HDTenEightyP/NetNews huggingface dataset:
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Gravis UltraSound 3D!
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Mon, 25 Jan 1993 14:01:08 GMT

twong@civil.ubc.ca (Thomas Wong) writes:
: In article <1993Jan21.221446.15955@zooid.guild.org> Andrew McCallum <andrewm@zooid.guild.org> writes:
: >From jwilbur@iat.holonet.net (Jay Wilbur)
: >>If you want to hear what a 3D (sound) game sounds like right now, play
: >>WOLF3D or SOD on a system with a stereo card.  It's best to be in the
: >>sweet spot or using headphones to hear the effect clearly.
: >
: >    You sure that this is actual _3D_ sound?  (ie: Back and front as well as
: >right and left)
: >
: 
: What version has the 3D stuff?
: 
: I have version 1.4 and I thought this is the latest and greatest.
: but I don't hear any 3D effects (eg. when the guards are shooting
: at me from behind and such). It still sound the same.
: 
: Is there a later version?

Version 1.4 is the latest version.  The effects are limited to your
equipment.  In other words, you MUST be in the sweet spot to hear them. 
Try using headphones.

Of course you do need a stereo card.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Thu, 28 Jan 1993 19:10:24 GMT
Subject: Re: UW2 - questions
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>1) There is a small room on Talorus (level 1) with a switch and a brass plate.
>   What's this do?
Is this the room that also has the two light spheres in it? If it is, then
the switch and plate are the regenerator of the light spheres. "Light" means
light not "not heavy" (which is what I thought at first). These are light
sources which illuminate better than lamps and are less heavy too. To 
recharge them, put them in the recepticle and flip the switch, they will
be recharged. WARNING: do not let the spheres run completely out! they
will turn to debris when you try to recharge them!!

>
>2) There is a Trapdoor in ceiling of the northmost room of the Pits of Carnage
>   (level 1). How does this operate?

I never was able to operate it. 

>
>3) There is another Trapdoor in the ceiling of a short waterway in the Tomb
>   of Praecor Loth (level 1). What's the deal? Is this how you get the 8th
>   piece of the map (I found 7)?

You can't go in that trap door, only out. There are several tpts, pits, 
whatever that exit you out that trap door. 
I only found six parts of the map.

>
>4) In Scintillus Academy (level 6), there is a Pressure Plate in a vending
>   machine. None of the other vending machines have one. What's this for?
>   (I would have tried it out, but I didn't have any change in my pocket). 

I don't know. Which machine?
>
>5) In the Ethereal Void (Blue world) there's this Prinx guy who is big on
>   sign language. How to I interact with him?

He wants an eyeball from a brain creature (there are some in the Killorn
King's chest).

>
>6) In the Tomb of Praecor Loth,.. where do I wave Altara's wand?
>
At the same place you find the moonstone gem (the hall in the first level
that you have to break boulders to get down only to find it is a dead end).

Good Luck

			    tozz
From: maurel@mimosa.unice.fr (Maurel Frederic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problem with European Championship 1992
Date: 26 Jan 1993 18:17:11 GMT
Organization: University of Nice-Sophia Antipolis
Distribution: world
NNTP-Posting-Host: mimosa.unice.fr

Hi,

 I have a big problem with my soccer game European Championship 1992.

 Indeed, when I'm playing, when the ball go up then the screen go up and 
the other part of the scene becomes black. If the ball go down the screen is good.

 I have an IBM clone 386 SX 25
 with 2 Mo Ram

 I have tried it on others PC's and all is good
 
 What's wrong in my PC?

Thanks in advance,

-- maurel@mimosa.unice.fr --
From: randall-joshua@yale.edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Dune2 - Level 3 - Impossible?
Date: 21 Jan 1993 05:02:20 -0500
Organization: Yale University, Science & Engineering Unix, New Haven, CT
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu

I have been playing Dune2 a lot lately, and I really cannot
get past level 3 -- as any house -- without cheating.  I
played as Harkonnens and totally kicked butt on all other
levels.  I am playing as Ordos now and have made it to level
6 with no sweat.  My roommate played as Atreides and won a
few days ago.

But I cannot complete level 3!

Has anyone done it?  And if so, how?

They only way I have done it is by using the unlimited money
cheat to build up a huge base and maximum units, then save
the game, quit, restart without the cheat, and destroy his
base.

