HDTenEightyP/NetNews huggingface dataset:
From: weasel+@CMU.EDU (Eric Mitchell Snider)
Newsgroups: comp.sys.mac.games
Subject: Spaceward Ho! PC/Mac
Date: 8 Nov 92 07:52:14 GMT
Article-I.D.: andrew.4ezJDCC00WDNQB6oUs
Organization: Fifth yr. senior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Spaceward Ho! for the PC is being written by NewWorld Computing. Delta
Tao is not writing the PC version & having them distribute it. (We
don't like writing stuff on PC's...!) The Macintosh version was
written by Peter Commons. Any advertising you see for the PC version
is being paid by NewWorld or someone else - not Delta Tao.

-Eric Snider
Newsgroups: comp.sys.mac.games
From: c164-aa@po.berkeley.edu (Paul DuBois)
Subject: Re: Game protection
Organization: University of California, at Berkeley
Date: Mon, 9 Nov 1992 07:54:43 GMT

stanger@otago.ac.nz (Nigel Stanger) writes:
>The first thing I did was compile a "cheat
>sheet" in MacDraw with all the symbols on it, and from then on
>all was happy -- if I lost the sheet, I could just print out
>another.

The next logical step is to just paste the PICT into the dialog
that asks you to enter the symbols.  's what I did.


--
Paul DuBois				   Permanent: pdubois@soda.berkeley.edu
  If you call this a short .sig, you oppose its reality.  If you do not call
  it a short .sig, you ignore the fact.  Now what do you wish to call this?
Newsgroups: comp.sys.mac.games
From: imkanics@eos.ncsu.edu (IAIN MAYNARD KANICS)
Subject: AutoDuel on the Mac?
Originator: imkanics@c00017-118dan.eos.ncsu.edu
Reply-To: imkanics@eos.ncsu.edu (IAIN MAYNARD KANICS)
Organization: North Carolina State University, Project Eos
Date: Thu, 12 Nov 1992 19:37:24 GMT



Hey people, speaking of AutoDuel, does anyone know if there 
is a version of AutoDuel, or other Car Wars type game, for the
Macintosh.  If so where can it be found.

Reply to the newsgroup so all can know.  Thanks.

Iain K.
Newsgroups: comp.sys.mac.games
From: mjohnson@force.decnet.lockheed.com (Mark E. Johnson)
Subject: George Galdiano, where are you?
Followup-To: comp.sys.mac.games
Organization: Lockheed, USC, and UT-Austin
Date: Fri, 13 Nov 92 16:49:13 GMT

I never got your email address! Are you still interested in trading the
Star Trek 25th Anniversary game for Secret Weapons of the Luftwaffe?

______________________________________________________________________________
-Mark Johnson                             
mjohnson@force.decnet.lockheed.com
From: hishimoda@vaxsar.vassar.edu
Newsgroups: comp.sys.mac.games
Subject: Capitalist Pig for Sale/Trade
Date: 8 Nov 92 17:30:21 +1000
Organization: Vassar College



I'm selling my copy of Capitalist Pig.

Trades will be gladly considered, particularly for Pirates!. 

I'll sell it for $25 shipped 2 day priority mail.

Thanks for your time,
H.S.
From: jvessey@husc8.harvard.edu (Jonathan Vessey)
Newsgroups: comp.sys.mac.games
Subject: Re: Broderbund Information: Ancient Art of War
Date: 7 Nov 92 01:52:23 GMT
Article-I.D.: husc8.jvessey.721101143

I was suprised to see an article about this game. Just today I was in a 
software store and saw them selling a copy of AAoW, which I'd thought had been
discontinued for awhile. I was psyched, since I really liked the game when it
first came out (long before I got a Mac). However, they're selling it for
over $40, which just isn't realistic when you consider that the game is over
five years old. Does anyone know of a place where I could get this for a 
cheaper price?

