HDTenEightyP/NetNews huggingface dataset:
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: Mortal Kombat Censorship!!!
Organization: The 23:00 News and Mail Service
Date: Fri, 20 Nov 1992 19:19:30 GMT

In article <By0wBK.Mq@acsu.buffalo.edu> v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE) writes:

>[arcade manager tells him that the arcade is getting a MK, but with violence
> turned off]

>Anyway, you get the idea.  This is a blatent act of censorship
>if I've ever seen one, and cannot be tolerated.

     Censorship?  Get real.  "Freedom of the press belongs to those who own
one."  If you go out and buy a MK machine, and then someone tells you that
you can't put it out in public with the fatalities turned off, *that's*
censorship.  But if someone else buys a MK, and decides to set up the operator
settings in a way you don't like, that's not censorship; that's someone 
deciding to use their private property in the way they prefer.  That's why
the "Violence" option exists on the game in the first place; so owners who
don't think the fatalities are appropriate for that location can choose to go
without them.
     If you don't like the way a game is set up, and decide not to play that
game, that's your prerogative.  If you decide to try to persuade others not
to play that game either, that's also your prerogative.  But don't make a
censorship issue out of it, because it isn't even close to one.  

>  I ask each and 
>every one of you MK gurus to e-mail me a response to this, or
>use regular mail, and I will be sending all the letters to 
>the headquarters.  

     Do you really think this is going to have a lot of impact?  "Hi, here's
a bunch of unsigned letters from people who live hundreds or thousands of
miles from the arcade."

>By the way, I will also be sending around petitions to the 
>stores that have MK in my area.  If all else fails, I can still
>play at my competitor's stores.

     Exactly.  With all due respect, I think you're making way more out of
this decision your superiors have made than is justified.  One MK machine
being set on non-fatality isn't exactly a threat to our constitutional rights;
this is how the free market works--if you don't like the product somebody is
offering, you go and find the product you like somewhere else.
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Assault (The coolest tank game)
Organization: University of Maryland, College Park
Date: Sun, 22 Nov 1992 01:30:17 GMT

In article <1992Nov17.075715.9253@sol.UVic.CA> pcalimen@sirius.UVic.CA (Paul  Calimente) writes:
>
>Recently someone (sorry, I forget who) posted a note about zenning out
>while playing Namco's Assault.  My Favorite game!  Finally some posts 
>that concern a game OTHER than Mortal Kombat!!
>
>Now, are there any Assault fans out there who know what you're
>supposed to do on this level???  I'm stumped!

On Stage 11, there is no need to destroy the floating fortress!  You can get
every last turret without ever allowing the floating fortress to "form."
I've done it dozens of times!

      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Balrog vs. Blanka
Organization: Indiana University
Date: Mon, 23 Nov 1992 18:29:04 GMT

In <nf313!h@rpi.edu> hoanga@vccnorthd.its.rpi.edu (Alain Hoang) writes:

>	I play Balrog too, I've noticed one thing.  Blanka's priority attacks in
>the air CAN cancel Balrog's sliding attacks... I was so annoyed... I've never
>seen anything like that happen... I mean I slide attacked him perfectly and he
>kicked me perfectly... so all Balrog players VS Blanka players.. beware... a 
>smart Blanka player can use his silly priority in the AIR to get you!!
>	Agh how I really dislike Blanka now.......


Not if you use Balrog's best move.  It is his standing strong.  It has 
disgusting priority :)   It will knock anything and everything out of the air
especially if you hit with the tip of the glove. 

I'm writing a Balrog strategy guide and it'll be complete in a few days.
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: rec.games.video.arcade
From: psarrisd@woods.ulowell.edu
Subject: Re: MK reptile and blocking
Organization: University of Lowell
Date: Wed, 18 Nov 1992 03:55:06 GMT

In article <75178@hydra.gatech.EDU>, gt7803b@prism.gatech.EDU (Shrike) writes:
> To block reliably, let off the button and press it again to block leg throws,
> freezes, etc. in recent versions. The block is only good for one attack.
> --
> I was told by a maintenance guy here that you only get the reptile by double
> flawless fatality over the pit AT THE HIGHEST DIFFICULTY(5).

