HDTenEightyP/NetNews huggingface dataset:
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: Wizardry 7
Keywords: Wizardry Crusaders of the Dark Savant
Organization: University of Canberra
Date: Sun, 13 Dec 92 22:51:34 GMT

jabernet@husc8.harvard.edu (J. Abernethy) writes:
>
>Just a few questions:
Just a few spoilers:


>
>I've have several maps, but I don't have any idea what do with them...

In general the maps are clue sheets and a bit cryptic at that.

>I also am having problems with areas of the funhouse:
>* The five levers near the water... in front ofthe transparent barriers...
>* The dome
>* I don't know what to do with the bar and ropes

The funhouse is a puzzle well worth the effort of solving.  You will need to
solve the waterslide, which requires certain items to be in place.
I suggest that you cast direction spells and do some careful mapping of each
level as you either fall through or as you 'elevate' back up.  Each level
overlays correctly on that above or below and it is by precise mapping that
the puzzle will begin to solve.  It took me several days and many hours.  BTW
by mapping I don't mean the kit, but large-square, graph paper!

>
>Also, should I kill Rodan Leewarx in order to get his medallion??? Or
>should I kill Shritis instead??? Or should I let them both live???
>I really have a strange urge to kill an important NPC...

Be very wary before killing NPC's. There are lots of sub-plots going on and I
found that certain NPC's would actually attack when it was time for them to
die.

-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: PA146008@utkvm1.utk.edu (David Veal)
Subject: Re: Champions
Organization: University of Tennessee Division of Continuing Education
Date: Mon, 14 Dec 1992 23:51:57 GMT

In article <1gj353INN9m8@tamsun.tamu.edu> msv9203@tamsun.tamu.edu (Marshall Scott Veach) writes:
>Has anyone heard or does anyone know anything about the release date for
>Champions by Konami? The game was originally supposed to be released about
>a year ago - but like so many others it was been terminally delayed - 
>but even when it was being delayed I still heard stuff about it - but
>lately not a word - has the entire game been scrapped ? does anyone know?

       A review I saw (in some Champions periodical) said "this 
summer."  But, then again, it was in *last* Christmas' catalog.

       Which means your guess is as good as Konami's.

------------------------------------------------------------------------
David Veal               University of Tennessee Div. of Cont. Education
                         Information Services Group
PA146008@utkvm1.utk.edu  (Mail to VEAL@utkvm1.utk.edu will bounce.)
From: ken@austin.ibm.com
Subject: Thanks for FUTURE WARS hints - finished
Date: Thu, 17 Dec 1992 16:58:13 GMT
Reply-To: ken@austin.ibm.com
Organization: IBM Austin


I'd like to thank all the net.cluemeisters who sent me
clues to finish the ladder maze in FUTURE WARS. I am
done and can free up a little more space on my hard
drive now!

Thanks again!

=============================================================
THIS POSTING DOES NOT REPRESENT THE OPINIONS OF MY EMPLOYERS.
-------------------------------------------------------------
"The killer awoke before dawn, he put his clown shoes on, and
             he ... flopped on down the hall..."
=============================================================
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization strategies
Date: 17 Dec 92 09:32:50 GMT
Organization: Dept of Elec Eng, UCT

brad@slammer.UUCP (Brad Isley) writes:
>In article <1992Dec15.085023.5213@ucthpx.uct.ac.za> heidi@ucthpx.uct.ac.za (Heidi de Wet) writes:
>>rbingham@syma.sussex.ac.uk (Robert Bingham) writes:
>>>I often find that the computer sites units outside cities at the end of
>>>its turn which seems strange since they can be picked off easily by your
>>>attacking units.
>>
>>That's because if you attack with a unit which has already moved that 
>>turn, the attack is at less than full strength; so the computer waits
>>and attacks the next turn.
>
>Also, it prevents your citizens from using the square for production.

True, and you have to remember to put your citizen back when the enemy
unit is gone, the computer doesn't do it for you.  This can be a 
catastrophe if you forget for a long time!

-- 
The net is like a vast sea of lutefisk with tiny dinosaur brains embedded 
in it here and there. Any given spoonful will likely have an IQ of 1, but 
occasional spoonfuls may have an IQ more than six times that!
                                                     - James 'Kibo' Parry
From: calia@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: MERRY XMAS AND A HAPPY NEW YEAR !
Date: 17 Dec 92 02:25:04 MET
Organization: University of Basel, Switzerland


A VERY HAPPY AND PEACEFUL NEW YEAR TO EVERY GAME FREAK OUT THERE

MAY ALL WARS TAKE PLACE IN A COMPUTER SIMULATION RATHER THAN LIVE !!!


