HDTenEightyP/NetNews huggingface dataset:
From: kpm8447@tesla.njit.edu
Newsgroups: comp.graphics.animation
Subject: Pixar stuf
Date: 1 Oct 92 15:53:59 GMT
Organization: New Jersey Institute of Technology

I hope that "room full of amigas" thing was a joke.
Anyway, what is the 1:85 aspect ratio (is that the 70mm letterbox screen?)
If not, are there any CG movies that have used that size?
 (pardon my stupidity)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kirk Membry             ( * * * T H I S   S P A C E   F O R   R E N T * * * )

kpm8447@tesla.njit.edu                                    kpm8447@teak.njit.edu
kmembry@andromeda.rutgers.edu                             kpm8447@maple.njit.edu
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Newsgroups: comp.graphics.animation
From: aktan@rodan.acs.syr.edu (My name is Andre...)
Subject: Re: Computer Animation schools
Organization: Syracuse University
Date: Fri, 25 Sep 92 14:36:46 EDT

In article <lc4g5lINNs6h@needmore.cs.utexas.edu> jrowland@cs.utexas.edu (John Richards Rowland) writes:

>turn-key software.  Case in point: Xaos, who did the Lawnmower Man and
>MTV's Liquid television, uses special in-house software (Xaos) that 
>they probably don't share with the competition.  Also, if you were

Actually, isn't Xaos marketing it as a package for SGI machines???

 - Andre
Newsgroups: comp.graphics.animation
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: What do I need? 
Organization: University of California at Berkeley
Date: Sun, 27 Sep 1992 20:22:37 GMT

Hi everyone, does anybody knows what kind of the cable that I need to conect theVCR or CD player to a Mac while I want to make the animation with the software-
Media Maker.  Please email me if anyone knows, thanks.

-Andy Chien
Organization: Valencia University (Universitat de Valencia) SPAIN
Date: Tuesday, 29 Sep 1992 14:40:37 EST
From: Juan Perez Garcia <PEREZG@EVALUN11.BITNET>
Newsgroups: comp.graphics.animation
Subject: About Autodesk Animator ...

I'm not subscribed at this list but I only want to make a question:

Has Autodesk Animator some version with more definition in GIF files ?
Nowadays is 320 x 240 and there is some effects aren't not well defined for
this.

Can you help me ?

Sorry for my bad english. I'm spanish.

Juan Perez Garcia
From: neil@celia.UUCP (Neil Richmond)
Newsgroups: comp.graphics.animation
Subject: Re: Abekas A60 Digital Disk Recorder, opinions, alternatives?
Date: 6 Oct 92 16:11:40 GMT
Reply-To: celia!neil@usc.edu (Neil Richmond)
Distribution: world
Organization: Rhythm & Hues, Inc., Hollywood

In article <1ar08fINN6v8@agate.berkeley.edu> desilva@taos.ced.berkeley.edu (Deanan Da Silva) writes:
>Could you please post on how to put an animation to exabyte
>or dat tape and then take it to a bureau. Also, does anybody know of
>any places in the SF bay area that does this?
>
>Thanks,
>
>Deanan

Could you please tell us what you have for a system? There are ways to put
animation frames onto an 8mm Exabyte drive in Abekas format, which means
that you could take it to any edithouse that has an Abekas. From there,
you could lay it down on any format you wanted, 1", D1 etc.

neil


-- 
Only 2643 shopping days left till the next millenium! 
Neil F. Richmond         INTERNET: celia!neil@usc.edu
Rhythm & Hues Inc.       UUCP: ...{ames,hplabs}!lll-tis!celia!neil)
Newsgroups: comp.graphics.animation
From: tcohen@gmuvax2.gmu.edu (Tamar Cohen)
Subject: Re: Computer Animation schools
Organization: George Mason University, Fairfax, Va.
Date: Wed, 30 Sep 1992 16:25:26 GMT

Speaking of schools with graduate programs in animation ...

At George Mason University there is a program in the Art and
Art History department for a MA or MFA in what is called 
VIT, which stands for Visual Information Technology.  The
concentration is in computer graphics.  

The program includes a general art education as well as 
specialized courses in graphic design, 2D Imaging, 3D Imaging,
and computer animation, and special projects in subjects
such as virtual reality.  Our equipment includes a macintosh
lab, a PC lab, and some Personal Irises with SoftImage and Eddie.

The program is small (I think there are 12 of us now) and the
MA requires 45 credits, the MFA 60.  A portfolio is necessary
to be accepted, but the students here have a diversity of
backgrounds.  One of the strengths of having such a small program
is that you can really customize your coursework to your interests.

