HDTenEightyP/NetNews huggingface dataset:
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Black Crypt and Eye of the Beholder II..
Originator: jmkaraka@c00088-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 9 Sep 1992 21:10:17 GMT


	
|> I also preferred DM's character progression method. It may not be
|> strict D&D 
|> style, but I liked it.
|> Jim
|> 
|> 
	The farther one is from AD&D rules, the better.  My main complaint with
Black Crypt is that you memorize spells (I can handle this though), but also
that you only get *five* of them.  
	Don't get me wrong, I really, really like the game, they just need to
innovate the character/spell rules along with the excellent job they did
with the graphics.

	-john 'I don't have no steenking character class' karakash-
From: brianr@tekig1.PEN.TEK.COM (Brian E Rhodefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilisation Cheats
Date: 15 Sep 92 20:18:12 GMT
Reply-To: brianr@tekig1.pen.tek.com
Organization: Tektronix, Inc., Beaverton,  OR.

In article <1992Sep14.182952.5057@constellation.ecn.uoknor.edu> wrlutz@essex.ecn.uoknor.edu (William R Lutz) writes:
>
>	Someone metion a cheat to get unlimited money on the IBM version.
>Can you post it.  And on the subject of cheats has any one hacked the saved
>game.  I would like to be able to put railroads every where, change the land,
>etc. in the saved game then you load it and presto instant civilisation.

I haven't got the exact cheat program Bill mentions, but I believe I
can go it one better:  I've got a `universal cheat' program that will
work with ANY game (well, any game that can be launched via the CLI).  
I call the program "ultimateCheat".

To use the program with any game, simply enter the command:
ultimateCheat <insert game name here>.

The program itself is quite simple; enough so that I can include its source
here (in C, but other languages, including AmigaDOS scripts are possible):

-------------------> cut here <----------------
#include<stdio.h>
void main(void);
void main(void)
{
 printf("You win! Congratulations!  Yippeee!\n");
 }
-------------------> end program <------------------------------

Brian Rhodefer
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Hints for _Faery Tale Adventure_
Organization: Clemson University
Date: Tue, 8 Sep 1992 18:33:47 GMT

aces@mcode.amdahl.com (Jeffrey D. Smith) writes:

>In article <92251.150813STANLEY@NDSUVM1.BITNET>, STANLEY@NDSUVM1.BITNET (Brian Stanley) writes:
>> Help! I need the hint book or anyone's notes to help solve
>> Microillusion's 1989 epic fantasy adventure, _The Faery Tale
>> Adventure Book 1_.
>What's your question?  I can finish FTA in 4 FTA "days"...it's
>very simple, once you figure out where all of the important stuff
>is.
>> Thanks!
>You're welcome.

Not to mention that there are a few things that you don't really *need* to
get to win the game ... :)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
Organization: Penn State University
Date: Tue, 8 Sep 1992 15:52:26 EDT
From: <EXG106@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt Levle 1- HELP!

Help!  I can't figure out how to:
               1. Get this ogreblade sword to kill the freak below.,
               2. How to get the door that appears when you flip the switch ope
n.

               Thanks in advance!
                                 Eylon
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Demo Fix
Date: 12 Sep 92 12:12:31 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.960

Heath Doerr writes
 
   Is there a way to fix it so you just get three?
 
When I was growing up and misspending my youth in Buffalo, a lot of the 
pinball machines gave you 5 lives...I would like to see an option on Pinball 
Dreams and Pinball Dreams II for 3, 5, or 7 balls and hi-score tables 
accordingly.
 
Skeksis - Let me get this straight.  I'm driving a 91 Geo and he's driving a 
'93 Vette and you want me to drag?  What are you, some kind of optimist?
From: castleaw@brandonu.ca
Newsgroups: comp.sys.amiga.games
Subject: The Great List Of Game CHEATS!!!!!!
Date: 14 Sep 92 14:23:59 GMT
Organization: Brandon University, Brandon, Manitoba, Canada

Hi everyone,
I was just going to begin compiling Tereen Technology's second list o Game
cheats, I counted a mere 500 differnet games!!!! I thought no this will never
do!! So I appeal to the Net community, please send any and all cheats you know
or can find, or even ftp address and filenames of list of cheats.  I always
give credit to those who help, as I know I may want help again in the future!
Please E-Mail me your cheats: CastleAW@BrandonU.CA
Any one who gives me cheats will receive a E-Mail message saying where the
final list has been posted and thanks!

