HDTenEightyP/NetNews huggingface dataset:
From: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Subject: Re: Ultima VII Credits & Quotes
Originator: dabice@c00057-100lez.eos.ncsu.edu
Keywords: blah blah blah
Reply-To: dabice@eos.ncsu.edu (DAVID ANDREW BICE)
Organization: North Carolina State University, Project Eos
Date: Sat, 26 Sep 1992 06:02:30 GMT


In article <revik.717468601@camelot>,
revik@camelot.bradley.edu (Gary Achenbach) writes:

>Also, at the end of the credits, a voice says something which sounds as if it
>were recorded backwards.  When someone decodes this one, please post it.
>(My personal bet is that it says "Strike Commander:  The Assault Begins
>Christmas 1504"

I had heard that the voice recorded backwards at the end of the
credits is the Guardian saying "I am the Pagan Lord!"  I don't
remember where I heard or read that however.  Probably from
another post, I think.

--                   
David Bice           |   "Avatar, are you *really* sure you know
dabice@eos.ncsu.edu  |    where you're going?"
North Carolina       |
  State University   |                 - The Guardian
Newsgroups: comp.sys.ibm.pc.games
Subject: SBPro + Carrier Strike problem
From: news@massey.ac.nz (USENET News System)
Date: Sun, 4 Oct 92 23:13:54 GMT
Organization: DSIR, Palmerston North, New Zealand
Keywords: SBPro Carrier Strike


Hi there,

Anyone had problems running Carrier strike with sound enabled? I can run the 
program with no sound but as soon as I select my SbPro it hangs on me before 
it gets to the title screen.

My config 486/33, 8Mb, SBPro IRQ5,Port 220,DMA 1, DRDOS6

Thanks in advance for replies

Dale Ogilvie
From: harrison@sun.lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help me pick a free game :-)
Date: 1 Oct 92 16:46:33 GMT
Article-I.D.: lclark.1992Oct1.164633.29496
Organization: Lewis & Clark College, Portland OR

Hi there.  I bought a Gravis Gamepad last night, and it comes with an
offer to get a free game for $10.  Kind of stupid right.  Anyway the deal
is you get a free game for $10 shipping and handling or 2 for $25.  So I
would like to get any opinions or information I can about these games.  My
choices are:

Jetfighter: The Adventure,
Night Shift,
PowerDrome,
Ski or Die, and
Prince of Persia.

Since I don't keep up with games that much, I really know nothing about
these games.  If it helps, I have a 386/33, Gamepad, 1 meg VGA, and I'm
getting a Gravis Ultrasound (probably around the time I'm ready to retire)
:-) 

Also anyone who skipped my last post, my Gamepad doesn't work.  It uses
address $201 and my I/O card uses $200 for the gameport.  Any ideas?

Thanks in advance for any information.

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: sci-fi rpg's
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 29 Sep 92 17:28:42 EST

  Hullo, Samuel.

SE>  Newsgroup: comp.sys.ibm.pc.games
SE> Message-ID: <WIGGINS.92Sep26002735@mist.cs.odu.edu>
SE>    Subject: Sci-fi RPG's

SE>Can anyone recommend a _good_ computer sci-fi RPG to me?  I'm getting bored
SE>of the games I've already played (mostly Fantasy-type RPG's) and was looking
SE>for a change of pace.  Anyone know of any mondo-cool SfRPG's that incorporate
SE>a little trading, acquiring of skills, etc. for the character, but also *tons*
SE>of neat equipment and possibly many different (and deadly) spacecraft types or
SE>configurations?  (Excuse my ignorance, I haven't delved deeply into this type
SE>of game, yet... though playing TW2002 on a local BBS has turned me on.)
SE>---
SE> * PCB/UseNet Gateway from Sparkware #1

  There are classics like Elite (and Elite Plus), Future Magic, Hard Nova, Sun
Dog, and Wasteland (but not Fountain of Dreams). The characters in all these
games have lots of stats and skills and get involved in non-combat activities
like trading.
---
  DeLuxe 1.21 #6922  Inner Sphere BBS * Toronto, Ontario * 416-231-9392
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: hooli@tnclus.tele.nokia.fi
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy IV labyrinth probelm
Date: 6 Oct 92 09:02:55 GMT
Organization: Nokia Telecommunications.


