HDTenEightyP/NetNews huggingface dataset:
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: DOS 5.0 vs. old SSI gold box games
Keywords: DOS5, SSI, AD&D, gold box
Organization: North Carolina State University
Date: Wed, 26 Aug 1992 21:13:29 GMT

In article <1992Aug26.182433.19187@dragon.acadiau.ca>, 890930g@dragon.acadiau.ca (D. Aaron Gallagher) writes:
|> [ various comments deleted ]
|> 
|> Just my 2 cents worth. I played and beat Champions of Krynn last week and
|> am almost finished Death Knights now, and I've never had any problems 
|> although I'm using Dos 5.0. (except Champions ran a little *fast* on
|> my womping 12MHz 286 :-) Could it be a combination of things, like Dos 5
|>  the old game and a fast computer like a 386/486? 
|>    I don't know, maybe my poor old Commodore PC40-III is special? Anyone
|> want to by a fabulous machine that can run Dos 5 and SSI games?? :-)
|>     Please??
|> 
|> -- 
|> -------------------------------------------------------------------------------
|>                   Aaron Gallagher, aka 890930g@dragon.acadiau.ca 
|>                 Go ahead and flame. Just remember, I'm on a Dragon.
|> +++++++++++++++++++++++++E-mail at 890930g@acadiau.ca++++++++++++++++++++++++++

Well, I had problems running Curse of the Azure Bonds and Secret of the
Silver Blades with Dos 5 on:
    PS/2 Model 30/286
    PS/2 Model 70/386
    Compuadd 386
    PC Professional 386/16 w/ and w/o SoundBlaster card
and my 486/50.

Just upgrade to DR-DOS 6.0 and all the compatability problems go away.
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
| Note:  I might be moving to a different dorm room so the above     |
| Real mail address might change.                                    |
+--------------------------------------------------------------------+
From: ms@terapin.com (Benjamin Craycraft)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands Review
Date: 3 Sep 92 04:42:28 GMT
Organization: BBS

>Email if you want more details or hints.  If anyone has a scheme for
>beating the high priest at the Witches Sabbat, I'd REALLY like to 
>hear it.
>

     I've had a lot of trouble defeating them too. My suggestion is, don't even
bother. I was able to beat the demon and then the witch with all the cultists
ONCE, by using Stone-tar, and Fleadust potions, plus I got lucky. :)
BUT, after you kill all those guys once, you have to fight ANOTHER wave. I
doub't you'll ever beat two waves, so just try to sneak out. If they catch you,
you lose all your money and most of your possessions.
        Ok, I managed to get into the Templar's Monastery. Now what? This is
even worse than the Dark Sabbath. These Templar's are TOUGH! What do I do here?
From: JMoylan@cup.portal.com (John Thomas Moylan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: DARKLANDS short review
Date: Thu,  3 Sep 92 20:20:13 PDT
Organization: The Portal System (TM)
Distribution: world
  <1992Sep2.175907.15853@adobe.com>

I beg to differ with you regarding linear plots.  I for one, actually compare
the combat/hacknslash orientation to the SSI AD&D games.  The RPGs that I
refer to are more along the lines of Ultima VII, Magic Candle, Bane of the
Cosmic Forge, where, in general you are not given a list of options.  Your
characters must DISCOVER what they are to do on their own, either by finding
certain items or talking to various people, and not the menus of Darklands
which end up with 1 of 2 results combat, or a lame you won w/o doing
anything(same blah text message).  To me, that is more handholding than
SSI games, it MIGHT be a slightly different story if inaccessible options
were NOT to be shown, rather than just "greyed" out.  To me, it is obvious
that very LITTLE thought went into design of this game, and ALOT went into
reading about the period.  (I do agree that they did a decent job on that,
and character creation even though character creation is still pretty
boring...) The menu garbage is something from the past.
From: sys_hjk@lifra.lif.de (Koch,Hans-Joachim)
Newsgroups: comp.sys.ibm.pc.games
Subject: God mode known for Dark Ages?
Date: 30 Aug 92 18:04:06 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

Does anybody know some secret keys for the Apogee game "Dark Ages" ?

