HDTenEightyP/NetNews huggingface dataset:
From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Subject: Re: ken/ryu's neckkick
Date: 13 Aug 92 10:26:23
Distribution: alt.games.sf2
	<Bsv33I.6s1@undergrad.math.waterloo.edu>
Organization: NSDD, Data General Corp.

> 
> Scenario:
> Ken/Ryu(player 1) has knocked down another Ken/Ryu(player 2).  Player
> 1 jumps over player 2 and does a neckkick as player 2 is getting up.
> 
> If player 2 decides to stay crouched, will player 1's neckkick be able
> to kick player 2 if player 1 does the neckkick with the right timing?
> This bothers me a lot because sometimes when I do a neckkick, my
> opponent will just crouch and my neckkick will miss.  My opponent
> then throws me as I land.  However, if my opponent decides to stand
> up, my roundhouse and my opponent will connect(whether he/she blocks
> or not).

>>   If he crouches, and if you do the neck kick correctly, you will miss
>> him with the aerial kick.
>>   While a computer can throw you every time you try this, a human player
>> will 1)  block high for fear of alternate attack, 2) block low, but
>> stay blocking for your second sweep when you hit ground, 3)throw you as
>> you land, if he's skilled enough, 4)  block high, but block in the wrong
>> direction, and get hit.

>>   1) and 4) are most common, 3) more possible with very good players, and
>> 2) doesn't happen too often.


After reading (1), I have this question: can you use an alternate
attack to hit your opponent when you see him/her crouching?


--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/
                        
Newsgroups: alt.games.sf2
From: l2wang@napier.uwaterloo.ca (  Lei Wang  )
Subject: Re: ken/ryu's neckkick
Organization: University of Waterloo
Distribution: alt.games.sf2
Date: Fri, 14 Aug 1992 09:15:15 GMT

In article <CTAM.92Aug13102623@nodisk.webo.dg.com>, ctam@nodisk.webo.dg.com (Chi Hang Tam) writes:
> 
> After reading (1), I have this question: can you use an alternate
> attack to hit your opponent when you see him/her crouching?

  Using Ken/Ryu, any aerial kick will hit a crouchign opponent, if executed
not as close as the neckkick.

-- 
l2wang@napier.UWaterloo.ca
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ME:  Univ. of Waterloo  YOU:  Huh?   o=> ME:  in Canada,  YOU:  Huh?
ME:  in Ontario,        YOU:  Huh?  /o/  ME:  up north!   YOU:  Aaaaaahhh...
ME:  near Toronto,      YOU:  Huh? ==o                                    Huh??
Newsgroups: alt.games.sf2
From: kennyy@bnr.ca (Kenny Yan)
Subject: Re: Translations (was Re: Edmund Honda, combinations)
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Fri, 14 Aug 92 15:08:07 GMT

In article <brian.713764438@thor>, brian@thor.scs.uiuc.edu (Brian Eugene Ackerson) writes:
|>      Here are the transltions for all the words that I can think of.  The
|> only phrase I don't know is what Chun Li says when she executes a
|> whirlwind kick [I don't know Chinese :-)]
|> 
Funny, I always thought she said "spinning round kick" in perfectly good English.
[I don't know Chinese either :-)]

Kenny Yan.  kennyy@bnr.ca

Newsgroups: alt.games.sf2
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Subject: Re: Translations (was Re: Edmund Honda, combinations)
Organization: California Institute of Technology
Date: Fri, 14 Aug 1992 16:30:11 GMT

I don't remember what Chun Li says, but they had a translation of it
in one of the issues of Electronic Gaming Monthly a while back...

