HDTenEightyP/NetNews huggingface dataset:
From: spencer@swanee.ee.uwa.oz.au (Greg Spencer)
Subject: Re: F15III
Organization: Elec Eng, Univ of Western Australia
Date: 15 Oct 92 03:11:49 GMT

calvin@bitmap.sybase.com (Calvin Lim) writes:


>I recieved mail from Micropose about F15III coming out, and also a special
>offer for ordering the game now. So, I ordered a copy, and the next day, I
>recieved a notice from them saying the release date is now Oct 31st, 1992!!!
>I guess the next ting they will say is that it will be christmas before it
>is ready (I heard thet the release date for WC from Origin is now pushed back 
>to Feb 1993! :(, anyone can confirm that?)

What WC3 - if so they have only just started work on it and it was never
planed to be released untill nov 93!

Greg Spencer
From: mattm@intrepid18.tek.com (Matt Morin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7 - Requst for Review
Date: 7 Oct 92 16:00:44 GMT
Article-I.D.: shaman.1923
Distribution: na
Organization: Tektronix, Inc.

I've seen a few posts that the game is out but no reviews so far.  If
you have the game, go ahead a post what you think of it.
From: olive@edale.amigans.gen.nz (Wayne Hoyle)
Newsgroups: comp.sys.ibm.pc.games
Subject: Roman Empire Games ?
Date: 7 Oct 92 12:03:15 GMT
Organization: Down on the farm

Can anyone recommend a good Roman Empire strategy game ..... 

-----------------------------------------------------------------------------
   Wayne Hoyle, Wanganui, NZ     |  I wanted to join the Stargazing Society
 ( olive@edale.amigans.gen.nz )  |       but the subs were astronomical
-----------------------------------------------------------------------------
From: glenn@sloth.ncsl.nist.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:  Global Conquest: Has anyone tried it and had same problems?
Date: 13 Oct 92 13:35:36 GMT
Reply-To: glenn@sloth.ncsl.nist.gov
Distribution: comp
Organization: N.I.S.T
Posting-Front-End: Shinbun -- the OpenLook newsreader



Patrick,

	I bought GC about 4 weeks ago and haven't experienced any of the
bugs you did.  For the first few days I played the "out of the box" version,
but applied the Version 2.0 patch (available from wuarchive) and didn't notice
that much of a difference.  I will say that I was rather pissed off when
at turn 140 it locked up on me, but that is the only problem I've had.  The graphics
and sounds (from a PAS-16 emulating an Adlib board) are very nice.  The computer
strategy is somewhat lacking, but I've found this to be true in most computer
strategy games.  I'm trying to convince a friend of mine to buy a copy so he
and I can play via modem.  For strategy games it and Command HQ are pretty good.
I'm still looking for the ultimate strategy game, graphics and sounds atleast as
good as Global Conquest and strategy as good as some of the best computer
chess games.  Do you know of any such beast?


Rob G.

glenn@sloth.ncsl.nist.gov


Newsgroups: comp.sys.ibm.pc.games
From: ib89mose@htlulx.htl-bw.ch (Moser Stefan)
Subject: Re: Cracked, Hacked, or Freebies???
Organization: HTL Brugg-Windisch, Switzerland
Date: Thu, 15 Oct 1992 12:18:06 GMT

In article <1992Oct14.004152.19078@ultb.isc.rit.edu> amm1428@ritvax.isc.rit.edu writes:
>I'm new on this system, I'm curious if anyone knows where I can find or
>receive Cracked or Hacked games? What do I do to get them? Where do I find
>them? The reason I'm asking is that my friend from another college told me 
>that its available on some nets. So I m putting in my question to anyone who
>might be available to help me. Thank you.
>
>						Anthony

Well, this is _definitely_ the wrong net to even ask about that kind of stuff.
People here might get a little tense about such requests. This is just a 
friendly advice, but you better stop before you start anything serious.

After all, there's an ongoing discussion in this group about how to stop 
piracy - I think that says all there is to say.

