HDTenEightyP/NetNews huggingface dataset:
From: waardenb@cs.utwente.nl (Jerry van Waardenberg)
Subject: Re: Sbos!=SBPRO
Organization: University of Twente, Dept. of Computer Science
Date: Mon, 14 Dec 1992 10:48:42 GMT

In article <larry.724317167@mits>, larry@mits.mdata.fi (Lasse Hero) writes:
|> markus@clement.info.umoncton.ca (MARC PAULIN) writes:
|> 
|> >	According to Gravis, the 32 mono voices can be either right or 
|> >left.  This is not stereo.  But the 16 stereo voices can be panned right or 
|> >left in _15_ different positions.  That's what they told me.
|> 
|> Isn't this similar to the "stereo" SBPro has?
|> 
|> If SBPro is stereo, GUS has 32 stereo voices..right?

Nope. The GUS has 32 _voices_ which can be directed over 16 stereo _channels_.
One channel can contain more than one voices. At least, that's how I see it.
(Am I correct?)

Jerry

*--------------------------------------------------------------------------------*
Jerry van Waardenberg                                ______ ____  _____   _____
Tele Informatics and Open Systems                      /     /   /    /  /_
Department of Computer Science                        /     /   /    /     -_ 
University of Twente, Enschede, The Netherlands      /   __/_  /____/  _____/
E-mail: waardenb@cs.utwente.nl
From: wpb@icf.hrb.com (William P. Bown)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: WANTED:Used Soundblaster or SB Pro
Date: 16 Dec 92 09:25:03 EST
Organization: HRB Systems, Inc.

  For all of you folks out there that are upgrading, why not give some poor 
sole a chance and sell them your used Soundblaster.  

  Let me know how much you want for it and I will get back to you.

  Thanks much,

  Bill Bown
Newsgroups: comp.sys.ibm.pc.soundcard
From: y70q@jupiter.sun.csd.unb.ca (LAM)
Subject: BBS tel. no. of GUS?
Organization: University of New Brunswick
Distribution: comp.sys.ibm.pc.soundcard
Date: Wed, 16 Dec 1992 03:58:30 GMT

Can anyone tell me the BBS tel. nunber of GUS?
From: alex@soda.berkeley.edu (Alex D.)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Which OPTi chipset works with GUS?
Summary: OPTi and GUS
Keywords: OPTi GUS
Date: 14 Dec 92 23:34:15 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

Okay, two of the chips on my OPTi chipset are 82C392 and 82C493.  They are
made in Japan and dated 9201.  The GUS does not work correctly on my system
so I'd like to here from people who have the same chips.  Is the GUS working
on your system?

Alex
Newsgroups: comp.sys.ibm.pc.soundcard
From: yfwu@Uz.nthu.edu.tw (EE U780935)
Subject: Re: Can the PAS16 sample AND playback at the same time?
Organization: National Tsing Hua University (HsinChu)
Date: Tue, 15 Dec 1992 01:52:34 GMT

sol@ccwf.cc.utexas.edu (larry carrier) writes:
> see title:
> 
> Haven't seen an answer anywhere on this one...but is the PAS16 capable of
> digital sampling and playback together???..
Yes! Install 2 PAS16 cards and consult Media Vision for new driver....
-
===============================================================================
 Yuh-Fuu Wu                                      National Tsing-Hua University
 e-mail: yfwu@uz.nthu.edu.tw                     Dept. of Electric Engineering
                                                 Hsin-Chu City, 300
 Like MS Visual Basic most!                      Taiwan, ROC
===============================================================================
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Good MOD ftp site - wuarchive.wustl.edu
From: Hamish_Hubbard@kcbbs.gen.nz (Hamish Hubbard)
Date: 12 Dec 92 16:51:09 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

I haven't seen it mentioned whenever someone asks "Where can I ftp MODs
from?", but wuarchive.wustl.edu has a good selection.
Look in the directory /systems/amiga/audio/music/st-nt and also
/systems/amiga/audio/music/u4ia. I find ftp'ing there is a lot faster
than to the UK site (ftp.brad.ac.uk). 

Enjoy,

--
Hamish_Hubbard@kcbbs.gen.nz             Auckland, New Zealand
Newsgroups: comp.sys.ibm.pc.soundcard
From: paulgar@hfglobe.intel.com (Paul Garceau)
Subject: Info on programming Disney Sound Source
Keywords: sound source disney
Organization: Intel Corporation
Date: Wed, 16 Dec 1992 00:31:17 GMT

I am looking for information and/or examples on how to
program the disney sound source.  If anyone has any information
or pointers to example code, please email me at the address below.