Thanks,
Jon
-- 
						Jon Vessey
                                                jvessey@husc.harvard.edu
From: larimer@cdc.com (Mark D. Larimer)
Newsgroups: comp.sys.mac.games
Subject: Re: Bolo questions.
Date: 14 Nov 92 01:32:16 GMT
Organization: Control Data Systems, Inc.
X-UserAgent: Nuntius v1.1.1d12
X-XXMessage-ID: <A729B3472602A11B@larimer.cpg.cdc.com>
X-XXDate: Fri, 13 Nov 92 01:32:23 GMT

In article <19921113.081905.214@almaden.ibm.com> Glen Lalonde, 
glalonde@vnet.ibm.com writes:

>Can you play bolo between two people via AppleTalk Remote Access if both
>people have v.32bis(14.4K) modems? Has anyone tried it?
>Interested in giving it a try...I live in Toronto Ontario.

I've played with people ARAP'ing in on 2400 baud lines.  Kinda slow
but it works...

Mark D. Larimer
(Control Data Systems, Inc.) && (University of Minnesota)
Internet: Mark.Larimer@cdc.com

Go Meanies (8-2) !!
Newsgroups: comp.sys.mac.games
From: kwokfm@leland.Stanford.EDU (Frankie Man Wai Kwok)
Subject: Games for Sale
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Fri, 13 Nov 92 09:10:52 GMT

Hello, I would like to sell the following Mac games.
They are:

Microplay's "Command H.Q."

Three-Sixty's "V for Victory: D-Day Utah Beach 1944"

Dynamix's "Red Baron"

I would like to sell each for $27, or $50 for two, 
or $72 for all three.  This includes postage if I have
to mail them. 

If interested, please e-mail to:

kwokfm@leland.stanford.edu
Newsgroups: comp.sys.mac.games
From: ealdrich@zeus.calpoly.edu (Eric M. Aldrich I)
Subject: Re: WHERE IS MAC GAMES RELEASE LISTING: Read for follow-up.
Organization: California Polytechnic State University, San Luis Obispo
Date: Thu, 05 Nov 1992 19:02:07 GMT

In article <IeyIj_y00WB_IkwVxE@andrew.cmu.edu> Todd Keenan Bowman <tb0o+@andrew.cmu.edu> writes:
>> I replied earlier that MGD might consider putting a list on the
>> Internet. That plan has not been killed, but it IS on backburner
>> as we consider doing it. We'd love to- but you don't see MacWorld
>> or MacUser putting articles on the Internet do you? If someone
>> else is interested in starting an Internet one again-great.
>
>So basically what you're saying is that people from the net can feel free to
>send you hints, tips, release dates, etc which you will be glad to include in
>your magazine, but that you don't want to repay the favor by posting this
>information back on the net. nice attitude.
>
I have to agree. If you are going to use the opinions or tips provided by
the Internet (whether solicited or not), you should be willing to return
something to it besides shameless plugs for your magazine.

Eric

-- 
***f**********n*****************o***********************r***********d*** ^ ***
* Eric M. Aldrich I             *  "And the Mayan panoramas             / \
* ealdrich@polyslo.calpoly.edu  *   On my pyramid pajamas              /<O>\
* ealdrich@eos.calpoly.edu      *   Haven't helped my little problem" /_____\
From: trr@cheese.com (Terry R. Rasmussen)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Date: 13 Nov 1992 12:46:35 GMT
Organization: CenterLine Software
Distribution: world
Reply-To: trr@centerline.com
NNTP-Posting-Host: cheese.centerline.com




I myself own a copy of "SpaceWard Ho!" 2.01 amd plan to buy 3.0 when it ships in
a month or two (personally I have more confidence in Delta Tao's intended schdules
than Changeling's promised release dates. ;^)   I also have "Pax Imperia" on order,
although I do not have an opinion, since it hasn't released yet.

The mechanics of Spaceward Ho! can be learned in one or two sessions, it has a well
done and intuitive interface and a reasonably complex model behind the scenes such
that no two games are quite the same.  The game networks cleanly and easily and is
great to play with other humans.  I've owned the game through version 1.0 for almost
two years now and I still find myself paying the game from time to time.

Five to six of us at work have been playing a networked game on a fairly regular
basis recently, its just plain fun.


