HDTenEightyP/NetNews huggingface dataset:
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Strike Commander
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Mon, 11 Jan 1993 01:21:37 GMT

I got to see the intro to Strike Commander today and it was impressive. 
The guys from Origin told me that yesterday they were showing off a
playable version, but the machine that it was loaded on was back in TX.

I told the Origin guy that he MUST upload the intro to the masses.  He
said something about it being big and Origin not being able to support it.
I told him he was nuts and to get the intro sequance online ASAP.  We'll
see.


-- 
/------------------------------Live from CES------------------------------\
| Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: goodnuff@phoenix.Princeton.EDU (David Wayne Goodnuff)
Subject: KQ6 help needed.
Originator: news@nimaster
Organization: Princeton University
Date: Thu, 7 Jan 1993 05:31:59 GMT

Spoilers ahead...


in the castle at the end, I have helped the ghost boy, searched the
secret passage, giving the dagger to the girl, taken the letter from the
bedroom, been freed by Jollo, given him the lamp, found the treasure
room and now Im stuck.  I just wait and even 1/2 hour later all that
happens if I go anywhere is I get caught...
email to:
-David Goodnuff-
goodnuff@phoenix.princeton.edu


thanks in advance...
From: sys_hjk@LIFRA.LIF.DE (Hans-Joachim Koch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gobliins 2 help
Date: 9 Jan 93 15:01:08 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

In article <1993Jan8.111423.25673@jussieu.fr>, masset@gla.ecoledoc.ibp.fr writes:
>I'm stucked in gobliins2.
>how can I take back the ball from the kid?
>( for the basket player)

I had the same problem too (question is earlier in this group).
I got a hint and I'm posting it here without permission...

#From: RAMKISSOON  SHERWYN <ramkiss@ecf.toronto.edu> Let fingus and
#Winkle enter each house and not where they exit. Now let winkle go into
#the house where the kid is, and the kid will pop up in another house
#(call it house A). Now if Fingus goes into a certain house I (I forget
#which), he will come out in house A *behind* the kid, and will grab the
#ball from him. 

Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
EUnet: koch@lifra.lif.de, AMPRnet: dk9om@db0lj.ampr.org 
Xref: sparky comp.sys.ibm.pc.games:29497 rec.aviation.simulators:891
From: kbw@po.CWRU.Edu (Kevin B. Williams)
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
Subject: Re: HOTAS control of fligt simulators
Date: 8 Jan 1993 05:26:40 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
NNTP-Posting-Host: slc12.ins.cwru.edu


In a previous article, det@phlan.sw.stratus.com (David Toland) says:


>But that one game port is set up for 4 resistive channels and 4 sense switches,
>the equivalent of two complete joysticks.  Commercial joysticks are set up
>to use the primary joystick pins (there are some devices like the full
>yoke for flight simulators that use all the pins).  There is a device
>usually called a "game port Y-adapter" that runs the primary joystick
>pins of the game port to the primary pins of an extension game port connector,
>and the *secondary* pins of the game port to the primary pins of a second
>extension game port connector.  You could make one with one male 15-pin
>D connector, 2 female 15-pin D connectors, and some cable.  It's difficult
>to say which is harder to find, the Y-adapter already made up or the
>15-pin D's (DB-15 male and female) to build your own.
>

If you want a splitter for the joysticks, just call Creative Labs.  The
sell one as an accessory to their Soundblasters...I think they're 15 dollars
or so....

Kevdog
-- 
Name that quote!
"You shall have camels, desert vehicles, an armed escort, and tanks."
"You're welcome."
Newsgroups: comp.sys.ibm.pc.games
From: hofstoet@vanessa.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: S101, Need Help!
Organization: University of Passau, Germany
Date: Mon, 11 Jan 1993 12:39:00 GMT

In article <1993Jan8.212136.19145@jupiter.sun.csd.unb.ca>, apash@mta.ca writes:
> 	I just recently purchased Spellcasting 101 and I am stuck at the
> university and can't seem to get out.  I can't figure out the Maize 
> room at all,

Map it, write down the letters and try to find something senseful.

> the beast keeps killing me in the simulation lab before
> I can find a safe exit 

You have a sword, but are not brave enough to attack... maybe a spell could help.

