HDTenEightyP/NetNews huggingface dataset:
From: moss_r@summer.chem.su.oz.au (Richard Moss)
Subject: Re: Game ideas.
Followup-To: alt.games.gb
Organization: Sydney University
Date: Fri, 31 Jul 1992 01:08:37 GMT

In article <1992Jul29.174054.15083@u.washington.edu>,
jerosen@byron.u.washington.edu (James Rosenbaum) wrote:
> 
> >Why don't we just make sheilds which use up fuel when they get hit and let
> >a certain amount of damage through. A strength N shield protecting against
> >D damage could allow D*2^(N/-10) damage through, and cost N*D fuel. Of
> >course it would be really heavy and expensive and to survive large hits would
> >take huge amounts of fuel. The result is fewer, larger, slower ships.
> 
> This sounds like a good idea to me.  Right now it seems like GB is lacking
> in defensive measures.  Space mines are more of an offensive weapon than a
> defensive one.  And the protect order doesn't work against space mines or
> missiles.  IMHO any addition to defensive options or automatic defense would
> be a good one.  Any more ideas on this stuff?
> -- 


Also sounds good to me.  You could do it like cloaking in HAP, though
at a lower tech perhaps and without needing a xtal or so many res to 
make ships with 'shields'.

I agree that it is too easy at the moment to completely trash ships and
planets ( without P's ) with missles and bombard.  In the warwick game I 
reached a stage when I had speed 9, 40 destruct ^'s which would trash 
practically anything.

If in the next game res is going to be harder to come by, then ships
should also be harder to destroy.

Richard  aka  Alien

PS - does anyone know the best way to un-enslave planets.  The only way
I can figure is to just drop missles on it till you take out the 
enslaving mil - which is hard to do and completely stuffs the planet
( especially with the missles above :-)


-------------------------------------------------------------------

        	Richard Moss                                    O     .  ..
        	Department of Theoretical Chemistry            <#>___o....
        	University of Sydney                           /| //...
        	Australia                                     / \\/../
        	moss_r@summer.chem.su.oz.au                  o  //. /
              . .                                       //. /
     o   . o  .  ..                                    ^^  /
      \   / . ..  .                                       /
       \ / . ....   __                                   /
       <O>  .. .   /   \                                /
        #||. .    /     \                            __/ 
       //_|      /       \            Ski Oz!    ___/   
         ||  .  /         \_____________________/
         ||    /              
         ^^ 

-------------------------------------------------------------------
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Re: Planet names
Date: 29 Jul 92 15:19:35 EDT
Distribution: alt

In article <22069@venera.isi.edu>, rlewis@isi.edu (Roger Lewis) writes:
> In the ISI game I'm hosting, I purposely did not use the planet
> names list when I did makeuniv.  Therefore the planets are numbered
> (by orbit?) instead.  This should allow people to use macros better
> because they don't have to enter the individual planet names.  I *KNOW*
> that I wish other GMs would do this in the games I play in, and hope to
> hear from the ISI players about what they think.
> 
> I fear that most people DON'T use macros much (if at all) and won't
> appreciate the added benefit, while nearly everyone is used to
> planets with neat names.  But we'll see.
> 
> By having planet numbers rather than names, it allows one to
> design macros BEFORE PLAY BEGINS.  It also let's you do any
> "standard operating procedures" upon entering a system with
> a lot fewer keystrokes and a lot faster.

Perhaps the server should have a toggle option use to control whether planet
names or numbers are displayed! I will put that in my server.


-Garrett


> 
Newsgroups: alt.games.gb
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Game boy or Galactic Bloodshed?
Originator: bkpipa@c00547-106ps.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Fri, 24 Jul 1992 19:24:15 GMT


Is this group for Game Boy or Galactic Blodshed?
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: alt.games.gb
Subject: Game ideas.
Date: 28 Jul 92 02:43:32 GMT
Organization: University of California, San Diego


I think reducing the amount of resources generated is good, but the
problem is it is hard enough at the beginning...  perhaps some of
the resources should be used for "planet maintenance" or perhaps
it should cost resources to increase efficiency or perhaps you
should require resources to maintain ships on a planet, or
perhaps...

I don't know... anyways, the problem is the way the end of the game
is running... too many resources/destruct amassed, and very little
an attacker can do to get rid of it.  At the beginning you do have
to scrimp and save and decide which of those systems you can afford
to go to... *that* is the fun part.  Building 200 missiles to swamp 
someone is not the fun part.

