HDTenEightyP/NetNews huggingface dataset:
From: ross@kaos.ingr.com (Ross Erickson)
Subject: Re: U7 Part II??? !!!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 6 Aug 1992 22:32:03 GMT

>
[some good stuff deleted]
>
>So, they need to come out with some software to sell. Okay, use the
>U7 technology and basic map and see what you can add to it. Up comes
>two ideas: U7 Part 2 and the Forge of Virtue. (Memory lapses regarding
>U7 Part 2 make me tell you now, I'm 80% sure that they're seperate
>products, but if I'm wrong, assume that U7 Part 2 is just basically
>the Forge of Virtue; at the time I was hearing this story, I had a
>few distractions.)

Yes, definitely, they are two separate products.  Forge of Virtue is
within weeks of shipping, while Serpents Isle is closer to
Thanksgiving or Christmas.
>
>Forge of Virtue adds an island to the map. Go there to do things and
>get things to help your character along.
>U7 Part 2, if I remember, is supposed to give you something to do until
>U8.

Right again.
>
>Okay, so now we get to U8... and U9... But let's stop an look back;
>remember U1-3? The stopping of the ultimate evil creatures 3 times and
>all that? Well, U7 - U9 will be something of the same idea.
>U7, The Black Gate is all about blocking the evil being (never having
>played it, I never bothered to learn his name) from entering Brittania

The Guardian

>(or Sosaria, depending which timeline you remember) through the gate.
>U8 is about going over there, but finding out you're gonna have to
>work yourself up a bit in his world to have the power to face him.
>U9 is about the confrontation.
>
>CD's solve another problem: piracy. You won't pirate a CD for 5 years or
>so. Imagine the profitability (and the reinvestment in the industry, and
>furthermore the increased development budgets) if they can sell almost 
>EVERY copy that exists, since pirates can't really copy CD information
>yet, at least not on the scale that the disk-based games are. The faster
>we go to CD, the better it is for the industry, and the better the games
>we're going to get - more sound, more graphics.
>
Right again, Kimosabe!!
>
>
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.200.245 |                                     |
|------------------------------------------------------------------|
From: vinson@shiva.seas.upenn.edu (Jack Vinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Railroad Tycoon hints?
Keywords: games, railroad tycoon
Date: 20 Aug 92 13:52:57 GMT
Organization: The University of Pennsylvania

<1992Aug19.181241.11971@nntpd.lkg.dec.com> writes this in article mitton@dave.enet.dec.com (Dave Mitton)
>
>In article <2A8768E5.17036@ics.uci.edu>, davida@bonnie.ics.uci.edu (David A. Andersen) writes:
>>(a) Stick with Mail & Passengers.
>>      - They make the most money, use other things (goods, coal, etc.)
>>        only to kick a competitor out of a city.
>
>I've seen this suggestion in one of the books.  I have trouble reducing
>the game to this level.

I agree with Dave's comments here.  How can you just let coal or wool or
goods just pile up (and disappear) in a city?  I've also found that
although the passanger/mail trains get you going initially they don't seem
to keep the cash flowing very well.


Now I have some questions:

1)  Has anyone ever been able to build textile mills or forts in the Europe
scenario?  It always tells me the location I've chosen is unsuitable.   I
vaguely remember this happening in the US for one of the industries, but I
can't remember which.

2)  Why can the computer cheat when building railroad and we can't?  i.e.
Track coming out of stations at odd angles, 135 degree turns, several
sections of track over a river, etc.

3)  What is the highest retirement bonus anyone has ever achieved without
cheating?  I've only made it to about 3.5 million at the %100 difficulty
level.

4)  Related question:  How does one continue to increase profits even as
expenses continue to increase?  After about 70 years it seems that my
profits increase at about the same rate as my expenses which keeps me from
making a whole lot more money and my shareholders begin getting pissed if I
don't start doing something.

5)  Is there an "easy" way to take over another RR so that your not ending
up paying off all their debt?  The only thing I've figured out is to
slowly buy them out and beat them on getting to 60% of their stock.
Completely buying them out becomes rather expensive.


