HDTenEightyP/NetNews huggingface dataset:
From: wbarnes@sura.net (Bill Barnes)
Subject: Re: Pirates! - Sell it to me!!!
Organization: SURAnet, College Park, MD, USA, NA, Earth, Milky Way
Date: Wed, 30 Sep 1992 19:06:58 GMT

In article <1992Sep30.021910.14467@rchland.ibm.com> BillSeurer@vnet.ibm.com writes:
>The IBM version also won't run on some machines because of timing problems
>with whatever weird little OS they have on that self-booting diskette.

I can testify to that!  Pirates! didn't work on my computer, which annoyed
me no end!  Try to make sure you can return it if it doesn't work!

Actually, I'm rather looking forward to Pirates! Gold myself.  Too bad,
what with Microprose's track record of late and all, we probably won't
see it until the *next* presidential election...
-- 
Bill "Whassamatter?!  Can't you take a joke?!" Barnes   wbarnes@sura.net
Disclaimer:  The author apologizes for any thought-provoking material he may
	     have accidentally included and promises not to do it again.
Datclaimer:  My employers wouldn't WANT to share some of my opinions.
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dungeon Master (DM) Help Needed
Date: Thu,  1 Oct 92 01:05:10 PDT
Organization: The Portal System (TM)

Chuan-Yuan Wu asks:

>In level 13, how can i defeat Lord of Chaos?  In level 14, how do i
>retrive power gem?
 
The scrolls in the Wizard's Workshop on Level 7 and in the niche
next to the Power Gem should tell you what to do to release the
gem from the force holding it..
 
You need the Firestaff, activated by the Power Gem, to defeat
Lord Chaos..  once you have it, you'll see it's powers..

BobR
Newsgroups: comp.sys.ibm.pc.games
From: rburr@mages.lkg.dec.com (Rod Burr)
Subject: Re: Darkland help
Reply-To: rburr@mages.lkg.dec.com (Rod Burr)
Organization: Digital Equipment Corporation
Date: Tue, 29 Sep 1992 14:32:06 GMT


I've found an alchemist willing to give alchemy tutoring while staying at
the local Inn. The alchemists in general seem to be pretty picky (as noted in
the introductory screen when you visit them), and I've been threatened far more
often with being turned into a toad rather than useful transactions. It seems
to pay to be persistent and to move on to another town if a particular one's
alchemist refuses to talk to you.

						Rod
From: i3y092@rick.cs.ubc.ca (Adam Nicolas Cheal)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC II Cheat
Date: 6 Oct 1992 15:09:44 -0700
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: keats.rick.cs.ubc.ca

This is in reply to a "recent" query regarding Wing Commander II and
a special cheat mode. To enter it, type:

c:> wcii Origin

Then, the Alt-Del key combination will destroy anything that appears in your
sights. Kinda' handy for those rough battles. Enjoy!

- Adam Cheal

Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: captain cunningham
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 24 Sep 92 18:49:15 EST

  Hullo, Dave.

DP>  Newsgroup: comp.sys.ibm.pc.games
DP> Message-ID: <1992Sep21.141242.28726@srg.srg.af.mil>
DP>    Subject: Falcon 3.0 anal(ysis)

DP>As another data point, I saw an interview with Randy Cunningham, the guy
DP>who shot down Col. Tomb.  He stated explicitly that a plane at 1 mile away
DP>was "just a dot", in a discussion of how hard it is to visually handle a
DP>dogfight, and why missles are so important.