Alex Werner
alex@ipac.caltech.edu
awerner@acc.haverford.edu
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: PLEASE REPOST DHALSIM strategy guide
Date: 18 Aug 92 06:24:44 GMT
Organization: BBS

Mine got lost :(  IF anyone has it please send it to me, or repost since others
probably want it too. Thank you, and Tatsumaki-senpu-kyaku!...
  __     .  .     
 /_-host (/\)riter
Newsgroups: alt.games.sf2
From: larsen@unislc.uucp (Steve Larsen)
Subject: Re: SNES SFII Joystick Interest Poll
X-Newsreader: Tin 1.1 PL5
Organization: Unisys Corporation SLC
Distribution: usa
Date: Thu, 20 Aug 1992 22:08:25 GMT

Greg Stewart (greg@gregs.smd.tandem.com) wrote:

{add about homemade joystick deleted}
: 
: -- 
: Greg Stewart
: greg@gregs.smd.tandem.com

I would kindly remind you that advertisizing is not permitted on the
net.
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: alt.games.sf2
Subject: Re: Translations (was Re: Edmund Honda, combinations)
Date: 14 Aug 92 20:23:29 GMT
Organization: University of Texas at San Antonio

In article <1992Aug14.163011.25321@cco.caltech.edu> alex@crystal.ipac.caltech.edu (Alex Werner) writes:
>I don't remember what Chun Li says, but they had a translation of it
>in one of the issues of Electronic Gaming Monthly a while back...

Chun Li says, "Spinning bird kick!"  However, she says it with a curious
Japanese accent (go figure :), so it kinda sounds like "spinning bahd keek!"
I didn't read this in EGM... I've got the Japanese instruction manual for
the SuperFamicom version :).

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
From: 9109214g@lux.latrobe.edu.au (Gyre)
Newsgroups: alt.games.sf2
Subject: Re: Translations (was Re: Edmund Honda, combinations)
Date: 14 Aug 92 22:29:56 GMT
Organization: La Trobe University

In article <brian.713764438@thor> brian@thor.scs.uiuc.edu (Brian Eugene Ackerson) writes:
>jew@Sunquest.COM (Ward... James Ward) writes:
>>Anybody else fancy the flying fat man?  :-) Let's share techniques and
>>make a MOOT POINT out of all in our path!
>
>>What DOES he say?  It sounds like "moot point", but I figure it's Japanese?
>>Anybody know?
>
>     Here are the transltions for all the words that I can think of.  The
>only phrase I don't know is what Chun Li says when she executes a
>whirlwind kick [I don't know Chinese :-)]

She says,"Round Kick!" with a pseudo-chinese accent.

>
>Ken/Ryu:
>  hadoken -
>    ha - wave
>    do - motion
>    ken - punch
>  shoryuken - 
>    sho - rising
>    ryu - dragon
>    ken - punch
>  tatsumakisenpukyaku -
>    tatsumaki - tornado
>    senpu - sudden wind
>    kyaku - kick

Sure doesn't sound like that on the machine.


--------------------------------------------------
|  Derek Teoh  aKa  Gyre.                        |
|  Email    : 9109214g@lux.latrobe.edu.au        |
|  Internet : 9109214g%lure@lux.latrobe.edu.au   |
--------------------------------------------------
Newsgroups: alt.games.sf2
From: sks7482@zeus.tamu.edu (SMITH, SANDIE KAY)
Subject: Re: Translations (was Re: Edmund Honda, combinations)
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Sun, 16 Aug 1992 21:01:00 GMT

In article <brian.713940134@odin>, brian@odin.scs.uiuc.edu (Brian Eugene Ackerson) writes...
>9109214g@lux.latrobe.edu.au (Gyre) writes:
>>In article <brian.713764438@thor> brian@thor.scs.uiuc.edu (Brian Eugene Ackerson) writes:
>>>Ken/Ryu:
>>>  hadoken -
>>>    ha - wave
>>>    do - motion
>>>    ken - punch
>>>  shoryuken - 
>>>    sho - rising
>>>    ryu - dragon
>>>    ken - punch
>>>  tatsumakisenpukyaku -
>>>    tatsumaki - tornado
>>>    senpu - sudden wind
>>>    kyaku - kick
> 
>>Sure doesn't sound like that on the machine.
> 
>     I didn't think so, but my Japanese friend could recognize it
>right away.
> 
>					Brian Ackerson

Try This:
 When you see a japanese word written in standard lettering, try not pronouncing
the o's and u's with much emphasis, or not at all, for instance, hokuto (north
star, I believe) is pronounced more like HoK T (Ho, Hard K sound (no vowel), 
hard T sound (no vowel) ) this is relatively hard to get across..., but maybe
It'll help.

