HDTenEightyP/NetNews huggingface dataset:
From: matth@microsoft.com (Matthew Hillman)
Subject: Re: WC2: SO1 bug?
Date: 21 Jul 92 06:04:59 GMT
Organization: Microsoft Corporation
Distribution: usa

In article <RFowler.281@kelvin.jpl.nasa.gov> RFowler@kelvin.jpl.nasa.gov (Robert A. Fowler) writes:
>In article <1992Jul20.181038.14118@twisto.eng.hou.compaq.com> boris@athena.eng.hou.compaq.com (Boris Litinsky) writes:
>
>>I just installed Special Operations I mission disks for Wing Commader 2
>>and I noticed that when I use autopilot, there is a long delay between
>>anything happening. I installed it using the save time parameter.
>>This does not occur when playing normal WC2. It is really annoying and
>>I remember reading something about it on this or other board; is there a fix?
>>Is there a patch for this problem? If there is, I would like to get it.
>>Should I contact Origin? 
>
>There is a patch for this (I don't remember where, maybe wuarchive.wustl.
>edu), and there is a work-around: reduce your free expanded memory to 
>about 1M and this problem goes away.

The problem goes away if you follow these steps (discovered through
experimentation):
1) cd \wing2\gamedat
2) rename auto.$$$ auto.xxx (or del auto.$$$).
3) Create a small file called auto.$$$ ("echo>auto.$$$" should work).
4) Make auto.$$$ read-only (attrib +r auto.$$$).

My guess is that auto.$$$ is part of some optimization (for autopilot
graphics??) gone horribly wrong.  Setting the file read-only prevents
SO1 from spending huge amounts of time writing/reading the file when you
enter or leave autopilot mode.
This fix does not seem to have any negative side effects.

Good luck,
Matt Hillman
matth@microsoft.com




Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Obvious question
Organization: Los Alamos National Laboratory
Distribution: usa
Date: Fri, 24 Jul 1992 14:24:34 GMT

>In article <1992Jul23.235159.1268@usenet.ins.cwru.edu> evw2@po.CWRU.Edu (Eric V. Wong) writes:
   
>Which is the more enjoyable game, SWOTL or AOTP?  

One more thing:
Only in AOTP do you get to name a plot "George Bush", invariably get his
butt shot down in his Avenger torpedo (got it right that time!) bomber,
and then get him elected President with a platform of "lies, lies, lies,
self-serving hypocritical rhetoric, simplistic mis-representation of
facts, naked emotional appeals and more damn lies"*.  OK, the game
doesn't quite replicate the last bit.

*from "This Modern World" Tom Tommorow
Newsgroups: comp.sys.ibm.pc.games
From: elvis@yoyo.cc.monash.edu.au (Chris Ham)
Subject: Wolf3d debug keys??
Organization: Monash University, Melb., Australia.
Date: Fri, 24 Jul 1992 03:29:59 GMT

Could someone please post the debug keys for wolf3d v1.1 as I have only
just got the patch and missed them last time.

Thanks

ELVIS
From: carlos@garfield.cs.mun.ca (Carlos Borges)
Newsgroups: comp.sys.ibm.pc.games
Subject: Powermonger Crack?
Date: 23 Jul 92 20:58:20 GMT
Organization: Kilbride Liberation Organization, the KL0

Anyone know of a crack to Powermonger?
It's getting on my nerves having to look those maps up....
-- 
   ///////////////////////////////////////////////////////////////////////////
  // C. Miguel Borges               A.K.A.                Carlos M. Borges //
 // an630@cleveland.freenet.edu                 carlos@garfield.cs.mun.ca //
///////////////////////////////////////////////////////////////////////////
From: jong@wright.seas.ucla.edu (Jong Y. Lee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PLEASE HELP re: Wolf 3D crashes on 386!
Keywords: Wolf 3D, crashing, 386, stressed out gamer
Date: 30 Jul 92 09:26:29 GMT
Organization: SEASnet, University of California, Los Angeles

