HDTenEightyP/NetNews huggingface dataset:
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Re: Falcon DSP -> standard modem & fax?
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Thu, 27 Aug 92 10:52:28 GMT

In <94611@bu.edu> selick@csa.bu.edu (Steven Selick) writes:


>Just how programmable will the dsp chip in the new Falcon be? For
>instance, could one program it to emulate a standard modem? How fast
>would it be able to run?

I can't claim to have much understanding of  this  matter  of  my
own,  but this is exactly what was said at the Falcon show at the
Atari Messe (done  by  the  "grandpa"  someone  was  sneering  at
recently).  He  said  the DSP has 96 KB of SRAM memory of its own
that can be loaded with any program. MultiTOS,  he  added,  would
supply  routines  for entering programs for the DSP into a queue.
As examples for using this feature, he mentioned the use  of  the
DSP  as  a  modem,  a fax, or an answering machine. Regarding the
baud rates that could be done with the "DSP  modem",  I'd  assume
that,  since  the  DSP  runs  at 32 Mhz, the quality of the phone
lines will normally be limiting  the  transmission  speed  rather
than the DSP's capabilities.

>How about using the Falcon as a midi sampler?
>What polyphony would such a beast have? Perhaps a vocodor? It would seem
>that somebody who was a bit clever could even make the Falcon into a
>Yamaha DX-7, or even a more complicated machine, using MIDI as the key
>input. Could the dsp chip possibly be used for added processing power if
>you are using non-dsp programs?

DSP programs will have to be in the DSP's machine code  (just  as
things work with any processor). But as mentioned above, it seems
that it is possible to run any DSP program. If  I  remember  that
correctly,  in  the  c't  article on the Falcon (in the september
issue)   they   were   reasoning   that   using   the   DSP   for
packing/unpacking  various compressed graphics formats would be a
possible use.
So, to run non-DSP programs  on  the  DSP,  one  might  think  of
writing  DSP  program  that emulates another processor... maybe a
6502 emulator :-)

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
Newsgroups: comp.sys.atari.st
From: andre@cix.compulink.co.uk (Cygnus Software Ltd)
Subject: TT Fast-RAM for-sale
Reply-To: andre@cix.compulink.co.uk
Date: Tue, 1 Sep 1992 12:08:50 +0000


alewis@icarus.weber.edu recently offered his 2Mb TT030 for sale here. If
anyone is interested in buying that, and adding some more memory to it, I've
got an Atari 4Mb Fast-RAM board for sale at a reasonable price. (I'm putting
a new, larger, board into my own machine so the old one is now spare). Airmail
on such an item from the UK should be fairly cheap.

Andre

Andre Willey                       |  Email: andre@cix.compulink.co.uk
7 Oaklands Road, Sutton Coldfield, |         andre@cix.uucp
West Midlands, B74 2TB, England.   |         ...{mcsun}!uknet!cix!andre
Phone: (UK) 021-308-5251           |  "Il est mort, Jean Luc..."
Newsgroups: comp.sys.atari.st
From: jonal@dhhalden.no (JON ARVID LOVSTAD)
Subject: Re: Falcon Graphics
Organization: Ostfold College
Date: Fri, 28 Aug 1992 06:32:54 GMT

In article <1992Aug27.163806.1979@athena.cs.uga.edu> kjohnson@castor.cs.uga.edu (Kristopher Johnson) writes:

>In article <1992Aug27.151019.26372@cs.hw.ac.uk> neil@cs.hw.ac.uk (Neil Forsyth) writes:
>>
>>It would be nice if the Atari desktop could also have multi-coloured icons
>>like W*nd*ws has. I was trying to think of a way it could be bolted on to
>>the exiting GEM interface but no clean solutions came to mind.
>>You'd think we'd be happy with 3D but no. :-)
>>

>Surprise!!!  The new AES that comes with MultiTOS not only has a new 3D look
>to it, but it also allows icons to have up to 256 colors.  So, you don't 
>have to be happy with just 3D. <grin>


Do you know if this will work on graphic cards as well (should do, but one 
never knows...)? I'm planning to buy a CuberCube card in January or so.

BTW, does anyone know if I can just hook my TT up to a Hitachi 2087 (20" 
1280x1024 color multisync monitor) and get the TT high mode? Some German 
firms advertises boxes to get all modes on a hi-res multisync. Any Germans 
out there?

