HDTenEightyP/NetNews huggingface dataset:
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lode Runner!!! For Amiga?
Keywords: LodeRunner
Date: 21 Aug 92 17:53:11 GMT
Organization: University of Washington

In <1992Aug21.034950.26451@csuvax1.csu.murdoch.edu.au> torban@csuvax1.csu.murdoch.edu.au (Torban Bennett) writes:

>Who@Im.Lost.Somewhere (Anonymous) writes:

>>Ok..... many of you know that there are lovely games available on PD or 
>>shareware... SO does any one out there know of LODE-RUNNER available on the 
>>amiga???...... Either PD, ShareWare Or if it can be bought???

>Yes, there has been much talk recently of classic games from the 64, but
>few people mentioned this all time classic! 
>I have heard there is a ftp-able version called  MotherLode  which use to
>be at nasa's ab20.  (so I guess its now at wuarchive.wustle.edu)

>I havn't got around to getting it, so I don't know how good it is.

>Torban Bennett        torban@murdoch.edu.au
>Murdoch University,   "We are all foolproof and incapable of error." - HAL
>Western Australia.


Ah!  I shall check for it!  I asked this question a month or so ago...but
I didn't have my machine at the time.  Thank you for asking and reminding me!
 :>

Crystal
  ;>
Newsgroups: comp.sys.amiga.games
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: Civilization HD Install
Organization: University of Alberta, Edmonton, Canada
Date: Sat, 15 Aug 1992 16:21:49 GMT

A friend of mine just upgraded his machine to 2.04 and is now 
experiencing some of the install difficulties other users have
mentioned. When he still had 1.3 the game installed fine, but
with 2.04 it would take roughly 20 minutes and make some very
strange disk noises. 
 
By chance, as he was reading through the documentation for
2.04, it was mentioned that disks which have been formatted
with a lower version (ie 1.3) will attempt to be validated
before any disk operations are performed. This would explain
why the install procedure sits by for a few minutes on each
new disk, making funny noises as you wait, before it starts
copying files over to the HD. 
 
Apparently, 2.04 tries to establish a new file allocation
table or something of the like, so that it can speed up access
time. Apparently, MicroProse neglected to adequatly test
on all the systems it claims to run on.

Brian
hassink@cs.ualberta.ca
Newsgroups: comp.sys.amiga.games
From: eodell@nyx.cs.du.edu (Eugene O'Dell)
Subject: Wing Commander?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 22 Aug 92 20:08:33 GMT


I've heard talk about the Wing Commander demo(?) and was wondering       
where I can pick it up.  Please leave mail to my nyx address as my other
will be toast for another few days.

--
--Eugene O'Dell                        
Internet Address: EAO430S@VMA.SMSU.EDU "I would give my life to find it,
                  eodell@nyx.cs.du.edu   I would give it all...
  Bitnet Address: EAO430S@SMSMVMA         Catch me if I fall." -  R.E.M.
Newsgroups: comp.sys.amiga.games
From: davidh@swbatl.sbc.com (Dave Howarth 5-9085)
Subject: Re: QUESTION????
Organization: Southwestern Bell
Date: Thu, 20 Aug 92 13:21:45 GMT

scole@hpcupt3.cup.hp.com (Scott Cole) writes:
> Question:
> 
> Where can I get pirated games off of my modem?
> 
> Thanks,
> Scott Cole
>
Gee Scott, There is a ton of software at the BLACK HOLE BBS. Just dial 911
and tell the attendant you want to steal some software... The rest will be
taken care of.

