HDTenEightyP/NetNews huggingface dataset:
Organization: Penn State University
Date: Mon, 14 Dec 1992 19:59:21 EST
From: <FAA102@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: flight sims for 1200
 <1992Dec14.171610.1035@gn.ecn.purdue.edu>

In article <1992Dec14.171610.1035@gn.ecn.purdue.edu>, sacke@gn.ecn.purdue.edu
(Jeff Hanna) says:
>
>In article <1992Dec14.133133.1232@sulo.otol.fi> groucho@sulo.otol.fi (Seppo
>Typp|) writes:
>>
>>Now that A1200 and A4000 are out, I was wondering if there are any flight
>>simulations coming that would use 256 colors? It would be nice to see
>>Tornado ( from Digital Integration ) or any Microprose product ( B17,
>>F-117A, ATAC ) using that mode on the Amiga...:-)
>>
>>Regards,
>>
>>Seppo
>>
>>
>
>
>Well, B17 was supposed to be out by XMAS, but it hasn't appeared.
>I can only hope that they delayed to to make it AGA compatible.
>Microprose is definately supporting AGA.  They are even re-doing
>Civilization for the new chipset.
>Kesmai/Konami has said that an AGA version of Air Warrior depends
>on how well their new SVGA Air Warrior box set sells.  I write Kesmai's
>amiga programmer everyday on GEnie and plead for an AGA version.
>
>Jeff
>
>


What's his address on GEnie. I'll write him also and try to put some preassure
on him :)  I just hope they'll make Battletech for the Amiga I've been waiting
a while for that one.

Name------Frederick-Aaron------|          ///
Internet--FAA102@Psuvm.psu.edu-|         ///
GEnie-----F.Aaron1-------------|        ///
Major-----Computer-Science-----|    \\\///
Computer--Amiga-500-3MEGS------|     \XX/
Newsgroups: comp.sys.amiga.games
Subject: Re: Cosmic Conquestv2.0, (or ANY other GREAT strategy game)
From: <PAACC@CUNYVM.BITNET>
Date: Saturday, 19 Dec 1992 06:03:49 EST
Organization: City University of New York/ University Computer Center

In article <BzF3tM.1DCx@austin.ibm.com>, isc0005@amazon.austin.ibm.com () says:
>Hey, I kind of liked Act of War v1.1. It is mostly strategy with
>fairly nice graphics. And its available from ftp which means it costs
>you little. I hear v1.2 is out for registered owners. What are some
>other shareware/PD strategy games that are fun? I haven't found much
>in this category that I liked.
>
>In the yuck category: UMS (Ultimate Military Simulator or something like
>that). I hated it so much it turned me off from buying strategy
>war games for the Amiga. Thus, I have never really bought any
>commercial releases other than that one.
>
>Rob Tulloh (robtu@itx.isc.com)
>--
>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>+ Rob Tulloh (robtu@itx.isc.com please!!!)
>+ Interactive Systems Corporation, Austin, TX
>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 I like Act of War too. It's a great game. Very well done. I always heard about
AMOS and what it could do but never really realized just what it could do and
how professionally it could be done until this game.
 As for UMS, I got that too and it was a mistake.Perhaps when I get an 030 or
040 then it might become playable and enjoyable.
Paul
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lords of Time (Faery Tale 2?)
Distribution: world
Date: 17 Dec 92 21:49:25 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu 17 Dec 92 19:36, 70750,443@cis.com (spike) wrote:

 > Yeah, except for a few annoying bits (once you
 > become virtually immortal, you can afford to lose
 > health from starvation more than you can afford
 > the time to go find food, and when you're hungry 
 > you wobble when you walk), Faery Tale was a
 > great game. It took me forever to finish. (This is
 > good; I finished Out of This World in a day.) If
 > the company released a sequel, or even a 
 > new game with similar play/UI, etc., I'd buy it
 > in a minute.

I agree, Faery Tale has to be *the* best RPG i've ever seen on a computer.
It's even more amazingly great when you remember that it's all the work of
ONE man, David Joiner. He did the graphics. He did the plot. He wrote the
music. He wrote the code. Hell, he even used his own MUSIC player (an early
version of MusicX, one supposes).

Gee, Joiner's as cool as the old C64 games gods like Andrew Braybrook and
Anthony Crowther.

I wonder if this "Lords Of Time" has any relation at all to Faery Tale
aside from the presentation. (After all, the first thing i said when i saw
screenshots of Ultima IV was "Garriot's been looking at Faery Tale...")

