HDTenEightyP/NetNews huggingface dataset:
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: U7 II Serpents Isle - release date?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 19 Nov 1992 00:29:29 GMT

>I have seen many ads for U7 Serp Isle and was wondering
>if anyone out there knows of a release date?  I loved U7
>part 1 and can't wait to get part 2 (though I may need
>a larger hard disk!)

Unfortunately, Serpent Isle and Ultima Underworld II won't be out
until after the new year.  Strike Commander is even later in the first
quarter.  Sigh.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: malloy@crash.cts.com (Sean Malloy)
Subject: Re: Is there a demo of this STUNT Island game....
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 15 Nov 92 21:51:11 PST

In article <1992Nov16.002528.25445@cam.compserv.utas.edu.au> psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith) writes:
>I was wondering if there is a demo of this so called brilliant game,. I
>wouldn't mind havig a look at it.

I don't believe that there is a demo, although the manual for the program
says that you are free to distribute the code that allows other people to
view .FLM (edited film shots of stunts) files; perhaps we can get some
people to upload their most entertaining stunts to one of the FTP sites.


-- 
random sig #133:
 Sean Malloy        Navy Personnel R&D Center | The compiler runs
                    San Diego, CA 92152-6800  | Like a swift-flowing river.
 malloy@nprdc.navy.mil        < different     | I wait in silence.
 crash!malloy@nosc.navy.mil   < systems       |
From: mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control 2   -Help???
Date: 16 Nov 92 20:26:39 GMT
Organization: Lehigh University

(spoilers)vvvvv



















Anyone know where to get more technology from.  I got all I could fromn the
trade masters.  Now the next thing is how to get that stupid contraption down
on that tuffa-ya or whatever those fungus people are planet at 639.5:231.2?

Any suggestions?

-mas4@lehigh.edu
From: 2559johnsonr@vms.csd.mu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Lunar Lander
Date: 22 Nov 1992 22:01:32 GMT
Organization: Marquette University - Computer Services
Reply-To: 2559johnsonr@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

Just wondering...
Anybody remember the game Lunar Lander, I think it used to be an
Atari arcade game.  There is one available to play in the Museum of
Science and Industry in Chicago.  The little lander can be rotated and
the amount of thrust can be varies, and you try to land on flat spots on
the Lunar terrain.  Remember???
Well, I am wondering if there is any way to get a hold of a copy of that
game for IBM-PC.  I have one copy, but it plays this disgusting music in
the background, and when I turn off the music, it plays WAY too fast.
Is it for sale anywhere?  I don't know about he copyright, is there a 
public-domain or shareware version available on any ftp site?
My friend and I have been trying to write the game in C, but he is graduating
soon, and doesn't have the time to mess with this stuff.
Can anybody give me any help?
Thanks in advance...

Rob Johnson
2559johnsonr@vms.csd.mu.edu
From: nwang@black.clarku.edu (The freak)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4 Help
Date: 18 Nov 92 23:48:14 GMT
Organization: Clark University (Worcester, MA)

acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities) writes:


>	OK, I think I've finally got through here.  Does anyone know the
>positions of the sundials in Night Shadow to open that last coffin?  If
>there is someplace to find it, that would be better than a direct spoiler
>but if there isn't someplace where I can find it myself, then JUST GIVE ME
>THE SPOILER!

>Thanks in advance,

>Alan
>acw0892@u.cc.utah.edu

Mail one to me too!

Andy
Newsgroups: comp.sys.ibm.pc.games
From: raval@seas.gwu.edu (Rafael S. Raval)
Subject: Re: U7 - Space ship
Organization: George Washington University
Date: Wed, 18 Nov 1992 22:27:13 GMT

In article <1352@datmuc.UUCP> apo@datmuc.UUCP (Karsten Seidel) writes:
>Hi everyone.
>
>A friend of mine is playing U7 and he discovered a space ship near a
>moongate. I've forgotten the precise location. 
>Can it be used and if, how?
>All help would be appreciated.
>	apo
>
As far as I know it, the Kilrathi fighter can not be used.  I think it is sort of a bit of fun by the people at Origin.  If you double-click on it you will get music from Wing Commander.  Get the point?

