HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.video.arcade
Date: Mon, 11 Jan 1993 12:17:17 -0500 
From: Brian T Cheek <bc2y+@andrew.cmu.edu>
Subject: MK REPTILE small idea

People who have been following reptile remember these posts...

1. The one where someone called the mfg and asked how to get reptile,
and the mfg said double flawless plus other things which they wouldn't
state.

2. It is general consensus that the appearances occur on the pit screen.

3. Some arcade owner saw the messages "Perfection is the key", and
something like "Blocking is useless".

SO:  Maybe all you need to do is a double flawless with no blocking on
the pit screen.  (Not unreasonable, since 99% of the time, a blocked
move takes away energy which takes away that double flawless).  Might be
hard to do Kano's knife, though...

-Brian :)
Newsgroups: rec.games.video.arcade
From: grigsby@dms.agames.com (Spiral Death Trap)
Subject: First X-Axis Tourism
Organization: Big Carpets GmbH
Date: Mon, 11 Jan 1993 19:17:40 GMT

RUsh'n Attack by Konami came well before Double Dragon, as I recall.
Anyone know anything before that that scrolled right?

Major Havoc was great but it scrolled all directions and had a 
turkey shoot in it.  Donkey Kong didn't scroll.  Neither did Venture
or Fantasy but they're the closest ancestors I can think of to the genre.

Rush'n Attack had an alternate name which I don't remember but it was
the same game.  It wasn't even that great, but it sure spawned a host
of imitations.

// g

Newsgroups: rec.games.video.arcade
From: aek@wiretap.spies.com (Al Kossow)
Subject: well, if tsunami is dead forever
Organization: Advanced Technology Group, Apple Computer, Cupertino CA
Date: Wed, 6 Jan 1993 02:39:00 GMT

..then I guess we'll be leaving ~ftp/game_archive on wiretap.spies.com
  for a while.
From: lo@pyramid.unr.edu (Bok Nan Lo)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII-- Hyperfighting
Date: 5 Jan 93 00:03:52 GMT
Reply-To: lo@pyramid.unr.edu (Bok Nan Lo)
Organization: University of Nevada, Reno  Department of Computer Science

Damn, I think they make Dhalsim a little too powerful in Turbo Edition. Guile
has not improved much except for his double flash kick. I think they should've
made Guile a little more powerful than just that! 

Good news, those who play Bison can no longer have continuous body fire flame! 
I like it. The previous version made experienced fighter like a rookie. 

Chung Li is still very weak even though they threw in a fireball for her. 

Any comments welcomed.

lo@pyramid.unr.edu
From: punisher+@CMU.EDU (Eric Thomas Pronko)
Newsgroups: rec.games.video.arcade
Subject: Re: Time Killers, moves and request
Date: 10 Jan 93 11:20:25 GMT
Article-I.D.: andrew.IfI9ANG00VAy86v6tn
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA

i LOVE this game!!  i hardly played sf2 at all over break...

anyway the prime thing to realize about moves here is that almost
everyone does something significant while hitting both punch buttons, or
both kick buttons.  also everyone will do their killer move (cuts head
off if the enemy is stunned) if you hit both punches and both kicks
simultaneously (i.e. four at once).  kind of useless if the person isn't
stunned, because some people's moves (like leif's) kind of suck
otherwise.  try to be close.  you need to be able to do these moves to
beat the game...heh heh.

personally i think orion, rancid, and mantazz are the best, or at least
have the most potential from what i have seen.  someone else mentioned
that leif sucks, but he can be used somewhat effectively...at least
against rancid.  something to keep in mind is if you anticipate your
opponent jumping when you jump, try to hit some button, any one, because
first strike is deathly important here.

some other things:
hit top three buttons (head, both arms) while in the air for something
neat...matrix rotates 3 times swinging with this...orion will slice
downward and keep bouncing up and slicing if you keep hitting this
combination and if his sword hits his opponent...

have fun!  i know i did... :)

e
From: PhoneMaster@cup.portal.com (Russell L Girten)
Newsgroups: rec.games.video.arcade
Subject: tsunami is dead
Date: Tue,  5 Jan 93 15:54:59 PST
Organization: The Portal System (TM)
Distribution: usa

I recieved this from hostmaster@cs.orst.edu.  I thought it would be of
interest to the readers of this newsgroup.