Thanks a bunch!
Jack Vinson			vinson@shiva.seas.upenn.edu     
When the justice system is for "just us" we are in trouble!
From: vcsc2132@sfsuvax1.sfsu.edu (Henry Yeung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7: finished, but some questions remain
Date: 14 Aug 92 16:14:54 GMT
Organization: San Francisco State University

In article <1395@yetti.UUCP> frank@cs.yorku.ca (Frank Pikelner) writes:
>
[..stuffs deleted..]
>
>For those who have finished, we killed everyone in the Black Gate chamber, but
>Batlin escaped - I think this is part of the game, but I wonder what would have
>happened if we killed Batlin early in the game? Say going in and just zapping the guy, I wonder if he would still be there or if we would be able to finish the game
>at all? For anyone who is interested, try placing a stone (MARK/RECALL spell) near
>Batlin and one near the throne of Change. Then just before you use the last 
>teleporter go to Britain and kill Batlin then teleport back to the last teleporter
>and go for the final battle and see if he actually comes back.

I've tried using 'power avator' in the 'cheat' menu to kill everybody in
Britannia and Britian. (Little bit crazy , right? ;-) )
I couldn't kill both Lord British and Batlin. 
Anybody has any idea to kill them?? :-)


-- 
/Henry
--
!   (vcsc2132@sfsuvax1.sfsu.edu)	 -Henry Yeung (KB0HWV)
!   (71431.2252@compuserve.com)
Newsgroups: comp.sys.ibm.pc.games
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Subject: Loom - Extra Scenes for Hardest Level
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 21 Aug 92 03:24:06 GMT


Hmm...it's been a while since I played this game, but I'll try to remember
back.  I don't think there is an extra scene at the ending, but the game is
more *graphic* if you play it on the hardest level.

For example, when the guard of the evil bishop looks at you, he actually
disintegrates into a skeleton.  When the bishop is killed by the evil
demon-thingie, you see blood fly everywhere.

Gory, but cool.

Easy game, BTW, but nice sound.

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
From: radar@otago.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: EOBII -- maps needed.
Date: 18 Aug 92 23:41:37 GMT
Organization: University of Otago, Dunedin, New Zealand

I'm looking for an ftp site etc. that has the maps for EOBII - I know there
must be one somewhere - I tried a few but could'nt find them...  I think there
was a site in the FAQ but I could'nt access it...   I'd also like to know if
there is a walkthru anywhere for this game...  can anyone help me here...

thanks heaps in advance..

Michael Davidson
University of Otago             radar@otago.ac.nz
New Zealand
From: kei@engr.ucf.edu (Keith Richards)
Newsgroups: comp.sys.ibm.pc.games
Subject: Selling Darkseed?
Date: 21 Aug 92 19:23:23 GMT
Distribution: usa
Organization: engineering, University of Central Florida, Orlando

Selling your Darkseed game?  I'll buy it COD.  Hear it's good and worth
playing, but only once.

Reply at kei@engr.ucf.edu
From: vhspet01@uctvax.uct.ac.za (Peter van Heusden)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Railroad Tycoon hints?
Date: 13 Aug 92 08:28:45 +0200
Organization: University of Cape Town

In article <1992Aug11.235028.8548@cheshire.oxy.edu>, colello@cheshire.oxy.edu (Robert Colello) writes:
> In article <willimsa.713564830@unix1.tcd.ie> willimsa@unix1.tcd.ie (Gavin Williams) writes:
>>In <1992Aug11.151349.22805@watson.ibm.com> rajat@watson.ibm.com (Rajat Datta) writes:
>>>In article <1992Aug10.143437.9469@cheshire.oxy.edu> colello@cheshire.oxy.edu (Robert Colello) writes:

[everyone's interesting hints deleted]

The real easy way to do it is to get in debt, like lots of it. (Over 320000, I
think) I think they must store your debt as an integer with a padding 0,
because suddenly, you have X amount of debt, in the black! Makes for fun game!

Have the rest of you noticed that if you accidentially try and connect one 
station with another, and have a loop from station X to station X in the 
middle, the program goes infinite loop and belly up? Really irritating, they
should have some simple TTL, or count to infinity!

Peter

*******************************************************************************
Peter van Heusden              "She was screaming as she fell
UCTVAX, Cape Town                But I never heard her hit"
vhspet01@uctvax.uct.ac.za                                  Violent Femmes
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: letsche@herky.cs.uiowa.edu (Terry Letsche)
Subject: F15 and F19 Scenario Files
Date: Thu, 20 Aug 1992 22:07:15 GMT
Distribution: usa
Reply-To: letsche@herky.cs.uiowa.edu (Terry Letsche)
Organization: U of Iowa, Iowa City, IA
Keywords: F15, F19
Followup-To: comp.sys.ibm.pc.games



In the manual for F15 Strike Eagle II, it states that the scenario files
from Micropose's F19 game can also be used, which doubles the number of
areas for missions. I was wondering if it is legit to swap these files,
without having to buy the F19 game, since all I am interested in are the
other missions for use in my F15 SEII game.

