HDTenEightyP/NetNews huggingface dataset:
From: bigham@acpub.duke.edu (Scott Bigham)
Newsgroups: rec.games.hack
Subject: Re: Angry Gods
Date: 23 Jul 92 22:09:30 GMT
Organization: n. Arrangement in an orderly or logical fashion.  See "miracle".

From the Holy Book of <1992Jul23.162406.241@thunder.mcrcim.mcgill.edu>
  as spake by mackenzi@McRCIM.McGill.EDU (Paul Mackenzie) :
>But, every time I pray now, I see that my god is angry with me!  I know that
>one shouldn't pray too often, but I waited over 100 turns and still he's angry.

A hundred turns is nothing to a deity.  They generally measure their
umbrage in thousands of turns.

>What did I do that made him angry, and how do I make him pleased?

Did you kill any peaceful creatures?  Sacrifice any human types?  Kill a
shopkeeper?

Alternatively, it might just be the gods being fickle.  I can't count
the number of times my god has been angry at me when I'd done nothing to
deserve it.

As for what to do... Spoiler?

Find an altar.  Sacrifice everything and its uncle on it.  Swear loudly
at your idiot deity every time s/he claims your sacrifice is
"inadequate" [this last step is not necessary, but it helps ;) ].  This
will take lots and lots of monsters, so settle yourself in for some hard
work.  Repeat this until "the gods seem mollified" or "you have a
feeling of reconciliation".  Until you have seen this message, _do_not_
pray for _any_ reason.  At best you'll have to sacrifice several more
monsters; at worst you'll get yourself blue-bolted out of existence.

Good luck.
						-sbigham
-- 
Scott Bigham                   | The opinions expressed above are
bigham@hercules.acpub.duke.edu | (c) 1992 Hacker Ltd. and cannot be
                               | copied or distributed without a
                               | Darn Good Reason(tm).
From: t9114145@phillip.edu.au
Newsgroups: rec.games.hack
Subject: Re: Problem with Mac Nethacky
Date: 23 Jul 92 17:28:45 GMT
Organization: Phillip Institute of Tech, Melbourne

In article <jdb1.711813694@kepler.unh.edu>, jdb1@kepler.unh.edu (Jonathan D Baumgartner) writes:
> In <1992Jul22.094859.12465@phillip.edu.au> t9114145@phillip.edu.au writes:
> 
>>In article <1992Jul21.172607.4988@tandem.com>, Brady_David@Tandem.Com (David Brady) writes:
>>> 
>>> I have a problem with my version of nethack (I believe it is J,  but I can't
>>> look right now...)
>>> 
(stuff deleted)
> 
>>Someone correct me if I'm wrong, but I don't think your Nethack is broken -
>>it's probably the fact that you're playing on a Mac. If the list of items
>>is small enough then it will be displayed on the right hand side. Small enough
>>means that it is less than one screen long and that you don't have entries like
>>"a blessed +0 long sword named WHAT_A_LONG_NAME_IN_FACT_IT'S_HUGE_EVEN".
>>If the list is more than a page long it gets displayed in column 1. Maybe
>>you need a faster Mac, with more screen speed. I pity you if you're playing
>>on a Plus - What's it like when you get a level with a Zoo?
> 
> Um, don't you think that the people who ported it to the Mac would have taken
> into account the fact that it IS a Mac???  The screen size is not a problem,
> since they use a font that fits 80x24 characters (exactly like UNIX, and
> I've never seen this problem on UNIX).  I've never encountered this problem

Exactly like this VAX with VMS I'm using, or like the Amiga I used to have
or the 386 I am about to buy....

> on my Mac either, which leads me to believe that the copy of NetHack is 
> corrupted somehow.  I could understand how this might be a problem on,
> say, a Game Boy, but the Mac's screen isn't THAT small.
> 
> And yes, things do slow WAY down when you get a lot of monsters, but that's
> the 68000 for you.
> 

That's all I meant - The point about text width is that that's the way Nethack
works, and it's not the fault of the Mac or the version being used. Redraw
speed comes into it when the maze/dungeon is being drawn after the text is
cleared. On a 68000, it's almost unplayable, as the original poster says. 
As much as I hate Macs, I wasn't criticising them in this case.

