HDTenEightyP/NetNews huggingface dataset:
From: ejohnson@void.ncsa.uiuc.edu (Eric E. Johnson)
Subject: Re: Mac games vs PC Games- comparison (again!)
Organization: University of Illinois at Urbana
Date: Wed, 14 Oct 1992 19:53:33 GMT

wilsona@cpva.saic.com writes:

>Ben Haller writes:

>>   What I wonder is: do people really care if the animation is full-screen?
>> It would be easy to write a version of Wolf-3D that ran in a dinky little
>> window (200x150 or something).  It would be small, but it would be the same
>> resolution as the PC version.  Would people dislike this?  What do you
>> think?

>NO, NO, NO, NO, NO!!! 

>I hate when color games only will run in a 9" window and not use the 13"
>available in color monitors. PGA Golf is a great example of this. Nice game,
>but the window is to damn small! I understand that games like these are 
>designed to run easily in color or b/w on small or large monitors, but
>it seems like the effort could be made to make color games use AT LEAST a
>12" window, since that is the smallest color monitor available. 

The idea is that by limiting the graphics to a smaller window one can
achieve better animation, and a smoother effect.  IBM's achieve this
by the flexibility in choosing the resolution of the graphics display.
Unfortunately, Mac's do not have this option.  The way to get around
that is to use a smaller window.

To rephrase Ben Haller's question, I think it should be, "Would you
rather have a small window with smooth graphics, or full screen
graphics will slightly choppy graphics?".  

Eric
From: tjfs@tadtec.uucp (Tim Steele)
Newsgroups: comp.sys.mac.games
Subject: Help with Infocom "Bureaucracy"?
Date: 17 Oct 92 03:24:00 GMT
Distribution: comp
Organization: Tadpole Technology plc

Anyone played this?  I've just bought Lost Treasures of Infocom II and
it doesn't have a hint book 8-(.

Thanks

Tim
From: harris3@ra.nrl.navy.mil (Kevin Harris)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats Over the Pacific Leyte
Date: 9 Oct 92 17:33:14 GMT
Followup-To: comp.sys.mac.games
Distribution: world
Organization: -

In article <15390010@hpsad.sad.hp.com>, eric@hpsad.sad.hp.com (Eric Lucas)
wrote:
> 
> Hey, wait a minute.  How'd you get a hold of the new missions?
> 
> Probably a beta tester.

The new missions disk is available from Mac's Place.  It isn't out yet, but
they are taking
orders!  I placed my order the other day and they said it should be out
sometime around
the 24th of this month (Oct).

Kevin
Newsgroups: comp.sys.mac.games
From: erlingm@ifi.uio.no (Erling Mork)
Subject: Re: Mac games vs PC Games- comparison (again!)
Keywords: reality
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Mon, 12 Oct 1992 13:15:28 GMT
Originator: erlingm@holmenkollen.ifi.uio.no


Concerning platform technology...

I have not seen all these wonderful MS-DOS games, but I hear what is said
esp. about Wolf3D. Now we have all talked about how QuickDraw isn't good
enough for _real_ games, but a new library is coming out soon -- QuickDraw GX!
It is no secret that QDGX is a completely rewritten resolution independent
much faster graphics library..with functions like 3D graphics and superfast
transformations. Can this change the games market? Is GX good enough?
I'm not too much in on GX except what I read..anybody else more qualified
to comment on this?

-----------
Erling Mork: Student at U of Oslo, Programmer at Data Nostra A/S
internet: erlingm@ifi.uio.no; AppleLink: NOR0042
Disclaimer: Did I say that?
"If it works, it must be obsolete." -- VP for Tech Planning at Bell Atlantic
Newsgroups: comp.sys.mac.games
From: bleimeyp@wolf.mayo.edu (Paul Bleimeyer)
Subject: Hellcats -RTFM situation
Keywords: Copyprotection, manuals, Games
Reply-To: bleimeyp@mayo.edu
Organization: Mayo Foundation, Rochester MN. Campus
Date: Tue, 13 Oct 92 14:24:20 GMT



Yesterday I posted a request for a hack to Hellcats to relieve the tension 
created by a copy protection scheme for Hellcats of the Pacific for mac.
It would would seem that the user of this software suffered from a case of  
RTFM and had never checked his docs to closely. We have since forced the  
documentation back into his hands and had him scrawl his name on the  
registration card. He should receive his registration key code in a week.
I appreciate all the help in finding out about the key code. Not owning a  
mac for gaming purposes, I was somewhat in the dark concerning the  
keycode.
All games for IBM/PeeCee's I have seen used this type of copy protection,  
but they never let you register and get rid of the annoyance. Leave it to  
the mac people to make it better. Thanks Again. 
--
Paul Bleimeyer
From:  (jmhodapp@aplcomm.jhuapl.edu)
Newsgroups: comp.sys.mac.games
Subject: Broderbrund 800 Number?? Need for Ancient Art of War
Date: 14 Oct 92 16:11:35 GMT
Article-I.D.: aplcen.1992Oct14.161135.17924
Organization: master/peon