The university is in Fairfax, VA, about 1/2 hour to the west of
Washington, D.C.

For more information, contact
the dept of Art & Art History, 703 993 1010
or Barbara Mones-Hattal 703 993 1020
Newsgroups: comp.graphics.animation
From: andromed@cs.dal.ca (Mike Boschat)
Subject: Any programs for converting Raster to Gif ?
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Sat, 26 Sep 1992 22:41:49 GMT


 Does anyone know a ftp site that has a program to convert raster images
to Gif images ?

 Thanks in advance..

							Mike
Newsgroups: comp.graphics.animation
Subject: Re: Animation Scripting Language
From: frank@whare.cavebbs.welly.gen.nz (Frank van der Hulst)
Date: Sun, 27 Sep 92 09:17:16 NZT
Organization: Tech-Soft Systems, Wellington NZ

faraghec@cognos.com (Chad Faragher) writes:

> I am developing under Borland C++ for a 386.  If you have ever seen a PoV
> modelling datafile, that's what I'm looking for, only for animation.
> I would like to be able to specify the animation information algorithmically.
> I could never remember my animation specs, so I need a language--one that wil
> be versatile enough to accommodate changes or additions in its definition
> as I add functionality to the program.

Since no-one else has mentioned this so far, I guess I'd better blow my
own trumpet....

I have put together a package to produce either 3D stereo pairs or .FLI
animation using PoV. The code is PD C source written by several people
which I've ported to Turbo-C on the PC and/or GCC on a Sun running Unix.
You should FTP PVQUAN15.ZIP, available from Simtel <MSDOS.GRAPHICS> or
garbo.uwasa.fi (can't recall the directory).

It includes the following:
        MAKEANIM... a utility to generate many PoV data files from a
                series of parameters. This isn't too good, since you
                need to specify one set of parameters for every frame.

        HECKBERT/OCTREE... quantisers to reduce the 24-bit colour images
                produced by PoV to a 256-colour palette. This can
                produce GIF as an output, amongst other things.

        ANIMFLI... produce a .FLI file from several images output by
                HECKBERT/OCTREE.

        ANIM,,, play a custom GIF format animation produced by a
                quantiser on a VGA screen

        DISPLAY... 3D image display using Sega glasses.

This doesn't include what you wanted, but it does cover what several
other people were interested in.

I don't use MAKEANIM any more, since I have a utility called ANIMDAT
written by some-one in Canada (sorry, I don't have his name or address
here right now). This uses a declarative rather than procedural approach
to describing parameter values... i.e. to make an object travel in a
circle, incrementing one degree per frame, use

num_scenes = 360
object_x_coord = cos(scene_num) * 1.75
object_y_coord = sin(scene_num) * 1.75

ANIMDAT also reads a template PoV data file, replacing @object_x_coord@
and @object_y_coord@ with calculated values as it generates the scene
descriptions.

I'll find the author's name & address, and post it to this group in a
couple of days.

Frank.

Newsgroups: comp.graphics.animation
From: c60c-3gp@web-3c.berkeley.edu (Francois Chew)
Subject: ILM
Originator: c60c-3gp@web-3c.berkeley.edu
Organization: University of California, Berkeley
Date: Tue, 6 Oct 1992 20:21:15 GMT

In article  <1992Oct1.021157.17297@pixar.com> <1992Oct1.151007.14086@gserv1.d
l.ac.uk> (good@pixar.com) Craig writes:

>ILM's computer graphics group, in the mean while, has also gone on to
>do not only special effects for feature films, but some jim-dandy
>television commercials of their own.  They do their rendering with
>RenderMan, and still may get some use out of some of the technology we
>left behind, but that's the only official connection between us.
>Unofficially, many of us at Pixar are friends of many of the people at
>ILM, and each company has employees that used to work at the other.

>ILM did the CG for "The Abyss" and for "Terminator 2".  I can't speak for
>them, but I want to make sure that they get the credit.  Pixar didn't work
>on either of those films.  And neither did Alias.

>I have it on good authority that ILM is about to upgrade their roomfull of
>Amigas.  I think they want to do real-time morphing with a roomfull of
>Toasters.

