HDTenEightyP/NetNews huggingface dataset:
From: felixc@cbnewsj.cb.att.com (felix.cabral)
Subject: Re: Sound boards (ENOUGH ALL READY!!)
Organization: AT&T
Distribution: na
Date: Wed, 30 Dec 1992 14:01:15 GMT


This is not comp.sys.ibm.pc.GUS. oops! I mean comp.sys.ibm.pc.soundcard.
Lets keep this subject where it belongs. Besides, I'm tired of hearing the
GUS groupies rave about how wonderful it is without telling people it sucks
when it comes to playing soundblaster compatible games. Oh, excuse me it does
work on some games if you spend the hours setting it up properly for each
game.

BTW, I will be getting a GUS when compatibility is better. Afterall, I do
agree its a much better deal quality and price wise than the SBpro. Hope
that keeps the flames away :-)


-- 
Felix Cabral         {felixc@mtgzfs3.att.com}      "Give me nukin winds,
AT&T Bell Labs       {  att!mtgzfs3!felixc  }       a rad board, rad waves,
Middletown,NJ        {     (908)957-5081    }       and a company sickday!"
Newsgroups: comp.sys.ibm.pc.games
From: msc@sparc1.ee.ncku.edu.tw ( Mac Su Cheong (Ph.D.))
Subject: Re: Need help again on Prophecy of the Shadow...(SPOILER)
Organization: National Cheng Kung University, Tainan, Taiwan
X-Newsreader: Tin 1.1 PL3
Date: Sat, 2 Jan 1993 20:34:04 GMT

  Horay!!! I just got 2 replies showing me where the spell can be found.
Thank you very much for all your help.

  The spell can be found on the tiny island inside the swamp. Abraxus
is really tough. Prepare the heal scroll before picking up the Shadow
Sword.

  Since I have left something in Bannerwick I have to go back. When I
run through the town, Sheriff chased after me and attacked me. After 
killing him I found nothing and just curious what made him attack me.

  Ahhh, one more thing. After looking at the princess, I really want
to escape from her.............(look at princess in the ending   8-)

  Thanks again for your help. It is very useful.

------------------------------------------------------------------------------
Mac Su-Cheong (MSC)       | Computer Science Division, |          __o
msc@eembox.ncku.edu.tw    | Department of E.E.,        |         -\<,
nckus089@twnmoe10.bitnet  | National Cheng Kung Univ., |        O/ O
msc@snoopy.ncku.edu.tw    | Tainan, Taiwan, R.O.C.     | Hey....I am the wind!
Newsgroups: comp.sys.ibm.pc.games
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Subject: World Circuit and Maxx Pedals
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 1 Jan 1993 00:57:15 GMT

It _sure_ would be nice if I could somehow configure World Circuit to use my
Maxx Pedals.  Does anyone know if this is possible?  I tried by using the
joystick B setting, but the program only recognizes the throttle wheel of my
CH Flightstick.

Too bad.  I have the demo (from Egghead) of Car and Driver, and it does use
the pedals.  Talk about realism!  If only World Circuit could use the
pedals...
--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous
structure, but pejorative appellations will forever remain innocuous.
From: bn924@cleveland.Freenet.Edu (Ryan C. Dirr)
Newsgroups: comp.sys.ibm.pc.games
Subject: spoiler(alert) FOV
Date: 30 Dec 1992 12:09:03 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


i have finished all the tests. where do i find the "talisman of infinity",
or how do i go about making it?
thanks
ry
!
please email.
a walk-thru would be most apprecieated(spelling is awful in the morning)
again, htanks oops
Newsgroups: comp.sys.ibm.pc.games
From: Fred.West@nautical.r-node.gts.org (Fred West)
Date: Thu, 31 Dec 92 11:13:13 EST
Organization: R-node Public Access UNIX Information System (416-249-5366)
Subject: Amazon....HELP
Distribution: world
Reply-To: Fred.West@nautical.r-node.gts.org (Fred West)
X-Posting-Software: UniBoard 1.10a S/N 120921

Is anyone playing Amazon, Guardians of Eden? I am stuck in Chapter 5 where
I am on the plane to Rio Blanco and the freed birds have knocked the pilot
out the door. I have tried using the cargo parachute but it doesn't work.
Can anybody help?.........Thanks.
--
Fred West, user of the UniBoard System @ r-node.gts.org
E-Mail: Fred.West@nautical.r-node.gts.org