I suppose I would be willing to send those who request it uuencoded
and zoo'ed (2.10) copies of the F15 scenarios.

If anyone is interested in sending me the scenario files from F19, I
would appreciate it.

Terry Letsche

--
______________________________________________________________________________
Terry Letsche  C.S Department  15 MacLean Hall  U of Iowa  Iowa City, IA 52242
Newsgroups: comp.sys.ibm.pc.games
From: wayne@eng.umd.edu (Wayne C. McCullough)
Subject: Re: Wing Commander Anachronisms!
Date: Fri, 14 Aug 92 14:00:17 GMT
Organization: College of Engineering, University of Maryland, College Park

In article <92225.170645MBS110@psuvm.psu.edu> Norman St. John Polevaulter <MBS110@psuvm.psu.edu> writes:
>In article <1992Aug12.135732.16606@eng.umd.edu>, wayne@eng.umd.edu (Wayne C.
>McCullough) says:
>
>>But of COURSE they could breath on the take off deck... After all, acording
>>to origin, in the 27th century, space will be filled with Air of some sort,
>>I mean, SOMETHING has to slow the ships down, keep a minimum speed!
>
>No, no, it's not the air that's slowing the ships -- it's all that space
>junk! Ya know, those little spinning bits of metal that Origin threw in
>so you'd have some reference to look at and prove to yourself your ship
>is actually moving. Apparently the war's been going on so long that the
>entire universe has been filled to a constant density with bits of destroyed
>spacecraft...

Hmmm... Let's think about that for a minute or two, shall we?

In the majority of small vessels, the SR (Spacial Resistance) will
drop a ship from 300to 0 Mps in a linear fasion in, oh say 5
seconds (I don't remember the units that well, but I THINK it's Meters
Per Second, but I could be wrong.  NOTE:  This makes SRF (Spacial
Resistive Force) about 6G -- 6 earth gravities.).

Let's also assume that the Net Space Junk is "still" to the local 
universe, and also that in any segment of space on a similar size
order of magnitude of a small vessel, this is also the case. (Not
Bloody likely...but).  Also, Let us assume that the craft has a
mass of, oh 10 Mg (1*10^7 grams) (I know they give the figures, buyt
I don't have them in front of me...)

Let us also assume that the cross sectional area of a small vessal
is about 30 M.  It's the right order of magnitude.

Now, I want to compute the density of this space junk.   This space junk
in time of 5 seconds must absorb 3*10^6 KgM/s of momentem, or
45*10^8 J (MKS unit of energy).

Now, this is where the calculations break down.  Because the ship will
decelerate in a liniar fassion, The Space Mass is inversly porportional
to the velocity of the ship.  (either that, or the mass relative to the
ship is faster at slower velocities...  Neither of them are pleasant 
assumptions)

However, by looking at the instentaneous case, We can see that the vessel
is loosing 6x10^5 KgM/s momentum per second.  If I got my physics right,
that means it encounters 1x10^4 Kg of mass in that one second.  In an
volume of 8100 m^3, that makes the density close to One Kg per m^3.  That
is not a lot of mass. (the density of water is 1000 Kg/m^3), but then
again, you need to blow up one ship per every 1*10^4  m^3 of space. (think
of a box 10x10x100 ... smaller than a good sized down-town building).  
That is a lot of ships...

Also note, that to maintain thrust, one needs .9 GigaWatts of power.

(I know no one asked for this, and I am not going to gauruntee any of
my figures, but I couldn't resist.)

W



Xref: sparky comp.sys.ibm.pc.games:9752 rec.arts.int-fiction:630
From: andy@huey.Jpl.Nasa.Gov (Andy Poulsen)
Newsgroups: comp.sys.ibm.pc.games,rec.arts.int-fiction
Subject: jetfighter2 patches?
Date: 13 Aug 92 16:50:59 GMT
Organization: Spatial Interferometry Group, JPL

does anyone know of any patches or fixes for jetfighter 2 that will
allow it to run better with qemm, win3, and os2?  whenever i run it just
under qemm it still makes my system unstable so that anything i run
after it has about a 30-50% chance of crashing.  i've heard that there
was a fix available, but am not aware where it might be.

also, does anyone know the number for velocity software?  (the people
who make JF2)

thanks in advance!

