HDTenEightyP/NetNews huggingface dataset:
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.pbm
Subject: DM: Roll-Up Suggestions Wanted
Date: 13 Aug 92 17:54:03 GMT
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu


	Well, had a bad turn this week, 1-3 with 2 deaths.  But on the bright
side I have two replacement roll-ups to fiddle with.  Since I'm still rel-
atively new at this, I thought I'd turn once again to the net for helpful
advice (Hah!  I'm 4-10 with the net's help).

	10-10-13-12-9-6-10.

	I was thinking this guy might make a decent waste, maybe

	11-10-13-17-13-7-13-WS.  He'd have a good variety of weapons available,
and wouldn't have any glaring weaknesses.  But, two of my five so far have been
wastes, so if something else looks good to you, let me hear it.

	Secondly,

	8-17-10-11-10-10-4.

	Well, to me this guy's crying out to be a TP.  I was figuring

	9-17-10-17-13-11-7-TP, or 9-17-10-17-13-13-5-TP.  Whaddaya think?

	Let's fight clean out there,

--
"If you take cranberries and stew them like applesauce, they taste more like
prunes than rhubarb does."              -Groucho Marx 

gharris@jade.tufts.edu          George Harris, Tufts Univ. Dept. of Mathematics
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.pbm
Subject: Re: Duelmasters:  New Guys...(again)
Date: 21 Aug 92 20:25:54 GMT
Distribution: na
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu

In article <1992Aug21.181304.3236@ccu.umanitoba.ca> umsister@ccu.umanitoba.ca (Sisterson) writes:
>Greeting DM fans.
>
>I have a rather unsitly turn of event recently and had two of my warrios 
>knock off with another being sent to the DA.

	Well, take my advice with a grain of salt, I just lost two myself.

>#1:  12-4-11-10-10-13-10
>I figure He could make a pretty decent warrior.  I was thinking of
>12-9-11-13-15-13-11, maybe a lunger or basher?
	
	I don't know that I'd put that much into CN, even if it is that low.
Let's see, how about 13-4-11-15-15-13-13-LU?  Maybe a slasher instead, but this
guy could go places...  I'd probably go with the slasher.  With that WT, he'd
learn pretty quick, and he could hit and hurt people fast.

>#2:  9-13-8-13-15-9-3
>If only his df was higher oh well.  Thisguy looks like along term warrior.
>(hopefully, for as of yet, I have none).  I figure a
>11-13-8-16-19-10-7.  But I have no idea on the style?  Maybe a waste?

	Definite long-term.  But I'd say 9-13-8-17-17-13-7, and give him a
defensive style, since he won't do much damage and has good endurance.  You
might even go 9-15-8-17-17-13-5-TP, which would piss off a lot of people and
probably be the least popular warrior in the arena, but he could win plenty
of 13-minute fights.

>and finally:
>#3:  10-10-13-6-7-10-14.
>I figure with this guy, I will try to turn him into a killer.  But I am not
>sure how.  I have to revenge a few warriors (like about 4 or so now), and I need
>a guy who can really hurt the other warrior.
>All I see is 13-10-13-11-13-10-14. Very normal.  I want to play with him.  Any
>body have any Ideas on making a killer.

	If all you want to do is kill a few people quick, don't bother putting
so many points into WT and WL, they're beyond hope anyway.  With that DF and SP
you could turn this guy into a real blazing offensive type, say 
	15-10-13-7-9-13-17, make him a BA or ST, give him a big weapon and let
him hurt people.  Run him for 10 fights, and DA him when he starts losing.

>Any help would be appreciated.
>Thanks.

