HDTenEightyP/NetNews huggingface dataset:
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt finished
Date: 29 Mar 92 16:29:55 EST
Organization: Bakers Field BBS

In article <1992Mar28.101607.27258@crash.cts.com>, jgray@pnet01.cts.com (Jeff
Gray) writes:
>It's cool I've found someone who's torn through the game as far as I have!
>
>So, that brings me to my point.  I am stuck with Estoroth.  I have all the
>goodies and I have tried several methods of kicking his evil ass, but to no
>avail.  I think the trick is in the artifacts, but I can't be certain.  Also
>it said on a scroll on the level above about not casting magic & using the
>artifacts, or vice versa.  I dunno.  I'm lost.  How did you do it?  Go ahead
>and spoil me, otherwise I'll end up chucking the whole mess out the window!
>
>         Thanks!
> 
>  "We're not living in the past or the present.
>               We're living in the future!"
>                              -Anonymous

OK. here's my plan of attack (patent pending ;-) )....

Standing one step back from the door to Estoroth's chamber, cast a CREATE WALL
spell in front of the door. Now, go to the door, open it, and get his
attention. Now retreat through the door, and let him walk up to your wall.
You'll hear him stop. Now your ears have to be your guide, here. Listen to him
start to turn. When you hear him start, step into your wall and laet him have
a few licks with the FORCE HAMMER and VORTEX. Don't let him face you, or he'll
cast a HOLD PARTY spell, and you're DONE.....

Now - repeat the above maybe 3 or 4 times or so - THEN go in, as usual, as
he's starting his turn around, and click on the SOULFREEZER - this should
freeze him in position for a bit. Now, click on FIRST the VORTEX with the
*RIGHT* mouse button. A spell should be emitted, surrounding Esteroth in a
BLUE STARRED BOX. Quickly click on the FORCEHAMMER with the RIGHT mouse
button, and a spell will hit him and start him spinning...around..and
around...and.........gone. You've defeated Estoroth.....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Newsgroups: comp.sys.amiga.games
Subject: What about the Birds of Prey update?
Date: 15 Apr 92 17:48:34 GMT
Organization: Purdue University Engineering Computer Network

Around December, when BOP came out, there was a lot of discussion about the 
various flaws with the program.  Then someone posted the address to Electronic
Arts and told people to send in letters describing the flaws.  EA was   
going to take this input and make a BOP update.  I have yet to buy this flight
simulator because I was waiting for a playable release.  My question is:

	WHAT EVER HAPPENED TO THE UPDATE?

Was it release, or did EA decide to let this program stand the way it is?
From: colas@bagheera.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Action Replay III cheats ??? (got any ?)
Date: 9 Apr 92 07:07:23 GMT
Organization: Koala Project, Bull Research France

In article <1992Apr08.083250.20217@CS.ORST.EDU>, mohrc@nyssa.CS.ORST.EDU
writes:
|> support 2.0 otherwise this is the best type of cart deal i have seen (I
|> NEVER
|> unplug mine i use it so much)

does it still prevents you to have more than 3 megs of RAM? (I have the Mark
II)...

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research, Koala Project, GWM X11 WM
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Call for Votes...Zippiest Amiga Games
Date: 9 Apr 92 21:45:21 GMT
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

In article <1992Apr8.214403.328@magnus.acs.ohio-state.edu> rzimeri@magnus.acs.ohio-state.edu (Rich P Zimering) writes:
>In article <deaks.04e8@vsbbs.UUCP> deaks@vsbbs.UUCP (Ernie Deakyne) writes:
>>   1. Agony - Just plain AWESOME! (Psygnosis.. what else do you expect..)
>                                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>
>What I usually expect from psygnosis is not 'Just plain AWESOME!'

I agree -- unplayable is pretty much synonomous with Psygnosis.  They are
the Kings of Box Art though ...