Nomad



>Steve
Jon Lovstad                |   Sorry, but this part of my .sig file has been
jonal@sofus.dhhalden.no    |   retconned by DeFalco...
                           |
SnailMail: Hjortsbergvn 7  |   If Batman can have 2 Crays, then why can't
N-1784 HALDEN, NORWAY      |   I get a humble TT030?
Voice: +47 9 18 49 38	   |
Newsgroups: comp.sys.atari.st
From: dud@hardy.u.washington.edu (Daniel Aylward)
Subject: 1040STe (2 meg) & SM124 for sale...
Organization: University of Washington
Date: Sun, 30 Aug 1992 20:38:32 GMT


For Sale:

1040STe upgraded to 2 megs:  $395

SM124 monochrome monitor & 
nice homemade monitor stand: $80

Both together:               $450

Everything is in like-new condition; 8 months old.  Original
packaging.

F-Net:   Dan Aylward @ node 593 (Super 68)
Usenet:  dud@u.washington.edu
Phone:   (206)522-8641 after 6:00 Pacific time (or leave message).
From: bbs.ruscal@tsoft.sf-bay.org (Russel Mar)
Newsgroups: comp.sys.atari.st
Subject: Older ROMs ok in Mega STE ?
Date: 27 Aug 92 11:37:53 GMT
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238

I am having problems running the Hybrid Arts ADAP 1 software on a Mega 
STE.  On a regular ST, I can zoom a window and then evelope a small 
section of a waveform.  On a Mega STE, the window zooms back out.  I have 
eliminated software as a varaible, and now look to the ROM routines as 
the probable culprit.  So the question is, can I load TOS 1.x ROMS in 
place of the 2.x ?  

Please E-Mail response direct;  I'll re-post appropriate info.

Thanks!

--
Russel Mar (bbs.ruscal@tsoft.sf-bay.org)
From: moon!cyberden!system@well.sf.ca.us
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon/DSP questions
Date: Thu, 03 Sep 92 01:21:04 PDT
Organization: Indescribable Creations

darling@cellar.org (Thomas Darling) writes:

> u882453@bruny.cc.utas.edu.au (Andrew King) writes:
>
> > 3.Can the 16-bit 8 channel sound have independent frequency and volume
> > control (like the Amiga) for EACH channel.
>
> 3) You bet.  This thing is designed for multitrack digital recording.  Each
> channel will have independent volume, panning, etc.  Of course, the sample
> rate will probably suffer as you go for more and more full-frequency output.
> A single stereo pair will be capable of 50KHz playback, but when you do
> 8-channel mixing, you might (I repeat MIGHT) be limited to 25KHz/channel or
> the like.  I don't know all the details on the DSP.


AAAAARRGGHH!!!!! NO!!!!!!!!!!!!!!!!!!

This better not be true. It will KILL the Falcon as a professional mixdown
or recording tool... oh god oh god oh god, please don't have let Atari made
a major boner... (perhaps I'm praying to the wrong deity)

<X>orcist

__________________________________________________________________________
   |       /         |\
   | H E   \ Y B E R |/ E N       [ moon!cyberden!system@well.sf.ca.us ]
From: neil@cs.hw.ac.uk (Neil Forsyth)
Newsgroups: comp.sys.atari.st
Subject: Re: TT Compatability questions
Keywords: TT, ST, compatible, games, applications
Date: 3 Sep 92 11:53:37 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

In article <H.MGgdbM2U5VY@fredrik.atari.no> jornmoe@fredrik.atari.no writes:
>In <mack.714929181@deci>, Dan Mack writes:
>>
>>1 . Do games like Falcon, Flight Simulator, Sim City, etc. run well
>>    on the TT?  Too fast?
>
>No, not many games do work (at least without doing some tricks)! But
>does it matter. Who buys a TT for playing games? I'd rather buy a LYNX
>for that purpose:-)

It matters plenty! If games don't work on the TT because they are poorly
written and don't take account of the 68030 then the same games will not
work on the Falcon. I can easily imagine people buying Falcons to play
games.

