HDTenEightyP/NetNews huggingface dataset:
From: rfsj@vax5.cit.cornell.edu
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat (Sonya's Leg Throw)
Date: 17 Nov 92 19:17:28 EST
Distribution: rec
Organization: Cornell University

Hi all,
	Sorry if this has been discussed before, but I haven't seen it...
It seems that if one plays Sonya, and gets one leg throw on the other
player (that is, the one where she forward flips and scissors your head)
just once, that if the buttons are pressed and the joystick used very
quickly, it is IMPOSSIBLE for the other player to escape from it, because
Sonya just catches you in that leg throw again and again and again, left
right left right etc, until death.  Is this avoidable?  It seems that no
matter what buttons you press, you're screwed if the person playing Sonya
decides to be unkind.
	Thanks for any help.

							Richard

Newsgroups: rec.games.video.arcade
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: Pengo
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 18 Nov 92 00:46:10 GMT

Brandon Chin <bj+@CMU.EDU> writes:
 >>Pengo.
 >>Someone mentioned this game recently.
 >>It sounds *extremely* familiar, but I can't seem to recall the actual game.
 >>Anyone help me reminisce?
 
sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer) writes:
 >Pengo was an awesome game in which you are a penguin and there are other 
 >penguins trying to get you.  You had to put certain diamond ice blocks
 >together, and can kill other penguins by sliding ice blocks to hit them.
 >Cool game, and great intermissions.
 
Great for its time, at least. :-)

If you want to reminisce about Pengo, try and remeber how "Popcorn" goes...

There's been a resurgence in Pengo clones recently -- all inferior (IMHO).

 >
--
 Iain Sinclair    axolotl@socs.uts.edu.au
Newsgroups: rec.games.video.arcade
From: youngbn@pell3l0.alleg.edu (Nathan Youngblood)
Subject: Re: MK Characters
Organization: Allegheny College
Distribution: usa
Date: Sat, 21 Nov 1992 20:02:48 GMT

In article <1992Nov18.004811.2231@oz.plymouth.edu> m_raza@oz.plymouth.edu  
(Mathew Raza) writes:
> In article <1992Nov17.190213.29372@cis.ohio-state.edu>  
roy@boa.cis.ohio-state.edu (eric roy) writes:
> >
> >   I was watching a movie on TV called 
> > "Big Trouble in Little China" with Kurt Russell (?).
> >
> > Well, anyway
> > I don't know if anybody on here noticed this but there was a 
> >  character in the movie that looked a hell of alot like Raiden.
> >
> >  any coments,observations,etc. ?
> 
> 
> There is an incredible resemblance mainly because they are the same  
characters.
> In the movie, the god-like character with the electrical was in fact  
Raiden...
> Thats why they are so similiar...
> 
	I thought that was the guy's name in the movie.... I was just  
afraid to make an incorrect observation.  Thanks for the info!
Newsgroups: rec.games.video.arcade
From: m_raza@oz.plymouth.edu (Mathew Raza)
Subject: Re: MK Characters
Reply-To: m_raza@oz.plymouth.edu (Mathew Raza)
Organization: Plymouth State College - Plymouth, N.H.
Distribution: usa
Date: Wed, 18 Nov 92 00:48:11 GMT

In article <1992Nov17.190213.29372@cis.ohio-state.edu> roy@boa.cis.ohio-state.edu (eric roy) writes:
>
>   I was watching a movie on TV called 
> "Big Trouble in Little China" with Kurt Russell (?).
>
> Well, anyway
> I don't know if anybody on here noticed this but there was a 
>  character in the movie that looked a hell of alot like Raiden.
>
>  any coments,observations,etc. ?


There is an incredible resemblance mainly because they are the same characters.
In the movie, the god-like character with the electrical was in fact Raiden...
Thats why they are so similiar...


