HDTenEightyP/NetNews huggingface dataset:
From: rnava@regan.next.nd.edu (roberto nava)
Subject: Wanted:  SEGA CD games
Organization: University of Notre Dame
Distribution: usa
Date: Mon, 16 Nov 1992 22:28:23 GMT

     I know that its kinda early to be asking for used SEGA CD games, but  
I've heard that several of the early games are pretty much one time only  
games (ex. Night Trap, Cobra Command).  So if any of you out there are  
already done with any of your games, e-mail your price list and PHONE  
NUMBER.  Or, if you prefer to trade, let me know what game(s) you are  
interested in getting.  I have the following systems:  S-NES, Genesis,  
SEGA CD, and NEO GEO.  Note: I will NOT pay retail price for used SEGA CD  
games, so be reasonable.
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Genesis games for sale (trade?)
Date: 17 Nov 92 09:11:42 GMT
Organization: Department of Computing at Lancaster University, UK.


I have the following games for sale for the Genesis:
(I will consider trades but I really want to sell them)

F1 Circus (Jap) $30
Columns $20
Warsong $35
Master Of Monsters $30
Wardner (Jap) $20

All prices are open to offers (They include shipping at the mo.)

Reply if interested!




-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
Xref: sparky rec.games.video:22346 misc.forsale:31218 pa.forsale:1082 pa.wanted:184
From: asprouse@n3igw.pgh.pa.us (Andy Sprouse)
Newsgroups: rec.games.video,misc.forsale,pa.forsale,pa.wanted
Subject: Nintendo
Keywords: buy me
Date: 14 Nov 92 23:14:19 GMT
Followup-To: poster
Distribution: na
Organization: Sprouse Consulting, Oakmont, Pa.


Hi all you North Americans. 

Does anyone want a nintendo with powerglove, starmaster[controller],Turtles2
game, and two basic controllers?

Let me know.


-- 
Andy Sprouse            Oakmont, Pa.         asprouse@n3igw.pgh.pa.us
From: U59985@uicvm.uic.edu
Newsgroups: rec.games.video
Subject: Re: Gameboy vs. Gamegear; FROM THOSE WHO'VE USED BOTH
Date: 18 Nov 92 18:25:32 GMT
Article-I.D.: uicvm.92323.122532U59985
Organization: University of Illinois at Chicago

R.J.,

     Yeah? Why didn't you use the D-cell power pack. How long does 6 alkaline D
 cells last anyway? How many D cells would be needed to get the same play time
as 72 AA's. Which would be heavier? Now that's the big question.

Thomas
Newsgroups: rec.games.video
From: emuly@chinet.chi.il.us (brian schmidt)
Subject: Re: Sega CD and Surround Sound
Organization: Chinet - Public Access UNIX
Date: Sun, 22 Nov 1992 19:32:45 GMT

>
>Surround sound doesn't require any special connections.  Just plug the stereo
>audio outputs from your SegaCD into one of your recievers inputs.  Of course
>you need two rear and one center channel speaker (the center channel speaker
>is not absolutely required.)  Switch on Dolby Surround and away you go.
>
For those of you without surround sound systems, check out T2 for
Sega CD-ROM (I think it comes out soon).  The music is recorded using
QSound, a process that gives surround sound with ONLY 2 STEREO SPEAKERS.


Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: SFC and SNES compatibility: filing the cart does NOT work!!
Organization: Johns Hopkins University CS Dept.
Date: Sat, 21 Nov 1992 19:34:01 GMT

In article <199211211851.AA16802@friday> treed@bmt.gun.com (Timothy Reed) writes:
>Frankly, I was doubtful about the whole thing working anyway, but in the
>interests of Science, I picked up a copy of Contra III Alien Wars and 
>filed down the case so that it would fit in the SFC.  I ended up
>taking the whole cart apart, ...
>I inserted the card into the SFC slot and powered up the TV and then the 
>SFC.  A bright light flashed on the TV screen, after which the power light
>on the SFC went out - the frigging thing was _dead_!  ...
>I checked out the card contacts, and the US cart contacts are definitely wider 
>than the Japanese ones, and probably shorted out by touching the              
>multiple contacts in the SFC.

What does "wider" mean?  Do you mean each individual contact is wider, or that
the whole row of contacts is wider?

