From: fasciano@nil.IRO.UMontreal.CA (Massimo Fasciano)
Newsgroups: rec.games.board.ce
Subject: a few questions...
Date: 31 Aug 92 02:36:11 GMT
Organization: Universite de Montreal -- Laboratoire Incognito

Hi,

i have a few questions about Mayfair CE:

1) In the description of a valid deal, the rulebook says: "The deal
need not be equitable. The players cannot trade nothing for nothing,
and no player can gain more than one base as part of a deal." Am i to
assume that trading something for nothing is valid (ex: i give you all
my challenge cards and you give me nothing).

2) The description of the Wrack says: "On each torture, you may select
one of his tokens to send to the warp or ...". Does this mean any
token (on bases or in the cone)? If all of the main offensive player's
tokens are removed from the cone, what happens? Does he automatically
lose the challenge? Does the wrack lose the challenge but not his
base? In general, what happens if the offensive player has no more
tokens in the cone? I think the wild anti-matter says something about
this. Is it specific to that flare?

3) A cosmic zap nullifies the explosion of one of the Terrorist's
bombs. Does that mean that the bomb stays there (with its location
revealed) without exploding, or that it explodes without affecting
anybody?

4) Zombie is immune to Void, right?

5) When two players can use their respective powers at the same time
and the knowledge obtained from announcing your decision last is
important, what do you do? The timing rules mention "contradictory
effects" but i think this does not apply here. For example, Mirror vs
Sorcerer. If Sorcerer plays an 08, he might want to switch the cards,
unless Mirror reverses the digits, which would turn the 08 into an 80.
In this case, the effects are not contradictory, it's the knowledge of
the other's decision that gives you the edge.  In our group, the
players have to write down their decision, and the results are
revealed simultaneously.

6) Do the timing rules apply when a player plagues you. Suppose i want
to play a card (my last edict), but before i find it in my hand,
another player plagues me. If the timing order is in my favor, can i
play the edict before his plague (and not lose it), even though he
dropped it (the plague) first on the table? If so, can i play my last
edict AND my last flare before the effect of the plague, or are the
timing rules limited to one "effect" (card or power use). I interpret
this situation as "contradictory effects". What do you all think?

7) I assume that if the offensive player has no more attack cards
during the challenge, the challenge ends immediately. But what if he
has none a the beginning, draws seven new ones, and still has none.
His challenge ends, right? (he doesn't get to discard and draw a new
hand again) What about the defender? What happens if he runs out
during the challenge (plague)? What happens if at the beginning of the
challenge (as soon it is known that he is the defender), he draws his
new hand and still has no challenge cards? Does the attacker win
immediately? Does the defender discard his hand and draw a new one
(until he gets one with challenge cards).

Thanks in advance for your answers... I LLLLOVE this game, but
sometimes the rules are so confusing (i guess this is what makes it so
great).

Oh, yes, to those of you who have obtained a copy of MCE, what are
your impressions? Can you describe some of the new powers?

	Massimo-

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=  Massimo Fasciano       E-MAIL: fasciano@IRO.UMontreal.CA     =
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