andy



-- 
andy poulsen                   *
jpl 169-214/pasadena, ca 91109 *      we engineers have a saying:  
(818) 354-8033                 *
andy@huey.jpl.nasa.gov         *    we may be dumb, but we're slow...
From: troch@gandalf.Rutgers.EDU (Rod Troch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sorry about FTP sites for SIMUSEX
Date: 20 Aug 92 20:32:01 GMT
Organization: Right Coast HQ For Stupid Pub Tricks
In-reply-to: harrisp@wl.aecl.ca's message of 5 Aug 92 15:36:37 GMT

>>>>> On 5 Aug 92 15:36:37 GMT, harrisp@wl.aecl.ca said:

	harrisp> mistaken about this too?). I didn't realize that
	harrisp> archie servers might be that far behind in terms of
	harrisp> what is actually out there, and thought that a simple

The big problem is the sites that made them available to archie
searches.  I had inquired about putting a machine onto archies
search lists, and was told that the only thing I needed to make
sure was done that atleast once a day an entire list of the files
available was placed in the root directory of the host.  

I don't understand how so many sites can have ls-LR files that are
older then one day.  Just stick a shell script in the cron and its
taken care of.

Rod
--
-----------
If you yell try : Rod Troch                  | Zeta Beta Tau
internet        : troch@gandalf.rutgers.edu  | 
                : troch@pilot.njin.net       | happyHappy joyJoy
Rutgers Univesity - Department of History - Network Administrator
From: bao2591@aw2.fsl.ca.boeing.com (Brent A. Olson)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE:  WC2 w/speech and Star Trek 25th
Summary: Sell BOTH WC2 and ST 25th for $50
Keywords: Games for sale
Date: 20 Aug 92 03:28:43 GMT
Organization: fsl

Well, the subject says it all.

I want to sell Star Trek 25th Anniversay and Wing Commander II (which also
includes the Speech Acessory Pack) both at once.

I paid $39 for Star Trek 
I paid $53 for Wing Commander II
I paid $15 for the Speech Acessory Pack

Of course, all with original documentation and box.  All are only
around 3 months old.


Total would be $107 PLUS tax.  They can all be yours for $50. I will 
pay shipping and handling and will send them COD.

First come...first served

Send name and shipping adress to:

bao2591@nh4.fsl.ca.boeing.com
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Brent A. Olson
     \        //_/   
      \______//      
     __|| __||       Internet:  bao2591@nh4.fsl.ca.boeing.com
    (____(____)
From: as@prg.ox.ac.uk (Andrew Stevens)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Dungeon NNW of Britain
Keywords: U Underworld Orb Map
Date: 19 Aug 92 13:41:02 GMT
Organization: Oxford University Computing Laboratory, UK

Having decided to go on a dungeon-crawl to beef up my Party in U7
I've been exploring the dungeon whose entrance is in the N->S
valley in the north of the mountains roughly long. 0 lat. 30N.

I'm now well an truly flumoxed as further progress to intersting
looking bits is blocked by either: a locked door (W of where
the trolls hang out)  a locked grating door just in N of the
entrance or a teleport (heading S just a little east of the
``flame-thrower'' trap).   

Will blasting-poweder help?  Have I missed a crucial key somewhere?
Can you get into the dungeon from some other entrance to get to
the blocked off bits?

	Andrew
PS
Dungeon Destard is rumoured to contain glass swords.   Does anyone
have any idea where?
        Andrew Stevens               INTERNET: Andrew.Stevens@uk.ac.oxford.prg
      Programmming Research Group       JANET: Andrew.Stevens@uk.ac.oxford.prg
     11 Keble Road, Oxford, England     UUCP:  ...!uunet!mcvax!ukc!ox-prg!as
     OX1 3QD   +44 0865 272563
From: mrh0631@zeus.tamu.edu (Mark Hesidence)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: >> Multi-player Civilization <<
Date: 14 Aug 92 19:04:00 GMT
Article-I.D.: zeus.14AUG199214045452
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <14AUG92.09575449@wl.aecl.ca>, harrisp@wl.aecl.ca writes...

   I don't think a multi-player Civilization is feasible with out
   changing the game quite a bit.  Think about it for a while.

   The closest I've seen to multi-player Civ would be Empire, which
   is a game played over internet.  Read rec.games.empire for more
   info.


-------------------------------------------------------------------------
| You have reached an imaginary number, please  | Mark R. Hesidence     |
| rotate your phone 90 degrees and try again.   | mrh0631@zeus.tamu.edu |
-------------------------------------------------------------------------
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince of Persia: Help 
Date: Thu, 20 Aug 92 00:50:00 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.


