HDTenEightyP/NetNews huggingface dataset:
From: hsu_wh@jhunix.hcf.jhu.edu (William H Hsu)
Subject: FRP publications in Maryland sought
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: md
Date: Mon, 17 Aug 1992 18:37:22 GMT

	I am trying to find public libraries in the state of Maryland that
might carry the following materials:

AD&D 1st edition (in order of priority):
	Monster Manual (1978 volume 1 only)
	Fiend Folio
	Oriental Adventures
	Greyhawk Adventures

GURPS:
	Main rulebook
	Magic System

Hero (ICE):
	Main rulebook
	Fantasy Hero system

Rolemaster:
	War Law

	I mainly play MERP, but have recently become interested in generic
modularized RP systems.  If someone in MD knows of a library copy of any of
the above, please mail me.  Thanks.

William Hsu
hsu@cs.jhu.edu


Newsgroups: rec.games.frp
From: phatch@storm.slc.mentorg.com (Phill Hatch (CONTRACTOR Documentation))
Subject: Re: Halfling Thieves
Followup-To: rec.games.frp
Organization: Mentor Graphics Corp.,  Murray, Utah
Date: Fri, 21 Aug 1992 22:42:08 GMT

In article <1992Aug21.212349.110@csi.on.ca>, richard@csi.on.ca (Richard Martin) writes:
> Hi!
> Has anybody here ever actually played a halfling thief?
> How long did you play?
> Would you do it again?
> These are actually serious questions--I'm curious about
> whether anybody actually plays this ridiculous class-race
> combination.
> Richard.
> -- 
> Richard Martin               	richard@csi.on.ca
> If I had anything witty to say, I wouldn't put it here.


Yeah, I played one over ten years ago in a Monty Haul campaign.
Had a blast!  My experience was that gamers didn't like playing
characters from the short races so I thought I would give it a 
shot.

He was the first PC in the group who ever did any thieving.  
Everyone else who ran thieves was just a support mannequin. The 
frivolous nature of halflings plays well to the hedonistic 
possibilities thieving opens up. I ran the character for about
three years till college split up the group.

FLAME ON
The minute you assign the tag ridiculous to a class/race combination
you admit you haven't played I question your ability to recognize 
fun and entertaining characters.  Try it first.
FLAME OFF

In fact, I enjoyed the halfling so much I chose a halfling in 
a Dark Sun campaign.  

Crossing over to the neat character thread, I ran a short, hairy
elf ranger who people kept mistaking for a halfling.  That was 
fairly entertaining.  I even used a halfling figure for it.

Phil
From: stevea@jab.tucson.az.us (Steve Albany)
Newsgroups: rec.games.frp
Subject: ICE Mailing List is Closed
Date: Tue, 18 Aug 92 13:17:14 PDT
Organization: Just Another Bbs. Tucson, AZ

        Due to OVERWHELMING response, and a space-hungry system, I've shut 
down requests to join the list. All the people who have sent me requests 
pior to this posting are in. When my system becomes available, I will move 
the mailing list and open it back up. 


   ==========================================================================
   |                            | "My son, ask for thyself another Kingdom, |
   |      Steven E. Albany      | for that which I leave is too small for   |
   |  Morris Computer Services  | thee"                                     |
   |   1955 W. Grant Rd #210    |       -- King Philip of Macedonia said to |
   |      Tucson, AZ 85745      | his son, Alexander the Great in 339 B.C.  |
   |   (602) 620-1222 [Voice]   |-------------------------------------------|
   |                            |      EMAIL: SteveA@Jab.Tucson.Az.Us       |
From: mj7633@ireland.medtronic.com (Mark Jacoby)
Newsgroups: rec.games.vectrex
Subject: 3D Crazy Coaster for TRADE, Corrected
Date: 20 Aug 92 20:19:03 GMT
Distribution: na
Organization: Medtronic, Inc., Minneapolis, MN

In article <1992Aug20.191334.2116@medtron.medtronic.com> mj7633@ireland.medtronic.com (Mark Jacoby) writes:
>I have a 3D Crazy Coaster Cartridge(no box, no manual) 
>that I would like to TRADE for something I don't have.
>
>Here's what I DO have:
>
>
>  Armor..Attack
>  Art Master (for light pen)
>  Berzerk
>  Blitz!
>  Clean Sweep
>  Cosmic Chasm
>  Crazy Coaster (for 3-D imager)


>  Fortress of Narzod

I Don't have Narzod yet.



