From: bruno@csd4.csd.uwm.edu (Bruno Wolff III)
Newsgroups: rec.games.board
Subject: Titan rules addenda/errata
Date: 11 Dec 1992 23:18:43 GMT
Organization: University of Wisconsin-Milwaukee Computing Services Division
Distribution: world
NNTP-Posting-Host: 129.89.7.46
Keywords: titan
Originator: bruno@cerberus.csd.uwm.edu

I finally got around to scanning in Bill Scott's (who runs the Titan
tournament at Avaloncon and is now the offical anser person for Titan)
rules addenda and errata for Titan.
I am still planning to discuss the problem of forced teleporting and I also
want to get a ruling on whether agreements involving die rolls are binding
or not.
I made a number of corrections after scanning the document, but there still
might be some errors introduced by scanning left.

Titan Rule Changes & Clarifications (11/26/91)

Rule Clarification, 2.0: There is now a standard system for
identifying hexes on Battleland Boards. Orient the
Battleland Board so that the name of the terrain (such as
Brush or Tower) is in the upper right, the turn spaces (from
1-7) are at the bottom, and the Battlelands logo is in the
upper left. There will then be six vertical columns of
hexes. The left most column will be three hexes in length.
This is the "A" column. The next column (to the right of
"A") is the "B" column (four hexes in length). The next
column over is the "C" column (five hexes in length) and so
on to the last column on the right which is the "F"
column(four hexes in length). The hex at the bottom of each
column is the "1" hex. The next hex up in each column is
the "2" hex and so on. Example - The Volcano hex is D4.
Example - In the Jungle, the Tree hexes are B4, D3, and F3.

Rule Clarification, 11.7: The Desert Sand hexes are the
same elevation as the Desert Plain hexes. In the Desert,
characters block rangestrikes in all cases except when the
rangestriker and or target is directly atop a Cliff and the
(alleged to be blocking) character is at the base of the
Cliff. Example - A Brown Ranger at C1 may rangestrike a
Blue Dragon at D4 even though there is a character at D3.
Example - A Black Ranger at E1 may rangestrike a Red Griffon
at D4 even if there are characters at D3 and E2.
Rangestriking over a Dune hexside(s) does not allow a
rangestrike to pass over (or through) a blocking character
to hit a rangestrike target character.
Example - A Red Ranger at D5 may not rangestrike a Green
Ogre at A2 if there is a character at B3. Example - A Red
Ranger at E4 may not rangestrike a Gold Unicorn at F1 if
there is a character at F2. Desert terrain is different in
concept from the Tower, Hills, and Mountains. The hex edge
hazard of a Dune is an "elevation" only in a limited sense -
as the Sand hex on the "elevated side of the Dune is the
same height as the Plain hex on "lower" side of the Dune.
(Titan is, after all, a Fantasy Game) In the Tower, Hills,
and Mountains the Plain hex on the "elevated" side of the
hazard (Wall or Slope) is " really" at a higher elevation
than the Plain hex on the lower side of the hazard. The
real difficulty comes when considering Cliff hazards -
which occur in both Mountains and Desert. In the Mountains
the Cliff hazard concept is fairly easy to grasp. The Plain
hex on the elevated side of a Cliff is "2" levels higher
than the Plain hex on the lower side of the Cliff. But in
the Desert there is a conceptual problem because the terrain
on both sides of the Cliff is the same elevation. The
current solution to this problem is to ignore it, treat
Cliff hazards the same in Both Desert and Mountains.

Rule Clarification/Change, 11.7: Question - May a native to
Dunes striking across a non-Dune hexside carry up across a
Dune hexside? Answer - Yes! Of course the rule requirement
of 12.4 also must be met. Example - In the Desert, a Black
Lion at E3 may strike a Green Gargoyle at D3 and have carry
over to a Green Gargoyle at E4. Note: HAZARD CHART (11.7)
DUNE - EFFECT ON STRIKING - is incorrectly worded in the
last sentence. The correct wording is: A strike made across
non-Dune hexsides by a non-native character cannot carry
over up a Dune hexside under any circumstances, however a
native character striking across a non-Dune hexside MAY
carry over up a Dune hexside (follow 12.4 also).

