HDTenEightyP/NetNews huggingface dataset:
From: meekins@tortoise.cis.ohio-state.edu (Tim Meekins)
Subject: Re: More colors on Sega
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sun, 13 Dec 1992 11:45:45 GMT

In article <71573@cup.portal.com> Gleeep@cup.portal.com (Dave - Silon) writes:
>On the SNES, the colors may look good, but the (*&(#@$(*$#& slow downs
>drive me nuts - I am so sick of them - especially in games like
>Super R-Type.  Now you're playing with power.
>
>- Dave

Blame the programmer before you blame the machine. Look at Super Aleste/Space
Megaforce. It has much more action than R-Type and has no slowdown at all.

Also, look at Desert Strike for the SNES and Genesis...the SNES has
-fewer- slow downs than the Genesis version....

The Genesis has been out longer, thus it has more experienced programmers.
As the SNES is out longer, the programmers will be more adept and 
producing better games.

TIM MEEKINS                    Ask me about GNO/ME! - MultiTasking on a IIGS!
meekins@cis.ohio-state.edu     Procyon, Inc., 11738 Aqueduct Drive
AOL: GNO Tim2 (@aol.com)       Littleton, CO 80127   (303) 933-4649
                          
      "Computers aren't intelligent, they just think they are."
Newsgroups: rec.games.video
Subject: Re: Program in assembly...NOT! (was Re: Ca
From: camp5@csbina.csubak.edu
Date: 17 Dec 92 18:00:38 -0800
Organization: California State University, Bakersfield

In article <1992Dec17.195251.82046@ns1.cc.lehigh.edu>, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
> This is sort of related to assembly...
>    I heard that the CPU in the SNES only had 3 registers. This CAN'T be true!
> Right? Won't this make it really slow? Even the 8085 has 7 registers...
> -- 
> ================================== ILAN ======================================
>   Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
> ==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================

The 68516 is a 16-bit version of the 6802. I know that the 6802 had 3
registers: A (accumulator), X, and Y. I don't know if the 68516 continues like
that. 
Think of this, though. The 68516 was used in the Apple IIgs, a truly
underpowered worthless computer which is now obsolete. The 68000 series,
however, is used in the Macintosh, a powerful, useful line of computers (at
least compared to IIgs's). The SNES has a 68516, the Genesis a 68000. Hmmm. 
(BTW, 68516 isn't better just because the number is bigger; 68516 came from
6802. 68000 is the number of transistors in the chip [about].)
							*Stiles
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Shapeshifter for Duo.... ARGH!!!
Date: 15 Dec 92 16:29:45 GMT
Organization: University of Pennsylvania

So, I got the first power (panther) and I'm wandering around like an
idiot, back across both places (green forest to spider) and green
forest to skeleton-populated underground world.  If I change into a
panther and wander about the town, the guards get me.  What do I do
now?
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Super Star Wars Codes - I cant use them!
Date: 17 Dec 92 10:36:46 GMT
Organization: Department of Computing at Lancaster University, UK.


I know what the codes are for the lightsaber and 5 continues and someone
posted the following method to make them work (paraphrased)
- Enter the options screen (press start I presume)
- Exit the options screen (press start again I suppose!)
- Enter the code (on the title page?) e.g. YYXXABXA etc. (off the top of
my head, I know how to get the codes by bringing the test screen up
repeatedly)
- If done correctly a jawa scream will be heard

Well I tried this and variations for about 15 minutes without any luck
whatsoever. Could anyone, esp the person who posted the above method,
please tell me where Im going wrong?!

Thanks

Jonathan

P.S. SSW has amazing sound, and the vehicle levels are great. Platform
stuff is a bit frustrating tho.

-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
From: cg@cbnewsf.cb.att.com (charles.gavinelli)
Newsgroups: rec.games.video
Subject: Re: John Madden '93 player names
Date: 17 Dec 92 19:48:26 GMT
Distribution: usa
Organization: AT&T