>  Hyperchase
>  Melody Master (for light pen)
>  Rip Off
>  Scramble
>  Solar Quest
>  Starhawk
>  Star Trek
>
>Hence, here's what I am looking for:
>
>  Bedlam
>  Fortress of Narzod
>  Polar Rescue
>  Pole Position
>  Space Wars
>  Spike
>  Star Castle
>  Dark Tower(of course)
>
>thanx,
>
>mark
>
reply to mj7633@medtronic.com

thx, mark
Newsgroups: rec.games.vectrex
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: How can I get copies of game manuals (will you help)?
Keywords: vectrex
Reply-To: woodcock@sdf.lonestar.org
Organization: Bell-Northern Research, Richardson, Tx
Date: Wed, 19 Aug 1992 14:15:59 GMT

I have several games that I do not have the manuals for.  Are there soft
copies of the manuals on the archive?  If not, maybe some kind soul would be
willing to send me a photocopy (preferred) or a soft copy of the manuals
for the following games (I will reciprocate):
   Fortress of Narzod
   Melody Master the light pen
   Minestorm
   Star Castle
I can send photocopies of manuals for these games:
   passport (NOT A GAME:a pack-in add for a dozen or so games)
   Vectrex
   3D Minestorm
   Armour Attack
   Berzerk
   Blitz!
   Clean Sweep
   Cosmic Chasm
   Hyperchase
   Rip Off
   Scramble
   Solar Quesrt
   Star Hawk
   Star Trek
   Web Wars
If soft copies are not available on the archive and I do get any
responses/requests, I am willing to put them on the archive if somebody can
tell me who is in charge of it.
-- 
THANX...Gregg   woodcock@sdf.lonestar.org   bn202@cleveland.freenet.edu
ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*
Newsgroups: rec.games.vectrex,misc.forsale,misc.forsale.computers,misc.wanted,rec.games.video,can.forsale,ont.forsale,aus.forsale
From: plucas+@andrew.cmu.edu (Peter Lucas)
Newsgroups: rec.games.vectrex
Subject: Re: Dark Tower ROM Image
Date: 22 Aug 92 03:48:35 GMT
Organization: H&SS Dean's Office, Carnegie Mellon, Pittsburgh, PA

I know that someone on this list recently reported a long-ago sighting
of Dark Tower, and I don't mean to question his or her veracity; but
in all my years as a Vekkie, this is the only claim I have heard suggesting
that DT ever saw the light of day, so I can't help being a little skeptical.
Since, as I recall, the claim was only to seeing it in a store, the
possibility of confusion or mis-rememberence seems possible.  
Is there anyone out there who actually has the game, or has ever even
PLAYED it? 

Obviously, if anyone DOES have it, dumping the rom would be a major
service to humanity.  As I say, though, I am skeptical.
                -pete (plucas+@andrew.cmu.edu)
 
Newsgroups: rec.games.vectrex
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: Does FAQ exist?  I volunteer if not!
Keywords: vectrex faq
Reply-To: woodcock@sdf.lonestar.org
Organization: Bell-Northern Research, Richardson, Tx
Date: Wed, 19 Aug 1992 14:25:09 GMT

I have been in here for about 6 months and I have never seen a FAQ go by.
Is there a rec.games.vecrex FAQ?  If there isn't then I am willing to
compile one and routinely update and post it.  If somebody posts that there
is *not* a FAQ then please begin sending me stuff that should go in it
and I will make one.  Send stuff like:
   A list of released games
   A list of games in the works when GCE died
   A history of GCE and Vectrex
   Location of the archives (and a table of contents)
   Tricks/Tips (like Narzod infinite lives and Minestorm brightness cheat)
   A list of stores that still carry Vectrex stuff
   A list of people willing to "press" carts from the archvies (for ca$h?)
-- 
THANX...Gregg   woodcock@sdf.lonestar.org   bn202@cleveland.freenet.edu
ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*
From: lepard@mayo.edu (Kevin Lepard (MD-Phd Student) 280-0590)
Newsgroups: rec.games.vectrex
Subject: Where to find cartridges, etd.
Keywords: vectrex, cartridges
Date: 17 Aug 92 13:42:22 GMT
Reply-To: lepard@mayo.edu
Organization: Mayo Foundation


---
I was wondering if anyone knew where one could find cartridges, etc., for
the Vectrex.   Although I have quite a few of them, I didn't manage to get
all of them before they disappeared.  Too bad the Vectrex didn't make it.
Best video game ever made, SNES, etc., not withstanding, IMHO.