The main thing is:  more ships is always better, and more is too damn
time intensive to create.  The "survivability" attribute of a ship
needs to be increased as a linear function of the resources
invested.  Right now, five 15d missiles can and will damage/destroy most
ships (besides, of course, @s)  Armor is not a good option because
one or two shots could get through and cause criticals leaving you
with an expensive dead ship.   Maybe a new option?
Survivability... direct damage divider on a scale .01:10, where
.01 gained you points, and 10 cost about 2000 res on a somewhat 
linear scale.

One other idea I had is that merchant routes should slowly speed
up... right now I'm not going to waste xtals on merchies... so
it will take six updates (approximately 10% of the game considering
most games take only 120 turns and the first 1/2 is mostly
colonization.)  I figure that each time a merchant makes a route,
without being ordered *at all* it should get -1 on its jumps, and 
x2 distance moved (not x2 speed, but calculate distance moved...
then x2) due to... lessay "practice" till it was moving at x4 move,
and jumping on the update when it was ready.  This would make trade
routes very efficient at cleaning out those far flung planets.
Finally, some sort of automatic tech update for landed ships could
be implemented to keep those Gs in good working order, but cost
resources from the planets they are on.

Anything else?  A neutron bomb for posioning a planet for x number
of updates? (pop = pop/2)  Auto-missiles?

Just rambling....  but the main point is... resource production is
ok for the first 40 updates or so on a planet... then it starts to
get out of control.

--------------------------------------------------------------
Chris Fodor   aka Feepness
Disclaimer:  I have killed more 9 foot tall fanatically religions
Man eating begonias than I can count on several hands and a spare
foot or three.
--------------------------------------------------------------
Newsgroups: alt.games.gb
From: perrocho@inf.ethz.ch (Louis Perrochon)
Subject: Re: Game ideas.
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Fri, 31 Jul 1992 08:48:43 GMT

In article <moss_r-310792110250@sushi.chem.su.oz.au> moss_r@summer.chem.su.oz.au (Richard Moss) writes:

>PS - does anyone know the best way to un-enslave planets.  The only way

Can't you enslave to you with one of your own O's?
Louis, Alon@warwick

-- 
+-------------------------------------------------------------------------+
| Louis Perrochon, Institut fuer Informationssysteme, Zurich, Switzerland |
|              voice: ++1 254 7282 email: perrochon@inf.ethz.ch           |
+-------------------------------------------------------------------------+
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Re: Chewberet?
Date: 27 Jul 92 14:20:12 EDT

In article <1992Jul27.081121.3106@desire.wright.edu>, jbatka@desire.wright.edu writes:
> Garrett,
> 
> Where is Chewbert available?

I believe that it is posted at scam.berkeley.edu in src/games/gb
in CHEWBERT.ZIP. It includes executables and the Borland C++
sources.

> 
> Thanks,
> -- 
> 
>    Jim Batka  | Always remember ...                        | Buckaroo
>    Modemman   |    No matter where you go, there you are!  |   Bonzai
> --------------+--------------------------------------------+--------------
>    Ruler of   | Work Email:  BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
>   Gaultheria  | Home Email:  JBATKA@DESIRE.WRIGHT.EDU      |   DEAD!
> --------------+--------------------------------------------+--------------
>    Jim Batka  | 64 years is 33,638,400 minutes ...         | Beatles:
>   The Shadow  |    and a minute is a long time.            |   Yellow Submarine

Let me know what you think. There is still alot of work to be done
on it, and I will gladly take any modifications to this PC client.

-Garrett
Newsgroups: alt.games.gb
Subject: Re: Chewberet?
From: jbatka@desire.wright.edu
Date: 28 Jul 92 22:44:21 EST
Organization: Wright State University 

> -Garrett
> 
I checked out scam.berkeley.edu under src.games.gb and could not
find Chewbert.  Do you know of anywhere else it might be posted?

Thanks alot,
--          
   Jim Batka  | Always remember ...                        | Buckaroo
   Modemman   |    No matter where you go, there you are!  |   Bonzai
--------------+--------------------------------------------+--------------
   Ruler of   | Work Email:  BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
  Gaultheria  | Home Email:  JBATKA@DESIRE.WRIGHT.EDU      |   DEAD!
--------------+--------------------------------------------+--------------
Newsgroups: alt.games.lynx,rec.games.video
From: sully@bnr.ca (Tim Sullivan P215)
Subject: Re: Lynx Deluxe Package (was Re: TurboExpress vs. Lynx?
Keywords: Lynx
Reply-To: sully@bnr.ca
Organization: BNR, Inc. Research Triangle Park, NC
Date: Wed, 22 Jul 1992 15:21:50 GMT

