HDTenEightyP/NetNews huggingface dataset:
From: sc5a+@andrew.cmu.edu (Samuel Samho Chang)
Newsgroups: alt.games.sf2
Subject: SF2: RYU/KEN ???
Date: 14 Apr 92 12:32:54 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

I am talking about TCE of course.  Since the two original characters have
distint differences now, the question is:  Who is better?
I understand there is no such thing as who is better, but from what I know,
Ryu cranks the fireballs out faster.  But big deal.
I have heard some said that Ryu is faster, some said Ken.  My main concern
is who can get the dragon punch out faster?????

Sam
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: meb2@cec2.wustl.edu (Mark Edward Bradley)
Subject: IGNORE RICHARD THE TWIT Was Re: Sheng Long on SF2 Champion edition!!!
Summary: RJR Fucking Idiot -- please ignore
Keywords: inflammatory, above and beyond the call of stupidity
Organization: Washington University, St. Louis Mo.
Date: Mon, 6 Apr 1992 01:06:14 GMT

In article <#Aj+d+#@engin.umich.edu> tonychen@engin.umich.edu (Antony Chen) writes:
>In article <rauser.702426293@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) coughs up another gem:
>>   Sheng Long is in the SF2 Champion edition somewhere...but how to get to
>>him is beyond me.
>>
>>--
>>Richard J. Rauser   "Chun Li, I love you. Do you love me?"
>>rauser@sfu.ca            -Rick Rauser speaking to a Street Fighter II machine

SFII people, PLEASE IGNORE THIS NIMROD.  He fancies himself a
net.underground.terrorist, and thinks he is funny.  In reality he probably
just eats far too much sugar.  He is just trying to get you mad.

>2.  You have no life, so you decided to post BS on UseNet and start this
>    stupid rumour all over again.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
DINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDING


>tonychen@engin.umich.edu                 -Univerisity of Michigan
>GO FUCKIN' BLUE!                         We're going to the finals!!
>
>P.S.  I truly do feel pity for people like the one I just flamed, but everyone
>needs someone to make them realise they need a life.

Don't bother, Richard has been shooting for Biggest Bumblefuck on r.g.v
for a long time.  I guess everyone needs a goal.  Richard also needs a
brain surgeon.

Mark

Mark Bradley        |"Well that didn't work! Why didn't it work? It should
meb2@cec2.wustl.edu | have worked! Nothing I do works! Does that mean if I
                    | try something that shouldn't work it'll work?" -Gadget
From: cotner@eniac.seas.upenn.edu (<< EL GENERAL >>)
Newsgroups: alt.games.sf2
Subject: Zangief's Flaming SPD
Date: 15 Apr 92 03:35:26 GMT
Distribution: usa
Organization: University of Pennsylvania


     ZANGIEF HAS A NEW MOVE ON SF2:CE! While playing on one of the three
Champion Editions at a nearby arcade (I was using Zangief, my friend was
using Guile), I happened across a new move for the Z-Man. Guile sliced,
missed, and I started the Z360 motion. After completing the circular
motion, I happened to hit all three punch buttons (ala double lariat) and
PRESTO - new effect. 

      This is what it looked like - Zangief grabs Guile; on the way up,
Zangief flames on (ala Bison's flaming cheesepedo), spins and crushes Guile's
skull into the ground; Guile flies away from the impact site flaming (ala
character getting smoked by a fireball/cheesepedo). 

      To all flamers with an itchy flame-finger - DON'T FLAME UNTIL YOU TRY
IT YOURSELF!


