HDTenEightyP/NetNews huggingface dataset:
From: eheimone@niksula.hut.fi (Esko Heimonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sherlock Holmes: unable to open Anna's door
Date: 31 Dec 92 00:41:12 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Helsinki University of Technology, Finland

In article <1004@rc1.vub.ac.be> tsornas@dec5.ulb.ac.be (Thierry Sornasse) writes:

   It looks to me like you have jump over some clues. Did you visit Mr Caruso ?
   If it is not the case, you can find him with the info given by the rugby player.

   Therry "Dr Watson" Sornasse


I've visited Caruso and most probably everyone accessible without the 
clues from Anna's. A friend of mine hadn't collected nearly as much clues 
as I had when he successfully entered the house; so I guess there's a bug 
in the game. Perhaps I should simply keep on starting over until I get 
lucky with the bug...
Newsgroups: comp.sys.ibm.pc.games
From: jvbunt80@ursa.calvin.edu (Jack VandeBunte)
Subject: NEED HELP ON ULTIMA 6 WHERES THE AMULET???
Organization: Calvin College
Date: Tue, 29 Dec 1992 18:55:39 GMT


Posting this for a friend of mine: 
 
He is stuck in the game because he needs the amulet to talk to the gargoyles. 
Where is this amulet? Please mail all responses...
 
                            jvbunt80@ursa.calvin.edu

--
jvbunt80@ursa.calvin.edu / TREES ARE FOR THE BIRDS: PAVE THE PLANET!
"I'm a member of the Young Republicans, tomorrows fascists today."
"Pave The Planet" is a registered trademark of The Parking Lot Earth
Foundation. All rights reserved.
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.ibm.pc.games
Subject: How do I get out of Midwinter?
Date: 24 Dec 92 09:01:35 GMT
Organization: SRL Data

Does anyone know what the Exit key for Midwinter is? The manual doesn't say
what it is, or if there is one (which doesn't prove anything, as many games
don't tell you what the exit key is, even though there is one), there's no
option I can find on any of the screens, and I've tried Esc, Ctrl-Esc,
Shift-Esc, Alt-Esc, Ctrl-Q, Ctrl-Break, Alt-X, Ctrl-X, all the function keys,
and all the letters on the keyboard, to no effect. Even Ctrl-Alt-Del doesn't
work, and I actually have to switch off the machine to get out of the game -
this really pisses me off.
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Mon, 21 Dec 1992 09:58:18 -0500 
From: "Robert W. Igo" <gryphon+@CMU.EDU>
Subject: Re: sf2new.zip was uploaded !!!
	<1992Dec19.205628.3696@ncsu.edu>

Excerpts from netnews.comp.sys.ibm.pc.games: 19-Dec-92 Re: sf2new.zip
was uploaded.. BRIAN KEITH PIPA@eos.ncs (1513)

> I can't really say for CERTAIN if it's a demo or Shareware -
> the text is in Korean.
> (If it is shareware, could someone who can read Korean
> please post the address and $ to register?)
> Thanks!

> -- 
I'm not sure if this is directly connected to what he said, but I was
just thinking that if Capcom ever started getting really peeved at this
guy (for doing something they deemed to be impossible or not
cost-effective) all he'd have to do would be to keep the game
essentially as it is and change the graphics a bit.  Make up "new"
characters which have the same moves as in sf2 but just look different,
etc.  This and the assumption that he's developing his own AI's for the
computer players would maybe be enough to make a legal distinction
between the two games.


[********************************* Bob Igo ********************************]
"I'm very dangerous when I don't know what I'm doing..."
                                    --Tom Baker as Dr. Who
[***************************** gryphon+@cmu.edu ***************************]
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: aotp - bermuda triang
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 22 Dec 92 00:27:58 EST

  To: Brian J Ross

BJ>  Newsgroup: comp.sys.ibm.pc.games
BJ> Message-ID: <1992Dec19.233333.21895@spartan.ac.BrockU.CA>
BJ>    Subject: AOTP - Bermuda Triangle Feature?

