HDTenEightyP/NetNews huggingface dataset:
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Cloker bot v1.0
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Thu, 1 Oct 1992 10:47:42 GMT

---------

Hi all, 
If you noticed last time I mentioned that I wrote a simple bot which
just basically cloaks and pretends going for a planet to let me practice my
phaser-locks. Then I got some suggestions from people to release it to public. 
Well, I'll be glad to and I'm done with it now. 
I just added some half-decent dodging routine taken from M5's codes. 
I should be able to put it on ftp.iastate.edu tomorrow
(Thursday) afternoon or some other time. (For some reason I couldn't find
the place to upload it... Oh well, I guess my eyes are exhausted. :| )
Any public ftp maintainer willing to hold it? ;-)
For now, if you're interested in it, you can send me e-mail and I'll
immediately send it to you.
Read the README file for more details. Thanks.

-Rony
 isae@IASTATE.EDU
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Scrimmage: Hell's Bagels vs. "Take off, Eh?"
Followup-To: rec.games.netrek
Organization: sunscreamer and sunscreamette, inc.
Date: Sat, 26 Sep 92 04:48:54 GMT

ramid@nyx.cs.du.edu (Rudy Amid) writes:
>hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>>
>>ps  new threads..what are nettrekies' girlfriends age?
>
>  I'm 23, and she's 20.  She hates netrek and frowns every time I mention
>the word "scrimmage" or "game". :-)

I'm 21, she's 18.  She loves netrek, started in a real game for the 12AM,
scoutbombs reasonably well, and once put such a move on Brick A. Verser [*]
that I don't know how he can stand to show his sorry butt in the game.  She
*iced* him.  She had his number written down on a piece of paper in her
pocket.  She handed him his *hat*.

[*] ObVerser
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: bav@hobbes.ksu.ksu.edu (Brick Verser)
Newsgroups: rec.games.netrek
Subject: Re: INL Server pregame proposal
Date: 28 Sep 1992 05:27:09 GMT
Organization: Kansas State University
NNTP-Posting-Host: hobbes.ksu.ksu.edu

In article <60666@mimsy.umd.edu> leonard@mimsy.umd.edu (Leonard Dickens) writes:
>During the spate of clueful games Saturday (thanks Rob), I was struck
>by the difficulty we seemed to have getting going.  Part of the
>problem was that there weren't enough players; but another LARGE and
>ANNOYING part of the problem was that people would continue to
>dogfight while the teams were trying to get organized.

I second this with a minor modification.  Until all 8 players are assembled
there's often little else to do.  I gots no problems with the silly 
dogfighting and plasmawalling that goes on while everyone is waiting for 
the stragglers to show.  So perhaps one could allow the captains to enforce 
peace (probably allow either captain to do this rather than requiring both).  
That way, once the captain has decided it's time to talk strategy he can 
stop the silliness without screaming at people.

This DOES bring up the point that it's very annoying when folks show
up very late.  When a game is scheduled at 2pm, I take that to mean
it's intended to start then so everyone should be assembled five or
ten minutes before that--seems a lot of people think a 2pm game means
they should leave home at 2pm.  And because this is happening so regularly
I think everyone else is now taking a 2pm start time to mean they don't
REALLY need to show until 2:05 since obviously the game won't be ready
to start at 2.  Stop this.  Be punctual.  And captains could help this
by having official substitutes ready to go when possible.  One player
being late can keep 15 others idle and unhappy.  INL.KSU.EDU has hosted
something like 10 games so far this season and I doubt if more than one
has started within 15 minutes of its specified time.

--Brick
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: ENPN Rankings and Results
Date: 5 Oct 92 16:24:51 GMT
Article-I.D.: mimsy.60897
Organization: ENPN [Entertaining Netrek Posting Network]

All of the first-week INL* games were successfully completed!  This allows
us, here at ENPN headquarters, to present a comprehensive picture of rankings
and results...