-edg-
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.amiga.games
Subject: Re: Music in games
Date: 9 Apr 92 15:32:31 GMT
Article-I.D.: exu.1992Apr9.153231.11065
Organization: Ericsson Network Systems, Richardson, TX

Gerald G. Washington writes:
>
James Hague writes:
>>
>>The background music in EVERY single game which has it eventually
>>drives me crazy.
>
>Many games allow you to turn the music off.  Beast II, Battle Squadron,
>and The Bard's Tale series come to mind.  Otherwise, there is always the
>volume control.  Some games of very good music, though; Lotus Turbo
>Challenge 2 comes to mind.

Once again, no matter how incredible the music, repetition
will eventually wear it thin (not to mention that everyone
has different musical tastes).

Having an option to turn game music off is wonderful.
Unfortunately, the absence of music often shows how little
effort was put into other sound effects.  But for games
with great sound, I hate to turn the volume down--explosions
and such can really add a lot to a game's overall
atmosphere.

Non-stop background music is actually kind of silly; imagine
if you were forced to listen to "Girls Just Wanna Have Fun"
*constantly* at every major league baseball game?  Even
movies and TV shows give you a break from music, only using
it for certain scenes and breaks between scenes.
--
James Hague   
exuhag@exu.ericsson.se
From: aampe2aa@saga.oih.no (AAMOT PER AXEL)
Newsgroups: comp.sys.amiga.games
Subject: Re: PLEASE HELP w/ BC, and MM3 review
Date: 9 Apr 92 10:13:50 GMT
Organization: Oslo College of Engineering

In article <thornt_g.702714274@kultarr> thornt_g@cs.uwa.oz.au (Sebastian Nobwit DeLaBler) writes:

>Re: Black Crypt.

>I am stuck on this seemingly brilliant game. Let me describe
>the situation: 
>I have below the level with the unseen ones but I have not
>dealt with them yet. have encountered a ring of skulls but
>can not get past them. I have been in a teleporter that takes
>me to a place with four closed doors that I can not open
>and a riddle about 4 fountains that I have not solved.
>I am in a level where there is a lot of pillars that block
>off passages and there are a lot of closed doors that I cannot
>open. I have found a button to move one of the pillars, but if
>I go in there, I find pits that I cannot get past, and then
>I cannot get back out. I have tried throwing every spell and
>object that I possess at the ring of skulls, and the pits, all
>to no avail. PLEASE PLEASE PLEASE HELP!!!!!!! I BEG ASSISTANCE!!
>I have done and gotten everything that I can possibly think of.
>Mail to me, post to me, anything!

Look for a tiny button when you have removed the pillar blocking the pits.
[ It's in the passageway where the pits are ]. This should get you going!

<Stuff deleted>
 +-----------------------------------+
   |I believe in a life before death ! | +
   +-----------------------------------+ |
    -------------------------------------+
      |   |                     |   |
From: leifv@sofus.dhhalden.no (LEIF HUGO VARUM)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nintendo adapter possibly coming out....
Date: 6 Apr 92 15:04:24 GMT
Organization: Ostfold College

>You kind of miss it here. There are C64 emulators (and an awesome C64 music
>show) because people CARE about the 64.
Does anyone know where I can get hold of this C64 music show. I mean the new 
one; I have the first (100 best 64 tunes).

Leif Hugo Vaarum
         ///  Leif Hugo Vaarum, Remmen 3A, 1750  HALDEN, NORWAY  
------- /// ----------------------------------------------------------
       ///                       :st  move $dff006,d0 ;This is not a
 \\\  ///                        :    and #$f00,d0    ;$#&# mega demo!
  \\\/// InterNet:               :    move d0,$dff180 ;This is a   
   \///  leifv@sofus.dhhalden.no :    jmp st          ;atto demo!!
From: gcopprh@state.sa.gov.au
Newsgroups: comp.sys.amiga.games
Subject: Re: Need help on SQ I
Date: 10 Apr 92 00:05:45 GMT
Organization: State Systems, South Australia

In article <xy1t#!n@rpi.edu>, morale@cary111.its.rpi.edu (Enrique Morales) writes:
> 
> I have been playing SQ I and I'm stuck on the part that one gets off the 
> skimmer. I haev the robot and some spare cash. I need to know how to get off
> the planet ie where to go. Someone told me to listen to the people in the
> bar, but I've been there for a while and haven't heard anything.
> 	I need a hint as to what to do. Thank you.

