HDTenEightyP/NetNews huggingface dataset:
From: scullyl@prism.cs.orst.edu (Lyle Scully)
Subject: (W7) Some answers and questions
Reply-To: scullyl@prism.cs.orst.edu
Organization: Oregon State University
Distribution: comp.sys.ibm.pc.games
Date: Tue, 13 Oct 1992 06:50:22 GMT


I will try to answer some of the questions I have seen so far and
offer some tips. Also have some questions of my own.


Spoilers Follow:
















Orkogre Castle is a pain. You originally find two keys. And I hope you
got the polished shield and combs. They are really neeeded to go any
further. Search at Murkatos chamber and you will get a hint that
should make you go further. 

The gorilla has the "key" to getting into the throne room. What do
monkees like? You will find that in the prison area.

Take good notes when you talk to people. I forgot to write down what I
was told to tell the Gorn King. Oh well. Will figure it out I hope.

To get truce to work you need Diplomacy. Your priest or Lord has this
skill. Have had one guy attack me when trying to make truce. And he
killed me so I wasn't too worried about it.

You will need swimming fairly quickly. Around 10 points in this skill
will let you swim one square. You need to be able to swim two squares
soon.

The map. The one disapointing thing in this game. Not only is it
cumbersome to use but at first it is total garbage. When your map
skill gets higher more things will show up on it. But it is still the
same size and you can still only see a square as you go over it. They
should have worked more on this.

In my opinion I think this game is better than MM4. But then I have
been a fan of both games from day one and will play and finish both.

Now for some questions of my own.....

A lever and button in the prison area of Orkogre. What do they do?
Still some doors I can't open.

What do you do in the Man O' Grove city? Found a nice chest there but
is there anything else? 

Did anyone figure out the spindle puzzle in the holy city? I got it to
work but a friend did it too and it did not work like it did for me.
Did anyone find anything of value in the dungeon below this area?

Did anyone figure out the coins you find at the statue in Holy City?
Tried putting them in the urns at the 4 gazebos but they just went
back to where I found them.

Should you become a scout for the Umpani? Did you find the spies if
you did?

What do you do at the witches enclave? I kept getting lost here.
Turned back and went back to Orkogre to try and finish it.

As you get to each city and go through to the othe side the monsters
get very hard. This game is hard and worth the money. Hope you find it
as enjoyable as I am.

Hope this helps. If you have any questions email me and I will try to
help. 


Lyle
--
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+  Lyle Scully                 +   What is left when honor is lost?   +      
+  scullyl@prism.cs.orst.edu   +         -- Publilius Syrus           +   
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: bobhurt@cac.washington.edu (Bob Hurt )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: sorcery 101
Date: 12 Oct 92 15:00:50 GMT
Organization: UW Computing

>HELP!!!!
>does anyone know what the maze in the uni does

Maybe solving the maze will help solve the other problems...

**** SPOILERS ****








Each of the following lines is a slightly less-subtle hint.

What does every maze room have in it?


What do you do with letters?


You spell words.

Giveaway answer:


Spell the words "THISWAYOUT" (if I remember right, anyway)


--Bob Hurt
  bobhurt@u.washington.edu
Newsgroups: comp.sys.ibm.pc.games
From: kdk@sae.com (David Kiker)
Subject: Re: How to avoid the mapping bug in MM4:Clouds of Xeen
Organization: Template Software
Date: Wed, 7 Oct 1992 14:19:31 GMT

I got burned by this bug in an interesting way.

I was in a dungeon that had a portion that was blocked until
you completed a set of actions. After moving into the new 
dungeon area I did a save as.

When I restored the game I found myself trapped in the
dungeon with no way out. The actions that had opened this
section had been reset and there was no way out. Of course
in my case I did not find out I was trapped until I finished
this section. Oh well.

