HDTenEightyP/NetNews huggingface dataset:
From: whale@leland.Stanford.EDU (Stephen Schmidt)
Subject: Re: PROBLEM with MudOS port to Linux 0.99pl2
Keywords: MudOS Linux
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 11 Jan 93 18:54:03 GMT

TMI-2 is at tmi.iastate.edu 5555. The address was being kept private until
two months ago but it got released when the MudOS driver 0.9 was released,
so there you have it. I don't know why this address is not on the mudlist...?
-- 
Steve Schmidt			<><		   whale@leland.stanford.edu
I can no longer sit back and allow Communist infiltration, Communist
indoctrination, Communist subversion, and the international Communist
conspiracy to sap and impurify all of our precious bodily fluids!
From: moocow@kuhub.cc.ukans.edu
Newsgroups: rec.games.mud.lp
Subject: Overdrive
Date: 10 Jan 93 15:36:30 CST
Organization: University of Kansas Academic Computing Services

Anyone have any idea when Overdrive's going to be back up?

Enquiring minds want to know! :)
-- 
###############################################################
         (__)     "I'm sure as hell not going to go softly into
         (oo)      anyone's damned good night!" --- Audre Lorde
  /-------\/      
 / |     ||                                         Chris Sykes
*  ||W---||                           moocow@kuhub.cc.ukans.edu
   ^^    ^^                            The University of Kansas
###############################################################
From: jacob@fy.chalmers.se (Jacob Hallen)
Newsgroups: rec.games.mud.lp
Subject: Re: LP History Q's
Keywords: Lars Pensjl, MudOS, Questions
Date: 7 Jan 93 18:47:33 GMT
Organization: Chalmers University of Technology

In article <1ifkakINNk6t@darkstar.UCSC.EDU> beeman@cats.ucsc.edu (Adam Beeman) writes:
>	Genesis was the Original LPmud, and is located at milou.cd.chalmers.se,
>port 2000, just like it always has been.  It's still going strong with many
>of the original coders and some new ones.  Lars does have an Arch there, 
>although god knows if he's logged in recently.  I kind of doubt it...
=>finger lars
Lars is a human wizard, presenting himself as:
Master Lars Pensj|, male human.
...
Last login: 1 days 6 hours 22 minutes 28 seconds ago from castafiore.cd.chalmers.se

We do see him for short moments from time to time.

Jacob Hallen
From: guddt@uniwa.uwa.edu.au (David Bennett)
Newsgroups: rec.games.mud.lp
Subject: Re: SITE NEEDED
Date: 10 Jan 1993 18:57:54 +0800
Organization: The University of Western Australia
NNTP-Posting-Host: uniwa.uwa.edu.au
X-Newsreader: NN version 6.4.19 #1

crm@symphony.cc.purdue.edu (Charles Murach) writes:

>In article <VcZ3wB1w165w@cybernet.cse.fau.edu> yacht@cybernet.cse.fau.edu (Mike Yacht) writes:
>>Guys, I am posting once again desperately searching for a site for my 
>>mudlib.  Its a 2.4.5 mudlib, that has been heavilly modified.
>>
>>If you have a site, or know of one available, PLEASE mail me.
>>
>>-Mike Yacht (aka Spec)


>Aren't we all searching for a nice secure site?

No :)

David.
[DDT] Pink fish forever.
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
Newsgroups: rec.games.mud.lp
From: patricka@sci.kun.nl (Patrick Atoon)
Subject: Re: LP History Q's
Keywords: Lars Pensjl, MudOS, Questions
Organization: University of Nijmegen, The Netherlands
X-Newsreader: NN version 6.4.19
Date: Thu, 7 Jan 1993 17:36:24 GMT

Adam Beeman (beeman@cats.ucsc.edu) writes:

>>	- Where is the "official" LPMud - the one Lars would call home?
>
>	Genesis was the Original LPmud, and is located at milou.cd.chalmers.se,
>port 2000, just like it always has been.  It's still going strong with many
>of the original coders and some new ones.  Lars does have an Arch there, 
>although god knows if he's logged in recently.  I kind of doubt it...

This is not exactly true. The original Genesis, the one that ran under
2.4.6 is gone. When I logged in on a mud for the very first time, I
entered the church in Genesis and met Lars himself. Of course back then,
I didn't know anything about muds, and was quite amazed that other people
could play the game simultanuously. :-)

Anyway, Genesis was taken down in the summer of *think* 1990, and
in october it came up again. With a lot of bugs, mind you. Because
the old mudlib didn't work under 3.0, and because a lot of wizards
from the old Genesis never made the step to 3.0, the new world was
coded from scratch. If you want an impression of the old world of
Genesis, download the 2.4.5 driver and mudlib. Although there was much
more area built around that backbone, Genesis looked just like that.

