HDTenEightyP/NetNews huggingface dataset:
From: v68@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Special code for ValisII needed!
Date: 12 Nov 92 19:50:03 EST
Distribution: rec
Organization: Cornell University

Does anyone know the special code for Valis II for TG CD in which you can 
get any special item at anytime?  Please e-mail me if you know the code.
Thanks in advance!!

Ken
From: cirop02@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: Re: sound+vision/CD+G
Date: 13 Nov 1992 10:42:51 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

In article <1544@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>I own a David Bowie disk with some sort of trademark that reads 
>Sound+Vision.  Is this equivalent to CD+G.  The title of the album 
>is Changes Bowie, and it's a combination of Changes 1 Bowie and 
>Changes 2 Bowie, which are greatest hits albums.  Can I expect to see anything
>if I use it in the Sega CD?  BTW where can one get CD+G discs?

My guess is no. After I got my Turbo-CD, I tried to play a friend of
mines CD+Videos and they didn't work. It seems that it MUST say CD+G
to mean that it was made with the specific format which seems to have
prevailed for CDs with graphics.

-- 
David Isaacson		Unix:	  cirop02@elm.circa.ufl.edu
				  Fhawk@nerix.nerdc.ufl.edu
			VAX:	  Fraenhawk@maple.circa.ufl.edu
			Freenet:  ca574@cleveland.Freenet.Edu
Newsgroups: rec.games.video
From: petitc@nuge107.its.rpi.edu (Christopher Jon Petit)
Subject: Mega Man Sequels (was Re: Capcom MEGA MAN !)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 11 Nov 1992 23:27:48 GMT

In article <1992Nov11.211826.16146@ultb.isc.rit.edu>, jmp2020@ritvax.isc.rit.edu writes:

|> LONG LIVE MEGAMAN !!!
|> GET READY FOR PART 5....GYROMAN, CHARGEMAN, STARMAN, ETC.....

  No, actually, I want to see Microman (Megaman's kid) :&)

  Who does he fight?

  Bottleman (spits milk streams to do damage)
  Rattleman (shakes rattle to cause ground to shake, and microman to fall over)
  Playpenman (Throws crib railings at him)
  Leggoman  (Takes himself apart and throws himself at Microman---like the
cyclops guy in Megaman III, but faster)
  Teddyman  (Is a large teddy bear that hugs Microman and does damage)
  Ballman (Turns into a large ball and rolls over Microman---is invunerable when
in the ball)
  Bedman (Jumps up and down, causes a 'wave' to go across the ground (the
ground is 'bounced' like someone jumping on a mattress)
  Doggieman (Goes from side to side of the screen, charging after waiting a
few seconds---is a dog, obviously)

  And, for the last guy...

  Boogeyman (Throws little puffs that can turn into much weaker (3 shots to kill)
versions of the previous bosses---he's the last guy)
  
  Graphics are cartoonish (much more so than Megaman), and Microman's only
power at the start is to take off his hat and throw it (it comes back like a
boomerang).  He transforms into the other guys (Doogieman and Teddyman), or
in the other 6 guys, turns colors...When he's Doogieman or Teddyman, he gets
cool powers ---doogieman grants him jumping height and SPEED, Teddyman grants
him power---slam on top of guys---but staying in the forms takes energy.

  Sound good?  Maybe I should go work for Capcom (yeah, sure).

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: rec.games.video
From: lin@eecom.gatech.edu (Brian Lin)
Subject: For sale/trade; Cosmic Fantasy 2 and JM 92
Reply-To: lin@eecom.gatech.edu
Organization: School of EE, Georgia Institute of Technology, Atlanta, GA
Date: Fri, 13 Nov 1992 18:12:21 GMT

Cosmic Fantasy 2     (TG-CD)      $37.00 plus shipping
John Madden 92       (Genesis)    $27.00 plus shipping

The above games are in excellent condition (box and manual).  
I would prefer to trade them for other TG-CD or PCE-CD games, but
I'm open to other offers (SNES/Genesis) as well.  Thanks.

