HDTenEightyP/NetNews huggingface dataset:
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video.arcade
Subject: Re: THE worst video game ever is...
Date: 8 Jan 93 09:20:54 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <86320@ut-emx.uucp> cwagner@ccwf.cc.utexas.edu (Christian Wagner) writes:
>In article <1993Jan7.024541.22499@ncsu.edu> jecoleb@eos.ncsu.edu writes:
>>Honorable Mention: Granny & the Gators, The Real Ghostbusters,
>>       Double Dragon, Boot Camp, and 50% of Sega's output.
>        ^^^^^^^^^^^^^
>
>HEYHEYHEY! I -loved- Double Dragon! (The first one. All the others suck.)
>
>It had good graphics, excellent gameplay (I fell in love with being able to 
>-do- so much stuff), and was, I think, the first 3/4 view "walk across the 
>screen beating up ememy schmoes" that has been cloned into everything from 
>Final Fight to the TMNT games. 
>
>-And- I'm the only guy I've ever met who beat it on one quarter. Anyone else 
>out there do so?
>
> 
>My nomination for worst game? Not sure, but this thing someone got for the 
>Student Union game room called "D.D.Crew" by Sega sure sucks rocks. Generic
>"walk across the screen and beat up villians until a nasty boss shows us" game,
>with lousy graphics, lame sound, and no play balance at all. All around, a
>worthless piece of shit. 
>
>-- 
>    "Well, do you ever get the feeling that the Story's too damn real
>                        and in the present tense?"
>               Christian Wagner - cwagner@ccwf.cc.utexas.edu 
>

  Double Dragon is a timeless classic!  Everyone who claims they are a gamer
should play DD.. the MONSTER of '87!  I could beat it on 2 quarters..after
that, I stopped challenging myself...  I LOVE THAT GAME...  I must find
a decently priced coin-op of it somewhere..

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video.arcade
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Worst game
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 7 Jan 1993 20:05:37 GMT

Well, I loved Double  Dragon 1 and 2 and I played it all the way (first games
to see a conclusion.  Like the tune but Fatal Fury beat all other ending
tunes hands down), and I was eager when I heard about DD3 but when I saw it...
No thanks buddy.  I didn't even inserted a coin in it.

Newsgroups: rec.games.video.arcade
From: robert@monster.apd.saic.com (Robert W Mangum II)
Subject: Re: Worst Video Game Ever?
Organization: SAIC Reston, VA
Date: Thu, 7 Jan 1993 17:55:30 GMT

In article <7JAN93.07530925@vax.clarku.edu> jstrachman@vax.clarku.edu writes:
>I would have to say that THE worst game ever was the game "Snake Pit".
>I think that's the right name.  It featured this guy with a whip or something.
>I don't remember much about it, but the main character whose name was
>Zeke showed up in another, much better game which I don't remember but it
>was a shootout game.  Very odd.

If I remember correctly, in Snake Pit you used a trackball to control the
movement of a guy who looked like Indiana Jones.  You used a joystick to
control your whip, and you had to whip the snakes before they got you.  I
enjoyed this game quite a bit.  I really liked the way the controls were
set up, giving each hand something to do (other than just hitting buttons).

If you think a game is "the worst game ever," then please explain what makes
it so bad.
 __________________________     _____________________________________
(                          )   (   Email: robert@monster.saic.com    \
 \   Robert W Mangum II   (_____)    OR   robert@monster.apd.saic.com \
  )  1005 Hertford Street  _____   Work:  (703) 318-4548               )
 /   Herndon, VA  22070   (     )  Home:  (703) 709-8022              /
(__________________________)   (_____________________________________/
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video.arcade
Subject: The Decline of Double Dragon( was Re: Worst game)
Date: 8 Jan 93 15:07:55 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>btribble@terapin.com (Bobby Tribble) writes:

>>Ooh! Ooh!  How about Double Dragon 3: The Rosetta Stone?  The positioning of
>>the joysticks on the cabinet was bad, the framerate was nice and slow and
>>jerky, and it was overall just not fun.  I didn't want to LOOK at it after
>>playing one game...