R-node Public Access Unix/BBS - Free Access to the World thru Usenet
                 Data: 1-416-249-5366 (3 Lines)
     Shell Accounts Available - Contact marc@r-node.gts.org
From: bantz7128@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: >>>OUT OF THIS WORLD QUESTIONS<<<
Date: 21 Dec 92 11:09:43 -0600
Organization: University of Northern Iowa

Does anyone out there know where I can find a solve or cheat for Interplay's
Out of This World?  It seems like I am stuck for hours on each new segement of
the game!  If anyone has any suggestions on this please reply via e-mail. 
Thanks in advance.
Newsgroups: comp.sys.ibm.pc.games
From: mms@turing.toronto.edu (Michelle Sagara)
Subject: Dark Queen of Krynn - Bug (grrr).
Organization: CSRI, University of Toronto
Date: 2 Jan 93 21:55:44 GMT


This is just a quick update for those of you who read my earlier
request for help.  I'm running 1.0 (I don't know if there are
later versions of the game), and there is a bug in Hawksbluff.
If you pick up Davik before you encounter Trandamere (apparently
you can encounter Davik *with* the generals and Trandamere),
and if you follow Trandamere in his run to the teleporter, the
"book is in the dumbwaiter" flag doesn't get triggered.

There is a patch for this problem, but I have to admit that
I still want to do unspeakable things to DQK out of sheer
frustration...

I hope this is helpful to anyone who might have been in the same
situation.
-- 

						Michelle Sagara

					     mms@turing.toronto.edu   or
					    mms@gpu.utcs.utoronto.ca
From: brown@dgaust.dg.oz (Fred Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: INFO WANTED Version No. BTCS ?
Date: 21 Dec 92 22:47:10 GMT
Organization: Data General Australia, Melbourne


Could someone please tell me the latest version number of Bards Tale
Construction Set ?
Thanks
Fred

Newsgroups: comp.sys.ibm.pc.games
From: wolfram@rbhp65.rbg.informatik.th-darmstadt.de ()
Subject: MM5: Darkside of XEEN   *WHEN???*
Date: Mon, 21 Dec 1992 15:07:50 GMT
Organization: TU Darmstadt

Hi.
I just finished 'The Clouds of XEEN' (and it's *great*!)
Does anyone know how long it will take until I can
buy 'The Darkside of XEEN'??? I *need* it! ;-)

Wolfram Kresse

--
"Dammit, Jim. I'm a doctor, and not a mechanic!"

E-Mail me at wolfram@rbg.informatik.th-darmstadt.de
Newsgroups: comp.sys.ibm.pc.games
From: peterr@syacus.acus.oz.au (Peter Russell)
Subject: Re: Where is MechWarrior again ?!
Organization: ACUS Australian Centre for Unisys Software, Sydney
Date: Mon, 21 Dec 1992 22:50:06 GMT

vxc15931@vax1.mankato.msus.edu writes:

>Alright, you guys!  I went into wuarchive.wustl.edu (USA) and 131.188.1.43
>hoping to find MechWarrior (mech112.zip), and what did I found?  Nothing!

>What's the deal here?  Am I missing something?

The BIG deal here buster is that you have to BUY it ... no kidding!

(or scrounge it from a pal)

What ever made you think it was shareware or that some nerd had uploaded
it. Highly illegal I suspect.

Good luck.

------------------------------------------------------------------------------
Peter Russell (Systems Specialist)
peterr@syacus.acus.oz
ACUS - The Australian Centre for Unisys Software
Phone: +61 2 390 1383
FAX  : +61 2 390 1391

Newsgroups: comp.sys.ibm.pc.games
From: andy@hpsmo100.rose.hp.com (Andy Young)
Subject: Re: FPS Football: Praise and a bug
Date: Wed, 23 Dec 1992 15:32:56 GMT
Organization: Nosferatu U.
X-Newsreader: TIN [version 1.1.8 PL6]

I just got the game, and have only one major complaint - There is no
hardcopy playbook. I'm not a hard-core football junkie, and a physical
playbook with a short description and 'when-to-use' blurb would have
been very valuable.



Still reeling after his 98 yard TD interception return was called back for
a lousy defensive holding call...

Andy.

andy@hpsmo100.rose.hp.com	Hewlett Packard	- Support Materials Operation
                                8050 Foothills Blvd, Roseville, CA 95678
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: pc games vs mac games
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 26 Dec 1992 05:58:42 GMT


Nope, a 386-25 don't do no more, a 486SX-25 at least is what you need
for a PC game machine. Couple it with a SB 1.5 (at least) and a 1M VGA
card (no need for accelerators, games are much more agile than WinDOze),
get a cheap joystick, and you're in business.