> fish on ..
> 
> 
> -- 
> Jonathan D. Baumgartner				"D O T H  G R O O V E"
> jdbaum@unh.edu
> 		   "It's just a matter of opinion" -- Primus
>               "I laughed 'til I stopped."  -- Tiny Toons Adventures
-- 
Adam Eberbach      t9114145@phillip.edu.au          fnord
Computer Science student, Phillip Institute of Technology.
Newsgroups: rec.games.hack
From: jfinn@ll.mit.edu
Subject: Re: Suggestion for 3.1
Organization: MIT Lincoln Laboratory
Date: Fri, 24 Jul 92 19:09:59 GMT

In article <1992Jul24.163610.16464@wdl.loral.com> dcb@wdl1.wdl.loral.com (David C Blume) writes:
>How about a new character, the "Handsome Man/Woman?"
>
>This character would start off with a mirror, and a lot of gold.  The
>beginning stats for the Handsome Man would have very high Charisma (18/03),
>and very low everything else.
>
>The Handsome Man gets very good prices at shops.
>
>When encountering critters, all critters of the same alignment (Lawful) 
>have to save versus taming, in which case they become pets.  Neutral
>critters are intimidated about attacking such a Handsome man, so they
>almost never do.  Furthermore, the Handsome Man gets "Safe Pet" warnings
>preventing him from attacking Lawfuls and Neutrals.  (A Handsome Man
>would never do anything like *that!*)  Chaotics may occasionally attack
>the Handsome Man out of jealousy, but all he has to do is apply the mirror
>at the critter, and the critter will be so shamed for being so hideous in
>comparison with the Handsome Man that it will instantly flee.  The Handsome
>Man may attack a Chaotic (After answering 'y' to the "Do something 
>unhandsome?" prompt.)  The attacked critter will be so shaken by being
>attacked by such a Handsome Man, that the critter will almost always flee.
>
>The wizard will be shocked to see such a Handsome Man in hell.  The wizard
>is also very happy, because all he ever sees down is hell are hardened
>adventurers.  The wizard will pummel the Handsome Man in one round and 
>kill him instantly.  (The Handsome Man has a *very* hard time getting 
>experience points.)  Examining the corpse, the wizard will feel very very
>bad about killing such a Handsome Man.
>
>
>--David
>+-----------------------------------------------------------------------+
>| David Blume            | "I got killed by monsters."                  |
>| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
>+-----------------------------------------------------------------------+

This is great!!!

Perhaps there could be traps which specifically effect handsome people,
such as giving them a big zit on the forehead, wrinkle their clothes, etc...

joe
jfinn@ll.mit.edu
X-Subliminal-Message: Just say fhe
Organization: Pepsi State University
Date: Tue, 21 Jul 1992 18:37:45 EDT
From: Kevin Quentin Sullivan <KQS@psuvm.psu.edu>
Newsgroups: rec.games.hack
Subject: Idea for 3.1: graves

How about this...  randomly scattered through the dungeon (with a
frequency of perhaps 1/2 that of fountains) are graves.  Each one is
topped with a gravestone saying "Here lies [random name from score
list]".  They could even have all of the information that is on the
tombstone that shows when you die.

If you have a pickaxe or wand of digging, you can dig down and make a
pit.  The pit will contain a box (coffin).  (Perhaps a coffin should be
added to the game; same as a box but heavier.  Vlad could have an actual
coffin instead of a box).  The coffin when opened would contain a corpse
and perhaps an item or two.  Every now and then, when you open a coffin
an undead will leap out (and there will be no corpse in the coffin :-)
).

On new moons, you would get more undead, of course.  Levels with a
morgue would have lots of graves.