>And besides, you couldn't elbow everyone to death like you could in
>Double Dragon 2! :-)  BTW, anyone heard of Double Dragon (I)?

	Is it my imagination or is each successive DD game worse?  I really
liked the original, and even played it when the punch button was broken, which
really changed my strategy.  I found DD II to be utterly uncontrollable, and
have heard that III is just awful.  Is it that the games are worse, or that
they are not improving but just look worse because better games are out?
From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
Newsgroups: rec.games.video.arcade
Subject: Re: MK moves list initial draft
Date: 8 Jan 93 12:24:13 CST
Organization: Washington HS, Milwaukee, WI

In article <C0Ix5v.87n@usenet.ucs.indiana.edu>, bodom@silver.ucs.indiana.edu (Brian Odom) writes:
> In <1993Jan7.202704.9974@ac.dal.ca> jsteeves@ac.dal.ca (Jason Steeves) writes:
> 
>>In article <1993Jan6.222010.6162@jupiter.sun.csd.unb.ca>, kinsman@jupiter.sun.csd.unb.ca (Aphoriel/Kinsman) writes:
>>> In article <1993Jan6.210543.24242@zip.eecs.umich.edu> kalex@quip.eecs.umich.edu (Ken Alexander) writes:
>>>>In article <1ieshvINNs0b@usenet.INS.CWRU.Edu> fau@po.CWRU.Edu (Francis A. Uy) writes:
>>>>>RAIDEN
>>>>>Fatal (explode)   forward 3, back 3, then low punch {or high punch?} (close)
>>>>
>>>>forward *1*, back 3, high punch.
>>>>
>>> forward *3*, back *2*, high punch :)
>>> 
>>Forward *2*, Back *3*, High Punch :-) :-)
> 
>>(seriously, this is what I use and it works.)
> 
> Well, of course it works, think about it.  You're moving towards, then you're
> doing the toward1, back3, high punch sequence.  It will work, but twice 
> forward is unnecessary.  
> 

Does anyone else have this problem?

	Recently, whenever I try to do Raiden's fatality, just after pushing
the 3 times back (We can agree on that can't we? :-}) the joystick springs back
to the forward position when I release it and Raiden flies.

Can you do the 2 forward, 3 back while holding block, thus preventing him
from accidentally flying, then release it and press high pusnch?

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
---------------=A new year?!  I'm not done with the last one!=----------------
Newsgroups: rec.games.video.arcade
From: francis@csli.stanford.edu (Straw Man Dude)
Subject: Space Duel monitor
Organization: CSLI, Stanford University
Date: Tue, 5 Jan 1993 23:09:39 GMT


My monitor dies after about 5 minutes after turning the game on.
everything works, you just can't see what you're doing. Where
can I get it fixed and how much can I expect to pay?

thanks,
dave
From: cvafy006@vmsb.is.csupomona.edu (Daniel@CalPolyPomona)
Newsgroups: rec.games.video.arcade
Subject: Sky Shark:  Is there and end to this game?
Date: 10 Jan 93 22:42:44 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006


	Is there ever an end to the game "Sky Shark" (Taito/Romstar, 1987)?  So
far, I have gone through the following sequence on one quarter
(Levels 1-2-3-4-5-2-3-4-5-2, and then died in the middle of 3 in a death trap),
but it seems to me that levels 4 and 5 would follow again, and then logically
level 2 again and so forth.  However, when glancing at the initials screen, it
looke like 4 digits could fit under the area column.  So I wonder, does this
game just repeat 1-2-3-4-5-2-3-4-5-2-3-4-5-2-3-4-5-2... forever and ever, or is
there an end to the game at, say, area 1000 (or some 4-digit number)?  Please
let me know.

