HDTenEightyP/NetNews huggingface dataset:
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: [SNES] mario kart: anyone gold in special?
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Wed, 11 Nov 1992 21:34:03 GMT

so what's the consensus on mario kart rankings?  has anyone out there managed
to gold in the special cup?  the best i've been able to accomplish thus far is
to hold silver position at the end of round 4; however, it all falls apart on
the final track (rainbow).

-- 
	       there is no religion when a man has  good curry
				       -
      tim clinkenpeel: aberrant analytical skeptical agnostic idealist.
		     -- i exclusively represent myself --
Newsgroups: rec.games.video
From: monoman@seas.gwu.edu (Jonas J. Lee)
Subject: Super Mario World
Organization: George Washington University
Date: Fri, 6 Nov 1992 19:25:09 GMT

If any of you need help finding hidden exits in Super Mario World, them
e-mail me what you need.

Please be descriptive as to what you need (i.e Hidden exit in Forest of Illusion 2 or whatever) and I'll respond as soon as I can.

I beat the game with about 80 or so exits found, but I know of all the exits.
I just can't get to them all.

I got nuttin' better to do.

Monoman Mario
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: More Sega CD impressions
Date: 13 Nov 1992 18:39:17 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Some comments on the Sega CD pack in games:

They really messed up Sol-Feace. What kind of perverted genius would pick 
some woman with a British accent to do the voice acting of the anime-style 
girl?? The sound and voices in the intro are terrible compared to the Japanese
version. They also removed the sound effects of the bosses from the CD 
soundtracks. Why?? Besides from that everything seems to be the same as the
Japanese version.

The 4-in-1 disc: Golden Axe's music are now CD soundtracks. Wow, big deal,
they sound exactly like the original Genesis music, sometimes even worse.
All the voices, grunts, and screams in the games have been digitized. In
most cases they sound worse than the original FM sound effects. The intro with
the Sega logo is cool though. 

Sherlock Holmes: I sorta like this game! It's fun to go around searching for
clues and watching the full motion video. The actors' performances were very
professionally done. But the game interface is bad. It's a pain to press all
those icons with a joypad; you really need a mouse for that.

And finally, how cheap are those crummy white platic CD cases?  Maybe I'm just
incompetent, but does anyone know an EASY way to take the CDs out of those 
cases??

-Teh Kao
From: johnbr@master.CNA.TEK.COM (John Breeden)
Newsgroups: rec.games.video
Subject: Instructions Needed
Date: 13 Nov 92 16:48:40 GMT
Article-I.D.: master.3896
Organization: Tektronix, Inc., Beaverton,  OR.

I just purchased a used Bases Loaded, with no instructions.  Does anyone out 
there have some that could be photocopied?

Thanks,

John Breeden
(johnbr@master.cna.tek.com)
Newsgroups: rec.games.video
From: chewy@sage.cc.purdue.edu (Chewy)
Subject: MGD2
Organization: Hitlers allies
Date: Sat, 7 Nov 1992 05:48:04 GMT

I have a SNES, and recently acquired a Genesis.  What I 
was wondering is, does Sega or any other marketers have
an item like the MGD2?  I loved it for the SNES and
would love to have one for the Genesis also.  Any
responses would be appreciated.

-Matt                    ...chewy@sage.cc.purdue.edu...
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Old Games Wanted.....
Date: 8 Nov 92 07:00:03 GMT
Organization: Amiga Network Information Systems


 
 
     I am looking to buy your OLD GAMES.  If you have any cartridges for
the following systems laying around let me know as I would like to buy
them....
 
  Fairchild Channel F
  Emerson Arcadia
  Atari 2600
  Atari 5200
  Atari 7800
  Intellivision
  ColecoVision
  Vectrex
 
 
     Please leave me a note here and I'll get back to you asap!!
     Thanks....
 
 
 
     Also, a few people had responded to this ad the first time I sent it, but
you may or may not have heard back from me.  If you didn't, it's because I am
relatively new to this type of network and am still trying to get the hang of
it.  I should not have any problems responding this time around...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: rec.games.video
From: john@porta.b24a.ingr.com (John Nolin)
Subject: [Genesis]  Buck Rogers for trade
Organization: Intergraph Corporation, Huntsville, AL.
Date: Fri, 13 Nov 1992 17:05:53 GMT

If anyone out there is up for a trade, I would like to trade off my
Buck Rogers cart. (I've finished it.)

I would especially like to trade for Desert Strike or Road Rash. 
Although, I'll consider any offers.

