HDTenEightyP/NetNews huggingface dataset:
From: banshee@percy.rain.com (Banshee S. Ghost)
Subject: Need test site
Organization: Percy's mach, Portland, OR
Date: Sat, 25 Jul 1992 21:23:38 GMT


Don't ya just hate being asked if you are _really sure_ you want
to post this around the world and cost everyone thousands of 
dollars. YES YES I am sure. I want to waste money now let me post!

Hello all again. Any oldies still alive? Feepie? Aesir? Tribbles?
Anyone?

I've actually done a minor tweaking at the client... enough that
I kinda need a game to actually plug the thing into and make sure
it works. I just tweaked up Imap a bit which really needs a server
to test it.

So without any further delay.... anyone got a game going on with
a guest race? Or how about that game rlewis is putting up? Anyone
want a really inactive govenor/general (not sure which it is for
what game type. *grin*).  I'd be playing in that game but I am 
supposed to go to the coast that weekend with a _very_ attractive
female (yes feepie... a new one. How is Holly btw? :) )

Well enough wasting everyone else's time. Altho this board has
been rather inactive as of late. Thought GB had hit the bit
bucket or something.

Oh and for the Game boy seller... GB is the wrong news group for
that, try alt.toys.for.tots or something appropriate. alt.games.gb
is for _real_ men to play!

Have a great one all.  It's been rough staying off the net but
my access is very limited and rather slow. :-( So I am looking
forward to the fall when I am back at school and can crank up on
the client.

Evan Koffler
(Client Coder)
Keeshans@GB/HAP games near you.
koffleva@darkwing.uoregon.edu
ekoffler@cie.uoregon.edu (yes it's back up)
banshee@percy.rain.com (yet another account)
From: rlewis@isi.edu (Roger Lewis)
Newsgroups: alt.games.gb
Subject: Re: Is GB Dead?
Date: 26 Jul 92 23:42:23 GMT
Reply-To: rlewis@venera.isi.edu (Roger Lewis)
Organization: Information Sciences Institute, Univ. of So. California

In article <1992Jul26.213028.25825@cshl.org> boutell@isis.cshl.org (Tom Boutell) writes:
>Sure looks it. I tried every game in the FAQ that mentioned guest accounts;
>none are running, at least not in the US, to the best of my ability to
>determine anyway. Has the game lost popularity for some reason?
>
>-- 
>My return address now works!
>Believe it or not there is life after college. At least if you live
>near NYC.

Maybe everybody's waiting for the Pooh game? ;-}

The ISI game is up and has a guest account.  It is at venera.isi.edu 2010
The game will occassionally be down due to my enrolling races or due to
system crashes, downtimes, etc.  Since I have no way to restart the server
automagically it is most dependably up when I'm at work which is 
14:00-22:00 PST every day but Wednesdays and Fridays.  The game starts
on 1-Aug-92.  I sent a more detailed announcement out on 23-Jul-92.
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: alt.games.gb
Subject: Re: Game ideas.
Date: 31 Jul 92 14:43:30 GMT
Organization: University of California, San Diego

In article <moss_r-310792110250@sushi.chem.su.oz.au> moss_r@summer.chem.su.oz.au (Richard Moss) writes:
>PS - does anyone know the best way to un-enslave planets.  The only way
>I can figure is to just drop missles on it till you take out the 
>enslaving mil - which is hard to do and completely stuffs the planet
>( especially with the missles above :-)

Sure... come along with another OAP and re-enslave it back.  Be sure
to bring lots of mil though.  Unenslaving is harder... and that is
currently problematic.

-----------------------------------------------------------------
Chris Fodor
Disclaimer:  I don't have a physics test in 60 minutes.
-----------------------------------------------------------------
From: rlewis@isi.edu (Roger Lewis)
Newsgroups: alt.games.gb
Subject: Planet names
Date: 29 Jul 92 09:17:58 GMT
Reply-To: rlewis@venera.isi.edu (Roger Lewis)
Distribution: alt
Organization: USC-Information Sciences Institute


In the ISI game I'm hosting, I purposely did not use the planet
names list when I did makeuniv.  Therefore the planets are numbered
(by orbit?) instead.  This should allow people to use macros better
because they don't have to enter the individual planet names.  I *KNOW*
that I wish other GMs would do this in the games I play in, and hope to
hear from the ISI players about what they think.

