HDTenEightyP/NetNews huggingface dataset:
From: cvetp036@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: help with Front Page Sports Football
Date: 18 Dec 92 05:09:28 GMT
Distribution: na
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1992Dec17.234200.29478@en.ecn.purdue.edu>, swortzel@en.ecn.purdue.edu (Timothy T Swortzel) writes:
> 	I just down-loaded this game last night, but I couldn't find a
> .exe, .com, or .bat file to run it (I did unpack the program).  Please help.
> 
> tim
> swortzel@en.ecn.purdue.edu

Uh oh, I can just see the flames for this one now...

Maybe you didn't get all the files? :)

-- McD/eXodus/IST
From: douillar@JSP.UMontreal.CA (Douillard Pierre-Jean)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SHERLOCK HOLMES: Heeeelp !!!!!
Date: 16 Dec 92 23:04:19 GMT
Organization: Universite de Montreal

In article <BzCrJr.G8K@cck.coventry.ac.uk> csi110@cch.coventry.ac.uk (Yves) writes:
>In article <1992Dec14.124437@gese.ge14.mdadv.gv.at> hub@gese.ge14.mdadv.gv.at (Manfred Huber) writes:
>>
>>My actual problems are:
>>
>>1) I've just arrested George Blackwood and don't know what I'm
>>   supposed to do now. It is obvious that I have to find Sarah's
>>   sister, but where can I begin my search ?
>>
>Sarah's sister is an opera singer. You need to get to the opera house, in order
>for that location to come up on the map you need a little key (found in Sarah's
>flat somewhere...I'm not telling all) and that is the key to the chest of drawers
>found back at the theatre. To get into the theatre, you need to take the big key 
>from Sarah's possessions back at the morgue.
>
>>2) How can I convince Sarah's boyfriend, the rugby player, to talk
>>   to me ? I know that I've to show some item to him but what is this
>>   thing ?
>
>Perhaps her bracelet?? I've not figured how to get hold of that yet.
>
>-- 
>*    Alias: Yves                                  In real life: Eva Cheung     *
>*                    E-mail: csi110@uk.ac.coventry.cch                         *
>*                        Occupation: A Poor Student                            *
>*             "Lead me not into temptation.....I can find it myself."          *

Hmmm... try giving him Eau de Seine.... the rest is up to you guys !
-- 
  #--------------------------                   --------------------------#
  # ----------------        -T E R M I N A T O R-        ---------------- #
  # E-mail: douillar@jsp.umontreal.ca |' Anybody out there got the cheat  #
  #         douillar@ere.umontreal.ca | for Windows! Or a good trainer!! '#
Newsgroups: comp.sys.ibm.pc.games
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Re: New version of sf2.zip
Originator: oneill@bigmax.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Mon, 14 Dec 1992 16:22:53 GMT


In article <92346.233804JKY101@psuvm.psu.edu>, <JKY101@psuvm.psu.edu> writes:
|> Hi, guys, I just have a new version of sf2ibm.zip from Korea. This includes mor
|> e bug fixed and BLANKA. (of course, include Ryu and Guile)
|> Well..It still only good for these three guy, anyway, it is better than nothing
|> , right ?  If anybody tell me how to upload wuarchive, I will really appreciate
|>  it..
|> BTW, I think that the guys on wuarchive regard sf2.zip as hacked version or pir
|> ated version, I say no. As I am Korean-American, I am fully understand Korean l
|> anguage,so I saw the self-explanation that this is a *SHAREWARE* version in Kor
|> ean when I executed this program...therefore, Please tell the guy over there th
|> at it is not Hacked or pirated version!
|> 
|> or gimme a e-mail address of those guys, I will argue with them not to erase
|> good shareware game..
|> 

Regardless of what it is in Korea, it represents Copyright and Trademark
infringement in the United States. You cannot simply make your own game,
take absolutely all the details from another game, call it the same thing,
and distribute it. Street Fighter II is protected by trademarks.

