HDTenEightyP/NetNews huggingface dataset:
From: reimert@mamacass.etdesg.trw.com (Scott P. Reimert)
Subject: PAS and OS/2
Organization: TRW Inc., Redondo Beach, CA
Distribution: usa
Date: Tue, 29 Sep 92 21:28:18 GMT

Okay, this has probobly been addressed already, but I've been out of town
for awhile. Here is my question. . .

How do I get the PAS-16 to work under WIN-OS/2 (3.1). I can't seem to find
an IRQ that will work. I've tried all of them, and I just get the "skipping"
problem. If it matters:

	AMI 486/33 (AMI motherboard, not just BIOS)
	8MB RAM/128k cache
	Adaptec 1542b
	Microp 330MB HD
	OS/2 (beta -Win3.1 etc)

			Thanks (as always),

				Scott

-- 
-------------------------------------------------------------------------------
  Scott Reimert  \    reimert@mamacass.etdesg.trw.com     /Standard disclaimer:
Redondo Beach, CA \______________________________________/"Blah blah blah ... "
__________________|Always store beer in a cool dark place|_____________________
From: ajt@hoops.cc.purdue.edu (Andrew Thomas)
Subject: Re: GRAVIS ULTRASOUND has shipped to Canada -> ships to US in two weeks
Organization: Purdue University
Date: Tue, 6 Oct 1992 16:51:24 GMT

In article <1992Oct5.234032.9319@epas.toronto.edu>, gkirikos@epas.utoronto.ca (George Kirikos) writes:
|> Hello,
|> 
|> I called Advanced Gravis this afternoon, and was told that the card
|> has officially been released in Canada (as of Friday), and is due to
|> ship to the US in two weeks. A press release was made on Friday, and
|> the person I spoke to said that they'll try to post it on Compuserve
|> (hopefully someone will capture the message and post it in this newsgroup).
|> 
|> At last, the long wait is over!!!
|> 
|> +---------------------------------------------------------------------------+
|> | George Kirikos                   Internet: gkirikos@epas.utoronto.ca      |
|> | Toronto, Canada                 Telephone: (416) 537-1756                 |
|> +---------------------------------------------------------------------------+

The wait may be over for you lucky Canadians, but not yet for us US folks.  
Any idea why they are waiting 2 weeks to ship to the US?

Andy Thomas
ajt@mentor.cc.purdue.du
Newsgroups: comp.sys.ibm.pc.soundcard
From: jonathan@nova.decio.nd.edu (Jonathan Bradshaw)
Subject: Re: .AU to .VOC
Organization: University of Notre Dame, Notre Dame
Date: Mon, 5 Oct 1992 00:55:43 GMT

In article <BvM92I.AFw@DMI.USherb.CA> saucc00@DMI.USherb.CA (Dudy) writes:
>
>The subject says it all,  somebody knows if it is possible?

At the risk of sound repetative... get SOX4d for MSDOS or grab the unix
version whichever you want. It does nearly everything. Its command line
driven but its defaults are good. It will do the VOC,WAV,AU etc. and raw
sound files. However, I have yet to find the Amiga AIFF type format.

check out wuarchive.wustl.edu in /pub/mirrors/msdos/sound/sox4d.zip

	-rw-r--r--  1 root       54773 May 30 19:00 sox4d.zip

(I love NFS links to wuarchive... <grin>)
--
 Jonathan Bradshaw | jonathan@nova.decio.nd.edu -or- jbradsh2@darwin.cc.nd.edu
  Packet: n9oxe@n0ary.#nocal.ca.usa.na | Prodigy: XMSN02B | (Os/2)(DOS)(Linux)
  WNDU-AM/FM/TV South Bend, IN | Disclaimer "My opinions are not my employers"
  - "Busy life, not enough time to look in the mirror." - Deborah Ann Gibson -
From: WCHE@vm.poly.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Sound Galaxy NX Pro.
Date: 6 Oct 92 16:48:38 GMT
Organization: Polytechnic University


