HDTenEightyP/NetNews huggingface dataset:
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra vs Dyanmix (1)
Organization: York University, Toronto, Canada
Date: Mon, 7 Sep 1992 14:22:30 GMT

In article <1992Sep07.005456.22696@disk.uucp> specter@disk.uucp (Byron Guernsey) writes:
>
>Willy and all other sierra games run fine on my AT clone with no noticable lag.
>I also beg to differ than an AT is faster than the stock 68000 amiga. The 
>difference is quite obvious when I use compression programs on the various
>machines. It might not be a whole lot of difference in speed, but its enough
>to warrant doing all my compression on the ibm when I can. 
>
How fast is your AT clone? The speed of A500 is really about 12 MHz AT.

>I own Monkey Island and Monkey Island II for amiga. My friend bought Monkey
>Island II for his IBM.  And I must say that they did an excellent job porting
>it. If the guys at LucasFilm can do it, why can't Sierra? The graphics were
>crisp and clear, though not as clear on the IBM version it was acceptable since
>the reduction in the number of colors. The music is comparable on both systems.
>And both games are a joy to play. I adore LucasFilm games!
>

They use a whole year to convert one game. However, Sierra rushes out a new
game for Amiga every month. 
Newsgroups: comp.sys.amiga.games
From: adomeit.pad@sni.de (Dietmar Adomeit)
Subject: Elvira II and Scientist ?
Date: Thu, 10 Sep 1992 10:17:32 GMT
Organization: Siemens Nixdorf Info.Sys. AG, Paderborn, Germany

I need some Help with Elvira II.

Now i want to get some poison from the Scientist. Therefore i have dressed
as his Assistent and get recognized by him. But if i ask him to mix the 
poison, he only tells me that he has no time an i should leave him alone.

What am i doing wrong ?

Many thanks for any help.
   Dietmar

--
Dietmar Adomeit           | Tel. (+49) 5251 834941
SNI AG, Dept. AP 554      |
Paderborn                 | Email: adomeit.pad@sni-usa.com (America)
Germany                   |        adomeit.pad@sni.de  (elsewhere)
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: MONKEY ISLAND II PART II
Date: 15 Sep 92 01:02:52 GMT
Organization: LLNL_LIS

In article <1992Sep14.135026.6491@lut.ac.uk>, E.Davies1@lut.ac.uk (Edy.Ace) writes:
>
> I have 1 map piece( top of tree).
> I cannot win the drinking competition in the cottage although i have lined up
> the telescope and light beam to no avail, have a variety of coloured drinks, 
> can tip the grog into the tree and have the miiror on the wall. I cannot open
> the trap door. 

You can not win the drinking contest unless you have near-grog.  Who has
near-grog in the game?  This person won't give it to you, so you need to get
the near-grog in a way that this person can't stop you.  Remember how you got
the banana?

Once you win the drinking contest, check-out the spot on the wall that the
light revealed to you.

> I can't find anything useful in governre phatts room.

For every action, there's an equal and opposite reaction.  He has a book that
you need, but he'll wake up if you simply take it away.  Maybe you could
replace it with something before he wakes up.
 
> I can't get the hammer and nails which i presume could nail stam in the coffin
> to get the shack key.

You'll have to get the guy out of the shed, where these items are located. 
What's this guy's job?  Maybe if you cut something with your saw, he'll have to
leave his shop to fix it.  Hmmmm, ...what to cut?  Maybe one of the lazy,
sleeping pirates will give you a clue.
 
> i can only come second in the spitting contest.

You'll need the ship's horn from the gift shop (for distraction purposes). 
Then you'll need to rearrange the flags.  Drink some green liquid, and let it
fly.  It might take a few times before you win.

> i can't charter the second ship from the leaflet lady.

You'll need some money.  Once you win at the spitting contest, you'll be able
to make some money off of the prize.
 
> Am I stuck on more than on thing? I think I need a small clue or hint.
> 
> Thankyou in advance,
> 
> Ed.
> 
> Please reply to my email

I'll also post this reply, in case others are stuck in the same areas.
 
> I am desperate.
Help is on the way.

Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!              
Newsgroups: comp.sys.amiga.games
From: ludde@cyklop.nada.kth.se (Erik Lundevall)
Subject: Re: Black Crypt and unexpected things!
Summary: BC does multitask
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Sat, 12 Sep 1992 07:48:16 GMT

In article <1992Sep12.41918.195@ms.uky.edu> wally@mik.uky.edu (walter francis) writes:
>Can someone with 1 meg or even 2 megs (burns with jealousy :) of chip
>ram test and see if it REALLY WILL multitask?  I have a good feeling it 
>will..  :)  Cool!