This would add a bit more flavor to the game, and let you see the names
of some of your fellow adventures.  Plus, the extra items never hurt
:-).

What do you think?

     -Kevin

Do not meddle in the affairs of wizards, for you are crunchy and good with
ketchup.
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: Angry Gods
Organization: Loral Western Development Labs
Date: Fri, 24 Jul 1992 17:11:41 GMT

WENDELL@MAINE.MAINE.EDU (Wendell G. Wren) writes:
>Paul writes:
>>Since there are no details on how to convert an altar in the spoilers,
>>I was resigned to do it myself.  I sacrificed a monster, and, lo and behold,
>>the altar was converted.  Being a Neutral Priest, I was happy.
>
>   Ummm..  actually, sacraficing on an altar of a differing alignment converts
>   YOU, not the altar...  unless you sacrafice a Unicorn of the alignment of
>   the altar (black unicorn for evil altar, white for good, grey for neutral)
>   if you sacrafice the appropriate unicorn, the altar will (may?) be converted
>   I've never had a chance to test this...  no place to play at the moment,,,
>   read it in a spoiler file somewhere...

You have it backwards Wendell.  The altar will usually be the one to convert,
unless your god is already mad at you.  Then you *may* be converted to the
new alignment.  From the spoilers:

"A guaranteed way to change your alignment is to kill a unicorn of your
     alignment and offer the fresh corpse at an altar of the god whose
     alignment you wish to convert to."

>>Then I #offered every monster I could kill (mostly hill orcs and owlbears,
>>plus the odd beetle) but each time it said, "You feel inadequate".
>>
>>But, every time I pray now, I see that my god is angry with me!

DON'T PRAY!  Just keep sacrificing until the Gods seem Mollified.  And be
sure to keep hunting.  Don't just sit on the altar and type "100."  For
some reason, it *seems* to me that the gods like it when you explore.

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack
Subject: msdos version-o-hack
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Date: Tue, 21 Jul 92 08:55:33 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.


In article <1992Jul15.101013.8151@ms.uky.edu> bee@ms.uky.edu writes:

 > A friend of mine wants to find an msdos version of the latest hack.
 > 
 > Does anyone use msdos anymore? :)

Pah hubug.

Of course we do.

You can ftp it from a few places, including (I think 8-)
linc.cis.upenn.edu, in the /pub/msdos/NH3.0 directory or something.

Later!

Newsgroups: rec.games.hack
From: jdb1@kepler.unh.edu (Jonathan D Baumgartner)
Subject: Re: Problem with Mac Nethack
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 22 Jul 1992 14:01:34 GMT

In <1992Jul22.094859.12465@phillip.edu.au> t9114145@phillip.edu.au writes:

>In article <1992Jul21.172607.4988@tandem.com>, Brady_David@Tandem.Com (David Brady) writes:
>> 
>> I have a problem with my version of nethack (I believe it is J,  but I can't
>> look right now...)
>> 
>> Any sort of list on the screen is indented like 50 characters over (like
>> inventory) and when it says -More- and I press a key no more items are
>> displayed.  Every once in awhile the list will be displayed where it should be
>> (1st column) and works correctly.   Anyone else have a similiar problem?  And
>> how do you fix it?  This 'feature' almost makes the game unplayable on the Mac.
>>  Everything else seems to work fine.

>Someone correct me if I'm wrong, but I don't think your Nethack is broken -
>it's probably the fact that you're playing on a Mac. If the list of items
>is small enough then it will be displayed on the right hand side. Small enough
>means that it is less than one screen long and that you don't have entries like
>"a blessed +0 long sword named WHAT_A_LONG_NAME_IN_FACT_IT'S_HUGE_EVEN".
>If the list is more than a page long it gets displayed in column 1. Maybe
>you need a faster Mac, with more screen speed. I pity you if you're playing
>on a Plus - What's it like when you get a level with a Zoo?

