HDTenEightyP/NetNews huggingface dataset:
From: joseph@garfield.cs.mun.ca (Joseph Dawson)
Subject: Holodeck ... Question...
Organization: CS Dept., Memorial University of Newfoundland
Date: Mon, 16 Nov 1992 01:44:59 GMT

The way I understood the Holodeck worked was that it projected
distance images on the walls, and closer things where replicated. 
Now when you run in a straight line on a Holodeck the things around
you are re-replicated and the images projected on the walls are
changed.  

This is all quite logical as long as you have one person in a
Holodeck, but when you have many people going in many directions
within the same holodeck...  

Someone explain this please?

Newsgroups: rec.arts.startrek.tech
From: petitc@jec303.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SAD
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 24 Nov 1992 03:20:05 GMT

In article <By6KCr.B54@cck.coventry.ac.uk>, agiblett@cch.coventry.ac.uk (CENOBITE) writes:
|> YOU SAD BUNCH OF TREKKIES GET A LIFE!!!!!!!!!!!!
|> YOU ARE JUST A SAD BUNCH OF LOOSERS!!!!!!!!!!!!

  Sorry, I went to God, and asked Him for a life, but he said they were on back
order only---something about a sudden increase in demand.  :&)

-- 
"He shook with fear.  Shook like a nervous teenage boy on his first date."
Paradoxes---Roach Motels of the mind.  "Thoughts check in, but they don't
check out."  Personally, I'd like to know what the cover charge is at the
Roach Motel.
Newsgroups: rec.arts.startrek.tech
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Subject: Re: Time Travel (was Re: Not the Technical Manual Sections 1 and
Date: Mon, 23 Nov 92 05:12:29 GMT
Organization: The University of Calgary, Alberta

In article <1992Nov23.043655.14777@midway.uchicago.edu> sjchmura@midway.uchicago.edu writes:

[I wrote]

>>Well... a coin toss isn't random. Its chaotic. If you knew its
>>position and momentum exactly, you could tell how it was going to
>>work out. Same thing seems to apply on a quantum level, and the

>You cannot know position and momentum exactly.  This is the unceartinty
>principle.  If you know the position to be 100% accurate, then you cannot
>know anything about the particles velocity.

This is why I said 'if'. The fact that something is unknowable
doesn't mean it behaves randomly. The point of the chaos approach
is to try and understand the seemingly random behaviour, and show
that it does obey laws, _even_ if its still unpredictable.

>Thus, it is our act of measuring a particle's (here a coin) speed which
>gives it a position.

>>most recent theories I've read indicate that quantum events are
>>the result of chaotic behaviour on a level we cannot measure.

Doesn't invalidate what I said. On one level it may appear to -
that the so-called 'state' of the universe is dependent on the
observations being made on it. This would lead one to think that
it is therefore unpredictable. But the hypothetical observer is
part of the state, part of the universe itself, therefore part of
whats predictable. Unfortunately, there's nowhere to view the
universe from without interacting with it, but again, this
doesn't mean its random. Merely chaotic.

Joshua (I'll show you my conciousness if you show me yours. :)

|         A shimmering net undulating like an infinite borealis.             |
|                                                  - Chapterhouse: Dune      |
|                                                                            |
| jsbell@acs.ucalgary.ca  Academic Computing Services, University of Calgary |
From: putzolu@toadflax.cs.ucdavis.edu (David Putzolu)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Why is Data So Limited
Date: 16 Nov 92 00:55:29 GMT
Organization: Department of Computer Science, University of California, Davis

In article <ewright.721503645@convex.convex.com> ewright@convex.com (Edward V. Wright) writes:
>In <wf0Fkr200iV281h1JP@andrew.cmu.edu> Michael Joseph Harris <mh6g+@andrew.cmu.edu> writes:
>
>>besides, a super data would kill so many good plot lines...
>>( just imagine the additional number of "data saves the day" episodes...lame)
>Then there's the business of Data doing a double take or
>pausing to think.  This happens frequently, and certainly
>makes him appear more human.  Often it is used for comic
>effect.  But it shouldn't happen.  Data's thought processes 
>are perhaps a million times faster than a human's.  Data's 
>pausing for a second to think would be like a human pausing
>for a year.

This might be explained by something like "Data's processing
power & speed may be immense, but so are the complexity of the
programs he runs, particularly when dealing with complex issues
such as human interaction, so the processing time necessary is
significant."

