HDTenEightyP/NetNews huggingface dataset:
From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
Newsgroups: rec.games.board
Subject: (Advanced) 3R - House rules
Date: 15 Aug 92 14:37:03 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Here's a question which would have been more usefully asked five years ago:

"How many 3R players use(d) house rules, by either ignoring restrictions in the
rules or allowing actions not permitted by the rules?"

I ask this because of the discussion about the U.S. entering the war on the
German side, and related suggestions that the game is more fun if the players
are given greater latitude in carrying out their plans.

Since A3R is, among other things, a collection of house rules, I can hardly
take the position that players should treat the rulebook as the Bible.  The
problem in a game such as A3R is that so many factors are related that it's
dangerous to disregard rules and often unfair to one side to do so.  It's one
thing to agree that the Italian airborne unit can jump even if it isn't lent to
Germany, but another to disregard logistical and diplomatic factors which have
been deliberately included in the game for realism and (more importantly) play
balance.

So while I suggest that players not tamper with the rules to A3R until they
have learned them, I'm really posting this message to satisfy my curiosity
about 3R - I suspect that almost no one played 3R by the true 4th edition
rules, which in itself is a good justification for A3R. I suppose.

Those who have used house rules in 3R would be doing me an additional kindness
by saying what they were (in summary form) - I'm doubly curious to see how many
of them wound up in A3R.
From: che755v@vaxc.cc.monash.edu.au
Newsgroups: rec.games.board
Subject: Naval Ops. (re: WWII why NOT abstract?)
Date: 22 Aug 92 11:50:27 +1000
Organization: Computer Centre, Monash University, Australia

In article <1992Aug21.120215.3677@desire.wright.edu>,
 demon@desire.wright.edu (Stupendous Man) writes:
>> In <1992Aug11.150323.3367@desire.wright.edu> demon@desire.wright.edu
[Discussion on ship movement, esp. Bismark, deleted]

[Points made about sacrifices to playability and the dominance of naval
 operations in the Pacific]

>       That's one of the things that has always bothered me about the 3-month
> game turn.  You simply don't have the flexibility to do things that really
> happened.  Yes, it is one of the corners cut for playability, but did the game
> designers ever toy with the idea of letting naval units do N missions, and each
> mission costs M BRPs?
>       That way you get flexability, but with an upper limit on what the ships
> could do.

[Further thoughts about the difficulties of incorporating naval operations]

>       But a BRP cost per mission might make it more realistic.  That way you
> can have ships fight two major battles (as long as you have BRPs :) in the same
> game turn.
>       Strategy and hidden movement become even more important: you know
> there's a task force moving into the Coral Sea, but how many ships do you
> oppose it with?  Should you save BRPs for another battle that turn?

[Further enumeration of a BRP  system deleted]

Doesn't Victory Games "Pacific War" use a system similar to the BRP system
advocated here???   I've never played it but I did spend a short time
perusing the rules and moving a few pieces about five years ago.  I seem
to remember something about "operational factors" that limited the number
of units you could "activate" for operations.  Time flowed in the game
not in turns of set length but was governed by the operational points
spent by the players.  The one spending the most points became the
offensive player and could "buy" operations lasting 14, 21 or 28 days
(I think??) while the other player was in a defensive mode.  At the
completion of an operation another round of bidding took place for
the next operation.  US available operational points rose over the
years while Japanese one faltered (I think they could be affected by
enemy action) resulting in a general transfer of initiative over the
course of the conflict.

Can anyone offer a critique of the system and/or correct/add to
the information I've posted???

Peter D. Thomas
Centre for High Resolution Spectroscopy and Opto-Electronic Technology
Monash University, Clayton, Victoria, Australia
Newsgroups: rec.games.board
From: tag@hermes.ecn.purdue.edu (Tony A. Gibbens)
Newsgroups: rec.games.board
Subject: Re: Blood Bowl expansions
Date: 14 Aug 92 17:39:32 GMT
Organization: Purdue University Engineering Computer Network

In article <l8nb53INNbfl@news.bbn.com> rgranvil@bbn.com (Rob Granville) writes:
>Could a Blood Bowl enthusiast tell me what expansion sets are available
>for Blood Bowl, and what comes in them? Thanks.
>
>Rob Granville


The expansions I can think of are dungen bowl, two hand books, and a small
collection of rules found in WD (I think these rules and additons printed
in WD can be found in the two handbooks).  

