HDTenEightyP/NetNews huggingface dataset:
From: paulw@sees.bangor.ac.uk (Mr P Williams (AD))
Subject: Re: Controllers
Organization: University of Wales (Bangor)
Distribution: rec
Date: Fri, 11 Dec 1992 14:10:31 GMT

In article <1992Dec7.210135.4918@clark.edu>, gsnow@clark.edu (Gary Snow) writes:
> In article <1992Dec7.041532.16344@vax5.cit.cornell.edu> elgx@vax5.cit.cornell.edu writes:
> >This is sort of related to the post about the arrangement of controllers,
> >I hadn't kept up with it so I don't know if someone posted something similar,
> >but I think for home consoles, wireless controller systems should be
> >integrated into the stock system. It might initially cost more, but the cost
> >might even out later if there were a variety of controllers for games
> >developed for the system. If a wireless system were perfected, like usint
> >radio signals so that someone passing a bag of chips infront of you wouldn't
> >disrupt control of a game, you'd only need one control port on the console.
> >Whatever controller the game called for could be used without having to
> >bother with pulling out plugs and putting in new ones. You could easily use
> >more than two controllers withouth getting special adaptors. 
> >
> >WHat do you guys think? With the plethora of differnt controllers coming
> >out, both nintendo and sega have: joypads,joysticks, lightguns, mice-pointers
> >and all the other game controllers in the past: trackballs, steeringwheels,
> >analog flightsticks to name a few, I think any new system developers should
> >consider refining controller interfaces.
> 
> But then you'll have to start plugging batteries into each and every
> controler......I didn't like doing this when I had a wireless mouse hooked
> up to my Mac, I and I doubt I would like buying a set for all of the
> controlers that I have for my SNES and Genesis....:-)
> 
> Gary
> 
> -- 
> -----
> Gary Snow
> uunet!clark!gsnow  or  gsnow@clark.edu



Besides, what happens if your batteries decide to pack up in the middle of a
game!!

Paul
Newsgroups: rec.games.video
From: lennad@bray1b.its.rpi.edu (Dmitri Lenna)
Subject: STREETS OF RAGE 2
Reply-To: lennad@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 18 Dec 1992 21:35:13 GMT

  
    Hi all,
      Just a quick questions on this cart, which all who own seem
    to be pleased with.  What are the most number of "people"
    on the screen at one time.  Remember good old Final Fight for
    SNES ?  The lack of enemies on the screen at one time is one
    the few things that really bothered me about it. I'm hoping Sega
    will keep up with SoR1 by having several for each player to bash on.
    Also,.. are there any slow down problem when too many get on the 
    screen ?

     Thanks.


     - Dmitri "Dmitheon" Lenna
     Shinma-Buma of Anime Wars Crisis
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: SoRII bashing SFII?
Summary: SoR has some vague references to SFII
Keywords: flame SFII SNES Sega
Date: 19 Dec 92 06:35:44 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	Did anyone notice the suspiciously named "Bare Knuckle II" machines
in the arcade in Streets of Rage II?  There is also a reference to it on
the scoreboard in the baseball stadium.  I Sega trying to encourage the
destruction of SFII machines :> ?
	I also noticed that one of the Bosses 'Zamza', in the Alien zone
looks like a mutation of Blanka and Vega.  He has Vega's mask, claws, and
slide attack, and Blanka's general posture, long hair, and furrball attack!
Next thing you know, people will be posting bogus 'Play as Boss' codes.
Gee, after having such difficulty with Zamza, I'm beginning to wish I could
play as him.
From: garyc@vballdude.EBay.Sun.COM (Gary Carino - Osmotic Volleyball)
Newsgroups: rec.games.video
Subject: Re: Fasted goal in NHLPA'93
Date: 18 Dec 1992 17:10:16 GMT
Organization: Sun Microsystems, Mt. View, Ca.
NNTP-Posting-Host: vballdude.ebay.sun.com

ryan27@snybufva.cs.snybuf.edu (STUDENT) emerged from the Cave of Doom, carrying the holy scrolls <1992Dec18.042827.27589@sol.ctr.columbia.edu> in hand and spoke thusly:

>In article <BzE45A.12q@acsu.buffalo.edu>, v124p7kk@ubvmsd.cc.buffalo.edu (Darryl S Brooks) writes...
>>Just wondering, what is everyone's quickest goal from a face-off(at center
>>ice)... I couldnt believe it, but I scored in 4 seconds... I know it must
>>b tuff to beat this, but does anyone have 3 seconds, or tied mine???
>> 
>> 
>>Darryl Brooks                    University at Buffalo

Hey, speaking of stupid NHLPA tricks, here are some of the things I do to 
amuse myself:

1.  How many people can you check to the ice between the time the puck leaves
    the ice (and the faceoff whistle is blown) and the switch to the actual
    faceoff screen.

