HDTenEightyP/NetNews huggingface dataset:
From: smithbm@craft.camp.clarkson.edu (Azrak)
Subject: Re: More on MODEDIT/crippleware
Organization: Clarkson University
Date: Mon, 16 Nov 1992 21:34:05 GMT

grahj@gagme.chi.il.us (jim graham) writes:

[Stuff deleted]

>but I will repeat one thing:  if, when trying out a piece of shareware,
>there's a function listed in the features list that I want, and it doesn't
>work when I try it (prior to paying anything), then I'm not going to assume
>that it'll work later.

I know Jim won't see this, but I take the above statement to mean that
if I ever write anything for shareware, it is better to give out a 
version and not mention the "added features" you will recieve if you
register it, and surprise the registerer when he runs the program and
finds new features added to the program.

This is really getting out of hand. 

>it's sort of a gray area, I know.  I prefer to avoid the whole mess when
>releasing shareware myself by simply not crippling *ANY* features.

You will never get all the money you would have if you had crippled it
a little.

> My
>programs have a simple one-line message on the opening screen (which is
>bypassed by pressing a key --- no delay timers, etc.) reminding the user
>to register.  this also appears as a one-liner on the help screen and info
>screen, and on the text displayed when the program exits.  when the user
>registers, *ALL* of these are replaced by a ``registered to'' message.

>just trying to clear up a few points.....  :-)
>   --jim

This is getting stupid. Norman has created the best (opinion) MOD creater/
editor for the MSDOS machine and all you guys can think about is busting
him on how he didn't give you all the program at once. TOUGH LUCK.
Write your own if you don't like it. Norm has given all of us a completely
working version of the program, and SURPRISE: registered users get some
nice enhancements to aid in their composition.

Norm:  Maybe you should remove all reference to the "enhancements" you
get when you register. Then nobody will know what they are missing and
will be pleasantly surprised when they run their own registered copy.
I doubt if anyone would complain then.

>--
>#include <std_disclaimer.h>                                 73 DE N5IAL (/9)
>------------------------------------------------------------------------------
>INTERNET:  jim@n5ial.chi.il.us  |  grahj@gagme.chi.il.us  |  j.graham@ieee.org
>ICBM:  41.70N 87.63W                    UUCP:  gagme!n5ial!jim@clout.chi.il.us
>AMATEUR RADIO: n5ial@n9hsi (Chicago.IL.US.Earth)    AMTOR SELCAL:  NIAL
>------------------------------------------------------------------------------

- Brian  (smithbm@craft.camp.clarkson.edu)

Let's let this topic drop.
Newsgroups: comp.sys.ibm.pc.soundcard
From: philip@nexus.yorku.ca (Phil McDunnough)
Subject: GTS?
Originator: philip@nexus.yorku.ca
Organization: York University, Toronto, Canada
Date: Tue, 17 Nov 1992 06:39:57 GMT


There is supposed to be this great program gts(). I even d/l'd it off
wuarchive, but the files were bad. Could someone point to where a
good version might be? It keeps coming and going on wuarchive! The
saffron site would take hours to get it from!

Please e-mail, if possible.

Thank's,
 
Philip McDunnough
philip@utstat.toronto.edu


Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: The GUS and software...
Organization: University of Waterloo
Date: Sun, 15 Nov 1992 04:22:39 GMT

In article <7Bo6TB3w164w@bowker.com> moddan@bowker.com (Daniel Nicholson  ) writes:
> 
>Toys For Bob, whose next release (due out soon) is Star Control II, is fully 
>committed to the UltraSound. These are the guys who brought you Archon, 
>Star Control, Caveman Ugh Lympics, and a ton of other games. They're also 
>very much sold on the MOD format (which is great for me) so expect really 
>good sound and music from anything by Paul Reiche III and Fred Ford, and of 
>course keep an eye out for music composed by Dan Nicholson! :)
>    - ModDan

It is great to hear of enthusiastic support for the Ultrasound, but when
you say "MOD", I hope you really meant "MOD-like" and not strictly "MOD"
since playing only 4-channel, 8-bit music on the GUS would be a waste of
the board's capabilities.  

