HDTenEightyP/NetNews huggingface dataset:
From: mummert+@AUK.WARP.CS.CMU.EDU (Todd Mummert)
Subject: Re: Illegal Distribution of cbzone
Reply-To: mummert+@CS.CMU.EDU
Organization: Carnegie Mellon
	<92Aug28.165548.21868@acs.ucalgary.ca>
Date: Sun, 30 Aug 1992 16:58:32 GMT

>>>>> wieser@acs.ucalgary.ca (Bernie Wieser) said:

Bernie> If the work is unmodified, original work then I would agree, but I
Bernie> have a feeling it is not!  If I use an algorithm, written by me but
Bernie> based on a public piece of work, does that mean my program must
Bernie> also be public? 

First, I'd like to reiterate (see seperate post on the subject) that I
believe the claims made against Randy Frank concerning his use of my
code from cbzone are erroneous.

However, I feel the need to comment on Bernie's comment/question.  Whether
the work is unmodified or not makes no difference.  My code basically
comes w/ the stipulation that no part of it may be included in 
for-profit ports or derivatives and that my copyright remain attached
to all other uses of my code (in whole or part).  Now I am allowed to
attach any reasonable restrictions I wish governing the use of my code.
Releasing my code to a public forum does not invalidate any such 
restrictions.

Now, as to your specific question, it comes down to semantics.  What do
you mean by "based on"?  If you mean you actually took parts of the code
and used them within your own program, then you are obligated to honor
any restrictions attached via copyright.  However, if the copyright
pertains just to the code (as mine does), then I believe that you
are permitted to develop a program independently that behaves similarly.
Certainly there are copyrights that attempt to restrict both the use
of the code and the idea, but that topic is best suited for other
newsgroups.

todd
From: jkness@IASTATE.EDU (Joel K Ness)
Newsgroups: comp.sys.mac.games
Subject: Hellcats question.
Date: 2 Sep 92 15:54:30 GMT
Article-I.D.: IASTATE.1992Sep2.105430
Reply-To: jkness@IASTATE.EDU (Joel K Ness)
Organization: Iowa State University

I have been able to complete each mission with exception to Devine Wind.
When selecting Devine Wind, I cannot get the engine to start.  Maybe
I'm clueless on that one.  Any ideas??

--
******************************************************************************
Joel K. Ness
Aerospace Engineering and Engineering Mechanics Dept.
2064 Black Engineering
Iowa State University                   "But captain, I can't change the 
Ames, Iowa  50010                        laws of physics"--Montgomery Scott
******************************************************************************
From: stricher@masig.fsu.edu (Char Aznabul)
Newsgroups: comp.sys.mac.games
Subject: Re: Air speed in Hellcats
Date: 4 Sep 92 04:02:45 GMT
Followup-To: comp.sys.mac.games
Organization: Murasami Labs

Brian Kendig wrote:

> Zeroes are faster than you are,

Uh, no, they aren't. They routinely cruise about 180-200 kts, while
your Hellcat cruises 200-235 kts.

> If a zero's on your tail, he'll lag back far enough that you can't
> shake him easily.  The 'Top Gun' manuver comes in handy here 

Or you can take the hard turn. Start the turn, reduce speed, and increase
flaps. If you have the altitude, use the vertical as well. And try to
turn into them.

James
Newsgroups: comp.sys.mac.games
From: forget@DMI.USherb.CA (Yves Forget)
Subject: Re: Pool of Radiance on an LC
Organization: Universite de Sherbrooke -- departement de Mathematiques et d'Informatique
Date: Thu, 3 Sep 1992 20:39:07 GMT

In article <1031@kopasker.is> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
>Hi, hackers,
>a friend of mine just installed Pool of Radiance v.1.1 on a Mac LC 4/40 with
>a color monitor.  As the manual advices to set the screen to 16 colors, so
>he did, and with 32 bit qiuckdraw off, he loaded the program.  All went fine
>until he tried to load a saved game or create characters.  Then the program
>stopped with error message 15 (the application 'unknown' has stopped because
>of error 15).  BTW, he has system 7 installed.
>I have the same program on a SE20 with sys 7 and it works fine.
>Is there anybody out there that knows what might be going on and if there is
>a way to fix this problem?
>
>Thanks in advance,
>
>Bjorgvin R. Leifsson
>brl@kopasker.is
>
>PS.:  Please respond with e-mail as there is some problem here at my site
>(I can post to newsgroups but apparently not read them for the moment).

It works on my LC without any difficulties.  What do you call 
"create characters ?"