	Uh, I really don't think that's true; the machine which I had seen
Reptile on was (and always has been) set on level 3.
From: cj24+@andrew.cmu.edu (Curtis B. Jackson)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat's no SF II
Date: 16 Nov 92 19:18:55 GMT
Distribution: all
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA

no, SFII is not the best.......check out Art of Fighting!
one of the things that I had trouble with on SFII is that many times I
would lose, but the other play just barely beat me....I hated to see my
character all broke up and mangled, so art of fighting added the effect
of graphic damage to the character.  and at the end of the match,
depending on how badly you're beaten, it changes the way you stand when
you win!!!
then, the is the Ki power bar, which drops every time you use a special
technique. this gives you the appearance as if the characters are
getting tired as they fight.....if Ryu was in this game, he'd get
stomped because he depends on machine-gunning his opponents..........
Newsgroups: rec.games.video.arcade
From: gloomboy@netcom.com (Chris Yaryan)
Subject: VAPS and KLOV lists
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 17 Nov 1992 00:21:28 GMT

So, did I miss the monthly posting of the VAPS and KLOV list, or
has it not been posted yet?
From: mahalkdp@cnsvax.uwec.edu
Newsgroups: rec.games.video.arcade
Subject: Catridge pin-out isn't only hard thing to get from Sega
Date: 16 Nov 92 12:26:18 GMT
Organization: University of Wisconsin Eau Claire

I run into similar problems with Sega's store display stuff..

I'd like to buy their game switching box (used in the store to allow choosing
to play several different games by pressing a button on the display case)
because I only have about four games for it right now... I'd save wear and tear
on the connectors if I could just plug the catridges into the game switcher and
leave 'em in.. 

I called Sega, but "that is a promotional item, and we don't sell our store
display equipment" Argh. Anyone who works with a department store wanna get me
one? I'll reimburse you the shipping.. :)

I can see rigging the switchers up in tandems.. heh plug a switcher into the
Genesis, then plug six other switchers into the previous switcher. Then
classify each type of game to each switcher unit.. one for sports, another for
RPG, strategy, simulation, etc..  

I believe the old TI 99/4A and the C= 64 had game switchers too..
From: jpsum00@mik.uky.edu (Dark Knight)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Keywords: MK
Date: 23 Nov 92 02:30:32 GMT
Distribution: usa
Organization: University Of Kentucky, Dept. of Math Sciences

In article <4f2kg2_00iV089oLsz@andrew.cmu.edu>  writes:
> Anyway, on the subject of characters related to MK characters, there's
> Scorpion.  Anyone remember the kung-fu movie "Five Deadly Venoms"?  It
> had five main characters (well, actually it had more, but these were the
> Five Deadly Venoms): Scorpion, Centipede, Snake, Lizard, and Toad.  The
> only relation the Scorpion in the movie has to the Scorpion in MK is the
> name unfortunately.  In the movie, Scorpion used his legs a lot to do
> kicks (like a "scorpion's tail") and he had little "darts/throwing
> stars/deadly projectiles"  (whatever you want to call them).  No

    YEAH!  I saw that movie.  It was awesome.  The people were named after  
the kung-fu styles they epitomized.  It might be a bit far-fetched for the  
MK Scorpion to also be based on an old kung-fu movie, but you never know.

> Probably coincidence if you ask me (between FDV Scorpion and MK
> Scorpion), but I think Raiden's a dead ringer for the guy in _BTILC_.
     Yeah, I'm ashamed to admit that I've seen such a campy movie, but I  
thought so, too.  Has anyone thought to look these guys up and see if they  
resemble any characters from Old Chinese folklore or myths and such??
                                                   Joey
JPSUM00@ukpr.uky.edu
JPSUM00@mik.uky.edu
Newsgroups: rec.games.video.arcade
From: mitchell@sonny-boy.cs.unlv.edu (Mitchell Flatebo)
Subject: Re: Reminescing...
Reply-To: mitchell@sonny-boy.cs.unlv.edu (Mitchell Flatebo)
Organization: UNLV Computer Science
Distribution: rec
Date: Thu, 19 Nov 92 21:46:08 GMT

