HDTenEightyP/NetNews huggingface dataset:
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Newsgroups: alt.games.sf2
Subject: Re: Triple Hit DP Test Confirmed
Date: 15 Oct 92 23:01:24 GMT
Organization: Indiana University

In <15OCT92.21560499@vax.clarku.edu> jstrachman@vax.clarku.edu writes:

>  I am also very
>>disappointed to hear that the 3-hit DP cannot be buffered.

>Like hell it can't!  Haven't you ever seen the 4 fierce combo?

>Jumping fierce, 3hit DP.  Or fierce/fierce DP.  Same thing.

NO, NO, NO.  By buffering, we mean a STANDING 4-hit combo.  Some guy earlier
was posting something about a touch of death combo, which he claims is a
5-hitter.  I haven't seen a 5-hitter (a 5 fierce hitter, that is).

If you can do a jumping fierce, standing fierce, then triple DP, then that
is buffering the (rumored) triple DP.
-- 
Brian T Odom
From: kingsley@hpwrce.mayfield.hp.com (Kingsley Morse)
Date: Wed, 7 Oct 1992 20:13:48 GMT
Subject: Please Help
Organization: HP Western Response Center
Newsgroups: alt.games.sf2

              Please answer these 9 questions and return.

1.) Do you think equal rights for men and women is generally a good idea?
Yes                  [ ]
Sometimes            [ ]
No                   [ ]
Haven't heard enough [ ]
Other                [ ]

2.) Are you pro choice?
Yes                  [ ]
Sometimes            [ ]
No                   [ ]
Haven't heard enough [ ]
Other                [ ]

3.) Are you in favor of adoption?
Yes                  [ ]
Sometimes            [ ]
No                   [ ]
Haven't heard enough [ ]
Other                [ ]

4.) Do you think men should be allowed to legally terminate their parental
rights and responsibilities before fetal viability?
Yes                  [ ]
Sometimes            [ ]
No                   [ ]
Haven't heard enough [ ]
Other                [ ]

5.) What sex are you?
Male               [ ]
Female             [ ]

6.) How old are you?
Under 18           [ ]
19 to 65           [ ]
Over 65            [ ]

7.) What religion are you?
Protestant         [ ]
Catholic           [ ]
Jewish             [ ]
Other              [ ]

8.) What political party are you affiliated with?
Democratic         [ ]
Republican         [ ]
Other              [ ]

9.) How many years of education have you completed?
Grade School       [ ]
High School        [ ]
College            [ ]
More               [ ]
Newsgroups: alt.games.sf2
From: atb@whomp.engin.umich.edu (Adrian Bradley)
Subject: Re: Balrog
Date: Fri, 16 Oct 92 19:48:21 EDT
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@whomp.engin.umich.edu


In article <Bw89LC.24q@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
> 
> >Balrog rules, period.
> 
> NOT!
> 

Wait - Have you played a "master" Balrog player yet?

> >-Zephyr, master of the orig. SF2
> 
> -Zamfir, master of the pan flute.
> 

-Zumbar, master of the R8 drum machine

==AD
From: accom@terapin.com (Andrew Ross)
Newsgroups: alt.games.sf2
Subject: Bison Stuff...
Date: 12 Oct 92 10:26:55 PST
Organization: BBS

Ok... I am a dedicated Bison player and I have a few questions... First, does
anyone know any of the Bison combos, except the double-flip kick? Also, I have
developed this super nasty Bison tecnique, and I don't alwayz play Bison, so I
wanna know how to counter it... Basically you do a Roundhouz flip-kick, and
then go into crouch, hit two forward kicks charging, then repeat... My favorite
opener is the flip kick, and I found out it can be buffered sometime after the
FIGHT! logo comes up.. Sometimes I also do multiple openings like that against
a Ryu/Ken/Guile player, and then fake to draw a DP or Sonic Kick and then get
in two flip-kicks... So how can ya beat it? I know a standing forward or
roundhouz will cause an exchange of damage, but I haven't found out who's favor
it's in... Also, how the hell do you beat those lame Ken/Ryu players that do
nothing but fireball? I usually take a ball or two then use the head step, but
a good player can sometimes counter it... I usually change the pattern around
and try to fake the fireballer into missing the counter, but this is not really
the ideal solution, since the player will usually block the step... Anywayz...
Answers appreciated!! L8r!
From: 9125092l@lux.latrobe.edu.au (David Moon )
Newsgroups: alt.games.sf2
Subject: sf2 for PC
Date: 12 Oct 92 08:05:02 GMT
Organization: La Trobe University