|> >Are there more than one 'Deluxe Package' out there?  I just 
|> >purchased my
|> >unit this week, and it did not include the AC adaptor (had batteries
|> >though...).  The box states that the AC adaptor is 'not included.'
|> >Is the AC
|> >adaptor now standard issue in newer deluxe packages?
|> 
|>   Mea culpa. The AC adaptor _used_ to be in the Deluxe packages, but
|> no
|> longer. The 6 AA Alkaline batteries are the replacement instead. I 
|> just
|> happen to type "AC adaptor" by reflex in my original message above.
|> Sorry for
|> any confusion this may have caused.
|> 
|>   Still a great deal, IMO. AC adaptors don't cost that much.
|> 
|>                                                 --R.J.

The Lynx package with the AC adaptor is still available in some areas.
I bought the Lynx package with the AC adaptor about a month ago.  It
was available at both my local Babbages and Electronics Boutique.

E.B. sent out an advert a couple months ago that advertised the
Lynx package as coming with the AC adaptor, but in parenthesis it said
something about batteries may be substituted in some cases/areas, or
something like that.

If I were to do it again, I probably wouldn't get the deluxe package.
At my E.B., you can get the plain Lynx for $90.  I've already upgraded
my Lynx carrying case, so the case that came with the deluxe package
is obsolete.  I don't use the comlynx cable, and probably had a
workable AC adaptor already.  So, I figure $90 for the Lynx and $20 for
the deluxe carrying case.  This leaves you $20 (if you're comparing 
costs against the Deluxe package) to get a game of at least the quality 
of California Games, which isn't hard to do.  If you don't already have
an adaptor that'll work, it still give's you $10 towards a game, which
some may argue is better than getting Calif. Games.

I agree that the Deluxe package is the better deal and have no regrets
about buying it.  I just don't think I'll take advantage of the entire
package (the comlynx cable and the case anyway).

Happy Lynxing,

- Sully.
From: poret_jc@jhunix.hcf.jhu.edu (Jay C Poret)
Newsgroups: alt.games.lynx
Subject: ****Lynx game for trade*****
Date: 31 Jul 92 00:21:59 GMT
Distribution: usa
Organization: HAC - Johns Hopkins University, Baltimore

Dudes,
Any body wanna trade for Bill and Teds Excellant adventure?
 
All offers considered!
 
Jay
Newsgroups: alt.games.lynx
From: novak@joplin.wri.com (John Novak)
Subject: Re: Gates of Zendocon Help (LYNX)
Organization: Wolfram Research, Inc.
Date: Wed, 15 Jul 1992 04:37:47 GMT

In article <1992Jul14.224050.4979@novell.com> chandler@wc.novell.com (Mark Chandler) writes:
...
>With everyone's help, I got through SNAX.  NOW, I can't get through the
>level after that.  Do you need to go through the blue eye when it opens?
...
>Mark Chandler               Novell, Inc.          510/975-4522

Note that there are two gates off of SNAX.  The first one (the one you are at)
is the important one; the other is useful for picking up weapons.  You have to
hit the blue eye twice to get through that part.  I'm still working at getting
through the part after that, though...
The only other level that I've reached that I can't get through is ZORT.  Anyone
have a good strategy for getting through this? (It may just require better
reflexes than I have... :-)

--John N.
---------------------
John M. Novak       novak@wri.com
My opinions are mine alone; licensing available at reasonable cost... :-)

Newsgroups: alt.games.lynx
From: aa399@cleveland.Freenet.Edu (Len Stys)
Subject: Re: Price for Lynx
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 30 Jul 92 13:23:37 GMT


In a previous article, mjbrown@lonestar.utsa.edu (Marc J. Brown) says:

>In article <l7ek4cINN570@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>>In article <1992Jul29.220911.29737@pasteur.Berkeley.EDU> stcheng@cory.Berkeley.EDU (Szu-Tsung CHENG) writes:
>
>>>What's the price for Lynx II? What accessories I will have for that
>>>price?
>
>>  $99 gets you the Lynx II alone. I've heard rumors that this is now/will be
>>$79 or $89, but I haven't seen it yet. Considering that Sega is reportedly
>>planning to sell the Game Gear alone for $99 soon, Atari may well lower the
>>Lynx base package price to help keep sales going.
>
>The new EGM says Atari will lower the price to "about $70" ($69, probably).
>I'm really impressed with Atari for doing this (even though I paid 3 times
>that much when the Lynx came out :).  Perhaps Atari really is ready to
>once again be a force to be reckoned with.

Every $10 that they lower means less on advertisements.

Though, they should make up on the loss by the amount of games available.

