HDTenEightyP/NetNews huggingface dataset:
From: tvp@gibdo.engr.washington.edu ()
Subject: Re: Cloak and Dagger
Organization: clearer than blir
Date: Thu, 17 Dec 1992 03:58:10 GMT

In article <9_m21yj@rpi.edu> tringg@rs6311.ecs.rpi.edu (George Joseph Tringali) writes:
>  Anyone out there know what the game to the movie
>Cloak and Dagger was?  Was it the movie title name?
>Was there an actual game like that?

Yes, there was such a game. It was very cool, too, but killed do to
the 1983 industry downturn. A friend, and former roommate, of mine who
*still* works at Atari since that time has one in his living room

If you don't finish off each level (which has elevators up and down)
quickly enough, bombs will explode and you're dead meat. Don't
remember it too clearly beyond that (and that there were secret
elevator warps to skip levels).

------------------------------------------------------------------------
Tad Perry      Internet:    tvp@gibdo.engr.washington.edu
               CompuServe:  70402,3020
               NIFTY-Serve: GBG01266
------------------------------------------------------------------------
Newsgroups: alt.games.video.classic
From: zippy@cs.brandeis.edu (Patrick Tufts)
Subject: Re: Moon Patrol
Organization: Brandeis University
Date: Mon, 14 Dec 1992 21:50:12 GMT

There were tanks, UFOs, mines, boulders, craters, and enemy land
vehicles.  I think there were also fixed turrets that fired at you.

And then, on level 255, you met Shen Long.

Or was it Craig Shergold?

--Pat

Newsgroups: alt.games.video.classic
From: brianp@ssec.wisc.edu (Brian Paul)
Subject: Re: ATARI-ADVENTURE - Programmers screen!
Keywords: hidden features
Organization: University of Wisconsin, Space Science and Engineering Center
Date: Mon, 14 Dec 1992 19:37:08 GMT


djf@css.itd.umich.edu (David J. Fred) writes:

>  >I've never owned a 2600, but as I recall, the guy's first name was
>  >"Warren".  (I read it one of those "How to master home video games"
>  >books, back when there was any market for them.)
>  >
>
>You are correct about his name.  I saw a post by someone named Warren
>Robinett on the net a couple months ago (in comp.dcom.modems, I think)
>but I forgot to save the article.  I wonder...


I believe Warren Robinett is currently at the University of North Carolina
at Chapel Hill.  I saw his name in a paper in this year's SIGGRAPH proceedings.
If I can find an email address I'll try to tell him about the all the traffic
his program has generated on this group...

-Brian
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: alt.games.video.classic
Subject: Re: Classic Arcade Game Injuries!
Date: Sun, 13 Dec 92 00:43:10 PST
Distribution: us
Organization: The Land of Garg

gloomboy@netcom.com (Chris Yaryan) writes:

> 
> I once had to go tho the chiropractor for "Tempest Neck".
> I think I got this my not relaxing my neck and shoulders during
> marathon playing sessions.
> 

That is one thing I never had to worry about.  The game was one of the 
most relaxing games I ever played, especially after passing 17, the 
relaxed mood was CRUCIAL!  If I let myself tense up in the least, I was 
TOAST!!  Another game like that was Track and Field.  I couldn't help but 
laugh my ass off with people using socks, pounding FURIOUSLY at the 
buttons, then I just went up with my multifinger cycle method and calmly 
blew 'em away.  The hammer throw was another thing tho.  Some days I 
broke records, and some days, I made 3 nice new dents in the cage.  Turns 
out that the Track and Field skills are perfect for the Test Your 
Strength bonus game in Mortal Kombat, but that isn't a classic game, now, 
is it?  But it sure demonstrates the significance of previously learned 
classic-games techniques. 

BTW, did Konami do Track & Field, or am I mistaken?

