HDTenEightyP/NetNews huggingface dataset:
From: dmb@case.ai.mit.edu (David Baggett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Video Blaster (was Re: GAMES THAT SHOULD BE COOL BUT SUCK!)
Date: 11 Jan 93 05:50:56 GMT
Organization: MIT Artificial Intelligence Laboratory
NNTP-Posting-Host: case.ai.mit.edu

In article <1993Jan11.035654.7255@timesink.chi.il.us> mikebo@timesink.chi.il.us (Michael Borowiec) writes:
>When will someone mass produce a "Video Game Blaster" card with a
>DECENT graphics processor AND integrated Sound Blaster AND joystick
>port(s). I'd buy one in a city minute!

The problem is that you'd not only have to design the Video Blaster,
but you'd also have to get software written for it.  No software, no
sales.  No sales, no software gets written for it.  Bootstrapping that
kind of add-on in the market is tough.  (But not impossible; Adlib made
critical mass, of course.)

Dave Baggett
--
dmb@ai.mit.edu           MIT Artificial Intelligence Laboratory                  
ADVENTIONS: interactive fiction (text adventures) for the 90's!
dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
Newsgroups: comp.sys.ibm.pc.games
From: cssnet@vms2.iscs.nus.sg (Postmaster)
Subject: Quest for Glory III - Wages of War
News-Software: VAX/VMS VNEWS 1.41    
Organization: National University of Singapore Dept. of Computer Sc.
Date: Thu, 7 Jan 1993 18:25:00 GMT

I'm at the last screen (presumably) of this game where I'm supposed
to move the orb into the gate. I've tried everything (well ... almost),
but have not been able to get past the demon wizard.

What I need here is an outright spoiler (no crytic hints PLEASE!).

How the heck do I get rid of the Wiz so that I can move the orb?

In any case, my character is a thief,

Many thanks in advance.

-Raymond
Newsgroups: comp.sys.ibm.pc.games
From: klb@stiatl.salestech.com (Kathy Ball)
Subject: Re: Indy 4, octopus?
Organization: Sales Technologies, Inc.
Date: Tue, 05 Jan 1993 13:55:26 GMT

siegl@risc.uni-linz.ac.at (Kurt Siegl) writes:

>In article <1992Dec29.150601.10254@daimi.aau.dk>, tusk@daimi.aau.dk (Martin M|ller Pedersen) writes:
>> ulf@goliat.dc.luth.se (Ulf Ruthberg) writes:
>> 
>> >How do I get rid of the octopus?
>> 
>> Very easy.
>> Some of the guards is carring a wurst ( there are germans 8-) ).
>> Get a wurst and feed the octopus.

>It works also with the sandwich you got 
>in the submarine (there may be some americans, too :-) ).

Or use the sandwich or the wurst to bait the rib cage and
use it to catch a crab.  Octopi like crabs :).

Kathy.

-- 
Kathy Ball                                             uupsi!stiatl!klb
Sales Technologies, Inc	                              klb@salestech.com
3399 Peachtree Rd, NE
Atlanta, GA  30326                               voice:  (404) 841-4159
Newsgroups: comp.sys.ibm.pc.games
From: wiggins@flashflood.cs.odu.edu (Samuel E Wiggins)
Subject: making shareware game...
Organization: Old Dominion University, Norfolk, VA, USA
Date: Fri, 8 Jan 1993 17:17:45 GMT

Suppose I were writing up a game (in C) to be played on the IBM PC.  What laws
protect me or hinder me?  How would I go about distributing it?  What about
payment/royalties?  In short, how does a newbie go about "marketing" and
copyrighting his new creation?  Any and all pointers appreciated.
Newsgroups: comp.sys.ibm.pc.games
From: rrogers@minnie.imd.nrc.ca
Subject: HELP: Quest for Glory 3
Organization: NRC-Institute for Marine Dynamics
Date: Mon, 4 Jan 1993 14:51:34 GMT


	Hi,

	My brother just got this game for christmas, and he needs help.
	The question is where are the three gifts to give some creature?
	I can't remember the creatures name, just that it was female.

							Thanks

							Rick
From: a0m2504@zeus.tamu.edu (AKITOMO MORITA)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: A Cool Strategy For Civilization
Date: 12 Jan 1993 02:19 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

I also found that you can do Settler things in one turn.  If you give one of
your military units a (W)ait command, then give your settlers their commands,
like (I)rrigate, (M)ine, (R)oad, (P)ick up Pollution,  then when it comes back
to the military units turn, you can click back on your settler twice and 
give them their commands again.  You have to do this once for every turn it 
normally takes a settler to do whatever it is doing.  For example, a road on
the plains normally takes two turns so you have to click on the settler once.
After doing this on the settler the required number of times, the computer will
no longer allow you to give commands to the settler.  That's when you know 
you've done it enough times.  
Hope this helps!