Yes, it does multitask.I've been calling BBSes and other things while playing
BC, it works fine. The only problem is that it can be confused about the
screen size sometimes, probably because I'm using an NTSC interlaced Workbench
on a PAL machine.




-- 
-Erik Lundevall       ludde@nada.kth.se | uunet!cbmvax!cbmehq!cbmswe!adder!ludde
                   
Your fault. Core dumped.

Newsgroups: comp.sys.amiga.games
From: jim@lillee.cs.curtin.edu.au (Jim McGrady)
Subject: Re: Black Crypt and Eye of the Beholder II..
Organization: Curtin University of Technology
Date: Tue, 8 Sep 1992 03:50:24 GMT

wally@mik.uky.edu (walter francis) writes:

>I'm sure this will soon become a FAQ :) but I was wondering if anyone 
>has played both EOB II and Black Crypt a GREAT deal and can compare
>them, or if people could simply give a review on the one they have.  

>I am *going* to get *one* of them.. :)  I just want to know which
>seems to be the best..

.......

Like many posters to this group, I've been through DM, CSB, EOBI&II and am
now doing Black Crypt. I liked all of these games, each have their own
strong points.

What I liked most about EOB was the use of Non Party Characters. It was great
to be able to meet something that could talk, rather than mindlessly attack
your party on sight (although the talkative bad guys end up doing that anyway :)

BC lacks this feature (at least up to where I am at present). It uses scrolls
and wall plaques to give your party needed info. 

Animation seems smoother in BC. Maybe this is because it was written 
specifically for the amiga.

I personally prefered combat in BC. The monsters are much tougher than in EOB.

I still think DM has some features which these new games don't match.
For example, DM used stereo sound much better. You can HEAR where a monster is.
DM had better spell casting graphics. There's nothing better than seeing a
MON fireball soar down a corridor to strike the enemy.
I also preferred DM's character progression method. It may not be strict D&D 
style, but I liked it.

The new games win on general graphics though. Maybe the next release from FTL
will really set the standard :)

Regards

Jim

Newsgroups: comp.sys.amiga.games
From: mcclend@infonode.ingr.com (William D McClendon)
Subject: Monkey II HELP!
Organization: Intergraph Corporation, Huntsville, AL.
Distribution: comp
Date: Mon, 14 Sep 1992 16:17:56 GMT

Hey 'netters!

Help me out if possible!  I have been all over and I cannot find what I need
to use to distract the crowd at the spitting contest!  What do I need?
If I try to move the flags, I get a message that makes it clear I must
somehow distract them.  Any Suggestions?

Thanks in advance!

Bill
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization - a great game, but...
Date: 9 Sep 92 12:16:56 GMT
Organization: Bugend BBS

TomK@cup.portal.com (Tom R Krotchko) writes:

> And finally, a challenge to any hacker. Come up with a patch that eliminates
> that 10 minute dirge in the beginning of the game. Did the programmer really
> think this was cute after the first time?

An ide would be to save a games just in the beginning and then load it 
back when you want to start playing.

---
Only beer makes it possible in a mental hangover...
From: ccspad@sunlab1.bath.ac.uk (Paul Dale)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization nuke power (WAS Re: Civilization Cities)
Date: 9 Sep 92 09:11:05 GMT
Organization: Bath University Computing Services, UK

In article <EHEDMAN.92Sep9103816@monet.abo.fi> ehedman@abo.fi (Eric Hedman INF) writes:
>In article <1992Sep8.170750.29656@hsr.no> dimmen@hsr.no (Kjetil Dimmen) writes:
>
>with them. I myself hate my not being able to nuke my own unproductive
>cities, as a coldblooded leader would do :-). IMHO the nuclear missile
>isn't destructive enough. It should totally wipe out the city, and not
>just leave the ruins ready to be overtaken by another civilization.
>

I'd agree with this and go further. If you're behind then nukes is the easiest
way to go (along with the army of men in grey suits). I not only think
that nukes should be more destructive but that the polution they leave should
take forever to clean up and should spread (on the wind ?). I've also found
that other civilisations just don't nuke back. I've seen and since played
a game where two civilisations both made threats with nukes, didn't back them
up and then got nuked without reply. In the last one I bought out a city with
2 mech. inf., 6 rifle and 5 nukes. It was within strike range (in fact less
than 10 hexes, mostly railed, no sea) of 5-6 of my cities. I really deserved
a trashing after what I'd done to them. I was playing on Prince level but I
saw the same happen on Emperor level.

