From: chiriu@cco.caltech.edu (Michael Edwin Ichiriu)
Newsgroups: rec.games.video.arcade
Subject: Re: Zangief Sucks in SFII: TCE!!!!
Date: 12 Apr 92 12:13:35 GMT
Article-I.D.: cco.1992Apr12.121335.25889
Organization: California Institute of Technology, Pasadena

U21952@uicvm.uic.edu (George `Wooster' Wu) writes:

>bodom@silver.ucs.indiana.edu (Roy Smith) says:
>>
>>2)after I perform the mighty SPD the victim bounces away 5 million miles
>> causing me not to be able to press the attack

>   This is not TOO bad against most characters if you can get them in the
>corner but against Dhalsim, I almost cried. Its hard enough getting in close to
>Dhalsim, let alone to lose your advantage when you SPD him after getting him
>cornered. Then its back to getting my ass kicked by the fireball/forward kick
>routine.

Look, maybe this was put in by Capcom for a reason?  Maybe the SPD was just
a little too easy to do after you've knocked your opponent down (a move,
by the way, which ranks as one of my most hated cheap moves when done over
and over)  Maybe you Zangief players needed a challenge for once?

>>3)the SPD doesn't initiate as well as in the original game and I question
>> if the range is the same

>   I use to be able to SPD other players consecutively. Often before they even
>got up from the last one. Now I was lucky to get one or two off against an
>amatuer player. I thought it was the new joysticks but after a few loses to Ryu
><EEck!> and other challengers, I quickly revised my opinion. And yes, I think
>the range was definitly shortened.

My earlier comment about the SPD applies here too..

>>4)oh big doodie! They give him a moving lariat.....so now when I move in
>> closer I can be swept
>    I personally thought it won the awards for the dumbest "enhancement" made
>to the old SFII  characters in the CE. And it moves SOOOO slow that you could
>harldy press an attack with it, and a simple kick will bring it down. WOW to
>Capcom for this powerful move.

Look, in the original you did the lariat and didn't move.  Who says you
have to in TCE?  If you don't push the joystick, you don't move.  You can
also move *backwards* now to get away from people who are coming up to
sweep you.  Imagine that.

>   It is so unfair how characters like Blanka and Chun Li have so much more
>powerful moves and additional speed and Zangief has been raped of his few
>advantages. I use to be able to SPD Chun Li through her 1000 kicks and  Honda
>thru his 1000 hands <yes to all you doubters, its true..ask the Zangief pros
>out there>. Now all Honda has to do is move in if I try the SPD <if it even
>comes out> or move back when I try to jump round house him cause me to land in
>his 1000 hands.

Maybe that's why they made it easier for you to jump over the 1000 hands/feet
/whatever, so if people rely on it too much you can just jump over and knock
them down.  I don't know about Zangief, but Ryu can jump straight up in
the air and use the roundhouse kick to hit Honda's hands.

>   All I can hope is that some adjustments will be made in the later revisions
>of SFII:CE like those done in the original SFII to even these massive defects
>in Zangief out. In the mean time, I plan to choke one of the design members of
>CE if I ever run into em.

If you don't like it or can't deal with it, learn someone else.  I just think
that you guys have to learn new strategies to deal with his new capabilities.