BJ>In two separate "single missions", I've been flying along minding my
BJ>own business, and the plane disappeared right from under me!  It
BJ>vanished at high altitude, and the screen did the pirouette that it
BJ>doesn when you crash.  The message was "you crashed...".

  Maybe your wingie flew too close and rammed into your kite?

BJ>--
BJ>Brian Ross                          "Welcome to Canada." -- Twin Peaks Movie.
BJ>bross@sandcastle.cosc.brocku.ca
BJ>---
BJ> * PCB/UseNet Gateway from Sparkware #1


BJ>HEADER:USENET

BJ>Newsgroups: comp.sys.ibm.pc.games
BJ>Path: dosgate!canrem!uunet.ca!zaphod.mps.ohio-state.edu!sdd.hp.com!cs.utexas.edu!torn!spartan.ac.BrockU.CA!bross
BJ>From: bross@spartan.ac.BrockU.CA (Brian J Ross)
BJ>Subject: AOTP - Bermuda Triangle Feature?
BJ>Message-ID: <1992Dec19.233333.21895@spartan.ac.BrockU.CA>
BJ>Organization: Dept of Computer Science, Brock University
BJ>X-Newsreader: Tin 1.1 PL4
BJ>Date: Sat, 19 Dec 1992 23:33:33 GMT
BJ>Lines: 18
---
  DeLuxe 1.21 #6922  From AWACS: You are violating rules of engagement!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: mulvey@world.std.com (Richard K Mulvey)
Subject: Quest for Glory I - help!
Organization: The World Public Access UNIX, Brookline, MA
Date: Mon, 28 Dec 1992 04:47:16 GMT


I need some help with QfG1 -- I'm in the brigand's fortress, and I've
gotten to the mess hall, but I can't figure out how to get past the
stooges.  

I think I need to do something with the chandelier, or escape across
the top of the head table, but I can't figure out HOW.  I try to 'pull
rope' and it either says it doesn't understand or it's too late, and
there seems to be no good place to climb onto the table.  (My climb
skill is about 85 -- should I restore my game to an eralier point and
practice that some more before attempting the fortress?)

Thanks for any help,

-- Katy

-- 
Rich Mulvey    mulvey@world.std.com       "A thing of beauty is a joy forever:
 {&&, ||}      73476.1142@compuserve.com   its loveliness increases; it will
Katy Mulvey  ( The new Mrs Mulvey! :-)     pass into nothingness..."
From: markk@media.mit.edu (Mark Kortekaas)
Newsgroups: comp.sys.ibm.pc.games
Subject: INFO-Is There Galatic Empire on PC??
Date: 22 Dec 92 15:35:52 GMT
Organization: MIT Media Laboratory

There used to be a series of games for the Apple II (as I remember anyways)
which were called "Galatic Empire", "Galatic Trader" and apparently there
was a third on as well in the series.  These were two person games, both
people sat in front of the same terminal and played against one another.

Any idea if these games were ever made for the PC, and how I might get
a hold of them.

Thanks in advance.

markk@media-lab.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Mouse patch needed for Magic Candle 2
Organization: The Ohio State University
Distribution: na
Date: Fri, 1 Jan 1993 18:05:01 GMT

Could someone direct me to an ftp site that carries a patch for
using the mouse with Magic Candle 2?  Also, if there are any bug
patches for the game please let me know.  Thanks!

Steve Smith
smsmith@magnus.acs.ohio-state.edu
From: dao4@ns1.cc.lehigh.edu (DONALD A. O'SHALL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PQ3 - How to survive the crack house?
Date: 3 Jan 93 23:57:12 GMT
Organization: Lehigh University

In article <1993Jan2.155955.9617@iscsvax.uni.edu>, bantz7128@iscsvax.uni.edu wri
tes:
>In article <1993Jan1.133254.3086@hkkk.fi>, saikkone@hkkk.fi (Tommi Saikkonen) w
rites:
>> When I have ordered the ram team to bust the crack house door, the
>> view changes and I'm standing at the door. In a second, out jumps a
>> guy who shoots me twice - I try to shoot him with no success.
>>

and the response is given...

