HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games

> 
> HELP! I'm stuck at the top of the stairs and cant get past the
> purple demon. I have rifle, sword etc etc but no more ideas...
> 	Can anyone offer assistance???
> 
> 
> 	Rick
> 
> 	email - rwe@crosfield.co.u
> 
> 

		SPOILERS COMING UP!!!!
		~~~~~~~~~~~~~~~~~~~~~~







	Have you found a pair of mirrors.

	Craig.




==================================================================
Craig Thompson             	|  Phone: (0272) 228786
Hewlett-Packard Labs    	|  crt@hpl.hp.co.uk
Bristol                       	|  crt@hplb.hpl.hp.com
U.K.                          	|  Craig Thompson / hpl,bristol
==================================================================
Disclaimer:  Whats that?
==================================================================
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Sun, 10 Jan 1993 00:54:18 -0500 
From: Bertrand Lee <chameleon+@CMU.EDU>
Subject: REQUEST: civ cheat

Could some kind soul please supply me with the cheat for Civilization? I
have just started playing this incredibly addictive game. Much
appreciated.


+---------------------------------------------------+
|  Bertrand Lee                chameleon+@cmu.edu   |
+---------------------------------------------------+
                                        
"In waking a tiger, use a long stick." -- Mao Tze Tung

Newsgroups: comp.sys.ibm.pc.games
From: jmcocker@eos.ncsu.edu (Mitch)
Subject: Co-processer w/ UW?
Originator: jmcocker@c00014-118dan.eos.ncsu.edu
Reply-To: jmcocker@eos.ncsu.edu (Mitch)
Organization: Imperial Naval Academy
Date: Mon, 11 Jan 1993 21:10:34 GMT


Hello, 

Is anyone out there playing Ultima Underworld I or II
on a computer system outfitted with a co-processer?
If so, what kind of base processer are you using?
386SX? 386DX? 486SX? 486DX? etc...  Also, how much
does this improve gameplay in UW I/II with regard to
framerate?  I know there are inherent limitations 
imposed by the speed of the video card, and the bus
which it uses, but doesn't UW I/II have to do high-
level math for scaling the textures and lighting levels
on the wall and floor tiles?  Seems to me that a 
co-processer would speed the math up.  Can anybody
comment on this?

Mitch ----------------> jmcocker@eos.ncsu.edu

"I am Guybrush Threepwood.  Prepare to die." - G.T., MI2
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: ftp sites
Date: 8 Jan 1993 18:16:07 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

	Just back from X-mas and I've already forgotten the other anon ftp-site
for MS-DOS stuff. That's the other non-wuarchive place.... Must be all that 
booze... =) And when is X-wing coming out? Is it out already?
	Another little thing. How the hell did you manage to do this? TELL ME!
						|
Article: 29033 of comp.sys.ibm.pc.games		|
Newsgroups: comp.sys.ibm.pc.games		|
From:  (David Ingham)  <-------------------------
Subject: Ultima Underworld II
Organization: Beer R Us
Date: Thu, 7 Jan 1993 13:08:44 GMT
Followup-To: comp.sys.ibm.pc.games

==============================================================================
" There's nothing dumber in the world than a man with an erection. "
				- Borric, Prince of the Blood.

Hadoken! -Ken
Newsgroups: comp.sys.ibm.pc.games
From: adawal@scorch.apana.org.au (Adam Walsh)
Subject: Re: TIM lvl 77 HELP!
Organization: Craggenmoore public Unix system , Newcastle , Oz
Date: Mon, 11 Jan 1993 02:32:01 GMT

Start your machine running and press X - it skips to the newxt level!
From: lewis@oasys.dt.navy.mil (William Lewis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: THIS NEWSGROUP IS TOO FRIGGIN' BIG!!!!!!!!
