HDTenEightyP/NetNews huggingface dataset:
From: michael@izumi.DIALix.oz.au (Michael Studte)
Newsgroups: rec.arts.anime
Subject: KOR Questions.
Distribution: world
Date: Mon, 27 Jul 92 04:19:16 GMT
Organization: JAFWA, Cal-Animage Zeta, Perth, Western Australia


In article <36021@sdcc12.ucsd.edu> tkim@sdcc3.ucsd.edu writes:
 > >personally thinks I have nothing to do with you and you have no reason
 > >whatsoever to accuse me in any way.  Thanks.
 > 
 > OK, you're not an otaku. :) That's fine with me since I also have
 > nothing to do with you. I guess I also don't qualify for an otaku
 > since I have a life, too.

Could have fooled me, Tonghyun, could have fooled me! :)

+-------------------+----------------------------------------------+
| Michael Studte    | Japanese Animation Fans of Western Australia |
| 46 Hackbridge Way | CAL-ANIMAGE ZETA, Perth, Australia   +-------+
| Bayswater  6053   | Internet: michaels@DIALix.oz.au      |
| AUSTRALIA         |           michael@izumi.DIALix.oz.au |
+-------------------+ FidoNet:  3:690/728 (MegaTokyo 2033) |
|  Inokuma Yawara   |--------------------------------------+
|        for        | Indiana Kou: "CARROTS!! Why did it   |
|       GOLD!       |               have to be carrots??"  |
+-------------------+--------------------------------------+
Newsgroups: rec.arts.anime,soc.culture.hongkong,soc.culture.japan,soc.culture.taiwan
From: fester@island.COM (Mike Fester)
Subject: Re: Learning about World War II in Japan
Organization: /usr/local/rn/organization
Date: Thu, 23 Jul 1992 16:09:19 GMT

In article <1992Jul22.060232.24470@panix.com> henryc@panix.com (Henry Chan) writes:

>In the American media the Japanese and the Japanese soldiers were portrayed as
>inhuman and antlike.  They were potrayed as the yellow hoard from the East.
>(in the Korean War, the Communist Chinese inherited the same stereotypes)  

The Germans were portrayed as vicious Huns, raping.looting, pillaging, etc.
And anti-Nazi propoganda at the time was more prevalent than anti-Japanese; the
Germans were perceived as the more dangerous enemy. Anti-Italian propoganda
was rather less; they were not a serious threat.

>Life magazine had articles from frontline reporters describing how the Japanese
>troops would jump off of cliffs than surrender or fight to the last man.  That

They also had photographs of those incidents, and photos of Japanese soldiers
"helping" civilians commit suicide rather than face the "shame" of capture.
Also, photos of families throwing their children off cliffs and then following
them. This took the US quite by surprise; they never encountered anyone who
acted like this.

>made a big impact at home when America was reeling in from the shock of the
>cost of victory for places such as Okinawa.  Wether the A-Bomb saved American

WE lost 5,000 men in Okinawa; the Japanese lost about 60,000 people, plus 
civilians, mostly killed by *Japanese* soldiers. It was one of the reasons 
Hirohito never visited Okinawa; he wasn't wanted there.

>lives is still debatable, but Tokyo had organized civilian militias to resist
>the American landings armed with bamboo spears.  For the Japanses citizentry

Not just Tokyo, but all over the country. And it was school children aged
10 and over who were to have the "honor" of dying for the Emporer (my
mother-in-law received such "training"). As for whether it saved US lives, 
there's really no debate there. The debate is whether the estimated 1,000,000
US casualties would be too low.

>losing the war was probably welcomed.  It was the end of the Public Security
>Bureau police state over the people and ended the drafting of men.  

The end of the war was most likely quite welcome; getting hammered that badly
tends to make a nation less than when they first took to the battlefields.


