From: lhuynh@sloth.Reed.Edu (Falcon Feather)
Subject: SFII tricks and bugs
Organization: Reed College, Portland, OR
Date: Thu, 10 Sep 1992 08:13:32 GMT
Reply-To: lhuynh@reed.edu

From: terence@hkov04.dec.com (Terence Lee @HKO, Digital Equipment Corporation)
Newsgroups: rec.games.video.arcade
Subject: SFII special techniques
Organization: Digital Equipment Corporation, Hong Kong

Guile:

    1) Freezes Guile
       a) Charge up for a Sonic Boom
       b) Back defense + roundhouse to execute an upside-down kick
       c) Forward position + any punch button to fire a Sonic Boom
    Notes: you have to fire a Sonic Boom right after you have press the
           roundhouse. DON'T wait for the upside-down kick to
           finish.

    2) Guile freezes his opponent
       a) Charge up for a Razor Kick
       b) flip forward + strong before forward
    Notes: your opponent must be close enough so that Guile throws his
           opponent right before he executes the Razor Kick.

    3) Guile reset the machine
       a) Same as Guile-2)
       b) Use fierce buttons instead of strong buttons
    Notes: same as Guile-2)

    4) Unfreezes Guile's opponent and Magic Throw
       a) Charge up for a Sonic Boom
       b) Forward + fierce kick and fierce punch at the same time
    OR
          Back defense + forward + roundhouse and fierce at the same 
          time to throw in the other direction
    Result: If Guile has frozen his opponent, he will throw his opponent
            out of the freeze, otherwise, he will throw his opponent
            without even touching him/her.
    Notes: DON'T move the joystick too fast. Press the kick button a
           split second before the punch button (but NEVER try to press
           them one after the other).

Dhalsim:

    1) Invisible Dhalsim
       a) Throw a Yoga Fire by pressing forward and fierce at the
          same time (yes, forward and fierce )
    Notes: Same as Guile-4) This will only work on version 3 and 4.

    2) Dhalsim reset the machine
       a) Same as Dhalsim-1)
       b) Use roundhouse instead of forward
    Notes: Same as Guile-4)

Blanka

    1) Double Roll, Bite
       a) Execute a slow roll
       b) Pull the joystick back to charge the second roll
       c) Do the fierce roll just before Blanka lands
       d) While in the second roll, pull the joystick forward and hit 
          fierce when you get near your opponent.
    Result: Blanka does a slow roll, then a fast roll without touching 
            the ground. When Blanka gets near his opponent, he stops 
            the roll, and starts biting.

Ken/Ryu:

    1) Endless hurricane kick
       a) Execute a hurricane kick as usual
       b) Press the roundhouse button as fast as possible while Ken/Ryu
          is in the air
    Result: Ken/Ryu will freeze in the air.
    Notes: You have to press the roundhouse button as fast as possible
           fast enough to make Chun Li executes her lightening kick?)



SFII:CE

Vega:

    2) Almost endless vertical scroll
	a) At the flaming barrels bonus stage, destroy the lower righthand barrel.
	b) Move vega to the lower middle barrel, and wiggle the joystick from
	   side to side.

	Note: This bug is fixed on the newer SFII CE.

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