HDTenEightyP/NetNews huggingface dataset:
From: dtb@adpgate.UUCP (Tom Beach)
Newsgroups: rec.games.moria
Subject: Re: Missile "Weapons" in Moria
Date: 13 Apr 92 19:14:28 GMT
Organization: ADP Dealer Services R&D, Portland, OR

petitc@nuge103.its.rpi.edu (Christopher Jon Petit) writes:
: In article <1992Apr10.130612.10229@unlinfo.unl.edu>, ksoutor@unlinfo.unl.edu (kevin soutor) writes:
: |> I find missile weapons in Moria to be useless at best.  It 
... stuff deleted ...
: |> with the first blow.  Has anyone found value in bows, 
: |> slings, and crossbows?  I am currently playing IIGS Moria 
: |> version 4.8.3.
: 
:   I agree.  Even if you take THE most powerful stuff you still don't get THAT
: much damage.  For example, look at this (unlikely) situation:
: 
:  You have 19 Bolts (1d5) (+4,+4)
:  and a Heavy Crossbow (x4) (+2,+3)
: 
: that's about as powerful as the missile weapons get).

Actually, that's NOT as powerful as missle weapons get.

My level 34 ranger is carrying a

Heavy Crossbow (x4) (+5,+5)    and
15 Bolts of Fire (1d5) (+6,+12)

Now that's 4d5 + (4x17) = [4..20] + 68 = 72 .. 88 

which isn't bad at all.

And then there were the bolts of dragon slaying (1d5) (+5,+16)

Tom
From: wilhel@studsys.mscs.mu.edu (Nick Wilhelm-Olsen)
Newsgroups: rec.games.moria
Subject: Staff of Curing?
Summary: What is it?
Keywords: Staff, Curing
Date: 13 Apr 92 18:37:45 GMT
Article-I.D.: spool.2745
Reply-To: wilhel@studsys.mscs.mu.edu (Nick Wilhelm-Olsen)
Distribution: usa
Organization: Marquette University - Department MSCS
Originator: wilhel@studsys.mscs.mu.edu

So what good is a Staff of Curing anyway?  They are worth big bucks in the 
store, but I can't find any real use for them.
-- 
|     . _        .      _         _    _  _     | wilhel@studsys.mscs.mu.edu |
| |\ ||/ |/  |  ||| |_||_| |\/|__/ \| <_ |_|\ | |                            |
| | \||\_|\  |/\|||_| ||_|_|  |  \_/|_ _>|_| \| |"It's not the length of your|
|                                               |  code, but what it can do."| 
Newsgroups: rec.games.moria
From: dabachma@uokmax.ecn.uoknor.edu (Donald A Bachman)
Subject: Re: EL/AMHD's ARE WIMPY!
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Distribution: usa
Date: Sat, 11 Apr 1992 14:16:01 GMT

xxwwxx@mixcom.com (Tim and Tim Company) writes:




>To hell with Emporer Lichs and Ancient Multi-Hued Dragons!

>The thing that gives me the HARDEST time are the Death Quasits!

>Even when I HASTE myself, the darn thing is STILL faster!

>I've been killed more times by those, than all of the dragons
>and liches combined.  Any sugggestions?

	Hmmmm, it seems that you need an item of speed (anyone else ever
seen a ring of speed +2 ?). It is handy to be able move two to three times
faster than what you are fighting, especially when it is Iggy, a Death Quasit,
or AMHD (don't depend on it for the Balrog though, or you are in for a nasty
suprise). 
-- 




===============================================================================
|  	There is no language but LISP, and EMACS is its prophet!              |
|                                                                             |
===============================================================================
|Donald Bachman - dabachma@uokmax.ecn.uoknor.edu                              |
===============================================================================

--
From: sproule@gethsemane.EBay.Sun.COM (Dan Sproule)
Newsgroups: rec.games.moria
Subject: Re: Useless/Harmful Items (Sequel to Useless Spells)
Date: 17 Apr 92 18:57:22 GMT
Reply-To: sproule@gethsemane.EBay.Sun.COM
Organization: Sun Microsystems
NNTP-Posting-Host: gethsemane.ebay.sun.com

Hey !!!


