HDTenEightyP/NetNews huggingface dataset:
From: sdean@thesis1.med.uth.tmc.edu (shervin c dean)
Newsgroups: comp.sys.mac.games
Subject: Games for sale
Date: 13 Nov 1992 23:25:07 GMT
Organization: University of Texas Medical School at Houston
Originator: sdean@thesis1.med.uth.tmc.edu



I have the following games for sale or trade:

Leprechaun  $15
Mutant Beach    $30
Crystal Quest 2.2 (Sys 7 compatible! $15    }
SkyShadow (Sys 7 compatible!)  $15          } all three for $40
Mission Starlight (Sys 7 compatible!)  $15  }

All games have original everything.  
Please respond via e-mail.


_____________________________________________________________________________
			   	|Je souhaite dans ma maison:
				|Une femme ayant sa raison,
sdean@thesis1.med.uth.tmc.edu	|Un chat passant parmi les livres,
				|Des amis en toute saison                   
				|Sans lesquels je ne peux pas vivre.
				|		--Apollinaire, "Le Chat"
_____________________________________________________________________________
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Guy Spy
Date: 9 Nov 1992 13:31:22 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


I just saw this game for the first time in a software store.  I've never seen
or heard of it before, so assume it's just been released.  The box didn't
really let you know what the game play was like, but the screenshots looked
a lot like Dragon's Lair, and Space Ace.  It was a Readysoft game, and I think
they are the same people who did those two games.  If you've played this game
please post a review.  Thanks.


                                                 Darren
Newsgroups: comp.sys.mac.games
From: jhhardy@silver.ucs.indiana.edu (J. Hardy)
Subject: Re: Game protection
Organization: Indiana University
Date: Fri, 6 Nov 1992 04:24:07 GMT

In <D2150035.hu33m6@outpost.SF-Bay.org> peirce@outpost.SF-Bay.org (Michael Peirce) writes:

>What are people's opinions on the various approaches to "copy protection"
>for games.  Are the "ask a question answered on page 254" type schemes
>OK?  Others?  Comments?

I used to play a game called "Pioneer Plague" on a friend's Amiga.  Absolutely
the most adrenalin filled game i ever played on a computer.  The copy 
protection was integrated into the playing of the game.

At various points in the game you have to navigate your spaceship between 
planets.  You did this sort of travel via wormholes.  You had to pick the right
wormhole or you'd end up at the wrong planet.  The navigation computer would
spit out a set of coordinates for the best wormhole, after you told it which 
planet you wanted to go to.  Here's where the copy protection came in.  Part of
the game was a navigators packet.  In the packet were four (or thereabout) 
cards with a map of the solar system, and four transparencies showing the 
wormholes but not the planets.  The coordinate from the nav computer told you
how to orient one of the transparencies over one of the cards.  when you were
ready the computer would display a series of dots that corresponded to part of 
a much longer serie on the transparency/card.  You had to tell the computer
which part of the series it had displayed.  The faster you did this the more
advantage you had against the nasties in the wormhole

It was a fairly complicated task to line everything up right, and then hunt for
the series under a time constraint.  But it provided a great relief from the 
white knuckles on the joystick, and actually made sense within the context of 
the game.  I wouldn't have enoyed the game as much without it.  Defeating the
copy protection would only have involved making copies of the transparencies
and the cards. But no copy protection is perfect, and most times you just need
to make it inconvenient to pirate and you've won most of the battle.

Unfortunately my friend and i live in different states now, but maybe someday
I'll run across a mac version.... *sigh*

>--  Michael Peirce      --   peirce@outpost.SF-Bay.org
>--  Peirce Software     --   Suite 301, 719 Hibiscus Place
>--                      --   San Jose, California USA 95117
>--  Makers of...        --   voice: (408) 244-6554 fax: (408) 244-6882
>--            SMOOTHIE  --   AppleLink: peirce & America Online: AFC Peirce

jim hardy
jhhardy@ucs.indiana.edu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Maury_S._Markowitz@magicbb.uucp
Organization: MAGIC - Macintosh Awareness Group In Canada
Date: Sat, 07 Nov 1992 15:37:25 EST
Subject: Re: Hellcats Weirdness

"Looking around, I found the Zero floating calmly on the Pacific - I obviously
strafed it, and I was amazed to see the parachute to open just before the
plane exploded B-)"

  I get this every once in a while too... keep in mind that the Zero's can
ditch once in a while too!