My 1988 version of Ancient Art of War at Sea lists an 800 number
for Broderbrund, which is 'no longer in service'.  I need to let them
know (like they didn't know already) that my AAoWaS does
not work on a PB100.  I ported from my old Mac Plus to the PB, and the screen is
fried. I should have guessed this from the inside cover of the manual, but it
irks me that all of my old software is dying on the PB. Anyone know
of any fixes, or am I SOL?

All answers appreciated, as per usual.

Jon jmhodapp@aplcomm.jhuapl.edu
==================================
Moors!  Moops!  Moors!  Moops!  Pssssssssssssss
Newsgroups: comp.sys.mac.games
From: spolsky@teal.csn.org (Steven Polsky)
Subject: Games for sale
Organization: Colorado SuperNet, Inc.
Distribution: usa
Date: Thu, 15 Oct 1992 18:21:02 GMT


I would like to sell the following games:
-----------------------------------------
Monopoly  -  $20

V for Victory  -  $25

Price includes shipping.
-----------------------------------------

Steve Polsky
spolsky@csn.org
From: Leslie_L._Shafer@bmug.org
Newsgroups: comp.sys.mac.games
Subject: Re: Help needed on DQofK (possible spoilers)
Date: 9 Oct 92 09:40:27 GMT
Organization: BMUG, Inc.

You cant go through that way!  You have to find another way in!  Hint:  It's a
teleporter...  The real answer after my question.

Now, I'm wondering, Did more than one of your characters have weapons that
could damage the Iron Golems?  Where did you get them???






Spoiler!!










To find the teleporter to the 11th level, you have to go to the sublevels by jumping into that poorly covered pit .  Once you're down there, fight the
ensuing fight, and then climb up the pile of bodies to get to the next
sublevel.  
On this level, the teleporter is hidden "under the porch"
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games vs PC Games- comparison (again!)
Date: 14 Oct 92 10:22:54 PST
Organization: Science Applications Int'l Corp./San Diego

Ben Haller writes:

>   What I wonder is: do people really care if the animation is full-screen?
> It would be easy to write a version of Wolf-3D that ran in a dinky little
> window (200x150 or something).  It would be small, but it would be the same
> resolution as the PC version.  Would people dislike this?  What do you
> think?

NO, NO, NO, NO, NO!!! 

I hate when color games only will run in a 9" window and not use the 13"
available in color monitors. PGA Golf is a great example of this. Nice game,
but the window is to damn small! I understand that games like these are 
designed to run easily in color or b/w on small or large monitors, but
it seems like the effort could be made to make color games use AT LEAST a
12" window, since that is the smallest color monitor available. 

Just my $0.02!  

Al
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Re: Help with Pool of Darkness?
Date: 9 Oct 92 20:42:25 GMT
Organization: Primary School of Kopasker, Iceland

patlin_s@cubldr.colorado.edu writes:

>Anybody out there know what one is supposed to do after slaying
>Banes three stooges?

>Better yet, anybody know where to do it?

>I've recovered the horn of doom, amulet of bane, and crystal ring and
>nothing immediately presents itself to do next....

Go to Mulmaster, there you should be able to find your way to Arcam and then
Gothmenes.  I am dealing with the latter now, so I don't know anything about
Bane himself yet.

BTW, don't forget to go to suspended Phlan under Marcus' tower to help the
people there a bit.

Bjorgvin R. Leifsson
brl@kopasker.is
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: SpaceWar! follow up
Date: 10 Oct 1992 13:43:04 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

I've been trying to post this for the last 2 days, but my rn has been screwed
up lately.  This should work.

In article <1992Oct8.015408.22695@midway.uchicago.edu> hd12@midway.uchicago.edu writes:
>Since people suggest I take a different name for the SpaceWar!, I am going
>to upload an update to sumex today, with a new name: SpaceInvader!. If there's
>any problem with this name, please let me know. 

"SpaceInvader!" is going to make a lot of people think this game is a 
clone/port of "Space Invaders" a well known atari game.  While there are 
superficial things in common (gun on bottom of screen that moves right and
left) it is really a completely different game.  Here's an idea:  Make up a
name youself, instead of getting them from other games.  Ah, well, maybe
I'm just nitpicking and noone else really cares.


