HDTenEightyP/NetNews huggingface dataset:
From: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Subject: Angry Men genocided by Side Salad
Originator: wk5w@luca.bme.Virginia.EDU
Organization: University of Virginia
Date: Fri, 9 Oct 1992 06:26:40 GMT

The header says it all.  Angry Men were genocided by Side Salad with
about 10 minutes left in the game :-(  They were all clearly using the
Iowa State borgs at their home server :-) 

Angry Men were up by SS front line early in game, but could not blow
up their base, so the ogg was called off.  This game was highly
frustrating for a number of Angry Men (guess we were Truly Livid Men)
due to a number of players not showing up.  This was quite odd since
we were all very psyched to play the "best" in the INL.  Due to this
shortage, we did not have the "optimal" Angry team and it showed at
the beginning and end.  The player to be our base did not quite know 
our usual game plan and so we started with a *large* army deficit. 
We also made some really, really stupid attempted takes when armies
were critical, and this cost us the genocide.  1 hour, 45 min into
the game, I was quite optimistic about holding off the genocide.
But we blew it just before the buzzer :((

My hats off to an excellent and clearly a more uniformly clued team,
Side Salad.  Thanks also to Sluggo for subbing.  Please send me the
stats.  Would have liked the full message log, but alas .... CMU
has not joined the Gandhi stats age of enlightenment.

Pissed at proving Gamera correct,
Vorpal Gandhi
Newsgroups: rec.games.netrek
From: genie@netcom.com (Gene Choi)
Subject: Re: Lack of t-mode on bigdog ... a fix?
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Mon, 12 Oct 1992 22:54:38 GMT

In article <Bw0x5E.MwA.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>Jack W. Judy writes
>
>> Just my thoughts.
>> 
>> I would *really* like to see t-mode on bigdog.cs.berkeley.edu more  
>often.
>
>I also.  It is a good server.  Why don't some of you berkeley dudes pick a  
>good night of the week and make it bigdog night.  Have people log in at  
>5PT and play as long as there is a game?  Perhaps you could do it?  I'd  
>love to play on bigdog more.  The clue game there seemed to be successful  
>for awhile, at least.

The problem is that the web which almost everyone in Berkeley used
to play from is really full.  Really full.  Always full.
Added to that is the fact that most of the regulars have quit
playing xtrek for good.  There just aren't that many good players
from here any more.


>
>Would someone ask jack hsu to get rid of transwarp and 3 space night?   
>They just add misery to the problem.  I hate seeing the game turn into who  
>can get "the gift".  Jack doesn't read this newsgroup anymore, and I can't  
>remember his email address.  jh?

I've already addressed this problem to Jack.  He likes it that way,
and probably won't change....  Oh well..

Mail all requests to jh@bigdog.cs.berkeley.edu

Gene
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Army killing -- bombing vs Ogging
Date: 15 Oct 92 16:53:49 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 14-Oct-92 Army killing --
bombing vs .. "Timothy C. Worsley"@and (643)

> 250 starting armies
> +~550 popped armies
> -------------------------
> ~900 armies total

	Obviously, I meant 650 armies popped.

ZZnew guy
From: jsin@oahu.cs.ucla.edu (Jonghoon Sin)
Subject: Re: LA Riot -vs- GB, game stats
Organization: UCLA, Computer Science Department
Date: Sun, 11 Oct 92 04:05:56 GMT

In article <20uw0howietu2ut2y4lkhadg@xcf> blojo@xcf.berkeley.edu (Jon Blow) writes:
>Well, I'm not going to flame or anything.

Thank you, sir.

>So, well, I'd like to apologize
>for my team's flamage, even though I'm not a representative member

Please, no need to apologize.  I probably shouldn't have posted my message
in the first place.  But Amazing got what he deserved, and we can go on.

>I'd like to thank LAR for not erupting into total counter-flamage.

Me too.  And same goes to other members of GBs.

I think LAR is still in shock that they have actually beaten the Golden 
Bears.  I also think they fully expect to lose to TWNN, even though I'm 
sure they will try their best.

