HDTenEightyP/NetNews huggingface dataset:
From: kds@phy.duke.edu (Stokes Kevin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Super VGA games
Date: 26 Aug 92 16:01:44 GMT
Organization: Duke University Physics Dept.; Durham, N.C.

>greetings,
>
>	how may svga games are out there now? what i have so far is
>	links 386 and grandmaster chess.

  Don't hold your breath.  Most full-screen action games are not possible,
since the animation frame rate would be too slow.  When the video mode
is using 1MB of video ram, that means to redraw a whole screen of data
means moving 1MB of data.  Add to this fact that without local bus,
video RAM is very slow and independent of CPU speed once you get past
25Mhz or so.
  Games with a fixed background and small objects moving around are
certainly possible.  Just take alook at most full color Mac games....
                                                         -Kevin

-- 
------------------------------------------------------------------------------
|  Kevin Stokes                        |     Please direct all pointless     |
|  Pie in the Sky Software             |   flames to my mailbox, it's much   |
|                                      |          more irritating.           |
Newsgroups: comp.sys.ibm.pc.games
From: schoof@dec5.informatik.uni-wuerzburg.dbp.de (Jochen "Joscho" Schoof)
Subject: Re: Apogee's e-mail adress ??
Organization: University of Wuerzburg, Germany
Date: Thu, 3 Sep 1992 10:40:04 GMT

From article <2341@rnivh.rni.sub.org>, by root@rnivh.rni.sub.org (Torsten Leibold):
> I'm looking for a way to contact Apogee Software via e-mail, 'cause
> I have problems ordering the WolfPak from Germany.
> Perhaps, anyone knows whether I can send an eurocheque to Apogee for
> payment or whether they only accept credit cards or cash.
> 
> Thanks in advance !
> 
> Bye,
>   Torsten.
> 
> -- 
I think Apogee won't accept EC because you hardly get money for them in
the US (only two or three offices in NYC do accept ECs). The best way to
pay for software from US is via credit-card or by sending cash (sort of
risky if more than a few bucks ;^)). But with credit card payments being
cashed a few weeks later you won't get today's brilliant exchange rates.

Jochen

-- 
---------------------------------------------------------------------------
Jochen Schoof                    schoof@sundae.informatik.uni-wuerzburg.de
Lehrstuhl f. Informatik II +-----------------------------------------------
Universitaet Wuerzburg     | It's worse than that: he's dead, Jim!  -Bones
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F117a -- miscellaneous ramblings
Date: 27 Aug 92 03:14:21 GMT
Organization: HAC - Johns Hopkins University, Baltimore

I played F117A for a little while -- and I must say, I was terribly
disappointed.  I had been playing F19 for quite some time, and was really 
looking forward to an upgraded version.  

To my dismay, all they seemed to upgrade were the graphics.  (And sound)
One of my MAJOR gripes about the game is the control resolution.  I tap the
down arrow, and the nose of the plane shoots up 10 degrees.  That was something
I expected them to fix in F117.  

Also, I always thought the runways were too small.  

I mean, it's still a good game, but I was disappointed that MicroProse didn't
bother to actually upgrade the GAME when going to F117A.  Same game with new
graphics does not a new, better game make.  

LC
Newsgroups: comp.sys.ibm.pc.games
From: georged@sequent.com (George Dolbier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Summary: wants for wc3
Keywords: multi player
Date: 28 Aug 92 23:06:54 GMT
Article-I.D.: sequent.1992Aug28.230654.26746
Followup-To: 1992Aug25.183644.12967@u.washington.edu
Organization: Sequent Computer Systems Inc.