	Any time,

>* Casey Sisterson - student extraordinar... U of Manitoba Comp. Sci. Coop.   *
>* umsister@ccu.umanitoba.ca                     ...BRAIN FRIED, CORE DUMPED:"*
--
"If you take cranberries and stew them like applesauce, they taste more like
prunes than rhubarb does."              -Groucho Marx 

gharris@jade.tufts.edu          George Harris, Tufts Univ. Dept. of Mathematics
Newsgroups: rec.games.pbm
From: gairns@ccrs.emr.ca (Jamie Gairns)
Subject: Legends Players ?  COA #9
Keywords: fun intrigue sex factions
Organization: Canada Centre for Remote Sensing, Ottawa
Distribution: na
Date: Fri, 21 Aug 1992 01:15:02 GMT

   I was just wondering ... any Legends Players out there in Crown
of Avalon #9  ??

	Jamie
	gairns@ccrs.emr.ca
From: kermits@pasifae.cc.uch.gr (Aggelos Keromyths)
Newsgroups: rec.games.pbm
Subject: Re: New To Galaxy
Date: 20 Aug 92 16:00:15 GMT
Organization: Computer Science Department, University of Crete HELLAS
X-Newsreader: Tin 1.1 PL3

labc-4ac@e260-3g.berkeley.edu (Matthew L. Seidl) writes:
: I am new to Galaxy, and have just started in game Solar.  I was wondering
: if I could get anyones home grown programs for decoding the turn results.
: Any utility programs for Galaxy would be appreciated.  Thanks!!!
: 
I am interested in such utility programs/tools too.Anyone out there who has
 any?
: 
:  -=- Matt Seidl
:      seidl@coryt.berkeley.edu
Aggelos Keromytis
	kermits@cc.uch.gr
Newsgroups: rec.games.pbm,rec.games.board
From: gyugyi@leland.Stanford.EDU (Paul Gyugyi)
Subject: StarForce Terra #1, Modern Naval Battles
Organization: DSG, Stanford University, CA 94305, USA
Date: Sun, 23 Aug 92 06:11:04 GMT

I just got StarForce Terra #1: Contact! (aka Modern Naval Battles in Space).
It's quite playable, but I recall seeing a post about an expanded
version?  That would be great.  It would be nice to have a map of a
galactic sector, where you run several fleets of ships, and only
fleets in the same quadrant can attack each other or land on the local
planet.

Does MNB have an expansion set for something similar, like islands in
the pacific?

---
Paul Gyugyi
gyugyi@earthsea.stanford.edu
-- 
Paul J. Gyugyi
Grad student, control systems, Stanford University
(and an avid LEGO collector)
gyugyi@earthsea.Stanford.EDU
From: crip@eebbs.isis.org (Garth Werner)
Newsgroups: rec.games.pbm
Subject: DM:  A promising roll-up
Date: Wed, 12 Aug 92 23:36:35 EST
Organization: Electronic Encounters BBS


        Ok, long time no talk.  I've recevied a wierd and wonderfull 
roll-up and would like to know what you would do with it.  :

        The replacement gods (worship their dirty laundry) Sent me:

       16-3-11-12-12-3-13

What would you do if it was yours.

        I'm pretty set on trying 16-3-11-17-17-3-17, but then what style. 
 PL is foremost in mind, with LU, WS and PS not being ruled out.  Any 
toughts, opinions, rude comments as to my luck are all welcome


                Garth
        crip@eebbs.isis.org
From: godfrey@washpost.wdc.sri.com (John Godfrey)
Newsgroups: rec.games.pbm
Subject: Re: Rules to diplomacy
Date: 13 Aug 92 15:13:17 GMT
Organization: SRI International-Washington

In article <BsvJ6H.7pu@news.cso.uiuc.edu> tony@director.beckman.uiuc.edu (Tony Rimovsky) writes:

>Does anyone know where I can get rules for diplomacy on the net?  I have
>never played before so it doesn't have to be exhaustive.  If anyone has
>written their own or knows where there might be a copy on an ftp site, I
>would greatly appreciate it.  