I hope I haven't embarrassed the LARs too much.  
-- 
John Sin       <jsin@janet.ucla.edu>  ...!uunet,ucbvax)!seas.ucla.edu!jsin
UCLA EE Dept.  53-109 Engineering IV, Los Angeles, CA 90024  (213)206-7983
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 12 Oct 1992 00:55:31 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: LA Riot -vs- GB, game stats
	<1992Oct11.185443.19040@pasteur.Berkeley.EDU>

Excerpts from netnews.rec.games.netrek: 11-Oct-92 Re: LA Riot -vs- GB,
game s.. Steve Von Worley@cory.Be (1051)

> >Golden Bears at :) at flint, Bears playing without UDP and :) playing
> >with UDP.

> Mojo you are such a weenie!  Why do you have to rehash this over and
> over and over... ?

	Because I asked if there were any other games made controversial by
lag?  Tom was quite civil about his response.  Sheesh.  Knowing what I
know of flint, I'd say it probably did affect the game.

ZZnew guy
From: gurd@next04wor.wam.umd.edu (Daffy Duck)
Newsgroups: rec.games.netrek
Subject: BORG Servers
Date: 13 Oct 92 06:47:41 GMT
Reply-To: gurd@wam.umd.edu

With all this debate about Borgs, one thing seems pretty clear their are
fewer and fewer borg servers, or servers with borg hours.  If anybody
knows about any borg servers (if there are any), or servers with borg
hours, would they please POST a response with the name of the server along  
with the  port number.
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: New way to annoy people
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Wed, 14 Oct 92 05:58:26 GMT

In article <719025303.2101.0@unix2.andrew.cmu.edu> stimpy+@cmu.edu (Rick) writes:
>Yes, that was me and JESTER in the fed and roms bases, respectively.
>We were sitting next to eachother in the computer room, so we
>decided to declare peace with eachother and go up to the front.
>It's really confusing to the other players to see the "enemy" bases
>on the same screen and tractoring eachother out of torps.  :)

I was in this game for  a while (over  E&S's 56k line).   It was quite
amusing.  I started  to do the  DeclarePeaceAndDet  thing, but  was so
lagged that I had enough trouble staying on the  same  tactical screen
as the other base, unless I locked on, so detting was nice in concept,
poor                      in                           implementation.

(Experimenting with justify-current-line in emacs :) 

Ray

PS - don't expect to see me playing too much for a while.  Not because
I'm trying to give it up, but because the System Staff at the UoU have
got a collective stick up their asses.  A collection of too much free
time, too much power, and too few IQ points.  The only machines I
could play on would be ones whose screen is too small to have the
message window!  Might as well not play.  

PPS - maybe the NBR should have scalable bitmaps/fonts so you can
shrink/expand the window and have everything draw right.
--
                                          rjones@dsd.es.com
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Ok you scum
Date: 15 Oct 92 03:18:26 GMT
Organization: University of Pennsylvania

In article <8erB7Ae00VB=MJNV9p@andrew.cmu.edu) gc2n+@andrew.cmu.edu (Greg K Chung) writes:
)
)Yes!  Yes!  What a terrible scum!  I love it!


You were both scums.  I was busy talking to paulsen to decide whether we
should scum 4th space.  You beat me to it :)
)
)After I took 7-8 of the last 10 4th race planets, Felix here scums the
)last ones to win the last bronco genocide... 8^P

Don't forget, you guys only took over 9 planets.  (The tenth was a planet
that Terence made Independent with Independent armies on it to try to
prevent us from owning all of 4th space.. it worked, we didn't, but they
still got genocided :)

)Lt. Cmdr.  "3rd Space Is Your Friend"  Team Player

Justin
Newsgroups: rec.games.netrek
Subject: Re: Rank
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Date: Tue, 13 Oct 1992 00:15:22 GMT
Organization: School of Computer Science, Carnegie Mellon

Exodus writes
> 
> 
> 
> 
>   rank doesn't mean as much as you like to pretend........if you want to
> blow off your team and play for DI & ratings anyone with just a little
> skill can make rank........i've never scummed the bronco/rwd4 servers so
> i just play a lowly flt captain.......until now.........since you think
> so flt captains are unable to scum any higher rank, guess it's time to
> start a new character.......(or you could just bring my T-bird Admiral 
> over)
> 					ensign upstart

T-bird admiral?  Oohhh...i'm so impressed.  Rank is quite meaningful, I  
think.  You certainly do not have to scum to get above fleet captain...you  
only need 4 ratings to make commodore on quad-di.  

