From: warmongr@mentor.cc.purdue.edu (Krishgan)
Subject: SRUN: New Technology, New Ideas-
Followup-To: rec.games.frp.misc
Summary: -getting into more that it may be worth...
Keywords: Shadowrun, SR, SRUN, SHADOWRUN
Organization: the Night Crafters Associated Press
Date: Fri, 24 Jul 1992 21:27:55 GMT


*******************************************************************************
*                                                                             *
*  The following material has been inspired by the game scenarios played out  *
*  in the Greater Lafayette Indiana region by a number of Shadowrun players.  *
*  All material should be considered as entertainment value and game session  *
*  inspiration.  I do hope you enjoy it...                                    *
*                                                                             *
*  Jonathon K. Henry (Keith)   >>> the Reflex <<<                             *
*                                                                             *
*******************************************************************************

->>>>>[The following are a few other suggestions to add to the idea of new
  cyberware/gear.  I just thought you guys might like to look 'em over.]<<<<<
    -the Reflex(11:32:43/6-29-92)

- Vehicle Control C-Square Cyberdeck (VCCD)

  Cost          : Level X 1,500 Nuyen
  Essence       : Level X .1
  Placement     : Headware
  Requirements  : Communications Suite

  This piece of cyberware allows for users of remote control vehicles and
  similar devices to do so with the option of including their Vehicle Control
  Rig and thus the related Control Pool.

  The device requires a Radio, with a required comlink setup and any encryption
  and/or security devices for the channels.  The setup works in a similar
  fashion to a control/cyber control deck, in that the level is the maximum
  number of vehicles that can be so controlled at once time.

  For example, Dapper Dan (with Betagrade Cyberware BTW) has a Vehicle Control
  Rig Level 2, Radio, Comlink VIII, and a VCCD Level 4.  He can control up to
  four (4) vehicles/drones/remotes at one time.  Though, for every such device
  operated thus, one (1) channel of his comlink is being utilized.  If Dapper
  had Crypto Circuitry and/or Scramble Breaker, and were using it, he would
  have to make sure the device being so controlled had the ability to read
  and/or interpret his signals.

- Sense Link Integration (SLI)

  Cost          : 45,000 Nuyen
  Essence       : .1
  Placement     : Special
  Requirements  : Tactical Computer

  With the inclusion of a full sense link system and its integration into a
  Tactical Computer relay network, a bonus of +2 Dice is thus overall attained
  to the determination of the test pool for the TacCom.  However, if the user
  of this setup is wounded in some way, the action modifier for those wounds
  is also inclusive to the TacCom.

- External Sensory Control (ESC)

  Cost          : Level X 1,500 Nuyen
  Essence       : Level X .05
  Placement     : Headware (below Softlink placement(s))
  Requirements  : Tactical Computer
  Restrictions  : TacCom Level Squared

  With the inclusion of this adaptive port, it is possible to include within
  the test pool for the TacCom, additional devices.  Examples of such are
  portable sensor equipment, SmartGun Links, Ultrasound Devices, etc.  For
  each such unit, and additional dice is allowed for the test pool.  In the
  case of Sensor equipment, the level of the Sensors is the amount of 
  additional dice incorporated thus.

  In the case of SmartGun Links that will include such things as Ultrasound
  and Thermal sighting, the number of additional dice is equal to one (1) +
  (Number of Devices/2, rounding down).

*******************************************************************************

->>>>>[With the recent publishings of the ShadowTech manual, I would at this
  time like to put forth some extra stuff so inspired by the work.]<<<<<
    -the Reflex

C-Square Technology

- Interface Module     (Cybernetic Implantation)

  Cost        : [MPCP(1) + MPCP(2)] X 55,000 Nuyen
  Essence     : .3
  Placement   : behind primary DataJack Link

  This device allows the user to interconnect between a C-Square CDeck and
  a standard CDeck.  This allows the two CDecks to work in complete tandem.
  If combined with a multitasking system (such as a TacCom-ShadowTech),
  then the user can effectively be using two (2) decks at once.  However,
  the overall reaction of the user is reduced by five (5) points and there
  is still only one (1) hacking/reaction pool from which he/she can draw
  upon regardless (based upon the SLOWER reaction speed, as compared between
  CDecks).

  The above mentioned cost is related to highest MPCP's of each deck the
  user will be able to interconnect with.  This setup allows for the second,
  that is the C-Square's memory and operational procedures to NOT incur against
  the Load Rating of a node.

