HDTenEightyP/NetNews huggingface dataset:
From: mnewnam@eos.ncsu.edu (MARK  NEWNAM)
Subject: WinMod 
Originator: mnewnam@c00001-118dan.eos.ncsu.edu
Reply-To: mnewnam@eos.ncsu.edu (MARK  NEWNAM)
Organization: North Carolina State University, Project Eos
Date: Thu, 15 Oct 1992 17:49:28 GMT


Could someone tell me where I can find Winmod?  I cant seem to find it on 
any of the local BBS's.  Thanks in advance.

Mark Newnam
-- 
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Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.soundcard
Date: Tue, 13 Oct 1992 14:45:26 -0400 
From: Josh S Linder <jl6p+@andrew.cmu.edu>
Subject: Re: SB16; where is it?

ComputAbility - 1-800-554-9930 (or something like that, check PC
Magazine or Computer Shopper for exact #).  $189 + shipping.
From: jl6p+@andrew.cmu.edu (Josh S Linder)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GRAVIS ULTRASOUND has shipped to Canada -> ships to US in two weeks
Date: 12 Oct 92 10:55:21 GMT
Article-I.D.: andrew.0eqQcNa00Uh_I4DqhK
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

What is the list price of the Gravis?
Newsgroups: comp.sys.ibm.pc.soundcard
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: New Ensoniq Soundcard soon?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 8 Oct 1992 19:14:34 GMT

>Someone mentioned in a message that it might be best to even wait longer
>and not get the Gravis UltraSound.  Someone said that Ensoniq is
>planning on releasing a soundcard that's even more powerful that the
>UltraSound, and it have dual stereo inputs/outputs, 32 voices, 1 meg,
>simultaneous input/output, relatively low cost, made by a real
>synthesizer manufacturer!  Does anyone know ANYTHING about this and
>perhaps can set us all straight on what the deal is?  Should I wait
>again?  Please help!!!

This card should be available by the end of February, '93.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Xref: sparky comp.sys.ibm.pc.soundcard:2509 comp.speech:84
From: ray@ole.cdac.com (Ray Berry)
Newsgroups: comp.sys.ibm.pc.soundcard,comp.speech
Subject: speech qual i/o boards for PC
Date: 8 Oct 92 00:44:44 GMT
Distribution: na
Organization: Cascade Design Automation, Bellevue, WA


    I've been casting about for an analog i/o board for the pc to use for
speech purposes.  Wants: 12 bits or more i/o, small amp for driving speaker,
mike input, selectable sampling rate nice but 8 khz Fs w/matching anti-
aliasing filtration a requirement.  (Yes, I *could* lp a higher rate
data stream- but I'd just as soon not have to do the extra computations).
    Obviously many 'sound' boards are on the market for multimedia, game
effects, etc.; I'm not familiar with their specific features.  Perhaps
someone familiar with them can match my req's ?  It would be serendipitous
if a cheap mass-produced board happened to be handy for speech work.  TIA.
-- 
Ray Berry kb7ht ray@ole.cdac.com 73407.3152@compuserve.com /* inquire within */
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: GUS vs Soundblaster
Date: 9 Oct 92 20:17:15 GMT
Article-I.D.: shaman.1945
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix, Wilsonville, Oregon

So, to summarize: the Gravis Ultrasound has knock-your-socks-off sound,
but its Soundblaster support can slow down the game so much that you lose
if games are your main interest.  Sigh.

Some mundane questions about GUS:

  -- Does it have two internal audio inputs for mixing CD-ROM analog audio?
  -- Does it have an input for the internal PC speaker?  Is there a volume
     control on this line, e.g., does it go into a mixer?

  -=- Andrew Klossner (andrew@frip.wv.tek.com)
Newsgroups: comp.sys.ibm.pc.soundcard
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: Re: GUS vs Soundblaster
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 9 Oct 1992 20:56:37 GMT

andrew@frip.WV.TEK.COM (Andrew Klossner) writes:

>So, to summarize: the Gravis Ultrasound has knock-your-socks-off sound,
>but its Soundblaster support can slow down the game so much that you lose
>if games are your main interest.  Sigh.

