HDTenEightyP/NetNews huggingface dataset:
From: 2frjflog@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Chun Li's thighs
Date: 7 Apr 92 18:25:35 CDT
Organization: University of Kansas Academic Computing Services

In article <rauser.702518665@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
> c152-ci@dv349-4d.berkeley.edu (Teh Kao Yang) writes:
> 
>>In article <rauser.702452895@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>>>
>>>
>>>   I think the best part of Chun Li's anatomy (excluding the obvious parts
>>>>;-)   is without a doubt her thighs. They're smooth, firm, and just the
>>>right size...not skinny, yet not flabby. Perfect muscle tone yet not
>>>butchy.
>>>
>>>  Well, SF2 fans? What do you think? Is this hot babe's best visible (read:
>>>PG rated) feature  her thighs?
> 
>>I dunno... her thighs seem a bit too overdeveloped to me. Kinda scary how
>>big they are. And have you noticed while her arms are sort of pale, her
>>legs seem pretty tanned? 
> 
>>BTW, I hope people browsing this newsgroup won't think that it's become
>>alt.games.sf2.chunli.admirers.
> 
>     They are pretty developed, but I think this is really sexy IMHO. Can
> you imagine getting squeezed between those thighs?  :-)   As to your
> second comment, you're right...that's why Chun Li admirers should start
> our own group! Let's call it alt.hot.babe.chun.li! 
> 
>    I'm serious on this one! Let's have some feedback...

HOW 'bout you guys call it alt.I wish I had a girlfiriend.virginity.geek.
From: larsen%peruvian.utah.edu@cs.utah.edu (Steve Larsen)
Newsgroups: alt.games.sf2
Subject: Re: SFII:TCE assholes
Date: 6 Apr 92 13:49:38 GMT
Article-I.D.: hellgate.1992Apr6.074938.24160
Reply-To: larsen%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <4yVPiB3w164w@bluemoon.rn.com>, dougger@bluemoon.rn.com (Doug Stevenson) writes:
|> Okay, whoever uses Bison and does nothing but the flaming torpedo and 
|> throw routine is offically in my eyes a "chop-socky Bison penis-head."  
|> This move is so cheap!  At the beginning of any round, all Bison has to do 
|> is flame you, if you block, he hits you 5 times, and then has immediate 
|> priority for a throw.

Wrong.  If Bison is predictable enough to do this move at the beginning of the
round, there are plenty of ways to counter.  For instance, I have sucessfully
jumped over it with every character that I have played, but there are usually
ways to not just avoid damage, but to reverse the damage to your opponent
(the dragon punch for instance).  While I agree that this combo is irritating
to the extreme (I beleive that I posted this very complaint almost 2 weeks
ago), I have found that many things will either counter it or allow you to
avoid taking damage.  If Bison flames towards you while you are close to the
edge of the screen, then just block it and go for the throw.  The throw
priorities seem to be aligned now so that you will get the throw the majority
of the time.

|> 
|> I refuse to even play those jerk who do this.  I just let the computer 
|> waste them.  After all, the computer has perfect timing, right?

Yes, that brings up an issue.  Is it me, or does the computer seem to not
be better, only cheaper.  It uses its inside information (your joystick
position, button presses, etc) to immediately counter anything that you do.
I think that the game at our arcade must be cranked up to level 7, because
I can hardly ever win the game on 1 quarter, even with my best characters.


Just one other issue.  I noticed multiple flames about the "Chun Li is a 
babe" thread telling these people to get a life.  Although I also thought
the thread was pretty lame, I don't consider myself so superior to these
people that I should suggest directions for their lives.  I am nearly
100% sure that the entire thread was in jest, but if not, that is their 
problem.  I also think that maybe some people need to review net-etiquette
rules.  While I am not personally offended by most vulgarity, the
flame-filth circulating here in the last few days is a little extreme.  Maybe
you could keep your interesting images regarding various sexual actions
performed on/to/by the SFII machines to yourself, or directed towards a more
appropriate news group.

