HDTenEightyP/NetNews huggingface dataset:
From: freeman@eagle (Jay Freeman)
Subject: Looking for refs/docs.
X-Newsreader: Tin 1.1 PL4
Organization: Sangamon State University
Date: Mon, 27 Jul 1992 02:26:08 GMT

Hello, does anyone know of any reference material for MUSH programming other 
than the MUSH manual and the help files?

Thanks, Jay

freeman@eagle.sangamon.edu
From: uekleinf@mcs.Drexel.edu (Erik Kleinfelder)
Newsgroups: rec.games.mud
Subject: Re: Search for ascii picture
Date: 28 Jul 92 19:38:41 GMT
	<1992Jul28.025013.24065@u.washington.edu>
Organization: Drexel University

>                     ___====-_  _-====___
>               _--^^^#####//      \\#####^^^--_
>            _-^##########// (    ) \\##########^-_
>           -############//  |\^^/|  \\############-
>         _/############//   (@::@)   \\############\_
>        /#############((     \\//     ))#############\
>       -###############\\    (oo)    //###############-
>      -#################\\  / ** \  //#################-
>     -###################\\/      \//###################-
>    _#/|##########/\######(   /\   )######/\##########|\#_
>    |/ |#/\#/\#/\/  \#/\##\  |  |  /##/\#/  \/\#/\#/\#| \|
>    '  |/  V  V  '   V  \#\| |  | |/#/  V   '  V  V  \|  '
>       '   '  '      '   / | |  | | \   '      '  '   '
>                        (  | |  | |  )
>                       __\ | |  | | /__
>                      (vvv(VVV)(VVV)vvv)



> The only thing *I* that's is different, is the sign....
> Anyone else have any clues or interesting comments?

> Prospero

Wheh, This ascii representation of a Dragon has been around since I was in
high school, almost 7 years ago.  We had gotten it from some article in some
D&D group.  I don't even believe that was an original.  Two people on my
present mud have this picture in a room.

Erik (Gunther God@Dragon's Den -- 129.25.7.111 2222)
Newsgroups: rec.games.mud,rec.games.mud.lp,rec.games.mud.misc
From: siemens.com.!richardb@overmind.mind.org
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 22 Jul 92 17:40:00 GMT
Organization: Siemens Corp. Res., Inc.
X-mailer: Stadel 3.4a-227
X-Spam-content: irrelevant

Excuse me, but some of these requests for info on down muds are very valid.
LPSwat, on which I am a wiz, has been down since Saturday due to as far as
I can tell, the machine being down.  LPSwat runs on aviator.cc.iastate.edu
which, in my mudding time has never been down for this long - 5 days.  
TMI (The Mud Institute) has an opening messages saying it is moving to 
aviator.cc.iastate.edu, but has delayed the move since aviator is down, yet
no one I have asked on there seems to know why aviator is down or when it
will be back up.
Any information on this situation would be greatly appreciated.

Thank you!
From: slayer@acca.nmsu.edu (Slayer)
Newsgroups: rec.games.mud
Subject: ALLAITE GONE FOR GOOD.
Date: 23 Jul 92 19:26:40 GMT
Article-I.D.: nmsu.1992Jul23.192640.25289
Organization: New Mexico State University
X-Newsreader: Tin 1.1 PL4


 Allanite is down forever and it will never be back again.   
any questions please mail me at slayer@acca.nmsu.edu
From: cg@ami-cg.UUCP (Chris Gray)
Newsgroups: rec.games.mud
Subject: Re:  Object Representation in MUDs
Distribution: world
Date: 25 Jul 92 01:36:35 MST
Organization: Not an Organization

In article <1992Jul24.141844.28588@decuac.dec.com> mjr@hussar.dco.dec.com
writes:

>	I fixed this in UnterMUD - objects are materialized completely,
>so you can very quickly check to see if an object has an attribute or
>DOESN'T have an attribute. I believe MUSH and several other primitive
>disk-based MUDs still suffer this performance problem. If you consider
>that a well tuned Unter would do tens of thousands of real disk I/Os in
>a *DAY* versus several *million* cache accesses, you've got a really
>nice scale of performance. My advice to anyone contemplating a disk
>based MUD is to consider that determining that an attribute or object
>does not exist is every bit as important as determining it does.

