HDTenEightyP/NetNews huggingface dataset:
From: mjohnson@force.decnet.lockheed.com (Mark E. Johnson)
Subject: WC 1 Joystick problem
Followup-To: comp.sys.ibm.pc.games
Organization: Lockheed, USC, and UT-Austin
Date: Sat, 21 Nov 92 16:07:49 GMT

I'm sure this is a FAQ, but I've never heard of a FAQ list for this
newsgroup, so I have to ask ... I have frequent problems with my joystick
control in Wing Commander 1. Is there a fix/patch, and where can I get it?
Thanks!

_____________________________________________________________________________
-Mark Johnson                             
mjohnson@force.decnet.lockheed.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Help needed for Dragon Wars (please?)
From: jenny@netlink.cts.com (Jenny Para)
Date: Sun, 15 Nov 92 11:52:04 PST
Organization: NetLink Online Communications, San Diego CA

Hello, if there is anyone out there who has gotten far or beaten
Dragon wars could you please help me? 
I've gotten to a point where I cant seem to get any farther
 
I need help with how to get in Lanactoor's (sp?) statue and where
are certain part of that statue is..
 
Please mail me! Thank you!!
 
jenny@netlink.cts.com

--                    
INTERNET:  jenny@netlink.cts.com (Jenny Para)
UUCP:   ...!ryptyde!netlink!jenny
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: comp.sys.ibm.pc.games
From: val@cs.curtin.edu.au (Valerie Hall)
Subject: What games are available on CD-Rom?
Summary: CD-Rom games
Keywords: CD-Rom games
Organization: Curtin University of Technology
Date: Mon, 16 Nov 1992 04:11:32 GMT

Could somebody post a list of games that are available on CD-Rom.

Do any of these games have any special features, such as good-o sound
and soundtracks, extra levels of play, etc?

What kinds of prices are these compared to the normal floppy prices?

In US$ or Australian$  ?

-=Val=-


--
----------------val@marsh.cs.curtin.edu.au-------------- /\_/\  
  You can't know what love isn't...               FOXY  / O O \  
        ...until you know what love is.           LADY  \ \./ / 
----------------------------------------My other car is a broom!
From: pcs$1955@altair.selu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Odds and ends
Date: 22 Nov 92 14:52:46 -0600
Organization: Southeastern Louisiana University



Hi,
 does anyone know the list of the wc2 cheat what they all do?
i know the cheat but not the rest

also 
i have read about the Spear of destiny and need to know HOW TO GET INTO WLOWELL
i dont have and account yet and it wont accept user annoymous 
please help!!!

                  Thanks alot the 
world-saver(wolf)-Avatar(ultima)-universe saver(WC1 and 2 along with all
missions)                          guy







Newsgroups: comp.sys.ibm.pc.games
From: cheunn@aix.rpi.edu (Newton Aaron Cheung)
Subject: Does Maximum overkill work with OS/2?
Summary: Does anyone know if maximum overkill works with OS/2?
Date: Sat, 21 Nov 1992 18:00:36 GMT

Does anyone know if maximum overkill works with OS/2 2.0.  I'd like to know
before I buy it.


Newton A. Cheung
cheunn@rpi.edu

Newsgroups: comp.sys.ibm.pc.games
From: 910427m@ace.acadiau.ca (JASON MATTHEW MCDONALD)
Subject: Gunship 2000 Scenerio?
Summary: Well? Is it?
Keywords: Is it out?
Organization: Acadia University
Date: Tue, 17 Nov 1992 20:42:55 GMT



I saw a post listing outcoming products and saw the gs2000 scenerio disk 
listed.  Is it out yet?  If not, when is it supposed to be out?  If so, 
what does it include?  How much was/is it?
     ______________________________________________________________
   /|    ________________    ________ |   Jason "Toast" McDonald   |
  | |       /  ___  ___ ____    /     |   910427m@ace.acadiau.ca   |
  | |      /  /  / /__//___    /      |   Acadia University,       |
  | |     /  /__/ /  / ___/   /       |   Wolfville, Nova Scotia   |
  | |--------------------------------------------------------------|
  |/______________________________________________________________/
                                              (c) sigfiles inc.
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SoD Demo??
Date: 18 Nov 92 23:39:05 GMT
Organization: HoloNet (BBS: 510-704-1058)