General Romeo
Terren Technology...
From: 2rs9acevedom@vms.csd.mu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Psygnosis and games
Date: Fri, 11 Sep 1992 03:23:09 GMT
Organization: Marquette University - Computer Services
Reply-To: 2rs9acevedom@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

In article <lar8hdINNh09@aludra.usc.edu>, wdao@aludra.usc.edu (Walter Dao) writes:
>
>It is recognised that most of the Psygnosis games are unplayable,too hard,or 
>even crap on disk. 
>
I must disagree with you, I find Psygnosis games to be very playable, I have
Leander, Shadow of the Beast II and I have to say that I really enjoy them. 
Newsgroups: comp.sys.amiga.games
From: s106275@ee.tut.fi (Anssi Saari)
Subject: Re: ELITE 2 (HIGH FRONTIER)
Organization: Tampere University of Technology, Finland
Date:  7 Sep 92 18:08:04 GMT


In <mx8.715836794@crux1.cit.cornell.edu> mx8@crux1.cit.cornell.edu (Eric Lane Beyer) writes:

> 	Didn't ELITE 2 already come out for the PC?  I've seen it in software stores....

If you mean Elite Plus, it's just a not too well done update, with VGA graphics
and soundcard support.

Anssi
From: bruce@zuhause.MN.ORG (Bruce Albrecht)
Newsgroups: comp.sys.amiga.games
Subject: Re:  CDTV GAMES.
Distribution: world
Date: 10 Sep 92 19:31:46 CST
Organization: Society to Stamp Out Bogus Organizations

In article <2aa4fefd.8cc144.2@BEIZ.mediatex.ch> Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten) writes:
>Question: HAS the CDTV a future??
>I read in an article of a Computer-mag,
>that Commodore will stop to produce the
>CDTV because they selled worldwide only
>12000 CDTVs.

For what it's worth, Commodore UK is having a promotion to replace A500s
with CDTV bundles that include keyboard, mouse, floppy, and (I think) 
Lemmings, an encyclopedia, and the welcome CD for 399 pounds, a 200 pound
savings.  It's through the end of September.  The Amiga magazines suggest
that it's a better deal than getting the A570, which is supposedly out in
volume now (or maybe October, this is from the October Amiga Format), for
349 pounds.  Obviously, the choice would depend on what A500 add-ons one
has, but it sounds as though Commodore is definitely pushing the CDTV/CDROM
for the fall and Christmas season.  The A670, for the A600 should be
available by the end of the year.
--
bruce@zuhause.mn.org
Youth is wasted on the young.
Newsgroups: comp.sys.amiga.games
From: dimmen@hsr.no (Kjetil Dimmen)
Subject: Civilization Cities
Keywords: Cities
Organization: Rogaland University Centre
Date: Tue, 8 Sep 1992 17:07:50 GMT


Does anyone out there know how to get rid of unwanted cities?
(e.g. unproductive cities with low population)
Trouble is, if I have a city which ties up a lo of defensive units and doesn't
produce very much, I cannot figure out how to rid myself of them.
I'ts not a very good idea to just leave the city and let another civ. invade it, because of the
Tech. stealing, but if the city itself cannot produce the necessary defence to
protect itself from enemy attacks, it ties up production in neighboring cities as
well.

Any help would be appreciated.

D.


Newsgroups: comp.sys.amiga.games
From: alfalfa@first.cac.washington.edu (Corey Lawson)
Subject: Re: Flight Sims Inferior on Amiga?
Organization: University of Washington
Date: Thu, 10 Sep 1992 02:09:38 GMT

In article <Berry_Shin.045w@lppl.mi.org> Berry_Shin@lppl.mi.org (Berry  
Shin) writes:
-> In a message dated Mon 24 Aug 92  4:31, Ggiles@cie.uoregon.edu (gregg  
Giles
-> 
->  GG>    First of all, be sure that you are using "equivalent" machines.
->  GG> Flight sims
<stuff deleted>

->  GG> -- 
->  GG>  
----------------------------------------------------------------------
->  GG> ------
->  GG> Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
->  GG> All opinions expressed are my own.          Internet:
->  GG> ggiles@cie.uoregon.edu
->  GG>  
----------------------------------------------------------------------
->  GG> ------
-> 
-> 
->      Thank you so much for your response.  As I understand it, the  
"old"
-> graphics chips are to blame here.  Is it safe to assume that once the  
new
-> chips are released, we'll be seeing some killer flight sims on the  
Amiga? 
-> (Especially from Dynamix?  :)
-> 
-> -- Via DLG Pro v0.992
-> 
-> Berry_Shin@lppl.mi.org.

