HDTenEightyP/NetNews huggingface dataset:
From: wookie@terapin.com (Barry Vanover)
Newsgroups: alt.games.video.classic
Subject: Re: Tapper
Date: 17 Dec 92 18:28:53 PST
Organization: BBS

Tapper is in Chunky-Cheese in Concord, CA
Newsgroups: alt.games.video.classic
From: marine@ils.nwu.edu (Colette Marine)
Subject: Re: Great Arcade Classics
Organization: The Institute for the Learning Sciences
Date: Sat, 12 Dec 1992 10:17:30 GMT

***** Posting from a friend's account *****

In article <1992Dec8.010643.21786@jarvis.csri.toronto.edu> ematias@csri.toronto.edu (Ummm... me!) writes:
>
>   Speaking of hard-to-remember games, there was a *really* cool one that I
>played occasionally when I was a kid.  It involved moving the player through
>an onscreen maze, where you'd shoot these dragon-like bad guys and other
>assorted nasties.  In the higher levels you get a chance to blast the evil
>wizard (and vise versa), who can disappear at will.
>   Was this one called "Warlock"?
>
>     - Mark Rosteck -
>(ematias@csri.toronto.edu)
>(g1marker@cdf.toronto.edu)
>

Wizard of Wor, of course.  Kick ass game.

Jared D. Brame

Newsgroups: alt.games.video.classic
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Star Trek Arcade Game
Organization: Microdata Oy, Helsinki, Finland
Date: Mon, 14 Dec 1992 07:56:22 GMT

In article <1992Dec13.084200.6338@netcom.com> markp@netcom.com (Mark Perreira) writes:
>
>I was at a video game auction about 4 months ago, and they had a perfect
>looking Star Trek game.  I looked at it and thought, cool, but it probably
>will go for more than I'm willing to pay, besides, I had my eye on the
>mini Tempest.  I was pissed when the damn thing actually sold for about
>$250.  It was an icredible steal.  That's the way an auction goes sometimes.
>-- 
>

Do you, or anyone else have any idea where I could purchase old (pre'86)
arcade games - and how much do they cost? 300-500$ for a sit-in Star Wars
wouldn't be that much... Also does anyone has any idea how expensive it's
to ship HEAVY shipments like an arcade game to europe (NOT by airmail:-)
.. or is there any place in europe who would sell stuff like this...?

I and my friends have decent skills in electronics, so we can possibly
fix one, if it has full service manuals included. We already have OLD
stargate at one corner, but i'm personally getting tired to it. 

- any info is more than welcome.

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|

Newsgroups: alt.games.video.classic
From: norlin@midway.ecn.uoknor.edu (Norman Lin)
Subject: Re: ATARI-ADVENTURE - Programmers screen!
Date: Sun, 13 Dec 1992 16:52:24 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA

6o25@sdf.lonestar.org (Stephen M. Jones) writes:


>damn.. I forgot the guys name.. somthing robinett...  Its funny, I got my
>atari from my parents house, set it up here and played adventure.. and the
>first thing I did was do that.. haha forget winning!~ hah

I've never owned a 2600, but as I recall, the guy's first name was
"Warren".  (I read it one of those "How to master home video games"
books, back when there was any market for them.)

Norman Lin
norlin@mailhost.ecn.uoknor.edu
From: srl@terminus.ericsson.se (Steve Langstaff)
Newsgroups: alt.games.video.classic
Subject: Who is it that is out there?
Date: 15 Dec 92 18:26:25 GMT
Reply-To: srl@terminus.ericsson.se
Distribution: world
Organization: Camtec Electronics (Ericsson), Leicester, England

In some-or-other article swarren@convex.com writes: 
|> Now, am I the only guy here with fond memories of Aeroboto?

Is this a guys-only newsgroup? (only asking out of interest)

---

 -----------------------------------
| Steve Langstaff - Ericsson CAMTEC |
 -----------------------------------
Newsgroups: alt.games.video.classic
From: dsteinbe@nmsu.edu (David Steinberg)
Subject: Re: OMEGA RACE/GORF!!!   was Re: Hey, doesn't anybody remember the C64???
Organization: New Mexico State University
Date: Tue, 15 Dec 1992 02:36:51 GMT

In article <1992Dec14.024141.25552@magnus.acs.ohio-state.edu> jmilhoan@magnus.acs.ohio-state.edu (JT) writes:

>
>Anybody remember when supermarkets like Kroger used to have video games, until they realized kids would come by themselves and loiter?
>
>I never really got into Gorf, but I remember how cool it was because
"it actually talked!", even if the speech wasn't that great.  What
exactly did it say?  I remember something like, "Rom destroyer, space
cadet (KAAAHHH-det).  " 
>
>JT
>
Too Bad Space Cadet.
Space Caaaaadet, Bite the Dust. (At game over)

-David "ZZYZX" Steinberg- King of the ellipses
       (dsteinbe@emmy.nmsu.edu)
**********************************************************************
*"There's a dog in the station  *"I can't believe I'm a junior and a *
* With a bad reputation         * film major, when all I really      *
* That's a sign of the nation's * wanted in this life was to marry a *
* Decay"                        * lobsterman and cook fish."         *
* -Phish                        * -a letter from Christie Searing    *
**********************************************************************
From: peterb+@CMU.EDU (Peter Glen Berger)
Newsgroups: alt.games.video.classic
Subject: Re: Ancient jeep-tank game (circa 1979?)
Date: 12 Dec 92 06:32:28 GMT
	<1g9je3INN6s0@skeena.ucs.ubc.ca>
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA

"armor attack"

And it's one of the cartridges I have for the Vectrex I'm selling :-).

------------------------------------------------------------------------
Pete Berger		       ||  ARPA:     peterb@cs.cmu.edu
Professional Student	       ||            Pete.Berger@andrew.cmu.edu
Univ. Pittsburgh School of Law ||  UUCP: ...!harvard!andrew.cmu.edu!pb1p
------------------------------------------------------------------------
"You will _croak_ you little clown, when you mess with President Brown!
 California Uber Alles! California Uber Alles! Uber Alles, California!"
------------------------------------------------------------------------
Newsgroups: alt.games.video.classic
From: hreutte@andy.bgsu.edu (hans reutter)
Subject: Re: Star Wars
Organization: Bowling Green State University B.G., Oh.
Date: Sun, 13 Dec 1992 21:11:19 GMT

In article <ByyoD5.8n1@wrs.com>, gak@wrs.com (Richard Stueven) writes:
|> In article 2C1@csn.org, et@teal.csn.org (Eric H. Taylor) writes:
|> > I regularly score a little over a million.
|> 
|> Not bad...
|> 
|> >Two Questions:
|> >
|> >On approaching the Death Star, there is some text printed on it. It
|> >flies by so fast, and the screens are degraded enough so that I cant
|> >read the second message. The first message is "Use the Force". Anyone
|> >know what the messages are, and how many there are?
|> 
|> I've played Star Wars eight or nine million times, and I've never seen
|> any text on the Death Star!  Maybe it's a different software revision?
|> 
|> >There are always some mega scores (>10million) on the machines, but
|> >I've never again seen a player "use the Force". So how is it done?
|> 
|> Don't pull the trigger while you're flying through the trench.  Dodge
|> the barriers, and dodge the missiles, but DON'T PULL THE TRIGGER until
|> it's time to launch your bombs.

Hey, that's exactly what I always wondered about. Starting at the hardest
game level a million was easy but >10 million was waaaaaaay out of reach!
Thanks!

If there will ever be a FAQ for this newsgroup, hints like these should be
included for all the classic games!

H.L.R.
Newsgroups: alt.games.video.classic
From: swoodcoc@nyx.cs.du.edu (Steven Markus Woodcock)
Subject: Re: The Classics
Organization: The Good Guys, Inc.                                      
Date: Sat, 19 Dec 92 16:57:32 GMT

In article <ByyrnH.JHz@world.std.com> kkirksey@world.std.com (Ken B Kirksey) writes:
> 
>Does anyone remember the name of a game that was a sit down star battle
>type thing?  I know it was made by Exidy, and the ships you shot at looked
>remarkably like TIE fighters from star wars.   Any ideas?
> 
> 
>                         Ken
>
Ken:

     I remember this one!  Used to play it all the time--I'd really 
annoy the arcade attendants by playing it for 1/2 hour at a time.  Can't
remember the name of it, though.


Steven W.
One of the Good Guys


--
    "...Men will awake presently and be Men again, and colour and laughter and
 splendid living will return to a grey civilization. But that will only come 
 true because a few Men will believe in it, and fight for it, and fight in its
 name against everything that sneers and snarls at that ideal..."
Newsgroups: alt.games.video.classic
From: stormoen@plains.NoDak.edu (Michael D. Stormoen)
Subject: Ms. Pac Man
Date: Mon, 14 Dec 1992 00:07:39 GMT
Organization: North Dakota Higher Education Computing Network

I received a few letters in my e-MailBox about a post I made a few days ago.

