HDTenEightyP/NetNews huggingface dataset:
From: gewis@rwb.urc.tue.nl (GEWIS)
Newsgroups: rec.games.chess
Subject: Interpolis
Summary: results Interpolis
Keywords: Results Interpolis
Date: 16 Oct 92 09:30:25 GMT
Reply-To: gewis@urc.tue.nl

Results third round (firstnamed player has white in first and black in
second game):

Lautier       - Ivanchuk (1)      draw  0-1
Seirawan (16) - Anderson (17)     draw draw
Winants       - Kamsky (8)         1-0  0-1
Yusupov (9)   - Dreev              1-0 draw
Stohl         - Gelfand (5)       draw  0-1
Kengis        - Rohde              1-0  0-1
Korchnoi      - Piket (13)         1-0 draw
Anand (4)     - Tiviakov          draw draw
Vizmanian     - Shirov (3)         1-0 draw  <-----
Nikolic (14)  - Nogueiras         draw  1-0
Kosten        - Smirin            draw draw
Short (6)     - Petursson         draw draw
Smyslov       - Serper            draw draw
Timman (7)    - Sveshnikov        draw  0-1
Georgiev      - Adams (15)         0-1 draw
Chernin       - Kovalev            0-1 draw

Mark Huizer
gewis@urc.tue.nl
From: gerbaudo@jorasses.inria.fr (Pascal Gerbaudo)
Newsgroups: rec.games.chess
Subject: FS II
Date: 15 Oct 92 12:31:50 GMT
Followup-To: gerbaudo@jorasses.inria.fr (Pascal Gerbaudo)
Organization: INRIA, Sophia-Antipolis (Fr)

Please, someone could send me games 16, 17, 18, 19 (perhaps 20?).
Thank's
I have some problemes with my site beccause I don't catch this
game, or nobody has posted them.
And on valkyries, the list is stoped at the 15th.
Newsgroups: rec.games.chess
From: phr@telebit.com (Paul Rubin)
Subject: Re: resigning wusses
Organization: Telebit Corporation; Sunnyvale, CA, USA
Date: 14 Oct 92 20:38:44

I think it was GM Nick DeFirmian who said somewhere that studying the
KNB vs K mate was useless because it comes up so rarely in practice.
Your results will improve more if you spend the time studying K+P
endings or something instead.  Apparently many Russian grandmasters
don't know how to mate with N+B (though they might be able to figure
it out over the board).

On the other hand, Capablanca in "Chess Fundamentals" said figuring
out KNB vs K was worthwhile because it taught you about the power
of the different pieces.  He too didn't imply that it was a situation
you were likely to see in a real game.
From: mginsbur@rnd.GBA.NYU.EDU (Mark Ginsburg)
Newsgroups: rec.games.chess
Subject: Re: Polgar
Keywords: world champ?
Date: 8 Oct 92 16:36:48 GMT
Organization: NYU Stern School of Business


At the Sammy Reshevsky memorial, Judit played very well and had a good
result.  She has developed greatly as a player over the last four years.

Yet, I do not think that she is a future WC - this is just a feeling
based on her post-mortems, and her relatively weak positional judgment
at this point in her career.  Note that she is a strong GM already,
and is exceptionally sharp tactically.

My bet is on the guy everyone's wild about, Vladimir Kramnik.  Look at
his Manila results!  If you don't like this 16-year old pick, OK,
I'll revert to old-man Alexei Shirov.

-mark
From: RVESTERM@vma.cc.nd.edu
Newsgroups: rec.games.chess
Subject: Re: The Last Word on Chess Solvability
Date: 6 Oct 92 16:12:10 GMT
 <1992Oct6.025752.12554@cbnewsl.cb.att.com>
 <92279.224127RVESTERM@vma.cc.nd.edu>
 <1992Oct6.103119.20658@cbnewsl.cb.att.com>

no offense, but duh.  you're saying that the best move from a given board
position depends on what moves were used to arrive at that position.

that's just plain wrong.

