HDTenEightyP/NetNews huggingface dataset:
From: sewing@ub.d.umn.edu (SARA M EWING)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with Star Control ][
Date: 19 Nov 1992 14:11:45 -0600
Organization: University of Minnesota, Duluth
Distribution: world
NNTP-Posting-Host: ub.d.umn.edu


Could someone please, please help me out a little here?
I've got a few questions...
1. Where is the alien that the Vux guy wants in return for the
   Shofixti female?  He said something about a long thin being that
   just ate the beast, and a yellow star... so I went to the Serpentus
   (or sumthin like that) stars, the only yellow one (which, sigh, happens
   to be the home a VERY nasty race of birds.... where is it?

2. Which planet was the supposed defunct Ur-Quan on, and where is it?

3. Where is the Druudge trade planet?

4. The merchant, a while back, told me (I think) of a planet which has
   precursor stuff on it... where is this?  I don't think he was speaking
   of a rainbow planet...

And last but not least...
5. Where are these rainbow planets?  I've only found the one by the two
   adjoining blue stars...

   Thanks for your help, anybody who can respond, or in turn as me more
   questions...:)
Newsgroups: comp.sys.ibm.pc.games
From: qureshi@ug.cs.dal.ca (Saqib Ahmed Qureshi)
Subject: <<<<<<<<<< F-19 Stealth fighter on my hard drive? >>>>>>>>>>>
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Fri, 20 Nov 1992 23:26:21 GMT


Hi,
 I just got the wondeful game of F-19 Stealth Fighter and ..well..it's
 good. Nice action, Kabooms and Ratatatatats. However when I put the copy
 on my hard drive it keeps asking for the key disk..and it's becoming a niusance
 to put in the original diskettes in B: everytime I want to play the game. The
 manual doesn't seem to be much much help..or I'm missing something.
   Recently I heard from a friend that Microprose released a set of files called
 nomps.zip (.lzh?) for all it's current sets of games that solves this problem.
 He also tells me it's on most BBS's..true? If it IS (and ONLY if it is) public
 domain could somebody pop it on an ftp site..don't give me BBS numbers 'cause
 the phone bill on 2400 baud isn't exactly what I would call economical :).
 Thanks in advance for the info...
				 -Saqib

Newsgroups: comp.sys.ibm.pc.games
From: eda638jcot@vx24.cc.monash.edu.au
Subject: Maximum Overkill demo??
Organization: Computer Centre, Monash University, Australia
Date: Mon, 16 Nov 1992 00:46:35 GMT

Can somebody please put the Maximum Overkill demo
on wuarchive. Please, pretty please with sugar on top.
From: maanstro@iastate.edu (Angstrom)
Newsgroups: comp.sys.ibm.pc.games
Subject: Robin Hood ... I'm just a yeoman...
Date: 17 Nov 92 01:09:38 GMT
Organization: Iowa State University, Ames IA


I just got done with Robin Hood, with 6100 points or so. I went thru the
ending scene, but King Richard wouldn't let Miriam marry me. What gives?
I just saved his butt - don't I deserve to live happily ever after? Or do
I not have enough points? If this is the case, what should I have done
differently?
-- 
 ----------------------------------------------------------------------------
|  Mark Anstrom                | "To err is human. To royally screw up takes | 
|  Petite Maison d'Ennui       |  a Congress." - myself                      |
|  maanstro@iastate.edu        |                                             |
Newsgroups: comp.sys.ibm.pc.games
From: matlick@cps.msu.edu (Jeffrey S Matlick)
Subject: Re: Star Control ][
Originator: matlick@cpsin3.cps.msu.edu
Reply-To: matlick@cpsin3.cps.msu.edu (Jeffrey S Matlick)
Organization: Dept. of Computer Science, Michigan State University
Distribution: usa
Date: Sat, 21 Nov 92 02:54:46 GMT

  I haven't gotten the crack to work with my PURCHASED copy.  Too bad the 
pirates ruin it for us legal users.

Jeff
.