        Does anybody play indy in single mode ?
        I've played without Sophia and almost
        every problem was solved differently
        than with Sophia.

        I'm down in labyrinth and did everything
        with stones but only door that opens doesn't
        take me to Atlantis. There is only waterfall 
        and couple of orichalcum pearls in the bones
        
        Am I stuck here ?   Yes I am.

        I'm getting claustrophobic   

        HELP NEEDED .................

        
        



        *                                  *
        * M.Hooli   Nokia Cellular Systems * 
        * Tampere   Finland                *
        *                                  *
      
        
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Elite
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 1 Oct 1992 16:15:34 GMT

>>There is a newer version called 'Elite plus' which has better graphics.
>
>And in December there'll be an even newer version, Elite II: Frontier. It's
>being written for the Amiga first, but unfortunately I'm sure it'll be ported
>to the PC almost instantly. :-)

Yes, Elite 2 is coming to the PC in the U.S. via Konami.  It's
expected to ship by late January.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Marketplaces and Banks
From: estewar1@husc9.harvard.edu (Eric Stewart)
Date: 27 Sep 92 18:57:08 EDT
Distribution: World
Organization: Harvard University Science Center
Keywords: Civ Civilization CIV

In article <92270.235451UD178394@NDSUVM1.BITNET> UD178394@NDSUVM1.BITNET writes:
>Hmm, it appears that I didn't make myself very clear.  Yes, I know that
>banks and marketplaces increase cash flow and such and all of that, but
>what I meant is that marketplaces and banks THEMSELVES make people happy.
>If you go into the city and take a look at the happiness screen, take a
>look at the line that has your cathedral/colesseum/temple on it.  If you
>have a bank in that city, it will show up on the same line as the temple.
>And, if you check out your people before/after you build the bank, you
>will notice that it definately does increase the happiness.  I don't think
>that banks/marketplaces have much to do with happiness other than that
>though, cuz in the description of a bank it says that it increases gold
>by 50%(or is it a 100%, I can't remember off hand), so why would it mess
>with happiness other than that???  I'm not exactly sure if marketplaces
>affect happiness simply because I've never bothered to check out the
>happiness factor of the city after I've built one...
>Anyways, just thought I'd clear up what I said a bit
>
>Tony//Party whip for the Peanut Gallery.


Not in my version of Civ, it doesn't.  (That's v3 upgrade, nor does it
in my original un-upgraded, store-bought version.)
Those pictures on the happiness report are not very clear, but none of them
should be a bank.  There should never be more than three pictures on the 
line for normal (non wonder) city improvements.  The only things that f
go on that line are temple, colliseum (sp?), and cathedral.

If your version does put a bank there, there is something wrong with it!

Eric J. Stewart                         estewar1@husc.harvard.edu
Newsgroups: comp.sys.ibm.pc.games
From: psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith)
Subject: Falcon 3.0d
Organization: University of Tasmania at Launceston
Date: Wed, 30 Sep 92 02:48:18 GMT

Yo fighter jocks,

I purchased this game late last year, and I enjoyed it so much.  Howeverthere were still some improvements that needed to be made.  Such as being able to see enemy missiles in the Padlock view.  

The D Patch gives me this and more.  I like it.

This message is just to ask all yo "experienced" fighter jocks (and any one else for that matter) some tips for surviving in a campaign.

At present, I am in Kuwait on the 3rd day.  Doing quite well, except that I only have about 10 F-16's left!

I have the ENEMY SAMS & AAA on Reserve setting, and they are having a great time knocking me out of the air.  Why not put it on none.  No Fun.  I want some SAMS but I don't want them wiping me out EVERY time.  Please Please some tips to avoid SAMS.  I hav read the manual and it is helpful, but someone out their must know something else.