Hey, awhile back someone mentioned he had a sf2 for PC. What ever
happened to that dude? He said he will chuck it into some FTP
site..but havent heard of him since...does anyone else have this
so called software?

dave..
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: balrog is the best player
Organization: Indiana University
Distribution: usa
Date: Wed, 7 Oct 1992 20:51:44 GMT

In <1992Oct6.181234.1891@oz.plymouth.edu> j_santos@oz.plymouth.edu (Jeff C. Santos) writes:


>            BALROG is the best player to use if you have the patience
>to wait for others to try and attack you. I have been playing him
>since sf2ce has come out and I can hang with anyone.

Ah, yes, but what do you do when they attack you and you must jump?
(eg, fireball, fireball, DP).  you can't block forever.  How do you fare
with Guiles?  They sit and wait for YOU, and YOU can't be patience the
whole round because of the barrage of sonic booms.  Have you played
against Hondas?  He's the character I have the hardest time with Balrog.
Well, Bison also, but I tick Bisons with the turnaround, headbutt, etc.
Honda just stands there with his 1000-hands attack.  He's backing you up
in a corner.  What to do?  Well, you only have one option; you must jump
at him and hit him.  Ah, but Honda is no dummy.  He simply backs up with
his 1000-hands attack and you get hit and eventually DIE!!!

I'm not saying that you can't play Balrog, I'm saying how do you do it?
I've tried him but with little success.  



-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: ins882e@aurora.cc.monash.edu.au (Mr B.C. Tay)
Subject: Re: Fighter.Arj : Complete ?
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 16 Oct 1992 06:54:26 GMT

What is the game's total size?
If I download all of the parts from all 56 parts, there should have 
approxiamately 2Mb on it....So, How can I copy it to a disk?
I can't decompress it in this network , can the person who upload it 
seperate all 56 parts to 30..26..? Thanks!
Organization: University of Illinois at Chicago
Date: Friday, 16 Oct 1992 10:09:54 CDT
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: Street Fighters' Most Hated List
 <Bw7C2G.22H@news.cso.uiuc.edu> <3=rpl-#@lynx.unm.edu>

So I won the poll.  Big surprise there.  No but seriously, I guess
things have been getting out of hand.  Even I can get sick of my own
stuff.  So I guess I should make some sort of public apology.  Sorry.

First off, I try not to name call players in general.  For example,
if I refer to Blanka players; I'll say "Blanka player", "Blanka stud"
or "Blanka guy".  At least I try to do this, I think I do slip once
in awhile.  Now that one time I didn't call Guile players "fag boys";
what I did do was call Yuan a "Guile-playing fag boy".  I know the
guy, we took shits together at the same time in adjacent toilet stalls.
He didn't think anything of it.  So if any Guile players (or homosexuals)
took personal offense to that then I'd like to say sorry for that too.
I'll be more careful in the future.  I'm not too vain to change.

The X-Man
Newsgroups: alt.games.sf2
Subject: invisibility
From: Matthew Asher Simon <mscb+@andrew.cmu.edu>
Date: Wed, 14 Oct 1992 20:58:08 -0400 
Organization: Freshman, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA

How Do You make Dhalsim invisible for the original street fighter II?
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Art of Throwing... Throw chart
Date: Tue, 13 Oct 92 01:28:44 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Oct12.061227.27146@mnemosyne.cs.du.edu> tpordon@nyx.cs.du.edu (Tony Pordon) writes:
>
>A while ago, in a followup to Eu-Ming Lee's (Cybergeek's) "Art of Throwing"
>article, Mat Hen requested a post of best throw priority per character.
>
>First, I'd like to clarify the elements which make up a character's throw
>"priority".  There is no throw (with the exception of Zangief's SPD) that
>is better than the next characters...It just depends on what element of 
>throwing works best for you.  These elements are THROW SPEED and THROW
>RANGE (distance).  I have compiled a chart for each character's throws.

Quick question, could you define THROW SPEED?