-John-
From: hleaves@gems.vcu.edu
Newsgroups: rec.games.video
Subject: Re: Game copiers: has anyone REALLY been able to do it?(yes)
Date: 10 Nov 92 18:25:59 -0400
Organization: Medical College of Virginia

In article <1992Nov6.041345.44456@kuhub.cc.ukans.edu>, epasls@kuhub.cc.ukans.edu writes:
> In article <8BVHTB2w164w@whitebase.ukp.com>, coco@whitebase.ukp.com (Michael Pepe) writes:
>> I've been playing around with some old Atari cartridges and I found that if 
>> I really wanted to they could be easily copied. Out of curiosity- has anyone 
>> been able to do this sort of thing with the more sophisticated game systems 
>> like the Genesis and SNES? I've heard things about lock-out chips and such. 
>> I'd be amazed to find anyone who actually has done that.
>> and yes, I know that it's illegal and all so no flames please. I'm just 
>> expanding my horizons as such.

> Yes,
> A fellow sf2 juckie I know has one,  He claimed he paid
> about 500 bucks for the setup,not including the snes.
> 
> It works on the simple priciple of coppying all the info
> on the cart onto a pc file via a special card he put into
> one of his expansion slots.
> 
> Dont ask me for more info because i dont see him very often.
> 
> One of the cool things abbout it is that there are some pirate
> nets that he can get on and he recently got aan anti gravity
> version of snes sf2 very similar to the current fuck up chips
> available in your local arcade.  It would be very simple to do
> since the cart is in a computer file that you can hack/fuck around
> with till something interesting comes up.
> 
> Plus you never have to pay for games just rent and copy em.
> 
> Later...

Yes, it truly can be done. However, its a lot more difficult on the modern
systems than on the old atari 2600. The Atari cartridges only had a ROM with
the program code. Cartridges for todays systems have RAMS, ROMS, address
decoding logic, and some even have their own CPU's. To design a cartridge
copier you first have to take into consideration all the different hardware
configurations currently used in the cartridges. There are different setups
even for a single game system. Luckily, overall, most third party developers
use only one or two setups for their cartridge configurations. Because the
hardware configuration does vary from game to game, the best way copy a
cartridge is to use a computer (such as your PC) to simulate the cartridge. You
would copy the code from the cartridge into your computer, tell it what type of
hardware the cartridge contains, and the computer would then pretend to be a
game cartridge when hooked up to your game system. This is probably what the
above system does. You could design a dedicated system to copy/emulate
cartridges, but it would be expensive.

-- 
*******************************************************************************
** Hugh L. Eaves                      ** Internet: hleaves@ruby.vcu.edu      **
** Medical College of Virginia        ** Bitnet: hleaves@vcuruby             **
** Department of Human Genetics       ** Voice: (804) 371-8754               **
***************** All non-incendiary communication welcome! *******************
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Help with SNES: Soul Blazer
Date: 7 Nov 92 18:04:47 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

brett@oce.orst.edu (Brett Barksdale) writes:


> Presently, I'm stuck in the first zone. I've done pretty much everything to the
>point where I've entered the painting and destroyed most of the monster lairs. However,
>I'm stuck trying to find where the sword that can destroy metal is. Do I have to
>defeat the boss before getting the sword or is it something I need *to* defeat the
>boss? I have NO idea where to proceed from here having interviewed everybody and/or
>been everywhere a dozen times. I'm stuck! Any help would be greatly appreaciated!

	You don't need the sword to kill the boss.  For that matter, you won't
get the sword till much later anyway.
From: coco@whitebase.ukp.com (Michael Pepe)
Newsgroups: rec.games.video
Subject: Re: Looking for NESCOPY.ZIP
Date: Fri, 13 Nov 92 18:43:53 EST
Organization: UKP Systems, Middletown, NJ

gboyer@comanche.ess.harris.com (Glenn Boyer) writes:

> If anyone has a copy of this or knows where I can get it, please let me know.
> 
> Thanks
> Glenn Boyer (su100l.ess.harris.com)

Same goes for me. where is this file at?


----------------------------------------------------------
  _      _         Mike Pepe - Design Consultant          
 / )| / (   Radical Vision Systems, Inc.: Manalapan, NJ   
/ \ |/ __)  If you can't do it with a 6809, dont bother' 
__________________________________________________________

Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: New Duo releases + Re: TurboDuo vs. SuperNES
Organization: Purdue University Engineering Computer Network
Date: Fri, 6 Nov 1992 16:07:00 GMT

In article <lfl2p1INNph@news.bbn.com> oliveira@bbn.com (John Oliveira) writes:
>How many of us Turbo owners having been saying this all along and you guys were
>always laughting on our faces?. Well, I'm glad that you have finally admitted
>that the Turbo is not a bad system after all.

