HDTenEightyP/NetNews huggingface dataset:
From: bbigg@unssun.nevada.edu (Ben Biggs)
Newsgroups: rec.games.frp.misc
Subject: Some Basic Questions from a Gamer....
Date: 16 Nov 92 22:58:31 GMT
Reply-To: dreese@unssun.unr.edu (Devon Reese)
Organization: University of Nevada-Reno


	A friend was showing me how to use this system the other day and   
I found this board. I was wondering is there a board for gaming over the net?
(ie Can we play a game?) If so , Where do I find it ? I would be willing to evengo as far as running something. Can someone please answer these many pressing   questions? Thanks,
		Michael Schlumpf (pls rply to above as I'm working on getting
				 an account)
Newsgroups: rec.games.frp.misc
From: tgt33358@uxa.cso.uiuc.edu (Thanatos)
Subject: Re: SJ Games Licenses White Wolf's Vampire
Organization: University of Illinois at Urbana
Date: Mon, 16 Nov 1992 02:52:20 GMT

In article <betel.721855126@camelot> betel@camelot.bradley.edu (Robert Crawford) writes:
>>Returning this to the original topic of discussion, I don't think 
>>GURPS Vampire is going to provide you with more flexibility than the
>>original system.  It'll change the feel of the mechanics a lot, but
>>remember, SJG is buying the background.  There are still going to be
>>clans and all.  It's possible that you'll feel more comfortable 
>>scrapping the clan rules in GURPS, for whatever reason, and it will
>>certainly make it easier to do cross-genre work.
>
>	And, probably, there will be some sections of the book giving
>ideas for vampire adventuring in other settings. They've done it with
>other books, so why not this one?
>

Well, V:TM has this as well...ideas for a cyberpunk campaign, an ancient
Rome campaign, a French Revolution campaign, an Egyptian campaign, a
world where the Sabbat has taken over, a world where vampires have overfed.
The background is INCREDIBLY flexible, and any opinion that the game
tends to stereotype is either an uninformed one, issued by someone who 
hasn't played, or a wrong one by someone who hasn't played right.  
-- 
I don't mind being the smartest	    / Thanatos, DeathUrge, Master of Unknown
man in the world...I just wish it   \ Time and Space tgt33358@uxa.cso.uiuc.edu 
wasn't this one...	       	    / It's a Zen thing... 
	-Ozymandias 		    \	 you wouldn't understand...
Organization: Arizona State University
Date: Wednesday, 18 Nov 1992 12:10:21 MST
From: <ICECW@ASUACAD.BITNET>
Newsgroups: rec.games.frp.misc
Subject: Re: Loyd Confused GENCON/Origins
Distribution: world

In article <loydb.0a00@fnordbox.UUCP>, loydb@fnordbox.UUCP (Loyd Blankenship)
says:
>
>Hopefully this will stop the flood of email . . .
>
>Origins is in Ft. Worth this year.
>
>GenCon, as always, is in Milwaulkee.
>
>Loyd, as usual, was confused. :-)
>

I was thinking of making my way to Origins this year.  Any chance of getting
all you netters together there.  I sure would like to meet face-to-face all
the folks I've talked to over the last couple of years!  You can send me
email if you're interested and I'll try to organize something, altthough it
would be better if a native Dallas/Ft. Worth were involved (hint, hint).
Maybe we could even have a couple games depending on the interest of the
participants!


