HDTenEightyP/NetNews huggingface dataset:
From: barney@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: DQK: Oracle Assemblage Difficulties
Date: 23 Nov 92 14:58:21 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

	Does anybody know where I can find the final piece of the Oracle
of Tengur in the tombs of Kristophan?  I've found four so far;  give one
by a spectre, one in a crypt, another with vampires and the final in the lich's
circus.  According to the thief who joined my party I'm not yet done in the
city so I'm at a loss.  Any spoilers are more than welcome.

		Thanks,
			Ralph Barnes
			BARNEY@AC.DAL.CA
From: Erick_Bergquist@edtng.Kenosha.WI.US (Erick Bergquist)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: TIM, level 8
Distribution: world
Date: 16 Nov 92 21:03:56 CST
Organization: Electric Dreams: The Next Generation BBS

iain Odlin once wrote...

>   Just a quick question:  Has anybody solved "Put the balls in the
baskets"?
>   I can get one or the other, but I've yet to get both.  (Heck, I've yet
to
>   even get both *moving* at the same time...)  It is possible?
> -- 
>  --------------------------------- Iain Odlin

  Yes, it is possible. There are several ways, I have discovered 2 ways so
far.




*SPOILER* [SMALL HINT]

You tie the balloons together and pop one...

-- Via DLG Pro v0.992

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
UUCP/Internet: Erick_Bergquist@EDTNG.Kenosha.WI.US
'You're listening to KPLA, Klingon radio: All glory, all the time!'
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: comp.sys.ibm.pc.games
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Subject: Re: Help: Hugo 2 and 3
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 22 Nov 1992 00:18:52 GMT

Vaughan Loucks (vaughan@mars.dgrc.doc.ca) wrote:
:[some fancy editing deleted]

gardener - u need the garlic in the closet in the kitchen
maze - behind the iron gates rusted shut (opened by buttons)
well - well, go down & see.

magic book - it's in the bushes at the stream in the screen left of the
             elephant.

sasi.
<hope it helps>
From: wabe@ftp.com (Joshua Bluestein)
Newsgroups: comp.sys.ibm.pc.games
Subject: Spellcasting 201 (Spoilers abound)
Date: 17 Nov 92 16:22:23 GMT
Organization: Clarkson University
Nntp-Software: PC/TCP NNTP

well, i've beaten my head against the proverbial brick wall in this
game for several months now, so I'm swallowing my pride to see if
anyone can give me a hand.

I'll insert a ^L for you all, but after that, be warned that I'm
going to have a lot of spoilers...



OK.
Wednesday.  The challenge being to make the Bru fraternity jump into
the pool in the middle of their Sacred Champagne Toast.

I have the pellet, but throwing it into the pool has no effect.  

I have the dehumidification spell (FOGWACKA), but that doesn't seem
to be able to affect the pool at all.  

I can make a speed potion...

I have surmised (but not carried through on it) that using the mood
horn while on the speed potion might allow me to play 'Summer Heat'
which could have the desired effect.  

I have a coupon for a free plumbing tool.  But I can't get off
campus...and I know the stealth bush won't help either.  I have
investigated the possibility of making an invisibility potion out of
the moss, but I don't have enough data...

So...what I'm looking for is a pretty simple hint (not necessarily
the solution) on what to do from here.  If it's the moodhorn, i'll
probably find out soon enough, but if it's not, I'm stuck...

any pointers would be greatly appreciated.

Thanks!
Josh
Newsgroups: comp.sys.ibm.pc.games
From: tld@moon.base.bellcore.com (Terry Davidson)
Subject: Re: UW Quickie
Reply-To: tld@cosmos.bellcore.com
Organization: Bellcore
Date: Thu, 19 Nov 92 13:51:50 GMT

In article <2858@uswnvg.uswnvg.com>, gbarnet@uswnvg.com (Gary Barnette) writes:
|> How the heck do I get at the gazer on the 2nd level?
|> 
|> I've beat on those boulders until my hands (finger tips?)
|> are blistered. Can't even find any reference in the
|> "hint" book.
|> 
|> Would some kind sole clue me in?
|> 
|> Thanks,
|> Gary

Your welcome....  remember those `rock hammers' the Mountain Men use?
  they do have a function....