-- Steve
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: W7: Wizardry VII (what a disappointment!)
Keywords: WIZARDRY, RPG, SUCKS
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 8 Oct 1992 18:59:23 GMT

>Funny, Wiz VII was on store shelves on the 2 of October.  I find it quite a
>disappointment.  With all the delays, and hearing that they were trying to
>re-work it to be better than it's competition (no names mentioned), i find the
>to be a general disappointment.
>
>Ah well, atleast Ultima VIII is do out soon...

No, it wasn't on store shelves on October 2nd.  I have been speaking
with the management of Sir-Tech daily for the past week, monitoring
their shipping progress.  It certainly wasn't on store shelves in
Alberta then (according to Sir-Tech).  They did mention, however, that
mail orders had started to ship by that time, and that they also
discovered through a few anonymous phone calls that it was on pirate
bulletin boards throughout the country on October 2nd.  Figures.

How much of this game have you played so far?  Inasmuch as this is
orders of magnitude bigger than Bane, and it is expected to take
literally months and months of solid play to explore and complete it
all, I find your comments less than credible.  You gave no reason why
you thought it was a "disappointment".  What are you disappointed
with?  What did you think of the manual and documentation?  Was it
inadequate?

Third and finally, your definition of soon is out of kilter a bit.
Ultima 8 won't be out for at _least_ another year and likely longer
than that.  Probably be out in December of '93 or 1st quarter, '94.
Pagan hasn't even started coding yet.
>
      /  __  ___   /___                    
|\ | |  /  \(__   / ___)                  
| \| |  \__/___) / (___   F O R E V E R  ........ NOT!!
      \         /         


Sorry. I just hate OS/2.  No hard feelings...
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: widow@camelot.bradley.edu (Shaun Burnett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Underworld Demo
Date: 11 Oct 92 17:59:52 GMT
Article-I.D.: camelot.widow.718826392
Distribution: usa
Organization: Bradley University

>In article <Sep.26.12.04.56.1992.18754@ruhets.rutgers.edu> zweldron@ruhets.rutgers.edu (Matthew Charlap) writes:
>>2) If [1] is NOT available before passing this section, how do you get to
>>the button in the area where you have to jump from pillar to pillar (through
>>the southern secret door)

	Use Shift-J if it's available.  I don't ever remember it being
	mentioned in the demo docs.


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help - Planets Edge
From: nowakowsky@JANUS.ARC.AB.CA
Date: 6 Oct 92 21:21:55 MDT
Reply-To: nowakowsky@JANUS.ARC.AB.CA
Organization: Alberta Research Council


	I am currently stuck on the planet Shadowside.  How do I get past 
the gaurds to get to the upper portion of the map?  Also how do you get past
the door in the Bottom left of the map.  I cannot decrypt the 'shopping list'
that you are given.

thank you,

blair.

Newsgroups: comp.sys.ibm.pc.games
From: s312@brems.ii.uib.no (Permjit Bhamra)
Subject: Crack for ATAC ? 
Organization: University of Bergen, Norway
Date: Tue, 13 Oct 92 15:58:33 GMT

Has anybody got the crack for Microprose ATAC ??
or is it possible to get from an ftp base ???

THX
 
__________________________________________________________________________
                Permjit Bhamra, Dept. of Computer Science 
                      University of Bergen, NORWAY
                         E-Mail  s312@ii.uib.no         
__________________________________________________________________________
Organization: The Leader Desslok School of Diplomacy
Date: Thu, 15 Oct 1992 02:30:54 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey Island III?

I thoroughly enjoyed Monkey Island I and II. No other game on the market
has quite that attitude, silly and satirical but never going overboard with
it. So are Lucasfilm going to make a MI III? I know the ending of MI II makes
it a bit tricky, but it was left open enough so it's possible!

                  "Two hundredth verse, same as the first!"
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Unreal & ScreamTracker
Date: 7 Oct 92 09:07:36 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Actually, this is a relevant discussion for c.s.ibm.pc.games.

Why do so many games that use the Adlib/SB for music have such varying
quality of music?  We all know FM synthesis is old technology, but if you put
a bit of work into it it can sound much better than it does.

Take Monkey Island II.  I've heard it on a Roland at the store and on the SB
at home.  Only real difference was the Roland had a bit more of a bassy feel
to it. Great music and a wide variety of sounds.

