HDTenEightyP/NetNews huggingface dataset:
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HUGO - I, II, III questions ***********
Date: 9 Dec 92 23:13:29 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Vlad Soukhanovsky (phvas@marlin.jcu.edu.au) wrote:
: 
: 1/ HUGO-III  Where is the book of spells?
: 2/ HUGO-II   How to get through the picture with wild bees?
: 3/ HUGO-I    What are the answers for the questions of the old man 
: 	     (except for the first one)?

1. in the right river bank bushes left screen of the elephant
2. u have to switch on the light there from the shed
3. name-bilbo, place-narnia, dog-bullet, author-bram stoker
   fly-man, register-yes. NOT IN THAT ORDER
sasi.
Organization: Penn State University
Date: Wed, 16 Dec 1992 19:48:27 EST
From: <JKY101@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: sf2new.zip was uploaded !!!

Hello, guys !
I just upload new version of sf2 for IBM PC/AT as I promised.
It is on pub/MSDOS_UPLOADS on wuarchive.wustl.edu.


I hope U enjoy this version, marry X-mas everybody !!
Newsgroups: comp.sys.ibm.pc.games
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: Task Force 1942 (Sound Problems)
Organization: Clarkson University
Date: Wed, 16 Dec 1992 06:34:43 GMT

rdippold@cancun.qualcomm.com (Ron Dippold) writes:

>etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>>The address of the card in the setup must be correct because I do get 
>>the sounds initially...just not after the game starts.  It's kind of
>>frustrating to have silence during an all-out surface engagement (at night
>>with flares even...).

>Here's a thought... do you do a 

>	SET BLASTER=A220 I5

>or whatever your address and interrupt is before you run the program?
>I'm running with a GUS and SB emulation and am having no problems with sound.


  Also, try hitting <ALT>-S to toggle sound on or off.

   Marty
     roeschmf@craft.camp.clarkson.edu
From: scheng@unixg.ubc.ca (Stephen Cheng)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE:  getting file from FTP
Date: 17 Dec 92 03:35:41 GMT
Organization: The University of British Columbia
NNTP-Posting-Host: unixg.ubc.ca

	Hello,
		I need some help from you guys out there.  I've 
	FTPed a file to my host machine, but how do I get it to my
	computer at home via the modem.  Is there a way to make
	the unixg system send the file to me?

		Any advice will be greatly appreciated.  Please e-mail 
	to me if possible (scheng@unixg.ubc.ca)

			Thanks,
				Stpehen Cheng

Newsgroups: comp.sys.ibm.pc.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Re: I pirated StarControlII
Organization: University of Maryland, College Park
Date: Sun, 13 Dec 1992 08:43:50 GMT

In article <1992Dec13.004045.17350@netcom.com> primus@netcom.com (Robert keng) writes:
>dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>: >>O.K. fine.  You've made it clear that you're a loser.  So now what?
>: >>We're supposed to jump through hoops for you?
>: >>
>: >>Get a clue.
>: >
>: >Gee Ros...'Loser' is such a subjective term.  While I think your mag is great...
>: >What exactl do you get out of it monetary wise, or any wise??  Surely
>: >anyone who spends all of that time just to get a warm fuzzy PD feeling could be called a 'Loser'...?  No??
>: 
>: What the hell kind of statement is this? Are you trying to compare Ross to a 
>: pirate? Dammit, I can't think of a worse comparision. Ross, as you say, is 
>: producing a hell of a good product for nothing. Pirates steal -- they take 
>: and give nothing in return. People like you make me sick. At least spell his 
>: name right.
>
>		I'd second that. Ross contributes alot to this newsgroup, 
>especially with his FREE electronic game mag. People like him who sacrifices
>his own time and energy for the good will of others IMHO deserves respect, not
>flames. He gives and asks for nothing in return: what more could anyone ask
>for?!?!?
>
>		Besides, in case you haven't realized: money isn't everything.
>But then, there are alot of ignorant people like you in this world who believes
>that you must get something in return for everything you do. 
>
>Like Ross said: Get a clue. 
>
>Sheesh.....
>
>-Rob
>
>primus
>primus@netcom.com
>

Hey blindboy..I SAID that I enjoyed the mag....which would infer I was impressed with it.  Was it a flame??  NO, it was a question..duh.  While I 
realize there are many charitable people in the world...putting out a game
mag ain't the same as feeding the hungry.  So...in brief to you
and all others that can't read between the lines...I was simply asking what he got out
of it.....!  If anything besides satisfaction.  Reasoning = that such a 
quality piece can't continue unless he is a) independently wealthy or b) is 
getting revenure from it somehow.....