"Anti-Viral Software? Nah, I'm careful enough"     ______-==-______
                                       ____-------=----------------=-------____
                 ________________  _ _-    --------________________--------
                (______________(_||_) _______ /
                   /_____/_____            _-
Ex-Capt David Putzolu          \__________-
U.S.S. Yamato
Senior, CS & Psych, U.C.Davis - putzolu@cs.ucdavis.edu - my opinion
From: det@phlan.sw.stratus.com (David Toland)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Not the Technical Manual
Date: 18 Nov 92 13:47:07 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: phlan.sw.stratus.com

In article <8758@dirac.physics.purdue.edu> hinson@bohr.physics.purdue.edu (Jason W. Hinson) writes:
|This idea has never seemed realistic in the least to me.  Someone once
|pointed out that all you have to do is run around a town on any given
|night and knock on doors and run.  By doing this, you are going to
|"interrupt" some people, and since time of conception can change the
|type of child born, you probably have changed who will be around to
|effect furure events.  Just think of when you personally tell someone

I think modern chaos theory would contradict you on this.  Most chaotic
systems have "attractors", the result of which is that you can introduce
or remove random data points, causing a local perturbation, but the overall
system remains substantially the same.  I think that the probability of
changing history depends on the magnitude and focus of the perturbation,
AND on the stability of the event in question.

If Hitler's birth were prevented, there may have been a major change in the
course of WWII, but it still probably would have occurred, because of the
economic and social factors throughout Europe after WWI.  If Goering had
not been born, someone else would have taken his place and there would have
been virtually no deviation from the course of history as we remember it.

IM(never H!)O, of course.


-- 
det@phlan.sw.stratus.com   |  "Laddie, you'll be needin' something to wash
                           |  that doon with."
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
From: cwynne@liberty.uc.wlu.edu (Colin J. Wynne)
Subject: Re: Why is Data so limited?
Date: Thu, 19 Nov 1992 15:02:49 GMT
Organization: Washington & Lee University
X-Newsreader: Tin 1.1 PL5

Mark Brodsky (markb@casbah.acns.nwu.edu) wrote:
: >This has been answered in the Data-Lore episode.  Dr. Singh created Lore
: >first, and he *was* correct in skin tone and eye colour and all that, but
: >the people felt uncomfortable in dealing with him because, despite his
: >human appearance, they knew him to be an android, and they found this
: >disconcerting.  So, when Positronic Brain Unit Mark II (i.e., Data) came
: >out, Singh deliberately made him identifiable as non-human.
: 
: Wait a Sec, Lore looks EXACTLY like Data. Same strange eye and skin color.
: Nope sorry, wrong answer. The reason is (as stated by Data's grandfather)
: that Dr. Singh has no aestetic taste!

Watch the episode 'Data Lore' again if you can find it.  The argument I
presented above is straight out of that episode.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Xref: sparky rec.arts.startrek.tech:6325 rec.arts.startrek.current:18593
From: 31babik@gw.wmich.edu
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
Subject: Re: Handicaped in Star Trek TNG.
Date: 16 Nov 92 11:54:31 EST
Organization: Western Michigan University

In article <1992Nov16.071520.22801@wuecl.wustl.edu>, jhk1@cec1.wustl.edu (Jonathan Howard Krivitzky) writes:
> In article <1992Nov13.223155.16978@athena.mit.edu> jimhsu@athena.mit.edu (Jimmy M.D. Hsu) writes:
>>
>>Joseph Dawson writes:
>>
> 	I read somewhere that the design of the bridge was specifically
> created to be "open access" - I only wonder how the transporter can be 
> wheelchair accessed - with those steps up to the platform.
> 
> 	--Jon K.


Considering that they are able to transport people to and from anywhere on 
the Enterprise (as we've seen in a number of episodes), there would be no 
need to get a wheel-chaired bound person up onto the transporter pad...

-----------------------------------------------------------------------
                         Lisamarie Babik
                      31babik@gw.wmich.edu
 CS MAJORS:  We do more after 11:00 p.m. than most people do all day.
-----------------------------------------------------------------------
Organization: Penn State University
Date: Mon, 23 Nov 1992 09:06:55 EST
From: <ACS110@psuvm.psu.edu>
Newsgroups: rec.arts.startrek.tech
Subject: Re: buying a sound card.