Thanks for the work around to the bug. It may be releated to
the difference between a .sav file and .cur file.
From: beran@wizzle.Berkeley.EDU (ibidem)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ancients I Death Watch
Date: 11 Oct 92 19:14:05 GMT
Distribution: usa
Organization: Dept. of Statistics, U. C. Berkeley

SLIGHT SPOILERS





I am playing Ancients and have enjoyed it so far.  I am having trouble which I
think might be a bug.  First of all I got the gem key by defeating those
priests on level one of the sewers.  I checked again for it and I don't have
it.  Did I use it without knowing?  I have gotten the moss for the barkeep if
it matters.  My second problem is very annoying.  I have encountered what seem
to be invincble enemies  level one of the sewer.  I took over 80 HP off an orc
and it would not die.  Later I could not kill several other enemies including
goblins, etc.  Also what are you supposed to do once you have given the moss to
the barkeep, just explore dungeon or is there another quest.  The readme says
that there are several quests so I assume there are some more.
Greg Beran

A
several quests so I assume there are some more things to do.
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Goh Winston (Mr))
Subject: Eye of the Beholder
Organization: National University of Singapore
Date: Thu, 8 Oct 1992 02:01:20 GMT

Well met Gary,

Hint 1:		Thou wilt have to use a *certain* wand that came from
		a Dark Elf  
Hint 2:		When using the wand, thou must be quick of hand and foot
Hint 3:		Get Xanathar into his own trap!

Personally, I think the mouse and keyboard gymnastics one has to perform
in the endgame is ridiculous.  If thou still can't finish it, e-mail me.

					Sir Launcelot Du Lake
From: mcmath@csb1.nlm.nih.gov (Chuck 'Big Brain, No Thoughts' McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW Level 4 Help Bullfrog/Maze (Spoilers)
Date: 8 Oct 92 16:58:41 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

I am almost done with level 4 in Underworld, and have two questions about
it:

1. The Bullfrog puzzle: I have fiddled with it, and don't want to mess with
it any more.  Just give me the coordinates for the two levers!  I assume
that by pushing the levers to the correct locations I will be able to reach
that secret passage on my map (in the southeast corner, leading east)? 
That is the 'unseen' thing I'm supposed to jump into, right?

2. The Maze of Silas: where the *bleep* is it?  Is it in that secret
passage, or is it somewhere else?  Just give me a hint here pleeeez.

Thanks!

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Volunteers to be next baseball commish -- |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Organization: University of Illinois at Chicago
Date: Thursday, 15 Oct 1992 08:45:11 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon OFT Patch

The patch for OFT (version 3.01) has now been released by SH. It is ONLY
for OFT and will patch 3.01 to 3.01.1. It fixes install problems, blank
screen problems with some cards, fixes escort missions, heavy bombers
crashing, etc. It also fixes the problems in Red Flag missions were you
cannot destroy fixed sites. It looks like a must have patch. I dl'd from
Compuserve but unfortunately I forgot to bring the disk into work so I will
not be able to upload it to an FTP site until tomorrow.
---
Is it me or do others think SH has gone a little crazy on their version
numbers. 3.01 instead of 3.1 and 3.01.1 instead of 3.02. Do you think we
will have a 3.01.1.1.1.1.1.1.1..... <g>
---
Alan
From: nwalczak@dcs.warwick.ac.uk (Nick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld on 386?
Date: 13 Oct 92 13:53:33 GMT
Organization: Department of Computer Science, Warwick University, England

Ok, so I can't really buy Ultima VII for my 386 SX 25 with 2 meg so how about
Ultima Underworld - does this need just as much memory?  I am a big fan of the
earlier Ultima games but cannot afford to expand my memory enough to buy these
new fangled ones

It says on the UW box that it requires a memory manager, does DOS 5 enclude
one of these or do I have to go and buy one?

-Nick
From: rhein@eecs.wsu.edu (Rick Hein)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help on Champions of Krynn
Date: 13 Oct 92 22:43:03 GMT
Organization: School of EECS, Washington State University

[spoilers]







































I know this is old, but when I am in the fortress of Mrytanni, I get the salve and the key,
yet I cannot get through the door on the right side of the hallway where the spark monster is.
The game tells me that something heavy is blocking the door and I need to find another way in.
My question is IS THERE ANOTHER WAY IN? and if so where is it? I have already finished the game
and was bothered by this door. Direct spoilers would be fine. Also what is the most powerful
weapon that you can get, other than the dragonlance? Where can I find it? And how do you keep
all the stuff you find at the end of the game?

