HDTenEightyP/NetNews huggingface dataset:
From: simon@ivem.uucp (Simon Lee)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Unreal demo!
Date: 10 Sep 1992 00:09:04 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: ivem.ucsd.edu

In article <tony.716081201@ais.org> tony@ais.org (Tony Poole) writes:
>>ralph@bugend.edvina.se (Staffan Vilcans) writes:
>>
>>Why call it "Euro-synth"? Why do people say "Euro-demos"?

Because they're usually written by Europeans.

>>Is it perhaps because americans aren't creative (or competent) enough 
>>to make demos and music?
>
>Oh, ouch.....you're rubber I'm glue - whatever you say bounces off me and
              ^^^^^^^^^^^^^^^^^^^^^^
>sticks to you...nyah nyah nyah.  

A little backwards, eh?

>Maybe it's because Americans have better things to do with their time?  

Yea, like watching the Republicans and Democrats battle it out while the
economy sinks and people lose their jobs.

Americans aren't less creative or competent.  They just don't write those
kinds of demos as often because they don't want to.  Kinda enlightening, no?
I'd rather be playing games or writing something more useful than writing a
dozen useless visual effects that scroll text.

-Simon

-- 
*   Simon Lee              *   Microscopy and Imaging Resource          *
*   simon@ivem.ucsd.edu    *   Intermediate Voltage Electron Microscopy *
*   sulee@ucsd.edu         *   UC San Diego, Dept. of Neuroscience      *
-------------------------------------------------------------------------
From: torrie@cs.stanford.edu (Evan Torrie)
Subject: Re: Unreal demo!
Originator: torrie@Xenon.Stanford.EDU
Organization: CS Department, Stanford University, California, USA
Date:  6 Sep 92 23:28:34 GMT

nan@matt.ksu.ksu.edu (Nan Zou) writes:

>>Ah.. and what about movies which needs to be decompressed at 30fps ?
>>Without special hardware (which is independant of the base machine)
>>you can only use simple techniques (i.e. not JPEG). And HAM8 inherently
>>needs less storage.

>Apple's QuickTime format uses JPEG compression, and it works, how well is
>another matter.

  The standard QuickTime software compressors include a still picture
JPEG codec.  It is not used for moving images.  Instead, there are
two simpler methods, a run-length encoding method for simple 
animation, and an Apple-developed method for video.  Neither
of these provide the same degree of compression as JPEG, but
on the other hand they decompress quickly enough to give
15-30 frames per second.
  To get realtime JPEG, you need special hardware, such as 
the SuperMac DigitalFilm board (which does full-screen
640 x 480 30 frame per second JPEG).

-- 
------------------------------------------------------------------------------
Evan Torrie.  Stanford University, Class of 199?       torrie@cs.stanford.edu 
Embrace rationalism, reject superstition.           Break away from the past.
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Amiga 4000 & HYPE!
Date: 12 Sep 92 02:06:42 GMT
Organization: 68K Software Development
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article <mykes.0dcv@amiga0.SF-Bay.ORG> mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes:
> In article <1992Sep2.020303.15898@klaava.Helsinki.FI> lindblad@klaava.Helsinki.FI (Jarkko Lindblad) writes:
> > iank@microsoft.com (Ian Kennedy) writes:
> > : In article <jbickers.0ebi@templar.actrix.gen.nz> jbickers@templar.actrix.gen.nz (John Bickers) writes:
> > : >Quoted from <joe.715241690@milton> by amigo@milton.u.washington.edu (The Friend):
> > :
> > : >> at 800x600 (all with built-in windows acelleration for >$200)... the future
> > : >>  promises a 1280x1024 card that does 256 colors at that res, 1024x768 with 16
> > : >>  million colors - at a "reasonable price".
> > : >
> > : >    The _present_ offers that for the Amiga.
> > :
> > : Oh really? What Amiga card can I seamlessly run all my amiga apps on at
> > : 1280x1024? What card is useable for all my apps? Oh..there isn't one?
> >
> > GVP EGS? Well, it does 1600*1280 in 16M colors too...
> >
> 
> Has anyone seen this EGS for real?

