HDTenEightyP/NetNews huggingface dataset:
From: joshua@veritas.ogi.edu
Newsgroups: rec.games.cyber
Subject: Looking for shadowrunners
Date: 11 Aug 92 14:33:51 GMT
Article-I.D.: Veritas.1992Aug13.001153.2368
Organization: Penn State University
Archive-Name: rgc564
Old-Newsgroups: rec.games.cyber,rec.games.frp

Hello all,

I am in the midst of a Shadowrun game, and two-three of players will not be
playing anymore. Therefore, I am looking for people to play. We have a mage
a doctor, and perhaps a Phys. Ad. What I'll need is a street samurai or two.

Any other characterizations welcome, however.

If you are interested please feel free to contact me via E-Mail
(SXS@apix.psu.edu) preferably or by phone 237-2912.
----------------------------------------------------------------------
    Steven A.  Schrader (SXS@apix.psu.edu)
    Training Coordinator
    Documentation, Training, and Publications
    The Center for Academic Computing
    The Pennsylvania State University
Newsgroups: rec.games.empire
From: reynolds@cs.iastate.edu (Owen Reynolds)
Subject: Re: land units...
Organization: Iowa State University, Ames IA
Date: Tue, 18 Aug 1992 20:03:02 GMT

youngs@ccu.umanitoba.ca (Scott D. Young) writes:

>   Another thing I was wondering: is the efficiency of your mil affected by
>   tech?  Modern troops fighting an equal number of Medievel dudes would win
>   really easily, is this reflected in the game?

    Nope. You don't pay any more for guns, grenades and training at high
tech, so you don't get any more. Besides, does having a high tech NEED
to be made any more attractive? Enough people are convinced high-tech is
the single most important thing, as it is.

    As far as mil, I think having exclusively land units, and no generic
"mil" might work. Germane to the question, it would allow you to build
a high-tech division for more money and *cms if you wanted to, which would
then fight better.

    When I have more time, I'd like to make up some scenarios for only
land units used in tech 0 land wars, early naval assualts, and paradrops,
to see if they might solve the update problem without introducing more
problems of their own.
    I hate to give Mr. Elf too much credit after he made my life a living
hell with Carnage (vague humor intended,) but having all troops be units
is sounding better and better.
Newsgroups: rec.games.empire
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: land units...
Organization: the Elves of Briton
Date: Tue, 18 Aug 1992 03:14:16 GMT

is anyone out there interested in adding Land Units to the game?

we have sea units and air units, it would make sence that there should
be land units too.

and no, mil don't count. mil are a property of the sector unit type.
not a unit themselves.

I'd like to see land units created, similar to ship units.
the coding isn't all that difficult and shouldn't take more then
a couple of weeks to do. (I should know, I did it before, but all the
code was lost when I lost my internet connection)

perhaps we could get a discussion going as to what properties the empire 
community as a whole would like to see added? obviously a unit that can
move independently of a sectors mobility would be desirable.

with this added in, the standard mil we have could be reduced to 
"stand-by" mil. serving only in a defencive function, and not attacking.
(thusly eliminating the "around the update" attack sequence)

there are other things that could be changed along with this for instance
exploring could be limited to wagon trains of civs, or scout parties.

leading to centalized areas of countries, with highways in between them.
perhaps an allies land units could move amoungst your sectors.
there are so many possiblities...

oh, and while I'm proposing changes again, how about a "canal" sector type.

*--*
the Elf

Newsgroups: rec.games.empire
From: gordons@netcom.com (Gordon Storga)
Subject: Latest version of GS empire CORRECTION
Date: Sat, 22 Aug 92 01:43:09 GMT
Organization: Stay Awake Software
Keywords: Empire games dos strategy


Okay, so I screwed up and uploaded the zip files without turing BINARY on
first.  I've corrected it on the two systems below, and I apologize for
anyone's inconvenience.  I'll do better next time. :-(

It CORRECTLY exists on:

wuarchive.wustl.edu  in PUBS\MSDOS_UPLOADS
ftp.ulowell.edu  in <directory to be determined - probably msdos/games -
you might have to look for it>

There are five world sizes:
	emp32.zip
	emp48.zip
	emp64.zip
	emp80.zip
	emp88.zip

After unzipping, read the README file for installation instructions.  I'll
try to get around to the other ftp sites later this week.