Rule Clarification, 11.7: Question - May a non-native to
Dunes striking across a non-Dune hexside carry up across a
Dune hexside? Answer - No! Not even if the penalty (-1 die)
is taken on the initial strike! Example - In the Desert, a
Black Unicorn at F3 may strike a Green Centaur at F2 but may
not carry over to a Green Gargoyle at E4, even if the Black
player would only use 5 dice for the strike. If the Green
Gargoyle was at F4 the Unicorn could carry over. Note
however that the Black Unicorn could strike at the Green
Gargoyle as the initial strike (using 5 dice) and could then
have carry over on a Green Centaur at F2 (announcement of
strike-number = to "4" needed before dice thrown required).

Rule Clarification, 11.7, 12.0, 12.4: Question - May a
native refuse a terrain benefit for an attack (12.5) (to
reduce damage on a target character) if no characters are
available to carry over to? Answer - No!

Rule Change/Clarification, 12.4, 12.5: Question - May a
character that is gaining Skill or Power from striking down
over a terrain hazard ever carry over hit damage? Answer -
Yes! Rule 12.5 is poorly worded. Rule 12.5 should be
understood to mean that when a character gains Skill by
striking down over a hazard it may carry over damage to any
adjacent character(s) if the following condition is met: the
carry over target could have been the target of the original
strike with a strike-number equal to or lower than the
adjusted strike-number applicable to the original initial
strike. The striking character may voluntarily increase his
strike-number in the original strike to meet the above
condition (see 12.4). When a character gains Power by
striking down over a hazard it may carry over damage to any
adjacent character(s) if the following condition is met: the
carry over target could have been the target of the original
strike with the same number of dice being thrown as in the
original initial strike. The striking character may
voluntarily decrease his Power in the original strike to
meet the above condition.

Rule Clarification, 12.4: Question - May you voluntarily
roll with less dice for a strike or with a higher strike-
number where carry over considerations are not involved in
order to avoid damage on a target character? Answer - No!

Rule Clarification, 13.4: Question - Must every character
that can rangestrike do so? Answer - No! Unlike strikes,
Some, none, or all eligible may rangestrike.

Rule Clarification/Change, 13.3: Rangestrikes - In the
situation where a rangestrike may follow 2 different paths
to the same target (see 13.3 - E) the striking player may
choose the path through a hazard which results in a higher
strike-number (this would logically be done to avoid causing
damage). Except for this one special case a player may not
voluntarily raise the strike-number on a range strike.
Note, a player may not choose to roll less dice on a
rangestrike than the maximum legally allowed (13.1) - roll
all the dice allowed or roll none but no amount in between.

Rule Clarification, 12.0: Question - Once a character has
been slain by a strike or rangestrike may it be the target
of other strikes (so that the striking player does not have
to strike at other not slain characters)? Answer - No!

Rules Change/Clarification, 20.3: During Battleboard play
when a player rolls more dice accidently (or on purpose) for
a strike or rangestrike the opposing player in the Battle
may choose to not have the penalty (of 20.3) apply.

Rules Clarification, 12.4: Question - When carrying over
damage must you carry over all the excess hits or may you
carry over some lesser amount? Answer - You must carry over
all excess hits, first on one character (striker's choice
after dice are rolled) until it is slain and then (if excess
hits still remain) to another character (striker's choice)
until all hits are scored or until there are no more
eligible carry over targets. Excess hits with no eligible
carry over targets are ignored.

Rule Clarification, 11.7: Bog, Drift, and Bramble hexes are
always the same elevation (height) as Plain hexes in the
terrains of Marsh & Swamp, Tundra, and Brush & Jungle
(respectively). A Volcano is the same elevation as the
highest Plain in Mountains. A Tree hex is at higher
elevation than any Bog or Plain hex in the Swamp or than any
other hex in the Hills or Woods.

