HDTenEightyP/NetNews huggingface dataset:
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Multiplayer control (was  Re: Mario Mouse? (Ideas))
Organization: Purdue University Engineering Computer Network
Date: Fri, 2 Oct 1992 15:08:40 GMT

In article <BvGr4J.DG6@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
>>sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>>   Konami tried to do this on the NES with their lightgun/helmet and Laser
>>Invasion cart.  Neat idea, but it just didn't work - maybe the technology
>>wasn't there at that point.  I like the idea of two players interacting
>>with different controllers though.  Who knows, maybe something will come
>>of it...
>
>Note that we might start seeing some single player games that utilize
>two devices such as the regular gamepad and the mouse.  The best examples
>of this are for action/RPG games.  A mouse makes a lot of sense when
>selecting items or menu choices on the screen.  But the problem here is
>the human factors problem that we see with computers: it can be a pain
>to keep switching controllers especially in a real-time game.  Due to this,
>I don't think that this will be very successful, whereas the two-players,
>two-devices idea can certainly be (with the right designers).

   This was the point of the Konami headgear and game.  You used the pad
to fly your plane around, and since the light gun was mounted to your
head for hands-free operation you could shoot too.  It just didn't work
very well, and struck people as gimmicky.  (And rightfully so.)  In any
event, what you suggest has been attempted.  I think the hardware just
wasn't up to the task...

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Re: Sonic The Hedgehog -- More questions...
Organization: University of Nevada System Computing Services
Date: Wed, 30 Sep 1992 01:45:16 GMT

One time in the Labyrinth zone act 3 I think I actually killed that robot
dude.  Has anyone ever done this or is my memory faulty (more likely).
I think if you go up that passage way perfectly you can hit him several 
times before he runs away.  Anyway has anyone else done this?

-tommy

Xref: sparky rec.games.video:19568 alt.games.lynx:753
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Need development info for Sega GameGear or Lynx
Date: 30 Sep 1992 18:36:25 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep30.130847.8352@nynexst.com> rsilvers@powwow.nynexst.com (Rob Silvers) writes:
>	Does anyone know how to get a development system for
>the GameGear or Lynx?  I have not been able to get a phone
>number for Sega (except for some game-tips line).

  A good start is to call Atari Customer Service at (408) 745-2000.

>I heard
>the development system for the Lynx is an Amiga.  Is this
>true?

  Yup. An Amiga with (minimum) 3 megabytes of RAM, and a "Howard" board
which is essentally a Lynx that plugs into one of the slots. Also comes with
software to do graphics and sound and cross-compile code for the Lynx.

                                                --R.J.
                                                B-)

P.S. Watch for the next repost of the Lynx FAQ file, in a day or two.

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SF2 comming to Genesis!
Date: 5 Oct 92 21:22:28 GMT
Article-I.D.: clark.1992Oct5.212228.11639
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Oct4.233430.28262@cs.mcgill.ca> gateway@cs.mcgill.ca (Peter SIAMIDIS) writes:
>
> Just a note for all SF2 fans that it WILL be available for the Genesis
>sometime next year. Capcom will not be making it; instead, Sega has bought
>the rights and will be making it themselves. I don't know if it will be on
>cart or on CD, nor do I know whether or not it will be the Championship
>edition. 
>
> No flames please; I'm just passing along some newly learned facts.

FACTS?!?!? your source must be pretty credible for you to say the above is
FACT. Please elaborate.

One thing that is most likely true.  Capcom would NOT sell SEGA the rights
to their most popular game.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.video
Subject: Re: Mario Mouse? (Ideas)
Date: 6 Oct 92 18:50:27 GMT
Organization: California State University, Chico
NNTP-Posting-Host: cscihp.ecst.csuchico.edu

George Francis McBay writes:
>	Try Duck Hunt for the original NES.  One player tried to shoot down
>the ducks with the "Zapper" gun, if set for two players, the other could
>control the duck with the joypad, making it harder for the gunner to hit.

Hmmm?  I never remembered this feature.  I gotta try it when I go over
to play NES (it's been gathering dust since I got a SNES.)


Here's a question to you all out there with both systems: Have you used
your NES at all since you got your SNES?  I still play Tengen's unlicensed
Tetris on my NEWS, but haven't done anything else with it.  How about you?

-- 
[Nuclear war] ... may not be desirable.
		-- Edwin Meese III
From: LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III HELP!
Date: 4 Oct 92 00:13:36 GMT
Organization: Vanderbilt University
X-News-Reader: VMS NEWS 1.21

In <BvIHzy.79F@mentor.cc.purdue.edu> oviedopf@mentor.cc.purdue.edu writes:

> 
>          Dave, I remember once seeing a key on the torch top. To get
>    it all you have to do is make a dashing attack to the torch. The key 
>    will wall down. You might also want to try this technique on a library 
>    shelf in a library of course in the Light World.
> 
> D. DL

IMHO, he probably already knew about the library (else how did he get where
he is?)  But it might prove useful to an even more clueless person who sees it.

