HDTenEightyP/NetNews huggingface dataset:
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro Language and etiquitte.
Distribution: world
Date: 12 Dec 92 00:32:59 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Fri 11 Dec 92 14:17, Squigg@gssec.bt.co.uk (stephen Quig
wrote:

 SQ> -- 
 SQ> Unfortunately , in the UK , one of our 'news'papers (i use the word
 SQ> news
 SQ> advisedly) has publicised the word bonk as meaning 'to shag' , ie
 SQ> sex... so if
 SQ> it was released here under that name , then it's just possible that
 SQ> it would
 SQ> offend , but I doubt it , and anyway , just think of the headlines in
 SQ> all the
 SQ> computer magazines , you would become famous overnight ! :

so releasing a game in the UK called "The Adventures Of Bonk" would be like
releasing a game called "Fuck's Journey" here in the US, eh? (grin)

 SQ>  "Bonkball - the game you can really get down to ! "
 SQ>  "Bonkball - the most fun you can have with your pants on ..."
 SQ>  ".....etc......."
heh heh... (Some people in the US use 'boink' as a synonym for 'have sex
with'...)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: raster@yoyo.cc.monash.edu.au (Zeljko Baraci)
Subject: MAIL for BEASTIII help.
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL8]
Date: Tue, 15 Dec 1992 02:26:49 GMT

 have completed Shadow of the Beast 3 so i f any one needs any help
please mail me..


Okk ok i know its a liottle late bloody late if you ask me but anyway.

Oh ps. Is anyone else pissed off at how piss easy the bloody game is??

-- 

===============================================================================
  . .-----------------------------------------..
  |\ \_____________________________   ______  ||\
Newsgroups: comp.sys.amiga.games
From: wiz@maths.tcd.ie (Oisin Murphy-Lawless)
Subject: EOBII....the clueless strike back
Summary: need help on eobIi
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.
Date: Wed, 16 Dec 1992 13:17:21 GMT

Yeah, you're probably all sick to the back teeth of requests for help on this
one. Anyway, I've got all four trumpets, and I've explored about as much as
I can. And I don't know what to do. For a start, I'm convinced there is 
more to the margoyle level of the crypts, cos I keep hearing sounds of 
geletious cubes sliding around when I'm in the bit behind the illusioary wall
where you find that cursed sword and the +5 bracers. Also, on the priests
quarters, with all the statues and hanging, there are 3 teleports hidden 
in a secret passsage behind a statue. One teleports you into a room with
no exits, 3 gems and a copper key. There is a soft bit in the centre of the
room. What do I do? Also, on the level with all the giant ants, are there any
secret doors? do the scratch marks and all the broken containers mean something?

Thanks in advance for any help I get

+------------------------------------+----------------------------------------+
| Oisin Murphy-Lawless /--/--/       | "think about it, you're there in a pub |
| Trinity College     /  /--/        |  having a drink with your friends-why  |
| Dublin             /--/--/---'92   |  in the name of god would you want to  |
| e-mail:wiz@maths.tcd.ie            |  church?"-Garth Ennis,Hellblazer       |
+------------------------------------+----------------------------------------+
From: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE: TIMELESS CLASSIC OR NOSTALG
Date: 14 Dec 92 20:20:27 GMT
Reply-To: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Organization: Arkham Asylum, Stockholm, Sweden
OD-Comment-To: Petter_Nilsen

> NO, NO, the Amiga version has -5- missions and the 64 version has only got 2.

No it doesn't.

> > Hmm, I've got both versions (and both computers), and I still
> > prefer playing the C64 version.
>
> Nah, it's TOO easy..

Errm, you know, were talking ELITE here..? It's FAR more challenging on the 
C64!

--- Xenolink 1.0 Z.3
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Donkey Kong for the Amiga
Organization: Clemson University
Date: Mon, 14 Dec 1992 02:32:29 GMT

jerry@cs.mcgill.ca (Gerald (Jerry) KUCH) writes:

>Hmmm... might be a 2.04 problem then... we've got one report on here of it
>working on a GVP 030 equipped 2000, but no mention of what OS version it
>was running under.  I've had as much luck on the 2000/030 as you've had on 
>the 3000 I guess.  I wonder if it's 2.04 or the 1MB of chip that's hosing 
>it...

