HDTenEightyP/NetNews huggingface dataset:
From: darius@starbird.WPI.EDU (Christopher Scanlon)
Newsgroups: rec.games.mud.lp
Subject: Re: Wizard etiquette
Date: 27 Sep 1992 08:55:10 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: starbird.wpi.edu
Summary: Wizards and Elders and Bears, oh my! :)

In article <1992Sep27.053238.6761@ncsu.edu> jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT) writes:
>
>Am I wrong in understanding that wizards and elders should
>stay out of player affairs?
>
Well, wizards *should* stay out, only interfering to the point of telling
higher wizards of what's wrong.  Elders... that's another story, especially
if it's something like an Elder serving under the Arch/God/[term] of Player
Control or something similar to that.  Regular wizards I believe should
though, doesn't mean they do :(

>I was on ### mud tonight, and the wizards were all in the
>affairs of the players.
>
I've seen it too, from a wizard and player standpoint.  It takes away
from some of the fun of muds I like to play when wizards get a bit
TOO involved...

>I am a wiz on a mud, and would not have done half of the
>player-interference that they did.
>
Most of the Muds I've been wizard at have had this problem, maybe you
wouldn't have done half of the interferance, but there are enough wizards,
even low level ones who might...

Christopher Scanlon : darius@wpi.wpi.edu
Daroki @ Demon World Development (CynoMUD II) & Farside (GM)
Goreblade @ Genocide



Newsgroups: rec.games.mud.lp
From: saunders@ug.cs.dal.ca (The One Who Walks)
Subject: GateWay Questions
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Fri, 2 Oct 1992 15:48:26 GMT

   To the GateWay questions...

   For a while, we were running off the ug.cs.dal.ca machine, as both the
ecum and the secum machines at Dalhousie were down (wither being used by
the department or just plain not working). Anyhow, we have had a shutdown
at _least_ until November, possibily longer. For any information, you
should email donaldc@ug.cs.dal.ca (BaDaXe), and he'll fill you in.

   By the way, Kreator, it'll be good to have you back. Crystal just got
about eight new apprentices over the summer, and the pace is ... err, was
really picking up. There have been a lot of changes after the GateWay ][
system came up - now all we need is Koran to get back on.

   Until the wind changes,

   Strahd Von Zarovich (of GateWay, EoTL, AA, Marches of Antan, Laurasia, &
								     more!!!)
-- 
"Now this is the Law of the Jungle            -  "Imaginary people are
 As old and as true as the sky                -   people too!"
 And the wolf that shall keep it may prosper, ------------------------
 But the wolf that shall break it must die."  Rudyard Kipling        -
Newsgroups: rec.games.mud.lp
From: lusty@lusty.tamu.edu (Lusty Wench)
Subject: LustyMud is back
Organization: Me
Date: Wed, 30 Sep 1992 13:41:08 GMT

LustyMud is now accessible.  The address is lusty.tamu.edu 2000
(128.194.68.15 2000).

Lusty
From: death@buhub.bradley.edu (Dustin Slater)
Newsgroups: rec.games.mud.lp
Subject: Re: LustyMud?
Date: 30 Sep 92 17:36:06 GMT
Article-I.D.: bradley.1992Sep30.173606.19517
Organization: Bradley University

In <1992Sep30.052714.22974@ncsu.edu> jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT) writes:

>I have just heard the rumor that LustyMud will not return
>to outside access...has anyone else heard
>confirming/contradicting reports?

Actually, I logged into lustyMUD this mornng at about 10 o'clock. Yay!!!!!
But now I seem to unable to get in. Did telnet go down again? Or is it
still up and i am just having a hard time getting in?  

Archmage 
--
death@buhub.bradley.edu        INEVITABILE FATVM       death@camelot.bradley.edu

               Death's cold touch will soon chill your spine.
Organization: University of Illinois at Chicago
Date: Monday, 5 Oct 1992 10:36:31 CDT
From: <U55909@uicvm.uic.edu>
Newsgroups: rec.games.mud.lp
Subject: Re: Where is Dark Towers?

Why did Towers move?  BTW, who knows the status (living? address?) of Roundtabl
e? Anyone?   ---Shawn---
From: labhkm@emory.edu (Howie)
Newsgroups: rec.games.mud.lp
Subject: Re: I miss LustyMUD
Date: 27 Sep 92 22:24:46 GMT
Organization: Emory University, Atlanta, GA
X-Newsreader: Tin 1.1 PL3

foof
From: ssurpeat@csug3.cs.reading.ac.uk (Richard T Peat)
Newsgroups: rec.games.mud.lp
Subject: Re: Wizard etiquette
Date: 29 Sep 92 15:02:27 GMT
Organization: University of Reading

jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT) writes:


>Am I wrong in understanding that wizards and elders should
>stay out of player affairs?

