HDTenEightyP/NetNews huggingface dataset:
From: tuff@ellis.uchicago.edu (geoffrey cullen tuffli)
Subject: Re: rec.mud.divisions
Reply-To: tuff@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Thu, 9 Apr 1992 23:07:05 GMT

In article <73510@netnews.upenn.edu> lwl@eniac.seas.upenn.edu (Lydia Leong) writes:
>
>MUDding is not Virtual Reality. If you were to discuss things from
>a 'Virtual Reality standpoint' you would be looking primarily at
>hardware issues. I don't think that's what you meant to say.
>rec.games.mud.soc would be a much better name for this newsgroup
>if it were created.
>

Just as a quick side note on this, I think I would be tempted to disagree
with the statement that Virtual Reality is merely an issue of hardware.

Yes, Virtual Reality has, up until now, been almost exclusively an issue
of hardware, but only because there has been very little effective way
of experiencing the social/psychological issues. Though MUDing is not what
is traditionally seen as VR, it DOES have the roots of it - no, it does
not have complete sensory interface, which is understandably the
principle concern of those more interested in the technological aspects
of it. What MUDing does show, to a much greater extent than I would ever
have guessed before dipping my toe in it, is what the primarily social/
sychological aspects will be - including, most importantly I suspect,
the effects the phenomenon of VR will have on RL society.

This last is not something widely considered, due largely to the fact
that it has not been around long enough or spread through large enough
a percentage of the population for its effects to have been as yet
accurately gauged. To give an example of the potential of this effect,
consider that one of, if not THE most important aspect of technology that
has proved to have a  vast effect upon the social sub-structure of modern
society is communication, which has in turn affected both politics and
education, and even to a certain extent economics as well to an almost
frightening level.

Yes, MUDs are an extremely crude interface, and by the commonly-accepted
definitions of VR in a technological sense, yes, they do not qualify.
They DO qualify in a social and psychological sense, and it would be, in
my honest opinion, sheer folly to fail to realize the extent to which
technology and society go hand in hand.

(As a side note, however, I do agree with your proposed sub-groupings!)


Sincerely,
Geoff Tuffli
a.k.a. The Green Griffin
a.k.a. Francis (Yasutoki) da Kamori (Society for Creative Anachronism)
a.k.a. Shaav of AldurMUSH (Belgariad)
a.k.a. Huad of TwilightMUSH

!!


Xref: sparky rec.games.mud:4864 rec.games.mud.lp:1512
From: hurtta@cs.Helsinki.FI (Kari E. Hurtta)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: rec.mud.divisions
Date: 13 Apr 92 20:46:24 GMT
	<1992Apr10.163647.139397@zeus.calpoly.edu>
	<1992Apr10.164509.142135@zeus.calpoly.edu>
	<1992Apr10.231927@cunix4.prime.com>
Organization: Department of Computer Science, University of Helsinki, Finland

Joke ?

- K E H "There is References: -field"
From: bgf8n@poe.acc.Virginia.EDU (Brian Gregory Fern)
Newsgroups: rec.games.mud
Subject: any news on HUEY?
Date: 8 Apr 92 22:43:12 GMT
Article-I.D.: murdoch.1992Apr8.224312.20139
Organization: University of Virginia

Huey's been down for about 2 days.  It's from utexas, and, from
what i've heard, any other utexas MUD's are down too.  Does
anyone know if it will eventually be back up.
	And does anyone know Geddy's address?


No sig's here...


-brian
From: MXC117@psuvm.psu.edu (mary carpenter)
Newsgroups: rec.games.mud
Subject: Re: PSU's No GAme Playing policy
Date: 8 Apr 92 04:15:45 GMT
 <1992Apr1.193534.6665@newstand.syr.edu>
Organization: Penn State University

Hmmm... I'm wondering if anyone has posted a good explanation of WHY Penn State
Center for Academic Computing enacted the "No Game Playing" policy for the
end of the semester....
If not, I'll take a stab at it... if so, I'll say it from someone who is one
of PSUCAC's lackeys... (This is the reason my supervisor's gave... *I* didn't
make the policy or the reasons, and I doubt my immediate supervisors made
them... )

Penn State has A LOT of students on its main campus.  Penn State does not have
a lot of microcomputers/ terminals on its main campus.  The labs are very
busy at this time of the year.  *MOST* game players (and other people not
doing serious work --somethign that was due yesterday) are polite and under-
stand the needs of those who have deadlines and papers and programs due.
However there are a few who weren't as considerate. Not only would they not
give up their machines (which isn't all *that* bad), but the amount of yelling
(yes, occasionally yelling), profanity, flinching, and running from machine to
machine (rows of gamers) did not make for a decent work environment.  A few
even had to be removed by the police when they were seriously disrupting the
activities of the lab.