- Reality Filter       (Cybernetic Implantation)

  Cost        : (MPCP X 3,500) + (Increase Response Level X 25,000) +
		(Persona X 11,500)
  Essence     : .3
  Placement   : parallel to Persona Module

  This device allows the user to operate in his/her "own little way."  It
  does not directly interfere with MPCP/Persona Operations as the more standard
  CDeck models, but it does increase the effective SLD/SSLD by +2 at all 
  times (even if CDecking is not being used).  It also gives a +2 to the
  users reaction/hacking pools as well +1 Die to initiative rolls while in
  matrix actions.

- Satellite Uplink     (Cybernetic Implantation)

  Cost        :  MPCP X 150,000 Nuyen
  Essence     :  MPCP / 5
  Placement   :  Parallel to the Upper Center Spinal column
  
  This device is essentially the same as the "standard" satellite uplinking
  devices.  Use of the uplink does incur a -2 modifier to the users' reaction
  and/or hacking pools.  It will work in the same fashion as the "standard"
  satellite uplinks (see Virtual Realities).

- Satellite Search Programs      (Software)
  
  Cost        : MP X 250 Nuyen
  Memory      : (R^2) X 4  (R = rating)

  This program essentially aids the users of satellite uplinks and related
  devices search for positive connections faster.  The rating of the program
  is added to the dice test for the search time.  Please note, that the 
  legality of such programs is such that many corpers who catch offenders
  using such will often kill the owner/user/possessor without provocation.

*******************************************************************************

->>>>>[The following is a little something that I discovered while doing some
  research for my boss, the Reflex while he's away down in Aztlanville.  I hope
  a few of you enjoy this, as it makes "corp computers" that much more
  dangerous to encounter.]<<
    -Backdraft<10:21:44/1-3-61>

SUPER or POWERNODES-

     It has often been wondered why the "corporate decker" has such a major
  advantage to his operations and his effective LR restrictions.  We at the
  Nevermore Foundation now think we may have the solution to this unusual
  dilemna.  The introduction and usage of the "SuperNode".

     A SuperNode, or Powernode to some, utilizes a parallel tree setup with
  varying numbers of additional SPU's set aside for the purpose of regulating
  and controlling information and datastyle MP.  For example, it is commonly
  known that an Orange-5 Node has a Load Rating (LR) restriction of 15.  With
  the discovery/introduction of the SuperNode this is no longer the case.
  Say the Orange-5 system is running with assistance from an SPU(I/O) supernode
  of rating 5.  This causes a reduction of 16 to the effective LR of the 
  node's functioning.

     How does this work, why similar to the SPU(I/O) put forth in the street
  catalog known now as the "ShadowTech Sourcebook."  The scale for the reduc-
  tion as compared to the rating is as follows.

			   Level 1   =   LR reduction  1
			   Level 2   =   LR reduction  2
			   Level 3   =   LR reduction  4
			   Level 4   =   LR reduction  8
			   Level 5   =   LR reduction 16
			   Level 6   =   LR reduction 24*

  * It is thought that each level beyond six (6) causes a rating reduction of
    8, not doubling the previous levels power.

     What limits to this are there?  To date we have discovered this...The
  system rating is apparently the maximum LR reduction level allowed.  In the
  above example, the Orange-5 system would be limited to a Level 5 SPU(I/O)
  setup.

     How come everyone in the node doesn't have this benefit then?  Simple 
  really, there is a parallel SPU that is not usually mapped out on a system
  chart.  This SPU is connected to a series of passcode files that are used
  by the system.  It is usually guarded by the toughest ICe in the system.
  Unless the decker/users Icon contains this "passcode/identifying signal,"
  the system simply does not allow access to this "extra processing power."

     It is of note, that system with "multi-layer security" often have more
  than one SPU(I/O).  Usually one per "color/level of security."  Sometimes
  the SPU(I/O) is connected only to certain nodes, and not to the entire
  system and its associated subsystems.

     To date, the corps that are known to contain this kind of functioning are-

	Aztechnologies, Renraku, HKB (Atlanta), Nemesis-Crysteck, Fuchi, and
	MCT...

->>>>>[Have fun with the concept guys, I just hope the boss got this in time
  for his own uses...]<<<<<<
    -Backdraft<10:39:32/1-3-61>

Newsgroups: rec.games.frp.archives