Rule Change, 11.7 : Question - Is the HAZARD CHART under
BRAMBLE - EFFECT ON STRIKING and EFFECT ON RANGESTRIKING -
incorrectly worded and what should the correct wording be?
Answer - Yes, it is incorrectly worded. The correct wording
(for EFFECT ON STRIKING) is: A native character defending in
a Bramble hex gains 1 Skill-factor if attacked by a non-
native character. A non-native character striking out of a
Bramble hex has its Skill-factor reduced by 1. The correct
wording (for EFFECT ON RANGESTRIKING) is: A native character
defending in a Bramble hex gains 1 Skill-factor if attacked
by rangestrike from a non-native character (exception: see
13.5). A non-native rangestriker looses a Skill-factor for
each intervening hex that contains a Bramble. Bramble in
the rangestriker's hex has no effect on its rangestrike, and
the defender's hex is not considered to be an intervening
hex (exception: see 13.5). Example - In Brush, a Gold Troll
at C4 may strike a Brown Gorgon at D5. The Troll's Skill-
factor is 1 (2-1=1) and the Gorgon's Skill-factor is 4
(3+1=4). The chart rule (12.7) gives the strike-number for
the Troll's strike as "6".

Rule Change, 11.7: Question - Is the HAZARD CHART under
VOLCANO - EFFECT ON RANGESTRIKING - incorrectly worded and
what should the correct wording be? Answer - Yes, it is
incorrectly worded. The correct wording is: A Dragon
defending in a Volcano gains 1 Skill-factor if attacked by
rangestrike from any character including another Dragon
(exception: see 13.5). A Dragon adds two dice to any
rangestrike made from a Volcano.

Rule Clarification, 12.4: Question - Is it possible to
carry over damage to more than one character? Answer - Yes!

Rule Clarification, 12.0, 12.4: Question - May you strike
and attempt to claim carry over (and so reduce dice thrown
or increase strike-number) when there is no possibility of
carry over because there are not enough dice being thrown
versus the initial target character to slay it and have
excess hits left over? Answer - No, you may not attempt to
claim carry over (and "gain" a penalty) in this case.
Example - In the Plains a Red Centaur is at A1. A Blue
Gargoyle (with 1 hit damage already) is at A2 and a Blue
Colossus is at B1. The Centaur may not strike at the
Gargoyle trying for carry over on the Colossus needing a
strike-number of "4". If the Gargoyle had already been
damaged by 2 or 3 hits then the Centaur could roll for carry
over with "4" as the strike-number.

Rule Clarification/Change, 7.1: Question - The following
question is a bit absurd, but what, if anything, happens
when a player is unable to move any of his Legions because
he has Legions at these locations only: 101, 103, 105, 107,
109, 111, 113, 115, 117, 119, 121, 123, 125, 127, 129, 131,
133, 135, 137, 139, 141, 1, 5, 7, 11, 15, 19, 21, 25, 29,
33, 35, 39, 2000, 4000, 6000, his opponent(s) have Legions
at 200, 400, and or 600 only and the player rolls a "4" for
movement? Answer - The initial ruling when this question
was asked was that, " If a player can't legally move any
Legion, then he doesn't move. This is an exception to 6.2."
but the current ruling is as follows: If a player can not
move because of the above listed position on the Masterboard
then the player must resign from the game (as per 20.4) and
may not play Titan again until he has spent at least one
year under the care of a professional mental health care
worker.

Rule Clarification, 20.4: Question - If a player falls
asleep falls asleep during a Titan game what happens?
Answer - If the falling asleep happens during the sleeping
player's turn it is considered to be a concession (20.4).
Other players are not obligated to try to wake the sleeper.
If it is not during his own turn there is no penalty until
it becomes his turn or until one of his Legions is attacked,
at which point the other players must attempt to wake the
sleeper. If they are unable to wake him for an engagement
then he is considered to have lost the engagement by
concession. If the other players attempt to wake the
sleeper when it becomes his turn and they are unable to wake
him then he is considered to have, at that point, quit by
concession. Players unable to continue game action due to
illness, death, hunger, smoking needs or other difficulty
are treated in a similar manner.

Rule Clarification, 20.1: Question - What is the penalty
for unfriendly play (such as rude/nasty remarks, physical
assaults, or cheating)? Answer - The respectable players,
or if none be available some bystander, after bringing the
offending player's attention to the unfriendly play should
ask the offender(s) to apologize and refrain from the
unfriendly play in the future. Repeated unfriendly play is
penalized by the offenders being required to withdraw from
the game by concession as per rule 20.4.

