HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.frp.marketplace
Subject: 1st Addition AD&D 4Sale
From: hcraig@mischief.ksc.nasa.gov (Hal Craig)
Date: 21 Jul 92 12:19:34 EST
Reply-To: hcraig@mischief.ksc.nasa.gov
Distribution: world
Organization: NASA, Kennedy Space Center, FL


First edition AD&D books, modules and supplements for sale.  Would like to
sell everything in one lump sum.  Will sell to first reasonable offer before
Aug 1, 1992.  If no one buys it all by that date I will start to piece it out.
Send replies to me with an offer for everything and include a phone number
Where I can reach you at.


BOOKS
PHB
DMG
MM1
MM2
Unearthed Arcana
Dieties And Demigods (Chthulu Mythos) Appraised at $35 by two sources.



MODULES BY TSR AND ROLE-AIDS
G1, G2, G3,  Giant Modules.
B1,  In search of the unkown.
S1,  Tomb of Horrors.
S3,  Expedition To The Barrier Peaks.
S4,  Lost Caverns Of Tsojcanth.
A1,  Slave Pits Of The Undercity.
Q1,  Queen Of The Demon Web Pits.
I1,  Dwellers Of The Forbidden City.
I2,  Tomb Of The Lizard King.
WQ5,  Mordedkainen's Fantastic Adventure.
CM1,  Test Of The Warlords (Companion Game Adventure).
X7,  The War Rafts Of Kron (Expert Game Adventure).

ShipWrecker By Role-Aids
Swordthrust By Role-Aids
Ice Elves   By Role-Aids



SUPPLEMENTS
Castles Book One By Judges Guild.
Chilling Chambers, Alluring Alcoves, Sylvan Settings, By The Companions
City Book II  Port O' Call By Blade.
Dungeons Masters Screen 79 series
Dungeon Geomorphs, sets 1-3 
IVANIA by Columbia Games INC. Regional Module.
HARN by Columbia Games INC. Map Only.
Battle System.  Fantasy combat Supplement by TSR.
H1,  Battle System Super Module Bloodstone Pass.



DICE
1 30-sided               45 20-sided               5 12-sided
14 10-sided              9 8-sided                 24 6-sided
14 4-sided



DRAGON MAGAZINES (Varying Condition)
#39	#41	#45	#46	#47	#48	#51
#52	#53	#54	#55	#58	#64	#78
(APPRAISED BETWEEN 3 AND 5 DOLLARS)

hcraig@mischief.ksc.nasa.gov

Newsgroups: rec.games.frp.marketplace
From: drevik@utkvx4.utk.edu (Drevik, Steve)
Subject: Looking for STARFIRE rules
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Tennessee Computing Center
Date: Sun, 26 Jul 1992 17:14:00 GMT

I have the originial STARFIRE rules set, aand
I wish to find the expansion sets (fighters, etc).
I have heard that it is out of print, so I am posting
to anyone who may have a set.  Please respond via
e-mail to the abovelisted account.  Thanks.      
Newsgroups: rec.games.frp.marketplace
From: jnf@gagme (Joel N. Fischoff)
Subject: WANTED: X2 -- Castle Amber
Organization: GAGME - Public Access UNIX of Chicago, Illinois, USA, Earth
X-Newsreader: Tin 1.1 PL4
Date: Fri, 24 Jul 1992 12:25:46 GMT

Hey everyone,

	I'm looking for the original AD&D module Castle Amber (which
	I believe was X2, but may have been X4).  Is there anyone
	out there willing to part with thiers and has it in good
	condition -- I can't seem to find it anywhere.

					Joel Fischoff
					jnf@gagme.chi.il.us
Newsgroups: rec.games.frp.marketplace
From: jwolf@nyx.cs.du.edu (The WolF)
Subject: AD&D Stuff for sale
Summary: Some new stuff added 
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Thu, 30 Jul 92 23:21:49 GMT

I have the following AD&D stuff for sale:

        Wilderness Survival Guide - $8
        Player's Handbook AD&D 2nd Edition - $8
        Oriental Adventures - $8 (2 copies)
        Dungeon Master's Guide - $8
        Dragon Lance Adventures - $9
        Complete Fighter's Handbook - $9
 
Modules:
        OA1 - $4
        OA5, OA6, OA7 - $5 (each)
 
All prices DO NOT include shipping!
 
