HDTenEightyP/NetNews huggingface dataset:
From: HAFEN@rzmain.rz.uni-ulm.de (HAFEN KLAUS)
Subject: Wiz7-questions
Organization: University of Ulm, Germany
Date: Thu, 28 Jan 1993 15:30:22 GMT
X-News-Reader: VMS NEWS 1.25beta

possible minor spoiler


















I found a holy covenant(holy work, I think). When I enter the school of
5 flowers, Xheng always throws me out. What is the correct answer to his
greeting?

Where is the city of sky? I mapped out everything I found (including the
ocean, with boat)

In the foggy area in the ocean(dragon mountains) how can I open the gate
near the phosphorescent spot?

I found and island with a stone carving of a monster. Is this crypt isle?
How can I enter it? where can I find and kill Brombadeg?

Where can I find the dragon key?

In the Danes Tower I killed the devil and the Magna dane. I have a horn 
and a cursed demon ring.How to use them to open the doors in that level?
And for what purpose are the golden urnes in some levels? I tried to use
Jonga Powder at the urnes, but only a small smoke cloud was the result.
And this damned lever which always turns back, how can I solve that?

From: wang@hpcupt1.cup.hp.com (Thomas Wang)
Date: Sat, 23 Jan 1993 01:02:28 GMT
Subject: Re: Re: UW2 Arrghhhh!!
Organization: Hewlett Packard, Cupertino
Newsgroups: comp.sys.ibm.pc.games

You are not the only one.  I got DOS error when reading UW2 disk 3.

Since I ordered it from mail-order.  I got one from the retail store; swapped
the disks; returned the bad copy to the retailer :-)

 -Thomas Wang           (Everything is an object.)           wang@cup.hp.com

Newsgroups: comp.sys.ibm.pc.games
From: mueller@cage.eng.mcmaster.ca (Edna Mueller)
Subject: Falcon3.0 freeze-up problem
Organization: McMaster University, Hamilton, Ontario, Canada
Date: Tue, 26 Jan 1993 18:04:44 GMT


Hi:

I'm having problems will my computer freezing up when I play 
a long game of instant action.  I have Falcon 3.0 and OFT and
the latest patch (oftpt1.zip) so I have version 3.01.1.
I have a 33 MHz 486 with 4 Meg Ram and no sound board.  

If I've been playing instant action for about an hour with
the same plane (I'm at the beginner level, though sometimes
the game will kick me up into the intermediate level) and
then crash or get shot down the screen will say "game over" and then
it becomes the blue screen where it counts how many targets 
I've hit.  Before the counting starts the computer freezes
up and so I don't know what kind of total I've got.

It's getting rather frustrating.  Am I playing too long or
what's the story?  Anyone else have this problem?  What can
I do?

Thanks.

				Schmeby
					    mueller@cage.eng.mcmaster.ca
------------------------------------------------------------------------
                "Oops". -- Jean-Luc Picard, "Pen Pals"
------------------------------------------------------------------------
From: twc@Saigon.COM (Ted Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 22 Jan 93 23:33:24 GMT
Organization: Saigon.COM Public Access BBS; Data Line: (408)730-1092

From article <C16uIp.H4M@news.udel.edu>, by tedboone@ravel.udel.edu (Edward F Boone):
> In article <1993Jan21.021416.4467@mnemosyne.cs.du.edu> rwebb@nyx.cs.du.edu (Russell Webb) writes:
>>In article <C161Gq.123@utdallas.edu> goyal@utdallas.edu (MOHIT K GOYAL) writes:
>>>
>>>>486/33 ET4000-based Local Bus (no-name):		26.6 FPS
>>>386/40 with 16-bit ET4000 card				16.3
>>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit	24.3 FPS
> 
> 486 DX2/66, Ultra SVGA Local Bus                        45.4

486 DX2/66, ET4000 EISA/VL-BUS                          47.6 FPS
Newsgroups: comp.sys.ibm.pc.games
From: adhir@wam.umd.edu (Al Dhir)
Subject: Re: 3D Bench
Organization: University of Maryland, College Park
Date: Wed, 27 Jan 1993 04:39:07 GMT

>
>I ran the benchmark on my 486/50 ET-4000 local bus SVGA (1 meg) last night
>and got 37.0 fps.  However, it visibly ran at least 2 if not 3 times
>faster than when I tried it on the simulator.  I think the sharing of
>the processor screws up the timing that the benchmark does.
>-- 
I'm pretty sure you're right...when I run PC Bench in an OS/2 DOS Window (on
the desktop) I get 33.0.  In full screen I get about 28.5.