Thanks,

Paul Garceau

paulgar@hfglobe.intel.com
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Sbos!=SBPRO
Date: 13 Dec 92 06:12:07 GMT
Organization: Georgia Institute of Technology

In article <1992Dec13.010623.9510@ac.dal.ca> scoh@ac.dal.ca writes:
>In article <c60a-lj.724212012@danube.Berkeley.EDU>, c60a-lj@danube.Berkeley.EDU (Rasputin) writes:
]> y'know, this question may have been asked before, but the one thing that I
]> dont' understand about SBOS, is why does it only support SB and not SBPro?
]> From the programs that I have seen, there is a current trend in software, 
]> especially games, to support the SBPro these days.... and I know that the GUS
]> has the ABILITY to support the pro...
]>
]>   *** rest of article deleted ***
]>
]
]I have seen people talk about The GUS and SBOS not supporting the SBPRo..
]But you are all wrong wrong wrong wrong.. See The SBPro.. is a big Sham..
]Amnd You can ask Gravis for this...
] But See the SBPro DOES NOT have true stereo.. Alls it is is 1 sound blaster
]coming out each speaker.. (2 Monos).... This is true. And 
]In games That support SB Pro.. You will notice that Their is no SBpro
]Sound file... It is the same as the Sb Sound File... Alls it does is 
]supposedly turn it into stereo...
] Since the Ultrasound IS STereo.. When you chose Normal SB.. You ARE gettingg
]SBpro Support... Coming out in Semi Stereo.,. Its all A Sham put on by
]Creative labs,, And Not a whole lot of people know abou tit...
] but Gravis does.. and Sbos v1.1, and 1.22 DOES support the SBpro..
]But To do it.. You just chose SB in any game....

   Whatever you're trying to say, you may be right, but you are wrong about
SBOS supporting SBPro (at least in its current version). 

For the record, choosing SB will give you just that, Soundblaster support, not
SBPro... I dunno where you came up with the  did, but it doesn't.

And so far, SBOS only supports regular ol' Soundblaster. It is true that the
GUS definitely has the hardware to emulate just about any soundcard produced
so far, due to its wavetable synthesis, and stereo output, and I'm sure that 
Gravis will eventually support SBPro, since that seems to be the one thing
people still think about in deciding to buy an SBPro over a GUS. We'll just 
have to wait and see how things go in the months ahead....


-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
From: rlee@tartarus.uwa.edu.au (Ralph Lee)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: POWER CHORDS DEMO -WHERE CAN i GET IT?????
Date: 12 Dec 1992 23:17:10 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au


Thanks for the info,
Ralph
rlee@
tartarus.uwa.edu.au

Newsgroups: comp.sys.ibm.pc.soundcard
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: Re: SB16 Released at Last!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 16 Dec 1992 22:07:31 GMT

> That's true. But there are hundreds of games that support the SB or
> SBpro! The SB16 is 100% SB and SBpro compatible, so all SB software
> works on the SB16, whereas the GUS needs a driver that slows things
> down quite a bit. (Don't get me
> 
> wrong: I think the GUS is a whole lot better than any SB around)
 
Nope.  It is impossible for the SB16 to be 100% SB Pro 
compatible.  The SB16 uses the new (new Yamaha, old 
technology) OPL-3 fm synth chip.  Earlier SB PRO's used two 
old yamaha chips which gives 11 stereo voices, 22 mono.  The 
new one can only do max 20 stereo or 20 mono voices.  Try a 
few games that were programmed for the old SB PRO and you'll 
see what I mean.  They will work but sound horrible.

Newsgroups: comp.sys.ibm.pc.soundcard
From: georgeb@seeker.mystic.com (George Bako)
Subject: Soundblaster Pro 2.0 & Windows 3.1
Organization: Mystic Software Pittsburg, Ca
Date: Sat, 12 Dec 1992 21:19:12 GMT


   I have a Soundblaster Pro 2.0 and running Windows 3.1  My question is, is it possible to use the soundblaster from within a windows DOS shell??? I
have Windows configured for the soundblaster and all the noises and stuff
work great.  but if I go into a dos shell,and use any application that
uses the soundblaster, then it will jump back to windows, and tell me what
(I meant THAT), that the soundblaster is already being used by another
application (windows is that app I guess)..  After that message, I can jump
back to the dos shell, and run the program perfectly fine, BUT there will
be no sound what so ever.

