HDTenEightyP/NetNews huggingface dataset:
From: mkovacs@Condor.mcs.kent.edu (Michael Kovacs)
Newsgroups: comp.sys.mac.games
Subject: Re: V4V-Carteret scenario
Date: 20 Aug 92 13:42:37 GMT
Distribution: usa
Organization: Kent State University

In article <19AUG199213065332@lims02.lerc.nasa.gov> inthalw@lims02.lerc.nasa.gov (Magnus) writes:
>
>I've been playing V4V off and on for several months now (By far the best 
>strategy game I've personally played) and I have a couple questions about 
>the Race for Carteret scenario.
>
>First, has anyone ever actually taken Cherbourg in the allotted time? I've 
>never even come close. Though I have succeeded in crushing everything but small 
>pockets of resistance in all other areas.

First and foremost, have you gotten the v1.1 update? It fixes a number of 
problems.
In the "Race For Carteret" scenario, you don't need to take Cherbourg; you
only need to take Cherbourg in the Cherbourg scenario or the campaign game.
And in fact, I'm winning my current campaign game without taking it.

>Second, how has anyone succesfully taken out the 17th SS?  Last time I 
>played, I witheld ground attacks until I bombarded the HQ out of existence, 
>hoping to catch its units in a weakened state. No dice. Two turns later it 
>reappeared in perfect condition, proceeding to force me to the defensive. 
>(Is the computer cheating or did I miss something in the manual about 
>rebuilding HQ units?) Later I shuttled down another division to help the 
>airborne crush the 17th, but time ran out on me.

I've never been able to take out the 17th SS without giving the 101st _lots_
of assistance starting pretty early in the campaign. Also, taking out the HQ
will help you, but only until the next 6am turn, as the computer player
will just reassign the units to a different HQ. To *really* hammer a unit,
you need to surround it, wait a few turns for it to weaken, then kick the s**t
out of it. 8)

BTW, the most fun I've had with the game was the time I used the Original
Airborne Plan option, then tried to hang on to St. Saveur Le Vicompte with
the 82nd Airborne until I could get a relief column to them. I succeeded, but
not until the 82nd had gotten their teeth kicked in. *ouch*!

	Michael Kovacs
-- 
                            -(o) (o)-
   Michael J Kovacs             U
 mkovacs@mcs.kent.edu         \___/
                               ***
From: dittman@skitzo.dseg.ti.com (Eric Dittman)
Newsgroups: comp.sys.mac.games
Subject: Re: StarFleet I
Date: 17 Aug 92 19:06:34 CDT
Organization: Texas Instruments Component Test Facility

In article <19920817005745IYI4DTN@MVS.OAC.UCLA.EDU>, IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda) writes:
> For those of you who remember StarFleet I from Interstel, you
> probably remember that it does not work on the 32-bit clean Macs.
> Does anyone know if there is a patch for this game to make it work
> on a 32-bit clean Mac under System 7.0?

It's not 32-bit mode that broke StarFleet I.  It didn't work on the
original Mac II.  I called Interstel at the time and they weren't
going to fix it, so I doubt there is a patch available.  If I still
had the FORTRAN source code I could make a version that ran without
the fancy graphics, but I can't find the listing or tape anywhere.
-- 
Eric Dittman                  Texas Instruments - Component Test Facility
dittman@skitzo.dseg.ti.com    (214) 578-3575
Disclaimer:  Not even my opinions.  I found them by the side of the road.
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: HELLCATS TIP?
Date: 14 Aug 92 20:09:09 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

billh@mugwump.UK.Sun.COM (Bill Hodgson - Sun EHQ - Cascade) writes:

}If want a *really easy* target shoot down your own B17 as you escort it, it doesn't
}fire back, much simpler. :-@ (Pilot with oxygen mask)

Hey, don't joke about that.  I once shot down my bomber by accident.  Well,
see, we got separated on the way in as I went after the zeros.  It took
me a while to finish them off.  Then, as I'm racing to catch up with my
bomber, I notice this plane coming at me.  I thought it was funny that it
just kept right on coming straight into my fire.  Well how was I to know
that it took me so long to splash those Zekes that my bomber had time to
finish its mission and was heading home . . .