let's say you start a game 1. d4 d5 2. nc3 nc6 and, being the mother of all
chess players, you know a move "3" which leads to a forced win.  you're
argument is basically saying, "well, it may NOT lead to a forced win, had the
game started 1. nc3 nc6 2. d4 d5 instead."  again, no offense, but duh.

i guess all those chess puzzle authors will be going out of business now
that you have enlightened us... to "WHITE TO MOVE AND MATE IN THREE" we
must now respond, "well, we can't figure this out, because you didn't tell
us how the game got to this position."  see the above "duh" comment.
From: hyde@cs.dal.ca (Bill Hyde)
Newsgroups: rec.games.chess
Subject: Re: Pillsbury(was Longevity of Lasker)
Date: 14 Oct 92 16:12:24 GMT
Article-I.D.: cs.Bw4D0o.CqD
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada

In article <1992Oct14.125859.14634@magnus.acs.ohio-state.edu>, mzabel@magnus.acs.ohio-state.edu (Mark A Zabel) writes:
|> In article <Bw37zD.7u@cs.dal.ca> hyde@cs.dal.ca (Bill Hyde) writes:
|> >In article <1bfb4vINNpr8@uwm.edu>, mrosen@csd4.csd.uwm.edu (Michael David Rose
|> n) writes:
|> >|> >Just speculation, but there does seem to have been a big gap between
|> >|> >Lasker and Capablanca.  Lasker remained champion into his 60's, not
|> >|> >so much out of domination, as from a dearth of competition.  My belief
|> >|> >is that Pillsbury was the missing champion between Lasker and Capablanca,
|> >
|> >    Well, he was never in his life as good as lasker (except possibly
|> >    at Hastings) and after Capablanca reached maturity, he was
|> >    never again as good as capablanca.  
|> 
|>      In fact, he was DEAD!  Capadoodie didn't do anything major
|> until he beat Marshall in 1909.

	Oops!  Forgot how late in the decade Capa met Marshall.

|> 
|> >    Pillsbury was unlucky in more
|> >    ways than one.  Born a few years earlier he might have been the
|> >    one to defeat Steinitz, as he was clearly much better than
|> >    Steinitz in 1895, or if Lasker's typhoid had struck a few months
|> >    earlier Lasker-Steinitz I would have been postponed, perhaps
|> >    giving Pillsbury his title shot.  Note that the (american) press hailed
|> >    Pillsbury as the new world champion after hastings.  Sound
|> >    familiar?
|> 
|> No, it doesn't really sound familiar.  The last time the American
|> press did it (that I can recall) is when Fischer beat then
|> champion Spassky in 1972.

	I was thinking of the Prochess resolution in the late
	1980's that F is still champion, the house
	of Representatives motion, and the stuff we get on this
	net.  True, the major press seems to have a firmer grip
	on reality.


|> 
|> Pillsbury really was unlucky, but at no point in his career
|> was he as good as Lasker. 

	I made an exception for 1895 just to give him the benefit of
	the doubt.

 He contracted syphilis at the 1896
|> St. Petersburg tourney (so I've read), so the rot set in early.
|> Too bad, Lasker-Pillsbury would have been an interesting collection
|> of games.  Surely better than Lasker-Janowsky.


	Yes, Janowsky had a wealthy patron, so he could repeatedly
	afford to meet Lasker.  Pillsbury, Marcozy, and Rubenstein
	could not.  A great loss for chess.  Still, Janowsky's achievments
	in his prime (say 1895-1910) were quite remarkable, definitely
	putting him into the super GM class of his day.  According to
	Edward Lasker, J was never the same after losing what should
	have been a masterpiece vs Capa.  After that game he lacked
	the confidence needed for his style of play, though he still
	talked as if he were the best player in the world.


