HDTenEightyP/NetNews huggingface dataset:
Newsgroups: alt.games.sf2
Subject: Re: Racism in SF2  (GO AWAY, WE'RE TIRED OF THIS SHIT)
From: cvafy006@vmsb.is.csupomona.edu
Date: 18 Nov 92 12:52:50 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

In article <BxxG2C.F4E@news.iastate.edu>, txam1@isuvax.iastate.edu writes:
> In article <BxxCxw.Ht0@usenet.ucs.indiana.edu>, bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>>In <BxwpJB.K06@news.iastate.edu> txam1@isuvax.iastate.edu writes:
>>
>>>In article <1992Nov18.032112.10130@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
>>>>In article <Bxvqqq.M8J@news.iastate.edu> txam1@isuvax.iastate.edu writes:
>>>>>In article <1992Nov17.154247.1428@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
>>
>>[EVERY FUCKING THING deleted]
>>
>>This whole thread started with a thought about (possible) racism on the title
>>screen ,and this thread has grown immensely out of control.  I suggest to all
>>to quit posting this (it has no relevancy to SF2) or go somewhere else.  I read
>>this newsgroup for information regarding SF2, hence the name alt.games.sf2,
>>not alt.politics or alt.blacks.are.this.and.white.are.this.and.I'm.wasting.my.
>>time.posting.this.shit.  
> (Some thing, regardless of how trival are just alittle bit more important
> than a videogame. Ya know. This little argument is discussion isnt going
> to hurt anyone. You are right this post has developed into a disscussion
> that has no direct relevance to SF2, but it does have relavance to your life
> Your life wont change becuase i decided to argue with someone on PC. And
> the fact that i used this newsgroup as a forum shouldnt make you life
> any more difficult than it already is. Until this post dies (which will be
> very soon) just skip it. Ever notice how people do the exact things you
> tell them not to do?>
>>never thought I would ever have to compile a kill file for alt.games.sf2....
> Are you posting this message to the people that keep asking mortal combat 
> shit?
> 
>>
>>
>>-- 
>>Brian T Odom
>>
>>"We are all manufacturers -- some make good, others make trouble, and still
>>others make excuses."

WELL, THEN...IF YOU -- AND I'M REFERRING TO THE TEXT IN PARENTHESIS "()", WANT
TO TALK ABOUT THIS MORE...LIKE OTHERS HAVE SAID INCLUDING ME...LET'S OPEN AN
ALT.FLAME.SF2...UNTIL THEN, LETS GET BACK TO THE REAL MEAT OF SF2...COMBO'S,
PATTERNS (AKA "TICKING"), AND MOVES.
Newsgroups: alt.games.sf2
Subject: SFII strategies are already posted!!!
From: cvafy006@vmsb.is.csupomona.edu
Date: 15 Nov 92 23:54:03 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

The Street Fighter II strategy guides for both the Classic and the
Champion Edition are ALREADY out!!!  Someone posted them two days ago.
Get them while you can.  It all starts on article 4421 (here).  Also, 
back on article 4300 is the moves list for both the Classic and the CE...
just in case you want to check out the moves of a new character!!!
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: SF2:  Cabinet Gripe
Date: 23 Nov 92 16:49:09 GMT
Organization: University of Arizona, Tucson, AZ

In article <+331b8q@rpi.edu> petitc@rpi.edu writes:
>
>Is it just me, or do other people wish that Capcom had provided more 'leg room'
>for us in the standard SF2 cabinet?  I mean, when you're fighting someone else,
>you keep bumping elbows, throwing off your timing.  I'd have prefered a cabinet
>that had the two players separated by a bit, so we both had sufficient leg room.
>(elbow room?)

They could've just created a Siamese-SF2 machine. One control is directly
facing the opposite direction of the other. Two monitors, with each person
getting their own separate w-i-d-e control space. But then again, that would
cost more than two seperate machines, and since people are suckered to play
anyways, why would they care?
Newsgroups: alt.games.sf2
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Re: SF2:  Cabinet Gripe
Organization: University of North Texas, Denton
Date: Mon, 23 Nov 1992 18:23:49 GMT

In article <1992Nov23.164909.19055@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:
>In article <+331b8q@rpi.edu> petitc@rpi.edu writes:
>>
>>Is it just me, or do other people wish that Capcom had provided more 'leg room'
>>for us in the standard SF2 cabinet?  I mean, when you're fighting someone else,
>>you keep bumping elbows, throwing off your timing.  I'd have prefered a cabinet
>>that had the two players separated by a bit, so we both had sufficient leg room.
>>(elbow room?)
>
>They could've just created a Siamese-SF2 machine. One control is directly
>facing the opposite direction of the other. Two monitors, with each person
>getting their own separate w-i-d-e control space. But then again, that would
>cost more than two seperate machines, and since people are suckered to play
>anyways, why would they care?

