HDTenEightyP/NetNews huggingface dataset:
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Chaos Strikes Back
Date: 8 Nov 92 10:30:44 EST
Organization: Bakers Field BBS

In article <OKES.92Nov5152112@SunLab42.essex.ac.uk>, okes@essex.ac.uk (Simon
Oke) writes:
>In article <1992Nov4.135246.8613@ac.dal.ca> jtee@ac.dal.ca writes:
>| I've read somewhere that in Chaos Strikes Back, there is a password
>| where you pause the game and then type in a key phrase, which will
>| then give you a nifty little firestaff akin to DM.  Does anyone know?
>|
>Ha ha. This was an April fool joke started by a UK magazine called ST Action.
>they published it in their cheats section, attributed to a Mr Frank Ibber -
>F.Ibber, get it? It was a joke and nothing more, but some other magazines were
>too stupid to notice and they published it too.
>
>Anyway, FWIW, here it is:
>Find a dragon, stand directly in front of it and cast MON ZO GOR SAR.
>Pause tha game and type 'Lord Librasulus smites thee down'. Restart the game
>and kill the dragon. You will see the Firestaff lying on the floor and all
your
>party will be invincible. NOT!!!!
>
>--
>This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
>like it and keep a copy for your own use, you owe me $20. Please pass it on
>to your friends with all documentation.              Email okes@essex.ac.uk.
>----------------------------------------------------------------------------
>Live long and prosper.

Ha ha! Yes, I laughed about this. The first clue would be to TRY to cast MON ZO
GOR SAR! You *can't* do it! However, does anyone know of any tricks that DO
work in CSB? There's one or 2 in Dungeon Master.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.programmer
From: kintel@solan.unit.no (Marius Kintel)
Subject: SoftWare-Companies buying games!
Organization: Norwegian Institute of Technology
Date: Wed, 11 Nov 92 11:01:14 GMT



Does anyone have names of any Software-Companies who buy games ?
I've finished a game on Amiga which I want to sell, but I need to get in contact
with some Companies who can release it.

Marius Kintel (kintel@solan.unit.no)
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.amiga.games
Subject: Strategic Combat games?
Date: 11 Nov 92 10:33:01 -0600
Organization: Southeastern Louisiana University

Hi,

Can anyone recommend shareware/freeware versions of strategic combat
games? Risk-type stuff is OK, but a little more complexity would be
nice.

I got Act Of War, and it's not what I thought it was, although it
looks to be a very good game anyway.

Thanks,
Scott
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: L2 demo \*small spoiler\*
Organization: Clemson University
Date: Fri, 13 Nov 1992 15:42:17 GMT

crystal@glia.biostr.washington.edu (Crystal) writes:

>The wind machine was easy...now about moving the cannon....hmmmm?  (I didn't
>see any Lemming pushers - or dealers.... :> )

How about those arrow icons near the cannon.  Try clicking on them.  (Yes, it's
not *really* obvious, but there we go ...)

>I'll keep looking....

>I have definitely become a Lemmings fan!  Such a fun game and the idea is
>to SAVE lives, not kill things...I'm amazed at its popularity in this world
>of casual violence.  Kudu's to the programmers!

You have not experienced the catharsis of nuking the lemmings, I take it. :)

>Crystal 

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE I - QUESTIONS AND OBSERVATIONS
Date: 7 Nov 92 15:18:08 GMT
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

The Archimedes-version has got this feat
ure too.



Greetings.


Internet: Ikki(at)BEIZ.mediatex.ch





|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: uk08745@nx04.mik.uky.edu (randy j yarger)
Subject: Re: Lemmings II Demo Available For FTP
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Thu, 12 Nov 1992 19:30:02 GMT

In article <1992Nov12.170611.602@crd.ge.com>  (Spike) writes:
> In article <1992Nov11.193852.17607@hubcap.clemson.edu>,
> jmauric@eng.clemson.edu (John Maurice) wrote:
> > 
> > it works fine for me.
> > A500 running 1.3, 1 meg of ram, 2 drives.
> > I just got the streetfighter2 demo called SF2demo.exe.
> > what in the heck is .exe???!?!!!! i tried typing in sf2demo.exe at the
> > shell prompt and nothing. what should i do?
> > 
> > ---
> > 
> >                                             --John
> 
> You're trying to run a PC demo on your Amiga. .exe is the file extension
> in MS-DOS for an executable file. Sorry, it just ain't happenin' unless
> you get yourself a Bridgeboard :-)
> 
> (Wow. Somebody who actually knows *nothing* about MS-DOS. I can't
> remember when I was that innocent.)
> 
> Spike (Not Jones)

