HDTenEightyP/NetNews huggingface dataset:
From: scott@nv10.uswnvg.com (Scott Eckelman)
Newsgroups: rec.games.hack
Subject: Re: A Mapping intrinsic??
Date: 23 Jul 92 17:46:23 GMT
Reply-To: scott@uswnvg.com.UUCP (Scott Eckelman)
Organization: US West NewVector, Bellevue, WA

In article <2522@uswnvg.uswnvg.com> scott@uswnvg.com.UUCP (Scott Eckelman) writes:
SPOILER:

>
>Your clairvoyance attribute is increased from between 500 and 1000
>turns each time you donate > 400  but < 600 times your level to a
>priest, but only if the donation is at least half of  your gold.
>The message is "Thou art indeed a pious individual."


Oops, I meant > 200 but < 400.


Newsgroups: rec.games.hack
From: claudius@leland.Stanford.EDU (Nelson Lu)
Subject: Re: NetHack via fred Fish
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 30 Jul 92 17:47:03 GMT

In article <1992Jul30.133456.22682@kingston.ac.uk> me_f316@ceres (+-=NUBIAN=-+) writes:

>Yeah Robert,
>I (the original poster) am sorry to say that you are wrong.
>If you wish for a blessed longsword named Excalibur it tells you that
>such an item doesn't exist.

"They say that a butterfly is not a butter fly."

You have to say "long sword," not longsword.

The Rabbit of Seville hits! -more-
You feel perplexed. -more-
You feel vexed. -more-
You feel next. -more-
The Rabbit cuts your mop. -more-
The Rabbit shaves your crop. -more-
Newsgroups: rec.games.hack
From: jwk3@po.CWRU.Edu (John W. Kale)
Subject: Double Trouble?
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 23 Jul 92 05:27:17 GMT


	Halfway through my last game of NetHack, I cockily wondered
what I would post when I finally ascended for the first time. (Mandrake,
my Wizard, made it with the help of 163 HP and -26 AC at xp level 19.)
	But when the Wizard of Yendor showed up as TWO Wizards of Yendor,
I was taken by surprise. I got a message along the lines of "Uh-oh.
Double trouble," and was confronted by the Purple Dude himself and
a Troll, also called the Wizard of Yendor, and every bit as bothersome
to kill. Is this a common occurance that I have simply not heard of?
Was Mandrake doing some acid behind my back? Anyone?

						-John
-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
     THE ONLY REASON FOR TIME IS SO EVERYTHING DOESN'T HAPPEN AT ONCE -BB
Newsgroups: rec.games.hack
From: Buck Godot <bgodot@halcyon.com>
Subject: Re: engraving
Originator: bbs@halcyon.com
Organization: The 23:00 News and Mail Service
Date: Sun, 26 Jul 1992 07:58:24 GMT


> 
> In a previous article, dgo@athens.uucp (26265-nachem) says:
> 
> >
> >Hello. I received a copy of nethack (3.0j+) recently and discovered that wri
> >"Elbereth" (especially with a magic marker) will keep some of the nasties of
> >
> >Two questions:
> >
> >1.Shopkeepers do not seem to be affected, are there other exceptions?
> >
> >2. are there other "words of power" one can engrave? etc.
> 	According to the WCST spoilers,
> 
> 	1. No nasties represented by the @ sign are affected by "Elbereth,"
> 
> 	2. No. I think this could be expanded in later versions. Perhaps
> there could be another word that kept only @s away. Perhaps more 
> powerful words could use lots of magic marker points, and weak ones
> (say there was a word that kept newts and geckos away) just a few points.
> Of course, this would give Wizard characters an even bigger advantage than
> they have now. As it is, a Wizard can always scratch "Elbereth" with his
> athame whenever he gets in a jam, and the athame never does wear out.
> Perhaps the use of such words would have to be restricted to characters
> who have actually learned them in the game, that is, who have heard of
> them from an Oracle, Priest[ess], or from their deities, and not from
> newsgroups or spoiler files.
> 
> protection, will last indefinitely, provided you used some reasonably
> permanent method of writing (magic marker, athame, wand of digging, etc).