  Commander Randall 'Duke' Cunningham wrote the book 'Fox Two', which details
how he became an ace in Vietnam.
---
  DeLuxe 1.21 #6922  Konnichiwa!  Anata wa yoku kokoe kimasuka?
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: dodger@planet10.WPI.EDU (DoDGeR)
Newsgroups: comp.sys.ibm.pc.games
Subject: siege
Date: 27 Sep 1992 01:38:31 GMT
Organization: Worcester Polytechnic Institute
Distribution: world
NNTP-Posting-Host: planet10.wpi.edu

could someone please send me a copy of this great game?
thanx





Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Digitized music in games
Organization: University of Waterloo
Date: Fri, 2 Oct 1992 04:39:44 GMT

In article <1027@cybaswan.UUCP> ccsteve@pyr.swan.ac.uk (s marshall) writes:
>I can't see why digitized music in games would be a problem. Taking UW as
>an example of crap musak, if you listen there are only a couple of short
>tunes in the game, The supermarket tune that repeats endlessly as you
>wander around and the more "pacy" combat tune. With carefull selection
>if instruments you could create mod files of similar length, and produce
>much better music. With say a 10K overhead (max) for your resident modplayer,
>and 200K for tunes, where's the problem with most games nowadays requiring
>Extended memory to run, the memory overhead is minimal, and with 10 disk
>distribution packs for games, 200K for the tunes is also minimal.
>If anyone sees any flaws in my argument please let me know!!

Playing MOD files through a conventional, unassisted DAC can be a 
noticeable drain on the CPU.  That's the main reason why you don't
hear them in compute-intensive games.

On the horizon are new wavetable synthesis cards, such as the Gravis
Ultrasound, which will make MOD and MOD-like music much less of a burden
to generate.  The Ultrasound, for example, has hardware to resample
and mix the channels (32 of them, 8 times as many as normal MODs),
sparing the CPU such tedium.  It also has RAM (256k, expandable to 1M)
to hold the sampled instruments, freeing up main memory for the game.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: s1070627@giaec.cc.monash.edu.au (Brett Paterson)
Subject: Re: SIIMCITY - I WANT IT
Organization: Monash University, Melb., Australia.
Date: Tue, 29 Sep 1992 09:46:43 GMT

mbfarah@isluga.puc.cl (Miguel Braxton Farah) writes:



> OF COURSE I WANT TO BUY IT, YOU GUY!!!!!!!!!
>MY QUESTION IS **WHERE**? \

>Look, it is obvious (to me at least) that I wanted info on where to buy\
>the game. If you cannot see that, just forget the whole thing... now let's
>not make a big discusion of it. If you know where can I buy SimCity
>(I haven't been able to find a store here that sells it) tell me where. If
>not, just don't do anything..

>--
>*******************************************
>* MIGUEL FARAH F. * mbfarah@isluga.puc.cl *
>*******************************************
>#include <disclaimer.h>

How about at a shop?

     +---------------------------------------------------------------------+
    / Brett Paterson                  | "Um.. A vow of silence, that's    //
   / Leongatha 3953.                  |  quite an interesting thing..    //
  / Victoria, Australia.              |  ..Tell me about it."           //
 / <s1070627@giaec.cc.monash.edu.au>  | -Lord Percy to Lord Whiteadder //
+---------------------------------------------------------------------+/
 //////////////////////////////////////////////////////////////////////

CLAIMER:  The views expressed here are all my employers, and if anything I
          say offends anyone in anyway, then it is all my employers fault.

Newsgroups: comp.sys.ibm.pc.games
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Organization: University Computing Services - Oregon State University
Date: Fri, 2 Oct 1992 19:53:15 GMT

In article <1992Oct2.145056.5611@gw.wmich.edu> 868gilreath@gw.wmich.edu writes:
>In article <1992Oct1.130322.10706@bcrka451.bnr.ca>, norm@bnr.ca (Norm MacNeil) writes:

[Stuff deleted]

>> Rented?  From where?  As far as I know, it's illegal to rent games.
>
>It is illegal.  I recently read a pamphlet from the SPA that was quite 
>emphatic about it.  Renting software is against the federal copywrite laws
>(at least in the U.S., please note however that Ray is from Canada.)

Well, don't tell two stores here in Corvallis, Oregon.  They
have been renting games for over 2 years.  They always have
the latest releases.