Your Welcome. 
-- 
   /   David Howarth                   \  davidh@swbatl.sbc.com      \
  / /   SWB Technology Resources Inc.   \  Amiga, providing innovative\
 / / /   1010 Pine, Rm 635               \  solutions for problems     \ 
/ / / /\  St. Louis,  MO. 63101           \  caused by other computers. \
Xref: sparky comp.sys.amiga.games:11778 comp.sys.amiga.marketplace:6711 comp.sys.ibm.pc.games:10070
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.marketplace,comp.sys.ibm.pc.games
Subject: Re: Still More IBM Games for Your Amiga Games
Date: 17 Aug 92 04:09:19 GMT
Distribution: usa
Organization: The Portal System (TM)

Hi again, folks. Just wanted to let you know that everything's gone. :->
Peter
From: rlarner@zeus.calpoly.edu (Russell Jon Larner)
Newsgroups: comp.sys.amiga.games
Subject: Hints on BattleTech, Please?
Date: 13 Aug 92 06:04:56 GMT
Distribution: usa
Organization: California Polytechnic State University, San Luis Obispo


	I just got the commercial game, BattleTech, and I would like to get some
hints from anyone.  Right now, I have gotten 2 'lances' (Edward and the guy
I met at the inaguration), and I think I have found most of the cities and
the one doctor I am supposed to find -- but I can't seem to get him to join.
I think I need more technical training, but I can't find the technical
school.  I also can't find the medical school, Lyran seat of government
(since the Citadel was destroyed), or LCAF-certified training course.  I
currently have about 50k available (I invested in stock and just messed
around, avoiding combat, for a LONG time.), the auto-mapper (that I don't
know how to work), and two 'mechs (a Chameleon and a Locust, both I
'speeded' twice -- as much as any of the Mechit-Lubes would do).  What now?
From: sprackle@rel8.ncsa.uiuc.edu (David Spracklen)
Newsgroups: comp.sys.amiga.games
Subject: Another Pawn Question
Keywords: The Platform
Date: 20 Aug 92 17:56:09 GMT
Organization: ncsa

In order to use the magician's platform, my hair must be gray, right?
I am also assuming that I am supposed to use the dust to make my hair
look gray.  Please let me know if I am on the right track or not.  If I am
right about the dust, just go ahead and give the command.

Also, I can leave the area, but I end up at some waterfall.  What happens then?

Dave Spracklen
"I'll finish this rotten game yet!"
Newsgroups: comp.sys.amiga.games
From: robtu@itx.isc.com (Rob Tulloh)
Subject: Re: best games
Organization: Interactive Systems Corporation, Boulder, CO
Date: Thu, 20 Aug 1992 14:31:20 GMT


OK, OK, got me interested enough to respond, in no particular order
and trying not to like the FTL games too much...

Dungeon Master
Chaos Strikes Back
Speedball (is II any good?)
Defender of the Crown

Honorable Mention: Gridiron

Smiles!

Rob
--
INTERACTIVE Systems Corp.         Tel: (512) 343 0376 Ext. 116
9442 Capital of Texas Hwy. North  Fax: (512) 343 1414
Arboretum Plaza One, Suite 700    Net: robertt@isc.com (polled daily)
Austin, Texas 78759                    robtu@itx.isc.com (same thing!)
Newsgroups: comp.sys.amiga.games
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: Wolfenstien 3D
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Sun, 16 Aug 1992 01:00:30 GMT

In article <ZMc-Pj#@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
>
>Question: Castle Wolfenstein and Beyond Castle Wolfenstein were made by Muse.
>(remember Muse?) Did the makers of Wolfenstein 3D get permission, or is Muse
>now defunct?

	Sure, I remember Muse.  The authors are Apple II programmers
too.  It turns out Muse's copyright on Castle Wolfenstein expired, so
they didn't need any permission.

>__/\__  Jonathan S. Haas         | Jake liked his women the way he liked

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
From: gsturgeo@cs.strath.ac.uk (Garry W Sturgeon CS91)
Newsgroups: comp.sys.amiga.games
Subject: Elite 2 (honest)
Date: 14 Aug 92 14:48:43 GMT
Organization: Comp. Sci. Dept., Strathclyde Univ., Glasgow, Scotland.