    I say make it like CYBERBALL!  The reason for this is it seems any so called
"master" who beats me needs to watch my hands to do so.  I firmly believe
with a Cyberball cabinet it would put more "prediction" and anticipation into the
game.  No more Ryu looking at your first move and reacting, etc.  Of course,
this would make counter-ticking very difficult also.

Ciao....



ps: my mail doesn't work - so post here.
Newsgroups: alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: Re: Racism in SF2?
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Mon, 16 Nov 1992 03:00:05 GMT

Thomas Calvin Cannon (inkblot@leland.Stanford.EDU) wrote:
[...]
: 
: There's other stuff, like the Capcom version of the 'American Dream' as told
: be Balrog in his ending. All these politics have nothing to do with the
: playability of the game, but they _do_ give a bit of insight into the minds
: of the game's creator(s).  So what's the verdict?  Is this a legit finding, or
: are all these coincidences??
: 

Actually, I found the exaggerated races to be kind of amusing in the game.
They're so ridiculous.  Like Zangief dancing with Gorbachev.

I think all the characters are meant to be taken with a grain of salt, cuz
otherwise they could be big stereotypes.  I mean, really, an Indian mystic
who shoots his limbs across the screen to hit people...  A green Brazlilian
lizard wearing what appear to be Toughskin jeans...  They're funny, not
insulting.  
	--MLM
--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "Well, you're certainly in touch with your anger."  --Frank Drebbin
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Throw combos--why are they cheap?
Date: Tue, 24 Nov 92 04:06:41 GMT
Organization: University of New Mexico, Albuquerque

>As a side note, it's interesting that the noogie, Blanka bite and 'Rog
>headbutt seem to be considered "less cheap" around here, although don't
>ask me why.
>
>--
>Tim Morris
>

Probably because your opponent can actively do something to lessen the
damage done (wiggle joystick, press buttons).  You're not guaranteed
a certain amount of damage.

Oh btw (dunno why that reminded me), but saw the other day a guy who
could buffer the double hit DP with extreme regularity--really wicked
combos.  so, maybe the triple is bufferable afterall...hmmmm.

---Phantom
Newsgroups: alt.games.sf2
From: jeff.beaty@rose.com (jeff beaty)
Subject: DHALSIM COMBO HELP!
Organization: Rose Media Inc, Toronto, Ontario.
Date: Thu, 19 Nov 1992 22:09:18 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 11-19-92 17:02


Ok, I am sick of Blanka and Bison (the only characters I am good 
with), well Guile too.  Could someone mail me some Dhalsim stratagy? 
ie. good combos, tips, etc.  Greatly appreciated.

jeff.beaty@rose.com
---
   RoseReader 1.70 R002497: Tagline still not available.
   RoseMail 2.00 : Usenet: Rose Media - Hamilton (416) 575-5363
From: cf834@cleveland.Freenet.Edu (Juan O. Pizarro)
Newsgroups: alt.games.sf2
Subject: How to find sf2ibm?
Date: 17 Nov 1992 19:13:10 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Hi;

  Do anyone know where or how to get sf2ibm?

thanks
Juan
Newsgroups: alt.games.sf2
From: drkhoe@nmt.edu (ONID)
Subject: Re: Recognizing a Master (REPOST)
Organization: New Mexico Tech
Date: Thu, 19 Nov 1992 02:46:26 GMT