Thanks,
---Phantom

Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Triple Hit DP Test Confirmed
Organization: DSG, Stanford University, CA 94305, USA
Distribution: alt.games.sf2
Date: Sun, 11 Oct 92 22:31:17 GMT

In article <-wlp2rn@lynx.unm.edu> dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:
>>1)  The triple DP does not exist
>>2)  The triple DP exists, but it is an un-bufferable move (like Tiger
>>    uppercut)
>>3)  A bufferable triple DP exists, but I can't do it.
>>
>You just stated the reasons why I don't believe the "buffer" test to be good,
>accurate, or reliable in determining whether a true triple DP exists. too many
>possibilities (and, for your info, I cannot buffer the danged thing, either...
>but then, I just learned how to do the triple DP a couple of weeks ago, and I
>use still a slightly different method than either you or X-man).


Welll, I learned the triple DP 2 months ago, and I can't buffer it.  Other
Ken-masters have posted that they can't buffer it either.

>Yes, you're right...if you can't buffer it,a triple DP is much more limited in
>use.  But I still say you're getting ahead of yourself, it's two different
>matters entirely.  

[stuff deleted]

>It does have uses, even not buffered (especially if you use the jab instead
>of fierce, so that you're not nearly as open to counter attack). If you can do
>a triple, as you claim, try it on the car stage.  If you are indeed doing the  
>right one, Ken can destroy the car in less time than Chun Li (with more than
>24 seconds left on the clock).  Now, with this kinda power behind the punch,
>you must certainly be able to come up with a few uses in combat.  At least, I
>can...
>
>---Phantom

Perhaps I wasn't making myself clear.  My point was that if the triple-DP
can't be buffered, then it's only advantage over a crouched fierce + DP
is that you can take off three little ticks of damage when your opponent
blocks.  That's not very useful.  

You point out that even still the move must be useful, but MY point is that
a crouched fierce + DP will have the same effect. Of course a crouched fierce
 + DP (or a triple) has lots of great uses. Try this one against COMPUTER Guile

1) Get _just_ outside of roundhouse razor-kick range
2) DO a JAB DP
3) Watch Guile Razor-kick, missing you by inches
4) Estimate where Guile will land, mover there, wait....
5) Just as Guile hits the ground, do a fierce + DP combo (three hits)
6) Repeat

This also works against Kens, when they fierce DP into thin air.  I can only
get two hits though, so I usually fierce + jab DP.  Anyway, my point is that
a crouched-fierce + DP is so close to an unbufferable triple-DP, that the
triple-DP is really just extraneous.  At any rate, we're splitting hairs here.
These moves are so similar that i'm inclined to think that we have been
talking about the same move all along.  Next time I visit the local arcade,
I'll check to see what kind of damage a crouched fierce + DP does to a 
blocking opponent. ;)

T. Cannon 

BTW: anyone buffer a Triple DP yet? =)
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: What's the deal????????
Organization: Indiana University
Date: Thu, 15 Oct 1992 23:43:36 GMT

In <1992Oct15.165957.1514@ccsvax.sfasu.edu> z_arthurjk@ccsvax.sfasu.edu writes:

>I was watching someone play RYU the other day, and he did something
>that startled me.  Now everyone knows that Ken and Ryu both throw
>blue fireballs.  But this time I watched RYU throw an orange fireball!
>I have never seen this before.  Is there some significance to this?
>Is it more powerful or something?  What's the deal?

>Jay

Listen guy, it's simply a bug.  It's not a special move.  No significance.
Random bug.
-- 
Brian T Odom
Newsgroups: alt.games.sf2
Subject: Re: Try This on sf2 or CE
From: pntbllr@netlink.cts.com (Jesse Guest)
Date: Wed, 14 Oct 92 00:06:39 PDT
Organization: NetLink Online Communications, San Diego CA

epasls@kuhub.cc.ukans.edu writes:

> thanks for posting a cool trick that WORKS.
> I tried it on 2 old machines.  1 for 2
> and 3 sf2 ce's              .  2 for 3
> and 1 super                 .  0 for 1
> 
> to people who disbelieve-go out and try it. it wont cost a dime.
> 
> dmc...

what trick are you talking about?