Not true if your machine is fast.  I haven't noticed any speed degradation
on my 33MHz 486.  AOTP with the GUS on my machine still blows away AOTP
on my friend's 25-386 with no sound.  Now I'm pining for the EA releases.

I've also written to the makers of Links386 asking for GUS support on a
CDROM version with a few courses.  It can't hurt to ask.

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca

Newsgroups: comp.sys.ibm.pc.soundcard
From: edb9140@tamsun.tamu.edu (Ed Boling)
Subject: Re: TO ALL PAS-16 USERS IN THE U.S.
Organization: Texas A&M University, College Station
Date: Fri, 16 Oct 1992 16:07:09 GMT

Let us know if you get the new drivers.


-- 
==========================
=EDB9140@Tamsun.TAMU.EDU =
=Ed Boling               =
=Texas A&M University    =
Newsgroups: comp.sys.ibm.pc.soundcard
From: graeme@labtam.labtam.oz.au (Graeme Gill)
Subject: Re: Turtle Beach Multisound vs Other Sound Boards
Organization: Labtam Australia Pty. Ltd., Melbourne, Australia
Date: Wed, 14 Oct 1992 05:58:56 GMT
Keywords: Gravis Ultrasound, Sound Blaster, Turtle Beach Multisound, etc.

In article <56492@olivea.atc.olivetti.com>, davepat@flash.ATC.Olivetti.Com (Dave Patterson) writes:
> BUT, before I buy one of these, I'm curious to know what others see
> as benefits of the SB Pro, the GUS, the Adlib Gold, etc. over the
> Turtle Beach card, (besides price, I *know* there's a *big* difference,
> there...).

	SB compatibility I guess. But the TB card is really meant to run
under windows where SB compatibility is moot. The other thing that TB promise
(but haven't delivered on yet) is making use of the 56001 DSP to give real time
compression/expansion/filtering etc. 

	Graeme Gill

Newsgroups: comp.sys.ibm.pc.soundcard
From: bjornhk@dhhalden.no (BJORN HAAVARD KLEVEN)
Subject: Re: GUS vs. PAS 16
Organization: Ostfold College
Date: Fri, 16 Oct 1992 10:17:15 GMT

<stuff deleted>

>strong backing by EA and some game manufacturers, their policies are extremely
>anti-hobbyist as far as I have seen. They "haven't had anybody tell them they
>had a problem with REQUIRING a NONDISCLOSURE AGREEMENT to be signed" before 
>they will give out ANY information that lets you program the card. They are
>very unwavering in this as much as I've seen, but a lot of it seems to be just
>plain ignorance - they really honestly haven't had any hobbyists calling up to
>try to get an SDK, and so they're pretty shocked people don't want to sign a
>rather extensive nondisclosure agreement to be able to get their SDK. You also
>have to pay them $100 for it. And there are, of course, plenty of restrictions.
>Their reaction when I told them that Adlib and Creative Labs AND Media Vision
>all did NOT require nondisclosure for SDKs and that furthermore I got my PAS 16
>SDK from MV for FREE, they were very surprised. But because the card is NOT
>harware compatible with the SB, when you get out of the DOS world and into that
>of UNIX and probably also OS/2, it's a whole different ball game, and not only
>is the card not compatible with what's there, their policies mean there's no
>way that they're going to get support for the card explicitly. So if you want
>software compatibility with UNIX systems, or don't use DOS and Windows, you're
>pretty well screwed over if you buy a GUS. 

