HDTenEightyP/NetNews huggingface dataset:
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: GAME BYTES: ARJ compression. Where?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 8 Jan 1993 21:57:39 GMT

myst@drycas.club.cc.cmu.edu wrote:
: 
: 	Would someone please tell me where I can find the program which
: uncompacts ARJ formatted program? I missed the originally post of when the
: magazine became availible.
: 
: 				Myst@Drycas.club.cc.cmu.edu
: 
In garbo.uwasa.fi in the pc/arcers directory ...
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
From: bmorrell@nx10.mik.uky.edu (william b morrell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB I help needed
Date: 8 Jan 93 17:00:11 GMT
    <1993Jan8.121740.14814@debbie.cc.nctu.edu.tw>
Organization: University Of Kentucky, Dept. of Math Sciences
X-Path: nx10.mik.uky.edu!bmorrell

I just killed the Beholder and solved EOB I and must say I'm more than
a little disappointed. I didn't use the wand of Silvias, nor cast any
spells (well, I did get him with one fireball, but that was it) and 
killed him simply by sidestepping, slashing, sidestepping, etc.
One of my characters DID get killed by the fireball trap and I did 
initially back out of the room so I could go back in without being
face to face with the Beholder (since it moves around).
I won't even mention the ending.

After the other levels, I just expected something a little tougher,
or at least faster.
FWIW, my characters are all level 9 and I had just gone to level 12
to see what was there, so I'll probably go back and finish the special
quests I missed later on.

I had asked earlier how a person was to know that special quests existed,
since the manual didn't say anything about them, and the game gives you
no hint that they exist (only a tone, exp and goodies if you complete it)
and since found out (via America OnLine) that a paper included with the
game gives a hint to this.  I assume this is an order form for the hintbook
since my copy does not include this paper, but does include the hintbook.

I just hope EOB2 is better.

Bill
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld 2
Date: 6 Jan 93 12:56:51 GMT
Organization: Dunathad


Hi, could sombody tell me what kind of PC you need to play this game 
specificaly if it will run on a 386 20.
Thanks in advance,
DAN

-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.ibm.pc.games
From: kaikuh@opal.cs.tu-berlin.de (Kai Kuhlmeyer)
Subject: Re: Monkey Island I: Hint Needed
Organization: Techn. University of Berlin, Germany
Date: Mon, 11 Jan 1993 14:00:10 GMT

beowulf@cbnewsm.cb.att.com (john.a.foley) writes:


>Possible, minor spoilers...
>
>
>
>I'm working on the first of the three trials; I got the money to
>buy the sword; I have managed to find the Sword Master, but of course,
>I need training.  I *think* I'm looking for a Captain Smirk, have
>roamed and talked with EVERYONE, but can't seem to find who it is
>that will train me.  Hints would be appreciated!
>Thanks,
>John A. Foley

Try to pass the troll at the bridge. It will be quite easy if you offer
him some fish...
--
+-----------------------------------+-----------------------------------+
| Kai Kuhlmeyer                     | e-mail:                           |
| Technische Universitaet Berlin    | kaikuh@cs.tu-berlin.de (Internet) |
+-----------------------------------+-----------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: noir@netcom.com (Noel Ang)
Subject: Re: Space Quest V
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Mon, 11 Jan 1993 08:32:04 GMT

In article <1iqs1rINNi1p@golem.wcc.govt.nz> hempel_j@kosmos.wcc.govt.nz writes:

>Does anyone have a release date for SQ5?  I'd be interested to know.