Steve Larsen
Newsgroups: alt.games.sf2
From: wombat@ccs.northeastern.edu (tat k mui)
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
Subject: Re: Must Read!!!!! (Re: Sheng Long on SF2 Champion edition!!!)
Date: 16 Apr 92 19:48:38 GMT
Organization: Comp. Sci. @ NU

In article <1992Apr16.140256.8364@oz.plymouth.edu> j_herlih@oz.plymouth.edu (Axl) writes:
>In article <1992Apr16.061833.14705@helios.physics.utoronto.ca> liuca@bullet.ecf.toronto.edu (LIU  CHEUNG WAH STEPHEN) writes:
>>
>>	I has always been considering this "Sheng Long" is just a joke,
>>until I read a magazine about video game. The magazine name is called
>>EGM -- Electronic Gaming Monthly. And this month, it talks a lot about
>>street fighter 2. The impressing part is, the magazine proves the 
>>existence of the guy name Sheng Long. The magazine show the picture
>>of ryu fighting against Sheng Long. According to the magazine, 
>>the only possibility to see Sheng Long is to use Rye, and you have
>>to win perfect in all rounds, and at last play a draw game with 
>>Bison(have to draw all 10 rounds!). Then the guy named Sheng Long
>>will come out and throw Bison away. And then , of course, fight
>>with you(Ryu).
>>	The above story is absolutely true, and the magazine is
>>a very popular game magazine which is famous for its detailed description
>>about video games.
>>	If you guys don't believe, go to check out the magazine. But mind
>>you, this magazine is hard to buy. You can usually only find it in
>>those Computer Games Stores.
>>
>>P.S.   This post is written is Canada.
>
>
>Hmmm...maybe this guy and Mr. shit-for-brains Rauser were separated at
>birth?  They seem to be so much alike.  Just a hunch. ;)
>
>-Axl


 
 Maybe YOU are the Shit-for-Brains?  Why not FLAME EGM instead of the people
 that say they read the artical.  Once you explain that it was just a lame
 april fools joke everyone understands.  Why cant you just shut your mouth
 and let it pass instead of having to insult someone???
From: djs6015@cs.rit.edu (Donald J Smith)
Newsgroups: alt.games.sf2
Subject: SF2 gifs
Date: 14 Apr 92 01:53:10 GMT
Organization: Rochester Institute of Technology, Rochester, NY


i guess i was one of the lucky one's who was able to d/l the SF2 .GIFs. I
have been sending them to people who request them.... but its kinda getting
to be a pain. If anybody else wants them, just respond to this and I will
post them to this group.
--
   | Don Smith     (yahweh)      | I've got a halo above my head     |
   |djs6015@ultb.isc.rit.edu     | and a gun in my hand, I can do no | 
   |djs6015@ritvax.isc.rit.edu   | wrong.           -Henry           |
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: alt.games.sf2
From: dougger@bluemoon.rn.com (Doug Stevenson)
Subject: endings
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Thu, 09 Apr 92 14:44:05 EDT

One really cheesy thing that I noticed about the new endings for TCE is 
that if you use a character of a different color, he will not stay that 
color for the scenes at the end of the game!  The blue Blanka suddenly 
turns green right before your eyes!

It wouldn't have been too hard to convert the old pictures to the new 
colors...geesh...

Doug

ProLine:  dougs@pro-tcc
Internet: dougs@pro-tcc.cts.com   or   dougger@bluemoon.rn.com
UUCP:     crash!pro-tcc!dougs
ARPA:     crash!pro-tcc!dougs@nosc.mil
From: sc5a+@andrew.cmu.edu (Samuel Samho Chang)
Newsgroups: alt.games.sf2
Subject: SF2: Attention GIFS
Date: 16 Apr 92 22:17:56 GMT
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Hi, I've upload the SF2 gif files to WUarchive.wustl.edu
under /graphics/gif/Incoming/
you wouldn't be able to see them, but you can still download them by name.

their names are: sf2-chun1.gif
                 sf2-chun2.gif
                 sf2-guile.gif
                 sf2-ryu.gif

Enjoy, Sam.
Newsgroups: alt.games.sf2
From: st1el@rosie.uh.edu (Jensen, Douglas J.)
Subject: Re: SFII CE: Re: Help needed with Balrog
Followup-To: alt.games.sf2
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Fri, 17 Apr 1992 01:25:00 GMT

In article <70405@ut-emx.uucp>, charon@ccwf.cc.utexas.edu writes...


