HDTenEightyP/NetNews huggingface dataset:
From: sytrimble@inland.com (The Big T)
Newsgroups: rec.games.video
Subject: Re: SNES Bart's Nightmare
Date: 25 Sep 92 17:05:40 CST
Organization: Inland Steel Company; East Chicago, IN

I was a Genesis man my self.  And I am switching to SNES now due to SNES
having alot better games and graphics.  There seems to be more SNES talking on
this news network now then Genesis.  I have been asking for someone to 
****PLEASE****** Email me some info on SNES football games so I know which
one to buy.  I do value your opinions on games and would like some info please

		Thank you from a x Genesis man





-- 
Tim Trimble          /\       "Poobie Bear..."                                 
Inland Steel        /  \      Internet:  SyTrimble@Inland.com
East Chicago, IN    |  |      UUCP:      ...!uunet!Inland!SyTrimble    
219 399 4029        |  |      The Rock                          
                    |  |
                   
                   ONE WAY   
Newsgroups: rec.games.video
From: rsilvers@powwow.nynexst.com (Rob Silvers)
Subject: Need development info for Sega GameGear or Lynx
Originator: rsilvers@powwow
Organization: Nynex Science and Technology
Date: Wed, 30 Sep 92 13:08:47 GMT



	Does anyone know how to get a development system for
the GameGear or Lynx?  I have not been able to get a phone
number for Sega (except for some game-tips line).  I heard
the development system for the Lynx is an Amiga.  Is this
true?  Does anyone have the system?  What is the Sega developed
on?

				Thanks,
					--Rob.
Newsgroups: rec.games.video
From: mac9167@tamsun.tamu.edu (Matt Costanza)
Subject: Gripes with the game industry.
Organization: Texas A&M University, College Station
Date: Mon, 28 Sep 1992 17:58:29 GMT


Hello fellow gamers,

I have just managed to get a Genesis and I am very happy with the results of 
my purchase.  I do have one gripe.  Its with the gaming industy.  

I have been using PC's and Amiga's for a few years and everyone in these 
platforms seem to gripe about the price of entertainment software.  The
reply from the software industry is "Well, if everyone would quit coping
everything they get their hands on the prices wouldn't be so high".  There
logic is they have to charge more to recover the amount of copying going on.

To a point I believe this is correct on the platforms using disk media.  But
on the consols there is no excuse.  Most of the new stuff for the 16 bit
consols are in the $50 - $60 range.  WHY?  The amount of pirated copies
of console games is miniscule compared to the amount of ligit copies purchased.
The cost of making cartridges for consoles is cheap. Very cheap. 

Now you mat be thinking that supply and demand have alot to do with it and
I'm sure it does but when will the prices start going down?  Its seems to me
that they will continue to go up.

Just my .02

Matt" Hey, anybody got any USED Genesis games for sale" Costanza.
-- 
*******************************************************************************
| Matt Costanza             |   Texas A&M University 	 | Amiga 2000         |
| MAC9167@Tamsun.Tamu.Edu   | APCIS  Problem/Change Mgmt | GVP 030/40 Mhz     |
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: genesis controllers.
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 6 Oct 92 21:55:30 EST

In message <1992Oct3.164804.19736#yang.earlham.edu>,
irac@yang.earlham.edu writes:

>I post4ed earlier asking for a pinout for Sega Genesis Controllers. I didn't
>get any response so I opened mine up to look inside.. with hopes of multimeter
>figuring. There is a chip in it. Does anyone know what it is? I forgot to get
>the number. I thought it might be a debouncer or something. Bit it means that
>some of the controll buttons are encoded. There are 9 pins. And 8 'buttons'.
>The chip needs a +5 and a ground.
>Anyone know anything bout this deal?

