HDTenEightyP/NetNews huggingface dataset:
From: folini@ghost.dsi.unimi.it (Folini Carlo)
Subject: Tetris source code needed
Organization: Computer Science Dep. - Milan University
Date: Mon, 23 Nov 1992 12:04:08 GMT


DOes anyone have a copy ( or knows where to find one) of a source of Tetris.
We are developping a new tetris version under dos & amiga that includes learning tools for 
the players and a computer player that learns to play by itself.
Thanx in advance for any reply.
	Carlo
Newsgroups: comp.sys.ibm.pc.games
From: fletch@camelot.bradley.edu (Alan Lurie)
Subject: WOLFENSTEIN: The "Pac-Man" Level
Organization: Bradley University
Date: 21 Nov 92 21:28:54 GMT


	Okay, this might be spoiling the game for those of you who lik
surprises, so back out now while you can!



























	I recently got a chance to go to the bounus level on one of the other
six games that you can get for Castle Wolfenstein 3-D.  In it, the entire
maze is a pac-man board with four large ghosts (just like Inky, Blinky, Pinky,
and Clyde) chasing after you.  You can't kill them, so you just have to
avoid them while gobbling up goblets!  This is truly hilarious and brings a
moment of humor to the game before going back to trash Nazis again.  Bravo
to whomever thought it up!  I loved it!  Just my H.O. :)  Anyone else
out there seen this level?

--

------------------------------------------------------------------------------
Alan S. "I hate Illinois" Lurie, Esq. ------------- fletch@camelot.bradley.edu
------------------------------------------------------------------------------
			"Let's bolt!"
				-- Johnny B. Miller, MISFITS OF SCIENCE
------------------------------------------------------------------------------
From: al885@cleveland.Freenet.Edu (Gerard Pinzone)
Newsgroups: comp.sys.ibm.pc.games
Subject: goblins help!
Date: 20 Nov 1992 16:06:24 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: al885@cleveland.Freenet.Edu (Gerard Pinzone)
NNTP-Posting-Host: slc4.ins.cwru.edu


I need to know how to get past the screen with the slingshot!

-- 
   _______   ________   ________   "Small nose, loose girls, no nipples, (.|.)
  /   ___/  /  _____/  /  __   /   Iczer curls!"  -=-  Gerard Pinzone     ).(
 /   ___/  /  /____   /  __   /           gpinzone@tasha.poly.edu        ( v )
/______/  /_______/  /__/ /__/       Join the ECA Wehrmacht! Kill CM!     \|/
From: bshields@tartarus.uwa.edu.au (Bill Shields)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW Questions...
Date: 18 Nov 1992 23:27:56 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

Me again!  Thanks to all those who sent me helpful mail.
I really appreciate it.  Just a couple more questions.

What do I do with the crystal splinter?

How do I get into the tombs?

There are 3 'massive' doors in the prisons--can they be
opened?  If so, how?

Speaking of doors, on the escape route there is one right
at the beginning across a short jump.  How do you open
that one?

Last but not least.  Is there a point in living if I don't
go and buy a copy of Underworld II when it comes out?  No,
I don't think so... :-)

If anyone from Blue Sky is reading this you have designed
a WONDERFUL WONDERFUL game that has given me many hours of
pleasure (if not annoying me somewhat at times).  I can only
think of 2 things I'd like to see improved:

1) The detail of the creatures onscreen.  Fine at a distance
but close-up it looks like you're being attacked by the great
green (or red or gray) pixel monster.  Scary but true... :-)

2) Getting stuck on corners.  Minor but annoying.

Thanks again guys!  (and gals!)
Billy Shields
bshields@tartarus.uwa.edu.au
From: karim@pascal (Aktouf Karim (Hiv91))
Newsgroups: comp.sys.ibm.pc.games
Subject: WOLF 3D cheat...
Date: 19 Nov 92 03:32:45 GMT
Organization: Ecole Polytechnique de Montreal
X-Newsreader: TIN [version 1.1 PL6]


I have the cheat for WOLF v. 1.0 but not for 1.1
Any help would be greatly apreciated...