  I have tried this with several programs that use the sound blaster and
it's the same all the time.  

  Now does anybody know if this is simply a Windows/SBPro limitation, or
is there in fact a way to use the SB Pro in a Windows dos shell..

  Thanks for all the help in advance. And PLEASE send me e-mail, as I
don't have the time to run thru 300+ posts....

      George   (georgeb@seeker.mystic.com)



-- 
=======================================//         I didn't do it,
       You can contact me at:         //     nobody saw me do it,    -- Bart
     georgeb@seeker.mystic.com       // you can't prove anything!      Simpson
From: scoh@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Sbos!=SBPRO
Date: 13 Dec 92 22:18:43 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <78212@hydra.gatech.EDU>, gt3017a@prism.gatech.EDU (Guy Elden Jr.) writes:
> In article <1992Dec13.010623.9510@ac.dal.ca> scoh@ac.dal.ca writes:
>>In article <c60a-lj.724212012@danube.Berkeley.EDU>, c60a-lj@danube.Berkeley.EDU (Rasputin) writes:
> ]> y'know, this question may have been asked before, but the one thing that I
> ]> dont' understand about SBOS, is why does it only support SB and not SBPro?
> ]> From the programs that I have seen, there is a current trend in software, 
> ]> especially games, to support the SBPro these days.... and I know that the GUS
> ]> has the ABILITY to support the pro...
> ]>
> ]>   *** rest of article deleted ***
> ]>
> ]
> ]I have seen people talk about The GUS and SBOS not supporting the SBPRo..
> ]But you are all wrong wrong wrong wrong.. See The SBPro.. is a big Sham..
> ]Amnd You can ask Gravis for this...
> ] But See the SBPro DOES NOT have true stereo.. Alls it is is 1 sound blaster
> ]coming out each speaker.. (2 Monos).... This is true. And 
> ]In games That support SB Pro.. You will notice that Their is no SBpro
> ]Sound file... It is the same as the Sb Sound File... Alls it does is 
> ]supposedly turn it into stereo...
> ] Since the Ultrasound IS STereo.. When you chose Normal SB.. You ARE gettingg
> ]SBpro Support... Coming out in Semi Stereo.,. Its all A Sham put on by
> ]Creative labs,, And Not a whole lot of people know abou tit...
> ] but Gravis does.. and Sbos v1.1, and 1.22 DOES support the SBpro..
> ]But To do it.. You just chose SB in any game....
> 
>    Whatever you're trying to say, you may be right, but you are wrong about
> SBOS supporting SBPro (at least in its current version). 
> 
> For the record, choosing SB will give you just that, Soundblaster support, not
> 
Actually Yes The SBOS does support Sound Blaster Pro.. that is what I am
trying to tell you.. If you CALL Gravis and talk to them They will tell you 
the scoop. In Most games the Sound Blaster and Sound Blaster Pro Sound
files are the same, And There fore when you chose Soundblaster, You are
really getting Sound Blaster Pro Sound (With a GUS)...
Gravis will tell you this.. You DONT chose the Sound Blaster Pro Option
in the Game.. But when you Choose the SOUND BLASTER option.. You get
the same stereo sound that the Sound Blaster pro does.. When you chose
Sound Blaster pro...
 To Confirm this Call Gravis.. I did.. And this is what they said.
 
>                     'The Pass'       | Dreamers turn to look at the cars"
Newsgroups: comp.sys.ibm.pc.soundcard
From: bjornhk@dhhalden.no (BJORN HAAVARD KLEVEN)
Subject: Re: GUS problems
Organization: Ostfold College
Date: Wed, 16 Dec 1992 14:31:54 GMT

