HDTenEightyP/NetNews huggingface dataset:
From: mdpopham@hertz.waterloo.edu (Mike Popham)
Subject: Re: E. Honda
Organization: University of Waterloo
Date: Wed, 29 Jul 1992 03:14:50 GMT

In article <Bs4L53.90K@watserv1.uwaterloo.ca> kjubandh@zeus.uwaterloo.ca writes:
>O.K.  Here's the deal.  I've never ever seen the ending for Honda in either  
>version of SF2.  Everybody else who have ever played this game have seen it  
>at one time or another.  This is an intolerable situation that must be  
>immediately rectify.
>
>So I've decide to finish the game with Honda myself.  I can get to as far  
>as Vega on one credit and managed to beat him once.  But unfortunately, I  
>got pummelled by Sagat.
>
>	So could somebody post tips on how to beat the last 3 bosses.
>
>from E. Honda's #1 fan!
The major attraction of Honda is his ability to easily destroy the bosses.
They are basically all dead meat.

Balrog: no need to say anything.

Vega: basically just defend until you get a chance to nail him.
  If he comes in close use standing jab or jab kick (fast) to keep him
  from throwing you.
  Use the fierce slap when he tries the screaming eagle/screaming
   eagle drop.  If you knock him over jump in with any of fierce/
   roundhouse/strong, and do the hands.  The hands to major damage to
   Vega.

Sagat: pretty much the same.  Get close.  he will walk up and do 3
  standing low kicks, while he is doing this, do the torpedo, repeat 
  until dead.  If you are far away try looking at how he is throwing the
  fireballs. If you are good, you will be able to fly over a low tiger
  and nail him.  You can also just jump over a tiger and use the 
  roundhouse kick.  Don't get nailed by the uppercut, it is better to
  be defensive.  Use standing roundhouse a lot, it gives good results.

Bison: I have had pretty good sucess just using the torpedo with and
  occasional hands thrown in when I get the chance.  Don't try to
  jump Bison's torpedo, just do a jab punch (not the hands).  If you
   are in the air when he does it (you shouldn't be) do the roundhouse,
  you might hit him.  But basically you can beat him with the 
  torpedo, he doesn't seem to be programmed to fight well against it.

Mike
Newsgroups: alt.games.sf2
From: foc@altair.csustan.edu (Francisco Orozco)
Subject: Snes codes
Originator: foc@ceti.csustan.edu
Organization: California State University, Stanislaus
Date: Tue, 28 Jul 92 02:28:54 GMT


Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: So what is a "Master"?
Organization: University of Tasmania, Australia.
Date: Wed, 22 Jul 1992 12:13:51 GMT

Tell me, what is a Master?  Does it mean that you have completed the game
once with that character, on one credit?  Or do you have to be able to
do so convincingly without raising a sweat.  I can get through with Ken/
Ryu, but only if I get Blanka on a low level.  Hence I don't consider
myself a "master", even though I can DP at will and generally beat
up on all the other guys.  Am I a "Guile master"?  I can get through the
game on one credit without losing a round, win most challenges etc. but 
have never even attempted to use the Guile bug moves.  Do you need to be 
able to do the handcuffs to be a "Master"?  Just curious...

--
Tim Morris
From: matth@terapin.com (Matt Houlahan)
Newsgroups: alt.games.sf2
Subject: Re: Chart READ ME
Date: 29 Jul 92 16:12:53 PST
Organization: BBS

>        Excuse me, but I used to play against the #2 and #4 ranked SFII
players
>in California, now, I BEAT them when they used anyone but there best
characters
>when I was blanka in original, and it holds true in CE, Garrett, get off the
>white horse fool, I'll kick your ass in SF, just bring it on, we'll meet, you
>can't be that far away, since your posting from the same place as me, YES I
>have a VERY LARGE EGO when it comes to playing blanka, because I'm the best,
>you want to contest, take the problems to 7-11 or the local arcade, cool?
>
>                                Just step away from the ICE man Blanka, not   