Jon WolF
From: ladd@oscar.cs.unc.edu (Brian Ladd)
Newsgroups: rec.games.frp.marketplace
Subject: Seeking Microgames
Date: 29 Jul 92 18:08:14 GMT
Distribution: rec
Organization: UNC Department of Computer Science

I am looking for a copy of Ogre (Microgame #1) and G.E.V. (Microgame #8)
from Steve Jackson Games. I know they have just been rereleased in "Deluxe"
editions, but I always liked the microgame format.

Thanks in advance, -bcl

Brian C. Ladd
*NIX Court Jester & Graduate Student
University of North Carolina - Chapel Hill
Internet: ladd@cs.unc.edu
From: jmedway@ccwf.cc.utexas.edu (johnjmedway)
Newsgroups: rec.games.frp.marketplace
Subject: WANTED: RQ & EPT
Date: 30 Jul 92 19:58:51 GMT
Reply-To: jmedway@ccwf.cc.utexas.edu (johnjmedway)
Organization: The University of Texas at Austin, Austin TX
Originator: jmedway@huey.cc.utexas.edu

I posted this in ...misc the first time (by mistake), so please forgive me if 
you've seen this before.

I'm looking for some oldies to add to my library. I'm _mostly_ 
interested in originals, but I'd be more than willing to pay 
reasonable reproduction costs for copies (xerox) if no originals
are for sale ( I at least want the data! ).

RuneQuest ( < 3rd Edition ):
	PAVIS
	THE BIG RUBBLE
	WHITE BEAR - RED MOON
	WYRMS FOOTNOTES (I have about 1/3 of the total 
		- mostly the later ones)
	Anything other than:
		Cults of Prax, Cults of Terror, Griffin Mtn.
		Runequest Companion, Snakepipe Hollow

Empire of the Petal Throne (etc.):
	Older issues of THE IMPERIAL COURIER ( I have some of these)
	ditto of THE JOURNAL OF TEKUMEL AFFAIRS (ditto)
	SALARVYANI ARMY LISTS BOOK
	MISSUM
	THE BOOK OF EBON BINDINGS

As for the reverse, I have most of what's not listed above, and would
be happy to trade copies with anyone else whose collection has holes.

-----------------------------------------------------------------
john j medway                          jmedway@ccwf.cc.utexas.edu

"Free your ass and your mind will follow.
 Be pure, be vigilant, behave."           - Shriekback
-----------------------------------------------------------------

Newsgroups: rec.games.frp.marketplace
From: mephron@tronsbox.xei.com (Mephron)
Subject: Re: WANTED: Talislanta
Organization: Xanadu Enterprises Inc.
Date: Fri, 31 Jul 1992 05:55:21 GMT

In article <1992Jul29.194437.11026@oz.plymouth.edu> a_curtis@oz.plymouth.edu (Andrew M. Curtis) writes:
>Does anyone out there have a Talislanta role playing system they want
>to get rid of?  Or does anyone know of where I can buy one through
>mail order?  I would really appreciate any replies...
>
>~Andrew~

Wizards of the Coast, Inc., is releasing all the Talisanta stuff.   Soon.  Wait
for it.  (MAVRA!  You reading this?)
From: edwardsr@milton.u.washington.edu (Richard Edwards)
Newsgroups: rec.games.frp.marketplace
Subject: Dragons 1-178 Auction
Summary: Current High Bid
Date: 23 Jul 92 14:50:45 GMT
Article-I.D.: u.1992Jul23.145045.20810
Organization: University of Washington, Seattle

The current high bid for this mint/excellent set of DRAGON magazines from #1 - 178 is now $800 US.

Anyone }iwho wishes to bid on this set should email me at edwardsr@u.washingtonon.edu

The bidding closes after one week with no further bids.

Questions or inquiries just ask.

Rich Edwards
Newsgroups: rec.games.frp.marketplace
Subject: 1st edition A&AD 4 Sale
From: hcraig@mischief.ksc.nasa.gov (Hal Craig)
Date: 22 Jul 92 08:14:49 EST
Reply-To: hcraig@mischief.ksc.nasa.gov 
Distribution: world
Organization: NASA, Kennedy Space Center, FL

First edition AD&D books, modules and supplements for sale.  Would like to
sell everything in one lump sum.  Will sell to first reasonable offer before
Aug 1, 1992.  If no one buys it all by that date I will start to piece it out.
Send replies to me with an offer for everything and include a phone number
Where I can reach you at.