Any help appreciated.

Thanks.
-----------------------------------------------------------------------------
Kevin O. Lepard
Internet:  lepard@mayo.edu

Disclaimer:  These opinions are mine alone and do not necessarily represent
those of the Mayo Foundation, Mayo Clinic, or any other person or institution.
Newsgroups: rec.games.vectrex,uw.forsale,rec.games.video
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Subject: Vectrex games for sale
Organization: University of Washington, Seattle
Distribution: na
Date: Tue, 18 Aug 1992 18:32:30 GMT

I have the following Vectrex carts for sale; all are brand new, in the box,
with instructions and overlays:

 - Armor Attack
 - Berzerk
 - Blitz
 - Clean Sweep
 - Cosmic Chasm
 - Hyperchase
 - Rip Off
 - Scramble
 - Solar Quest
 - Star Hawk
 - Star Trek

Cost: $8.50 apiece (ppd)

Steve Skrzyniarz  (steveskr@milton.u.washington.edu)
Newsgroups: rec.games.vectrex
From: Andy Weir <Andy_Weir@qmcc.curtin.edu.au>
Subject: Dark Tower ROM Image
Organization: Curtin University, Perth, Western Australia
X-Useragent: Nuntius v1.1
Date: Mon, 17 Aug 1992 02:17:55 GMT

A couple of earlier articles mentioned the game Dark Tower. One  listed
it as one of the future games that was never released by GCE while the
other indicated that it  made it into the stores.

It does not appear to be in the file on the archive and would no doubt be
of interest to those of us still trying to get a look at what we missed
out on.

Has anyone got this game and could I get hold of a copy of it ?

Thanks

Andy Weir     Perth Western Australia

Andy_Weir@qmcc.curtin.edu.au
Newsgroups: uw.forsale,rec.games.vectrex,rec.games.video,pnw.forsale
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Subject: Vectrex games for sale
Organization: University of Washington, Seattle
Distribution: na
Date: Sun, 23 Aug 1992 10:18:02 GMT

The following Vectrex games are for sale; all are brand-new, in boxes with
instructions and overlays:

  Armor Attack
  Berzerk
  Blitz Football
  Clean Sweep
  Cosmic Chasm
  Hyperchase
  Rip Off
  Scramble
  Solar Quest
  Star Trek

Price : $8.50 apiece

Newsgroups: rec.games.vectrex
From: mcrw@gandalf.ca (Mark Woodward)
Subject: Re: Infinite Lives in Fortress of Narzod!!
Keywords: vectrex narzod cheat
Organization: Gandalf Data Ltd., Nepean, Ontario
Date: Tue, 18 Aug 1992 15:41:12 GMT

In article <1992Aug18.135858.18743@bnr.ca> woodcock@sdf.lonestar.org writes:
>I was playing this great game last night and a funny thing happened...
>I was fighting the gorilla guy in the intermission (sp?) screen and he
>killed me just as I killed him.  It turns out that my lives in reserve was
>0 at the time and the next time I died the lives display showed 'OO-A' and
>I had infinite lives (the OO is the infinity symbol).
>
>P.P.S. This is no joke; I *swear* it is the truth.

Yup, I've done this as well. You dont have infinite lives (even thou the 
symbol is there) its more like 255 lives and as you go on eventually the 
symbol goes through other characters.