    All I've managed is two (quite often) but it seems there would be enough
    time for 3 if the were line up just right.

2.  Can you put an opponent on his butt as he's skating to the penalty box?
    Quite a few things have to go right here:  control of a player in the
    area of the box, and a little luck in timing.

    I haven't managed this, and don't even know if it's possible, but then
    I haven't had everything go just right *and* be trying to do it.

3.  Putting the goalie on his butt.  Usually if you run into the goalie, your
    player ends up on the ice.  *ONCE* when an opposing goalie was chasing a 
    puck did I accidently (really, it was) run into him and put him on the
    ice.  

    I've never done this since (actually, I don't try).  Has anyone ever seen
    this happen?

enough stupidity for now,

gary

Newsgroups: rec.games.video
From: csandrew@uxmail.ust.hk (Andrew Wat, Rm 4004, x7022)
Subject: Re: Zelda III, where's the bomb shop
Reply-To: csandrew@uxmail.ust.hk
Organization: Hong Kong University of Science and Technology
Date: Tue, 15 Dec 1992 03:54:08 GMT

The bomb shop in Dark World is exactly your home in Light World.

Andrew
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: essential games for the turbo
Date: 16 Dec 1992 19:39:52 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: na
NNTP-Posting-Host: aludra.usc.edu

In article <1go576INN39d@rave.larc.nasa.gov> was@afe11.larc.nasa.gov (Washito Sasamoto) writes:
>now that the tg-16 has dropped to an almost unbelievable low price
>and many of us are considering getting our very own would somebody
>care to post a list of must haves for it like those for the snes
>and genesis?  a separate list for hucards and cds would be nice.
>thankx in advance.

I haven't played that many Turbo games but so far I've found these games to
be quite "essential"

Hucard Games:
Super Star Soldier
Soldier Blade
Neutopia 2
Raiden
Military Madness(haven't played it, but I guess it must be essential)
Dragon's Curse

CD Games:
Y's 1&2 (Wow, big surprise)
Valis 3

....that's about it. I haven't played that many CD games.

-Teh Kao
Newsgroups: rec.games.video
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: Time Cruise for TG16
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 16 Dec 92 08:59:14 CST


I just got Time Cruise for the TG16 and I had to give my 1st impressions
of it.  My first impression is: IT GREAT!  If you didn't already know,
Time Cruise is a pinball game with a few twists.  The main goal is to
activate these time capsules then shoot the ball into the capsule and 
warp to the time zone for bonus points or balls.  The main play field
is 7 screens big in this layout:

                        XXX	
                        XXX	(where X is one screen)
                         X

(sorry thats as artistic as I get at 8:30 in the morning)

There are 5 bonus screens, two of which are pinball-like while 3 are
more puzzle like (the most interesting is a overhead view of a maze
and you tilt the maze to make the ball roll - neat perspective)

The pinball physics are a little flakey at times, but you get used to
them (overall there pretty good)  I am a big arcade pinball fan and
they really didn't bother me. (after all it is a video game and not
a pinball game - nothing will ever top an actuall silver ball)

It is only a one person game, but this is ok since any of you who 
have played Devils Crush know that the person not playing usually
ends up waiting for hours anyway for the other person to die.
This would work out pretty good as a alternating cooperative game.

If you like Devils Crush, you will most likely like this game.  It is
nice to have a new pinball choice for the TG16.

Kevin

ps: To whomit may conern (clarence din I think) I plan to write a review
for it for the archive (I still plan on doing one for Adventure Island
as well-I must get on the ball!)
Xref: sparky rec.games.video:24696 alt.games.lynx:1252
From: wilmott@remus.rutgers.edu (ray wilmott)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx vs. Game Gear?
Date: 12 Dec 92 22:37:21 GMT
Followup-To: rec.games.video
Organization: Rutgers Univ., New Brunswick, N.J.

Just to toss my 2 cents in...

