HDTenEightyP/NetNews huggingface dataset:
From: wyvern@agora.rain.com (Anime nut)
Subject: Re: anime rpgs
Organization: Fast Eddie's Mehve Repair Shoppe
Date: Wed, 29 Jul 1992 00:41:49 GMT

In article <foobar> kilpatri@nextnet.ccs.csus.edu (John A. Kilpatrick) writes:
>If anyone out there knows of any anime specific RPGs or rule systems
>for existing games, could you e-mail me at: kilpatri@nextnet.ccs.csus.edu.
> 
>(BTW, for the uninformed, anime is Japanese animation...and don't bother
>mentioning the Robotech game...I know about that one...)

  Don't forget Teenagers From Outer Space!  It's designed after the genre
of Urusei Yatsura, Project A-Ko, Kimagure Orange Road, etc.  R. Talsorian
games publishes it; bug your gaming store until they get it for you.

"Nani iro-no shitagi-o tsuketeru-no?"		wyvern@agora.rain.com
Newsgroups: rec.games.frp,rec.games.frp.misc
From: eebonar@sn01.sncc.lsu.edu (Dave Bonar)
Subject: Re: Twilight 2000 SniperRifle
News-Software: VAX/VMS VNEWS 1.3-4   
Keywords: Sniper Rifle
Reply-To: eebonar@sn01.sncc.lsu.edu
Organization: News and Views from LSU
Date: Wed, 29 Jul 1992 17:48:07 GMT
Nntp-Posting-Host-[nntpd-176]: sn01.sncc.lsu.edu

In article <Bs5pCq.51F@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (Axly) writes...
>  I was wondering if anyone on here plays Twilight 2000, and if so,
>  have you tried to convert the RAl 500 to the Marine Sniper Rifle
>  ala Special Operations.

	I'm another Twilight fan.  I've never actually played with the
second edition rules, nor have I converted any weapons into 2nd edition
stats.  Thus, I'm not an expert but maybe I can give some info.

	I've never heard of the RAI 500.  However, from context, it appears
to be a .50 cal rifle.  If so, the stats you got seem reasonable.  The
Barrett 82 (.50 cal rifle) gets similar numbers.  The only problems I'd have
would be with the range and the recoil of the with bipod stats.  As it is
not an automatic weapon I wouldn't give it nearly that big of a range bonus
for firing with a bipod.  Probably I'd go with something closer to the
increased ranges shown on the M21 (thus I'd probably give it a range of 95
with bipod).  Additionally, the bipod should reduce the recoil.

>  These are the stats I got when I tried to convert it:
> 
>                 ROF Dam  Pen  Blk  Mag  Recoil  Rng 
>  Sniper Rifle   SS   9   2-2-3  4   1i    7      75(75)*
>  Bipod          SS   9   2-2-3  4   1i    7     300(150)*
> 
>  Parenthesized ranges are with standard BMG loads vice Match ammo.
>    
>    My other question: If a character is playing a Marine Sniper
>    should he start with this as his personal weapon? If so, how
>    many rounds of match ammo? 180 rds like a normal character gets
>    or maybe just a couple match and the rest BMG? 

	I wouldn't allow this to be taken as a personal weapon.  Nor
would I allow the character to start with any free ammo other then BMG
(obviously they could buy extra good ammo).  Of course, I tend to take the
view that oil and gas are a little more available then many people make it
but rare ammo types are very rare.

Dave
__________
Dave Bonar
eebonar@lsuvax.sncc.lsu.edu
__________

Newsgroups: rec.games.frp
From: ins769v@lindblat.cc.monash.edu.au (Veltyen)
Subject: Re: Blood Bowl
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Mon, 27 Jul 1992 23:49:29 GMT

takashi@nevada.edu (Edward T. Tonai) writes:
: 
: I'm looking for anyone who has anything to say about Blood Bowl.
: Please email me.
: 
: takashi@redrock.nevada.edu

Never stiff a troll with mighty blow IV

..

