HDTenEightyP/NetNews huggingface dataset:
From: powellb@samwise.colorado.edu (Brian Powell)
Subject: HOTP - Flattop Mission
Organization: Colorado Center for Astrodynamics Research
Date: Thu, 3 Sep 1992 19:06:51 GMT

	In the FAQ, it stated that it required three bombs to sink an enemy
carrier; however, this is false.  You can do it with only two bombs.  If you
dive bomb the carrier, and drop both bombs together on the center of the ship,
you will here three explosions: your two bombs, and something inside of the
carrier.  The carrier will begin to sink, and the mission is accomplished.  This
also seems to take out three AA batteries when you do that.  (It could just be
from my guns, but I don't think so.)


								--Brian

-----
Sorry, nothing here
From: phil@phunt.MV.COM (Phil Hunt)
Newsgroups: comp.sys.mac.games
Subject: Virgin S/w - RISK/Monopoly
Date: Thu, 27 Aug 92 10:39:23 EST
Organization: Howtek, Inc.
Reply-To: phil@phunt.MV.COM
X-Mailer: uAccess - Macintosh Release: 1.5v4

I also saw an ad for Risk and Monopoly by Virgin Software for $31 each.

Are these any good?  Has anyone bought them?

Phil
Newsgroups: comp.sys.mac.games,rec.games.board
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Chinese Chess for the Mac?
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Wed, 26 Aug 1992 08:37:26 GMT

In article <11936@cis.rand.org> mattock@rand.org (Michael Mattock) writes:
>Does anyone know of any Chinese Chess programs for the Mac?  All I've run
>across
>so far is a Hypercard stack for recording games.  Any pointers would be
>appreciated.
>Also, if anyone has any leads on source code, that would be appreciated
>too.

The game "Battle Chess II" is chinese chess with slick graphics.  I've seen it
for the IBM and Amiga, but it should be available for the Mac (I think Battle
Chess I was, anyway).

	Alec
From: u8707354@cc.uow.edu.au (Andrew George Jeffrey)
Newsgroups: comp.sys.mac.games
Subject: Command HQ?
Date: 26 Aug 92 02:59:15 GMT
Organization: University Of Wollongong

Does anyone have a review on Command HQ?
I have seen no ads for it in the latest mags and am wondering
if its worth ordering.

Cheers
-- 
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
u8707354@wampyr.cc.uow.edu.au
Andrew Jeffrey
Department of Commerce
Newsgroups: comp.sys.mac.games
From: rmh@taligent.com (Rick Holzgrafe)
Subject: Re: Scarab of Ra
Organization: Taligent, Inc.
Date: Mon, 31 Aug 1992 20:41:04 GMT

In article <1992Aug28.143046.9361@gtephx.UUCP>, yountm@gtephx.UUCP (Marvin
Yount) writes:
> 
> A friend of mine absolutely loves the game Scarab of Ra.  Everything was
> working fine until she upgraded to System 7, at which time the game
> began bombing relatively often.  She has version 1.2 of Scarab and would
> like to know if there is a fully System 7 compatible version available. 
> Also, is the game shareware of a commercial product?  If it's
> commercial, who distributes it?

I am the author of Scarab of RA. Here's the story:

Version 1.2 was the first one released, back in the days of the Mac Plus. It has
a number of problems on 68020 and higher processors, and under MultiFinder.

Version 1.3 was released a few years ago, and fixed those problems.

But somewhere along the line, Apple changed the Sound Manager, and now version
1.3 can occasionally bomb when it tries to play a sound on newer versions of the
system. Version 1.4, currently in beta test, will fix this problem, and will be
fully compatible with System 7. In the meantime, 1.3 should work fine if you
uncheck the "Sound" menu item in the "Game" menu.

Scarab of Ra is still shareware, still $10 per copy. Upgrades are free if you
can find them on your own; or you can send me a blank floppy and a stamped,
self-addressed envelope, and I'll return your floppy with the latest version. Be
sure to ask for Scarab, as I have other products as well. If you haven't yet
paid your shareware fee, you can include it with the floppy - the upgrade offer
is for paid-up customers only.

Your friend will probably want to get 1.4 when it's available. If she is willing
to send me her disk now and be patient for a while, I'll return her disk with
1.4 as soon as it's ready. (Only a few weeks, I hope.) If she's impatient, she
can ask for 1.3 now and send another disk in a month or two.

Version 1.4 will be released to most major Mac ftp sites and most major
commercial on-line services when it's ready. If she has access to such places,
she can skip sending the disk completely and just watch for 1.4 to appear.