If they do lower the price of the Lynx, I bet it matches the GameBoy
for this Christmas season.

Len
>

--
From: paladin@ucscb.UCSC.EDU (Robin Yang)
Newsgroups: alt.games.lynx
Subject: place for carts in bay area
Date: 24 Jul 1992 04:59:09 GMT
Organization: University of California, Santa Cruz; Committee for Open Access Computing
Distribution: ca
NNTP-Posting-Host: ucscb.ucsc.edu


     Games Plus is on Driftwood, just off Winchester in San Jose.  They
stock all brands of carts, and buy/sell used ones in addition to cart
rental.  Check it out.

-- 
The snipers zero in on us.  Each shot becomes a word spoken by death.  Death
is talking to us.  Death wants to tell us a funny secret.  We may not like
death but death likes us.  Guns tell the truth.  Guns never say, "Just
kidding."  War is ugly because the truth can be ugly and war is very sincere.
ARPA : paladin@ucscb.ucsc.edu             UUCP: ...!ucbvax!ucscc!ucscb!paladin
                      BITNET: paladin@ucscb@ucscc.BITNET
From: paladin@ucscb.UCSC.EDU (Robin Yang)
Newsgroups: alt.games.lynx
Subject: Chips Challenge for sale/trade
Date: 23 Jul 92 04:29:50 GMT
Distribution: na
Organization: University of California, Santa Cruz; Committee for Open Access Computing
NNTP-Posting-Host: ucscb.ucsc.edu


     I have this cart for sale/trade.  Make me an offer.

-- 
The snipers zero in on us.  Each shot becomes a word spoken by death.  Death
is talking to us.  Death wants to tell us a funny secret.  We may not like
death but death likes us.  Guns tell the truth.  Guns never say, "Just
kidding."  War is ugly because the truth can be ugly and war is very sincere.
ARPA : paladin@ucscb.ucsc.edu             UUCP: ...!ucbvax!ucscc!ucscb!paladin
                      BITNET: paladin@ucscb@ucscc.BITNET
Newsgroups: alt.games.lynx
From: hillyard@CS.ColoState.EDU (kevin paul hillyard)
Subject: Where's the Batman! (Formerly 'Where's the Beef!')
Date: Wed, 29 Jul 1992 21:30:27 GMT
Distribution: everywhereville
Organization: Colorado State University, Computer Science Department


O.K., folks... here's the $100000 question.... has anyone
out there recieved their copy of Batman through the mail
from Atari yet?  If so, how long did it take?  I'm sure it
differs depending on what part of the country you live in,
but I'm sitting out here in lil' old Fort Collins, Colorado,
and checking the *#@!%? mail box every day, but to no avail!
Please give me something to look forward to... it's been just
over 5 weeks!!!

	Kevin Hillyard
	Colorado State University
	hillyard@handel.cs.colostate.edu

	P.S.  Just got Chip's Challenge though, GREAT GAME!  
	My girlfriend even likes it! Ha-Ha!!

	.


!
Newsgroups: alt.games.lynx,rec.games.video
From: eric@geoblue.gcn.uoknor.edu (Eric Pyle)
Subject: Strider (GENESIS)
Keywords: STRIDER GENESIS WEIRD
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK
Date: Wed, 22 Jul 1992 18:01:29 GMT



	I played Strider for the Genesis a while back. While
    playing the game I discovered something very odd. On the
    level (I can't remember the #) with all the exploding bombs,
    I found a weird looking creature behind some explosives. It
    looked like a small panda bear. I saw it come out of the
    hatch in the background. He steps out looks left and right
    and then steps back in the hatch and disapears. It appeared
    to have no significance to the game. I could not touch it or
    anything. If others have noticed this, what is it?

    (It is located on the far left of the room with all the
    explosives, behind some explosives.) 
    And no I'm not crazy!


    Crazy? I was crazy once....           Eric




Newsgroups: alt.games.lynx
From: azog@world.std.com (Azog Thoth)
Subject: Re: Where's the Batman! (Formerly 'Where's the Beef!')
Organization: The World @ Software Tool & Die
Distribution: everywhereville
Date: Thu, 30 Jul 1992 04:00:55 GMT

hillyard@CS.ColoState.EDU (kevin paul hillyard) writes:


>O.K., folks... here's the $100000 question.... has anyone
>out there recieved their copy of Batman through the mail
>from Atari yet?  If so, how long did it take?  I'm sure it
>differs depending on what part of the country you live in,
>but I'm sitting out here in lil' old Fort Collins, Colorado,
>and checking the *#@!%? mail box every day, but to no avail!
>Please give me something to look forward to... it's been just
>over 5 weeks!!!