Newsgroups: comp.sys.ibm.pc.games
From: hpverwei@cs.ruu.nl (Dick Verweij)
Subject: HELP: BOULDERDASH GAME PAGA
Date: Mon, 16 Nov 1992 11:14:36 GMT
Organization: Utrecht University, Dept. of Computer Science

HELP! Could someone tell me the solution

of this level:

%===============  I= myself  @=peace that is erased when you walk over it
+kkk++++++++dddl  *= boulders (you can push them, if they are standing free)
+   + k++k +dkd+  k= keys (you have to get them all)
+***+  ss  +ddd+  s= snake (you can not cross the horizontal line of the
+   +      +   +  snake but you can push boulders in front of them)
+ k +      +@*@+  S= spider (when you trap it whith boulders it will explose
+***+s    s+***+  and turn all boulders to diamonts) d=diamont (when you walk 
+              +  over it you collect them) l=exit of level
+++++  **  +++++  '=' = water (you can not walk over water only when you push 
+ S  @    @   I+  boulders into the water) + = wall
++++++++++++++++

examples: 

You can not move boulders when:

           O = any object
	   *
	   ^
	   |
	   push direction 

A spider goes in every direction possible:

   exploding:   ***         *d*
		*S*  --->   ddd
		***         *d*

I do not know how to solve this level, please help!!


-- 
DICK H.P. VERWEIJ

--------------------------------------------------------------------------------
D:-) I:-) C:-) K:-) email : hpverwei@cs.ruu.nl
From: shaajdt@ucl.ac.uk (John Tovey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hint for Operation Stealth please
Summary: I am stuck in the adventure game Operation Stealth
Keywords: Operation Stealth Delphine hint
Date: 17 Nov 92 17:58:10 GMT
Organization: Bloomsbury Computing Consortium

I have got as far as the underwater base. I am not able to get out.
I have collected the elastic band. Switched the rubber stamp and got through the fingerprint id door. What is next ?
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: UW - help...
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 18 Nov 1992 14:08:54 GMT

Eric Roberts (roberts@gaul.csd.uwo.ca) wrote:
: 
: I finally got the VAS stone, and ran into trouble again:
: How do I open the door to Tybal's maze? I got the yellow key close
: to the golem and the entrance to the undead area, but it does not 
: fit... What did I do wrong?

Spoiler follows










There are 2 available entrances to Tyball's maze.
The key should fit the door near the larva pit. Walk around the pit with
your larva boots and you should get teleported to a door. OPen that door
to Tyball's maze.



	Gilbert
From: N.Harrison@daresbury.ac.uk (n.harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: 1math
Date: 20 Nov 92 13:29:41 GMT
Organization: SERC Daresbury Laboratory


 Hi I need some help with an Apogee package.

I down loaded ulowell:: msdos/Games/Apogee/1math.zip and after unzip I
had install.bat which tried to load from a floppy disk ? and math.1 which
upon execution unpacked itself and produced mr1.exe ->  When executed this
produced an intro. screen and then exited !!

What am I doing wrong ??

	Yours in hope,
			Nic Harrison

- 
Daresbury Laboratory
Daresbury
Warrington, WA4 4AD
UK.
TEL:   UK 0925 603207
FAX:   UK 0925 603634

JANET:       n.harrison@uk.ac.daresbury
Internet:    n.harrison@daresbury.ac.uk
EARN/BITNET: n.harrison%daresbury.ac.uk@UKACRL
UUCP:        n.harrison%daresbury.ac.uk@ukc.uucp
EAN/X400     n.harrison@daresbury.ac.uk
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: wiz 7
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Distribution: usa
Date: Fri, 20 Nov 1992 15:48:34 GMT

Samuel R. Posten (thail@seas.gwu.edu) wrote:
: 
: 1.  What do I yell in the well???? in munkharama.
: 2.  what do I do with the urns?

Spoiler follows:














Yell 'COINS' into the well.

Use the coins you will find in the corners of the pond on the urns.



	Gilbert
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 II Serpents Isle - release date?
Date: 20 Nov 92 04:23:58 GMT
Organization: Lehigh University

In article <wyman.722198909@opal8>, wyman@rtsg.mot.com (Mark S. Wyman) writes:
>ross@kaos.b11.ingr.com (Ross Erickson) writes:
>

>>Unfortunately, Serpent Isle and Ultima Underworld II won't be out
>>until after the new year.  Strike Commander is even later in the first
>>quarter.  Sigh.

Hmmm.. Strike Commander is coming out at about the same time as the Pentium
(sounds weird, doesn't it)...coincidence or marketing strategy? Hmmm. This
game better be more than perfect when it comes out! Over TWO YEARS!!! ARGH! Of
course I probably shouldn't complain...I have a 386sx/16. Ahhh, maybe the
delay is to give people time to upgrade to the 4866DX2 or 58- ,uh, I mean
Pentium. Can we dare to hope for Ultrasound support by 1993??????
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
From: see@cs.utexas.edu (Hiow-Tong See)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7 QUESTIONS
Date: 18 Nov 1992 11:56:06 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: muleshoe.cs.utexas.edu

In article <1992Nov18.143544.10925@oakhill.sps.mot.com> jasons@oakhill.sps.mot.com (Jason Spielman) writes:
>I'm close to the end (I think) and I have a couple of questions:
>
>1) Where is the star map?  I assume the star map will help with me getting
>into the ship in Sky City.  I have all the other maps. (and I have the locket
>of the tomb).


