HDTenEightyP/NetNews huggingface dataset:
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: UDP and regions
Date: 7 Apr 92 22:05:47 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Apr7.200037.8835@acsu.buffalo.edu> v119matc@ubvmsb.cc.buffalo.edu (Claus Schwinge) writes:
[ I wrote: ]
>>v1.0 is officially *done*.

>Does this mean it can be used in an INL match?  In our match vs Team Wizard,
>the CMU'ers were getting less lag than anyone except the people at brown.
>So, at a home game, most of our people were getting worse lag than the away 
>team.

I believe it was decided that the answer is "no".  You can add UDP to the
INL servers, but should set UDP=0 for tournaments.

Server deities note: setting UDP=0 does NOT close existing UDP connections;
it merely blocks new ones.  There's no way to force the channel closed short
of ejecting the player and making him come back in again.  There's no way
to even tell who's using UDP unless you set UDP=2 and save the messages
(server gods may want to fix this in whatever manner they deem appropriate).

(If somebody can figure out a creative way of ghostbusting the client, you'll
find that the resurrection code closes UDP automatically...  So you could
theoretically disrupt the TCP connection and let the resurrection code do
the rest.  I would STRONGLY recommend finding a better solution though, since
this is (1) a huge kludge and (2) resurrection is difficult to do through a
firewall.  Hmm, that last one sounded like a Biblical commentary...)

Anyway.  I suggest that the INL servers have it added, so that when the
finals roll around the games can be played with UDP.  Allowing it before then
would be unfair, however.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: gt5870c@prism.gatech.EDU (007)
Newsgroups: rec.games.netrek
Subject: **GRANDFATHER & other BORGS **
Date: 7 Apr 92 22:54:39 GMT
Organization: Universal Exports


  Recently there was a post advertising the grandfather borg. It said it was
ftp able from cs.utexas.edu but that machine will not connect. Where is it?
Also could someone supply a list of the borgs currently availible for Suns 
thanks.

				-Noah
From: hadley@osiris.ics.uci.edu (Tedd Hadley)
Subject: Re: The Horsemen are.
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 10 Apr 92 20:26:29 GMT

In <QdtNZbC00axf4UqEhh@andrew.cmu.edu> jc7o+@andrew.cmu.edu (Joo C. Chung) writes:

>Wouldn't this depend on which bible is being used as well as how its
>being translated? So...some liberties could have been taken with the names .

   Very true.  In fact the references to 'assault vessel', 'phaser', and
   'torpedo' have mystified religious scholars throughout the ages.

   :)
++
   Tedd Hadley (hadley@ics.uci.edu)
From: schamber@envy.Reed.Edu (Seth Chamberlin)
Newsgroups: rec.games.netrek
Subject: Re: Ogging for the wrong reasons
Date: 9 Apr 92 03:53:03 GMT
Article-I.D.: reed.1992Apr9.035303.4337
Organization: Reed College, Portland, OR

Ogging!

It is very painful to say the least.  I play a little of everything and  
have noticed over the past year that the ogging has increased.  Why?
I understand ogging a planet taker or a sb, but why someone with no kills.
I often have a few kills under my belt and find that I'll be the target  
for oggs just on my kills.  This is ok, I guess, but if someone is just  
there to dogfight why ogg?  I run on a 56 line which makes kiling oggers a  
real pain and just don't see why someone would get pleasure from killing  
someone who gets updates every 1.5 seconds.  Does this make you a big  
person for killing the person with no updates? What's up?

Ogging does take practice and skill, especially if your updates suck.  Go  
ahead ogg the carriers and sbs, but give the ensign or lag runner a break.

schamber@reed.edu
lt. com./com/capt/ Death Jester
Ensign Bowanna/ Commander Khan

"Allahbowanna" yells the mad spear hunter
From: hchen@lust.reed.edu (Hunter B. Chen)
Newsgroups: rec.games.netrek
Subject: Re: OGG
Date: 10 Apr 92 10:48:03 GMT
Article-I.D.: reed.1992Apr10.104803.13159
Organization: Reed College, Portland, OR

In article <8dtDqPC00VpdQym19o@andrew.cmu.edu> tw1r+@andrew.cmu.edu  
(Timothy C. Worsley) writes:
> 
> 	Eat Keloggs (lightly) Frosted Bran.
> 	Breakfast of netrekers.
> 
> ZZnew guy

No Way Dude! Eat Your Total! 100% of Your Nutritional Daily Allowance of  
Photons!

harlequin
From: paulsen@eniac.seas.upenn.edu (Commodore FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: CMU Netrek
Date: 16 Apr 92 03:26:43 GMT
Organization: University of Pennsylvania

In article <IdvCWUa00VB94QTVtl@andrew.cmu.edu> gc2n+@andrew.cmu.edu (Greg K Chung) writes:
>It has become greatly obvious to me this past week or two (since I've
>started playing on non-CMU servers) that Bronco has quite a
>reputation...I'm just wondering how this mysticism "Bronco players are
>vicious!" came about, considering that most Bronco players are from
>elsewhere or play elsewhere!