Well, I don't know what you mean by 'hobbyists', but I can tell you that the 
Finnish demo-group behind the 'Unreal' demo ('The Code Blasters' I think 
they call themselves), a very good demo with SB-support, are recieving a lot 
of attention from Gravis, and have had the GUS for a long time already, 
making some stuff for it (don't know exactly what Gravis has put them to do, 
but rumours would have it that they're making a .MOD-player/tracker)

    -=* Bjorn :: bjornhk@sofus.dhhalden.no
  ACCESS DATA :: TEL: (+47)-9-17 50 48/61-97 791 FAX: 61-97 791
                 BBS: 61-97 304/97 945
From: schles@whatever.cs.jhu.edu (COMP NERDS R US)
Subject: GUS stats
Followup-To: schles@cs.jhu.edu
Summary: Stop asking for them!
Keywords: GUS, GUC
Organization: Johns Hopkins Computer Science Department, Baltimore, MD
Date: Sun, 11 Oct 1992 03:52:03 GMT

Everybody is so curious about the GUS stats.  If you want techie info, do what
I did.  Call 800-663-8558 or 604-431-5020 and ask them to send to you all of
the techie info on the GUS.  In Europe, call 41 (0) 21 869 96 56. It's in 
Logitech, Switzerland.  FAX is (604) 431 - 5155.

I hope this will stop people from asking "does it have this?" or giving out the
stats and then requiring a reply from someone straightening things out.

			Later - Phil

-- 
Philip Schlesinger                         schles@cs.jhu.edu
------------------------------------------------------------
"How'd you get that Cray II to run slower than my old C-64?"
"Oh, that took a bit of doing.  Take a look at /bin/session"
Newsgroups: comp.sys.ibm.pc.soundcard
From: lam836@cucs18.cs.cuhk.hk (Lam Lai Yin Savio)
Subject: Re: Disney Sound Source Driver for Windows 3.1
Keywords: sound source
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Fri, 16 Oct 1992 02:36:22 GMT

viny@ccwf.cc.utexas.edu (vinay pulim) writes:

>A while back, someone posted a message about having a Disney Sound Source 
>driver for Windows.  I built a simple D/A converter that plugs into the
>parallel 
>port and since its almost compatible with the Disney Sound Source it
>should work
>with the driver. Can you tell me where I could get a copy of it?

I've also built a similar DAC some time ago (the one suggested in MODPLAY). I've
tried the Sound Source Driver (I found it at wuarchive.wustl.edu, file
/mirrors/win3/sounds/sndsrc.zip) but there seemed to be something wrong. When I
played a .wav at 11000Hz, it sounded like I were using 5500Hz. Anyway, you can
try it and tell me the result.

- Savio Lam.
email: lam836@cucs18.cs.cuhk.hk
From: mig@cunixb.cc.columbia.edu (Meir I Green)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: THE GRAVIS ULTRASOUND
Date: 11 Oct 92 16:14:12 GMT
Reply-To: mig@cunixb.cc.columbia.edu (Meir I Green)
Organization: Columbia University, New York

And Gravis has said that they won't support OS/2 for a while.
PAS 16 for me!

 * * * * *  =================== Internet   mig@cunixb.cc.columbia.edu
* * * * * * == Meir I. Green == AmateurPkt N2JPG@W2XO.PA.USA.NOAM
 * * * * *  = mig@columbia.edu= Amateur IP N2JPG@uhm.ampr.org
* * * * * * =================== BC-Goliath green@smtplink.barnard.columbia.edu
From: dchien@boole.seas.ucla.edu (David H. Chien)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Turtle Beach Multisound: Address wanted.
Date: 11 Oct 92 02:59:59 GMT
Distribution: usa
Organization: SEASnet, University of California, Los Angeles


     I would like the address/phone number of the manufacturer of the
Turtle Beach Multisound sound card so I may contact them for information.
Any address/information that you can provide will be appreciated.
     david :)  dchien@boole.seas.ucla.edu 
Newsgroups: comp.sys.ibm.pc.soundcard
From: europa@eng.umd.edu (Tae Hun Kim)
Subject: Re: THE GRAVIS ULTRASOUND
Date: Wed, 14 Oct 92 04:59:26 GMT
Organization: University of Maryland

In article <4eqlgGm00Uh_M4QL4u@andrew.cmu.edu> Josh S Linder <jl6p+@andrew.cmu.edu> writes:
>ComputAbility (1-800-554-9330) 
>     Gravis UltraSound: $135 + shipping.  Taking advance orders now.
>     Soundblaster 16  : $189 + shipping.  Same deal as above.
>     ProAudioSpectrum16: $195 + shipping.  In stock.
>
>I personally have a PAS/16, and I'm hoping my roommate will get a GUS so
>I can see what it can do.  I'll buy one when it's been established.

