HDTenEightyP/NetNews huggingface dataset:
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Re: Which soundcard is more practical?
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Mon, 27 Jul 92 20:03:51 GMT


   Pesonally, even though I may be biased, I think the best buy
is in the PAS series. I have a PAS+ which works nicely. The only
difference between it and the PAS-16 is the sampling rate.(PAS-16
samples at 16 bits, the PAS+ samples at 8) Both cards have 16
bit DAC's however and have the new yamaha chip. (opl3,I believe)
If you want to save a few dollars then I'd say go for the PAS+
SBPro only has 8 bit ADC's and DAC's, uses the outdated yamaha
chip, and costs about the same as SBPro.

  One more thing, the PAS+ has a SCSI port so you can a CD-rom
drive later on if you so desire, without being limited to
only a proprietary drive.

  -Chris
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
From: Mike_Benna@mindlink.bc.ca (Mike Benna)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Joe Montana's Quarterback Fix
Date: 27 Jul 92 18:49:01 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Alan Chim writes:
> 
> I recently purchased a copy of Joe Montana's Quarterback and started
> playing it.  However, when I got to 3:42 of the first quarter (or
> there about) the game always locks on me.  I've tried using other
> computers to run this game, but the same thing happens.

Do you mean "Joe Montana Football"?  If so...

Are you using DOS 5.0 with DOS loaded high?  If so, try loading DOS low and I
think the problem will go away.  There was no revision made to the program to
correct this problem.
--
     ---> Mike Benna, Vancouver, B.C., Canada
          MindSpan Technologies Corp. - Video Game Design and Development
INTERNET: Mike_Benna@mindlink.bc.ca
From: chaperon@bireme.ens.fr (King Squat Swifty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Magic Candle II
Date: 29 Jul 92 17:35:59 GMT
Organization: Ecole Normale Superieure, PARIS, France

Hello.

I`ve got 2 problems with this game :

1. a firend just left for the holydays with my doc (and without telling me !)
   and I need to read paragraph #25.So could someone e-mail me the contents
   of this paragraph ?

2. there seems to be a bug in my version,which prevents me from meeting Capt
   Kuhnak in Wanasol.Could someone e-mail me ALL he's supposed to say (I
   already know about the Conch of Calm,which must be the more important)


   Thanks


	      Swifty
Newsgroups: comp.sys.ibm.pc.games
From: tmkk@uiuc.edu (Khan)
Subject: Re: Joystick Question
Organization: University of Illinois at Urbana
Date: Mon, 27 Jul 1992 13:34:59 GMT


In article <1992Jul24.183348.7734@sbcs.sunysb.edu> kskapin@csws8.ic.sunysb.edu (Keith T Skapinski) writes:
>In article <lintner.711913893@hooker> lintner@convex.com (Mitchell Lintner) writes:
>>Does anyone knowif there is any difference between joysticks made for use
>>on a Commadore and an IBM other than the connector? I have an Epyx joystick
>>that I bought for my Commadore right before it died that I really like. I
>>would love to use it on my PC if I could make it work.
>
>
>Unforunately, you can't use it. Not only is the connector different between
>Commodore and IBM, the Commodores use digital joysticks as does Atari, etc. 
>and IBM uses analog joysticks.
>
>You would need some kind of digital to analog converter to use that joystick
>on the IBM. I was looking for one for some time to no avail.

Making such an adapter is not as tough as you might think. You don't
need a real D/A converter; all you need are a few resistors.

The IBM joystick is nothing but a pair of potentiometers connected to a
short rod (the joystick). When you move it full left, the X pot measures
0 ohms, and when you move the stick full right, it measures 200 ohms
(NOTE: maximum resistance may be a bit off, as well as which direction
produces which extreme, but you get the idea). The same thing occurs on
the Y axis.

Now, suppose you were to wire up a converter box which a) changes the
DB9 to a DB15, and b) makes a full left read 0 ohms and a full right
read 200 ohms, etc.? It shouldn't be too hard, since the Atari stick is
nothing but switches and circuit paths on a palm-sized circuit board.

Something I've always wanted to cobble up, but never got around to it.
If you decide to construct something, please share your design with the
rest of us digital stick lovers.
From: jason@edsi.plexus.COM (Jason White)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Have I found a bug?
Date: 26 Jul 92 03:35:47 GMT
Organization: Enterprise Data Systems Incorporated, Appleton WI


Speaking of bugs...