I dont know if somebody has posted this already, but seeing as I
havent seen anything I'll fill u in.

In last months issue of The One (UK) they unvieled ELITE 2, and I
must say it looks and sounds as if its gonna be awesome. They claimed
this was an exclusive. They were shown the unfinished game by the man 
himself, David Braben, and went into depth of what the finished game
will include

Here is some of what I can recall....

Whereas the original Elite had 2000 planets, the sequel will have, 
wait for it, 100,000,000,000!! Yes, 100 billion. He claims to have
accurately plotted every planet/star in the galaxy!! Our galaxy!!
The nearer to Earth you are the safer it is. As you progress further
out, past uncharted stars, it will become more dangerous.

In the Elite, all you could do was enhance your ship with weapons etc
BUT on this one, you will be able to move up ships, eg. a huge cruiser
with its own fleet of fighters for protection!! The whole background
seems to be more complex also. If you kill a scheduled liner, for
instance, and then the company owning that liner see that has not 
arrived , they will send out assasins after you, seeking revenge.

You will also be permitted to fly down onto the surface of each planet
and trade there, maybe getting more of a choice than on the space 
station.

The graphics look as if they have been overhauled. I saw one picture of
Saturn that wasnt just a uniform colour of solid(??). It had a texture
to it, it had its various rings around it AND the Sun was in the 
background casting a shadow over the rings on the dark side of the
planet. Looks amazing! Braben claims to have the suns casting light
accurately over the planets giving proper shadows. The background,
he said, was made so deep and HUGE, to give the player a real sense
of being there.

The next issue will be telling us more about the game and giving more
screen shots of what could be THE game to have this year. They are 
looking to have the game out for Christmas, but arent they all?

By the way.....IT AINT APRIL!!!!

L8r Elite/deadly/harmless dudes

 
-- 
###############################################################
# Garry Sturgeon            # I wear a suit of armour made of #
# gsturgeo@cs.strath.ac.uk  #    nothing but my mistakes.     #
###############################################################
Newsgroups: comp.sys.amiga.games
From: pgoudas@faline.bellcore.com 
Subject: Project X Annoyances
Keywords: 
	
	Project X, although a good game has no continue feature.  This makes it
Organization: Morristown Research and Engineering
Date: Thu, 20 Aug 92 15:32:33 GMT

ever so difficult to get anywhere in the game.  I mean every time the game
finishes you have to go through the same thing over and over until you get to a
point that's new to you.  
	Team 17, in a previous release, included many hidden cheats in the game.
Was the same done to Project X?
	I know about the one where you fly into the mothership at the end of the 
first level and play some other game, but I want to play PX.

	If you know any of these hidden features, please post them here.  I'm
sure everyone would like to know this info.

					Thanx.
Organization: City University of New York/ University Computer Center
Date: Sunday, 16 Aug 1992 00:00:57 EDT
From: <K50CC@CUNYVM.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Re: Future amiga arcade games.

Mr. Bromery is correct when he mentions some of the planned games coming out.
(Are you trying to give anything away,tho?  :) )
Anyway,Fire and Ice definitely has some features platform games will most
likely include in future releases,but to take that further,a few technical
notes are needed.Final Fight was a pretty good port and had many good pieces
of code to keep the gameplay similar to the arcade.One idea that was noted
in the startup-sequence (You've gotta read it if you have the game!) is that
he has used fastram to load the crunched data and then it unpacks.While the
game is slowed down during loading,the action is stil going on.Only the new
background grafx,new enemy combinations show up,so there is plenty going on
in the background.If we apply this to the new platform games,this could make
for really incredible games.
   Fire and Ice shows off beautiful copperlist backgrounds,along with sound
and grafx that look beautiful.If we apply this game to the idea in Final Fight,
the game can be much larger per level.As it is,F&I uses the first load to
bring up several levels (I'm not good enough to find out how many) so the
gameplay is not interrupted.If they wanted,the game could have larger levels
involved.Easily.One meg of ram sure does make a difference.
   Shoot-em-ups have been lagging due to the 512k ram.Project X has destroyed
the norm by asking for one meg.However,more has been packed into the ram than
anyone would have believed (except Team 17 of course).It was expensive,but
the game is really incredible with digitised sound and speech.I'd be hard
pressed to name many games that aren't coin ops that did this.This game happens
to do it really well.Before taking up too much more bandwidth,I'd just say
that companies may be putting a few projects on hold as the rumors of the AA
chipset and its' release date(s) draw near.Just to see what kind of
improvements can be made to these games.
L8r!
KLAZAR
From: dac@prolix.pub.uu.oz.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Re: best games
Date: Thu, 20 Aug 92 13:12:15 GMT
Reply-To: munnari!labtam!eyrie!prolix!dac
FollowUp-To: comp.sys.amiga.games
Keywords: 
Organization: More like Dis~, really.