When will they just shuck the graphics chips for something like a 
TMS320x0 or intel i960?  Of course, who will pay for them is another  
issue...

-Corey Lawson
alfalfa@last.cac.washington.edu
Newsgroups: comp.sys.amiga.games
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Re: Pinball Fantasies Demo - Disk installation
Organization: University of California, at Berkeley
Date: Sat, 12 Sep 1992 01:30:58 GMT

In article <1685FB97B.CHBRIN5@nyx.uni-konstanz.de> CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann) writes:
>Hello everybody|
>space, I then wanted to install the game on a disk. I formatted and
>installed a disk, copied the gamedemo.exe file there and added an s
>directory with a startup-sequence that justs starts the game. But, surprise,
>this didn't work. I only get error 103: Insufficient memory   when I
>boot this disk.

I got the same thing.  it didn't work until I switched _off_ my extra ram,
leaving me with 1 meg.  weird.
oh, and you aren't missing any files.  you only need one!

- Chuck Woo
- no neat .sig at this account!
Organization: University of Illinois at Chicago
Date: Monday, 7 Sep 1992 23:19:13 CDT
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: comp.sys.amiga.games
Subject: installing Loom on HD

I just bought Loom yesterday and want to know how to intall it on hard disk.
I assume that the installation instructions are for 1.3 but I have 2.0 and the
instructions that they give don't work.  How should I install it?

Thanks much,

Jason Kratz
Newsgroups: comp.sys.amiga.games
From: natalie@ecr.mu.oz.au (Natalie SIMMANCE)
Subject: CADAVER LEVEL 5 HELP
Organization: Computer Science, University of Melbourne, Australia
Date: Fri, 11 Sep 1992 03:27:38 GMT



HOW DO YOU KILL DIANOS (THE FINAL GUY)
I HAVE FOUND A BOX WHICH ALLOWS ME TRANSFER STUFF TO DIANOS
LAIR AND MY BLAST SPELL IS UP TO 245 

WHAT DO YOU DO WITH A BANISH SPELL
(don't answer with comments like 'You banish stuff')
WHAT CAN YOU BANISH


HELPPPPPPPPPPPPP

natalie
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 10 Sep 92 22:55:05 GMT
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-



Well I am just getting sick of the support for the Amiga.. Game graphics are
not like the used to be, some companies use lousy techniques in loading etc! 
Beides  it business if I want to dump my Amiga.  besides I get IBM stuff at
COST!  And I cant justify spending X amount of money on an accellarator if its
not really going to help MOST games..  I can get a 486 machine (loaded, see my
prior post) for $2,000 cdn  Besides, when one is going into business selling
and installing IBMs, might as well own one too..
Newsgroups: comp.sys.amiga.games
From: danaf@bray1a.its.rpi.edu (Frank R. Dana Jr.)
Subject: Re: Might & Magic III
Keywords: games amiga roll playing
Reply-To: danaf@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 9 Sep 1992 21:26:26 GMT

MMIII is not HUGE. It's IMMENSE. GIGANTIC. ENORMOUS. The developers say it will
take about 400 hours to complete - believe them! I played the game all SUMMER,
finally finished it with a score in the low billions. It's a GREAT game. Every-
body who owns an Amiga should play it.

As for working things out,  this is a NOTES game.. write EVERYTHING down. You
don't need to make maps, but you need to have every poem, verse, and scribble in
the game written down - you'll need it. 

The game is really very directed - you don't get "stuck", just "puzzled" for a 
while. It's incredible.

BTW: If you never saw the intro, pop in Disk 4. It's the most impressive part of
the game, graphically.