Date: 12 Jan 93 13:18:22 GMT
Reply-To: lewis@oasys.dt.navy.mil (William Lewis)
Organization: Carderock Division, NSWC, Bethesda, MD

In comp.sys.ibm.pc.games, menchett@pyramid.unr.edu (Peter J Menchetti) writes:
 >Hey out there- 230 articles today! I don't have the time for this!
 >When I read this group, I want to read NEWS of games, etc., not people
 >asking for help/hints. (Especially when all their questions could
 >be answered by ftping a walkthru from risc.ua.edu.) I propose a split
 >in the newsgroup, to three groups:
 >comp.sys.ibm.pc.games.hints
 >comp.sys.ibm.pc.games.for.sale
 >comp.sys.ibm.pc.games
 >Anyone out there agree with me? It takes WAY too long to read all
 >that stuff! I want NEWS! Not people whimpering for help on their
 >latest game!

I agree with you! I haven't been doing much reading here for a couple
of day's and there was somthing like 850 new articles.  I never even
saw the voting post on the proposed split (just the results). When's
It gonna happen, the masses are massing.

Bill (lewis@oasys.dt.navy.mil)
From: wraith@csd4.csd.uwm.edu (Robert Michael Gorichanaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7: help with UMA manager needed.....
Date: 10 Jan 1993 04:41:49 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

Its no big deal really, just remove the EMM386.EXE line from your config
and save it as a different file. then stick it on a floppy and boot yer system
with it.  Voodoo is a rather nice manager anyways - very fast and very clean

Finished U7 in 9 days with ZERO CRASHES!

-- 
/*****************************************************************************\
|*                                                                           *|
|*               Geesh, all this space and nothing to say!  :)               *|
|*                                                                           *|
Newsgroups: comp.sys.ibm.pc.games
From: d_uthoff@informatik.uni-kl.de (Daniel Uthoff)
Subject: Anybody got a crack for Gobliiins or Gobliins II ?
Organization: University of Kaiserslautern, Germany
Date: Thu, 7 Jan 1993 12:19:01 GMT

These colors are getting on my nerves ....
Can anybody help me ?

E-mail me the cracks or tell me where to find them !

-------------------------------------------------------------
				Daniel Uthoff

"We brake for nobody !!!"	d_uthoff@informatik.uni-kl.de
				Universitaet Kaiserslautern
	Spaceballs		Germany
-------------------------------------------------------------
From: mudrc@uxa.ecn.bgu.edu (Daniel Crowson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Arrghhhh!!
Date: 11 Jan 1993 12:52:43 -0600
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu

In article <1822@emoryu1.cc.emory.edu> labdg@emory.edu (Diego) writes:
>You know, I've always considered myself a patient person, but
>Origin's disks really drive me crazy (you'd think they warehouse
>the #$%^ things next to a giant magnet).  I just went through 3
>different copies of UW2 from two different stores and EACH and
>EVERY one had a botched up disk one (DOS crc errors & sector not
>founds when trying to install or back up).  Finally I returned it
>and went for a nice battlechess on cd-rom (no chance of bad floppy
>there ;-).  The sad part is, many if not most of my other Origin
>games seem to have come on disposable disks as well.  My original
>Ultima Underworld disks went bad after 6 months, while my first set
>of Wing Commander I disks were completely dead on arrival (as were
>the next four sets I tried), and my Wing Commander II disks died
>about 4 months after purchase (good thing for the cd-rom edition!).
>

  Well, since you seem to be the only person having these troubles, I'd
say its your drives.  I've never had that kind of luck.