Actually, you can do fairly well by just putting pointers to all
properties in the database entry for an entity. In my AmigaMUD database
representation, a 'thing' is a thing header followed by its property-
list, which consists of a number of property-key/value pairs. The
search Marcus mentions requires only scanning the list of attribute-
value pairs, which are in the same database entry. You only have to
go fetch the value of the attribute when that is needed. It has proved
to be quite convenient to have a default value for a missing property,
such as 0 for integer properties, 'false' for boolean ones, etc. This
saves quite a bit of space with no real loss of generality. Thing
inheritance can slow it down a bit, but it saves so much space and is
so useful that I believe it to be worthwhile. A commonly used parent
thing is also quite likely to be in the cache.

--
Chris Gray   alberta!ami-cg!cg	 or   cg%ami-cg@CS.UAlberta.CA
Newsgroups: rec.games.mud
From: pen@lysator.liu.se (Peter Eriksson)
Subject: Re: Confusion over Linux (Was: MSDOS LPmud help....)
Organization: Lysator Academic Computer Club, Linkoping University, Sweden
Date: Mon, 27 Jul 1992 17:51:34 GMT

codrus@glia.biostr.washington.edu (Ian McCloghrie) writes:

>In <62410@cup.portal.com> JimGonz@cup.portal.com (James Peter Gonzales) writes:

>>Exactly what IS linux?

>	linux is a free (GNU copyleft) unix for 386/486 pc-clone systems
>with an ISA bus.  (not sure if EISA is supported or not).  It's
>currently on version 0.96c pl2, and (as yet) does not have full
>support for tcp/ip networking in the kernel.  (thus making it
>difficult to put a mud of any kind onto it).  networking support is
>currently alpha, I think, and expected to be in the 0.98 kernel.  For
>more info, I suggest you go look at comp.os.linux, grab the FAQ list.
>(which can also be ftped from tsx-11.mit.edu in pub/linux/something)

Linux does have Unix domain sockets though, so it should be very easy
to modify a MUD to use that instead of TCP/IP sockets. 

>	(BTW, I have linux running on my 386-25, and I like it a lot.)

/Peter

>--
> /~> Ian McCloghrie      | Time Traveller, betz.biostr.washington.edu 4096
>< <  /~\ |~\ |~> |  | <~ | email: codrus@ucsd.edu <-> (128.95.10.119 4096)
> \_> \_/ |_/ |~\ |__| _> | Card Carrying Member, UCSD Secret Islandia Club
--
Peter Eriksson                                              pen@lysator.liu.se
Lysator Academic Computer Society                 ...!uunet!lysator.liu.se!pen
University of Linkoping, Sweden                           I'm bored. Flame me.
Newsgroups: rec.games.mud
From: russ@math.okstate.edu (Russ "Random" Smith)
Subject: Re: If a Mu* is down, Dont panic so quickly
Organization: Aggie? What precisely is an Aggie?
Date: Tue, 28 Jul 1992 20:08:53 GMT

Allow me to provide to correct viewpoint.

I run a mud.
I am a responsible person.
I am familiar with how the network works, and why I should personally take care
of those same services I haplessly claim to supply.

Ergo, if my mud is down and you want to know why, send mail to
russ@math.okstate.edu.  I'll get back with you, and nobody else will have
to hassle it.

Simple.
Direct.
And proper use.

-- 
Russ "Random" Smith
+----===Comedy!  Sudden, violent comedy!===-----------russ@okstate.edu--------+
|  Godfather of the Random Gang; Diplomat of the Brotherhood of Evil MUDders  |
+-----------------------------------------------------------------------------+
Xref: sparky rec.games.mud:8207 rec.games.misc:16487
From: jmorrill@magnus.acs.ohio-state.edu (John M Morrill)
Newsgroups: rec.games.mud,rec.games.misc,rec.games.admin
Subject: Much ado about Nothing
Date: 30 Jul 92 16:00:12 GMT
Article-I.D.: magnus.1992Jul30.160012.4088
Organization: The Ohio State University

For about the past week or so, there has been a thread about peoples posting 
to the boards asking what happen to their MU*.