-- 
/////////////////////////[[[[[[[[[[]]]]]]]]]]\\\\\\\\\\\\\\\\\\\\\\\\\
(718)             (212)                        (516)             (518)
=======Amiuser============Frank R. Dana, Jr.============Doc Ami=======     
--------My opinions rarely reflect those of any sane person,----------
	   living, dead, or undead... that's gonna CHANGE.
Newsgroups: comp.sys.amiga.games
From: specter@disk.uucp (Byron Guernsey)
Subject: Re: Sierra vs Dyanmix (1)
Organization: The Alaskan Organization for Amiga Domination
Date: Mon, 07 Sep 1992 00:54:56 GMT

cs902125@ariel.yorku.ca (SHUK C YIP) writes:

>Remember, the speed of an un-accelerated Amiga is about the same as IBM
>AT. (12-16MHz) Don't expect a miracle on A500. The speed is acceptable
>with AdSpeed. All their new games use 64 colors and HAM, therefore,
>accelerator is a must. 

>You can imagine how fast is it when you play Willy on IBM AT.

Willy and all other sierra games run fine on my AT clone with no noticable lag.
I also beg to differ than an AT is faster than the stock 68000 amiga. The 
difference is quite obvious when I use compression programs on the various
machines. It might not be a whole lot of difference in speed, but its enough
to warrant doing all my compression on the ibm when I can. 

As for Sierra, I've been disappointed with their new "expanded" game system on
the amiga. If you have played Space Quest III on amiga you know that the 
graphics were acceptable and the speed was pretty good as well.  But if you have
played any of the new "icon" games (Space Quest IV, Willy Beamish, LSL V, or
Kings Quest IV) you know that the graphics are NOT crisp because of poor
conversion from the IBM and the speed is unnacceptable. I played the new Leisure
Suit Larry and then refused to buy Sierra games on the amiga anymore and
opted to get a Sound Blaster for my AT clone instead. Then I compared
Space Quest IV on the amiga and IBM VGA and there was no comparison at all.

I own Monkey Island and Monkey Island II for amiga. My friend bought Monkey
Island II for his IBM.  And I must say that they did an excellent job porting
it. If the guys at LucasFilm can do it, why can't Sierra? The graphics were
crisp and clear, though not as clear on the IBM version it was acceptable since
the reduction in the number of colors. The music is comparable on both systems.
And both games are a joy to play. I adore LucasFilm games!

Byron

-- 
Byron 'Maxwell' Guernsey                      |       ///  //\\
specter@disk.UUCP     or                      |      ///  //  \\
uunet!ukma!corpane!disk!specter               |  \\\///  //====\\
"All we are, is dust in the wind dude!" - Ted |   \\\/  //      \\ m i g a
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 9 Sep 92 21:55:12 GMT
Organization: Clemson University

cs902125@ariel.yorku.ca (SHUK C YIP) writes:

>Did you ever try to upgrade your A2000 with an accelerator and hard
>drive?

A counterpoint is "why bother spending money on an accelerator and a hard drive
if no games support them?"

Most games don't perform any better on an accelerated machine.  (Some perform
worse or not at all *sigh*)  Most Amiga games are non-HD installable, and some
are quite insulting to us HD owners.  Remember those dual/instruction cards 
with IBM and Amiga instructions and a provision for HD-installing ONLY ON
THE IBMS!  (e.g. Speedball 2, Gauntlet II, ...)  And then to go and make us
enter a word from the manual as well as not letting us install the games on
an HD or back the game disk up!

Later ...
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
From: Gerry_Shreve@panam.wimsey.bc.ca (Gerry Shreve)
Newsgroups: comp.sys.amiga.games
Subject: CROSS WORDS
Distribution: world
Date: 13 Sep 92 22:58:43 PST
Organization: Commodore Computer Club / PaNorAmA

  HELP!! I am in need of a cross word puzzle generating program. Does
anyone know if there is one in the public domain?
    Has anyone used cross word construction set. Is it any good?

-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.games
From: bakerj@gtephx.UUCP (Jon Baker)
Subject: Re: Sierra vs Dyanmix (1)
Organization: AG Communication Systems, Phoenix, Arizona
Date: Fri, 4 Sep 1992 14:42:46 GMT

In article <1992Sep4.064313.4296@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> Recently I bought Robin Hood (Sierra) and Nova 9 (Dynamix). Both games
> are made use of EHB 64 colors mode. The following is my conclusion:
> Sierra should fire all their Amiga programmers and hire Dynamix
> programmers instead.