  Had fun the other day... did youknow that the portion at the rear of your
carrier just below the flight deck is not "real"?  I saw this once by mistake,
so I flew under the deck and ditched in the middle of the carrier, you could
see the flight deck above me.  Cool

Maury@SoftArc.COM
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats key commands: how DIR/ALLdo 
Date: 7 Nov 92 23:09:30 -0400
Followup-To: comp.sys.mac.games
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <cshotton-061192130802@oac2.hsc.uth.tmc.edu>, cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton) writes:
> In article <1992Nov6.152011.29518@athena.mit.edu>, sathomas@athena.mit.edu
> (Stephen A Thomas) wrote:
>> 
>> Couldn't the keys be changed with ResEdit somehow?  I don't really know how to do
>> it exactly (and I haven't tried), but I'm sure someone out there who is a real
>> ResEdit whiz would have an opinion.
>> 
> 
> No. The key definitions don't have anything to do with resources. They are
> defined in the program code itself. You could use ResEdit to patch the code
> resources, but someone would have to disassemble the program, find all the
> places in the event loop where key codes are checked for, and change the
> codes to something else. ResEdit ain't magic. You could just as easily use
> any disk editor (e.g., FEdit) for this task.

No again. There's an easier way than disassembling the program! I haven't
used Hellcats myself, but I assume that if you make a "Hellcats" KCHR resource
you could have a custom hellcats keyset.

It's not that hard -- really!
(off the top of my head)
(i) work on a copy of your system file unless you're brave/foolish
(ii) open your system file with resedit
(iii) find the 'KCHR' resource; open it
(iv) select the 'US' keyboard; copy it; paste it; give it a unique id
(v) open this copy of your keyboard layout. this puts you into the KCHR
picker, which looks kooky but is really not that hard to use.
(vi) drag the character you want from the character chart to the keyboard
below and set up your layout like you want it
(vii) close the picker by clicking on the close box
(viii) select the new keyboard (should still be called 'US') ; press 
command-i; give it the appropriate name, e.g., "Hellcats key layout"
(ix) quit resedit; click 'save'; this might take a while
Now you're ready. When you run Hellcats, just go to the Keyboard
control panel, click on "Hellcats", and you should have your new layout.

If anyone tries this, post if it works. You really need to do this yourself
or you won't end up with your custom-tailored key layout!

If you forget which keys you've changed to what, you can use KeyCaps to view
your alternate keyboard.

Hope this works...

Sean
 
Organization: Software Engineering Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Thu,  5 Nov 1992 11:28:58 -0500 
From: Todd Keenan Bowman <tb0o+@andrew.cmu.edu>
Subject: Re: WHERE IS MAC GAMES RELEASE LISTING: Read for follow-up.

> I replied earlier that MGD might consider putting a list on the
> Internet. That plan has not been killed, but it IS on backburner
> as we consider doing it. We'd love to- but you don't see MacWorld
> or MacUser putting articles on the Internet do you? If someone
> else is interested in starting an Internet one again-great.

So basically what you're saying is that people from the net can feel free to
send you hints, tips, release dates, etc which you will be glad to include in
your magazine, but that you don't want to repay the favor by posting this
information back on the net. nice attitude.

Good luck with your mag...

Note to everyone:
A+ is going to an all Macintosh home/entertainment format in January. Since
I don't plan to support MGD (at least until they get their heads free from
between their legs) this might provide some QUALITY gaming info.

Also I recently picked up the Out of this World demo from sumex and it looks
really great. Might turn out to be a mac classic. Much along the same lines
as Prince of Persia w/ Hellcats style graphics. Very playable.  The demo
introduction movie is very impressive as well.

todd
From: jat@teak01.cray.com (Jim Turnquist)
Newsgroups: comp.sys.mac.games
Subject: Loom on LC
Date: 11 Nov 92 18:36:02 GMT
Organization: Cray Research, Inc.
Originator: jat@teak01


Does anybody know how Loom on an LC with 10/40 12 screen looks?  I was trading
my copy and the other guy wants to know.