There are two big ironies about this thread.
1. The number of posts about wheter or not post a RFI (request for information)
) has far exceeding the number of RFI's for the past six weeks.

2. People just keep posting their RFI's as before.

Just an observation.

----------------------------------------------------------------------------
Strange problems call for strange solutions.
From: pierre@cs.UAlberta.CA (Pierre Honeyman)
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 27 Jul 92 20:23:24 GMT
Organization: University of Alberta, Edmonton, Canada


	Take a look at the start up screen again mon ami.  The credits are
there including J. Brothers.

	Before you post stupid articles accusing others of plagiarism, learn
to pay attention.

	Pierre
From: letom@quesadilla.ucdavis.edu (Tom)
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 22 Jul 92 10:38:52 GMT

In article <64055@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Christopher R. Boggs) writes:
>    I've noticed alot of posts lately from people who are acting desperate
>about a Mu* being down. And I take it seriously until later in the post when
>they say "It went down last night", or "It's been down 6 hours!". 
>    People, Mu* WILL go down for all types of reason. If your favorite hang

Agreed!  And if the mud is so "important" to you, that after only six hours
of downtmie, you're willing to post to the entire world about "Why is X
down" then you should probably know the email address of the God who
runs that mud...._ask_ first.  THey, if anyone, would knw, and you would
get it directly frmo those responsible, without any chane of error or
rumors.

ANd note...we _do_ have a newsgroup: rec.games.mud.announce.  That's
what that newsgroup is FOR (or at least one of hte reasons anyway).  At
least wait and check for some news to come over the wire from there.

ANd last...if you _must_ post and ask...at least try to limit the
good old "Distribution:" line to at least, say the continent or country
that the mud is on.  Ie: If you want to know about aludra, then preferably
limit your post so it doesn't go all the way to Japan or Australia.
Admittedly, not all news reader/poster programs have this capability, but
do try, if you have such.

By the way...anyone kno when the newsgroup-cancel message is going
to get sent for rgm?  I don't want to unsubscribe cause not everyone
crossposts to the "new" r.g.m.* newsgroup yet...just wondering...:)

Paul
Newsgroups: rec.games.mud,rec.games.mud.lp,rec.games.mud.misc
From: jgm@ais.org (jim miller)
Subject: Re: Guilty-until-proven-innocent
Organization: Ann Arbor Information Society -- San Diego Annex
Date: Wed, 22 Jul 1992 15:34:59 GMT


crew@CS.Stanford.EDU (Roger Crew) writes:

[...]
>Keep in mind that this is not a court of law.  The innocent-until-proven-guilty
>standard is based on the actual power of the courts & government and the
>damage that they can do to individual lives.  The whole idea is you don't
>inflict such damage until you're damned sure.  As MUD Wizards, we have no such
>power; the worst punishment we can inflict is banishment from the MUD itself.
>We are not in the business of depriving someone of life, liberty or the
>pursuit of happiness (for anyone who claims LambdaMOO as his sole source of
>happiness, the word "pathetic" comes to mind again for some reason...); the
>standards of proof are thus significantly LOWER.  Never mind that none of the
>evidence we see would ever hold up in a *real* trial in a *real* court of law.
>
>Nor is slander really an issue given that players are essentially anonymous
>and we don't share our site/registration information with other MUDs.  That
>we might have someone/somesite blackballed has no impact on their being
>able to play on other MUDs.


Ah, the "it shouldn't matter it's just a mud" argument in yet *another* guise.
This totally ignores a previous writer's well-taken point that removal from
one's circle of friends on a certain mud can be inconvenient -- all the friends
are normally not going to follow you to whatever mud you have to go to --
as well as demeaning.  Like it or not, you as a wizard have the power to
considerably affect a *real* person's life, their emotions and their ability
to communicate.  Writing it all off as not "real" damage is just a tired
old copout.  There's also the ironic slam against people who rely on your
mud for happiness (no one relies on any one thing as their *sole* source
of happiness -- does something have to be the *sole* source of happiness
for the pursuit of happiness clause to be pertinent?).