Rank    Team                                    Points
 1.     xgolems                                 91 (2)
Lost 8-12 to 2. Side Salad at home

 2.     Side Salad                              90 (2)
Beat 1. xgolems 12-8 away

 3.     Team With No Name                       84 (1)
Genocided 15. Take Off, eh? away in 90 minutes

 4.     Golden Bears                            79
Genocided 19. Farm League Extension West - F1 at home in 60 minutes

 5.     Off the Top Rope                        78
Beat 17. Farm League Extension East - F2 19-1 at home

 6.     Illuminus Cartel                        70
Bye week

 7.     Hell's Bagels                           53.5
Beat 18. jays@ucsb 13-6-1 away

 8.     The Armchair Admirals                   52
Lost by genocide to 16. 'Tis Only a Flesh Wound away in 80 minutes

 9.     The Angry Men                           49.5
Genocided 11. Deep Hurting at home in 90 minutes

10.     The LA Riot                             49
Genocided 12. The Deeply Perturbed Men at home in 90 minutes

11.     Deep Hurting                            38
Lost by genocide to 9. The Angry Men away in 90 minutes

12.     The Deeply Perturbed Men                35.5
Lost by genocide to 10. The LA Riot away in 90 minutes

13.     Lagg U.                                 35
Beat 14. The Janitors of Anarchy 13-6-1 at home

14.     The Janitors of Anarchy                 31
Lost 6-13-1 to 13. Lagg U. away

15.     Take Off, eh?                           30
Lost by genocide to 3. Team With No Name at home in 90 minutes

16.     'Tis Only a Flesh Wound                 23
Genocided 8. The Armchair Admirals at home in 80 minutes

17.     Farm League Extension East - F2         22
Lost 1-19 to 5. Off the Top Rope away

18.     jays@ucsb                               21.5
Lost 6-13-1 to 7. Hell's Bagels at home

19.     Farm League Extension West - F1         18
Lost by genocide to 4. Golden Bears away in 60 minutes


Numbers in parentheses are number of first-place votes.
Five coaches voted.  A first-place vote is worth 19 points, second place
worth 18 points, etc.
A total of 950 points were awarded.


- Gamera, ENPN director


* The Entertaining Netrek Posting Network is neither endorsed nor
supported by the International Netrek League.  Void where prohibited.
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Official INL 3.0 Binaries
Date: 29 Sep 1992 05:09:04 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <+#+pr+a.genie@netcom.com> genie@netcom.com (Gene Choi) writes:
)
)My suggestion (a futile one probably) is that a hacker
)under INL council authority create some blessed binary
)INL servers available for ftp for some of the more popular
)workstations (decs, sparcs, hp, etc).  I found that
)the Official INL 2.0 server was approx 350k in size when
)stripped.  Very small.  Compress it and approx 200-250k.
)Not a tremendous size.

Jaye Mathisen was discussing doing this.  The problem is that (why do
all my posts lately seem to contain 'The problem is that'?) the binary
needs to look for all the support files.  We discussed running it
out of /tmp and discarded the idea because some systems clean /tmp
once a day, which would obviously screw up an INL game.

The other idea was to compile it with . as the path; that should be
workable, although it might require the creation of some directories.
Possibily a shellscript could be written to take care of that.

Jaye, did you do any more work on this?
 -Tom
From: mel1@soc5.acpub.duke.edu (Douglas Melamed)
Newsgroups: rec.games.netrek
Subject: Re: Lack of borg hosts
Date: 1 Oct 92 20:35:22 GMT

In article <1992Oct1.005151.9080@beaver.cs.washington.edu>, tsang@cs.washington.edu (Donald Tsang) writes:

Let me start here:


|> Borg starbases are hard to kill.  Very hard.  In fact, an info-borg (show
|> cloakers) is enough to make a starbase twice as hard to kill, in good
|> hands.
|> 

Any decent human player keeps a look out on the tactical display for cloakers,
seeing cloakers on the local display doesn't make detecting them any easier, the
sever doesn't send completely accurate locations of cloakers.
I can see that a bad starbase would gain some advantage with seeing cloakers on
the local display, but such a player would be easy to kill anyway. Just watch 'em
weapon temp! :)

|> 
|> Borgs threaten to remove tactics from the game entirely, because there
|> are many things a borg can do that a human either physically can't
|> (fire two weapons in completely different directions simultaneously,
|> detect and immediately fry a plasma, det individual torps), or that the
|> most highly-skilled humans have problems doing (fire perfect torp arcs
|> to hit a warp 12 scout at medium-long range).
|> 

If you think these things are what is important to team play, you're the one with
the skewed view of "Team Play".

|> Borgs "see" coordinates, speeds, etc. as numbers.  Humans have to look
|> at a screen and "guess".  There's a difference.  When you figure that
|> out, you will be more human.  :)
|> 

** Don't tell me you have to estimate your speed while driving a car. There are
many things in netrek that modern technology has improved long ago. What's really
so wrong about seeing shield strength represented in color and numbers on planets.

|> 
|> Ahwell, enough rambling...

