HDTenEightyP/NetNews huggingface dataset:
From: danm@cpqhou.compaq.com (Dan Mazina)
Subject: Cosmic Encounter Question ?
Organization: Compaq Computer Corporation
Date: Thu, 20 Aug 92 13:02:54 GMT

	I have a question with the new Mayfair Games version of Cosmic
	Encounter. The question is what exactly do the allies get in
	a challange where one side plays a compromise card but the
	other side plays an attack card? The rules seem to imply allies
	on a winning attacking side get the normal benefits (bases on the
	planet for normal cone) but that allies on a winning defensive
	side get nothing if the attacker compromised. Is this right?
From: darragh@maths.tcd.ie (Darragh J. Delany)
Newsgroups: rec.games.board
Subject: Re: Advanced 3rd Reich
Date: 20 Aug 92 19:46:24 GMT
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.

Bruce_Harper@mindlink.bc.ca (Bruce Harper) writes:

>Inevitably the design of any game will reflect the opinions of the designer,
>but I think the A3R U.S.-Axis Tension Table also reflects history reasonably
>well.  In my view:

[5 excellent reasons not restated]

>6. A Japanese attack on the U.S. would not necessarily have triggered American
>entry into the European war (reflected in the fact that this Japanese
>aggression is "only" a +5 on the tension index.  This is relevant only in a
>Global War scenario using Rising Sun, where the Japanese can act
>independently).

Historicaly Germany and Italy declared war on the USA which reciprocated in 
kind, two semi-independent hemi-spherical wars could have otherwise occured.
 
>7. The Lusitania was sunk during World War I (in 1915, to be exact - about two
>years before the U.S. declared war on Germany).

true, and therefore only relevent to Guns of August type discussions

>I hope this clarifies some of the thinking behind that particular rule.  Shall
>we now look at the Russian diplomatic table?  (Don't do it on my account...)

How about the Spanish diplomatic table. There is no response to an allied 
invasion of either Portugal, French North Africa or Italy, all of which would 
have effected spanish thinking.

-- 
Dj.

ESS students don't have plans, silly 
Newsgroups: rec.games.board
From: mfh@cbnewsb.cb.att.com (mitchell.hansinger)
Subject: **  What Fantasy board games can be played without a GM? **
Organization: AT&T
Distribution: na
Date: Wed, 19 Aug 1992 12:24:29 GMT

There has recently been a lot of attention given to FRP board games such as
Hero Quest.  I would like to try one of these types of games out but I want to
be able to play also.  Which, if any, of these games do not require a GM?


Thanks,

-Mitchel
Newsgroups: rec.games.board
From: kenward@cs.sfu.ca (Kenward Chin)
Subject: Ratings in Scrabble (was Re: Scrabble Tournaments)
Organization: CSS, Simon Fraser University, Burnaby, B.C., Canada
Distribution: na
Date: Wed, 19 Aug 1992 17:01:55 GMT

In article <1992Aug19.081958.28704@pasteur.Berkeley.EDU> stevena@cory.Berkeley.EDU (Steven Alexander) writes:

[article edited substantially]

>Aug 29-20, New York, NY:
>	West End Gate, 2911 Broadway.  10 gm, 2 div >1599 or <1700;
				 	      ^^^^^^^^^^^^^^^^^^^^^
>	limit 80.  EF $40/25 +5 after Aug 15 post, no door entries.
>	Total Pz min $1000.  Info: Ron Tiekert, 152 E. 35th Street
>	4E, New York, NY 10016, (212)-689-4046.
>
>Steven Alexander

I'm a semi-avid Scrabbler, but have never heard of a ranking system.  Is
it like unto chess, where you establish a ranking through playing already
ranked players, or is it a score calculated from your average Scrabble
scores?  (Or, is it something completely different?)

Inquiring minds want to know!

Kenward Chin
-- 
Disclaimer: Since transmission of this article is by imperfect methods, there
	    may well be discrepancies between what is above and what was
	    intended.  Therefore, please edit this article to read as you
	    wish.
Newsgroups: rec.games.board
From: goudswaa@fraser.sfu.ca (Peter Goudswaard)
Subject: BTECH: What's up with that?
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 21 Aug 1992 15:29:04 GMT

I've never played BTECH, but there seems to be a lot of activity in the
BTECH forum.  What's it all about?  I saw the Battletech PC game, is it
similar or an accurate portrayal of what is discussed here?

I tend to think of it as a simple shoot-em-up tactical level game, is
this a misconception?  Any info would be enlightening.

