HDTenEightyP/NetNews huggingface dataset:
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.amiga.games
Subject: Re: Baseball: Bo Jackson or MicroLeague?
Date: 14 Dec 92 21:59:35 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Dec14.132400.1@waves.pas.ti.com> macanespie@waves.pas.ti.com writes:
>Does anyone have comments about either one?  How do they compare for
>the following:

I only have Bo Jackson baseball, so all my comments in relation to onlt
BJ baseball.

>
>1. Player/Team stats		(How well do they play?)

No real MLB baseball players in this one.  You can edit your own but it
is a lot of work.  Fair amount stats,  but not as much as I expected after 
TV Sports:Football.

>2. Strategy/Arcade play		(Can I bat and/or just pick batters)

You do both.  You can adjust your lineup and step up to bat.  Batting is
difficult at first until you get the timing down.

>3. Graphics and presentation	(How does it look and "feel")

Good graphics.  Especially when you foul off balls, they seem to come off
the bat very realistically.  Only has three ball parks though.
On an accelerated machine, the line drives are actually that.  Before I
got my accelerator, line drives were more like lazy.

>4. HD installation/Copy protection/accelerated machines?

HD installation? Yes.  Copy protection? Manual. accelerated machines? Works
well with or without, but better with.

Hope this helps.

P.S. A really good sports game is Tom Landry Strategy Football.  I've been
addicted for weeks...


-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
From: jkrutz@burner.com (Jamie Krutz)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Studio 16
Date: 16 Dec 92 09:41:08 MST
Organization: The Back Burner BBS (via C-Net Amiga)

>:wq writes:
>        Does anyone have any information on Studio 16..."

What do you want to know?
 -J

--- Via UCI v1.17 (C-Net Amiga)

Newsgroups: comp.sys.amiga.audio
From: rchen@walrus.mvhs.edu (Rodney Chen)
Subject: FAQ?  Mod sites
Organization: Monte Vista High School, Cupertino, California
Distribution: usa
Date: Sat, 12 Dec 1992 06:22:35 GMT


Apologies if this is a FAQ, but I don't normally follow this newsgroup. 
I'm trying to find some anonymous FTP sites for Amiga .MOD's for use on my
IBM and Mac.  However, I am from the days when ab20.nasa was up and I'm
not sure where to go now.  Thanks in advance, and I would appreciate
replies via e-mail.

-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Rodney Chen			Head Student Coordinator
 rchen@walrus.mvhs.edu		NASA/NREN High School Project
 rchen@spectrx.saigon.com	Monta Vista High School
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: comp.sys.amiga.audio
Subject: Re: 15K mod competition idea
Date: 13 Dec 1992 07:40:42 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <Eric_H_Gieseke.0qry@fcircus.sat.tx.us> Eric_H_Gieseke@fcircus.sat.tx.us (Eric H Gieseke) writes:
>
>productions,with no Synths...BUT what would you classify as SYNTHS??

Sounds which are realtime created, as with (8)MED, FutureComposer, and
others.  Little 50-byte samples are perfectly fine, since it's the actual
effects you perform on such samples which make them more than just a
bland sound. :)

>PowerPacker...hmm I still cant believe you had Pianos,Sax GOOD Drums and
>other sounds pumping out'a my speakers!.....Good work,Hmm I tink I'll 

NOW I know which mod you're talking about (mod.Nif-T) :).  That one never
got circulated on the nets.  I'm glad; now that I look at it, it's
horridly inefficient :).

Suggested addition to the competition: People are not limited to just
one mod entry.  This is because some styles won't fit to listeners'
tastes (speaking specifically of techno :), so composers will have
the option of making another in a different style.  Good idea? :)

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu
Marc Brown
From: henigma@ac.dal.ca
Newsgroups: comp.sys.amiga.audio
Subject: HELP: SmartPlay & Exotic Ripper 
Date: 15 Dec 92 03:28:41 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada









                   I need This:

                                  SMARTPLAY.lzh
                                  
  I have smartplay but it is an incomplete archive and is missing its own 
Library!!!  