I suggest you post this in a catagory for computers, not a
Start Trek Fan club.
From: judson@watserv.ucr.edu (Mike Judson)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Why turn the lights off on the Enterprise ?
Date: 15 Nov 92 21:51:36 GMT
Reply-To: judson@watserv.ucr.edu

In article <1992Nov9.193144.4207@nessie.mcc.ac.uk>  
stu@black.ursa.cns.umist.ac.uk (Stuart Quick) writes:

> Why are so many lights turned off in the cabins ?
> 
> One could argue that many of the crew are sleeping. Or maybe this a  
> demonstation of 'green' issues.
> Surely the electrical drain from keeping these things on is *trivial*
> compared with propelling this beast through space at warp speeds.

This is so utterly a ridiculous of a question.  Have you ever noticed that
when looking at buildings in a city that some of the windows are not
illuminated?  Why is this so?  Because if it is an office building they
are probably not there (or they might be doing something with a secretary)
or if it is an apartment complex the people are probably sleeping.
Not to flame, but come on, figure it out.
--
"It takes a big man to cry.
but it takes a bigger man to laugh at that man."
				Jack Handy


judson@watserv.ucr.edu
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
From: jhk1@cec1.wustl.edu (Jonathan Howard Krivitzky)
Subject: Re: Handicaped in Star Trek TNG.
Organization: Washington University, St. Louis MO
Date: Mon, 16 Nov 1992 07:15:20 GMT

In article <1992Nov13.223155.16978@athena.mit.edu> jimhsu@athena.mit.edu (Jimmy M.D. Hsu) writes:
>
>Joseph Dawson writes:
>
>>I have noticed that the new ship has no steps in it.  Where the old show
>>had steps within the bridge, making it not accessable to people in a 
>>wheelchair, or a robot with wheels.  
>
>
>Good observation.  I remember an episode that had Dr. McCoy
>visit TNG, and he was so ancient by that time that he was in a wheelchair.
>(Or maybe he was just real slow, I don't remember.  Anyway, I seem to
>remember *someone* in a wheelchair)

	Dr McCoy was in "Encounter at Farpoint" and was merely walking slowly
The episode "too short a season" contained a wheelchair bound man - Admiral
Jamoson (sp?) he took his wheelchair all over the ship (one of those cool, 
24th century jobs)

	I read somewhere that the design of the bridge was specifically
created to be "open access" - I only wonder how the transporter can be 
wheelchair accessed - with those steps up to the platform.

	--Jon K.
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.arts.startrek.tech
Date: Wed, 18 Nov 1992 09:11:06 -0500 
From: "Michael B. Miller" <mmcg+@andrew.cmu.edu>
Subject: Re: Holodeck ... Question...

From what I understand, the holodeck uses force fields to basically set
up "lenses" which make people look like they are farther away from each
other.  In addition, force fields can simulate the sensation of walking
(I think) and dampen sound so that the illusion of distance is further
enhanced.   I may have gotten some of that wrong, but I am pretty sure
about the force fields bending the light to make it look like things are
further away.
From: ajm@seqp4.sequoia.com (A.J.Madison)
Newsgroups: rec.arts.startrek.tech
Subject: Re: kiloquad????
Summary: But humans don't live by text alone
Date: 17 Nov 92 16:08:56 GMT
Organization: Sequoia Systems Inc., Marlboro, Mass.

In article <1992Nov17.002150.1109@pages.com>, bwebster@pages.com (Bruce F. Webster) writes:
> 
> I'm not sure why each isolinear ("identical line"?) chip would require that  
> much storage, given that you could store the current sum knowledge of
> humanity in a fraction of that space.  Maybe they contain very large look-up
> tables? :-)
> 


Just considering how much space a gif file takes up, I would have to suggest
that James Kirk (or Lt. Uhura) does not live by text alone.  Or, Starfleet
might have some very sophisticated data base solutions which requires the
data be formatted holographically, which unfortunately, causes an obscene
inflation in space (volume?) of the original text when its "quaditized".
Yes, the 24th StarFleet computer is a hideous memory hog, but since the
storage is both ridiculously cheap and fast, why not?