Russell

--------

PhoneMaster@cup.portal.com writes:

  > I'm having trouble connecting to tsunami.cs.orst.edu.  Does this site still
  > exist?  My site isn't receiving anything, and I'm not having any trouble
  > ftp'ing to cs.orst.edu.

No, tsunami does not exist. It was stolen and will not be replaced.

Please tell the person who told you it was an ftp site to remove it 
from the facts that they are passing around.


-----
John Sechrest       .		Internet: sechrest@cs.orst.edu
Lab Coordinator      .       	
Computer Science Dept  .      	UUCP:	  hplabs!hp-pcd!orstcs!sechrest
Oregon State University   .
Corvallis,Oregon 97331        . 
(503) 737-3273                       .
Newsgroups: rec.games.video.arcade
From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Subject: Re: Worst Game -- Time Pilot '84
Organization: Massachusetts Institute of Technology
Date: Mon, 11 Jan 1993 18:12:56 GMT

Mark Sachs:

>objects that by all right should be slower than your ship (such as, say,
>trains or tanks) coming up behind you; things coming up behind you, with the
>added concept that you cannot turn around to face them...



And isn't it silly for a jet fighter not to be able to
move faster than a large sea vessel?  How many games
with a air/naval scenario have your jet fighter flying
about just behind a big, hulking battleship that seems
to maneuver like a speedboat?  How does your jet move
backward without turning around?  It's part o the game.
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video.arcade
Subject: Re: Help with SF2 on Amiga
Date: 6 Jan 93 00:38:14 GMT
Article-I.D.: clark.1993Jan6.003814.14816
Organization: Clark College, Vancouver, Wa.  USA

In article <C0E8Bx.n4o@usenet.ucs.indiana.edu> shulick@cineret.ucs.indiana.edu (Sam Hulick) writes:
>In article <5540007@hpopd.pwd.hp.com>, gumby@hpopd.pwd.hp.com (Grim Reaper) says most sayishly:
>>
>> Not really related to arcade machines but still....., i have an Amiga 500 
>> ( w/upgrade ) and i was wondering if anybody has bought Street Fighter 2 for
>> it yet??, it is any good/worth paying 25 pounds for it ???, i need to know
>> what it's like before i splash out and buy the Super Nes....also i Mortal
>> Kombat available for the Amiga/Nes yet ???
>
>SF2 for Amiga SUCKS.  It's a waste of money, you will be WAY
>disappointed.  SF2 for SNES rules, though.  And Mortal Kombat IS coming
>out for SNES, that's a fact.  I just don't know when.

Hey, where did you hear that, I would like any info you can get on MK
for the SNES......or are you just trying to spread rumors...:-)

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: 195ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Gals' Panic--"Legit" or Not?
Date: 12 Jan 93 04:14:55 EST
Organization: Western Michigan University

In article <1993Jan11.211412.1@vmsb.is.csupomona.edu>, cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.) writes:
> 
> 	I have a question.  If anyone has heard of a game called Gals' Panic
> (it resembles Qix, but you only have one draw button [and thus one draw speed],
> and you can actually erase part of a line by backing up over it [Kaneco, 1990])
> I have read that this game is for "the adolescent male".  Translated:  there
> are supposed to be nude women pictures in this game.  If such is truly the
> case...then where are they?  I have completed 2 out of six girls, but when the
> girls' picture is reveled, she is fully clothed.  I am guessing that the nudity
> appears when you complete six girls (because the cabinet says "Complete any six
> girls for a special surprise).  So my question boils down to a two
> parter...one:  if there is any nudity, where is it...and two, what is the
> "special surprise"?  My reason for asking is that I have played this game a few
> times I didn't see anything wrong with it.  However, someone told me "don't
> play this if any of your family is around...this is a 'porno-type' game".
> 
> 	The game is fun though.  And, nudity or not, I'll keep playing this
> game.  (Just not around my family if there IS any nudity).  This game is 5
> times more addicting than Qix!