Please email me at icecw@asuacad or
icecw@asuvm.inre.asu.edu         or
post if you feel it's appropriate!!
From: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
Newsgroups: rec.games.frp.misc
Subject: Re: Srun 2: Unarmed Combat
Date: 16 Nov 1992 07:46:55 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, mason () says:

>Question:  What's the difference between the Unarmed Combat
>general skill and the Martial Arts concentration thereof?
> 
>Next Question:  What does the Martial Arts concentration
>cover that the specific style specialization does not?
> 
>-- mason
>

Martial arts concentrations should only be used if you're willing to
design special concentrations.  In our group, for example, we've so far
designed Aikido, Bok Kai, Ch'a Ch'uan and "Eagle Claw Kung Fu", working
from Palladium's "Ninja's & Superspies".  The main point is that you
shouldn't be able to always use the concentration, or if you can there
should be some drawbacks to it's use.  Otherwise the character is
just getting a karma discount on unarmed combat.  The way we've got it
so far, a character could start out with (for example) Unarmed Combat 4,
Aikido 6, Disarming 8.  (We made up rules for throws and disarms so that
you could use them as specializations.)  I could send a list of our
rules so far to anyone who's interested...
 
Troy L. Nothnagel...
at731@cleveland.Freenet.Edu

Newsgroups: rec.games.frp.misc
From: dunning@chainsaw.ecn.purdue.edu (GALACTIC COMMANDER)
Subject: HERO Question: Re: Move Through Vehicles
Organization: Purdue University Engineering Computer Network
Date: Tue, 17 Nov 1992 21:09:55 GMT

In article <1e998tINN428@charnel.ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>
>Given:
>Any object can be used to deal damage up to (BOD + DEF) in d6, any 
>more an the object breaks.
>
>A move through will do 1/2 damage to the attacker, full damage if no
>knockback happens in the target.
>
>Query:
>If a Vehicle of say, 15 total DEF and BOD does a move through, can 
>it do 15d6, or 30d6?  If it can only do 15d6 and does knockback,
>then it is not close to it's breaking point.  If it can do 30d6
>then it will be close to it's breaking point after impact.

I would have to say that the vehicle can do a maximum of 30d6 or 10d6K
depending on the method of damage.  If the vehicle fails to do KB (we should
all pray), but it will more than likely destroy the vehicle.

Example:  The White Hero hops into a bus to run down his arch rival Bad Boy.
		The bus has 10 DEF and 25 BODY; therefore it can do a
		maximum of 35d6.  The White Hero actually gets up the velocity
		and other mods to do 35d6.  Bad Boy is run over and knocked
		back (bus takes 1/2 damage - scratched grillwork).


Example:  The White Hero hops into a bus to run down his arch rival Bad Boy.
		The bus has 10 DEF and 25 BODY; therefore it can do a
		maximum of 35d6.  The White Hero actually gets up the velocity
		and other mods to do 35d6.  Bad Boy dives out of the way and
		our hero hits a Secret Viper Complex (failing to punch through
		the high DEF).  The bus takes the full body (byebye bus).

This after all is just my opinion.

Chip
--
-----------------------------\_/-----------------------------
   Elwood H Dunning III       |  CASE:  Proof that even the
                              |   smartest people can write
    GALACTIC COMMANDER        |   themselves out of a job. 
Newsgroups: rec.games.frp.misc
From: mam1335@summa.tamu.edu (MONTGOMERY, MARK ANDREW)
Subject: Re: Srun 2: Unarmed Combat
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Tue, 17 Nov 1992 02:53:00 GMT

In article <168A014AB.MHART00@RICEVM1.RICE.EDU>, mason writes...
>Question:  What's the difference between the Unarmed Combat
>general skill and the Martial Arts concentration thereof?

  Well, IMNQSHO, there should be three general forms of concentration from 
  Unarmed Combat:
	Martial Arts (specific style)
	Wrestling (specific style)
	Brawling (specific location type)

> 
>Next Question:  What does the Martial Arts concentration
>cover that the specific style specialization does not?
> 
  The martial arts concentration would allow characters to have a "general" 
knowlege of martial arts, allowing them to counter and utilize many types of 
manuvers from many types of martial arts.  This is compared to a specialization 
in, say, Judo, which would (as I understand judo [which is not very much]) give 
the character access to many throws and defenses, but relatively few attacks.  

