HDTenEightyP/NetNews huggingface dataset:
From: "-=[SLS]=-" <jsalter@silver.ucs.indiana.edu>
Subject: Bushido System & Campaigns: Info needed...
Organization: Indiana University
Date: Fri, 6 Nov 1992 02:35:12 GMT


	Could anyone send me some material on the Bushido system and other
games that use it as well as material on past and present Bushido camp-
aigns? Thanx in advance,
		jsalter

					<fnangh Cthulhu, r'yleth Cthulu...>
From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Newsgroups: rec.games.frp.misc
Subject: Re: APPLESEED
Date: 7 Nov 92 19:44:23 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1da0kvINN94r@charnel.ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>Ridley McIntyre writes:
>>Could anybody tell me which games company has got the rights to do an
>>Appleseed RPG and when it will be out? 

>Rumor is that Studio Proteus signed on with Palladium.  Unfortunately,
>I know not which specific pieces are involved, so Appleseed may/may not
>be part of the deal.  Specifically, I seem to recall that Dirty Pair
>were, but do not know about any of the other titles they work on.


AAAAAAAHHHHHHHH!!!

NNNNNNNOOOOOOOOOOOOOOOOOOO!!!!!

Look at what Palladium (Munchkin Press) did to ROBOTECH!!!  Of all the game
companies out there, PG was the ABSOLUTELY WRONG one to sign with!!!

I'll expand, now that my inital shock is over.  The Palladium system is
hopelessly simplistic -- the entire thing's designed to accomidate BEGINNING
GAMERS.  While this _MAY_ work for the Dirty Pair, APPLESEED is well beynod
anything ANY Palladium rule-variant system could possibly handle.

I can see it now...

	GAMER 1: OK, I have my ESWAT character with Cyber-Body, Cyber-Sensors
(Rabbit Ears  %-)  ), battle-ready hardsuit, and an outrageously HUGE gun.
(Game terms:  TOTAL SDC: 4500, if not 400 MDC for no apparent reason (see
Robotech: Invid Invasion for "Where's all this armor coming from?"), Gun
damage: 1d4*10 MD (capable of leveling a building in one shot.  One MD =
One-HUNDRED SDC))  

	GAMEMASTER: All right.  You know the man who robbed Olympus Drugs is
armed AT least with a 9mm and MAY have a bullet-proof vest.  Are you ready?
(Game terms: SDC: 45.  Gun damage: 2d6 SDC)...

And so it goes.  Players can rape the Palladium system WITHIN the rules
to the point of having UNSTOPPABLE characters.  RIFTS was OK once I outlawed
Glitterboys, Full-Conversion Borgs, and Dragons as PC's.

	RIFTS QUESTION:  What can stop a glitterboy PC?
	ANSWER: A well-placed tactical nuke... or perhaps a supernova...

I can see APPLESEED using R.Talsorian's rules (AFTER REVAMPING THOSE RIDICULOUS
ENCUMBERANCE RULES!!!  A character with a high REF stat can layer armor
until nothing short of a tank gun will bruise him...), MAAAAAYBE Shadowrun
after some rule-revamping, but not Palladium.  Please, Lord, not Palladium...

		
=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
King Rat                     |  "You got the power, (Ha ha ha ha ha ha ha!)
aka Josh Geurink             |   You got the might, (No Way!)
aodn307@bongo.cc.utexas.edu  |   Get ready for battle, (Give me your money!)
                  Defeat the Black Knight!"
`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`
From: alvalent@husc10.harvard.edu (Alvin Valentine)
Newsgroups: rec.games.frp.misc
Subject: Clay Game from Dragon
Date: 10 Nov 92 15:15:11 GMT
Article-I.D.: husc3.1992Nov10.101512.17296
Organization: Harvard University Science Center

I'm looking for a Dragon mag. that has a war/frp game that you play with 
moulding clay, making combatants.  Anyone know where it is? 
 

