HDTenEightyP/NetNews huggingface dataset:
From: humphrey@hpcvcpc.cv.hp.com (Tom Humphrey)
Subject: This is a test
Organization: Hewlett-Packard Company, Corvallis, Oregon USA
Date: Fri, 20 Nov 1992 21:26:54 GMT

This is a test
From: falknemj@cnsvax.uwec.edu
Newsgroups: rec.games.video.arcade
Subject: If that's the way they feel about MK, tell them to send it back!
Date: 20 Nov 92 23:08:37 -0600
Organization: University of Wisconsin Eau Claire

In article <By0wBK.Mq@acsu.buffalo.edu>, v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE) writes:
> 
> Well, today I was in my local arcade, just wasting some time,
> when my manager approached me and gave me the most horrifying
> and disturbing news that I could hear.  He said, "Hey Bret!  
> Guess What?  We're going to be getting Mortal Kombat!"  "Great!",
> I said, "When's it gonna get here?"  "It's already on its way."
> 
> Now you're thinking, okay, they're getting Mortal Kombat, he 
> should be very happy.  WRONG.  Because the next thing my manager
> told me was:
> 
> "When we gat the game, the violence must be turned OFF.  The 
> headquarters has told me that if anybody changes the setting, they
> will be fired on the spot.  No second chance."
> 
> WHAT???!!??   I said.  BUT THE FATALITIES ARE ONE OF THE MAIN
> FEATURES!!!
> 
> "You change the setting, you get fired.  They've already fired a
> couple of people for doing it."
> 
> Anyway, you get the idea.  This is a blatent act of censorship
> if I've ever seen one, and cannot be tolerated.  I ask each and 
> every one of you MK gurus to e-mail me a response to this, or
> use regular mail, and I will be sending all the letters to 
> the headquarters.  By the way, the arcade of which I speak
> (and work)  is Aladdin's Castle.  I have told my manager that
> I won't be playing the game at our store unless ALL features 
> are intact, and I urge all of you to do the same.  
> 
> DON'T PLAY MK AT ALADDIN'S CASTLE!!!!

  I'd say there's one other thing to tell them:

  If that's the way both sides feel, tell the people at Aladdin's not to bother
bringing MK into their arcades.

  I can see their point, only insofar as MK is not a "family" game, and
Aladdin's prides itself on being a family establishment.

						Mike Falkner
From: fhuang@eniac.seas.upenn.edu (TIRO LOCO)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 21 Nov 92 05:24:03 GMT
Distribution: usa
Organization: University of Pennsylvania


   Personally, I think Sonya Blade looks like a younger version of
Krauss from the sitcom "Benson."


-bogueman
From: gam@waltz.seas.upenn.edu (Call me Glenn)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat (Sonya's Leg Throw)
Summary: This is kinda violent. . .
Keywords: pain fight hurt punch kick ouch no. . .
Date: 23 Nov 92 20:15:27 GMT
Organization: University of Pennsylvania

In article <1992Nov23.165939.27794@pasteur.Berkeley.EDU> c162-db@po.berkeley.edu (Jon Kung) writes:
>Screw the buttons!  Just reach over and shove the person playing
>you away from the controls.  As s/he stumbles and falls down, quickly
>execute your favorite series of combos to do as much damage as s/he
>did to you.  Don't forget to stick out your leg to catch your red-
>faced opponent in the gut when s/he lunges for your throat!
>
>Of course, since most arcade players have good hand/eye coordination,
>speed, and high pain threshhold (remember Track and Field?  REAL players
>didn't use their wallets!), just punch the sucker out with a tap to the
>jaw.  Most arcade players are wimps, too, so s/he should go down easily.
>

Oh, very niiice, chief!  :)

I *DIDN'T* use my wallet!  I used gloves! :)

And as much as I *REALLY, REALLY, REALLY* want to do this when people 
blatantly cheap you and then shrug and say "Hey, if ya can't take the
heat. . .", I have thus far held back.  (The mark of a greater man :) )

However, my patience is wearing especially thin (especially after this 
weekend), and your suggestion sounds better and better. . .