>I was on ### mud tonight, and the wizards were all in the
>affairs of the players.

>I am a wiz on a mud, and would not have done half of the
>player-interference that they did.

It seems that some people ignore such rules. I wrote a letter to the
English magazine Amiga Computing after they published an article about
an LPmud being started on Cix i think in which Wizes were allowed to 
manipulate players, even to the point of teleporting into an inventory and
removing objects. (A dangerous pastime, as destructing objects in an
inventory doesn't remove their weight, at least not in my experience!)

I'd just like to add my voice and say that wizards are far to powerful to
be involved in an LPMud proper. What would seem a good solution would be
to have player wizards, who are still players, and imortals, who are the same
as the current wizards.

Any other ideas?

Richard Peat
ssurpeat@uk.ac.rdg.susssys1
(Trancel in any mud I've ever been on)
Newsgroups: rec.games.mud.lp
From: tsau@cae.wisc.edu (Johne Tsau)
Subject: TAMU (and Lusty and DR) is back? maybe not...
Date: 30 Sep 92 17:17:24 CDT

A couple of postings said TAMU was back up, and thus LustyMUD and Darker
Realms MUD.   I've tried this afternoon several times, but have not
got access... Ping still works (so the machines are up) but fingers
don't get thru... I think they may have just been testing the
filter programs.... *sigh* A good sign, but thats all...

Of course I could be totally wrong (wouldnt be the first time).

--
Johne...   Kariel the Margrave

UNIX Address            : tsau@cae.wisc.edu
Real World Address      : 5348 Brummel St, Skokie, IL 60077
Real World Phone        : (708) 674-2947
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.lp
Subject: Re: Quicktypers
Date: 27 Sep 1992 09:17:30 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <PETRI.VIRKKULA.92Sep27100909@vipunen.hut.fi> Petri.Virkkula@hut.fi (Petri Virkkula) writes:

> [ in reference to the ancient quicktypers and a newer "magic dictionary": ]
>
>	No, we don't have it anymore. Instead, we have a builtin
>	preparser in players with support in gd. It is faster than
>	dictionary but is missing some good features found in the
>	dictionary.
>

The current mudlib I'm working on (destined for eventual release - don't ask
when) has a nice bit of cooperation between the game driver, the aliasing,
and the commands typed... I guess it's time I integrate these more, but
the current aliasing supports global aliases as well... i.e. there is a 
file of aliases that the admins can set for common stuff and it affects 
everyone - useful for stuff like the compass points (e = east, etc.)...
It can do xverbs also, and it doesn't use add_action() at all. ;-)

All from the process_command() feature of MudOS... ;-)
Anything you type goes through process_command in the user object.


>
>	Petri (Argon)
>--
>   -----------------------------------------------------------------------
>       Petri Virkkula             |    email : Petri.Virkkula@hut.fi
>       J{mer{ntaival 11 H 168     |            pvirkkul@niksula.cs.hut.fi
>       02150 Espoo                |            pvirkkul@nic.funet.fi
>       FINLAND                    |    Phone : +358 0 455 1277
>   -----------------------------------------------------------------------


-Adam (buddha@tmi-2)

-- 
#include <std/disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
Newsgroups: rec.games.mud.lp
From: fontenot@ravl.rice.edu (Dwayne Jacques Fontenot)
Subject: Re: Gamedriver survey
Organization: Rice University
Date: Sun, 4 Oct 1992 18:08:58 GMT

In article <1992Oct3.235822.10384@fy.chalmers.se> jacob@fy.chalmers.se (Jacob Hallen) writes:
>In article <1992Oct2.205121.2309@rhrk.uni-kl.de> behrends@dfki.uni-kl.de (Karl Reimer Behrends) writes:

>I'm not speculating. I'm posing questions that a prospective user should ask
>himself. And there is a very big difference. TMI is without a site at the
>moment,

This is untrue. TMI has several sites. At least one for the mudlib development
and one just for the coordinating of the driver development.

>and from my experience the efforts that are put into a mud project
>quickly drop if the project lacks a site where the efforts can be coordinated 
>and tested.

