HDTenEightyP/NetNews huggingface dataset:
From: dgreen@jarthur.claremont.edu (David Green)
Newsgroups: rec.games.moria
Subject: Re: Mages Priests -- the battle continues
Date: 19 Nov 92 17:54:29 GMT
Article-I.D.: muddcs.1992Nov19.175429.28234
Organization: Harvey Mudd College, Claremont, CA 91711

In some article "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
->Yes, the [identify] scrolls take up an inventory slot, but mages
->have to use a slot for Word of Recall scrolls.

So do priests.  What's your point?
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Mon, 16 Nov 1992 16:18:12 -0500 
From: Jeremy S Vipperman <jv19+@andrew.cmu.edu>
Subject: Re: nonwepon damage

From Julie Lim:

--- 'throwing away extra Rings of Speed' 

How does one get to be so fortunate? I can not imagine having that
luxury. Thank God mages have Haste Self to keep up with the
competition.

Jeremy Vipperman
Newsgroups: rec.games.moria
From: mbfeld@unix.amherst.edu (A waste of bandwidth)
Subject: About that thought...
Organization: Amherst College
X-Newsreader: TIN [version 1.1 PL7]
Date: Wed, 18 Nov 1992 01:16:02 GMT


Well, better aiming and more slots would be good...but what is the judgment on
special missiles, as I described?  One good thing about them is that they
would be best in the hands of warriors, who would hit most, giving warriors
an advantage they sorely need...

Other thoughts on classes:

Warriors should get 1 extra attack at level 15 and 2 at level 30, regardles
of the weight of their weapon.  This would encourage them to use heavy
weapons, a warrior-like thing to do.

Rogues should be able to backstab creatures that don't see them for multiple 
damage.  Say a multiplier of 3 to begins with, add 1 to it at levels 10, 20,
and 30...

These things would add game balance.  What do you all think?

Marlon
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Fri, 20 Nov 1992 15:01:17 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Mages Priests -- the battle continues
	<1992Nov19.175429.28234@muddcs.claremont.edu>


dgreen@jarthur.claremont.edu (David Green) writes:
> In some article "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
> ->Yes, the [identify] scrolls take up an inventory slot, but mages
> ->have to use a slot for Word of Recall scrolls.
> 
> So do priests.  What's your point?

umm...pretend I never said this.  Ok?  Everyone just forget about
it... (for some strange reason I'd temporarily convinced myself that
priests could cast Word of Recall as a spell).  

	joe

Newsgroups: rec.games.moria
From: swhatley@blkbox (Steven Whatley)
Subject: Latest Moria sources?
Organization: The Black Box, PO Box 591822 Houston, TX 77259-1822 
Date: Tue, 24 Nov 1992 00:16:33 GMT
Summary: Where can I get the latest moria sources for BSD UNIX

Does anyone know where I can the sources for the lates version of
Moria.  I am not even sure what the latest version is (5.4+).
I need beed the BSD UNIX version.  Any help will be appreciated.

Thanks,
Steven Whatley
swhatley@blkbox.COM
Newsgroups: rec.games.moria
From: petitc@nuge112.its.rpi.edu (Christopher Jon Petit)
Subject: ULTIMATE GHOST (Muhahaha)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 17 Nov 1992 14:05:08 GMT

  Well, I just made the King Ghost (Not that name).  Tell me what you think of
THIS puppy:  ;&)

The Grim Reaper:
At least 32767 of these creatures have been killed by contributors to your
monster memory. It is normally found at depths of 2500 feet, and moves very
quickly. A kill of this evil undead creature is worth 38461.54 points for a
26th level character. It can breathe poison gases, and is also magical, casting
spells which teleport short distances, teleport long distances, teleport its
prey, paralyse its prey, induce blindness, terrify, summon the undead, slow its
prey or drain mana; 1 time in 5. It has an armor rating of 100 and a maximized
life rating of 20d40. It can move invisibly, open doors, pass through walls,
kill weaker creatures and pick up objects. It is susceptible to fire and bright
light. It cannot be charmed or slept. It is ever vigilant for intruders, which
it may notice from 200 feet. It may carry up to 15 objects. It can hit to
attack with damage 4d6, touch to lower experience by 3d4, gaze to disenchant,
and touch to absorb charges.