Enough people complained.  And, believe me, it really was only a few people
in a some very busy labs who caused the problems.  They had been warned.  Asked
to remember the "working" and "academic" environment which is the main idea
of the labs.  At some point, with other people complaining, the administration
decided to try this new policy.  It seems to be working.

No, there is no ban of mudding from the mainframe itself (unless one is using
a terminal in a public lab).

Yes, it most likely was the case of only a handful of people spoiling it.
(We were having problems with other gamers reconfiguring machines and trashing
harddrives, too.  This probably had a larger role in the policy than the
amount of mudders at PSU.)  In this case, it was a choice for the good of the
many, over the wants of a few.

Yes, these machines are the students' machines and resources.  However, the
Center for *Academic* Computing probably thought that academics should
receive a higher priority.

I like to play games... I used to MUD (I had to make a decision between
graduation and MUDding... I picked the diploma.)  I personally don't agree
with banning all game playing at all times in all of the labs (PSU has
about 15 public labs run by the CAC), however, a blanket policy is the
easiest to enforce.  No arguements.  No is no. (We've tried "No game playing
when the lab is full" stuff, but that didn't work because various people have
different ideas of full labs.)

Guess PSU just has to live with it.
I have to live with enforcing it.
At least I get paid something...

---------------------------
Mary Carpenter            My views are not necessarily the views of my
mxc117@psuvm.psu.edu      employers, and vice versa.
From: awhitloc@ringer.cs.utsa.edu (Andrea Whitlock)
Newsgroups: rec.games.mud
Subject: Re: TOP MUD NEEDS YOUR HELP
Date: 9 Apr 92 13:24:19 GMT
Organization: University of Texas at San Antonio

In article <1992Apr9.131206.22639@ringer.cs.utsa.edu> jbuckner@lonestar.utsa.edu (James A. Buckner) writes:
>In article <GOEHRING.92Apr7081106@mentor.cc.purdue.edu> goehring@mentor.cc.purdue.edu writes:
>>mlaporta@lonestar.utsa.edu (Michael P. Laporta) writes:
>>
>>>The school administrator keeping track of our mud has shut it down
>>>and we are mounting a petition to get it back up.  Any help would be
>>>greatly appreciated.
>>
>>Why bother?  If your admin took it down because it was too much of a
>>load on the machine (I seem to recall seeing a post to that effect
>I was the one who sent the post in the first place.  Heck, I even
>got my press release up before the God of the MUD did.
>
>Here's the problem:  The game took up too much resources on the host
>machine.  Top Mud was causing the machine's main functions to slow
>down of stop entirely.

The machine it ran on was only a mail machine.  It did nothing else.
The mud caused a bug in the IRIX OS to lock up the machine.  We had to
fix the mud to get around the OS problem.  The mud was fixed and no longer
did the machine lock up.  Also, the machine was very fast to begin with.
The mud did not slow it down all that much (especially since we shut it
down at least once a day).  All in all, the sys admin decided that running
a mud meant that he actually had to do some system administration.  And I
suppose he'd rather get paid for doing the least amount of work he can. ;)

>
>Mr. Laporta, good luck with your petition.  The only thing is YOU might
>have to find a machine that CAN HANDLE the MUD!!
>

There is a possibility of running the mud on a more or less single user
machine (SGI) in the fall.  This would be a much more pleasant environment
and the mud would port over to it _very_ easily.  However, the fall is a long
way away and no promises have been made...
Newsgroups: rec.games.mud
From: brumleve@iboga (Danny Brumleve)
Subject: This Bruce guy...
Keywords: bruce furrymuck
Organization: University of Illinois at Urbana
Date: Thu, 16 Apr 1992 17:55:12 GMT


     I admit he's been annoying.  But it seems to me like he's being
treated as a scapegoat.  Banning someone from the Internet for annoying
posts?  Jeez people...
From: Jesse.Taylor@bbs.oit.unc.edu (Jesse Taylor)
Newsgroups: rec.games.mud
Subject: Copper Diku...
Date: 13 Apr 92 16:07:12 GMT
Organization: Extended Bulletin Board Service

What happened to Copper Diku (copper.denver.colorado.edu) this Sunday? I was
playin' along and *whammo*, telnet dies and I can't get in anymore... I tried
telnetting in from several different sites but still nil,nicht,nada...