:)


--



**************************************************************************
Newsgroups: rec.games.video.arcade
From: phillips@tegra.com (Steve Phillips)
Subject: Re: Obscure early 80's game
Keywords: Frisky Tom
Organization: Tegra-Varityper, Inc. Billerica, MA
Date: Mon, 23 Nov 1992 16:05:10 GMT

In article <74497@apple.apple.COM> britt@Apple.COM (Joe Britt) writes:
>speaking of obscure games...does anyone remember a game called
>Frisky Tom?  I believe it was by Nichibutsu.  You were a plumber, 
>and you tried to keep rats from pulling apart the pipes that connected a
>girl's bathtub to a water tower.
>
>If anyone knows where I could find one of these, I'd love to know!

sounds like you need a good therapist instead...  :^)
-- 
============================================================================
Steve Phillips                                 "Half a mind is a terrible
Tegra-Varityper, Inc., Billerica, MA            thing to waste..."
tegra!phillips@uunet.com                         - Zippy the Pinhead
Newsgroups: rec.games.video.arcade
From: rob@occs.cs.oberlin.edu (Rob Chauncey)
Subject: WANTED: Tempest Game to Buy
Organization: Oberlin College Computer Science
Date: Sun, 15 Nov 1992 21:17:33 GMT
Distribution: rec.games.video.arcade
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Does anyone have a Fine to Mint condition Atari Tempest game to sell?
I would be willing to look at any reasonable offer.  Let me know...

--
+---------------------------------------+
|Rob Chauncey - - - - - - - - - - - - - |
|rob@cs.oberlin.edu- - - - - - - - - - -|
+---------------------------------------+
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Fri, 20 Nov 1992 19:15:41 -0500 
From: "Daniel S. Efran" <de0t+@andrew.cmu.edu>
Subject: Re: Reminescing...
 <1eg9mnINNd32@pith.uoregon.edu>
	<92324.131115U59985@uicvm.uic.edu>

Excerpts from netnews.rec.games.video.arcade: 19-Nov-92 Re:
Reminescing... U59985@uicvm.uic.edu (1273)

> Q*Bert:Only thing missing was the thump when you fell off the edge.


Oh, but that's the best part!
Apparently that was done with a mechanical device.
The (synthesized) sound it made when you put a coin in was cool, too.

	---Daniel Efran
----------------------------------
An it harm none, do as you Will.
Practice random kindness and senseless acts of beauty.
Newsgroups: rec.games.video.arcade,rec.games.video
From: won@cs.columbia.edu (Won Y. Kim)
Subject: Sonic The Hedgehos cheat mode
Organization: Columbia University Department of Computer Science
Date: Fri, 20 Nov 1992 21:14:57 GMT

Hi all, I just tried the cheats for Sonic the hedgehog found in
News.answeres FAQ answer list but could not reproduce any of the results!

like U, D, L, R and then A+start during the sonic logo or
U,C,D,C,L,C,R,C , A,Start ....

If anyone knows how to start the level-select/edit mode definitively for
sonic the hedgehog, can you please e-mail'em to me?

Thanks all!

(the FAQ answer wasn't enough dammit! 8-/ )
-- 
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Won Kim. Programmer ReProgrammer..
"I am the SuperGrunt. The *ORIGINAL* SuperGrunt. Perhaps you have heard of me?"
						- The Orginal SuperGrunt
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Thu, 19 Nov 1992 12:31:03 -0500 
From: "Curtis B. Jackson" <cj24+@andrew.cmu.edu>
Subject: SF,FF,AoF,WH,MK characters!

in the posts about MK characters, you've made me realize that there are
alot of similarities between those characters and others.......