In article <KHHVBT6N@cc.swarthmore.edu>, rutley1@cc.swarthmore.edu (Ro Utley) writes:
> In article <1992Dec13.164131.27415@eng.umd.edu>, edquist@eng.umd.edu (Karl
> T. Edquist) writes:
> > 
> > 
> > In article <92346.1238243IU6YVN@CMUVM.CSV.CMICH.EDU>, John Meixner <3IU6YVN@CMUVM.CSV.CMICH.EDU> writes:
> > >Has anyone compiled a list (full or partial) of the player names for JMF '93?
> > >
> > >And how are you supposed to figure out who some of the Madden Greats, etc.,
> > >are? Most are obvious, but some could be a couple of people, no?
> > >
> > >If such a list does not exist, I suggest we start one.
> > >
> > >John Meixner
> > 
> > Here's some on offense that I'm pretty sure about.
> > 
> > #21 - Cliff Branch (Raiders)
> > #16 - Joe Montana (49ers)
> > #34 - Walter Payton (Bears)
> > #44 - John Riggins (Redskins)
> > #80 - Jerry Rice (49ers) or Steve Largent (Seahawks). Probably Rice.
> > #87 - Dave Casper (Raiders)
> > #25 - Fred Biletnikof (sp?) (Raiders)
> > #89 - Mark Bavaro? (Giants)
> > #20 - Barry Sanders? (Lions)
> > 
> > 
> > Defense
> > 
> > #58 - Jack Lambert (Steelers)
> > #32 - Jack Tatum (Raiders)
> > #28 - Darrel Green (Redskins)
> > #59 - Jack Ham (Steelers)
> > 
> > 
> > I can't remember any other numbers right now.  Maybe someone can post all the numbers
> > and we can fill in the blanks.
> > 
> I hate to bust your bubble, but the Madden Greats are made up solely of
> players from the 8 greatest teams of all time. So, #20 is Joe Morris (HB#1
> from New York '86), etc. Rice wasn't on SF '84, so he isn't on the Madden
> Greats Team. If you look in the playbook, you'll probably see a #80 on one
> of the greatest teams with similar stats.
> 
> -Ro 

Ro

	Where did you hear that the Madden Greats are a subset
of the Greatest Ever teams? I could understand that logic in a way
because that is how the All Madden team is made up. I'm not positive
that you are right about that.

	As has been mentioned, the All Madden team should have
players whose stat line is a subset of a 1992 player. As has
been mentioned, this is not the case. In my opinion, that
was a sloppy job by EA.

	I am following up on Karl's original request...


QB1	16	Montana
QB2	12

HB1	34	Payton
HB2	20 	Barry Sanders
FB 	44	Riggins

WR1	80	Rice
WR2	21	Cliff Branch
WR3	84
WR4	25	Bietnikoff
TE1	87	Dave Casper
TE2	89	Kellen Winslow

LT	78	Art Shell
LG	63	Gene Upshaw
C	52	
RG	73
RT	66

Defense

LE	92	Reggie White
LT	75	Joe Green
RT	54	Randy White
RE	95 	Richard Dent

LLB	59	Jack Ham
MLB	58	Lambert
RLB	56 	L. Taylor
PLB	83	Ted Hendricks

SS	42	Lott
FS1	32	Tatum
RCB1	47	Blount
LCB1	28	Darrel Green
RCB2	24	Willie Brown
LCB2	22
FS2	45

K	7	Morten Andersen
P	8	Ray Guy

KR	30
PR 	81
Newsgroups: rec.games.video
From: pfr@watson.ibm.com (Pierre-Frederic Rouberties)
Subject: Nintendo games question
Date: Mon, 14 Dec 1992 19:33:30 GMT
Distribution: all
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM T.J. Watson Research Center

Does anyone know if there is any chance that a gameboy or SNES game bought in
the USA might work on a gear bought in Europe ?
It is written on the games : 'For sale and use in the USA and Canada only'
Are there technical incompatibilities ?

-- 
Pierre F Rouberties ----------------------------- pfr@watson.ibm.com
Newsgroups: rec.games.video
From: fans@ucsu.Colorado.EDU (SPAM w/rice)
Subject: Re: Joysticks for SNES
Organization: University of Colorado, Boulder
Date: Sun, 13 Dec 1992 03:49:53 GMT

Well it actually took me quite a long time to finish it, just because I put it
off for such a long time, busy doing school work you know, yeah right. But it
just took me a long time to get all the materials, only because I don't have a
car here, so it's a little harder to get around, but it is quite possible to 
get all the materials and supplies needed to build the joystick in a day. After
you figure out what's going on with all the parts and such, you could probably
get it done in a day, all soldering, wiring, assembling, etc...
Oh, one thing that did take a little while was ordering the buttons and the 
joystick. I called a video game rental place in Denver, so it took a few days 
to get way over here in Boulder. If I had a car I could have gotten it in 40 or
so minutes, but... So depending where you get the buttons and joystick will 
determine the bulk of the time. So it all depends on how badly you want the 
joystick, you could possibly get it done in one day if you really wanted to, 
and knew exactly where to get all the parts.
I guess what I'm really trying yo say is that it should only take a few days,
but if you really want to it can be done in a day.