--
   |    Irikar Le Maure    |    internet address   |
   | Je pense, donc je nuis| karim@info.polymtl.ca |
   |-----------------------------------------------|
   |        Ecole Polytechnique de Montreal        |
Newsgroups: comp.sys.ibm.pc.games
From: ivan@solan.unit.no (Ivan Andreas Uthus)
Subject: Re: Help wanted (KQ V)
Keywords: kq
Organization: Norwegian Institute of Technology
Date: Mon, 16 Nov 92 17:06:28 GMT

In article <1992Nov9.141553.3753@hsr.no>, rune-w@hsr.no (Rune Andre Wallmark) 
writes:
 > Could anyone post me the complete solution of kq5??? > 

For me too ?? (Including codes, eventually a way to get a cracked version ???)

Ivan Uthus
ivan@solan.unit.no
Newsgroups: comp.sys.ibm.pc.games
From: mjohnson@force.decnet.lockheed.com (Mark E. Johnson)
Subject: For trade or sale
Followup-To: comp.sys.ibm.pc.games
Organization: Lockheed, USC, and UT-Austin
Date: Sun, 15 Nov 92 16:56:57 GMT

The following titles are for (preferably) trade or sale. Combination offers
are welcome. Some of these I've had for a while, and I'm anxious to try
something new to me (even if it's old to you!).

Secret Weapons of the Luftwaffe (5.25")  $35
NFL Pro League Football         (both)   $20
XOR NFL Challenge               (5.25")  $20
Lightspeed                      (5.25")  $20
Omni-Play Basketball            (3.5")   $10
Battlehawks 1942                (both)   $20
Countdown                       (5.25")  $20
Covert Action                   (5.25")  $20

I also have two productivity packages, which I'd trade for just about
anything!

Contact Mate                    (5.25")  $10
Money Mate                      (5.25")  $10

I can be reached via a reply on this net, or Internet. Or you can call.

-Mark Johnson   mjohnson@jedi.decnet.lockheed.com
(408) 742-1076 work     (510) 606-6543 home

______________________________________________________________________________
-Mark Johnson                             
mjohnson@force.decnet.lockheed.com
Newsgroups: comp.sys.ibm.pc.games
From: mak@snake10.cs.wisc.edu (Wing Mak)
Subject: Re: SB16 vs PAS16 (vs GUS)
Organization: /usr/lib/news/rn/organization
Date: Mon, 23 Nov 1992 15:57:07 GMT

In article <By5pC1.Jwx@watserv2.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>If a war does ignite, then I'm on your side, Adrian.  In the sub-$500
>soundcard market, there's the GUS at $150, sounding better than anything
>else, and arguably just as good as the $500 big boys.  Compatibility
>aside, it's laughable that anyone should ponder whether to get a PAS-16
             ^^^^^^^^^
>or a SBPro (or -16) when there's such a clear winner on the side.
>
>Phat.

I have no intention to ignite a war, but just want to remind you that there 
will be a daughter board for the SB16 that use wave table synthesis. That
is, SB16 will have both compatibility and wave table synthesis. And of 
course, the SB16 will not have any SB emulation problem that the GUS is 
now being critized.

I don't intent to say that the GUS is inferior to SB16, it is still a good deal
at a price ~$150. Phat, but I personally don't buy your point that considering
to buy the SB16 is laughable, the winner is not quite clear as you have 
claimed. IMHO, which one is the best is still debatable, Phat, you have every
right to insist in saying that GUS is the best, but don't expect everyone
else in the world will agree on that.

--Eric.





Newsgroups: comp.sys.ibm.pc.games
From: stoeter@vati.fmi.uni-passau.de (Armin Stoeter)
Subject: Wiz 7 funhouse
Organization: University of Passau, Germany
Date: Thu, 19 Nov 1992 10:24:37 GMT

Hello again,

just forgot something to say: i also don't know what to do with the 
BAR & ROPE ???