You get a clue, likle I said.

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Strike Commander Video Demo
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Dec 1992 02:33:34 GMT

>Hail Gamers!
>
>Had a look at the Strike Commander video demo at the recent Comtech '92
>trade show here in Singapore.  Only one word:
>
>			AWESOME!!!!	
>
>No matter when they finally release it, no matter what, 'tis DEFINITELY
>worth it!! Blows even F15 Strike Eagle III away!!!

Ah.. FINALLY!!  Thank, Lake, for finally backing me up!  The look I've
seen of it also backs me up.  Chris Roberts is no idiot. He knows
EXACTLY what makes a blockbuster in 1993, even if it IS 2 years
"late".  The reason it is "late" is because of the engine issues they
needed to resolve to MAKE this a blockbuster.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Subject: Traders
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 15 Dec 1992 05:56:56 GMT


Has anyone had a chance to play this new game? I understand it is a
French clone of that old classic Mule. Its certainly reasonably priced
($30 Canadian), what I would like to know is how it compares to Mule.

Thanks for any info.

Xref: sparky comp.sys.ibm.pc.games:27066 sci.logic:2461 comp.binaries.ibm.pc.wanted:7943
From: abaker@vlss.amdahl.com (Albert Baker)
Newsgroups: comp.sys.ibm.pc.games,sci.logic,comp.binaries.ibm.pc.wanted
Subject: Looking for a PD/SW hardware simulation system
Date: 16 Dec 92 22:34:22 GMT
Organization: Amdahl Corp., Sunnyvale CA


I am looking for a shareware or public domain system (or even an inexpensive
commercial system) that will allow me to draw logic schematics (and-gates,
or gates,inverters, flip-flops, etc.) and simulate the resultant circuit.  

Since this is just for me, my brother, and my 486-50, my budget is somewhat small.
(i.e., I don't want to buy a seat of SynOpSys for (US)$50,000)

I have seen Capilano Computing's LogicWorks for Mac, and am looking for something
equal to or smaller than that, for an IBM PC clone.

If anyone out there has any information on this, it would be greatly appreciated.
Please send me E-mail.

I remain,

Albert C. Baker III
Associate System Design Engineer
Amdahl, Storage Products Group.

abaker@spg.amdahl.com
From: mzhang@eniac.seas.upenn.edu (Min Zhang)
Newsgroups: comp.sys.ibm.pc.games
Subject: summoning again
Keywords: red knight
Date: 17 Dec 92 20:52:18 GMT
Followup-To: mzhang@eniac.seas.upenn.edu
Organization: University of Pennsylvania

I don't know why, but my post dosn't seem to work sometimes.

Anyway, I need help again in summoning

I got up to the red knight level and there is a room with the fifth skull 
in it(part of the Scepter). I can't seem to find a way in. How do I enter
that room.
	any help will be appreciated
	Thanks for the previous help
							Min
Newsgroups: comp.sys.ibm.pc.games
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: Re: Strike Commander Video Demo
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 15 Dec 1992 08:47:52 GMT

> Ah.. FINALLY!!  Thank, Lake, for finally backing me up!  The look
> I've seen of it also backs me up.  Chris Roberts is no idiot. He
> knows EXACTLY what makes a blockbuster in 1993, even if it IS 2
> years "late".  The reason it is "late" is because of the engine
> issues they needed to resolve to MAKE this a blockbuster.
 
Otay, this is wonderful.  I have a question though.  I heard from
somewhere that Chris Roberts has a Gravis UltraSound and that he's
going to add support for it in Strike Commander.

Can you confirm this?

Thanks.



Newsgroups: comp.sys.ibm.pc.games
From: bross@spartan.ac.BrockU.CA (Brian J Ross)
Subject: Problems running Falcon 3.1 on OS/2
Organization: Dept of Computer Science, Brock University
X-Newsreader: Tin 1.1 PL4
Date: Mon, 14 Dec 1992 17:27:16 GMT


I'm having problems running Falcon 3.1 on OS/2 (HPFS partition).
I get an error reading the "sound.bnk" file.

Any solutions are appreciated (I'd prefer not to create a FAT 
partition if possible...).

-- 
Brian Ross                          "Welcome to Canada." -- Twin Peaks Movie.
bross@sandcastle.cosc.brocku.ca            
Newsgroups: comp.sys.ibm.pc.games
From: acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities)
Subject: HELP: What to do with a .unp crack file?
Organization: University of Utah Computer Center Student Mail Machine
Date: Thu, 17 Dec 92 01:54:11 GMT


	I have a crack file.  What do I do with it?  Is this a compression
scheme or what?  How do I get my game to use it?

