HDTenEightyP/NetNews huggingface dataset:
From: breaker@src4src.linet.org (Guy Sisalli)
Newsgroups: rec.games.moria
Subject: New Spells & Wizard Mode
Date: 14 Oct 92 00:02:52 GMT
Organization: The Source for Source Pub Access Unix

I was wondering why Moria doesn't seem to ever get any improvments in the
spell/scroll/ring...etc department besides fine tuning? Why aren't there
constant improvments? I think that with some tougher monsters to balance it out,it would make the game more fun, for instance...
I can think of a few additons offhand:

"Field" magic. Spells/staffs/scrolls that when used, do the same damage as a
cloud/ball weapon, except you are in the center, and it has one suquare
larger range

Extensive "mining" of AD&D for spells. There are TONS that can be changed
slightly to be used in moria

Another (flammable) idea would be doing away with the "sequential" style spell
books. Have a beginner's magic book with trash in it, and a few other books,
each relating to a particular SUBJECT(I can see it now...

browsing Book of Magic Spells [Illusionary]

Name               Lev  Man  Fail  Status
Cloud of Fear       7    16   56%  
Vapor Door         10    12   42%  untried
Vapor Stone        11    14   53%  unknown
Project            18    26   85%  unknown
Bait               25    39   95%  unknown
Invisibilty        38    55   95%  unknown

That would greatly change the entire game, however. There could me the
ability to copy whatever spells you learn to your own spellbook, and there
could be levels where certain classes get two spells or something, or maybe
special books found REALLY low in the dungeon that will never appear in the
stores. I know this would change the game immensly, perhapts a "special
edition"? (The same could be done for priests. Give them choices of dieties,
maybe?)

I'd really like some feedback about those in mail.

And I was wondering what all the options and flags do in the object
alocation of wizard mode(and for the record, that is the ONLY thing I use it
for, HONEST!! :)
                                                  

-- 
This opinion is mastered to Dolby "B" standards for flame reduction. Decrease
flame responce when reading on non-Dolby equipment.             ///
USENET: breaker@src4src.linet.org                           \\\/// 
-------------------------------------------------------------\XX/-------------
Newsgroups: rec.games.moria
From: karthur@nyx.cs.du.edu (King Arthur)
Subject: I Can Skite Too! ( PART TWO! )
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Thu, 8 Oct 92 06:43:47 GMT

OK, heres the latest on my destined-to-kill-Balrog character

Up to level 31, currently at 2000 ft and kicking ass!

Elven mage by the way! 18/100 intelligence. Everything else pretty impressive
too! So here's the situation, on a level with an Anicient Blue in one 
corner and an Emporer Lich following me round like the bad smell he is not to
mention the Death Quasit, boy they can move!
Few other Ancient dragons as well plus MMHD and everything!
I KID YOU NOT!!!

Nearly had a heart attack when my character went blind recently from
some dragon, thoughtt he'd been killed...phewww, luckily not!

Anyway, here I go, so now I've got my got my intelligence up, going after
strength potions - not that you can go after them!

By the way, the character is Lothsanos Athos...originally a DnD character
that was also invincible there!
AMAZING!!!

What am I to do anyway? I have an essay due tomorrow afternoon that I have
not completed..aaarggghh! Completed? I've barely started it!!!!

Oh well, you get that!
Moria lives on!

King Arthur
Defender of the Realm
From: boucher@csl.sri.com (Peter K. Boucher)
Newsgroups: rec.games.moria
Subject: Inventory Questions
Date: 13 Oct 92 21:56:23 GMT
Organization: Computer Science Lab, SRI International

Kinda makes ya wonder, don't it?  What is a wand of
wonder?