>                            the smurf!   Benjamin
>

   HHAHAHAHAHAHA!!! Benjamin, I really pity somebody with an ego like yours.
And I know too many of them. "Blanka Master", eh? Where was this big
tournmament? I sure as hell never heard of it, and it seems that neither has
Garrett. How can we be assured of the legitimacy of it? For all we know, it
might be a bunch of little nine year olds who get together every friday at the
local 7-11 and fireball each other from across the screen. What makes you the
"best" really? How do we know that this person you beat was #2 or whatever?
Don't go around making empty claims to try and show off.
   And don't even think about trying to challenge me to a match as well to feed
your ego. I don't claim to be a "master" or even a "semi-master" of SFII. I
just play to improve, and know that alot of people are better than me, andI
know that the same is true of Garrett. Your challenge was completly pointless.
Garrett never even said anything like "haha, you egotistical scum-bag, you suck
and I don't" to try and prove that he was better than you. AND YOU CHALLENGED
HIM? That's the act of a snot-nosed pre-pubescent ticker, not a "SFII Master".

Newsgroups: alt.games.sf2
From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Subject: Ken's combo
Date: 24 Jul 92 10:24:14
Distribution: alt.games.sf2
Organization: NSDD, Data General Corp.

To all Ken/Ryu masters out there:

I've been reading posts that say Ken/Ryu can do a jumping fierce,
standing fierce, and then fierce dragon punch combo.  I tried to do it
many times but I never got it out.  There's a delay after the 2nd
fierce which is long enough for my opponent to recover to hit me or
escape.  Any hint?

--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/
Organization: University of Illinois at Chicago
Date: Wednesday, 22 Jul 1992 08:46:38 CDT
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: Why do people play SF2?

In article <u895174.711680214@bruny>, u895174@bruny.cc.utas.edu.au (Tim Morris)
says:
>
>I was at the take-away shop playing SF2, and some other guys were
>watching.  For old times sake, I was playing Guile.  One of the
>on-lookers said "do the Guile freeze!".  I said there was no point.
>
>After a while he said "you can do the freeze against Vega and he
>can't hit you at all, you can just watch the clock run down."
>This seems to me like a really dumb way to win.  Why play at all?
>So I posed the question: "if you spend your whole round eagerly
>eyeing the clock and not touching a button, why bother playing?"
>to which he smugly responded "it's better than losing..."
>
>I guess there's just no helping some people.
>
Ha ha.  Well chances are the guy is not a big Guile fan.  He's most likely a
Ken/Ryu player who has suffered many defeats at the hands of "classic" version
multi-auto-combo-stun-super-duper-maneuver-procedure Guile.  After so many
losses you just tend to generalize all Guile players; such as

1) They hate to lose and don't believe in fair competition.  Why else would
   they play Guile?  He is after all the most powerful character, after
   Zangief of course.
2) Will do anything to win.  Including resorting to the "bug" moves (i.e.
   magic throw, handcuffs, etc.) once they realize the round is not going in
   their favor.

The guy was just probably trying to take out some old frustration and seeing
if you fit his "Guile" stereotype.  Basically he was just trying to annoy you.
You probably disappointed him with your response.  He would have been much
happier if you had said, "YEAH!  Good ideal.  That way I'll win for sure.  No
risks whatsoever.  Better yet, I'll magic throw.  Ooh, I'm so cheap and I love
it."  The reason I know all of this is because; well, heck, if I was watching
a Guile stud on "classic" version it sounds exactly like something I would
do to be annoying.  Ha ha.

Later,
The X-Man
From: ST27627@VM.CC.LATECH.EDU
Newsgroups: alt.games.sf2
Subject: Help: Faster electricity
Date: 31 Jul 92 00:54:13 GMT
Organization: LOUISIANA TECH UNIVERSITY

Does anybody know how to do Blanka's electricity instantly?
I know that's possible because I've done it a few times ACCIDENTALLY.
One of the few times that I could observe what exactly I did (it was a slow
game against human Chun Li) I did a couple of high blocks, a crouch block,
and when I hit fierce for a crouch uppercut the electricity came on just
like that, instantly. Another day  I tried a slow spinning ball and it did
it again, but that was a fast game and I don't know what I really did.
Newsgroups: alt.games.sf2
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Subject: Re: So what is a "Master"?
Organization: NASA Goddard Space Flight Center
Distribution: usa
Date: Fri, 31 Jul 92 14:55:22 GMT

A master is someone who has too much free time. (insert smiley)

Steve
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Dragon Question.
Organization: University of Tasmania, Australia.
Date: Thu, 23 Jul 1992 04:56:17 GMT


>>  [Question on how to do instant DP]

>     Nope, just go through the motion a lot quicker.  The DP doesn't have to
>     be charged.  You can simply move the joystick forward, down, down-right,
>     right, and hit the punch and it will work.  Keep practicing.

