HDTenEightyP/NetNews huggingface dataset:
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: Mon, 14 Sep 92 15:50:08 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

> Argh--I dunno where who you guys play against, but I have been hit with
> a 3-hit dragon punch on numerous occasions (fortunately, successfully
> blocking them most of the time).  And no, I do not mean a Fierce and then
> a 2-hit DP...the other player has to be close enough to you, though. Don't
> ask me how to execute it, as I usually play Chun LI and can't do DP's
> to save my life.
> Also, I've seen a 3-hit razor kick from Guile ONCE.  But from the fact that
> I've only seen it once, I gather it's rather tricky to execute it.
> Blah.
>

Man o man.. here we go again!  How many times am I gonna hear about these
non-Ryu, non-Ken players claiming that there is a 3 hit dragon punch.  Every
Ken and Ryu player I've talked to (and I've e-mailed a few to confer) says
there's no such thing.  I've never done it, and neither has the computer!

What you guys are being hit by is the COMBO!  And at that, Ryu's DP rarely
connects that second time when he does a Fierce-Fierce DP or a Fierce-Strong
DP.

Who-ever said that it can be done, 'cause he'd seen Ken & Ryu getting 3 hits on
the oil drums needs to go find his brain as well.

If I'm wrong about this, I'll burn in hell from flames.  I don't think I am
wrong though.

    +-----------------------------------------------------------------+
    |   "One man can't presume to judge mankind"  -Amuro Rey UC0093   |
    |       "Who's the Greatest Street Fighter in the World?"         |
    |-----------------------------------------------------------------|
    |  Doug Cha    dcha@flex.com    doug_cha-uhmanoa@uhplato.bitnet   |
    +-----------+  GEnie Mail:  D.Cha1   +----------------------------+
                +------------------------+
From: v131pt62@ubvmsb.cc.buffalo.edu (GOKU)
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: 8 Sep 92 23:42:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

> 
> First of all, wouldn't you have to use crouching fierce to do a flash kick?
>Also, the roundhouse flash kick would hit twice wouldn't it? I've been
>meaning to try this but I haven't played in a while...
> 
>-- 
> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
> 			| Internet: c-wang@uiuc.edu			
>			| AKA Che-Yuan Wang

	No... you do not need a crouching fierce to do a flash kick at all.
In fact you don't even need fierce, standing strong will also do it.  
	Yes... I am suggesting a standing flash kick "look alike."


--------------------------------------------------------------------------------
It's just time to pay the price  | "Things should be simple, but not simpler"
for not listening to advice      |				--A.E.
And deciding on your youth       |
On the policy of truth...	 |					Goku.
---------------------------------------------------------------------------------------
From: v131pt62@ubvmsd.cc.buffalo.edu (THE DARK ELF)
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: 15 Sep 92 00:00:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BuHtwL.6tr@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes...
>dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:
> 
>>Argh--I dunno where who you guys play against, but I have been hit with
>>a 3-hit dragon punch on numerous occasions (fortunately, successfully
>>blocking them most of the time).  And no, I do not mean a Fierce and then
>>a 2-hit DP...the other player has to be close enough to you, though. Don't
>>ask me how to execute it, as I usually play Chun LI and can't do DP's
>>to save my life.
> 
>Funny, it seems to bKen/Ryu players who swear they've never seen a
>3 hit DP.  If they did, then they might tell us how to do it.  I think
>people must be mistaking a fierce and then a 2-hit DP, regardless of
>what you say.  

Yes, I agree.  I have never seem or perform a 3-hit DP.  If you blocked it,
the chances are that you are blocking a fierce and 2-hit DP.  The computer
will have 3 blocking sounds.  Thus, you might have mistaken for a 3 hit DP.
I have NEVER, EVER seen a 3 hit DP.


>There are two types of fierce/fierce DP's.
> 
>1) Crouching fierce and then fierce DP.
> 
>2) Standing fierce and then fierce DP.

Points taken.

> 
>>Blah.
>Ditto.
> 
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>"Nobody told me there'd be .sigs like these."
>-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
>NO CARRIER

----- 
C.T.Y. 
The Dark Elf
State University of New York at Buffalo
Newsgroups: alt.games.sf2
Subject: Re: Sagat - Uppercut
From: mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         )
Date: Mon, 14 Sep 1992 09:50:50 GMT
Distribution: alt
Organization: Computer Science Dept. University of Auckland
Keywords: stupid

In <BuJ82s.BJs@undergrad.math.waterloo.edu> mneugeba@undergrad.math.waterloo.edu (Mike Neugebauer) writes:

>	Anyone out there playing with Segat?  Well, he's my favorite right now, except his Tiger Upercut kinda bites the bag.  I have major problems beating    human blanka players, because the upercut isn't worth shit.  Does anyone have a way out of that one?  Normally I do upercuts from crouch position, is there a moment that makes blanka vunerable during his kick?  Anyway, thanks for your help.