-- 
                                   _________                     _________
P*.*                              |         |      __/^\__      |         |
                                  |         |      \     /      |         |
         Peter Goudswaard         |         |   _/\_\   /_/\_   |         |
         goudswaa@sfu.ca          |         |   >           <   |         |
         pgoudswa@cue.bc.ca       |         |    >_________<    |         |
                                  |_________|         |         |_________|

         Or if you feel really lucky:  peterg@quesnel.education.gov.bc.ca
From: mbo@dde.dk (Morten A. Bonde)
Newsgroups: rec.games.board
Subject: Re: Machiavelli
Date: 18 Aug 92 07:33:52 GMT
Organization: Dansk Data Elektronik A/S

brendan@cs.uq.oz.au (Brendan Mahony) writes:

>Set in 15th C Italy (and surrounds) the game relives the plots and
>counterplots hatched by the Italian city states in their attempts to
>unify the Italian penisula...
>In my opinion the ultimate in backstabber's delights. The ability to
>borrow money and bribe units means that betrayals can be vastly more
>effective than in Diplomacy.


Could't agree more !!!! For a long time I thougt that my friends and I were
the only ones who still play this game.

-- 
Morten Bonde                 Voice:  Int. +45 42 84 50 11
Dansk Data Elektronik A/S    Fax:    Int. +45 42 84 52 20
Central Government           Email:  mbo@dde.dk
DK-2730 Herlev, Denmark      uucp:   ...!uunet!mcsun!sunic!dkuug!dde!mbo
Newsgroups: rec.games.board
From: bn837@cleveland.Freenet.Edu (Joseph J Egry IV)
Subject: FOR SALE: Games
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 12 Aug 92 19:25:42 GMT


  I have the following games for sale.  Buyer pays shipping.  I prefer
to use COD.

Supremacy The game of Superpowers: $25.00

Flight Leader- Air to Air Jets 1950 to present: $15.00

Team Yankee- WW III Tanks battles: $10.00

Gammarauders- Destroy the fortress and party on the rubble: $10.00

Ace of Aces Airco DH2 vs Fokker EIII: $3.00

Twenty Questions (just that): $5.00

-- 
Joseph Egry
bn837@cleveland.freenet.edu   or    egry@logdis1.oo.aflc.af.mil
"Fate protects fools, little children, and ships named Enterprise."
                                      William Riker
Newsgroups: rec.games.board
From: wesm@mbunix.mitre.org (Miller)
Subject: TACTICA Miniatures
Organization: The MITRE Corp., Bedford, Ma.
Distribution: usa
Date: Fri, 14 Aug 1992 14:55:03 GMT

I've been noticing some people selling some of their figures, so....

I have 3+ Tactica armies, Roman Republican/Ceasarian, Bysantine and Sassanid
Persian...all painted and based I'd like to sell. Any interest out there?
Please e-mail to wesm@mbunix.mitre.org.

						Wes Miller

Newsgroups: rec.games.board
From: timothy@vansant.gsfc.nasa.gov (Timothy Van Sant)
Subject: Stonewall Jackson's Way
Organization: Goddard Space Flight Center
Date: Tue, 18 Aug 1992 17:27:39 GMT

I saw  TAHGC's new game "Stonewall Jackson's Way" at Avaloncon.  Anyone  
out there yet who has played it?  Any impressions?

Tim Van Sant
timothy@vansant.gsfc.nasa.gov
From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
Newsgroups: rec.games.board
Subject: Re: Blank boards?
Date: 20 Aug 92 00:21:46 GMT
Organization: MIND LINK! - British Columbia, Canada

I believe Avalon Hill sells blank hex sheets and die cut counters.
Newsgroups: rec.games.board
From: cummings@milton.u.washington.edu (Michael Cummings)
Subject: Re: Monopoly Rules
Organization: University of Washington
Date: Fri, 21 Aug 1992 15:51:46 GMT

duperval@ERE.UMontreal.CA (Duperval Laurent) writes...

> When you have all the properties of one color in Monopoly, are you allowed
> building three hotels automatically on your properties, or do you have
> to buy 4 houses on each before?

	The above question is ambiguous.  If you are asking whether you
need to buy four houses, wait a turn, and then buy hotels, then the answer
is it's OK to do it all at once.  But you may _not_ buy hotels if the four
houses per property are unavailable. The whole reason there are a limited
number of houses is so you can create a housing shortage.  If you could
just take a pile of cash and buy hotels, the housing shortage tactic
wouldn't be very useful.  I believe this is covered in the "FAQ" list
included with the rules to the Deluxe set.