-- 
*-----------------------------------------------------------------------------*
* # include disclaimer.lib   //* All standard disclaimers apply *//
* My wife let's me think my opinions are my own.  Bellcore doesn't care
* either way, and doesn't claim them anyway...
*-----------------------------------------------------------------------------*
* Terry Davidson - tld@cosmos.bellcore.com / tld@cosmos.bae.bellcore.com      *
*-----------------------------------------------------------------------------*
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Maxis extortion? (was:Re: ATTN. MAXIS GAME OWNERS!!!!! (SimXXXX, etc.)
Keywords: maxis, simsity, simant, simearth, simrobots
Date: 17 Nov 92 22:45:04 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

dudek@acsu.buffalo.edu (The Cybard=) writes:
>uprades to their DOS games for only $19.95 plus $5.00 shipping.  Some of
>the new versions have new features, bug fixes and AdLib/SoundBlaster
>support.  The offer is available until 12/31/92.  Oh yeah, you have to send
                                     ^^^^^^^^^

Maxis doesn't release bug fixes to registered users for free? Does this mean 
that if I buy a game from them that doesn't work properly, it will cost me 
an ADDITIONAL $25 every time a patch comes out? I hope not. I haven't 
purchased any Maxis software as of this time, and if this is true, I never
will.
Will someone please shed some light on this?
-- 
This is a test of the .signature 
If this were a real .sig file, something else would be here.
Newsgroups: comp.sys.ibm.pc.games,misc.forsale
From: rdunkle@aal.itd.umich.edu (R. M. Dunkle)
Subject: PC Game - Dark Queen of Krynn for sale
Date: Sat, 21 Nov 92 03:42:25 EST
Organization: Campus Computing Sites, University of Michigan
Originator: rdunkle@clapton.aal.itd.umich.edu


	Dark Queen of Krynn. Docs, box, etc. 
		$20 inc. shipping (in U.S.)
-- 
* Brian A. Dunkle | rdunkle@aal.itd.umich.edu <- REPLY TO HERE!! Not "engin" *
* Using a "umich" account, but actually living in Tucson AZ. Don't tell.     *
* Obligatory endorsements: Bicycling, MST3K, Detroit Red Wings, Foxtrot      *
* UofA Ramblers Hiking club, Niven, Pogo, L7, WCII, Softball, Detroit Lions **
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Is it good to have a new kind of video card?
Date: 16 Nov 92 06:01:28 GMT
Organization: Boston University Chemistry Department

In article <1992Nov16.032617.27545@jupiter.sun.csd.unb.ca> y70q@jupiter.sun.csd.unb.ca (LAM) writes:

>Seeing that there are a lot of audio card out here for games, I keep
>wondered: is it possible to have a video card for games? There are
>video cards out here specialized for Windows. Some of these card even
>slow down video speed of DOS to favour Windows. So, maybe someone can
>design a video card for IBMPC compatiables which is capable of boosting
>games performance, e.g., to scroll several background in the same time,
>draw object on a particular area, etc. Programmers are making use of
>the existing ability of the hardware to write good games; they use
>hardware scrolling and the digitized sounds, maybe someone can even
>make use of the hardware zoom to make something like Super NES.

>What do you think?

Personally, I think that this is a great idea. A video card with some sprite
co-processor. maybe even hardware scaling and rotation. The only problem would
be establishing the industry standard.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: comp.sys.ibm.pc.games
From: monoman@seas.gwu.edu (Jonas J. Lee)
Subject: Re: Star Control II Questions
Organization: George Washington University
Distribution: na
Date: Mon, 23 Nov 1992 16:19:30 GMT

In article <1992Nov23.145026.24763@samba.oit.unc.edu> David.White@launchpad.unc.edu (David White) writes:
>>SPOILERS COMING
>
>
>>
>>the helix is in thraddash space where it is there?
>
>On their homeworld, which is in Persei somewhere (I think they tell you.)

Sorry Dave! It's in the DRACONIS constellation.
Also there's something interesting at Epsilon Draconis.
Could it be a ...hmmm... rainbow world? (Say it like the Church Lady)
Well isn't that special?


>>a heard that you have to go back to mycon to get the artifact when they go to
>>organia. i didn't do that what happens?
>
>I haven't done that yet - how'd you get them to move?

When their circle starts moving, go back to that world and get the Sun Rod.
If you waited too long and they moved back before you could get it, then I
would suggest using something called a RESTORE GAME.