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: 22black@sol.cs.wmich.edu (Martin Black)
Subject: Re: A1200 - Games that don't work
Organization: Western Michigan Univ. Comp. Sci. Dept.
Date: Tue, 15 Dec 1992 16:41:12 GMT

S.N.Owen@newcastle.ac.uk (Si Owen) writes:


>In article <BzAxvC.BLL@newcastle.ac.uk>, Zac.Gillbanks@newcastle.ac.uk (Z. Gillbanks) writes:
>>Below is a list of games which will not work on the 1200:-
>>
Well did you try all of the tricks?  Turn cache off?  Use only one meg chip?

And if those don't do it, use skick to drop down to kick 1.3.
Skick is out on the aminet, and you need the kickfile.
How you get the kickfile is either get it from a a3000, or
find a way to strip off it from an a500.

I think skick, nocache, 1 meg chip - should make a lot of games work.

Martin

Newsgroups: comp.sys.amiga.games
From: visconti@gecko.cis.ohio-state.edu (Mark Visconti)
Subject: Pinball Fantasies
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sun, 13 Dec 1992 01:05:11 GMT

  I recently found Pinball Fantasies at the local Walden Software and have
had 0 luck getting it to boot properly.  I've got a 2000/040(RCS) running
2.04.  With the 040 active I have absolutely 0 luck (even degrader doesn't
help).  With the 040 disabled (pain in the butt), I get to the first
opening screen that mentions expanded memory available, and then the program
hangs asking me for the main disk (which is still in the drive, I might add).
Do I have a defective PF program disk ?  They're all NDOS so there isn't
much too look at.  Does PF choke on 1 meg Agni ?  Does it need more than 
1 meg (I've got 32, but its only there if the 040 is) of memory ?
  On a side note, does the hard drive installable version they're offering
(for a bonus 2 weeks and $10 more), work on the 040 ?
  Am I the victim of a defective disk or yet another defective program
written by defective programmers ?


Thanks,
Mark
-------------------------------------
From: 344RPBT@CMUVM.CSV.CMICH.EDU (AMIGA)
Newsgroups: comp.sys.amiga.games
Subject: champions
Date: 14 Dec 92 21:31:15 GMT
Organization: Central Michigan University

???? has anyone seen champions out for the amiga or even seen it? I read that i
t was coming out, but haven't seen it anywhere? please help I would love to get
 it.
From: adrian@cs.hw.ac.uk (Adrian Hurt)
Newsgroups: comp.sys.amiga.games
Subject: Re: Epic (was Re: Epic under 2.04)
Date: 18 Dec 92 13:12:51 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

In article <70750,443-101292164905@3.10.7.22> 70750,443@cis.com (Spike) writes:
>
>So how do you like the gameplay? Amiga Format 
>panned it as a dog. It should be available in the
>US soon, and I might think about buying it.

The thing to remember is that, contrary to what some magazine articles might
lead you to believe, Epic is not a campaign game like Wing Commander, where
how you fare in one mission affects what happens in the next mission.  Epic
is a shoot-'em-up, pure and simple.  As in most shoot-'em-ups, you are the
super-hero of the galaxy in a super-powerful ship, and your job is to destroy
lots and lots of unintelligent, relatively weak enemies (relative to your
ship, anyway).  There are the obligatory three lives, the obligatory high
score table and the obligatory super-enemy at the end of the game, although
Epic's super-enemy isn't that super.  The main difference is that Epic is
3-D, rather than the 2-D scrolling of most shoot-'em-ups.

The graphics are smooth, fast polygons, with some bitmaps for such things as
explosions and some backgrounds.  Sound is not too bad, although Epic insists
on playing a part of "Mars" from Holst's "Planets" suite during all the
briefing, debriefing and interlude sections between missions.  It makes a
reasonable job of playing the music, but after a few hundred times it gets
on your nerves.  At least, it gets on my nerves, and I like "The Planets"!
Fortunately, the music does not continue into the actual game parts.

So, if you're interested in a 3-D space shoot-'em-up, get Epic.  If you want
something more complex, save your money and wait for Frontier.

-- 
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cee
 UUCP: ..!uknet!cee.hw.ac.uk!adrian  |  ARPA:  adrian@cee.hw.ac.uk
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Best games of 1992...
Keywords: hey
Date: 17 Dec 92 15:12:25 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

Hey!  What do you guys think are the best Amiga games of 1992?  Out of the
stuff I've played I'd have to say...