Okay.
Rafael

Newsgroups: comp.sys.ibm.pc.games
From: stoeter@valentin.fmi.uni-passau.de (Armin Stoeter)
Subject: Re: WIZ7 - Best Party Configuration?
Keywords: Party, Wizardry 7, configuration
Organization: University of Passau, Germany
Date: Mon, 16 Nov 1992 17:47:59 GMT

I got a female felpur Lord
        male rawulf samurai
        male lizardman ninja
        femal rawulf munk
        female elf bishop
        male mook psionic

this party is hard to get because of the bonus points needed.
But you can do very well with it.
Newsgroups: comp.sys.ibm.pc.games
From: simon@wotangate.sc.ti.com (Jean-Yves Simon)
Subject:  LAURA BOW II, SPOILERS AHEAD
Reply-To: simon@wotangate.sc.ti.com
Organization: Texas Instruments
Date: Mon, 23 Nov 1992 00:41:20 GMT



****** SPOILERS AHEAD ********






























Help ! I am stuck in Laura Bow, the Dagger of Amon RA
I am stuck at the beginning of part 5, I managed to escape
the murderer a few times, I discovered a lift to go to a room
where there are a lot of mummies. I have found a teddy bear, but
can't have it , is it important ? Also discover a new room where people
are singing "amom ra", I must answer to a riddle, don't want to konw the 
solution, bur would like some hints, is the solution on the manuel ?
Thanks for any help.
















From: dlow@pollux.svale.hp.com (Danny Low)
Date: Thu, 19 Nov 1992 19:48:19 GMT
Subject: Re: WIZ7 - Best Party Configuration?
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(ricardo.t.rollins) 
>I have been trying for 4 days to roll a monk, ninja, or lord. So far
>no roll has given me enough bonus points to do it. Is there some
>trick to this?  PLEASE GIVE ME HINTS!!

Pure luck gives you enough points to do this. The alternative is
create a low level character such as a fighter and convert later on
when their attributes grow enough to allow such a change.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: msfuller@cc.utah.edu (MARC S. FULLER)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: Save the Ralari (WCI)
Date: 17 Nov 92 16:55:00 GMT
Organization: University of Utah Computer Center
News-Software: VAX/VMS VNEWS 1.4-b1

Saving the Ralari is very dependent on machine and settings.  When I configured 
WCI for PC sounds (computer speaker) things seemed to be slow enough that I got 
things just right I had time to save the Ralari.  If I reconfigured WCI so that 
there was no sound the Ralari seemed to go in about 20 seconds no matter what I
did. BTW, this was all on a Compaq 386 20Mhz.
Newsgroups: comp.sys.ibm.pc.games
From: eupchurc@nmsu.edu (Evan Upchurch)
Subject: Wizardry 6 Endings
Organization: NMSU Computer Science
Distribution: comp
Date: Sun, 15 Nov 1992 21:15:28 GMT


I was just reading some articles on W6 to see if I could help any lost
souls out.  To my surprise somebody wrote that there were three
different endings to this story.  I spent one hell of a lot of time on
this game and had no idea that the writers threw in this little twist.
This has probably been discussed already on the net so I would be
grateful if somebody would fill me in on the other endings via e-mail.

BTW did anybody meet the dinosaur out where the faeries were ? Did you
kill it ?  It sure was a tough SOB.
Newsgroups: comp.sys.ibm.pc.games
From: drh@unccsun.uncc.edu (drew hartman)
Subject: Bards Tale I
Reply-To: drh@unccsun.uncc.edu (drew hartman)
Organization: University of NC at Charlotte
Date: Mon, 16 Nov 1992 16:46:35 GMT


Would someone with a real map of Skara Brae, please tell me what the name of
the street is that runs north into Kylearan's Tower.  This question often comes
up upon asking for advancement from the review board.  Please no flames of
piracey.  I purchased my copy of bards tale from a friend here at school, 
who only had the original disk and manual.  I believe the map of skara brae
was printed on the box it came in, and since he didn't have the box, I have no
map.  I have made my own map of skara brae through my travels of the city,
but the name of the only street I have found that "runs north into Kylearan's
Tower" is one called Hawk Scabard.  This street however does not work.  Could
someone please email me a name that does work.  Again no flames on piracey,
I own the original disks and manual, unfortunately tho, not the box.