I must admit, Tempest is definitely one of my all time faves, along with 
Major Havoc and PacMan.  How many people here could _regularly_ complete 
the little "Breakout" subgame in the lower right corner of each Major 
Havoc screen?  Also, what were the different warp codes?  It has been 
ages since I have played the game, and I cannot remember the codes!

Oh, and on the Breakout subgame, what Exactly did you get for completion? 
 A free life?  Lotsa points?  Both?  Other stuff?


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: alt.games.video.classic
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: The Definitive Atari 2600/5200/7800 Game List (WAS Re: Number of Cartridges)
Keywords: atari
Organization: Intergraph Corporation, Huntsville, AL.
Date: Mon, 14 Dec 1992 16:12:20 GMT

In article <1992Dec12.230518.24278@ultb.isc.rit.edu> clf3678@ultb.isc.rit.edu (C.L. Freemesser) writes:

>A dude by the name of Russ Perry Jr. has a list of all 2600 cartridges
>ever produced.  It's as definitive as any list can get!  I sat down one
>night and counted up the carts on his list, and came up with about 700.

He'll proably be a little upset with me,  but VGR (Craig Pell) has a
huge list of  Atari 2600/5200/7800 games that he will distribute freely
through the net (do we need an anonymous FTP site or what?)

Last I heard there were over 800 carts listed for the 2600.

Send mail to vgriscep@wam.umd.edu to request the list.

- Ted D.
Newsgroups: alt.games.video.classic
From: vespe@cc.tut.fi (Savikko Vesa-Pekka)
Subject: Re: Pitfall2 on the C64
Organization: Tampere University of Technology, Finland
Date: Mon, 14 Dec 92 12:45:38 GMT


In <1gaskqINNh2r@bigboote.WPI.EDU> bab@bigwpi.WPI.EDU (Brian Alan Baker) writes:


>Can someone tell me how to get to the "left" side of the dungeon in Pitfall2?

If I remember correctly (and I think I do ;) you have to go to the left
end of the lowest level in the "right" side. Then you jump for a while and
a balloon comes around and you can fly with it to the other side.

This could even work, because I remember playing the Pitfall 2 through.
Hell, that must have been almost ten years ago. What a deep sense of
nostalgia ;)

-Vespe

-- 
  ------------------------------------------------------------------
	V-P Savikko	vespe@cc.tut.fi      - to doom de doomsday -	


Newsgroups: alt.games.video.classic,rec.games.video,rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: "Pac-Man Fever" (was Re: Great Arcade Classics)
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 11 Dec 1992 14:27:42 GMT

tzs@carson.u.washington.edu (Tim Smith) publicly declared:
>Around 1982 there were several songs about video games, most of which
>were played on Dr. Demento (the songs, not the games!).
>
>One fairly good one was called "Asteroids" and, if I recall correctly,
>was sung to the music of Devo's "Mongoloid."  It was by the same guy
>who did "Making Love in a Subaru."  I can't remember his name.

He called himself Demascus (probably spelled wrong) when he was one of
the crew on the Dr. Demento show.  I'd *love* to get an album of his
stuff.  He had some real gems.

I've still got a copy of the song "Space Invaders" taped off of Dr. D
ten years ago.  (Wow.  I feel old.)  "Space Invaders" was done by
someone else, other than Demascus.

-- 
-------------------------------------------------------+-----------------------
Only Irish coffee provides in a single glass all four  |      Steven King
essential food groups: alcohol, caffeine, sugar, and   |   Motorola Cellular
fat.                                    (Alex Levine)  |   king@rtsg.mot.com
From: lacaa@sersun1 (Lacatena A)
Newsgroups: alt.games.video.classic
Subject: My Heartfelt Thanks.
Date: 14 Dec 92 15:40:35 GMT
X-Newsreader: TIN [version 1.1 PL6]

I have just subscribed to this group out of curiosity and having spent time  
reading thru' the backlog of articles I had to catch up on I wish to offer
my most sincere and heartfelt thanks to all of you who posted to this group.
Reading these articles brought back so many memories of a misspent youth of
which many weeks (in aggregate) were spent in arcades playing all those games
mentioned in this group. It has been a very long while that has passed for me
without nary a thought towards those mind-sapping containers that did so
irradiate this humble persons grey matter. Just the titles of these games
were enough to spark the intense feeling of nostalgia which one gets very
rarely (IMHO).

