HDTenEightyP/NetNews huggingface dataset:
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Action Replay III cheats ??? (got any ?)
Date: 1 Apr 92 09:43:26 EST
Organization: Bakers Field BBS

In article <mckillnm.702038505@unix2.tcd.ie>, mckillnm@unix2.tcd.ie (Marky
Mark) writes:
>Does any one out there have any Action Replay (Mk III) cheats ?
>I see lots of "other cheats" but NO memory addresses.
>
>I am realy looking for a cheat address for GODS ??
>
>
>
>--
>  _ _ _                 _ _ _                        |  mckillnm@unix2.tcd.ie
> ' ) ) )         /     ' ) ) )    /     /) /)        |-------------------------
>
>  / / / __  __  /_      / / / _  /_ o  // // _  __   |As they say in Russia ..
> / ' (_(_(_/ (_/ <_    / ' (_(__/ <_(_(/_(/_(<_/) )_ |    "Mascow....C'Ya" 

I don't have an answer to your question (sorry) but I am interested in finding
out about the ACTION REPLAY cartridge. Is it worth the $100.00+ that you pay
for it? Does it REALLY do all the things they claim it does? Does the MUSIC
MOD ripper that is built in work? Any info would be appreciated....thanks....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: mgums@amiganet.chi.il.us (Mark Gums)
Newsgroups: comp.sys.amiga.games
Subject: Re: Seeking questions for interview with Richard Garriott
Date: 15 Apr 92 23:04:02 GMT
Organization: Amiga Network Information Systems

Ask him this: Why didn't he bother having a true AMIGA version written? I, who hav had EVERY one one of them(The early ones on an AppleII), WILL NOT buy Ultima 6 as from what I've seen of it, it is NOT WORTH BUYING! All it is is a translated (maybe running under IBeM? Nah, that would run faster) version from the IBM and it is too slow to get into!. Thanks..

-Mark Gums--- Markg@amiganet.chi.il.us
DISCLAIMER: The opinions expressed are not my own; they are of the clone of me
dictating this.... 
Newsgroups: comp.sys.amiga.games
From: gthomas@ecr.mu.oz.au (Glynn_Ronald THOMAS)
Subject: 4 joystick adaptor
Organization: Computer Science, University of Melbourne, Australia
Date: Tue, 14 Apr 1992 06:27:06 GMT



	A little while back the instructions for constructing a 4 joystick
	adaptor for the amiga along with the games that use the adaptor was 
	posted.

	I built the adaptor and was able to play Gaunlet with 4 players but
	can not work out how to play NITRO and TV SPORTS BASKETBALL  with
	four joysticks.

	If anyone knows how to play these games with the adaptor could you
	please email a solution

	Thanks in Advances....    Glynn

email address  :  gthomas@ecr.mu.oz.au
From: Manjit_Bedi@mindlink.bc.ca (Manjit Bedi)
Newsgroups: comp.sys.amiga.games
Subject: Re: AMIGA GAMERS READ THIS !!!
Date: 14 Apr 92 21:07:44 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I heard that Monkey Island II was in the process of being ported but that it
was running behind schedule.  A few weeks ago I received a flyer from
EOA offering software by direct mail and Monkey Island II for the Amiga
was listed with a price.  Also some other games were mentioned that sounded
intriguing; one was some huge sounding sci fi type of game but heck if I recall
the name of it.   So EOA is accepting orders on Monkey Island II.
From: MSK119@psuvm.psu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: misc MM3 questions...
Date: 17 Apr 92 16:19:41 GMT
 <92107.135125MSK119@psuvm.psu.edu>
 <1992Apr16.211604.19555@news.eng.convex.com>
Organization: Penn State University

There is a hint in one of the towns that says, I think, that no one has ever
won 31 items in the arena, The barbarian hirleing from blistering heights has
25 wins when you get him, I fought with him til he has 36, nothing has happened
yet, does it have to be a party member?
Eric
Newsgroups: comp.sys.amiga.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Fighter Duel
Organization: AT&T
Date: Fri, 10 Apr 1992 12:11:35 GMT
Summary: fully compatible, no PAL

In article <9210111.25995@mulga.cs.mu.OZ.AU> rjlov@ecr.mu.oz.au (Richard_James LOVEJOY) writes:
>	Hi there. I was wondering if it is possible to play Fighter Duel
>with a 1000 against a 3000. Does it still work OK? And is there a PAL
>version which uses the whole screen?

