HDTenEightyP/NetNews huggingface dataset:
From: afzal@divsun.unige.ch (Afzal Ballim)
Subject: Re: Hot games at Winter CES '93
Reply-To: afzal@divsun.unige.ch
Organization: University of Geneva, Switzerland
Date: Mon, 11 Jan 1993 08:38:21 GMT

In article <C0nws1.LM9@python.cs.unm.edu>, marms@python.cs.unm.edu (Mike Arms) writes:
|> 
|> I want to comment on the idiocy (sp?) of this SFX chip.  Why add $10 to
|> the cost of EACH new game that uses it?  Why not charge $15-$20 for a
|> SFX module (cartridge extender) that plugs into the regular cartridge
|> slot and an SFX-using cart plugs into the SFX module?  The SFX module
|> would only need to be about an inch tall and as wide as a normal cart.
|> The bus lines would pass thru so that the regular cart can make use of
|> them.  This seems so incredibly obvious to me (I have lots of hardware
|> & software experience; little in marketting :-).  With the right
|> design, the consumer need not eat an additional $10 cost on each new
|> SFX game, but rather once for the SFX module.  It is nice to see that
|> the SNES bus is hardware extensible.  Let's be sane about this Nintendo!
|> 
|> -- 
|> Mike Arms
|> Editor of Encounter magazine

Come on, it's obvious isn't it. Money. If they say the chip costs $10
that means there is $9.50 profit in each one. If SFX games are likely
to sell big, then they stand to make a huge profit. 

On the other hand, they may counter that the cost of the chip depends
very much on the quantity produced, and that selling as an add-on
would not reach sufficient quantities to sell the chip cheaply. This
is not a very strong argument, because presuming a base of ~10million 
machines you would expect that they could reasonably price the chips, and
even if the module was $50 that would still represent a great saving
to a public who may buy dozens of SFX games during the life of their
machines.

No, in the end the only reason must be to increase the profits of Nintendo
(now one of Japan's three biggest corporations).

-- 
Afzal Ballim	             |BITNET,EARN,MHS,X.400: afzal@divsun.unige.ch
 ISSCO, University of Geneva |UUCP: mcsun!divsun.unige.ch!afzal
 54 route des Acacias	     |JANET: afzal%divsun.unige.ch@uk.ac.ean-relay
 CH-1227 GENEVA,Switzerland  |CSNET,ARPA: afzal%divsun.unige.ch@relay.cs.net
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: Genesis vs. SNES - processor speed
Date: 7 Jan 93 03:08:31 GMT
	<DRAND.93Jan6160541@spinner.osf.org>
	<1993Jan6.222215.16984@brtph560.bnr.ca>
Organization: Human Communication Research Center
In-reply-to: andrewg@brtph346.BNR.CA's message of 6 Jan 93 22:22:15 GMT

In article <1993Jan6.222215.16984@brtph560.bnr.ca>, andrewg  (a) writes:

a> The SNES may have dedicated hardware which helps make up it's
a> disadvantage in the CPU department. However these chips will be
a> less flexible and harder to program than a fast general purpose
a> CPU.

If we were dealing with a general purpose computer, this might be a
major factor. However, video games are a rather specific application
and for most of them the dedicated hardware is going to be a big win.

It would be nice if Nintendo had put a less embarassing CPU in with
the dedicated chips, but better they make their quota of brain dead
decisions on the CPU choice than where it would be more important.

Now, this all means that SEGA should have a huge advantage in doing
games involving real computation. Someone mentioned SimCity, decent
adventure games would be another way to go (have to add a keyboard,
but a cheap one could gpo with a game at the prices they charge).

Of course, in the real world, SEGA would rather have their corporate
internal organs removed with a blunt spoon than be seen to produce a
game that hadn't already been produced under different names at least
20 times.

Hm. Maybe they should have just produced a machine containing a
jump-on-the-platforms chip, a scroll-along-and-shoot-at-the-aliens
chip, a paper/scisors/rock-disguised-as-Kung-Fu chip and a
hold-down-the-button-to-throw-the-ball chip. That would cover 99% of
the games they would ever want to release and they could use all that
expensive developer time on creating new bitmaps to plug into the
games rewriting the manuals into whatever they think is how eight year
old kids are speaking this week.

