HDTenEightyP/NetNews huggingface dataset:
From: rhr9081@hertz.njit.edu (Ray Rich)
Newsgroups: rec.games.frp
Subject: Re: Why do people like D+D/AD+D
Date: 7 Apr 92 18:57:07 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

In article <1992Apr3.171135.17218@umbc3.umbc.edu> cs201139@BugsBunny.acslab.umbc.edu (cs201139) writes:
>opinion. Gygax allowed the game to grow through each DM who runs it. 2nd
>Edition seem too much like an absolute.


	Not true.  In an old Dragon Magazine (and often after that), sorry
I don't recall the number, Gygax stated something to the effect that if you're
not playing HIS AD&D game, then you're playing something different.  Can 
someone who has any article supporting this help me?  As I remember, Gygax
made several statements that were condescending to people who vary the rules
HE (the almighty game designer) wrote.

				IMHO, but that don't make it no less true,
						Raythrax
From: dwt@po.CWRU.Edu (Donald W. Treadway)
Newsgroups: rec.games.frp
Subject: GM's puzzlement (was GM's pain)
Date: 14 Apr 92 03:44:01 GMT
Article-I.D.: usenet.1992Apr14.034401.5299
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)


On a similar note to the "cut straight to the BAD GUY without
encountering any minor baddies" story, I was GMing the caverns of
Tsojcanth (sp?) for a friend of mine.  He was running six characters
at once (yes, I know we were only rollplaying, but it was fun
anway).  With only a few exceptions, he went through each room in
the entire module in ascending numerical order.  I'm reasonably
sure he didn't have access to the module.  Besides, that was the
only evidence that he had some unwarranted knowedge of the module.
To this day I just shake my head whenever I think about it.
-- 
Don Treadway--metallurgical engineer-in-training-->ManOfAluminum
"Women and cats do as they dammed well please.       | dwt@po.cwru.edu
     Men and dogs had best learn to live with it..." | 1626 E 115 Street
"I'm at the corner of Walk and Don't Walk...."       | Cleveland, OH 44106
Newsgroups: rec.games.frp
From: rgombart@Chaos.mcs.kent.edu (Richard Gombart)
Subject: Looking for Gaming Mags??
Organization: Kent State University
Date: Wed, 15 Apr 1992 13:17:31 GMT

I got rid of most of my gaming magazine's through this group.  Unfourtunatly
I didn't have some issues that people wanted.  Just recently I found a 
small local game shop that has hundereds of back issues available.  

Let me know what your looking for and I'll look the next time I'm there
and I'll get back to you.

Good Gaming to all

Rich
"Kill the Dwarves, kill the Elves,
keep the gold for ourselves." - Lichten
Organization: University of Maine System
Date: Tuesday, 7 Apr 1992 10:49:03 EDT
From: Society for Creative Solipsism <IK20001@MAINE.MAINE.EDU>
Newsgroups: rec.games.frp
Subject: Re: Steve Jackson Games is gone?
 <1992Apr1.123132.1199@wkuvx1.bitnet> <31223@sdcc12.ucsd.edu>
 <1992Apr3.232803.6929@ux1.cso.uiuc.edu> <1992Apr6.000637.54214@cc.usu.edu>
 <44079@mentor.cc.purdue.edu> <1992Apr6.160529.1@wharton.upenn.edu>

Oh for Christ's Sake....  Loyd????  Loyd Blankenship?  Settle all
this *please*.
--
Eric Alfred Burns, Lord Sabre            "Faith is a fine invention
Society for Creative Solipsism            When Gentlemen can *see* --
"It's all in your mind"                   But *Microscopes* are prudent
IK20001@maine.maine.edu                   In an Emergency."
|-}----------                                     --Emily Dickinson
From: brian@theory.lcs.mit.edu (Brian Taylor)
Newsgroups: rec.games.frp
Subject: Re: MIT's Infinite Corridor
Date: 6 Apr 92 23:03:15 GMT
Article-I.D.: emu.BRIAN.92Apr6180315
	<RATINOX.92Apr6155236@splinter.coe.northeastern.edu>
Organization: MIT Lab for Computer Science

absolutely does happen, and the nice folks around here let the rest
of the school now the dates. It's late fall early springish.