If it's just that each individual contact is wider, you could very well have
not quite reassembled it right; if you had inserted it half a contact to the
left or right, each contact would have touched two in the SF, burning out the
machine.  Fiddling with bare circuit boards is rarely a good idea....
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.video
Organization: University of Illinois at Chicago
Date: Wednesday, 18 Nov 1992 12:38:05 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: SNES: Super Star Wars

I've talked to the salesmen at Babbages and Gamer's Paradise an both said Decem
ber. They said that JVC pushed back the release date for some unknown reason. G
amer's Paradise is usually very current with their selection of games. They alr
eady had a Genesis CD-ROM and extra games and a Genesis Menacer in stock. So, I
'm willing to trust their release date figures.

Thomas
Newsgroups: rec.games.video
From: ostrouch@rapnet.sanders.lockheed.com
Subject: Re: TURBO-DUO/ $30 OFF PROMATION
Organization: Lockheed Sanders, Inc.
Date: Wed, 18 Nov 92 19:35:00 GMT

In article <1992Nov18.160652.20162@eng.umd.edu>, dskim@eng.umd.edu (Daeshik Kim) writes:
> In article <1992Nov18.094139.1@rapnet.sanders.lockheed.com> ostrouch@rapnet.sanders.lockheed.com writes:
>>A outfit called Turbo-Zone (800 995-9203) will give you a fifty dollar credit
>>if you send in your old tg-16 unit, so thats a duo fro $250.....
> 
> 	What about the old CD-ROM?
> -- 
> 	Daeshik Kim	H: (703) 273-1517 O: (703) 689-5878
> 	DAESHIK.KIM@sprintintl.sprint.com	dskim@eng.umd.edu
> 	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
As far as i know this deal is for the basic 16 bit(8 bit) unit.
you could call and ask if there buying back cd-rom units.....
From: johnsonchris@bvc.edu
Newsgroups: rec.games.video
Subject: SNES Game for Sale
Date: 17 Nov 92 14:54:31 CDT
Organization: Buena Vista College, Storm Lake, IA

I still have a copy of Super E.D.F. for the SNES for sale.  If anyone is 
interested, please send me mail.  I am asking $25, which includes shipping.
 
Thanks,
 
--CLJ
Organization: University of Illinois at Chicago
Date: Monday, 23 Nov 1992 22:24:38 CST
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: Sega vs. Nintendo
 <1992Nov23.160921.27623@oakhill.sps.mot.com>

In article <1992Nov23.160921.27623@oakhill.sps.mot.com>,
tienn@oakhill.sps.mot.com (Tien Nguyen) says:

>  68000 -> 68040 are software compatible.
>
They are software compatible but not 100%.  Just ask anyone who owns an Amiga
with a 68040 accelerator.  Putting a 68040 in a Gensis or any other machine is
not just a simple matter of plugging in the new processor.  The 68040 is vastly
different from the 68000 (it better be or why whould there be one! :-)).  The
other matter you have to consider is that the 68040 is completely 32-bit while
the 68000 is 16-bit.  The Genesis would have to have a MAJOR overhaul to use a
68040.  The other consideration is price.  The 68040 is far more expensive than
the 68000.  Just my $.02 worth.

Jason
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Super Star Wars
Date: 20 Nov 1992 22:29:17 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

Well it's finally out. Played about 1/2 hour got to level 3. Looks
really good...

-- 
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
Newsgroups: rec.games.video
From: a2chao@undergrad.math.waterloo.edu (Allen Chao)
Subject: Re: Parasol Stars (TG-16)
Organization: University of Waterloo
Date: Mon, 23 Nov 1992 01:33:27 GMT

In article <1992Nov22.181658.21924@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>One interesting thing that I noticed is that after having filled the high
>score list with my initials and getting bored seeing those initials, I decided
>to enter the high score initials as "SEX" (you're bound to do this at some
>time, right?!)  After entering those letters the game beeped and replaced it
>with "H.!" -- high score censorship!
>
You raving Hentai! 8)  (just kiddin...)
-- 
Hi!  I'm a .signature virus!  Join in the fun and copy me into yours!
Newsgroups: rec.games.video
From: ferguson@uinpla.npl.uiuc.edu (Bill Ferguson)
Subject: Zelda III Instructions/Rentals/Copyrights, etc.
Reply-To: ferguson@uinpla.npl.uiuc.edu (Bill Ferguson)
Organization: Nuclear Physics Laboratory, University of Illinois, Urbana-Champaign
Date: Wed, 18 Nov 1992 17:59:34 GMT