 
Later,
 
Lee Valentine
Xref: sparky rec.games.frp.misc:8130 rec.games.board:11007
From: yousten@atlantis.CS.ORST.EDU (Ken Yousten)
Newsgroups: rec.games.frp.misc,rec.games.board
Subject: address for Ragnarok
Date: 11 Nov 92 04:38:46 GMT
Organization: Computer Science Outreach Services - Oregon State University

I need to get a message to Ragnarok Enterprises.  Last time I tried,
David Nalle had a net account at utexas, but that address doesn't work
now.  Does he or someone else at Ragnarok have another address I can 
use, or should I use snail-mail?  (I still need an address for that if
so)  If someone could email me something, I'd be grateful.
--
Ken Yousten  (Currently living in Champaign, IL)  yousten@atlantis.cs.orst.edu
	 "Her voice-- I know other words, but we'll stick with this
	 	   one-- was nice."   -- Dashiell Hammett
Newsgroups: rec.games.frp.misc
From: vcf1@cunixa.cc.columbia.edu (Victoria C Fike)
Subject: Re: SH questions & stuff
Organization: Columbia University
Date: Tue, 10 Nov 1992 05:18:04 GMT
Reply-To: vcf1@cunixa.cc.columbia.edu (Victoria C Fike)
X-Posted-From: cunixa.cc.columbia.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <1992Nov09.225422.196409@zeus.calpoly.edu> cgautier@zeus.calpoly.edu (Kit "Psycho" Gautier) writes:

>Also, I wanted to start a thread :)  Please name the 3-5 best and worst
>names you or other people have given for superheroes/villians in any
>Superhero-type game (and a brief description if possible).
>

Ok.  In no particular order:

*Best*
------

1) Rolling Thunder.  Basically, a guy in a set of armor that makes him look 
                     like a Mech.

2) American Storm.  Think Captain America. :-)

3) Heartbreaker.  One of my characters. :-)  She can control metabolisms...
                  she also had a COM 20 and Psych Lim, "Cold-hearted." >;-)

*Worst*
-------

1) Ameritech.  A patriotic dude in an Iron Man-esque battlesuit.  

2) Blockbuster.  Brick villain with a wrecking ball (? don't remember); the
                 whole time the team was fighting him, one guy kept yelling
                 that he was gonna bring those three movies back, honest...:)

3) Arclight.  This isn't bad, except that the character was nuclear powered!
              (The player got the name from the old carbon-arc spotlights.)


Given time, I could probably think of more, but I'm brain-fried. :(

Tori

-------------------------------------------------------------------------------
Victoria C. Fike                   |   "I heard a murmuring in the night
vcf1@cunixa.cc.columbia.edu        |    Black swords hanging cold as ice
Lurking Girl of the LNH            |    Will they take me to Paradise?"
LNH:  We *almost* saved r.a.c...   |      --Hawkwind, "Song of the Swords"
-------------------------------------------------------------------------------
From: bcash@crchh410.BNR.CA (Brian Cash)
Subject: Re: SRUN: Question?
Reply-To: bcash@crchh410.BNR.CA (Brian Cash)
Organization: Bell-Northern Research Ltd.
Date: Fri, 06 Nov 1992 23:09:27 GMT

In article <lward.721082009@husc8>, lward@husc8.harvard.edu (Lester
Ward) writes:
|>mason writes:
|>>In article <Bx92w5.BwJ@jabba.ess.harris.com>
|>>jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
|>> 
|>>Srun 2, p. 216: "Alienation power gives the being the ability to enshroud
|>>its victim(s) in an aura that makes the victim invisible to others.  Treat
|>>this as an invisibility spell, with a Force Rating equal to the being's
|>>Essence ... The alienation power is not intended as the kind of beneficial
|>>power of invisibility.  Victims of alienation are invisible, intangible,
|>>and inaudible to those around them.  It is as if those affected by this
|>>power do not exist at all.  Drivers will not stop for them, no one talks
|>>to them, their friends shoot through them to hit targets."
|>> 
|>>I think the misleading term in the above paragraph is "intangible".  The
|>>subject of alienation does NOT become ghostly (bullets, automobiles, etc.
|>>will NOT pass harmlessly through him).  The key phrase is "to those around
|>
|>I don't think "intangible" is misleading at all.  It says that they DO
|>become ghostly, in very specific terms, and no other line in the quoted
|>descriptions .directly. challenges this.  At best only inference is made
|>to support mason's case.
|>
|>Wordman
                       