A time ago someone announced to rebuild the old Genesis. I believe
it was Beast (formerly Ulfven), and the number was 129.16.50.80,
port 2000. I don't know if it still runs, though.

Anyway, the new Genesis can be found on milou.cd.chalmers.se, or
129.16.79.12, port 2000. In my opinion the world has been changed
for the better, and it continues to grow. Things like combat and
healing or spellcasting maybe need some balancing, but work fine.
Many new, hardworking wizards have emerged and are building nice
new areas.

And Lars? Well, I haven't seen him for a long time. I believe that
Lars and Genesis have gone seperate ways; there is a 3.1 driver
available from Lars, but Genesis runs under the CD.01 driver.

Greetings,

Patrick Atoon
From: rson@rhi.hi.is (Mimir Reynisson)
Newsgroups: rec.games.mud.lp
Subject: Adding efuns?
Date: 12 Jan 93 10:42:32 GMT

Well .. I'm using Lars's 3.1.2 game driver with a few patches and
bugfixes here and there. But when ever I add an efun some thing
else seems to go weird with the driver. Like I add an efun
called beep() or something like that and then stuff that has always
work in the master object doesnt all of the sudden. Looked like
everything within a catch() statement stopped working.

The files I changed were func_spec.c

void beep(int);

And then added F_BEEP in the interpret.c file.

I of course recompiled everything, so that's not the problem.

CASE(F_BEEP);
{
  DebugStr("\pBeep beep");
  pop_stack();
  break;
}

Now what the hell is going on?
Newsgroups: rec.games.mud.lp
From: bkyoung@unccsun.uncc.edu (Brian K Young)
Subject: A VI editor written in LPC??
Followup-To: bkyoung@unccsun.uncc.edu
Keywords: editor
Organization: University of NC at Charlotte
Date: Fri, 8 Jan 1993 12:46:29 GMT

Has anyone ever seen (or better yet, written or have access to) an      
any editor for an LPMud other than the standard mud editor? I've
heard about several folks attempting to write VI editors in LPC,
but never heard how their attempt turned out. While the standard
editor is "Ok", as one who has spent MANY hours on it, I can say
with all sincerity that it leaves a lot to be desired. Anyone 
with any info on alternate editors for LPMuds, please Email to:
  bkyoung@unccsun.uncc.edu
Thanks, and code hard...

<][><][><][><][><][><][><][><][><][><][><][><][><][><][><][>
"Life's a dance you learn as you go..."
"Sometimes you lead, and sometimes you follow"


Newsgroups: rec.games.mud.lp
From: psyctwo1@cc.newcastle.edu.au (PSYCTWO1)
Subject: parse_commands and RE: #define vs arrays
Organization: University of Newcastle, AUSTRALIA
Date: Sat, 9 Jan 1993 13:19:12 GMT

	Does anyone have a working example of how to use the LPC
	efun, parse command? And I am interested in the method of 
	defining arrays (imitation arrays? #define vs array)


		Gumbi -> minkowski.geom.umn.edu 3000

	PS please don't post to this account if you would like to
	  send correspondence to me either mail it to me on the mud
	  post it here or send it to sin@maria.wustl.edu and it 
	  will be passed along
From: anipa@cs.tut.fi (Niilo Neuvo)
Newsgroups: rec.games.mud.lp
Subject: Re: Alist restore and save_object. And Re: array and typing question.
Date: 7 Jan 93 21:09:15
Organization: Tampere U of Technology, Finland
Distribution: world
	<ANIPA.93Jan7141348@kaarne.cs.tut.fi>
	<1993Jan7.144334.10226@rhrk.uni-kl.de>
NNTP-Posting-Host: kaarne.cs.tut.fi
In-reply-to: behrends@dfki.uni-kl.de's message of Thu, 7 Jan 1993 14:43:34 GMT

behrends@dfki.uni-kl.de (Karl Reimer Behrends) writes:
> |> Best thing to do is to fix all alist handling functions so that if the
> |> array you are using isn't an alist it does order_alist. This is the
> |> way it should have been in the first place (IMHO).

> Sorry. Can't be done unless you are willing to sacrifice all the benefits
> of fast lookup via assoc(). assoc() works in O(log(n)) time, where n is the
> number of keys. If you want to check for the alist being ordered that takes
> O(n) time. But then there is no need for alists since member_array() has the
> same asymptotic time complexity. (You can of course use mappings where you
> get an extra level of abstraction - that is, if you have mappings).