The chip is a 74LS157 (or equivalent).  It is a quad 2-line to 1-line
multiplexer.  What that means is, depending on a MUX signal from the
game unit, each of four multiplexers will send back one of two
buttons' states.  When the mux signal changes, the other switches'
states are returned.  The SEGA Genesis does not quite fully use this
chip, though - for some reason, although 8 switches can be multiplexed
on 4 gates, two of the switches are non-multiplexed, leaving a gate
free.  Perhaps this is room for future enhancements.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Presley ?  Oh, I thought you meant Costello.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Old systems vs. New (was: Re: Sonic The Hedgehog -- More question)
Organization: Eastern Michigan University
Date: Wed, 30 Sep 1992 23:20:16 GMT

In article <BvEvpL.Byx@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>
>I understand why you complain about modern video games, James.  But
>both Sonic and SMW are excellent games.  They beat to hell pretty much
>any of my many Atari 2600 carts (not saying much I suppose).  I'm kind

When you look at the level of affordable technology, though, many of the
old Atari games were state-of-the-art.   Yes, there are some games that
stink, but the same can be said about Nintendo, even with the flashy
graphics and sound.  It's really just how you use the available equipment.

>"firsts" and that Pitfall was the earliest scrolling platform game, I
>don't know about you but I did not care for that game much even back
>then.  It was too simplistic; note not simple as it was very easy to
>die.  There just was very little to do and fewer actions to master.

I don't agree.  Sure, you didn't run around a bunch of screens killing
multitudes of bad guys, but was that really the point?  To me Pitfall
was a grand adventure, which you needed not only to survive the traps,
but finish within a given time.  I have an extensive journal that documents
all the tunnels and the best paths to get the most treasures.  Much, much
more engrossing than "punch all the enemies."  I seem to remember it being
the #1 best-seller in 1982.

>Compare this to SMW or Sonic.  Worlds better IMHO.  These two games are
>real "games" in my mind.  They have depth.  There are puzzles.  They

These are also fun games (I have played them both).  But they are different,
and make good use of the hardware.  I'm surprised you don't think Pitfall
had depth or puzzles... Did you ever find ALL the treasures?  You can't
unless you make good use of the tunnels.

Other games I enjoy from the Old-days are: Berserk, Missile Command, HERO,
Adventure, Ms. Pac-Man, Jr. Pac-Man, Private Eye, Starmaster, Star Raiders,
Solaris, Reactor, Frogger, Robot Tank, Tennis, and RealSports Football.

C'mon, Mike, I think the ritzy graphics have just stunted your memory a bit.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__) "Teachers are the only profession that teach our children"           (__)
(__)                                                         --Dan Quayle (__)
From: dave@admiral.uucp (Dave Litchman)
Newsgroups: rec.games.video
Subject: Re: SNES and Genesis games wanted
Date: 1 Oct 92 06:48:53 GMT
Organization: The Admiral's Unix System & The Grid BBS

In article <1992Sep28.191015.7829@ac.dal.ca> tominatr@ac.dal.ca writes:
>WANTED:
>
>For SNES:
>
>TMNT 4
>Soul Blazer
>Axelay

Good luck. Those games are so new that your best best to obtain them is to go
to your local Babbage's and buy them. If you try again in a few months you might
have better luck getting a used copy...


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Need help, Alisia Dragoon
Followup-To: rec.games.video
Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Organization: Johns Hopkins University CS Dept.
Date: Tue, 29 Sep 1992 05:20:11 GMT

OK, how do I get past the last boss (level 8)?
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: waxing nostalgic (was Re: Sonic The He
Date: 2 Oct 92 13:17:18 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

Daniel Carleton writes:
>
>	This sounds like a description of what makes the infamous Street
>Fighter II so popular.  (Despite unoriginality)

I agree; SFII has more in common with "classic" than "modern" games.
I'm a bit sick of fighting games, as are many people, but you've gotta
admit that SFII really is well-done in the playability department.
I don't see how anyone seriously into SFII could stomach playing 
pattern-based scrollers, etc.

I don't like the short playing time for the coin-op though.  The
average playing time is way too low.

--
James Hague   
exuhag@exu.ericsson.se
From: psg+@pitt.edu (Paul S Galvanek)
Newsgroups: rec.games.video
Subject: Re: [SNES] Cheats wanted - Star Wars, Gradius, etc. for FAQ file.
Date: 29 Sep 92 12:39:42 GMT
Organization: University of Pittsburgh

In article <BvBGt4.Cw3@cs.columbia.edu> ykim@cs.columbia.edu (Yong Su Kim) writes:
>I would like the cheats for Star Wars and Gradius III.  
>
>I tried out the Star Wars cheat which was posted, but when do you
>actually use the button sequences?  I tried using it in the sound edit
>screen and while the game was paused but it didn't work.