Thanks, Armin
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Reorg: Suggestions for possible subgroups?
Date: 15 Nov 1992 22:35:58 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu

Let's nip this in the bud before it starts:  a newsgroup split is
*not* needed.  Yes, there is a lot of traffic on this group.  But
with a good Killfile, you can eliminate most of it.  (For instance,
although my newsreader tells me there were over 100 articles to read,
my killfile nailed about 60 of them).

A lot of people probably have interests in many different types of
games.  So they would end up reading all the groups anyway.  Plus,
some of the groups would be necessarily limited (e.g. how many sports
posts do you really see here?).

Remember:  someone, maybe not you, does pay for UseNet.  It is always
more economical to keep a group intact than to split it.

-- 
Joshua E. Randall                       randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: klony@vms.huji.ac.il
Newsgroups: comp.sys.ibm.pc.games
Subject: T:2029 - where is the soundtrack?
Date: 18 Nov 92 19:30:06 GMT
Distribution: world
Organization: The Hebrew University of Jerusalem

Well, I just started playing this game. and it seems pretty good. It annoys
me that you can only make 90 degree turns tho'.

I have one question. I am playoing this with a soundblaaster, and am I doing
something wtong or is there no soundtrack? The only sounds I get are of
weapon fir......
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP sites
Date: 16 Nov 1992 22:32:28 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

In article <1992Nov16.231824.12968@lclark.edu> harrison@lclark.edu (Mark Harrison) writes:
>Sounds good.  I just hope ULowell doesn't get left out of the process. 
>It's nice to have everything in one place.  (Especially since I got
>ULowell on CD-ROM from Walnut Creek with the Simtel 20 archives.)

I am still very much in favor of using ULowell as "the" site.  I has
the advantage of already having many demos, as well as stocking
GameBytes.  It has the disadvantage of being "slow".  (I, personally,
find it quite adequate--but then I'm used to 2400 baud
transfers--that's one meg and hour, folks.)

-- 
Joshua E. Randall                       randall-joshua@yale.edu
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Opinions on Terminator: 2029 wanted
Date: 18 Nov 1992 22:50:06 GMT
Organization: Intel Corporation
Distribution: world
NNTP-Posting-Host: alamo.intel.com
Originator: smintz@alamo


In article <1ee3j8INNi5i@phad.hsc.usc.edu>, lfreeman@phad.hsc.usc.edu (Leny Freeman) writes:
> In article <1992Nov13.222231.801@skitzo.dseg.ti.com> dittman@skitzo.dseg.ti.com (Eric Dittman) writes:
> >I saw Terminator: 2029 in the store today and it looked interesting,
> >but I'd like to know what people that have had a chance to play it
> >thought about the game.  
> >--
> >Eric Dittman                  Texas Instruments - Component Test Facility
> >dittman@skitzo.dseg.ti.com    (214) 578-3575
> >Disclaimer:  Not even my opinions.  I found them by the side of the road.
> 
> I have a followup question.  I thought I was getting terminator 2029
> because the box had a picture of Arnold from the first movie and on
> the back it had a reference to the year 2029.  So I got it.  The
> introduction thru the PAS 16 is great as well the graphics but after
> you choose the symbol (copy protection) and start the game do you find
> out how bad the graphics suck.  It was supposedly 3D ie: the building
> move towards you as you drive down the street but the colors have no
> shadowing or anything else that would convey texture.  It in no way
> compares to Wolfenstein 3D.
> 
> I sure hope this Terminator game is not Terminator 2029.
> 
No this isn't it....term 2029 takes place during the first movie...and centers
around some combat armor...
Stephen
From: poe@wharton.upenn.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP! How well does GUS do SB??????
Date: 17 Nov 92 16:26:50 GMT
Organization: University of Pennsylvania

Hello World.

As I was waiting patiently for my GUS thru the EA special offer, my friend
went out and bought one at CompUSA. We wanted to see how good the SB
compatibility was, so up went WOLF3D. The music sounded a little wierd,
and sometimes the game locked up (pretty consistently). OK, maybe we
picked a bad game. STUNT ISLAND then made it's debut. The voices sounded
like they had a lot of static. Some of the EuroDemos were next, the
SB music was *TERRIBLE*. If I chose a high mixing speed, it was extremely
garbled, if I chose a slow speed, it was very staticky. Is this a common
GUS problem, or does he have a bad card? Any opinions on the GUS ability
to emulate SB is _greatly_ appreciated.