Neither.  I have 2.04 and 1 meg chip/4 megs fast with a Supra 500XP hard
disk on my (obviously) Amiga 500.  It works fine under NTSC, too.  In fact,
I think it had problems with PAL.  I'll try it again later under PAL and
see if that's the cause of the garbled screen.

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Newsgroups: comp.sys.amiga.games
Subject: Re: Level Codes for Holiday Lemmings?
From: cwhi2@cs.aukuni.ac.nz (Craig Dean          Whitmore       )
Date: Thu, 17 Dec 1992 23:19:07 GMT
Organization: Computer Science Dept. University of Auckland

Now about these Lemmings codes being different.  Even in the first Lemmings
each level had at least three different code, I can give some if anyone wants
them, so why not in other versions of the game Lemmings have different level
code.


Newsgroups: comp.sys.amiga.games
From: isc10191@nusunix1.nus.sg (OOI WEI TSANG)
Subject: Nova 9 debug mode ?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 14 Dec 1992 09:42:50 GMT

  Anyone know how to invoke the debug mode in Nova 9 ?
  Anyone know how to kill the Electric man on the 6th planet ?
  
  Help !
  Thank you!
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Nova 9 Cheats (soon)
Date: 16 Dec 92 14:56:39 GMT
Article-I.D.: pith.1gng37INNk23
Distribution: world
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu


   To those who have been patiently waiting for the Nova 9 cheats, thanks
for your patience. Work has been keeping me really busy lately. I'll post 
the cheats within 24 hours (I forgot them on my desk). Again, thanks. And
use them sparingly when you get them! <Grin>

-- 
------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                     Willy Beamish Development Team 
All opinions expressed are my own.     (MS-DOS CD-ROM, Sega-CD), Space Quest V
ggiles@cie.uoregon.edu, BIX: ggiles                 Author of DiskInfo, ZSound
From: bjarrett@cs.strath.ac.uk (Ben M O Jarrett CS92)
Newsgroups: comp.sys.amiga.games
Subject: Erp!!
Date: 16 Dec 92 11:39:17 GMT
Followup-To: donkeykong
Organization: Univ. of Strathclyde, Glasgow, UK



I'm afraid I am the culprit who put donkeykong.exe on Wuarchive...

Just to let you know it works fine on my machine which is:

Amiga 1500 with wb2.04 / GVP HD with 2megs RAM

Im running the game in PAL...


--------------------------------------------------------------------

The file may be corrupt as the disk drive I used to copy files
to / from at Uni are a bit strange. There is only one Disk drive
that I seems to read/write files without any problem so I used
this but I guess something still could have gone wrong...

--------------------------------------------------------------------

UnTiL LaTeR

Ben...

Have a Merry Xmas + Happy New Year



--------------------------------------------------------------------------
    ______                                              ___
   /              ___                                  |   |
  /___    |   |  |   |                                 |___|          __
 /        |___|  |   | -FunGus and The Smelly Bandits-     |  |   |  |__ 
/                                                      ____|  |___|  ___|

-------------------------------------------------------------------------
                 =====:   bjarrett@cs.strath.ac.uk   :=====    
-------------------------------------------------------------------------
From: rn11195@medtronic.COM (Robert Nehls)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt... Help Me AGain
Date: 14 Dec 92 16:27:10 GMT
Organization: Medtronic, Inc.
X-Newsreader: TIN [version 1.1 PL8]

Gerald (Jerry) KUCH (jerry@cs.mcgill.ca) wrote:
: Hi.  We're stuck on level 7 of Black Crypt.  We are unable to get into the
: upper left corner of the level.  We've found the plaque that has "switch"
: written backwards on it... we've pushed both switches on the level that
: we've found.  Still nothing very exciting has happened.  The walls that
: we'd LIKE to have gone are at 12,19 and 11,19 on level 7...  how do we
: get rid of them or get behind them?

: Thanks in advance.