                  -Brian

brian@math.mit.edu
From: wrasman@cs.utk.edu ('Walker Of Change')
Newsgroups: rec.games.frp
Subject: Talislanta
Date: 8 Apr 92 09:29:09 GMT
Organization: University of Tennessee, Knoxville - CS Department
NNTP-Posting-Host: duncan.cs.utk.edu

I've got all the books I think for Talislanta but I'm unsure.

I have all 6 Cyclopedias, The Chronicles, The World Book, The Sorcerer's Guide
The Naturalist's guide and the Handbook (2nd Ed.)

In the World Book they mention a new GuuideBook coming out. I've also heard
that Bard Games isn't around anymore. Did this book ever come out and is Bard
Games still around? Also are there any other books out? Has the game system
been bought by a different company?
-- 
  @             Internet:wrasman@cs.utk.edu, as766@cleveland.freenet.edu 
 (!=>---        Bitnet:Razron@utkvx                                      
 / ) Raz        Usnail: 1629 w. Cumberland 818A Knoxville,TN 37916
From: dnab@wpi.WPI.EDU (dnab, I wanted dna)
Newsgroups: rec.games.frp
Subject: Re: Stupid adventures
Keywords: Smurfs, Burger King, Aiiiieeeee
Date: 9 Apr 92 10:49:32 GMT
Article-I.D.: wpi.1992Apr9.104932.23382
Organization: Worcester Polytechnic Institute


	By the way, Big Mac was a traitor loyal to the lich...
	Thank goodness they never found out about that...
	

	-Dan Brainerd
		-who is really, really sorry for that flong posting
about the bard and whatnot...
-- 
Dnab, Dan Brainerd, dnab@wpi.wpi.edu, take your pick...
"I have a .plan, a .plan of unusual significance..."
Newsgroups: rec.games.frp
From: tmiller@prism.gatech.EDU (Thomas Miller)
Newsgroups: rec.games.frp
Subject: Re: GENERAL: Tactics for a city assault
Date: 7 Apr 92 19:34:36 GMT
Organization: Georgia Institute of Technology

In article <92091.190208MSH109@psuvm.psu.edu> MSH109@psuvm.psu.edu writes:
>1) The sewers are a definite problem.  No, an entire army could never enter
>through any sewage system, but an elite unit primed to take out some
>gatehouse guards, destroy granaries and cisterns or just be creative in
>their terror tactics could really cause serious problems.

  In a large castle I am designing, the rulers (high-level NPCs) have
put different monsters in different sections of the sewers.  For 
example, the main dumping chutes all end up in the same large stinky
tank...the various chutes (there are over a dozen) are inhabited by
a number of gelatinous cubes and slimes.  The main tank is the lair
of a monstrous colony of otyughs and neo-otyughs of abnormal size.
  Granted, such monsters won't hold back high-level invaders for long...
but there are so many monsters suitable for sewer patrol...even trolls
or gigantic oozes, if you want a higher-level challenge.  When the 
players invade the castle I mentioned, I am sure they will go for the
sewers (isn't that the way it always happens in the movies...?  :)
but will later regret it.
  Just my 2 cents.


-- 
Thomas Miller          GT EE '92          Atlanta Braves - '91 NL Champions 
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!tmiller
Internet: tmiller@prism.gatech.edu
From: cms@mse.cmu.edu (Curtis M Scott)
Newsgroups: rec.games.frp
Subject: Re: RQ: Heroquesting? What is it?
Date: 9 Apr 92 17:18:49 GMT
Organization: CMU/SEI Master of Software Engineering Program

In article <1992Apr8.162522.88539@vaxc.cc.monash.edu.au>, jwadsley@vaxc.cc.monash.edu.au writes:
|> Does anyone out there know where I can get some decent HeroQuesting
|> information. I regularly play 3rd Edition Runequest and have Glorantha (
|> Genertela ), Gods and Elder Secrets supplements. None of these are any help
|> regarding HeroQuesting. I have a feeling that HeroQuesting is covered in
|> earlier ( 2nd Ed. ) material.