--== Mark ==--

-- 

Disclaimer: 'You can take a horse to water... but a pencil must be lead!'
-----------------------------------------------------------------------------
Gandalf Data Ltd.    Tel: (613)723-6500 Ext 8702  mcrw@hobbit.gandalf.ca
From: radkel@canctr.mc.duke.edu (R.CLOUGH)
Newsgroups: rec.games.vectrex
Subject: Re: Infinite Lives in Fortress of Narzod!!
Date: 18 Aug 92 15:31:04 GMT
Reply-To: radkel@canctr.mc.duke.edu
Organization: Duke U. Med. Ctr., Durham, NC

In article <1992Aug18.135858.18743@bnr.ca>, woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock) writes:
>It turns out that my lives in reserve was 0 at the time and the next time I 
>died the lives display showed 'OO-A' and I had infinite lives (the OO is the 
>infinity symbol). P.P.S. This is no joke; I *swear* it is the truth.

The man is indeed telling the truth, because it happened to me once many years
ago.  I do eventually remember dying again after playing for two hours or
so, but I had become so sloppy that I was losing lives constantly.  If I had
played a bit more carefully, I could have gone for days!
  BTW, where is the Vectrex archives FTP site?

--Rob Clough
Newsgroups: rec.games.vectrex
From: dgn1@RandB.CC.MsState.Edu (Dale Newton)
Subject: ROM/RAM/Eprom stuff
Followup-To: rec.games.vectrex
Summary: offer. ROM 
Keywords: vectrex
Organization: Mississippi State University
Date: Wed, 12 Aug 1992 20:23:15 GMT


	I have all the info I need, (I think) to build the 
'mega' cart with all the games on board, but....
(and there is always a but.)  I do not have the equipment
to do it.  After searching my campus, and every other place that
has any technology at all around, I found I could not get a hold
of the EPROM burner, or the otehr stuff without cash outlay that
I can not afford.  So any of you out there with the equipment/
ability to do so....

(this is the offer)
	I am willing to buy the parts to build the cart, and pay you for your
time, and importantly enough the shipping from you to me.  Please get in touch
with me, and we can negotiate a price.


Thanks,
Dale
From: mj7633@ireland.medtronic.com (Mark Jacoby)
Newsgroups: rec.games.vectrex
Subject: 3D Crazy Coaster for TRADE
Date: 20 Aug 92 19:13:34 GMT
Distribution: na
Organization: Medtronic, Inc., Minneapolis, MN

I have a 3D Crazy Coaster Cartridge(no box, no manual) 
that I would like to TRADE for something I don't have.

Here's what I DO have:


  Armor..Attack
  Art Master (for light pen)
  Berzerk
  Blitz!
  Clean Sweep
  Cosmic Chasm
  Crazy Coaster (for 3-D imager)
  Fortress of Narzod
  Hyperchase
  Melody Master (for light pen)
  Rip Off
  Scramble
  Solar Quest
  Starhawk
  Star Trek

Hence, here's what I am looking for:

  Bedlam
  Fortress of Narzod
  Polar Rescue
  Pole Position
  Space Wars
  Spike
  Star Castle
  Dark Tower(of course)

thanx,

mark
Newsgroups: rec.games.vectrex
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: Infinite Lives in Fortress of Narzod!!
Keywords: vectrex narzod cheat
Reply-To: woodcock@sdf.lonestar.org
Organization: Bell-Northern Research, Richardson, Tx
Date: Tue, 18 Aug 1992 13:58:58 GMT

I was playing this great game last night and a funny thing happened...
I was fighting the gorilla guy in the intermission (sp?) screen and he
killed me just as I killed him.  It turns out that my lives in reserve was
0 at the time and the next time I died the lives display showed 'OO-A' and
I had infinite lives (the OO is the infinity symbol).

My guess is that any negative nubmer is taken to mean that you have
infinite lives.  This would be an easy way for the programmer to
playtest the game.  He just sets the initial lives in reserve value to
-1 and off he goes.  By dying and killing the gorilla at the same time I
must have avoided the end of game routine but still hit the code that
decrements the lives in reserve.  I very much doubt that I will be able
to do it again.  Does anybody know how many hits he takes or how many
levels there are in this game?

Anyway, I got up to level 6 and almost a million points (after many dozens
of deaths) when my wife called me away for 10 minutes.  When I came back
the screen said GAME OVER!!!!!  So if you get lucky and reproduce this bug,
KEEP PLAYING UNTIL YOU ARE DONE!