*****************************************************************************
*Veltyen   ....GM from Hell        *" As a child I always wanted a puppy,   *
*ins769v@lindblat.cc.monash.edu.au *  then again, we were starving anything *
*ins769v@aurora.cc.monash.edu.au   *  with meat on it would have done."     *
*veltyen@yoyo.cc.monash.edu.au	   *      Captain Vimes, City Watch         *
*****************************************************************************
From: perez@mgr.hjf.org (Charles Perez)
Newsgroups: rec.games.frp
Subject: Re: anime rpgs
Date: 29 Jul 92 21:25:11 GMT
Organization: HJF AIDS Research Project, Washington DC

In article <1992Jul29.063523.14353@news.unomaha.edu> PCHEM14@Zeus.unomaha.edu (FALL88) writes:
>wyvern@agora.rain.com writes:
>
>> kilpatri@nextnet.ccs.csus.edu (John A. Kilpatrick) writes:
>> >If anyone out there knows of any anime specific RPGs or rule systems
>> >for existing games, could you e-mail me at: kilpatri@nextnet.ccs.csus.edu.
>
>>   Don't forget Teenagers From Outer Space!  It's designed after the genre
>> of Urusei Yatsura, Project A-Ko, Kimagure Orange Road, etc.  R. Talsorian
>> games publishes it; bug your gaming store until they get it for you.
>
>Also by R. Tasolorian: Mekton (now Mekton II).  It's pretty clearly anime
>in it's style.  In fact  the internal art  looks anime.  All of the mecha
>are geared to get that 'fast and furious' feel of anime mecha, making this
>a primo anime game.

Except for that stupid "hull-down" rule. Yes, I said stupid. The rule
asserts that a mech that can crescent-kick its opponent can't even fire
on a target above it >45 degrees. Ridiculous, and against the very spirit
of the game.

.sig
Newsgroups: rec.games.frp
From: joshua salter <jsalter@silver.ucs.indiana.edu>
Subject: Genre vs. System on this group
Organization: Indiana University
Date: Thu, 23 Jul 1992 14:30:35 GMT


	Hey, maybe we should divide this further into rec.games.frp.genre and
rec.games.frp.systems. That would save a lot of the bandwidth...

	(don't flame me, I know not what I do...)		-jsalter
From: canders@isr.harvard.edu (Carl E. Anderson)
Newsgroups: rec.games.frp
Subject: Re: most complete gaming system
Date: 21 Jul 92 17:52:35 GMT
Organization: Harvard University, Cambridge, MA

In article <1992Jul21.024527.6881@sbcs.sunysb.edu> mmoss@engws5.ic.sunysb.edu (Matthew D Moss) writes:
>Well, there's my favorite - Rolemaster. Other people may give you other names
>for the same system --> RollMaster, Chartmaster (I like the System of Death).
>Anyway, there is a core system of 3 or 4 books. They themselves have quite a
>bit (so much, I probably only use half of the rules). Them you have five
>Companions, which are sets of optional rules. Then there's Creatures&Treasures
>both volume I and II, the Elemental Companion, a Spellcaster's Companion,
>the new War Law, a official newsletter, and more which I've probably
>forgotten. What it all is are optional rules that the GM can pick and choose
>from.
>If this system were nicely put into computer form, with the possibility of all
>options either on or off, I would pay pay PAY! This is one system where you
>add as much "rules" detail or "role-playing" detail you like. And the rules
>are pretty good, IMHO.

	Agreed.  I would definately go for a computerized version of RM, or
even significant parts of it computerized, like the character creation.  I
know there was supposedly a computerized version of WarLaw ... does anyone
know anything about it?

>BTW - I have yet to go out and get RMCV and the Spell User's Companion. But
>      I thought I saw somewhere that RMCVI was out. Anyone got info????

	I have RMCV, and I think it's pretty good.  Haven't got the Spell
User's Companion - is this the same thing as the Elemental Companion?  And
I don't believe RMCVI is out yet.

