HDTenEightyP/NetNews huggingface dataset:
From: zimmy@kalman.eng.ohio-state.edu (Michael Zimmerman)
Newsgroups: comp.sys.mac.games
Subject: MacBzone patch, small retraction
Date: 30 Sep 92 13:22:52 GMT
Organization: The Ohio State University Dept of Electrical Engineering

Well, I have been informed that I missed the "contradiction" I was
looking for and that indeed MacBZone was entirely constructed from old available
FORTRAN code and blood, sweat, and tears.  So I apologize for any aspersions
cast toward the direction of the author in my previous posting of the
patch.  Luckily the author has released unlock codes for it anyway.

Mike

-- 
                                               zimmy@ee.eng.ohio-state.edu
 Humpty Dumpty was pushed...                   PADI AOW
Newsgroups: comp.sys.mac.games
From: erlingm@ifi.uio.no (Erling Mork)
Subject: Re: Star Wars Arcade game found via ftp
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Wed, 30 Sep 1992 11:15:16 GMT
Originator: erlingm@holmenkollen.ifi.uio.no


In article <1a5jn2INNot0@aludra.usc.edu>, sknezevi@aludra.usc.edu (Steven John Knezevich) writes:
> What are you guys thinking?  That game...regardless if you can find it in a 
> store has Broderbund's name on it.  I'm sure that the people at Broderbund
> wouldn't say Oh yeah...jsut distribute it.  C'mon.  Regardless of distribution
> that doesn't mean that it's up for grabs.  Anyone remember the Colony Color
> files controvery?  
> 
> Steve Knezevich
> 

Hey!  Why doesn't someone contact Broderbund and find out if it is at least
possible to BUY the game. I think I would be cool whether pirated or not.

--Erling Mork
From: ss8c+@andrew.cmu.edu (Simon Szykman)
Newsgroups: comp.sys.mac.games
Subject: Re: Where did my sound go?
Date: 5 Oct 92 10:29:20 GMT
Article-I.D.: andrew.Aeo8a0u00UhWI4zXEK
Organization: Doctoral student, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA

Try rapping on the left side of the computer right where the 
speaker is a couple of times.  That usually brings the sound
back without having to go to the control panel or restarting.

As I understand it (from reading a similar discussion on this
very newsgroup as a matter of fact) this happens because the 
speaker is too close to the fan vents, and dust causes problems
with the speaker.  This only happens with the IIsi because it's
the only machine with this lousy placement problem.

                                        - Simon
From: pi07+@andrew.cmu.edu (Paul L Inman)
Newsgroups: comp.sys.mac.games
Subject: Armor Alley Patch??????
Date: 29 Sep 92 07:17:57 GMT
Article-I.D.: andrew.Qem7CZu00YV9I2MNYQ
Organization: Masters student, English, Carnegie Mellon, Pittsburgh, PA

Hey,

Is there a patch for this game? Just curious.
Newsgroups: comp.sys.mac.games
From: erlingm@ifi.uio.no (Erling Mork)
Subject: Where did my sound go? (IIsi)
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Mon, 5 Oct 1992 14:30:21 GMT
Originator: erlingm@viggern.ifi.uio.no


Here's something that REALLY frustrates me:

I have a IIsi, and every once in a while (especially when I'm playing
a sound-intensive game), the sound manager goes to lunch.
I.e., the sound dissappears.  The only way for me to get sound back is
to go into the sounds control panel (in Sys 7 only), turn the volume up
to "7" and then back down again.  Restart will NOT help.  This appears
only to happen when I use the internal speaker, but I'm not sure about that.
I have heard complaints of this kind from other IIsi and LC owners...

Has this happenned to any of you, and if so, what is wrong?  I had my sound
connections inside the box checked by an "authorized" dealer.  My Mac is
still under waranty, but I hate to send to incompetent dealers who will stare
at it for about a week (while I could be playing Lemmings) and then tell
me they don't know.

THERE HAS TO BE AN ANSWER!!!!

