HDTenEightyP/NetNews huggingface dataset:
From: carlson@ucunix.san.uc.edu (David Carlson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Is there a crack for Star Control 2?
Date: 27 Dec 92 18:06:28 GMT
Organization: University of Cincinnati

Hi all.

	Just got this game for Christmas--I like it.  However the copy
protection has to go... Looking up those tiny stars on that map is a
pain.  So, if anyone knows where I can find an unprotect for this game,
I'd appreciate it.
	I also got SimLife by Maxis for Christmas--no protection.  How
long will it take for all companies to start trusting their customers?
Thanks Maxis.

				David
			(carlson@ucunix.san.uc.edu)
From: Scott.Johnson@FtCollinsCO.NCR.COM ( Scott Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Sherlock Holmes Help needed
Date: 1 Jan 93 14:41:55 GMT
Organization: NCR Microelectronics, Ft. Collins, CO

Hi,
	Well, a few days ago someone had posted a complete walkthrough
for Sherlock Holmes (The Lost Files of).  Well, either it is *not*
complete, or I have a bug or there is some randomness to the game.
Anyway, where I need help is (and possible spoilers follow, though
hopefully not too bad), After I get Paul's cap, I go to the equestrian
shop, find the fake coats of arms and talk to the counterman.  He tells
me that the cap was sold to the Baron guy.  Anyway, at this point the
walkthrough tells me to go to the tobaccoist (whatever) shop and do some
things there.  Well, this shop does not appear anywhere yet.  What does
appear is the Baron's mansion.  I can go there, look at the statue and
the unidentifyable cigarette butts (which I had hoped would let me pick
up and then go to a tobacco shop to identify them, but no such luck),
talk with the Mrs. but I cannot get past her to talk to the baron.  Any
help (spoilers not bad) would be much appreciated!

-Scott
--
-----------------------------------------------------------
E-Mail:  Scott.Johnson@FtCollinsCO.NCR.com
	 uunet!ncrlnk!ncr-mpd!Scott.Johnson
My opinions are mine and mine alone (unless I only live in your dream, in
which case they are yours and I denounce all responsibility).
GA to SK
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: BUG FIX AND CRACK NEEDED
Date: 3 Jan 93 20:17:23 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology


	In Rex Nebular, there is a terrible bug which causes the computer
to abort if you travel to residental area in the 'male' world.  Need bug
fix for this.

	I need a nice and simple crack for Stunt Island.
	Thank you for your help.
Newsgroups: comp.sys.ibm.pc.games
From: 890560p@dragon.acadiau.ca (Trevor Porter)
Subject: Re: Out of this World? Out of my mind!
Organization: Acadia University
Date: Sat, 26 Dec 1992 15:58:34 GMT

rsrodger@wam.umd.edu (Yamanari) writes:

>Christmas present...

>	For some reason, I *cannot* do the copy protection
>	required for Out of This World.  The symbols look
>	NOTHING like the symbols on the screen.  Nor can
>	I figure out what order to put them in.

>	Is there a patch to get rid of this crap?  This is 
>	copy protection taken to an extreme that is *rediculous!
>	There is NO EXCUSE for this kind of crap--if you're going to
>	have copy protection, at least make the symbols IDENTICAL 
>	to those onscreen.

>	Anyone??

I got this game for Christmas as well.  I totally agree with you.  This
is by far the *stupidest* code wheel I have ever seen for a game.  
Nice manual too, 4 pages of nothing.

Anyways, here's what you have to do: 

When you are given the letter/number code, line up the arrow on the inside wheel
with the proper number.  Find the proper letter.  Now select all the shapes for
that letter from the set on the screen in any order. You have to do this twice.

Hope this helps.  Despite the copy protection, this really is a good game.
If you happen to find a patch, could you please tell me, I'd like to use
it too.

 
-- 
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_                               Trevor Porter    	890560p@dragon.acadiau.ca                               Acadia University                                                               Wolfville, NS, Canada                                                           -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
From: wagner@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: un".tar.Z" from a PC?
Date: 22 Dec 92 17:28:23 CST
Organization: University of Kansas Academic Computing Services


	I have a few questions. First, is there a way to un ".tar.Z" files

with a PC alone or are these games strictly written for a UNIX. Secondly,

Where would I find an online interactive gamesite that is public. The ones

that I tried to telnet to were difficult to get to or would not let me in.