>2) If the star map is not to be used for the ship what do I do to get in
>the ship?
>
>Jason





















Spoiler


To get into the ship, you will need to TALK to it, and mentioned
the name of the OWNER...

- Jason See -
From: tanida@esosun.css.gov (Tom Tanida)
Newsgroups: comp.sys.ibm.pc.games
Subject: Strike Commander- not this year!
Date: 19 Nov 92 00:17:11 GMT
Reply-To: tanida@esosun.css.gov (Tom Tanida)

Here's the latest from the CompuServe rep (who seems a bit behind the
times, but at least she's accurate).

-Tom

#: 158009 S12/Origin
    17-Nov-92  07:22:46
Sb: #Strike Commander Release
Fm: Marie/Origin 76004,2612
To: ALL 76004,2612

Hi everyone!

I have an update on Strike Commander's release date.  It's been pushed back.
Right now the information I have is that we are hoping for it's release in
January.  I don't have any further updates or information to give you.  I would
imagine there will be some more updated information around the end of December.

Marie
Origin Customer Service
From: ratava@maths.tcd.ie (Michael McCarthy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7, advice needed.
Date: 18 Nov 92 16:45:54 GMT
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.

c60a-gx@danube.Berkeley.EDU (Jeffrey Twu) writes:

>Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop) writes:
>>I just started playing Ultima 7...wow! Is it okay to pick things up and keep
>>them? I'm finding all sorts of food, gold, gems and armour, but I don't know
>>if I will get in trouble for stealing...will I stray from the path of Virtue,
>>or are those things mine to take?

>Taking items is perfectly legal (at least, to the game) in Ultima VII--
>not a blemish on your record.  However, moving certain items is "bad" and
>may arouse unwanted attention and even cause some of your characters to
>leave.  In the same way, <using> something lying around may also be bad.
>The way you can usually tell is if one of your characters (or, the
>Voice!) says something about it.

>But, as far as consequences go, that's all that happens.  No block to
>solving the game; no NPCs who will ignore you.

You may be arrested for it though. (like I was)
Newsgroups: comp.sys.ibm.pc.games
From: rcj41604@uxa.cso.uiuc.edu (Huh!?)
Subject: Re: CIV Railroads on oceans
Organization: University of Illinois at Urbana
Date: Wed, 18 Nov 1992 19:38:24 GMT

PCT601%SIRIUS.UKC.AC.UK@ib.rl.ac.uk (Robryche) writes:

>Actually, I dont think that railroads on water should really be considered
>as a bug. Just think of it as establishing shipping lanes. After all,
>your boats still have to use up the same movement points. And, as for
>fortresses, there are a few just off the coast near where I live. I
>believe some celebrity has had one converted as a get-away retreat.
>I believe they used to be used for much the same reason as you would
>use one in CIV. I.e. to defend inlets and the like from enemy invasion.
>Equally, the validity of having one in the middle of an ocean is lost
>in both cases.

>Now, if someone could come up with a hack to allow settlers to 'turn to plains'
>on water...

>*****    _  |  __  __/   ____/   /   /  *
>****    /  _'     /     /       /   /  **
>***    __ |      /     /       __  /  ***
>**    /   /     /     /       /   /  ****
>*  __/ __/ ______/ ______/ __/ __/  *****

Since when do ships HAVE to use thier move points?  heh heh heh...

  Huh!?  rcj41604@uxa.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
From: millerje@CS.ColoState.EDU (Jeff Miller)
Subject: Re: VIRUS alert, ftp.ulowell.edu /msdos/Graphics/EuroDemos
Date: Thu, 19 Nov 1992 23:31:00 GMT
Organization: Colorado State University, Computer Science Department

Just because YOUR machine crashed doesn't necessarily mean there's a virus.
Perhaps the drive was going bad, perhaps you didn't do any type of checking
(chkdsk, diskfix, etc).  I've found (locally) that 99% of virus reports arent
viruses, but that of users not keeping their machines maintained.