--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: alt.games.sf2
From: 11433558@eng2.eng.monash.edu.au (KWONG CHONG)
Subject: Re: Continuous Magic Throws??
Organization: Faculty of Engineering, Monash University 
Date: Tue, 13 Oct 1992 23:56:11 GMT

In article <4epvV=W00awE4_AEV2@andrew.cmu.edu> "Clifford T. Tanaka" <ct20+@andrew.cmu.edu> writes:
>Date: Sun, 11 Oct 1992 01:14:51 -0400 
>From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
>Subject: Continuous Magic Throws??
>
>	How are you supposed to do the magic throw multiple times successively?
> Once I was playing against a Guile player back home and he could magic
>throw me continously and wouldn't even give me a chance to get up.  I
>can get the magic throw consistently, but never one after another.
>Is there some kind of trick to this?? 
>
>
>						Cliff.
>						ct20@andrew.cmu.edu
Firstly, do you know that you can magic throw both ways, back and forth; if 
you charge up and push forward, then execute the throw - that's one way, but 
if you charge up, push forward, wait, then pull back then execute the throw, 
Guile will throw backwards ie, he will face away from the opponent and 
execute a throw and the opponent will fall towards you!.  In this state, 
Guile can charge up for his next throw and execute it just as the opponent 
gets up.
Note that the range of this throw is considerable less than the forward one
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: Triple Hit DP Test Confirmed
Date: 16 Oct 92 03:23:23 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

A few more words on the triple DP controversy.... so far, it has certainly
been demonstrated to my satisfaction that a move exists which looks like
a crouching fierce-DP combo but which takes off health 3 times on a
blocking opponent (I've seen this several times with my own eyes and
am absolutely certain of it). However, as several other people seem to
have experienced, it is either impossible or incredibly difficult to
buffer this move, and if its unbufferable, its really not all that
much better than just a crouching fierce-DP combo. 

A couple of other tests that might be useful: can it be performed without hitting
anyone? Most combos that involve buffering only work if you hit your opponent
with the first move. And, more tellingly, if you walk up to someone with
no health can you do a triple DP on them? Because if its a combo, then
the first hit would kill them and the rest wouldn't come out because the
round would be over, but if its a single move the entire thing
would be executed....

but most importantly, how many people have actually seen it be buffered?
Newsgroups: alt.games.sf2
From: cyu@athena.mit.edu (S. Hussein)
Subject: Helping Blanka fight Ryu
Organization: Massachusetts Institute of Technology
Date: Sat, 10 Oct 1992 20:00:24 GMT

/* IMPORTANT:  I don't play either of these characters.  I play Guile mostly,
   which means I like Blanka more than Ryu, so here's help for all you hairy
   beasts. */

The other day, I saw a longtime Ryu master get beaten over and over by a pretty
mediocre Blanka player, who knew one important thing:

The trouble with non-fireballers like Blanka is that you have to attack.  You
can't just wait for the other guy to come in, or he'll just pelt you with
fireballs while you try desparately to jump each one.

THIS Blanka waited close to Ryu, and kept hitting roundhouse sweep at a range
that just misses Ryu.  Here comes the awesome part:  if Ryu tries to fireball,
Blanka's sweep will reach under Ryu's fireball, and nail Ryu's foot as he
steps forward!  (Ryu automatically steps forward during a fireball!)  Ryu goes 
down, taking much more damage than Blanka getting hit by the fireball.  Plus
Blanka can now press the attack on the fallen Ryu.

And because Blanka's footsweep is so fast, Ryu has no chance to kick Blanka's
leg during Blanka's sweep.

Well, that's all.
Have fun Ryu-killing.
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: moves list
Organization: University of Tasmania, Australia.
Date: Mon, 12 Oct 1992 06:35:10 GMT

>There are several errors in the move list...
>Bison's torpedo and scissor kick have their moves interchanged. Guile's
>sonic boom is shown with the incorrect charge direction. Guile's throw
>and suplex are listed incorrectly. I think that's it...

Guile's charge direction is correct.  You're right about the rest though.
Ken/Ryu's DP and Sagat's Uppercut aren't technically right I don't 
think... on my copy I've changed it to

	-O  |  \  + punch
	    O   O

--
Tim Morris
From: ramos@engr.latech.edu (Alex Ramos)
Newsgroups: alt.games.sf2
Subject: Re: Art of Throwing... Throw chart
Date: 13 Oct 92 19:05:52 GMT
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University

In article 18993@athena.mit.edu, cyu@athena.mit.edu (Zangief hurls) writes:
>In article <Bw03Ew.3K1@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>|> I disagree with the concept of THROW SPEED.  There is no throw speed.
>|> It's whomever times their throw the best according to their range and
>|> extended range.  I'll post my ideas about 'priority' in another article
>|> sometime.
>
>If there is no throw speed, then how do you explain this:
>
>Guile walks up to a stunned opponent.  He starts tapping both the strong and
>fierce buttons.  The opponent is always strong thrown....