I said that you can go through the monsters in Ms. Pac Man.  To do it, the
timing had to be perfect, but when if you were able to run into a monster
when they were not looking at you, it was possible to go through them.  It
only happened on the higher levels as I recall.  The reason for this:  To
move through them when they are not looking at you generally occurs when
they are going to turn a corner; they usually look in the direction of the
turn just before making the turn.  On higher levels, they are naturally 
moving faster and it seems to me that they look earlier than when going 
slow.  This sounds kind of strange, but that's the best way I can describe
it.  The only machines I ever did this on (or ever play) was the stand-up
models with an accelerator (either on the motherboard or with a zoom button).

There has to be other people out there to confirm this.  Can someone back
me up please?           -M. Stormoen    stormoen@plains.nodak.edu
Newsgroups: alt.games.video.classic
From: petitc@nuge111.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Star Raiders
Distribution: alt
Date: Wed, 16 Dec 1992 14:21:04 GMT

jeffc@magician.larc.nasa.gov (Jeff Cleveland) writes:

>The Atari 8-bit was certainly a programmer's machine. I still have my copies
>of De Re Atari, the hardware manuals, Mapping the Atari, and other 
>8-bit tech references.

>Any body else program in Action from OSS??  (Whatever happened to Bill Wilkinson???)

 Yeah!  That was a great language---almost like C.  I think I may even write
the missile command and Adventure clones with it.

-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Organization: University of Maine System
Date: Monday, 14 Dec 1992 16:13:03 EST
From: Jason McIntosh <IO10716@MAINE.MAINE.EDU>
Newsgroups: alt.games.video.classic
Subject: Re: Trivia Question
Distribution: alt

In article <DSTEINBE.92Dec14093203@emmy.nmsu.edu>, dsteinbe@nmsu.edu (David
Steinberg) says:
>
>Name the game and situation in which the following letters appear:
>
>                 HSWWSH
>
Aha! Yes... These appeared on the screen after you (i think) tangled with the
mysterious and staticy "Ghost of Yar" after blowing up a flying swirl
in Yars' Revenge. Yeah, that was a neat game, too.
I did this, once, by accident. The precise information comes from memory
of an old gaming magazine article.
>Bonus question: What do they stand for?
>
The designer's initials, forward and back. Don't know what his/her name is, tho
ugh.
>Hint: It was for the 2600.
>
>-David "ZZYZX" Steinberg- King of the ellipses
>       (dsteinbe@emmy.nmsu.edu)
>**********************************************************************
>*"There's a dog in the station  *"I can't believe I'm a junior and a *
>* With a bad reputation         * film major, when all I really      *
>* That's a sign of the nation's * wanted in this life was to marry a *
>* Decay"                        * lobsterman and cook fish."         *
>* -Phish                        * -a letter from Christie Searing    *
>**********************************************************************
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
          _        _
          :\\_-_--/:      Jason McIntosh -- University o' Maine
          (c\\  \ /)    io10716@maine.maine.edu
          /     g g       Student, hack journalist, subhack cartoonist,
         |  _ __  __     embittered ex-programmer, Usenet lurker,
          \/ \\v\_\/)     mild mudder, and pundit mac consultant.
              \\_/     Oog, I'ze a wolf o' broken character...
               --        or characters...
        Worgfunk           Need some Wheaties...

Newsgroups: alt.games.video.classic
From: gateway@cs.mcgill.ca (Peter SIAMIDIS)
Subject: Looking for Electronic Games magazine!
Organization: SOCS - Mcgill University, Montreal, Canada
Date: Fri, 11 Dec 1992 21:02:41 GMT


 We all remember Electronic Games magazine now don't we? It was the definitive
mag for video games way back in the early eighties. If I remember right, they
began publication with the October 1981 issue and ended in April 1985 when
they decided to rename their mag Computer Entertainment. Well I'm looking to
aquire a complete set of Electronic Games, just for the sake of nostalgia.
Does anyone have any issues that they'd like to part with? I have some issues
already although they are kinda beaten up. It would be nice to have a complete
set in good condition.

 Thanks to all who can help. L8r.
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Peter Siamidis          |   #include <funny_one_liner.h>
gateway@cs.mcgill.ca    |   #include <disclaimer.h>          .sig Version 2.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: alt.games.video.classic
From: dp35@mc1adm.UWaterloo.ca (Greg Moore)
Subject: Re: Hey, doesn't anybody remember the C64???
Organization: University of Waterloo
Date: Mon, 14 Dec 1992 19:52:48 GMT

biancol@ecf.toronto.edu (BIANCOLIN FABIO S) writes:
>	And, As for Pinball,
>
>	anyone remember a machine called HERCULES??
>	It was a HUGE machine that used a Cue Ball (ie, from a pool table)
>	as the ball.