You need to have a few drinks of beer at the bar, and continue to listen to
the people talking. One of them will mention he was attacked at such and such
a sector. Then board your space ship with robot.
-- 
+---------------------------------+-------------------+----------------------+
| _______/~~~~~~\______________/~\|                   | Remember the Golden  |
| ____/~\________/~\_________/~\__|  Peter Hewitson,  | Rule :-  Those that  |
| __/~\____________/~\_____/~\____|                   | have the Gold make   |
| _/~\_______________/~\_/~\______|  State Systems,   | the Rules.           |
| /~\__________________/~\________|                   +----------------------+
| _/~\_______________/~\_/~\______|  Adelaide,        |     Apathy is on     |
| __/~\____________/~\_____/~\____|                   |     the increase,    |
| ____/~\________/~\_________/~\__|  South Australia. |    but who cares!    |
| _______/~~~~~~\______________/~\|                   |                      |
+---------------------------------+-------------------+----------------------+
From: gfm@ccs.northeastern.edu (george f mcbay)
Newsgroups: comp.sys.amiga.games
Subject: Re: ULtima 6 POrt
Date: 17 Apr 92 15:40:49 GMT
Article-I.D.: random.1992Apr17.154049.10358
Organization: Comp. Sci. @ NU

In article <ARG.92Apr17143143@gs2.first.gmd.de> arg@first.gmd.de (Arnulf Guenther) writes:

>Really?  And I thought, it was Sanskrit. ;)
>By the way:  Several people used the acronym NPC in conjunction
>with role playing games like Ultima 6 and Eye of the Beholder.
>For what does it stand?

	Non-Player Character, (usually somewhat) computer controlled characters
that will join your party assuming you let them and don't kill them or 
something.  Although the monsters are technically non-player characters
the term usually only means "good guys" that will help you out.
From: Andrew.Morison@f359.n633.z3.fx.cec.edu.au (Andrew Morison)
Newsgroups: comp.sys.amiga.games
Subject: Re: CSB - Solution
Date: Mon, 13 Apr 1992 12:13:41 +1000

In a message sent 10:18: 09 Apr 92, AAMOT PER AXEL wrote to All:

 AP> From: aampe2aa@saga.oih.no (AAMOT PER AXEL)
 AP> Organization: Oslo College of Engineering

 AP> Hello World!
 AP> Does anybody out there have a solution to CSB or know
 AP> of a ftp-site where
 AP> such a solution is? 
 AP> Thanx.


   Aamot Per Axel,
                There is a file in the Docs and hints section of this BBS. If these don't help, drop me a line as I have a Docs and Cheats, maps and every-thing. have a look at the file here first.

                                           Mozza
 

 * Origin: Crazy Diamond Amiga BBS  +61-3-569-8873 (3:633/359@FidoNet)
From: gfm@gnu.ai.mit.edu (George Francis McBay)
Newsgroups: comp.sys.amiga.games
Subject: Re: Call for Votes...Zippiest Amiga Games
Date: 9 Apr 92 01:08:18 GMT
Article-I.D.: mintaka.1992Apr9.010818.24199
Reply-To: gfm@gnu.ai.mit.edu.UUCP (George Francis McBay)
Organization: Free Software Foundation

In article <1992Apr8.214403.328@magnus.acs.ohio-state.edu> rzimeri@magnus.acs.ohio-state.edu (Rich P Zimering) writes:

>I also haven't played Agony, so I don't wish to comment on that game.  If its 
>anything like other Psygnosis shoot-em-ups, you'll never win it though.