In article <Bxw0My.G7v@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>
>There was some question a while ago about how to recognize a master SFII-CE
>player.  It's easy, you know one when you see one.
>
>Walk into any place with a SFII-CE machine.  It's usually where there's a
>large crowd of people.  Get a little closer and watch.  You'll be surprised
>to see that in this crowd of about 7-8 people, no one is playing on the
>2nd player side.  So you ask, "Can I join in?"  To which someone in the
>crowd replies, "Sure, if you want."  Then you ask hesitantly, "Is the joystick
>broken?"  "No," they reply.  So you toss your two quarters in the machine.
>You lose the first round and it seems like this guy is approximately your
>level of player.  The second round you narrowly win.  The third round you are
>soundly trounced.  After being bested, you look around behind you to see if
>there are any challengers.  They all shake their heads timidly.  You nearly
>drop another quarter in the machine, but think better of it.  Perhaps this
>is a master, you think to yourself.  So you, along with the rest of the crowd,
>watch impatiently for the fellow to finish.
>
>He's pretty far along already.  He  comes up against Blanka as the last 
>character before the boss characters.  Oooo.  It should be real tough since
>the machine level is set on ultra-death high.  You are somewhat surprised
>when he beats Blanka with a perfect first round.  Then second round, it
>appears that he's going to perfect again, but at a crucial moment, he forgets
>to block!  Blanka gets him into a nasty combo and takes most of his life away.
>The "master" is lucky to get away with a double K.O.  The crowd groans.
>The next round, the same thing happens.  As soon as the "master" has gotten
>Blanka down to a centimeter of death, he suddenly forgets to block!  This
>time, it results in death.  Well, the guy is human... isn't he?  Next round,
>Final Round, he easily trounces Blanka with combos.  However, he had to block
>a Blanka ball, and it ruined his perfect, awwww.
>
>Next up is Balrog.  After he perfects Balrog, you begin to get suspicious.
>After he times out with a tie on the second round, it's almost certain.
>When he loses the third round and perfects the Final Round, you decide it's
>time to find yourself a new arcade.  This one is haunted by a true master.
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>Guys with long sigs are just trying to compensate for something...


Hey man!!! He must've been watching me play!!!!

although I didn't perfect Bison in the last round though... awwwww....

-- 
----------------------------------------------------------------------------
Amiga to the Bone | SF2 Fanatics: Can you hang with the Guile combo's?
Moshing - the number one dance in America.  Kill the preacher hang the pope.
-------------------------------drkhoe@nmt.edu-------------------------------
From: h8eg173@stan.xx.swin.oz.au ( the spiderman...)
Newsgroups: alt.games.sf2
Subject: Re: Political Correctness and Sagat's tiger knee (sorry, but have to say it)
Date: 23 Nov 92 05:20:33 GMT
Organization: Comp. Centre, Swinburne University of Tech., Melbourne, Australia

In <1992Nov20.004308.44965@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:

>In article <reynolds.722192733@judy.cs.iastate.edu>, reynolds@cs.iastate.edu (Owen Reynolds) writes:
>> A big loser, who I could beat using Dhalsim, blindfolded writes:

>> 
>>     Politically Correct is a synomym for LIBERAL. Liberal is a
>> synomym for commumist. Got the picture, loser?

>Definition of synonym: a word that has the same meaning as 
>another word.

>PC is not the same as liberalism or communism.
>You are trying to say that every liberal or pc believer is 
>a communist, try to say that in a crowded room and youll
>get your ass kicked for sure.

now.. after having trouble wading through the macho ass-kicking bollox,
i am slightly unsure to which of you two guys i should say this but..
what is wrong with communism anyways? IMHO, capitalism is failing quite 
alot.

and i dont think that liberal and communism are synonym's...
i mean.. liberal democratic governments are still capitalistic.
communsim revolves around the idea of the means of production , distibution
and exchange being owned in common, by the people, and each member of
the community working to their capacity, and being paid to their needs.
Rather than a few people owning productive, distributive etc. rights to
everything, and selling a greatly inflated prices, and basically creating a
huge imbalance of distribution of wealth.


well.. sorry, very sorry to bring this to alt.games.sf2, but if i were
to post it to alt.politics or wherever.. these two guys who i am addressing
it to, and others here who have formed an opinion of it are... 
well.. they might have missed it, and then it would have been worthless.

so i am sorry.  Gizzy.

p.s.  no-one ever replies to my questions on Dhalsim....
	what is a noogie?
	is there a dhalsim strategy guide?
	and other questions like...
	how do you stop in mid kick or whatever with guile?
	and how, as guile, do i get past a ken who keeps throwing
	fireballs, and roundhousing me if i jump over them at him?

prease help me... *8)
From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
Newsgroups: alt.games.sf2
Subject: Re: vfi1.zip commercial?
Date: 16 Nov 92 06:31:30 GMT
Distribution: na
Organization: Northern Arizona University, Flagstaff, AZ

