HDTenEightyP/NetNews huggingface dataset:
From: ephraim@think.com (Ephraim Vishniac)
Newsgroups: comp.sys.mac.games
Subject: Re: Yet Another MacWorld Games Report(LONG)
Date: 8 Jan 1993 20:30:53 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: charon.think.com
Keywords: MacWorld Games Report

In article <1993Jan8.010459.29849@netcom.com> gloomboy@netcom.com (Chris Yaryan) writes:
>Joe Sparks from Pop Rocket was demoing "Total Distortion" which is another 
>CD game.This one seems to have a lot more humor and imagination than some 
>of the other CD offerings this year. It's got a rock-and-roll theme and there 
>is a terrific demo available on the Electronic Arts CD sampler ($5).

>Drew Pictures/Spectrum Holobyte was showing "The Iron Helix". This has you 
>navigating your way through a derelict spacecraft in a probe device. A demo of 
>this is also available on the Elect. Arts demo CD.

Since I couldn't find the CD within five blocks of my office, I called
Electronic Arts at 1-800-245-4525. You can order the CD directly from
them for $4.95 + $4.00 S&H. They take VISA, Mastercard, and Discover.

Disclaimer: I have nothing to do with EA, except as an intermittent
customer, sometimes satisfied (like with Chuck Yeager's AFT) and
sometimes really ticked off (like the vicious copy protection and
limited compatibility on Pinball Construction Set). 

-- 
Ephraim Vishniac    ephraim@think.com   ThinkingCorp@applelink.apple.com
 Thinking Machines Corporation / 245 First Street / Cambridge, MA 02142
        One of the flaws in the anarchic bopper society was
        the ease with which such crazed rumors could spread.
Newsgroups: comp.sys.mac.games
From: trebor@athena.mit.edu (Robert B Beattie)
Subject: LSL5 faq?
Organization: Massachusetts Institute of Technology
Date: Thu, 7 Jan 1993 19:45:30 GMT

Greetings,
	I was given Leisure Suit Larry 5 by a friend and have
enjoyed it for many hours, but I've now reached a point where
my score isn't increasing at all, but it's still not as high
as (I think) it could go. Since it's a relatively old game, I
wonder if anyone has an faq for it lying around that might
tell me what I'm missing. Please email it to the address
below. Oh, and thanks in advance.

rbb

trebor@athena.mit.edu
Newsgroups: comp.sys.mac.games
From: martin@skyhawk.jsc.nasa.gov (Toby Martin 283-4268)
Subject: Gravis Mousestick HOtP problems
Organization: MDSSC
Date: Mon, 4 Jan 1993 13:12:30 GMT

Howdy Gamers,
I just recently got Hellcats Over the Pacific (super game!) and I also recently
got a Mac IIci :).  I've been having some trouble with my Gravis Mousestick
(moved from my old SE/30) - I removed most of the inits on the IIci, this
seems to improve the odds of the stick working - still the thing has trouble
centering - I've tried *almost* everything I can think of.  I noticed
the game has some settings for a newer ROM version of the Mousestick - does
anyone know where/how to get this new ROM and Utility software?(i.e.
Gravis' E-mail address/bulletin board #)  and whether I need it.  The 
Mousestick performed flawlessly on the SE/30 when playing P-51 Mustang (too
bad this game doesn't use the whole 13" monitor).
Please E-mail me with any suggestions - can't wait to go home and play some
more.

Toby

-- 
Toby Martin		martin@sweetpea.jsc.nasa.gov 		(713)283-4268
McDonnell Douglas Space Systems - Houston, TX 
OSKEE-WOW-WOW
-- I don't speak for MDSS, I don't even speak for myself ... my wife does. --
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: F18 demo?  Maybe?
Date: 11 Jan 93 00:45:16 PST

In article <1ir467INNpip@usenet.INS.CWRU.Edu>, on 11 Jan 1993 06:30:31 GMT,
yjc@po.CWRU.Edu (Y H J. Chan) writes:

>
>
>In a previous article, IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda) says:
>
>>Graphic Simulations plans to release a self-running demo...
>
>When?! Where?! How?! What?! Can we have it soon?!
>--
> The Evil Tofu
>
Nope...not for quite awhile yet.  GS would _LIKE_ to release
FA-18 Hornet by the end of March, but I doubt that will happen.
They had only a pre-alpha version running at the Expo...