P.S. is anybody who makes multi carts from the archives clever enough to
add an option to the code to set the lives in reserve to -1 (maybe by
adding a new game number)?

P.P.S. This is no joke; I *swear* it is the truth.
-- 
THANX...Gregg   woodcock@sdf.lonestar.org   bn202@cleveland.freenet.edu
ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Newsgroups: rec.games.vectrex
Subject: WANTED info to put in r.g.v. FAQ list...
Keywords: vectrex faq
Date: 20 Aug 92 13:35:35 GMT
Reply-To: woodcock@sdf.lonestar.org
Organization: Bell-Northern Research, Richardson, Tx

OK, I had a lot of enthusiastic responses to my offer to compile and
distribute a FAQ for this newsgroup so I have decided to do it.  I need the
following information so send it to me if you've got it:

   A list of released games (and approximate date/sequence of release)
   Location of the archives (and a table of contents)
   Tricks/Tips (like Narzod infinite lives and Minestorm brightness cheat)
   A list of people willing to "press" carts from the archvies (for ca$h?)
   A list of stores that still carry Vectrex stuff
   A list of games in the works when GCE died
   A history of GCE and Vectrex

I hope to post the first version of the FAQ by September 1st (15th at the
latest) so get this info to me ASAP; I don't have any of it yet!
-- 
THANX...Gregg   woodcock@sdf.lonestar.org   bn202@cleveland.freenet.edu
ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*
Newsgroups: rec.games.vectrex
From: Andy Weir <Andy_Weir@qmcc.curtin.edu.au>
Subject: For Mark Woodward
Organization: Curtin University, Perth, Western Australia
X-Useragent: Nuntius v1.1
Date: Fri, 21 Aug 1992 01:01:23 GMT

Mark,  have been trying to get back to you but our mailserver isn't
talking to internet for some unknown reason.  Will check with a friend re
the assembler and also the local Amiga group on campus.
Tandy also had an assembler for their smaller color computer which was
6809. 
Will contact you next week.... I hope.

Andy Weir     Andy_Weir@qmcc.curtin.edu.au    (if it works)
Newsgroups: rec.games.go
From: kring@efes.physik.uni-kl.de (Thomas Kettenring)
Subject: Re: Star points on smaller boards?
Organization: FB Physik, Universitaet Kaiserslautern, Germany
Date: Thu, 20 Aug 1992 11:54:55 GMT

In article <RFB.92Aug19155227@H.cs.cmu.edu>, rfb@CS.CMU.EDU (Rick Busdiecker) writes:
>In article <NJ.92Aug19100245@magnolia.Berkeley.EDU>nj@magnolia.Berkeley.EDU (The Automatic F Key) writes:
>
>   I'm writing a go board display and IGS client for the Amiga.
>   These are rather silly questions, but just for completeness:
>   Do people ever play handicap games on boards smaller than 19x19?
>   Is there a standard for where to put the star points on such boards?
>
>I bought a slotted board from Sabaki a few years ago that came with a
>13x13 board on the back.  It has the star points on the 4th line.

On a 9x9 board the handicap points are on the third line, on 13x13 on the
fourth.  I heard a story where a certain dan player should test a certain
go program (I know their names but to protect the victim I don't tell them).
He gave it nine stones, and it placed them on the fourth line, resulting in
a nine-stone bulk in the middle of the board.  "Aha. I found the first bug."

-- 
--------------thomas kettenring, 2 dan, kaiserslautern, germany---------------
Definition:  Idiot-proof  -  you are idiot-proof when you NEVER flame anybody.
Newsgroups: rec.games.go,rec.games.chess
From: ekw@world.std.com (Elliott C Winslow)
Subject: Re: Fundamental rating units.
Summary: Another game(r) heard from
Organization: The World Public Access UNIX, Brookline, MA
Date: Fri, 21 Aug 1992 01:22:41 GMT

Kenneth Regan writes:
> Say two players differ by a "fundamental rating unit" (FRU) if one
> expects to score 75% against the latter.  The Elo system with coefficients
> (16, 4%) used by the USCF has an FRU of 200 points.
> Hence a novice 1200 player is about 8 FRU's away from Kasparov.
> The FRU concept applies to any game, and my hunch is that in Shogi and Go,
> the FRU distance from novice to world champ is much greater than in chess.