Not necessarily, several amiga demos have the .exe extentions also.
Pinball fantasies un .lha-ed into a file called gamedemo.exe which ran
perfectly.

randy j. yarger
uk08745@mik.uky.edu
uk08745@ukpr.uky.edu
over@the.rainbow
Newsgroups: comp.sys.amiga.games
From: elauren@hubcap.clemson.edu (Addison Laurent)
Subject: Re: Lemmings II Demo Available For FTP
Organization: Clemson University
Date: Wed, 11 Nov 1992 20:54:20 GMT

davereed@wam.umd.edu (Michael Robert Bromery) writes:

>   needs you to turn off all extra memory except for the first 512k ram

Works OK on a 6M 3000... Might be your memory setup...

>   from the copy of the original demo. Kind of like the Beast 3 demo. The one
>  I ftp'd many times from the ftp sites here I couldn't get to work the 
>  second half of it at all. THe first half worked but the second half

Yeah, but that's because someone cracked the demo - it wouldn't run at
all on my 3000, so I called the company & got a demo disk - which worked
fine.

>   at the fortres didn't work. But when I got my demo of the samething straight
>   from Psygnosis. Ta da!!!! The whole demo worked perfectly. Go figure....

Addison
-- 
ELAUREN@HUBCAP.CLEMSON.EDU
I hate .sigs. 
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Euro Demos
Organization: University of Maryland, College Park
Date: Sun, 8 Nov 1992 21:50:08 GMT

   I didn't know which group to post this on, but I wanted to get a look at
 what kinds of nice and fast effects you can do on the amiga by pushing the
   capabilities and leaving compatibility. I've tried to get any of those
   euro demos to work and every one I've tried to get to work would crash
   on any computer with Roms 2.0 and up. Even what seemed to start off nice
   was the Encore demo of Digital Surgery, but before the real part of the
   demo began, it crashed. Does anybody have a list or know of any Euro
    demos that work on Roms other than 1.2 or 1.3? So far, it seems like there
   is no European demo group that even has a computer with 2.04 ROMS, but
  someone must have one, so if anyone could help, I would really be grateful
    because it'll show me what kind of cool 3d effects I can use while I'm 
    thinking up ideas for this upcomming game that uses them. I have an
    A500 with 3 megs ram(512K of it chip) and a GVP 52+ HD. that's it.
    No really special add ons, except for the 2.04 ROMS, but otherwise
   nothing to really cause incompatibility problems under things that work
    under 2.04. Excpet one, that Lemmings 2 demo from ftp.luth.se doesn't
    seem to work unless I turn off all my fast ram except the last 512K
    of extra fast that I have inside my A500. Well anyways, this message 
     is getting long, so till later.
          --- Mike
         Email: davereed@wam.umd.edu
.
From: shulick@iroquois.ucs.indiana.edu (Sam Hulick)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nigel Mansell demo
Date: 10 Nov 92 02:11:19 GMT
Article-I.D.: usenet.BxHA2w.7D0
Organization: Vallen Software

In article <1992Nov10.012033.836@pasteur.Berkeley.EDU> c164-as@po.berkeley.edu (Chuck Woo) writes:
>2 questions concerning the Nige demo on amiga.physik:
> (2) who would be so lame as to hack a game demo?!?!?  I don't know if Scoop-
>     ex's name appears _inside_ the demo or not, but...?!?!  (and someone I 
>     know has a Pinball Fantasies that is hacked so the name of a group is in
>     the demo!)

Most likely, the REAL demo disk is heavily protected.  Case in point
with the Shadow of the Beast 3 demo.  It's available on amiga.physik
because Skid Row cracked it so we can see it all.  Stupid of Psygnosis
to make their demo copy-protected.  Duhhh..

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
From: root@rkamiga.UUCP (Rick Kelly)
Newsgroups: comp.sys.amiga.games
Subject: Re: Obsess-O-Matic missing from FISH disks!
Distribution: world
Date: 8 Nov 92 17:49:51 EST
Organization: Rick's Amiga

In article <crystal.721115703@glia> crystal@glia.biostr.washington.edu (Crystal) writes:
>
>I discovered a tetris clone called Obsess-o-matic on FISH 305, but I can
>not find it on any of the fish sites.  Does anyone have a copy of this?
>It uses invisible blocks and exploding blocks to add to the addictive nature
>of tetris. (Several other Tetris clones are missing from the sites, too,
>but this one sounded most intriguing!)