   I'll admit I was one of those guys too!  The only games I really cared
for were Devils Crush and Galaga.  Now that I'm into CD and SCD games, the
system is much more appealing.

>Ok, now that I have said all this I'm going to make a statement..:-)
>I believe that no system is better than the other system.
>I believe that its not the system that makes the games its the games that makes
>the system. 

   Absolutely correct.  I've been increasingly unhappy with my Genesis over
the last several months.  (Tazmania and Devils Crush were the only games I
really liked in the past year.  Note that one of these games was a Turbo
port!)  I found myself playing the SNES almost exclusively, but I kept
the Sega, hoping that things would improve.  Now I've given up hope.  I've
got two systems I'm happy with, and no room for the Sega - so I sold it.
Sega is in a real software rut.  If they don't dig themselves out, I think
a lot of people will jump ship as I did.

   As a side note, two new games are out for the Duo this week.  Dragon
Slayer and Loom are both out on SCD.  My hat is off for the folks at TTI.
I only hope they can keep this up after the holidays.

   - larry
  
--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: pete@introl.com (Pete Ikusz)
Newsgroups: rec.games.video
Subject: [TG16] Cosmic Fantasy 2 HELP needed!
Date: 6 Nov 92 14:49:47 GMT
Organization: Introl Corp.
NNTP-Posting-Host: introl.introl.com

I am really stuck in CF2.

If you haven't gotten past wakeing up as Van after being Babs,
read no further!! (Danger spoilers ahead...)
------------------------------------------------------------
After wakeing up as Van, there is a small girl in t town that
is worried about her boyfriend who went away to find a job,
and the person whose house Van woke up in, keeps telling me now,
if I see Milan(sp?) that this person is looking for him. Are these
leads, or dead ends?

My problem is a s follows: I am passed the ice cave, I have been to the
goddess cave, and now am on the mountain path, and get into the cave
in the far NE of the area, but the door inside will not open for me!

I am completely stumped, I have been stuck here for the last
uncountable number of hours, and have spoken with everyone that
I know of.

Desperate for any help, thanks,,
-Pete
-- 
-------------------------------------------------------
Pete Ikusz	Introl Corporation	pete@introl.com
Newsgroups: rec.games.video
From: indra@gpu.utcs.utoronto.ca (Indra Laksono)
Subject: Need help with PCENGINE SUPERCDROM (TENGAINMAKYO II)
Organization: UTCS Public Access
Distribution: na
Date: Thu, 12 Nov 1992 15:22:36 GMT

I need help from someone who has finished the PC-ENGINE Super CDRom game :
TenGaiMaKyo II (Manji Maru).  I'm stuck on the fourth country.  The one
where you have to find 4 bells to place in the room with lots of gears.
To make things interesting, I know very little japanese and rely heavily
on a small electronic translator.  
I have found 3 of the bronze bells, and have placed them in the room with
lots of gears (having to defeat 3 big monsters to do it).  But now I can't
seem to find bell #2.  I think it is in the capital city somewhere since
my 'scroll?' tells me that there are 5 treasure chests, but I've found
only four.  Any help out there?

...........................
please reply by e-mail since I doubt if many net-users will be interested
in this.
Newsgroups: rec.games.video
From: macleosd@newton.ccs.tuns.ca (Scott Donald Macleod)
Subject: LYNX for sale
Date: Mon, 9 Nov 1992 01:58:03 GMT
Distribution: na
Organization: Technical University of Nova Scotia, Halifax, N.S.

FOR SALE:

Atari LYNX, original
ELECTROCOP
BLUE LIGHTNING
NINJA GAIDEN
ROBO SQUASH

asking $125, I'll pay shipping.

   Thanks,
   Scott MacLeod
   macleosd@newton.ccs.tuns.ca
Newsgroups: rec.games.video
From: silver@netcom.com (Silver Singer)
Subject: [Genesis] Warriors of the Eternal Sun
Organization: No organization, I'm totally disorganized...
Date: Tue, 10 Nov 1992 15:02:06 GMT

This may contain spoilers for the uninformed...



I have gotten somewhat far in Warriors of the Eternal Sun (which is
pretty good, btw), but am now stuck.

I have defeated the swamp area as well as the jungle area, and am now
to the point where the Duke WOULD kick me out of his city if I spoke
to him.  He seemed to want me to go past the flames, to the caves.  I
did this, and explored everywhere.  It's still not good enough.