Fighter Duel can be played on any Amiga with any other Amiga, as long as they
both have enough memory.

I am pretty sure that no PAL version exists, but I'm not positive.

Robin
ihlpy!opus@att.att.com
From: admiral@m-5.Eng.Sun.COM (Michael Limprecht @Sun Micro Mt View. )
Newsgroups: comp.sys.amiga.games
Subject: World Circuit Stuff
Date: 15 Apr 92 23:51:50 GMT
Reply-To: admiral@m-5.Eng.Sun.COM
Organization: Sun Microsystems
NNTP-Posting-Host: m-5

I just got WC a few days ago. What a great sim! I'm really impressed
with the tracks and how well it works on a non-accel Amiga.

I few questions.

I've changed the Teams and drivers names to match the 91 year but the
saved file doesn't show up on the file requester in the game.  Dito for
car setups. There's a "filter" box but I don't see anything about it in
the manual. Any suggestions??

On a gaming note. I've taken Nelson P.'s place at Benetton (I always
liked his "Cobra" helmet.) and raced Monza. Started 7th and finished
5th making an outside-in pass on Aliesa(sp) in the last turns.  This is
a great game! I really like the way it allows you to pick which options
to drive with and the replay angles.

The only thing I would change is the driving by joystick. Ferrari F1
did this much better with the mouse controlling steering, the mouse
buttons for brake and accel, then using the keyboard for gear change. I
don't like tying the shifting of gears, brake and accel thru one
mechanism. Are you listening Microprose?

BTW anybody try an analog joystick?? Got any recommendations on types best
for this game or the wiring conversion?

If you like racing, WC is a must.

Thanks in advance,

Mick
-------------------------------------------------------------------
A reading from Unix scriptures:

"Let the command language be terse."
                     (Thompson 25:1)
"Let the programing language be terse."
                     (Ritchie 23:4)
"Let there be paging."
                     (Joy 45:1)
-------------------------------------------------------------------
uucp: {anywhere}!sun!admiral or admiral@m-5.Eng.Sun.COM
-------------------------------------------------------------------
From: pianoman@misseye.uucp (Alan D. Ray)
Newsgroups: comp.sys.amiga.games
Subject: Re: LARRY II - Help Needed
Date: 5 Apr 92 18:23:03 GMT
Organization: Not an Organization

In article <133@lvbull.lv.bull.fr> pa@sonar.Berkeley.EDU (Pascal.Auger) writes:
>Does anybody know how do a bomb at the end of Larry II
>when we are in front of the lift ?
>
>(I think I have all useful objects: Hair Rejuvenator, bag, matches)
>
>I think my problem is the sentence to use this objects.
>
>Thanks


(Sort-of) a SPOILER follows........ (It's been awhile)





















There is a crevice or fissure towards the front of the screen (away
from the lift and to the right). You have to use the hair tonic with
the crevice, or fissure.....something like that....it's been awhile,
but as I recall it wasn't difficult.
Once the ignited hair tonic falls into the crevice, there is an
explosion, and the lift is jarred open.
I believe the rest is automatic.
Hope this helps.
--
**************************************************************************
* Sing me a song           \  Alan D. Ray  /         BERKS AMIGA BBS     *
*  you're the               \ Reading, Pa./          (215)-921-1016      *  
*    pianoman....         *******************                            *
*        B. Joel             uunet!cbmvax!rehab1!misseye!pianoman        *
**************************************************************************
From: cobra@imada.ou.dk (Benny Moller)
Newsgroups: comp.sys.amiga.games
Subject: Re: Grabbing Graphics
Date: 6 Apr 92 10:37:01 GMT
Distribution: comp.sys.amiga.games,comp.sys.amiga.graphics
Organization: Dept. of Math. & Computer Science, Odense University, Denmark

gerald@seas.gwu.edu (Gerald G. Washington) writes:

>stewartm@bfield.uucp (Stewart Mckinnon) writes:
>>I have been using programs such as HERMIT and SNAP - and other screen saver
>>programs, and all I can pick up is the menu and title screens. What I WANT to
>>do is grab the maps and of course, some of the excellent screens - but I have
>>had no luck. I realize my experience is limited, but is there a particular
>>program that you use, that you would recommend? Any info or tips would be
>>appreciated.....