BTW - is your local bus a VL-bus or is it a proprietary local bus scheme?
-- 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Al Dhir                      			   Technical Consulting Staff
 Internet: adhir@cygnus.umd.edu	  	 University of Maryland, College Park
 Bitnet:   adhir%cygnus.umd.edu@Interbit      (301) 405-1500 * (301) 405-3014
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Mon, 25 Jan 1993 11:44:45 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: Cracks (Where)
	<1993Jan21.041739.149796@zeus.calpoly.edu>
	<C17psK.F41@news.cso.uiuc.edu> <2274@blue.cis.pitt.edu>

In message <2274@blue.cis.pitt.edu>, 
 cwpst+@pitt.edu (Christophe W Proctor) writes:
>

anonymous ftp to ftp.uwp.edu and cd to /pub/msdos/romulus to find the
romulus tree, and cd to cracks if you want cracks, cheat(s) if you want
cheats, etc.

[********************************* Bob Igo ********************************]
"If I had to die,
I'd want to die of a
Nosebleed." --on the chalkboard in Porter Hall 100
[***************************** gryphon+@cmu.edu ***************************]
Newsgroups: comp.sys.ibm.pc.games
From: larryt@crchh80c.NoSubdomain.NoDomain (Larry Truesdale)
Subject: Re: 3D bench: DOS vs. OS/2
Date: Mon, 25 Jan 1993 21:54:22 GMT
Distribution: na
Reply-To: larryt@bnr.ca
Organization: BNR, Inc.

I notice the same thing.  I think that the source of the discrepency is that
when running in a window, the program is not actually writing to video memory,
it is writing to a video buffer.  This memory may have faster access then your
real video memory making the 3dbench mark come out faster.  But, OS/2 transfers
the contents of the video buffer to the real screen buffer at a rate determined
by one of the DOS settings (Video Screen Refresh or something like that). 
Therefore, it appears MUCH slower, but rates higher.

-- 
+-----------------------------------------------------------------------------+
| LARRY W. TRUESDALE                 INTERNET ADDRESS: larryt@bnr.ca          |
|                                                                             |
| Work:  (214) 684-4790     BUSINESS ADDRESS:            RESIDENTIAL ADDRESS: |
| Home:  (214) 442-7074     Bell-Northern Research       Mr. Larry Truesdale  |
| Pager: (817) 667-6846     Post Office Box 833871       Post Office Box 1574 |
| Fax:   (214) 684-3711     Richardson, TX 75083-3871    Wylie, TX 75098-1574 |
| Data:  (214) 442-1035     Mail Station D0112                                |
| ESN:   (444) 684-4790                                                       |
+-----------------------------------------------------------------------------+
From: demo2@ccu.umanitoba.ca (CC demo userid)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander
Date: 28 Jan 93 06:13:38 GMT
Distribution: na
Organization: University of Manitoba, Winnipeg, Canada

In <1993Jan26.034154.7299@ultb.isc.rit.edu> tjg2946@ritvax.isc.rit.edu writes:

>My son... the Atari 2600 is blocky.  The early sierra adventures are
>blocky, heck, even some arcade games used to be blocky, but Strike Commander
>is DEFINITELY not blocky.  Yet Origin should by now implementing a SVGA 
>coding for Strike COmmander since they have all these time.