I would really like to be able to say I won the game
legitimately....

-- 
Joshua E. Randall                       randall-joshua@yale.edu
From: tsv@Unify.com (Tim Vannaman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Front  Page Sports  Football
Date: 22 Jan 93 19:06:17 GMT
Organization: Unify Corporation (Sacramento)

Does anyone out there  have  a league setup out there w/ rosters of actual
NFL teams?

Tim.
Newsgroups: comp.sys.ibm.pc.games
From: svirsky@tti.com (Bill Svirsky)
Subject: Re: Quest for Glory 2 HELP!
Organization: Transaction Technology, Inc.
X-Newsreader: TIN [version 1.1 PL8]
Date: Wed, 27 Jan 1993 17:28:40 GMT

Edward H Lin (line@argon.gas.uug.arizona.edu) wrote:
: I'm having trouble with the air elemental.  I can slow the elemental down
: with the sand but I cannot trap the thing.  I've tried everything but I
: cannot trap him.  I have sand and water and I still can do nothing to
: them.  Also, if anyone knows, what is the "goo" the gnome speaks of?  If
: anyone has any answers, I would appreciate it..

!!!SPOILER ALERT!!!

When you say you can slow the elemental down, I assume you mean by
throwing dirt into his funnel. That is the "goo" the gnome speaks of.
Now you need to use something to hold the air elemental - something that
is capable of holding air.




And forcing it back out.




A bellows.

--
Bill Svirsky  svirsky@tti.com, Compuserve:72137,1547
..!{philabs,psivax,pyramid,quad1,rdlvax,retix,rutgers}!soldev!svirsky

"There's never enough time to do all the nothing you want"  Calvin & Hobbes
From: kxj6@po.CWRU.Edu (Kijin Jung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STAR CONTROL II cheat?
Date: 27 Jan 1993 00:26:57 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kxj6@po.CWRU.Edu (Kijin Jung)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, ftw33616@uxa.cso.uiuc.edu (.) says:
>
>You want money fast?  2 steps.
>
>(1)  restart the game.  buy fuel.
>(2)  go to Gamma Krueger.  get 4 pkunk ships, and then sell them for 8000.
>(3)  with the cash, go visit the 10 rainbow worlds, getting 5000 credits
>     from the melmourne trader
>(4)  get all the new technology, and read the information about races until
>     the melmourne tells you about the 'deep children'.  (I think that is a
>     requirement)  
>
>if you want to read all the info, save the game, and then read it all, then
>reload
>
>(5)  go home.  stock up on fuel tanks.  go visit the trader, use your credits
>     on fuel.  go home.  sell all the fuel.  go back to the trader.  repeat
>     until you are out of credits.
>
>(6)  you should have _plenty_ of cash.  if not, then stock up on Helbourne
>     cannons, shiva batteries, and ATS.  go hunt urquan.  (cake.  takes
>     what......  3 shots each?)
>
>and there ya go.  plenty of cash in no time.
>

It's easier than that. Choose Outfit Starship at the starbase, select
(minus) module, and remove your planet landers until you reach a
negative value. Then sell all of 'em. Over 100,000 RU's in no time...

Quit the game and reload. Never has the game crashed on me.
-- 
 __ Kijin Jung ________________________ To affect the quality of the day, __
|   kxj6@po.cwru.edu                 |  that is the highest of the arts.    |
|   Case Western Reserve University  |                                      |
|__ (216) 754-1101 __________________|________________________ -Thoreau ____|
Newsgroups: comp.sys.ibm.pc.games
From: robl@PROBLEM_WITH_INEWS_GATEWAY_FILE (Rob Laddish)
Subject: Re: Multitude of bugs in UW2
Date: Mon, 25 Jan 1993 19:41:06 GMT
Organization: Division of the month club
X-Newsreader: TIN [version 1.1 PL8.1]

Corey D. Stinson (mucds@uxa.ecn.bgu.edu) wrote:


:   I haven't heard too much talk about the bugs in UW2, here are some of
: the ones I've found:
:      game crashes randomly
:      game crashes often at the skull/death screen
:      object list is discoved to be corrupt at save-game time
:      servants will *not* go off strike, no matter what I do

I play uw2 on a gateway 2000 486DX2-66, with the ATI Ultra Pro Vesa card.
It's very fast, but the game is very buggy! It always crashes at least once
an hour, and lately seems to crash while saving once every 10 saves or so.
My gut feel is that many save/restores screw it up, as does dying and then
continuing.