    Does anyone know about this soundcard called the Sound Galaxy NX Pro?
I saw their ad in the Oct. '92 issue of PC World.  The manufacture claims
that it's compatable to Sound Blaster Pro II, SB ver. 1.0, SB ver. 1.5,
Adlib, Covox Sound master, Disney's Sound Source......  I don't have the
magazine with me, so I cannot be sure of its exact compatability and
stats.  Anyway!  Is there anybody who is familiar with this sound card?
It sounds like it's better than the GUS....   Any comments?
From: u910826@bruny.cc.utas.edu.au (Louis        siuoL)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Mantary Demo
Summary: Mantaray demo
Keywords: Mantaray Demo
Date: 6 Oct 92 02:47:31 GMT
Organization: University of Tasmania, Australia.

Does anyone have a working version of the Mantaray demo?

I've downloaded it from ftp.uwp.edu and (another site
 which I can't remeber), and I can't unpack it with pkz1.93a

--
+-----------------------------------------------------------------------------+ |           Louis Solomon - a student at The University of Tasmania           | |                    e-mail: u910826@bruny.cc.utas.edu.au                     |
|                                                                             | |             "If wishes were fishes, we'd all cast nets" - Dune              |
+-----------------------------------------------------------------------------+
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: NO JOKE- GRAVIS ships tomorrow (10/2) to Canada
Date: 2 Oct 92 00:26:53 GMT
Article-I.D.: lclark.1992Oct2.002653.13950
Organization: Lewis & Clark College, Portland OR

In article <1992Oct2.001540.27691@wam.umd.edu> ys@wam.umd.edu writes:
>In article <1992Oct1.234625.10098@novell.com> dougb@novell.com (Doug Barlow) writes:
>>I know just what you thought when you read the Subject line of my message,
>>you thought "yeah, right".  Here's the story:
>>----------
>>
>>Well,  I just got off the phone with Gravis and the secretary said 
>>"it's day-to-day".  No suprises there. 
>>
>>  So, she transfered me to someone "that could tell me the details".  This
>>was a different guy than I usually get.   He asked me where I was calling
>>from.  I told him the US.  He said that they will ship to Canada starting
>>tomorrow and that the US should get them by Wednesday.  Electronic Arts
>>should have them by Friday (10/9).  Also, there should appear a press
>>release sometime tomorrow.
>>
>>  I about fell off my chair.  He said that all the software was done with
>>testing and that they were stuffing boxes right now.  I was so stunned
>>that I didn't ask him anything else.
>>
>>So, it looks like "any-day-now" will be tomorrow, October 2.
>>
>Where have we all heard this story before... I have at least heard something
>like this a dozen times or so... and of course, no name is mentioned as to
>who actually said it will be released tomorrow... though I'm not saying this
>guy made the whole thing up, which would be a rather presumptuous assumption,
>all I can say is that I won't believe this stuff about **release tomorrow**
>until I see one product myself in person... just my opinion...

Well I heard this story today from Gravis also.  They told me they were
held up by something in production, but were expecting to ship to Canada
tomorrow (friday).  So I assume that they took care of whatever problem it
was.  But I agree.  As great as it sounds, I'll get my hopes up when EA
actually gets them in stock.

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.soundcard
From: pkwong@techbook.com (Phil Wong)
Subject: What a bargain for a PAS-16!
Summary: My experience at a local superstore
Organization: TECHbooks of Beaverton Oregon - Public Access Unix
Distribution: usa
Date: Mon, 5 Oct 1992 08:38:21 GMT

Submitted for your approval in the "fantastic bargains" department:

About two weeks ago I went to the newly opened Incredible Universe (I.U.)
in Wilsonville, Oregon (about 30 minutes from Portland).  The I.U. is a
superstore for consumer electronics, and the one in Oregon is the first
in a chain to be built across the country.