Rule Clarification, 5.1: Question - When starting Masterplay
the player starting in the highest numbered Tower plays
first, but what is the procedure for deciding which player
plays next and where players position themselves around the
board and table? Answer - The players mutually agree to any
method they all like but if they can not all agree then the
players of the game must adjust their seating positions to
have the player starting in Tower 500 sit to the left of the
player starting in Tower 600, the player starting in Tower
400 sit to the left of the player starting in Tower 500 and
so on. Then the player starting in Tower 600 moves first to
start the game. The player starting in Tower 500 plays
next, then on till the player starting in Tower 100 starts
last. Players may not change their seating position later
in the game.

Rule Clarification, 20.1: If all players in a Titan game
agree to play by a rule different from a standard Titan rule
then it is legal.

Rule Clarification/Change, 9.4: Question - If during an
engagement both players try to concede at the exact same
time what happens? Answer - If both players in the
engagement do not agree as to which player will concede each
of the two players rolls a die once and the player with the
higher number result is allowed to concede (roll again on
tie). Remember that the defender has the first choice to
flee (and he may take some time to decide if he will flee
while he is examining his opponent's attacking Legion).
After the defender examines the attacking Legion, declines
to flee and then suggests an agreement or accepts Battle
either player may concede.

Rule Clarification, 9.4: Question - Can you concede after
rolling dice for a strike or rangestrike but before applying
the damage to the target(s) (i.e. you want to not kill
something but if you will, you want to concede without
killing it) ? Answer - No! If dice are rolled they take
effect. You can concede after one strike's (or
rangestrike's) dice roll has been rolled and so applied but
before another strike's (or rangestrike's) dice roll has
been rolled. If the dice have been rolled but no results
have been observed on any of the dice by any player in the
game then either player may concede because the dice are not
considered to have been cast.

Rule Clarification/Change, 17.0, 17.3: Question - May a
player acquire an Angel instead of an Archangel if all
requirements for adding an Archangel have been met and there
is an Archangel available in the caretaker s stacks? Answer
- Yes, but it would not likely be a wise move.

Rule Clarification/Change, 12.0, 12.2, 12.3, 12.4, 12.5:
Question - Can you please give examples of play to
illustrate number of dice to be thrown in an attack and the
strike-number for various situations? Answer - Example - In
the Tower, a Blue Cyclops at C3 may strike a Red Gargoyle at
B2 (strike-number=4) and carry over to a Red Ogre at C4.
None of the characters have suffered previous damage. The
Cyclops rolls nine dice (results - 1, 1, 2, 3, 4, 4, 4, 5,
6). The Gargoyle is slain and 1 hit is carried over to the
Ogre. Example - In the Tower a Green Serpent at D3 may
strike at any of the following Blue characters: a Centaur
(with 2 hits damage) at D4, a Lion (with 0 hits damage) at
E3, an Ogre (with 4 hits damage) at C3, a Gargoyle (with 0
hits damage) at C2 or a Ranger (with 3 hits damage) at D2.
If the Serpent strikes at the Centaur the strike-number will
be "6" and any excess hits may be carried over to any of the
other characters in any order the Green player chooses. If
the Serpent strikes the Ogre the strike-number will be "4"
and carry over would be allowed only on the Gargoyle. The
Green player could strike the Serpent on the Gargoyle and
announce a strike-number of "5" (before throwing dice) and
carry over would be allowed on any of the Blue characters
except the Centaur in any order the Green player chooses
(except of course carry over must be put on just one other
character at a time until it is slain and then another may
suffer carry over hits till it is slain and so on till all
possible targets are slain or the excess hits are used).
Example - In the Desert a Red Hydra at E4 may strike a Blue
Ogre at D4, a Blue Lion at E3 or a Blue Gargoyle at F3. If
the Hydra strikes with the Dune bonus of 2 dice (for a total
of 12) it may strike the Lion and carry over to the Gargoyle
with no carry over allowed to the Ogre, or it may strike the
Gargoyle with carry over to the Lion with no carry over to
the Ogre. If the Hydra announces it will strike with only
10 dice it may strike at any one of the Blue characters with
carry over to any of the others. Note that if it strikes the
Ogre initially and wants to carry to the others the Red
player must announce a strike number of "4" as well as not
use the bonus dice before throwing the dice. Example - In
the Mountains, a Red Lion at B2 may strike at a Gold Ogre at
B3 or a Gold Gargoyle at A1. The Lion would strike the
Gargoyle with 5 dice needing 4s to hit and could carry over.
If the Lion struck the Ogre for Carry over it would throw 5
dice needing 4s to hit. If it struck at the Ogre without
trying for carry over Red would throw 6 dice needing 3s to
hit.