                                                       Darren

Anyone care to wager the next release of this game will be called "Galaga"?
From: croson@husc15.harvard.edu
Newsgroups: comp.sys.mac.games
Subject: Games to Trade
Date: 16 Oct 92 02:02:49 GMT
Organization: Harvard University Science Center

In cleaning up my desk (a monumental task, performed seldom...) I noticed that
I have a few more games than I play regularly.  Accordingly, I'd love to trade
them for some I'd play more regularly. :>  Yeah, I know my collection isn't
awesome...but hey, it's worth a shot.  I'll listen to all serious proposals.

Games I have:

Three in 3 (or is that 3 in Three?)
OMEGA (Tank programming)
Arthur: Quest for Excalibur (Infocom semi-graphic adventure)
Chessmaster 2100
Bomber (Inline Design Hypercard-based bomber simulation)
Welltris
Capitalist Pig

I'm especially interested in trading for D&D-type games like Pool of Radiance,
Curse of the Azure Bonds, etc. but will consider about anything.

Dave Croson
croson@husc15.harvard.edu
From: ask@tuck.cs.nott.ac.uk (Andrew M Skinner)
Newsgroups: comp.sys.mac.games
Subject: Creating league tables.
Keywords: League tables
Date: 12 Oct 92 14:53:04 GMT
Organization: Athletic Union At Nottingham University


 Does anyone out there have - or know of - a program that will allow the user to compile league sports tables. I was thinking of writting one but at present do not have the time (Final exam coming up). It should allow the user to enter the result of fixture and then the  program should compile the league tables. The program should also allow the leagues to be printed onto a laser printer.

  It would also be nice if the program could organise the fixtures - which would save a lot of typing in - but this is not essential.

   Any help in this matter would be greatfully excepted

              Thanks in advance
                Andrew S.
Newsgroups: comp.sys.mac.games
From: hui@rainbow.uchicago.edu (Hui Dong)
Subject: SpaceInvader! 1.01 update
Organization: University of Chicago
Date: Mon, 12 Oct 1992 02:29:25 GMT

I just upload the SpaceInvader! 1.01 update to sumex.stanford.edu.
It may be available by tomorrow. The update has improved graphics,
and fix a bug for Graphic Card users (it now should run on macs with
graphic card installed), as well as other small things.
The other program of mine PianoSim 1.0 is available under the directory
info-mac/sound/program.
If there's a CompuServe user like to upload both programs to CompuServe
for me, please email me. Thanks.


Newsgroups: comp.sys.mac.games
From: skaven@carson.u.washington.edu (Willilam Gilliland)
Subject: Re: Lemmings
Organization: University of Washington, Seattle
Date: Thu, 15 Oct 1992 16:49:52 GMT

In article <1992Oct15.132428.21326@cognos.com> heeschv@cognos.com (Brian VanHeesch) writes:
>eph3@po.CWRU.Edu (Ephraim P. Hochberg) writes:
>: 
>: At least on my demo you can skip levels without the code by clicking on the
>: difficulty button on the far right in the first screen. The name changes
>: from 'FUN' to 'Taxing' etc..
>: 
>I noticed that, but also that the forth screen says "LEVEL 1 MAYHEM"
>so are the going to be 120 levels or 120 levels of 4 screens each=480 screens?
>
>
>BVH

On the Amiga version, each difficulty level had 30 screens.  So if you consider
the 120 levels, fun = lvl 1, (next up; dont remember) = lvl 31, taxing = lvl 61
and mayhem = lvl 91.

===============================================================================
   __                                                                    ____
  |  |                    The Missionary of Montlake                    /    \
  |~~|              Bill Gilliland, skaven@u.washington.edu             |    | 
 /    \                    Expatriate Member, SUDS                      |    |
 |    |                                                                 |    |
 |    |                        IN VINO VERITAS                          |    |
 |    |                                                                 \    /
 |    |                    "In Wine there is Truth"                      |  |   
 \____/                                                                  |__|
Newsgroups: comp.sys.mac.games
From: ajmiller@sage.cc.purdue.edu (Arkayn)
Subject: Re: mac equivalent of minesweeper?
Organization: Purdue University
Distribution: usa
Date: Wed, 7 Oct 1992 15:18:53 GMT

In <1992Oct7.004952.25848@cis.ohio-state.edu> worman@anaconda.cis.ohio-state.edu (robert worman) writes:

>Does anyone know of a Macintosh version of the Minesweeper game which is part 
>of Windows 3.1?  