  Also, I was wondering can smartplay work on 1.3??? What Libraries do you need
for it?? 
 
   I got exotic ripper the other day and I couldn't fiqure out how to save found
mods with it??  It scans properly, but then after it finishes it closes its
window and does nothing!!!! Very peculiar indeed!! CAN SOMEONE HELP ME WITH
THIS??????

  Smartplay I really need because the mods I want to play exceed 500 K!!
  
  If anyone knows of a modplayer that can play mods that exceed 512K chip
I would appreciate it if you let me know!!

                                                  Tony Tage
From: d2hacker@dtek.chalmers.se (Magnus Hacker)
Newsgroups: comp.sys.amiga.audio
Subject: Smartplay? Where?
Date: 16 Dec 92 14:32:03 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

Everybody's talking about this Smartplay, but noone seems to know of
any ftp-site where it can be found.

Or have I missed something?

--
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-Magnus Hacker,  Chalmers University of Technology, Gothenburg, Sweden-_
_-                   email: d2hacker@dtek.chalmers.se                  -_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
From: crunch@hogbbs.scol.pa.us (Travis Prebble)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Audio Samplers
Date: Sat, 19 Dec 92 12:25:09 EST
Organization: The Heart of Gold BBS, Lemont PA

maji@carson.u.washington.edu (Ji Ma) writes:

> I brought a audio sampler (ProSound Designer) which sampler at maximum 28KHz
> which way above the normal hearing range (5Hz-10KHz).  But the sampled sound
> is very poor than normal cassette deck player.
> 
> My question is what is best 8-bit sampler can do?
> 
> CD-quality 
> cassette deck quality
> or even lower
> 
> One thing I noticed is that it sample little better on sound source from 
> cassette deck than from CD.  Why?
> 
> Any idea?
> 
> Thanks
> 
> Maji

Actually, the hearing range goes up to about 20KHz, but that isn't too 
important. =)

I have the Aegis SoundMaster and I have gotten it to sample up to 56KHz, 
which, I must say, is very sweet but also a memory hog.  CD quality 
samples are around 45KHz, so the SoundMaster (provided all your 
connections are clean, gold plated, etc.) can easily reproduce the 
quality of CD sound.  Aegis says that the SoundMaster is actually capable 
of much higher sampling rates (above 100) but that a faster 
microprocessor is required to attain those rates.  I have no idea on that 
one as I still have my old 7.14 plugged in.  So, the best an 8-bit 
sampler can do is just above CD-quality.



----------------------------------------------------------///\------------
Travis Prebble @ Heart of Gold BBS (814) 238-9633        ///  \
INet address: crunch@hogbbs.scol.pa.us               \\\///----\
(814) 353-9069                                        \XX/      \ MIGA
--------------------------------------------------------------------------
TARDIS Express:  When it absolutely, positively has to be there yesterday.
--------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.audio
From: saarelai@messi.uku.fi (Jussi Saarelainen)
Subject: Looking for MODs with quality
Date: 14 Dec 92 08:57:44 GMT
Organization: University of Kuopio, Finland

I'm looking for House/Techno/Ambient(?)/Reggae(?)/Jazz(?)/Funk(?) MODs.
Info please.

saarelai@messi.uku.fi
From: osstlm@eua.ericsson.se (Tomas Lundstrom)
Newsgroups: comp.sys.amiga.audio
Subject: Info wanted
Date: 14 Dec 92 16:49:49 GMT
Reply-To: osstlm@eua.ericsson.se
Organization: Ellemtel Telecom Systems Labs, Stockholm, Sweden

Hi there,

I'm looking for an easy-to-use package to create Music and I've come
to the conclusion that an Amiga would be the right hardware, and Bars&Pipes 
Pro the right software. If anyone has any alternative suggestions, they
are welcome to share them. (I appreciate an intuitive, graphical UI.
I will mainly use the equipment for composing rock songs, doing the
drums, bass & synth stuff. I'm a lousy keyboardist, so the sequecer
should be easy to edit.)