Phat.  
Newsgroups: comp.sys.ibm.pc.soundcard
From: tld@moon.base.bellcore.com (Terry Davidson)
Subject: Re: Help for MOD files
Reply-To: tld@cosmos.bellcore.com
Organization: Bellcore
Date: Tue, 17 Nov 92 20:49:18 GMT

In article <BxqL59.CEH@uxa.ecn.bgu.edu>, mucds@uxa.ecn.bgu.edu (Corey D. Stinson) writes:
|>    More MODS are being created on the PC now, as the format is
|> very popular.  Scream Tracker 2.24, MOD Edit 3.0, and Whacker
|> Tracker 1.0 are some popular editors for the PC.
|> 
|>                                      Corey
|> 

What ftp site carries Scream Tracker and Whacker Tracker; and
what are the file names?

-- 
*-----------------------------------------------------------------------------*
* # include disclaimer.lib   //* All standard disclaimers apply *//
* My wife let's me think my opinions are my own.  Bellcore doesn't care
* either way, and doesn't claim them anyway...
*-----------------------------------------------------------------------------*
* Terry Davidson - tld@cosmos.bellcore.com / tld@cosmos.bae.bellcore.com      *
*-----------------------------------------------------------------------------*
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: DiskCount Software Phone# Please?
From: tswanson@bpavms.bpa.arizona.edu (QUIS CUSTODIET IPSOS CUSTODES.)
Date: 15 Nov 1992 13:40 MST  
Distribution: world,local
Organization: University of Arizona MIS Department
News-Software: VAX/VMS VNEWS 1.41    


None of my pc mags have an ad for DiskCount software :P

Can some kind soul send me their 800 number?

Thanks,
Ted.

Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
From: mgvdmeer@cs.vu.nl (Marcel G. van der Meer)
Subject: Re: SB16 vs PAS16
Keywords: SB PAS
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Thu, 19 Nov 1992 12:58:46 GMT

cejjb@marlin.jcu.edu.au (Jeffrey Bird) writes:

>In <1eb6duINN596@uwm.edu> sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman) writes:

>>Just a note when comparing SB vs PAS...
>>I was shopping for a new sound card with the idea of getting a CD-rom a few
>>months later.  In my search, I found that if you buy a Sound Blaster Card
>>(Pro included) then you are FORCED to buy a Sound blaster CD-rom - which in
>>my mind REALLY Pisses me off :-)!!!  They are in a sense luring you in to
>>buy the sound card and then Cutting you off in your other choices.  For that
>>reason only, I will not buy another Sound Blaster product.  I would rather
>>go with a product (sound card) that will allow me to have the most flexibility
>>in the future.  I post these views because right now I have a sound blaster
>>and wanted to buy a CD-rom that used a scsi or IDE interface (Gateway's) but
>>they politely informed me that ONLY Creative Labs CD-roms will work with
>>Creative Labs Sound Blaster >:-(.  So basically, I need to buy ANOTHER 
>>sound card to get the CD-rom I want!

>Umm, you aren't forced to buy a Creative Labs CD-ROM kit. You can still
>buy a SCSI based drive, you will just need a scsi controller card. It
>will go fine. BTW, there isn't anything wrong with the Creative Labs
>Kit..it works pretty well for me.

Or alternatively.
Just buy a Sound Blaster Pro with SCSI controller instead of their own CD-ROM
controller. :)

Marcel vd Meer, marcel@mars.let.uva.nl 

>			Jeff Bird

>-- 
>    Jeff Bird - Novell Supervisor and Postgraduate Student
>            Department of Electrical and Computer Engineering
>	        James Cook University of North Queensland
>AARNET/Internet:	cejjb@marlin.jcu.edu.au
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
From: blum@medici.ils.nwu.edu (Dan Blum)
Subject: Re: SB16 vs PAS16
Reply-To: blum@ils.nwu.edu
Organization: The Institute for the Learning Sciences
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 18:26:07 GMT

Completely untrue.  My brother bought a Soundblaster Pro and a Procomm
CD-ROM (with a SCSI interface, I might add), and they work just fine
with each other.