Mike
-- 
Disclaimer - These opiini^H^H damn! ^H^H ^Q ^[ .... :w  :q  :wq  :wq! ^d  X ^?
exit X Q  ^C ^? :quitbye  CtrlAltDel   ~~q  :~q  logout  save/quit :!QUIT
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man help ^C ^c help exit ?Quit ?q CtrlShftDel "Hey, what does this button d..."
Newsgroups: rec.arts.anime
From: fleggett@vicstoy.UUCP (Fred Leggett)
Subject: Re: Sakamoto
Organization: vicstoy: Public Access Unix, Orlando, FL
Date: Mon, 27 Jul 1992 07:07:38 GMT

In article <1992Jul26.045241.4553@usenet.ins.cwru.edu> bn981@cleveland.Freenet.Edu (Ryan Mathews) writes:

>If I'm not mistaken, he did the music for WINGS OF HONNEAMISE.
     Don't forget to add "The Last Emperor" and "The Handmaid's Tale" to
his list of musical credits.
     You're right about Honneamise, BTW.
-- 
Fred Leggett - fleggett@vicstoy.UUCP | fleggett%vicstoy@peora.sdc.ccur.com
        UUCP - ...!peora!bilver!vicstoy!fleggett
               vicstoy Public Access Unix, Orlando, Florida
               (407) 299-3661  1200/2400/9600 v.32  24 hours  8N1
Newsgroups: rec.arts.anime
From: takahash@ntmtv.UUCP (Alan Takahashi)
Subject: Re: DP auxiliary character
Keywords: Nanmo
Reply-To: takahash@ntmtv.UUCP (Alan Takahashi)
Organization: Northern Telecom Inc, Mountain View, CA
Date: Wed, 22 Jul 1992 19:15:15 GMT

In article <35950@sdcc12.ucsd.edu> rnlee@sdcc3.ucsd.edu (Profess'nal Agitator) writes:
>So, I'm scanning through Animag's synops for the DP TV eps, and I come
>across the name:  Nanmo.  Now, I don't remember seeing that name in
>Takachiho's book, nor in the OAV synops.  Who (or what) is Nanmo?  What is his
>position in the WWWA?
>
>Agitator

Nanmo was the cute little robot working/owned by the Dirty Pair.  Think
of the Crusher Joe robot (what was *his* name?), but shorter and
rounder.

Nanmo appeared in the TV series and maybe the Nolandia OAV.  He disappeared
from the Dirty Pair OAVs, Project Eden and Flight 005.

Mughi, on the other hand... :-)

-------------------------  NEW .SIG IN PROGRESS  -----------------------------
Alan Takahashi                          !        hplabs   amdahl
Northern Telecom Inc.                   !            XXX XXX
Mountain View, CA                       ! UUCP:  ...!{-----}!ntmtv!takahash
					!               |  
"When you need to knock on wood is when !              ames
  you realize the world's composed of   ! INTERNET:
  aluminum and vinyl." -- Flugg's Law   !   ntmtv!takahash@ames.arc.nasa.gov
------------------------------------------------------------------------------
Newsgroups: rec.arts.anime
From: bz978@cleveland.Freenet.Edu (Charles E Gibbs)
Subject: Metaljack
Reply-To: bz978@cleveland.Freenet.Edu (Charles E Gibbs)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 29 Jul 92 21:07:23 GMT


Does anyone know when this wwill be out OVA or something like that?

C. Gibbs
Newsgroups: rec.arts.anime
From: ae561@cleveland.Freenet.Edu (Peter Wong)
Subject: Re: ANIME-CON-EXPO-FEST.
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 28 Jul 92 01:56:30 GMT


	Hey....AnimeFiassco2000 or the 2ndMill soounds good to me!
;)

-- 
ae561@clevleand.freenet.edu
pwong@heartland.bradley.edu
usr10687@tso.uc.EDU
Newsgroups: rec.arts.anime
From: anthony@ender.tamu.edu (Anthony Lau)
Subject: Re: Trouble finding this movie ____?????
Organization: Texas A&M University
Date: Sun, 26 Jul 1992 21:31:28 GMT

In article <1992Jul26.094531.29968@csus.edu> kilpatri@nextnet.csus.edu (Joseph Kilpatrick) writes:
>Hey, waitaminit....yeah, he looks almost EXACTLY like Hiro......
>is Sunrise getting to lazy to do it's own character disign?  Do they figure
>that just becuase they call it Gundam it will sell?