Great game - losuy bugs. At least my inventory seems to be o.k. so far. It
would really suck if there were inventory bugs as well!

:   Has someone been able to avoid some of these bugs, if so, how?

I'd like to know to. Probably if I didn't do any of the above I'd be o.k. :-)

Rob
---------___----------------------------------------------------------
        /  /        Robert Laddish              AT&T:    707-577-3767
HEWLETT/hp/PACKARD  HP Santa Rosa, Ca.          Telnet:  1-577-3767
      /__/          mail stop 4USQ              robl@sr.hp.com           
----------------------------------------------------------------------
From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: comp.sys.ibm.pc.games
Subject: UW2 Help:  Where is Beatr
Date: Mon, 25 Jan 1993 19:50:36

Hang around the fountain. Look up.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
Newsgroups: comp.sys.ibm.pc.games
From: falkenha@ug.cs.dal.ca (Craig R. Falkenham)
Subject: Want to buy CURSE OF THE AZURE BONDS for IBM
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Thu, 21 Jan 1993 21:45:11 GMT

I'm trying to get a copy of the game CURSE OF THE AZURE BONDS for the IBM.
I have tried local software stores, software mailing companies in the States,
Electronic Arts, even S.S.I. (the manufacturer), and they all say the same
thing:  the game has ceased production by the manufacturer.

I really want this game.  I already have a version for the Commodore 64, so
if I need to, I can get along with just the disks for the IBM version (either
size is fine).  Of course, the box and documentation would be appreciated.

If anyone has this game and wants to sell it, please email me.

Thanks.

Craig R. Falkenham
Newsgroups: comp.sys.ibm.pc.games
From: szgershe@kimbark.uchicago.edu (Shadowspawn)
Subject: Re: UW2: Mages Academy Vault
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago
Date: Tue, 26 Jan 1993 01:36:15 GMT

In article <1993Jan25.110019.18557@monu6.cc.monash.edu.au> michaelb@aurora.cc.monash.edu.au (Mike Battersby) writes:
>
>
>I've been through the mages academy and gotten into the vault without
>any problems. I've been through all of the vault I can, and been through
>the "walk through" wall and gotten the basilisk oil. I cannot, however,
>find the VAS and TYM runes (a solution posted here said something about
>a trap door in the floor of a room?), and am stuck at a teleport trap
>just beyond where the "walk through" wall is. Can anybody shed some
>light on the situation for me?
>
>regards
>--
>         .-----------------------------------------------------------.
>         | Mike Battersby  |  rainbird@yoyo.cc.monash.edu.au        |
>         |-----------------------------------------------------------|
>         | 'Female?' The Cat looked at Lister.                       |
>         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
>         `-----------------------------------------------------------'
>

Walk again through one of the walls of the hidden room (straight
ahead of the other one, I think).  There should be nothing there.
But... 


SPOILERS:














Use the middle of the room's floor.  It should say you find a hidden
pit or something, plus you now have access to lots of runes!

Arghh...  where is the basilisk oil?  I couldn't find it.  I must
be stupid or something, but it doesn't seem to be there.

Steven

Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Star Control 2: Extracting all 63 MODs
Organization: Clarkson University
Distribution: comp
Date: Thu, 28 Jan 1993 19:07:27 GMT

	Works great!  Thanks!  Some of the mods are mis-named tho...


--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
Xref: sparky comp.sys.ibm.pc.games:32247 comp.sys.ibm.pc.soundcard:7117
From: Timo.Jantunen@hut.fi (Timo Jantunen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control II help wanted. (SPOILERS)
Date: 25 Jan 93 11:59:50 GMT
Organization: Helsinki University of Technology, Finland
Distribution: inet
NNTP-Posting-Host: lk-hp-3.hut.fi
In-reply-to: peter@techbook.com's message of Mon, 25 Jan 1993 08:43:28 GMT

In article <C1EIxD.4s6@techbook.com> peter@techbook.com (Peter Sarrett) writes:


>   Whenever I approach Captain Tanaka at Delta Gorno, he attacks me regardless
>   of all my attempts to get him to stop and talk.  And the Yehat won't help m

Insult Tanaka, and when he attacks, escape. Do this few times, until he finally
realizes you are friend.