-jim
From: ubnareho@mcs.Drexel.edu (Brian S. Narehood)
Newsgroups: rec.games.mud
Subject: Re: Search for ascii picture
Date: 28 Jul 92 20:38:42 GMT
	<1992Jul28.025013.24065@u.washington.edu>
	<UEKLEINF.92Jul28143841@queen.mcs.Drexel.edu>
Organization: Drexel University

>>>>> On Tue, 28 Jul 1992, uekleinf@mcs.Drexel.edu (Erik Kleinfelder) said:

>                     ___====-_  _-====___
>               _--^^^#####//      \\#####^^^--_
>            _-^##########// (    ) \\##########^-_
>           -############//  |\^^/|  \\############-
>         _/############//   (@::@)   \\############\_
>        /#############((     \\//     ))#############\
>       -###############\\    (oo)    //###############-
>      -#################\\  / ** \  //#################-
>     -###################\\/      \//###################-
>    _#/|##########/\######(   /\   )######/\##########|\#_
>    |/ |#/\#/\#/\/  \#/\##\  |  |  /##/\#/  \/\#/\#/\#| \|
>    '  |/  V  V  '   V  \#\| |  | |/#/  V   '  V  V  \|  '
>       '   '  '      '   / | |  | | \   '      '  '   '
>                        (  | |  | |  )
>                       __\ | |  | | /__
>                      (vvv(VVV)(VVV)vvv)



> The only thing *I* that's is different, is the sign....
> Anyone else have any clues or interesting comments?

> Prospero

Erik> Wheh, This ascii representation of a Dragon has been around since I 
      was in
Erik> high school, almost 7 years ago.  We had gotten it from some article
      in some
Erik> D&D group.  I don't even believe that was an original.  Two people on my
Erik> present mud have this picture in a room.

Erik> Erik (Gunther God@Dragon's Den -- 129.25.7.111 2222)



   I beleive I saw this ASCII picture(or one very simular to it) about
 10 years ago.  I saw it in a public domain program during a meeting
 of the games division of the South New Jersey Apple User(don't fully
 remember the correct name, its been 10 years).

   It was used in the opening to a program that would modify your
 Wizard, Provence Ground of the Mad Overlord(sp?) characters.

   I don't know where my copy of this program is since its kinda lost
 in a mess of over 1000 5 1/2 disks at my home, with the Apple IIe
 I use to use.


 Robin
Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.admin,alt.irc.recovery
From: asb@media.mit.edu (Amy Bruckman)
Subject: One more cool pizza party/MUD discussion!
Summary: good conversation and good food
Keywords: pizza, MUDs
Organization: MIT Media Laboratory
Date: Sun, 26 Jul 1992 20:49:43 GMT

We're having one more super-cool MUD conversation/pizza party!
Come eat pizza and talk about all your favorite topics:
gender swapping, boundaries between RL and VR, Bruce....

Wednesday night July 29th at 7 pm.
MIT E51-218

RSVP asb@media-lab.media.mit.edu

-- Amy
	Mara@TrekMUSE-TNG-which-is-finally-back-up!
From: eniac.seas.upenn.ed!lwl@overmind.mind.org
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 22 Jul 92 17:24:00 GMT
Organization: Evil Geniuses for a Better Tomorrow
X-mailer: Stadel 3.4a-227
X-Spam-content: irrelevant

In article <15394@ucdavis.ucdavis.edu> letom@quesadilla.ucdavis.edu (Tom) 
writes:
>Agreed!  And if the mud is so "important" to you, that after only six hours
>of downtmie, you're willing to post to the entire world about "Why is X
>down" then you should probably know the email address of the God who
>runs that mud...._ask_ first.