  I have finally received the ftp Moria game and am still miffed
  about how to get this game set so that I can play it. I would
  prefer a personal phone call so that someone can guide me thru
  it.

   Dan Sproule
   (408) 276-3189
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: My brain's erasable
Date: 7 Apr 92 04:02:50 GMT
Organization: UB

dethomas@amhux1.amherst.edu (Cerebus in '92!) writes:
>As for this, I think it is becoming a little silly. I sent out this
>flame because I think you are taking this a little seriously, and are
>not looking at people's comments as just that, but as personal attacks.
>Yes, Mr. Pitt said some things about you, but that is because he thinks
>you are wrong. You can't say someone is wrong without mentioning the
>person, but it was not intended to say "look at this nimrod! How can he
>think that?" Please stop taking comments personally or take them to
>e-mail... And on that note, I'm outta here!
	
	Reread his post.  You will find his language most abusive, regardless
of whether he was attacking my previous posts or me personally. I do try to
assume the former.  My response was simply a measured reply to his.
	As for taking this to Email, why are you not following your own
advice?

*******************************************************************************
* Matt Bernhardt        *                                                     *
* Mad Scientist         *  Speak softly, and carry a Staff of *Destruction*.  *
* University of Buffalo *                                                     *
* mjb@acsu.buffalo.edu  *                                                     *
*******************************************************************************
From: jk_sims@vax.muskingum.edu (Jim Sims)
Newsgroups: rec.games.moria
Subject: Novice questions
Date: 13 Apr 92 19:02:47 -0600
Organization: Muskingum College

I have a couple of novice questions for all of the hundredth level whatnots.
Please post any answers as other might be interested.

What is the scroll of Word of Recall?

What is the most overall effective ego weapon?

How do you know when to go deeper for fear of being killed?

Thanks abunch for any help.

---Jim Sims
---JK_SIMS@VAX.MUSKINGUM.EDU
From: zeiglea@prism.CS.ORST.EDU (Anthony Zeigler)
Newsgroups: rec.games.moria
Subject: Re: Re: Emperor Liches
Date: 16 Apr 92 08:12:25 GMT
Organization: Oregon State University, Computer Science Dept.

In article <sr0tptg@rpi.edu> petitc@rpi.edu writes:
>In article <1992Apr14.121532.16963@yang.earlham.edu>, joeo@yang.earlham.edu writes:
>|> The problem with the EL's is by the time you've killed them theyve drained 
>|> more exp then they are worth.  Is there anyway to gain invulnability to 
>|> exp drains?
>
>  Unfortunately, no.  Drives me batty too.
>
An idea for you poor souls, ever consider carrying around several potions
of restore expierience? I usually try drinking them right before i think
their going to die and then let loose with any big stuff i've been saving 
up. It's kind of hard to gauge in the beginning but i've gotten pretty good.
just a thought...
Ziggy
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Learning, slaying, Ego
Date: 14 Apr 92 16:50:56 GMT
Organization: Harvard University Dept. of Mathematics
In-reply-to: mperry@waikato.ac.nz's message of 15 Apr 92 02:57:25 GMT

In article <1992Apr14.145725.7411@waikato.ac.nz>, mperry writes:

> Another good way to learn spells:
> - when you have just gone up a level and learnt a new spell, attack a
> monster which removes your experience. You lose your experience but
> keep the spell.  Then go away and gain the level, and lose it again.
> Doing this you can quickly catch up those spells that you don't have.

This doesn't work in any version that I know of.  In 4.87, you will
forget your highest-level spell when you get drained a level.  In 5.x,
the number of spells you are allowed to know depends on your level and
intelligence/wisdom, and you will automatically forget the spells you
learned most recently if either one decreases and causes you to know too
many spells.