Um, don't you think that the people who ported it to the Mac would have taken
into account the fact that it IS a Mac???  The screen size is not a problem,
since they use a font that fits 80x24 characters (exactly like UNIX, and
I've never seen this problem on UNIX).  I've never encountered this problem
on my Mac either, which leads me to believe that the copy of NetHack is 
corrupted somehow.  I could understand how this might be a problem on,
say, a Game Boy, but the Mac's screen isn't THAT small.

And yes, things do slow WAY down when you get a lot of monsters, but that's
the 68000 for you.

fish on ..


-- 
Jonathan D. Baumgartner				"D O T H  G R O O V E"
jdbaum@unh.edu
		   "It's just a matter of opinion" -- Primus
              "I laughed 'til I stopped."  -- Tiny Toons Adventures
Newsgroups: rec.games.hack
From: wrr3118@tamsun.tamu.edu (Rick Russell)
Subject: Re: More amiga Nethack problems (aarggh)
Organization: Texas A&M University, College Station
Date: Mon, 27 Jul 1992 20:41:25 GMT

In article <1992Jul25.132539.2461@kingston.ac.uk> me_f316@ceres (+-=NUBIAN=-+) writes:

>Actually fuckwit
>I solved my problem by changing a line
>As for being a newbie I probably have more xp at Nethack than
>You
>You picked the wrong person to flame
>Check your email

You
You should probably learn how to use a text editor, and the shift key.
Punctuation would probably help too.

>		| Aaron Brand: me_f316@kingston.uk.ac         |
>		|              me_f316@kingston.ac.uk         |

ObHack: Thom the Tourist is up to 19th level now, cruising through the
castle. I still haven't found a neutral altar though, and the cursed
items are piling up.

And the spoilers say that Tourists are hard to play!
-- 
# Rick Russell    | TAMU Meteorology   | wrr3118@tamsun.tamu.edu (Internet) #
# "If you can't have fun with a dozen inflated rubber hands,                #
# then you're not trying."  - Carla LeBec                                   #
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: more stupid (cool!) pet tricks
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 28 Jul 92 15:17:52 GMT

In article <1992Jul27.103521.17191@msuinfo.cl.msu.edu>, paoletti@cps.msu.edu (David R. Paoletti) writes:
|> IMHO, one of the really neat pets in the game is a purple worm.
|> I had a pet purple worm named Slurp! who could eat a whole room
|> full of monsters faster than I could say "Go get 'em, Slurp!"
|> 
|> A neat thing to do with your pet is to remember that...
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> you can make them invisible with a certain wand; nice if you have
|> the see invisible attribute.  This may improve their life expectency.
|> 
|> The invisible Slurp! swallows the rock troll.  "Burrrrp!"--More--
|> The rock troll is killed!--More--
|> 
|> Dave :)

Another good wand to use on your pet is speed.  When I get a "the
bugs on the floor speed up" message, I always zap myself, then my
dog/cat with it.  Probably obvious to all you experienced hackers.

By the way, when you zap yourself with a wand of speed, does it last
forever?  I'm not quite sure, but I don't recall ever getting the you
feel yourself slowing down message after using the wand.
-- 
Peter Snelling
From: lape@cs.utk.edu (Bryon S. Lape)
Newsgroups: rec.games.hack
Subject: Re: Hack Addicts
Date: 23 Jul 92 22:08:15 GMT
Organization: University of Tennessee, Knoxville - CS Department
NNTP-Posting-Host: duncan.cs.utk.edu

>
>By the way, does anyone else like the versions less than 3.0 better
>than the newer ones? 

	Yes.  I liked the one where you could pray, but did not offer.  I
do not know the version number.