'Fraid not. The Heroquest stuff has been "almost ready" for over 10 years
now (not quite fair; it went through a couple of playtests and was then
abandoned). Rumor from the Tales of the Reaching Moon fanzine says that
it's being worked again, and the most recent issue includes a lot on heroquests.
I'd recommend you pick it up; I'll try to get the address and follow-on post.

Curtis Scott
From: plambert@plc.cs.psu.edu (Paul  Lambert)
Newsgroups: rec.games.frp
Subject: Re: Dealing with "you're sick" syndrome...
Date: 13 Apr 92 21:33:30 GMT
Distribution: usa
Organization: Penn State Computer Science

In article <gnbH?2rl6@cs.psu.edu> plambert@sml.cs.psu.edu (Paul  Lambert) writes:
>Now, if these were just the unfortunately-too-common people who don't have the
>curiousity or the wits to care about anything they've never experienced instead
>of just believing everything they see on the Catholic channel (no flames!  I've
>seen TSR bashing there!) then I wouldn't mind.  I would ignore them.

I'd just like to clarify my wording here: I don't mean to bash Catholics, and
I don't lump them into one group--I'm quite Catholic myself, and I don't
identify extremely strongly with every other Catholic I meet.  If you are 
Catholic and were offended, I apologize.  If you watch the stations and shows
which I mean, I do not apologize.  I think it is my God-given right to consider
them money-grubbing purveyors of drivel.

--Thanks!

--
-------------------------------------------------------------------------------
plambert@psuvm.psu.edu, plambert@endor.cs.psu.edu, or just plambert@cs.psu.edu
From: mkelly@sneezy.helios.nd.edu (michael kelly)
Newsgroups: rec.games.frp
Subject: FLAME: Re: Sex and RPG's - Why Oh Why ?
Date: 7 Apr 92 16:29:26 GMT
Article-I.D.: news.1992Apr7.162926.29439
Reply-To: mkelly@sneezy.helios.nd.edu (michael kelly)
Organization: University of Notre Dame, Notre Dame


 aw0991@thor.albany.edu (Airborne) mindlessly copies 50 lines from 
      brunner@kazoo.ssd.loral.com (Brian Brunner) and adds:

|> 
|> I thought that also at one time. To my surprize, there are a lot of women
|> gamers.
|> 
|> In the game I am playing now, we have two women players and their pressence
|> adds a lot to the game.
|> 
|> Also, at the I-CON convention there were a LOT of way kool babes who gamed.


	For crying out loud! edit your followups! I seldom wade through more 
than one screen of a followup if I don't see anything in it that indicates
that the poster is going to include any new information.

+               Mike Kelly, Notre Dame Department of Physics                +
+                                                                           +
+ mkelly@happy.helios.nd.edu       If you crumple your money into little    +
+ mkelly@undhe5.hep.nd.edu           balls, it will never stick together.   +
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley)
Newsgroups: rec.games.frp
Subject: Re: SR : Geeking Spirits
Date: 10 Apr 92 09:14:27 GMT
Organization: Monash University

nigel@rs733.GSFC.NASA.Gov writes:
: In article <1992Apr7.235550.4287@monu6.cc.monash.edu.au> ins769v@lindblat.cc.monash.edu.au (Veltyen) writes:
: >  Someone was saying that spirits are difficult to geek with mundane
: >weapons.
: >Nyah not a chance ..
: >In a run I did a couple of weeks ago the group met a force 9 Free Fire
: >Elemental. To scare them they met it while it was manifest...