Also:
You are using -
a) Wielding      : a Broadsword (HA) (2d5) (+14,+14) [+4] (+3 to STR).  15.0 lb
b) On head       : a Metal Cap of Infra-Vision [3,+11] (+4).             2.0 lb
c) On body       : Soft Leather Armor (R) [4,+13].                       8.0 lb
d) On arm        : a Medium Leather Shield (RL) [3,+15].                 7.5 lb
e) On hands      : a Set of Gauntlets of Free Action [2,+7].             2.5 lb
f) On right hand : a Ring of Increase To-Hit (+11).                      0.2 lb
g) On left hand  : a Ring of Protection [+10].                           0.2 lb
h) On feet       : a Pair of Soft Leather Boots of Stealth [2,+11] (+3)  2.0 lb
i) About body    : a Cloak of Protection [1,+6].                         1.0 lb
j) Light source  : a Brass Lantern with 5052 turns of light.             5.0 lb

And:
You are carrying 122.2 pounds. Your capacity is 300.0 pounds. In your pack is -
a) 2 Books of Magic Spells [Beginners-Magik].            6.0 lb
b) a Book of Magic Spells [Magik I].                     3.0 lb
c) 2 Books of Magic Spells [Magik II].                   6.0 lb
d) 2 Books of Magic Spells [The Mages Guide to Power].   6.0 lb
e) 5 Rations of Food.                                    5.0 lb
f) 3 Mushrooms of First-Aid.                             0.3 lb
g) 2 Mushrooms of Cure Confusion.                        0.2 lb
h) a Hairy Mold of Cure Serious Wounds.                  0.2 lb
i) 4 Flasks of oil.                                      4.0 lb
j) a Potion of Restore Life Levels.                      0.4 lb
k) a Potion of Heroism.                                  0.4 lb
l) a Potion of Restore Strength.                         0.4 lb
m) 2 Potions of Cure Critical Wounds.                    0.8 lb
n) a Potion of Healing.                                  0.4 lb
o) 2 Scrolls of Word-of-Recall.                          1.0 lb
p) a Scroll of Recharging.                               0.5 lb
q) 4 Scrolls of Magic Mapping.                           2.0 lb
r) a Wand of Lightning Balls (5 charges).                1.0 lb
s) a Wand of Polymorph (8 charges).                      1.0 lb
t) a Ring of Resist Cold.                                0.2 lb
u) 4 Wooden Torches with 4000 turns of light.           12.0 lb

Finally:
GOLD:   6969

Which of these are useless or redundant?  What do I need before
facing down Mr. B?  All my stats are in the 18's.  I'm a level
26 human mage at 1900 feet.

Thanks,

Peter K. Boucher
-------------------------------------------------------------------------------
Computer Science Lab, SRI International             Software Engineer
333 Ravenswood Ave. #EL-237                         (415) 859-3927
Menlo Park, CA  94025                               boucher@csl.sri.com
From: hendric@goldwing.ksu.ksu.edu (Richard Hendricks)
Newsgroups: rec.games.moria
Subject: myth?
Summary: help with myth
Keywords: myth? (sunOS only, sorry)
Date: 12 Oct 92 15:21:41 GMT
Article-I.D.: goldwing.1bd8b6INNfgb
Organization: Kansas State University
NNTP-Posting-Host: goldwing.ksu.ksu.edu

Well, i was looking through the OS manual for our SPARCstations when i noticed
a section titled games.. in it it had a games called myth listed.  when i 
typed 'man myth' it gave a spiel aboutit being a multiple player version of
moria.  well, needless to say, i tried to look for it.  couldn't find it.
darn.  whipped out xarchie.  gave me a few tared and compressed files.
tried to uncompress and make, but it gives me a whole bucketload of 
'overload' not recognized(anachronism) and pragma one not used (anachronism).
i'm not sure about the specific errors, but the were definilty anacronisms.
any help on this would be much appreciated...(ftp sites with updated versions,
things to change in order to fix,etc.)
many thanks!

