HDTenEightyP/NetNews huggingface dataset:
From: mausf@csv.warwick.ac.uk (S J Marsh)
Newsgroups: rec.games.mud.lp,rec.games.mud.misc,rec.games.mud.diku,rec.games.mud.admin
Subject: TUsh1.73
Date: 27 Jan 1993 21:32:25 -0000
Organization: Computing Services, University of Warwick, UK
Distribution: world
NNTP-Posting-Host: comfrey.csv.warwick.ac.uk
Keywords: TUsh

 ************************************************************************
 *                                                                      *
 *      TUsh - The Telnet User's Shell          Simon Marsh 1992/3      *
 *                                                                      *
 ************************************************************************

	   Version 1.73 out now, get it while its hot ....
	
      Lots of new features, including IAC GA support to trigger
			auto prompt changing.

How to get it ... 

	    ftp from ftp.csv.warwick.ac.uk [137.205.192.5]

and get

	    /tmp/TUsh1.73.tar.Z for binary mode transfer.

OR

		/tmp/TUsh1.73.shar for ascii transfer



Simon Marsh

S.J.Marsh@csv.warwick.ac.uk
From: z_galowbn@ccsvax.sfasu.edu
Newsgroups: rec.games.mud.lp
Subject: football muds??
Date: 26 Jan 93 13:20:55 CST
Organization: Stephen F. Austin State University

	I am looking for a football mud adress if there is one; if there is how
do you play. Any and all info would be greatly appreciated!

					Thanks in advance!
    						brian
Newsgroups: rec.games.mud.lp
From: Telsin
Subject: Re: Ivory Tower --- Telsin!
X-Xxdate: Mon, 25 Jan 93 23:46:43 GMT
Organization: University of Wisconsin Academic Computing Center
X-Useragent: Nuntius v1.1.1d17
Date: Tue, 26 Jan 93 05:57:47 GMT

Allright, allright... Sorry not to keep you guys updated. Here's there
story: I trashed a drive on friday night as I was getting ready to
reinstall the lib, and spend the rest of friday and saturday rebuilding
my /usr and /users directory. Isn't UN*X fun? IT should show up sometime
later this week, but I'm not going to set a definate time since I also
work and have some classes (wow;0) this semester. Besides, the extra RAM
won't be here till wednesday or thursday, and wouldn't you rather play on
a 20 meg machine instead of an 8 meg machine (anyone else remember
Pride?;) We do indeed have a new address to stick this ram in, its going
to be at marvin.macc.wisc.edu 2000 (128.104.30.172 2000 for you poor
unfortunate souls without nameservers). Please don't start bugging the
address till at least thursday, though, eh? I WILL be posting here when
we open, so wait around and keep your eyes open.

>Telsin, if your out there and not in bed with food sickness, PLEASE
>post on whats up with the Tower. Many of us out here are in dire
>need of 'a fix'. If you are having problems, we, your minions will
>understand, just please post on whats going on..
Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: list
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 26 Jan 93 18:22:16 GMT

In article <1993Jan26.173323.17615@ringer.cs.utsa.edu> lipscomb@lonestar.utsa.edu (David S. Lipscomb) writes:
>A simple request:  please post the mudlist mine got zapped. thanks.

The mudlist is posted monthly to rec.games.mud.announce. It is a very very
large thing and it's not a good idea to post it more often than that... it
chews up a lot of bandwidth.

Also, it shouldn't really be posted in this group anyway as it has many
MUDs on it that are not LPs. That's why it's in rgm.announce rather than
a type-specific group.

Thanks!
-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
Newsgroups: rec.games.mud.lp
From: torh@syma.sussex.ac.uk (Tor Houghton)
Subject: Re: After Hours?
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL5
Date: Wed, 27 Jan 1993 10:32:59 GMT

"Goonsquad" in the Spies network was hacked, and they decided to pull
down, amongst other things, After Hours (other things included BBS's
etc).

*sigh*


T.

-- 

----------------------------------------------------------------------
email: torh@cogs.susx.ac.uk           "Then we will wonder if machines
                                       will steal each others dreams."
Newsgroups: rec.games.mud.lp
From: bobf@feenix.metronet.com (Bob Farmer)
Subject: Re: Valhalla Open House!
Organization: Texas Metronet Communications Services, Dallas TX
Date: Sat, 23 Jan 1993 03:33:21 GMT

> This IP is a netcom address.  Last time I checked, netcom charged
> $20 a month for an account.  This is recouping a bit more than
> recovering expenses.  I would suspect it also violates NSF, and
> many regional nets' policies.  (But then today, what doesn't?)
> 
> For that matter, I would assume that Fletloss would do something
> intelligent like talk to netcom before doing this?
> 
> Fordan, god, Dragon's Den LPmud (129.25.7.111 2222)

He has his own machine, with some sort of link (T1?) through Netcom. 
He isn't actually using Netcom's machines.  