>It's time to use your gun.
>

>the house and the suspect fires at you place the crosshairs of your gunsight on
>the drug dealer and immediately return fire.  A second dealer will come out

Am I missing something? WHAT cross-hairs???!!!

>If you need more help just ask...
>
Okay, I'm asking. Is there an alternate view to a kill here? All I see is the
gun itself in profile, and I have been unable to get it to acknowledge I am
pulling the trigger before the wait icon pops up and I am soon dead, like 60
times so far! Also, on what PART of the dealer do I aim? Is this critical? Is
one speed better than another? I hate to waste bandwidth, but this is
aggravating, but I am obsessed with finishing the Bleeping thing!

-- 

------------------------------------------------------------------------------
I am not licensed to practice Law or Medicine in any State, so my opinions are
just that!         DAo4@NS1.CC.LEHIGH.EDU      (Don)
From: scoh@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sound boards (ENOUGH ALL READY!!)
Date: 2 Jan 93 22:49:56 -0400
Distribution: na
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1992Dec30.140115.17000@cbnewsj.cb.att.com>, felixc@cbnewsj.cb.att.com (felix.cabral) writes:
> 
> This is not comp.sys.ibm.pc.GUS. oops! I mean comp.sys.ibm.pc.soundcard.
> Lets keep this subject where it belongs. Besides, I'm tired of hearing the
> GUS groupies rave about how wonderful it is without telling people it sucks
> when it comes to playing soundblaster compatible games. Oh, excuse me it does
> work on some games if you spend the hours setting it up properly for each
> game.
> 
> BTW, I will be getting a GUS when compatibility is better. Afterall, I do
> agree its a much better deal quality and price wise than the SBpro. Hope
> that keeps the flames away :-)
> 
> 
> -- 
> Felix Cabral         {felixc@mtgzfs3.att.com}      "Give me nukin winds,
> AT&T Bell Labs       {  att!mtgzfs3!felixc  }       a rad board, rad waves,
> Middletown,NJ        {     (908)957-5081    }       and a company sickday!"

LOOK Exactly THAt it is comp.sys.ibm.pc.soundcard... And thats EXactly what the GUS
GUS is.. A Sound Card... Just because the Sound Bleeper Pro cant live up to
the Name 'SOUND CARD', Doesnt mean other dont. Come on.. You ever wonder
WHY people rave about the Ultrasound.... MAYBE JUST MAYBE BECAUSE it kicks
the crap out of all Available sound cards right now...
And with the Latest SBOS You hardly have to play with any switches... And 
It sounds EXCELLENT on 99% of Sound Blaster Compatible games.
So get your facts straight.. And get yourself a REAL sound card.

Newsgroups: comp.sys.ibm.pc.games
From: bpowell@excalibur.osc.edu (Brian Powell)
Subject: Re: FPSF FOOTBALL
Organization: The Ohio Supercomputer Center
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 30 Dec 1992 22:11:31 GMT

Karl Vaden (cavaden@ariel.lerc.nasa.gov) wrote:
: 
: Just wondering has anyone else ever have a player go into "the ZONE"
: I had a running back break a 15 yard run.  I was going to take him out
: and most of his attributes went up about 2 or 3 points.  I gave him the 
: ball again...8 yds up the middle, looked at his attributes, up another
: 2 or 3.  By his 4th run, his attributes were up to about the mid
: eighties...then he broke a long run for a touchdown. On the next series,
: he was back to normal.

Could this be a manifestation of what the manual calls a "streak"?
It does say that players can have good and bad "streaks" when they
repeatedly do well or poorly...

-- Brian

o------------------------The Ohio Supercomputer Center------------------------o
|  Brian S. Powell                                           bpowell@osc.edu  |
o------------------------"My other computer is a CRAY"------------------------o
Newsgroups: comp.sys.ibm.pc.games
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Dune II and stacker?  Os/2? 
Organization: University of Maryland, College Park
Date: Mon, 4 Jan 1993 00:58:49 GMT

Well, having read the raving, can someone tell meif Dune II
will work with Stacker (3.0) or under OS/2?