Anyway, I went to the software section, and there I saw the Media Vision
PAS-16 package being offered for $119.00.  Since I had never seen it
for so low a price, I asked the salesman if the listed price was correct.
He said yes, so now I own one of these nifty boards.  The package is the
standard one, i.e. 16 bit DAC, OPL-3, SCSI port (no drivers/cables), and
software (including Windows drivers).

It just goes to show that bargains can appear in the strangest places.

- Phil

Disclaimer:  I don't work for either I.U. or Tandy (yes, the Radio Shack
             people own I.U.).

-- 
pkwong@techbook.COM  Public Access User --- Not affiliated with TECHbooks

Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Gravis Ultrasound
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 05:17:05 GMT

In article <1992Oct3.191349.1007@nmt.edu> ehobbs@nmt.edu (Eric Hobbs) writes:
>
>Hi again.
>
>I here lots of people talking about the GUS, but even though I asked before,
>nobody has given me any specs (including price) on it.
>
>As before, any info will be appreciated.
>

Ultrasound:

	- wavetable synthesis (hardware mixing and resampling)
	- 8/16-bit playback up to 44.1kHz
	- 8-bit recording up to 44.1kHz
	- 32 mono digital voices / 16 panning stereo
	- 256k standard RAM expandable to 1M with DRAM chips
	- speed compensating joystick port
	- standard MIDI (?)
	- priced around $150US

Daughtercards:

	- 16-bit recording
	- SCSI
	- ?

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Looking for most impressive demo
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 04:59:17 GMT

In article <BvM1w4.Eup@news.cso.uiuc.edu> ftw33616@uxa.cso.uiuc.edu (.) writes:
>Okay, I have a soundblaster pro, and I'd like to see what demo realy
>maxs it out.  what commercial game is most impressive?  
>
>The soundblaster has what, 22 voices?  It seems the realy realy
>impressive stuff uses the DAC (aka Unreal)  (pardon me if I'm wrong).
>I've heard modpro, but that only seems to use 4 voices in stereo?  like,
>2 for each ear?  there should be something better than that....
>(and better than adlib sound).
>
>Which commercial game maxes the Soundblaster's voices then?
>and how many does it use?  

The SBP has 22 FM voices, and if you can settle for tinny, synthetic
instruments and sounds, you would use these.  For more realism, you
must use the DACs, but it has only two of these.  For full panning
stereo, you must divide the numbers by two, so that you then have
11 FM voices and 1 DAC, I think.

In all recent demos, the DAC outputs the impressive sounding part of
the demo, while the FM voices are occasionally used as accompaniment.
Though there is only 1 or 2 DACs, software can mix several channels
to output through a single DAC.  The more channels you mix together,
the greater the quality loss and the greater the processing time.

For a really nice demo, try Unreal.  Though the music has never worked
on my SB, those who have heard it say that it's excellent.

Phat.
From: bewhite@matt.ksu.ksu.edu (MacroMan)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Problem using SB with Siege?
Date: 6 Oct 92 08:42:13 GMT
Article-I.D.: matt.1asmm5INNn44
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu


  I just bought the game Siege from Mindcraft, distributed
by EA.  Whenever it plays a sample, or I click with the
mouse button, my speakers POP.  I am using an old
SoundBlaster, set to DMA 1 IRQ 5.  Anyone else
have this problem?  I'm considering getting that
UltraSound soon, just so I can play games that
support SB without the headache!!
  Any help, is, well, helpful!
-- 
  Bruce White(bewhite@matt.ksu.ksu.edu)
  "Back off man, I'm a scientist." - W. Murray
Newsgroups: comp.sys.ibm.pc.soundcard
From: msutter@uhunix.uhcc.Hawaii.Edu (Michael Sutter)
Subject: Mod File Editor
Organization: University of Hawaii
Date: Fri, 2 Oct 1992 09:03:14 GMT


Newsgroups: comp.sys.ibm.pc.soundcard
From: Orakel@sarpih.no (Jens Kr. Kirkeb)
Subject: Re: CodeBlasters music system 
Organization: stfold Ingenirhyskole
Date: Mon, 28 Sep 1992 14:14:24 GMT

In article <1992Sep28.131719.29598@ugle.unit.no> fabian@alkymi.unit.no (Fabian Gonzalez) writes:
>I'm looking for the Codeblasters Music System, released, as the name implies, by
>the Swedish group called The CodeBlasters. The music system is for demo-writing
>using the SB and several things you stick up your com-port

I am planning to FTP it to FTP.UWP.EDU tomorrow...