Thanks



-- 
Scanning Disk for Virus.....................
Virus Found......
Virus Name is DOS, remove(y/n)?
From: appelo@dutiag.tudelft.nl (C.J. Appelo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stuck in Lure of the Temptress
Date: 13 Oct 92 20:42:26 GMT

Can anyone please please please tell me what to do after I operated
the winch in Selena's castle (or whatever the place is called). It is
in that room you enter after passing that bunch of drunken sleeping
Skorls.

By the way, did anyone answer that question about the tinderbox that
is supposed to be lying on the ground in the forge? I got the same
problem. First it wasn't there, but when I played the game again 
from the start, suprise suprise, it was there. Is this a bug or is
it a clever twist in the plot, disguised as a bug?

Thank you extremely much...

Jojo, The Terrible One.
Organization: University of Maine System
Date: Thursday, 15 Oct 1992 12:56:45 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: Pools of Darkness Hint Needed

Hello.  I've been playing Pools of Darkness for a while now and
I need some help.  When you're in Moander's Heart, how do you
keep the guy from sending you out of the chamber?  I've got the
Bit'O'Moander(tm) helping me, and I've talked once to the girl
elf, but she just told me to get the hell out.


Any help is apprecitated.  Spoilers welcome.
E-Mail is preferred.
Thanks.


Chuck
IO20084@MAINE.MAINE.EDU
Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Location of QGIII demo?
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 13 Oct 92 05:44:00 GMT

Anyone know where I can get a hold of the Quest for Glory III demo?  I thought
I saw it at ftp.ulowell.edu a while back, but it's not there anymore.  Thanks!

--Eushuk

-- 
-----------------------------------------------------------------------------
Eushuk Hong                                             Sophomore, Psychology
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
From: mperry@waikato.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV:  how to maintain my level of discovery?
Date: 15 Oct 92 11:20:16 +1300
Organization: University of Waikato, Hamilton, New Zealand

In article <1992Oct11.093045.789@ccds3.ntu.edu.tw>, yy@stdank.as.ntu.edu.tw (Ching-Cheng  Chen) writes:
> 	I think the best way to acquire any knowledge is exchange it
> with other country, and develop the knowledge that other country not
> research. Then you can change it to others. And you can have more
> tax rate or luxury rate to satisfy your people.

I was having a quiet game at prince level. I started on a continent with one
other nation which I quickly over ran. By 1200 AD I had mapped the world and
established embassies with over nations. By this stage I had one very major
problem. On the continent next door was three nations, Germany, Aztec, Romans.
They were all at peace with each other and developing different areas of tech.
When one nation developed a tech it shared it with its nieghbors, effectively
doubling all three nations tech increases. I couldn't use a diplomat to buy
thier cities at 5000+ each, and cannons don't work well against fortified
riflemen. As I was so far behind with tech I couldn't trade any tech with them.
I tried stealing tech (about 30 diplomats produced and almost as many tech
stolen). About 1450 someone made the manhatten project, they had all the nuke
technology, and my stealing of tech from all three nations lead to them being
at war with my democracy. At this stage I quit with 11 Million population.

The graph at the end showed my country holding its own until about 0 AD when
all three nations started improving at almost a vertical line. Of the nations,
the germans/aztecs/romans where closely bunched at the top, I was 4th at 
2/3 the strength, and the other nations fell away at the bottom of the graph.

Has anyone got a stratregy to get around the other nations linking up for so
much tech transferal?
From: mboone@taurus.cs.nps.navy.mil (mark boone)
Newsgroups: comp.sys.ibm.pc.games
Subject: Elvira II: Help
Date: 11 Oct 92 21:08:12 GMT
Distribution: na
Organization: Naval Postgraduate School, Monterey CA





************** Warning: Possible Spoiler Below ********************
















Okay, I've just started poking around with this game.  There is supposed to
be a good weapon, a rapier?, available on the 2nd floor in either the costume
room or the makeup room.  Basically, I need to know where it is and how to
get it.

If in the costume room, I can't kill the Witch gaurding the room.  Is there 
some easy way to killing it?  I've only got the small knife for a weapon and 
a few minor spells (<= 3rd level). 

If in the makeup room, what combination of makeup will make it appear?  Also,
has anyone figured out all the makeup for various persona (6 I think) and
what significance it has?