In article <1992Nov19.113055.16061@vax5.cit.cornell.edu>, hwtx@vax5.cit.cornell.edu writes:
) From: hwtx@vax5.cit.cornell.edu
) Subject: Re: Reminescing...
) Date: 19 Nov 92 11:30:54 EST
) Organization: Cornell University
) 
) In article <1ecle9INNo3@pith.uoregon.edu>,
) seth@inferno.uoregon.edu (Seth Scott) writes: 
) > Here are some of the games that I remember, and enjoyed-- let's see if anyone
) > knows about them:
) > 
)  
) > Gladiator-- Used to win this one my freshman year in high school.  As I look
) >    back, it was rather cheesy, but the War God at the end was _such_ an 
) >    intense fight, wasn't it?
) 
) I'd have to agree, but I never was able to finish off the War God.  (The one
) who you would kill, only to come back as a skeleton, right?)  What happened
) then?
) 
) 						Norm Schaeffer
) 						hwtx@cornella.cit.cornell.edu

This was the last fight. Once you killed the skeleton, it would show you a
treasure room, you would get a huge bonus, and the game starts over. It was
a little harder but not much. The trick to killing the skeleton was to get
next to him before he got up and swing as he was rising. If you timed it right,
you will hit him in the head, and that is all. I could usually get up to him
without losing a man, and kill him in 2 or 3 tries. I remembered having 2 or
3 hours between classes and playing this game the whole time (I guess I had
a lot of free time back then).

mitchell
mitchell@unlv.edu
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Pengo
Date: 17 Nov 92 05:48:53 EST
Organization: Western Michigan University

In article <Bxuo5u.GI@news.cso.uiuc.edu>, sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer) writes:
> Brandon Chin <bj+@CMU.EDU> writes:
> 
>>Pengo.
>>Someone mentioned this game recently.
>>It sounds *extremely* familiar, but I can't seem to recall the actual game.
>>Anyone help me reminisce?
>>-bj
> 
> Pengo was an awesome game in which you are a penguin and there are other 
> penguins trying to get you.  You had to put certain diamond ice blocks
> together, and can kill other penguins by sliding ice blocks to hit them.
> Cool game, and great intermissions.

Actually they were Sno-bees, I think thats the correct spelling.
It had music in the background that would stick in your head too, after
you finished playing it. 
(I thought the intermissions were great too :)

Fred Ochs
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Characters
Date: 23 Nov 92 18:30:49 GMT
Distribution: usa
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

youngbn@pell3l0.alleg.edu (Nathan Youngblood) writes:

>In article <1992Nov18.081129.10296@ultb.isc.rit.edu>  
>tjg2946@ritvax.isc.rit.edu writes:
>> OH YEAH! I remember that one!  I think there was three gods...
>> One with lightening.  Damn if Mortal Kombat do not mean to copy it off
>> the movie.

>I don't think they were copying off of the movie... Perhaps Raiden is a  
>chinese myth?  Why don't we look it up in a Chinese Mythology book.  I  
>mean we ARE at center's of higher educucation which are supposed to have a  
>fairly well stocked library... Why don't we use it?
	This information is not from the library, but from the AD&D Legends
and Lore book.  Raiden is the Japanese god of thunder; from what I have read,
he is this very same god in MK.  The Chinese god of thunder and vengeance is
Lei Kung.  The description in the book makes him seem like the blue version
of Blanka, with wings and a tail.  Hey! Blanka vs. Raiden! Oops, he's 
Brazillian.  If anyone wants to know more, I could look up the description
for Raiden and post specifics.
Newsgroups: rec.games.video.arcade
From: 50jeanpierre@cua.edu
Subject: RE:SeGa's John Madden Football'92
Organization: The Catholic University of America
Date: Mon, 23 Nov 1992 19:23:08 GMT

 Hello

 My name is Phil some friends and I have started a tournament for John Madden
Football '92  and I have New York and could  use some tips on how to win.

   In other words HELP!! please.

                                A Madden Groupie and Disciple,
                                Philip 'Frenchie' Jean-Pierre
Newsgroups: rec.games.video.arcade
From: pcalimen@sirius.UVic.CA (Paul  Calimente)
Subject: Assault (The coolest tank game)
Originator: pcalimen@sirius
Organization: University of Victoria, Victoria, BC, Canada
Date: Tue, 17 Nov 92 07:57:15 GMT


Recently someone (sorry, I forget who) posted a note about zenning out
while playing Namco's Assault.  My Favorite game!  Finally some posts 
that concern a game OTHER than Mortal Kombat!!

