HDTenEightyP/NetNews huggingface dataset:
From: magnus@thep.lu.se (Magnus Olsson)
Newsgroups: rec.games.hack
Subject: NH-- now has a permanent home!
Date: 11 Jan 93 11:04:06 GMT
Organization: Theoretical Physics, Lund University, Sweden

NH-- is now available with anonymous FTP from nic.funet.fi as the files

pub/msdos/games/adventure/nhmm30pc.zip (executables)
pub/msdos/games/programming/nhmm3src.zip (source code)

              Magnus Olsson                | \e+      /_
    Department of Theoretical Physics      |  \  Z   / q
        University of Lund, Sweden         |   >----<           
 magnus@thep.lu.se, thepmo@seldc52.bitnet  |  /      \===== g
PGP key available via finger or on request | /e-      \q
From: rodi@IKP.Uni-Koeln.DE (Rolf-Dietmar Herzberg)
Newsgroups: rec.games.hack
Subject: Just a minor suggestion for 3.1
Date: 4 Jan 1993 07:34:15 GMT
Organization: Institute of Nuclear Physics, University of Cologne, Germany
Distribution: world
NNTP-Posting-Host: snert.ikp.uni-koeln.de

Hi everyone!

The other day I got an easily implementable idea for a new item:

     A bar of soap.

It should help you getting (cursed) rings off your fingers at the 
cost of one charge.  The bar of soap should be a rare item with no 
more than three charges, so it does not destroy game balance.

Two (optional) side effects would be:

1) stepping on a bar of soap would let you (or any ol' monster) trip 
   and fall;

2) applying the soap to yourself (washing it's called in the real world :-)
   would temporarily (!) raise your charisma by a point or two depending
   on the blessed/cursed status: c: -1 r: +1  b: +2.  This would give better
   prices.

Well, what d'ya think?

Cheers,	  Rodi

---------------------------------------------------------------------
Rolf-Dietmar Herzberg		| rodi@ikp.uni-koeln.de
Institut fuer Kernphysik der	| Tel ++221 / 470 3636
Universitaet zu Koeln		| Fax ++221 / 470 5168
Zuelpicher Str. 77		|
W-5000 Koeln 41			|
Germany				|
---------------------------------------------------------------------
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Re: Nethack++ is here!
Date: 6 Jan 1993 05:00:01 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

In article <1993Jan5.134434.165450@dstos3.dsto.gov.au> cej@dstos3.dsto.gov.au writes:
>In article <wcsbeau.725126362@cunews>, wcsbeau@alfred.carleton.ca (OPIRG) writes:
>>>>>nhpp30pc.zip        msdos executable, 286 and up.
>
>Could someone please tell me where it is and not just the fact that it
>exists? I never got the original announcement because yoyo (which feeds us)
>has been (you guessed) up and down like a yo-yo in the last 3 weeks!
>Archie.au dosen't know where it is, either.
>

No more Nethack++. It's now Nethack--. See the message as to where it is.

Yuval


-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
From: simpsong@dns0.bham.ac.uk (Glyn Simpson)
Newsgroups: rec.games.hack
Subject: Re: *** Stuck in Hell!
Date: 11 Jan 1993 16:14:26 GMT
Organization: The University of Birmingham, England
Distribution: world
Reply-To: G.Simpson@bham.ac.uk
NNTP-Posting-Host: dns0.bham.ac.uk
X-Newsreader: TIN [version 1.1 PL8]

Olaf Kehrer (yoyoahab@w204zrz.zrz.tu-berlin.de) wrote:
> Help!

> I played nethack for at least a month, finally approaching to hell without
> being burned to a crisp. I searched the whole maze around this damned
> locked chamber where all the nice vampires and such cretures live in.
> BUT I FOUND NO ENTRANCE! Teleport is not available. Digging also.

> Please give me a hint (or better the solution), so that I can sleep
> again without nightmares!