Please email any responses or comments.  Thanks in advance.

Mark.
-- 
email: mboone@taurus.cs.nps.navy.mil
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: FALCON-3.0 (Help!!)
Organization: University of Waterloo
Date: Thu, 8 Oct 1992 03:49:29 GMT

In article <1992Oct6.171307.202993@uctvax.uct.ac.za> bbrdan01@uctvax.uct.ac.za writes:
>What has happened to all the letters about falcon-3.0?

The majority of Falcon 3.0 talk has moved off Usenet and onto a mailing
list.  To subscribe, send a letter with "subscribe falcon3" in its
body to listserv@onion.rain.com

The advantage of the mailing list is that you no longer need to sift
through the newsgroups for Falcon-related messages.  The down side is
that the list ghettoizes us Falcon enthusiasts.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: mccullou@cae.wisc.edu (Mark McCullough)
Subject: Re: Harpoon version 1.31
Organization: College of Engineering, Univ. of Wisconsin-Madison
Date: 7 Oct 92 12:17:03 CDT
Originator: mccullou@sun-8.cae.wisc.edu


Harpoon 1.3 really is out.  I don't know about 1.31, but basically, 1.3
is a tremendous improvement over 1.2.  Here are some nice new features.
SONAR modeling improved.  Subs now make a certian amount of noise and
SONAR sets cannot hear below a certain amount of noise.  Noise now
increases with speed, and this means that there is now an advantage to
traveling at 7 knots over 18.  Torpedoes now use realistic search patterns.
Missiles can now be fired on true bearing only launches.  (You give
an activation point and launch missiles.)  Aircraft now behave
more realistically, they use more fuel when encumbered, and drop ordiance
if they are engaged by fighters (air to ground only.)
In general all sensors are more realistic.  If you want to really have
fun, make a scenario with two San Juan class subs attacking a Soviet
SAG centered on the Kirov.  Turns out to be possible, unlike version 1.2
Some things have to wait for Harpoon II, but this is worth the upgrade.
If you don't have the designers series, get that, (how nice it is
to have B-52's in Iceland, or fly the new Swedish Grippen.)

:)M^2
Newsgroups: comp.sys.ibm.pc.games
From: merritt@roses.Stanford.EDU (Paul Merritt)
Subject: u7:  Ultima VII Help
Organization: DSO, Stanford University
Date: Sat, 17 Oct 92 02:46:52 GMT

I'm desparately seeking some help for ultima VII.  Does anybody know where
the woodcutter of Yew is at?  I've already spoken to Penumbra and gotten into 
the tetrohedron generator but I still need to speak to the woodcutter which
I should have done long before now!

-paul
merritt@roses.stanford.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Tales of Magic
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 14 Oct 92 04:19:43 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Tales of Magic, Prophecy of the Shadow, SSI
Summary: Tales of Magic = Prophecy of the Shadow
Nntp-Posting-User: tatakamoto

In article <jb1zr0=@rpi.edu>, benyob@bray1b.its.rpi.edu (Brett R. Benyo) writes:
> 
> 	I recently started to play EOB2 again, and when I opened the
> box, I found an orange slip of paper that I must have missed 
> previously.  It said 
> 
> 		Coming in Spring 1992
> 
> 		A brand new FRP game from SSI
> 
> 		TALES OF MAGIC
> 
> Or something like that.  Has anyone heard of this game?

     Yes.  The game was renamed after that flyer came out.  It was
released as Prophecy of the Shadow.  SSI's first non-AD&D fantasy role-
playing game in quite a few years...
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Xeen - help needed
Organization: Adobe Systems Incorporated
Distribution: na
Date: Tue, 13 Oct 1992 20:03:06 GMT

In article <1992Oct12.041816.2078@nuscc.nus.sg> law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:
>I need a little help.
>
>How do you get the Unicorn back to the old woman? There seems to be not
>much to do at the cloud level - I wasted all the Harpies, and can't
>understand the runes ... that's it!

You need to search around carefully in the Witches Tower. There is an
item hidden in there somewhere that you will need.