Thanks to all for their ftp site suggestions.  Enjoy.

Gordon
-- 
The opinions expressed are my own, and not the beliefs or opinions
of whatever company you think I work for.  So there, thhhbbbt!
Message to Kodak:  Freedom for Dan Bredy.
From: jbatka@desire.wright.edu
Newsgroups: rec.games.empire
Subject: Sat Blitz?
Date: 15 Aug 92 19:45:27 GMT
Organization: Wright State University


Please someone let me know about any Blitz today.  Fate has smiled upon
me and I have the day away from my wife (and other responsibilities) and
next to a computer.

P.S.  I really do love my wife, I just enjoy time away sometimes too. :)
-- 

   Jim Batka  | Always remember ...                        | Buckaroo
   Modemman   |    No matter where you go, there you are!  |   Bonzai
--------------+--------------------------------------------+--------------
   Ruler of   | Work Email:  BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
  Gaultheria  | Home Email:  JBATKA@DESIRE.WRIGHT.EDU      |   DEAD!
--------------+--------------------------------------------+--------------
   Jim Batka  | 64 years is 33,638,400 minutes ...         | Beatles:
  The Shadow  |    and a minute is a long time.            |   Yellow Submarine
Newsgroups: rec.games.empire
Subject: Re: blitz?
From: Chad Zabel <UD177385@NDSUVM1.BITNET>
Date: Wednesday, 12 Aug 1992 08:42:18 CDT
Organization: North Dakota Higher Education Computer Network

I just thought I'd drop a line here.

A blitz game is starting at 10AM Central time on Wednesday Aug, 12
This game has also been mentoned on the Blitz list but since not all of us
are on it I'll drop a line here.

HOST  128.211.1.26
PORT  1617

5 min updates at 50 BTU/update.
Perfect world with SMALL start islands.  (and I do mean small! :)  )
Food has been turned off.

Contry 1-16, Rep 1-16.

The game will run until 0030 AM CST   Thursday Aug 13 or until
one country stands.

This game is expected to have lots of bloodshed.

Enjoy.
Newsgroups: rec.games.empire
From: charles@zip.eecs.umich.edu (Charles Jacob Cohen)
Subject: Can you defend against a nuclear attack?
Organization: University of Michigan EECS Dept., Ann Arbor, MI
Date: Tue, 18 Aug 1992 12:38:16 GMT

I don't mean, "How can you recover from a nuclear attack?", I mean,
how can a person defend.  I understand how to use abm missiles (but
they aren't VTOL, are they, so I need a working airport at least),
and having a fighter screen so heavy bombers can't just drop a bomb
on your land, but ...

Suppose you have an island when is a square, six sectors on a side.
How can you stop people from dropping a very powerfull nuke on the water
sector next to your island?  I don't believe that abms will intercept.

So what can be done?  Will a missile frigrate lauch defensive missiles
if an icbm is targeted on your water sector next to your coast even if
the frigate is two or more sectors away?  How about a nuclear missile sub
with abm missiles?  Will they just defend the sub or a certain radii around
the sub?  Thanks for *any* advice - Chuck

-- 
"I do not feel obliged to believe that same God who endowed us with sense,
reason, and intellect, had intended for us to forgo their use." - Galileo
"I'm an engineer, not a dictionary!" - Me
From: arnhart@phyast.nhn.uoknor.edu (Dave Arnhart)
Newsgroups: rec.games.empire
Subject: I've got a client...now I need a new game
Summary: need to get in on a new empire game
Keywords: empire emp
Date: 21 Aug 92 06:11:55 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA

Empire calls me...any new games forming? post or email PLEASE
thanks 

so long
Newsgroups: rec.games.empire
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.empire
Subject: PC client of ftp.cis.ksu.edu
Date: 17 Aug 1992 22:18:48 GMT
Organization: Kansas State University, Dept. of Computing and Information Sciences
Distribution: world
NNTP-Posting-Host: cygnus.cis.ksu.edu