Rule Clarification, 15.0: While only one Angel may be
summoned in any one player's engagement phase may that one
particular Angel be called two or more times during the
engagement phase since there may be two or more engagements
in a given engagement phase? Answer - No, the particular
Angel may be summoned only once in a given engagement phase.

Rule Clarification, 15.0: Question - May an Archangel be
summoned during the engagement phase if an Angel has already
been summoned that phase? Answer - No! And an Angel may
not be summoned in an engagement phase if an Archangel has
already been summoned.

Rule Clarification, 8.0: Question - May the same Lord
Teleport in the movement portion of the turn and also be
summoned in the engagement portion of that turn? Answer -
Yes.

Rule Clarification, 10.4: Question - When Titan
Teleporting, is it possible to enter a Battleland board from
a side which faces off the Masterboard (example -
Masterboard # 135, Jungle, entering the Al, B1, Cl, Dl edge
for the attacker)?  Answer - Yes.

Rule Clarification, 8.1: Question - When using Tower
Teleportation may the Teleporting Legion Move into the same
Tower in which it started the turn? Answer - No! A Legion
moving by Teleportation may never "loop" and end the
Movement Phase in the same Land it started the Phase in.

Rule Clarification, 10.4, 7.0: Question - When using Titan
Teleportation or other movement when does the moving player
choose the entry side of the Battleland board and what is
the penalty for not choosing at the correct time? Answer -
The moving player must choose during the Movement Phase of
his turn. When he fails to announce his choice before
looking at an enemy Legion (beginning his Engagement Phase)
then entry side is determined by random choice among or
between the possibilities (throw a die). If, however the
defending player reveals his Legion to the attacker before
the attacking player indicates he is finished his Movement
Phase then there is no penalty at all to the attacker. If a
third party reveals any Legion(s) involved then the only
penalty invoked is as per rule 4.5. During the Movement
Phase a player may move several Legions into spaces that are
occupied by enemy Legions or to any other position as per
movement rules - but then later in the Movement Phase the
moving player may change his mind and "take back" one or
more of his Legions to their original positions or to a
different position they could have moved to (obey 6.2).
Therefore players should refrain from examining or revealing
Legions they do not control.

Rule Clarification, 6.2, 18.0: Question - If a player moves
a Legion on the Masterboard so that it ends its movement in
the same Land as it started in (commonly referred to as
"looping") (example - # 42, Swamp, movement of "6") does
this count as moving a Legion to meet the requirements of
6.2 and may the Legion so moved Muster (if it contains less
than seven characters and has a qualifying character(s)?
Answer - Yes, it counts as a move and the Legion may Muster.

Rule Clarification, 7.1, 8.2: Question - May a player
moving a Legion by Titan Teleportation move it to a Land
already containing one of the mover s Legions that is also
occupied by an enemy Legion? No! Rule 8.2 does not negate
the legal requirements of rule 7.1!

Rule Clarification, 4.1, 20.1: Question - If a Legion is
discovered with more than seven characters and after the
largest Creature has been removed still has more than seven
characters ( Creatures, Warlocks, Guardians, Angels, or
Archangels) what is the order of removal of the remaining
characters and where are the removed characters placed.?
Answer - First remove Creatures, then Guardians, then
Warlocks, then Archangels, finally Angels. Removing the
offending player in this case would be appropriate but not
required. The removed characters are placed in the
caretaker's stacks for later Mustering, the removed player
should be sent to a hot place - one not likely to freeze
over, or (optionally) a kinder more gentle place.

Rule Clarification/Change, 4.1: Question - If a creature is
to be removed from a Legion because the Legion has more than
seven characters how is the creature chosen if two different
creatures have the same value? Answer - First remove the
one that can fly versus the one that can not fly, next
remove the one that has a larger Power factor.

