From: bbcs1329@terapin.com (Benjamin Schindewolf)
Newsgroups: alt.games.sf2
Subject: Re: Ticking!!! The FINAL definition and end to arguments!
Date: 16 Nov 92 14:52:33 PST
Organization: BBS

In article <BxM4tC.K8t@acsu.buffalo.edu>, v066pz78@ubvmsb.cc.buffalo.edu
(COMPUTER BLUE) writes:
>In article <92315.142435DK6TOPER@MIAMIU.BITNET>, DK6TOPER@MIAMIU.BITNET (Dan
Kar
>ipides) writes...
>>In article <1992Nov9.044637.5612@mercury.unt.edu>, west@ponder.csci.unt.edu
>>(Bruce West) says:
>>>
>>>  This is to all the people who say "everything is fair", etc etc.
>>>
>>>DEFINITION OF TICKING:
>>>
>>>   When people call something a tick, here is what they *Really* mean.
>>>Something that is *very* easy to do, but takes master or near-master skill
>>>to eascape.
>>>
>>>
>>>   It's not "impossible".  It's not annoying.  It's just that many consider
it
>
>>>not a "true outcome" to a battle.  If you assume that the winner of a battle
>>>is supposed to be the best, and be the most skilled, then ticking counters
>>>this premise.  Therefore, people call this cheap.  Cause less skilled
>>>players beat infinitely "better" players.  So, this is the fundamental      
 
>.
>>>question
>> 
>>There are times (IMHO) where in a master vs. master fight, where "ticking"
>>must be used.  Using your definition of a tick, an example would be Ryu/Ken
>>executing a crouching short kick, followed by a throw.  This is usually hard
>>for a non-experienced player to get out of (in my experience) and it thus a
>>tick by your definition.
>> 
>>However, if this was ALL you did against a master (or even an experienced)
>>player, you would be counter-thrown all day.  The idea is that you must
>>mix it up.  For example, keep doing short kicks and never go for the throw.
>>When you opponent tries to counter, you should get several shots in.  Or,
>>two shorts followed by a dragon (jab).  Again, when you opponent tries to
>>counter throw, he/she will be nail by the dragon.  However, if THIS was all
>>you did, you opponent would keep blocking.  So sometimes go for the throw.
>> 
>>So, as I see it, the match becomes a guessing game--one of anticipation.
>>This is as it should be.  This is my reasoning as to why "ticking" is fair.
>>I don't agree that anyone can beat an infintely better player using ticking.
>>I'll admit I had my problems with Bison and the cheesepedo when SFIICE first
>>came out.  But now that I can counter it, I'm not worried about beginners who
>>do nothing but the torpedo.  (Bison masters, who mix it up, on the other
>>hand....)
>> 
>>                                                    -Dan
>I agree.  Ticking is just another useful weapon to be added to 
>your arsenal of moves and combos.  You can never win if you 
>rely on just one technique, though, you must mix it up.
>
>One of my favorite things to see though, is those Bison players
>that do endless torpedoes.   Chun Li:  STOMP!  They change their
>habits rather quickly...
>
>                                       Bret
        What you  call "Mixin it up"  is called "Old School Tactics"  in my
area, its where you do something while your opponent thinks your doing
something else, its actually not hard to counter Old School, but it just
depends on what your used to, for example if someone is going to tick you with
guile... and your blanka, you figure he is going to A)throw, or B)Sonic Kick,
in this case you are going to get hit, unless you gamble on the A and then
counter bite, but I almost alwaze wait, cause ther is a minute second when you
see what he is going to do, and then you block the sonic kick or you BALL,
either way, you get a little damage, you they got balled, its just a matter of
what you think they are going to do, you base it on past history of his other
matches, and what he just did in the last time you were in this situation.

Newsgroups: alt.games.sf2