HDTenEightyP/NetNews huggingface dataset:
From: mwasson@uhunix.uhcc.Hawaii.Edu (Michael Wasson)
Subject: Re: Star System Generation
Organization: University of Hawaii
Date: Sun, 13 Sep 1992 00:30:02 GMT

In article <1992Sep11.085420.10742@waikato.ac.nz> calb@waikato.ac.nz writes:
>Hi.
>
>I'm interested in methods of generating star system, I've got the Traveller 
>system from Book 6 Scouts, which is the best of seen for detail.  I've managed

You should know that Book 6 (or at least when it originally came out,
and I don't *think* there was ever a revision) is riddled with errors.
I've got the errata somewhere, if you need/want them and if I can dig
them out from the carvernous depths of my room .... :-0


>to combine Special Supplement 2: Exotic Atmospheres, Grand Survey:Exporing and
>Detailing Worlds, Refrees Guide to Planet Building:Travellers Aid Society and
>some of the ideas from the Traveller 2300 system.

____________________________________________________________________
Mike Wasson, U of Hawai'i  [standard disclaimer]
	     Fat Messiah Games, S. Pacific HQ    
____________________________________________________________________
"The possible horrors that may result from such manipulation are
graphically depicted"  -- LISP manual
"Fill da puka!" -- Wahine volleyball fan
____________________________________________________________________


Newsgroups: rec.games.frp.misc
From: dv52151@uxa.cso.uiuc.edu (Axly)
Subject: Re: BTech Conversion for MS-DOS Beta ready
Organization: University of Illinois at Urbana
Distribution: rec.games.frp.misc
Date: Thu, 10 Sep 1992 12:45:31 GMT

kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer) writes:

>Hi all!

>Package includes now: * Mech Editor  Finished
>                      * Warrior Editor  Finished
>                      * Map Editor  Finished
>                      * MechWar  Beta Version to look at, fulla bugs

>Available vie ftp from: 131.188.1.43 in /pub/pc/incoming 
>as mech02b.arj

Okay, how do you run it once you get it home?

Axly
From: bart@muppet.bt.co.uk (Tim)
Newsgroups: rec.games.frp.misc
Subject: Re: Covers
Date: 15 Sep 92 15:02:02 GMT
Reply-To: bart@muppet.bt.co.uk
Organization: British Telecom

In article 4708@u.washington.edu, mkkuhner@phylo.genetics.washington.edu (Mary K. Kuhner) writes:
 
>FASA spent a lot of money showing us what color a unicorn is, for heaven's
>sake!  I already knew that....
>

Urrr,  Puce green and cerise tigerstripe last time I looked :-)

Tim

just the alcohol talkin'  :-)
---
The harvest of life, the harvest of death	<-- bart@muppet.bt.co.uk -->
Resumes it's course each day			<--     Tim Fulcher      -->
It comes as if by schedule			<--  tel : 0473 648220   -->	
The harvester lives, with arms that are bent	
And toes that cross, and knees that jerk	<-- British Telecom Labs -->
And necks like swans that seem to turn
As if inclined to gasp for breath...	- Quicklime Girl - , BOC
Newsgroups: rec.games.frp.misc
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: Re: SR: Non-animal totems
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Tue, 8 Sep 1992 12:01:30 GMT

B K DAVIS (bkdavis@eos.ncsu.edu) wrote:
: |>Other posibilities (warning - brainstorm coming! :-)
: |>	Moon, Summer, Winter, Spring, Autumn (Fall for all you Americans :),
: |>	etc..

: Hmmm I do not know about the seasons. Think of this can only cast magic in winter.
: Hmmm NOT GOOD.

Is an Owl shaman incapable of using magic during the day? Of course not,
they just suffer penalties. Besides, who said anything about using all these
for PC's. NPCs on the other hand...

