HDTenEightyP/NetNews huggingface dataset:
From: A.J.Robinson@lut.ac.uk (Alan Robinson) 
Subject: Sonic 2 ending
Reply-To: A.J.Robinson@lut.ac.uk (Alan Robinson)
Organization: Loughborough University, UK.
Date: Tue, 12 Jan 93 11:01:43 GMT


Last night my wife and I used all our 36 lives (21 lives + 5 continues)
trying to get past the big bad Dr Robotnik in the fried egg zone
(which is what I now call it in an attempt to diffuse my frustration).

We got past the little spiky thing but just cant beat the big red robot.

I'm wondering if its worth it: is this the end or is there more ?
What happens next ?


Anyone lost more lives than 36 on this zone ?


Alan.
Newsgroups: rec.games.video
From: kimes@cbnewsc.cb.att.com (Kit Kimes@AT&T/NCR)
Subject: Re: Tengen Tetris?
Organization: AT&T
Date: Thu, 7 Jan 1993 18:58:09 GMT

From article <1992Dec29.210905.16@sfpp.com>, by (Bob Longo):

> I have heard about a rare version of Tetris for the NES called Tengen Tetris.
> What does anyone know about Tengen Tetris.  Is it better than the Nintendo
> version?  How is it different?

Tengen made a version of Tetris for computers under license from it's Russian
author (or organization).  They felt that they also had the right to make a
version for video game systems.  They made a version for Nintendo and started
selling it.  At about the same time Nintendo entered into a separate agreement
with the Russian author to made a Nintendo video game version.  Nintendo then
turned around and sued to get Tengen to stop making and selling their version.
Obviously, the Russians sided with Nintendo because there was more money in
it for them.  The US court system (see dictionary under 'cowards') issued a
staying order to stop Tengen from shipping their cartridges and eventually
found in favor of Nintendo.  In fairness, Tengen did not have a very specific
agreement and what they could and could not make versions for was not spelled
out.  That was Tengen's fault.

I personally think the Tengen version is better, but not enough that most
people would care.
> 
> Does anyone know where I could find a Tengen Tetris game?

You can only find them used.  Time was when the mail order companies
that specialize in used games were listing them at about $180.  They
were only offering to buy them for about $60 though.  I would not part
with my copy for any price (at least not yet).

Kit Kimes
AT&T Resource Link (under contract to NCR)
Naperville, IL
...!att!iwcs!kimes (kimes@iwcs.att.com)
From: jae@meaddata.com (Jeff Engler)
Newsgroups: rec.games.video
Subject: Wolfenstein E2L8
Date: 7 Jan 1993 19:09:22 GMT
Organization: Mead Data Central, Dayton OH
NNTP-Posting-Host: ape.meaddata.com
X-Newsreader: Tin 1.1 PL5

Hi all - Any Wolfenstein freaks out there found all secrets on episode 2 level
8.  There are over 100 of them and for the life of me I cannot get 100% of 
them.  I have found both monster guards and the trap which if you push the
wrong walls you end up trapped in a chamber with one room that contains a
sign wich says "CALL APOGY and say ARGWOLF".

nuts

Jeff Engler, Wolfenstein addict
jae@meaddata.com


Newsgroups: rec.games.video
From: andre@nojack.ucs.ualberta.ca  (Andre LeBlanc)
Subject: TG-16 Super System card
Organization: University of Alberta, Edmonton, Canada
Date: Mon, 4 Jan 1993 16:46:51 GMT

A few of these cards have made it to some of the local stores and have  
since been sold.  They didn't come with any games and were $119 Cdn.
That's a friggin' rip-off.  How much are they in the States? 

--
Andre LeBlanc, Support Analyst       |  andre@nojack.ucs.ualberta.ca
Computing and Network Services       |  (NeXTmail welcome)
352 Gen Serv Bldg, Univ of Alberta   |  Phone: (403) 492-9338
Edmonton, Alberta, Canada, T6G 2H1   |  Fax:   (403) 492-1729
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: Any good SNES racing games???
Date: 7 Jan 93 16:00:41 GMT
	<1993Jan7.152848.9741@cimage.com>
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: ejd@cimage.com's message of 7 Jan 93 15:28:48 GMT

>>>>> On 7 Jan 93 15:28:48 GMT, ejd@cimage.com (Ed Driscoll) said:

>	I don't know if there is a REALISTIC racing game for the SNES, I would
>love a game like OUTRUN or SUPER MONACO. I guess there will be one 
>eventually.

ejd> There are already several, but the only one which seems to have
ejd> been received favorably is Top Gear.  I own both Top Gear and
ejd> F-Zero, and they are both excellent games.  I posted a comparison
ejd> of the two games a couple weeks ago.

