HDTenEightyP/NetNews huggingface dataset:
From: mechalas@mentor.cc.purdue.edu (John Mechalas)
Subject: Virus Information...Read this!
Organization: Purdue University Computing Center
Date: Wed, 18 Nov 1992 21:47:17 GMT

I found this posted to comp.virus the other day.  I figured it had some
relevance here, as it was found in a file named LARRY5.ZIP...

---------------------------- Cut here 8< ------------------------------

Article 9780 of comp.virus:
From: 74656.557@CompuServe.COM (ESSMAN)
Newsgroups: comp.virus
Subject: New virus (PC)

Source: Northeastern US
        Found on two BBSs with the file name LARRY5.ZIP

Type:   COM and EXE infector with variable size
        increases from 1024 to 2048 bytes that will infect files
        over 3K when they are opened for any reason. File
        size changes not seen while in memory.

Symptoms: Left CTRL key disabled when in memory, message displayed.
          File allocation errors on CHKDSK.

Trigger Date: Third Friday of any month (after 1992).

Message Displayed:  VSUM VIRUS - your PC is now infected
                    (c) 1992 P/S, Inc.

Other Text (memory only):  For that dumb c***
                           Igor was here
                           C:\COMMAND.COM

Identification: No HEX detection string available since virus is
                slightly polymorphic.  Algorithm needed for detection.

                           Please avoid all files with the name LARRY
                           or LEISURE SUIT LARRY in the descriptions.

                           Eric J. Essman
                           PC/LAN Implementations Group
                           Information Center
                           Union Bank of Switzerland
                           North American Region

                           CIS: 74656,557
                           Internet: 74656,557@compuserve.com

-------------------------------------------------------------------------


-- 
John Mechalas                      | If you think my opinions are Purdue's, then
mechalas@mentor.cc.purdue.edu      |      you vastly overestimate my importance.
Purdue University Computing Center |             Help put a ban on censorship :)
General Consulting                 |                       #include disclaimer.h
From: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ question: Revolt Vs Subvert
Date: 15 Nov 1992 17:29:31 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
NNTP-Posting-Host: hela.ins.cwru.edu


I dontt know if anyone else is running into the same problem i am, but
sometimes when i have a lot of money, and i try to incite a revolt in an
enemy city, it asks me if i want to subvert the city for twice the amount
of money for inciting the revolt. I checked thru my manual and couldnt find#
anything to explain the difference to me. I tried both options, but it didnt
seem to have any difference. 

I would appreciate your answer by direct email to me, since i dont check
this group too often. Thanks in advance
Erick
-- 

-------------------------------------------------------------------------------
S. Erick Shammas {:-)  |  bb693@cleveland.Freenet.Edu  |  Laughter is like
                       |  shammas@ecn.purdue.edu       |  medicine to the heart
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 Solution
Date: 23 Nov 92 02:57:45 GMT
Organization: North Carolina State University

Has a Wizardry 7 Solution been uploaded anywhere yet?


-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: ACPS7032@RyeVm.Ryerson.Ca (VD)
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM GAMES
Date: 23 Nov 92 23:17:59 GMT
    anyone out there know of any good strip poker games ????
Distribution: na
Organization: Ryerson Polytechnical Institute

    anyone out there know of any good strip poker games ????
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP! Indy 4!!!
From: Tony Bruno <BRUNO@NDSUVM1.BITNET>
Date: Fri, 20 Nov 1992 21:38:56 CST
Organization: North Dakota Higher Education Computer Network

Okay, so I'm a moron.  Okay, so I have no common sense. Please have
pity on my wife and I and give us a hint (or better) on HOW TO GET
PAST THE BEGINNING!!!

How early in the game are we?  Well, we've got the mayonnaise/oil,
rag, and coal (along with magazine and whip, of course.)  We've been
to the Azores, Tikal, and Iceland.  We got rid of the damned snake
and the newspaper.  HOW ON EARTH DO YOU:

1. Get the tar crap cleaned out of the design in the temple?  We've
   tried using mayo and rag, both to no effect.

2.  How do you get the eel out of the ice (thus satisfying old crotchity
    fart in the Azores.)

3. Lastly, how the hell do you get upstairs in the museum??? I KNOW the
   flipping chute is slippery, but Indy won't put coal dust down because
   "it'll make a mess," and I can't get him to use the whip AT ALL.

