From: merricb@mundil.cs.mu.OZ.AU (The ELF)
Subject: Re: Star Wars questions
Organization: Computer Science, University of Melbourne, Australia
Date: Tue, 29 Sep 1992 06:35:24 GMT

npb41275@uxa.cso.uiuc.edu (Noah Ban) writes:

>sjs28257@uxa.cso.uiuc.edu (Steve Stelter) writes:

>>merricb@mundil.cs.mu.OZ.AU (The ELF) writes:

>>>One question I have for you (and everyone else here): 
>>>	How many skill points do you give out per adventure?

>>>In our group, the general award (recently) has been from 20-30 skill points
>>>per session (about 6-10 hours). As a result, my character, Eric Rakor, is
>>>over 500 pts, with 8D piloting & 7D+1 ss gunnery (Yes, he is a brash pilot).
>>>[He has 6 force points]... this is after about 20-25 of these sessions.

>>>Is this a lot compared to everyone else? Or does everyone give out more
>>>than the 3-10 suggested by WEG?

>>In our campaign, our GM was rather free with the skill point awards, which
>>is good, IMHO.  Star Wars is the sort of game in which it's a lot of fun
>>to have larger-than-life characters, and the sooner my character can reach
>>that point, the happier I am.

>>Our GM gave away about 15 skill points per adventure, modified by
>>circumstances.  For example, to simulate the PG-rated nature of the Star
>>Wars universe, any player who could get through an entire adventure without
>>swearing got an extra skill point at the end.

:-)  I like it...


>Our GM gives 8-12 skill points per adventure, or 6-10 if it was particularly
>easy.  We use many of the modules and that is what they reccommend.  Our sessions usually last 6-12 hours.  I have found this to be plenty.  A new chr. coming
>into a campaign (maybe same player replacing a chr. because of its death) 
>where the players all have 500 points seems to be at a disadvantage.  Plus.
>what about Force characters?  With 7D in Force and stuff I could blow people
>away easily.  7D Force abilities is considered Jedi Master.
New characters in out campaign start up with about 350 sk.pts+...
a lot of the time our GM starts them up with as many sk pts as the rest
of the characters... though checking to see if they conflict with any other
character in skill areas. (No one is as good a pilot as Eric... the next
highest is about 5D+1).

Generally our characters don't die, (I wonder why?) but occasionally we've
temporally removed them from the campaign.

Eric now has force skills of Control 4D and Sense 6D... and has gained those
skills at double cost when a teacher has not been available... which is
all of the Control, and the last couple of points of Sense. Generally he
doesn't use them... our GM refuses to allow Eric Alter, until after ROTJ,
when it will become practical (in plot terms).

These skills generally are not all that useful... except in Star Warriors.

>Are the villains that tough in your campaigns?

Not really... generally we've been using the modules WEG has put out...
where villains don't really feature. However at one time, when Eric &
two other characters got captured by Darth Vader (ok... we went over the
top in this adventure), I introduced the character of Lord Morlock, an
apprentice of the Emperor... (in actual fact Eric's older brother...
come on, it's a Star Wars campaign!).
	Since then, Lord Morlock has been our personal nemesis. He's split
with the Empire, and is trying to build up an empire for himself... (he'll
probably do it as of ROTJ... we're approaching that time now). He's got
a SSD (no - not what you think. It's a STEALTH star destroyer). First time
we knew about it was when it shot us down over Mandalor. Eric and Morlock
have faced each other once... and Eric walked away (neither will kill the
other). Eric then left the group for a while... he's now back.

Stormtroopers are generally about the normal stats... but occasionally
boosted by a dice everywhere (and we start panicking). Most of the major
villians are 18D attributes (PC class) rather than 12D. We use the
Rules Companion for running combat, where lowest Dex declares first.
The highest DEX we have is 3D+1. We keep running into 4D dex aliens.
We get taken down.



-- 
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Merric Blackman		merricb@mundil		
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