1) Occasionally an explosion sound will mess up on PC SPEAKER, and the sound
   wil keep going like it is stuck until something else happens to make a new
   sound to wake it up.

2) When someone gets to Alpha Centauri, that animation, though neat, messes
   up quite often. I only have 256K VGA RAM. I blame that.

Great game. Awesome, Wonderful. Etc.

I want Civilization II. For:

Modem playability.
Ability to go on after getting to Alpha Centauri.

Also, for all you cheaters out there, press !@#$%^&*() all in a row. (Shifted
1-0 on the keyboard)

-- 
Jason White                 | I am Amiga
jason@edsi.plexus.COM       | hear me roar!
                            |     /
SYSOP of Computer Continent |   \/
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4
Date: 22 Jul 92 17:51:40 PST
Organization: BBS

I'm interested in purchasing someone's Indy 4...anyone finished with it and   
willing to part with it, please contact me by email.
From: i921648@redgum.ucnv.edu.au (The Almighty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WARLORDS: Additions?
Keywords: Warlords
Date: 23 Jul 92 04:40:01 GMT
Organization: UCNV, Bendigo, Victoria, Australia

What is Warlords?? And if it is shareware where can I get it??
Xref: sparky comp.sys.ibm.pc.games:7106 rec.games.misc:16249
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 21 Jul 92 12:42:52 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Purdue University Computing Center

In article <1992Jul21.051200.17195@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>
>In article <54571@mentor.cc.purdue.edu>, adam@mentor.cc.purdue.edu (Adam) writes...
>>I'm sure that isn't what he meant.  The example he was using was one of a
>>few friends sharing the cost of the game and ALL running copies of it.
>>Yes, this is illegal, ...
>> 
>I am still quite unclear what the distinction being made here is. If say four
>people chip in to buy a game, does it really matter whether they play it
>serially or in parallel? It is still 4 people playing off one purchased copy.
>I think that it is just plain silly to say that if they wait their turn its
>okay but if they all fire it up at the same time it's illegal.(think of it as
>timeshifting).

Ok, look, it's simple.  "Silly" or not, it's the law:  If three people buy
a game, it's only legal if ONE copy of the program is running at one
time.  If two or more of them have operable copies at the same time, it's
piracy.  It makes sense if you think about it.  It may be a pain in the ass,
but sometimes that's the way it goes.  I was MERELY trying to say that some
people make the argument that if three people split a game and all three
run copies of it, it's a more dilluted form of piracy, and not such a big
deal because of SOME money is going to the programmers.

>Now this argument really only applies to games that tend to be relatively
>short lived, that is, can be "solved", and once solved are likely to be tossed
>overboard. As opposed to something like Excel or Quatro etc. where it is 
>likely to be kept and used on a regular basis.

What do you mean "applies?"  This applies for everything, man, regardless of
the software's "replay" value.  I doubt any SPA members are gonna say
"Well, since our program can't be "completed" very quickly, it's ok
for you and your friends to pass it around..."

It's painfully obvious that this argument has no end, and no one is going
to win it.  Regardless of what newsgroup it comes up in, it always ends up
going around in circles... ugh!

Adam
From: hhuang@athena.mit.edu (Han-Young Huang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization 3.0 Upgrade
Date: 28 Jul 92 03:40:03 GMT
Organization: Massachusetts Institute of Technology


  civ3_upgrd.zip is at the ftp site wuarchive.wustl.edu in the directory

  pub/MSDOS_UPLOADS


  I have heard rumors that a new version of Civilization has come out in
stores.  Can anybody verify?

Han-Young Huang
hhuang@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: barkerb@slab.unt.edu (BOB BARKER)
Subject: FS4 Help
Organization: School of Library & Info Sci, UNT
Date: Thu, 30 Jul 1992 14:21:04 GMT

I'm trying to access the FS4 files mentioned here.  I have the address as 
WUARCHIVE.WUSTL.ED and the file name as MSDOS_UPLOADS / F3MAPSD.  What I 
need help with is what network is this accessible through.  Have tried most 
and no luck.  Maybe it's me.  Thanks in advance.