-richard hendricks
hendric@matt.ksu.ksu.edu

.sigs are .silly
From: MULLEN@scorpion.ag.uiuc.edu (Evil Twin)
Newsgroups: rec.games.moria
Subject: Re: a ring of WOE -3 (-5) ????????
Date: 12 Oct 92 20:45:29 GMT
Article-I.D.: news.Bw10Bx.GxE
Organization: Tony's Most Excellent NewsReader
X-News-Reader: VMS NEWS 1.20

In <Bw0tou.K4K@acsu.buffalo.edu> mwg@acsu.buffalo.edu writes:

[...bunches of stuff deleted because that's what I like to do!...]

> How bout this?
> 
> Ring of WOE: does what it already does, but decreases your speed to -30.  WOE, 
>              to me means somthing that would hold you back, that certainly 
>              would.  Have it teleport you every 2 moves too, so you might end 
>              up in a room with somthing that could do some damage.
> 

Actually, Matthew, you are thinking of the dreaded _Ring of WHOA_.  Sightings
of it have included people like the Cisco Kid, The Lone Ranger (not to be
confused with the loan arranger !-), and Mr. Ed !-)

--

Evil Twin -                                                       one_spike
	the Man, the Myth, the Legend in His Own Mind -         //~____/  ~\\
		mullen@scorpion.ag.uiuc.edu                     \\~    \  ~//
                                                                  one_kill!
From: 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE)
Newsgroups: rec.games.moria
Subject: RE:IVENTORY ITEMS
Date: 15 Oct 92 01:03:03 GMT
Organization: Acadia University

A helpful note about potions of cure SERIOUS, and CRITICLE woulnds...

It is alwys helpful to add to your deminishing hit points, if they diminish 
at all, heh heh, BUT I have found it most useful to quaff these two potions
while having full max points. This adds either 0 or 1 or 2 to your max hit 
points ... potions of HEALING add three, with the phrase: 
You feel **GREAAAT**! (or something to this effect) 
This is one of the best things to do that I have found to this day. As a 
result, I have 450 hit points. When I discovered this, my max hit points 
shot up from 125 to 240. Boy, did I feel ***GREAAT***!
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.moria
Subject: Re: Negative Armour numbers
Date: 8 Oct 92 14:06:01 GMT
Distribution: usa
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.moria: 8-Oct-92 Re: Negative Armour
numbers by The freak@black.clarku.e 
> >(-ToHit) [+ToHit,+ToDam]
>  
> No, actually it's [BaseAC, ACbonus]

Oops!  My mind switched from armor to weapons as I was typing... :) 
You're right, of course.
Newsgroups: rec.games.moria
From: rg577@thor.albany.edu (Roderick Grau)
Subject: Author on board.
Originator: rg577@thor.albany.edu
Organization: University of NY at Albany
Date: Tue, 13 Oct 92 15:50:17 GMT

One question what all does DF do?  I know there is some protections, but
just what are they?

Now to the good part.  I have been reading a lot of suggestions/complaints
about some of the things in moria.  Personally I love it, but even so I
feel that is time to do what I have been wanting to for quite some time.
That is to author a game that is a cross between Trade Wars 2002 and Moria.
Due to memory limits it may only be able to have 15 dungeons + 1 town level
per planet (15 planets though.)  anyway there would be like fifteen short
goals some would be tougher than others and if a player happened to try to
start at the wrong planet he/she could find themself dead rather quickly.

Since it is sort of designed after moria and you are the experts on moria I
want your ideas!  Mail me!  I will credit anyone that gives me a good idea
in the game.

Just one other thing, it is multi-user, and is designed to run in such
fashion by way of Novell's Netware.  If someone can possibly port it to run
on say a unix please tell me.  (It will be written in turbo pascal (v 6.0))
I think it is enough that I am going to be porting all of the novell
interface from c which I just started learning.  

Many Thanks, and I hope to see my mailbox full.

Ted Grau aka Vijilante, polymorphing is my life.