My son recently rented Zelda III for the SNES. Our local video store didn't
have the instruction, as is often the case. We like the game, video store,
and idea of renting games enough to ask the following, possible FAQ, question...
Can someone legally photocopy their instruction booklet so that I might give it
to the video store? I am really thinking of poor souls, like my son, who could
have used a little help at the beginning of a game, which the instructions 
usually provide. I have heard that Nintendo has sued some video stores for
renting games. Is that true? What has anyone heard about the legality of
photocopying the instructions? Please e-mail to me at axibilf@uicvmc.bitnet.
 Thanks in advance,
Bill Ferguson
From: c60b-4gi@web-4a.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: Cobra Command [GEN-CD] first impressions
Keywords: COBRA COMMAND SEGA CD CD-ROM
Date: 23 Nov 92 19:38:07 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: web-4a.berkeley.edu

In article <84132@ut-emx.uucp> outcast@ccwf.cc.utexas.edu (Mark Mavromatis) writes:
>In article <1992Nov17.045715.28505@seas.gwu.edu> hesprich@seas.gwu.edu (David G. Hesprich) writes:
>
>What I have not seen in Sega CD is true scaling and rotation. Cobra Command's
>rotation and scaling seems to be like Sonic's bonus world software-emulated
>rotation. The scaling is jerky and I have yet to see a game take good       
>advantage of this feature. Why can't they just release a flight sim (like
>Pilotwings) that just shows what the thing can do. I also checked out the
>Mega CD intro, but the rotation and scaling is still jerky.


What you saw in Cobra Command had nothing to do with scaling and rotation.
What the machine was doing was showing consecutive frames of pictures
digitized off the laserdisc arcade game.

Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
From: frank@eggo.csee.usf.edu (Scott Frank)
Newsgroups: rec.games.video
Subject: SNES Game for trade/sale...
Date: 18 Nov 92 20:21:40 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

Hi,
 I'd like to get rid of Final Fantasy II.  It was great fun, but I've finished
and I don't use it anymore.  I'd like to trade for something else, but if
that fails I'll consider selling it.  Make me an offer, I'm very flexible. :)

--
******************************************************************************
*  Scott E. Frank                    *  Laugh and the world laughs with you, *
*  frank@eggo.csee.usf.edu           *       fart and you stand alone.       *
******************************************************************************
Newsgroups: rec.games.video
From: jl52800@uxa.cso.uiuc.edu (The Incredible Mr.Wong)
Subject: Help wit TG16 shooters
Organization: University of Illinois at Urbana
Date: Fri, 20 Nov 1992 02:45:25 GMT

Does anyone have any cheat codes or anything for Sinistron and Super Star
Soldier? Thanks in advance.

Mr.Wong
From: jschwarz@lonestar.utsa.edu (Jan A. Schwarz)
Newsgroups: rec.games.video
Subject: NES games similar to Zelda
Date: 18 Nov 92 16:10:23 GMT
Organization: University of Texas at San Antonio


Hi, everyone.  I would like to know what games might be similar to Zelda.
We just love it.  We played it a couple of years ago for a couple of months
and now we are doing it again!!  My husband, son and me get so hooked on it
we hardly watch television!

I would like to know a new game that would be similar to that type of game.
Would you call it an adventure game?  I want to buy a family Christmas
present and we all seem to love the adventure (I guess that's what you
would call it).

Any help would be appreciated.

Jan
Organization: University of Maine System
Date: Monday, 23 Nov 1992 17:44:39 EST
From: <BARKAN@MAINE.MAINE.EDU>
Newsgroups: rec.games.video
Subject: FF3 rumors are true!