In article <1992Aug19.190159.29959@news.uakron.edu>, Kevin L Sheller writes:

> Alright, you guys did it. Now I gotta spew my favorite 
> Amiga titles of all time. Here's the list. 

Me three:

1  Railroad Tycoon
2  Lemmings & Oh No More Lemmings
3  Turrican 1 & 2
4  Leander
5  F18 Interceptor
6  Indianapolis 500
7  Space Battle
8  Pirates  (Microprose)
9  Rick Dangerous
10 Virus/Zarch

There are many more, those are just the one's I could think of at
the time.

Dac
--
From: pjohnson@jabba.uucp (Palmer Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Steve Tibbett
Date: 12 Aug 1992 22:18:13 GMT
Organization: Not an Organization
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

Could you PLEASE send mail to me.... I CANNOT get mail to you using any
of the address I have found for you!!!

name!portal!stevex

several have bounced.... HELP!!!
 
 
Palmer Johnson                  Please forward mail to
Windsor, Ont.                   cs.uwindsor.ca!jabba!pjohnson
From: stephen@hpdmlge.boi.hp.com (Stephen Holmstead)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOB I maps available by FTP?
Date: 18 Aug 92 17:35:48 GMT
Article-I.D.: mail.Bt6wvo.Dzw
Distribution: na
Organization: Hewlett Packard

In article <1992Aug18.020932.27619@uceng.UC.EDU>, dmartin@uceng.UC.EDU (Dale Martin) writes:
|> 
|> Hello!  I was wondering if the maps for EOB were available by
|> anonymous FTP somewhere.  I looked in wuarchive and didn't see
|> them.  Any suggestions would be welcomed!

I just uploaded systems/amiga/incoming/games/eob1.lzh on wuarchive.wustl.edu.
This archive contains gif pictures of all 12 levels for Eye of the Beholder 1.
Enjoy.

-- 
 ____       ____
|   / /_  __\   | Disk      OS/2 == 1/2 OS (Leo Schwab)      Stephen Holmstead
|  | / / /_/ |  | Memory             //             ...!hplabs!hpdmlge!stephen
|___\   /   /___| Division         \X/ Amiga        stephen@hpdmlge.boi.hp.com
From: adrian@cs.hw.ac.uk (Adrian Hurt)
Newsgroups: comp.sys.amiga.games
Subject: 3D games (was Re: Wolfenstien 3D)
Date: 18 Aug 92 10:25:41 GMT
Organization: Dept of Computer Science, Heriot-Watt University, Scotland

In article <1992Aug14.225510.15171@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Trivia:  how many other real-time first person "moving through a 3-D 
>environment" computer games have there been (not counting flight 
>simulators)?

Do other simulators, e.g. "Hard Drivin'", count? :-)

I can think of a few more:

Cybercon III

Mercenary
Damocles (Mercenary II)
Mercenary III (I don't know if this should really be counted separately
from "Damocles", as a lot of it - including a few bugs - is the same.)