          _______
         /_______\
        /         \
       /           \       The Everpresent 
       |           |           Great
       |    (O)    |           Powerful
       |           |           All Knowing
       \           /           All Seeing
        \_________/            All Hearing
        |         |            All Doing
        |         |
        |_________|     M   M   OOO   N   N   OOO   M   M    A    N   N
        | | | | | |     MM MM  O   O  NN  N  O   O  MM MM   A A   NN  N
        |_|_|_|_|_|     M M M  O   O  N N N  O   O  M M M  A   A  N N N
        | | | | | |     M   M  O   O  N  NN  O   O  M   M  AAAAA  N  NN
        |_|_|_|_|_|     M   M   OOO   N   N   OOO   M   M  A   A  N   N
        \_________/         monoman@seas.gwu.edu
From: dudek@acsu.buffalo.edu (The Cybard=)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Maxis extortion? (was:Re: ATTN. MAXIS GAME OWNERS!!!!! (SimXXXX, etc.)
Keywords: maxis, simsity, simant, simearth, simrobots
Date: 18 Nov 92 15:08:08 GMT
Organization: UB

mfleig@silver.ucs.indiana.edu (Mark W. Fleig) writes:

>Hmm. So has anyone seen any patches for RoboSport? Sure would be nice
>to run this great game safely in standard. Anyone? Anyone...?

I'm sorry.  When I originally posted, I thought the name of the game was
SimRobots.  YES, there is a Windows upgrade for RoboSport as well.  Same
price as the other upgrades.

-- 
David Thomas Dudek /  v098pwxs@ubvms.bitnet     \     __   _ The Cybard
 State University / dudek@sun.acsu.buffalo.edu   \   /  `-' )      ,,, 
   of New York   / "If music be the food of love, \  | | ()|||||||[:::}
    @ Buffalo   /   play on!" - Wm. Shakespeare    \ `__.-._)      '''
From: Thomas.Xavier@nautical.r-node.gts.org (Thomas Xavier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Kyrandia
Date: 18 Nov 92 20:52:09 GMT
Reply-To: Thomas.Xavier@nautical.r-node.gts.org (Thomas Xavier)
Organization: R-node Public Access UNIX Information System (416-249-5366)
X-Posting-Software: UniBoard 1.10a S/N 120921

Help required!

Does anyone have a complete walkthru for Kyrandia yet?
Does anyone know of anon FTP sites for it...if exists?
..or
does anyone know how to use the birthstones.....there is a gold plate in the
vicinity...

please help.

Thomas Xavier


thomas.xavier@nautical.r-node.gts.org
--
Thomas Xavier, user of the UniBoard System @ r-node.gts.org
E-Mail: Thomas.Xavier@nautical.r-node.gts.org


R-node Public Access Unix/BBS - Free Access to the World thru Usenet
                 Data: 1-416-249-5366 (3 Lines)
     Shell Accounts Available - Contact marc@r-node.gts.org
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: M1 Tank Platoon Help!
Organization: just me
Date: Thu, 19 Nov 92 13:28:27 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Nov18.082522.44902@kuhub.cc.ukans.edu> 2huxsting@kuhub.cc.ukans.edu writes:
>First off, let me state that I am not a pirate, and would never even ask
>this except for the bullshit that I recieved from Microprose.
>I am the unhappy owner of M1 Tank Platoon, which uses the insidious
>"key disk" method of copy protection.  While this at first was annoying,
>it later became a pain in the ass when I upgraded to a new system which
>lacked the 5 1/4" drive needed for said disk.  After agonizing for a while,
>I purchased a 5 1/4" drive just for the key disk on M1.  This worked a while,
>until one day the key disk, which cannot be backed up, went bad.
>Several calls to Microprose later, after being told that I would be sent a new
>disk for only "$19.99 + shipping", I told them to f*ck off.
>The point, therefore, is to ask if someone knows of a crack for the key disk
>copy protection, and could tell me where I might be able to find it.  It
>would make life much better if I could play a game which I legitimately
>purchased.
>Thanks in advance.
>

     MicroProse has had such a crack for all of their key-disk games for
quite a while.  They are available on the MicroProse BBS.

     I have never been told that replacing a key-disk would be $20.

	David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Aces of the Pacific Patch?
Organization: Los Alamos National Laboratory
Date: Mon, 23 Nov 1992 17:45:48 GMT

In article <1992Nov23.144616.6711@sun1x.actc.res.utc.com> barnett@sun1x.actc.res.utc.com (Mark Barnett) writes:
>
>My question is: does anyone know about a patch or new release
>that incorporates these? I and other AOTP fans would _love_
>to have these improvements.


ftp.ulowell.edu
in directory /msdos/Games/Patches    (remeber it's case sensitive)

Get it.  Makes the game way better (much more than I first thought).
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SoD Demo??
Date: 18 Nov 92 23:37:08 GMT
Organization: HoloNet (BBS: 510-704-1058)

The strange sound problems will be fixed with a patch.  No idea when the
patch will be ready (not too long) though.