---------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
___________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: hilton@leechs.lzo.dec.com (Greg Hilton)
Subject: Re: Street Fighter II help Please :)
Reply-To: hilton@bahtat.dec.com
Organization: Digital Equipment Company
Date: Fri, 8 Jan 1993 11:03:23 GMT


I heard that it is being released on Jan 18th 


Greg
Newsgroups: comp.sys.ibm.pc.games
From: jhpace@eos.ncsu.edu (Jerrold H. Pace)
Subject: Re: Star Control 2 [Pkunk] -spoilers
Originator: jhpace@c00505-119rd.eos.ncsu.edu
Reply-To: jhpace@eos.ncsu.edu (Jerrold H. Pace)
Organization: North Carolina State University, Project Eos
Date: Thu, 7 Jan 1993 18:32:31 GMT


dsugar@jeeves.uwaterloo.ca (David Sugar) writes:

>Those lovable, mystic birds -- the Pkunk -- are always getting in
>trouble. First they are attacked by the Ilwrath, so I intervene and
>get the Ilwrath to attack someone else. 

>Then the Pkunk decide it is time for "reunification" with their "brothers"
>the Yehat. So to stop them from getting themselves killed I tell them that my ouija board told
>me they should not go. This works for a short time. Then they go again.
>I make up another excuse to delay their journey. Okay I bought them a little
>more time. Then they start on the perilous journey again. This time I have no
>excuses I can give the Pkunk to make them go back. When I talk to the Yehat
>it is clear that the Yehat hate the Pkunk, and I can not change their minds.
>Help! Is there a way to save the Pkunk?

I finished the game over the Christmans holidays, and my advice is to just let
the Pkunk and Yehat have it out.  It will seem that the Yehat totally 
destroys them, but near the end of the game they are reported still alive.  It
seems that the Pkunk went underground, and that the new Hive Queen is a Pkunk.
This occurs when you finish off the honor guard surrrounding the "grand ship".
You get additional Yehat & Pkunk ships to destroy it.  Note:  you must begin
the final game against the "grand ship" BEFORE the Kor-Uran (black ships, 
whatever) destroy the Yehat, and you must also show the Yehat a Shofixi captain
from one of your escort ships to get them to split  - if not, no bonus Pkunk.

Hope this has been helpful....
------------------------------------------------------------------------------
Jerrold H. Pace         | Jayce Paladin, The Paladin Knight
jhpace@eos.ncsu.edu     | 160 Owen Hall, Box 4451, NCSU, Raleigh  27607
Junior in Elec.Engin.   | Opinion:  only mine own, and maybe my twin's.......

\`pal-ed-en\    1:  a champion of a medieval prince
                2:  an outstanding protagonist of a cause
------------------------------------------------------------------------------

--
From: towel@elcsci.com (Big Wilber)
Newsgroups: comp.sys.ibm.pc.games
Subject: Split: love it or leave it
Date: 5 Jan 93 20:18:59 PST
Organization: Electro Scientific Industries, Portland OR

For all of us out there that were generally against the group split,
and it now looks as though it may come to pass eventually, (though
probably not until there have been another 700-1000 posts on the subject),
it seems as though there is nothing we can do but sit and watch it happen.

I say that this is not true.  one way to be satisfied with the status
quo, is to create a new status quo.  if you are unhappy about the split
and also feel more or less trampled by the democratic processes, then
it's time to start talking about creating another group away from
csipg.  one were the first line of the charter reads:  "this group should
not, and never will be, split".

maybe comp.ibm.games  or just  ibm.games

(cannot be ALT or REC, I for one of many, do not have access to those subs)



There.  that should feed the fire a little.... :)

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Lee Towe                                       Towel@elcsci.com |
| MIS computer operations                        ^(@,@)^ Who..Who |
| Electro Scientific Industries                                   |
| Portland, Oregon, USA                    compuserve: 70614,1721 |
|     Caution: if you use UNIX, you just might turn into one      |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
From: shaajdt@ucl.ac.uk (John Tovey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Operation Stealth   HELP
Summary: Need help with operation stealth
Keywords: operation stealth
Date: 5 Jan 93 11:03:42 GMT
Organization: Bloomsbury Computing Consortium


 am stuck in the underwater base. please advise way out
:x
Newsgroups: comp.sys.ibm.pc.games
From: gee7759@bcstec.ca.boeing.com (Glenn Elliott)
Subject: Re: Multi-Player Civilization wanted: (***)
Organization: Boeing Computer Services
X-Newsreader: TIN [version 1.1 PL8]
Date: Mon, 11 Jan 1993 18:59:56 GMT

No parking EXCEPT FOR BOB (obrien@netcom.com) wrote:
: j_aruna@pavo.concordia.ca (JAYAN ZE GREAT) writes:
: >	I noticed a patch for multi-player civilization some months ago...but
: >it was removed from the upload directory, and thus far has not made a comeback
: >to the net. (Is it pirated perhaps?) Anyway, if anyone managed to get their
: >hands on this, could you let me know? Or even direct me to the ftp site (if it
: >is still on the net...).