I've played the Lynx a few times (store displays, computer expo's)
over the past 2 years. I basically liked what I saw, but wasn't
looking to buy a hand-held game system. Looking for a new toy
last month though, I decided to get such a system, and I figured
I'd go with the Lynx because I had liked what I'd seen myself, and
the traffic on this newsgroup basically was/is pretty much in favor
of the Lynx over the Game Gear. As I shopped around for the best
price on the Lynx here in NJ though, I noticed 2 things - first,
about twice as many stores carry the Game Gear as the Lynx;
second, from what I could see, the Gear had more of the games I
wanted coming out for it (Sonic I/II, Simpsons, RPG's, etc). So
I went with the Game Gear at the last moment, and so far I've been
more than happy with my choice..

				-Ray
From: palmer@uvmark.uucp (Filaman)
Newsgroups: rec.games.video
Subject: Re: Sonic 1 stage select?
Date: 17 Dec 92 14:15:31 GMT
Organization: VMARK Software, Inc.

In article <BzDy6E.8vn@news.cso.uiuc.edu> raa58389@uxa.cso.uiuc.edu (Cygnus X-1 ) writes:
>Isn't the stage select code for Sonic 1 up,down,left,right (bell) hold A,
>hit START?  (do this at the title screen when you see Sonic waving his finger)
>I keep trying and trying and trying to do this, and I'm beginning to wonder
>if I have it right.  If this is wrong, could somebody please tell me what the
>right code is?  Maybe there's something wrong with my keypad.  Or maybe it's
>just me...

Keypad? You got a keypad with your Genesis? Geez, all I got was a Joypad!
Okay, enough kidding around... If you hear the bell after hitting "up, down,
left, right" you shouldn't have any problem. Be sure to hold the A button
down when you press Start. Maybe you have to hold it longer, but I remember
it coming up right away.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
Xref: sparky rec.games.video:24650 alt.games.lynx:1251
Organization: Penn State University
Date: Fri, 11 Dec 1992 20:16:15 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx vs. Game Gear?
 <1g91tmINN60g@girtab.usc.edu>
 <1992Dec11.162310.2495@magnus.acs.ohio-state.edu>

In article <1992Dec11.162310.2495@magnus.acs.ohio-state.edu>,
tjohnson@magnus.acs.ohio-state.edu (Todd R Johnson) says:
>
>I am really dissapointed with the Lynx support. You would think that
>after three years we would at least see 4 or 5 new games a month. You
>would also think that some RPG's would be released by now. How about
>some good multi-player games? I think the last really good
>multi-player game was Checkered Flag, but that has been out for a
>while. Why haven't we seen any sequels? Chips Challenge 2 or Zarlor 2?
>Where are Demonsgate and Storm Over Doria?

I think the major problem with the lynx is the same problem with every
other game system on the market now.  You have to be a reasonably sized
company to even get into the market because of the development costs.
I believe it costs $1,000,000 upfront to get into SNES development.  As
far as the lynx goes, it's only $5,000 to buy the development kit (I
could afford this if it were the only cost) but Atari charges an arm
and a leg to produce cartridges and this prevents me and I expect a
lot of other people from ever getting into lynx development.  If I could
do so, the first game I would go exclusively into developing multi-player
games.  I would love to see a multi-player rendition of net trek and/or
Star Raiders.  They could be done on the lynx, be done well, and I expect
I could manage doing it.  Other games I would develop would be a Midi-Maze
sort of game although I would add enough of my own touches to it to avoid
making it a clone, probably make it more like Operation Gunbuster, and a
rendition of the classic tank battle game with a slew of features, options,
and battlefields.  However, I think we'll be lucky if any such games are
ever made because of the strict control Atari has on lynx development.  I
encourage any developer reading this to take up the challenge.  I can't...
I don't think one would get rich off such games, but I think one could be
fairly comfortable...  But you'd have to accept up front that Atari will
treat you like crap, charge you outrageous rates, and never advertise
for your product.  If you can accept that, great...  Otherwise, write
PC games or even Amiga and ST games if you can't stomach it...

Finally, look at the Genesis and the SNES...  Even though they are the
two reigning game systems, just how many of the games on them are really
worth buying?  I think the Lynx has scored much better on this front
relative to these systems although they could do so much better if the
stupid Tramiels and Bob Brodie weren't such boneheads...  Expect
more frustation and innovation from the Jaguar...