 
 Ick, I gotta switch editors.... 
 
   perhaps randomly assigned codeword for dirrent effects, just like 
everything else (wands, potions, etc. etc.) "Protection from reptiles" 
"Protection from undead" etc.. each only providing partial protection, 
say "Ickty" for lizards, and "Walfa" for undead, so if you engrave "Ickty 
Walfa" you'll get extra protection from undead lizards :)... interesting 
combinations are possible...
From: hbab@troi.cc.rochester.edu (H. Babineau)
Newsgroups: rec.games.hack
Subject: Re: Problem with Mac Nethack
Date: 22 Jul 92 15:03:44 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Jul22.094859.12465@phillip.edu.au> t9114145@phillip.edu.au writes:
>In article <1992Jul21.172607.4988@tandem.com>, Brady_David@Tandem.Com (David Brady) writes:
>> 
>> I have a problem with my version of nethack (I believe it is J,  but I can't
>> look right now...)
>> 
>> Any sort of list on the screen is indented like 50 characters over (like
>> inventory) and when it says -More- and I press a key no more items are
>> displayed.  Every once in awhile the list will be displayed where it should be
>> (1st column) and works correctly.   Anyone else have a similiar problem?  And
>> how do you fix it?  This 'feature' almost makes the game unplayable on the Mac.
>>  Everything else seems to work fine.
>
>Someone correct me if I'm wrong, but I don't think your Nethack is broken -
>it's probably the fact that you're playing on a Mac. If the list of items
>is small enough then it will be displayed on the right hand side. Small enough
>means that it is less than one screen long and that you don't have entries like
>"a blessed +0 long sword named WHAT_A_LONG_NAME_IN_FACT_IT'S_HUGE_EVEN".
>If the list is more than a page long it gets displayed in column 1.

Exactly.  

> Maybe
>you need a faster Mac, with more screen speed. I pity you if you're playing
>on a Plus - What's it like when you get a level with a Zoo?

Pretty bad, but not as bad as the castle!
A faster Mac doesn't make the inventory look different, but you don't have
to tap you fingers on the desk waiting for -more- to come up or for a maze
level to be drawn.  
Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: NetHack via fred Fish
Organization: University of Colorado, Boulder
Date: Mon, 27 Jul 1992 21:45:19 GMT

In article <1992Jul27.153357.2054@kingston.ac.uk> me_f316@ceres (+-=NUBIAN=-+) writes:
>I am in wiz mode wish for a +10 blessed sword named Excalibur and I get
>a +10 blessed katana named Excalibur


I'm no amiga hack (thank god :-) ) but I'm pretty sure what's going on.  

Instead of including a bunch of obscure japanese weapon that only a samurai
would appreciate, nethack substitutes the regular weapons with japanese ones
when you play a samurai.  Only the names are different.  The short of it is
that a katana and a long sword are the same thing.
Newsgroups: rec.games.hack
From: jdb1@kepler.unh.edu (Jonathan D Baumgartner)
Subject: Re: NetHack via fred Fish
Organization: University of New Hampshire  -  Durham, NH
Date: Thu, 30 Jul 1992 14:53:58 GMT

In <1992Jul30.133456.22682@kingston.ac.uk> me_f316@ceres (+-=NUBIAN=-+) writes:

>andra@cs.widener.edu (Robert Andracsek) writes:
>: In article <28JUL199208183378@rigel.tamu.edu> z0w6103@rigel.tamu.edu (WU, ZUOGUO) writes:
>:  >In article <1992Jul27.214519.26135@ucsu.Colorado.EDU>, cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes...
>: 
>: Ok, if this is wrong, forgive me, but in the original posting, I
>: thought I saw the wish as "a blessed +(whatever) _sword_ named
>: Excalibur" instead of a _longsword_.  That would be the problem there,
>: if I remember the post right... (If not, forget I said anything...)