Try using tiger knee instead. If the opponent is close enough it double hits
as well.
BTW Sagat's uppercut is one of the best moves in the game, damage wise.
If you can nail your opponent jsut once, it's worth it coz it does so much
damage. Not much less than the SPD in fact!!!

However, unless you're damn good with Sagat, to beat a Blanka is damn hard.
A human Blanka that is. Practice, try to work out some combos, and make sure
you can find one with the Uppercut in it! A simple one is j medium kick,
standing medium kick (sometimes gets double hit, plus is damn fast) then
a knee or uppercut, or maybe a tiger (fireball) although they're a little slow
for my liking to get out. Plus Blanka can easily hit your arms after you've
done it with his crouching fierce (that move sucks almost as much as his
Magic Roundhouse. Blanka Sucks!!! :-)
Good luck.

>Mike.
>'

-- 
Mark Norman           | My university doesn't let me send email.
mnor1@cs.aukuni.ac.nz | "We Hate It When Our Friends Become Successful..."
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: Note: Help wanted
Organization: Clark University
Date: 15 SEP 92 06:18:29 GMT

These guides are more or less incomplete.
I need more input!  Noone out there can help me with combos?

Or other tricks and neat counters to attacks?  Maybe how to deal with cheap
Zangiefs?

And DHALSIM?  Eeep!

-Zephyr
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: What's the deal with the different throws? 
Organization: Louisiana Tech University
X-Newsreader: Tin 1.1 PL4
Date: Sat, 5 Sep 1992 16:39:32 GMT


Is there any difference at all when using one throw or the other? (for example:
Ken/Ryu has 4 throws, Guile 2 ground throws, Chun-Li two).
It seems the damage produced is exactly the same (for a given character).
Maybe some have different ranges? Different priorities?? Speed???

One common rumor around here is that Chun_li's STRONG throw is more reliable
then the FIERCE throw (i.e. it will allways throw rather than punch).

When I play Ken x Honda, I can just walk up to him and FIERCE throw, but
if I use any other button it will sometimes fail. (This may be just coincidence)
For no reason at all, I never use Ken/Ryu foot throws or Guile's backbreaker.
Maybe I unconsiously realized the other ones are better ???

I also thought maybe the only difference is this: You get to choose the alter-
nate move (the one that gets executed when the throw fails). Is that it?

The FAQ says Ken's FIERCE throw has longer range than Ryu's. 
That seems likely, but how do the other 3 throws rank? 
And what about the other characters?

-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------


Newsgroups: alt.games.sf2
From: rogerj@aix.rpi.edu (Jeffrey C. Rogers)
Subject: Ken, Ryu, and Sheng Long
Date: Wed, 9 Sep 1992 03:28:08 GMT


Ken's the DP master, right?

Sheng Long is Dragon Punch (rising dragon), right?

Then why does Ryu mention the necessity of defeating Sheng Long in order to
beat him?


Not that it matters, I play Guile or Chun Li.

On Chun Li, does anyone else notice that alot of people refer to her as "The
girl", while they refer to everyone else by name? Is that sexist?

Diversion
-- 
------------------------------------------------------------------------------
"I can see 'em                          | "Want me to create a diversion?"
    I can see 'em                       | Diversion
        Someone wake me when it's over" | rogerj@rpi.edu
-- 
------------------------------------------------------------------------------
"I can see 'em                          | "Want me to create a diversion?"
    I can see 'em                       | Diversion
        Someone wake me when it's over" | rogerj@rpi.edu
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
From: jstrachman@vax.clarku.edu
Subject: RE: Balrog Tactics
Organization: Clark University
Date: 11 SEP 92 17:49:23 GMT

In a previous article, petitc@nuge107.its.rpi.edu (Christopher Jon Petit) wrote:
> 
> Is there any real way to play Balrog offensively.  The way I'm using him now is
>much more defensive---wait until an opening appears then let 'er rip.  I'm
>getting some close games, but no wins.  Any advice, or am I one of the very few
>who plays Balrog?

Well, he has offensive potential, but no real good combos unfortunately.  His 
jumping punches have fairly high priority over standard ground-air attacks.  
His turn-around punch is nasty enough.