Newsgroups: rec.games.moria
From: petitc@nuge106.its.rpi.edu (Christopher Jon Petit)
Subject: Mage Remove Curse???
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 9 Oct 1992 12:49:00 GMT


 Would someone please tell me HOW IN THE WORLD a Mage can Remove a Curse??

 I thought Curses/Blessings were a PRIEST'S domain---and only Priestly
characters can remove curses.

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
From: grant@bluemoon.rn.com (Grant DeLorean)
Newsgroups: rec.games.moria
Subject: Re: IVENTORY ITEMS
Date: 15 Oct 92 18:32:30 GMT
Organization: Blue Moon

dgreen@jarthur.claremont.edu (David Green) writes:

>In some article 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE) writes:
>->A helpful note about potions of cure SERIOUS, and CRITICLE woulnds...
>->
>->It is alwys helpful to add to your deminishing hit points, if they diminish 
>->at all, heh heh, BUT I have found it most useful to quaff these two potions
>->while having full max points. This adds either 0 or 1 or 2 to your max hit 
>->points ... potions of HEALING add three, with the phrase: 
>->You feel **GREAAAT**! (or something to this effect) 

>What version is *this* in?  I don't believe I've ever seen this phenomenon
>before...

 It is in the version known as "NetHack", which has almost 1% source
similarity (some weapon names are similar...).
-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.
From: florian@csd4.csd.uwm.edu (Christopher T. Florian)
Newsgroups: rec.games.moria
Subject: Moria Monster List Wanted
Date: 16 Oct 1992 14:10:43 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: world
NNTP-Posting-Host: 129.89.7.4
Originator: florian@csd4.csd.uwm.edu

	Once a long long time ago, I had a monster list for moria.
	This list contained the kind of monster, the raw exp pts, 
	and all the neat stuff about what type of monster it was, and
	what it could do.

	I WANT IT BACK!!!

	Any one got it....

	Please DON'T send me the list.... Just tell me where I can find
	a copy of it... or please post it...
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Any Suggestions??
Date: 12 Oct 92 18:37:42 GMT
Article-I.D.: germain.GRABINER.92Oct12143517
Organization: /etc/organization
In-reply-to: bshields@tartarus.uwa.edu.au's message of 12 Oct 92 15:55:33 GMT

In article <1bc75lINN14v@uniwa.uwa.edu.au>, Bill Shields writes:

> Some important items to have:

Minor spoilers follow...

> 4) Wands of Clone Monster (to close those Mature Multi-Hued Dragons).
> Some of you may wonder why not clone Ancient Multi-Hued Dragons?
> Because it is STUPID.  If they decide to breathe gas you are DEAD and
> there ain't anything you can do about it.  

Even mature multi-hued dragons can be dangerous; their gas breath does
213 damage.  If two of them breathe gas simultaneously, 426 will kill
most characters.  And even after one gas breath. you will nead to heal
yourself or teleport out immediately, or else another dragon breath will
kill you.

Young multi-hued dragons are safer; their gas breath does only 107
damage, and they have almost as much treasure.  I prefer young green
dragons; less treasure, but they won't corrode your armor and burn up
your inventory during the battles.

> 6) With the older versions of Moria, you're secondary abilities (hit
> points, mana points) weren't backdated to level 1 like they are in the
> later versions.  An easy way around this is to find a Grape Jelly and go
> back to level 1-5 and then drink the requisite amounts of Potions of
> Restore Life Levels.

This is applicable only for 4.87 are earlier versions.

> 9) Plenty of finite-charge items like: Scrolls of Rune of
> Protection/Teleportation/Enchant Weapon or Armour, Staves of Mass
> Polymorph (those rooms of Giant Black Lice are
> useful!)

If you are planning to try this, make sure that the monsters don't have
a line of sight to you.  If you polymorph 30 lice, there's about a 1/9
chance that you will create an AMHD, which may kill you before you can
get away or reuse the stadd.