--
rjc@cogsci.ed.ac.uk	Tell me Prince of Persia is a joke. Please.
Newsgroups: rec.games.video,alt.games.lynx
From: sully@bnr.ca (Tim Sullivan P215)
Subject: What's the best comlynx game?
Keywords: [lynx]
Reply-To: sully@bnr.ca
Organization: Bell-Northern Research, RTP, NC
Date: Tue, 12 Jan 1993 23:14:53 GMT

   So, a friend of mine has finally gotten himself a Lynx and it's time
to Lynx up!  What's the BEST lynx game to get for a two player comlynx?

   All suggestions appreciated.

   Thanks,

      - Sully.
From: eboltz@jhunix.hcf.jhu.edu (Eric Scott Boltz)
Newsgroups: rec.games.video
Subject: Puzzle type games on Lynx?
Date: 12 Jan 1993 19:01:17 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: world
NNTP-Posting-Host: jhunix.hcf.jhu.edu

Hi,
Last year I got my Mom a lynx to fend off the boredom being in the hospital
and to give her an alternative to playing solitaire.
I knew that she liked playing shanghai on my sister's mac, so that's the
game I got her.

She loves it.
Well, her birthday's comin' up in Feb. and I want to get her another game.
She likes puzzles (like shanghai).

Are there any other good puzzle games for the lynx?

Thanks,

Eric
Organization: University of Maine System
Date: Tuesday, 12 Jan 1993 12:08:07 EST
From: <IO20706@MAINE.MAINE.EDU>
Newsgroups: rec.games.video
Subject:    Genesis Games Forsale!!!!!!!!!!

Hello everyone,
     It's the beginning of a new years again, and also it's time
to pay the bills sitting on my desk.  So, I'm posting this forsale
message, and if you find the prices are right for you, please
e-mail me your interests to me at IO20706@maine.maine.edu  so we
work out a deal.
     Here are the games I'm looking to get rid of:
  -- Turrican  <action/jumping>                          $20
  -- Rambo III <action/shooting>                         $15
  -- David Robinson's Supreme Court  <sport/basketball>  $30
  -- Pit-Fighters  <simulating/fighting>                 $25
  -- Lakers vs. Celtics  <sport/basketball>  EA          $15
  -- Sword of Sodan  <action/fighting>       EA          $20

     All games come with instruction booklet and box and in great
condition, except the boxes of the two EA games which are somewhat
flattened.  I'd like to sell them all at once for $120, but I'm
open for individual offers, too.  However, sorry that the prices
are fixed because I can go any lower -- I've got fixed numbers on
my bills, too.

Thanks.

David Shih
Newsgroups: rec.games.video
From: petitc@vccnw01.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SNES super mario world forest of illusion question
Date: Tue, 12 Jan 1993 05:26:20 GMT

pierre@mari.acc-admin.stolaf.edu (Anthony J Pierre) writes:



>HEy guys, how do i get out of the forest of illusion?! i have been tryiong 
>for days, but still no luck.  i found a switch palace (blue i think) but
>i think i need a damn red one, where the hell is it?

 You don't need one to complete the Forest of Illusion... However, it is
located within the Vanilla Dome, world 1.  Jump through an upside-down pipe,
then do a spin attack, smash the bricks, and shoot the turtle shell up overhead
(someone else came up with this---I use the cape, myself).  However, the
Forest Ghost House has another exit...



-- 
Your Lucky Number is 3.1415926 but must be played between 3 and 3:15 PM on
January 11, 1993.
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
From: bunny@cbnewsm.cb.att.com (Laura Kozma)
Newsgroups: rec.games.video
Subject: Re: SONIC II help! (SPOILERS - both Genesis & GameGear)
Date: 12 Jan 93 17:30:39 GMT
Distribution: usa
Organization: AT&T, Piscataway, NJ

In article <1993Jan11.194352.1257@wdl.loral.com> dcb@wdl1.wdl.loral.com (Predecrement David) writes:
>>
>
>[Level select for GameGear Sonic 2:]
>This DOES work!  Yahoo!
>1. During the "running tails" opening screen, press and hold the start button.
>2. During the next screen, press and hold buttons 1 and two, and press
>   south-west on the diretional button.  Hold everything until you hear a
>   beep.
>3. Let go and press start to get the the level-select screen.