						Bill Hyde
Department of Oceanography
Dalhousie University,
Halifax, Nova Scotia
hyde@Ice.ATM.Dal.Ca or hyde@dalac
Newsgroups: rec.games.chess
From: wkl1@Ra.MsState.Edu (Wing-Keong Loke                                               the consummate chronic prevaricator)
Subject: Re: Fischer's Back! (alas)
Organization: Mississippi State University
Date: Fri, 9 Oct 1992 16:52:23 GMT

In article <16149@mindlink.bc.ca> Peter_Stockhausen@mindlink.bc.ca (Peter Stockhausen) writes:
>> sven hauptfeld writes:
>>
>> Msg-ID: <1992Oct8.193724.14351@midway.uchicago.edu>
>> Posted: Thu, 8 Oct 1992 19:37:24
>>
>> Org.  : University of Chicago Computing Organizations
>>
>> In article <16127@mindlink.bc.ca> Peter_Stockhausen@mindlink.bc.ca (Peter
>> Stockhausen) writes:
>> >
>>
>
>Leaving alone the technicalities,either K, trying to avoid a match
>would be ridiculed by the entire chess world from then on.
>It simply comes down to a game of chicken.
>Peter
>--

Yes.  And when fischer attempts to solidify his position in the chess
world by playing someone from the top 5 and get beat soundly, the game of
chicken will be moot and both K's will be exonerated for not lowering
themselves dwon to fischer's level.
	Though I must admit fischer does have some fire in him.  I'm 
almost reminded of Korchnoi who gave Karpov such a hard time.  But the
Karpov of today is probably better than the Karpov Korchnoi took on, and
Korchnoi hadn't been idling around for twenty years.  Korchnoi WON THE
RIGHT to face Karpov by winning the candidates match.  

Fischer has proved nothing so far.  Anybody can play a beautiful game
against an inferior opponent because that opponent doesn't make moves
that block your plans or counterattack so fiercely that you can develop
your plans as you would like.
From: wrt@acsu.buffalo.edu (William R. Tallmadge)
Newsgroups: rec.games.chess
Subject: Re: 1992 U.S. Championship
Date: 10 Oct 92 11:52:22 GMT
Organization: UB

Why no Gregory Kaidanov in the tournament?  Did he not get invited
or did he decline to play?
Newsgroups: rec.games.chess
From: blowfish@carina.unm.edu (rON.)
Subject: Re: F-S II game 16 comments
Date: Thu, 08 Oct 92 05:50:47 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Oct7.202131.16156@husc3.harvard.edu> fry@tara.harvard.edu (David Fry) writes:
>Experts at the scene felt that Fischer's ...Nxe4 sacrifice was a TN,
>but Fischer said it was "an old opening trap, 20 or 25 years or more
>old."  Spassky then questioned the strength of the move, and Bobby
>responded, "all I know is that I remember seeing a game or two where
>black was winning or should have been winning."

This statement clears up a whole lot....Part of the reason, I would say,
that people are having a hard time figuring out the FS ratings is because
they (esp Fischer) is dragging up some old lines/moves that he didn't have
a chance to flesh out before he, um, 'retired'. Its hard to tell how 
'serious' Fischer is playing- was it a bad blunder or was it just a hack
at a TN?
One other note on the FS ratings that I have to bring up- I really don't
take Kasparov's statements of Fischer performace terribly seriously...K
isn't going to admit that F is playing 'really good chess'- F would take
that as confirmation that HE is World Champion and not K, and I don't think
K is wanting to give up his crown just yet. K can say what he wants (as can
F), but I'll wager large amounts Garry is studying the games >quite< intently :)

r.
From: dig@pro-cynosure.cts.com (Doug Granzow)
Newsgroups: rec.games.pinball
Subject: Re: Fish Tales: Insert Coin to Continue?
Date: 11 Oct 92 02:26:25 GMT
Organization: ProLine [pro-cynosure]

koziarz@chinet.chi.il.us (Louis Koziarz) writes:

>                1 COIN / 1 PLAY
>
>                    10 SEC
>
>....and starts counting down.  Considering this game was set to 50/75/1.00,
>I jumped at the chance.  

That's probably and operator setting.  I watched while Alpha Omega installed
Dr. Who and the local arcade, and the guy setting it up flipped through
several price options before stopping at 50/75/1.00: .50/game, .25/game,
.25/2games, .50/first--.25/add'l, and so on.  I don't really see why an
operator would set a pin that way either, but it doesn't hurt to have the
option available.