> P.S. On the IBM version (I don't know about the others) Potions of Gain
> Stat are most common at 1250 feet and Holy Avengers and Rings of Speed
> are most common at 2500 feet.

This is true in all versions; HA's become more common as you go deeper,
all the way down to level 55 (2750 feet).

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.moria
From: x90baker99@gw.wmich.edu
Newsgroups: rec.games.moria
Subject: Its me again....margaret..:)
Date: 8 Oct 92 18:34:50 EST
Organization: Western Michigan University

Hi guys!

It's me the endless questions newbie!

1. How do i get anything past 6th level?  I have tried every class and race
   available...(for the most part)...what the hell am i doing wrong?

2.  Do items you find  i.e. chartruese potion, zinc wand, etc.  always stay
    the same thing?  Like if i identify a chartreuse potion once will i have
    to identify every one i get or will they all be a potion of....?

3.  I am having the best luck with priests thanks to cure light wounds, but
    my warriors seem to get farther down....do priests get identify or should
    i just play the damn warrior if i have to buy id scrolls?

well thats it for now, but who knows i'm SURE there will be more...:)

penny



is there anybody out there........?

Newsgroups: rec.games.moria
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Gaining past 18/100 ???
Organization: University of Washington, Seattle
Date: Thu, 15 Oct 1992 06:20:10 GMT

In article <1992Oct14.183824.13585@miavx1.acs.muohio.edu>
brpleshek@miavx1.acs.muohio.edu writes:
>What happens when you have a stat of 18/100 and find a gain potion for that
>stat.

Unless you're playing on an Amiga, you take the potion back to the
Alchemist shop and sell it for a tidy sum.  Drinking the potion will
have no effect, except for its small food value.

p.s.  One little peeve of mine is that people playing Amiga Moria
don't mention that fact in the message header.  Amiga Moria is not the
same as Umoria.  It is considerably easier.

Newsgroups: rec.games.moria
From: balbondj@craft.camp.clarkson.edu (Dah Man)
Subject: Where can I get Moria
Organization: Clarkson University
Date: Wed, 14 Oct 1992 02:30:59 GMT


  Where can I get a copy of moria???


                          Dan



Newsgroups: rec.games.moria
From: storm@fwi.uva.nl (Richard G.C. Storm (I89))
Subject: Re: What Characters kill Mr B. Most
Organization: FWI, University of Amsterdam
Date: Wed, 7 Oct 1992 14:34:46 GMT

Rob_Tan@kcbbs.gen.nz (Rob Tan) writes:


>Male Halfling Rogue..




Forget it:  Dwarven priest are definitely the most destructive :-)

-- 
Richard Storm, storm@fwi.uva.nl || 
University of Amsterdam.
From: boucher@csl.sri.com (Peter K. Boucher)
Newsgroups: rec.games.moria
Subject: HitPoints fit for a **KING** (bug fix)
Date: 15 Oct 1992 05:00:23 GMT
Organization: Computer Science Lab, SRI International
Distribution: world
NNTP-Posting-Host: omaha.csl.sri.com

FROM MISC3.C: FIX LINES START WITH '#'.  OLD VERSION REFERENCED BEYOND THE 
END OF player_hp BECAUSE IT DIDN'T CHECK p_ptr->lev AGAINST MAX_PLAYER_LEVEL.

/* Calculate the players hit points */
void calc_hitpoints()
{
  register int hitpoints;
  register struct misc *p_ptr;
  register int32 value;
#ifdef ATARIST_MWC
  int32u holder;
#endif

  p_ptr = &py.misc;
# if (p_ptr->lev <= MAX_PLAYER_LEVEL)
#   {
#     hitpoints = player_hp[p_ptr->lev-1] + (con_adj() * p_ptr->lev);
#   }
# else
#   {
#     hitpoints = player_hp[p_ptr->lev-2] + (2 * (con_adj() * p_ptr->lev));
#   }

.
.
.