It works for me too!  Many thanks to you and the original poster!

One thing, though: I played through the Crystal Egg Zone and
rescued Tails.  However, the ending you get from using the level
select is not the same as the ending you get from playing the
game all the way through.  Of course, now you perfect all of the
rounds before you finally play all the way through.

Minor spoiler:

The "fake" ending, which you'll get if you don't have
all of the emeralds, is Sonic running.   The background
changes color, and endless credits appear.  At the 
very end, it is nighttime, and Sonic stops and looks
up in the sky.      He sees a picture of Tails among
the stars and "The End" appears.

The "real" ending, which you'll get if you have all
the emeralds,  is the same as the above, except
for that you see Tails running as well. At the 
end, Sonic and Tails both look up in the sky,
and see pictures of themselves.

Also, it seems to me that the way to get 10 more
rings as the end of round is to have a number of
rings  that is divisible by 10 (this includes 0).
I've never received a continue here, though.

-- 
Laura Kozma
AT&T, 30 Knightsbridge Rd                
Piscataway, NJ   att!attmail!lkozma
Newsgroups: rec.games.video
Subject: Re: Why does my SOnic 2 screen flash and warp me?
From: dehaney4905@mtroyal.ab.ca
Date: 11 Jan 93 12:53:50 MST
Organization: Mount Royal College, Calgary, Alberta

In article <lestrade.726707133@Ra.MsState.Edu>, lestrade@Ra.MsState.Edu (John Patrick Lestrade) writes:
> is this a bug in sonic 2?  For no apparent reason the screen will go
> black and white and appear screwed up and then when sonic and tails
> re-appear, we are in a different part of the world.  I think it only
> happens in the competitive mode -- which btw is a lot of fun.
> patrick

No.. It has to do with the settings for competive play. You can have one
of the two setting: - "All items" This means that when you or tails gets an
		       item box/tv, you might get a shield, rings etc..
                    - "Teleport" But when you have THIS opetion selected, 
                       it is possible to get a box/tv that will teleport
                       you (You goto tails' spot & vice versa). One time my
                       friend was almost done the level & I was way behind..
                       untill I hit a teleport! hehe...

     :              ,&&&&..         ,,$$$$$$$$$,           +   .*.######       
    :        +     &&:..  ''       ;$'      '$$$:         /*.*.*.######!+###   
    %        :      ''&&&&&..      $:        $$$:       //*.*.*&*######!+##    
   .%        %            '&&&,    $     ,,,,,$$:      //######&######!!+##    
   %.       ,%.    |       ,&&.    ;$,,''   '$$:'     //######&'      `!+#     
   .%.     ,%:.    &.     ,&&...    $'       ,::  ___/(________________________
    ''%%%%%:''      '&&&&&&&..'     |       ,$'    Dehaney4905@MtRoyal.Ab.Ca
                      ~~~~~~' 
      "The faster you go, the shorter you are" - Einstein/H.A.Lorentz
From: Steve.Kilbey%bbs@jptcs.com (Steve Kilbey)
Newsgroups: rec.games.video
Subject: games by mail?
Date: 12 Jan 93 02:33:51 GMT
Reply-To: Steve.Kilbey%bbs@jptcs.com (Steve Kilbey)
X-Posting-Software: UniBoard 1.10a S/N 202921

I seem to have a problem finding Seag Genesis games. I lve on Long Island,
and have tried Toys R Us, Electronics Boutique, the Wiz (gasp!), and Kay-Bee
hobbies. Is there a mail order company that sells Genesis games? Is there a
catalog? These stores I go to have only 20-50 cartriges. I hear there are
over 150! Is this true? Can someone post a complete list? Is there a
magazine that lists EVETY Genesis game? Is there a chains store, that is in
NY, that carries a larger selection? Help me! Thank you.