: Brebane

The Wigs,
Aaron
From: macgyver@turtle.cis.ohio-state.edu (MacGyver)
Subject: Re: SR II rumor on binding
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Wed, 16 Sep 1992 01:31:06 GMT

In article <1992Sep15.134954.24713@magnus.acs.ohio-state.edu> GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor) writes:
>Granted, I'm no muckity-muck name-dropper with inside guys at
                 ^^^^^^^^^^^^^^^^^^^^^^^^^

Frankly, I think that remark is out of line. I'm simply pass along what
I know, I don't hear you complaining when I'm passing information you
want.

>FASA, Apple and what-have-you, but Pete is usually a reliable
>source, and Kent's experience seems to bear out the rumor.

I'm not saying Pete is not a reliable source. I think the rumor
got mixed up in the process, "binder" and "binding" could be
easily mistaken in the communcation. I did talk to Pete, and he
did say that the distributor said "binding". But the bottom line is,
FASA tells me the problem is with the "binder" not the "binding",
and I believe them. Rumors do tend to get mixed up when being passed
around. 


				Mac


-- 
Wilson MacGyver                      |"I do like a road, because you can be 
Internet:macgyver@cis.ohio-state.edu | always wondering what is at the end
=====================================| of it."
Disclaimer:All opinions are mine only|=======================================
From: porterg@gems.vcu.edu
Newsgroups: rec.games.frp.misc
Subject: Re: Let's talk REAL sci-Fi systems
Date: 11 Sep 92 14:00:11 -0400
Organization: Medical College of Virginia



Don't be too hard on the person who started this thread.

It is clear this individual is from a different country that most of us, and
obviously learned English as second language (poorly, I might add).

There can be no other reason for such blatant mangling of the term "objective
comparison".

But hey, I'm a quasi-famous game designer whose product might be in danger,
so before I put up my 50 bucks, how about a few *facts* instead of *hype*.

If the system is *much* more realistic than all others, I think a side by
side comparison is in order, to convince the net.public of the truth.  Using
examples we can all imagine, and hope to not personally experience.

1.      A medium caliber pistol hit (9mm or .45) to the unarmored head.
2.      A medium caliber rifle bullet (7.62mm) to the unarmored torso.
3.      A broadsword swung by an average person to the unprotected neck.
4.      And of course, a plasma cannon (equivalent to a RPG-7) to the groin.

As the author of TimeLords, I of course will open my own system to comparison,
and further suggest we add GURPS, Hero System, and Twilight:2000 to the list
(as a control point, maybe we should throw in Macho Women w/Guns as well).

If anyone else has systems to add to this list, please post them.  And as to
the "objective" reviewer of BL23c, it is time to put up or shut up.

Greg Porter
BTRC

Newsgroups: rec.games.frp.misc
From: eebonar@sn01.sncc.lsu.edu (Dave Bonar)
Subject: Re: Twilight:  2000  1st ed. vs. 2nd ed.
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: eebonar@sn01.sncc.lsu.edu
Organization: News and Views from LSU
Date: Sat, 12 Sep 1992 16:28:19 GMT
Nntp-Posting-Host-[nntpd-1810]: sn01.sncc.lsu.edu

In article <1992Sep12.022652.11473@dunix.drake.edu>, kjt001@dunix.drake.edu (Kevin Tieskoetter) writes...
>I have the second edition twilight:2000, and I used to play the first
>one.  The main thing about it is the character generation is much
>better, and that the combats are much easier, but still realistic.

	I'm another person who has played 1st edition and now owns the 2cd.
	I've never owned 1st edition so there is a chance that some of my
	thoughts on it were caused by house rules.

	Contrary to most people, I do not prefer the newer character generation
	system.  The old system had serious problems but I liked the idea
	of getting points to spend in broad areas (military, edu, background)
	much more then I like the career path idea.

	With the new system I have found that I need to tinker with what is
	available as background skills, leisure skills, and career skills
	(for many of the careers) to fit my view of the world.  Additionally,
	breaking everything into 4 year terms leads to some odd effect, not
	the least of which is that all players are 25 or older.