Count yourself lucky ! I've been playing nethack for 3 or 4 years, and havent
even got to the medusa or castle levels ! (I think level 24 is my best!)


--
Glyn Simpson, Systems Officer,  //  Voice: +44 (0) 21 414 6575
University of Birmingham        //  Fax:   +44 (0) 21 414 3952
Email: G.Simpson@bham.ac.uk     //  NIC Handle: GS56
From: v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: Re: Help!  Stuck in Hell
Summary: level teleport
Date: 10 Jan 93 22:47:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1993Jan8.232853.4953@magnus.acs.ohio-state.edu>, ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy) writes...
>In article <1993Jan8.203118.23426@dcdwest.uucp> huang@dcdwest.uucp (William Huang) writes:

>  You are supposed to go way way down into hell. Standard spoiler follows.
>
> 
>  If you have teleport control, try quaffing a potion of booze or confusion
>and reading a scroll of teleportion.

A cursed scroll of teleportation will do the same thing without the need for
confusion.

>>Bill Huang
>>dcdwest!huang@ucsd.edu
> 
>-regards
> 
>Galen

have fun
brian
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Re: Ring of Conflict: bug or minor change ??
Date: 9 Jan 1993 08:15:56 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

In article <1993Jan8.123019.9916@wega.rz.uni-ulm.de> S_SZCZUKA@rzmain.rz.uni-ulm.de (Szczuka Michael) writes:
>While playing a nice game of NH-- the other night, my Geek found a Ring
>of Conflict. Somewhere on level 5 or 6 I came upon a horde of hill orcs.
>OK, I thought, let's see which one will survive.  Everything went as I
>expected it, unless the hill orc beside me attacked ME with his curved
>sword. Next round he went for his fellow orc standing behind.
>This wasn't the only orc that attacked me while other monsters were
>in attacking range.
>So : is this a minor change in NH--, some kind of bug or was I just
>dreaming ??
>

It's intentional. By the way, he's out of town now, so he doesn't
post, but the credit for most of the neat features should go to Tom
Proudfoot. I just helped him with the 'C' part of it, added only a few
features (the kill list idea was stolen, but I re-wrote it myself),
and am (apparently) supporting it. So don't think I'm *that* great.

Yuval


-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
Newsgroups: rec.games.hack
From: diamong@gov.on.ca (Gerald Diamond)
Subject: Question - can't pick up some articles
Organization: Government of Ontario
Date: Wed, 6 Jan 1993 13:45:17 GMT

I was playing an elf last night and my kitten got polymorphed into
a giant mummy on the first level.  It then picked up a locked 
treasure chest and brought it when we went downstairs.

When it dropped it I went over to try to open it and on the same spot
as the chest there was now several items.  I tried to pick these up 
but to no avail.  The program ignored them (for me).  The former kitten
however had no trouble dispersing them around the room where I still
could not pick them up.

(By the way this was not a strength limitation as I could pick up other
things and at no point got a message saying that I could cary no more.)

I speculate that the list of the contents of the chest got somehow
separated from the fact that they were inside it, but not completely.
Unfortunately, I died shorrtly thereafter and did not get a chance to
try to pick these things up after I had opened the chest.

Any comments would be appreciated.
By the way this is nethack 3.0j

-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gerald Diamond             | diamong@gov.on.ca          |\
                           |                            |  \
I spoke only for myself    | There's never enough time  |    \
From: scythe@stein.u.washington.edu (The Grim Reaper)
Newsgroups: rec.games.hack
Subject: Re: identify, hezrou (and YAFM)
Date: 6 Jan 1993 18:31:56 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: stein.u.washington.edu

In article <37738@sophia.inria.fr> bazin@carolus.cma.fr (Eric Bazin) writes:
>2 topics in this post :
>
>1) Identify
>-----------
>I would just like to ask a question, in the Thread "How to identify
>things that are not in the good order in my inventory" :
>Why don't you use the !fixenv option ? This let you order your
>inventory as you wish.
>The only think that you have to take care of if you play fast is to
>have your most useful items in slots a, b, c ... so that you don't
>accidently change their name when you drop another item.
>
>Just my 0.02$.
>
>2) Hezrou
>---------
>Something stranged just happened to me :
>-I was a (neutral) wizard, and (afaik) in good standing with my 
What's afaik?