Hello John.  Latest estimate is mid-February.


  noel ang   
Newsgroups: comp.sys.ibm.pc.games
From: wagnerp@cuug.ab.ca (Paul Wagner)
Subject: Re: Space Quest V
Organization: Calgary UNIX Users' Group
Date: Mon, 11 Jan 1993 17:32:04 GMT

In article <1iqs1rINNi1p@golem.wcc.govt.nz> hempel_j@kosmos.wcc.govt.nz writes:
>Does anyone have a release date for SQ5?  I'd be interested to know.
>
>Cheers...John.
Sorry................... I just got Space Quest 4

Newsgroups: comp.sys.ibm.pc.games
From: drizzt@spock.uucp (Neela Jacques)
Subject: Prince of persia
Organization: Choate Rosemary Hall
Date: Mon, 4 Jan 1993 16:24:39 GMT

I saw prince of persia on a friends macintosh about a week ago.
Yesterday I saw the game in a store but seemed like the graphics 
(on VGA) mode BITE on a PC. It seems like the man is all white without
much detail. on my friends mac he looked like a real person.
Could someone who has played the game tell me if it is good on a pc?
Is there anybody out there that has seen it on both a mac and a pc.
Thanks!
Newsgroups: comp.sys.ibm.pc.games
From: comptec90071@camins.camosun.bc.ca
Subject: UW2 question - not spolier
Organization: Camosun College
Date: Sun, 10 Jan 1993 06:25:41 GMT

One thing I really like about  Ultima  Underworld I, was the automapping
feature. Is this still a feature in Ultima Underworld II? Would be a shame
if they didn't include it..
Was just asking because I haven't seen anything about it at all.. not on the
box, or anything..
Trent
From: chf0@bunny.gte.com (Curt Fennell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Patriot
Date: 4 Jan 93 15:14:45 GMT
Reply-To: chf0@gte.com
Organization: GTE Laboratories, Waltham, MA

In article <wright.88.0@lims01.lerc.nasa.gov>, wright@lims01.lerc.nasa.gov (Ted Wright) writes:
|> Has anyone seen Patriot by 360? It is supposed to be a sort of land
|> version of Harpoon. My local store claims they had 2 copies but sold
|> out. Nobody here has mentioned it.

I got a letter from 360 last week that said that Patriot was ready for
shipping and that you could order it direct from 360, if you wanted.
Retail price will be $69.95, but if you order direct from 360, they
only want $49.95 (+shipping).  

It is a modern land-combat simulation that is apparently a new type of
land-combat simulator, not like anything else out there.  

WARNING: According to the notice I received from 360, you need a total
of at least 4 MBytes of RAM to run this thing.  This is the first game
that I've ever seen that I can't run on my machine, as is (sob!).  

My local Software, Etc store claimed that the game was in, but when
asked about it, they couldn't actually find any copies in stock.
Either they sold out quickly or they didn't get them.  

Non-sequitor:  They also claim that Strike Commander will be in in
February.

Curt

Curt Fennell		      * chf0@gte.com
Unix System Administrator     * (617) 466-2142
GTE Labs, 40 Sylvan Road      * "One should forgive one's enemies,
Waltham, MA, 02254	      *  but not before they are hanged."
From: ors101@page.anu.edu.au (Robert John Orsi)
Newsgroups: comp.sys.ibm.pc.games
Subject: wiz 7 (5 flowers)
Date: 11 Jan 1993 05:58:25 GMT
Organization: The Australian National University, Canberra
Distribution: world
NNTP-Posting-Host: 150.203.15.28
Keywords: wiz 7




Hi,

I have a wiz 7 question.

I've found 4 of the 5 flowers. The flower I need to find is called 
"mythia". Does anyone know where it can be found?


Any help would be appreciated.

Thanks in advance,
Rob.

ors101@page.anu.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: glenns@microsoft.com (Glenn Slayden)
Subject: Underworld II now at Software Etc.
Date: 09 Jan 93 00:19:07 GMT
Organization: Microsoft Corporation

Yes, it's true, I bought it at Software Etc. in Tukwila, WA...USA
for a shocking ~$70!!

