From: holmes@mentor.cc.purdue.edu (Krishgan & the Death Knight)
Newsgroups: rec.games.frp.misc
Subject: Re: SRUN: Concept and Character Min/Maxing
Date: 22 Jul 92 14:19:37 GMT
Organization: Followers of Geekers Path


->>[Excuse me folks, but I had to get into this one....]<<
    -Keith

mancinis@mentor.cc.purdue.edu (Minotaur)
>>Do any of you GM's out there have a problem with players who just want
>>to roll a lot of dice and don't really care about building a character?
>Unfortunately, but not always dice, how about enough autos to choke
>a Juggernaut?

>>Do they cause your roleplayers (as opposed to roll players) stress? 
>Yes, but more often they make other people's skills seem obsolete and thereby
>detract from tehir enjoyment...

But, if the character is so good in this area, doesn't he have any
weaknesses in other areas?  Or is he just an all-around-god type char?

->>[Dear Dear Aeleck, you seem to be getting defensive here.  None of your
  characters are "God types" as they aren't capable of being THAT well 
  rounded and sensible.]<<
    -Reflex

>> Do they cause you stress? 
>Minimal, I tend to ignore it when they do it, I bypass the grandeur of the
>rolls, or the barrage of autos and simple say "fine, you got this/achieved
>that" as quickly and passively as possible, then get on with the rest of 
>the player back to the challenge of the game....

What about making the game fun for That char/player?  Since he spent so
much of his Magic on the autos, doesn't he deserve his time in the sun?
I think it may be a little unfair to do this to him.  If you deal with
it this way, why did you allow the character in the first place?

->>[Aeleck, look at it this way, when you have that many auto's in a skill
  that is used with extreme regularity, you always tend to use it until it is
  no longer "fun."  I will gladly grant you that having that many auto's in
  a skill (say 4 or more for this arguement) is nice, but look at what will
  happen when you don't have that much in anything else.

  I am NOT saying your characters aren't playable, I am saying that when they
  are played, they tend to detract from the "mystique" and "fun" of any given
  situation.  You also need to play up on some of the other effects and similar
  obstacles that are placed in a situation.  Hell look at me, I am probably
  THE Athletics idiot from hell, and I get to use it, but I am no longer an
  active character either...]<<
    -Cayman, Physical Adept with MORE than 4 Auto's in Athletics...

->>[Patrick, the other reason I am responding to this is simple.  When you said
  "what about making the game fun for That char/player?" I had to laugh.  I
  have both gamed with you and gamemastered your characters.  When you have an
  action, you tend to get "extremist" in your actions.  There is never a 
  middle ground, there must always be "-A-" way.  And if -YOU- cannot find
  it, then it -MUST- be stupid.

  And trying to make the game fun for -ONE- character is nice once in a while,
  but are you now so greedy in your playing that forget the rest of the party
  and/or players you are with?

  And as for Steve's "fine, you got this/achieved that" statement, I think it
  is because when given the situations that you use your appropriately suped
  up skill (yeah, I know its Stealth), that the character is not having a 
  challenge anymore.  And if you remember correctly, Steve is not one to -RUN-
  powerful and/or -GRAND SCOPE- games.  He does ok as a player in them, he
  is just not good at running them.]<<
    -Keith, who does remember...

>>--gray
>-Minotaur
Aeleck