					Thanks,
						Jim Turnquist
						jat@cray.com
Newsgroups: comp.sys.mac.games
From: rec@ddsdx2.jhuapl.edu (Rich Campbell x5096)
Subject: Hellcats and Ground Fire Question
Summary: How to eliminate ground fire
Keywords: Hellcats, Ground Fire
Organization: Johns Hopkins University
Distribution: USA
Date: Fri, 6 Nov 92 14:14:26 GMT

	I keep running into problems finishing missions due to ground fire.
Last Night I was playing Bomb Base, and I had taken out both AA guns and
there were no zeros in the air.  I had bombed the runway, and just flamed
the three parked zeros and was on my way home when machine gun fire from the 
ground hit my plane and smoked me.  I managed to ditch to the North and live,
but I want to know.  How does one knock out those annoy ground machine guns.
I can't every see them, but they seem to be right along the runway.  I've also
had problems with them on the capture island and flying fortress scenarios.
Can they be knocked out, or do I just have to live them it??

Rich

--
********************************************************************************
Rich Campbell
USENET : campbell@capsrv.jhuapl.edu
********************************************************************************
From: Dan.Hughes@f421.n109.z1.fidonet.org (Dan Hughes)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: HELLCATS AND OUT OF THIS WORLD
Date: Mon, 09 Nov 1992 20:41:01 -0500

Well, it's very simple to get rid of the shift key requirement for the rudder
pedals in Hellcats. Just engage your caps lock. Then your can rudder left and
right with just the z and x keys.
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats and Ground Fire Question
Keywords: Hellcats, Ground Fire
Date: 7 Nov 92 22:39:03 GMT
Reply-To: jsp@pls.amdahl.com
Distribution: USA
Organization: Amdahl Corporation, Sunnyvale CA

rec@ddsdx2.jhuapl.edu (Rich Campbell x5096) writes:

}	I keep running into problems finishing missions due to ground fire.
}Last Night I was playing Bomb Base, and I had taken out both AA guns and
}there were no zeros in the air.  I had bombed the runway, and just flamed
}the three parked zeros and was on my way home when machine gun fire from the 
}ground hit my plane and smoked me.  I managed to ditch to the North and live,
}but I want to know.  How does one knock out those annoy ground machine guns.
}I can't every see them, but they seem to be right along the runway.  I've also
}had problems with them on the capture island and flying fortress scenarios.
}Can they be knocked out, or do I just have to live them it??

Yes, you can knock them out, and it is highly recommended that you do so.
When you're above the enemy base, look for the lighter-colored circles
near the runways.  Those are the ground guns.  If you start to fly toward
one, you will soon be able to see the bullets streaming from it towards
your plane.  If you get even closer, you will be able to see the little
gun, shooting at you.  Strafe that puppy (you have to hit it pretty much
dead on) and it'll explode.

--James Preston
From: sknezevi@girtab.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.mac.games
Subject: Hellcats and Out of this World
Date: 6 Nov 1992 22:54:46 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

	I have a couple responses and questions:

	There has been a lot of traffic on Changing hellcats key commands?
First, what do you want to change them to? They're not that strange.  In fact I
think they're quite organic.  Pretty easy and natural.  (Like 'b' means bomb.)
Are you just trying to hack Hellcats for the sake of hacking?  Leyte will
be out soon, I promise, and I don't even work for Graphic Sim.  Just leave 
Hellcats alone, you wouldn't want anyone hacking you apart with ResEdit now
would you?

	Also, what the HELL is the deal with MacPlay?  If there's anyone that
knows anyone from that bonheaded company tell them to get a few more lines on
the 800 number!  Jesus Christ, the mac game market sucks so hard now, who the
hell do these people think they are releasing an AMAZING demo and then dissing
everyone!?!  Honestly, I really think that's shitty.  Tell them to get their
shit together.  You should release a demo if you aren't ready to ship.  That 
sucks.  Especially in this case where you can only play one scene.  It's okay
in the case of PoP becuase you can play the whole game.  But in OOTW in just
stops.  Or am I missing something?  Is there something after the evil dude
in black shoots you?  Maybe that's the whole game..who knows? 

	Anyway, that's my twelve cents

	Steve K
From: mem10@po.CWRU.Edu (Milton E. Moskowitz)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Date: 12 Nov 1992 20:05:13 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: mem10@po.CWRU.Edu (Milton E. Moskowitz)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, bryanh@stout.gvg.tek.com (Bryan Hilterbrand) says:

>How good are these two games?  Has anyone tried both?  Can someone give
>a capsule review of each one?  They sound similar, and I'd like to get
>the best one without buying both.