-Brian Lin 
-----------------------------------------------------------------------
		   Georgia Institute of Technology
      School of Electrical Engineering, Atlanta, GA  30332-0250
		     E-MAIL: lin@eecom.gatech.edu
			PHONE: (404) 853-0630 

Newsgroups: rec.games.video,comp.sys.atari.8bit
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: old atari carts, (400/800) Now answer with new question
Organization: Norwegian Institute of Technology
Date: Mon, 9 Nov 92 21:57:27 GMT

In article <1992Nov9.142046.2478@tc.fluke.COM>, jeep@tc.fluke.COM (Dale A. Chaudiere) writes:

 > >Monkey Wrench II works in the left slot, I believe.
 > 
 > Monkey Wrench II goes in the right slot so it can be used with the ATARI
 > BASIC Cartridge (I have one and used to use it extensively in the early 80's).

I thought Monkey Wrench II was the XL/XE compatible version, and since the right 
slot doesn't exist on these machines, I don't see how that could be...  Anyway, 
MW II was '85 or '86 (you DID say EARLY 80's...)  Of course, I could be wrong.
NOT! :)

 > jeep@tc.fluke.COM           Dale Chaudiere                (206) 356-5894

-- 
     //|                             | DISCLAIMER: I don't HAVE opinions.
    // |                             | I just repeat what everyone else says!
\\ //--|miga: There can be only one. |
 \X/   |         eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh!  Ackpth!
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (0)
Subject: Game Boy w/Large Screen
Date: Sat, 07 Nov 1992 00:56:50 GMT
Organization: Mentor Graphics
Keywords: 
Followup-To: 

I recenntly was at a Toy's R US and saw a Game Boy demo booth that had
a Game Boy hooked up to what appeared to be a 9 inch monochrome monitor
(or possibly TV). Does anyone out there know how to do this? I thought
the image quality was quite good and certainly helped the eye strain.


Tony Clark
e-mail: tclark@mentorg.com
From: beuf@wpi.WPI.EDU (Richard J Fuller)
Newsgroups: rec.games.video
Subject: SEGA CD
Date: 9 Nov 92 18:53:52 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

I would be extremely surprised if any store offers the
SEGA-CD for less then full retail.  I remember when the 
Genesis first came out and it retailed for $189.99
It was that price at every store for a solid 2 years 
before you saw any price reducitons.
Now is retails for $89.99


on a tangent I seem to remember buying a NES(8-bit)
at 79.99 4 years ago.  I saw them in the store the other day for
$89.99

YOur pick NES, SNES, genesis, Turbo-GX16 al $89.99

as far as when the SEGA-CD I think $299 is the price at least through this
holiday season...

A few stores out in Central MASS claimed it would be here last sunday
but now state it will be here on Thursday.  SOme stores like
electronic boutique claim a waiting list with over 100 names
exists for his store.  While some places such as TONS-OF-TOYS( a
toy's R US type store) claims only 3 or 4 people have even asked about it...


so either the boutique store is full of BS and is trying to demonstrate an 
imaginary demand or the best bet is to go to a toy store not a 
video game store....

at any rate they now claim that it will be available this thursday...

I bought a GENESIS CORE SYSTEM this weekend and home this CD drive 
comes out soon............
From: eaeg160@orion.oac.uci.edu (Andy Wu)
Subject: Wanted:  SMASH TV
Newsgroups: rec.games.video
Distribution: usa
Date: 12 Nov 92 20:12:31 GMT

Will pay anyone $30 including postage for SMASH TV.

Reply if interested,

	Andy
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
eaeg160@orion.oac.uci.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: set@matt.ksu.ksu.edu (Toaster Man)
Newsgroups: rec.games.video
Subject: Magicom Info Needed!
Date: 6 Nov 1992 09:05:13 -0600
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: matt.ksu.ksu.edu

Im looking for the maker of the magicom and possible the fax number..?

any help thanks..
From: kens@css.itd.umich.edu (Ken Small)
Newsgroups: rec.games.video
Subject: Re: Game Gear vs. Lynx / recommendation wanted
Keywords: advice sought
Date: 13 Nov 92 14:57:08 GMT
Organization: University of Michigan ITD Consulting and Support Services
NNTP-Posting-Host: stimpy.css.itd.umich.edu
Originator: news@stimpy.css.itd.umich.edu

In article <BxLty5.Kw7@chinet.chi.il.us> pat@chinet.chi.il.us (Patrick Louis Sugent) writes:

>  Part of the problem may be the sort of games they come out with for
>the Lynx.  I really just don't enjoy them and I have enjoyed all (7) of the 
>games I've bought for the Game Gear.  Since I have many of the Lynx games 
>netters rave over, I must just assume that my taste are quite different than
>the many happy Lynx owners.  The Game Gear also comes out with games faster
>than the Lynx.  Just another plus in my mind.