In the mean time try loading another copy of command.com before you run
the game.  That might just shuffle memory around enough to get it working.
 Try it and let me know if it works.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\----------------------------Live from COMDEX-----------------------------/
Xref: sparky comp.sys.ibm.pc.games:22031 comp.sys.ibm.pc.soundcard:3829
From: ewoo@unixg.ubc.ca (Emile Woo)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
Subject: Roland SCC-1 GS Support In Games
Date: 16 Nov 1992 19:56:58 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
Distribution: net
NNTP-Posting-Host: unixg.ubc.ca
Summary: Asking about support for general midi in older games
Keywords: LAPC-1, MT-32, General Midi, Games

Salutations, 
	I am cross posting this question since it appears that it
encompasses both groups. Pleas post answers as I believe there are others
who may be interested.

Background to request for information:
	I bought a Roland SCC-1 GS soundcard
	It has MT-32 emulation but does not process system exclusive messages
	It has built in MPU-401 Midi interface
	Sounds GREAT!!!!! :-)

Request:
	1) Does anyone know whether game manufacturers are going to support
the GS in their future game release? Are there any currently?
	2) Does anyone know if any companies such as Origin, Spectrum
Holobyte, have patches that I can get via FTP, mail, etc, that allow me to
use these older games with the SCC-1?

Thanks in advance!

Emile Woo
ewoo@unixg.ubc.ca
 

Newsgroups: comp.sys.ibm.pc.games
From: fles0092@rz.uni-hildesheim.de (Frank Leskova)
Subject: Re: arj files
Reply-To: fles0092@rz.uni-hildesheim.de
Organization: Universitaet Hildesheim, RZ
Distribution: world
Date: Mon, 23 Nov 1992 11:45:46 GMT

In article 58710004@otter.hpl.hp.com, hdg@otter.hpl.hp.com (Hugh Duggan) writes:
>In comp.sys.ibm.pc.games, thail@seas.gwu.edu (Samuel R. Posten) writes:
>
>> can somebody please tell me what will decompress .arj files on a pc?
>> thanks much.
>> Sam
>
>If you find out, please tell me also.
>
>

For everybody who still doesn't know it: .arj files are created and
unpacked by a program called 'ARJ.EXE', which can be found on nearly
every FTP-server.

---
---------------------------------------------------------------------------
-- Frank Leskova        -- E-Mail: fles0092@rz.uni-hildesheim.de         --
-- Oderstr. 10 B        --   or  : fles1092@rz.uni-hildesheim.de         --
-- 3000 Hannover 71     --                                               --
-- Germany              -- Tel.  : ++49 - 511 - 51 22 16                 --
---------------------------------------------------------------------------
Organization: University of Maine System
Date: Monday, 23 Nov 1992 08:36:21 EST
From: Neal... <PICKARD@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7: help with Munkharama.

Possible spoilers...




















 I used my coins in the goblets and now I don't have any for the
urns.  Will I find more?  Where?
Thanks.
Neal
Newsgroups: comp.sys.ibm.pc.games,comp.os.os2.misc
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: dos settings for operation wolf3d under os/2 2.0 (CSD)
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 22 Nov 1992 01:35:26 GMT

 burch@rhps.chi.il.us (Lee Burch) writes:
>
[questions about settings for wolf under OS/2]
>
>
>... No flames, i also use os/2 for serious things... ;)


Lee, Lee, Lee, you could avoid most of those flames by not telling us in
the .games group that you do those awful "serious" things.

And probably avoid the rest of them by asking first in the games group,
where the 'boss' at Apogee is a regular contributor.
I do hope you've received the settings you need, I've seen that sort of
stuff posted more than once, if I'd a reason to record it, I'd send it
as well.

And, the usual :-p for the :-) impaired...

	Bob (who, having nothing to do with OS/2, won't crosspost again)
--
Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Subject: Re: Are we gonna live in a mice kingdom?
Organization: Hamilton College - Clinton, NY
Date: Mon, 16 Nov 1992 03:54:39 GMT

I agree wholeheartedly with your article.  I played PQ I, and truly
loved the game and many puzzles associated with figuring out which words
to use, but just recently purchased PQ III, and didn't like it as much.
While PQ III is a superior game the mouse control instead of the
keyboard controls made it a little bit easier, and less fun for me.

I think it would be a great idea for companies to make mouse and
keyboard versions of games, much like they make 5.25" and 3.5" versions.

Mike
From: mfinkel@argon.gas.uug.arizona.edu (michael a finkel )
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7 - Auto-Mapping?
Summary: Where do you get the auto-mapping ability?
Keywords: Wizardry 7, map, help, automapping
Date: 23 Nov 92 05:08:56 GMT
Organization: University of Arizona UNIX Users Group

Can anyone tell me where to find the object that allows the auto-mapping
ability in Wizardry 7?  I'm having trouble mapping and I would like to use
that option..

