HDTenEightyP/NetNews huggingface dataset:
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re:  Mail & Atlantis
Date: 18 Nov 92 22:17:56 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Josh writes:

> Lord O Mightiest of the Mighty himself, Kansas Jim spoketh:
> > Atlantis will supposedly be in the pocket realms supplement next year,
> > though I doubt they'll have Time Lords (but who knows?)
> 
> Jeez, o fearless deity, you are just ASKING for a rash of bad Doctor Who
> comments... so far be it for me to refuse such an invitation...

Hey, I'm not the one who called them Time Lords in the first place....

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re:  My Tharkpost
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sat, 21 Nov 1992 00:04:40 GMT

In article <gatemail1.0b3241612562955@morticia> Rick Jones <albert@crick.ssctr.bcm.tmc.edu> writes:
>>  Well, that's a good fudge, but my point was that such a large scale, out in
>> the open battle does not belong in the Techno-horror genre. James Bond is not
>> Techno-horror. If he wants to do a scene like this, he should write an adven-
>> ture set in either Nippon or the Nile, where such a huge climactic conflict 
>> doesn't horribly clash with the MOOD.
>
>	Well, the major aspect of Tharkhold, as presented in the 
>worldbook is "World at War."  A war on all fronts: physcial, 
>magical, and spiritual.  (and mental, if you buy the bits about 
>Tharkholdu Psis)  Their whole mentality is based upon conflict. 
>Play the scene as if the characters were dropped in the middle of
>a full-scale war.   They have to sneak from cover to cover, trying
>not to become "collareral damage."
>	If Tharkhold is techno-horror, the scene doesn't belong, 
>and should be substitued for a series of gradually more and more
>icky encounters as the characters pierce the defenses of a 
>Tharkholdu encampment.  (monofilament nets placed where characters
>need to move quickly, spell traps, killer machines, etc)
>	If Tharkholdu is horrors of war, then the scene could work,
>with modifications.
>-- 

        Hmm. You do have a point here. Tharkold does have the aspect of a huge
all out war, as well as the techno-horror. The war is what gives it its neat 
post-apocalyptic feel, as well. I see the whole of Tharkold's planet as a blas-
ted wasteland, a la The future scenes from Terminator and the Mad Max movies,
with of course isolated pockets of 'civilization', which would appear to me
like the hive cities of Warhammer 40k. Tharkold is an example of another combo-
cosm in this respect, but that should make it more fun. Perhaps the best way
to run CoD would be some combination of the 'sneak around the battlefield' and
'icky penetration of the nasty critter's even ickier inner sanctum' types. But
in any case, the war that occurs should be far different than the clean, good
vs. evil way it's described (Kanawas in shining armor and all that). There 
should be lots of blood, brutal death, plenty of atrocities on both sides, mad-
ness, fear, and of course, a lot of very graphic depictions :)
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re:  Atlantis Rising...
Date: 18 Nov 92 22:08:35 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Josh writes:

> Sorry, but have any of you ever played RIFTS, by any chance?

Awk!  The Evil Game (tm)!  8-)

> Did you see what Palladium (Munchkin Press) Books did to Atlantis?!?
> I just know that WEG'll let the bozo who wrote the Tharkold suppliment
> handle this one (should it ever come to pass), and it'll make the RIFTS
> version look like a chunk o' cheeze in comparason...

I haven't seen the Atlantis book but I know that some RIFTS players on
the .frp groups were calling it munchkinish and too powerful, which
really makes me glad I haven't seen it....

The anti-Tharkold sentiment seems to be getting thick these days....


Kansas Jim (jogle@aoc.nrao.edu)
From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Newsgroups: alt.games.torg
Subject: You did WHAT to WHOM?!?
Date: 17 Nov 92 19:31:01 GMT
Reply-To: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Organization: The University of Texas at Austin, Austin TX
Originator: aodn307@bongo.cc.utexas.edu


Anthony writes:

> 	The Heart of Coyote:  exactly.  How could anyone POSSIBLY consider the
>Gaunt Man the most dangerous High Lord, or dangerous at all for that matter, if
> he could allow himself to be so easily incinerated by a group of Storm Knights
> of almost child-like stupidity!  Now it just testifies that to exactly how
> BAD the _Possibility_Wars_ novels really were that the supposed "Genius
> mastermind" behind this grand scale invasion of Earth would so easily let some
> pretentious group of strangers right into the most heavily fortified and
>nastily guarded fortresses in the country, without a problem whatsoever.  Worse
> yet, he lets one of said Storm Knights stuff an eternity shard down his pants. 