	Other then character generation I think 2cd edition is a big 
	improvement.  Its one book, nicely edited and produced, and 
	the changes in mechanics have improved things in my mind.  I'm 
	trying to come up with a new character generation system combining
	features of both but I'd recommend 2cd with no reservations.

Dave
__________
Dave Bonar
eebonar@lsuvax.sncc.lsu.edu
__________
Newsgroups: rec.games.frp.misc
Subject: NAGEE?
From: bkreed@oread.cc.ukans.edu
Date: 5 Sep 92 12:07:06 CDT
Organization: University of Kansas Academic Computing Serces

Does anyone know when the next edition of NAGEE is slated to come out?-- 


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
There are very few personal problems  |	Ghostrider@f120.n280.z1.fidonet.org
that cannot be solved by suitable     |      bkreed@oread.cc.ukans.ed
Aplications of plastic explosives.    |            EGARC/BKREED
   ---Anonymous                       |          Bryan Kennedy Reed
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
From: jlkim@sdcc3.ucsd.edu (Justin Kim)
Newsgroups: rec.games.frp.misc
Subject: Re: I want my SR2!!!
Date: 14 Sep 92 02:58:34 GMT

In article <ward1.716436328@husc8>, ward1@husc8.harvard.edu (Lester Ward) writes:
> 
> FASA tested the three main sections of SRII (character generation, combat,
> and magic) with the help of anyone on GEnie who cared to download the rules,
> for a long time.

	Now all we have to do is get FASA to distribute betas of the
rules via anonymous ftp! :-)

Justin

-- 
------->Justin Kim
---------->jlkim@ucsd.edu
------------->Graduate School of International Relations/
---------------->Pacific Studies-University of California, San Diego
From: jacobus@symphony.cc.purdue.edu (Bryan J. Maloney)
Newsgroups: rec.games.frp.misc
Subject: Re: Matriarchal Societies...Fact or Fiction
Date: 9 Sep 92 04:00:04 GMT
Organization: Purdue University

In article <BuA1FK.Lvr@acsu.buffalo.edu> dudek@acsu.buffalo.edu (David T. Dudek) writes:
>If I remember correctly, the Iriquois Nation, which resided in what is now
>New York State, was organized in a matriarchal fashion to an extent.  I



Urk!!!


The Iroquois were not matriarchical.  They were MATRILINEAL!!!!!




There is a difference.


In a matrilineal society, men still hold the predominant political power,
however inheritance is traced though the female.  Therefore, a man's heir
would be his sister's son.
From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Subject: Re: So-called "dark futures"
Organization: University of Nebraska at Omaha
Date: Wed, 9 Sep 1992 02:37:08 GMT

   Yeah.  What a load of good long-term campaigning to be done in THAT
sort of world.  Keep your ideas of "Dark Future" a little lighter.
 
-----------uplink

Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp.misc
Date: Sat, 12 Sep 1992 17:58:21 -0400 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Gaming boards

lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:

>This is r.g.frp.misc.  In the hierarchy r.g.frp.* is for 
>fantasy role playing games.  Sci fi games are not fantasy
>games.  Therefore, officially they do not belong here.

And since there is no place else for them to go then they don't belong
anywhere. Wait! Wait! I just found netnews.rec.games.rpg! And there are
only three posts! We SFers can take that one over I suppose, but beyond
that there is no r.g.sf.*. But if someone were to make one,
pleasepleasepleasepleaseplease. It's my guess that it will end up being
a disgruntled <-spelling? tried and true FANTASY role player who will
end up creating it just to get us off their board. No, this is not
intended as a flame, just conversation and a bit (very small bit) of
enlightenment.

Rob Brunskill - BattleTech and Shadowrun, no imitations please . . .

PS How can you "hate" a game?
Newsgroups: rec.games.frp.misc
From: GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor)
Subject: Re: rec.games.frp.srun
Organization: The Ohio State University - OCES
Date: Tue, 8 Sep 1992 15:32:53 GMT
X-News-Reader: VMS NEWS 1.24

In <Bu9Ks2.7nw@mentor.cc.purdue.edu> jester@sage.cc.purdue.edu writes:
>
> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
> }Might I suggest that the Shadowrun people start their own
> }newsgroup.  It looks like there are enough postings on this
> }subject to warrant one.
> 
> I second the motion!!!!!!!!!!