Yet again I see someone give four positions to execute the DP.  On the front
panel of our machines it's clearly:

	-O  |  \   + punch
	    O   O

This works perfectly for me.  Where is this extra -O coming from?

>   Now for the real question, I don't know if it is possible for a human,
>   but if it is could someone let me know how Computer guile gets
>   those almost instant razors, or how it throws a boom folloed by a razor the
>   instant you jump over?

That's simple - the computer cheats.  The computer can execute a standing
razor kick without fail, and on TCE, computer Guile can walk *forwards* and
then execute a standing razor.  No human can do that.  It sucks.

--
Tim Morris

Newsgroups: alt.games.sf2,rec.games.video
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Subject: Re: who knows the code?
Organization: California Institute of Technology, Pasadena
Date: Wed, 29 Jul 1992 19:25:56 GMT

In article <l7bvtgINNhl4@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>  I don't know for sure that the SNES version of SF2 does not have a "play as
>the bosses" code, but I'd not bet money on it. Why? These two reasons:
>
>(1) A "play as the same player twice" code is easy to do -- you already
>     have the graphics and control code programmed in; at worst, you just
>     add an extra snip of code so you have two different-colored Guiles on
>     the screen at once.
>
>     On the other hand, letting you play the bosses would require MUCH more
>     work. You've got the graphics for the bosses, but not the controls.
>     It's easy to have the computer Bison do a flaming torpedo; but if you
>     want to let the players be Bison, you'll have to add extra code to
>     detect the "charge-release+punch" control sequence. Multiply that for
>     all of the bosses' moves (especially Vega's "jump from the wall in any
>     location" gimmick), and it adds to a LOT of extra work. If Capcom is
>     going to put this feature in, it'd be a not-trivial change, and may not
>     be cost-effective to do it.
>
>(2) GREED. Hey, there are already enough people out there willing to pay $60,
>     $70, or $90+ for the SNES version of SF2. If Capcom puts in this feature,
>     it's not SF2 any more -- it's SF2:CE. Why not just wait six months or a
>     year, instead, then sell an SNES version of the CHAMPION EDITION and
>     make _another_ $60, $70, or $90 out of all the drooling fans out there?
>
>     Capcom is a business, first and foremost, and wants to make lots o' bux.
>     Why give you the Champion Edition for free when they can nail you for
>     another $70+ in the near future? If I was the CEO of Capcom, that's
>     what I'd do, no doubt about it...

My thoughts exactly!  Somewhat related to (2), I'd also add:

(3) If Capcom really had put in the effort to program the controls
for the boss characters, I think they would have advertised/hyped it 
like crazy for weeks, instead of keeping it a secret.  It just doesn't
make sense to go to the trouble of doing the extra programming, and
then not mention it, thus losing the business of SF2 fans who prefer
the CE, and wouldn't buy just an SNES Classic SF2 conversion.

Then again, who says Capcom is sensible? :)  (I still think Blanka's
level 7 biting is a pretty stupid idea, but hey, maybe that's just me...)

- Ernest Chuang
  echuang@cco.caltech.edu
Newsgroups: alt.games.sf2
From: bissen@mari.acc.stolaf.edu (Meigan J Bissen)
Subject: Re: SF2 Codes
Organization: St. Olaf College; Northfield, MN  USA
Date: Mon, 27 Jul 1992 01:07:53 GMT



hmmm, has he played M.Bison (as in controlling him)
or...has he just played him with ryu...
hmm makes one wonder......

Keywords: 


Newsgroups: alt.games.sf2
From: cs348b24@ibma5.cs.uiuc.edu (james v loverde)
Subject: Re: Help: Guile vs Blanka
Organization: University of Illinois at Urbana-Champaign
Date: Wed, 22 Jul 1992 23:22:02 GMT

In <u895174.711686603@bruny> u895174@bruny.cc.utas.edu.au (Tim Morris) writes:


>>  I play Guile exclusively, and I am looking for help vs Blanka. I can
>>beat him in the early stages, but when he appears in the last few, I
>>am up the creak. Thanks in advance for any help.
>
>Creeeeeeeeeeaak... sorry.
>
>There are several ways to toast high level Blanka's, I'll give you the
>two easiest (but not particularly cool looking - let's face it they're
>ticks).
>
     (THE REST DELETED)
  OK, Last night my roomate and I played Blanka vs Guile for about 3 hours,
  and Blanka if he spaces it right can ALWAYS at least hit each other, when
  guile does the Razor, and if Guile is a split second slow he will get hit, 
  and Blanka will be unscathed.  We did it because I saw a Blanka in the
  arcade TOAST a Guile who was using these cheap methods.  After about
  15 minutes (I was playing Blanka)  I got the proper spacing down, and unless
  I made a mistake in spacing or anticipation, I ALWAYS hit his Razor kick!
  The perfect spacing is just a step back from the starting postion, and then
  you simply have to time the fierce claw coming down.  As for the jabs and
  slam, it is possible to react to it and bite, but again it takes timing.
  I am not saying it is easy, for I think that it takes a lot more skill
  to play Blanka vs guile than guile vs Blanka, but it can be done...I would
  say I consistently won just over a third of the matches versus guile.
  Well, just letting ya know...try it...

						-- Jim
From: "bernie wong" <bernie.wong@canrem.com>
Newsgroups: alt.games.sf2
Subject: sfii rumour
Date: 30 Jul 92 21:59:20 EST
Reply-To: "bernie wong" <bernie.wong@canrem.com>
Distribution: alt
Organization: Canada Remote Systems

My cousin from Hong Kong tells me a neat trick that he saw in HK. I
repeat that this is a RUMOUR and I can't confirm it at all.  On the SF2
Classic, beat Sagat with a perfect.  Then, on round 2, you neither
person can be hit until about 30 seconds left.  At that point, hit all 6
buttons and Sagat will die.  Then, when you fight M. Bison, Sagat will
show up and you can use him.

That's it.  Now, my cousin was in a crowded Hong Kong arcade and a whole
crowd watched this guy do this.  My cousin only popped in when he had
already reached M. Bison and another guy told him how he did this.
Please don't flame me, I have no idea if this is true!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Jason Wong
Calling from Markham, Ontario CANADA.  It's not cold though!  :-)
INTERNET: bernie.wong@canrem.com

 * OLX 2.1 TD * Dr. Dos, meet MS. Windows
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: alt.games.sf2
Subject: SF2 SNES
From: fizban@lopez.marquette.MI.US (Jason Hamari,Sauna)
Date: Mon, 27 Jul 1992 00:33:46 EDT
Organization: Great White North/UPLink

What exactly does the code  Down-R-Up-L-Y-B-X-A do?  

AND, my friends have made a joke about what Ken/Ryu say during DP.  

"Oh, you bitch!"


--
fizban@lopez.UUCP      /  Luposlipaphobia:  the fear of being pursued by
I'm saving my sanity  /    timber wolves around a kitchen table while
 for future use.     /     wearing socks on a newly waxed floor.
Newsgroups: alt.games.sf2
Subject: Re: BUGS! on the CE
From: jleung@phx.mcd.mot.com (Jim Leung)
Date: 21 Jul 92 20:05:04 GMT
Distribution: alt.games.sf2
Organization: Motorola Computer Group, Tempe, Az.
Keywords: Dhalsim Vega BUGs

I previously stated :

        7)do the somersault to the left(or right, in 6.4 face left,)

The somersault I mean is the double tap backwards, not the rolling   
attack

Jim
From: dlaird@terapin.com (Delbert Laird)
Newsgroups: alt.games.sf2
Subject: Re: Barb.* gifs
Date: 24 Jul 92 01:40:27 GMT
Organization: BBS

In article <1992Jul22.034934.9646@ncsu.edu>, mrburges@eos.ncsu.edu  writes:
>
>These are the ones I have so far Barb 14,15,16.
>
>I was wondering if there were any earlier ones that i may have missed
>if so please repost or e-mail me.
>
>Hope there will be future ones. B.Dare has to be
>the most georgeous gal in the biz.
>
>Also could someone e-mail me some/any/all ftp sites where
>some xRated gifs are.
>
>
>                               MIKE B.
>                                       NCSU

C'mon guy...pay attention to your newsgroups!

dlaird@terapin.com
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Dragon Question.
Organization: University of Tasmania, Australia.
Date: Wed, 22 Jul 1992 11:51:24 GMT

I must say I've been most surprised by these previous posts.  The motion
for the dragon punch does NOT finish with a -O direction!  It's little
wonder you guys are getting fireballs...

