HDTenEightyP/NetNews huggingface dataset:
From: cq267@cleveland.Freenet.Edu (Jeremy Fox)
Newsgroups: comp.sys.mac.games
Subject: Re: CITADEL: for those who played it.....
Date: 14 Dec 1992 02:57:20 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cq267@cleveland.Freenet.Edu (Jeremy Fox)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, claudio@dcs.qmw.ac.uk (Claudio S. Nascimento;E303) says:

>If you have played Citadel - Adventure of the Crystal Keep you
>may be able to answer a few questions.
>1) Where is the map book?
>4) What is the version you have? I have version 1.1 and it
>is starting to be unreliable (i.e. it is starting to crash very
>often).

I have version 1.3, I think.  I actually trashed this program soon after
I received it.  It's a bunch of crap.  It continually crashed or
otherwise malfunctioned.  The manual says to boot with no INIT's.  Not
only does this not improve the problems but its really annoying.  My
advice, junk it.  I did.

Jeremy Fox		jfox@tstc.edu
Newsgroups: comp.sys.mac.games
From: ldoering@engin.umich.edu (Laurence Doering)
Subject: Re: Falcon vs. Hellcats
Date: Fri, 18 Dec 92 02:46:34 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <SCOTT.92Dec17183433@sting.Berkeley.EDU> scott@sting.Berkeley.EDU (Scott Silvey) writes:
>
>%   This is not really true.  The version that carried the radar was the
>% Tigercat, a late-war experiment by the US to enter the night fighter arena. 
>
>The most excellent Tigercat didn't become operational before the end of the war.  
>And I don't think that the night-fighting version came out until well after 
>the initial day fighter did.  The F7F WAS used in the Korean war though as 
>a long range night fighter and ground attack aircraft.

Hey, hey, wait a minute.  The Tigercat was the Grumman F7F, a twin-engine
fighter that was developed towards the end of the war.  There were day
and night fighter versions of the Tigercat (the F7F-2 and the F7F-2N,
respectively), but there's no relation between the Tigercat and the Hellcat,
except that they were both built by Grumman.

I've seen photos of the night fighter version of the F6F Hellcat, with the
big radome on the left wing, but I don't remember what it was called.

Larry Doering
striking a blow for accuracy
Newsgroups: comp.sys.mac.games
From: doron@tavdac.ENET.dec.com (Doron Angel)
Subject: Falcon MC demo & 32 bit.
Organization: Digital Equipment Corporation
Date: Fri, 11 Dec 1992 23:52:30 GMT

I find the Falcon MC demo very atractive, and I might buy it on my visit next
month at the S.F. Expo.  Any way, I have a problem while quiting the game, when
trying to set the monitor back (automaticaly) to 256 colors. The environment
while happens is:
Quadra 950 24 Mb RAM, system 7.0.1, 32 bit mode addressing, Cache ON. While
working in 24 Bit mode, the problem did not occur.
Any comments?

        Thanks in advance,

                >-doron->

********************************************************************************
|                                                                              |
| Who am I?............................. Doron Angel                           |
| Where am I working?................... Digital Equip. Corp. (SSDU) Israel    |
| What's my phone # ?................... 972-52-593003                         |
| Where am I living?.................... 25B. Bnei Benjamin St. Herzliya ISRAEL|
| What's my phone # at home?............ 972-52-504529                         |
|                                                                              |
***********************************^^^^^^^^^^***********************************
Newsgroups: comp.sys.mac.games
From: bknutson@higgins.ecn.purdue.edu (Brian A Knutson)
Subject: Mac Football Game wanted
Summary: Want a good action mac football game
Keywords: Footbal Action Mac
Organization: Purdue University Engineering Computer Network
Date: 14 Dec 92 05:24:21 GMT

Subject should say it all.  I am looking for a good mac 
football game.  I am sick of friends on IBM's having all the
fun.  A John Madden football game would be my first choice
but anything other than the shareware one I am playing know
would be an improvement.