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: rec.games.moria
From: smidt@fy.chalmers.se (Peter Smidt)
Newsgroups: rec.games.moria
Subject: Re: That STUPID death quasit appeared
Keywords: quasit, teleportation
Date: 20 Nov 92 09:38:27 GMT
Organization: Chalmers University of Technology

In article <1e744bINNg60@mozz.unh.edu> esb@saffron.cs.unh.edu (Dead-Eye) writes:
>I've had it with those Death quasits!!! 
>	I'm sick of having my dexterity sapped.
>
>	What's the solution on these bad boys?
>	Any advice is greatly appreciated.
>
>MorningStar (HA) wielded...

Just genocide (mdgq)

-- 
+=======================================+
"The whole valley is like a smorgasbord."
					-- TREMORS
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Handicapping priests? (was Proposal: Beefing up "Holy Word" V)
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Tue, 17 Nov 1992 05:00:37 GMT

Admittedly, once priests get ahold of OOD, they are... well, "Heaven on
Wheels." :)  How dreadfully serious would it be to remove the ability of
the priest to wield an edged weapon ('|')?  Perhaps throw in a few swords
(on the order of ego-weapon rarity--or would lower be better?) that are BB
(blessed blade) (or HS--Holy Sword, or whatever strikes your fancy :) that
priests could wield?  Should BB/HS/whatever exclude the possibility of
another "ego-ship"?  Or could there be (HA) (BB) swords?  Or am I just
off in left field altogether? :)

If this were seriously considered, priests would naturally have to start
with a different weapon.  My thoughts on this are that either Wooden Clubs
or Cats-o-nine-tails are the most likely candidates.
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
Newsgroups: rec.games.moria
From: petitc@vccsouth03.its.rpi.edu (Christopher Jon Petit)
Subject: Re: A Thought for the New Moria
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 24 Nov 1992 04:50:44 GMT

In article <1992Nov24.044433.1316@muddcs.claremont.edu>, ebrandt@jarthur.claremont.edu (Eli Brandt) writes:

|> Omega's a very interesting game, but the game balance is shot to
|> hell.  If you make it to fifteenth or twentieth level you're
|> invincible -- unless you step on a void trap, in which case you're
|> dead.

   You think THAT'S unbalanced?  There is (A) NO UPPER LIMIT on the number of
levels you can have, and (B) The amount to advance never rises above a mere
10,000 XP.  I went off and started hacking the Grim Reaper to death (with my
+124 Vorpal Sword---this is in Standard Omega, FYI), and by the time I decided
to become an Adept (i.e. grab his syche, toss it into the void, and jump in 
after it), I was level 600, with 20000 HP and about 15000 Mana, and EVERY SPELL
cost a mere 1 Mana Point to cast.

  What I'd like to see is Moria's game balance with Omega's flexibility and
implimentation ideas (e.g. very fine increments of speed---you could have a
speed of 1.67 or 1.33).  Now THAT would be totally addicting to play, instead
of 'just' addicting.

-- 
"He shook with fear.  Shook like a nervous teenage boy on his first date."
Paradoxes---Roach Motels of the mind.  "Thoughts check in, but they don't
check out."  Personally, I'd like to know what the cover charge is at the
Roach Motel.
Newsgroups: rec.games.moria
From: ftit@dorking.engin.umich.edu (Sergej Roytman)
Subject: Re: IDEA FOR NEW MONSTER
Date: Sun, 15 Nov 92 23:26:45 EST
Organization: University of Michigan Engineering, Ann Arbor
Originator: ftit@dorking.engin.umich.edu


