From: Brother Andrek <arakins@iastate.edu>
Subject: Thanks! And heres a new template : )...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 9 Nov 1992 08:38:12 GMT



  First of all, I'd like to thank everyone who
commented on my first attempt at making a TORG creature...
I shall post the finished product in a day or so, I took
some of your guys' advice, plus changed it a bit after I
say it in action against my players....:)
  Here's a new template I have come up with: Tell me what
you think!

GHOUL (Orrorosh)
  The vampyres of Earth Legend often had human servitors
to assist them during the day, when they themselves were
vulnerable. These creatures, called Ghouls (Ghuls) in some
cultures, are created by feeding the blood of a vampyre to
a LIVING being...rather than a dying one (which would create
another Vampyre).
  Ghouls possess some of the strengths of a vampire, and a few
of the weaknesses.
  Normally, Ghuls are evil, and bound to their masters. However,
when a vampyre is killed, it's Ghouls are released and become
free willed...however a few remember the fear and pain they 
suffered as normal humans: these tortured souls fight for the forces
of goodness.

Creating a Ghoul
  It is assumed that ALL PC Ghouls are free willed...otherwise, 
the Ghoul would be completely at the mercy of it's master.
  Ghouls have the standard 66 attribute points and 16 skill
points. Their tag skill is often Resist Bloodlust (new skill,
see below). Other common skills are Occult, Magic (any), Fire
Combat, Melee Combat, Unarmed Combat, Charm, Intimidation,
and Scholar(Occult Lore).
  Ghouls also automatically have an up condition whenever
they are outside at night. Note that the Ghoul MUST be outdoors
and exposed to moonlight, starlight, or even a cloud covered night.
  In contrast, Ghouls suffer a Stymie whenever they are exposed
to sunlight. They take no actual damage, so unlike many vampires,
they can stand under the sun. But they don't like it.
  Ghouls also suffer a stymie from garlic, and a holy symbol
presented by anyone possesing at least one add in Faith(any).
  Ghouls can also purchase up to 3 power points to spend on
darkness powers (See the Orrorosh book). Each power point
purchased has an adventure cost of 1 possibility point. If
the point is not paid, the power is lost until the cost is
paid.
  If darkness powers are taken, the player automatically
has a coruption level of 8 plus the number of power
points taken, minus 1.
  Ghouls are not true vampyres, but they have vampyre blood
and needs. When ever a Ghoul is exposed to blood (if
anyone within 10ft of a Ghoul takes a Wound...including the
Ghoul himself), he must make a Resist Bloodlust check. This
check is made using the Resist Bloodlust skill, which is
based on Spirit. The difficulty of the check is ten plus any   
shock points the Ghoul has taken. If the test fails, the
Ghoul becomes a Gamemaster character for an amount of time equal
to the amount that the roll failed by, in minutes (An Ghoul
who needed a 15 but rolled a 12, who be a gamemaster character
for 3 minutes). In this respect, Ghouls are like Shapeshifters --
some times there dark side takes over....



  Well folks, what do ya think?
  One again, I encourage all comments, negative and positive.

  Later...

-- Andy Akins
   aka Brother Andrek
   Iowa State University
   arakins@iastate.edu

Newsgroups: alt.games.torg