HDTenEightyP/NetNews huggingface dataset:
From: chaperon@galion.ens.fr (King Squat Swifty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prophecy of the Shadow
Date: 27 Aug 92 12:02:28 GMT
Organization: Ecole Normale Superieure, PARIS, France

I need help in Prophecy of the Shadow : I am unable to find the Grotto.

All I was able to find is a cavern with Bardach's writings,the eternal lamp
 and a gazer which I can't understand.But I don't think this is the famous
 grotto.
By the way,is there a way to learn gazer language ?



I also need help in Bargon Attack : I'm stuck on the bridge on Bargon.


Thanks
 
	       Swifty
From: pdc@lunch.wpd.sgi.com (Paul Close)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help-Joystick erratic with Red Baron
Date: 1 Sep 92 22:37:37 GMT
Reply-To: pdc@sgi.com (Paul Close)
Organization: Silicon Graphics, Inc., Mountain View, CA
Originator: pdc@lunch.wpd.sgi.com

Norm MacNeil (norm@bnr.ca) writes:
>
> Sounds like the problem I was recently having where on my 486DX-33 the
> joystick was quite untrimmable on some games.  After plugging it into my
> SoundBlaster game port (on the advice of a fellow netter), it now works
> fine except on the following games:
>  - A10 Tank Killer V1.5
>  - Red Baron

I had the same problem, including solving it by using the SoundBlaster
joystick port.  That solved all but A10 Tank Killer and Red Baron.  There
is a patch for each of these games to solve the problem.  They are available
from the Sierra BBS.  I don't know of anywhere on the net where they can be
had.  I had each of the patches, but got rid of them several months ago.
Sorry!

> P.S. Someone also suggested obtaining another game port card such as a Gravis
> board since it has an external switch to handle higher speeds.

This would probably work, but you shouldn't have to buy a new joystick card
to make up for Dynamix's sloppy programming.  The connect time to the Sierra
BBS will be much cheaper than a new card :-)

The Sierra BBS is at (209) 683 4463.

Here's the info from the BBS:

FILE DIRECTORY OF LIB SIERRA   Library of Sierra/Dynamix fixes.

     File           Bytes  Source     Description
     ----           -----  ------     -----------
     ...
     A10PATCH.EXE   56447  Sierra     Joystick Patch for A10 Tank Killer 1.5
     ...
     RBVGA3.EXE    151709  Sierra     Joystick Patch for 3.5" ver of Red Baron
     RBVGA5.EXE    152744  Sierra     Joystick Patch for 5.25" v of Red Baron
     ...
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

			No fate but what we make
Newsgroups: comp.sys.ibm.pc.games
From: rvelez@ee.ubc.ca (VELEZ ROBERTSON JAO)
Subject: Re: OGRE
Organization: UBC Electical Engineering
Date: Tue, 1 Sep 1992 19:45:21 GMT

In article <92245.120109JTS110@psuvm.psu.edu>, <JTS110@psuvm.psu.edu> writes:
> Does anyone know the game designer of OGRE?  I'm pretty sure it's the name of
> the game... it's a tank game where you program the tank to react to different
> terrains and different enemies.  It's kinda old.  You program the tank with
> a Pascal like language. Anyone know what I'm talking about?  If anyone can help
> please leave me a reply. Thanks.
> 
> PS It might be called OMEGA.  I dunno.  Some "O" name like that.

The OGRE game was an adaptation of the popular board
game by the same name created by Steve Jackson Games.
The computer version was written and released by Origin. 
I don't think this is what you're talking about, however, 
because Ogre involved no programming. Origin did come out
with a program called OMEGA, though, and maybe this is
the game you're referring to.
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Space Quest I & II
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Thu, 27 Aug 1992 11:31:57 GMT

steveco@microsoft.com (Stephen Cox) writes:

>I've got an opportunity to pick up both these games 
>for a good price but the seller doesn't have the
>original docs, just the original disks.  He claims
>that they aren't copy protected so I shouldn't need
>the manuals.  Can anyone confirm this for me?  Do
>I need the manuals to get into or finish either of
>these games?