It was neat watching this person install Dr. Who -- it's amazing how many
settings and option are available.  You can add a custom message (to be
displayed during attract mode), you can add a ticket dispenser or a dollar
bill taker (why don't pins have these?).  You can select initial replay
value, the reply increment (how much it increases when you
earn a credit), whether or not the replay adjusts itself, the replay
percentage, the special percentage, what a special earns (replay, extra ball,
or nothing), match percentage, and a whole lot of other stuff. I think that
if I ever buy one of these, I'll spend the first week just playing with the
settings and all of the testing features.
 

Newsgroups: rec.games.pinball
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Re: Pinball Expo. 92
Keywords: Expo
Organization: Chinet - Public Access UNIX
Date: Thu, 15 Oct 1992 17:11:00 GMT

>Any suggestions on which day we ought to do?

I finally got my registration flyer, it's gonna be a tough call on which
day to go to if you can only do one day.  Thursday has the factory tour,
but Friday has more lectures and panels.  Saturday is the auction.  I'm
gonna use one sick day, but I'm not sure which day to use yet.  Hmmm...

>Also, I live in Southern California, near Los Angeles.  Are there any
>special "deals" on getting out to this Expo, or just shop around for
>airfare rates?  What about hotel accomodations?  And special deals for
>that?

The flyer mentions discount airfare on United and Air Canada, plus
cheaper rooms at the hotel the expo will be held in.

Don't forget to put your net address on your badge...
-- 
Louis Koziarz
koziarz@chinet.chi.il.us
Newsgroups: rec.games.pinball
From: mike@kingpin.demon.co.uk (Mike Parkins)
ReplyTo: mike@kingpin.demon.co.uk
Subject: Re: What makes a game...
Distribution: world
X-Mailer: cppnews $Revision: 1.17 $
Organization: Reading, UK
Date: Sat, 10 Oct 1992 18:58:08 +0000


In article <81338@ut-emx.uucp> aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink) writes:

> 	With all this talk about "solid state flippers" and the whatnot, I
> just wished to toss in my $.02.  The true, deciding factor in whether a 
> game is really enjoyable, really GOOD is not the flipper type, or how many
> ways someone can earn multiball, but SOUND.  Drop me in an arcade filled to
> capacity with T2 and TAF machines and I'll make a beeline for the Black
> Knight 2000 machine in the back-left corner.  Sure, T2 and TAF have the 
> fancy display boards, digitized voices, and obscenely high value targets, but
> neither has a soundtrack comparable to BK2K.  I could just sit for hours
> (and have -- while playing, mind you) listening to that game.
> 	In an age of technological gadetry acting as the basis for our
> enjoyment, one just has to pull himself back a step and hear the music.
> It plays for you and you alone.
> 
> 		King Rat signing off.

Yes!  As I mentioned in another thread recently, for me, the soundtrack
for BK2K is still streets ahead of even the very latest pins.

More importantly though is the simple fact that appreciation of the sound
is the last thing in the mind of the operator/arcade owner when siting
a machine. If its an arcade, the pins are usually placed together in a row,
causing an almighty racket as the machines compete to be heard. Eg. nobody
notices your BoP metamorphosis while TAF builds up to multiball!

When sited in pubs, pintables have their volume adjusted to match an
empty room, so as not to bother the off-peak drinker (despite the fact
that mechanical noise is more of a problem in quiet environments). As soon
as the room fills up, you are playing a virtually silent machine.

One idea is to have headphone jacks on the front but my idea is better...
With a tiny microphone fitted, the machine would sample the prevailing
sound level in the room between games and 'self-percentage' it's volume
level accordingly, in the same way that replay scores can adjust them-
selves automatically.

Well...I can dream, can't I?