Bronco has a reputation for several reasons:

1) People are ALWAYS on there.  The server starts at 5pm and goes until 9am.
   You are almost guaranteed of having an 8 vs 8 game going on until about
   6-7 am.

2) Out of the people on the game, many have clue.  Sure, some are fairly
   clueless, but in general a Captain on bronco could make almost ANY rank on
   another server.  (There are definite exceptions here in servers - some do
   have a lot of clue)

3) The server god, Terence, keeps adding new hacks that really improve the
   game.  UDP is an obvious one.  The ability to find game stats is another.
   HK also comes to mind.  Now we also have the attacking Guardians and
   cloaking iggys.  Also, iggy dets torps...

Bronco is a great server to play on.  However, there are definitely nights when
one team has much more clue than the other.  These can be the best games if
your team (the underdogs) read messages.  There's nothing like stopping high
ranking people with a team of lesser skill.  However, if your team has a lot
of clueless people, it's time to dig in and try to hold on until some people
leave...

The only flaw (IMHO) with bronco is that it does allow borg hours.  This would
be no problem if people would switch to rwd4 during bronco borg hours.  The two
are timed such that at least one always is non-borg.  Recently, there hasn't
been much of a problem, because everybody is using UDP, which is non-borg.

FreeKill

P.S - I got rid of the space after my name :-)
Newsgroups: rec.games.netrek
From: zog@strawberry.udel.edu ('Trek head)
Subject: Re: New HOREMAN OF THE APOCALYPSE....
Organization: University of Delaware--ACM Treasurer
Date: Wed, 15 Apr 1992 19:54:27 GMT

In article <SFD.92Apr15083441@bezier.bezier.berkeley.edu> sfd@bezier.berkeley.edu (Scott Drellishak) writes:
>>In article <1992Apr15.151417.27981@udel.edu> zog@strawberry.udel.edu (Zo(schwa)) writes:
>>
>>	   I think the next HORSEMAN... should be...
>>
>>			   Schwing!
>>
>>							   -dan/zog
>>
>>Funny...I never knew "shwing" was a Yiddish word.
>>
>>Scott

	regional variation in spelling...besides, Wayne and Garth never 
	spelled it out, they haven't gotten that far....

							-dan/zog
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: New Features? Netrek Community?  Is that you TERENCE?
Date: 13 Apr 92 22:32:08 GMT
Distribution: rec
Organization: School of Computer Science, Carnegie Mellon

Ivan Vazquez <ivan@haldane.bu.edu> writes:
> Ok, so I've been playing netrek for what seems to be almost a year now
> and most of it has been on a Monochrome (That's right Monochrome)
> Sparcstation ELC.  
> 
> So when you play color you get to see the planet owner from the color.
> Great.  That's super.  But when you play monochrome you lose big
> because if you want to see what is on planets AND see their owner, you
> have to keep switching modes.

You can tell friendly+neutral vs hostile planets easily using the
current font system.  I *think* that if you can get a workable italic
font, you can tell friendly from neutral planets (you can also tell
yourself from teammates on the galactic map, which would be another
advantage).  This would give you as much information as you get on a
color system.  Which is why I asked if anyone had a usable italic
font.  No responses.  Sigh.  Time to get out the METAFONT manual...

Jonathan H.

PS Anyone knowing how to turn SGI character encodings into X11R5 fonts
would also be welcomed with open arms, since the client code
distribution includes 6x10, 6x10B, and 6x10I fonts especially for the
SGI. 
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed,  8 Apr 1992 01:38:49 -0400 
From: Jeffrey Dawn <jd3w+@andrew.cmu.edu>
Subject: Re: Eh?

Obviously you haven't seen The EVIL twin oggers at work..
namely, Val Ckurai, and guest_ ( or _ensign).