>Yeah Robert,
>I (the original poster) am sorry to say that you are wrong.
>If you wish for a blessed longsword named Excalibur it tells you that
>such an item doesn't exist.

Um, is it ExcalibUR, or ExcalibER?

Maybe that's the problem?  I don't know, I never wish for it anyway --
I let the Lady of the Lake present me with it.

fish on ..


-- 
Jonathan D. Baumgartner         		         "D O T H  G R O O V E"
jdbaum@unh.edu
		 	 	      "It's just a matter of opinion" -- Primus
			  "I laughed 'til I stopped."  -- Tiny Toons Adventures
From: ericc@uswmrg.mrg.uswest.com (The Mad Monkey)
Newsgroups: rec.games.hack
Subject: Re: Stormbringer and stuff.
Date: 30 Jul 92 16:15:32 GMT
     <2312@rnivh.rni.sub.org>
Organization: SII Telco Systems Divisions

In article <1992Jul27.191709.21906@wdl.loral.com> David C Blume,
dcb@wdl1.wdl.loral.com writes:
>BTW, I can wish for a "blessed rustproof +3 broadsword named
Stormbringer"
>and get it in my hacked up version of the game. ^_^ 

Is the rustproof a part of your hacked up game, or is it in 3.0j?
I've seen a thread discussing wishing for rustproof artifacts,
but I've never been able to get one. What's the story?
+========================================================================+
| Eric "another pathetic sheep following the herd" Cloninger             |
| (ericc@uswmrg.mrg.uswest.com, ericc@a.cs.okstate.edu)                  |
| SII, 9250 E Costilla Ave #400, Englewood, CO 80112  303/649.9481 x3147 |
+========================================================================+
"In my opinion, there's nothing in this world,
 Beats a '52 Vincent and a red headed girl" = Richard Thompson
From: scott@nv10.uswnvg.com (Scott Eckelman)
Newsgroups: rec.games.hack
Subject: Re: A Mapping intrinsic??
Date: 24 Jul 92 16:43:54 GMT
Reply-To: scott@uswnvg.com.UUCP (Scott Eckelman)
Organization: US West NewVector, Bellevue, WA

In article <1992Jul23.202206.6548@midway.uchicago.edu> mehr@oskar.uchicago.edu (David Mehringer) writes:
>In article <2523@uswnvg.uswnvg.com> scott@uswnvg.com.UUCP (Scott Eckelman) writes:
>>In article <2522@uswnvg.uswnvg.com> scott@uswnvg.com.UUCP (Scott Eckelman) writes:
>>>
>>>Your clairvoyance attribute is increased from between 500 and 1000
>>>turns each time you donate > 400  but < 600 times your level to a
>>>priest, but only if the donation is at least half of  your gold.
>>>The message is "Thou art indeed a pious individual."
>>
>>
>>Oops, I meant > 200 but < 400.
>>
>Does your AC also get lowered, or are the two (AC bonus and gift of 
>clairvoyance) mutually exclusive?
>
>>SPOILER:


The 3 'gifts' you can get from a priestess are (almost) mutually exclusive:

200 - 400 = Clairvoyance  ("Thou art indeed a pious individual. I bestow
			     upon thee a blessing")
    You can get alignment increase at the same time that you get
    clairvoyance if your alignment is really bad.

400 - 600 = Protection	 ("Thy devotion has been rewarded.")

> 600 =   Cleanse/alignment increase ("Thy selfless generosity is
				       deeply appreciated.")


Also, if you give 0 gold to a co-aligned priestess, you lose alignment.
("Thou shalt regret thine action!")
From: dcb@wdl1.wdl.loral.com (David C Blume)
Newsgroups: rec.games.hack
Subject: Suggestion for 3.1
Date: 24 Jul 92 16:36:10 GMT
Organization: Loral Western Development Labs

How about a new character, the "Handsome Man/Woman?"

This character would start off with a mirror, and a lot of gold.  The
beginning stats for the Handsome Man would have very high Charisma (18/03),
and very low everything else.