Bars&Pipes Pro is quite expensive here in Sweden (everything is !) so I'm
wondering how much it costs in the U.S ? (and in Germany ?)

Does anybody know if there is any difference between U.S. and Europe versions ?
(I've heard some programs may differ)

Please reply by e-mail, I don't read this group regularly (yet) ...

Any info is appreciated,

/Tomas

The stated opinions are my own.
Ellemtel Utvecklings AB, where I work as a consultant right now,
has nothing to do with this posting, I'm just posting from their site.
Newsgroups: comp.sys.amiga.audio
From: crystal@glia.biostr.washington.edu (Crystal)
Subject: TimsDemo.lha - is it corrupt??
Organization: University of Washington
Date: Tue, 15 Dec 1992 20:29:23 GMT


This just went up on wuarchive  amiga/incoming/mods  and  gives a "bad
decoding table" error on all three files inside.

If someone knows the uploader (Chris, whose brother is named Tim), please
ask him to try compressing and uploading the file again?  Remind him to 
set FTP to binary (if that is the problem).  

Thanks! 

I look forward to taking a listen... :>

Crystal
  ;>



Newsgroups: comp.sys.amiga.audio
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: TFMX
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 20 Dec 1992 15:44:25 GMT

lee@rose.brandeis.edu (charles lee) writes:
>Also, the CD version by Chris Huelsbeck; is it in 16-bit (ie, its original
>form?)

Do you mean the Turrican remix on the Shades CD? No, it's a complete
remix with several other themes and brilliant samples. Sounds
absolutely brillig, much better than the TFMX or MOD versions.
	Lukas.

           *** "Fer sell cheep:  IBM spel chekker.  Wurks grate." ***
        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
From: aj639@cleveland.Freenet.Edu (Michael Cox)
Newsgroups: comp.sys.amiga.audio
Subject: TFMX
Date: 12 Dec 1992 18:02:31 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aj639@cleveland.Freenet.Edu (Michael Cox)
NNTP-Posting-Host: hela.ins.cwru.edu


I picked this ancient piece of software up for $5.  Anyone
else use it?

Mike
-- 
Okay, look for AmoNER #5 on: ux1.cso.uiuc.edu (128.174.5.59) in /amiga/amoner
nic.funet.fi (128.214.6.100) in /pub/amiga/programming/amos
Je suis venu ici pour macher du chewing-gum et pour botter des fesses.
Et maintenant, je n'ai plus de chewing-gum . . .
Organization: University of Maine System
Date: Wednesday, 16 Dec 1992 23:07:47 EST
From: <IO92257@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.audio
Subject: New MODS by SWAMPFOX!

Swampfox, a new mod writer, has entered the 'scene'.
I have uploaded 11 of his new mods...in fact,
his first ones!  They are real nice, so try
em out and tell me what you think, as he has
no account.
cuidado.lha
firstone.lha
noname.lha
rotame.lha
insofar.lha
seeya.lha
spellhead.lha
sunset.lha
thebend.lha
yourface.lha
zimbalza.lha

nic.funet.fi:/    (Er, I'd tell you where, but I don't know)
wuarchive.wustl.edu:/systems/amiga/incoming/mods/other/
amiga.physik.unizh.ch:/incoming/amiga

Look around, you'll find 'em!
Cutter of Megashotts (Burble, Glug, BARF!! Yuck...)
Do your enemies.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.audio
Subject: Re: TFMX
Distribution: world
Date: 18 Dec 92 19:40:55 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Fri 18 Dec 92 17:11, M92mmy@tdb.uu.se (mattias Myrberg)
wrote:

>Since the subject is "TFMX" I just want to say that the Turrican II
titlesong
>is a simple (?) NT-module ! It`s on my harddisk... ;-)

 MM> The orginial tune is in TFMX-format, someone must have converted it.

 MM> This ought to be possible,the intro tune for "Blood Money" was
 MM> converted
 MM> to module-format, so why not a conversion of a TFMX-tune ?