--------
Erling Mork: Student at U of Oslo, Programmer at Data Nostra A/S
internet: erlingm@ifi.uio.no; AppleLink: NOR0042
Disclaimer: Did I say that?
"If it works, it must be obsolete." -- VP for Tech Planning at Bell Atlantic


P.S. I have this problem under both Sys 6 and Sys 7, but the remedy only
works in System 7. When the sound goes i don't even get a startup Bong when
I restart. 
Newsgroups: comp.sys.mac.games,rec.games.misc
From: patlin_s@cubldr.colorado.edu
Subject: Re: Macintosh Games Release Listing Heckler
Organization: University of Colorado, Boulder
Date: Sun, 27 Sep 1992 00:39:36 GMT

In article <1992Sep25.090944.21565@ifi.uio.no>, erlingm@ifi.uio.no (Erling Mork) writes:
> 
>> Get a life and stop worrying about stupid computer games.
> 
> Hey, buddy, this is a games news service. If you don't like it,
> don't subscribe, but certain people (like me) who like to have fun once
> in a while playing a computer game appreciate the work put into those
> updates.
> 
> Just my 2 cents worth.

Yeah, and if that's your attitude, why are you reading a game newsgroup
anyway?

I think that the list is one of the coolest things about this group.

Scott (not the one who produces the list, BTW)
Newsgroups: comp.sys.mac.games
From: af733@yfn.ysu.edu (Ryan James Smith)
Subject: Re: Sky Shadow?-Help!
Organization: Youngstown State University/Youngstown Free-Net
Date: Wed, 7 Oct 1992 00:29:05 GMT


I have to have MacBugs in my system folder in order to play
Sky Shadow.  It should be on one of the Sky Shadow origional
disks.
Ryno.
-- 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Ryan(Ryno) Smith <> "I no longer fear Hell because I've
af733@yfn.ysu.edu<>  been to Kamp Krusty..."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: Jim@mail.trincoll.edu (Jim Barr)
Newsgroups: comp.sys.mac.games
Subject: Wanted:  Spectre Tricks
Date: 28 Sep 92 03:45:34 GMT
Organization: Trinity College
X-Useragent: Nuntius v1.1a2


   Does anyone know of any good Spectre hacks?  Last year I saw a patch
that would let you have unlimited "points" to build your custom car. 
Unfortunately, I don't have it anymore.  Anything would be appreciated.  

                       Thanks
                       Jim Barr 
                       Trinity College
                        Jim@Mail.trincoll.edu
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.mac.games
Subject: Re: MMII Hint Needed-Looking for a Fountain
Date: 6 Oct 92 12:15:58 GMT
Organization: SRL Data


    Feldecarb Fountain is in the north-east corner of Middlegate. I'm not
    aware of any way you can deduce this; you either have to find it by
    accident, or someone tells you (someone told me). A bit exasperating,
    really. There's also a Fountain of Clairvoyance next to the Inn in
    Middlegate, which you might find useful.
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
Newsgroups: comp.sys.mac.games
From: tinkha@rs6402.ecs.rpi.edu (Andrew David Tinkham)
Subject: helpw/Manhunter2: San Francisco
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: inet
Date: Thu, 1 Oct 1992 16:12:35 GMT

Newsgroups: comp.sys.mac.games
Subject: help w/ Manhunter2: San Francisco
Summary: 
Followup-To: 
Distribution: inet
Organization: Rensselaer Polytechnic Institute, Troy NY
Keywords: 

Sorry, guys, I admit it. I am a newbie. However, I think maybe I've got the 
hang of this now.  Could someone please send me some hints about Manhunter2: 
San Francisco?  I've been playing for just a little while,and I'm still on the
first crime, namely the Bank of Canton robbery.  I need some help getting into
the Ferry Building. Also, any other hints you found useful would also be 
appreciated. Thanks!
                        Andy