>kilpatri@nextnet.ccs.csus.edu

	I think it has a lot to do with the character desginer, Yaz, who also
	did the char-des for F-91, original Gundam, original Dirty Pair, 
	original Crusher Joe, Arion, etc.

	Most character designers have a certain style.  Most of Kitazume's girls
	look very similiar.  Remember Starlight Angel?  Gee, that looks like
	Char, Quess, and Jun!  8-/

	Of course there are designers whose work you instantly know, but the 
	designs are nice and fresh.  Take the Amano, Umetsu, or the man who
	designed the chars for Yoju Toshi.  They have unique styles but their
	work is usually different from anime to anime.

						Anthony "Ender" Lau

"Yuri?  Dokoyou?  Nani yatten no you?"     "Kei?  Dokoyou?  Nani yatten no you?"
------------------------------------------------------------------------------
anthony@ender.tamu.edu		"Anata no namae yonde mita...
				 Ai o hanasanaide,
all5044@tamsun.tamu.edu		 Yume no youna, himitsu kudasai"-EVE
Newsgroups: rec.arts.anime
Subject: Re: WHERE CAN I GET THESE GAMES?! (was Re: Anime Games on IBM: Princess Maker and Ranma
From: chan4@husc9.harvard.edu (Derek Chan)
Date: 28 Jul 92 08:05:52 EDT
Organization: Harvard University Science Center

In article <1992Jul28.015222.15537@csus.edu> chaneysa@nextnet.csus.edu (Stephen A Chaney) writes:
>In article <JLoBoB9w165w@questor.wimsey.bc.ca> wchow@questor.wimsey.bc.ca (William Chow) writes:
>>
>> 
>>I recently had a chance to to see two great anime games
>>for IBM compatiable systems.  T
>> 
>>The first one is Princess Maker from Gianax
>>You basically take a 10 year old girl and raise her to
>>the age of 18 where (depending on her statistics) you
>>try to make her a princess.  After completing a few of the
>>endings, you can make her everything from princess,
>>fighter, magic user, protisute, and etc...,
>>And of course, since it is from Gianiax, you can hit
>>F-10 to strip her clothes off too.  Unfortunately, she
>>doesn't look all that great at 10 years old.
>> 
>>You have to wait until closer to the end iof the game.
>> 
>> 
>>The second one is a combat game of Ranma.  It actually gave
>>a not bad attempt on playing the opening theme song on
>>the junkie IBM speaker.  It supports Soundblaster and 
>>Roland but I am not sure about Adlib.  We played and 
>
>I WANT THESE GAMES. 
>
>If anyone has an idea of where to get them, put me on the list to
>e-mail this info. out! PLEASE! 
>
>Maybe Ranma will be like SF-II... 
> 
>
>>--
>>    Arctic Animation   *   Orange Road Project   *   Maison Ikkoku Project
>> William Chow, chief coordinator, 2830 E. 8th Ave, Vancouver BC Canada V5M 1W9
>>      Telephones:  [+1 604]  254-1833(w)  657-8275(cell)  253-4227(res)   .
>>       <<  Providing understandable anime to the fandom it serves.  >>      
>
>
>===============================================================================
>===============================================================================
>BBBBBB     OOOOOOOO   SSSSSSS   SSSSSSS    Founder: Steve Chaney 
>B    B     O      O   S         S          <chaneysa@nextnet.ccs.csus.edu> 
>BBBBBBBB   O     OO   SSSSSSS   SSSSSSS    
>BB     B   O     OO        SS        SS    Borg Operating 
>BBBBBBBB O OOOOOOOO O SSSSSSS O SSSSSSS O  Space Systems, Revision 2.0 
>
>	       The B.O.S.S. does not speak for CSUS. 
> 

Me too!  Oh please, oh please!  Thank-you!

Newsgroups: rec.arts.anime
From: kilpatri@nextnet.csus.edu (Joseph Kilpatrick)
Subject: Re: Animecon '93 date
Organization: California State University: Sacramento
Date: Sat, 25 Jul 1992 00:04:12 GMT

>What about San Diego Con?  They seem to do pretty well on their non-holiday
>weekend dates.
>-- 
> \      oo	The New Number Who,
>  \____|\mm	Jeff Okamoto
>  //_//\ \_\	HP Corporate Computing & Services
> /K-9/  \/_/	okamoto@ranma.corp.hp.com
>/___/_____\	
>-----------	(415) 857-6236

There are a lot of cons that do well on non-holidays...Timecon was one of them,
so is Silicon...Infact, ususally they aren't on holidays.

