HDTenEightyP/NetNews huggingface dataset:
From: venkman@lamar.ColoState.EDU (Mezo)
Newsgroups: rec.games.mud.lp
Subject: Re: Unique MUD themes!  (and some "need sites")
Keywords: themes
Date: 10 Oct 92 22:57:44 GMT
Organization: Colorado State University, Fort Collins, CO  80523

Why must you idots quote the _WHOLE_ article...Sheesh!
From: guddt@uniwa.uwa.edu.au (David Bennett)
Newsgroups: rec.games.mud.lp
Subject: Re: Unique MUD themes! (and some "need sites")
Date: 12 Oct 1992 21:15:21 +0800
Organization: The University of Westrn Australia
NNTP-Posting-Host: uniwa.uwa.edu.au
Keywords: themes

winslm@aix.rpi.edu (powers) writes:

>In article <Aqz-Kv=@engin.umich.edu> jfine@engin.umich.edu (Jonathan Fine) writes:
>>LPmuds are now flooded with fantasy-themed muds (nothing new ;) and
>>there are many players out there who are tired of the same fantasy
>>stereotypes in muds.  But despite the demands, there aren't that many
>>non-fantasy themed muds out there, in relation.

[MAssive pointless bit deleted]

>Newsgroups: alt.mud.lp,alt.mud,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.lp,rec.games.mud.misc
>Subject: Up and Comming MUD 
>Summary: 
>Expires: 

>Sender: winslm@rpi.edu 
>Followup-To: 
>Distribution: 
>Organization: Rensselaer Polytechnic Institute, Troy, NY
>Keywords: Moral Decay

>	We are an up and coming MUD looking for more new players.  We run
>a lp 3.x version with homemade monsters and plots.  Also players can do
>unique things on our mud.  Wield two weapons .. one right one left,  Own
>shops.., Kill other players if desired ..,  emotion emotes..and much
>more.. stop by and check us out at:
>	
>	138.95.19.13 2002

>	Powers of Death
> 

Please let me kill him?  Huh Huh?

David.
[DDT] Pink fish forever.
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
Xref: sparky rec.games.mud.lp:3578 alt.mud.lp:398
From: mausf@csv.warwick.ac.uk (S J Marsh)
Newsgroups: rec.games.mud.lp,alt.mud.lp
Subject: Re: HELP!  Player.c file wanted..
Date: 12 Oct 1992 14:58:43 +0100
Organization: Computing Services, University of Warwick, UK
NNTP-Posting-Host: clover.csv.warwick.ac.uk

In article <1992Oct12.104632.4193W@skylark.edb.tih.no> stigh@edb.tih.no writes:
>Howdy!
>
>I'm programming on an lpMUD , suddenly I found a few errors in the 
>PLAYER.C file. (The one I have is the original 2.4.5 file )
>

Suddenly ? hardly ...

>It concern the shout routine.
>Someone has started to program a routine wich makes it possible to
>use the earmuffs (I think) but the routine isn't completed...

erm ...

>The routine use a function called filter_objects() ,but the
>function is not implemented.

It is, but under a different name, read the docs that came with the
game driver.

>
>So if anyone have this file with a working shout routine(with the 
>use of earmuffs etc.) then please send it to me.
>

Simply change filter_objects() to filter_array(). Its the same
function but the name got changed some while back in the version 3
driver. Alternatively use the right simul_efun file to go with your
driver/mudlib combination.


Simon Marsh

S.J.Marsh@csv.warwick.ac.uk
From: middleto5442@iscsvax.uni.edu
Newsgroups: rec.games.mud.lp
Subject: Valhalla moved where?
Date: 13 Oct 92 11:14:44 GMT
Article-I.D.: iscsvax.1992Oct13.161445.7589
Organization: University of Northern Iowa




                Waitaminnit.  I talked to Fletloss yesterdfay about Valhalla's
moving. . .he said there would be a forwarding address at jablab saying where
it moved to, but there is only an ECONREF!  I would like someone to send me
that address ASAP. .preferably today.  (chuckle)


