HDTenEightyP/NetNews huggingface dataset:
From: sodendah@iiic.ethz.ch (Stefan Odendahl)
Subject: MechForce
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Fri, 8 Jan 1993 10:33:20 GMT

Hi
 
I want to become a registered owner of MechForce.
Does someone know, whether Ralph Reeds address is still correct?
 
                            Ralph H.  Reed
                            P.O. Box 1497
                            Eglin AFB, FL 32542
 
Thanks in advance
 
    Odendahl Stefan
--
Odendahl Stefan  sodendah@iiic.ethz.ch  (switzerland)
From: martijn@cwi.nl (Martijn Roos Lindgreen)
Newsgroups: comp.sys.amiga.games
Subject: Humans (demo)
Summary: What to do in this demo?
Date: 6 Jan 93 13:06:35 GMT
Organization: CWI, Amsterdam


Hi,

I downloaded the "humans" demo, but there's not much I can accomplish.
I can't even quit.

My question: what can I do and how?

Up till now I can switch between six humans, move them, make them
climb each other, get a spear and throw it, and that's about it.

Can I enter the huts? Can I bring the humans together? Can I kill/
cook/eat/pick up/tame/anything the little dinosaur?

Looks nice, this demo.


Thanks,

Martijn Roos Lindgreen

P.S. I think it also was a coverdisk on one of the mags.
From: stb@cup.portal.com (Stan Robert Hodge)
Newsgroups: comp.sys.amiga.games
Subject: Larry 5
Date: Thu,  7 Jan 93 18:32:12 PST
Organization: The Portal System (TM)

Help!

My wife is stuck in Larry 5 and she needs some help.

She is early in the game and stuck at the airport.  She has bought a ticket
from the vending machine but cannot figure out how to get on the plane.  She
has tried to go into the lounge but cannot...

She has the camcorder (with charged batteries), 3 tapes, Battery charger,
credit card, and files on the ladies (along with the clues).

Did she miss something????

HELP... Spoilers please...
				stb@cup.portal.com
Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Need help with Indiana Jones IV...
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 6 Jan 1993 09:07:28 GMT


You have to talk to the parrot. He'll tell you the name of the Lost
Dialogue.
From: simonart@vnet.ibm.com
Date: Mon, 4 Jan 93 15:30:34 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: EPIC hints ...
News-Software: UReply 3.1

In <1i0vtlINN6u1@aludra.usc.edu> Walter Dao writes:
> I just got Epic (Yeah I know it is old !!!, you bunch of pirates who
> get wares weeks before it is on the market...) Santa is not  one  of
> your kinds ...
>
> Anyway, I am still on the very first mission...
> I am supposed to  trak down  and destroy  the deep  tracking station
> in Am 9 . Where the f*ck (the * is a u) is it ?  I get messages like
> "go to HOG 123" where  is hog 123 ?  and  the station  is supposedly
> viewable from 400km. jeez ... In the meantime I just fly around (the
> flight mechanics suck big time !!!. yeah !!! I grew up playing Elite
> on the c-64). anyways ... I need help ..

You have to go toward  the  station.  The program tell you 'HDG  123',
that means 'HEADING 123 degree' (E-SE direction).  I you want have the
time to complete the mission, you must ACCELERATE your ship.

If you have an ACTION REPLAY cardridge,  I know a way to suppress  the
time constraint. EMAIL me.

 Dominique SIMONART (simonart@vnet.ibm.com)
From: tjcalnan@tartarus.uwa.edu.au (Timothy Calnan)
Newsgroups: comp.sys.amiga.games
Subject: Re: International Karate and Spy vs. Spy
Date: 8 Jan 1993 04:50:14 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5

axelrod (ja51359@uxa.cso.uiuc.edu) wrote:
: 
: Hi.  I saw these two games listed on the Postcardman game cheat list and I
: wasn't aware that they were available for the Amiga.  Is it possible that
: they are referring to the C64 games?  International Karate is awesome on
: the C64, and I'd love it for the Amiga, along with Spy vs. Spy.
: 
:
International Karate plus is definitely on the Amiga. I have the game in
one of my disk boxes. It is still probably the best of the beatem up
games on the Amiga too.

Im not sure that Spy vs Spy ever made it though. 

