HDTenEightyP/NetNews huggingface dataset:
From: dm0@agora.rain.com (Jerry Sievert)
Newsgroups: rec.games.mud.misc
Subject: Re: Coding a DIKU to run locally on VMS
Date: 5 Jan 93 13:20:28 GMT
Article-I.D.: agora.C0DuE5.7ro
Organization: Open Communications Forum

brumleve@iboga (Dan Brumleve) writes:

>aiello@cps.msu.edu (Joseph C Aiello) writes:

>>I'm patching the standard DIKU code to run on our VAX under VMS.
>>No big deal been done before.

>>But our system has no network access, so what I want to do is
>>set it up so that it can be run by local users.

>>Has anyone else attempted/done this before?
>>And does anyone have any suggestions?

>>My current idea is to replace the the socket routines
>>with VMS calls to handle the message passing.

>>*** Thor ***

>     A few days ago one of my friends asked me if I could get a DikuMUD
>to run on his non-networked mac.  I haven't gotten around to doing it
>yet, but it shouldn't be difficult.  I'll be glad to send you whatever
>I come up with.

>-Dan

I found a lib to patch muds and socket code for my amiga, my advice would be
to find a lib that can emulate the socket code and a telnet emulation progrm.
One thing you may find is that if you don't have any sort of network software
on your system is that you're gonna have to write some.  The libs I have on
the amiga uses interprocess communation to accomplish everything...  I suggest
you look into something like that...
 
-me
-- 

---

Life - Eh?  Anyways, just to let you know, everything I've said is my own
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Newsgroups: rec.games.mud.misc
Subject: Re: user rights
Date: 9 Jan 93 18:49:41 GMT
Organization: California Polytechnic State University, San Luis Obispo

anon.560@pax.tpa.com.au says:
>
>Subject: Player rights

My opinion about rights:

Wizards/gods/whathaveyou have the right to do anything they want with their
game, as long as they make their intentions EXPLICIT.  If a wizard does
something they did not make clear in either the login message or some other
commonly-used information forum, then he/she/it is overstepping their bounds.

If a wizard does overstep their bounds, do the following:

first:talk to other wizards and see if they can rectify the situation and
prevent it from happening again.

second:if that don't work, stop playing that mud and tell others to do the same
[and why they should do the same.]  If it really warrants it, post an
explanation and a warning to an appropriate forum [netnews, the game bbs, etc.]
No matter how bad it gets, flames usually only make the situation worse and
make you the player look like a culprit more than a victim.

Note, this covers just about any rule you could post to here.  This does not
mean that these rules shouldn't be posted though, it would be nice to either
have a standard "ethics guideline" and if a wizard disagrees with a part of it
he/she/it should state their own amendments.  Also a list of this sort will
provide excellent guidelines for which a player can find out what sorts of
policies the wizzes have.

[Too bad I stopped mudding, it'd be fun to actually implement the mud democracy
I had planned for...it'd be a good social experiment.]
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
Newsgroups: rec.games.mud.misc
From: torh@syma.sussex.ac.uk (Tor Houghton)
Subject: FTP sites
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL5
Date: Tue, 12 Jan 1993 17:46:10 GMT

[ Article crossposted from rec.games.mud ]
[ Author was Tor Houghton ]
[ Posted on Tue, 12 Jan 1993 15:59:08 GMT ]


Ok. So now I got confirmation that my driver and lib are bugged (as in:
totally), so I would like to get hold of another one!

Could someone point me to an FTP site which has a 3.1.x driver with a
tiny startup lib or something.

Also I couldn't seem to find any documentation.

I guess I am a rather sorry person, but please could someone lead me to
the above?

Cheers,


Tor.

PS: I cannot ftp to sites with port numbers - our JANET/INTERNET
Protocol Software hasn't been installed here yet... *sigh*




-- 

----------------------------------------------------------------------
email: torh@cogs.susx.ac.uk           "Then we will wonder if machines
                                       will steal each others dreams."
-- 

----------------------------------------------------------------------
email: torh@cogs.susx.ac.uk           "Then we will wonder if machines
                                       will steal each others dreams."
From: wmm@acsu.buffalo.edu (William M. Maciejewski)
Newsgroups: rec.games.mud.misc
Subject: Enchilada....?
Date: 11 Jan 93 18:11:21 GMT
Organization: UB

Newsgroups: rec.games.mud
Subject: Enchilada...?
Summary: 
Followup-To: 
Distribution: world
Organization: UB
Keywords: 