At one point, Spectrum Holobyte went to Fred Fish, and told him to either
remove all Tetris clones from the Fish archives or get involved in a possible
"look and feel" lawsuit.  Since he does the disks as a service to the Amiga
community and not as a money making venture, he didn't want to get embroiled
in something that in the end would only cost him money.  So he removed the
games which Spectrum Holobyte found offensive.

Spectrum Holobyte basically went on a witch hunt for Tetris clones on ALL
personal computers.  They aimed there threats at those who compile public
domain software collections.

--
Rick Kelly		Rick's Amiga		Framingham, Mass.

		think!unixland!rmkhome!rkamiga!root
From: leibrock@fsinfo.cs.uni-sb.de (Gerhard Leibrock)
Newsgroups: comp.sys.amiga.games
Subject: Re: How to get adr312 mud to work ?
Date: 9 Nov 92 12:54:56 GMT
Organization: Fachschaft Informatik, U of Saarland, FRG

Hello jason,
I'm sorry to tell you that I do not exactly know where I got the archive
from, but it was an ftp-site in Germany..
But here is the e-mail adress of the author : 
mateese@ibr.cs.tu-bs.de 
He can tell where to get it. If this shouldnt work, email me
and I can uu-code the archive and mail it to you.

Yours,
       Gerhard

gerhard leibrock, neuhaeuselerstr. 12, w-6654 kirkel 2
leibrock@fsinfo.cs.uni-sb.de
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
From: martin@TIGGER.STCLOUD.MSUS.EDU
Date: 10 Nov 92 12:54:16 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1992Nov9.203703.10715@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In article <69164@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>>Neither SSI nor Origin has dropped the Amiga market. Nor Access, to the best 
>>my knowledge, as it's still releasing data disk for Links. As for Sierra,
>>well, so that means fewer drab, slow 32-color Amiga conversions by the number
>>Dynamix, however, is a real loss ...
>
>SSI won't port any software after Eye's of Beholder II.

BZZZT!!...spelljammer is coming...Dark Queen of Krynn is after EOBII

>Origin won't port any software after UltimaV.

BZZZTT!!!!  Ultima VI seem to work well at the local store.


Jim
-------------------------------------------------------------------------------
   It is not I who am CrAzY, it is I who am MAD!!!!! -Ren (SpaCe MaDDneSs)
Living w/o a computer 'till the 4000 comes. Sigh... X-ASOCC (CBM Blew that one)
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
From: foregone@stein.u.washington.edu (Ah so Grasshopper!)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 13 Nov 92 17:36:48 GMT
Article-I.D.: u.1992Nov13.173648.28077
Organization: University of Washington, Seattle

My 1 meg non-ECS Amiga 500 with 2 drives ran the Lemmings II demo perfectly.
Maybe your extra RAM is being unused by the software when it loads the
DMA Design logo (HAM picture).
Newsgroups: comp.sys.amiga.games
From: chetc@resumix.portal.com (Chester L. Cuaresma)
Subject: FLASHBACK:  Is it out yet?
Organization: Resumix Inc.
Date: Mon, 9 Nov 92 06:29:14 GMT

I just read in comp.sys.ibm.pc.games about a sequel to Out of this
World called FLASHBACK.  Is it out yet?  Is there a demo available?

Thanks for listening.
			
					Chet C.

Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Walker from DMA Design
Organization: Clemson University
Date: Fri, 13 Nov 1992 15:38:21 GMT

slhmz@cc.usu.edu writes:

>  I think "The Anti-Chris" knew how to destroy the machine.  Beleive it or
>  not, but I completed the demo first try.  Anyways, it _IS_ possible to get
>  a lock on the cables that hold up the magnet, but after shooting at it for
>  at least 5 minutes I decided that it won't fall.   Maybe just a decoy?

I believe it.  I meant "2nd life" - still was the first "game", techincally.
Had to stop the first one real quick because I needed to get the door, but 
I hadn't been damaged yet. :)

But anyway, *I* haven't been able to get the magnet to fall.