Telemart
	GUS: $124 + overnight shipping free
	PAS-16: $191

Newsgroups: comp.sys.ibm.pc.soundcard
From: JONNYRE@gribb.hsr.no (Eriksen, Jonny R.      7-94)
Subject: Re: GUS: Got it today....!
Organization: Rogaland University Centre
Date: Wed, 7 Oct 1992 07:59:40 GMT

In article <gting.718436815@sfu.ca> gting@fraser.sfu.ca (Gabriel Sii Kuok Ting) writes:
>From: gting@fraser.sfu.ca (Gabriel Sii Kuok Ting)
>Subject: GUS: Got it today....!
>Date: Wed, 7 Oct 1992 05:46:55 GMT
>Here I am, joining the throngs of Vancouverites who rushed to Software Alley
>to grab the first batch of Ultrasounds to hit the market. Talked to the owner 
>of the store who said that some guy from Norway ordered something like 20
>GUS's from them - someone from Internet, that's for sure.
>
Could anybody tell me who this Norwegian is  (if he is going to sell a few 
of those cards, that is) ?
Just another fellow Norwegian interested in buying GUS.

jonny@hsr.no
Newsgroups: comp.sys.ibm.pc.soundcard
From: jholdern@casper.cs.uct.ac.za (J E Holderness)
Subject: Re: (The MFED Editor...It's where abouts) Re: I'M After the Best MOD editor
Keywords: Unknown
Organization: Computer Science Department, University of Cape Town
Date: Thu, 8 Oct 1992 12:47:18 GMT

In <1992Oct7.000849.3922@darwin.ntu.edu.au> nunn@nutmeg.ntu.edu.au (JsNO  BAR---NUNN) writes:

>  You will find the MFED 1.52b editor at:
>   wuarchive.wustl.edu

Are you sure it is 1.52b and not just 1.52 - there was a 1.52b, but it was
never meant to be released. It is possible I u/led the wrong version, as
things are a bit chaotic at the moment. It may also be that the filename
is just wrong - the correct version number should be on the main screen.

If I have u/led the wrong version, could somebody let me know, and I'll
try u/l the real thing as soon as I can.

- Jim
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS Compatability
Date: 15 Oct 1992 18:56:56 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: sam.civil.ubc.ca

In article <MORGAN.92Oct14115440@dl5000.bc.edu> morgan@dl5000.bc.edu (Morgan Stair) writes:
>
>  Is GUS an SB Pro compatable card?
>
>  From the way this card is described
>why couldn't a driver be written for it to emulate an SBpro, SB16 or
>an AdLib Gold card?

That's what's so great about the Ultrasound. UNlike the other cards that
uses built-in hardware to emulate SoundBlaster for example, the
Ultrasound uses a TSR. This makes upgrading for Gravis VERY simple. They
can upgrade or write another TSR for SBPro compatibilty, and/or Adlib
Gold, and/or SBPro II, or III.....etc. The main things was to get the
card out. Now that it's out, it's just a matter of loading another TSR
to keep uptodate with the latest soundcards. With the other soundcards
that has the emulation build into the card. They'll have to buy a whole
new card. In fact, since these TSRs will only work with the Ultrasound
card, there is no problem with piracy and I should be able to upload the
latest upgrades to ftp sites, or send it via uuencode email, or
whatever. Sounds great doesn't it?!?! But I think we'll see
daughterboards before new emulators. This seems to be the high priority
or the highest demand right now. Especially the 16bit sampling one.
Maybe they'll release a fix of the current TSR first.

Thomas.

Newsgroups: comp.sys.ibm.pc.soundcard
From: gting@fraser.sfu.ca (Gabriel Sii Kuok Ting)
Subject: Re: SB and GUS co-exist?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: na
Date: Sun, 11 Oct 1992 12:33:27 GMT

tracyb@bnr.ca (Tracy Blomquist) writes:

>Can a regular SB 2.0 and the GUS co-exist on the same bus and
>work?  Rather than have to load the GUS SB emulation TSR, I'd
>like to use the real SB for existing games until the GUS gets
>better support, but I'd like to be able to play with the GUS
>at the same time.

Sure wish it was possible. But no, the manual says the two won't co-exist.
I did try with my SB 1.5, but test-sbc gave an error 0400 (dma conflict).
Funny though. The sb uses dma 1 while the GUS uses dma 7. But I guess it
goes deeper than that...

And yes, I did remove the sbos emulator; and yes, I changed all address 
settings to make sure they don't conflict: address ports: GUS 220, SB 240;
GUS irq 5, SB irq 7...

>--
>Thanks,
>,----------------------,------------------------.---------------------,
>| Karl Tracy Blomquist | E-MAIL: tracyb@bnr.ca  | Fax: 1-613-765-4018 |
>| P.S.C. Consultant    | ENVOY: T.BLOMQUIST     | Ph:  1-613-765-4886 |
>`----------------------'------------------------'---------------------'
>| Bell-Northern Research, P.O.Box 3511, Stn C, Ottawa, Ont., K1Y-4H7  |
>`---------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.soundcard
From: pja@lk-hp-10.hut.fi (Petri Juhani Jarre)
Subject: Re: THE GRAVIS ULTRASOUND
Organization: Helsinki University of Technology, Finland
	<1992Oct6.135511.19254@b11.b11.ingr.com>
	<PJA.92Oct10130421@lk-hp-10.hut.fi> <Bvy09u.Brs@watserv1.uwaterloo.ca>
Date: 11 Oct 92 12:11:34 GMT

In article <Bvy09u.Brs@watserv1.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>   If you want 16bit 44kHz digital audio, why would you choose a PAS-16 
>   over the Ultrasound? 

PAS can be taken home today and it can sample 16bit 44KHz today. Here
neither applies to GUS (haven't really checked its local existence).

Are there release dates for the daughterboards? Reliable release
dates? Bad joke, I know.


>   The PAS has a couple of DACs.  The GUS has DACs
>   (how many?  beats me.) 

One or two. It has only stereo output, right? Why use more than one
DAC per analog channel? Adding 32 numbers with scaling and using 1 DAC
with multiplexer (2 DACs and no mpx) is by far less expensive than
using 32 DACs and digitally controlled 32 channel analog mixer.


>   but it also has the hardware to drive these
>   DACs independently from the CPU.  

Yes. Nice. Really nice for games. Vast majority of games think GUS is
a SB and do not use this feature. Today, that is.


>   Buying the 16-bit recording 
>   daughtercard for the GUS would still probably not raise the total cost
>   higher than the cost of the PAS-16. 

No money can buy this 16bit ADC daughterboard today, right?



--
 Petri Jarre          !!                        It's a sky-blue sky.     
 pja@niksula.cs.hut.fi	!!                  Satellites are out tonight.     
 468 2760      	       	  !!                  Let X=X
 JMT 6 C 222b - 02150 ESPOO !!                              - Laurie Anderson
From: terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter) 
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: RE: THE GRAVIS ULTRASOUND
Date: 13 Oct 92 03:27:00 GMT
Reply-To: terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter) 
Distribution: world
Organization: Outland BBS-UUCP

like you said, about the SCSI and 16 bit 44.1K stereo digitizer
add-on boards for the gravis Ultra, you said "so." but there is alot of
users out there that want to have a multi-media kit, cheap enough, and
digitize at 16 bit 44.1K stereo, I guess from what you are saying, if
you don't use those features why get a PAS 16, I say to you, if you
don't want those features, why didn't you buy a SB 2.0.

The PAS 16 has its own type of quote "sound card built in" as well, as
the sound blaster and adlib all 3 in one.  I know Access will be
releasing Amazon with the PAS+/16 sound drivers for the game.
                                        
Newsgroups: comp.sys.ibm.pc.soundcard
From: pmichelu@silver.ucs.indiana.edu (pietro e michelucci)
Subject: software for PAS16
Keywords: xxx
Organization: Indiana University
Date: Thu, 8 Oct 1992 01:17:12 GMT

Does anyone know of any third-party software for the PAS16?
Also, I purchased the card naively thinking that I would be able
to use digitized sounds in my compositions.  Unfortunately, the
proprietary sequencer makes use of the FM synthesizer and does not
allow for the use of digitally sampled sounds.  Are there .MOD
editors available for the PAS16?  Is there any software to convert
.SND files to sheet music?  Am I the only idiot who bought the PAS16
under the assumption that I would be able to produce CD-quality 
sounds with my compositions because it is a 16-bit card?  The
hardware capability for this seems to be present, so if anyone
knows of any software for this kind of thing, I'd greatly appreciate
being informed.  Thanks,
                 Pietro

Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Questions for GUS owners!!!
Organization: University of Waterloo
Date: Sun, 11 Oct 1992 05:43:43 GMT

In article <PJA.92Oct10123826@lk-hp-10.hut.fi> pja@lk-hp-10.hut.fi (Petri Juhani Jarre) writes:
>In article <1b4idfINN77r@iskut.ucs.ubc.ca> twong@civil.ubc.ca (Thomas Wong) writes:
>
>BTW. It is not unusual to use 4 'digital channels' per voice in
>synthesizers, so in that sense the GUS is only 8 voice polyphonic. If
>you want stereo, polyphony is cut to only *4* digital voices. And I
>will not call the GUS implementation of sample playback as sound
>synthesis. Irrelevant in games, though.
>

I believe the reason why other synthesizers had to combine their
channels for individual notes is because their library of basic
sounds is fixed in ROM.  To get sounds not already preset, you
have to mix what's already there.  With the GUS, however, its samples
are stored in RAM, so there is no need for it to combine multiple
channels to create new instruments.  Thus, it can be 32 voice
polyphonic under any circumstances.  (Please correct me if I'm wrong
regarding the mixing of presets to create new sounds.)

Phat.
From: wilfred.wong@cutting.hou.tx.us (Wilfred Wong) 
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: PAS16 16bit Recording & D
Date: 16 Oct 92 04:32:00 GMT
Distribution: world
Organization: The Cutting Edge - Houston, TX - 713-466-1525
Reply-To: wilfred.wong@cutting.hou.tx.us (Wilfred Wong) 

BRH>From: brianrh@hpmwtd.sr.hp.com (Brian R Hutchison)
BRH>Date: Tue, 13 Oct 1992 19:49:12 GMT
BRH>Subject: PAS16 16bit Recording & DMA's

BRH>The PAS16 manual says to set the DMA channel to 5-7 in because these
    are th only 16 bit channels. I get memory parity errors with these.
    Are the DMA channels independent of the IRQ's so I could try a
    different combo?

Humm, one of my friend got similar problem under Windows 3.1. If DMA
channel is set at 3, everything is OK. Once switched to 15 <? forgot,
some high number>, he got parity error whenever he try to play WAV
sound.

I told him to use DMA 3, but he insists on using 15 <?> since it is
16bit instead of 8.

I am not a PAS-16 user, any catch ?!

Please e-mail me any info on this, thanks !

Wilfred Wong
The Cutting Edge BBS  Houston, Texas, USA.
InterNet: wilfred.wong@cutting.hou.tx.us
---
 . SLMR 2.1 . Anything that can go wr ... # ^% Bus Error -- Core Dumped
                                                                                            
Newsgroups: comp.sys.ibm.pc.soundcard