>I use a program (cannot recall the name at the moment) that lets you
>search memory for an image and save the iff file.  It has an excellent
>interface for changing the screen depth and resolution on the fly.  It
>allows you to move very quickly through memory with proportional gadgets.
>This is an excellent program, since it works for games that do not multi-
>task; you just reboot.  The image stays in memory.  The one drawback is
>that you cannot save the correct palette using this technique; there is
>no way of discovering where the palette was saved in memory.  I just
>modify the palette manually after recovering the image.  I'll try to recall
>the name of the utility if there is interest.

I know of 2 programs that matches this description:
	Bitplanefinder
	3rdday
(I don't know who made these programs)

Both of them only searches through 512K of memory, so if you have 1 meg chip
memory, only the half of it can be shown. 3rdday has the ability to search
for HAM pictures.

>-- Gerald

Benny Moeller
From: stealth@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: OUT OF THIS WORLD -- NEED HELP!!
Date: 9 Apr 92 18:53:00 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I am stuck on Out of this World as well.  I only have been playing for a very 
short while, but i cant get anywhere.  It is really disappointing to get the 
game and discover that I am stuck on the third screen.  Anyway, I jump past the 
critters after getting out of the water and then there is this big black 
monster thingy.  It kills me and thats that...
Any suggestions?
Steve
From: 01ksdavis@bsu-ucs.uucp
Newsgroups: comp.sys.amiga.games
Subject: SOLITAIREX PLAYERS READ THIS!
Date: 12 Apr 92 23:32:51 GMT
Article-I.D.: bsu-ucs.1992Apr12.183252.6170


	I know, reading from the directory, most of you play commercial games. 
There's nothing wrong with that.  I do, too.  The idea of a cartride dumper
coming out for the Amiga is intriguing. . .  But to the real issue:
	I have SolitaireX (Fish disk #448) and it works fine on my Amiga
2000HD.  The problem is, I have a friend who I am supposed to make a booting
copy of just the game for a friend of mine.  This being done, I found out it
would work fine on my Amiga.  As the original would.  Then, I took both my
friends original and his self-booting copy of SolitaireX to his Amiga 500, it
just wouldn't work.
	My question is, does anybody have this game, and if so, does it work on
your Amiga 500?  Does the person who made this program read the net?  And most
importantly, can anybody help me?
				:-)Kyle
From: Ikki@BEIZ.mediatex.ch
Newsgroups: comp.sys.amiga.games
Subject: Re: 3-D CAR RACING GAME
Date: 8 Apr 92 07:22:52 GMT
Article-I.D.: BEIZ.29e1773a.8c863c.4
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Stunt Car racer was and is still really
a good game. I heard some rumours of a
Stunt car racer II. It didn t came out
unti now. Too bad.

Concerning the speed:
I have no speed-problems with my Archi-
medes. (Ok, I have an Amiga too).

Greets.

Ikki(at)BEIZ.mediatex.ch





|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Organization: The Leader Desslok School of Diplomacy
Date: Tuesday, 14 Apr 1992 23:37:45 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Considering switching to IBM
 <1992Apr14.232536.13609@nic.unh.edu>
Followup-To: comp.sys.amiga.advocacy

In article <1992Apr14.232536.13609@nic.unh.edu>, ggg@kepler.unh.edu (Gregory G
Greene) says:
>> ILLUSION. Add on all the boards, options, bells and whistles onto your 486
>>to make it *approach* an A3000 - and then check your "less expensive price"
>
> [Well, for only $250 I can get the Super 586 UltraVGA with SOUNDMONGER
>  sound board, a 1.21 gigabyte hard drive AND a free washer and dryer
>  thrown into the bargain!]

And it would still be a junky old Intel-powered MessyDOS-crippled clone.
I wouldn't pay $10 for one. (Well, maybe to play Jetfighter II, but
other than that, definitely not.) Of course, I'm sure that the sort
of goobs who buy computers based on statistics instead of whether or
not they enjoy using them will love it...

Followups to c.s.a.advocacy already, OKAY?

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
 DISCLAIMER: Penn State cares about my money, not my opinions.
  "All my father wanted to do was make a toaster you could really set the
    darkness on -- and you perverted his work into those horrible machines!"
Organization: Penn State University
Date: Friday, 10 Apr 1992 10:41:08 EDT
From: <MSK119@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Games CHEATS and FTP sites.

try risc.ua.edu  pub/games/solutions

by no means comprehensive, but still pretty darn good...
Eric
From: mohrc@nyssa.CS.ORST.EDU
Newsgroups: comp.sys.amiga.games
Subject: Re: Action Replay III cheats ??? (got any ?)
Date: 8 Apr 92 08:32:50 GMT
Article-I.D.: CS.1992Apr08.083250.20217
Organization: CS Dept. Oregon State University, Corvallis, Oregon.