Only jump in on Chun, Vega or Bison.  All others, and you're toast.  If you're 
real good, you can time fireballs and hit Ken/Ryu/Sagat from REALLY far away 
after you jump over.  Give it up against Guile.  Honda has an advantage.
Everyone else is...  Well, not too bad.  I'll post other stuff some other day.

Newsgroups: alt.games.sf2
From: cyu@athena.mit.edu (Same as above)
Subject: Re: Blanka Guide
Organization: Massachusetts Institute of Technology
Date: Wed, 9 Sep 1992 18:53:00 GMT

In article <gefH2Rq00awOMVC0UR@andrew.cmu.edu>, Eric Thomas Pronko <ep1d+@andrew.cmu.edu> writes:

|> Guile:
|> Almost as bad as Blanka.  For Guile I have what I call my "isolationist
|> strategy."  Guile is jab crazy so pulling off a fierce ball at the
|> beginning of the round is difficult.  Basically what I do is run away
|> from him the entire round.  He will for the most part do one of few
|> things:
|> 1) sonic boom - which you (try to) jump.
|> 2) approach you - during which you keep backing up.
|> 3) low roundhouse kick - which you block.
|> Once you reach your end of the screen, keep up this strategy and he will
|> either:
|> a) jump in at you - for which you ball, fierce, or roundhouse.
|> b) low roundhouse - which he will do from too far away, and you should
|> be ready to ball right after the first kick.  (Guile's low roundhouse is
|> really two kicks.)
|> c) walk up and do fierce - I don't know why he does this, but in the
|> delay afterwards you can squeeze in a ball.
|> d) more sonic booms - which he won't do for long anyway before he gets
|> bored and starts instead doing one of the above things.

So what am I supposed to do when all he does is spent the whole round doing
crouching jabs, and when I 

A) Ball in, get nailed for being so stupid.

B) Walk in, his super long leg flies out and nails me.

C) Jump in, a short razor kick sends me to kingdom come.

Newsgroups: alt.games.sf2
From: parkerma@NeXTwork.Rose-Hulman.Edu (Mark A. Parker)
Subject: WORLD HEROES:  Broken ending
Keywords: Broken,World Heroes
Organization: Rose-Hulman Institute of Technology
Date: Wed, 9 Sep 1992 02:26:48 GMT


	Expecting something exciting from Germany's premiere cyborg/  
Dhalsim/Bison impersonator? Sorry.. all Broken does is flip off his  
sunglasses and says, "Gee, I didn't even break a sweat." End of story.
	The weakness of this ending is topped only by Hook and Ultima I  
for the NES!
				M. Parker

"This shall now be termed as Mistake Number 4."
	Zdellet Saud, upon accepting a gate spell that eventually led to  
Tahkisis's lair.
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Re: Guile's Sonic Boom & Razorkick
Organization: Louisiana Tech University
X-Newsreader: Tin 1.1 PL4
Date: Sun, 13 Sep 1992 18:11:26 GMT

Only the computer can do it. That's what we call a cheat move.

Newsgroups: alt.games.sf2
From: ray@mok.uucp (Ray Jolliff)
Subject: Super Street Fighter 2 championship edition!!
Organization: news readers anonymous
Distribution: na
Date: Mon, 14 Sep 92 22:52:29 GMT

I was just at the arcade today(9/14/92).  I got my change and was surprised
to see the sf2 machine going crazy!  The owner said it was the new 
SUPER Street fighter 2(not the Street Fighter 2 champion edition).  I have
played SF2CE, so I know the differents.

  The Super SF2CE has a few differents are:


     10 times faster.  If you know what happens when you finish the regular
SF2 or SF2CE on 1 quarter and hold down all 6 buttons and watched the 
credits go by.  You have seen the speed of Super SF2CE(it a little slower,but
not much)

     Can do special move in mid-air.  The best example I can think of is
when Ken/Rye jumps up and do a fireball in mid-air.  E. Honda/Blanka/Bison
can jump up and do a spinning headbutt/ball/flaming body.  The weirdest 
move is Zangeif(sp?) spinning arm smash.  You can keep going up and up past
the top of the screen, until all you see is the shadow on the ground.

     New moves.  The people at the arcade said the rumor is that it has
15 new move.  I have to see it to believe it.  The only thing I saw was two
new move.  One was with Blanka.  With he defense, he looks like Rye and his
bite looks like Rye doing a upper cut really slow and blood is spraying from
his victim.  The other move is the fireballs.  The slow fireball is really 
slow now.  This make it difficult to jump over the fireball because the 
character are so fast you just can't jump up in the air.  You always fall
on the fireball.  The middle fireball has the speed of the fastest fireball
on the normal SF2 game and it go up at an angle to catch those characters who
like to jump.  The fastest fireball is now the FASTEST!(Don't BLINK!)