> (neutral) god, and (afaik) *not* poison resistant and *not* 
> fire resistant
>-I drank from a sink and polymorphed into a Hezrou (&)
>-A few moves later, i encounter some hill-orc and a neutral altar,
> so i made some sacrifices :
>   - you have a hopeful feeling
>   - you have a feeling of reconciliation (so, i suppose that having
>     been polymorphed into a Hezrou angered my god !?)
It shouldn't have.  Maybe he was angry before?

>   - you see a 4-leaf clover at your feet (ok, everything is fine now)
>-A few move later, i eat a rotten corps : 
>   - you feel deathly sick
> so i #pray :
>   - the very idea of praying to a netral god disgust you (something
>     like this) (YAFM !)
Yep.  Demons and things can only pray to Chaotic gods.

> and i die from my illness a few moves later :
>   - do you want to see your intrinsics [y] :
>     among the list : 
>         poison resistant
>         fire resultant
>   - high score list : bazin-W was poisoned on dungeon level 2
>
>a) I suppose that theses two intrinsics are provided by the fact that
>i was a Hezrou
>b) I found amazing to die by poison when poison resistant !
>
>Any comments appreciated !
>

You weren't poisoned, you ate a tainted corpse and got sick.  There's
a difference.  What I'm surprised at is you didn't turn back into human
form after you got killed.


Newsgroups: rec.games.hack
From: dfl@cch.coventry.ac.uk (bozo)
Subject: sleepy pets
Organization: Coventry University
Date: Tue, 12 Jan 1993 22:53:10 GMT


How do I wake up my pet once it's asleep (sleep trap)

cheers
Damien
-- 

Bozo dfl@uk.ac.coventry.cck  | Inspiration not education, if I had education
:-> Be Seeing You            | I'd be a damn fool......
Newsgroups: rec.games.hack
From: drussepl@cs.aston.ac.uk ()
Subject: Yet another failed attempt...
Reply-To: drussepl@cs.aston.ac.uk
Organization: Aston University (Comp Sci)
Date: Mon, 11 Jan 1993 11:25:08 GMT

Hi all,
	I've benn hacking for a few months now and still am yet to complete the damn
game. Heres my latest dashed hope...

Started with a wizard, had a magic marker (always handy), +8 athame and a few other
things (pickaxe, blindfold etc). My little kitten was now a big cat, and everything 
was going great. That was until I tried to tame a tiger by throwing food at it. It just doesn't work, and my pet didn't help me at all. Bummer. One corpsed wizard.

Oh well, maybe next time..

Keep hacking.

Paul Drussel
drussepl@cs.aston.ac.uk
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.hack
Subject: Re: What are crystal balls good for?
Date: 12 Jan 93 06:16:04 GMT
Organization: The Cellar BBS and public access system

bau@cs.cornell.edu (David Bau) writes:

> I have a crystal ball with four charges, and now I just found another
> one; i tried using one, and it "damaged my vision".  What are they good
> for, and what happened to my vision?  What do I need to use it correctly?
> 
> David

1. Crystal balls work like potions of object/monster location. just apply, 
ask for <monster letter, or !, ?, etc. as objects> and it'll show you what's 
on the level.