Please help!  E-mail is preferable, but the blasted thing has us pulling
our hair out!!!

Thanks.

Tony Bruno (bruno@vm1.nodak.edu)
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SB16 vs PAS16
Date: 23 Nov 92 16:43:35 GMT
Organization: Lockheed Missiles & Space Company, Inc.

In <1992Nov23.085332.15987@sfu.ca>, Martin Tichy writes:

>> >What about the SB16 with daughter board vs GUS? With the added hard
>> >will emulate the new roland scc-1!
>> >
>>
>> But consider the price.  The wavetable daughtercard and SB16 combo
>> will  probably be in the >$500 range (correct me if I'm wrong,
>> anybody), while the GUS, with wavetable synthesis, is only at $150.

>For the price nothing beats GUS.  The SB-16 and daughter card
>does sound interesting though.  You'll get solid SB and SB Pro
>emulation.  Better shielding finally!  16-bit, 44.1Khz
>playback and recording.  I wouldn't count on the daughter card
>being out to soon.  The quality of the wavetable daughter card
>won't be as good as the SCC-1 IMHO.  The daughter card is also
>supposed to retail for around $160 [I think].  This seems
>retarded to me.  SB is also releasing a MIDI-BLASTER, which is
>supposed to retail for $399.  Are they trying to compete with
>themselves?

>If you can get the SB-16 and Wavetable daughter
>card for under $500, I would consider this to be the most bang
>for the buck.  It would be like a SB PRO, LAPC-1 combo but for
>the price of a LAPC-1 alone!  That's of course assuming you
>could use both the FM, DAC, and wavetable parts of the card
>simulataneously.

I'm hearing a lot about this Gravis board...I have a couple of questions about
it.  First, is it 100% Sound Blaster and Adlib compatible?  Secondly, I know
that the PAS-16 has a built-in SCSI interface for CD-ROM, thus saving a
precious slot.  Does the GUS have this, or are they planning to develop a CD-
ROM interface soon?  I'm buying a system shortly and am carefully weighing
the options...


Tim Irvin
****************************************************************************
"Schutzstaffel!"  Blam!  Blam!  Blam!   "Mein Leben!"
From: rimbo@ccwf.cc.utexas.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: VIRUS alert, ftp.ulowell.edu /msdos/Graphics/EuroDemos
Date: 19 Nov 92 21:03:20 GMT
Reply-To: rimbo@ccwf.cc.utexas.edu ()
Organization: The University of Texas at Austin, Austin TX
Originator: rimbo@dopey.cc.utexas.edu

Warning to all approaching ftp.ulowell.edu:

Somewhere there is a virus.  It's a nasty one, too.  I got it after downloading
some files off of the /msdos/Games/Misc directory (which I don't think were at
fault) and some off of /msdos/Graphics/EuroDemos.  I got CD_DEMO.ZIP and 
UNREAL.ZIP, and the crash happened right after trying FISHTRO.ZIP.

Somebody fix this!  It chomped my FAT and my boot sector into itsy-bitsy
pieces.  Thank God for Peter Norton.

-Rimbo
-- 
  Rimbo
rimbo@ccwf.cc.utexas.edu

DISCLAIMER:	The views expressed by the "Rimbo" entity are not necessarily 
		those of the University of Texas at Austin, its staff, or any
		part of the University of Texas system.
Xref: sparky comp.sys.ibm.pc.games:22418 comp.sys.ibm.pc.misc:14789
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.misc
Subject: Re: UNREAL demo -- Where is it?
From: g_joan@cc.uab.es
Date: 17 Nov 92 16:16:44 +0200
Organization: Universitat Autonoma de Barcelona

In article <1992Nov10.175101.885@u.washington.edu>, syrinx@stein.u.washington.edu (Syrinx) writes:
> Could somebody tell me where I can FTP a copy of the UNREAL demo?
> 
> Thanks!
> 
> 
> 
> syrinx@u.washington.edu


	You can find the UNREAL demo at - nic.funet.fi - 
	look in the directory /pub/msdos/games/demos

	File name is - unreal.zip - and it's 1444921 bytes long..

	Hope this helps.