SPAM!












Newsgroups: rec.games.video
From: madkiwi@camelot.bradley.edu (Michael Eade)
Subject: Genesis games for X-mas?
Organization: Bradley University
Date: 15 Dec 92 04:15:34 GMT


Ok, went out and bought the Genesis, and have received offers for Genesis.
(Thanks for offers, anyone else feel free to throw them in)

I want to know what people feel their favorite games are...I might just suprise
my little brother with a new game to boot.

Right now he really likes sports games though, so if you've played any, please
tell me what the good ones are, and which ones I should avoid.  Was Cyberball
a good game?  Or is there a better one out now?(Cyberball was my brother's fave.

So, any info on sports games would really be appreciated; but regular games     would be good to hear about too.(I need something to play on this thing.)

Thanks for all the help, any offers will be considered.
***************************
madkiwi@camelot.bradley.edu
Newsgroups: rec.games.video
From: Adam Lawrence Salter <adam@zooid.guild.org>
Subject: Re: SNES Must Haves?
Organization: The Zoo of Ids
Date: Thu, 17 Dec 1992 07:11:39 GMT
 <v9S=PrA@engin.umich.edu>

  In article <v9S=PrA@engin.umich.edu>,
  positron@engin.umich.edu (Jonathan Scott Haas) writes:

>I have a fairly new SNES, Zelda III, SMW, and a very limited budget. Is
>there some sort of net.concensus about what games are absolute *must*
>buys for the SNES?
>
>-- 
>__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
>\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
>/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
>  \/                             | covered with short brown fuzzy hair.

  Well, personally, I think _Prince Of Persia_, it's excellent and quite long
(20 levels) and also it would not be hard to sell when you are done, if you
wish to.

  Mind you I might be biased, I just bought it ;->.


                                                            adam
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: Creating 2600 Emulator, where are specs?
Organization: Purdue University Computing Center
Date: Fri, 18 Dec 1992 22:39:06 GMT

In article <torovn4@zola.esd.sgi.com> portuesi@tweezers.esd.sgi.com (Michael Portuesi) writes:
>
>In article <1992Dec16.141830.219@gems.vcu.edu>, hleaves@gems.vcu.edu writes:
>> Alright, I know this question has been asked 'n' million
>> times but I have never seen an answer. Where can I get a
>> copy of the hardware/software specifications for the Atari
>> 2600? I assume that these are available as the system is no
>> longer in production. Why do I want them? Well, I'm
>> interested in writing a 2600 emulator program. Do you want
>> to be able to run all your old atari games on an IBM-PC?
>> Tell me where to get the specs!

>Writing an Atari 2600 emulator on any contemporary piece
>of computing hardware is next to impossible unless you are
>an incredibly experienced real-time programmer - and even
>then, it would be incredibly difficult.

Others have said that it *would* be possible, but that brings up
another question:

Once this emulator is written, then what?  Is this going to be an
underground thing, where people illegally copy the code stored on
the carts and pass it around to people with the emulator who 
can run the games?  Or are the games going to be licensed (somehow 
I doubt that)?

Unless I'm mistaken, it takes a *long* time for copyrights to
expire, and I believe all of the 2600 games were copyrighted.

Surely there won't be a hardware attachment that lets you use the
actual 2600 carts -- that would be idiotic.

What's the plan here?

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video
From: Trentc@debug.cuc.ab.ca
Subject: Genesis carts for sale
Reply-To: Trentc@pro-calgary.cts.com ()
Organization: The Magic BBS (Debug Computer Services)
Date: Fri, 18 Dec 92 02:57:37 GMT
Keywords: 
 
 

I have the following Genesis carts for sale. All include cart, box,
manuals, etc. Price is $15 each including shipping. Drop me mail if
you are interested in any of these.
 
        Sonic The Hedgehog
        NHL Hockey
        Star Control
        Battle Squadron
        Joe Montana Football
From: bbeagan@cmsa.gmr.com (Brian D. Beagan CT/90)
Newsgroups: rec.games.video
Subject: New number for TTI
Date: 18 Dec 92 19:10:54 GMT
Reply-To: bbeagan@gmr.com
Organization: EDS

I tried to call what I thought was TTI's number:  1-800-336-0136 and the recording said that it had been disconnected and no further information was available.  Is this the right number?  If not or if there is another/new number, could someone please E-mail me the number or post it?  Thanks.

