HDTenEightyP/NetNews huggingface dataset:
From: srt@aero.org (Scott "TCB" Turner)
Newsgroups: rec.games.netrek
Subject: Re: New Imbalance Record?
Date: 6 Oct 1992 16:27:29 GMT
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: aerospace.aero.org

(Tedd Hadley) writes:
>   There's several problems with having the server force team changes.
>
>   1) nobody likes to be forced to do anything.

Too bad, I say.  8 on 5 is ridiculous.  If you don't like being forced
to switch sides, then quit.  You'll also get the interesting situation
where people are desperately trying not to die so that they won't have
to switch sides, which should give the down side a further advantage.
On the flip side, the weaker players will probably be the ones forced
to switch, since they're more likely to die.

It all seems very reasonable to me.  I don't think people whining
about having to switch sides is a reason not to implement something
that makes the game considerably more fair.

>   2) imbalances often result because someone is slow getting off the
>      waitq.  Consider a waitq of 4, 3 players quit off one team leaving
>      an 8 to 5 mismatch.  The server really shouldn't force a switch because
>      the teams will be even again as soon as people get into the game.

Of course switching would only be in force when the waitq is empty.

>   3) if there isn't a waitq, a player can switch whenever he wants --
>      just quit out, wait for the server to force a switch, and rejoin
>      the other team.

Of course you *can* switch.  The point is to force people to switch so
they can't "advantage" scum.

Newsgroups: rec.games.netrek
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Subject: Apology
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sun, 4 Oct 1992 13:34:17 GMT

	I wanted to apologize to those who played on bronco
Saturday.  I have no justification for why I was acting like 
such an asshole, except to say it was a very bad day.....


	Sincerely,

	Michael 

Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Official INL 3.0 Binaries
Organization: School of Computer Science, Carnegie Mellon
Date: Tue, 29 Sep 1992 22:13:44 GMT

Ray Jones - Perp writes
> In article <1992Sep29.022917@IASTATE.EDU>, isae@IASTATE.EDU  writes:
> 
> >PS : I am *really* glad that Ray is currently working on  
RSA-reserved.c;
> >     Loooking forwad to it. This issue (borgs & reserved.c floating  
around) 
> >     has been talked endlessly. :(((((
> 
> Working?  It's *done*.  We even have a test server... I'm not sure
> what to do now... I don't have access to that many platforms, so it's
> up to other people to build clients.  One *important* think is that I
> clients and servers need to use some *good* MultiPrecision math
> library, such as Berkeley MP, rather than the rinkydink one I wrote,
> which is *slow*.  If you edit the .sysdef, it forces a re-verification
> of everyone in the game, and the server pauses for 10-20 seconds :(
> 
> Ray

How exactly does this work, ray?  Could you give us a discription of how  
it works?  I didn't follow the technical posts at the time, and now I am  
interested.

Rob
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: INL server and borgs
Date: 28 Sep 92 21:42:44 GMT
Organization: School of Computer Science, Carnegie Mellon


The problem with allowing only blessed clients connect to the INL server  
is that you would have to distribute reserved.c.  This ain't gonna happen  
anytime soon.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: rjones@sulaco.NoSubdomain.NoDomain (Ray Jones - Perp)
Subject: Re: Official INL 3.0 Binaries
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Tue, 29 Sep 92 18:08:46 GMT

In article <1992Sep29.022917@IASTATE.EDU>, isae@IASTATE.EDU  writes:

>PS : I am *really* glad that Ray is currently working on RSA-reserved.c;
>     Loooking forwad to it. This issue (borgs & reserved.c floating around) 
>     has been talked endlessly. :(((((

Working?  It's *done*.  We even have a test server... I'm not sure
what to do now... I don't have access to that many platforms, so it's
up to other people to build clients.  One *important* think is that I
clients and servers need to use some *good* MultiPrecision math
library, such as Berkeley MP, rather than the rinkydink one I wrote,
which is *slow*.  If you edit the .sysdef, it forces a re-verification
of everyone in the game, and the server pauses for 10-20 seconds :(

Ray

-- 
                                          rjones@dsd.es.com
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: INL play - PLEASE READ (esp INL reps)
Date: 29 Sep 1992 03:53:27 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <90713@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (FreeKill) writes:
)I have a couple problems with the INL
)
)A) I was very astonished on saturday when the server allowed my sunborg in
)	without a problem.  This seems very bad, especially since I don't
)	respond to any pig calls.  I can turn off the obvious features,
)	and still have a distinct advantage over other players.