In article <1992Aug13.194118.3704@murdoch.acc.Virginia.EDU> tjo3s@Virginia.EDU writes:

 > I'm on level 12 of Prince of Persia, and I am stuck.  How do you get past
 > the mirror image of yourself?

Aww!  Easy stuff! 8-)

Running jump through the thing.  No worries.  Easy as.
From: amigo@milton.u.washington.edu (The Friend)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stunts - extra tracks sites?
Date: 20 Aug 92 19:27:44 GMT
Article-I.D.: milton.amigo.714338864
Organization: University of Washington


	I'm looking for FTP sites that have more tracks for the game Stunts.
It _used to be_ really busy at wuarchive, but since purchasing Stunts,
they've deleted considerable amounts of material. 

						--> Mike
From: htran@nunki.usc.edu (Hung Tran)
Newsgroups: comp.sys.ibm.pc.games
Subject: I need help in EOBII...i cant get out of level 6 and 7
Date: 13 Aug 1992 00:04:28 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: nunki.usc.edu

PLease help, i've been at it a whole week . i;m on the two levels where 
you cannot rest your party...i've found a dark moon key on the ants level but
i used it on the gargoyle level but i found out then  that i need another key.
I cant find anyother key...except that i found this room with a bunch of
pressure sensitive plates and a sign that reads..."you must leave much behind"
it sounded like you have to leave all of your items behind but i tried and it doesnt work. PLease help me. Also excuse any blunders i make in this post as it is my first post on any newsgroups. Thanks you in advanve...



Newsgroups: comp.sys.ibm.pc.games
From: elee9sv@rosie.uh.edu (92H01722)
Subject: U6 cheat
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Mon, 17 Aug 1992 03:08:00 GMT

Iolo and tyoping spam enter spam enter spam enter humbug enter and it will
come up.
                          Garrett

Newsgroups: comp.sys.ibm.pc.games
From: mudrc@uxa.ecn.bgu.edu (Daniel R. Crowson)
Subject: Re: I hate IBM
Organization: Educational Computing Network
Date: Thu, 13 Aug 1992 23:17:42 GMT

In article <1992Aug13.181639.111648@ns1.cc.lehigh.edu> kdd0@ns1.cc.lehigh.edu (KEVIN DAVID DRUCKER) writes:
>
>  This has nothing to do with any conversation, but I'm in this message base
>  and right now I am pissed off!!!  Here at Lehigh we have an IBM RS 6000
>  model 950 network server.  They just upgraded the system software to make it
>  faster.   It took me 10 minutes to log on and will probably take twice that
>  time to send this message!   BIG BLUE MUST DIE!
>
>  
>-- 
>
>+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
>|     Kevin D. Drucker  -=>  kdd0@lehigh.edu  -=>  kdd0@ns1.cc.lehigh.edu     |
>+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

  So you take it out on all of the thousands of users on this base?
Next time send it to /dev/null instead!


-----------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
_____________________________________________________________________________
From: stephane@mais.hydro.qc.ca (Stephane Vachon)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Two player games via modem/serial link...
Date: 21 Aug 92 13:07:20 GMT
Organization: Hydro-Quebec, Montreal, Canada

And what about

	Pro League Baseball.

Stephane...
From: lyn@conquest.ksu.ksu.edu (Myself)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LOOM: stuck early...
Date: 19 Aug 92 08:08:44 GMT
Article-I.D.: conquest.16u2ncINN4is
Distribution: usa
Organization: Kansas State University
NNTP-Posting-Host: conquest.ksu.ksu.edu

bieber@felix.filenet.com (Douglas Bieber) writes:

>Hi.  My daughter and I are player LOOM, and we are
>stuck.  We only have two spells so far, "open" and
>"dye" and cannot get past the water-spout at sea.
>Thanks for any help.

>doug

>-- 
>-----------------
>bieber@filenet.com


Spoiler






















You need some more spells before you leave the island. You need night-vision    (the owls in the graveyard), straw to gold (in the dark tent), and when you get to the waterspout, listen to it and play the tune back in reverse.

	Helpful hints, and the game has a neat ending,

-- 
This was brought to you by Myself(lyn@matt.ksu.ksu.edu) who is all things here.
Head of Synergy Systems, a non-official group of aspiring hackers creating and
distributing software for the common good. Head office:Terra, Sol system. We
Flames accepted-and returned with interest and intelligence compounded.