					Joan	g_joan@cc.uab.es
Newsgroups: comp.sys.ibm.pc.games
From: dhess@Xenon.Stanford.EDU (Drew William Hess)
Subject: PAS-16 and Falcon 3
Organization: CS Department, Stanford University, California, USA
Distribution: comp
Date: 23 Nov 92 18:16:59 GMT

I'm having problems getting digitized voices in Falcon 3.  Other sound
effects seems to work OK (they're a little faint, but this is probably
because I'm supposed to be in the cockpit), and music is fine, but just
some clicking when there should be voices (wingmen, for instance).

I have a PAS-16 with my Soundblaster emulations set to IRQ 5 and DMA 1.
The PAS-16 is configured for IRQ 7 and DMA 3.

Thanks
-dwh-

Newsgroups: comp.sys.ibm.pc.games
From: ratava@maths.tcd.ie (Michael McCarthy)
Subject: Re: U7 II Serpents Isle - release date?
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.
Date: Thu, 19 Nov 1992 13:44:09 GMT

ross@kaos.b11.ingr.com (Ross Erickson) writes:

>Unfortunately, Serpent Isle and Ultima Underworld II won't be out
>until after the new year.  Strike Commander is even later in the first
>quarter.  Sigh.

What, Strike Commander is delayed again ? Geez, we never expected that !

Newsgroups: comp.sys.ibm.pc.games
From: kwolf@sage.cc.purdue.edu (The Wolf)
Subject: Sound Blaster 16
Organization: Purdue University Computing Center
Distribution: usa
Date: Tue, 17 Nov 1992 17:06:44 GMT

I am planning to buy a sound board very soon. I am especially looking at
Sound Blaster because it seems to be the industry standard. My question
is what advantages does the Sound Blaster 16 have over Sound Blaster Pro?
Is it worth paying an extra $50 to get the SB 16?

On another note, I remember reading a post where the person was a little
pissed that SB only supported Creative Labs CD-ROM drives. Well, I found
out that it is also supports Panasonic CD-ROM drives. Which brings me to
another question, how do Creative Labs CD-ROM drives stack up against
their competition? Are they pretty decent drives or what?

-- 
~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
KW                                 Of course this land is dangerous!
Purdue University                  All of the animals are capably
kwolf@sage.cc.purdue.edu           murderous.           -P.F.
From: maxc0452@ucselx.sdsu.edu (Legene)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:  Wing Commader I- Protect the Ralari
Keywords: WCI
Date: 18 Nov 92 19:20:38 GMT
Organization: San Diego State University Computing Services

mzhang@eniac.seas.upenn.edu (Min Zhang) writes:

>In article <6947@dove.nist.gov> livigni@bldrdoc.gov (David livigni 303-497-5898) writes:
>>In article <1dk723INN7nj@terminator.rs.itd.umich.edu>, jlarke@css.itd.umich.edu (Jason Larke) writes:
>>> I know this is a FAQ, but is there a way to save the Ralari? I've tried

[stuff deleted]

>WC I is impossible, just keep trying.

     I think one of the missions from Wing Commander I is impossible.
Yeah, I saved the Ralari -- once.  That isn't the impossible one.

    After completing Wing Commander successfully a couple times I
started a new campaign and blew just about every mission, just to see
what would happen.  One of the missions involves escorting a tanker.
    Once I fought off all the attacking ships and was a long way from the
tanker, so I headed back toward the tanker and then it dissapeared.  Gone.
When I got back to the Claw the Captain/whatever said, "Don't worry about it.
No one could have saved that tanker.  Command badly underestimated the enemy
strength in this sector." or words to that effect.
      So I tried again.  This time I fought off all the enemy and
was following the tanker when <BLAM> the thing just blows up.  The
nearest enemy (I blew them up afterwards) was something like 11,000
kilometers away.  I got back to the Claw, and the same message.
     I hate that.  Maybe I'll try it again, with the cheat.  I don't
think that'll help, though.  I think the transport has a Kilrathi saboteur
on board.  Oh, it wasn't a tanker, it was a transport full of
evacuating women & children.
     Of course, to get to that mission you have to do really bad for a long
time.
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FOR SALE: Falcon 3.0 & Operation Fighting Tiger
Date: 20 Nov 92 17:11:12 GMT
Organization: University of California, San Diego

In article <1992Nov19.235747.4947@leland.Stanford.EDU> umeister@leland.Stanford.EDU (Eushuk Hong) writes:
>I've got a mint-condition copy of Falcon 3.0 & Operation Fighting Tiger.
>F3 is on 5.25" disks and OFT is on 3.5".  I've also got the latest patch
>for OFT.  It comes with a brilliantly done set of manuals and takes about
>15 megs total.  Works great on a 486, but not so hot on my 386SX/25.  I
>bought both at Electronics Boutique for $85, and I'll sell it here for $65,
>including shipping.  E-mail your responses, please.  Thanks!


