HDTenEightyP/NetNews huggingface dataset:
From: stephenw@iris.mincom.oz.au (Stephen Wales)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 6 - Where is Hythloth ?
Keywords: I can't find it!
Date: 12 Jan 93 19:39:23 GMT
Reply-To: stephenw@iris.mincom.oz.au (Stephen Wales)
Organization: Mincom, Brisbane, Australia.

I'm playing Ultima 6 and I'm looking for Dungeon Hythloth.

I know it's on the Isle of the Avatar and I'm pretty sure it's in the
south-east corner.

Can someone please help me find it ?

Please e-mail since the volume in this group sometimes makes it hard to keep
up.

Many thanks in advance,
Steve.
-- 
| | | | | |   Stephen Wales               | Internet: stephenw@mincom.oz.au
| | | | | |   Software Support Specialist |
| | | | | |   Mincom USA, Inc.            | These opinions are mine - Mincom
|M|I|N|C|O|M  Denver, Colorado, U.S.A.    | wouldn't want them anyway :-)
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: UW2 - what's the deal with the people?
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 11 Jan 1993 22:59:17 GMT

brad@seas.gwu.edu (Bradford J. Crane) writes:
>	I walk into the dining hall, and lo and behold, there are 30 damn people
>in the room. Don't they have anything better to do than hang around there. And
>where did they come from anyway? All of a sudden, Julia is there, this lady
>named Nanna, and nystul, Lord British, Iolo, Dupre, EVERYONE hangs out here.

You got there during dinner time, I'd bet.  They travel around.
Normally, they're all mostly in their rooms, and whatsername in yellow
is in the front hall.
-- 
Long computations that yield zero are probably all for naught.
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Re: Spells for Underworld 2 -REAL POST
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 9 Jan 1993 01:17:37 GMT

vega@garfield.catt.ncsu.edu (Micah A. Williams) writes:
: 
: 
: 	Its me again.   My first post got screwed up.  Forget all
: that stuff I was trying to sell.  I would just like to know the
: spells for Underworld 2 and the Runes you need to use to cast them.
: 
: Thank you.
: 
:

		Huh? U2 is out already?!? I must of been asleep this past month.
How did that get by me?

-Rob

primus
primus@netcom.com
 
Newsgroups: comp.sys.ibm.pc.games
From: masset@gla.ecoledoc.ibp.fr ()
Subject: Ween help needed
Reply-To: masset@gla.ecoledoc.ibp.fr ()
Organization: Universite Paris VI/Paris VII
Date: Mon, 11 Jan 1993 13:27:01 GMT

I'm stucked at the beginning of Ween.
how can I light the fire in the fireplace?
or what else have I to do?
how to open the lock?


		Thanks in advance

			Joel

		masset@gla.ecoledoc.ibp.fr

Newsgroups: comp.sys.ibm.pc.games
From: meier@ee.umanitoba.ca (Martin Meier)
Subject: Re: UW2 Arrghhhh!!
Organization: Elect & Comp Engineering, U of Manitoba, Winnipeg, Manitoba,Canada
Date: Mon, 11 Jan 1993 18:05:05 GMT

In article <1823@emoryu1.cc.emory.edu>, labdg@emory.edu (Diego) writes:
> atoenne@mpi-sb.mpg.de (Andreas Toenne) writes:
> : 
> : I suggest you try cleaning/adjusting your floppy drives first.
> : The chance of four different sets of professional written disks being
> : bad is *very* small.
> 
> Already tries that, and the disks also read bad on two other
> machines in completely different places as well ;-(  My floppy
> drives read/write all other disks fine, at least ;-)
> 
> -Thanks for the suggestion,
> -Diego (labdg@unix.cc.emory.edu)

I had a problem with a flopy drive contoler a few years back. Every once in 
a while it would destroy a disk(sector not found error) when I did a 'dir'. 
I replaced the controler and no more disks went bad. I knew it was the
controler since this would only happen on unwrite-protected disks.

Maybe your problem is with the disk drive itself. Try buying a new game, using
it on another system, and then on your system. Also check out the enviroment
you store/transport the disks in. Is there a magnetic souce around.

If the store has a computer, try reading the disks in the store first before
taking them home. If there bad in the store, then you know it's not your fault.

