HDTenEightyP/NetNews huggingface dataset:
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: Lynx sucks (NFL football)
Date: 2 Oct 1992 20:19:18 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <17510097@hpfcso.FC.HP.COM> daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:
>In rec.games.video, rjung@aludra.usc.edu (Robert A. Jung) writes:
>> In article <17510095@hpfcso.FC.HP.COM> daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:
>> >I went down to the local Atari dealer and tried NFL football on
>> >the Lynx.  On a scale from pathetic to numinous, it is just
>> >a little higher than pathetic.
>> 
>>         (1) You were warned that NFL FOOTBALL sucked. Didn't you read my
>>               review of it last week?
>
>I looked at it LONG before your review got to the net.  Sorry, next
>time I will wait for your revelation before living my life.

  Sheesh. Provide people with a public service, and they still trample all
over you.  B-)  Did you ever meet Mother Teresa?

>Let's have some strategy and war games.  Hell, I would be satisfied
>if they would just port Eastern Front and Star Force (or whatever
>that old atari game was called.  Either would be more interesting to
>me than what exists.

  I hate to say this, Doug, but aside from MILITARY MADNESS for the
TurboExpress, there is _nothing_ resembling wargames on *ANY* of the portable
game systems out there. If you really want in-depth strategy wargame-type
games, I'd recommend a home computer instead.

  (Now, if you just want brain-straining puzzle-game types, there's a good
crop of those on the Lynx too. Write for details)

  On the other hand, ULTRA STAR RAIDERS for the Lynx has been announced for
a 1993 release. You know, STAR RAIDERS, a.k.a. "whatever that old atari game
was called". I haven't seen it and I doubt you have either, but I suspect
you'll just boil it down to Yet Another Blow Things Up Shooter Game...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
Subject: Atari 7800 Xevious for sale.Atari 7800 Xevious for sale.  Brand new in box.  No reasonable
From: <BF9ASANU@MIAMIU.BITNET>
Date: Saturday, 26 Sep 1992 17:56:27 EDT
Organization: Miami University - Academic Computer Service
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: Power Glove use with computers - how?
Date: 5 Oct 92 18:01:33 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA


I'm looking for more information on using the Power Glove
with a computer system, rather than as an acessory to a
Nintendo.

How easy is it to interface a Power Glove to a computer
system such as a PC or Macintosh?  Is any extra hardware
required?  What's required as far as software?

Finally, can someone point me to some net.resources
which will provide some info?  I understand that there
is a mailing list which deals with hobby-hacking on the
Power Glove.

Thanks for any information you can provide,

m.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Date: Wed, 30 Sep 92 12:57:26 GMT
Organization: Vmark Software, Inc.

In article <1992Sep29.195842.7856@ac.dal.ca> tominatr@ac.dal.ca writes:
>I was looking through the current EGM and was wondering something:
>
>I saw an ad for a place called Chips 'n' Bits.  They advertised
>Sonic 2 for $49 and Streets of Rage 2 for $54.  They also listed
>games like Strider 2 and Super Battletoads, all with prices.
>
>How can they price a game that isn't even available yet?  I
>was tempted to call them and some other places but I knew these
>games are not due out until at least November (Sonic 2).
>
>I AM IN NO WAY AFFILIATED WITH CHIPS 'N' BITS.
>
>      - Tom N.

 Most products have prices available before they are actually available.  This
helps marketing and sales get it hyped and priced in stores.  Sonic 2 has
actually been on "pre" sale for about a month now at Toys-R-Us, Babbages,
Electronic Boutique, etc...  

-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: jjermani@bonnie.ics.uci.edu (John W. Jermanis)
Subject: Street Fighter II for SNES
Newsgroups: rec.games.video
Reply-To: jjermani@ics.uci.edu (John W. Jermanis)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 28 Sep 92 22:09:51 GMT

	I know that this is most likely a FAQ to the extreme, but since
I haven't seen a FAQ list posted recently, here goes...