Merry Xmas and God bless you all, folks !

Gaetano Calia
<calia@urz.unibas.ch>

Greetings from Switzerland
Newsgroups: comp.sys.ibm.pc.games
Subject: Another(NEW) VGA Planets thought
From: brpleshek@miavx1.acs.muohio.edu (Brian Pleshek   'Phantom')
Date: 14 Dec 92 15:19:12 -0500
Organization: Just Me

I agree with some of the ideas and disagree with others.  What does netland 
think of this idea?

If you capture an enemy ship and tow it back to a starbase, I think you should
be able to produce that ship from now until the end of the game.  A sort of
stolen technology idea.  For example, If I am able to kill all the people on
the supercarrier(the one that is supposed to be the baddest in the universe)
I think that it would only be fair that MY race should be able to produce it.


Well?


Later,

-- 
Brian Pleshek   "Phantom"
Brpleshek@miavx1.acs.muohio.edu
Miami University, Ohio
Flames or ugly, totally senseless remarks--> Brpleshek@miavx1.file_13.eattrash
"Smile," they said, "things could be worse."  So I did and it was.
Newsgroups: comp.sys.ibm.pc.games
From: umwieb69@ccu.umanitoba.ca (Brent Michael J. Wiebe)
Subject: KQ6-HELP ME, IT WON'T RESTORE OR SAVE ANYMORE!!!!!!!!!!!!!!!!!
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Mon, 14 Dec 1992 05:27:12 GMT

So, just sat down to play kq6 tonight, and it won't restore any of my saved 
games.  No, big deal, right, just replay it and save it again.  Only problem,
it won't allow me to do this either!  So, anyone out there have this happen and
know a solution?  As far as I can tell, my saved games are still there (in the
directory), but it won't restore, it just spins the hard drive and takes me back
to the game.  PLEASE HELP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Brent
umwieb69@ccu.umanitoba.ca

-- 
"Infinite:  Bigger than the biggest thing ever and then some.  Much bigger than
that in fact, really amazingly immense, a totally stunning size, real 'wow,
that's big' time.  Infinity is just so big that, by comparison, bigness itself
looks really titchy.  ... huge is the sort of concept we're trying to get across here."
Newsgroups: comp.sys.ibm.pc.games
From: 10792759@eng2.eng.monash.edu.au (YEW YAP)
Subject: Re: Ultima6 help needed (Again!)
Organization: Faculty of Engineering, Monash University 
Date: Thu, 17 Dec 1992 04:56:26 GMT

In article <10792759.18.724566209@eng2.eng.monash.edu.au> 10792759@eng2.eng.monash.edu.au (YEW YAP) writes:
>From: 10792759@eng2.eng.monash.edu.au (YEW YAP)
>Subject: Re: Ultima6 help needed (Again!)
>Date: Thu, 17 Dec 1992 04:23:29 GMT
>In article <85171@ut-emx.uucp> roveda@ccwf.cc.utexas.edu writes:
>>From: roveda@ccwf.cc.utexas.edu
>>Subject: Ultima6 help needed (Again!)
>>Date: 11 Dec 92 22:15:52 GMT
>>
>>        It had to happen!  All that killing, slashing and hiding behind
>>the rest of the party during combat caught up with me.  Remeber the 
>>advice at the beginning of the game: Do not stray from the path. Well, 
>>I ran from it.  Now the shrines will not recognize any virtues in me.
>>They keep on telling me: "Thou hast much to learn in ... ". So the Altar 
>>of Singularity will not yield the quest that is necessary to pass by the 
>>stone daemons at Codex island because I'm not focused enough.  How do I   
>>get my "angel aura" back again?  I got a lot of help in the past: thanks
>>to all those who respond.               
>>                                        Roberto Roveda
>>                                        roveda@ccwf.cc.utexas.edu
>>
>I didn't need to worry about shrines or stone deamons at Codex Island. Just 
>get the flying carpet at the south entrance of dungeon Despise(or was it 
>Deceit). Anyway, its the entrance on the north shore of the big lake located 
>to the north west of Brittania. With the flying carpet, just fly straight 
>to your destination and land on any flat open spaces.
>
>Alexander.