As we speak, rec.games.cyber is undergoing a voting process in which
the future direction of that newsgroup will take.  One of the options
is to initiate the formal process (RFD, CFV, etc.) of renaming
rec.games.cyber to rec.games.frp.cyber, thus moving it into the
rec.games.frp.* hierarchy.  Removing the moderated status of
rec.games.cyber is also in this voting process.

rec.games.frp.cyber would be an ideal location for Shadowrun
discussion, as well as the other cyberpunk-ish game systems.

Before anyone goes off half-cocked on creating
rec.games.frp.shadowrun, please go over to rec.games.cyber and read
the relevant posts.  And vote there.

Then ask yourself, "Am I willing to lead an RFD/CFV?"

Or, in some cases, "Do I know how to do an RFD/CFV?"  (If not, go
check out the news.* groups.)

I am in favor of creating a cyber-oriented newsgroup in r.g.f.  But
let's do this carefully, eh?


---
   Jim Gaynor    | "Man-of-Many-Beeping-Sounds-and-Flashing-Lights" - KAJ
OSU/ACS/FMS/OCES | <gaynor@agvax2.ag.ohio-state.edu> or <gaynor.4@osu.edu>
ObDiscl:  Everything stated here and above is _my_ opinion.  Mine mine mine!
ObQuote: "Every devil I meet becomes a friend of mine." - Indigo Girls
Newsgroups: rec.games.frp.misc
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Subject: HELP BAD HEADER (was Re: BTech Conversion for MS-DOS Beta ready
Organization: Student Pool, CSD, University of Erlangen, Germany
Distribution: rec.games.frp.misc
Date: Fri, 11 Sep 1992 12:38:13 GMT

Aaargh!

I have now uploaded my BTech game (which is nearing completion) three
times (at 1.5h each), and still the thing had a bad heder!

Can anyone PLEASE PLEASE tell me what I'm doing wrong?

--- [ Transcript Start ] ---

(login)
$ kermit 
$ VMS KERMIT READY >set file type binary
$ FILE TZPE SET TO I >SERVER
$ SERVER READY, TYPE BYE TO DISCONNECT > 
(Uploading with PC-KERMIT, using binary, too)
$ ftp medusa
(entering login, etc)
$ type binary
$ put mech02b.zip

--- [ Transcript End ] ---

Guys, any help is *much* appreciated. This is driving me (and
probably some of you, too) beserk.

Ciao,
Klaus

PS. I currently can't send email, sorry can't reply to your mail.
From: sl9b4@cc.usu.edu (Deep Six)
Newsgroups: rec.games.frp.misc
Subject: Re: Imp vs Prep
Date: 9 Sep 92 11:18:43 MDT
Organization: Utah State University

In article <BuB55w.Gxs@acsu.buffalo.edu>, (Foto...) writes:

>    I was directing my comments at the pompous attitude of "I prep EVERYTHING
> there is to think of'.  You yourself certainly made it sound as if you were
> blowing your own horn, patting yourself on the back, and in general accepting
> the Academy Award for your level of preperation and *I* was asserting that NO
> ONE could cover EVERYTHING.  

Like Chis, I pretty much followed that thread from the beginning and I don't
remember seeing any posts that advocated prepping EVERYTHING. It was admitted
by those on both sides of the discussion that no one could prep everything,
and I think the most common preference was a mix of prep and improv. From 
where I was sitting, the thread started as someone asking ``How much do YOU
prep v. improv?'' Then one person said ``I improv 99%,'' which was followed
by another person who said, ``No way can you use 99% improv and have a decent
game.'' After that it was supposedly ``Prep v. Improv,'' but in reality the
discussion was more like ``Prep/Improv mix v. Almost Total Improv.''