	What is the sequence used on the title screen used to get Championship
Mode (basically the mode with the blue background, and the same character may
be picked by both players).

	E-mail or post me please.

John Jermanis  jjermani@ics.uci.edu
Newsgroups: rec.games.video,misc.forsale.computers
From: 02106@chopin.udel.edu (Samuel Ross)
Subject: Genesis carts for sale/trade + MD converter
Organization: University of Delaware
Distribution: usa
Date: Sat, 26 Sep 1992 21:16:27 GMT

I have Super Monaco GP and Bonanza Brothers for sale for the Genesis.
I will take the best offer over $20 on each.  I would really like to 
trade them for 1*9 70ns SIMMs 3 chip.  I may even settle for
4 256*9 70ns 3 chp SIMMs. Make me an offer.  I am also selling a Mega Drive to  
Genesis converter that lets you play Mega Drive games on your Genesis for
$20 (shipping included) or a 1*9 70ns 3 chp SIMM module or maybe even some
game software for the IBM compatibles.  In the way of games, I am looking
for Karateka (yes I know it's old but I love that game) and X-Men:
Madness in Murderworld.  Reguardless, send me your offer.  Thanks.


Sam
02106@brahms.udel.edu
Newsgroups: rec.games.video
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Subject: {GENISIS} BART SIMPSON versus the Space Mutants
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Organization: Digital Equipment Corporation
Distribution: scruz
Date: Tue, 29 Sep 1992 09:12:46 GMT


Anyone got any thoughts on this one for the Genesis? I've bought it, but don't
really think too much of it... anyone got any hints/tips???

Cheers,


				Lewis.
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III HELP!
Date: 2 Oct 92 22:06:26 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation



>I'm stuck in the last dungeon/castle (where Ganon resides, I presume) and
>can not go any further.  My problem is that when I killed off the two
>red-head skeletons in the room below the left-hand stairs in the entrance
>hall, the key appeared on top of one of the torches.  I have tried everything


Silly boy, you already solved this one.....

Remember what you did to get the book,
Try running into the torch, maybe the torch will wobble and the
key will fall......


	Have Fun.

P.S. this aint gannon yet, you got one more to go after this one :-)



	Joy
	Dave
Newsgroups: rec.games.video
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: Opinions wanted on various carts.....
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 1 Oct 1992 02:02:23 GMT

In article <1992Sep30.091527.23200@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:

>>Pardon my ignorance, but the above acronym mean nothing to me, just what
>>game are you talking about?

>SWIV = Special Weapons In<something> vechile. SWIV was an awesome
>blaster for amiga, but this SUPER version for SNES really beats
>it hands down. 

Special Weapons Interdiction Vechile

    __________________           __                 
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'
From: shihtape@aludra.usc.edu (Shih-ta Peng)
Newsgroups: rec.games.video
Subject: Re: Favorite Games for Genesis
Date: 30 Sep 1992 02:00:05 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

tehyang@phakt.usc.edu (Teh Kao Yang) writes:

>2. Streets of Rage: Awesome music, great gameplay, and increasing levels
>of difficulty that keeps the game challenging.
>3. Thunderforce IV: The best shooter I've ever played.
>6. Rolling Thunder 2: The second best action game after Streets of Rage, and
>I love the music in this one too, especially in the Egypt stage.
>9. Midnight Resistance: IMHO the best arcade conversion on the Genesis.

I like the above games but I'd also like to add...

Gouls n' Ghost: Although one of the earliest games available for the Genesis
		it's still one of the best. It also has great replay value.
		For those who enjoy "big bosses" this one has some pretty
		sizable ones. The music is also very light-hearted and fun.
		In addition, you can probably pick it up for a very low
		price.

STP
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Genesis games for sale cheap
Date: 29 Sep 92 15:26:01 GMT
Distribution: usa
Organization: NASA GSFC

I've got two games for the Genesis for sale:

NHL Hockey -- this is the original, not the new release  $20
Road Rash  $25

Shipping is included and the trade is simultaneous.