In article <1992Jul29.062719.11076@cunews.carleton.ca> wcsanil@superior.carleton.ca (Anil Prasad) writes:
>No one replied to my previous post, so I'll try again...
>
>Can someone *PLEASE* tell me how to configure my 386 so that
>Wolf 3D doesn't crash? 
>
>Thanks!!!
>
>Anil Prasad
>wcsanil@ccs.carleton.ca


It seems to run fine with my *standard* setup..  I got QEMM with stealth mode
on, and a bunch of drivers and TSRs in upper memory..  4 megs or RAM, and
a sound blaster..  I had *real* hard time configuring for WCII though..*ik*

Jongyoon

Newsgroups: comp.sys.ibm.pc.games
From: omar@osf.org (Mark Marino)
Subject: Games for Sale/Trade 
Organization: Open Software Foundation
Date: Wed, 22 Jul 1992 15:35:30 GMT


Hi all,

  I have the following games for sale/trade.  I'd prefer to trade. 
(Does anyone have Jetfighter II, or AOTP?)

  All prices negotiable. 

  Reply via email to: omar@osf.org


   Countdown          (Access)    VGA    5.25"			$20
      Adventure game.

   Space Quest I VGA  (Sierra)    VGA    3.5"			$20
      Adventure game.

   Stellar Seven      (Dynamix)   VGA    3.5" & 5.25"		$20
      Futuristic tank simulator.

   Sim City           (forget)    EGA    3.5" & 5.25"		$14
      Strategy/simulation.

   All games in excellent condition with original disks, manuals and boxes.


Let's make a deal.

Ciao,
Mark

-- 
|     Someone who thinks logically is a nice contrast to the real world.      |
|                                                                             |
| Mark Marino              | omar@osf.org             | uunet!osf!omar        |
| Open Software Foundation | 11 Cambridge Center      | Cambridge, MA 02142   |
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Complete solution to Spellbreaker -- spoilers
Date: 22 Jul 92 17:19:40 GMT
Organization: Georgia Institute of Technology

In article <15398@ucdavis.ucdavis.edu> peerson@neyman.ucdavis.edu (Jan Peerson) writes:
>By request, I am posting the complete solution to Spellbreaker.
>Note: I did not write this.

There's nothing wrong with posting a walk-thru, but don't post the answers
to the questions!  That's the only copy-protection the game has.

>Question: Which of our esteemed colleagues was fabled for his
>skill at Double Fanucci?

>Question: In Borphee, who was famed for his skill with fireworks
>displays?

>Question: Of the necromancers, who other than (harumph) myself is
>best-known?

>Question: Who wrote the Coconut of Quendor?

>Question: Who invented the golmac spell?

>Question: Which mage had the motto, "The hardest trick is making
>it look easy?".


-- 
Jorge Diaz                       | "You're outmanned, you're outgunned, you're
Georgia Institute of Technology  |      outequipped what else have you got?"
Office of Information Technology | "Guile."
ccoprdj@prism.gatech.edu         |      -- Riker and Worf   "Peak Performance"
Newsgroups: comp.sys.ibm.pc.games
From: yung@r-node.gts.org (Amos Yung)
Subject: Re: Most Wanted Cracks List
Organization: R-Node Public Access UNIX System (416-249-5366) - 24 hrs
Date: Sat, 25 Jul 1992 14:09:11 GMT

In article <1992Jul23.185023.8975@cbnewsm.cb.att.com> jonesie@cbnewsm.cb.att.com (The Bohemian Welshman) writes:
>In article <1992Jul23.042440.6313@r-node.gts.org>
>			yung@r-node.gts.org (Amos Yung) writes:
>
>> The customer seldom knows exactly what a software can and/or will
>>do (especially in the case of entertainment software); you can't return it
>>if it is not working the way you want it to; you can't return it if it is
>>not working the way the advertisment implying it will; you can't return
>>it if it is not working the way that it said it will; and top it all off,
>>you can't return it if it does not work at all.  
>
>	The conclusion I draw from this is you are buying your software
>in the _wrong_ place.
>
>	[You included no physical address for yourself, and from your
>e-mail address, it hard to tell where in the world you are, so excuse
>my assumption that live in the US if that is not the case.]
>

Actually I live in Canada, where the beers are a little better :^).