In Singapore, whenever an Amiga fanatic screams his head off, we often
think (yup, in Singapore, reserved people and polite people don't SAY,
they just THINK) `What's this Amiga? Another IBM compatible supercharged
with an ATI Graphics Ultra?' or `Oh GOD, this is a stressful country -
look at the poor chap - he's foaming at the mouth!' 
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
From: bill@solaria (Bill Neisius)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ever heard of boxel?
Date: 22 Dec 92 15:18:22 GMT
Reply-To: bill@solaria.hac.com
X-Newsreader: TIN [version 1.1 PL6]

Michael Goo (goo@hpindda.cup.hp.com) wrote:
: mdjhelp@rigel.tamu.edu (mikey) writes...
: This is, conceptually, a very simple game.  Movable blocks are placed on a
: grid.  Immovable blocks are placed on the grid to form a maze.  You control
: a cursor/man that can move up/down/left/right into any open grid space.  You
: can move the movable blocks by getting next to them and pushing them up/down/
: left/right.  Pulling blocks and diagonal moves are not allowed.  The object
: of the game is to move the blocks from their original starting position to
: some predefined "goal" position.  None of the games I've mentioned has a time
: limit or "power-ups."

Sounds like the game BOXWORLD for Windows...


Bill Neisius
bill@solaria.hac.com
Newsgroups: comp.sys.ibm.pc.games
From: bryant@netcom.com (Bryant Fong)
Subject: Kq6 : Help Needed- Possible spoilers
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 2 Jan 1993 03:47:20 GMT

Alright, I passed the catacombs and killed the minotaur only to find out
that I needed to get gold coins, a skull, and dead mans eyes.  So I played
it again, and only found the gold.  Could somebody PLEASE e-mail or post
the EXACT directions in the Catacombs as to where to go, what to get,
and what's there?  Thanx a lot.  ALL help appreciated.  I don't feel like
spending another hr finding the directions again (I didn't map the rest
of it, and the manual doesn't have all of it, wherever that darn manual
is now).

bryant
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dynamix games problem....
Date: Thu, 24 Dec 92 14:50:16 MST
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

        None of the Dynamix games I have want to recognize my joystick 
port... It's a separate card I bought, and it works for everything else 
EXCEPT stuff made by Dynamix...
Anybody know why? I'm unable to go at Stellar7, AOTP, and A10....
Thanx in advance... for anything.

Paul Bolle              pjb@ersys.edmonton.ab.ca
From: gryphon+@CMU.EDU (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sound cards - enough!
Date: 30 Dec 92 09:18:19 GMT
Article-I.D.: andrew.0fETLvG00VIKM0vlsK
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Guys, there is a group for this anyway:

comp.sys.ibm.pc.soundcard

[********************************* Bob Igo ********************************]
Witty and universally-true .sig file under construction.
[***************************** gryphon+@cmu.edu ***************************]
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VGA PLANETS - ARGH MY HOMEWORLD!
Date: 21 Dec 92 14:24:12 GMT
Organization: Olivetti Advanced Finance Development

In article <1992Dec20.153656.18814@dorsai.com> dlevine@dorsai.com (David Levine) writes:
>This sounds like the "dimensional rift bug that's mentioned in the docs.
>If you look around you will probably see that all of the home planet stats
>mirror those of another one of your worlds. This is temporary! I think that
>quiting and restarting the program may fix it. If not you will lose a turn
>of working on that planet - the problem will go away in the next turn.

>The author, after a bug report resopnse of "stupid user problem" (not his exact
>words - but that's what he was impling), admitted that the bug is still there.
>He says that he can't find it because it is so intermitant.

>If you want to help find the answer, try this: Make a copy of your playerx.trn
>file. If the bug happens try to recreate it - it seems to appear only in
>response to some sequences of commands. Mail the file and the complete seqence
>of events that activated the bug to the author.

>One of my friends says that examining one of your "new" worlds before your
>home world may cause the bug.

That sounds familiar, I found a new world, looked at it to see the minerals, 
and then my homeworld was 0'rd. (I think).

By the way, how does a ship in orbit get a mineral report???

>--
>David Levine
>dlevine@dorsai.com
>305 W. 18th St., New York, NY 10011
>212-924-3628
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
Newsgroups: comp.sys.ibm.pc.games
From: bdaniels@rock.concert.net (Brian L Daniels -- Personal Account)
Subject: LLamatron for the PC wanted!
Organization: CONCERT-CONNECT -- Public Access UNIX
Date: Wed, 30 Dec 1992 18:22:06 GMT



Yikes!  Llamatron for the PC?!  I want it!