	I've seen SpaceWard Ho! (Tried it quickly), and I didn't like it at
all.  PAX is still in Beta-test mode (yes, I am a tester)...  I can't tell
you anything about the game, but I will say that I'd buy PAX over Spaceward
ANY DAY!  The demo of PAX doesn't do it justice, and I was really impressed
with the demo.  
	My opinion - wait for PAX.  And yes, this is -my- opinion, and not
that of Changeling Software (since Beta testers don't get paid for
testing)...  I think the game will be WELL worth the purchase!
-- 
Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
"We close our eyes and the World has turned around again.  
 We close our eyes and dream and another Year has come and gone." -Boingo
"Happy Happy... Joy Joy" "I'll teach you to be happy!" -Ren and Stimpy
Newsgroups: comp.sys.mac.games
Distribution: world
From: Cheryl_A._Taniguchi@fourd.com
Organization: 4th Dimension BBS
Date: Wed, 11 Nov 1992 21:56:31 EST
Subject: Re: 3 in Three - Mind's Eye

Rob,

I'm not sure what you mean - I checked Mind's eye and it seems to be just a
scene to watch with no puzzle to solve.

Let me know if you think it's different - I had to go back because I've
already gone past that point.

My troubles are always with those sliding letter puzzles -I have no patience
to figure out how the letters slide.

Cheryl "32 puzzles and counting" Taniguchi

********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
From: shawn@cars.com (Shawn Connelly)
Newsgroups: comp.sys.mac.games
Subject: Re: ResEdit Bolo Map Editor
Date: Thu, 5 Nov 92 17:55:18 EST
Organization: Connelly Automation Research and Services
Reply-To: shawn@cars.com
X-Mailer: uAccess - Macintosh Release: 1.6v1


In article <1992Nov3.065622.28546@Princeton.EDU> (comp.sys.mac.games), jdunning@phoenix.Princeton.EDU (John Alan Dunning) writes:
> There's a bug I've noticed in some maps created with the ResEdit map editor.
> The bar graphs displaying the remaining amount of ammo, mines and shields in
> the base are doubled for certain bases, so that they extend too far to the 
> right.  I don't think the bases actually have more stuff, they just have 
> longer bars for some reason.  Has anyone else noticed this?
> 

Yes, I've noticed this, and that it does not affect every base in the
map, only bases in certain locations.

------------------------------------------------------------------------
Shawn Connelly                          | 
Connelly Automation Research & Services |  Go Colorado Rockies!
11555 Boxford Place                     |   The only undefeated team 
Alpharetta, GA 30302                    |    in the Nat'l League West!
(404) 751-1699                          |      
Internet: shawn@cars.com or shawn@csn.org; UUCP: ...!csn!sable!shawn
Newsgroups: comp.sys.mac.games
From: nwalsh@dale.cts.com (Nancy Walsh)
Subject: crystal quest system 7
Organization: Titan Linkabit Corporation
X-Newsreader: Tin 1.1 PL5
Date: Thu, 12 Nov 1992 19:31:51 GMT

Distribution:world 
Summary: 
Keywords: 


Can anyone tell me where of if the system 7 version of crystal quest
is available? I really enjoy that game but the version I had goes
berserk with the 7 upgrade of have on my macintosh.     

				Just another mac weenette.....
Newsgroups: comp.sys.mac.games
From: ajmiller@sage.cc.purdue.edu (Arkayn)
Subject: Re: BOLO
Organization: Purdue University
Distribution: comp.sys.mac.games
Date: Wed, 11 Nov 1992 23:28:09 GMT

In <9448@blue.cis.pitt.edu.UUCP> pjhst10+@pitt.edu (Peter   J Hill) writes:

> Is there a way that two or more players can team up on bolo and share
>resources like cities, and not have allied pillboxes shoot at them.  If there
RTFM. It's easy
--
"How dare they demand merit in return for a raise?!!" Modern Educators Magazine
"What? Lie? Me? The truth is FAR too much fun!" -- James Hook
Practice random kindness and senseless acts of beauty.
Andy Miller   ajmiller@sage.cc.purdue.edu	ajmiller@ecn.purdue.edu
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: installing new Harpoon scenarios
Date: 9 Nov 92 03:07:29 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Distribution: na
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1992Nov8.041632.24551@cis.ohio-state.edu>,
Citizen fullerto@tuna.cis.ohio-state.edu (timothy dwight fullerton) writes :
>
>	I just downloaded about 75 new Harpoon scenarios from that ftp site
>which has them (whose name escapes me at the moment) and I am wondering how
>to go about running them. I tried opening the file from Harpoon, and I tried 
>double clicking the scenarios themselves.