I was wondering... what is wrong with the mud at
enchilada.engr.ucdavis.edu 3000
when I try to telnet to it i get the message
"Telnet: connection refused."
can somebody help me by email? is this a problem with my system or theirs?
thanks
-Bill
Newsgroups: rec.games.mud.misc
From: wisner@netcom.com (Bill Wisner)
Subject: Re: Note to any fellow DikuMUD coders...
Organization: Trailing Edge Technologies, Mountain View, CA
Date: Tue, 5 Jan 1993 21:41:41 GMT

In article <9212261801.AA05796@TIS.COM> mjr@TIS.COM writes:
>>In particular the
>>inet_ntoa() function produces the seg fault on the SunOS machines
>>that I have worked on and if it is the case that all SunOS 4.1 has
>>this problem it is good enough reason to write your own function.

>	Eeeew, gross. And Sun hasn't fixed this yet?

It works if you use Sun's C compiler.  It generates a core dump if you use
gcc.  This is because of a difference in the way the two compilers pass
structures as arguments.

w.
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
From: jfurr@nyx.cs.du.edu (Joel Furr)
Subject: Re: Conference on Admin Ethics (WAS: Conf. on Player's Rights)
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 9 Jan 93 01:29:39 GMT

In article <1993Jan8.214501.22135@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>In article <1993Jan8.193733.16033@leland.Stanford.EDU> snarflrd@leland.Stanford.EDU (NM156) writes:
>>the hard fact is:  wizards are only very rarely the source of rights violations
>>[it's very pragmatic:  they have other things to do with their time, usually]
>
>Also, a lot of wizards managed to become wizards by being at least a bit
>clueful.  If you _know_ what you're doing, you can do a lot more damage than
>someone totally incompetent.

Ken Arromdee being a notable exception.

Newsgroups: rec.games.mud.misc
From: cptully@med.unc.edu (Christopher P. Tully,Pathology,62699)
Subject: What is MudOS?
Reply-To: cptully@med.unc.edu
Organization: UNC-CH School of Medicine
Date: Wed, 6 Jan 1993 17:42:40 GMT

Well, this is probably a FAQ, if, please tell me where tro look and I'l
shutup.

What is mudOS?


---
*********************************************************************
Christopher P. Tully				cptully@med.unc.edu
Univ. of North Carolina - Chapel Hill
CB# 7525					(919) 966-2699
Chapel Hill, NC 27599
*********************************************************************
I get paid for my opinions, but that doesn't mean that UNC or anybody
                     else agrees with them.

Newsgroups: rec.games.mud.misc
From: Cynthia A Buffum <cbuffum@magnus.acs.ohio-state.edu>
Subject: Re: God Conference etc. ad naseum....
Organization: The Ohio State University
Date: Sat, 9 Jan 1993 00:16:58 GMT

Okay guys I think we're all missing the crucial point of why this post was
put up in the first place.  We all know that the God/Wiz/Directors of games
will and do on the most part uphold rules and regulations of the players.
Most of us who have been around a long time, follow this set of rules...
	1)Cope and Deal...2)Cut and Bail...If not 1) then 2)
It's a good way to do anything. We all try to get along, and we all know that
the games can get nasty and mean at times. The god/etc, all try to do their
best when dealing with this. But you have to realize that we all are human.
And just because a person is in charge of a game, doesn't mean that they want
to listen to hundreds of people whining about "Will you stop touching
me...@WHAAAA" I mean come on people, lets grow up and act like the adults we
are supposed to be. And if you're not adult enough to do that, maybe you
should consider how the admin's of the game feel when dealing with your crap,
the same crap, day in and day out...Give 'em a break. Let's get the
conference on with and do something about it if we can. 

	Cyndi


--------------------------------------------------------------------------------Cynthia Buffum			cbuffum@magnusug.magnus.acs.ohio-state.edu
In RL----->Andrea,Cynthia		buffum.1@osu.edu
Junior @ Ohio State University 			Aviation Engineering
--------------------------------------------------------------------------------	
Xref: sparky rec.games.mud.misc:1794 rec.games.mud.tiny:1223
From: mwcallah%peruvian.utah.edu@cs.utah.edu (Michael Callahan)
Subject: Intellectual Property Rights
Date: 7 Jan 93 14:59:38 MST
Organization: University of Utah CS Dept


  All this discussion of player's rights has made me curious.  Do players
on muds(and programmers in general) have any intellectual property rights?
For instance, If I write a program and copywrite it, do I own it?  How about
if that program is a zone written in lpc, or an object created on a MUSH?
Would anyone be able to just look at my code?  Anyone out there know enough
about intellectual property rights to answer these sorts of questions?  The
implications to mu* seem obvious.  After all, about everything that goes on
in a mud depends on the creativity of it's users, wheather they be gods, wizzes,
players, or whatever.