     Howdy folks.... I just got the PC client off the news.
   I have put it on ftp.cis.ksu.edu  in the Empire directory.

        pub/Games/Empire/clients

   I also had unzipped it and put the read.me and .exe in 
   the following place:

        pub/Games/Empire/clients/pc

    Remember to download in binary mode.
From: mendels@eniac.seas.upenn.edu (Jeffrey Mendelsohn )
Newsgroups: rec.games.empire
Subject: SDI, what is it?
Date: 14 Aug 92 17:42:23 GMT
Organization: University of Pennsylvania

Does anyone know what the SDI option is?
(I mean, besides Strategic Defense Initiative)
Does it shoot down incoming missiles?
From: pclark@ds5000.DAC.Northeastern.edu (Peter Clark)
Newsgroups: rec.games.empire
Subject: Augh...
Date: 15 Aug 92 17:59:57 GMT
Followup-To: pclark@ds5000.dac.northeastern.edu
Distribution: usa
Organization: Northeastern University, Boston, MA. 02115, USA

Augh stupid me lost that list of Empire host types/machines they run on/
where I can get them.

Can someone please send me (via email) the addresses of the VMS Empire
hosts?

Thanks in advance...
Newsgroups: rec.games.empire
From: beck@cs.UAlberta.CA (Bob Beck)
Subject: Country Availiable in Ualberta game
Organization: University of Alberta
Date: Thu, 13 Aug 1992 18:47:46 GMT

	A country is availiable in the Ualberta game for anyone looking
for a challenge.  This game is 1 update a day 48 etus, game down from 
1800 EDT friday to 1800 edt sunday.  update time is 2200 EDT

	world is largely water.  mods include claimed water etc. 

	If you are interested, port is 1701, host
forestburg.cs.ualberta.ca (129.128.4.250). log in as visitor, rep
visitor and read the info pages the login message mentions. These
describe the mods.  If you then are interested, send mail to
beck@cs.ualberta.ca.  Would prefer experienced players since mean skill
level in the game is high.

	-Bob Beck. 

--
 Bob Beck, beck@cs.ualberta.ca  University of Alberta, Edmonton, Alta. Canada.
 
Newsgroups: rec.games.empire
From: ninja@halcyon.com (Jonathan Roy)
Subject: Automation and stuff. (GEET, etc.)
Organization: The 23:00 News and Mail Service
Date: Fri, 14 Aug 1992 04:12:04 GMT

Are there any mega-powerful tools out there like GEET? I can't use it
because 1) It doesn't seem to work right, and 2) It's extremly slow on my
system... Is there anything else like it out there? I don't have X/Windows
either... Just a standard command line like thing. (grin)

Also, for command line usage... What's the best client? Just plain
empclient?

Thanks.

-- 
  |||  Jonathan Roy -- GEnie:  J.ROY18 -- Internet: ninja@halcyon.com
  |||  -- BBS: Darkest Realm - (Down for now) - Public UUCP/Usenet --
 / | \ "...make him want to change his name,take him to the cleaners,
 devastate him, wipe him out, humiliate him." -CHESS      Lynx me up!
From: fsjfz@acad3.alaska.edu
Newsgroups: rec.games.empire
Subject: Re: Euro emp - Iceland's report
Date: 18 Aug 92 23:47:53 GMT
Organization: University of Alaska Fairbanks

In article <1992Aug15.191626.3320@nic.umass.edu>, s2842276@titan.ucc.umass.edu (Wanderer) writes:
> A simple way of "fixing" this:
> 
> 	1) mil should start to go awol if there's no money to pay them
> 	   (ie the nation goes broke)
> 	2) mil should not be produced in a nation with no cap
> 	   (who are the mil fighting for?)
> 
> so someone does a "des * e", he get's no new enlistments cause there's no
> cap, so a cap is added, mil start to produce, 3 updates later he goes broke,
> along with production ending, his mil start to leave... (looking for better
> pay) or perhaps even become che, and not in that countries favour.
> 