I havent gotten mine yet, and it must be about a month... However,
I did talk to people who have gotten it. Some stores also apperently
have been _giving_ the game card away with the Lynx when you purchase
it...


-- 
Billy D'augustine
azog@world.std.com

Xref: sparky alt.games.lynx:292 rec.games.video:15812
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: alt.games.lynx,rec.games.video
Subject: Wanted: Used Lynx II or classic
Date: 24 Jul 92 22:08:22 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

I'm looking to buy a used Lynx.  Either the Lynx II or Classic is ok.  Must
be in good condition and preferably it should include a Comlynx cable and
AC adaptor or D-Cell pack.  Send me email if you have one for sale and
we'll work out a price.

Steve
Newsgroups: alt.games.lynx
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: alt.games.lynx,rec.games.video
Subject: WANTED: Klax and Crystal Mines 2 (Lynx)
Date: 24 Jul 92 22:12:08 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

The subject says it all.  I've got Stun Runner which I'd be willing to
trade for either Klax or CM2, or I'll pay $$$.

Steve
Newsgroups: alt.games.lynx
From: tazzzzz@sparky.eecs.umich.edu (Kevin Dangoor)
Subject: New Games?
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Wed, 29 Jul 1992 16:42:39 GMT

Hi there! Anyone know what's happened to all those new Lynx games planned?
Atari has let release dates slip in the past, and it /seems they have done
so again. Batman Returns, Rampart, Hockey, Hydra and Casino did indeed make
it out, but I had thought there were quite a few more games listed for
June and July (with July almost over). Anyone know anythin? Has Atari
revised their ship dates?

...Kev

-- 
Kevin (Tazzzzz) Dangoor          \ 
University of Michigan           /  You ever wonder?
Ann Arbor, Michigan, USA         \
internet: tazzzzz@eecs.umich.edu /
From: dud@hardy.u.washington.edu (Daniel Aylward)
Newsgroups: alt.games.lynx
Subject: woohoo!
Date: 25 Jul 92 04:39:01 GMT
Organization: University of Washington

Great to see a lynx newsgroup.  Don't have one, but I am definitely a
devoted Atarian!  They're without a doubt the best hand-held game system
out there. 

Dan Aylward
dud@u.washington.edu
Newsgroups: alt.games.lynx
From: poret_jc@jhunix.hcf.jhu.edu (Jay C Poret)
Subject: Lynx game for trade
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: usa
Date: Wed, 22 Jul 1992 00:01:53 GMT

Hey dudes,
I am still looking to trade Bill and Teds Excellant adventure for another title.
Here are the games I will consider:
 
Warbirds
Xybots
Casino
Rampart
 
Of course, I will consider other trades as well.
 
Jay
From: u8939683@csdvax.csd.unsw.edu.au
Newsgroups: alt.games.lynx
Subject: HELP opinions for Lynx Classic Vs Lynx II
Date: 30 Jul 92 08:19:06 +1000
Organization: University of New South Wales

HI again,

Could you people give me some opinions on the Lynx classic machine
compared to the the Lynx II.

Australia at present only has the Lynx classic but I have heard
that the Lynx II will be making out here in Sept, but I can't
confirm that rumour.

e-mail or post replys

thanx
From: tmkst6@pitt.edu (Theodore M Kostek)
Newsgroups: alt.games.lynx
Subject: Qix
Date: 28 Jul 92 19:30:13 GMT
Organization: University of Pittsburgh
Originator: tmkst6@unix.cis.pitt.edu

I just got Qix for Lynx, and I really love it.  It is similar to the
arcade game, or at least my memory of the arcade game.  I've found 
it tough above the 6 or 7 level, but the password let you jump so you 
can see them all eventually.

If you never played in the arcade, the object of the game is to enclose
a certain percentage of the play field by drawing lines around it.  You
start at a wall and must end at a wall; the area is then filled in as
claimed.  Once you get the required percent of the field, you begin
the next level.  Your opponents are the Qix, this weird pattern of 
lines that bounces around in the play field, and the Sparx, which chase 
you around the outside of the area.  Also, if you stop while in the middle of 
a line, you will light a fuse, which will follow you similar to Sparx.
Since you can't cross any line you draw, you can draw yourself into
a 'spiral death trap' as well.  

All in all, I really like this game alot, especially considering its 
$20.  If you liked the arcade game, this is a must buy.  I noticed after I
bought it for $20 at Babbages, that Toys R Us had it for $40.  I'm
not too sure why, but whatever.....