HDTenEightyP/NetNews huggingface dataset:
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: SFIII: Ideas
Organization: Blue Moon
Date: Sat, 21 Nov 92 16:12:18 GMT

petitc@nuge112.its.rpi.edu (Christopher Jon Petit) writes:

>  How about it?  What are your ideas for SF3?

>  Personally, I came up with:

>  SFIII: The Time Warriors

>  Characters are from different time periods, and hence, have totally unique
>fighting styles.  Some of the characters would be:

>   Ryu (He's still in here)
>   Guile (Ditto)
>   Lancelot (Has a sword and shield---former for special attacks, latter for
>blocking)
>   Og (Caveman---uses sheer power to win)
>   Mericus (Roman Soldier---can do ramming attacks and fun things like that)
>   Robin Hood (Has a bow + unlimited arrows for missile attacks, is very
>agile, not-so-powerful)
>   Luke (from the movie---has a NASTY lightsaber attack)
>   Hyperion (A demigod from distant future---can shoot lightning bolts and do
>electricity like Blanka)

 Change that last one to the Shrike from the book Hyperion...
-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.

Newsgroups: alt.games.sf2
From: petitc@nuge103.its.rpi.edu (Christopher Jon Petit)
Subject: SF2:  Cabinet Gripe
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 23 Nov 1992 13:32:32 GMT


Is it just me, or do other people wish that Capcom had provided more 'leg room'
for us in the standard SF2 cabinet?  I mean, when you're fighting someone else,
you keep bumping elbows, throwing off your timing.  I'd have prefered a cabinet
that had the two players separated by a bit, so we both had sufficient leg room.
(elbow room?)

-- 
"He shook with fear.  Shook like a nervous teenage boy on his first date."
Paradoxes---Roach Motels of the mind.  "Thoughts check in, but they don't
check out."  Personally, I'd like to know what the cover charge is at the
Roach Motel.
Newsgroups: alt.games.sf2
From: mjb@srl02.cacs.usl.edu (Matthew Brumley)
Subject: Re: Re:SFIII Ideas
Organization: University of SW Louisiana
Date: Thu, 19 Nov 1992 22:53:50 GMT


Yikes!  I remember seeing a few seconds of an anime movie, and the instant I
saw these 4 guys (all dressed in black suits, ties and dark shades) I thought
"Now THOSE would be cool characters for Streetfighter."  

one of the best scenes: One of the MIB fires his pistol, and the recoil throws
                        him into the wall (shattering it)...  Then someone 
                        attacks him and he punches right through his opponent's
                        face & skull.  I thought it was hilarious.


Ryules (Ryu vs. a man in black... hmmmm)
Newsgroups: alt.games.sf2
From: chambers@lclark.edu (Christopher Chambers)
Subject: Re: Help!! Blanka or Chun Li VS Guile
Organization: Lewis & Clark College, Portland OR
Date: Sat, 21 Nov 1992 08:02:04 GMT

The article I am replying to which I forgot to include was regarding 
Blanka vs. Guile and help on the Blanka end of things. I think that 
this is a very very even match. The previous article said Almost Never 
Ball. I think this is a mistake; balls are perfect against Guile because
they go right over all of those pesky leg sweeps and getting jabbed hurts 
not at all. SO:
	1. Ball whenever you anticipate the Guile forward sweep. Fake
balls a lot, using big fakey hand gestures. Be unpredictable. 
	2. When you see a sonic boom try jump-strong, duck forward etc.
This is really easy to change to the jump-strong bite and when they catch on
try the unthrowable jump-strong electricity. Mix all of this up a lot.
	3. Be a defensive Blanka: You can dodge sonics all day and I can
guarantee that you can land more balls than he can sonics; make him come
to you. Standing Fierce is pretty much impenetrable if Guile ever makes
the mistake of simply jumping at you. 

You have all the advantages; once ahead it is very very difficult for
Guile to catch up especially if you're in one of those "no-throw" 
etiquitte areas. By the way when you bite wiggle the joystick vertically
and press the fierce button repeatedly. If you're a fast wiggle like me
you can get _twelve_ bites (and that's when they're fighting back!), and the very
minimum you're going to take is four. 

