From: thantos@runic.via.mind.org (Paul Williams [SysOp])
Newsgroups: rec.games.mecha
Subject: MEKTON: New Mecha (Foehammer & Venture)
Summary: Mekton Armour Training Academy
Date: Fri, 18 Dec 92 19:03:19 EST
Organization: Runic Writings / Lawrenceville, GA


   Greets all.   I've been posting so many Mekton questions that I thought
        it was time to toss upline a couple designs of mine own.    (Plus,
        it dilutes the number of Battletech mechs coming upline.  :) )

=====================================================================
          Name: Foehammer              Total Cost: 257.4 (2,574,000Y)
Maneuver Value: -4                        Tonnage: 63.3
     Ground MA: 10
     Flight MA: 16

Servo      Typ  Sp  Kls  Tkn  CP  Amr  Typ  CP    Total

Torso      MW   12  12   12   12   8   MHa  12    24
L Leg      LH    8   8    7    8   9   AHa  13.5  22.5
R Leg      LH    8   8    7    8   9   AHa  13.5  22.5
Powerplant MH       16              Cool+2        16
                                      Total Cost: 85


Weap        WA  Rng Kls Dam Sht CP    Eff  TotCst  Loc     Sp    Spec

Missile Pod +2   8   2   2  30  7.2   2.1  9.3     Torso    3
Missile Pod +2   8   2   2  30  7.2   2.1  9.3     L Leg    3
Missile Pod +2   8   2   2  30  7.2   2.1  9.3     R Leg    3
Beam Cannon +2   8   5   5  --  9     ---  9       L Shldr  9
Elec Gauss
  Cannon     0   6   3   3  10  15.75 ---  15.75   R Shldr  5.25 AC BV3
                                                                 AP
                               Total Cost: 52.65


Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces

Main      MW      9       7        15km     1500km  Torso       1
           Total: 9


Additive Systems:
System    Cost    Space    Game effects & notes

WpnMnt     4      4        Weapon mounts on L&R Shoulders for cannons
WpnLink    6      ---      Links between Leg Missiles & Torso Missiles
Recon     11.35   2.7      Spotting Radar (Torso)
   Total:  9


    Movement Type:  Grv    Thr
   Cost of System:   9
Additional Thrust:          6
             Cost:  18      6
   Space (Cost/3):   6      2
        Efficency:
       Total Cost:  18      6
      Total Space:   6      2
         Total MA:  14     +2
  Thrust Location:  3LLeg  LLeg
                    3RLeg  RLeg


Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           0       8        0         0


      Cost (w/o Multipliers: 192
                Base Weight:  96
   Cost (after Multipliers): 192
     Efficency ( 32.7 tons):  65.4
         Cost (w/Efficency): 257.4
               Final Weight:  63.3
                      Scale: 1/1
              Scaled Weight:  63.3
                Scaled Cost: 257.4
Remote Cost (Total for All): -----
        Command Armour Cost: -----
                 Total Cost: 257.4
               Total Weight:  63.3
         (w/Command Armour): -----


   Notes:

   The  Foehammer  is  designed  to  be heavy fire-support, thus the 90 3K
        missiles, 45 of  which  can  be  fired  as  one  salvo,  giving  a
        cumulative +11  to hit with the WA taken into account.  Assuming a
        pilot with a 5 REF and a 5 Missile Wpns against a  target  with  5
        REF  and  5  Mecha  Pilot  and  not  assuming  other modifiers, 11
        missiles, or 33K of damage will result from  each  full  salvo  on
        the average.    Clearly,  this is undesirable unless you limit the
        availability of missiles.


=====================================================================
          Name: Venture              Total Cost: 110.455 (1,104,550Y)
Maneuver Value: -5                      Tonnage: 55.275
     Ground MA:  6
     Flight MA: 12

Servo      Typ  Sp  Kls  Tkn  CP  Amr  Typ  CP    Total

Torso      MS    8   8   5.75  8   4   MSa   6    14
Head        S    3   3   3     3   4   MSs   4     7
R Arm      MS    5   5   1.75  5   4   MSs   4     9
L Arm      MS    5   5    .75  5   4   MSs   4     9
R Leg      MS    5   5   1     5   4   MSs   4     9
L Leg      MS    5   5   1     5   4   MSs   4     9
Powerplant MS       10                Cool        10
                                      Total Cost: 67


Weap        WA  Rng Kls Dam Sht CP   Eff   TotCst  Loc     Sp    Spec

BeamCarbine +3   8   3   3  10  5.4  ---   5.4     R Hand  5.4
PulseBeam   +1   5   2   2  --- 5.67 1.335 7.005   Head    3     AM/M
                                                                 BV3 Frg
Beam Sabre   0   Mle 4   1  --- 1.8  ---   1.8     L Hand  1.8
Missiles     0   10  1   1  25  3.75 ---   3.75    Torso   3.75
Missiles     0   10  1   1   5   .75 ---    .75    L Arm    .75
Missiles     0   10  1   1   5   .75 ---    .75    R Arm    .75
L Hand       0   Mle 1   1  --- ---- 1     1       L Arm   ----  Qck,Hdy
R Hand       0   Mle 1   1  --- ---- 1     1       R Arm   ----  Qck,Hdy
Shield      --   --- 6   -  --- 3    ---   3       R Arm   1
                               Total Cost: 24.455


Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces

Main      LW      1       3         2km      500km  Torso       1
           Total: 1


Additive Systems:
System    Cost    Space    Game effects & notes

WpnLink    6      ---      Links between Arm Missiles & Torso Missiles
EnvP       3      ---      Space
   Total:  9


    Movement Type: Thr
   Cost of System:  9
Additional Thrust:
             Cost:  9
   Space (Cost/3):  3
        Efficency:
       Total Cost:  9
      Total Space:  3
         Total MA: 12
  Thrust Location: LLeg
                   RLeg
                   Torso


Hydraulic Type    Cost    Kills    Spaces    Damage Bonus

Standard           0       8        0         0


      Cost (w/o Multipliers: 110.455
                Base Weight:  55.275
   Cost (after Multipliers): 110.455
     Efficency (      tons):
         Cost (w/Efficency): 110.455
               Final Weight:  55.275
                      Scale: 1/1
              Scaled Weight:  55.275
                Scaled Cost: 110.455
Remote Cost (Total for All):
        Command Armour Cost:
                 Total Cost: 110.455
               Total Weight:  55.275
         (w/Command Armour):


   Notes:

   The Venture is a re-worked Turbo, fixed so that  it  actually  conforms
        to the rules.      Strange   but   true.    I  designed  it  as  a
        second-string mech for my players to be assigned to  should  their
        primary mech be destroyed.


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thantos@runic.via.mind.org (Paul Williams [SysOp])