Bryon


-- 
-----------------------------------------------------------------------------
Is your laundry phosphate free?  Help stop global pollution.
-----------------------------------------------------------------------------
From: plusrich@wixer.cactus.org (+Rich)
Newsgroups: rec.games.hack
Subject: Re: Stormbringer
Summary: Titles in the Elric Series
Date: 28 Jul 92 13:33:14 GMT
Distribution: rec.games.hack
Organization: Real/Time Communications

In article <RCHAUNCE.92Jul27153428@occs.cs.oberlin.edu> rchaunce@occs.cs.oberlin.edu (Rob Chauncey) writes:
>The novels that Stormbringer came out of, what were they?  And lemme
>know if they are good, too, and I might read 'em...

The titles in the series are:
_Elric of Melnibone_ (originally _The Dreaming City_)
_Sailing on the Seas of Fate_
_The Weird of the White Wolf_
_The Vanishing Tower_
_Bane of the Black Sword_
_Stormbringer_

All by Michael Moorcock.

Elric is an interestingly different character from the stereotypical
fantasy hero.  He's not always out for the good of the world as a
whole.

The books are short, quick reads that are reasoably entertaining.  If
you iike them a lot, you can read the rest of the Eternal Champion (of
whom Elric is one incarnation) mythos books.


-- 
-----------------------------------------------------------------------
plusrich@wixer.cactus.org    |   A pun is the lowest form of humor...
Austin, TX                   |   ...to those who can't make them.
-----------------------------------------------------------------------
Newsgroups: rec.games.hack
From: edlee@chinet.chi.il.us (Edward Lee)
Subject: Turbo C++ v3.0 makefile?
Date: Sat, 25 Jul 1992 20:45:14 GMT
Distribution: usa
Organization: Chinet - Public Access UNIX

Does anyone out there have a makefile or a project file for
Nethackp v3.0 to compile under Turbo C++ v3.0?  I would appreciate a
copy.  I have attempted to compile the program manually, but the
source code is full of unclosed SCCS comments and unbalanced comments
that look like:

/* code; /* comment */

which seems to trip up TCC++ v3.0.

It would like to try using VROOMM to handle overlays.


-Ed L
edlee@chinet.chi.il.us
Newsgroups: rec.games.hack
From: jwk3@po.CWRU.Edu (John W. Kale)
Subject: Re: engraving
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 25 Jul 92 06:03:35 GMT


In a previous article, dgo@athens.uucp (26265-nachem) says:

>
>Hello. I received a copy of nethack (3.0j+) recently and discovered that writing
>"Elbereth" (especially with a magic marker) will keep some of the nasties off...
>
>Two questions:
>
>1.Shopkeepers do not seem to be affected, are there other exceptions?
>
>2. are there other "words of power" one can engrave? etc.
>

	According to the WCST spoilers,

	1. No nasties represented by the @ sign are affected by "Elbereth,"

	2. No. I think this could be expanded in later versions. Perhaps
there could be another word that kept only @s away. Perhaps more 
powerful words could use lots of magic marker points, and weak ones
(say there was a word that kept newts and geckos away) just a few points.
Of course, this would give Wizard characters an even bigger advantage than
they have now. As it is, a Wizard can always scratch "Elbereth" with his
athame whenever he gets in a jam, and the athame never does wear out.
Perhaps the use of such words would have to be restricted to characters
who have actually learned them in the game, that is, who have heard of
them from an Oracle, Priest[ess], or from their deities, and not from
newsgroups or spoiler files.

	Incedentally, if you have some means of levitating over the
floor where "Elbereth" is written, the writing, and hence your
protection, will last indefinitely, provided you used some reasonably
permanent method of writing (magic marker, athame, wand of digging, etc).

-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
     THE ONLY REASON FOR TIME IS SO EVERYTHING DOESN'T HAPPEN AT ONCE -BB
From: ruelle@casbah.acns.nwu.edu (Travis Ruelle)
Newsgroups: rec.games.hack
Subject: Re: Question of interest...
Date: 27 Jul 92 21:26:58 GMT
Organization: Northwestern University, Evanston Illinois.