-- 
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Mike Cummings VP, PNOAD			|  "Now take two forkfuls
cummings@u.washington.edu		|   of cooking oil..."
cummings@mailhost.hsas.washington.edu	|   - Julia Child
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Newsgroups: rec.games.board
From: mhs@fokus.gmd.de (M.Schmeil)
Subject: just a 'THANX'
Organization: GMD-Fokus (Berlin)
Date: Mon, 17 Aug 1992 16:20:34 GMT


today i picked the BEST OF DRAGON MAGAZINE GAMES box, 
which joerg h. recommended me and saw a lot of other
games mentioned here (BTECH plus lots of other xTECHsions,
FAMILY BUISNESS, CAR WARS and millions of other games).
now i know what you're talking about - i mean i have an
idea of what you're talking about. thanx for all your help,
descriptions, recommendations and so on (especially joerg
- ich kann dich nicht erreichen).

i think the next games i'll take a look at and propably
buy are the above three.

again - thanx - tB!

ps - i found some (german) game-zines and picked these
     instead of the new issue of the tattoo-mag.
From: wag@georwell.EBay.Sun.COM (Rick Wagoner)
Newsgroups: rec.games.board
Subject: Eurorails house rules
Date: 18 Aug 1992 16:51:29 GMT
Organization: Sun Microsystems, Inc.
Distribution: usa
Reply-To: wag@georwell.EBay.Sun.COM
NNTP-Posting-Host: georwell.ebay.sun.com

Has anyone posted a set of house rules or variants for
Eurorails?  If so, could they repost or email me direct?

I will post a summary so all may share (IE: No me 2's needed!)

Thanks,

Rick

---
+-----------------------------------------------+
+ Rick Wagoner					+
+ Sun Microsystems Education Dept.		+
+ 408-276-5658					+
+ 						+
+ email Rick.Wagoner@EBay.Sun.COM		+
+ or	rick.wagoner@Ebay 			+
+ or	rwagoner@sun.com			+
+						+
+ or whateverthehell the DNS server mangles my	+
+    address into!				+
+						+
+-----------------------------------------------+
+ Opinions: MINE!	Systems: Theirs!	+
+-----------------------------------------------+
+  Everybody likes to stir the excrement        +
+  but nobody likes to clean the paddle...	+
+-----------------------------------------------+
From: darragh@maths.tcd.ie (Darragh J. Delany)
Newsgroups: rec.games.board
Subject: Re: A3R - Naval Rules
Date: 18 Aug 92 21:00:56 GMT
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.

Bruce_Harper@mindlink.bc.ca (Bruce Harper) writes:

>Without going into the increased effectiveness of air against fleets, those are
>the highlights.  The same basic system will be used in Rising Sun (except for
>hidden movement and carriers).

Might it not have been an idea to allow a british carrier group in A3R, after 
all the ability to convey a factor or two on what were historically present
carriers would have added some interesting effects, helping landings further
afield (eg Spain) and giving the axis fleets something (else) to worry about.
Not a vital element I admit but a nice extension had it been included. Still
perhaps Rising Sun will include some extra rules useable in A3R itself includingthis (hint hint).

Darragh.
-- 
Dj.

ESS students don't have plans, silly
From: hall@kronos.arc.nasa.gov (Michael Hall)
Newsgroups: rec.games.board
Subject: Re: unknown game
Date: 14 Aug 92 00:51:30 GMT
Distribution: rec.games.board,world
Organization: NASA/ARC Information Sciences Division

In article <HARRES.92Aug13141308@sundance.uwyo.edu> harres@sundance.uwyo.edu (John M. Harres) writes:
>A friend of mine has a game that he claims is from Africa, but he doesn't
>know what it is called or what the rules are.  It has a board shaped like:
>
>+-------+-------+
>| O O O | O O O |
>| O O O | O O O |
>+-------+-------+
>        ^
>        |
>      hinge
>
>The O's are bowls in the wood surface.  He also knows it is played with beans.
>Anyone know what this is or how to play it?

The game is called "Oh Wa Ree".  I think there are some other names for it.
You might be able to find the rules in a book on (ancient) games.