From the response I have been getting I needed to repost this with some additional
information.  Still interested in only selling everything together at this time.
I will repost information and an announcement that I am going to start selling 
piecewise.  Please include your phone number with your replys.  If I decide to
sell seperate I will call people interested in specific items.

NOTE:  Battle system is opened but unused as along with H1 module for
battlesystem.  Supplement CC, AA, SS by companions is Three seperate Items.
Dungeon Geomorphs are 3 sets in one package.  Ivania is the map, overview, and
index.  Deities & Demigods was used in gaming and shows that condition, but was
in book cover entire time.  Dragon Magazines # 39 and #41 are in poor to fair
condition.  All others are in good to excellent condition.  None mint.





BOOKS
PHB
DMG
MM1
MM2
Unearthed Arcana
Dieties And Demigods (Chthulu Mythos) Appraised at $35 by two sources.



MODULES BY TSR AND ROLE-AIDS
G1, G2, G3,  Giant Modules.
B1,  In search of the unkown.
S1,  Tomb of Horrors.
S3,  Expedition To The Barrier Peaks.
S4,  Lost Caverns Of Tsojcanth.
A1,  Slave Pits Of The Undercity.
Q1,  Queen Of The Demon Web Pits.
I1,  Dwellers Of The Forbidden City.
I2,  Tomb Of The Lizard King.
WQ5,  Mordedkainen's Fantastic Adventure.
CM1,  Test Of The Warlords (Companion Game Adventure).
X7,  The War Rafts Of Kron (Expert Game Adventure).

ShipWrecker By Role-Aids
Swordthrust By Role-Aids
Ice Elves   By Role-Aids



SUPPLEMENTS
Castles Book One By Judges Guild.
Chilling Chambers, Alluring Alcoves, Sylvan Settings, By The Companions
City Book II  Port O' Call By Blade.
Dungeons Masters Screen 79 series
Dungeon Geomorphs, sets 1-3 
IVANIA by Columbia Games INC. Regional Module.
HARN by Columbia Games INC. Map Only.
Battle System.  Fantasy combat Supplement by TSR.
H1,  Battle System Super Module Bloodstone Pass.



DICE
1 30-sided               45 20-sided               5 12-sided
14 10-sided              9 8-sided                 24 6-sided
14 4-sided



DRAGON MAGAZINES (Varying Condition)
#39	#41	#45	#46	#47	#48	#51
#52	#53	#54	#55	#58	#64	#78
(APPRAISED BETWEEN 3 AND 5 DOLLARS)

hcraig@mischief.ksc.nasa.gov
Newsgroups: rec.games.frp.marketplace
From: fury@next12pg2.wam.umd.edu (Leslie W. Knapp)
Subject: UMBAR wanted!
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 22 Jul 1992 17:49:17 GMT

I am looking for an old ICE product - Umbar, Haven of the Corsairs.   
Anyone interested in parting with a copy can E-Mail me at:
fury@wam.umd.edu

I would greatly appreciate it and can guarantee a good price.
Thanks.
From: sprague@unssun.nevada.edu (Joan A. Sprague)
Newsgroups: rec.games.frp.marketplace
Subject: Complete Thieves Guide.
Summary: Wanted!
Keywords: Thieves, Wanted, Guide.
Date: 25 Jul 92 21:26:06 GMT
Reply-To: sprague@unssun.UUCP (Joan A. Sprague)
Organization: University of Nevada-Reno


  Wanted!
  1 (one) (uno)(ein)(ichi) copy of the AD&D 2nd additon Complete theives guide.
From: chris@yen.imsi.com (Chris Payne)
Newsgroups: rec.games.frp
Subject: Re: best fantasy system: The Fantasy Trip
Date: 28 Jul 92 12:24:03 GMT
	<1992Jul22.010652.4807@mnemosyne.cs.du.edu>
	<14ogfbINN892@agate.berkeley.edu>
Organization: Moore Capital Management
In-reply-to: stas@soda.berkeley.edu's message of 24 Jul 92 08:54:03 GMT
Originator: chris@yen


stas@soda.berkeley.edu (Stan Malyshev) writes:
> peters@physics.ubc.ca (Dan Peters) writes:

>> This was my major gripe with TFT - the more experienced characters
>> became superhuman in terms of ST, DX, IQ, rather than more *skilled*.