You might also try calling Apogee tech support @  1-214-278-5655 and tell
them you're having the sound problems with WOLF3D.  They have all the
latest workarounds.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\----------------------------Live from COMDEX-----------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: rahayden@news.weeg.uiowa.edu (Robert Hayden)
Subject: Re: Goblins 2
Organization: University of Iowa, Iowa City, IA, USA
Date: Mon, 16 Nov 1992 14:08:39 GMT

C09615DK@wuvmd.wustl.edu writes:

>>>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
>You sure this isn't a demo?  Goblins is a VERY commercial game whose demo was
>in /games a long time ago (Goblins 1) and I imagine is still there... either
>this is a shareware rip-off of Goblins, or a pirated version, or something
>else... if it is share/free/ware or public domain, or a demo, what is the file?

The files was called gob2_prv.arj, which I assumed was "goblin 2 preview".

-- 
>> Robert Hayden | rahayden@umaxc.weeg.uiowa.edu | aq650@slc4.INS.CWRU.Edu <<
>>>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<<<
>>     Having mole problems?                                               <<
>>     Call Avagadro at 6.02 x 10^23                                       <<
Newsgroups: comp.sys.ibm.pc.games
From: winata@cae.wisc.edu (Charles Winata)
Subject: Wiz7: Starting help needed
Organization: U of Wisconsin-Madison College of Engineering
Date: 21 Nov 92 09:42:50 CST

Greetings,
	I'm sorry if this questiong hav been asked b4, but i was just
wondering whether i should start my character anew or import it from
Wiz6. I tried importing it, but seems like all the cool stuffs i gain
from the previous installment are gone. How did the program choose the
stufss to port?? Is it random??? or there is any pattern to it? Other
than my ninja it seems like other character lost everything in the port.
I still recall having cuisinart, muramasa, ebony plantes/heumes(helmet)/
legging, spear of blah blah(for valkyrie), enchanted robe(i got from
killing the crazed mage in wiz 6), and diamond rings(from Rebecca).
What happened to all this stuffs?? I thought since i got it at the last
battle, it would be of any use in Wiz 7, guess not eh?
	Well, thanks for any of u who is going to help this poor soul.
Oh, please reply thru email. Thanks again.

Chuck

-- 
*******************************
* Charles Winata              *
* Winata@CAE.wisc.edu         *
*******************************
Newsgroups: comp.sys.ibm.pc.games
From: hofstoet@valerie.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: Wiz 7, Weapon shoppe help?
Organization: University of Passau, Germany
Date: Thu, 19 Nov 1992 09:22:59 GMT

In article <1992Nov17.184015.25057@uvm.edu>, chambers@hal.emba.uvm.edu (Christopher A Chambers) writes:
>   I still have not been able to find a way into the Arms of Argus
> weapon shoppe in New City. I have heard one hint, that says that the
> Umpani's first question is the one he really wants answered, but have
> still had no luck. At this point,  a spoiler would be welcome.
> 
> thanks in advance.
> 
> 

Save before you enter the shop, the answer 'black market', when he asks you.
Cast a 'charm' spell and truce. If you don't succed, load and try again.
If you succeed you can trade.

> 
> -- 
>    ####################################################################
>    |        Christopher A. Chambers         | All that we can not see |
>    |       (chambers@hal.emba.uvm.edu)      | we call invisible.      |
>    |    Computer Science Graduate Student   |   -- The BUGGLES        |
****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
Newsgroups: comp.sys.ibm.pc.games
From: bj@unislc.uucp (Bruce Jones)
Subject: Railroad Tycoon Question (Building your own industry)
Organization: Unisys Corporation SLC
Date: Fri, 20 Nov 1992 15:58:02 GMT

I have a question about building your own industry.  I had a big 
coalfield but no nearby steel plant.  So I built one a short distance
away and built a depot next to it.  It was outside the range of my 
station at the coal fields.  I would take the coal there but the 
place didn't make any steel.  Do I have to build the steel mill in 
a town where there are people to run it? or what could be the problem?