  I remember that.  My brother and I used to play that together because it
was hard to reach all the way across the machine.

  Also from around that time there was Mati-Hari (sp?), & Strikes, Spares and
misses.  But my all time favorite from that time was Playboy. Boy I liked 
those babes.

  The first one I heard a voice come out of really freaked me out.  It was
none other then XANADU.  Bitchen'.

>	Love this newsgroup, great memories.!!!

No kidding, but I'm only 23 and it makes me feel ancient.
Newsgroups: alt.games.video.classic
From: tringg@lib102.its.rpi.edu (George Joseph Tringali)
Subject: Buying/renting stand-up games
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sun, 20 Dec 1992 00:32:00 GMT


  Hi! I'm Jake.  Just wondering how much it would
cost to buy a stand-up game?  Also, how much it
would cost to rent one?  The people I live with
are interested in buying a game.  (I'm pushing for
a classic game, they are pushing for a four-player
game). Any info would be greatly appreciated.

   Thanks in advance,
      Jake
Newsgroups: alt.games.video.classic
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Subject: Re: Does anyone remember...
Organization: Silicon Graphics, Inc.  Mountain View, CA
Date: Mon, 14 Dec 92 19:27:08 GMT


In article <1992Dec13.073838.17011@ils.nwu.edu>, marine@ils.nwu.edu writes:
> ***** Posting from a friend's account *****
> 
> In article <1992Dec09.232005.14987@microsoft.com> v-paulk@microsoft.com (Paul Kearns) writes:
> >Here's a blast from the past... my past, anyway...
> >
> >I can't count the money I used to pump into a game called
> >'Venture'.  Does anyone remember this arcade game??  Your
> >character was this big red(?) smiley-face with a bow-and-
> >arrow that could point in 8 directions.
> >
> >He even had a cutesy name that now escapes me -- Wispy,
> >or something like
> 
> Winky.
> 

[more discussion deleted]

> >
> >Anyway, this was (IMHO) a really cool game that I didn't
> >get to play nearly enough.  Does anyone else have a clue
> >of what I'm talking about, or (even better) a source for
> >this game??  Or am I dreaming away again??
>  
> I haven't seen this game since about 1982, sadly enough.

The definitive version of this game was available on the
Colecovision, whose adpatation compared pretty well with
the arcade game.  I have a copy of it, though the controls
on my Colecovision are a bit hard to use, and I end up
running into walls and hall monsters more than I evade or
kill the bad guys.

Atari also made a version of this game for the Atari 2600
which was also very good and reasonably complete, though
the music and sound are more sparse compared to the
Colecovision version.  Coleco may also have made an
Intellivision adaptation of the game, though I wouldn't
have high hopes for it -- the Coleco games for the
Intellivision were generally pretty bad ports.  Perhaps
they were trying to drive home the point that Colecovision
was so much better, or perhaps they simply wanted to
cash on in the market with a product, regardless of its
quality.

I also have a copy of the Atari 2600 version of Venture
that I'm willing to sell or trade for other classic game
cartridges.  Please see my next message in this newsgroup.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: alt.games.video.classic
From: markp@netcom.com (Mark Perreira)
Subject: Re: Joust Clones (was re: goust)
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 15 Dec 1992 01:53:13 GMT


Actually I beleive Mappy was produced by Bally/Midway.
-- 

 _____________________________________________________________________________
|                                                                             |
| markp@netcom.com               Mark Perreira                  (510)889-3373 |
|_____________________________________________________________________________|
Newsgroups: alt.games.video.classic,comp.sys.amiga.games
From: tj@kona.cs.ucla.edu (Tom Johnson)
Subject: Re: Donkey Kong
Organization: UCLA, Computer Science Department
Distribution: usa
Date: Thu, 17 Dec 92 23:53:15 GMT

In article <1992Dec16.221611.17108@en.ecn.purdue.edu> davisonj@en.ecn.purdue.edu (John M Davison) writes:
>
>        _Crazy_Kong_ was put out by a company called "Falcon" who claimed to
>have a license from Nintendo when, in fact, no such license existed.  (_60_
>
>        The differences I remember were that the structures tended to be orange
>instead of dark pink; the sequence of scenes was 1/2/3/4/1'/... instead of
>1/4/1/2/4/1/2/3/4 like it was on _Donkey_Kong_; the "1'" scene was the same as
>the first scene except that there were holes in the structure that Mario could
>accidentally fall through; and the sound effects were not as good.
>

Right on the money.  You simply cycle through the 4 screens in order.  And
the sounds are pretty pathetic - only one sound at a time, new sounds cut
off the old.