-- 
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cs
 UUCP: ..!uknet!cs.hw.ac.uk!adrian   |  ARPA:   adrian@cs.hw.ac.uk
From: Berry_Shin@lppl.mi.org (Berry Shin)
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island II Part IV
Distribution: world
Date: 11 Aug 92 17:08:10 EST
Organization: Les's Place BBS

Ok, I am stuck in the "basement" with Lechuch, who unfortunately keeps
zapping me with his voodoo doll.  I believe that I have every item one can
pick up on this level...what do I do next?  Any and all help will be
appreciated.

P.S. Don't be too explicit  :)

-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Subject: Looking for James Coulter
Organization: Purdue University Engineering Computer Network
Date: Fri, 21 Aug 92 21:22:38 GMT


I am trying to reach James Coulter, but I have lost his mail address.

James--please email me!


Jeff
sacke@gn.ecn.purdue.edu
From: larshaug@ifi.uio.no (Lars Haugseth)
Newsgroups: comp.sys.amiga.games
Subject: Lure of the Temptress HELP!
Date: 18 Aug 92 10:54:42 GMT
Organization: Dept. of Informatics, University of Oslo, Norway
Originator: larshaug@kolsaas.ifi.uio.no


I've only just started on this one, and I'm stuck already.
I have captured my captor and freed the jester. I have a knife
and a bottle. Now how do I get out of here? How do I get the
wine out of the barrel?

+-----------------------------------------------------------+
| Lars Haugseth                                             +-+
| Dept. of Informatics,               <larshaug@ifi.uio.no> | |
| University of Oslo, Norway                                | |
+-+---------------------------------------------------------+ |
  +-----------------------------------------------------------+
From: DAVIS@licra.dn.mu.oz.au
Newsgroups: comp.sys.amiga.games
Subject: Will I be able to run Civilization?
Date: 20 Aug 92 06:18:01 GMT
Organization: Ludwig Institute for Cancer Research

I have an A1000 with Sidecar/Janus HD, 512k chip ram, 4 meg fast ram, 
WB 1.3.  Will Civilization run on this system?  It is the sort of game I 
love to play, but I'm not shelling out A$80+ if it's not going to run.

Thanks

Ian Davis                                   DAVIS@licr.dn.mu.oz.au
Newsgroups: comp.sys.amiga.games
From: mmoore@epx.cis.umn.edu ("None of ya Bizness")
Subject: Re: Wolfenstien 3D
Organization: University of Minnesota
Date: Sat, 22 Aug 1992 20:18:26 GMT

In article <1992Aug14.205248.8375@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Jason Freund writes:
>>
>>2) Wolfenstein is the tip of the iceberg.  The original 8 programmers of the
>>   game are already set up with EA to do a real commercial game based on
>>   the Wolf engine
>>
>>3) There's already a wolf clone that's just as good -- but of the dungeon
>>   genre.
>>
>>4) Two other companies are working on Wolf-like games.  One sci-fi space game
>>   and one monster game.  The later claims to be 10 times better than wolf.
>
>Waitaminute.  I take it "Wolf-like" means "first person with 3-D texture
>mapped graphics."  So now the world is in for a deluge of "run around inside
>a maze" games.  Ugh.
>
>>6) You probably won't ever see a port to the Amiga (at least one that is as
>>   fast)  even on a '30. 
>
>You'd be surprised at what's possible.  Wolfenstein 3-D looks just as fast
>to me on a 12 MHz 286 as on a 386 or 486.  And some guy in rec.games.programmer
>claims to have done something similar on his C-64.  I know my old Atari 800
>could handle the 3-D maze graphics (without the texture mapping).
>

I agree. I have some IBM PS/2 55SXs (386/16's) and wolf 3d blazes on them.