Not that I like the idea of what he's doing...just thought I'd correct this...

bobf@metronet.com
From: N.J.G.Robertson@lut.ac.uk
Newsgroups: rec.games.mud.lp
Subject: Re: Unrelated, but:  Address for Talk Forums?
Date: 26 Jan 93 09:31:42 GMT
Reply-To: N.J.G.Robertson@lut.ac.uk (NJR)
Organization: Loughborough University, UK.

>I know this really has nothing to do with MUDs at all, but I thought
>someone out there could possible help me....
>
>Does anyone know of any interesting "Talk board" addresses they could give
>me?  I kind of just feel like talking to people sometimes (on the system).

There are loads of Mushes and muses around.Also I run a talker called
Hectic house on 131.231.19.20 4000 but it is down at the mo due to
port problems with the computer.It should be back up in a few days but
may have changed to port 3000.

NJR
Newsgroups: rec.games.mud.lp
From: jcoper@ccu.umanitoba.ca (D. Joseph Creighton)
Subject: Chin up (was Re: Frontierians loose hope)
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Distribution: canada
Date: Mon, 25 Jan 1993 17:18:54 GMT

In article <C1A5y0.6ny@ccu.umanitoba.ca> umalexa9@ccu.umanitoba.ca (Edward W. Alexander) writes:
>Will it ever return.... I'm seeing so many people walking around bug-eyed
>and drooling, quivering from withdrawal.  Any word oh great and revered
>leaders of Frontier.
> 
>Curses on those who stuck "whatever" into the drive!

I have no current doubts about the hard drive being reinstalled.  Although
it's not officially sanctioned for game use, the drive is being lent to me
for that purpose and the Unix team doesn't seem to mind.  However, it's
just a matter of *when* they will get around to reinstalling the tape drive
(and thus Frontier's hard drive) before we can start things up again.

Patience, my friends.  :)

>-- 
>Edward. W. Alexander | umalexa9@ccu.Umanitoba.CA | Computer Sciences I
>[Lauren]  "What'd you find out on the Network?"
>[Fred]    "I found out there are a lot of loonies with computers."

Johanne the Master of Time and Space [ GOD ] -- Frontier LPMUD.
---
     "The time you enjoy wasting is not wasting time." - T.S. Elliot
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
D. Joseph Creighton  <jcoper@ccu.umanitoba.ca> - U of M Computer Services
Newsgroups: rec.games.mud.lp
From: sass@elf.etsu.edu (Mark Sass)
Subject: Re: Summoning guards
Reply-To: sass@elf.etsu.edu (Mark Sass)
Organization: East Texas State University, Commerce, TX
Date: Fri, 22 Jan 1993 23:30:11 GMT

  Someon said something about a global variable to count how many guards
have been summoned...no need to do that since there are some neat efuns like
all_inventory.  You take the inventory of the room; parse it for all guards(give
them a special id to separate them), and return an integer for the number of
guards in the room.  Easy enough.  If you dont have 3.* or better, you wont
have all_inventory unless you added a simul_efun, so you will have to use
first_inventory and next_inventory:(

My 2 bits,
    Sassman
From: awr0@aber.ac.uk (Adam William Reynolds)
Newsgroups: rec.games.mud.lp
Subject: Skill Orientation
Date: 27 Jan 93 13:50:14 GMT
Organization: University College of Wales, Aberystwyth

There is only one way to describe this. The experience system used in 
Runequest2/3. Has any lp ever implemented something like this?

For those who don't know, the theory behind it, is that the more you
practice an ability (Like hitting something with a sword) the better
you become at that ability.

You do not gain experience points, but skill improvements. There is 
also the fact that you can only take a certain amount of damge 
of your total damage through one hit location. (It is possible 
to have a leg made useless, movement reduced, etc.....)
From: brandon@ucscb.UCSC.EDU (Brandon Joseph Dudley)
Newsgroups: rec.games.mud.lp
Subject: Heromud Status
Date: 22 Jan 1993 00:44:46 GMT
Organization: University of California; Santa Cruz
Distribution: world, usa
NNTP-Posting-Host: ucscb.ucsc.edu
Summary: request for info
Keywords: needed muds, complacent wizs


	I know, it's time for the quarterly question: Where is Heromud? What
is the status thesedays? Why am I not getting the mailing list thingie anymore?
Can anybody answer any of this for me?