I dissagree.  First, the power is called "alienation".  This is
a pychological/social removal from existance, not physical.
Second, the power is not intended as being beneficial and states
the bad things that happen when you are "alienated".
Intangible means cannot be FELT or TOUCHED (by others): you are thinking
of "immaterial".  Having the spell make the victom become immaterial
removes the dangerous aspects of being "alienated".

IMHO

Brian /-|-\
Newsgroups: rec.games.frp.misc
From: sba@cch.coventry.ac.uk (Blade)
Subject: Re: Vampire/Werewolf... What next?
Organization: Coventry University
Date: Fri, 13 Nov 1992 10:41:57 GMT

Is it right that due to be released in the series are Mage,Farie,Ghost and 
that they will all be able to be interacted will the others??
Newsgroups: rec.games.frp.misc
From: jhk6@cunixb.cc.columbia.edu (John H Kim)
Subject: Re: List of Superohero RPGs
Reply-To: jhk6@cunixb.cc.columbia.edu (John H Kim)
Organization: Columbia University
Date: Tue, 10 Nov 1992 22:24:20 GMT

mfterman@phoenix.princeton.edu (Mutant for Hire) writes:
>So can anyone give a quick review of the best systems?  I've
>played both "Champions" and "Villains and Vigilantes", but I'm
>not happy with either system.  Are any of the others better?

	Not as far as I can tell. 

	Although I am a fan of the Hero system, it has two main problems: 
the first is that designing powers can be quite complicated and heavily 
unbalanced. With an experienced GM, the balance problem can easily be solved. 
The complexity can only be solved by having someone experienced designing 
newcomer's powers. 
	The second is that combat takes a long time: this is mainly because 
there are alot of choices and there are several numbers to potentially 
track (OCV, DCV, BODY, END, STUN). There are a number of organizational 
things a GM can do to speed this up, but it is still rather slow. OTOH, 
combats can be alot of fun, and can be alot more interesting (IMO) than they 
are in other games. 

	I do not particularly recommend Heroes Unlimited, since it is 
difficult to understand with not that much in return for having learned it. 
The combat system, in particular, is a mess. Character generation is not 
that bad - it handles each type of superbeing as a separate case (Aliens, 
Robots, etc.), which is messy but borderline workable. There is no system 
for coming up with new powers other than the ones listed. 
	DC Heroes main advantage is being able to cover characters up to the 
level of Superman and still handle Robin - but there are many glitches in the 
system which can make it a pain. It has no clear method for generating new 
powers. 
	GURPS Supers is mainly a choice for those who are sticklers for 
realism and for people who already play GURPS and are unwilling to learn a 
new system. It has all the complexity of Champions, plus the rules are a 
mixture of Basic and the Supers modifications. Combats run about as long, as 
well, although there are options to deal with that. 

-----------------------------------------------------------------------------
John Kim                    | "You don't need a weatherman to know which way
jhk6@cunixb.cc.columbia.edu | the wind blows."
Columbia University         |
Newsgroups: rec.games.frp.misc
From: eschneid@sparc49.tamu.edu (Erich R Schneider)
Subject: Comments wanted on Vampire 2nd Ed.
Organization: Texas A&M University
Distribution: rec
Date: Sun, 8 Nov 1992 02:13:00 GMT


I saw Vampire 2nd Ed. in my local game shop today. Being a cautious
consumer, I thought I'd ask the net.worthies what they think of it.