-jd
Newsgroups: rec.games.netrek,comp.sys.next.misc
From: mcn@cwru.edu (Michael C. Neuman)
Subject: New version of Netrek for the NeXT!
Reply-To: mcn@b62103.student.cwru.edu
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 15 Apr 92 01:48:51 GMT

  For all the hordes of people who've swamped me with mail asking for an  
improved colormap and support for the new UDP protocol in the blessed binary,  
it's here!!! Available through anonymous FTP to:  
b62103.student.cwru.edu:/pub/games/netrek
in the file 'x11netrek'.

Updated features:

o Now you can actually see the alert status (on all machines)
o Full support for color NeXTstations and NeXTdimensions
o UDP version 1.0 support

  Enjoy!

--
Mike Neuman                mcn@b62103.student.cwru.edu
			   NeXTmail accepted!!!
"To make a machine that will be proud of us." - Thinking Machine's motto
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Subject: Re: udp_client.v1.0.bronco.sun4???? Such a beast?
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 15 Apr 92 00:28:50 GMT
Distribution: rec

In <IVAN.92Apr14173802@haldane.bu.edu> ivan@haldane.bu.edu (Ivan Vazquez) writes:
>Does this exist anywhere yet?  I just checked pittslug.sug.org and
>there was no such thing.  Has it just not been compiled yet?

   udp_client.sun4.Z works for bronco.
From: jc7o+@andrew.cmu.edu (Joo C. Chung)
Newsgroups: rec.games.netrek
Subject: Re: Team Wizard (was Re: Penn and the INL)
Date: 11 Apr 92 14:40:54 GMT
	<73657@netnews.upenn.edu>
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 10-Apr-92 Re: Team Wizard (was
Re: Pe.. Brian Paulsen @widget.se (1073)

> In article <1992Apr10.102257.7832@hellgate.utah.edu>
> mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore) writes:

> >>We had Darkhorse (a _clueful_ CMU INL team) down to their last planet
> >>with 45min left in the game.  If we had taken the game seriously we
> >>would have genocided easily.  A team like UPenn has absolutely no hope
> >>against us.  

GET THIS STRAIGHT PEOPLE!!!!!!!!! psycho bomber LIED!!!!! We (Team
Darkhorse) were NEVER down to a LPS!!!!!




Joo Chung.



p.s. fustrated bye the corrupted data.
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: mono displays
Date: Wed, 15 Apr 92 02:01:46 GMT
Organization: School of Computer Science, Carnegie Mellon
Distribution: rec

jlbraddy@IASTATE.EDU (Jason L Braddy) writes:
> Sure, "V" and "B" help, but having to switch the galactic back and forth,
> going, "is it ours?" and then, "should I flatten it?" sucks.

This is what bold/normal fonts are used for.  If it's bold, it's
friendly.  If it's normal, bomb it.  With the long-fabled italic font,
you also get "if it's italic, it's neutral, so for god's sake don't
bomb it".  Incidentally, Terence responded to my earlier plea and
worked out how to recreate 6x10i; coming soon.

> Why not have the initial of the team that owns it next to the
> planet in addition to the resource icons?  

Hmmm... not a bad idea for new players who haven't worked out the font
trick.  Make it an option so that oldsters can switch it off and avoid
(further) cluttering the display.  Yeah, I like that...

> Along the same lines, why not put the number of armies there, too?

Aieeeee nooooo, don't start this flame war again!

Spaceman "planet names on the tactical map are for wusses" Spiff
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 1992 04:17:49 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu

tom@ocf.berkeley.edu (Tom Holub) writes:
>
>Let's be fair here--the main reason bav is able to kill GA's in his DD
>is that most of the players on chaos servers are total hosers.  
>He's sometimes able to kill me in his DD because the net to KSU from
>Berkeley is totally hosed (although it may have been fixed by now...
>haven't played at KSU much recently).

Sigh...no it isn't fixed yet.  I do have a new Proteon CPU board which
I'm supposed to install sometime soon (gotta get off this darn 8am-5pm
schedule--folks don't like the net going down for 2 hours at 3pm)
which is a first step at fixing it, but I have only slight hopes this
is gonna cure it.

7-12% packet loss this evening going to CMU.  Even with UDP that kinda 
sucks, though if/when Andy releases the UDP server sources perhaps folks 
will find the KSU servers' packet loss less bothersome.  But the lag 
generally isn't TOO bad by about 3am.

(And maybe someday I'll make it to the bay area and you can invite me over
for a lagless BB vs DD battle.  That or you can come visit Kansas, Tom; we'll
even give you an IPC to play on.)