Carl
Newsgroups: rec.games.frp
From: ess3791@zeus.tamu.edu (Storm)
Subject: Re: hello
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 24 Jul 1992 11:15:00 GMT

In article <24JUL199204445150@zeus.tamu.edu>, ess3791@zeus.tamu.edu (Storm)
writes...
> 
>A) You're correct - this isn't the right group for computer games.  Try 
>   rec.games.video

Argh. I meant rec.games.misc  Sorry about that.

>-Storm

/--------------------------------------------------------------------------\
|-|  "The Power of Love    /    Scott Shaw  (ess3791@rigel.tamu.edu)     |-|
|-|   is a curious thing" /      Texas A&M University - Mathematics      |-|
|-|     (Huey Lewis)     / "Words as weapons, sharper than knives" (INXS)|-|
\--------------------------------------------------------------------------/
Newsgroups: rec.games.frp
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: Re: SRUN: Inquiries from the Half-Man-Half-Bull
Originator: bkdavis@c00100-100lez.eos.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Tue, 21 Jul 1992 06:06:11 GMT


They are perm. Once you have a lodge or circle established it is perm. This I
know is true about lodges. I am not sure about circles but I thought that they
were the same way. But then again I am just a samurai not a spell slinger.
(BUT A DAMN GOOD ONE)
Brebane
Newsgroups: rec.games.frp
From: 10597182@eng2.eng.monash.edu.au (JASON BELL)
Subject: Re: Champions - Using weapons
Organization: Faculty of Engineering, Monash University 
Date: Wed, 29 Jul 1992 02:58:58 GMT

In article <5683@ucru2.ucr.edu> wwallace@ucrengr.ucr.edu (wayne wallace) writes:
>From: wwallace@ucrengr.ucr.edu (wayne wallace)
>Subject: Re: Champions - Using weapons
>Date: 27 Jul 92 07:20:28 GMT

>In article <10597182.52.712209564@eng2.eng.monash.edu.au> 10597182@eng2.eng.monash.edu.au (JASON BELL) writes:
>>>This does not invalidate making up a rule to keep the session going, but
>>>whenever you have to make up a rule, find the rules answer after the game.
>>>Often, it will be quite logical and easy to insert. Also, when gaming with
>>>other GMs, you won't be surprised to find that the steel girder that does
>>>an extra 8 dice in your game, does no more than (very large heavy weapon
>>>looks good here. DEF 6, BODY 12) 18d6, and can ONLY do 18d6 if YOUR
>>>CHARACTER can do 18d6. As for CV penalties, treat it as an unfamiliar weapon
>>>in a heroic game. (ie -3 OCV)
>>
>>>Wayne
>>
>>Yes, I do know that rule.... ( I have been playing ever since the game came 
>>out)
>>unfortunately it does not describe the situation of something such as:
>>
>>a very big piece of paper (VERY BIG) say 0 DEF and 10 BODY
>>If I hit someone with this (assume I have 50 STR) I won't be doing 10D6 
>>damage.
>>This is just an extreme case. The point is (without just saying "ok you do 
>>an extra 4D6 with the girder (not that this is bad, I do it myself)") that 
>>sometimes you need to have some form of reference for the damage that 
>>objects can do. i.e. should DEF be more important than BODY, etc.


>In short, items don't cause MORE damage, they provide a means to avoid
>certain attacks, and hit several people at once.

So if I picked up a baseball bat (assuming I am a normal person) I will do 
no more damage than my standard 2D6 (for 10 STR)!
This is totally wrong!

A steel girder is a superheroes version of a baseball bat just bigger.

As for the 0 DEF 10 BODY piece of paper (that means its REALLY HUGE!), it 
would take 10 BODY before it is totally destroyed (just like with vehicles, 
it would be unusable).