Look for the release around the beginning of summer or even mid-summer.
The demo should be out right around then.

I'll be beta testing for them, so I'll let you know what I hear.

Gann
From: howard@netcom.com (Howard Berkey)
Newsgroups: comp.sys.mac.games
Subject: Re: Yet Another MacWorld Games Report(LONG)
Date: 13 Jan 93 00:23:43 GMT
Article-I.D.: netcom.1993Jan13.002343.8774
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

In article <82J903uPc8aw00@amdahl.uts.amdahl.com> jsp@pls.amdahl.com writes:
>cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton) writes:
>Jeez, why are software patents any more evil than any other kind of
>patent?  Why should the person who invents a new kind of software
>algorithm be any less entitled to profit from it than the person 
>who invents a new kind of widget?  It seems to me that a lack of
>patentability is more likely to discourage competition and innovation;
>why should anyone put in the hard work to develop a new algorithm if,
>as soon as it is known, his competition can freely use it to take away
>some of his business?  And if I know that I can freely use my competitor's
>algorithms, why should I bother putting any effort into really competing
>with him when I can just take his stuff when he comes out with it?
>

The way the FSF looks at it (and I'm unsure whether or not I agree)
is, what would you do if someone patented, say, linked lists?  It's
not too far-fetched... I know that someone (AT&T?) had a patent (at
least for a while) on drawing cursors by XORing them with the background. 
The look-and-feel lawsuits are another example... microsoft being sued by
apple for ripping off the mac os 'lookandfeel', who in turn had been sued by
Xerox for using the Star os 'lookandfeel' on the Lisa/Mac, etc...all
costing millions in legal fees that the companies could definantly
have used otherwise.  Note that neither company won in the first
place.  (At least I don't think xerox did).

What if someone got a patent on drawing during a VBL interrupt?
Where is the line drawn between a useful technique to solve a problem,
and a patentable algorithm?  This is a big part of the FSF's argument.

Like I said, I don't really agree...  It is some food for thought
though.

-Howard
-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey                                   	   howard@netcom.com
"These check boxes actually function as check boxes." - from a SW spec
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Newsgroups: comp.sys.mac.games
Subject: Re: Star Ship Simulations
Date: 12 Jan 93 09:14:12 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.2.12

rroman@casbah.acns.nwu.edu (Randall Roman) writes:

>I am working on (OK, planning on working on when I get more
>programming experience) a simulation of SFB that would run
>on workstations, using X-windows. What I would like to know
>from others, is what level of a simulation they are looking
>for.  I mean, I would like something that would act like what
>you see in the movies.  SFB moves at a much slower rate.  To
>get the speed of play that is shown in the movies, the detail
>of SFB would have to be reduced somewhat.  For example, a turn
>in SFB lasts approximately 1 minute.  People aren't going to want
>to play a game where they can only fire weapons at the rate of 
>once per minute.  I would think a rate of once every 10 to 20
>seconds would be about right.  Anyway, this is just one aspect
>of SFB that would have to be changed. I would like to hear some
>input as to what people would want from a starship simulator.
>Extra detail that would play slower?  Or an less detailed, but
>quicker moving action oriented game?  A mixture?  Let me know,
>e-mail or post.

a) Why for X-windows? Why not for the Mac? TRAITOR :)

b) I think SFB is a RULES DISASTER. It is built entirely on
   special cases, and is about as un-object-oriented as design
   as is possible (ie. the interactions of rule systems are
   handled procedurally RATHER THAN by establishing common
   ground between rules systems (equivalent to inter-modular
   conventions in programming) and then describing game objects
   in terms of these conventions. Coding this would be a nightmare!

c) Therefore, you probably need to redesign from scratch.

d) Do you want to simulate SFB -- where combat takes place at
   extreme distances (1 hex = 10,000km) -- or the original TV
   show (where combat takes place at moderate distances, say
   twenty ship-lengths) or the movies/TNG (where combat takes
   place at pistol range)?

