HDTenEightyP/NetNews huggingface dataset:
From: mehlhaff@ocf.berkeley.edu (ERic Mehlhaff)
Newsgroups: rec.games.video.arcade
Subject: Re: The Underground
Date: 13 Apr 1992 07:01:25 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: ucb
NNTP-Posting-Host: bigbang.berkeley.edu
Summary: Sad state of affairs...

In article <rodsqINNsjm@agate.berkeley.edu> marko@ocf.berkeley.edu (Mark Nolte) writes:
>I agree completely. VR is a totally stupid waste of money.  With that $70K
>they wasted on it, they could have bought 15 new coin-ops (at least!).

Well, they could have had 20 totally new vids, and way more conversions.
Actually, that $70K was for only _ONE_ of the two units they got. The
other is on some kind of revenus-sharing deal.
	It might have been a decent deal for about 1/3 the cost, or about
$20K per unit.  Ever wonder why there are so few of these units around?
Not too many places are willing to throw away that much cash.

>
>If any Underground employees are reading this, tell your bosses to get a clue!
	Speaking as a former employee (former manager in fact), they don't
want a clue. They just want money and they want to be they way _they_ want
it.  part of the reason why I left.
	I figgured it'd be six months after Ileft before the place would
be showing signs of falling apart. Looks like I was just about right.

OH, btw, I tried to keep a good selection of games down there for the last
two years, screening out the new crap.  There were mistakes, but sometimes
its hard to tell.   But now, they just take whatever new comes from a
particular distributor.  Hence the fact thay they may never get SF2 TCE.

I'm curious on what others think of the Underground's recent history.

BUT please check the Distribution on further discussion. keep it to UCB or
at the most BA.

ERic Mehlhaff			     O_/\\  /|  life(){taxes()};
mehlhaff@ocf.Berkeley.EDU	      /| \\//	death(){taxes();war();}
/----------------------------------\ O O  XX	taxes(){war();death();}
|God will forgive me ; it's his job.|   _//\\ 	war(){taxes();death();}
\----------------------------------/	//| \\
From: jstrachman@vax.clarku.edu
Newsgroups: rec.games.video.arcade
Subject: RE: SFII TCE
Date: 9 Apr 92 02:38:11 GMT
Article-I.D.: vax.9APR92.02381120
Organization: Clark University

In a previous article, ulysses@carina.unm.edu (Nick Lopez) wrote:
>In article <1992Apr8.021326.18502@gmuvax2.gmu.edu> 2795ag@gmuvax2.gmu.edu ( ) writes:
>>
>>If ANY player hits him early, Bison will take damage before he even goes
>>into the dive.  otherwise:
>>
>>Yoga fire, sonic boom, or fireball  WILL  stop Bison's dive
>>dragon punch SHOULD stop ...
>>Razorkick WILL stop...
> 
>These three are right, though you have to time the razor kick more precisely
> 
>>spike kick WILL NOT stop bison
> 
>This is wrong. The spike (I assume this is CHun Li) wil get him most of the 
>time.
> 
>>tiger punch (sagat) SHOULD stop...
> 
>Yep...
> 
>>double lariat MIGHT stop
> 
>The double lariat does stop it, and with a minimum of difficulty. (You have 
>to make sure the moev comes out before he hits you) More fun though, is to
>block and ZCSPD him as he lands. the trade is only slightly in your favor,
>so do it right. Just as a side note, one use I ve found for the lariat:
>Get close to ryu/ken/Dhalsim. When and if he chucks a fireball, double lariat
>and move towards him. His arms (face, in Dhalsim's case) get smacked.
> 
>>thousand feets kick, 100 hands MIGHT stop ..
> 
>I am 90% sure the hands DON'T work. But I think the feet do. If the hands do
>work they work only some of the time.

Nope, they don't stop him.  I've seen him go through them too many times.

> 
>>electricution WILL NOT stop bison
>>bodyball SHOULD NOT stop...
>>headram SHOULD NOT stop
>>tiger uppercut MIGHT stop...
> 
>True * 4
False.  The Ball does, in fact stop the flame.  I don't know about the 
headram.