Um, no, PLEASE don't email the God until the game's been down for at least
a day, or maybe two or three, if it's a "busy" period, like finals.
By the same token, PLEASE do not bombard the God with talk requests.
If there's a problem with the game, the God is likely attempting to fix
the problem and doesn't really needed to be bothered by hordes of addicted
MUDders screaming, "Heeeelp! Why is it dooown? I was going to have tinysex
with my tinygirlfriend tonight and it's ALL YOUR FAULT that I can't."
(Don't laugh. I hear things like this frequently. Well, okay, go ahead
and laugh; it is somewhat amusing).

If the game is down for more than three days, THEN attempt to contact
the God (or the other wizards), preferably via another MUD instead of
via email. Posting to rec.games.mud.* isn't something you ought to do
unless it's been down at LEAST a week (in which case probably one of
the higher-ups on the MUD would've posted anyway).

And for those of you who STILL haven't learned this:

Network Unreachable or Host Unreachable means it's a network problem,
normally temporary. Don't bug other people about this one.

Connection Timed Out also means it's a network problem, normally
temporary. Once again, don't bug other people about this one.

Connection Refused means that the MUD is down.

=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lydia Leong - CSE '94 | Amberyl@Pern  | "Just try to make sure that Polgara's
lwl@seas.upenn.edu    | Polgara@Aldur |  not in the vicinity of anything 
lwl@imsasun.imsa.edu  | The Belgariad |  breakable when she gets angry. Like
lwl@csa.bu.edu        | "Why me?"     |  large cities and mountain ranges."
lleong@atl.ge.com     | GE Aerospace  |  Advanced Technology Labs, NJ
=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: awozniak@zeus.calpoly.edu (The WOZ)
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 27 Jul 92 20:22:39 GMT
Organization: California Polytechnic State University, San Luis Obispo

In article <fortony.712256036@murphy> fortony@sonne.cso.uiuc.edu writes:
> [ in reference to mohrc@jacobs.CS.ORST.EDU ]
>You know, I'm guessing -- and this is just speculation, you understand --
>that you're running an LP.

:ROTFL!

-- 
"I find Thybalt cancels out Tabaffara, don't you?"
"Unless your oponent has studied his Agrippa, which I have."
  --awozniak@morpheus.calpoly.edu  (hey, I'm a fan, not a spellign fanatic)
: main me @ trigger @ desc setdesc me @ swap notify ;
Newsgroups: rec.games.mud
From: fortony@sonne.cso.uiuc.edu
Subject: Re: If a Mu* is down, Dont panic so quickly
Originator: fortony@lucy
Organization: University of Illinois at Urbana
Date: Wed, 22 Jul 1992 18:22:27 GMT

lwl@eniac.seas.upenn.edu (Lydia Leong) writes:

>In article <15394@ucdavis.ucdavis.edu> letom@quesadilla.ucdavis.edu (Tom) writes:
>>Agreed!  And if the mud is so "important" to you, that after only six hours
>>of downtmie, you're willing to post to the entire world about "Why is X
>>down" then you should probably know the email address of the God who
>>runs that mud...._ask_ first.

>Um, no, PLEASE don't email the God until the game's been down for at least
>a day, or maybe two or three, if it's a "busy" period, like finals.
>By the same token, PLEASE do not bombard the God with talk requests.

However, under ALL CIRCUMSTANCES, CONTACT THE "GOD" *BEFORE* YOU POST
TO THE NET.

You out there behind the CRT, let's sing along:

However, under ALL CIRCUMSTANCES, CONTACT THE "GOD" *BEFORE* YOU POST
TO THE NET.


I didn't think Lydia made this clear enough.  It is *very important*.
>=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>Lydia Leong - CSE '94 | Amberyl@Pern  | "Just try to make sure that Polgara's
>lwl@seas.upenn.edu    | Polgara@Aldur |  not in the vicinity of anything 
>lwl@imsasun.imsa.edu  | The Belgariad |  breakable when she gets angry. Like
>lwl@csa.bu.edu        | "Why me?"     |  large cities and mountain ranges."
>lleong@atl.ge.com     | GE Aerospace  |  Advanced Technology Labs, NJ
>=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Newsgroups: rec.games.mud
From: boutell@isis.cshl.org (Tom Boutell)
Subject: BSX Visual MUD: Where?
Originator: boutell@athena
Organization: Cold Spring Harbor Laboratory
Date: Tue, 21 Jul 92 17:57:48 GMT

It's been so long since I last visited the BSX Visual MUD I no longer have
the client around, nor do I remember the name of the FTP site for the
client. Can anybody give me a hand?