[Some stuff deleted]

I agree! Psygnosis puts out some really bad games with great graphics
and sound.   Agony, though, isn't THAT hard, I'm sure a really good
joystick jockey could beat it, assuming they could stay awake during
the long beast-like disk accesses that happen when you die.
Psygnosis had promised to make all future games HD installable some time
ago, so far this is a load of bullshit, as far as I know only Atomino will
install on a Hard Drive... Why do people keep buying the shitty games?



-- 
George McBay (gfm@gnu.ai.mit.edu)                                Only Amiga!
From: whitcomb@aurs01.UUCP (Jonathan Whitcomb)
Newsgroups: comp.sys.amiga.games
Subject: Re: More Dungeon Master (clockwise room)
Date: 7 Apr 92 11:26:30 GMT
Reply-To: whitcomb@aurxc3.aur.alcatel.com.UUCP (Jonathan Whitcomb)
Organization: Alcatel Network Systems, Raleigh NC

In article <1992Apr4.165615.12798@usenet.ins.cwru.edu> bo511@cleveland.Freenet.Edu (James P. Norris) writes:
>Watch out for the bees. You will need either fireballs or a fast
>weapon to deal with them.

A low mana poison cloud spell will kill all the bees instantly.


**********************************************************************
Jonathan Whitcomb                    UUCP: <whitcomb%aurgate@mcnc.org>
Alcatel Network Systems              Delphi: JBWHIT
Raleigh, NC                          GEnie: J.WHITCOMB3
From: buffa@delos.inria.fr (Michel Buffa)
Newsgroups: comp.sys.amiga.games
Subject: YOU SHOULD TRY HARLEQUIN !
Date: 6 Apr 92 08:51:28 GMT
Reply-To: buffa@sophia.inria.fr
Organization: Inria Sofia Antipolis

Well, a few days ago I posted a msg about the game Harlequin, a platform game
by Gremlins. I needed some help. NOBODY ANSWERED so I guess nobody knows about
this very good game!!!!

Harlequin is a very good smooth platform game that has got the quality of the
best console games. It's big, very playable, the main character can perform a
lot of different actions. levels are huge, a lot of fun, is much more an
arcade adventure game than a silly platform game similar to turrican. It can
compare with the best games on the sega megadrive, is much better than say
'Robocod', you can load/save game, and this proves that the game is huge and
playable. You will be able to complete it, but it will be long!!!!

Reviews in English magazines are incredibly good, and if you tried a cracked
copy, you have to buy it (anyway the cracked copies can't load/save, so you'd
better buy it if you really want to enjoy it).

Well, if you are looking for a good game with topplayability, go for Harlequin.

-- 
------------------------------------------
Michel Buffa:       Projet Robotvis, INRIA, France

    Internet:       buffa@sardaigne.inria.fr
Surface Mail:       Michel BUFFA, INRIA - Sophia Antipolis, 
                    2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE
 Voice phone:       (33) 93.65.78.39, Fax: (33) 93 65 77 65
------------------------------------------
From: mikep@hpmwtd.HP.COM (Mike Powell)
Date: Tue, 7 Apr 1992 01:42:15 GMT
Subject: AIRBUS .... what's the word?
Organization: HP Santa Rosa Site (NMD MTA MWTD). - Santa Rosa, Ca.
Newsgroups: comp.sys.amiga.games

	
	Hi All....

	I'm REALLY intersted in the filght simulator AIRBUS.....

	Would someone mind posting their opinions on this program?

	Does it work with an accelerated system?  HD installable?

	Thanks...

	-Mike-

Newsgroups: comp.sys.amiga.games
From: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
Subject: Re: stuck on "OUT OF THIS WORLD"
Reply-To: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
Organization: Rose-Hulman Institute of Technology
Date: Tue, 7 Apr 1992 15:24:20 GMT

In article <10239@inews.intel.com> rtrevino@leupp.intel.com (Roy Trevino)  
writes:
> 
> I am having trouble defeating the guards that roll the little light
> balls at you.  I must have tried hundreds of times to get past these
> guys: rushing the guards, jumping the balls, going back and forth.
> None work!
> 
> Ok, I am just past the part where you blow the water out and flood all
> the caverns.  I have encountered two of these guards: one by going to
> the right after crossing the spillway at the top and across the
> stairs.  He as three walls in front of him which must be blown first.