Newsgroups: rec.games.video
From: ernie@tartarus.uwa.edu.au (Ernest Ong)
Newsgroups: rec.games.video
Subject: Super Magi Com in Oz???
Date: 4 Jan 1993 11:14:14 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5


I was wondering if & where i could get a super magi com for my snes in
australia???

Or if not  where would could i get one from (an adress or something in
Hong Kong would be fine)???

Thanks in advance,
Me.....

Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: MGH Question [Please Read]
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 6 Jan 1993 01:48:46 GMT

In article <1993Jan3.054906.16120@pasteur.Berkeley.EDU> victor@ucme.Berkeley.EDU (Victor Wang) writes:
>Hi,
>   I finally have got a MGH(a used one) just about two weeks ago.  It works
>great except for the graphics.  I am not sure what is wrong with the graphics.
>The screen is not as clear as when I play with the cartridge.  I mean the
>screen of TV come with some 'lines'.  I checked the adapter that I used it is
>9V and I checked the MGH says input 10V.  Is this where the problem is?  BTW,
>I asked the owner of the MGH he said he had the same problem before when he
>used the extension cord for the power supply.  He told me to use the wall outletwhich will make the graphic clear, but it didn't work.

If  you use standard TV, reason is that MGH is NOT a perfect piece
of electronics - it causes interference(sp?) - and I think you can't
get rid of it easily.

>   Another question is: since the MGH's disks is IBM readable(that's what I haveheard), and how can I run the file on the IBM?  My guess is the file should be
>written as the assembly so I just need a compiler or something to make the file
>work.  Is this true?  Any information will be appriciated.  Thanks!
>
>Andy Chien
>

HUH? WAKE UP. IBM can READ the disks - but it doesn't mean it can RUN them.
It's just that you could read them to IBM HD and then maybe store to
a streamer tape or whatever. The disk format is just compatible. MGH
files will NEVER RUN ON AN IBM. PERIOD.

- Jarnis
From: heraud@boole (HERAUD pascal)
Newsgroups: rec.games.video
Subject: Re: SNES Sites
Date: 4 Jan 93 15:16:02 GMT
Organization: University of Grenoble (France)

Dan.Bjorklund@launchpad.unc.edu (Dan Bjorklund) writes:

>In article <1hrns8INN8gs@shelley.u.washington.edu> jjf@u.washington.edu writes:
>>I am looking for FTP sites that have DEMOS< and source code for the SNES...

>  I would also like to know this info.  And are there any sites that
>contain demos and code for the Genesis as well?

>Dan.Bjorklund@bbs.oit.unc.edu


>--
>   The opinions expressed are not necessarily those of the University of
>     North Carolina at Chapel Hill, the Campus Office for Information
>        Technology, or the Experimental Bulletin Board Service.
>           internet:  laUNChpad.unc.edu or 152.2.22.80

I own some source demos for snes which are pretty.They were coded by guys
well known on amiga .It contains a lot of nice effects inluding distorting(on x and y axis)
rotation,zoom,nice "plasma" effects and more (i remember of a mapped 3d cube)
I can post this software to the nwes but where.Anyway contact me.....
Bye...

-- 
////HERAUD|SELDON|CAPTAIN BUG//heraud@ufrima.imag.fr////
Game over..Insert coins
From: evermic@prism.CS.ORST.EDU (Mickey)
Newsgroups: rec.games.video
Subject: Turbo Duo *** SOLD ***
Summary: Its sold, please don;t send me any more mail!
Date: 10 Jan 93 01:17:11 GMT
Distribution: usa
Organization: CS Dept, Oregon State University
NNTP-Posting-Host: prism.cs.orst.edu

To all the people who mailed me about my Turbo-Duo
for sale for $200 with the 5 games, it is sold.  
Thanx to all for replying though,

-MIC
evermic@prism.cs.orst.edu
From: greg@redeye.EBay.Sun.COM (greg)
Newsgroups: rec.games.video
Subject: Re: Super Mario World need help
Date: 6 Jan 1993 01:17:37 GMT
Organization: Sun Microsystems Inc., Mountain View, CA
NNTP-Posting-Host: redeye.ebay.sun.com

In article <C0EEFG.3LF@rice.edu> owhadi@sirocco.rice.edu (Eric Owhadi) writes:
>does anyone know where is the blue ! switch. I supose it is somewhere on the cheese bridge, but I can't find it.
>
>
>Eric.
>
>you can EMail me at owhadi@geophysics.rice.edu


The blue switch is in the Forest of Illusion.