Charley Jenkins
Newsgroups: comp.sys.ibm.pc.games
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Subject: Re: Civ: Democracy is a messad
Organization: University of Illinois at Urbana
Date: Fri, 2 Oct 1992 18:04:18 GMT

wolfone@ccwf.cc.utexas.edu (Patrick Chester) writes:

>Me? I just say no to democracy and stay republic most of the game. If I can
>get the Pyramids WoW real early in the game, chances are I can get my spaceship
>built and arrived at Alpha Centauri before the 1900 game turn. That's at 
>Prince level. I haven't tried higher levels yet since the computer I use is
>at home. Just my $.02 worth.

Well I always switch to democracy and am usually mopping up the last 
stranglers at ~1830 on v4.


					Todd Walk
					walk@mrcnext.cso.uiuc.edu

Newsgroups: comp.sys.ibm.pc.games
From: Bucky.Whaley@bbs.oit.unc.edu (Bucky Whaley)
Subject: Re: Cosmic Cosmo Monoliths
Organization: The Lutefisk Watch 
Date: Wed, 30 Sep 1992 17:45:24 GMT

Dave Mattingly (damatt01@starbase.spd.louisville.edu) writes:
>How do I get past the Monoliths-that-push-Cosmo-away? Bombs don't seem
>to have an effect...



It takes 3 bombs to blast through a monolith.


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: jmr5125@tamsun.tamu.edu (James Reed)
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Organization: Texas A&M University, College Station
Date: Wed, 7 Oct 1992 02:38:11 GMT

In article <1992Oct6.175918.16497@lclark.edu> harrison@lclark.edu (Mark Harrison) writes:
>>In article <xxx@yyy>, bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>>> In article <xxx@yyy> 868gilreath@gw.wmich.edu writes:
>>> 
>>> )> Rented?  From where?  As far as I know, it's illegal to rent games.
>>> )> 
>>> )>   Norm.
>>> )
>>> )It is illegal.  I recently read a pamphlet from the SPA that was quite 
>>> )emphatic about it.  Renting software is against the federal copywrite laws
>>> )(at least in the U.S., please note however that Ray is from Canada.)
>
>It is not illegal.  In Oregon (and I know of at least one in California)
>we have a chain of stores called Software Pipeline.  They carry probably
>at least a thousand titles for IBM/Mac/Amiga.  You can rent anything from
>games to utilities to office programs to Programming languages, etc.  You name
>it. 

[stuff deleted]

Actually, according to the Floppy Joes here in College Station, renting 
software /is/ illegal (as of a couple of months ago)... But they discovered a
loop-hole (or so they think).  This is how it works:

1) They don't rent software, as that is illegal, and encourges piracy.
2) When you come in to buy a game, you pay $5, and take the game home (in a 
   plastic bag), to 'test' it.
3) If, after three days, you are not satified with the game, you can return it,
   and the five dollers becomes a re-stocking fee.
4) Otherwise, you pay the remaining part of the cost, (and get the box, reg. 
   cards, etc.).

Somehow, I don't think this would hold up in court, but...

What do you think?  Is this illegal rental or a legal (if odd) return policy?

jmr5125@tamsun.tamu.edu
Newsgroups: comp.sys.ibm.pc.games
From: gbhow@micrografx.com
Subject: Re: Lucas* games
Organization: Micrografx, Inc.
X-Newsreader: Tin 1.1 PL5
Distribution: comp
Date: Thu, 1 Oct 92 20:08:36 GMT

Victor Kan (kan@yoyodyne.rtp.dg.com) wrote:
: Does anyone have a list of what Lucas* (Arts?  Film?) games are
: available on PCs?
: 
: Thanks for any info!
: 
: --
: | Victor Kan               | Internet: kan@dg-rtp.dg.com            |  ***
: | Data General Corporation | Usenet:   ...!mcnc!rti!dg-rtp!kan      | ****
: | 62 T.W. Alexander Drive  | Them: "It was delivered to Georgia."   | **** %%%%
: | RTP, NC  27709           | Me:   "But the label said Arizona!"    |  *** %%%


Here are the LucasArts games I know of:

	Secret of Monkey Island
	Secret of Monkey Island II : LeChuck's Revenge
	Indiana Jones and the Last Crusade
	Maniac Mansion
	Indiana Jones and the Fate of Atlantis
	Loom

There may be more. I've played the first four and absolutely love them. 