In 4.87, if your intelligence/wisdom has gone up, you don't learn the
new spells immediately; instead, you must do the grape jelly trick,
which is described in the FAQ.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: bull@vaxc.cc.monash.edu.au
Newsgroups: rec.games.moria
Subject: Re: Hard Leather Boots of Slow descent
Date: 6 Apr 92 02:35:45 GMT

In article <ktdiulINNq5d@langtry.cs.utexas.edu>, joel@cs.utexas.edu (Joel Daniel Just) writes:
>
> At the store, I saw of pair of Hard Leather Boots of Slow descent.  What does
> this mean?  I would guess that Slow descent means the same thing as Feather
> Falling.  And is Feather Falling very useful?  It would keep you from taking
> damage from falling into pits, but it seems to me that pits are rare and don't
> cause much damage.

        That's about right. Slow descent really isn't that useful, so I
wouldn't bother with them, unless their protection is better than the
boots your wearing now.

        In the version I play (Amiga ver 3. I like the graphics), boots
are never damaged by acid. I can't say if this is the case with other
versions, but if it is, enchanting your boots is a good idea.



           Bull@vaxc.cc.monash.edu.au  OR  bull@monu1.cc.monash.oz
                      Alias: Gareth Bull, The Opal Dragon
                    DOD# 251  '84 VF 750   Closet Ducatisti
            Huet dich bauer, ich komm! - Watch out farmer, I come!
From: joel@cs.utexas.edu (Joel Daniel Just)
Newsgroups: rec.games.moria
Subject: PC version of Moria w/o haggling wanted
Date: 15 Apr 1992 11:20:30 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
NNTP-Posting-Host: langtry.cs.utexas.edu


Is there a PC version of Moria with haggling removed on a machine that I can
FTP from?  kukulcan's version still has haggling.

-Joel

Newsgroups: rec.games.moria
From: burow@athena.mit.edu (Nathan A Burow)
Subject: Re: Crown of Gold [0,+0]
Organization: Massachusetts Institute of Technology
Date: Wed, 8 Apr 1992 14:37:24 GMT

Sorry.  There are no hidden properties to a Crown of Gold.  It's just
made out of gold that makes it worth so much.  Jewel-Encrusted Crowns are
worth even more.
There are special crowns out there, but you'll be able to identify those.

*********************************************
*					    *
*	Rand al'Thor, The Dragon Reborn	    *
*					    *
*	burow@athena.mit.edu		    *
*					    *
*********************************************
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.moria
Subject: "Summon Undead" scroll
Keywords: summon undead
Date: 7 Apr 92 07:03:20 GMT
Distribution: rec
Organization: University of Tampere, Finland

I always thought that those "summon" things summon random monsters that are
generated as random monsters of the level. So, just for laughs, I decided to
read a "Summon undead" scroll on the city level.

	My mistake.
	My funeral.

My level 23 1/2troll warrior perished in the cruel hands of an Emperor Lich,
Barrow wight and some invis creature in no time. The poor fool was not prepared
to face any REAL threat... he was paralyzed and hacked (zapped,drained etc) to
death before he could say "Sh*t".

I hope I learned from that mistake!

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Topi Ylinen :    	"Of what use is the final answer if you 
f1toyl@kielo.uta fi  	 had the wrong question?" (Hint: it IS of some use)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: pjharris@galluk
Newsgroups: rec.games.moria
Subject: Re: Umoria 5.5 posted to kukulcan.berkeley.edu
Date: 6 Apr 92 21:50:33 GMT
Article-I.D.: galluk.1992Apr6.165033.1
Organization: Gallaudet University