Hope this helps

Yves Forget


-- 
                God is real, unless declared integer.
=======================================================================
Yves Forget                    forget at dmi.usherb.ca (Internet)
Universite de Sherbrooke       bo05   at udesvm.bitnet (bitnet address)
Xref: sparky comp.sys.mac.games:8837 comp.sys.mac.programmer:14920
From: mkelly@sisters.cs.uoregon.edu (Michael A. Kelly)
Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer
Subject: Re: NON-QUICKDRAW GAMES
Date: 3 Sep 92 00:35:08 GMT
Article-I.D.: cs.1992Sep3.003508.26714
Organization: University of Oregon Computer and Information Sciences Dept.


Some sample code for drawing directly to video memory can be found in the
comp.sys.mac.programmer FAQ, which was posted Tuesday to c.s.m.p. and
news.answers.  It implements the basics, but for a real game you'll have
to check into installing a VBL task and notifying the system of changes
(using ShieldCursor, etc.).

So, Juri, where is this VectorKit code Ben mentioned?

Mike.
-- 
_____________________________________________________________________________
Michael A. Kelly                                         University of Oregon
mkelly@cs.uoregon.edu                             Computer Science Department
_____________________________________________________________________________
From: Tom Pope <Lawrence Berkeley Laboratory>
Newsgroups: comp.sys.mac.games
Subject: Looking for a Dominoes game
Date: 25 Aug 1992 22:57:18 GMT
Organization: -
Distribution: world
NNTP-Posting-Host: 131.243.64.106
X-UserAgent: Nuntius v1.1.1d9
X-XXMessage-ID: <A6C0078EAB01406A@b50b-2wksg37.lbl.gov>
X-XXDate: Tue, 25 Aug 92 23:51:42 GMT

Subject says it all.  Just a simple dominoes game I can practice with,
preferrably one that plays Sniff and a few other domino variants.

Please email me at tpope@ux1.lbl.gov or post to this group.

Thanks in advance.
	Tom Pope
From: dmw2@bunny.gte.com (DEan Whitney)
Newsgroups: comp.sys.mac.games
Subject: Solarian & Spectre
Date: 27 Aug 92 20:33:13 GMT
Organization: GTEL

Hello yes I'm new to this group.   I recently began playing Spectre..   
and I noticed that there were some hot tips on the game in this group.  I 
to late to get the tips,   (I know the GOD one)
could any one out there send  me some others I would be greatful.
OH ya, know any for Solarian???????
Thanks


aka. dmw2@bunny.gte.com
GE no, no, no, GTE



"You can't fir me I quite"  Dan Quayle
From: normr@coos.dartmouth.edu (Norman D. Roye)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcat under the bridge!
Date: 24 Aug 92 00:07:11 GMT
Organization: Dartmouth College, Hanover, NH

stricher@masig.fsu.edu (Char Aznabul) writes:

>Doron Angel wrote:

>> the bridge. When I have instant replay work, it was exciting to see the
>> airplane's shade on the water. I was amazed when the shade appeard ABOVE the 
>> bridge while flying under it...

>I noticed that too. I've tried to get the zero's to follow me under, but
>so far, they won't go for it. 

>James


Alright, have I been asleep at the controls or something?  Where is this bridge
you're talking about?  I don't think I've ever seen a bridge.  Which
island/mission is this?

-Norm
--
--------------------------------------------------------------------------------
|     Norm.Roye@Dartmouth.edu         |       Computer Resource Center         |
|     normr@coos.dartmouth.edu        |       Dartmouth College                |
--------------------------------------------------------------------------------
From: wallich@iti.org (Kenneth Wallich)
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceship Warlock
Date: 26 Aug 92 17:55:14 GMT

tom_santos@taligent.com (Tom Santos) writes:

>I just tried Spaceship Warlock for the first time yesterday.  It leads
>along a little too much but the game is so well done that I don't mind.

>Question for those of you who have finished it...  How long is the game? 
>Am I going to be looking for another game to play next week or will it go
>on for some time?

>--Tom--

If you do everything right, and figure out all the clues on the first
try, and get the hang of all the somewhat flinky "interactive"
sequences right off so you don't get killed, it should take you about
8 hours to finish.  After you've done it a few times, and know the
fastest ways to get from point A to point B, and figure out some of
the shortcuts you can do it in about half that time.  I'm calculating
from memory, since I haven't played it since last year, but I spent
several months exploring everything I could find, so I do remember
some of the details.

I'd recommend saving the game a lot, since you won't do everything
right and will probably become toast more than once.  There are many
"unnecessary" ways to die, and it's fun to find those without just
trying to get through as quickly as possible (go visit the "salad bar"
in the crew lounge sometime, and bring an attitude :-).  Save the
speed run for the second round when you've learned the ropes.  I found
this to be the most enjoyable way to play (I've done beginning to end
3 times, and played around in the individual areas a lot.) There are
no time limits, so explore away.