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
From: ed@balrog.aecom.yu.edu (Ed Geraghty)
Newsgroups: comp.sys.ibm.pc.games
Subject: SC II : data Sheet available SPOILERS GALORE
Date: 11 Dec 92 22:12:44 GMT
Distribution: na
Organization: Albert Einstein College of Medicine -- Dynamic Brain Imaging Lab


Greetings,

     Since New York is being flooded and all bridges that head into the 
bronx are closed with 45-70 Miles/hr winds. I waw forced to stay home
from work :-). I just completed SC II and am waiting for SC III. I
also typed in and kinda organized my notes into a text file. Because
of the extreme danger to people accidentally reading it and spoiling the game
i decided not to post it. I made it available for anonymous ftp from
balrog.aecom.yu.edu(129.98.90.112) pub/sciilol.txt. If you don't have ftp
send me mail and i'll get it out to you. 

The sub-sections are:
  
    Race Homeworlds
    Rainbow Planets
    Important Items

The list may have some mistakes. If there are any send mail to me with 
the changes. This is new to me is there a better way to present the information
as not to spoil the game for people who want to look up isolated hints?

                                    Keep those games playing,

                                    Ed G.

*******************************************************************************
Ed Geraghty                         |  "There is no true escape - I am watching 
Systems Manager                     |   all the time..." - JP "Electric Eye"
Albert Einstein College of Medicine | 
Dynamic Brain Imaging Lab           |  "Whenever you dream, you're holding a 
Bronx, NYC 10461                    |   key. It opens a door to let you be 
email: geraghty@aecom.yu.edu        |   free" - Ronnie James Dio
*******************************************************************************
From: seekins@plains.NoDak.edu (David Seekins)
Newsgroups: comp.sys.ibm.pc.games
Subject: anybody know where those robot games are?
Date: 12 Dec 92 01:52:53 GMT
Article-I.D.: ns1.Bz4IK5.Iqy
Distribution: na
Organization: North Dakota Higher Education Computing Network

I saw a few posts a while back about a robot game where you program the
robots using a "C" like language...is this shareware? If so, anybody know where
it is (ftp)? If it is around, is it worth the download time?

Thanks,

Dave Seekins
seekins@plains.nodak.edu 
Newsgroups: comp.sys.ibm.pc.games
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: HELP ME FINISH **ALONE IN THE DARK**
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 16 Dec 1992 01:25:02 GMT
Keywords: cthulhu alone in the dark

>>I'm almost (I guess) at the end of the game:
>>	I've used the talisman to stop the fireball
>>
>>I'm stuck!
>>
>>Help me!
>>
>>Max.
>
>Me too! B-(

SPOILER ALERT


Use lighter to light the lamp and throw it towards that 'tree'...

    __________________           __
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_                          lasse@cute.albert.fi
               |___         \
                   `--------'


Newsgroups: comp.sys.ibm.pc.games
From: olsont@stein.u.washington.edu (Todd Olson)
Subject: Where is the game Boodles?
Organization: University of Washington, Seattle
Date: Thu, 17 Dec 1992 20:46:13 GMT

  I am starting to use xlib04  (a graphics mode X programming package
on wuarchive).  Has anyone used this?  I am interested in a little
game called Boodles that was on wuarchive about 2 weeks ago.  This
game came with source and used the xlib libraries.  Does anyone know
where I can find the game now (or can someone put it on wuarchive again)?
thanks!
todd olson
olsont@stein.u.washington.edu
Newsgroups: comp.sys.ibm.pc.games
From: fingon@pcuf.fi (Markus Stenberg)
Subject: Re: SC2 - The ship editor
Organization: The PC-users of Finland
Date: Sat, 19 Dec 1992 21:25:22 GMT

*>You'll have to forgive me if this has become a tired topic while
*>this was being talked about, especially if it's vaporware.  But if
*>it does happen to exist, and somebody does know where to locate it,
*>could you please take mercy on this hapless soul and inform him
*>where he may obtain a copy?
 