Bob Barker
Newsgroups: comp.sys.ibm.pc.games
From: csci16d7@cl2.cl.uh.edu (JAMES V., SANG-IN)
Subject: Re: WANTED: Eye of the Beholder I
News-Software: VAX/VMS VNEWS 1.4-b1  
Reply-To: CSCI16D7@cl.uh.edu
Organization: University of Houston - Clear Lake
Date: Thu, 23 Jul 1992 07:38:00 GMT

In article <92960006@hpldsla.sid.hp.com>, markc@hpldsla.sid.hp.com (Mark Cervarich) writes...
>Hello Everyone.
> 
>   I'm looking to buy Eye of the Beholder I from anyone.
> 
>If you have the game in box with all docs and disks, please
> 
>e-mail me.
> 
>Thanks,
>mark
> 
> 
>Mark R. Cervarich
>markc@hpldsla.sid.hp.com
>                          Honda '80 CX500C      Suzuki '86 GS550ES
>PLAY LACROSSE

> I have a game you want (5 1/4") only.  It is in a very good condition + 
>original box + manual + hint book.  I ask for $25 (free shippings).

>email to me or write to my address
>James V. Sang-in
>2600 Skywalker, Apt #1086
>Houston,TX. 77058.
>
> Bye Now.
Newsgroups: comp.sys.ibm.pc.games
From: exukozi@exu.ericsson.se (Tom Koziatek)
Subject: Re: Carriers at War?
Organization: Ericsson Network Systems
Date: Wed, 22 Jul 1992 20:09:57 GMT

In article <9207221809.AA23274@toadie.CFSMO.Honeywell.COM> jimh2@CFSMO.Honeywell.COM (Jim Hiebert #2) writes:
>What's the latest on this game? 
>
>Wasn't it supposed to be out by now?  (Now where have I heard THAT before :-/
>
>_______________________________________
>
>Jim Hiebert - jimh2@cfsmo.honeywell.com  
>
>

According to Chips 'n Bits, it still has an end July release. Yeah, right....

--------------------------------------------------------------------------------
Death is the Ultimate Victor............            
                                                                      -Tom

Note : I don't care that my location shows .se, I'm in Dallas !!
--------------------------------------------------------------------------------





Newsgroups: comp.sys.ibm.pc.games
From: rgd3729@tamsun.tamu.edu (Greg Dilworth)
Subject: Re: Civ: how to buy a city?
Organization: Texas A&M University
Date: Tue, 21 Jul 1992 20:11:40 GMT

In article <1992Jul21.113137.147950@okcadm>
rcludwig@okcadm.okanagan.bc.ca writes: 

>In article <15500@star.cs.vu.nl>, cniekel@cs.vu.nl (Chris 'Civver'
>Niekel) writes: 
>> Hi,
>> I read in this newsgroup much about buying out a city, but I was wondering,
>> how can I do that?  Any help is appreciated.

>You send in a diplomat and he will give you the option of incite revolt, for
>a cost you can incite the revolt and the city becomes yours, along with all
>the military units belonging to that city.
>
>On a side note, does anyone know the advantage of "subvert city", I have never
>done it but it costs double, what is the advantage of this.

The reason to subvert a city (is that the correct term?) is that you
don't have to go to war with the city you have just taken over.  The
option will only be available to you when you are at peace with the
city you are attempting to subvert.  In addition, you will not lose
any of the improvements which you would have lost had you simply
incited a revolt.

Good luck.
Greg

Newsgroups: comp.sys.ibm.pc.games
From: hhuang@athena.mit.edu (Han-Young Huang)
Subject: Re: CIV: unhappy people???
Organization: Massachusetts Institute of Technology
Date: Tue, 21 Jul 1992 19:11:31 GMT

In article <REYNOLDS.92Jul21105536@park.bu.edu> reynolds@park.bu.edu (John Reynolds) writes:
>
>I'd like to know why sometimes I a city with no troops away will have
>all unhappy people on the first line of the city's happiness screen. 
>
>What causes overcrowding and how can you eliminate it?
>
>Thanks.  -John


The first line shows the number of content.  The higher the level, 
the few will be born content.  Every one afterwards will be born
unhappy.