Andy Lipscomb

Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu
Newsgroups: rec.games.video
From: bwendt@nyx.cs.du.edu (Brian Wendt)
Subject: SNES + S-Video == ?
Keywords: snes graphics s-video
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 2 Oct 92 05:51:33 GMT

  I understand the SNES has a higher-resolution graphics mode, but
it won't work with ordinary televisions.  I will soon be purchasing
a telivision with S-video inputs.  Well the game actually use the
higher resolution mode?  Or are all the bitmaps on the game carts
drawn for the low resolution mode?

  I don't want to spend $35 for the SNES s-video cable if it doesn't
do anything for me.

Brian Wendt
bwendt@nyx.cs.du.edu
Newsgroups: rec.games.video
From: ski@msbcs.enet.dec.com (John Szczypinski)
Subject: Re: SNES, GENESIS, TG-16:How many out there?
Reply-To: ski@msbcs.enet.dec.com (John Szczypinski)
Organization: Digital Equipment Corporation - Marlboro, MA
Date: Wed, 30 Sep 1992 16:36:02 GMT



	I asked Carl Sagan and he said "Billions and billions."
From: mforget@ersys.edmonton.ab.ca (Michel Forget)
Newsgroups: rec.games.video
Subject: Sonic The Hedgehog -- Cheats and chaos emeralds?
Date: Mon, 28 Sep 92 01:41:57 MDT
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

Hi.  Does anyone happent o know what the Chaos Emeralds are used for in Sonic
The Hedgehog for the Genesis?  They seem to have no purpose, yet the game keeps
track of how many you have.  Any ideas?

Also, I would like to locate cheats for Sonic The Hedgehog.

Are there any?  Does anyone have them?

Replies in E-Mail would be preferred, but I'll take what I can get...:)




<<  ------------------------------------------  >>
<<        mforget@ersys.edmonton.ab.ca          >>
<<  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  >>
<<               Michel Forget                  >>
<<   The Key:  Spirit over mind over matter.    >>
<<  ------------------------------------------  >>
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: The first video game (Was: First side-scro
Date: 1 Oct 92 14:19:52 GMT
Organization: NASA GSFC

In article <1992Sep30.182650.17365@infonode.ingr.com>, drudetb@infonode.ingr.com (Ted B. Drude) writes:
> 
> In article <1992Sep30.150230.17471@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
> >I remember playing Computer Space as a little kid while on vacation somewhere.
> >At any rate, it was a public place and therefore I presume it was a coin-op
> >machine.
> 
> I remember playing a space-theme video game at the St. Louis airport in
> the fall of 1972,  so it must have been Computer Space. I was a young pinball
> junkie and when I saw this thing, I went wild.  According to my best
> memory, it had a vector graphic display.  You controlled some kind of
> space ship and these saucers came out shooting at you. They were shaped just
> like the saucers in Asteroids, only there weren't any asteroids, just
> the saucers flying around. I think you had a fire button and a knob to
> rotate the ship. You may have also had thrust, but I'm not sure on that.
> On a later trip to the same airport, I played Pong for the first time. 
> It was DEFINITELY easier to understand and therefore more addicting to
> a novice. That would have been late in the same year,  1972. 
> 

As I recall from the Games article, it had five or six buttons, no knobs.
I'm not sure though because...

> >Also, Games magazine had an article on video games some time ago
> >and that article said that it was the first.  
> 
> I'd like to get a copy of the article and read it.
> 

..that issue was out quite some time ago.  In fact, I believe it was before
Games declared bankruptcy (they've since come back.)  I don't know if I've
got it around anymore, but you could contact games and see if they have
any back issues or copies of the article.

Steve
From: U13818@uicvm.uic.edu
Newsgroups: rec.games.video
Subject: Sonic2 for Mega-CD is out!!!
Date: 5 Oct 92 14:46:40 GMT
Organization: University of Illinois at Chicago

I've heard from one of my friend, who lives in Hongkong, the game that most of
the MEGA-CD owners are waiting for is out. Yes! it is "Sonic 2". I'm going to
buy it, I think I could have it by the end of this week. SO STAY TUNE FOR MORE
COMMENT.
                                               Herman
                                                      10-5-92
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Opinions wanted on various carts.....
Organization: Microdata Oy, Helsinki, Finland
Date: Sun, 27 Sep 1992 20:48:30 GMT

