HDTenEightyP/NetNews huggingface dataset:
From: tilden@magna.ksu.ksu.edu (Jeffery A Bohning)
Newsgroups: rec.games.video.arcade
Subject: Re: Goro's pattern
Date: 28 Sep 1992 12:07:12 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: magna.ksu.ksu.edu


In article <1992Sep25.135428.10060@galileo.cc.rochester.edu>, jjm4_ltd@uhura.cc.rochester.edu (Why not?!) writes:
>In article <19kaioINN4q4@nighthawk.ksu.ksu.edu> tilden@nighthawk.ksu.ksu.edu (Jeffery A Bohning) writes:
>>
>>We have found a possible pattern in defeating Goro.  Get him into a corner
>>and jump and punch.  If you keep it up, you should (cross your fingers)
>>be able to defeat him.  If anyone else has ideas on this, post them,
>>please.
>>
>>Good luck.
>>
>>Jeff "Tilden" Bohning
>>
>>"Smell the flowers if they're pretty, and if they make you sick, puke on them."
>>                   Author unknown
>>  
>
>SUB_ZERO:
>
>freeze, uppercut, freeze, uppercut, ad naseum. . .

Like it, going to try it.  Anyone else got any?  Post 'em.

Jeff "Tilden" Bohning

"Denial springs eternal." -Hobbes
"It's not denial, I'm just very selective about the reality I accept." -Calvin
Newsgroups: rec.games.video.arcade
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: Re: Improvements for Street Fighter II
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Tue, 29 Sep 1992 22:04:10 GMT

In article <1992Sep29.163729.39862@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>In article <1992Sep29.013139.201@lkba.uucp> uunet!lkba!justin writes:
>>Improvements for Street Fighter II
>>
>>Chun Li  Starts a lightning kick and swings around in a 360. When the kick
>>hits the opponet the screen flashes blue . The opponet flys threw the air  
>>burning blue fire they turn to ashes when they hit the ground.
>
>Can't see much for her...

How about Chun jumps into the air, as high as Zangief takes the SPD, and comes
down on the persons head in a super foot-spike which impales their heads on the
tips on her heels.

Hiz Lord Dementia
-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: TEST
Date: 6 Oct 92 14:14:43 CST
Organization: Washington HS, Milwaukee, WI

THIS IS JUST A TEST
Newsgroups: rec.games.video.arcade
From: ian@gomez.Jpl.Nasa.Gov (H. Ian Novack)
Subject: Re: The first video game (Was: First side-scrolling game.)
Organization: Earth Observation Data Systems Grp, JPL
Distribution: usa
Date: Mon, 28 Sep 1992 23:10:12 GMT

In article <1992Sep28.210853.19767@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>
>rls@ihlpb.att.com writes:
>>jonke@kong.gsfc.nasa.gov writes:
>>>jecoleb@eos.ncsu.edu writes:
>>> > As for the first video arcade game -- Pong lives on. ;)
>>> 
>>> Pong was NOT the first video game.  The first video game was Spaceship or
>
	[stuff deleted]
>  Spacewar was created by Steve "Slug" Russell at M.I.T. in the '60s, which
>led to Computer Space some time later in the early '70s.  (Killer List gives
>commercial release date as '72, but I won't fight it.  JONATHAN...)
>  Space WARS came out in the late eighties, from Cinematronics, and was mostly
                              ^^^^^^^^^^^^^
Uh...can I assume this is a typo?  I've been playing Space Wars since the late
SEVENTIES.  I think I saw my first in an Alladdin's Castle in Nyack, NY.

|-Ian Novack (Particle Man)----------------------------ian@gomez.jpl.nasa.gov-|
| "Good people are boring.  Only the evil have style." Jet Propulsion Lab     |
|    -- David Lynch, cinema [europe], 8/92             Pasadena, CA           |
Disclaimer:"Everybody is entitled to an opinion, and yours is wrong." D. Barry|
Newsgroups: rec.games.video.arcade
From: hauck@cs.washington.edu (Scott Hauck)
Subject: Re: Kill file for...
Organization: Computer Science & Engineering, U. of Washington, Seattle
Distribution: usa
Date: Thu, 1 Oct 92 06:25:06 GMT

In article <BvF752.MF7@nic.umass.edu> kyrouz@titan.ucc.umass.edu (Bill Kyrouz) writes:
>
>  Could someone please repost (or email me) an effective kill
>file so I don't have to weed through most messages having anything
>to do with SF II, SFIICE, Mortal Kombat, etc, ad infinitum ed nasueam.

