From: spxpmf@thor.cf.ac.uk (Phillip Fayers)
Newsgroups: rec.games.pbm
Subject: Re: Legends (once again ...)
Date: 25 Jan 93 16:50:22 GMT
Organization: Physics Dept. University of Wales, Cardiff
X-Mailer: Cardiff Computing Maths PP Mail Open News Gateway

In article <1993Jan22.045226.11637@netcom.com> dani@netcom.com (Dani Zweig) writes:
|>Anyone want to toss me some tips on a hero/adventures set up skill list.  
|>(What is a waste and what are good skills.)
|
|Maybe we *do* need a Legends FAQ.  This is strictly my own opinion,
|and others will differ, but off the top of my head:

I think we need an FAQ too - but who will compile it ?

|If you're not playing a location, don't bother with Merchant or Admin.
|Rumormonger, MG's denial to the contrary notwithstanding, is useless.
|I'm lukewarm about Bard, too.  They're nice to have once you get them to
|a high enough level.

Bards are wonderful when you get them to a high level - you can bless
all your other characters as many times as you have character actions.

|Thief, Assassin, Stealth, and Spy are fairly specialized:  Don't take
|them unless you have a specific purpose planned for them.  For example,
|a Hero character with maximum Thief or Assassin levels and decent stealth
|can be formidable.

Spy would be useful in a sidekick (could do bard that way too) so that
he can get information for you.

|Ranger is a generally-useful skill.  Have at least one of your
|characters take it.  (That character can teach the other/s.)  Knight
|is less useful.  Take a weapon skill if it's important for your
|character to have as high a starting fighting ability as possible.
|Otherwise it can wait.

Depends what you want to do! Knights get +2 DF and +50% AF, Rangers get
+50% AF and extra movement (plus the ability to make Healing potions and
gather Plants and such). Therefore the Knight is the better fighter, he
can train Knight soldiers as you aquire population during the game,
these get the same fighting bonuses.

|Take Arcane skills.  Unless you're planning to start with a level-31
|priest, have your main character take an arcane skill:  Even if he
|just takes it at level-1, he still gets a lot more spells than the
|other characters.  The most generally useful spellcasting skills are
|Summoner and Seer.

Yes. Take Arcane skills of some sort - take the bless spell and
preferably enough of an arcane skill to give yourself a decent bless, if
you can put 20 points of mana above you magic resistance (typically
2-10) then you can DOUBLE your PC, Tactics and Influence ratings.

|A general note:  Hero or Adventurer positions are dead ends unless you
|either find an Overlord or Mercenary to team up with, or plan to
|influence characters.  In the latter case, you might want to put a good
|number of points into influence.

In ROI 3 (UK - Rhann Games) you can set up a Hero who from the start can
conquer villages, small towns, in some cases even reasonably sized
locations. In this way you can gain population, prestige, income etc.
so you can avoid putting points into influence, but it means you'll be
slower in gaining followers.

-- 
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