HDTenEightyP/NetNews huggingface dataset:
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Why are game copiers illegal
Date: 1 Sep 92 13:43:48 MDT
Followup-To: rec.games.video
Reply-To: galt%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <3222@isgtec.isgtec.com>, ken@isgtec.com (Ken Newman) writes:
>In article <1992Aug28.124411.3997@newstand.syr.edu> arivero@rodan.acs.syr.edu (Angelo Rivero) writes:
>> I really dont care about the fact that people
>> will use it illegally.
>
>I think you should. You may only care about yourself, like most of the others
>who have been defending cartridge copiers, but I care about the industry
>for videogames collapsing because everybody pirates games.

I take it you mean in the exact same way the PC game market collapsed when they
stopped using copy-protection? (sarcasm) 

Even in the worst case, pirating will only be as bad as for the PC market.

>> My only concern is my investment, and
>> my ease of use.
>
>I guess you have no concern for companies continuing to write software.
>This "I, me, mine" attitude of people who want to backup ROM chips onto
>fragile floppy disks, well,... isn't there anyone who looks at the bigger
>issue, like the market for games? Isn't that more important than just
>caring about your own little goddamn backups?

What I am concerned about is people that are 100% innocent going to prison
or having to pay ridiculous fines.

You are basically saying that I should be punished (I assume you mean either
prison time or large fines) for posessing a copier even if I only use it for
backups.  And I fully intend to build a 2600 cartridge copier, legal or not. 
----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
Newsgroups: rec.games.video,comp.sys.amiga.advocacy
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Video Games Superior on Consoles
Organization: University of Hawaii
Date: Thu, 27 Aug 1992 05:04:44 GMT

In article <1992Aug19.024415.7591@admiral.uucp> dave@admiral.uucp (Dave Litchman) writes:
>In article <34410@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes:
>>Well, that's at least partially true.  When I was in Japan in '85 they had 
>>Nintendo "Family Computer" boxes for sale all over the place.  However, they
>>didn't do anything but play games, at least back then.  I think it was just
>>a marketing thing -- in Japan, you could get away with calling a game 
>>machine a computer, in the US, you could not.

>In Japan, the NES is called the Famicom, which is a contraction of FAMIly
>COMputer. And the SNES is the Super Famicom. So evidently Nintendo is STILL
>marketing game consoles as computers.

	...Or it could be because these puppies are actual COMPUTERS.
Maybe I have my computer terminology incorrect, but the basics for a computer
is a cpu of some sort, memory/storage, an input device, and an output device.
Nobody said a computer MUST have a keyboard!

	Remember your old Atari (2600) VCS?  The letters VCS stood for Video
COMPUTER System.

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video
From: dskim@eng.umd.edu (Daeshik Kim)
Subject: D&D (Genesis)
Date: Sun, 23 Aug 92 17:55:59 GMT
Organization: Univ. of Maryland, College Park

Damn! What a shitty ending!

I was hesitating buying this; but after reading couple of
reviews, I bought it on Friday evening after work.
Hacking over weekends, I'm done with it - too short;
generally, I think it's good game but too small map
& virtually no towns to explore (except the castle where
you started, or maybe Lizard's man's camp).

I played with default-set; but I'm not willing to play again.

But I really liked the fighting secene in the dungeon & cave
specially those movements of the enemies.
-- 
	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
	dskim@eng.umd.edu
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: SNES: Mario 4 lower bridge question.
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Dimsdale Brothers Extortion Agency
Date: Thu, 27 Aug 1992 17:10:35 GMT

ooprb@Msu.oscs.montana.edu (Rocky) writes:
>I can not find the second exit to the lower bridge (the level where the
>wings come out.)  Could someone tell me how to do this.

I'm stuck here also.

>Also, I have three of the switch blocks, were is the fourth one? 