In any case, it's always good to have backups. :)
From: svirsky@tti.com (Bill Svirsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: REQUEST: Looking for reviews of Spectre and Hyperspeed
Date: 24 Dec 92 20:39:10 GMT
Organization: Transaction Technology, Inc.
X-Newsreader: TIN [version 1.1 PL6]

I just got these for Xmas. So I unwrapped them. Sue me. I have a problem
with delayed gratification. (-: Anyway, before I pull the shrinkwrap off,
can anyone tell me if they're any good. I might want to exchange them.
Thanks.

--
Bill Svirsky  svirsky@tti.com, Compuserve:72137,1547
..!{philabs,psivax,pyramid,quad1,rdlvax,retix,rutgers}!soldev!svirsky

"There's never enough time to do all the nothing you want"  Calvin & Hobbes
From: kentiler@matt.ksu.ksu.edu (Kent P. Iler)
Newsgroups: comp.sys.ibm.pc.games
Subject: F15 III, how to use external fuel???
Date: 7 Jan 1993 01:22:00 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hi,
  I just bought F15 strike eagle III, and when using the external
fuel tanks, how do you refuel with it, or is it automatically
taken and figured in with the fuel gauge?  In Microposes F19
you had to select it and then hit return and it would empty into your
fuel tank.  I guess "6" would be the number to hit to select it, but
it is never highlighted like the other AG weapons when you select them.
Can I ever jetteson it later?  Any help would be greatly appreciated.
						--Kent
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Dune II soundcard support
Organization: Adobe Systems Inc., Mountain View, California, USA
Date: Tue, 5 Jan 1993 21:31:21 GMT

tyler.brown@uuserv.cc.utah.edu (TYLER JAMES BROWN) writes:
>matthias@nsr.hp.com (Matthias Kamm) writes:
>>I read a user discussing Dune II's sound card support,
>>and (s)he implied that the program has synthesized 
>>voices (i.e. "Atreides unit destroyed", etc).
>>
>>Is this true?  I installed the game with my soundcard
>>successfully, and only get soundeffects and music.  Is
>>anyone out there getting voice?  I have a 386-20 w/
>>Media Vision 16-bit sound card (sound blaster compatible,
>>but sound blaster pro compatible???).
>
>	A friend has this game with a sound blaster pro. There is a little
>speech but not much. It tells you when you complete a level and a couple 
>words in the introduction but thats about it. When you run over an infantry 
>unit with a tank or harvester, they make a pretty cool digitized scream. 
>Thats about it though.

I have an old Sound Blaster and I get the digitized voices during the
game ("Atreides unit destroyed", etc.). I needed to load HIMEM.SYS to
get the voices though. For some reason, the game doesn't work with the
XMS memory provided by QEMM -- it locks up the machine during load
time (shame on Westwood!).

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games,bit.listserv.games-l
From: rahayden@news.weeg.uiowa.edu (R Andrew Hayden)
Subject: VGA Planets:  New Game Forming
Organization: University of Iowa, Iowa City, IA, USA
Date: Mon, 4 Jan 1993 17:00:22 GMT

********************************************************** 
  ANNOUNCEMENT  ANNOUNCEMENT  ANNOUNCEMENT  ANNOUNCEMENT
**********************************************************

I am going to be hosting a VGA Planets Game.  Of course, this
requires 10 players to play with.

If you are interested, please read all of this note and then send
me an email.  This will be on a first come/first served basis.  I
will try to give you the race that you want to play, but I cannot
make any guarantees, so please try to be flexible.

------------------------

HOW IT WILL WORK:

Player turns are due in my hands by midnight CST.
 
I will compile the RST files and you should (in theory) have them
no later than noon CST of the following day, possibly much sooner. 
(I work late evenings, so this works best for me).

The RST files will all be archived into an ARJ file, uuencoded,
and then sent to the 10 players.  I am using ARJ because it is free
to non-business persons and I don't want to pay for PKZip.  If you
do not have ARJ, you can locate it on Simtel as:
        mirrors/msdos/arc-lbr/arj230ng.exe 
If you do not have access to anonymous FTP, contact me and I will
get you a copy. 

Using the registered version of the game _IS_ permitted.  This, I
hope, encourages players to register.

EMail addresses will be available so that persons can conspire.

-------------------------------------------------
HOW TO GET IN ON THE GAME:

1)      Send me a mail message saying you want to play.  