-El General
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Newsgroups: alt.games.sf2
Subject: Re: SF2 CE Ticks
Date: 16 Apr 92 03:24:37 GMT
Article-I.D.: cs.1992Apr16.032437.14217
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
Distribution: usa
Organization: Rose-Hulman Institute of Technology

In article <15APR199221101096@rosie.uh.edu>, st1el@rosie.uh.edu (Jensen, Douglas J.) writes:
>In article <84082@bu.edu>, robrod@buengf.bu.edu writes...
>

[irrelevent stuff deleted]

>
>Again, at UH, people trading off with Z's 720 piledriver.  Anytime anyone got
>close enough to hit them, off they went.  Poof.  Jeez.  $.50 for 30 seconds?
>
>Let's get counter-moves to the cheese posted so we can have fun fights again.
>
>By "fun" I mean that my $.50 per play lasts at LEAST a minute.  :)
>
>---Doug

*grin*
In one arcade here, exchange is 5 tokens for a dollar (to put up with
competition :) and the owner sets ALL machines to one token per play. So we
actually get to play for less than a quarter per game.  Degenerates though, you
get some kids blowing 1 or 2 bucks trying to kill a Bison-Cheeser.  I've been
reduced to going at 10 in the morning so I don't have a bunch of cocky kids
shoving their tokens in like they own the machine.  I'm still trying to get the
fine points of Vega down pat against the computer and I DON'T like being
challenged in the middle of a fight.
oops, pardon my babbling...

-----------------------------------------------------------------------------
cheesmna@hydra.rose-hulman.edu         Warning, do not taunt Happy Fun Ball.
cheesmna@cs.rose-hulman.edu            Life is a highway, I wanna ride it
Toonces to drive in Indianapolis 500!    all night long.
-----------------------------------------------------------------------------
Remember, no matter where you go, there you are.  -- Buckaroo Banzai
I'll be back.  --  Best rendered in original Terminator movie
From: petitc@nuge111.its.rpi.edu (Christopher Jon Petit)
Subject: Re: CHUN LI'S WET PUSSY
Reply-To: petitc@rpi.edu
Organization: Rennselaer Polytechnic Institute.
Date: Wed, 8 Apr 1992 22:28:43 GMT

In article <pierre.702761318@manning>, pierre@cs.UAlberta.CA (Pierre Honeyman) writes:
|> 2frjcomply@kuhub.cc.ukans.edu writes:
|> 
|> >I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record consisting of 11 losses over the last year.  Read it and weep!
|> 

  Yes, I have no doubt that you have had only 11 losses.  But, I also believe that
he has played a grand total of 11 games over the last year.  :&)


-- 
Sleep and become rested.  Within the pleasant confines of slumber, you too can
voyage to worlds unknown.  Become a valiant knight rescuing a damsel.  Become
a mass murdrer.  Be whatever your heart desires.  All within the confines of
sleep.  And all for $19.95.  Call now   -- quote from Night Riders



Newsgroups: alt.games.sf2
From: primus@netcom.com (Robert keng)
Subject: Re: Bison beating
Date: Fri, 10 Apr 92 06:52:44 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

			I'd suggest reading all the past as well as the future
articles regarding how to beat Bison. Thread through them: you won't be disappointed.....





primus
primus@netcom.com
From: v069qryr@ubvmsb.cc.buffalo.edu (The Dazzler)
Newsgroups: alt.games.sf2
Subject: RE: Hungry?
Keywords: Three button defense
Date: 17 Apr 92 14:51:00 GMT
Article-I.D.: acsu.1992Apr17.135143.15191
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Although I'm still not a "higher level" SF2 player (that is, really good at any
one specific character) I know about the "three button defense" that works for
prolonged moves (i.e. Blanka's bite, Yoga Noogie, etc.)
The easiest thing to do is to press JAB and STRONG punches and SHORT kick at
the same time while wiggling the joystick around. Before a friend showed me
this, I was getting wasted regularly by these moves, and it seems by doing this
the damaged is lessened, and the character still has some vital left to fight.
It seems to work most of the time, so I suggest that people try this out.
This is legit, and has been done (at least as far as the players I've seen have
done it), and this isn't an attempt to start a flamefest. I merely suggest that
people try it.

Oh, and by the way, whenever I play Blanka (which isn't often because I'm
trying to learn to use all the characters nowadays) I notice that when I go 
into the bite, it is "shaken off" almost immediately, so it's not a fluke if
it happens to you too.

Happy SF2'ing!!!!!