Ok, I'll admit it, I've played it a few times, but I'm not an adolescent
male ;^)
I have only seen it in Truck Stops (I've only seen 3 times) but the one
down the road from my house has it and I played it a couple times. The one
there after completing the screen, it basically showed the girl completely
(if not mostly) nude, from what I remember.  I read in this group once before
that there were different versions, but I cannot confirm this, being I've
only actually played on only 2 different machines.

Fred
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: SF2 for the IBM
Date: 12 Jan 93 23:32:59 -0600
Organization: University of Northern Iowa

I got SF2 from another guy via. E-mail but it was coded and I can't figure
out how to decode it.  He said on Unix you just type decode but it doesn't
work.  I'm on Internet but I think it doesn't really matter.  Any help?
-Brando
-Please E-mail me

Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The RGVA MailServer -- Update -- Read This !
Organization: Georgia State University
Date: Fri, 8 Jan 1993 05:12:06 GMT



Announcing the Rec.Games.Video.Arcade file server !

As I run my local stuff at home on a Fidonet BBS, I've set up a file server
there for those who wish to request the posts I post to RGVA each month.

Use the following keywords for each post :

Keyword      Post
-------      ------------------------------------------------

faq          The RGVA Frequently Asked Questions List
pinouts      A list of the current entries in the pinouts/switches archive.
cheats       Directions on where to ftp the Cheat Sheet
klov         The latest version of the Killer List of Video Games
manufacturer The list of arcade games manufacturers 
parts        The list of sources for arcade games parts
rampart      The Rampart help sheet
mk           The Mortal Kombat help sheet
nostalgia    The folklore list of easter eggs and other things in old games.

To 'order' a post, send an email message to : rgva@gisatl.fidonet.org and
include the word "Request" followed by the keyword for the post you want in
the subject field.  Please try to route the message through the Internet if
at all possible as UUCP bangpaths will get eaten by my outbound mailer.

In order for my system to parse internet message (I get garbled UUCP addresses)
Be sure to include the following line in the body of your message :

     Mail-to: <your Internet address)

You can also request entries in the Pinouts/Switches archive.  Simply use
the filename for the entry you want (see the pinouts post for details on
filenames) as the keyword and follow the instructions above.

If you have any questions, please send me email at jdeitch@gisatl.fidonet.org
or musjndx@gsusgi2.gsu.edu.

Thanks !

- Jonathan
-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: SFII-- Hyperfighting
Organization: University of Tasmania, Australia.
Date: Mon, 4 Jan 1993 15:09:58 GMT

[SF2 Hyper Fight]

>blankas new move is a razor kick with the roundhouse button.
>hondas i believe is the same.

Any kick button may be used for either move.

>ken and ryu can do hurricane kicks while jumping.
>vegas roll attack goes twice as far. he can no longer do that back flip.

The backflip is still there; instead of double-back-tapping the joystick,
just do a lariat (all punch buttons).

>dhalsims teleport is a dragon uppercut with all three kick buttons
>keep trying it, it does work. (thats all three at the same time
>there is probably a little more new stuff, I just cant think right now.

I believe a reverse-DP allows Dhalsim to teleport and reappear in the
same place.

--
Tim Morris

Newsgroups: rec.games.video.arcade
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: MK moves list initial draft
Organization: Indiana University
Date: Fri, 8 Jan 1993 07:08:19 GMT

In <1993Jan7.202704.9974@ac.dal.ca> jsteeves@ac.dal.ca (Jason Steeves) writes:

>In article <1993Jan6.222010.6162@jupiter.sun.csd.unb.ca>, kinsman@jupiter.sun.csd.unb.ca (Aphoriel/Kinsman) writes:
>> In article <1993Jan6.210543.24242@zip.eecs.umich.edu> kalex@quip.eecs.umich.edu (Ken Alexander) writes:
>>>In article <1ieshvINNs0b@usenet.INS.CWRU.Edu> fau@po.CWRU.Edu (Francis A. Uy) writes:
>>>>RAIDEN
>>>>Fatal (explode)   forward 3, back 3, then low punch {or high punch?} (close)
>>>
>>>forward *1*, back 3, high punch.
>>>
>> forward *3*, back *2*, high punch :)
>> 
>Forward *2*, Back *3*, High Punch :-) :-)

>(seriously, this is what I use and it works.)