What player does Ray Norrish use, anyway? And has anyone seen anything from
him lately? All the Psygnosis games since KGS that i've seen have music by
Tim & Lee Wright. (their music for Beast 2/3 is nice, but somehow it just
doesn't have the same touch as Dave Whittaker's...)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: esb@ginger.cs.unh.edu (Edward S Briggs)
Newsgroups: comp.sys.amiga.audio
Subject: Re: MOD ripped
Date: 11 Dec 1992 20:22:36 GMT
Organization: U.N.H(oloDEC 21)
Distribution: world
NNTP-Posting-Host: ginger.cs.unh.edu

Great!  Somebody rip me a copy of Menace!

.. heh, heh, just kidding about being brash.  But if someone could make available the Menace sound tracks, that would be greatly appreciated!
				=

Thanks again.
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Ed Briggs  '94	| 	  The quotes of the semester: 	    	    !
			|						    !
esb@kepler.unh.edu 	| "There is only SO MUCH code I can BEAT out of you !
 ^-()-^    ^-()-^	| in a semester."  -(R.D. Bergeron)		    !
			|						    !
      ^-()-^	^-()-^	| "THINK!!! Put your neck on the block!!!" - Jacoby !
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: henigma@ac.dal.ca
Newsgroups: comp.sys.amiga.audio
Subject: Need Help To Make MagicFriend Mod!!!!!
Date: 15 Dec 92 03:37:20 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada







         A while back I asked if anyone had a MOD for the Magic Friend song
by 2 Unlimited.  The replies I got were few, and the mods I was presented
were fair but not totally to my liking!!!
         So, I am going to release a Magic Friend mod by me.  I have ZERO
musical talent, so don't laugh!!!  I have sampled the instruments from the
CD and the order of the song is basically set (i.e. harmony, rhythm etc.).
  
      I want someone with the proper musically talent to fix it up, and make
it fit right.  You should find that the samples are pretty clean, and there 
are enough of them to get you started.  
      So, anyone who wants to do this should email me and tell me, and I 
will upload the unfinished mod to you ( at a ftp site or email).

    Hopefully, together, we can put out a fairly decent  Mod-Version of the
Magic Friend MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
From: Eric_H_Gieseke@fcircus.sat.tx.us (Eric H Gieseke)
Subject: Re: Looking for MODs with quality
Newsgroups: comp.sys.amiga.audio
X-NewsSoftware: BBX-UMB 0.27a beta (Nov 30 1992)
Date: 14 Dec 92 22:45:24 CST
Organization: The Flying Circus Amiga BBX, San Antonio, Texas


HAy But Ive heard of some very nice Dance/Techno style MODule
compositions,I mean for people that enjoy this style...its great....
Though just because it has a Dance style beat doenst mean it is not
original or lacks feelings,Music is all styles...essentially,the Art of
Noise!
Lates!SideWinder *///\\\*  (((Stereo)))
/\/\/\/



*SideWinder the Camel Jockey Extrordinaire*
-- 
Eric_H_Gieseke@fcircus.sat.tx.us
Newsgroups: comp.sys.amiga.audio
From: lee@rose.brandeis.edu (charles lee)
Subject: Re: Studio 16
Organization: Brandeis University
Distribution: comp
Date: Sat, 19 Dec 1992 08:53:56 GMT

daniel@lclark.edu (Daniel Snodgrass) writes:

>I had some strange hiccupping when I was playing from RAM and this may be
>due to the default buffer size.

Hmmm... We use a AD516 here at the A/V department. With a partitioned
1.2 gig (500/500 MB). If it hiccups, its either your processor speed
or your buffer. It may also be your SCSI mask....

It works GREAT. 'nuff said. :)

(We have it hooked to EVO-9x00 series Hi-8 with SMPTE. Cueing effects
work flawlessly)

/-------------------------------------------------------------------------\
| Charles Lee                  :______/\_M_I_G_/\______:= FocuS GraphicS =|
| ~~~~~~~~~~~                  : for the Creative Mind :  ~~~~~~~~~~~~~~  |
| lee@auriga.rose.brandeis.edu :=-=-=-=-=-=-=-=-=-=-=-=: 2D/3D Graphics   |
| Brandeis University          :1 Universe, 1 Computer.: 2D/3D Animation  |
| Structual Biology Lab        :         Amiga.        : Rates negotiable |
Organization: University of Maine System
Date: Saturday, 12 Dec 1992 13:36:40 EST
From: <IO92257@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.audio
Subject: OPLAY...where can it be found?