Greg
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III Adv. Question, & some hints for other players.
Date: 6 Jan 1993 06:36:24 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: carson.u.washington.edu
Keywords: SNES Zelda III Question

quince@milton.u.washington.edu (Quince) writes:
>I've got a question of my own - howdya get the 3rd pendant?  What's the 
>trick in killing the dude guarding it?  If I hit him in the tail with 
>the sword he'll flicker and roll up in a ball, but that doesn't seem to 
>do anything for me...  Do I need another weapon, or do I just repeat 
>this enough times?  My max seems to be 3 before he pushes me off the 
>platform.

There are some places near the edge of the platform where there is a barrier,
so you won't get knocked off.  He likes to turn around in these places.
Stand there, and when he comes at you and does a u-turn, flail away.
I'm not sure if the key here is that this allows you to hit him all over
the body, or if it just lets you get a lot of hits on the tail, or what,
but he died pretty quickly when I tried this.  All you need is your
sword.

Oh, and if you hit the star on the floor below, you can move that damn
hole in the floor so that if you do get knocked off, you don't fall
down two floors.

--Tim Smith
From: driver8@night.Corp.Sun.COM (Albert Handa)
Newsgroups: rec.games.video
Subject: Wing Commander
Date: 12 Jan 1993 14:15:39 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: driver8@night.Corp.Sun.COM
NNTP-Posting-Host: night.corp.sun.com

I posted a rather long article on Wing Commander.  I did make one rather embarrassing
mistake on it.  The Fighter being discussed was the Dralthi, and not the Salthi.   I'll make
a corrected version, but won`t post it again.  Also, if you want the other parts, please
email me directly, and I'll mail it as each part is completed.

Thanks,

Al
From: kps@hardy.u.washington.edu (Kevin Sulonen)
Newsgroups: rec.games.video
Subject: [SNES] Prince of Persia help needed
Date: 7 Jan 1993 06:05:53 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: hardy.u.washington.edu

Okay, I'm stuck on level 18 with 25 minutes to go and an insanely
difficult two-tile running jump to a ridiculous falling tile. I've tried
climbing up before it falls so I can make a grab for the door (which is
closing insanely quickly) but so far am succeeding only in falling
insanely quickly to my death on the insanely ridiculous spikes on the
floor below. What am I missing? _Any_ assistance would be most welcome;
this appears to be the most insanely difficult level of them all!

BTW: I'd be happy to provide level passwords to anyone who wants to jump a
level or two.

Thanks in advance!
Kevin
From: victor@ucme.Berkeley.EDU (Victor Wang)
Newsgroups: rec.games.video
Subject: Re: Pradiaus???????????
Date: 5 Jan 93 00:23:50 GMT
Organization: University of California at Berkeley