>	You may want to try a different store.  The two "major" chains
>that I've frequented, Egghead and Micro Center, both have a "no
>questions asked" return policy - as long as everything is in the
>package, and it's within 30 days of purchase, there's no problem
>returning it for _any_ reason.
>

I have never heard of that. But isn't that in direct conflict with the
licensing policy? Don't the big companies get on their case for somehow
encouraging piracy?


>-- 
>
>The electrons you are reading				Charles E. Jones
>are not the ones I wrote this with.			cej@ccsitn.att.com


-- 
----------------------------------------------------------------------------
Amos Yung          | Macintosh Jr.: The power to crush the other kid.
yung@r-node.gts.org| 
----------------------------------------------------------------------------
From: superc@chester.ksu.ksu.edu (Shawn E Chase)
Newsgroups: comp.sys.ibm.pc.games
Subject: AD&D EyeOfTheBeholder Temple of Darkmoon help needed
Date: 28 Jul 92 01:43:50 GMT
Organization: Kansas State University
NNTP-Posting-Host: chester.ksu.ksu.edu


 Just what the subject said. Any readers who have played this? My roommate has gotten up in the temple to where the beholders are. his characters are all around 10th level or so. He just wants some help without buying the hint book for 15 dollars (can U blame him???)
Please email any hints. TIA

-- 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Shawn E. Chase          +SUPERC@MATT.KSU.EDU + Offending, to some I am, 'cause+
+Dept Of Industrial Engg +SUPERC@KSUVM.KSU.EDU+ I tell the truth, my man       +
+Kansas State University +aka The Hood Of Good+ S.F.C.- "The Bomb"             + 
Newsgroups: comp.sys.ibm.pc.games
From: bx304@cleveland.Freenet.Edu (Jeff Epler)
Subject: Re: Mario Bros. or Archon for the IBM?
Reply-To: bx304@cleveland.Freenet.Edu (Jeff Epler)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 31 Jul 92 17:05:12 GMT


In a previous article, tsmaster@media.mit.edu (David LeCompte) says:

>In article <1992Jul30.170537.42014@kuhub.cc.ukans.edu> thompson@kuhub.cc.ukans.edu writes:
>>Anybody know if there is a shareware version of Mario Brothers for 
>>the IBM?  Or how about Archon?
>Mario Brothers, yes. I've got a fairly, um, fair Mario Bros. clone.
>The feel of the original game isn't there, and the feel of my good
>ole apple ][ atarisoft version isn't there (if that's different. I
>never played them side by side :)

What program are you talking about?  I've seen MARIOVGA and it looked
alot the same.  I didn't play it much, though, so I'm not prepared to
say how well it copies.

(Archie ought to find it under the name mariovga.zip)
>
>

-- 
|Jeff Epler               Additions Welcome           c(-8 ;-) >{8-) |
| :) (=( =-] (-= Celebrating the variety of faces =-> :^) {-= |-) (: |
|                                                   Lincoln, Nebraska|
From: rfermier@athena.mit.edu (Robert G Fermier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Planet's Edge Help Needed
Date: 24 Jul 92 15:40:27 GMT
Organization: Massachusetts Institute of Technology

I'm stuck in the Kornephoros sector, trying to get the Mass Converter.

Possible spoilers ahead....




































































































Where can you get the second crate of spare parts, or a music box?
I cannot seem to figure out what the code sequence needed to get into the
deeper level of the third colony (the one with the passes and the diamonds,
on the red planet).  I have the doorspiker, but when I try to use it on the
main locked door, I get "Maybe if I tried from the right side", but of course
the "right side" is the other side!!! Argh!  Am I missing something major
here?  I uncovered a communications array on the frozen colony in the sector,
but never did anything with it -- maybe I am missing a plot there?  I've been
to all the planets in the sector and feel pretty darn stuck at this point. 
Any help would be appreciated.

