HDTenEightyP/NetNews huggingface dataset:
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: F-18 Interceptor rescue pod ??
Date: 22 Aug 92 22:24:04 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

The only way *I* ever saved the guy was to virtually dive straight down on him 
from about 50,000 feet and as I started to pull out at around 15,000 
jetissoned the pod so it would travel a little ways away from him.  And even 
then it took a lot of trying...a few times I dropped the damn thing right on 
him.  I never got past the cruise missle though....
 
Skeksis
From: scole@hpcupt3.cup.hp.com (Scott Cole)
Date: Wed, 19 Aug 1992 01:57:45 GMT
Subject: QUESTION????
Organization: Hewlett Packard, Cupertino
Newsgroups: comp.sys.amiga.games

Question:

Where can I get pirated games off of my modem?

Thanks,
Scott Cole

Newsgroups: comp.sys.amiga.games
From: serge@dgbt.doc.ca (Serge Ah Hee)
Subject: Re: Best Games
Keywords: games,amigan
Organization: The Communications Research Centre
Date: Wed, 19 Aug 92 19:40:24 GMT

In article <1992Aug19.170746.26736@ticipa.pac.sc.ti.com> robert@landru.mtc.ti.com (Robert Treese) writes:
>In article <1992Aug19.042948.4737@monu6.cc.monash.edu.au> rda668h@monu6.cc.monash.edu.au (MARTIN KRZYWAK) writes:
>>
>>lets have a list of all the best games on the amiga so far
>>my top 10 are:
>>
>>1. black crypt
>>2. lotus 2 car challenge
>>3. kaos strikes back 
>>4. new york warriors
>>5. rainbow islands
>>6. project x
>>7. twintris  
>>8. turrican 2
>>9. eob 2
>>10. dungeon master
>
>
>It is hard for me to compile a top ten list.  IMHO, a game that set the
>standard for Amiga games and should be present on any top ten list is
>Blood Money.  I still enjoy pulling this one out every now and then.
>
>Robert

Here's mine
 1. Grand Prix Circuit
 2. EOB 2
 3. Falcon
 4. Red Storm Rising 
 5. F-19
 6. F-15       (by now, guess you figured I like flight simulators ) 
 7. Xenon 2
 8. Project x
 9. EOB1
 10. Flight of the intruder

I really don't have that many games to start off. I'm sure I've missed alot.
Please no flames

-- 
Serge Ah-Hee                  "Most troubles come from the fact that people 
serge@dgbt.doc.ca		take for granted of what they have, and 
				only care for what they want."
My opinions are mine only.
From: Jason_Maskell@telepro.UUCP (Jason Maskell)
Newsgroups: comp.sys.amiga.games
Subject: Re: More 64 nostalgia.... Mail Order Monsters
Distribution: world
Date: 14 Aug 92 00:36:18 CST
Organization: TelePro Technologies

In a message dated Thu 13 Aug 92  4:54, Skeksis@pdrome.uucp (clayton Miner)
wrote:

 SM> some sort of 'classics' bundle ported to the Amiga.  Include Seven
 SM> cities of
 SM> Gold (also known as "I got Mine at the Inca Fire Sale...) in that
 SM> package,

Well, Seven Cities has been ported... Saw it for sale in a euromag for 10
bucks..

-- Via DLG Pro v0.995

---------------------------------------------------------------------------
     "Break it down......I SAID BREAK IT DOWN! Thank you."
                    -GWAR, Scumdogs of the Universe.

                           Jason_maskell@telepro.uucp
                      Telepro!Jason_Maskell@access.usask.ca
---------------------------------------------------------------------------
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Newsgroups: comp.sys.amiga.games
Subject: Re: Football games
Date: 14 Aug 92 19:58:57 GMT
Organization: /etc/organization

In article <2677@nlsun1.oracle.nl> gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:
>|>With football season approaching anybody have any suggestions about 
>|>computer football games.  Any possibility of someone releasing TV
>|>Sports 2?
>   The answer is simple, buy "Sensible Soccer". Nuff said.