-- 
---------------------
"I gotta fly like a duck...I gotta run like a wounded badger"
Alternate lyrics for "Back to Paradise" from Gundam 0083
kilpatri@nextnet.ccs.csus.edu
Xref: sparky rec.arts.anime:15314 rec.arts.animation:3160 rec.arts.comics:20889
Newsgroups: rec.arts.anime,rec.arts.animation,rec.arts.comics
Subject: *Rumor*
From: shogun@sutro.SFSU.EDU (Mike M. Tatsugawa)
Date: 22 Jul 92 11:35:46 PDT
Organization: San Francisco State University

For a change, no con politics involved in this rumor.  Actually, this
isn't a rumor at all.

Weds before Anime Expo, Katsuhiro Otomo, the creator and director of
Akira signed a contract with Bandai to make a new film.  His budget is
to be as large as that of Akira, which would men that this would be
the most expensive piece of anime in history.  After wowing a
generation of fans with his Akira, I'm sure that all of fandom will be
interested in seeing what Mr. Otomo has next up his sleeve.

Mike
From: wchow@questor.wimsey.bc.ca (William Chow)
Newsgroups: rec.arts.anime
Subject: Arctic Animation down in SD'92
Date: Mon, 20 Jul 92 23:25:49 PDT
Organization: Questor|Free Usenet News|Vancouver, BC: +1 604 681 0670

 
We will be going down as a troupe down to this con.
I hope to sent a  nifty party for Friday Night or Saturday night.
 
I thought it might be kinda neat to use our two rooms
for a unique meet.  One room will show new subtitled anime]
that isn't going to be on the anime room.  Mostly the 
new Maison Ikkoku, Patlabor and City Hunters.
 
While in another room, we could set up new video games like
Street Fighter II, Ranma, and Macross II.
Of course, if we got these we might try longer games like
Vallis or Ys but  who knows.  It all depends on which systems
we decide on.
 
What do yo uthink?

--
    Arctic Animation   *   Orange Road Project   *   Maison Ikkoku Project
 William Chow, chief coordinator, 2830 E. 8th Ave, Vancouver BC Canada V5M 1W9
      Telephones:  [+1 604]  254-1833(w)  657-8275(cell)  253-4227(res)   .
       <<  Providing understandable anime to the fandom it serves.  >>      
Newsgroups: rec.arts.anime
From: bbs.lar@tsoft.sf-bay.org (Larry Greenfield)
Subject: Re: KOR Questions.
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Thu, 23 Jul 1992 06:26:15 GMT

Hiroshi Haga <hh0u+@andrew.cmu.edu> writes:

> >In article <sePCpTm00awT0PHlRd@andrew.cmu.edu> hh0u+@andrew.cmu.edu (Hiroshi
> aga) writes:
> >>
> >>Hiroshi "Death to all Otakus" Haga 
>           ^^^^^^^^^^^^^^^^^^^
> 
> >Then you'll be among the first to die. :-)
> 
> No, not at all.  After all I have a life.  I don't think anyone can
> call me Otaku if you know what that mean.
> 
> Hiroshi Haga 
> $@K'2l(J $@Bg;V(J(hh0u+@andrew.cmu.edu)
> 
> "It's not true unless it makes you laugh, but you don't understand until it
>  makes you weep" - a quote from Illuminatus!