I don't want to flame, but I'd be interested in knowing which games you
like and don't like on both systems.  I have a Lynx (which I like) and
have considered getting a Gear, but none of the games look very good.  I
played a few at CES which didn't thrill me (well, Sonic was good).
I haven't heard much about most of the newer releases, which *do* look
better than the first batch.

>  I also enjoy the controls of the Game Gear more.  It feels
>physically lighter to me and easier to hold.  Once again, not being
>a true game expert, I'm not sure why this is. :-)

Which Lynx do you have?  I like the New Lynx better than the 'Gear better than
the old Lynx.
-- 
Ken Small
kens@umich.edu
Consulting and Support Services, University of Michigan
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: TG16-- new games
Organization: AT&T Bell Laboratories
Date: Thu, 12 Nov 1992 23:03:30 GMT

In article <9211122210.AA15876@elm.circa.ufl.edu>, cirop02@elm.circa.ufl.edu (David Isaacson) writes:
> 
> Heh, when I got New Adv. Island I went through the trouble of etching
> out the shape of the card and bag holder into a regular CD Case. Works
> great; the little bag thing fits snugly into the case. Now I just have
> to put something on the edge so it doesn't look blank when viewed from
> the side.

Hmm.  So the cards use the same plastic "sleeve" that NINJA SPIRIT
comes in with the Duo?

One idea:  I've seen "credit card boxes", little plastic boxes used to hold
credit cards and other business-card-sized objects.  Now, the Hu-Card games
are this size, excep they're slightly thicker.  It should be easy to find
an appropriate box to store the Hu-Card games.  Methinks I'll do some
shopping tonight at the local office supplies store...

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Unknown Atari 2600 Titles...
Date: 8 Nov 92 06:58:15 GMT
Organization: Amiga Network Information Systems


 
 
       I have some information that any classic video game collector would
be interested to know.  I have confirmed the existence of three titles for the
Atari 2600 that were previously unknown to most, if not all, collectors.  The
titles are:
 
  Ghostbusters II       by Activision
  Pick 'N' Pile         by UBISoft
  Acid Drop             by SALU (?)


      I don't have any information as to the quantity of these titles
produced, but they were released to the general public.  As I understand it,
they were released in Europe only and are only available in PAL format.

 

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: rec.games.video
From: il@bambam.u.washington.edu (Il Hwan Oh)
Subject: Re: John Madden '92
Reply-To: iho@cac.washington.edu
Organization: University of Washington, Tacoma
Date: Tue, 10 Nov 1992 17:28:59 GMT

rutley1@cc.swarthmore.edu (Rob Utley) writes:

> does anybody have any useful hints/cheats/ defensive strategies for Madden
> '92 (or '93). i need an edge.

Find the fastest linebacker on your team and control him.  Line up above
an empty spot in the offensive line.  Then rush the QB with him.  You still
need to pick a good defensive play.

I've never had any success controlling the secondary.  Let the computer
take care of it.

-- 
Il Hwan Oh                              | "You live and learn.
Computer Facilities Manager             |   At any rate, you live."
University of Washington, Tacoma        |            -- Douglas Adams
iho@cac.washington.edu                  |
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: A mini review for SNES super batter up
Date: 11 Nov 1992 17:23:21 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: cauchy.usc.edu

Rent this game the other day and played for a few hours (a terribly long time
for a lame game like this). In a word, DISAPPOINTED.

Facts:
- The game features real major league baseball players, stats, etc. The teams
  are supposed to be real major league teams, although no team names are used.
- Provides 1 player, 2 players, league game (never figured out how this differs
  from 1 player mode)
- 3 types of baseball fields.