So: how is Vampire 2nd Ed.? In particular, what's different about it
wrt Vampire 1st Ed.?
--
Erich Schneider  eschneid@cs.tamu.edu

"The Hierophant is Disguised and Confused."
From: v057qkmm@ubvmsb.cc.buffalo.edu (Bluerazor)
Newsgroups: rec.games.frp.misc
Subject: Re: Get your BL23c at a store near you!
Keywords: Limited edition artwork
Date: 9 Nov 92 19:13:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BxGLoA.65r@nic.umass.edu>, dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC) writes...
>In article <BxGFDI.5J8@acsu.buffalo.edu> v057qkmm@ubvmsb.cc.buffalo.edu (Bluerazor) writes:
>>In article <BxBzM1.Gp9@nic.umass.edu>, dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC) writes...
>>>In article <BxBKHo.8q2@acsu.buffalo.edu> v057qkmm@ubvmsb.cc.buffalo.edu (The Infamous Bluerazor) writes:
>>>> [My post deleted]
>>
>>>  [Question deleted]
>>
>>	No, This is the third PRINTING.  Three months ago was the second
>>PRINTING (of the third edition, which has been around for a while).  The
>>changes between these books are minor, and they have the same cover, so
>>it does not qualify as a new edition.  There will be no new editions of the
>>book, this is merely a new printing.  IMO, they didn't do anything wrong,
>>the point is that more books will now be available.
>>
>>P.S. I am not a Phentari sandwich! Go away, you squid! :)
>>
>>Bluerazor
> 
>     I'm sorry, though you said Third Edition.   
> 

	My mistake... The Third Edition is what is currently out... This is
merely a reprinting of the Third Edition. (If you are wondering, the Second
and First Editions were developed in the beginning stages of the game, before
it reached its final form. The Second edition is similar to the Third except
that it did not include much background material, which has been added to the 
Third Edition.

>Dunkelzahn
> 
>P.S.- What's it to you, Melonhead?  :)

	Better be careful, Im a Green Robe, a combat Mutzachan, w/ 33 kills
and a nasty attitude... I cook Phentari for fun and profit!

Bluerazor
	(75 Aggression)
	(Grr..)
From: rissab@sage.cc.purdue.edu (Masque)
Newsgroups: rec.games.frp.misc
Subject: Re: Backstab in Shadowrun
Date: 12 Nov 92 20:49:25 GMT
Followup-To: Backstab in Shadowrun
Distribution: world
	One thought...why?  With the subduing rules, for the most part, you
Organization: Purdue University


					Masque
Newsgroups: rec.games.frp.misc
From: szielins@oracle.com (Stephan Zielinski)
Subject: Re: Funny/Strange Campaign Settings
Summary: Hell
Organization: Oracle Corporation
Date: Thu, 12 Nov 1992 02:13:00 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

	This was in GURPS...
	I told the players to take fifty points and design themselves in the
mid-thirties range, throwing in whatever skills, financial status, quirks,
etc. they figured they'd have.
	Then I took them aside (individually) and described the night before
their thirty-fifth birthday, and when I brought them back I said, "You awaken
in a grassy field by a river that stretches to the horizon in both directions.
There are hills on your side of the river, and two stone pillars."
	"We go to the pillars."
	"There's an inscription on it in Italian.  Anybody speak Italian?"
	"Ah... I've got Spanish.  Do I get a default?"
	"Yeah."  (roll roll roll)  "You can make out part of it."
	"Uh-huh?"
	"Something about `Abandon all hope, ye who enter.'"
	Profuse cursing.

	To keep the players sane, though, I went through their character
sheets and (secretly) added advantages and such to bring 'em up to 100 useful
points.  ("Wealthy" doesn't do you a lot of good when a demonic Siamese cat 
is trying to rip out your throat.  [That cat really got to 'em, actually.
When they finally subdued the beast, they went on... and when they went around
a corner and saw a cute Cocker Spaniel you wouldn't BELIEVE how fast they 
turned around and ran.])  Mostly in the realm of magic...
	Fair bit of mystery involved, actually; nightmares, fractional 
memories, trying to figure out if they all just happened to die the night 
before their birthdays, or did it have something to do with "Midway through
my life's span..." Not to mention the usual Random Horrible Things you'd
expect in Hell.  (I knew I was doing a good job presenting a villain when 
the party looked at me in shock, and the fellow with the Pacifism: Will Not 
Kill disadvantage said, "That's it; I'm saving up to buy off Pacifism...")