Aki
From: smb@col.hp.com (Sam Bauer)
Newsgroups: comp.sys.ibm.pc.games
Subject: >>For Sale: Dune 2, Xeen, & more
Date: 4 Jan 1993 17:57:17 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdib.col.hp.com

****************** PC GAMES FORSALE **********************
Unless otherwise stated, all games are in excellent condition
with all original materials including box and registration.
Shipping is included in price.  All games will be shipped
inside a box with packing, first class and insured.  First
responder always gets priority.    

Might and Magic: Clouds of Xeen					$38
	3.5" media.  Very Good Fantasy Role Playing Game.
	The emphasis here is on fun.  Auto-mapping and 
	auto-note taking features take the drudgery out of
	playing.

Police Quest I: In Persuit of Death Angel (New VGA VERSION).	$19
	3.5" media.  Another of Sierra On-Lines old game 
	renovations.  No typing UI.  If you liked PQIII, you
	should like this one.

Dune II 							$38
	3.5" media.  Simcity-like construction with real-time 
	fighting - all set on Dune with a wide variety of combat
	and non-combat units to build.  Played through a series 
	of scenarios, each introducing a new element.  Play as
	House Atradies, House Harkonen or House Ordos to experience
	some game variation.  Watch out for the sand worms.
 
Four Crystals of Trazere					$25
	Average Fantasy Role Playing game with lots of real-time
	combat and an excellent spell casting system.  Box is
	slightly worn.

Stunts								$15
	Dual Media.  First person perspective driving game
	through a course filled with banked curves, loops,
	open air jumps and more.

 
EMail at smb@hpcsos.col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard NTD, Colo. Sprgs CO.
From: sofmac@cesl.rutgers.edu (Sofus Attila Macskassy)
Newsgroups: comp.sys.ibm.pc.games
Subject: help for EOB I
Keywords: how to use portals
Date: 12 Jan 93 18:49:30 GMT
Organization: LCSR @ Rutgers University

I have a question:  How do you use the portals?  I've got 6 of
the stone symbols, but I can't for the life of me figure out how to use
the portals.  Someone else mentioned that he had used them, so I
guess it's possible :)
Did I miss some information on the upper levels? (I've went all the
way down to where the prince was kept prisoner and now I can't get
back up).
Could someone give me a small hint, either on where to get the information
(within the game) or just tell me.

Thanks,

-Sofus
______________________________________________________________________________
Sofus Mackassy           \\   Work: (908) 932-0544        Home: (609) 799-5234
sofmac@cesl.rutgers.edu  //   UUCP: {backbone}!rutgers!cesl.rutgers.edu!sofmac
From: cvetp036@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Aren't you worried?
Date: 7 Jan 93 07:21:03 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1993Jan6.195528.62507@cc.usu.edu>, sl3nf@cc.usu.edu writes:
> 	I've noticed a lot of people on this group posting or asking for cracks
> for games.  I've done my share of hacking/cracking, but isn't anyone worried
> about the problems involved with blatantly telling everyone that you want to do
> something illeagal?  Jail terms are a possibility for copywright violations.

If you own a legal copy of the game I don't see what the problem is.
Newsgroups: comp.sys.ibm.pc.games
From: rahayden@news.weeg.uiowa.edu (R Andrew Hayden)
Subject: Re: GAME BYTES: ARJ compression. O.K.?
Organization: University of Iowa, Iowa City, IA, USA
Date: Fri, 8 Jan 1993 07:28:42 GMT

towel@elcsci.com (Big Wilber) writes:


>now that pkware has released pkzip ver 2.04c, why not use that.  it compacts
>tighter than arj


I've gotten the impression that over the next month or two, several new
patches will be coming out as 2.04c gets used by more and more people.  I
sert of expect it to filannly solidify at 2.1 (after perhaps a half-dozen
differnet improvements).

Multi-volume support is "supposed" to be coming RSN, but who knows.