I'll try this with the hurricane kick:
Tatsumakisenpukyaku
sounds more like
Tatsmaksenpukyak
the five syllables you hear being
Tats-mak-sen-pu-kyak

Hope this little japanese pronunciation guide helped a bit.
By the way in the arcade, Chun Li says (in Bad english) Spinning Bird Kick
However on the Snes it is 'Spinning Star Kick'
You can also hear the Sho (sh-) in front of Ryuken better on the Snes dragon 
punch... 

All of you with snes who are curious abt. the words try lisening to the slow 
attack sounds in the SFX section of the config panel.

-Ozymandias...

----------------------------------
Ahhh...Hokuto Shin Ken...
The proper response to Honda's hands.
--------------------------------------

Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Sagat strageties against all
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sun, 23 Aug 1992 00:22:27 GMT

t as good as i want to be at knowing when and where to use them all. I have the most trouble with Blanka,Vega,and Bison. I often get into trouble by Using theuppercut and The knee too often. I also get tired of Blanka beating me to the throw. I am am not quite sure how good Sagat's priority is and I dont know whether it is my timing or what. If there are any Sagat masters out there who are  
willing to grace me with defensive strategies,combos, or any other insight into perform the moves more effficiently or whatever please help me out. I would 
like tips that aplly to people as well as the computer. 
             Ant input is aprreciated

                            
                        The Blacksheep
Newsgroups: alt.games.sf2
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Which special attacks work in the bonus stages?
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Tue, 18 Aug 92 21:18:35 GMT

Although this may not be central for the game, I recently started
wondering  which  of the special attacks might work for the bonus
stages, especially for smashing the car. For a while it seemed to
me  that only techniques that do not require to pull the joystick
backwards will work, since the characters do not always face  the
car,  but  immediately turn around when moved backwards. However,
recently a guy demonstrated me that Ryu can do a  hurricane  kick
in the car bonus stage, which of course involves moving the stick
backwards (the kick does nothing to the car though). This made me
curious  if  there is some knowledge on this out there in the net
...

I'd be especially interested if the following is possible:
* a Bison torpedo through the car
* a Blanka ball
* a Vega screaming eagle
* a Zangief pile driver (smashing the car perfectly in one move?!)
* repeated Chun Li headstomps
* Guile or Vega surplexing a barrel

Note: I'm not looking for the most effective  ways  of  finishing
the  bonus  stages,  and  I  know  that  there are some easy ways
(Blankas electricity, Hondas and Chun Li's lightning attacks...).
I'm just looking for spectacular or weird effects.

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
From: chan4@husc10.harvard.edu (Derek Chan)
Newsgroups: alt.games.sf2
Subject: Re: Translations (was Re: Edmund Honda, combinations)
Date: 14 Aug 92 19:59:13 GMT
Organization: Harvard University Science Center

In article <1992Aug14.163011.25321@cco.caltech.edu> alex@crystal.ipac.caltech.edu (Alex Werner) writes:
>I don't remember what Chun Li says, but they had a translation of it
>in one of the issues of Electronic Gaming Monthly a while back...
>
>Alex Werner
>alex@ipac.caltech.edu
>awerner@acc.haverford.edu
I read that it was "Spinning Star Kick"
Newsgroups: alt.games.sf2
From: sks7482@zeus.tamu.edu 
Subject: game logistics
News-Software: VAX/VMS VNEWS 1.41    
Keywords:  Dragon Punch, Zangief 
Organization: Texas A&M University, Academic Computing Services
Date: Mon, 17 Aug 1992 16:00:00 GMT

I've been playing sf2 since it came out, and still I have questions,
If anyone can help me on these dilemmas, thanks in advance...