Dungen Bowl is more deadly and comes with dwarfs and elves.  

The two books (can't remember their names) include rules for magic, 
new techniques, weapons, cheating, etc.  They are useful for a campaign -
league.

Other than that, I don't think there is much.

tag@ecn.purdue.edu

P.S.   I like the game, with a few additions (easier to kill, cheat, etc).
From: mab@wdl39.wdl.loral.com (Mark A Biggar)
Newsgroups: rec.games.board
Subject: Re: Monopoly Rules
Date: 21 Aug 92 20:39:12 GMT
Organization: Loral Western Development Labs

In article <2719@nlsun1.oracle.nl> gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:
>duperval@ERE.UMontreal.CA (Duperval Laurent) writes...
>> When you have all the properties of one color in Monopoly, are you allowed
>> building three hotels automatically on your properties, or do you have to buy
>> 4 houses on each before?
>   You can build 3 hotel immediately (no matter whose turn it is when
>you aquire the set). The confusion I suspect comes from the property
>cards saying the cost of a hotel is X (money) plus 4 houses. This is
>simply indicating that IF you have houses there already, you can trade
>them in against some of the monetary cost of a hotel.

Sorry, Parker Bros. has given out an interpretation of this rule to the effect
that you must build 4 houses on each property before you can build any hotels.
I.E. you must turn in 4 houses + the cost of a house to get a hotel.
In addition the rules state that only a certain number of houses are available
and no more then that may be built.  This makes for some very important statagy
in the final stages for the game, as it is possible to soak up all the houses
preventing other players from building.  This can also allows you to release
houses to the bank (usually by building hotels, not selling them back but I've
done that too if I needed money) so you can build elsewhere. 
Note also if there are fewer houses available in the bank then the players
want to build, then the rules state that they must auctioned off one at
a time starting at the price for the most expensive property where they 
are to be built.  The rules also say you can build houses at any time, but 
this has also been interpreted to mean between moves (i.e. you can't build 
between the time a player rolls to land on you and when he actually moves 
his piece, but you can request that he delay rolling until after you build).

--
Several time Monopoly referee at GENCON LA
Mark Biggar
mab@wdl1.wdl.loral.com
Newsgroups: rec.games.board
From: marc@cfmu.eurocontrol.be (Marc Philips)
Subject: Question about Iconoclasm and Heresy in Advanced Civilization
Originator: marc@duck
Date: Wed, 19 Aug 92 10:13:35 GMT
Organization: Eurocontrol - Central Flow Management Unit

In Advanced Civilization, there is the following rule about Iconoclasm
and Heresy :

30.818 The primary victim must also order the reduction of a total of
two cities belonging to other players.  The player who traded Iconoclasm
and Heresy to the primary victim may not be selected as a secondary
victim?

My opinion is that the primary victim selects the cities that are
reduced; but a friend who was chosen as the secondary victim is not
so sure and wanted to select the cities herself.  We agreed that we'd
use her interpretation of the rule until I had your opinion on the
subject.

Please answer by E-mail, don't post; I will post a summary of your
opinions in a week or two.

-- 
Marc PHILIPS                    Eurocontrol - Central Flow Management Unit
marc@cfmu.eurocontrol.be        Avenue des Arts 19h
Tel: +32 2 729 33 09            B-1040 BRUXELLES
Fax: +32 2 729 32 16            Belgium
Newsgroups: rec.games.board
From: gvbraun@vipunen.hut.fi (Toni Kotinurmi)
Subject: Re: Machiavelli (was: A&A vs Dip.)
Reply-To: gvbraun@vipunen.hut.fi (Toni Kotinurmi)
Organization: Helsinki University of Technology
Date: Wed, 19 Aug 1992 07:15:13 GMT

In article <1992Aug18.175213.1@cc.newcastle.edu.au> c9106225@cc.newcastle.edu.au (Matt McLeod) writes:
>In article <1992Aug17.025544.2561@trl.oz.au>, mathers@sibelius.trl.oz.au (Steven Mathers) writes:
>> In a nutshell, Machiavelli is Diplomacy with garrisons.  A garrison must

>There's a tad more than that to Machiavelli (at least as played on the Judge). 
>You also have a currency system, and all units have maintainance costs etc. 
>If you want to give Machiavelli a try-out, send the message HELP to
>judge@u.washington.edu for info on how to get a PostScript map, rules summary,

I got all of those ( since Machiavelli seemed much more interesting than
diplomacy, what I have read about ). Is it worth buying the diplomacy set
in order to play Machiavelli ? Anybody know if the authority ( AH propably,
I have the info somewhere ) sells just the rules without the mapboard,
I really don't want to pay postage of the whole set.