Dragon Punch:

	-O  |  \   + punch
	    O   O  

Triple Dragon Punch: (when close)

	-O  | + punch  \  + punch
	    O           O

Fireball:

	|  \   -O + punch
	O   O

> While we're on the topic of dragon punches, I am really getting annoyed
> by people who call it "All-you-can's" and "All-you-ken's".  I recall
> reading on here quite some time ago that Ken/Ryu is supposed to be
> saying "Shou-Ryu-Ken", which meant "rising dragon".  Anyone else
> find this perturbing?

That's quite interesting and sounds plausible to me, but then again I
don't speak the language.  In the move lists I have, it's written as
"Hadouken".  Yeah, I sagree it sounds stupid when people call it
"All-you-can".  (C'mon, he's clearly shouting "bullshit"!)

--
Tim Morris
From: doctor@triton.unm.edu (Doc)
Newsgroups: alt.games.sf2
Subject: Re: Throwing out of rolls...
Date: 29 Jul 92 21:12:33 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Jul27.221544.11344@cs.aukuni.ac.nz> mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         ) writes:
>Has anyone seen Blanka ever get thrown out of a roll? A friend and
>I were playing CE the other day, and this happened to us. Blanka was
>rolling into Ryu and just bvefore he hit Ryu threw him out of the roll.
>No flames please, just reporting exactly what I saw. I seem to recall
>a little discussion on this a while back, is it a simple verified fact?
>I've tried throwing people out of various rolls/headbutts/cheesepedoes
>but I never had any success (mainly tried with Z).
>
>
>-- 
>Mark Norman           | My university doesn't let me send email.
>mnor1@cs.aukuni.ac.nz | "We Hate It When Our Friends Become Successful..."

On CE Blanka can stop in the middle of his roll,  Then he bites you.


-Josh
From: pntbllr@netlink.cts.com (Jesse Guest)
Newsgroups: alt.games.sf2
Subject: Re: Dragon Question.
Date: 24 Jul 92 09:00:28 GMT
Organization: NetLink Online Communications, San Diego CA

reay@bnlls1.nsls.bnl.gov (Robert Reay) writes:

> 
>     I've just started getting to the point where I can do Dragons 95% of
> the time.  However, I keep hearing about people who can do "instant"
> dragons.  I can't I need to charge it by walking about 1-2 inches before
> throwing it.  So whats the secret, are you using an alternate method to 
> throw it or what?
> 
> 				-ROb

there are several ways to do this.. either walk in, or just do the motion 
quickly, (forward, crouch, offensive crouch, punch), or do a motion kind of 
like a parentheses : ) (forward, then slide stick down and back up)

will work wonders.. practice doing sheng longs across the screen :)


--                    
INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
UUCP:   ...!ryptyde!netlink!pntbllr
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: alt.games.sf2,rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: A Gripe about SNES SF2
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 24 Jul 1992 09:22:43 GMT


   Here's some more surnames for CE colours:

Chun Li     Hot Asian sex goddess (I know, it's nothing snappy...but so true!)
Ken         Barbie's boy  (Ken doll...get it?!)
Ryu         Chopped Ryu (when he messes with my Chun Li...even on level 7)
Balrog      Doorknob  (seems kinda fitting)
Vega        Aidsa (you figure it out)
M.Bison     Superman  (because the bugger is invincible!)

--
Richard J. Rauser    "Sonic 2!"
rauser@sfu.ca            -what Guile really says
WNI

Newsgroups: alt.games.sf2
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Chart READ ME
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 21 Jul 1992 23:41:01 GMT



   I assume you're joking. That chart is complete and total bullshit. Just
like most of what EGM prints. The numbers are totally screwed up and the
rankings are completely bogus.

--
Richard J. Rauser         Holli Would If She Could
rauser@sfu.ca
WNI                        And She Is...Right Now

Newsgroups: alt.games.sf2
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: Chart READ ME
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: Thu, 23 Jul 1992 20:39:32 GMT

How can you people rate Dhalsim so low, any good Dhalsim player
can hold the machine for an extended period of time, against
most opponents, if he wants to play a boring conservative game,
especially in classic.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: alt.games.sf2