Newsgroups: rec.games.video.arcade
From: aek@wiretap.spies.com (Al Kossow)
Subject: New (temporary?) ROM archive
Organization: Advanced Technology Group, Apple Computer, Cupertino CA
Date: Sat, 21 Nov 1992 22:48:37 GMT

..is on wiretap.spies.com in /pub/game_archive
From: lensbs@rs6215.ecs.rpi.edu (Sean Erik Lensborn)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat
Date: 18 Nov 92 18:31:55 GMT
Article-I.D.: rpi.q!y18nd
Reply-To: lensbs@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


  I'm sorry but I do believe your sig is misquoted..."I think it is don't wiz
on the electric fence"
-- 
lensbs@rpi.edu                           |"New way what's this about a new
"I disagree with what you say, but I     | way" "Don't you laugh damn you,
will defend to the death your right      | don't you you laugh"
to say it."  -Voltaire                   |   -A Clockwork Orange
From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Newsgroups: rec.games.video.arcade
Subject: Finish Him!
Date: 21 Nov 92 17:11:22 GMT
Organization: Massachusetts Institute of Technology


Fatalities I'd Like to See.

Not really replacements, but would be good additions.

Johnny Cage--Image kicks a head off.

Sub-Zero--Turns opponent slowly to stone from feet up.  Should
 look quite painful.

Raiden--Puts hand on opponent's head, lifting person off ground.
  Sends so much current through victim that sparks fly from
 extremities and blood shoots out of the eyes.  Victim's head
 and upper body noticeably charred.

Sonya--Longest fatality.  She paralyzes the opponent (magical
 glowing ball?) and performs a *strip tease*, then kicks the
 hapless opponent in the groin, knocking him over.

Kano--Savagely jabs his 15 inch machete up victim's chest.
  As victim struggles while shish-kebob'd, Kano's other hand
 flies to victim's face and removes an eyeball.  The stringy
 nerve is still attached, but Kano snaps the eye free and
 *gobbles* the delectable object.

Scorpion--Yanks the guy over by throwing his chain knife into
 victim's throat.  Scorp then bends down and punches one leg so
 hard that the knee snaps back and compound fractures are evident
 by bone fragment protruding from the thigh.  Victim cringes and
 doubles over from the pain.

Liu Kang--Puts hand together and casts spell.  Mirror image
 appears on the other side of opponent.  Both LK's do a flying
 kick at the victim's head, landing them simultaneously.  The
 pressure from the kicks causes the victim's skull to collapse.

Liu Kang ought to have a second fatality, as rumored.  His second
 fatality involves a fancy flip in the air.  He comes down with a
 hard chop to the opponent's head.  The skin of the scalp splits
 open from the force of the strike.  If both LK fatalities done
 rapidly enough, Liu Kang splits himself and does a *double*
 "flip-karate chop" move, and Double Bonus awarded.

If the timer runs down into the single digits (under ten seconds),
 fatalities can be performed *during the fight*.  This is only if
 the person executing the move already has one win.

Goro should also have fatalities, but have multiple ones for
 variety.  Here are some random ideas:

1.  Grabs opponent and punches head down into chest.  Flings
 headless opponent away like a rag.  This one would be hilarious.

2.  Grabs opponent with all four arms.  Chest opens up and *Goro's
 mouth appendage* takes a bite out of the victim's midriff/groin
 area.  Guts spill out.  Goro's mouth has lots of sharp teeth and
 works like movie Aliens.

3.  If at the edge of screen, Goro punches victim in the chest
 against the wall, leaving a bloody hole.  As victim falls forward,
 Goro's mouth chomps down over head, shaking the limp body back and
 forth until the neck is severed.

4.  Goro rips your arms off and litters the dungeon floor with your
 body parts.

Well, what do you think?  Come up with some ideas and post another
 list!  I'd love to see how creative we can make death and violence
 (if only to be outrageous!  :)
Newsgroups: rec.games.video.arcade
From: flee@cs.psu.edu (Felix Lee)
Subject: Re: Sega's Virtua Racing
	<1992Nov20.003843.16542@grebyn.com>
Date: Fri, 20 Nov 1992 07:01:03 GMT

Michael Malak:
> From the ad in Replay magazine, I couldn't tell whether or not your
> own car was visible on the screen.

Yes and no.  There are four buttons on the left that controls your
viewpoint.  The four views, from in to out, are: cockpit, chase,
float, fly.  You can press a button at any time, and your viewpoint
will smoothly shift to a new position.

The cockpit view is the only one that rotates when your car spins.
All other views, you see the car spinning, but the view remains
stable, as you'd expect if you were riding in an observer car, or
observer chopper.

Iain Sinclair:
>  they fill with people, trees, etc.  There's also real-time lighting on
>  some polygons.

