HDTenEightyP/NetNews huggingface dataset:
From: boberg@lysator.liu.se (Stefan Boberg)
Subject: Re: Address of Team17
Organization: Lysator Academic Computer Society, Linkoping University, Sweden
Date: Thu, 10 Sep 1992 21:08:39 GMT

hjalmar@cbmswe.se.so.commodore.com (Peter Hjalmarsson Sweden) writes:

>In article <427@cbmnl.nl.so.commodore.com> harold@cbmnl.nl.so.commodore.com (Harold Oudshoorn Netherlands) writes:
>>Could anyone supply me the address from Team17, or
>>the distributer of their games.

>Their net address is: 
> [rutgers|uunet|pyramid]!cbmvax!cbmehq!cbmswe!team17!andreas
>, or rather, that is the address to Andreas Tadic, one of the programmers.

>Sorry, I don't have the addres for the distributor, but I don't think they
>are on the net.

  Since Andreas hardly use this account, I wouldn't count on any mail
getting through to him that way. It would probably be better to mail me
and then I can forward the message to Andreas. We have telephone contact
several times / week (whenever he's got some new problems or bugs I'll
have to fix for him :-).
--
Stefan Boberg - AP & EE student at Linkoping Institute of Technology, Sweden
 Author of LhA, ArjA and LhArcA. Co-author of Alien Breed, Project X, Full
  Contact and Miami Chase.
    EMail: boberg@lysator.liu.se, lha@augs.se       FidoNet: 2:204/404
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Dungeon Master - any ideas on how to map??? *
Date: 11 Sep 92 17:06:59 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Sep11.123115.21872@fwi.uva.nl>, bosman@fwi.uva.nl (Dr.D) writes:
> Talking about DM and CSB. After I played DM , I thought well..
> now I can use my MASTER chars in CSB and kill eveything in sight
> easily. NOT! I actually had to create a new party. 
> (yes..I did find the hidden chars :)
> But..is it just me? I mean..I had masters in all classes..some double
> masters. And still they were really weak compared to created chars
> from CSB. 
Sounds like your characters were just fine as far as skill level is
concerned.  You also must consider some basic attributes like strength
and mana, which are not based on skill level.  (They increase when the
skill level increases, but the base level is what's important.)

Your inherent strength can go up about 900; same with mana and health
(hit points).  If your characters have less than 200 for each of these
attributes, then you'll have a bit of struggle.  (But that's the whole
point of game....)
Newsgroups: comp.sys.amiga.games
Subject: Re: HINT: EYE OF THE BEHOLDER SPECIAL QUESTS
From: SPIDER-II@BEIZ.mediatex.ch (071223979: FD SG, ffentl. VTX-Station)
Date: 9 Sep 1992 15:32:00 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

In Eye of the Beholder can you find
any Special-Weapons...
This Weapons have more "Power" as the
"normal" Weapons. To see what this
Weapon for a Power have, you must
go to the "Oracle of Knowledge" an
put an "Orb of Power" (Level 11 and 12)
in the Shelf.









|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
Subject: Street Fighter II
From: cwhi2@cs.aukuni.ac.nz (Craig Dean          Whitmore       )
Date: Tue, 8 Sep 1992 04:42:19 GMT
Organization: Computer Science Dept. University of Auckland

Is Street Fight II readlly coming out on the amiga.  I have ordered it and
the place which I am getting it ftom said I would get it around Christmas
Time (Not telling you where from).Is this game really coming out or is this
game just vaporware like Emplant,the AA ChipSet,The amiga 4000 and the amiga
2200???? (Flame me if you want) I will only believe what I see.

Thank YOu
Craig Whitmore
Auckland University
Auckland
New Zealand

-- 
--------------------------------------------------------------------------------
|Craig Whitmore     |                                                          |
|Auckland University|                                                          |
|Auckland           |                                                          |
Newsgroups: comp.sys.amiga.games
From: digdug@cwis.unomaha.edu (Greg Dugger)
Subject: falcon problem
Summary: original and add-on 2 won't load
Organization: University of Nebraska at Omaha
Date: Tue, 8 Sep 1992 19:12:12 GMT

Hi all,I just got falcon and both of the mission disks about 2 weeks ago,
and they were running fine. now when i try to load firefight,the screen
changes to a dark brown, and the game locks up? is this because of a read-
write error? on the original game,disk 1 loads up, plays the music, then just
stops loading after a while. any ideas?