Oops! Was that Ultima 6? Yeaks, sorry, I thought it was Ultima 7. Got to 
have my eyes checked. A thousand apologies.

Alexander.
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima6 help needed (Again!) (SPOILERS U6 & U7)
Date: 17 Dec 92 09:36:32 GMT
Organization: Dept of Elec Eng, UCT

10792759@eng2.eng.monash.edu.au (YEW YAP) writes:
>In article <10792759.18.724566209@eng2.eng.monash.edu.au> 10792759@eng2.eng.monash.edu.au (YEW YAP) writes:
>>>I ran from it.  Now the shrines will not recognize any virtues in me.
>>>They keep on telling me: "Thou hast much to learn in ... ". So the Altar 
>>>of Singularity will not yield the quest that is necessary to pass by the 
>>>stone daemons at Codex island because I'm not focused enough.  
>>>
>>I didn't need to worry about shrines or stone deamons at Codex Island. Just 
>>get the flying carpet at the south entrance of dungeon Despise(or was it 
>>Deceit). Anyway, its the entrance on the north shore of the big lake located 
>>to the north west of Brittania. With the flying carpet, just fly straight 
>>to your destination and land on any flat open spaces.
>
>Oops! Was that Ultima 6? Yeaks, sorry, I thought it was Ultima 7. Got to 
>have my eyes checked. A thousand apologies.

But you can do the same thing in U6, with the balloon.

-- 
The net is like a vast sea of lutefisk with tiny dinosaur brains embedded 
in it here and there. Any given spoonful will likely have an IQ of 1, but 
occasional spoonfuls may have an IQ more than six times that!
                                                     - James 'Kibo' Parry
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15III Out and Origin Preview Video
Date: 19 Dec 1992 07:17:07 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'>Well F15III finally was at the distributors on Thursday Dec17. Pick mine up
'>today after work. The store is also getting a video from Origin with scenes
'>from Strike Commander, Privateer, Ultima Underworld II, and something. They
'>still said they would all be released in January.

	So, Origin could not even get Ultima Underworld II out before X-Mas.
   Rats!  I was really looking forward to delving into UU2.  More waiting.

							Greg Greene
                                                        ggg@kepler.unh.edu
From: robl@hpnmdla.sr.hp.com (Rob Laddish)
Date: Fri, 11 Dec 1992 00:57:08 GMT
Subject: Re: Re: Will Ultima 7 work on a compressed drive?
Organization: Division of the month club
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, jnash@alfred.carleton.ca (John Nash) writes:

>G'day,

>I've been running U7 with Stacker with no problems.  When you make your
>boot disk, don't forget to load the drivers to access the
>Stacked/superstored drive.  In the end I got sick of this, and use PC
>Magazine's multiboot.  It allows four alternative autoexec.bat/config.sys
>configurations, and automatically boots using the default one after a
>designated time-out period if another configuration is not selected.  

This multiboot program sounds great! Is there anywhere I cna pick up or
buy (cheaply) a copy (or clone) without having to subscribe to PC mag?

Rob Laddish
---------___----------------------------------------------------------
        /  /        Robert Laddish              AT&T:    707-577-3767
HEWLETT/hp/PACKARD  HP Santa Rosa, Ca.          Telnet:  1-577-3767
      /__/          mail stop 4USQ              robl@sr.hp.com           
----------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: bca44236@uxa.cso.uiuc.edu (Racter)
Subject: SC2 - The ship editor
Organization: University of Illinois at Urbana
Date: Thu, 17 Dec 1992 10:46:03 GMT


You'll have to forgive me if this has become a tired topic while this
was being talked about, especially if it's vaporware.  But if it does
happen to exist, and somebody does know where to locate it, could you
please take mercy on this hapless soul and inform him where he may
obtain a copy?

					-Racter
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.01 - Pakistan missions.
From: mcspimf@dct.ac.uk
Date: 17 Dec 92 14:55:30 GMT
Organization: Dundee Institute of Technology

Can anyone tell me how to get off the ground in the first Pakistan mission
without getting blown to pieces. There are always a few Migs hanging around the
base and when I begin the mission I can't seem to get any further than the
middle of the runway. I've tried full afterburners, chaff, flare, everything
and still can't get anywhere.
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Re: F-15 Strike Eagle III
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 20 Dec 1992 03:50:13 GMT

Hi all:

		Just wondering: does a real F-15E have flaps? I noticed that
in this game (F-15SE III) there are only brakes and no flaps. Is this the same
for the real thing? Can someone clear this up for me? Thanks alot....