  Mike
Newsgroups: rec.games.mud.misc
From: acfrodo@IASTATE.EDU ()
Subject: Elof
Reply-To: acfrodo@IASTATE.EDU ()
Organization: Iowa State University
Date: Mon, 11 Jan 1993 01:22:26 GMT


Anyone know what is up with Elof.iit.edu? (home of PIXIE, Nirvana,....etc)
Got a refusal all day Sat. and a 'timed out' all day today.
From: tam@stat.tamu.edu (Tamara Martin)
Newsgroups: rec.games.mud.misc
Subject: Re: worf.tamu.edu 2000 is open to non-texans?
Date: 5 Jan 1993 01:31:44 GMT
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: stat.tamu.edu

[ Side note.. For some reason Japlady's header thingy was removed from
  the post I'm following up from. >>'s are hers.]


   First off, John was merely saying how stupid it was that you posted
to news that you wanted your character back. *no one* on news except
for the higher ups on DR could give you your character back so
therefore you were just wasting bandwith. He said that pretty plainly
*I* thought. Obviously not. 


>>Flame me all you like for expressing my opinion but, I don't think your
>>(Raistlin) reply to Japlady was very nice.... 

No, it wasn't.. but then neither is you posting to news whining about
getting your character banished for being a pain in the rear.  From
what I heard you got what you deserved. *shrug*

[ Dribble about how to change someone's password deleted ]

DUH.

tm
--
~\~\|/~/~      -=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=-    ~\~\|/~/~
   o o                                                        o o
  (___)         Tamara Martin     Requiem@Darker Realms      (___)
    U	               tam@stat.tamu.edu                       U
		
There's no escape from death's embrace, though you lead it on a merry chase.
The dogs of death enjoy the chase. Just see the smile on each hound's face. 
The chase can't last; the dogs must feed. It will come to pass with 
terrifying speed. 				--The book of counted sorrows.
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.mud.misc
Subject: Re: God Conference on Player's Rights
Date: 12 Jan 93 06:26:25 GMT
Organization: Johns Hopkins University CS Dept.

In article <1993Jan12.004812.13264@wixer.cactus.org> rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
>You're utterly wrong.  No country exists where someone cannot be expelled
>from private property by the owner of that property.

>Ever heard of "bouncers"?  Or "mall cops"?  Get out of the house much?

Ironically, the courts have made some rulings about malls that I gather you
would not much like.

And if I own and run a restaurant, and try to expel someone whose skin color I
dislike, I will find myself in a lot of hot water.  I can decide to close the
restaurant down entirely, but I cannot legally choose to selectively admit
whites but not blacks.

Of course, expelling a troublemaker from a mud isn't that much like expelling
a pamphleteer from a mall, or expelling a black from a restaurant--but you
_still_ can only _accurately_ say "No country exists where someone cannot be
expelled from private property by the owner of that property, not counting
extreme circumstances", which doesn't sound _nearly_ as good....
--
"On the first day after Christmas my truelove served to me...  Leftover Turkey!
On the second day after Christmas my truelove served to me...  Turkey Casserole
    that she made from Leftover Turkey.
[days 3-4 deleted] ...  Flaming Turkey Wings! ...
   -- Pizza Hut commercial (and M*tlu/A*gic bait)

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
From: starride@nighthawk.ksu.ksu.edu (David Chase)
Newsgroups: rec.games.mud.misc
Subject: God Conf Player's Rights
Summary: Rebuttal
Date: 8 Jan 93 13:23:57 GMT
Organization: Kansas State University
NNTP-Posting-Host: nighthawk.ksu.ksu.edu


	I was not nor did I say that muds did not exist before the on slot 
of muds after Lar release his code into the world.

	Secondly for all the so called experts that flame me by mail. What the 
matter that you can post it for the world. Afraid you would get flamed.

	As for those of you who dont like my word about what was/is happening 
and how I THINK (note: not demand or dicate) you should deal with it .
Did you even play on more than one or two muds then or now, and where you even
playing muds back then. 

	For those of you who dont know about Fenris except as a legend if at all
Fenris died because it had too many players yelling about what was wrong and      
complaining about "Fair Rights" . When the God(s) did not listen or the players
thought the Gods werent the players started email the system admin and school.
	Talk about death the hard way. 

	And lastly (at least till some one flames me again). 