I agree with you there.


MUCKRAKER
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 30 Sep 1992 01:45:07 -0400 
From: Ceri Alun Morgan <cm5m+@andrew.cmu.edu>
Subject: Mucus


Just like to thank mucus, hell peacock, and gandhi for ruining a
perfectly good game of netrek on bronco, this morning. Thanks guys.

-Ceri
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Newsgroups: rec.games.netrek
Subject: Re: Cloker bot v1.0
Date: 1 Oct 92 12:29:17 GMT
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University


> I should be able to put it on ftp.iastate.edu tomorrow
> (Thursday) afternoon or some other time. (For some reason I couldn't find
> the place to upload it... Oh well, I guess my eyes are exhausted. :| )


  Umm..  I just put it on tbird.cc.iastate.edu in incoming directory.
  Thanks to Mike Graff (explorer@iastate.edu)
  So, try ftp to tbird.cc.iastate.edu if you want it.


-Rony
 isae@IASTATE.EDU
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Nasty server/client "Feature"
Date: 5 Oct 1992 02:00:27 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

In article <1ao4teINNims@agate.berkeley.edu> beorn@berkeley.edu writes:
)Tom "Opinions as Facts" Holub writes (in <1ao046INNi5i@agate.berkeley.edu>):
)[ . . . blah blah blah . . . ]
)-  
)-  The real problem is that you are allowed to declare peace with the
)-  opposing race.  If you get burned doing this, I think you deserve it.
)-  
) [ . . . blah blah blah . . . ]
)
)The tradition is that if a non-obvious feature is abused in such a way
)that it adversely affects play, then it's changed.  The "T" key bug, the
)bug where you can bomb to less than 4 armies, the orbit bug, detting your
)own torps, instant cloaking/uncloaking -- they were all changed when it was
)found they detracted from the play of the game.

Exactly; I feel that declaring peace with the enemy race detracts from
the play of the game, and if I see people doing it, I will do anything
I can to exploit it.  The best is when you get a base who's declared 
peace with your team.

As for your list of 'features', you can still bomb to less than 4 armies,
and it was quite obvious when detting your own torps did damage or
when you could instantly cloak or uncloak.
 -Tom
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.netrek
Subject: Re: useful c-shell command line editing of MS II
Date: 4 Oct 92 14:08:35 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 4-Oct-92 useful c-shell command
line.. by Jack W. Judy@argon.berke 
> Add them to your .aliases or .login files if you think they're useful.
                               ^^^^^^

*smile*
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Rob+John+JOA
Date: 5 Oct 92 22:14:30 GMT
Organization: University of Pennsylvania

I've been thinking about Rob's comment about myself and Brian (why, I don't
know), and I think it would be interesting to see how well Rob and John
would do with a poor supporting cast.  

Maybe I could drag up the bottom four of Penn's INL team last year.  See
if they could prevent a genocide against Xgolems.

As far as being clueless in INL games, I remember playing against AA on
12AM (where it was basically 8-3).  I think I performed pretty well (I 
remember Hiemdally commenting on my performance).

But I know Rob wouldn't have the balls to play on a weak team.

Can't wait to play "Cuisinart" in the playoff game against Side Salad.

Munch Munch,

Justin
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Mojo's bashing of CMU...sigh
Organization: School of Computer Science, Carnegie Mellon
Date: Tue, 29 Sep 1992 22:11:43 GMT

ZZ writes
> Excerpts from netnews.rec.games.netrek: 29-Sep-92 Re: where Duck Dodgers
> stan.. Tom Holub@soda.berkeley. (81)
> 
> > ...proving once again that you don't need to be from CMU to be a 
> >weenie.
> >  -Mojo
> 
> 	As of yet, I have disagreed with Tom about virtually every 
> important INL decision that he has ever made.  In spite of that, I've 
> always felt that he had good reasons for making his decisions; I just 
> had different criterion.  I've respected his decisions even when I think 
> they're dead wrong.  
> 	The only think that I do not respect Tom for is his senseless CMU
> bashing.  It's true that we have flamed, bitched, and shown off a lot,
> then, so have a lot of other schools, and a lot of other people.  So why
> the hell do we get ALL the flack.  I for one am sick of it.
> 
> ZZnew guy

I am also.  Just because a player is from CMU doesn't mean he's a weenie.   
I've meet alot of weenies from other schools, and CMU seems to have a  
proportionate amount of weenies.  