: -- 
:  Jerry Kuch (jerry@cs.mcgill.ca) | Wishing I were an emaciated chihuahua. 
:  "I was wrong to play God.  Life is precious, not a thing to be toyed with.
:   Now take out that brain and flush it down the toilet."
:                   --- M. Burns  "Treehouse of Horror II"

--
Jerry,
I tried to mail this to you but the mail bounced back on me.

The switch plaque doesn't refer to any switches.  What its looking for is
for you to switch the contents of the two alcoves with one another.  After
you do this, a wall will be open for your exploring pleasure.

Bob Nehls                             Sr. Design Engineer
rn11195@sage.medtronic.com            (612)574-8559

Working Towards Full Life...
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: XMAS LEMMINGS - 1992!!!
Date: 13 Dec 92 00:38:50 GMT
Article-I.D.: glia.crystal.724207130
Organization: University of Washington


Hey, Rodent fans!!!


The NEW xmas Lemmings Demo is on wuarchive!  systems/amiga/incoming/demos

FOUR levels of NEW Xmas stuff!

(Level 4 is a b*tch!  If anyone figures it out, let me know! :>)

ENJOY!!

Crystal
  ;>
From: cs_d604@ceres (David Scutt)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master help request
Date: 18 Dec 1992 12:47:08 GMT
Organization: Kingston University
NNTP-Posting-Host: ceres.kingston.ac.uk
X-Newsreader: Tin 1.1 PL4

joel@crpi.UUCP (Joel C. Justen) writes:
: 
: Ok, this is probably an OLD FAQ, but...
: 
: A few friends and myself have recently started playing this monster again
: lately.  I told them that I remembered a convo about supposed "super" 
: characters being hidden somewhere in the Heroes area (at the start of the
: game).  Can someone please help me recall how to get to those particular
: characters?
: 
: Thanks in advance
: Joel
: 
	Are you sure they weren't talking about Chaos Strikes Back, the sequel?
There are 'super' heroes in the prison level there, but I don't know of any
in the original DM.  Let me know, though!
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: StarTrek 25Aniv.??????????????????
Keywords: where is it
Organization: York University, Toronto, Canada
Date: Wed, 16 Dec 1992 07:39:54 GMT

In article <Bz8Jvv.B4v@ccu.umanitoba.ca> umkormil@ccu.umanitoba.ca (Sean Craig Kormilo) writes:
>
>	I know that the game is out for the the IBM. StarTrek 25
>Aniversary by InterPlay was supposed to be programmed on the Amiga, so
>what is taking so long for the port. Hopefully they were waiting to make
>the AGA version of the game. Ya right. 
>	If anybody knows anything about the release of this game, could
>you please let me know..
>
I remember someone posted a message before and verified that they will never
port it to Amiga.
From: lee@rose.brandeis.edu (charles lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: Heeeelp! stuck in Another World 2
Date: 14 Dec 92 17:41:08 GMT
Organization: Brandeis University

pmitts@aton.all (Peter Mitts INF) writes:

>	But how to get out of the first few rooms of level 2?
>	This is TOUGH!
>	There doesn't seem to be any exits....

>	Anybody have an idea?

Run toward the ledge. HOLD down the button and let go of the stick.
This will enable Conrad to do a running leap and catch onto the ledge.
Repeat this to get up the other ledge. Then, draw your gun and be 
careful! :)

Enjoy. (BTW, the game is 7 levels big)
Newsgroups: comp.sys.amiga.games
From: avdavid@teal.csn.org (David Ewing)
Subject: Can't run Fighter Duel Pro
Organization: Colorado SuperNet, Inc.
Date: Fri, 18 Dec 1992 19:36:59 GMT

I can't get this to run on my A2000 (1.3 workbench and rom, half meg
agnus, no exansion ram).  After correctly entering the lookup info and 
pressing the start button the machine hangs.  When I run it from
the hard drive (Quantum 40 meg), the screen goes dark (sometimes there
are these green vertical lines) and the drive light stays continuously
lit (but the drive isn't doing anything).  When I boot straight from the
floppy, i get the title screen and the floppy drive locks up.

Anyone have any ideas?  Please email to the address in my .signature below
(ie, don't just reply).  Thanks.