This concept was in an issue of Bill Robertie's Backgammon magazine earlier
this year.  He gave figures for all games, including poker.  Of course go
was way up at the top.

It's at home, or I'd post.

--Elliott
From: mdobbins@dvnspc1.Dev.Unisys.COM (Michael Dobbins)
Newsgroups: rec.games.go
Subject: Re: Star points on smaller boards?
Date: 20 Aug 92 12:34:42 GMT
Organization: Unisys Corporation, Devon Engineering Offices

In article <RFB.92Aug19155227@H.cs.cmu.edu> rfb@CS.CMU.EDU (Rick Busdiecker) writes:
>In article <NJ.92Aug19100245@magnolia.Berkeley.EDU> nj@magnolia.Berkeley.EDU (The Automatic F Key) writes:
>
>   I'm writing a go board display and IGS client for the Amiga.
>   These are rather silly questions, but just for completeness:
>   Do people ever play handicap games on boards smaller than 19x19?
>   Is there a standard for where to put the star points on such boards?
>
>I bought a slotted board from Sabaki a few years ago that came with a
>13x13 board on the back.  It has the star points on the 4th line.

I have usually seen 9x9 played with the star points on the 3rd line and
the center.

Mike, 7k
From: olounela@klaava.Helsinki.FI (Olli Lounela)
Newsgroups: rec.games.go
Subject: Re: Meanings of technical terms in Go?
Date: 18 Aug 92 11:03:56 GMT
Organization: University of Helsinki

In article <gardner.714096356@bruce.cs.monash.edu.au> gardner@cs.monash.edu.au writes:
>Well, I read the FAQ and to my surprise this isn't an FAQ, so could some
>knowledgeable person please help me by explaining the meanings of the
>technical terms used to describe certain situations in Go? I have in
>mind specifically words like sente, atari, aji ( I think I understand
>ko and joseki). I've been trying to firgure them out from context but
>I'm tellin' ya, it ain't easy :-)

Try the file 'definitions.Z' at milton.u.washington.edu, in directory
/public/go.

But, as these pop up every now and then, I'll try and give some meaning
to them.

ko: A special situation where the players alternate capturing a single
	stone, that of opponent's which captured one.  Rules forbid
	immediate recapture and force one to play once elsewhere.

joseki: An established, or standard, sequence that ends in a more or
	less even result locally.  Usually appears in a corner, but
	occasionally on a side or in the center.  Literal translation is
	"established stone(s)"

sente: Initiative, turn to move, ability to go elsewhere.  Sente
	signifies opposite to 'forced to answer'.  Also used in context
	'free to go elsewhere'.  Lit. "upper hand".  Opposite is gote.

atari: Almost-capture.  A situation, or a verb thereof, where a (group
	of) stone(s) has but one liberty left.  To "atari something"
	equals to "putting someting into atari". 

aji (and boy, is this the toughie!): A kind of potential.  Disturbing
	prospects.  Something that does not work, but may come to work
	in the course of the game.  Hence 'bad aji', aji that is likely
	to surface, and 'good aji', a (local) situation of little (bad)
	potential.  Lit. 'taste'.

And one more that wasn't asked for (also a tough one):

tesuji: A particularily clever and/or skillful local move.  Usually
	makes possible something no other move would accomplish, and
	leads to an exceptionally good (local) result.  Lit. "skillful
	hand" (I think :-).

These six seem to be the most common.  They are well-established in the
western world, and difficult to say as shortly and/or elegantly
otherwise.  I've seen some use 'check' instead of atari, but not much. 
-- 

	Olli, 3 dan
--
E-mail: olounela@cc.helsinki.fi           ! .sig still under construction.
Newsgroups: rec.games.go,rec.games.chess
From: storm@med.umich.edu (John Starkweather )
Subject: pro game
Date: Wed, 12 Aug 92 13:47:14 EDT
Organization: University of Michigan, Mathematics Department, Ann Arbor
Originator: storm@explorer.math.lsa.umich.edu


When is the pro game going to be on the IGS?

Xref: sparky rec.games.go:1632 rec.games.chess:6290