HDTenEightyP/NetNews huggingface dataset:
From: pmiller@csugrad.cs.vt.edu (Paul Miller)
Newsgroups: comp.sys.amiga.games
Subject: Wolf3D observations (more)
Date: 14 Aug 92 21:11:08 GMT
Organization: The Ohio State University Department of Computer and Information Science

I see everyone is starting to finally SEE this thing! I sent a letter
a couple of months ago to the guys at ID/Apogee, and of course never
go a response.

The Amiga COULD do this thing easily enough if we had a 256-color
"chunky-pixel" mode (I imagine any of the 3rd party chunky boards
could be coaxed into doing it). Maybe, if there are going to be new
Amigas, the chipset will have some chunky modes. However, unless
the graphics system is fast enough to let you set pixels or blocks
of pixels, a hacker will have to go right to the video memory, which
will be more of a hack than going to the video memory in a PC (which
is ALWAYS in the same place - no flames, please - I'm talking GRAPHICS
memory, not CHARACTER memory).

And, of course, you won't see something like that on an A500, even if you
could get a chunky mode out of it. However, I don't think this should
discourage game developers doing new Amiga games. We've got to move with
the times, and I'll be one of the first to buy a game that REQUIRES an
'030 and a math processor! If anyone wants to do one, I'd be happy to
get involved too.

-- 
****************************************************************************
* Paul Miller                         |Nobody cares about my opinion anyway*
* Certified Amiga Developer           |                                    *
* INTERNET: pmiller@csugrad.cs.vt.edu |    - Have a JOLT and a smile! -    *
* ------------------------------------------------------------------------ *
* "What IS it, man?"                                "Happy Happy, Joy Joy" *
****************************************************************************
From: barrett@snoopy.cs.umass.edu (Daniel Barrett)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lode Runner!!! For Amiga?
Keywords: LodeRunner
Date: 22 Aug 92 01:58:28 GMT
Reply-To: barrett@snoopy.cs.umass.edu (Daniel Barrett)
Organization: BLAZEMONGER INCORPORATED

I wrote:
[Talking about MotherLode]
>>	Unfortunately, it does not work properly on accelerated Amigas
>>(68030, etc.)  It runs much too fast to be playable.

In article <1992Aug21.204655.19472@dartvax.dartmouth.edu> abs0@coos.dartmouth.edu (Kelvin Leung) writes:
>I could be wrong on this one... but what exactly do you mean it
>doesn't run properly on an accelerated Amiga?  It runs on my A2000+020 
>just fine... but then, I didn't spend much time playing it...

	I mean that the game runs too fast.  On my 68000 Amiga, it was
very playable.  On my 68030 Amiga (6 times the speed of the 68000),
the game ran 6 times as fast!  It was impossible to control the game
with any accuracy.

                                                        Dan

 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
| University of Massachusetts, Amherst, MA  01003  --  barrett@cs.umass.edu |
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
Newsgroups: comp.sys.amiga.games
From: cvmalone@unix2.tcd.ie (Colm Malone)
Subject: Gobliiins - help wanted!
Organization: Trinity College, Dublin
Date: Mon, 17 Aug 1992 15:37:54 GMT

Could someone please please please tell me how to get past the level
with the two-headed-dragon.

I've got the log, set the trap off with it. I've got the bag of seeds
which invoke 'the foot'. And I can change the log into a de-odourant spray
can. I even managed to burn the log with the dragon's fire (a bit of a lame
thing to do - I know ;-) as you lose energy).
But then what?!? The floor tries to eat me on the middle of the screen - and
I have tried invoking the foot on the top of the screen and zapping it, but
nothing happens! I've zapped, punched and used very thing in sight - what
am I missing?