Archie says it's in MSDOS_UPLOADS on wuarchive, but
naturally it isn't there.

Anyone know where to find it?


Desperately :-)
Brian

-- 
----------------------------------------------------------------
Brian Daniels                   Printed on 100% Recycled Bits
bldaniel@rock.concert.net  Comprising 70% Post-Computer Waste
---------Public Keys Available by E-Mail Request----------------
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolfmap .DEF Files for Spear (AUTHORS, PLEASE READ!)
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Mon, 28 Dec 1992 18:52:48 GMT

Go for it...just don't charge any $$ for it.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Group Split
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 2 Jan 93 00:44:44 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Group split, comp.sys.ibm.pc.games, survey
Summary: Group split discussion on hold
Nntp-Posting-User: tatakamoto

In article <1993Jan1.015801.10230@itsmail1.hamilton.edu>, nrabinow@hamilton.edu (Mike Rabinowitz) writes:
> I've been gone for a week and so I just ran through the newsgroup
> without reading any articles.  So, I was wondering what happened to the
> proposed group split?  The discussion seems to have stopped, or at
> least slowed down quite a bit.

     I think the discussion is on hold while people are still away for the
holidays.  I believe the person who conducted the survey will not be back
until next week at least and that's probably true for most.  I imagine the
discussion will resume in earnest on Monday...
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: pokey@med.unc.edu (Patrick O'Brien)
Subject: Prince of Persia level 6 help
Originator: pokey@addor
Organization: UNC-CH School of Medicine
Distribution: usa
Date: Fri, 1 Jan 1993 19:11:34 GMT

I need a hint or two about how to get past level 6, where my
mirror image has me stymied.  Did I make a mistake when I
jumped thru the mirror on level 4?  Any help appreciated.

-- 
pokey@uncmed.med.unc.edu                       Patrick O'Brien
From: nupairoj@cps.msu.edu (Natawut Nupairoj)
Newsgroups: comp.sys.ibm.pc.games
Subject: FOR SALE : Wiz 7
Date: 29 Dec 92 22:15:27 GMT
Organization: The Dreamer Football Club
NNTP-Posting-Host: starfish.cps.msu.edu

I have got Wiz 7 for sale.  Not because I finished it, but it's very boring
(to me).  I dislike its style (but Ultima is my most favorite series).
Anyway, I am asking for $38 (postage included).  It's in the original condition
including the registration card since I own it for 2 months.  Please contact
me ASAP.

Natawut Nupairoj
nupairoj@cps.msu.edu
Newsgroups: comp.sys.ibm.pc.games
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Sound boards
X-To: BRADFORD J. CRANE
Organization: The Zoo of Ids
Date: Mon, 28 Dec 1992 21:32:00 GMT

From brad@seas.gwu.edu (Bradford J. Crane)
>        Here is my point: usually, sound cards sound better because they use
>digitized samples or wave systhesis.... therefore, does the GUS sacrifice other
>abilities, like the DAC converters on the SBPro for this sound... if so, then
>why the hell is the card better, no offense, but my SBPro sounds pretty great
>to me, and I think that digitized music does not sound as good, but it does
>sound more realistic. Please respond to this, I do wish to know whether or
>not the GUS uses digitized music files..... and what is wrong with a wave
>synthesis chip anyway?  And what does make the GUS better, and don't just say
>the sound, because if it only make instruments sound better, than big deal.

    You may want to take this to comp.sys.ibm.pc.soundcard, since there are
more people there that can answer this in length.

                                                  Andrew

Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Do _NOT_ upload sf2 to ftp.ulowell.edu!!!
Organization: George Washington University
Date: Tue, 22 Dec 1992 19:39:44 GMT

	Not only is this illegal, it is blatant copy right violation (I don't
really care though!) However, I think this has prompted Capcom to start 
production of Street Fighter II for the computer. From what I heard, there will
be an OFFICIAL IBM version in the future!!!!!! I think if this person does not
be careful with the game, he may end up in jail.... and I'm not kidding. 
Even though he is not making a profit, I think he is pissing off the people at
Capcom..... which I am sure read this mail........

	I encourage everyone to not upload sf2 to PUBLIC ftp sites, that is
STUPID!

