From: oakes@nmt.edu (David Oakes)
Subject: Re: Reality Storms
Organization: New Mexico Tech
Date: Wed, 7 Oct 1992 21:39:50 GMT

In article<1992Oct7.182740.4525@jupiter.sun.csd.unb.ca> agreene@mta.ca writes:
>Aye, yes, it's another question from me.  Anyway, I've another problem
>in Torg (though this is just minor).  When invoking the Everlaw of One
>and creating a reality storm, a SK in his home cosm gains a +2 to 
>his Reality checks, right?  What if he was in another cosm, but before
>invoking the storm the SK created a Reality bubble:  would he then
>gain the home cosm advantage.  My players tried this on me, and I
>was not quite certain what to do.

i think that it is +3 bonus, but no matter
it is a bit cheesy, i admit, but conceivable.

the question really is: does the home cosm bonus helping the native,
or is it an attack on the outsider?

if the bonus comes from the native being closer to home, 
and consequently more powerful, a reality bubble will help
(since a reality bubble is just a stronger connection to home)
i myself feel that the bonus is against the outsider,
being attacked by the invoked storm AND local reality -
a bubble will not help here, since it only effects the 
stormer that made the bubble, and nothing else
(cant stop those skeletons with a bubble anymore...)

>While I've got your attentions, I might as well ask about tapping
>eternity shards.  One of my players insists that he can spend a
>posibility while tapping a shard.  Does one gain extra rolls from
>posibilities and for Up results when trying to tap?  In the above
>instance, a player generated a damage total of 118 with his sword,
>reducing a dragon to a pile of tiny, bloody bits of spam.  He did this
>by spending the possibility and a Hero card (while on an Up result) on
>the tapping, and he gained about 7 possibilities from it; the next
>round (after a Core Earther used his Seize Initiative to keep the
>Up result), he spent the 7 possibilities and a Drama card.  The effects
>were incredibly dramatic, but certainly not clean.  I actually do
>not frown on this use of tapping a shard (though the shard's never
>been the same since           tommorro
>(oops, scratch that last line)
>been quite the same since losing nearly half it's possibilities).
>However, I would like to get a more educated opinion on whether this
>move is legal.

[note: the author has corrected himself - it was a roll of 118+]

perfectly legal.

consider the energy expended to do the act:
a Poss, a Hero, and an Up (equiv to 3 Poss!) to tap the shard
(thats what they are for, but combat shards should be monitored)
the use of a world law to keep the up condition
(not really a poss, but sieze initiative is a card in the drama deck,
 and most cards can be considered worth a Poss or more, so one more Poss)
eight more Poss, a Drama, and the Up - roughly 14 Poss!

potentially a roll of 140+ (much more...)!

now, the character only spent 2 Poss
(plus the Hero, and lost 3 Poss by spending the Drama)
but the universe spent 2 (the Ups - they go both ways...)
and as you said, the shard is significantly worse for the wear

if this wasnt a last ditch effort, i would say it was wasted

and consider this:
14 poss is the equivalent of a starting character
who has done relatively well for the first two acts...