Thanks,
Bruce
-- 
Unisys				bj@unislc.slc.unisys.com
Salt Lake City, Utah		{sun, uunet}!unislc!bj
(801)-594-7046
From: mbr@Eng.sun.com (Mark Bergman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Canals?
Date: 20 Nov 1992 23:37:53 GMT
Organization: SMCC/Sun Microsystems
Distribution: world
Reply-To: mbr@Eng.sun.com
NNTP-Posting-Host: frack

One substitute for canals, for the time being, is cities. Since you can move a ship
into and out of a city, a city can act as a canal. I have put cities in spots
where both sides were oceans and I was able to move my ships through the
city to cross from one ocean to another. You do have to stop at the city
before moving into the other body of water. This having to stop is actually
fair realistic, if these were canals.

It is also possible to have 2 cities act as a long canal, as long as they are
both adjacent to open water.

Still, it would make sense to have canals. There were places where canals
made more sense than railroads for quite a while.

That is my 2 cents worth. :-)

			Mark Bergman
---
-------------------------------------------------------------------------------
Starshine Company	[My words come from borrowed sounds and bytes of my
Mark Bergman		 current culture and have nothing what-so-ever to
Software Consulting	 do with my current employer, who I am consulting with,
- SW Test Automation,	 and sometimes myself.]
  Test QA and QC,
  and Development
(408) 257-2870
Current email addr: mbr@frack.Eng.Sun.COM


Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Koronis Rift
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 23 Nov 1992 17:00:55 GMT

In article <1ep3rdINN7dm@usenet.INS.CWRU.Edu> jwk3@po.CWRU.Edu (John W. Kale) writes:
)
)	Way back in 1985, there was a game for the 8-bit Atari
)home computers and the Commodore 64 called "Koronis Rift." The
)object was to explore a planet in search of ancient high-tech.
)The game showed a cockpit view of the player's tank as it rumbled
)across moutainous terrain in search of lootable derilict vehicles.
)	In a fit of nostalgia, I booted the game up the other day and 
)became obsessed with trying to win it, once and for all. But I can't. 
)Does anyone else out there remember this game? Has anyone finished it?
)I managed to get to the 20th rift, with the best equipment in the 
)game, but I can't do anything with/to the big bad gray gun turret there.
)Though my copy of the instructions for this game has rendered itself
)unfindable, I have the impression that there was supposed to be some
)kind of big finish, that the game could actually be won. Can anyone
)help me? Thanks in advance for any help.

You might want to re-post this to the atari/C64 groups (I assume they exist)
to get more input, rather than just comp.sys.ibm.pc.games.

Anyway, I too had an Atari and played 'Koronis Rift'.  I remember winning
it.  However, I don't have any specific suggestions, except that it might
not be obvious as you think what the 'best' gun is.  Some 'smaller' guns
would cycle faster, so sheer 'size' wasn't always so important.  Efficiency
was important, as I recall.  (Power plant and accumulator size were
definitely important!).   And I believe there were different 'colors' of
guns.

So, try some different equipment, esp guns (different colors).  I recall
making a map of all the levels (crude sketch) with the location of all the
wrkecks.  Naturally I don't have it around anymore :-).