Anybody know what happened?

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: gt6525c@prism.gatech.EDU (gt6525c GALLATY,DAMON JAKOB)
Newsgroups: rec.games.mud
Subject: Re-post of MU* Poll
Date: 8 Apr 92 13:58:37 GMT
Organization: Georgia Institute of Technology

I'm re-posting this article so that anyone who missed it will see it this
time. (Hopefully...)

For those who haven't seen the first article I posted, here's an explanation:

I'm conducting a simple poll to see which MU*'s are the most popular.
What I'm asking is that you pick your favorite MU* in each of the catagories
that you happen to play. In other words, if you just play LP's, pick your
favorite LP. Same if you just play MUSHs or MUSEs. However, if you play
more than one type, pick your favorite of each type. It would be best
if you picked your favorite only if you've played more than one of that type,
i.e. if you've only played one MUSH in your life, I would rather not use
it since your vote would obviously be biased.

When the deadline arrives, I will post the results in two formats. The
first will be a listing of the vote results by type, i.e. the most
popular LP, the most popular MUSH, etc. The second will be strictly how
many votes were received for each type, just to see which type is most
popular. Due to this, it is important that I hear from non-LP players as
well as LP players, as the vote is strongly LP as it stands now. One last
thing: I only have posting capability on this account; I would prefer that
you e-mail responses to the address below. However, I understand if you
are used to auto-replying, and I will accept votes to both addresses.
Thank you for your time and consideration. If you have any questions,
just e-mail them to me.

The deadline is May 1, 1992. Votes posted on r.g.m. will NOT count.

-- 
"Have you ever danced with the Devil by the pale moonlight?
 I ask that of all my prey. I just like the sound of it..."  - the Joker
************************************************************************
Damon Gallaty                                E-mail: dgal@cad.gatech.edu
From: ins199r@lindblat.cc.monash.edu.au (Chipper)
Newsgroups: rec.games.mud
Subject: Re: ATTN TopMud Wizards...Code Information
Date: 12 Apr 92 03:37:42 GMT
Organization: Monash University
		To all you TopMUD wizzes, read the article in rec.games.mud.lp


		Later,
			Chipper
			(aka Wulfgar at Shattered World)
			(aka chipper@yoyo.cc.monash.edu.au)
Newsgroups: rec.games.mud
From: awozniak@zeus.calpoly.edu (The WOZ)
Subject: VERY IMPORTANT PETITION: BAN BRUCE FROM USENET
Organization: California Polytechnic State University, San Luis Obispo
Date: Sun, 12 Apr 1992 06:17:36 GMT

( I thought I'd put a petition here, in all caps, without any
commas, but after a good 10 minutes of laughing about it I decided
someone would probably take me seriously... )

~~~~
PETITION:
  We the undersigned cool dudes who have nothing better to do than
inflate the number of articles in Rec.games.mud with senseless
replies to even more senseless posts by Bruce Woodcock, do hereby
pledge our support for the removal of said Mr. Woodcock from all
access to USENET.  By doing this, we will no longer be compelled to
counter-flame or criticize Mr. Woodcock, enabling us to go out and
get a life.