It seems to have surfaced briefly at an AmiExpo, and disappeared just as
quickly, never to be seen again.  For vaporware it's generated almost as
much net.bandwidth as the fabled Anti-Aircraft chipset.  The status quo
still is, for super-high Workbench resolution, DMI or bust.

Glenn Doiron
--
Amiga UUCP+
Origin:  uunet!starpt!doiron     (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
From: peter@NeoSoft.com (Peter da Silva)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: scsi vs ide?
Date: 14 Sep 92 11:58:19 GMT
Distribution: comp
Organization: NeoSoft Communications Services -- (713) 684-5900

In article <1992Sep13.4477.28558@dosgate> "robert buonincontro" <robert.buonincontro@canrem.com> writes:
>  Commodore has abandoned "A GOOD THING" SCSI devices. They offer it as
> an option for the Amiga 4000. This helps keep the price of the machine
> down.

It pushes the price of a *system* up, since now you have to buy an extra
controller (SCSI or otherwise) for a tape drive. Or is someone going to buy a
$4000 computer with no tape?

>  Put it this way, If Commodore has used the SCSI controller found in the
> A3000, how many people would be bitching that they didn't use a SCSI II
> interface.

Not nearly as many as are bitching that they're putting IDE in.

> Now you have the option to buy a Commodore SCSI II interface
> when it becomes available or one of the many 3rd party SCSI II
> interfaces when they become available.

It's not an option. You can't get by without tape for backup in a business
environment. Or else you're not going to be in business long.
-- 
Peter da Silva.  <peter@sugar.neosoft.com>.
 `-_-'   "Have you hugged your wolf today?"
  'U`  
Newsgroups: comp.sys.amiga.advocacy
From: pss1@kepler.unh.edu (Paul S Secinaro)
Subject: Re: Random tidbits regarding WOC & A4000
Organization: University of New Hampshire  -  Durham, NH
Date: Tue, 15 Sep 1992 12:04:55 GMT

In article <1992Sep15.043643.22633@seas.gwu.edu> gerald@seas.gwu.edu (Gerald G. Washington) writes:
>ggg@kepler.unh.edu (Gregory G Greene) writes:
>>	He's dreaming if he thinks the A4000 with IDE is competition for the
>>  various 486 boxes out there that offer much more for the same price.
>
>You would have to compare the A4000 to an EISA 486 with a good graphics
>card and sound card.  Most 1meg SVGA cards do not have the HiColor DAC
>for more than 256 colors.  Of course, the 486 system will be a bit cheaper,
>but the A4000 is not a clone.


If you're just comparing on the basis of price alone, the A4000's lack
of built-in SCSI makes it easier to beat pricewise.  Without the EISA
SCSI controller and large HD that many EISA clones come bundled with,
EISA is not that much more expensive than ISA (last time I looked, it
was around $400, but I've heard it is much less than that now.)  I've
seen EISA systems with IDE controllers (I think some have EISA IDE
controllers, but I haven't been keeping up on it lately) plus the
usual clone package in the low $2K range.  A good 16-bit sound card
is, I think, around $150-$250.

In terms of graphics, it is very easy to find systems with Hicolor
SVGA or S3 at no discernable extra cost, and there are several
low-cost 24-bit cards either available now or annouced.  The Diamond
Speedstar 24X is one example (<$200 street price, 640x480x24, Western
Digital accelerator chip)

There are also the VESA VL-bus "local bus" systems to consider.  These
could potentially cost less than EISA.

Paul
-- 
Paul Secinaro
pss1@kepler.unh.edu
Synthetic Vision and Pattern Analysis Laboratory
UNH Dept. of Electrical and Computer Engineering
From: das9674@usl.edu (Stephenson Daniel A)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: a4000 specs? who know
Date: 14 Sep 92 16:14:21 GMT
Distribution: comp
Organization: University of Southwestern Louisiana

In article <1992Sep14.113435.16752@newshost.unh.edu> pss1@kepler.unh.edu (Paul S Secinaro) writes:
>In article <3737@faatcrl.UUCP> jprad@faatcrl.UUCP (Jack Radigan) writes:
>
>>>SCSI drives cost more because they're better drives to begin with.
>>
>>  That's horseshit and you know it!  You couldn't give me a Seagate drive,
>>SCSI, IDE or MFM, they're all crap.  And Maxtor makes IDE drives, same
>>hardware, different electronics.