Where can I find a general description of the game (i.e. is it close
to civilization, or more like an action game?)


-- 
      Blaming "society" for your problems is like blaming clouds for rain.
 ---  boycott == coercion == censorship == closed mindedness == cowardice  ---
	      "Psalms 23:1  The LORD is my shepherd; I shall not want."  
		Shepherds are for sheep.   -----      Pain teaches.
From: cvetp036@vmsb.is.csupomona.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7..i don't have the map
Date: 27 Dec 92 21:15:24 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1992Dec27.193431.21542@ramsey.cs.laurentian.ca>, thomas@ramsey.cs.laurentian.ca (Thomas F.) writes:
> i don't have the map for ultima-7, so i am just stuck in the very 
> beginning of the game ( The Trinic mayor asked me about the 3 location
> of the cities).
> is there any kind soul out there can help me with that please?

Well, looks like you didn't buy the game.

That's the doc check kicking in.

You'll find another one when you try to join the Fellowship later on.

Yes, there ARE patches for those two checks.

     -- McD.eXodus.IST
From: polk@Metaphor.COM (Ben Polk)
Newsgroups: comp.sys.ibm.pc.games
Subject: TIM spoiler wanted for last puzzle
Date: 31 Dec 92 08:41:51 GMT
Reply-To: polk@Metaphor.COM (Ben Polk)
Organization: m4

A friend is stuck on the last puzzle in "The Incredible
Machine."  Please email info if you've solved it.  (My
news feed is weeks behind...)

Thanks,

Ben Polk
polk@metaphor.com
Newsgroups: comp.sys.ibm.pc.games
From: seto@ll.mit.edu (Seton Seto)
Subject: Modems
Organization: MIT Lincoln Laboratory
Date: Mon, 28 Dec 92 17:53:26 GMT

	I would like to know how to temporarily shut off call waiting when playing head-to-head via modem.  Is there something I have to physically do or do I call the phone company.

			- Seton
From: davidg@meaddata.com (David Galehouse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of This World (OOTW) question
Date: 28 Dec 1992 15:12:09 GMT
Organization: Mead Data Central, Dayton OH
Distribution: world
NNTP-Posting-Host: uniform.meaddata.com
Keywords: OOTW

I'm stuck in the spot where you jump in the water (where, in the
previous level you dive down and shoot the switch) and move to the
right where you are met by the gaurd who rolls the bombs toward you.
How do I get by this guy?

Thanks for any help!!!!


-- 
 David A. Galehouse | ...!uunet!meaddata!davidg                          
 Mead Data Central  | davidg@meaddata.com                             
 P.O. Box 933       | Any opinions expressed                          
 Dayton, OH  45401  | are mine, not MDC's.
From: richard.hunt@amail.amdahl.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Mantis
Date: 29 Dec 92 17:03:42 GMT
Return-Path: <amail.amdahl.com!richard.hunt@juts.ccc.amdahl.com>

I just wanted to thank all those players who responded to this post.  I did
return the game (unopened) and bought Dune II.  My kids are having a ball
with this game.  Now my problem is getting them off the system so that I
can play KQ6 - Thanks again to all.....
From: fiji@bigwpi.WPI.EDU (Ben Bennett)
Newsgroups: comp.sys.ibm.pc.games
Subject: Humans
Date: 26 Dec 1992 14:50:01 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu

	In humans level 9 crashes.  How do I beat it?
		Please reply by e-mail,
		Thanks Ben Bennett (the code to 10 would be nice too)
-- 
	This was the opinion of my hands and not necessarily the remainder
 of my body.  The remainder of Ben Bennett (Fiji@wpi.edu) can not be held 
 responsible for anything typed above.
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: wiz7 funhouse help
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: na
Date: Thu, 31 Dec 1992 12:47:45 GMT

In article <1992Dec31.151535.24720@cbnewsj.cb.att.com> felixc@cbnewsj.cb.att.com (felix.cabral) writes:
)
)
)
)***spoiler alert****
)
)
)
)I've been throug new city, gorn castle, nycalinth, and am currently in
)ratkin ruins. I can't open two doors in the funhouse tunnels.  Am I 
)out of sequence?