--
Only Amiga!!!!!!!!!!!!!!!!
From: trhera@uta.fi (Henri Rantanen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization - a great game, but...
Date: 9 Sep 92 10:10:15 GMT
Organization: University of Tampere, Finland

In article <65492@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:
>>About Civilization...
>
>Gee, I must be an idiot. I've played it for 2 weeks on the easiest level, and
>I'm getting my clock cleaned. I get up to about 1M people at about year 1AD,
>and then things sort of stagnate. I always end up with about 600K people, and
>a rating of Nero. What's the secret of building a civilization up from the
>6 cities/1M people part?
Er... Here comes nothing you already don't know:
 - Always make sure to get rid of the closest civilizations, or you might end
 up defending your own most of the time (and resources). You can also trade 
 with them for a while, threaten them and so on, and when the cities are big 
 enough to CAPTURE, not destroy, get 'em. If you can.
 - Also, it pays off to wander around and visit the 'villages', you will end 
 up with inventions, cities, ADVANCED troops and money. Barbarians also... :) 
 - Build irrigation and roads when the city is big enough, about 4+ or so...
 Monarchy pays off, too.
>
>Also, on the easiest level, the game will frequently hang when I select
>"CHANGE" from the city menu. Its at the part just when its supposed to
>get advice from my councellors. I have a saved game, in fact, that will
>consistently hang a machine.
Yup, there's ONE way out of it, though... Wait until you have invented 
something else, so that you can build something... Also, maybe 'advice off'
could help... You lose nothin' tryin', you know....
>
>And finally, a challenge to any hacker. Come up with a patch that eliminates
>that 10 minute dirge in the beginning of the game. Did the programmer really
>think this was cute after the first time?
Agreed. It is annoying.



-- 
       // //     //     //  //=//       
 ==>  //=//  // //  // //  //=//  <==   E-Mail trhera@uta.fi
     // //  //=//  //=//  // >>        
 ----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: brianc@iastate.edu (Brian J Cerveny)
Subject: How to kill Pinball Fantasies time limit
Organization: Iowa State University, Ames IA
Date: Wed, 9 Sep 1992 19:43:35 GMT

In an earlier message, Borge Noest posted info on how to turn off the 
time limit in the Pinball Fantasies demo.  However, this required the
user to have an Action Replay or similar cartridge.  Having an AR
cartridge, I did the hack and then searched the binary for the code
to be altered.  SO, following is a description of how to remove the
time limit using NewZap, DekSid, or a similar binary file editor:

	1. In the binary editor, open the 'gamedemo.exe' file.
	2. Jump to file block 7.
	3. At position $106, change the byte $6A to $60.

That will do it.  I thought of making a small utility to do the fix
automatically, but it is easy enough to do even for a novice as
described above.

Have fun!!
-- 
   // Brian J. Cerveny (brianc@iastate.edu)
 \X/  Disclaimer:  The views expressed above are my own.  So there.
Newsgroups: comp.sys.amiga.games
From: cadwallader@forty2.enet.dec.com ()
Subject: Re: installing Loom on HD
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Tue, 8 Sep 1992 11:16:10 GMT


What do the instructions they give say? What did you do? What happens now?
i.e. Do you get an AmigaOS error etc.?

I ask since methods for 1.3 should work fine under 2.0 also!

								- JIM CAD*
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP ON EOBII (CHALLENGE)
Date: 14 Sep 92 16:57:18 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <obbe.716469777@galaxy>, obbe@ph.tn.tudelft.nl (Obbe Vermey) writes:
> 
> Hi Michele,
> 
> I don't know if you've already had response to your
> letter but here is my advice:
> You cannot skip the challenge and it is possible to    
> beat the bad guys without the magic. Beating the
> baddies however isn't easy and there is a way to
> bring along some magic. You can take one spellbook   
> or holy symbol in the mouse pointer. When you take
> an object from the ground or from a character it
> changes the mousepointer in that object. You can
> put a spellbook in the pointer and enter the tele-
> porter. EoB won't notice the magic you brought and
> you can use it to beat the monsters.
You'll need plenty of healing power to survive the
Wall Of Souls.  Each character must take 48 pts damage.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander Demo [thoughts]
Organization: York University, Toronto, Canada
Date: Mon, 7 Sep 1992 01:58:25 GMT

In article <1992Sep6.164448.12925@hubcap.clemson.edu> charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
>
>>Oh, Wing Commander just uses 16 colors, not 32!
>
>*barf* *retch* *puke* *vomit* *other nasty remarks*
>
>16 colors?!?!?!!?!?!
>
>Heck, if it's only gonna be 16 colors then it better get to hi-res quick!
>

Yes, it is true. Wing Commander just uses 16 colors instead of 32
because it's main target is un-accelerated A500 market.
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Perfect General
Date: 12 Sep 92 12:09:19 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.960

A scenario generator would be GREAT!  I am not the best player at large scale 
games but this one is a lot of fun.  Hmmm..I opened up 13 megs on my hard 
drive, maybe I should put it back on now I have the room...
 