-Brian.

Newsgroups: rec.games.video
From: rossi@opal.cs.tu-berlin.de (Oliver Rosenkranz)
Subject: Re: Rare Game (Atari I think)
Content-Type: text/plain
Content-Transfer-Encoding: 8bit
Organization: Techn. University of Berlin, Germany
Mime-Version: 1.0
Date: Sun, 20 Dec 1992 23:54:35 GMT

Jason Kratz <U28037@uicvm.uic.edu> writes:

>I was at a used game store tonight to pick up a few Atari and
>Colecovision games.  I found a game called "Mogul Maniac" by Amiga Corp.
>I am assuming that this is the same Amiga company that is now owned by
>Commodore because I know they did a few things before they designed the
>Amiga to finance it.  Has anyone heard of this game before and if so
>does it run on the Atari?  Any help at all would be appreciated :-)
>
>Jason - U28037@UICVM.CC.UIC.EDU
There has been a version of Mogul Maniac for the ATARI 8-bit computers
sold. I only know the title but not the company or what kind of game it is.
If you want to hear more about it, so tell me and I will ask a friend who
certainly owns it.
--==rossi==--
From: caeser@csd4.csd.uwm.edu (Robert Michael Trotter)
Newsgroups: rec.games.video
Subject: FOR SALE (NINTENDO 8bit + GAMES)
Date: 14 Dec 1992 03:44:04 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

	
	Hi Im looking to sell my 8bit Nintendo with its games. Here are
	the specifics.

	8bit Nintendo Main unit	-Mint shape, not used much
	2 Controllers	-Mint shape, same as Main unit.
	1 Light Gun	-Almost never used.
	Manuals and such, I should be able to dig those up.

	GAMES-

	Mario Brothers/Duck Hunt	-Comes with Main unit.

	Baseball Simulator 1000		-Great game, similar to RBI,better
					 awesome game, full seasons.

	Faxanadu			-D&D like adventure game

	Tecmo Super Bowl		-Full 28 teams,All players, stats,
					 One of the great 8bit football games.
	
	All manuals come with games.

	Id like to let the whole set go for only $150. Sorry, I would only
	like to sell as a set. Also, shipping will be paid by me. Please
	email me at caeser@csd4.csd.uwm.edu if you are interested. THANKS.

	Mark
From: c60b-4gi@web-1d.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Sega CD: Short review - Chuck Rock
Date: 14 Dec 1992 20:37:11 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: web-1d.berkeley.edu
Originator: c60b-4gi@web-1d.berkeley.edu


   I rented this game recently so I'll give you my impressions.
It's a standard run/jump platform game with decent graphics.  The
backgrounds look nice and the creatures you fight are goofy looking.
The sound effects are very good, when you jump into water it sounds
almost real.  When you kill animals they usually make funny OOFs and
GRUNTs.  The music is also well done.

   Now, the problem - THIS GAME IS TOO EASY.  I finished it on a one
day rental.  There are quite a few levels (28 or so) but they usually
are fairly short.  Once I got used to the gameplay, I breezed through
the last few levels fairly easily.  There isn't a hardness setting either.

   One other minor problem - In this game you must often use rocks to
help you get up cliffs.  In some places it's possible to trap yourself
by accidently throwing a rock in the wrong place. As long as there are
enemies around it's no big deal, you can just kill yourself.  However,
if you are in an area where you already killed all the enemies off, you
have to reset the game since there is no time limit to the levels.

   Overall this is a decent game, but since it is so easy it is
definately not worth buying.  If you want to kill some time though,
it's worth a rental.
-- 
Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
From: lennad@bray1b.its.rpi.edu (Dmitri Lenna)
Newsgroups: rec.games.video
Subject: Re: BLAST PROCESSING -- SHUT UP!
Date: 20 Dec 92 20:10:23 GMT
Reply-To: lennad@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


   Well, I don't normally get into this flame stuff, i thought the
   original BLAST PROCESSING -- SHUT UP! was quite funny.

   Let's be realistic folks, we older people, aren't the only ones
   who buy video games. THis ad campaign was obviously developed
   for younger, somewhat less informed players. Just let it go it's
   course.