-- 
]> I love my country                   + Robert Hayden                     <]
]> But I fear my government.           +                                   <]
]> Blind faith in your leaders, or in  +    rahayden@umaxc.weeg.uiowa.edu  <]
]> anything, will get you killed.      +    aq650@slc4.INS.CWRU.Edu        <]
Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Re: UW2 Arrghhhh!!
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 12 Jan 93 20:49:19 GMT

In article <1993Jan12.135329.5138@Rapnet.Sanders.Lockheed.Com> fbruno@ysw526 (F. Bruno) writes:
>I think it may be entirely possible that he did get bad disks. When I bought
>UW1, the install would not accept disk 4. I had to copy all the files to
>a subdirectory in my HD and then install from there. All the files on disk 4
>were OK, but the install wouldn't work.
>Your not the only one with problems w/ Origins disk copy service.
>				-Frank
>P.S. My floppy drives have never had a problem with any other disks.
>

My friend had a similar problem with his UW1.  I discovered that if any
of the disks have a volume label (which it didn't) or a volume serial
number (which it did), the install program will crash.

Eushuk

-- 
-----------------------------------------------------------------------------
Eushuk Hong                                       
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: HOTAS control of fligt simulators
Organization: MCC, Austin, Texas
Date: Fri, 8 Jan 1993 19:52:39 GMT

The Thrustmaster RCS manual mentions that to get the FCS and RCS
working with FS4, you need to cut one of the wires in the FCS and
install a switch.  I don't remember which wire though.  However, it
sounds like this might be all you need to do what you want.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: World Circuit and Joystick B
Organization: Los Alamos National Laboratory
Distribution: na
Date: Tue, 5 Jan 1993 15:38:17 GMT

Has anyone got the Joystick B controller option to work for throttle
and brake?  How about for anything else?

It lets me calibrate my CH Flightstick throttle wheel for this, but
then ignores it in the game (or even worse, seems to assume that my
brake is on and kicks me to the setup screen in a neverending loop).

What I actually had planned to do was use my Maxx Pedals as a combined
throttle and brake by switching two leads thus converting it from
x-axis to y-axis.  Again, the game lets me calibrate it, but then
ignores it in the game itself.  (I checked that this change worked with
GS2000).

I was wondering if the problem is related to having to hit the Joytick
A fire button to go thru the calibration (since my "joystick B" doesn't
have the buttons).  Does this tell the game to look at joystick A
again?

Thanx for any input.

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES: ARJ compression.  O.K.?
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 6 Jan 1993 01:16:56 GMT

--
A quick question to all game bytes reader, present and future:  Due to
my constant battle to enhance Game Bytes by adding more to it yet
still having to fit it on a floppy for transportation purposes, I
resorted to compressing issue #8 with the ARJ compression program
(version 2.3).  I wound up saving over 100K of space vs. PKZIP 1.1 and
thus could fit it on a 1.2MB floppy.  The program (ARJ) is not as
widely known as PKZIP, yet is far superior in terms of features and
compression ability.  Without it, I would have been in a real bind.
Who knows what the future of PKZIP holds.  I'll evaluate that as it
happens.

My question is, does anyone vigorously object to my continuing to use
ARJ for future editions of the magazine?  I'm also considering sending
up each issue as a self-extracting ARJ so the program itself wouldn't
be necessary to have to extract the magazine.  Any thoughts on the
matter?  Post them publically if you like as we might start an
intelligent debate on the matter.  On the other hand, you opinion,
emailed to me, is also valuable and takes up far less bandwidth.

Thanks for reading Game Bytes.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: prb@chinet.chi.il.us (Paul Botts)
Subject: Global Conquest - opponents sought
Organization: Chinet - Public Access UNIX
Date: Tue, 5 Jan 1993 06:13:24 GMT

Myself and two other addicted players are looking for Global Conquest
opponents (by modem) in the Chicago area. Anybody interested should drop
me a line.

Paul Botts
prb@chinet.chi.il.us
312-772-2741
From: cwa@oasis.icl.co.uk (Chris Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf 3D - Hitler
Date: 8 Jan 93 15:00:57 GMT
X-Newsreader: Tin 1.1 PL3

Hi there!

Can anyone give me any hints on how to get pas hitler on level 9 of the 3rd
mission. He just blows the crap out of me.

I've tried shooting 99 into him, running away, healing up, get more ammo, shoot
another 99 into him, but he still nails me.

Any ideas????

