HDTenEightyP/NetNews huggingface dataset:
From: kvj@triple-i.com (Karl vonJena)
Newsgroups: comp.sys.mac.games
Subject: Re: Best Flight Simulator?
Date: 6 Jan 93 17:01:49 GMT
Reply-To: kvj@triple-i.com
Organization: Information International, Inc.

In article 46135@kuhub.cc.ukans.edu, mreaney@kuhub.cc.ukans.edu () writes:
>I would be interested in hearing from those that have tried several
>if not all the current available flight simulation games. What's the
>best one out there? Red Baron, Hellcats, FlightSimulator, or Falcon?
>I am most interested in quality and sophistication of graphics and animation
>rather than white-knuckle excitment.
>
If all you want is great graphics, there "aint no question" that Hellcats is the best one. The problem is that eventually (usually a couple of weeks) you can beat the enemy soundly and the game just isn't fun any more. Even though Falcon isn't great, you can adjust the detail and realism of the flight model so that it runs acceptably on slower machines. But on Falcon, you can increase the skill and accuracy of the enemy fighters and SAM sites. So, the better you get, the better they can get. Trust me, it w

ill take a LONG time before you can beat Falcon on its best settings.

karl
______________________________________________________________
I wish there was a knob on the TV to turn up the intelligence.
There's  a knob called "brightness", but it doesn't work.
		-- Gallagher

kvj@triple-i.com
______________________________________________________________

Newsgroups: comp.sys.mac.games
From: dpitkin@cs.ulowell.edu (David Pitkin)
Subject: Lemmings
Organization: /usr/u/guest/dpitkin/.organization
Distribution: comp
Date: Tue, 5 Jan 1993 17:08:33 GMT


	There is a easier way to disable the copy-protection on Lemmings...
And there is no hacking with resedit. All you need is the lemmings demo 
application...which you replace the original application with. This allows
you to play with out the manual and you are not doing anything illegal 
that i know of...If I am wrong just tell me.

	-david
Newsgroups: comp.sys.mac.games
From: worman@skink.cis.ohio-state.edu (robert worman)
Subject: Re: Prince of Persia High Scores
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: usa
Date: Tue, 5 Jan 1993 05:13:27 GMT

In article <1608@mcnealy.sbi.com> sang@mcnealy.sbi.com (Sang Yi) writes:
>I just finished PoP with 4 minutes 39 seconds to spare.
>What a game - I highly recommend PoP to every Mac game
>player, for its outstanding animation, fiendish traps
>and obstacles, magical subplots, and satisfying conclusion.
>I've seen the software advertised in magazines for $31.
>
>I was wondering how other people have fared in finishing
>the game.

my finishing time (with a lot of work on efficiently getting through the 
last few levels) was 8:59.  I liked the game enough that I will go through
it again sometime and save 12 different games, each one being the absolute
fastest time I could manage at the end of each level.

rob
Newsgroups: comp.sys.mac.games
From: iskander@e7sc.syr.ge.com (Tim Iskander x7313)
Subject: Prince of Persia level 8
Organization: General Electric Co. Syracuse, NY
Date: Sun, 10 Jan 1993 07:47:12 GMT


HELP!
I am stuck at the end of level 8, after I step on the last plate to
raise the door, I can't get back past the "teeth".

Am I missing something or is my timing just off??

thanks in advance for any help available


-- 
Tim Iskander		   		 -----	,__o 
ECMS Engineering	 		-----	_-\_<,
EP7-301 (MD14)   x7313		       -----   (*)/'(*)
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Civ and Pax
Organization: University of Maryland, College Park
Date: Thu, 7 Jan 1993 18:37:57 GMT

Civilization: I feel embarrassed.  Just one day after I thought it wasn't
going to be released anytime soon, I get my copy <blush>.  Oh well... the
game itself is very good.  It really isn't a mix of Strategic Conquest
and SimCity or whatever that people are saying.  It's really not a military
game at all, but rather a game to see how well you can manage an entire
civilization, from types of governments, to cities, to technology.  It's
got some military action, but it really is secondary to the rest of the game
(maybe even tertiary).  It is a port, but Microprose tends to have pretty
good ports, and this is not an exception.  While not as good as Maxis'
games (since those are designed for the Mac first), the Mac version of Civ
is still much better than the pee-cee version.  I've played both, and trust
me on this.  The one thing I miss on the mac version is the animation when
something gets built, but the graphics and the rest of the stuff more than
make up for it.  And it uses enough of the mac-interface to make you not
cuss out Microprose.  In my opinion, this is a very good game, worth buying
if you like long, strategic games.