The Subject says it all.  where can OPLay, the
sound player that is listed in the New AmigaWhirled,
be found on FTP?  It will supposedly play many
Mac, NeXT, and IBM formats.  This would be great,
as there are many sounds out there not in IFF
format...like AIFF.
Thank you!
-Brent Cook
(io92257 at Maine.maine.edu)
From: Eric_H_Gieseke@fcircus.sat.tx.us (Eric H Gieseke)
Subject: PT MOD Walls.uue info
Newsgroups: comp.sys.amiga.audio
X-NewsSoftware: BBX-UMB 0.27a beta (Nov 30 1992)
Date: 16 Dec 92 01:29:05 CST
Organization: The Flying Circus Amiga BBX, San Antonio, Texas


I just beamed up one of my smaller PT MODs....called Walls.uue,all you
need is uudecode,and it will decode to CLimbTheWalls.LHA..enjoy!
Lates!SideWinder *///\\\*
                                        (((Stereo)))



*SideWinder the Camel Jockey Extrordinaire*
-- 
Eric_H_Gieseke@fcircus.sat.tx.us
From: Ace@auilcs0.UUCP (James Knowlton)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Anyone have the ad1012 board?
Date: 11 Dec 92 05:10:11 GMT
Organization: Alternate Reality Video Graphics
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <1992Dec9.225211.12849@lclark.edu> daniel@lclark.edu (Daniel Snodgrass) writes:
> In article <Aaron_Harder.03x2@bearsden.UUCP> Aaron_Harder@bearsden.UUCP (Aaron Harder) writes:
> >Hi.
> >
> >Does anyone out there have the AD-1012 board??  If so, please drop my some
> >e-mail if you wouldn't mind a brief correspondence on the subject of its
> >use.
> >
> I too am interested in the same card.  Have not seen it run (or heard it
> either ;)  ) but would be interested in any thoughts.

Review! Review! Review!  :)  I would like to know too.  How about the 516?
Amigaworld has a review this month, but i want some user info...

-- 
        __
       ///
  __  /// James Knowlton - President & CEO - Alternate Reality Video Graphics
  \\\/// Usenet: uunet!csusac.ecs.csus.edu!citrus!amilink!auilcs0!Ace
   \XX/ Internet: amilink!auilcs0!Ace@citrus.sac.ca.us
From: aj639@cleveland.Freenet.Edu (Michael Cox)
Newsgroups: comp.sys.amiga.audio
Subject: Audio Samplers
Date: 18 Dec 1992 00:10:07 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aj639@cleveland.Freenet.Edu (Michael Cox)
NNTP-Posting-Host: slc10.ins.cwru.edu


Okay, what do you experts recommend?  I don't want a recording studio, just
a nice sampler to do some simple samples for games and demos.

Mike
-- 
Okay, look for AmoNER #6 on: ux1.cso.uiuc.edu in /amiga/amoner
nic.funet.fi in /pub/amiga/programming/amos  AND wuarchive.wustl.edu
Je suis venu ici pour macher du chewing-gum et pour botter des fesses.
Et maintenant, je n'ai plus de chewing-gum . . .
From: Eric_H_Gieseke@fcircus.sat.tx.us (Eric H Gieseke)
Subject: Re: Audio Samplers
Newsgroups: comp.sys.amiga.audio
X-NewsSoftware: BBX-UMB 0.27a beta (Nov 30 1992)
Date: 18 Dec 92 09:05:15 CST
Organization: The Flying Circus Amiga BBX, San Antonio, Texas