Glenn
Newsgroups: comp.sys.ibm.pc.games
From: rosen@news.cis.ohio-state.edu (jeffrey m rosen)
Subject: kq6
Organization: The Ohio State University Department of Computer and Information Science
Date: Wed, 6 Jan 1993 20:15:42 GMT

HEllo, Im playing Kings Quest 6 and am stuck.  I have the copper,book,poem
mint, and I am able to buy something from the pawn shop but I can seem
to do anything with any of the items...what am I doing wrong?  Maybe some
general hints or do you know of a site with kq6 hints? thanks


Jeff Rosen (Rosen@CIS@ohio-state.edu)

-----------------------------------------------------------------------------
A word from Jack Handy: Its sad that something as simple as a pack of wild
			dogs can tear a family apart.
Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Re: Ultima Underworld 2
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 7 Jan 1993 08:33:38 GMT

cvetp036@vmsb.is.csupomona.edu writes:
: In article <C0Fnys.1Gn@dunaad.co.uk>, dan@dunaad.co.uk (Dan Hunter) writes:
: > 
: > Hi, could sombody tell me what kind of PC you need to play this game 
: > specificaly if it will run on a 386 20.
: > Thanks in advance,
: 
: You'd need 13 megs of free space for the FULL install.
: 
: And about 2 megs of EMS.
:

		EMS?!? When will they learn?


-Rob

 
Newsgroups: comp.sys.ibm.pc.games
From: awmolloy@rodan.acs.syr.edu (Andrew W Molloy)
Subject: Games for sale: Xeen, Fate of Atlantis, etc.
Organization: Syracuse University, Syracuse, NY
Distribution: usa
Date: Wed, 6 Jan 93 10:31:07 EST

I have the following games for sale:


Clouds of Xeen (Might/Magic IV)     $25
Indy & the Fate of Atlantis         $25
SimCity                             $15
Intermission V2.0 screen saver      $10
Microsoft QuickBasic 4.5            $30

All are 3.5" disks except QuickBasic. All manuals, boxes, disks
are original and present.

I am asking that we split shipping ie. add $1.50.
Buy two or more and I pay shipping.
Thanks and email with any questions.

awmolloy@mailbox.syr.edu
Andy Molloy


Newsgroups: comp.sys.ibm.pc.games
From: gilmour@binah.cc.brandeis.edu (Jeffrey R. Gilmour)
Subject: Re: GAME BYTES: ARJ compression.  O.K.?
Reply-To: gilmour@binah.cc.brandeis.edu
Organization: Brandeis University
Date: Thu, 7 Jan 1993 05:46:07 GMT

In article > <1993Jan6.235006.2062@mnemosyne.cs.du.edu> > jepler@nyx.cs.du.edu
writes:
> Well the "future" of PKZIP seemed to just have happened.  PKZIP2.04C was
> released yesterday, and seems to be (mostly) working.  I would much prefer
> this (or even 1.93A, or info-zip's ZIP19) to ARJ.

And might I add that the PKZIP2.04Ced version of GB08-GRA would have only
been 1146428 bytes, less than the ARJ version!

___________________________________ 
|__/~~~~~\__/~~~~\__/~~~~\__/~~~~\_|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
|____/~\____/~\_____/~\_____/~\____|\                                          /
|____/~\____/~~~\___/~~~\___/~~~\__|/   T h i s   S p a c e   f o r   R e n t  \
|____/~\____/~\_____/~\_____/~\____|\                                          /
|__/~~~\____/~~~~\__/~\_____/~\____|/       GILMOUR@BINAH.CC.BRANDEIS.EDU      \
|__________________________________|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Newsgroups: comp.sys.ibm.pc.games
From: aar@engr.uark.edu (Albert A. Ruth)
Subject: Out of This World
Summary: Need Help on Out of this World
Keywords: Out World
Organization: University of Arkansas
Date: Thu, 7 Jan 1993 21:58:09 GMT

I am playing out of this world on Super Nintendo. I don't know if the game
is the same on the pc or not but if anyone has hints or a text cheat file
or something I could use it. Thanks.