-- 
Peter K. Boucher
-------------------------------------------------------------------------------
Computer Science Lab, SRI International             Software Engineer
333 Ravenswood Ave. #EL-237                         (415) 859-3927
Menlo Park, CA  94025                               boucher@csl.sri.com
Newsgroups: rec.games.moria
Subject: Re: a ring of WOE -3 (-5) ????????
From: jwil1@cs.aukuni.ac.nz (TMOTA)
Date: Mon, 12 Oct 1992 22:12:30 GMT
Organization: Computer Science Dept. University of Auckland

[Complaint that Ring of WOE/Amulet of DOOM are placed too deep in the dungeon
and so are too easy to Identify/Remove Curse]

Well, if people can find speed items at 50 feet (and they can), then its
perfectly possible (though thankfully not too probable) that a 1st level
character could pick one of these items up - and they would be plenty
to make it almost impossible for the character to survive to see second level!

Lets also remember that although mages & priests are likely to have no
problems with this type of item, warrior types are far less likely to be
able to identify/remove curse at a moments notice.

>How bout this?

>Ring of WOE: does what it already does, but decreases your speed to -30.  WOE, 
>             to me means somthing that would hold you back, that certainly 
>             would.  Have it teleport you every 2 moves too, so you might end 
>             up in a room with somthing that could do some damage.

... and teleport you away to safety 2 moves later? What's the point?

>Amulet of DOOM: have it do what it does now, but, in addition, have it teleport
>	   	you to into Balrog country, way down to 2500 feet.  That would
>	        certainly be more related to DOOM than reducing a few of your
>		stats.  

How about a compromise - teleport level (always downwards) every few
hundred moves... give the player *some* chance. I'd get really annoyed
if my WOR depth was bonked down into Balrog country...especially if I
wasn't ready to meet him!

Or much better, blindness: Unless you have a cure blindness potion/mushroom
you can't get the amulet off...

>You see, I am tired of finding these nasty items that I can avoid with one
>simple spell Identify.  Hmmm, back to cloning Balrogs....

Then stop using identify. Put things on first and save that mana!
-- 
_________________  "I'd like to answer this question in two ways:
  /____ _ _/_ __       First in my normal voice, and then
 // / //_//_ /_/       in a silly, high-pitched whine." (Monty Python)
Newsgroups: rec.games.moria
From: 10754555@eng2.eng.monash.edu.au (DAVID RICHARDS)
Subject: Unhealth
Organization: Faculty of Engineering, Monash University 
Date: Fri, 16 Oct 1992 02:46:40 GMT

I may have missed this but why do people keep so many mushrooms of unhealth?
,and why does the general store sell them?

Also, I've always wondered what the (+X) is for on shovels and picks?

+------------------------------------------------------------------+
|Xeron (n): Master of Life, the Universe and Everything.           |
|           See also: God, Sage, Supreme being, Egocentric maniac. |
| Email: 10754555@eng2.eng.monash.edu.au                           |
+------------------------------------------------------------------+
From: lukas@lima.egr.msu.edu (Rich Lukas)
Newsgroups: rec.games.moria
Subject: Re: rec.games.moria Frequently Asked Questions
Date: 16 Oct 92 18:49:55 GMT
Organization: College of Engineering, Michigan State University

I am looking for a version of moria to play on Xwindows. I am working on a 
hp 9000 345 running x windows connected to a sparc server.

Is there a version avialable?


Rich Lukas
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Mon, 12 Oct 1992 09:30:08 -0400 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Re: a ring of WOE -3 (-5) ????????

Excerpts from netnews.rec.games.moria: 12-Oct-92 a ring of WOE -3 (-5)
???????? by a@dosuni1.rz.uni-osnabru 
> what the hell is a ring of WOE -3 (-5) ?

And what's an amulet of DOOM (-5)?