Ok The best an 8-bit sampler can do depends generally on what sampler
you are using...I know for a fact that a Keyboard/Sampler I used Years
ago,called Mirage by Ensoniq..had Eceptional sound quality,and it wus
only 8 bits...BUt for the Amiga...the best results I've had have been
with Perfect Sound...the original,It sounds quiet good,and it has stereo
inouts,even though its over 6 years old.. I only payed $35 for it!
I also enjoyed the Sound quality of DDS,though samples tend to tend to
take up a bit more memory in hi-fi compared to other samplers...
ALso,there is a technique that does sonic magic to ANY sampler and 8-bit
sounds...An effects Unit between the source and AmigaSampler.  Im
talking specifically an ANalog effects Stereo Phase Choirus Pedal...
IT gives your sound a warm,bright punch...and ALSO when you hook it up
from Amiga out...2 channels,then get a Y adaptor to make it into 1
channel,plug that out into the Pedal...then the 2 L and R outputs of the
pedal into your Stereo System...INCREDIBLE Stereo with all channels
playing on ALL speakers....Much better quality than just pluging Amiga
direct!          HOpe any of this made sense...
Lates!SideWinder/MegaWatts 1992***  *///\\\*
   (((Stereo)))   (((CamelVisions)))


*SideWinder the Camel Jockey Extrordinaire*
-- 
Eric_H_Gieseke@fcircus.sat.tx.us
Newsgroups: comp.sys.amiga.audio
From: clueless@bradley.edu (Mark Kristie)
Subject: Re: Monkey Island MODs
Organization: J. Random Misconfigured Site
Date: Mon, 14 Dec 1992 06:08:58 GMT
X-Newsreader: TIN [version 1.1 PL8]
X-Posted-From: cs1.bradley.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Matthias Krok (m_krok@tron.gun.de) wrote:

: -> From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
: -> Subject: Re: Monkey Island MODs
: -> Message-ID: <Paul_Trauth.16y0@agwbbs.new-orleans.LA.US>
: -> Organization: The Amiga GateWay BBS * New Orleans, La.
: -> 
: -> In a message dated Wed  2 Dec 92 16:59,  Vnast@virt.add.moldova.su (nastase
: -> wrote:
: -> 
: -> MI2 is even less likely: Lucasfilm used their own, much-promoted "iMus"
: -> music format, which sorta responds to what's going on in the game.

And somehow manages to produce some of the most amusical crap I have ever heard
come out of my speakers....

: Did I understand ? No player, even ChamPlay is able to play the modules of
: Monkey Island II ?

Apparently iMuse generates the music on the fly... That way its supposed to 
make the music interesting and non-repetitive...  Unfortunately, it sounds 
IMHO like it was designed for 8 voices or so, and is cutting out 4 of them to
play on the Amy.... 

Another thing about iMuse, and this is most noticeable on Indiana Jones IV...
Apparently iMuse sucks up tons of processor time to calculate the... um... 
well,...  noise (not music)...  You know how playing music in most games 
takes virtually no overhead (CPU wise) and is the least concern?  Well, if you
load up IJ4, and move the pointer around before the music starts, it moves 
quickly... then the music starts and I swear I thought I was using a Mac... 
that damn pointer was jumping around so much....  If only there was a way to
turn off the music system, the scene in algeria (I think that's the place...
its the one w/the knife thrower) might be playable on my 68000.... Why don't
big companies take a look at, say, Hook and see that it is possible to have
games like that run _quickly_ and _playably_ on a 68000 w/good graphics and 
animation?  (If I ever saw a swinging door in a Sierra game or LucasArts game,
with the same framerate etc, I would fall off my chair....)
From: kellsworth@pbs.org (Rufus T. Firefly)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Christmas Modules Anyone ???
Date: 11 Dec 92 07:34:44 EST
Organization: Department of Redundancy Department

In article <92340.080748PAACC@CUNYVM.BITNET>, <PAACC@CUNYVM.BITNET> writes:
>  I have a bunch of Christmas .smus files, Rudolph,Grandma Got Run Over by a
> Raindeer,etc.
> 

Are they available from anywhere, or are you going to post them?


Newsgroups: comp.sys.amiga.audio