   -Dmitri "Dmitheon" Lenna
   Shinma-Buma of Anime Wars Crisis
Organization: University of Illinois at Chicago
Date: Saturday, 19 Dec 1992 01:06:00 CST
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Rare Game (Atari I think)

I was at a used game store tonight to pick up a few Atari and
Colecovision games.  I found a game called "Mogul Maniac" by Amiga Corp.
I am assuming that this is the same Amiga company that is now owned by
Commodore because I know they did a few things before they designed the
Amiga to finance it.  Has anyone heard of this game before and if so
does it run on the Atari?  Any help at all would be appreciated :-)

Jason - U28037@UICVM.CC.UIC.EDU
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: "Secret" pack-in game for the TurboDuo
Date: 14 Dec 92 03:44:27 GMT
Organization: Boston University, Boston, MA, USA
Originator: shimkevi@acs.bu.edu

The latest VG&CE issue has the code that will allow you to access
"Bomberman", the fourth game on the TurboDuo pack-in CD. Sorry, I was
really in a hurry and didn't write it down.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu //
From: kowalski@crim.ca (Allan Kowalski)
Newsgroups: rec.games.video
Subject: Re: Sonic 1 stage select?
Date: 17 Dec 92 15:48:15 GMT
Organization: Centre de Recherche Informatique de Montreal

yes I had alot of trouble with it too. Could never get it.

FINALLY I figured out a trick and now its easy.

Want to know what the trick is ?

At least for me, it turned out to be that I was pushing
the direction button down to hard. By tapping the
up,down,left,right softly and not too quickly it worked
every time. 

Hope that helps. 

(I still haven't been able to get the debug mode working
though).

agk
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: TTI (Duo) Literature
Date: 15 Dec 92 16:27:04 GMT
Organization: University of Pennsylvania

Boom.  I got two packets in the mail from TTI yesterday, one with the
free 20-min video tape and the other with info on current TTI
releases.  Here's what's new:

There is a $100 third-party add-on which turns your Duo into a Karoake
machine.  It includes a mic and a mixer.  Sound discs are available
with graphics.  Personally, I think anyone with a mixer, some cables,
their own mic, and a stereo receiver could make their own Karaoke
machine out of their Duos (just order the discs!), but the package
deal is good for those unable to visit a local Radio Shack.

TurboZone is offering some older titles for just $9.99 (Military
Madness, Bravoman, Psychosis, and others).  They also have a three
games for $99.99 deal (better than your videogame stores!).

Shockman and Samarai Ghost are supposedly available according to the
color ads.

The video starts with a shorter, Brigette Nielson wanna-be telling us
that the Duo is not for "little boys" (ark ark).  This goes one for
about 90 secs.  The next segment talks about the games available.
Prince of Persia is narrated by a guy with a fake Indian accent (real
funny!).  We get to see more scenes with Dragon Slayer (how many of
you could honestly say the game has great graphics just by looking
at the two pics on the back of the CD case?); these scenes are pretty
nice!  There is no mention of Buster Bros (unlike the video ads for
TG-CDs in Toys R Us).  We get to see scenes from Gates of Thunder
(filtered and on a better monitor than most of our TV's), Dungeon
Explorer, Loom, Shapeshifter.

We are then given some info on ordering the Super System Card through
TTI.  We are treated with a reprise telling us to remember two words
"TurboDuo Power."  Check out the video.  It's free from TTI.
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
Newsgroups: rec.games.video,alt.games.lynx
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: TOP TEN VIDEO GAMES OF ALL TIME
Date: 17 Dec 1992 16:41:34 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1gqnvvINNht7@news.gac.edu> mkleczka@perdita.gac.edu (Matthew A Kleczka) writes:
>OK, Here we go:
>
>10. UN Squandron for SNES (Capcom)
A pretty good game. But top ten of all time??

>9. Forgotton Worlds for Genesis (Capcom)
Same for this one.

>8. ZANAC for NES (FCI)
I totally agree. One of the best shooters ever made.

>7. Thunder Force III for Genesis (Techno????)
Ditto.

>6. The original Tecmo Bowl for NES (Tecmo)
Another good choice.

>4. Strider for Genesis (Capcom)
It was awesome for its time, but I dunno....

>1. Unarguably the best home video game ever made: Metroid for NES  
>(suprisingly enough Nintendo made this one)

I would vote for Bionic Commando for the NES as well.

-Teh Kao
From: wpb@icf.hrb.com (William P. Bown)
Newsgroups: rec.games.video
Subject: For trade:SNES:Final Fantasy II:Mystic Quest
Date: 15 Dec 92 09:50:48 EST
Organization: HRB Systems, Inc.

  I have SNES Final Fantasy II:Mystic Quest for trade.  I do not wish to trade
for any shooters please.  RPGs are preferred.

Thanks,
Bill Bown