						Daniel Rouse, Jr.
						Sophomore, Computer Engineering
Newsgroups: rec.games.video.arcade
From: ternent@oima2.oim.uiuc.edu (John Ternent)
Subject: MK: Subzero's freeze ball?
Organization: Office for Information Management, University of Illinois
Date: Sun, 10 Jan 1993 21:53:26 GMT

I was playing yesterday and tried a different approach on SubZero's freeze 
ball, and it seemed to work.  I double-tapped diagonal down-forward and then 
low punch and it seemed to work. However, it does not work 100%. Is there a 
way of double-tapping that works 100%, or is it only the semicircle that 
works all the time?

Thanks,

John
j-ternent@uiuc.edu
Newsgroups: rec.games.video.arcade
From: torresce@craft.camp.clarkson.edu (Alex "Mystic" Soto)
Subject: Re: Yie-Ar Kung Fu hints needed!
Organization: Clarkson University
Date: Tue, 12 Jan 1993 14:38:12 GMT

cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.) writes:


>	Anyone remember Yie-Ar Kung Fu?  Well, I have been able to make it to
>stage 11 (Tonfun) and have gotten her down to 1-1 (meaning each of us have one
>hit until KO).  Problem is I die.  Does anyone know a reasonably consistent
>Tonfun strategy?  (I can beat all the other taking no more than four hits.)

>	Also, I noticed that after Tonfun is Blues.  He is said to be
>impossible.  Is there a Blues strategy?  

>	Also if and when Blues is defeated...does the game end or filp back to
>Hot Fighting History, or is there yet another set of enemies after Masterhand
>History?

If you think Tonfun is hard, wait til you hit Blues, he will f*ck you up.
Sorry for swearing but there's no exaggeration there!  Once you're able to 
beat blues, it flips back to the beginning.  Although the characters are
harder now, if you've defeated blues, you should have the expertise to get...
atleast back to the fan lady or something like that.

I think the best strategy with Tonfun that I used to used (mind you it's
been like 7-8 years) were foot sweeps.  With Blues you will have to use 
flying punch alot.  Watch out for his kick!  I think what you want to try 
and do is fly over him(Tonfun) and catch him as he's turning around - you 
should be able to get quite a few sweeps at him that way.  Just keep doing 
it - and watch out, he might try and change up the pattern on you every now
and then.

This is all I can say since it is all I remember.  Good luck.  I remember 
being on Blues a long time before I could beat him!  
	Mystic
(alex.soto@analog.com)


Newsgroups: rec.games.video.arcade
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: Two Crude bugs!
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 12 Jan 93 07:20:57 GMT

cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.) writes:
 >	On rare occasions, the machine not only locks up, but prints four or
 >five lines of hexadecimal garbage like:
 >				C45ADF2 : 09D64A
 >				BFDA34E : 87345D
 >
 >and so forth for two or three more lines in the middle of the screen.
 >
 >	Is this our machine, or is it ALL of the Two Crude machines?

I never noticed these bugs on our machines.  But they were called
"Crude Buster". :-)


--
 Iain Sinclair   axolotl@socs.uts.edu.au
Newsgroups: rec.games.video.arcade
From: biswick@ms.uky.edu (Chad Hall)
Newsgroups: rec.games.video.arcade
Subject: Time Killers, moves and request
Date: 6 Jan 93 03:09:06 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

I've found a couple of moves out but would like a complete list, if such a thing
exists...

I read an earlier post about not being able to figure out Rancid's slide, that's
a Street Fighter fireball and both punch buttons.
This is by no means complete, this is just what I've been able to figure out
on my own in addition to the posts I've read.
There is a difficulty or 'gore' switch, when our arcade first got it, limbs
stayed on...they turned it up the other day to the level that will enable
dismemberment. Also, if you get an 'Armless Win' it will say just that, ala
perfect.

Matrix:
  "Eat my Feet"
Joystick down, both kick buttons.
 
I was able to fly across the screen with the spinning kick (much like Ken/Ryu), 
but have no idea how I did it.

Lief: 
  "Vegamatic"
Joystick down and both punch buttons. (This will dismember stunned opponents.)
  