CMU players bitched about alot of things that we disagreed with.  Hell, so  
does everyone else(including the great Admiral Mojo Riser).  There were  
some players at CMU (read: Val :-) who didn't give any understanding, but  
this was NOT the mainstream.

Facts are facts

Rob
From: feng-thomas@CS.YALE.EDU (Thomas Zuwei Feng)
Newsgroups: rec.games.netrek
Subject: Re: IC vs TTWNN scrimmage
Date: 4 Oct 92 02:56:42 GMT
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158

>Game over in 42 minutes.  IC seemed to be missing it's CMU ringers.

>00:38:26   ***********************************************************
>00:38:26   The galaxy has been conquered by the Federation:
>00:38:26   The Federation:
>00:38:26           Videodrome (F8) with 6 planets and 41 armies.
>00:38:26            MUCUS PIG (F5) with 4 planets and 84 armies.
>00:38:26               Hector (F3) with 4 planets and 44 armies.
>00:38:26               rjones (F1) with 0 planets and 77 armies.
>00:38:26             FreeKill (F4) with 1 planets and 44 armies.
>00:38:26                  bav (F7) with 1 planets and 32 armies.
>00:38:26                Helix (F0) with 0 planets and 45 armies.
>00:38:26   The Romulans:
>00:38:26        Intellectuals (Rc) with 1 planets and 114 armies.
>00:38:26          BAZOOKA JOE (R6) with 2 planets and 39 armies.
>00:38:26       Eco-Guerrillas (R2) with 0 planets and 79 armies.
>00:38:26          Evil Genius (Rd) with 0 planets and 56 armies.
>00:38:26      InspectorNetwrk (Rf) with 1 planets and 25 armies.
>00:38:26   ***********************************************************

>Need we say more?

This is not an 100% IC team.  With a pure IC underground network in operation,
even SS couldn't genocide us.

Need I say more?

Phone Company
Minister of Troop Transportation
Illuminus Cartel
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: INL proposal.. long.. possible reprint
Date: 26 Sep 92 13:36:41 GMT
Organization: University of Pennsylvania

In article <1992Sep26.060255.29558@murdoch.acc.Virginia.EDU) wk5w@mtaac.bme.Virginia.EDU (William Thang Katz) writes:
)In article <90480@netnews.upenn.edu) botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
))Since INL games frequently require a lot of messaging, and a lot  of direction,
))and At large teams, and even non CMU teams are at distinct disadvantage,  (CMU
))people have fellow players watching their important matches and coaching)
))I suggested a while back that we add a ninth slot to each team to be filled
))by a noncombatant.  He/she would have a fast messaging facility, and would
))be able to quickly switch between the tacticals of different players on his
))team.  He would not be able to see anything that someone on his team couldn't
))see (of course).
)
)I had been a supporter of the idea when it first was mentioned but didn't
)send a message to Justin (my message went to r.g.n).  I think it is a
)great idea.  But we already have trouble finding 8 for a game ... just
)think what it would take to get 8 *PLUS* ONE CLUE! :-)

That's a lame excuse.  That slot would not be *critical* to fill, and other
teams might give you some leeway in picking a clue off a server for the
game (read:  might).  I don't know though.
)
)But Justin raises a point I hadn't considered before.  Do CMU teams have
)other people looking over their shoulder, perhaps pointing out "hey watch
)R5 to the left" or "where is Rd" or "R2 just picked up at Rom"?  Clued
)netrek games move so fast that watching all those screens and messages
)*and* playing is tough.  Any added vigilance from non-team members would
)indeed be an advantage.  This should not be permitted (honor code).

Well, they do watch each other's good matches (well mediocre, too).  RS
watched the AAA-12AM match, and AAA watched RS-Ogglies.  Rick was giving
me a play by play of the latter game, and Hiemdall congratulated me the
next morning on my play in the former (yes, I stayed all night :( )
)
)-Vorpal Gandhi, formerly D'Spayre
) Manager of Angry Men

Justin
(yeah, you have a chance at beating us.  Maybe if 9 people can't make it.
I dunno.. we'd still give you a good game at 8-5)
Newsgroups: rec.games.netrek
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: NEW RECORD ???????
Date: 27 Sep 92 22:25:29 GMT
Distribution: usa
Organization: University of Pennsylvania

In article <1992Sep27.171958.14649@cis.ohio-state.edu) amueller@beech.cis.ohio-state.edu (andrew j mueller) writes:
)
)	Crowbar made Commodore in less than a month !!!! a new record ???
)

not even close.  no way.