In article <C0C6DD.3ts@uxa.ecn.bgu.edu> mumac@uxa.ecn.bgu.edu (Mark A. Clark) writes:
>In article <1992Dec31.063929.13449@pasteur.Berkeley.EDU> victor@ucme.Berkeley.EDU (Victor Wang) writes:
>>I finally had time to go to a book store and look at the video game magazines.
>>In the EGM they talk about the game call Pradiaus(something like that), I have
>>one in Japanese version myself.  I think it is a *FUNNY* game.  The graphics
>>is funny.  Anyway, I just wondering if anyone know any code to get full weapons.In the game Gradiaus the code is Up-Up-Down-Down-Left-Left-Right-Right-A-B but
>>when I tried this to this funny game the plane suddenly EXPLORED.  Funny huh?
>>Well, I will appriciate if anyone give me some help!
>>
>>Thanks!
>>
>>Andy Chien
>
>    I, too, saw this game in EGM.  It's name, however, is Parodius.  I
>think that your code may not be right for this game.  The code you gave
>will also cause the ship to explode in Gradius 3.  You MUST use
>Up-Up-Down-Down-L-R-L-R-B-A (or A-B... I forget), and then I think it is
>Select-Start.  If you use Left-Right-Left-Right INSTEAD of L-R-L-R, the
>ship disintegrates.  I have found that you can put the codes in several
>times, as long as the game is PAUSED.  The code doesn't ALWAYS work,
>more than once though.
>
>   By the way, I would be interested in purchasing Parodius if someone
>wanted to part with it...
>
>Mark 
>
>
>-- 
>  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>    Mark Clark                                Western Illinois University
>    mumac@uxa.ecn.bgu.edu
>  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Sorry the code I used was Up-Up-Down-Down-Left-Right-Left-Right-B-A not as my
original post.  Well, this code made the ship explode.

Andy Chien
Newsgroups: rec.games.video
From: denton@ssd.comm.mot.com (Perry Denton)
Subject: Percentage Reviews (Was Re: GENESIS: Ecco the Dolphin)
Organization: Motorola LMPS
Date: Tue, 12 Jan 1993 08:10:55 GMT
Keywords: n

But you have to remember, that when using Percentage reviews, you only
have a range of 60-100 to work with.  In Sega Visions, they clearly mark
this range 60-70 Fair, 70-80 Good, 80-90 Very Good, etc (I'm taking these
from memory).   Anyhow, I would assume EG uses the same scale, where the
worst game can't get any lower than 60%.  This must help advertising 
quite a bit.

So your 70% would actually translate into .7 x 40 + 60 = 88% !!!!
It's like magic.

Perry
-- 
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: denton@ssd.comm.mot.com       Phone: (708) 576-4479
From: dweinste@Gnu.ai.mit.edu (David Weinstein)
Newsgroups: rec.games.video
Subject: [GAME GEAR] Development Tools/Software/Documentation
Date: 7 Jan 93 23:24:55 GMT
Organization: Clean clothes on floor. Dirty clothes on body. Unknown in sink.
NNTP-Posting-Host: wombat.gnu.ai.mit.edu

Just out of curiosity, does anyone know what hoops need to be jumped 
through to get development tools and information for a Game Gear? It's
been a long time since I wrote any Z-80 code, but it'd be fun to play
around with the internals and see what I could do...

--Dave

-- 
Dave Weinstein
Internet: dweinste@gnu.ai.mit.edu
"Wives have no sympathy for Rugby injuries." -- Dan Smith
From: wiggli@stein.u.washington.edu (WiGgLi BoY)
Newsgroups: rec.games.video
Subject: Turbo Expre$$ price?
Date: 12 Jan 1993 09:24:15 GMT
Organization: University of Washington
Distribution: usa
NNTP-Posting-Host: stein.u.washington.edu
Summary: why so expensive?

can anyone tell me why the turbografx/turbo-duo's handheld unit,
the turbo express, is so expensive?

a friend of mine and i both thought it odd that it wasn't even
trying to be competitive with gameboy/gamegear.

any thoughts?

--
Dr Evil Microwizard - Greg Samson (wiggli@u.washington.edu)
From: drw@esl.com (Dave Waters)
Newsgroups: rec.games.video
Subject: Atari 2600s available
Date: 8 Jan 93 00:46:41 GMT
Followup-To: rec.games.video
Organization: ESL Inc.

I found two Atari 2600s in the garage, with all the associated junk
(complete) and maybe one or two games. Maybe someone could use them for
parts, etc? They both work.

I know they are of no value, so I'd like to trade for about any old little
thing! Or make me some sort of offer. About the only thing I won't do is
pay to ship 'em somewhere! Contact me via E-mail if interested.

------------------------
Dave Waters      
drw@esl.com
73277.311@compuserve.com
------------------------