Hope this helps.

Gunjan

Gunjan Bhow
Software Engineer
Micrografx, Inc.
(214) 994-6406.
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games / Software / Intel 387-33   ****  FOR  SALE  *****
Date: 6 Oct 1992 14:42:34 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4
Keywords: games, sale



	I have the following games/software for sale.  They include original 
	manuals,
	disks, and boxes.  Prices also include 1st class delivery.  If you
	want it insured (up to $50), it costs an extra buck.  The terms are
	when I recieve your check, I will e-mail you that I recieved it and
	send you the game the same day.


	Castles				$28

	Battle over Britan		$20

	Links w/ bountiful Course	$23

	Indy Jones / Last Crusade
		W/ Hint book		$23
	
	Indy 500			$15

	Redstorm Rising			SOLD

	Mean Streets			$10

	Windows 3.0			$24

	Quatro Pro 4.0			$50

	Where in the World is
		Carmen San Diego	$20


	Also avail is an Intel 387/33 Math Coprocessor ( make offer )


	All prices are negotiable.  E-mail me at...

	sackett@csd4.csd.uwm.edu

	Thanks,
Organization: K.U.Leuven - Academic Computing Center
Date: Tuesday, 6 Oct 1992 11:06:29 +01
From: Peter Arien <LAAAA43@cc1.kuleuven.ac.be>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help with Gods
 <1aqq0aINN96n@usenet.INS.CWRU.Edu> <BvoGoM.ILI@cs.dal.ca>




!!! GODS SPOILER ALERT !!!










In article <BvoGoM.ILI@cs.dal.ca>, lazarus@ug.cs.dal.ca (Chuck Turner) says:
>
>4) Lvl3/Wrld1 Above ground this time, there is the ledge with key above which
>   is an entire row of gems.  How does one get to the gems, or get them to
>   come to you?




!!! HERE COMES THE SPOILER !!!



When you come above ground, go to the top left. Once there, jump to the left
once more. Don't be afraid, you'll land on the moving stone. The jems will
fall down when you get there this way. I think you have to do this before
going there via the door (don't even need to do that any more).

Can't help with the other questions. Have too much questions myself.

Greetings.

Peter.
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Goh Winston (Mr))
Subject: NEC CDR-84 & SB-16
Organization: National University of Singapore
Date: Thu, 1 Oct 1992 03:56:50 GMT

Hail Gamers!

I doth intend to purchase the NEC CDR-84 and the SB-16 at the coming
Informatics '92 show here in Singapore (Creative wilt be launching the
SB-16 then - in about 2 weeks time).  Now, obviously the two wilt not
interface, but I've been told that this wilt not matter, there wilt only
be an added inconvenience that I wilt have two sound sources (from the
CD player and the soundcard), instead of both coming from the soundcard.

What I wouldst like to know is whether the CD Player alone can play the
soundtracks, speech, and sound effects from all those CD games like Wing
Commander, Ultima I-VI, UW etc.  Certainly I've seen other MPC titles
like Mammals etc. play all effects from just the CD Player alone,
without a soundcard.  If not, can the computer still get the software to
play the soundtracks etc. through the soundcard?

					Sir Launcelot Du Lake
From: sdrumm@mcs213f.cs.umr.edu (Scott Drumm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Might & Magic IV is OUT!
Summary: Well, How is it?
Date: 3 Oct 92 17:56:16 GMT
Article-I.D.: umr.1992Oct3.175616.6926
Organization: University of Missouri - Rolla

>
>	I got my copy too.  However, I have one complaint about it.  In the 
>
>	Anyhow, it is still a good game.  I just needed to release some steam. 