Answers preferred via email. Thanks in advance.
Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
Email: koch@lifra.lif.de, dk9om@dk9om.ampr.org [44.130.25.45]
From: gavin.adams@lso.mts.dec.com (Gavin Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: **PLEA to FALCON 3 aces**
Date: 28 Aug 92 14:48:47 GMT
Organization: Digital Equipment Corporation
X-Xxdate: Fri, 28 Aug 92 08:31:22 GMT
X-Useragent: Nuntius v1.1.1d7

In article <roeschmf.714980377@craft.camp.clarkson.edu> Martin F. Roesch,
roeschmf@craft.camp.clarkson.edu writes:
>>How many of you are using the neck-controlled-by-enemy-movement mode? 
>>Thanks. 
>
>  If you're referring to the Padlock mode, I use it exclusively.  It's
>the only way to dogfight iin my opinion.  It does take some practice to
>get used to, so try it in Red Flag to get the hang of it.
>
>    Marty
>      roeschmf@craft.camp.clarkson.edu

I still have a few bitches (what else :) with the PadLok view.  I tend to
get focused on one bogie, and never see/hear his wingman until he guns me
down from behind.  What would be nice is a way of toggling between two
targets.  That way I can still track my primary target while taking a
look at my 'six to see if any other bogie has slid in and is getting
ready for a kill.

Overall, I love the PadLok view.  Maybe in Falcon 4.0 :) we could have
the ability to configure how PadLok works on an individual basis.

--- Gavin
Visualize Whirled Peas!
From: s987@cs.utexas.edu (Spring Class Account)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Highest Achievement possible on Civ?
Date: 1 Sep 1992 18:11:17 -0500
Organization: CS Dept, University of Texas at Austin
Distribution: na
NNTP-Posting-Host: priddy.cs.utexas.edu

Is it possible to get a civilization rating of more than 200% ?
I always seem to have to conquer the world (Earth game on old civ)
to get the higher score, is it possible to get a higher score
without conquering the world ? I tried surrounding one little
civilization, (not killing it until the last moment) and advanced
my civilization, launched a spaceship just before it was about
to end, but never got past 140% as opposed to conquering the world (200%).

Andre N.

Newsgroups: comp.sys.ibm.pc.games
From: rocfong@halls1.cc.monash.edu.au (CHEEKEAT FONG)
Subject: Re: Wing Commander Anachronisms! A biggie !!
Organization: Halls of Residence, Monash University 
Date: Wed, 26 Aug 1992 14:59:25 GMT

In article <james.714754188@menaik> james@cs.UAlberta.CA (James Borynec; AGT Researcher) writes:
>From: james@cs.UAlberta.CA (James Borynec; AGT Researcher)
>Subject: Re: Wing Commander Anachronisms! A biggie !!
>Date: 25 Aug 92 14:49:48 GMT

>>dab6@po.CWRU.Edu (Douglas A. Bell) writes:
>>> 
>>> I'm supprised noone thought of this one.
>>> 
>>> You can't hear in a vacuum.  You should not be able to hear
>>> exploding enemy ships.

>Of course you can hear them.  That is AUDIBLE electromagnetic radiation.
>Did you ever wonder why you can hear streetlamps

You hear streetlamps because the metal plates in the transformers of the 
lamps make all the noise. Nothing to do with WC2, of course...
From: pb1p+@andrew.cmu.edu (Peter Glen Berger)
Newsgroups: comp.sys.ibm.pc.games
Subject: EPIC
Date: 30 Aug 92 14:23:32 GMT
Article-I.D.: andrew.YecIdYq00VIDEMlfI6
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA

Has anyone heard of a Wing-Commander like game called EPIC?  

What is it?

------------------------------------------------------------------------
Pete Berger		       ||  ARPA:     peterb@cs.cmu.edu
Professional Student	       ||            Pete.Berger@andrew.cmu.edu
Univ. Pittsburgh School of Law ||  UUCP: ...!harvard!andrew.cmu.edu!pb1p
------------------------------------------------------------------------
"You will _croak_ you little clown, when you mess with President Brown!
 California Uber Alles! California Uber Alles! Uber Alles, California!"
------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cray.com (Kevin Kramer)
Subject: Re: Links 386 v1.05
Organization: Cray Research, Inc.
Date: 1 Sep 92 20:39:04 CDT

The original poster was worried about breaking any laws (copyright or
otherwise) by posting the the Access BBS number.  I do not think that you
have to worry about posting the number or putting the patch to a FTP site.
Access put the patch on their BBS which is basically a public domain BBS
so I do not think that there would be a problem putting the patch onto a FTP
site.  They also put the patch onto Compu$erve which is public access.

Kevin
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: FOR SALE>> King's Quest V $25
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 30 Aug 1992 11:30:01 GMT

johnwi@FtCollins.NCR.COM (John Williams) writes:


>FOR SALE:
>=========

>KING'S QUEST V
>Adventure game from Sierra! Tons of fun, good puzzles!
>All-original everything. Perfect condition.

>Asking: $25 obo (plus shipping)

>Please e-mail all inquiries.