I even discovered a cave in the lower right hand corner of the main
map, but the entrance has been 'sealed by the ancients'.  I assume I
can go here after finding whatever I'm supposed to find beyond the
flames, in the upper left hand corner.

Did I blow it by killing the beastmen with pictures, in the beastman
caves?

Also, I understand there's supposed to be a ring of regeneration with
the troll chief in the caves leading to the jungle.  I never found it.

My characters (dwarf, cleric, thief, M-U) are all about 10th level.
What am I doing wrong?

Many thanks,
Chris Moir
silver@netcom.com

PS - Email if you can, I rarely get to read news.
From: ant@galadriel.bt.co.uk (Antony Espindola)
Newsgroups: rec.games.video
Subject: [GENESIS / MD] Cartridge Pin-Out Required.
Date: 6 Nov 92 14:41:13 GMT
Organization: Data and Business Comms, BT Labs, Martlesham, Ipswich, UK.


Hi !
	Could somebody please mail or post the pin-out for
	the Genesis/MD cartridge/cartridge port.
	I believe this is in the FAQ but I can't find the
	FAQ, so fell free to send that if you have it.

Thanks in advance.

Antony.

BTW: I read in alt.games.sf2 that SF2CE would be released on
the MegaDrive in the UK in January '93.
Anybody know about this ? I think they reffered to C&VG.
From: highness@nextnet.csus.edu (Rick Highness)
Newsgroups: rec.games.video
Subject: Help with Mystic Quest
Date: 11 Nov 92 16:02:11 GMT
Article-I.D.: csus.1992Nov11.160211.26809
Organization: California State University Sacramento

Has anyone played Mystic Quest?  I have been playing it for awhile now and
am stuck.  The questions I have are:

1. How do you "get" the gems once you find them?  I found one in the Sand
   Cave, but was unable to take it with me.
2. I have entered the tower, but am only able to get into one door. The
   doors with the staff and the door with the fire icons are closed and
   I can't open them.

Anyone have a clue?
From: Mike_Whalen@agwbbs.new-orleans.LA.US (Mike Whalen)
Newsgroups: rec.games.video
Subject: Re: Japanese Magazines (was Super Info from Japan sort of)
Distribution: world
Date: 8 Nov 92 23:54:25 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sat  7 Nov 92 16:23, V089l3s3@ubvmsb.cc.buffalo.edu (jer
wrote:

 V> The best place I have found is Kinokuniya Bookstore
 V> .. Tel # 415-567-7625/6. Make sure you know what you
 V> want and call. They're in SF and have UPS 1-day/2-day/ground
 V> shipping, unlike other Japanese bookstores.

  As I mentioned to you in mail, I don't know the names of any of the
magazines. I am interested in receiving some though. Plus, what are the
prices?

  Is there anyway to do a subscription type thing through this bookstore
(like a comic shop does with folders?)

Mike.. 

-- Via DLG Pro v0.995

---------
           Oh NO! I'm going to be.. NET.SICK! BLLLOOORRRRRP!!!
             UUCP in the USA.. UUCP in the USA.. Hey hey HEY!
CHA CHA CHA!
---------
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Re: Sonic spoilers wanted
Date: 12 Nov 92 21:14:09 GMT
Organization: Apple Computer
X-Useragent: Nuntius v1.1.1d9
X-Xxdate: Thu, 12 Nov 92 21:15:45 GMT
X-Xxmessage-Id: <A7280981BF02140E@jensmac.apple.com>

In article <1992Nov11.183756.8656@iscsvax.uni.edu> ,
holmes7000@iscsvax.uni.edu writes:
>I just bought the Genisis with Sonic and was wondering if someone could
give me
>any spoilers for the game or codes.

* Pick up all the rings you can. Jump on the monitors.
* Jump on or at the monsters and Dr. Robotnik.
* Don't get hit by monsters or shots.
* Don't jump into lava or onto spikes.
* Don't fall off the floor.
* Breathe regularly, especially while underwater.
* Run toward the right side of every level. Do this as fast as you can,
while keeping the previous hints in mind.

Some major spoilers:
* "Rosebud" was the sled.
* The falcon is a fake.
* Frodo has to cut his finger off to get rid of the Ring.