                                     aar@engr.uark.edu
                                     Alan Ruth

Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Joystick Recommendations
Organization: University of Waterloo
Date: Mon, 11 Jan 1993 03:59:08 GMT

In article <C0o5tG.DEw@news.cso.uiuc.edu> mbaden@ux4.cso.uiuc.edu (Matthew L Baden) writes:
>
>I'll be getting a Gateway 2000 4DX2-66V sometime soon with either a
>Gravis Ultrasound or an SB-Pro II and I'm looking for joystick recommendations.
> 
>Is there any joystick which stands out among others?
>

For arcade games, I recommend the Gravis Gamepad.  For flight sims, I use
the CH Flightstick, and it works very well for me.  I'm not enough of
an armchair pilot to go out and get the more pricy Thrustmaster products.
 
>What about flight sticks and throttle controls? Do they work well?
>

The throttle on the CH Flightstick is notchy and loose, but it does
the job.
 
>Do most joysticks work well on a 66MHz machine?
>

A lot of it depends on the game port.  However, to be safe, you should
get a joystick with "wide" enough trims to allow you a large calibration
box.  The Gamepad is trimless, and the CH Flightstick has trims with
good range.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: das1417@ultb.isc.rit.edu (Grenadier)
Subject: Re: Joystick problems with Wing Commander 2, SO2, WC1!!
Originator: das1417@ultb
Organization: Rochester Institute of Technology
Date: Tue, 5 Jan 1993 17:18:46 GMT

In article <1993Jan5.122621.18926@news.clarkson.edu> gulla@sun.soe.clarkson.edu (Jerry Gulla) writes:
>OK, I'm about ready to give up!  Recently, I posted a message saying I
>was having trouble with my joystick (i.e., becoming non-functional after
>a few minutes.)  I d/l the WC joystick patch prog.  (thanks to those who
>gave me tips.)  Still did the same thing.  Last night, I even
>re-installed WC2 and SO2 - BOTH did the SAME thing!  I don't think is a
>"calibration" problem anymore; the games *ignore* the joystick after a
>few minutes.  Anyway, I'm running these games on a 386/40 using the
>joustick port of my old SoundBlaster card (rev 1.5, I think.)  My
>current theory is, if I get a joystick card for fast machines (the kind
>that "auto-sense" the cpu speed), should this solve the problem?  I'd
>like some idea before I shell out $30 for a joystick card.  Thanks!

Where is this joystick patch thing for those of us who don't
already have it?  I got Wing Commander I Deluxe Edition for Christmas,
but I can't use the joystick because it's overly sensitive.  I've been
turning Turbo mode off on my 386-40, and even then I have to use the
mouse because the joystick is unusable.  Any hints, guys?

-- 
 "If I speak, I am condemned.		David Stumme 
  If I stay silent, I am DAMNED!"	das1417@ritvax.isc.rit.edu
       -- Jean Valjean, a.k.a. 24601	das1417@ultb.isc.rit.edu
		"Les Miserables"	GEnie: D.STUMME QLink:Grenadier
From: q99596@pbhrzx.uni-paderborn.de (Peter Unruh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Block Out
Date: 7 Jan 93 15:23:05 GMT
Organization: Universitaet Paderborn, Germany
NNTP-Posting-Host: pbhrzx.uni-paderborn.de
Summary: Block Out from California Dreams
Keywords: Block Out

	Hey people !!

I quite like new adventure games ( KQ VI , Indy VI and so )
, but my favorite game is still a very simple ( at the first 
look :) ) game BlockOut , a kind of 3D-Tetris.

I and my brother have played it a lot , and now we both get
quite great highscore ...( Our favorite setup is 3D Mania ,
Pit 3*3*10 Basic .. Best score : 150.000 ).

So I'd like to know if there are another fans of this game ,
and which h.s. do you have ?
From: mikej@access.digex.com (Mike Jacobs)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ
Date: 10 Jan 1993 23:12:47 GMT
Organization: Mike's House of Fun
NNTP-Posting-Host: access.digex.com
Keywords: naming your own civilization

In article <1indecINNc0e@msuinfo.cl.msu.edu> robinsonm@clvax1.cl.msu.edu writes:
>Does anybody happen to know the hotkey which allows you to pick 
>your own name for your civ??  It was posted a while ago and I 
>plum forgot it.

that would be ESCAPE.