Please include public passwords for these sites.
Newsgroups: comp.sys.ibm.pc.games
From: menchett@pyramid.unr.edu (Peter J Menchetti)
Subject: SWOTL
Organization: University of Nevada, Reno  Department of Computer Science
Date: Mon, 28 Dec 1992 03:39:28 GMT
X-Posted-From: pyramid.cs.unr.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

What the hell is SWOTL???????????

Newsgroups: comp.sys.ibm.pc.games
From: VEAL@utkvm1.utk.edu (David Veal)
Subject: Wizardry 7 (Crusaders of the Dark Savant) Question
Summary: Spoilers, probably.
Keywords: Wizardry
Organization: University of Tennessee Division of Continuing Education
Date: Tue, 22 Dec 1992 17:59:47 GMT

*Possible Spoiler*















Ok, I'm in the Crypt, and am having all kinds of fun tangling with the 
monsters therein, such as my favorite, the Beast o' a Thousand Eyes.  (Did 
these guys sit around and chuckle that it would be amusing to turn all of 
your characters to stone every round?)  Anyway, the other monsters (they 
were fun, too) didn't seem to be carrying anything of any real importance.  
Do I *have* to kill this thousand eyed death machine, or can I complete the 
game without it?

------------------------------------------------------------------------
David Veal               University of Tennessee Div. of Cont. Education
                         Information Services Group
PA146008@utkvm1.utk.edu  (Mail to VEAL@utkvm1.utk.edu will bounce.)
Newsgroups: comp.sys.ibm.pc.games
From: THOMASG@staff.tc.umn.edu (Thomas D.Gasser)
Subject: Best Football Arcade Style.
Organization: Department of Neurosurgery, University of Minnesota
Date: Mon, 28 Dec 1992 17:33:10 GMT

Hello All,

I am looking for the best Football game out there. First let me tell you 
what I like in a FB game.  

I like the arcade version of John Elway Football.  I want to be able to 
control at least one player in the game effectively.  I purchased a copy of 
John Madden FB and although the play selection is good The game does better 
if I don't control the passer and let the computer do it.  


I am less of an "X and O's" man then action.

Whats Good?



    *********************************************************************
    *  Thomas D. Gasser                                                 *
    *  Department of Neurosurgery                *******     ******     *
    *  University of Minnesota                    ***  *** *** ***      *
    *  (612) 624-4427                             ***   *****  ***      *
    *  E-Mail:  THOMASG@STAFF.TC.UMN.EDU         *****        *****     *
    *                                                                   *
    *********************************************************************
Organization: Arizona State University
Date: Thursday, 31 Dec 1992 03:39:58 MST
From: Chin , Jeffery <CXKPE@ASUACAD.BITNET>
Newsgroups: comp.sys.ibm.pc.games,
Subject:       Wing Commander I & II w/OS/2 2.0

I'm running OS/2 2.0 on a 486/33 and WC I & II run very slowly and the
sound is out of synch.  Is there any way to make either of these run acceptably
?  I'm only using the PC speaker for sound.
Newsgroups: comp.sys.ibm.pc.games
From: r_plessn@oz.plymouth.edu (Rickyriooyayaya)
Subject: Re: JetFighter 2 Question
Organization: Plymouth State College - Plymouth, NH.
Date: Tue, 22 Dec 92 22:00:26 GMT

In article <1992Dec18.231318.21212@iscnvx.lmsc.lockheed.com> kevin@dipl.rdd.lmsc.lockheed.com writes:
>ggeorge@bilbo.encore.com (Greg George) writes:
>
>>Is there some kind of trick to bombing in JF2? All other simulators
>>have a circle painted on the HUD with a line from the circle to the
>>center of the HUD. You are supposed to line up with the target in the
>>circle and wait until the IN RANGE light comes on. From there its
>>supposed to be a matter of keeping a bead on the target until the bomb
>>hits. Unfortunately, I can't seem to get this circle to appear on the
>>HUD, instead getting a square surrounding the target. This square does
>>not tell you range to the target, does not seem to compensate for altitude,
>>nor does the IN RANGE light come on to tell you when to drop the load.
>>This is especially frustrating with mavericks which have a good range
>>because of a rocket engine installed. The mavericks seem to free fall
>>with no forward velocity from the engine.
>
>>Am I missing something that wasn't in the instruction manual?????
>
  HI!   I have Jf2, and I have not played it in a while.  But If I
call correctly, there is a button, that will give you a read out of
what ground targets are on your roster to hit.  There you will find
the distance to the target that you are trying to bomb.  I find when
that distance is at 1 mile of so, you let your bombs go,  I generally
wait about a second after 1 mile and then let em' rip.  I have had
good success with this, But now that you mention it, Why didnt they
give JF2 this characteristic???  All t other ones have it.