Now take a game like the old game Faceoff.  The instruments there are all
taken directly from the demo music program that comes with the Adlib, and it
sounds like someone blowing on a kazoo.

Now, I'm looking forward to the Ultrasound as much as the next person, but in
the meantime, why haven't game authors put more emphasis into quality FM
stuff?  Even Wing Commander could have used a better soundtrack.


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
Organization: University of Illinois at Chicago
Date: Tuesday, 13 Oct 1992 02:56:56 CDT
From: <U42595@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: version2 wanted

Actually thanks to someone whose name I forget at the moment, I came across ver
sions 2, 3, and 4 at the following ftp site: ARCHIVE.UMICH.EDU, in the
pub/msdos/civilization directories.  THere is also a simple walk thru on
Civilization, a little nice program ( which I havent used yet) that lets you
30k to your money total, and some other interesting things.

I hope this helps you.

Joe
U42595@uicvm.uic.edu


Newsgroups: comp.sys.ibm.pc.games
From: lo@skyfox.usask.ca
Subject: Civilization wanted
Organization: University of Saskatchewan
Date: Wed, 7 Oct 1992 21:46:21 GMT

Anyone has this game for sale/trade?

KHL (Internet:LO@sask.usask.ca)
Newsgroups: comp.sys.ibm.pc.games
From: mallen@wyvern.twuug.com (Marc Allen)
Subject: Re: Might & Magic 4 BUGS!
Organization: Tidewater UNIX Users Group
Date: Sat, 10 Oct 1992 00:53:04 GMT

mudrc@uxa.ecn.bgu.edu (Daniel R. Crowson) writes:


>  I think I've found a big one in Rivercity.  I've killed all the
>  witches now, but when I try to get treasure, talk to people, etc, I
>  just get a NOTHINGS THERE message!  Has anyone else had this problem,
>  or better yet, know how to fix it?

>  Also, there's another bug in the tower.  When you goto the roof and
>  then back down, the first level under the roof has monsters AGAIN.

Oh, yeah.... you learn to love it.  I believe it has something to do with
saving the game under a different name.  As long as I keep saving to the
same game, the mapping seems to work.

Of course, while the monsters are there again, so are a lot of the
treasures!

Marc

Newsgroups: comp.sys.ibm.pc.games
From: st1te@jetson.uh.edu
Subject: Wanted: SimAnt
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Distribution: usa
Date: Sat, 17 Oct 1992 01:30:00 GMT

   Please drop me a note if you have SimAnt for sale.
From: seekins@plains.NoDak.edu (David Seekins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Atrain Troubles...
Date: 7 Oct 92 22:41:04 GMT
Distribution: na
Organization: North Dakota Higher Education Computing Network

It all started when I loaded on the trainer for Atrain. The program complained
about the current configuration not being valid and told me to reinstall...ok,
fair enough. I then reinstalled the game and ran the trainer, and all was well
I was able to add the $1mil with the F5 key, and play was normal. I then left
the trainer and ran Atrain without it (as recommended)...but I noticed that
as gameplay progressed, the screen got more and more corrupt until it was
just about obliterated. "Wow" thinks I, "that trainer must have screwed up the
program, I'd better reinstall again"...nope, still did it. I tried rebooting
thinking that the trainer was a tmr and still hosing something...nope, I
reinstalled again...nope. I deleted the whole directory and started fresh...
nope. Note, after the initial failure, I no longer tried using the trainer
program.

The only thing that has changed on my system since I played it last was
that I installed "stacker" on my hd...but nothing else was affected, games,
windows, etc...everthing else runs fine. Anyone else have any problems with
this, or any problems related to "stacker" ...I really like this game, and
it'd really bug me if it wouldn't run on my machine anymore. :(

Thanks...

Dave Seekins
Xref: sparky comp.sys.ibm.pc.games:16501 rec.games.programmer:4180 comp.sys.amiga.games:13877
From: shadow@r-node.gts.org (Jay Chu)
Subject: Re: HARDBALL III - NEED NEW CRACK
Organization: R-node Public Access UNIX Information System (416-249-5366)
Date: Thu, 15 Oct 1992 22:18:25 GMT

In article <1992Oct12.091514.52444@gmuvax.gmu.edu> ebazergh@gmuvax.gmu.edu writes:
>I just purchased Hardball III and the game is great! The speech is a little
>"broken-up", but still quite understandable.
>I was wondering if anyone knew of an FTP site where I could find some data
>files to be used with HB3? Anyone know where I can find data files for 
>actual teams of 1992 or even 1991? Is anything else available out there such
>as patches, unprotects, utilities?