Jens Kr. Kirkeb / Twilight Zone
From: kendall@castor (ROB KENDALL)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: VOXKIT for sbpro
Date: 5 Oct 92 04:31:16 GMT
Organization: University of Georgia


Can someone please tell me how to use JOINTVOC that came with
the VOXKIT?
thanks.
Newsgroups: comp.sys.ibm.pc.soundcard
From: guenther@bosun1.informatik.uni-hamburg.de (Carsten Guenther)
Subject: Sound Blaster - PS/2
Organization: University of Hamburg, FRG
Date: 29 Sep 92 09:00:52 GMT

Hi,
I have a question.

Is it possible to use the Sound Blaster card within a PS/2???

I'm involved in a speech generation project and I  want to synthesize speech.
So I'm looking for an appropriate D/A-card. Our generation software will
run on a Sun but a D/A-card (or even a DSP) for the Sun will be too 
expenisive. Therefore I will transmit the synthesis parameters over PC-NFS
to a PS/2. But now I fear some problems between PS/2 and Sound Blaster.

Does someone have any experience with that problem?

     Thanks, 
             Carsten

e-mail: guenther@informatik.uni-hamburg.de
From: sherman@ecadsr.enet.dec.com (My name is...)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: fovorite speakers...
Date: 6 Oct 92 21:13:49 GMT
Article-I.D.: engage.1992Oct6.202434.25580
Organization: Digital Equipment Corporation


In article <1992Oct6.170150.7795@ichips.intel.com>, smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes...
> 
>I asked this on another board...I am in love with my altec lansing, but would
>live to hear what speaker the rest of you like, and why...?
>Stephen

Not sure about what the question really is, but recently I got a $13 set of 
tiny Walkman-type Sony speakers at a KGP show.  At a department store I spent
a coupla bucks on velcro and used that to attach the speakers to the monitor.
"Now it has ears!" says the wife.  My kids love it.  The PAS16 drives them just
fine -- no need for any extra amplification.  Sound quality is fine.  The kids
can now hear sounds that they couldn't hear before and it's in stereo.  Since
the speakers are attached to the monitor and small they are ideal for most 
listening.  A minor side benefit is that because the speakers are aimed right 
at you and swivel with the monitor you can hear everything fine but the sound
doesn't carry very far to bother others as much.  Nice.

Steve 
Newsgroups: comp.sys.ibm.pc.soundcard
From: ramsey@spot.Colorado.EDU (L. Ron Hubbard)
Subject: Re: Does anyone know of a program to change .VOC files to .WAV files?
Organization: University of Colorado, Boulder
Date: Sun, 4 Oct 1992 18:56:23 GMT

In article <1992Oct2.170422.6471@news.nd.edu> jonathan@nova.next.nd.edu (Jonathan Bradshaw) writes:
>In article <1992Oct2.133111.7974@comp.lancs.ac.uk> davei@comp.lancs.ac.uk (Mr D Ingles) writes:
>>In article <c9e-dl.717982947@volga.Berkeley.EDU> c9e-dl@volga (Peter Norby) writes:
>>
>>There is a utility called voc2wav that will help you.
>>
>>
>
>And it will nicely screw up voc files that are recorded at various
>rates. Or at least, this has happened to a number of people. Therefore,
>get yourself SOX which is also available at simtel or archive. I think
>the latest for DOS is 4D or something. It works fast, and hasn't ever
>screwed up my files.
>

If I'm not mistaken, the 'official' specs for .WAV files specify sample
rates of something like 8k, 11k, and 22k.  Nothing else, just those 3
rates.  The voc2wav that comes with the SBPro gives that info and explains
that some .VOC files recorded at any other rate will sound wierd.  It
automatically changes the rate during conversion to the closest one or 
something...

Mad Poo
From: os@IKP.Uni-Koeln.DE (Oliver Stuch)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: I'M After the Best MOD editor
Date: 5 Oct 1992 17:27:35 GMT
Organization: Institute of Nuclear Physics, University of Cologne, Germany
Distribution: world
NNTP-Posting-Host: snert.ikp.uni-koeln.de
Keywords: Unknown

In article <1992Oct5.214502.3909@darwin.ntu.edu.au>, nunn@nutmeg.ntu.edu.au (JsNO  BAR---NUNN) writes:
|> 
|>  Whats the best MOD editor?,
|> 
|>    I'm using MFED 1.58b (I think). I find it ok, but it doesn't jump to a new
|> pattern when your playing, which makes it extremely annoying becuase it takes
|> about 10 seconds to make a new pattern and tend to forget what your playing.

The only MODeditor I know is Modedit 2.0, but this one would not solve your
problem. Would you please tell me/us, where to get MFED from (ftp site or so)?

What I'm looking for is a Modeditor (or a MidiSequencer) which provides the
good old musical notation. (real notes, you know ?:-)
Does anybody know about such a program ?

Bye
	Ollie

-- 
 Oliver Stuch,  Institut f"ur Kernphysik,  Universit"at zu K"oln
 Phone: 0221-4703615 ||    *sigh*    || 02235-5893 || top secret
 InterNet: os@ikp.uni-koeln.de           MausNet: coming soon...
   Lavenders blue dilly dilly Lavenders green .. summ .. dudel
Newsgroups: comp.sys.ibm.pc.soundcard
From: mscott@charm.urbana.mcd.mot.com (Mark Scott)
Subject: Re: DR DOS 6.0 & SB bundled software  
Reply-To: mscott@urbana.mcd.mot.com
Organization: Motorola Computer Group, Urbana Design Center
Date: Fri, 25 Sep 1992 13:56:22 GMT

In article <1992Sep24.201403.738@scott.skidmore.edu>, mfrazer@scott.skidmore.edu (matthew frazer) writes:
|> Mark Scott (mscott@charm.urbana.mcd.mot.com) wrote:
|> : -- 
|> : 
|> : 
|> : 
|> : I do have the SOUND & BLASTER variables set correctly in my autoexec.bat!
|> : I am also using a total "default" setup. I'm figuring that their software 
|> : is not handling DR DOS 6.0 correctly.
|> : 
|> 	Are you sure you don't mean that DR DOS 6.0 is not handling
|> the CL Software properly. I don't think that the software claqims to
|> be DR DOS compatible, rather DR DOS clais to be MS DOS compatible.
|> 	You might get better results bugging DR (Or whatever there new
|> name is now)
|> 
|> --
|> Matthew Frazer              |   Matthew Frazer    | mfrazer@skidmore.edu 
-- 
I figured out that it was because I was using the DR DOS "MEMMAX" utility
to enable access to upper memory along with using the EMM386 driver. If
I disable upper memory before going into it, it works fine.  The default
for DR DOS is to disable the upper memory. Since the SB software doesn't
need that much memory, it's no problem. I can just disable upper memory
while using the organ & etc.