In article <stewartm.02sn@bfield.uucp> stewartm@bfield.uucp (Stewart Mckinnon) writes:
>In article <mckillnm.702038505@unix2.tcd.ie>, mckillnm@unix2.tcd.ie (Marky
>Mark) writes:
>
[stuff about cheats deleted]

>I don't have an answer to your question (sorry) but I am interested in finding
>out about the ACTION REPLAY cartridge. Is it worth the $100.00+ that you pay
>for it? Does it REALLY do all the things they claim it does? Does the MUSIC
>MOD ripper that is built in work? Any info would be appreciated....thanks....
>
I paid $80 for my Action Replay III and its the BEST thing i think i have 
invested in next to my HD it is VERY good at ripping both Pics and music and 
it will let you slow down your game and try to train it (this takes some work)
plus many many more things there is only one real problem it doesnt like 2.0 :(
so i got around that by booting in 1.3 and switching into 2.0 (it will let you
do that ok) it just wont let you boot up in 2.0 :( hopefully the MK IV will
support 2.0 otherwise this is the best type of cart deal i have seen (I NEVER
unplug mine i use it so much)

>*****************************************************************************
>*   "What other computer is there?"                                         *
>*   "Amiga Users.....we march to a different drummer."                      *
>*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: robtu@itx.isc.com (Rob Tulloh)
Subject: finally finished CSB
Summary: all done!
Keywords: CSB DM Dungeon Master Chaos Strikes Back
Organization: Interactive Systems Corporation, Boulder, CO
Date:  7 Apr 92 04:43:55 GMT

Well, not that I couldn't have done it sooner, but I finally sat down
and plodded through the last 2 corbums of CSB. I had to use the Oracle
on startup to figure out that the last time I played weeks ago, I had
not found the emerald key to open ROS. The Dain corbum was too easy
to finish. The ROS ranks as one of my most frustrating mapping experiences
ever.

Now that I am done....

1. Did anyone ever pick a fight with Chaos? Did you win? I tried this -
   actually I had to get into it by force - once and finally gave up and
   ran away. I hacked away, used magic, did the 2-step for a good hour
   and never even slowed him down.

2. Did anyone else get bored with this game after you completed all the
   lower paths? I kept saving up items thinking I would need them. I should
   have used them more liberally. At the end of the game, I had so many
   unused magic items! The only time I really used them was in the Demon
   Chamber my first time there. I loved playing shooting gallery with
   the demons from 30 paces back :-) Unfortunately, I found that later
   in the game, I could always count on magic to blast my way out of
   a pickle. I would loved to have needed to use my range weapons more.
   Actually, bored is a strong word. I should say things were just a bit
   easier and kind of redundant after a while though.

3. How do you get into Death Row? What's in there?

I was a bit saddened at the end. Here, I had procrastinated finishing
and now there are no more DM/CSB sessions waiting for me to finish.
I see that Black Crypt is the latest thing on this group for dungeon
stuff, perhaps I'll buy that one to keep me going.
 
Neatest thing about CSB? Map scroll maybe? Lots of Dragons (I liked the
Dragon Den, what a challenge :-)? I can't find anything that really
stood out as a winner... Worst part? All that mapping and not knowing
where you were until you played 3 paths. That has to be the biggest
bummer. I sure wish they could come up with a dungeon game that had
a mapping system so that you didn't have to keep looking at a piece
of paper. I think you should have to work at it, but somehow it should
not detract from gameplay so much.

My $.02 worth!

Rob

P.S. Wonder what FTL is working on now???
--
INTERACTIVE Systems Corp.         Tel: (512) 343 0376 Ext. 116
9442 Capital of Texas Hwy. North  Fax: (512) 343 1414
Arboretum Plaza One, Suite 700    Net: robertt@isc.com (polled daily)
Austin, Texas 78759                    robtu@itx.isc.com (same thing!)
From: 2frvooze@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Nintendo adapter possibly coming out....
Date: 9 Apr 92 09:23:14 CDT
Organization: University of Kansas Academic Computing Services

In article <1992Apr07.193526.27935@CS.ORST.EDU>, mohrc@nyssa.CS.ORST.EDU writes:
> 
> Sorry but as i understand it this would not work because the "copy" is saved on
> a disk not a cartridge and the machine is then required to read the disk back
> onto a ram pack that you insert into a special adapter that fits into the
> machine then when you want to play a new game you do it all over again also
> there is a way to still save all your games in the ones that let you but im not
> sure how this is done, probably by using a "save game disk" I have just recently
> heard that attachments for this machine are selling in the states so maybe this
> machine will be soon also, that is if its not already..