In general, a player below flt. captain, I don't take seriously at all.   
Sometimes, this gets me into trouble...especially if that person is name  
scumming.  Most of the time, it is a good indication of clue and skill.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: genie@netcom.com (Gene Choi)
Subject: Re: The Fine Art of 1 Update Netrek
Keywords: my three scum
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 13 Oct 1992 08:56:05 GMT

In article <1992Oct13.044329.13974@wixer.cactus.org> rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
>
>As a couple of people saw on bronco tonight, I've finally found
>a nice color terminal upon which to play netrek.  It's my 386/25,
>in my bedroom.
>
>I've got Linux .98 (a free Unix clone), KA9Q 7.0 (a free user-space
>SLIP program), SLIP access, Xfree86 (a free X11R5 port for 80x86
>Unix clones), and, ahem, a Sun3 account in Illinois which can run the
>netrek binary with the display set to my machine in Texas.  Ping
>times are around 450 ms roundtrip for 100 byte packets.  Not bad
>for a twelve-hop route including two compression/decompression
>cycles and a trip through X11.

Hey Felix.  I've been talking about this same setup for a while
now!  But your setup is crazy.  You're actually xhosting over
SLIP!!!????  Are you crazy?  There's no way your v.32bis modem
can handle the traffic.  Use my idea.  Run the Linux client!!!!
(If you need it, I have it).  Xhosting sends 4X+ the net
traffic.

>My secondary question: what are the best parameters for the various
>packet sizes under SLIP if one is to play netrek?  Netrek seems
>very interactive to me, so I'd guess that you'd want to keep the
>packet size low, but a netrek X11 connection has got to be almost
>as bad as an ftp session.  Has anyone experimented with this sort
>of thing?

Yes.  Read above.  Now if only I could find a SLIP account
somewhere....

>grand double admiral sunscreamer
>minister of lag, hell's bagels
>-- 
>----------------------------------------------------------------------------
>Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
>----------------------------------------------------------------------------

-----
Gene						genie@whirlwind.berkeley.edu


DDD             OO             OO          SSSSSS       H       H       !!
D  D           O  O           O  O        S      S      H       H      !!!!
D   D         O    O         O    O      S              H       H     !!!!!!
D    D       O      O       O      O     S              H       H      !!!!
D     D      O      O       O      O      S             H       H      !!!!
D     D      O      O       O      O       SSSSS        HHHHHHHHH       !!
D     D      O      O       O      O            S       H       H       !!
D     D      O      O       O      O             S      H       H       !!
D    D       O      O       O      O             S      H       H       !!
D   D         O    O         O    O              S      H       H
D  D           O  O           O  O       S      S       H       H       !!
DDD             OO             OO         SSSSSS        H       H       !!
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: grow some balls!
Date: 8 Oct 1992 08:14:05 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

In article <0eomYw200UzxA3DWoh@andrew.cmu.edu> Shigehiro Kanaya <sk58+@andrew.cmu.edu> writes:
)Studies show that four out of five netrekkers have no testicles.  The
)ratio here is 3.5 to 1.  Even though most of you are from places with
)even ratios the only females you've ever come into contact with are
)klingons.
)
)Warp 9 out of the closet Scottie!!!!!
)
)You need testicles Number One.  Make it so.
)
)In case any of you have the 'balls' to write back, my address is
)sk58+@andrew.cmu.edu.  Too bad none of you seem to.

Tsk, tsk.  You should know better than to leave your terminal unattended,
so some putz can post using your account.

I laugh heartily at anyone who fell for this *old* trick.
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
\--------------------------------------------------------------------------/
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 13 Oct 1992 11:19:37 -0400 
From: Ceri Alun Morgan <cm5m+@andrew.cmu.edu>
Subject: Re: Rank
	<1992Oct12.203847.6302@cis.ohio-state.edu>