Skeksis - Let me get this straight.  I'm driving a 91 Geo and he's driving a 
'93 Vette and you want me t
o drag?  What are you, some kind of optimist?
From: Bruce_Johnson@a68k.denver.CO.US (Bruce Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nova 9
Distribution: world
Date: 11 Sep 92 11:56:23 MST
Organization: The Arvada 68K BBS- Westminster, CO

Hey Gregg,

  Last nite I solved Nova 9...  Nice game, scratch that, great game..
The ending left alot to be desired though..  Is there going to be a sequel?

-- Via DLG Pro v0.995

Bruce Johnson
Bruce_Johnson@a68k.denver.co.us
From: justin@pilot.njin.net (Justin Warburton)
Newsgroups: comp.sys.amiga.games
Subject: Help with four crystals of trazere
Summary: help me
Keywords: four crystals of trazere help
Date: 11 Sep 92 22:08:18 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Well I need help I have been stuck in fragranc (or some thing like that) on 
the second level for some time now. I have found the room with the sppikes 
telling me that I need to find a blue alter and there isnt any where I can go
there are four doors all of which cant be budged. What can I do?

Thanks in advance
From: Minotaur@cup.portal.com (Frank - Swilling)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: Monkey Island II
Date: Thu, 10 Sep 92 19:01:42 PDT
Organization: The Portal System (TM)

>I found out what part of the game he is stuck at.  His is in the third part
>and is stuck here.  He doesn't know what to do.  He doesn't know how to open
>the locks to the big door and also, the door to the jail.  Is he missing
>something important.  What does he need for this part of the game?

>Carmine Sirignano
>csirigna@thunder.lakeheadu.ca

Tell him to just USE the door.  It's that easy.  After he goes through the
door, he'll find the key he's looking for.  Heh heh.

Frank
Minotaur@cup.portal.com
From: news@times.aux.apple.com (News Subsystem)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt and Eye of the Beholder II..
Date: 8 Sep 92 17:23:51 GMT
Reply-To: eriks@apple.com
Organization: Apple Computer, Inc.

In article <1992Sep7.193136.22259@ms.uky.edu> wally@mik.uky.edu (walter 
francis) writes:
> I'm sure this will soon become a FAQ :) but I was wondering if anyone 
> has played both EOB II and Black Crypt a GREAT deal and can compare
> them, or if people could simply give a review on the one they have.  
> 
> I am *going* to get *one* of them.. :)  I just want to know which
> seems to be the best..
> 
> I was going to choose over HD installability, but it seems that both can
> be installed on HD, so I'm happy about that.. :)
> 
> I've gone a few months without slashing anything, so I'm bored..  My
> last was Drakkhen..  I don't think I've ever played a game I thoroughly
> enjoyed more..  Did a Drakkhen II ever make it?
> 
> Thanks...
> 
> If you prefer mail, WALLY@mik.uky.edu or WALLY@ukcc.uky.edu would be 
> wonderful.  (My poor .sig isn't working, I don't think..)
> --
>    
________________________________________________________________________
>   /                                                                      
 /|
>  
/_______________________________________________________________________/ |
>  |             _                                                         
| |
I've finished both games and they both have their moments, but I think I 
enjoyed
BC better because of the automapping feature and monster graphics.  Not to 
say
that EOB II didn't have good graphics, but I really dug the crabs monsters 
in BC.  Anyway if you're a big dungeon mapping fan then choose EOBII, 
there's plenty.  Both games were worth it though.