You don't need to kill him.

> The other guard is right across the water-filled chasm found to the
> far right after crossing the lower spillway crossing and fighting a
> few guys.  I swim across the chasm and then die soon after.  This must
> be simple but how???

Hmm, I don't remember this one...  Have you swam down underwater and shut  
off the field in the cavern there that you couldn't get to when there was  
no water there?

Brian
Newsgroups: comp.sys.amiga.games
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: Leander demo is *KILLER*! Except..
Organization: George Washington University
Date: Tue, 14 Apr 1992 16:57:23 GMT

sah@gnu.ai.mit.edu (Sikamikanico) writes:
>gerald@seas.gwu.edu (Gerald G. Washington) writes:
>>You destroy all monsters on the screen.  This works well against the dragon.
>                                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>
>No it doesn't. :)  I had to blow up at least 4 times to kill the dragon.

Works for me.  Easily.  I just explode once.  Of course, this is with the
demo version.

-- Gerald
From: u_mitro@mv3800.engr.scarolina.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Xenophobe for the Amiga?
Date: 10 Apr 92 17:02:59 GMT
Reply-To: u_mitro@mv3800.engr.scarolina.edu
Organization: University Of South Carolina, Columbia, SC

In article <1992Apr9.173919.28330@pony.Ingres.COM>, gmcquary@Ingres.COM (George F. McQuary) writes:
>Are there any versions (share or pay) of Xenophobe for the Amiga?
>(If so, how good/bad are they)
>
>For those that don't remember, Xenophobe was a game based on the 
>"Aliens" series of movies...
>--
>George F. McQuary 
>"He is mad, bad and dangerous to know." -Lady Caroline Lamb

Yes, Xenophobe was released a couple of years back. I think it was Xiphos
software or some such. Anyway, I haven't seen the game itself but the screen
shots looked fairly OK. I think my local computer store has it on it's budget
shelves. Maybe you can find it in a clearance bin somewhere.
                                           --john--
Newsgroups: comp.sys.amiga.games
From: khanraha@afit.af.mil (Kevin M. Hanrahan)
Subject: Re: Black Crypt - Stuck on Level 3
Keywords: Black Crypt Help
Date: Wed, 08 Apr 92 22:31:24 GMT
Organization: Air Force Institute of Technology

aces@mcode.amdahl.com (Jeffrey D. Smith) writes:

>In article <1992Apr08.031339.15186@afit.af.mil>, khanraha@afit.af.mil (Kevin M. Hanrahan) writes:
>> three trying to get past the invisible creatures in the main room.  I have
>> the Mask of True Sight from level 4, and my magic-user has it on, but it
>> doesn't seem to be helping much.  I still can't see the buggers and they really
>> wail on me while I do limited damage to them.  How can I see these guys or
>> best get them outa my face?!?!?!!

>Press the gold button on your magic-user to make him/her the leader.

AAAGGHH! I feel like a real idiot....  I tried a million things, but not that!

--Randy--
Newsgroups: comp.sys.amiga.games
From: fillg1@uni-paderborn.de (Michael Illgner)
Subject: Lord of the Rings
Organization: Uni-GH Paderborn
Date: Tue, 7 Apr 1992 09:07:02 GMT


Hi Folks,
I have some questions concerning the (new ?) 'Lord of the Rings' game.

What's it like, an adventure or more like a role playing game ?
What parts of the Book are covered ?
Does it run on my hardware (Kick 2.0, HD, 68030 etc.) ?