Mike --- mike@kingpin.demon.co.uk --- Save paper, restrict your .sig to one
line...oh shi
From: ung@felix.filenet.com (Bill Ung)
Newsgroups: rec.games.pinball
Subject: Re: What makes a game...
Date: 14 Oct 92 19:17:49 GMT
Article-I.D.: fritz.20474
Reply-To: ung@fritz.filenet.com (Bill Ung)
Organization: FileNet Corp., Costa Mesa, CA

In article <1992Oct13.221627.15095@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
|In article <81338@ut-emx.uucp>, aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink) writes:
|| 
|| 
|| 	With all this talk about "solid state flippers" and the whatnot, I
|| just wished to toss in my $.02.  The true, deciding factor in whether a 
|| game is really enjoyable, really GOOD is not the flipper type, or how many
|| ways someone can earn multiball, but SOUND.  Drop me in an arcade filled to
|| capacity with T2 and TAF machines and I'll make a beeline for the Black
|| Knight 2000 machine in the back-left corner.
|
|What ever happened to games being fun to play -- now we just listen to them?
|I would think that if a game is fun to play then it is a good game,
|regardless of sound.

Agreed, recently, I'll sometimes shut the sound off on my HIGH SPEED and
listen to music or something.  The game is still lots of fun to play and
it's a nice variation to hear music, say, from mid 1986 (when the game
originally came out).

|Sound doesn't hurt, but hopefully pinball players will
|lose this attraction to fancy sounds soon, else pinball will go the way of
|video games -- a low cost, poorly designed machine with flashy graphics and
|sound to attract players and their money long enough to make a profit and
|then by the time they're completely bored with it (not long), you throw
|another low cost flashy machine at them and so on.  Wait a minute --
|isn't that what Data East is doing now?

The real ticket is to have a good game, flashy graphics AND great sound,
all rolled into one.  FUNHOUSE is a good example (not a lot of graphics
but lots of art!), or TAF.  A good game is good, a good game with good
graphics and sound is even better (remember those Hershey syrup commercials?)

|Besides that, the music in BK2000 was REALLY annoying.  The main theme was
|one of those "songs" that you can't get out of your head even if you
|intensly dislike it.  Talk about agony!

Never played it enough to develop an opinion, sorry.

|Steve

Bill Ung
  ung@filenet.com
Newsgroups: rec.games.pinball
From: sigma@picasso.ipl.rpi.edu (Kevin Martin)
Subject: Re: Fish Tales: Insert Coin to Continue?
Date: Tue, 13 Oct 1992 17:00:03 GMT

kjohnson@csugrad.cs.vt.edu (Keefer) writes:
>Sometimes I think that if you have 2 players matching digits or 3 players, that
>the game will jack up the percentage a little bit so that the match at the end
>everyone can go "Yeah!  Triple match!" and get obnoxious and have cool stories
>to post on r.g.p.  I think that if 4 people have the same last 2 digits, then
>the game will be close to 100% chance of matching.  Anyone else think/know
>better?

I agree.. seems like 8 out of 10 times I have two scores with the same last
two digits, there's a match.

I also think that Williams games get into some sort of Match Mode where
they will always match until you get a replay.  I swear to God, I've played
THIRTEEN matches of Funhouse in a row, and SEVENTEEN of Earthshaker.  And
each time, it ended when I finally got a replay.  And in fact, both of
these cases were when I had found a credit on the machine, so God knows how
long it had been matching.

Speaking of the original topic here, I've just heard about a machine back
home which offers a credit at "half price" after someone finishes playing,
sort of like what Fish Tales is doing.  It's a Whirlwind, of all things,
and it's set to 25c/play.  So if you drop in a quarter after someone
finishes and it's prompting for half price, you get TWO credits.

I'll be more inclined to believe it when I go home and see it myself in a
few weeks.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're gonna need another Timmy!"
From: gt2807a@prism.gatech.EDU (Benjamin H. Cowan)
Newsgroups: rec.games.pinball
Subject: Re: What makes a game...
Date: 11 Oct 92 04:34:52 GMT
Organization: Georgia Institute of Technology

In article <718768688snx@kingpin.demon.co.uk> mike@kingpin.demon.co.uk (Mike Parkins) writes:
>           If its an arcade, the pins are usually placed together in a row,
>causing an almighty racket as the machines compete to be heard. Eg. nobody
>notices your BoP metamorphosis while TAF builds up to multiball!