+---------------------------------------------------------------------------+
| Aaron T Breen    "Dream another dream. This dream is over."               |
|   "Dazzler"             -Van Halen :For Unlawful Carnal Knowledge         |
|                        V069QRYR@UBVMS.CC.BUFFALO.EDU                      |
+---------------------------------------------------------------------------+
From: sieh@quads.uchicago.edu (Lui Sieh)
Newsgroups: alt.games.sf2
Subject: Re: Blanka Combos (SFII)
Summary: Blanka is The Beast!
Keywords: Blanka, Combos
Date: 17 Apr 92 04:06:17 GMT
Reply-To: sieh@midway.uchicago.edu
Organization: University of Chicago Computing Organizations

In article <3412@daily-planet.concordia.ca> georges@concour.cs.concordia.ca 
(CHUNG KAM CHUNG georges) writes:
>How do you stop the rolling ball?

You can stop it by hitting any punch key while in motion.

>I  would  also  like  to  ask:  Does  anyone have the list of combos for
>Blanka?  I just got addicted to SF2, spent tons of quarters  to  to  get
>used it.

Cool, a neophyte :-).  Glad to see you used a "real" character :-)).  But,
seriously, Blanka "combos" are much different than the other characters
since his attacks are less straightforward.  He does have combos but I'm
not quite sure for SF II CE.  Things are a bit different now.

Personally, I don't believe he's got that many combos and the ones that he
does have involve the Roll.

>Also, I have a question for  the  Blanka
>masters:  How can  I  protect  Blanka  from being swept off its feet?  I
>notice that each time my opponent throws Blanka down,  Blanka  does  not
>have time to recover and do a defensive crouch before the opponent comes
>and  sweeps  Blanka  down again.  It's only on the third sweep that I am
>able to protect.

I'm not quite sure what you are trying to say.  However, if you do get
swept, make sure that you are still holding the joystick down in the
defensive crouch position.  That should allow you to block low for the
next time.  Personally, I like to counter with an attack than to block
in this example.

Whatever you do, make sure you know how to Roll.  Without it, Blanka is
simply "good".  With it, he can be devastating.
-- 
//Lui Sieh
Dum loquimur, fugerit invida Aetas: carpe diem, quam minimum postero.  
Horace, Odes, I.xi.7;	<-- "Why post to USENET?" -Brian O.  Indeed.
What about my opinions? ==>> /dev/null	or  sieh@midway.uchicago.edu
From: samurai@uriel.cs.mcgill.ca (Darcy Brockbank)
Newsgroups: alt.games.sf2
Subject: Re: CHUN LI'S WET PUSSY
Keywords: BEET PERFECS CHAREKTER BELEVE LERN AROND YORSELF STRET FIGHHTER HAV BETEN
Date: 13 Apr 92 01:20:15 GMT
Article-I.D.: cs.1992Apr13.012015.16399
Organization: SOCS, McGill University, Montreal, Canada

In article <I.AM.THE.GREATEST@hostname> whoami@hostname (ALL YOU GET!!!!  SONIC  
BOOOOOM!!1! YAP!!!YAP!!!YAP!!!!) writes:
> HEY YOU FUCKING LOSER YOU SUCK I CAN BEET YOU WITH ALL PERFECS WITH ANY
> CHAREKTER!!!!!  11 LOSSES MY ASS I BET YOU DON"T EVEN NOW HOW TO BLOK!!!!1

Oh, but please don't challenge him to a spelling bee! 

- db

--
---- my opinions are my own, not my employer's ---
"You fill in the mortar, I build the wall." "...a secret stigma, 
weeping willow, a diminished carnival of sorts." "Who might leave you
where I left off? A perfect circle of acquaintances and friends."
"I can't see myself at thirty I don't buy a lack of thirty
Caught like flies wishing for tomorrow's jewlery" - M. Stipe
Xref: sparky alt.games.sf2:398 rec.games.video:10942 rec.games.video.arcade:5392
From: terence@hkov04.dec.com (Terence Lee @HKO)
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
Subject: Re: Must Read!!!!! (Re: Sheng Long on SF2 Champion edition!!!)
Date: 17 Apr 92 06:03:23 GMT
Reply-To: terence@hkov04.dec.com (Terence Lee @HKO)
Followup-To: alt.games.sf2
Organization: Digital Equipment Corporation, Hong Kong


In article <zjp++dB@engin.umich.edu>, tonychen@engin.umich.edu (Antony Chen) writes:
..
#[beaucoup de bullshit erased for your benefit]
..
#I'm feeling some deja vu comin' on?  Anybody else gettin' that feeling?  No,
..