Note: This is my first F-15 sim so please, don't flame me :-)
(Hey, I've only played flight sims for 5 months. I do not know everything...)



-Rob

primus
primus@netcom.com
From: dont@execu.execu.com (Don Thompson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Flight characteristics of Falcon
Date: 15 Dec 92 17:46:46 GMT
Distribution: na
Organization: Austin Dev. Center, Comshare Inc.


	OK...
		Here it is straight from the Colonel's mouth. 
	I contacted my local AF base and talked to an F-16 pilot.
	It turns out that I was wrong re: the stability of the F-16.
	Here is the straight dope...

	1. The F-16 has negative static stability. In other words, the
	   center of lift is aft of the center of gravity. This causes
	   the aircraft to want to fly tail first. The FBW system is
	   is an absolute necessity.

	2. Normaly both the electrical and hydralic systems are powered
	   from the turbine. In the event of a flame out, as the turbine
	   RPM drops, the generators and hydralic systems drop off line.
	   At that instant, and EPU ( Emergency Power Unit ) powered
	   by Hydrazine starts and for all practical purposes provides
	   instant backup electrical and hydralics. This lasts 10 - 15
	   minutes and is adaquate for a "flame out approach".

	3. An F-16 has a glide ratio of about 1/1, perhaps just a little
	   bit better. This is with a clean configuration. If you flame
	   out a 30,000 feet, you have about 30 miles range. 

	Hope this clears things up.
-- 
________________________________________________________________________________
Don Thompson                        |   I may be opinionated, but at least
Comshare Inc. dont@execu.execu.com  |   my opinions are my own.
--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Wiz7 - End Game Comments
Organization: University of Canberra
Date: Thu, 17 Dec 92 21:50:28 GMT

I seem to remember seeing a comment that there were different endings to
The Dark Savant.  All I found were two, both at the same place.  BTW while
I found the game very challenging and will certainly will get Wiz 8, my two
pennies worth are that the Wiz 7 end game is rather flat and certainly is not
an ego booster.  It leaves a rather obvious(maybe) opening to Wiz 8.  I also
found that during the second half of the game that every approx
half dozen moves the game would freeze for up to 10 seconds on my work 25M
386sx and for a significantly less(expected), but still annoying period of
time, on my home 486/33.  I can only assume that it was off in a process the
NPC's sub-plot loop or doing extraordinary decision making as when next to
give me the inevitable battle.  Although I did appreciate the fact that there
were obviously battles to be had on the intial track through an area and that
on subsequent travels on the same track that only the occasional random
encounter would occur.

Any comments on end game scenarios would be welcome, probably e-mail is best,
so as to not spoil it for others.
-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: an1049@anon.penet.fi
Subject: Alone In The Dark  (??)
X-Anonymously-To: comp.sys.ibm.pc.games
Organization: Anonymous contact service
Date: Sun, 20 Dec 1992 02:17:22 GMT

	I got out the labyrinth to the place where those fire-balls are
flying and obviously they are aimed to me :O

	Now, how to open the gate at left? Did I miss something again?
I used the Gem stone earlier to open the gate from labyrinth.

	
	In the Dark has been very impressive. I don't usually play games like
this. (except Larry and Atlantis) What other games there are? 

 
	
-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Due to the double-blind system, any replies to this message will be anonymized,
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From: guglielmetti@elia.epfl.ch (Philippe Guglielmetti)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Alone in the Dark -> Basic hardware requirements ?
Date: 14 Dec 92 14:03:22 GMT
Organization: IA-DME-EPFL
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A75254AC89017B20@iamace9.epfl.ch>
X-XXDate: Mon, 14 Dec 92 15:11:40 GMT

I play on a 386sx 20 MHz machine. It'is definitely playable, but of
course on a 486 the animations are much more fluid. Since it's an
adventure game with some action scenes, playing on a slow machine is not
really a handicap. Buy it.
Goulu
From: jburney@hydra.nodc.noaa.gov (Jeff Burney)
Newsgroups: comp.sys.ibm.pc.games
Subject: _______Games for Sale_______
Date: 15 Dec 92 14:53:57 GMT
Distribution: na
Organization: Goddard Space Flight Center

Prices are US dollars and do not include shipping (add $2.90 for USPS 2-day):
Shipping is free if you buy 2 or more games.