I saw Test Drive II: The Duel at Software Etc. Anyone play it yet?

--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
Newsgroups: rec.games.video
From: drand@spinner.osf.org (Douglas S. Rand)
Subject: Re: SNES to COMPUTER Monitor
Organization: Open Software Foundation
Date: 6 Jan 93 16:09:04

In article <cfoon.15.0@stanford.edu> cfoon@stanford.edu (Curtis Foon) writes:

   I would like to connect my SNES to my multisync computer monitor.  Does 
   anybody know of a cable that would do this or would I have to make my own?
   Pinouts would be appreciated if applicable.

Forget it.  You would need a scan converter.  All computer monitors 
I know of are progressive scan and not interlaced.  So a cable
wouldn't cut it.  If your monitor could do this,  it would probably
have a composite video input requiring no special cables.

--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: rec.games.video
Subject: CatlewVania Iv codes
Date: 4 Jan 93 23:53:25 GMT
Article-I.D.: fp1-st-a.dcutter-040193155638
Followup-To: rec.games.video
Distribution: world
Organization: Stellar Enterprises
NNTP-Posting-Host: fp1-st-affairs-19.uoregon.edu

Does anybody have the codes to ths game. Iwant to be able to play certain
levels at different times. Please email. thanks

_______________________________________________________________
Dann Cutter  Stellar Enterprises* / dcutter@oregon.uoregon.edu
Newsgroups: rec.games.video
From: robertk@bnr.ca (Robert Kaczynski P765)
Subject: Re: Sonic II slowdown?
Organization: Bell-Northern Research, BNR-RTP Info Systems
Date: Tue, 5 Jan 1993 20:47:55 GMT

In article <1993Jan5.193013.16704@odin.corp.sgi.com>, jakem@hayden.corp.sgi.com (Jake McGowan) writes:
|> Hi,
|> 
|> I just purchased a new (non-Genesis) controller for my Sega console. I also
|> just rented Sonic II. At various points during the game, Sonic and Tails
|> slow way down as if they're running through water. This typically occurs in
|> the Emerald Hill and Mystic Cave (?) zones in dual-play mode, seemingly
|> after one of the characters bops a TV set. 
|> 
|> Since my new controller has a slow-down feature (which I always make sure
|> is off when I play Sonic) I was wondering if it was the cause of the
|> problem. I've also heard that there might be some "bugs" in Sonic II. Heck,
|> maybe it's supposed to slow down like that. I was just wondering whether I
|> need to take the controller back and get a new one. Anyone else experience
|> this "problem?"
|> 
|> -------
|> Better not take a dog on the space shuttle, because if he sticks his head
|> out when you're coming home his face might burn up.
|> --Jack Handey
|> 
|> Jake McGowan
|> Silicon Graphics, Inc.
|> jakem@sgi.com
|> (415) 390-1055
|> ---------------


I have also experienced this but I have the original controllers.
From: Dave_Durant@vos.stratus.com
Newsgroups: rec.games.video
Subject: !Easy! Question
Date: 5 Jan 1993 18:07:01 GMT
Organization: Stratus Computer, Software Engineering
NNTP-Posting-Host: m113-12.eng.stratus.com

In article <1993Jan5.173506.551@b23a.b23a.ingr.com> alfa@b23a.b23a.ingr.com (Laura Walker) wrote:  
>what does rpg mean? 

Real poor graphics?
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: F-1 Roc (Super NES) REVIEW WANTED!!
Date: 7 Jan 93 03:27:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <rauser.726369225@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes...
> 
>   The subject line tells it all...should I get her?????
No. For more details, read the FAQ I posted two days or so
ago under FAQ: SNES All Games [Horwitz] parts 1-3.