Good suggestion Mr. Yip.  They already did.  Sierra owns Dynamix.
I have been comforted to see that it is not Sierra's intention to
shut down Dynamix.  I agree that they produce superior products to
Sierra.

J.Baker.
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Newsgroups: comp.sys.amiga.games
Subject: Re: WC Demo Sound?
Date: 10 Sep 92 17:43:30 GMT
Organization: Clemson University

<JPE1@psuvm.psu.edu> writes:

>     Hey, is the Wing Commander demo supposed to have any sound?  With that
>guy striking up the orchestra at the beginning, I was expecting to hear
>something, but no suck luck.  Is that the way it's supposed to be or did I
                   ^^^^
                   Freudian slip?  Opinion of the WC demo? :)

>lose something in the download?

Well, if you lost something in the d/l, then I lost that same something.
I didn't get any sound either.  What I *did* get from the WC demo barely
deserves mention. :(
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
Organization: The Leader Desslok School of Diplomacy
Date: Mon, 7 Sep 1992 18:40:50 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts] and Elite 2
 <1992Sep7.015825.28502@newshub.ariel.yorku.ca>
 <1992Sep7.034451.14498@hubcap.clemson.edu>
 <1992Sep7.141603.2679@newshub.ariel.yorku.ca>
 <1992Sep7.210148.11201@hubcap.clemson.edu>

In article <1992Sep7.210148.11201@hubcap.clemson.edu>,
charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) says:
>cs902125@ariel.yorku.ca (SHUK C YIP) writes:

>>Speed is acceptable for European games. However, if you want to play US
>>games, accelerator is a must. Wing Commander is a simulation. It needs a
>>lot of calculation for every screen's reflesh. CPU is responsible for
>>math calculation and Amiga's custom chip doesn't help at all.

>Does this require any more calculation than most any other flight simulator?
>I don't think WC uses much "ground detail" as do most other flight
>simulators...
             ...Does the WC demo speed up any on accelerated machines?
>(just curious)

The animated intermissions speed up... (sigh, more sloppy programming!)

Anyway, the trick with Wing Commander is it makes extensive use of on-the-fly
scaling and rotation of images, which (I believe) is remarkably computation-
intensive. All ships, missiles, debris, asteroids, mines, EVERYTHING are
done this way. The result does look very impressive, I'll admit.

Nevertheless. I suggest that if a) the graphics are not improved or b)
ANYTHING, even the tiniest scrap of sound or bit of animation, is cut
out, NOBODY here buy Wing Commander. Instead, write a nasty letter to
Origin about doing better quality ports, remarking that you would have
bought the game if they'd made a serious attempt at doing a good job.
Who knows, it might actually penetrate their thick skulls that Amiga
owners won't be conned by quick and dirty IBM ports...

...naaah. They probably still won't get it. It's worth a try nevertheless.

Anyway, two other points, while I'm here:

1. Don't worry about Wing Commander. We still have Mantis and Elite II coming.
Incidentally, if anyone hears any more about Elite II, please post it! I'm
waiting on tenterhooks for this one...

2. Talked to someone who has the IBM version of Epic... THEIR version has
the animated mission briefings and so forth that were cut from OUR version!
ARRRRGH! It's bad enough when stuff is cut out going from IBM to Amiga, but
cutting stuff from the Amiga version which was done FIRST, really makes my
blood boil. Grr.

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
       DISCLAIMER: If it ain't money, Penn State doesn't care about it.
   "Ladies and gentlemen, I've suffered for my music! Now it's your turn!"
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Wing Commander Demo [thoughts]
Organization: Clemson University
Date: Sat, 12 Sep 1992 18:00:55 GMT

hribnak@nucleus.cuc.ab.ca (Jim Hribnak) writes:

>Well I am just getting sick of the support for the Amiga.. Game graphics are
>not like the used to be, some companies use lousy techniques in loading etc! 
>Beides  it business if I want to dump my Amiga.  besides I get IBM stuff at
>COST!  And I cant justify spending X amount of money on an accellarator if its
>not really going to help MOST games..

Now hang on a minute ... You don't buy an accellerator for *games* anyway!
(Heck if I was going to spend that kind of money I'd just go but a 16-bit
game system!)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
Newsgroups: comp.sys.amiga.games