Mephisto


Newsgroups: rec.games.frp
From: swoodcoc@nyx.cs.du.edu (Steven Markus Woodcock)
Subject: Re: best fantasy system: The Fantasy Trip
Organization: The Good Guys, Inc.                                    
Date: Wed, 22 Jul 92 01:06:52 GMT

In article <peters.711759135@physics.ubc.ca> peters@physics.ubc.ca (Dan Peters) writes:
><34ZBTXQ@CMUVM.CSV.CMICH.EDU> writes:
>
>>  TFT is a pretty archaic system. For one thing, the idea of using ST as hit
>> points results in characters with ridculous lifting abilities after a very
>> short period of time.
>
>This (more or less) was my major gripe with TFT - the more experienced 
>characters became superhuman in terms of ST, DX, IQ, rather than more
>*skilled*. OK, the increased IQ score allowed you more "talents", but this
>was a relatively minor effect.... The way that "experience" translated into
>"amazing body/mind development" just doesn't correspond with reality. (Better
>than AD&D, though!)
>
   I agree with you up to a point, but it never became a real problem for
our group (in which we ran a campaign of over 7 years game time).  As
characters developed they were usually retired as NPCs (especially as
players rotated in and out of the group) or, in the case of the three
'core' characters, became very involved in politics, 'huge' adventures,
etc.  Our solution to powerful characters was simply to get them more
involved in the world of Cidri, which proved to work quite well.  I don't
think this is a TFT problem; it's one that all systems have sooner or
later.
>
>>                       The skill list is rudimentary compared to GURPS, which,
>> while it shares some superficial design similarites with TFT, is a much more
>> complete-and realistic-game system. GURPS Magic blows WIZARD right off the
>> lot, and this comes from a LONG time TFT fan. I, in fact, collect TFT things
>> out of nostalgia. I will say this, though; even TFT is a superior choice to
>> AD&D! I highly reccomend GURPS; it is, in my humble view. the best RPG ever
>> designed.
>
>Well, I haven't tried every RPG that exists.... But I also like GURPS. In fact
>I would say that GURPS is TFT as it should have been. I liked TFT, but I
>haven't looked back.
>
   I agree that GURPS is a better constructed and more complete system than
TFT, but >>>nothing<<< I've played since has ever 'flowed' as well as TFT.
ANYTHING beats AD&D though.


Steven W.
One of the Good Guys

--
    "...Men will awake presently and be Men again, and colour and laughter and
 splendid living will return to a grey civilization. But that will only come 
 true because a few Men will believe in it, and fight for it, and fight in its
 name against everything that sneers and snarls at that ideal..."
From: wallaker@dvinci.USask.Ca (Aron Wallaker)
Newsgroups: rec.games.frp
Subject: Re: BattleTech
Date: 29 Jul 92 19:58:14 GMT
Distribution: rec.games.frp
Organization: University of Saskatchewan

kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer) writes:
: I'm probably in the wrong group (fantasy), but does anyone out there
: have a version of the BATTLETECH game for the IBM PC?
: All I've found are more or less poorly-done arcade and semi-arcade
: games, while I'm looking for a full-blown strategy game.
: I'm currently writing my own, and let me tell you, it's a bitch :)

Just along the same vein, I have seen a shareware game for the Amiga
called BattleForce (or something like that) which I thought was an awesome
BattleTech simulation. Has anyone ever seen this game for the PC ?

Thanks, 
Aron
Newsgroups: rec.games.frp
From: ward1@husc8.harvard.edu (Lester Ward)
Newsgroups: rec.games.frp
Subject: Re: SRUN: New Centering Skills ???
Date: 24 Jul 92 22:24:25 GMT

mancinis@mentor.cc.purdue.edu (Steven Mancini) writes:
>       What about you folks, have you witnessed or
>      developed any interesting skills?]<<<<<

I had an... intriquing run-in with a stripper in Denver who had to be
spinning magic on stage.  Unbelievable.

Or... were you talking about in the game?