  Start Harpoon normally, ie. by either clicking on the app icon or the icon
for the battleset to which the specific user scenario belongs to.  Select
the appropriate battleset (ie, like NACV for my scenario, _Sink the Baku!_ :).
Ignore the side/option dialog.  Just click okay, no matter what it says.  Start
_ANY_ scenario.  I usually choose the first, since it's the smallest and will
load the fastest.  Once the scenario has loaded and starts running, go to the
File menu and select "Load User Scenario...".  Now select the scenario you
want.  The side/option dialog will come up again.  Now choose your options
as you normally would and the game will load.

  Yes, this is a pain in the ass, and no, there is no way to "install" user
scenarios into the battlesets.

  Call it bad user interface design, but just be happy that we have such a good
game as Harpoon available for the Mac.

  BTW, my opinion of 360 has gone up with Harpoon 1.2.  I've played some huge
games where the game slows to a crawl, yet I have not had a crash yet.  Good
job, 360.  Now just fix that sub targeting problem!

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
From: efranqui@aludra.usc.edu (Eduardo Franqui Jr.)
Newsgroups: comp.sys.mac.games
Subject: Biorhythem Program?
Date: 11 Nov 1992 11:58:15 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu



Does anyone know where I can get a Biorhythem program for my Mac?  Or perhaps
some one who can program one if all else fails.  Thank-you.  Please e-mail me
directly.

-Eddy
efranqui@aludra.usc.edu
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Re: Doesn't it really piss you off....
Date: 7 Nov 1992 20:17:38 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, dmatiske@sophocles.helios.nd.edu (david matiskella) says:

>In article <25.2afb9fdd@ivgate>, Gary.Coy@macrocosm.omahug.org (Gary Coy) writes:
>|>   
>|>   TG> Don't you get ticked when you read a gaming magazine which stomps
>|>   TG> right pass the Mac version of a game completely? Take Computer Games
>|>   TG> and CD-ROM entertainment for example. I got really POd flipping
>|>   TG> through an issue with ads and reviews for Mac games and they don't
>|>   TG> even mentioon it! A good one (though it may be legit for marketing) is
>|>   TG> SpaceWard Ho! Under which there was an ad for it- made no mention of
>|>   TG> any Macintosh abilties, just "256 color VGA graphics....." Yea, I was
>|>   TG> jumping in my seat....puh.
>|> 
>|> Yes!! I agree, especially Spaceward Ho!  Dammit, that was a MAC game!! Now it
>|> gets advertised for the PC, when it was surely NEVER advertised for the MAC -
>|> jerks!!
>	I think that the IBM version of Spaceward Ho! is made and distributed by a	
>a different company than the one that did the mac version.
>
 I think its still made by Delta Tao, but I do believe that NewWorld
Computing is distributing the game, however. Never as good as the Mac
version though! :-)
-- 
Travis Grundke	 	    |  For More information about MacGames Digest,
Contributing Editor-        |  The First Publication Dedicated to Macintosh
MacGames Digest		    |  Gaming, Please contact us at the previous 
an780@cleveland.freenet.Edu |  E-mail address. (c) 1992 Travis Grundke/MGD
From: lucius@picasso.ocis.temple.edu (Lucius Kwok)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings help
Date: 11 Nov 92 15:42:45 GMT
Organization: Temple University
X-Newsreader: Tin 1.1 PL5

You can use the bombers to make two holes in  a way that makes the lemmings
turn around.  

WS> Am stuck on Level 7 of Taxing... "every lemming for himself"... and
Newsgroups: comp.sys.mac.games
From: mike@rice.edu (Michael L. Quillin)
Subject: Re: Spectre for sale
Organization: Rice University
Date: Mon, 9 Nov 1992 00:20:04 GMT

Spectre has been sold.

--
...............................................................................
:	Michael L. Quillin		:	Dept. of Biochemistry	       :
:	mike@rice.edu			:	Rice University		       :
:	(713) 527-8101 ext. 3346	:	P.O. Box 1892		       :
:	(713) 527-8750 ext. 3346	:	Houston, TX  77251	       :
:.......................................:......................................: