HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
From: martin@TIGGER.STCLOUD.MSUS.EDU
Date: 9 Nov 92 13:35:36 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1992Nov8.060241.22712@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>BAD NEWS:
>
>SSI drops Amiga's market!

Not so.

>Access drops Amiga's market!
>Origin drops Amiga's market!

Ultima Underworld is coming June '93, so i wouldn't think they had dropped
support

>Sierra drops Amiga's market!
>Dynamix drops Amiga's market!
>Lucas Film?

It'll just take them a while to see the light of the new AGA machines once
they get a hold in the market...and they will.

Jim
-------------------------------------------------------------------------------
   It is not I who am CrAzY, it is I who am MAD!!!!! -Ren (SpaCe MaDDneSs)
Living w/o a computer 'till the 4000 comes. Sigh... X-ASOCC (CBM Blew that one)
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Amiga's game market
Organization: York University, Toronto, Canada
Date: Sun, 8 Nov 1992 06:02:41 GMT

BAD NEWS:

SSI drops Amiga's market!
Access drops Amiga's market!
Origin drops Amiga's market!
Sierra drops Amiga's market!
Dynamix drops Amiga's market!
.
.
.
.
What is the next?
.
.
.
Lucas Film?
Newsgroups: comp.sys.amiga.games
From: ddking@dante.nmsu.edu (Dwight King)
Subject: GVP G-FORCE 030 For Sale!!!!
Organization: New Mexico State University
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 13 Nov 1992 04:05:32 GMT


For sale : GVP G-FORCE 030 50MHz with 4 Meg RAM.

Never been used still in the shrink wrap wrapper.

Cost: $1450.00 + Shipping

Offer good until 11/20/92
From: mperry@waikato.ac.nz
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander II 
Date: 6 Nov 92 10:13:25 +1300
Organization: University of Waikato, Hamilton, New Zealand

> Does anyone know of plans to release Wing Commander II or the special
> missions on the Amiga.  I have it for the IBM and it is massive
> compared to Wing Commander.
> 
> By the way, there is a cheat mode for the IBM. Do you know if this has
> been placed in the Amiga version???
What is the cheat on the IBM for Wing Commander II? I've been playing it for
several hours yesterday and found it a good game, but I am having a little
trouble with some of the missions. Eg about mission 14 you are to go out and
pick up an ejected pilot (Stingray I think, who has just lost Dallas his
wingman). You are in a Broadsword, and your wingman is Doomsday who is almost
totally useless. You fly into a bunch of 4 enemey fighters (medium I think)
which I can dispatch without taking damage (usually), then you get a message to
return to base - but the hero, being a subordinate barstard knows better and
flys on. You come across a pack of 6-8 fighters (4 heavies) and a capital ship 
(equivilent to a destroyer class) - this is where I have trouble. I have
destroyed 5 enemy fighters, but doomsday is useless. The fighters aren't so
bad, but the capital ship keeps firing flak at me, and it is this which kills
me. One major problem I have is there are 4 guns on a broad sword, but the
stupid gun crew never fire back, so even in thick fighting only one gun is
firing. Second problem, the 386sx 20 (maybe 25) Mhz machine makes the major
battles a bit jerky, because there are so many objects flying around (like
about 10+ ships).
I can't see in the manual how to get the gunnery crews working, All I've found
is F2 for left gun ... etc. Until I've killed off a few enemy the gun turrets
are quite jerky.
Any help would be appreciated. It is a great game.
Maybe one of the problems is I've been playing too well, it says in the manual
that it will adjust to your playing skill, and I've averaged 4 kills a mission.

> -- 
> | David Rowland       | The British are using New Zealanders.  They must |
> | Datamark Intl Ltd   | really mean business !                           |
> | Wellington          |      -  General Rommel During Northern African   |
> | NEW ZEALAND         |         Campaign WWII.                           |
Nice to see another NZ'er.
From: shogun@tension.UUCP (Jay Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: 11 Nov 92 10:26:52 EST
Organization: High Tension BBS