Thanks for any info!
Phil
POE@WHARTON.UPENN.EDU
From: j_aruna@pavo.concordia.ca (JAYAN ZE GREAT)
Newsgroups: comp.sys.ibm.pc.games
Subject: STREET FIGHTER II FOR IBM ****!
Date: 16 Nov 92 23:16:00 GMT
Organization: Concordia University
News-Software: VAX/VMS VNEWS 1.41

Okay, my back is broken from searching for this ^*&%^@%#^ program. Someone out
there has it... so be kind enuff to tell me where to get it (Please!) or upload
it somewhere... I managed to upload half the file successfully, but when I
tried to get the file again, it had been removed! Grrrrrr!

One of you has it... so don't keep the other millions of us out in the cold.

Thanks in advance for any response.


	Coolly,


	*JaYaN*
Newsgroups: comp.sys.ibm.pc.games
Subject: re: KQ and song
From: Jim Krahulec <JTK110@psuvm.psu.edu>
Date: Mon, 16 Nov 1992 09:48:12 EST
Organization: Penn State University

OPTIONS: NOACK    LOG    SHORT     NOTEBOOK ALL
XOPTIONS: REPLYING to NETNEWS article




Date:    16 November 1992, 09:33:31 EST
From:    Jim Krahulec                               JTK110   at PSUVM
To:      Scott.Johnson at FtCollinsCO.NCR.COM
Subject: Re: KQ6 and song?

In article <SCOTT.JOHNSON.92Nov15112109@talon.FtCollinsCO.NCR.COM>, you say:
>
>The one question I had though was about this "Girl in the Tower" song
>I've heard so much about.  Did I miss something?  I never heard it, or
>at least never heard anything I recognized as it.  I guess I was
>expecting a digitized song or something.  Is it just the song that is
>played through the credits and when you see Cassima in the tower?  If
>so, what's the big deal?

The tune to "Girl in the Tower" does play during the ending credits,
but it's lacking the vocals.  Apparently the full digitized version
of the song with lyrics will only be on the CD-ROM version of the
game, which is to be released in the Spring.

If you are using a sound card, you can hear a few seconds of the
song by going into the 'Control Panel' screen and pressing the
'About' button.  One of the options that will come up will let you
hear the sample.

Just solved this game in the early morning hours today.
In a word:  fantastic!  It's definitely worth the money.
Newsgroups: comp.sys.ibm.pc.games
From: matlick@cps.msu.edu (Jeffrey S Matlick)
Subject: Star Control 2 crack at wuarchive
Originator: matlick@cpsin3.cps.msu.edu
Reply-To: matlick@cpsin3.cps.msu.edu (Jeffrey S Matlick)
Organization: Dept. of Computer Science, Michigan State University
Distribution: usa
Date: Wed, 18 Nov 92 14:13:06 GMT

  Anyone get the above to work?  I'm sick of that star chart already (in only
3 days!!!)  Anyhow, to save bandwidth, if anyone has gotten this to work
or knows how it works, please email me (matlick@cpsin3.msu.edu).  Thanks!

Jeff
.


Newsgroups: comp.sys.ibm.pc.games
From: nobuyah@microsoft.com (Nobuya Higashiyama)
Subject: Re: Opinions on Terminator: 2029 wanted
Date: 19 Nov 92 23:16:31 GMT
Organization: Microsoft Corporation

In article <1ee3j8INNi5i@phad.hsc.usc.edu> lfreeman@phad.hsc.usc.edu (Leny Freeman) writes:
>In article <1992Nov13.222231.801@skitzo.dseg.ti.com> dittman@skitzo.dseg.ti.com (Eric Dittman) writes:
>>I saw Terminator: 2029 in the store today and it looked interesting,
>>but I'd like to know what people that have had a chance to play it
>>thought about the game.  
>
>I have a followup question.  I thought I was getting terminator 2029
>because the box had a picture of Arnold from the first movie and on
>the back it had a reference to the year 2029.  So I got it.  The
>introduction thru the PAS 16 is great as well the graphics but after
>you choose the symbol (copy protection) and start the game do you find
>out how bad the graphics suck.  It was supposedly 3D ie: the building
>move towards you as you drive down the street but the colors have no
>shadowing or anything else that would convey texture.  It in no way
>compares to Wolfenstein 3D.
>
>I sure hope this Terminator game is not Terminator 2029.