Weeeeeell, don't forget the circumstances...  Stormers had NEVER acted like
this before!  Teamwork was all-but unheard of among the defenders of a 
reality!  

Not to mention, I really doubt the Gaunt Man keeps a personal guard around to
make sure no-one gains entry into Illmound Keep... And even if he did, Kurst
(you know, the GM's _favorite_ hunter) could have led the party past said
guards.

Besides, The Gaunt Man (supposedly) had this pathetic little party of 
stormers at his mercy -- nothing they could do (after dispatching Kurst)
could stop him.  Mara's gateway trick took the highlord of highlords by
surprise -- again, no stormers in the past had demonstrated such abilities.

I can't blame the poor guy... but he's gonna be REAL ticked come December...
Who do you suppose he'll try to kill first: Thratchen, Mara, or Decker
(he IS still alive.  I have not seen CONCLUSIVE proof of his death yet!)?

On the topic of the GM whose characters killed off Dr.Mobius...

And, anyway, how can you kill off poor ol' WEG-desgined-me-first-so-my-stats-
suck-compared-to-the-other-highlords-including-Baruk-Kaah Dr. Mobius?!?
That's, that's... BLASPHEMY!!!
He's the man who ALWAYS has a way out... must've been a clone.  Yeah, that
or RoboMobius... yeah, RoboMobius, that's it...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
King Rat                       | "You got the power (Ha ha ha ha ha ha ha!)"
Josh Geurink, C.V.E.           | "You got the might (No way!)"
_C_etrified _V_ampire _E_xpert | "Get ready for battle (Give me your money!)"
aodn307@bongo.cc.utexas.edu    | "Defeat the Black Knight!"
`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'
...and leader of the RoboMobius trust-fund

Newsgroups: alt.games.torg
From: tleist24@uther.Calvin.EDU (Todd Leistra)
Subject: Re: Tharkholdu Princes versus the Gaunt Man
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 20 Nov 1992 18:49:43 GMT



Okay the Sterret is dead, the Gaunt Man sees this, and before Sterret
resurrects himself the Gaunt Man is whisked from the battle by dimthread off
to Illmound Keep where Sterret can not get to within five days on account of
different situations coming up which the Gaunt Man places before Sterret...
Or if they are battling at some place where Sterret could find him after he 
uses the demon luck then the Gaunt Man is whisked away once again to a cosm 
which the Gaunt Man conquered years ago...waiting until Sterret is dead by 
checking up on him with the mirror wicked...END OF STORY---Sterret dead
                                                           GM ALIVE

                                Todd
Newsgroups: alt.games.torg
From: smooge@jupiter.nmt.edu (the Smooge)
Subject: Re:  Tharkholdu Princes versus the Gaunt Man
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 20 Nov 1992 22:18:53 GMT

Well the reality storm option was used in a second fight. All demon
princes have 30+ realities. The Gaunt Man has a 35. It took a lucky
round and Maelstrom put the gaunt man from heketon again. Months later
either the Gaunt Man or Sterret comes out.

The reason that Sterret wasnt KO'd was because I misread a demon power/world
law. I thought he had a miracle that could ignore KO's plus being all out
attacks I thought he ignored KO's. The problem is that by the way it
is written, the best thing for Sterret to be is killed in the first round.
Then he doesnt have to worry about damage again... I think it is too
powerful a power PERIOD.

the SMooge
From: aoo@po.CWRU.Edu (Akinwale O. Olugbile)
Newsgroups: alt.games.torg
Subject: 2600 qurterly magazine...
Date: 24 Nov 1992 03:32:43 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aoo@po.CWRU.Edu (Akinwale O. Olugbile)
NNTP-Posting-Host: slc5.ins.cwru.edu