In article <1992Aug25.183644.12967@u.washington.edu> moe@rainier.lib.washington.edu (Joe Shippert) writes:
>
>I am halfway through the whole WC series for the second time and I was 
>thinking of things I'd really like to see in future games. Anyone want 
>to start a new thread?
>
>For Wing Commander III I wish for:
>
>- more fighters than I can count. I mean, 4 or 5 fighter per game just 
>  doesn't satisfy my need for variety.
>
>- the ability to fly bigger ships. I loved the Broadsword! Big and fat. 
>  I would like to try to fly a couple of those corvettes.
>
>- how about a rear view mirror? Or maybe some way to look around you a la
>  Red Baron?
>
>- the ability to choose what you look like. Okay, so maybe Bluehair is
>  our hero and the story is following his career. I want it to follow MY
>  career.
>
>- some sort of interaction out side the cockpit. I'd like to have at least 
>  two options of what I'm saying to other characters. Maybe I'm looking 
>  for more role playing than action.
>
>Any other ideas? Anyone heard when/where/if Wing Commander III is comming
>along?
>
All of the above and:

- The ability to fly with someone connected via modem/over the net.
	the ability to man the guns while your buddy pilots(and visa versa)

- The ability to fly as a cat!!
	( i.e. a video game-trainer that would let you fly a kilrath fighter )

- The ability to fly AGAINST your buddy that is dialed in or on the net.

- The ability to build custom missions.
	( I want to take on a starbase with a ferrit )

- Real escort. When I go on a "bomming" run I want some REAL escort.

- Planetary raids. Scrafe installations,towns, etc.

#include stddisclamer.h

georged
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: WOLF DeathCam - ?
Organization: HoloNet (BBS: 510-704-1058)
Date: Wed, 26 Aug 1992 01:07:54 GMT

bxxmic01@uctvax.uct.ac.za writes:
: 
: How does Wolf's DeathCam feature work?
: 
: I am using v1.1 and have completed the game without seeing anything different
: from 1.0
: 
: Do you need to turn it on somehow?
: 
: Is it in a later version?
: 
: Thank you
: 
: Michael

The deathcam is not in episode 1.  It's in the later episodes.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: qwerty@ecr.mu.oz.au (Morgan_Charles SANDERCOCK)
Subject: Re: Falcon3: Durundals!
Organization: Dept. Engineering Computer Resources, Melbourne Uni.
Date: Thu, 3 Sep 1992 23:45:38 GMT

In article <1992Sep1.190719.18128@newshost.lanl.gov> Gavin Adams <gavin.adams@lso.mts.dec.com> writes:
>Just a quick question on the use of Durundals:
>
>I line up on the runway, drop the D's, and fly home.  Taking a look at my
>ACMI tape, 3 out of 6 hit the runway.  Out of the 3 that did hit, they
>were off to one side of the runway.  The section hit was light grey, and
>seemed to be buckled.  I didn't get credit for the hit (my primary
>target), and want to know if I did actually affect the runway.

The light grey area means you did hit the runway but if you are using an
older patch version of Falcon, the mission recorder is invariably wrong.
I have had stupid events like pilot "ooooooo" launching 4 AMRAAMs with no
hits while the kills totals show 6 A-A kills.


Now, is this the .sig sent with news or mail?
Only you will know...
-qwerty@ecr.mu.oz.au (forwarded to) qwerty@mundil.cs.mu.oz.au
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Fix for RailRoad Tycoon Wanted
Date: 31 Aug 92 17:20:25 GMT
Distribution: na
Organization: University of California, San Diego
NNTP-Posting-Host: weber.ucsd.edu

Does anyone know of a fix 
that can be ftp'ed to rail road tycoon that deals with slums?
I remember reading about something called a slum editor.

Thanks 


W. Erik Bruvold
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Civilization version 4 update
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: na
Date: Tue, 1 Sep 1992 21:41:14 GMT
Keywords: Civ Ver 4

In article <1992Aug30.220438.28553@gn.ecn.purdue.edu> psun@gn.ecn.purdue.edu (Peter C. Sun) writes:

)    I am particulary interested in any refinements with regards to battle.
)Do more pieces on a square add to defense? When an attack is successful on
)a square with multiple units are they all still destroyed? Are battle results
)still deteremined by "Kill or be Killed"?