>--
>Faith
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Newsgroups: comp.sys.amiga.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Re: Software Etc. out of Amiga market
Organization: University of Maryland, College Park
Date: Tue, 10 Nov 1992 08:08:05 GMT

>> I can't decide if the loss of local distributors is a terrible thing
>> or not. As long as I can buy software I am happy. However, it does
>> give me a bad vibe that you *can't* buy software locally at all.
>> 
>> Rob Tulloh (robtu@itx.isc.com)
>
>Maybe if you had bought more software in the local stores, they wouldn't have
>had to go out of the software sales business.
> 
>I'm always amazed by people who want the local stores to carry software so
>customers can go in and loook at it, before said customers hurry home to
>mail order it a lower price.
> 

Hell..that's nothing...  I go to the local stores to see what looks good so I
can run home and download the good stuff...

Big smiley for the impaired...
From: Jason_Maskell@saug.UUCP (Jason Maskell)
Newsgroups: comp.sys.amiga.games
Subject: Re: How to get adr312 mud to work ?
Date: 6 Nov 92 05:00:11 GMT
Article-I.D.: saug.Jason_Maskell.0isq
Distribution: world
Organization: Saskatoon Amiga Users' Group

In a message dated Thu  5 Nov 92  0:46, Leibrock@fsinfo.cs.uni-Sb.de (gerha
wrote:

 LS> Hello,
 LS> I just did download adr312 mud port done by  Lars Duening and
 LS> did install it like said in the readme file.
 LS> Sadly the parser refuses to let me log in. It always tells
 LS> me : Sorry, but you are not allowed to ...
 LS> So it is impossible for me to enter my mud. I tried snoopdos and
 LS> this tells me, that the parser opens :etc/hosts.
 LS> Well, I did set :etc/hosts like said, but it doesnt work.
 LS> Hope someone can help me.

     Sorry to be completely irrelevant here, but now where did you actually
get the archive, the actual program?

-- Via DLG Pro v0.995

"I will show you fear in a handful of dust." -T.S. Eliot
telepro!saug!Jason_Maskell@access.usask.ca
From: elm4@ns1.cc.lehigh.edu (Ed Mackey)
Newsgroups: comp.sys.amiga.games
Subject: Re: L2 demo \*small spoiler\*
Date: 12 Nov 92 19:49:14 GMT
Organization: Lehigh University

In article <crystal.721537523@glia>, crystal@glia.biostr.washington.edu (Crystal
) writes:
>In <1992Nov11.194257.18083@hubcap.clemson.edu> jmauric@eng.clemson.edu (John Ma
urice) writes:
>
>>how do i get past the first "circus" level? i dont mind spoilers. :-)
>
>balloons

Balloons??  Why, you're no fun at all!  Use the cannon!  It's _so_ much
more fun!  You just have to position it carefully.

aaaaaaaaaaaaaaaaaaaaOW!  Gotta love those sound effects.

                                      --Ed.
-- 

-------------------------------+----------------------------------------
                    Ed Mackey  |  611 E. 5th St.
               (215) 882-0138  |  Lehigh University
              elm4@lehigh.edu  |  Bethlehem, PA, 18015
-------------------------------+----------------------------------------
Co-sysop, Somerton BBS (215) 464-6775. 7 lines, 670 Megs, Amiga/IBM/Mac.
From: lrfox@silver.ucs.indiana.edu (linda ream fox)
Newsgroups: comp.sys.amiga.games
Subject: Re: Neuromancer help
Date: 7 Nov 92 05:52:35 GMT
Article-I.D.: usenet.BxC0Bo.I73
Organization: Indiana University

Dave, 

Can't help you on the hard drive, but you need Comlink 6.0 to get into
CyberSpace.....

LRFOX
Newsgroups: comp.sys.amiga.games
From: c164-as@po.berkeley.edu (Chuck Woo)
Subject: Re: Software Etc. out of Amiga market
Organization: University of California, at Berkeley
Date: Mon, 9 Nov 1992 20:57:58 GMT

In article <69161@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>Maybe if you had bought more software in the local stores, they wouldn't have
>had to go out of the software sales business.
> 
>I'm always amazed by people who want the local stores to carry software so
>customers can go in and loook at it, before said customers hurry home to
>mail order it a lower price.

this isn't a totally reasonable argument, Peter.  first, they have to put
the stuff out for us to buy.  then they have to price it so that we have an
incentive to buy from the store.  me, I'm a big fat spendthrift, so I get
all my software at my dealer at 20% off retail (wish we still had those
student discount cards, though, I'll tell ya!  :)  however, in case 20% 
sounds kinda high to some of you, the Software Etc. in downtown SF (which 
I used to frequent) had their stuff at a max of about 10 or 12% off re-
tail.  why would I want to buy stuff from them?  (ie. it's too much to pay
for the added convenience.)