DONT EVEN THINK ABOUT IT !!!



My local electronics boutique, normally several dollars more
expensive than the other places in town, is sellin the combo for
just over $60, and I've heard it's available for just over $52

Just say rip-off



SImon


















>
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wizadry I (yes 1) HELP!!
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Thu, 19 Nov 1992 17:50:16 GMT

In article <1992Nov19.061227.16796@nuscc.nus.sg> swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:
)
)Hail Gamers!
)
)I can't seem to get down to the 10th level from level 9.  I got to level
)9 through the lift but all of the passages lead to dead ends.  I suspect
)there's another part of level 9 that can only be reached by a ladder in
)level 8, which I've been unable to locate (all the other levels have a
)ladder leading down besides the lift).  I hope some of ye out there
)remember what went on in Wiz 1.  Know ye how I can get to level 10 and
)finish off Werdna?

Spoiler!

Visit *every square* on level 9.  One of them has a chute to level 10.
It's fairly near the elevator as I recall.

Xref: sparky comp.sys.ibm.pc.games:22933 rec.music.synth:18770 rec.music.makers.synth:273 misc.forsale.computers:41174
From: bhodge@gn.ecn.purdue.edu (Bert)
Newsgroups: comp.sys.ibm.pc.games,rec.music.synth,rec.music.makers.synth,misc.forsale.computers
Subject: *** FORSALE:  ROLAND MT-32, MIDI CARD
Date: 22 Nov 92 22:56:18 GMT
Followup-To: poster
Distribution: na
Organization: Purdue University Engineering Computer Network



>>>> FOR SALE <<<<

ROLAND MT-32
*  Used as low end synth or excellent gaming
   sound card.
*  All Manufacturers Documentation Included

MUSIC QUEST PC MIDI INTERFACE CARD
*  Comes with configuration disk

MIDI CABLES INCLUDED

Those interested in making offers should
email:

bhodge@gn.ecn.purdue.edu
Newsgroups: comp.sys.ibm.pc.games
From: lfreeman@phad.hsc.usc.edu (Leny Freeman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfenstein maze, self induced insanity?
Date: 21 Nov 1992 10:49:21 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: phad.hsc.usc.edu

I am playing Wolf 3D, episode 2 operation Eisenfaust, level 8.  There
is a secret passage off one of the main corridors.  This secret
passage leads to another secret passage and to another and to another
etc. ad infinitum.  Sometimes these passages lead to 2 secret
passages. I spent an hour 'pushing back blocks' and finally couldn't
find my way out.

Question: Do these passages lead anywhere or did I just fall into a
trap of my own creation?

Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Scorched Earth v1.2 Full of Bugs
Organization: Clarkson University
Distribution: usa
Date: Sun, 22 Nov 1992 17:52:50 GMT

pmw@ocf.berkeley.edu (Po-min Wang) writes:

>Well, just to add my two cents' worth, the 640X480 mode does not work at all
>on my machine with Trident 8900C SVGA card.  Every time I tried to switch to
>that mode the monitor goes bonkers on me.  At least the old scorch v1.1
>works in 640X480 mode.  So what's going on here?  Beta-testers.......

	The documentation states quite clearly that the 640x480 mode will
only work with Paradise cards.  Tridents, Tsengs, Oaks etc, must stay in the
lower resolution.


--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Planets Edge Utilities
From: nowakowsky@DIONE.ARC.AB.CA
Date: 18 Nov 92 14:22:16 MDT
Reply-To: nowakowsky@DIONE.ARC.AB.CA
Organization: Alberta Research Council

In article <1992Nov17.193411.130@janus.arc.ab.ca>, nowakowsky@JANUS.ARC.AB.CA writes:
>
>I have uploaded two utilites for the Planets Edge RPG.  One prints out the item
>carried by the crew and the other allows you to change varius stats about the
>crew and the warehouse.
>
>have fun!
>
>blair
>Nowakowsky@janus.arc.ab.ca

I forgot to say where they were uploaded to.  Silly me.  They are in wuarchive
 (128.252.135.4) in the directory /pub/MSDOS_UPLOADS.  They are called PE.ZIP.

blair.
From: mjohnson@force.decnet.lockheed.com (Mark E. Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Gamebytes zip error?
Date: 21 Nov 92 16:00:38 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Lockheed, USC, and UT-Austin

I tried to download Game Bytes #6 from wuarchive, but got an error when
unzipping it. I have to go from VAX to Mac to PC, but I've done that
successfully before. In fact, I downloaded scorch12.zip during the same
session, and that works just fine. Come to think of it, most of the Game
Bytes archive is fine, too. I get the error message only on the last file,
the executable. 