Elite citizens (Elvis, Einstein, Taxman) are take from the left of
the list.  So at King, for example, the first 3 special citizens
are taken from content people.  Every one after that is taking away 
from unhappy people (slightly more effective at lowering unhapinness
thus).
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf sequel coming soon!!!
Date: 28 Jul 92 21:59:27 GMT
Organization: Digital Equipment Corporation


In article <1992Jul28.051309.24996@ncsu.edu>, jrjohns@eos.ncsu.edu (JOHN RICHARD JOHNS) writes...
>(Re: Is Wolf 1.2 real?)
> 
>You betcha!  There was a bug in 1.1 that caused the elevator to not work right,
>among other things.


the ONLY thing 1.2 fixes is the elevator to the secret level in Episode 1
according to the "readme" that came with it.



sm
Newsgroups: comp.sys.ibm.pc.games
From: n151dq@tamuts.tamu.edu (Timothy Edwards)
Subject: SB in Prob with SB in UW
Organization: Texas A&M University, College Station
Distribution: comp
Date: Mon, 27 Jul 1992 18:17:46 GMT

I keep getting "Sound system initialization failed" after starting UW...
has anyone encountered this?  I checked my interrupts and I/O settings,
and I even tried switching to straight PC speaker sound...still no luck!

I would REALLY like to have some sound!

-Tim
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Virtual Reality Survey
Date: 30 Jul 92 17:23:12 GMT
Organization: University of Pennsylvania

In article <1992Jul30.084054.12769@mnemosyne.cs.du.edu> brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould) writes:
>>>dont have the ability to look up and down as well (as in tilting back and
>                                                     ^^^^^^^^^^^^^^^^^^^^^^
>>>forwards of your head.)
>  ^^^^^^^^^^^^^^^^^^^^^^^
>>I don't want to burst your bubble but....
>>Have you tried hitting the keys '1' '2' and '3' (not on the numeric keypad)?
>>Guess what!  They tilt your head up and down.  '1' tilts your head down.
>>'2' brings your view to level and '3' tilts your head up.
>
>In real life, I don't press the '1' key (not on the numeric keypad) to
>look down.  I think the underlines phrase above was meant to avoid exactly
>the sort of misunderstanding you seem to have succumbed to.
>
>In a true VR setup (ignoring quibbles about the meaning of the term), I
>would actually look down to look down.  If I look down in UW, I see the
>floor of my house, not the floor of the dungeon.

Let me get this straight then, if you are playing Ultima Underworld,
and you turn your head to the right (mind you, DON't USE the MOUSE!, after
all, if you refuse to use the computer interface to look up and down (via
123), then why bother using the mouse to move around), you see more of the
dungeon?  I dare say nay!  

The problem was quoted as being "an inability to tilt your head up and down"
(or close enough to it).  UW does provide you with this feature, if you don't
like the interface and means to accomplish these ends, then say so.  But
don't claim that UW is lacking in dimensionality.  

Furthermore, don't tell me that I've succumbed to some misunderstanding.  The
way I see it, since I am not the only one who has responded similarly to the
post about UW's lack of up/down motion(vision), I feel justified to say that
the misimplication was on your part, and not on the part of myself and other
net-people inferring your meaning incorrectly.

Terence
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Date: Fri, 24 Jul 1992 16:50:10 -0400 
From: "Robert W. Igo" <ri09+@andrew.cmu.edu>
Subject: coming soon...

I'm going to have an anonymous ftp site available soon, filled with
cheats and cracks and tsr's, etc.  I'll make an official announcement
once it's up and running.

[******************************** Bob Igo ********************************]
"Make it sew." --Captain Jean-Luc Picard | "I'm very dangerous when I don't
"It ACTUALLY worked...."                 | know what I'm doing...."
--Colin Baker as Dr. Who                 | --Tom Baker as Dr. Who
---------------------------------------------------------------------------
"Like I've always said: There's nothing an agnostic can't do if he really 
doesn't know whether he believes in anything or not." --Monty Python
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: num208jn@MBDS.NRC.CA (John Nash)
Subject: Re: SoundBlaster in games.  HELP!
Reply-To: num208jn@MBDS.NRC.CA
Organization: NRC, OTTAWA, ONTARIO, CANADA.
Date: Tue, 21 Jul 92 11:31:17 GMT

In article <1992Jul21.035626.3005@ringer.cs.utsa.edu>, shayden@ringer.cs.utsa.edu (Sean Lee Hayden) writes:
>Well this is not directly connected with games, but more with Windows 3.1
>
>I am haveing problems installing it.  (* i know it is not that hard *) but
>never the less it does not seeem to want to work right.
>I moved the .dll file (* What are those and what do they do anyway? *) into
>BOTH Windows and the Windows/System directory, but when i inter windows and try 
>to run the juke box it will say that the win.ini file was not correct or some
>crap.  Anyway...all this happened AFTER i ran the setup that came with the 
>sound blaster.. (* It is new and version 2.0 *).  Can someone help me out.  Also
>after i do try to run the Juke box it will not let me exit without doing the
>Cntrl-Alt-Del sequence.