-- 
Michael Hall            \  You "trust" the dealer, but you cut the cards.
NASA Ames Research Center\ Similarly, you "trust" the dealer, but you should
hall@ptolemy.arc.nasa.gov \not cut the cards in the middle.
Newsgroups: rec.games.board
From: fuhrman@litsun.epfl.ch (Cris Fuhrman)
Newsgroups: rec.games.board
Subject: Nova Game Designs, Ace of Aces
Date: 20 Aug 92 11:57:33 GMT
Followup-To: rec.games.board
Organization: Swiss Federal Institute of Technology

I'm looking for the most recent address of Nova Game Designs, the makers of
that old standard "Ace of Aces." I have an address of Mr. Alfred Leonardi,
46 Dougherty Street, Manchester CT 06040 (the copyright owner printed
inside the copies of both the Rotary and Powerhouse sets that I have), but
I wonder if anyone has anything newer than 1981.

I know that newer Ace of Aces series have come out since 1981, namely
Balloon Busters, and a WWII version of the books which had somewhat more
complicated/realistic rules. Does anyone know anything about these other
books?

Did Nova do any other games besides Ace of Aces?

---------------------------------------
 Cris FUHRMAN, fuhrman@litsun.epfl.ch
 Laboratoire d'informatique technique
 EPFL-LIT, EL Ecublens, CH-1015 Lausanne, Switzerland
 lab tel: +41.21.693.36.97
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: rec.games.board
Subject: Atmosfear  - opinions??
Date: 12 Aug 92 17:04:12 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

Hello All,

   I have just discovered this excellent newsgroup, so humblest
apologies if the follow is a FAQ...

   I am constantly almost buying the Atmosfear video/board game. Could
anyone tell me what they think of it/ how it works (where's the
variety)/ how they tie in the video etc. I really don't want to shell
out 30 pounds for a turkey. Help please?


+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
Newsgroups: rec.games.board
From: gletty@ux1.cso.uiuc.edu (Bruce Gletty)
Subject: Re: Advanced 3rd Reich
Organization: University of Illinois at Urbana
Date: Thu, 20 Aug 1992 16:13:18 GMT

Bruce_Harper@mindlink.bc.ca (Bruce Harper) writes:

>7. The Lusitania was sunk during World War I (in 1915, to be exact - about two
>years before the U.S. declared war on Germany).

I think your date for the sinking is correct, but the USA stayed out of WWI
until 1917. We raised a big stink about the sinking, and Germany stopped 
unrestricted submarine warfare for a time.
Newsgroups: rec.games.board
From: lopez@aristotle.ils.nwu.edu (Chris &)
Subject: Re: Diplomacy -- Shohan variant
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL4
Date: Fri, 14 Aug 1992 19:52:51 GMT

shoham@ll.mit.edu (Daniel Shoham) writes:
: jjfink@skcla.monsanto.com writes:
: >
: > demon@desire.wright.edu (Stupendous Man) writes:
: >> The change is that when a unit is attacking, it is no longer defending
: >> its own province. If its attack fails, and its own province is also under
: >> attack (by someone else, of course), it is *disbanded*.
: >
: > This appears quite a bit more devastating than the Key rule which just
: > dislodges the unit in the above situation.  What happens if
: >     G: Denmark->Skagerrak
: >     E: Skagerrak->Norway
: >     R: Norway->North Sea
: >     E: North Sea Hold       ?
: > Are Skagerrak and Norway both destroyed?
:
: yes!
:
: [rest deleted]

Under the rules stated it would appear that Skagerrak -> Norway succeeds.
(1 on 0) Thus Skagerrak is NOT destroyed.

Chris Lopez

(Note:  I reformated the copied text to prevent wrapping and correctly
attribute all comments to the proper writers (the previous post kept a 
header and indentation for text they deleted).  The contents of the posts 
were in no way altered.)

Newsgroups: rec.games.board
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: World War II: European Theater of Operations
Date: Mon, 17 Aug 1992 15:02:34 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

Yes, there is errata.  I posted it a while ago.  Or you can write to TSR
(include a SASE) and they will mail it to you.  Most of the errata was
also published in a magazine article (Moves?) about a year ago too.

The example in the rules is wrong for HQs.  The numbers are the other way
around (command rating is the first number, command range is the 2nd).

As for strategy, the best way to learn is to play a few games.  Yeah, you
make mistakes.  But that is perhaps the best way to learn.  Besides,
without playing around how will you ever discover some wonderful new
strategy?

That said, here are a few basics.

1) When attacking bring overwhelming forces to bear on a small area.  Break
   through and try to cut off groups of enemy forces.  Then mop up with
   infantry.  Concentrate your airpower on a small area to overwhelm the
   defenders.  Set up armor where it can reach several objectives to keep
   the defender guessing.
2) On defense spread your defenders out.  Especially on inital German
   attacks stacks will get killed no matter what so make the attacker make
   as many attacks as possible.  Use rivers and mountains and other favorable
   terrain as much as possible.