2)      Tell me the top five races you would like to play.  I will
        not guarantee that you will get one of them, but I'll try to
        make everyone happy.  Just so you all know, I'm going to be
        playing the Rebels, so you don't have to ask for that one. 

3)      Include a password.  I'll destroy this password once I have
        set up the universe.  Be sure to keep a record of it.

------------------------------------------------

Only the first 10 players will be accepted.  Also, please note that
if all five of your races are taken, you will be randomly assigned
one.

The first move should occur on Thursday by noon (this will consist
of the initial .RST files, several .DAT files, and whatever else I
throw in there). 

Those that register in time and get into the game will receive a
confirmation from me which will include specific instructions
regarding subject headers and other rules.

Those that miss the registration should get a message back
inforing you of that.



-- 
]> I love my country                   + Robert Hayden                     <]
]> But I fear my government.           +                                   <]
]> Blind faith in your leaders, or in  +    rahayden@umaxc.weeg.uiowa.edu  <]
]> anything, will get you killed.      +    aq650@slc4.INS.CWRU.Edu        <]
Newsgroups: comp.sys.ibm.pc.games
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Gravis UltraSound 3D!
X-To: RON DIPPOLD
Organization: The Zoo of Ids
Date: Mon, 11 Jan 1993 21:45:00 GMT

From rdippold@cancun.qualcomm.com (Ron Dippold)
>Andrew McCallum <andrewm@zooid.guild.org> writes:
>>    Woah woah woah.. I missed out on the origional post about this.  Are you
>>saying that if already own a GUS (which I do), I just need new software to
>>get the 3D effects?!
>
>So says Gravis.  However it also appears you will need:
>
>  512K RAM on the Gravis instead of the standard 256K
>  Possibly special positioning for your speakers if you don't use headphones.

    Bah.  No problem.  I have 1 meg since I'm adicted to all these MIDI
files. :)

    I don't know why people make it out to be such a big deal.  I upgraded
for about $35, and I know it can be done for cheaper.  My friend did his
with spare chips he had lying around. (But, not like everyone has it like
that)

>Pretty good, eh?

    Yeah.  Crap.  I wish they would spit these games out faster for the
Ultrasound.

    I can't wait to see some demo's written for it.  That should be good.

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

            SUPRESS THE POOR, SAVE THE RICH, KILL THE STRANGE
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 Questions
Date: 5 Jan 93 23:04:20 EST
Organization: Western Michigan University

	Does it matter what order you complete the towns in?  I've gone from
gorn castle to munkharama to ukpyr.  At ukpyr i enlisted as a scout and was
ordered to clear the woods of t'rang.  I ran into the t'rang and they want me
to find the umpani spaceship.  Does it matter if i kill the t'rang or should i
infiltrate the umpani and find the ship.  10000 gold looks pretty good. 
also how many maps are there that i need and what are they.  I have the 
dragon map,crystal map, and temple map.  do i need to hang on to them or can
i drop them when i've solved them.  

	thank you
From: sys_hjk@LIFRA.LIF.DE (Hans-Joachim Koch)
Newsgroups: comp.sys.ibm.pc.games
Subject: GOBLIINS-2: stuck in level with guards
Date: 10 Jan 93 19:43:49 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

Hello GOOBLIINS player,

my son told me: "I got the imprint of the key. The locksmith wants to
make a key for me, but I need iron. Where can I get the iron?
I have no idea and tried neraly everything. Thanks in advance."

Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
EUnet: koch@lifra.lif.de, AMPRnet: dk9om@db0lj.ampr.org
From: lchong@polyslo.csc.calpoly.edu (Leo Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Terminator T2029
Date: 13 Jan 93 00:19:16 GMT
Distribution: na
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

In article <1itdu5INNd6n@usenet.INS.CWRU.Edu> kbw@po.CWRU.Edu (Kevin B. Williams) writes:
>>
>What IRQ are you running on?  If it's not on 7, then that could be your problem.
>I was running mine on IRQ 10 and had the same problem until I got inside and
>switched it to IRQ 7.
>
How would this work with a PAS-16?  There is no way am I switching my PAS to
IRQ 5 and SB portion to IRQ7 cause all my other games work with the default
settings.

>Name that quote!
>"You shall have camels, desert vehicles, an armed escort, and tanks."
>"You're welcome."