In article <BxsIrB.B46@unix.amherst.edu>, mbfeld@unix.amherst.edu (Lorenzo the Magnificent) writes:
|
|
|I am not a programmer, so I couldn't add this creature to my own game, but
|here are the rough details...
|
|The Coven Master
|
|Worth maybe 3000-4000 for a l. 40 character
|Has maximized life rating of 40d20
|Drains experience and terrifies in hand-to-hand combat
|Teleports its prey often
|Casts "cause critical wounds" (NOTE: Does he have to be in a line with you
|for this to work?  I'm counting on the fact that he doesn't.)
|Casts spells to blind
|Evil (of course)
|
|He would be hell to beat.  He'd keep you out of a line with him by teleporting
|you, and causing critical on you all the time (I ASSUME this works).
|

Hey, calm down there!  Whom do you want to win, anyway?  The monster or
the player?

|Marlon

As long as we're making up nasty, um, nasties, here's one of my own:

CE prof                         (p)
   Speed    = 3      Level     =    Undergrad      Exp =    42000
   AC       = 500    Eye-sight =  Nearsighted      HD  =    105d69
   Creature is evil.
   Creature resists all attacks.
   Creature cannot be charmed or slept.
   Carries object(s).
   Carries midterm solutions 17% of the time.
-- Spells/Dragon Breath =
       Casts spells 1 out of 5 turns
       Can teleport long
       Causes fear
       Breathes for halitosis damage (8d12)
-- Movement =
       Move and attack normally
       75% random movement
       Can open doors
-- Creature attacks =
       Whaps with ruler for normal damage (2d8)
       Whaps with ruler for normal damage (2d8)
       Teaches for confusion
       Touches for lose experience (105d69)

Well, what do you think?

--
-----------------------------------------------------------------------
|  ftit@engin.umich.edu   |   "... a stainless steel rat in the       |
|    (Sergej Roytman)     |  ferroconcrete wainscoting of Internet"   |
-----------------------------------------------------------------------

Say no to four-line .sigs.
From: kevin.o'connor%acc1bbs@ssr.com (Kevin O'Connor) 
Newsgroups: rec.games.moria
Subject: Re: Town Riot
Date: 16 Nov 92 22:54:00 GMT
Distribution: world
Organization: Advanced Computer Concepts BBS, New Rochelle, NY 914-654-1981
Reply-To: kevin.o'connor%acc1bbs@ssr.com (Kevin O'Connor) 

S>Newsgroups: rec.games.moria
S>From: sat28485@uxa.cso.uiuc.edu (Scooter)
S>Subject: Town Riot
S>Message-ID: <Bxn06J.6tC@news.cso.uiuc.edu>
S>Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
S>Date: Fri, 13 Nov 1992 04:23:05 GMT
S>
S>There was some talk a while ago about mass murderers in the town.  Has anyone
S>had the town up in arms after them?  I don't mean just one or two mercenaries,
S>but about 20 to 30 people....all chasing them...hitting, touching, drooling..
S>sound exciting???
S>it's NOT!! they almost killed my 10th level mage

They killed my 18th level Half-Troll warrior, who just barely escaped the
same fate a few levels earlier.( by hiding in the "safe" moria caverns )

S>That's the first time that's ever happened...there we so many of them...
S>is this something in the program, or just a wierd coincidence?
S>(i'm running Moria5.5 on an IBM PC)
S>-Dan

    After escaping, and killing, several mobs I finnaly figured out how
to avoid this.  Don't rest on the town level for large amouts of turns.
The more turns you rest the more "p"'s will appear.
---
 . EZ 1.39 . 
                                                        
Newsgroups: rec.games.moria
From: cjsuitt@iastate.edu (Cheryl J Suitt)
Subject: High Score File
Organization: Iowa State University, Ames IA
Distribution: rec.games.moria
Date: Mon, 23 Nov 1992 22:48:11 GMT

hello,

Thanks to all who helped with my last problem, but here we go again.

My high score file reads only my first character, who didnt fair to well.
The last version on this system was 4.87 and they (not me) recently updated
to 5.5

I have started a new character and saved sucessfully, but the score file
still only shows my first character.

Any Ideas?