I have to agree the music for this game is perfect.. a nice military
type beat that gets you really synched with the action.

I used to play this game frequently when I lived by a good arcade, but
now that I've moved, I can never find a version with the joysticks in
decent shape.. anyway, I managed to get to level 11 (I think it's the 
last level - music changes to a really eerie theme). You warp into a 
"field" surrounded by those stationary gun turrets that can only fire 
in 4 directions.  If you just drive straight, you come to another
"field" which has 8 big gun turrents (2 in each corner).  After you 
waste the turrets (as usual) the same flying UFO thing that you
encounter waaaay back in level (4?) (oh ya, also level 8) appears in 
the middle of the field.

Now on level 4, you don't blow up the UFO, you just blast the gun
turrets behind it, and it mysteriously vanishes. Similarily on level
8 you just deke out the UFO and go around it. But on this level
there doesn't seem to be anything else to do but kill the UFO, 
and as far as I can tell, it's well nigh invulnerable. 
I tried nuking it repeatedly, but that doesn't seem to have any
effect.  I've made it here several times, and the UFO ends up 
wasting me every time.

Now, are there any Assault fans out there who know what you're
supposed to do on this level???  I'm stumped!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"The mind is nothing but a plaything of the body"   |    *  *   *    |
pcalimen@sirius.uvic.ca  ( I'm alergic to flames )  |    Ick Targ    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video.arcade
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: Assault + Metal Hawk
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 19 Nov 92 22:16:05 GMT

MBS110@psuvm.psu.edu (Mark 'Mark' Sachs) writes:
 >There's a sequel released a while back called "Metal Hawk." Apparently
 >you get to fly a chopper with the same graphics system. I'd commit
 >numerous illegal acts and sell my left arm for the chance to play this
 >game just once... if only I knew where in the world I could find one!

Well, there's one in Sydney, or was a couple of months ago.  I won't have
your arm, but if you can send me a Sinistar machine..

I found Metal Hawk to be easier than Assault -- but then, I played
Metal Hawk more.  I finished it on 1 credit a few times, but it took
practice. :-)  Like Assault, the tough bits are coming to grips with the
control system (don't you love games with that extra degree of freedom?)
and working out optimal survival tactics.

The Fortress in the Sky level was my favourite (also the toughest, IMHO).
I wish they made more games like this.


--
 Iain Sinclair    axolotl@socs.uts.edu.au
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Date: 20 Nov 92 03:51:57 EST
Organization: Western Michigan University

In article <1992Nov20.050246.14771@galileo.cc.rochester.edu>, hlsw_ltd@uhura.cc.rochester.edu (Dave Hollinsworth) writes:
> In article <92324.131115U59985@uicvm.uic.edu> U59985@uicvm.uic.edu writes:
>>Q*Bert:Only thing missing was the thump when you fell off the edge.
> 
> Actually, that reminds me of something I've always wanted to know about Q*Bert.
> On all of the machines that I played, whenever Coily jumped off the edge of
> the pyramid, the machine would make this very loud *CLICK* noise.  It didn't
> sound like it was coming from the speakers.  What was that noise?  (Was it
> similar to the knocker on pinball machines that goes THWACK whenever you win
> a free credit?)

I would assume so, it sounds just like it, and remember what D Gottlieb used
to make, that's right Pinball machines.

Fred Ochs
Newsgroups: rec.games.video.arcade
From: sieh@panix.com (Lui Sieh)
Subject: Re: Street fighter III, what's it like?
Date: Mon, 16 Nov 1992 06:42:46 GMT
Organization: PANIX Public Access Unix & Internet, NYC
Followup-To: rec.games.video.arcade

In article <BxqIKy.n39@CAM.ORG> gelinas@CAM.ORG (Daniel Gelinas) writes:
>Many people have been talking about street fighter 3 around here(montreal)
>but I have yet to see the game.  I've heard that you guys in the states 
>have it.  If this is true, how is it different from sfII champion?  What
>are the new moves(I really would like that).  I hear that you can shoot
>fireballs in the air and direct them in different ways.  If anyone can
>confirm or deny anything I'm ssaying here please let me know.  Please
>be as detailed as possible.