    My apologies to those who are in judo, if I have erred.
	Aahzmandius   (Shadowspawn, Physical Adept)
Newsgroups: rec.games.frp.misc
From: dburgdor@cwis.unomaha.edu (Darryl Burgdorf)
Subject: Re: Amiga Rolemaster character generator
Organization: University of Nebraska at Omaha
Date: Tue, 17 Nov 1992 04:10:39 GMT


OK, OK, I get the idea.  Sheesh.  In two days, I've gotten probably two
dozen pieces of e-mail from people interested in the program.  I can hardly
log on anymore without somebody sending me another note!  ;)

It's now available by FTP from WUarchive (wuarchive.wustl.edu), in the
directory systems/amiga/incoming/games.  I know, it probably doesn't really
belong under "games", but then, it doesn't really fit in ANY of the standard
computer software categories.  (shrug)  The filename is "Rolemaster.lha".

Several people have requested source code, some with the idea of converting
it to other (read IBM) formats.  I have no problem with that, but should
provide a few words of warning.

The program is in compiled BASIC.  (I'm very good with BASIC, but having no
illusions about a future in programming, have never progressed beyond it.)
Combined total of program and data files is almost 500k.  (The compressed file
is 167k.)  The code is borderline spaghetti, and is virtually undocumented.
(I know, I know.  A friend of mine has been trying to get me to correct that
tendency for years.)  

I'm willing to supply the source code and "conceptual assistance" to anyone
who really wants to attempt a conversion either to another machine or to 
another programming language.  But it would be a MAJOR undertaking ....

Anyway, I hope those of you who wrote asking about it find the program
useful.  The documentation file is fairly comprehensive, but if you have
any questions (or comments, or bug reports, or flames), feel free to e-mail
me!

Thanks!

	Darryl


-- 


         /===========================================================\    
        ||        Darryl C. Burgdorf:     |        "Life is a        || 
Newsgroups: rec.games.frp.misc
From: johnson1@cs.uwp.edu (Christina Johnson)
Subject: SR:  FTP site.  GOOD!
Organization: University of Wisconsin - Parkside
X-Newsreader: TIN [version 1.1 PL7]
Date: Mon, 23 Nov 1992 23:31:37 GMT


ok:   ftp to:  teetot.acusd.edu 

or

192.55.87.19

directory:  /pub/Beelzebub/Role-Playing/Shadowrun

It's the same place...  just some prefer the numbers.  I've been to
several of the listed FTP sites...  and i think there was a list posted
recently.  THis is the best SR specific site i've found.  Most useful is
the Neo-Anarchist's Guide to Everything Else (NAGEE)  

Very well written stuff, including various cities (LA, Las Vegas, New
York, and somewhere in Podunck Illinios to name a few).  It carries an
on-line Grimoire with new spells (check these with your GM first) and lots
of other goodies.  Right now there are three issues...  and they're pretty
huge.  (average of 100 pages each) so be prepared.  You can download
seperate articles if you wish, but it gets pretty tiresome if there are
alot of articles you want.  

The NAGEE's have been extremely useful, and i expect them to continue to
be so.  Also, there is a request for submissions, so check it out.

hope this helps.



-- 
-brandy the dandalion eater-
"Give me a steak.  Rare."
Newsgroups: rec.games.frp.misc
From: mason
Subject: Srun 2: Sequels?
Organization: Rice University  
Date: Fri, 20 Nov 1992 05:58:58 GMT

Does anyone know when (or even if) we can expect sequels to
Harlequin and/or the Universal Brotherhood?  I'm all for a
good dangling plot thread, but this is getting ridiculous.
 
-- mason
Newsgroups: rec.games.frp.misc
From: S096216@UMRVMA.umr.edu
Subject: Harn Scenarios
Date: Sat, 21 Nov 1992 22:22:01 GMT
Organization: Univ of MO - Rolla

Greetings.   I am looking for scenarios to be used in Harn produced by
Columbia Games.  I have a group that is already adventure on the island
and would like to here other ideas for possible adventures.  I use
Rolemaster rules.  Please EMAIL me or post it here.  Thanks!