In article <69275@cup.portal.com>, TomK@cup.portal.com (Tom R Krotchko) writes:
>>sounds kinda high to some of you, the Software Etc. in downtown SF (which
>>I used to frequent) had their stuff at a max of about 10 or 12% off re-
>>tail.  why would I want to buy stuff from them?  (ie. it's too much to pay
>>for the added convenience.)
>
>Don't you wonder in those stores when you see something like Quattro for
>$350? Everybody and their mother can buy it direct from Borland for $100.
>
>How do they manage to sell even one?
>
>TomK@cup.portal.com
>Tom Krotchko
They buy it at stores becuase if the have a poroblem w/installation they can
call.  If the disks are bad they can get replacements as soon as they go back
to the store.  Those are just two goiod reasons to support a storewa good
dtaff.
                Shogun
From: ken@isgtec.com (Ken Newman)
Newsgroups: comp.sys.amiga.games
Subject: Re: SHUFFLEPUCK CAFE - HELP!!!
Keywords: Biff, Mystic
Date: 12 Nov 92 17:27:45 GMT
Organization: ISG Technologies Inc., Mississauga Ontario

In article <1992Nov10.002436.4896@mnemosyne.cs.du.edu> smaus@nyx.cs.du.edu (Scott Maus) writes:
>  HAS anyone tried or played this game? I just picked it outof my collection
> and can't find the instructions, and don't remember if there are any
> special keys or skills to do! 

Assuming you do have a legal copy of the game....
Shufflepuck is a great game, I thought it was very underrated. Playing
the game is dead easy at the beginning level, you move the mouse around
and your paddle moves. :) You can put spin or "english" on the puck
with angled swipes at the puck. I think holding down the left button
makes the shot harder, which of course also makes it return faster,
if your opponent gets it. I can vanquish all opponents, even the dreaded
Biff(?) or whatever the last guy's name is. You need a lot of room on
your desk to move the mouse around. Any further questions, ask away.

--

ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman
Newsgroups: comp.sys.amiga.games
From: elauren@hubcap.clemson.edu (Addison Laurent)
Subject: Re: Psygnosis bones
Organization: Clemson University
Date: Sat, 7 Nov 1992 17:09:05 GMT

koren@fc.hp.com (Steve Koren) writes:

>Joe C Solinsky (vexar@watserv.ucr.edu) wrote:

>> 	So, does anyone have any suggestions, other than selling my games  
>> (which I may just do)?  I refuse to believe that Psygnosis intentionally

>Yes.  Call or write Psygnosis and complain that they sold you software
>which is so buggy that it simply does not run.  If they don't provide a
>fix, don't buy any more of their software and make sure they know why.

>I'm serious.  You have to tell them what's going on.  I shudder to think
>of all the people with 68030/2.04 systems who bought ArmourGeddon and
>found that it won't run at all...

Yes it will. *IF* you have Kickstart in RAM. If Kickstart 2.04 does not
load, Armour-Geddon works fine. (I know - it ran on my old 3000) - but
the 3000 got fried, I got another (with 2.04 in ROM) - and presto,AG
doesn't work. 

I called psygnosis, and they told me it would not run on the 3000.
Period. I told them that it would. I had run it dozens of times. They
told me I was wrong. (That I *couldn't* run it on a 3000)

And I'm going to write them. To make sure they *know* that they've lost
my business for Air Support, Lemmings II, Agony, and anything else that
looks really really nice. If they won't support current systems, and
even admit that it is their programming practices at fault, then I just
won't patronize them anymore. (Yes, their programming practices make for
great games..... as long as you don't upgrade your system.. or order
mail order (BTW - my local Amiga Dealer has gone out of business, so I
can't go buy from him anymore - like I did AG - on the stipulation that
i could bring it back if it didn't run.
 

Addison
-- 
ELAUREN@HUBCAP.CLEMSON.EDU
I hate .sigs. 
Newsgroups: comp.sys.amiga.games
From: shulick@shoshone.ucs.indiana.edu (Sam Hulick)
Subject: Need help!! Legend of Kyrandia
Originator: shulick@shoshone
Reply-To: shulick@shoshone.ucs.indiana.edu
Organization: Vallen Software
Date: Tue, 10 Nov 1992 01:08:10 GMT


I have no clue what to do.  I need a quill for Darm, I've got the
healing powers for the amulet I have.. And I keep finding all these
damned gems!!  I mean dozens of them, and I don't know what to do with
them.  There is a gold dish you drop them in, but they go up in flames.
How can I get the quill, and what are the gems for?