>Also, do either one of them support SoundBlaster?
>I just got a SB card and I'm anxious to play a new
>game that supports it but neither my budget or my
>current PC (286-8 with 512k, soon to be 2MB RAM)
>will support the new games on the market.

>Thanks in advance!!!

>-Steve

I don't remember any copy protection for
space-quest 1 and 2.

Withe the Sound-blaster, I think it supports an 
Adlib, so the sound blaster will emulate this.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ fax +61 3 646 3223
  AUSTRALIA                                    v 
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Question about the other episodes of wolf3d
Organization: HoloNet (BBS: 510-704-1058)
Distribution: usa
Date: Mon, 31 Aug 1992 19:31:55 GMT

brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould) writes:
: jwilbur@iat.holonet.net (Jay Wilbur) writes:
: 
: >We made the changes to thwart the mappers and editors because we had
: >planned on holding some big money contests.  The prizes were going to be a
: >lifetime supply of registered Apogee games or a few thousand dollars.  The
: >editors, mappers and cheats turned the contest from a skill thing to a
: >cheat thing.
: 
: What I will never understand is why, if you were trying to prevent people
: from cheating, you didn't eliminate the debug mode from version 1.1.  The
: new version of MapEdit didn't come out until quite recently, and the contest
: would probably have been over by now anyway.  If you'd gotten rid of debug
: mode, there would have been no easy way for the average person to cheat.
: As it was, all I had to do was invoke debug mode (after finding out the new
: switch and key combo by the same easy method I used for v1.0), enter TAB-T,
: and page through the sprites until I found the magic word.  I hate to say
: it, but the failure of the contest may have been partially your fault.

Right you are.  In fact the EXE was supposed to be release in an
non-unpackable, followable state.  But the guy who was supposed to do that
didn't and we had to slap him.

Of course the finding the object contest was one one.  We were going to
have a few.  High score and low times were to be on-going contests (once
every three months).

: >We've since withdrawn the contests and decided to let the mappers and
: >editors roll.  There is a mapper and editor now available that works with
: >all versions of Wolf.  We plan on pumping out the notes file format notes
: >to anyone who wants to try and make an editor.
: 
: Am I the only person who has noticed that the maps for Commander Keen 4-6
: are in the same format as the Wolf3d maps?  Who's going to be the first
: to take Bill Kirby's code and make a Keen level editor?

:)  We call it "CARMACIZED" after John Carmack, the author of the packing
code.
 
: >Check your FTP site for MAPEDIT14 for the above mentioned editor.
:                                 ^^ you mean 41, of course

Opps. 

 
: Did you just get an account on the net, or have you been reading this group
: without our knowledge for a while?  If the latter, I was just joking in that
: article I wrote a few weeks ago. :-)

I just got on the net last week.  What article?  Did you blast us for
something?
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: sjs@torque.bae.bellcore.com (Stephen Szymanski)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0 FAQ
Date: 4 Sep 92 18:59:31 GMT
Reply-To: ricks@berkeley.edu
Organization: Bell Communications Research


Does anyone know if there is a faq list for F3.0?  I just 
purchased the game last night and would like a list of any
helpful hints, etc.  It would be appreciated!

Thanks!

Steve


-- 
******************************************************************************

Disclaimer:

The opinions expressed herein are solely my own and are not shared by Bellcore
nor any of its owner companies.

******************************************************************************

Steve Szymanski 
Bellcore 				RRC-1E222
444 Hoes Lane				(908)699-5026
Piscataway, NJ  08854			sjs@bae.bellcore.com
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Computer Crimes
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 31 Aug 1992 18:00:01 GMT

bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
>Has anyone ever actually been arrested/tried for *cracking*?  Most of the
>time they are nailed for other related crimes, such as telephone tampering.