I was looking at a list of games on Netnews for the Super NES and
saw that one of them was Final Fantasy three, with sixteen megs. I
called nintendo and confirmed this.
The person said that Square Soft, its licenser, was going to release
it in January '93, but that was the same time Final Fantasy 5 was going
to come out in Japan. FF5 is the same thing as FF3 here, so something
went wrong and Square is now negotiating its release date.
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: SNES and Genesis games for sale!
Date: 20 Nov 92 08:05:57 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Genesis:

Truxton ................. $20
Valis 3 ................. $30
Wings of Wor ............ $25
Streets of Rage ......... $30
Super Hang-On ........... $20
Taz-Mania ............... $35

SNES:

Magic Sword ............. $45
Super EDF ............... $30
SMW (Super Famicom) ..... $20

Deals will be made on mutiple cart purchases.

       - Tom N.

Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Sega CD the early days...
X-Xxmessage-Id: <A72D86E212015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Mon, 16 Nov 92 22:12:02 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Mon, 16 Nov 92 22:12:06 GMT

In article <1992Nov16.200027.19406@kong.gsfc.nasa.gov> Stephen Jonke,
jonke@kong.gsfc.nasa.gov writes:
>release of QT.  Similar techniques could and will be used for the Duo and
>SegaCD and the hardware will become less of a factor.

Oops!  I left out one point I wanted to make.  While the SegaCD is technically
superior right now for full motion video, improvements in compression
algorithims will narrow that gap and when both systems start to push the 64
color barrier, the SegaCD will have no where to go, but the Duo will keep on
going up to 256 colors -- the lowest end color Macintosh can already handle 16
bit color (65536 colors) with a picture size of 320x240 at 15 frames per
second (or half that size at 30 frames per second) with QuickTime entirely in
software and it will only get faster.  Now, obviously this low end Mac is
faster then a Genesis or Duo, but we're only talking about 256 colors, not
65536.  It could easily be handled.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: DragonSlayer: Chapter 3 HELP!!! <SPOILERS!!>
Organization: AT&T Bell Laboratories
Date: Mon, 23 Nov 1992 23:10:21 GMT

In article <1992Nov23.013648.28241@cronkite.ocis.temple.edu>, edr@bigboy (Edr) writes:
> I have gotten to Chapter 3 on DragonSlayer, the SCD game, and cannot
> find the darn key that is supposed to open the door to the tombs.  The
> pirate captain keeps telling me it is lost in the bay but I cannot find
> a way to get out to the bat from the city of Nors.  Could someone who has
> played this game please give this unfortunate player some clue as to
> what I should do?

I assume you mean "bay" in the statement above?

1) Talk to the fisherman at Red Pier(sp?).  He'll tell you that Carlos caught
   a really huge redgill.  Remember what they said about redgills eating all
   sorts of shiny stuff?

2) Talk to Carlos the fisherman at Port Nors.  And so it goes...

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Organization: University of Illinois at Chicago
Date: Saturday, 21 Nov 1992 16:01:58 CST
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: 7800 power supply-again

Ok, I picked up a 7800 today for $10.  No power supply (as I thought).
I think I'll be able to get one but I would like to know if anyone knows
the voltage that the 7800 uses and which pin of the plug does what.
Also, are the 7800 controlers the same as the 2600?

Thanks,

Jason
Newsgroups: rec.games.video
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: TurboDuo
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 16 Nov 92 11:25:08 CST


In article <Nov.16.11.30.48.1992.4080@gandalf.rutgers.edu>, pearl@gandalf.rutgers.edu (Starbuck) writes:
> In article <101997@bu.edu> dauria@csa.bu.edu (David DAuria) writes:
> 
>  > In article <1992Nov15.002138.8304@kong.gsfc.nasa.gov > jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>  >  >packed with the Duo.)  However, you should also consider that the Duo to
>  >  >Mac/PC interface will only work with the Duo.  For me that's more important.
>  > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>  > 
>  > Well Actually somebody asked the same question on Prodigy to Victor Ireland
>  > (He happens to work for working design, a third party company that does games
>  > for the turbo)  According to Mr. Ireland,  the scsi adapter will infact work
>  > with the regular turbo-cd and the turbo-duo.  It seems it overrides the bios
>  > in the duo anyways so it does infact work.
>  > 
>  > David D'Auria
>  > dauria@csa.bu.edu
> 
> If this is true, then it is great news indeed!
> 
> I couldn't wait for the duo and purchased the TG16 unit in August.
> 

I surley hope that this is true as well.  I have had the TGCD for around a half
year and this would be a great bonus.  Can anybody find more out on this?