Newsgroups: comp.sys.mac.games
From: cbland@helix.nih.gov (Curt Bland)
Subject: Destination: Mars!
Followup-To: comp.sys.mac.games
Organization: National Institutes of Health
Date: Tue, 6 Oct 1992 18:38:25 GMT


Has anyone seen the educational game Destination: Mars! from Compu-Teach? I
tutor a ninth grader and was looking for an interesting science game to
play. Any other game ideas are welcome. Thanks.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Steve_Costa@bmug.org
Organization: BMUG, Inc.
Date: Fri, 02 Oct 1992 00:05:12 PDT
Subject: Re: MacBzone patch

(I am reposting it only because I have not seen anything contradicting
the assertion that code contained in MacBzone was ported
from X-windows code which stated it could not be sold.)


Gosh...you missed a thread that went on and on....In short the current
Mac version of MacBzone wasn't ported over to the Mac with code from 
X-Windows. In fact, both the X-Windows version and MacBzone were based
on the same earlier fortrain code.....



Steve Costa
BMUG

 

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              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
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***************************************************************************
Newsgroups: comp.sys.mac.games
From: rbrewer@uhunix.uhcc.Hawaii.Edu (Robert Brewer)
Subject: Re: Lemmings!
Organization: University of Hawaii at Manoa
Date: Thu, 1 Oct 1992 09:21:29 GMT

In article <yjc-300992002438@b61539.student.cwru.edu> yjc@po.cwru.edu (Jerome Chan) writes:
>  I really, really, really like this game. The lemmings are _so_ cute, I
>really hate it when one of them goes "oh no!" and explodes. Is there a way
>you can get Blockers to become walkers again? I hate to lose a lemming.

You must be kidding! The oh-no-grab-head-explode bit is one of the best parts
of Lemmings. Oh, the little death scream when they hit the turbine things is
neat too.

Does anyone know if the major mail order places have it yet?
Newsgroups: comp.sys.mac.games
From: thobgoo@opie.bgsu.edu
Subject: Q: How to translate BINHEXed games?
Organization: Bowling Green State University
Date: Mon, 28 Sep 1992 23:16:59 GMT

Many apologies for what is probably a dumb question.
I am trying to de-BINHEX something for the first
time. I downloaded a Mac file, and when I run it through
BinHex v.5, I get an output file with a .cpt extension.

What is this .cpt extension, and how can I translate it
into an executable program?

If it helps at all, I am running a Mac IIsi under sys7.

Thanks,
     thobgoo@opie.bgsu.edu

Newsgroups: comp.sys.mac.games
From: caraher@pn32.petnet.med.umich.edu
Subject: Re: First impressions on Leyte Gulf (new Hellcats Missions)
Organization: pet/cyclotron
Date: Thu, 1 Oct 1992 13:39:29 GMT

In article <1adn7eINN8nc@aludra.usc.edu> cokin@aludra.usc.edu (Darren Cokin)
writes:

<stuff deleted>

>  The dialog
>that lets you select the missions has some new items.  There is a check box
>to let you take 6 rockets.  You get six or none.  They fire 2 at a time with
>the 'n' key, and it looks awsome.  I don't think their guided, but I'm not
>sure.  Also, instead of taking 1 or 2 bombs, you can leave them behind and
>take 1 or 2 torpedos instead.  These look really cool.  After they hit the
>water you can still see the wake it leaves.  They do explode if you drop them
>on land, just not very big.  

If there's any historical realism at all the rockets had better not be guided.
Also, I have to question whether a real F6F could lug torpedoes.

I can't wait till my IIsi arrives so I can finally play this thing instead of
just reading about it =:-O.... <-- (anticipatory drool)
From: deadman@garnet.berkeley.edu (Ben Haller)
Newsgroups: comp.sys.mac.games
Subject: Re: Let's make the PowerPC kick butt
Date: 5 Oct 1992 17:31:33 GMT
Organization: Stick Software
NNTP-Posting-Host: garnet.berkeley.edu

In article <1992Sep29.210616.7859@ac.dal.ca> seanmcd@ac.dal.ca writes:
>We all love our Macs but their limitations when it comes to certain kinds of
>games is apparent. I'd kill (almost) for Ultima VII on a Mac, but it doesn't
>look like it's going to happen.
However, it is a metter of opinion whether this is due to limitations
of the Mac, or laziness...I haven't seen Ultima VII in particular, but
if it resembles the other Ultima games, there's no reason at all it
couldn't run on a Mac...