>		--Craig

	I have been to Industrial Light and Magic, and this is not the case.
They rather have a room full of high-end SGI machines to do all their 
3D animation. They also developed some of their own software to produce the
animation for "Terminator 2". An example was the "body sock" program, which
smooths over the body joints of the terminator (thus the name of the program)
I talked to several of the programmers and animators, and was told that most
of the other animation software was created by ILM for this movie alone.
	As for the 2D animation, I was surprised to discover that they do this 
all on the MAC. Most of the scenes from "The Invisible Man", for example, 
were scanned to digital 8mm tape, and worked with on the Macintosh, as well
as overlaying the rendered Terminator onto the background scenes. 
	But as for "Amiga" and "Toaster", I don't think it's part of their
vocabulary.
						Francois Chew 
--------------------------------------------------+   
|----_____                               ___  ___ |  "Outside of a dog, a
|-+-|     \__/| Francois Chew           /--_\/_--\|book is a man's best friend
  | |         | Point Beach Productions  //oOo-\\ |   Inside of a dog, it's
   \|______|-\| fchew@ocf.berkeley.edu  |/  []  \||too dark to read."  
     _|[ ]|_                                 []   |  
_____|=====|______________________________---[]--_|
From: neil@celia.UUCP (Neil Richmond)
Newsgroups: comp.graphics.animation
Subject: Re: Computer of choice? (Indigo!)
Date: 6 Oct 92 16:07:47 GMT
Reply-To: celia!neil@usc.edu (Neil Richmond)
Organization: Rhythm & Hues, Inc., Hollywood

In article <1aqqdjINNl52@darkstar.UCSC.EDU> philb@cats.ucsc.edu (Philip Brown) writes:
>
>Aw, come on, you don't NEED all that stuffs. sure, it's nice< but not
>absolutely neccessary.

Actually, you do. I priced this system for an animation project that I was
working on funding. It is 5-7 minutes. I chose a Model of the Indigo that
was the minimum that I could use to do the animation. This was an Indigo
with on 1 graphics engine and 24 bits of color. It was not an Elan, which
is $26,000. To work on a small system, like an Amiga, Mac or PC is possible, 
but more limited. If I wanted to do commercial work, I would want an Elan.

Second, I was not including any rendering power. I was planning to render
here using our Predators in their off hours. You can render on an Indigo
but the throughput is not remarkable, except at this platform size.

>
>>>Add to this, some type a animation system like
>>>Wavefront, TDI, SoftImage etc for about $50,000 and I think we have passed
>>>most budgets.
>
>I thought Indigos came WITH 3d modelling software now?!!!

NOPE!

neil

-- 
Only 2643 shopping days left till the next millenium! 
Neil F. Richmond         INTERNET: celia!neil@usc.edu
Rhythm & Hues Inc.       UUCP: ...{ames,hplabs}!lll-tis!celia!neil)
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: comp.graphics.animation
Subject: Re: Computer of choice? (Indigo!)
Date: 6 Oct 1992 01:33:39 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


justin@mik.uky.edu (justin sullivan) writes:

>In <2031@celia.UUCP> neil@celia.UUCP (Neil Richmond) writes:

>>Have  you ever priced an SGI? The most reasonable system, one with a decent
>>sized disk and memory, 24 bits graphics and a geometry engine to drive
>>the graphics speed up to a responsive level is about $18,000 and you would
>>have to add another drive and a backup system that SGI will gladly sell you
>>for another 7-10,000 dollars.

Aw, come on, you don't NEED all that stuffs. sure, it's nice< but not
absolutely neccessary.

>>Add to this, some type a animation system like
>>Wavefront, TDI, SoftImage etc for about $50,000 and I think we have passed
>>most budgets.

I thought Indigos came WITH 3d modelling software now?!!!

Philip
-- 
  --------------------------------------------------
"How do I love sea? Let me count the waves.." |philb@cats.ucsc.edu
P.Anthony, "The Colo(u)r of her panties"      |philb@soda.berkeley.edu
From: wlt4326@ritvax.isc.rit.edu (William L.M. Trainor)
Newsgroups: comp.graphics.animation
Subject: Re: Computer of choice?
Date: 6 Oct 92 18:23:41 GMT
Reply-To: wlt4326@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

In article <1992Oct4.222902.10295@bert.eecs.uic.edu>, spiff@bert.eecs.uic.edu (Jason Leigh) writes:
>In article <1anmanINNd34@darkstar.UCSC.EDU> philb@cats.ucsc.edu (Philip Brown) writes:
>>
>>yeah, well this whole thing was asked because most folks DON'T HAVE the
>>SIGGRAPH reviews, etc. so most people don't know which way you mean. but
>>if you mean to say that more people use mac's or pc's, well, so what?
>>just cause there's more stupid people out there, don't mean everyone else
>>has to follow suit. Just look at how many poeple there are out there
>>running DOS.What a boneheaded, backward, braindead "operating system"
>>that is.
>>
>
>Chill dude (some people still haven't gotten over their "my computer is
>better than your computer" insecurities), it so happens that there
>are MORE SGI's listed in the video reviews than anything else.
>
>But as you pointed out, just because there are a lot of people using
>SGI's "don't mean everyone has to follow suit".
>
>

Of course, keep in mind that some people/departments just don't have the 
funding to get a decent SGI up and running, and have to do with the DOS or 
Mac systems either purchased on-the-cheap, or donated...