Would someone kindly explain to me how these people are finding and tryin out 
codes for a game that isn't supposed to be released until November?  If the
information I have for the release date is not correct could someone one 
suggest where I might find this game for sale (SNES version) because none of the
stores around here have it or are expecting to get it anytime soon.

PSG
>
Newsgroups: rec.games.video
From: hauck@cs.washington.edu (Scott Hauck)
Subject: Re: Shadow of the Beast Tips
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Mon, 5 Oct 92 00:14:21 GMT

In article <1992Oct03053354nrc@bsbbs.columbus.oh.us> N. Richard Caldwell <nrc@bsbbs.columbus.oh.us> writes:
>Has anyone collected a set of tips for Shadow of the Beast?  My
>wife is stuck.   She can get the key but dies trying to get back
>out of the caverns.  She can get to the castle but she evidently
>needs a light.  Sorry, I saw some messages about this a week or
>two ago but this group expires pretty quickly here.

<*SPOILER ALERT!*>

Nothing earth-shattering coming up, but if you don't want tips, don't look
down!























Well, as one of the few (if only) people to actually finish this game, I'm
willing to give any tips I can.  A couple things:
1.) You need to start in the house under the tree (I believe this is the
"Cavern" you talk about.  You'll emerge out of the well.  Then go to the
castle.
2.) The light you need for the castle is somewhere near the castle.  Look
around, it's pretty obvious
3.) For the Cavern, you need to do something with the pit fiend, and don't need
any special item to do it.  Give it a try.

General hints:
1.) Some potions reappear after to leave, so if you get hurt, return for again.
2.) Punch very early.  You may not seem to hit the enemy, but you actually
will kill them.

Good luck!  If you need more specific tips, let me know.

Scott Hauck
hauck@cs.washington.edu
Newsgroups: rec.games.video
From: tjones@harriett.ncsa.uiuc.edu
Subject: SNES SF2 Help
Organization: Nat'l Ctr for Supercomp. Appl.
Date: Tue, 29 Sep 1992 02:16:52 GMT


My son need help.  He would like to know the code for the championship 
edition for Vegas and M. Binson to use. Also needs help on how to use the 
handcuffs with Guile and the Guile freeze .   He also needs to know the 
special move for Vegas air suplex.

I have chosen to be incognito for personal as well as obvious reasons ... 
I'm supposed to be working! ! ! ! ! !

            
Newsgroups: rec.games.video
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: SNES Mario, How many screens??
Date: Mon, 28 Sep 92 19:18:02 GMT
Organization: Starfleet Headquarters: San Francisco

ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan) wrote (in article <1687089DC.ALI00MHS@UNCCVM.UNCC.EDU>):
>If you haven't finished the Special Star Worlds, the transformed baddies (the
>Koopas, Piranha plant) appear in the closing credits in their original form;
>otherwise they appear in their changed form.

What's the "changed form"?

And I have a copy of the Nintendo Power detailed description of all
the boards on Super Mario 3; does a similar magazine exist for Super
Mario World?  Where can I find a copy, if it does?

     << Brian >>

-- 
_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
 _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
      bskendig@netcom.com  Wizard of Frobozz    -- even if what is published
    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.
From: eabu233@orion.oac.uci.edu (Danette Powell)
Subject: (Genesis) Castle of Illusion help needed (again :-)
Newsgroups: rec.games.video
Organization: University of California, Irvine
Date: 26 Sep 92 05:28:26 GMT
Distribution: na


Hello everyone!

I am stuck on another boss again, this time the pirate-like guy (right
after the clock level) who swings the knife at you.  I didn't have
any marbles left, and couldn't figure out how to jump on him or what
else to try.  Any suggestions?

Thanks!

--Danette
eabu233@orion.oac.uci.edu

Newsgroups: rec.games.video
From: kolstad@cae.wisc.edu (Joel Kolstad)
Subject: Re: EGM ads: PRICES FOR GAMES NOT EVEN RELEASED
Organization: U of Wisconsin-Madison College of Engineering
Date: 29 Sep 92 21:53:33 CDT

In article <1ab0ebINNk90@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>
>  Chips 'n Bits already knows how much the games will cost, even if Sega (and
>Nintendo, and Atari, etc.) haven't delivered them. The companies regularly
>send out list of upcoming games to the distributors, and these lists include
>both "Wholesale price" (how much money it'll cost you to buy this from us) and
>"suggested retail price" (how much you should charge Joe Joystick for it for a
>reasonable profit).

Um, I think that "suggested retail price" is more like "How much you should
charge Joe Joystick for it in order to maximize your profits," no?
From: dhavill@rucs2.sunlab.cs.runet.edu (Adrian Havill)
Newsgroups: rec.games.video
Subject: Magician Lord [NEO GEO]
Date: 27 Sep 92 22:33:37 GMT
Organization: Radford University

Is there an effective way of dealing with the amphibatrons in stage 5?
(Frightful Underpass) It seems that their transformation from frog to
full grown is based on some pattern, but it seems random. Also, I can't
find where the boss is on this stage. Any hints as to getting through this
stage would be appreciated!
-- 
+-------------------------------------------+ Adrian David Havill
| "I have no meaningful quotes." -- me.     | dhavill@rucs2.sunlab.cs.runet.edu
+-------------------------------------------+ my opinions are not RU's
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Syd Valis
Date: 26 Sep 92 23:00:53 GMT
Organization: Boston University Chemistry Department

Does anybody remember the code for Syd Valis? It was printed in EGM a while
ago. 

Also, has anybody noticed that most of the characters on the box are the
superdeformed versions of Cosmic Fantasy 2 characters. To the left of Yuko
there are Van, Cadet Babbette, Cobra and Sayo.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu //
From: branwen@cerebus.ccc.amdahl.com (Karen Williams)
Newsgroups: rec.games.video
Subject: Re: Lynx (Rampart bites too)
Date: 5 Oct 92 23:07:45 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <17510098@hpfcso.FC.HP.COM> daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:
>Well, I actually made the mistake of buying Rampart without
>looking at it.  It is quite disappointing.  Sigh.

I love Rampart! Cool graphics, addicting action. (One of those "a moment
to learn, a lifetime to master" kind of games.) I prefer playing with a
friend than against the computer, because I hate the little guys that
land from the ships, and I like blowing up other people's cannons. 
--
                                          Karen Williams
                                          branwen@cerebus.ras.amdahl.com
"Don't whine. Warrior women speak in a husky whisper."
  -- Brat Pack #3
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: Lynx (Rampart bites too)
Date: 5 Oct 92 17:31:07 GMT
Organization: NASA GSFC

In article <17510098@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:
> 
> Well, I actually made the mistake of buying Rampart without
> looking at it.  It is quite disappointing.  Sigh.
> 
> doug
> 
> 

I suggest you sell your Lynx - Rampart is one of the games that really
defines what the Lynx is all about.  If you don't like it, odds are the
Lynx approach is not what you are looking for.  Personally, I think it's
great.

Steve
From: jd4m+@andrew.cmu.edu (Jameson Shawn Daugherty)
Newsgroups: rec.games.video
Subject: LYNX Shadow of the Beast
Date: 29 Sep 92 01:55:28 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Well, I just beat Shadow of the Beast.  I don't think that the game was
too incredibly hard, in fact it took me longer to beat Viking Child. 
Shadow of the Beast is an excellent  game with respect to graphics,
sound, and game play, in fact it is probably one of, if not the best. 
However, now that I've beaten the game, the thrill is gone.  I'd like to
trade this great and relatively new game for one equal in caliber.  Only
offers such as Batman Returns, Steel Talons,the new pinball game, or
other new games (except for Hockey and NFL Football) will be considered.
 Or, perhaps I will trade it for two of the older games in my previous
post of 'Lynx carts. for trade' (I'd copy the post here, but I don't
know how to. The post is from today and shouldn't be too far back). 
Anyway, if you have any questions or offers, let me know.  
Thanks,
Shawn
Newsgroups: rec.games.mud,rec.games.mud.diku
From: wbrinkma@nyx.cs.du.edu (William Brinkman)
Subject: Re: Renegade Outpost DIKUMud
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
 <1992Sep27.071524.27618@ra.msstate.edu>
Date: Sat, 3 Oct 92 05:07:54 GMT