Newsgroups: comp.sys.ibm.pc.games
From: fingon@pcuf.fi (Markus Stenberg)
Subject: New VGAplanets game starting up!!!
Organization: The PC-users of Finland
Date: Wed, 23 Dec 1992 23:50:59 GMT

I'm starting VGAplanets game. Space for 9 players is free now (one
dude called me locally, ;) ). If interested, send me:
favourite distance, your password, 3 favourite races.
 
Game'll be updated only every even day. (REASON: I'm too far from
Internet to update every day - e.g. mail arrives from Internet
to this site only at midnight)
 
---
 
* Markus Stenberg   * Vihtakatu 16      * 04400 J{rvenp{{ * Finland       *
* Tel +358-0-285436 * 2:220/320 Fidonet * fingon@pcuf.fi  *
 
Spock:  'An ancestor of mine maintained that if you eliminate the
        impossible, whatever remains, however improbable, must be
        the truth.'
 
--STVI:The Undiscovered Country, Stardate 9523.8
From: ps@martyn.apana.org.au (Phil Shead)
Newsgroups: comp.sys.ibm.pc.games
Subject: Grand Prix
Date: 1 Jan 1993 08:51:54 -0600
Organization: Martyn UUPC System
NNTP-Posting-Host: cs.utexas.edu

	Hi, I need peoples help in finding a shareware game.
I have played a couple of good games by Wizard software (Soccer and Goal)
and noticed they had a game called grand prix which is in my line of
interest, but I cannot find it anywhere. I have checked the ulowell site
and local bbs's and am unforunately still unable to find the thing.
	So if anybody knows where to find this game and/or has it
please mail me with information, don't post as I unfortnuatly am having news
problems at the moment. Also if anybody knows anything about registration of
Wizard products would be helpful.
 
Newsgroups: comp.sys.ibm.pc.games
From: rlbright@rich.nt.com (Ronald Albright,448-7839,)
Subject: Re: Pacific War (was Star Control Opinions
Reply-To: rlbright@rich.nt.com
Organization: Northern Telecom, Inc.
Date: Wed, 23 Dec 1992 00:40:13 GMT

Pacific War?? I never heard of this but it sounds fantastic. Who makes it?
Where can I get a copy?

Ron

Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: jet fighter ii
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 22 Dec 92 00:27:58 EST

  To: Greg George

KA>  Newsgroup: comp.sys.ibm.pc.games
KA> Message-ID: <1992Dec18.231318.21212@iscnvx.lmsc.lockheed.com>
KA>    Subject: JetFighter 2 Question

KA>ggeorge@bilbo.encore.com (Greg George) writes:

>Is there some kind of trick to bombing in JF2?
>Am I missing something that wasn't in the instruction manual?

KA>I usually fly real slow at about 500 ft on bombing runs.  You will
KA>intuitively know when to drop your bomb.  You can also switch to an
KA>external view right before you drop it to see how you did as your are
KA>doing it (it looks neat, too).

  Dive bombing in JF2 takes some practice. However, one can quickly become
very accurate (PK of greater than 90%) at dive bombing. However, in JF2,
one can also destroy ground targets with AAMs; if an AAM isn't locked onto a
bandit, it will function as an unguided, direct-firing rocket.
  BTW, I think LTV has cancelled the hypervelocity missiles programme. Yet HVMs
_are_ available in JF2.

KA>---
KA> * PCB/UseNet Gateway from Sparkware #1


KA>HEADER:USENET

KA>Newsgroups: comp.sys.ibm.pc.games
KA>Path: dosgate!canrem!uunet.ca!uunet!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!ames!eos!kronos.arc.nasa.gov!butch!iscnvx!news
KA>From:  kevin@dipl.rdd.lmsc.lockheed.com (Kevin Anderson)
KA>Subject: Re: JetFighter 2 Question
KA>Message-ID: <1992Dec18.231318.21212@iscnvx.lmsc.lockheed.com>
KA>Sender: news@iscnvx.lmsc.lockheed.com (News)
KA>Reply-To:  kevin@dipl.rdd.lmsc.lockheed.com
KA>Organization: Sun Microsystems, Inc.
KA>References: <BzD2C9.BA2@encore.com>
KA>Date: Fri, 18 Dec 92 23:13:18 GMT
KA>Lines: 21
---
  DeLuxe 1.21 #6922  Closing on ship target.  Music on!  Harpoon away!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: giao@informix.com (Giao Tien Vu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FP Sports Football
Keywords: FPSF
Date: 21 Dec 92 19:24:30 GMT
Organization: Informix Software, Inc.