    This is not a flame and has nothing related to SF2. I am just wondering
    why people like to use some French in their posting? Beaucoup de? Deja vu?
    Do they happen to be in English too?

--
================================================================================
Terence Lee          | terence%hkov04.dec@decwrl.dec.com
                     |  wizard%hkvs07.dec@decwrl.dec.com
=====================+==========================================================
Are you man enough to fight with me?
    Fierce Punch ... Fierce Punch ... Razor Kick ... Magic Throwwww ...
================================================================================

Xref: sparky alt.games.sf2:115 rec.games.video:10332 rec.games.video.arcade:4931
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
Subject: Re: SCREW SHENG LONG AND SCREW YOU!
Date: 7 Apr 92 01:34:00 CDT
Organization: University of Kansas Academic Computing Services

In article <rauser.702426293@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
> 
> 
>     Amazing! A friend and I were recently in a local arcade when the owner
> had his new Champion edition SF2 machine wheeled in. As my friend and I
> watched, he was toggling through the game's different pre-sets (credits,
> continues, level select, etc.) and lo and behold, I saw Sheng Long. He
> appeared alongside the other 12 characters as one that can actually be
> selected to play! The arcade owner seemed oblivious to this fact, however,
> and when he toggled back to regular play mode, no Sheng Long.
> 
>    Sheng Long is in the SF2 Champion edition somewhere...but how to get to
> him is beyond me.
> 
> --
> Richard J. Rauser   "Chun Li, I love you. Do you love me?"
> rauser@sfu.ca            -Rick Rauser speaking to a Street Fighter II machine
Hey you schmuck...get your ass off this board and on to                        alt.I don't know my ass from my elbow.losers.someone out there loves me
Posts at that location will be sent to your parents to notify them of what a loser there son has become.  See a doctor...or at least label you asinine posts something like I'M A DORK so I can put it in my kill file.  Thanx...
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: e143-be@equuleus.berkeley.edu (Class Account)
Subject: Re: Sheng Long on SF2 Champion edition!!!
Organization: California Anit-Racist Committee
Date: Wed, 15 Apr 1992 20:08:21 GMT

In article <SAm+d_=@engin.umich.edu> tonychen@engin.umich.edu (Antony Chen) writes:
>In article <92101.093810U51115@uicvm.uic.edu> <U51115@uicvm.uic.edu> writes:
>
>>   You fargin liar! I don't believe your turn ons and I don't believe you. You
>>can't turn on women like Cindy Crawford with your puny little chinese dick. Do
>>you need a microscope and tweezers to take a piss? Nuff said.
>
>OK, I take PERSONAL offense to this.  First of all, racism is a bit outdated

Me too.  The last thing I want to see is little Adolfs running around in the
world.  I agree that the guy who flamed the person for a harmless, though
lame and unoriginal, joke is way out of line (the post about his father and
such).  Come on, even the guy admitted in a followup that he was a dick.  I
have no problem with that, and I have no problem with people flaming him
personally for it; it was his fight and he asked for the battle.  What I
couldn't stand are little Adolfs like that idiot who goes ahead and verbally
attacks the whole race because one person belonging to that race posted
something that the idiot doesn't like.

While we're on the subject of stereotypes, maybe you can help me out on this
one, little man:  is it true that every racist commit incest with his/her
father/mother/brother/sister?  It is, isn't it?  It's still legal to be a
dick, but it's no longer legal to be a racist and to commit incest.  Just
remember that.