Hope that i made your day :)

T.J.C
 
Newsgroups: comp.sys.amiga.games
From: fletcher@netcom.com (F. Sullivan Segal)
Subject: Re: Lost Tales of Infocom
Followup-To: comp.sys.amiga.games
Organization:  bottom up!
Date: Mon, 11 Jan 1993 22:07:01 GMT

In article <1686000006@chasque.apc.org> fabianr@chasque.apc.org writes:
>        I know I should  be posting this request in comp.sys.amiga.games,
>but this is the only amiga conf I have access to (actually I don't know in
>which of usenet's conf.sys.amiga.xxx this will appear). I hope that some
>kind soul will answer my request or forward it to comp.sys.amiga.games.
>
your post appeared in c.s.a.tech, which is a dead newsgroup.

>        It sounds like a great deal to me, but nonetheless I would like
>to know the following:
>
>1) Which games "Lost Tales of Infocom" includes.
                      ^^^^^
                      Treasures
>2) If it comes with all the manuals, maps, etc that the original Infocom
>   had.

I don't have the list with me.  It includes Zork I-III, I think both 
Beyond Zork, and Zork Zero, the three enchanter games, most of the 
detective games, Infidel, I think all of the Planetfall series, and
probably some others that I've forgotten.

The maps and manuals have all been combined into a single book, while
all of the hint booklets have been combined into another book.  You
don't get all of the nifty little gadgets, but you do have everything
that is needed to solve the games.


--
                           -F. Sullivan Segal
_______________________________________________________________
 _
/V\  E-Credibility:  (n -- ME) The unguaranteed likelyhood that
 '   the electronic mail you are reading is genuine rather than
someone's made up crap.
_______________________________________________________________
Mail to: fletcher@netcom.com
From: M.A.Pye@bradford.ac.uk (Michael Pye)
Newsgroups: comp.sys.amiga.games
Subject: Help on Flashback
Date: 11 Jan 93 14:56:03 GMT
Organization: University of Bradford, UK
Originator: 91756349@ccw302
X-Newsreader: TIN [version 1.1 PL6]


Can anyone out there give me some help on Flashback -Another
World 2 ?
I'm currently on level 2 doing the jobs that will earn me some
money to buy false papers. I'm at the job that requires me to
teleport into a reactor and replace a computer card in it. 
The thing is, I get to the reactor and cannot put the card in 
the computer. There is a slot for it to go in but I've tried
using the card in it and it doesn't work !! What I'm I doing 
wrong ???

email or post
cheers

Mike...
University of Bradford:
Newsgroups: comp.sys.amiga.games
From: perrocho@inf.ethz.ch (Louis Perrochon)
Subject: Re: Civ accomplishments
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH
Distribution: usa
Date: Tue, 12 Jan 1993 09:17:42 GMT

In article <1993Jan11.192525.5998@xilinx.com> nick@xilinx.com (Nick Camilleri) writes:
>
>My brother played Civilization for 5 days, and he said that he then
>played Emperor Level with 7 civilizations, and conquered the world,
>and his final rating was higher than Solomon the wise.  He thinks the
>points were something like 1678.  Is this particularly good for 
>Civ players, and is there a way to make it tougher for him?

Use the make world feature, and change the options. Big Landmasses might
be more difficult, because everyone is living on the same continent. Thus
more war occurs. Or change the type to cold, etc. I think the computer
is less affected by that.

>
>He can also provide answers about his techniques, if this is really

Yes, please. Give us a summary.

Louis

-- 
+-------------------------------------------------------------------------+
| Louis Perrochon, Institut fuer Informationssysteme, Zurich, Switzerland |
|              voice: ++1 254 7282 email: perrochon@inf.ethz.ch           |
+-------------------------------------------------------------------------+
From: mcgowen@cse.ucsc.edu (Richard McGowen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gravity Attack
Date: 6 Jan 93 01:59:13 GMT
Organization: University of California, Santa Cruz (CE/CIS Boards)
NNTP-Posting-Host: arapaho.ucsc.edu

In article <C0Dy7H.906@watserv1.uwaterloo.ca> bcwhite@babbage.uwaterloo.ca (Brian C. White) writes:
>Could somebody please tell me where I can find the game "Gravity Attack"?
>Please reply by email.  Thanx!
>
I assume that you mean GravAttack.  If so, this is one of the best amiga
games ever.  However, it does go to fast on accelerated amigas.  I am
sure that this would be fixed if the author were still alive.  