Kevin
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: sega-mega cd compatib
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 17 Nov 92 08:33:39 EST

In message <1992Nov14.061656.24778@news.stolaf.edu>,
nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:

>>However there could be CD games that are compatible on both systems that I
>>just haven't tried yet. Has anyone been able to try a Mega CD Thunderstorm
>>FX or Sega CD Cobra Command on both systems?
>>

>I only see the screw up in not getting some great games over here from Japan
>(and elsewhere).  They would have a great library.  That's what hurt the
>PC Engine/TurboGrafx.

Yes, and it was a piece of cake to use the foreign carts... just that
there wasn't good market impact of the Japanese cartridges to affect
the major market.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Yesterday's news is tomorrow's fish & chip paper.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: v066pwk9@ubvmsd.cc.buffalo.edu (BRUCE YAEGER)
Newsgroups: rec.games.video
Subject: Re: GAME BYTES #7 SHIPS! (help!)
Date: 19 Nov 92 18:31:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <keith.43@intaud.usu.edu>, keith@intaud.usu.edu (Keith Sedgwick) writes...
>In article <1992Nov18.215008.17590@clark.edu> gsnow@clark.edu (Gary Snow) writes:
> 
>>In article <rdippold.722027933@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>>>
>>>Game Bytes also offers a text-only version, available wherever the
>>>graphics version is available.  I forget exactly what issue they
>>>started this practice, but I believe it was issue 4 or so.  Since the
>>>console reviews don't have any screen shots anyhow, it shouldn't
>>>matter that the pictures aren't included.  It should be on
>>>wuarchive.wustl.edu as gb07-txt.zip under pub/MSDOS_UPLOADS.
> 
>>Yeah, they do, and I get it, but it is not really text only. Its a specially
>>formatted file that they use with their viewer. I can extract the text out
>>of the file (and do), but I see no reason that their text only version
>>shouldn't be just that, TEXT only.
> 

  I am interested in looking at this file.
  So I have a general question.
  How do I go about getting it?
  I type ftp, then there is a asterisk where you
  type wuarchive.wustl.edu correct?
  Then what do you do.
  How can I down load it to my VAX account?
  I have my own computer, and I have pkunzip, as
  well as others decompression programs.

  Bruce
  S.U.N.Y. at Buffalo 

>Hi Gary;
> 
>	I sent you a reply but I thought I would also post here to 
>see if someone can help me.  I also got the Game Bytes #7 file but 
>I'm unable to unzip it.  I've tried several "unzippers" that I have 
>access to but it doesn't make it readable.  8-(..
From: outcast@ccwf.cc.utexas.edu (Mark Mavromatis)
Newsgroups: rec.games.video
Subject: Re: Jack-in-the-Box Turbo Duo promo
Date: 20 Nov 92 05:55:20 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1e50c3INNdj9@phakt.usc.edu> tehyang@phakt.usc.edu (Teh Kao Yang) writes:
>Imagine my surprise when I walked in a local Jack-inthe-Box for a chicken
>sandwich the other day and saw a rack containing promo certificates for the
>Turbo Duo! Seems like for some weird reason TTI has got together with a
>fast food chain to promote the Turbo Duo. The certificate basically give you
>$30(not bad!) off the purchase of a Turbo Duo. However the catch is you have
>to order the Duo from them by mail. So with tax and shipping you get a Duo 
>for $297.21! Not bad at all! Anyone interested in getting a Duo should look
>for these certificates in their local JITB. The certificate also has a 
>sweepstakes entry form to win Duos and TurboExpresses. 

I got a certificate from TTI (I bought a Turbo a few years ago) that gives me
a $50 rebate on a Turboduo with a 16-bit system trade-in. This includes the
Turbo. Selling the Turbo for $50 is not a bad deal at all (probably the best
deal you can get), but paying $250 for CD is not a great option in my opinion
b/c I'll probably end up spending $200 for the SNES CD and 32-bit upgrade next
summer anyway.
From: tom@mai.insci.com (Tom Chan)
Newsgroups: rec.games.video
Subject: Re: Joe Montana For Sega CD
Date: 18 Nov 92 16:46:06 GMT
Organization: Insci Incorporated


Does anybody know if there are differences between the CD and the cartridge version of Joe Montana 93?
If so, what are the differences.

What about Sonic 2? Are there any differences for that also?

Tom