Also, when I DO avoid a SAM, I want to blow it the *(&^*^ up, but I can't find it.  The AGM088 and -45's I have on board just don't pick up the ground units.  HELP!

Thanks in advance
Paul Smith
E-mail or reply posting is fine
psmith@esk.compserv.utas.edu.au
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: strike commander cd release???
Date: 29 Sep 92 13:12:18 GMT
Organization: Purdue University Computing Center

In article <1992Sep29.123315.1@kosmos.wcc.govt.nz> purda_p@kosmos.wcc.govt.nz writes:
>Is Strike Commander on CDROM going to be released at the same time as the disk
>version or will the CDROM version come later?

Last time I heard, it was going to be released soon after the disk version.
Who knows, though, Origin is full of surprises, their plans may have
changed already.

Adam
Newsgroups: comp.sys.ibm.pc.games
From: carlson@ucunix.san.uc.edu (David Carlson)
Subject: Re: No Street Fighter II for IBM :(
Organization: University of Cincinnati
Date: Tue, 6 Oct 1992 02:13:22 GMT

In article <1992Oct4.002924.8379@prime.mdata.fi> lasse@mits.mdata.fi (Lasse Reinikainen) writes:
>
>CVG (Computer and Video Games) issue 131 (October 1992) page 16: about half
>page advertisement about Street Fighter II (Capcom USA / U.S. Gold).
>'Available on: C64 cassette and disk, Atari ST, Amiga and PC Compatibles.'
>
[Comments on quality of Amiga beat-em-ups deleted]

Hmmm. I guess I need to get a copy of this magazine.  I have talked to
people at the California offices of both Capcom USA and U.S. Gold, and
they both fervently deny any involvement with a SF2 conversion for any
machine. (Other than the SNES)  Is it only being released/developed in
Europe or what?  I'm becoming quite confused.

					David
				(carlson@ucunix.san.uc.edu)
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: B-17 Flying Fortress
Date: 30 Sep 92 17:24:36 GMT
Article-I.D.: parc.1992Sep30.172436.19027
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC

In article <12958@ecs.soton.ac.uk>, tjc@ecs.soton.ac.uk (Tim Chown) writes:
    [re B17]
> I don't think so; I think it is to do with the skill of your navigator,
> and how close to the target he can get you.  When the "begin bomb run"
> message appears, I get down to the ball gunner to look round (on high
> detail) for the target.
>You will often find that the target is off to
> one side, though on one occasion I couldn't find it at all, which was
> odd because I was still in formation as the other bombers bombed.
    No _wonder_ you're having trouble finding
the target. Use the following techniques:
    1) in mission briefing, make heavy use of the "recon" to get
an idea of what the target geography is like.
    2) Just after the last waypoint before the target, make sure your
navigator has your position correct - this will help a lot with the accuracy
of the bombing run.
    3) When somewhat near, use the forward (shift-F1) and chase (shift-F9)
views to get a nice view of upcoming landmarks.
    4) When fairly near, use the tactical (shift-F8) view to see the
target in all its glory. I don't use this much, because I think it's
kind of a cheat.
    5) When fairly near, use the bombardier view - it's just as good
as the ball turret view, and has the additional advantage that it's
the same crewman that you'll use to drop the bombs.

    I am playing with "realistic" bombs and "veteran" flak, and have
never had anything but a direct hit.

> My beef with the game is the lack of control; if only you could toggle
> each crewman to manual/computer control, rather than having a maximum
> of one crewman under manual control, the game would be SO much better.
    Jeez, your fingers would sure be flyin'!

> And also I can NEVER get the computer pilot to land the plane for me; I 
> always circle for ages, and have to land manually.  I could understand 
> this if the game forced you to take off manually, but it doesn't.  Odd.
> The game manual suggests autopilot lands the plane.
    The README, I think, says that auto-landing doesn't work yet.
Yes, it would be nice if this worked, or at least if autopilot wasn't
so over-eager to rejoin formation.