                                Jericho

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
---------- "CRITICAL HIT!" hollered Timmy, springing gracelessly from his chair
----------  knocking it, three others, the party leader and two beers sprwal-
----------  ing.  "You cut it's goddamn head off, and its body spasms 1d6
----------  times!" Timmy scrabbled for a standed 6-sided die, came up with a 
----------  4.  He collapsed onto the stage, his head ata sickening angle, 
----------  and thrashed animatedly four times.  He leapt back to his feet,
----------  pilfered to party leader's chair while the confused man stood
----------  gawking, and calmly finished the beer to his left.
----------
----------     Timmy was really bored.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Newsgroups: rec.games.mud.lp
Subject: Muds are just games?  Yeah right.
From: mcbeanb@brandonu.ca
Date: 14 Oct 92 16:31:13 CST
 <1992Oct6.231624.2599@selway.umt.edu> <ramage.718921204@tesla>
Organization: Brandon University, Brandon, Manitoba, Canada

In article <ramage.718921204@tesla>, ramage@ece.scarolina.edu (Dan Ramage) writes:
[...]
>>of you go outside and get some fresh air!  Keep in mind that MUDs
>>are ** games **.  The thought of MUD sex is the stupidest thing I
>>have ever heard of.... REALITY CHECK  REALITY CHECK  REALITY CHECK
> 
> YES!  Great answer.  I can't believe there is an actual debate on
> this.  It is a game, nothing more, nothing less.  

I take offense to these statements (sure, it's mild offense, but that
isn't the point).  In my experience, I have noted there are a large
number of mudders who simply "play" to socialize.  Haven't you
ever been to a mud filled with 1st level characters who really
couldn't give a shit that they aren't advancing a level every other
hour?

My fiancee and I met on a mud.  We nurtured our romantic relationship
largely on a mud.  We can talk to each other for free over a 1500
mile distance on a mud.  Mud sex is comparable to phone sex, and phone
sex is better than run-o-the-mill masturbation (don't knock it til
you try it :) ).

People escape from reality on muds.  People cry out for attention.  People
can socialize on muds without worrying about anything at all really.
I think of muds as a bar or night club without appearances to worry
about, and with a game on the side if you get bored (or if you want
to wiz).

>I know I had
> a similar sort of porblem on the mud I run.  People were 
> complaining about sexual harassment.  And some wiz had actually
> tried to make rules concerning what you can and cannot shout.
> Well in short I told them to get a life, it is a damn game, and
> if people can't take it as such, then they should not be
> playing.  

A mud is an incredible communications tool.  You simply haven't learned
how to use it as such.

> I would not be suprised if the next debate wasn't on how
> divorces on MUDS should be handled.  My solution would be
> simple, don't have marriages as they are pretty silly.

I guess you'll be single for life, eh?  Just tell your S.O. that
you don't want to marry him/her because marriages "are pretty silly."

Brian McBean  -  McBeanB@BrandonU.Ca
From: dreay@nyx.cs.du.edu (Douglas Reay)
Subject: Re: PELVILLE
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Keywords: PELVILLE
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 10 Oct 92 00:36:06 GMT

In article <1992Oct9.084234.2464@lut.ac.uk> T.R.Coldwell@lut.ac.uk  write
:
>	How do you get into PELVILLE these days?? 
>
>	email to T.R.COLDWELL@uk.ac.lut
>
>


Due to the poly being upgraded to a university, the name was changed from 
PELville.  It is now called Ephemeral Dale.  If you have access to janet
you can call 000045600111 and login in as "lp".  If you don't then I
believe the university will be connecting to internet soon at which
point the LPmud will be put on the mud list and no doubt the god
will post about it.  Don't email me about it though. 8-)
From: kaczorc@woods.ulowell.edu
Newsgroups: rec.games.mud.lp
Subject: LustyMUD?
Date: 13 Oct 92 22:43:34 GMT
Organization: University of Lowell

Any news on the re-return of LustyMUD?  I know it was up for a few hours
awhile back...and then it went down again.  Any idea on why they cut the
network again?  I'm impatiently waiting and suffering withdrawal. =)

				Zor
From: mmcg@cs.monash.edu.au (Mike  Mc Gaughey)
Newsgroups: rec.games.mud.lp
Subject: Re: Gamedriver survey [LONG]
Date: 12 Oct 92 10:42:46 GMT
Organization: Computer Science, Monash University, Australia

d8andjo@dtek.chalmers.se (Johan Andersson) writes:

>sysadmin for the mathdep, and Lennart (aka Marvin) is one of the Dr's at
>the CS dep. You might reflect at Lennarts statements when seeing some 
>especially nasty part of Joerns code: 'How can so much do so little?' and
>'I cant make heads or tails of this code'.

I might add: Lennart is known worldwide as something of a compiler god.
We're running the system he (and TJ) implemented for his PhD thesis.

It's remarkable how much talent you can find in one little gaming group
at Chalmers :)

Mike.