Dave Ewing


************************************************************************
David A. Ewing          Avalanche Development Company
david@avalanche.com     Boulder, Colorado
************************************************************************
-- 
************************************************************************
David A. Ewing          Avalanche Development Company
david@avalanche.com     Boulder, Colorado
************************************************************************
From: Brian_Mury@amusers.UUCP (Brian Mury)
Newsgroups: comp.sys.amiga.games
Subject: Re: Falcon 1.2
Distribution: world
Date: 14 Dec 92 14:59:09 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

 TP> Spectrum HoloByte Inc.
 TP> 2061 Challenger Dr.
 TP> Alameda, CA 94501

 TP>  (415) 522-0107

Thanks!

 TP> BTW, Flight of the Intruder is another one by them that allows you
 TP> to link up two computers and either fly together or against each
 TP> other.
 TP> I don't have it, but a friend does and it sounds interesting.

I've played it a couple times; it seems ok. It has a number of features
that are quite similar to Falcon. Hopefully the modem link works better
than Falcon's, which is unplayable at slow speeds (such as 2400).

-- Via DLG Pro v0.995

Send email to bmury@Engr.UVic.CA, NOT to Brian_Mury@amusers.UUCP
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ms.O'Hara UNINVITED help!
Date: Sat, 12 Dec 92 05:40:10 PST
Organization: The Portal System (TM)

>>       I've downloaded the hint file for the game Uninvited but
>>have yet to figure out how to dispose of Ms. O'Hara, the undead.
>>I've tried everything I could think of - from opening the No Ghost
>>bottle to drinking it.  The hint was that something in the closet could
>>take care of Ms. O'Hara.
>>
>>       James
>>
>
>I shelved the game after reaching this same spot. Nothing I did made any
>difference. I would also appreciate some info on this...thanks.....

Wow. You guys are taking me way back...lesse, I finished that over 5
years ago.

Anyway. You open the "No Ghost", and then (as I remember, the exact order
is important here) you click on the open can and then click on the back
of the ghost. You only have one shot to do it right.

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: bill@hpqtdlm.sqf.hp.com (Bill McFarlane)
Subject: Re: EOBII....the clueless strike back
Date: Thu, 17 Dec 1992 15:37:49 GMT
Organization: Hewlett-Packard LTD, South Queensferry, Scotland
X-Newsreader: TIN [version 1.1.4 PL7]

> Also, on the priests
> quarters, with all the statues and hanging, there are 3 teleports hidden 
> in a secret passsage behind a statue. One teleports you into a room with
> no exits, 3 gems and a copper key.

Keep the key and place all of the 3-gems in any one of the NSEW recesses to
reveal one of four secret walls leading to different treasure. In this
part you must pick the best of the offered booty (saved games) and then
toss a previously found item (can't remember if its the three gems) onto the
soft centre circle to activate a transporter pad to get you out.

> Also, on the level with all the giant ants, are there any
> secret doors? do the scratch marks and all the broken containers mean
> something?

I could find no secret doors and as far as I could tell the other stuff was
just for nice graphics as you'll find out as you ascend the levels. However,
as a tip, collect a few piles of bones. I found I had to return to this level
and do battle with the ants again to retrieve some for later on....

----------
                      
Bill McFarlane      
(bill@hpsqf.sqf.hp.com)
(bill%hpsqf@hpl.hp.co.uk)        _____..---========+*+==========---.._____
    ______________________ __,-='=====____  =================== _____=====`=
   (._____________________I__) - _-=_/    `---------=+=--------'
       /      /__...---===='---+---_'
      '------'---.___ -  _ =   _.-'
                     `--------'
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: Tom Landry Strategy Football
Date: 11 Dec 92 20:28:48 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <Bz3rJr.2nqx@austin.ibm.com> isc0005@amazon.austin.ibm.com writes:
>>I've never seen the QB throw to any other receiver than specified, even
>>when double covered.
>
>Yes, I am still looking myself. I do notice that the QB will even throw
>all the way back across the field when chased. All in the name of
>hitting the designated receiver. Hmph!
>

I thought I finally saw this happen yesterday, then noticed that I 
selected a different receiver by mistake! 