)****************************************************************************
)Andy...Commodore bloodwing		e-mail   amueller@cis.ohio-state.edu

Justin
Newsgroups: rec.games.netrek
From: jreza@ocf.berkeley.edu (Jaime Garcia Reza)
Newsgroups: rec.games.netrek
Subject: Side-Salad vs GB
Date: 5 Oct 1992 19:43:26 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: sandstorm.berkeley.edu

SIDE-SALAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

We are now the Ultimate Power in the Universe!!!!!!!!!

*both arms raised in clenched fist*

No-one can stop us now!!!!!

*pointing finger*

Not even Mojo's Pitiful band of rebel scum.

*points to head*

When I was in Gb, OH!!!!! I remember quite clearly..
the lack of respect my team had for me.

*clenched fist*

Now.. I have the chance for you GB.. too feel
the true power of the Duck. Pyro Joe will go up
in flames, the audience will yawn at Amazing,
There'll be SIDE-SALAD with a side of Mojo Pototoes.

Soon you will understand and Fear the power of ogging
as I will ogg your dreams of victory away.

*flexes his huge chest and arms* 

Da Duckster
Newsgroups: rec.games.netrek
From: josh@cqs.washington.edu (Josh Hayes)
Subject: Re: Why do all the clueful trekkers have to be jerks?
Organization: University of Washington
Date: Wed, 30 Sep 1992 17:23:24 GMT

exodus@IASTATE.EDU writes:

eight blank lines, for some reason. Then:

>There really isn't even an inkling of sportsmanship around here... 
>I'm sure this will be answered by numerous flames and slams.......

FLAME! FLAME FLAME FLAME!

SLAM! (ouch!) SLAM SLAM SLAM SLAM SLAAAAMMMMMM!

>						dissapointed-

See, he's even DISSING us. What a with-it hip-hop dude. (Is this
a SPELLING FLAME? YOU BET IT IS!!!)

But seriously....check out the "ignore" feature. It's made games
with Mucus and his ilk soooo much more pleasant.

-the doctor is OUT


--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 685-2793
Exclaimer: Hey!           Plan: Birth School Work Death
From: ac999126@umbc8.umbc.edu (ac999126)
Newsgroups: rec.games.netrek
Subject: Madeleine etc.
Date: 4 Oct 92 16:58:58 GMT
Organization: University of Maryland, Baltimore County Campus

Why is it that I go home on the one night that "Headwound Harry II" makes
his (her??) appearance, right along with "Madeleine's Lover"?  Unfortunately
I missed all the excitement, and had to pacify myself by watching "Studs"
(grin).  Well, I am back now, and am left puzzling over who my Sunblock
Administrer is.  Next thing you know, rumors of my measurements will be
circulating around the net!!  Help!  What happened to tactics and strategy?!!
--M.                                 PS. I have become Lt. Comm. 
Newsgroups: rec.games.netrek
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Subject: Robert Hill, Mucus, CMU, Sportsmanship, and Blackjack
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 28 Sep 1992 21:59:53 GMT

In article <BvB4x1.4HK.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>
>CMU teams are some of the most sportsmanship oriented teams out there.  We  
>

	Keyword is "some".  Not all CMU teams blare forth as shining
examples of sportsmanship.  Talk to any of the original angry men
who were there for the tourney game against team Crackpot.  I will
not deny that they adhere to the rules, however.  To the best of my
knowledge, no CMU has ever cheated. 

	And would this be a post if I didn't bring up my arch-nemesis,
Mucus Pig?  How can you banter Hector when Muckie Baby is sitting
right on your campus?  

	Oh, and speaking of your campus, it's very confusing.  I tried
to sneak up on you guys, figure out where you played netrek and 
spy on you.  Instead I ended up talking to several football players
asking them where the computers were.  I gave up in disgust,
and headed on out to Atlantic City....where I promptly lost all my
money to this incredibly gorgeous blackjack dealer.  Hmmm... I'm still
trying to figure out if it was worth it.

	-Michael