> and I can't get the surfboard off the professors'
> wall.  I assume that the surfboard is what I need to get to other places
> but I've tried everything I can think of to get it and I can't. 

You need a spell you find after the right way through the maze.

Btw, have you been up in hte lib to find the kabbul spell ?

> 	If anyone has played this game and has any helpful hints please
> help me out. Any small hints would be greatly appreciated before I go
> insane trying to figure it out on my own.
> 
>                                       Thanks in advance,
>                                               Anthony Pash


Have fun


****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
Newsgroups: comp.sys.ibm.pc.games
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Subject: Re: AOTP: Torpedoes don't arm
Organization: National University of Singapore
Distribution: usa
Date: Tue, 5 Jan 1993 11:19:49 GMT

	Why dun u try the training missions ?
 
: If you are running an older version, please let me know and I will hassle
: Dynamix about getting it. 
: 
: BTW, the folks on the Sierra bulletin board support staff basically say "It
: is almost impossible to get a successful torpedo run.  It is some sort of a
: programming thing"!!!!  Not much help there, I'd say.
: 
: Jerry Miller

--

	I have ver 1.2 too... and torp runs never seem to be a
problem... u have to get to a nice and slow speed and a nice distance
away from the target.... always works....(except for the american torp
bombers.) I tried the historical mission.. pearl harbour... it was
perhaps the best showing of the jap torp bombers....


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
	Jerry Koh 	a.k.a. 		FLAT^^TOP
		 isc10192@nusunix.nus.sg
	     national university of singapore
	     D.     I. 	    S.	    C.	   S.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Newsgroups: comp.sys.ibm.pc.games
Subject: Planets Edge help wanted badly
From: brpleshek@miavx1.acs.muohio.edu (Brian Pleshek   'Phantom')
Date: 8 Jan 93 21:39:01 -0500
Organization: Just Me

I need help with Planets edge.  I've just started playing and freed the 
princess.  However I cannot figure out what to do.  Where Can I find a bigger
ship?  Is there a spoiler, cheat, hint sheet around.?

Any and all sopilers(sorry, modem) spoilers(full or otherwise) will be
accepted.  Please flood my mailbox with help



Thanx

-- 
Brian Pleshek   "Phantom"
Brpleshek@miavx1.acs.muohio.edu
Miami University, Ohio
Flames or ugly, totally senseless remarks--> Brpleshek@miavx1.file_13.eattrash
"Smile," they said, "things could be worse."  So I did and it was.
From: jviv@usmi01.midland.chevron.com (John Viveiros)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Curse of the Azure Bonds:  Beholder Corps.
Date: 8 Jan 93 14:47:17 GMT
Organization: Chevron

In article <43166@sdcc12.ucsd.edu> cs161fef@sdcc10.ucsd.edu (Capt Crunch.) writes:
>> :   In the caverns beneath Dagger falls, there is the central organization
>> : of Drow lords, Beholders, and High Priests of Bane.  I can kill single
>> : beholders or Drow lords or High Priests by themselves quite easily,
>> : but in the room next to last, where ALL of them are holding a conference,
>> : I can never get past.
>> :   There is just no way that I can kill all those beholders in time before they
>> : disintegrate me, no matter how many globes of invulnerability I use.
>> : 
>> :   Has anyone gotten past this room?  What's in the two rooms beyond the
>> : conference room?  Any treasure from these guys?
>> 
>> This is the **ONLY** scene I've never completed in any of the nine Gold
>> Box titles.  I don't think 'tis meant to be completed at all.  The
>> entire Mulmaster Beholder Corps tower is completely optional.  I believe
>> the game gave thee an option to flee in terror or throw caution to the
>> wind.  The options says it all :-)
>> 
>
>Yes, it IS possible to pass the beholder corps in Azure Bonds.  This
>battle is the place where the dust of disappearance is utterly
>critical.  The dust can be found in the treasure guild in Tilverton.
>If you don't have the dust, then you're party will be annihilated by
>the beholders, drows, and rakshasas.  Oh yeah, having 4 girdle of
>storm giant strengths helps too.
>
That's the chicken's way out and makes the battle too easy (I didn't
enjoy it as much as when I tried without the Dust).  You go in the room,
see the beholders, etc. and leave.  Outside, cast prep. spells (haste is
essential) and go back in.  (I had already used the dust the first time
I tried).  The first thing you do is get all your characters out of the
room and around the corner, away from the spell bombardment.  Then
however many have survived can fight the monsters that come around the
corner.  I found that enlarged backstabbing F-Th's are very useful here.
Eventually you will have to reenter the room to pick up the stragglers.
Oh, confusion works well against the preists, plus alot of spell fire
goes at them if you do.