I don't think there is any required sequence.

)I've placed the rubber band on the fan and besides getting some wind
)the door next to it does not open.
)
)I've used the spool on the spindle and have not seen what this actually does.

It's not heavy enough to do anything by itself.  [Hint hint].  Also,
you need to find the ratkin fletcher, he also has something you will
need to solve this puzzle.  This is what you need to work on to get
further in the funhoulse.

)While in the funhouse I get approached constantly by Shritis telling me
)to kill Lewarx. I have'nt done that yet. SHould that be done first?

Don't think that's required, and probably not advisable.

)
)Also, the dane preist keeps showing up asking me to repent. What should
)I do with him?

IMO - keep him around while you get as many maps as possible.  When he
starts pestering you for *donations* in the Dane tower, sell him all
your maps, then kill him.  This will affect relations with dane such
as the magic merchant negatively, but I found it something that could
be overcome with some diplomacy.  

)Last questions. Where do I find the comm link to use on the machine in
)New City? Should I head to Munkhara?

Think that's Upkyr.  Keep exploring, anyway, you'll find it eventually.

Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Dune II: Is my strategy wrong?
Organization: George Washington University
Date: Mon, 28 Dec 1992 16:53:02 GMT

	What kind of BS strategy is this? The game is easy to beat, just do the
following on the last missions.  
	1. Upgrade construction yard
	2. Build cement foundations.
	3. Build Power thing
	4. Build spice refinery
	5. Build ANOTHER spice refinery
	6. deploy spice harvester AS CLOSE TO THE HARKONENS AS POSSIBLE.... if
you are the harkonens, forget the aforementioned strategy for the moment.
	7. Use spice harvesters to run over enemy troops... less to worry about.
	8. Build a radar station
	9. Build rocket turrets EVERYWHERE along the enemies path.... this
will destroy them all. You should have plenty of money if you have been 
harvesting the spice correctly... watch out for worms as always. DO NOT ATTACK
THE ENEMY YET.... that is STUPID!
	10. Build the rest of your base while you are protected, keep 
harvesting spice... make sure the enemy cannot get near the base .. i.e. you 
have enough units in front of your base to completely anihilate the enemy from
a distance! 
	11. Now you should have harvested ALL the spice, and should have alot
of units. Now you should also notice that the enemy seems to be not attacking
so often.... the reason is that there is no more spice!!!!!! And now the enemy
cannot do anything because they actually run out of money!!!!

	12. Attack in the line attack formation.... kick major ass.... watch
the enemy suffer.... watch NO REINFORCEMENTS ARRIVE!!!! (no money, remember!)

Attack strategy:

	keep line formation
	Target turrets for attack.... blow them up with rocket launchers.
	Then, target buildings and blow them up.
	Try to get the enemies palaces.
	Save the game now and then and be ready to restore if the enemy
	hits your base with missiles.

If you are the harkonens, do the defensive strategy.... then build as many
palaces as possible... use them to shoot lots and lots and lots of missiles at
the enemy. You don't even need to attack them.

	If you are the ordos, buy your rocket launchers. Also, use deviators to
make enemy units attack each other and the base. This works wonders.

	If you are the atreides, use about 10 sonic wave tanks. They are great 
for both short and long range attacks, and they don't hurt each other.


	If you do the above correctly, you can beat the last mission losing
about 10-20 units! (and about 3 buildings!) My score was about 1300 or so, but
it did take about 2 hours , 30 minutes. I hope this helps.