In article <92350.085706MEB117@psuvm.psu.edu> Matthew E. Bernold <MEB117@psuvm.psu.edu> writes:
>Date: Tue, 15 Dec 1992 08:57:06 EST
>From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
>Subject: Re: GUS problems
>In article <markus.328.724348143@clement.info.umoncton.ca>,
>markus@clement.info.umoncton.ca (MARC PAULIN) says:
>>        I tried to reproduce your problem on my GUS yesterday.  It turned
>>out that the factory setting for the DMA channel was the cause of the
>>problems with Star Control II (music sounds weird, wrong patches played,
>>static, etc).  The factory setting is DMA 1.  I changed it to DMA 5 and
>>everything works just fine.  Try it...
>>                                         ____
>Originally, I had GUS on DMA 1, and after between 5 and 20 minutes of playing
>StarControl2 (Usually after being attacked while traveling in hyperspace) the
>game would start playing the wrong patches for almost everything.  This
>problem would get progressively worse as I kept on playing until I was getting
>so much garbage out, that there wasn't any music left.  At that point, I'd
>save&quit, run ultrinit.exe, and restart.  Then it would work for the next
>5-20 minutes before it died again.
>
>Yesterday, I decided to try one of the 16-bit DMA channels, so I switched GUS
>to DMA 5 (Before I read Mark's article) to try some recording at 44kHz stereo.
>Later on, I played StarCon2, and instead of the wrong patches playing, I got
>bursts of static through the left speaker every so often.  This happened about
>5-6 times, and then stopped.  I played non-stop for almost 5 more hours with
>spotless sound.  That evening, I ran it again, and got the static bursts again
>after about 15 minutes, and this time, they kept on going.
>
>What I DO know about this, is that Dan Nicholson told me that a patch was
>being worked on.  Hopefully this will come out soon, and will fix both of
>these problems.

How much memory do you have on your GUS?

     -=* Bjorn :: bjornhk@sofus.dhhalden.no
   ACCESS DATA :: TEL: (+47)-9-17 50 48/61-97 311 FAX: 61-97 312
                  BBS: 61-97 304/97 94 945
Newsgroups: comp.sys.ibm.pc.soundcard
From: wity@iastate.edu (Wity Ganda)
Subject: Re: GUS & Falcon 3.0
Organization: Iowa State University, Ames, IA
Date: Sun, 13 Dec 1992 05:10:10 GMT

In article <markus.306.724205605@clement.info.umoncton.ca> markus@clement.info.umoncton.ca (MARC PAULIN) writes:
>In article <Bz41y0.FDB@watserv2.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>
>>You have to load SBOS high.  To do this, make a batch file with the 
>>following commands:
>
>>@echo off
>>lh sbosdrv
>>loadsbos %1 %2 %3 %4
>
>I think it should be:
>
>@echo off
>sbosdrv
>lh loadsbos %1 %2 %3 %4
>
>	LOADSBOS is the program that will stay in memory.  Maybe I'm wrong, 
>but that's what UBAT writes when I create a batch file with high memory 
>loading.
>                    Markus on QuartzPARADISE and AfterFive

Nope, the first one (from Phat) is the right one.

-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.soundcard
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: GUS - What is it?
Organization: Universite de Moncton
Date: Sun, 13 Dec 1992 00:37:30 GMT

In article <92346.31866.J056600@LMSC5.IS.LMSC.LOCKHEED.COM> J056600@LMSC5.IS.LMSC.LOCKHEED.COM writes:
>From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
>Subject: Re: GUS - What is it?
>Date: Fri, 11 Dec 92 16:58:34 GMT

>Biased answers are fine if the bias is genuine.  I'm thinking that some GUS
>owners want as many people as possible to buy a GUS so that the GUS will be
>directly supported without needing SB emulation, and is thus based on desire
>for support rather than strong feelings about the GUS.  Again, I'm not sure
>about that.  I could easily be wrong.

	Are boy are you wrong!!  I'm not flaming you, don't worry.  I'm sure 
you never heard the GUS.  Well, give it a try.  I'm sure fall in love with 
it as I did.  I tried hacking with my GUS and ohh surprise!!  Easy!!  Now, I'
ll try to have the Developer Kit to do some programming with my GUS.  
	Don't say we want as many people as possible to buy the GUS.  We're 
not Gravis sales reps.  We don't have to do that to have GUS support since 
support is _already_ is the making.  Again, you should hear what the GUS can 
do.  As for an excellent example, try Star Controll II on the GUS.  It 
brings _any_ other boards way down.  Even the Roland since it can't play 
digitized sounds.  The sound is sooooooo realll!!!!  I'm virtually thrown 
into space each time I run the game.


>I have a question, too:  Is the SBOS (SB emulator) a driver program?  If so,
>how much memory does it require?  Can it be loaded high?