--James Preston
From: jb00@ns1.cc.lehigh.edu (JOSE ANTONIO BASTO)
Newsgroups: comp.sys.mac.games
Subject: Maze games ?
Date: 22 Aug 92 19:23:17 GMT
Organization: Lehigh University

My son loves to do mazes, and I remember seing a game, some years ago, with
mazes like "pipes", and 3D mazes at the more advanced levels.

If you know any info about Mac maze games, please E-Mail me.

Thanks in advance!
-- 
Jose'Barros BASTO; Adress:11,Duh Drv Apt 222; BETHLEHEM, PA 18015-3732
Phone :(215)758-1846; Office:(215)758-4640;  FAX:(215) 758-4886  U.S.A.
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: comp.sys.mac.games
Subject: For Sale: Loom
Date: 20 Aug 92 14:06:36 GMT
Followup-To: comp.sys.mac.games
Organization: MSD

As the title says, I have the game Loom for sale.

All original materials, except for the registration card.

Loom is a game for those who love great music - the music is really
wonderful, and though the graphics are a bit dated, the story line is good.
 Includes an audio cassette that helps set the stage for the story.

Price: $15 plus $3 shipping for $18 total.

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 -  !aixelsyd evah uoy siht daer nac uoy fI -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.mac.games
From: smith@pell.anu.edu.au (Michael Smith)
Subject: Re: More Information on MacinPlay Digest- the New Mac Games Magazine!
Organization: Australian National University
	<c60a-tb.714369185@volga.Berkeley.EDU>
Date: 21 Aug 92 17:32:48


In article <c60a-tb.714369185@volga.Berkeley.EDU> c60a-tb@volga (Paul DuBois) writes:
>(Travis Grundke) writes:

>> Well folks, here's the rundown on the new Macintosh Games Magazine-
>>MacinPlay Digest:

>(advertisement deleted)

>>Thank you, we look forward to hearing from you!
>>Dean Davis
>>Editor - MacinPlay Digest.

>Look, I think this is enough.  One or two commercial adverts on the net
>I can stand, but this is getting pretty ridiculous.

I agree. What on earth did they want to do it this way for?  

When the proposal was originally made to start a Mac gaming magazine, I was in
support of the idea and comtemplated sending in some reviews of games; I had
naturally assumed it would be an email magazine. I don't think I'll bother any
more.

Michael.


--
------------------------------------------------------------------------------
			     /| |  | |  |	Michael Smith
			    /_| |\ | |  |	Mathematics Research Section
smith@pell.anu.edu.au	   /  | | \| |_/|	Australian National University
------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: awmin@athena.mit.edu (Art Min)
Subject: Re: Where to get games from ?
Organization: Massachusetts Institute of Technology
Date: Thu, 20 Aug 1992 14:13:29 GMT

I try to buy all of my software from Mac's Place (1-800-367-4222)

They supported Spaceward Ho! before any of the other big mac places.

They're also a Mac only company as opposed to PC/MacWarehouse,
PC/MacConnection, and PC/MacZone. I don't know if that makes a 
difference to you, but I prefer doing business with them.

All of the above give good service, except I've had occassional
problems with MacWarehouse. Their prices are a little higher anyways.

Art 

I do not have any affiliation with Mac's Place except being a
satisfied customer. (the usual boring disclaimer.)
From: conty@cbnewsl.cb.att.com (Conty-kun)
Newsgroups: comp.sys.mac.games
Subject: The Colony (was Re: Shareware authors go Color...)
Date: 16 Aug 92 16:05:38 GMT
Organization: AT&T Bell Laboratories

In article <1992Aug15.172410.42369@kuhub.cc.ukans.edu>, ozma@kuhub.cc.ukans.edu writes:
> 
> Where is this leading?  Anyone have a color version of The Colony for sale?  I
> loved the B&W version and have only discovered too late that there was a color
> version available at one time.