The game does rot, tho.

- Jer
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: The World of CES News! [Horwitz]
Organization: Clark College, Vancouver, Wa.  USA
Date: Mon, 11 Jan 1993 21:22:30 GMT

In article <C0nDMH.16A@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>In article <1iofbk$qt2@agate.berkeley.edu>, tehkao@ocf.berkeley.edu (Teh Kao Yang) writes...
>>In article <C0MH4s.F21@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>>Mortal Kombat was shown for the SNES only.
>> 
>>Any news on Street Fighter 2 for the Genesis?
>
>Well, the news I've been putting up thus far is just compiled from various 
>friends and news wire reports I've read. I'll know specifics on THAT release
>(and damned if I'm not interested!) hopefully today or tomorrow. No one has
>mentioned it yet, which is odd... nor have any of the Japanese mags mentioned
>the PCE SF2. (As recently as 12/25 Famitsu, that is.) Wasn't it "confirmed" by
>Die Hard?... IT seems to be a certainty, except for the publicity.

I saw it mentioned in the 12/92 or 11/92 EGM

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: dierk@dmupc.hamm.sub.org (Dierk Mueller)
Newsgroups: rec.games.video
Subject: Re: SNES - Gradius III Codes, Request
Date: 7 Jan 93 23:01:57 GMT
Reply-To: dierk.mueller@mamunx.garmhausen.de

In <C0EqKo.5y0@ucunix.san.uc.edu> egraeler@ucunix.san.uc.edu (Eric S Graeler) writes:

>Could someone either post or mail me the codes for the above.
>Thanx in advance.

>Eric S Graeler
>egraeler@ucunix.san.uc.edu


During title screen hold <- push 3 times A and then start.
You will get much more ships :-)

Great game
  dierk
-- 
Dierk Mueller                   !          dierk@dmupc.hamm.sub.org
Alter Muehlenweg 63/65          !          Voice: +49-231-101621
FRG-W-4600 Dortmund 1           !          or  +49-231-50-20926
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: New Game Backup Machine???!!!
Date: 6 Jan 1993 05:14:35 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Anybody got the new GameDoctor SF?

How is that machine compare to Magicom?

And for the MGH owner what is the latest version of their system?
Since they have advertise something like instant save and PC link
in the future upgrade.

Newsgroups: rec.games.video
From: wayne@netcom.com (wayne t. watson)
Subject: SNES Super Mario World
Keywords: Super Mario World super mario world
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 11 Jan 1993 05:47:58 GMT

How do I get the green ! ?
-- 
Wayne T. Watson   wayne@netcom.com (415) 969-4233
Mountain View, CA
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Newsgroups: rec.games.video.arcade
Subject: THE worst video game ever is...
Date: 7 Jan 93 02:45:41 GMT
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society


Mikie.

By Konami.

Help little Mikie get a date.

Or don't.

No one will really care.

This one is *astonishingly* bad.

I ignored it in a local arcade when set to free-play mode.

Honorable Mention: Granny & the Gators, The Real Ghostbusters,
       Double Dragon, Boot Camp, and 50% of Sega's output.

--
     jecoleb@eos.ncsu.edu      \\              To KLH:
 "I don't know where you took   --=--      Love ya, Katya!
 me, but I didn't want to leave."   \\  have clue, will travel.
       ---------------------------------------------------
Newsgroups: rec.games.video.arcade
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: Re: Magic Time Ninja
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Fri, 8 Jan 1993 18:24:41 GMT

In article <1993Jan8.025602.22224@athena.mit.edu> jimhsu@athena.mit.edu (Jimmy M.D. Hsu) writes:
>
>
>Okay, I've gotten to the snake, but that guy who keeps growing arms
>is really giving me trouble.  Each time I take off an arm, he backs
>up and grows another.  I also hate how a new arm-grower appears
>after a certain time.  Once, I was just dodging and managed to live
>long enough to see about five arm-growers running after me.  I
>don't think it's possible to dodge more than that.  

The one time I saw a guy get past the arm-grower, he almost entirely
used the middle punch button...I think the key is to kill the first
guy as quickly as possible, otherwise you will get swamped.

We just got this game in our arcade and no one has really gotten very 
far on it.

