From: "micky wong" <micky.wong@canrem.com>
Subject: hong kong mahjong pro
Reply-To: "micky wong" <micky.wong@canrem.com>
Organization: Canada Remote Systems
Distribution: soc
Date: 25 Jan 93 08:20:29 EST

In Article: <1993Jan12.052441.18033@csusac.csus.edu>
   Subject: Mahjong Game for PC (DOS)
      From: stetsons@athena.ecs.csus.edu  writes:>

>AGREED!!!!!  The best mj game for the pc is Hong Kong MJ Pro.
------------------------------------------------------------------------
In Article: <1993Jan12.080120.28671@nuscc.nus.sg>
   Subject: Mahjong Game for PC (DOS)
      From: law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:

>It uses basic HK rules, not advanced ones. It is truly a great MJ
>program. Nothing else to buy!
------------------------------------------------------------------------
In article: <1993Jan11.214131.18695@microsoft.com>
   Subject: Mahjong Game for PC (DOS)
      From: nobuyah@microsoft.com (Nobuya Higashiyama) writes:>

>There is a commercial Mahjong game called "Hong Kong Mahjong" from
>Eletronic Arts.  It supports SVGA, digitized sounds, and beautiful
>graphics.  The manual states that it uses Hong Kong rules (not sure if
>completely true, as I'm only familiar with Japanese rules).  Very
>enjoyable, and it can be had for around $40.00.
------------------------------------------------------------------------

I agree with all the above comments with similar enthusiasm.
It sells in Toronto for C$54.95. (I found my copy at A-Plus Software)

The rules used are the most popular basic Hong Kong rules, which
is not too far from the Japanese rules, even the special hands of the
seven pairs was valid for the Japanese rules which I had played when
I was in Japan, with my Japanese friends, except the Japanese rule
dictates that the one who discarded the winning tile (the tile which
ended the game when claimed by the winner), will pay the total loses to
the winner, the other two players need not to pay.

IMHO, even with such a great game program Hong Kong Mahjong PRO,
there are still rooms for improvement. If Mr Julian R. Fitch of the
Nine Dragons Software is listening, here are my suggestions.

1. To make the game more realistic, the noises of the Mahjong mixing,
   the sounds of mahjong tiles dropping to the table can be added as an
   user selectable option. make background music or background noise
   user selectable can also enhance the enjoyment.

2. The voices of the opponents can be enhanced by adding more expressions
   in middle of the game. Or assign different moods to players.

3. The graphic animation of the opponents appears at the end of the game
   for only about one second (Less than 2 seconds), this could be
   extended to between 3 - 5 seconds per scene. How about make those
   graphic animations also available in the middle of the game, when the
   player had the desire to take a glimpse of a particular opponent.

4. Add some more glamorous looking opponents to enhance the enjoyment in
   players' fantasy land. Selling celebrity Mahjong players as option
   could be icing on the cake for this game. :-)

5. This is more a wish for more distant future:  To make this game
   playable through comm connections, so up to 4 real person will be
   able to play this game through WAN or LAN or Wireless linked PC's.

   Each human player's face and voice could be shown and heard in real
   time to the other opponents.

6. Even without DXP's four cardinal rules to hinder my imagination,
   I've ran out of ideas on this subject. :-)
   Any thoughts of improvement are welcome..... :-)
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: soc.culture.taiwan,soc.culture.china,soc.culture.hongkong