>
>Hey... What happened to the "SNES has more good games coming out"???  Sounds
>like most of their games are just as lame as the Genesis games...
>
>I haven't seen a ton of great Genesis games, but I still only own a couple
>SNES games, as I have yet to see anything worthwhile (SFII is the exception).
>I guess I will pick up Hook, and probably Axelay, but what else???
>-- 
>David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
>VMark Software, Inc.              ||  perimeter edge, 
>uvmark!davem@merk.com             ||  interlocked through a missing piece"
>davem%uvmark@merk.com             ||" ...This world is totally Fugazi"

SuperSWIV is AWESOME blaster for SNES. Beats super-good amiga version
hands down. I didn't really expect much from it, but boy I was happy
to be proven wrong. Get this immediately..

apart from this and Super Star Wars, it has been pretty lame summer for
SNES. I hope that there will be tons of goodies for SNES when the xmas
comes closer...

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|
From: urban@stout.atd.ucar.edu (Art Urban (PROFS))
Subject: SNES: Zelda III Help Needed
Keywords: Zelda II
Organization: Atmospheric Technology Division/NCAR Boulder, CO
Date: Mon, 28 Sep 1992 18:10:01 GMT

Are we tired of asking Zelda questions yet? :) I hope not, because my wife
and I got stuck this weekend.

We are in the 5th Dungeon (the ice one, if that helps), and can find no way
to get to the Large Chest with the Large Key. We are in a 'H' shaped room
and have defeated the two sekeletons which drop in. We've looked in all the
pots, and have tried various "attacks" on the stone head. No matter what we
do, the door to the right will not open. If we could get through this door,
I believe we can then head upstairs to the large chest. 

We are really stuck! Please help if you can...

Thanx!

--
Art Urban 					       urban@stout.atd.ucar.edu
===============================================================================
 "Oh no! The canary exploded!"                                      -Tom Servo 
===============================================================================
Newsgroups: rec.games.video
From: tpordon@isis.cs.du.edu (Tony Pordon)
Subject: Re: Sega or Genesis
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 5 Oct 92 05:44:00 GMT


So far there has been 2 replies to this subject.  They have been more or less
inclined towards each system.  I offer a new alternative.  Owning both
systems, I feel qualified to comment on a subject as touchy as this.  Also,
before I get to the point, I must make it known that I despise Nintendo,
And I don't sponser or endorse them in any way.


The gentleman who started this subject was looking for a new system for his
6-year old boy.  There are obvious reasons for buying both, but let's
face it...if you are looking for a system for your young son to enjoy,
I'd suggest a Game Boy.  I'm sure any kid that young would love it to
death.  The games on it are more oriented to the younger crowd, and
they are titles I'm sure he'd enjoy (Turtles, Battletoads, Mario Land).

The most important factor here: price.  The Game Boy is the cheapest
console around, and the games are fairly cheap, too.  Also, The graaphics
are black and white, but this is more than enough to impress a young kid.

However, before you take my, or anyone elses opinion to heart, make sure
you accept a few more articles and opinions.  There is more here than
what has been stated.

Ja mata...


						-Tony

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

   | |      \   I have gone out into the world to find myself.  /      | |
     ~~	      \   Should I get back before I return, please   /       ~~
  \___/		\         hold me until I get here.         /         \___/  
		  \_______________________________________/

     "I've had this ice-cream bar since I was a child...[sniff]...people
	always trying to take it from me!  [sob]   Why don't they just
	leave me...ALOOOOONE?!?!?!?!?!"
					-Ren
     "Hmmm... No, sir; I don't like it!"
					-Anonymous Horse
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: rec.games.video
Subject: Re: SF2: Need detailed instructions
Date: 30 Sep 92 18:38:47 GMT
Organization: UB

jonathan@comp.lancs.ac.uk (Mr J J Trevor) writes:


>I have just received SF2 (SFC) and unfortunately I cant read the
>instructions!

You should have gotten the SNES (not SFC) although I hear the SFC is faster..

>Id be grateful if anyone out there could email me a brief run-down of
>the various characters abilities, moves and joypad controls - in other
>words a quick summary of what the instruction booklet says!

Go to alt.games.sfii and ask for a moves list (it might take a while).  The 
moves are all basically the same.  Some are easier, some harder.  I'd give you
one, but I don't have the list anymore.