Using a historical example, most resistance movements opposed to the Germans in
WWII 1) had no capital aside from a government in exile in London or Washington
(or both).  And 2) were not paid by anyone, aside from outside help for
weaponry, equipment, etc.  People WILL fight for their country, assuming a
loyal and nationalistic population, which Empire does for the most part.  In a
war that gets to the stage where ``des * e'' becomes a serious option for the
defender, i think it would be safe to say that a `real' government might try to
draft the entire population for defense.  Remember `Empire' is an attempt to
vaguely simulate a real population of a real nation- not every soldier fights
for just a paycheck, or for a political leader.  There are other motivations.
So, i don't feel that `des * e' is either unfair or unrealistic.

(i've been gone from this list for quite some time- people are complaining
about tactics like this?  Geez, soon we'll have mandatory non-proliferation
treaties as soon as someone gets nuke tech...)
 
James Zuelow
FSJFZ@acad3.alaska.edu
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Test site volunteer needed to test PC Client
Organization: The Ohio State University
Date: Wed, 12 Aug 1992 23:50:04 GMT

Hi:

	I am ready to try some serious debugging for my PC Client for
empire and I need access to someone's account for a few hours.
	
	I someone would like to volunteer their country please write me ASAP
as I am ready to work on it now in this mode at:

	kpearce@magnus.acs.ohio-state.edu

	I am not activly playing in any games, furthermore, the purpose of
the test will be to do things like "map #" or "coast *", commands that don't
change the country's data-base but afford me output to look at.

	Your password and identity will (naturally) remain secret with me.

Ken
LSF
From: ccoprmd@prism.gatech.EDU (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: Chainsaw Game - Registration Closed!
Date: 21 Aug 92 16:56:42 GMT
Organization: The Dorsai Grey Captains

Registration for the Chainsaw Game starting on September 1 is now closed; if 
you haven't sent in your registration by this time, it's too late.

The following is a list of countries that are currently registered.  Please
check the spelling of your country to make sure it is as you wish it to 
appear in the game.

Appomattox	Horgoth		Krikkit		Brigadoon		
Terrapin	Land_of_Faa	Puddle		Denmillia
Atreus		Angband		kubecja		cowtown
Dystopia	Arawan		Shadowland	Iron_Blood
Darkside	ccastab		Greyhelm	Uruk
Clerz		Perry		Afrika Korps	ZOG
Valheru		Omicron		Skonnos		General_Products
Hajtaj		Crunzz		Drakona		Weasel
Brustwarze	C.H.U.D.	sheep		Calhoun
Cornwall	Carthago	Cron		Swiss
Pegasus		FoxBurgh	Ansalon		Semanna
Rapture		Outoland	Qaz		Space Madness
Baldric		funny		Keskiolut	beep
Kryptycthsys	Humppila	NewAvalon	Randstone
Melnebourne	Te-Awamutu	Discordia	Revelstone
Elsinore

-----

Since everyone is now signed up, a bit more information is available on the 
game:

Host: chainsaw.ecn.purdue.edu (128.46.159.151)
Port: 1617

Start time: 7pm CDT (midnight GMT)
First update: 6am CDT (11am GMT)

Updates per day: 2
ETU/update: 32
World size: 128x128
Plane mobility/update: 32
Ship mobility/update:  64
Game options: lots 

-----

A mailing will be going out later tonight, to verify e-mail addresses and the
like.  I will be setting up a mailing list that will be accessible by all 
players as well, so there shouldn't be any need for posts to this group after
the game starts.

At any rate, that is all for now; more information will be forthcoming in 
the mailing.  Stay tuned!
-- 
Matthew DeLuca                      "I'd hire the Dorsai, if I knew their 
Georgia Institute of Technology      P.O. box."
Office of Information Technology                - Zebediah Carter, 
Internet: ccoprmd@prism.gatech.edu              _The Number of the Beast_
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: PC Client, a short caviot.
Organization: The Ohio State University
Date: Mon, 17 Aug 1992 13:09:15 GMT

keywords:  PC Client, Premature, I'm no programmer

The client is released.  It has, some problems.  But it will do the job, 
even if crudely.