Thanks for asking!

-- Rick Holzgrafe
   Semicolon Software
   rmh@taligent.com

Newsgroups: comp.sys.mac.games
From: yountm@gtephx.UUCP (Marvin Yount)
Subject: Scarab of Ra
Keywords: System 7 compatible
Organization: AG Communication Systems, Phoenix, Arizona
Date: Fri, 28 Aug 1992 14:30:46 GMT

A friend of mine absolutely loves the game Scarab of Ra.  Everything was
working fine until she upgraded to System 7, at which time the game
began bombing relatively often.  She has version 1.2 of Scarab and would
like to know if there is a fully System 7 compatible version available. 
Also, is the game shareware of a commercial product?  If it's
commercial, who distributes it?

Thanks in advance for any information.

-- 
======================================================================
Marv Yount            AG Communication Systems, Phoenix, AZ
INTERNET: gtephx!yountm@enuucp.eas.asu.edu
UUCP: ...!ncar!noao!enuucp!gtephx!yountm
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Virgin S/w - RISK/Monopoly
Date: 28 Aug 92 03:06:29 PDT

In article <BtnnvJ.FEn@acsu.buffalo.edu>, on 27 Aug 92 19:40:00 GMT,
v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne) writes:

>
>>I also saw an ad for Risk and Monopoly by Virgin Software for $31 each.
>>
>>Are these any good?  Has anyone bought them?
>
>you know, there are pretty good shareware versions of both games, although
>I am unsure as to whether they are still available through sumex-aim.  They
>both run nicely under sys 7 too, even though the dates on them are from
>1987 or near there!
>______________________________________________________________________________
>Jason Osborne | Disclaimer: Who'd listen to me anyway?
>______________________________________________________________________________
>For information on the Underground Phont Archive, drop me a note via email
>______________________________________________________________________________
>
Just wanted to let everyone know that because Parker Bros., the
copyright holders of the Monopoly and Risk board games NEVER granted
any kind of license to the creators of the shareware versions of these
games, both shareware versions are ILLEGAL and should be removed
from FTP sites and online services.

Parker Bros. has licensed these games to Virgin Games of Irvine, CA.
Virgin Games has released both games for the Mac.  Monopoly is pretty
good.  Version 2.05.  I have Risk, but I haven't had a chance to play it
yet.

Gann Matsuda
Games Sysop
GEnie Macintosh User's Group Roundtable
From: ramiro@h2o.sybase.com (Ramiro Sarmiento)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcat under the bridge!
Date: 31 Aug 92 15:32:23 GMT
Distribution: na

In article <10470@sun13.scri.fsu.edu>, stricher@masig.fsu.edu (Char Aznabul) writes:
|> Ok, how does one deal with the "Divine Wind" mission????
|> 
|> James

I've found downing the zekes far easier than in other missions - after
all, they fly dead straight until they reach the carrier. the hard part is
having to land to rearm/refuel...it has to be a quick landing/takeoff, and
even then you have to wait until the gap between the two attack groups,
which is supposed to be five minutes but i've found to be alot less
sometimes. I've managed to win the mission without having to rearm once by
being really careful about wasting ammo, but this is pretty hard to do.

ramiro
-- 
Ramiro Sarmiento, Sybase, Inc. 415.596.3613 	ramiro@sybase.com
"Hearts can never be owned, hearts only come on loan" DM.
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Subject: Mini-reviews: Battle Chess CD-ROM and Beyond the Wall of Stars
Organization: Extended Bulletin Board Service
Date: Tue, 1 Sep 1992 10:40:48 GMT


Picked up both of these from Educorp and decided I'd talk about them.
Beyond the Wall of Stars is one of these interactive-movie type games,
made in Macromind Director.  The graphics are quite good, the sound is
quite good.  I haven't played it long enough to judge difficulty, but the
packaging (very minimal, btw- just a jewelbox and insert) claims that the
game has multiple ways to win and lose, and that many things you do will
affect the result of the game.  We'll see.  The premise is interesting-
you start on a world plagued by war, famine, and crime, and you become
part of an expeditionto another world to a) get help from their leaders
and b) see if the place is suitable for colonization.  So far, I'm not too
terribly impressed with the gameplay iotself, because it's consisted of
reading a screen and answering questions, and picking the mission
commander (a process that is taking WAY too long).  I'll report more when
I get further.