What I ment and said:

	If the array you are using isn't an alist it does order_alist.

This happens in the case you do a restore_object() on an alist.

++Anipa
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
Newsgroups: rec.games.mud.lp
From: caliaro@avalon.physik.unizh.ch (Aurelio Caliaro)
Subject: Re: Help for read_file() on MSDOS lpmud
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Distribution: na
Date: Mon, 4 Jan 1993 08:06:46 GMT

Well lpMUD for MSDOS has some bigger restrictions, like that it must have 8+3-
filenames, so that "usual" MUDlibs cannot be imported without conversion (and
that conversion is not very comfortable, when you have files like
"castle_tower1, castle_tower2, castle_tower3, ...).

To remove these restrictions and to make it all more comfortable, I am coding
a MUD for OS/2. OS/2, the Operating System of the Future (on IBM-compatible
machines), is an ideal environment for MUD. I coded an older version of a
MUD for OS/2, but it had several failures (it was in full-screen text mode).
The new version will be for PM, and using a Client-Server architecture, so that
it will be easy to code a new Client for Novell or for TCP/IP or for COM?:
or other devices (without changing the Server, currently TMI-compatible).

It is not yet done, but I am working on it.


                 Aurelio Caliaro (caliaro@avalon.physik.unizh.ch)
Newsgroups: rec.games.mud.lp
From: tim@shovel.Prime.COM (Tim Cantin)
Subject: Attn all ExplorerMUD higherups
Organization: ComputerVision Services
Date: Thu, 7 Jan 1993 20:56:56 GMT

Okay you guys, you know who you are. What happened, and what is going to
happen? Please let me know! :)

-- 
#include "stddisclaimer.h"
/* Tim Cantin      {uunet, csnet-relay}!primerd!tim || tim@primerd.prime.com
 * Computervision Corp., Computervision Services Department, 10-21
 * 500 Old Connecticut Path, Framingham, Massachusetts 01701  (U.S.A.)
 */
flames > /dev/null 2>&1
Newsgroups: rec.games.mud.lp
From: icabod@mozart.cc.iup.edu (Ichabod)
Subject: Overdrive/LPC
Date: Fri, 8 Jan 93 13:21:11 EST
X-Received: by usenet.pa.dec.com; id AA00676; Fri, 8 Jan 93 10:17:24 -0800
X-Received: by inet-gw-1.pa.dec.com; id AA03286; Fri, 8 Jan 93 10:17:22 -0800
X-Received: from mozart.cc.iup.edu by grove.iup.edu (PMDF #12462) id
 <01GT9ZVUV4JK8ZE606@grove.iup.edu>; Fri, 8 Jan 1993 13:17 EST
X-To: rec.games.mud.lp.usenet
X-Envelope-To: rec.games.mud.lp.usenet@decwrl.dec.com
X-Mailer: LeeMail 1.2.4

Gak!  I'm suffering from extreme OD withdrawal! ;-)  Still no info on when 
it'll be back up?

Also, TMI seems to have disappeared.  Is there any other place I can contact 
for help learning LPC?  I'm a pretty fair C programmer, so I expect it 
shouldn't be too hard to learn.

- Ichabod
From: anipa@cs.tut.fi (Niilo Neuvo)
Newsgroups: rec.games.mud.lp
Subject: Re: Alist restore and save_object. And Re: array and typing question.
Date: 7 Jan 93 14:13:48
Organization: Tampere U of Technology, Finland
Distribution: world
NNTP-Posting-Host: kaarne.cs.tut.fi
In-reply-to: glewis@spam.ua.oz's message of 7 Jan 93 02:12:41 GMT

glewis@spam.ua.oz (Gregory D Lewis) writes:
> Has anyone else out there tried using save_object on an object where one of
> the variables has been made into an alist? The problem that I have is that
> when I then use restore_object the alist is no longer an alist. Order_alist
> didn't seem to fix the problem either and I resorted to reconstructing the
> alist by clearing it and using insert_alist (I saved the keys and data in
> two temporary arrays). This works...but I was wondering if anyone had found
> a better way, or if indeed this was supposed to be happening at all!
> So if any of you alist gurus can enlighten me I would be most grateful :)

Best thing to do is to fix all alist handling functions so that if the
array you are using isn't an alist it does order_alist. This is the
way it should have been in the first place (IMHO).

Also, order_alist should work, either your GD is buggy or you are
doing sumtin wrong. Note that order alist works the following way:

	mixed *mylist;

	..

	restore_object("foobar");
	mylist=order_alist(mylist[0],mylist[1]);

You must store the the result of order_alist to somewhere.

