HDTenEightyP/NetNews huggingface dataset:
From: paa4129@dpsc.dla.mil (Dennis Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Quest for Glory I  -  Help needed
Date: 22 Jan 93 19:43:36 GMT
Organization: Defense Personnel Support Center, Philadelphia


         I need help with this game.  I am playing as the
Fighter and need to know how to make the thief's sign.  I know
I need to make it in the presence of thieves so that they will
take me as one of thier own, but I cannot figure out how to do
it.  The manual says it involves placing your thumb on your
nose and your other hand on your stomach, but how do you do
that in the VGA version??  (or are they just pulling my leg?)

   Need help desperately, this is really holding me up from
progressing.  Thanks in advance

     Dennis
       paa4129@dpsc.dla.mil
From: demo2@ccu.umanitoba.ca (CC demo userid)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: (More) UW2 Help Needed
Date: 28 Jan 93 05:52:34 GMT
Organization: University of Manitoba, Winnipeg, Canada

That part about getting out of the Gazer pit is easy.  Even if you're
loaded down with all kinds of junk, you should have no trouble getting
out (no spells needed).  Just get close to the step and press SHIFT-J to
do a standing long jump (use this for all jumps).
Newsgroups: comp.sys.ibm.pc.games
From: u108502@beta.lanl.gov (Andrew Poutiatine)
Subject: Re: Help needed in EOB II (possible -tiny- spoiler)
Organization: Los Alamos National Laboratory
Date: Tue, 26 Jan 1993 16:21:13 GMT

In article <24JAN93.17001571.0069@SEMOVM.SEMO.EDU> JR07SCM <JR07SCM@SEMOVM.SEMO.EDU> writes:
>Awhile back, in this group, someone said they were stuck in EOB II
>just after getting past the Medusa Level.
>Someone responded and said that the Frost Giant Level was small, but
>that you had to explore it completely.
>
>  I've gone as far as I can on the Frost Giant level, but there's
>one corridor with about 5 or 6 holes in the floor that move around.
>I can get into a passage on the left by timing the holes just right,
>but as far as I can tell, it's impossible to get all the way down the
>corridor (straight ahead).
>
>  Was there some lever or button etc. on a lower level or on the
>Medusa level to turn these moving holes off?
>
>  If anyone could help, PLEASE do so.  I put the game away last March
>and dug it out again recently, but I still can't figure this one out.
>
>  A really bad (good) spoiler is what I'm looking for - please no
>little hints.
>
>"If time is of the essence, why don't they put it in Shampoo?" -Bob
>
>Dan J. (that's me)
>

It is not impossible to traverse this passageway, but it is tough.  I have 
forgotten, but you may need to start from the side passageway that you
mentioned.  Just keep trying.

-Andrew
From: noel@reg.triumf.ca (NOEL GIFFIN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GO and Chinese Chess
Date: 21 Jan 1993 16:42 PST
Organization: TRIUMF: Tri-University Meson Facility
Distribution: usa
NNTP-Posting-Host: reg.triumf.ca
News-Software: VAX/VMS VNEWS 1.41    

In article <816@mesrx.UUCP>, byd999@unagi.measurex.com writes...
>I am currently looking for a good GO game and a good
>Chinese Chess game (ie. good graphics, user interface, and
>algorithm).  Shareware or comercial is fine?

	The best computer go game I have seen is called "The many faces
of Go". It is sold mail-order from ISHI Press in California.  I have there
address at home.  They sell other computer versions of oriental games and
also many great puzzles and real go game sets.  I don't have there address
handy. It's at home, I'm at work, but if you really want it then email me
and I will post it.  The cost of MFoG is around $60.00 and you will probably
need a 386 or better or you will be very bored waiting for it to think out
it's best move.  Nice game, good way to learn, but not capable of beating a
good go player.

								Noel@reg.triumf.ca
From: bs428@cleveland.Freenet.Edu (John J. Brassil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lemmings 2 Demo info
Date: 27 Jan 1993 20:42:07 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bs428@cleveland.Freenet.Edu (John J. Brassil)
NNTP-Posting-Host: hela.ins.cwru.edu

Ok, I knew someone would have the same trouble I did (see msg #32989).
Just so you know, you need to unzip the demo file with  directory
recursion - the "-d" option.
It's great!