(It's rather unsurprising to find so many good people - including you, amylaar -
playing with LPmuds.  They are, after all, pretty bloody interesting).
--
Mike McGaughey			AARNET:	mmcg@bruce.cs.monash.edu.au

"Head stompin', ass kickin', finger licking nastiness"
From: rusty@cs.utexas.edu (Christopher Russell Rice)
Newsgroups: rec.games.mud.lp
Subject: script files
Date: 9 Oct 1992 15:12:33 -0500
Organization: University of Texas, Dept of Computer Sciences
Distribution: usa
NNTP-Posting-Host: latexo.cs.utexas.edu

From where could I FTP a script file for generating the top ten list
of players, and/or one to remove player files that are x days old?
 
Rus
(Anything from spending the time to write them myself)
Organization: What?  Here?
X-Subliminal-Message: You want to send me lots of cash (unmarked 20's)...
X-ObObnoxious-Message: Just look at your damn self!
X-Notquiteassubliminal-Message: SEND ME MONEY, DAMBIT!  :)
Date: Fri, 9 Oct 1992 09:14:32 EDT
From: Dave <JDO103@psuvm.psu.edu>
Newsgroups: rec.games.mud.lp
Subject: Re: Apology


In article <1992Oct7.200417.19940@njitgw.njit.edu>, te1349@newark1.njit.edu
(Leafweir) says:
>
>(What is bandwidth? besides something that these messages use)                .

  Bandwidth is how wide that elastic strip is that holds your gucci's on! :)
Newsgroups: rec.games.mud.lp
From: jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT)
Subject: LPMud for Amiga
Originator: jkscott@c00505-119rd.eos.ncsu.edu
Reply-To: jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT)
Organization: North Carolina State University, Project Eos
Date: Tue, 13 Oct 1992 02:49:04 GMT


I have seen several posts requesting the above, and I would also like
to receive info on LPMuds for the amiga.

If you could email me the info, or post it here, I would greatly 
appreciate it.

Later,
jkscott@eos.ncsu.edu
-- 
-------------------------------------------------------------------------------
Watchboy--Protector of time everywhere :-)
aka, in RL: Chris
Surgeon General's Warning: Reading of this sig could be hazardous
                           to your health!
-------------------------------------------------------------------------------
Newsgroups: rec.games.mud.lp
From: B_LUND1@unhh.unh.edu (Marcus Windwalker)
Subject: Intelligent Weapons
Organization: Wallston 'Friends'
Date: Fri, 16 Oct 1992 17:53:52 GMT
X-News-Reader: VMS NEWS 1.12

Hi all out there,
	I was thinking of making an intelligent weapon (probably similar
to a Holy Avenger from AD&D). I was wondering if anyone else out there had
tried to make any intelligent weapons. If so, how'd it go? Also, I need to
keep the weapon balanced (ie for every good thing it has it must have an
equally bad bad thing) I was thinking of making it check all monsters (incl
other players) alignment when you enter a room or when they arrive. If a
monster is real evil you have to attack it; real good and it won't let you
attack. If you try to make it attack too many good things, then it will either
do damage to you or leave (not sure yet) I was also thinking of having it
have a consider like option where it would tell you if it thought you could
kill the monster (of course it would tell you that good creatures were harder
so that you would be less likely to attack and evil ones were easier so you'd
be more prone to attack) In return for all these "bad" things, it is light
and has a high wc... Does anyone else have any ideas for it? BTW, it is
intended as a quest item and not for normal usage, but i'm leaving it up to
them whether they want to use it (they may not like it ;) Also, i'm not a
real good coder (but i'm learning and want to learn :), so please keep any
coding specific suggestions in a fairly simplistic manner so you don't confuse
me :)
	Thanks!
	Nikodaemus@MoralDecay,Marches of Antan,Darker Realms,Nirvana,Phoenix
	(Gosh do I really play that much? :)
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.lp
Subject: Is this efun ok?
Date: 9 Oct 92 20:14:47 GMT
Article-I.D.: sdcc12.39242

Does this efun look OK, or are there lurking bugs?