The Handsome Man gets very good prices at shops.

When encountering critters, all critters of the same alignment (Lawful) 
have to save versus taming, in which case they become pets.  Neutral
critters are intimidated about attacking such a Handsome man, so they
almost never do.  Furthermore, the Handsome Man gets "Safe Pet" warnings
preventing him from attacking Lawfuls and Neutrals.  (A Handsome Man
would never do anything like *that!*)  Chaotics may occasionally attack
the Handsome Man out of jealousy, but all he has to do is apply the mirror
at the critter, and the critter will be so shamed for being so hideous in
comparison with the Handsome Man that it will instantly flee.  The Handsome
Man may attack a Chaotic (After answering 'y' to the "Do something 
unhandsome?" prompt.)  The attacked critter will be so shaken by being
attacked by such a Handsome Man, that the critter will almost always flee.

The wizard will be shocked to see such a Handsome Man in hell.  The wizard
is also very happy, because all he ever sees down is hell are hardened
adventurers.  The wizard will pummel the Handsome Man in one round and 
kill him instantly.  (The Handsome Man has a *very* hard time getting 
experience points.)  Examining the corpse, the wizard will feel very very
bad about killing such a Handsome Man.


--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: Buck Godot <bgodot@halcyon.com>
Subject: What I want for 3.1
Originator: bbs@halcyon.com
Keywords: Nethack 3.1 features
Organization: The 23:00 News and Mail Service
Date: Sun, 26 Jul 1992 07:53:55 GMT
Comments: gimme!

 
 I'd like to see POLEARMS implemented... so that you can strike at a 
monster two squares away, but have to re-wield for close combat... this 
would be good for striking over your pet(s) water, and cocktrices :)

Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Re: A Mapping intrinsic??
Organization: Oberlin College Computer Science
	<2523@uswnvg.uswnvg.com> <1992Jul23.202206.6548@midway.uchicago.edu>
Date: Fri, 24 Jul 1992 15:15:39 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <1992Jul23.202206.6548@midway.uchicago.edu> mehr@oskar.uchicago.edu (David Mehringer) writes:


>   >>Your clairvoyance attribute is increased from between 500 and 1000
>   >>turns each time you donate > 400  but < 600 times your level to a
>   >>priest, but only if the donation is at least half of  your gold.
>   >>The message is "Thou art indeed a pious individual."
>   >
>   >
>   >Oops, I meant > 200 but < 400.
>   >
>   Does your AC also get lowered, or are the two (AC bonus and gift of 
>   clairvoyance) mutually exclusive?

They are mutually exclusive.  Clairvoyance is >200 && <400, -AC is
>400 && <600.  After 600, you just get brownie points with your God.  

--
+-----------------------------------------------------------------------------+
| Rob Chauncey                |######------------------ "Ha ha ha!  Just one  |
| rchaunce@occs.cs.oberlin.edu|#    @|O..L.@.D..P.....|  measly, stinkin'     |
|-----------+-----------------|#    #o.H..D.&.q.......|  goblin!"             |
|###############################     |R.c.E..N...C....|  You hear snickering! |
+-----------------------------------------------------------------------------+
From: lsnyder@mango.ucsb.edu (Snyder)
Newsgroups: rec.games.hack
Subject: a truly unusual message
Date: 24 Jul 92 05:16:39 GMT
Article-I.D.: ucsbcsl.5374
Organization: Wabbit Hunters of Amerwica

OK, so I robbed a shop on the first level with a wand of death.  
Unfortunately, I tried on a cursed ring of poly.  No problem tho, 
I'm tooling around whipping some royal ass and laying eggs everywhere.
I sacrficed 4 human zombies on a neutral altar and whamo, I have 3 
peaceful demon lords to protect me as well.  

So I'm waiting to poly back into something that does not collapse under
the load of crap I'm carrying (iguanas are not known for their str) when
after taking an invent., I receive the message:

At gets null xx yy -more-
Program in disorder, better quit -more-
...

This repeats ~10 times while redrawing the screen (even after id possessions).