--
nostunK daed enO		Brian A. Knutson
BSCEE Purdue University Dec. 1992
Somebody please hire me I need the money.
From: mike@rice.edu (Michael L. Quillin)
Newsgroups: comp.sys.mac.games
Subject: Re: Pr of Pers. problems with keys during fighting
Date: 17 Dec 92 06:26:08 GMT
Article-I.D.: keckiris.mike.724573568
Organization: Rice University

bogstad@imhfhp16.epfl.ch (Mark BOGSTAD) writes:

>Up in the righthand corner of the screen (on the header
>with the apple thing in it or whatever it is called) next
>to the little PoP icon, appears a little "U-shaped" symbol
>with an arrow pointing in it and a brief sound can be heard
>as well. After about 4 or 5 clicks on the shift button, it 
>dissapears again and control is normal until .....

The problem you are having is caused by the Sticky Keys feature of
the Easy Access control panel.  Either turn off Sticky Keys or
better yet delete Easy Access, if you don't need it.

--
...............................................................................
:	Michael L. Quillin		:	Dept. of Biochemistry	       :
:	mike@rice.edu			:	Rice University		       :
:	(713) 527-8101 ext. 3346	:	P.O. Box 1892		       :
:	(713) 527-8750 ext. 3346	:	Houston, TX  77251	       :
:.......................................:......................................:
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.mac.games
Subject: Re: Idea for a game - any takers?
Date: 17 Dec 92 17:28:43 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

John Treble writes:
>
>What about a game that let's you design a roller coaster and then ride on
>it. This might be a good hands-on test for physics students.

Disney has had something like this for years at one of their 
parks.  Their software branch is working on a version for the PC.
I can't say how much fun riding a roller coaster on a computer
screen is going to be, though.

--
James Hague   
exuhag@exu.ericsson.se
From: mongoose@pilot.njin.net (Gregory Daniels)
Newsgroups: comp.sys.mac.games
Subject: Re: Club Racquetball
Date: 14 Dec 92 10:00:59 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

robg@Apple.COM (Rob Griffiths) writes:

>The keyboard
>moves your player around, and changes the strength of the shot.  The mouse
>controls where on the wall(s) your return shot will head.

>It
>seems that almost every shot I use in real racquetball is possible in this
>computerized version, with one exception: It doesn't seem to be possible to
>hit a return shot off of the back wall first (since the mouse is a pointer
>on a 2-D surface, and the back wall completely covers the front wall, it
>just won't work).  But this isn't a major problem.

Actually, it *is* possible, depending on how they use the mouse to
control the position. I would think that setting it up so that L-R
controls the horizontal movement, and U-D controlling vertical could
do that; the cursor will wrap around the walls horizontally, and
around front-ceiling-back-floor (have to include the possibility for
floor shots, y'know) vertically. Just have there be a change in the
cursor's shape for back-wall shots or something. SimEarth uses a
similar scheme when you're looking at the map in globe form: the mouse
rotates the globe relative to the direction the mouse is being moved.
You might want to drop the company a line and suggest it... wouldn't
hurt, IMHO.

>-rob.
>-- 
>Rob Griffiths    "And the future will be better tomorrow" - Dan Quayle
>robg@apple.com   PP-ASEL-IA, looking for clouds .... B52s/REM/Erasure!

=====
Gregory Daniels			mongoose@pilot.njin.net

Disclaimer: Every word in this message is a horrendous mispelling of
	    "fettucine".
Organization: Computing Technology Services, Michigan Technological Univ.
Date: Saturday, 12 Dec 1992 18:15:54 EST
From: <DJUNT@MTUS5.BITNET>
Newsgroups: comp.sys.mac.games
Subject: Ben Haller's e-mail address?

Could someone please send me Ben Haller's e-mail address?
From: andersen@vaxr.llnl.gov (Roger Andersen)
Newsgroups: comp.sys.mac.games
Subject: Games for a 3-year-old boy?
Date: 15 Dec 92 23:52:23 GMT
Organization: LLNL_LIS

This is almost certainly a FAQ, but I can't *find* the FAQ, so here goes:
I have a 3-year-old boy who likes to dink with my Mac.  So far all he can
do is play with Word using a 72-point font, because I don't have anything
else he can use.  Can somebody refer me to a magazine article, a FAQ, or
*something* that would tell me what Mac game software might be out there for
kids of this age?  Things to click on would have to be large, of course,
because hand-eye coordination isn't the best at this age...

