HDTenEightyP/NetNews huggingface dataset:
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: Guy Spy help please-Possible spoilers
Keywords: Guyspy
Date: 6 Oct 92 14:42:13 GMT
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

Possible Spoilers may be following!



I have made it to the pyramid in Peru and am standing in front of what I 
Believe is the doomsday machine.  I have a large laser and a bunch of enemies
shooting at me.  What do I do...am I supposed to shoot the laser, the enemies,
or the center of the machine....or am I supposed to try and get to that ladder
in front of me?  Any help would be greatly appriciated.

Thanks in advance
Newsgroups: comp.sys.ibm.pc.games
From: barmiyan@wam.umd.edu (Amy Rebecca Ewing)
Subject: Siege mouse problem
Organization: University of Maryland, College Park
Distribution: usa
Date: Wed, 7 Oct 1992 01:45:49 GMT

I recently purchased Siege and am experiencing problems with the
mouse. Not far into a game, one of the mouse buttons will suddenly
no longer work. Obviously this is a big handicap.

The 'mouse' being used is a Kensington Expert mouse (trackball 
type). Could it be that this won't work with this game? (the
box says a microsoft or logitech--or compatible--mouse is
required). I do have an IBM mouse and driver so I'm not stuck
with the Expert mouse.

Advice? Thanks in advance,

--Brian
barmiyan@wam.umd.edu
From: obrien@netcom.com (Robert O'Brien)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Subverting versus just a plain revolt...
Date: 27 Sep 92 18:16:10 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)


  Tad Simmons <SIMMONS@UCF1VM.BITNET> writes:
>OK, I've RtFM'ed, and I can't find where it tells the difference between using
>a diplomat to incite a revolt, and using that diplomat to subvert the city
>instead.  I know it costs twice as much, but what is the difference?  In what
>instances do you have this option (I've noticed it isn't always there...)?
>
>Any (reasonably accurate) info would be much appreciated...
>Tad

You've noticed it costs twice as much, and wonder what you get, eh?  I did
too, and can't recall where I got the info.  RTFM all you want, there's
a *few* things not stated.  Anyway, when you have the opportunity to subvert,
you get the whole city _intact_ instead of having some improvements & stuff
damaged in the revolt. The matter of _when_ is also a question, but one factor
I'm certain of is you won't be offered the option if you can't afford it!

I think this may be in _Rome_on_640K_a_Day_, so if I spot further useful info
there, I'll post about it.

Meanwhile, all I'll claim for this is "reasonable" accuracy.  You're welcome!
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: FALCON versions....HELP!
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 06:03:22 GMT

In article <1687513752.FREE1178@vmd.cso.uiuc.edu> FREE1178@vmd.cso.uiuc.edu writes:
>Hi everyone.  I bought the original falcon 3.0 back when it first came
>out last year.  In fact I had one of the first ones sold from the store
>I bought it from.  Anyway.  I see all these references to new versions.
>Can somebody help me out?  What is F3 OFT, etc? How many updates have
>there been?  Can I get these updates if I send in my registration card?
>(Yes I didn't send it in.  I may kick myself for that yet.)  help me out
>please

The versions of Falcon 3.0 have been 3.0, 3.0A, 3.0C, 3.0D, and 3.01 (OFT).
An E patch is due out soon.  SH will send you the latest upgrade if you call
them up or send in your registration card with a request.  OFT stands
for Operation Fight Fighter, and is a new scenario package for Falcon.  It
must me bought separately, and it upgrades your copy of Falcon to 3.01,
which includes new enemies, new radar modes, new weapons, a new FSX version
of the F-16, and, of course, three new theatres.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: clements@tan.Princeton.EDU (John Brinckerhoff Clements)
Subject: Re: GAME BYTES: New article types wanted!!
Organization: Pauper U.
Date: Tue, 6 Oct 1992 15:15:19 GMT

In article <wunner.718056333@nova> wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner) writes:
>No, easier! Try PC-NFS from SUN Microsystems! I have all my games
>(especially the larger ones, e.g. KQ5, WC2, etc.) on the 1.4 GigaByte
>HD connected to our SUN Sparcstation. With PC-NFS I can mount this
>directory on the PC and play just as usual. All you need is PC-NFS
>(the software), an ethernet card in your PC and this one connected to
>your LAN. The transmission rates are even higher than with your
>run-of-the-mill HD. I highly recommend PC-NFS.