Yeesh, I remember the day well...
(I was magical cover for this run - on an Omega class prison to extract a
prisoner. All I was was an iddy biddy cat shaman with two force 1 allies.
** Nice kitty wanna play with the fire elemental ? **

Us, scared - Ha!. Our team all rolled nice initiative, so first the
elemental was disrupted, then their physical adept (The Free Spirits
servant) was toasted, and finally a few hits were scored on the juggernaut,
not before it let loose a few rounds - just about point blank range, into
one of our Sam's. Just before that most of our team started beating a 
tactial manover back down the hallway we had just came, leaving the
uninjured Cat Shaman (who was just getting playfull) and the poor Sam to 
take on the juggernaut. Lynx my shaman ended up power bolting the juggernauts
organics (nice how they bypass any armor), and then wondered why the rest of
the team argued over salvaging the smoking remains of the juggernaut,
(Shades of 'looting bodies'). After all, it was the Shaman's kill.

: >Unfortunately they had with them two similar ultra chromed samurai,
: >both carrying BIG guns (an ares LMG and a Vindicator Minigun : both on
: >gyros). Such as it was they saw the spirit and let fly on full auto with
: >explosive ammo. Now a 15 shot burst from a Minigun does 20(D++++)5 damage

Now does this sound like the actions of scared runners ?
Veltyen, our GM, had another thing coming.. :-)
 
: Hmmmm...as far as I remember to attack spirits you MUST engage in
: melee.  You use your willpower as your combat skill and you cannot use
: guns (your anger doesn't transfer or something).  Then again I may
: have read the rule wrong I'll check the Grimoire tonight.

I don't care what the rules say :), our team was lucky! If we didn't get the
jump on the elemental and his cronies, we would have been toast. (As it was
one of our Sam's took hits from two autocannons mounted on the Juggernaut in
this encounter, Sushi and Chrome. Lynx had to paste him back together - 
barely - with magic. Strange considering the guy was an anti-magic priest 
(Hammer of God Faith) ).

: >	       Veltyen (I'm still no good at this)

He seems to be good at trying to kill off us players :-)

: Nigel Tzeng

May the dice of luck be with you, as they were with us.

Scythe,
ins894r@aurora.cc.monash.edu.au
From: jwolf@isis.cs.du.edu (Jon WolF)
Subject: Re: Sex and RPG's - Why Oh Why ?
Followup-To: Re: Sex and RPG's - Why Oh Why ?
Summary: Would you believe?
Keywords: Sexism & TSR
Organization: WolF Master IV
Date: Sun, 12 Apr 92 04:32:29 GMT

Here's an add in the 1992 TSR catalog:

"Each year TSR produces award-quality calendars for the fantasy genre.

"With a 90-percent male audience for TRS's games, there is no surprise
that for years, thousands of requests have been made for a fantasy
calendar of this type.  This year TSR presents 13 of the most fantastic
women is a very special calendar of heroines.  TSR staff artists have
chosen the vest fantasy women from the DRAGONLANCE, FORGOTTEN REALMS and
DARK SUN worlds to create a calendar like no other.

" + TSR calendars are traditional sell-ous, selling over 75,000 copies
" + The four-color art featured in this calendar will appeal to all TSR
    fans.

"TSR staff artists are world famous for the quality and imagination of
their work.  Renowned fantasy artists Geral Brom, Clyde Caldwell, Jeff
Easley and Fred Fields feature their very best in this calendar."

The product?  The "Women of Fantasy  1993 Calendar"

So much for the "female-friendly" attitude of TSR...

BTW It will be out in August

Jon WolF - J'aime TSR!
From: 11856JHS@MSU
Newsgroups: rec.games.vectrex
Subject: games
Date: 11 Apr 92 16:21:30 GMT
Organization: Michigan State University

This is not a test.
Newsgroups: rec.games.go
From: cmspring@descartes.waterloo.edu (Colin Springer)
Subject: OTHELLO Tournament in Toronto
Keywords:  PRIZES!!  FUN!!
Organization: University of Waterloo
Distribution: ont
Date: Fri, 17 Apr 1992 01:12:56 GMT


This doesn't relate to GO, but I thought you enthusiasts might be
interested in testing yourself in another game of pure strategy!

You are invited to participate in the...


                    1992 Canadian Open 

                ****  O T H E L L O  ****
                 
                       Championship


All players are welcome!  Cash PRIZES to be won!