--Brick
From: cb39+@andrew.cmu.edu (Craig Boas)
Newsgroups: rec.games.netrek
Subject: Re: Penn and the INL
Date: 13 Apr 92 19:09:52 GMT
	<1992Apr10.033448.21576@wuecl.wustl.edu>
Organization: Junior, IM - H&SS Track, Carnegie Mellon, Pittsburgh, PA

Hi!

	I'm a few days behind in reading this board so if this has already been
gone through...

von@wucs1.wustl.edu (Steve Von Worley) writes:

> Say, for example, UPenn is fed and den is down to 1.  Ooops, here come 5
> cloakers and 3 oggers!   Looks like they're going for den!  They are!
> Two of 'em are carrying!  3 people on your team chases after them!  
> Kill 'em!  (Two people are also wandering around fueless in north fed 
> space after a failed ogg)
>
> Torp torp torp phaser phaser!!  Yes, feds got the guy who was about to take
> den!!  And killed the 3 oggers!  But wait!  The remaining 4 cloakers 
> are heading towards earth!
>
> One uncloaks and blows FreeKill off earth.  The other feds run feuless
> towards their homeworld, trying to fire!  FreeKill come in and flings
> a panicked stream of torps towards earth.  Det!  Det!  Det!  

	A more likely scenario (read: it's happened) looks like:

	Balton goes to earth detting torps and racks up 15 kills in 8 seconds
while his team takes the planet.  The opposing team was both clueful and
organized, not to mention at the home planet, but they didn't get to
fire more than once or twice before dying...  It's possible to do, but
not easy.

	On a related topic, let's quit all this stuff about "Wizard would
genocide/no they wouldn't".  It's all opinion and substituting bandwidth
and volume for logic won't decide it...  We'll play, maybe not right
away, and that'll be that.


Craig
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 13 Apr 1992 01:03:06 -0400 
From: Julian D Lighton <jl8e+@andrew.cmu.edu>
Subject: Re: Summary of team :) vs Wiz Kids

"Robert W. Hill" <rh3b+@andrew.cmu.edu> writes:

>They also tried to SC bomb.  Paranoid, and someone else that i can't
>remember would consistently come up and try to bomb.  I mostly picked up
>my kills from these bombers.  They were mostly ineffective, and served
>only as a source of kills for us CA's.  They would go right at a planet.
> I got most of my kills here.

It was me and Foozle doing the bombing for most of the game. While we
were definately your main source of kills, (I don't remember not getting
toasted whenever I went up against you in a scout) I think that we were
more effective than you give us credit for. After all, you could only
guard one planet at a time, and there were two of us.

It was a good game.

paranoid
Go team :)!

_______________________________________________________________________________
|Julian Lighton     jl8e@andrew.cmu.edu |   :-)   | No, really, I'm not 
     |
|---------------------------------------|---------| paranoid. The only reason |
|"Eye for eye, tooth for tooth, you all know what | that you say I am is that |
|I mean. What's the use of a cry for help when    | you're out to get me.     |
|no one hears your screams?"                      |                           |
|Motorhead "No Voices in the Sky"                 |                           |
|_________________________________________________|___________________________|
From: shafto@ils.nwu.edu (Eric Shafto)
Newsgroups: rec.games.netrek
Subject: paranoid thought for the day...
Date: 15 Apr 92 07:06:58 GMT
Organization: The Institute for the Learning Sciences

One of your opponents has hacked an application that can, on demand,
cause the server to flood the net with packets.  Every time you
uncloak near him, he sets it off.  It's synchronized so that he can
still send packets to the server.

-- 
*Eric Shafto             * Sometimes, I think we are alone.  Sometimes I  *
*Institute for the       * think we are not.  In either case, the thought *
*    Learning Sciences   * is quite staggering.                           *
*Northwestern University *     -- R. Buckminster Fuller                   *
Xref: sparky rec.games.netrek:186 alt.games.xtrek:3658
From: botelle@widget.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Scouts BITE!!!!!
Date: 6 Apr 92 17:43:14 GMT
Followup-To: rec.games.netrek
Organization: University of Pennsylvania

In article <1992Apr6.090855.27088@reed.edu> nelson@reed.edu (Nelson Minar) writes:


>Scouts are nirvana.

SCOUTS ARE FOR GIRLY-MEN!!!!!