In article <1992Apr6.191042.1742@amhux2.amherst.edu>, dethomas@amhux1.amherst.edu (Cerebus in '92!) writes:
> mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:
> : 
> : 	Umoria 5.5 has just been posted to the pub/wilson/incoming
> : directory of kukulcan.berkeley.edu
> : 	Some new features of Umoria 5.5:
> [highly sarcastic comments deleted]
> 
> I'm a little behind on this debate because our news feed has been all
> screwed up for a couple of weeks, but I just caught up and I have one
> thing to ask you Matt: what the hell crawled up your ass and died? This
> is a game, nothing more, nothing less, and as such, when it is updated,
> it needs to take into consideration the feelings of the majority of the
> players of said game. 
> 
> You like the haggleing option. Not many other people do. I find it annoying 
> as hell, and your "solutions" are not very helpful. People have suggested 
> some very reasonable compromises and tradeoffs and you seem to be taking 
> them as personal attacks on you.  Like it has been suggested, you can leave 
> the option on on your version of the game and the rest of us will turn it 
> off, it's no big deal. You will get you joy out of it, and we will get ours. 
> There is absolutly no reason for your sarcastic, and IMO truly stupid 
> attitude about it. 
> 
> Please stop treating the rest of us like we all want to be little
> children and win the game without actually having to do anything. Most
> of us don't want that, we want t a game that is fun to play, period. I,
> and I'm sure many other people, do not find haggling "fun." I'm
> relatively certain no one wants to change the rest of the game
> significantly, so please stop accusing us of it.
> 
> later days!
> --dt
> 
> --
> Dennis E. Thomas, Vagrant	   |    Amherst _still_ hasn't figured out 
> dethomas@amhux1.amherst.edu 	   |     what do do with me, how could I 
> roach@aux1.amherst.edu		   |    possibly presume to speak for them?
> --------------------------------------------------------------------------------
> "Don't read that. It will only make you mad."  --Craig Garnett



Geez, read the date in the header.......ring a bell???


Patrick
PJH


u
Newsgroups: rec.games.moria
From: petitc@nuge105.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Limited Stats?
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Tue, 14 Apr 1992 13:08:24 GMT

In article <1992Apr14.084724.1361@CS.ORST.EDU>, zeiglea@prism.CS.ORST.EDU (Anthony Zeigler) writes:
|> In article <j!6t44m@rpi.edu> petitc@rpi.edu writes:
|> >[  I know I've gone on about a lot of ideas lately, but I'd like to know if
|> >these balance/unbalance the game and in whose favor.]
|> >
|> >  Does it seem to be fair to have certain stats limited for each class?  I mean
|> >that you have 2 Primary stats, 1 Secondary stat, 2 Normal stats, and 1 Unused
|> >stat.  Then, each stat is modified like this:
|> >
|> >Primary stats can go to 18/100
|> >Secondary stats can go to 18
|> >Normal stats can go to 14
|> >Unused stats can go to 12
|> >
|> >  Of course,  each class has totally different usage of stats.  I envision
|> >something like this:
|> >
|> >
|> >[Key:  P=Primary stat, S=Secondary, N=Normal, U=Unused]
|> >
|> >           STR INT WIS DEX CON CHR
|> >
|> >Warrior     P   N   N   S    P   U
|> >
|> >Priest      U   P   P   S    N   N
|> >
|> >Mage        U   P   P   S    N   N
|> >
|> >Ranger      P   P   U   N    S   N
|> >
|> >Rogue       N   S   U   P    N   P
|> >
|> >Paladin     P   U   P   N    S   N
|> >
|> >
|> >  As with most of my ideas, this makes the classes much more distinct and hence
|> >makes the choice of a class more difficult and crucial.
|> >
|> >  Is this general concept a good idea, or should all classes be equal?
|> >
|> >
|> I second it. It looks to be a good idea. Although some of the limits are 
|> quite stringent (i've always liked to imagine playing an 18 strength wizard
|> that might not be so good in other areas but is big enough to make people 
|> worry ;-) Perhaps the players could assign the stats the way they pleased
|> (of course only an idiot would choose for his prime stat to be other than 
|> what it should be (a wizard wouldn't want his int to max at 14!!!))