My hard drive model (a Seagate) won as the top hard drive of 1991, in
Computer Shopper.  You may have different USES, but Seagates are regarded
highly.

>As you mentioned, usually the only difference between IDE and SCSI
>drives are the electronics.  The mechanical parts are the same.  Also,
>for some reason, you don't see many high-capacity (300+ MB) IDE
>drives.  Is this a limitation of IDE, or simply a function of supply
>and demand?

I do not know if this is spreading, but Gateway 2000 is claiming
a 'RIDE' drive, meaning something like 'Rapid' IDE.  It uses
some caching or something - and the performance is reported to be
respectably better because of it.  (better than not using RIDE)


>Paul Secinaro
>pss1@kepler.unh.edu
-- 
Dan Stephenson                                           das9674@usl.edu
" BERLIN WALL FALLS.  3 BORDER GUARDS LOSE JOBS.  CLINTON BLAMES BUSH! "
        -George Bush, '92 Republican nomination acceptance speech
Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.misc
From: papo@pyuxf.uucp (25241-anaya)
Subject: Re: More AmigaWorld Lies
Organization: Bellcore, Livingston, NJ
Date: Fri, 11 Sep 92 17:25:19 GMT

In article <lb1jmnINNied@utkcs2.cs.utk.edu> levi@galoob.cs.utk.edu (David Levi) writes:
>>this -- about 4 dealers per 4 million peopleor so, with 250 million people in
>>the U.S. total -- we get:
>>
>>  4 dealers 
>>---------------- * 250 million == 250 dealers
>>4 million people
>
>Well, here in Knoxville and the surrounding areas (pop. around 400,000 - 500,000),
>we have a total of 3 dealers.  Hmmmmm, let's use your formula with that:
>    3 dealers
>----------------- * 250 million == 1500 dealers
> 500000 people
>

Ok... Let's see.   There is ONE Amiga dealer in Puerto Rico and the pop is ~ 
3.5 million (and BTW, islander prefers to get their stuff from
the mainland 'cause they s*cks).

    1 dealers
----------------- * 250 million == 75 dealers
 3.5 million people


 __o__
(_____)   Luis Roberto Anaya-Rivera         papo@pyuxf.cc.bellcore.com
|     |__ This message comes from an OVERWORKED, OVERLOOKED and OVERDRAWN
| []  |_| but still basically fun person.
|_____|______
(_____)   
   o
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Critical mass getting bigger?
Date: Thu, 10 Sep 92 12:20:14 GMT
Organization: Bugend BBS

skip@tacky.cs.olemiss.edu (Skip Sauls) writes:

> Anyone remember the game SunDog for the Apple ][ by the same guys who
> did Dungeon Master?  I spent more time playing that game than anything
> on the Amiga and would love to see an Amiga version.  Hell, there were
> lots of games for the Apple, C64, and Atari 800 that were more fun than
> most Amiga games, but few of them were ported.  I'd love to have Amiga
> versions of Miner 2049'er, Choplifter, Boulder Dash, and others whose
> name I've forgotten.

Boulder Dash (I to III) area available in a not too official release. 
I've also got Pharao's Curse and a promise that Jumpman Jr. will be 
available.

---
Only beer makes it possible in a mental hangover...
From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Atari Falcon Discount Supermachine
Date: 5 Sep 92 02:12:31 GMT
Organization: University of Georgia, Athens

In article <1992Sep2.133411.9520@porthos.cc.bellcore.com> papo@pyuxf.uucp (25241-anaya) writes:
>
>Sam Ash, one of the largest music stores in Noo Joisy, sells Mac/PC computers.
>It may be laughable, however they are there.... and the guy knows the machines
>as well as any other computer store. 

What's so laughable?  The Mac is also one of the biggest music platforms
and the IBM clones aren't that far behind.