Hiz Lord Dementia


-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica                
Newsgroups: rec.games.video.arcade
From: trump@leland.Stanford.EDU (Michael Jason Lewis)
Subject: Re: First X-Axis Tourism
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 12 Jan 93 09:12:52 GMT

In article <9301128015@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:

>  Scramble scrolled to the right (another Konami classic)...

In the interest of accuracy, Scramble (and its sequel with the helicopter whose
name I should remember) were made by Stern Electronics, which also made Berzerk
and Frenzy, among others.  Also, they made a few pinball machines, such as 
Orbitor (the one with the funky molded-plastic playfield).

(My best-friend-at-the-time's father worked there and got me a tour when I was
very young.)

- Mike Lewis
trump@leland.stanford.edu
From: accnuf@vaxa.hofstra.edu
Newsgroups: rec.games.video.arcade
Subject: help: Mortal Kombat
Date: 4 Jan 93 19:50:32 EST


	Hi! ALL, I'M trying to get more info about Mortal Kombat.

I've recently got into Mortal Kombat, I know I been missing out.  

Can anyone send me any info about the game or let me know 

where I can get the info.  I really want to know all the commands/moves to the 

character 'SCORPION' or any others


THANKS in advance!

Newton
Accnuf@vaxb.hofstra.edu
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: Re: MK REPTILE small idea
Date: 12 Jan 93 23:26:26 -0600
Organization: University of Northern Iowa

In article <MfIOiRu00WB78PTuB=@andrew.cmu.edu>, Brian T Cheek <bc2y+@andrew.cmu.edu> writes:
> People who have been following reptile remember these posts...
> 
> 1. The one where someone called the mfg and asked how to get reptile,
> and the mfg said double flawless plus other things which they wouldn't
> state.
> 
> 2. It is general consensus that the appearances occur on the pit screen.
> 
> 3. Some arcade owner saw the messages "Perfection is the key", and
> something like "Blocking is useless".
> 
> SO:  Maybe all you need to do is a double flawless with no blocking on
> the pit screen.  (Not unreasonable, since 99% of the time, a blocked
> move takes away energy which takes away that double flawless).  Might be
> hard to do Kano's knife, though...
> 
> -Brian :)

I've done it and it doesn't work several times.  For Kano's knife, just duck.
-Brando

Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The List of Arcade Games Parts Sources
Organization: Georgia State University
Date: Thu, 7 Jan 1993 05:34:49 GMT


Here's a list of different places where you can get various parts and kits
for arcade games (thanks to Rick Schieve for the info ...) :

Video Connection in CA, 916-678-5189
	the most reputatable, and fastest of the bunch and a nice
	catalog.
	
Eldorado Products in CA, 213-630-3300
	A bit slow and excentric, but a great selection of oldies.
	
C&P in IN, 219-256-1138
	
Alpha Amusements in MI, 800-33-GAMES
	good selection, but make sure you try what they send right
	away as they have mixed up what they sent.
	
Southeast Game Brokers Inc. in FL, 813-855-1080
	
Red Baron Amusements 	1-800-331-3766
	6540 W. Central
	Toledo, OH 43617

They usually sell newer kits but may have some old boards.  They
also state that they take Visa, MC, and Am. Express

The Game Exchange  (614) 258-2933
	P.O. Box 09598
	Columbus, Ohio 43209-0598
	
They sell used games and kits.

Space Age Electronics  1-800-822-0280
	26524 Golden Valley Road, Suite 507
	Saugus, CA 91350
	
They sell new game monitors for pretty cheap.  They had a 13" on
sale in August for $150 and a 19" for $170.

AVA   (314) 421-5100
	2301 Olive St.
	St. Louis, MO 63103
	
They look like they sell newer used kits but may also have older
boards. 

Galaxy Distributing    1-800-678-7665
	401 S. Elgin
	Tulsa, OK 74120
	
New and used kits, power supplies.  Good prices on newer kits.  I
don't know about older boards.  They don't have a real extensive
selection.

Here are some parts places that sell new stuff like joysticks, power
supplies etc.