~~~~
SIGNATURES:
awozniak@morpheus.calpoly.edu (yes, I freely admit, I need a life)
<add yours here>

~~~~
ADDENDUM FOR THE HUMOR IMPAIRED:
  If you think this is serious you _really_ need to sign it. :) :)
:)


-- 
: main me @ trigger @ desc setdesc me @ swap notify ;
( a viral description muf program.  make everyone look     )
( just like you!  ///  awozniak@morpheus.calpoly.edu       )
(    Lord Knight Errant Grammer Checker of the B.E.M.      )
Xref: sparky rec.games.mud:4532 rec.games.mud.lp:1425
From: jrowe@ringer.cs.utsa.edu (Looking for a Job)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: TopMud
Date: 6 Apr 92 15:43:30 GMT
Organization: Univ of Texas at San Antonio


   Well, for those of you who care about such things, TopMud is dead.  The
sysop decided we were causing him to do too much actual computer-related
work, and booted us out into the cold.  RIP.  As Beowulf, and Top God on
the Mud, I felt it necessary to thank all our regular players for their
support, and to say good bye.  Don't expect us to come back up anywhere,
because none of us wanna do it again. :)
   Any mud out there looking for more castles is welcome to mine.  3 decent
quests, a bank that is bug free, 3 guilds (or guild-like objects; we had
a very conservative view of guilds), an atm machine for the bank, over
500 rooms (big enough for 3 quests :), as well as lots of nifty other items
too numerous to mention.  Note: it might take a little work to make some of
this stuff compatible.  We were running the Shattered Worlds game driver
that had some neat stuff, and we had weather and a game clock, and some
driver functions unique to this driver.  If you're good with scripts,
it would be no prob to strip a line or replace a line in each file.  In
case you wonder, no strings are attached.  I don't want wizship, and I
personally guarantee no warranty, implied or otherwise. :)  I'd just like
to offer the stuff to anyone interested.
   Mail me at jrowe@ringer.cs.utsa.edu because I no longer subscribe to this
newsgroup.  Adios, and it's been fun.
-- 
Bigamy is having one wife too many.     *  Jeff Rowe
Monogomy is the same.                   *  jrowe@ringer.cs.utsa.edu
	    - Oscar Wilde               *  beowulf@lonestar.utsa.edu
**********************************************************************
From: george@hub.cs.jmu.edu (george galang)
Newsgroups: rec.games.mud
Subject: adding an instruction to the parser
Date: 12 Apr 92 18:25:12 GMT
Organization: James Madison University

Can someone list the steps involved in adding an instruction to the
parser?  I had thought that I knew and added the neccessary code, but
for some reason, it does not "know" about the new instruction.  It is
pissing me off.  Can some either post to the news group or email me
what I need to do in order to add an pre-defined instruction to the
parser?  Thanks.

--
George Galang @ Nowhere in the entire free world
Administrator of my destiny
From: 266s004@swvcc.wvnet.edu
Newsgroups: rec.games.mud
Subject: Adversary????
Date: 10 Apr 92 19:26:56 GMT
Organization: Southern WV Community College

Does anyone know what is going on with Adversary Diku? ( Formerly Bigboy Diku )
I was on yesterday, and the whole machine basically crashed. Again today,
I tried to get on,.. the machine appears to have been turned off.
When I do an ipncp trace on it,. I get as far as thier Prepnet.com, and
thats it. This disturbs me, as I get on their to help people, and converse.
If anyone knows anything please send me E-mail.

*****************************************
* I'm right, its the rest of the rest   *
* of the world thats wrong. ;-)         *
*                                       *
* " I'm not addicted to DikuMud honest, *
*   I can quit anytime I want. I just   *
*   haven't decided that I want to yet. *
*   And when I get to that point, I'll  *
*   have to either be dead, or totally  *
*   out of my mind."                    *
*****************************************
Newsgroups: rec.games.mud,alt.fan.furry
From: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Subject: Armegeddon
Reply-To: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Organization: Plymouth State College - Plymouth, N.H.
Distribution: global
Date: Wed, 15 Apr 92 05:28:43 GMT


	As some of you know, Armegeddon is a new mud that is based
lightly on the Dark Sun campaign.  We are still in the process of
creation and the game is not open to the public yet.

	Right now though, we need some help.  We need to find a site or a
machine that is faster and/or can hold more memory that what we have now.
We are creating many zones and what we have now is not enough.

	If you can offer some information on how to get a site or a
machine that can help with the above, contact me at the below address.
The help will be greatly appreciated.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--<Charon WhiteWater, Barbarian Cleric>--
--<Worshipper of The Great Wyrm Red Dragon>--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-->a_curtis@oz.plymouth.edu<--
*******************************************************************************
From: jfine@caen.engin.umich.edu (Jonathan Fine )
Newsgroups: rec.games.mud
Subject: Re: A Battle Tech or ShadowRun Type Mud. Do they exist?