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
From: j_manes@vger.nsu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: 7 Nov 92 07:32:14 EDT

In article <1992Nov2.164053.1015@awdprime.austin.ibm.com>, isc0005@amazon.austin.ibm.com writes:
> Well, I am pretty dejected about the whole retail thing. Here in Austin,
> the local Software Etc. only carries a few titles and mostly out of date
> stuff. The Waldensoft and More store closed out all of its software
> stuff some time back. Now, the only other place in town, The Station,
> is overpriced and is not geared toward retail sails. I used to buy
> via mail order because the prices were lower and selection was better.
> Now I don't have any choice in the matter.
> 
> I can't decide if the loss of local distributors is a terrible thing
> or not. As long as I can buy software I am happy. However, it does
> give me a bad vibe that you *can't* buy software locally at all.
> 
> Rob Tulloh (robtu@itx.isc.com)

Maybe if you had bought more software in the local stores, they wouldn't have
had to go out of the software sales business.
 
I'm always amazed by people who want the local stores to carry software so
customers can go in and loook at it, before said customers hurry home to
mail order it a lower price.
From: ebers@gfxbase.in-berlin.de (Thorsten Ebers)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II (again???)
Date: 4 Nov 92 18:43:47 GMT
Organization: Not an Organization
X-Newsreader: Arn V1.00 beta rel2

In article <Bx35xz.EKE@kingston.ac.uk>, David Scutt writes:

> O.K Sorry about last blank (!) message.
> Here is what I was trying to say......
>
>       I'm having difficulty with Poppy II.  There seems to be a bug that
> happens when you are playing the conquest game and totally wiping the machine's
> backside at it.  Then, for no apparent reason WhatSoEver, the sonofabitch
> decides it has enough energy to cover my land with earthquakes, volcanoes,
> swamps, storms, winds, tornadoes, etc.
>
>       And all this when he apparently has _no_ energy.
>
>       Anybody else experienced this ????


Nope,sorry, but I encounter that somehow while playing,the screen just
gets dark and there is no way but hittin CTRL-Amiga-Amiga :-((

Anyway I still looking for clues about playing some different strategies
and what each part of the face means (Deity) and is it good to invest the
lighning bolts to the sign with the person ?

Thorsten
---

Thorsten Ebers   e-mail: ebers@gfxbase.in-berlin.de
                         ebers@aball.in-berlin.de (forwarded to above)
Tel.: +49 30 321 3428
Newsgroups: comp.sys.amiga.games
From: dfrancis@tronsbox.xei.com (Dennis Heffernan)
Subject: Re: Populous II (again???)
Organization: Xanadu Enterprises Inc.
Date: Thu, 5 Nov 1992 05:18:46 GMT

In article <Bx35xz.EKE@kingston.ac.uk> cs_d604@ceres (David Scutt) writes:
|O.K Sorry about last blank (!) message.
|Here is what I was trying to say......
|
|	I'm having difficulty with Poppy II.  There seems to be a bug that
|happens when you are playing the conquest game and totally wiping the machine's
|backside at it.  Then, for no apparent reason WhatSoEver, the sonofabitch 
|decides it has enough energy to cover my land with earthquakes, volcanoes, 
|swamps, storms, winds, tornadoes, etc.
|
|	And all this when he apparently has _no_ energy.
|
|	Anybody else experienced this ????

	This probably happens right after you've unleashed an Adonis hero.
What's happening is that the Adonis splits after winning, making each one
weaker, and then the computer eventually kills 'em all and gets a skillion
mana points with which to rip you a new one.

	Solution:  don't use Adonis.  EVER.  You will ALWAYS regret it.


Dennis F. Heffernan  dfrancis@tronsbox.xei.com e4461005@apollo.montclair.edu
----------------------------------------------------------------------------
"I don't understand why you make such a big deal out of everything...haven't
you learned; if it's not happenning to me it's not important?" -Murphy Brown
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Secret Lane(sp?) on PF:PARTYLAND (possible spoiler?)
Date: 10 Nov 92 15:39:49 CST
Organization: University of Kansas Academic Computing Services

In article <jow.02pg@hcast.franken.de>, jow@hcast.franken.de (Juergen Weinelt) writes:
> Today I noticed something interesting on the Pinball Fantasies
> "PARTYLAND" board:
> 
> [last chance to stop reading, though it's probably not a major spoiler]
> 
> If you shoot the ball very softly/slowly into the board, so that
> it almost stops at the top loop of the board (you can't see the
> ball at that point as it is covered by the "PUKE" thingy), then
> you may sometimes enter a secret lane that is hidden somewhere
> under that PUKE thing.
> 
> Has anybody found out what this is good for? I think it is not
> mentioned in the manual (at least I couldn't find it there).
> 
> -- Juergen Weinelt, Germany
> 
>   o  _         1) jow@sun.rz.uni-wuerzburg.de (preferred)
>   | (_) \/\/   2) jow@hcast.adsp.sub.org
>   '            3) jow@hcast.franken.de