Now I say what I've wanted for long time: THIS NEEDS FAQ! :)
You're only about 30th or so dude who's been asking for that
editor. I've send it to few people, and b'cause I don't have
FTP access can't upload it to any site. If someone (other)
has stared.zip, he(/she?) should upload it to some site to
lessen amount of questions about that editor.
 
Oh well.
 
---
 
* Markus Stenberg   * Vihtakatu 16      * 04400 J{rvenp{{ * Finland       *
* Tel +358-0-285436 * 2:220/320 Fidonet * fingon@pcuf.fi  *
 
Spock:  'An ancestor of mine maintained that if you eliminate the
        impossible, whatever remains, however improbable, must be
        the truth.'
 
--STVI:The Undiscovered Country, Stardate 9523.8
From: douillar@JSP.UMontreal.CA (Douillard Pierre-Jean)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: QUESTION. Ultima Underworld on 286?
Date: 16 Dec 92 22:51:55 GMT
Organization: Universite de Montreal

In article <1992Dec15.221646.62089@cc.usu.edu> sltxh@cc.usu.edu writes:
>     I have been planning to buy Ultima Underworld for several weeks now.
>I went into the store, and noticed that the system requirements mentions
>only 386 and up. I am one of those unfortunates that owns a measly 286.
>     My question is... does this mean that it OBSOLUTELY will not run 
>on a 286... or will it just be extremely slow?
>
>     Any advice on the subject would be appreciated. Thanks in advance.
>                                                 Joel
>
>    *** Please respond via E-mail, as I only have access to the net from 
>here at work... and it will be closed down for the holidays.
>                                                  thanx

One of my friend had 'try' to play it on a 386SX and he almost went mad
when he had to go searching some missing items on upper levels.
'That game isn't playable at all?', he told me.  So we tried it on my
machine which is a 486 and... and then 'That's heaven !!!'

It also runs smoothly on a 386-20 or 25.  If you plan to try it on 286
(if it runs fine)... gee, I don't want to be around you when you go crazy ! ;)

Good luck!
-- 
  #--------------------------                   --------------------------#
  # ----------------        -T E R M I N A T O R-        ---------------- #
  # E-mail: douillar@jsp.umontreal.ca |' Anybody out there got the cheat  #
  #         douillar@ere.umontreal.ca | for Windows! Or a good trainer!! '#
Newsgroups: comp.sys.ibm.pc.games
From: skfong@cuse1.se.cuhk.hk (Fong Siu Kit)
Subject: Re: UW - Unarmed skill
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Fri, 18 Dec 1992 03:10:32 GMT

tozz@hpindda.cup.hp.com (Bob Tausworthe) writes:

>You see, there is a VERY VERY VERY important feature to UNARMED that I can 
>attest to (having played the entire game UNARMED and going through level 8 
>like butter). Here it is:

>     "UNARMED is basically like having an excellent condition weapon that
>     CANNONT BE DAMAGED!!!"
>     Plus it has the quickness of a sward, the damage of a mace, and allows
>     you to carry alot more things because it is very light :-)

>			       tozz

I agree this wholeheartedly.  An additional advantage of attacking
unarmed is that you don't need to distinguish the three types of
attack--bashing, slashing and piercing.  Thus you don't need to pay
attention to where the mouse button is pressed in attacking. 

SK Fong 
Newsgroups: comp.sys.ibm.pc.games
From: isc10076@nusunix1.nus.sg (KWEK KHEE LENG)
Subject: Re: CAW - midway
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 19 Dec 1992 03:36:39 GMT





Well, playing as the US plyr does take a little finesse. But you do have
a little advantage on your side. The Japanaese cannot afford to lose
their naval aircraft. The VP cost is very high. To tip the balance,
you'll have to hit them with a full Dauntless strike and hope you get at
least one carrier and damage the rest such that they can't launch
anymore. Do not launch search planes from your carriers! You whittle
down the strength of your strike this way. Search with your catalinas
from Midway. When you find them (if you're playing historical they're NE
Variant A SE) close to 240 miles, launch emergency CAP of all your
Wildcats, launch all your Dauntless dive-bombers, hit them, pray your
fighters get most of his planes, then getta heck outta there! If you're
really lucky, your land-based planes will get his transports and you'll
score a marginal at least.