Rule Clarification, 9.1: Question - If there are more than
two engagements to be resolved in a turn does the attacker
have to declare the order of all the engagements before he
resolves any of the engagements? Answer - No, the attacker
chooses which one engagement to resolve first and resolves
it completely. Then he picks the next engagement, resolves
it completely, and so on till all engagements are resolved.

Rule Clarification, 18.1, 18.5: Question - If a Legion
containing only a lone Angel moves into a Tower and then in
the Engagement Phase the Angel is Summoned away may the
Legion Muster? Answer - No. The Legion did not survive the
Engagement Phase and is removed from the board when the
Angel is Summoned.

Rule Change/Clarification, 14.2: Question - If the attacker
forces the loss of enemy characters by making the defending
Legion's characters enter the Battleland board from a
disadvantageous side (example - seven Serpents in the Jungle
forced to enter D6, E5, F4) and then concedes before he
enters any of his attacking characters onto the Battleland
board is the defender entitled to a reinforcement muster?
Answer - Yes! The last sentence of rule 14.2 should be
reworded as follows: If the attacker concedes before placing
any of his characters on the Battleland board, the defender
may not muster a reinforcement unless he was REQUIRED (by
Battleboard movement rules) to lose a character(s) by not
bringing it on the board during his first Maneuver Phase
(10.1). If however, the defender voluntarily chooses not to
bring a character on the Battleland board and the attacker
concedes before placing any of his characters on the board
then the defender MAY NOT MUSTER A REINFORCEMENT!

Rule Clarification/Change, 10.1: Question - May a player
voluntarily choose to not enter a character on the
Battleland board during his first Maneuver Phase (so that he
has a better chance to summon an Angel, add a reinforcement
at a later time, or dispose of unwanted characters)? Answer
- Yes, and any number may be held off at the discretion of
the player.

Rule Clarification, 15.3: Question - If the defender loses
a character by not bringing it on the Battleland board
during the first Maneuver Phase what effect does this have
on the attacker's summoning of an Angel/Archangel? Answer -
None, the attacker must still slay a defending character to
use the option of summoning the Angel/Archangel during the
Battle.

Rule Clarification, 10.5: Question - In a time loss does
the defender get any points for the attacker's character(s)
he actually eliminated by striking/rangestriking or for
characters not brought on the Battleland board during first
Movement Phase? Answer - No, the defender gets no points
for those characters.

Rule Clarification, 10.5, 16.0: Question - If a player
loses his Titan due to a time loss, does the defender get
half points for the attacker's character(s) that were in the
Titan's Legion and not slain at the end of the seventh
Battle-Round? Answer - No.

Rule Clarification/Change, 10.5, 16.0: Question - If a
player loses his Titan due to a time loss, are any points
scored for the attacker's other characters in other Legions
and if yes, how are the points given? Answer - Yes, and
points are scored as follows: The defender gets half points
for any of the attacker's characters in Legions that were in
unresolved engagements with other of the defender's Legions
or that were not engaged with any other player. Any of the
attacker's characters in Legions that were in unresolved
engagements with other player's Legions are given as half
points to those other players.

Rule Clarification, 9.4, 10.1: Question - If the defender's
character(s) are moved on to the Battleland board and then
the defender immediately concedes, can the attacker choose
to eliminate some of his characters (because of not having
entered them on the board by first Maneuver Phase) for the
logical purpose of earning an Angel, Mustering a creature,
or for some other reason?  Answer - No.

Rule Clarification, 9.4, 4.5: Question - If the defender's
character(s) are moved on to the Battleland board and then
the defender immediately concedes, does the attacker have to
reveal his Legion's characters to the other players?  Answer
- No.

Rule Clarification, 4.7:  Question - If a planned Legion
split is started (per 4.3) but then cancelled before the
Commencement Phase is ended can any of the Legion markers be
removed from play or only the new one(s) always leaving the
original in play and what is the penalty if a player forgets
which marker was the original one? Answer - only leave the
origional in play and if the player can not remember
which was the original one he must announce this fact to the
other players and suffer public humiliation for having a
weak mind. If the other players agree on what the original
marker is they then choose that Legion marker and it remains
on the mentally weak player's Legion. If the other players
can not agree then the weak minded player chooses the marker
that remains.