If you notice, the "5X" light on the Cyclone entrance is now lit, hit 
the ball into the cyclone after you go in the "secret entrance" and your
5 cyclones will be added to the current amount of cyclones you have.
From: hellerS@moravian.edu (sjh)
Newsgroups: comp.sys.amiga.games
Subject: Re: Obsess-O-Matic missing from FISH disks!
Date: 7 Nov 92 20:35:17 GMT
Distribution: na

In <1992Nov7.092929.11022@uoft02.utoledo.edu> mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:

>crystal@glia.biostr.washington.edu (Crystal) writes:
>: 
>: I discovered a tetris clone called Obsess-o-matic on FISH 305, but I can
>: not find it on any of the fish sites.  Does anyone have a copy of this?
>: It uses invisible blocks and exploding blocks to add to the addictive nature
>: of tetris. (Several other Tetris clones are missing from the sites, too,
>: but this one sounded most intriguing!)
>: 
>Unfortunately, Tetris has been declared copyrighted, and therefore, any
>clones of it are illegal.  Fred Fish removed all tetris clones from the
>collection, and no doubtedly, has asked the FTP sites to remove them as 
>well, such that he can avoid legal prosecution.
>(at least thats the way I understand it)

This may be true, but it doesn't make much sense to me. Although the
_original_ Tetris game is copyrighted, what law says you can't create
variations on a game under a different title? Sure, you can't clone it and
call it Tetris, but I can't believe it's copyright infringement to create a
game in a similar style but with different features and give it a new
name.
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: AGA games
Date: Thu,  5 Nov 92 08:48:44 PDT
Organization: The Portal System (TM)
  <Bx4y22.25L@dcs.ed.ac.uk>

MicroProse UK has indicated it's been working on AGA games for some time alre
...
Newsgroups: comp.sys.amiga.games,comp.sys.cbm
From: oahvenla@snakemail.hut.fi (Osma Ahvenlampi)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Helsinki University of Technology, Finland
	<1992Nov5.201935.15386@exu.ericsson.se>
	<OAHVENLA.92Nov6174417@lk-hp-5.hut.fi>
	<1992Nov10.104316.26451@cs.hw.ac.uk>
Date: Wed, 11 Nov 1992 17:51:07 GMT

In article <1992Nov10.104316.26451@cs.hw.ac.uk> adrian@cs.hw.ac.uk (Adrian Hurt) writes:
>In article <OAHVENLA.92Nov6174417@lk-hp-5.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
>>						DB has also written Zarch and
>>it's Amiga version Virus, and maybe Encounter & Backlash. Not sure about these,
>>but I seem to have that impression.

>David Braben did not write Encounter or Backlash.  They are the work of Paul
>Woakes, more famous for the Mercenary trilogy.  I know nothing of Encounter,
>except that in Mercenary there was a big sign saying "Encounter" - if you
>shot it, you were told that you had just destroyed the author's advert, and
>you could not complete the game until you had repaired it.  Backlash was just
>a shoot-'em-up, with quite pretty graphics and no plot whatever.

Sorry about that..
BTW: Encounter didn't have any more plot that Backlash. BL was great for all
us Encounter fans with no C64 however..
--
Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi   * Workstation power for micro-
All my opinions are not necessarily really mine * computer price: Amiga := FUN
From: gunnbr@nextwork.Rose-Hulman.Edu. (Brian R Gunn)
Newsgroups: comp.sys.amiga.games
Subject: Mars Saga
Date: 10 Nov 1992 23:26:21 GMT
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: o231-10.nextwork.rose-hulman.edu

Was Mars saga released on the Amiga??  I never fully finished it on the 64.   
If someone has the Amiga version, I will be willing to buy it from them.

Brian
From: miller@mrcnext.cso.uiuc.edu (Geoffrey M. Miller)
Newsgroups: comp.sys.amiga.games
Subject: Need info on Amiga Mania
Date: 5 Nov 92 07:03:57 GMT
Article-I.D.: news.Bx8EAn.CqG
Organization: University of Illinois at Urbana

Can someone give me info on Amiga Mania, the European magazine?
I need a telephone number or an address to get a sample issue!