We'll assume you have the Yellow one on Yoshi's Island.  The Green one
is just north of Yoshi's Island in the Donut Plains.  Check for a secret
exit in the red dot area just before the ghost house.  The Red one is in
the caves in the section north of the Donut Plains.  Check for a secret
exit in the red dot area in the water.  The Blue one is in the Forest of
Illusion.  Check for the secret exit in the red dot area that is water
(this one was a little tricky).

>And, how do I solve star world pattern that is located to the top right.
>    The one that is real short with the guy that drops the 'horny' men.

This one took me awhile until I realised that you can throw those grey
blocks straight up (I knew about throwing turtle shells straight up).
Anyway, just throw it up and knock the Koopa out of the cloud.  Then hop
into the cloud.  You figure it out from there.

>Please E-Mail me to save on the NEWS traffic.

No way, eh!

-- 
Mike Arms
Sandia National Laboratories
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: game copiers
Date: 1 Sep 92 19:27:57 GMT
	<1992Aug25.142152.7709@visix.com> <qpj-Zb_@engin.umich.edu>
	<=9cn_!a.louis@netcom.com>
Organization: USC-ISI
In-reply-to: louis@netcom.com's message of 28 Aug 92 00:29:10 GMT

In article <=9cn_!a.louis@netcom.com> louis@netcom.com (Louis Chui) writes:

>[...]
>IMHO, the other reasons for a game copiers, such as backup, hacking, ...,
>is a lot more legitimate. (I don't really think that even 1% of the game
>copiers' owners hack/backup their games though.)

I agree.

> As a matter of fact, I
>think the most legitimate reason for a game copier is that, "I know what I'm
>doing is illegal, but there's no way which I'll ever get caught, so I'll
>keep doing this since it saves me money to copy games.", agree, guys??

I don't think you mean "legitimate" here, since it's a REAL stretch to
call breaking the law "legitimate."  However, It is also my opinion
that this is the almost sole reason people buy game copiers.

>BTW, does anyone want to have a survey on the different game-copier
>usages?

How accurate would it be?  Who would admit to breaking the law?
(Except a few real "mavericks.")

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Flicky
Summary: Yep, I bought it!
Organization: University of Hawaii at Manoa
Date: Fri, 28 Aug 1992 08:48:09 GMT

	Well, thanks for the comments that was sent, only two, but as I
was teetering the buy/don'y buy borderline, those two were enough to tip
me into buying it!  =^)

	After skimming the emanciated little manual (well, there's not
much to the game to start with anyways...)  I got into the game, and geez
it's fun!  Simple, yet enjoyable.

	Flicky turns out to be as we net-folk say "bilingual".  Plug it
into a Japanese unit, and you get the Japanese names:

		Flicky  -->  Flicky (no change)
		Chirp   -->  PioPio
		Tiger   -->  NyanNyan
		Iggy    -->  Sheng Long

	The instructions, "asobikata", also display in Japanese
(Just kidding, Iggy's Japanese name is Choro. =^)

	I might also add that Flicky later makes a guest appearance in
Sonic the Hedgehog (actually, makes A LOT of appearances...)  This is
true (for those groaning over Sheng Long...) ever noticed that little
blue bird in Sonic?


--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.video
From: songer@lexmark.com (Christopher Songer)
Subject: Re: D&D (Genesis)
X-Disclaimer: These views are the poster's and not necessarily those of Lexmark
Organization: Lexington, KY
Date: Wed, 26 Aug 1992 14:16:42 GMT

     I completely agree: After posts here, I bought Warriors of the Eternal
Sun last Friday. I finished it monday evening. It was EASY! This game is
way too short. It only took about 25 hours of play to finish it. 
(Fortunately, I bought it at a store which will allows game returns.)

     Not to completely discredit the game: It was fun. I really enjoyed
playing it, but it definitely ended too soon -- and moreover there were
several "mistakes" in the design that made level advancement too easy.

     Anyway, this game would be a good weekend renter (Assuming you want
to blow a whole weekend on it.) But is certainly NOT worth $70.