Thanks
Newsgroups: rec.games.moria
From: lim@pecan.cns.udel.edu (Julie Lim)
Subject: Re: nonwepon damage
Organization: University of Delaware, Newark
Date: Tue, 17 Nov 1992 00:16:25 GMT

In article <4f210Ie00VpQE9lIBc@andrew.cmu.edu> Jeremy S Vipperman <jv19+@andrew.cmu.edu> writes:
>From Julie Lim:
>
>--- 'throwing away extra Rings of Speed' 
>
>How does one get to be so fortunate? I can not imagine having that
>luxury. Thank God mages have Haste Self to keep up with the
>competition.


	My mage is at 12800 feet and still dropping-- going down, down, down
(someone cue in the Bruce Springsteen track here) in search of Boots of Speed.
Still haven't found 'em. Plenty of Amulets of the Magi, Crowns of Intelligence/
Wisdom/Seeing/Regeneration/blah blah blah, though. I've taken to strolling
around rooms watching rats breed, then zapping them with a Mass Polymorph staff.
Amazing how many Ancient Dragons you can fit in one room.


-- 
Coming soon: lim@graphics.rent.com
Please direct mail to this new address. I need a reason to use my local
(and free, as far as my phone bill goes) account. Murky buckets.
Newsgroups: rec.games.moria
From: squire@rintintin.Colorado.EDU (SQUIRE JOEL NATHAN)
Subject: Level Draining Monsters
Organization: University of Colorado, Boulder
Date: Wed, 18 Nov 1992 06:49:39 GMT

	Is there any reason to kill these things? After I drink a potion of restore life levels, I go back to the experience I was at BEFORE I killed them. What gives?

				Sabrina -- 25th level Half-elf Paladin.
From: jmward@redcloud (Joel M. Ward)
Newsgroups: rec.games.moria
Subject: where are cool Moria games?
Date: 22 Nov 1992 04:30:51 GMT
Organization: University of Colorado at Colorado Springs
NNTP-Posting-Host: redcloud.uccs.edu
X-Newsreader: TIN [version 1.1 PL6]


	Are there any cool multi-player games going on that i could Telnet
over to?
Newsgroups: rec.games.moria
From: reynolds@cs.iastate.edu (Owen Reynolds)
Subject: Re: Class Balancing (Are These Reasonable?)
Organization: Iowa State University, Ames IA
Date: Wed, 18 Nov 1992 22:58:03 GMT

petitc@nuge109.its.rpi.edu (Christopher Jon Petit) writes:

>  Well, I've seen some suggestions for 'beefing up' the Warrior and Rogue
>classes.  As it is, Warriors and Rogues are only good for novices, since they
>have a very limited range of strategies possible to win.

[stuff deleted]

> What do you think?  Would this put life back into these otherwise-near-useless
>classes? (useless at high levels, that is)

    This looks very odd, since I've come to the conclusion that rogues are
the best class at high levels. The only thing I really care about at 2400'
is not getting killed by an AMHD from off the screen. Rogues avoid these
in two ways: they can detect them with 'detect monsters' and they very
rarely wake them up.

    I've developed this philosophy after having several priest, mages and
warriors all killed by gas. Speed items, haste spells, bolts of slaying--
doesn't matter. Soon you will see the message:

    It breathes gas  -more-

    "more?" you will think to yourself? Did something shatter?

    You die.                        HP: -369
Newsgroups: rec.games.moria
From: beez@nosc.mil (Scott Beasley)
Subject: Bug?? in Color Moria 5.4
Followup-To: rec.games.moria
Summary: disappearing ego weapons
Keywords: bugs, ego, weapons
Organization: none
Date: Sat, 21 Nov 1992 04:15:19 GMT

I think I can safely say that I ain't crazy (concerning this
problem).