Spoiler below:


The unicorn horn is hidden behind a false wall. If you don't have the
Detect Secret skill, you might have some problems finding it.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: mfrazer@scott.skidmore.edu (matthew frazer)
Subject: Re: WOLF3D cheat
Organization: Skidmore College, Saratoga Springs NY
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 15 Oct 1992 15:19:32 GMT

If its the shareware version 1.0 then its wolf3d -next and when in the
game press <ctrl> <tab> <enter> and it should say debug keys or mode
or something available. And then there are various <tab> letter
sequences that get you things, tab g is god mode, tab i is fre ammo
guns etc...
there are many combos.
I'm sure this is available for ftp somewhere (a descrip of debug mode)
ask someone to mail it to you if you can't ftp
--
===============================================================================
    "I was kind of dissapointed actually. I mean here he is the great and
    evil BOB and the worst thing he can do is squeeze a tube of toothpaste
                            out from the middle."
            -Something Someone Said About The Finale Of Twin Peaks
Matthew Frazer              |   Matthew Frazer    | mfrazer@skidmore.edu 
Skidmore College            |   5 Stevens Way     |  My SAAB is not old
Saratoga Springs NY 12866   |   Durham NH 03824   |   It is experienced
===============================================================================
                              Be Seeing You!
===============================================================================
From: spectatr@milton.u.washington.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack for OOTW
Date: 9 Oct 92 15:57:03 GMT
Article-I.D.: u.1992Oct9.155703.3539
Organization: University of Washington, Seattle

Hi!  I wouldn't be asking for this, except for that the code wheel is such a
!@#@$% to use, and it looks like mine was put together with the wheels off-
center from eachother, and since I don't want to send the whole thing back
to that mailorder place and wait 3 months, so PLEASE HELP!!!
Newsgroups: comp.sys.ibm.pc.games
From: am66@cunixa.cc.columbia.edu (Alexander Maldutis)
Subject: Please help!  Can't run Falcon3 at all.
Keywords: Links
Reply-To: am66@cunixa.cc.columbia.edu (Alexander Maldutis)
Organization: Columbia University
Date: Mon, 12 Oct 1992 22:18:07 GMT

Hi!  I've got a 486-50 EISA system with Roland LAPC-1 and SBPro, and I 
can't get any version of the game to run.  I had bought OFT, and found out
after speaking with SH that I was one of about 150 people who had trouble
running the game.  Fine, I thoughtm I'll just play the original with D patch.
No luck there either.  Under DOS booted from a floppy with nothing but QEMM,
the program hangs completely, while under OS/2 it is very unstable.
I guess my basic question is how do I get it to run under DOS, b/c I'm aware
that it does not run reliably under OS/2 [although it is curious that I was
able to get OFT to work for a while under OS/2 - must be that 'better DOS than
DOS' claim...].

On a related note, I am able to get the Strike Commander demo to work under
OS/2, but not under DOS booted from the same floppy.  Is there something 
subtly different about booting from a floppy with an EMS manager from booting
from an HD?  I can only guess that maybe there is something about 
booting from a floppy which might somehow corrupt or influence low-level 
registers.

Any help would be enormously appreciated, as I am greatly looking forward to
catching up to the GodPilots of the net.
******************************************************************212 864 1841*
MS-DOS  -  Next best thing to a real OS.*     Nemo me impune lacessit.
OS/2 2.0  -  A real OS.                 *     "There can be only one."
Win 3.x  -  No Comment.                 ***********am66@cunixa.cc.columbia.edu*
Newsgroups: comp.sys.ibm.pc.games
From: kevin@dipl.rdd.lmsc.lockheed.com (Kevin Anderson)
Subject: Re: How can I disable the internal speaker.
Summary: xxx
Keywords: xxx
Reply-To: kevin@dipl.rdd.lmsc.lockheed.com
Organization: Sun Microsystems, Inc.
Date: Wed, 14 Oct 92 19:51:24 GMT

Andrew.Stratton@cm.cf.ac.uk (Andrew F Stratton) writes:

>The title says it all - preferably software means - if not then what
>potentiometer should I use in series to turn the volume down.

The only way to guarantee that it will stay turned off is to open
up your machine and unplug the pc speaker wire.  In software, you
could turn off the speaker toggle bit (bit 0 at i/o address 60h I believe),
but any program that uses the speaker would probably turn it back
on again.  

Kevin Anderson