++Anipa
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
Newsgroups: rec.games.mud.lp
From: crm@symphony.cc.purdue.edu (Charles Murach)
Subject: Re: SITE NEEDED
Organization: Purdue University
Date: Sat, 9 Jan 1993 08:27:35 GMT

In article <VcZ3wB1w165w@cybernet.cse.fau.edu> yacht@cybernet.cse.fau.edu (Mike Yacht) writes:
>Guys, I am posting once again desperately searching for a site for my 
>mudlib.  Its a 2.4.5 mudlib, that has been heavilly modified.
>
>If you have a site, or know of one available, PLEASE mail me.
>
>-Mike Yacht (aka Spec)


Aren't we all searching for a nice secure site?

Newsgroups: rec.games.mud.lp,rec.games.mud
From: sphillips10@cc.curtin.edu.au (Trevor Phillips)
Subject: MTP for VMS ?
Organization: Curtin University of Technology
Date: Tue, 12 Jan 1993 07:35:29 GMT

Hi, anyone out there know of or have a copy of MTP for VAX/VMS ? If so, I would 
be eternally greatful for a copy, well, maybe not eternally, but a long time :)
Please respond via Email if possible.
Thanx in advance ...

Trevor Phillips

+-------------------------------------------------------+----------------------+
| Internet: SPHILLIPS10@cc.curtin.edu.au                | Curtin University of |
|           SPHILLIP01@cc.curtin.edu.au                 |      Technology      |
| Bitnet: SPHILLIPS10%cc.curtin.edu.au@cunyvm.bitnet    |                      |
| UUCP  : uunet!munnari.oz!cc.curtin.edu.au!SPHILLIPS10 |    Trevor Phillips   |
+-------------------------------------------------------+----------------------+
| "... and thank you for bringing up such a painful subject. While you're at   |
| it, why don't you give me a nice paper cut and pour lemon juice on it ..."   |
|                             - Miracle Max, from The Princess Bride           |
+------------------------------------------------------------------------------+
From: phuyg@csv.warwick.ac.uk (Mr P V Smith)
Newsgroups: rec.games.mud.lp
Subject: Re: HELP
Date: 12 Jan 1993 18:22:02 -0000
Organization: Computing Services, University of Warwick, UK
NNTP-Posting-Host: saffron.csv.warwick.ac.uk


  Someone posted about a player cloning himself objects...

do you have a quicktyper online on your mud? if so, this can be used
to clone anything that u know the pathname of, just by 'fixing' an alias,
without going into too much detail (and hence telling everyone how to cheat)
you need to add something like this to the top of the alias() function....


alias(str) {
  int i;
  string ab,cmd;
  string tmp1,tmp2;  /* NEW BIT */
  owner=this_player()->query_name();

  if(!str || str == "") {
     write("The aliases in your quicktyper are:\n");
     i = 0;
     while(i < sizeof(list_ab)) {
         if(list_ab[i]) {
            write(extract(list_ab[i] + "         ", 0, 9) + list_cmd[i]+"\n");
            }
            i += 1;
        }
        return 1;
    }
  if(sscanf(str, "%s %s", ab, cmd) == 2) {
                       /* NEW BITS */
         if (sscanf(str,"%s^!%s",tmp1,tmp2)==2) {
           write("That is not allowed!\n");
           log_file("fkin_cheats",ctime(time())+": "+
             capitalize(this_player()->query_real_name())+" tried to use the"+
                " quicktyper bug with "+str+"\n");
             }
                      /* end of new bits */
                /* make sure u have the string tmp1,tmp2; at near the top */




this'll stop them cheating coz u need to have ^! in the 'cheating' alias
to get the object to clone, you'll see just what they do in the log file
it creates ;)


  NB: if this isn't the bug i'd be pretty interested as to what they're using


Paul Smith a.k.a. Beebop all over the darn place
From: s902113@minyos.xx.rmit.OZ.AU (Luke Mewburn)
Newsgroups: rec.games.mud.lp
Subject: Re: IP #'s forward
Date: 11 Jan 1993 14:26:56 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au
Keywords: damned,backwards,numbers,moose,won't,fix,it

hoagy@ais.org (Matthew Rupert) writes:


>	A while back, someone posted a patch to get IP #'s
>reading forwards instead of backwards.  If possible,
>would someone please email hoagy@ais.org the patch so I
>can install it.  
>	And, BTW, why the hell *does* it produce backwards
>IP #'s?  