Post here, or e-mail to: randersen@llnl.gov.  Thanks in advance.
************************************************************************
Roger Andersen
Lawrence Livermore National Laboratory
Internet:	randersen@llnl.gov	
Phonenet:	(510)-422-2176
------------------------------------------------------------------------
"Your Honor, Starfleet was founded to seek out new life;
	well *there it sits*. Waiting."
			-- Capt. Jean-Luc Picard
************************************************************************
From: fermat@fermat.dartmouth.edu (Michael Glenn)
Newsgroups: comp.sys.mac.games
Subject: Re: Lost Treasures of Infocom
Date: 12 Dec 92 21:52:19 GMT
Organization: Dartmouth College, Hanover, NH

In article <Bz3zv7.LoK@world.std.com> eliz@world.std.com (Elizabeth Lear  
Newman) writes:
> 
> I don't think it's really been made clear, so I want to warn people
> before they tear their hair out: Lost Treasures I has the hint books
> for all the games, Lost Treasures II has a 900 phone number to call
> for hints.
> 
> 						...eliz
> 

Who needs a 900 number when we have comp.sys.mac.games? :)

(also, some of the 11 games in II have online hints built into the game)

Michael
Newsgroups: comp.sys.mac.games
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Subject: 3D Tetris (Blockout) on umich
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Fri, 18 Dec 1992 10:50:33 GMT

Hello net.folk

I just uploaded the game 3Tris to the incoming directory at umich. 3Tris is
a Shareware (suggested $15) game that is a good adaption to this arcade 3D
Tetris where you drop 3D blocks into a well (or whatever).

I'm not the author, but I really liked the game.

Cheers,
Christian

-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                    
Newsgroups: comp.sys.mac.games
From: smashman@leland.Stanford.EDU (Adam Samuel Nash)
Subject: 3 in three answer
Keywords: 3 in three
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 16 Dec 92 04:34:15 GMT

Just note how each door affects others.  each door affects a couple others.
methodical tests should get you on your way!!!!

hint:  you need i think 12 moves and there are 12 doors, so reset to the
beginning and then go, remembering you never need hit a door twice. if you do,
start over.
From: ch166@cleveland.Freenet.Edu (Louis Moreau)
Newsgroups: comp.sys.mac.games
Subject: Re: Pr of Pers. problems with keys during fighting
Date: 17 Dec 1992 06:12:42 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Remove easy-acess from your system folder.
--
From: odonnemt@dcs.glasgow.ac.uk (Mark T O'Donnell)
Newsgroups: comp.sys.mac.games
Subject: HitchHikers Guide
Keywords: Help
Date: 17 Dec 92 13:21:12 GMT
Organization: Glasgow University Computing Science Dept.

Help !......Please.....!!!!
I've had Hitchhikers now for several days and it is driving me
crazy, my problem is that when I get onto the ship 'The Heart
Of Gold' I can't get by the psychotic door.
I just don't know what to do....
Am I going to the wrong place or what ?????

Someone please help before I go crazy.

Thanks in advance.

Mark...
Newsgroups: comp.sys.mac.games
Distribution: world
From: Dan_Zucker@bmug.org
Organization: BMUG, Inc.
Date: Tue, 15 Dec 1992 17:49:11 PST
Subject: Re: SIMM CITY WANTED

I've got SimCity with docs., etc. that I'd be willing to sell. Get in touch.
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom's Aphrodite Poem
Date: 14 Dec 92 19:18:57 GMT
Organization: University of Rochester (Rochester, NY)

In article <85296@ut-emx.uucp> ginsu@ccwf.cc.utexas.edu (Wes Simonds) writes:
>I was wondering why on Earth Mr. Welch would have stuck such an odd Easter
>egg into Maelstrom as the Aphrodite poem when my roommate had an interesting
>suggestion: maybe Haller had a poem stashed somewhere in Solarian... :)
>
>(not that I think the games are similar except in purely superficial ways...)
>
>Wes
I am not sure on this BUT the "poem" is a passage from a Red Hot Chili
Pepper's song (Blood Sugar Sex Magic) and he stated in his "about" info that
he thanked the music of the RHCP. SO I guess he just likes that song, and
wanted to pay homage to it?
Hasit
From: wyattw@tekig1.pen.tek.com (Wyatt A Webb;629-1592;92-835;tekig1.pen)
Newsgroups: comp.sys.mac.games
Subject: Re: Luck in Maelstrom..?
Date: 16 Dec 92 22:03:44 GMT
	<92351.114559IO91748@MAINE.MAINE.EDU>
Organization: Tektronix - Application Software Development
In-reply-to: IO91748@MAINE.MAINE.EDU's message of 16 Dec 92 16:45:59 GMT

The "protect" effect does happen.  I had 3-way and luck and after
getting hit by an asteroid, I came back with 3-way...