I just placed a purchase order on the new Hardball III Major League Player
disk.  The salesman told me that it will have digitzed photos and REAL players
stats.

I found out on some local BBS's that this new MLP disk will modify the
Hardball execution file, so the old cracks/unprotects WILL NOT WORK!

I think those who worked on the previous cracks should go back and
improve their cracks to work with this new MLP update disk.

If you happen to be the author of HB3 cracks and need some info on the new
MLP disk, send me email.  I'll try to help you out.

*WE NEED A NEW HB3 CRACK*

-- 
        ______                shadow@r-node.gts.org
       | |__| |   If it's there and you can see it       - it's real
       |  ()  |   If it's there and you can't see it     - it's transparent
       |______|   If it's not there and you can't see it - you erased it!
Newsgroups: comp.sys.ibm.pc.games
From: mallen@wyvern.twuug.com (Marc Allen)
Subject: Re: Might & Magic IV is OUT!
Organization: Tidewater UNIX Users Group
Date: Mon, 12 Oct 1992 22:33:29 GMT

mudrc@uxa.ecn.bgu.edu (Daniel R. Crowson) writes:

>In article <81489@ut-emx.uucp> parker@ccwf.cc.utexas.edu (Bryan Parker) writes:
>>
>>Question... why does everybody seem so excited over Clouds of Xeen?  And can
>>you really call this a SEQUEL?  Might and Magic III came out just over a
>>year ago, right?  What kind of advances in the game can occur in that time?
>>As computer game sequels go, it seems MM4 was very quick to come out... and
>>no wonder, it uses the same game engine!  Doesn't this seem kind of... well,
>>cheesy?!?  It's more like an add-on module to MM3... like Forge of Virtue.
>>More of the same game.  Not that this is all bad, but it just doesn't seem
>>like an actual sequel.

>  Well, to me a game is only as good as the storyline.  Although MM4
>uses the same engine (hmm, wow, its not by Sierra), it has a completelly
>new story.  

I don't know.  It was kinda nice knowing the entire interface without going
through the ol' learning curve.  I could jump right in and start killing
myself.  But, I did feel that splitting the Xeen series was rather cheap.
Particularly given the resulting limitation on the Clouds of Xeen module.

Marc
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gravis Ultrasound
Date: 16 Oct 1992 21:52:13 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: sam.civil.ubc.ca

In article <16375@mindlink.bc.ca> Charlie_Hutchins@mindlink.bc.ca (Charlie Hutchins) writes:
>I've read that the Gravis Ultrasound is finally out.  I'm just curious, has
>anyone heard the board yet?  What does it sound like?  From the specs it
>looks like it should sound awesome...

Read comp.sys.ibm.pc.soundcard newsgroup.

Basically it sounds like the Ultrasound with the new Wavetable synthesis
and 32 digital audio voices really blows the current generation of FM
Stereo soundcards (SoundBlaster Pro/Adlib/ProAudio Spectrum....with 
only the 2 FM Stereo digital voices ) away. It's cheaper than the above
mentioned soundcards and yet people are comparing against the almost
$1000 Roland and Turtle beach cards. Not quite there though I don't
think. But still for $99 from Electronic Arts, that's some deal.

Anyways, check out comp.sys.ibm.pc.soundcard....

Thomas.

Newsgroups: comp.sys.ibm.pc.games
From: mudrc@uxa.ecn.bgu.edu (Daniel R. Crowson)
Subject: Re: Might & Magic IV is OUT!
Organization: Educational Computing Network
Date: Sun, 11 Oct 1992 20:14:44 GMT

In article <81489@ut-emx.uucp> parker@ccwf.cc.utexas.edu (Bryan Parker) writes:
>
>Question... why does everybody seem so excited over Clouds of Xeen?  And can
>you really call this a SEQUEL?  Might and Magic III came out just over a
>year ago, right?  What kind of advances in the game can occur in that time?
>As computer game sequels go, it seems MM4 was very quick to come out... and
>no wonder, it uses the same game engine!  Doesn't this seem kind of... well,
>cheesy?!?  It's more like an add-on module to MM3... like Forge of Virtue.
>More of the same game.  Not that this is all bad, but it just doesn't seem
>like an actual sequel.