At a guess, the original code which converted the 32bit int from
the getpeername (or whatever, - forget now :) assumed a certain byte
ordering which was not always that way (i.e, on a NeXT it would be
different to a 386 box). So, if the ntohs() calls weren't made between
the getting of the int and the calling of the routine to convert it to a
string (forget its name), the code wouldn't work on a box where the 
the byte ordering is different to the network byte ordering. (I think
the network ordering of bytes is like Motorola (MSB first), opposite
to intel/vax/ns532), but I could be wrong.

>	     **Gandalf**Arch-Wizard**Laurasia
From: albion@csd4.csd.uwm.edu (Craig T Manske)
Newsgroups: rec.games.mud.lp
Subject: MudOS 0.9.14
Date: 12 Jan 1993 04:01:01 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
NNTP-Posting-Host: 129.89.7.4
Originator: albion@csd4.csd.uwm.edu

I am trying to port this over to my Linux machine, and every time I get to 
the link section, I get this error:
  
    undefined symbol _main referenced from text segment
  
  ????  I tried to look in the original place I got that tar (ucbvax), but
the lpmud directory seems to be missing...  Is there anywhere else I can 
look for FAQ or help files for working with this OS?
  
Thanks..

Albion

Newsgroups: rec.games.mud.lp
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: oops guess genocide's down again.
Organization: Cornell Information Technologies
Date:  6 Jan 93 06:10:04 GMT

ooops.. guess genocide is down again.
From: jraymond@hardy.u.washington.edu (Randi McMeins)
Newsgroups: rec.games.mud.lp
Subject: LP History Q's
Date: 6 Jan 1993 18:21:45 GMT
Organization: University of Washington
NNTP-Posting-Host: hardy.u.washington.edu
Summary: Where's Lars, who's updating LP, official LP site, MudOs,etc.
Keywords: Lars Pensjl, MudOS, Questions

I'm new to LP mudding, and am curious about the history and background of
LP mud.
	- I recall reading that Lars was phasing out of development of LP
	mud - is this true? If so, what is he up to now?

	- I read the Mud FAQ's, but haven't found an LPmud FAQ yet -
	are there any?

	- Where is the "official" LPMud - the one Lars would call home?

	- Whats "MudOS"?

	- Are there commercial LPMuds?

        - Who's updating LP currently?

	- And finally, why LPMud? (a loaded question)

My hat's off to an excellent system!
From: glewis@spam.ua.oz (Gregory D Lewis)
Newsgroups: rec.games.mud.lp
Subject: Alist restore and save_object. And Re: array and typing question.
Date: 7 Jan 93 02:12:41 GMT
Organization: Statistics, Pure & Applied Mathematics, University of Adelaide

Has anyone else out there tried using save_object on an object where one of
the variables has been made into an alist? The problem that I have is that
when I then use restore_object the alist is no longer an alist. Order_alist
didn't seem to fix the problem either and I resorted to reconstructing the
alist by clearing it and using insert_alist (I saved the keys and data in
two temporary arrays). This works...but I was wondering if anyone had found
a better way, or if indeed this was supposed to be happening at all!
So if any of you alist gurus can enlighten me I would be most grateful :)

And to kill two birds with one stone....

In article <1993Jan5.002218.27568@news.stolaf.edu> bresnaha@mari.acc-admin.stolaf.edu (Lord of flying horned octopi) writes:
>I'm coding on a 3.1.2-DR driver running in compat mode and have been having
>problems with the following code:

[code deleted]

>The GD returns several typing type errors whereever the variable tmp appears.
>If I take the types out everything is hunky dory. Like so:

[more code deleted]

>I've tried "object **tmp;", "object *tmp[];", "mixed tmp", and "mixed *tmp"
>with no luck.  Could someone please help me?
>
>MikeB (Gudu)

Ummm so whats the problem? You have the solution staring you in the face...
Just take out all the types! You have said yourself it then works, so why all
the big hassle? If you really want to leave it in...then why not try some
type casting on the elements of tmp? If the Game Driver wants them to be a
different type then cast them to it :)
                                                         - DrF
P.S. my .sig is wrong...its now glewis@spam.maths.adelaide.edu.au but that
don't fit ;)
.____________________________________________________________________________.
|   Greg Lewis - "he's the one they call DrFeelgood"                         |
|   Applied Maths                             | Email:glewis@spam.ua.oz.au   |
|   Adelaide Uni                              |       g2lewis@chem.ucsd.edu  |
|  "I`m the Third World War"  -Angus Young    | Free James Brown!            |
|_____________________________________________|______________________________|
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One hour from now,
another species of life form
will disappear off the face of the planet
forever ... and the rate is accelerating   - "Countdown to Extinction"
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