Okay, here's my kill file.  BTW, for those of you who'd like to try building
your own to eliminate other posts, lines should be of the form
/<string>/:j
where <string> is a regular expression, and all articles with headers matching
the regular expression are junked.  Single letters match that letter, letters
in square brackets match any one letter in the list (ie. [Kk] matches k in
upper or lower case), and a * says match 0 or more occurance of the previous
letter or square bracket combo (ie [Kk]* matches "kKkkKKkkK" among others).  A
\ escapes the next letter (thus \[ refers to "[").

/[Ss][Ff] *II/:j
/[Ss][Ff] *2/:j
/[Ss][Ff] *\]\[/:j
/[Ss][Ff] *ii/:j
/[Ss][Ff] *(2)/:j
/[Ss]treet *[Ff]ighter/:j
/[Gg]uile/:j
/[Bb]lanka/:j
/[Dd]halsim/:j
/[Vv]ega/:j
/[Rr]yu/:j
/[Zz]angief/:j
/[Cc]hun *[Ll]i/:j
/[Ss]heng *[Ll]ong/:j
/[Bb]ison/:j
/[Bb]alrog/:j
/^Newsgroups:.*sf2/ch:j
/[Mm]ortal *[KkCc]ombat/:j
/[Mm][Kk]/:j
/[Gg]oro/:j

BTW, note that in general I suggest people not include two-letter combos in
kill files since they'll match many things (the line /NES/:j for r.g.v was
also match GENESIS, the articles I'm actually interested in), but since my
search of /usr/dict/words showed no occurance of the combo "mk" in english
words, I think /[Mm][Kk]/:j is fine.  However, in general including spaces
around a short pattern is the safest approach.

Scott Hauck
hauck@cs.washington.edu
From: bill@tredysvr.Tredydev.Unisys.COM (Bill Jordan)
Newsgroups: rec.games.video.arcade
Subject: Sprint!!! (Was Re: The first video game)
Date: 5 Oct 92 16:26:37 GMT
Organization: UNISYS Corp. Tredyffrin, PA

In article <1992Oct01.185134.5083@pdnfido.fidonet.org> breaker@pdnfido.fidonet.org (Guy Sisalli) writes:
>This was was called...ta daaa, Sprint!! :)  (Sprint 2 came out later with
>computer opponents and more tracks. Then they colorized it, added the 
>outragous "twists" to the track, raised the resoultion, added stereo sound, and
>a thrid player. "Super Sprint" was born. THe last thing they did was get rid of
>a steering wheel, make it a stand up, and call it "Championship Super Sprint" toget the poor suckers to play it. 

I remember a "Sprint" related machine from my youth  that allowed 8 players
at once. The screen was in the center facing strait up, and there were
2 sets of controls (steering wheel and gas pedal) on each side.

Does anyone else remember a machine like this? What was the name of it?

billj.
bill@tredysvr.tredydev.unisys.com
Newsgroups: rec.games.video.arcade
From: rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge])
Subject: Nintendo copying (how stupid...)
Organization: University of Tasmania at Launceston
Date: Mon, 5 Oct 92 02:52:00 GMT

I am writing for a certain teacher at this campus:

"Is it possible to copy a game from a cartridge (Nintendo)?"

Personally I think not, but any replies appreciated.  I don't
care where you reply either.

-gone.

-- 
 _--_|\  Finland,  ______________________________________________________
/      \ America, / [Robert James Hoge]  rhoge1@esk.compserv.utas.edu.au \
\_.--._/  France, \______________________________________________________/
      v <-------   UNIVERSITY OF TASMANIA, LAUNCESTON, A U S T R A L I A.
From: s613012466@cerritos.edu (Robert Vandeventer)
Newsgroups: rec.games.video.arcade
Subject: Dragons Lair
Date: 5 Oct 92 21:52:03 GMT
Article-I.D.: cerritos.1992Oct5.135203.7351
Organization: Cerritos College, Norwalk CA

Does anyone out there have the Dragons Lair Laser Disk.  If you do, could you copy it onto
videotape and send me a copy?  Thanks.
-- 
************************************************************************
*                                                                      *
*  Commander Phoinix               Robert Vandeventer                  *
*  S613012466@Cerritos.edu         Rev@qed.cts.com                     *
*                                                                      *
*  If this was an actual sig, it would be funny.                       *
*                                                                      *
************************************************************************
Organization: University of Maine System
Date: Thursday, 1 Oct 1992 12:34:35 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: rec.games.video.arcade
Subject: Re: Improvements for SFIICE to SFIII
 <1992Sep30.060325.25941@cheshire.oxy.edu> <9209304513@genesis.nred.ma.us>
 <1992Sep30.191533.21780@ncsu.edu>