Actually, electronic distribution of the rules is generally discouraged in 
hobby circles, as it would be an infringement of Avalon Hill's copyright.  
If you're mainly interested in a general description of the game, just so 
you can get a feel for whether you'd be interested in buying it, a local 
hobby store would probably let you look at a copy; or you could call Avalon 
Hill (in Baltimore) and order a replacement copy of the rules only.  I also 
recommend Avalon Hill's "Gamer's Guide to Diplomacy", even though it's about 
15 years old, to describe the flavor of the game and give some very helpful 
ideas for beginners.

John Godfrey
godfrey@wdc.sri.com
Newsgroups: rec.games.pbm
From: c85perwe@IDA.LiU.SE (Per Westling)
Subject: Diplomacy Variant
Reply-To: c85perwe@und.ida.liu.se
Organization: CIS Dept, University of Linkoping, Sweden
Distribution: rec
Date: Wed, 12 Aug 1992 09:21:59 GMT

In an earlier posting I stated that ideas in variants often appear
several times.  This is what happened with the variant on JUDGE called
"Britain Diplomacy" which had been invented by somebody else.

Below I give you the rules of that "other" variant, which is the
"official" variant with that basic idea of 6 English armies from the
start.


                  The McInTinker variant

                      Bruce McIntyre

              [NAVB catalog number: VJ11/07]

1) The McInTinker variant, a creation of Don Tinker and Bruce
McIntyre, is a variant designed for the one person in each fact to
face Diplomacy crowd who can get whatever he wants (for example, Don
Tinker), and that other person in the same crowd, who will quite
happily do it (for example, Bruce McIntyre).  Rules are precisely the
same as Regular Diplomacy except where changed below.

2) All six provinces of England are designated as home supply centers.

3) England start play with on eunit in each of its home supply
centers.

4) All six of these units are _armies_.


----------------------------------------------------------------------

--
Per Westling              |
c/o Lindh, Drabantg 11    |  c85perwe@und.ida.liu.se
S-583 46 LINKOPING        |  In praise of Idleness -- Bertrand Russel
SWEDEN                    |
Fax: 105235, Home: 273054, Work: 104890  --  Add 013 or +4613 before.
Stuff regarding DPP may be sent to x90perwe@ida.liu.se instead.
From: pgowdy@ptolemy.ss.uci.edu (Peter Gowdy)
Subject: Galaxy
Newsgroups: rec.games.pbm
Organization: University of California, Irvine
Date: 18 Aug 92 21:00:17 GMT

I am wondering if anyone will be starting a Galaxy game in the future.  I would like to join.  I would prefer a game with 2-3 turns per week but will play one with 1 turn per week.  Thanks!

Newsgroups: rec.games.pbm
From: 860099w@dragon.acadiau.ca (Marty Ward)
Subject: Re: DM: A promising roll-up
Organization: Acadia University
Date: Fri, 14 Aug 1992 17:00:04 GMT

crip@eebbs.isis.org (Garth Werner) writes:

>        The replacement gods (worship their dirty laundry) Sent me:
>       16-3-11-12-12-3-13

>        I'm pretty set on trying 16-3-11-17-17-3-17, but then what style. 
> PL is foremost in mind, with LU, WS and PS not being ruled out. 

Looks like you want to put the remaining four points in DF.  How
about this, 17-4-11-17-17-5-13 LU or even try another offensive style
like a ST or SL.  

Marty

-- 
 marty.ward@acadiau.ca :
!comix snob + Apple IIe owner ! ...becuase after reading CEREBUS, 
!Duelmasters player + vi user ! everything else is just comics.
Xref: sparky rec.games.pbm:2397 rec.games.board:8112
From: Eric_S_Klien@cup.portal.com
Newsgroups: rec.games.pbm,rec.games.board
Subject: 1914 Diplomacy Players
Date: Sat, 22 Aug 92 22:18:46 PDT
Organization: The Portal System (TM)
Distribution: world

*************************************************************************
I NEED A 1914 DIPLOMACY GAME PLAYER   I NEED A 1914 DIPLOMACY GAME PLAYER
*************************************************************************
 
I need one player to get this game started.
 
The 1914 variant of Diplomacy is based on an article in The General.  
(The General is published by the manufacturer of Diplomacy to give 
you an idea of how good this variant must be!)  This game is much 
more realistic than regular Diplomacy, you even can get bombers 
starting in Winter 1917.
 
                                                              Eric Klien
From: kermits@pasifae.cc.uch.gr (Aggelos Keromyths)
Newsgroups: rec.games.pbm
Subject: Galaxy
Date: 21 Aug 92 11:49:20 GMT
Organization: Computer Science Department, University of Crete HELLAS
X-Newsreader: Tin 1.1 PL3

Anyone knows where to ftp Galaxy from ?
Thanks
	Aggelos
From: siegrist@elde.epfl.ch (Mark Siegrist)
Newsgroups: rec.games.pbm
Subject: play-by-email game
Date: 17 Aug 92 15:07:47 GMT
Organization: CRPP-EPFL


   RMPM is a game where players wander around a 25 by 25 board, trying
to land on a space occupied by another player. There is no luck involved;
everything is based on your skill at planning your attack and avoiding others.
 
The second phase of the game involves setting up businesses that affect
the game on spaces where you have had encounters. Businesses can do
anything you can get the other players to agree on, at any price that
they are willing to pay.

   Interested?
   
   Send an e-mail to siegrist@elde.epfl.ch for more information
 
Newsgroups: rec.games.pbm
From: dao@d62iggy.mitre.org (David A. Ondzes)
Subject: Re: DM:  A promising roll-up
Reply-To: picasso@bass.bu.edu
Organization: The Mitre Corp., Bedford, MA.
Date: Fri, 14 Aug 1992 13:47:09 GMT

>16-3-11-12-12-3-13
>
>What would you do if it was yours.
>
>		I'm pretty set on trying 16-3-11-17-17-3-17, but then what style. 
>PL is foremost in mind, with LU, WS and PS not being ruled out.  Any 
>toughts, opinions, rude comments as to my luck are all welcome

	This is just too predicatable. Maybe I have been playing tooo long and
I like to try "weird" things. How about 21-3-11-17-12-3-16 AB, this guys
would have a really AWESOME attack. I think you should really consider it,
he would be a one of a kind (how this for one of a kind 5-3-20-17-17-17-5 SL).

Wizard of Oz

Xref: sparky rec.games.pbm:2368 rec.games.board:7790
From: tony@director.beckman.uiuc.edu (Tony Rimovsky)
Subject: Rules to diplomacy
Organization: University of Illinois at Urbana
Date: Wed, 12 Aug 1992 14:06:16 GMT

Does anyone know where I can get rules for diplomacy on the net?  I have
never played before so it doesn't have to be exhaustive.  If anyone has
written their own or knows where there might be a copy on an ftp site, I
would greatly appreciate it.  

Tony
rimov@uiuc.edu
Newsgroups: rec.games.pbm
From: mcleod_s@cs.uwa.oz.au (Steven McLeod)
Subject: Diplomacy opening
Organization: Dept. Computer Science, University of Western Australia.
Date: Fri, 14 Aug 1992 07:07:01 GMT

England has abandoned in game 'bing' after Spring 1901 moves.
This is at judge@mullet.gu.uwa.edu.au   - the judge running
at University Computer Club at University of Western Australia.

Feel free to take over England.

Steve McLeod

Newsgroups: rec.games.pbm
From: broaj2@cspyr1.cs.adfa.oz.au (BROWN ADRIAN)
Subject: CAR WARS PBEM. INTERESTED?
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Fri, 21 Aug 1992 04:27:03 GMT

	I am willing to start up a Car Wars play-by-email game, if
there is enough support out there! I have in mind 24 hourly updates,
corresponding to one turn of game time. This may seem slow, but to 
compensate, special game mods could be introduced. :)
        Yes, you will be able to design your own cars, but the first 
combat will be stock vehicles only. I have in mind the starting up of an
annual Corporate game, with games running over approximately 4 to 5 
weeks - 10 games in a season! 
	Keep in mind, this game can be played with a minimum of 
effort, about 2 minutes a day to tell me mail me your moves
and intentions - or with a maximum of effort, taking a whole 
day to decide 'can I give him one more rocket into his side,
or will his paint streamer be able to block my targeting laser?'. 
	I need about ten names to try out my initial system. Please mail
me, if you are a budding autoduellist!

The Brown Dog.
From: crip@eebbs.isis.org (Garth Werner)
Newsgroups: rec.games.pbm
Subject: Re: DM: Roll-Up Suggestions Wanted
Date: Sun, 16 Aug 92 12:48:52 EST
Organization: Electronic Encounters BBS

gharris@jade.tufts.edu (George W. Harris) writes:

> 
> 	Well, had a bad turn this week, 1-3 with 2 deaths.  But on the bright
> side I have two replacement roll-ups to fiddle with.  Since I'm still rel-
> atively new at this, I thought I'd turn once again to the net for helpful
> advice (Hah!  I'm 4-10 with the net's help).
> 
> 	10-10-13-12-9-6-10.
> 
> 	I was thinking this guy might make a decent waste, maybe
> 
> 	11-10-13-17-13-7-13-WS.  He'd have a good variety of weapons available,
> and wouldn't have any glaring weaknesses.  But, two of my five so far have be
> wastes, so if something else looks good to you, let me hear it.

        Seeing as you have already tried the waste, may I suggest 
10-10-13-17-15-6-13 as a Parry Lunge.  No need to get fancy with him, run 
6-6-6 and try a 3-6-3 Parry or Dodge when desperate.  Should do OK.

> 
> 	Secondly,
> 
> 	8-17-10-11-10-10-4.
> 
> 	Well, to me this guy's crying out to be a TP.  I was figuring
> 
> 	9-17-10-17-13-11-7-TP, or 9-17-10-17-13-13-5-TP.  Whaddaya think?
> 
> 	Let's fight clean out there,
        For this one, I would suggest 8-17-10-17-13-10-9 as a 
Parry-Strike,  I would have suggested the earlier one as a PS, but this 
one fits the style better.  Run him defensive early on, with some armor 
(2-5-2 Parry) and after 2 or 3 minutes, run it up to a 8-6-6.  His Con 
should get him a few wins.  If your first minute is defensive, make your 
desperate strategy very aggresive,

        
        Garth
From: Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor)
Newsgroups: rec.games.pbm
Subject: Re: New To Galaxy
Date: 20 Aug 92 17:53:43 GMT
Organization: Extended Bulletin Board Service

In article <1992Aug20.160015.9139@csd.uch.gr> kermits@pasifae.cc.uch.gr (Aggelos Keromyths) writes:
>labc-4ac@e260-3g.berkeley.edu (Matthew L. Seidl) writes:
>: I am new to Galaxy, and have just started in game Solar.  I was wondering
>: if I could get anyones home grown programs for decoding the turn results.
>: Any utility programs for Galaxy would be appreciated.  Thanks!!!
>: 
>I am interested in such utility programs/tools too.Anyone out there who has
> any?
	Arrgh! Return of the 'ME TOO!' posts!! :] ANYway, two UNIX tools
are available at the same place galaxy is available via ftp and don't ask me
where b'cuz I have no idea... :]. I have those two utils, tho... If you
email me and ask nicely, I might even send you them. But I'd prefer, o/c,
that you get them via ftp. I have three Mac utilities I wrote (they're
nothing special like plotters or anything, but they cut down on
pencil-pushing a tad....) Those are available from me, but you could
probably do them yourself if you have a compiler and aren't a total spaz
at programming...

>:  -=- Matt Seidl
>:      seidl@coryt.berkeley.edu
>Aggelos Keromytis
>	kermits@cc.uch.gr

Ok, ok. For the freakin' last time, DON'T POST ME TOO MESSAGES!!!
AIIIII!!!! >:-)

I don't know anything else, so don't ask me! :)

JT

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.pbm
From: 860099w@dragon.acadiau.ca (Marty Ward)
Subject: Re: DM: Roll-Up Suggestions Wanted
Organization: Acadia University
Date: Fri, 14 Aug 1992 16:53:26 GMT

gharris@jade.tufts.edu (George W. Harris) writes:


>(Hah!  I'm 4-10 with the net's help).

We try our best. :)

[New roll-up #1]
>	10-10-13-12-9-6-10.
>	I was thinking this guy might make a decent waste, maybe
>	11-10-13-17-13-7-13-WS.

        or
        11-10-13-17-15-7-11 WST or LU.  (I like more points in Will.)
         

>	Secondly,
>	8-17-10-11-10-10-4.

>	Well, to me this guy's crying out to be a TP.  I was figuring
>	9-17-10-17-13-11-7-TP, or 9-17-10-17-13-13-5-TP.  Whaddaya think?

        or 9-17-10-17-15-10-6 TP.  (More Will and no points to Speed.)

Yeah, the last one should be a TP.

Marty

-- 
 marty.ward@acadiau.ca :
!comix snob + Apple IIe owner ! ...becuase after reading CEREBUS, 
!Duelmasters player + vi user ! everything else is just comics.
Newsgroups: rec.games.pbm
From: umsister@ccu.umanitoba.ca (Sisterson)
Subject: Duelmasters:  New Guys...(again)
Organization: University of Manitoba, Winnipeg, Canada
Distribution: na
Date: Fri, 21 Aug 1992 18:13:04 GMT

Greeting DM fans.

I have a rather unsitly turn of event recently and had two of my warrios 
knock off with another being sent to the DA.

Here is what I got:

#1:  12-4-11-10-10-13-10
I figure He could make a pretty decent warrior.  I was thinking of
12-9-11-13-15-13-11, maybe a lunger or basher?

#2:  9-13-8-13-15-9-3
If only his df was higher oh well.  Thisguy looks like along term warrior.
(hopefully, for as of yet, I have none).  I figure a
11-13-8-16-19-10-7.  But I have no idea on the style?  Maybe a waste?

and finally:
#3:  10-10-13-6-7-10-14.
I figure with this guy, I will try to turn him into a killer.  But I am not
sure how.  I have to revenge a few warriors (like about 4 or so now), and I need
a guy who can really hurt the other warrior.
All I see is 13-10-13-11-13-10-14. Very normal.  I want to play with him.  Any
body have any Ideas on making a killer.

Any other the 3 warriors would do (for a killer) that is.

My two remaining wariors areout of their league, and it is time to retire them.
Oh well....

Any help would be appreciated.
Thanks.
Casey Sisterson
Odin's Guards (45)
-- 
* Casey Sisterson - student extraordinar... U of Manitoba Comp. Sci. Coop.   *
* umsister@ccu.umanitoba.ca                     ...BRAIN FRIED, CORE DUMPED:"*
*3453jaMore  Money....More fame..Compiler Design? Easy Stuff... AHHHHHH NOT!>*
*)tL1*(^%$^(~)-77}m+*@%y/n?^**#%@???????????????????????????????????????????.*
Newsgroups: rec.games.pbm
From: ets@wrkgrp.COM (Edward T Spire)
Subject: Looking for Avalon Hill gamers
Organization: The Workstation Group
Date: Fri, 21 Aug 92 16:09:23 GMT

I'm new around here.  Is this the right place to look for Avalon Hill
gamers?  The Internet should make a fine PBM vehicle...

========================================================================

Ed Spire                           email: ets@wrkgrp.com      (on uunet)
The Workstation Group              voice: 800-228-0255
6300 River Road, Suite 700            or  708-696-4800
Rosemont, Illinois  60018            fax: 708-696-2277