Mantazz:
  "Cuisinart"
Yet again, joystick down and both punch buttons.
  "Flying"
Tap joystick in direction. I've only tried this in back-up-diagonal, so I don't
know if you can go forward.
  "Eyes of death"
Street Fighter fireball with head button. I've seen the computer do this while
crouching, but haven't beeen able to figure out how.

Thugg does have a 'fireball' but I haven't played him to figure out how. He
spits out a green ball.

There are more complex moves than this that I've seen the computer do, but
I haven't had the time or the money to figure them out. If someone could
get the manual or something and post the official moves, I'd appreciate it.

biswick.
Newsgroups: rec.games.video.arcade
From: tjg2946@ritvax.isc.rit.edu
Subject: SF2 Joysticks...
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 4 Jan 1993 20:02:56 GMT

Hello everyone, here is an interesting topic for us to discuss:  joysticks
being used on SF2(alleditions) games.  What kind of joysticks do you think
would be the best (or is the best in your experience with it)?  When I went
home for the holiday, I went to the local arcade and played on a SF2
machine that is connected to the big screen (50').  The joysticks that
apparently came with it have a smooth rotation (you point in a direction 
then make a full revolution) which is round.  The main problem with that
joystick is when you want to crouch and stand while blocking (those old
attack pattern (jump in and then foot sweep) (I know you are supposed to 
kick the guy out of the sky if you have a good character but I'm using
Honda)), the joystick would either think that you are pushing down or back,
not crouch and block.
	My preference is a joystick that would have some kind of ridges
in all 8 directions where you can 'lock' the joystick in (not a big one, a
just a little notch that you can detect) and also I prefer a loose joystick
where you can move easily between your thumb and first finger.  

	Did anyone out there play Fatal Fury 2?  How do you adjust to the
move to a four buttons usage?  It set me thinking about the upcoming
sf3, and rumors that it would use 8 buttons instead of 6.  My pinkie
sure is not used to be pressing anything except when I type.  Therefore,
do you think Capcom should go back to the old SF1 format of fierce first
or reserve the two buttons for special stuff that the pinkie can pick on?

Enough rambling for now.  Enjoy the arcades.

Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The Pinouts/Switches Archive -- Info
Organization: Georgia State University
Date: Thu, 7 Jan 1993 05:35:25 GMT


This is a current list of entries in the Pinouts/Switches archive, current
to October 2, 1992.  If you wish a copy of any of these, just email a request
to jdeitch@gisatl.fidonet.org and I'll send it out to you.  Please do NOT
send requests for the entire archive.  I can't handle messages that large as
my UUCP host gets a little angry about such things ...

Also, the rgva mail server now supports the Pinouts Archive as well.

Simply send an email mesage to rgva@gisatl.fidonet.org with the word 'request'
followed by the filename you want (see the list below ... include the .pi or
.sw extension) in the subject line.  Do not request more than one file per
message ... the mail server will ignore all but the last requested file.

Here goes the list - pinouts then switches :

Directory of C:\PINOUTS

[.]           	[..]          	BAGMAN.PI   	BOSCNIAN.PI 	BUBBLES.PI  
BURGERTM.PI 	CNTIPEDE.PI 	CRZYCLBR.PI 	DIGDUG.PI   	DKONG.PI    
FOODFITE.PI 	FROGGER.PI  	GALAGA.PI   	GALAXIAN.PI 	GORF.PI     
IKARI.PI    	KANGAROO.PI 	KONAMI.PI   	MAGMAX.PI   	MILLIPED.PI 
MISSCMMD.PI 	MOONPTRL.PI 	PACMAN.PI   	ROCNROPE.PI 	SCRAMBLE.PI 
STARWARS.PI 

                 
Directory of C:\SWITCHES

[.]           	[..]          	BAGMAN.SW   	BTTLZONE.SW 	CRZYCLBR.SW 
DIGDUG.SW   	DKONG.SW    	FILES.LST   	GALAGA.SW   	GALAGAPL.SW 
GORF.SW     	GYRUSS.SW   	MAGMAX.SW   	PACMAN.SW   	ROCNROPE.OLD
ROCNROPE.SW 	STARWARS.SW 	ZAXXON.SW   
                     