Walter T. Stephens  Mud Jock... Ceramic Engineer at Univ. of MO-Rolla
INTERNET S096216@UMRVMA.umr.edu
Newsgroups: rec.games.frp.misc
From: mark@cheers.jsc.nasa.gov (Mark Manning)
Subject: RE:net.book.riddles
Organization: Simulacron I
Date: Mon, 23 Nov 1992 16:11:07 GMT

Hello!  I've been extremely busy and haven't been able to get on for
a while, but I did and saw your posting.  As you can see, on the "From:"
line, that my new email address is at mark@cheers.jsc.nasa.gov.

What'cha need?

:)

PS:I tried to e-mail this, but it bounced also. :)
Newsgroups: rec.games.frp.misc
From: foxx@foxxjac.b17a.ingr.com (TheFoxx "AJ")
Subject: Re: vampires, vampires, VAMPIRES !!!
Reply-To: foxx@foxxjac.b17a.ingr.com
Organization: "Intergraph Corporation, Huntsville AL"
Date: Mon, 16 Nov 1992 21:35:05 GMT

c188-cr@po.berkeley.edu (Chua Hak Lien) writes:
|> TUK865@maccvm.corp.mot.com (Stephen Gill) writes:
|> >Silly one:
|> >
|> >Are there any games left that don't have Vampires in them ?
|> >
|> 
|> Of course. Monopoly.
|> 

Where all the bloodsuckers are completely human! :-)
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.frp.misc
Subject: Re: SJ Games Licenses White Wolf's Vampire
Date: 16 Nov 92 22:38:17 GMT
Article-I.D.: charnel.1e97spINN3ur
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

Thanatos writes:
>The background is INCREDIBLY flexible, and any opinion that the game
>tends to stereotype is either an uninformed one, issued by someone who 
>hasn't played, or a wrong one by someone who hasn't played right.  

In my opinion, any opinion that so grossly pigeonholes dissent is rather
suspect.  I am neither uninformed, nor inexperienced.  I've played two
unsatisfactory campaigns under referees who absolutely adored the genre.
I would doubt I've play it wrong under their tutledge, so give all this,
I would begin to suspect the problem is upstream of the player, the GM.
Maybe even upstream of the printer.  8-)=

-- 
Pascal, n.:
	A programming language named after a man who would turn over in
his grave if he knew about it.
From: lward@husc8.harvard.edu (Lester Ward)
Newsgroups: rec.games.frp.misc
Subject: Re: SR2:Grounding through Quickened Spells
Date: 22 Nov 92 02:49:02 GMT

amigaman+@pitt.edu (Russell A Howard) writes:

>Well, some of you aren't going to like this but, and I got this directly
>from Tom Dowd himself, spells CAN ground out through quickened spells.

You're right, I hate it.  I'm assuming that this will be in Grimore II?  I
feel I should point out that if this does in fact become an official rule,
there will be absolutely no point in quickening.  OK, I guess I'm making
one big assumption -- anyone who has enough karma to Initiate is going to
have a) enough cash to buy foci, or b) enough skill to make them -- but
I don't think this assumption is to out of line.  Under this rule, quekening
can be used to lock spells without the need for a material lock, but it
will usually caost more karma (karma cost = spell force) and has absoluetly
.no. advantage over spell locks in a magical sense.  After paying so much 
karma to initiate, the fact that for that karma I got some other Metamagical
ability would not, to me, validate the cost if quickenings could be grounded
through.  (A preposition is a horrible thing to end a sentence with.)

Wordman

"...brought to you by Guess, the fragrance of raw sensuality, and Heath bar..."
      -- The 1992 MTV Video Music Awards
From: yt1@eng.cam.ac.uk (Y. Tremblay)
Newsgroups: rec.games.frp.misc
Subject: RQ: Elf bow, magic points powering a spell
Date: 21 Nov 92 02:44:58 GMT
Organization: Cambridge University Engineering Department, UK

Hello all!  Me again with a beginner question on RuneQuest.