Date: 4 Apr 92 04:30:48 GMT
Article-I.D.: engin.RSh+5g
Distribution: usa
Organization: The Church of Suicidal

In article <53509@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Chris 'Hollywood'
Boggs) writes:

>  Are there any Battle Tech or ShadowRun (CyberPunk, CyberSpace) Muds out
>there anywhere? I mean Mud.....Not MUSH or MUSE. I've been looking around


Well, as far as LPmuds go, there is Battle Tech (based on Battle Tech, duh)
and Cyberworld (based on Shadowrun).  The bad news is that neither are
officially open yet, although of the two, Cyberworld is much closer to opening.
Newsgroups: rec.games.mud
From: brombadc@HYDRA.ROSE-HULMAN.EDU (Dave Brombaugh)
Subject: Re: Newsgroups and the like.
Reply-To: brombadc@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Mon, 13 Apr 1992 17:47:59 GMT

In article <GOEHRING.92Apr13085845@mentor.cc.purdue.edu>, goehring@mentor.cc.purdue.edu (Scott Goehring) writes:
>
>Alt.mud should not exist.  It was a precursor to rec.games.mud, and is
>supposed to be gone.  Some sites alias it to rec.games.mud.

It does, however, and as a separate entity.

>Alt.mud.lp should not exist.  It was a precursor to rec.games.mud.lp,
>and is supposed to be gone.  Some sites alias it to rec.games.mud.lp.

It also does, and as a separate entity as well.  Does this mean we should
call up someone at the main Usenet and tell them to cancel these newgroups?

Xref: sparky rec.games.mud:4554 rec.games.mud.lp:1435
From: jwp@chem.ucsd.edu (John Pierce)
Newsgroups: alt.mud,rec.games.mud,rec.games.mud.lp
Subject: Re: A MUD Questionnaire
Date: 6 Apr 92 21:57:33 GMT
Article-I.D.: network.ku1iadINN2jr
Organization: Chemistry Dept, UC San Diego
NNTP-Posting-Host: chedccf0.ucsd.edu

jas54553@uxa.cso.uiuc.edu (Jerry A. Segler Jr.) writes:
 > Okay... I am doing research on a Rhet. paper and wanted some stats/opinions
 > on muds. So I mailed root@ bunch of sites ....  someone says I have
 > endangered some muds which are currently running....

I would have preferred that the mail not go to root.  We aren't "endangered"
by it (or anything else), but I am not the only person who receives the mail
addressed to 'root', and I do like to maintain as low a profile as reasonably
possible.  My boss is one of the other people who receives root's mail and
this created yet another instance where I had to reassure him that the game
doesn't use resources that would be put to better use if it weren't running.

-- John Pierce, Chemistry, UC San Diego
   jpierce@ucsd.edu
   Horvendile, The Marches of Antan, chem.ucsd.edu (132.239.68.1) 3000
From: jmd9888@zeus.tamu.edu (DURHAM, JAMES MICHAEL)
Newsgroups: rec.games.mud
Subject: where to find sources
Date: 13 Apr 92 16:23:00 GMT

Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41    

telnet archie.sura.net

at the login promt type 'archie' <cr>

then at the archie promt type prog 'subject you want' <cr>
remember that this is running from a unix machine so it is case sensitive 
this will give you every anonymous ftp site that contains what you are looking
for.   I hope this helps.

Michael  a.k.a.  aggie, gandor
From: bhchan@soda.berkeley.edu (Billy H. Chan)
Newsgroups: rec.games.mud
Subject: Re: Christian MUDS, are there any?
Followup-To: bhchan@soda.berkeley.edu
Date: 17 Apr 1992 08:03:26 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Summary: Christian MUD, simply conversion from any
Keywords: Hello?

Ok, I don't know how to crosspost, so I guess you can do whatever you want
to with this one.  But here's a thought to turn any MUD (willingly, of course)
into a Christian MUD.
1)  Reaching lev 20 (in most MUDS) will make you a Saint (instead of immort
	or god)  
	This is just renaming something for something else, and it's simple.
2)  Quests to kill evil monsters and daemons already exist (I think) so 
	that part isn't hard.
3)  Killing good creatures will impose a negative xp.  Or better yet, a
	good players against evil players type mud, where player killing
	is fine as long as they oppose you...in which case, a good character
	reaching 20th would be Saint, evil 20th would be Demon. (how's that
	for an interesting twist? and player killing would be legal too!)
4)  If the latter part of 3 is in effect, then 2 towns are created, one
	for the good, one for the evil...(neat, huh? and pretty easy to
	code).  Each side must go back to their own side to rent, retire,
	prac, etc...
5)  Awesome town raids could be accomplished then...
6)  Hmmm...a new thought...how about 4 or more towns, with each player
	choosing his own town, each town has a governor, and towns can
	then try to attack each other (hmmm...call it the crusades.)
7)  Classes could be kept the same, or how about adding Paladin and 
	Anti-Paladin(?), Priest and Anti-Priest(?), Mage and Warlock(?)
	Thief and (hmmm...guess thiefs can chose their own.   Once
	you choose your class, you must try to follow that path (good have
	to try to stay good, evil will try to stay evil)

What do you think?

-- 
-------------
Billy H. Chan 		<bhchan@ocf.berkeley.edu>		"Hey, the OCF
Friendly OCF Helper 	<bhchan@soda.berkeley.edu>		 is running!"
Disclaimer: I may be right, I may be wrong; I'm just telling you what I know.
Newsgroups: rec.games.mud,rec.games.mud.lp