Rule Clarification/Change, 20.4, 9.4, 19.4: Question - If a
player is defending in an Engagement with a Legion
containing his Titan and the player concedes the game (20.4)
how are the points for all the characters in all the
conceding player's Legions calculated and scored (awarded)?
Answer - To concede the game when your Titan is defending in
a battle you must first concede the current Engagement as
per rule 9.4 so in this case full points for all the
characters in the conceding Legion are scored (awarded) to
the winning player of the current battle. Then as per 19.4
all the conceding player's characters in other Legions are
scored as half points to the winning player.

Rule Clarification/Change, 20.4, 9.4, 4.6: Question - If a
player is attacking and resolving an Engagement but his
Titan is not involved in the current Engagement (the Titan's
location is in any other of the player's Legions - it does
not matter which one) and the player concedes the game how
are the points for all the characters in all the conceding
player's Legions calculated and scored (awarded ) and what
happens to the conceding player's Legion Markers?? Answer -
First, the Current Engagement must be conceded and full
points for all the characters in the conceding Legion are
scored (awarded) to the winning player (9.4). Then the
conceding player's characters in other Legions (which are
involved or not in Unresolved Engagements) are simply
removed from the game as if slain but no points are awarded
to any player for those characters (20.4). The Legion
Markers of the player conceding the game are then no longer
used in the game.

Rule Clarification, 20.0, 4.5: Question - Are players
allowed to keep records (by computer, pencil & paper, tape
recorder etc.) to aid in remembering what characters might
be in opponent's Legions? Answer - No! Except if all
potential player's in the game agree to allow it before the
game begins. Such record keeping would likely slow the game
and is generally viewed with disdainful contempt by skilled,
veteran, Titan players.

Rule Clarification/Change, 7.0, 11.0: Question - May a
player who has moved a Legion on the Masterboard during the
Movement Phase take back the move after moving other
Legions? Answer - Yes, as long as he takes back the other
moves by Legions which moved after the "taken back" Legion.
Then the player is free to continue moving all "taken back"
Legions as well as any other as yet unmoved Legions in the
normal way (but be aware of the penalty for slow play).
This same procedure is used when moving characters in a
Maneuver Phase of a Battle.

Rule Clarification, 9.3, 20.0: Question - Are players
allowed to collude against another player(s) by making
attacks that have no chance to win in order to allow the
defender to increase the strength of a Legion in an
abnormally fast manner (example - feeding 2 high stacks into
a defender in the Tundra so that in 3 turns a Legion with
only 2 Warbears has 2 Warbears, 2 Giants, an Archangel and a
Colossus) (and there are worse examples but I leave it to
the slime suckers to figure out what I have discovered on my
own - slurp slarp)? Answer - Yes. Players are allowed to
make whatever deals they want to as long as the technical
rules are not violated (as in downright cheating). However
diplomacy without restraint will spoil the fun of a Titan
game as quickly as a loser blames his loss on bad dice
rolls. Unrestrained diplomacy will also strain social
relationships which are far more important than winning a
game will ever be. Respectable diplomacy is always designed
to help the designing player's chances to win more than
anyone else's chances. If your diplomatic deal is more
likely to help some other player win than to help yourself
win then you are using low class diplomacy and in the final
analysis you will lose more than you win. Different people
have a wide range of opinions on what constitutes low class
play. Your diplomatic ability will effect how often you can
swindle, collude, back stab, go back on your word, and trick
your way to victory. It is great to have a game that has a
way to win that can overcome terrible dice rolling luck, but
be careful of how you deal. Note - there are certain Titan
players who are of such a character that it is right to
collude against them, no matter how low and mean that
collusion might be. It is the right thing to do.

Rule Clarification, 9.4, 10.0: Question - May player "Red"
who wins an Engagement concede that Engagement so that the
net result is mutual elimination? Answer - No. However if
"Red" slays all of his opponent's (Blue) characters but
"Blue" has not finished his part of the mutual Strike Phase,
Rad may concede and the battle is considered a mutual
elimination.

Rule Clarification, 9.4, 10.5: Question - May player "Red",
the defender, concede after player "Blue", the attacker has
finished his seventh Maneuver Phase and there are no strikes
or range-strikes to resolve or is the result of the
Engagement a time loss for "Blue"? Answer - "Red" may not
concede because the battle is over and it is a time loss for
"Blue".

Rule Clarification/Change, 4.3, 8.0, 8.3: Question - If a
player splits a Legion containing his Titan in a Tower Land
and has a Movement Roll of "6" and finds his normal movement
blocked by his own Legions is he forced to make a
Teleportation with that Titan s Legion or may he unsplit the
Legion? Answer - He must make a Teleportation, either Tower
Teleportation or (if 10-4 Titan) Titan Teleportation unless
some other of his Legions is able to Teleport in which case
he may unsplit his Titan's Legion.

Rule Clarification/Change, 5.0, 20.1:  Question - Is there
an official way to determine who gets which color Legion
Marker? Answer - The player with the best reputation as a
high class Lady or Gentleman gets to choose their color
first, then the next highest and so on. In the usual case
where all the Titan players are contentious nasty old
classics games players of dubious reputations at best who
can't agree on the time of day let alone the critically
important question of who gets what color then the player
starting in Tower "1" gets first choice of color and so on
to the player starting in Tower "6" who gets last choice (no
choice).

Rule Clarification, 4.5: Question - Are players permitted
to reveal the contents of their Legions to other players
(not just say what is in them) to discourage or encourage an
attack? Answer - Yes.

Rule Clarification/Change, 6.2: Question - If a player's
only possible move requires Titan or Tower Teleportation
(due to many mutually blocking Legions) is the player forced
to make a move using Teleportation (assuming a "6" was the
Movement Roll? Answer - Yes, but this circumstance is so
unlikely to occur that it hardly merits an answer.

Rule Clarification/Change, 4.6, 10.5: Question - If a
player's Titan is eliminated due to a time loss, does the
defending player in the time loss get the Legion Markers of
the time loss loser? Answer - Yes.

Rule Clarification, 4.6: Question - If player "Green"
eliminates (slays) player "Blue" when player "Blue" has
previously eliminated player "Red" does player "Green" get
Legion Markers of both "Blue" and "Red"?  Answer
- Yes.

Rule Clarification, 20.0: Question - If a player is a very
slow player what can be done to speed his play? Answer -
There is no rule specifically but it is suggested that
proper employment of your own Legions when you finally do
have a chance to take your turn will solve the problem.
This solution also works well with other problems such as
players who talk too much, lucky players, unfriendly players
and or players with other bad habits to nasty or distasteful
to mention here.

Rule Clarification, 20.4: Question - If a defending player
(player " Blue") has two or more Legions including one that
contains his Titan involved in Engagements with an attacking
player (player "Red") but the Engagement actually being
resolved currently is one that does not directly involve
"Blue's" Titan is "Blue" allowed to concede the Game
immediately or must "Blue" wait until his Titan's Legion is
directly involved in the actual resolution of the particular
attack? Answer - The defender ("Blue") must wait until the
attacker ("Red") chooses to resolve the particular attack in
the Land on the Masterboard containing the defender's Titan
Legion and then the defender may immediately concede. Since
an attacker may be engaged to battle Legions of more than
one opponent in a single Engagement Phase it is possible
that by being forced to wait to concede a "hopeless"
situation a player could actually win the game when his only
two remaining opponents eliminate each other.

Rule Clarification, 20.1, 20.4: Question: If a player
simply quits a game and walks away because he is angry or
disgusted and does not follow the standard procedure for
conceding is it possible for the remaining players to play
on and finish the game and how are the quitting player's
Legions and characters dealt with? Answer - Yes it is
possible. The remaining players can do whatever they all
agree on. One suggestion is leave all the absent player's
Legions in place and they concede individually when they are
attacked, points are scored as if the quitting player was
still present. When it is the quitting players turn he is
considered to concede the game. Another suggestion is to
simply pull off all the quitting player's Legions and
characters from the Masterboard and ignore the improper
timing of the concession (quitting). No points would be
scored then, except if there was a current battle being
resolved involving the quitting player's characters then
full points would be scored to the remaining (winning)
player in the battle.  In any case, such poor behavior (no
matter the provocation) on the part of the quitting player
should be considered when choosing players for the next
Titan game.
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