If the same elf described in my previous post cast an offensive spell 
using the magic points of the elf bow, what do I use on the resistance
table roll ?  His own current magic points ?  The bow one's ? The
sum of the two ?
If he use his own MP ?
I guess it is the same thing with any MP matrix.

As far as I know, the bow, as a familiar will protect him from an 
offensive spell casted against him. So in a defensive case, I use
the sum of the bow current MP and his own current MP but I am just
not sure when you attack.

Thanks.

A slightly less angry GM

Yannick
yt1@eng.cam.ac.uk
Newsgroups: rec.games.frp.misc
From: S096216@UMRVMA.umr.edu
Subject: Harn and Rolemaster
Date: Thu, 19 Nov 1992 14:35:10 GMT
Organization: Univ of MO - Rolla

I am looking for persons who are using the Rolemaster system with the
Harn world created by Columbia games.  I am looking for information
about the types of plot lines that they have developed using the class
types in Rolemaster.  I have found that the characters in Rolemaster
often are vastly different in skills and magic compared to the people in
Harn.  Please let me know what changes you have made to Rolemaster or
Harn to get them to work.
Newsgroups: rec.games.frp.misc
From: dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC)
Subject: Re: vampires, vampires, VAMPIRES !!!
Organization: University of Massachusetts, Amherst
Date: Mon, 16 Nov 1992 18:36:37 GMT

In article <1992Nov16.121544.15113@schbbs.mot.com> TUK865@maccvm.corp.mot.com (Stephen Gill) writes:
>Silly one:
>
>Are there any games left that don't have Vampires in them ?
>

   Yep.  K-Realm.

Dunkelzahn




-- 
_____________________________________________________________________________
| Dunkelzahn the Greater Western Dragon | "Eternal vigilance is the price   |
| Dunkelza@titan.ucc.umass.edu          |  of Freedom"                      |
-----------------------------------------------------------------------------
From: durrant@mentor.cc.purdue.edu (unknown)
Newsgroups: rec.games.frp.misc
Subject: Vampire the Masquerade
Keywords: Anyone out there?
Date: 16 Nov 92 22:55:09 GMT
Article-I.D.: mentor.Bxtznz.Fsq
Organization: Purdue University


I just have one more question before I shut up--is there anyone out there who
still *likes* the Storyteller system or Vampire the Masquerade?  I am beginning
to feel like it's the rec.arts.startrek.current syndrome--I hate it, but I stillplay it so I can bitch about it.

If anyone is out there who still likes Vampire and would be willing to start a
discussion (s) on Vampire the Masquerade, please e-mail me!  My fiancee is the
Storyteller in my campaign, and he reads all the posts too, so he could answer
any mechanics questions.  No negative comments, please, and no comments about
how GURPS is better or Storyteller is stereotypical--if you like it, so do I.
Leave me alone and I leave off too.

Christine   durrant@mentor.cc.purdue.edu

	I don't really give a damn about GUPRS Vampire!!!!!!
From: duncanj@linus.umd.edu (James Duncan)
Newsgroups: rec.games.frp.misc
Subject: Re:  Barbarian FRP's
Date: 22 Nov 92 15:04:22 GMT
Organization: University of Maryland, College Park

In article <1992Nov12.150600.2691@bvc.edu> meierdalepau@bvc.edu writes:
>
>	At one point in time there was a GURPS Horseclans book, and wasn't 
>there a GURPS Conan at one time?

Yes, there was a GURPS HorseClans book. It is out of print now. GURPS
Conan is slated to be reprinted in the near future (a few months). I
don't believe that there are any changes and the Conan book will be a
reprint and not a revised edition.
		