Alan
u.cc.utah.edu
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Video Demo
Date: 16 Dec 92 21:54:06 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

And can you please detail the engine problems they had and why they
dumped (3-5) engines before settling on this one?  Please detail.
Newsgroups: comp.sys.ibm.pc.games
From: jch@netcom.com (Jack Hwang)
Subject: GameDirector: a universal game editor
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Thu, 17 Dec 1992 23:13:50 GMT


I am here to anounce the release of GameDirector V1.0.
as a shareware.

GameDirector is a universal game editor for edting
game data files.  Actually it can be used on any
file.

It is univeral and user-friendily.

It is universal because it is not designed for any specific
game.  Contrastly, it relies on the user-supplied definition
files to process the target data.  The users can write their
own definition files or acquire them from third party.  Since
these definition files are written in JUDGE language, they
are structed and easy to understand.  This also means it
provides the flexibility for the users to expand and modify
the definition files if they wish.

It is user-friendily because it is not another binary/hex
editor.  The editing is conducted like form entry.  Each
data item is represented as a field in the forms.  And the
user inputs are human readable (i.e. decimal and ascii).
Also, the definition authors can attach descriptions to each
field to explain the meaning, the range, and the valid
values.  This provides a handy assitant for the users.


I have uploaded it to:

ftp.wustl.edu         in  /pub/MSDOS_UPLOADS/gd_v10.exe

and

risc.ua.edu(130.160.4.7)
nic.funet.fi(128.214.6.100)
-- Note: it might not be available in these two sites right
         away.

More efforts to upload to other ftp sites and BBS' are
underway.

Enjoy


Jack Hwang

jch@netcom.com


Newsgroups: comp.sys.ibm.pc.games
From: hellfire@garfield.catt.ncsu.edu (Brian Young)
Subject: U7: Nastassia
Organization: North Carolina State University
Distribution: comp
Date: Fri, 18 Dec 1992 07:33:46 GMT

Well, I just started playing Ultima VII (belatedly, I know, but you know how
school can get!) and met Nastassia in Cove.  Well, some of you may have found
that she is sad, and loves no one, until the Avatar arrives (hhmmmm...  What
about a female Avatar, how is that handled?  Anybody know?).  Anyway, there
seems to have been a bit of a relationship started, but she really wants news
of her father Julius.  Soooo, I tramped all the way up to Yew (THANK GOD for 
that Carpet!!!) and found from one of the Abbey Monks that he is buried in the
cemetary.  I didn't verify it, but rushed back to Nastassia to tell her the 
news.  Well, the conversation did not offer it has an option.  So, is there
any way to tell her that I found Julius, or did I not do enough, or what?  Does
she play anymore in the plot (I hope so!).  Maybe I'm a bit of a romantic, but
it is about time my Avatar found someone.  Also, I know this has been asked a
billion (and one) times, but I accidentally got "Avatar?!" and the booming
voice warning for moving stuff around.  Am I in trouble for theivery?!
Also, is it me, or are the little subplots almost better than the main plot?!
There must be hundreds of subplots.  Being the romantic, I kinda liked the ones
that helped the two in Paws get together, free Weston, etc.  Even though being
an Avatar is lonely (I heartily agree with a previous poster!), there is no
reason the general populace need be!  Besides, I didn't trudge through UIV just
to turn my back on them!  Anyway, thanks a lot.

         hellfire@catt.ncsu.edu - Brian Young - bfyoung@eos.ncsu.edu
            GO NCSU WOLFPACK! (9-2-1) AP #13 and Gator Bowl Bound!
From: zatar@dadstoy.gbdata.com (Terry Stockdale)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Where is MechWarrior again ?!
Date: Sat, 19 Dec 92 09:50:17 -0600
Organization: Lots of little files on drive D:

In <1992Dec18.095646.2616@vax1.mankato.msus.edu> vxc15931@vax1.mankato.msus.edu writes:
>Alright, you guys!  I went into wuarchive.wustl.edu (USA) and 131.188.1.43
>hoping to find MechWarrior (mech112.zip), and what did I found?  Nothing!

>What's the deal here?  Am I missing something?

Yep.  Probably that MechWarrior is a copyrighted, currently marketed 
product.  FTP sites tend to patrol that kind of thing.  Check out your
local vendor -- it is sold by Activision as part of a package with
Battletech I and Battletech II.  You can also find it individually in
some of the ads in the computer game magazines.