Now this is an interesting dilemma.  I bought the B&W version of THE COLONY.
Later down the road, I acquired the color update.  Now, the price for the
color upgrade was $5, probably just to cover materials, duplication, and S&H.

Now, given that:
- Mindscape is pretty much dead nowadays (or so it seems).
- The color upgrade was essentially free.
- Mr. Calhoun has BOUGHT a copy of the B&W version.

Would it be OK for me to just give Mr. Calhoun a copy of my color upgrade?
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: umcho000@ccu.umanitoba.ca (Connie Cho)
Subject: Re: Wizardry and system 7
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Thu, 20 Aug 1992 15:05:30 GMT

In article <ksanders.714271592@schooner> ksanders@waite.adelaide.edu.au (Kevin Sanderson) writes:
>
>>Are you sure??!  My copy of Wiz I will NOT run under 7.0
>
>Hmm mine seems to run fine on a LC under 7.0 tuneup 1.1.1, however, I
>have not played it that often.
>

Neither Wiz I or II in original release will run under System 7.0
(I should know, I own both). However, Sir-Tech does provide 7-compatible
versions, I believe for a small fee, and I suppose later 
packages sold contained them. I wouldn't waste the money to upgrade
Knight of Diamonds, although I did like the Proving Grounds. What
I disliked most about it, though, was that disk based protection, and
the fact that you couldn't use a second hard drive to backup scenarios
on the fly.

CKC


Newsgroups: comp.sys.mac.games
From: fullerto@tuna.cis.ohio-state.edu (timothy dwight fullerton)
Subject: Re: Info in "The Colony"?
Organization: The Ohio State University, Department of Computer and Information Science
Date: Sun, 16 Aug 1992 05:29:29 GMT

In article <1992Aug16.032912.781@mnemosyne.cs.du.edu> fbaker@nyx.cs.du.edu (fred baker) writes:
>In article <1992Aug16.031033.16152@newshost.unh.edu> K_LEPA@unhh.unh.edu (Kristen   Lepa) writes:
>>Does anybody know anything about a game called "The Colony"?  I don't 
>>remember who made it.  I saw it at a local software store for $9, down
>>from $20.  Is it worth $9?  Is is a bargain?  It looked interesting, and
>>said it had amazing 3D.  Yeah, I've heard that before.  How good can it b
>>after Spectre?
>>
>>	-Kristen
>>
>>k_lepa@unhh.unh.edu

	The Colony is set behind the eyes of the character that you play
and you walk smoothly through a huge, mazelike complex. It took me months
to figure out how to get through it, and I still have not won with a score
of 100 %.

	Despite its black and whiteness, I am more impressed with its graphics
and strategy than those of Spectre.

>"The Colony" was published by Mindscape, Inc., which appears no longer to be
>in existance.  The game is in black and white, and includes what is probably a
>useless upgrade offer to a color version of the game.

	You raise an interesting point. All of my friends want this game
very badly. If the company that published it is out of business and the game
itself is out of print, am I allowed to xerox the copy protection card and 
bootleg the game for them. It seems likely the only way they can ever get it.


	As a digression, I have been able to rescue and take off with five
children. The game indicates to me that there were more. Can anyone tell me
where all of the children are?

			Thanks

				Tim F
				fullerto@cis.ohio-state.edu
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Re: Cribbage?
Distribution: world
Date: 13 Aug 92 20:51:02 EST
Organization: Amiga BitSwap Central Dispatch

There is a very good Cribbage for mac.  I got my copy from umich.