Dwayne Fontenot (Jacques@TMI)
Organization: Johannes Kepler University Linz - Computing Center
Date: Saturday, 26 Sep 1992 21:07:13 CDT
From: <K111114@ALIJKU11.BITNET>
Newsgroups: rec.games.mud.lp
Subject: RE: TOP 10 MUD

I dont think that mixing PK-Muds (such as Genocide) with regular, non
player-killing oriented Muds when creating a mud top-10-list. You can't
compare one to another, so why would it make sense to put them on one list ?
Make a top-10 list for a PK-Muds, and NON-PK-Muds, resp.
Herp.
Newsgroups: rec.games.mud.lp
From: jneedles@magnus.acs.ohio-state.edu (Jack L Needles)
Subject: Re: Unique MUD themes!  (and some "need sites")
Organization: The Ohio State University
Date: Wed, 30 Sep 1992 03:16:50 GMT

In article <38766@sdcc12.ucsd.edu> djohnson@cs.ucsd.edu (Darin Johnson) writes:
>>	Never learned how to remove unncessary lines?
>
>I've always been a proponent of requiring a usenet license test before
>users are allowed to post.  (I'd fail, but it'd be good for me)
>
>-- 
>Darin Johnson
>djohnson@ucsd.edu
>  - Grad school - just say no.


Actually, given that our news system deletes the e majority of any article in which you delete part of the included message.. I tend to be reluctant to delete any of it,  I hate commenting on lines that never make it to the final draft and thus give people no idea as to what I am talking about..


Jack

Newsgroups: rec.games.mud.lp
From: ssj@ais.org (Stephen S. Johnston)
Subject: Re: Wizard etiquette
Summary: dest and weight updates
Organization: UMCC
Date: Wed, 30 Sep 1992 05:59:12 GMT

In article <ssurpeat.717778947@reading> ssurpeat@csug3.cs.reading.ac.uk (Richard
 T Peat) writes:
some stuff deleted
>It seems that some people ignore such rules. I wrote a letter to the
>English magazine Amiga Computing after they published an article about
>an LPmud being started on Cix i think in which Wizes were allowed to
>manipulate players, even to the point of teleporting into an inventory and
>removing objects. (A dangerous pastime, as destructing objects in an
>inventory doesn't remove their weight, at least not in my experience!)

That depends on how the "dest" command is coded.  It can be coded 
to update a player's carried weight (at least, in 3.x).  Btw, on 
the old HeroMud, we used to have "parties" in players.  It was 
pretty fun to go invis and move yourself to a player's inventory.  
I can recall about 15 wizzes being in one player's possession 
giggling and chatting to each other on the wiz channel.  All at 
once, we turned visible and someone did a "force <playername> inventory". 
Hee hee.  Not that I want to give any wizzes dangerous ideas.  ;)
 
>I'd just like to add my voice and say that wizards are far to powerful to
>be involved in an LPMud proper. What would seem a good solution would be
>to have player wizards, who are still players, and imortals, who are the same
>as the current wizards.

I hear that does happen on some muds. 
Personally, I think if a wiz can be trusted with the commands of a wiz, 
why stop them from using the commands.  Annoying mischief is one thing, 
but strictly forbidding player-wiz interaction is kind of silly. 
Just my opinion.  

>Any other ideas?
>
>Richard Peat
>ssurpeat@uk.ac.rdg.susssys1
>(Trancel in any mud I've ever been on)


==================================================================
Steve Johnston                                Go Blue!
ssj@ais.org                              Webber, Rose & Co. 1993
Steve_Johnston@um.cc.umich.edu          NCAA Nat'l. Champs to be
Bluefront@HeroMud II (Heroine)
==================================================================
From: cvajzacn@vmsb.is.csupomona.edu
Newsgroups: rec.games.mud.lp
Subject: Re: Nirvana is the Jerk Mud
Date: 6 Oct 92 08:55:23 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvajzacn


  First of all, I would like to say that whoever (or whatever) posted
this is probably one of the biggest jerks that have ever been on
Nirvana.
  So you know, I play a female character, and yes, one of the few
real females on the muds.  It seems strange to me that though I have
gotten my share of pick-ups and flirtations, I have never had a 
problem with anyone.  Maybe because I do not bring myself off as a
psyco slut from hell.  Lets face it, you will find horny men anywhere
if you advertise it right.  Nirvana is not that much different from
anywhere else I have ever been.  Everywhere I have gone, the first
time I had gotten on I had money and weapons thrown my way.
  Don't get me wrong, my title is a bit provocative, and many a guy
tells me how much he likes my title.  I do flirt quite a bit.  But
there is a big difference in a bit of flirting, and throwing myself
at someone.  It seemed to me that Merlyn was not the one who was
propositioning.  Seems to me that he was just a not so innocent
bystander who, if the girl wants to get fucked that badly, he will
be more than happy to oblige.