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: bruceb@mpd.tandem.com (Bruce Burden)
Newsgroups: rec.games.board
Subject: Re: MAC scenario book
Date: 17 Aug 92 18:18:06 GMT
Organization: Tandem Computers (MPD) Austin, TX

Newsgroups: rec.games.board
Subject: Re: Magic Realm review
Summary:  
Expires:  
Followup-To:  
Distribution:  
Organization: Tandem Computers (MPD) Austin, TX
Keywords:  



	I too would like a copy of the changes being contemplated.

     As far as Magic Realm goes, I would suggest the second edition
     rules as well. These should be available from AH. True, the new
     rules are 80 pages, but there are optional rules, explinations
     and the like in the new rules, so you are looking at only 40
     rules as far as playability goes. That can probably be cut to
     30 if you don't have to set up the game.

	Speaking of setting up the game, get several counter trays at
     the same time. Game setup goes much faster if the monsters and
     special treasures are set up in individual tray slots ahead of
     time.



								Bruce


-------------------------------------------------------------------------------
  Bruce Burden            bruceb@mpd.tandem.com         Tandem Computers Inc.
  512-244-8944          Software Quality Assurance      14231 Tandem Blvd.
  Auto answer(4 rings)                                  Austin, TX 78726
Newsgroups: rec.games.board
From: m16547@mwunix.mitre.org (Arthur Gorski)
Subject: Firefight miniatures painting guide
Summary: Where can I get info?
Keywords: science fiction, wargaming
Organization: The MITRE Corporation
Date: Thu, 20 Aug 1992 13:17:52 GMT

I picked up a copy of Alternative Armies' Firefight SF urban skirmish
rules and was impressed enough that I've ordered a slew of Shia Khan
and Free Company miniatures.  Unfortunately, I've seen nothing else
about the Ion Age system and was wondering if there is a US source
for more info, especially a painting guide for the troops.  I don't
suppose there is an AA equivalent to GW's magazine out there?  Thanx
in advance for any leads.
--
email:  agorski@mitre.org        Arthur M. Gorski        (713) 333-0980
snail:  The MITRE Corporation, 1120 NASA Road One, Houston, Texas 77058
Newsgroups: rec.games.board
From: mjunkin@turing.toronto.edu (Mike Junkin)
Subject: Re: unknown game
Organization: CSRI, University of Toronto
Distribution: rec.games.board,world
Date: 21 Aug 92 03:35:14 GMT

I believe that the game you are referring to is called "Mankala", although
I'm sure there are other names for it. It's an easy-to-learn and elegant 
game that appears to have some depth (although a narrow search tree would
make a computerized version of it very difficult to beat), although my 
experience with it is limited.
    The rules are short, so I'll include them here. Firstly, my board con-
tains two "bins" on either end of the parallel rows, but I suppose they are 
not really necessary - they merely indicate which stones have been captured
by a player. Anyway, here goes...

    The two players sit on either side of the board, which is placed between
them. Place three stones in each of the twelve pits, and determine in some 
way which player is to move first. Players then alternate making moves until
there are no stones left in play. A move in the game consists of the player 
picking up all the stones in one of the pits of the row of six closer to the 
player, and depositing one in each pit encountered in a counter-clockwise
direction until all the stones are exhausted. If and when the end of the row
is reached, and there are stones remaining to be placed, one is placed in
the player's bin (i.e. "captured" by the player), and the remaining ones are 
then placed in the first pits from the player's right in the row on the other 
side of the board; i.e., continuing in the counter-clockwise direction. If 
the player fills all six of these pits, he does not put a shell into the 
other player's bin but instead simply continues along his row.

Given the initial configuration

			   North

			3 3 3 3 3 3
   (North's bin)    0		      0    (South's bin)
			3 3 3 3 3 3

	   		   South
	   
the move consisting of picking up the stones in the 2nd from the right pit on
the bottom side of the board by South will result in this position:

			   North

			3 3 3 3 3 4
   (North's bin)    0		      1    (South's bin)
			3 3 3 3 0 4

	   		   South

and South has captured one stone.

The object is to capture more stones than the opponent.

To spice up the game, there are two additional rules:

1. If the last stone placed in a move was placed in the player's bin, the
   player can take another move (ad infinitum), and
2. If the last stone placed is put into an empty pit on the player's side
   of the board, he captures all the stones in the pit on the opposite 
   side of the board.

One great thing about this game is that it can be played virtually anywhere
with no more than 18 anything. Enjoy!

Michael.