Scott
From: phil@compnews.co.uk (Phil Male)
Newsgroups: rec.games.video
Subject: Re: [SNES] Zelda III : Dungeon 7 in the Dark world
Date: 14 Dec 92 02:33:30 GMT
Reply-To: phil@compnews.co.uk
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: sage.compnews.co.uk
X-Newsreader: TIN [version 1.1 PL8]

Wenteh Pan (steve@hfglobe.intel.com) wrote:
: Hi,

:    I am trying to enter dungeon 7 (the big turtle) in the dark world.
:    I have tried all kinds of weapons, but I still cannot open the door.
:    I also try to use the super bomb (pink), but it refuses to jump
:    down with me. HELP!!!!!
:    Thanks
:    steve@hfglobe.intel.com

Look at the symbol on the turtle's back... remember how you stopped the rain
in the swamp...

--

phil 
   ___/   /
   /_/)  /             Phil Male, Director, Information Systems
  / /_ '/  Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
 / / ///    +44 43043 Tel: 1100 Fax: 1108/2022  email: phil@compnews.co.uk
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video
Subject: Re: Super Mario World Help
Date: 16 Dec 92 06:35:57 GMT
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, dtaber@misdev.mis.pyramid.com (Don Taber) says:

>I need help trying to find the other way out of the Donut Secret House (the
>second Ghost House you come to).  I'm only able to find one way out of it, and
>the list of cheats I got from the news, lists two ways out.  What's the other
>way to get out?
>
>				Any help would be greatly appreciated,
>
>						Don
>
>dtaber@misdev.mis.pyramid.com
>

If it's the one where you have to go through the lake to get to, it's like this:

Go to the part where you have the yellow blocks surrounding a door (kinda)
go all the way to the left and grab the Power thing and get by the yellow
bricks.  JUmp on the Power and then go on the little platforw
that it makes and hit the middle yellow block, a vine will come out, jump on
it and go up, run the right and you should see a door (NOTE: the Power music
must still be playing!) go in the door.  You will see 2 small ghosts and
a big one.  Grab a purple block and throw it at the big one, do this
three times and you will find the start world exit!

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: rec.games.video
From: c150-bj@po.berkeley.edu (John Rinck)
Subject: More New Games
Organization: University of California, at Berkeley
Distribution: usa
Date: Wed, 16 Dec 1992 20:15:27 GMT

Here are some more new games, based on current ones:

Picky - You are seven years old and your mother has taken you to the mall
with her.  She will spend hours looking at women's clothes while you sulk.
You become devious and plan to skip off to Babbages when she isn't looking.
It won't be easy, though, you must time your dash carefully so she or no one
else will see you.

BGA Tour Golf - You tee off with one of the most popular bands of the 1970's
and try to outscore them.  (if you haven't got it, they are the Bee Gees; but
don't be ashamed if you didn't get it, feel proud.)

Altered Least - You are in the "World's Best Tailor" competition. Your job
is to fit a large, irreguarly shaped mannequin with a standard size suit with
the least modification.

Marble Sadness - Where do all those marbles go when they fall off the ledge?
They fall down to the ground and break, unless you can catch them before they
do.  Remember KABOOM!?

Spit Fighter - (Yes, that's a "p", not an "h") - This is a simple fight game
where the object is to defeat your opponent by spitting on him until he 
submits.

Breath Duel - This is similar to Spit Fighter.

Duperman - You are a conman and the goal is to con as many people as possible
without getting caught.


Well EA, Sega, Nintendo, Capcom, and others, what do you think?

Newsgroups: rec.games.video
From: wntrmute@jhunix.hcf.jhu.edu (August Paul Yang)
Subject: Re: SNES CD-ROM is Fact!
Organization: HAC - Johns Hopkins University, Baltimore
Date: Fri, 18 Dec 1992 23:43:14 GMT

In article <lj48idINNldq@news.bbn.com> oliveira@bbn.com (John Oliveira) writes:
>THe purpose of this is for people who don't own a SNES they have
>the option of purchasing SONY's packaged.

This reminds me.  Is there any chance we'll see the Wonder Mega over here?

August Paul Yang has hardly posted here it seems.
wntrmute@jhunix.hcf.jhu.edu
Newsgroups: rec.games.video
From: tzs@stein.u.washington.edu (Tim Smith)
Subject: More games that SHOULD be written...
Organization: University of Washington School of Law, Class of '95
Date: Sat, 19 Dec 1992 08:45:00 GMT

Where in the Hell is Carmen San Diego?: Carmen San Diego visits Dante's
Inferno.