>	I think if you don't scum, and you play for anything that even
>resembles a long time, you're lucky to get 3.0 ratings.
>
Well, my first character ever, ryche, who I still play a lot (~190 hours
now) has ratings of about 3.5. I don't think I have ever scummed with
this character. I made both Captain and Fleet Captain on quad DI. My
offense and bombing are around 1.4 and my planets at about .7.
> 
>	First off, there's the LPS, where one can spend hours and
>hours in.  Your planet rating falls, if you want to help your team
>then you generally aren't scout bombing, so your bombing drops.
>The only thing that might go up is your offense, but not by very
>much.
> 
First of all, I think a scout bomber in an lps is essential. Without
one, you are admitting defeat. Having one will not guarantee you coming
back, but it will at least give you a chance to. Secondly, my bombing
rating in lps's is much higher than outside of one. Assuming there at
least 1 or 2 clueful defenders, A LOT of armies are going to die. Those
x5 armies add up quickly.
>
> 
>	Secondly, there are the times when you are on a team that
>is much more clued than you.  In this case you can bomb, but you
>cannot take planets easily because you can't count on escorts.
> 
>	I guess what I am saying is that anyone with anything much
>higher than 4.0 ratings either plays on the winning team a lot,
>comes in after a genocide (where bombing is plentifull) a lot,
>or at the very least doesn't sit in an LPS a lot.
> 
Guess we just disagree. I don't consider myself a scum (except for
Fear!, at least until he makes Admiral :-), but on a character that I
just started (joe), I have about 5.50 ratings. My offense is around 2.5,
bombing just over 2, and about a 1 planets.
>
>	Even the best player cannot turn an LPS around unless his
>teammates are willing to help.  And in general one must hope that
>some clue slides off the queue, or that the current opposition can
>genocide.
> 
>	So to conclude, I think it is not fair to say what you say.
>There are many people who play netrek just to play, despite
>conditions which make accumulating ratings impossible.  These people,
>under favourable circumstances, are as deadly as anyone else.  They
>just don't pay attention to meaningless ratings.
> 
Well, I agree with you here. I have more respect for a person that will
escort than someone who won't, but unfortunately, there is not much
reward for escorting
>
>	There are many holes in this theory, I'm sorry for that,
>but I need to get back to work so no proofreading/pondering my
>words this time!!!!!
> 
>	-Michael (Whadda day... I have coded so much my fingers are
>		going to fall off!!!!!)

 -Ceri
Commander joe
Bellboy at the motel Spaceace!
JOE JOE JOE
JOE     JOE
JOE JOE JOE
Newsgroups: rec.games.netrek
From: jive@spanky.ssc.gov (Jim Ivey)
Subject: Some responses
Organization: SSC Laboratory, Dallas, TX
Distribution: rec.games.netrek
Date: Wed, 14 Oct 1992 18:55:02 GMT


Steven Janowsky:

> I've recently heard references to anti-scout-bombing.  Could someone
> describe this?

     There has been some confusion between various 'experts' replying to
this thread.
     Anti-scoutbombing (imo) should refer to defending armies against scout
bombers.  This includes defending the armies on the planet, (ogg/kill)ing
the scoutbomber, and ferrying armies to a safer place (starbase or home
planet).
     When I say (usually jokingly) that I'm 'Lumchanning', I mean that I'm
hanging around our armies, waiting to use a scoutbomber as a kill.  I
usually use a bigger ship for this, because I'm not as good as Lumchan or
others at killing scouts with other scouts.  As soon as I grease the little
worm, I use the kill and the armies defended to take planets.  Again, this
is just my opinion, and Lumchan himself probably disagrees:)



J Michael Hammond:

> When a player loses his first ship, he is forced to wait ten seconds
> before getting the next one.  This wait time increases by, one
> second for each subsequent ship lost by that player in that game.
> These time constants might, of course, require some tinkering
> if implemented, but they seem like realistic values to start with.

     Frequently offered suggestion - Time for a repost of the list.



Various new client comments :

     I really don't care about the visible tractor stuff, or the enhanced
distress calls.  Neither really changes the game (though the visible
tractors were annoying and cluttering for the five minutes I tried them
out..).  What I do have a problem with is a client that colors the cloakers
with respect to their race.  This changes the game greatly.  I hope this
modification never makes it into widespread use.  It's one reason I don't
play on a server with a blessed client that uses it (the other reason being
lag++ and clue--).

 
     Ack... back to work.

     Jim / FillInTheBlank
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu,  8 Oct 1992 10:36:44 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Hell Peacock

	I've sort of ragged on Hell Peacock for some time, and I'd like to
appologize.  I suggested that he was normally arrogant, and to this date
can only think of one time that he really annoyed me this way.  I also
had the chance, last night, to see him in action on a good day, and he
seemed to be quite clewed in and skilled.  He was very quick at picking
up who he needed to Ogg, and seemed to be good at Ogging when he got
there.  I'm starting to see why he is continually picked for the Golden
Bears.
	My appologies.