1) Pinball Fantasies
2) Out of This World
3) Shadow of the Beast III
4) Vektor Storm
5) Doodlebug

So...what are your considerations?

BTW, can someone respond to this by Email, I'm not sure if my site is working
correctly...

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: comp.sys.amiga.games
From: jeroenkw@htsa.aha.nl (Jeroen Kwast)
Subject: Re: Avalon and DragonTorc, Crazy Request II
Date: Wed, 16 Dec 1992 12:30:54 GMT
Organization: Algemene Hogeschool Amsterdam, Polytechnic Institute

In article <1992Dec4.124156.732@tdb.uu.se> m92mmy@tdb.uu.se (Mattias Myrberg) writes:
>
>Well, here's another crazy request.
(not so crasy)
>
>Are there any plans to convert the excellent games
>Avalon & DragonTorc ?
>
>BTW. Wasn't it Steve Turner who wrote these two ?
>     If, then why don't GraftGold do Amiga-versions of these,
>     and leave the simple shoot'em-ups alone (let'em shrivel up) ?
>
>
>/Mattias
>
>__________                  _________
>Mattias Myrberg         Uppsala Univ.
>
>m92mmy@bellatrix.tdb.uu.se

Yep, it was Steve Turner!!!
I didn't know there where more people screaming for these programs to be
converted to 16-bit. Avalon would be my first choise but the kind that
Ultimate (knight lore, underworld etc) wrote would be appreciated
as well!!

(btw. In Avalon: I never solved the end of it. I was floating around my real
body but nothing ever happend!! Very frustrating but that was 8 years ago!!
If you happen to know it, It's NEVER to late to tell me what I did wrong?
I played it on the spectrum 48K and I still have the game.)

						Jeroen.
-- 
On a dark day Magicus M. said to me:  It's better to create an illusion of life,
                                      than live to create illusions.
Newsgroups: comp.sys.amiga.games
From: 22black@sol.cs.wmich.edu (Martin Black)
Subject: Re: Mortal Kombat for the Amiga
Organization: Western Michigan Univ. Comp. Sci. Dept.
Date: Wed, 16 Dec 1992 04:05:44 GMT

jsteeves@ac.dal.ca (Jason Steeves) writes:

>In article <Bz9Lq4.M3D@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
>> 
>> I'm surprised no one's brought this up.  IMO, SFII sucks. :)  I'm
>> completely hooked on Mortal Kombat, and I'd murder to have the game
>> made for the Amiga!  I'm going to call Midway today and talk to them
>> about it.  If anyone has any possible info on this, or thinks they can
>> help bribe Midway, lemme know. :)

>Seeing as how the arcade version has a joystick and FIVE different buttons
>for play, I'd be very sceptical about how playable an Amiga version would
>be with a one button joystick. It's a great game, but if it were to ever
>be made into a computer version, I think you'd lose a lot of the moves
>the arcade version has.

Well a lot of us already have a 2 button joystick, and many of have a 3 button
or can borrow one from a genisis.  And they sell 4 button joysticks for the
amiga.  One game I have seen that does use a 3 button joystick is Joe & Mac
Caveman Ninja for the amiga. 

Yet you will lose some moves, but not all.  And possibly you could select
which ones you want to keep.  After all SFII is coming out for the amiga
and for the snes version you use all 6 buttons.

Martin
From: henning@messy.toppoint.de (H Plagemann)
Newsgroups: comp.sys.amiga.games
Subject: Re: Null modem cable/games
Date: Thu, 10 Dec 92 22:23:07 GMT
Organization: Nice Day!

>have tried are: F-16 Falcon, Stunt Car driver, and one other one that 
>is an old one, I think the name was Firepower.  The cable is very simple
>[...]
>Romulan) that will play this way.  I don't know of others, but would like
>to know of any other computer versus computer games.
Upps, you have to try "Knights of the Sky" with a Null modem cable.
A nice dogfight without an afterburner - just a plain plane.
I used the game with a 'normal' modem and spent a lot of money on it :)

Have fun,
Henning
--
    Henning Plagemann                                   Kiel, W.Germany
    Heute nicht - vielleicht morgen. Aber Du darfst es niemanden sagen !!!
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: A KaBOOM! Port?
Distribution: world
Date: 12 Dec 92 00:29:52 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Fri 11 Dec 92  6:32, Gs@teetot.acusd.edu (greg Simon)
wrote:

 GS> Does anybody know of a Kaboom! port? (you remember, that great Atari
 GS> 2600
 GS> Paddle game with the burgler and the bombs...)
 GS> I sure miss this game...