Control:
- As your usual baseball control. Swing, bunt, fast ball, change up, curve ball
  steal bases, etc.

Field layout:
- The view is from the catcher. Before the ball is hit, the batter is zoomed in
  with 2 windows showing 1st and 3rd bases.
- Once the ball is hit, the view is zoomed out so that all the in field can be
  seen. If the ball is hit to the out field, the view is further zoomed out to
  show the out field as well.

Impression:
- The fielding is okay except a serious problem to be mentioned later.
- Easy to hit a ball.
- Miserable graphics. The characters are small and very unrealistic.
- Terrible sound. Not even a switch to turn it off.

Problems:
- Extremely difficult to catch a left or right out field fly ball since you
  can't see the out fielders until the view is zoomed out. At that time, you 
  don't have much time to adjust their positions.
- Once the in fielders hit a base (e.g. if the short stop hit the 2nd base), 
  you can't move them anymore.
- The computer plays stupidly. When 2 out, the runners on bases will not  
  advance if a fly ball is hit.

Comments:

Not even worth half of the list price.



Ben
From: cirop02@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: Re: TG16-- new games
Date: 12 Nov 1992 16:09:58 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

In article <1dptt1INN1587@introl.introl.com> pete@introl.com (Pete Ikusz) writes:
|>In article <1992Nov10.160919.19035@hemlock.cray.com> kak1@cray.com (Kevin Kramer) writes:
|>>
|>>I was a dissapointed as well (though not overly dissapointed)  I was not
|>>suprised at all.  Think of how much they will save by doing this, now
|>>they will hopefully keep lower their games than the others 
|>>(which is generally the case, but not by much for the new games)  
|>
|>Sorry to break the news to you, but those cases cost $0.70 at the local shop.
|>Therefore in quantities, they have to be almost free.Even if they were to
|>cost TTI $0.70 a game, it is IMHO, a small price to pay, to keep customers
|>happy with the packaging. Especially when we, as customers, are paying
|>$50 to $70 for a new game.
|>
Heh, when I got New Adv. Island I went through the trouble of etching
out the shape of the card and bag holder into a regular CD Case. Works
great; the little bag thing fits snugly into the case. Now I just have
to put something on the edge so it doesn't look blank when viewed from
the side.
-- 
David Isaacson		Unix:	  cirop02@elm.circa.ufl.edu
				  Fhawk@nerix.nerdc.ufl.edu
			VAX:	  Fraenhawk@maple.circa.ufl.edu
			Freenet:  ca574@cleveland.Freenet.Edu
Newsgroups: rec.games.video
From: tryder@nyx.cs.du.edu (Captain Apollo)
Subject: [SNES] NHLPA Hockey '93
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sat, 7 Nov 92 00:20:53 GMT


 
    Whats up with this?!?!
 
    I saw all the inital NHLPA adds that said there'd be
a SNES version by Christmas, but none of the latest magazines
have even mentioned it, and the latest EA add's for NHLPA 
don't show the "Coming Soon for the SNES" anymore in it.
 
 
   I sold my Genesis to get SF-2 and NHLPA because I thought
they were making it for it!  Well, I'm just whining cause I
was hoping I'd find it under the tree on Dec 25!  :)
 
 
   But I'd like to know any info on it!
 
 
  ||\_      Trevor Ryder              Rick@RobotechMUSH
  // o\_    tryder@nyx.cs.du.edu      Rand@BattletechMUSE
 ||  ___\                             Rand@StarWarsMUSE
 ||   \     "Aren't you a little
 ||____|          short for a Stormtrooper?"  - Leia (Star Wars)
(_______)   Radio Free Arcadia BBS:   (604) 765-0785   1:353/200

Newsgroups: rec.games.video
From: kdorff@nmsu.edu (SNOOGIE WOOGIE)
Subject: [SNES] Soul Blazer Help Needed
Organization: NMSU Computer Science
Distribution: rec
Date: Sun, 8 Nov 1992 21:13:01 GMT


I am completely stuck.  I rented SoulBlazer (snes) last night.  My
character is level 5.  I have killed the metal dragon thing in the
painting.  There are 3 monster maker things that will not make
mosters, so I have not destroyed them yet, otherwise I have destroyed
all that are accessable.  I used the pass to get into the cavern
and I have the brown rock.  It appears the entire town is restored.
Now WHAT am I supposed to do?  I have looked everywhere (I think)
and I can't find what is next to do!! I have the rock as my active
item and I have been everywhere!!!