-- Via DLG Pro v0.995

Newsgroups: comp.sys.mac.games
From: vito@well.sf.ca.us (Andris Paul Vitols)
Subject: Is there a patch for PGA Tour Golf?
Organization: Whole Earth 'Lectronic Link
Date: Fri, 14 Aug 1992 05:23:40 GMT


Is there a patch to bypass the opening screen in PGA Tour Golf.

I am a bona fide owner of the product!!
Newsgroups: comp.sys.mac.games
From: mhz7c@poe.acc.Virginia.EDU (Mark H. Zollinhofer)
Subject: Re: ***game for sale***
Organization: University of Virginia
Date: Tue, 18 Aug 1992 16:49:14 GMT

Thanx to everybody for the offers but I already made a deal

ZOLLIE
(MHZ'S SON)
--
|   Mark H. Zollinhofer          *****  Quotable quote:                 |
|   619 Highland Ave.              |     "There's no need to take God   |
|   Charlottesville, VA 22903      |      seriously." -Lot's wife       |
|   internet: mhz7c@virginia.edu   |                  (Gen 19:26)       |
Newsgroups: comp.sys.mac.games
From: friedric@mdd.comm.mot.com (Bernd Friedrich)
Subject: T-Bolt? Where's the LAMB?
Followup-To: comp.sys.mac.games
Organization: Mobile Data Division, Motorola
Date: Wed, 12 Aug 1992 22:29:47 GMT


I've cleared level 16 (almost). I'm strong, I've got some good weapons, and
some good friends. 

I can't find the lamb.  And if I break down the last remaining walls, a
giant
Zytt comes out and creams me and my friends.

What is a self-respecting freedom fighter supposed to do? (Yes,I'd like a
spoiler).
From: fzchen@othello.ucdavis.edu
Newsgroups: comp.sys.mac.games
Subject: Dearth of Mac Games
Date: 18 Aug 92 04:17:50 GMT
Distribution: comp.sys.mac
Organization: Computing Services, UC Davis

It seems we've reached that time of year when the games have slowed 
to a crawl.  Games that slipped for MacWorld will slip much further.
The games at MacWorld are the same games with different names
(for Chrissake, ANOTHER Tetris...I need more tetris like I need 
more Donkey Kong [which, if you didn't realize has spawned all the
crap like Donkey Kong II, Donkey Kong Jr., Mario Bros., Super
Mario Bros., Super Mario Bros. II, etc, etc, etc...I can remember
playing Donkey Kong before I could drive...]).  

On one good not however, I was looking at my games on the Mac and
I realized the one's I have I probably would have killed for 8 years
ago when I used to say the same thing about my Apple II....There are
quite a few good games out there: PGA Golf, Spectre, Oids, SimCity,
Crystal Quest, PlayMaker Football, 4d Boxing, Hellcats, Secret of
the Silver Blades...just to name some color games and of course the
old classics like Dark Castle and Falcon.  I do remember the days when
Daleks, Othello, and BrickOut was hot shit!

Maybe with the new line the games will come harder and faster than 
before...Or maybe I should just go get a PC Klunk to play games 
on ...hmmmmm

-MeatHead
Newsgroups: comp.sys.mac.games
From: hd12@ellis.uchicago.edu (hui  dong)
Subject: Harpoon & Hellcat, moving sale!
Reply-To: hd12@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Tue, 18 Aug 1992 03:41:43 GMT

I have Harpoon 1.1(BW), battle set #1, #2, #4, scen editor (color), whole
package for sale, ask for $80+5 (I bought them separately, think about even
just the postage!) firm.
Hellcate 1.0, ask for $25+5 firm.

Everything in original boxes, in PERFECT condition.