Is it worth trying to play via judge ? How much time-committment does it
require ? ( I am not sure how many armies you will have in this game,
and whether you know all the mapboard or just vicinity... ) ???

Wow do I ask a lot ( well, got more than 50% my own text so that's better...)

Just ask to know if I find it and WiF somewhere whether to buy both ( WiF is
first in the list currently ), thanks for any info,

Toni
From: s9100433@win4.vut.EDU.AU (Duncan M Jurisic)
Newsgroups: rec.games.board
Subject: Which is better? Axis & Allies or Diplomacy??
Date: 12 Aug 92 23:35:42 GMT
Organization: Victoria University Of Technology, Melbourne, Australia

I am looking to buy a game for about 6 players....
Until now, I had planned on getting Diplomacy, because I had played it before
and I liked it, but then someone said that Axis & Allies would be a better game
to get...

I would like some advice and suggetions, not " Axis is better " or anything 
like that ....

I want to know what Axis is like and what's it's all about...could someone send
me something (or post here) about it??

Thanks for all your help.....:)

--
This is my .sig until further notice...
    Mail s9100433@win4.vut.edu.au with any comments, opinions, statements, or
 even facts....
Also known as: Fablox, Snowlock and Duncan .....in many different places...
From: acadams@afterlife.ncsc.mil (Arthur C. Adams)
Newsgroups: rec.games.board
Subject: Thunderbolt / Apache Leader Victory Conditions
Date: 17 Aug 92 11:11:43 GMT
Organization: The Great Beyond

Having finally gotten around to playing Thunderbolt / Apache Leader
this weekend, I have one problem with it: the victory determination
system stinks.

All that matters in determining victory is the type of campaign
played. There is no difference as to the the difficulty level of
the opposition. Winning a complete success against poor quality 
Iraqi troops in the Desert Storm campaign (a real cakewalk, IMHO)
is a lot easier than winning a complete success against elite troops
in the North Korean or Classic World War III scenarios, yet
both use the same victory conditions. 

I've thought about making two changes to the victory system:

1) Modify the number of days allowed for each level of victory based
on campaign difficulty and troop quality.

- or -

2) A point-based system, ala Hornet Leader.

Has anyone tried anything like this?

Oh, and as flame retardant - I know it's a solitaire game, so victory 
level only matters as far as pride is concerned. But, I want a better
way to figure out how well (or badly) I did!
-- 
The world is not analog. The world is digital,
with an incredible number of bits.
Arthur C. Adams (not the comic-book artist)                        <fnord>
E-Mail acadams@afterlife.ncsc.mil
Newsgroups: rec.games.board
From: trent@mailhost.hsas.washington.edu (Sigfried Trent)
Subject: Battle Tech Designs Wanted
Followup-To: rec.games.board
Organization: Academic Services, UW
Date: Fri, 14 Aug 1992 21:51:25 GMT

I'm putting together a compendium of Mech designs that I have made and that

people have given me.  This seems like a good place to get some new ones.
Please mail me your designs.  I need enough info on them to write them
up in the fassion seen in the Mech design books.  You can give me
a history etc if you want, if not I'll make one up.  All designs need to
be compleatly legal according to the official FASA rules, the latest
eddition of them I might add.  Variants are also welcome.  If your
designs are significantly different from the ones I have or the ones
already published by FASA I will include them in my listing.  Once
compleated the listing will be printed and distributed for free
to variouse Battletech groups in my local area.  If you want a coppy
just send me your adress.  I cant guarentee you will get one but
if I do have the money to send them out in the mail I will.

"We live in an age when lemonaid is made with artificial flavoring and
dishwashing soap is made with real lemons"    Alfred E Newman
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: rec.games.board
Subject: JUNTA - help please
Date: 17 Aug 92 12:59:34 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)


   Hello. I have just purchased JUNTA (mostly due to the good press it
was getting in this very group!) and have a couple of beginners'
questions to address to any JUNTA players who are willing to help me out.