Email please since I can't keep up with traffic on this group.

-- Rob Fermier
   rfermier@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: nads@yoyo.cc.monash.edu.au (Aidan Doyle)
Subject: Re: HELP WANTED: Spellcasting 101
Organization: Monash University General Access Unix
X-Newsreader: Tin 1.1 PL3
Date: Thu, 30 Jul 1992 06:20:27 GMT
From: jason@edsi.plexus.COM (Jason White)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Nukes
Date: 26 Jul 92 03:41:17 GMT
Article-I.D.: edsi.1992Jul26.034117.854
Organization: Enterprise Data Systems Incorporated, Appleton WI

CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann) writes:

>Just two short thoughts about nukes:

>1) Did anybody notice that nuking a city doesn't destroy any population?
>   Strange.

>2) I found out that the only real use for nukes is to sink enemy ships when
>   they are away from land. No land -> No polution -> No heat problem.

>Does anybody else use nukes or are they really that useless?

><*     Kai Hortmann - University of Konstanz - Germany      *>
><* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>

They are really that useless. I used one once (besides as soon as I
discovered it to see what it'd do) on the last city of the game to just
go in and take it over and win. It goes against my whole tactic of playing.

I go and kill the fortified unit in a city, it goes dow. Hit it again. If
there are no more baddies, I wait until there are more, and chip away again.

Why, you ask? So I can keep a small, contained little Civilization that isn't.
a lot of work to maintain, yet I can still wipe out everyone else.

Call me lazy. :)

-- 
Jason White                 | I am Amiga
jason@edsi.plexus.COM       | hear me roar!
                            |     /
SYSOP of Computer Continent |   \/
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: UW, Soundblaster Pro problem.. (need help)
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Wed, 29 Jul 1992 09:26:11 GMT
Keywords: UW, Ultima Underworld

vidart@sofus.dhhalden.no (VIDAR THOMASSEN) writes:

>Aargh!!!!!

>I'm have been installing Ultima Underworld on this 386/33
>w/SBlasterPro sound card, and can't get a sound out of it!
>I've tried to run UWSOUND with default setup, but it don't
>work.... 
>I don't even get sound in the Introduction....

>It won't let me enable sound or speach in the menu. 

>Only The PC-Speaker setup works. (lousy *beep* sound)

>Does anyone have a suggestion?
>:-(

I had the same Problem. UW does not work with SBPro!
I got sound, but only half of it, but full speech.

I have installed it with pure SoundBlaster and it works
fine.
Should anybody have a patch for the patch :) (UWFIX)
he should tell us...would be nice to hear from where 
the monsters approach!

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: comp.sys.ibm.pc.games
From: haasdijk@fwi.uva.nl (Evert Haasdijk)
Subject: eob2
Keywords: cheats
Organization: FWI, University of Amsterdam
Date: Tue, 28 Jul 1992 16:25:12 GMT

Hi everyone, 
I'm sort of stuck here
I'm in darkmoon temple and i've found three horns (north, east & south), so
there must be a fourth one to 'break the seal' as the note said (the seal 
probably being the picture in the entrance) : the west wind, but I can't 
find it. So far I've checked out the guards, the cells, the skeleton area,
the slime/gargoyle bit and the priest's quarters. In the quarters I 
can't unlock a red lock, so if the horn is behind it, how do I unlock that
or , if it's behind the mouth asking for a sign of darkmoon : what's that?
I think I've checked every bit of wall for buttons and illusions (haven't
got the true sight spell, though).

Any help greatly appreciated, Evert
-- 
Evert Haasdijk		|	a.k.a.	      | I'm not opinionated,
University of Amsterdam	| haasdijk@fwi.uva.nl | I'm just always right
From: slp66@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: U7--In the beginning...HELP!
Date: 23 Jul 92 22:18:02 MDT
Organization: Utah State University

Help.   I just bought U7 today.  It's quite a fun game...except that I have
three problems:


1)  Where to rest?  It's night and very late...everybody is closed.