There is the other speculation that StarFleet may be as gulliable, I mean,
enthusiastic as the US Government when it comes to purchasing Computer
Solutions.  Since they have some defense related functions, StarFleet memory
capabilities are designed a couple of orders of magnitude larger than their
anticipated requirements, "Just in Case."
-- 
when everyone is out to get you, being paranoid is just good thinking.
         - Dr. Johnny Fever <in other words, standard disclaimer>
A.J. Madison                                           ajm@sequoia.com
Sequoia Systems Inc.
Newsgroups: rec.arts.startrek.tech
From: chiner@nova (Chris Hiner - Are we having fun yet?)
Subject: Re: Holodeck in "Fistful of Datas"
Reply-To: chiner@nova.gmi.edu
Organization: GMI/EMI CIM Lab
X-Newsreader: Tin 1.1 PL3
Distribution: rec
Date: Mon, 16 Nov 1992 20:54:29 GMT

bkuhn@kg2100.loyola.edu (Bradley  b  Kuhn) writes:
: 
: How does the holodeck computer figure out that the people using the holodeck
: are talking to each other and not the holographic characters.  Many times
: in "Fistful of Datas," Worf, Troy, and Alexander seemed to address each other
: w/out the holografic characters hearing.
: --

That's the automatic context sensor.  It reads the script, and determines 
these important things.   :-)  
I want to know why the communicators they had with them, didn't work...
I know, automatic plot enhancer...

--
Chris Hiner   chiner@nova.gmi.edu
Signature file temporarily unavailable
Abort, Retry, Fail?
Newsgroups: rec.arts.startrek.tech
From: furiop@jec302.its.rpi.edu (Paul Joseph Furio)
Subject: Re: Enterprise computer system
Reply-To: furiop@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sun, 22 Nov 1992 20:23:47 GMT

It is obvious that the Enterprise computer is a parrallel computer based on SISC chips.  Those are Single Instruction Chip Sets.  By having only one instruction and one instruction alone to carry out, the computer can perfom it's terribly complicated calculations at an extreme speed.
	Of course what the 23rd century scientists have determined that Single instruction to be is completely beyond me.   :)

-- 

"And somewhere he was laughing, in a white painted loft, distant
fingers caressing the deck, tears of release streaking his face."
				-William Gibson, NEUROMANCER

"Make it so." - Captain Picard
"Damn." - Will Riker
"Bark Bark Bark Bark!" - Dr. Beverly Crusher

Paul J. Furio      -      furiop@rpi.edu
Newsgroups: rec.arts.startrek.tech
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Subject: Re: Next class starship
Date: Sat, 21 Nov 92 20:39:28 GMT
Organization: The University of Calgary, Alberta
Keywords: starship class Enterprise

In article <1ehiooINNgsb@matt.ksu.ksu.edu> dwhall@matt.ksu.ksu.edu (Dean W Hall) writes:
>Everyone overlooked one small thing.  So small you can't even see it.
>I'm talking about Wesley's Warp Bubble.  The next class Starship will not
>travel at Warp speeds.  It will all be computational.  The "ship" will be
>enclosed by a Warp Bubble and mathematically repositioned in the Universe
>(much like transporters, but more range)  Once Wesley can get this technology
>to be stable, Picard's successors will be riding around in the universe's
>biggest bubble blower!!  :)

I believe I did mention this 'Static Warp Propulsion'. The
problem - while static Warp bubbles can be easily created, the
Traveller has shown that they are manipulated by the mind. And
Fed science doesn't seem to go near telepathic/telekinetic
phenomena. Odd, really, given the Vulcan and Betazoid members...

It might be possible that Wesley, or people like him with a
certain gift could direct SWP starships, but the vast majority of
Starfleet doesn't have that potential.

Now, if they could find a certain desert planet, where Picard
plays a baliset, and they harvest a haluscinagenic drug which
would put them in the right state of mind to achieve this... 

Nah. :)

I like the idea of Soliton (sp?) waves, propulsion-less Warp
travel. It'd vastly improve cargo transport between systems -
just have cargo ships riding along a Soliton network, with
junctions at the major commerce centers. As for getting it
stable, I think the ships would have to include a low-level warp
drive to stabilize their interaction with the wave, as well as to
'drop out' of the wave when they reach their destinations. Also,
some non-violent method of stopping the wave must be found. :)

Joshua
|         A shimmering net undulating like an infinite borealis.             |
|                                                  - Chapterhouse: Dune      |
|                                                                            |
| jsbell@acs.ucalgary.ca  Academic Computing Services, University of Calgary |
From: SysOp@zog.UUCP (Zog the Monster)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Re: The Next Class of Starship...?
Keywords: Next class
Date: 15 Nov 92 11:38:36
Distribution: world
Summary: Next class of starships
Organization: Zog's Cavern BBS and the OS9 Underground - StG Net International