These are all 'features' :-)

Basically, unlimited stacking yields unrealistic game play.  The problem
with never allowing stacking is that it inhibits movements of units 'through'
each other in an unrealistic manner.  Allowing stacking, but making it
potentially costly, gives a very 'elegant' solution to this problem (IMO).
You _don't_ get 'invulnerable to attack units' in real life by combining a
dozen armies and making the game play this way would seriously unbalance
combat.

)    Are there more types of units, more city advances?
)    Finally I am considering purchasing Civilization.  Is the version currently
)available in store version 4 or must I get it elsewhere?

I believe there are some changes that make the game harder & remove some of
the 'game-buster' strategies in v4, but I don't believe the basic game or
units have changed.  (I don't have v4 to be sure).

It's always hard to tell what version you'll get out of a store.


Newsgroups: comp.sys.ibm.pc.games
From: jcentenn@nyx.cs.du.edu (Joe Centenni)
Subject: Re: Is there an IBM-PC version of NetHack?
Keywords: nethack, ftp, sites, archie
Organization: University of Denver, Dept. of Math & Comp. Sci.
Distribution: na
Date: Sun, 30 Aug 92 00:10:01 GMT

brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould) writes:

>chris@inconel.engr.wisc.edu (Christian Rohrmeier) writes:

>>In article <1992Aug23.014452.23723@colorado.edu> mdperry@boulder.colorado.edu (Marc Perry) writes:
>>>I used to play an extremely old version of Hack on an IBM clone, and
>>>was wondering if NetHack had been ported over.  If so, is the
>>>executable FTP-able anywhere (perhaps this question is addressed in
>>>the FAQ?)?

>>-----------------------------------------------------------------------
>>THIS IS FOR ALL WHO WANT TO KNOW WHERE ANY FILE IS ON ANY FTP SITE!!!!!
>>-----------------------------------------------------------------------

>>telnet archie.sura.net

>>login as "archie" (w/o quotes)

>>type "prog nethack*.zip" (w/o the quotes)

>obvious from the filename.

(stuff deleted)

>>-=> Self-help will get you more results than asking here. <=-          

>You may have a point there--so far three people have replied to the original
>article (not including me), and none of them included an ftp site.  So I
>will.  Archie will indeed give the names of many ftp sites which carry the
>files nh30jpc1.exe and nh30jpc2.exe and their variations in various other
>archive formats, but the one you want to use is linc.cis.upenn.edu
>(130.91.6.8), because it's the official site.  (Archie, the self-help
>system, won't tell you this, of course.)  Christian, if you post anything
>like this again, please AT LEAST try following your own directions to see
>if they work.  Consider yourself mildly flamed.

>One other thing:  There's a newsgroup for Nethack -- rec.games.hack.

>--
>Ben Rudiak-Gould
>brudiakg@nyx.cs.du.edu
>Harris's Lament: "All the good ones are taken."


Sorry, I sent e-mail to the original poster about linc, but forgot to post
it for everyone else,  I also told him about rec.games.hack the newsgroup
that has help and hints for players of all skill levels, as well as general
talk about the game.


					Looking forward to version 3.1,


					Joe Centenni


--
 /\,,,/\  Lookout! It's a Mad Dog! |=========================================|  
 | O O |                           |  Dammit Jim, I'm an ASTRONOMER, not an  |
 |=-*-=|  jcentenn@nyx.cs.du.edu   |  ASTROLOGER!                            | 
 ( ### )                           |=========================================|
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: Re: Help-Joystick erratic with Red Baron
Originator: norm@bcrks122
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Date: Tue, 1 Sep 1992 16:53:10 GMT


In article <BtwLDI.4K7@news.larc.nasa.gov>, (Daniel Koppen) writes:
> Hi netters,
>    Last weekend a friend of mine came over to my house to display
> his brand new 486sx machine. We opened it up and found, to my
> surprise, that the game port, disk controller, two serial ports,
> a printer port, and the SVGA display were all part of the
> motherboard. 
>    Anyway we installed Red Baron but found that when the joystick
> was enabled, the pointer jumped erratically over the menu items.
> When the joystick was held down, the pointer moved down, and when
> the joystick was moved up, the pointer moved up, but with the
> joystick in the center position, the pointer jumped around. No
> amount of trimmer adjustment helped.
>    What is even more vexing is that every other game we installed
> seemed to work just fine. Assuming that we installed Red Baron
> improperly, we re-installed and got the same results.
>    Has anyone else seen this? Is there a fix? A patch file maybe...

Sounds like the problem I was recently having where on my 486DX-33 the joystick
was quite untrimmable on some games.  After plugging it into my SoundBlaster
game port (on the advice of a fellow netter), it now works fine except on the
following games:
 - A10 Tank Killer V1.5
 - Red Baron
It will work; however, on the slower speed (i.e., without the "turbo" button on)
but this, of course, makes the game jumpy as hell.  They did, however, work fine
on my 386-33 (before I sold it and bought the 486).  Perhaps these games can't
handle the higher speeds yet.  Hmmmm....  Anyone else got a thunk on this one?

  Norm.

P.S. Someone also suggested obtaining another game port card such as a Gravis
board since it has an external switch to handle higher speeds.

-- 
+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-7497
 CAD Operation                      Fax: (613) 763-3317
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
From: jfoy@glia.biostr.washington.edu (Jeff Foy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: keen4: Keen mooning!
Date: 1 Sep 92 04:23:50 GMT
Article-I.D.: glia.jfoy.715321430
Organization: University of Washington

In <1992Aug31.165122.41354@urz.unibas.ch> spissinger@urz.unibas.ch writes:


>Hi,

>in one of the pyramids, i thionk, it was the pyramid of the moons , I really
>saw keen mooning me instead of taking the book. But only once and never again.
>What causes this?
>Has anyone seen the same?
>I'd really like to see it again, it was so funny!

In the Pyramid of the Moons (get it?), look on the floor as you're moving
about. If you stand on one of the crescent moons long enough, Keen will
turn around, bend over, drop his pants, and moon you. 

Fwiw, I can only get it to happen once per trip into that pyramid.

Id Software is pretty cool about those "extra" features. :)

-- 
Jeffery Foy -- Either: jfoy@glia.biostr.washington.edu -or-
                       foysys!jeffery@cs.washington.edu
             *** FREE BILL & KATHY SWAN ***
-*- Happy as a clam to be using Professional YAM -*-  :)
Newsgroups: comp.sys.ibm.pc.games
From: CCRO <CCRO@musica.macarthur.uws.EDU.AU>
Subject: crack needed for lowblow boxing for the IBM
Organization: University of Western Sydney, Macarthur
Date: Mon, 31 Aug 1992 17:35:37 GMT

could someone please Email me a crack for lowblow boxing for the
IBM as I am sick of going through the questions.


    Thanks.. Rodney Olson

    Email:- R.Olson@uws.edu.au



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rodney Olson              * Univeristy of Western Sydney, Macarthur
Computer Technician       * Teaching & Services Computing Centre
                          * New South Wales, Australia
ph:  +61 46 203 425       *
fax  +61 46 26 6937       *
email: R.Olson@uws.edu.au *
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: chriss@pacifier.rain.com (Chris Schenke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darklands: Won't intall
Date: 3 Sep 92 22:22:07 GMT
Organization: Pacifier BBS

I just went out and bought Darklands the other day, brought it home, broke off
the shrink rap, and installed it.  After the installation I proceeded to load
the game up, however it totaly locked my computer up.  I either got a QEMM error
or a blank screen.

Here is the contents of my config.sys file:

DEVICE=C:\QEMM\QEMM386.SYS RAM
files= 30
DEVICE=C:\QEMM\LOADHI.SYS /R:1 C:\DOS\SETVER.EXE
DOS=HIGH
BUFFERS=15
STACKS=9,256

Also here is my autoexec.bat file:

C:\QEMM\LOADHI /R:2 C:\LINKS386\VESA\ADHEAD\VESA.EXE
C:\QEMM\LOADHI /R:2 C:\MOUSE1\mouse
REM C:\MOUSE1\setspeed /P2 /FC:\MOUSE1\mousepro.fil
@ECHO OFF
SET PCTOOLS=C:\PCTOOLS
PROMPT $p$g
c:\qemm\loadhi /r:2
SET PATH=C:\GMKW;C:\GOLFCOMP;C:\QEMM\;C:\PCTOOLS;C:\WINDOWS;C:\DOS
SET GMKW5=C:\GMKW
MIRROR C:
C:\QEMM\LOADHI /R:1 PC-CACHE/SIZEXT=1024/WRITE=ON
SET TEMP=C:\DOS
C:\DOS\DOSSHELL

For the record I have an 486-33 with 8 megs of ram.  Thanks in advance!

Chris Schenk
chriss@pacifier.rain.com
Newsgroups: comp.sys.ibm.pc.games
From: lavigne@spaghetti.cis.ohio-state.edu (david lavigne)
Subject: U7 Avatar Island
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Thu, 27 Aug 1992 08:02:59 GMT

I am stuck on Avatar Island.  I have entered the cave and gone through the 
kitchen area.  I then opened the steel doors and explored the hall.  The door
at the end of the hall is locked. and I cannott open the the metal wall into 
the jail area.  I found a secret passage but it does not let me go anywhere.
What am I supposed to do to advance.

Your help will be greatly appreciated.
David.
From: hennessy@acsu.buffalo.edu (Mathew A. Hennessy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Is there an IBM-PC version of NetHack?
Keywords: nethack, ftp, sites, archie
Date: 31 Aug 92 12:37:26 GMT
Distribution: na
Organization: UB


	is there a multiplayer version available?  I'd kinda like to play it
over null modem aka global conquest.  just call me mister picky 8)


-- 
   /I\          Fuck 'em if they can't take a joke.
  /(*)\         hennessy@acsu.buffalo.edu                 
 /IIIII\        
/IIIIIII\       Give me SLACK or give me food (or kill me).
Newsgroups: comp.sys.ibm.pc.games
From: slg@slgsun.att.com (The Idealistic Cynic)
Subject: Re: WC -- What is this "Special Edition"?
Organization: AT&T Bell Labs, Columbus, Ohio
Distribution: na
Date: Fri, 4 Sep 1992 14:10:21 GMT

In article <1992Sep3.135745.20294@cbnewsl.cb.att.com> slg@slgsun.att.com (The Idealistic Cynic) writes:
>I've never played WC before, ut at that price I thought I
>could give it a try, but anybody know what is different
>between this version and the ones that aren't the special
>edition?  I couldn't find anything in the documentation
>that said what made it special, but the manual did say
>"Special Edition" on it.

Oops, I read the outside of the box again... though the manual inside
does clearly say "Special Edition" the sticker on the outside of the
box says "Special Promotional Edition" and it is fairly clear that
when they say "uncut" all they are saying is that here is WC, and it
is complete and uncut, and we've lowered the price.

I should read more carefully. Sigh.

Sean.

---
Sean L. Gilley
sean.l.gilley@att.com sgilley@cbnewsl[.cb].att.com, slg2@cblph[.cb].att.com
614 236 5031 (h), 614 860 5743 (w)
Newsgroups: comp.sys.ibm.pc.games
From: wan@elec.uq.oz.au (Alfred WAN)
Subject: CIV:build on water, tran-railways and floating cities.
Summary: CIV:build on water, tran-railways, floating cities.
Keywords: civ
Organization: Prentice Centre, University of Queensland
Date: Tue, 1 Sep 1992 23:10:53 GMT


Hi,

	I read a  review of the civ handbook from somewhere saying that you can actually 
able to build on water. I have tried building roads and railroads on water, they do seem to wrok, 
the only problem is that you can't put your units on those roads without transporter. 
What I end up with is the seven oceans of the world covered with railroads that I can't use.
	The other things is that I attempted to build cities on water by putting settlers on 
transporters. It took forever to build a city. Last time I look, it was at its 20th  turns 
and still going.

	Does anyone have any ideas to solve this problems?

Thanks a  lot!!

REGARD

ALFRED
From: bxxmic01@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: INFOCOM: Boot -> Dos disk util?
Date: 2 Sep 92 12:48:49 +0200
Organization: University of Cape Town


Hi

Can anyone tell me where I can find an Infocom conversion program that reads
the proprietry boot disk of the old games (e.g HHGTTG) and converts it into an
EXE you can run of a DOS disk?

Thank you
Mike
Newsgroups: comp.sys.ibm.pc.games
From: macster@IASTATE.EDU (Michael C Mccarty)
Subject: EOB I help needed (Level 12)
Reply-To: macster@IASTATE.EDU (Michael C Mccarty)
Organization: Iowa State University
Date: Wed, 26 Aug 1992 19:53:49 GMT

AAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHHHHHHH!!!!!!!!!!!!!!

(Ahem.)  I'm stuck.   I can't figure out how to get to about half the 12th level
and I can't figure out what to do with the damn rations in the NE corner of the
dungeon and I can't figure out what the hell happened to the damn Wand of
Silvias or if I even found the damn thing.   

Would someone be so kind to give me the spoilers to this level or possibly a ftp
site where the spoilers can be found?

I don't read the group too often so e-mail would be preferred.

				Thanx in advance,
				Mike.
Newsgroups: comp.sys.ibm.pc.games
From: djdaneh@pbhyc.PacBell.COM (Dan'l DanehyOakes)
Subject: Re: Quest for GloryI
Reply-To: djdaneh@PacBell.COM (Dan'l DanehyOakes)
Organization: Pacific * Bell, San Ramon, CA
Date: Tue, 25 Aug 1992 23:36:53 GMT

In article <kaz.714644417@vincent1.iastate.edu> kaz@iastate.edu (Jimmy Buffet) writes:
>I'm stuck in Quest for Glory I.  I am a fighter, and have gotten fairy
>dust, the gem for the skull at Baba Yaga's, the key the kobold wizard has, and
>everything else obvious.  

Spoilers ahoy. . .



>I can figure out how to get the seed from the seed
>spitters, 

Mostly being in the right place at the right time -- got me?



>how to get past the brigand archers, 

I suggest being ready to kill them.  All.



>where the theive's guild is (or
>how to get past the theives in the alley of Speilburg), 

You need a sign, don't you?

(I have the distinct impression you're playing without the manual,
which implies a copied game.  Sorry, I won't tell you what's in the
manual; but if you have it, this should give you what you need to get
by.)




>how to do anything
>in Baba Yaga's, 

Again:  timing is very important.

		The Pavlov dog and the Schroedinger cat
		Side by side in my forebrain sat
		With Shakespeares monkey's crowding in behind. . .
		. . . it's all in your mind.
			-- Visual Purple

Dan'l Danehy-Oakes, Net.Roach
My opinions do NOT represent Pacific Bell,
Professional Development, or anyone else.
But I'm willing to share.
Newsgroups: comp.sys.ibm.pc.games
From: eaglei@carina.unm.edu (Steve Hockemeier EECE)
Subject: Dragon Strike cheat?
Date: Tue, 25 Aug 92 17:59:07 GMT
Organization: University of New Mexico, Albuquerque

Ok, maybe I'm just not the Dragon flyer of the nineties, but geese, the game
is none to easy (or I just suck at the game). Anyways, does anyone have some
kind of cheat or something so I can get to the scenerios after the white dragon
(3 or more) when I'm trying to join the Knight of the swords?  It could be that
the program was not meant for me, but it's still fun and I'd like to get closer
to the end of the game. Any help or suggestions would be appretiated.

Thanx!
Steve.