(sob)

Brandon: formerly Peril@Heromud, Madwand@cyberworld&others
From: benjamin@rice-chex.ai.mit.edu (Benjamin Renaud)
Newsgroups: rec.games.mud.lp
Subject: Re: Valhalla Open House!
Date: 28 Jan 1993 18:26:32 GMT
Organization: MIT Artificial Intelligence Laboratory
NNTP-Posting-Host: rice-chex.ai.mit.edu

In article <1993Jan27.193251.13524@lut.ac.uk> N.J.G.Robertson@lut.ac.uk (NJR) writes:

[heated controversy about the Valhalla pay for play system]

>Maybe I've missed the point but what idiot is going to pay to
>play on a mud when there are hundreds if not thousands of others
>on the net that are free?
>
>NJR

Quite a few idiots actually. Here are a few reasons:
-Valhalla is widely recognized as being one of the finest mud around
EVEN if you don't agree with this, there are many other reasons. Among
them:
-Having a dedicated machine and not be a parasite on some machine which
 (1) cuts down on lag significantly (many muds run on machine where often
 more "important" jobs are running and lag is bad
 (2) doesn't put you at the mercy of a sysadmin, at the risk, if you're
 a player of obliterating many hours spent building up a character, and
 even more crucial if you're a wizard, of obliterating an often large
 amount of work which you care about.  

These two considerations are very important if either of these
unpleasant things have ever happened to you. The amount asked is very
minimal, while what you get (an awesome, lag free mud, and the
insurance that your character or area will be there in the next
morning) is very nice.

B.

Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: Square Roots
Organization: DSG, Stanford University, CA 94305, USA
Date: Sun, 24 Jan 93 02:01:38 GMT

In article <1jsrgnINN27a@tansy.csv.warwick.ac.uk> phuyg@csv.warwick.ac.uk (Mr P V Smith) writes:
>  Boggle, is there an efun or an easy way to do square roots?

This oughta be a FAQ.... No, there isn't anything.
First, one presumes you want integer square roots, sincere are no
floats in LPC. ie, sqrt(19)=4.

Second, one can do this something like this:

i=1 ;
foo=false ;
while (!foo) {
  foo = ((num/i)<=i) ;
    i = i + 1 ;
}

which I think works. It's kinda slow if num is bigger than 100. You could
add an efun if your driver (and skills) permit, and you really need to call
sqrt a lot. If you do that, then just use trunc(sqrt(num)) in the C code.

-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
From: njal@engin.umich.edu (David Schairer)
Newsgroups: rec.games.mud.lp
Subject: Re: Status of Overdrive (Site needed)
Date: 24 Jan 93 01:36:55 GMT
Organization: Campus Computing Sites, University of Michigan
NNTP-Posting-Host: apollo46.aal.itd.umich.edu

In article <1jspjcINN8b4@srvr1.engin.umich.edu> guile@engin.umich.edu (Kenneth K Lee) writes:
>In article <1jrqqvINN2c5@srvr1.engin.umich.edu> njal@engin.umich.edu (David Schairer) writes:
>>
>[junk deleted]
>>for a couple of site problems.  All in all, we've been up a lot more
>>than some muds I wouldn't be crass (Hero) enough to mention :)
>>--Talyessin@Overdrive
>
>    What the hell is this supposed to mean?  Sure, Hero may not have lived
>as long as many of the muds out there, but it is quite unlikely that any
>mud will ever be as remembered like Hero ever was, and this includes 
>Overdrive.  Do you have something against Hero, or do you like being
>obnoxious for the hell of it?
Well, yes, I do...at least, I feel left out watching everyone else on r.g.m.*
being obnoxious when I'm not, so I thought I'd try my hand.  Moreover,
my feelings about Hero don't enter into it at all; it is simply that its
rather protracted 'development phase' have caused it finally to replace
Wizardry IV in my mind as the ultimate definition of vapourware
(and I know it's running, I've seen it, and n terms of technological
sophistication, it blows away anything else out there...but it's never going
 to open, or at least most people think that way :) )
Talyessin@Overdrive
Newsgroups: rec.games.mud.lp
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Subject: Re: Summoning guards
Organization: Point of Presence & MCS Hamburg
Date: Sat, 23 Jan 1993 15:08:48 GMT

whale@leland.Stanford.EDU (Stephen Schmidt) writes:

>In article <1993Jan22.233011.10974@ra.oc.com> sass@elf.etsu.edu (Mark Sass) writes:
>>
>>  Someon said something about a global variable to count how many guards
>>have been summoned...no need to do that since there are some neat efuns like
>>all_inventory. You take the inventory of the room; parse it for guards(give
>>them a special id to separate them), and return an integer for the number of
>>guards in the room.