   At this stage, I have read the rules through, but never attempted a
game yet (will be trying it out this weekend!).
1) Since money must go through the bank, doesn't this mean people will
simply target the bank for assassinations all the time (especailly the
Minister) on the basis that SOMEONE is probably going there?
2) When the president draws the yearly budget money, isn't it going to
obvious if he keeps some back for himself since everyone will know how
many notes he drew. How can the President hide the fact that he is
skimming money??
3) Does a single game have a high death rate for the players?
4) Is the Minor JUNTA game (2 & 3 players) worth playing?

   Any replies greatly appreciated. Thank you.

+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: tag@hermes.ecn.purdue.edu (Tony A. Gibbens)
Newsgroups: rec.games.board
Subject: Re: Warhammer Battles - rules changes
Date: 20 Aug 92 15:43:30 GMT
Organization: Purdue University Engineering Computer Network

In article <92232.150538ALOHC@CUNYVM.BITNET> ALOHC@CUNYVM.BITNET writes:
>A friend and I have been playing WFB for several months now, and have
>come up with some rules changes for it and Mighty Empires.  Would anyone
>like to see them?
>
>Aaron.

yes.  Yes.  YEs.  YES!!!   Please post them

tag@ecn.purdue.edu
Newsgroups: rec.games.board
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Subject: Re: Solitaire Games
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 20 Aug 92 16:17:35 GMT


In a previous article, cmt11@eng.cam.ac.uk (C. M. Tuerk - MPhil) says:

>Can anyone give me some good ideas for games that very suitable and
>challenging for solitaire play.  Ideally, I would like to find some
>games that have both solitaire and multiple player versions that are
>fun and challenging.  But if I can't have both, how about some solitaire
>ideas?  The more challenging and realistic the better...

   I also happen to like Victory Games' "Ambush" series, which also
includes "Battle Hymn" and a couple of others whose names escape me.
"Ambush" and "Battle Hymn" are solitaire squad-level combat games set
in WWII Europe and the Pacific, respectively.  VG has come out with
at least one other game of this type featuring tank combat and I've
heard rumors that there will be a solitaire carrier game...

		-EMeyer


-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
Newsgroups: rec.games.board
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: JUNTA - help please
Organization: just me
Date: Wed, 19 Aug 92 14:57:56 GMT
Followup-To: rec.games.board

In article <2684@nlsun1.oracle.nl> gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:
>
>   Hello. I have just purchased JUNTA (mostly due to the good press it
>was getting in this very group!) and have a couple of beginners'
>questions to address to any JUNTA players who are willing to help me out.
>
>   At this stage, I have read the rules through, but never attempted a
>game yet (will be trying it out this weekend!).
>1) Since money must go through the bank, doesn't this mean people will
>simply target the bank for assassinations all the time (especailly the
>Minister) on the basis that SOMEONE is probably going there?

Only if you want to become an instant target.  The other players will go
against you if you keep killing them off, and you will never be Minister
of Security again...

>2) When the president draws the yearly budget money, isn't it going to
>obvious if he keeps some back for himself since everyone will know how
>many notes he drew. How can the President hide the fact that he is
>skimming money??

He can give everyone low bills, and keep high ones for himself.  Or, he couls
announce that each turn he is President, he will skim some money, and anyone
who keeps him in office will get more money than the others :-).

>3) Does a single game have a high death rate for the players?

Shouldn't...

>4) Is the Minor JUNTA game (2 & 3 players) worth playing?

Nah...
>
>   Any replies greatly appreciated. Thank you.
>
>+---------------------+------------------------------------------+
>| Gary Bradley        |   "You receive a love letter from me and |
>| ORACLE Corp, UK     |                  you're f*cked forever!" |
>| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |

	David Pipes
robear@digex.com
From: ALOHC@CUNYVM.BITNET
Newsgroups: rec.games.board
Subject: Magic Realm
Date: 19 Aug 92 19:02:19 GMT
Organization: City University of New York/ University Computer Center

I have now sold my Magic Realm game.  Thanks for all the offers.