SFII:
Guile:reminds me of Joe in the AMERICAN NINJA movies,or the guy in
perfect weapon.
Chun-LI:any kung-fu movie with a girl in it
Ken:The Guy in CHERRY 2000 with black eyebrows and Blonde hair, or chuck
norris without a mustache
Ryu:?????
Sagat: the main bad guy in Blood sport or Tong-po (sp?) from Kickboxer
Vega:a little bit of wolverine in him......otherwise?????
M.Bison:he looks a lot like the main bad guy in Enter the
Dragon......Bruce Li had trouble beatin this guy!!
E-Honda:?????
Blanka:fighting style and movements remind me alot of that monkey guy in
BloodSport
Zangief:?????
Balrog:Mike Tyson
Dhalsim:?????

MK:
Johnny Cage:has to be Van Damme
Kano:the big oaf guy who fought Bruce li in Enter the dragon....This guy
had a scar over his eye also....
Raiden:You guys already know this one.
Liu Kang:Bruce LI
Sub-Zero:.....not sure on this one.....
Scorpion:Not sure, but reminds me of shredder from the turtles for some
reason......
Sonya:China O'Brian

WH:
Muscle Power:Hulk Hogan obviously
Brocken:Inspector Gadget
Hanzo:?????
Fuuma:??????
Janne:the elven type character female who is the main character of the
story.....in RECORDS OF LODOSS WAR (sp?)
Dragon:Bruce Li
Jengis Carn: a mutated Attila the Hun
Rasputin:?????

AoF:
Ryo:whoever ryu or ken are.
Robert:has to be Steven Segal
Jack:Heart from Fist of the north Star
John:looks like a Terminator, figts like Guile, another perfect weapon man.
Mickey:??????(perhaps he is supposed to be a take off of Kareem Abdul
Jabar in that Kung-fu movie where he beats the tar out of Bruce Li.....)
King:another China O'Brian
 Lee:vega type....not sure

FF:
Andy Bogard:Nine Continents from Force of Buddha's Palm(a jademan comic)
Terry Bogard:Another perfect weapon guy.....jacket and everything
Joe higashi:??????
Mike Max:Mike Tyson
Tung-Fue Rue:the old wise man in Big Trouble in Little China, and in the
Golden Child
Duck-King:?????
Richard Meyer:Seen someone like him in Bloodsport...(i think)
Raiden:any masked wrestler
Guy before Geese:......not sure on this one....what do you think?
Geese:that guy on  Cherry 2000.......like Ken
Hwa-Jai:same as Sagat


what do you think....am I crazy or what?

Newsgroups: rec.games.video.arcade
From: mdchaney@fractal.ucs.indiana.edu (M Darrin Chaney)
Subject: Re: MK reptile and blocking
Organization: Indiana University, Bloomington
Date: Wed, 18 Nov 1992 18:15:47 GMT

In article <1992Nov17.225506.1@woods.ulowell.edu> psarrisd@woods.ulowell.edu writes:
>In article <75178@hydra.gatech.EDU>, gt7803b@prism.gatech.EDU (Shrike) writes:
>> To block reliably, let off the button and press it again to block leg throws,
>> freezes, etc. in recent versions. The block is only good for one attack.
>> --
>> I was told by a maintenance guy here that you only get the reptile by double
>> flawless fatality over the pit AT THE HIGHEST DIFFICULTY(5).
>
>	Uh, I really don't think that's true; the machine which I had seen
>Reptile on was (and always has been) set on level 3.

Yeah, I doubt it has to do with the difficulty setting, but it might have
something to do with how well you do.  A double flawless + fatality doesn't
mean that you play good.  What about if you finished off the other guy in
under x seconds each time?  Or, perhaps it has to do with the score that you
have afterwards.