>How about making the PowerPC the most awesome games machine ever created?
>It has the processing power, all it needs is the appropriate hardware.
>I hope that somewhere, someone is scheming up a GamesPro board that'll cost 
>under $300 and include a SoundBlaster Supreme functionality with superfast
>scrolling, hardware zoom and rotation, lots of sprites and other goodies. It
>will get the support of major and minor software companies, provide a hardware
>standard for the most awesome games on the planet and will leave PC users in
>the dust...
>..well, I can hope, can't I? (Entrepreneurial opportunity?)
  Unfortunately, not a good entrepreneurial opportunity at all.  If you
think the Mac market is small, just wait until you see this market!
Also, I don't think you could make a board for "under $300" that had all
of these features with Mac-level graphics quality.  For one thing, to be
able to do what you want (a lot of sprites at Mac resolution and at least
16, if not 256, colors) it would need a lot of on-board RAM - probably
you'd want at least two meg - room for all the sprites, two full-screen
buffers for page-flipping animation capability, and another full-screen
buffer for a background image...
  The hardware zoom/pan is easy.  The advanced blit chip stuff you're
talking about (hardware sprites, hardware rotation, etc.) is not.
  I think a much better fantasy is for Apple to come out with a
standardized API for accessing blit chips and graphics chips, finding out
their capabilities, and telling them what to do.  If it were a good, simple
design that was made with games in mind, third parties could make simple
chips rather than all the stuff you're discussing.  The optimal solution is to
have a socket on the motherboard for the blit chip, because then you
avoid all the NuBus crap - the blit chip can address video memory directly.
Then you don't need to get the sprites from the main CPU or anything like
that, just give the blit chip the address of the source and dest and let it
fly...
  Apple could have a chip that shipped with the more low-end machines
optionally, and third parties could make their own that implemented
more of the standard, or were faster, or whatever...
  Just a suggestion...

-Ben Haller (deadman@garnet.berkeley.edu)
From: iltis@ece.ucsb.edu (Prof. R. A. Iltis)
Newsgroups: comp.sys.mac.games
Subject: Re: Where did my sound go? (IIsi)
Date: 6 Oct 92 03:02:05 GMT

In <1992Oct5.143021.1533@ifi.uio.no> erlingm@ifi.uio.no (Erling Mork) writes:


>Here's something that REALLY frustrates me:

>I have a IIsi, and every once in a while (especially when I'm playing
>a sound-intensive game), the sound manager goes to lunch.

Maybe I can get flamed for making the following suggestion also (just
as I got flamed for daring to suggest that the Hellcats copyprotect
wasn't too wonderful.)

There's been a lot of discussion of the IIsi sound problem on comp.sys.mac
.hardware.  Here's how I (and others) have solved the problem. Turn off
the power and unplug the IIsi. Open
up the IIsi (the top just lifts off.)  Lift out the hard disk (gently).
The speaker lies face down secured by plastic tabs.  Remove the speaker
(gently). The electrical connection to the speaker and front panel LED
is made  by four metal tabs, which press against the underside of the
logic booard. Clean the tabs with an eraser, and bend them slightly
upwards to make a better contact. Re-install the speaker, hard disk
and top, and the sound should be reliable.  Note that a flickering front
LED is a good clue that the contacts are dirty - this procedure will
also fix the LED problem.  I make no warranty as to the outcome of this
procedure - but it has solved the problem on my IIsi.

This is a very poor design - the speaker and LED need a real connector,
relying on the pressure from the tabs to maintain contact is extremely
crude.  Although I found the above cleaning procedure works, it needs
to be repeated every few months. So now go ahead and flame me for daring
to criticize Apple.