Please, somebody help me!
Colm.
+-----------------------------------------------------------+------------------+
|There are some micro-organisms that exhibit characteristics|   Colm Malone,   |
|of  both  plant  and  animals. When  exposed  to light they|  S.S. Comp. Eng. |
|undergo  photosynthesis;  and when the  lights go out, they| Trinity  College |
|turn into animals. But then again, don't we all?           |      Dublin.     |
+-----------------------------------------------------------+------------------+
From: aedwards@saf2 (A1C Aaron Edwards)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite
Date: 18 Aug 92 15:13:30 GMT
X-Newsreader: Tin 1.1 PL3

doswald@gucis.cit.gu.edu.au (David Oswald) writes:
: 
:  Just a quick question. I dug up my Elite disk the other day, but my 
: instructions are nowhere to be found. My problem is, how do you use the fuel
: scoop effectively? Every time i try to collect something it just hits me!
: I'd appreciate any help.
:                           - Ozzie.

The real question comes to..."How did you even play?"!  I let a friend borrow
my copy and when I got it back the documentation was gone.  Well, I havn't
played since!  I cannot get past the Document copy protection right after boot.
How did you accomplish this?  Hmm...Makes you wonder, eh?  Is there a copier
like 'Maverick' that fixes this for REAL owners?

Just wondering!

--
*******************************************************************************
*                                                    *   Inside every small   *
*                Aaron J. Edwards                    * problem is a large one *
*                                                    * struggling to get out! *
*          Only AMIGA Makes it Possible!             *                        *
*******************************************************************************
Opinions are my own, not any of my employers!
From: Jon_Paddon@amusers.UUCP (Jon Paddon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Will I be able to run Civilization?
Date: 21 Aug 92 05:10:09 GMT
Organization: The Amiga Users Group of Victoria BC

In a message dated Thu 20 Aug 92  2:54, Davis@licra.dn.mu.oz.au wrote:

 D> Newsgroups: comp.sys.amiga.games
 D> Subject: Will I be able to run Civilization?
 D> Message-ID: <48269@licra.dn.mu.oz.au>
 D> Date: 20 Aug 92 06:18:01 GMT
 D> Organization: Ludwig Institute for Cancer Research
 D> Lines: 7

 D> I have an A1000 with Sidecar/Janus HD, 512k chip ram, 4 meg fast ram, 
 D> WB 1.3.  Will Civilization run on this system?  It is the sort of game
 D> I 
 D> love to play, but I'm not shelling out A$80+ if it's not going to run.

 D> Ian Davis                                   DAVIS@licr.dn.mu.oz.au

     Let me quote from the manual. 

          "If your computer does not have kickstart in ROM, (ie. Amiga
1000)
          load kickstart as normal, insert your backup disk..."

I imagine from that line the game will run fine on an Amiga 1000 system. I
cannot gurantee it however. I run CIVILIZATION on a 2000 with 2 megs RAM
and 2.04. I think you have more than enough memory. As far as required chip
ram goes, the game usualy leaves more than 520K of CHIP ram free on my
system, so i can see it needing more than 512K CHIP ram.

Hope this helps...

                                                       J.Paddon  Victoria
B.C.

-- Via DLG Pro v0.992
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Ballyhoo
Date: Tue, 18 Aug 92 10:12:44 EDT
Organization: University of Michigan Engineering, Ann Arbor

Okay, so I was playing Ballyhoo, which I got in my legitimately-purchased
copy of Lost Treasures, right? And, see, I get to this part, where there's
this radio, okay, and I gotta tune it to this one AM station. And I look
in my packaging, right, and it tells me I have to read this ad that comes
with the docs, but it's not there, see! Boy, was I pissed. So tell me, what
is the proper frequency for this thing?

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstien 3D
Date: 14 Aug 92 20:52:48 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Jason Freund writes:
>
>2) Wolfenstein is the tip of the iceberg.  The original 8 programmers of the
>   game are already set up with EA to do a real commercial game based on
>   the Wolf engine
>
>3) There's already a wolf clone that's just as good -- but of the dungeon
>   genre.
>
>4) Two other companies are working on Wolf-like games.  One sci-fi space game
>   and one monster game.  The later claims to be 10 times better than wolf.

Waitaminute.  I take it "Wolf-like" means "first person with 3-D texture
mapped graphics."  So now the world is in for a deluge of "run around inside
a maze" games.  Ugh.

>6) You probably won't ever see a port to the Amiga (at least one that is as
>   fast)  even on a '30. 