Hey, guys'n'gals!
Don't you ever believe that guy! I've played KQ5 and I've gotta say
that I wasted time and money! The graphics are not as good as in SQ4.
The animation are like always with Sierra games. Lame! Then, the
game's real slow, even on a 486! Of course, there's the old
Sierra-tragedy: before you solve the game, you'll die 100 times. Take
a look at these Lucasfilm Games: no chance of dieing, just good fun!
Finally, the puzzles are silly. Complete bullshit.
I recommend: buy one of the good Lucasfilm games. They are funny and
have brilliant graphics and sound. But don't make the same mistake
like me: waste time & money. 
Buy,
	Lukas.

NB: And yes, I'm not working at LucasArts. I'm just a satisfied customer!

-------------------------------------------------------------------------------
lukas@134.147.160.21 or lukas@trillian.tp1.ruhr-uni-bochum.de
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Compuserve #
Date: 28 Aug 92 20:04:24 GMT
Organization: University of California, San Diego

Does anyone know the 800 number for subscriptions to
Compuserve ?

Most grateful, Simon
Newsgroups: comp.sys.ibm.pc.games
From: medley@sun44.synercom.hounix.org (Bert Medley)
Subject: Re: Where is the CHAMPIONS?
Organization: Synercom Technology, Inc., Houston, TX
Date: Tue, 25 Aug 1992 20:05:35 GMT

In article <1992Aug24.153935.1@ualr.edu> ajsmith@ualr.edu writes:
>Torture has a name, it is Champions.
>
>	I have, for a long time, played Champions the RPG. 
>	So when last Christmas, I saw Champions release and price I naturally
>jumped for joy. That was 8 months ago.
>	So please, oh so wise men and women, fellow gamers, 
>	What is the latest.
>

Last month I asked ny store, Babbages, when it was due out and was told August.
Since then I have been contacted by a beta tester and I suspect that September
may be generous [Even though Babbages now has it rescheduled for September!].
It should be out before Xmas is my guess, so hang in there with the rest of us!

-- 
Bert Medley				medley@synercom.hounix.org 	[work]
					bert@medley.ssdl.com		[home]
From: JMoylan@cup.portal.com (John Thomas Moylan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands
Date: Thu,  3 Sep 92 20:26:15 PDT
Organization: The Portal System (TM)
Distribution: na
  <18500005@hpnmdla.sr.hp.com>

I didn't really notice that people on CIS like, it seems to me that people
either like or hate this game.  On CIS, for instance there doesn't seem to
BE any REAL opinion yet, just people messing around until a cleaner version
comes out.  I like the IDEA of the game, I find the IMPLEMENTATION to be
poorly designed hand-holding, and the programming EXTREMELY weak.
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Trade/Sale
Date: 25 Aug 1992 22:30:11 GMT
Organization: University of California, San Diego
Distribution: na
NNTP-Posting-Host: weber.ucsd.edu

I have got the following that I would like to trade:
	Might and Magic
	Command HQ
	Elite Plus
	Magic Candle II
	Breach II
	Lightspeed
	Star Control

I am looking for PowerMonger and Realms.  Would condiser trading
many of mine for a few (read one/rwo) of yours as these games are
fairly old.  If anything strikes you as something that you would
like to own I will consider selling it as money is fungible in a
modern economy.



Cheers
W. Erik Bruvold
Newsgroups: comp.sys.ibm.pc.games
From: pbreland@unixg.ubc.ca (Paul B Breland)
Subject: Re: Wing Commander III wishlist
Keywords: wc3, iii 
Organization: University of British Columbia, Vancouver, B.C., Canada
Date: Wed, 26 Aug 1992 06:32:20 GMT

In article <1992Aug26.011204.24339@tamsun.tamu.edu> a2h8773@tamuts.tamu.edu (SHough Andrew) writes:
>** Lots of good suggestions deleted **
>
>I have but one suggestion - provide a head-to-head via modem/null modem
>option.  Fighting commputer driven enemies doesn't come close to the
>head to head excitement of engaging another human.  (especially when
>its your roommate via a full throttle no holds barred throughput null
>modem! works great for falcon3 - would love to see it in wc)
>
>Netslackr of the Discordians.
>
That's another good idea.  Also how about 2 player cooperative missions?
Having another person for a wingman would be a lot of fun as well.  Not to
mention eliminating the number 1 cause of death in WC II:  getting blown
away by that bonehead Hobbes.  He's not the only bad one though; every
other wingman also boasts my ship in their list of kills.