With the Dust, batle runs about 20 minutes.  Without, it's about 2 hours
(but among the most enjoyable 2 hours of battle I've seen).

-- 
John Viveiros     (jviv@chevron.com)
Chevron USA        Standard disclaimer applies
Midland TX 
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 6 Jan 1993 21:00:25 GMT
Subject: Re: Wiz 7 Questions
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>	Does it matter what order you complete the towns in?  I've gone from
>gorn castle to munkharama to ukpyr.  At ukpyr i enlisted as a scout and was
>ordered to clear the woods of t'rang.  I ran into the t'rang and they want me
>to find the umpani spaceship.  Does it matter if i kill the t'rang or should i
>infiltrate the umpani and find the ship.  10000 gold looks pretty good. 
>also how many maps are there that i need and what are they.  I have the 
>dragon map,crystal map, and temple map.  do i need to hang on to them or can
>i drop them when i've solved them.  

Except for a few instances where an item from one place is needed
in another place, you can do the towns in any order.

All the maps EXCEPT the legend are just hints. Record them and sell 
them. Hang on to the Legend map as it is Used in a dark and dreary place.

You can betray the Umpani or the T'Rang or both. However they will
find out. Guess what happens to traitors. Decide who's side you are
on. You can try to be neutral but you will lose a lot of loot that way.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: Wizardry 7 help (please)
Reply-To: stevep@ims.com
Organization: Integrated Measurement Systems, Inc.
Date: Mon, 11 Jan 1993 18:06:44 GMT

In article <6678@pdxgate.UUCP>, henk@rigel.cs.pdx.edu (David C. Henkemeyer) writes:
|> I need to find out 
|>   1) How to get by the Wild Orchids...

You need the Mind Control personal skill from the Dane Tower.

|>   2) If there are only 2 levels in the first "dungeon"...

Do you mean the training dungeon outside of New City?  There is a lot
you can do there.  Search the walls for secret buttons.  In this
dungeon you will find a parchment with the password that gets you into
New City.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: esaffle@gmuvax2.gmu.edu (Ed Saffle)
Subject: Re: GAME BYTES: ARJ compression.  O.K.?
Keywords: game bytes magazine
Organization: George Mason University, Fairfax, Va.
Date: Thu, 7 Jan 1993 19:17:00 GMT

In article <1993Jan6.011656.20486@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>
>My question is, does anyone vigorously object to my continuing to use
>ARJ for future editions of the magazine?  I'm also considering sending


  I quite like ARJ from what I have seen of it.  I've been impressed with its
better compression than pkzip1.1 and it's ability to break a file up into
disk sized chunks.  I just downloaded pkzip2.04c, though and have only tested
it a little.  So far it has gotten slightly better compression, 2k when
compressing 2meg of sound files.  It also worked in less time.  about 75% of
the time it took to arj them.


Ed
Newsgroups: comp.sys.ibm.pc.games
From: sandoval@stsci.edu
Subject: Re: Patriot
Organization: Space Telescope Science Institute
Distribution: na
Date: Mon, 4 Jan 1993 19:00:22 GMT

In article <5129@ceylon.gte.com>, chf0@bunny.gte.com (Curt Fennell) writes:
> In article <wright.88.0@lims01.lerc.nasa.gov>, wright@lims01.lerc.nasa.gov (Ted Wright) writes:
> |> Has anyone seen Patriot by 360? It is supposed to be a sort of land
> |> version of Harpoon. My local store claims they had 2 copies but sold
> |> out. Nobody here has mentioned it.
> 
> 
> It is a modern land-combat simulation that is apparently a new type of
> land-combat simulator, not like anything else out there.  
> 
> WARNING: According to the notice I received from 360, you need a total
> of at least 4 MBytes of RAM to run this thing.  This is the first game
> that I've ever seen that I can't run on my machine, as is (sob!).  
> 
  