Erik-          <eriks@apple.com>
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander Demo [thoughts] and Elite 2
Organization: York University, Toronto, Canada
Date: Tue, 8 Sep 1992 02:45:45 GMT

In article <92251.184050MBS110@psuvm.psu.edu> Norman St. John Polevaulter <MBS110@psuvm.psu.edu> writes:
>
>2. Talked to someone who has the IBM version of Epic... THEIR version has
>the animated mission briefings and so forth that were cut from OUR version!
>ARRRRGH! It's bad enough when stuff is cut out going from IBM to Amiga, but
>cutting stuff from the Amiga version which was done FIRST, really makes my
>blood boil. Grr.
>
However, Amiga version was ported from Atari. The sound and graphics of
Amiga version are same as Atari version.
Newsgroups: comp.sys.amiga.games
Subject: 3000/2.04/2.1/68040
From: cwhi2@cs.aukuni.ac.nz (Craig Dean          Whitmore       )
Date: Wed, 9 Sep 1992 04:16:16 GMT
Organization: Computer Science Dept. University of Auckland

Could someone post me a list of games of demos that work with a 3000 with an
040 and wb2.04/2.1

Thank You

-- 
--------------------------------------------------------------------------------
|Craig Whitmore. Auckland University, Auckland, New Zealand.                   |||Auckland University New Zealand
|Life is a Four Letter Word!                                                   |
--------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: jrm@zeta.ma.adfa.oz.au (John R Marley)
Subject: Pinball Dreams & Fantasies Demo Hacks
Organization: Maths Dept., A.D.F.A., Canberra, Australia
Date: Tue, 15 Sep 1992 02:08:22 GMT

Hi fellow net.folk!

Here are some Pinball Dreams & Fantasies Demo hacks I worked out.

The first is for the original pinball dreams demo.  It removes the timeout.
OK, _almost_.  The timeout is now about a year, so it's not a problem.  Make
the following changes to your binary using newzap or some other binary editor..

Change bytes $c9-$12b
	from:  	       	       vv(change starts here)
00000c0  00df f01e 0240 0008 6614 0839 0002 00df
00000d0  f016 670a 0839 0006 00bf e001 66e0 41fa
00000e0  00ec 23c8 00df f080 33fc 0000 00df f088
00000f0  2e7c 0000 2e00 41f9 0000 526c 43f9 0003
0000100  5a50 45f8 2ff8 14d8 b3c8 66fa 41fa 014e
0000110  23c8 0007 fff8 41f9 0000 2ff8 d1fc 0003
0000120  07e4 47f8 3000 4bf8 2ffc 6104 4ef8 3000
	to:
00000c0  00df f01e 0240 0008 660a 0839 0006 00bf
00000d0  e001 66ea 41fa 00f6 23c8 00df f080 33fc
00000e0  0000 00df f088 2e7c 0000 2e00 41f9 0000
00000f0  526c 43f9 0003 5a50 45f8 2ff8 14d8 b3c8
0000100  66fa 41fa 0158 23c8 0007 fff8 41f9 0000
0000110  2ff8 d1fc 0003 07e4 47f8 3000 4bf8 2ffc
0000120  610e 23fc 7fff ffff 0000 3fb2 4ef8 3000

Change byte $35a87:
	from d8 to ce

Change byte $35a8b:
	from de to d4

OK, so it's long.  But the code is compressed, and the modification needs to be
made after the decompression.  Attempting to re-compress the modified code
seemed too hard, so I changed the pre-game stuff to modify the demo code.  If
you've got a better solution post it! 8^)

I've uploaded the patched version to physik.amiga.unizh.ch in the amiga/new
directory as "LongPBDDemo".  I don't know how long it will stay there though.


For the pinball fantasies demo, you can run it in a NTSC mode.  This reduces
the number of lines displayed on the screen, and also slows the ball down a bit
to compensate for the lack of screen area.  This fix is a lot easier!

Change byte $7216 from 00 to 01 (or anything NOT 00).


Have fun,

--
Trust in the LORD with all your heart and    |  John Marley
lean not on your own understanding; in all  -+- j-marley@adfa.edu.au
your ways acknowledge him, and He will make  |  Programmer & Sys Admin
your paths straight.   - Proverbs 3:5-6      |  A.D.F.A. Maths Dept.
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Out of this world help
Date: 7 Sep 92 00:34:48 EST
Organization: Bakers Field BBS

In article <1992Sep2.200604.13551@unlinfo.unl.edu>,  pdietz@cse.unl.edu (Phil
Dietz) writes:
>
>I've just started so don't accuse me of stupidity :-)
>
>You get out of the water....you kill the worms....you run like hell from the
>bear thing....you swing on the  rope...two guys come out and shoot the
>bear AND *MYSELF* with the laser.
>
>How do I prevent them from shooting me?
>
>Arghh.  (I thought I was perm. stuck when I saw the bear :-)
>
>
>--
>                                                              Phil Dietz
>     If people could predict, I'd be                  pdietz@cse.unl.edu
>          hell'of'a'lot richer.                   University Of Nebraska

That looks like a *BEAR* to you??? I'd clean off the monitor screen... ;-)
Don't be concerned about being shot - you can't avoid it. Didn't you wait to
see what happened? You got a code and all you had to do was to click your
joystick to continue to the next scenario......