You know, I tend to avoid posts like this, but I must butt in on this 
one.
   Is there THAT much difference between an Otaku and an avid fan?  I 
certainly am an avid animation fan (all the KORs on LD, all the 
Miyazakis on LD, and an ok tape collection), yet I too have my own life, 
master's degree, Juilliard diploma, and part-time teacher.  Just like any 
hobby, fans come in all types and "avidity" (I know that's not a word, 
but you get the point)  :)  All I'm trying to say is, I think most of the 
people that read rec.arts.anime are "otakus" or strong fans.... but it's 
the extreme exception that does not have a real life other than anime.
Besides, every now and then, I think a little craziness is good for 
people. Helps loosen up those stiff hairdoos. :)
:::::Larry:::::

--
Larry Greenfield (bbs.lar@tsoft.sf-bay.org)
Newsgroups: rec.arts.anime
From: fleggett@vicstoy.UUCP (Fred Leggett)
Subject: Re: Anime FAN BONDageING
Organization: vicstoy: Public Access Unix, Orlando, FL
Date: Wed, 29 Jul 1992 05:45:52 GMT

In article <1992Jul28.022903.24931@usenet.ins.cwru.edu> ae561@cleveland.Freenet.Edu (Peter Wong) writes:

>	I was thinking (yet again, broke the rule on non-thought)
>of the reasons on why I goto cons.  The only thought was that I go 
>just to sociallize.  
     I can understand that.  In fact, socializing is the paramount reason
for my attendance at a con as well.  There was next to nothing in the
dealer's room at Anime Expo that I could not have obtained by just
calling a given business and asking after availability.  I'm not really
an art collector, so that business outlet is rather lost on me.

>Where else coudl a person go and play "dress-up" and not be a social
>"outcast" by the mundanes?
     Well, that's true only up to a certain point. ;)

-- 
Fred Leggett - fleggett@vicstoy.UUCP | fleggett%vicstoy@peora.sdc.ccur.com
        UUCP - ...!peora!bilver!vicstoy!fleggett
               vicstoy Public Access Unix, Orlando, Florida
               (407) 299-3661  1200/2400/9600 v.32  24 hours  8N1
Newsgroups: rec.arts.anime
From: fleggett@vicstoy.UUCP (Fred Leggett)
Subject: Re: "Iczer One:  Special Version" information wanted.
Organization: vicstoy: Public Access Unix, Orlando, FL
Date: Mon, 27 Jul 1992 07:01:24 GMT

In article <1992Jul20.183640.4428@ariel.ec.usf.edu> clark@daffy.tmc.edu (Matthew Clark) writes:

>There was some extra footage added.  Plus, the opening scene of
>Sir Violet (first scene in the beginning of Act 3) was moved
>to the very beginning.  A scene I am very interested in is
     That isn't even half of the changes.  I was really flabbergasted at
the number of alterations made for the SV.  Whoever produced the
compilation (Hirano?) did some rather major dabbling.

>the one just after Cobalt is killed and Sir Violet talks
>to Cepia about her new partner.  The implication from the added
>scene (and therefore, not in the posted scripts) is that
>Iczer Two was based on Cepia's genetic structure.
     Oh, hrmmmm.  I know *I* can't confirm that, unless it's somewhere
in the subbed copy JACO received from the PJS...

-- 
Fred Leggett - fleggett@vicstoy.UUCP | fleggett%vicstoy@peora.sdc.ccur.com
        UUCP - ...!peora!bilver!vicstoy!fleggett
               vicstoy Public Access Unix, Orlando, Florida
               (407) 299-3661  1200/2400/9600 v.32  24 hours  8N1
From: akuma@netcom.com (Steven E Barnes)
Newsgroups: rec.arts.anime
Subject: Re: New to Anime
Summary: UY
Date: 22 Jul 92 21:07:45 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <BrrEpG.HpF@ux1.cso.uiuc.edu>, deitrich@ux1.cso.uiuc.edu (Dave Deitrich) writes:
> 
> That's why I'm really interested to see how AnimEigo will do with Urusei
> Yatsura.  I know a lot of people seem to like the show, but it just gets
> too strange for me.  I hope anime newcomers don't get "weirded out" by UY
> and accidentally driven away (like Kevin almost did with BGC's maturity
> level).  
> 
> Do many of you agree, or am I in the minority?  (...which I hope I am!  I want
> to see AnimEigo do well, but I must admit I have my doubts...)
> 

I have always been puzzled about UY.  About 6 years ago, it was
all the rage.  But when I was "running" a midwest club about two
years ago, nobody seemed interested in UY.  Instead, the big thing
was Dirty Pair (*gak*) (I mean, I had to watch all the episodes,
all the OVAs; fortunatly, nobody had any of the movies).  BGC
was also popular.