  Gee, that's great!  Let's see, now all I need is an ethernet card,
PC-NFS, and a three-mile Ethernet cable.  Shouldn't be more than, say,
six hundred dollars. 

  I can't afford a modem--not even a $50 one.  Some of us ... well, you
get the picture.  

john clements
21, scruffy

Xref: sparky comp.sys.ibm.pc.games:15008 misc.forsale.computers:35289 rec.games.misc:17623
From: fmh@cbnewsd.cb.att.com (fred.m.hardin)
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers,rec.games.misc
Subject: IBM PC Games for Sale
Date: 29 Sep 92 15:50:01 GMT
Article-I.D.: cbnewsd.1992Sep29.155001.13301
Followup-To: poster
Distribution: usa
Organization: AT&T



		FOR SALE OR TRADE: (9/28/92)

IBM PC Computer Games:

	Carrier Strike 					$32
	Falcon 3.0 (5.25" ONLY - includes D patch)	$32
	Covert Action 					$18
	Sword of the Samurai 				$12
	Fire Brigade					$18
	Keys to Maramon 				$10
	Trivial Pursuit 				$10
	Knights of the Sky 				$15
	Sentinel Worlds I - Future Magic (5.25" ONLY)	$10
	Wishbringer (5.25" ONLY)			$10
	A-Train						$28
	Secret Weapons of the Luftwaffe			$28
	Merchant Colony					$10
	Midwinter					$10
	Phantasie II & III; Wizard's Crown (5.25" ONLY)	$7
	L'Empereur					$10

	Nobunaga's Ambition (Original Version - 5.25" ONLY)	$10
	Roadwar Europe (MISSING RULEBOOK!! - 5.25" ONLY)	$4



All games are on the original 3.5" disks unless otherwise stated
and come with original packaging and all documentation.  Add $3
for shipping.

As for trading games, make me an offer.  I'm especially interested
in B-17, Rules of Engagement, Breach 2, Patton Strikes Back, and
Carriers at War.

Fred Hardin
AT&T Bell Labs
...att!ihlpf!fmh
fmh@ihlpf.att.com
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Nintendo copying (how stupid...)
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 6 Oct 1992 18:50:49 GMT

Okay....
	Yes it is possible.  In fact, one of my friend got this
file which is labeled as SF2.  He thought it was Stick Fighter 2,
but it turned out that this is Street Fighter 2 copy for the SNES.
They use a floppy system and a kind of a package which fool the cpu
into accepting the games.

Don't ask me how, I was surprise when I founded out it was a copy...
From: mcm1332@tamsun.tamu.edu (Michael C. Mortimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: V for Victory : Important Note for Standard VGA People
Date: 6 Oct 92 19:44:14 GMT
Distribution: usa
Organization: Three-Sixty Pacific, Inc.

I just wanted to warn all the people out there with standard (256K)
VGA card before you buy V4V. (IBM PS/2 people too)
It ONLY supports SuperVGA, 640x480x256, (VGA cards w/ 512K or more)
the standard 320x200x256 mode is not available.
Also people with machines with only 2 Meg of memory, may have
trouble running V4V if you have shadow ram enabled.

--------------------------------------------------------------------
Michael Mortimer   			mcm1332@tamsun.tamu.edu
Three-Sixty Pacific, Inc.
--------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Need some material for "USENET Guide to Falcon 3"
Organization: MCC, Austin, TX
Date: Fri, 2 Oct 1992 15:15:24 GMT

Hello all.  I've got two sections that I would like to put more
material in than what I have.  This is your chance to be famous, so get
your crayons, pencils, pens, or fingers ready.

I need some material for a History of Falcon section.  There is a
little in the books, but I'd prefer that it come from someone out on
the net (perhaps even from someone at Spectrum Holobyte, hint, hint)
since that is what this guide is all about.

The second section I need material for is the "There I Was" section.
Send me your humorous, dramatic, awe inspiring, amazing stories and you
could be the next Randy Cunningham.