On thinking this over, I'm much more attracted to designing a
really good sailing ship combat simulator (that's what Star Trek
was based on anyway). I just saw the Hornblower film with
Gregory Peck again :)

Tonio

-- 
Tonio Loewald | tal691@huxley.anu.edu.au | Life is short. Be nice.
"You can lie/You can cry/For all the good it'll do you, you can
die/But when it's done/And the police come/And they lay you down
for dead/Just remember what I said" (Paul Simon-not the senator)
Newsgroups: comp.sys.mac.games
From: commons@Sunburn.Stanford.EDU (Peter Commons)
Subject: Re: Spaceward HO! 3.0...When?
Organization: Computer Science Department,  Stanford University.
Date: Wed, 6 Jan 1993 05:04:59 GMT

You must call Delta Tao for upgrades. Their number is 408-730-9336. I don't
remember the 800 number offhand; sorry. If you have version 1.0, it's also 
$15 to get 3.0.

Peter

Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Remember Atari's Robotron 2084?
Date: 5 Jan 93 02:50:50 PST

In article <HEMSTREE.93Jan4215204@lamar.lamar.acns.colostate.edu>, on 5 Jan 1993 02:52:04 GMT,
hemstree@lamar.acns.colostate.edu (Charles Hemstreet) writes:

>
>
>I used to have an Atari 400 that had a plug-in cartridge for Robotron
>2084.  I am interested in creating a shareware version of this game
>for the mac but barely remember how it played.  Does anyone know if
>this already exists in software?  Does anyone know where I can get an
>Atari 400 and the Robotron 2084 cartridge?
>
>Any help is appreciated,
>
>Charles 
I remember the coin-op arcade version.  It was a great game.  But I
thought Williams produced this game...perhaps Atari licensed it for
home gaming...

I recall seeing a buggy beta version of a Robotron clone for the Mac,
but it crashed so much I dumped it.  This was quite some time ago.  I
would LOVE to see a good, accurate Robotron clone!

Gann
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Newsgroups: comp.sys.mac.games
Subject: Re: Remember Atari's Robotron 2084?
Date: 5 Jan 93 09:34:58 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <HEMSTREE.93Jan4215204@lamar.lamar.acns.colostate.edu> hemstree@lamar.acns.colostate.edu (Charles Hemstreet) writes:

>I used to have an Atari 400 that had a plug-in cartridge for Robotron
>2084.  I am interested in creating a shareware version of this game
>for the mac but barely remember how it played.  Does anyone know if

The Original (tm) was an arcade game with two HEAVY DUTY joysticks;
one for movement and one for fire. It was awesome. I loved it. I
doubt it could be done without a (or two) joystick.

Cheers,

						/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

   Cookie Jar: Vanilla Yoghurt with Crushed Oreos.
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: Software stores (was Re: Stellar 7 (was Re: etc))
Date: 4 Jan 93 08:27:20 PST
Organization: Science Applications Int'l Corp./San Diego

In article <C0AJx9.2FD@world.std.com>, kieran@world.std.com (Aaron L Dickey) writes:
> bruss@cs.ucsd.edu (Brian Russ) writes:
> 
>>	The Electronics Boutiques around here (San Diego (where I live) and
>>Sacramento (where I spent Christmas)) have no Mac stuff whatsoever.
>>At all.  I had presumed this to be true elsewhere?
> 
> It is; EBs used to sell a VERY small amount of Mac software, but dropped

Sorry, but both EB's that I know of in San Diego (La Jolla and Escondido) do
sell Mac Software at good prices. Remember, I'm the one who got Stellar 7 for
$24.99. Also, while they don't stock a lot of Mac games, they do get in the
latest games before anyone else. Also, they only stock the games you'd want
to buy anyway. Falcon, Spectre, V for Victory, all the DoD games, LToI, 
A-Train, and other new ones like Club Racquetball. They also expect to have
Civilization in today or tomorrow.  Egghead only gets one shipment a week, 
whereas EB gets new stuff everyday.