Well, how is it?  As good as MM-III?  Same Interface?  Good sound effects?
Large adventure world?  How about a brief summary....
 

/-------------------\/----------------------------------------------------\
| --The DarkElf--   | If Architects built buildings the way programmers   |  
| sdrumm@cs.umr.edu | wrote programs, the first woodpecker that came along|
| S103317@UMRVMA    | would destroy civilization.                         |
\___________________/\____________________________________________________/
Newsgroups: comp.sys.ibm.pc.games
From: rw@donner.Rational.COM (Bob Weissman)
Subject: Re: KEEN WATCH: The U is Toast
Organization: Rational
Date: Tue, 6 Oct 1992 22:18:39 GMT

I agree wholeheartedly with Mark.  I thought Keen4 was the best
thing since Super Mario 3.  Wolf3d had interesting graphics, but
was a mindless game.

Guess I'll send some money after all...

mscott@charm.urbana.mcd.mot.com (Mark Scott) writes:
-|> jwilbur@iat.holonet.net (Jay Wilbur) writes:
-|> >Billy's exploits.  Then we looked at the sales figures for Keen 4-6 and
-|> >the sales figures for Wolf3d and and said "Billy who?"  We decided to
-|> >further develop  the 3d tech at that point.
-|> 
-|> >The official word on the next Keen game: Don't hold your breath.
-
-I'm sorry to hear that. I love Keen 4 & the 6-demo, but the first 3 are 
-definitely not on the same par. I was even think of calling Apogee to see if 
-they'd let me trade Keens 1-3 back in on the full Keen 6 or something.
-
-Since the apparent success of Wolf3D, (which I am personally repulsed by)
-I'd like to see Commander Keen in a 3D series. To me, that would be the 
-ultimate Id game! How about it Jay? Has anyone already suggested this?

--
-- Bob Weissman
-- Internet: rw@rational.com
-- UUCP:     uunet!igor!rw
--
Newsgroups: comp.sys.ibm.pc.games
From: scarnie@esk.compserv.utas.edu.au (Stuart George Carnie)
Subject: Re: Digitized music in games
Organization: University of Tasmania at Launceston
Date: Mon, 28 Sep 92 04:32:21 GMT


Well, I couldn't agree more.  If you've seen some of the latest demos from
PC groups such as "Future Crew" (the best group I have seen), and the brilliant
music they include, with no noticable CPU overhead on the faster machines
(eg, my 386, 40MHz DX), I don't see why this format isn't included. I've also noticed that alot of these groups don't even develope their own player, and use
Scream Tracker SDK v3.8(stereo), which I would like to  get my hands on..


Newsgroups: comp.sys.ibm.pc.games
From: chow@theory.TC.Cornell.EDU (Christopher Chow)
Subject: Wolf3d joystick screwup
Organization: Cornell Theory Center
Distribution: usa
Date: Tue, 29 Sep 1992 04:54:52 GMT


Recently, I decided to replace my CH Flightstick set up with three 
components: ThrustMaster FCS and WCS, and Maxx Flight Pedals. The flight
sims are now nicer, especially Aces, which has built in support for the 
FCS and WCS.

However, I recently tried to play Wolf3D for the first time in a while, and
noticed that (a) it didn't respond to the FCS as a joystick if I just use
the 'joystick' setting, and (b) if I use the 'joystick' setting with the
'use second port' option, Wolf3D seems to believe that the Maxx Flight
Pedals are the joystick, and consequently the FCS is still unusable as
a joystick?

Do I have to unplug the pedals everytime I want to run Wolf3D?