Jim Knutson						   | |
knutson@mcc.com						--=oOo=--
cs.utexas.edu!milano!knutson				   +
Wk: (512) 338-3362					Check Six!
-- 
Jim Knutson						   | |
knutson@mcc.com						--=oOo=--
cs.utexas.edu!milano!knutson				   +
Wk: (512) 338-3362					Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: ceng@mdd.comm.mot.com (Curtis Eng)
Subject: Re: B-17 Flying Fortress
Organization: Motorola, Mobile Data Division - Seattle, WA
Distribution: na
Date: Tue, 29 Sep 1992 20:47:58 GMT

In article <barkerb.60.717787036@slab.unt.edu>, barkerb@slab.unt.edu (BOB BARKER) writes:
|> I have another one of those dumb questions regarding B17.  Is there any way 
|> to bypass all the credits at the beginning.  I've looked and hit every key I 
|> can think of with no luck.  I am so tired of going through the whole thing 
|> and cannot believe that Microprose would not have a provision to bypass it.
I can't either.  The music is cute but after you play the game more than five
times, it gets pretty damn annoying.

|> 
|> Another thing about the game.... It seems like the detail has changed on the 
|> game once I got a mission under my belt (the aborted ones did not count).   
|> When I started, I had no problem finding the target, or Alconbury (which 
|> appeared always with dark runways, even from afar.  Somewhere along about 
|> the time I completed by first mission, I started having trouble finding the 
|> target (it's maddening hearing everyone else drop their bombs and not see a 
|> thing) and ditto with the airfield.  The base now looks light gray from afar 
|> and if very difficult to line up for.  I have landed several times on easy 
|> mode but am confused as to what all this other stuff is about.  Is this 
|> the 'weather' or overcast I have been expecting?
|> 
I was having a lot of problems finding the target too but I combed the manual and
found something that helped out a lot.  It said to make corrections to the
navigators "estimated position."  Usually at the beginning when I'm leaving
England and over the water, I take a look at the navigators estimated position
which is usually off the way point lines.  I just simply click on the way point
line to move the little B-17 marker directly on top of the line.  This helped out
a lot since the estimated position was right on all the way to the target.  I
keep doing this during the whole game so I stay on course. 

A lot of the times, I take a look outside the plane and look at river patterns,
city locations, etc and compare that to the estimated position and make
adjustments accordingly.  The manual says your navigator gets better every time
you make a correct adjustment but I haven't noticed any improvement.  

|> Also, I am dying to see some fighter escort - has anyone ever seen any?
The manual says that you won't be able to see your escort.  They fly 6,000 feet
above you and any enemy fighters that you encounter are the one that broke
through your escort.  Bummer!

I found that the best way to line up with the airstrip is by using your compass. 
You always take off from Alconbury at a heading of 230 degrees.  Therefore, if
you were approaching Alconbury from the south, you would approach at a heading of
50 degrees.  This will get you at least somewhat lined up.  The rest is all
rudder control.  I just hope Microprose comes up with a patch that will fix the
computer controlled landings.
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Civ: Subverting versus just a plain revolt...
Organization: North Carolina State University
Date: Sun, 27 Sep 1992 18:29:28 GMT

In article <guest.717611162@sili.isgs.uiuc.edu>, guest@sili (Rockin' Robyn) writes:
|> Tad Simmons <SIMMONS@UCF1VM.BITNET> writes:
|> 
|> >OK, I've RtFM'ed, and I can't find where it tells the difference between using
|> >a diplomat to incite a revolt, and using that diplomat to subvert the city
|> >instead.  I know it costs twice as much, but what is the difference?  In what
|> >instances do you have this option (I've noticed it isn't always there...)?
|> 
|> >Any (reasonably accurate) info would be much appreciated...
|> >Tad
|> 
|>      I, too, can't tell any differece between the two and would appreciate
|> knowledge in this regard.  Also, any other Sid Meier's games coming out
|> soon?  Civ has kept my interest for months....
|> 
|> 
|> --------------------------------------------------------------------------
|> \_\_\_\_     \_\_\_\_  \_      \_     email: guest@sili.isgs.uiuc.edu
|> \_      \_  \_      \_ \_      \_       c/o: Robert Allen Hercey
|> \_       \_ \_      \_ \_      \_      
|> \_      \_  \_      \_ \_      \_      "Life is what happens to you
|> \_\_\_\_\_  \_\_\_\_\_ \_\_\_\_\_             while you're busy
|> \_     \_   \_      \_ \_      \_             making other plans"
|> \_      \_  \_      \_ \_      \_                          -Lennon
|> \_       \_ \_      \_ \_      \_                         
|> --------------------------------------------------------------------------

Inciting the revolt costs twice as much because if your at peace with the
country who owns that city, they won't go to war with you.  Subverting a city
is cheaper because if you do it, you will go to war with that country.