SVGA!?  Good God, man! I can't afford a 586!  Do you realize what kind of
processing power would be required to run something like SC at that
resolution?  I think I can wait, personally.
From: demo2@ccu.umanitoba.ca (CC demo userid)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 ENDGAME help WANTED!
Date: 26 Jan 93 17:29:27 GMT
Organization: University of Manitoba, Winnipeg, Canada

Yes, it does.  Thankx!!
From: njawed@OAVAX.CSUCHICO.EDU (NASIM JAWED)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problems F-15 Strike Eagle II
Date: 25 Jan 93 03:07:02 GMT
Reply-To: njawed@OAVAX.CSUCHICO.EDU
Organization: California State University, Chico
NNTP-Posting-Host: oavax.csuchico.edu


	I've had this program for a few months now.  It had been working
fine until a couple of weeks ago.  I had been running it of the hard drive, and
after just a few seconds into the game it stopped and sent me back to DOS.  I
tried running the game off the original disks, and reinstalling the game- but
neither of these ideas worked (the same problem occured every time).  I've
tried the game many times using various missions, but after a few seconds into
flight, sometimes 5 seconds other time maybe 10, the game just quits and sends
me into DOS.  If anyone can help, please e-mail me or post.  Thanks a lot.


						Nasim
Newsgroups: comp.sys.ibm.pc.games
From: fischer@netmbx.netmbx.de (Axel Fischer)
Subject: Carrier Command crack
Organization: netmbx, Berlin, Germany
Date: Fri, 22 Jan 1993 18:21:53 GMT

Hi,

I know its an old game but I still like it. And I hate it to leave the
bootdisk in drive to start the game. Also @work I have a 3,5" drive only,
and the disc is 5.25".

Can anyone mail me or tell me where I can get a crack for it?

Thanks,
	Axel
-- 
fischer@netmbx.de                                                   DoD #0228
From: isc20197@nusunix1.nus.sg (HO KWOK HOW)
Subject: wiz7: 5 flowers?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 26 Jan 1993 16:06:24 GMT

Need help to look for the other 4 flowers at Ukpar Mountains. So far I
have  found only one of them :- White Lione, which is found outside the
cave. I have yet to find the other 2 flowers but have found the majestic
wand instead. Do I need to use it to look for the other 2 flowers?

Spoiler appreciated :-)

Dundee
From: djwalton@menudo.engr.ucdavis.edu (David J Walton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Starcon 2 Question
Date: 27 Jan 93 09:13:14 GMT
Organization: College of Engineering - University of California - Davis

In article <93025.1110303116378@QUCDN.QueensU.CA> 3116378@QUCDN.QueensU.CA writes:
>
>   Does anybody know what the deal is with the Rainbow Worlds?  If you
>find all ten, does something cool happen, or are they just a means of
>earning Melnorme bucks?
>
They are a great way to earn Melnorme credits, and if you notice the pattern
they're in, it's a clue to the fate of the Precursors.  (And, if I interpret
all the clues properly, where you're going in Starcon 3.)
 
Dave
From: twc@Saigon.COM (Ted Chan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3D-Bench Complete List
Date: 28 Jan 93 05:49:01 GMT
Organization: Saigon.COM Public Access BBS; Data Line: (408)730-1092

From article <1993Jan24.215121.6700@wam.umd.edu>, by adhir@wam.umd.edu (Al Dhir):
> In article <C1Bwoy.32H@news.iastate.edu> wity@iastate.edu (Senopati Pamungkas) writes:
>> 
>>486 DX2/66, ET4000 EISA/VL-BUS                                  47.6 FPS
> 
> This is BS.  There is no ET4000, local bus or not, which will perform like
> this.  Either the card type is wrong, or the number is wrong.
> 
> Whose was this?  Info please...

Wrong.  Comware Micro HINT Chipset 486DX2/66 with 3 EISA 2 VL-B slots.
New ET4000 Rev G localbus card.  Cheap.  Fast.  Real.  You should see
it run Xfree386 under Unix(TM).  And yes, I am the original poster.

Incidentally, you  are wrong on ALL counts.