+----------------------------------------------------------------------------+
! DISCLAIMER:Unless otherwise stated, the above comments are entirely my own !
!                                                                            !
! Neil Forsyth                                                               !
! Department of Computing and Electrical Engineering                         !
! Heriot-Watt University                                                     !
! Edinburgh, Scotland                                                        !
! United Kingdom            Email: neil@uk.ac.hw.cs, ..!ukc!cs.hw.ac.uk!neil !
!                                                                            !
! "'Have you got any?' he asked, expecting the answer no" - Monty Python     !
+----------------------------------------------------------------------------+
From: baffoni@aludra.usc.edu (Juxtaposer)
Newsgroups: comp.sys.atari.st
Subject: Re: New operating systems (OS/2-TOS)
Date: 26 Aug 1992 17:40:41 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <H.JHXj&6Ouz4Y@marsu.tynet.sub.org> wenzel@marsu.tynet.sub.org writes:
>In <92232.114652RESCHKE@DMSWWU1A.UNI-MUENSTER.DE>, Julian F. Reschke writes:
>> >What is the fastest Motorola processor?
>> 
>> 68040/33 Mhz. Seems to be comparable to a Sparc chip.
>
>That was yesterday, guys. Coming from Atari fair I can
>tell you that I've seen a ST/TT-Compatible with a
>68040 CPU running at 60 (= sixty!) MHz.

	This is an overdriven chip.  Motorola only guarantees it operates at
a frequency of 33MHz.  You can push them at higher frequencies iff a) the
particular chip you have can take it (not all chips can be pushed) b) you use
one mother big heat sink to deal with the extra power that needs to be 
dissapated.  The problem with overdriving your chip is that it may work when
you first get it, and it may work during a "burn-in" test to see if the chip
works, but because of the extra heat you can have damage creep into the chip
until it is eventually unusable.

	However, it is NOT like the DX2 chips by INTEL (as one of the other
posters had mentioned).  The DX2 are rated to go at the doubled speed, and
yes they have an external speed of half the internal speed, but if you have
a decent internal cache, you still see signifcant speed increases (much larger
than the early ST accelerators that only accellerated the CPU without 
accelerating the memory it accesses).

>The GEM_TEST.PRG benchmark was finished in about
>three seconds...

	Sounds like it would be neat to see in action.  Does it come with
more connectors?  Like VME, SCSI-2, PDS, others?

>Regards, Markus.
>
>-- 
>/dev                Markus Wenzel, University of Stuttgart
>/usr/spool/mail     wenzel@marsu.tynet.sub.org / @rus.uni-stuttgart.de
>/etc/motd           >> Luck is believing you're lucky ! <<

-Mike


Newsgroups: comp.sys.atari.st
From: darekm@microsoft.com (Darek Mihocka)
Subject: Re: New operating systems (OS/2-TOS)
Date: 24 Aug 92 19:39:20 GMT
Organization: BraSoft
Keywords: The future

In article <4253@wet.UUCP> ekrimen@wet.UUCP (Ed Krimen) writes:
>In article <1992Aug18.191802.22099@sactoh0.sac.ca.us> mfolivo@sactoh0.sac.ca.us (Mark Newton-John) writes:
>>Or will Atari start to make Intel machines? My feelings is why not.
>
>They've tried that, and IMO, it's a waste of time.
>
>>There is the ST market and the larger (in the US) IBM market. If
>>Dell, Wang, and the others are making (??) money, Atari should be
>
>Didn't Wang just file for bankruptcy yesterday?

Dell, AST, Gateway, ALR, and others are making billions a year selling
inexpensive PC clones. They've already go 66 Mhz 486 machines out the
door at the same price ($2495) as 33 Mhz machines cost a few months ago.
They're working on very small margins (nothing new to Atari) but they make
up for that by selling tens of thousands of machines a month. Gateway alone
grossed $600M last year and sold a few hundred thousand machines. With a
market of 10 million PCs in the U.S. each year, you'd think Atari would
have a half decent chance of getting even a small market share, but from
what I've heard they don't even bother to produce the Atari ABC machines
anymore. Way to go. What are they waiting for? Cheaper DRAMs? <grin>

Wang, well, that's not exactly a name synonomous with PC clones! Clones are
not their main business. From what I've read their problems are that they
were deep in debt, didn't adapt quickly enough to create new products, and
they hired someone to lead the company who didn't really know what he was
doing. And when was the last time you saw a Wang advertisement? Atari sounds
like another Wang just waiting to happen!

- Darek

-- 
/--------------------------------------------------------------------------\
| Darek Mihocka, BraSoft, 14150 NE 20th St., Unit 302, Bellevue, WA 98007. |
| Creator of Gemulator, Quick ST, and Xformer. Views expressed are my own. |
\--------------------------------------------------------------------------/
From: Dirk_Steins@k2.maus.de (Dirk Steins)
Newsgroups: comp.sys.atari.st
Subject: Re: Midi as a virtual drive?
Date: 25 Aug 92 22:13:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.11

i>Is there a program, which emulates a virtual drive on the Midi port? Or
i>to be more precise: can one ST connected to another ST via Midi access
i>the other ST's physical drives?