It's a lot more economical to have a few PCs around so more than one student
can model and render at a time, than blow the big-bucks on a new Indigo.  We'd
all love to train on the "best", but unless someone can "buy the world an SGI",
we'll just have to try to make the best usage out of the tools at hand.

Now, the Amiga, there's a Brain-Dead, Backwards system... :)  :)  :)  :)


===
william l.m. trainor    wlt4326@ritvax.isc.rit.edu
animation - cinematography - graphics
"Low budget is Good budget."
Newsgroups: comp.graphics.animation
Subject: Re: AutoDesk Animator, Followup
From: djlewis@ualr.edu
Date: 2 Oct 92 13:15:13 GMT
Organization: University of Arkansas at Little Rock

In article <19te0bINNflh@darkstar.UCSC.EDU>, eyethink@cse.ucsc.edu (Carl A. Wescott) writes:
>>>>>>bnortman@qualcomm.com (Bill Nortman) writes:
>>I was think about purchasing Autodesk 3D Animator for my 
>>IBM(clone that is!) and was currous about a few things.
>>My use for this program will hopefully use to create still images that I can
>>save and load into games I'm currently working on.
>>1) Is this posible? Does this program save them in some standard format?
>>2) How easy is it to draw with? (I'm a good draftsman but not a good artist!)
> 
> If I understand you correctly, you should get a paint program, and
> not Animator.  (By the way, I don't know of a 3D version of Animator,
> but I could be ignorant ;^)  Animator's paint features aren't as good
> as a stand-alone paint programs.
> 
> Based on my experience (3 years of professional
> animation mostly on the PC platform) EA's DeluxePaint is the best 
> paint program for the PC market by far!  (anyone disagree?  I'd
> be interested to hear of any new software of the same caliber)
> 
> Carl
> 
> PS - Oh yeah, DP saves in .PCX and .LBM formats, which you can convert
>      to whatever graphics format you need.
Has anyone looked into the $99.00 Windows Paint program by Microsoft ?
I see it's available and supports up 24-bit colour but I have no experiance
with it.
Don Lewis
djlewis@spider.edu

Newsgroups: comp.graphics.animation
From: stancad@woods.ulowell.edu
Subject: animation programming
Organization: University of Lowell
Date: Mon, 28 Sep 1992 23:51:14 GMT

To anyone out there who knows more about graphics than I do,

I have been trying to achieve arcade quality animation(color object on color
background) on IBM comp. but cannot do it without either destroying the
background or getting flickering. I have tried this in a number of languages
and have not succeeded: BASIC, Pascal, C. Does anyone have hints or routines
(in any of the above mentioned languages) that could help me achieve this?

Thanx in advance!
From: ccsw@bristol.ac.uk (EthaStorm)
Newsgroups: comp.graphics.animation
Subject: RaySHade 4.0 and Amiga
Date: 1 Oct 92 07:48:41 GMT
Organization: University of Bristol, England


Hiho all.

  I got a port of Rayshade 4.0 for the Amiga. I installed it from the LHA
archive file, added the IXEMUL.LIBRARY file, installed a bootblock on the
disk, and set a startup-sequence for it.

 When I run RayShade, however, it keeps giving me a message about "longjump"
and I get ZILCH output.

Any ideas what I done wrong?

  Yours, penitently

    EthaStorm   *8)
Newsgroups: comp.graphics.animation
From: sokay@cyclone.mitre.org (Stephen J. Okay)
Subject: Re: Computer Animation schools
Organization: Mitre Corporation, McLean, VA
Date: Mon, 28 Sep 1992 20:55:36 GMT

In article <2002@celia.UUCP> celia!neil@usc.edu (Neil Richmond) writes:
>I see. The only way to really develop this skill is to do a LOT of animation and
>to really be critical of it. You can get a lot of this from schools. Another
>misconception is that people think animation is easier because the computer can
>do most of the work. This is not true. Just because something moves, does not mean
>it is good animation. Computer animation is just as much work as drawn animation.

