From: u9035281@cs.uow.edu.au (Paul John Davis)
Subject: Re: DREAM PARK: Questions and Curiosities
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Wed, 2 Sep 1992 00:02:54 GMT

carterk@cgsvax.claremont.edu writes:

>First, the "Options" that allow you to custom adjust a character for the
>specific game being played... are these permanent? The book says that you can
>sell them back for Game Points at the end of a game, but it also says that
>playing with Superpowers is risky because they might not be allowed in a game.
>Since it says that you tell the players what the Universe rules are before they
>buy up their options, why would anyone buy powers in a game that disallows
>them?
	The points CAN BE changed if the player wishes to!
You CANNOT have powers in a game that are not allowed, ever GM's can't break
that rule. ie no superpowers means NO SUPERPOWERS APPEAR IN THIS GAME.
	Game point pools which by option only need to be changed if the 
player wishes to. They can keep them if they wish to all cash them all
in for different options.
	eg " Well I just did Vampire and the Light GAME but the next one I am
doing is STARKNIGHT GAME, so I will cash in my spells and get a power armour
suit cause the rules for the games say only hitech items allowed." If the 
player was in another game, that allowed spells, he could keep them and use
them in it. You can keep options that are not allowed in a game, you just
can not use them!!!!!!! Rules say no, then they don't work [and you know
what happens if you cheat]

>Second, what are rough estimates of the amount of Game Points needed to Game
>Master? Can one play a Game Master character who also plays in other people's
>games? Or should GMs and Players be separate categories, not meant to overlap.
	Gamemasters are alway vastly experience players/actors and are double
the worth of a LOREMASTER. So this means a LM is worth 2000 game points and a
GM would have to earn about 4000 game points to be invited to run a game!
	They are good, that's why they are writing it!

>Third, the experience seems rather low in Game Points compared to the sort of
>characters they talk about (with points in the thousands)... this isn't a
>question per se, but rather a plea for some perspective from someone who's
>played the game. Starting at the bottom doesn't lend itself to some of the
>excitement of the series; that of playing "top jock" Players and such. Since we
>want to have a few characters in our repitoire for uses in different games, a
>scale of experience would be helpful.
	One has to start at the bottom, and work your way up.
	Just like everyone else! The number of games you have been in to earn
your game pool points is important in character skills and for side betting
on the games as well as figuring out just how good you are.
>Thanks all, and I'll update you more on how our rotation works as we get it
>started.

>-----
>Douglass Barre - carterk@cgsvax.claremont.edu

See you on the floor, watchout for the REBEL [henchman extreme!]
-- 
   	Paul Davis, [RENEGADE]	u9035281@wraith.cs.uow.edu.au
	University of Wollongong Simulation Games Secretary
	"Of course I'm Psycho - I'm a SOLO"
Newsgroups: rec.games.frp.misc