From: DICRESCE_PEJ@CCSUA.CTSTATEU.EDU
Newsgroups: rec.games.cyber
Subject: RE: CP info  (cf: sourcebooks)
Date: 6 Apr 92 23:07:00 GMT
Organization: VERITAS Software
Archive-Name: rgc282

Jim,

   to the best of my knowledge, Solo of Fortune is still available; I've seen
it in a different form of binding than my original edition from Way Back When 
in the hobby stores on a number of occasions.  The Adventure Modules are...
Well, they're there.  I haven't heard too many impressive things about the 
Arasaka Brainworm deal, and the Osiris Chip module isn't terribly elaborate (or
well-planned, with regards to NPC statistics, IMHO.)  They're $8.00 a shot, or
were, when I saw them at ConnCon in Danbury, Connecticut, over Spring Break. 

The Sourcebooks are useful each in their own rights, with the possible exception
of EuroSource. 

o Night City is a good thing to have, detailing a nice little campaign city to
have your players die in.  Very compact little place. One of the disadavntages
of it, however, is the characteristic lack of an Index.  Tch. 

o Corporate Sourcebook #1 is good to read through if you want to include Arasaka
(boo, hiss) in a lot of your campaigns, and don't have the time to plot out
corporate resources and tactics and personnel on your own (read: if you are a
college student).  It also contains workup info on a new corporation, IEC (pesky
Euros) to hurl the unsuspecting Guinea Cyberpigs at.  Interesting. 

o Chrome Book is good for toys.  Awfully specialized toys, but flashy, shiny,
expensive toys, nonetheless.  And big guns.  (my players love the weapons
section, but can't figure out why I keep ruling the M-131a as black market
military.) 

o Solo of Fortune is an interesting little magazine-format delve into the
different applications of Solo characters, and has a few campaign hooks buried
here and there.  Also describes corporate extraction, EuroSolos (boo, hiss), the
World Combat Situation (and aforementioned hooks), Boostergangs, Governmental
Solos, and Cyberpsychosis. 

o Hardwired is a campaign system set in the world of Walter Jon Williams'
HARDWIRED book, and is steeped in the format of that particular world, with a
new system for Netrunning (simulated hacking, now, and not the grid-run of
2020), with different corporations, different tech... Eh.  I wasn't too crazy
about all of it, myself.  S'okay. 

o Rockerboy is another magazine-style format sourcebook for Rockers and Medias.
I found the Media material interesting, for a little while, but glossed right
over the Rockers, seeing as I've yet to have a player who can play a Rocker the
way it's supposed to be played.  It's okay, if you have money to burn, but
nothing you absolutely need. 

o Near Orbit (if it's still out there) is a system for LEO environments; kinda
stuffy, actually.  Blah, IMHO. 

o Interface Magazine is good to have, since it carried a lot of the errata for
the different sourcebooks, and a good deal of "unofficial" material; so far
they've detailed Inmate Penal Corps (Good place to stick your PC's who get
busted), Artificial Intelligences, new and happening cybernetics, weird drugs,
new corporations, Police profiles and a special on police of 2020, book reviews,
skateboarders, ripperdocs, alternate character roles, Vend-A-Mods (where else do
you buy new chipware?), and much more... it's worth the effort. 

o When Gravity Fails is the newest sourcebook available for Cyberpunk, which 
presents the world of the books of George Alec Effinger in admirable detail; if 
you liked the novels, Buy This Sourcebook. 

o 3G^3, or Guns, Guns, Guns (edition three) is a sourcebook by Greg Porter.  
While not necessarily a Cyberpunk product, it contains tables which allows you 
to convert or create new forms of weaponry for the Cyberpunk system, and 
translate/convert them to many other game systems.  Check it out.