>>
>>now, anytime I say it WILL or WILL not stop Bison's dive, that means
>>I've SEEN it stop him.(data gathered from SF2 standard machine)
>>if I say SHOULD of MIGHT or SHOULD NOT, I haven't seen them but, I
>>believe the tendancy will be what I described.
>>I have not yet had a chance to play SF2:CE, so I have to guess.
>>I assume VEGA can't jump off the fence anymore, but I beleive it MIGHT
>>stop Bison.
>>
>Actually, Vega can throw Bison out of the dive, but it takes FEROCIOUS timing
> 
>>otherwise, "ever hear of jumping or blocking?"
>>
> 
> 
>-- 
>       Nick Lopez                     |   "What softens the heart of a man,
>       ulysses@carina.unm.edu         |    Shipwrecked in storms dire,
>       Emperor Blue Striped Penguin   |    Tried like another Ulysses. . ."
>       (505) 294 8688       (voice)   |                -James Joyce
Newsgroups: rec.games.video.arcade
From: 2795ag@gmuvax2.gmu.edu ( )
Subject: Re: Street Fighter II Anonymous
Organization: George Mason University, Fairfax, Va.
Date: Wed, 8 Apr 1992 02:45:25 GMT

offering an objective  point of view.  I've played SF2 since 4/1/91.  I
remember because it's also the evening something very special happened
to me which I like to call the "Georgia incident" (thank you Meredith).  But I
digress.  I've also noticed how geeky people look immitating SF moves(
especially the dragon punch)  
I've met quite a few people from my SF2 peer group whom would just be
obscure faces otherwise.  Now I admit it, Street Fighter is a part of my
life, just like ULTIMA.  I played SF, SF2 and wouldn't hesitate to pop a
quarter into a SF3 machine.  No one has to tell me that I've taken the
game too far, but y'know, some people smoke, some people drink, some
people read, some people MUD, some people eat, some people read the NET
and some people play SF2.  It may be a part of all our lives, but that's
just it...PART!  It's not like people make careers out of it and I don't
think I've seen anybody propose over a game of SF2 and likewise I don't
think someone would use "I use Guile and I can kick Bison's butt, who do
you use?" as a pick up line.
So my general point is while the person who posted the original has a
good point that some people carry video games too far, it's not like
these people are converting to a life of celibacy for the game.

an observation I offer to those who remarked about asians playing the
game,  I've also noticed that they seem to be much more dependant on
throws than "normal"


-- 
From the CS Department at GMU:
Ninety-nine bottles of beer on the wall.
Ninety-nine bottles of beer.  Take one down, Pass it around.
A HUNDRED BOTTLES OF BEER ON THE WALL!
Newsgroups: rec.games.video.arcade
From: wigdahl@dragon.unl.edu (Matt Wigdahl)
Subject: Where are the GIFS?
Organization: Center for Electro-Optics, Univ of Nebraska-Lincoln
Date: Mon, 13 Apr 1992 14:06:23 GMT

I heard that there were some scanned GIFS of SFII characters
somewhere (possibly at WUARCHIVE?).  I cannot find them.  Will
someone send me a pointer to where they might be found?

Thanks!

-- 
Matthew Wigdahl	 wigdahl@dragon.unl.edu
"Secret's in the sauce..." -- _Fried Green Tomatoes_
Newsgroups: rec.games.video.arcade
From: st1el@rosie.uh.edu (Jensen, Douglas J.)
Subject: Re: SF||:TCE: BALROG BALROG BALROG!
News-Software: VAX/VMS VNEWS 1.41    
Keywords: balrog sfii hints help tips
Organization: University of Houston
Date: Wed, 15 Apr 1992 04:55:00 GMT

In article <32883@darkstar.ucsc.edu>, philb@cats.ucsc.edu (Philip Brown) writes...
> 
>cmj1@jaguar.uofs.edu writes:
> 
>>Okay.  I've decided to master, for some GOD unknown reason, Balrog (Or BARLOG
>>How do I get by
>>Blanka's electricity?
> 
> 
>I take it you have no problem getting over honda's hands, then? :-)
> 
>(I heard that you can hit honda's 1000 hands... but how easy is it
>with barlog?)
> 

For what it's worth, in my experimentation with Balrog, the crouching
roundhouse should (read : has good chance) of nailing the 1000-handslap.

