From: dclayton@bnr.ca (Don Clayton)
Subject: Call for PBEM Players Extended
Reply-To: dclayton@bnr.ca (Don Clayton)
Organization: Bell-Northern Research Ltd.
Date: Tue, 26 Jan 1993 22:46:10 GMT

Wel met,

  I'm extending the call for players until next Wednesday (Febuary 3, 1993).

Don Clayton
a.k.a. Admiral Maverick, DM of the Drow
My brain, my thoughts, my words.
"Nindyn vel'uss kyorl nind ratha thalra elghinn dal lil alust."
(Those who watch their backs meet death from the font.)
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Wel met,

  This is a call for players (2) to join an in progress Forgotten 
Realms 2nd Edition Play by Email game.  This game is unique as it
takes place in Menzoberranzan, a Dark Elf city.  Each player is
one from the Underdark (Drow, Human, Halfling, Grey Dwarf or Deep
Gnome).  Each player plays alone, never knowing who is another real
players, or just an NPC.  The game has been going on for some months
now.  As always any player types (and alignments) are allowed, but 
preference will be given to those who are evil and are Drow (so if 
you don't like other players stabing you in the back then don't bother 
playing here).  

The rules :

    - Submissions accepted until 4:00pm, Wednesday, January 27, 1993
      (the most interesting characters will join).
    - 2nd Edition.
    - All characters start with 20,001 experience points.
    - Races allowed : Drow, Human, Halfling, Dwarves (Grey), Gnomes 
      (Deep)
    - Classes and limits :

               Drow      Human     Halfling     Dwarves     Gnomes
      ------------------------------------------------------------
      Priest    U          U          8            10         9
      Mage      U          U          -            -          15 (Illusionst)
      Warrior   12         U          9            15         11
      Rogue     12         U          15           12         13

    - Multi-Class Combinations
      Drow (Fighter/Mage, Fighter/Thief, Mage/Thief, Fighter/Mage/Thief)
      Halfling (Fighter/Thief)
      Dwarf (Fighter/Thief, Fighter/Cleric)
      Gnome (Fighter/Cleric, Fighter/Illusionist, Fighter/Thief, 
             Cleric/Illusionist, Cleric/Thief, Illusionist/Thief)
    - some kits allowed - check with me and think Drow - i.e. no Drow
      Herbalists - they don't care about healing.
    - no psionics, but all spell like abilities for Drow, Grey Dwarves 
      and Deep Gnomes allowed (as governed by the Monster Manuals,
      FOR2 - Drow of the Underdark and the Complete Book of Elves and
      Dwarves).
    - Moves are Tuesday and Friday at 4:00 (my time in Ottawa, Canada)
      and I go with or without you (i.e. you don't respond, or tell me
      you will be away, then your character just stands there looking
      stupid and will probably be killed).

All characters will be given an appropriate background (i.e. only Drow 
come from the city and you may be of a house).  Drow will know more of 
the city and are allowed in more places than others.  Please use the 
character sheet below to make your character.  I will give you your 
background, but you can decide on your own description.  Roll your 
own abilities (I usually allow 6 rolls of 4d6, rerolling the lowest, 
can be asigned in any order, one roll can be modified (-1 on one, 
+ 1 on another), and then apply race modifiers).  I will also award 
all spells and magic items.  Drow characters add +1 to intelligence,
+2 to dexterity, -1 to constitution and -2 to charisma.

Until swords part.

Don Clayton
a.k.a. Admiral Maverick, DM of the Drow
My brain, my thoughts, my words.
"I'm all lost in the Supermarket.  I can no longer shop happily.
 I came in here for the special offer, guaranteed personality."
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Family 
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                   	Advanced Dungeons and Dragons
                   	Player Character Record Sheet
                   	-----------------------------

Player Name	: 
Character Name	: 
Character Class	: 
Character Race	: 
School of Magic : 
Kit             :
                        
       Total, W/O Shield, Back
Armor Class :         Experience Points :             Alignment : 
Hit Points  :                    Level  :             Deity	: 
Movement Speed :                                                  

Abilities 
---------
Strength     :   (%%) +  to hit, +  on dam.
Intelligence :   Languages : 
Wisdom       :   +   on saving through versus magic
Dexterity    :   -  on Armor Class, +  to hit with missile weapons
Constitution :   +   hp/level,   %S.S.,   % Resurrection Survival
Charisma     :   

Equipment,  Weight : ___       
---------
1.                     11.                      21. 
2.                     12.                      22. 
3.                     13.                      23. 
4.                     14.                      24. 
5.                     15.                      25. 
6.                     16.                      26. 
7.                     17.                      27. 
8.                     18.                      28. 
9.                     19.                      29. 
10.                    20.                      30. 

Spell Book                         Spells Memorized 
----------                         ---------------- 
Level: 1  2  3  4  5  6  7  8  9     1  2  3  4  5  6  7  8  9 
     ( 5/ 2/  /  /  /  /  /  /  )  ( 3/ 2/ 0/ 0/ 0/ 0/ 0/ 0/ 0)
1.                                1.                                   
2.                                2.                                   
3.                                3.                                   
4.                                4.                                   
5.                                5.                                   
6.                                6.                                   
7.                                7.                                   
8.                                8.                                   
9.                                9.                                   
10.                              10.                                   

Magic Items
-----------
1.                      6.                      11.                    
2.                      7.                      12.                    
3.                      8.                      13.                    
4.                      9.                      14.                    
5.                     10.                      15.                    

Treasure (1P = 5G, 2 E = 1G, 20 S = 1 G, 10 C = 1S)
---------------------------------------------------
Platinum :    , Gold:     , Electrum :    , Silver :    , Copper :      
Gems and Jewelry:	                                                

Languages(#)
-----------

Non-weapon Proficiencies
------------------------

Weapon Proficiencies
--------------------

Special Abilities
-----------------

Background
----------