Here in germany there is a pd or shareware produkt called LittleNet which links
to STs via Midi. But i don't know if it is available at any ftp sites, but i
think it should be available somewhere.

Dirk.
--
Dirk Steins            Usenet: dirk_steins@k2.maus.de
Niederkassel/Koeln      UUCP: any_backbone_that_knows_domains!k2.maus.de!ds
Germany                Fido: ds%maus k2, 2:242/2.6
--
From: noykman%peruvian.utah.edu@cs.utah.edu (Nathan Dykman)
Newsgroups: comp.sys.atari.st
Subject: Dungeon mater Cons. Set?
Date: 2 Sep 92 20:13:22 GMT
Organization: University of Utah CS Dept

Yes, I have be posting a lot. Here is a couple more questions.

Having finished DM and Chaos, I am looking for a new challenge. Does the DM 
cons. set come with new dungeons? Is there a DM III on the way? 

Where can I get a copy of the DM cons. set?

Thanks a lot, yet once again.

Nathan Dykman

noykman@peruvian.utah.edu
From: jornmoe@fredrik.atari.no (Joern Moe)
Newsgroups: comp.sys.atari.st
Organization: Atari Corp. Scand. AB (Norway)
Subject: Re: More TT030 help...
Reply-To: jornmoe@fredrik.atari.no
X-Software: HERMES GUS 1.03 Rev. Apr 14 1992
Date: Fri, 04 Sep 1992 18:24:50 MET

In <1992Sep4.042609.12758@u.washington.edu>, Daniel Aylward writes:
>I just bought an 8 meg TT.  I have a hundred zillion questions, but I'll
>start off with 2...
>
>1)  How do you use the Fast RAM?  All memory tests show I only have 4,
>which I can understand, but when I run Calamus and load all my 130 fonts
>it says I'm out of memory (I know that's only 4 megs because I could load
>most of my fonts on my 4 meg Mega STe).  Do I have to set a bit on the
>programs I want to make use of Fast RAM?  How do I do that?

Calamus can not use TT-ram. BUT, things like AHDI (harddiskdriver), 
CACHExxx.PRG, FOLDERxxx.PRG and other applications in the AUTO folder
can be loaded to TT-RAM, giving you more free ST ram. Also accessories
may be loaded into TT-RAM.
To get a program (or ACC) to load into TT-RAM you either use one off the
many utilities specially made for this, or you use a fileeditor. The first 
aproach is the easiest. There is a CPX module around (FILEINFO.CPX I think 
it's caled), and there is a ACC around (SETFLAG.ACC). The second approach
is a litle more complicated:
It is byte no. 26 (counting first byte as 1) that holds the program flags.
Note that most file-editors count the first byte as 0.
Bit 0 is the fastload flag
Bit 1 is the 'malloc' flag (malloc from     ST (unset) or TT (set) ram.)
Bit 2 is the 'load'   flag (Load program to ------------ " ------------)

You have to try out the different combinations to decide wheter a program can
use the TT-ram. Surprisingly many programs does run well in TT-ram (but not
Calmus).
Newer profesional programs (like Calamus SL, Cranach etc.) use both kind of 
ram. I've seen Cranach report over 256Mb (Yeah 256MEGABYTE) free on a TT!!!

>2)  Screen trouble(?).  My TT Medium res screen is supposed to be 640X400
>16 colors, right?  
No wrong, it is actually 640x480 16 colors! 

>Dan Aylward
>dud@u.washington.edu
>

-- 
  _______________________________________________________
 / Joern F. Moe /  All above is my own personal opinion! \
/ Oslo, Norway /  Any lack of opinion above is also mine! \
-----------------------------------------------------------
From: baffoni@aludra.usc.edu (Juxtaposer)
Newsgroups: comp.sys.atari.st
Subject: Re: Atari ST with 60Mhz 68040 on the Atari Messe
Date: 25 Aug 92 09:47:00 GMT
Article-I.D.: aludra.l9lhjkINN8i1
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <tiemann.714777478@tardis61> tiemann@iis.ethz.ch (Bjoern Tiemann) writes:
>I also saw this thing at the 'atari messe' and talked some words
>with the person who has built it.
>
>In my eyes it's not fair to sell this system as a '60 MHz 68040'.
>Maybe 60 MHz is the internal clock speed. But one has to specify
>the _external_ clock rate, as well as the external data bus width.
>(The MC68000 is not a 32 bit machine). NeXT and others do this also
>this way.