Codes:
* ASCII
* MYXZPTLK

Hope this helps.   B-)

--Jens Alfke
From: pete@introl.com (Pete Ikusz)
Newsgroups: rec.games.video
Subject: Re: Adventure Isle for TG16/Duo (was Re: TG16-- new games)
Date: 10 Nov 1992 21:15:45 -0600
Organization: Introl Corp.
NNTP-Posting-Host: introl.introl.com

In article <1992Nov10.160919.19035@hemlock.cray.com> kak1@cray.com (Kevin Kramer) writes:
>
>I was a dissapointed as well (though not overly dissapointed)  I was not
>suprised at all.  Think of how much they will save by doing this, now
>they will hopefully keep lower their games than the others 
>(which is generally the case, but not by much for the new games)  

Sorry to break the news to you, but those cases cost $0.70 at the local shop.
Therefore in quantities, they have to be almost free.Even if they were to
cost TTI $0.70 a game, it is IMHO, a small price to pay, to keep customers
happy with the packaging. Especially when we, as customers, are paying
$50 to $70 for a new game.

I think TTI is getting a bit too greedy, and not considering the customers
needs enough. (Although I will say that I am impressed with the timeliness
quality and number of new releases.) Storage of thos Chips is a pain in
the you know where, without a case. Maybe we should all call TTI's 800 number
and complain, maybe they will get their act together.

>I just got New Adventure Island for the TG16/Duo and I like it alot.
>It puts the SNES version to shame (no flames please I own a SNES as well)

Could you put a small review of it together together and submit it to the 
review list? If it is that good, I may have to consider getting it!-)


Regards,
-Pete
-- 
-------------------------------------------------------
Pete Ikusz	Introl Corporation	pete@introl.com
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: SNES batter up (new baseball game)
Date: 5 Nov 1992 14:22:01 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: cauchy.usc.edu

Hi,
	Has anyone played this game? How is it? Do we finally get a fine
baseball game on SNES?

Ben

Newsgroups: rec.games.video
From: etxansk@garbo.ericsson.se
Subject: Re: Bigger SNES Games Coming?
Originator: etxansk@garbod20
Organization: Ericsson
Date: Mon, 9 Nov 1992 11:13:30 GMT

meekins@tortoise.cis.ohio-state.edu (Tim Meekins) writes:

> [stuff deleted]
>here's a better explanation..

>the 65816 CPU has 24-bit memory addressing. it is organized into 64k banks
>of memory. So there are 256 bank of 64k each. On the Apple IIgs, which
>also uses the 65816, the full memory is used in each bank as designed, but
>SNES  instead only uses 32k of each bank, and simply ignoring the lower
>32k addresses in each bank. This complicates the programming. So, Nintendo
>has released a new cartridge ROM that uses all 64k. This new cartridge size
>is now being used in almost all games under dvelopment now. The format
>however, won't work on the current generation of cartridge copiers. So, you'll
>have to wait for a new version of the Super Magicom to be released which
>supports the new memory configuration.

 I agree, but the question remains: Are they going to use it only to
fool Super Magicom owners or will they use the extra address line to
increase cartridge data space? I'm not sure, but SNES assembly 
programming will probably be slightly more convenient
with continuous addressing.

 Anders Skelander

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Thu,  5 Nov 1992 18:15:11 -0500 
From: Mark Joseph Andy <ma1w+@andrew.cmu.edu>
Subject: Road Rash II???

Howdy,

I've heard that a new Road Rash is coming out that has head to head
racing amonst (I guess) other stuff.  Anyone know any more about it?

Thanks,

Mark
ma1w+@cmu.edu
Newsgroups: rec.games.video
From: stelios@chios.dorm.Virginia.EDU (Stelios Makrinos)
Subject: Re: TG16-- new games
Organization: University of Virginia
Date: Wed, 11 Nov 1992 01:13:15 GMT

In article <1992Nov10.211323.10018@cs.UAlberta.CA> andre@nojack (Andre  
LeBlanc) writes:
> Any comments on any of the newer TG16 games that have come out?
> In particular Gunboat, and a CD game called something about the rising  
> sun?
> 
> Also, I picked up Falcon, my first game from TTI.  The game is fine, but  
> I'm quite disappointed that I didn't get a CD-type storage case for it  
as  
> used to be the case.  Now I have to keep it in the box.  That's not only  
> cumbersome and inconvenient, but it's ugly, too.  Did this disappoint  
> anyone else??
> 
> --
> Andre LeBlanc, Support Analyst       |  andre@nojack.ucs.ualberta.ca
> Computing and Network Services       |  (NeXTmail welcome)
> 352 Gen Serv Bldg, Univ of Alberta   |  Phone: (403) 492-9338
> Edmonton, Alberta, Canada, T6G 2H1   |  Fax:   (403) 492-1729

I was quite disappointed too.  I bought AIR ZONK, and even though I think  
it is great, the lack of the CD-Case really got me steamed.  Maybe TTI  
sells them (but then again I shouldn't have to buy it).