_____________________________________________________________________________
-Mark Johnson                             
mjohnson@force.decnet.lockheed.com
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Police Quest 3
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 16 Nov 1992 21:57:13 GMT

Not necessary....

Police Quest 3 is probably the EASIEST one of the three.  When you plot
the crime, please look at the map and determine where the proper place
a 100 or 200 or 300 or 400 street name is.  When you get four right, you
would only have to find the proper place (which I recall is the bar) to
place the 5th square.
From: c9108932@frey.newcastle.edu.au (Simon Ferrett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3D vs. Spear of Destiny: Checklist of differences?
Date: 17 Nov 1992 14:03:48 +1100
Organization: Maths Department, University of Newcastle, Oz.
NNTP-Posting-Host: frey.newcastle.edu.au
Keywords: Wolf3D

moriarty@tc.fluke.COM (Jeff Meyer) writes:

>A favor to ask of someone who has had a chance to play Wolfenstein 3D and
>Spear of Destiny: Could you post a moderately-detailed list of the main
>differences between the two games?  I'm a shareware owner of Wolf3D (*and*
>the hint book...), and would like to have some criteria to judge whether I
>want to go out and buy Spear.  (I assume there is no special upgrade price
>for Spear for registered Wolf3D customers.)

ok well I've briefly looked at spear of destiny (played the first few
levels and the last using cheats) and also the 1-6 episoes of Wolf3d..

IMHO theres not a lot of difference between the two:

similarities:
  many of the same objects and players (brown/blue/white guards)
  similar gameplay

differences:
	you play straight thru the 20 (odd) levels with a 'big guy' coming
along every so often, there are some new wall pics/patterns and the big
guys are different (and to whoever did the graphics, abs. top job the last
end of game 'person' is great!) - umm what else.. pretty much is a more
polished wolf3d and if you havent bought the reg. 6 eps version then I
would suggest spear of destiny as a definate option.

(I dont wanna give away too much, but I liked it!)

is there any interest out there for a map editor for SOD? The thought
crossed my mind as a spare time after the exams type of project...

anything else you want to know that you think I might, deel free to mail
me..

-- 
Simon Ferrett - c9108932@frey.newcastle.edu.au  


Cranliegh (n.): A mood of irrational irritation with everyone and everyhting.
From: krebs@cub.kscorp.com
Newsgroups: comp.sys.ibm.pc.games
Subject: stuck in amon ra
Date: 23 Nov 92 20:07:08 CDT
Organization: KineticSystems Corp., Lockport, Il

in the search for the dagger of amon ra, im stuck in carringtons office and i
cant get out. Please help !!!!
  
Newsgroups: comp.sys.ibm.pc.games
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Subject: Star Control 2 R.U. Bug (get it while it's hot!)
Keywords: thexder crack
Organization: University of Washington, Seattle
Date: Mon, 23 Nov 1992 23:57:04 GMT

Well, here's a little bug in the game, designed to give you R.U.'s!!!
 guess I better spoiler it for some people.



























  At the outfit starship, click on -Module.  and start selling your landers,
once it gets past zero a little bug in the game gives  you about 32000 more.
 so keep selling them and get rich quick.  


Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: WHAT happened to the CIV and Falcon3 subgroups???
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 16 Nov 1992 21:12:01 GMT

rxa21@po.CWRU.Edu (Ranjit Annamalai) writes:
>Like the sub. says what happened?  

It's too much of a pain in the ass to make them, and there wasn't
enough interest.  There's not enough postings now, either.  Out of 125
articles here today, nn shows that only about 6 are about
civilization, I don't see a Falcon 3 one.
-- 
Freedom is slavery.  Ignorance is strength.  War is peace.
Newsgroups: comp.sys.ibm.pc.games