The intent of the release is to provide an alternative to the standard client.

As far as capabilities go, let me say that xemp it ain't and it is just a 
little better than the current empire client for UNIX.

Something along the lines of ve and xemp is my ultimate goal.

I have released the current level of client so that those who need something
simple now will have it.  THose who want mor can wait a few more weeks or
start adding on the features as they please.  It's all the same to me  :)

The client is intended as a starting point.

Tools are easily added if you can program in C.

Most importantly, the _modem_ asynchronus stuff has been programmed.  That 
part is by _far_ the hard part of writting a PC Client.  The client routines
and / or nice stuff will be much more straight forward.

So there you go.  The PC CLient version 0.1 will not be the last and is the 
first of many (I hope) versions in the future.
From: geg@beep.mis.semi.harris.com (Gregory E. Garland)
Newsgroups: rec.games.empire
Subject: Replacement for UPenn game
Date: 18 Aug 92 16:26:24 GMT
Organization: Manufacturing Systems, HSS

vacation all i ever wanted
vacation had to get away

Need a replacement for #4 country in the UPenn game by the end of this week.
Since the game is moving along quickly, better not apply if you don't want
to rock and roll.

the UPenn game is a 60 etu per update game; updates M-F at 8:30 PM EDT; game
game hours restricted to 7:00 PM -7:00 AM EDT.

game host is walnut.chem.upenn.edu (130.91.64.72), port 1680.

-- 
Greg Garland - Alive, occupying space, and exerting gravitational force

MS 62-024, Harris Semiconductor Sector, PO Bx 883, 
Melbourne  FL 32905.  geg@beep.mis.semi.harris.com

"Never let the facts interfere with your perception of reality."
Newsgroups: rec.games.empire
From: charles@zip.eecs.umich.edu (Charles Jacob Cohen)
Subject: Higher Tech levels (was Re: Land Units)
Organization: University of Michigan EECS Dept., Ann Arbor, MI
Date: Tue, 18 Aug 1992 21:57:13 GMT


There was a blitz game over a week ago that had a high level of tech
for stuff, like 600+ for nukes, and about an average of 2-4 tech points
increasing per update. How did that go? did it make people rely less on
tech and more an strategic maneuvars?

It would seem that the game would be much better if I didn't feel the need
to upgrade my ships everyweek, or decide to hold out building jet fighters
because I know that in four updates I'll have VTOL jet fighters (2s). If 
I knew I had to wait at least 30 or so updates, I'd slowly scrap old planes 
(maybe) and upgrade my airforce.

Do people agree with this concept? - Chuck


-- 
"I do not feel obliged to believe that same God who endowed us with sense,
reason, and intellect, had intended for us to forgo their use." - Galileo
"I'm an engineer, not a dictionary!" - Me
QUIT
 a dictionary!" - Me
Newsgroups: rec.games.empire
From: jkosone1@vipunen.hut.fi (Jussi T Kosonen)
Subject: GS Empire
Reply-To: jkosone1@vipunen.hut.fi (Jussi T Kosonen)
Organization: Helsinki University of Technology
Date: Thu, 20 Aug 1992 15:44:03 GMT



HI!!

Can someone tell me where to find the latest version GS empire

And I mean FTP site..;)


And let the war beging..
-- 
-=#     Happiness     #=- jkosone1@vipunen.hut.fi
-=#        is a       #=- jkosone1@otax.tky.hut.fi
-=#      Warm Gun     #=- jkosone1@kaira.hut.fi
Newsgroups: rec.games.empire
From: s2842276@titan.ucc.umass.edu (Wanderer)
Subject: Re: Euro emp - Iceland's report
Organization: the Elves of Briton
Date: Sat, 15 Aug 1992 19:16:26 GMT

duelge@schaefer.UUCP (Jason Duelge) writes:
>  We've also seen the age-old complaint about 'des * e'.
>Some people, when near death, do the 'des * e' defense.  Other
>people (usually those doing the killing) like to complain about
>this.
>  My personal opinion is that you should fight however you want.
>If you want your attacker to pay for your land, do the 'des * e' ...
>well, you might want an aggie here and there ... so the mil won't
>starve.  If you like the person who has been attacking you, ie
>you have had a nice friendly conversation despite warring (it is
>quite possible, and, in fact, recommended), then you don't really
>need to do anything so nasty and desperate as a 'des * e'.
>  I know this is an old argument, but i think it is important for people
>to realize that unless your enemy is cheating, any defense, no matter
>how mean, is valid.