    B17 war stories: last night, I flew a mission where my pilot
and co-pilot were _both_ wounded at the same time! Gak!  I found out
that other crew members are not allowed to pilot the plane - why
they are listed with a "piloting" skill is beyond me. Until one of
your pilots is healed, the plane will continue on whatever it's last
course was.
    Phew! I wound up barely making it back, landing on 2 engines with
a fuel leak - got a Congressional Medal of Honor (my 2nd) out of it,
though!


-- 
Ken Fishkin	fishkin@xerox.com
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: MM4 Querks
Organization: North Carolina State University
Date: Mon, 5 Oct 1992 22:18:06 GMT

In article <16877FC3B.IRHANV00@UKCC.UKY.EDU>, IRHANV00@UKCC.UKY.EDU writes:
|> In article <BvnnLA.LxG@beach.csulb.edu>
|> bwong@beach.csulb.edu (Bradley Wong) writes:
|>  
|> >
|> >Computer City had MM4 for $41 on Saturday. I picked up a copy yesterday,
|> >but have not been able to run the game -- not enough memory! I hate
|> >these games makers! I've got 20Mb of RAM, but MM4 needs 583K of conventional
|> >memory (not to mention 15Mb disk space). After spending two hours
|> >tweaking the system, I'm still short 4K of memory! It will run if
|> >a) I give up the sound driver (pas), b) give up the mouse, or c) give
|> >up stacker.
|> >
|>  
|> Try 386MAX! I had the exact same problem, and it worked like a dream. Didn't
|> give up any device drivers or anything.
|>                                            Forrest

Why not use DR-DOS 6.01  My normal setup has 623K conv. memory free.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: David.Girardot@bbs.oit.unc.edu (David Girardot)
Subject: NEED HELP W EOB2
Organization: Extended Bulletin Board Service
Date: Tue, 6 Oct 1992 02:26:33 GMT

Okay, I am on the first level where ya cant rest ... in the room with
all the 
 
  pressure plates and the notice that says "You must leave many things
behind". 
 
   Well I give up.  I've tried dumping all my junk onto the plates but
still 
  the door won't open.  What do I do?
  
  Also, in a nearby room there what looks like a walled-up door with 
  impressions of different magickal items on it.  What's this?
  
  Any help is appreciated.
  
  Please resply via email to: girardot@dickinson.edu
  
  Thanks.
  
  --David                                                             


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Organization: University of Illinois at Chicago
Date: Tuesday, 29 Sep 1992 20:15:17 CDT
From: <U42595@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pirates! - Sell it to me!!!
 <1992Sep28.190348.23532@cbnewsc.cb.att.com>

It's also for sale at Babbage's for $9.99.  THe only problem is that I do most
of my game playing at school, and Pirates has to be booted with the computer.

I also had it a long time ago for the C-64, but I think I wore out the disk
from too much use.
                  Sigh
                  Joe
Xref: sparky comp.sys.ibm.pc.games:16130 rec.games.programmer:4147 comp.sys.amiga.games:13753
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Date: 6 Oct 92 22:12:59 GMT
Article-I.D.: sdcc12.39094
Followup-To: comp.sys.ibm.pc.games
Organization: =CSE Dept., U.C. San Diego

>If you want to simulate a "real world", then you have to allow interplayer
>fighting.

Well, in our mud, it is not prohibited by any code, just by the law.
This is realistic, right?  So a player can complain that he was killed
(they don't complain much in real life :-) and the wizards or
high-level players can mete out punishment.  It is at this point that
the killers start complaining that it isn't fair, and they're only
role-playing, so why should they be punished, etc?  A lot of people
like the "real world" stuff only as long as it benefits them.  If they
were really role-playing, they would stay in character while trying to
battle the (benevolent) oligarchy (which would be encouraged) rather
than threatening to write their congressman to outlaw all muds.