>   control the Ilwrath.  What with all the talk about channel 44, I figure I

Find Ilwrath home(?) world, and use it in that solar system. I don't remember
its name, but it is little 'north' of Ilwrath sphere of influence!


>Peter Sarrett          |   "You don't stop playing games when you get old--

// /
--
Timo Jantunen _______________________________________  timo.jantunen@hut.fi
JMT 11 J 204 / I  always  look  to the  dark  side, /   jeti@vipunen.hut.fi
02150 Espoo / expecting the  worst.  If  something /    jeti@niksula.hut.fi
Finland    / doesn't go completely wrong, I  have /   d39080u@puukko.hut.fi
__________/ had a wonderfully pleasant surprise. /     jeti@otax.tky.hut.fi
From: kls@whq2-top.DaytonOH.NCR.COM (Kurt Staiger)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP:  Laura Bow II The Dagger of Amon Ra
Date: 28 Jan 93 16:06:53 GMT
Reply-To: kls@whq2-top.DaytonOH.NCR.COM (Kurt Staiger)
Followup-To: comp.sys.ibm.pc.games
Distribution: usa
Organization: Corporate Customer Services  NCR Dayton WHQ-4E


I'm stuck in the first Act.  How do I convince Lo Fat to give up the
gown?  Just an answer to this question would be great but if someone has
a walkthru that they just have to show off :) that would be fine too.

Thanks!

Kurt kls@whq2-top.daytonoh.ncr.com
Newsgroups: comp.sys.ibm.pc.games
From: harrison@lclark.edu (Mark Harrison)
Subject: Re: Wolf3d maps and cheats
Organization: Lewis & Clark College, Portland OR
Date: Tue, 26 Jan 1993 18:35:49 GMT

In article <1k2750INNnp0@uniwa.uwa.edu.au> stasiak@tartarus.uwa.edu.au (Stanley Stasiak) writes:
>rnoia@netcom.com (Roger F. Noia) writes:
>
>>2.	i have yet to figure out how to move the secret level elevator
>>from level one...if you move the elevator .. and place it somewhere else
>>your will not go the secret level but rather the next normal level...
>>there must be something with the position of direction of the elevator
>>that decides what level you go to...
>
>The solution lies in the floor value inside the elevator.
>There is a special value (can't remember) for the floor
>which when placed inside the elevator will make it got 
>to secret level. This will work on any level. Try the value
>normally used in secret elevator on level 1.

I found that to get an elevator to go to the secret level, I had to place
it anywhere on the same x-axis.  This was way back in the dark ages with
V1.0.  Dunno if it's changed since then.  For example, in the shareware
version, as long as the elevator was anywhere up or down, but with it's
x-coordinate = 10, it would work.  The floor values didn't do anything.
-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
From: braney@wpi.WPI.EDU (Michael Robert Braney)
Newsgroups: comp.sys.ibm.pc.games
Subject: WIZ 7---Second test in City of Sky
Date: 22 Jan 1993 22:58:04 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu



I am presently in the city of sky and have made it to the second test.
I've covered everything except the middle of the sea of sorrows, and
as yet have not found any clues on how to solve the second riddle
(IE the sequence of the nine runes)
Any help would be loved.
Thanks. I thought it was related to the crystal map but I was wrong, i guess

Also, to let anyone who wants to know, power strike can be gotten
in Orkogre Castle by meditating? in Murkatos' Inner Sanctum.

Ciao, and thanks!

.
Newsgroups: comp.sys.ibm.pc.games
From: rlt20429@uxa.cso.uiuc.edu (Psycho)
Subject: Re: WC: Whatever happened to...
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 02:45:48 GMT


Yea there seem to be a few bugs.  In WCII you can kill sprit on her suicide 
mission before she rams the starbase and then when you auto into the
starbase area she is back and does a headdive into it.  Of course you still
get blown to hell when you get back to base :-).  One thing I also noticed
is that sprits ship is souped up a tad, it was completly damaged, THEN
hit by 2 missles, finaly I ramed it and killed her coming very close to death.

While on the WC series, I know that privateer has a lot of leeway in story line
but are their any plans for a tactical game based on this?  Rather then just
being a figther jock always outnumbered 4 to 1 I would like to be in control
of the campaign.  Good space feel battle type games are sorely lacking in
'realism' and effects, this could be a good game to do it with.