-steve
Newsgroups: rec.arts.anime
From: junglee@hal.gnu.ai.mit.edu (jung lee)
Subject: Project D-ko Meeting
Keywords: Public Meeting 
Organization: /etc/organization
Date: Thu, 23 Jul 1992 12:39:20 GMT

O.K.. I've been working on this.. and finally, we have public meeting
at Drexel U.  The New Anime Club in Drexel University is called
Drexel Animation club (A.K.A. Project D-ko).  

Well.. Meeting is set at :
	Date: Wednesday July 28, 1992.
	Place: Disque 108 
	Time: 7:00 P.M to 8:00 P.M (maybe longer)

OH.. I'm not quite sure what we are going to show you.. but believe me..
we have huge collection to choose from.. :))

If you have any more questions give me a call at (215) 895-2573.
Just ask from Jung or Ron..
or E-mail me at tjyi@queen.mcs.drexel.edu.


Well.. see you there.. :


--Jung ---

===========================================================================
			House of the Techno-Discordians
			--------------------------------
			    Aquiring Anime Division.
+++++++++++++++++++---------------------------------------+++++++++++++++++
It's not OUR FAULT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Newsgroups: rec.arts.anime
From: tkim@sdcc3.ucsd.edu (Tonghyun Kim)
Newsgroups: rec.arts.anime
Subject: Re: Otakus, fanboys, and psychos (was Re: KOR Questions.)
Date: 26 Jul 92 20:59:58 GMT
Organization: University of California, San Diego

Another message from Hiroshi:

-----------------------------

From hh0u+@andrew.cmu.edu Sun Jul 26 12:34:16 1992
Date: Sun, 26 Jul 1992 15:31:53 -0400 (EDT)
From: Hiroshi Haga <hh0u+@andrew.cmu.edu>
To: tkim@sdcc3.ucsd.edu (Tonghyun Kim)
Subject: Re: Otakus, fanboys, and psychos (was Re: KOR Questions.)

Let me make this clear to you all.  I'm just saying that it'd be
better for us to not to use the word, 'Otaku'.  It just have very
negative definition.  I never said you can't say "I like Anime and
manga."  I'm just saying that don't call you 'a real loser'
yourself.


Hiroshi Haga 
K'2l Bg;V(hh0u+@andrew.cmu.edu)

"It's not true unless it makes you laugh, but you don't understand
 until it makes you weep" - a quote from Illuminatus!

-----------------------------

Well, calling a person "loser" doesn't make him a loser. Likewise
even if I call myself an "otaku", that doesn't automatically make me
a real loser. I'll probably continue to use the word "otaku" until
the discrimination against "otaku" vanishes, when the word "otaku"
will no longer be needed to separate "otakus" from other hobbyists. 

But my apologies for calling you an "otaku" since it's obvious that
you loathe the word. But you can call me "otaku" if you wish. (^_^)


*****************************************************************
*                      Tonghyun "Vajra" Kim                     *
*                          Operation X                          *
*                                                               *
*     SUBTITLING ALL THE GUNDAM FOR THE HECK OF IT (^_^)        *
*                                                               *
*****************************************************************
 
Newsgroups: rec.arts.anime
From: macross@foretune.co.jp (Michael House)
Subject: Re: What does Yotsuya do?
Keywords: more wasted bandwith
Organization: Foretune Co., Ltd.  Tokyo, Japan
Date: Tue, 21 Jul 1992 09:07:45 GMT

In article <Brq5zG.K0B@news.cso.uiuc.edu> ken@uxc.cso.uiuc.edu (Ken Primer) writes:
>    For all you Maison Ikkoku fans...
>Does anyone know what Yotsuya does for a living?

No one knows, or ever finds out by series's end.  Yotsuya goes to great
lengths to prevent anyone finding out anything about him.  That's the
whole point: he's supposed to remain a mystery.


						--Michael House,
						Director/Subtitler,
						AnimEigo, Inc.
						macross@foretune.co.jp

"Man may sympathize with the underdog, but he wants to side with the winner."
	--Erle Stanley Gardner, _The Case of the Sulky Girl_