Range weapons currently don't work on Sloth.  D
 
A
Newsgroups: rec.games.mud,rec.games.mud.diku
From: hawks@seq.uncwil.edu (David Hawks)
Subject: Re: Renegade Outpost DIKUMud
Organization: Univ. of North Carolina @ Wilmington
Date: Thu, 1 Oct 1992 21:02:39 GMT

hamrick@milton.u.washington.edu (Mike Hamrick) writes:

>Jeffrey Stine writes:

>>Does Dartmouth have a large CS program? Please say no, I'd hate to think of
>>what these people could do to our legal system.
>>Those things "of value" are exactly what people try to protect and if
>>you wish to share yours with others that is fine but please don't expect
>>the rest of us to believe this.

>In my opinion, any programmer who is not willing to chare his/her code
>with another programmer is one or more of the following:

>a)  Not proud of his/her work.
>b)  Is working under non-disclosure.
>c)  Is an idiot.

>Plenty things "of value" are free and come with source code.  GNU C is
>almost without a doubt the best and most portable ANSI 'C' compiler in
>the world.  GNU emacs is a damn fine text editor, as well as a lisp
>interpreter.  Both of these great software packages I got for free with
>source code.  If you wish to cling to your pinheaded belief that sharing
>software is a bad thing that is fine, but please don't expect the rest of
>us to believe this.

Did he say sharing software was a bad thing?  I would hope most CS majors 
plan on coding for money when they graduate?  You might have a hard time
making money if everyones code is free.  Its very nice to share software
and I hope many do in the future.  If a person wishes to share his/her 
software then so be it, if not then to each his own.  To copy anyones code
is against the law.  I called the copyright office in Washington, DC and they
told me as soon as you write a piece of code it is automatically copyrighted.
They also told me if you were to get an official copyright then that just 
gives you some added protections under the law.  Your code is protected by
U.S. copyright laws.  I think most Imps, I would hope, share code but they
like to keep some of it to themselves to make their muds special.  As a past
implementor, I wouldn't mind sharing code but only up to a point.  It isn't
fair for you to work hours and then someone comes along who has done nothing
and grabs all your code or even some and takes full credit for work he/she 
hasn't even done.  Not to mention its illegal.
-- Dave
your code and sponge up all the credit.

Newsgroups: rec.games.mud,rec.games.mud.lp
From: Andrew S Boggs <aboggs@magnus.acs.ohio-state.edu>
Subject: mud list
Organization: The Ohio State University
Date: Wed, 30 Sep 1992 14:20:51 GMT
X-Mailer: ELM [version 2.3 PL11]

hey, I just got interested in muds, but don't know where to find any good ones.
If someone could email me a list of mud sites, I would be forever grateful.
                                             Thanks
Newsgroups: rec.games.mud,rec.games.mud.diku
From: atk@tigger.cs.Colorado.EDU (Alan Krantz)
Subject: Re: Renegade Outpost DIKUMud
Organization: University of Colorado, Boulder
Date: Thu, 1 Oct 1992 11:55:28 GMT

In article <1992Oct1.062616.3283@u.washington.edu> hamrick@milton.u.washington.edu (Mike Hamrick) writes:

>interpreter.  Both of these great software packages I got for free with
>source code.  If you wish to cling to your pinheaded belief that sharing
>software is a bad thing that is fine, but please don't expect the rest of
>us to believe this.

Uh Mike - he didn't say sharing software was bad. He said he had the
right to not disclose software he has written. Are you saying that 
everyone who writes non-profit software should be require to make the
sources (or binaries) avaialble to whoever wants them? I hope this isn't
what you are saying.

atk


Xref: sparky rec.games.mud:8992 rec.games.mud.lp:3486
From: jburke@wsuaix.csc.wsu.edu (John Burke)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Anyone know of a MUD Client for a NeXT?
Date: 5 Oct 92 00:52:29 GMT
Organization: Washington State University
Originator: jburke@wsuaix.csc.wsu.edu


I am looking for a MUD Client , something like CLPMUD or PMF that will run on a NeXT?  Does a
anyone know of one?  Thanks..