Come and learn more about this fascinating game!  As the motto goes ...
"A Minute to Learn ... A Lifetime to Master."  Players of all skill
levels are expected to attend: why not challenge your wits against the
best Canada has to offer!

It is also possible that this tournament will be used to select Canada's
team to the 1992 World Othello Championships, to be held this November
in Barcelona, Spain.  This could be your chance to qualify for a spot!
Of course, only Canadian residents could qualify, but others are still
welcome.  Hope to see you there!


Date: May 9, 1992
Time: 10 AM - 7 PM

Format: 6 rounds Swiss-style play

Time Control: 30 min./player/game

Place:  Scarborough College
        1265 Military Trail, Room R3232
        Toronto, Ontario

Entry Fee:  $12.00

Prizes:    1st .... $100.00
           2nd ....  $60.00
           3rd ....  $40.00
           4th ....  $20.00
   
Please bring boards and clocks if you have them.

For more information, contact:

     Larry Back:  (416) 398-0596
 or  Colin Springer: (519) 884-3838,

or send e-mail to cmspring@descartes.waterloo.edu
Newsgroups: rec.games.go
From: quasar@ctt.bellcore.com (Laurence R. Brothers)
Subject: Re: Improving One's Game
Organization: Bellcore
	<1992Apr8.152918.8925@watdragon.waterloo.edu> <13315@creare.COM>
	<93xjwwa@lynx.unm.edu>
Date: 14 Apr 92 09:04:23


This is my personal experience, so it may not apply to you:

At worse than 10 kyu, I improved by:

* reading introductory texts -- limited value but not useless
*** playing "teaching" games with low kyu and dan players.

I think just playing is pretty useless at improving your strength
against players of about equal rank at this stage, and just being
swindled all over the board by good players is no good either. You
need to play against people who are willing to play and explain (after
you make a mistake) as you go. I can't imagine self-paced study of
professional games being of any value at all at this level.

From 10 kyu to my current rank of about 3-kyu, I improved by:

* playing regular handicap games against better players
* reading joseki books
* reading other go books

I should emphasize that by "reading joseki books" I don't mean trying
to memorize them -- instead, I mean trying to understand how they
work. I like the three-volume set from Ishi press, since it is less of
an encyclopedia of variations, and more discursively explanatory.  I
wouldn't have gotten much value from whatever the Go equivalent of
Modern Chess Openings is.

At my level, being snookered by a better player is actually valuable
to me, as I can go back over the moves, and see what the proper
response should have been, and be able to employ the technique myself
against other players, if it's viable.

At this point (3-kyu), my progress is slowing down, mainly because I
simply don't want to devote the necessary time to the game to improve.
I think that only now would playing through professional games be of
much value to me, and only if I really wanted to spend a good deal of
time studying them.

--
	         Laurence R. Brothers (quasar@bellcore.com)
      Bellcore -- Computer Technology Transfer -- Knowledge-Based Systems
       "There is no memory with less satisfaction in it than the memory
            of some temptation we resisted." -- James Branch Cabell
From: wangs@sol.engr.umbc.edu (Shawe-Shiuan Wang)
Subject: Re: Go Problem
Reply-To: wangs@sol.engr.umbc.edu (Shawe-Shiuan Wang)
Organization: University of Maryland, Baltimore County
Date: Sat, 11 Apr 1992 17:20:02 GMT

In article <1992Apr11.033358.23407@news.yale.edu>,
su@hess.geology.yale.edu (Liqiang Su) writes:
|> This is the first time I post something on net, and I am trying to
|> post some common problems ocurring frequently in real games.
|>  
|> Go Problem 1: White plays next move  
|> . . . . . . . . . . . . . . . . . . .
|> . . . O . . . . . . . . . . . . . . .
|> . . X . . O 1 . O . X . . . . . . . .
|> . . . X . . . . . . . . . . . . . . .
|> . . . . . . . . . . . . . . . . . . .
|> . . . X . . . . . . . . . . . . . . .
|> . . . . . . . . . . . . . . . . . . .
|> . . . . . . . . . . . . . . . . . . .
  