>FYI:  Balrog can do *no* damage to a crouching opponent!  And anytime he comes
>    in for a headbutt (the only way he can do damage) you just sweep.  Its
>    really sad -- but then again so is Balrog.
> 

LIE!

The turnaround-punch (3 buttons for just over 1 sec, then release) will take
damage EVEN IF BLOCKED.

Hope you can sweep fast enough to block 10 or so of these in a row.  :)

> 
> 
>Ciao...
> 
> 
>-- 
>WOW!  I can use a toaster with my MAC/IBM.  Thats great!
>"See, I told you the Toaster was compatable...ha!"
> 
>Sorta like buying a "ferrari box" and tying your Yugo to it and saying 
>"I told you it just needed a little work...ha!"


---Doug

Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: primus@netcom.com (Robert keng)
Subject: Re: Sheng Long on SF2 Champion edition!!!
Date: Sun, 12 Apr 92 13:02:18 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			Wow, things are getting out of hand around here. What's
all this concerning small chinese dicks? Talk about not having a life. I don't
like to flame people, but this is really getting rediculus. The authur of that
particular article really have no class, not to mention balls. If he (or even a
she) is so bold to post such a remark, then how come he/she posted it anonymously? (If you have no idea as to what I am talking about, thread back a few articles). Such blatant disregard for others could only come from a savage with an I.Q.less than that of a rock. It even contained a hint of racism, which is what I   hate most of all things (next to dirty cops and back stabers).

			Persons such as the one mentioned above have no place in a newsgroup such as this one, as well as many others where people with their particular interest engage in intelligent conversations. Things like racial remarks and comments with absolute no regard to others belongs somewhere else,
preferably the k12 net, since people as such show absolutely no signs of
brain activity (they should have a net called the 'stone age' net or 'piece of
shit' net for people like that). 

			What ever happened to net curtisy? I really hate people
like that, cause all they do is waste bandwidth. It might seem funny to that
person, but all he/she really is is a fool with no life, a nerd, and an absoluteimbecil. What's the point of killing a perfectly good newsgroup with senseless  flame threads? I don't know, but does that in some way satisfy an inner need in
that particular person? If it does, then he/she needs to see a good brain 
surgeon to have his/her brain removed. He/she might do better without a brain
anyway........   Talk about an idiot, this person is the King of idiots....




primus
primus@netcom.com



Newsgroups: alt.games.sf2
From: grigsby@occs.cs.oberlin.edu (Spiral Death Trap)
Subject: Re: Capcom f*cks up TCE
Organization: Oberlin College Computer Science
	<1992Apr15.002725.3667@athena.mit.edu>
Distribution: alt
Date: Thu, 16 Apr 1992 04:31:47 GMT


In article <1992Apr15.002725.3667@athena.mit.edu> scott@athena.mit.edu (Scott D Bradburn) writes:

   |> 1) Some characters have ticks which, if the first hit happens, the rest are
   |> *guaranteed* to happen with proper timing.  Examples:
   |> 2) Some characters, if they knock the opponent down, get further damage
   |> _guaranteed_, with no possibility of avoidance.  Examples:

   1 and 2:  Big deal, don't get put into this position, and it won't happen.