Maybe I haven't really explained too well the complete strategy but
trust me Blanka vs. Guile is all skill vs. skill no one can complain
"natural advantage" like they can with Z vs. Bison or Blanka vs. Sagat.

anyway
chambers@lclark.edu
alas, I am sigless...
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: I suck at SFII timing...help!!!
Organization: University of Illinois at Urbana
Date: Fri, 20 Nov 1992 02:26:28 GMT

cvafy006@vmsb.is.csupomona.edu writes:


>I just got all the moves and strategies for both SFII and SFIICE.  I 
>even managed to find the strategies for the characters.  The problem is
>this...I suck miserably at Street Fighter II -- any edition!  I managed
>to actually get to the second battle today...I won Zangief vs. Ken, but
>got taken out by E. Honda.  Like I said...I suck!

>When executing a move...I will find that the execution is hit and miss.
>I will be successful a couple of times, and the rest of the time, I
>wind up throwing something else and taking damage.  I know that I need
>to practice...but I wonder:  Is there an easy way to get reasonably good
>at Street Fighter II without me spending $300 in quarters?  I don't own
>a Super Nintendo...so I can't practice with that.

	DO NOT buy a Super Nintendo!  Do not even practice on one!                      While it is an excellent system in general, and the Classic SF2
	adaption is very faithful, it will not help your CE game in any
	way... unless you toss in the extra $$$ for the damn joysticks too.
	My brother has a SuperN back home w/SF2 (w/out the joysticks) and
	it is killing his game.  Every day at the arcade, I will hear some
	disgruntled loser mumbling "I'd kick his ass at Super Nintendo".
	Be this as it may, he is dogmeat for me at the arcade.  The SN
	will kill your timing and timing is SF2,CE.  Save your money.
Seth Killian
	                                                         genera l
>Once again...I know the secret moves for all the characters, and I have 
>strategic hints for all the characters...but my timing and execution is
>miserably inconsistent.  Any help I can get would be appreciated...I 
>just don't want to spend mega-bucks on a fighting game when I can put
>1,051,740 on a Taito "shoot-em-up" game known as "Sky Shark" on one 
>quarter.  I enjoy watching Street Fighter II...but I'm tired of being
>a spectator.  I want to be able to join the masters of Street Fighter II
>by this May
!
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sat, 21 Nov 1992 16:52:20 -0500 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: Bison is NOT King of the top Sure he's easy to use (except for me, I could never use him just for the
	<x1nqt6_@lynx.unm.edu>

On 21-Nov-92 in Re: Bison is NOT King of th..
user darlene an 9. lawry@trit writes:

>True, Bison isn't indestructable--but given equal skill level, which
>character has the best overall ability (can beat the most characters)?
>I still think it's Bison.

I think it's Ryu: Bison has one character (Zangief), possibly two (Chun
Li) who have a character advantage against him.  Ryu doesn't have any
predators, as far as I can tell, anyway.  I dunno, does Zangief also
have an advantage against Ryu?
 
>If it isn't, then who is?  Maybe Guile?

Sagat and Ryu both have the advantage against Guile.  Though there's one
Guile player here who kicks everyone's butt.

I think he thing with Bison is that he has a lot of power relative to
the player's skill level.  And I still think the torpedo is the
stupidest move in the game, even worse than the DP.


Ken
Newsgroups: alt.games.sf2
From: petitc@nuge104.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Racism in SF2?
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 16 Nov 1992 15:36:48 GMT

In article <1992Nov16.133216.5884@oz.plymouth.edu>, j_herlih@oz.plymouth.edu (Axl) writes:
|> In article <1992Nov15.235400.19644@midway.uchicago.edu>
|> alee@midway.uchicago.edu writes: 
|> >Hmmm, could there be perhaps a bit of racism in SF2? On the CE version,
|> >when it goes the demo version, it will show a blond white guy facing
|> >a black guy (who can only be seen by his back). The blond guy then
|> >punches out the black guy, and then "Street Fighter II" appears on the
|> >screen... Could this be a bit of racism?
|> 
|> 	The last thing we need to see in a video game is 'political
|> correctness.'  geez, i play SFII to get away from all that shit.  The
|> chars are stereotypes (albeit majorly exaggerated ones) of where
|> they're from.  The blond hair/blue eye American, the big dumb Russian,
|> the Spanish femme, the mystical Indian, etc...