>-- 
>"If you're going to get uptight, you may |philb@cats.ucsc.edu
>as well go do Karate!"                   |philb@soda.berkeley.edu
>Anonymous T'ai Chi instructor            |

---Doug
Organization: Penn State University
Date: Thursday, 16 Apr 1992 09:20:35 EDT
From: The Wizard of Pen and Ink <SRC113@psuvm.psu.edu>
Newsgroups: rec.games.video.arcade
Subject: StarBlade

I have just started to play StarBlade.  I like the graphics and the attempt
at peripheral vision screen.  I wanted some first hand tips on the game, or
any comments about it.  What should I know to play better?  Or general info?
Please share what you know.
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: l2wang@leibniz.waterloo.edu (  Lei Wang  )
Subject:  SF2, CE, Zangief:  The weakening man.
Keywords:  Zangief
Organization: University of Waterloo
Date: Thu, 16 Apr 1992 22:52:21 GMT

  How pitiful the attempts to get rid of the cheap moves called ticking.

  Sigh...  It's like Balrog's weakness:  Just sit in the corner, crouch
defend, and sweep Balrog.  He can't do anything.

  Zangief:  If you are Ryu/Ken, crouch and tap the Short Kick.  There's NO
move of Zangief's that will reach Ryu/Ken and hit him on the ground.
The SPD is barely out of reach.  The Roundhouse/Forward/Short kicks get
hit by Ryu/Ken before it even starts.
  If Zangief jumps, Ryu/Ken kicks him out of the air with a roundhouse/
forward/short, standing.  Plenty of time, and only an amateur would miss
it.

  Sigh... I'd like to consider myself a good zangief, having the aerial
attack/SPD, walking SPD, or blocking SPD down fairly well.
  But I get beaten by this guy who uses Ryu and does nothing but shorts
in front of the 8 other people looking at the machine.
  Yea, the first round I got him because he made a mistake, but the third
round he didn't, and there was no chance for me.

  Next quarter, I'd try to find a way past this..  There's gotta be one.

--
1=1, so Life is Life.
Newsgroups: rec.games.video.arcade
From: setzer@math.ncsu.edu (William Setzer)
Subject: Re: Xevious - where are the easter eggs?
Organization: The Chebychev Church of Probability
	<GRIGSBY.92Apr16122739@occs.cs.oberlin.edu>
	<1992Apr16.183417.5338@gibdo.engr.washington.edu>
Distribution: na
Date: Fri, 17 Apr 1992 18:01:48 GMT

tvp@gibdo.engr.washington.edu writes:
: >
: >Our local library used to have an old issue of JoyStik (remember it?) which
: >had all these locations, of which there were several more.  WIsh I could
: >get to it...it showed all the hidden silos and stuff. // g
: 
: Hey, I remember that article!! I helped write it.

Oct. 1983.  I still have (almost) all of the issues of JoyStik sitting
in my closet (not something I should really admit to :-).  This particular
issue is a "special edition" on how to win arcade video games.  For
amusement's sake, here is the table of contents:

4.  Dig Dug
8.  Donkey Kong, Jr.
12. Galaga
16. Joust
20. Ms. Pac-Man
24. Q-bert
28. Robotron
32. Sinistar
36. Tron
40. Xevious
44. Food Fight
46. Front Line
48. Pole Position
50. Popeye
52. Time Pilot
54. Zaxxon
56. Zookeeper
58. Tricks of the Trade
62. Difficulty Settings

Damn, do I feel old.