	Competitive Products Corp.
	River Road Building #5
	Tullytown, PA 19007
	1-800-562-7283

	Amusement Emporium
	6880 South Emporia Street
	Englewood, Colorado, 80112
	1-800-525-7059

-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade
From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Subject: Magic Time Ninja Hints Wanted
Organization: Massachusetts Institute of Technology
Date: Thu, 7 Jan 1993 18:23:38 GMT

I have just started playing this game and would like hints/tips.
Does anyone know how to perform the eye explosion magic?  I've seen
it done twice and it looks way cool.  I like how the enemies kneel
with blood dripping out of their sockets, madly clawing at their
eyes.  I've also figured out the crysh magic.  Hit the following
combination with ten magics:

      O        A  b  C
      |     D  e  F  g

The capital letters denote depressed buttons.  Note:  joystick is up.

The result is that all the bad guys are crushed into pancakes
by sudden force and a wave of blood gushes out from their bodies.

I find that the thumb works best for button D.

I've only gotten to the stage with the giant bone guy with white
things growing out of his midsection.  He keeps growing out these
spiny bones to reinforce the damage I cause.  I've only managed
to smash on of his legs, but it was really cool.  He has a really
neat skull, too.

Newsgroups: rec.games.video.arcade
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: More on Virtua Racing
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 12 Jan 1993 20:04:17 GMT

what about the two player consoles?

It doesn't have any of those big stuff for the person, just a 
feedback steering, good speaker, one seat for two people, and two
screens
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: rec.games.video.arcade
Subject: Re: THE worst video game ever is...
Date: 8 Jan 93 04:37:05 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1993Jan7.024541.22499@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>Honorable Mention: Granny & the Gators, The Real Ghostbusters,
>       Double Dragon, Boot Camp, and 50% of Sega's output.
        ^^^^^^^^^^^^^

HEYHEYHEY! I -loved- Double Dragon! (The first one. All the others suck.)

It had good graphics, excellent gameplay (I fell in love with being able to 
-do- so much stuff), and was, I think, the first 3/4 view "walk across the 
screen beating up ememy schmoes" that has been cloned into everything from 
Final Fight to the TMNT games. 

-And- I'm the only guy I've ever met who beat it on one quarter. Anyone else 
out there do so?

 
My nomination for worst game? Not sure, but this thing someone got for the 
Student Union game room called "D.D.Crew" by Sega sure sucks rocks. Generic
"walk across the screen and beat up villians until a nasty boss shows us" game,
with lousy graphics, lame sound, and no play balance at all. All around, a
worthless piece of shit. 

-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu
From: danmar@mintir.new-orleans.la.us (Daniel Marsalone)
Newsgroups: rec.games.video.arcade
Subject: Vector Displays... How?
Date: Wed, 06 Jan 93 07:25:17 CST
Organization: Minas Tirith BBS (Public Access Usenet for New Orleans)

     I haven't seen a new game with vector graphics in a long time. 
Probably the last game I saw at the arcade was Battlezone.  
  
     However, the other day, I was at a friend's house, he just got a 
Super Nintendo. We played with it for a while and then I wanted to check 
out his Vectrex. I remember that the games came with overlays, but he 
didn't have any overlays. He had a whole gang of games but it seemed like 
the Asteroids clone that was built into the machine was the best game 
that he had. 
   
     I was wondering, how do vector displays work? On the vectrex, I 
turned the contrast or brightness knob (I don't know what the actual name 
for the knob is) all the way up and it looked like all lines were 
originating from the center of the screen. All of the "real" lines had 
faint connecting-lines that were curvy and went back to the center of the 
screen. It looked really weird. 

     Can someone tell me how a vector display works?
  
  
 
  
   Daniel Marsalone
From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Newsgroups: rec.games.video.arcade
Subject: Magic Time Ninja
Date: 8 Jan 93 02:56:02 GMT
Organization: Massachusetts Institute of Technology



Okay, I've gotten to the snake, but that guy who keeps growing arms
is really giving me trouble.  Each time I take off an arm, he backs
up and grows another.  I also hate how a new arm-grower appears
after a certain time.  Once, I was just dodging and managed to live
long enough to see about five arm-growers running after me.  I
don't think it's possible to dodge more than that.  

Has anyone seen the "Lost Dimension" yet?
Newsgroups: rec.games.video.arcade