That should be it for now.  I will let you know if I find any new moves.


Ray Jolliff
From: slarkinr@cc.curtin.edu.au
Newsgroups: alt.games.sf2
Subject: How do we do endless hurricane?
Date: 9 Sep 92 03:07:43 GMT
Organization: Curtin University of Technology

Does anyone know how to perform the endless hurricane kick with Ryu/Ken?
Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Sun, 13 Sep 1992 02:21:17 -0400 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Subject: Re: SF2 bug?
	<1992Sep12.155311.10194@cco.caltech.edu>

More on the bug I mentioned in an earlier post: it seems as if you can
use it against Bison (using Ryu) pretty effectively since Bison ends up
facing the corner  a lot after you jump over him.  I was able to use
this against a really good Bison player today and beat him by jumping
with a fierce and doing a combo.  After the combo the Bison player was
looking at his joystick as if something was wrong with it so I assume he
was blocking, but was messed up by the computer turning him around. 
Maybe it's a bit of a dirty trick, but Bison deserves it :-).  Also,
while playing against computer bison, when I managed to trap him in the
corner and jump over him, he was almost always facing the corner (though
being the computer, he managed to block my attacks).  I'm not sure how
effect this will be against other characters, but if it's as effective
as it is against Bison, Ken and Ryu will be even tougher to beat. 


							Cliff.
Newsgroups: alt.games.sf2
From: smorani@vax.clarku.edu
Subject: RE: Balrog Throw
Organization: Clark University
Date: 15 SEP 92 03:35:09 GMT

Bullshit.
-Zephyr
From: cb123@cleveland.Freenet.Edu (Gregory D. Lawrence)
Newsgroups: alt.games.sf2
Subject: Sac throwing
Date: 9 Sep 92 01:59:50 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc5.ins.cwru.edu


Is there any way to prevent being sac throwned besides the
obvious of not jumping too close?  Are there special combinations
that are too fast to allow your opponent to sac throw you.
-- 
   _________________________________________________
  [                             |        |          ]
-=# cb123@cleveland.freenet.edu | [Greg] | /\/\odem #=-
  [_____________________________|________|__________]
Newsgroups: alt.games.sf2
From: jng53092@uxa.cso.uiuc.edu (Jon Gad)
Subject: Re: Helicopter kick
Organization: University of Illinois at Urbana
Date: Wed, 9 Sep 1992 23:33:17 GMT

cyu@athena.mit.edu (Joe Shmoe) writes:

>Anybody find any uses for this Chun Li move?  It seems pretty useless, because
>most people just duck, then fierce.

>I tried to do SOME stuff with it.  Please tell me if this stuff is just stupid,
>or really works.

>1) I used it against this Vega kid that was pretty decent, but he got nailed so
>	many times.  I have no idea why.  Is it good against Vega?

>2) I sometimes can nail Vega while he's doing the wall jump, but not always.
>	(BTW, any other good ways to stop Vega's wall jump?)

>3) Sometimes I do a short or foward one to close in on the other guy and chuck
>	him when I land.

Well, sometimes I use it as a surprise opener against low to midlevel players
(NEVER NEVER NEVER against a master of any type).  Even if they crouch and
block, I'm usually close enough to throw him.  It works best against the slower
chars (Zangief, Dhalsim, Honda, etc.)   Other than that, it usually seems to
obvious to be of much use.  Sometimes you get lucky but normally you just get
punced out of the air.

About Vega's wall/fence leap. (or the Screaming Eagle, as the group of friends 
I played back home called it)  On that, you've got two choices.  1) move away
from the wall he's leaping from and jump away with a forward kick as he comes 
down.  Usually works, but sometimes if you blow the timing he grabs you for 
an air-slam.  2) Block and hope for the best.

Of course, there ARE other moves, but these 2 are the ones that I like.


Jon Gad

Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Dragon Punches
Organization: University of Tasmania, Australia.
Date: Wed, 9 Sep 1992 14:08:40 GMT


>I've played Ken a LOT on champion edition and I've never seen a normal
>dragon punch hit more than twice.... but given that a 3 hit combo
>(flying fierce, standing fierce, DP) can take off half of someone's
>health, I see no real need for a triple hit dragon punch...