-- 
terry@dadstoy.gbdata.com	
Terry Stockdale						Houston, Texas
From: jonl@hal.COM (jon r. luini)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets
Date: 14 Dec 92 23:45:36 GMT
Organization: HaL Computer Systems, Inc.
NNTP-Posting-Host: gorn.hal.com

I am going to be occasionally posting some email replies to specific
questions/problems that the author has sent out.  I am posting these
at his request, in hopes that they may prove helpful for other folks.

-------

From: tim wisseman <cocomax@gorn.echo.com>
 
>Hello!
>
>I'm working on a host transfer in VGA Planets, as the old host was no
>longer able to host the game. The transfer is not going very well, we
>thought it would be just transferring all the .HST files from the old
>host to the new host, let the new host collect the .TRN files and run
>HOST without any problems at all. This was not the case! When I run
>HOST, it gives a lot of error messages saying "Planet ... does not
>belong to player ...". Can you help me find out what went wrong? We've
>tried a number of ways to transfer the files (ftp, e-mail), but none
>of them worked. Please help!
>
>Best regards,
>Torben Thellefsen
 
       These are some of the other important files that the host needs
           XYPLAN.DAT
           SHIPXY.DAT
       You must move these files to the new host or the new host will
       have no idea who owns what. This is what caused all those
       "Planet ... doesn't belong to player ... "
       "Ship ... doesn't belong to player ..."
 
                                   Tim
----- End Included Message -----
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: W7 Gorn Castle HELP PLEASE!
Date: 15 Dec 92 22:46:31 EST
Organization: Western Michigan University

	I've been playing for a while and I got to the King and got his key 
went to his room and the scroll wasn't there.  Where can I find it?

	I also can't open two of the gates in the dungeon.  One by the ape
cage the other at the end of a hallway.  where can I find the key?
	Also there are two gates in Gorn Castle which I can't open.  One near
the ape cage.  The other at the end of a hallway.  Does anyone remember how
to open either of these?

Newsgroups: comp.sys.ibm.pc.games
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: Do *NOT* split this newsgroup!!!
Keywords: split
Organization: University of Southwestern Louisiana
Date: Thu, 17 Dec 1992 19:04:14 GMT

In article <Bz7KLv.Mru@NeoSoft.com> paul@NeoSoft.com (Paul Hutmacher) writes:
>Why is it always the ones with the most backward tools yammering about
>splitting things up so it can be more convenient for them?  Either read
>news more often, read less news, or upgrade your software.  It's that easy.
>
>It's not that hard to deal with actually.

Except that some of us, many of us have bonehead readers that we
can do NOTHING about.  Got it?  If your newsreader is so damned
awesome, why are you complaining?

>Paul Hutmacher                Houston, Texas               paul@NeoSoft.Com


-- 
Dan Stephenson                                         das9674@usl.edu  
"Yes Dan, I have heard of Ultima Underworld.  From my point of view it
 appears to be a rather large stick which you seem to be using to beat
 everbody in this group with." -Mark Steyn
Newsgroups: comp.sys.ibm.pc.games
From: fjoyce@unix2.tcd.ie (Zeldo the Human Cannonball)
Subject: Another World?
Organization: Trinity College, Dublin
Date: Fri, 18 Dec 1992 14:51:50 GMT

I saw a demo of Another World about this time last year and haven't seen
or heard anything about it since. The demo was excellent, and I was
wondering if anybody new the story with the game, has it been released,
is it going to be released?

Thank you.

--
When you kill one person you are a murderer,   / 
when you kill many people you become a leader,/Francis Joyce,
when you kill everybody you are a god.       /Trinity College, Dublin
                                            /E-mail: fjoyce@unix2.tcd.ie
From: pustule@cats.ucsc.edu (Thaddeus H. Wood)
Newsgroups: comp.sys.ibm.pc.games
Subject: Alone in the Dark! --HELP--
Date: 13 Dec 1992 09:38:49 GMT
Organization: University of California; Santa Cruz
Distribution: world
NNTP-Posting-Host: am.ucsc.edu


Greets.  Okay, I've been playing Alone in the Dark
for a while now, and I can't seem to get past the
beasties at the stairs.  You know the ones I mean--
the ones that do gnarly backflips, and rock you in
the head with their tails.  So:  the question is
how do I kill them, defeat them, or get past them?

Please E-mail responses.  Vielen Dank.