: YES, it IS pirated.  And I've heard it's buggy, too, but I have not seen it
: myself.   

In order for this to be piracy, wouldn't the multi-player version of the game at
least have to be under development?  While I might believe that it is possible,
I find it hard to believe that anyone has actually gone to the effort to hack
the single player version into accepting multiple players.

: Would someone who has tried it please post some sort of review?  I'm not
: asking for *where* to get it, since that would be piracy.  I'm sure I could
: find it if I wanted to.  

: I just wish there was enough potential $$$ in it to interest Microprose!

I, for one, would buy it.  Though I suppose that my single copy is not enough
of a return for Microprose to create the game...

While they're doing it, they might want to ensure that the game could be played
(or at least transferred easily) over the modem between turns.  We used to play
Empire over the modem by transferring the save file...

Glenn
-- 
Glenn E. Elliott               | Anyone who believes that what I say or do
Computing Systems Analyst      | represents the policies or procedures of
Boeing Computer Services       | The Boeing Company has more lawyers than
gee7759@eeidf002.ca.boeing.com | they have common sense.
Newsgroups: comp.sys.ibm.pc.games
From: mnielsen@magnus.acs.ohio-state.edu (THE_DOMINATOR)
Subject: Re: Curse of the Azure bonds
Organization: The Ohio State University
Date: Mon, 4 Jan 1993 16:07:55 GMT

>>How do you get past those rooms full of Clerics or MU's in the maze full of 
>>salamanders.
>
>It isn't easy, but possible.  First off you don't need to get past them, it 
>is only a room, and there is nothing of interest in either one that you 
>haven't found already.  If you have a minor globe of invulnerability spell
>or scroll, and a fighter/magic user, this is ideal.  Cast the spell, and 
>have the rest of the characters flee from the room, until all of the 
>nasty offensive spells are used up.
>
>Another technique is to flee the room, and remain in a position such that you
>can send many fireballs into the room, but are not in a direct line of sight
>of the drow.  The main problem is that they won't stay put, and drow aren't
>too affected by magic.
>Good luck!
>-Andrew  
----------
The most effective way to play curse of the azure bonds is too have 
4 f/m/c and 2 f/m/t or have 1 or 2 pure class characters and make them dual
classed later.
	What happenes is that you get 4 characters that can cast hold
person, 6 that can cast charm person, magic missile, stinking cloud, etc.
Once you get the experience to cast fireballs, you can kill virtually anything
in your path.
	You might want to have 3 triple calssed characters, and 3 single
classed characters, and when you triplle classed character get close
to haveing fireballs, make the 3 single classed characters dual classed.
You might die a couple of times, but I never did until the ending of the game.



Newsgroups: comp.sys.ibm.pc.games
From: ipacs@solomon.technet.sg (IPACS PTE LTD)
Subject: Re: THE DAMAGE OF PIRACY (NO!)
X-Newsreader: TIN [version 1.1 PL8]
Date: Mon, 11 Jan 1993 12:35:04 GMT

Yamanari (rsrodger@wam.umd.edu) wrote:
: In article <1993Jan11.093411.1@ntuvax.ntu.ac.sg> sa6904623@ntuvax.ntu.ac.sg writes:
: >As far as possible, please keep piracy issues out of this newsgroup!