Please someone help!!!
Xref: sparky rec.games.video:22090 news.answers:3942
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Sega Scam and All System News
Date: 10 Nov 92 13:56:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <SS.92Nov10074126@wpi.WPI.EDU>, ss@wpi.WPI.EDU (Scott Streeter) writes...
> 
>>Funny... Sega tells us all that Sonic 2 will be released worldwide on
>>Sonic Tuesday (11/24). I read through the latest Megadrive Beep and
>>Famicom Tsushin. Sega will release Sonic 2 in JAPAN on 11/21, as said
>>in both their own advertisement and in the release list date pages.
>>Anyone want to find out why Sega lied to us?
>>
> 
>Geez. A game date release inconsistancy. Like this is the first time
>thats ever happened...

Except for the fact that Sega made a BIG deal about "Sonic 2 Worldwide
Release" for Sonic Tuesday, the 24th, and that no person could have it
before anyone else. Now, what do they do, but give the game out on
Saturday, which is weird enough because games are almost always released
on Friday in Japan.

So, if they have the ability to release a game on a day other than Friday,
why are they giving it to their Japanese consumers first when their American
sales are what's keeping them alive in the "16-Bit War"?

[ -> Jer Horwitz ] [INTERnet Game Consultant]
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: sound+vision/CD+G
Summary: What is Sound+Vision?
Keywords: Music CD GEN
Date: 12 Nov 92 19:02:49 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

I own a David Bowie disk with some sort of trademark that reads 
Sound+Vision.  Is this equivalent to CD+G.  The title of the album 
is Changes Bowie, and it's a combination of Changes 1 Bowie and 
Changes 2 Bowie, which are greatest hits albums.  Can I expect to see anything
if I use it in the Sega CD?  BTW where can one get CD+G discs?
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: SNES Wanted....
Date: 13 Nov 92 05:46:21 GMT
Organization: Amiga Network Information Systems


 
 
      Anyone out there selling a used SNES at a decent price?  I already have a
Genesis, but just HAVE to play that Super Star Wars game and wouldn't mind
checking out SFII.  Doesn't have to come with any games or more than one
controller.....  Actually, I would be willing to trade my Lynx w/5 games for
one if anyone is interested...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: rec.games.video
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: SNES games 4 SALE (Zelda 3+Pebbel Beach Golf Links)
Date: 5 Nov 1992 14:20:09 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: cauchy.usc.edu

I have these 2 games for sale. Please make your offer and the best gets it.

Ben
From: gboyer@comanche.ess.harris.com (Glenn Boyer)
Newsgroups: rec.games.video
Subject: Re: [GENISIS/MD] Cartridge pin-out / FAQ R
Date: 10 Nov 92 14:49:37 GMT
Reply-To: gboyer@comanche.ess.harris.com
Distribution: usa
Organization: Harris Corporation, Government Aerospace Systems Division

In article 33@caa.mrs.umn.edu, ctrexp2@caa.mrs.umn.edu () writes:
>In article <1992Nov9.114704.22485@galadriel.bt.co.uk> ant@galadriel.bt.co.uk (Antony Espindola) writes:
>
>
>>Dear All,
>
>>        I am still looking for the pin-out for the Genisis/MegaDrive
>>        cartridges. If anybody has this info, or has the FAQ for
>>        rec.games.video (which I believe it is in), please mail it
>>        to me.
>
>>        Thanks in advance,
>
>>        Antony.
>
>	I'd like the same thing, actually.  Thanks.
>
>	MIllernr@cab.mrs.umn.edu
>
>	Nate Miller

I don't think that it exits.  I am currently tracing out the signals on my sega.
It will take a few weekends.

Glenn Boyer