I was even playing Dante, leader of the Bad Guys, I deserved to burn :-)

Paul - I really don't want to nuke you but my cash is low .... Dale

Systems admin./applications support/programmer.
BUCS, Bath University, Claverton Down, Bath, Avon. UK BA2 7AY
tel: 0225 826215
e-mail: P.A.Dale@bath.ac.uk
fax: 0225 826176
From: schistad@flipper.pvv.unit.no (Ole Andre Schistad)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt soultaker level
Date: 6 Sep 92 23:12:32 GMT
Organization: University of Trondheim, Norway

WARNING!!!!*************POSSIBLE SPOILER************************











































I have a problem (again)......on level 14. There are a group of four
teleporters near the sw corner of the map, arranged in a cross-shaped
section. Behind two of them there are switches that turn other
teleports off .. and one of them also opens up a section of wall.
Now..I can temporarily remove the topmost three of the teleports, but
not the fourth. I can{t find any other switches, and I need to get
past to find the third crown...

Can anyone help me out of my suicidal misery ?

Yours,
 Ole Andre' Schistad
Newsgroups: comp.sys.amiga.games
From: davidh@swbatl.sbc.com (Dave Howarth 5-9085)
Subject: Re: Perfect General
Organization: Southwestern Bell
Date: Fri, 11 Sep 92 18:02:38 GMT

ggiles@cie.uoregon.edu (Gregg Giles) writes:
> 
>    Has anyone bought the Perfect General expansion disk? I'm interested to
> see what owners have to think of it. A mission builder would be nice...
> 
Are you referring to the World War II Scenario disk?  If so I have it.  It 
includes an updated version of the program and alot of real WWII battles.
They include battles from the Pacific Islands, North Africa, Italy, and France/
Germany.  A few hypothetical battles are also there. What might have happened
if Japan had invaded Hawaii?  I really enjoyed the disk and hope another
follows soon.  Maybe Korea or Vietnam or Iraq.

I heard a rumor that QQP has stopped porting to Amiga. I sure hope its false!

-- 
   /   David Howarth                   \  davidh@swbatl.sbc.com      \
  / /   SWB Technology Resources Inc.   \  Amiga, providing innovative\
 / / /   1010 Pine, Rm 635               \  solutions for problems     \ 
/ / / /\  St. Louis,  MO. 63101           \  caused by other computers. \
Newsgroups: comp.sys.amiga.games
From: kenward@cs.sfu.ca (Kenward Chin)
Subject: F-14 Tomcat (Activision)
Organization: CSS, Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 9 Sep 1992 21:53:32 GMT

I got a catalog in the mail from Activision today, and noticed that they are
bringing out F-14 Tomcat for the PC.  I once bought this for a friend with
a C-64 - interesting, that they've just now decided to "port" it!  B-)

One great thing about the game was the "Top Gun" part of the flying career.
What happened was that you started off as an average Navy pilot, flying
relatively easy missions.  After some successes, you had a chance to go to
"Top Gun", where you practiced ACM and flew against other Top Gun candidates
and instructors.  If you did well enough, you graduated as the "Top Gun" and
could choose your assignment!

This might sound hokey, but it the career sequence bit was really cleverly
done, right down to a rivalry in Top Gun with another hotshot pilot.  Does
anyone know of any game for the Amiga that has a "Top Gun" element to it?

Kenward "Iceman - Not!" Chin
-- 
Disclaimer: Since transmission of this article is by imperfect methods, there
	   may well be discrepancies between what is above and what was
	   intended.  Therefore, please edit this article to read as you wish.
From: CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies Demo - Disk installation
Date: 11 Sep 92 12:11:22 GMT
Organization: University of Konstanz, Germany

Hello everybody|

I downloaded the pinball fantasies demo from amiga.physik.unizh.ch and
installed it on my HD. Everything runs fine. As I'm running out of HD
space, I then wanted to install the game on a disk. I formatted and
installed a disk, copied the gamedemo.exe file there and added an s
directory with a startup-sequence that justs starts the game. But, surprise,
this didn't work. I only get error 103: Insufficient memory   when I
boot this disk. Does anybody have an idea why? There should be much more
memory available without me starting my HD. Are there any files or
libraries I forgot to copy to the disk? There is not much room left,
as gamedemo.exe is more than 700 KByte large.