Not helpful.  "Don't get hit?"  Yeah yeah yeah.  Like I said, some
characters can do a maximum 1 hit per attack and some get several.  This
means that one person can make a mistake and take one hit of damage, and
the other makes a mistake and takes a lot more.  This is heavily unequal
by any means of measurement.

   |> 3) Throw priority does exist.  Try, for instance, throwing Bison after
   |> blocking his torpedo.  I am a poor Ken and can do this about 30% of

   Throw priority is actually the combination of throw range, block delay (how
   long before you can move from a block position into attack position), and
   when you press the button.  I recommend trying to jump back with poor
   throw range players.  Ken/Ryu/Vega can usually beat bison coming out of the
   torpedo, others can't, so run away.

So Bison gets about an inch of damage and you have no chance to do any to him.
Same with other characters w/high throw priority (Chun Li, Ryu) -- throws are
the ONLY way of getting to a blocking person, and if your throw doesn't have
much of a chance, you don't have much of a chance against someone good 
enough to block your combos.

   Don't get behind, some attacks can penetrate a poorly timed shield kick.
   Get ahead of guile and YOU sit back and wait for him to come to you
   when he can't be charging things.

I hear that strong kick will often go through it;  I'll try this as soon
as I play Guile again.

   Blanka's bite can be used in the same manner as a throw.  You must be out
   of range if you're getting the fierce move.  A local Blanka master makes a
   habit of climbing up on people who block low following a jump kick.  If they
   don't block low, he roundhouse sweeps them instead.  This is the equivalent
   of any other player's jump kick/throw and jump kick/sweep combos.

It's not out of range:  I'm on top of them when this happens.  How does this
person not get reversed?  The only one I can get is another Blanka unless
the other player is bad, and I've got fast fingers (I'm a drummer).

If I do get it I am shaken off before the third bite.  You can't shake off
a throw for less damage!  All the pros here can do this, making Blanka's 
***ONLY*** 'throw' close to useless. // g

Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade
From: friedman@asparagus.cis.ohio-state.edu (Mark "Crimson" Friedman)
Subject: Re: Sheng Long on SF2 Champion edition!!!
Organization: NAIVE - New And Improved Virtual Environment
Date: Wed, 8 Apr 1992 23:49:38 GMT

In article <1992Apr8.155217.21611@oz.plymouth.edu> j_herlih@oz.plymouth.edu (Axl) writes:
>P.S.-  isn't this the same dweeb that posted about seeing him in EGM?
>Wish I could e-mail him a brain.

Wouldn't work: ya gotta use ftp for that.

						- Klone Crimson
-- 
+----====>>>))) Mark Friedman is friedman@cis.ohio-state.edu (((<<<====----+
|   "There is nothing former   |   "If you put a hungry ferret in your     |
|      about King Crimson."    |      trousers, he'll run around..."       |
|    - Robert Fripp, 5/11/90   |               - Nigel Tufnel (Spinal Tap) |
Newsgroups: alt.games.sf2
From: michael@sisters.cs.uoregon.edu (Michael Franklin Matsel)
Subject: Re: CE Vega move - Air throw
Organization: /local/lib/rn/organization
Date: Fri, 10 Apr 1992 21:54:31 GMT


Vega's air throw isn't THAT had to do.  Its like other people
throws, but it seems to work must better when Vega is slightly
lower than the character you want to throw.  Usually, I point the
joystick toward the other guy, too, and since he's usually a little
above me, point it diagonally up.

Good luck with it.. It does take some timing.

-- 

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<>          Michael Matsel                     michael@sisters.uoregon.edu  <>
<>                                   -or-       matsel@cie.uoregon.edu      <>
From: C065N2X2@ubvm.cc.buffalo.edu
Newsgroups: alt.games.sf2
Subject: need list of moves
Date: 5 Apr 92 19:21:45 GMT
Organization: University at Buffalo

Hi,
    I just discovered Street Fighter 2 and this group. Is there a way I can get
 the list of basic moves for the game?
                                               Hawk
Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: Ways to stop Bison's flames:
Organization: Clark University
Date: 7 APR 92 06:22:25 GMT

1.  Jumping roundhouse kick.

Vega, Honda and Blanka all seem to have an easy time jumping backwards and
catching Bison in the head when he flames.  Chun Li and Vega can both stomp
on him when he's flaming, although with Vega you need to use split-second
timing with your kick, and ALWAYS use the roundhouse button with Vega.  It
has the necessary range.