I suppose to anyone who might read this posting it may seem that they are
reading about a very sad case of a person who was deprived of everything he
needed as a child. This may be true, but it's not going to stop me from 
expressing my gratitude to this group. Perhaps some hardened video addicts
may get some of the feeling that I'm trying to get across.

Some of my favorite games were/are still:

1/ Phoenix. (No. 1 IMHO).
2/ Vanguard.
3/ Marble Madness.
4/ Cliff Hanger.
5/ Tempest. (Oh how the hours went by.)
6/ Star Wars.
7/ Crazy Climber.

Since there's a lot of talk about video consoles and computer games does anyone
remember "Adventure" for the Atari VCS?
I remember playing it a lot but my brain seems to have rejected what the 
actual game was about.

How about games on the ZX Spectrum (Jetpac, Manic Miner, Lords of Midnight..)?

It is really great to reminisce about all the old (?) games and I'll make sure
of reading this group a *little* more often. =-)

Read you around.

--
..............................................................................
..______________ ...__ .......................................................
./______  _____/|../ /|.........| email: aarghl@phfqx.nnk.fflmgh | Tony     |.
.|_____/ /|____|/./ / /.........| ------------------------------ | Lacatena |.
....../ / /....../ / /..........| "I was walking down the street |          |.
...../ / /....../ / /...........| one day, when a penguin walked | Dept. of |.
..../ / /....../ / /............| past me.                       | Computer |.
.../ / /....../ /_/__________ ..| `How strange!' thought I, as I | Science  |.
../_/ /....../______________/|..| continued on my way.           |          |.
..|_|/.......|______________|/..| Then the world blew up."       | SX Univ. |.
..............................................................................
..............................................................................
Newsgroups: alt.games.video.classic
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re: Has anyone seen M.U.L.E lately ...?
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Mon, 21 Dec 1992 03:20:19 GMT


In a previous article, collins@blkbox (Chad R. Collins) says:

<much deleted>

>	Ahhh yes... knew it and loved it. We had a discussion about M.U.L.E.
>awhile back on rec.games.programmer- it seems that the author doesn't want
>to put it back out on "modern" computers, and it would be highly illegal
>for anyone to write a clone of it- even if it were free (something about
>a lost potential profits or something like that).....*Sigh* oh well....

Some outfit in Europe is supposedly working on a somewhat similar game 
for the amiga called TRADERS.

One of M.U.L.E.'s authors, Dan Bunten, has written games for Microprose
and it's been rumored that he has considered writing an updated version.

<fingers crossed>

---Stash

-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
Newsgroups: alt.games.video.classic
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: Re: Who is it that is out there?
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 16 Dec 1992 20:03:57 GMT


My girlfriend (soon to be wife) can beat the crap out of me on half the
games we played.  She and her best friend would goto arcades and shark
people out of tokens all the time!  :)  

Ribbit
From: kist@acsu.buffalo.edu (james e kist)
Newsgroups: alt.games.video.classic
Subject: Re: Does anyone remember...
Date: 17 Dec 92 23:59:58 GMT
Organization: UB

In article <tjkq6eo@zola.esd.sgi.com> portuesi@tweezers.esd.sgi.com (Michael Portuesi) writes:
>> In article <1992Dec09.232005.14987@microsoft.com> v-paulk@microsoft.com (Paul Kearns) writes:

[deletions]

>> >Here's a blast from the past... my past, anyway...
>> >
>> >I can't count the money I used to pump into a game called
>> >'Venture'.  Does anyone remember this arcade game??  Your

[more deletions]