  Shayne
From: behrends@arctecserv-1.dfki.uni-kl.de (Karl Reimer Behrends)
Newsgroups: rec.games.mud.lp
Subject: Re: get_dir() checking valid_read()
Keywords: get_dir,valid_read
Date: 3 Oct 92 19:41:40 GMT
Reply-To: behrends@dfki.uni-kl.de (Karl Reimer Behrends)
Organization: University of Kaiserslautern, Germany

In article <1992Oct3.110208.7404@fy.chalmers.se>, yappo@fy.chalmers.se (Sten D~ring) writes:
|> In valid_read(arg) you could explode arg on '/'.
|> By checking identity between preset paths and the
|> array elements of arg exploded you will have full
|> control or read access without checking one single
|> file.

Umm. I don't think that's the problem at all. Few implementations of valid_read()
bother with checking files at all since any file access will call valid_read()
again and thus this can easily lead to infinite recursion unless used properly.
Well, to be correct, if you have both compat mode AND check the file in the
master object this will not apply since the master's file accesses will not go
through valid_xxx() at all. That's also the reason why the problem described in
the original article does not apply for compat mode - the test_dir() routine
which checks the files within the directory resides within the master object.
This could be done in native mode almost as fast:
valid_read(...) { if (caller == this_object()) return 1; ... }
but still incurs a lot of overhead.

Of course, you're right that using explode() instead of sscanf() for parsing
file names tends to speed things up - not only in terms of evaluation cost but
also when measuring the time used - not that it's that important when time is
chiefly determined by file access. And of course you have to be aware of the
rather stupid way explode() is implemented - stripping off all empty strings at
the beginning of the array and one at it's end (if there is one, of course).
And never forget to get rid of unwanted "" and ".".

                                               Reimer Behrends
Newsgroups: rec.games.mud.lp
From: mario@netcom.com (Branden L. Spikes)
Subject: Re: How do I update inhertied objects in 3.1.2-W
Date: Sat, 26 Sep 92 19:30:11 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <Bv609J.Jx9.1@cs.cmu.edu> tomault+@cs.cmu.edu (Thomas Galen Ault) writes:
>Ok, I've set up a 3.1.2-W LPmud, with a POS (Piece-O'-Sh*t) mudlib that is
>3.0 compatible.  I have written an 'update' wizard command that finds a
>particular object, destroys it, and then reloads it, so any code changes
>can take place.  It works fine on most files, except for those that
>seem to be inherited by other files.  It seems that these objects are not
>destroyed (with good reason, since objects already in play need them), but
>nothing I've done (short of taking the game down and rebooting it) will
>load a new copy.  What I want to know is, can this be done, and if so, how?
>I'm not seeking to force objects already in existance to use the new version,
>but I would like new objects, as they are loaded or updated, to inherit
>the new version of the file.
>
>Any help someone can give me is *MUCH* appreciated.
>
>Tom Ault

This is a pretty easy to explain phenomenon (SP?).  Lets pretend I have a
sword called sword.c and it inherits /obj(std)/weapon.c
Ok..  I update weapon.c
The weapon.c is now a new copy and anything that is now loaded and inherits it
will work with this new copy.  But the sword.c I had created previously is still
a copy of the old weapon.c
To get sword.c to work with the new changes you need to first update weapon.c
then update sword.c so it can load in the new changes to weapon.c
Make sense?  I didnt think so.

	    -= Branden Spikes (mario@netcom.netcom.com) =-
   -= God of Rogue (Player Slayer Mud) (boobytrap.spies.com 2222) =-
From: ramage@ece.scarolina.edu (Dan Ramage)
Newsgroups: rec.games.mud.lp
Subject: Re: Where is Dark Towers?
Date: 4 Oct 92 05:41:28 GMT
Organization: USC  Department of Computer Science

aw0991@albnyvms.bitnet writes:

>Where did they move Dark towers to?

>I have a friend here who almost a God and he lost his MUD.

>Email or post any replies.

>Thanks in advance.

It's at snoopy.ece.scarolina.edu 3000 now.
Newsgroups: rec.games.mud.lp
From: bkyoung@unccsun.uncc.edu (Brian K Young)
Subject: An in-editor catch-tells buffer
Followup-To: bkyoung@unccsun.uncc.edu
Organization: University of NC at Charlotte
Date: Tue, 29 Sep 1992 14:37:02 GMT