A simple way of "fixing" this:

	1) mil should start to go awol if there's no money to pay them
	   (ie the nation goes broke)
	2) mil should not be produced in a nation with no cap
	   (who are the mil fighting for?)

so someone does a "des * e", he get's no new enlistments cause there's no
cap, so a cap is added, mil start to produce, 3 updates later he goes broke,
along with production ending, his mil start to leave... (looking for better
pay) or perhaps even become che, and not in that countries favour.

how's it sound folks?

*--*
the Elf
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.empire
Subject: Re: BBN II gets exciting!
Date: 21 Aug 92 13:06:11 GMT
Organization: Georgia Institute of Technology

In article <BtBJJJ.4AC@news.cso.uiuc.edu> mrl28033@uxa.cso.uiuc.edu (Michael R Linksvayer) writes:

>2. Bwandir attacked Pern, and neither has made much progress. I think
>Bwandir has fallen from 2nd to 5th and Pern from 4th to 9th since the
>beginning of the war. Pern has used the game's only (I think) nukes in
>this war.

What??  What happened to Pern's no-first-strike policy?


-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
From: ccoprmd@prism.gatech.EDU (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: Re: BBN II gets exciting!
Date: 21 Aug 92 13:35:58 GMT
Organization: The Dorsai Grey Captains

In article <66514@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
>In article <BtBJJJ.4AC@news.cso.uiuc.edu> mrl28033@uxa.cso.uiuc.edu (Michael R Linksvayer) writes:

>>2. Bwandir attacked Pern, and neither has made much progress. I think
>>Bwandir has fallen from 2nd to 5th and Pern from 4th to 9th since the
>>beginning of the war. Pern has used the game's only (I think) nukes in
>>this war.

>What??  What happened to Pern's no-first-strike policy?

The full name of the policy is the no-first-strike-unless-politically-
expedient-or-I-am-in-danger-of-being-overrun policy.  Get with it. :)
-- 
Matthew DeLuca                      "I'd hire the Dorsai, if I knew their 
Georgia Institute of Technology      P.O. box."
Office of Information Technology                - Zebediah Carter, 
Internet: ccoprmd@prism.gatech.edu              _The Number of the Beast_
Newsgroups: rec.games.empire,comp.sys.ibm.pc.games
From: gordons@netcom.com (Gordon Storga)
Subject: Re: Wanted: Latest version of GS empire
Date: Fri, 21 Aug 92 04:36:57 GMT
Organization: Stay Awake Software
Keywords: Empire games dos strategy

<1992Aug20.180106.23568@usl.edu> drmres38@ucs.usl.edu (Patin Chris) writes:
>Can someone tell the ftp location for the lastest version of GS empire?

I sent out a message to a half dozen groups *twice* but I think netcom
choked on the header length without telling me.

This is the message:
--------------------------------------

I managed to get GS Empire (1.49) uploaded to two ftp sites so far.
It exists on:

wuarchive.wustl.edu  in PUBS\MSDOS_UPLOADS
ftp.ulowell.edu  in <directory to be determined - probably msdos/games>

There are five world sizes:

emp32.zip
emp48.zip
emp64.zip
emp80.zip
emp88.zip

After unzipping, read the README file for installation instructions.  I'll
try to get around to the other ftp sites later this week.

Enjoy.

Gordon
-- 
The opinions expressed are my own, and not the beliefs or opinions
of whatever company you think I work for.  So there, thhhbbbt!
Message to Kodak:  Freedom for Dan Bredy.
Newsgroups: rec.games.empire