There was a rendition of it on an Amiga Power coverdisk some months back
called "Mad Bomber", a pretty decent version. (mouse or joystick
control...)
i'm pretty sure it's ftpable from SOMEwhere... (where? don't ask me!)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: lee@rose.brandeis.edu (charles lee)
Subject: Re: Lords of Time (Faery Tale 2?)
Organization: Brandeis University
Date: Fri, 18 Dec 1992 04:42:33 GMT

Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:

>In a message dated Thu 17 Dec 92 19:36, 70750,443@cis.com (spike) wrote:

>I agree, Faery Tale has to be *the* best RPG i've ever seen on a computer.
>It's even more amazingly great when you remember that it's all the work of
>ONE man, David Joiner. He did the graphics. He did the plot. He wrote the
>music. He wrote the code. Hell, he even used his own MUSIC player (an early
>version of MusicX, one supposes).

I agree. Faery Tale kicked a**! When I finished it, it was total and
utter satisfaction. Indeed. :)

>Gee, Joiner's as cool as the old C64 games gods like Andrew Braybrook and
>Anthony Crowther.

Hey! Do you remember Crowther's "Suicide Express?" That was COOL.

>I wonder if this "Lords Of Time" has any relation at all to Faery Tale
>aside from the presentation. (After all, the first thing i said when i saw
>screenshots of Ultima IV was "Garriot's been looking at Faery Tale...")

I think David Joiner is on BIX as talin. (I think so, that is.) Anyone
with a BIX account willing to ask him?

/-------------------------------------------------------------------------\
| Charles Lee                  :______/\_M_I_G_/\______:= FocuS GraphicS =|
| ~~~~~~~~~~~                  : for the Creative Mind :  ~~~~~~~~~~~~~~  |
| lee@auriga.rose.brandeis.edu :=-=-=-=-=-=-=-=-=-=-=-=: 2D/3D Graphics   |
| Brandeis University          :1 Universe, 1 Computer.: 2D/3D Animation  |
| Structual Biology Lab        :         Amiga.        : Rates negotiable |
From: elm4@ns1.cc.lehigh.edu (Ed Mackey)
Newsgroups: comp.sys.amiga.games
Subject: Re: ZOOL on a 3000
Date: 11 Dec 92 19:39:50 GMT
Organization: Lehigh University

In article <1992Dec10.190424.20578@samba.oit.unc.edu>, Keith.Radley@launchpad.un
c.edu (Keith Radley) writes:
>incredible pain!  I just wish it would copy the disks to ram (if enough
>was available) and run from there.  It takes literly 3 or 4 minutes of
>waiting between games.  I heard there was a hd version for pirates but
>I dont belive it.  Gremlin could be the best company out there.

Why don't you believe it?  This is the first I've heard of it, and
already I'm sure of it.  Pirates have always been able to do stuff
like this and get better software than the rest of us.  :-(

Most companies think the best way to hurt pirates is to put more and more
protection on a game (like disk _and_ wheel protection on the same
program!  Ick!).  They are wrong:  this *helps* pirates, and it
*hurts* their paying users.  Pirates who know thier way around the
system seem to love the challenge of cracking a new piece of
software.  When they do, they are rewarded with new features like
HD-installation and get a much better product than the one being
sold.  Meanwhile, the companies feel the need to add more protection,
which in turn gets cracked.

I have a better idea:  Don't put *any* protection on the software.
Then there is nothing for the pirates to gain but guilt and lawsuits.
And the paying users finally get their money's worth.  For example,
take a look at a program I'm selling:  The Board Editor for my
shareware game "MegaBall".  The Board Editor has no copy protection
on it, and it never will.  I _encourage_ people to install it on
their hard drives and make backup copies of the original disk.
Most companies would have you believe that software like this loses
tons of money to pirates, but this is not the case; I have already
made quite a good bit of money from this game.  And you will never
see a banner like "Cracked by Hakerz" on the Editor, because there
is nothing to crack and the 'Hakerz' would look rather pathetic
claiming they did it.

My point here is that we should make an effort to purchase software
that IS hd-installable and has no "code wheels" or "hardware dongles"
etc., and tell the software companies that we want all software to
be that way from now on.

                              --Ed.