  Yeah.  This is SUCH bulls**t!  I mean, the problem is the THOUGHTS
underlying the 'nasty bad words' that PCness tries to get rid of, but PC only
gets rid of some of the 'bad words' NOT the thoughts that these words come from.

  And as for SF2, I really COULDN'T CARE LESS about racism present in it or
not.  I mean, really, we all play it to get out frustrations with people, and
just for fun, so why bother worrying if racism is present or not?  It's present
in the world, stupid as it is, so I don't think a kid's gonna learn about racism
and join the KKK because SF2 has a hint of racism in it.

  Lighten up---hold a big helium balloon.  :&)
-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: alt.games.sf2
Subject: Ryu -- Stuck in a corner...
Date: 17 Nov 1992 10:45:55 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: christopher.caltech.edu
Originator: johnjohn@christopher

Whenever I play Ryu against another Ryu/Ken, I seem to get pushed back into  
a corner.  And of course, I have a severe problem then:

They freeze me in the corner with fireballs, and DP everytime I try to jump  
out or over.  Also, everytime I fireball back, they'll just jump in and  
combo me... Then the cycle starts over.  Am I an idiot?  How do I get out of  
this?

I know I shouldn't be back in that corner, but the same story applies  
outside:  they'll fireball, and I'll have to jump, or block and get pushed  
back into the corner.  If I fireball block, they jump in and combo.  If I  
block, I get pushed back into the corner...

Any suggestion?

John White
johnjohn@cco.caltech.edu
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Help! SF2 addiction
Date: Sun, 22 Nov 92 02:41:20 GMT
Organization: University of New Mexico, Albuquerque
Keywords: addicted

>But anyway, is theree any suggestions on how to get rid of the sf2 bug?
>
>Diversion

Yah, with another addiction.

Either that, or just hold out until the "chip from hell" invades your
favorite arcade.  It's managed to whittle away my SF2 habit nearly
into oblivion.

---Phantom
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Organization: Indiana University
Date: Sat, 21 Nov 1992 05:29:03 GMT

In <By1H30.Bsw@acsu.buffalo.edu> v080jq9a@ubvmsb.cc.buffalo.edu (Thomas J Pastor) writes:

>and Ken/Ryu. Whenever I play against these characters (with anyone), I'll
>either get DP'd and combo'd to death, or razored and combo'd to death. Who
>is best to use against them? When I play Vega, I can usually win at least
>one round, and sometimes lose narrowly in the third. Does anyone have any
>good combo's for Vega, particularly those that can re-dizzy opponents?
>I can usually get a throw or two in after blocking an attack, but I seem
>to be just one hit short of winning sometimes. Bison gives mixed results,
>depending on how well I can predict my opponent's moves. 
>     Another thing that bothers me is when "masters" take turns whipping
>you. They switch on and off in between rounds, and sometimes they conspire
>against you. ("Let him win this one, I want the third round.") Does this
>blatant act of arrogance annoy anyone else out there? 

Actually, I like it when "masters" do this.  They think I'm some pussy cuz
I still play Dhalsim.  Hey, I let them win the *first* second, and they think
they kicked my butt.  They in turn give me the second round (thanks).  Then
when they get arrogant, hehehe, I kill them.  Makes 'em REAL mad.  Don't you
like when you kick their butts and then argues over whose should pay for the
next credit?

-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Date: Tue, 24 Nov 92 04:50:20 GMT
Organization: University of New Mexico, Albuquerque

Oh, and by the way, Seth, these people who switch off don't always
beat me the first round...in fact, it's usually just the opposite.
If they can't beat me, they call in a "master" to come beat me.  That's
the whole pattern...one person at least stalls a round, until the
master is available, who comes in and beats you, then switches off
to another master or at least someone who has a track record at beating
you, so they can go off to machine # X and do the same.  Then, once
you're outta the picture, the original player gets to keep playing.

LIke I said, until they either slip up (a master isn't availble for
a crucial round), or you finally manage to beat the barrage of players
they throw at you, they can monopolize the machines for HOURS.  and
even when you DO finally win, they have the nerve to just toss in 
another quarter (despite the line of quarters waiting) and just switch
off between masters until they get you off the machine again.

In fact, they'll sometimes switch off MID-ROUND if they're desparate
enough (really causing you confusion).   

How can you possibly consider this "fighting his own battles", much
less fair OR respectful to your opponent?  Well?