2. What happened to your vision?! check the message: it got damaged! :-P  
Seriously, I'm not sure if an intrinsic got taken away or what. I CAN tell 
you that you've just handled a cursed ball.   :)

Personally, I prefer potions of object/monster detection myself, and I sell 
the crystal balls off at the nearest shop that'll accept them. But that's my 
style, though.

madmax@cellar.org

PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com


"Well, you know what they say about hyperspace..they say it's a hypothetical 
 absurdity and that's something I've always wanted to be lost in."
Newsgroups: rec.games.hack
Subject: NH-- > NH
From: fedimit@wisipc.weizmann.ac.il (Dan Nabutovsky)
Date: Mon, 4 Jan 1993 14:07:35 GMT
Organization: Weizmann Institute of Science, Computation Center

   Do you know that the expression NH-- > NH is always true in C ?
The reason is that NH-- returns NH before decrementing, and then
NH returns NH after decrementing.
   Similarly, NH++ < NH--
Dan
From: cej@dstos3.dsto.gov.au
Newsgroups: rec.games.hack
Subject: Re: Nethack++ is here!
Date: 5 Jan 93 13:44:34 CST
Organization: Defence Science and Technology Organisation

In article <wcsbeau.725126362@cunews>, wcsbeau@alfred.carleton.ca (OPIRG) writes:
>>>>nhpp30pc.zip        msdos executable, 286 and up.

Could someone please tell me where it is and not just the fact that it
exists? I never got the original announcement because yoyo (which feeds us)
has been (you guessed) up and down like a yo-yo in the last 3 weeks!
Archie.au dosen't know where it is, either.

Thanks,
   Chris

--

Disclaimer: The opinions expressed are purely personal and do NOT represent
            the official view of the organization.
From: IFF100@DJUKFA11.BITNET
Newsgroups: rec.games.hack
Subject: Re: How To Get The NH Spoilers
Date: 12 Jan 93 14:17:31 GMT
Organization: Forschungszentrum Juelich


In article ROB.93Jan11131226@occs.cs.oberlin.edu Rob Chauncy writes:


>The *all new* way to get the NH Spoilers!
>There is a good way and a better way to get
>the spoiler file.  ...


I'm no computer wizard, so I may be wrong in my assumption
that the quoted procedure works for unix or vms platforms only?

Anyway, I tried it on this IBM mainframe thing we have here
and (as I had suspected) it didn't even know chmod.

So in case I'm right, please say so to avoid other people wasting time
on what what seems to be a great help for the right users.
If I'm wrong correct me.

Thanx in advance

Claus


e-mail address:iff100@djukfa11.bitnet

Wait till I find the time to get me a real groovy sig file...
From: boudreau@titan.ucc.umass.edu (HAROLD G BOUDREAU)
Newsgroups: rec.games.hack
Subject: Re: Nethack--, finally
Date: 6 Jan 1993 00:39:27 -0500
Organization: University of Massachusetts, Amherst
Distribution: world
NNTP-Posting-Host: titan.ucc.umass.edu

In article <1idpa4INNfqu@agate.berkeley.edu> tchnd-au@garnet.berkeley.edu (Yuval Oren) writes:
>
>Somehow, it disappeared. I just re-posted it, this time to
>/pub/MSDOS_UPLOADS/games. Hopefully it will stick there.

Found it!  (at last!  :-)

Thanks

R. Roberts.
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Interesting bug
Organization: (DESY, Hamburg, Germany)
Date: Fri, 8 Jan 1993 10:55:07 GMT

  A funny thing happened to me a few days ago: I hit a bones level,
meet a hill orc, killed him and found that he was carrying
65535 daggers (!)
OK that means, that the item count is unsigned short.
Then I tried to pick them up and... no problem!
Looks that weight is also unsigned short - so now I have infinite capacity
without cursed bag of holding trickery.
A good question is how could it happen in the first place (no tampering
with bones file, and all the other things on the level looked OK - so a
random file corruption looks very improbable).
						Michal