In article <1992Nov14.174643.15329@samba.oit.unc.edu> Jeramia.Ory@launchpad.unc.edu (Jeramia Ory) writes:
>Is Violent Fighter commercial/cracked software?  I have noticed that every
>time it is uploaded to wuarchive, it is deleted within a day.  I have it,
>and will upload it if someone will tell me what the deal is and convince
>me that it is not commercial.  I am a bit sceptical with all the talk
>about getting by copy-protection.  I will NOT mail it to anyone, so don't 
>ask.  L8R

Well if you're so paranoid about the commercial/cracked aspect of the program,
why do you still have it? Are you telling me you would keep a copy of this
pirated program, yet not distribute it? Puzzling...
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Double Damage Theory
Date: Thu, 19 Nov 92 02:39:32 GMT
Organization: University of New Mexico, Albuquerque

>I noticed that I tend to do more damage with my combos using any
>character than other people.  It's different when I perform Guile's
>fierce, crouching strong, razor kick combo than when other people
>perform it.  It always surprises me how much damage that does when
>I do it because I'm not used to seeing Guile do that much in CE.
>
>Well, what's the consensus?  Is it timing, or am I blessed with massive
>damagitis?

Agreed, timing.  I've noticed that a perfectly executed combo both 
yields a quicker stun (no pauses mean no recovery time) and greater
damage (possibly also has something to do with the lack of recovery
time, makes you weaker and more vulnerable, thus the damage becomes
greater).

Dunno, guess I just kinda figured that most players had noticed that,
but maybe not.

Hm.

---Phantom

Newsgroups: alt.games.sf2
From: bigdave@texas.tdd.sj.nec.com (David Sweeney  x2987)
Newsgroups: alt.games.sf2
Subject: Re: Double Damage Theory
Date: 18 Nov 92 22:10:52 GMT
Organization: NEC-AM TDD, San Jose, California

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>
>Ever wonder why sometimes combos do massive amounts of energy and sometimes
>it's just lame?
> [...]
>The theory is that sometimes you take double damage.  For example,
>Ken hits you with an aerial roundhouse, and your energy begins
>draining from your life bar.  Before it finishes draining, you get
>hit by the standing fierce.  And before THAT stops draining, you
>get hit by the fierce DP.  Where does all of that 'overlap' go?
>My theory is that the damage you take is the sum of the damage
>from the individual moves plus the overlap.

I don't know about that--I always thought the damage awarded per hit was
determined by how much energy your opponent has left.  A friend and I did
some experimenting with combos to see which ones did the most damage, and
the combos almost always did the most damage at the beginning of the round
when the victim had full energy.  Sometimes, the damage was different even
when the conditions and the apparent timing were the same.  I had guessed
the same thing as you had (that damage was greated if the combo was faster),
so I was watching for that kind of result.  

Overall, it seemed that damage was greater on an opponent with more health,
and sometimes the damage was just plain random.  Since there didn't seem
to be any relationship between speed and total damage, I figured that there
might be a random function in there somewhere.

>Well, what's the consensus?  Is it timing, or am I blessed with massive
>damagitis?

No, I'd say it's due to the enormous size of your penis. :-) :-) :-)
(Joke!  It's a JOKE, son!)

-- 
Dave Sweeney     bigdave@tdd.sj.nec.com
RFD: alt.games.sf2.big.phallus
Newsgroups: alt.games.sf2
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Re: I suck at SFII timing...help!!!
Organization: University of Illinois at Urbana
Date: Sun, 22 Nov 1992 20:43:56 GMT

In <BxztG5.979@news.cso.uiuc.edu> skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:

>cvafy006@vmsb.is.csupomona.edu writes:
>
>>at Street Fighter II without me spending $300 in quarters?  I don't own
>>a Super Nintendo...so I can't practice with that.
>
>	DO NOT buy a Super Nintendo!  Do not even practice on one!                      While it is an excellent system in general, and the Classic SF2
>	adaption is very faithful, it will not help your CE game in any
>	way... unless you toss in the extra $$$ for the damn joysticks too.
>	My brother has a SuperN back home w/SF2 (w/out the joysticks) and
>	it is killing his game.  Every day at the arcade, I will hear some
>	disgruntled loser mumbling "I'd kick his ass at Super Nintendo".
>	Be this as it may, he is dogmeat for me at the arcade.  The SN
>	will kill your timing and timing is SF2,CE.  Save your money.