	I still say if you dont like the way a mud is find one you do.
	There are a lot of muds out there, NOW. When this whole mudding thing
took to full swing there were only a few.

David Chase
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,alt.fan.ken-arromdee
From: jgm@ais.org (jim miller)
Subject: Re: Decapitating Jiro (Was: Re: God Conference on Player's Rights))
Organization: Ann Arbor Information Society -- Toledo Annex
Date: Fri, 8 Jan 1993 23:55:23 GMT


jfurr@polaris.async.vt.edu (J. Furr) writes:

[Kenprose deleted]

>Update on the Baltimore Expedition to Saw Ken Arromdee's Head Off With A
>Plastic Picnic Knife:
>
>Jim "auzzie" Miller and I will be going to Baltimore in mid-February to
>forcibly separate Jiro's head from his body with only a flimsy little
>plastic picnic knife as a tool.  If you'd like to be present at the Great
>Decapitating, send mail to me or auzzie (jgm@ais.org) ASAP so we can make
>plans to include you.
>
>          (__)                                           
>          (oo)                                                     Joel Furr
>   /-------\/                                     jfurr@polaris.async.vt.edu
>  / |     ||                                            Blacksburg, Virginia
> *  ||----||                                                             USA
>    ^^    ^^


Joel, sharp new signature.  It will complement your resume nicely.

I didn't understand what Ken said either, Joel, but....I really want
to buy a TV now.  The opportunity cost of travelling to Maryland to
decapitate Ken rises.  And I don't think I can conscionably decapitate
Ken, when there are other people so much more deserving of decapitation.

But I will overlook the latter point, if there are enough contributions
to the Decapitate Ken in '93 Fund.  Mail to Joel "Mr._Kool-Aid" Furr
at jfurr@polaris.async.vt.edu for further instructions.

---
* My 3 rules for meeting women *
1.  Seek simple women with common sense and a capacity for commitment.
2.  Stay away from women entangled in *any* way with another man.  Apply
    the word "entangle" broadly, and don't let them fool you.
3.  Stay away from women who are truncated by inews.
-- 
* My 3 rules for meeting women *
1.  Seek simple women with common sense and a capacity for commitment.
2.  Stay away from women entangled in *any* way with another man.  Apply
    the word "entangle" broadly, and don't let them fool you.
Newsgroups: rec.games.mud.misc
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Imperial Mud Vol. 1 Doc. 2
Organization: University of Toronto, Engineering Computing Facility
Date: Sun, 10 Jan 1993 03:12:58 GMT

Howdy again,

  To those who wish to try playing on Imperial Mud...cters.
  Don't try to kill or steal from others.  There are a few parameterss
  which all characters on the mud which can affect you if you
  decide to turn them on/off.  They are : nokill, gossip, auction,
  nosummon, nomessage.

  nokill - prevents others from stealing or attacking you.  If you
	   attack someone who turns on his/her nokill then you will
	   be attacked by every guard in the city who sees you...
	   eventually the Jailer will throw you in prison.  You will
	   then be held there until a level 34 or higher deity
	   decides when you are fit to return.
  gossip - a channel for babbling.
 auction - a channel used for the selling of weapons, armour or
	   other such items.  Used usually when a rare item such
	   as an Aliens Tail is found...auctioned, of course, to the
	   highest bidder.
nosummon - self-explanatory.
nomessage - prevents all 'tell' messages from reaching your character's
	    hearing. Including those of the armourer or weapons dealer.
	    Double-edged sword.  You will not be bothered by other
	    players, but you will not be able to hear what the armourer
	    is saying when you 'value' an item either.
From: ldw7050@tamuts.tamu.edu (Laura Darlene Wilbourn)
Newsgroups: rec.games.mud.misc
Subject: Re: worf.tamu.edu 2000 is open to non-texans?
Date: 6 Jan 1993 00:34:22 GMT
Organization: ~/lib/organization
NNTP-Posting-Host: tamuts.tamu.edu

gee...looks like Raistlin hasn't changed much...didn't expect him too...

I wonder if he remembers Thanthalas and Bishop...and another nosy MUDder from 
Sam Houston State who started and little war on Spam? *chuckle* I guess you
don't care much for your rep...still the biggest ego in MUDdom!

I don't want to start a war...send replies to /dev/null...

