From: akuo@mazda.ece.cmu.edu (Augie Kuo)
Newsgroups: rec.games.empire
Subject: For newbies to Chainsaw II
Date: 5 Nov 92 20:59:18 GMT
Organization: Electrical and Computer Engineering, Carnegie Mellon


Well, looks like Chainsaw II is pretty much a newbie game, and it seems 
pretty much tailored for them, but it still looks as if some people have no
clue.  I guess I should have posted this earlier, but being busy and all it
never happened.  Anyway, I thought I'd throw a few tips out to the new
players so that it'll make it harder for the more experienced players (my
rivals) to take them over.


1.  If someone declares war on you, mobilize your reserves and put military
    on your coastal sectors.  Since you have two updates, use a 999 civ sector
    as your new enlistment center and put 100 military there to generate more.
    After each update, distribute the mil in your capital and bank and keep
    reinforcing your coastal sectors.

2.  Military on ships don't get paid while they're in them - if you can, have
    lots of mil in ships off-shore - you can also use them to board attacking
    ships when you see them.  If you're being attacked, you can use them to
    reinforce your land sectors by assaulting them.

3.  Make radar stations, again remember you only have two updates and your
    range is probably limited so make a couple.  

4.  If you're pretty much fodder meat (i.e little reserves, resources, 
    civilians, clue, etc.) and you've been designated as the next target, by
    all means designate almost everything you own as an enlistment center and 
    put some mil there.  For one, your money will go down so fast that your
    attacker won't gain too much if he manages to get your capital and second,
    if your capital gets turned into an enlistment center your attacker 
    doesn't gain any money at all.  Sort of like a poisonous caterpillar
    discouraging birds from eating them.  Make sure you have enough btu's
    to redesignate your capital once he goes away and enough food to last for
    awhile which brings up another point -

5.  Warehouses are good - even on a small island, you should have a warehouse
    if you have a lot of industries going and especially if you plan to be 
    away a lot.  Learn how to distribute things and set threshold levels, food
    and other materials can then be moved automatically.  Also a neat feature
    is that you can move 9 units of food/iron/lcms, etc. for no mobility cost
    with a warehouse.

6.  The "execute" command is good if you decide that being on the offensive
    is the best defense.  Script out your attack plan in a file and wait a
    few seconds before an update.  Do your attack, and if you planned it
    right, hopefully the victim's capital is in the middle of the island which
    you can then take immediately after the update.  The key thing is timing
    so that your victim has no time to respond.

7.  If you're not being attacked, make mil anyway - demobilize them and keep
    them in your reserves so that if some does declare war on you, you'll have
    some defense already.  Especially watch your neighbor's military on the
    power charts and people who've been on your coastline.  I couldn't believe
    that some people in the game still have their initial allotment of military!

Well, hope that'll help and if you're dead already maybe you'll do better
next time.


Augie




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