-Chris
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Newsgroups: rec.games.video
Subject: Re: *SEGA CHEATS LIST*
Date: 31 Aug 92 21:34:26 GMT
Distribution: usa
Organization: Purdue University

In <28191@sophia.inria.fr> buffa@delos.inria.fr (Michel Buffa) writes:
[ My Sega Genesis Secrets List deleted ]

I've been off the net since last fall in case anyone has wondered why
they haven't seen a new version of this list in a while.  I'll have
a new one out shortly.

If anyone has any Genesis secrets (level selects and so on), please
send them to me at the below address, and I'll add them to the list.


-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: milton@ccwf.cc.utexas.edu (Milton W. Kuo)
Newsgroups: rec.games.video
Subject: Making Your Own Street Fighter II Joystick
Keywords: Street, Fighter, Nintendo, Super, Famicom
Date: 2 Sep 92 06:44:34 GMT
Reply-To: milton@ccwf.cc.utexas.edu (Milton W. Kuo)
Organization: The University of Texas at Austin, Austin TX
Originator: milton@mickey.cc.utexas.edu


     All this talk about buying a joystick just to play Street Fighter
II is kind of funny.  Considering that some of those joysticks cost on
the order of $60 and up, why doesn't anyone just make his own?

     My friend made a joystick which is *just like* the one the arcade
for about $25.  All you need is the PCB (printed circuit board) from a
control pad and  the buttons and stick.   The joystick costs about $15
and each button is $1.50 (I'm doing these prices from memory).

     Once you've got the parts, it's a simple matter to wire the  but-
tons and joystick to the PCB.  For casing, my friend used a wooden box
which he made himself.  I'll ask my friend how he discovered the place
that sold the arcade parts later and post it....

     All in all, this will give you a  cheaper joystick and it'll pro-
bably be of much better quality than one you buy.

-- 
Milton W. Kuo
milton@ccwf.cc.utexas.edu

Newsgroups: rec.games.video
From: echeng@violet.uwaterloo.ca (Eddie Cheng)
Subject: Re: Anybody played SNES Magic Sword yet?
Organization: University of Waterloo
Date: Tue, 1 Sep 1992 22:47:03 GMT

In article <1992Sep1.190209.27134@adobe.com>, mmwang@adobe.com (Michael Wang) writes:
> I saw this in the store and was wondering how it compares to the
> coin-op version.
> 
> -- 
> Michael Wang
> mmwang@mv.us.adobe.com

I have a copy of it. I think it is a good translation from the arcade with some
slowdowns but it is only a 1-player game. As a side note, the August issue of
EGM gave a cheat code for the game.

								   Eddie
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: zelda help!
Date: 28 Aug 92 14:34:56 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Distribution: rec
Organization: Digital Equipment Corporation


>  I need more help in zelda I am in the dark world trying to get to
>crystal #1 castle on the top right corner how do you get there there are
>bushes covering around it and it blocks my entrance.  Anyone know
>exactly how to get to it from the bushes area or from the building close
>to it that is southwest from it?
>
> Louis

There are hidden paths through the bushes. The way to go isn't obvious
but if you keep going you will get there. I think the way starts
with large arrows, inlaid into the ground. You then have to explore
all possible paths, because some are dead ends. You have to go
all the way to the left , all the way up and then to the right and
then you get into that totally covered area. You poke your way around
and then you come out with a monkey following you. Say yes to everything
the monkey asks. (he  is a really swell monkey)



	Dave
Newsgroups: rec.games.video
From: rehrauer@apollo.hp.com (Steve Rehrauer)
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: Wed, 2 Sep 1992 12:41:19 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

In article <la7f25INN5lk@sal-sun104.usc.edu> tehyang@sal-sun104.usc.edu (Teh Kao Yang) writes:
>In article <BtwKGs.DH4@apollo.hp.com> rehrauer@apollo.hp.com (Steve Rehrauer) writes:
>>>What is happening in Japan I believe is simply a concrete example of how the
>>>GENESIS lacks quality in terms of games when compared to the SNES system.
>>>You can say whatever you wish, but numbers don't lie. When sales drop off
>>>there must be an underlying reason......
>
>Despite what all you SNES fans say, I think that all signs are pointing to a 
>much better future for the Genesis than the SNES.