You haven't seen a triple-hit dragon because there's no such thing.
If you interrupt a normal standing punch with a double-hit dragon,
then it looks like a dragon punch that hits three times.  That's
what people refer to as a "triple dragon punch".  The key is that
the double DP comes off before the normal punch finishes.

--
Tim Morris

Newsgroups: alt.games.sf2
From: slaud@cc.curtin.edu.au
Subject: Stick fighter Game
Organization: Curtin University of Technology
Date: Thu, 10 Sep 1992 06:08:28 GMT


Can someone send me a copy of "STICK FIGHTER" ?

I know the graphic isn't very good, but I am still very interested
in having a look at it.

Thanks.
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Combos Wanted
Date: Mon, 14 Sep 92 18:29:58 GMT
Organization: University of New Mexico, Albuquerque

Alrighty, if I mistook a 1 fierce/2 dP punch for a 3 DP, then explain to me
how is it I saw a 4 hit on Sagat (yes, this time the first hit was a fierce,
but then went to a 3 hit DP.  
I should think that it'd be fairly hard to mistake a 2 fierce + 2 DP for this
case.  However, there is only one person I've seen do this with Sagat.  But,
what can I say, he happens to have his very own SFII game to practice with,
I've been told.  Sure shows in  his playing.

Also re: some questions regarding how to avoid being sac-thrown--my method
is to 1) jump straight up, or 2) jump back after hitting.  As I've mentioned,
I use Chun Li, and it's an extremely easy manuver to execute with her.  Oddly
enough, the locals haven't caught on to my new strategy yet, and so I just
jump straifght up, and hit them again.  THen, if I'm far enough away at my
next landing, I go into a wind kick for some extra damage...otherwise, continue
jumping straight up.  However, I suspect once they catch on, they'll start
DP'ing me when I go up.  But, in the meantime...;)
Oh yah, one important factor...use the small kick button if you jump staight
up.  Keeps you from getting slammed with a punch or other generic attack.

Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: Blanka combo
Organization: Clark University
Date: 16 SEP 92 01:16:03 GMT

Found this out:

You know the old jumping fierce, standing strong, crouching fierce combo?
Well, on the CE, it is in fact possible to go into the fierce electricity
for the third hit.  I did it twice today by accident.  Fried the fuck out of
the poor guy.  If you want to try this, you don't even have to risk anything.
Just when you go for the crouching fierce punch, hit the button more than once,
and real fast.  You know, electricity.

Another trick I learned today was that you can throw someone when you come out
of the electricity.  That means that if they are near you when you are electric,you can throw them when you come out!  I did it to a Guile player who got stuck
in a corner.  Death!  Hee hee!

-Zephyr
Newsgroups: alt.games.sf2
From: asantaan@nyx.cs.du.edu (A.J. Santa Ana)
Subject: Vega Strategy
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: usa
Date: Tue, 8 Sep 92 03:59:06 GMT



When I fight Vega on the SNES i usually go into the left or right corner
and wait there.  If he walks towards me I foot sweep him.  If he double
jumps off the other wall I hit him with a jumping round house.  If you
time it right you can kepp on hitting him with that until he goes dizzy.
Then hit him with a spinning kick. (I use Ken) 
I also use a lot of defense against him.  Try and time your fire balls
right so he gets hit when he lands after a jump.  Whe he grabbs the fence
I back up a little bit a way from a corner then jump backwards after he
jumps and nail him with a roundhouse kick in the air.  Or you can hit him
with a Dragon Punch but that's harder.
n

          A.J. Santa Ana
     Sitka, Alaska
From: 8044ferguson@vms.csd.mu.edu
Newsgroups: alt.games.sf2
Subject: Re: I need info on Star Fleet Battles, please
Date: Wed, 09 Sep 1992 22:42:05 GMT
Organization: Marquette University - Computer Services
Reply-To: 8044ferguson@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

In article <BuABrL.4wG@acsu.buffalo.edu>, rjking@acsu.buffalo.edu (Randall J. King) writes:
>traveja@wkuvx1.bitnet writes:
>
>>HELP !!!!!!!
>>Can anyone please tell me what SF2 really is? I am interested in Star
>>Fleet Battles, but I don't know which group to approach concerning
>>this. Thanks for any info that you may have for me.
>
>>(Thanks)^3
>???????????????????????????????????????????????????
>
>Clueless!
>
>
>
>>Jeff Travelstead
	He is clueless.

	Jeff SF2 stands for Street Fighter II now go find another group to
bother.
Newsgroups: alt.games.sf2