-- 
Christopher Chow
---------------------------   Phone:          518-426-0687
1 Notre Dame Drive - Rm 317   Internet:       chow@theory.tc.cornell.edu
Albany, NY 12208-3413         America Online: Chris Chow
From: gchen@sloth.Reed.Edu (Mark Aranethes Jinglewood Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: darkland bugs
Date: 28 Sep 92 19:48:37 GMT
Article-I.D.: reed.1992Sep28.194837.17452
Organization: Reed College, Portland, OR

stuff deleted

> configuration.  While it crashed with 605K free, it made it through with
> 608K free (the amount of ems seemed irrelevant, but with 1 meg
> throughout).  Seems to be right at that border.  This is with the patch
> 6 installed (which makes the game much better).
> 
more stuff deleted
>                                                                         
>        Mike
> 
> ------------------------------------------------------------------
> Graduate School of Industrial Administration |mt1w+@andrew.cmu.edu
> Carnegie Mellon University                   |(412)268-3697 (work)
> Pittsburgh, PA  15213                        |(412)268-6837 (fax)
> ------------------------------------------------------------------

i just recently got patch 6
and now when i run it, it kicks me to DOS and says not enough memory
when it didn't do that before
i have about 605k conventional but only 190k ems or something like that
and i keep on trying to get my ems higher but i can't figure out what's  
keeping it so low
is that the problem in the first place?   and why does the newer patch not  
work when the old one (5.1) did?
mark
Newsgroups: comp.sys.ibm.pc.games,comp.os.os2.misc
From: syserror@sage.cc.purdue.edu (Artificial Intelligence)
Subject: Realsound under OS/2 2.0?
Organization: Purdue University
Date: Tue, 6 Oct 1992 18:31:42 GMT


Is there a way to get programs that use RealSound to work under OS/2?  
RealSound is a method of sound manipulation used mainly by Access software
and makes PC speaker sound that are much more tolerable than the ordinary
beeps and squawks.  Games that use RealSound, like Leaderboard Golf and
Crime Wave, cause the machine to lock up tight whenever the game tries to
make sound under OS/2.  I believe RealSound shuts out all interrupts-under DOS,
even CTRL-ALT-DEL won't work when sound is playing.  Is there a combination of
settings under OS/2 that would allow RealSound to work?  If you have any ideas,
please let me know.

Thank you-


Aaron
-- 
Lifetimes come and go, memories pass and fade;
The frailties of carbon based life shall yield
To the superior permanence of silicon...

Newsgroups: comp.sys.ibm.pc.games
From: rnmg1200@uxa.cso.uiuc.edu (Walrus and April)
Subject: Re: Wing Commander I - the infamous Ralari mission
Organization: University of Illinois at Urbana
Date: Sun, 27 Sep 1992 22:40:53 GMT

First, a word of thanks to all those who've responded so far (already :).  I
think the gentleman who mentioned the "Glad to have you with us..." as a 
possible explanation may be correct; I don't remember hearing that.  Anyway,
in response to a question here...

In article <92271.122317MBS110@psuvm.psu.edu> Norman St. John Polevaulter <MBS110@psuvm.psu.edu> writes:
>  [Mucho stuff deleted]
>
>  So anyway, it must be something to do with the cheat mode. Except -- are
>you SURE the Ralari followed you back to the Claw? I lost a transport once
>after blowing up all the attackers, because it failed to actually come with
>me back to the Tiger's Claw. But then transport captains are all boneheads;
>why else would they keep ramming into you on final approach? :-)

Yes, I'm positive it was there.   Just to make sure, I'd keep checking over
my shoulder with the F4 key while making my landing approach.  That was 
actually the first thing that occurred to me.  "You mean I _left_ it there?"
:)  So on the second and subsequent attempts, I tried waiting around to make
sure the Ralari was there.  I'd turn around (or use the F4 key, again), and
watch it sit there doing that weird spinning movement that all capital ships
are prone to do; unless the fuzzballs stuck me with a fake Ralari, I'm pretty
sure that's the one. :-)

>[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu

The Walrus