Pax Imperia also appeals to another side of me, the side of me that loves games with
48+ page rules book. From the few descriptions that have leaked out and the hypercard
demo stack that hasn't been updated in ages the game has the potential to be quite
detailed.

What it boils down to is "Spaceward Ho!" is well done, very polished and available
right now, this very minute and is still fun, I rank it up there in replay value with
"RailRoad Tycoon" by MicroProse, now if only they would get us a release of "Civilization".
As for "Pax Imperia", all I can say is that I have my order in, I'm willing to give it
a chance, when and if it ever ships, the name "Pax Imperia" has pretty much become
synonymous with the word "vaporware".


-terry rasmussen (trr@centerline.com)


Std.disclaimer: all of the opinions stated herein are mine and mine alone and I bear
                sole responsiblity for these comments.
From: Gary.Coy@macrocosm.omahug.org (Gary Coy)
Newsgroups: comp.sys.mac.games
Subject: DQofK & Prince of P.
Date: 07 Nov 92 16:21:28 CST
Reply-To: gary.coy@macrocosm.omahug.org
Organization: The MacRocosm BBS, Lawrence, KS
Followup-To: comp.sys.mac.games

 
  AX> And, a question about Prince of Persia, how can i get through the last
  AX> level (12th)?  More specifically, shall I push my image down the
  AX> ledge?  if so, what is next?  thanks for help.
  

Be NICE to yourself!!! :)  Do you go around trying to kill yourself in real
life??????? :)  Do something nice for yourself today.  Why does everyone have
to go around thinking they must KILL, KILL, KILL!!!??
Newsgroups: comp.sys.mac.games
From: trump@leland.Stanford.EDU (Michael Jason Lewis)
Subject: Re: Where can I get Lemmings?
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 6 Nov 92 09:28:25 GMT

In article <1992Nov5.213624.27388@CSD-NewsHost.Stanford.EDU> stocker@Xenon.Stanford.EDU (William Stocker) writes:
>I've been looking for Lemmings for a long time now, but nobod
>seems to ave it in stock.  Wher can I get it through mail order
>or in the SF Bat Area?
              ^^^^^^^^
Hm.  Well, use your Bat-Phone, and call Mac Depot (1-800-222-2808).  Note that
a) they ship UPS Ground from southern California, so it will take about two
days to SF (but you can tell them to ship FedEx, although it costs more) and 
b) they seem much cheaper than other places ($29).  I was impressed.

 Mike Lewis
trump@leland.stanford.edu
Newsgroups: comp.sys.mac.games
From: ajiang@lonestar.utsa.edu (Alexander X. Jiang)
Subject: Space Quest help
Organization: University of Texas at San Antonio
Date: Sat, 14 Nov 1992 03:08:11 GMT

In space quest III, I got to the Planet Ortega, and managed to drop the
detonator into the generator (should i do this? what good it does?) and jump
back to my ship using the pole.  Now, where i supposed to go?  I've got back
to the burger place and back to Planet Phleebhut, but seems, nothing changed
and not much to do.  Please help.
From: bdugan@hal.gnu.ai.mit.edu (Bill Dugan)
Newsgroups: comp.sys.mac.games
Subject: Re: Out of this World demo available on Sumex
Date: 12 Nov 92 02:43:32 GMT
Article-I.D.: mintaka.1992Nov12.024332.319
Distribution: world,
Organization: /etc/organization

In article <1992Nov6.211019.22341@wam.umd.edu> jellis@wam.umd.edu (Harry Tuttle) writes:
>I downloaded the demo as well as the older one over at mac.archive.umich.
>Each one showed the initial splash screens but, after the title is displayed,
>the window fills up with garbage...sometimes my system crashes (application
>unexpectedly quit) other times I can hear sounds that I assume are from the
>game's intro.