Ronald A. Iltis
Dept. ECE
UCSB
From: ted@cs.utexas.edu (Ted Woodward)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings Demo
Date: 2 Oct 1992 19:31:59 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: bovina.cs.utexas.edu

In article <IemiNhO00WBO81HmYB@andrew.cmu.edu> kt12+@andrew.cmu.edu (Kenichiro Tanaka) writes:
>On 30-Sep-92 in Re: Lemmings Demo            
>user Ted Woodward@cs.utexas.e writes:

User?  Grettings, programs!

Spoiler alert! (for Rick Igou :-)


>>Level 3 was much harder than level 4.  If you mess up and lose your lead
>>builder, you lose the level.  And don't forget to change him into a miner
>>for Nessie's nose...The waterfall of 77 Lemmings going down the nose is
>>hillarious!

>You got the Lemmings to go on Nessie's head?  How?  Did you start
>building the bridge really early?

Yeah, about halfway into the previous island.

>I just built a bridge up to Nessies neck, dug into it, then down, then
>diagonally down, and built another bridge to the next island.

I thought about doing that, but decided I like walking over Nessie's head.
Plus the waterfall I mentioned above...

-- 
Ted Woodward (ted@cs.utexas.edu)

"Mad scientists HATE shopping for shoes!" -- Peaches
Newsgroups: comp.sys.mac.games
From: bruce@spss.com (Bruce Stephenson)
Subject: Re: Shadowgate. HELLP!!!
Organization: SPSS Inc.
Date: Tue, 6 Oct 1992 19:09:10 GMT

bedford@bnr.ca (Richard Bedford) writes:


>There are about four of us playing games of Shadowgate (yes we know it's very
>old, but we don't have anything else) and we are all stuck ! Can anybody 
>give us some hints. Here are a few of the things we would like answers for :-

*****************SPOILER ALERT******************




>o Can you get passed the dragon ?  
NO. GRAB WHAT YOU NEED AND GO.

>o Does the chest in the dragon's lair do anything ?
I DON'T REMEMBER IT DOING ANYTHING.

>o How do you get down the hole with the rotten ladder ?
DON'T TRY.

>o How do you get passed the room with a inferno below it ?
USE THE ORB FROM THE DRAGON'S LAIR TO PUT OUT THE FIRE 
(AFTER YOU'VE USED IT ON THE LAKE, OF COURSE).

>o What do we do with the broom ?
YOU MAY NEED TO SHOW IT TO A SPHINX.

>o How do you get into the doorway above the shelf that collapes ?
YOU DON'T. FIND ANOTHER DOOR IN THAT ROOM.

>o How to you get into the hole that is too high to reach in the room with the
>  wraith ?
YOU DON'T, ALTHOUGH YOU MIGHT COME OUT OF THE HOLE LATER...

>o What do you do with the cobra statue ?
YOU TURN IT INTO PART OF THE STAFF OF AGES...

>o How do you move the landslide ?
YOU CAN GET PAST WITHOUT MOVING IT.

>o How do you open any of the 3 cages ?
I RECOMMEND AGAINST DOING THIS.

>Could you please post any answers to the news group because we can't receive
>incoming mail at the moment. Thanks in advance.

>Richard bedford
>BNR Europe Ltd
Newsgroups: comp.sys.mac.games
From: cmdawson@eos.ncsu.edu (CHRISTOPHER MICHAEL DAWSON)
Subject: Re: Hellcats Anomoly
Originator: cmdawson@c00000-118dan.eos.ncsu.edu
Reply-To: cmdawson@eos.ncsu.edu
Organization: North Carolina State University, Project Eos
Date: Mon, 28 Sep 1992 02:55:20 GMT


Yes i've seen the typhoon, and i have no explanation. But isn't hellcats the 
coolest flight game you've ever seen. If it were a bit faster it could be even
better.
Newsgroups: comp.sys.mac.games
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Subject: What sort of strategy games do people want?
Keywords: survey, games
Organization: Computer Services Centre, Australian National University
Date:  4 Oct 92 10:47:36 GMT

Another quick survey.