Well, I watched the game for a little while, and I've tentatively
concluded that it doesn't do realtime lighting.  It fakes it
reasonably well with the tires, but it looks like their coloring is
done simply relative to the screen observer.  The light source for the
tires is always above and a little behind, no matter which way the car
is facing.  And the lighting doesn't change when you enter tunnels.
--
Newsgroups: rec.games.video.arcade
From: johny@cogs.sussex.ac.uk (Lord Yak Da Hairy)
Subject: Re: Reminescing...
To: rec.games.video.arcade
Posted-Date: Thu, 19 Nov 92 14: 51:59 GMT
Organization: EAT MORE SPLEEN!
Date: Thu, 19 Nov 1992 14:51:59 GMT
Received-Date: Thu, 19 Nov 92 08: 57:34 CST
Via: uk.ac.sussex.syma; Thu, 19 Nov 1992 14: 54:01 +0000

In article <VggFuB5w165w@Garg.Campbell.CA.US> Zio zZz <zio@Garg.Campbell.CA.US> writes:
>Anyone know if any unaltered Tapper machines still exist in the country, 
>or the world? :)

Yup, there's one in an arcade on the seafront in Bournemouth (England,
unfortunately for you :). This place is CRAMMED with old games; in fact,
England's South Coast is quite a good place for oldies (except Brighton,
where it seems to be 80% ninja-chop-socky-shite, and you can't find a
decent Bubble Bobble any more)

>> 	'Pooyan'
>
>Fun one.  The NES version was cool too.

I saw this YEARS ago, and always wanted to write a port, but I can't
remember much about it any more. Can anybody post a set of rules?

Incidentally, while we're on the subject of oldies, does anyone remember
some infernally pointless effort from about 81/82 called 'The Gokuh' or
some such? (Lost a bit in translation from the Japanese, perhaps...) You
had a series of three vertical channels going up the screen in fake
perspective, with monsters hopping about them. You moved in all four
directions (everyone moved a section of channel at a time) and then hit the
button to zoom straight up, hopefully without hitting anything on the way.
The lower you were when you started, the more points you got.

They had TWO of these in our local arcade, on a big long cabinet with 4
screens on each side, each with its own stool. Why they even bothered with
ONE I don't know.

-- John Yeates (Lord Yak Da Hairy) --------------- johny@cogs.susx.ac.uk --
-- "Be a geezer - put grasshoppers in your freezer!" - The Mystery Chefs --
From: lau@sunset.ai.sri.com (Stephen Lau)
Newsgroups: rec.games.video.arcade
Subject: Re: Best attract modes (was Re: Hello everyhone
Date: 17 Nov 92 00:00:45 GMT
	<1992Nov16.141639.23056@exu.ericsson.se>
Organization: SRI International, Menlo Park, CA
In-reply-to: exuhag@exu.ericsson.se's message of 16 Nov 92 14:16:39 GMT


The attract mode that's always stuck in my mind was the one
for "Star Wars". Nowhere during the entire demo did you ever
get to see what the game play was like. 

Steve

-------------------------------------------------------------------------------
Stephen Lau                 lau@ai.sri.com|  Eat at Joe's Family Restaurant
SRI International                         |      $.99 Specials Daily
333 Ravenswood Ave., Menlo Park, CA. 94025|        (415) EAT-GOOD
(415) 859-2925              (415) 326-6200|  -Live Music and Gator Rasslin'-
-------------------------------------------------------------------------------
Newsgroups: rec.games.video.arcade
From: ctrexp2@caa.mrs.umn.edu
Subject: Re: Reminescing...
Organization: University of Minnesota, Morris
Distribution: us
Date: Wed, 18 Nov 1992 22:47:29 GMT

In article <VggFuB5w165w@Garg.Campbell.CA.US> Zio zZz <zio@Garg.Campbell.CA.US> writes:

>seth@inferno.uoregon.edu (Seth Scott) writes:

>> Here are some of the games that I remember, and enjoyed-- let's see if anyone
>> knows about them:
>> 
>> Mappy-- Used to love the banjo music in the background of this one...

>Well, this one, as well as its sequel, definitely bring back fond 
>memories.  Along the similar thread, Packrat (Atari Games) was a cool 
>one, in my opinion.