William

(PS.  There's a picture of Tad in the back of this issue.  He'd better
      hope I don't have access to a scanner... >:-)
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: SF2: CE game finishes
Organization: Clark University
Date: 9 APR 92 06:52:55 GMT

In a previous article, jstrachman@vax.clarku.edu wrote:
>In a previous article, robrod@csa.bu.edu (Roberto Rodriguez) wrote:
>> 
>>   After Playing SF2 CE for a few games now I have finished the game
>>with Zangief, Ryu, Ken, and Dhalsim on ONE quarter.  Has anyone done
>>it with Guile?
>> 
>>Just curious.
>> 
>>--Jazzman
> 
>Yup.  Guile's ex-wife (?) (wife?) shows up with his daughter and stops him 
>from killing Bison.  It turns out Bison had killed a friend of Guile's and
>Guile wanted revenge.  Guile decides not to lower himself to Bison's level
>and goes off with his wife and kid and then it turns out the whole thing was
>a dream.  Cheezy, eh?
> 
>			Zephyr

Um, sorry.  I thought you meant SF2.  *sheepish grin*
Well, for all those who want to know Guile's original ending, whoopee.

			Zephyr
Newsgroups: rec.games.video.arcade
From: melling@cs.psu.edu (Michael D Mellinger)
Subject: Numerous Steel Talons Questions
Organization: Penn State Computer Science
Distribution: rec
Date: Mon, 13 Apr 1992 06:55:15 GMT


I, along with a friend, can complete Steel Talons with $5 between the
two of us.  Now we're looking for optimal strategies.  Our first
question is, can this game be won on one credit?  How about by one
person?  I've seen times for Level 1 near 20 seconds, for example, and
our best time together is only 30 seconds.  When playing partners do
people usually find it better to split up the targets or fly in
formation to protect each other?

Level 11 is definitely the hardest, but it would be much easier if we
could figure out how to deal with the planes.  On levels 4 and 10,
it's pretty easy to take out the planes immediately at the beginning
of the turn since they fly a pattern towards the start point.  On
level 11, the planes don't move towards you for a while, which is fine
since the helicopter do.  However, eliminating the planes early would
make the rest of the level go faster because we could fly higher
instead of 20 feet off the ground, avoiding the planes.  The past few
times on level 11, we've taken the strategy of keeping the big
mountain near the starting point at our backs, rising high enough to
attract the planes, then going low to hit them from underneath as they
fly by.  The problem is that the planes are quite fast, and this is a
hit and miss tactic.

The other thing that seems necessary to master the game is to know
where the helicopers will be.  They're usually not a problem unless
they catch you by surprise.

Here's roughly how we deal with them.

Level 2
--------

We meet them in the NW sector.  At the beginning of the level, I take
out the anti-aircraft (AA) gun over the first small mountain to the
west then the tank to the north, and my partner takes out the tank and
the AA directly to the north and to the north west.  The helicopters
usually show up as we move northward to wrap around to the SE corner.

Level 5
-------

I go east to take out the two tanks.  My partner goes south, takes out
a tank then heads west where he meets the helicopters.

Level 6 (Fog Desert)
-------

I go high, in real pilot mode, without moving forward and my partner
moves slightly forward and the helicopters meet us in the NE sector.

Level 10
--------

* First rise up to take out the jets.
* Take out the tank over the first mountain and the AA towards the airport.
* Move forwards toward the airport and the helicopters will meet us there.

Level 11
--------

Not really sure what to do.  It happens kind of fast. :-) But they do
come after you in the center but I'm not sure the center is the safest
place to be.

Level 12
--------

We don't have any good strategies here, but I often go to the SE.  I
frequently meet the helicopters near the rocket that is in theb is
center of the mountain ring, which has a tank in front and two AA
around it.

Well, hopefully some of the stuff that I've said will be useful to
someone.  Steel Talons is an incredible quarter sucker and every
little bit helps.

-Mike

Btw, does anyone know of any esoteric aspects of the game?
From: mhm2@jaguar.uofs.edu
Newsgroups: rec.games.video.arcade
Subject: exit
Date: 7 Apr 92 23:08:50 GMT
Article-I.D.: jaguar.1992Apr7.180850.1
Organization: University of Scranton


	SFII-CE,

		In a few words, BIG DEAL.
	