Anyway, I put up a copy on amiga.physik.unizh.ch under the name 
gravattack.lha.

Richard
Newsgroups: comp.sys.amiga.games
From: freddy@sci.kun.nl (Frantic Freddy)
Subject: Re: Black Crypt: Water Breathing
Organization: University of Nijmegen, The Netherlands
X-Newsreader: NN version 6.4.19
Date: Fri, 8 Jan 1993 07:55:30 GMT

In <1993Jan7.160823.9971@ac.dal.ca> jtee@ac.dal.ca writes:

>	Hmm...I've proceeded down into the level under water
>but not all of my characters can breath water.  Two characters can
>because of two same type helmets.  One has a ring of water breathing...
>but it doesn't seem to work!  I've tried it on all characters...I've
>even put the ring in my hand and the characters still drown!  Even
>if the ring works, I have one character left.  Am I missing another
>water breathing item?  I do have 2 potions of water breathing - but they
>won't last indefinitely now, will they?  Any suggestions as to the use
>of the potions and how to use the water breathing ring?

The ring of water breathing worked just fine for me. However, I don't
think it will last indefinitely, so if you've worn it before, it may
have run out of power (I'm sure someone will correct me if I'm wrong
here :-)). As for the potions, there are a couple of potions on the
underwater level itself, and the ones you have should just be enough
to find those - just don't take too long fighting off the critters.

>	James

Good luck,

Freddy
From: fostern@gradient.cis.upenn.edu (Nick Foster)
Newsgroups: comp.sys.amiga.games
Subject: Re: Global effect ice age
Date: 4 Jan 93 22:49:44 GMT
Organization: University of Pennsylvania

The ice age in Global effect is overcome at the very start of the game by
not building anything, but planting deciduous trees EVERYWHERE as quickly 
as possible. This raises your environmental rating so high that you can
now afford to do anything. Whilst tree planting, develop and build a coal
fired power station every couple of screens or so. After a while the 
temperature goes up, so remove a few of the power stations but leave the
trees to combat pollution.

You now have a stable temperature and loads of power. The main problem then
is preventing your opponent from going nuclear.

Nick.
fostern@gradient.cis.upenn.edu
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Captive
Date: 6 Jan 93 16:19:27 EST
Organization: Bakers Field BBS

In article <410RwB2w165w@bbs.draco.bison.mb.ca>, pgl@bbs.draco.bison.mb.ca
(Paul Linton) writes:
>Does anyone have any hints, cheats, or maps for Captive?  I could use
>some help!
>
>
>---
>pgl@bbs.draco.bison.mb.ca (Paul Linton)
>The Draco Unix System [BBS]
>

Well, I have completed Mission 0001. Why not send me EMail with any problems or
questions you are having. As far as I know, there are no maps for Captive.
However, there may be a hint file around......

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: simonart@vnet.ibm.com
Date: Thu, 7 Jan 93 16:46:35 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: EOB II help request ...
News-Software: UReply 3.1

In <1993Jan4.211004.29525@afit.af.mil> Will Bralick writes:
> This is a repost of a couple questions I asked earlier ...
>
***********************< SPOILER ALERT >******************************
* This answer contains info that risk to ruin your pleasure|||
***********************< SPOILER ALERT >******************************

> I am stuck on  the "No Way Back" level  of Darkmoon  (the level with
> all the Margoyles).  I have found  the stairs to the Giant Ants  and
> found one Darkmoon Key. Now, where is the other Darkmoon Key and how
> the heck do I get to the next level?

***********************< SPOILER ALERT >******************************

According to the internal notation in EOB2,  this level is  the third.
You found an illusionary  wall to access  the Giant  Ant part  of  the
level. In fact, this level contains:
 - 3 illusionary walls (you found one, 2 others in the south)
 - 4 secret walls (with button)
 - 3 darkmoon keys
 - 4 spider keys
 - 1 grey key

> How do I get past the lips on the priests' level? "You must have the
> mark of Darkmoon to pass..."

***********************< SPOILER ALERT >******************************

That's a long story.  The beginning is on the Entry Hall of the temple
(this is the internal level 5).  More precisely, the main word on this
level is WIND...