Ok, what determines whether a dragon punch hits once or twice?

What determines whether Zangief performs a hold or a throw, since his holds
	are the same button, j/s configs as some of his throws?

And of course the ever-asked question, How the hell do I do a spinning Pile 
	Driver without having to jump? (SNES please, if it is diff.)

When in a hold, what exactly gets you out faster, and when performing a hold,
	what prolongs or increases the speed of the hold. (on both situations,
	I usually go into a joystick spinning, button pressing rampage) I have
	seen people get out of holds amazingly fast, and  also seen Honda 
	squeeze people double time (not to mention the damn computers
	turbo-squeeze)

Thanks in advance..

Ozymandias...
--------------------------
I looked at the trap Ray!
__________________________
From: chen@betty.esd.sgi.com (John Chen)
Newsgroups: alt.games.sf2
Subject: Re: Ending for SNES: SFII
Date: 20 Aug 92 23:40:06 GMT
Reply-To: chen@betty.esd.sgi.com (John Chen)
Organization: Silicon Graphics, Inc.

In article <1992Aug20.220425.28289@unislc.uucp>, larsen@unislc.uucp
(Steve Larsen) writes:
> Corby E. Page (Corby.E.Page@dartmouth.edu) wrote:
> : To get the full ending with the photo of 12 characters, you must
> : complete the game at level 7 without using any continues.
> : 
>   Not true, you can use continues.

	without continue: photo of 12 characters is shown
	with continue but stick on one character: photo of 7 chars. is shown
	with continue and switch character: no photo in the end but text.

-John
Newsgroups: alt.games.sf2
From: s9100433@win4.vut.EDU.AU (Duncan M Jurisic)
Subject: Re: PLEASE REPOST DHALSIM strategy guide
Organization: Victoria University Of Technology, Melbourne, Australia
Date: 21 Aug 92 02:10:01 GMT

Could someone please see their way to sending me one 2??
Thanks....:)

--
This is my .sig until further notice...
    Mail s9100433@win4.vut.edu.au with any comments, opinions, statements, or
 even facts....
Also known as: Fablox, Snowlock and Duncan .....in many different places...                                     
Newsgroups: alt.games.sf2
From: brian@thor.scs.uiuc.edu (Brian Eugene Ackerson)
Subject: Translations (was Re: Edmund Honda, combinations)
Organization: University of Illinois at Urbana
Date: Fri, 14 Aug 1992 03:53:58 GMT

jew@Sunquest.COM (Ward... James Ward) writes:
>Anybody else fancy the flying fat man?  :-) Let's share techniques and
>make a MOOT POINT out of all in our path!

>What DOES he say?  It sounds like "moot point", but I figure it's Japanese?
>Anybody know?

     Here are the transltions for all the words that I can think of.  The
only phrase I don't know is what Chun Li says when she executes a
whirlwind kick [I don't know Chinese :-)]

Chun Li:
  yatta - I made it (This is actually Japanese)

E. Honda:
  doskoi - It's used in Sumo wrestling.  I don't know the translation.

Ken/Ryu:
  hadoken -
    ha - wave
    do - motion
    ken - punch
  shoryuken - 
    sho - rising
    ryu - dragon
    ken - punch
  tatsumakisenpukyaku -
    tatsumaki - tornado
    senpu - sudden wind
    kyaku - kick

					Brian Ackerson
					brian@odin.scs.uiuc.edu
From: Corby.E.Page@dartmouth.edu (Corby E. Page)
Newsgroups: alt.games.sf2
Subject: Re: Ending for SNES: SFII
Date: 18 Aug 92 16:12:16 GMT
Organization: Dartmouth College, Hanover, NH

To get the full ending with the photo of 12 characters, you must
complete the game at level 7 without using any continues.

corby
corby@dartmouth.edu
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: alt.games.sf2
Subject: Re: game logistics
Date: 18 Aug 92 08:50:17 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> sks7482@zeus.tamu.edu writes:
> 
> Ok, what determines whether a dragon punch hits once or twice?