	There isn't much new to try.  Chun is turned up so high that
	a moderatly good player can create havok on just about anyone.
	I only use her when the local "masters" start their "Key/Ryu"
	operas of HA-DU-KEN HA-DU-KEN ... cheese ... cheese ... cheese ...
	
	Let's not mentioned E Honda with the moving 100 hands.
	Especially in the corner.

	Vega can be moderatly interesting in the hands of a good player,
	but balrog and sagat aren't very effective without a decent
	distance attack.
	
	You would think that with all of Bison's greatness he would
	do more than a torpedo across the screen 100 times a round with
	look at me ma no brains stunts.

	I can't wait until someone compiles a list of "new moves".
	100 posts a day I would suppose.
	I can simplify things, you already know the old moves ...
	and know what they did in the last game ... just repeat the
	same manuvers.

	Other than that, guile and chun have new kicks ...
	the most impresive is the fierce ... chun jumps in back of you
	and knees you in the head ...
	guile and "knee you in the head twice and razor kick off your skull".
	Sorry this is the way it's explained around here.

	I don't play much of the other char's so I don't know if
	they have anymore neat things to try.


----------------------"I love missionary work!"--------------------------
    \                            (^)       \|/  -The Doctor           \|/ 
}===|========>  @>-->---->----	 |?|  ,'   -0-  MHM2@jaguar.uofs.edu  -0-
    /                          {=====}     /|\  MHM2@Scranton.Bitnet  /|\
----"But that's not to say I didn't enjoy any of my other positions."----
Newsgroups: rec.games.video.arcade
From: ske47676@uxa.cso.uiuc.edu (Sarah Kay Ellerman)
Subject: Dhalsim's Secret New MOVE!!!
Organization: University of Illinois at Urbana
Date: Thu, 16 Apr 1992 22:09:49 GMT

Everyone says that Capcom made Dhalsim too weak by lowering the priority
on his forward kick, and not getting any real new moves!  But I found
it the other day.  I was at the local arcade, flirting with the local SFII
players, and one of them convinced me to try playing Dhalsim (Chun Li's
my character) So, I was just experimenting with his moves, and I accidently
shot out a giant pink hand that homed in on blanka's face and started squeezing g him while saying "Eh Eh Eh" just like Zangief's face squeeze!  As I moved the joystick, the face squeeze went faster.  Eventually, I mastered the move, much to the dismay of the other SFII players. All you have to is the spinning pile driver motion, while hitting each of the six buttons  at equally spaced intervals
Since this hand is disconnected from dhalsim's body, you can perform other
attacks at the held opponent.  Also, no matter what the opponent does, as soon 
as the hand comes out and smells them, it homes in on their scent,  so they 
cant avoid it!  One Prob, however, Dhalsim learned this move from Zangief,
so that if he uses it on him, it will work, but when Zangief gets out of it,
he will grab Dhalsims leg and whip him off the screen, and win automatically!
So if you use it on Zangief, be sure that it kills him!  Other characters have  countermeasures to it, but only Zangief's is automatic,  I saw a Ryu grab the hand, teach it how to dragon punch, and throw it back at dhalsim!  The hand then followed dhalsim around, continually dragon punching him!!  Eventually, my head  was knocked off by the turncoat hand, and Ryu proceeding to shortsweep it to death!

Please, if anyone else learns how to counter this attack, or to train the magic
pink hand to perform other attacks, email me!!
.
Sarah Kay Ellerman


Newsgroups: rec.games.video.arcade
From: goblin1@athena.mit.edu (Ihab A Elnaccash)
Subject: INFERNO
Organization: Massachusetts Institute of Technology
Date: Thu, 9 Apr 1992 17:30:22 GMT

Howdy, I have trying to find out information about the game inferno
I don't really remember the company that put it out, but it involved
running around in a diagonal fasion killing demons and stealing their
souls when they die.  If you did not cathch the souls before they exited the
screen they would reform in a nastier fasion.  I was looking for any information
on the maker, or where i might be able to find one, any help would be
appreciated. Thank you... Feel free to email me directly. 