The INL server is distributed as source, and the blessed reserved.c
can be compiled in.  Obviously, distributing the blessed reserved.c
would be a bad thing, but mail the council or Ray and we'll get it
to your server dude.

)B) Side Salad seemed very definite on their statement that they can use
)	whatever names they please during an INL tourney.  I seem to
)	remember the rules stating specifically that the most well-known
)	name must be used.  I think the games should have more to do with
)	skill than trying to guess who a person is.  I also remember that
)	last year, we were told in no uncertain terms that if we changed
)	our names for a game, that we should consider that game a forfeit.
)	Strange that CMU doesn't have to abide by the rules...

From the INL Rulebook:

5) ...
        a) ...
        b) ...
        c) ...
        d) Players must play under their most recognizable name, or a
           substitute approved by both the INL Council and the opposing
           captain.  Opposing captains may demand that players use their
           most recognizable name.

I know that I'm going to request that any teams the Bears play use
their most recognizable name; using different names give a team a
definite advantage.

)C) I would also like to have some assurance that teams like CMU don't get
)	other people to watch their games.  Last year, I and several other
)	players were forbidden from watching other teams play.  My even
)	considering it was called cheating.  CMU even has a recorder set
)	up so that they can watch games later in the day.  Again, odd that
)	CMU doesn't have to abide by the rules....   Another problem with
)	the bystander is that he can tell others who has picked up, and 
)	what not.  This is definitely unfair, yet occurs regularly at CMU :(

It occurs at Berkeley, too.  I'm surprised it doesn't occur everywhere,
and I don't recall it ever being called illegal.
 -Tom
From: cm5m+@andrew.cmu.edu (Ceri Alun Morgan)
Newsgroups: rec.games.netrek
Subject: Re: Mucus
Date: 1 Oct 92 11:57:37 GMT
	<0emZ1Ne00VpE4A5I0D@andrew.cmu.edu>
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

>I'm sure they figured you needed to have your ego knocked down a notch or
>two.  I can't say I disagree with them....
> 
>Nanci

I think I detect a little Side Salad envy here 8^)
 
You're entitled to your opinion. With the teams the way they were - 4
Admirals and a Commodore on your team, 1 Admiral, 1 Commodore, and 1
captain (trying out a new keymap and not playing effectively, in his
opinion) on my team, with the rest of the people being low ranked (Yes,
I realize that rank != clue, but this should give some idea at the
unbalance of the teams). - Yes, I was extremely pleased that we were
doing well. You should have said something to me personally, or just
used the ignored me if you thought I was out of line. I certainly don't
think this flame was the appropriate thing to do.
Of course, I wouldn't want to mention any of the bragging by your team
after taking a planet, or killing our base.

-Tired (very) Egg Boy!

SiDe SaLaD!!
Newsgroups: rec.games.netrek
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Subject: What's wrong with Rob?
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Wed, 30 Sep 1992 00:25:11 GMT

In article <BvD1nK.A0n.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>   [... cmu people are not all weenies... why are we stereotyped...]  
>

	*sigh*  Everyone seems really upset at everyone else.  Rob,
particularly, has obviously concluded that he ain't gonna put up with
it no more.

	Consider.  Rob, Mr. Congeniality.  Mr. Clue games.  Mr. Nice Guy.
His posts to rgn are always calming, soothing, like a medicated skin
powder... You'd always find him standing up for what he thought was
right, but never in a harsh way... till now....

	Now look at him.  This guy is at the end of his rope.  Not
only is he upset with Justin (which is not an incredibly rare occurrence),
but he's also sick of Tom's view of CMU, and he really hasn't shown much
love for Freekill either.

	Hey Rob, does this mean I can't have dinner with you and Balton?
I mean, if you're going through this "phase" right now... maybe I should
just wait a while. .... :-)  

	-Tsai Jen.... 

	Michael  (Who honestly must say he feels Tom's comment was a little
		out of line.... but who am I to dictate opinions?)
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: From the StaTboY:  Universal Constants.
Organization: CS
Date: Sat, 26 Sep 1992 21:31:32 GMT



If there was ever a constant in the Universe, it's the average netrekker
constant bitching and moaning about everything.

There were requests from some of the CMU team captains hoping to have
some tough games, and no cakewalk schedules.  