>
>The definitive version of this game was available on the
>Colecovision, whose adpatation compared pretty well with
>the arcade game.  I have a copy of it, though the controls
>on my Colecovision are a bit hard to use, and I end up
>running into walls and hall monsters more than I evade or
>kill the bad guys.
>
>Atari also made a version of this game for the Atari 2600
>which was also very good and reasonably complete, though
>the music and sound are more sparse compared to the
>Colecovision version.  Coleco may also have made an
>Intellivision adaptation of the game, though I wouldn't
>have high hopes for it -- the Coleco games for the
>Intellivision were generally pretty bad ports.  Perhaps

I have Venture for my Intellivision. Graphics and especially the sound are
crude, and there are only three different levels. After you get through the
third level (a simple task even on the most difficult level, which isn't
difficult at all), you go back to the first level. The most fun I ever had
with this game is tipping the score meter (it only went up to 9999). But,
the game is simple and playable, and ehy, I only paid $12 for it (average
price back then was $30-40 a cartridge), so I guess it was worth the money.

>they were trying to drive home the point that Colecovision
>was so much better, or perhaps they simply wanted to
>cash on in the market with a product, regardless of its
>quality.
>
>I also have a copy of the Atari 2600 version of Venture
>that I'm willing to sell or trade for other classic game
>cartridges.  Please see my next message in this newsgroup.
>
>--
>Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: alt.games.video.classic
From: 6o25@sdf.lonestar.org (Stephen M. Jones)
Subject: Lyrics to Goin' Berserk
Organization: Super Dimension Fortress - Public Access Unix - Dallas, Tx.. 
Date: Sat, 12 Dec 1992 20:51:49 GMT

Goin' Berserk

I can move and make directions
once I've start I'm never done.
I can move from room to room
I can crawl or I can run

I can wander through the maze
its a wonderland at night
I can stop and aim my gun 
when theres a robot in my sight
(repeat)

I think I'm goin' berserk.
I think I'm losing my mind.
I'm getting lost in the shuffle.  
It happens every time.

I think I'm goin' berserk.
would you like to come too?
I can't stop now I'm addicted.
I'm berserk over you.

(coin detected in pocket)

If we fight this thing together
theres a chance that we might win.
Now here comes Evil Otto 
Push the fire buttons in.
   
I'm sure he's crazy too   
because he's bouncing off the floor
Theres no way to destroy him
let him bounce right out the door
(repeat)
(chorus)
(cool analog synth solo)

berserk, berserk, berserk over you .....F.O.

wow.. those are from memory... any mistakes??? haha does anyone even
remeber that MUCH???

-- 
Stephen M. Jones (214)436-4622 
>-<Cs&E>-<
SysAdmin <-> Super Dimension Fortress PAU 
6o25@sdf.lonestar.org - "Put in a quarter and play road rally." - Descendents 
Newsgroups: alt.games.video.classic,rec.games.video,rec.games.video.arcade
From: 6o25@sdf.lonestar.org (Stephen M. Jones)
Subject: Re: "Pac-Man Fever" 
Organization: Super Dimension Fortress - Public Access Unix - Dallas, Tx.. 
Date: Fri, 11 Dec 1992 11:20:46 GMT

>In article <1992Dec7.143012.20551@jyu.fi> mol@jyu.fi (Mika O. Latokartano) writes:
>>  There's a hilarious album by Buckner & Garcia called "Pac-Man Fever".
>>  It includes songs like "Pac-Man Fever" plus songs about the Centipede,
>>  Defender, Donkey Kong, and many more.  Check it out if you can -
>>  it's worth of many laughs.
>
>  It's INCREDIBLY hard to find, having been released in the early '80s. I
>disagree that it's "worth of many laughs" [sic] -- it's an entertaining
>album, kinda fun to listen to, but not really comical. The music style is a
>little juvenile (too much repetition of the chorus, reminds me of disco for
>some reason), but there were a few gems in there, "Hyperspace" (Asteroids)
>being the best, IMO.