-- 
 _____________________________________________________________________________
|                                                                             |
| "Nuke the unborn gay whales!" |  millerje@cs.colostate.edu  |  Jeff Miller  |
|_____________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: hofstoet@valerie.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: help wanted for s101
Organization: University of Passau, Germany
Date: Fri, 20 Nov 1992 12:22:15 GMT

In article <lelouarn.722173507@sumppu.fmi.fi>, lelouarn@sumppu.fmi.fi (Miska Le Louarn) writes:
> Hello!
> I am stuck in two places in that game:
> -On the island of lost soules: I guess I should restore the people
> living there by doing something with their name (e.g.:row of wood ->
> Woodrow), but I don't know what I should do.
> -On the island of horny women:I can't escape even if I am
> dressed up like a woman (lipstick, shoes, clothes).The guards send
> me back to my room. What should I do?
> Thanks in advance,
> Miska
> miska.lelouarn@fmi.fi


SPOILER AHEAD












1) Use a spell you should have found in the library. There is a way up the library!

2) You didn't find everything you need to look like a woman.


****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
Newsgroups: comp.sys.ibm.pc.games
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: Re: Gunship 2000 Bugs???
Organization: University of Nebraska at Omaha
Date: Tue, 24 Nov 1992 04:48:46 GMT

mhatz@nyx.cs.du.edu (Mike Hatz) writes:


>I have upgraded my GS2000 with the Islands & Ice disks.  The problems I am
>seeing are two and I was wondering if anyone else had these "features" read
>bugs!!  :-)


>1)  In the after action report summary.txt I frequently do not get credit for
>accomplishing my primary or secondary mission.  Since it does not show up in
>the summary.txt file it makes me wonder if I'm getting screwed on my mission
>score.
	You have to make sure that ALL of your helos make it to the base
	before you "Call it a day"..Unless you yourself complete both the
	Primary and Secondary missions, or a Mission Asset completes one of the
	two.


>2)  When a pilot goes down, I send a Blackhawk to go pick him up (if I have one
>with me on that mission), the pilot sends out his SOS and the Blackhawk says
>"Downed Pilot Sighted" and a minute or two later it picks him up and I get
>"Downed Pilot Rescued message".  After the mission, the downed pilot is listed
>as MIA!  What the hell gives??
	This goes back to making sure the helo is landed on the main base.
	If you rescue a pilot, you have to get the Blackhawk on the pad before
	you "Call it a day"..meaning his status is "Landed" on the base.

>Thanks for any help.  I think I am using version .8 from the MPS BBS in case 
>it matters.

>Mike Hatz
>hatzm%venus.dnet@gte.com
>mhatz@nyx.cs.du.edu

>"BETTER ANATOMICALLY CORRECT THAN POLITICALLY CORRECT!"

--
|Jeffrey S. Jo                   |	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Thu, 19 Nov 1992 19:44:54 GMT
Subject: Re: Wizardry 7 I NEED *BIG* HELP!!!
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Ashley Taft) 
>It would so appear that I have sealed my fate quite nicely...
>
>There is a certain item that I was supposed to use in Nyctalinth...I did 
>use it, but I did NOT use it properly...
>
>As a result, I cannot get the Legend Map.
>
>Iam DESPERATE for a character editor, or just information, on how to give 
>myself one more chance with the Thermal Pineapple.

The pineapple has nothing to do with the map. If you do not get the map
then someone will eventually get it and you can buy it or kill them for it.


			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control 2 is out
Date: 15 Nov 92 16:02:05 GMT
Distribution: comp.sys.ibm.pc
Organization: Boston University Center for Adaptive Systems


Star Control 2 was delivered to a local Babbages yesterday.  Looks
like fun! 
Newsgroups: comp.sys.ibm.pc.games
From: bross@spartan.ac.BrockU.CA (Brian J Ross)
Subject: Re: Aces of the Pacific Patch?
Organization: Dept of Computer Science, Brock University
X-Newsreader: Tin 1.1 PL4
Date: Mon, 23 Nov 1992 16:06:49 GMT

barnett@sun1x.actc.res.utc.com (Mark Barnett) writes:
: The December issue of Computer Gaming World has an article
: describing significant improvement to AOTP. In particular,
: the article describes
: [...] 
: 
: 3) Much more flak

This "improvement" is a curse!  With the increase of flak, the
frame rate crawls on my 486DX33.  I'd prefer this fix to be unfixed.

Any word on the RAF in the Pacific / Aces over Europe releases yet?
(Anxiously awaiting Spitfires...)