--twc@legal.uucp
-- 
**************************************************************************
*  I have found a truly wonderful proof which  *  UCB Mathematics 1983   *
*  this margin is too narrow to contain.       *  Standard Disclaimer(s) *
**************************************************************************
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Network-based multiplayer actions games?
Keywords: multiplayer, network
Date: 27 Jan 93 16:13:51 GMT
Article-I.D.: sifon.1993Jan27.161351.22601
Organization: EE Lab, McGill University EE Lab, Montreal

In article <rmbult01.728018111@starbase.spd.louisville.edu> rmbult01@starbase.spd.louisville.edu (Robert M. Bultman) writes:
>I am looking for multiplayer network-based (Novell) action games.  They can
>be commercial, PD, sharware, or whatever.  I have heard that Spectre for the
>Mac is one, but that there is not a network version of this program for the
>PC.  (Please, no two player games like F-15 Eagle strike where the two
>machines must be null-modemed together.)  I would prefer some like a simple
>tank game or perhaps a Windows and Novell-based version of the XTrek game
>which is so popular in the X comunity.  Thanks in advance.
>
Falcon 3.0 from Spectrum Holobyte can be played over a network.  Up to 8
players I think.

Jay
Newsgroups: comp.sys.ibm.pc.games
From: abuhr@owlnet.rice.edu (Aaron M. Buhr)
Subject: Re: 3dbench
Organization: Rice University
Date: Fri, 22 Jan 1993 23:51:54 GMT

In article <1993Jan22.203737.1753@cc.umontreal.ca> perrong@JSP.UMontreal.CA (Perron Guillaume) writes:
>>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
>>486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
>>486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
>>486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
>>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>>486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
>>386/40 with 16-bit ET4000 card                               16.3 FPS
>>386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
>*386DX/33, 64k cache, Trident 8900 1Mb                        12.5 FPS*
>>486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
>>386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS

* AMI 386DX-25, 64K cache, Diamond SpeedStar Hicolor (+)       10.9 FPS

>>386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
>>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
>>386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
>>386DX-25 (no cache), Trident 8900C 1Mb                        7.8 FPS
>>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
>>386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
>>286/12 NEC Powermate, VGA on m-board                          4.7 FPS
>>IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
>>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS
>
>We need more 386 CPU's w/ different cards though.
>And for those wondering, yes, those kinds of benchmarks are usefull:
>they tell us that to play Falcon 3.0 or Comanche, an 8-bit Paradise 
>is a waste on a 486DX/33. So when upgrade time comes (and it comes 
>often, with new CPUS's) one knows what to put on the motherboard, to 
>make the games scream.

     I agree that these benchmarks are VERY interesting.  They do seem to
simulate what actually happens in PC games very well, leaps and bounds
better than most other benchmarks I've seen.  They _are_ useful in planning
upgrades.  Anyway, here's my contribution (also in table above) :

AMI 386DX-25, 64K cache, Diamond SpeedStar Hicolor (+) :	10.9

    With QEMM loaded, it drops to 10.7, a ~2% performance hit.

    Anyone feel like doing some scatter charts, CPU vs. frame rate and video
card vs. frame rate? :)


Aaron Buhr
abuhr@owlnet.rice.edu
From: mucds@uxa.ecn.bgu.edu (Corey D. Stinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II Review: Mediocre at best
Date: 26 Jan 93 06:31:20 GMT
Article-I.D.: uxa.1k401oINNesf
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu

Marc,

  I'm not flaming your opinion, but I really think the game was designed
more as as Simcity-type game rather than complex strategy game.  I
personally liked it all the more because the battles were not extremely
complicated.  I think that if the things you would have liked to seen
incorporated into the game were, it would have taken away from you
the things you already liked, and would have look just like any other
strategy wargame.

People,

  If you are a huge fan of complex strategy wargames, don't buy this
one.  BUT, if you like a little strategy in your games, I think
Dune II is a great game in what seemed to me to be a new genre.