Well, SFIII is really called Street Fighter II CE "The Accelerator" and it
has made its appearance at the Broadway Arcade @51st&Broadway here in NYC.
What you have heard about the range attacks is true.  The slow fireballs
(ie. Ken/Ryu/Sagat/Dhalsim) and Guile's sonic boom do travel in different
directions.  To be specific:
Slow:  Travels very slowly in a linear direction.  After throwing one, your
character is free to continue moving and attacking.
Medium:  Travels fast in an upward direction (aiming toward the head).
Fast:  Travels extremely fast in a downward direction (aiming toward the feet)

Besides this, "The Accelerator" allows characters to attack at different
levels.  In otherwords, there is no longer the concept of "ground level".
If you use the TV monitor for reference, you can actually have your character
be off the screen and making attack moves.  You also can hit characters that
are off the screen (usually with an uppercut).  Sounds messed up?  Yes, it is
but the changes have created a whole new game really.  All the old rules in
SFII CE are off!  

One bad thing though, cheesing is a lot easier now and defending it is a lot
harder.  
-- 
//Lui Sieh
Dum loquimur, fugerit invida Aetas: carpe diem, quam minimum postero.  
Horace, Odes, I.xi.7;	<-- "Why post to USENET?" -Brian O.  Indeed.
What about my opinions?   ====>>   /dev/null     or    sieh@panix.com
From: gam@eniac.seas.upenn.edu (Call me Glenn)
Newsgroups: rec.games.video.arcade
Subject: Yie Ar Kung Fu
Date: 20 Nov 92 01:25:49 GMT
Organization: University of Pennsylvania




The first guy, who everyone keeps referring to as
"the fat guy who charges", was named Buchu.
(We called 'im Butcher or Butcha or somethin'.)

My humble contribution. . .

			gam@eniac.seas.upenn.edu

Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK Characters
Organization: Vallen Software
Distribution: usa
Date: Wed, 18 Nov 1992 03:55:00 GMT

In article <1992Nov18.004811.2231@oz.plymouth.edu>, m_raza@oz.plymouth.edu (Mathew Raza) says most sayishly:
>In article <1992Nov17.190213.29372@cis.ohio-state.edu> roy@boa.cis.ohio-state.edu (eric roy) writes:
>>
>>   I was watching a movie on TV called 
>> "Big Trouble in Little China" with Kurt Russell (?).
>>
>> Well, anyway
>> I don't know if anybody on here noticed this but there was a 
>>  character in the movie that looked a hell of alot like Raiden.
>>
>>  any coments,observations,etc. ?
>
>
>There is an incredible resemblance mainly because they are the same characters.
>In the movie, the god-like character with the electrical was in fact Raiden...

How do you know?  Did it say in the credits at the end, "Raiden  ....
<real name>"  ?

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
From: v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat Censorship!!!
Date: 20 Nov 92 16:26:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


Well, today I was in my local arcade, just wasting some time,
when my manager approached me and gave me the most horrifying
and disturbing news that I could hear.  He said, "Hey Bret!  
Guess What?  We're going to be getting Mortal Kombat!"  "Great!",
I said, "When's it gonna get here?"  "It's already on its way."

Now you're thinking, okay, they're getting Mortal Kombat, he 
should be very happy.  WRONG.  Because the next thing my manager
told me was:

"When we gat the game, the violence must be turned OFF.  The 
headquarters has told me that if anybody changes the setting, they
will be fired on the spot.  No second chance."

WHAT???!!??   I said.  BUT THE FATALITIES ARE ONE OF THE MAIN
FEATURES!!!

"You change the setting, you get fired.  They've already fired a
couple of people for doing it."

Anyway, you get the idea.  This is a blatent act of censorship
if I've ever seen one, and cannot be tolerated.  I ask each and 
every one of you MK gurus to e-mail me a response to this, or
use regular mail, and I will be sending all the letters to 
the headquarters.  By the way, the arcade of which I speak
(and work)  is Aladdin's Castle.  I have told my manager that
I won't be playing the game at our store unless ALL features 
are intact, and I urge all of you to do the same.  

DON'T PLAY MK AT ALADDIN'S CASTLE!!!!

We will fight this, and we will win...

By the way, I will also be sending around petitions to the 
stores that have MK in my area.  If all else fails, I can still
play at my competitor's stores.


					Bret
Newsgroups: rec.games.video.arcade