Aaron.
Newsgroups: rec.games.board
Subject: Re: Diplomacy Differences (FTF vs. PBEM)
From: demon@desire.wright.edu (Stupendous Man)
Date: 3 Aug 92 13:07:20 EST
Organization: Demonic Possesions, Inc.

In article <1992Jul31.013300.5699@usenet.ins.cwru.edu>, bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
> 
> A couple posts ago Roger Leroux noted how different Face-To-Face gaming is
> from Play By E-Mail.  He pointed out that in his FTF game, players stabbed
> each other for as little as one center (or "centre" as he put it ;-).

	I agree that the above was merely poor play, most FTF games I have
played see long-term partnerships.

	Now the big thing in PBEM games that really gets me is the "last game
vendetta".

	Somene got stompped/stabbed by Germany, so this game is dedicated to
making sure Germany bites it early. :\

	Nothing is worse than getting a "sorry, but Germany stabbed me last
game" after your suppossed ally stabs you in the second turn.

	I've given up on PBEM because of that.

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.board
Subject: BTECH: Off to Gencon ... and LAMs
Date: 18 Aug 92 02:46:20 GMT
Organization: Computer Science, Concordia University, Montreal, Quebec

Howdy Folks!

I'm off to Gencon tomorrow ... so if you send me mail ... I'll take even
longer to reply then usual.

As for the LAM business, in short :

	Court Case ... FASA vs Harmony Gold

Harmony Gold won..... You get it ?!

Alright ... since there seems to be some interest, I'll try to rope
Scott Jenkins or Sam Lewis into an interview , formal or otherwise, on
this subject.

T'ill NeXT time!


Roll!       ___      +---------------------------------------------------+
Over!   __ ( . )      From        : Stephane I. Matis
      _/__\(___)      Internet    : kgnome@concour.cs.concordia.ca
    / /\\[==]//\ \    Working for : Monenco Systems Group 
   /_/  |THOR|  \_\   Working  at : Newfoundland Offshore Contractors 
  [00] _//==\\_ [00]  Writing for : Mecha*Press and FASA's BattleTech
      / _/--\_ \      Studying at : Concordia University, Montreal
     |__|    |__|     "It Just Works... " - Steve Paul Jobs, CEO NeXT
     (__]    [__)     "Clam Warships are landing on Toycod !" - Anonymous
    [_=_]    [_=_]   +---------------------------------------------------+
Newsgroups: rec.games.board
From: lopez@aristotle.ils.nwu.edu (Chris &)
Subject: Re: 1830 "first" stock round
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL4
Date: Sun, 16 Aug 1992 07:33:23 GMT

paul@sierra.com (Paul Stratton) writes:
: [stuff deleted]
: 
: ... The price on
: a the least expensive private company drops $5 for every lap around that
: it is not bought.  ...
: 
: [stuff deleted]

The price of the least expensive private company drops $5 for every lap
around that no one buys it or bids on another private company.  This is
a condition I have never seen met.

Xref: sparky rec.games.board:7924 rec.games.frp.misc:4105
From: acadams@afterlife.ncsc.mil (Arthur C. Adams)
Newsgroups: rec.games.board,rec.games.frp.misc
Subject: Game Stores in Santa Clara Area
Date: 17 Aug 92 23:13:03 GMT
Distribution: usa
Organization: The Great Beyond

I'll be in Santa Clara - Sunnyvale, CA at the beginning of September.

To be exact, I'll be staying at the Comfort Inn on Mathilda Avenue
in Sunnyvale.

Could somebody recommend a good game store in the area?

Preferably one that sells for less than retail :-).
-- 
The world is not analog. The world is digital,
with an incredible number of bits.
Arthur C. Adams (not the comic-book artist)                        <fnord>
E-Mail acadams@afterlife.ncsc.mil
From: mikem@inmet.camb.inmet.com (Mike McGuirk)
Newsgroups: rec.games.board
Subject: Interested in TITAN variants...
Date: 14 Aug 92 15:36:13 GMT
Distribution: usa
Organization: Intermetrics Inc, Cambridge MA

Greetings!

I've been playing TITAN for a few years but am fairly new to this newsgroup.
If anyone has developed (or knows of any) TITAN variants that they would
be willing to share with me, I would greatly appreciate it.

Advanthanksce,

Mike McGuirk
mikem@inmet.com