---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander - just right for CDTV
Date: Sat, 07 Nov 1992 15:30:11 EST
Reply-To: uunet!tension!birdland!andy
Keywords: Wing Commander demo
Summary: Are you blind?
Expires: never
Distribution: world
Organization: The State of CT.... NOT!
X-Newsreader: Arn V1.00 beta rel2

In article <1992Nov6.153504.2864@newshub.ariel.yorku.ca>, SHUK C YIP writes:


> Have you had November issue of THE ONE? They rated WING COMMANDER with
> 92% and NOVA 9 with 59%. What a joke! 16 colors is better than 64 + HAM.
> We all saw the WING COMMANDER INTRO DEMO. When you compare this with
> NOVA 9 intro sequence (HAM animation), you will know which one is crap.
> Certainly, 16 colors resolution mode is much faster than 64 or HAM mode.

Are you blind or just not reading my messages? I've posted two lengthy
message that the demo we all saw was bogus and should never have been 
released. I got word right from Origin. The real demo will be out shortly,
when I get it from them. So sit tight and don't pass judgement just yet.

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------
From: cs90mdh@cen.ex.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Zool demo
Date: 5 Nov 92 10:26:00 GMT
Organization: University of Exeter, UK.


I read about a demo of 'Zool' and wondered where I could find it.

Can anyone help me out?



Thanks in advance,



			Mark.H.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander - just right for CDTV
Keywords: Wing Commander demo
Organization: York University, Toronto, Canada
Date: Mon, 9 Nov 1992 20:41:48 GMT

In article <PKRXr*kV0@Birdland.UUCP> uunet!tension!birdland!andy writes:
>
>> Have you had November issue of THE ONE? They rated WING COMMANDER with
>> 92% and NOVA 9 with 59%. What a joke! 16 colors is better than 64 + HAM.
>> We all saw the WING COMMANDER INTRO DEMO. When you compare this with
>> NOVA 9 intro sequence (HAM animation), you will know which one is crap.
>> Certainly, 16 colors resolution mode is much faster than 64 or HAM mode.
>
>Are you blind or just not reading my messages? I've posted two lengthy
>message that the demo we all saw was bogus and should never have been 
>released. I got word right from Origin. The real demo will be out shortly,
>when I get it from them. So sit tight and don't pass judgement just yet.
>

Don't expect too much. THE ONE has already had a review. Do you think
MINDSCAPE will totally rewrite the game after they have invest such a long
time and large amount of money? They rush to release the game before Christmas.
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.amiga.games
Subject: Re: game suggestions wanted
Date: 4 Nov 92 22:40:23 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1

In article <_0=1#s_@rpi.edu> Randall Henry Friedline,
friedr@vccsouth21.its.rpi.edu writes:
>    I like somewhat simple strategic games with a sci-fi (space)
orientation.
>I also like building up things (i.e. building up planets, space
exploration
>type stuff).

Try these:

Full Metal Planet - race to build factories, tanks, etc. on alien planet
Breach - tactical turn-by-turn fighting, make your own scenarios (Breach
1 is actually more playable than Breach 2, BTW)
Lazer Squad - similar to Breach, not as well done in my opinion

Others I've heard of:
Overlord, Star Control, Empire (Amiga).

Hope this helps...
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Help!  My Leander doesn't work!!
Organization: York University, Toronto, Canada
Distribution: world,local
Date: Tue, 10 Nov 1992 17:27:50 GMT

In article <9NOV199212544829@violet.ccit.arizona.edu> e52382015@violet.ccit.arizona.edu (EDDY, JONATHAN GABRIEL) writes:
>
>2) Try to fix the disk myself.
>Any ideas or reccomendations???  This was a good game, and I don't want to
>have to buy another copy just to get disk one to work.  Any ideas on how to 
>fix it myself???
> Thanks in advance
>jon eddy.

If you've X-COPY, you can use the CHECKDISK function to verify whether
the bad disk or not.