-Paul.
From: gt7994a@prism.gatech.EDU (ORMOND,SEAN PATRICK)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darklands patch at Ulowell!
Date: 4 Sep 92 20:02:34 GMT
Organization: Georgia Institute of Technology


	I just uploaded DARK51.ZIP, the most recent patch for Darklands
to the Ulowell site.  It's in the "pub" sub-directory.  As usual, you
can't take a directory listing, but you can "get" it.  I got it straight
from the Microprose BBS and it works for me.  Let me know if you encounter
any problems.

Sean

-- 
Sean P. Ormond
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7994a
Internet: gt7994a@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: bash@cbnewsd.cb.att.com (thomas.w.basham)
Subject: Marisa "No.19" Ong at Spec Holo
Organization: AT&T
Distribution: usa
Date: Tue, 25 Aug 1992 21:43:59 GMT


I saw the several day old debate about who No.19 is. Her call sign
comes from the old "Prisoner" TV series (which I'm not familiar
with). SHe is the Customer Support Manager for several non-Falcon 3
projects from SH. SHe handles online duties on Compuserve because,
in her words, "its so much fun."

If you create a new squadron in Falcon 3 and check out the pictures 
of the pilots, you can find most of the beta testers as well as SH
employees. I belive No.19's pic is always assigned to the third or
fourth pilot from the top. I also believe she is the first oriental
lady you will find as you scroll down the roster. SHe is facing 
your left.

Tom Basham - Falcon 3.0 beta test crew

PS If you respond, please use e-mail, I don't get much opportutniyt
to read this group.
-- 
Tom Basham      AT&T Bell Laboratories   bash@ihlpb.ATT.COM
I'm the NRA.  I also vote.  I can't say what AT&T does.
From: zurawski@vampire.brl.mil (Scott Zurawski)
Newsgroups: comp.sys.ibm.pc.games
Subject: PRINCE of P. Level 12.
Keywords: To get past yourself just put down your sword.  All you have to do is hit the down arror key, then
Date: 4 Sep 92 16:42:54 GMT

run through him.  Thats all there is to it.

Scott Zurawski@vim.brl.mil

That C code code could come in handy!!!
From: mussher@alsvid.une.edu.au (Mark Ussher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Monkey Island 2 -- HELP
Date: 31 Aug 92 06:04:31 GMT
Organization: University of New England - Northern Rivers (Lismore)

From article <1992Aug24.091124.9159@lut.ac.uk>, by E.Lui@lut.ac.uk (E Lui):
> Hi
> 
> I am stuck in the lite version of Monkey Island 2 at the
>  moment.  I am looking for the fourth map piece on the 
> Scabb Island.  I know that it is in the Weenie Hut but I
>  cannot open the door.  Could anyone drop me a hint or a 
> solution?  Please email me directly at E.Lui@lut.ac.uk
> Thanks in advance.
> 
> Eddie
> 24 August 1992 

Hi E.Lui,
	The fourth piece of the map is not in the Weenie Hut (But you will
eventually get in there), it is in "THE TREE!". There are a number of
walkthrough documents for Monkey Island 2 around. FTP one if you have more
trouble.

	Keep at it,
		Mark.
-- 

+-----------------------------------------------------------------------+
|    Mark A. Ussher              Internet:  mussher@alsvid.une.edu.au   |
|    University of New England, Northern Rivers (Lismore) NSW Australia |
Newsgroups: comp.sys.ibm.pc.games
From: steve@utdallas.edu (Steve Hodo)
Subject: UW - level 3 
Reply-To: $user@utdallas.edu
Organization: The University of Texas at Dallas, ACC
Date: Mon, 31 Aug 1992 14:36:35 GMT

I'm think I'm finished on level three but have a couple of questions.
Is there anything in the northwest corner of the map?  I've tried looking 
along all the near walls for a secret door.  I've also thrown two
switches but they don't seem to do anything. (not counting the switch
to drain the pool)  Do they do anything?

Thanks,
Steve
steve@utdallas.edu
Newsgroups: comp.sys.ibm.pc.games
From: tvilla@tartarus.uwa.edu.au (Tim Villa)
Subject: Re: Another WCII Anachronism
Organization: University of Western Australia
Date: Tue, 1 Sep 1992 09:04:13 GMT

dwong@terapin.com (Don Wong) writes:

>In article <lewchuk.715112709@menaik>, lewchuk@cs.UAlberta.CA (Michael Lewchuk)
>writes:
>>dwong@terapin.com (Don Wong) writes:
>>>Ever wonder how almost every time you blow up a Kilrathi ship, the little
>tiger
>>
>>>dude has time to flip on his radio and tune it into your frequency and scream
>>>into it to let you know you've nailed him?  Why doesn't he just eject and get
>>>the hell out of there?
>>
>>Because Kilrathi ships do not come with ejection systems.  Actually, this
>>is not true.  Prince Thrakath's personal fighter (super-gothri?) does have
>>an ejection system.  Standard Kilrathi fighters, however, do not.
>>
>>                                       Michael Lewchuk
>>                                       lewchuk@cs.UAlberta.CA


>That's interesting....kinda like the Klingon.  They'd rather die fighting than
>eject and be shamed.  Wonder how Thrakkath is taking all the ridicule?