-- 
_________________
Stephan Zielinski          				szielins@us.oracle.com 
Newsgroups: rec.games.frp.misc
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Subject: Re: Claymores
Organization: University of Illinois at Urbana
Date: Wed, 11 Nov 1992 05:19:27 GMT

dddawson@lpl.arizona.edu (Doug Dawson) writes:

>This discussion doesn't seem to be going anywhere fast, so let me add
>the following:


>This same discussion (or at least a similar one) has been going on in
>the GEnie computer network, and the following conclusions have been
>reached:
>		1) The Claymore was originally developed as a roughly
>			6+ foot sword, used by the Scottish Highlanders.

>                2) The term 'Claymore' was later adapted to refer to a
>			much smaller broadsword.

No, no, You are all wrong! *grin* Claymore are those oddly shaped little
mines that say "This Side toward Enemy". *GRIN*

Axly

********************************************************************************
*          Axly                  *   BLAM. BLAM.                               *
*      Red Sword Targa           *   "Stop."                                   *
*    "Sword's Path: Glory"       *   BLAM. BLAM.                               *
*                                *   "Police."                                 *
*                                *       -Officer Axly                         *
********************************************************************************

Newsgroups: rec.games.frp.misc
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: APPLESEED
Organization: National Radio Astronomy Observatory, Socorro NM
Date: Sun, 8 Nov 92 12:09:51 GMT

In article <mumble> aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink) writes:
>In article <grumble> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>>Ridley McIntyre writes:
>>>Could anybody tell me which games company has got the rights to do an
>>>Appleseed RPG and when it will be out? 
>
>>Rumor is that Studio Proteus signed on with Palladium.  Unfortunately,
>>I know not which specific pieces are involved, so Appleseed may/may not
>>be part of the deal.  Specifically, I seem to recall that Dirty Pair
>>were, but do not know about any of the other titles they work on.
>
>AAAAAAAHHHHHHHH!!!
>
>NNNNNNNOOOOOOOOOOOOOOOOOOO!!!!!
>
>Look at what Palladium (Munchkin Press) did to ROBOTECH!!!  Of all the game
>companies out there, PG was the ABSOLUTELY WRONG one to sign with!!!

If its any comfort, I've been hearing this rumor for over a year now
and nothing official has appeared anywhere so (hopefully) we can write
it off as just a rumor.

[anti-Palladium stuff deleted]

>I can see APPLESEED using R.Talsorian's rules(AFTER REVAMPING THOSE RIDICULOUS
>ENCUMBERANCE RULES!!!  A character with a high REF stat can layer armor
>until nothing short of a tank gun will bruise him...), MAAAAAYBE Shadowrun
>after some rule-revamping, but not Palladium.  Please, Lord, not Palladium...

Of those three, Cyberpunk would be the best bet, though it would need
some other work besides encumbrance rules (which I never had any
problem with, but I never had to deal with much in the way of layered
armor.)  For example, Briarios cannot be treated as a heavily cybered
individual since his cyber rating would make him into a psychopathic
maniac (that'd Deunan's job 8-).  You'd have to come up with some
rules concerning AI robots....

I had written up a version of Briarios for my TORG game, but after I
got hold of the manga I realized I needed to rewrite it a lot....