--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 327
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-467-2306

 He thought he saw an Argument
 that proved he was the Pope;
 he looked again and found it was
 a Bar of Mottled Soap.
"A fact so dread,"
 he faintly said,
"extinguishes all hope!"
____________________________________________________________________
Newsgroups: comp.sys.ibm.pc.soundcard
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: ULTRASOUND OWNERS, PLEASE HELP!!!!
Organization: NASA Lewis Research Center
Date: Tue, 17 Nov 1992 21:02:29 GMT

In article <1992Nov17.122734.1@wharton.upenn.edu> poe@wharton.upenn.edu writes:
>From: poe@wharton.upenn.edu
>Subject: ULTRASOUND OWNERS, PLEASE HELP!!!!
>Date: 17 Nov 92 17:27:34 GMT
>Hello World.
>
>My friend went out and bought a Gravis Ultrasound as I'm waiting 
>for mine to arrive from EA. From what we've seen so far, the SB
>emulation is _scary_. 
>>...
>I brought over some of the EuroDemos (like UNREAL) to try. Since he 
>uses DR-DOS 6.0, we tried HYSTDEMO (overload). The music was EXTREMELY
>static filled. 
>Phil
>POE@WHARTON.UPENN.EDU
>

My Ultrasound sounds good with most things that I have tried, except
Falcon 3. Falcon 3 is "extremely static filled", and I lose the digitized
voices after a while. The music is awful in Falcon 3 compared with my
old Soundblaster. 

This is strange, because with most other programs the music is fine
(different, but usually better than the soundblaster after I get used 
to the change). Gravis tech support says Falcon 3 sounds fine on their
ultrasounds. I don't know. Gravis has released new drivers for the board
to the Internet. They don't fix this problem on my computer, but maybe
a future release will.

In the meantime, I'm going to look into installing both the
Ultrasound and the Soundblaster so that I can use Falcon again.

Ted Wright (wright@lims01.lerc.nasa.gov)
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Xref: sparky comp.sys.ibm.pc:887 comp.sys.ibm.pc.hardware:30614 comp.sys.ibm.pc.misc:14891
Newsgroups: comp.sys.ibm.pc,comp.sys.ibm.pc.hardware,comp.sys.ibm.pc.misc
Subject: Re: Graphics Accelerator Cards
From: thomas@datamark.co.nz (Thomas Beagle)
Date: Sat, 21 Nov 1992 06:19:10 GMT
Organization: Datamark International Ltd.

In article <PERFRED.92Nov20171529@gullregn.idt.unit.no> perfred@gullregn.idt.unit.no (Per Fredrik Solberg) writes:

>> For a quick fix, try switching to the plain vanilla VGA-driver included
>> with Windows. That'll only give you 16 colours, but at the same time it
>> reduces the amount of info on the screen by a factor of 16. Consequently
>                                                          ^^
>Not quite. 256 colors require 1 byte per pixel, whereas 16 colors
>require 4 bits per pixel; thus, the amount of video data is only
>reduced by a factor of 2.

Interestingly, I have found that 1024*768*256 is faster on my vanilla
Trident card that 1024*768*16.
 
I guess there's something to be said for bytes around...
-- 
    Thomas Beagle | thomas@datamark.co.nz           Work: 64 4 233 8186
Datamark Intl Ltd | thomas@cavebbs.welly.gen.nz     Home: 64 4 499 3832
 Technical Writer |   Be kind to me, I think I'm suffering from angst.
Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Subject: Re: Where to get Links386 Pro 1.05??
Organization: Hamilton College - Clinton, NY
Date: Wed, 18 Nov 1992 02:57:48 GMT

On CI$ they were talking about, actually somebody uploaded, version 1.8.
So, if you have access to CI$ try the Gamers Forum.

Mike
From: rdunkle@aal.itd.umich.edu (R. M. Dunkle)
Subject: Ultima 7 + FOV for sale/trade
Date: Sat, 21 Nov 92 03:34:58 EST
Organization: Campus Computing Sites, University of Michigan
Originator: rdunkle@clapton.aal.itd.umich.edu


	I love this game, but there's no way in heck I'm ever going to
get through it, an hour here, an hour there. I wish I was still in school. :)

	Ultima 7 + Forge of Virtue - FOV upgrades it to the latest version,
3.4, and I've yet to see a bug. 3.5" disks. 
				***   $40 + shipping ($3)

	*or* trade for...Wizardry 7, Microleague football II, Konami's 
NFL Video (or whatever it's called), HLS 2 (yeah right), the Savage Frontier 
games, or...well, try me with anything new. Cash could be part of the deal,
depending.
-- 
* Brian A. Dunkle | rdunkle@aal.itd.umich.edu <- REPLY TO HERE!! Not "engin" *
* Using a "umich" account, but actually living in Tucson AZ. Don't tell.     *
* Obligatory endorsements: Bicycling, MST3K, Detroit Red Wings, Foxtrot      *
* UofA Ramblers Hiking club, Niven, Pogo, L7, WCII, Softball, Detroit Lions **
Newsgroups: comp.sys.ibm.pc.games
From: glock@chip.cba.ufl.edu (Joe Granto)
Subject: WC2 SO2...
Organization: College of Business, University of Florida
Date: Fri, 20 Nov 1992 16:33:34 GMT

I have seen this questioned asked before, but have not seen an answer:

Is there a fix out there for SO2 so that you do not lose missions and kill 
when transferring a pilot from SO1?  I have gone in and hacked the savefile 
to be accurate, but it would be nice if a fix existed.






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 18 Nov 1992 21:50:58 GMT
Subject: Re: Wiz7: Funhouse?
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Bradley D. Hainsworth) 
>Rattkin Ruins -- Where is this place to plant the Bonsai tree? I looked all 
>over the place but can't find anything but the Gnarled Tree.

Wrong place. You need to find the sacred grove.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: axg708@cscgpo.anu.edu.au (Ashraf Ghebranious)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Trek 25th
Date: Fri, 20 Nov 1992 05:29:05 GMT
Organization: Australian National University
NNTP-Posting-Host: 130.56.5.23

Possible spoilers























I am in the episode were you are being attacked by an alternate Enterprise. 
When it gets to the fight bit, I reckon I could win if not for the BLOODY 
elasi pirates. Any hints on how to approach the battle would be much 
appreciated. Yes, I called Starfleet but I get blown up before they get here.
I have succeded in all previous missions by 80%. Is that not supposed to 
make Scotty and the others better. Also, sometimes, in the middle of this 
battle, Mccoy is seen on the bridge. When I try to talk to him the program 
crashes. Is he supposed to be there?


Ashraf
***********************************************************************
"Jesus woman! I dont give a f___!" Rhett Butler (slighty paraphrased)

Ashraf Ghebranious                           axg708@cscgpo.anu.edu.au
**********************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: steve@fulcrum.oz.au (Steve Taylor)
Subject: Re: Looking for *good* Robotwar game
Organization: The Fulcrum Consulting Group
Date: Mon, 16 Nov 1992 01:47:56 GMT

jtf9s@poe.acc.Virginia.EDU () writes:


>	On a hunch, I downloaded WARBOT from Wuarchive.  As I expected,
>this is a spin off from the old Apple ][+ game RobotWar by Muse (is
>that company still around?).  In a fit of nostalgia, I tried Warbot.
>It's okay.  Great for a 16 y.o.'s effort, but just not the same.
>Program editor is really weak.  Just what in heck is that cream stuff,
>anyway?  Etc, etc.  (B.B.B.W.W.W.)
>	So, can anyone tell me what the best RobotWar game is available?