He's not doing too well actually. Khasra has been really pissing him off
and the Emperor ain't too pleased either.
Teg

Newsgroups: comp.sys.ibm.pc.games
From: Ross Ridge <ross@zooid.guild.org>
Subject: Re: Wing Commander III wishlist
Organization: ZOOiD BBS
Date: Sat, 29 Aug 1992 21:48:59 GMT

(Saari Anssi) writes:
>Yes, 3D radar. I'm playing WC I again, currently SM1 and I really hope I could
>see just where the cats are...

tjc@ecs.soton.ac.uk (Tim Chown) writes:
>Elite for the BBC Micro (written 10 years ago) had the best 3d radar I've
>seen in a game.  It is similar to the WC radar but the blips were in either
>red or blue (I think) stalks to indicate whether they were above or below
>you (ie. the z-component).  Very effective and simple.

Yes, yes, yes.  I've played Elite on the C64, and without a doubt it
has the best radar display of any game I've played.  No other display
I've seen lets you know where exactly the enemy is.

							Ross Ridge

-- 
Ross Ridge - The Great HTMU					     l/	 //
								    [OO][oo]
ross@zooid.guild.org						    /()\/()/
uunet.ca!zooid!ross						     db	 //
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands is here!!
Date: 29 Aug 92 20:33:12 GMT
Article-I.D.: news.BtrIFC.B0x
Organization: University of Illinois at Urbana

Okay so its out...question is, is it any good?  I find myself wary of games
that offer real-time interaction with more than one character.  You usually
have either massive mouse movement or your people stand around and look like fools.  I like being able to THINK moves out like i only had one char!!!


-- 
  "If the best things in life are free, then my current price is
   $37k with a 10% downpayment."
Newsgroups: comp.sys.ibm.pc.games
From: zargon@leland.Stanford.EDU (Daniel Sommerfield)
Subject: UW Help
Keywords: UW
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 26 Aug 92 09:05:59 GMT

I'm stuck on level 7 in Underworld

SPOILER ALERT!!!























OK, the first time I went down to level 7, I fooled around a bit, and
found myself by the guards in near the NW corner of the map.  They
asked for my medallion, but I didn't have one, so I said,
'I don't need no stinkin medallion!'  They attacked me and I took out
several of them before they finally killed me...
Now, when I go back down to level 7, even with the medallion, they just
try to attack me through the portcullis--I can't get back into the area.

Is there any way I can get back through the gate without starting my
game over-- or is there any other way to get into the NW area of Level 7
(I think this is the prison area).  I've explored other parts of the level
but can't find a way in....

Oh, well...
-Dan


Newsgroups: comp.sys.ibm.pc.games
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Subject: Re: Yeager crack
Originator: gwc@csd4.csd.uwm.edu
Reply-To: gwc@csd4.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Date: Sun, 23 Aug 1992 23:33:37 GMT

From article <barkerb.44.714607715@slab.unt.edu>, by barkerb@slab.unt.edu (BOB BARKER):
> I just got the word on the Yeager crack.  I too, purchased the game, love it 
> but absolutely hate the copy protection.  Anyway, I checked it out - no can 
> do.  First off, the file is not yeager.zip but yeagerfx.zip.  Not that it 
> matters because apparently it is locked.  All I got was a permission denied 
> from the server.  Anyone out there had any luck with this or have 
> suggestions?

Sorry folks. Guess I don't have this business down. I'll try to unlock the file,
YEAGER.ZIP. Also, I'll upload it to romulus.mercury.anrew.cmu.edu.

I hate when this happens!

Greg
From: alexees@wam.umd.edu (ALEXANDROS G. HOBSON)
Newsgroups: comp.sys.ibm.pc.games
Subject: GODS by Konami
Date: 29 Aug 92 22:06:35 GMT
Article-I.D.: wam.1992Aug29.220635.10468
Organization: University of Maryland, College Park

Can someone who has played this game give us a review.
I am very intrigued by the subject/matter. Thanks in advance.

Alex.
Newsgroups: comp.sys.ibm.pc.games