  Go Problem 1: White plays next move  
  . . . . . . . . . . . . . . . . . . .
  . . . O . . . . . . . . . . . . . . .
  . . X . . O X 2 O . X . . . . . . . .
  . . . X . . . . . . . . . . . . . . .
  . . . . . . . . . . . . . . . . . . .
  . . . X . . . . . . . . . . . . . . .
  . . . . . . . . . . . . . . . . . . .
  . . . . . . . . . . . . . . . . . . .


|> Go Problem 2: White plays next move 
|> . . . . . . . . . . . . . . . . . . .
|> . . . . . . . . . . . . . . . . . . .
|> . . O X . O . . . . . . . . . . . . .
|> . . O X . . . . . X . . . . . . . . .
|> . . 1 . . . . . . . . . . . . . . . .
|> . . . . . . . . . . . . . . . . . . .
|> . . . . . . . . . . . . . . . . . . .
|> . . . . . . . . . . . . . . . . . . .
|> 1's are unprompt move(black).
 
  . . . . . . . . . . . . . . . . . . .
  . . 3 1 2 . . . . . . . . . . . . . .
  . . O X 4 O . . . . . . . . . . . . .
  . . O X . . . . . X . . . . . . . . .
  . . X 5 . . . . . . . . . . . . . . .
  . . 6 7 . . . . . . . . . . . . . . .
  . . . . . . . . . . . . . . . . . . .
  . . . . . . . . . . . . . . . . . . .
 
 Both black groups are attacked. 
 These are my answers.

Jeffrey Wang

Newsgroups: rec.games.go
From: bate@silver.cs.umanitoba.ca (John Bate)
Subject: GoServant 0.1 Available
Organization: Computer Science Dept., University of Manitoba, Winnipeg, Canada
Date: Fri, 10 Apr 1992 12:55:55 GMT

Announcing the availability of GoServant 0.1
--------------------------------------------

GoServant is a Macintosh application which provides a convenient user
interface for the Internet Go Server. You can play games on a graphical
board, making your moves by simply clicking on the desired points. You
can observe up to 5 games at a time, also on graphical go boards in
separate windows. A terminal window is also provided for messages, etc.
It supports the Communications Toolbox for connecting to the Internet, or
it will use the serial interfaces directly. You can get a copy by sending
a brief request to: bate@cs.umanitoba.ca (John Bate). Newer versions will
be emailed to all "registered" users as they become available. If you have
a Macintosh available, TRY IT! (You'll like it ;-)

-----------------------------------+-----------------------------
Dr. John A. Bate    (2 kyu)        | Phone: (204) 474-6791
Department of Computer Science     | FAX: (204) 269-9178
University of Manitoba             |
Winnipeg, Manitoba, Canada R3T 2N2 | email: bate@cs.umanitoba.ca
-----------------------------------+-----------------------------

Xref: sparky rec.games.go:954 rec.games.chess:3143 alt.suicide.holiday:989 alt.romance:6879
From: annan@vax.oxford.ac.uk
Newsgroups: rec.games.go,rec.games.chess,alt.suicide.holiday,alt.romance
Subject: NIGHTMARE AT 10 DOWNING ST!!!
Date: 10 Apr 92 00:41:18 GMT
Organization: Oxford University VAXcluster

Oh dear, my worst nightmare is happening. it appears that the conservatives
are going to win the general election in the U.K.

OH SHIT!

Updatye later when I get more results (it's close at the moment)
-- 
James, who's going to get a witty signature as soon as he can think of one.
From: tcasey@lacerta.unm.edu (Dionysus)
Newsgroups: rec.games.go
Subject: Go Server Update
Date: 6 Apr 92 08:44:11 GMT
Article-I.D.: lynx.hynj=h=
Organization: University of New Mexico, Albuquerque

Current server status report:

As it turns out, the connection stuff was pretty major.  I beleive to to
work now.  Telnet clients cannot use binary mode, crashes the server.

I hope it to be better behaved this week, last week a a disaster.

tim