 Dominique
From: msn@dbrus.Unify.Com (Michael Noriega)
Newsgroups: comp.sys.amiga.games
Subject: Tom Landry Sports Football
Summary: Utility
Date: 7 Jan 93 22:49:05 GMT
Organization: /usr/lib/news/organization

Anyone out there interested in an editor for Tom Landry Sports Football?  I
have one almost completed.  It allows the user to edit the following: 

Team: 
	Coaching Style
	Team Name
	Penalty %
	Opp Fumble %
	Off Pass/Run
	Def Pass/Run/Rush

Player:

	Name
	Strength
	Speed
	Fumble %
	Hands
	Leadership
	Read
	Interception %
	Accuracy

Things that I am still working on:

Team:
	Change the tendencies of the offense.

Stats

If anyone is interested please reply, one problem is that I cannot FTP so  
perhaps I can put it in comp.sys.amiga.binaries.

Mike N.
Newsgroups: comp.sys.amiga.games
From: an4785@anon.penet.fi
Subject: FLASHBACK ENGLISH UPLOADED
Organization: Anonymous contact service
X-Anonymously-To: comp.sys.amiga.games
Date: Tue, 5 Jan 1993 20:08:15 GMT

I've uploaded an English patch for Flashback to amiga.physik.unizh.ch
The patch was probably made by a pirate, but who cares.  If you bought
the game legally, no problem.  It's just a patch, so don't jump on my
back.  Thank you.
-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Due to the double-blind system, any replies to this message will be anonymized,
and an anonymous id will be allocated automatically. You have been warned.
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc,rec.games.chess
From: mmcalees@cs16.UVic.CA (Michael McAleese)
Subject: Re: Illegal UChess 2.01 fix (ICE-T/CRYSTAL)
Summary: Come again?
Keywords: Huh?
Organization: Those Dudes
Date: Fri, 8 Jan 93 00:29:25 GMT

In article <1993Jan6.130328.18926@sarah.albany.edu> hibrown@sarah.albany.edu (Herb Brown) writes:
>In article <bmccnnll.726279238@unix1.tcd.ie> bmccnnll@unix1.tcd.ie (Barry McConnell) writes:
>>[regarding UChess]
>>Are you releasing a new version every day? I haven't even downloaded v2.10
>>from my UNIX a/c yet, and now I hear about v2.11!
>>
>>>It fixes all known and reported bugs.
>>
>>Does it have the same graphics in ECS as v2.0 had (yes, I know they
>>look pretty in AGA), or are they "nice" like v1.0? This is basically all
>>I need to know before I spend half an hour with ZModem...
>>
>>Barry.
>
>I agree. You have released tooooo many versions tooooo quickly! Perhaps 
>you could consider releasing a "small" patch each time a correction is
>made and wait a month or two before releasing the entire 400k+ package.

  Wow, this is a first for me. Complaining because someone updates a 
program too much. Not even a commercial program, where you'd have to pay
for upgrades before you got them. Sheesh. Hang around on Usenet long enough
and you see it all, I suppose.

-- 
*     mmcalees@csr.uvic.ca (Michael McAleese) : I speak only for me...       *
  "Man can believe the impossible, but never the improbable." - Oscar Wilde
  (For snooping governments: heroin, cocaine, FBI, CSIS, CIA, albatross...)
From: ma90gjp@cen.ex.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Omega
Date: 12 Jan 93 13:56:38 GMT
Organization: University of Exeter, UK.

Does anybody know where to get the latest version of Omega? I have found
a version 1.6 on archie.au any advances on that?

Thanks


-- 
----------------------------------------------------------------------------
Graham Pursey  contact at ma90gjp@cen.ex.ac.uk
----------------------------------------------------------------------------
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga?
Distribution: world
Date: 9 Jan 93 21:43:54 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Fri  2 Jan 93  2:47, Zarthac@bradley.edu (matthew Simmon
wrote:

 ZS> Where can I get said backup systems?  How much do they cost?  Are
 ZS> there
 ZS> any made for SNES?  And how the hell do they compress all the stuff
 ZS> from 
 ZS> a cartridge to fit on a 880 (or 720) disk?  Or do you use HD?  Still,
 ZS> wouldn't
 ZS> that be more than one disk?  How does the backup system work?  When
 ZS> you put
 ZS> a disk back in that you had backed up a game to, does it just read
 ZS> the game 
 ZS> into the backup system's memory?  Or does it (gasp) read the game
 ZS> from disk
 ZS> as it needs it?

I'd be surprised if there were any such legal back-up systems being sold at
a decent price.  I don't know, but I'd be surprised.