Pax: to the person who said that we should give breaks to the people at
Changling: why?  So what if they're small?  So what if they have other jobs?
If they take our money for something, they have to deliver what they say they
will.  I mean, say you want to buy a car.  Well, Suzuki is much smaller than
GM.  Does that mean that we should give them a break because they forget
to install brakes or something?  Or if you buy a computer...Apple is much
smaller than IBM.  So therefore, when we buy our macs, we should overlook
its problems because Apple is trying to design a really awesome computer,
and they can't afford as many engineers as IBM to make it work.  Your logic
in supporting Changeling just because they're small doesn't work, my friend.

-Bob

Newsgroups: comp.sys.mac.games
From: jacobw@phoenix.Princeton.EDU (Jacob Solomon Weinstein)
Subject: Save Princeton 1.02 at Sumex
Originator: news@nimaster
Organization: Princeton University
Date: Fri, 8 Jan 1993 17:10:13 GMT

Save Princeton v1.02 is now at Sumex-aim, in the /info-mac/games
directory. V1.02 fixes a number of minor typos and bugs from v1.0, and
also fixes two major problems:
	*Going east from In Front Of 222 Witherspoon no longer crashes
	the game.

	*Interacting with the jock in certain ways no longer produces
	error messages or other glitches.

Save Princeton is a text adventure game created with TADS. It has a
substantial vocabulary, and a highly intelligent parser, not to mention
a quirky sense of humor. The game pits the player, a visitor to the
Princeton U, against mysterious invaders who have taken over the campus.
No special knowledge of Princeton is required to solve the game.

I hope you enjoy it!
From: driver8@night.Corp.Sun.COM (Albert Handa)
Newsgroups: comp.sys.mac.games
Subject: Used games
Date: 12 Jan 1993 20:35:53 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: driver8@night.Corp.Sun.COM
NNTP-Posting-Host: night.corp.sun.com

I posted here a while back looking for a used copy of what turned out to be the
Universal Military Simulator.  I'm still looking, and would be interested in a used
copy of Harpoon, or such similiar games.  

Al
From: bi011@cleveland.Freenet.Edu (Bill King)
Newsgroups: comp.sys.mac.games
Subject: King's Quest 5 and 6...
Date: 5 Jan 1993 18:12:19 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bi011@cleveland.Freenet.Edu (Bill King)
NNTP-Posting-Host: hela.ins.cwru.edu


I'm thinking of getting one of these for someone. What do people
think of them? Please e-mail me your opinons....Thanks.
Bill
-- 
Hey, hey champ, was she a "whoo"?  No, she was a "WHOOOOOO!" --Ric Flair
Newsgroups: comp.sys.mac.games
From: commons@Sunburn.Stanford.EDU (Peter Commons)
Subject: Re: Spaceward HO! 3.0...When?
Organization: Computer Science Department,  Stanford University.
Distribution: usa
Date: Tue, 5 Jan 1993 08:12:11 GMT


Spaceward Ho! 3.0 will be shipping at the MacWorld Expo. Uprgrades are $15, $20
if you want a new manual, too, and not just some upgrade notes. If you're not
going to the expo, please wait until at least the 11th of January to call Delta
Tao, as we won't be there.

The quick & dirty, off the top of my head changes list:

Alliances (computers will ally, too)
Lots of new messages to send between players
Surrendering
Sending metal or money to another player
a graph history of you major economic and military indices
much improved spending system for building ships and saving money
an armageddon feature to encourage games that are dragging to end soon
occasional supernovae
lots of new gratuitous cool graphics & animation
3-5times speedup on local turn updates
2 times speedup on remote turn updates
much smarter comptuer players on the higher skill levels
new, whizzy, Next style interface
new sounds
lots of easter eggs (of course I can't tell you what those are)

And much, much more...

Peter
Newsgroups: comp.sys.mac.games
From: jacobw@phoenix.Princeton.EDU (Jacob Solomon Weinstein)
Subject: Save Princeton--bugs
Originator: news@nimaster
Organization: Princeton University
Date: Tue, 5 Jan 1993 05:31:24 GMT

Oops. Almost as soon as Save Princeton, my new text-adventure game, was
posted to sumex-aim, somebody reported a rather annoying bug. If you try
to go east from In Front Of 222 Witherspoon, the game crashes. I've sent
v1.01, which fixes this problem, to sumex-aim, but I'm not sure when
they'll post it. In the meantime, going east is supposed to  just
bring you back to the
front of Witherspoon Hall, exactly as does going west. So, there's
really no need to go east; as a workaround, just exit the area
westwardly.