I fear that most people DON'T use macros much (if at all) and won't
appreciate the added benefit, while nearly everyone is used to
planets with neat names.  But we'll see.

By having planet numbers rather than names, it allows one to
design macros BEFORE PLAY BEGINS.  It also let's you do any
"standard operating procedures" upon entering a system with
a lot fewer keystrokes and a lot faster.
From: mikes@dcs.warwick.ac.uk (Mike...)
Newsgroups: alt.games.gb
Subject: World Tour and Addresses
Date: 30 Jul 92 15:17:17 GMT
Organization: Department of Computer Science, Warwick University, England

I will have my account till September so you can contact me here. I will be
in Aus in Jan-March and the US Apr-May '93 so any floors are appreciated.

Mike...

Kerry what has happened to your account ?
-- 
mikes@dcs.warwick.ac.uk                         ~ aka El Zud of Zurgithian
[or csubk@csv.warwick.ac.uk]                    ~ Warwickshire & D. Gower
Newsgroups: alt.games.gb
From: jerosen@byron.u.washington.edu (James Rosenbaum)
Subject: Re: Game ideas.
Organization: University of Washington, Seattle
Date: Wed, 29 Jul 1992 17:40:54 GMT

>Why don't we just make sheilds which use up fuel when they get hit and let
>a certain amount of damage through. A strength N shield protecting against
>D damage could allow D*2^(N/-10) damage through, and cost N*D fuel. Of
>course it would be really heavy and expensive and to survive large hits would
>take huge amounts of fuel. The result is fewer, larger, slower ships.

This sounds like a good idea to me.  Right now it seems like GB is lacking
in defensive measures.  Space mines are more of an offensive weapon than a
defensive one.  And the protect order doesn't work against space mines or
missiles.  IMHO any addition to defensive options or automatic defense would
be a good one.  Any more ideas on this stuff?
-- 
+--[]--+------+-------------------+------------------------------------------+
| ^\/^ | <||< |  \()/  ~*~   _O_  |   Jim Rosenbaum.  KingFish.  Luzon.      |
| _/\_ | >-|* |   ||   /|\  / X \ |    jerosen@milton.u.washington.edu	     |
+------+------+---/\---/^\----H---+------------------------------------------+
From: esper@cs35b.cs.umn.edu (Dave Sherohman)
Newsgroups: alt.games.gb
Subject: Re: Game boy or Galactic Bloodshed?
Date: 25 Jul 92 14:49:57 GMT
Organization: University of Minnesota

In article <1992Jul24.192415.16563@ncsu.edu> bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>
>Is this group for Game Boy or Galactic Blodshed?

Check the FAQs.  I don't think Game Toys have racegen programs, a choice
between meso or normal races, resource and population production to be
optimized, etc.
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: alt.games.gb
Subject: Re: Problem with racegen ....
Date: 30 Jul 92 22:11:32 GMT
Organization: Universal Export Ltd, Regent's Park, London

In article <30JUL199211342469@yin.irisa.fr> cedelle@yin.irisa.fr (Alain Cedelle) writes:
> Cannot racegen run on other machine than Sun3 ??

Well, it uses the stack in a nasty way that screws machines with
non-standard ways of passing variables.  I kind of thought this
problem had been fixed... anyway, a patched version of racegen should
appear eventually.  (I have a sun 4 available now... heh.)

Hasn't this this already been fixed somewhere?  Is the patched racegen
out there?  Mike?  Anyone?

Meanwhile, hack it yourself, or find a sun3.

-Leonard
From: esulg@warwick.ac.uk (GRIM)
Newsgroups: alt.games.gb
Subject: Source wanted
Date: 21 Jul 92 11:35:05 GMT
Distribution: alt.games.gb
Organization: Computing Services, Warwick University, UK


   Can anybody tell me where I can get at the files I would need to run a GB
game. Either ftp sites, or if you have the code yourself could you email me
and let me know (Do NOT send me the files, I dont think warwick mailspool could
cope if about 10 copies were sent to me {:-).