>							-Minotaur

Wordman

Kate: "Is there any truth to 'what men want is a virgin who is a whore'?"
Les: "I dunno.  I, myself, seek a whore who is smarter than me."
Newsgroups: rec.games.frp
From: mephron@tronsbox.xei.com (Mephron)
Subject: Re: Champions - Using weapons
Organization: Xanadu Enterprises Inc.
Date: Fri, 24 Jul 1992 16:58:41 GMT

In article <10597182.49.711939219@eng2.eng.monash.edu.au> 10597182@eng2.eng.monash.edu.au (JASON BELL) writes:
>
>There appear to be no "hard and fast" rules about picking up say a steel 
>girder and hitting someone with it. Without going into any rules that we may 
>use.... I just wanted to know if people have any ideas or rules they use in 
>their campaigns.
>(i.e. should a steel girder give an area effect "sweep" attack with no extra 
>dice, or should it add say +3D6 to someones strength damage?)

Well, in the campaign I'm in, my first character (the campaign got totally
reorganized into a new situation), the team brick, Warpage, was stuck dealing
with this little martial artist.  (Warpage's 19 DEX vs. the MA's 30...
Thankfully, Warpage had damage resistance.)  After a few abortive attempts at
punching him, Warpage ripped up a streetlight and, using his own martial art
(Dirty Infighting - with the familiarity...), hit him with it.  It was done as
"OK, roll to see if you hit the hex."  (My response:"Does the hex get a d
odge?"

(What finally got the little bugger was him pulling his katana, doing a
Superleap half-move-and-attack over me.  The presense attact I did after that
(A real good shot (15 BODY on a 3d6 HKA) that didn't scratch my defenses)
stunned him enough for me to give him a short flight into a wall.  BATTER UP!)

>Don't worry about rules for the actual breaking of the object on impact with 
>its target as they are already laid out pretty clearly.
>
----------------------------------------------------------------------
Geoffrey M. Depew                            mephron@tronsbox.xei.com
"So it's a creature, eight feet tall, acid for blood, and generally unpleasant?"
"Geoff!  Two feet shorter and it's YOU!"
		-Alien^3 and my now-deceased ex-friend Jim
From: millerl@wharton.upenn.edu
Newsgroups: rec.games.frp
Subject: Re: Questions, re: RuneQuest & Tekumel (and others)
Date: 30 Jul 92 23:18:53 GMT
Followup-To: rec.games.frp
Organization: Newt World Order

In article <76823@ut-emx.uucp>, jmedway@ccwf.cc.utexas.edu (johnjmedway) writes:
> Are there any ftp sites or active mailing lists which are devoted to 
> discussion of the worlds of Glorantha and Tekumel (and the appropriate
> game systems, etc.)?

Yes. Look in the FAQ postings in .announce.

> Also, what is the intended difference between 'rec.games.frp' and 
> 'rec.games.frp.misc'? I seem to see the same stuff in both places.

the first newsgroup is going away on august 25, the other one is staying
around.

> Where would discussion of TSR's BattleSystem miniatures rules take place?
> ( Under ...dnd ? - I hope not! )

Yes. Under .dnd, along with all the other TSR products related to D&D,
AD&D, Greyhawk, Forgotten Realms, Dark Sun, Ravenloft, Spelljammer, and
so on.

There is no specifically miniatures discussion group as far as I know.

-- 
whoah,
+++++++++++++++++++++++23
Loren Miller                           internet: MILLERL@wharton.upenn.edu
The more corrupt the government, the greater the number of laws -- Tacitus
Newsgroups: rec.games.frp
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: Anime frp's
Organization: California State University, Chico
Date: Thu, 30 Jul 1992 02:18:13 GMT

D writes:
>Another Anime specific game is Mekton by R. Tal.  Ben Dunn did all the 
>artwork in the manual and it is a pretty good game...

It is a pretty good game, but there are a few other artists aside from
Ben Dunn. Mike Ebert, Mark Simmons and one of the Waltrip brothers
contributed as well.