The buttons themselves have priorities.

If you hit all 3 buttons in the same time you get a jab or a short kick.
With any character, any time. (hit strong & fierce and you get a strong).

That might be an explanation to the throw "speed".

---
-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------
Xref: sparky alt.games.sf2:3372 rec.games.video.arcade:8064
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: SF3:  Game Suggestion
Date: 12 Oct 92 07:47:56 GMT
Organization: University of the West of England, Bristol

In article <#kxz41n@rpi.edu> petitc@rpi.edu writes:
>
>  I think a major complaint about SF2 (and CE) is that the game is too
>unbalanced, in some ways.  So, how about we just add one little thing...
>
>  A fatigue meter, which decreases slowly (different rates for each
>character), but goes up when you punch/kick, and goes WAY up if you do a
>special move (e.g. Ryu's Fireball/Uppercut).  As it goes up, your character
>doesn't jump as high, doesn't inflict as much damage when he does hit,
>moves slower (on the ground), and blocks slower.
>
>  This would prevent the totally annoying tactic that any character with a
>missile attack has---do it, nicking off your energy, then if you jump in,
>WHAM---Blade Kick/Uppercut/whatever.  You'd hafta play a more paced game, and
>time your blows more carefully, since they would make you tired.
>
>  Opinions?
>
Dont you think though, that this would ruin the game.  No more dancing along the screen with dragons, or other litlle silly things we do to make the game 
fun.

It's only my opinion, but I think that the game was made to be 'FUN' not realistic.
Leave things as they are.

Just my opinion.

Scott
From: maestasm@helium.gas.uug.arizona.edu (Mark J Maestas )
Newsgroups: alt.games.sf2
Subject: Re: Super 2ce...
Date: 11 Oct 92 04:58:34 GMT
Organization: University of Arizona, Tucson, AZ

In article <accom.1tke@terapin.com> accom@terapin.com (Andrew Ross) writes:
>Um.. I have noticed something weird about the new 2ce... I live out in
>California in the Bay Area, and TONS of stores (esp. little markets) have the
>game in its various forms... The weird thing is none of the Super 2ce's I have
>seen seem to have the Blanka/RYU thing... I hear they have machines like that
>in Sacramento, but none out here.. Weird.. O welp L8r!

Aha!  I thought we had some generic 'pirate chip' here in Tucson because I
couldn't do some of the things that I was reading about.  Like:  Air throw
people on the ground  using Vega, the characters moved slightly faster, but
not much (ie Honda and Zangief always get fucked), and the Blanka/Ryu change
never occurs.  Anyone know if two or more different chip types exist? 
Also, I'm not sure if this happens in the 'other' chip too but when Bison
does the scissor kick or Vega does the roll, the last part of it ends up
on the ground.  For instance, if Ryu throws a Jab Fireball, I charge up
Vega for the roll, jump in the air, execute the roll in the air and hit Ryu
as he's following the fireball on the ground.

                         Mark "Terminator" Maestas
             maestas@cs.arizona.edu  OR  maestasm@gas.uug.arizona.edu   
                       "Hasta la vista, baby!" - [8^!
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Does anyone believe in "super" sf2ce
Date: 7 Oct 92 19:52:58 CDT
Organization: University of Kansas Academic Computing Services

Hi,

I have access to a super sf2ce machine,  Lerner and epasls @kuhub.cc.ukans.edu
(i am epasls) have both made a few question posts about super sf2ce but we 
havent gotten much feedback to our questions.

My question today is (and please followup or reply),

How many of you have access to "super" and where.
and of those who dont, How many of you believe it exists.

My questions about super have been ignored mainly, and i am wondering
if that is because you

a) dont have access
b) dont believe it exists(it does)
c) dont care
or d) dont know

I'm just curious about the lack of "chatter" on super sf2ce.

replies(positive or negative) will be appreciated.

dmc.
From: U59985@uicvm.uic.edu
Newsgroups: alt.games.sf2
Subject: Re: Coming Soon!
Date: 15 Oct 92 20:58:55 GMT
Organization: University of Illinois at Chicago

So whatever happened to the code? Did it not work? I'm also curious as to where
 you got the code. I mean, did you discover it yourself or read it somewhere? A
nd, I'm presuming that you did get it to work at least once? So, if you did get
 it to work at least once, then maybe it will work again sometime.

Thomas
Newsgroups: alt.games.sf2