This comes from the movie Indiana Jones and the Last Crusade where the
shiek trips out over a Rolls Royce and gives the germans all the vehicles
they need for the desert trip to find the grail.  Right?
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES: CD-ROM issue #10
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 6 Jan 1993 02:17:35 GMT

--
No, issue #10 is NOT coming out on CD-ROM! :-)  hehehe.  It's going to
be ABOUT CD-ROM.  I frequently get questioned about what good things
are there to run on a CD-ROM drive ("I'm thinking about getting
one...").  So, not exclusively, but a big article/feature set of GB
#10 will be devoted to the CD-ROM market.  What's out there?  What's
entertaining?  What's useful?  Etc.

If you know of any very good CD-ROM products, related to gaming or
not, please drop me a line to let me know about it.  We'll do out best
to get it included in the magazine.  Thanks for reading GB.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: cvetp036@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: os/2
Date: 11 Jan 93 02:52:03 GMT
Distribution: comp
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1993Jan10.3211.18399@dosgate>, "joe kuroda" <joe.kuroda@canrem.com> writes:
> 
> 
> In article <1993Jan7.135233.7528@apgea.army.mil>
>             rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>) 
>             writes:
> 
>>>Does anyone have a list of what games work, and work well, under os/2 2.0?
> 
> RC4So far, the only games that I can't run under os/2 is ultima 7, Overkill,
>   4and Sherlock holsm CD games.
> 
> I needed to tweak games like Wolfenstein 3-D and Jill of Jungle, 
> though, they just got frozen or were extremely s-l-o-w.

No amount of tweaking will get Comanche or Ultima VII to work under OS/2.

Comanche needs to be in 386 protected mode, which is a no-no under OS/2.

And Ultima VII insists of using their own Voodoo memory manager. OS/2 will
do its own memory management, to ensure stability.

     -- McD.eXodus.IST
Newsgroups: comp.sys.ibm.pc.games
From: edg@Ingres.COM (Ed Goldman)
Subject: Re: On local bus, VGA cards, and games
X-Newsreader: Tin 1.1 PL3
Date: 4 Jan 93 17:51:32 GMT

at608@cleveland.Freenet.Edu (Bob Rogers) writes:
: 
: 
: Thanks, it's hard to get good game-related performance info like this.
: 
: You might be interested to know that Diamond is about to introduct a VLB card
: called the "Viper" which is supposed to blow away every other card on the
: market in both DOS and Windows.  A Diamond rep on GEnie says that his 66mhz
: VLB system with the new card give 45+ frames per second using the "3DBENCH"
: test program.  For comparison, my 25mhz 486sx with SpeedStar+ gives 16.6.
: -- 
: Bob Rogers            Internet:  at608@cleveland.freenet.edu
: 

Wow, that's pretty fast.  I get 26.6 on 3DBENCH with a 486-33 ET4000
Local Bus (no name, non-VESA).  Seems like the non local bus VGA's top  out
at around 16-17.

3DBENCH is a great VGA benchmark for games.  Maybe you could upload it
somewhere.  I would, but don't have ftp access.

-edg-
Newsgroups: comp.sys.ibm.pc.games
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Civilization under Windows 3.1
Organization: University of Illinois at Urbana
Date: Tue, 12 Jan 1993 19:00:00 GMT

ncl@philabs.philips.com (Nai-Chi Lee) writes:

>In article <C0qCoE.45H@news.cso.uiuc.edu> dmd39855@uxa.cso.uiuc.edu (Daniel DuBois) writes:
>>wanderer@athena.mit.edu (Hobbes) writes:
>>
>>>Whenever I run Civilization under Windows, it gets really slow on my
>>>486/33... it gets slower than on a 386sx/16! 
>> ...
>>Dont run it under windows.
>>Seriously, alot of DOS game have problems under MS Windows, like Lemmings.
>>Even if you give it exclusive power in the window setup thingy, windows
>>is still sucking CPU in the background a little.   Windows sux anyway.
>>Get OS/2 (having no idea whether this would help the problem,
>> ...

>This kind of irresponsible remark is not going to help anyone.

>I have tried Civ under OS/2 on a 386DX/33 and it is slow as a pig,
>compared to what I get under DOS.  The problem is not with CPU overhead,
>it is with screen update.

Sure it will.  It will help him to exit windows and run it under DOS.
Twas not an irresponsible remark, you Microsoft-loving wussie.
Windows grabs and interprets all mouse movements and handle screen updating
and everything else for that matter.  This slows Civ down.  Theres no
solution, so I gave him his options.  Whats youre problem with that?