> How about this (in the GURPS system):

> Let stats be increased only if certain skills are practiced.  Thus, if one
> practices the sciences, philosophy, etc, his IQ will increase.  So, studies
> in relevant skills will increase stats, not simply point allocation.

> A "genetic limit" on stats can be imposed.

The most elegant solution I've seen:  assume that advanced skills (and
stats, if appropriate) require regular workouts/rehearsals/practice,
even meditation or reading&study, to maintain.  Quantify these
'maintenance' requirements in a simple fashion (e.g. for each point of
each unrelated skill above 13, most of one day per month must be spent
on maintenance).

Assuming a finite number of days per month, characters can't become
superhuman and are encouraged to specialize & even roleplay.  Sounds
pretty good to me...



[ on book-keeping - you have to be flexible.  Deny improvements which
blow the monthly max, but allow some skills to be reduced in favor of
others.  Be fair about reducing skills.  Monthly or seasonal
adjustments should work fine. ]

/c
Newsgroups: rec.games.frp,rec.games.design
From: dqk412@kepler.unh.edu (David Q Kennard)
Subject: Re: most complete gaming system (crossing to .games.design)
Organization: University of New Hampshire  -  Durham, NH
Date: Tue, 21 Jul 1992 13:29:42 GMT

In article <14fka9INNhp5@agate.berkeley.edu> stas@soda.berkeley.edu (Stan Malyshev) writes:
>Which system affords the greatest level of detail?  Consider a computer
>implementation of such a system, where the burden of going through multitudes
>of rules is placed onto the computer.  Which system then, would you pick as 
>the one that can represent the interactions of game-related matters the best?
>Or would you say that all gaming systems in existence, by virtue of
>their being playable without the aid of a computer, dont fit the description?
>(or are there "gems" of game design that aren't playable for that reason?)
>
>Stan

I don't much like running complicated combat systems, but like the
results of a flexible and detailed system. In particular, I like some
of the effects of the systems that make some attempt to model real
body trauma, rather than using an abstract hit point system, and that
make some attempt at an action point system. 
The examples I'm thinking about here are BTRC's Time Lords (etc) and 
Leading Edge's Living Steel (etc) systems. I don't like to *moderate*
at that level of combat detail, but I would use something of the sort
if I could easily get the results from a computer.  

I think a really great system/character sheet/moderator tool could
be implemented on a PenPoint system. If I had the bucks to set up
a development system that's probably the application I'd use to teach
myself the tools. Picture a "live" character sheet on which actions
and *current* status (including position, condition, etc.) could be
indicated. The GM would thus have a series of pages which could be
easily accessed and would interact via some sort of master action page.
With such a system a highly detailed simulation (esp. of combat) could
be used, without bogging down the pace of play.


Dave Kennard
DAVE@UNH.EDU
From: johnt@pdrome.UUCP (John Tarbox)
Newsgroups: rec.games.frp
Subject: Re: Ars Magica, the best game yet?
Date: 26 Jul 92 14:55:51 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

In article <skeksis.03p4@pdrome.UUCP>, skeksis@pdrome.UUCP (Clayton Miner)
writes:
>RE:  RIFTS seems to be an amalgam
> 
>I agree with you that RIFTS seems to be an attempt to cash in on popular
trends
>but I think it is also an attempt by Palladium to catch up to GURPS by
figuring
>out a way to blend all of Palladium's games together.  I don't know why they
>bothered, I have yet to find a Palladium game I really like.
> 

        Well I believe that in RIFTs the concept they created is WAY better to
understand and believe than Shadowrun (the game where you can put a gun to
someone's head and not kill then by shooting!) But I do believe your right
about it being stupid by using Palladium's standard game rules.. never liked
them and probably never will...