				Ihab Elnaccash  goblin1@athena.mit.edu
From: hseung@anat3d1.anatomy.upenn.edu (Hyunsuk Seung)
Newsgroups: rec.games.video.arcade
Subject: Re: Numerous Steel Talons Questions (somewhat long)
Date: 15 Apr 92 04:59:02 GMT
Reply-To: hseung@retina.anatomy.upenn.edu
Distribution: rec
Organization: University of Pennsylvania

In article <1992Apr14.224659.18941@wam.umd.edu> napalm@next07wor.wam.umd.edu (Warren L. Mohn) writes:
> ...
> Go out and get good at this  
> game, go head-to-head with another very good real-heli-flight player, and  
> if it doesn't make your "heart-pound" then you are probably brain dead  
> (probably from too much SFII) :-)

Not quite.  I'm spoiled with the ultimate head-to-head machine--the
Dog Fight on Silicon Graphics Workstations! :-)

Hyunsuk Seung
hseung@retina.anatomy.upenn.edu
From: am00@ns1.cc.lehigh.edu (ANDREW JOSEPH MANNO)
Newsgroups: rec.games.video.arcade
Subject: Re: Sheng Long on SF2 Champion edition!!!
Date: 10 Apr 92 12:46:10 GMT
Organization: Lehigh University

In article <bzk+lH_@engin.umich.edu>, tonychen@engin.umich.edu (Antony Chen) wri
tes:
>In article <rauser.702598138@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser)
 writes:
>>
>>
>>   Hmmm...I take it you don't believe in Sheng Long?  :-)
>>
>>   By the way, if you put such effort into flaming me, how much of a life coul
d
>>YOU have?
>>
>>
>>--
>>Richard J. Rauser   "I hate Guile."
>>rauser@sfu.ca         -Rick Rauser after getting murdered by Guile with Ryu
>>WNI
>
>Well, the point is that I didn't put any effort in it, that's how open you
>left yourself.  And how many times do I have to REPEAT the fact that
>Sheng Long is BS?  A guy who owns a machine CONFIRMED that Sheng Long is
>BS.  No such thing.  If you're one of those people who believe fallicious
>rumours, or one of those people who create them, then you need to take a
>serious look at yourself at why you post nonsense.  Please keep your posts
>towards FACTUAL information.



>
>+-------------------------tonychen@engin.umich.edu-----------------------------
+
>|Kickin' ass over at University of Michigan, Ann Arbor.  GO BLUE!!!
|
>|Yeah, I'm Chinese, so you wanna fight?
|
>|Hobbies:   tennis, skiing, martial arts, and WOMEN
|
>|Turn ons:  money, Cindy Crawford, good Chinese food, Ferarris, and hot babes
|
>|Turn offs: Roseanne Barr, people who smoke, and SF2 'need a life' people
|
>+------------------------------------------------------------------------------

I really don't see the point in feeling so compelled to squelch this rumor.
Anyone who regularly reads the net will, most likely, be someone who is aware
of the preponderance of evidence indicating that the rumor is false.  Those
who insist on perpetuating the rumor either don't read the net regularly (and
then can be considered relatively uninformed--and thus unreliable sources of
information) or just don't believe you.  In either case, you're not going to
win.  Yes, it does clutter up the net, but isn't that the point of net: to
aloow people the opportunity to express their views (preferably about video
arcade games), views that can be unique bizarre, or just plain silly?  When I
see such clutter on the net, I know it's probably crap and just don't worry
about it.  I respect your frredom of speech here in going after those that
post these silly rumors (if that's your way of dealing with it, that's cool.
But to attack a person's character and family seems a bit excessive.  These
are just my personal views about the matter, and I wanted to express them, so
here they are.  Thanks.   --AJM

>
>
>