If you go about it that way, you could probably spend a week of 2-3
hour evenings playing around before you finish it (or more if you,
like me, take a while to wrap your brain around some fairly simple
problems).  Since it does sort of lead you through all the major
action by the nose, it doesn't really hold a lot of interest after
you've explored everything, unlike Hellcats (except to admire all the
really cool graphics and animation sequences.  Not to mention the
really great music, especially on the Belshizaar while waiting to be
attacked...NOT!).

Have fun...

--
Ken Wallich
wallich@ncd.com  
ken@wallich.com
From: Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: NEED HELP WITH SHADOWGATE
Date: Fri, 28 Aug 1992 10:43:33 -0500

Ken: The reason no one mentions Shadowgate is because the game is quite old (I
think it was released back in '88 or '87).  Anyway, let's see if I remember
right: the gargoyles, you're supposed to use the light spell on them to blind
them.  This is used only near the end of the game.  The room with the vikings,
if I remember right, is worthless.  You can skip it and not worry about anything
there.
From: agiles@ringer.cs.utsa.edu (Andrew S. Giles)
Newsgroups: comp.sys.mac.games
Subject: Re: BANE thanx, and some more help please!
Date: 2 Sep 92 15:28:49 GMT
Organization: University of Texas at San Antonio

In article <1992Aug30.234503.1@vmsclst1.sc.csupomona.edu> mgeorgy@vmsclst1.sc.csupomona.edu writes:
>First, Once you start out with your crew of six, can you
>switch with other guys on your roster????

I dont know of any way to swap out players... I have won the game and know that switching classes pretty often can really up the hitpoints.... but you have to be careful.  I am presently looking for the follow-up to Bane of the Cosmic Forge on a mac ( Bane ends in a cliffhanger!).  Tell me if you find one.
From: ioda@fhl.fujitsu.co.jp (Izumi Oda)
Newsgroups: comp.sys.mac.games
Subject: Re: Might and Magic II
Date: 26 Aug 92 08:39:19 GMT
Distribution: comp
Organization: Fujitsu Ltd., Tokyo, Japan.

In article <1992Aug18.193935.1@cubldr.colorado.edu> patlin_s@cubldr.colorado.edu writes:

 >A very sad note came up on my screen saying that there has been a resource
 >error and that I must contact them.  Then the game bombed.

I have enlarged heap size and maximam number of O/S event by Bootman
1.1 (CompuServe 76703,1027 Bill Steinberg) .
And I plays confirming the remainder of free memory with swatch 1.2.2
(Internet jholt@adobe.com joe holt) .
--
Izumi Oda
Fjitsu Ltd., Tokyo,Japan.
Newsgroups: comp.sys.mac.games
From: rjs@citi.umich.edu (Robert J. Skrobola)
Subject: Re: Macintosh Games release listing - Updates
Organization: Center for Information Technology Intergration, University of Michigan
Date: Thu, 3 Sep 1992 01:10:22 GMT

In article <0bdnqtr.scottb@netcom.com>, scottb@netcom.com (L'etat des mortes) writes:
|> Macintosh Games release listing - Updates
|> 
|> Recent Additions/Updates/Corrections
|> 
|> Catagories
|> ----------
|> (ST)    -  Stragegy
|> 
|> -------------------------------------------------------------------------------
|> |Title:                |Company:	|date due:	|Comments:
|> -------------------------------------------------------------------------------
|> Civilization            Microprose      Nov-Jan'93      (ST) 
|>                                                         UPDATE

Please excuse this question if stupid...What does the "UPDATE" mean
next to Civ? I'd assume it meant a new version of the game, but I didn't
know Civ had been out for the Mac before (in fact I was sure it wasn't)...
				Thanks!
				  Rob
Newsgroups: comp.sys.mac.games
From: lbgjd@rivm.nl (Josh Dorf)
Subject: MacBzone 1.3.1
Organization: RIVM, Bilthoven, Netherlands
Date: Fri, 4 Sep 1992 13:51:26 GMT

Does anyone have part 3 of MacBzone 1.3.1 from mac.binaries?
For some reason, I never got that part. If anyone has it and can e-mail
it to me, I'd appreciate it! Thanks, Josh

lbgjd@rivm38.rivm.nl
From: huangk@skyfox.usask.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Pool of Darkness Shipping / Where to buy?
Date: 1 Sep 92 19:54:33 GMT
Organization: University of Saskatchewan

<chuq@gallant.apple.com (Chuq Von Rospach)> writes:

>scottb@netcom.com (L'etat des mortes) writes:

>>Also I wouln't mind a quick note about the interface..  Are we in for
>>another MicroMagic Port?