I'll second that....Doing the setup for a rendered animation on my Amiga using
Turbo Silver or Sculpt takes just as long to do as does doing the 
frame-by-frame for something with Disney Animation Studio. Both take a lot of
effort, both take a lot of reworking and editing. It all depends on whether
you want to invest that time before you start putting out frames or during.

Either way, it usually takes me a couple months..

---Steve
-- 
Stephen Okay  sokay@mitre.org
"You see, I'm kind of this control freak who likes to create his own
personal hells before the real one can get to him. I like to beat hell
to hell so to speak".--Spalding Gray "Monster in a box"
Newsgroups: comp.graphics.animation
From: b645zjq@utarlg.uta.edu (STEPHEN HUFNAGEL)
Subject: Interesting effect
News-Software: VAX/VMS VNEWS 1.41    
Organization: The University of Texas at Arlington
Date: Sat, 3 Oct 1992 20:12:00 GMT

I created a batch file in Fractint and basically generated a lot of Julias
by moving the C parameter around a polar equation.  The frames generated were
a lot of Julias that morphed into each other.  I brought the frames into AAPro
using num-pic and watched it.  It is really neat looking.  The Julias morph
and swirl around in a hypnotic pattern.  I suggest trying it out!

							Kent Bowling
							B645ZJQ@utarlg.uta.edu

Newsgroups: comp.graphics.animation
From: rrempel@selkirk.sfu.ca (Rod Rempel)
Subject: Re: 3D Studio..
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 1 Oct 1992 01:50:47 GMT

kpm8447@tesla.njit.edu writes:
[40+ lines of nested stuff deleted ... including routing info for
 2 of the messages ...]

>> Andrew Studer... studer@physics.su.oz.au
>> "John Hewson is a vacuum that other vacuums abhor"- Andrew Denton

>I think we all know what Andrew is implying...I agree. ;-)

me too ... and while we are reading the manuals can we check out using the
editor to trim extraneous stuff ... copying 50 lines to add one is poo-poo.

Rod Rempel - rrempel@sfu.ca
Department of Kinesiology, Simon Fraser University 
... if two million people do a stupid thing it's still a stupid thing.

Newsgroups: comp.graphics.animation
From: kelley@open.dal.ca (Dan Kelley)
Subject: how to animate with PostScript in sun openwindows?
Keywords: openwindows postscript
Organization: OPEN, Dalhousie University, Halifax, NS, Canada
Distribution: na
Date: Tue, 29 Sep 1992 12:46:39 GMT

I need to do simple animation on my sun workstation, which runs
openwindows.  The animation must be done in PostScript, not in X.  (I
cannot use X because the existing application, on which animation is
to be built, uses PostScript.  Translating to X would be a nightmare
... for example, as far as I know X does not allow easy rotation of
text.) 

Any pointers or demo programs?  I wonder whether there is a particular
manual I should be looking at.  The X manuals obviously don't help me,
and I'm not even sure what Sun calls their display postscript package.

Email help would be much appreciated.  I'll post a summary if there is
interest.

Dan



-- 
Dan Kelley, Oceanography Department   |  kelley@cs.dal.ca
Dalhousie University                  |  {uunet watmath}!dalcs!kelley
Halifax, Nova Scotia, CANADA, B3H 4J1 |  (902) 494-1694
Newsgroups: comp.graphics.animation
From: scotts@cpqhou.compaq.com (Scott Shaffer @ Compaq Computer Corp.)
Subject: Re: AutoDesk Animator
Organization: Compaq Computer Corp
Date: Thu, 01 Oct 92 19:57:51 GMT

in article <80739@ut-emx.uucp>, sol@ccwf.cc.utexas.edu (larry carrier) says:
> 
> Well, I'd have to disagree on DP being better then say, AApro as far as a paint program goes <although it is better then the old standard AA>, and 3Dstudio     <Which is the Autodesk 3D package> does do animation...but I think you may be right in that the original poster may want a paint package...but the ease and quality of images in 3D studio make it a VERY powerful image creation tool.
> 
> 

I have to agree with both responses.  What the original poster wants is a good
paint package, and AAPro is good for painting.  However, a decent paint package
can be had for <$300 (depending on features) while AAPro costs around $800.
That just doesn't justify buying for painting alone (I have to admit that I am 
glad my employer purchased it for me, though :-). 

Just my $.02...

Scott

@ Scott Shaffer @ Compaq Computer Corp. @
@ Systems Division @ Houston, TX        @ 
-- 
+ Scott Shaffer @ Utilies Dev. @ Compaq Computer Corp.       +
+ scotts@cpqhou.se.eng.compaq.com + "Flee to me remote elf!" +
Newsgroups: comp.graphics.animation