In case anybody's curious, what caused the bug was this: I had meant to
tell the game to refer to the instructions for going west whenever it
needed the instructions for going east. That is, the command was
supposed to be:
east = {return (self.west);}
However, in a fit of idiocy, I typed:
east = {return (self.east);}
This sends the computer into an endless loop. Sigh.

As many a red-faced author as noted, you should never trust a release
ending in zero.
Newsgroups: comp.sys.mac.games
Subject: Re: A-Train, HELP
From: agapow@latcs1.lat.oz.au (p-m agapow)
Date: 5 Jan 93 23:45:55 GMT
Organization: Calvin Coolidge Home for Dead Biologists

jreid@csugrad.cs.vt.edu (Joe Reid) writes:

>Help, I can't seem to make a profit.  No matter what I do, or how big my
>train system is I lose $2 to $1 on a daily basis.  Can anyone give me
>some basic hints?  I didn't get the game until after the thread ran out
>a month ago, and I can't find an archive for this news-group.  If there
>is an article, or someone who has a large portion of this thread
>archived please let me know.

Some basic hints :

In satellite view, watch your trains and how many people you have on
board. As a rule of thumb, you'd like them to be at least half-full at
their peak. Watch to see at what times they get a lot of people. Whilst
the manual says this is at 8 in the residential quarter and 6 pm in the
industrial quarter, its a little more complex. For a start its tricky
sometimes to decide where the suburbs and workplaces are. Also sometimes
you get bursts of passengers at 10 am, 4 and 8 pm etc. Simply put - watch
where the passengers are and shdule accordingly.

If a train isn't filling up, don't place it and don't run. It costs just
as much to run an empty train as it does a full one.

If your stations are too close together, the amount you will collect for
fares will be reduced. Get rid of those intermediate / low traffic
stations or schedule trains not to stop there.

Buying and selling land is generally a poor way of making money. Takes too
long and too little profit margin.

The prices of stocks tend to swell and increase over an 8 month period
before collapsing. Buy after a collapse and develop a feel for when the
market is about to fall. (Roughly when the prices start hitting the top of
the chart.)

Although the manual recommends hiding your profit by buying property just
before income tax assessment, i remain yet to be convinced. When you sell
that property, your income increases meaning there's even more profit to
hide next year and ...

Nonethless, buying and selling apartments can yield a quick buck. Note
apartment price can change from day to day so keep following the market 
...

Hope this helps

p-m

--------------------------------------------------------------------------------
paul-michael agapow (agapow@latcs1.oz.au) Machine Intelligence Lab, LaTrobe Uni

        "Teenage sex, nuclear winter, Junior Miss fashion 
               & the mechanics of emotional capitalism ..."
Newsgroups: comp.sys.mac.games
From: crod@cc.curtin.edu.au (Scott Kevill)
Subject: Re: Technical Question about Maelstorm. IMPORTANT!
Organization: Curtin University of Technology
Date: Sun, 10 Jan 1993 04:40:47 GMT

In article <1993Jan8.161737.6478@mailer.cc.fsu.edu>, gcohen@mailer.cc.fsu.edu (Gregory Cohen) writes:
> Could someone re-post the FTP site for POV
> I downloaded the Mac version and it was just what I needed ... now I want
> the PC version and I've lost the site address.
> 
> 
> -GReg
> gcohen@mailer.cc.fsu.edu
> 

The address is alfred.ccs.carleton.ca [134.117.1.1]

Hope this helps !

Scott


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Scott Kevill                          crod@cc.curtin.edu.au
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: Simple programming language for Mac
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Mon, 11 Jan 1993 00:21:09 GMT


There used to be a smalltalk for the mac.  Is it still available?  I
feel smalltalk, early on, could teach a lot of concepts that many
programmers today are busy converting to, at an early level.  Also,
I've seen adaptations of smalltalk w/ libs that reduced a lot of
programming to drawing lines between objects.  Sounds like a good way
to enter and learn program design to me.

Also, someone thought FORTH was too hard.  Forth was the second
language I learned to program in, at age 11.  It's semantically
different, but I'd actually say that once you've mastered a couple of
the languages idiosyncrasies, it's very easy to program in.

Pascal could be adapted, say maybe a version with all the 'hard stuff'
in mac programming already done in a sort of library... this would be
a good first language to teach structured programming, etc...

Any other ideas?