  Well, I was (un)lucky enough to actually find a copy.  Of course, the install
program won't work.  But, after looking at the "manual's", it's probably just
as well.
  Since I have Prodigy, I logged on to see if other people were having 
problems installing, but no once else mentioned it.  They were too busy
complaining about what a lousy game it is.  Serious wargamers on Prodigy, 
whose opinions I have learned to listen to, say Patriot is possibly the
WORST game ever released.  The manuals are absolutely awful.  One of the
guys commented that it plays like SimEarth; you set up the initial parameters,
then just sit back and watch.  No one could figure out how to issue commands
during the battles.  And in fact, some commands can ONLY be issued before
the battle starts.  No rethinking strategies here...
   Oh, one thing that the manual does say is that DRDOS 6.0 won't work with
it.  Seems that there is an incompatibility with DRDOS's EMM386 driver.

   All in all, I'd have to say, based upon what I've read on Prodigy, avoid 
this game like the plague!!!  Not a single person had anything good to say
about it. (Well, one guy DID say that his box didn't fall apart on the way
back to the store... :))
   My copy goes back today...

   John
    

Newsgroups: comp.sys.ibm.pc.games
From: sl3nf@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: StarCon][ Crack.  Here it is!!
Date: 9 Jan 93 17:31:32 MDT
Organization: Utah State University

mUS^tu/^^VS/[2F.
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Dune II and stacker?  Os/2?
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 9 Jan 1993 17:30:59 GMT

I have Stacker 2.0 but how good is Stacker 3.0?  Is it a pain to replace
2.0 with it?  How do it hold up to those 'sierra-format' games which
had already been compressed?  I can squeak out 1.3 ratio with that.

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Gravis UltraSound 3D!
Organization: Qualcomm, Inc., San Diego, CA
Date: Sun, 10 Jan 1993 21:15:52 GMT

Andrew McCallum <andrewm@zooid.guild.org> writes:
>    Woah woah woah.. I missed out on the origional post about this.  Are you
>saying that if already own a GUS (which I do), I just need new software to
>get the 3D effects?!

So says Gravis.  However it also appears you will need:

  512K RAM on the Gravis instead of the standard 256K
  Possibly special positioning for your speakers if you don't use headphones.

Pretty good, eh?
-- 
I never agree with Communists or any other kind of kept men. -- H. L. Mencken
Newsgroups: comp.sys.ibm.pc.games
From: pwb@aerg.canberra.edu.au (Paul Blackman)
Subject: Re: Starting Ultima Underworlds II before I
Organization: University of Canberra
Date: Tue, 12 Jan 93 23:28:55 GMT

:There is no required connection between ANY Ultima game.  It is nice to
:have knowledge of the previous adventures from experience, but it is
:not necessary.  For a rookie Ultima player, it will require more
:in-depth questioning of the people in Lord British's castle to get
:filled in on Brittania's history and the past adventures.

Would anyone be willing to write some sort of summary of
the Ultima series up to UWII.

I certainly would appreciate it as I have not played any
of the Ultima series except the UWI demo and would like to get
the most out of UWII.

Paul...     (pwb@aerg.canberra.edu.au)

Newsgroups: comp.sys.ibm.pc.games
From: vega@garfield.catt.ncsu.edu (Micah A. Williams)
Subject: Spells for Underworld 2 -REAL POST
Reply-To: vega@garfield.catt.ncsu.edu (Micah A. Williams)
Organization: North Carolina State University, Project Eos
Date: Fri, 8 Jan 1993 23:58:54 GMT



	Its me again.   My first post got screwed up.  Forget all
that stuff I was trying to sell.  I would just like to know the
spells for Underworld 2 and the Runes you need to use to cast them.

Thank you.