SO WHAT HAPPENED?


------------------------------------------------------------------------------
This note prepared by Lowell "I'm never obnoxious" Snyder.  The opinions 
expressed here do not represent the opinions of any employers or organizations 
to which I am affiliated (and are probably not even mine to begin with!).
Newsgroups: rec.games.hack
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Subject: Re: Nethack Message
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date: 30 Jul 1992 12:31 EST  

In article <1992Jul30.135136.22948@kingston.ac.uk>, me_f316@ceres (+-=NUBIAN=-+) writes...
>Could somebody help me here.
>I have looked up and down the spoilers, backward and forward, even
>sideways and upside-down.
> 
>I can't figure out what
>'You get a peculiar feeling' means
> 
>In the spoilers I was able to find
>strange sensation
>strange feeling
>tingeling sensation/feeling
> 
>but not peculiar sensation/feeling

From potion.c (source), if no effects are noticable, then 'You have
a peculiar/normal feeling, then it passes.' is given.  This only
happens when you quaff a detection potion (monster or object) and 
none of those exist on the level..

Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senoir, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
 --------+ How do YOU spell 'potato'?  How 'bout 'lousy'? +----------
    "Me and Spike are big Malcolm 10 supporters." - J.S.,P.L.C.L
Newsgroups: rec.games.hack
From: wolff@kjemi.unit.no (Erik Wolff . Kjemiteknikk)
Subject: Re: A Mapping intrinsic??
Organization: Lab. of Chem.Eng, Norwegian Inst. of Tech.
Date: Wed, 22 Jul 92 11:09:27 GMT

Give >400*level in gold  : -1 AC
Give 200-400 *level      : Clarivoyance (for some time)

I usually do the last one just before flying to hell.

Erik
From: aldis@kralizec.zeta.org.au (Aldis Ozols)
Newsgroups: rec.games.hack
Subject: Any Hack players out there?
Keywords: games, nethack, hack
Date: 26 Jul 92 15:56:13 GMT
Organization: Kralizec Dialup Unix Sydney: +61-2-837-1183 V.32

How many people still play this game?  How many are addicts, like me?
I first played it as Rogue on a VAX.  When I found a version for
the PC many years later, I was gone.  Even though I've spent
many dollars since on games with full graphics, sound, etc, I get
bored with them very quickly, but I keep on coming back to
Nethack.  The sheer number of permutations generated by this game
means there is always a chance of finding something unexpected.

Any othe hard-core nethack fans out there?

Aldis Ozols
Sydney, Australia

Newsgroups: rec.games.hack
From: finn@convex.com (Tom Finn)
Subject: Re: Stormbringer
Organization: CONVEX Computer Corporation, Richardson, Tx., USA
Distribution: rec.games.hack
Date: Mon, 27 Jul 1992 20:01:55 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.


They come from the Elric of Melnibone series, by Michael Moorcock.  They're
pretty good; a bit bleak but all in all classics.

tom
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Initial alignment bug???
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Tue, 28 Jul 92 18:49:24 GMT

Have you ever noticed that some characters start out stridently aligned,
and others nominally aligned?  I thought the Neutrals started nominally
aligned, and others stridently aligned, but I checked it out in debug
mode, and this turn out not to be the case.

These are the initial alignments I found in debug mode:

 - Acheologists start out with alignment 10 (Lawful)
 - Barbarians start out with alignment 10 (Chaotic)
 - Elves start out with alignemnt 10 (Lawful)
 - Healers start out with alignment 10 (Lawful)
 - Knight start out with alignment 10 (Lawful)
 - Rogues start out with alignement 10 (Chaotic)
 - Samurais start out with alignment 10 (Lawful)


 - Cavemen start out with alignment 0 (Lawful)
 - Priests start out with alignment 0 (Neutral)
 - Tourists start out with alignment 0 (Neutral)
 - Valarkies start out with alignment 0 (Chaotic)
 - Wizards start out with alignment 0 (Neutral)

Are they really supposed to be this way?  Why doesn't everyone start
out stridently aligned?