Whoops.  There is a known bug in the OOTW demo so that under System 6.0.7,
under machines that do not have 32-bit QuickDraw in the ROMs, the demo will
crash.  If you run under System 7 everything is fine.  I will upload a newer
version of the demo within a couple of days to fix this problem, if you
can wait.  

bill dugan
MacPlay
-- 
Bill Dugan
bdugan@gnu.ai.mit.edu
From: smith@pell.anu.edu.au (Michael Smith)
Newsgroups: comp.sys.mac.games
Subject: Re: What is Bilestoad
Date: 6 Nov 92 08:56:30
Organization: Australian National University
NNTP-Posting-Host: 150.203.15.5
In-reply-to: Jason.Kool@f204.n2603.z1.ieee.org's message of Tue, 3 Nov 1992 02:59:00 GMT

Well, it is some time since I played this game on the trusty old Apple II+,
but I'm sure I can remember something about it :-)

Bilestoad was a two player game, or one player against computer. Each
player controls the movements of a robot gladiator. The player has control
over the direction the gladiator is facing (rotation controls for the whole
body) and whether he is walking or not, and also good control over each of
the arms, which can rotate about both the shoulder and elbow joints. One
hand holds a shield and the other a large axe.

The view is from directly above the gladiator, but not very high, so the
gladiator is quite large in the field of view. Each player had (in the
Apple II version) close to half the screen for this view, but when the
gladiators were close enough for combat (or a chase :-)) the view switched
to full screen.

Scenario: Each player starts somewhere on a large island and the object is
to kill the other player. There is a small map of this island on the edge
of the screen. When the players are far away from each other you can see
small dots on the map indicating their positions.

Scattered about the island are a number of discs which perform various
actions when stepped on. There is a disc used to surrender (to deprive your
opponent of the bonus for killing you), pairs of discs that act as
teleporters (for quick movement around the island), and some discs (one or
two per island?) that when stepped on start moving quickly, allowing you to
step on one and fly around the island at high speed.

Combat between the gladiators is quite nice. The shields will stop the axe,
but if the axe makes contact with any other part of the body it does
damage. You can watch as your axe presses against your opponents shoulder,
a small wound gets larger as you watch until the arm comes away.  The
gladiators can lose their hands, lower arms, whole arms and head. It is
quite amusing to watch someone on a moving disc chasing and swooping in on
an opponent who has lost both arms (there is a very obvious pun here :-))
to finish him off by decapitating him.

I think that might give you some idea of what the game was like :-)

Cheers,
Michael.
--
------------------------------------------------------------------------------
			     /| |  | |  |	Michael Smith
			    /_| |\ | |  |	Mathematics Research Section
smith@pell.anu.edu.au	   /  | | \| |_/|	Australian National University
------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
Distribution: world
From: starsabre@ultramac.uucp (JT August)
Organization: Odyssey Ultraware, Inc
Date: Mon, 09 Nov 1992 13:03:37 CDT
Subject: Translation process  IBM->Mac

I wonder if anyone has looked into writing a translator programme that will
look byte by byte at a PC game, and regenerate the proper coding to recreate
it in Macintosh code.

Don't know if it is possible, but it's just a thought.

John
From: eksa02@castle.ed.ac.uk (P J Hutton)
Newsgroups: comp.sys.mac.games
Subject: Re: WHERE IS MAC GAMES RELEASE LISTING: Read for follow-up.
Date: 5 Nov 92 09:54:26 GMT
Organization: Edinburgh University

an780@cleveland.Freenet.Edu (Travis Grundke) writes:
> 
>  Well folks, for all of you wondering where the Macintosh Games Release
> Listing has gone- its author has found himself sadly without time nor
> resources to continue it. However- MacGames Digest HAS picked up the list
> and is carrying it in its magazine. I replied earlier that MGD might
> consider putting a list on the Internet. That plan has not been killed,
> but it IS on backburner as we consider doing it. We'd love to- but you
> don't see MacWorld or MacUser putting articles on the Internet do you? 

Nor do we see them using the Internet for vast quantities of free
advertising...


> 
> Travis Grundke	 	    |  For More information about MacGames Digest,
> Contributing Editor-        |  The First Publication Dedicated to Macintosh
> MacGames Digest		    |  Gaming, Please contact us at the previous 
> an780@cleveland.freenet.Edu |  E-mail address. (c) 1992 Travis Grundke/MGD


Not a flmae, just a comment...