As for Battle Chess CD-ROM, in a word it's awesome.  Uses the full
resolution of my 13" screen (and supposedly has a full-color 12" version
as well) in 256-colors.  The animation is much smoother than the regular
version as well.  The one problem is that I have no sound other than
footsteps.  It seems that the game sends its sound through the CD speaker
port, and I don't have one.  There is no mention of this in the docs,
either (the docs consist of one sdouble-sided Mac reference card, and a
large and well-done book on how to play chess).  The Readme file on the
disk mimics the card.  I know there is speech, since I can see pieces'
lips move, but I can't hear anything.  Ah well... time for a new
CD-player.  As an added bonus, the disk (32 megs are the game, 2 megs are
demos of other games) contains the IBM MPC version so if you have both
machiens you really only need one disk (even though the package says Mac
only).

Battle Chess was $59.95, BTWOS was $49.95.

[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
Subject: HELP: King's Quest 5 (again)
From: vreddy@husc3.harvard.edu
Date: 25 Aug 92 13:09:38 EDT
Organization: Harvard University Science Center

This has probably been asked before, but I wasn't around when it was:

In king's Quest 5, I KNOW that I need to do something with the cat that chases
the mouse in front of the baker's place (DON'T TELL ME WHAT TO DO... I
CAN FIGURE IT OUT, I ALREADY HAVE AN IDEA), but does the cat come back? I
mean, I saw it chase a mouse once, do I have to restore and do it again?
Or will it come back to chase another mouse?

Thanks...

-- Venk --
Newsgroups: comp.sys.mac.games
From: dauter@terminator.cc.umich.edu (Michael Dautermann)
Subject: Re: How to FTP from archives
Followup-To: comp.sys.mac.games
Summary: making a list and checking it twice...
Keywords: mac, archive, anonymous, ftp, wow
Organization: We're from the government, ma'am
Distribution: na
Date: Wed, 26 Aug 1992 14:30:29 GMT
Expires: Sun, 20 Sep 1992 04:00:00 GMT

In article <Eeat5K_00WB4Q3v0Mt@andrew.cmu.edu> js43+@andrew.cmu.edu (James William Stepanek) writes:
>O.K. so I'll sound ignorant, but how the heck do you get games off these
>archives? I have FTP'ed them and entered guest as a login, but it asks for a
>password , and I don't know what to enter. I'd appreciate any help that could
>be given.

  
"anonymous" should work just fine.  If you still have trouble, send
me a message at "mike@mac.archive.umich.edu"...




-- 
-----------------------------------------------------------------
dauter@terminator.cc.umich.edu = usermyke@umichum.bitnet = myke@umich.edu
mike@mac.archive.umich.edu = that's MISTER archive to you... 
Michael Dautermann - U-M Ann Arbor, Dearborn and, soon.. your world!
Newsgroups: comp.sys.mac.games
From: rlw@elan (Robert Wald)
Subject: SSB for sale
Organization: Princeton University, Dept. of Computer Science
Date:  2 Sep 92 04:40:45 GMT

  Hi. I'm looking to sell my Secret of the Silver Blades. A lot 
of people like
this game, but I find it boring. It's in mint condition, all
original packaging and disks. I'll even throw in a disk
of shareware stuff for you to look at as an incentive.
(Not that its hard to get, but It'll save you time). Asking
$30. Package price is about $40. I'll pay for shipping.
 
 
-Rob
 

Newsgroups: comp.sys.mac.games
From: jkness@IASTATE.EDU (Joel K Ness)
Subject:  Re: Hellcat under the bridge!
Reply-To: jkness@IASTATE.EDU (Joel K Ness)
Organization: Iowa State University
Date: Thu, 27 Aug 1992 15:46:53 GMT

How about flying under the bridge??  Done it many times.  Even while inverted!

I've completed each mission and over time have achieved the rank of captain.
What else can you do as far as rank, etc.?

--
******************************************************************************
Joel K. Ness
Aerospace Engineering and Engineering Mechanics Dept.
2064 Black Engineering
Iowa State University                   "But captain, I can't change the 
Ames, Iowa  50010                        laws of physics"--Montgomery Scott
******************************************************************************
From: lazarza@mtecv2.mty.itesm.mx (Luis Anselmo Zarza Lopez)
Newsgroups: comp.sys.mac.games
Subject: Re: Info in "The Colony"?
Date: 31 Aug 92 00:30:38 GMT
Organization: I.T.E.S.M. Campus Monterrey

fullerto@tuna.cis.ohio-state.edu (timothy dwight fullerton) writes:

>In article <1992Aug16.032912.781@mnemosyne.cs.du.edu> fbaker@nyx.cs.du.edu (fred baker) writes:
>>In article <1992Aug16.031033.16152@newshost.unh.edu> K_LEPA@unhh.unh.edu (Kristen   Lepa) writes:
>>>Does anybody know anything about a game called "The Colony"?  I don't 
>>>remember who made it.  I saw it at a local software store for $9, down
>>>from $20.  Is it worth $9?  Is is a bargain?  It looked interesting, and
>>>said it had amazing 3D.  Yeah, I've heard that before.  How good can it b
>>>after Spectre?
>>>
>>>	-Kristen
>>>
>>>k_lepa@unhh.unh.edu

>	The Colony is set behind the eyes of the character that you play
>and you walk smoothly through a huge, mazelike complex. It took me months
>to figure out how to get through it, and I still have not won with a score
>of 100 %.

>	Despite its black and whiteness, I am more impressed with its graphics
>and strategy than those of Spectre.

>>"The Colony" was published by Mindscape, Inc., which appears no longer to be
>>in existance.  The game is in black and white, and includes what is probably a
>>useless upgrade offer to a color version of the game.

>	You raise an interesting point. All of my friends want this game
>very badly. If the company that published it is out of business and the game
>itself is out of print, am I allowed to xerox the copy protection card and 
>bootleg the game for them. It seems likely the only way they can ever get it.


>	As a digression, I have been able to rescue and take off with five
>children. The game indicates to me that there were more. Can anyone tell me
>where all of the children are?

>			Thanks

>				Tim F
>				fullerto@cis.ohio-state.edu

It tookme about 3 months to finish it, but I enjoyed very much the game.
I'm not sure how many children I rescued, but they were 6 or 7. I'll try
to remember where were them:
- In the security center (1st floor)
- In an officer's room (3rd floor?)
- In the maze (easy to enter, hard to leave (4th floor)
- In a 3x3 room (easy to enter, impossible to leave in the normal way,
you have to use a trick) (5th floor)
- In the hidden rooms (6th floor, going down to the base reactor. You
can get the hidden labs from here too)

I can't remember where else. I'm not sure if I rescued all children, but
I think I know the whole base. I didn't realized that there is a score
for the game.

I really liked the game. I'd like to know if there is a way to edit the
scenery, I mean, the base.

I has been waiting for something like 'Colony II' with new challenges,
another base, another mission.

Luis Zarza
lazarza@mtecv2.mty.itesm.mx
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Sierra Mac Product Delay Reason
Date: 2 Sep 1992 01:35:45 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


Just called Sierra today and the guy told me that the reason why Sierra
is delaying Macintosh Product releases is because Sierra has rebuilt
its Macintosh "engine" for programming to make products run faster.
After serious complaints of slow programs such as Red Baron and
Heart of China even on Quadras, Sierra decided to redesign the 
programming engine for the Macintosh, and also to TAKE ADVANTAGE OF
"New CPUs" so they said. Also mentioned was that Mac support was just
starting and that a slew of products was on the plate for next year
and sales have been good.

Good news.
-- 
         Travis Grundke- Contributing Editor, MacGames Digest
                      an780@cleveland.freenet.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    MacGames Digest: The first magazine dedicated to Macintosh Gaming.
Newsgroups: comp.sys.mac.games
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Subject: Which Site is Prince of Persia Demo on?
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Tue, 1 Sep 92 01:06:54 GMT


Title says it all- which site can I find the POP demo on?
-- 
         Travis Grundke- Contributing Editor, MacinPlay Digest
                      an780@cleveland.freenet.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    MacinPlay Digest: The first magazine dedicated to Macintosh Gaming.
From: kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson)
Subject: Air speed in Hellcats
Newsgroups: comp.sys.mac.games
Date: 3 Sep 92 18:00:11 GMT

I just bought Hellcats over the Pacific last night and I love it. So far,
all I've been doing is the flight school mission in an attempt to increase
my skills.  So far, I am having problems landing, and shooting the drones that
fly around the area.  My problem: airspeed.  I'm going too damn fast.  I
fly right by a drone, and I'm going to fast when I try to land, either causing
me to crash, or miss the runway by several hundred feet.

Can anyone help me out?  What do you do to control your airspeed?  What is
a good speed to aim for when chasing another airplane, or when trying to
land?

Any help will be appreciated, thanks!