_________________________________________________________________________
Mark Scott			| 
Motorola Computer Group 	|     "Where there is no vision,
Urbana Design Center		|  	  the people perish."
#include <std/disclaimer.h>     |		   Proverbs 29:18
Newsgroups: comp.sys.ibm.pc.soundcard
From: sgil@netcom.com (Steve Gilbert)
Subject: Re: WinMod PRO available via ftp
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: comp
Date: Wed, 30 Sep 1992 23:58:07 GMT

schles@whatever.cs.jhu.edu (Philip Schlesinger) writes:

: In article <Bv1yzE.6MI@cs.psu.edu> robinson@sml.cs.psu.edu (Andrew Robinson) writes:
: >WinMod PRO, a MOD file player for Windows 3.1, is available by ftp from 
: >ftp.cica.indiana.edu.  It is located in the uploads directory (filename:
: >wmp002b2.zip).  The player supports Protracker effects, drag-and-drop, and
: >selection of multiple modules.  A volume slide is also provided for sound
: >cards with controllable volume.
: 
: WinMod Pro's interface is nice, but when I went to load my mods (which were
: on a different drive), there was no drive indicator.  I was stuck in the same
: drive as the program (which sucked to put it simply).  Get winmod10.zip in
: the /pub/pc/win3/sounds directory.  Though its in german (which means you can
: forget the docs unless you understand german), it's easy to use.  Just load it
: and go to the file menu.  You'll see what I mean...Phil

The easiest way to fix this is to add it to a program group and specify
the directory where your MODs live as the working one.

I find that both of these MOD players have problems.  The beta player
seems to handle a larger set of my MOD files than WinMod does properly
[try RAA.MOD for example] but every now and then it generates Application
Errors, and I couldn't get the volume control to work with my SBPro
except to make the sound almost inaudible.  WinMod, on the other
hand, seems to be a reliable piece of software, but mangles/refuses to
play some of my MODs, doesn't do stereo, and doesn't have a jukebox mode.

What's needed is a program that combines the best of both of these
players.  [Not a knock against the authors;  it's great to be able
to play MODs at all from Windows.]
--
Steve Gilbert					(sgil@netcom.com)
Newsgroups: comp.sys.ibm.pc.soundcard
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Scream Tracker Music Interface Kit [1/5
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Tue, 29 Sep 1992 14:03:38 GMT

In article CJJ@mentor.cc.purdue.edu, ajt@hoops.cc.purdue.edu (Andrew Thomas) writes:
>It would be nice if people would post a short description about what
>a program is (what it does, requirements, etc.) when they post the
>binaries.  I don't want to have to spend a lot of time saving articles,
>uudecoding them, downloading the file to my pc, and unzipping it just to
>find out what it is supposed to do.
>
>Andy Thomas
>ajt@mentor.cc.purdue.edu



HERE...HERE...I agree with you!

Dave
From: davecole@casbah.acns.nwu.edu (David Cole)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Soundcard etc. recommandation wanted
Date: 27 Sep 92 19:16:01 GMT
Organization: Northwestern University, Evanston Illinois.

In article <1992Sep27.002516.6032@delos.stgt.sub.org> stefanb@delos.stgt.sub.org (Stefan Bechtold) writes:
>Hi !
>I'm planning to buy the notation software finale and want to
>use a midi-keyboard with finale.
>
>Is it a good choice to take a master-keyboard and a soundcard
>or would it be better to take a synthesizer and only a midi-
>interface ?
>
>What soundcard would you recommand for my purpose (not playing games,
>but making music) ?
>
>Thank you for any responds,
>Stefan
>-- 
>+ Stefan Bechtold # stefanb@delos.stgt.sub.org # Voice +49 711 813240 +
>++++++++sed nemo potuit tangere: merda fuit ! (Martial III 17)+++++++++


My advice is to get the Roland SCC-1.  It has an MPU401 midi port on it, which
is more standard than other soundcards, especially for serious music software.
 In addition, you get a very nice sounding sample playing synth that you can
use by itself, or along with an external synth for richer sounds.  Plus, it
will play the many existing MT-32 midi sequences, the music from many games,
and is general midi compatible.  Here the best price I have seen is $369 from
Leighs computers in New York, although my local music store would sell it for
$380.  This is good value for an MPU401 midi port AND a sample playing sound
card.

Dave
Newsgroups: comp.sys.ibm.pc.soundcard