Thanks

Drew
drh@unccsun.uncc.edu
Newsgroups: comp.sys.ibm.pc.games
From: jmcocker@eos.ncsu.edu (Mitch)
Subject: Summoning Crimson Help
Originator: jmcocker@c00013-118dan.eos.ncsu.edu
Reply-To: jmcocker@eos.ncsu.edu (Mitch)
Organization: North Carolina State University, Project Eos
Date: Fri, 20 Nov 1992 15:57:07 GMT


Hi all,

I'm having some trouble in the Summoning. I'm
stuck on the Crimson Knight Level, where there is a 
keyhole requiring a jade key to enter the rooms
inhabited by the Crimson Knight.  The keyhole,
according to the $20 (*&%#$@%^) cluebook I have is
activated by a pressure plate nearby.  Supposedly,
weighing the plate down with 2.0 kg will activate
the keyhole.  I've found the plate, but the plate
is not active.  Can anyone help me with this?

Thanks,

Mitch ------------------> jmcocker@eos.ncsu.edu
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Question for Star Control2 owners...
Organization: University of Waterloo
Date: Fri, 20 Nov 1992 00:07:26 GMT

In article <1992Nov17.214823.18349@netcom.com> ajredmer@netcom.com (Akila J. Redmer) writes:
>
>Yes it does support the Gravis Ultrasound.  In fact it sounds the best with
>that card.  However, the card itself is VERY flakey.  Many of them lock up
>machines (especially 386's) and many of them are intermitantly compatible
>with sound drivers.  The company has very restrictive requirements 
>regarding sound drivers.  I would not reccomend that anyone buy one in order
>to play Star Control II.  You'll find that the sound support for other cards
>is excellent with this product.

The card itself is not flakey.  It is the software and configuration that's
been giving people problems.  With a DMA channel, address port, and two
IRQ's to set, there is a lot of opportunity for conflicts.  Installing the
card posed absolutely no problem for me, however.  I just selected the
defaults.  (But to get it to coexist with my SB, I had to choose custom
settings so that it would not tread on the SB's turf.)

Some machines have shoddy DMA channels that cause the Ultrasound's setup
utility to lock up when it does a system inventory.  Gravis will be 
updating the setup program so that it can run properly on these machines.

Once the hurdle of proper installation is passed, the card behaves very
well.  I've used it in Windows and in DOS thoroughly, and I've yet to
experience any problems with it.

I agree about the card's SB compatibility problems.  I can get by on
running SB software on the Ultrasound, but I wouldn't want to do it 
forever.  The card sounds so incredibly better than the Soundblaster
that I'm more than willing to live with its incompatibilities while I
wait, with fingers crossed, for it to receive widespread support.

As for Gravis' "very restrictve requirements regarding sound drivers",
I take it that you are referring to the non-disclosure agreement when
purchasing the Ultrasound's SDK.  Or are you talking about the 
programming requirements for the card?

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: patrick@tpki.toppoint.de (Patrick Exner)
Subject: Help needed Ultima underworld
Organization: Toppoint Mailbox e.V.
Date: Sun, 15 Nov 1992 18:39:32 GMT
Keywords: uw, ultima, underworld, help, level7

Hi there!

I have some problems in ultima underworld level 7 + 8:

I have found a scroll regarding a secret door in fire pit to avoid
the mace. --Were is it?
Where can I get the key to open the cells in NW?
What can I do with the crown (the right one to choose) I have found in
a small downstair-to-level 8 room??
Wwhat are the orbstoones for?
What is in the SE of the level 7 and how can I get there?
How can I open the door behind the bridge near the mace?

All Levels were fine and I had no problems like you are discussing.
But the 7th and the 8th is a blast!

Thanks in advice,
	Patrick

-- 
      ________________________
      patrick@tpki.toppoint.de    ...unfortunately still non-NeXTmail...
Newsgroups: comp.sys.ibm.pc.games
From: jasons@oakhill.sps.mot.com (Jason Spielman)
Subject: W7 -near end, HELP PLEASE!
Organization: Motorola Inc., Austin, Texas
Date: Fri, 20 Nov 1992 15:31:41 GMT

I believe I am near the end of the game but I need help.  I have the star map,
(11 maps total including globe map) and the key of Waters and the locket of
the tomb and the ring of the globe.  I can't get into the gate of the lady
(or whatever it is called).  Please someone tell me what I need to do next.
I want to finally finish the game.
Very Despeartely Seeking Help
Jason

spoliers not discouraged
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: kamartin@quads.uchicago.edu (kai anthony martin)
Subject: HELP needed with VGA PLANETS!
Reply-To: kamartin@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Tue, 17 Nov 1992 00:52:30 GMT


Hello out there,

	I got all the files for the VGA PLANETS game from ftp.ucsc.edu, and 
have been trying to install the vgapl211.exe and vgapl212.exe files without
much success.  I downloaded those two files and and when I tried to install 
them, I got CRC errors from both of them.  I downloaded the files a couple 
times, and I haven't had this problem before, so I don't think it could be the phone lines.  I then tried to get the files directly to disk via Kermit 
on-campus.  When I tried to install the files again it said 'HeaderC error'.  
What's the deal here?  Thanks in advance.