I was asked by an FOAF to find out where or ho to get a magazine called
2600 quarterly and information on any underground bbs sys's in the
Dayton-Cincinati area. If anyone has any info reply to aoo@po.cwru.edu.
thanks...!!

ciao 
-- 
One can only truly appereciate moderation until they have experinced excess!
Games without frontiers, War without Tears<==Peter Gabriel
I see you lying to me... Death to the weakling! Wealth to the strong!
disclaimer:===> This is all a lie and I don't believe a word of it......!!!
From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Newsgroups: alt.games.torg
Subject: Re:  Mail & Atlantis
Date: 18 Nov 92 21:52:18 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Lord O Mightiest of the Mighty himself, Kansas Jim spoketh:
> Atlantis will supposedly be in the pocket realms supplement next year,
> though I doubt they'll have Time Lords (but who knows?)

Jeez, o fearless deity, you are just ASKING for a rash of bad Doctor Who
comments... so far be it for me to refuse such an invitation...


Do you suppose the Time Lords will come equipped with multi-cosm friendship-
inducers (jelly babies)?  Or will they just have to smile their way out
of every situation...



-I am the terror that flaps over Cairo...
	I am the game mechanic that makes Running useless...
		_I_ am DRAMA DUCK!

	or Josh Geurink, CVE.  Whichever is easier.
Newsgroups: alt.games.torg
From: jgl2p@landau5.phys.Virginia.EDU (Joseph G. Louderback)
Subject: Re: Tharkoldu Prince vs. The Gaunt Man
Reply-To: jgl2p@landau5.phys.Virginia.EDU (Joseph G. Louderback)
Organization: University of Virginia
Date: Fri, 20 Nov 1992 23:08:20 GMT

In article <gatemail1.0b3241533202797@morticia>,
aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink) writes:
|> Subject: Re:  Tharkholdu Princes versus the Gaunt Man
|> 
|> Exactly what I was thinking while slogging through this mess...
|> Some nastiness came to mind, though.  What if Sterret suddenly gains
|> immunity to normal weapons/magic/whatever the GM is using at the
time...
|> Sure, Sterret can't buy off any more damage -- but he probably won't
|> TAKE any more damage, either.

You assume the GM only attacks one way.  I don't know what
Heketon's interaction skills are, but I'll assume they're 1-3
points better than Sterret's.  
Step one:  GM performs quick but horrifying occult ritual.
           This necessitates *another* perseverance check
	   on Sterret's part.  Sterret probably gets ano-
	   ther dose of the PoF.
Step two:  GM sets back Sterret, and gives himself an up.
Step three: Intimidate/taunt/manuver/pick-best-option on
            Sterret.  This gives an average of 9-11 result
            points.  Sterret probably has to make 2 cyber-
	    psychosis checks this round.  Life is not good.

  In our group, the interaction results are treated differ-
ently from WEG's rules.  Unskilled means lose *all* adds for
a round.  Because this is more powerful than a stymie, switch
the unskilled and stymie results on the table.  With these 
rules, there isn't enough of Sterret to make a difference, be-
cause step three becomes,
Step three': Multi-action (interaction #1), (interaction #2)
	     The expected result becomes 7-9 for #1; how-
	     ever, 7-9=unskilled, lose all adds.  Now GM uses
	     his own skill for the second, but as Sterret has
 	     no adds, the expected bonus of +4 to the GM's
	     skill should put Sterret out of action.

|> I am the terror that flaps over Cairo,
|> 	I am the fudged roll that ruins your day...
|> 		_I_ am DRAMA DUCK!

I love these, but aren't you worried you're quacking up?

Joe Louderback, Idolizer of the Gaunt Man 
             (He's every CoC Keeper's dream)
Newsgroups: alt.games.torg
From: bpostow@occs.cs.oberlin.edu (Brian Postow)
Subject: Re: Kult of Kansas Jim
Organization: Oberlin College Computer Science
Date: Mon, 23 Nov 1992 04:55:20 GMT
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

one word:
OI!!!!

