From: quirk@pioneer.unm.edu (Gym Z. Quirk)
Subject: Re: rec.games.frp.campaign
Date: Sun, 08 Nov 92 23:42:03 GMT
Organization: Nit-Pickers for a Better Tomorow Afternoon

In article <BxBLtM.H60@undergrad.math.waterloo.edu> cbnorman@cayley.uwaterloo.ca () writes:
>                      Revised Proposal (November 6, 1992)
>
>                            rec.games.frp.campaign
>
>[snippety snip]
>  
>                        Acceptable Posting Items/Topics
>
>    1. FAQ.
>
>    The FAQ will contain (of course) answers to frequently asked questions.
>Initially, it will contain the following information:
>    - The rules and purpose of .rec.games.frp.campaign

Let's, for the sake of argument, assume that r.g.f.campaign is not
necessary.

>    - A list of current GMs, their e-mail addresses, and whether or not
>      they require more players for their campaign.
>    - A list of current pbem GMs, and their e-mail addresses, and whether
>      or not they require more players for their campaign.

This could be sent to .archives and .announce without too much
trouble.  (Say, an 'Ongoing e-mail Campaign List')

>    2. Campaign moves.
>
>    A campaign move consists of what can be best described as a scene in a 
>movie, or a chapter in a book.  A 'move' will describe the current location 
>and environment of the campaign, the actions of the characters (as determined 
>by the individual players), and the results of these actions.  A properly 
>designed move will be as easy to follow for a complete novice to fantasy role 
>playing as it will to an expert.  Once a campaign has terminated, the end 
>result should basically be a short story or a book. 
>    GMs will have to apply to the moderator before beginning a net-campaign.  
>This is simply to allow the moderator to keep track of what games are ongoing 
>in the Net.

This seems almost congruent to the 'Story Archive' function of
.archives.

>    3. GM Statistical Posts
>
>    These will be restricted to once/month.  The post will include the
>background for their campaign, and possibly statistical information on the 
>characters in their campaign, or the campaign world in which the adventure 
>takes place.
>    These GM statistical posts will allow players of the same game to relate 
>to the campaign as an actual fantasy role playing game/

Again, this can go in .archives as an adjunct to the 'campaign moves'.

>    4. Discussion of Campaigns
>
>    Controlled discussion of existing campaigns (live or net), ideas for new 
>campaigns, and campaigning in general.

Which is already covered in .misc, .advocacy, .adnd, etc.

>                         Justification for Uniqueness
>
>    The campaign is one of the most important concepts of role playing.  The 
>newsgroup .campaign will provide a centralized location for fantasy role 
>players to study the campaigns of others, discuss these campaigns, and 
>campaigning in general.  While some of the posts which are described above 
>could be made in .frp newsgroups other than .campaign, .campaign will bring 
>them all together. 

I, for one, have little difficulty in culling out the 'campaign-related'
posts in rgf.misc and rgf.advocacy.  I do not read .adnd.

There is not, IMO, sufficient need for this group at this time.

-- 
Capt. Gym Z. Quirk  (Known to some as Taki Kogoma)  quirk@pioneer.unm.edu
 I'll get a life when someone demonstrates that it would be superior to
                          what I have now...
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