I made a proposal to the council so that the council would "rank" teams
based on apparent strength, which would let us schedule games in a
different format, strong against strong, etc.

That proposal was shot down for reasons which I don't recall.

There were also proposals to have an A league and a B league, and put the
strong teams in the A league, others in a B league, and run it that way.
That proposal also was knocked down.

The geographic divisions were set up for several reasons.  It helps with
scheduling, since there's only an hour difference between teams (I realize
it doesn't apply to all the AL teams, but if they picked a location that 
contained most of their players, the problem should be minimized). (I
still have nightmares about trying to schedule CD during the Summer INL,
with one of our best players (Mr. Wizard) on the east coast, and the rest
of the good players in CA... Not fun).  It should also help network-wise,
as most people's connections are fairly localized.

So unless we somehow manage to get enough interested parties that are
willing to play often enough to have every team play every other team,
and with no ranking system, there aren't any good ways to schedule games
other than random.

I'm sorry if you perceive that the schedule is unfair. 

As always, the INL council is always interested in enhancing the INL.  If
you have a good idea on how to handle scheduling, please send it
to me, or your INL rep, so we can look at it for the next season.

And as always, the council will certainly review the changes made for this
season, and can always adapt/remove them as the situation warrants.  So if
you have calm, cogent, rational reasoning as to why something should be
changed, please, let us know.  Irrational flames will be tossed in the bit
bucket.

I suspect that for the next few weeks, we'll be busy handling stuff for
the current season, but after that, the INLC needs to be looking ahead to 
next season, and rather have a last minute panic, get your ideas in early.
ie, the coach slot, opinions on halftime, etc.  But give us a couple weeks.
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun,  4 Oct 1992 15:24:13 -0400 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: OTR v. FLEE

OTR beat FLEE (Farm League Extension East) 19-1, film at 11 (when
someone with more skill for prose gets around to it)....

Spectre, elated member of FLEE

(That's right kiddies - NO GENOCIDE!)

Newsgroups: rec.games.netrek
From: rob@psy.vu.nl (Rob van Leeuwen)
Subject: just a reminder
Organization: VU Amsterdam - dienst CCA
Date: Wed, 30 Sep 1992 11:33:54 GMT

This is just a reminder, but are you Europeans aware of the netrek
mailing list?  Its address is netrek@cs.bham.ac.uk.  Send mail to
netrek-request@cs.bham.ac.uk to apply.

Rob
--

--
Rob van Leeuwen
Department of Psychology, Vrije Universiteit, Amsterdam, the Netherlands
From: news@organpipe.uug.arizona.edu
Newsgroups: rec.games.netrek
Subject: VMStrek
Date: 2 Oct 92 01:51:15 GMT
Organization: University of Arizona UNIX Users Group


Could anyone with a working VMS client that they compiled themselves
contact me, I can't seem to get my own copy to pass GO.  Maybe a fresh
version will fix the problems.

				- Jeff

(Anything not-UNIX is evil.)
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: IAState team borgs way to victory!
Date: 30 Sep 92 22:19:40 GMT
Organization: University of Pennsylvania

In article <1992Sep30.161905@IASTATE.EDU) renegade@IASTATE.EDU (Travis D Gruver) writes:
)In article <1a5t8tINN1jt@usenet.INS.CWRU.Edu), mcn@cwru.edu (Michael C. Neuman)
)writes:
)) 
))   The result of the Janitors of Anarchy vs. IAState was 15-5 favor IASTATE!  
)) (Yeah, they actually won!) But that's not all, not only did they win by 10  
)) planets, but they also got an opportunity to test the brand new IAborg (v
)1.0).
)) 
)) Features of IABorg:
)) 
)) o Auto Detting - Yep! Fastest detting in the west. Even better than PigBorg!
)) o Auto Torps   - Be able to fire that perfect hyperbola into ANY player, no
)) 		 matter what range! 
)) o Auto Phasers - Never miss! Never turns off! Allows you to shoot torps in
)) 		 opposite direction of phaser! Will pick off pesky oggers while
)) 		 you concentrate torps in base on base situations.
)
)o Auto Pressor - Amazing how fast this bugger picks up oggers, and will
)change
)) 		 targets without even making you stop firing!
)) o Instant Off  - Tab key allows you to turn it off when opponents start  
)) 		 complaining. This, of course, will cause you to lose all the  
)) 		 planets you've taken, and in fact fall behind by a planet,  
)) 		 but, it's for those special situations where you may get  
)) 		 caught! Be sure to turn it on after emphatically denying  
)) 		 you're borging.
)) 
))   The combination of experience on JOA team playing tonight adds up to 12+  
)) years. Only one person on the team declined to comment on their use of borgs,
)) the rest agreed. 
)
)
)
)  This is the biggest crock of shit I have seen yet... Just because you guys 
)lost to what most other universities claim to be bad players (ISU) you have to
)be a bunch of cry-babies and claim that our team used borgs... First of all it 
)would require the use of a blessed borg... of which I believe none of our team
)members even have or have access to one... Second of all most of our players  
)HATE borgs with a passion.  And last of all, why can't you losers just admit it
)instead of being such poor sports... REMEMBER these are the BEST players from
)ISU... So they are bound to be good... Do you always cry BORG whenever you lose
)to a team?  I take it you don't, so why do you now, when you know damn well we
)didn't.  Next time, *PLEASE* try not to be such sore losers!
)
)
)renegade@iastate.edu 
)USS RENEGADE
)
)P.S. Yes, I do use borgs on occasion, but only when they are allowed, so don't
)even bother bringing it up.