What you have is an old Terminator game, and you're right, it really stinks.
I strongly suggest returning it back to the store for a copy of Terminator 2029.

Higgy
-- 
Nobuya "Higgy" Higashiyama              |
Microsoft Corporation                   | .signature under construction...
Internet: nobuyah@microsoft.com         |
CompuServe: 71570,533                   |
Newsgroups: comp.sys.ibm.pc.games
From: gelinas@CAM.ORG (Daniel Gelinas)
Subject: Future Crew internet address?
Summary: Future Crew internet address
Organization: Communications Accessibles Montreal, Quebec Canada
Date: Sat, 14 Nov 1992 16:49:56 GMT

	Does anyone know if the future crew people have access to the
net.  In several of their demos they give phone, fax, and bbs numbers
but I don't think I can afford to pay long distance phone calls to finland.
If someone in the Future crew, or someone who knows their mailing address
could get in touch with me, I would really appreciate getting it.  I have 
a small programming question
to ask them.

Thanks in advance.

gelinas@altitude.cam.org
Newsgroups: comp.sys.ibm.pc.games
From: iam@stiatl.salestech.com (Ian Mercado)
Subject: Way to get Stunt Island to work in OS/2?
Organization: Sales Technologies, Inc.
Date: Fri, 20 Nov 1992 16:54:17 GMT

gt0040a@prism.gatech.EDU (Tom Sorensen) writes:
>Oh, and I'm annoyed- this game wants total control of LPT1, so it won't run
>under OS/2. I'd like to find some programmer & shoot him/her- I'm *NOT* using
>the Disney Sound Source (I've got a SB) so there's no reason for it to do that.

Isn't there some hot key you can press in OS/2 to allow an application to
gain total control of LPT1 (useful for applications which may have a 
parallel-port key mechanism or some such).  I can't remember exactly what
it was, but it was close to Ctrl-Alt-Print Screen.  Perhaps that would
help.

(I haven't tried it -- just now thought of it -- but I was having the same
problems you were running Stunt Island under OS/2)

Ian

-- 
The system?  33MHz80486with64Kcache16MBof70ns |  Ian Mercado: iam@salestech.com
4x9SIMMS1MBTseng4000videoboard200MB15msIDE     --------------------------------
harddriveCOM1:COM2:LPT1:onstandardportsandinterrupts |   I am NOT a signature
"But it was too slow, so I re-wired it..."           | virus.  Copy me and die!
Newsgroups: comp.sys.ibm.pc.games
From: cbrooker@silver.ucs.indiana.edu (Craig Brooker)
Subject: weird island
Organization: Indiana University
Date: Mon, 23 Nov 1992 06:31:13 GMT

anybody else playing this game?  If so, I need help on the bells and the
toenails, I'm not sure what to do with either one.

thanks in advance

craig

-- 

-------------------------------------------------------------------------------
 Craig Brooker  |  CBROOKER@silver.indiana.ucs  |  CBROOKER@PRISM.indiana.ucs
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: tlm1@Ra.MsState.Edu (Terry Matula)
Subject: Omega Race (Was: Space Invaders?)
Organization: Mississippi State University
Date: Sat, 21 Nov 1992 18:05:15 GMT

ariz@sulo.otol.fi (A Salmela) writes:

>This made me think if there is a version of The Omega Race for PC. (Does any-
>body remember that superb arcade game for VIC-20!!! I think it is not even 
>too hard to write such a simple game (hint!).