Newsgroups: comp.sys.ibm.pc.games
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Subject: Re: HELP:F15III demo
Organization: University Of Wollongong
Date: Mon, 16 Nov 92 05:20:12 GMT

u9259236@cc.uow.edu.au (Leslie Shing Chi Tong) writes:

>please lend me your helping hand
>thankyou in advance
>u9259236@wampyr.cc.uow.edu.au
Hi netters,
somehow,the major part of my message didn't appear,but my plea was:
	I've downloaded the game from wuarchive,unziped it and try to
execute it with "f15",I got a screen which ask me what type of sound I want
,I picked 3 for pc speakers,then the screen blacked out and nothing happens 
after that(I waited for five minutes once)
should I download it again or is there something I've missed doing?
my machine is:386 18Mhz with DOS 3.0

any help will very much appericated
Leslie
u9259236@wampyr.cc.uow.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: danderso@nmsu.edu (David Anderson)
Subject: Thanks
Organization: NMSU Computer Science
Distribution: comp.sys.ibm.pc.games
Date: Tue, 17 Nov 1992 18:48:30 GMT

Thank you to all who sent me hints on how to find the items I was
stuch on in Kings Quest IV.  If anyone has the same questions that I
posted, just email me and I'll send you the answers.

Regards, 

David Anderson
danderso@nmsu.edu
Newsgroups: comp.sys.ibm.pc.games
From: scarnie@esk.compserv.utas.edu.au (Stuart George Carnie)
Subject: STUNT ISLAND - Please UPLOAD demo
Organization: University of Tasmania at Launceston
Date: Tue, 17 Nov 92 04:09:41 GMT

I read a message saying the demo name was stisldem.zip, on wustl.  Unfortunatel{
the archive has been deleted, but I would really like to see if, so if someone
could u/load it onto wustl again, or a more stable site, and post a message
here or directly to me, it would be greatly appreciated.

Stuart
-- 
scarnie@esk.compserv.utas.edu.au

"On a distant planet, a creature strums his guitar..." {:-)
------------------------------------------------------------------------------
Xref: sparky comp.sys.ibm.pc.games:22221 comp.binaries.ibm.pc.wanted:7290
From: mjo@slee01.srl.ford.com (Mike O'Connor)
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.wanted
Subject: Re: WANTED: Ford Simulator III
Followup-To: poster
Date: 17 Nov 1992 23:25:03 GMT
Organization: Not an official spokesperson for Ford Motor Co.
Reply-To: "Mike O'Connor" <mjo@fmsrl7.srl.ford.com>
NNTP-Posting-Host: slee01.srl.ford.com

In article <dsembr01.722009358@starbase.spd.louisville.edu>
dsembr01@orion.spd.louisville.edu (Darren S. Embry) writes:

:I'm looking for a copy of Ford Simulator III (not the earlier versions). If
:someone has it, could he/she please e-mail me and send me a copy or upload it to
:wuarchive.wustl.edu?  

Just out of curiosity, what IS "Ford Simulator III"?

You can see by my email address why I'm interested!  :)


						...Mike

--
 Michael J. O'Connor           |  Internet:  mjo@FMSRL7.SRL.FORD.COM
 Ford Motor Company, OPEO      |  UUCP:      ...!{backbone}!fmsrl7!mjo
 20000 Rotunda, Bldg. 1-3001   |  Phone:     +1 (313) 248-1260
 Dearborn, MI  48121           |  Fax:       +1 (313) 323-6277
From: kak1@cypress31.cray.com (Kevin Kramer)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 II Serpents Isle - release date?
Date: 17 Nov 92 15:28:29 GMT
Organization: Cray Research, Inc.
Originator: kak1@cypress31


I have seen many ads for U7 Serp Isle and was wondering
if anyone out there knows of a release date?  I loved U7
part 1 and can't wait to get part 2 (though I may need
a larger hard disk!)

Kevin
From: andreas@appel012.hydromech.uni-hannover.de (Andreas Dunker)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV: Versions?
Date: 16 Nov 92 14:35:10 GMT
Organization: RRZN
X-Newsreader: Tin 1.1 PL4


--

I know: this is the 10000th question about the differences between
the Civ versions. (Sorry, sorry) But for thr 10001st:

What are the differences between the Civ versions?