Pretty neat that it's non-deterministic, makes dying and almost dying
kinda suspenseful;-)

	-Wyatt
--
=====================================================================
|   wyattw@tekig1.pen.tek.com	|  			 	    |
|     Engineers are better	|       "I'm all ears!"		    |
|	   by design		|  		-Ross Perot 	    |
+-------------------------------+-----------------------------------+
|       Disclaimer: My opinions were bought at a garage sale	    |
=====================================================================
From: brecher@husc8.harvard.edu (Jonathan Brecher)
Newsgroups: comp.sys.mac.games
Subject: Re: Black Jack 1.3.1 is here!
Date: 16 Dec 92 01:32:12 GMT
Article-I.D.: husc8.BRECHER.92Dec15173212
Distribution: usa
Organization: Harvard Arts and Sciences Computer Services, Cambridge, MA
In-reply-to: udmorrow@mcs.drexel.edu's message of 15 Dec 92 01:53:08 GMT

I can't understand how this could be posted when it states clearly "please
resist the urge to give copies of this to your friends" as it is still a
beta version.

                                jonathan brecher
                                brecher@husc.harvard.edu
Newsgroups: comp.sys.mac.games
From:  (jmhodapp@aplcomm.jhuapl.edu)
Subject: Wayne Gretsky Hochey Help
Organization: master/peon
Date: Tue, 15 Dec 92 22:00:52 GMT

I just ported Wayne's Hockey down from Sumex, and tried it out on my
PB 100 at home.  It loads and startes, but there are no instructions to the thing!
I try to manipulate the little men, no luck. Any one have a rule set,
or what to do/anticipate?

Jon jmhodapp@aplcomm.jhuapl.edu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Xref: sparky comp.sys.mac.games:13142 misc.forsale.computers.mac:1769
From: IO91748@MAINE.MAINE.EDU (Jon Carr)
Newsgroups: comp.sys.mac.games,maine.forsale,misc.forsale.computers.mac
Subject: subLOGIC's JET and ICOM's Shadowgate
Date: 17 Dec 92 14:34:10 GMT
Organization: University of Maine System

For sale :  subLOGIC's JET F-16/FA-18 Combat Simulator
                       w/ Japan Scenery Disk
            Retail of approx $39.95 in 1988, will sell for
            $20.  (Doesn't run  on my IIsi w/ system 7.1)
            Does run under 6.0.7 on SE/Classic/II platform,
            should (but I havn't tried) on LC(II) or IIsi
            w/ 12" set to B/W (smaller monitor displays same
            info as built-in monitor in SE platform).

Also:       ICOM's Shadowgate Fantasy graphic adventure
            Retail   :  $29.95
            For Sale :  $15.00
            Same reason as above, should also run on same machines.

    -----> Jon                                   Jon Carr
    -----> IO91748@MAINE.BITNET                  36 Forest Ave
    -----> IO91748@MAINE.MAINE.EDU               Orono, ME 04473
    How about those 15-0-1 Black Bears!!!  M-A-I-N-E GO BLUE!!!!
From: Jeff_A._Chirikjian@uu0570.foggybottom.com
Newsgroups: comp.sys.mac.games
Subject: Re: Castles II
Date: 21 Dec 92 00:01:39 GMT
Organization: Foggy Bottom / Washington, D.C.

Castles I is not being released for the mac.
Foggy Bottom - your FirstClass Mac connection in Washington, DC
From: mdong@polyslo.csc.calpoly.edu (Michael Russell Dong)
Newsgroups: comp.sys.mac.games
Subject: Re: Wolfenstein for Mac? (was Re: Originality vs. F/X)
Date: 21 Dec 92 04:08:03 GMT
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

In article <1JRVBHCZ@cc.swarthmore.edu> amclach1@cc.swarthmore.edu (Zans McLachlan) writes:
>> This is true. Just look at the PC game scene. I bet that the classic
>> Castle Wolfenstein was just as exciting as the new 3D version (I
>> haven't played the new one). Of course it's nice to have all these
>> graphics improvements, but unless the game is good, the effects wear
>> thin very quickly.
>
>Kind of as an aside, is wolfenstein out for the mac? I've heard that it's a
>pretty fabulous game and wanted to play it. :)
>

Nope, not available for the Mac yet.  Pretty good game although the graphics are a bit blocky...I mean as far as the resolution goes.