For cracking software?  No.  (At least not in the US, can't speak for
other countries).  They get nailed for one of three reasons: they get
stupid and arrogant enough to have a huge number of pirated programs
on their BBS and then _begin charging for it_ (really stupid move);
for starting to engage in credit card fraud, or "carding" to support
their habit;  or for putting the software of a few companies such as
Borland or Novell on their BBS - if these companies find out they will
pressure law enforcement officials to act on it - most companies will
just shrug it off.

And of course, cracking software isn't a crime.  It's taking the
cracked software and distributing it to others.
-- 
Early  to bed, early to rise, work like hell and advertise. -- Dr. Scholl
Newsgroups: comp.sys.ibm.pc.games
From: pgoudas@faline.bellcore.com 
Subject: Legend of Kyrandia - birthstone quest  <Spoilers Requested>
Organization: Morristown Research and Engineering
Date: Tue, 25 Aug 92 18:07:02 GMT


	Can anyone help me solve the birthstones quest that Harn (or something)
like that gives me.  I know of the plate and the reaction of the gems to it, but
can't seem to find the proper combination of gems.


					Thanks in advance,
					pgoudas@faline.bellcore.com
From: cujth@uxa.ecn.bgu.edu (James Hancock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima6
Date: 1 Sep 92 04:50:00 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Educational Computing Network

i have just got U6 (yea i know, but for 15$ i couldn't pass it up).
Well anyway does anyone have a list of item numbers for use with
the cheat menue.

thanks before hand

tom hancock
cujth@uxa.enc.bgu.edu

-- 
      O/       \O/        O         O/      \O	       \O/	  O
     -|	        |        -|-        /\        /\	|	 -|-
     /<        <<        / \         >\      /<	       	>\	  >>
 	
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: U7 : Mysteries remain
Organization: Integrated Measurement Systems, Inc.
Date: Wed, 26 Aug 1992 19:43:07 GMT

In article <9223915.20221@mulga.cs.mu.OZ.AU>, hytu@mundil.cs.mu.OZ.AU (Ho Yin Thomas UN) writes:
|> 	There are quite alot of buildings built on the mountains for
|> 	instance, there are two of them locate north of Britain.  There
|> 	are no entrances in the mountains so how can I get in ?

The buildings you find at the tops of mountains are actually rooms within
dungeons that lie under the mountains.  The only access to these buildings
is by fighting your way through the dungeons.  It's usually worth the effort!

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: doyle@share.enet.dec.com (ETD)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted, Mechwarrior and BattleTech 2
Date: 26 Aug 92 19:07:48 GMT
Organization: Digital Equipment Corporation


 If anyone has the above programs for sale, please E-Mail me with the
 price your asking.

							Thanks
								Ed
Newsgroups: comp.sys.ibm.pc.games
From: nsoloway@agsm.ucla.edu (Natalie Soloway)
Subject: Falcon 3 and SH SUB ON THIS NET ONLY
Summary: There should be a sub for all our complaining, cheering, sharing info..
Keywords: FALCON SUB
Date: 4 Sep 92 01:01:53 PDT

There is so much talk about Falcon 3 out there and if you are like me,
you want to get all the important stuff with out reading through all
the topics... I would like to propose the making of a new sub for all
of us that want to talk about found bugs, neato war stories,
complements to SH and so on... It would also be an easier way to make
contact with SH and could help them out a lot if they read some of our
complaints or bug finds... Just a sugestion which I think should be
seriously taken...

Adam Soloway
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: Re: DOS 5.0 vs. old SSI gold box games
Organization: AT&T
Distribution: usa
Date: Thu, 27 Aug 1992 20:48:26 GMT
Keywords: DOS5, SSI, AD&D, gold box

In article <1992Aug26.211329.24397@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>
>Just upgrade to DR-DOS 6.0 and all the compatability problems go away.

Unless of course you want to run WC II or some of the Ultima series.