	Culture clash. :) The original poster was wondering about the existance
of American Football games, not "Soccer" or Euro-Football. (This is not a flame
directed at Gary Bradley, just trying to make this clear, in a way it's the
original posters fault for not specifing which he was posting about on an
internation newsfeed)  Anyways, as far as I know, most Amiga football games
are really bad (In fact most amiga sports games, with the exception of Soccer
, are really bad)  Last I heard TV Sports Football 2 was due "real soon now"
BEFORE Cinemaware folded, etc... Lots of their games came out near the 
beginning of the year -- Bo Jackson (TVS) Baseball, ABC Wide World of (TVS)
Boxing, etc, but I havent heard any peeps about TVS Football 2!
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: SFII: CE
Summary: How to get free games in SFII :-)
Date: 19 Aug 92 14:42:22 GMT
Reply-To: entity@nsq.uucp (cybernetworx)
Organization: NSQ

Well, this doesn't really belong here, but since people were talking about
street fighter on here a little while back...
 
If you're good at the championship edition, try these two things:  

1) if you complete the entire game by getting perfect in EVERY single match
   then at the very end, it goes through this extra sequence where it shows   
   each characters face enlarged on the top left, and shows them going through
   all their moves on the right.  Also on the screen it shows digitize        
   pictures of all the programmers/artists etc!

2) Here's a cool one.. after you beat bison.. Type 3 letters for the high
   score... *BUT* instead of hitting the button over the 'ED' (for delete),
   you go back and delete your name.  Then hit the fierce button. Voila, free 
   credit :-)

Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: INFOCOM GAMES
Date: Mon, 17 Aug 92 16:01:22 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <hribnak.05zy@nucleus.cuc.ab.ca> hribnak@nucleus.cuc.ab.ca (Jim Hribnak) writes:
>
>I am looking for the infocom text adventures.  I have a program to run them
>under CNet BBS..  ANyone know where I can get all these Infocom games for
>reasonable CHEAP!?

Yeah. You can buy "Lost Treasures of Infocom" for about fifty bucks. It
includes these 20 (!!) classics:

Zork I              Zork II             Zork III            Zork Zero
Beyond Zork         Enchanter           Sorcerer            Spellbreaker
Infidel             Lurking Horror      Suspect             Witness
Deadline            Moonmist            Starcross           Suspended
Planetfall          Stationfall         Hitchhiker's Guide  Ballyhoo

However, I'm not sure about the legality (copyright & piracy laws, etc)
of running this sort of thing on a bulletin board. You may want to look
into it before actually putting these on your board... never hurts to make
sure your rear is covered.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: comp.sys.amiga.games
From: paulb@cbnewsk.cb.att.com (paul.l.bidwell)
Subject: Need Wheel of Fortune Game
Organization: AT&T
Date: Wed, 12 Aug 1992 11:57:51 GMT
Keywords: wheel of fortune

Does anyone know where there is a PD "Wheel of Fortune" game that will run
on 2.04 that is available via FTP?

Thanks.

Paul Bidwell
AT&T Bell Labs
paul@alux2.att.com
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (HONEST)
Date: 19 Aug 92 22:31:33 GMT
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Patience ist the thing that helps and
helped much people!! Grin!!

By the way: I can t wait too!! MegaGrin!



            Again Me



Internet: Ikki(at)BEIZ.mediatex.ch





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|I           D:  BTX *28881#          I|
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Newsgroups: comp.sys.amiga.games
From: larshaug@ifi.uio.no (Lars Haugseth)
Subject: Re: Captive
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Tue, 18 Aug 1992 10:44:34 GMT
Originator: larshaug@kolsaas.ifi.uio.no


All you have to do is to buy the original.

Nice copy-protection, not?

+-----------------------------------------------------------+
| Lars Haugseth                                             +-+
| Dept. of Informatics,               <larshaug@ifi.uio.no> | |
| University of Oslo, Norway                                | |
+-+---------------------------------------------------------+ |
  +-----------------------------------------------------------+


Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Amiga stuff was RE: WC1
Organization: York University, Toronto, Canada
Date: Wed, 19 Aug 1992 15:37:22 GMT