	Hmm, I should think that if they were going all the way (as they
seem to be) it would be a needless crippling of the product to limit its
bus to anything but 32-bits.  And as (I think - no one has given a really
in-depth spec. list yet) it is basically an accelerated proccessor, it should
only have to specify its bus speed as a) it doesn't handle anything but the
CPU bus and b) there aren't any components in the computer that can handle
above 16MHz anyway (memory cache aside).  Of course, if it had an extended
series of VME slots, it would be cool.  Especially if it were 32 bit VME.

	So, would anyone mind posting specs on this beastie so we can do 
less supposing, and more discussing (I know _I'm_ guilty :).


>Beside of this. Is it true that the ST-Magazin will present this
>as a instruction to do-it-yourself?

	That would be nice - but we'd have to bulk-order the 68040s to make
it anywhere feasable.  They are _expensive_.  BTW, this overdriving of the
'040 could have some potentially nasty effects - I believe that Motorola has
only released 33MHz spec. chips.

>Bjoern (tiemann@iis.ethz.ch)
>
>(also waiting for the Falcon 040)
>

	:)  But how long will you wait?  

-Mike
Newsgroups: comp.sys.atari.st
Subject: AT-Speed and Windows 3.1? (2nd try)
From: dtarico@violet.ccit.arizona.edu
Date: 31 Aug 92 23:15:04 MST
Distribution: world,local
Nntp-Posting-User: dtarico

Does Microsoft Windows v 3.1 work with the AT-Speed c16?  It executed the
setup process fine, but when I tried to run Windows, it crashed.  Thanks,
and sorry about the first empty post.
 
----------------------------------------------------------------------------
         Doug Tarico                      
    dtarico@ccit.arizona.edu         Where's it gonna get you when
      doug@sie.arizona.edu               your time comes up?
----------------------------------------------------------------------------
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon Graphics
Date: 31 Aug 92 05:42:31 GMT
Reply-To: warwick@cs.uq.oz.au

Dirk_Steins@k2.maus.de (Dirk Steins) writes:

>k>Surprise!!!  The new AES that comes with MultiTOS not only has a new 3D
>k>look to it, but it also allows icons to have up to 256 colors.

>If you like you can have more than 256 colors in an icon. The new color icon
>format supports up to 32767 planes in an icon. I think that should be enough


When will Atari learn! Do they honestly think that 707730515522477394500
776513872475800674065355736194083617192874136183317120422626798012678238
324207537737936480828063246194904289772368924440969148125436595871963896
 ... 70 or so lines deleted ...
627802009883170745594257184899273240365464850145512525265114388470616872
059968021225958035827644544140839818914844082091399072651760361687603175
939138924687191385405495674658146609121381363052314008413497903877056133
4052316856188928 colours is truly enough in the real world?


But seriously, surely 256 bitplanes would have been sufficient - giving
a measly 115792089237316195423570985008687907853269984665640564039457584
007913129639936 colours.  But then again, I'd rather deal with int's than
unsigned char's.


Or is the format 32767 COLOURS, rather than bitplanes?



--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /      void (if removed)
      v      Brisbane, Australia.        /
From: ekrimen@wet.UUCP (Ed Krimen)
Newsgroups: comp.sys.atari.st
Subject: Re: FontGDOS WORKS!!!
Date: 28 Aug 92 00:23:28 GMT
Organization: Wetware Diversions, San Francisco

In article <1992Aug27.160246.5913@pbhya.PacBell.COM> dbsuthe@PacBell.COM (Daniel B. Suthers) writes:
>
>Will someone from atari please officially comment on that?  As an ethical issue,
>I would not feel right about posting it on our user's group disk of the month
>without explicit permission to override the restrictions mentioned in the 
>documentation.
>
>
>HOW ABOUT IT?  IS IT OFFICIALLY OK TO DISTRIBUTE?????

I'd highly recommend you call Atari at 408-745-2000 and ask for Bob Brodie
or Bill Rehbock.  If they're not in, leave a message stating that you have
a question about distributing FontGDOS.  They should get back to you.

Tell them what you think of it, too.  Oh, and tell them I sent you. :^)

Then get back to us. :^)
-- 
   |||    Ed Krimen
   |||    ekrimen@wet.com
  / | \   E.KRIMEN (GEnie)