PS another game - and can you believe my bad luck? Found over 50000 gold
pieces and not a single temple in the whole game! Maybe I'll use the gold to
check, if it is also counted by unsigned short :-)
-- 
Sorry, no .sig this time. Better luck next message!
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.hack
Subject: Re: What order to ID items?
Date: 12 Jan 93 19:14:20 GMT
Article-I.D.: zariski.GRABINER.93Jan12141555
Organization: Harvard University Dept. of Mathematics
In-reply-to: pawlak@vxdesy.desy.de's message of Tue, 12 Jan 1993 12:44:58 GMT

In article <1993Jan12.124458.1@vxdesy.desy.de>, pawlak writes:

> 3) When asked what type of items you want to identify - put all types, 
>    in the order you need. It could always be one of those 'infinite' 
>    ID scrolls and you'll get the chance of knowing the value of your gems...

But don't hit "a" to go through your items; some gems are better off
unidentified...
(minor spoiler)

If you know that a gem is worthless, because a shopkeeper wasn't
interested or offered to sell it for six gold pieces, then call it
"worthless".  This way, you can still identify that all other gems of
the same color are valuable, but the unidentified gem can be given to a
unicorn.
--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.hack
From: S_SZCZUKA@rzmain.rz.uni-ulm.de (Szczuka Michael)
Subject: Ring of Conflict: bug or minor change ??
Organization: University of Ulm, Germany
Date: Fri, 8 Jan 1993 12:30:19 GMT
X-News-Reader: VMS NEWS 1.24

While playing a nice game of NH-- the other night, my Geek found a Ring
of Conflict. Somewhere on level 5 or 6 I came upon a horde of hill orcs.
OK, I thought, let's see which one will survive.  Everything went as I
expected it, unless the hill orc beside me attacked ME with his curved
sword. Next round he went for his fellow orc standing behind.
This wasn't the only orc that attacked me while other monsters were
in attacking range.
So : is this a minor change in NH--, some kind of bug or was I just
dreaming ??

(If it IS a change in NH--, I think it adds some fun to the game; just
think of the castle with the Liches still going for YOU :-))

Michael

P.S. The Geek still lives (has now a +7 Soulthief; I love him)

Newsgroups: rec.games.hack
From: b645zau@utarlg.uta.edu (The Brothers Grimm (Wayne and Ez-E))
Subject: Re: Enough Already! was: where can i get nethack++?
News-Software: VAX/VMS VNEWS 1.41    
Organization: The University of Texas at Arlington
Date: Thu, 7 Jan 1993 19:13:00 GMT

In article <?t#@byu.edu>, zimms@newt.ee.byu.edu (Stephen H. Zimmerman) writes...
> 
>In my opinion,
>it REALLY detracts from the column to have 9 out of 10 articles be 
>"Where can I get NetHack++ (or NH-- or NH 3.1 or plain ol' 3.0j)" or
>"what do I do with a figurine" or "how do I use a pick-axe" or
>"what do I do with a scroll" and on and on.

Well, you had me almost on 'your' side until the last 3 "sample" questions
there. Unlike some of the elite 'hack gurus here, I too once asked a seemingly
stupid question (about rustproofing) and in return received several hints on
how to accomplish my question. Some new people MIGHT NOT know how to use a
figurine (took me a few key strokes and pondering to figure it out). A mini-FAQ
or just an addition to the existing FAQ would be nice; but as far as doing 
away with "where can I get Nethack v.#blah", well it's going to be here as long
as Nethack is with us.

>Thanks, and once again, I hope nobody took this wrong.  Any comments
>are welcomed.

Oh, I didn't take it wrong, just verbatim.. (8

>Steve

 <=Ez-E=|--

   /-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/
  /-/  Eric Culpepper         /-/-/-/ "What have I done with my life?"    /-/
 /-/  b645zau@utarlg.uta.edu /-/-/-/      -The Inspiral Carpets          /-/
/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/
Newsgroups: rec.games.hack
From: news@massey.ac.nz (USENET News System)
Subject: Nethack god application form (complete)
Organization: DSIR, Palmerston North, New Zealand
Date: Tue, 12 Jan 93 22:51:19 GMT