Thanx a lot

						~Grim
-- 
*****************************************************************************
Grim the psychopath **** esulg@csv.warwick.ac.uk **** janet addr 000041002300
*****************************************************^Monochrome alias Grimm^
NOW, also found on  > -=* grim@dcs.warwick.ac.uk *=- <  (Thanx Jeff)     {:-)
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Re: Chewbert?
Date: 27 Jul 92 21:42:56 EDT

In article <1992Jul27.122848.3109@desire.wright.edu>, jbatka@desire.wright.edu writes:
> In article <1992Jul27.081121.3106@desire.wright.edu>, jbatka@desire.wright.edu writes:
>> Garrett,
>> 
>> Where is Chewbert available?
> 
> and is it available for Empire too?
> 

No, but I imagine you could gut it and make one that is good for
Empire. A friend of mine at work intends on doing just that to
the client.

> -- 
> 
>    Jim Batka  | Always remember ...                        | Buckaroo
>    Modemman   |    No matter where you go, there you are!  |   Bonzai
> --------------+--------------------------------------------+--------------
>    Ruler of   | Work Email:  BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
>   Gaultheria  | Home Email:  JBATKA@DESIRE.WRIGHT.EDU      |   DEAD!
> --------------+--------------------------------------------+--------------
>    Jim Batka  | 64 years is 33,638,400 minutes ...         | Beatles:
>   The Shadow  |    and a minute is a long time.            |   Yellow Submarine

-Garrett




Newsgroups: alt.games.gb
From: caldwell@epcot.spdc.ti.com (Wayne Caldwell)
Subject: test
Organization: TI Semiconductor Process and Design Center
Distribution: alt
Date: Thu, 23 Jul 1992 19:32:05 GMT

1
2
3
4
5
6
7
8
9
10
11
12
13
This is a test to send a file to the board. Sorry for the inconvience
From: tim@sabus.UUCP (Tim Brown)
Newsgroups: alt.games.gb
Subject: Re: Is GB Dead?
Date: 27 Jul 92 22:30:54 GMT
Organization: The SABUS Group

cfodor@sdcc13.ucsd.edu (Hi.) writes:
....
>is right now.  The big problem for me is that I don't have the time
>anymore, I actually want to graduate.  Besides, it ceased to have
>any relevance to actual space battles of epic proportion in the 
>last game I played.  I merely colonized with Ts, kicked butt and
>held my stuff with my grounder meso, and accumulated wealth until I
>won.  Not much of a challenge.  The main problem I see right now is
>that it got to the point where I had literally tens of thousands of
>resources at my disposal.  It is hard to be strategic with that much
>r.  I fancy a good game of chess any day is more exciting. :(

>Any ideas on how to bring some strategy back in?  Where are the fine
>lines we must walk?  Where is the fear of failure? How can we
>make every bit of resource important?  How can we make the 
>awe-inspiring, space-jumping, all-powerful *T* a mere nightmare of
>the past?  

I second your emotion!  Here in Alaska I offer a HAP game via modem
with a dozen or so players.  We never enroll any mesos and I find our
games much more interesting and "real".  Except for differing tech
levels due to IQ differences we are about evenly matched.  War is very
costly, deplomacy pays and winning means something.  I can release
more info on how I set it up, it is not stock HAP, if anyone is
interested.

Later
Denali - Gikjl
tim%sabus@uunet.uu.net
-- 
Tim Brown
The SABUS Group
2091 Cliffside Dr.		Anchorage, Alaska 99501
(907)277-4232			tim%sabus@uunet.uu.net
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: alt.games.gb
Subject: Re: Need test site
Date: 26 Jul 92 01:12:28 GMT
Organization: University of California, San Diego

I refuse to be referred to as an Oldie.  I will always be an
annoying newbie at heart.

As for Aesir and Tribbles, they have been taken to the training
grounds and prospects are they will make *excellent* thralls for entry
into the combat stadiums.  Obedience has been a problem though...

-----------------------------------------------------------------------
Chris Fodor			aka Feepness
Disclaimer: Yes, you, your university, and the fees of those
students around helped to pay for this!
-----------------------------------------------------------------------
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: alt.games.gb
Subject: Re: Is GB Dead?
Date: 27 Jul 92 00:42:26 GMT
Organization: University of California, San Diego