Hey Hey again folks...
   I've gotten the idea (and I doubt that Im the first) to code a few player.c
patches so that when a wizard goes into the editor, all shouts, wiztells, tells
etc are caught and placed into a buffer so that a wizard isnt constantly 
interupted when trying to edit.  A few catches that I've thought of are:
there should be an 'SOStell' command to still be able to get in touch with a
wizard in case of 'emergencies', and after leaving the editor, the wizard should get some sort of message like 'There are messages in your editor buffer, would
you like to read them?', and have a time limit so that memory doesnt get eaten
up with those buffers.  I have a few good ideas about how to go about it, but
I was wondering if anyone out there has ever done it before, or seen it done,
and has already beaten me to it.  Please Email any info or ideas to:
   bkyoung@unccsun.uncc.edu
Thanks a lot, happy coding and keep in touch...
     Lancelot of Paradox...
                           ...128.109.143.15 10478
     Brian Young
Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: Wizard etiquette
Organization: DSG, Stanford University, CA 94305, USA
Date: Sun, 27 Sep 92 21:02:53 GMT

In article <1992Sep27.053238.6761@ncsu.edu> jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT) writes:
>Am I wrong in understanding that wizards and elders should
>stay out of player affairs?
>I was on ### mud tonight, and the wizards were all in the
>affairs of the players.
>I am a wiz on a mud, and would not have done half of the
>player-interference that they did.

Every MUD sets its own standards for this. I understand there are MUDs where
wizards killing players they don't like is acceptable.
If you think a MUD has more (or less) wizard interference in the game than
don't play that MUD... then everyone should be able to end up at the kind of
MUD they like to play on.
My personal preferences are for wizard-player interactions to be limited
to problem reports and fixes and feedback on new developments. But, I don't
feel like every MUD ought to have to subscribe to that standard. I'll just
find another MUD if the wizards interfere more than I want to put up with.
-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
Organization: University of Maine System
Date: Tuesday, 6 Oct 1992 09:57:43 EDT
From: <IO11271@MAINE.MAINE.EDU>
Newsgroups: rec.games.mud.lp
Subject: Re: Nirvana is the Jerk Mud

Gee Leafweir/Jessica,

You seemed to be enjoying yourself with all the company. That's what yo
u'll get when you go on as an advertisement for sex. You have to remember that
alot of the people that play these games take chances they would never take in
RL, because Virtual Reality is their own world. You created a character adverti
sing sex, period! You got what you deserved....
Sure, they may be horny bastards as you call it, but do you really thin
k they're like that RL? I know a couple people who play total assholes on a mud
, but they're the nicest people once you get to know them in RL. Nothing even c
lose to what they portray. All I can say to you is: You go on there as Jessica
Hahn and have horny messages, you're just asking for it from every single guy i
n this world with hormones.

Ta!
Newsgroups: rec.games.mud.lp
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: Re: The UNDERDARK
Originator: bkdavis@pepe.csc.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Thu, 1 Oct 1992 11:50:53 GMT


In article <semdbem00YV9M=81VX@andrew.cmu.edu>, Adam Darby <ad2n+@andrew.cmu.edu> writes:
|>Organization: Freshman, H&SS general, Carnegie Mellon, Pittsburgh, PA
|>Path: taco!rock!stanford.edu!ames!haven.umd.edu!darwin.sura.net!udel!rochester!cantaloupe.srv.cs.cmu.edu!crabapple.srv.cs.cmu.edu!andrew.cmu.edu!ad2n+
|>Newsgroups: rec.games.mud.lp
|>Message-ID: <semdbem00YV9M=81VX@andrew.cmu.edu>
|>Date: Thu,  1 Oct 1992 02:25:46 -0400 
|>From: Adam Darby <ad2n+@andrew.cmu.edu>
|>Subject: Re: The UNDERDARK
|>In-Reply-To: <1992Sep30.234508.2345@ncsu.edu>
|>References: <christiansen-180992131335@128.95.214.201> <1992Sep30.204052.5620@Princeton.EDU> <1992Sep30.224947.19962@leland.Stanford.EDU>
|>	<1992Sep30.234508.2345@ncsu.edu>
|>Lines: 4
|>
|>does that mean that drow elves will be available as PC's on forgotten realms?
|>if so, is it possible for an elven character to become drow?
|>
|>                                                        
|>
It should not be that much of a problem. We will see.
Brebane Lord of the Drow
Xref: sparky rec.games.mud.lp:3413 rec.games.mud:8968
From: brucrew@sam.ksu.ksu.edu
Newsgroups: rec.games.mud.lp,rec.games.mud
Subject: Re: Akropolis: Wha'hoppen?
Date: 29 Sep 92 08:30:42 GMT
Article-I.D.: sam.1aa7ciINNh35
Distribution: world
Organization: Kansas State University
NNTP-Posting-Host: sam.ksu.ksu.edu


...Oh, I almost forgot. 

	Nanner nanner.