Battle Axe   AKA   Jonathan Tarbox


John "the Hand" Tarbox   AKA Battle Axe
President of The Adventurer's Guild Role Playing Club
From: jduffin@pnet51.orb.mn.org (Joshua Duffin)
Newsgroups: rec.games.frp
Subject: Sam Robb
Date: 27 Jul 92 15:17:54 GMT
Organization: People-Net [pnet51], Minneapolis, MN.

What's happened to Sam Robb, famous creater of GrimRules?  A long time ago, I
had his address as sr2b+@andrew.cmu.edu, but he evidently is no longer there. 
What's his email address nowadays?  Does he _have_ an email address nowadays?


UUCP: {crash, kksys}!orbit!pnet51!jduffin    | Life is complex.  It's made
ARPA: crash!orbit!pnet51!jduffin@nosc.mil    | up of real and imaginary
INET: jduffin@pnet51.orb.mn.org              | parts.
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: vorite hobby is unpatriotic! (was Re: Bill Clinton and gaming
Date: 26 Jul 92 11:21:24 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Anti-Gaming bias

I have got news for you, my friend...it ISN'T just gaming (read D&D) that is
getting heat from the self appointed moral watchdogs of America (read closest
perverts).  It is the SCA as well.  Those freaking $%^&heads seem to think that
because some of us change clothes in to elegant robes and garments for the
occasional event (I supposed these unenlightened morons think that we all have
open air ogies every weekend) that we are harmful and satanic!  Have you
noticed though that the one game that seems to get the heat more than any other
is D&D/AD&D.  Mention anything else to these hag-ridden protectors of decency
in the name of totalitarianism and they *don't* know what you are talking
about?!?:!?!?!?!?!
 
Remeber, this *is* America, a country founded on lies, hatred, bigotry, and
religious repression!
 
Skeksis
From: psavoie@terranet.cts.com (Pierre Savoie)
Newsgroups: rec.games.frp
Subject: Live-Action RPG
Date: 20 Jul 92 22:36:01 GMT
Organization: People-Net [terranet], Thornhill Ontario


   That's pretty cool stuff.
   Yes, live-action groups are springing up everywhere, probably spurred on by
an editorial and article about some groups, done in DRAGON magazine of Sept.
1991.
 
   I happen to know of a live role-playing group that engages in entire
week-ends of in-character gaming, in the Toronto, Canada area.  They call
themselves NARA (North American Role-Playing Association) [you can expect
pretentious names like that on occasion because groups may tend to imagine
they're the only ones starting up this activity].
   Anyway, those interested in their activity can E-mail me for details.  Such
"local" groups don't merit extensive exposes on a world-wide net, but I
encourage everyone to keep their eyes peeled for similar groups in their area.

UUCP: zoo.toronto.edu!generic!terranet!psavoie
ARPA: generic!terranet!psavoie@zoo.toronto.edu
INET: psavoie@terranet.cts.com
From: adam@endor.uucp (Adam Shostack)
Newsgroups: rec.games.frp
Subject: Re: SRUN: Dikote and Firearms...
Date: 30 Jul 92 16:25:14 GMT
Article-I.D.: das.1992Jul30.162514.16388
Organization: Aiken Computation Lab, Harvard University

In article <1992Jul27.151350.8698@usenet.ins.cwru.edu> af322@cleveland.Freenet.Edu (Kevin Adams) writes:

>In a previous article, gil@smtc21.engr.scarolina.edu (Gil Young) says:
>>warmongr@mentor.cc.purdue.edu (Krishgan) writes:

>>>  This is just a question for the SR fans out there.  If you were to Dikote
>>>  firearm rounds, and it were possible with a rebored weapons to fire them,
>>>  what would have the damage modifiers be....

>Ok suppose you just Dikote the tip of the bullet?

You'd get an armor-peircing bullet.  One that goes through vehicle
armor, better than your teflon coated slug. Teflon takes the bullet
through kevlar, but it doesn't help against steel plating. You'd still
want to cover the dikote with telfon, though.  That way it would still
go through kevlar well.

On second thought, if you need to hemmorage money on something like
this, call up your fave fixer, and ask her to get them cast for you.
If the bullets designed to be dikoted, then you just leave off a
little lead so it slides down the barrel right.  People handcast
bullets today, no reason they won't do it in 2054...