In article <RCHAUNCE.92Jul27150432@occs.cs.oberlin.edu> rchaunce@occs.cs.oberlin.edu (Rob Chauncey) writes:
>In article <1992Jul27.170650.7466@porthos.cc.bellcore.com> dgo@athens.uucp (26265-nachem) writes:
>
>>   I haven't been playing hack very long, but aren't jabberwockys 
>>   nastier than Balrogs
>>   etc?
>>
>
>Good idea, but just off by a little bit....
>Here are the stats:
>| jabberwock              | Bite 2d10, Bite 2d10, Claw 2d10, Claw 2d10 |
>| jabberwock              |  15 | 12 | -2 |  50 | N |  60 |  600 | L |
>| jabberwock              | Fly                                      |
>
>| balrog                  | Weapon 8d4, Weapon 4d6                   |
>| balrog                  |  16 |  5 | -2 |  75 | C |  45 |  450 | L |
>| balrog                  | Fire Res, Fly, No Corpse, Poison, See Invis|
>
>Total damage: Jabberwock 8-40, Balrog 12-56
                            ^^--< excuse me, but I get 8-80 for this.

Average damage: Jabberwock 44, Balrog 34
(if I remember right, it takes a Demon-lord or Arch-devil to top the
Jabberwock in damage - Orcus does tops in the game (max 105ish), I think)

>Level: Balrog 16, Jabberwock 15
>Speed: Yes, the Jabberwock is faster 12 - 5
>AC: Tied at -2
>Magic Resistance: Balrog 75% to 50%
>No fire the balrog!!!
>And, as if that weren't enough, the balrog is Chaotic.

So the Jabberwock wins in damage and speed, and the Balrog wins
in magic resistance and immunities...pretty much leaves it up to 
a matter of taste in which you want for a pet.  

>I should work for consumer reports.
	Only when you learn to multiply. :)


Travis

--------------------
  Travis C. Ruelle       Academic Computing and Network Services
   ruelle@nwu.edu           Student Consultant / C Programmer
   (708) 475-6623                  VAN HALEN RULES!!! 

God is real, unless declared integer.
Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: Questions on Unicorns, Polymorph Control
Organization: University of Colorado, Boulder
Date: Mon, 27 Jul 1992 21:31:54 GMT

In article <1992Jul26.055804.26756@beaver.cs.washington.edu> peg@cs.washington.edu (Peter Granger) writes:
A
>Got a couple questions about
>unicorns.

>First, I left some gems in a room, and when I came back, the gems were
>gone but there was a unicorn there. Do unicorns steal gems? (I know
>they like them, but I'd never had them stolen before.)

The unicorn didn't STEAL anything.  You set them down, he picked them up.
Kinda like an orc will pick a stray weapon.

>Second, I accidentally killed one unicorn. I was very cautious about
>praying afterward, because I think the gods are fond of unicorns. I
>eventually figured I'd gotten back into their good graces in the usual
>way, and prayed, and everything was okay. Did I need to make the
>atonement, or can unicorns be killed freely? I've got one level with 7
>of the buggers running around on it, including the one who lifted my
>gems, and I'd really like to be rid of them.
>
Minor spoiler

Flame me if I'm wrong, but my experience how show that it is okay to kill
unicorns of other alignments.

>Third, if I kill a unicorn that's holding gems, will I get them back,
>the way you can get money back from a leprechaun?
>
Sure thing.

Newsgroups: rec.games.hack
From: claudius@leland.Stanford.EDU (Nelson Lu)
Subject: Re: Chameleons
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 29 Jul 92 23:44:16 GMT

In article <1992Jul29.230138.6522@leland.Stanford.EDU> toddc@leland.Stanford.EDU (Todd C. Merrill) writes:
>	I posted this a while ago, but nobody responded.  Does a 
>chameleon have the power of the monster's shape it assumes?

Yes, it does.

The Rabbit of Seville hits! -more-
You feel perplexed. -more-
You feel vexed. -more-
You feel next. -more-
The Rabbit cuts your mop. -more-
The Rabbit shaves your crop. -more-
Newsgroups: rec.games.hack