In a previous message, "riouxp@IRO.UMontreal.CA" writes:
> happy@garfield.catt.ncsu.edu (Rusty Soots) writes:
> 
2> Hi all.  Based on the creative juices of the people who read this group,
2>eah right :), what in your opinion should the next class of starship
2>after galaxy) be like?  What kinds of modifications, advances, etc.
2>ould you like tosee in the next class of starship?  I'm just curious
2>o hear everyone's two cents...thanks!  :)
2>							Rusty
> 
> All I know is, I'd like these ships to be called "Asimov Class". :-)

A "Roddenberry Class" would be nice to see too :)
Organization: Penn State University
Date: Mon, 23 Nov 1992 09:13:19 EST
From: <ACS110@psuvm.psu.edu>
Newsgroups: rec.arts.startrek.tech
Subject: Re: Handicaped in Star Trek TNG.

The transprter platform using enormous amounts of energy to run.
By beaming someone to or from the source of the energy (ie the
transporter pads) you save energy needed to redirect the person's
pattern.  Beaming from transporter pad to transporter pad is the
most efficient method of transport and going from point A to B
without transporter pads is the least efficient.

However is seems to make sense that a transporter pad in sickbay
would be prudent. The Tech manuals don't mention them but they
may be there under the deck plates.

--A.
Newsgroups: rec.arts.startrek.tech
From: sjchmura@kimbark.uchicago.edu (steven joseph chmura)
Subject: ? about DNA and the little People
Reply-To: sjchmura@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Sun, 22 Nov 1992 20:22:15 GMT

In the episode when the children (well crew members) are generated from
the transporter, Beverly states that RVN?  is the couse and that RVN
changes in time unlike DNA.

While I am not a molecular biologist, I do have a good understanding of
the cellular properties of replication ect..

What is RVN supposed to be?

This just sounded quite absurd to me.  I guess startrek is breaking
our laws of DNA->RNA->Protein....


-- 
________________________________________________________________________________Steven Chmura				University of Chicago Medical School(M1)
  "Given enough time, the impossible becomes probable, and the probable
	inevitable.."  -George Wald, "On the Origins of Life"

Xref: sparky rec.arts.startrek.tech:6308 rec.arts.startrek.current:18520
From: cs202144@umbc8.umbc.edu (cs202144)
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
Subject: Re: Why is Data so limited?
Date: 15 Nov 92 21:49:35 GMT
Organization: University of Maryland, Baltimore County Campus

> They didn't MAKE Spock.  If you were tyring to get improve 
> your race by bio-engineering, would you allow one of your
> members to cross-breed?  Especially in a situation where 
> one of the members is non-emotional and the other is
> emotional?  I don't think I've read anything anywhere about
> Vulcans getting into genetic-manipulation.

Sure they did! Do you really think Vulcans (copper blodded) are compatible
with Humans (iron blodded) just like that! I think not...Read Spock'S World.
I believe that is where alot of insight is given. I could be wrong on the
source, but one or more of the ST:TOS novels discusses this sort of thing.
Newsgroups: rec.arts.startrek.tech
From: jnigrin@opie.bgsu.edu
Subject: Re: ? about DNA and the little People
Organization: Bowling Green State University
Date: Tue, 24 Nov 1992 04:45:47 GMT

In article <1992Nov22.202215.29372@midway.uchicago.edu>, sjchmura@kimbark.uchicago.edu (steven joseph chmura) writes:
> In the episode when the children (well crew members) are generated from
> the transporter, Beverly states that RVN?  is the couse and that RVN
> changes in time unlike DNA.
> 
> While I am not a molecular biologist, I do have a good understanding of
> the cellular properties of replication ect..
> 
> What is RVN supposed to be?
> 
> This just sounded quite absurd to me.  I guess startrek is breaking
> our laws of DNA->RNA->Protein....
> 
I'm not so troubled about that -- we're still learning all kinds of 
things about genes, heredity (including that not encoded in 
chromosomes), and microbiology in general.  But how the heck did the 
lack of the proper RVN transform the crew *immediately* into children 
when presumably its presence had led to complex developmental changes 
that had occurred over years and resulted in the final forms we know 
and love?  I could see them gradually changing a la TOS's _The Deadly 
Years_, but the sudden change is pretty far-fetched.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jon Nigrine                              "A foolish consistency is
jnigrin@opie.bgsu.edu                     the hobgoblin of little
                                          minds."  -- Emerson