   You're right.  The limits are quite stringent.  They'll hafta be playtested.
But, I think that letting the players assign max stats is kinda odd.  However, it
might work.


-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."



Newsgroups: rec.games.moria
From: imp@solbourne.com (Warner Losh)
Subject: Re: I hate haggling.
Organization: Solbourne, User Interface Group
Date: Tue, 7 Apr 1992 06:13:30 GMT

In article <1992Apr5.144545.29581@ccu.umanitoba.ca> snewman@ccu.umanitoba.ca (S. Newman) writes:
>Let's say
>a character has a Charisma of 18/100, goes into a shop and the
>player decides to pay asking price. Now another character comes into
>the shop with a Charisma of 12. The player decides to bargain and
>gets it cheaper. Where did the character influence anything? It
>was the player that actually did the barganing, and I doubt if
>the character helped them along much.

The character with the 18/100 charisma would pay a lower "full price"
than the charisma 12 character, if he/she/it paid full price.

Haggling is there for atmosphere.  I think that it adds an unfair
advantage to diable it.  What fun is it to always get the price that
you ask for?  I've been taken cleaners the first time I sold a staff
of slow monsters.  I got about 100 gold for it.  I learned real fast
that I could get more than that for one of those guys.  Discovering
what the prices are is what makes the game fun, imho.  After you've
discovered them, there is still some variation.

Haggling is a pain, but it is part of the game.  I'd no sooner see
haggling removed than see HA weapons on level 50.  It would unbalance
the game in favor of the player.  The game is already close to being
unbalanced that way as it is.  A good player knows how to get the best
deals.  A bad one doesn't.  Maybe a rough idea of what prices should
be should be saved like the monster memory is saved (it didn't used to
be saved, you know).  That would let someone who knows that daggers
are worth about 15 gold get to final offer faster, w/o tipping the
hand too much as to what that amulet of the Arch Magi is really worth.

But I've been playing moria on and off for six years.  What do I know.

Warner

P.S.  Where should I upload patches to real bugs to?  I've found a few
in the experimental TCIO.C file, plus I've added Rainbow support for
the 'Bow's native video and keyboard stuff.


-- 
Warner Losh		imp@Solbourne.COM	  MMP to DoD #882
From: joeo@yang.earlham.edu
Newsgroups: rec.games.moria
Subject: Re: Getting LOTS of exp?
Date: 13 Apr 92 15:05:28 GMT
Distribution: usa
Organization: Earlham College, Richmond, Indiana

In article <12433@umd5.umd.edu>, bwilliam@oyster.smcm.edu writes:
> In article <1992Apr7.201010.5178@gboro.glassboro.edu>
> kilroy@gboro.glassboro.edu (Dr Nancy's Sweetie) writes:
>>Emperor Liches are worth about 10K points, and are pretty wimpy, so you can
>>pile up experience like crazy as long as the RQ stays alive.  The reason you
>>can't do this with a regular Quylthulg is that they sometimes summon AMHDs,
>>which aren't worth much more than ELs and which are the only really dangerous
>>critters in the mines.
> 
> 
> Wait a minute... Emperor Liches are ***pretty wimpy*** ??!!!!!?????  Obviously,
> I must be doing something terribly wrong....  I can't think of a beasty I'd
> much rather leave alone, quickly (except, of course, the legendary AMHD)!
> 
> 					-32nd Level Human Mage

I think these comments are intended for characters levels 70-above.  My 33 
level priest has killed both the EL and the AMHD, but the power 
expenditures in both cases made it not worth it.
						