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: NetHack via fred Fish
Organization: Loral Western Development Labs
Date: Thu, 30 Jul 1992 16:03:31 GMT

jdb1@kepler.unh.edu (Jonathan D Baumgartner) writes:
>me_f316@ceres (+-=NUBIAN=-+) writes:
>>andra@cs.widener.edu (Robert Andracsek) writes:
>>:z0w6103@rigel.tamu.edu (WU, ZUOGUO) writes:
>>
>>I (the original poster) am sorry to say that you are wrong.
>>If you wish for a blessed longsword named Excalibur it tells you that
>>such an item doesn't exist.

I answered this in my first post.  Here we go again.

Wishing for a sword will get you a katana, long sword, or such.
Just like wishing for food will get you a tin, tripe or such.
You have to be specific: "food ration"  "long sword"
The correct spellings are "long sword" not "longsword" and "Excalibur"
not "Excaliber."

Wish for a "blessed +3 long sword named Excalibur" and you will get what
you want.

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: merlyn@digibd.com (Merlyn LeRoy)
Subject: Re: More amiga Nethack problems (aarggh)
Organization: DigiBoard Incorporated, Eden Prairie, MN
Date: Fri, 24 Jul 1992 13:37:40 GMT

me_f316@ceres (+-=NUBIAN=-+) writes:

>I am getting the message 
>Nethack is out of disk space for making levels:

>But the disk is virtually empty

>I am using an A500 with 1MB of mem and two disk drives
>what is going on now
[incredibly annoying .sig deleted]

It's your GODDAM HUGE IRRITATING .SIGNATURE FILE!
Lose it; it pegs you as an ignorant, boorish newbie.

---
Merlyn LeRoy
From: wen5@ellis.uchicago.edu (Stan T2 Wen)
Newsgroups: rec.games.hack
Subject: Re: Pet tricks
Date: 24 Jul 92 18:50:52 GMT
Reply-To: wen5@midway.uchicago.edu
Distribution: usa
Organization: University of Chicago Computing Organizations

In article <RCHAUNCE.92Jul21142543@occs.cs.oberlin.edu> rchaunce@occs.cs.oberlin.edu (Rob Chauncey) writes:
>In article <JBW.92Jul19032532@bigbird.bu.edu> jbw@bigbird.bu.edu (Joe Wells) writes:
>
>Balrogs do 12-56 (combined) hp of damage per round - pretty heavy..
>Olog-hais do 7-46, good, but considerably lower.
>
>My vote goes to balrogs, too.
>

Yeah, if Balrogs regenerate.

-- 
__________  ______
  _|       _\      Stan T2 Wen    wen5@midway.uchicago.edu
  _|     _____/                     chimera@minds.bsd.uchicago.edu
  _|    ________      "I think it was his eye, cold and blue like a vulture's."
Newsgroups: rec.games.hack
From: geoffrey@geo.geol.utas.edu.au (Geoffrey H. Day)
Subject: macnethack 3.0j3+
Summary: cant go down
Keywords: stairs
Organization: University of Tasmania, Australia.
Date: Thu, 23 Jul 1992 03:53:54 GMT

I have just got around to ftping nethack down onto my mac se. Everything appears
to work fine until I attempt to go down to the next level ( from 2 to 3 )
At this point it dies and gives me an error

report error to wizard and it may be possible to rebuild ---more---

saving : cannot write 2927 bytes to file #3 ---more---

and then into the do you want to see ...


I am running this from a fileserver and know it has heaps of room
( the fileserver is actually a partition of a 2.3GB drive )

Has anyone had similar problems ??


--
Geoffrey Day               _--_|\  Email : geoffrey@geo.geol.utas.edu.au 
Department of Geography   / oz   \ Phone : +61 02 20 2122
and Environmental Studies \_.--._/ Mail  : G.P.O Box 252C, Hobart, 
University of Tasmania          v          Tasmania 7001, Australia
Newsgroups: rec.games.hack