  [bar room scenerio deleted]

>One idea is to have headphone jacks on the front but my idea is better...
>With a tiny microphone fitted, the machine would sample the prevailing
>sound level in the room between games and 'self-percentage' it's volume
>level accordingly, in the same way that replay scores can adjust them-
>selves automatically.

  This would work fine in the bar or pub situation.  However, you'll run into
a problem in the arcade.

  Let's say you sit 5 of these new machines with the auto-volume feature next
to each other.  The machines get set so that they adjust their volume to 40%
of the environment's volume.  As one of these pins start making noise, all
the others get a little louder to compensate.  Then, they react to the
reaction of the first machine and get even louder.  The volume output by these
machines grow exponentially.  Soon, the operator gets tired of the racket and
rips the speakers out all together on the machines.

  Not good.

Ben...

P.S.  Anybody seen a _Black Rose_ in Atlanta?

--------------------------------------------------------------------------------
Benjamin H. Cowan                       || Reply to: gt2807a@prism.gatech.edu
Georgia Tech... Atlanta, Georgia  30332 || 
================================================================================

           "I don't believe there is a man, woman, or child alive
                   that doesn't enjoy a lovely beverage."
                                                        --Dave
From: XK00@polytec1.polymtl.ca (Pierre Ferland)
Newsgroups: rec.games.pinball
Subject: RE: Leathal Weapon 3/hints/tips please
Date: 6 Oct 92 20:48:10 GMT
Organization: Ecole Polytechnique de Montreal

In article <1992Oct1.135724.489@dct.ac.uk> mcsbc3ktp@dct.ac.uk writes:
>Has anyone played Leathal Weapon 3 pinball game, if so any hints or tips
>
>for playing it.
>--
>################################################################################
># Kirk P at D.I.T. (Dundee Institute of Technology, Dundee, Scotland, U.K.)    #
>#                                                                              #
># Janet : mcsbc3ktp@dct.ac.uk                                                  #
>#      or mcsbc3ktp@dct.ac.uk@nsfnet-relay.ac.uk                               #
>#                                                                              #
>#                   K E E P    G R O O V Y !                                   #
>################################################################################
>.
>.
Newsgroups: rec.games.pinball
From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Subject: Re: New Gottlieb: CUE BALL WIZARD
Organization: AT&T
Distribution: na
Date: Tue, 13 Oct 1992 19:08:09 GMT

In article <Bvu206.H8q@chinet.chi.il.us>, koziarz@chinet.chi.il.us (Louis Koziarz) writes:
> Just got back from my favorite (well, not really) arcade, there's a new
> Gottlieb that totally took me off guard.  Yes kids, it's the tavern owner's
> favorite theme: Pool!

And an all-time favorite theme of pingame designers -- probably second only
to card games.

> (with a _plunger_), puts the ball up and around the ramp.  When the ball passes
> the ramp a kicker nudges the 8-ball at a row of targets.  Center targets

Sounds like this is a random scoring feature, like the little mini-playfield
bagatelle in Jungle Lord, Apollo, Big Guns.  Or can you nudge the 8-ball's
path at all?

> The cue ball is sitting in the middle of the playfield, held in place by a
> V-shaped metal bar.  Flipper shots directed toward the center will knock the
> cue ball into a pair of targets and send it flying.  The cue ball also blocks

Reminds me of Pinball Pool, one of Gottlieb's better Series 1 early digital
pins.  It had a captive ball in short center field that represented
the 8-ball.  Made a very authentic "click-click" when you hit it!

> There's not much more to the game, three jet bumpers surrounded by 20 or so
> drop targets comprise the upper field, and there are some Gottlieb-type
> 'sinkholes' for multiplier advance, bonuses, etc.  Most shots are long

Sinkholes?  Do you mean "gobble holes" that eat the ball (end the turn)?
I hadn't heard of these since the mid-50s!
Maybe Gottlieb is really getting into the glorious past
(at least it was for them).

-- 
	"I don't think so, Al"
  Programmers Do It on paper.  So do puppies.
	knudsen@iexist.att.com