Steve
Newsgroups: rec.games.video
From: curtw@euler.jsc.nasa.gov (Curt Wiederhoeft)
Subject: [GEN] What's the best rpg available?
Organization: Lockheed Engineering & Sciences, Co., Houston
Date: Mon, 28 Sep 1992 13:51:30 GMT

I'd like to get a MegaDrive/Genesis role-playing game with an
emphasis on problem-solving. Most of the games I've seen are more
than half combat mode. If I wanted a swordfight game, I'd buy 
one. Can anybody out there recommend something good? I guess that
the "perfect" model would be the Macintosh game "Fool's Errand."

Any suggestions are greatly appreciated.

Curt Wiederhoeft
curtw@euler.jsc.nasa.gov
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: [SNES] W from Y's III ending
Date: 5 Oct 92 19:01:11 GMT
Article-I.D.: sousa.1875
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation


The only secret that I know of is that you MUST have your experiance
be 9999 or 99999 I forget, NOT 99500 because you will never be able to
do it. Yeah the end is worth it and not that hard once you finally
get maxed out. I don't remember the exact details of the tactics.

I did beat it and never touched it again. Real dissapointment from
Y's Book I and II, which I liked very much (tg-16)


	dave
From: v062nm65@ubvmsb.cc.buffalo.edu (Chris J. Randall)
Newsgroups: rec.games.video
Subject: WANTED: Kid Chameleon (Genesis)
Date: 26 Sep 92 14:10:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


I'm looking to buy a used (but not abused) copy of Kid Chameleon.
E-mail me if you've got one...




thanks,



Chris
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Sonic The Hedgehog -- More questions..
Summary: Yes, Rings not coins
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency
Date: Thu, 1 Oct 1992 20:39:58 GMT

nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>>exuhag@exu.ericsson.se (James Hague) writes:
>>>Heh.  And people don't think Mario and Sonic are similar...
>>Well, yes, there are Coins in both Mario and Sonic.  But they're major use
>There are rings in Sonic, not coins.  Picky, picky...


My mistake.  Yes, they are rings in Sonic and coins in Mario.  I now see
the joke that James was making (i.e. that Mario and Sonic are very much
alike as games, so much so that we call the rings "coins" :-).  I guess
I got caught in the same trap.  Mea culpa.

-- 
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Miscellaneous Gaming News (TDUO & SNES stuff)
Organization: Purdue University Engineering Computer Network
Date: Fri, 2 Oct 1992 15:20:31 GMT

   Just a few tidbits my wife culled from a distributor yesterday...

   1)  The Turbo Duo has reached the distributors, and should be arriving
   in stores as early as this weekend.  (Ahead of schedule!)  While originally
   scheduled for limited release in LA and NY, the Duo may be available in
   other areas of the country too.  We should be getting ours today or Monday,
   and I'll post a review of the system and pack-ins if anyone is interested.

   2)  Out of this World for the SNES has been REMOVED from distributor
   price lists!  Apparently the release date has been pushed back so many
   times, that it is now unlisted.  It is unclear as to whether or not
   that means it will still be released.  :-(

   Just thought you'd like to know!

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: topgun@chaos.cs.brandeis.edu (Chandra Bajpai)
Subject: Re: SNES development systems
Organization: Brandeis University
Date: Fri, 2 Oct 1992 13:48:55 GMT

>>about zero.  As far as I know, getting a development system requires
>>several months of signing contracts and business deals with nintendo,
>>and they are NOT going to sell a development system (which can run as
>>much as $50,000)  to a private citizen.  You gotta be in a big company
>>in order to get one.  I want to learn how to program my own SNES games
>
>	That's only if you are trying to deal with Nintendo directly.
>There are third party developers of SNES development systems, you just
>have to know where to look.  I know of at least 2 rom emulators for
>around $1,000 and to tell you the truth, I don't think they care who
>they sell the units too.

Isn't the biggest problem getting the programming info (register etc)?
Where can you go to get this info?