All dragon punches can hit twice when executed very close to the opponent.
3 Hits (instant stars) can be achieved with a fierce uppercut / dragon punch
combo (SNES).

> What determines whether Zangief performs a hold or a throw, since his holds
>         are the same button, j/s configs as some of his throws?


I find distance is the major factor.  If the Z man is a little farther from his
opponent, he is more likely to hold instead of throw.

> And of course the ever-asked question, How the hell do I do a spinning Pile
>         Driver without having to jump? (SNES please, if it is diff.)


To do SPD:
1) (Jump, as you already know)
2) While being hit or blocking, the joystick/keypad can be spun without
jumping.
3) Do an attack move (punch or kick) and again the joystick can be spun without
jumping.
4) Rotate the joystick/keypad really fast.
(this last one doesn't work very often.  Sometimes it feels like I didn't even
do a complete 360 and yet I can still do the SPD.)

One last note about the Z man and the spinning clothesline, only two buttons
need to be pushed for this move.  (Note: if you push all three, the chances are
better that two of them have been pushed at the same time)

> When in a hold, what exactly gets you out faster, and when performing a hold,
>         what prolongs or increases the speed of the hold. (on both
> situations,
>         I usually go into a joystick spinning, button pressing rampage) I
> have
>         seen people get out of holds amazingly fast, and  also seen Honda
>         squeeze people double time (not to mention the damn computers
        turbo-squeeze)

As far as I know, it doesn't make a difference no matter what you do.

(the preceding notes are for the SNES version)
--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
From: ackahn@quesadilla.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: Translations (was Re: Edmund Honda, combinations)
Date: 17 Aug 92 00:47:36 GMT
Organization: College of Engineering - University of California - Davis

In article <16AUG199216015242@zeus.tamu.edu> sks7482@zeus.tamu.edu (SMITH, SANDIE KAY) writes:
>By the way in the arcade, Chun Li says (in Bad english) Spinning Bird Kick
>However on the Snes it is 'Spinning Star Kick'
>You can also hear the Sho (sh-) in front of Ryuken better on the Snes dragon 
>punch... 

Thanks goodness it really IS "Sho Ryu Ken" for the dragon punch.  I was
  beginning to doubt myself since all the lamers keep saying, 
  "All you can" or "All you ken". :-)

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "To be a dope man you must qualify...       :::ackahn@taco.ucdavis.edu :::
::: Don't get high off your own supply."        :::ackahn@ucdavis.edu      :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
From: ce274@cleveland.Freenet.Edu (Steven Chow)
Newsgroups: alt.games.sf2
Subject: Re: game logistics
Date: 17 Aug 92 18:22:44 GMT
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)


Someone asked how to hit with a double dragon punch. I'm not sure,
but I think it's actually a fierce and dragon punch; press fierce
while making the motions, not at the end of it.
From: ramos@engr.latech.edu (Alexandre Ramos)
Newsgroups: alt.games.sf2
Subject: Re: Vega's Earthquake
Date: 14 Aug 92 19:40:53 GMT
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University

In article 02023701@vax.clarku.edu, jstrachman@vax.clarku.edu () writes:
>Um, this is a bug due to Blanka's electricity.  Blanka vs. Vega:
>Use your electricity and the screen will shake.  Vega will do nothing.
>
>Just a bug. Relax.
>-Zephyr

Allright, I was just waiting for a Blanka x Vega trick!!!!!!!!!!!!!!!!!!!!!

Can you give me some more details? When do you have to do the electricity? Anytime? Can it be right when it starts? Does it allways work? Is it on a Classic sf2? What do you mean by "Vega will do nothing?"