What sort of strategy games would people like to see for the
Macintosh?

a) Multi-player? (single machine; multiple machines)
b) Colour
c) Real-Time (versus turnas and/or phases)
d) Realistic
e) Historical
f) Multiple Scenarios
g) Scenario Builder
h) Complexity (RISK, Diplomacy, Panzer Leader, Third Reich, ASL)
i) Level (Single Person, Squad, Company, Battalion, Brigage, Division, Army)
j) Military/Quasi-Military/Non-Military
   Military example: Strategic Conquest
   Quasi-Military: Balance of Power (which I *hated*)
   Non-Military: Source of the Nile (a boardgame)
k) Interface (list any features you love/hate/expect)

Specific Features
a) Specific Point of View (eg. You are a battalion commander)
   (The opposite is a game where you get to make logistical,
   strategic, political, and tactical decisions.)
b) Limited Intelligence (fog of war)
c) Representation of Details
d) Logistics (supply and production)
e) Politics & Diplomacy
f) Luck (how big a part should it play?)
g) Chrome (silly little detailed features)

Other Remarks
a) List your three favourite strategy games
b) And why?
c) List your three LEAST favourite strategy games
d) And why?
e) Favourite Period
   Ancient Medieval Renaissance Napoleonic Civil_War
   WWI WWII Korea Vietnam Contemporary Near_Future
   Fantasy Science_Fiction

   Obviously, I've left out a lot of perios, such
   as Frederick the Great's campaigns, Crimea,
   and so forth, so you can choose the closest or
   be as specific as you like.
f) Any other comments or suggestions...

I'd appreciate any responses, and will post a summary of
results if anyone expresses interest.

Tonio Loewald

-- 
Tonio Loewald            | Ph  06 290 1594 | PO Box 101 O'Connor
tal691@huxley.anu.edu.au | Fax 06 290 1595 | ACT 2601   AUSTRALIA

From: Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: DQOFK (POSSIBLE SPOILERS FOR EARLY IN GA
Date: Mon, 05 Oct 1992 08:46:02 -0500

**WARNING** spoilers to Dark Queen of Krynn:






You're right, that DQK is quite difficult for new characters.  HOWEVER, it is
NOT impossible.  It just may look it.  What you do with the dragons is try to
use the disintegrate spell.  Basically, with your MU(s) using the disintegrate
spell, you should manage to kill off three dragons while your warriors gang up
on the other dragons.  Make sure you kill the blue dragons first.  Also, try not
to bunch up your party such that they all get hit by blue dragon lightning
breath.  Finally, if all else fails and you're utterly frustrated, you can
always make the game easier (in the options menu).

Newsgroups: comp.sys.mac.games
From: sathomas@athena.mit.edu (Stephen A Thomas)
Subject: More accurate Hellcats rudder
Organization: Massachusetts Institute of Technology
Date: Fri, 2 Oct 1992 17:33:03 GMT

I had a thought while I was posting my last article on Hellcats performance. 
Has anyone tried using a Quick Keys method to linking rudder and roll?  The
thought occurred to me that you could use Quick Keys (or a Macro for older
systems) to assign two unused keys to operate the <shift>-z and the 4  and the
<shift>-x and the 6 (on the keypad) at the same time to get a more realistic
yaw - roll coupling.  That way you could also set the rudder to your own tastes
as well.  I imagine that with a straight winged plane like the F6F, the yaw-roll
coupling would be pretty severe, so you could assign your new rudder keys with
say one "rudder" move to two or three "aileron" moves.  This should satisfy those
people who are used to the idea that if you really put your foot in the rudder,
that you'll end up in a spin.

I'm going to have to go home and give it a try.  I'd like to hear what everyone
else has to say about this, as I said I haven't tried it yet.


STEVE THOMAS

MIT Aero/Astro