The score idea sounds semireasonable since someone mentioned that a friend
had got Reptile after playing a human opponent.  That should leave you with
a higher score, shouldn't it?  (since you'd play more matches)

Anyway, there are quite a few things that are possible.  With the 
enormous number of people here who play the game, surely we can figure it out
if we keep getting the details of the game when sitings occur.

	Darrin
-- 

mdchaney@iubacs mdchaney@bronze.ucs.indiana.edu mdchaney@rose.ucs.indiana.edu

"I want- I need- to live, to see it all..."
Newsgroups: rec.games.video.arcade
From: Ed Rotberg <gonzo@ntb.apple.com>
Subject: Re: Blasteroids (Was: Reminescing...)
X-Useragent: Nuntius v1.1
Date: Mon, 23 Nov 1992 18:48:35 GMT
Organization: Apple Computer

Brady_David@Tandem.Com (David Brady)

In article <1992Nov20.174613.29232@tandem.com> David Brady,
Brady_David@Tandem.Com writes:
>Talking about going to the source!
>
>If I bought the game (which I just might do soon...) are there any ways
of
>modifying the game play via switches/software - besides the obvious:
number of
>ships, cost per credit, and difficulty?
>
>Any stories behind the design - secret features, features considered and
not
>included, etc...?

David,

There is only one "secret" feature that I can think of off hand (it's
been 5 years since I worked on the thing.)  If you are NOT in free play,
and you have no credits in the machine, and you are on the attract screen
which gives the design credits, you can bring up a special screen.  You
have to either hold down all of the left player's buttons and spin the
right player's knob (or vice versa).  This screen isn't anything special,
just a tribute to the children of the designers.

As for other special features, I have a set of custom ROMs, as do some of
the other principal desginers, which gives some added features, but they
are more personal in nature (i.e. custom graphics), and probably not of
general interest.

Hope this helps.

 - Ed -

Ed Rotberg                 "Just remember...
Professor of Gonzo          a waist is a terrible
Apple Computer, Inc.        thing to mind"
Newsgroups: rec.games.video.arcade
From: ctrexp2@caa.mrs.umn.edu
Subject: SFII moves, Please. (I know, I know...)
Organization: University of Minnesota, Morris
Date: Wed, 18 Nov 1992 03:02:55 GMT

	Could anyone mail me the SFII moves?  I realize that thy've been 
posted many times before, but I never read them.  Now that we have the game 
on campus, no one posts about SFII anymore!!  So please...
The lizard on MK sounds really cool.  I've only seen the game once, and I 
read all of the posts on it =)
thanks.

NATE Miller
Millernr@cab.mrs.umn.edu
Newsgroups: rec.games.video.arcade
From: rnava@regan.next.nd.edu (roberto nava)
Subject: Re: MK - The art of Blocking
Organization: University of Notre Dame
Distribution: all
Date: Mon, 16 Nov 1992 21:37:32 GMT

In article <empire.69.721939873@dorm.rutgers.edu> empire@dorm.rutgers.edu  
(Michael Kraft) writes:
> Having played MK, for a while I'm a decent player at it. But there is  
one 
> thing I haven't quite figured out. The block button, sometimes it works, 
> sometimes it doesn't. When playing the computer I found that it can leg 
> sweep you even if you're holding block, and Sonya can leg grab you if  
you're 
> holding block. I recently played someone as Subzero and he was L. Kang.  
He 
> knocked me down once and kept leg sweeping me even though I kept hitting  
the 
> block button.
>    Does anyone out there have a strategy or a least know how the block 
> works, and why it sometimes doesn't work. I think it has to do with  
timing, 
> but I'm not sure at exactly what time am I supposed to hit it. Can't I  
just 
> hit it once, hold it down and that's it? Apparently not. Any info or  
help 
> would be appreciated. Thanks.
> 
> 
>   
/========================================================================= 
=\
>  | Michael Kraft                         Internet:  
empire@dorm.rutgers.edu  |
>   
|------------------------------------------------------------------------- 
-|
>  |                                                     New Jersey, USA       
|
>   
\========================================================================= 
=/

    Michal,  have you tried pulling down the joystick and holding down the  
block button?  It sounds like you only have trouble defending against  
sweeps.  So my guess is that you are not holding down and blocking.  By  
the way, the block button CAN be pressed and held down to block.  The only  
timing needed is that the block button must be pressed prior to being  
attacked.  Also, if you are blocking down, you are not immune from jumping  
attacks.  Hope this helps.