Randall King                rjking@acsu.buffalo.edu		<-Unix
University of Buffalo       v050qrq3@ubvms.cc.buffalo.edu	<-VAX-Personal
Buffalo, NY      	    acscrjk@ubvms.cc.buffalo.edu	<-VAX-Work
**           All opinions are my own, unless otherwise stated               **
From: GRS00010@APPSTATE.EDU (Shannon R. Adams)
Newsgroups: rec.games.video
Subject: TV screen flicker with Genesis
Date: 2 Oct 92 03:21:04 GMT
Organization: Appalachian State University
X-News-Reader: VMS NEWS 1.24


	I am having problems with hooking up my Genesis to my 1983 
Zenith TV.  When I turn the system on, the screen jumps up and down
about an inch each way.  The manual says to adjust the horizonal and
vertical hold on the TV.  However, this TV does not have one as
far as I can see.  The Genesis works fine with my 1986 Samsung model and
does not need adjustment.  Please help!  Is there anything I can try?
What is the problem?  

Any and all suggestions are greatly appreciated!

--
Shannon Adams



____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00010@appstate.bitnet      /
           / ____|     \         GRS00010@stat.appstate.edu   /
          /       |     \___________________________________/
_____________________________________________________________________________
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Dragon Warrior 5?
Date: 29 Sep 92 11:41:58 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Dragon Warrior 5 has been finished in Japan for the SFC... I think Enix
is waiting to release Dragon Warrior 4 for the NES just to quickly finish
off the NES series.  The ad says something like go through Dragon Warrior 4
to meet up for the next challenge in 5 or something like that.  Kinda sounds
rushed...
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: y0l8009@tamsun.tamu.edu (Yoshih Lee)
Subject: Re: PINOUT for Controller request.
Organization: Texas A&M University, College Station
Date: Mon, 5 Oct 1992 01:18:22 GMT

In article <1992Sep30.134409.19682@yang.earlham.edu> irac@yang.earlham.edu writes:
>Could some kind soul please send me the pinouts for the Genesis and SNES game
>controllers? I forgot to extract it and now it is gone. Thanks very much.

Unfortunately, I missed the articles containing the specific pinouts as well,
so if someone could please send me a copy of those articles for the S-NES, 
Genesis, and the TG-16 (or an ftp site), it would be greatly appreciated.
I'm considering constructing my own joystick (sf2, obviously), but would like
to be able to use it for other systems as well (Apollo's has adaptors that
will work will most systems, but at $99, it's a bit steep).



RgZ Lee                 "...we abandoned God and shook hands with the Devil...
                            We are mercenaries of Hell!"  . . . Shin Kazama
y0l8009@tamsun.tamu.edu
Xref: sparky rec.games.video:19686 rec.sport.hockey:17392
Newsgroups: rec.games.video,rec.sport.hockey
Subject: Re: NHLPA Hockey '93 Review (LONG)
From: caldwell8102@mtroyal.ab.ca
Date: 2 Oct 92 16:44:14 MDT
Organization: Mount Royal College, Calgary, Alberta

In article <1992Oct2.173818.2940@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.gov
(Stephen Jonke) writes: 

> MUCH better manual -- finally an explanation of how shooting at the goal
> works (it has a diagram of what combinations of joystick and C button
> shoot the puck where).  It also has examples of penalties and such for those
> of us who aren't hockey experts.  Still, it could use some further
> clarifications -- for instance, I don't have any idea what qualifies as an
> "assist" and in playing the game it doesn't get any clearer (sometimes I'll
> score a goal seeming with a single player and yet one or two others will
> be listed as having assisted.)  What is an assist?

An assist is given to the last two people from the scoring team to touch the
puck before the goalscorer did. If an opposing team player was the last one
to touch it, then no assists are given. The goaltender does not count when it
comes to opposing players touching the puck unless he had complete control of
it. IE, rebounds still get assists.

							Alan
Xref: sparky rec.games.video:19267 alt.games.lynx:720
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Misc Thoughts on Pinball Jam (Lynx)
Date: 26 Sep 1992 10:50:52 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1608@wtcp.DaytonOH.NCR.COM> rmaretsk@wtcp.DaytonOH.NCR.COM (Robert Maretsky) writes:
>I have managed to "hold" the ball so that when I release the flipper
>holding the ball, it will just stay there. ... when I "nudge" the 
>machine to get the ball moving again, the ball mysteriously "SLIPS"
>between the flipper and rail, right down to the drain.
>
>During Multiball in Elvira, one of the balls ended up under the MUSIC
>BY sign in the lower right. The games still thinks it is in play, so 
>even after the other ball drains, the machine just sits there...

  Hmmm. Haven't seen either of these bugs myself.

>BTW: Please, Please, Please Always let me turn off the music!!! No matter
>how good the music is, sooner or later it will drive me batty!! (I know,
>you couldn't turn off the real machine's music)

  You do know that the music in PINBALL JAM can be turned off, I presume.
For those who don't know, press OPTION 2 while at the pinball's backglass
art (before starting a game). The background music will go off, and when you
play the pin, it will not have any music either.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."