thats a great album... I've got it, and the 7" single heh... I lost
the pattern record sleeve though!! at disney world.. back in.. 81 I think..
hmmm I was determined to master pacman.. but lost the damn thing.  oh well..
I still listen to the record although its very scratched.. my favorite cuts
are:
Hyperspace
the Defender
goin' Berzerk
Ode to a centipede..

good synths and guitar... nice pop style drums... anyone have one in good
shape? I'll buy it.

 
time ag
-- 
Stephen M. Jones (214)436-4622 
>-<Cs&E>-<
SysAdmin <-> Super Dimension Fortress PAU 
6o25@sdf.lonestar.org - "Put in a quarter and play road rally." - Descendents 
Newsgroups: alt.games.video.classic
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: robotron clone for pc
Organization: Clemson University
Date: Mon, 14 Dec 1992 17:47:22 GMT

kn1@cunixa.cc.columbia.edu (Kimball Ng) writes:

>I just downloaded that game....Good Stuff.......
>But the programmer's style reminds me of old games I used to play on the C-64.

>One was entitled Batylx (sp?) -It had the same llama/screen flash as llamatron

>There was another one. I don't remember the name, but the main character
>was 'Yak - The hairy' - You were in a maze and you shot objects to open
>doors to other parts of the maze. Does anyone remember this game....
>It was great fun.....and playing llamatron on the ibm brings back good
>memories of this game.....

Didn't the same guy program "Yak"?

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: ajb8886@ritvax.isc.rit.edu
Newsgroups: alt.games.video.classic
Subject: Re: Old Game
Date: 16 Dec 92 22:25:27 GMT
Reply-To: ajb8886@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

In article <1992Dec15.041228.23508@u.washington.edu>, sburns@carson.u.washington.edu (Sherri Burns) writes:
>Does anybody remember 'PHOENIX'?  That was a truly awesome game!!!
>

Yeah, along with it's sequel, Pleiades.  Now THAT was a great game.

Heh.  And does anyone remember Vanguard?  (kind of like scramble, except with
nicer graphics and both vertical and horizontal scrolling).

Alex
Newsgroups: alt.games.video.classic
From: ender@cs.montana.edu (Jacob Cormier)
Subject: Re: Cloak and Dagger
Organization: Dept. of Computer Science, MSU, Bozeman Mt 59717
Date: Thu, 17 Dec 1992 01:31:09 GMT

In article <9_m21yj@rpi.edu> tringg@rs6311.ecs.rpi.edu (George Joseph Tringali) writes:
>  Anyone out there know what the game to the movie
>Cloak and Dagger was?  Was it the movie title name?
>Was there an actual game like that?
>
>
>-- Jake
>
>
>   

Yes, the game was also called 'Cloak and Dagger', it really existed, and it
was pretty cool.  I don't know if there was a home game of it, but I played
it at an arcade.

--------------------------------------------------------------------------------
Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | No,  I don't know
ender@caesar.cs.montana.edu    |   restaurant, located in    | what kind of food
oususajc@trex.oscs.montana.edu |  scenic Kalispell, Montana  | they really serve
From: rjb@csug.cs.reading.ac.uk (Ryszard Boryna)
Newsgroups: alt.games.video.classic
Subject: Re: Star Wars
Date: 16 Dec 92 18:42:11 GMT
Reply-To: rjb@csug.cs.reading.ac.uk
Organization: Dept. of Comp. Sci., University of Reading

In article 92Dec14153909@watson.harlqn.co.uk, derekl@harlqn.co.uk (Derek Law) writes:
> I can't believe nobody has mentioned the original Star Wars vector
> graphics machine, especially the sit-in version. 

That has got to be one of the greatest games... Even now I'll get off shaking after a
good game.  I still remember the first time I took out all the towers!  Incidentally,
does anybody else find themselves ducking when they're avoiding the catwalks in the
trench?!?!

I would kill to have one of those babes in my living room...