>> Lunar lander-- Just the primal frustration of trying to get the **** thing to
>>       land _gently_...  
>> 
>> Yie Ar Kung Fu (spelling?)-- This was a great game when I was in middle schoo
>> Tonfun (second-to-last) the second time around, then Tonfun would kick my
>> butt...  Fighting 'Blues' and 'Chain' were the best, IMHO
>> 
>> Gladiator-- Used to win this one my freshman year in high school.  As I look
>>    back, it was rather cheesy, but the War God at the end was _such_ an 
>>    intense fight, wasn't it?
>> 
>> Tapper-- Sheer stress :)

>Sheer stress?  Dunno, I used it to relax after Air Hockey Tournaments.  
>THen again, I guess by the time you get to the 3rd, 4th sets of boards, 
>you look like a ping pong ball going between all of the kegs.  It ewas 
>interesting to see that a lot of the Tapper machines were changed to Root 
>Beer Tapper probably due to parents bitching about the game proudly 
>advertising Budweiser beer, and beer in general, throughout the game.  
>Anyone know if any unaltered Tapper machines still exist in the country, 
>or the world? :)

	Since at least Early August, ther has been a re-release of tapper in 
its original(?) form.  I'm assuming that it was a re-release, becase it was 
REALLY nice.  The control panel was tarnished brass(? All metal, anyways) 
and the screen was surrounded by a faux wooden keg bottom.  The tap Proudly 
displayed the Budweiser logo, as did the rest of the game. I saw it in Rapid 
City, South Dakota, in a bowling alley.  I still can't get over how nice the 
cabinet design is.  I would have to say that it has my vote for the nicest  
cabinet design ever.  (I cant think of any other outstanding ones, at the 
moment)

Nate Miller
millernr@cab.mrs.umn.edu
Newsgroups: rec.games.video.arcade
From: arromdee@godel.cs.jhu.edu (Ken Arromdee)
Subject: Re: Mortal Kombat Censorship!!!
Organization: Johns Hopkins University CS Dept.
Date: Sat, 21 Nov 1992 01:49:43 GMT

In article <1992Nov20.191930.16551@nwnexus.WA.COM> phaedrus@halcyon.com (Mark Phaedrus) writes:
>     Do you really think this is going to have a lot of impact?  "Hi, here's
>a bunch of unsigned letters from people who live hundreds or thousands of
>miles from the arcade."

Aladdin's Castle is a national chain.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 18 Nov 92 18:27:59 GMT
Distribution: usa
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

chil@fraser.sfu.ca (Keith Lim) writes:

>roy@boa.cis.ohio-state.edu (eric roy) writes:

>> "Big Trouble in Little China" with Kurt Russell (?).
>> I don't know if anybody on here noticed this but there was a 
>>  character in the movie that looked a hell of alot like Raiden.

>(Sigh) Obviously, I have too much free time...

>On reading the above post, a thought struck me, and I pulled out my phone
>directory (Metro Vancouver White Pages, July 1 1992 edition.) Looking
>through the pages, I see that...
<Stuff deleted>

>4 "Liu K"s, but no listing of a Liu Kang.
The man who fixes my car has the last name 'Kang'.  I don't know his first name,
But his special power is the ability to fix FIATs, a rare talent indeed. 

On another tangent, there could be a game with an Austrailian kung fu fighter,
'Kang Ryu'.
From: zaxin@bigwpi.WPI.EDU (Benjamin Christophe Lee)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat
Date: 17 Nov 1992 06:17:10 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu


	doeas anyone know how to do the headbutt with radien?
				    the nutbunch with cage?


Organization: Freshman, Art, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Mon, 16 Nov 1992 15:18:50 -0500 
From: Michael Alfonso Visconti <mv2a+@andrew.cmu.edu>
Subject: Columns:response to X-men&things 

COLUMNS!!!  I haven't played that in SUCH along time.  It was one of my
favorites, especially after playing long games of tetris.  I think your
right it is almost a meditation thing; you just try to get colors kind
of together.  We used to play for hours due to the "cashing in" factor. 
You pile everything up high; then get one diagonal row that sends
everything above it down one row, and the next thing you now a chain
reaction has been set off where as rows disappear more are set up and
then the next thing you know the screen is practically clear.  But you
are right the best players are those who play with little or no
strategy, just build evenly.  Of course it is possible to get into that
kind of funk playing Tetris, but afterwards you have a headache, your
hands sweat, your heart pounds, and your gasping for air.  Now that is
TRUE zenning.