(The two might be backwards; the one that costs twice as much is the safe
one.)

Inciting won't appear if you are already at war, because there is no penalty
for having them declare war on you AGAIN.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Xref: sparky comp.sys.ibm.pc.games:15536 rec.games.programmer:4087 comp.sys.amiga.games:13608
From: swkgohw@nuscc.nus.sg (Goh Winston (Mr))
Subject: SSI Reviews Wanted
Organization: National University of Singapore
Date: Thu, 1 Oct 1992 01:40:32 GMT

Well met Chris,

What thou doth describe sounds like The Summoning, which is NOT AD&D.
Another new game which is also NOT AD&D is Tales of Magic: Prophecy of
the Shadow.  Sorry, don't have them, mayhaps someone else canst
enlighten thee.

					Sir Launcelot Du Lake
From: aa611@cleveland.Freenet.Edu (Mark Divis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Monkey Island 2 Near Grog Help
Date: 26 Sep 1992 11:23:19 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa611@cleveland.Freenet.Edu (Mark Divis)
NNTP-Posting-Host: slc5.ins.cwru.edu


Thanks to everyone for their hints.

I 'framed' Kate and finished the game.

-- 
INTERNET: aa611@cleveland.freenet.edu  or  ai637@cleveland.freenet.edu

   "Never surrender.  Never say die.
    Don't ask me.  I don't know why..."  me
Newsgroups: comp.sys.ibm.pc.games
From: dallas@ravel.udel.edu (Paul Lewis Fincke)
Subject: GAMES FOR SALE
Organization: University of Delaware
Date: Tue, 6 Oct 1992 15:09:01 GMT

Hello...

I have the following games for sale:

  Battle of Britain                 $20  
  A-10 Tank Killer                  $20
  Star Control                      $20
  Altered Destiny                   $10
  X-Men II (with scenario editor)   $10
  
All include orginial packaging, disks, manuals, code wheels, etc.
Prices include shipping withing the continental USA.

Please mail responses to jeffo@nic.ddn.mil, as this is a borrowed 
news account.

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 5 Oct 1992 17:12:13 GMT

In article <1992Oct4.005934.4751@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (OtakuRoach) writes:

)    - FAQ:  have a sucker (err, volunteer) write a FAQ for some of the most
)      common questions, be it about FTP sites, soundcards, or specific games.
)      Have it posted at least once a month, and available from an FTP site.

We've already got one of those!  And it's actually pretty good.  My only
beef is that it doesn't have an 'expires' date to make it stick around.
Not sure about FTP site availability either, but not everyone has FTP 

(I've got some 'C' code which may help generate expires dates, BTW - but it
is somewhat 'unixy').
From: silk@mcl.ucsb.edu (ken | mencher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: What kind of speakers is everyone using?
Date: 1 Oct 92 19:13:41 GMT

I use a pair of Labtec SS-100 speakers.  I probably should have gotten the
shielded ones, but these work great, sound nice, and have a good volume
range.

ken
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ways to Foil Piracy
Date: 5 Oct 92 10:55:58 GMT
Article-I.D.: hector.718311358.2520.0
	<X8B7RB1w165w@ersys.edmonton.ab.ca>
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Yes, yes, yes, we all know that such a venture is expensive.  I think the
point that people are trying to make is that while it would not be normal
for someone to buy a writable CD-drive and copy someone else's CD games,
it might be conceivable that someone would buy one and go into business
(illegally) making copies of the CD games and selling them at a profit.
Eventually, his CD-drive would be paid off.

As I mentioned before, the current market of CD games is holding back
piracy for the most part.  I also said that you couldn't prevent a whole
lot of clever people from doing clever things for very long, and the CD
market would become as thoroughly-pirated as the disk market.