In article <1992Aug15.025740.10489@ariel.ec.usf.edu> stelmack@eggo.tmc.edu (Gregory M. Stelmack) writes:
>It is definitely not just game companies going at the Amiga market. I work for
>an Amiga dealer who has started getting into the Amiga development business.
>To date, we have:
>
>ECE MIDI interface
>Pro ROM Switcher
>Pro Port Analyzer Plus
>Transporter
>Pro Textures Vols. I-III
>
>More products are on their way from us. Plus, look at Softwood with its recent
>release of Final Copy, all the work done on ADPro, ImageMaster, PageStream,
>ProPage, DPaint, Video Toaster, MaxiPlan 4, etc. Not to mention all the new
>accelerators and 24-bit boards. I see a LOT of development going on on the
>Amiga. Just not very much targetted at 1meg / 2 floppy drive A500 systems...
>
All you list are US developers. However, most 1meg/2floppies A500 users
are European.
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (HONEST)
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 18 Aug 1992 18:08:43 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

No, it s certainly NOT a croax, Elite II
WILL REALLY come out. I don t know IF it
will have all these great features. BUT,
it WILL come out. A german gamesmagazine
(Power Play) wrote it several times.



Greetings.....
               Me




Internet: Ikki(at)BEIZ.mediatex.ch


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From: Berry_Shin@lppl.mi.org (Berry Shin)
Newsgroups: comp.sys.amiga.games
Subject: Flight Sims Inferior on Amiga?
Distribution: world
Date: 21 Aug 92 10:58:36 EST
Organization: Les's Place BBS

Hello All!  I was just wondering:  As a flight simulator fan, I have seen
and played most of the popular flight simulators on the Amiga (F-18
Interceptor, F-29 Retaliator, Birds of Prey, etc).  IMHO, they are not as
good as those found in the MS-Dos world (such as Aces of the Pacific,
Falcon 3.0, Red Baron).  Why is this?  Is the Amiga somehow "incapable" of
producing the same quality graphics?  In addition, the scrolling seems
superior on the MS-Dos flight simulators.  Finally, how will the rumored AA
chips affect this situation?

-- Via DLG Pro v0.992

Berry_Shin@lppl.mi.org.
Newsgroups: comp.sys.amiga.games
From: lisaw@sco.COM (ballistic bowling bunny)
Subject: Need help for Deuteros!
Organization: The Santa Cruz Operation, Inc.
Date: Fri, 14 Aug 1992 19:00:43 GMT
Keywords: argh!  Pirates!


Has anyone figured out how to get rid of the pirates in Deuteros?  They're
driving me nuts!  Also, does anyone know how to use the sonic blaster?

                       Thanks.

----------------------------------------------------------------------------
lisaw@sco.COM
CM/MC grovet                                


Newsgroups: comp.sys.amiga.games
From: umrobe57@ccu.umanitoba.ca (Ken A. Roberge)
Subject: Bards Tale III Help
Organization: University of Manitoba, Winnipeg, Canada
Distribution: World 
Date: Wed, 19 Aug 1992 17:54:03 GMT



	I have come to Valarian's Tomb (Sacred Grove),  where Valarian
himself is sitting with a bowl in his chest with tubes sticking out of it.
 I got Tslotha's heart and placed it in the bowl and then I poured some of
the water of life in the bowl and it then said he was sitting there with a
living beating heart in the bowl..but it did nothing...
WHAT DO I DO NOW????
 
                         Reply in e-mail,
Thanks,
Ken
From: stelmack@eggo.tmc.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga stuff was RE:WC1
Date: 15 Aug 92 02:57:40 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

It is definitely not just game companies going at the Amiga market. I work for
an Amiga dealer who has started getting into the Amiga development business.
To date, we have:

ECE MIDI interface
Pro ROM Switcher
Pro Port Analyzer Plus
Transporter
Pro Textures Vols. I-III

More products are on their way from us. Plus, look at Softwood with its recent
release of Final Copy, all the work done on ADPro, ImageMaster, PageStream,
ProPage, DPaint, Video Toaster, MaxiPlan 4, etc. Not to mention all the new
accelerators and 24-bit boards. I see a LOT of development going on on the
Amiga. Just not very much targetted at 1meg / 2 floppy drive A500 systems...

--
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: pbaker@tbag.tscs.com (Pete Baker)
Newsgroups: comp.sys.amiga.games
Subject: Re: Empire 2.3w - Brand new?
Date: 18 Aug 92 13:27:30 EST
Organization: Tampa Bay Amiga Group

On Tue 18-Aug-1992  1:21p, David Wright wrote:

DW>         If the 2.0 version of C-Net is finally stable I will probably
DW> create a client for it. But after working on 8 different versions for each
DW> of the 1.9x releases of C-Net, I am pretty fed up with the C-Net author
DW> and don't really have any plan to work on it right now.
DW>                                         Dave

Dave, I understand your frustration with the Author of C-Net (Ken Pletzer).  From a third-party viewpoint, it is very difficult to write any code that is compatible with the C-Net structure if it keeps getting changed and updated.