-- 
-----------------------------------------------------------
Mike Jacobs                |  What am I sitting on?       |
mikej@access.digex.com     |    - Ancient Zen Koan        |
Falls Church, VA           |                              |
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underword 2
From: cvetp036@vmsb.is.csupomona.edu
Date: 5 Jan 93 13:47:08 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

Ultima Underworld 2: Labyrinth of the Worlds is out!

Two biggest change I noticed right away:

1. Biggest viewscreen.
2. The walls doesn't "curve" when you get close to them.

And no speech in the intro. But there are digisounds (like footsteps when you
are walking) in the game.

     --McD.eXodus.IST
From: kentiler@matt.ksu.ksu.edu (Kent P. Iler)
Newsgroups: comp.sys.ibm.pc.games
Subject: F15 III bugs
Date: 11 Jan 1993 01:12:43 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hi,
  I have noticed what I would call 2 bugs.  First...at random times
when flying...all of a sudden I'll be flipped 180 degrees.  Once I was
just about to nail a bogey when he disapeared!  (he was about 4 nm away).  I
looked at my radar and he was directly behind me.  Many other times I will
be flying banking right, then all of a sudden I'm banking left!  I didn't hit
autopilot or anything like that....I just got flipped.  
  Another thing...when flying with 2 joysticks...1 for throttle and the other
for the flight stick,  after flying a few missions when full back is 0% 
throttle and full forward is 110%, all of a sudden between missions or
in mid flight, full back changes to 100%!!!!  I can't land without
switching to 1 joystick mode.  I've tried to re-calibrate but with no use.
  Does anyone else have these problems? If it matters, I'm on a 486 50Mhz
and my 2 joysticks are hooked up to a sound blaster pro with one of their
y-cords so it should be fine.        
  Any hints about fixes would be appreciated.  THanks.
							--Kent
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: UW2 in Europe yet ???
Organization: Santa Monica College, Santa Monica, CA
Distribution: comp.sys.ibm.pc.games
Date: Tue, 12 Jan 1993 00:47:52 GMT

In article <j4+3c=k@rpi.edu> berked@aix.rpi.edu (Daniel Leon Berke) writes:
>I doubt UW2 is in Europe... it hasn't even arrived here in Albany, NY!  It's
>driving me mad watching everyone talk about the game as I sit here calling
>every software store in the area.  "It hasn't been released yet," they keep
>saying.  Little do they know!
>
>Dan

Likewise, here in Los Angeles!!!
-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: heichman@skyfox
Newsgroups: comp.sys.ibm.pc.games
Subject: SUPER DUPER FALCON 3.0 COMPUTER
Date: 13 JAN 93 04:07:15 GMT
Organization: University of Saskatchewan
NNTP-Posting-Host: sask.usask.ca

I have a couple of questions:

1.  Does anyone out there play falcon3 on a 286?  Has anyone tried?
    I have a 286-16 with 1M of ram.  I am currently running DOS 4.01.
    I know that I need DOS 5.0.  How is the performance on a 286?
    I have the demo and with all the terrain and detail turned off
    the scrolling is fairly smooth.  However, I find that the stick
    control was rather sluggish, even on a '486.

2.  Is there a FAQL for Falcon?  If so, where can I get it?

Well, thanks for the help.  Please reply by mail as I do not have enough
time to read the news as faithfully as I should.

Harold

heichman@skyfox.usask.ca
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: Planet's Edge Help - Spolier Warning!
Keywords: Planet's Edge
Date: 11 Jan 93 14:46:16 GMT
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

Possible Spoiler Warning!!     



I am nearing the end of this game....I am on Zuarak II and have made everyone 
happy.  I am no trying to find the location to place the grav bouy.  I got accesto the hatch in the southern half of the map by killing the guy who told me I 
had access.  Is that right?  Also, There is one room I can't get to.  Is this
where I need to place the bouy or is it somewhere in the room that the hatch leads to?  If it is, It isn't telling me so.  