Gahh!  The attributed comment is not mine; I was responding to it, not the
author of it.
-- 
"Look, Max: 'Cheese in a pressurized can'! |   Steve rehrauer@apollo.hp.com
 Even WE wouldn't eat THAT!"               | H.P. Systems Technology Division
   -- Freelance Police                     |    Massachusetts Language Lab
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Newsgroups: rec.games.video
Subject: Re: New portable system to debut this fall!
Date: 4 Sep 92 21:09:24 GMT
Article-I.D.: cbnewsl.1992Sep4.210924.10891
Organization: AT&T Bell Laboratories

In article <1992Sep04.133535.9293@uvmark.uucp>, palmer@uvmark.uucp (Filaman) writes:
> According to the latest issue of GamePro, the Action Game Master from
> Active Enterprises is due this fall. The machine with a flip-up 3.5 inch
> color screen with play Nintendo, Super Nintendo and Genesis cartridges
> (using special adaptors). The adaptors cost $50-70 and the unit $159.

This is VERY unlikely, even if they win the inevitable lawsuit from Yentendo.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Newsgroups: rec.games.video
Subject: GENESIS:Tazmania For Sale
Date: 1 Sep 92 19:00:21 GMT
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California

I'm selling Tazmania for Genesis. Price is $30. I'll pay for shipping
within the U.S. All original materials included.

E-mail to marshall@force.ssd.lmsc.lockheed.com

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
Newsgroups: rec.games.video
From: louis@netcom.com (Louis Chui)
Subject: Re: game copiers
Date: Fri, 28 Aug 92 00:29:10 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

I have to start out by saying that I don't oppose to the use and selling of
game copier. As a matter of fact, this posting might have nothing to do
with game copier, but just a trend which I saw in all these postings.

From the most recent and ancient postings of game copier supporters, I
think the most common reason for supporting game copiers is that games
are too darn expensive nowadays, and we are being ripped off by the game
company.(which I agreed totally.) So, it's okay for us to "rip-off" the
game developer/company by pirating the software. (again, I have no objection
to anyone copying a game onto the disk.) The problem I have is that the
logic/reasoning behind this validation processes seems to be extremely
scary - if company A over-priced its product then it's okay to steal from
company A. (Most of the bank still charges 19.8% APR on VISA cards, if
the above mentioned logic is valid, every VISA card holder should go out
and rob the bank.)

IMHO, the other reasons for a game copiers, such as backup, hacking, ...,
is a lot more legitimate. (I don't really think that even 1% of the game
copiers' owners hack/backup their games though.) As a matter of fact, I
think the most legitimate reason for a game copier is that, "I know what I'm
doing is illegal, but there's no way which I'll ever get caught, so I'll
keep doing this since it saves me money to copy games.", agree, guys??

BTW, does anyone want to have a survey on the different game-copier
usages?


-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Starflight question : (
Organization: The Admiral's Unix System & The Grid BBS
Date: Thu, 27 Aug 1992 11:28:39 GMT

In article <15047@umd5.umd.edu> rogata@is-next.umd.edu (Richard Scott Ogata) writes:
>In article <l94fg9INN58j@cronkite> nate@ghidrah.Central.Sun.COM writes:
>>
>>I asked a question about this game a couple of days ago.  I got ZERO responses to it.
>>Thanks for all your help!
>>
>>nate
>
>	Wow, I thought I'd seen it all, but this takes the cake.  Guess none
>of us can expect to get paid THIS week, huh?

Yeah, seriously. Good thing he's not bitter about it or anything!


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Street Fodder 2
Date: 1 Sep 92 18:48:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <17510084@hpfcso.FC.HP.COM>, daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes...
>I rented SF2 the other day.  It is a pretty fun game, and
>the characters respond well to the controls, barring the
>special moves.