There is a shareware game on Wuarchive.Wustl.Edu in the pub/MSDOS_UPLOADS
directory.  It's called BETARACE.  I think its what you're looking for.

--
Terry Matula
tlm1@ra.msstate.edu
matula@ee.msstate.edu
From: myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Bard's Tale Construction Set files
Date: 20 Nov 92 03:54:55 -0500
Organization: Carnegie Mellon Computer Club

	Does anyone know a public FTP with files for the "Bard's Tale
Construction Set?" I'm specifically looking for some different pictures
than the ones included with the Set. I'm sadly not any type of artist and I
don't have the Paint program needed.
	Also, does anyone know a place where scenerios can be placed for others
to play? I'd also be very interested in trying someone else's game.

					Myst@Drycas.club.cc.cmu.edu
From: jstewart@desire.wright.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7, advice needed.
Date: 18 Nov 92 21:50:49 EST
Organization:  Wright State University 

In article <1992Nov18.115221.24861@panix.com>, ilaine@panix.com (Liz Stokes) writes:
> In article <c60a-gx.722052368@danube.Berkeley.EDU> c60a-gx@danube.Berkeley.EDU (Jeffrey Twu) writes:
>>Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop) writes:
>>>I just started playing Ultima 7...wow! Is it okay to pick things up and keep
>>>them? I'm finding all sorts of food, gold, gems and armour, but I don't know
>>>if I will get in trouble for stealing...will I stray from the path of Virtue,
>>>or are those things mine to take?
>>
>>Taking items is perfectly legal (at least, to the game) in Ultima VII--
>>not a blemish on your record.  However, moving certain items is "bad" and
>>may arouse unwanted attention and even cause some of your characters to
>>leave.  In the same way, <using> something lying around may also be bad.
>>The way you can usually tell is if one of your characters (or, the
>>Voice!) says something about it.
>>
>>But, as far as consequences go, that's all that happens.  No block to
>>solving the game; no NPCs who will ignore you.
> 	not quite, if you steal in Britannia where a guard can see you, you
> get arrested and thrown in jail in Yew. It doesn't end the game, you can get
> out - but it's embarassing - you are the Avatar after all.
> 		-Liz
> 
	Not if you kill all the guards ! :) :)  I just love Death Vortex.
Of cours, I always immeidately restore the game, but it's still fun.

						John Stewart

> 
> 
> -- 
> Liz Stokes         | 	Wool is the easiest fiber to spin, it has scales on
> Ilaine de Cameron  | 	the surface which interlock, making a very strong 
>                    | 	thread. It practically spins itself. 
> ilaine@panix.com   |    I can see by your expression that you don't believe me.
From: davide@tekig6.PEN.TEK.COM (David H Eby)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Elfland
Date: 17 Nov 92 20:43:34 GMT
Reply-To: davide@tekig6.pen.tek.com
Organization: Tektronix, Inc., Beaverton,  OR.

In article <83795@ut-emx.uucp> parker@ccwf.cc.utexas.edu (Bryan Parker) writes:
>This is a decent Shareware game... look for it at wuarchive or ftp.ulowell.edu.
>
>I have run into a problem though:
>
>How do I beat Gorgamir's pet?!?  I've hit him with EVERYTHING I've got and
>nothing seems to happen.  :/  Do I need the armor?  I have the cheeze... but I
>couldn't find the armor.

You probably do need the armor.  I've not tried it without.  (Yes, the armor is
where you were told by one of the humans.)

Very obscure hint follows:

The human who assembled the balloon said something that might indirectly help
you with Gorgamir's pet.

Slightly less obscure hint follows:

He mentioned talking with mice and rats.  Have you tried that?

I'm not going to get any more specific than that.  I enjoy figuring these
things out with as little outside help as possible, so I'll try to give as
little help as possible here also.   :-)

Elfland is a very cute game.  I agree with a previous poster that it seems a
little short.  I guess that's why there's a second episode.  I've not gotten
it yet, but I will.


David Eby
Tektronix, Inc.
davide@tekig6.pen.tek.com
Newsgroups: comp.sys.ibm.pc.games