	Yes.  From a TSR.  16K big.  High loadable.  Good point: Gravis can 
write TSRs to support other boards like the MT32 TSR in the making.  So 
Gravis can be the _most_ supported board available.  Dream?  Maybe not.  GUS 
is still young but beleive me, the future looks damn good for the GUS.
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
From: cjohnson@tartarus.uwa.edu.au (Christopher Johnson)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Mod Players
Date: 15 Dec 1992 02:28:51 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

horv7895@nova.gmi.edu (Josh Horvath) writes:

>Mark Alan Lang <Elistan+@CMU.EDU> writes:

>>	Can I get these programs from an FTP site, or are they commercial?  Are
>>there any good MOD players that I can FTP?  I've tried Trak Blaster (at
>>least, I think that's what it's called...) but it kept locking up my
>>system when I tried to run it.  I have a 486DX/50 and am running DRDOS
>>6.0.  And suggestions?  TIA.
>>-----------------------------------------------------------------------
>>|  Mark Lang                       |  ml5t+@andrew.cmu.edu            |
>>|  elistan+@cmu.edu                |  elistan@drycas.club.cc.cmu.edu  |
>>-----------------------------------------------------------------------

>There are quite a few anonymous FTP sites with MOD players.  Try
>wuarchive.wustl.edu.  I forget what directory they're in but it's something
>like /msdos/music/players (or something)... you could also try
>saffron.inset.com but they have a really slow connection...

>-Josh

another site is snake.mcs.kent.edu in pub/SB-Adlib/players or similar.

Hope this helps,

Chris.
--
__________________________________________________________ When Something
Christopher Johnson         | this letter was written     |can go wrong it
cjohnson@tartarus.uwa.oz.au | using 100% recycled         |Segmentaion fault
johnson@swanee.ee.uwa.oz.au | electrons                   |Core dumped         | I reserve the right to be totally wrong!
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS problems
Date: 15 Dec 92 15:41:26 GMT
Organization: Universite de Moncton

In article <92350.085706MEB117@psuvm.psu.edu> MEB117@psuvm.psu.edu (Matthew E. Bernold) writes:
>From: MEB117@psuvm.psu.edu (Matthew E. Bernold)
>Subject: Re: GUS problems
>Date: 15 Dec 92 13:57:06 GMT

>In article <markus.328.724348143@clement.info.umoncton.ca>,
>markus@clement.info.umoncton.ca (MARC PAULIN) says:
>>        I tried to reproduce your problem on my GUS yesterday.  It turned
>>out that the factory setting for the DMA channel was the cause of the
>>problems with Star Control II (music sounds weird, wrong patches played,
>>static, etc).  The factory setting is DMA 1.  I changed it to DMA 5 and
>>everything works just fine.  Try it...
>>                                         ____
>Yesterday, I decided to try one of the 16-bit DMA channels, so I switched GUS
>to DMA 5 (Before I read Mark's article) to try some recording at 44kHz stereo.
>Later on, I played StarCon2, and instead of the wrong patches playing, I got
>bursts of static through the left speaker every so often.  This happened about
>5-6 times, and then stopped.  I played non-stop for almost 5 more hours with
>spotless sound.  That evening, I ran it again, and got the static bursts again
>after about 15 minutes, and this time, they kept on going.

	If it worked on DMA 5 for me, it doesn't mean it will for you.  Try 
another one or another IRQ.  Anyways, on DMA 1, I got a lot of static and 
wrong patches.  but now, everything's fine.  All the patches are correct and 
I don't have any static, hiss, etc.  Just pure, clean music.
                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                    Markus on QuartzPARADISE and AfterFive
                            (506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
|     For Talk:  8900795@info.umoncton.ca     |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+
From: d2henan@dtek.chalmers.se (Andreas Henning)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS : Problems running _included_ midi demos
Date: 13 Dec 92 11:23:59 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

markus@clement.info.umoncton.ca (MARC PAULIN) writes:
>>Ok, I typed that, and the row of C-numbers is obviously the 16 MIDI channels,
>>but what is the row of 20 numbers above that?  I'd understand if it were 32,
>>since this GUS is supposed to be 32-voice, but not 20...?

>	I know.  I don't know either what are those 20 numbers although I 
>have my own idea but I prefer to wait for a reply from Gravis on the subject.

20 is the hexadecimal representation of 32, so it could be the
voices...

It's just a guess from my side..

/Andreas
Newsgroups: comp.sys.ibm.pc.soundcard