[******************************** Bob Igo ********************************]
Witty and universally-true .sig file under construction.
[************************** ri09+@andrew.cmu.edu *************************]
From: bryanwu@cs.tamu.edu (Chuan-Yuan Wu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dungeon Master (DM) Help Needed
Date: 1 Oct 92 00:03:09 GMT
Organization: Computer Science Department, Texas A&M University



I am stuck on Dungeon Master.
In level 13, how can i defeat Lord of Chaos?  In level 14, how do i
retrive power gem?
				Chuan-Yuan Wu
Newsgroups: comp.sys.ibm.pc.games
From: berked@aix.rpi.edu (Daniel Leon Berke)
Subject: Xeen comments and questions
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: comp.sys.ibm.pc.games
Date: Sat, 3 Oct 1992 23:23:30 GMT

I just got Clouds of Xeen, and I must admit it is GREAT!  I am especially
pleased that they were able to give me synthesized speech through my Adlib
(generic Adlib) board.

One thing I noticed about Xeen which I really feel adds to the game is the
fact that the interface is virtually the same as in MM3.  It took a brief
skim through the manual and that was all - I was playing in no time.  Unlike
in Ultima 7, which took a couple hours to get used to the new interface,
this was virtually instantaneous.  My compliments to New World!

Now a question... Are there any OS/2 users out there besides myself?  Xeen
runs fine un a DOS window, but the synthesized speech doesn't work (it comes
out as crackling fart sounds instead).  Does anyone know how to remedy this?
I've tried tweaking the session parameters, but I haven't figured out what
combination works (if any).  Has anyone else solved this in Xeen (or any other
game)?

Thanks
Dan


-- 
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> Daniel Berke           Rensselaer Polytechnic Institute, Troy  NY        <>
<> berked@rpi.edu         Department of Electrical, Computer & Systems Eng. <>
<> "Keyboard bad or missing.  Press <F1> to continue"                       <>
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Wing Commander I - the infamous Ralari mission
Organization: North Carolina State University
Date: Tue, 29 Sep 1992 22:33:55 GMT

In article <92273.151709MBS110@psuvm.psu.edu>, Norman St. John Polevaulter <MBS110@psuvm.psu.edu> writes:
|> In article <1992Sep29.175947.3620@cs.yale.edu>, randall-joshua@CS.YALE.EDU
|> (Joshua Randall) says:
|> 
|> >In article <unrzc7.8.717767704@daphne.rrze.uni-erlangen.de>
|> >unrzc7@daphne.rrze.uni-erlangen.de (THOMAS LUBANSKI) writes:
|> >>Wellllll - if you're such an ace, why did you never rescue that Ralari, huh?
|> 
|> >Bah...why should I save one of the cat's ships?  I say the only good Ralari
|> >is a dead Ralari.
|> 
|> SCENE: The mission briefing room, 0247 hours, SS Tiger's Claw.
|> 
|> COMMANDER: Glad to see you made it back. What's your report?
|> WING LEADER: We found a Ralari at Nav 1 with several Krants running escort.
|>              We toasted it, sir. Blew up real nicely.
|> COMMANDER: YOU IDIOT!!
|> 
|> :-)
|> 
|>                   "Two hundredth verse, same as the first!"
|> [Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
|> DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
|> 
|> P.S. *I* rescued the Ralari. Nyaah, nyaah, nyaah. :-)

I did this the first time I ran the mission, because I get in the habbit of
hitting ESC to skip the briefing and just using the nav maps to figure out
what's going on.  If its a Ralari, kill it.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: wcsanil@superior.carleton.ca (Anil Prasad)
Subject: Re: *** NEW APOGEE *** Keen Dream
Organization: Carleton University, Ottawa, Canada
Date: Sat, 26 Sep 1992 16:05:12 GMT

In article <1992Sep25.234157.1510@r-node.gts.org> shadow@r-node.gts.org (Jay Chu) writes:
>In article <sekT4e200WCTMD6V00@andrew.cmu.edu> "Robert W. Igo" <ri09+@andrew.cmu.edu> writes:
>>Is this crippleware?  I can only get sound up to Adlib level; the
>>Soundblaster option is greyed out.
  
>You need to have the CT-something.DRV installed.  After that, it will be fine.

What is this file and where can I get it?

Please reply by e-mail.

Thanks,

Anil Prasad
wcsanil@ccs.carleton.ca
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander INFO!! (Read this)
Date: 4 Oct 92 09:49:56 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Considering they're on their fourth rewrite of the main engine, having
totally redone it in assembler from C++, I'd say they are trying their
damndest to get it to perform acceptably on a 386/33.


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"