I'm not affiliated with EB in any way, I'm just a satisfied customer.

Al
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Lemmings
Organization: University of North Carolina Extended Bulletin Board Service
Distribution: comp
Date: Tue, 5 Jan 1993 21:01:50 GMT

In article <DPITKIN.93Jan5120833@cs.ulowell.edu> dpitkin@cs.ulowell.edu (David Pitkin) writes:
>
>	There is a easier way to disable the copy-protection on Lemmings...
>And there is no hacking with resedit. All you need is the lemmings demo 
>application...which you replace the original application with. This allows
>you to play with out the manual and you are not doing anything illegal 
>that i know of...If I am wrong just tell me.
>
>	-david


I've tried that... it doesn't work.  First off, you get all the garbage
intro screens, and second it won't find the level files.  The demo levels
seem to be hard-coded, at least in my version.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: Remember Atari's Robotron 2084?
Organization: Starfleet Headquarters: San Francisco
Date: Tue, 5 Jan 1993 06:25:21 GMT

hemstree@lamar.acns.colostate.edu (Charles Hemstreet) writes:
>
>I used to have an Atari 400 that had a plug-in cartridge for Robotron
>2084.  I am interested in creating a shareware version of this game
>for the mac but barely remember how it played.  Does anyone know if
>this already exists in software?  Does anyone know where I can get an
>Atari 400 and the Robotron 2084 cartridge?

If you're that interested in being true to the original, then buy
yourself an Atari Lynx and get the Robotron card for it.  It's a very
faithful adaptation.

-- 
_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
/_/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
_/_/                            n'etre fait comme aucun de ceux qui existent.
  /  Nolite te bastardes     Si je ne vaux pas mieux, au moins je suis autre.
 /    carborundorum.                                             -- Rousseau
From: flanagan@dms.agames.com (Bob Flanagan)
Newsgroups: comp.sys.mac.games
Subject: Fool's Errand
Date: 7 Jan 93 15:31:43 GMT
Organization: Atari Games Corporation


I could use some help on Fool's Errand.  I am on the "last" puzzles.
I have finished the Sun's Map and have completed 10 of the last 12
puzzles.  One left is a fill in the words puzzle like:
    ???
?????
    ?????
  ????
    ????
   ???
  ????
   ????...
or something like that.  Anyway, I have no idea on how to figure out
which words to put in the entries.  Also I solved the answed to the
14 treasures puzzle, (The gift of wisdom) but I haven't a clue what
the 3 treasures that I haven't completed are or where to find them.

	Can somebody help?

		Bob
-- 

***********************************************************
Bob Flanagan	   	   EMAIL: 	flanagan@agames.com
Atari Games Corporation	   or netcom.com!agames.com!flanagan
From: rjs@citi.umich.edu (Robert J. Skrobola)
Newsgroups: comp.sys.mac.games
Subject: Re: Civilization spotted...
Date: 6 Jan 1993 19:35:04 GMT
Organization: Center for Information Technology Intergration, University of Michigan
Distribution: world
NNTP-Posting-Host: bodwin.citi.umich.edu

Senor T. Troll,
	If you purchased this fine game, mayhaps you could have mercy on
us and give us a review of it! (With a comparison to the I*M version
if you have played that one) You are indeed a fine underbridge dwelling
individual.
		Rob
-- 
-----------------------------------------------------
Rob Skrobola      Institutional File Server Project
Normal Disclaimer: I speak only for myself
-----------------------------------------------------
Newsgroups: comp.sys.mac.games
From: tschorer@hoh.mbl.edu (Tim Schorer)
Subject: P-51, tell me please
Followup-To: comp.sys.mac.games
Organization: MARINE BIOLOGICAL LAB
Date: Wed, 6 Jan 93 14:42:42 GMT