						-Micah
                                                Micah A. Williams
                                                North Carolina State University
                                                Computer Science
                                                mawillia@eos.ncsu.edu
Newsgroups: comp.sys.ibm.pc.games
From: stranart@me.utoronto.ca (Jean-Claude Stranart)
Subject: Re: Modems
Organization: UofT Mechanical Engineering
Date: Fri, 8 Jan 1993 15:04:36 GMT

hsu_wes@jhunix.hcf.jhu.edu (Wesleyan Hsu) writes:

>In article <1992Dec28.223030.23628@zooid.guild.org> Andrew McCallum <andrewm@zooid.guild.org> writes:
>>From seto@ll.mit.edu (Seton Seto)
>>>        I would like to know how to temporarily shut off call waiting when play
>>>ng head-to-head via modem.  Is there something I have to physically do or do I
>>>all the phone company.
>>
>>    Try adding "*70," to the beginning of the dialing string.  It works in
>>Toronto, and I've heard that it's a standard.

>Just give you local phone company a call.  I too use "*70," but I know that
>some places also use "*7,".  A quick call will solve part of your problem.
>What they need to do now is have a way to turn off call waiting when you are
>the person answering the phone.

>Wes Hsu
>Johns Hopkins U
>Dept.of.ECE

For those of us with the old pulse style phones, dial "1170,"

John
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Patriot
From: cvetp036@vmsb.is.csupomona.edu
Date: 5 Jan 93 09:13:24 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

About Three-Sixty's Patriot game:

> Hey, quit it.  You are making reading the manual alone sound so challenging,
> we may pay $60 just so we can do that!

Ha! No, not challenging, but after reading it you kinda scratch you head and
say "What?"

     --McD.eXodus.IST
From: msaxer@stein.u.washington.edu (Frisbee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VIRUS ALERT!
Date: 8 Jan 1993 09:58:52 GMT
Organization: University of Washington, Seattle
Distribution: world
NNTP-Posting-Host: stein.u.washington.edu

In article <1ijesfINNfdk@ub.d.umn.edu> jgregory@ub.d.umn.edu (jennifer gregory) writes:
>
>Just a quick note, as I've already seen posts referring to pkzip 2.04c --
>I nabbed a copy off of wuarchive.wustl.edu -- it has, in two files, once
>extracted, strains of the MALTESE AMOEBA virus, which cannot be repaired.
>Luckily, I scanned before execing anything, and I thought I would warn you
>all.

I just wanted to correct this information since it is wrong.  The fault is
with the scanner she used (NAV 2.0, I'd guess) not the files.  Refer to
comp.compression for further info.

Back to Dune 2 now.
From: bshields@tartarus.uwa.edu.au (Bill Shields)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW : help
Date: 7 Jan 1993 19:50:38 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

ip001b@uhura.cc.rochester.edu (Ivan Pulleyn) writes:
>truly looked around where you saw her originally, then there is only one
>explanation.  I heard a few weeks ago of a person who accidentally pushed
>her into the lava, where she promptly died.  If this has happened to you,
>you are screwed (sorry!).  The only option is to restore an earlier version
>of the game.
>of the game.

There is a way around it.  What you do is start a new game and save it
under one of the other save positions.  Then, in your original saved
game move to level 5 near where Judy was.  Then copy your player.dat
file from your saved game to the new saved game.  Judy will be there (as
will all the other things).  You can give here the picture here.  When
you have done so just copy your player.dat file back to your original
saved game and...problem solved!

Hope it helped
Billy Shields



Newsgroups: comp.sys.ibm.pc.games
From: dcp78806@csie.nctu.edu.tw (<<* KIWI *>>)
Subject: Re: Lemmings help
Organization: National Ciao-Tung Univ., Taiwan
X-Newsreader: TIN [version 1.1 PL7]
Date: Tue, 12 Jan 1993 14:21:44 GMT


Solution of Taxing level 28 :

	The exit door is HIDDEN inside the dirt in the sky.


--
[---------------------------------------]     __,__
[                                       ]    /     \
[              Lee Chi-Wei              ]    vvvvvvv  /|__/|      _TOTORO_
[  Inst. of Comp. Science & Info. Eng.  ]       I   /O,O   |
[     National Chiao Tung University    ]       I /_____   |      /|/|
[             Taiwan, R.O.C.            ]       J|/^ ^ ^\  |    /00  |    _//|
[                                       ]        |^ ^ ^ ^|W|   |/^^\ |   /oo |
[---------------------------------------]         \m___m_|_|    \m_m_|   \mm_|