Ryszard

--------------------------------------------------------------------------------------
`Red Five standing by.'
Newsgroups: alt.games.video.classic
From: glazer@cs.cornell.edu (Scott Glazer)
Subject: Re: Remember...
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Date: Sat, 12 Dec 1992 22:07:22 GMT

In article <JASON.92Dec11110820@ab20.larc.nasa.gov> Jason C. Austin <j.c.austin@larc.nasa.gov> writes:
>In article <1992Dec11.000225.5924@ncsu.edu> jecoleb@eos.ncsu.edu (have clue, will travel) writes:
>-> jason@ab20.larc.nasa.gov (Jason Austin) writes:
>-> >I also remember two other laser disk games: one was an
>-> >action spy game, and the other was an adventure game with a full
>-> >keyboard, and the object of the game was selecting the right way to go
>-> >and object to use rather than reflexes. 
>-> 
>-> Spy game == Cliff Hanger.  Probably the best of the LD games, IMHO.
>
>	I remember now.  I actually liked Dragon's Lair and Space Ace
>better, because Cliff Hanger's animation seemed to be much lower
>quality.  I remember the main character's clothes kept changing color
>from scene to scene.
>
Probably because all the animation in Cliff Hanger was just ported from
a fairly popular Japanamation flick, um..."The Castle of Cagliari" or 
something like that.  The clothing changed color presumably because the
hero changed his clothes...the movie was really good actually, a lot
better than the video game.  

>-> Adventure / Keyboard game == Thayer's Quest.  A comparative rarity.
>
>	I played this a few times.  It was at the Mall's movie theater
>for a long time, but it didn't seem to get played much.  I don't think
>people really understood what they were supposed to be doing, and it
>was at least $0.50 maybe $0.75.

Yeah, I saw this one once.  Weird.  

>--
>Jason C. Austin
>j.c.austin@larc.nasa.gov
>

--Scott G


Newsgroups: alt.games.video.classic
From: 6o25@sdf.lonestar.org (Stephen M. Jones)
Subject: ATARI-ADVENTURE - Programmers screen!
Organization: Super Dimension Fortress - Public Access Unix - Dallas, Tx.. 
Date: Sat, 12 Dec 1992 21:00:49 GMT


does anyone remember this??? when you are playing the game level 3
you can take the bridge to the black castle's labyrinth and enter a
secret box... in the right hand corner is a DOT... take the dot to
the third screen to the right UNDER the yellow castle's screen..
I think you have to have another item in the room, so drop the dot
there (noone will get it) and get somthing else... then you can pass
through the wall! there in flashing colored letters is the message:

P
r
o
g
r
a
m
m
e
d

b
y

damn.. I forgot the guys name.. somthing robinett...  Its funny, I got my
atari from my parents house, set it up here and played adventure.. and the
first thing I did was do that.. haha forget winning!~ hah

-- 
Stephen M. Jones (214)436-4622 
>-<Cs&E>-<
SysAdmin <-> Super Dimension Fortress PAU 
6o25@sdf.lonestar.org - "Put in a quarter and play road rally." - Descendents
From: jojo@sandman.asd.sgi.com (jojo Wesener)
Newsgroups: alt.games.video.classic
Subject: Re: Star Wars
Date: 16 Dec 1992 20:45:26 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA
NNTP-Posting-Host: sandman.asd.sgi.com

In <BzD7yC.9rn@csug.cs.reading.ac.uk> rjb@csug.cs.reading.ac.uk (Ryszard Boryna) writes:
> good game.  I still remember the first time I took out all the towers!  Incidentally,
> does anybody else find themselves ducking when they're avoiding the catwalks in the
> trench?!?!

Yep, I ducked, and pivoted, crouched, etc, when playing this.  I think I
spent half of my Student loans on this game...  I never used "the-force"
more than twice, though.  Guess I'm not jedi material.

jojo
--
--jojo                                         jojo@sgi.com
	In your lifetime your heart will pump 
	enough blood to fill 13 giant cargo ships.