KL.
From: shadow@r-node.gts.org (Jay Chu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dinosaur Adventure - Sound Blaster Problem
Date: Thu, 17 Dec 1992 23:09:56 GMT
Organization: Home

I'm having some problem with Dinosaur Adventure by Knowledge-something company.
Well, I've read the manual but still can't figure out why it recognizes the
music driver but fails to recognize the SOUND DRIVER.  My SB uses 220 and 3
as the interrupts.  According to the manual I can fix up the KA.CNF file
to set the parameters.  But I don't know how to do it.  How do I set the
SoundParameter?

Please help.
-- 
        ______                shadow@r-node.gts.org
       | |__| |   If it's there and you can see it       - it's real
       |  ()  |   If it's there and you can't see it     - it's transparent
       |______|   If it's not there and you can't see it - you erased it!
Newsgroups: comp.sys.ibm.pc.games
From: felixc@cbnewsj.cb.att.com (felix.cabral)
Subject: Huy Nguyen where are u?
Organization: AT&T
Distribution: usa
Date: Thu, 17 Dec 1992 14:22:47 GMT

Looking for Huy Nguyen. Can you please send me email I don't have your
email address. I'd like to talk to you about w7edit.



-- 
Felix Cabral         {felixc@mtgzfs3.att.com}      "Give me nukin winds,
AT&T Bell Labs       {  att!mtgzfs3!felixc  }       a rad board, rad waves,
Middletown,NJ        {     (908)957-5081    }       and a company sickday!"
Newsgroups: comp.sys.ibm.pc.games
From: mboone@magnus.acs.ohio-state.edu (Michael B Boone)
Subject: Simulation of Space Flight
Organization: The Ohio State University
Distribution: usa
Date: Thu, 17 Dec 1992 23:16:29 GMT

Wing Commander II is a great game, but it doesn't mimic real space flight.

In fact, I don't think that a game that copied real space flight would be
very fun or playable.

On a spacecraft, you need rocket-thrusters to change your path of motion.
This applies to turning the space ship as well as starting and stopping it.
You won't slow down if you stop firing the main engine, you just will stop
accelerating.  To slow down, you need to fire a thruster in the opposite
direction.  This means that neat space-game fighter manuevers like a U-turn
or a dead stop would require a tremendous amount of thruster power and fuel
to make this happen, not to mention the g-forces that would squash the pilot.

But, I wouldn't want to play a game that simulated orbital mechanics.  You
might make a realistic simulation of one, but it wouldn't be fun.  And that's
what a game's all about, right?

For the moment, I'm happy to do U-turns in Wing Commander II. (:

As for ailerons in space, they're useless.  The space shuttle has a
combination of ailerons and elevators on it's main wing, called 'elevons'.
They are only useful during the in-air landing phase of the flight.  The
shuttle has a bunch of small thrusters called an orbital manuevering system
that it uses to steer in space.

Sorry about all the technobabble.
Mike.


-- 
Mike Boone <mboone@magnus.acs.ohio-state.edu>   \ The Ohio State University
"My twain of thought is loosely bound,           \   Aero/Astro Engineering
 I guess it's time to mark this down."-J. Buffett \        G O  B U C K S !
Organization: University of Illinois at Chicago
Date: Wednesday, 16 Dec 1992 08:42:35 CST
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Bearcat vs early jets / WW-II 1946

Actually a P80 would have a hard time. It's main advantage- speed - is also
its main disadvantage. A P80 pilot (Korea) on CompuServe said that this was
accurately modeled. You cannot get into a turning match with a prop- he will
out turn you and gun you down. The best attack mode for the Jets is to use
your speed and climb rate to your advantage. This pilot said to start HIGH
and make a high speed pass at the target. Once you pass him, climb and repeat.
It works well in ACES.