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII & SciFi Games
Date: 8 Sep 92 14:48:39 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <762@sandia.UUCP>, dlewis@sandia.UUCP (Dave Lewis ) writes:
> I'm right at the end of EOBII (I just have to kill Dran which seems pretty
> difficult) and I've been thinking back on how I liked the game (especially
> since I'm seriously considering just quiting right where I am). Did anyone
> else feel that this game was entirely too linear? Anyway, is it worth the
> effort it takes to kill Dran? Does anything interesting happen after that?
Yes, something else happens, and there's a cute ending sequence, too.  I
don't want to spoil it for you.

[Questions about SciFi games deleted]
> Thanks In Advance
You're welcome.
Newsgroups: comp.sys.amiga.games
From: koren@fc.hp.com (Steve Koren)
Subject: Re: Might & Magic III
Date: Thu, 10 Sep 1992 14:52:38 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

Jeffrey D. Smith (aces@mcode.amdahl.com) wrote:

: You and I are at about the level.  I only use my original 6 characters.
: I don't employ hirelings.

Yeah, hireling (at least ones of a decent level) tend to be expensive.
The ones around level 11 seem to charge about 1200 to 2000 GP/day.

: My characters are around 12 & 13, and they
: are pretty tough, at least for the first island.

Maybe for the _surface_ of the first island :-)!  Ever run into a
Master Jouster yet?  *One* of those things destroyed my entire party of
level 11/12 characters, and I don't think an extra level or two on my
part would have helped at all.  There is some nasty stuff wandering
around underground in the first level.  There's also things my
characters can just barely beat one of, such as a Cyclops.

Here's a tip: if you run into something you can't beat, do as much
damage as you can, and then cast "Time Warp" to warp your party to a
safe place you can rest for a while.  Then go back and beat on it some
more.  I was able to beat a Cyclops King this way, in about 3 rounds of
this.  (I was not able to beat a Jouster this way).

Another thing I noticed: the same spell gets more expensive to cast as
your character rises in level.  I guess as the character gets better at
casting it, the spell point cost goes up.  There are spells I used to be
able to cast for 6 SP, which now cost 24.

: I think you can sell the jewelry only at a blacksmith shop.

Whenever I try to sell it, the shop says, "We have no use for this
(Ancient) Jewelry!"  I talked to New World Computing and they said it
was a bug - you should be able to sell the jewelry.

: Just check the color map that came with the game.  The play area is huge
: and there are many underground areas, castles, and towns which are not
: represented to scale on the map.

Yup.  And also, there is stuff which just isn't on the map at all, but
which is useful.  The only trouble is that the islands are so large that
I haven't found a good technique for mapping them yet.

: I still prefer the Dungeon Master real time engine.  I don't like timer

Me too.  I think they have the best game system, even better than Black
Crypt and Eye of the Beholder, both of which suffer from the problem you
mentioned.  MM3 is still quite good though.  The only games I can't go
back to after playing DM are "overhead view" type of things such as most
of the Ultima series.

   - steve
From: colas@trinidad.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: project x cheats
Date: 14 Sep 92 09:56:52 GMT
Organization: Koala Project, Bull Research France

In article <1616@lysator.liu.se>, boberg@lysator.liu.se (Stefan Boberg) writes:
|> Stefan Boberg - AP & EE student at Linkoping Institute of Technology, Sweden
|> Author of LhA, ArjA and LhArcA. Co-author of Alien Breed, Project X, Full

Oh, By the way, now that ProjectX has been out for a while, what about
releasing an HD-installable version? That would be real nice!

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
Newsgroups: comp.sys.amiga.games
From: koren@fc.hp.com (Steve Koren)
Subject: Re: Might & Magic III
Date: Thu, 10 Sep 1992 14:54:30 GMT
Organization: Hewlett-Packard Fort Collins Site
X-Newsreader: Tin 1.1.3 PL5

Frank R. Dana Jr. (danaf@bray1a.its.rpi.edu) wrote:

> As for working things out, this is a NOTES game.. write EVERYTHING
> down. You don't need to make maps, but you need to have every poem,
> verse, and scribble in the game written down - you'll need it.

The good thing here is that the game multitasks just fine.  (But it is a
CPU hog - you can lower its task priority once it starts).  Then you can
run a text editor in your workbench screen, and just blip back there to
take notes in the next editor while you play.

Why can't more games get the idea that they don't *have* to shut off
multitasking?

   - steve