>it's about the same as the other three games. A bit klutzy, but they've
>cleaned up a number of the worst botches (like spell memorization and hit
>point regeneration in camp). So far, it's been beating the pants off me.

How does it look? Are the graphics the same as the PC version (ie, VGA res.,
colour?). The only D&D SSI game for the Mac I've seen was Pool of Radiance.
It was in Black and White (ugghh!) mostly and the only colour window left a 
little to be desired. So, I repeat, how's it look?

Ciao,	Greg Hammel.
From: js43+@andrew.cmu.edu (James William Stepanek)
Newsgroups: comp.sys.mac.games
Subject: Re:How to FTP from Archives
Date: 26 Aug 92 17:27:39 GMT
Organization: Materials Science and Engineering, Carnegie Mellon, Pittsburgh, PA

People have answered my questions allready thank everyone for the
responses. For those who do not know, you use your e-mail adress as your
password. Well thanks again for the replies. 
James Stepanek
esp
From: chuq@gallant.apple.com (Chuq Von Rospach)
Newsgroups: comp.sys.mac.games
Subject: Re: Pool of Darkness Shipping / Where to buy?
Date: 2 Sep 92 17:32:34 GMT
Organization: I is a writur

huangk@skyfox.usask.ca writes:

>How does it look? Are the graphics the same as the PC version (ie, VGA res.,
>colour?). The only D&D SSI game for the Mac I've seen was Pool of Radiance.

It doesn't look significantly different than the first three. A few nice
tweaks in the interface, no noticable new disasters. Some of the graphics
are cleaned up (fireballs, for instance), and I think game play is generally
faster. 

as far as color and graphic quality goes, I dunno. It lives on my powerbook,
so I'm doing it all in monochrome. 

-- 
Chuq "IMHO" Von Rospach, ESD Support & Training (DAL/AUX) =+= Member, SFWA
  chuq@apple.com | GEnie: MAC.BIGOT | ALink:CHUQ =+= Editor, OtherRealms
	A real SF writur with stories in ALTERNATE KENNEDYS and THE 
	  FURTHER ADVENTURES OF BATMAN, in better bookstores now!
Newsgroups: comp.sys.mac.games
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Re: HELLCATS TIP?
Organization: DuPont Central Research & Development
Date: Tue, 25 Aug 1992 17:47:12 GMT

In article <rob_hawley-250892092902@rob-hawley.taligent.com> rob_hawley@taligent.com (Rob Hawley) writes:
>I just got Hellcats last night and was trying the Bomb Base scenario.  I
>couldn't get the points for attacking the base registered even though I
>made two bomb craters right next to the Japanese flag?  What was I doing
>wrong?

I don't even have Hellcats, but even *I* know that the flag is *not* the 
runway, it is placed in-between the runways!  I can't believe anyone could
have missed this in the past few weeks-we've had 20 similar questions!
Geez.  :-)


******************************************************
Scott C. Walker
walkersc@esvax.dnet.dupont.com

+++The few opinions I express are not the opinions of my employer.
"What's settled down?  Settled down is you get married and then you buy a
house.  You can get a wood house, a plaster house or a stucco house.  
Oh, how you can get stucco!"  - David Lee Roth, on Rockline
******************************************************
From: chuq@gallant.apple.com (Chuq Von Rospach)
Newsgroups: comp.sys.mac.games
Subject: Re: Pool of Darkness Shipping / Where to buy? (Bay Area)
Date: 1 Sep 92 00:18:22 GMT
Distribution: ca
Organization: I is a writur

scottb@netcom.com (L'etat des mortes) writes:

>Also I wouln't mind a quick note about the interface..  Are we in for
>another MicroMagic Port?

it's about the same as the other three games. A bit klutzy, but they've
cleaned up a number of the worst botches (like spell memorization and hit
point regeneration in camp). So far, it's been beating the pants off me.