-- 
*****************************************************************
* What's all this then? * jbrassil@.mgm.saic.com * 8-{) *  Xar  *
*****************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: rjones@magnus.acs.ohio-state.edu (Ron Jones)
Subject: Pilot's Edge (Falcon3) under OS/2?
Organization: The Ohio State University
Date: Sun, 24 Jan 1993 22:13:46 GMT


Has anyone got Pilot's Edge to work in an OS/2 VDM? I'm using a
thrustmaster with version 3.0d. It accepts the TSR without complaint
but can't get it to properly reconfigure the Thrustmaster. According
to the STKTEST program I've noticed that the joystick is smoother and
gives a greater range under native DOS than a VDM. Is this due to
multitasking or do you think I've got a bad game port?

Thanks for any help

-- 
    < Ron Jones                   |    E-mail:        rj+@osu.edu  > 
    < The Ohio State University   |    Office:      (614) 292-1665 >
    < Columbus, Ohio 43210        |    FAX: (9-5PM) (614) 292-7151 >
From: D.Morgan@bradford.ac.uk (D MORGAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Question
Date: 28 Jan 93 04:10:20 GMT
Organization: University of Bradford, UK
Originator: 92191459@muser

Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop) writes:

>I've noticed that the Underworld isn't very bright. I have used a torch, and
>now usually use a magical torch and if I don't turn all the lights off in the
>room, I can hardly see what I am doing :( I seem to remember this from UUW1
>as well. I know it's undergound and is supposed to be somewhat dim, but I
>find this incredible darkness detracts from the game somewhat. Am I doing
>something wrong or is it really just this dark? Thanks!

There is a lantern in level 4 of Brittania, guarded by headlesses.
A heck of a lot better than torches, but you will have to fight for them.

Also in world 4 (well, the fried egg's world; not oversure about the number)
there are two spheres, which are the best lights in the game.

These, the lamp and the spheres, have the advantage that the cheat 
	a) is a cheat, and
	b) makes walls a long way away just as clear as walls nearby, so it 
	is difficult to judge distances.

Beware of using the globes too much, though; they can easily get used up.

If you do use the cheat, renaming is always better than removing; it is much
easyer to reverse.
-- 
|ok, this is a test of a 4 line sig to see if anything happens;            |
|fat chance  |TO EB OR NOT TO EB.\what is that wiggly line just to the left|
|slim chance |That's no question /side of this piece of writing there for? |
|Whatever.   |   -Shakespear(NOT)\Well, to be quite frank, I have no idea. |
From: aabdalla@pollux.usc.edu (Ahmed Abd-Allah)
Newsgroups: comp.sys.ibm.pc.games
Subject: When is U7, part II out?
Date: 26 Jan 1993 11:12:03 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: pollux.usc.edu

Anyone have a clue as to the *expected* date of release for Ultima 7,
part II, also known as Serpent Isle?  I, for one, can hardly wait...

AAA

Newsgroups: comp.sys.ibm.pc.games
From: ksl@cfm.brown.edu (Kiseok Lee  )
Subject: For Sale : PC Games
Organization: Brown University Center for Fluid Mechanics
Date: Thu, 21 Jan 1993 05:57:25 GMT

 Hi Gamers

 I would like to sell following perfect conditioned games.

 Sherlock Homes Lost Files
 Spell Casting 301 Spring Break

 Each only $25 or $45 for both, shipping is included.

Please feel free to contact me. 
Thanks,

Kiseok
ksl@cfm.brown.edu
Organization: Penn State University
Date: Thu, 21 Jan 1993 23:16:34 EST
From: Jeff Wolfe <JTW106@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
 <1993Jan21.171313.12757@udel.edu> <1993Jan22.002623.13504@netcom.com>
 <1jnnf6INNhpt@darkstar.UCSC.EDU>

In article <1jnnf6INNhpt@darkstar.UCSC.EDU>, mintz@orchid.UCSC.EDU says:
>
>Here's the systems posted so far, plus my 386/33 with the Orchid card.
>
>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
>486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
>486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
>486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
>386/40 with 16-bit ET4000 card                               16.3 FPS
>386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
>486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
>386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
>386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
>386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
>386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
>286/12 NEC Powermate, VGA on m-board                          4.7 FPS
>IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS

486/50 DX with 256k cache, ATI Ultra (ISA)                    25.6 FPS
(interstingly, i get 25.0 when running Qemm 6, and 25.6 without.)