From a C-Net sysops standpoint, I love all the latest additions to the system and if the changes create hardship... I guess I'll live with it.

I currently run Version 2.25c of C-Net and it is VERY Stable.  The changes that are now being included seldom affect the Arexx hooks used by game writers.   Maybe it is time to take another look at what we have.

--- Via UCI v1.02 (C-Net Amiga)

  _
 { }   pbaker@tbag.tscs.com        |      Tampa Bay Amiga Group
( V-)  tbag!pbaker@uunet.uu.net    |    813-889-9467  813-889-9465
"|Y|"  pbaker@tbag                 |      1200+ Files (PD & XXX)
_|||_  --> Pete Baker, Director    |           YES.. We FTP
Newsgroups: comp.sys.amiga.games
From: serge@dgbt.doc.ca (Serge Ah Hee)
Subject: Re: Wolfenstien 3D
Organization: The Communications Research Centre
Date: Thu, 13 Aug 92 13:46:22 GMT

In article <63965@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>Apogee/ID has no plans for Amiga stuff, at least at present. However, I would
>be at all surprised if someone produces a similar shareware games for 
>accelerated machines ..

 I tried it my brother's computer the other. After 15 minutes of it, I started
getting motion sickness. I'm not kidding! I literally had to lie down a couple 
of minutes! Awesome game, but quite nauseating!

Serge
Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: More 64 nostalgia.... Mail Order Monsters
Organization: Faculty of Engineering, Monash University 
Date: Mon, 17 Aug 1992 06:16:33 GMT

In article <skeksis.045c@pdrome.UUCP> skeksis@pdrome.UUCP (Clayton Miner) writes:


How about Electronic Art's Racing Destruction Set for the Amiga.  I loved 
that game on my old Commodore-128.  They said they were porting it back when 
I upgraded to an Amiga-1000 with KS1.1!

I don't think Electronic Arts ever got around to porting it..  *sigh*..

-Jif


Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
--------------------------------------------------------------------------
SOCIALIST: someone who has nothing and wants to share it with everyone.
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wolfenstien 3D
Date: Thu, 13 Aug 92 05:55:32 PDT
Organization: The Portal System (TM)

Apogee/ID has no plans for Amiga stuff, at least at present. However, I would
be at all surprised if someone produces a similar shareware games for 
accelerated machines ..
From: Berry_Shin@lppl.mi.org (Berry Shin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island 2 - Spitting Contest
Distribution: world
Date: 18 Aug 92 00:52:02 EST
Organization: Les's Place BBS

In a message dated Tue 18 Aug 92  0:35, Abend@iguana.cis.ohio-State.edu (da
wrote:

 AS> How does one complete the Spinning Contest on Booty Island?  I just
 AS> don't
 AS> seem to have enough spit for a really good loogi (if you know what I
 AS> mean)

 AS> Dan Abend (abend@cis.ohio-state.edu)    AMIGAphile
 AS> Star Wars collector - buy/sell/trade - figures/cards/misc - just
 AS> email me

Go back to the bloody lip bar and grill, and mix some drinks together which
will give you an especially "thick" loogi.  :)  Then, when the wind is
blowing (look for the dress on one of the spectators to start moving), spit
away.  Also, be sure to use the horn, which will distract the spitmaster. 
Then, pick up the flags and "cheat" a bit.  You need to do this before
attempting to spit.