>This is a little time consuming, especially if you do this in a combat
>function where time counts. Unless you have a strong aversion to global
>variables, or you have only 25K on the machine, I'd do it with a global
>var to save CPU. Four bytes isn't that big a deal... I think the CPU is
>more important. However, there are people who believe that global variables
>are the Wrong Thing, and I respect that. I have some coding fetishes too...

A global variable needs 8 bytes + name (well, name might be shared with other
strings of the same content) in the program, and 8 bytes for the value in
the object. Then you have to take into account the different code sizes...
and can evantually forget about all this, because the extra monsters that
keep being created use up more memory... :-)

	Amylaar
Newsgroups: rec.games.mud.lp
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: Valhalla Open House!
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 26 Jan 93 06:07:05 GMT

In article <1993Jan26.033747.9626@wam.umd.edu> spierce@wam.umd.edu (Stephen Pierce) writes:
>>On the contrary, he has made no promise of 24 hour reliability and there's
>>no reason to implicitly infer one, since no other MUD (or even any other
>>computer service for fee like Genie) guarantees 24 hour reliability. It
>>might be better if he explicitly stated that he is NOT guaranteeing it,
>>but if he doesn't say either way, then you cannot assume that he has made
>>any guarantees to you, unless he's made an act of deception which he has
>>certainly not done in this case.
>
>  He might have to, given that he is accepting money. There might be 
>certain laws and regulations that specify that. Or, if someone pays,
>and the mud is down, they could sue, and that would be bad.

But there are no such laws. At least, I am sufficiently certain that there
are not that I will want to see sections of codes named before I will
believe that there are. (Legal codes, not computer codes.)

In the absence of any guarantee of reliability, or any law implying such a
guarantee, any suit for non-reliability would be dismissed as without merit.

The issue gets tricker if the MUD was to be down for an entire month and
he refused to refund payment, because in that case he could be sued for
breach of contract. However, a 24 hour down time certainly does not 
constitute breach of contract unless he has explicitly guaranteed that
such will not occur.


-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
From: ernieh@umbc.edu (Ernie Harris)
Newsgroups: rec.games.mud.lp
Subject: Novell MUDS
Date: 21 Jan 1993 21:16:05 -0500
Organization: University of Maryland, Baltimore County Campus
NNTP-Posting-Host: umbc7.umbc.edu

	I was looking for any sort of multi-user source code for a MUD like
environment that runs over Novell or any other DOS based networking platform.

	I know this is like beating a deadhorse, but I was wondering if such
a beast exhisted.  It would be useful in testing out some of the larger 
networks that I work with, as well as being entertaining.

ernieh@umbc7.umbc.edu
From: phuyg@csv.warwick.ac.uk (Mr P V Smith)
Newsgroups: rec.games.mud.lp
Subject: Re: Skill Orientation
Date: 28 Jan 1993 19:22:03 -0000
Organization: Computing Services, University of Warwick, UK
NNTP-Posting-Host: parsley.csv.warwick.ac.uk

In article <C1K62z.BB@brunel.ac.uk> cs90djs2@brunel.ac.uk (Duncan J Stansfield) writes:
>Mr P V Smith (phuyg@csv.warwick.ac.uk) wrote:
>
>: you should also be able to advance it by simple practice
>: (and mere paid lessons should not take you above a certain level, in
>: my role playing system i agree with the theory that you cannot get
>: any skill above 70% in a 'training' evironment, unless it's a very
>: realistic one (eg gladiatorial arena), because (calling on personal
>: experience from martial arts once more) you just don't know what it's like
>
>say i would have thought the ceiling would be the ability of the trainer,
>the closer you get to his/her ability the less gain you would get.

  Yeah, i can't really argue with that, that'd surely be a major factor,
as would the realistic training etc..

Uh oh, here we go again, i can't post unless there's more text in my added
bit than the included article, so here goes...

 boggle, cheer, wave, rock, squit, nod, bounce, eilonwy, second, yeah right,
not, beep, snort, grunt, sitr, ablick, blah, crumple, melt, mount, wibble,
baha, nah, drool, froth, hum, hee, ack, putz, ruffle, peer, flutter, pant,
muah, flappy, gloat, wiggle, duh, insult, comp, agree, flipoff, roll,
grab, mock, bored, breathe, yodel, sing, snore, yawn, smirk, smifk, smrik,
puke, pout, shiver, kneel, lag, hmm, groan, grin, glare, flex, flip, fondle,
snarl, sneer, sob, spank, spit, leer, whine, taunt, think, thank, twiddle,
choke, zoomer, zoomerama, butt, anvil


cheer wildly!
-bops you on the head-


there, that should do it (boggle?)