-- 
________________________________________________________________________
Internet: mdong@polyslo.csc.calpoly.edu / "Don't take everything you see 
          mdong@trumpet.calpoly.edu     \  on TV seriously."             
          mdong@eros.calpoly.edu        /        -- Danny Boy Quayle(e?) 
Newsgroups: comp.sys.mac.games
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Subject: Re: Pax Imperia *Important*
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Sat, 19 Dec 1992 19:27:10 GMT

In <1992Dec18.212506.7478@ryn.mro4.dec.com> akhiani@ricks.enet.dec.com (Homayoon Akhiani) writes:

>Lots of detail.  Everything looked do able at first, it even work great 
>on the paper!
>But when he started to do the network part, he saw the BIG problems:
>"Network Bandwidth", "Network Asynchronicity", "Network Connection losses"
>and lots of other network problems.

Then it didn't look good on paper. It looked good in an
uncomplete dream stage :-)

None of these problems are really hard, given the following premises:

1) Not an arcade game
2) Connection losses means the same thing as user quits
3) Requires System 7 (OK, that's just because the System 7
   network APIs are so much simpler than "raw" AppleTalk)

There can IMPOSSIBLY be so much data to transfer that network
bandwidth is a large problem in turn based games. Similarly,
turn based games means that asynchronous stuff doesn't matter.

You could, for instance, borrow ideas from Token Ring, and
have the network consisting of nodes that send (and pass on)
information in a round-robin fashion. This makes for both
even data distribution and turn distribution.

Losses of players can be handled by the "common data packet"
which programs pass among each other. This packet contains
the address for each program, and when a program gets no
response from one node, it sends to the next etc. Note that
this means that a game could split in two if the network
fell apart in two segments :-)

> Spaceward Ho! uses AppleShare

Yes, that's the easy way. Not too shabby either, but you
have to select a master.

Of course, if you do a client-server architecture, everything
becomes SO much easier. That might mean one person runs two
applications (client + server) and the others only run one.

Implementatino left as an excercise for the reader :-)

Cheers,

						/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   What we need is a good GNU [...] licence manager implementation.
                     -- Raphael Manfredi
From: eric@hpsad.sad.hp.com (Eric Lucas)
Date: Mon, 14 Dec 1992 19:54:25 GMT
Subject: Re: Christmas Lemmings
Organization: HP Signal Analysis Division - Rohnert Park, CA
Newsgroups: comp.sys.mac.games

In comp.sys.mac.games, wilsona@cpva.saic.com writes:

    Hi all, in the Mac Entertainment section of Compu$erve, there's a new
    Lemmings demo called Christmas Lemmings.  Apparently, the little guys
    are running around in Christmas outfits, and the levels depict a 
    "Winter Wonderland." 

    Has anyone downloaded it yet, and if so, could it be posted to sumex
    or umich?

    Thanks

    Al

-------------------------------------------------------------------------

Just downloaded X-mas Lemmings from BMUG BBS.  It's a blast.  4 levels and
Christmas music playing in the background.  It should find its way to sumex
soon.

Eric
Xref: sparky comp.sys.mac.games:13307 comp.sys.mac.misc:20951
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games,comp.sys.mac.misc
Subject: New e-mail address
Date: 20 Dec 92 18:24:37 GMT
Reply-To: brl@ismennt.is (Bjorgvin Runar Leifsson)
Followup-To: comp.sys.mac.games
Organization: Kopasker Primary, Iceland

Hi all that have sent me e-mail

As there have been some major changes here at my site in Iceland, my address
changes from:

brl@kopasker.is

TO:

brl@ismennt.is

Please e-mail to the new address in the future if you need to contact me.

P.S.  'ismennt' stands for 'the Icelandic network of education' (Islenska
menntanetid)

Bjorgvin R. Leifsson
brl@ismennt.is