--Alan
Newsgroups: comp.sys.ibm.pc.games
From: tax@tolsun.oulu.fi (Samuli Takala)
Subject: Re: Where is it? World Circuit
Organization: University of Oulu, Finland
Date: Wed, 16 Dec 1992 20:38:54 GMT

In article <1992Dec16.084300.7199@nobeltech.se> rois@nobeltech.se (Rolf Isaksson) writes:
>In article <1992Dec15.211252.12915@ousrvr.oulu.fi> tax@tolsun.oulu.fi (Samuli Takala) writes:
>>I disabled both traction control and streering help. It was tough at first to
>>keep the car on track but now I am only 1-2 seconds from track records. The
>>freedom it gives is great. With steering help the car tends to follow the road,
>>also in wrong direction and it's difficult to turn it around. without the help
>>you can drive freely in any direction (unless there is a wall :-)
>>I'm using joystick of course (Advanced Gravis).
>>With steering help it is too easy to break the track records.
>>
>Do you use Linear or Nonlinear steering? My joystick (CH Flightstick) is
>so sensitive without help that I can only use 10% of the available throw.
>I know a real race car has _very_ sensitive steering but on a real car
>it's much easier to apply pressure which is whats really needed.
>It would be nice to be able to control the sensitivity.
>
Nonlinear. With linear guidance it is too sensitive.

>Sigh, just like Falcon 3 then, practise, practise, practise...
>
Yep :-)

>One missing feature in the game is the alarm clock. Now my wife usually raps
>my head with her knuckles (I use a headset, great sound) and asks 'Arn't
>you going to work tomorrow?'
>
>Rolf
>-- 
>Rolf Isaksson  NobelTech Systems ! I will NOT press Eject until I've
>S-175 88 Jaerfaella      Sweden  ! landed this thing. You'll have to
>ROIS@nobeltech.se                ! wait for your floppy!

Samuli Takala, tax@tolsun.oulu.fi
               tax@rossy.oulu.fi
From: mzhang@eniac.seas.upenn.edu (Min Zhang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Summoning help
Date: 15 Dec 92 17:14:25 GMT
Distribution: usa
Organization: University of Pennsylvania


Newsgroups: comp.sys.ibm.pc.games
From: tww40334@uxa.cso.uiuc.edu (Tom Wentworth)
Subject: FPS Football
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 20:46:38 GMT

I have looked at all of the local computer stores for a copy of
Front Page Sports Football, and none of them have even heard of it.
My question is: is there a BBS I could call to order a copy or do I have to
resort to mail order?   From everything I've heard, this is a game I need to
have.


-- 
--------------------------------------------------------------------
Tom Wentworth                    :   The Low End Theory ...
tribe-called-quest@uiuc.edu      :   
From: geoff@realism.fullfeed.com (Geoff Gilpin)
Sender: FredMail@realism.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 query
Date: Mon, 14 Dec 1992 18:58:00

In CDS, could you tell me how to get into the museum in New City?  Thanks.

Newsgroups: comp.sys.ibm.pc.games
From: yukyuk@beta.lanl.gov (Craig B. Huffnagle)
Subject: Re: Wolfenstein and Spear of Destiny with heroic neofascism
Organization: Los Alamos National Laboratory
Date: Mon, 14 Dec 1992 21:10:26 GMT

In article <1992Dec14.175541.7224@arbi.Informatik.Uni-Oldenburg.DE> Hermann.Goehler@arbi.informatik.uni-oldenburg.de (Hermann Goehler) writes:
>Dear Adventurer,
>
>  do you always think about humanism an moral?
>  The question - which game is better "Ultima Underworld" or
>  "Wolfenstein & the spirit ... of trash" - is simple to
>  answer.
>  "Wolfenstein .." is a stupid game with a stupid idea an
>   trashing fun.
>  The really question is "Shows this game heroic fascism ?".
>
>  I mean it should be verbosen.
>
>  I have pruned it from my harddisc. You should really play
>  funny adventures like Kings Quest VI from Sierra and not
>  so silly games.
>
>
>  Think about it.
>
>
>	 Against heroic fascism !!!