: >
: >In any case, I'd like to make a comment that it is TRUE that the company makes
: >no loss since pirates will never buy software to begin with.  The main point is
: >that, companies have found ways to combat piracy - OUTPRICE them!

: 	Can't be done.

: 	Of course, you forgot the development costs, programmers salaries,
: 	support staff, advertising, box, packaging, shipping.  Materials
: 	are *nothing*.

: >Damn, for a $1 difference, why wouldn't anyone get the original (disks, manual
: >and box!).

: >As in our local context, companies can, if they deem necessary, lower the
: >prices to force the pirates out of the market.

: 	It can't be done.  Companies that produce the games must pay 
: 	MUCH more than just the costs of materials.  They cannot compete
: 	with people who pay only for, maybe, 1/6th or 1/8th of the 
: 	MATERIALS ONLY cost.

I beg to differ.  We're not attempting to wipe out piracy; we're attempting
to compete with it.  Provide the average consumer with goods of reasonable
quality and the knowledge that it's all legal and that he/she has the
support of the software company behind him AT REASONABLE PRICES and he/she
will in all likelihood buy that original instead of a pirated copy.

Case Study:  The Music Cassette Industry

Several years ago, piracy involving the mass copying and sale of pirated
music cassettes was Rampant (with a capital R) in Singapore.  Average prices
for an original cassette were about US$5-7 and pirated cassettes about
US$1.5-2.50.  Then all the major recording companies began to sell cassettes
of GOOD QUALITY at US$3-4.  The results are evident.  Piracy, while still
present (and I mean the commercial sale of pirated cassettes, not home
piracy), takes a far smaller chunk out of music cassette sales these days. 
It's come to the point where you have to search quite a bit to get that
pirated cassette.


Note that in Singapore, SSI originals - the exact same copy which US
customers get as far as I know (as distinct from local licensed
originals which lack all the trimmings like cloth maps, colour manuals etc)
are retailing at US$21... and that's list price, before sales, discounts
etc.  The latest on the shelf is Pacific War and it's just a matter of time
before I see Legends of Valour.

I think I'd be right if I said that while SSI may not be making as much of a
profit off these originals as they would have if they were sold in the US,
they CERTAINLY are selling a heck of a lot more of them here then ever
before.

Newsgroups: comp.sys.ibm.pc.games
From: whiplash@cs.montana.edu (Mike Wagner)
Subject: Stunt Isl. & Kyrandia for sale
Organization: Dept. of Computer Science, MSU, Bozeman Mt 59717
Distribution: usa
Date: Tue, 5 Jan 1993 19:52:55 GMT

Stunt Iland and Legend of Kyrandia for sale.  $25.00 each or both for $50 
including shipping.  Both are brand new and excellent games!  email to
Mike Wagner   whiplash@cs.montana.edu



Newsgroups: comp.sys.ibm.pc.games
From: O10037@waccvm.corp.mot.com (Ray Hoff)
Subject: Re: HELP: Amazon (possible spoilers)
Organization: Motorola
Date: 8 Jan 1993 09:05:24 MST

From: sidbury@sparrow.cs.uofs.edu (Dick Sidbury)
>I am stuck at the beginning of chapter 5(?).  I have opened the box with
>the raft but can't figure how to get it out.  Do I need to use something from
>my inventory?

Yes, you do need to use something from your inventory.  You must not have
it because it's quite obvious.  I myself didn't have it but I went back
and found it in a place one can remember it possibly being.

Ray
From: nekrich@eniac.seas.upenn.edu (Robert Nekrich)
Newsgroups: comp.sys.ibm.pc.games
Subject: Game for Trade
Date: 9 Jan 93 02:01:16 GMT
Organization: University of Pennsylvania


Hey guys and gals-

Would anyone out there be willing to give up their Laura Bow II
(Dagger of Amon Ra) for my Laura Bow I(Colonel's Bequest)?  I have
all of the documentation and original box and would like the same 
in return.