-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
                                      @@@@-                     @@@@-
Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: F-15 III (a few tidbits)
Organization: Clarkson University
Date: Thu, 27 Aug 1992 05:49:22 GMT

eam3@po.CWRU.Edu (Eric A. Meyer) writes:


>   For those of you who receive the MicroProse newsletter, you can skip
>this message.  I'm drawing my 'facts' straight from the latest issue.
>   According to MicroProse (or, don't blame me if the game turns out
>otherwise), F-15 Strike Eagle III will be "light years" ahead of any
>other flight simulator they've released in terms of visuals.  It will
>combine 3-D polygons with bit-mapped images (explosions and such, I
>assume).  They've also used a CAD program to design various objects
>for an all-new introductory sequence and other parts of the game (no
>specific mention of which parts).
>   The article I read stated that the emphasis would be on dogfighting
                                                            ^^^^^^^^^^^
   Come ON, Microprose!  The F-15E Strike Eagle is a GROUND ATTACK plane,
not a dogfighter!  It has the capability, but they didn't put that back
seat in just so you could impress the brass with free rides.  If it's 
anything like F-117, I shudder to think what this "simulation" will be
like.  "Bandit at 12 o'clock, 3 miles.  Firing cannon...  Good Kill! Good
kill!"  Gimme a break...
   I'm starting to get a mental picture of what this might be like.  MPS
comes up with a new graphics engine, decides to put out a new version of 
F-15SEII and call it a simulation.  If that is the case, I'll try it, but
it will most likely end up going back to the store.  
   BTW, for those of you who don't know, the F-15SE was designed with a low
level attack mission in mind, as a supplement for, and later replacement to,
the F-111.  The only time a F-15SE would be used for air to air work is if
all the interceptors were out of action.  The special ground attack 
electronics on the plane cost to damn much to justify risking against an 
air to air threat in any other situation...

    Marty
      roeschmf@craft.camp.clarkson.edu

Newsgroups: comp.sys.ibm.pc.games
From: elee9sv@rosie.uh.edu (92H01722)
Subject: FTP Sites for Apogee
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Sun, 23 Aug 1992 16:27:00 GMT

      Does anyone know any FTP sites for Apogee games?


-------Huzzuh! I am STILL ZOltan KING of the Gypsies!------
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: B-17, Fighting Tiger
Organization: Los Alamos National Laboratory
Distribution: na
Date: Thu, 3 Sep 1992 21:26:20 GMT

In article <1992Sep03.125000.12731@srg.srg.af.mil> dpipes@spica.srg (Dave Pipes x4552) writes:
>
>On another topic, Operation Fighting Tiger is fantastic!  I recommend it
>highly...but of course give it a few days to see if bugs turn up.  None for
>me so far!

As this groups naysayer:
I have found a bug and some nits.
I've gotten two system crashes in the new ACMI.  Pretty much where it
used to hang with all previous F3 patches.  But my hang/ACMI avg is
pretty poor right now.  I'll just have to be careful (stay away from
fast-forward and don't move the index pointer with the mouse).

Also, although the manual says you can fly tall the new planes (except
the unmaned vehicle) in Red Flag, the Mirage2000, Mig31, Jaguar (and
variant), and maybe some others are missing.  Darn.

The fuel management is still wrong.  In fact, the manual now gives you
table indicating this.  At least its nice that they now give you an idea
of the range under various conditions.  Meanwhile in text parts of the
manual, it still claims you will lose range by flying low and fast.  Yet
the tables admit otherwise.

The manual says that due to political considerations, your side will
always be undermaned.  In other words, still you against the world.  Why
can't they have one easy (Desert Strom) scenario?  But now at least you
can limit the enemy flights and SAMs with the difficulty option (yeah!).
I'll have to see how well it works.

As to positives:
The manual is now what the original and F3 Air Combat should have been.
A whole lot of interesting info on the new campaigns, and planes.  Wish
they would add this info on the older ones.  Also a lot of tips on
formations, waypoint use, bombing techniques, etc.  Excellent job SH!

Yep, the Rules of Engagement add something.