Thanks in advance 
Michael



-- 
Michael Illgner 	fillg1@uni-paderborn.de          Tel. 
Theodorstrasse 27       Warburger Strasse 100		 Buero  05251/60-2331
4790 Paderborn		Theoretische Physik		 Privat 05251/26488
Germany                 Buero : N3.323
From: robert@alliant.backbone.uoknor.edu (Robert Lindsay)
Newsgroups: comp.sys.amiga.games
Subject: Re: Opinions on specific games *WANTED*
Keywords: Games, Opinions
Date: 14 Apr 92 18:09:37 GMT
Organization: University of Oklahoma, Norman, OK

In article <29478@crdgw1.crd.ge.com> charbonn@virgoq.crd.ge.com (Michael R Charbonneau) writes:
>In article <1992Apr10.202731.7811@javelin.sim.es.com> lhoward@javelin.sim.es.com (Larry Howard) writes:
>>I am in the mood for buying Amiga game software, and have narrowed my
>
>out of the 14 that you list I would say reach for the stars is the best,
>and Action Stations is the worst. (for that matter any game by Raw
>Entertainment is awful. I've always wondered why they continue to
>produce such crap. Their games have poor graphics, usually dont support
>the mouse (keyboard only! can you believe it!) and generally are poor
>excuses for games.)
>
>I would also suggest that you look into the following
>
>1) harpoon
>2) populous 2
>3) the perfect general
>4) empire
>
>have fun
>
>
>michael

Actually not all the stuff from RAW is bad. I'll still defend Command 
Simulation's Blitzkrieg at the Ardennes game to the death. Sure it was slow
on a 1000, but it moved a a respectable clip on a 3000. Also Harpoon STILL
does not work correctly under 2.04, despite pratically begging for a 3000,
to run it proprly, and P2 is pretty tricky on a 3000 starting a about level
250.
From: eha@phoenix.oulu.fi (Esa Haapaniemi)
Newsgroups: comp.sys.amiga.games
Subject: Level editor for DM
Date: 7 Apr 92 19:31:56 GMT
Organization: University of Oulu, Finland

Am I right when I claimed to my friend that it has been done ?
I remember reading something from the net about it, but I cannot
find the article again (I read more than 30 groups)
If someone else knows a such thing to be available, could you
show me to the fountain of knowledge.

Esa
Organization: Penn State University
Date: Monday, 13 Apr 1992 10:40:11 EDT
From: James Klingler <JRK123@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima 6 - US release?

In article <1992Apr13.010650.39287@kuhub.cc.ukans.edu>,
2frvooze@kuhub.cc.ukans.edu says:

>Ultima 6 arrived at our local Electronic's Boutique today...my question is:

>Is this the true American version?  Or an import?  I've heard that the Euro
>version has a cardboard map, whereas the US version will have cloth?

>Can anyone verify this?

>Also, the outside of the box mentioned the A500+ which leads me to believe
>its the Euro version.


Well, I picked up my copy of U6 at the my local Electronics Boutique and
it seems to be identical to the European version that was previously described
here although it does have a warranty card for the US(goes to Origin in Texas).

I plan on calling Origin today to see about getting better instructions (as
there is no description of the icons or how to save the game). I also
hear that the IBM version came with TWO books where the Ami version only
comes with one. If I find out anything of interest I'll post a message.

Jim Klingler (jrk123@psuvm.psu.edu)


>David Poland
>2frvooze@kuhub.cc.ukans.edu
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games
Subject: LOTHIAN (PD Game): Where's unicorn?
Date: 7 Apr 92 22:35:40 GMT
Distribution: usa
Organization: The Portal System (TM)

I posted this once already, but I haven't seen it yet, so here it goes
again:

I can't find the Unicorn in the PD game Lothian.  Any help?  Supposedly
it's in the ruins in the "heart" of the world.  I looked at 0W/0N, but
nothing is there, and I can't find it anywhere else.

Can anyone help?  BTW, the game is on FF disk 62X.  Brand new.  Pretty 
good, too.

wear pendant
OOPS, didn't mean that.

Dave Luke
nervid@cup.portal.com

THANKS!