In article <mVVyVB5w164w@cellar.org> toad@cellar.org (Tony Shepps) writes:
>jordan@austin.ibm.com writes:
>> 	I just go this game and I am having a problem with the joystick staying
>> calibrated.  Is anyone else having this problem?  I am using the game port on
>> sound blaster 1.5. If anyone else is running in this configuration and is not
>> having problems please tell me.  This problem could just be my game port goin
>> bad.
>
>I've had the joystick go out of calibration a few times.  But it looks like
>there is a solution for us.  The Appendix says that if the stick goes out of
>calibration you can just hit "J" to re-calibrate.  I haven't tried it yet,
>but there it is.
>
>My second gripe with the game after my first 10 hours of play (the first
>gripe being the time it takes to PLAY the damn game) is: the user interface
>just isn't intuitive enough.  Now I have a crippled-for-life star running
>back on my active roster.  How the hell do I replace the guy, or does he
>have to start him in his wheelchair?  I'm about the consult the manual (dag!
>I hate to do it), but having played PC games for years and years it
>shouldn't be necessary to consult the manual to get something like this
>done.

I'm also interested to know how to do that.  I did consult the manual
and could not find the information.  I had a FB with career-ending injury.
The manual says that I can only replace players on the Open list.  Ok, I moved
him to that list.  Because there is no cut option, I tried "sign free
agent".  There was a running back (HB) available.  I signed him and the
game asks me to replace a current player.  The list of players I can
replace consists of only healthy players (I have two more guys that are out
for couple of weeks that are not on that list either!).  The manual does
not have any screen example for this.  Do FPSF leagues have permanent
employment guarantee or what? :-)

Giao
From: huhta@umich.edu (Christopher T. Huhta)
Newsgroups: comp.sys.ibm.pc.games
Subject: Serpents Isle Released?
Date: 27 Dec 92 17:06:08 GMT
Article-I.D.: controve.1hknq0INN9np
Reply-To: huhta@umich.edu
Distribution: usa
Organization: University of Michigan -- Ann Arbor
NNTP-Posting-Host: milton.ccs.itd.umich.edu
Originator: huhta@milton.ccs.itd.umich.edu


     I just saw, in an earlier post in this section, that U7 Part II
has been released.  Can anyone confirm or deny this?  I looked
yesterdaya and could not find it.  But this person really seems to
have the game.  Just wondering if my stores should be expecting it
in a couple of days or not.  Thanks to all who reply.

Chris
huhta@milton.ccs.itd.umich.edu
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: F-15 III: Cheesy Mavericks?!? Super Gunboats?!?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 25 Dec 1992 07:50:02 GMT

Hi all:

		 I really gotta question the weapons effectiveness in this
game. I tried to attack the gunboats with Mavericks, the missiles would lock
on, home in and hit the target, but I always get a message saying ineffective
hit.... What? I said to myself. They are gunboats, right? I then tried to 
kill it with Rockeyes (well, that's the only thing I had left...), still no
luck. Weird..... Mavericks and Rockeyes can't sink a gunboat (rockeyes I have
my doubts...) What are they made of?!? So far, I've only been able to sink
the so called gunboats with 2000lbs GBU/LBUs and Harpoons (what a waste....).
Sheesh. Anyone else had this same problem?

		Also, one time, I tried to destroy an oil plant with mavericks.
No luck here also. I then circled around (after shaking off a SAM) and returned
with my cannons blazing.... BOOM, the oil plant goes up in smoke. Weird, I 
can't even scratch it before with a Maverick, yet I can blow it up easily with
the vulcan? (I know, I know, you're SUPPOSED to use mavericks for armored
vehicles. But no one said that I HAVE to :-) ) Very weird indeed....