I can see useing some of the things in MK and SFII:CE to make a third
game better, as long as they stay away from the digitized graphics.
That's one of the things I hate about MK.  I hated Pit Fighter for
that very reason.  Sure, they make the game look really neat, but
I believe it really ruins the game because it slows it down so much.
(because it makes it _so_ much harder for the CPU to manipulate the
graphics)

Also, I hope they stay away from all the blood and gore they have on
MK.  Let's face it, it's a marketing gimmick, and I hate gimmicks.
--Look kids, this games has a lot more blood and guts then SF:II,
isn't that _neat_!!!!-- (I realize I might be alone on this one.
All this is just my opinion, anyway!)


Chuck
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video.arcade
Subject: Re: When Mk Falls, SF2 Will Reign
Date: Mon, 28 Sep 92 06:50:38 PDT
Organization: Micro-Medic BBS - +1 408 279 5240 - Public Access

9109214g@lux.latrobe.edu.au (Gyre) writes:

> In article <ROUGAN.92Sep27004942@wpi.WPI.EDU> rougan@wpi.WPI.EDU (Untitiled) 
> >In article <1992Sep26.181926.43376@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans
> >
> >
> >>	   I leave you with these words of wisdom. From what this Vax contains,
> >>   there are a hell of a lot more people out there who play SF than Mk,
> >>   no offense. So when you suddenly realize that MK lost its flair, don't s
> >>   I didn't warn you. About 5000 or more SF2 players can't be wrong.
> >>	   Shoryuken-
> >	
> >
> >          Just a note.....someone also once said
> >   "10,000 lemmings can't be wrong."
> >      Get the picture?
> 
 
I've also herd, "EAT SHIT, a billion flies can't be wrong"
 
(don't get me wrong, I'm still a die hard SFII fan =)


-- 
abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video.arcade
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Subject: Re: MK Roumored double fatality moves REAL!!
Organization: University of Illinois at Urbana
Date: Tue, 6 Oct 1992 19:02:55 GMT

giz@cwis.unomaha.edu (Walter G. Lahs) writes:

>Anyone else see any of the other characters secondaries???

No.  Care to fill us in?


                                     --Steve Stelter
                                       sjs28257@uxa.cso.uiuc.edu
Newsgroups: rec.games.video.arcade
From: mah@cs.UAlberta.CA (Dean S. Mah)
Subject: Mortal Kombat basics
Keywords: moves
Organization: University of Alberta, Edmonton, Canada
Date: Wed, 30 Sep 1992 22:04:26 GMT

   I hate to ask a FAQ, but I'm desparate to know the moves for Mortal Kombat any or all the
   characters. Sorry if this has been asked before, I just started reading this group.
   Thanks in advance.


--
Dean S. Mah  (email: mah@cs.ualberta.ca) | Q: What do you do with an elephant
Department of Computer Science           |    with 3 balls?
University of Alberta                    |  
Edmonton, Alberta, Canada                | A: Walk him and pitch to the rhino.
Newsgroups: rec.games.video.arcade
From: gerg@netcom.com (Greg Andrews)
Subject: Re: Games that end (was:  DL)
Date: Sat, 26 Sep 92 23:20:58 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

hlsw_ltd@uhura.cc.rochester.edu (Dave Hollinsworth) writes:
>
>All of the recent talk about Dragon's Lair made me think of another point
>that I've been meaning to bring up:
>
>Was Dragon's Lair the first game that actually ended at a particular point?
>This phenomenon is the norm today, but most early 80's games were "play
>forever if you were good enough" games.  I'm just curious which game
>started the unfortunate trend of today.
>

No, as I recall, Dragon's Lair wasn't the first one designed with a
real end.

That was Pong.  When a player won, the game was over.