Brief scenario: 34th level Paladin, at around 8500', *two*
ego weapons - 3hnd. sword (SD) (+6, +9), 3hnd. sword (SE) (+10,+9),
moving at 'very fast'.  I am also carrying a dwarven pick (+0,+0) +5.
(it is my alternate weapon)

Once in a while, when I do a SHIFT-X to switch from either sword to my
pick, I LOSE MY SWORD, AND IT *DON'T* COME BACK!  It is gone, disappeared,
nowhere to be found.  I still have my other sword (which one depends on the
one I was wielding when I shifted) but it's not onthe ground, in my pack,
or anywhere.

Am I the only person who has seen this?

===========================================================================
beez@humu.nosc.mil				    my words are *my* words.


Newsgroups: rec.games.moria
From: rogue@gagme.chi.il.us (Mark G. Rodenkirch)
Subject: Where can I find omega...
Originator: @gagme
Organization: Gagme Public Access UNIX, Chicago, Illinois.
Date: Wed, 18 Nov 1992 22:54:11 GMT

Can anyone please tell me where (or if) I can find Omega for the Mac?

-- 
Mark G. Rodenkirch                               rogue@gagme.chi.il.us
From: pab5891@ritvax.isc.rit.edu
Newsgroups: rec.games.moria
Subject: Re: About that thought...
Date: 18 Nov 92 19:23:16 GMT
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

In article <Bxw0uq.DyK@unix.amherst.edu>, mbfeld@unix.amherst.edu (A waste of bandwidth) writes:
>
>Well, better aiming and more slots would be good...but what is the judgment on
>special missiles, as I described? 
Well, I think that they might be a bit TOO powerful and that implementation of
said God missle weapons might be difficult (I really have no idea).
 
I proposed quite some time ago the possibility of adding ego weapon launchers,
but that wasn't received too well here.  I could try to remember those
suggestions if anyone is interested..  Anyway, I think that might help spur one
to at least try out a missle weapon/launcher for awhile..

The best idea I think is that of the quiver.  Maybe add it to the equipment
list.  Something you can find, etc.  Maybe large/small quivers so that you 
can't keep a large amount of arrows/bolts in there.   Also there should be a 
kind of belt pouch or something for the pebbles/shots.  Hmm... could there be 
some kind of inventory list for a quiver/pouch?  I don't know if that could be 
implemented or not...

Paul
Newsgroups: rec.games.diplomacy
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Subject: Re: New Judge?
Organization: Department of Astronomy, University of Virginia
Date: Wed, 18 Nov 1992 16:49:27 GMT

In article <1ed032INNa33@MINERVA.CIS.YALE.EDU> randall-joshua@yale.edu (Joshua Randall) writes:

>What are the resources required to run a Judge?  Does it require its
>own machine, or could it be run out of an individual account on a
>mainframe?  Would a desktop IBM-clone have the power/memory/space
>needed to run it?

a 486 Unix box or sparcstation has quite a bit more horsepower than
the machine ken was running the judge on. the main criterion would be
strong support from whoever owns the machine and the local
institutional powers-that-be. I already spent my dime on 2 IRC
servers, I don't know if I have enough capital left to buy a Judge.
Newsgroups: rec.games.diplomacy
From: ng@dcs.ed.ac.uk (Neil Ghani)
Subject: Diplomacy
Organization: Edinburgh University Department of Computer Science
Distribution: ed
Date: Fri, 20 Nov 1992 01:12:11 GMT

Are there any diplomacy nuts in Edinburgh who would like another player?
From: rawdon@colby.cs.wisc.edu (Michael Rawdon)
Newsgroups: rec.games.diplomacy
Subject: Re: Some thoughts on changes to the Adjudicator
Date: 18 Nov 92 21:34:27 GMT
Reply-To: rawdon@colby.cs.wisc.edu
Organization: University of Wisconsin Computer Sciences Dept., Madison, WI

In <1992Nov18.194611.3627@muddcs.claremont.edu> irilyth@fenris.claremont.edu (Josh Smith) writes:
>Various folks have suggested policy changes to the judge; here are some
>comments.