My English teacher would faint if she saw this run on sentence...;-)
From: rtaraz@coal.WPI.EDU (Ramin Taraz)
Newsgroups: comp.sys.amiga.games
Subject: Re: A10 Tank Killer 1.5 Now Available For Amiga
Date: 14 Apr 92 21:06:40 GMT
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280

>>>>> On 6 Apr 92 06:44:23 GMT, kbierl@terapin.com (Kevin Bierl) said:

kbierl> I have the released version of A-10 V1.5. And it is one the
kbierl> the best flight Sims I have every flown. The only problem I
kbierl> don't care about is the difficulty of trying to fly level. The
kbierl> plane hardly ever had a climb rate of zero [0].

kbierl> kbierl@terapin

Are you out of your mind ? This program is one the worst flight
simulators I've ever seen. The only thing different about this "new"
version is the fancy menus and the ability to creat a career. The
graphix are the same old stupid ones, except they took the time to
retouch and smoothen them up a little. I have a unaccelarated 500 with
500. Maybe I'm missing something, but I think this is the most stupid
and slowest flight simulators I've seen.
Organization: Penn State University
Date: Tuesday, 14 Apr 1992 13:37:31 EDT
From: James Klingler <JRK123@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: AMIGA GAMERS READ THIS !!!

Greets !!!

Well, I decided to my some of the software companies to see what's up with
future Amiga projects ... I thought I'd share what I found out...

LUCASFILM
   I asked Lucasfilm about the release of Monkey Island II and they said
THEY HAD NO PLANS TO RELEASE IT !!!! I can't believe this since I have
read about it in every Ami magazine since december !! I hope other people
will call them to confirm this (maybe I got a stupid operator or something).
If they are not going to make this game I think its time for us to voice
our opinion!!!

MINDCRAFT
   I asked about the Amiga version of Magic Candle II ... the man I talked with
said that there was no work being done at the present time. He did say,
however, that an Amiga version has not been ruled out. He said it would be
released in the distant future if it gets translated.

SSI
   Eye of the Beholder II  -- was released monday !!!! (YES) !!!! :-)
   Buck II Matrix Cubed    -- mid may release

NEW WORLD COMPUTING
   Planet's Edge may or may not appear on the Amiga ... they are still
watching the sales of the IBM version to determine its feasibility.
   There is a new Might and Magic game being released for IBM in August
(sorry forgot the name) ... the lady at New World said that she is pretty
sure there will be an Amiga version of this ... although it will lag a
couple months behind the IBM version.

     --- I've saved the best for last !!! ---

FTL SOFTWARE
   I asked about the next game in the Dungeon Master series... the lady
still won't give any details about the plot (rumor has it that it may not be a
space adventure)... she said the proggy will be out around August... on
AMIGA format !!!!   <many cheers from the masses>


OK ... hope this information helps ... and if anyone finds out anything
about Monkey Island II ... let me know !!!

Jim Klingler (jrk123@psuvm.psu.edu)
From: 871579l@aucs.acadiau.ca (Todd Lowe)
Newsgroups: comp.sys.amiga.games
Subject: Re: LOTHIAN (PD Game): Where's unicorn?
Date: 10 Apr 92 17:29:17 GMT
Distribution: usa
Organization: Acadia University

davereed@wam.umd.edu (Michael Robert Bromery) writes:


>   Hmm. Legend of Lothian. A truly all out fun PD game. I just finished it
>    today. Comfortable interface, and he even made it easy to use so you aren't
>     caught up in the technicals. Ok. Now the unicorn. A hint: you need a

[hint on finding the unicorn deleted]

> 

I agree.  Excellent game!!  I just finished it last night, and enjoyed it
immensly.  

Question to those who finished following ... (^L coming too :-)











Am I the only one or did any of you work hard to get 5000 gold to pay
for the boat only to find out that you can get it for free? :-)

That was a little annoying, but didn't take away from the fun at all.
--
+--------------------------------------///-------------------------------------+|    L. Todd Lowe                     ///         Acadia University            |
|    871579l@aucs.acadiau.ca      \\\///          Wolfville, NS, Canada        |+----------------------------------\XX/----------------------------------------+

             "There is always one more bug."    -- Murphy