    CASE(F_REMOVE_INTERACTIVE);
        /* sanity checks */
        if (!(current_object->flags & O_DESTRUCTED) &&
            current_object->interactive &&
            !current_object->interactive->closing)
        {
            remove_interactive(current_object);
        }
        push_number(0);
        break;
-- 
Darin Johnson
djohnson@ucsd.edu
    This is the first time I've ever eaten a patient -- Northern Exposure
Xref: sparky rec.games.mud:9037 alt.mud.lp:404 rec.games.mud.lp:3632 rec.games.mud.admin:549 rec.games.mud.diku:647 rec.games.mud.misc:914 alt.mud:296
From: G.I.West@bradford.ac.uk (Graham West)
Newsgroups: rec.games.mud,alt.mud.lp,rec.games.mud.lp,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.misc,alt.mud
Subject: Re: borg or robot players for MUD.
Date: 15 Oct 92 20:31:22 GMT
Organization: University of Bradford, UK
Originator: 91670332@ccw204
X-Newsreader: TIN [version 1.1 PL6]

Luke Mewburn (s902113@minyos.xx.rmit.oz.au) wrote:
: yiyabob@leland.Stanford.EDU (matthew ford) writes:
: [ Matthew wants to login to the mud, startup a robot, and run that
:   session but without tying up a modem line ...]
: 
: 1.  nohup script_to_start_robot </dev/null >& /dev/null &
If you're using csh (as I assume from the >& redirection notation) then you
don't need nohup because when you run a process in the background using the &
processes are automatically nohup.
: 
: >--yiyabob@leland.stanford.edu

		Graham

-- 
Graham West, University Of Bradford, UK   ....   g.i.west@bradford.ac.uk
"Red, crimson red, am I the invisible boy?" W.A.S.P. - The Crimson Idol
From: marc r stephens@um.cc.umich.edu (Marc Stephens)
Newsgroups: rec.games.mud.misc
Subject: Re: another plug for NewDay
Date: 15 Oct 92 13:16:08 GMT
Organization: University Of Michigan Medical School
X-Useragent: Nuntius v1.1.1d9
X-Xxmessage-Id: <A702E7F1B6022477@no-name-medlib.med.umich.edu>
X-Xxdate: Thu, 15 Oct 92 09:18:41 GMT

In article <1992Oct15.081703.5533@magnus.acs.ohio-state.edu> Christopher
E Steele, csteele@magnus.acs.ohio-state.edu writes:
>STOP plugging NewDay.
>It Is not there.  It is a figment of your imagination Joel.
>Stop plugging it.
>It doesn't exist.
>Understand?
>NewDay is not at zeus.calpoly.edu 4201   (well, most of the time)

I must be living in a seperate reality then you.  True, it is down more
then it is 
up recently,  but a MUD calling itself NewDay exists at that site. Why do
you have
 a problem accepting this for a fact? Do you have a problem with the
name, or with 
the MUD itself? This question has been on my mind since I first read your
statement
a few months ago that NewDay doesn't exist. In case you don't read
rec.games.mud.tiny,
there has been a big stink lately involving alleged TinySpying on the MUD
that *you*
say doesn't exist. 
Please respond to this so we can put the topic to rest. 
Pax,
Catnip  (on NewDay)
PS. I have no wish to get flamed here, this is just a simple question.
--------------------------------------------------------------------
                                   marc.r.stephens@um.cc.umich.edu
   The opinions expressed are not those of the University of Michigan
Medical 
 School, it's faculty, staff, administration, or student body. They are
not 
even the opinions of Marc Stephens. They  *are* the opinions of the little
 voices in Marc's head.
                                 **Hail Eris! All Hail Discordia!**
--------------------------------------------------------------------
From: msjle@uxa.ecn.bgu.edu (Joi L. Ellis)
Newsgroups: rec.games.mud.misc
Subject: Re: Tektronix
Keywords: tektronix graphics
Date: 16 Oct 92 13:30:10 GMT
Organization: Educational Computing Network

brumleve@gauss (Dan Brumleve) writes:



>     I heard about a way to do actual graphics in the form of control codes
>known as Tektronix, and I noticed that the terminal program I use supports
>it (it occaisionally lapses into printing lines all over the screen when

I used to program fortran output to Tek graphics tubes.  It's not that
difficult but you do have to have it exactly right.  It's also been
about 6 years since I worked that job.

Tektronics code is 8-bit binary.  You might also consider looking at
VT200-compatible graphics, that's mostly plain ascii prefexed with an
escape character.  It's not at fast at Tek code but it'd be a lot more
robust over telnet/whatever if you're not sure of a true 8-bit path
between your host and your client.


>Thanks.