 /==========================================================================\
|           The Rec.Games.Video.Arcade Logic Board Pinouts Archive           |
|         Maintained by Jonathan Deitch (jdeitch@gisatl.fidonet.org)         |
 \==========================================================================/

-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade
From: mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY)
Subject: How Much For SPACE WAR/COMPUTER SPACE?
Reply-To: mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY)
Organization: University of Western Ontario
Date: Tue, 5 Jan 1993 16:48:06 GMT

A friend of mine has stumbled across a game called (I believe) COMPUTER SPACE.
It was the first video game made by the original (and maybe still?) president of Atari.
I'm not sure if it's called COMPUTER SPACE or SPACE WAR. I believe it originated
on a UNIX system (who knows).

It is in a green tinted fiberglass cabinet with the artwork still intact. He thinks it's
in the original cabinet. Anyways, he wants to make an offer and wants to know how
much? As well, is this a collector's item?

Thanks ahead of time,
Jim McGinley
From: Brian.Schreiber%f110.n2604.z1@hourgls.fidonet.org (Brian Schreiber)
Newsgroups: rec.games.video.arcade
Subject: Genesis games wanted
Date: 6 Jan 93 14:34:26 GMT

Hi, everybody! I am looking for Genesis games to buy new/used. I want the following games:
Populous, John Madden '93, and Warrior of Rome II. I hope someone out there can help me. I would also like the boxes and instructions to go along with the games. Thank you.
Brian Schreiber

 * Origin: Informatix (1:2604/110)
From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII-- Hyperfighting
Date: 4 Jan 93 12:03:44 CST
Organization: Washington HS, Milwaukee, WI

In article <1i9i4bINN26e@master.cs.rose-hulman.edu>, cheesmna@HYDRA.ROSE-HULMAN.EDU writes:
> The one thing that is kind of interesting is that Guile doesn't seem to have any
> new moves (none that I've heard of)  Any comments?

I've heard that his flash kick now hits twice.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------------------=Christmas is over already?!=-------------------------
Newsgroups: rec.games.video.arcade
From: winfia@sage4b.its.rpi.edu (Anthony Edward Winfield)
Subject: World Heroes
Date: Tue, 5 Jan 1993 21:40:49 GMT

	Does anyone have any info on this game.  I've played it and it seems
pretty good for a SF2 rip-off.  Does anyone have a list of moves for all the 
characters (or a FAQ, or description of characters) anything.  Is this comming
out for the NEO GEO home game?  Comments?  Info?  Anything?

-- 
                                         Tone
                                         winfia@rpi.edu
Newsgroups: rec.games.video.arcade
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: Re: Biggest Flash in the Pan
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sun, 10 Jan 1993 08:37:02 GMT

In article <C0MFns.JA2@watserv1.uwaterloo.ca> atay@warp.UWaterloo.ca (Tay-man) writes:
>Grover Thomas writes
>> This was a more recent game, but I'm surprised nobody has mentioned
>> it yet (maybe we have wiped the bad memories from our minds (-: )
>> 
>> How about those arcade versions of TETRIS, with joystick and 2-
>> player mode.  As if all the various home versions weren't enough...
>> -- 
>
>Tetris was hardly a flash in the pan.  At the time it was released in the  
>arcades, there were still alot of people around that had never heard of  
>it;  the fact that it had been around for so long on home computers was  
>irrelevant.  As a result it was a huge success--one of the few games  
>around that was popular among females as well as males.
>
Anyone know why this is? In our arcade, the two games that women
played a lot were Tetris and Columns...they left most of the other
games alone. I can understand why there are more guys in most
arcades than women - most arcades are pretty sleazy and women
would not feel safe in them alone whereas guys would feel safer.
But still, this does not explain why women are attracted to these
two games and not others. 
Conditioning or Genetics? 

Hiz Lord Dementia

-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica                
Newsgroups: rec.games.video.arcade