						Tell me, Oh mac-games gurus, about the game "P-51" for the mac. Yes I
do have hellcats+ leyte and oh yes it is the most magnificent thing since
the UNIVAC.  But I need more... I need NET PLAY and since HOTP can't
deliver...
P51 promises net play etc but I haven't heard it discussed in this group
(which usually beats stuff like this to death, and beyond!).  So let's hear
it, I'm sure somebody's played it?  Is it that bad that it doesn't warrant
discussion?  Is it simply new?  NEEEEEEOOOOOWWWW
RATATATATATATATATATATATATATAT
Newsgroups: comp.sys.mac.games
From: eric@sad.hp.com (Eric Lucas)
Subject: What exactly is DQok???
Date: Mon, 11 Jan 1993 19:40:44 GMT
Organization: HP Sonoma County (SRSD/MWTD/MID)
X-Newsreader: TIN [version 1.1.4 PL6]

I've heard so much about Dark Queen lately and I am intrigued.  Could 
someone tell me what this game is about.  I know it's an adventure game
D&D style.  Are the graphics any good?  How about the interface?  How's game
play?  If someone could give me a rundown on the game I would appreciate it.
Thanks in advance.

Eric Lucas

Newsgroups: comp.sys.mac.games
From: worman@cherry.cis.ohio-state.edu (robert worman)
Subject: Re: Prince of Persia
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 11 Jan 1993 21:33:28 GMT

In article <DRAND.93Jan11123841@spinner.osf.org> drand@spinner.osf.org (Douglas S. Rand) writes:
>
>Please someone.  A friend of mine has given me the disks (yes 
>the real ones) for PoP.  I think I have most of the movements
>figured out,  but since he couldn't find the instructions,  I've
>been going by trial and error.  I'd appreciate a list from anyone
>who cares to compile it.  I've been using the numeric keypad
>and the shift key.  I did manage to get through level 1.
>

				7     	8       9
			       Jump   ClimbU*  Jump
				
				4	5	6
			      RunL  Swordgone  RunR
		       		
				1	2	3
				     ClimbD

				0
			     Same as
			     Shift Key**

	* The '8' key is the upward climb, as well as the running leap
	  [hold the 8 down about 2 paces from the chasm, this will clear
	   3 panels of space easily]
	  In swordfights, the '8' key is your block

	** The 0/shift key has two functions: The attack in a fight, and
	  hanging on.  If the Prince tries a jump he can't quite handle, 
	  hold this down and he will catch the ledge.  Wait for him to 
	  stop swinging, and the '8' key will make him climb up and out of
	  danger.


happy playing!!!

rob
From: pmoen@neumann.une.edu.au (The Nameless,,,)
Newsgroups: comp.sys.mac.games
Subject: Re: Creepy Castle
Date: 5 Jan 93 01:22:10 GMT
Reply-To: pmoen@neumann.une.edu.au
Originator: pmoen@neumann.une.edu.au

From article <C0C8Ay.M2x@cs.dal.ca>, by blakey@ug.cs.dal.ca (Jason Richard Blakey):
> 
>     On level 3, the castle, how do i get the strength of the vampire>>??
> I've tried fighting them by hand, staking them, killed 40 of `em one time, 
> but i've only gotten it once, and I don't understand how.  Any help out `
> there?
> -JB
> -- 
>  ______________________________________________________________________________ 
>     Jason Blakey -> blakey@ug.cs.dal.ca              Konban wa Mr. Lemming!  

what you should do is get their energy level down near zero, either by jumping
and kickin' at the same time ( takes off half their energy on the lower levels,
but only small amount in advanced etc.) then just walk up and kick them or 
punch them i.e. so the kick or punch will take enough energy to kill them.
Then you get the strength of the vampire. 
Nothin' else will give it to you, hitting with the axe, staking them etc.
i hope that will help ya

Have Fun!!!
and remember,
Shit Happens!!!