 -- Jeff Wolfe                        "May the forces of evil become
 Inet: wolfe@ems.psu.edu (prefered)    lost and confused on the way to
 PSU Earth & min sci                   your door."  -Carlin
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Rise of the Dragon
Date: 21 Jan 1993 21:03:21 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

	Anyone out there have a number to dynamix/sierra IN UK? I need to 
swap my 16col Rise of the Dragon to 256col. Also, anyone know if they will
be doing a sequel to it? The manual sorta implies there might be on. And
for a question...
	How to get the collar off that woman? Do you need that phone tap
thingy? But I already used it on Jonny's phone-box, and I can't get it off!
ARGGGHHH! It's a nice game, but a little short. Hope they do a sequel.

==============================================================================
" There's nothing dumber in the world than a man with an erection. "
				- Borric, Prince of the Blood.

Hadoken! -Ken
From: szgershe@quads.uchicago.edu (Shadowspawn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 : help for Killorn Keep
Date: 25 Jan 93 06:03:25 GMT
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago

In article <43893@sdcc12.ucsd.edu> garton@jeeves.ucsd.edu (Simon Garton) writes:
>
>How do I get down to levels beyond two ? Altara keeps telling me
>to go kill the listener on 4 , and I can't get below 2. How
>about someone who has completed the game, uploading gifs of all
>the maps to wuarchive ? (severe cheat, but we could check we've
>been everywhere we're meant to have been ....)
>
>Simon
>

The listener is in the sewers of LORD BRITISH'S castle, not killhorn
keep.  He is behind some lava...  just a simple imp.

Haven't finished the game yet, so can't do that?  Anyone else 
willing?

Steven
From: alix@netcom.com (Alexandria North)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Sale or Trade
Date: 23 Jan 93 19:48:27 GMT
Distribution: usa
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

I have the following MS-DOS games available for sale or trade. 

Prices do not include shipping -- add $3. I ship via US Postal
Service, Priority Mail. 

Covert Action (VGA/16)..........................................$17
Rise of the Dragon (VGA)........................................$17
Maniac Mansion (EGA)............................................$12
Leisure Suit Larry III (EGA)....................................$12
Hard Nova (VGA).................................................$12
Codename: Iceman (EGA)..........................................$12
Dick Tracy Crime-Solving Adventure (VGA/16).....................$12
Santa Paravia....................................................$7
Artic Fox........................................................$7
Transylvania.....................................................$7
Stephen King's THE MIST..........................................$7
Zork III.........................................................$7
The Scoop........................................................$7

TRADES: Name your deal. I'm interested in Quest for Glory I or III
(VGA), Dune, KGB, Wonderland, Secret Missions for Wing Commander II,
Gateway, Alone in the Dark, Lost Treasures of Infocom (Volume I).
From: s106275@ee.tut.fi (Anssi Saari)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3D benchmark
Date: 22 Jan 93 14:55:40 GMT
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: ee.tut.fi

In <1jot1iINN5pd@cc.tut.fi> k113651@lehtori.cc.tut.fi (Karhu Jouni) writes:


>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS

> Can someone explain that 486/33 that has below 10 FPS ???

Yep, 8-bit transfers.