			Kai Martin (kamartin@midway.uchicago.edu)


===============================================================================
                         Kai A. Martin, Esquire
            Undergraduate student, Mathematics & Computer Science
                         University of Chicago

             "One who doesn't care is one who shouldn't be, and
	      to hide myself from one is wrong for me."

			-Alice in Chains, "Dirt"
===============================================================================
-- 

===============================================================================
                         Kai A. Martin, Esquire
            Undergraduate student, Mathematics & Computer Science
Newsgroups: comp.sys.ibm.pc.games
From: andrew@cursci.demon.co.uk (Andrew Trotman)
Subject: Wiz 6 - I done something wrong?
Distribution: world
Organization: Current Drugs
Date: Mon, 16 Nov 1992 13:21:30 +0000

Spoilers.











I have the following items:
Holy H20
Mirror Stone
Silver Cross
Holy stake.

I have mapped the dark forest and know what to do with these items.

I have not done the following:
Returned the Hookah pipe (excuse spelling).
Understood the function of the bottle oracle and the corked bottle.
anything with 'the small hole just large enough to let the rats in'.

I have seemingly completed the mapping of the land-mass that containg the
temple of Ramm, the Enterance to the Castle and a tiny dungeon.

SOMEONE: please tell me that I'm just being thick and I'll sooner or later
work out how to get through one of the gates that is blocking my progress in
the game.  Or else, tell me where the secerate door I have missed that
contains the keys is.  I don't have any keys that fit the locks.

Andrew.
andrew@cursci.co.uk

From: john@hpnmdla.sr.hp.com (John McLaughlin)
Date: Tue, 17 Nov 1992 02:27:31 GMT
Subject: Falcon 3 Change Scale for Good!
Organization: Hewlett-Packard, Santa Rosa, CA
Newsgroups: comp.sys.ibm.pc.games

I have two questions wrt Falcon 3.01 (although this problem
has haunted me since 3.00a) is there a way to change the 
scale factor and have it stick?  Every time I start a new 
mission I have to go manually change the scale from 2x to 4x..

Does anyone know how that can be changed for good? (especially 
important in multiplayer mode!)  As an additional side note
I know there are several modes of operation not documented
in the manuals (e.g. 'T' to change Time of Day, and the debug
mode in pause which I only know partially how to work) is there
a file that exists which contains the entire feature set, and perhaps
all of the various easter eggs also?

-John
From: 2huxsting@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: M1 Tank Platoon Thanks!
Date: 20 Nov 92 09:06:14 CST
Organization: University of Kansas Academic Computing Services

Thanks a lot for all of the very supportive help that I recieved regarding
my M1 Tank Platoon problem.  The effort that you all went through to tell
me about the microprose bbs # (1-410-785-1841) which has the crack on it
was inspiring.  Thanks to Pete Kilcullen, who even E-Mailed the crack to
me, so I didn't even have to call M.  From now on, whenever I see a question
on the net that I can answer about a game ( and I do know a lot about some
of them), I will pay back the kindness of the net by putting forth suggestions,
guesses, or answers.
                            K.C. NOwling
                            Mechanical Engineering Senior
                            University of Kansas
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: TSN is cheaper than MPGNet?
Date: 19 Nov 92 02:59:52 GMT
Organization: The University of Texas at Austin, Austin TX

In article <Bxo9Gw.KIA@icon.rose.hp.com> andy@hpsmo100.rose.hp.com (Andy Young) writes:
>TSN works on a flat fee basis. $12.95 per month for 30 hours access, plus
>additional fees for additional services, such as SierraLand, MedievaLand,
>and LarryLand.