--Tim Smith
Newsgroups: rec.games.video
From: berry@ssd.kodak.com (Mike Berry)
Subject: Zelda III darkworld piramid
Originator: berry@crestone
Organization: Eastman Kodak
Date: Tue, 15 Dec 92 20:29:40 GMT


FIrst off, thanks to everyone who replied to my question about the bomb
shop.  Boy doI feel stupid.  Anyway.

I have blown up the craked wall and go the silver arrows.  Ther is another
entrance to the left of this one in between the two statues.  Is this
attainable or is it just a teaser.


thanks

bery@ssd.kodak.com
From: wilmott@remus.rutgers.edu (ray wilmott)
Newsgroups: rec.games.video
Subject: GG newsletter?
Date: 20 Dec 92 19:43:07 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


------

Over the past year or two I've come across, or heard of, newsletters
that people have put out for different game systems. I've seen
them for Genesis, Nintendo, 2600, "classic systems" and Lynx. Does
Anybody know of a newsletter devoted to the Game Gear??? If so, I'd
appreciate it if you could e-mail me with further info. Thanks!


				-Ray


....and I guess I'll post this info before people start e-mailing me
asking for it...

Digital Press			2600 Connection
(all systems, new & old)	(Atari 2600/VCS)
44 Hunter Place			PO Box 3993
Pompton Lakes, NJ 07442-2037	Westport, MA 02790

Classic Systems
(all old systems)
11 Windsor
Attica, NY 14011

That's all I have handy at the moment...
		
Newsgroups: rec.games.video
From: petitc@nuge112.its.rpi.edu (Christopher Jon Petit)
Subject: Re: What is "BLAST PROCESSING"????
Date: Fri, 18 Dec 1992 18:19:40 GMT

rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:

>Sega should fire whoever made the decision to show Super Mario Kart, a
>game that makes good use of the the SNES's scaling abilities to do some
>things that the Genesis arguably couldn't do, "Blast Processing" and
>all.  I would like some nice Sega CD games that take advantage of its
>scaling features, but Sega seems to be too busy shoveling video footage
>onto CDs to do that.

  I agree---SMK looks really cool.  They should have picked just one Sega
game---probably Sonic 2, to show off 'Blast Processing'  so that the buyers get
a good look at one of Sega's coolest games (well, if you believe the hype).



-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: rec.games.video
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: SONIC2: a few ramblings
Organization: The 23:00 News and Mail Service
Date: Sat, 12 Dec 1992 20:24:43 GMT

In article <71574@cup.portal.com> Gleeep@cup.portal.com (Dave - Silon) writes:
>I think there is a way to get at various levels in two-player mode for
>Sonic 2 - I am new to this group, so excuse me if this is redundant -
>but if you select two-player mode at the startup screen and then either
>do up-down-left-right and hit start and A at the same time, or maybe
>just start and A will do it - you will get a level select screen.

      This is absolutely true.  If you choose two-player mode, then press
up-down-left-right-(A and Start together), you get a stage select screen that
lets you choose Emerald Hill Zone, Mystic Cave Zone, Casino Night Zone,
or Special Stage.  It's also true that if you choose two-player mode, then
press Start, you get a stage select screen that lets you choose Emerald Hill
Zone, Mystic Cave Zone, Casino Night Zone, or Special Stage. :)  (In other
words, this is how two-player competitive mode is supposed to work--there's
nothing secret about it.)  Now, if there's a stage select mode that lets you
choose levels besides these ones, *that* would be something very useful to 
know.

>ps - I heard an even more vague version of this filtered through 3 other
>friends - hope you find it useful.

     I think what you're hearing is a distorted-beyond-usefulness version of
a true fact; that is, _on the original Sonic_ (*not* on Sonic 2), if you
press up-down-left-right-A-Start on the title screen (or a slightly different
sequence of keys, depending on which version of the Sonic cart you have...
check the frequently-asked-questions list for details), you get a level-
select screen that lets you choose any level in the game.  A slightly-more-
complicated sequence of keys lets you enter a "debug mode" that lets you go
through walls, add objects to the screen, etc.  If any of these hidden modes
exist on Sonic 2, nobody on this group has reported them yet.
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\