Guile, Ken, Ryu, Sagat and Dhalsim CAN flame him, but it is often too slow.
Sagat has a MUCH easier time kicking him out of the air, but it is still not
as reliable as the ones mentionned before.  Zangief SHOULD not have to wory
about flamers as he can spinning pile-driver after blocking.  He is the only
character who seems to have priority after Bison flames you into a corner.
Guile CAN razor kick Bison out of a flame, but it has to have PERFECT timing
and hit him right in the head.

Dhalsim CAN in fact slide under a torpedo!  Careful to make sure you're ready
to throw when you get up, because Bison can use a short flame and trick you
into being mid-slide when he lands, thus getting priority to throw.

BTW, after Bison tries to slide at you and you block, go for the throw.  You
will ALWAYS have priority if you time it right, and it isn't hard.

The Dragon Punch is too chancy to bother with against a flame.  Guaranteed,
unless you're perfect in timing it, you'll get knocked out of the punch.  The
Dragon Punch is MUCH harder to time than the razor kick.


One trick I occasionally get off is after Bison flames you into a corner and
he is still too far away to throw I do a Roundhouse Razor kick.  It usually
hits him twice and then I go for tick and throw.  Anything's fair against Bison.

                        -Zephyr
From: 2frjcomply@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: CHUN LI'S WET P***Y
Date: 8 Apr 92 11:59:49 CDT
Organization: University of Kansas Academic Computing Services

In article <92098.122631BJL106@psuvm.psu.edu>, Brad Long: Leader of Dragon <BJL106@psuvm.psu.edu> writes:
> In article <1992Apr7.065413.39096@kuhub.cc.ukans.edu>,
> 2frjcomply@kuhub.cc.ukans.edu says:
>>I WILL KICK ALL YOUR ASSES IN SFII..any day I have a track record consisting
>>of
>>11 losses over the last year.  Read it and weep!
> 
> first of all, the server at U. of Kansass says the owner of this account is one
>    Martha Novak....(i wonder if see knows some perverted putz is posting smut


FIRST OF ALL MARTHA NOVAK HAS NOTHING TO DO WITH THIS POST OR THE ACCOUNT IT 
WAS POSTED FROM SO DONT WORRY ABOUT HER...


>    from her account, or maybe she is herself, i don't know)...any way the
>    phrase 'chun li's wet pussy' is not one i'd expect from any girl i know any-
>    way (and i do know many besides my mom...).
> 
> second, the subject covered in this post seems to hold ABSOLUTELY no cons-
>    tructive purpose for this net.group...postings saying 'i'm so great, and you
>    all suck,' (and doing so in such a sifisticated fashion) are not called for
>    in any net.group....If you can't bother to read the group's charter, then
>    don't bother posting on this group (go to alt.smut.whatever).....and, no,
>    it's not that i'm a prude or anything, but if you have nothing better to do
>    than type useless dribble into the computer, than maybe you don't belong in
>    and institute of higher learning.....
> 
> and last, if you can't refrain from using profanity in your headder, maybe we
>    really shouldn't have a place for you to put it.....i.e. can this net.group.
>    it's one thing to joke about it within a humorous article that others have
>    a choice to avoid, but it's another to post it right where everybody has to
>    look at it (and with no purpose at that), as well as casual purousals from
>    different server administrators.....not good....


NOT THAT THIS IS ANY JUSTIFICATION FOR THE POST BUT DO YOU THINK THAT ANYONE WHO IS BOTHERED BY THE PHRASE 'CHUN LI'S WET PUSSY' WOULD BE ANY LESS OFFENDED
BY THE PHRASE "RE: CHUN LI'S WET PUSSY".