The manual discusses stand-off attacks at length.  Can you actually
designate a target to be bombed 10,20,30,40 miles from your waypoint
without having a waypoint move over the target.  Haven't tried it, but
it would be real nice if so.

Night is now night, bravo.

Oh yeah, the logo and title screens are nicer :-)

BTW, I didn't quite break my vow to wait and see on this update.  Gavin
got it for me (thanks dude).

Hope that Falconer and F3maps get updated for it soon.  Want to fly the
new locations in RF.

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: ceng@mdd.comm.mot.com (Curtis Eng)
Subject: AOTP and its map
Organization: Motorola, Mobile Data Division - Seattle, WA
Distribution: na
Date: Tue, 25 Aug 1992 16:08:33 GMT

This might have been discussed before but I can't remember.  Anyways, does
anybody have any problems using the functions on the map.  For example, when you
push 'D' your destination is supposed to change to the point where your cursor is
or when you push 'A', information about whats under your cursor is supposed to be
displayed.  None of this is happening to me.  Anybody else?
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Mon, 31 Aug 1992 15:57:17 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: Re: F117 crack and patch

It just occurred to me that I said Vartan's crack was obvious...  Didn't mean
it to sound that way.  Actually, I meant that what it does is obvious, in
contrast to me having to explain what the patch was for...

Sorry about that!

[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who

[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: DOS 5.0 vs. old SSI gold box games
Organization: Lockheed Missiles & Space Company, Inc.
Date: Thu, 27 Aug 92 18:27:05 GMT

In <1992Aug27.114151.1372@cas.org>, Alan Peacock writes:

>>   I ran into a problem with DOS 5.0 recently.  I could not get F15 Strike
>>Eagle II to run to completion.  Everything would be fine until I started a
>>mission.  About 20 seconds into a mission it would end, now warning, no
>>error messages and it didn't lock up my machine.  It just ended!  Well, I
>>experimented with different configuration options on the game and finally
>>ound that it could not run with DOS 5.0 in the high memory.  If I do not load
>>DOS 5.0 high, everything works great!  I wouldn't think that there should be
>>a difference between DOS loaded low or high.  Could this be a bug in DOS?

It's an incompatibility with DOS 5 loaded high.  You can type "LOADFIX F15"
to start it.

Also, I have noticed that F-15 II doesn't like EMM386 with the "ram" option.
With EMM386/"ram", the game begins to load and then dies before any screens
appear.  Changing the parameters on EMM386 (or removing it) will, when combined
with the "LOADFIX" command, let you run the program.  I had a miserable time
with this, spending hours of trial and error to discover this!

I'm still looking for a crack for this thing (other than FTP).  I *despise*
key disks.
From: moe@rainier.lib.washington.edu (Joe Shippert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LightSpeed
Date: 4 Sep 92 15:57:29 GMT
Article-I.D.: u.1992Sep4.155729.19598
Organization: University of Washington Libraries, Seattle

In article <92247.174104JTS110@psuvm.psu.edu> JTS110@psuvm.psu.edu writes:
>I have the game Light Speed and for some strange reason I go back every
>now and then and try to finish it.  I can never seem to do so.  Is there any
>possible way to me to solve it?  Can you actually get all the resources you
>need in any of the Star Cluster modes?  I know I need a certain number of
>water, metal and so on planets before it ends.  How do I do that?  Please,
>feel free to ruin the game and tell me exactly how to finish it.  I can beat
>every alien race (no big deal there).  Well, please reply with an answer
>anybody.

Apparently you're missing a very important part of the game. I don't think 
you can find ALL the rsources you need; you need to TRADE for them. When
you're trading with an alien, hit the "planetary commerce" button (or some-
thing like that). You can then see what an alien will trade for with respect
to planetary resources. If I remember correctly there are only one or two
useful trading routes so pay attention to what each race wants and will sell.

-joe


-- 
==============================================================================
moe@u.washington.edu
If you can't talk about it, point to it.
Newsgroups: comp.sys.ibm.pc.games