Lord Sable Devri      
Sable@highlandsMUD

Xref: sparky rec.games.mud.misc:1905 rec.games.mud.tiny:1338
From: eh1s+@andrew.cmu.edu (Edwin Huang)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
Subject: Re: God Conference on Player's Rights
Date: 12 Jan 93 22:44:33 GMT
Organization: Sponsored account, Center For Machine Translation, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.mud: 8-Jan-93 Re: God Conference on
Playe.. by Bryant Durrell@pinball.a 
> Just goes to show how influential we dinos are these days.  <grin>
> At least we still make Jim Miller paranoid...
>  
> (oh yeah?  well, i remember when dirque wasn't a studmuffin!)
>  

Geezus, Garrett, why don't you tell them all about my liposuction and
breast enlargement surgery next?

-dirque
Newsgroups: rec.games.mud.misc
From: mphall@silver.ucs.indiana.edu (Michael Hall)
Subject: Help with Tinyfugue and ADM3A+
Summary: I want it to clear the display before scrolling back to the
Organization: Indiana University
Date: Mon, 11 Jan 1993 23:42:49 GMT

	I've just installed Tinyfugue and I really like it.

	Only problem is that while I really like the presence of a
visual mode for command line entry that isn't interrupted by activity on
the MU*, I don't know how to get tf to clear a screen before scrolling
back up to the top and printing more output from the mu*.  It really
scrambles up everything.

	I guess if nothing else, if someone would tell me how to tell tf
to blank a line before printing to it, I would be very grateful.

	Thanks,
	Mike

-- 
	     If you want the corn, you go get the corn. 
	            If you want the boy, you say
		       "Boy, go get the corn."
                   mphall@silver.ucs.indiana.edu
From: bx096@cleveland.Freenet.Edu (Peter Andrew Stark)
Newsgroups: rec.games.mud.misc
Subject: I need help on starting a MUD or MUSE
Date: 9 Jan 1993 06:41:38 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Hi,

I am thinking of starting a MUD and was wondering is anyone out 
here knows what I would have to do to do this. I understand I have 
to get a SITE and the actual program for the game. The MUD I'd 
like is really a MUSE that uses @Va-VZ, @WA=@WZ, and @XA-@XZ. I 
really also don't know the different between this MUSE and all the 
other kinds. 

So my main questions are at this time is:

 1> What kind of programs do I need? Where to I get them? Are 
    there instructions with them?
 2> How do I get a site? How does one get one and how much money 
    do I need to get one? Is there any money involved?
 3> What is an adminstrator in charge of? How much work in 
    involved to keep it up and running?

Thanks for all the help and if any of you have any suggestions or 
things that you think that I should know before doing this, please 
feel free to do so. Thank you.

Pete Stark
-- 
Peter Andrew Stark
Peter.stark@f721.n278.z1.fidonet.org
Email: bx096@cleveland.freenet.edu
Unix+Email: stark@wiretap.spies.com
Newsgroups: rec.games.mud.misc
From: quintar@expert.cc.purdue.edu (Shawn Huston)
Newsgroups: rec.games.mud.misc
Subject: Darkemud
Date: 11 Jan 93 16:34:54 GMT
Organization: Purdue University Computing Center

I just got back to school and have found that Darkemud at 
tac.harc.edu 3000 is down...I know that they were doing a 
major overhaul of the mud, but I thought that it was supposed 
to be done after break...any news on what's going on at 
Darkemud???

Thanks...

Quintar
Newsgroups: rec.games.mud.misc
From: ps3426@albnyvms.bitnet
Subject: Mudde Pathetique
Reply-To: ps3426@albnyvms.bitnet
Organization: University of NY at Albany
Date: Tue, 5 Jan 93 03:53:37 GMT

	Does anyone know what happend to M.P?
From: ulf.sandas@compart.fi (Ulf Sandas)
Newsgroups: rec.games.mud.misc
Subject: MUD for PCBoard?
Date: 10 Jan 93 16:13:00 GMT
Reply-To: ulf.sandas@compart.fi (Ulf Sandas)
Organization: ComPart BBS, Helsinki-Finland, +358 0 506 3329 (14 lines V.32bis)

Hi there!

Does anyone of you know if there are any MUD game doors available for the 
PCBoard 14.5a BBS software? I've been searching very long, but I havn't 
found yet even one.

What about multiplayer DOS versions of MUD games then. Havn't seen any 
yet...


Uffe

---
 . WinQwk 2.0 a#0 . Unregistered Evaluation Copy
                                                                
----
+=======================================================================+
|    ComPart BBS     PCBoard 14.5a/100  +358-0-506-3329 (ZyXEL V.32bis) |
| Helsinki, Finland       14 lines      *** Number 1 BBS in Finland *** |
+=======================================================================+