B-)
--
Brian Postow :: The Pasta Knight -- That noodleheaded Knight in shiny armour
			 	    |"Is the glass half full or empty
pessimist, existentialist,	    |	I ask her as I fill it"
advanced murphologist 		    |"It doesn't really matter, 
"pessismism for a better tomorrow"  |	Pretty soon you're bound to spill it"
				    |	the Indigo Girls
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  What are people "top 18 list" for source/supplements...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 21 Nov 1992 16:31:48 GMT

Brian writes:

> 	I think it would be a wise idea for somebody (like me) to take survey
> of torg books(source books and supplements) that are not adventures......  A 
> kind of a top 17 list for source books and supplements.  It would be very

Well, I asked a similar question earlier this week, since we've had
enough new GMs come onto the list and ask what was good I was going to
put it into the FAQ list as a "What should I buy?" kind of question.

So please, lets get some responses from the GMs out there!  And think
about the modules too, since new GMs usually ask about them as well.

Kansas Jim (jogle@aoc.nrao.edu)
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Newsgroups: alt.games.torg
Subject: Nukes!
Date: 20 Nov 92 03:04:53 GMT
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Originator: jmkaraka@c00095-100lez.eos.ncsu.edu


|>	Actually, people were talking about someone (Delphi?) dropping an 
|>A-Bomb on LA, and wasting all those pesky Tharkholdu.
|>-- 
|>Rick Jones				Systems Support Center


	Speaking of which, why hasn't Malreaux done that to Paris?

possible reasons...

a) He loathes stormers, but needs the influx of characters not converted 
   to his realm so he can keep getting the earth's P-energy.

b) Paris is a rather major hub in the pre-invasion communications net
   of France.  Presumeably this would screw up the GodNet something
   fierce if it were to be nuked.  (But when that satellite goes up...)

c) There's something in Paris that he wants/needs.

	Personally, I favor b).  Has anyone heard anything, or have any
ideas on this?

	-john-
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Drama Duck?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 18 Nov 1992 09:54:35 GMT

On Wed, 18 Nov 1992, Joshua Henry Geurink wrote:

> 
> Uh, I see that the original posting regarding the drama DECK may have
> bounced (the hyperspace monster's big, nasty brother)...
> 
> As it'll take at least five days for me to see my message (holy slow,
> Kansasman!), did anyone SEE the original, or do I have to reprint it?

Got it.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: Land of the lost
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 20 Nov 1992 18:31:00 GMT


Marshall, Will, and Holley,
On a routine expedition
Met the Greatist Earthquake ever known
<Clunk>

High on the rapids
It struct their tiny raft  (not sure about the first word this line)
<"Ahhhh!">
And plunged them down a thousand feet below
To the land-and of the lost
<GROWL>
To the land-and of the Lost
<"Run -- Run">
To the land-and of the lost-lost-lost.
<ARRRGGGHHH> (from grumpy)
----
Season three changed to (probably incorrect):
Will and Holley Marshall,
When the ground beneath was shaking
Lost their father to the doors of time

Uncle Jack went searching
And found the kids at last
And now .............

In the land-and of the lost
In the land-and of the Lost
In the land-and of the lost-lost-lost.
---

What do I like about LOTL? A fairly realistic "How do you  
communicate with someone who has never seen you before"  
pacuni tribe. (The modern remake has them speaking almost  
perfect english; in the original they never got more than 20  
mispronounced words).

Characters: I like Eniac (1st season), and the gravity  
creature (2nd season). I also liked grumpy -- nice antagonist.  
I hated the two headed creep from 3rd season, not to  
mention the really bad, jerky animation from that season.