2)  Where is Chris's (the dead smith) chest?  I've searched his house, but to
no avail.

3)  How do you read the map?  Longitude and Latitude, I mean?  I've tried
getting mulitples of 5 out of those d*** scribbles, but I struggling here.


I wonder if I'm missing a book...or are you supposed to figure out how to
rest, eat...ect?


Thanks.

Matt

-- 

       **********************************************************
       ******          Stranger In A Strange Land          ******
       **********************************************************
Newsgroups: comp.sys.ibm.pc.games
From: joker@diku.dk (Morten Christian Holmgreen)
Subject: Re: Games running too fast on 486: <<SOLUTION>>
Date: Fri, 17 Jul 1992 23:55:10 GMT
Organization: Department of Computer Science, U of Copenhagen


Just go get the program AT-SLOW3 from Simtel20 (wsmr-simtel20.army.mil) at
PD1:<MSDOS.AT>AT-SLOW3.ARC it uses the hi-res timer on 286+ to slow down
and has again made my WC1 playable on my 486-50.

Christian
-- 
M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
student, University of Copenhagen, Dept. of Computer Science
"Human errors can only be avoided if one can avoid the use of humans"
Newsgroups: comp.sys.ibm.pc.games
From: broehl@sunee.waterloo.edu (Bernie Roehl)
Subject: Re: Virtual Reality Survey
Organization: University of Waterloo
Date: Thu, 30 Jul 1992 02:52:02 GMT

In article <1992Jul29.033822.19419@monu6.cc.monash.edu.au> s1070627@giaec.cc.monash.edu.au (Brett Paterson) writes:
>I don't think UW could be truely classed as virtual reality, becuase you
>dont have the ability to look up and down as well (as in tilting back and
>forwards of your head.)

Ah, but you do.  That's one of its features.

>    In the true virtual reality, (with the goggles and standing platform etc)
>you can do anything a person would actually do in real life.

Really?  I can think of a few forms of entertainment (and recreation) that
aren't practical with such a setup...  :-)

In any case, I think UW essentially qualifies as non-immersive VR.  Certainly
from a software standpoint, this is true; the entire environment is modelled in
3D, including a limited kind of "collision detection" that keeps you from
passing through walls and objects.  True, there's no Head Mounted Display, but
that seems like a detail to me.

-- 
	Bernie Roehl, University of Waterloo Electrical Engineering Dept
	Mail: broehl@sunee.waterloo.edu OR broehl@sunee.UWaterloo.ca
	BangPath: uunet!watmath!sunee!broehl
	Voice:  (519) 885-1211 x 2607 [work]
Newsgroups: comp.sys.ibm.pc.games
From: bx304@cleveland.Freenet.Edu (Jeff Epler)
Subject: Re: Keen Cheats (1, 4, 5 & 6)
Reply-To: bx304@cleveland.Freenet.Edu (Jeff Epler)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 31 Jul 92 13:41:39 GMT


In a previous article, mark@pacifier.rain.com (Mark Jacobson) says:

>Commander Keen I
><CT>+[SPACE] = Gives Keen a pogostick, all of the keycards and lots
 ^^^^ What key is this?  The control key?
>               of ray gun charges.
> 
> 
>DEBUG MODE:
>Commander Keen IV
>Commander Keen V
>Commander Keen VI
> 
><F9>         = BOSS mode.  This can be done anytime I don't know
>               if it was documented or not.  Makes it look like
>               your in DOS if your BOSS walks in.
At least after I've activated DEBUG mode, this one kills my machine
(Hardboot necessary.)  Has this happened to anyone else?
>A+2+<enter>  = Debugging keys  (need to use this one first or the
>               others below don't work...)  Except KEEN6.  Keen 6
>               doesn't need this just use the keys bellow.
> 
><F10>+J      = Extended JUMP mode
[...]
><F10>+W      = Warp to level (numbered 1 to 18)
<F10>+Y       = Show secret passages.
                Leaves normal spaces as they are, places Keen can 
                walk are turned to garbage.  Useful for finding secret
                passages.
-- 
|Jeff Epler               Additions Welcome           c(-8 ;-) >{8-) |
| :) (=( =-] (-= Celebrating the variety of faces =-> :^) {-= |-) (: |
|                                                   Lincoln, Nebraska|
From: gt2753c@prism.gatech.EDU (LIN,BRIAN K)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: to buy or not to buy used game.
Date: 21 Jul 92 22:03:57 GMT
Organization: Georgia Institute of Technology