-Chandra
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 30 Sep 1992 00:07:26 -0400 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: [SFII] Ken/Ryu sound effects
	<BvCGxw.6Dt@acsu.buffalo.edu>

On 29-Sep-92 in Re: [SFII] Ken/Ryu sound ef..
user Jeremy B Horwitz@ubvmsd. writes:

>Sho = Rising / Ryu = Dragon / Ken = Fist. Ha = Energy / Do = Wave / Ken
= Fist.
>Hurricane Kick: Tatsu Maki (Spinning Dragon / Hurricane) Sen Puu Kyak (Kick)

Uh uh.  You got shoryuken right.  The rest is:

Ha = wave
Dou = motion
Ken = fist

Tatsu maki = tornado
Sen puu = whirlwind
Kyaku = leg


- Ken
From: cxs7@po.CWRU.Edu (Chuan-Cheng Shih)
Newsgroups: rec.games.video
Subject: Genesis Games for sale
Date: 29 Sep 1992 14:25:32 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc5.ins.cwru.edu



I have the following Genesis games for sale


Sword of Sodan   $15
Super Monoco GP  $20
Super Hydline    $15
Phantasy Star II $25
Sonic            $20

Contact me at shih@cwchme.echem.cwru.edu or you can reply to this message.

Raymond Shih
shih@cwchme.echem.cwru.edu
Newsgroups: rec.games.video
Subject: Re: Sonic The Hedgehog -- Cheats and chaos emeralds?
From: demon@desire.wright.edu (Stupendous Man)
Date: 1 Oct 92 13:23:53 EST
Organization: Demonic Possesions, Inc.

In article <1992Sep30.012234.6274@gallant.apple.com>, jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
> In article <1a8vfqINN8om@darkstar.UCSC.EDU> 71189000,
> cassiel@ucscb.UCSC.EDU writes:
>>MY question is... what are you supposed to do at the end 
>>of the Labyrinth Zone???????  I chase Robotnik up and up 
>>and up and up, but I invariably wind up dying or drowning.  
>>Any clues?
> 
> Yup. Just don't die or drown, keep climbing and you'll reach the end. You
> don't have to beat up on the flying saucer in this zone. Sorta
> anticlimactic, sez me.

	If you notice, each zone has traps/tricks to prepare for the battle vs.
Robotnik.  In Labyrinth, it's water.  My guess is that their final battle scene
proved unworkable, so they dropped it.

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
Newsgroups: rec.games.video
From: Brenten.Calhoun@bbs.oit.unc.edu (Brenten Calhoun)
Subject: Re: Genesis Cheat List
Organization: Extended Bulletin Board Service
Date: Fri, 2 Oct 1992 05:37:04 GMT

In article <92272.152934JPE1@psuvm.psu.edu> <JPE1@psuvm.psu.edu> writes:
>     A friend has asked me for a copy of the Genesis cheat list, but as I only
>have a hard copy, it is not convenient for me to send it.  Could someone please
>email a copy to 00MWWICK@BSUVAX1.BITNET - please note that that is _not_ me!
>That is, don't just reply to this message with the list - I already have it.
>Thanks!
>
>-------------------------------------------------------------------------------
> John Emmer               "...reason has no dictatorial authority; its verdict
> Philosophy, Penn State    is always simply the agreement of free citizens..."
> JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
>-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: jsurine@donald.WichitaKS.NCR.COM (James Surine)
Newsgroups: rec.games.video
Subject: Re: Anyone have Microvision carts?
Date: 28 Sep 92 18:29:34 GMT
Reply-To: jsurine@donald.WichitaKS.NCR.COM (James Surine)
Organization: NCR Corporation Wichita, KS

I have a whole bunch of carts for this however my Microvision is getting
old and the LCD doesn't work very well.
-- 
James.Surine@WichitaKS.NCR.COM    ___________________________________
NCR Peripheral Products Division |                                   |
                                 | I did not say this, I am not here |
A Third Stage Guild Navigator   /____________________________________|
Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Tue, 29 Sep 1992 01:19:02 -0400 
From: "Michael J. Viola" <mv1e+@andrew.cmu.edu>
Subject: SNES Joysticks