-Howard



-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey                                   	   howard@netcom.com
"These check boxes actually function as check boxes." - from a SW spec
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
Newsgroups: comp.sys.mac.games
From: povlphp@uts.uni-c.dk (Povl H. Pedersen)
Subject: Re: Hellcats patch
Organization: UNI-C, Danish Computing Centre for Research and Education
Date: Fri, 8 Jan 1993 01:16:39 GMT
Keywords: Hellcats patch

In <C0I8s7.1B@ux1.cso.uiuc.edu> pictures@ux1.cso.uiuc.edu (Bill Wiegand) writes:

>Is there a patch for Hellcats?  It sure would be nice not to have to open my 
>manual every time I'd like to play.

Yes, do as the manual/program instructions say. Start from unlocked master.
Then note the serial number on the registration card, send it to
Graphics Simulations, and after a few days they will send you a
patch code to unlock it permanently.
-- 
Povl H. Pedersen   -   Macintosh specialist. Knows some DOS and UNIX too.
pope@imv.aau.dk    -   povlphp@uts.uni-c.dk
From: klaus@diku.dk (Klaus Ole Kristiansen)
Newsgroups: comp.sys.mac.games
Subject: Re: XMASLemmings Demo
Keywords: XMASLemmings
Date: 5 Jan 93 12:47:42 GMT
Organization: Department of Computer Science, U of Copenhagen


Could someone explain why this program bombs on my SE
unless I turn off sound? The "regular" demo hasn't got
this problem.

Klaus O K
Newsgroups: comp.sys.mac.games
From: dresnick@athena.mit.edu (David I Resnick)
Subject: Civilization - reviews requested
Organization: Massachusetts Institute of Technology
Date: Mon, 11 Jan 1993 12:34:43 GMT

Hi,

I'm pondering buying Civ. for the mac and have some questions for
those who have bought it.

1) How smart are the computer opponents?
    This is my main concern in all such games.  I hate playing
    computer games in which the computer has one mediocre strategy
    which, once known, makes the game trivial to win.

2) How is the interface?
   I am not a Mac interface freak, but do like a nice interface.  E.g.
   I found the BOTCF interface most irritating.

3) How is the replay value?
   Are there many REAL options for good play?


4) Are there any (many?) bugs?
   I ain't a beta tester...  Are there any bugs which significantly 
   affect play?

I'd really appreciate answers to any/all of these questions by you
folks who already have Civ.  

Thanks!
 
--
       David Resnick                           dresnick@athena.mit.edu      
Newsgroups: comp.sys.mac.games
From: rconway@vax1.tcd.ie
Subject: ****Wanted Bridge game *******
Organization: Trinity College Dublin
Date: Thu, 7 Jan 1993 09:54:11 GMT



Any bridge games   for mac  ????
From: arnett@unixg.ubc.ca (Bill Arnett)
Newsgroups: comp.sys.mac.games
Subject: Re: yes! here they are:
Date: 6 Jan 1993 19:54:58 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: unixg.ubc.ca

In article <4551@sicsun.epfl.ch> guglielmetti@elia.epfl.ch (Philippe Guglielmetti) writes:
>note that these are the codes for the Amiga version. Surprisingly, the
>level 2 codes are wrong on the Mac... Bye

According to manual (which is amusing enough that I actually read most
of it) the codes may differ between consecutive runs even on the same
machine, but any of the codes can be used to return to that level.
They might be randomly generated using a function that can
easily be reversed.  I haven't tested this, though...I don't really care
how it works.

Bill.
-- 
Bill Arnett                            Internet: arnett@unixg.ubc.ca
From: yjc@po.CWRU.Edu (Y H J. Chan)
Newsgroups: comp.sys.mac.games
Subject: Re: F18 demo?  Maybe?
Date: 11 Jan 1993 06:30:31 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: yjc@po.CWRU.Edu (Y H J. Chan)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda) says:

>Graphic Simulations plans to release a self-running demo...

When?! Where?! How?! What?! Can we have it soon?!
-- 
 The Evil Tofu
Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Subject: Re: Simple programming language for Mac
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 11 Jan 1993 20:32:12 GMT

In article <1993Jan10.133644.11004@uts.uni-c.dk>, povlphp@uts.uni-c.dk (Povl H. Pedersen) writes:
>In <1993Jan10.033304.1916@ultb.isc.rit.edu> sjk6119@ritvax.isc.rit.edu (Sgt. Kleper) writes:
>
>>The problem with aiming HyperTalk/HyperCard at beginning programmers
>>(specifically kids) is that the ability to simple paste pictures and
>>link cards with buttons makes it _too_ easy. 
>
>Hypercard only has what other packages are trying to get. Resedit
>lets you do graphical user IF editing. And some of the Application
>generators even lets you link buttons to actions. This is what it is 
>all about. 