I have an original Crazy Kong board sitting about 3 feet away from my desk,
with a mess of wires leading off to a hard drive power supply, an Atari
2600 joystick, some buttons (for 1/2 player, start, coin detect) and a 
Sony multisynch monitor rotated 90degrees, sitting on it's side.
Works perfectly - lots of fun.

Was Falcon run out of business?  Would this board be a collector's item?
Any ideas what it's worth?  Anyone want to make me an offer?

Tom
-- 
Tom Johnson             "They say Confucious does his crossword with a pen."
tj@cs.ucla.edu                               -Tori Amos
Newsgroups: alt.games.video.classic
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Mac Equivalents to Old Games
Organization: DuPont Central Research & Development
Date: Fri, 11 Dec 1992 16:06:36 GMT

Since a few people have asked, I thought I would compile a list of the 
shareware games available for the Macintosh that are rough equivalents to
some of the games we have been discussing.  Most, if not all, of these are
available by anonymous ftp from sumex-aim.stanford.edu or mac.archive.umich.
edu.  Some are dependent on color or type of Mac or version of operating
system, and each one has version numbers, so you'll have to look them up
to get the exact name.

Game Name                 Equivalent      Comments
-----------               -----------     ------------------------------
Maelstrom                 Asteroids       Color, much better than the original

Solarian                  Galaga          Loose equivalent, awesome play

Pac-man, mac-man,         Pac Man         Many versions, some color, some 3D
Bachman                                   one is exactly like the arcade game

Megaroids                 Asteroids       Just like arcade game, B&W

Space Tag                 Space Tag (war) two ships shooting at one another

Glypha-II                 Joust           Awesome graphics, color, sound

Storm/storm-levels        Tempest         Exactly like arcade game, color.

Sparkz                    Qix             Good port, a little flaky 

Star Runner               Defender        not as robust as original, B&W


These are all that I know of, and don't include commercial versions.
Enjoy!

Scott

******************************************************
Scott C. Walker
walkersc@esvax.dnet.dupont.com

+++The few opinions I express are not the opinions of my employer.
"What's settled down?  Settled down is you get married and then you buy a
house.  You can get a wood house, a plaster house or a stucco house.  
Oh, how you can get stucco!"  - David Lee Roth, on Rockline, stolen
from Groucho Marx.
******************************************************
From: opnpaul@ubvmsd.cc.buffalo.edu (Paul Francavilla)
Newsgroups: alt.games.video.classic
Subject: nintendo game "BATTLE CHESS"
Keywords: Greetings,
Date: 19 Dec 92 03:03:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

copy. Any advise as to where i may purchase this game.

                          thanks in advance,
                             paul 
Newsgroups: alt.games.video.classic
From: brad@NeoSoft.com (Brad Morrison)
Subject: Re: Cloak and Dagger
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Fri, 18 Dec 1992 03:57:32 GMT

In article <9_m21yj@rpi.edu> tringg@rs6311.ecs.rpi.edu
(George Joseph Tringali) writes:
>  Anyone out there know what the game to the movie
>Cloak and Dagger was?  Was it the movie title name?
>Was there an actual game like that?

Yes, the game and the movie title were the same.  Atari used the movie
hype to try to sell more games, although I do not know which Atari
system it was used with or if it was actually released.  Also, the first Cloak
and Dagger was an arcade game by Atari.



-- 
Brad Morrison        | ...These lovers of esoterica seem to derive a great
morrison@paranet.com | deal of intellectual satisfaction out of not quite
(713) 467-3100       | understanding what they are doing.
Newsgroups: alt.games.video.classic
From: mvcooley@eos.ncsu.edu (Matt Cooley)
Subject: try thrift shops
Organization: North Carolina State University, Project Eos
Date: Sat, 12 Dec 1992 16:59:48 GMT

hey ya'll. i found a vic-20 at salvation army for $5. good for parts if nothing else.
another thrift shop had a ti/99 cheap. i also got a pong game from salvation army, made
by sears/atari, and the thing actually worked!
merry xmas
matt@eos

Newsgroups: alt.games.video.classic