The bad news is - it's WARBOTS. Like you, I agree it's a good effort for
a 16 year old. Crobots and Probots have good language support but uninspiring
character based movement and no graphics. Omega has good ideas like obstacles
and communication between robots but it has a programming language somewhere 
between COBOL, a very old version of Basic, and your wildest nightmares, plus 
it's got character based movement, even though it's done in graphics mode.
Worse yet, it's full of "Retina identification checks" and "Cybertank 
commanders briefings" and shit like that. From what I've heard, RoboSport 
doesn't actually involve robot programming, though the box sure as hell tries 
to imply it.

Sad to say, the original Apple II game is the best I've used, and Warbots
comes in second. Like you, I'm waiting for the ultimate robot game.

>Jim

							Steve
From: sg0d@ns1.cc.lehigh.edu (STEPHEN R. GILBERT)
Newsgroups: comp.sys.ibm.pc.games
Subject: PAC MAN Level on Wolf
Date: 22 Nov 92 04:04:38 GMT
Organization: Lehigh University

How could you entice us like that and not tell us where it is????

WHERE IS IT AND HOW DO YOU GET THERE!!!
Newsgroups: comp.sys.ibm.pc.games
From: hafting@Lise.Unit.NO (Helge Hafting)
Subject: Re: MM4 on OS/2
Organization: Norwegian Institute of Technology
Date: Sun, 15 Nov 92 23:12:23 GMT

In article <1992Nov11.235523.14886@ncsu.edu>, maw@desire.catt.ncsu.edu writes:
 > 
 > 	Has anybody out there gotten Might and Magic IV to work under OS/2?
 > When I always run it, I get to the opening screen, and then it exists with
 > the message: MM4 ran out of low memory.
 > 	That's awfully odd, since when I use the mem command in the OS/2 
 > DOS 5.0 session it says that there are 589xxx bytes free!  Does anybody
 > know which DOS settings I could use to get this game to work under OS/2 ..
 > or will I just have to boot DOS to play it like I've been doing.  

Perhaps the game ran out of low memory because there was too little high memory?
Try to specify more xms,ems & dpmi memory.
You may also set dos_high and dos_umb to get more low memory.

The game may be incompatible with the os/2 version of dos 5.0
If so, try "dos from A:" in the command prompts folder, and put an
ordinary dos boot diskette in A:
This will give you a dos session using real msdos.  It works for some programs
that won't run under os/2's msdos, I have got lemmings to run this way.

If the dos from disk method works, you may make a disk image file so that
you won't have to use the (slow) diskette.
-- 
 |  |      ^         |  |      /   ^   o
 |__| _   /|  _  _   |__| _   /|  /|   |    _   _
 |  |/_) / | / \/_)  |  |/ | /-+-/-+- /| /|/ | / \
 |  |\__/  |/\_/\_   |  |\_|/  |   \_/ |/ |  |/\_/
            __/                /              __/





 
 
Newsgroups: comp.sys.ibm.pc.games
From: ehammers@hardy.u.washington.edu (Alison Blais)
Subject: Re: Elfland
Organization: University of Washington, Seattle
Date: Tue, 17 Nov 1992 06:17:15 GMT

>   Someone a while ago said Elfland (available from wuarchive as elf1.zip)
>was not commercial quality.  I think Elfland is very well done!  It rivals 
>Commander Keen even.  It has a good plot with lots of strategy.

I agree.  Only someone who hadn't played it long enough to see how well done
is could think that it wasn't a top-notch game.

Erick.
Newsgroups: comp.sys.ibm.pc.games
From: martin@rbg.informatik.th-darmstadt.de (Martin Dietz)
Subject: Ultima Underworld
Date: Thu, 19 Nov 1992 11:50:42 GMT
Organization: TU Darmstadt

Thanks to all who helped me. It was only a problem with the DOS4.0
Now I have DOS 5 and there are no more problems.