It's called bombs2.2 and it's on sumex.
-- 
"How dare they demand merit in return for a raise?!!" Modern Educators Magazine
"What? Lie? Me? The truth is FAR too much fun!" -- James Hook
Practice random kindness and senseless acts of beauty.
Andy Miller   ajmiller@sage.cc.purdue.edu	ajmiller@ecn.purdue.edu
From: jimwong@owlnet.rice.edu (Jim Wong)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games vs PC Games- comparison
Date: 13 Oct 92 19:04:45 GMT
Organization: Rice University

In article <10667547.276.718954460@eng2.eng.monash.edu.au> 10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:
>
>BTW, if you want to play games, I believe that a cheap console, or cheap 
>Amiga would be much better.  Hey, you even get stereo sound on the Amiga!
>

Hey, you even get stereo sound on a Mac, if they developer decides
to support it.  Go figure.

-- 
Jim Wong (jimwong@owlnet.rice.edu)
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: help with columns/stuffit
Date: 10 Oct 92 23:17:58 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct10.063425.16112@cheshire.oxy.edu> dementia@cheshire.oxy.edu (Daniel Steven Reinker) writes:

>I am using stuffit 1.5 and this is on a mac classic.


That is a very old version.  The newest is called Stuffit Lite.  It should
work.  It's on sumex.


                                                    Darren
Newsgroups: comp.sys.mac.games
From: Johan Carlsson/ LiU <joc@ifm.liu.se>
Subject: Re: Shadowgate. HELLP!!!
X-Xxdate: Wed, 7 Oct 92 08:14:31 GMT
Organization: Depth of Physics, University of Linkoping
X-Useragent: Nuntius v1.1.1d6
Date: Wed, 7 Oct 1992 08:08:01 GMT



In article <bruce.718398550@spssig> Bruce Stephenson, bruce@spss.com
writes:
>>BNR Europe Ltd

some of the answers above are wrong if you send me a mail or telephone
call Iwill give you some true hints I have solved the complete game.
Johan Carlsson telephone:+46-13281878,Link|ping University,Sweden
		  email:joc@ifm.liu.se
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Pools of Darkness - party composition
Organization: University of Colorado, Boulder
Date: Sat, 10 Oct 1992 20:29:07 GMT

As far as party composition, this is  what I transfered in from
Silver Blades:

Elvish MU/Thief
2 Dual Class Paladin/MU's (Paladins first)
1 Dual class Ftr/Mu (Fighter first)
Human Ranger
Dual Class Fighter/Cleric (Fighter first)


I replaced the Elf with another ranger, and had my 1st
ranger change to a thief.  This is fine, but I'll be happier
when he gets to 29th level thief so he can use his ranger stuff
again.

Most of the team has been transfered up all the way from the first
or second game.  I would recommend paladin and or rangers who become
magic users for a core group, to be supplemented by a cleric type
and a thief type.  Class limits are too confining to allow succesful
demi humans.

BTW- Anybody got any hints or tips regarding the Gothmenes battles?
The fights take forever, and I keep loosing after spending more time
than I care to consider.

Scott.
Newsgroups: comp.sys.mac.games
Subject: Re: SimCity 2000
From: oberland@vax.sonoma.edu
Date: 15 Oct 92 04:44:35 -0800
Organization: Sonoma State University

My dream:

ADD ELEVATIONS!!!!

Also, make it have options to include levels of complexity, like Sim-Earth
does.

I Know a fair amount about city and environmental planning, and I'd welcome
being able to run a very realistic planning simulator.

Most of the rumors sound good.
Three things I can think of, though:
Rainfall/growth(possibly different zoning/uses)eg:farmland, dairy, ....
NON-SQUARE ZONING.  The ability to custom-fit the edges to raods and hills,
etc would be slick.

Geologic formations/stability. complex, but would be really neat.
with elevation thrown in, building on hillsides(with their problems), flood
plains, rainfall, MINING(possibly?), etc....
TONS of options.

Maybe I'm dreaming, but I'd like to see it evolve into a fairly realistic
simulation that could ALSO be used to prototype real planning and such.

Sim -Earth comes close enough to reality, that it is useful for scientific and
educational purposes.(they actually teach a class here with it as an
example/hands-on lab).  The Terraforming options for Mars and Venus are quite
technical and realistic, given the size and scope of the program.

Hope it knocks my socks off...
:)
Joe
From: jmt8@po.CWRU.Edu (James M. Trela)
Newsgroups: comp.sys.mac.games
Subject: SuperTetris
Date: 15 Oct 1992 18:32:39 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


Does anyone know if SuperTetris is available at an FTP site?

If yes, where?

				Thanx.