-- 
 .------------------------------------------------------------------.
 |  Greg Andrews   |       UUCP: {amdahl,claris}!netcom!gerg        |
 |                 |   Internet: gerg@netcom.COM                    |
 `------------------------------------------------------------------'
From: bdm@druwa.ATT.COM (Brian Millham)
Newsgroups: rec.games.video.arcade
Subject: Re: Starblade and DL2: Time Warp
Date: 28 Sep 92 19:11:33 GMT

in article <96880@bu.edu>, dauria@csa.bu.edu (David DAuria) says:
> on that old video game show starcade.  They were showing some scene from
> dragon's lair and I remeber seeing dirk in the room that would normally
> have the gates and electricity and dirk went off to the right 
> to a mud lake(or it might have been a regular lake,  It's been quite 
> some time)  and crossed it by jumping on some crates or something 
> floating in the lake.  Of course I tried to go that way the next time I
> played it.(Yeah I got killed once)  I would guess it was supposed to be
> a totally separate room but Bluth probably thought it would be too confusing.
> (Note:  this is not like the sheng long,  I saw it personally one time
> on starcade.)

It was NOT part of the original Dragon's Lair!  I've watched the
disc many times.  The only scenes on the disc that you don't see are:

The drawbridge
"Ye Boulders"
Jumping onto a platform after the "electric" knight.
A few death scenes.
--
Brian Millham     |Kitty      |Fletch |Dragon's Lair |Kick Man |New World
AT&T Bell Labs    |Ferrah     |Buddy  |Space Ace     |Sinistar |High Speed
Denver, Co.       |Dr. Pepper |       |              |         |
bdm@druwa.att.com |(ferrets)  |(cats) |(laser disc)  |(video)  |(pinball)
Newsgroups: rec.games.video.arcade
From: cosc17cv@menudo.uh.edu (Stephen Gore)
Subject: Re: I am the BEST at 1943
Organization: University of Houston
Date: Mon, 5 Oct 1992 18:27:06 GMT

In article <BvMGu3.L0H@news.cso.uiuc.edu> sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer) writes:
>raki@cats.ucsc.edu (The Berkeley Berserker) writes:
>
>><MIWHC@CUNYVM.BITNET> writes:
>
>>>girls don't really like me too much, but I am the very best player at the
>>>1943 in the whole, entire world (I think). 

The last time I checked, the highest official score on 1943 was about    
2,945,000. How high is your score, anyway? 
Since we're on the subject of high scores, has anyone ever heard of a
score on NARC higher than 7,214,000 on  standard setting (one quarter)? I got 
that score 2 years ago and haven't seen any higher. I also got 32,000,000
on $2.
From: 2261as@gmuvax2.gmu.edu ( )
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat:  A few questions.
Date: 4 Oct 92 01:57:50 GMT
Distribution: na
Organization: George Mason University, Fairfax, Va.

I saw one guy, all he'd do was wait for opponent to
attack (he stay's crouched) block, slide kick
and I forget what else.  He was Quite successful too.
Xref: sparky rec.games.video.arcade:7722 rec.games.video:19417
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade,rec.games.video
Subject: Re: The first video game (Was: First side-scrolling game.)
Date: 28 Sep 92 23:19:53 GMT
Followup-To: rec.games.video.arcade
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

>In article <1992Sep28.150704.1738@ncsu.edu>, jecoleb@eos.ncsu.edu (have clue, will travel) writes:
>> 
>> As for the first video arcade game -- Pong lives on. ;)

>Pong was NOT the first video game.  The first video game was Spaceship or
>Starship or something like that (I forget the name).  It was an asteroids-ish
>space battle game (without the asteroids, but two player, I think) that had
>controls which were "confusing".  I remember when I was really small seeing
>one of the these machines.  As I recall, I found it hard to play.  Because
>of it's failure (due to the confusing controls) the next video game
>created was pong, it's primary feature was that it had one and only one
>control -- it was simple.  It was a smash success and the rest, as they
>say, was all down hill, no, I mean, history!  :-)  (or is it :-( ???)
	I remember it as Space War.  The spaceships were an Enterprise and
a triangle (I immediately thought of a Star Destroyer, so it must have been
after '77).  One neat aspect was that a grazing shot could damage a ship
without destroying it.  It was based on 'Space War' which is credited as 
being the first game for a digital computer; It was off in some research lab,
not in an arcade.  I think it was an Atari game(the arcade one, that is).
The first electronic game EVER is thought to be a primitive pong-like game
that ran on an analog computer, using an oscilloscope as the monitor.
From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: rec.games.video.arcade
Subject: Re: Longest Playing Time
Date: 6 Oct 92 15:05:52 GMT
Distribution: rec.games.video.arcade
Organization: Computer Science Department, Boston University, Boston, MA, USA


Once, 2 summers ago, I lasted 3 hours on a Street Fighter 2 machine;
one quarter all the way.  Peple kept coming in on me.
I got so tired, I just gave my game up at the end.
From: hdnea@usho92.hou281.chevron.com (David Neal)
Newsgroups: rec.games.video.arcade
Subject: sfii blanka vs m guy in india
Date: 7 Oct 92 04:27:12 GMT
Organization: Chevron

Anyone got some hints on killing m blank or whatever
the hell his name is? HE is the big guy in the black
cape and red uniform. 22 rounds and I've _nearly_
killed him twice.

pfft.