C-ya
--Mike
From: jmm@scarabz.Corp.Sun.COM (John Morrison)
Newsgroups: rec.games.video.arcade
Subject: Pengo for sale!!!
Date: 17 Nov 1992 17:17:45 GMT
Organization: Sun Microsystems
Distribution: regional
Reply-To: jmm@scarabz.Corp.Sun.COM
NNTP-Posting-Host: scarabz.corp.sun.com



      I Thought I would test the waters.   I have a pengo that is functional.
The cabinet is in very good condition and the game plays fine.  The only problem is
that the sound on the system cut out some time ago and I have not taken the time
to fix it yet.  I am in the SF Bay Area and the game is going for best offer.

NO MINIMUM BID!!!


Contact me

John Morrison
john.morrison@corp.sun.com
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: DT: 4th Round picks
Date: 23 Nov 92 12:52:23 CST
Distribution: rec.games.video.arcade
Organization: Washington HS, Milwaukee, WI

I didn't even try to mail this this time.
--------------------------------------------------------------------------------

> 
> 4TH ROUND LINEUP!
> 
> MATCH 1: SHANG TSUNG (MK) vs JANNE (WH)
> 

Winner) SHANG TSUNG

(She may have been able to beat Sub-Zero and Goro individually, but she can't
take on the entire MK cast in one fight.)

> 
> MATCH 2: GUILE (SF2) vs CHUN LI (SF2)
> 

Winner) Chun Li

(Even Guile's cheap moves can's top Chun Li's speed.)

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------=Must you breathe when you're around me?=-------------------
From: ar73+@andrew.cmu.edu (Aymerik Renard)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 20 Nov 92 20:07:34 GMT
Distribution: rec
Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA

>There were just so many good games back then. Williams, Midway, Epyx, they all
>made great arcade games. It's too bad the intense competition forced
them to sc
>ale back their arcade division or go out of business (Epyx).
> 
>Thomas

Epyx? I don't recall them having an arcade division. You might be
confusing them with Exidy. It's interesting how Coleco went with cool
games from smaller (or at the time smaller) manufacturers  such as
Nintendo, Universal, Exidy, Sega/Gremlin, and others which I forget,
wheareas Atari, with its bigger name and its arcade division, grabbed
the Bally/Midway, Williams, and Atari/Namco.
    That was the big dilemna for me at the time: go for the 5200 with
its big title hits, or go for the ColecoVision and its alternative
games, plus the "cool" devices like the steering wheel and the ill-fated
super mini-tape system that was modified and then built into the Adam.

    Also, here's a name that extremely old, obscure arcade game question:
        This was in Houston, back in '83, but I'm sure the game was
older, as it used vector graphics (I'm pretty sure, otherwise they were
simple monochrome raster graphics), with one of those oddly positioned
monitors that actually reflects the image onto a background that acts as
a screen (like some Space Invaders versions had). But, the background
was three-d. It was actually a constructed model representing a plain,
with a river runnign through it, and a copuple bridges, and a volcano at
one end with two tubes connecting the "higher level" of the screen to
the plain, that looked like Greek pillars. One flew a sort of ship that
could shoot at other ships on the uppoer level, and shoot at the volcano
which could get it erupting, but by flying over the pillars, one's ship
would be sucked down to the "lower" playfield level (the plain with the
bridges, etc.), and the ship would come out of the bottom of the pillar
as a tank, and land enemies would be around.

    I was pretty young at the time, so some of the details may be off,
but those were the disticntive features that have stuck in my mind
because they seemed so unusual. Anyone see of hear of this before?

-A.R.
___________________________________________________________________________
Aymerik Y. C. Renard               Internet:ar73+@andrew.cmu.edu
Carnegie Mellon University         Bitnet:ar73+%andrew.cmu.edu@CARNEGIE 
Pittsburgh, Pennsylvania           UUCP:...!harvard!andrew.cmu.edu!ar73
USA                                AT&Tnet: (412) 268-8354 
Newsgroups: rec.games.video.arcade