You'd be surprised at what's possible.  Wolfenstein 3-D looks just as fast
to me on a 12 MHz 286 as on a 386 or 486.  And some guy in rec.games.programmer
claims to have done something similar on his C-64.  I know my old Atari 800
could handle the 3-D maze graphics (without the texture mapping).

--
James Hague   
exuhag@exu.ericsson.se
From: breaker@pdnfido.fidonet.org (Guy Sisalli)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lode Runner!!! For Amiga?
Keywords: LodeRunner
Date: 22 Aug 92 23:54:34 GMT
Organization: The Source for Source Pub Access Unix

In article <Who.1@Im.Lost.Somewhere> Who@Im.Lost.Somewhere (Anonymous) writes:
>Ok..... many of you know that there are lovely games available on PD or 
>shareware... SO does any one out there know of LODE-RUNNER available on the 
>amiga???...... Either PD, ShareWare Or if it can be bought???

There is a PD program out called "Mother Lode", that should satisfy you.

-- 
----------------------------------------------------------------------------
  "Never underestimate the power of human stupidity" - Some old dude   ///
USENET: breaker@pdnfido.fidonet.org                Amiga 2000         ///
       "At your service, citizen!" - The Computer                    ///
Newsgroups: comp.sys.amiga.games
From: kalkan@ramz.ing.tu-bs.de (Ove Kalkan)
Subject: Games forsale !!!
Organization: Mechanikzentrum, Technische Universitaet Braunschweig, Germany
Date: Fri, 14 Aug 1992 06:09:54 GMT

Hello, I've some nice games to get rid off. So if you're interested in any of them
listed below, e-mail me. Make a good offer, shipping included, and we will see.

Forsale :

Ultima V
Ultima VI
Eye of the Beholder I
Hard Nova
Railroad Tycoon
Megatraveller I
The Immoral
Sword of Twilight

Kickpascal V2.0

They are all originals, including orgiginal package and manual.

Mail me if you're interessted.

Ove.
From: colas@bagheera.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: BATTLEZONE the old atari coin op
Date: 17 Aug 92 08:26:13 GMT
Organization: Koala Project, Bull Research France

In article <1992Aug15.144351.2677@newshub.ariel.yorku.ca>,
cs902125@ariel.yorku.ca (SHUK C YIP) writes:
|> In article <1992Aug14.172930.24356@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu
|> (Elizabeth E Sack) writes:
|> >2 good commercial adaptations of this game are Dynamix's Stellar 7 and Nova
|> 9
|> How is the graphics about Nova9? Is it a good port?

YES! I was really disapointed with the ugly Stellar 7 port, but the Nova 9 is a
GOOD port. blazing with a 68030, and a nice adjustable detail level to make it
run nicely on a base 68000 (you can even go to wire frame). 

I think it reflects the current situation very well: software houses are hiring
better amiga programmer, and the quality of amiga ports is really increasing
(see steve tibett for megafortress, monkey island II, Dune).
Of course you still have the ugly ports from origin...
Civilizartion is ugly, but (unfortunately) this is because it tries to emulate
too much the PC version! (seriously I cannot beleive a project manager could
accept such a disgusting user-interface)

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
Newsgroups: comp.sys.amiga.games
From: thom@cs.mun.ca (Thomas Clancy)
Subject: Wanted
Organization: CS Dept., Memorial University of Newfoundland
Distribution: na
Date: Wed, 12 Aug 1992 20:03:57 GMT

Anyone out there tired or frustrated with their copy of 
The Secret Of Monkey Island II ?

 If so, drop me a note, perhaps I can take it off your hands and
 delay hair-loss. 8-)

For those of us that are Humor-impaired:

Wanted - The Secret Of Monkey Island II

Must have all Docs and Box. (Sounds like a Dr. Seuss Jobbie)
I am willing to buy or trade something for this game
        [within the realms of reason of course]

Thomas
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS (was re. please help)
Date: 19 Aug 92 16:03:43 GMT
Organization: BT Customer Systems, Brighton, UK


                    ***********THANKS************


Hi everyone

Thanks to those who helped me on this one.

Each reply was invaluable in its own way!