______________________________________________________________________________

Andreas Dunker                                Institut fuer Stroemungsmechanik
andreas@appel012.hydromech.uni-hannover.de          und elektronisches Rechnen
                                                                   im Bauwesen
                                                         Universitaet Hannover
2B  |  ! 2B  (W. Shakespeare)                                     West Germany
______________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: adrianr@ecr.mu.oz.au (PLUGGER)
Subject: Re: SB16 vs PAS16
Summary: are you serious?
Organization: Computer Science, University of Melbourne, Australia
Date: Sun, 22 Nov 1992 13:20:52 GMT

In article <1992Nov20.072252.5735@nuscc.nus.sg>, swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:
> 
> I myself have ordered the NEC CDR-84 CD-ROM drive and will be getting
> the SB16 to replace my SBPro.  This way, I get the best CD drive (NEC)
> and the best soundcard (SB16) in the world! :):)
> 
Not to start any wars.. but seriously, HAVE you heard a Gravis Ultrasound 
yet? (NOT in Sound Blaster emulation mode I might add!) Then talk about
best soundcards!


| adrianr@ecr.mu.oz.au --------| Adrian -aka- Plugger | *  * *  *   *  |  _/_\
| adrianr@mundil.cs.mu.oz.au --| What time is love?   | *_*  * *_  *_  | / OZ |
| adrianr@munagin.ee.mu.oz.au -| I think its gonna be | * *  *   *   * | \__-_/
| adrianr@mullauna.cs.mu.oz.au | a long, long time.   | *  * *  *   *  |     v
From: pmw@ocf.berkeley.edu (Po-min Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Violent Figher---Where?
Date: 18 Nov 1992 07:58:08 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: avalanche.berkeley.edu


Newsgroups: comp.sys.ibm.pc.games
From: isc20310@nusunix1.nus.sg (NEO HOWE SHIEN)
Subject: Re: Wizardry 7 - Dane Castle
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 21 Nov 1992 06:00:28 GMT

Mike Sullivan (sullivan@bbn.com) wrote:
: I am on the third (dark) level of the Dane temples.  I have
: figured out what to do with the urns, but I can't find any way
: to open the Lair of the Beast.  I have tried Detect Secret near
: the Lair but I don't find anything.  A hint on what I should be
: doing would be very helpful.  Thanks.
: 
: 
: Mike Sullivan
: BBN   San Diego
:

 I've done level 3 somewhat. U need to go to an area far
SW of the map to get the Key of the Beast. Problem is I've
got the key, but can't find the Lair to fit it to (opposite
of your problem).

Irvin Neo
 
Newsgroups: comp.sys.ibm.pc.games
From: spader@caesar.cs.mcgill.ca (Yoo-Shin LEE)
Subject: Re: Wing Commander I & II crack question
Keywords: more 
Organization: SOCS, McGill University, Montreal, Canada
Date: Tue, 17 Nov 1992 22:09:43 GMT

In article <1dv8jnINN5i9@csc2.anu.edu.au> axg708@anu.edu.au (Ashraf) writes:
> Here is a WC WC cheat. It is case sensitive
> 
> 
> WC Origin -k	
> WC2 Origin -k
> 
> have fun


I have also tried using options "-m" and "-b".  "-k" seems to disable your  
mouse.  I think there are others... if you feel Like going through the 
Alphabet!
From: dwolf@usdsd1.DaytonOH.NCR.COM (Don Wolf)
Newsgroups: comp.sys.ibm.pc.games
Subject: Patch for Wolf3d
Date: 17 Nov 92 14:12:45 GMT
Reply-To: dwolf@usdsd1.DaytonOH.NCR.COM (Don Wolf)
Distribution: na
Organization: NCR USG Data Services Division

A friend of mine has a registered copy of Wolf3d, but there is a bug in
it.  The elevator on the 1st floor of the 1st level that is meant to 
take one to the 10th floor (secret floor) simply takes one to the 2nd
floor.  Does a patch exist to fix said bug?  How does one go about getting
it?  By mail to Apogee or Id?  From an FTP site?  Please e-mail with any
help you might have in this area.
                      Thanks in advance,
                              Don
-- 
 Don Wolf               NCR Corporation  PCD-3                 (513) 445-4739 
 Systems Architecture   1700 S. Patterson Blvd             VOICEplus 622-4739 
 USG Data Services Div  Dayton, Ohio     45479  dwolf@usdsd1.DaytonOH.NCR.COM
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Please upload Violent Fighter to WUARCHIVE
Date: 18 Nov 92 21:30:30 GMT
Article-I.D.: u.1992Nov18.213030.28506
Organization: University of Washington, Seattle