He's right, No one from ISU used a borg.  And yet Guru claims they had computer
assisted firing mechanisms.

The obvious answer:

JOA played a team of *ROBOTS*!!!!!

Actually, exodus, renegade and the others are not actually people, but rather
these posts are generated by a sophisticated AI program.

In fact, ISU does not exist.  It is all part of a government-sponsored 
experiment.  For more details, ask any member of IC.

Sheesh.

Justin
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 30 Sep 1992 21:11:53 -0400 
From: Nanci Ann Miller <nm0w+@andrew.cmu.edu>
Subject: Re: Mucus

Ceri Alun Morgan <cm5m+@andrew.cmu.edu> writes:
> Just like to thank mucus, hell peacock, and gandhi for ruining a
> perfectly good game of netrek on bronco, this morning. Thanks guys.
> 
> -Ceri

I'm sure they figured you needed to have your ego knocked down a notch or
two.  I can't say I disagree with them....

Nanci
Newsgroups: rec.games.netrek
From: hoswell@rintintin.Colorado.EDU (Old Nick)
Subject: Re: *First* INL game of the season!
Organization: University of Colorado, Boulder
Date: Mon, 5 Oct 1992 14:57:05 GMT

sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:

>The long and the short of it is: Deep Hurting lost by genocide to the
>Angry Men in about 90 minutes.

>Highlights for our team: About 20 minutes in, being down only 9-11, 2 AGRIs
>each, with both sides army-flat.

Oh, lets not forget two of our players having to quit 5 minutes into the
game... (due to a false 'the lab is closing NOW alarm') one of which was
the base who had 25 armies on it and guarding ROM/DRA with full stock
each...  Kinda convenient I'd say.

Oh well... just took us longer to find some armies.  Fun game, tho

Mike 
-- 
||        -=> Old Nick <=-         |      <<<<=- "Dial a cliche" -=>>>>      ||
|| hoswell@rintintin.colorado.edu  |                                         ||
|| *or* hoswell@yoda.hao.ucar.edu  |  A cynic knows the price of everything  ||
||         Think Clearly!          |        and the value of nothing.        ||
From: davidt@ccwf.cc.utexas.edu (David Teo)
Newsgroups: rec.games.netrek
Subject: Problem with XSG (attn: Andy Mcfadden)
Date: 30 Sep 92 17:53:41 GMT
Reply-To: davidt@ccwf.cc.utexas.edu (David Teo)


XSG is a good program but it has a very serious drawback.  Everytime
when I use it for a short while, it will crash with some X-Windows error
messages.  Furthermore, sometimes the client will not erase the items in
the local map properly and I have to do a refresh.

I've been using xsg 1.1 (any newer versions out there?) and I have read
the documentations by Andy that came along with the program.  Although
the documentations did indicate the problems as stated above, they didnt
reveal any ways to solve it.

Can anyone tell me what the problem is and how to fix it?
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: me, freekill, and hector
Date: 7 Oct 92 03:19:39 GMT
Organization: School of Computer Science, Carnegie Mellon

Robert Hill writes
> order): LURI, Wreck, Limofel, Cruchy Frog(USC), DB (USC), Ghostrider,  
> joystick, and so many more.  I'd dare you to put your money where your  
> mouth is, but I know that no one on this newsgroup gives much of a shit  
> anymore.