	- Jim

>Dale Meier
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp.misc
Date: Thu, 19 Nov 1992 12:26:44 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Re: Srun 2: Vampires

In a previous article, johnson1@cs.uwp.edu (Christina Johnson) says:
 
>I play in a campaign with a shape-shifter PC.  I realize it's not usual to
>have them as characters, but the gm likes big PC's so he can have big, bad
>villians.  It's actually pretty fun.  At any rate, what happens if this
>shape-shifter (she's an elven mage in human form and a tiger in shifted form)
>contracts the virus? 
>
>The reason i ask is because we DID encounter a vampire.  No one got
>"bitten", but the question was raised.  We didn't know if she would succumb
>to the elven nature (ie become a vampire) or if shapeshifters take on a
>different form (as orcs become wendigos).  Or if shapeshifters were immune.
>We had NO IDEA.  

Hmm.  I'd probably rule that a shapeshifter was immune to the disease. 
My assumptions are based on the idea that the virus, like mundane
viruses effects only a specific species and closely related species as
well (ie. humans, metahumans, and sasquatch).  Although the shapeshifter
looks human some of the time, it's genetic make up would be too
different.  That's just my oppinion.

While on the subject, what is the vampiric form of dwarves?  If we use
human->vampire, elf->banshe, orc->wendigo, troll->dzoo-noo-qua, and
sasquatch->bandersnatch, then what happens to dwarves? And then how
about Troglodites?  Dour?

Rob Brunskill
A greater dragon with HMHVV!  Run!
Organization: Central Michigan University
Date: Sunday, 15 Nov 1992 08:01:35 EST
From: <34ZBTXQ@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.frp.misc
Subject: RE: SJ Games Licenses White Wolf etc.

 GURPS Torg? What a great idea!


     What's wrong with two game companies wanting to increase the fan base for
 both games? With conversion info, that's twice the support material for you
 Vampire fanatics. I wish more game companies would do this kind of thing; I'd
 LOVE to see GURPS Traveller!
   As for Vampire encouraging role-playing, so does GURPS, as you'd know if you
had read the sections in there on the subject. ANY game (yes, even AD&D) can
emphasize ROLE over ROLL if the GM has the guts to enforce it and throw out the
rules when neccesary. The problem is, a lot of GM's are lazy-they want the game
designer to do the work so they don't have to. Oh for the days when GM's would
actually improvise...
Newsgroups: rec.games.frp.misc
From: flindholm@mta.ca
Subject: Re: SJ Games Licenses White Wolf's Vampire
Reply-To: flindholm@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Wed, 18 Nov 1992 00:34:56 GMT

In article <1e97m3INN3uh@charnel.ecst.csuchico.edu>, tdunn@ecst.csuchico.edu (Tim Dunn) writ
>
>It will allow me to play a human, without the referee going into 
>coniptions.  And don't say that a human is not a part of the Vampire
>mythos.  Without Renfield, we would have never had all the fun we
>do now.   8-)=
>
>-- 
>Pascal, n.:
>	A programming language named after a man who would turn over in
>his grave if he knew about it.                 

     Ahhh, but you can be a human in vampire. The sourcebook The Hunters
Hunted is not even needed. Start off exactly as if your making a vampire
charecter EXCEPT don't make him a vampire. He's easy to play, just hard 
to keep alive. 
   On another note, the flame war between Vampire and Gurps players seems
to be escalating alarmingly. Let us all take a deep breath and a chill pill.

         Cyrus
From:  (Spike)
Newsgroups: rec.games.frp.misc
Subject: Re: Armor vs. Martial artists (was Re: GURPS: Armor / Martial-Arts / Guts / Glory)
Date: 16 Nov 92 21:35:59 GMT
Followup-To: rec.games.frp.misc
Organization: GE Power Generation

You're all assuming the realistic approach, right? 'Cuz
my Grand Master of the Nimba Cult can flatten your 
average medieval knight any ole day. He just knocks
him down with his chi, and then proceeds to rip his limbs
off . . .

:-)

Spike
Newsgroups: rec.games.frp.misc