After I battled with this problem, I read the README file in Windows
which says that the SB Jukebox is incompatible with WIn 3.1.  Creative
have a new set of WIndows drivers (which you install through Control
Panel), which you can pick up on BBS, Compu$serve - sorry, no FTP
information.  This will provide new drivers for windows, and a new
midi player for Windows.  There are separate Sb and PRO versions.  For
a decent MIDI player try the Shareware prod. WindJammer, (at Simtel in
<msdos.sounds>WJMR21.ZIP).  It is a full sequencer.  Email me if you can't
find the drivers, and I'll upload them to ftp.ulowell.edu or
something.

Please don't ask me to email files.  I can't as my PC account crashes
when I email large files.


John Nash                            | Email: Nash@biologysx.lan.nrc.ca.
National Research Council of Canada  | Mail to "num208jn@mbds.nrc.ca"
Ottawa, Ontario, Canada              |    is forwarded automatically.

Disclaimer:  All opinions are mine, not NRC's!
Confession:  I've NEVER used a UNIX machine!
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links 386 Pro and OS/2 ?
Date: 24 Jul 92 21:56:36 GMT
Reply-To: edg@Ingres.COM (Ed Goldman)
Distribution: na
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

Just wondering if anyone's tried this under OS/2 and with what results.

Thanks,

-edg-
From: tyo@eniac.seas.upenn.edu (Scott Tyo)
Newsgroups: comp.sys.ibm.pc.games
Subject: u6 help!!!
Date: 24 Jul 92 14:30:00 GMT
Organization: University of Pennsylvania


Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: Re: Speeding up WCII...
Organization: ICASE/NASA Langley
Distribution: comp.sys.ibm.pc.games
Date: Mon, 27 Jul 1992 18:15:35 GMT

In article <BrwJ37.59x@news.cso.uiuc.edu>, ctt31684@uxa.cso.uiuc.edu (Ching Tai) writes:
>mphall@silver.ucs.indiana.edu (Tigger) writes:
>
>[how to speed up WCII, etc. deleted]
>
>>-- 
>>Michael Hall    mphall@silver.ucs.indiana.edu
>>"If you're not revolting against work, you're working
>>against revolt." - Bob Black
>
>Here's the best way to speed up WCI and II:  don't use expanded memory, instead
>run it entirely off RAM disk.  It'll be a lot faster, and it's a good way of
>putting all those memory to some good use under DOS.
>
>-Ching Tai

wcII + so1 + so2 + sound files >= 20megs

you have 20 megs of memory for a ram disk?!?!?!?!

            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
From: slp66@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: U7  Help--Red screen!
Date: 28 Jul 92 19:42:02 MDT
Organization: Utah State University

I really need somebody's help.  I have Ultima 7 and suddenly I'm losing keys
and the screen is RED.  Please, could somebody give me the location of a patch
to fix this?

Thanks.

Matt

-- 

       **********************************************************
       ******          Stranger In A Strange Land          ******
       **********************************************************
Newsgroups: comp.sys.ibm.pc.games
From: tpiepho@sandbox.kenn.wa.us (Trent Piepho)
Subject: Re: Looking for Wasteland
Keywords: where
Organization: The Sandbox, Public Access HP-UX
Date: Sat, 25 Jul 1992 09:19:43 GMT

In article <1992Jul15.212729.14245@cs.mun.ca> paulg@garfield.cs.mun.ca (Paul Gosse) writes:
>I was am looking for a agme called Wasteland for the PC/AT.
>
>A friend of mine was recently in Florida and couldn't find it there.
>
>Does anyone out there in net.land know where I can order this game?
>
>
>With great thanks (but no cash :))
>
>
>Paul
>---
>Paul Gosse
>paulg@odie.cs.mun.ca     paulg@garfield.cs.mun.ca     paulg@docboy.cs.mun.ca

	I've got this game, the box says Interplay Productions on it, and it
is marketed by Electronic Arts.  I think there was some thing about a company
going bankrupt, I saw the game on close out in small folder like box at
Software Ect. about 3 years ago.  I didn't get it then, but my father got if
for me later in a different box from Babagges on a trip.  You might try
calling EA and seeing if they can sell it to you.  BTW, it was a very good
game.


Newsgroups: comp.sys.ibm.pc.games