If you read of someone claiming they could prep every single thing, the 
post was missed by me, misunderstood by you and/or VERY atypical of the
other posts on the thread.

> As for my killing a thread....yeah, right...and as for learning anything 
> from it, what have we learned lately other than the two sides of the 
> debate are steadfast in their preferance to their own styles of refereeing.

I learned a lot, speak for yourself. Sure, each side was ``steadfast,''
but the purpose of the discussion wasn't to convert or convince anyone that
one style is better, it was listen to each side's reasoning and try to gain
a better perspective on the way other folks do it. So, in that way, I think
I would prefer steadfast opponents, because their arguments would tend to be
stronger and more informative.   

Okay,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chadd VanZanten SL9B4@CC.USU.EDU + ``My karma ran over my dogma.'' --Unknown
From: v054nn84@ubvmsd.cc.buffalo.edu (Foto...Taking pictures again, and Happy for it!)
Newsgroups: rec.games.frp.misc
Subject: Fudging die-rolls
Date: 6 Sep 92 23:49:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I must admit that I am a referee that fudges dice rolls.  It is very hard for
me to arbirarily kill off a character with YEARS invested in them merely on the
say so of a hunk of plastic, particularly when it hapens that some character
wanders into the middle of something they are not prepared to handle and didn't
even know what was going on.  think I am kidding about the wandering part? 
Un-uh.  It is just as hard for me to lose a NPC I have invested time and tought
into so I do draw the line at fudging thier rolls, but damn it Jim, I try to
make their 'exiting' as memorable as possible!  Now if the players well and
truely deserve to die because of something they have done or not done, then I
cannot intervene in any way.  My players accept that I will try to be as fair
as possible in all cases but that I will always try to be on their side as much
as possible when events are not that important.  Guess this is gonna start
another flame war, huh?  Well....save it.

Skeksis - Let me get this straight.  I'm driving a 91 Geo and he's driving a 93
Vette and you want me to drag?  What are you, some kind of optimist?
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.frp.misc
Subject: Re: 4th ed. Stormbringer-what's different?
Date: 5 Sep 92 14:00:51 GMT
Reply-To: ratinox@meceng.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: jlkim@sdcc3.ucsd.edu's message of 3 Sep 92 00:17:01 GMT
X-Get-A-Clue: Have two, they're small.
X-Signature-Virus-Protection: Version 1.51
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]

>>>>> "JK" == Justin Kim <jlkim@sdcc3.ucsd.edu> writes:

JK> 	Can some kind soul tell me what changed between the 3rd. and
JK> 4th. editions of Stormbringer?  I understand that some large changes
JK> were made to the magic system in the fourth edition.

Most noticable is that Sorcery is now balanced. 3rd and earlier editions
had Sorcery being very powerful, just like the Elric books. Of course it
was a very dangerous pursuit. 4th ed primarily makes it a lot harder to
summon things, reducing Sorcery's effectiveness.

The PanTang supplement revises the 4th edition magic system, making it even
more powerful than 3rd edition, and a lot more dangerous.

--Rat

||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
                                                   __        ___ 
Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
Internet: ratinox@meceng.coe.northeastern.edu   /__  |/ |/ / /| | Welfare Works
    UUCP: ...!northeastern.edu!meceng!ratinox  /   | /| / / / | | Association:
  BITNET: UA_RLP@NUHUB{.BITNET}               /__  |/ |/ / /  | | I will solve
  USNail: 14 Westdale RD  Holbrook, MA 02343 /   | /| / / /___| | any problem
 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.
From: bkreed@oread.cc.ukans.edu
Newsgroups: rec.games.frp.misc
Subject: Re: rec.games.frp.srun
Date: 9 Sep 92 21:57:46 GMT
 <1992Sep9.090203.22190@sserve.cc.adfa.oz.au> <BuBvuM.FJ3@news.cso.uiuc.edu>
Organization: University of Kansas Academic Computing Serces