Steve
From: jbickers@templar.actrix.gen.nz (John Bickers)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: IFF database of .advocacy folks
Date: 6 Sep 92 19:11:00 PST
Organization: TAP, NZAmigaUG

Quoted from <1992Sep6.031318.8241@usl.edu> by das9674@usl.edu (Stephenson Daniel A):

> You DO realize, don't you,that 320X200 *isn't* VGA resolution, right?
> 320X200 is the common CGA resolution.  A VGA-capable monitor/card *can*

    The CGA pics I've come across are usually 640x200. I've even got a
    couple of GLs that run in this mode, and the documentation for
    various programs claims that this is CGA.

> Dan Stephenson                                           das9674@usl.edu
--
*** John Bickers, TAP, NZAmigaUG.        jbickers@templar.actrix.gen.nz ***
***    "Radioactivity - It's in the air, for you and me" - Kraftwerk    ***
Xref: sparky comp.sys.amiga.advocacy:24145 comp.sys.amiga.misc:13944
From: dleslie@aludra.usc.edu (David Leslie)
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: Random tidbits regarding WOC & A4000
Date: 13 Sep 1992 14:20:49 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep13.182017.27604@ecsvax.uncecs.edu> urjlew@ecsvax.uncecs.edu (Rostyk Lewyckyj) writes:
-> In article <18rh75INNpga@aludra.usc.edu> dleslie@aludra.usc.edu (David Leslie) writes:
-> Second, there still may be 32bit SCSI on the motherboard. They are 
-> still working on the scsi, and havn't decided whether to put it
-> in a zorro or what.  The marketing guy said that they very well
-> might put it on the MB.

>Either the A4000 is ready or it isn't!
>If what the salesman said is true, then the MB, main systems board,
>has not yet been finalized, and so production is still a ways off.
>That is incredible. So most likely the salesman, like most of their kind,
>was blowing smoke.

The A4000 is ready and finalized with IDE, it is and has been produced.
But, of course, C= can make a change anytime they want to. The design
is never set in stone(unless there is some new chip :). It wouldn't be
a major deal to have a new a new model with scsi. BTW, it wasn't a
salesman, it was the head of marketing.

/--------------------------------------------------------------------\
| Amiga  ///    |  U.S.C. Trojans  | Live   | David Leslie           |
|       ///     |     Fight On!    | Fast-  |                        |
|   \\\///      |        --        | Die    | dleslie@usc.edu        |
|    \XX/ A1000 |     Go Kings!    | Young- |                        |
\--------------------------------------------------------------------/

Newsgroups: comp.sys.amiga.advocacy
From: u894776@bruny.cc.utas.edu.au (James McCoull)
Subject: Re: A4000 at WOC
Organization: University of Tasmania, Australia.
Date: Wed, 16 Sep 1992 01:52:38 GMT

daveh@cbmvax.commodore.com (Dave Haynie) writes:

>In article <u894776.716429582@bruny> u894776@bruny.cc.utas.edu.au (James McCoull) writes:

>>Hmm... I've been doing solid realtime window drags on my 1987
>>Archimedes in 256 colour mode for quite some time now...  

>Well, the A4000's display does slow down some in 256 color mode at higher 
>bandwidths, but I can assure you, none of the modes will cause a window drag
>to last five years.

>Dave Haynie Commodore-Amiga (Cool Advanced High-End Systems You Can't See Yet)

	Ok Ok... you score a point :), that puts us on an equal score
after my post about the amiga OS :)

	Any chance of CBM releasing a hardware manual for the AGA?
	[some of us just cant help hitting the hardware]

Newsgroups: comp.sys.amiga.advocacy
From: keith@cco.caltech.edu (Keith Allan Schneider)
Subject: Re: A4000 at 
Organization: California Institute of Technology, Pasadena
Date: Sun, 13 Sep 1992 06:37:33 GMT

itch@cbnews.cb.att.com (richard.m.brack) writes:

>In article <1992Sep12.193651.17020@cco.caltech.edu>, keith@cco.caltech.edu (Keith Allan Schneider) writes:
>> 
>> He wasn't using a second hand report.  He was using mine.  I tried one of the
>> things out, and it was much slower (in 256 color mode) than my A3000 in
>> 16 color mode.
>> 
>> But, in the lower color modes, it was great...