Thanks

     .-----------------------------.----------------------------------.
     |   .  .     ____    _   _    | WARNING: This Superman suit does |
     |  /| /| .-.    /   |_| |_>   | not enable the wearer to fly.    |
     | / |/ | |     /___ | | |     `----------------------------------|
     |      aka Chris Adams                cwa@oasis.icl.co.uk        |
     `----------------------------------------------------------------'
From: HLR002@DJUKFA11.BITNET (Manfred Kremer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FEEDBACK on Game Bytes #8?? Whaddya think?
Date: 6 Jan 93 12:43:15 GMT
Organization: Forschungszentrum Juelich

The volume was great! But I had a technical problem: All the better
quality graphics were not displayed properly but written in small
pieces on top of each other in the upper quarter of the screen. Have
I done something wrong? I am using a Diamond Speedstar 24x Graphics
card. Any help would be appreciated!

Thanks
Manfred Kremer
hlr002@djukfa11.bitnet
Newsgroups: comp.sys.ibm.pc.games
From: yukyuk@beta.lanl.gov (Craig B. Huffnagle)
Subject: Re: Indiana Jones and the Fate of Atlantis & Monkey Island II
Organization: Los Alamos National Laboratory
Date: Fri, 8 Jan 1993 20:34:06 GMT

In article <1ikd2fINNuk@oak8.doc.ic.ac.uk> kw@doc.ic.ac.uk (K. Wong) writes:
>In article <1993Jan7.205122.2624@newshost.lanl.gov> yukyuk@beta.lanl.gov (Craig B. Huffnagle) writes:
>>In article <1993Jan7.170500.4889@odin.diku.dk> pesetas@diku.dk (Dennis Risvad Nielsen) writes:
>>>
>>>Monkey Island II:
>>>How do I win the spitting contest? I have blown the horn to make the
>>>spitmaster disappear and moved the flag-poles, but I still can't spit any
>>>longer than the second pole. Do I have to use a special combination of
>>>the strange sounds before spitting?
>>
>>You have to wait to spit when the wind is blowing (one of the spectator's
>>scarf is waving in the breeze).
>
>	Didn't you also have to mix drinks from the 1st island to get some
>gross concoction to drink to "thicken your saliva"? Gruesome..
>
>==============================================================================
>" There's nothing dumber in the world than a man with an erection. "
>				- Borric, Prince of the Blood.
>
>Hadoken! -Ken

Yes, you have to get the blue drink and the yellow drink and mix them to
thicken your saliva, but it sounds like the original poster has already
done that to get to second place.

- Craig

-- 
Craig Huffnagle				      	      yukyuk@yuck.lanl.gov
"My mom always said that rain was God crying,
	She also said it was because of something I did."      Jack Handey
------------------- Think of a disclaimer, it applies. -------------------
From: jrs@netcom.com (John Switzer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: THIS NEWSGROUP IS TOO FRIGGIN' BIG!!!!!!!!
Date: 12 Jan 93 20:45:43 GMT
Article-I.D.: netcom.1993Jan12.204543.10348
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

In article <C0r6Du.Hox@watserv1.uwaterloo.ca> kjubandh@zeus.uwaterloo.ca writes:
>In article <1993Jan12.063120.28256@sol.ctr.columbia.edu>  
>menchett@pyramid.unr.edu (Peter J Menchetti) writes:
>> Hey out there- 230 articles today! I don't have the time for this!
>> When I read this group, I want to read NEWS of games, etc., not people
>> asking for help/hints. (Especially when all their questions could
>> be answered by ftping a walkthru from risc.ua.edu.) I propose a split
>> in the newsgroup, to three groups:
>
>Quit whining and learn to use the KILL file on your news reader.
>
>Kill all the stuff with words like sale, help, hints, civ, pirate ..
>....blah,blah,blah.

Kill files also can tell you if subject words you're looking for 
do exist and what numbers they are. Most newsreaders also have some
way of displaying headers only (= for rn), or searching through 
certain messages (/Civ in rn would find Civilization posts).
-- 
John Switzer               | "What we have here is a failure to 
                           | masticate."
Compuserve: 74076,1250     | -- MST3K's Dr. Clayton "Firebrand" Forrester, 
Internet: jrs@netcom.com   | after TV's Frank is unable to eat his 13th turkey.
Newsgroups: comp.sys.ibm.pc.games
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Subject: Re: Indy 4, I'm stuck
Organization: RISC, J.K. University of Linz, Austria
Date: Mon, 4 Jan 1993 15:24:30 GMT

In article <1992Dec29.104040.25159@kth.se>, d85-jmh@nada.kth.se (Jan-Olof Hendig) writes:
> Help. I'm playing the TEAM path and I'm in the room with the Frog statue.
> There is a spindle here as well, so I have to use the stones. However I
> don't know how to align the stones, Platos Dialogue mentions something
> about 'when the celestial bodies were well aligned', but unfortunatly I
> can't figure out what this means.
> 
> Any clues?