[...]
>No unmoderated games: Not a bad idea. It's probably a lot easier to
>find replacement players for moderated games, since the moderator can beat
>the bushes looking for players. This would probably reduce the number of
>games forming at any given time, and would leave players who want to play a
>particular type of game out in the cold--if I want to play a grey press, no
>partial, crowded game with 3-day turns, I would have to go find someone
>willing to GM such a thing.

I'm not sure this would solve anything, if a couple of people decided that
they were willing to "GM" (by not doing ANYTHING in the game other than
adding their name to the list as moderator) just to let people play the
games they want to play.  The net result would be that *extra* mail from the
judge would be generated.

(One could argue that no one would want to deal with the extra mail
generated by being such a moderator.  However, one could easily set up a
mail filter to send all mail from those games to /dev/null or to a file to
be perused once a month or something.)

>No press in standard games: I'm not thrilled by this one, but I think it
>would help reduce the load on the judge. I think it's more cool in some
>ways to be able to communicate entirely with players' personae via the
>judge, but it definitely increases the amount of traffic the judge has to
>deal with.

I prefer to play games with press, precisely because I *do* have all my
mail from the judge sent to a file different from my usual mail spool.  In
fact, I usually tend NOT to answer mail for a game which is not sent as
press.

It would also complicate the logistics of sending out broadcast messages and
playing several games at once (both of which I think are Good Things about
the judge.)

-- 
Michael Rawdon				 rawdon@colby.cs.wisc.edu
University of Wisconsin Computer Sciences Department, Madison, WI

"So if you ask me how do I feel inside, I could honestly tell you we've
 been taken on a very long ride."
					- Marillion, "That Time Of The Night"
Newsgroups: rec.games.diplomacy,bit.listserv.dipl-l
From: kovar@world.std.com (David C Kovar)
Subject: Re: Youngstown modification (was Suez . . .)
Organization: The World Public Access UNIX, Brookline, MA
Date: Mon, 23 Nov 1992 19:06:25 GMT

In article <By6Lrw.17K@watserv2.uwaterloo.ca> nick@sunburn.uwaterloo.ca (Nick Fitzpatrick) writes:
>I think that this would be a MAJOR decision to make arbritary changes
>like this.  Perhaps it could be a NEW variant.  HOWEVER, there is
>one change that should be made immediatly, the judge documentation says
>that there are 71 centres in Youngstown, making the win condition 36, 
>however, a quick analysis reveals that there are really 72 centres, and
>the win condition should be 37.  From what I can see, this entails a
>simple revision in the file    in the variant.h file, in the line
>that starts case V_youngstown.  I have recommended this change
>to Ken Lowe in the past, but he has not responded.
>The info.youngstown file should be changed accordingly . . . . 

  I will make this change tomorrow unless I hear any good reasons why
I should not.

>BTW, while poking through the Version 11 sourcecode, I noticed
>a new, but unplayed variant, called fleet_rome.  It is just
>like standard, except that Italy starts with a fleet rather than
>an army in Rome.  This variant should run on the Washington, EFF
>and South African (which was recently upgraded) judges . . .

  EFF does support this variant.

-David
Newsgroups: rec.games.diplomacy
From: ckd@eff.org (Christopher Davis)
Subject: Re: New Judge and Hall of Fame
Organization: Electronic Frontier Foundation Tech Central
Date: Sat, 21 Nov 1992 05:25:54 GMT

Alan> == Alan Bick <abick@sebastian.carleton.ca> 

 Alan> I just heard about the new judge in North America and I'm
 Alan> thrilled Incidentally WHERE exactly is it? (I don't mean email
 Alan> address, I mean geographically.)

About 10' that (<<--) way. :)

Okay, okay, okay.  It's in Cambridge, Massachusetts, at the EFF's
Cambridge office.
--
Christopher K. Davis      | ``Usenet seems to run much like the Kif (or,
<ckd@eff.org>   EFF #14   |   for the TV generation, Klingon) high command.
System Administrator, EFF |   Whoever takes action and can be heard wins.''
+1 617 864 0665  [CKD1]   |   --Peter da Silva <peter@ferranti.com>
Newsgroups: rec.games.diplomacy