Paul
Newsgroups: comp.sys.mac.games
From: blaine@garfield.catt.ncsu.edu (Greyland Blaine Mull)
Subject: Prince of Persia Demo ?
Organization: Computer and Technologies Theme Program, NCSU, Raleigh
Date: Tue, 10 Nov 1992 13:27:19 GMT

	I've heard everyone talk about Prince of Persia - is it really
THAT good?  I also just wondered if there was a demo on ftp somewhere -
I have scanned all the usual sites but to no avail...

tnx,
-grey

 Grey Mull	       +Disclamer:  I didn't say it,-+  Macintosh
 blaine@catt.ncsu.edu  |   You didn't see me say it, |       to
 gbmull@eos.ncsu.edu   +---You can't prove anything!-+      NeXT...
NC State CATT Program				Steve Jobs continues...
Xref: sparky comp.sys.mac.games:10993 comp.sys.mac.hardware:21058
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games,comp.sys.mac.hardware
Subject: Re: Joystick for flight simulator
Date: 7 Nov 1992 15:27:51 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <92312.165011CTCOLE@MTUS5.BITNET> <CTCOLE@MTUS5.BITNET> writes:

>On a side note, is there anywhere I can get an updated copy
>of the Gravis MouseStick control panel?  

Gravis gives out free updates.  Fax them your request with your receipt.
The number is in the manual.

>When I use the auto-center
>feature on my IIsi, it seems to think I'm on a 9-inch screen and centers
>the joystick appropriately.  That's fine when I'm on an SE, but
>it doesn't work with my IIsi and its 13" monitor.

RTFM!

You need to use a different set.  You need to tell it that.  The master disk
should have a 13" auto center set on it.  If not, make.  Directions are given
in the manual.  Once the set is installed into the control panel you can
select it as the startup set.



                                                 Darren
Newsgroups: comp.sys.mac.games,comp.sys.mac.hardware
From: kayser@nssdca.gsfc.nasa.gov (Susan E. Kayser NSSDC/STX (301)513-1673)
Subject: Re: Joystick for flight simulator
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA - Goddard Space Flight Center
Date: Wed, 11 Nov 1992 01:39:00 GMT

In article <27905@castle.ed.ac.uk>, eksa02@castle.ed.ac.uk (P J Hutton) writes...
>At a recent show I saw the Microsoft people demo-ing Flight Simulator
>with a nifty yoke type thing. You just attached it to your desk, then
>strapped the mouse into it. A simple rod connected to the mouse-roller
>and allowed you to use the yoke for all normal flight movements. Din't
>know how it would work with Hellcats, but it looked great for Flight
>Simulator.

The Mouse Yoke, distributed by Colorado Spectrum (303 225-6929) was given 4 
stars in the Dec. MacWorld (p. 284).  It lists for $35 and is advertised 
for $30, mail order.  It sounds like a great improvement on either the mouse or
the joystick.  The review says "it fares well with several flight-simulator 
packages...[but] works very poorly for driving simulations, such 
as...Spectre...(Col. Sp. has announced a Mouse Wheel, specifically for driving 
simulations.)  The Mouse Yoke is also inconvenient for simulations using the 
mouse button as a firing control....[Compared to electronic plugins,] you get 
90% of the functionality for 50% of the price."

Susan Kayser		NCF::KAYSER  or  kayser@nssdca.gsfc.nasa.gov
Hughes/STX at NASA/GSFC/NSSDC
Greenbelt, MD
From: mcmains@unt.edu (Sean McMains)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Date: 13 Nov 92 20:41:29 GMT
Organization: University of North Texas
X-Xxmessage-Id: <A7296F17D8070205@isbdeskmac.acs.unt.edu>
X-Xxdate: Fri, 13 Nov 92 07: 41:27 GMT
X-Useragent: Nuntius v1.1.1d12

In article <5591@gold.gvg.tek.com> Bryan Hilterbrand,
bryanh@stout.gvg.tek.com writes:
>How good are these two games?  Has anyone tried both?  Can someone give
>a capsule review of each one?  They sound similar, and I'd like to get
>the best one without buying both.