---Phantom
Newsgroups: alt.games.sf2
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: alt.games.sf2
Subject: SNES joystick out
Date: 23 Nov 92 16:32:21 GMT
Organization: UB

For those of you interested, I saw the Capcom stick last friday at a game 
place.  It's cost was $79.95, but I figure it'll drop after X-Mas.

Chao.
signing off from the satelite of love.....           ___   _____  ___
	                                    |\  /|  |   \    |   /   \   |  / 
rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
                                            |    |     \     |       \   | \
push the button Frank...                    |    |  \___|    |   \___/   |  \ 
Newsgroups: alt.games.sf2
From: robrod@csa.bu.edu
Newsgroups: alt.games.sf2
Subject: Bison is King
Date: 19 Nov 92 19:30:15 GMT
Distribution: usa
Organization: Computer Science Department, Boston University, Boston, MA, USA
Originator: robrod@csa


I have come to the conclusion that Bison is definately the best
character in SF2 CE.  I never played him because he always seemed
so cheesy and cheap to me, however, I recently decided to give him a try
just to find out how it is.

I first played him vs the computer to learn the basics.  I finished the
game without loosing a round on my third attempt.  I couldn't beleive
how cheesy this character was and how easy is to win with him.  I
decided to go to the arcade that has the most competition around here.

I started with all the tactics at my disposal (i.e. flaming torpedo,
scissor kicks, head stomps, etc).  I defeated everyone quite easily.
The funny thing is I never did anything complicated, I just charged and
torpedoed or scissor kicked at appropriate moments, stomped, etc.  Very
simple procedures.  My opponents, however, were all desperate doing DP,
trying combos, trying to buffer SPDs, complicated stuff.

Anyway, it was too easy so I decided to stop doing the flaming torpedo.
I still won easily (although not as easily as before).  I stoped doing
the scissor kicks, I still won consistently.  I stoped doing the head
stomps, and I still won.

It was so funny because every so often a good opponent would land a big
combo and leave me with very little energy, only to see me come back and
win the round.  The true masters could beat me if I didn't use the
scissor kicks, but even without them I had a fair chance.

I then learned that if Bison hits once, he hits twice.  Any hit Bison
does can be followed, Always.  I also learned very good combos, from
which the 7 hit combo, (although it doesn't always works, when it does,
it re-dazes) is the deadliest.  It is followed by another combo that
only hits 2 times and another 5 hits are blocked, but it dazes.  Yes,
this combo dazes you after you BLOCK.

I finally learned that no air-attack can hit Bison, with the exception
of one of Blanka's attacks.

So because almost no air attacks are successfull, and because he can
re-daze or daze without even hitting, and because of his cheesy/cheap
nature, a good Bison player that uses all the resorces at his disposal
(by this I mean not worrying about being cheap or cheesy or hated), will
beat anyone at any level of expertiese.


I hate Bison thou, he is so cheap.  I only used him to find out what his
potential was.  I wanted to learn all I could about him to satisfy my
curiousity and to be able to talk about him knowing what I'm talking
about (so if you haven't tried to use him, please don't bother
responding).  Now that I know what he is capable of I will not play him
again.

Finally, I just want to say that I was playing Bison at a very high
level, and yet, no skill was required.  Maybe a little practice to get
the combos efficiently, but no skill what-so-ever.  This is another
reason I will not play him again.


Newsgroups: alt.games.sf2
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Political Correctness-A definition  (wrong group, I know)
Date: 19 Nov 92 02:40:00 CST
Organization: University of Kansas Academic Computing Services

What Political Correctness as a movement really is.

PC is one group of people being so rightous that they
believe that they have the right to force their beliefs
and opinions on other people, and take away the right
to have your own personal beliefs and opinions(in all
cases except where you agree with PC).

In other words, taking away your first amendment rights
with the phrase "everyone will be better off".

In the short term this might make things a bit better in
the world but in the long term it would be too scary to
even think about...remember, big brother is watching you.

That was my opinion till I had a long debate with a few people.
In my quest for the ultimate freedom of speech world my debate
usually ended up at the same point-if you do your best to let
everybody believe what they want then the world will not be 
better off when you die.  However, if you trust that your beliefs
are rightous and just then do your best to persuade/influence/force
your views upon everyone else(obviously without violence).
then when you die, the world will be better off(in your oppinion).