-Rob
 
Newsgroups: rec.games.video.arcade
From: David Brady <Brady_David@Tandem.Com>
Subject: Re: Reminescing...
X-Xxdate: Thu, 19 Nov 92 01:01:36 GMT
Organization: Tandem, Inc.
X-Useragent: Nuntius v1.1.1d11
Date: Fri, 20 Nov 1992 01:00:50 GMT

In article <1ecle9INNo3@pith.uoregon.edu> Seth Scott, seth@inferno.uoregon.edu
writes:
>Names for you trivia buffs to mull over:
>	'Armored Attack'

Ahhh.  I think I remember this one.  A yellow overlayed vector game.  Out
around the same time as Omega Race.  I have a fuzzy picture in my head so I
won't even try to describe it...
--
email: Brady_David@Tandem.Com
(Note: This message is from me, not my employer.  React accordingly.)

Always remember -  David Brady IS Lee Harvey!
Newsgroups: rec.games.video.arcade
From: jrundle@david.wheaton.edu (John Rundle)
Subject: Re: MK Characters
Organization: Wheaton College
Distribution: usa
Date: Fri, 20 Nov 1992 03:20:51 GMT


Ditto, I'm pretty sure that's where they got the idea for Raiden.

Now ponder these two
 (1) Where does Johnny Cage keep his sunglasses, and how come he can't
     nut-punch himself(in Cage vs. Cage)
 (2) Does't Sonya Blade look like the mother in "Growing Pains"

------
Jim Rundle
Newsgroups: rec.games.video.arcade
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: MK reptile and blocking
Organization: University of Tasmania, Australia.
Date: Sat, 21 Nov 1992 03:10:19 GMT

>The score idea sounds semireasonable since someone mentioned that a friend
>had got Reptile after playing a human opponent.  That should leave you with
>a higher score, shouldn't it?  (since you'd play more matches)

I think the guy said that the _challenger_ won the match, not the original
player.  This makes the score theory unlikely, and also the previous-match
performances unlikely too.  Can the original poster confirm this?

Newsgroups: rec.games.video.arcade
From: all3877@ultb.isc.rit.edu (A.L. Lee)
Subject: Re: Reminescing...
Originator: all3877@ultb
Organization: Rochester Institute of Technology
Distribution: rec
Date: Fri, 20 Nov 1992 18:22:23 GMT

Hey what about the original TRON and DISCS OF TRON?!

And who could also forget MACH 3!!


all3877@ultb.isc.rit.edu
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Best attract modes (was Re: Hello every
Date: 23 Nov 92 14:30:46 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Iain Sinclair writes:
>
> >I always liked the Willams attract modes from the olden days, the ones
> >that would actually show you how to play.
>
>Today's games have attract modes (demo modes, really) which show you how
>to play.  They usually have "stories" as well, since post-Space Invaders
>technology makes it possible.

The Williams attract modes went to great lengths to show you all
the various game elements, point values, etc.  Joust is a bizarre
game at first glance, but the demo does a good job of explaining it.
Perhaps it is just that most games have very obvious and familiar
elements now and you can transfer skills between games.  Pinball
games don't have attract modes which tell you all about flippers
and drop targets and jackpots.

As for stories, I like 'em.  'Specially the cheese-o-rama ones.
I've always had a preference for games in which I control a generic
icon (space ship, tank, etc.) rather than an onscreen person named
Mike who dropped out of Harvard Law School in 1978 to become a 
member of a secret commando team, though.