RT
RT btw 'feel' = fleet
From: lchen2@uoft02.utoledo.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results
Date: 22 Jan 93 04:56:52 GMT
Organization: University of Toledo, Computer Services


>P5/100, ATI VL Mach 128                                     308.4 FPS
                                                             ^^^^^^^^^
                                                               Wow!

>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
>486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
>486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
>486/33 ET4000-based Local Bus (no-name):                     26.6 FPS

My system:

 486/50 256k cache, EISA Orchid Prodesigner II (32 bit)       26.3 FPS

>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
>386/40 with 16-bit ET4000 card                               16.3 FPS
>386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
>486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
>386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
>386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
>386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
>386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
>286/12 NEC Powermate, VGA on m-board                          4.7 FPS
>IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS
Organization: Penn State University
Date: Tue, 26 Jan 1993 13:20:38 EST
From: <CSD108@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Spellcasting 101 HELP!!!!

This is for PETERLEW whose mail is still not working:

<SPOILERS!>



















On the island where time runs backward, you have to do everything...well....
backward. You have to type a command that normally would result in what
had just happened. E.g. When you first get there the guys says something like
"Don't drop that waybread!" (backwards, of course). So you type "Drop the
waybread."

Warning: this gets real confusing at times.

Keep trying!

--Craig

_______________________________________________________________________
|  Trouble with Tribbles? Try  |  Internet: CSD108@psuvm.psu.edu      |
|       - N E R P S ! -        |  Bitnet  : CSD108@psuvm              |
|        For Tribbles          |  "668: Neighbor of the Beast"        |
-----------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: whheydt@pbhya.PacBell.COM (Wilson Heydt)
Subject: Re: WIZ 7 - I want POWER STRIKE
Reply-To: whheydt@PacBell.COM (Wilson Heydt)
Organization: Pacific * Bell, San Ramon, CA
Date: Sat, 23 Jan 1993 04:12:36 GMT

In article <1jq21c$74s@agate.berkeley.edu> nweaver@soda.berkeley.edu (Nicholas C. Weaver) writes:
>In article <8!l360q@rpi.edu> benyob@vccsouth28.its.rpi.edu.its1 writes:
>	Oh, and another question, I hear about people using the pineapple in
>the H-jenn'ra battle.  But how do you get past the sticky eggs WITHOUT using
>it there?  (This is just curiosity.  The hacked up characters I have plowed
>through H-jenn'ra with NO problem at all.  Webb'ed her, blew away everyone
>else, and then sat back, summoned a Godzilli, and got out a bunch of
>popcorn.)

Mune non-hacked-up-characters simply blew her and her minions away.
"Nuclear Blast" is a wonderful spell....

	--Hal
-- 
Hal Heydt                    |    
Analyst, Pacific*Bell        |            You!
510-823-5447                 |    Out of the Gene Pool!
whheydt@pbhya.PacBell.COM    |
Newsgroups: comp.sys.ibm.pc.games
From: vanadium@vaxeline.ftp.com (John Bowker)
Subject: Twilight 2000 Probs
Organization: FTP Software, Inc., Wakefield, MA
Date: Mon, 25 Jan 1993 20:00:50 GMT



I just recently bought Twilight2000, the computer game from Paragon and I'm having some small but very annoying problems.

	When trying to interact with NPC's, you have to literally corner them before you can talk to them, and even then, you have to be facing them exactly before it'll work.  While you're trying to do this, the npc's are trying their damnedest to get away from you.  In multiscreen rooms it is almost impossible.

	During combat, the bad guys never attack once they get in the same screen with my characters; they just move back and forth about a dozen times.  They do this every turn, with three or four repetitions during that turn.

	I have characters, with high pistol and rifle skills standing directly in front of enemies, miss consistently with either weapon.  Aiming doesn't help, nor does the level of skill matter.  This may not be a bug, but it is pretty unrealistic.

	I've heard that Paragon/Microprose has fixed a lot of the bugs in later versions, and they are offering those who have bugged versions copies of the repaired version.  Can anyone confirm this, or offer some information on these "bugs" as to whether they are just to be put up with, or if they are actual bugs that have been repaired?  Please respond by email to this address:
vanadium@vax.ftp.com