-- 
David Neal -- hdnea@hou281.chevron.com 
Conserve water, California's deserts need more cotton farms.
Barbie says, Take quaaludes in gin and go to a disco right away!
 But Ken says, WOO-WOO!!  No credit at ``Mr. Liquor''!!
Newsgroups: rec.games.video.arcade
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: Re: <None>
Organization: Camosun College
Date: Mon, 28 Sep 1992 01:22:50 GMT

In article <1992Sep27.115503.43391@kuhub.cc.ukans.edu>, epasls@kuhub.cc.ukans.edu writes:

>     WHO CARES WHAT YOU THINK MK IS TEN TIMES BETTER THAN SF2:CE!!!!
> Not only are the graphics much better but so is the amount of fun in game play.
> I promise you sf2 will fall before MK.

Oooh, we're shaking! I saw Mortal Kombat for the first time a little 
while ago, and didn't find it all THAT impressive. Despite the fact that 
they were all digitized, it STILL looked kind of cartoony, but not to 
the same extent as SFII. If you think that MK is going to be around 
longer than SFII, all I can say to you is take a look at history. For 
example, how about all the PacMan sequels that were released over the 
years? The ones I'VE seen are: 1) Ms. Pacman, 2) Super PacMan, 3) PacMan 
Jr., 4) Baby Pacman, 5) Speedy Pac, and finally, 6) Pac Mania. NONE of 
them lasted anywhere NEAR as long as the original, although each was an 
improvement on the original: 1) changing mazes, 2) super size and super 
speed, as well as being allowed to enter the monster's lair at will, 3) 
scrolling playfields, 4) added a pinball machine and makes you FIGHT for 
your energizers, instead of just having them handed to you on a silver 
platter, 5) constant super speed, instead of limited as in Super Pacman, 
and 6) a 3D playfield, as well as the ability to jump over ghosts. Also, 
this was the ONLY Pacman game that actually ended. Despite the fact that 
the sequels were FAR superiour to the original, they died out REAL 
quick. Ask any arcader over 20 about Pacman, and (s)he'll INSTANTLY know 
what you're talking about. Ask the same arcader about BABY Pacman, and 
the response will probably be "HUH?!? What's THAT?" I'd really be quite 
surprised if MK lasted the rest of the year up here, but SFII, despite 
its "inferiority", will most likely be played for a long time to come. 
Mata ne.

                                                 -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.video.arcade,rec.games.video
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: First side-scrolling game.
Originator: jecoleb@c00007-118dan.eos.ncsu.edu
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sun, 27 Sep 1992 22:18:47 GMT


In article <1992Sep27.031750.5132@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>	Shinobi came out around 1986?  (I recall some guy in my 2nd year
>HS Japanese class asking the teacher "What does 'shinobi' mean?")  I remember
>some game (name long forgotten) I saw perhaps 2-3 years before which had
>you as a Japanese swordsman.  You walked through backgrounds of bamboo
>jumping & slashing at bad guys.  I'm sure it wasn't the first, but does
>"de-throne" Shinobi as the first.

Assuming this is Legend of Kage--that's swordsWOMAN. ;)

>	hmm... when did Kung-Fu Master come out?

After Karate Champ, Gladiator, Kicker and Double Dragon (no particular
order), if my memory stands correct. 

Shinobi and Kage were more of a shoot-the-enemy than punch-kick-thwack-the
enemy games, anyway.  (What year did Street Fighter *I* come out, anyway?)

Right now, still gotta go with:

First game with an end, 2 players:  Pong.  Hardly counts as a REAL game, though.
                                              :-P
First game with a timed end, vs. computer: Starship I, Atari '77.
First game with a skill-based end, vs. computer:  Pole Position, Atari '82.
First side-scrolling punch-thwack game:  one of the above games,
   probably Kicker or Double Dragon.  (Karate Champ doesn't really scroll,
   though it was the spawning point for the Street Fighter genre.)

Go for it, prove me wrong, check those dates.  I love it. ;)  The above, as
always, is from my memory alone, which has sieve-like qualities at times.

-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.video.arcade