Well, dammit, what are those additional fees??!?!?!  I bet $12.95 doesn't
get me squat in the way of online gaming, does it?  Do they have local nodes
in most major cities?
From: lewis@oasys.dt.navy.mil (William Lewis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links 386 VESA driver for TIGA?
Date: 16 Nov 92 13:53:09 GMT
Reply-To: lewis@oasys.dt.navy.mil (William Lewis)
Organization: Carderock Division, NSWC, Bethesda, MD

Help, I have links 386 and I want to play it at work with friends
(at lunch time, of course)

But I have a TIGA Graphics card and there doesn't seem to be a VESA
driver for it. At least not one that is listed, without trying them
all. Specifically I have a #9 Gxi level 25 card and a MAG 17" Monitor
on a 486/50 EISA machine. Any suggestions on what to do would be appreciated

Currently I have the monitor hooked up with the 5 BNC cables, will it
work with the standard vga monitor cable? And If so,  what VESA should
I load. Or is there any utility or VESA availible for this card?

It runs fine at home on my 386/40dx Tseng labs/sony 1304, but it's alot
more fun to play against another person (even with the .rec's)
I'm running out of space on my 120Mb Drive at home anyway.

Thanks again, in advance..

Bill

Pls post responses or email to me at lewis@oasys.dt.navy.mil
From: cosc187r@rosie.uh.edu (92F06787)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted:  Upload of T2029 demo if possible
Date: 21 Nov 1992 15:01 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    


Could someone upload this to wuarchive or ulowell if it is possible to
upload a demo of this game so I may take a look at it for myself to 
see if it is worth purchasing.
From: klony@vms.huji.ac.il
Newsgroups: comp.sys.ibm.pc.games
Subject: Inca Demo
Date: 18 Nov 92 23:03:12 GMT
Distribution: world
Organization: The Hebrew University of Jerusalem

I just saw the most AMAZING demo at my local computer store. It was called
INCA - the voices seemed to be some foriegn language (incan??), from the
gameplay it looked like a cross between Wing Commander and Underworld! With
some maybe space 1889 or Spelljammer thrown in! Wild! anyone know anything
about it?

				- Michael
From: cq@dcs.ed.ac.uk (Chris Quinn)
Newsgroups: comp.sys.ibm.pc.games
Subject: prince
Date: 23 Nov 92 23:06:34 GMT
Organization: Department of Computer Science, University of Edinburgh

Can anyone out there tell me how to get past the skeleton at level 3
of Prince of Persia ....
....thanx

chrisQ ...
Newsgroups: comp.sys.ibm.pc.games
From: s106275@ee.tut.fi (Anssi Saari)
Subject: Re: Wolfenstein music ...
Organization: Tampere University of Technology, Finland
Date: 19 Nov 92 18:02:28 GMT


In <1992Nov19.085054.1918@ccsvax.sfasu.edu> z_rasmusseam@ccsvax.sfasu.edu writes:

>While we are on the subject of Wolf3d's music, there is one lvl of episode 4
>I think that has what sounds a whole heck uva lot like morse code?  Anybody
>else notice that?  Any good boyscout care to give it a listen?  I'll track the
>episode down later...

Yep, I copied it. Very annoying if you know morse code. Made it difficult to 
concentrate on the main thing :) I don't remember exactly what the content was,
something about the mission.

Anssi

Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Scorched Earth 1.2 Sucks The Big One
Organization: Clarkson University
Date: Sun, 22 Nov 1992 08:46:39 GMT

mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS) writes:

>It has too many bugs in the damn thing that I switched back to 1.1.  The bugs
>were posted in a previous letter.  Also more weapons weren't there like I
>expected.  All in all it just ate shit.

	I disagree.  Once I found that running the file in any sort of 
compressed format triggered the bugs, I've gotten it to work relatively
bug-free.  Why did you expect more weapons?  Did you also expect sound
card support?  Better graphics?  Jeez, get a clue, Mike, and look at the
volume numbers.  When they're that close, you should know that it's more
likely to be a bug fix than a new version (Ok, Windoze 3.1 was an exception).
If you look at the readme file, it tells you exactly what bugs were fixed,
so stop being so damn cynical and let's wait for SE 2.0.


--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: To all TIM lovers wimping out on level 6 :-)
Date: 19 Nov 92 02:53:44 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Nov13.134117.243@stiatl.salestech.com> iam@stiatl.salestech.com (Ian Mercado) writes:
>This message is for all you people who are solving level 6 the wimpy way
>(as is shown in the cheat .GIF file - with the teeter-totter to the left
>of the brick wall).  Can you do it the manly way?

What?!?  There's a way to solve Level six without putting both teeter totters
on the left side of the brick wall?!?  :-)  Guess I did it the hard way too...
I have 2 different (very different as opposed to only moving a part on space)
solutions to level 8... Haven't seen the one in the .GIF though.  What's it
like?