Any help would be greatly appriciated.

THanks in advance.

Jeff
Newsgroups: comp.sys.ibm.pc.games
From: steph@pegasus.cs.uiuc.edu (Dale Stephenson)
Subject: RRTycoon:  Terminal and paper problems
Summary: not enough terminals, paper mill problems.
Keywords: help!
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL
Date: Thu, 7 Jan 1993 00:11:47 GMT

I bought RRTycoon for my sister for Christmas (on the correct theory that she
wouldn't want it :->), and I'm running the tutorial simulation.  Since I'm on
the easiest level with the easiest options, I'm making money hand over fist.
But I've run into a couple problems:

1)  I tried to build a terminal at Ashland, KY, and was given a message about
not enough terminals.  I couldn't find anything in the manual (which should
really have an index, IMHO).  Is there any way I can increase the max # of
terminals?  Does the max # change from game to game?  What is it?  Is there
any way I can get rid of old terminals to build new ones elsewhere?  I hate
to waste all that track I laid to Ashland, especially when I have a couple
worthless terminals elsewhere.

2)  Some paper mills don't seem to work.  I haul the wood to a station with a
paper mill, the wood gets dumped at the station and I haul off empty paper
cars.  Shouldn't the mill automatically convert to paper?  The mill at
Charlottesville works, but the one by Harpers Ferry and the one NW of
Winston-Salem don't.  What am I doing wrong?  While I'm at it, why can't I dump
anything at the landings?

If you have any great tips for a newbie, I'd love to hear them.  Thanks!

-- 
Dale J. Stephenson |*| (steph@cs.uiuc.edu) |*| Baseball fanatic

  "It is considered good to look wise, especially when not 
   overburdened with information" -- J. Golden Kimball
Xref: sparky comp.sys.ibm.pc.games:30059 comp.binaries.ibm.pc.d:4363
From: nevries@accucx.cc.ruu.nl (Nico E de Vries)
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.d
Subject: Re: PKZIP 2.04c vs. ARJ/LHA/ZOO Compression/Speed Results
Date: 11 Jan 93 16:46:43 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Academic Computer Centre Utrecht

In <C0nrEG.67L@unccsun.uncc.edu> williams@unccsun.uncc.edu (Dewey Williams) writes:

>Although PK204 has much better compression than many of the other compression
>utilities available, any 'self-extracting archive' made from the ZIP increases
> the file size about 20K.   Self-extracting archives made from LZH files only
> increase in size by about 2K.  In many cases the ZIP sfx is 10K+ larger than
>the same LZH sfx.  

You obviously didn't use the SFX junior module.

>	The creation of SFX files from archives has not improved with the new
>version of PKZIP.  This is unfortunate.  For now, I will continue to use LZH.

PKZIP did have a junior self extractor before and still has it.

Please notice the overhead of the junior SFX is less than 3k. Maybe a little
bit larger than the LHA one but certainly not 20k.

>-----------------------------------
>williams@unccsun.uncc.edu
>-----------------------------------

Nico E. de Vries  (nevries@cc.ruu.nl  100115,2303) |-----*   AA   III  PPP
_ This text is supplied AS IS, no warranties of any kind |  A  A   I   P  P
| apply. No rights can be derived from this text. This   |  AAAA   I   PPP
| text is likely to contain spelling and grammar errors. |  A  A   I   P
*---------------------------( Donate to GreenPeace! )----*  A  A  III  P

To get (many) ==> LOSSLESS DATA COMPRESSION SOURCES <== get lds_10.zip at 
garbo.uwasa.fi /pc/programming. Make files for Borland C are included. 
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: V For Victory
Date: Fri, 08 Jan 1993 18:37:10 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

I didn't see any mention of modem play in the rules or setup info.  But
then I wasn't looking for it either.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com