Please leave mail.
Mike
From: myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: FOV Help!!! *Spoilers inclosed*
Date: 22 Nov 92 19:31:38 GMT
Article-I.D.: drycas.1992Nov23.003139.2644
Organization: Carnegie Mellon Computer Club


	Would someone please help me in the Truth and Love Quests? In the
Truth quest I've found what I believe to be the alter; the one guarded by the 
stone creatures, and at the end of a long trail through the maze. But, what
am I suppose to do now? How do I use the alter, and what is the signiificance
of the lockets found everywhere?
	In the Love quest, the big, obvious question, is where do I get a
heart to place in the destroyed golem? I've got the one from the other stone
golem, but how do I insert it? No one in the party is strong enough, and
explosives don't work? Help?

				Thanks!
					 Myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Police Quest 3
Organization: Santa Monica College, Santa Monica, CA
Date: Tue, 17 Nov 1992 16:44:54 GMT

In article <1992Nov16.215713.13784@ultb.isc.rit.edu> tjg2946@ritvax.isc.rit.edu writes:
>Not necessary....
>
>Police Quest 3 is probably the EASIEST one of the three.  When you plot
>the crime, please look at the map and determine where the proper place
>a 100 or 200 or 300 or 400 street name is.  When you get four right, you
>would only have to find the proper place (which I recall is the bar) to
>place the 5th square.
>
Huh??....

I tried the above about a 100 times before I gave up and traded the game away.
Did you really do this without drawing any lines?  Maybe that was my problem.
I tried connecting the 4 places with lines.

-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scorched Earth v1.2 Full of Bugs
Date: 23 Nov 92 21:49:55 GMT
Organization: Lehigh University

In article <1enq7qINNo4f@agate.berkeley.edu>, pmw@ocf.berkeley.edu (Po-min Wang)
 writes:
>Well, just to add my two cents' worth, the 640X480 mode does not work at all
>on my machine with Trident 8900C SVGA card.  Every time I tried to switch to
>that mode the monitor goes bonkers on me.  At least the old scorch v1.1
>works in 640X480 mode.  So what's going on here?  Beta-testers.......
>
I read the DOCS and it said the 640x480 resolution only works for the Paradise
(?) whatever card. Does it work for other cards at that resolution as well?
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
Newsgroups: comp.sys.ibm.pc.games
From: raval@seas.gwu.edu (Rafael S. Raval)
Subject: Re: Star Con II: Help needed
Organization: George Washington University
Distribution: usa
Date: Tue, 24 Nov 1992 00:55:56 GMT

In article <1992Nov21.001107.22501@adobe.com> mmwang@adobe.com (Michael Wang) writes:
>In article <1992Nov20.153827.23995@netnews.louisville.edu> DSVOWE01@ulkyvx.louisville.edu (DAVID S. VOWELS/HSC) writes:
>>	But praise aside, I need some help. I met the Melnorme Trader ship at
>>Alpha Centauri before I had an ample supply of lifeforms. In other words, I
>>didn't have enough credits to buy ANYTHING. Now I have plenty, and he/she/it is
>>no longer there. Where else do you find them? Are they on a schedule?
>>	Also, where is the Slylandro Probe's planet? If this is an integral
>>part of the solution of the game, then don't tell me. If they are just a minor
>>nuissance that needs to be taken care of, and not part of the major plot, than
>>please DO tell me. Their attacks are annoying the hell out of me.
>
>If you haven't progressed past the year 2159, then they are still
>there, but they may be orbiting one of the planets. You will need to
>visit each one until you find them.

As of 2159, the Melnorme explain that they can not remain where they are.  So
they will end up moving around the galaxy.  What need to have to get the
Melnorme is the Hyperwave transmitter on Arcturus.  When you are at Hyperspace
, you use the item and the Melnorme will come to you.  Don't run away from them.

>
>As for the probes, the trader will tell you where their home planet
>is. I haven't bothered to visit them yet because blowing up their
>ships is worth 550 RU's each, which is quite a bit considering the
>Yehat Terminator is only worth 225. I typically lose about 10 crew
>units per encounter which that leaves a net gain of around 520 RUs
>(slightly more if you have managed to reduce your crew costs). Knock
>down a dozen of these things and you can build yourself a nice big
>Hellbore cannon :-).
>
>-- 
>Michael Wang
>mmwang@mv.us.adobe.com

Rafael