   Remember that cart data is already compressed to a huge degree.  Most
games are 8 megabits or less so should fit on one floppy 9 times out of 10,
and that's assuming they use low-density 1 meg disks.  There are some 16
megabit games (2 megs) so that might require more than one disk, or would
require the back-up system to have a Hi-D or Super-Hi-D floppy.

   As I understand it, the maximum amount of addressable ROM space on the
Genesis is 8 megabits (one meg).  The maximum on the SNES is 4 megabits. 
To get more, they separate the game into multiple banks or 8 or 4 Mbits and
swap between them as necessary.  It seems conceivable that the back-up
system could be designed to put one bank per floppy therefore letting a
multi-disk system work fairly well.  Most multi-bank games, I'd imagine,
are designed to try to work sequentially through each bank of memory in the
cart so swapping wouldn't be too bad.  Personally I don't, nor do I plan
to, own a Genesis or a SNES so I couldn't really care anyway.  This
information is as I understand it based on what I've read in console mags,
and console mags are famous for oversimplifying things or even printing
blatantly false info so this could very well be wrong, but it makes sense
to me however so I do trust it.

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games
From: borgen@stud.cs.uit.no (Boerge Noest)
Subject: Searching for Zeus (a pd game in the Tetris-inspired tradition)
Keywords: Games Sale
Organization: University of Tromsoe, Norway
Date: Wed, 6 Jan 1993 18:18:35 GMT


Does anyone have Zeus? I really want to try it.
Please upload somewhere.

Thanks in advance.
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northernmost university	  | Life is worth living.	   \|
#Disclaimer: This university and me does not agree.
Newsgroups: comp.sys.amiga.games
From: jerry@cs.mcgill.ca (Gerald Jerry KUCH)
Subject: Re: If you're impressed w/ music.. (Zelda)
Organization: SOCS - McGill University, Montreal, Canada
Date: Wed, 13 Jan 1993 03:08:11 GMT

In article <Steven_Hurdle.00wd@amusers.UUCP> Steven_Hurdle@amusers.UUCP (Steven Hurdle) writes:
>In a message dated Sun  4 Jan 93  2:42, Shulick@navajo.ucs.indiana.edu (sam
>wrote:
>
>I believe that the SNES (pronounced "sneeze", of course! :) has a clock
>speed of approximately 4mhz.  It has around a 32xxx colour palette I
>believe, and can display 256 at any given time.  The processor is a 65816,
>just like in the old Apple IIGS.  I think the processor was indentical in

2.5 MHz clock speed.  32,000 colors is about right.  Most of the graphics
appear to be done in a character mode, which cuts down a lot on the amount
of memory that needs to be moved.  The sprite system is reasonably 
sophisticated, though.

>   The SNES has a major achilles' heel, though.  It has quite decent colour
>for something meant to be displayed through an RF-modulator, and it's
>scaling/rotation hardware is great stuff, but that's where the good points
>end.  Anything that can use these special features can be made to be very
>impressive, but anything else (mostly, anything such as sims that requires
>lots of CPU time) really suffers.  There just isn't enough power under the
>hood when it comes to the crunch.  That's why most SNES games are just
>puzzle games, shoot-em-ups, beat-em-ups, etc.

And there are times when the CPU crunch comes up very noticeably.  The
famous slowdown late in the first level of Super R Type for instance...



-- 
 Jerry Kuch (jerry@cs.mcgill.ca)   |  NEED A NEW QUOTE
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bill's Tomato Game Demo
Date: 4 Jan 93 23:17:26 GMT
Article-I.D.: glia.crystal.726189446
Organization: University of Washington
NNTP-Posting-Host: glia.biostr.washington.edu

In <1ia0ohINNr59@cardamom.compnews.co.uk> markc@compnews.co.uk (Mark Cooper) writes:

>Well, Crystal, it seems to be your lucky day! Guess what I've got! And you're welcome to it, believe me!

>--
>             Mark A Cooper - E-mail: markc@annatto.compnews.co.uk              
>        Smile, they said, life could be worse - so I did and it was...         
>------------------------------------------------------------------------------ 
> My opinions may, or may not, be shared by my employers - my people are        
> calling their people...                                                       

But, does it work on a 2000 under 2.04 and 1mg Agnus/2mg Fast?  That is the 
curiosity...  what is your set-up?


Crystal
  ;>