In article <BuBvuM.FJ3@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (Axly) writes:
> braca2@cspyr1.cs.adfa.oz.au (BRAY CHRISTOPHER) writes:
> 
>>For all the SR munchkins ( and otherwise ) there is already a board, try
>>reaching
> 
>>	rec.games.cyber
>>	it also deals with Cyberpunk, and Cyberspace, but I'm sure
>>	you can handle that load.
>  
>      As Minotuar has pointed out, the moderator there keeps it almost
>      strictly Cyberpunk or Cyberspace. Discussing the magic aspect of
>      SR leads to a kickback. My suggestion? Given that rec.games.cyber
>      normally has almost zero traffic as is, why don't they kill the
>      moderator there and let the SR junkies post whatever they want
>      there? 
> 
> 
> Axly
> 
-- 
>>>>>>I know a team that would do it cheap.  [EVIL GRIN]<<<<<<
  --Daedalus<17:01:35/09-09-53>
Newsgroups: rec.games.frp.misc
From: uplink@cwis.unomaha.edu (John M. Scheibeler)
Subject: Re: Permenant damage in HERO
Organization: University of Nebraska at Omaha
Date: Wed, 9 Sep 1992 02:23:20 GMT

dleland@dante.nmsu.edu (LELAND) writes:

>Hmmmmmmmm. I don't recall having ever read about this system where each
>section of the body has its own little "mini body." That sounds as though it
>would get complex (just what HERO needs) real fast. It seems to work though.

>The "Destroy" power mntioned sounds like the old "Power Destruction" from
>Champs III. I can guess it was removed from the 4th Ed because it was toooo
>damn powerful, and also because you can do the same thing by buying the
>recovery time way up on a drain or transfer anyway.  

Here's something for you to chew on: An actual "Resurrection" spell for 
Fantasy Hero.  The power is bought like a Nd6 Major Transformation,
Dead Body to Living Human, with an Obvious Accessible focus
(the dead character's body, which can be stolen) limitation, the limitation
that you can only transform him into what he was when he was alive ("Living
Human" can take a LOT of meanings, you know), and no, you can't heal
back from the Transform.  However, there is one VERY obvious way
to transform this person back to a corpse.  Three guesses how, and the
first two don't count.

-----------------uplink
=========================================================================
"Open the pod bay doors, Hal."
"I think I'll open the airlock instead, Dave, since you're standing 
  right in it."
"Wha?" WHOOOOOOSSSSSHHHHH! "AAAAAAAaaaaaaaaaaaaaahhh............"
=========================================================================
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.frp.misc
Subject: Re: Vampire and Werewolf combat
Date: 11 Sep 92 16:13:14 GMT
Reply-To: ratinox@meceng.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: hibschmn@phoenix.Princeton.EDU's message of 9 Sep 92 14:46:44 GMT
X-Get-A-Clue: Have two, they're small.
X-Signature-Virus-Protection: Version 1.51
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]

>>>>> "JAH" == Johann A. Hibschman <hibschmn@phoenix.Princeton.EDU>
>>>>> writes:

JAH> Warning!  This article contains descriptions of nasty game
JAH> mechanics.  Read at your own risk.

[not any more... munch! :-]

JAH> 	Any hints?

Use the Werewolf combat system, and ignore the one in Vampire. The
version in Vampire has a number of problems, mostly from not enough
heavy-duty playtesting. The combat system in Werewolf is identical to
the one in the Storyteller's Handbook, and works much cleaner
(mechanically--it's much messier to characters :-).

--Rat

||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
                                                   __        ___ 
Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
Internet: ratinox@meceng.coe.northeastern.edu   /__  |/ |/ / /| | Welfare Works
    UUCP: ...!northeastern.edu!meceng!ratinox  /   | /| / / / | | Association:
  BITNET: UA_RLP@NUHUB{.BITNET}               /__  |/ |/ / /  | | I will solve
  USNail: 14 Westdale RD  Holbrook, MA 02343 /   | /| / / /___| | any problem
 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.