I don't want to think about it, that's why I play games.

Get off your moral high horse, take it to a moral forum and let this
be the end of this too common discussion.

- Craig

-- 
Craig Huffnagle       			yukyuk@yuck.lanl.gov
"It takes a big man to cry,
	And a bigger man to laugh at him."	Jack Handey
------------- Think of a disclaimer, it applies. --------------
From: jonl@hal.COM (jon r. luini)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets posts from the Author
Date: 19 Dec 92 14:30:39 GMT
Organization: HaL Computer Systems, Inc.
NNTP-Posting-Host: gorn.hal.com

here is the latest few replies which tim wanted me to post.

------------------------------------------------------------------------------

From: tim wisseman <cocomax@gorn.echo.com>
To: BPLECS@cpwsca.psc.edu
Subject: VGA Planets
Cc: falcon@gorn.echo.com
 
>It appears that all ships move at headings that are multiples of 45 degrees.
>If this is the case, it is unnecessarily fuel- and time- consuming to move
>in this manner.  Ships should go in a beeline to their destinations.  Simple
>trig can easily give you new ship coordinates.
 
 I fix that for version 3.0  (Sine and Cosine)
 
>There should be some way to set the order of combat of ships in a battlegroup.
>(some way to say, "if attacked, ship #X goes first.")
 
OK, in version 3 ships with mission "KILL!!!" will fight first.
Ships with lots of weapons will fight second.
Ships with some weapons will fight second.
 
 
>And while I'm at it, I don't suppose you're willing to release source code?
 
no

------------------------------------------------------------------------------

From: tim wisseman <cocomax@gorn.echo.com>
To: reynolds@park.bu.edu
Subject: VGA Planets
Cc: falcon@gorn.echo.com

 
   The price is $6.00 dollars each if you buy four or more copies
   of VGA Planets, Not $4.00.
   The $6.00 offer is only good for a limited time.
 
 
------------------------------------------------------------------------------

From: tim wisseman <cocomax@gorn.echo.com>
To: JESEAY01@ulkyvm.louisville.edu
Subject: trade units
Cc: falcon@gorn.echo.com
 
>I have a question about VGA Planets. Will you be adding a way to transfer
>funds from one player controlled planet to another? That is a point others
>I have played against made, when a planet had a lot of money, but had not the
>starbase and/or the resources to take advantage of the fact.
 
 
 
   Yes I am putting in trade units. . .
 
   They take up one cargo space, cost 100 MC and sale for 100 MC.
 
         Tim
         cocomax@gorn.echo.com
From: esb@unh.edu (Ed S Briggs Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Elvira 1 & 2
Date: 15 Dec 92 22:16:37
Organization: /home/cs/esb/.organization
Distribution: world
NNTP-Posting-Host: kepler.unh.edu


Greetings!

I have posted this question and couldn't find the question on the net.

Has anyone played the elvira series on Both the IBM and the AMIGA?
I'm curious if the games play, sound, appear to be the same despite
the platforms played on.

Any input would be greatly appreciated.  I've seen the game on the
Amiga and was very impressed.  Being locked in the IBM world, I know
it's out for the IBM, but is it worth it?  Does it have the same
effect as it does on the Amiga?

Thanks!
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Ed Briggs  '94	| 	  The quotes of the semester: 	    	    !
			|						    !
esb@kepler.unh.edu 	| "There is only SO MUCH code I can BEAT out of you !
 ^-()-^    ^-()-^	| in a semester."  -(R.D. Bergeron)		    !
			|						    !
      ^-()-^	^-()-^	| "THINK!!! Put your neck on the block!!!" - Jacoby !
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: comp.sys.ibm.pc.games