By the way, I have decided to post this article anonymously.  Two can play
that game.
Xref: sparky alt.games.sf2:261 talk.bizarre:10983 misc.test:5349
From: typhoon@smaug.hacks.arizona.edu (A Wind Called Amnesia)
Newsgroups: alt.games.sf2,talk.bizarre,misc.test
Subject: Re: CHUN LI'S ->
Keywords: Boring
Date: 12 Apr 92 23:46:51 GMT
Reply-To: guest@tiamat.hacks.arizona.edu
Followup-To: guest@oolong.hacks.arizona.edu,alt.games.sf2,talk.bizarre,misc.test
Distribution: world,local
Organization: Student Run Computer Center (SRCC)
News-Software: VAX/VMS VNEWS 1.4-a4

In article <I.AM.THE.GREATEST@hostname>, whoami@hostname (ALL YOU GET!!!!  SONIC BOOOOOM!!1! YAP!!!YAP!!!YAP!!!!) writes...

[Bunch of usless stuff deleted]

>I AM THE BEST STRET FIGHHTER IN THE WORLD!!1!! I HAV NEVER BEEN
>BETEN!!!!! CHALLENGE ME AND I WILL DESTROY YOU!!!1!1!!!11
> 

Best Street Fighter? Are you sure about that? I sure there are some people out
there who might have second ideas about that.  And they don't use no special 
moves, they'll just pick you up and drop you in front of some semi moving 
along at 80mph, or maybe just twist your neck into a pretzel :)

Have a nice day....

> 
>WHOAMI@HOSTNAME
> 
>"ARE YOU MAN ENOUGH TO FIGHT WITH ME? SONIC BOOOOOOOM!!!!!!!!!!!111!!11!"


How boring!  Kawii soo ne!?
Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: CHUN LI'S WET PUSSY
Organization: Massachusetts Institute of Technology
Date: Wed, 8 Apr 1992 23:36:03 GMT

In article <g33tc8d@rpi.edu>, petitc@nuge111.its.rpi.edu (Christopher Jon Petit) writes:
|> In article <pierre.702761318@manning>, pierre@cs.UAlberta.CA (Pierre Honeyman) writes:
|> |> 2frjcomply@kuhub.cc.ukans.edu writes:
|> |> 
|> |> >I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record consisting of 11 losses over the last year.  Read it and weep!
|> |> 
|> 
|>   Yes, I have no doubt that you have had only 11 losses.  But, I also believe that
|> he has played a grand total of 11 games over the last year.  :&)
|> 

Yeah, and probably all against the computer.

Scott AKA The Chunster
From: terence@hkov04.dec.com (Terence Lee @HKO, Digital Equipment Corporation)
Newsgroups: alt.games.sf2
Subject: Re: sf2 magic throw
Date: 15 Apr 92 04:45:36 GMT
Organization: Digital Equipment Corporation, Hong Kong


In article <12188@ucdavis.ucdavis.edu>, ez006882@rocky.ucdavis.edu writes...
#In article <6514@shodha.enet.dec.com> terence@hkov04.dec.com (Terence Lee @HKO) writes:
#>
#>    Magic throw is done exactly in the same way as you unfreeze you opponent.
#>    Bear in mind that magic throw is (a bug that?) caused by the upside-down
#>    kick and hence, whenever you can execute that kick, you can magic throw.
#>
#>    Try to have your opponent crouch beside you and you execute magic throw
#>    as if you are trying to unfreeze him.
#>
#What is the range of the magic throw? Since the upside down kick only comes
#out when you are close, does that mean you have to be close to your 
#opponent. Last night I saw someone magic throw Vega off the fence (very cool),
#so i guess not. oh well, cant do em yet anyway, but still trying.
#-clif

    Basically, yes, you have to be close to your opponent. But, your opponent
    doesn't need to be standing on the ground for you to magic throw him. That
    is, you can throw him when he is jumping or lying on the ground, or even
    when he is climbing the fence. Also, I have noticed that you can always
    execute an upside-down kick after you have hitted your opponent provided
    that your opponent was close to you when he took the hit. For me, I can
    magic throw my opponent within 1/3 of the screen after a razor kick and
    within 1/2 of the screen after a jumping roundhouse.