Newsgroups: comp.sys.ibm.pc.games
From: swortzel@en.ecn.purdue.edu (Timothy T Swortzel)
Subject: Re: help with Front Page Sports Football
Organization: Purdue University Engineering Computer Network
Distribution: na
Date: Fri, 18 Dec 92 23:32:48 GMT

In article <1992Dec18.193640.10941@apgea.army.mil> wrsauerw@apgea.army.mil (William R. Sauerwald <wrsauerw>) writes:
>In article <BzGM0M.5n5@icon.rose.hp.com> andy@hpsmo100.rose.hp.com (Andy Young) writes:
>>Perhaps you download someone's league or playbook? I'm sure that your local
>>retailer would be happy to sell you a copy of the game.
>>
>>--
>>Andy.
>
>
>	I think he got either the editor or the '92 roster zip files that 
>were uploaded to wuarchive.
>
>					Bill S
>
>
>
>-------------------------------------------------------------------------
>wrsauerw@cbda9.apgea.army.mil        |"Those lips, those eyes, that tatoo on
>Aberdeen Proving Ground, Edgewood    | on her thighs.  White teeth, red hair,
>We do more before 9 am blah,blah,blah| she hated underwear."
>The President will disavow all       |                     Too Much Joy
>knowlegde of my actions              |
>----------------------------------------------------------------------------

Thanks Bill.  You're right, I did just get  the editor.  I thought it was
a demo.  Does anyone know if there is a demo somewhere?  

tim

Newsgroups: comp.sys.ibm.pc.games
From: thail@seas.gwu.edu (Samuel R. Posten)
Subject: wiz 7
Organization: George Washington University
Date: Tue, 15 Dec 1992 04:42:37 GMT

can somebody please tell me how to find the names of the witches???


thanks,

sam

-- 
********************************************
*  thail@seas.gwu.edu                 SRP  *
*                                     III  *
*  Phi Sigma Kappa Fraternity              *
From: kychen@cco.caltech.edu (Kay-Yut Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Comments on Sierra Network
Date: 15 Dec 1992 18:59:12 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

In article <1992Dec15.140225.27071@Rapnet.Sanders.Lockheed.Com> fbruno@Rapnet.Sanders.Lockheed.Com (Francis E. Bruno x9854) writes:
>
>My 2 cents...
>	Sierra network is GREAT. even though Yserbius costs 4.00 more, it is
>still only 16.00 a month for 30 hours. Very fun indeed. To compare costs, how
>much would 30 hours at $5.00 an hour cost to play battletech on genie, 150.00
>is 10x as much as the sierra network.
>	(Note my experience is only with Yserbius, I don't play the other
>games. But Yserbius is very! fun indeed.)
>			-Frank

IMHO, Kingdom of Drakkar on MPGnet is better than Yserbius. The game is
bigger, more complicated, more to explore, better game interaction and
mechanics...

On the other hand, KoD is the only game running on MPGnet now. 

Kay Chen (Narius on both KoD and Yserbius)
From: mcl1@ee.pitt.edu (Students of John Chiasson)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 Question
Date: 11 Dec 92 20:04:02 GMT
Distribution: na
Organization: University of Pittsburgh, E.E. Dept.


I saw a post a little while ago that mentioned a blackrock sword.
Is it any good? How can I get?  

email if possible
bob

Newsgroups: comp.sys.ibm.pc.games
From: James_Hung@mindlink.bc.ca (James Hung)
Subject: No digitized sound in Comanche
Organization: MIND LINK! - British Columbia, Canada
Date: Sun, 13 Dec 1992 07:24:09 GMT

I cannot get digitized sound on my SoundBlaster card configured to 220h and
IRQ 5.  Is there a solution for it short of changing the IRQ?  Any help is
appreciated.  Otherwise the graphics in this game is just fabulous!

James
From: tatakamoto@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: When is Formula 1 Grand Prix / World Circuit coming?
Summary: Let's re-phrase this...
Keywords: MicroProse, F1GP, Formula 1 Grand Prix, World Circuit
Date: 16 Dec 92 14:53:24 GMT
 <1992Dec12.011955.1@vmsb.is.csupomona.edu> <1992Dec14.145524.12847@mfltd.co.uk>
Reply-To: tatakamoto@csupomona.edu
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: tatakamoto

In article <1992Dec14.145524.12847@mfltd.co.uk>, sts@mfltd.co.uk (Steve Sherwood) writes:
> |> 
> |>      Well, I still don't believe it's out *in the U.S.A.* as of yet.  All
> |> the posts I've seen so far from folks who own World Circuit have
> |> originated from Europe.  Not surprising since the game was originally on
> |> the Amiga, wasn't it?
> 
> F1 GP is out in the UK.
> Why is it not suprising that the game is out in europe because of the Amiga ?

     Sorry, bad phrasing on my part.  I simply meant that F1GP was out on
the Amiga first and also that this game is coming from the UK branch of
MicroProse, if I'm not mistaken.  It originated in Europe; so that's
probably why it came out there first.
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games