If interested, let me know.
From: ylsul@athena.mit.edu (Young Sul)
Newsgroups: comp.sys.mac.games
Subject: Re: HELLCATS TIP?
Date: 13 Aug 92 17:16:31 GMT
Organization: Massachusetts Institute of Technology

In article <1992Aug13.160405.14988@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty-kun) writes:
>In article <713710815.F00001@blkcat.UUCP>, Dan.Hughes@f421.n109.z1.fidonet.org (Dan Hughes) writes:
>> I've got a tip for Hellcats. On the bomb base mission, don't waste your
>> bombs on the runways which only net 100 points per hit. What's better is
>> a carefully placed hit with a bomb right on top of the three fighter
>> planes parked next to the runway. If you aim well you can get 1,500
>> points and wipe out all three of them.
>
>Then how do you complete your mission?  The game won't let you finish the
>mission until you bomb the runway.
>
>> I've scored six dead fighters on this mission with good luck. Of course,
>> landing is another matter, but with Hellcats rescue you can resurrect
>> you dead pilot ace who scored six dead fighters.

I like to come screaming down from ~13000ft and drop my bombs on the strip.
Then I usually swing around and strafe the 3 fighters on the ground. If
I'm feeling lucky, I'll go for a couple of anti-aircraft guns (I usually
end up flying too low and interface the target). What else can you shoot?
I've tried the control tower, and those buildings in the invade-the-island
scenario to no avail.
From: cnc@Apple.COM (Chris Christensen)
Newsgroups: comp.sys.mac.games
Subject: Re: Cribbage?
Date: 14 Aug 92 17:02:51 GMT
Organization: Apple Computer Inc., Cupertino, CA

Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen) writes:

>There is a very good Cribbage for mac.  I got my copy from umich.

As the author of one of the shareware cribbage games for the mac (Cribbage)
I was curious which of the maybe 3 shareware cribbage games it is that you
like. If it is Cribbage, do they have the latest version (2.5) on umich?

I just back on the internet yesterday.
Newsgroups: comp.sys.mac.games
From: s0067284@ursa.calvin.edu (Jeffrey Veen)
Subject: Billards or Pool game for the Mac
Organization: Calvin College
Date: Thu, 20 Aug 1992 19:13:17 GMT


Anyone able to recommend or point me to a shareware Pool or Billiards game for
the Mac?

Thanks.
Jeff
s0067284@calvin.edu

Newsgroups: comp.sys.mac.games
From: Tom Pierce <pierct@rpi.edu>
Subject: Help on PoP Level 2 Last Bit
Organization: Physic Dept.,  RPI
X-Useragent: Nuntius v1.1b1
Date: Fri, 14 Aug 1992 17:00:15 GMT

I'm on the last bit of PoP level two.  I've landed on the switch to open
the door and now I have to get back across the chasm to leave.  Everytime
I jump, though, I fall and die.  A standing jump doesn't make it across,
I can't get up enough steam to make a running one, and I can't seem to
catch the lip of the level one down across from me.

WHAT DO I DO??

Pls help via email....

Thanks,

Tom Pierce
pierct@rpi.edu
Newsgroups: comp.sys.mac.games
Subject: PoP level 12 hint needed
From: grimm@mathe.unibas.ch (Stefan Grimm)
Date: Mon, 17 Aug 1992 11:43:42 GMT
Organization: Mathematisches Institut der Universitaet Basel

I climbed to the top, was able to open the gate (I saw the sword one stage up)
but I don't know how to get up there. When I go to the right, all the floor
panels above me drop down, when I try to climb up. So how do I get up there?
Any hint is appreciated.

-- 

Stefan Grimm, Mathematisches Institut der Universitaet Basel, Schweiz
ean: grimm@mathe.unibas.ch or grimm@urz.unibas.ch
X.400: S=grimm; OU=urz; O=unibas; P=switch; A=arcom; C=ch
From: dennis@sequent.com (Dennis Storz)
Newsgroups: comp.sys.mac.games
Subject: Mission Thunderbolt Patch
Date: 13 Aug 92 21:49:03 GMT
Article-I.D.: sequent.1992Aug13.214903.17051
Organization: Sequent Computer Systems Inc.