>>
>I just try to mix up the bag a bit. If you play one defense steadily,
>you will get burned eventually. Late in the game I tend to play lots
>of Nickle zone coverage if I think the computer is going to pass. You
>can still use run focus if the game is close enough where the computer
>will run.

But my nickle package sucks.  The DBs are worse against the pass than
the LBs so I keep a 3-4 in.

>
>>
>
>Yes, I hate the way some drives just go penalty, penalty, penalty, penalty,
>1st and 10!
>
>I think there must be some glitch in the penalty generator. They happen
>too often (IMHO) and in clumps. It should be possible for games to
>be played with only 3 or 4 penalties total. I always see more than
>10 (I'll check stats later and confirm this).

Well, after setting the penalty % ratings down to the 5-7 range, the
games ended up with about 4 penalties for each team. 

>
>Oh great sadness! Last night I sat down to try and write some scripts
>to pull the top 10 lists for various categories of statistics. Guess
>what? The game doesn't allow you to write the individual player statistics
>to a text file. Argh! Does anybody know how this data gets stored
>in the binary files? I'll grunge the info out of there if I can just
>get a proper C struct definition...

I'm still working on this myself.  There are other parts of the struct
I don't yet understand, maybe I should just ignore it and define it
as junk.

If you get a chance, try this play:

Single back
Motion
Medium pass
FL Square out
SE Square in
HB hook

The back ends up coming straight through the seam the two WRs just
crossed over and can give you a big gain.  Anyone got any plays to
share?

Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: trevore@vast.unsw.edu.au (Trevor Elbourne (Supr. Hell) BE)
Subject: Monkey II Help needed
Organization: University of New South Wales
X-Newsreader: Tin 1.1 PL4
Date: Tue, 15 Dec 1992 07:30:43 GMT


	Netland pleeeeeese help :-)
I am quite stuck. How do I get past the waterfall on (is is phatt island ?)
What do I do at the tree. What do I place in the holes to climb the tree.
The oar is already there. What about my parents dance. What's the 
significance ? And I have found the Monkey head at the bottom of the sea. 
How do I get that ? ... Well that might be everything but I am stuck.
I have wone the spiiting comp, I have got the crypt key form the dude that
sells "pre-used coffins" :-). Also need a reason to open the coffins in the 
crypt.
	CYAZ and oh yea ...
		Heeeeeeeeeelp
			George
				  
Newsgroups: comp.sys.amiga.games
From: csi059@cch.coventry.ac.uk (Sandman)
Subject: AlienBreed 92
Organization: Coventry University
Date: Thu, 17 Dec 1992 14:26:47 GMT

Newsgroups: amiga.games
Subject: AlienBreed 92.
Summary: 
Followup-To: 
Distribution: amiga
Organization: Coventry University
Keywords: 

Does anyone have codes for this game? The only ones that work from the 
91 game is the "Iraqis made the weapons" one. Oh, and "fuck off" which
resets the computer.




Newsgroups: alt.amiga.games
Subject: Alien Breed 92
Summary: 
Followup-To: 
Distribution: world
Organization: Coventry University
Keywords: 


Does anyone have any codes for this game?

The only one that works is : Iraqis made the weapons



-- 

      ()                                   
      /\                /                 
     /  )  __.   __  __/  ____  __.   __
From: Brian_Mury@amusers.UUCP (Brian Mury)
Newsgroups: comp.sys.amiga.games
Subject: Re: Birds of Prey (Analog joystick)
Distribution: world
Date: 14 Dec 92 15:05:26 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

 LL> I just bought Birds of Prey for the amiga and I'd notice that it
 LL> supported 
 LL> analog joystick. My only problem is that I can't figure out how to
 LL> "calibrate it". Anybody can tell me how to do this? I now that "0"
 LL> set the
 LL> analog mode ON but I can't find how to "calibrate it" (No clues in
 LL> the doc.)

Use the calibration wheels on your joystick.

-- Via DLG Pro v0.995

Send email to bmury@Engr.UVic.CA, NOT to Brian_Mury@amusers.UUCP