~Beebop
Newsgroups: rec.games.mud.lp
From: umalexa9@ccu.umanitoba.ca (Edward W. Alexander)
Subject: Frontierians loose hope
Organization: University of Manitoba, Winnipeg, Canada
Distribution: canada
Date: Sat, 23 Jan 1993 00:13:11 GMT

Will it ever return.... I'm seeing so many people walking around bug-eyed
and drooling, quivering from withdrawal.  Any word oh great and revered
leaders of Frontier.
 
Curses on those who stuck "whatever" into the drive!

-- 
Edward. W. Alexander | umalexa9@ccu.Umanitoba.CA | Computer Sciences I

[Lauren]  "What'd you find out on the Network?"
[Fred]    "I found out there are a lot of loonies with computers."
Newsgroups: rec.games.mud.lp
From: torh@syma.sussex.ac.uk (Tor Houghton)
Subject: Other Editors?
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL5
Date: Sun, 24 Jan 1993 05:43:27 GMT


Hello,


I was wondering - is there a way of calling up other editors than ED
from within MUD OS (0.9.x) ?

Not that *I* need it, but our non-mud account wizard(esse)s would like
to use something else.


Cheers,



Tor.


-- 

----------------------------------------------------------------------
email: torh@cogs.susx.ac.uk           "Then we will wonder if machines
                                       will steal each others dreams."
Newsgroups: rec.games.mud.lp
From: matthew@cs.mun.ca (Matthew J. Newhook)
Subject: Re: Valhalla Open House!
Organization: CS Dept., Memorial University of Newfoundland
Date: Tue, 26 Jan 1993 02:14:57 GMT

ss72+@andrew.cmu.edu (Sean Christopher Simmons) writes:
[lots of crap about valhalla]
>#4:  Finally, I hope you realize that in charging money you are
>incurring upon yourself a great deal of responsibilty that you are
>legally responsible for.  Things that most muds can get away with in
>wiz-player relations, crashes, unbalanced castles, wizards cheating,
>etc.  are not such mundane problems for you.  The worst problem of all
>is that some hacker should, god forbid, come in and nuke your mud,
>your machine, etc.  People are paying for 24hr. realiable connection,
>are you prepared to provide that, and compensate people if you are
>unable to?

>I don't think so.

Of course, he probably has just said:

I promise to keep the mud up to the best of my ability, but there
are no guarantees.  The machine might not be up, the game may not work,
etc. etc.   You sent me the money, and I'll let you play, as long as the
game is up.

Sorta like skiing...   you get a ticket to ski as long as they can keep
the slope open.

>===============================================================================
>|     "jaa, na"                                                               |
>| Shin -- ss72@andrew.cmu.edu			Senior Undergrad CS           |
>|      (Sean Simmons)                           Carnegie-Mellon University    |
>===============================================================================

>P.S. rgm* posting number 2 in 4 years ;)

Matthew
-- 
Matthew Newhook (matthew@engr.mun.ca)       |  "...get on with the fascination
Faculty of Engineering and Applied Science  |  the real relation, the underlying
Memorial University of Newfoundland, Canada |  theme" - Limelight, Rush
Newsgroups: rec.games.mud.lp
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Subject: Re: Finding memory size of an object
Organization: Point of Presence & MCS Hamburg
Date: Sat, 23 Jan 1993 14:56:18 GMT

mentar@cs.tu-berlin.de (Rudolf Gross) writes:

...
>dumpallobj should be known more or less. This command writes some
>informations about every Object in the game to /OBJ_DUMP
>Of course this file can be HUGE on a bigger MUD with a long uptime.
>Looking for information there is an enormous task an not recommendable.

>The better option is to use the efun debug_object() :

>    void debug_info (int flag, mixed arg)

>In your specific case you should use:

>   debug_info (1,object_to_be_checked);

>Just note that the informations about program size, variable/array/string
>sizes etc. are written to the socket instantly, so there are no return
>values.

dumpallobj will show the total size, including all variables, and their
reference closure. There is nothing else currrently provided that does this.
About the best approximation you could get is from save_object, but you
need code for this in your object, it won't show static variables, treats
all string equally no matter if they are identic shared copies or individually
malloced. And you'll have to do a lot of calculations yourself :-)

	Amylaar
Newsgroups: rec.games.mud.lp