Thanks in advance,
Geoff Miller
University of Illinois
From: mwm5535@summa.tamu.edu (MADDOX, MICHAEL WAYNE)
Newsgroups: comp.sys.amiga.games
Subject: Running old games?
Date: 11 Nov 92 05:16:00 GMT
Article-I.D.: summa.10NOV199223163595
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

I recently purchased a few programs, mostly games from a garage sale of
someone that used to have an Amiga store a long time ago.
A few of them won't run, I assume because they want an older Kickstart.
I've tested them under 1.2 & 2.04 and the don't work.
I'd appreciate it if anyone could help me in getting the following to work:

The Seven Cities of Gold       - Crashes on booting
Archon		- Doesn't even recognize as a boot disk
World Games 	- Crashes

Thanks.
Newsgroups: comp.sys.amiga.games
From: raist@rmece02.upr.clu.edu (Ricardo Hernandez | 802-36-4453)
Subject: Re: Amiga's game market
Organization: UPR-Mayaguez--ASEL Lab
Date: Mon, 09 Nov 1992 23:54:06 GMT

In article <1992Nov9.203703.10715@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
|> In article <69164@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
|> >Neither SSI nor Origin has dropped the Amiga market. Nor Access, to the best 
|> >my knowledge, as it's still releasing data disk for Links. As for Sierra,
|> >well, so that means fewer drab, slow 32-color Amiga conversions by the number
|> >Dynamix, however, is a real loss ...
|> 
|> SSI won't port any software after Eye's of Beholder II.

   BULL.  What abour DARK SUN?

|> Origin won't port any software after UltimaV.

   BULL.  What about Ultima VI.  A friend of mine has it.

|> Access won't port any software after LINKS and those 2 extra course
|> disks.
|> Certainly, if a company like MINDSCAPE ports the game for them. They
|> will release it because they don't need to invest a buck.
|> 
|> Rumour LucasArts will stop supporting Amiga after Indy.

--------------------------------------------------------------
  Raist   // Amiga 500, 38Mhz Special MegaMidget Racer
        \X/  Avid user of AmigaVision, sending mail from Mayaguez, Puerto Rico 
---------
           "If the PC or Mac continues to be the standard,
            the SkyNet will never be built." - OUCH! were not my words!

Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Need help with Shadow of the Beast 3!
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Fri, 6 Nov 1992 07:51:55 GMT


Ok, I'm stuck on the last level.  I'm in the library, with a bookcase
and a table.  I have NO clue whatsoever what to do.  I have the hammer,
too.  PLEASE, no spoilers.  Just mild hints, thanks.

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
Newsgroups: comp.sys.amiga.games
From: raist@rmece02.upr.clu.edu (Ricardo Hernandez | 802-36-4453)
Subject: Re: Amiga's game market
Organization: UPR-Mayaguez--ASEL Lab
Date: Mon, 09 Nov 1992 23:47:07 GMT

In article <1947@vall.dsv.su.se>, matt-dah@dsv.su.se (Mattias Dahlberg) writes:
|> SHUK C YIP (cs902125@ariel.yorku.ca) wrote:
|> 
|> : SSI drops Amiga's market!
|> : Origin drops Amiga's market!

   Then why Dark Sun (SSI - new ) is advertised for the Amiga?

   Why Ultima VI and Wing Commander?

|> : .
|> : What is the next?
|> 
|> A higher procentage of serious Amiga owners. Also, please consider
|> my signature below:
|> 
|> --
|> =========================================================
|> =  Regards  =  email:              =  1280x512x256000+  = 
|> =  Mattias  =  matt-dah@dsv.su.se  =  I love it.        =
|> =========================================================
|> =  The only way to get improved software for the Amiga  =
|> =  is *buying* the existing ones. Do you realize that?  = 
|> =========================================================

-- 
--------------------------------------------------------------
  Raist   // Amiga 500, 38Mhz Special MegaMidget Racer
        \X/  Avid user of AmigaVision, sending mail from Mayaguez, Puerto Rico 
---------
           "If the PC or Mac continues to be the standard,
            the SkyNet will never be built." - OUCH! were not my words!

Newsgroups: comp.sys.amiga.games