				Jim Trela

				jmt8@po.cwru.edu
Newsgroups: comp.sys.mac.games
From: hnguyen%peruvian.utah.edu@cs.utah.edu (Hung Nguyen)
Subject: Re: Mac games vs PC Games- comparison (again!)
Date: 11 Oct 92 17:00:39 MDT
Organization: University of Utah

In article <oeq9o9W00iV2Q31V4a@andrew.cmu.edu>, ml5t+@andrew.cmu.edu (Mark Alan Lang) writes:
|> On 11-Oct-92 in Re: Mac games vs PC Games- ..
|> user Ben Haller@garnet.berkel writes:
|> >Wolf-3D is impressive.  Much better than Wing Commander.  I wish
|> >the Mac could do this.  On the Mac, it would be slow.  On the PC,
|> >it is low-resolution.  Each platform has its drawbacks...
|> >  What I wonder is: do people really care if the animation is full-screen?
|> >It would be easy to write a version of Wolf-3D that ran in a dinky little
|> >window (200x150 or something).  It would be small, but it would be the same
|> >resolution as the PC version.  Would people dislike this?  What do you
|> >think?
|> 
|>     It all has do do with IBM grafix standars.  Wolf3d was written in
|> 256 colors, and standard VGA only supports 256 colors at that low a
|> resolution.  Wolf3d could have been written in SVGA (640x480x256 and
|> above), but I guess I thought that not enough people had SVGA displays
|> to bother with it.  (But what do I know?  I'm just guessing.)  Also, I
|> don't think that the increased resolution would slows things down that
|> much.  The reason it would be slow on a Mac is because your Mac is slow.
|>  I mean, if you had a Quadra, MacWolf3d would be very fast.  But since
|> Quadra's are so expensive, few individuals have one.  For the price of
|> an LC, you could pick up a 486.

First increasing the resolution to 640x480 would slow down the game about
due to the increase in memory requirement.  Unless you have unlimited video
ram or something like that.  remember 640x480 is almost five time the memory
as a 320x200.  Both at 8-bit ofcourse.

I personally seen wolf3-D run on a 386 33 Mhz. It going at a fairly good
rate.  A Mac IIci is of relative speed to the 33 Mhx 386 if not faster.  So
you don't need a Quadra for fast action game.

 - Hung -
Newsgroups: comp.sys.mac.games
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: Mac games vs PC Games
Organization: John Leslie Consulting, Milford NH
Date: Fri, 16 Oct 1992 20:08:53 GMT

In article <1992Oct15.051514.862@netcom.com> derek@netcom.com (Derek LeLash) writes:
>Are these figures for real?  I can't imagine blowing that much disk space on
>a game, never mind how wonderfully cheap PC hard disks supposedly are.  On my
>Mac, I think Mission Thunderbolt is the top disk hog, at 5 Mb -- I don't think
>I would bother with a game that was any bigger...

If CD-ROM games like Spaceship Warlock get more popular, you may find yourself
missing out on some of the best games if you limit your max to 5MB.  I expect
most CD-ROM games will be really playable only if you put it on a HD.
 


-- 
"Forget all you know, or *think* you know..."             | Scot Salmon
                                  - Willow                | scot@jlc.mv.com
                                                          | 101010 222 52 2A...
Newsgroups: comp.sys.mac.games
From: scott.keller@um.cc.umich.edu (Scott Keller)
Subject: Re: Star Wars Arcade game found via ftp
Date: Wed, 07 Oct 92 11:55:11 EDT
Organization: u of mi
Distribution: usa

Does anyone have a patch for Star Wars?
I bought this game some time ago despite its having that awful
key-disk protections scheme.
I'd really like to avoid inserting the master and to know that if my 
master disk ever fails I don't lose the game.
email me!
scott.keller@um.cc.umich.edu
Newsgroups: comp.sys.mac.games
From: amclach1@cc.swarthmore.edu (Zans "Jah Mon")
Subject: Minesweeper variations
Organization: Swarthmore College
Date: Mon, 12 Oct 1992 00:38:57 GMT



I know that there have been a few complaints about the repetitiveness of
mine games, but I think that Ted Lowery did a good (if "porting") job with
his version. Check it out.
I think that it would be quite cool if someone (not me, as I have no
experience) wrote a mine game that had different polygons to it. I have
seen HexMines. That was pretty neat, but I'd like something _funkier_ and
more challenging. Maybe a mine game with several different shapes (a la a
soccer ball pattern) could be made and posted.
Just a few cents worth...
Zans McLachlan
"You can pick your friends and you can pick your nose.
		So live it up! That's what I'm sayin'."	-Josh Sperry