I finally bought this game, I know someone posted
a patch to the copy protection scheme a while back.
Can somebody tell me which resource to change?
thanks
From: hans@smab.se (Hans C Larsson)
Newsgroups: comp.sys.mac.games
Subject: SimCity v1.4, where/how
Date: 15 Aug 92 18:38:49 GMT
Organization: Saab Missiles AB, RLD-Gbg, Sweden

The (excellent) "Macintosh Games release listing" says that
there is a SimCity 1.4 updater available, is this a free
updater or does it cost something.

Where can I get it ?
-- 
------------------------------------------------------------
        Hans C Larsson			Email:	hans@smab.se
	Saab Missiles, Sweden		Motto:	"keep it short"
From: rob@chili.hnrc.tufts.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Mac Tempest clone?
Date: 21 Aug 92 14:37:25 GMT
Organization: USDA HNRC at Tufts University


In article <1992Aug21.074909.13240@news.weeg.uiowa.edu>, smills@news.weeg.uiowa.edu (MuffinHead) writes:
> Has anybody seen a Mac version of the old Tempest video game? I loved that
> game.

you can ftp it from sumex-aim.stanford.edu.  it is in the games directory
and called "Storm."  its excellent.
From: hcheng@Auspex.COM (Howard Cheng)
Newsgroups: comp.sys.mac.games
Subject: Re: I guess it's no longer there.
Date: 14 Aug 92 21:42:06 GMT
Organization: Auspex Systems, Santa Clara

In article <1992Aug13.225456.162426@zeus.calpoly.edu> ealdrich@zeus.calpoly.edu (Eric M. Aldrich I) writes:
>I checked sumex-aim for the railroad tycoon updater and it is no longer
>there. Sorry for the misinformation earlier.
>
>Eric

Railroad Tycoon update is available at uhunix2.uhcc.hawaii.edu (128.171.44.7).
I got the information from archie.rutgers.edu.

h.

Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Scott J. Kleper)
Subject: Re: Spaceship Warlock
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 20 Aug 1992 17:24:30 GMT

Also, you shouldn't worry too much about how long it'll take. Usually,
copying from one SCSI device to another is very quick. I back up my
80 meg hard drive in just a few minutes. It'll take a while, but I 
wouldn't say over night.
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Wizardry and system 7
Date: 19 Aug 92 02:23:13 PDT

In article <1992Aug18.131638.9542@uoft02.utoledo.edu>, on 18 Aug 92 18:16:38 GMT,
dsouth@uoft02.utoledo.edu (Dale Southard Jr.) writes:

>
>In article <19920818012928IYI4DTN@MVS.OAC.UCLA.EDU>, IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda) writes:
>> In article <1008@kopasker.is>, on 14 Aug 92 22:31:37 GMT,
>> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
>>
>>>
>>>Hi, netters!
>>>Just wanted to know if Wizardry 1 and 2 are system 7 compatible.  I understand
>>>that W 3 and 4 are compatible but don't know about 1 and 2.
>>>
>> Wizardry I and II (Knight of Diamonds) are both compatible with
>> System 7.0...
>
>
>
>Are you sure??!  My copy of Wiz I will NOT run under 7.0  An e-mail
>discussion with one of the programmers that had worked with the
>mac version for Sir-Tech confirmed that Wiz I is NOT sys 7 compatable.
>He also stated that he had a fix for the code, but that Sir-Tech was
>not interested in it (aka, it was a dead issue).
>
>All of this was current within the last six months.  So if your version
>runs, WHEN DID THE NEW VERSION COME OUT?
>
>No flames intended, just interested in knowing (unless of course you
>posted without checking the facts  :-)   ).
>
>--
>/* Dale Southard Jr.                                 Sr. Rigger      */
>/* University of Toledo                             AFF/I   SL/I     */
>/* dsouth@uoft02.utoledo.edu                           D-11216       */
>/* Department of Chemistry -- "Just another skydiving grad student." */
>
Well, my copy of Wizardry I runs just fine under System 7.0 on a IIci..

Gann