True, but what's the main purpose of HyperCard? To allow the average Mac
user to make custom applications. That means addresses and phone numbers
and stuff. It's possible to do more, but not very practical. When I first
got Think Pascal, I knew nothing about the language, but I followed the
tutorial in the manual. Just typing the code for a program in and watching
it compile amazed me, and I continued with it. Trust me - kids pick things
up quick. Starting them on HyperCard could limit them. Just a thought...

>The NeXT has such tools, so has AIX and any other computer with a bit
>self respect. So HyperCard is quite good in this respect, and a few
>years earlier than the others. Try also MacApp on the Mac. With viewedit
>you can do many good things too.

MacApp? That's a big step from HyperCard. I have a friend at Apple who 
let me mess around with MacApp before I knew anything about the Toolbox.
It's not something to start people on. I see what you're saying though.
I still think that HyperCard is too limiting. Maybe there's something in
between?

>If I had learned Hyper-
>>Card, and not BASIC, I wouldn't be programming now because  you  can
>>do stuff in HyperCard without really learning the language, and  not
>>get into it. Again, I don't think BASIC is a good language to  start
>>on, but it got me interested in programming, and it's easy,  so  why
>>steer people away from it?
>
>I never wrote much user interface stuff in basic. Mostly the hard
>code only. But then again, it is quite a few years back.
>
I didn't do any user interface stuff in basic either, but the fact is
that I was writing code, not pasting graphics. It's a matter of what
intrigues kids. Writing code in another language, or pulling down menus.

I'd like to see my high school teach either of these. They teach BASIC from a
strictly mathematical point of view. C or Pascal would be nice. They have
the Macs to do it, but insist on using old terminals. I don't even know what 
the hell they are. I think if Claris would develop HyperCard a little 
more, we'd have a great language to lure people into programming!

>-- 
>Povl H. Pedersen   -   Macintosh specialist. Knows some DOS and UNIX too.
>pope@imv.aau.dk    -   povlphp@uts.uni-c.dk

-Scott J. Kleper
"Sgt. Kleper"

Newsgroups: comp.sys.mac.games
From: ummorea0@ccu.umanitoba.ca (Gene Moreau)
Subject: Re: New Harpoon?
Keywords: harpoon
Organization: University of Manitoba, Winnipeg, Canada
Date: Tue, 5 Jan 1993 04:59:25 GMT

In <42986@sdcc12.ucsd.edu> jlkim@sdcc3.ucsd.edu (Justin Kim) writes:


>	There was some mention a while back about a new version of
>Harpoon that was supposed to come out sometime in the mid or near
>future.  This was supposed to be a major revision as opposed to a
>bug fix release.   Does anyone have any new info about this?  Thanks.

What version are you using??  1.2 was just released this fall(?).  IT has
some bugs, one major one is targeting from subs. When I mentioned it to
360 the said it was know and being worked on.  I have no idea when or what
kinb solution they are going to propose.  I hope it is from ftp like they
did for the PC 1.3 poblems.  As for anything newer then that, they only
thing I know of is HArpoon II which will require a colour mac and they say
probly not till around X-mas 93.  They say it will have inflight
reflueling(finally) and possibly modem or network play(cool).


-- 
Gene Moreau                 | "Morning comes far to early when it's cold
University of Mantitoba     |  outside and there is a maniac on the loose"
Winnipeg, Manitoba, Canada  |    - unknown
ummorea0@cuu.umanitoba.ca
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to the Mac to make it better for games?
Date: 7 Jan 93 01:08:00 GMT
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology

In article <1ifr3dINN1r2@gap.caltech.edu> ktl@wag.caltech.edu (Kian-Tat Lim) writes:
>Wasn't this what HyperCard was supposed to do?  Perhaps Apple should grab it
>back from Claris, clean up the ambiguities in the language a bit, increase the
>object-orientedness, and ship a bunch of fast graphics XCMDs suitable for game
>prototyping.

When hypercard was still new, I felt that it had some potential to
become the beginner's programming language for the Mac.

Then I noticed how Hypercard had to be fixed for every single new
release of the system software. I really liked the language, although
it was slow, but the other parts of the programs started to feel like
bad hacks after I used them for a while.

Now that HyperCard doesn't ship with Macs anymore, the product seems
to be almost as dead as MacPaint. It's still used, but everyone who
can is moving away from it.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software