							BRad

Newsgroups: comp.sys.ibm.pc.games
From: kentk@Kimbro.SeaSlug.ORG (Kent Kimmel)
Subject: F-15 III is OUT
Organization: D. Briank Kimmel - home system
Date: Tue, 22 Dec 1992 01:59:19 GMT

On my way home from work today I stopped in at the neighborhood
computer store.  To my great surprise I found the staff trying
out a copy of F-15 Strike Eagle III.  The real thing, not a demo.

They had about five copies on the shelves (it's a small shop) as
well as one copy on their demo machine.  I didn't get the price,
but it requires a 386 or 486 and VGA graphics.  

Unfourtunately I don't have a machine it will run on.  Maybe Santa
will bring me a new computer for Christmas.  I hate 8086's.

Guess I know what some of you are getting for Christmas this year.

Happy Hollidays


-- 
Kent R. Kimmel ******** kentk@kimbro.seaslug.ORG ********* Seattle, WA
	"There is an art, or rather a knack, to flying.  The knack
lies in learning to throw oneself at the ground, and miss."
			-- The Hitchiker's Guide to the Galaxy
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Comanche Bug
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 31 Dec 1992 05:00:46 GMT

isc10192@nusunix1.nus.sg (KOH KHANG WEE) writes:
>Anyone got 'WALLS' in this game ? MAX overkill : comanche ? These walls
>are so irritating ! Is this a bug ?

I've finished all the missions and never seen anything like what that
sounds like... nor has anyone else mentioned it.  Do you have all
memory managers and anything else that wants to use extended memory
out of there ,and all TSRs?
-- 
I thought I had wavy hair / Until I shaved. Instead,
I find that I have _straight_ hair /  And a very wavy head.
      -- Shel Silverstein
Newsgroups: comp.sys.ibm.pc.games
From: ph@fungus.zso.dec.com (Phillip Hutchinson)
Subject: Re: ULTIMA 7: Where is ....(spoiler)
Organization: Digital Equipment Corporation
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 31 Dec 1992 20:16:24 GMT

john p ibe (ibejohn@mksol.dseg.ti.com) wrote:
: Could someone please tell me where the Tetrahedron generator is?  I've been
: all over Despise, and have only found the Sphere generator (which has the
: moongate protecting it).  I've also found the Cube generator on the
: Fellowship Meditation Retreat island.

: E-mail responses preferable.  Thanks in advance!!

: --
: John Ibe				ibejohn@mksol.dseg.ti.com
: "Any opinions expressed are my own, and do not necessarily reflect those
:  of Texas Instruments, Inc."

Try the dungeon Deceit, north of Moonglow.

Phil Hutchinson

Newsgroups: comp.sys.ibm.pc.games
From: krin@wam.umd.edu (Karen E. King (Eglinton))
Subject: KQ6 help
Keywords: King's Quest 6
Organization: Workstations at Maryland, University of Maryland, College Park
Distribution: na
Date: Sun, 3 Jan 1993 16:53:35 GMT

Hi. I need help with the following puzzles:

	1. Getting swamp ooze - don't know how to provoke stick
	with rotten tomato

	2. Getting past the living gate in Realm of the Dead

Please respond either here or to me at:
	krin@wam.umd.edu

Thanks!

Karen
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: sf2 at wuarchive
Date: 1 Jan 1993 20:40:31 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: sam.civil.ubc.ca

In article <1992Dec27.184510.1@lure.latrobe.edu.au> genyjf@lure.latrobe.edu.au writes:
>Hi everybody,
>I was just at wuarchive and it appears they've deleted most of the stuff
>in the uploads directory. I suppose you already knew that but I was wondering
>what sf2ibm_r.zip was. Is it an english version? (I suppose that's about as
>likely as Elle getting in bed with Pewey Herman but I was just curious).
>

Hello all,

I just came back after disappearing for a couple of days to find that
I missed sf2's upload. Of course it's no longer in the upload directory
in wuarchive anymore and I was wondering if someone can reupload it.
Or send it to me via email uuencoded.

Thanks in advance!

Thomas.

Newsgroups: comp.sys.ibm.pc.games
From: taipan@jhunix.hcf.jhu.edu (Kerwin Ng)
Subject: Re: Wiz7: Two problems need help!
Organization: HAC - Johns Hopkins University, Baltimore
Date: Sun, 27 Dec 1992 04:05:36 GMT


	Just got Wiz7 myself and have two problems: how does one
get past the sleeping poppy field and what is the password to 
enter the New City?  Thanks.

					-K


t



Newsgroups: comp.sys.ibm.pc.games