-Dan
Newsgroups: comp.sys.ibm.pc.games
From: "david milligan" <david.milligan@canrem.com>
Subject: indy 4 help!
Reply-To: "david milligan" <david.milligan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 9 Jan 93 21:32:15 EST

Hi Dan,

DHCould someone please help with this game. Here's what has happened, I'm on
  the fists path and in the Labarinthe on Crete, I've found the lift and the
  chain behind the waterfall but am absoulutly stuck.What do i do next?

I assume you've checked out around Sternart's body and found some 
things? You'll need these to construct an orichalcum detector. (I 
think you use a comb on some wool, and a string's involved - something 
like that). 

Forget about that back room (behind Sternhart) - you only need that in 
the Team mode. Use the chain behind the waterfall and go looking for 
some more beads, and for the scale model room of Atlantis. Hope this 
helps you out for a while.

               David
---
  1st 1.02b #779  Do you walk to work, or take your lunch?
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bmerh99a.bnr.ca (Peter Lew)
Subject: S101... HELP	
Keywords: S101	
Reply-To: peterlew@bmerh99a.bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Tue, 12 Jan 93 15:43:09 GMT

I'm playing Spellcasting 101... yup you heard read right 101?
and I need help... in a big way.

Possible Spoiler Alert!!!

1) I can't get by the nymph that stops me from going up beyond
   the library. Everytime I try to go up the stairs some nymph
   pops up and says something like I have to be an upperclassman
   to go to the STACKS. I suspect I need something up there but
   I can't get there. So what should I go?

2) The campus is empty... I try the simulation lab and I notice
   that after saving the girl that I can keep playing. I try to go
   down the trap door but a beast kills me. I lost my sword after
   fighting with the atomic dragon and most of the spells I have 
   seem pretty useless. What do I do with the beast?

Thanx

BTW way I can't receive EMAIL!!


                  O 
                // |       IP ADDRESS STILL UNDER CONSTRUCTION.
()__          /-/  |       NORMAL ROAD RESTRICTION IN EFFECT.
--- |       /--/   |          
___|| _   /---/   -o-
  -| L(o)/__|/o  |   |
   |___ _____/_  | I |  --- --- --- --- --- --- --- --- --- ---
__//   \      ]  |   | |   |   |   |   |   |   |   |   |   |   |
--|  O  |-----]   ---  | P |   | A | D | D | R | E | S | S | ? |
___\___/_______________|___|___|___|___|___|___|___|___|___|___|


                               |
Peter Lew                      | What I say is mine...
Bell Northern Research         | What BNR says, I won't repeat!
Ottawa, Ontario, Canada, eh?   |
----------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: GAMES THAT SHOULD BE COOL BUT SUCK!
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 12 Jan 1993 15:04:03 GMT

In article <1993Jan11.162624.1@vmsb.is.csupomona.edu> cvetp036@vmsb.is.csupomona.edu writes:
)> I just brought _Comanche - Maximum Overkill_ back to Egghead. Game
)> play was cool, the 256 color graphics were nice BUT the game CLUNKS
)> ALONG with a screen refresh only once a second! 'Scuze me, but on a
)> 386/25 w/8MB, THIS SUCKS! I picked up F15 Strike Eagle III thinking
)> this had to be better, but there's the same CRAPPY one frame per sec
)> animation! What gives? Can't someone design a 256 color game that's
)> worth a SHIT?!
)
)It's the system. Games in 256 VGA AND animation are generally slow on
)a 386DX/25 regardless of how many megs you have. Only solution is to
)set it on a lowest detail level. I, too, have a 386DX/25 with 8 megs
)and Comanche, UW2, etc. isn't very fluid if I have it on the highest
)detail.

I have an old 16 Mhz 386 system without cache, and Comanche is quite slow
on my system as well.  I played it on a friends system - 33mhz with cache -
and it sped up a lot - more than 2x, maybe 4x.  (Dunno if the video
card mattered or not thou).

BTW - turning off *all* sound helps a lot with speed if you have a
soundblaster - except for the fact that sound is important to the gameplay
:-(.

Anyway, looks like the requirments for game machines are going up - 
like a 66 Mhz 486DX2 :-) (??).


Newsgroups: comp.sys.ibm.pc.games