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>
From: pe@cam-orl.co.uk (Philip Elwell)
Newsgroups: comp.sys.amiga.games
Subject: Re: F1GP cheats etc.
Date: 9 Sep 92 09:17:50 GMT
Organization: Olivetti Research Ltd, Cambridge, England

In article <1992Sep8.203618.1@cc.helsinki.fi>, pkontkanen@cc.helsinki.fi writes:
|> I recall a conversation about F1GP and how to edit the help functions. I wonder
|> if anyone has tried/succeeded in editing the driving skills of the individual
|> drivers, as I would want to change these in order to simulate the ongoing
|> season. Any help appreciated. 
|> 

Yes I have, but as before (I am responsible for the driving aids mod.) I only
know the addresses for the ST version - someone else will have to do some
hunting around to make them work on the Amiga.

On the ST version the drivers names (40 of them) start at $1B330 in RAM. The
data you are interested in starts at $1C212, a difference of... err... $EE2.
You should be able to find the names on disk quite easily in the main game file
('F1GP', I think), then just move $EE2 bytes further on.

There are three tables here - team performance (engine power), driver
qualifying skill and driver racing skill.


_The tables_

$1C212-35: team performance table holds 18 words, the first and third of which
           are $02CC (for McLaren and Williams). All other entries are less
           than this.
$1C23A-61: driver skill bytes (qualifying)
$1C262-89: driver skill bytes (racing)


 As far as the game is concerned there are three different sorts of
drivers:

1) The user (the person behind the wheel/joystick/keyboard)
   Your car always has a performance figure of $02CC.

2) Other human drivers during a multiplayer race
   These have a performance figure of $02CC scaled down according to the level
   (table at $F902 ($4000 = 1))

3) 'Drone' cars
   The performance of these cars depends on the team and the driver. The 
   performance for the team is scaled down according the level, and then the
   byte value from one of the driver tables is scaled and subtracted from the
   team performance.

All of these values have a small random amount subtracted from them at each
outing.

_Changing things_

The maximum allowed team performance is $0597 ($02CC*2-1), because $4000 is
treated as one, and all performance figures are scaled down by $02CC; anything
greater than $0597 may become negative or unpredictable. You have been warned.

As before I would be grateful if some kind soul would post the appropriate
Amiga disk/memory locations.

Phil
From: E.Davies1@lut.ac.uk (Edy.Ace)
Newsgroups: comp.sys.amiga.games
Subject: elite II
Date: 9 Sep 92 13:31:32 GMT
Reply-To: E.Davies1@lut.ac.uk (Edy.Ace)
Organization: Loughborough University, UK.

Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeese

somebody put an update of the elite 2 development on the net.
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Oh No More Lemmings
Organization: Youngstown State University/Youngstown Free-Net
Date: Thu, 10 Sep 1992 15:41:34 GMT


Can someone help me with level 8 of crazy (Keep on Trucking).
help!!
I don't want the code for the next level i have that already 
i want to solve this one.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
From: harpesta@loki12.cs.stolaf.edu (-Psionicist)
Newsgroups: comp.sys.amiga.games
Subject: Re: How to kill Pinball Fantasies time limit
Date: 9 Sep 92 21:11:49 GMT
Organization: St. Olaf College; Northfield, MN

In article <brianc.716067815@vincent2.iastate.edu> brianc@iastate.edu (Brian J Cerveny) writes:
>In an earlier message, Borge Noest posted info on how to turn off the 
>time limit in the Pinball Fantasies demo.  However, this required the
>user to have an Action Replay or similar cartridge.  Having an AR
>cartridge, I did the hack and then searched the binary for the code
>to be altered.  SO, following is a description of how to remove the
>time limit using NewZap, DekSid, or a similar binary file editor:
>
>	1. In the binary editor, open the 'gamedemo.exe' file.
>	2. Jump to file block 7.
>	3. At position $106, change the byte $6A to $60.
>
>That will do it.  I thought of making a small utility to do the fix
>automatically, but it is easy enough to do even for a novice as
>described above.
>
>Have fun!!

GREAT!!!   Where can I get some of these file editors too??  