Barring the special moves? Give it up. Using the XE1-SFC joystick
I have (similar in button config to the arcade, identical joystick)
the game responds perfectly. On a pad, it's even easier. It takes
learning, like the arcade - stop buying games if you want infinite
mastery from the first second you play.
> 
>I think this game will not hold my attention long though even
>with two human players.  It is just too repetetive, not enough
>variation or subltety. 

I have never heard that before. I have had the game since the Jap.
release date - I still play it every day and know people who play
more than I do.

I would highly recommend renting it, as
>it is a lot of fun, but there is NO WAY it is WORTH $70.
> 
Granted the game is an imperfect translation (as opposed to a
butchered translation, as many arcade -> NES translations, like
Strider, were) it is damn good. Not worth $70? I think that
given the amount I played in the arcade before buying the game,
I've saved money.

;ringk > 
>doug

-> Jer
Newsgroups: rec.games.video
From: andrew@swanee.ee.uwa.edu.au (Andrew Wong)
Subject: Cheats for SNES
Organization: Elec Eng, Univ of Western Australia
Date:  1 Sep 92 08:17:01 GMT

Does anyone know of cheats for SNES games ???
From: psun@gn.ecn.purdue.edu (Peter C. Sun)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 27 Aug 92 16:25:30 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Aug24.194311.25796@gallant.apple.com>, jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
> 
> Uhhh...why would anyone need a "backup copy" of what is just a couple of
> ROMs on a little PC board? The floppy you "back it up" onto is a thousand
> times more likely to be damaged.
> I've never even heard of ROM dying on anyone! It's not MOS, you can't
> short it out with static like most chips. The only way I can think of to
> damage a video cartridge would be to step on it or to leave it on the
> dashboard of a parked car on a hot day, in which case you should be able
> to send it back and get a replacement. (You could probably just pry out
> the board and stick it into an empty cartridge shell.)

I think its a common phenominon that cartridges no longer work properly
after a long time of use. Ask anyone who has had a NES for a long time.
I've got one that I've got to tap and sing to for an hour before it will
play a cartridge and I believe the problem is cartridge specific.

I think it would be unacceptably inconvient for me to have to mail back
my misfunctioning cartridges simply because the repair time's got to be a
pain. We already know the track record of video game manufactures when it
comes to sending out requested free cartridge deals. Therefore I feel I should
be able to make a backup.

I would not rather "pry out the board and stick it into an empty cartridge
shell."  simply because I don't have an empty cartridge shell. Do you know
of a place that sells empty cartridge shells? Or do I have to buy another game
just to use its cartridge shell. What a ludicrous idea. Besides most people
are not as adventurous as you and I and would probably shudder at the thought
of unscrewing a cartridge.

Pete

email:

psun@ecn.purdue.edu		or	psun@mentor.cc.purdue.edu
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Flicky
Date: 31 Aug 92 13:40:44 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Galen Tatsuo Komatsu writes:
>
>	After skimming the emanciated little manual (well, there's not
>much to the game to start with anyways...)  I got into the game, and geez
>it's fun!  Simple, yet enjoyable.

Flicky was selected by Digital Press as one of the worst Genesis games,
an honor it definitely doesn't deserve.  Flicky has been popular with
everyone I've shown it to--and for a sub-$15 price it's a steal.  Who
cares if it could have been pulled off on an Atari 2600?

>	I might also add that Flicky later makes a guest appearance in
>Sonic the Hedgehog (actually, makes A LOT of appearances...)  This is
>true (for those groaning over Sheng Long...) ever noticed that little
>blue bird in Sonic?

Hey, you're right--I never made the connection.  Flicky also shows up 
in the Sega coin-op Bloxeed (a very blah Tetris clone).

BTW, there is a little easter egg in Flicky which only shows up if you
are very good.  It's not one of those stupid "secret" codes, it's something
in the actual game.  Not very impressive, but there nonetheless.  Email if
anyone is interested.

--
James Hague   
exuhag@exu.ericsson.se