DB is from stanford...my bad.

Rob
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: RSA reserved.c (was Official INL 3.0 Binaries)
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Tue, 29 Sep 92 23:04:37 GMT

In article <BvD1qx.A4B.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>How exactly does this work, ray?  Could you give us a discription of how  
>it works?  I didn't follow the technical posts at the time, and now I am  
>interested.
>
>Rob


Every client has 3 numbers associated with it.  A global, a private,
and a public key.  The global key is a product of two large primes
(basically random), X and Y.  The private key (call it S) is a prime
larger than both X and Y, also basically random.

You then choose P (the public key) such that 

(P * S) mod ((X - 1) * (Y - 1)) == 1

With these criteria, any number N has the following property:

N mod G == N ^ (S * P) mod G

That's the basis for RSA.

This is how it is used for verification:

The server send the client a random message.  The client responds with:
(global_key . public_key . (encode <message> private_key)).  The
server checks that the global_key and public_key are on its list of
accepted clients, and also that 
(encode (encode <message> private_key) public_key) == <message>

Any questions?

Ray
--
                                          rjones@dsd.es.com
From: jhammond@acpub.duke.edu (John Kirk Hammond)
Newsgroups: rec.games.netrek
Subject: TTWNN vs. Side Salad
Date: 28 Sep 92 00:38:28 GMT
Organization: Duke University; Durham, N.C.

Here are the stats from the TTWNN game vs Side Salad on Saturday.
(from .conquer)  TTWNN was Rom, SS was Fed.

Conquer! Sat Sep 26 15:23:26 1992

  The galaxy has been conquered by the Romulans:
  The Romulans:
       Streaker (R5) with 14 planets and 112 armies.
         Arjuna (R0) with 9 planets and 123 armies.
          Lance (R6) with 6 planets and 54 armies.
       FreeKill (Rd) with 5 planets and 67 armies.
          Helix (Rf) with 2 planets and 56 armies.
            bav (R3) with 2 planets and 32 armies.
         Hector (R8) with 1 planets and 40 armies.
        Limofel (R2) with 1 planets and 15 armies.
  The Federation:
  Baconbits Boy (Fa) with 10 planets and 120 armies.
 Erect Cucumber (Fc) with 8 planets and 87 armies.
    GreenCheese (F1) with 5 planets and 65 armies.
     Tomato Boy (Fb) with 4 planets and 43 armies.
     Radish Boy (Fe) with 3 planets and 55 armies.
     pscho feta (F9) with 2 planets and 32 armies.
 Undead Lettuce (F7) with 1 planets and 30 armies.
         Scorn! (F4) with 1 planets and 22 armies.


Conquering a CMU team CAN be done!!!

Lance, Minister of Propaganda, TTWNN

:) <--
^ \
|
From: mehlhaff@soda.Berkeley.EDU (ERic Mehlhaff)
Newsgroups: rec.games.netrek
Subject: Re: Possible changed in the "E" message:
Date: 29 Sep 92 20:52:28
Organization: The Dis-Orginization
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: jjudy@argon.berkeley.edu's message of 26 Sep 1992 09:11:23 GMT

In article <1a19frINNhtr@agate.berkeley.edu> jjudy@argon.berkeley.edu (Jack W. Judy) writes:


   Possible Change in "E" for the future releases:

   How about:
   1234567890123456789012345678901234567890123456789012345678901234567890
   F0->FED  HELP! F0 near Ear: 0% dam, 100% shld, 100% fuel, 0 armies!
			   ^-- (Nearest planet)         ^-- Gotta have this!


I guess I should mention that the latest batch of clients on the OCF's 
ftp site have this modification, plus a few others:

1) the help window also reflects your keymap.

2) New key commands for a few things:
	cloak on
	cloak off
	army report (Just like distress, but only says how many armies
		you're carrying)
	+1 warp
	-1 warp speed

These were added to the base of the calvin_bwo client from cad.ics.uci.edu.
Currently, these are blesed, and I've only compiled for sun3/50, sun4, 
and HP/apollo. If there's demand, I can put the source (sans reserved.c)
up for ftp.

ERic mehlhaff, netrek hacker
--
ERic mehlhaff					Hoser at large
mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU
Newsgroups: rec.games.netrek