Thanks
-Rob

__/~~~~~~\_____/~~~\_____/~~~~~\____ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
__/~\__/~\___/~\___/~\___/~\__/~\___ |       Robert D. Nekrich        |
__/~~~~~~\___/~\___/~\___/~~~~~\____ |   University of Pennsylvania   |
__/~\_/~\____/~\___/~\___/~\__/~\___ |  nekrich@eniac.seas.upenn.edu  |
__/~\___/~\____/~~~\_____/~~~~~\____ \________________________________/
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7 - Help with Rattkin Ruins
Date: 11 Jan 93 08:11:59 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Distribution: World
Organization: Ecole Polytechnique Federale de Lausanne

In article <1993Jan10.210213.12999@doug.cae.wisc.edu> root1@ece.wisc.edu (Mr. Root Jr.) writes:
 --------------------- Minor spoilers ---------------------------
>I am currently stuck inside the Rattkin Ruins. 
>	- I think I've got the lever combination right. I slide through
>	  the water but still fall into the last hole at the end of the
>	  stream. How do you close it?

I got the same problem here, could someone post a spoil please?

>	- How do you deal with the transparent hollow tube, lodestone, and
>	  the "bar and rope"?

Know only for the rope and bar, a friendly canadian friend from Quebec told me
it had to be placed upon a pit close to the target.
Newsgroups: comp.sys.ibm.pc.games
From: cs911014@ariel.yorku.ca
Subject: HELP! Indy 4
Originator: cs911014@m11.ariel.yorku.ca
Keywords: Indy 4
Organization: York University, Toronto, Canada
Distribution: york
Date: Mon, 4 Jan 1993 18:31:40 GMT



     Does any one know how where to find the bettery for the old truck on the dig site?  I am playing the single mode and stuck in the desert.

Thanx for help.



Ben Chen

cs911014@ariel.yorku.ca
Newsgroups: comp.sys.ibm.pc.games
From: quan@sol.surv.utas.edu.au (Stephen Quan)
Subject: Re: Lemmings
Organization: University of Tasmania, Australia.
Date: Mon, 4 Jan 1993 23:48:40 GMT

stettbac@isi.ethz.ch (Juerg Stettbacher) writes:

>It seems to me, that some Lemmings levels are rather hopeless. Is
>there a way in all runs? (Or which ones are not possible?)
>
>Thanks for any comment.

I have played the original Lemmings and do agree that sometimes they
really stretch you to the limit.  In some puzzles you have to time
everything exactly, or think of the not-so-obvious solution.

But definitely, all puzzles (I believe) are solveable, I just like to
see the game designers actually play Lemmings and see if they get just
as frustrated as I do with some of the levels!



SPOILERS ALERT ...  TIPS to FOLLOW.
























My favorite kind of solution is to mine/dig and bash my way "underneath"
some puzzles to actually avoid them!

Also I prefer using alternative kinds of blockers (to get closer to 100%).
1. mine/dig a pit and abort using a builder.
2. build 4 ladders one after makes an effective wall.

--
Stephen Quan (quan@sol.surv.utas.edu.au)      Tel : 002 202844 (local)
Research Fellow, Computer Scientist,          Fax : 002 240282 (local)
Centre for Spatial Information Systems,       Tel : 61 02 202844
University of Tasmania, Australia.            Fax : 61 02 240282
From: evw2@po.CWRU.Edu (Eric V. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE : ULTIMA UNDERWORLD I
Date: 12 Jan 1993 09:20:10 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


Ultima Underworld: The Stygian Abyss
for $35 including postage.  
 
Leave me email if interested.
-- 
EVWong, Dept. of Neurosciences, Case Western Reserve University
Newsgroups: comp.sys.ibm.pc.games