================================================================================
Terence Lee          | terence%hkov04.dec@decwrl.dec.com
                     |  wizard%hkvs07.dec@decwrl.dec.com
=====================+==========================================================
Are you man enough to fight with me?
    Fierce Punch ... Fierce Punch ... Razor Kick ... Magic Throwwww ...
================================================================================
From: alva@garnet.berkeley.edu
Newsgroups: alt.games.sf2
Subject: Re: SF2 TCE Balrog
Date: 13 Apr 92 20:32:18 GMT
Article-I.D.: agate.scr4iINN6jh
Distribution: world,local
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

Alva Johnson
U.C. Berkeley
From: joule@CS.ColoState.EDU (James Joule III)
Newsgroups: alt.games.sf2,rec.games.video.arcade
Subject: Re: Help needed with Balrog
Date: 15 Apr 92 02:57:48 GMT
Organization: Colorado State University, Computer Science Department

In article <sfuitINNjgr@agate.berkeley.edu> c152-ci@dv349-2b.berkeley.edu (Teh Kao Yang) writes:
>I need help with Balrog. I'm trying to figure out how to play him in a more
>offensive manner. So far all I've been doing is wait for someone to move in
>first. The problem is that his rushing attacks can all be neutralized by
>low kicks, and his low attack has too short of a range compared to most
>other characters(Guile, Blanka, Sagat, Vega, Bison...). So the only way to
>move in is to just try jumping, or wait for the other guy to screw up. 
>
>Also does the length of the rushing attacks depend on the button you press?
>
>-Teh Kao

Balrog has one attack that is irresistable:  The Headbutt

This demon from hell inspires such fear that he makes most players quiver
in a defensive crouch after blocking a set of punches.  This is the time
to strike.  Walk forward (and Balrog *does* walk fast) and give 'em the
ol' HB.  Lasts a long time, too.  I've see one feeb who didn't even try
to get out of the hold lose over 1/3 of his life.

Okay, so they're getting used to it and counterthrowing.  Here's what you do.

Plan A:  Knock 'em down, jump on top of them with fierce or roundhouse, then
	 Headbutt...   really hard to defend against and almost impossible 
	 to counterthrow.  The best they can hope for is a double hit as
	 you come in.......   and Balrog hits harder than anyone.

Plan B:  This one is tricky, but it can be done against airborne opponents.
	 Use the turn-around punch to ZIP under your enemy and immediately
	 turn to activate the headbutt.  Should do more damage than the
	 uppercut they deserve.


Take note, one of Balrog's best attributes is his ability to intimidate.
After a player gets swatted from across the screen a couple of times, he/she
will begin living in mortal fear of *maybe* getting hit by a lucky 
knock-you-back-to-last-wednesday punch.  This is good.  While they are
trembling away in a crouch or block, run in like the Hellspawn you are
and give 'em a taste of your forehead.  Then punch them around for a while.

The best part of it is that everyone thinks Balrog is a yutz thanks to SFII.



					--James Joule III
					joule@handel.cs.colostate.edu


Bison Slayer Extraordinaire,
Zangief/Dhalsim/Balrog Trainer
"If you're Ugly or Weird, You're mine"
Newsgroups: alt.games.sf2
From: ez006882@rocky.ucdavis.edu
Newsgroups: alt.games.sf2
Subject: Re: sf2 magic throw
Date: 15 Apr 92 00:58:22 GMT
Organization: Computing Services, UC Davis

In article <12188@ucdavis.ucdavis.edu> ez006882@rocky.ucdavis.edu writes:
>In article <6514@shodha.enet.dec.com> terence@hkov04.dec.com (Terence Lee @HKO) writes:
>>
>What is the range of the magic throw? Since the upside down kick only comes
>out when you are close, does that mean you have to be close to your 
>opponent. Last night I saw someone magic throw Vega off the fence (very cool),
>so i guess not. oh well, cant do em yet anyway, but still trying.
>-clif
>
After reading this, the first thing i thought was "this guy doesnt have a 
clue!" Then i realized that i was the poster. Sorry, i was out of it and 
was confusing magic throw with the guile freeze. I still need tips on the
throw though.
-clif
Xref: sparky alt.games.sf2:321 rec.games.video.arcade:5259