In article <1992Jul26.213028.25825@cshl.org> boutell@isis.cshl.org (Tom Boutell) writes:
>Sure looks it. I tried every game in the FAQ that mentioned guest accounts;
>none are running, at least not in the US, to the best of my ability to
>determine anyway. Has the game lost popularity for some reason?
>
Well, that certainly can happen over the summer.  Garrett is less
visible now as well... I don't know what his internet access 
is right now.  The big problem for me is that I don't have the time
anymore, I actually want to graduate.  Besides, it ceased to have
any relevance to actual space battles of epic proportion in the 
last game I played.  I merely colonized with Ts, kicked butt and
held my stuff with my grounder meso, and accumulated wealth until I
won.  Not much of a challenge.  The main problem I see right now is
that it got to the point where I had literally tens of thousands of
resources at my disposal.  It is hard to be strategic with that much
r.  I fancy a good game of chess any day is more exciting. :(

Any ideas on how to bring some strategy back in?  Where are the fine
lines we must walk?  Where is the fear of failure? How can we
make every bit of resource important?  How can we make the 
awe-inspiring, space-jumping, all-powerful *T* a mere nightmare of
the past?  

>-- 
>My return address now works!
>Believe it or not there is life after college. At least if you live
>near NYC.
---------------------------------------------------------------
Chris Fodor    aka Feepness
Disclaimer:  If life stops after college does that mean I can 
             abort my parents?
---------------------------------------------------------------
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Re: GB for general public
Date: 30 Jul 92 17:20:46 GMT
Distribution: alt

In article <1992Jul30.160416.10016@athena.mit.edu>, solman@athena.mit.edu (Jason W Solinsky) writes:
> In article <13162.2a775567@ohstpy.mps.ohio-state.edu>, vancleef@ohstpy.mps.ohio-state.edu writes:
> |> In article <59306@mimsy.umd.edu>, liu@cs.umd.edu (Yuan Liu) writes:
> |> > This may be old news to some people.  But this month's feature selection of the
> |> > Science Fiction Book Club is Greg Bear's 'Anvil of Stars'.  It's about these
> |> > robots sent by a distant civilization destroying Earth and the Benefactors
> |> > helping the surviving humans to revenge.
> |> > 
> |> > And get this: the Law espoused by the Benefactors is:  Civilizations that make
> |> > and dispatch self-replicating killer machines must be exterminated. And their
> |> > victims, with the Benefactors' aid, must carry out the execution.
> |> > 
> |> > You think maybe Greg Bear has been playing GB under some assumed name?
> 
> When I read the predecessor of _Anvil_of_the_Stars_, The_Forge_of_G-D_ a few
> months ago, I got the VERY strong impression that whoever originally proposed
> von-neuman machines and Berserkers took it directly out of that book. The
> decision to use the name Berserker as the devices vn's build is too great,
> an there is a single paragraph which the entire idea could be taken from.
> 
> I think that _The_Forge_of_G-d_ predates the inclusion of vn's in the game
> so I figured that Greg Bear is really the father of the idea.
> 
> Jason W. Solinsky

The originator of the game, Robert Chansky, got the idea of VNs from _The
Forge of GOD_. He thought it was a neat idea and that is why they are
in GB :)

-Garrett
Newsgroups: alt.games.gb
From: mmhazewi@cs.ruu.nl (Maarten Hazewinkel)
Subject: Re: GB for general public
Date: Fri, 31 Jul 1992 14:06:32 GMT
Distribution: alt
Organization: Utrecht University, Dept. of Computer Science

In <13176.2a77ecae@ohstpy.mps.ohio-state.edu> vancleef@ohstpy.mps.ohio-state.edu writes:

>In article <1992Jul30.160416.10016@athena.mit.edu>, solman@athena.mit.edu (Jason W Solinsky) writes:
>> In article <13162.2a775567@ohstpy.mps.ohio-state.edu>, vancleef@ohstpy.mps.ohio-state.edu writes:
>> |> In article <59306@mimsy.umd.edu>, liu@cs.umd.edu (Yuan Liu) writes:
>> |> > [Stuff about _Anvil of Stars_ by Greg Bear]
>> |> > You think maybe Greg Bear has been playing GB under some assumed name?
>> 
>> When I read the predecessor of _Anvil_of_the_Stars_, The_Forge_of_G-D_ a few
>> months ago, I got the VERY strong impression that whoever originally proposed
>> von-neuman machines and Berserkers took it directly out of that book. The
>> decision to use the name Berserker as the devices vn's build is too great,
>> an there is a single paragraph which the entire idea could be taken from.
>> 
>> I think that _The_Forge_of_G-d_ predates the inclusion of vn's in the game
>> so I figured that Greg Bear is really the father of the idea.
>> 
>> Jason W. Solinsky
>
>The originator of the game, Robert Chansky, got the idea of VNs from _The
>Forge of GOD_. He thought it was a neat idea and that is why they are
>in GB :)
>
>-Garrett

Ok, so we know where the VNs came from, but I'd guess that the Berserkers were
not from the same source.
My guess for where berserkers came from would be Fred Saberhagen's Berserker
stories. Is there anybody who can confirm/deny that?