-- 
Chuq "IMHO" Von Rospach, ESD Support & Training (DAL/AUX) =+= Member, SFWA
  chuq@apple.com | GEnie: MAC.BIGOT | ALink:CHUQ =+= Editor, OtherRealms
	A real SF writur with stories in ALTERNATE KENNEDYS and THE 
	  FURTHER ADVENTURES OF BATMAN, in better bookstores now!
From: nihil@ccwf.cc.utexas.edu (Nihil)
Newsgroups: comp.sys.mac.games
Subject: Pirates - what about it?
Date: 24 Aug 92 01:15:34 GMT
Organization: The University of Texas at Austin, Austin TX

A friend of mine wants to sell me the pirates package (manuals, disks, et al)
for $10.  I tried it a bit while he was away from the machine, and it 
seems kinda ok.  Is it a varied enough game that it would keep ones
interest?  I did King's Bounty, and it was 'yawn' after beating it
twice.
Also, is the sword fighting all random? Or is it affected by what I do?
I couldn't get it to work successfully.
But for $10 bucks....

-- 
                 "Nothing is true.  Everything is permissible"
                               Hassan I. Sabbah  
_______________________________________________________________________________ 
   nihil NOT nemo    | University of Texas at Austin | nihil@ccwf.cc.utexas.edu  
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Subject: (sigh) Hellcats.txt update
Organization: Indiana University
Date: Tue, 1 Sep 1992 12:21:16 GMT


	Ok.  A few of us out here didn't have correct access to 
read/download/convert, etc the compressed file.  PLUS, I didn't
uuencode it instead.

	SO, I have a binhexed Stuffit version (self extracting since
I didn't think everyone had Stuffit Deluxe).  I will post
that following this post.  I considered making a package deal out
of it and throwing in Hellcats Rescue and Edit II (to read the text).
But, alas, I have had a bombardment of e-mail since I started this
project.  It is all I can do to keep up with the e-mail at times.

	If anyone wishes to take the football and run, so-to-speak,
you are welcome to do so.  The version I am posting at this time
does not have a copyright statement.  I also sent an updated version
to sumex to replace the last one which corrected this and a few
other errors.  
	If you pick up this FAQ, please delete my name and e-mail
address from the top and place my name in the credits section.
And, please remember to send the update to sumex.  I regretfully
retire my work with this document as it has put a serious dent in my 
work load with the editing and e-mail communication.
	You are all welcome to take over this FAQ.  

	The stuffed and binhexed verison will be posted with the
subject heading of HOtP STUFFED!

Ted
-- 
         Swallowing your pride rarely leads to indigestion.
         A hard thing about business is minding your own!
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: scottb@netcom.com (L'etat des mortes)
Subject: Re: Macintosh Games release listing - Updates
Date: Thu, 03 Sep 92 08:15:54 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

In article <1992Sep3.011022.966@terminator.cc.umich.edu> rjs@citi.umich.edu (Robert J. Skrobola) writes:
>In article <0bdnqtr.scottb@netcom.com>, scottb@netcom.com (L'etat des mortes) writes:
>|> Macintosh Games release listing - Updates
>|> 
>|> Recent Additions/Updates/Corrections
>|> 
>|> Catagories
>|> ----------
>|> (ST)    -  Stragegy
>|> 
>|> -------------------------------------------------------------------------------
>|> |Title:                |Company:	|date due:	|Comments:
>|> -------------------------------------------------------------------------------
>|> Civilization            Microprose      Nov-Jan'93      (ST) 
>|>                                                         UPDATE
>
>Please excuse this question if stupid...What does the "UPDATE" mean
>next to Civ? I'd assume it meant a new version of the game, but I didn't
>know Civ had been out for the Mac before (in fact I was sure it wasn't)...
>				Thanks!
>				  Rob

Sorry, I probably should have explained this in the listing...  

There are two things that you will see next to entrys in the updates
listing.  UPDATE refers to an entry (game) that has already been previously
listed week(s) before and new information that I have gotten caused me to
reviese (usually the due date) it's listing.  NEW TO LIST referrs to a game
that I had not prevously listed, and is the first time I have entered it in
the listing..

With reguards to Civilization, the original information I was given
indicated that the release was going to be around the 1st quarter of 1993.
Then Microprose posted on AOL that it looks like November or so was going
to be the shipping date.  NOW, Microprose has posted that Civilization is
being contracted outside of Microprose (but still will be released under
Microprose) and thus will be probably delayed further.

Hope this helps a bit.

Scott
From: Jock@abcd.Houghton.MI.US (Jock)
Newsgroups: comp.sys.mac.games
Subject: Re: Monkey Island HELP needed
Distribution: world
Date: 1 Sep 92 00:35:06 EST
Organization: Amiga BitSwap Central Dispatch

WARNING!!!! MONKEY ISLAND I SPOILER FOLLOWS...
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
You have to add the meat and something else in the kitchen that I can't
remember to the stew. Then get the meat back out and feed it to the dogs.
You buy the sword with the money you get from the guys in the circus tent.
 
Dean Davis
Editor - MacGames Digest

-- Via DLG Pro v0.995