Some killers complain that only other players should seek revenge, not
the wizards (as if the wizards aren't players and have no stake in the
muds survival).  Try this in real life by telling the swat team that
the victims family should seek revenge rather than the police...  We
also have a mandate from the players to step in and enforce the laws
when there are no peers (high-level players) to intervene.  We also
create devices to help peers in the enforcement (such as a magic mirror
to detect where a criminal is hiding).

Of course, there are some prohibitions built into the code - for
example, you can't kill a player more than x levels below you, etc.
This is primarily to keep things from falling apart, and to keep new
players from getting killed (most of whom will never ever return,
thanks to the bozo).

-- 
Darin Johnson
djohnson@ucsd.edu
    Macintosh - you can buy better, but you can't pay more!
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: Games with photocopied manuals etc..
Organization: Cyberian Air Force
Date: Mon, 28 Sep 1992 20:31:08 GMT

In article <1992Sep22.042210.22452@monu6.cc.monash.edu.au> s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
>
>  Then a few days ago I saw someone who had bought Ultima 7 in Singapore.
>I couldn't believe the way they were packaged!  His mother got it there
>on a holiday for him, so she wouldn't know much of what to expect, but
>anyway...  (trying to take it back would be out of the question, in that
>tourist trap.)
>
>  The game Ultima 7 came in an old white box, and the manual was all
>photocopied, there was NO cloth map, and the disks had no labels, but
>someone had hurriedly scribbled the numbers of the installation disks on
>each one with a grey marker pen!  (was there also meant to be a plastic orb
>in the package as well, as there was none in this one.  And was there a
>quick refence chart as in Ultima 5?)
>
>  It is very dissapointing when you get a game in this fashion, becuase
>it just reminds me of a pirated copy with no excitment of looking through
>your newly purchased copy.
>
It WAS a pirated copy! You got RIPPED OFF, and so did the creators
of the program.

>  Is this a common practice, and are these dealers legally doing this?
>(I mean, have they been allowed to purchase a duplicating liscence.)
>
International piracy is common practice. There are international
treaties governing copyright laws, but not all countries ratify them.

I know that if something is copyrighted in Australia, it is protected
in the USA, but I don't know about Singapore. I would think that 
Singapore laws honor international copyrights, but I could be wrong.

Your friend's mother probably violated Australian law by bring the
program into Australia, even if piracy is legal in Singapore.

A friend of mine who goes to Argentina from time to time says that
there are stores full of nothing but pirate software at very low
prices.

Treaties or not, those guys (pirate stores) are shameless rip-off
artists with the morals of warthogs. No class at all.

>Any input on the subject would be appreciated.
>
Just my US$ 0.02

>     +---------------------------------------------------------------------+
>    / Brett Paterson                  | "Um.. A vow of silence, that's    //
>   / Leongatha 3953.                  |  quite an interesting thing..    //
>  / Victoria, Australia.              |  ..Tell me about it."           //
> / <s1070627@giaec.cc.monash.edu.au>  | -Lord Percy to Lord Whiteadder //
>+---------------------------------------------------------------------+/
> //////////////////////////////////////////////////////////////////////
>
>CLAIMER:  The views expressed here are all my employers, and if anything I
>          say offends anyone in anyway, then it is all my employers fault.
>

Why do Aussies have such big .sigs?
-longjohn
From: carlson@ucunix.san.uc.edu (David Carlson)
Newsgroups: comp.sys.ibm.pc.games
Subject: No Street Fighter II for IBM :(
Date: 2 Oct 92 21:19:07 GMT
Organization: University of Cincinnati

First, let me say that I hope, somehow, I'm mistaken.

Today I called Capcom's office in California to inquire about when SFII
would be released for the IBM PC...  I was informed that Capcom no
longer makes any software for the IBM PC.  Specifically, the man I
talked to told me that the ONLY platform SFII has been released for is
the Super Nintendo, and that NO other versions are planned.

So apparently, all this talk of SFII demos, etc... has been utter
garbage.....

			Too bad, I was really looking forward to it.

					David
				(carlson@ucunix.san.uc.edu)