Anssi
-- 
Anssi Saari s106275@ee.tut.fi                
Tampere University of Technology 
Finland, Europe                  

Newsgroups: comp.sys.ibm.pc.games
From: ccecks@nuscc.nus.sg (Chua Kong Sian)
Subject: Re: WIZ 7---Second test in City of Sky
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Tue, 26 Jan 1993 03:09:52 GMT

I too am stuck at the 2nd test in the City in the Sky.  I too thought that
the crystal map would offer the solution, but it did not.  Any hints
welcomed.  Incidentally is there anything to find in the Dragon dungeon? 
I found his treasure chest, but I didn't notice anything special.
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Homemade rudder pedals ???
Date: 25 Jan 93 17:15:23 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1993Jan25.142645.1@cc.newcastle.edu.au>, by phth1@cc.newcastle.edu.au:
> I have recently aquired a CH FLIGHTSTICK and it makes me very happy.
> 
> Only one thing would be better, and that is if I had some rudder
> pedals. So I would like to MAKE myself some. If the flightstick can
> put some standard potentiometers to use, I don't see any reason why
> I couldn't rig up some contraption with pedals connected to another
> pot.
> 
> Has anybody else tried this? What is the appropriate pin set to use
> on the game connector? I assume a standard y-adaptor would boycott the
> throttle control on the flightstick, so I'll have to think about the
> pinout a bit.

Yes, you can.  The MAXX padel is actually quite simple, but it still 
take up quite a bit of time to make up something that can withstand your
feet. 
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: MM4: What is your party combination?
Organization: North Carolina State University
Date: Thu, 28 Jan 1993 16:35:58 GMT

Human Paladin
Human Ranger
Human Ninja
Human Cleric
Elven Sorcerer
Elven Druid
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: drz@ersys.edmonton.ab.ca (Dennis Zeitz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Gamemaker
Date: Sun, 24 Jan 93 00:32:44 MST
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

I remember seeing a ad in a magazine for a Game maker for the IBM I 
forget what it was called but it was for making your own arcade games 
without doing the programming,  that was 5 or 6 months ago so it should 
be out by now.  Anyone know anything about it?
 
  Is there any way to read messages in threds?  so you read one message 
about a subject and then jump right to the reply and so on...?  it's a 
pain to write down all the numbers of the messages you are interested in, 
and I don't have time online to read them all..


--
Dennis Zeitz              drz@ersys.edmonton.ab.ca 
Newsgroups: comp.sys.ibm.pc.games
From: sandoval@stsci.edu
Subject: Re: Lemmings 2
Organization: Space Telescope Science Institute
Distribution: na
Date: Thu, 21 Jan 1993 16:04:21 GMT

In article <1993Jan13.225259.6333@b11.b11.ingr.com>, ross@kaos.b11.ingr.com (Ross Erickson) writes:
>>>>>Is Lemmings 2 out for the IBM PC I thought I saw an ad for it in a catalog
>>>>>but I thought it had a while yet before being released.
>>>
>>>>No. The demo's available, but I don't think the full thing is due out
>>>>for a couple of months yet.
>>>
>>>Where is the demo????
>>
>>Dunno about an ftp site, I got it from a BBS over here. If someone
>>tells me where would be a good place to put it, I'll try and get
>>around to uploading it sometime.
>>
> I got the Lemmings 2 demo at CES and given a day or so, I'll be glad
> to post it up to some useful FTP site, probably ULOWELL.  Also got the
> Creepers and Armorgeddon PC demos too.  Lemmings 2 is cool!  Love the
> new animations when you "nuke" them.
> 

  Ross,

   Have you had a chance to post the demo yet??  My wife is a TOTAL 
Lemming-head and is dying to see the new game.  You'll post a note
here when you U/L it, right?? :)

     John

> -- 
> |------------------------------------------------------------------|
> |  Ross Erickson             |                                     |
> |  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
> |  205-730-4019 - voice      | on ftp.ulowell.edu and              |
> |  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
> |  Internet: 129.135.252.87  |                                     |
> |------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: demo2@ccu.umanitoba.ca (CC demo userid)
Subject: Re: WING COMMANDER - DOES IT EVER END????
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 28 Jan 1993 06:25:37 GMT

In <1993Jan22.045846.60700@ns1.cc.lehigh.edu> dhm1@ns1.cc.lehigh.edu (DANIEL HILL MCCAULEY) writes:


>    Is there an ending to Wing Commander or does it go on forever. I ve been
>    playing this damn thing for hours and haven't come to an end yet.  Please
>    let me know to let my mind at ease.  Thanks!!!!!