							Brad
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7 HELP! Undead!!!
Date: 21 Dec 92 08:22:21 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <1992Dec18.154755.7035@gw.wmich.edu> x86baumstark@gw.wmich.edu writes:
>	I've found the gorn wizards inner sanctum but I can't kill the 
>guardian.  Is there some special item I need or strategy to defeat it.
>I don't have any holy water or spells like dispell undead.

I think you jsut need to defeat it the normal way. What about getting one 
level or two before trying again if you couldn't defeat it?
Newsgroups: comp.sys.ibm.pc.games
From: larry@mits.mdata.fi (Lasse Hero)
Subject: Re: Microprose's Special Forces!
Organization: Microdata Oy
Date: Thu, 24 Dec 1992 18:14:55 GMT

tross@digi.lonestar.org (Tony Ross) writes:

>I just received Microprose's "Special Forces" games. It BITES, to say the
>least. Maybe I was expecting to much after playing games like WOLF3D!
>The action is 1980's arcade vintage. The mission preparation is OK, but 
>after that, I had to erase it off of my hard disk. 

I agree.. I think the original Airborne Ranger was MUCH better than 
this one, Special Forces is mostly a shoot'em up game.

>Very Disappointed

Me too...

--
--------------------------------------------------------------
! Lasse Hero, Kannelj{rventie 6 B, 02130 Espoo, Finland      !
! (90) 455 1074 ! larry@mits.mdata.fi / larry@purkki.apu.fi  !
--------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: felixc@cbnewsj.cb.att.com (felix.cabral)
Subject: wiz7 funhouse help
Organization: AT&T
Distribution: na
Date: Thu, 31 Dec 1992 15:15:35 GMT




***spoiler alert****



I've been throug new city, gorn castle, nycalinth, and am currently in
ratkin ruins. I can't open two doors in the funhouse tunnels.  Am I 
out of sequence?

I've placed the rubber band on the fan and besides getting some wind
the door next to it does not open.

I've used the spool on the spindle and have not seen what this actually does.

I've tried all the keys I have and even bought the ones Bleinmeis had to
sell. Nothing works on the doors.

While in the funhouse I get approached constantly by Shritis telling me
to kill Lewarx. I have'nt done that yet. SHould that be done first?

Also, the dane preist keeps showing up asking me to repent. What should
I do with him?

Last questions. Where do I find the comm link to use on the machine in
New City? Should I head to Munkhara?

Thanks for any help.

-- 
Felix Cabral         {felixc@mtgzfs3.att.com}      "Give me nukin winds,
AT&T Bell Labs       {  att!mtgzfs3!felixc  }       a rad board, rad waves,
Middletown,NJ        {     (908)957-5081    }       and a company sickday!"
From: tomh@wes.on.ca (Tom Haapanen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Infocom's classic games package?
Date: 30 Dec 92 14:55:35 GMT
Organization: Waterloo Engineering Software


I remember hearing somewhere that there is a package available with all
of Infocom's classic text adventure games (Zork I/I/III, Hitchhiker's Guide
to the Galaxy, Leather Goddesses of Phobos, ...).  I can't find it in the
local stores, though -- in fact, I can't find *any* Infocom games.

Is Infocom still around?  Or is this package sold by someone else?  Where
can I find it?  How much should I expect to pay for it?  (Oh, it wouldn't
be available on CD-ROM, would it?)

Any information highly appreciated...

[ \tom haapanen    "i don't even know what street canada is on" -- al capone ]
[ tomh@wes.on.ca                   "trust the programmer" -- ansi c standard ]
[ waterloo engineering software      "to thine own self be true" -- polonius ]
Newsgroups: comp.sys.ibm.pc.games
From: rune-w@hsr.no (Rune A. Wallmark)
Subject: Soundblaster-Demos
Organization: Rogaland University Centre
Date: Tue, 29 Dec 1992 10:32:50 GMT

Hi!

I don't know if this is the right group to ask, but does anyone know where I can
find good demos for the Soundblaster???  Can anyone tell me where I can find
STEREO-demos for the SB-Pro too??????


Thanx


Rune Andre
rune-w@hsr.no