--
James Hague   
exuhag@exu.ericsson.se
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat
Date: 17 Nov 92 12:52:28 CST
Organization: Washington HS, Milwaukee, WI

In article <1ea2p6INN88s@bigboote.WPI.EDU>, zaxin@bigwpi.WPI.EDU (Benjamin Christophe Lee) writes:
> 
> 	doeas anyone know how to do the headbutt with radien?
> 				    the nutbunch with cage?
> 

	The headbutt is Kano's move, not raiden's.  It is done by pushing
Forward + High Punch at close range.  If you meant Raiden's dive attack, it's
Back, Back, Forward.  Cage's Nut Punch is Down + Low Punch + Block.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------=Must you breathe when you're around me?=-------------------
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 24 Nov 92 00:08:08 GMT
Distribution: usa
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:

>youngbn@pell3l0.alleg.edu (Nathan Youngblood) writes:

>>In article <1992Nov18.081129.10296@ultb.isc.rit.edu>  
>>tjg2946@ritvax.isc.rit.edu writes:
>>> OH YEAH! I remember that one!  I think there was three gods...
>>> One with lightening.  Damn if Mortal Kombat do not mean to copy it off
>>> the movie.

>>I don't think they were copying off of the movie... Perhaps Raiden is a  
>>chinese myth?  Why don't we look it up in a Chinese Mythology book.  I  
>>mean we ARE at center's of higher educucation which are supposed to have a  
>>fairly well stocked library... Why don't we use it?
>	This information is not from the library, but from the AD&D Legends
>and Lore book.  Raiden is the Japanese god of thunder; from what I have read,
>he is this very same god in MK.  The Chinese god of thunder and vengeance is
>Lei Kung.  The description in the book makes him seem like the blue version
>of Blanka, with wings and a tail.  Hey! Blanka vs. Raiden! Oops, he's 
>Brazillian.  If anyone wants to know more, I could look up the description
>for Raiden and post specifics.
Ahh. Here it is.  Here are some quotes from the Japanes Mythos of the 
AD&D Legends and Lore book.  The book claims to be based on actual mythologies.
"Raiden is the god of thunder and the patron of fletchers."
"Raiden is fond of eating human flesh and recieves a meal every time a man
is slain by an arrow."
In the looks department, he isn't like MK's raiden..
"Raiden has a horned grotesqe head and long vicious looking claws."
Maybe the hat conceals the horns?
It also says he can send lightning down to attack any being on earth.
His holy symbol is a black mace with crossed bolts of lightning.
He encourages Samurai loyal to him to become ronin, as he doesn't like 
law and order.  His temperment is decidedly evil.
Hmm.. the eating of human flesh seems to be in the spirit of MK!!

Newsgroups: rec.games.video.arcade
From: jtaylor@seq.uncwil.edu (J.T.)
Subject: Re: MK Characters
Organization: Univ. of North Carolina @ Wilmington
Distribution: usa
Date: Fri, 20 Nov 1992 20:03:44 GMT

Brandon Chin <bj+@CMU.EDU> writes:

>Well, the very first time I saw the game Mortal Kombat, I recognized
>Raiden as the dude in _Big Trouble In Little China_.  I'm not saying I
>think that that's the *exact same* character, but they're very similar
>right down to the hat, the lightning, the lightning flickering around
>his body, the lightning shooting from his hands, the blue eyes...
just an additional thought but Raidens death move is a movement that
the guy in BTinLC used, if I'm not mistaken.
From: mahalkdp@cnsvax.uwec.edu
Newsgroups: rec.games.video.arcade
Subject: New to newsgroup
Date: 15 Nov 92 20:10:46 GMT
Organization: University of Wisconsin Eau Claire

Hello, I'm new to this group.. would someone send me the FAQ on
this group along with any other info (tips and such)? Thanks!

And no, I don't have a signature.. just read the header. :)