There is a very large picture on the wall outside showing how to align. 

Kurt
Newsgroups: comp.sys.ibm.pc.games
From: jburney@hydra.nodc.noaa.gov (Jeff Burney)
Subject: Re: World Circuit frame rates
Organization: NASA Goddard Space Flight Center - Greenbelt, MD USA
Date: Mon, 11 Jan 1993 15:19:16 GMT

sts@mfltd.co.uk (Steve Sherwood) writes:

>Only 17.6 ? I have a 386/40 with a paradise VGA card (Supposed to be a windows
>accelerator) and I run at 25 fps without the texture, and 20 with the texture.

>Processor Occupancy is typically about 80% (at 25 fps)

fr=17.6 on 486/33 with Tseng 4000.  I tried running higher but the
didn't feel right although I can' account for that.

BTW, where do I find Processor Occupancy?  

This has got to be the worst manual I have ever seen!


--
Jeff Burney
202-606-4570 jburney@argos.nodc.noaa.gov
Ocean Climate Lab
NOAA/National Oceanographic Data Center
From: gt8477a@prism.gatech.EDU (WARTELL, ZACHARY)
Newsgroups: comp.sys.ibm.pc.games
Subject: games for sale
Date: 11 Jan 93 00:47:04 GMT
Organization: Georgia Institute of Technology

All the following games include original manuals, boxes, disks, and
reference cards.

Wing Commander II	- $25.00
Ultima IV		- $30.00
Utopia			- $25.00
Powermonger		- $25.00
Flames of Freedom
  (Midwinter II)	- $25.00
Chuck Yeager's Air 
  Combat 		- $25.00

Prices include continental shipping.

Reply to message sender.

-Zach
-- 
WARTELL,ZACHARY JUSTIN
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt8477a
Internet: gt8477a@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: u922891@postoffice.utas.edu.au (Cameron Hill)
Subject: W7 - Getting Astral Dominae (Possible Spoilers)
Organization: University of Tasmania (Australia)
Date: Tue, 12 Jan 1993 03:21:37 GMT

Greetings all - I need two keys to get the Astral Dominae.  I already have 
the ring of the globe, but I have no idea what/where the second key is.  
Where is it?  How do I get it?  I have been stuck here for days so 
outright spoilers are welcome!  Please E-mail since I am not reading this 
group often while on holidays.  Thanks in advance.

--Cameron
From: glock@chip.cba.ufl.edu (Joe Granto)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE
Date: 5 Jan 93 16:55:51 GMT
Organization: College of Business, University of Florida

LHX Attack Chopper		$15
Testdrive III			$15


Send replies to eric@chip.cba.ufl.edu 






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Thu, 7 Jan 1993 21:13:02 GMT
Subject: Re: Wiz7: New City Query (*SPOILERS*)
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

Never mind. I figured it out. I guess I have aquired enough "search" skills
to find the information I needed.

			 tozz

Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: UnderWorld II is in Chicagoland
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Fri, 8 Jan 1993 22:47:39 GMT

Just got UWII at Software Etc in Mt Prospect.  Some quick
comments:

- The monster/NPC graphics are alot better.  Not as
  chunky looking.

- The speed on a 386 25 meg with 2 meg set aside for EMS
  usage was pretty slow.  I had to go down to high detail
  (no ceiling textures) to get some type of playability.
  It still is too slow to me.  I think someone mentioned
  that it got better later on.  I hope so.  

- I can't beleive the amount of food they just leave laying
  on the floors throughout the castle.  A real pig pen :)

"Skid" Mark Wyman
Newsgroups: comp.sys.ibm.pc.games
Newsgroups: comp.sys.ibm.pc.games
Date: Mon, 11 Jan 1993 15:30:20 -0500 
From: John Tan <jt3t+@andrew.cmu.edu>
Subject: Wiz7-impossible monsters?!?!


Are some of the monster in the gorrors chamber made to torment
players? 

Beast with 1000 eyes (oh those lights make me mad!)
Fiend of 9 worlds ( if I could only touch him)
Thing from Hell ( !@#!)#%$$*@ )

Is there any way to kill these beasties???
Most of my characters are around level 24
Its hard to believe I need another dozen or so levels to finish them off

I have gotten the locket of the tomb ( through the sun jewel/cube thing)
However, is there a key to the hall of the past?

For all you Wiz7 veterens out there, 
thanks in advance.

 
Newsgroups: comp.sys.ibm.pc.games