[commercial alert]
(PS. By the way, the MegaBall Board Editor sells for $15 (fifteen
US dollars) and is available from me, Ed Mackey, PO Box 475,
Wayne, PA 19087, USA.)
-- 

-------------------------------+----------------------------------------
                    Ed Mackey  |  611 E. 5th St.
               (215) 882-0138  |  Lehigh University
              elm4@lehigh.edu  |  Bethlehem, PA, 18015
-------------------------------+----------------------------------------
Co-sysop, Somerton BBS (215) 464-6775. 7 lines, 670 Megs, Amiga/IBM/Mac.
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MAIL for BEASTIII help.
Organization: Vallen Software
Date: Tue, 15 Dec 1992 04:39:04 GMT

In article <1992Dec15.022649.6913@monu6.cc.monash.edu.au>, raster@yoyo.cc.monash.edu.au (Zeljko Baraci) says most sayishly:
>Oh ps. Is anyone else pissed off at how piss easy the bloody game is??

Yes. :(  I won it in one weekend.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro Language and etiquitte.
Date: 9 Dec 92 10:31:54 GMT
Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
Organization: Commodore Germany

In article <ByyF1y.KE2@mach1.wlu.ca> mart4678@mach1.wlu.ca (Phil Martin u) writes:
 >I have an important question for European (especially UK) netters...
 >I am currently working on a Breakout-style game which I intend to release
 >into the PD.  My question arises from the fact that it is currently called
 >'Bonkball', which I have heard may have offensive connotations in parts of
 >Europe.

No problems in Germany, though I can't speak for UK. They could perhaps
do harder with it.

-- 
Best regards, Dr. Peter Kittel  // E-Mail to \\  Only my personal opinions...
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
Newsgroups: comp.sys.amiga.games
From: rosborn@en.ecn.purdue.edu (Ryan H Osborn)
Subject: Bdash is AWESOME!!!!!!
Organization: Purdue University Engineering Computer Network
Date: Sun, 13 Dec 92 02:08:29 GMT

   Hello all.  I just downloaded a BoulderDash clone from amiga.physik.unizh.edu
in the game/misc directory called bdash09.lha.  If you liked BoulderDash at
all then GET THIS GAME!!!!!!!  It is very well done and extremely fun to play.
The game even allows you to make your own levels!!!  I'm totally boned up
over this game!!!


      
-- 
 *****************************************************************************
 *  rosborn@en.ecn.purdue.edu  * It's wrong here...and I'm sending you some  *
 *      CEE Undergraduate      *     letters from Earth. - Black Sabbath     *
 *****************************************************************************
Newsgroups: comp.sys.amiga.games
From: jjf@byron.u.washington.edu (Matthew Martin)
Subject: Amiga 1200
Reply-To: jjf@u.washington.edu
Organization: University of Washington, Seattle
Distribution: usa
Date: Fri, 18 Dec 1992 03:32:06 GMT

OK< now, let's breaky away from all these AGA games, and talk about the 1200.  WHERE IS IT?? When is Commodore gonna get off of its butt and release it in the states???? Thanks
From: Zac.Gillbanks@newcastle.ac.uk (Z. Gillbanks)
Newsgroups: comp.sys.amiga.games
Subject: A1200 - Games that don't work
Date: 16 Dec 92 12:34:41 GMT
Organization: University of Newcastle upon Tyne, UK, NE1 7RU

I have been informed that the excellent Rainbow Islands does work
on the 1200, if you select CPU disable and ORIGINAL chipset.

Sorry if I was incorrect, but I thought I'd already tried doing that.
I'll try again.

PS. PINBALL FANTASIES works excellently on the 1200!!!!

Zac.

Tag omitted because couldn't be bothered to copy it here.
Newsgroups: comp.sys.amiga.games
From: scherr@occs.cs.oberlin.edu (Joshua R. Scherr)
Subject: Re: "isometric" game recommendations?
	<lewis.78.724612393@gto.jsc.nasa.gov>
Organization: Oberlin College Computer Science
Date: Fri, 18 Dec 1992 15:53:29 GMT
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


if you ever played and loved Marble Madness, then my pick for an isometric
game would HAVE to be Spindizzy Worlds.  Decent graphics, good speed, some
real hair-pulling moments and a LOT of variation make this one a keeper.

However, I have to degrade to 68000 mode on my 2500, so I'm not sure if it
will work properly on too many configurations.  Great game, though.

	--- Josh	aka scherr@occs.cs.oberlin.edu
Newsgroups: comp.sys.amiga.games