Oh yeah, I have the weapon effectiveness set on "authentic"


-Rob

primus
primus@netcom.com
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: BUG FIX AND CRACK NEEDED
Date: 4 Jan 93 00:12:51 GMT
Organization: Georgia Institute of Technology

In article <1993Jan3.201723.25961@ultb.isc.rit.edu> tjg2946@ritvax.isc.rit.edu writes:
>
 ** stuff about Rex Nebular deleted **
>
>	I need a nice and simple crack for Stunt Island.
>	Thank you for your help.

    Why?  The only time you need to type in anything for the copy protection is
when you first start the game. After that it never bothers you again (unless
you happen to re-install it).

-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
Newsgroups: comp.sys.ibm.pc.games
From: kekims@ritvax.isc.rit.edu (Ken Kindler)
Subject: Re: DUNE II: Purple Guys
Reply-To: kekims@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 3 Jan 1993 16:05:03 GMT

Rob Jellinghaus writes:

>In article <1993Jan2.151716.15167@ultb.isc.rit.edu> kekims@ritvax.isc.rit.edu writes:
>>	Has anyone else run into the purple army? Is it the Emperor's force?
>
>Yep, it's the Sardaukar.  I've only seen 'em a couple times but they
>didn't seem too much worse than the regular infantry.  Didn't check
>whether they squish as well under treads.

     Yep, they squish just as well as any of the others. I finished the game
last night as the Atreides and those are the Emporer's forces.

>Just to add my name to the list of those totally pleased with Dune
>II...  I've been playing it 8 hours a day for the last two days, just
>because it's one of the greatest time-wasters I've ever seen.  Can't
>remember when I last played a computer game that made me lose track of
>time.

     It is an excellent game every once in a while A great game comes along
that gets me addicted to computer games all over again. After some of the
schlock I buy it's great to find something worth the money.

>Hopefully there will be more games using this combat system.  I could
>see just a few extensions (bigger map window, groupable units,
>two-player support) that could make this into a general combat toy.

     You can do groupable units for movement at least. I have yet to try it
(I'm busy trying to stay alive instead of play around!) but it tells you in the
back of the manual under "Creating Teams" (p. 48).
-------------------------------------------------------------------------------
       This is our life. What a chase it has been. What a wonderful dance.      
              Ken Kindler - Internet: KEKIMS@RITVAX.ISC.RIT.EDU
From: 01lucas@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP! Need unprotect for Wayne Gretzky Hockey 3
Date: 24 Dec 92 19:09:39 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Could someone please tell me where I can get a crack for Wayne Gretzky Hockey 3?
I have looked all over and have had no luck.   Thanks in advance!

*****************************************************************************
Lucas Dambergs    (****************D  _______---------______ 
      aka          /     /___________/    ___         ______) 
The Supreme Cow   (_________             /   ---------         "Engage..."
                            \___________/                         
    
Absence makes the heart grow fungus - The Barenaked Ladies
Halifax, Nova Scotia, Canada, North America, Sol III (Earth), Terran System
*****************************************************************************

BTW, my e-mail address 01Lucas@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
From: david@tera.com (David Callahan)
Subject: adventure
Organization: Tera Computer Company, Seattle, WA
Date: Tue, 29 Dec 1992 19:07:23 GMT


On my UNIX box is a game called adventure that
begins: ``You are standing at the end of a road before a small 
brick building.'' It is a tty-oriented game involving very
simple english commands and a description of their effects.

Is there a version of this available for IBM PC's
and if so, how might I acquire a copy?

Please respond directly to david@tera.com 
I don't regularly read this group.

Thanks,
david
--
David Callahan  				       david@tera.com
Tera Computer Co. 400 North 34th Street, Suite 300  Seattle WA, 98103
Newsgroups: comp.sys.ibm.pc.games
From: hoodr@netcom.com (Robert Hood)
Subject: Re: Patch / Update Global Conquest > Version 2.0
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Sat, 26 Dec 1992 18:30:15 GMT

In article <1hi4lkINN7v9@urmel.informatik.rwth-aachen.de> vogel@numenor.imib.rwth-aachen.de (Frank Vogelsang  #Alwd#) writes:
>Could anybody upload the Patch / Update to Global Conquest Version 2
>or higher to a ftp-site, please, or tell me the name of it so I can
>search for it by archie ???

I have the patch.  Does anybody know how to get it into the Patches
directory on ftp.ulowell.edu?

The name of the patch is gcv20.zip.  Its about 250k.

-- 
    Robert Hood             hoodr@netcom.com             (408) 554-UNIX
  System/Network Administrator for Netcom On-line Communications Services
Newsgroups: comp.sys.ibm.pc.games