The Nameless.
Newsgroups: comp.sys.mac.games
From: cubsfan@camelot.bradley.edu (Michael Silverman)
Subject: Any System 7 Compatable Chess Games?
Organization: Priests of the Temples of Syrinx
Date:  8 Jan 93 21:35:30 GMT

Subject line says it all...Of the three or four chess games I have
seen advertised, none are System 7 compatable, a fact which a call
to a mail order house confirmed. Are there any 7.01 compatable
chess games out there other than GNU Chess (OK, but I want color + other
bells and whistles)


--
cubsfan@camelot.bradley.edu

"One likes to believe in the freedom of baseball" - Geddy Lee
From: tsandeson@mta.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Remember Atari's Robotron 2084?
Date: 6 Jan 93 20:11:07 GMT
Reply-To: tsandeson@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada

In article <1993Jan5.093458.5705@kth.se>, d88-jwa@dront.nada.kth.se (Jon Wtte) writes:
>In <HEMSTREE.93Jan4215204@lamar.lamar.acns.colostate.edu> hemstree@lamar.acns.colostate.edu (Charles Hemstreet) writes:
>
>>I used to have an Atari 400 that had a plug-in cartridge for Robotron
>>2084.  I am interested in creating a shareware version of this game
>>for the mac but barely remember how it played.  Does anyone know if
>
>The Original (tm) was an arcade game with two HEAVY DUTY joysticks;
>one for movement and one for fire. It was awesome. I loved it. I
>doubt it could be done without a (or two) joystick.
>
>Cheers,
>
>						/ h+
>
>-- 
> -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
>
>   Cookie Jar: Vanilla Yoghurt with Crushed Oreos.

  Well if my memory serves me right, then the game ROBOTRON 2084 that was out
for the atari, and in arcades with double joysticks is very much the same
as the mac game ...........MACAVENGER(beta version)....I would get this 
program first and see if it's similiar to the game you remember.

  I do remember a arcade game that was out that was the SAME as macavenger.

     TONY
 
Newsgroups: comp.sys.mac.games
From: zymotic@vpnet.chi.il.us (Jay Kreibich)
Subject: Re: Technical Question about Maelstorm. IMPORTANT!
Organization: Vpnet Public Access
Date: Fri, 8 Jan 1993 04:09:24 GMT

>>    POV-Ray (Persistance of Vision) is FREE and is far more *FLEXIBLE*
>>    than a lot of commercial renderers like StrataVision 3D etc. in the
>>    way of surfaces and objects.

>>I saw your first post and downloaded it just for grins. It bears pointing
>>out, if it is not obvious, that POV-ray *requires* an FPU or FPU emulator.
>>I'm sorry I wasted the time; my LC is not so equipped.
>
>The FPU emulator he was referring to is a freeware init available at the usual
>sites, including 
>
>Of course, it is much slower than an actual FPU, but at least it allows this,
>and many other programs, to run.
>
>I also just downloaded POV-Ray and have begun to play with it.  I'm amazed that
>this program is freeware, it is a very complete and professional application.
>Check it out.

  POVRay is a fantasic program.  I love the portabality of the code.  I
  have an LC (now with a math chip, but that's new) and for doing large
  renderings I design them on the LC with small 100 x 100 renderings,
  and then when I like the image I upload the image code to the RS
  6000's at school and let it crunch out a 1024 x 1024 or whatever
  size I need.  The transitions work perfectly.

  But back to the idea of using a ray tracer to design game graphics.
  Yes, an LC running a FPU emulator is VERY slow.  But on the other
  hand, the graphics in Maelstrom are only 32 x 32, or something very
  small like that.  Not that big of a deal.

 -j

From: Matt.Jeffries@f396.n634.z3.insane.apana.org.au (Matt Jeffries)
Sender: FredMail@insane.apana.org.au