>
>					--Captain Dream Voyager
>					  former BB only player
>					  playing for team 300ms+
>-- 
>                __
>nelson@reed.edu \/                                        All things are true


Justin
(SS Botany Bay, Hector, Whole Wheat, base ogg)

"It is a common failing of man not to take account of tempests during fair
weather"  Niccolo Machiavelli.
From: hadley@cad.ics.uci.edu (Tedd Hadley)
Subject: UDP v1.0 blessed clients for sun{3,4},mips
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 9 Apr 92 23:24:20 GMT

   UDP client binaries for sun3, sun4, and mips are at v1.0

*  no major UDP changes.

*  made several fixes for better behavior under "fat" UDP, hopefully
   eliminating extraneous torp explosions and incorrect torp numbers.

*  applied Richard Caley's X11 patches (from jch's FTP site)

*  the binaries are now compressed at the FTP sites.

      cad.ics.uci.edu		(128.195.10.26)
	 /pub/netrek/udp_client.{sun3,sun3_static,sun4,sun4_static,mips}.Z

      pittslug.sug.org		(192.58.107.150)
	 /pub/netrek/udp_client.{sun3,sun3_static,sun4,sun4_static,mips}.Z
	 NOTE: Date should be 4/9 or later.  If not, you can get the clients
	 from the /incoming directory.

   If you see any bugs or strange behavior please report it to me.

   Looks like there's UDP upgrades in progress/done at several servers.
   netrek.cis.ksu.edu?  bigdog.berkeley.edu?  bronco is down at the moment
   so I'm not sure if it's at 1.0 yet.  osiris.ics.uci.edu is at 1.0 with the
   broken UDP option.  codes I'll take care of this evening.

++
   Tedd Hadley (hadley@ics.uci.edu)
Newsgroups: rec.games.netrek
From: corbet@steam.atd.ucar.edu (Jonathan Corbet)
Subject: Sun 4 udp client?
Reply-To: corbet@steam.atd.ucar.edu ()
Organization: Atmospheric Technology Division/NCAR, Boulder, CO
Date: Thu, 9 Apr 1992 14:48:50 GMT

I've been trying to run the latest UDP client for the Sun 4 architecture,
with no luck.  I get the windows up, but nothing ever appears in them; the
thing eventually times out.  Older versions of this client used to work
just fine.

Am I alone, or have others seen this problem?

Thanks,
--
Jonathan Corbet
National Center for Atmospheric Research, Atmospheric Technology Division
corbet@stout.atd.ucar.edu
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Eh?
Date: 8 Apr 92 04:10:08 GMT
Article-I.D.: cs.1992Apr08.041008.265641
Organization: School of Computer Science, Carnegie Mellon

jhammond@acpub.duke.edu (John Kirk Hammond) writes:
> Since when does detting enemy torps upon the enemy cause him damage?

Erm, never?  At least, not on most servers.  However, detting enemy
torps *will* do damage to *teammates* of the enemy.  Example : you see
a planet-taker cloaking in.  He has a BB lumbering along beside him as
escort.  In your puny DD with 20% fuel, you're toast, and the planet
is lost.  But!  You cloak and wait near the planet.  The planet-taker
arrives just as the BB fires a perfect stream of 8 torps across the
planet.  You det all of them, thereby causing damage to both yourself
*and* the planet-taker.  Your explosion takes him with you.  You've
saved the day.  Now you just have to ogg that BB with 2 kills...**

Also good for toasting SBs that have lots of eager escorts.  A cloaked
scout is optimal for dodging return fire until you see the SB nicely
bracketted by 20 or so of his team-mate's torps, and then you hit that
det key and die with a chuckle on your scouting lips.

> But at servers like Bronco and RWD where
> I get considerable lag at times, I have my troubles.

Get yourself a UDP client and play on bronco and codes.  You'll never
want to go back to TCP. 

Jonathan H.

** This very incident happened on rwd4 this afternoon.  I hereby
publically apologise to the Rom BB in question for gloating too long
and loud on the all board.  It's just that last-ditch plans of this
sort rarely come off with such perfect results :-)
From: mj1g+@andrew.cmu.edu (Michael Juster)
Newsgroups: rec.games.netrek
Subject: Re: The Horsemen.
Date: 13 Apr 92 05:55:46 GMT
Distribution: usa
Organization: Junior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 10-Apr-92 The Horsemen. Donald
Alan Sutton@andre (1081)

> Admiral Quar  -- Apocalypse!

> (and that's a bronco admiral - the 5th or 6th character to make admiral
> anywhere I think...)


Don.....

You were the 4th CMU Admiral on bronco and I was the 5th.
BUT I think there were a lot of other admirals at Berkeley before bronco
was even created.

-Mike
Admiral chi