Consistency -- Better than Dr. Who :-)
--
		Michael Gersten		michael@stb.info.com
HELLO! I'm a signature virus! Join in the fun and copy me into yours!
ex:.-1,. w $HOME/.signature
Newsgroups: alt.games.torg
From: Rick Pim <RICK@QUCDNEE.BITNET>
Subject: Re: Campaign, characters, etc.
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 16 Nov 1992 19:46:00 GMT

> are  hudson@dragon.cpe.ulowell.edu (Kevin Maurice Hudson)

>Excuse me?  Wish parsing?  Wish parsing is dependant upon the Magic
>Axiom; not the skill level.  No cosm is at the level to allow wish
>parsing, although Aysle is close.  I believe it's around 20 or so to
>start getting wish parsing.


rtfm :-) the Occult operates at an effective magic axiom of (i believe)
20, enough for unreliable wish parsing.

rp
Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Weapon Intimidation
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 13:20:09 GMT

On Tue, 17 Nov 1992, Sean Malloy wrote:

> You could try something like using the power push of the weapon's base DV as
> a bonus to Intimidation _if_ the target recognizes the weapon as a threat, and
> give a +1 if the person with the weapon uses it in a threat display.

????????????????

A *GodLight* pistol as +9 to intimidation?  I certainly hope not!

CJW


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
From: clay (Clay Luther)
Newsgroups: alt.games.torg
Subject: Clay.vortech.com is now Resolvable.
Date: 18 Nov 92 23:35:45 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b



Our Internet Guy(tm) has finally gotten around to fixing DNS here at
Vortech, and it appears (to me, anyway) that name resolution to
clay.vortech.com, the Torg archive home.

Boy, am I happy. :-)


---
Clay W. Luther                                 clay@vortech.com
Software Engineer                             Vortech Data, Inc
Office (214) 994-1377                        Fax (214) 994-1310
                             Also cluther@morticia.cnns.unt.edu

Well, it had been 987 years in outer space time when I got back.
Couldn't seem to find any of my friends to tell my interesting
stories to.
Newsgroups: alt.games.torg
From: Robert Link <link@lcopt.physics.fsu.edu>
Subject: Re:  GM vs 1 Demon
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Sat, 21 Nov 1992 22:53:08 GMT


  Agreed, but if you say "The Gaunt Man has no True Death(TM)", and therefore,
presumably keeps "Coming Back" (per the book of the same name), that sounds
suspiciously undefeatable.

-rpl

Internet:		link@lcopt.physics.fsu.edu
                                       
"Because he would not eat it, the food got maggotty"
		-Burmese proverb


Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: Re:  My Tharkpost
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Fri, 20 Nov 1992 20:12:02 GMT

> >said that he wanted the end to be a grand-scale 'James Bond-like'
>  'James Bond like?'
>  GET WITH THE GENRE!!!!!!!!!!!!!!!!!!!!!!!!

	Well, I think the 'James Bond'-ishness refered to the players
trying to move through an army of bad guys fighting an army of good
guys (like "Live and Let Die"), which isn't itself a bad idea, but
it was handled poorly.
	For those who don't like the proponderance of techno-demons and
battlesuit warriors on the climax of CoD, change the techno-demons to 
CyFliers (or other gangslayers), and change the battlesuit warriors to
MacSec Agents on hover-assault platforms.  Looking back on it, that's
what I should have done. 
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Superman's not just dead, he's wrapped in plastic.-Houston Chronicle (11/19/92)
Newsgroups: alt.games.torg
From: malloy@nprdc.navy.mil (Sean Malloy)
Subject: Re: Flintlocks vs. bows
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 17 Nov 1992 21:27:58 GMT

> well, no, i didnt want a blanket bonus for just having a gun -
> a newly arrived edinos is no more concerned over that metal dead thing
> than a british officer is over some patywaist curious mage waving a stick -
> but that firing over a crowds head should phase them, and throwing a knife
> within a hair of someones head should be scary
> 
> the problem was adapting this to the TORG system,
> which has very little in the way of "critical failures"
> (firing INTO the crowd, coming too close with the knife, etc)
> 
> i have decided for now to just let it go as "GMs discretion" 
> and hope the GM is competent enough to be discrete...

You could try something like using the power push of the weapon's base DV as
a bonus to Intimidation _if_ the target recognizes the weapon as a threat, and
give a +1 if the person with the weapon uses it in a threat display.

-- 
random sig #94:
Sean Malloy                                 | 
Navy Personnel Research & Development Center| Stop SDI -- make the world safe
San Diego, CA 92152-6800                    | for nuclear weapons.
malloy@nprdc.navy.mil                       | 
Newsgroups: alt.games.torg