>    
>-- 

>-------------------------------------------------------------------------------
>| Daniel H. McCauley IV      ,__o  -UH OH!      o__,      Lehigh University   |
>| Electrical Engineering   _-\_<,               ,>_/-_    UC #29 Box 58A      |
>| DHM1@NS3.CC.LEHIGH.EDU  (*)/'(*)             (*)`\(*)   Bethlehem, PA 18015 |
>-------------------------------------------------------------------------------

Of course it ends!  There's only 20 missions.  (I assume you mean the Wing
Commander I core game--the Secret Missions are rough).  Just make sure you
don't screw up a mission, else you might find yourself flying suicide
missions eventually.
Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@hamilton.edu (Mike Rabinowitz)
Subject: 3DBench Score
Organization: Hamilton College - Clinton, NY
Date: Sat, 23 Jan 1993 17:26:10 GMT

My 486 DX/33 clone with a Trident card (1MB VRAM), 64 K cache, and 8 MB
RAM got 13.8 FPS.

Mike

-- 
Mike Rabinowitz     Internet address--nrabinow@itsmail1.hamilton.edu 
		    CIS Address--70732,2072      GEnie--M.Rabinowit1
		    Delphi Address--Darkknite

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: NOTICE: GAME BYTES TESTING!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 21 Jan 1993 22:11:06 GMT

--
A notice to all who have exchanged email with me regarding testing new
code for Game Bytes graphics:

I have uploaded to ULOWELL (129.63.17.1) and have asked to have the
files:

pcxtest.exe
pcx.zip

moved to the /msdos/Games/Game_Bytes directory.  This pcxtest program
should work with virtually all graphics adapters and if successful
will be merged into our overall reader.  In the .zip file are several
(8) .pcx graphics files to test.  Please go get these two files and
give it a whirl on your system.  To use it, on your command line,
enter:

C:\TEMP> pcxtest <filename>

Do NOT put the .pcx extension on the command line.  In other words,

C:\TEMP> pcxtest 1.pcx    IS WRONG
C:\TEMP> pcxtest 1        IS RIGHT

Try this out.  The sysop of ULOWELL should have these two files moved
shortly out of /pub and into our home directory.  If not, though you
won't see them in a directory listing, you could still download them
from /pub using the above filenames.  Please report back to me if you
have any problems whatsoever.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: "richard rodriguez" <richard.rodriguez@execnet.com>
Subject: underworld ii
Reply-To: "richard rodriguez" <richard.rodriguez@execnet.com>
Organization: Executive Networks Information
Distribution: comp
Date: 21 Jan 93 02:58:47 EST

Alright,

Where is the Banner of the Keep?

What do you do in the place where the big skull is in Kilhorn Keep?

Simple and to the point...
 
... Tagline fever is the primary symptom of the Blue Wave epidemic!!
--- Blue Wave/QWK v2.10
--
Executive Network Information System  (914) 667-4567
International ILink Host
From: hcorbin@uswnvg.com (Harold Corbin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Howard Stern
Date: 28 Jan 93 23:24:33 GMT
Organization: U S WEST NewVector Group, Inc.
X-Newsreader: Tin 1.1 PL5

Try alt.fan.howard-stern  and   alt.fan.howard-stern.fartman

Enjoy!


 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 +  Take charge of your attitude, don't let someone else choose it for you  +
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                    Harold Corbin  E-Mail:hcorbin@uswnvg.com
                           Bellevue, Washington  USA


Newsgroups: comp.sys.ibm.pc.games
From: fischer@netmbx.netmbx.de (Axel Fischer)
Subject: Re: Alone in the dark:  axe
Organization: netmbx, Berlin, Germany
Date: Thu, 21 Jan 1993 10:53:42 GMT

In article <s750884.727593278@otto> s750884@otto (Peter NUNN) writes:
>The copy protection booklet contains an axe but I have not come
>across this item.  Could someone please tell me where I can find it.
>Also is there anything to be found in the waterways?

The monster from the pictures throws axes at you when you run down the
hallway.

-Axel
-- 
fischer@netmbx.de                                                   DoD #0228