Maarten Hazewinkel
mmhazewi@cs.ruu.nl
--
From: rlewis@isi.edu (Roger Lewis)
Newsgroups: alt.games.gb
Subject: Looking for a deity
Date: 21 Jul 92 18:04:52 GMT
Reply-To: rlewis@venera.isi.edu (Roger Lewis)
Distribution: alt
Organization: USC-Information Sciences Institute


I have a server set up that appears to work (I've been playing solitaire
on it to develop the perfect race/strategy/macros :-) ).

I'd like to get a game up, but.... I'd also like to play.  So I'm
looking for someone who wants to be deity.  However I can't get them an
account on our system, so they wouldn't have access to the code.

Now if someone from Los Angeles wanted to be deity, he/she could run
makeuniv and enroll players through racegen from my account (while I
was present to make sure nothing untoward is done to the system from
my account).

Otherwise, I'd have to run makeuniv and enroll the races, which
COULD give me an advantage (if I were dishonest enough to take notes
while I did it), and then just give the deity password to whoever
wants to be deity.

My third option is just to be the deity.

So, if you live in L.A. and want to be deity, send me e-mail.  Deities
from L.A. will be given preference.

Anyone else who'd want to be deity, send me e-mail (in case no one from 
L.A. wants it).

Everybody else, stay tuned for a game announcement in the near future.

rlewis@venera.isi.edu		
Newsgroups: alt.games.gb
From: perrocho@inf.ethz.ch (Louis Perrochon)
Subject: Re: GB for general public
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Distribution: alt
Date: Thu, 30 Jul 1992 07:54:37 GMT

In article <59306@mimsy.umd.edu> liu@cs.umd.edu writes:

>
>You think maybe Greg Bear has been playing GB under some assumed name?
>

Another author having played gbII, or the programmer of gbII (shame on me, I
don't now who) must be very influenced by her, is C. J. Cherrih. Most of
her races use similar technology. Read "Rim Runner" to find out how the
people on your ships feel, when you order them to capture other ships.
Or read the Chanur cycle, to find out how different conversation between
oxygene and methan breathers are.

Louis



-- 
+-------------------------------------------------------------------------+
| Louis Perrochon, Institut fuer Informationssysteme, Zurich, Switzerland |
|              voice: ++1 254 7282 email: perrochon@inf.ethz.ch           |
+-------------------------------------------------------------------------+
Newsgroups: alt.games.gb
From: solman@athena.mit.edu (Jason W Solinsky)
Subject: Re: GB for general public
Organization: Massachusetts Institute of Technology
Distribution: alt
Date: Thu, 30 Jul 1992 16:04:16 GMT

In article <13162.2a775567@ohstpy.mps.ohio-state.edu>, vancleef@ohstpy.mps.ohio-state.edu writes:
|> In article <59306@mimsy.umd.edu>, liu@cs.umd.edu (Yuan Liu) writes:
|> > This may be old news to some people.  But this month's feature selection of the
|> > Science Fiction Book Club is Greg Bear's 'Anvil of Stars'.  It's about these
|> > robots sent by a distant civilization destroying Earth and the Benefactors
|> > helping the surviving humans to revenge.
|> > 
|> > And get this: the Law espoused by the Benefactors is:  Civilizations that make
|> > and dispatch self-replicating killer machines must be exterminated. And their
|> > victims, with the Benefactors' aid, must carry out the execution.
|> > 
|> > You think maybe Greg Bear has been playing GB under some assumed name?

When I read the predecessor of _Anvil_of_the_Stars_, The_Forge_of_G-D_ a few
months ago, I got the VERY strong impression that whoever originally proposed
von-neuman machines and Berserkers took it directly out of that book. The
decision to use the name Berserker as the devices vn's build is too great,
an there is a single paragraph which the entire idea could be taken from.

I think that _The_Forge_of_G-d_ predates the inclusion of vn's in the game
so I figured that Greg Bear is really the father of the idea.

Jason W. Solinsky
Newsgroups: alt.games.gb