-- 
My return address now works!
Believe it or not there is life after college. At least if you live
near NYC.
From: brennan@HAL.HAHNEMANN.EDU ("Andrew Brennan, LRC Mgr")
Newsgroups: rec.games.mud
Subject: Bigboy Aber?  (TempleMUD)
Date: 22 Jul 92 15:53:53 GMT


      Anyone know what has happened to this one?  I've not been
   able to connect for a good number of weeks at this point - and
   none of the MUD-list people I've talked to have any contacts 
   for TempleMUD's people/gods/wizzes ... well, the wizzes don't
   matter much.  I am/was one and I dunno anything about it.

      andrew.  (brennan@hal.hahnemann.edu)
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud
Subject: Re: Object Representation in MUDs
Date: 25 Jul 92 10:14:25 GMT
	<1992Jul24.193935.4389@decuac.dec.com> <36093@sdcc12.ucsd.edu>
Organization: Chalmers University of Technology, Sweden
In-reply-to: djohnson@cs.ucsd.edu's message of 24 Jul 92 21:17:54 GMT

es
In article <36093@sdcc12.ucsd.edu> djohnson@cs.ucsd.edu (Darin Johnson) writes:

>  Well, when we converted to 3.0 (and wacked some errant wizards over
>  the head) most of the memory leaks dried up. 
>
>  Also, there are several versions of malloc for LPmud, and I think one
>  of them has memory tracking...  (we're using standard system malloc,
>  since we think our wierd machine doesn't like the others)
>
The 'memory tracker' is gc I think. We used it to confirm that there are
memory leaks. I do not have the numbers as I didn't do the investigation but
I believe they weren't nice. Rest assured that people are working on it :-)

We are using our own branch of 3.0, the CD version, so some of the leaks
may be local to our version. 

The answer to the question why LPmud hogs memory is probably not memory 
leaks but simply that a lot of semicompiled LPC, strings and arrays resides 
in memory and take up alot of it.

>
>   [... on looking for functionnames in the string hashtable ...]
>
>  Er, won't the lookup normally succeed, since the argument passed from
>  LPC is itself a shared string? 
>
Basically correct, unless it is a string expression (see F_ADD). The speed
gain we noticed were quite probably due to the following shift from strcmp() 
to pointer comparison when searching in the programs function list.

/Johan
--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
From: K111114%ALIJKU11.bitnet@VM1.gatech.edu
Newsgroups: rec.games.mud.announce
Subject: new host
Date: 23 Jul 92 15:35:42 GMT
Article-I.D.: u.1992Jul23.135554.20069
Followup-To: poster
Organization: Johannes Kepler University Linz - Computing Center
Originator: scott@glia

Hi!
Holy Mission has been moved to a new host.
The new IP is: mud.edvz.uni-linz.ac.at at port 4242
Bye, Herp.
Xref: sparky rec.games.mud.announce:31 rec.games.mud.tiny:126
From: jtraub+@cmu.edu (Moonchilde)
Newsgroups: rec.games.mud.announce,rec.games.mud.tiny
Subject: PernMUSH move.
Date: 22 Jul 92 17:20:45 GMT
Article-I.D.: u.1992Jul22.211234.1754
Followup-To: poster
Organization: (nil)
Originator: scott@glia

PernMUSH is now at wiretap.spies.com port 4201
That's 130.43.3.3 for those with broken nameservers.

I had sent this before when the move happened (about 2 weeks ago) but it seems
to have never made it through.. maybe this will work better.

--Moonchilde
Xref: sparky rec.games.mud.announce:33 rec.games.mud.lp:2453