-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /| \|
Newsgroups: rec.games.frp.misc
From: davis@cwis.unomaha.edu (James J Davis)
Subject: Re: Armor vs. Martial artists (was Re: GURPS: Armor / Martial-Arts / Guts / Glory)
Organization: University of Nebraska at Omaha
Date: Fri, 13 Nov 1992 21:01:23 GMT

tdunn@ecst.csuchico.edu (Tim Dunn) writes:

About the martial artist vs the armored knight:

First, it's not as if the scenario had not ever been played out.  The
Okinawans studied martial arts due to the presence of aggressive Samurai,
who would wield nasty weapons, wear armor and (sometimes) ride horses.
And, they found that knowing martial arts help immensly if you *had* to
fight an angered samurai (and it didn't take much to anger them).  No,
it didn't give you assured victory, but it sure darn well helped.  Well
enough that they risked thier lives to secretly practice their fighting
styles.  Now, they didn't cruise around looking for fights, but they
trained as if it could and would happen.  *ANY* intelligent creature
avoids fights that have no point, so of course a martial artist would
avoid fighting a knight for no reason.  But if I was confronted by a
armored knight, or a modern world equivalant, and had no way to avoid
the fight, then I'm sure as heck glad I have some skills to fall back
on.

[martial arts vs armor]
>Hmm, I disagree on the offensive capabilities bit.  If the armor is
>flexible, then joint locks and other dislocating/tearing attacks would
>work.  I'd imagine that most games allow armor to affect vs. falling
>damage, but a trip would still be a trip, and a throw would still be
>a throw.  Lastly, armor is not perfect (we're assuming medieval armor
>here, right?  Not Stormtrooper armor) so there are still gussetts and
>joints to hit.

I agree here.  The armor, while stopping striking, is ineffective vs
many other martial arts manuevers.  Why?  These manuevers were made to
fight those in armor.  I'd like to remind the 'pro-knight' contenders
that it's not like this hypothetical fight never happened.  If I was
confronted with an armored, sword swinging wierdo, I'd be looking to
my Judo: throws, locks and hold downs.  A throw is pretty nice against
an armored opponent, becuase his armor doesn't help him at all, in 
fact it slows him to the point as to make him less effective close in.

[knight weapon]
>Agreed.  A 'club with an edge' as the swords of old were called, could
>inflict some grevious damage.  They were fairly heavy, and maybe a little
>slow.  That is all the advantage the martial artist has.  Dunno if it's
>enough, however.

Are we assuming an unarmed martial-artist?  Remember, martial artists have
weapons too.  That sword can be blocked, the faster martial artist can
charge into close-range fighting, and now the expensive sword it close to
useless.  Just a thought.

-james
From: v057qkmm@ubvmsb.cc.buffalo.edu (Bluerazor)
Newsgroups: rec.games.frp.misc
Subject: Re: Get your BL23c at a store near you!
Keywords: Limited edition artwork
Date: 9 Nov 92 15:08:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BxBzM1.Gp9@nic.umass.edu>, dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC) writes...
>In article <BxBKHo.8q2@acsu.buffalo.edu> v057qkmm@ubvmsb.cc.buffalo.edu (The Infamous Bluerazor) writes:
>> [My post deleted]

>    The THIRD EDITION?!?!?!?!  They jsut did the SECOND EDITION about three
>months back.  What did they do wrong?
> 
>Dunkelzahn
> 
>P.S.- Jusquasarius Phentari is looking for you. :)

	No, This is the third PRINTING.  Three months ago was the second
PRINTING (of the third edition, which has been around for a while).  The
changes between these books are minor, and they have the same cover, so
it does not qualify as a new edition.  There will be no new editions of the
book, this is merely a new printing.  IMO, they didn't do anything wrong,
the point is that more books will now be available.

P.S. I am not a Phentari sandwich! Go away, you squid! :)

Bluerazor
From: BEA104@psuvm.psu.edu
Newsgroups: rec.games.frp.misc
Subject: FASA's telephone/modem number
Date: 5 Nov 92 20:38:40 GMT
Organization: Penn State University


    Does anyone out there have the telephone and/or the modem number of FASA?
I specifically am looking for a number where unaffiliated GMs or players can
call and get new goodies or find out updated release dates for new products.
Thanks a lot, everybody.

                                    Brian(Slash)
Newsgroups: rec.games.frp.misc