In article <1992Nov18.143324.6429@gw.wmich.edu> 837robot@gw.wmich.edu writes:
>In article <92322.160326DM9HMBIW@MIAMIU.BITNET>, <DM9HMBIW@MIAMIU.BITNET> writes:
>> Hey, I've been hearing a lot about this Violent Fighter game but the only
>> version I was ever able to download (from WUARCHIVE) was corrupt.  Could
>> someone please upload that puppy again, or tell me where to find it?  Also, if
>> anyone has that FIGHT sf clone, it would be nice if they could upload that to
>> WUARCHIVE also.  I've been looking for a good IBM fighting game forever, and
>> I want to try these babies out.  Thanks!!
>>  
>>          |c___/|        D         The Bad Boy of Biology
>>          | _ _ |          A         INTERNET:
>>          |  v  |            M         DM9HMBIW@MIAMIU.ACS.MUOHIO.EDU
>>    _____/|     |c_____        O              BITNET:
>>   /                   c         N              DM9HMBIW@MIAMU
>
>If you really up to the whole VFI files, I can only wish you good luck.
>I've been trying to get them for almost a month.
>Response is so far big NILL !!
>I only can get the VFI1.ZIP, which has nothing but the Games Intro/demo.
>  
>If by miracle you can get them, please let me know or best please REUPLOAD
>them to WUARCHIVE.
>
>Once again, Good Luck..
>
>BRN

 Maybe the reason you having so much trouble getting all the files is that
it's pirated software.  Someone made it for the comercial market and that's
why it gets deleted off of wuarchive.
From: pv02@ns1.cc.lehigh.edu (PETER VOROBIEFF)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC2 SO1 help needed
Date: 19 Nov 92 02:31:03 GMT
Organization: Lehigh University

In article <glock.94@chip.cba.ufl.edu>, glock@chip.cba.ufl.edu (Joe Granto) writes:
>I am on mission 13 of SO1, where you got out to meet an enemy strike fleet 
>consisting of two Fralthi and escorts.  The Fralthi always jump before I can 
>kill both (I managed to get one...).  Is this a win-able scenario?  If so, 
>how?
>
>As soon as I get to the Fralthi I go to full throttle, dump my FF missiles 
>at the escorts (I do NOT engage), and one I get in range of the Fralthi I 
>command Hobbes to attack them also.  This hasn't worked...
>
>Any help would be appreciated.

Hmm... Once we with Hobbes managed to blast both of the Fralthi. Still
when we returned to the base, Bluehair apologized for being unable to
perform the mission completely and his next mission was... to dispose of
the remaining Fralthi. So the scenario was originally designed as too 
tough to win...

  
-- 
Thus spake Kalmoth the Vile, Slayer of the Seven Pigs of the North.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: GAME BYTES Interviews! Sid Meier! (CIV)
Keywords: game bytes magazine
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 20 Nov 1992 23:52:50 GMT

ross@kaos.b11.ingr.com (Ross Erickson) writes:
>Just a quick info note to all regarding future interviews...
>We would like to once again offer to all readers of Game Bytes to
>submit your questions and comments for interviews to us.  We'll be
>working with Sid Meier of MPS for the next interview.  If you have any
>questions you would like to ask Sid, please email them to me asap.

Just to jog everyone's memory, Sid's creations include Civilization,
Pirates, and F-15 Strike Eagles.  Anything else?

My question would be what's going on with Pirates Gold and whether or
not he was involved with the updated design.
-- 
Yeast is yeast and nest is nest and never the mane shall tweet.
Newsgroups: comp.sys.ibm.pc.games