  Well, to me a game is only as good as the storyline.  Although MM4
uses the same engine (hmm, wow, its not by Sierra), it has a completelly
new story.  


---------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
___________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Xeen - help needed
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 12 Oct 1992 04:18:16 GMT


I need a little help.

How do you get the Unicorn back to the old woman? There seems to be not
much to do at the cloud level - I wasted all the Harpies, and can't
understand the runes ... that's it!

What are the byte offsets and the values concerning the character armour
and weapons? I got fed up with optimizing the weapons of my characters
(it was taking too much time) so I want to change all the Obsidan stuff.
You can post me or mail me, prefer to post. Your help is greatly
appreciated!!!

In alternate, if you have the weapons, armour and accesory list, please
send it to me or post - again, help is greatly appreciated. 

I found out a few things - 
1) "-" switches from mapping mode to Wizard eye mode, so great for
mapping and exploring

Hack following ...


















In addition to the hacking byte offsets sent earlier, I have more - at
the file <savefilename>, look for the character's name. From the start
of the character's name, the 21st byte offset is Might, 23rd is (??) and
so on and so forth until the 33rd byte offset. Change all to FF and
you'll have 255 might, 255 endurance, etc.

Gold and gems hack is available from an earlier posting - if you're
interested you can mail me.
From: joak@ocf.berkeley.edu (Jonathan A. Kung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Software return policy
Date: 8 Oct 1992 20:42:37 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: bigbang.berkeley.edu

wjb@moscom.com writes:
>: Well I know of one software store firsthand that doesn't require this: 
>: Babbages.  How do I know?  I work for them.  Although I have to admit that
>: with all of the problems we've had with the system lately, I wouldn't be 
>: suprised if management isn't thinking about eliminating open boxed returns.
Hmm, don't some of you guys open a copy for yourselves and then re-shrink-
wrap it and sell to somebody who thinks they're getting a new, unopened
box?

>I've been able to return software to Electronics Boutique on several occasions,
>for whatever that's worth.

Well, you're supposed to be able to return anything you don't want for
whatever reason within 10 days of purchase at EBs.  Stupid thing is,
if you do it too much, they don't let you return or exchange anything
for the rest of your life.

How do I know?  Happened to me.

I returned one too many games (ms-dos, nintendo, and genesis) and from
then on, unless they forgot to, the clerks would write an insulting
"NO RETURN NO EXCHANGE" on the receipt.  That stopped me from returning
some dogs like Fountain of Dreams and Sierra 3-D and other crappy
games.  Talk about being insulted!  "Oh, our return policy no longer
applies to you because you have abused your privilege."  "So this is
pretty much until I die?"  "Well, yeah, but we'll still take your
money."

So screw them, I say.  I found Egghead and their better deals.  PLUS
they have in-store computers, PLUS they have better deals since EB
stopped sending those $10-off-$50+-purchases coupons, PLUS they still
let me return.  I don't go to Babbage's because every time I've gone,
their prices were always higher than the others', or something like
2 pennies lower.  Whoop-dee-do.

Well, enough of my tirade against EB.  Oh, and I realized that Egghead
and Babbage's would also block me from returning if I ever returned
"more than is proper,"  it's just that they don't right now, and since
I've been reading this group (and r.g.m from before this group existed),
I now have a better idea of what is worthwhile and what is not, since
a lot of people who post here are just as discriminating as myself.

Oh, I have nothing against the people who work at EB (except for the
dweeb slob of a manager -- you know who you are, "E-man"), just their
attitude that they could rip me off, but if they thought I was ripping
them off, well, screw me.

-Jon Kung, insulted because he has taste in games
From: sw3n+@andrew.cmu.edu (Shane Cheney Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: testing
Date: 9 Oct 92 06:53:14 GMT
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

cvcxcxv
Newsgroups: comp.sys.ibm.pc.games