ZZnew guy
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: ANNOUNCING Doorstop new hours
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Sun, 11 Oct 1992 08:11:56 GMT


In article <c8RM03PYa15500@amdahl.uts.amdahl.com>, fadden@uts.amdahl.com (Andy
McFadden) writes:
> In article <1992Oct5.234954@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!)
writes:
> >        ___`---..._______...---'___         Cyborg hours : 
> >       (_*_)      _|_|_|_      (_*_)            Weekdays :  9am - 3pm
> >         \\____.-'_.---._`-.____//              Weekends : 10am - 2pm
> 
> General reminder:
> 
> If you're going to post hours, give a time zone.
> 
> (and while I'm at it) always include the date when announcing something which
> happens in the near future; "today" or "tomorrow" has little meaning on
> Usenet.

  OOOPS :)  Thanks, Andy!
  Doorstop is at Iowa State University and I think it's CDT. :)

> -- 
> fadden@uts.amdahl.com (Andy McFadden)
> [ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]

-Rony
 p.s. If you find doorstop is closed, it likely means it's being used for
      INL game(s). :)
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Ok you scum
Date: 14 Oct 92 05:10:55 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 13-Oct-92 Ok you scum Evil a B.
Tomorrow@scf.u (458)

> If taking 3rd and 4th space is a viable strategy to genocide a difficult
> LPS, i want to see it done in an INL game.  And then i want to see you crow
> about your 'genocide' on r.g.n.

	Taking 3rd and 4th space is only a non-scummy strategy is MUCUS PIG is
on the defending team.

ZZnew guy
From: c60b-3ff@e260-3a.berkeley.edu (Gene Choi)
Newsgroups: rec.games.netrek
Subject: Re: LA Riot -vs- GB, game stats
Date: 11 Oct 1992 00:32:48 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-3a.berkeley.edu

In article <1992Oct10.193814.540@cs.ucla.edu> jsin@oahu.cs.ucla.edu (Jonghoon Sin) writes:

>Shit happens and you lost.  I'd expect a little professionalism from
>someone who's been with the game for such a long time.  I feel sorry that
>your team had to play with a bad lag, and expected fair amounts of complain 
>after the game.  I don't care for trash-talking, however.  You're just a
>shining example of what Mojo means by "You don't have to be from CMU to 
		^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>be a weenie" (tm). (Sorry if I didn't get the quote quite right).
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
\- What kind of bullshit comment is this?  Mojo said it.  So does
that make anything that comes out of Berkeley a weenie?  I don't
see how Maroo's post deserved this kind of shit.


>I hope if any of the CMU teams lose to some lesser known team due to severe
>lag, they show a bit more class than this asshole.  (although that'd seem 
					^^^^^^^^^^
					\- Reread the post and think
					about who the asshole is.
					He didn't say anything that
					deserved this kind of flame shit.

>John Sin       <jsin@janet.ucla.edu>  ...!uunet,ucbvax)!seas.ucla.edu!jsin
>UCLA EE Dept.  53-109 Engineering IV, Los Angeles, CA 90024  (213)206-7983


Newsgroups: rec.games.netrek
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Subject: Scott D. vs. ZZNewguy, EEK, Spaceace!, and Hector.
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sun, 11 Oct 1992 12:35:28 GMT

In article <1b8k9iINNkan@agate.berkeley.edu> sfd@soda.berkeley.edu (Scott Drellishak) writes:
>
>Ogging is easy.  It's the first thing I learned how to do...only, back
>then, we called it "suicide".  Killing the other guy and *living* is
>an accomplishment -- ogging is a last resort.
>

	To truth, living after an ogg is harder than not doing so.
Making it back out of enemy lines after a successfull ogg is just
short of miraculous.  And killing you target without the benefit of
your ship explosion is also noteworthy.

	So I can see where you come from, Scott.  If you are playing
netrek just to have fun and enjoy yourself, looking for a nice
challenge, then your approach is perfectly warranted.

	But if you are playing to win, if you take winning seriously,
then certainly you want to ogg, and you want to die when you ogg.

	It is just a difference in the way you approach the game.
And I don't think anyone is qualified to state which one is correct, 
since they're both valid in their own ways.  

	-Michael (Netrek for the Masses!)
-- 
 ---------------------------------------------------------------------
|Michael Delbert Moore              \  "If we knew ourselves better we|
|OSU Student Programmer              \  would be more forgiving of    |
|Undergraduate CIS Major             /  others."                      |