-- 
 Catherine 
 _____________________________________________________________________________

    "Anyone who calls a spade a spade should be compelled to use one"
    Oscar Wilde
 _____________________________________________________________________________
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (HONEST)
Date: 17 Aug 92 20:49:30 GMT
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Braben Programs Elite II?? I thought,
he won t programm a line anymore, cuz
his motivation went down, (as I heard),
and he also said, that Elite II will be
THAT complex, that it won t be possible
to realize that on an Amiga.
Who will sell Elite II? I heard, a japan
ese game-company bought the rights of
Elite. (I think, it was Konami, but I m
not sure.)





Greets...

|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: mt87692@cs.tut.fi (Mikko Tsokkinen)
Subject: Re: Dune - anyone know if its any good??
Followup-To: comp.sys.amiga.games
Organization: Tampere University of Technology
Date: Tue, 18 Aug 1992 10:53:59 GMT

In article <ping.0235@ping.actrix.gen.nz> ping@ping.actrix.gen.nz (Peter Ingham) writes:
> From the cover this looks like an adventure-style game.
> I loved the books, is the game any good???
> Cheers
>     Peter S. Ingham              ping@ping.actrix.gen.nz
>     Lower Hutt,  New Zealand     3:771/220.5

The Game itself is very well done, good graphics and music. It is
HD-installable and runs under WB2 nicely.

It is perhaps bit too short to be completed and there is almost
nothing to go back for once you have completed it.  The gameplay is
very much like in the old classic 'Defender of the crown', mostly
simple tactics.

 Mit
xxxxx
--
Save bandwidth and nerves! Use small signature!
-- 
Newsgroups: comp.sys.amiga.games
From: dlyon@gucis.cit.gu.edu.au (Darren Lyon)
Subject: Re: F-18 Interceptor rescue pod ??
Organization: Griffith University, Brisbane, Australia.
Date: Wed, 19 Aug 92 04:29:12 GMT

michel@spxtech.qc.ca (Michel Lanthier) writes:


>     Here is a quick question:

>     How can I use the rescue pod during the rescue mission ?


Lower your speed to about 40% thrust, get nice and low like 30ft and when
you are just in front of the pilot (Who is near the island) press 
 shift 'f' and the pod will drop. If it's reasonably close to the pilot
the mission will be completed.

 ============================================================================

                Darren Lyon, Griffith University, Australia.

                Mail : dlyon@gucis.cit.gu.edu.au

 ============================================================================

 It's important to keep an open mind, but not so open that your brains
 fall out.
                - Stephen A Kallis, Jr

 ============================================================================
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander I Demo!
Keywords: Has anyone seen it?
Date: 11 Aug 92 15:24:36 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <tive.713546042@vipunen.hut.fi> tive@vipunen.hut.fi (Timo Tapio Vehmaa) writes:
>In <92081028038@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>
>
>>  Hey, The Wing Commander I demo is out!  Has anyone seen it?
>
> Yeah, there was Mindscape logo and after that nothing i.e. it didn't work.
>
>
>
>-- 
>--
>Timo Vehmaa, tive@vipunen.hut.fi, Helsinki University of Technology
>
  Well that sucks!  What kind of system were you using?

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: Minotaur@cup.portal.com (Frank - Swilling)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II
Date: Sun, 16 Aug 92 17:53:07 PDT
Organization: The Portal System (TM)
Distribution: world

>What's the trick to untying the rope that releases the sleeping alligator?
>There's no object I've found that I can "Use" to cut or untie the rope, and
>no simple command like "Pick Up" or "Push" has any effect.  I'll bet the
>solution is embarrassingly simple, since no one else seems to have stumbled
>over this puzzle, but I've tried everything I can think to do.
>
>Thanks,

>Frank
>Minotaur@cup.portal.com

Nevermind.  Solved it.  :-)

Frank
Minotaur@cup.portal.com
Newsgroups: comp.sys.amiga.games
From: dlittle@sscvx1.ssc.gov (DENNIS LITTLE)
Subject: Re: HELP ! for Monkey Island 2 & Black Crypt.
News-Software: VAX/VMS VNEWS 1.4-b1  
Organization: Superconducting Super Collider Laboratory
Date: Thu, 13 Aug 1992 14:54:00 GMT