>So, did the WB 3.0 icons have more than 4 colors in higher color modes???

No, the icons I saw were all 4 color, but the screen redraw rate in 256 color
mode was poor.  I moved this extra-sized icon, around, but it didn't
stay solid (in one piece).

keith

Newsgroups: comp.sys.amiga.advocacy
From: soh@tmp_ip_003.trl.OZ.AU (Soh Kam Hung)
Subject: Re: FINALLY! THE MARC BARRETT POSTING TRANSLATOR!!!
Organization: Telecom Research Labs, Melbourne, Australia
Date: Sun, 13 Sep 1992 23:10:08 GMT

gs@TEETOT.ACUSD.EDU (Greg Simon) writes:

>Has anyone successfully compiled the Marc Barrett flame-program?

>Has it been sent to Fred Fish for inclusion in his library?  It is a
>good example of code-writing techniques :-)

My God!  After years of being a so-called certified Amiga developer
with no products, Marc Barrett can claim to have a program in his
name!

Way to go, Marc!  You're making Amiga history!

---
Soh Kam Hung, Network Management Research,     | h.soh@trl.oz.au  
TRL, POB 249 Clayton, Victoria 3168, Australia | +61 3 253 6638
Newsgroups: comp.sys.amiga.advocacy
From: ggiles@cie.uoregon.edu (Gregg Giles)
Subject: Re: aga chipset for amiga
Organization: University of Oregon Campus Information Exchange
Distribution: comp
Date: Sun, 13 Sep 92 06:09:58 GMT

In article <1992Sep12.133618.42933@kuhub.cc.ukans.edu> 2ftqkiln@kuhub.cc.ukans.edu writes:
>> 
>I'm not an engineer so this may not be feasible, but why couldn't they
>sell an AGA board that fit in the CPU slot of the A3000 and sell it
>for $200-$300? I would buy it! Or throw the AGA onto the 040 card and
>sell it for $1000-$1200?  The A3000 is full 32-bit except for the ECS 
>so why couldn't you put them in????? I hope commodore either comes out

   The A3000 has a 32-bit bus for Zorro III, but the interfaces that the
custom chips have with the Chip RAM bus is still 16-bits. The AGA chipset
has a complete 32-bit interface with the Chip RAM bus. 
   Someone from CATS said it best: if you have a 4-cyclinder car, you can't
just add four more cylinders and have a V8. It just doesn't work that way.
   The AGA >>>requires<<< the extra bandwidth that the A3000 motherboard
does not offer. Additionally, the Lisa chip is NOT pin-compatable with ECS.
This isn't a minor upgrade people, this is a major overhaul of the Amiga
graphics chips. 

>with the AGA for the A3000 or offers an upgrade path!!! Thats why i 
>bought the A3000 in the first place because with the 32-bit architecture
>and CPU slot it supposedly wouldn't become obsolete for a VERY long
>time. I feel used.:( :) 

   Pooh-pooh. I'm sorry you feel used, but nobody held a gun to your head
and made you get an Amiga 3000. And Commodore doesn't have a moral obligation
to supply you with major motherboard upgrades at little expense to you. 
Commodore is a business, and technology is a business in which last year's
model is outdated as soon as it hits the shelves. You should realize this
BEFORE you buy any computer. 


-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.advocacy
From: cpca@marlin.jcu.edu.au (Colin Adams)
Subject: Re: Questions for people attending WOC
Organization: James Cook University
Date: Tue, 15 Sep 92 05:30:29 GMT

In article <+l0yv+q@rpi.edu> danaf@rpi.edu writes:
>So, if the A4000 isn't FINISHED yet, why didn't Commodore wait 9 months, get it
>__DONE__, and release it at the WOC New York next summer? 
>
>**SH_T**

You've got to be kiding.  There would have hardly have been an Amiga owner
(> A500/600) left in 9 months!  C= couldn't afford any more criticism
or any more damaging articles published.  