-- 
Malcolm Diallo Moore, Honeywell/CIS-Univ. of Minn.     mmoore@epx.cis.umn.edu
				            Moore_Malcolm+@ssdc.honeywell.com	
	"Arresk the Presidink!"
				-- Popeye the Intelligent Hoodlum
Newsgroups: comp.sys.amiga.games
From: kdontas@gmuvax2.gmu.edu ( )
Subject: Black Crypt - Dispelling Glyphs
Organization: George Mason University, Fairfax, Va.
Date: Thu, 13 Aug 1992 12:29:30 GMT

	I have yet to be able to dispell a single skull glyph
(The one with the circle of spinning skulls).  Do you need to
do something different, or am I just not powerful enough yet ?

	Thanks,

		CAGE

Newsgroups: comp.sys.amiga.games
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: A3000/Archon/Help Again
Organization: University of Alberta, Edmonton, Canada
Date: Sat, 15 Aug 1992 21:26:23 GMT

One more time....
 
I got a hold of SetCPU1.6 and finally scrounged a copy of 
Kickstart 1.2, but I still can't get Archon to load.
 
I do the follwing with SetCPU:
 
>SetCPU config 0 kickrom df0: keepexec

Then the picture of the hand and the Kickstart disk comes up.
I insert the Kickstart 1.2 disk in df0:, it accesses and seems
to load something. The accessing stops, so I then insert the
Archon disk. Archon gets accessed and then nothing happens.
The hand picture is still on the screen, and nothing else is
happening. Any ideas?

Brian
hassink@cs.ualberta.ca
Newsgroups: comp.sys.amiga.games
From: iceman@yoyo.cc.monash.edu.au (Martin Krzywak)
Subject: more of best games
Summary: lets have a list of all time fav amiga games
Keywords: best top 10 list v2
Organization: Monash University, Melb., Australia.
Date: Thu, 20 Aug 1992 08:24:39 GMT




Ok, thanks for the great responses for the my top 10 choises for games
on the great amiga machine but i see that there is some new entries so
i'd like to up date my list and add things that i missed  out on

1. and still 1 BLACK CRYPT
2. lets move LOTUS 2 up a few spots
3. NEW YORK WORRIORS up to third spot
4. GUNSHIP(i cant wait for gunship 2000 to arrive)
5. FIRE AND ICE not too bad platform game(nice graphics)
6. PROJECT X out does r-type for gfx and playability
7. KAOS STRIKES BACK because its nice and difficult but i finished it
8. TWINTRIS because its the only good tetrsi on the amiga
9. NUCLEAR WAR very funny and nice to play
10. NORTH AND SOUTH first game i got and i still get a laugh


NOW a few of you will complain that i haven't put in pinball dreams but
it is a great game and i love to play it but why no multiball
feature???????
games just to miss out were MEGALOMANIA, TEAM YANKEE, BUBBLE BOBBLE, TV
SPOTS BASKETBALL, EOB2(because its is so slow and not very mouse
responsive)

Now a question to all why no good flite sim on the amiga (unlike
GUNSHIP).  

hope to get a few more responsies 
seea soon all

iceman
.

-- 



----------------------------------------------------------------------------------------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: sprackle@rel8.ncsa.uiuc.edu (David Spracklen)
Subject: ARRRGHHH!
Organization: ncsa
Date: Thu, 13 Aug 1992 15:54:51 GMT
Keywords: I could do with some help.

I have beat my head against the wall long enough.  Here's a really old one.
How do you get past the dragon in "The Pawn" (by Rainbird).  I think I am
supposed to feed him some heads but I can't figure out how.

I am also curious about how to get past a group of zombies in the garden maze
in "Uninvited."  They never go away no matter how many times I enter their area.

I appreciate any help you can give.
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: More 64 nostalgia.... Mail Order Monsters
Date: 7 Aug 92 11:30:02 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

I second that opinion.  there is one game I would not mind seeing come out as
some sort of 'classics' bundle ported to the Amiga.  Include Seven cities of
Gold (also known as "I got Mine at the Inca Fire Sale...) in that package,
please
 
Skeksis