In article <9208121406.AA27445@ucbvax.Berkeley.EDU>, jools@VNET.IBM.COM ("J Searle")        writes...
>1) I've got to Part Three in MI2 and are now suspended over the pit of
>acid in the torture chamber, what do I do now ?!
> 
>2) Black Crypt - Ive got the Mask Of Truesight, how do I use it in
>the room with the invisible monsters (unseen ones?).
> 
>Any help on these two would be greatly appreciated ...
> 
Answer to 2) altho you've probably already found this out... There
is only one user who can wear the mask(the others will not take it
at all I don't think), Put it on him and go into the room and wait for
the first monster... If you don't see a yellow worm looking thing, you
have it on the wrong person, exit and put it on another, rest, and
then re-enter.

me
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstien 3D
Date: 13 Aug 92 20:10:40 GMT
Article-I.D.: news.1992Aug13.201040.739
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University

In article <63965@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>Apogee/ID has no plans for Amiga stuff, at least at present. However, I would
>be at all surprised if someone produces a similar shareware games for 
>accelerated machines ..

	Yeah, I know some of the ID Soft. guys, and they said that
Wolfenstein 3D will be coming out for the SNES and the Lynx...  No
talk of Amiga or other computer ports.

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
From: fletcher@rtf.bt.co.uk (Catherine Fletcher)
Newsgroups: comp.sys.amiga.games
Subject: GODS (was re. please help)
Date: 18 Aug 92 13:26:56 GMT
Organization: BT Customer Systems, Brighton, UK

stewartm@bfield.uucp (Stewart Mckinnon) writes:
> In article <63678@cup.portal.com>, Mazzie@cup.portal.com (LYNETTE MAZZIE
> MAZZIOTTI) writes:
> >Hi all!. A friend and I have a problem with the games GODS.
> >When ever we play the game, we never get a save code.
> >And as you know playing this game over and over again 
> >from the very beginning is crazy.
> >I was wondering if anyone out there can tell us what we
> >are doing wrong. Are we supposed to try and save the game
> >before we are killed the last time, or can we still
> >get a save code even after losing our last life? 
> >The manual does not mention a specific procedure for getting
> >save codes.
> >Any help is greatly appreciated. 
> >Thanks!
> >
> >/exit
> 
> You will only get a save code when you complete a World. (I think there's 4)
> Thereafter, the code will be visible when you boot up the disk the next time
> (You won't have to write it down) Obviously, you haven't progressed far enough
> to complete the first World......
> 

I have been having the same problem.  Yet I am sure that I have completed
the first world, ie I go through a door which slams shut, the game pauses,
it says "end of World 1" or something, I get some bonus points and carry on.

But then there are so many monsters that I cannot complete the second world
before my three lives are up.  It seems impossible.  I have seen no codes
at any point.  There is a note at the beginning of the game which says that
they are displayed on the high score screen.  Not so.

How do you save this game?  And why is it so difficult that you cannot 
progress without saving?

Thanks in advance for any advice...
-- 
 Catherine 
 _____________________________________________________________________________

    "Anyone who calls a spade a spade should be compelled to use one"
    Oscar Wilde
 _____________________________________________________________________________
From: christ@cie.uoregon.edu (Christian G. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Decoding/Viewing CEL,PIV,OB files in MoonStone...
Summary: Is there any program to view these files?
Date: 18 Aug 92 06:08:19 GMT
Organization: University of Oregon Campus Information Exchange


  Looking on MoonStone disks, it's possible to get a dir.  Since
this is a great game, I wanted to see if I could fool around with
the graphics files, or sounds in the game.  I managed to find the
audio files (all those files with the extension a...duh, audio),
but I have no idea how to view/edit/anything the .CEL and .PIV 
files, which comprise the bulk of the files.
  If anyone knows of a program, something like an audioripper,
but to display non-standard graphic formats used in games, please
let me know, or at least tell me that as far as you know, they 
_can't_ be displayed.
  I have used HamLab and Art Department Pro to view them, with no
luck.
 
  Thanks,
 
-christian

-- 
                         WAR IS PEACE
                      FREEDOM IS SLAVERY
                    IGNORANCE IS STRENGTH
christ@cie.uoregon.edu
Newsgroups: comp.sys.amiga.games