Anyway, with 6 megs of RAM (and the few more I might add to mine), the
A4000 won't have to go to disk that often.  The new DCFS will also
help, and with an 040 transfer rates may still be okay.  3.0 seems
to cache data in ram more effectively than 2.x as well.  

With SAS C 6.0 being implemented as shared librarys too, a programming
environment can work almost entirely out of ram without any user setup.

>=======Amiuser============Frank R. Dana, Jr.============Doc Ami=======     

-- 
Colin Adams       Honours Student - James Cook University of North Queensland
  "And if I seem a little strange, well that's because I am." - The Smiths 
Newsgroups: comp.sys.amiga.advocacy,connect.audit
From: george@ibmpcug.co.uk (Michael Veltman)
Subject: Re: Unreal demo!
X-Disclaimer: The views expressed in this article are those of the author
	alone and may not represent the views of the IBM PC User Group.
Organization: The IBM PC User Group, UK.
Date: Mon, 7 Sep 1992 22:14:38 GMT

In article <1992Sep7.042447.1678@qdpii.comp.qdpi.oz.au> davidme@qdpii.comp.qdpi.oz.au (David Meiklejohn) writes:
>In article <1992Sep6.221655.9853@ra.msstate.edu> skip@tacky.cs.olemiss.edu (Skip Sauls) writes:
>Not quite.  HAM uses 2 bits to select either a new base or a modification or
>R, G, or B.  So, with 8 bit HAM, you only get 64 base colours, and only 6 bits
>of RGB can be specified (in one hit).
>
> This allows for the simulation of
>>18 bit color without actually increasing the amount of storage
>>required.
>
>Correct.  18=3x6.  If the new HAM used 10 bits, we could have 256 base colours
>and a 24-bit palette.

Correct me if I'm wrong, but the problem with six bits of information is that
the lowest two bits aren't changed when you modify a register.

These two bits can be "00","01","10",or "11", depending on what they were set
at in the original register.

Therefore, would it not be theoretically possible to display 24 bit colour, by
 choosing the 2 leas significant bits of the 64 registers with care?

( :-) oh well, no-one said that HAM was designed to be easy to program :-)0

Yours,

Michael

--
Organization: Queen's University at Kingston
Date: Thursday, 10 Sep 1992 01:41:18 EDT
From: <LEEK@QUCDN.QueensU.CA>
Newsgroups: comp.sys.amiga.advocacy
Subject: Re: The BOOK that will CHANGE YOUR LIFE
 <ALANB.92Sep9162913@swordfish.sdl.mdcbbs.com>

In article <ALANB.92Sep9162913@swordfish.sdl.mdcbbs.com>, alanb@sdl.mdcbbs.com
(Alan Braggins) says:
>
>>>>>> On 8 Sep 92 20:35:03 GMT, barrett@astro.cs.umass.edu (Daniel Barrett)
>said:
>
>>       o       How to win at BLAZEMONGER and lose only 2 limbs!
>
>> ?     Can't win at BLAZEMONGER?  [See page 3,719 to learn why it's
>>       not possible.
>
>Shome mishtake here, shurely??

Most people lost more than just a game.  I mean where does all the
extra chunky stuff in condense soup come from.  : P  The problem is
that users tends to lose their limps to trade for extra weapons when
they were at level 56224 fighting armed mutant spiders.  Can't blame
the game having really realistic graphics.  Unfortunately the pawn
shop (aka body parts unlimited) which happens to be on the evil alien
mothership that controls the spiders...

You can win if you have more limbs or a hundred gigazillion bucks in
cash or hire a stunt double.  The game can be won, but it is not
exactly humanly possible.  I suspect it wasn't designed for humans
either (read the fine print on system requirement).  Elvis stolen it
from the space alien's love child and sell it to the BM Inc and there
is still a pending Interdimentional Court ruling.

>Alan Braggins, Shape Data (A Division of EDS Ltd), Cambridge, UK

K. C. Lee
Elec. Eng. Grad. Student  "Isn't it fun to post at 2am ?"
Newsgroups: comp.sys.amiga.advocacy