(that's great, I just can't beat Vega with Blanka, period)

Thanks for any directions.


-------------------------------------------------------------------
Alex Ramos  - ramos@engr.latech.edu
              Electrical Engineering, Louisiana Tech University 
-------------------------------------------------------------------
"          Experts know too much about the limits of the 
        possible to fully understand what naive users expect      "
From: mcgowen@cse.ucsc.edu (Richard McGowen)
Newsgroups: alt.games.sf2
Subject: Re: PLEASE REPOST DHALSIM strategy guide
Date: 18 Aug 92 09:09:51 GMT
Organization: University of California, Santa Cruz (CE/CIS Boards)
NNTP-Posting-Host: arapaho.ucsc.edu

Yes, please do.  I like to consider myself one of the best DHALSIM
players in the Santa Cruz area.  (Meaning I still get my ass kicked by
the computer half the time.)  I can routinely beat dhalsim, blanca,
ken/ryu, zangief, guile, and honda.  However, I can not manage to Chun
Li and get to the bosses.  


-- 
Richard McGowen   mcgowen@cse.ucsc.edu

PC == Permanently Closeminded
Newsgroups: alt.games.sf2
From: larsen@unislc.uucp (Steve Larsen)
Subject: Re: game logistics
X-Newsreader: Tin 1.1 PL5
Organization: Unisys Corporation SLC
Date: Thu, 20 Aug 1992 22:03:26 GMT

George Lin (George_Lin@mindlink.bc.ca) wrote:
 opponent, he is more likely to hold instead of throw.

: 4) Rotate the joystick/keypad really fast.
: (this last one doesn't work very often.  Sometimes it feels like I didn't even
: do a complete 360 and yet I can still do the SPD.)
: 

  Yes, you can do the 360 by hitting any three diametrically
opposed points on the pad.

Steve
Newsgroups: alt.games.sf2
From: chint@herkey.citce.rpi.edu (Thomas Chin)
Subject: Zangief
Reply-To: chint@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Wed, 12 Aug 1992 19:13:27 GMT

In an article posted 8/12 regarding zangief:


>Can someone please stick up a strategy guide for him or at least
>a list of his moves.  Any tips would be appreciated, I don't
>care if you post it here or e-mail it to me.
-- 

ME TOO PLEASE!!!

					-Tom
					  chint@rpi.edu
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: alt.games.sf2
Subject: Re: game logistics
Date: 20 Aug 92 23:59:01 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Steve Larsen writes:
> : 4) Rotate the joystick/keypad really fast.
> : (this last one doesn't work very often.  Sometimes it feels like I didn't
> even
> : do a complete 360 and yet I can still do the SPD.)
> :
> 
>   Yes, you can do the 360 by hitting any three diametrically
> opposed points on the pad.
> 
> Steve


Please expain what you mean by "three diametrically opposed points".
The controller has 8 points (which is not divisible by three).

An example would be nice.  :)

--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Newsgroups: alt.games.sf2
From: brian@odin.scs.uiuc.edu (Brian Eugene Ackerson)
Subject: Re: Translations (was Re: Edmund Honda, combinations)
Organization: University of Illinois at Urbana
Date: Sun, 16 Aug 1992 04:42:14 GMT

9109214g@lux.latrobe.edu.au (Gyre) writes:
>In article <brian.713764438@thor> brian@thor.scs.uiuc.edu (Brian Eugene Ackerson) writes:
>>Ken/Ryu:
>>  hadoken -
>>    ha - wave
>>    do - motion
>>    ken - punch
>>  shoryuken - 
>>    sho - rising
>>    ryu - dragon
>>    ken - punch
>>  tatsumakisenpukyaku -
>>    tatsumaki - tornado
>>    senpu - sudden wind
>>    kyaku - kick

>Sure doesn't sound like that on the machine.

     I didn't think so, but my Japanese friend could recognize it
right away.

					Brian Ackerson
					brian@odin.scs.uiuc.edu