> 
> 
>                         let's see if we can't learn to control ourselves...
>                                               -brad
> 
> 


AND FINALLY I WOULD LIKE TOADD THAT I DO TAKE FULL RESPONSIBILITY FOR THE
STUPIDITY OF THE POST BUT IT WAS'NT ME(DOUG M. <2FRJCOMPLY@KUHUB.CC.UKANS.EDU>)
.  THIS WAS POSTED BY THE PERSON WHO HOLDS THE ACCOUNT 2FRJFLOG@KUHUB.CC.UKANS.EDU SO PLEASE SEND SOME OF YOUR FLAMES TO HIM(BUT IT WAS STILL MY FAULT FOR ALLOWING HIM TO POST IT FROM MY ACCOUNT.

					DOUG M.
					2FRJCOMPLY@KUHUB.CC.UKANS.EDU

P.S. "FLAME ME IF YOU WILL BUT IF YOU EXPECT ME TO CARE YOU ARE SADLY MISTAKEN"
From: djs6015@cs.rit.edu (Donald J Smith)
Newsgroups: alt.games.sf2
Subject: Re: Blocking problem in TCE
Date: 16 Apr 92 13:11:21 GMT
Organization: Rochester Institute of Technology, Rochester, NY

In article <si9obINNsck@agate.berkeley.edu> c152-ci@dv349-4b.berkeley.edu (Teh Kao Yang) writes:
>Is it just me, or has someone else also found that blocking doesn't always
>work in TCE? I'm not talking about how you still take damage from Bison's
>torpedo when you block, but just blocking from ordinary blows. It seems
>that about 1/3 of the time my block would not work. I would be sitting in
>a corner, not pushing any buttons, not doing anything, and still get hit.
>-Teh Kao


Blocking is a bit different in TCE, Since I have only played the new one
about 4 times, i still have a very hard time adjusting. I really don't
think that the game was redesigned not to block all of the time, i just
think that the timing needed to defend yourself has changed.
--
   | Don Smith     (yahweh)      | I've got a halo above my head     |
   |djs6015@ultb.isc.rit.edu     | and a gun in my hand, I can do no | 
   |djs6015@ritvax.isc.rit.edu   | wrong.           -Henry           |
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: taok@sage.cc.purdue.edu (Kane Tao)
Newsgroups: alt.games.sf2
Subject: Re: SF2 CE Ticks
Date: 16 Apr 92 04:33:38 GMT
Distribution: usa
Organization: Purdue University Computing Center

Personally I am a CHun-Li user, but as to the "cheese moves" 
(I haven't played sfII CE yet)

guiles jab jab throw sequence can be easily countered by holding down 
the defensive crouch until you get the first jab 
then hit punch strong (repeatedly) and I usually also use the forward 
(someone tells me you can throw without hitting forward on the joystick)
This will allow Chun-Li to throw when the punching stops.
She holds the defensive crouch automatically.
The only problem is when the Guile player decides to use the jab jab kick
manuver then he has the priority and kicks you.

I beleive this strategy applies to any player with a fast acting close
range manuever.  i.e Dhalsim's nuggie, Ken's throw, Guile's throw, 
Honda's hug, and zangeifs quick throw or SPD.
From: dougger@bluemoon.rn.com (Doug Stevenson)
Subject: Re: SFII TCE : Ryu and Bison
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Wed, 08 Apr 92 23:17:54 EDT

> 
> Finally, have they improved the Computer's playing ability?!?!  (not that man
> of you have actually had a chance to get on an unoccupied machine!  >:)
> 
> 
> btw : thanks for posting Vega's abilities !
> (still no SFII TCE down here!  ack!)
> 
> Ryules  (ken is a TOTAL, absolute weenie)

Well, YES, to say the least.  The computer characters kick ass.  They have 
super-human reflexes, and they also know their own timing best.  You have 
to play a damn near perfect game!

Doug

ProLine:  dougs@pro-tcc
Internet: dougs@pro-tcc.cts.com   or   dougger@bluemoon.rn.com
UUCP:     crash!pro-tcc!dougs
ARPA:     crash!pro-tcc!dougs@nosc.mil
Newsgroups: alt.games.sf2,rec.games.video,rec.games.video.arcade