The following are the top 12 entries of my nethack 3.0j high score file :

920926 1 51 51 164 164 2005746 TF Gretel,ascended
920828 1 51 51 182 182 1981434 SM Yoshi,ascended
920825 1 51 51 135 135 1721728 PF Athena,ascended
920722 1 51 51 146 146 1654366 RM Shadow,ascended
920802 1 51 51 174 174 1606194 HF Regis,ascended
921208 1 51 51  49  75 1353286 KM Byron,ascended
930111 1 51 51  99  99 1336354 VF Freya,ascended
920817 1 51 51 117 117 1305474 WM Eldred,ascended
921222 1 51 51  92  92  925198 EM Huor,ascended
930109 1 51 51 115 115  897732 AF Cindy,ascended
930112 1 51 51 157 157  831672 CF Ugga,ascended
921005 1 51 51 135 135  649724 BM Thrud,ascended

The toughest classes to complete were knight and archeologist. It's 
interesting that my highest score was achieved with a tourist (lots of 
dilithium crystals), and the lowest with a barbarian. My favorite class was 
the wizard, they're challenging but start with interesting inventories.

The only abuse I deemed legal in getting these characters home was 
polypiling. 

Dale Ogilvie
(And no I'm not considering finishing the nh++ classes as well)
Newsgroups: rec.games.hack
From: rkelly@carina.unm.edu (Robert Kelly)
Subject: Re: New Race of Monsters for NetHack 3.1
Date: Fri, 08 Jan 93 16:21:51 GMT
Organization: University of New Mexico, Albuquerque

In article <21084@ucdavis.ucdavis.edu> zerkle@cs.ucdavis.edu (Dan Zerkle) writes:
>
>HOWEVER, it should regnerate at a pretty good clip, say 10->15
>HP/round.  In addition, it shouldn't stay dead.  After you destroy it,
>it just comes back again in a few turns, like a troll, and it always
>leaves a corpse (a seething silver puddle).


"It does not stop!  It never stops!"

I say.... it should have a definite way of being killed (extreme heat or
extreme cold + force) and it should follow you up and down stairs until
you find a way to kill it.

Sort of like a miniture Wizard of Yendor.

Robert Kelly
rkelly@triton.unm.edu
-----------------------------------------------------------------------------
"Nice girls don't explode."
        Cerebus
Newsgroups: rec.games.hack
From: bear@tigger.cs.Colorado.EDU (Bear Giles)
Subject: Re: NH-- > NH
Organization: National Oceanic & Atmospheric Adminstration / Boulder Labs
Date: Tue, 5 Jan 1993 02:25:59 GMT

In article <1ia594INNgfe@agate.berkeley.edu> werner@dewey.soe.berkeley.edu (John Werner) writes:
>Not that this has anything to do with NetHack, but...
>
>In article <1993Jan4.190058.18789@CSD-NewsHost.Stanford.EDU> Nelson Lu writes:
>>In article <1993Jan4.140735.11269@wisipc.weizmann.ac.il> Dan Nabutovsky writes:
>>>   Do you know that the expression NH-- > NH is always true in C ?
>>
>>To be picky, I think if NH is so low that NH-- "wraps around" to a positive
>>number, NH-- < NH.
>
>To be even pickier, the order of evaluation for the arguments to the >
>operator is undefined, so the result of NH-- > NH is undefined too.

To be absurd, the increment and decrement operators can be overloaded in C++
so even if the order of evaluation were defined you couldn't guarantee the 
results.

(It would be incredibly stupid, but you could define ++ and -- to return
the left and right branches of a binary tree, the "previous" and "next"
pointer of a doubly-linked list, etc.  Toss in the fact that the _prefix_
and _suffix_ forms are two different functions...

... and I sense it is the start of Bear season.  Time to get out of here!)

-- 
Bear Giles
bear@fsl.noaa.gov/cs.colorado.edu
Newsgroups: rec.games.hack