I bought a joystick for the SNES. It's called the Championship joystick.
It uses real arcade type buttons and stick so it actually feels like the
arcade. the only problem is its bulkiness. This is definetely not a
handheld stick. Anyone else gotten sticks yet, or going to. I'm looking
to buy another controller to replace my second pad. I hope to get a
cheaper one though.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Mon, 28 Sep 1992 15:03:17 -0400 
From: Gregory James Legowski <gl11+@andrew.cmu.edu>
Subject: Re: Super Smash TV (Genesis)

I agree -- the Genesis Smash TV SUCKS.

I've owned a Genesis for 3 years now, and got a SNES a month ago.  I enjoy
both systems, and honestly think that both are fully capable of some GREAT
games (Sonic comes to mind for the Genesis, and Castlevania IV for the SNES...)

Seeing such a great port of Smash TV for the SNES and such a pittiful port for
the Genesis just goes to show what difference TALENT can make, IMHO.  I think,
given some time and effort, the Genesis STV could have been similar in quality
to the SNES port...  IMHO, of course.
From: michael@spike.uk.sun.com (Michael Wookey)
Newsgroups: rec.games.video
Subject: SNES - Super Star Wars - HELP!!
Date: 6 Oct 92 08:46:56 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: michael@spike.uk.sun.com
NNTP-Posting-Host: 129.156.155.13


After some buzy nights with this game I have tow problems and I was wondering If anyone
could help me with them

1) At the bottom of the Jawa transporter there is a level with lava in it leading up to the end of
level monster, I can get past this, however it always seems like look 80% of the time I get killed
as soon as I touch the lava - is there a technique to doing this?

2) More importantly when I have got past the above I've got as far as leaving the city to get to
the millenium falcon, I find at the end of this level, there is a hover blaster which I just can't seem
to kill no matter what I try, I usually arrive there with full health sword and plasma blaster - can
anybody out there help me!

Mike.
From: mdelaney@informix.com (Dr. SPARC)
Newsgroups: rec.games.video
Subject: Zelda III Help! (SNES)
Summary: I need some help
Keywords: SNES Zelda
Date: 3 Oct 92 00:44:40 GMT
Organization: Informix Software, Inc.


I have 2 questions:

Where is the big key in the 2nd palace of the dark world (the one that
has to be flooded)?

One of those pumpkin looking nasties in the dark world (the one with the
claws that takes things) took my shield!  I killed the little guy, but
all he left behind is an arrow (something else he stole).  Is there any 
way that I can get my shield back?

Thanks in advance for any help.

					- Mark
-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
Newsgroups: rec.games.video
From: andersen@reality (Robert Andersen)
Subject: Re: IBM games for sale/trade
Organization: Encompass
Distribution: usa
Date: Mon, 28 Sep 1992 16:32:48 GMT

In article <2AC6AC64.29614@news.service.uci.edu> eaeg188@orion.oac.uci.edu  
(Owen Lee Ivory) writes:
> Dude... IBM is a fucking computer... you can copy disks cant you?
> or did you not get a version of pctools out there in BFD(butt fuck Delaware)?
> just copy the damn things,give them away on pirate boards and get the new
> better versions of all the games out!!!  DUH!!!!!

  Boy are you pretty stupid, just go ahead and announce to the net, YES I  
ENGAGE IN SOFTWARE PIRACY.  I guess you never thought of creating your own  
software and selling it.  You know its fucks like you stealing shit that makes  
it harder to sell products.  Next time you think about pirating software, why  
don't you give some consideration to the people who have the intelligence to  
create software and sell it.  Its kind of hard to make money when buttheads  
like you are advocating software theft.
--
Robert John Andersen           
(919) 380-6523 (v,w)
andersen%reality@glv.com - NeXT mail!

Outside of a dog, a book is man's best friend.
Inside of a dog it's too dark to read.