Corey
Newsgroups: comp.sys.ibm.pc.games
From: ajb8886@ritvax.isc.rit.edu
Subject: Re: Looking for: "Dino Eggs" and CGA version of KQ1
Reply-To: ajb8886@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 26 Jan 1993 20:01:10 GMT

In article <25JAN199310305410@ariel.lerc.nasa.gov>, cavaden@ariel.lerc.nasa.gov (Karl Vaden) writes:
>In article <1993Jan22.203606.22913@crd.ge.com>, kinstrey@crd.ge.com writes...
>>My wife got hooked on a Commodore game called "Dino Eggs". It's been
>>around for a long time. Does anyone know if it is available for
>>the PC? 
>> 
>>Also, I'm still looking for the original (CGA version) of KQ1 & KQ2.
>> 
>>			Mike Kinstrey
>> 
>Let me know too!  I LOVED that game.


Ditto!  One darned nice piece of code.

Alex


Newsgroups: comp.sys.ibm.pc.games
From: jmcocker@eos.ncsu.edu (Mitch)
Subject: Music in Graphic Adv.
Originator: jmcocker@c00033-118dan.eos.ncsu.edu
Keywords: Music, SB, Graphic Adventures
Reply-To: jmcocker@eos.ncsu.edu (Mitch)
Organization: North Carolina State University, Project Eos
Date: Wed, 27 Jan 1993 21:44:31 GMT


Hi all,

   I have a question I'd like to direct at anyone who has
played any of the following games:

Monkey Island 1
Indiana Jones and Fate of Atlantis
King's Quest 5 or 6
Quest for Glory III

   The question is this:  What quality of music do these 
games have?  My basis of comparison is Monkey Island 2, 
which is the most enjoyable game I have ever played.  I
really enjoyed the atmosphere the iMuse soundtrack added
to it.  And so I was wondering if Monkey Island 1 had an
iMuse soundtrack.  I know that IJ4 does, but how does the
musical contribution to gameplay compare to MI2?  I'm
also curious about the music in the King's Quest and Quest
for Glory graphic adventures.  By the way, I'm interested
in the SoundBlaster music provided, not Roland, GUS, etc...

Many thanks in advance,

Mitch ---------------------> jmcocker@eos.ncsu.edu
<<< Stealth .sig - it's here, but its cross-section is damn small. >>>
From: randall-joshua@yale.edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: MISC:  A "forsale" Group?  (Was:  Data for the Proposed Group Split)
Date: 23 Jan 1993 16:30:12 -0500
Organization: Yale University
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu

In article <1jq5fnINNh83@network.ucsd.edu> wbruvold@weber.ucsd.edu (William Bruvold) writes:
>Great Stats, bad (or I disagree ;_) Conclusions.  I think we need a
>.forsale group.

[reasoning deleted]

<grumble>  Well, you do have a point, in that many people
might want to buy or sell games from several genres.  So I
supposed one more group won't make or break this split.

However, in keeping with "net.tradition" <grin>, we probably
ought to call it 'c.s.i.p.g.marketplace'.  This is the
format of the "for sale" group in the 'rec.games.frp'
heirarchy, and it seems to work well for them.

-- 
Joshua E. Randall                       randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: morel@imag.imag.fr (Eric MOREL)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Reply-To: morel@imag.imag.fr (Eric MOREL)
Organization: IMAG Institute, University of Grenoble, France
Date: Fri, 22 Jan 1993 12:48:45 GMT

- 486 DX 33, 128 Ko, busclck CPU/3
- OAK 512 Ko 

=> 18.1 FPS
 
___________________________________________________________________________
| Eric Morel                                     morel@imag.fr            |
|                                                (morel@phoenix.imag.fr)  |
| LGI , 46 av Felix Viallet                      morel@imag               | 
| 38031 GRENOBLE Cedex - FRANCE                  uunet.uu.net!imag!morel  |
| Tel : (33) 76.57.48.42                                                  |
---------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: malloy@crash.cts.com (Sean Malloy)
Subject: Re: Champions by Konami
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 25 Jan 93 19:58:16 PST
Keywords: Champions

In article <1993Jan22.221931.28736@rchland.ibm.com> forhan@rchland.vnet.ibm.com (Carl Forhan) writes:
>	Ok, let me try again (this time with a subject header :-) ).  Has anybody
>ever played a superhero game for the PC named 'Champions'?  I read a brief review
>of it in a magazine (don't remember which), and it sounded kinda interesting. 
>Thanks for any info!