-- 
Brian Ross                         "How do we arrange lures in our tackle box?
bross@sandcastle.cosc.brocku.ca     From left to right, according to size and 
                                    frequency of use." -- Anal-Retentive Chef.
From: gt0040a@prism.gatech.EDU (Tom Sorensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Disney CIS address? (Stunt Island problem)
Date: 18 Nov 92 18:16:54 GMT
Organization: Georgia Institute of Technology

Does anyone have a CIS address for Disney? My roommate is having massive
problems w/ Stunt Island (it won't run- graphics are messed up severely)
and we have no wish to call them LD.

For the record we have different copies, ok?
       Tom Sorensen
Newsgroups: comp.sys.ibm.pc.games
From: David.White@launchpad.unc.edu (David White)
Subject: Re: HELP:  How do I decompress IBM files with the .arj suffix?
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 23 Nov 1992 15:19:58 GMT

Get ARJ230.EXE or ARJ230NG.EXE from

wuarchive.wustl.edu
/mirrors/msdos/arc-lbr

rigel.acs.oakland.edu
/pub/msdos/arc-lbr

Format: ARJ e [path][filename]

=-=-= David =-=-=

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: p38448n@puukko.hut.fi (Timo Saarto)
Subject: Re: RE: Save the Ralari (WCI)
Organization: Helsinki University of Technology, Finland
Date: Thu, 19 Nov 1992 18:49:23 GMT

In article <1992Nov18.144147.16893@cc.tut.fi> k113651@cc.tut.fi (Karhu Jouni) writes:

>  First. Don't use autopilot. Fly on manual, past the asteroids, in a wide

(Kiitos Jouni)

This is a very good advice to keep in mind in all time-critical missions.
Autopilot flies at only (whatever? 250??) whereas you can save much time
by watching the stars yourself...


>          JJKarhu  k113651@cc.tut.fi

--


Timo Saarto           :::      I    THINK      ::: Voice: 90/555554
Ulvilantie 29/1 B 18  :::       I   MUST       ::: EMail: tsaarto@otax
00350 HELSINKI        :::  BE   A   MUSHROOM   :::        p38448n@puukko.hut.fi
Somehow I am always left alone in the dark and being fed with lots of horseshit
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Newsgroups: comp.sys.ibm.pc.games
Subject: Stunt Island demo
Date: 16 Nov 92 19:18:49 GMT
Distribution: usa
Organization: Columbia University

To [mark@rocky.gte.com] and anyone else interested...

I tried to uuencode the Stunt Island demo, but it was too big and
made my system puke.  I'll upload the demo back to wuarchive into
the pub\MSDOS_UPLOADS\gamedemos directory after the peak hours.

[mark] I don't know what the hell happened with my reader, but
       it won't let me mail to the above address, and your
       original e-mail disappeared.  Oh well, hope this helps.

Ken


	
Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Maximum Overkill Out: Any Impressions?
Date: 20 Nov 1992 17:18:14 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'>I just noticed Maximum Overkill out at Software Etc for $59.99.  I can't
'>really afford that right now, but was wondering if someone got the game
'>and had a chance to tool around on it.  What's it like?  Will it run on,
'>*gasp* a 386/25?  E-mail or post your responses please.  Thanks a lot
'>in advance!

	I bought it last night, so I have not had time to play it a lot,
   but I like it.  So far I've just been playing around with the training
   missions, and its a blast IMHO.  I don't know how accurately it models
   the commanche, but to tell you the truth, I don't care.  I bought it
   to have fun and it delivers hands down.
	The box says it will run on 386 machines, although I don't know
   how well.  I'm kind of spoiled, playing it on 33/486 with 16meg of RAM.

							Greg Greene
                                                        ggg@kepler.unh.edu


'>-----------------------------------------------------------------------------
'>Eushuk Hong                                             Sophomore, Psychology
'>umeister@Leland.Stanford.Edu                              Stanford University
'>-----------------------------------------------------------------------------
From: rpfaff@umiacs.umd.edu (Ray Pfaff)
Newsgroups: comp.sys.ibm.pc.games
Subject: humans
Date: 23 Nov 92 16:16:51 GMT
Distribution: na
Organization: UMIACS, University of Maryland, College Park, MD 20742

Does anyone have a list of the level codes for humans?
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Comdex - Battletech Center/Mechwarrior 2 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 21 Nov 1992 07:53:28 GMT

Spoke to a guy from Activision at Comdex, who said that there will be
a new Battletech Center in SF in June. 

He also said that Mechwarrior 2 will be out in late '93, with modem and
network support, and will compliment the Battletech Center. 
Newsgroups: comp.sys.ibm.pc.games