-P

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<>  \)_ ,  -Psionicist                   _/\_ "Rest all ye physical means,  <>
<>  /)  '  harpesta@loki12.cs.stolaf.edu  \/   let thous mind control all." <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><RMH<>
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.games
Subject: Re: Motherlode compression
Distribution: world
X-NewsSoftware: Amiga GRn 1.16c (6/22/92) by Mike Schwartz & Michael B. Smith
Date: 5 Sep 92 11:36:34 GMT
Organization: Blue Knight Productions

In article <169@sbe.csuhayward.edu> asymptot@sbe (Mike Mathews) writes:
>hello all-
>
>I just downloaded Motherlode from wuarchive, but don't seem to be able 
>to uncompress it.  I have what I believed to be the latest version of
>lharc, but whenever I try to uncompress it it gives a message along the
>line of 'unsupported compression --lh5--' (or something close to that)
>
>What is the latest version of lharc?  Could some nice person UUENCODE it
>and send it to me?  Or do I need WB 2.0 or better (Gads! keeping up is
>expensive... :-)   )?
>

	What you need is not LHARC but either one of the 2. You need LHA
or LZ to decompress LHA archives.

-- 
    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight.jpr.com                   |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                                                       |
   | (718)321-0998            ** Graphic Design and Video Productions ** |
   |_____________________________________________________________________|
Newsgroups: comp.sys.amiga.games
Subject: BLACK CRYPT HELP
From: dprebyl@vax1.umkc.edu
Date: Tue, 8 Sep 1992 03:17:54 GMT
Organization: University of Missouri - Kansas City

HELLO EVERYBODY...AMIGIAN DAVE HERE AND I JUST WANTED TO LET YOU ALL KNOW 
THAT I FINISHED BLACK CRYPT ABOUT 3 MONTHS AGO IN ABOUT 3 WEEKS SO I'LL
BE ABLE TO ANSWER ANY QUESTION (EXCEPT FOR 1 OR 2--EVEN THESE I CAN PROVIDE
AN ANSWER TO) THAT YOU PROPOSE.  CONTACT ME VIA E-MAIL OR ON HERE I COULD 
CARE LESS.....

       -AMIGIAN DAVE-

"IF WE CALL OURSELVES AMIGIANS, AND IBM USERS: CLONIES, THEN WHAT DO IBM USERS
CALL AMIGA USERS?"

Newsgroups: comp.sys.amiga.games
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Re: first aga game!
Organization: University of California, at Berkeley
Date: Mon, 14 Sep 1992 06:54:11 GMT

In article <1992Sep14.031648.10393@newshost.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>> So what company will be the first to release a game that supports the
>>AGA custom chipset. 
>> 
>> I say Psygnosis or Ocean. What do you guys think!
>>
> 
>	I'd agree with Psygnosis.  It probably won't happen for quite some
>  time though.  Commodore releasing affordable AGA chipset machines would
>  certainly speed up the process.  The A4000 is nice, but hardly a machine
>  that is going to gather Game Company support, selling at over $3000 with
>  no monitor. 

which is exactly why I have to disagree that it will be Psygnosis.  since
the AA chipset is only available now on the highest (according to some  :)
end machine, I'd have to say that a company that makes more "advanced" games
is going to use the new features first.  some cool froods like Maxis.
(when was the last time Psynosis made a hi-res game that takes a week to
play, multitasks, and requires 2 megs of ram?!?  :)

- Chuck Woo
- still no .sig!
From: mwalter@theborg.mlb.fl.us (Mark Walter)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Dungeon Master - any ideas on how to map??? * (Repost?)
Date: 13 Sep 92 00:50:38 EDT
Organization: The BORG BBS; Melbourne, Florida USA, 407-722-4487 (via CNet Amiga)

In article <stewartm.0661@bfield.uucp>, stewartm@bfield.uucp (Stewart Mckinnon)
writes:
>RE: HACKED CHARACTER CHEATS, OR "SUPER_CHARACTERS".....
>
>What's the point? About 70% of the *FUN* in Dungeon Master and Chaos Strikes
>Back, is seeing your characters gain levels! Winning the game is, to me, an
>anti-climax. The gameplay is the thing.
>
>Point is, having cheats for this type of game is REALLY LAME. I can see having
>cheats for action or platform games, where you really don't have to use your
>brain much - just blast everything that moves - but with a DM-style game, hwy
>bother?
>
>Before people flame me, this is just *MY OPINION*. 'kay?
>
>*****************************************************************************
>*   "What other computer is there?"                                         *
>*   "Amiga Users.....we march to a different drummer."                      *
>*****************************************************************************
I did play dungeon master without cheating.  When I got chaos strikes back I
played it for about a month (on and off) and I got board with it.  Mainly you
just had to hack your way through everything, very boaring.  I eventualy edited
my characters and then I played it and didn't worry about the monsters, and I
could spend time figuring out the puzzels which was more fun.