-- Via DLG Pro v0.992
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS (was re. please help)
Date: 19 Aug 92 18:42:00 GMT
Organization: NASA Lewis Research Center
News-Software: VAX/VMS VNEWS 1.41

In article <1992Aug18.132656.29835@rtf.bt.co.uk>, fletcher@rtf.bt.co.uk (Catherine Fletcher) writes...
>stewartm@bfield.uucp (Stewart Mckinnon) writes:
>> In article <63678@cup.portal.com>, Mazzie@cup.portal.com (LYNETTE MAZZIE
>> MAZZIOTTI) writes:
>> >Hi all!. A friend and I have a problem with the games GODS.
>> >When ever we play the game, we never get a save code.
>> >And as you know playing this game over and over again 
>> >from the very beginning is crazy.
>> >I was wondering if anyone out there can tell us what we
>> >are doing wrong. Are we supposed to try and save the game
>> >before we are killed the last time, or can we still
>> >get a save code even after losing our last life? 
>> >The manual does not mention a specific procedure for getting
>> >save codes.
>> >Any help is greatly appreciated. 
>> >Thanks!
>> >
>> >/exit
>> 
>> You will only get a save code when you complete a World. (I think there's 4)
>> Thereafter, the code will be visible when you boot up the disk the next time
>> (You won't have to write it down) Obviously, you haven't progressed far enough
>> to complete the first World......
>> 
> 
>I have been having the same problem.  Yet I am sure that I have completed
>the first world, ie I go through a door which slams shut, the game pauses,
>it says "end of World 1" or something, I get some bonus points and carry on.
> 
>But then there are so many monsters that I cannot complete the second world
>before my three lives are up.  It seems impossible.  I have seen no codes
>at any point.  There is a note at the beginning of the game which says that
>they are displayed on the high score screen.  Not so.
> 
>How do you save this game?  And why is it so difficult that you cannot 
>progress without saving?
> 
GODS has the strangest syntax.  Going against all Mario clones, one level is
called a World, and 3 Worlds compose a Level.  You know when you finished a 
level when you fight a TOUGH monster at the end of a World.  (for the 1st
level, it is a large soldier).  

Anyway, you get the code for the Level after you complete the previous level
PLUS the first World of that Level.  Therefore, to get the first pword,
you need to complete 4 Worlds.  And as someone has probably mentioned,
the passwords that you will get will be different from the ones I get.

HINTS: Take your time to start.  Dont rush into monsters.
	Dont Fall!  Falling from heights is damaging!!  Use ladders
	Play with levers.  Get points.
	Spikes are bad!  Avoid at all costs.  Levers will usually remove
	those that are in the way.

Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
 --------+ How do YOU spell 'potato'?  How 'bout 'lousy'? +----------
    "Me and Spike are big Malcolm 10 supporters." - J.S.,P.L.C.L
From: barrett@snoopy.cs.umass.edu (Daniel Barrett)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lode Runner!!! For Amiga?
Keywords: LodeRunner
Date: 23 Aug 92 14:41:50 GMT
Reply-To: barrett@snoopy.cs.umass.edu (Daniel Barrett)
Organization: BLAZEMONGER INCORPORATED

>barrett@scooby.cs.umass.edu (Daniel Barrett) writes:
>
>>MotherLode... does not work properly on accelerated Amigas
>>(68030, etc.)  It runs much too fast to be playable.  SHAME on the author
>>for breaking the rules and not doing the timing correctly!

In article <1992Aug22.230704.29224@cs.mun.ca> thom@cs.mun.ca (Thomas Clancy) writes:
>Excuse me? I have been playing MotherLode on my accelerated Amiga for some
>time now and I find it works great! [030/882 GVP c/w 5MB 32BitFast and
>1 MB Chip]

	This is really bizarre.  I just re-ran MotherLode on my accelerated
Amiga, and it ran fine!  I don't know why it ran incorrectly the last time I
tried it, but it definitely did.

                                                        Dan

 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
| University of Massachusetts, Amherst, MA  01003  --  barrett@cs.umass.edu |
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: More 64 nostalgia.... Mail Order Monsters
Organization: Youngstown State University/Youngstown Free-Net
Date: Wed, 12 Aug 1992 18:40:26 GMT


If you could indeed do this thing, called Mail-Order-Monsters (MOM)
I would bless your name for eternity, in fact i'd even buy it.
This game was awesome!!!!!
and if anyone out there is listening, i'd like to see a computer 
adaptation of Games Workshop's Blood Bowl (a fantasy football game)
-- 
Perry Tarantine  aa395  /*/       ///     /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/       ///     /*/     Creative Mind.
Type "Go RPG" and     /*/    \\\///     /*/No. 1 complaint of comic strip chars
Join the Adventure   /*/      \XX/     /*/     "I don't have thumbs!"