I talked to one of the artists who is doing backgrounds and character art
for the game; the character design and game mechanics sections of the game
are completed, and what is being done now is expansion and completion of
the story line(s) -- the artists and story programmers are feeding back on
each other.

He said that the game would probably be out sometime between March and
June, and wouldn't be more specific than that (an attitude I agree with
totally, being a programmer myself -- predicting completion dates on
programs compares well in accuracy with divination from the entrails of a
goat).

-- 
Random sig #42:
 Sean Malloy        Navy Personnel R&D Center | 
                    San Diego, CA 92152-6800  | I have _not_ lost my mind --
 malloy@nprdc.navy.mil        < different     | it's in /usr.
 crash!malloy@nosc.navy.mil   < systems       |
From: dhm1@ns1.cc.lehigh.edu (DANIEL HILL MCCAULEY)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: X-wing
Date: 24 Jan 93 22:48:31 GMT
Organization: Lehigh University

In article <1jtmb8INNs32@usenet.INS.CWRU.Edu>, kbw@po.CWRU.Edu (Kevin B. William
s) writes:
>
>In a previous article, ross@kaos.b11.ingr.com (Ross Erickson) says:
>
>
>>I played it at CES.  It was terrific and should be completed in about
>>2-4 weeks.  It looked and felt very solid to me.  Just more testing to
>>complete.
>>
>
>A friend of mine asked me if I had X-Wing yet.  I said, "It isn't out yet!"
>He said, " I saw it at the store last week!"
>
>*EYES POPPING*
>
>Has anyone else seen it out yet?
>
>Kevdog
>--
>Name that quote!
>"You shall have camels, desert vehicles, an armed escort, and tanks."
>"You're welcome."
>
I have seen it at the store too!  Don't have the money to buy it though.

                                            -Dan


"Don't call me a liar, because I DID see it!"

-- 

-------------------------------------------------------------------------------
| Daniel H. McCauley IV      ,__o  -UH OH!      o__,      Lehigh University   |
| Electrical Engineering   _-\_<,               ,>_/-_    UC #29 Box 58A      |
| DHM1@NS3.CC.LEHIGH.EDU  (*)/'(*)             (*)`\(*)   Bethlehem, PA 18015 |
-------------------------------------------------------------------------------
From: bdonal@elaine.ee.und.ac.za (B. DONALDSON : PGRADS)
Newsgroups: comp.sys.ibm.pc.games
Subject: WANTED : Uploads from Apogee/Gamers Edge & Epic BBS
Date: 26 Jan 1993 10:42:55 GMT
Organization: Electronic Eng., Univ. Natal, Durban, South Africa
NNTP-Posting-Host: pc3.ee.und.ac.za
Keywords: Apogee Gamers Edge Epic keen jill

Hi,
Looking at the E-Mail requests that I received when I enquired about 
shareware CGA versions of commander Keen, and Jill of the Jungle, it seems 
that a lot of people are looking for shareware games from the above BBS's. 

Perhaps someone who lives in the local area of these BBS's could upload 
some (shareware) stuff to an FTP site. Most of the requests that I 
recieved were for the following; (if available) 

	Apogee	Keen Dreams (CGA)
		Any Keen apart from 1GALAXY, KEENDM, KEEN4CGA, KEEN4EGA
		  and K6DEMO
		
	Epic	Jill 2  CGA & EGA (is it out ?)
		ZZT 
		
Anything else not at ftp.ulowell.edu (particularly CGA versions of stuff 
already there).

The BBS's numbers are:
	Apogee/Gamers Edge	(508) 365 - 2359/4137/7036/9825/9668
	Epic		     1 - 215- 623 - 6203/6103/7563

Two possible FTP upload sites are ftp.ulowell.edu and ftp.sun.ac.za

Thanx in advance, I will forward any replies to the people who E-MAILed me.

	Brian.