Godd bye

Martin
Newsgroups: comp.sys.ibm.pc.games
From: makuchba@ucunix.san.uc.edu (Brian Alan Makuch)
Subject: Re: Wolfenstein music, trivia question
Organization: University of Cincinnati
Date: Fri, 20 Nov 1992 08:28:21 GMT

"Deutchland Uber Alles" was the German national anthem under the Nazis.
It is not currently used (possibly even illegal now??), but the way
things are going over there today....
From: Erick_Bergquist@edtng.Kenosha.WI.US (Erick Bergquist)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: To all TIM lovers wimping out on level 6 :-)
Distribution: world
Date: 19 Nov 92 18:13:07 CST
Organization: Electric Dreams: The Next Generation BBS

> >This message is for all you people who are solving level 6 the wimpy way
> >(as is shown in the cheat .GIF file - with the teeter-totter to the left
> >of the brick wall).  Can you do it the manly way?
 
  I only used 1 teeter-totter when I solved it. Level 6 is the one with the
blloon and the bowling ball at top, and a wall on the right side, and on
the other side was a cat in a cage, and a teetor-totter right? If anyone
wants to know the way I solved it, I'll post it. I do not think I have seen
it posted yet. 

Later!

-- Via DLG Pro v0.992

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
UUCP/Internet: Erick_Bergquist@EDTNG.Kenosha.WI.US
'You're listening to KPLA, Klingon radio: All glory, all the time!'
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: comp.sys.ibm.pc.games
From: vspicer@ccu.umanitoba.ca
Subject: heaven and earth?
Originator: vspicer@ccu.umanitoba.ca
Organization: University of Manitoba, Winnipeg Manitoba Canada
Date: Thu, 19 Nov 1992 14:52:56 GMT

hi net world. i am looking for a good "puzzle" game and wondered if
anyone has tried "heaven and earth" by buena vista (sp?). the ads 
make it out to be a series of logic puzzles manipulating shapes and
objects... something like over 600 separate puzzles, plus a strange
"anti arcade" game with a pendulum and some kind of card solitaire.

comments/info appreciated.

thanks in advance
	vic spicer

------
vic spicer, recent PERL convert/ data systems,instrument electronics and
software person with the Time of Flight Mass Spec. Lab
at the University of Manitoba Dept. of Physics
Organization: University of Maine System
Date: Monday, 16 Nov 1992 16:09:34 EST
From: Neal... <PICKARD@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with wiz7-gorn castle..

**** possible spoiler ****






















I'm in Murkatos' inner sanctum and I can't kill the stupid
ravens in the secret room.  My characters are only 8-9th
level, and my priests keep getting silenced.  Should I come
back later?
Also, there's one locked gate left.  Is that connected to
the above?
Oh well, I guess I'll head back to New City and then to
Nyctalinth.
Later,
Neal
Newsgroups: comp.sys.ibm.pc.games
From: seichi@david.wheaton.edu (Gregory S. Ota)
Subject: Re: KQ6 Bookworm
Organization: Wheaton College, IL
Date: Tue, 17 Nov 1992 19:27:32 GMT

In article <1992Nov17.212752.1@ntuvax.ntu.ac.sg> ez6806225@ntuvax.ntu.ac.sg writes:
>Hi! I've got this little problem, At the Isle of Beast, I'm supposed to talk
>to this bookworm about a rare book, but whenever I touch any of the books
>I get the bookworm asking me to 'HANDS OFF' and I don't even have the chance
>to talk to him while he disappears into the books. Did I forget anything?
>Appreciate any help.
>Regards,
>Linus 


Spoilers!!!!

You have to give the bookworm a "dangling participle" from the Isle of the
Beast (I think).


-- 
Gregory S. Ota				| seichi@wheaton.UUCP 		|
US MAIL:				\ uunet!telllab5!wheaton!seichi	| Carem
36 Sterling Cr. #301			/ h. (708) 665-5742		|    Deo
Wheaton, IL  60187			| w. (312) 630-4537 		|