						JoEo
Newsgroups: rec.games.moria
From: petitc@nuge105.its.rpi.edu (Christopher Jon Petit)
Subject: New Ego-Weapon Attributes?
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Tue, 14 Apr 1992 13:06:02 GMT

  I just was thinking of adding a more subtle, defensive Ego-Weapon:

  Divine Grace (DG):

  Offers:  -1 to -3 to AC
  (RF) (RC)
  Regeneration
  Free Action (but NOT See Invisible)
  (SA)
  Sustains all stats.

  Anyone else have suggestions for possible, playable Ego Weapon Types?

  

-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Hard Leather Boots of Slow descent
Date: 7 Apr 92 03:17:29 GMT
Article-I.D.: zariski.GRABINER.92Apr6231730
Organization: Harvard University Dept. of Mathematics
In-reply-to: bull@vaxc.cc.monash.edu.au's message of 6 Apr 92 02:35:45 GMT

In article <1992Apr6.123545.88513@vaxc.cc.monash.edu.au>, bull writes:

>         In the version I play (Amiga ver 3. I like the graphics), boots
> are never damaged by acid. I can't say if this is the case with other
> versions, but if it is, enchanting your boots is a good idea.

This is a bug in Umoria 4.85 (and Amiga Moria 3.0, which is a descendant
of it); it has been fixed in 5.x, and I believe in 4.87.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: t_yamasi@hoffman.cc.sophia.ac.jp (Yamashiki Tsuyoshi)
Newsgroups: rec.games.moria
Subject: Re: Another quick hack to fix haggling
Date: 10 Apr 92 05:43:29 GMT
Organization: Computer Center, Sophia Univ., Tokyo, Japan

Hacking noneedtobargain has the same effect, right?

Problem with this is, it still shows "Asking Price" which
is never used.  This must be confusing to beginners who
don't know "haggling" feature exists in original version.
I'd appreciate if it's changed so that it lists "Final
Offer" from the beginning.
-- 
Tsuyoshi Yamashiki, lost boy in cyber space.
Sophia University, JAPAN
Newsgroups: rec.games.moria
From: cfarmer@ncsa.uiuc.edu (Chuck Farmer)
Subject: what is the @%# Grape Jelly Trick
Organization: NCSA
Date: Wed, 15 Apr 1992 15:15:03 GMT

I have heard about this spoiler about 30 times and finally I am too curious
to resist. Just what is the Grape Jelly trick?

Chuck
Either a post or email reply is fine...
From: dethomas@amhux1.amherst.edu (The Human Torch)
Newsgroups: rec.games.moria
Subject: Re: emperor liches are wimpy!
Date: 9 Apr 92 19:32:01 GMT
Article-I.D.: amhux2.1992Apr9.193201.10196
Organization: Grucci Fireworks Inc.

sh30443@uxa.cso.uiuc.edu (Shih-Jen  Hsu) writes:
: comon guys!  geez, wizard mode my foot.  One of my past characters, a half
: troll priest was cloning emperor liches and blasting them with orbs of
: draining (which does level + 3d6, double to evil critters = 38*2+6d6 which
: is about averagewise 96 pts per orb.  each orb was 7 mana and I had over 140
: mana pts.)

Yeah, but even if you are doing that much damage, that's still something
like 14 orbs, abd unless you are incredibly lucky, you will get blinded,
drained and/or a variety of other really interesting things. EL's are
not the sort of critters you want to be in the same room with... Cloning
them is asking for trouble in my book. 

: 
: (evil iggies was easy to clone too and lots of exp, orb them 20-30 times and
: they blow up)

Still haven't managed to find one of these buggers, but then again, I
don't play as much as I should! :-)

later days!
--dt

--
Dennis E. Thomas, Vagrant	   |    Amherst _still_ hasn't figured out 
dethomas@amhux1.amherst.edu 	   |     what do do with me, how could I 
roach@aux1.amherst.edu		   |    possibly presume to speak for them?
--------------------------------------------------------------------------------
"Don't read that. It will only make you mad."  --Craig Garnett