Game (disk size)
----------------
Chuck Yeager's Air Combat(3.5").........30.00
Secret Weapon's of the Luftwaffe........30.00
King's Quest V 256 color (5.25).........15.00
Jetfighter II (3.5")....................15.00 (no box)
Grandmaster Chess (3.5).................15.00
Hard Nova (5.25)........................15.00
Oil's Well (3.5)........................10.00
Mines of Titan - Infocom (3.5 + 5.25)...10.00


--
Jeff Burney
202-606-4570 jburney@argos.nodc.noaa.gov
Ocean Climate Lab
NOAA/National Oceanographic Data Center
From: korkkari@clinet.fi (Jussi-Pekka Korkala)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dark Queen Of Kryyn - i need some hints
Date: 18 Dec 1992 02:05:59 +0200
Organization: Clinet, Espoo, Finland.
NNTP-Posting-Host: clinet.fi

I just bought this game used and started playing. My problem is this:

I have mapped the labyrinth (the first one) where i go with the captain.
I am sure i haven't missed anything, i have killed EVERYTHING, except the
beholders.. they are way too tough for my group. When i try to leave the 
labyrinth, the captain just wants to go back. What should i do?

thanks for any help.

-- 
 -- Jussi-Pekka Korkala     |"And if your head explodes with dark forbodings"
 email : korkkari@clinet.fi | too, I'll see you on the dark side of the moon"
 "Much is usually too much, but enough is allmost never enough. So more than
  enough should be enough for everybody!"
From: das9674@usl.edu (Stephenson Daniel A)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld Woes
Date: 20 Dec 92 18:50:29 GMT
Organization: University of Southwestern Louisiana

In article <137950023@hpfcso.FC.HP.COM> rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss) writes:
>
>Ok, how can you avoid the inventory bug in Ultima Underworld?  I have a CDROM
>version, so I don't think it can be patched.  I called Origin and the person
>said that they wouldn't release a CDROM version without all the patches, but
>nevertheless, a small bag with a potion just turned into an axe, and then
>disappeared entirely when I put it down.
>
>HELP!

Well, if I am not mistaken, don't CD games basically dump portions at a time
onto your harddrive and play from there?  And get rid of it afterwards?
What I mean is that the UU 'patch' is a new UW.EXE.  If it does dump it
every time, you could apply the 'patch' every time by copying over the old
UW.EXE.

>
>Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
>brian@hpfcbdr.fc.hp.com           of an eye."
>bdr@fc.hp.com
--
Dan Stephenson                                         das9674@usl.edu  
"Yes Dan, I have heard of Ultima Underworld.  From my point of view it
 appears to be a rather large stick which you seem to be using to beat
 everbody in this group with." -Mark Steyn, comp.sys.amiga.advocacy
Newsgroups: comp.sys.ibm.pc.games
From: garee@convex.com (Scott Garee)
Subject: Re: Falcon 3.01.1 High Fidelity Flight Model bug (?)
Organization: CONVEX Computer Corporation, Richardson, Tx., USA
Date: Fri, 11 Dec 1992 18:42:37 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <4666@execu.execu.com> dont@execu.execu.com (Don Thompson) writes:

>	Although the F-16 is, I believe, a Fly by Wire aircraft, It is
>	not inherently unstable. This characteristic belongs to the F-19
>	( the Wobbley Goblin ), both of the ATF prototypes, and most
>	notably of all, the X-29 forward swept wing prototype.

Nope, the F16, F18, F117, YF22, and YF23 are all dynamically unstable
aircraft.  The center of gravity is way aft and the control surfaces are
shaped to allow the aircraft to change attitude rapidly.  The computers
adjust the positions of these surfaces many times per second to keep the
aircraft stable.

Also, someone mentioned hydrazine.  That is used in spacecraft, not
airplanes.  It is far too deadly to be used in civilian areas.  A
human can detect it at about 5 parts per million, it is lethal at 3.

Trying again... (sprinklers armed)


-- 
Scott Garee = garee@convex.com
My opinions are my own and are not supported by Convex Computer Corp.
(Even though I AM right) 
"I hear your lips moving, but I can't see what you're saying." - me
Newsgroups: comp.sys.ibm.pc.games