Ken
--------------------------------------------------------------------------------
Ken Anderson                           |  "I'd much rather live in perfection,
U.C. Irvine                            |   than deal with reality." -- Kenbod
--------------------------------------------------------------------------------
Happy! Happy! Happy! Joy! Joy! Joy!    |  Practice random kindness and
                         -- Stimpy     |  senseless acts of beauty.
                                       |  -- Anne Herbert
--------------------------------------------------------------------------------
From: isaacs@hpcc01.corp.hp.com (Stan Isaacs)
Date: Wed, 2 Sep 1992 23:23:21 GMT
Subject: Re: ATTENTION: Macintosh Games Release List readers
Organization: the HP Corporate notes server
Newsgroups: comp.sys.mac.games

> 
> Actually, there is a kind of 'story' associated with Heaven and Earth, if I
> read a recent review correctly.
> 
> There's a short writeup about it in the back of PC Games (?) magazine
> (Don't recall the mag title exactly, so that might be wrong.  But it's a
> current magazine).  The writeup made me want to buy it LESS, not more. 
> It's true that this is a puzzle game, and that there are different types of
> puzzles, but it seems pretty steeped in Eastern mysticism - like for your
> 'reward' after completing some puzzle is getting an excerpt from some Hindu
> (I believe - could be some other Eastern group) text.  BTW, I believe the
> people who did this also did Ishido (another game with Eastern mystic crap
> in it).
> 
> I LIKE games on the Mac, and I LIKE puzzle games.  But don't give me this
> mystic garbage.  It doesn't add to my enjoyment of the game, and it makes
> me wonder what you're selling besides the game.
> 
> chuck

Well, I don't know how much the mystic stuff impinges on the games or
"fidgits", but it doesn't seem to in the puzzles.  I've tried a lot of
the puzzles (there are 12 classes of puzzles, and in each class there
seem to be *lots* of variations.  Hundreds altogether.)  Many of the
puzzles are based on mechanical puzzles of one type or another (mazes,
sliding blocks, etc), but they quickly become puzzles impossible to
build in "real" life, possible only on a computer.  Disconnected
pieces, invisible pieces, and so on.  They were written by Scott Kim,
a guarantee of originality.  Especially interesting is the mouse
warping.  Anyway, Scott tells me that the mysticism is more in the
background pictures before you are actually doing something, but the
puzzles are not story oriented (like 3 in Three).  As I say, I have
only looked at the puzzles.  There is also a games section, for people
who like competition (I think), and a "fidgit" section, for pretty
pictures and patterns.

I'll have to look at the review, but it won't stop me from buying this
for the puzzles alone.

 -- Stan
Newsgroups: comp.sys.mac.games
Subject: Leisure Suit Larry
From: paulm@steelmel.bhp.com.au
Date: 1 Sep 92 10:12:13 +1000
Distribution: world

A friend would like to purchase a copy of Leisure Suit Larry, Version 2 or
later, preferably for the Macintosh.  Does anyone know where it is available
from (or whether it can be FTP'd from anywhere?)



Thank you


Paul. 
Newsgroups: comp.sys.mac.games
From: Johan Carlsson/ LiU <joc@ifm.liu.se>
Subject: HELP: Kung Fu Chilandry
X-Xxdate: Wed, 26 Aug 92 12:18:05 GMT
Organization: Depth of Physics, University of Linkoping
X-Useragent: Nuntius v1.1.1d6
Date: Wed, 26 Aug 1992 11:11:48 GMT

I am playing Kung Fu Chilandry and the help files claims that it should
be possible to find some items for prolonging my life. I am waiting for
my password to arrive but I just cant stop playing while I am waiting.
Does anyone know how to find these items and how to use them. Also are
there some hidden doors or similar in the basement. Is it possible to
continue playing without the password.Please reply.Thanks
From: long@mcntsh.enet.dec.com (Rich Long)
Newsgroups: comp.sys.mac.games
Subject: Re: More Information on MacinPlay Digest- the New Mac Games Magazine!
Date: 21 Aug 92 14:41:32 GMT
Organization: Digital Equipment Corporation


In article <SMITH.92Aug21173248@lamb.anu.edu.au>, smith@pell.anu.edu.au (Michael Smith) writes...
>When the proposal was originally made to start a Mac gaming magazine, I was in
>support of the idea and comtemplated sending in some reviews of games; I had
>naturally assumed it would be an email magazine. I don't think I'll bother any 
>more.

 I feel exactly the same way. I thought this thing would be along the lines of
 TidBITS, which I find very useful. Maybe Adam could be encouraged to include
 more games coverage (well, he probably could if we'd send some articles :-).

 Rich

Richard C. Long			long@mcntsh.enet.dec.com
			  -or-	...!decwrl!mcntsh.enet.dec.com!long   		
			  -or-	long%mcntsh.dec@decwrl.enet.dec.com
Newsgroups: comp.sys.mac.games