Well, of course it works, think about it.  You're moving towards, then you're
doing the toward1, back3, high punch sequence.  It will work, but twice 
forward is unnecessary.  

Fatality is much easier to pull off if you teleport rather than jump at the 
player when it says finish him.

-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
From: biswick@ms.uky.edu (Chad Hall)
Newsgroups: rec.games.video.arcade
Subject: Re: Okay, I give up... RASTAN secret sought.
Date: 7 Jan 93 04:09:30 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

If you go through it quickly enough, you shouldn't be bothered by them too 
badly. What I usually do is as soon as they come out, run to one side and kill
all of them there, then back to the other side...they will eventually all 
line up on the level of your sword, thereby making easy targets.
(at least that's what I remember doing, it's been a while since I played.)

biswick.
From: v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat :REPTILE:
Date: 5 Jan 93 18:14:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1hh4vpINN2c9@usenet.INS.CWRU.Edu>, ar903@cleveland.Freenet.Edu (Robert Taylor) writes...
> 
>In a previous article, x86baumstark@gw.wmich.edu () says:
> 
>>I am interested in any information anyone can give me on the reptile .  two
>>people have found him on the arcade near me.  
>>I was playing yesterday and scorpion poped on the screen except he was
>>Also when I was playing it yesterday Scorpion came on the screen but he was
>>green .  He only came on for a second then the game continued.  Might have
>>been a bug I can't tell maybe he was this reptile everyone is talking about.
>>
>>
> 
>That was a REPTILE APPEARENCE (no I'm not yelling :)) It's not a bug.
> 
>-- 
>french hawk
>ar903@cleveland.freenet.edu
>International Snack Professionals
>702-594-7322

So far, on the machine where I work, I have seen Reptile once, 
and other people have seen him twice.  When I saw him, nonsense
text was displayed:   dsfgi ewri dfv fgiqpaa
something like that.  But with the two other appearances he
said 'Blocking will get you nowhere', and 'Perfection is the key'
which makes sense considering that we already know you have to
get a double-flawless and fatality on the pit screen to fight him.
Perhaps when he appears, he will give other hints as well.


				Bret
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video.arcade
Subject: Re: MK moves list initial draft
Date: 8 Jan 1993 06:37:39 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc10.ins.cwru.edu


In a previous article, jsteeves@ac.dal.ca (Jason Steeves) says:

>In article <1993Jan6.222010.6162@jupiter.sun.csd.unb.ca>, kinsman@jupiter.sun.csd.unb.ca (Aphoriel/Kinsman) writes:
>> In article <1993Jan6.210543.24242@zip.eecs.umich.edu> kalex@quip.eecs.umich.edu (Ken Alexander) writes:
>>>In article <1ieshvINNs0b@usenet.INS.CWRU.Edu> fau@po.CWRU.Edu (Francis A. Uy) writes:
>>>>RAIDEN
>>>>Fatal (explode)   forward 3, back 3, then low punch {or high punch?} (close)
>>>
>>>forward *1*, back 3, high punch.
>>>
>> forward *3*, back *2*, high punch :)
>> 
>Forward *2*, Back *3*, High Punch :-) :-)
>
Forward *1*, Back *3*, High Punch :p
that is quickest way of doing it.

>(seriously, this is what I use and it works.)
>
>   ______       
>  (__  __)     .----------------------. 
> _  / /        | Jason Steeves        |
>( \/ /         | (jsteeves@ac.dal.ca) |
> \__/ ASON     `----------------------'
>

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: rec.games.video.arcade
From: hougland@enuxhb.eas.asu.edu (Kriss A. Hougland)
Subject: Scrolling game.... Vanguard possibly?
Organization: Arizona State University, Tempe
Distribution: usa
Date: Tue, 12 Jan 1993 08:37:53 GMT

I seem to remember Vanguard as being an early scrolling game.  (This is some
what based on the fact that I liked it alot and I remember playing a long,
long, long time ago...)