Not a flame, just a correction.
-- 
If at first you don't succeed, redefine success.
From: douglash@meaddata.com (Douglas Holzworth)
Subject:  Reminder: Identify Stories
Organization: Mead Data Central, Dayton OH
Date: Sun, 26 Jul 1992 21:10:33 GMT
Distribution: na

Just a reminder to folks who post stories: please identify these posts in
the subject line with a STORY: tag or equivalent.  Some of us are writers
and feel ethically constrained not to expose ourselves to other people's
unpublished works.

And let me take an opportunity to say "thanks" to all those who are already
conscientiously doing this.  It helps avoid having some of **your** story
concepts inadvertantly ending up in other's (my) works.  :)

-- Doug (the DM)
From: hummell+@pitt.edu (Andrew G Hummell)
Newsgroups: rec.games.frp.misc
Subject: Question concerning rec.games.frp.archives
Date: 30 Jul 92 13:09:01 GMT
Organization: University of Pittsburgh

Is anyone archiving the material from rec.games.frp.archives on an ftp
site?  Just curious.

Andy
-- 
-------------------------------------------------------------------------------
  "I'm not insane...just a reasonable facsimile."  | Hummell@unix.cis.pitt.edu
  "Character is what you are in the dark."         | Andy Hummell ...that's me 
-------------------------------------------------------------------------------
Newsgroups: rec.games.frp.misc
From: dfrancis@tronsbox.xei.com (Dennis Heffernan)
Subject: Re: Best Super system
Organization: Xanadu Enterprises Inc.
Distribution: na
Date: Thu, 23 Jul 1992 21:21:17 GMT

In article <1992Jul23.135009.19129@news.columbia.edu> jhk6@cunixb.cc.columbia.edu (John H Kim) writes:
|	I am not complaining about a number, I am complaining about *lots* 
|of numbers. I agree that most of my complaints about Supers are not too 
|difficult to solve - but they are very numerous. 
|
|	I'm not saying the system is 'inherently flawed' or anything like 
|that - it's just that it is alot of work to implement and balance. 
|
	Do tell.  My modifications to Supers rev1 take up over 400K of flat
ascii.  And I don't consider them to be anywhere near finished, but that's
counting stuff like the new magic system I want to write.  (Nothing's really
wrong with GURPS magic, other than a few spells I don't like, but it's not
what I want for my world.)


dfrancis@tronsbox.xei.com   ...uunet!tronsbox!dfrancis     GEnie: D.HEFFERNAN1
------------------------------------------------------------------------------
"I don't understand why you make such a big deal out of everything...haven't
you learned; if it's not happenning to me it's not important?" -Murphy Brown
From: mrw@ecl.psu.edu
Newsgroups: rec.games.frp.misc
Subject: Re: Genres
Date: 21 Jul 92 14:26:29 EDT
Organization: Engineering Computer Lab, Pennsylvania State University

In article <1992Jul20.164625.25615@burrhus.harvard.edu>, canders@isr.harvard.edu (Carl E. Anderson) writes:
> 
> 	OK.  I'll admit I don't know Jack Sprat about hardcore engineering
> and things.  By hard science fiction I meant it didn't have magic, and did
> have people wandering around in space ships.  I guess this shows I'm not
> much of the hard sf purist!
> 	But I like to add as much realism to things as I can.  Does anyone
> have any ideas about improving the 'science' in BattleTech to make it a bit
> more realistic?
> 
> Carl
Okay, here's my step-by-step method for making BattleTech more realistic

1) Take rulebook in hand.
2) Throw rulebook out window.
3) Roll dice and check ranges to see if you can actually hit the ground.

You're right; it IS a fun game, but don't expect realism.

     -Mike Williams
     -mrw@ecl.psu.edu
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: rec.games.frp.misc
Subject: Re: world (atmosphere, etc.) generation?
Date: 21 Jul 92 20:01:54 GMT
Organization: The University of Texas at Austin, Austin TX

Try GURPS Space.

Grant Davis
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny
Newsgroups: rec.games.frp.misc