I know this is in the wrong group but I didn't start it.


Later...(i'll be interested in seeing a thread on this one)
Newsgroups: alt.games.sf2
From: robs@hardy.u.washington.edu (Robert Suh)
Subject: Re: CE Guile's knee hop
Keywords: Guile
Organization: University of Washington, Seattle
Date: Sun, 22 Nov 1992 23:04:52 GMT

In article <By4F9o.GwJ@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>In <Nov.22.03.17.50.1992.27610@village.rutgers.edu> kmiyake@village.rutgers.edu (Keith Miyake) writes:
>
>
>>Does anyone out there know how to make this thing useful.
>
>>For me, this is mostly just a pain which happens when the joystick isn't
>>working properly, but there is one player around here who uses it a lot.
>>He uses it instead of the backhand roundhouse in fireball battles
>>(comes out faster), and also has a sonic boom, hop forward, sonic boom
>>which works like Ryu's slow/fast fireballs on people who have fallen down
>>(have to block twice).
>
>>I've tried using it, but it doesn't work the same for me.
>
>I HATE that move.  It's annoying and it's faggy looking.  I get it all the
>time when I want a forward razor kick.  But, it does have one use (to me
>only one use).  That is to surprise your opponent and throw them (considered
>cheap).  I don't ever want to use it.  Only once I tried to use it, and I 
>threw the guy.  (he could of countered it, but didn't react to it fast enough)
>When I accidently do that, I immediately go for the throw.  
>
>Am I the only one, or are there others who HATE that damn move.  Very annoying.
>-- 
>Brian T Odom

There is only ONE time I actually use the Knee-hop.  It's when you (GUile) counter Sagat's low-tiger fireballs,m with a sonic boom. Pretty effective to get   
that extra sliver of energy off.  It's like back-handing a KEN/RYU, when they
throw a fireball to close to a charged Guile.  hah!  Love doing that to Ken/Ryu
people, who pick Sagat to try and kick Guile off the machine. :)

----
"Somebody could've been killed!" - Cop #1
"Luckily, we're bad cops." - Cop #2
-Halloween 5
 
Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Re: Racism in SF2?
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Mon, 16 Nov 1992 20:38:56 GMT

In article <+7v1y6-@rpi.edu>, petitc@nuge104.its.rpi.edu (Christopher Jon Petit) writes:
>In article <1992Nov16.133216.5884@oz.plymouth.edu>, j_herlih@oz.plymouth.edu (Axl) writes:
>|> In article <1992Nov15.235400.19644@midway.uchicago.edu>
>|> alee@midway.uchicago.edu writes: 
>|
>|> 

>
>  Yeah.  This is SUCH bulls**t!  I mean, the problem is the THOUGHTS
>underlying the 'nasty bad words' that PCness tries to get rid of, but PC only
>gets rid of some of the 'bad words' NOT the thoughts that these words come from.
> __ This my friend is not quite right. PC is not out there to change anyones
mind. Its out there to alleviate some of the ignorance and prejudices people
have built up from things they her rather than things they have actually 
experienced. Its also out there to bridge some of the communication gaps
which prevent people in our society from make this place a better place to live
and learn. I agree a child may not learn about racism from the title screen
of SF2. But are you trying to tell me that there is nothing wrong with a little
racism? ANY rasicm is too much racism. That train of thought has led to alot
worse showings than the SF2 title screen. (if in fact its racist). The days
of people of any nationality, gender, sexual preference, or physical
capability turning the other cheek are gone. If you dont roll with PC its gonna
end up rolling right over you and youre not gonna like it too much.
I am not gonna over analyze the Racism in the game becuz i never thought about
it, i do however, have words for anyone against or annoyed by PC.
Jason Gregory
Sophomore PoliSci
Iowa State U.

>  And as for SF2, I really COULDN'T CARE LESS about racism present in it or
>not.  I mean, really, we all play it to get out frustrations with people, and
>just for fun, so why bother worrying if racism is present or not?  It's present
>in the world, stupid as it is, so I don't think a kid's gonna learn about racism
>and join the KKK because SF2 has a hint of racism in it.
> (
>  Lighten up---hold a big helium balloon.  :&)
>-- 
>Trust:  A very precious social commodity, due both to high value and terrible
>scarcity.
>MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
>
>
>
>