-A



Adam Shostack 					adam@das.harvard.edu

What a terrible thing to have lost one's .sig.  Or not to have a .sig
at all.  How true that is.
From: cxc4107@hertz.njit.edu (Christopher Lee Cavender)
Newsgroups: rec.games.frp
Subject: Re: Ars Magica, the best game yet?
Date: 30 Jul 92 09:08:42 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.
	Now that that is taken care off, Game balance in rifts is up to the 
						Chris

P.S. Sorry for the rambling.
Newsgroups: rec.games.frp,rec.games.frp.advocacy
From: stedee@auto-trol.com (Steve Deemer)
Subject: Re: best fantasy system: The Fantasy Trip
Organization: Auto-trol Technology Corporation
Date: Thu, 23 Jul 1992 22:11:29 GMT

In article <1992Jul22.145608.24337@access.digex.com> dzik@access.digex.com (Joseph Dzikiewicz) writes:
>In article <1992Jul20.144959.1581@mnemosyne.cs.du.edu> dmgirard@nyx.cs.du.edu (David Girardot) writes:
>>
>>The Fantasy Trip has been out of print since 1981, it was created bt SJ
>>Games and is *the* forerunner of GURPS ... rather, GURPS is a revised TFT.
>> 
>
>Actually, TFT was not created by SJ Games but was rather created by Steve
>Jackson when he worked for Metagame.  When they folded, they offered
>him the rights for some exorbitant sum.  He refused and instead
>created GURPS.  
>

I've got a few issues of "The Space Gamer" from the era when Steve
Jackson Games was publishing it that give the whole sordid story
of the end of TFT and the genesis of GURPS.  Jackson was a game
designer for Metagames in the late '70s, early '80s.  He wrote
many of Metagames best-selling microgames, including _Ogre_ and
_GEV_, as well as the microgame that eventually became TFT.

Metagames "reorganized" in the early '80s with the stated intent
of becoming a computer games company.  In reality, this never
happened and Metagames was never seen again.  Jackson started his
own game company soon after.  Now, Jackson owned the rights to
_Ogre_ and a few of his other Metagame era designs, so he was
able to go into business by publishing new editions of these
games.  

The rights to TFT were held by Metagames.  Jackson *offered
to purchase* TFT from Metagames.  The owner of Metagames (Howard
Thompson?), apparently upset that Jackson was now in competition
with him, and aware that TFT was probably Metagames most valuable
property, refused to sell the rights.  Lawyers entered the picture,
and Metagames finally offered to sell TFT for some undisclosed sum
in the six-figure range.  Jackson gave up trying to buy the rights
and decided start all over again.  Thus, GURPs was born.

The impression I always had was that Metagames wasn't sure it was
going under for good, and that it wanted to hold on to it's 
properties for a comeback.  TFT was about all it really owned
that stood to make good money, and it didn't want to part with it.
Then, when SJG was starting to take off, Metagames held on to TFT
out of spite.

I was a big fan of TFT.  I bought the whole book set and the first
(and only) published adventure as soon as they hit the stands, then
it was all over.


______________________________________________________________________________
Steven Deemer                 "They say a boy should tire of being a creep and
stedee@auto-trol.COM           should sit quietly and ask Respectability to
                               lead him away.  But when Respectability comes to
                               me I will fight it and I, Eddie Haskell, I will
                               tear the letters off its very sweater!"

Xref: sparky rec.games.frp:24139 rec.games.frp.misc:2622
From: millerl@wharton.upenn.edu
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: NEWGROUP II**
Date: 21 Jul 92 19:43:39 GMT
Followup-To: rec.games.frp
Organization: Newt World Order

In article <1992Jul21.151905.12905@ulowell.ulowell.edu>, bdianton@cs.ulowell.edu (Brian Diantonio) writes:
> NO THE NEW NEWSGROUP ISN'T GOING TO BE LIKE THAT FIRST OF ALL I 
> WILL LIST THE DIFFERENCES.

> I think my newgroup idea would accompany those other groups
> very nicely.

What in the seven heavens and nine hells are you talking about?

-- 
whoah,
+++++++++++++++++++++++23
Loren Miller                           internet: MILLERL@wharton.upenn.edu
The more corrupt the government, the greater the number of laws -- Tacitus
Newsgroups: rec.games.frp