>-Jhalavar-
-- 
Joi Ellis                      msjle@uxa.ecn.bgu.edu
Student Residential Programs   Western Illinois University
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.misc
Subject: Re: Totally Cool Mud
Date: 10 Oct 92 18:26:05 GMT
Organization: =CSE Dept., U.C. San Diego

>Additionally - regarding ads:  Obviously you've never taken a marketing
>class. :)

Hmm, so you're saying that if I took one, hype would suddenly
start working on me?  Or maybe that I would see marketing people
as victims of the system?  Maybe I should stay far away from
such classes, since they must be doing some sort of brainwashing.

(seriously, I have no idea what the above question is implying)
-- 
Darin Johnson
djohnson@ucsd.edu
    "I wonder what's taking Guybrush so long..."
Newsgroups: rec.games.mud.misc
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Space Madness pins down Furries
Organization: Johns Hopkins University CS Dept.
Date: Thu, 15 Oct 1992 06:44:22 GMT

In article <81695@ut-emx.uucp> cwagner@ccwf.cc.utexas.edu (Christian Wagner) writes:
>Aha. Space Madness. This explains a few things.........
>You know, I wonder who has less of a life; those who engage in TS and the like,
>or those who have nothing better to do than complain about it. 

Felix's early post referred to in his article was a _defense_ of tinysex, not
an attack.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.mud.misc
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Subject: Re: Text Graphics for muds
Date: Tue, 13 Oct 92 17:41:20 GMT
Organization: The University of Calgary, Alberta

In article <1bepj4INN3lh@bigboote.WPI.EDU> bcranton@granite.WPI.EDU (Brian W. Cranton) writes:
>Does any mud support a text graphics style mapping system?  In particular
>I am thinking of one like that used by "Island of Kesmai" on Compuserve
>(this was several years ago that I saw it).  The screen would look something
>like:

Just to toss another idea out there, I recall playing a game
(through hideous netlag) on maria.wustl.edu, where you saw an
inside view of a dungeon, drawn with ASCII graphics and VT102
escape codes... I seem to recall seeing a nicely animated orc.
Anyway, it wasn't a MUD of any sort, but the idea might be a neat
way to implement a combat, or even social MUD (this coming from
the guy who has an ascii pic of him in his NarniaMUSH desc :)

And getting further off topic, anyone recall the name of the
game, or even better, know where the source code could be found?

Joshua
|         A shimmering net undulating like an infinite borealis.             |
|                                                  - Chapterhouse: Dune      |
|                                                                            |
| jsbell@acs.ucalgary.ca  Academic Computing Services, University of Calgary |
Newsgroups: rec.games.mud.misc
From: yduj@hal.gnu.ai.mit.edu (Judy Anderson)
Subject: Re: Security concerns on running a mud
Organization: /etc/organization
Distribution: rec.games.mud.diku,rec.games.mud.misc,rec.games.mud.admin
Date: Sun, 11 Oct 1992 21:31:17 GMT

In article <1992Oct9.215505.3890@netcom.com> huie@netcom.com (John Huie) writes:
>	I would like to get some input about security on a mud
>since I am thinking of running one.  ANy information would be helpful.

What kind of security do you mean?  Security within the mud or
security of your outside files?  If the mud does not allow outward
network connections to be made, then even if your system does not
allow incoming FTP or telnet, the mud will not compromise any of that
security.  If the mud does allow outward network connections, then if
there are hosts on your local net which would trust your host and
wouldn't trust a random host on the internet, you may be compromising
security of those other hosts (depending on exactly what sort of
outward connections the mud can initiate).

Most tiny style muds don't allow mud players access to the local
filesystem directly; all access is through modification of the
database, and thus is controlled.  (Well, maybe someone could make
hundreds of objects and fill up your diskspace because the database
got bigger.)

Inside the mud itself, you have to worry about people cracking
themself wizard bits and wizard passwords.  There, each mud is
different.  On LambdaMOO for example, one has to be careful when
writing wizard owned verbs to not leave a potential security hole.  I
don't know how object permissions on other muds work.  As for cracking
passwords, on MOO you have the ability to lock out sites from
connecting, or to trace password failures.  Probably any login
security or tracking feature you would want you could write.  But
mostly you have to trust that your wizards care about security and
choose good uncrackable passwords, as once someone's cracked one, they
can run around leaving trojan horses that are then hard to find and
eradicate. 

       Judy Anderson yclept yduJ     'yduJ' rhymes with 'fudge'
	      yduJ@symbolics.com      yduJ on LambdaMOO
	LambdaMOO is lambda.parc.xerox.com [13.2.116.36] 8888
    Join the League for Programming Freedom, league@prep.ai.mit.edu
Newsgroups: rec.games.mud.misc