Why don't we run through the video game list.
--
If were so advance, why can't people put grocery carts back where they got
them from?; Can you survive a day with out a car?
Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: Administravia ... Please read this !
Organization: Georgia State University
Date: Fri, 8 Jan 1993 05:13:57 GMT

Some quick notes ...

The Cheat Sheet is now residing at wiretap.spies.com in the game_archive/
cheatList directory.  This is to replace the tsunami ftp site which, as we all
know, is down due to theft.  Please *do not* email me if you can ftp the
cheat sheet.  It's over 150k in length and I've been deluged with requests
while the ftp site was unavailable.

Also, due to UUCP mangling of addresses on the mailserver, I've decided that
*all* server requests must now contain the following line in the text body of
the message :

Mail-to: <your Internet address>

Thanks !

- Jonathan

-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...
From: x90ochs2@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: 720 screwed up on me!
Date: 5 Jan 93 03:29:12 EST
Organization: Western Michigan University

Hello, Has anyone ever had this happen to them?:

I was playing 720 over Christmas break (the skateboarding game)
and was almost finished with the game, but was about 500 short of a 
park ticket, so I was madly scrambling around to get some points, 
meanwhile, the time ran out and the bees started chasing after me.
I was jumping over the muscle men in front of the downhill slope, but I
couldn't seem to knock them down. Then I noticed that the bees weren't
killing me either. It seems that the game didn't know where I was on the
screen, and couldn't get me! I think it keeps track of your location and
checks it when you hit another object to see if you actually hit it or not
well, it thought my location was below and to the right of me off screen
I found this out when I kept getting hit by cars when I wasn't even in
the street. I still could perform the tricks in the parks though, but I
couldn't get the hidden scores (unless my actual location where the computer
thought I was hit one) It was neat! I ended up playing until my hand got 
extremely tired (and a nasty blister on my left hand from the joystick)
and ended up with about 415,000 points. After going in one of the parks
it fixed my location, so play was normal after that.

has anyone else had this happen to them on this game? (or any other Atari
games?)
I've had something similar happen on Trog too, only it was still easy to get
killed

Fred
Newsgroups: rec.games.video.arcade
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Okay, I give up... RASTAN secret sought.
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Fri, 8 Jan 1993 00:16:38 GMT


seth@cie.uoregon.edu (Seth Scott) writes:

>The single most reliable way that I found to get rid of bats is to get on 
>a chain or vine, move up and down to hit them, and if one of them manages
>to glom onto you and bite you, jump off of the chain and put your SWORD
>DOWN.  Another useful thing to do is to do a high jump (the diagonal, really
>high one) and put your sword down as you rise, and you'll hit them.  I became
>very good at doing a short hop w/sword down, since it's useful in opening
>stone plugs in the ground as well as hitting nasties.

Yup, I have the hang of the sword-down-to-kill-em maneuver.  Problem is that
I still end up taking at least a minor hit or two from ones that get too close,
and I'm usually hurt enough to be dispatched by more than a couple of these.

On the second castle (where you start finding the ram heads), this isn't a
real big handicap, but heals are as scarce as hen's teeth in Stage 1.  *Grrr.*

Well, I *did* find a minor way of dealing with them on my own; if wave 1
(the slow ones) is still alive, waves 2 and 3 won't come out (or didn't when
I tried it).  Thus, kill 7 out of 8 of the first batch and the last one will
act as Bat Repellent.  Then all I have to deal with is the @#&)@# swordsmen...

>Above all, the best way to deal with bats is to 1) get the flail or the flaming
>sword and 2)  HURRY!!!!!  Faster= better, always, in Rastan.

It's a thought.

--
     jecoleb@eos.ncsu.edu      \\              To KLH:
 "I don't know where you took   --=--      Love ya, Katya!
 me, but I didn't want to leave."   \\  have clue, will travel.
       ---------------------------------------------------