     I disagree.   While I do think that if you have the mindset that you can 
become a master SNES player and then kick butt on CE you are WRONG!  However,
in many ways, if you play CE and then go back and practice on SNES.  Not
being able to do moves, but when to do moves, it will definately help.  This
was definitely thew case fo me playing Guile.  Granted I had learned Ken/Ryu
and Sagat fairly well on CE without SNES, but I could not play Guile until I
practiced him a lot on SNES.  Not to say it made me a master, just that it
helped in making me at least a competent Guile.  The best way to learn, it to
realize the differences between CE and SNES, and play SNES like it was CE.
     Example...sure Dhalsim can yoga fire, forward kick to death in SNES, but
work on punch the kick mixed up with the drill and yoga fire/flame, ie the way
you should play Dhalsim on CE.  Work oh that on SNES, then go to the arcade and practice it up.  Just MHO of course....
-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |      loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /      jvl45017@uxa.cso.uiuc.edu
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: CE Guile's knee hop
Keywords: Guile
Organization: Indiana University
Date: Mon, 23 Nov 1992 18:06:25 GMT

In <By4s4I.pB@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>>In <Nov.22.03.17.50.1992.27610@village.rutgers.edu> kmiyake@village.rutgers.edu (Keith Miyake) writes:

>>I HATE that move.  It's annoying and it's faggy looking.  I get it all the
>>time when I want a forward razor kick.  But, it does have one use (to me
>>only one use).  That is to surprise your opponent and throw them (considered
>>cheap).  I don't ever want to use it.  Only once I tried to use it, and I 
>>threw the guy.  (he could of countered it, but didn't react to it fast enough)
>>When I accidently do that, I immediately go for the throw.  

>Don't try that too much.  It's very easy for Guile to get thrown out of it.
>Even worse, you might get DP or combo-ed out of it.

I know that, which is why I never do it intentionally.  I said that when it
happens, then all you have left is to go for the throw.  I said that I only
tried to do it (on purpose) one time.  That's when I was trying to find a
use for it.

>>Am I the only one, or are there others who HATE that damn move.  Very annoying.

>Yes, it is very annoying.  One use for it is against Sagat.  When you cancel
>a low firebird with a sonic boom, do the knee how as you would a backhand.
>Sagat cannot retaliate in time.

>I can't think of any other practical use for it right now.

>>Brian T Odom
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>Guys with long sigs are just trying to compensate for something...
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Charging (again)
Organization: Indiana University
Date: Tue, 17 Nov 1992 16:05:12 GMT

In <16NOV92.20253131@vax.clarku.edu> jstrachman@vax.clarku.edu writes:

>In a previous article, bodom@silver.ucs.indiana.edu (Brian Odom) wrote:

>>From my experiences, there seems to be three levels of charge time
>> 
>>short:
>>Balrog's special moves (including turnaround punch)
>> 
>>average:
>>sonic boom, ball, head ram, cheesepedo, head stomp, razor kick, spinning bird 
>>kick, screaming eagle, rolling claw
>> 
>>long:
>>scissor kick
>> 
>> 
>> 
>>Anyone care to differ?
>>-- 
>>Brian T Odom
>> 
>>"We are all manufacturers -- some make good, others make trouble, and still
>>others make excuses."

>You forgot "none".  Ken/Ryu/Sagat moves (yes the knee does not need to be 
>charged.)

Gee, I figured you would be intelligent enough to know that.  jeez.
That's why it's not included here because it doesn't require charging
duh!!      think!!

-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: singram@eng.auburn.edu (Scott Ingram)
Subject: Re: Stupid Question
Reply-To: singram@eng.auburn.edu
Organization: Auburn University Engineering
Date: Mon, 16 Nov 1992 06:15:07 GMT

In article M1D@news.cso.uiuc.edu, mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:
>
>Just what in the hell is that guy doing to the chicken in China?

Wringing its neck. As in to kill it. Shouldn't take anywhere near as long
as it does in a long match though :)

>Also, did anyone notice that the head of the snake in Brazil is about the
>size of 4 character's heads?

Yeah. Its an anaconda. Slightly exaggerated size, but not by as much
as you would think.




Newsgroups: alt.games.sf2