Hello,

    I saw a new version of Civilization (Master version?) at the mall
recently, and I would like to know the difference between the new version
and the old version.  If I buy a copy of the older version (used game),
can I upgrade to the new version using a patch?  Thanks for your help.

-Brian Lin
-- 
Georgia Institute of Technology
School of Electrical Engineering
Newsgroups: comp.sys.ibm.pc.games
From: lflchang@undergrad.math.waterloo.edu (LARRY CHANG)
Subject: Re: CIV: Nukes
Organization: University of Waterloo
Date: Wed, 22 Jul 1992 10:39:15 GMT

In article <1682C8E82.CHBRIN5@nyx.uni-konstanz.de>, CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann) writes:
> Just two short thoughts about nukes:
> 
> 1) Did anybody notice that nuking a city doesn't destroy any population?
>    Strange.
> 
> 2) I found out that the only real use for nukes is to sink enemy ships when
>    they are away from land. No land -> No polution -> No heat problem.
> 
> Does anybody else use nukes or are they really that useless?
> 
> <*     Kai Hortmann - University of Konstanz - Germany      *>
> <* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>

Nuking do reduce the population, unless the city has a population of size 1
only.

Nuking thousands and thousands of times -> global warming -> plains become
deserts, grassland becomes swamp -> more global warming -> deserts become
swamp -> irrigate swamp, and swamp becomes grassland!
From: bre@os.is (Bjarni R. Einarsson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: RRT: Computer opponents up to their eyeballs in debt
Date: 27 Jul 92 14:25:10 GMT
Organization: Orkustofnun

In article <3829@moscom.UUCP>, wjb@moscom.UUCP (Bill de Beaubien) writes:
> krogers@javelin.sim.es.com (K. Rogers) writes:
> : my surprise, one of the lines which had been $24M in debt the last
> : time I checked wasnow $29 M *in the black*.  I thought it was a
> : computer bug since I instantly bought up 60% (it owned no stock and
> : had no net worth) of stock and tried to milk that money.  No di.  Ok,
> : I figure it had to be a bug - the number should have been red but was
> : black.
(skipped more of the same)
> 
> Actually, it sounds suspiciously like the companies went to -$32,767,000 and
> wrapped around to $32,768,000, or something like that.

This is a completely stupid program (no offense) when it comes to scores.
It did just what Bill said, and whats more it will also work the other way
around if you ever get more than $32.000.000 in the black.. except that 
you will now be massively in debt.
This happened to me repeatedly (ok, ok.. so it was the easiest setting:)
and totally put me off playing the game.

Why didn't they just use 32bit numbers? (laziness??)

> 
> Bill
> --
> "Bless me, Father; I ate a lizard."
> "Was it an abstinence day, and was it artificially prepared?"
Nice .SIG bill!

Just my two cents worth..
 -- Bjarni
  ______________________________________________   ___________________
 /                                              \ /                   \
( "Shee, you guys are so unhip its a wonder your O Bjarni R. Einarsson )
(  bums don't fall off!" -- Zaphod Beeblebrox    O  - - bre@os.is - -  )
 \______________________________________________/ \___________________/
Newsgroups: comp.sys.ibm.pc.games
From: c0372512@techst02.technion.ac.il (Fabio Pozner)
Subject: Re: Again Help in Police Quest I
Organization: Technion, Israel Institute of Technology
Date: Thu, 30 Jul 1992 08:32:52 GMT