One great feature of Spaceward Ho that I couldn't tell from the demo
whether or not Pax Imperia will have is the ability to maintain a game
file on a network, specify the length of the turns, and have people log
in and plan their moves for each turn at their leisure. In a computer lab
at which I used to work, we had a game set up to execute a turn once a
day, and many of the people on the staff would log in throughout and make
their moves as time permitted. The game stretched over a long period of
time, but it was pretty great to be able to have everyone who wanted to
be involved in this ongoing event playing against one another.
==========================================================================
Sean McMains <mcmains@unt.edu>        |          University of North Texas
==========================================================================
"An open mind, in questions that are  not ultimate, is useful. But an open
mind about  the ultimate  foundations either  of Theoretical  or Practical
Reason is idiocy." - C.S. Lewis
==========================================================================
Newsgroups: comp.sys.mac.games
From:  (jmhodapp@aplcomm.jhuapl.edu)
Subject: Re: New V4V scenario???
Organization: master/peon
Distribution: na
Date: Tue, 10 Nov 92 13:43:45 GMT

In article <9NOV199207483307@lims02.lerc.nasa.gov>, inthalw@lims02.lerc.nasa.gov (Magnus) writes:
> 
> Hmmm...About three weeks ago, someone posted saying that new scenarios for 
> V for Victory (Velikye Luki (sp??)) were due to be released Oct. 31. Well, 
> its now almost 2 weeks past that date, has anyone seen them? If so, where can 
> I get them?
> 
> Magnus


2 brief questions.  a) Is V for Victory the highly praised war game involving WWII,
with squares (counters) representing Allied and U.S. troops?

b) Does it work on the PB 100?


Thanks in advance for all help.

Jon jmhodapp@aplcomm.jhuapl.edu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: comp.sys.mac.games
From: jimi@cso.uiuc.edu (Devin Nickol)
Subject: HOTP: blind search parties?
X-Newsreader: Tin 1.1 PL5
Organization: University of Illinois at Urbana
Date: Mon, 9 Nov 1992 00:25:01 GMT



hmmm.  after loyally and valiantly defending the air base from certain
destruction at the hands of an enemy bomber, i landed my bullet-riddled
and unpowered hellcat just short of the runway. then i got that wonderful
message: Congratulations on making it to the ground in one piece! Unfortunately,
you were never found by the search party.

excuse me? i could see the tower from where i landed....the search party
must have consisted of the same people who investigated irangate....


devin nickol
jimi@romulus.ehs.uiuc.edu

"If I don't meet you no more in this world, I'll meet in in the next one.
 Don't be late....."
From: hoofb@agora.rain.com (Bruce Hoof)
Newsgroups: comp.sys.mac.games
Subject: Update to Sargon IV Needed
Keywords: Sargon IV Update
Date: 8 Nov 92 14:54:05 GMT
Article-I.D.: agora.BxEK28.HGM
Organization: Open Communications Forum


	Hello,  I have this problem.  Long time ago in a place Far Far ....
	I bought my copy of Sargon IV back when I purchased a SE with
	System 5.0.  Since then I have had a Color Icx and now a PB100.
	I have seen system 5.0,6.0.x,7.0.x and now 7.1 come to pass.
	At the same time I have seen Sargon IV slowly loose the ability
	to run on my systems.  First it would not work in color in
	multi-finder.  Now it will not work at all on my PB100 w/7.1.

	What I need is an update to Sargon IV so I can run it in color
	with 7.1.  But, I have not had any success locating the company
	or even a phone number.  Can anyone out there help me??

	Thanks,
	Bruce
	hoofb@agora.rain.com

-- 
Bruce Hoof
hoofb@agora.rain.com
hoofb@rigel.cs.pdx.edu
Organization: Senior, Chemistry, Carnegie Mellon, Pittsburgh, PA