HDTenEightyP/NetNews huggingface dataset:
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima V
Date: 30 Sep 92 09:23:19 -0500
Organization: University of Northern Iowa

In article <1992Sep29.204330.11482@dnbf01.bram.cdx.mot.com>,
   phil@dnbf01.bram.cdx.mot.com (Phil Longstaff) writes:
> I realize this is a bit behind the times.  I got Ultima V a few weeks ago as
> part of the second Ultima trilogy.  I have 3 questions:
> 
> 1) The sceptre is reported to be in the Shadowlord's fortress. Where is this?

   Down to the south of Trinsic (south of the Bay), there is a large group of
mountains, both low and high sized.  Get around in that area, and use a Gem to
view the area, their fortress should show up quite nicely.  Unfortunately, you
will need mountain climbing gear to get to it.

> 2) One of the dungeons (Shame, I think) has only a single room.  Can you get
> anywhere from there?

   Yes.  You need to throw things at the walls/floor spaces until you hit a
trigger square, which will cause a section of wall to vanish.  Then fire at
this newly exposed section of wall until you hit the next trigger square,
causing more wall to vanish, etc. until there is a way out into the hallway.

> 3) Level 8 of Hythloth also seems to be only a single room.  Can you get
> anywhere from there?

   I don't have my notes on the exact layout of Hythloth, but see the answer to
question 2 above, and try doing that (ie: searching for trigger squares).

> Thanks.

   Welcome.

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: strike commander
Date: 28 Sep 92 02:27:53 GMT
Organization: Lehigh University

In article <vs#ps5h.hchong@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
>From article <1992Sep27.062136.18007@ns1.cc.lehigh.edu>, by ry01@ns1.cc.lehigh.
edu (ROBERT YUNG):
>> In article <!b!pkmm.hchong@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
>>
>>>Well, at least we are waiting for a game that is playable, with a wide
>>>angle of view, unlike that year-long-delay F3 with the ultra tunnel
>>>vision (make you feel like driving a tank instead of a 360-degree
>>>lookaround fighter)..
>>>
>> There are NO actual game graphics in the demo!
>
>Are you sure?  What about the part where they show the cockpit view,
>and waiting for the lock on the target?  That looks like part of the
>game to me, and I am sure to many others.
>

Ok, but don't you think it's strange that no instruments are readable since
they are so small. And the sky doesn't move and there is NO ground! Just find
an old computer mag for a cockpit photo. We've seen nothing yet except some
great cinematic animation.
-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu_____________________/
From: bgi@stiatl.salestech.com (Brad Isley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.01 modem play inconsistent (bug)
Date: 29 Sep 92 15:47:51 GMT
Organization: Sales Technologies, Inc.


I sent this to 76004.2114@compuserve.com, which
is published in the Falcon OFT manual as their
compuserve address.  I hope it makes it there.
I'll post any reply I get from it.

:Forwarded message:
:
:I'm forwarding this from my account at work because
:mathcs.emory.edu's nameserver is having trouble resolving
:compuserve.com.
:
:I posted the original article from home.  The followup
:is even more worrysome.  Can you folks provide some
:input into this problem?  I'd 'preciate it.  I really
:love to play Falcon, but I think I have to move back to
:patch D until I can get proper credit for successful missions.
:
:Thank you.
:
:
:> From bgi Tue Sep 29 11:27:02 1992
:> Path: stiatl!slammer!emory!swrinde!sdd.hp.com!usc!wupost!waikato.ac.nz!canterbury.ac.nz!cantva!mech413
:> From: mech413@csc.canterbury.ac.nz
:> Newsgroups: comp.sys.ibm.pc.games
:> Subject: Re: Falcon 3.01 modem play inconsistent (bug)
:> Message-ID: <1992Sep28.215953.1@csc.canterbury.ac.nz>
:> Date: 28 Sep 92 09:59:53 GMT
:> References: <1992Sep28.042906.20309@slammer.UUCP>
:> Organization: University of Canterbury, Christchurch, New Zealand
:> Lines: 24
:> Nntp-Posting-Host: cantva.canterbury.ac.nz
:> To: bgi@stiatl.salestech.com
:> 
:> In article <1992Sep28.042906.20309@slammer.UUCP>, brad@slammer.UUCP (Brad Isley) writes:
:> > Hi.  I was just playing 3.01 on the Korean campaign and flew two F15
:> > strike escorts without a hitch.  I saw the F15's hit the target and
:> > then land on both missions.  The mission summary said failure and
:> > no escorted plane survived  BOTH TIMES!  My friend on the other end
:> > of the link said he saw mission success  BOTH TIMES!
:> > 
:> > What gives?  I was not amused.
:> > -- 
:> > emory!slammer!brad   (Brad Isley)
:> > +1 404 841-4169 Work			 Nopottopeein: "Howzit Goink?"
:> > +1 404 925-9663 Home			  The gang: "Fine, just fine."
:> 
:> Greetings,
:> 
:> I've had a similar problem to this though not while playing across a modem.
:> I am assigned to escort B52's (Israel, F3 v3.01) I see them land and sitting
:> on the end of the runway as I land but I still get mission failure due
:> to no B52's surviving. I have also seen my B52's crash on landing. This 
:> is real anoying if you've just busted a gut to save them thoughout an 
:> entire mission.
:> Idea's comments anyone???
:> 
:> Tim Pierre
:> 
:
-- 
    Itchy, Scratchy, Homer, Bart, Bugs, Elmer...  The list goes on and on.
                 They're so much more real than Congress...
-----------------------------------------------------------------------------
bgi@salestech.com           (404) 841-4169           Sales Technologies, Inc.
Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: COBRA ISLAND solutions?
Organization: ICASE/NASA Langley
Date: Sun, 4 Oct 1992 16:14:05 GMT

greetings

anyone have the solutions to cobra island ( i think thats what its
called). its the one where youre this private i going around
investigating kidnappings or something. any help would be appreciated
thanks.


            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: grickett@magnus.acs.ohio-state.edu (Gregory A Ricketts)
Subject: The Perfect General
Organization: The Ohio State University
Distribution: cmh
Date: Wed, 30 Sep 1992 21:47:50 GMT


If anyone in the columbus area is interested in playing
The Perfect General by modem please contact me by e-mail.

                                  Greg Ricketts
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15 Strike Eagle III
Date: 5 Oct 92 12:49:22 GMT
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, ptran@sciborg.uwaterloo.ca (Phat H Tran) says:

>In article <1al3s2INN72v@bigboote.WPI.EDU> bigal@wpi.WPI.EDU (Nathan Charles Crowell) writes:
>>
>>Are the new graphics to be bitmapped? 
>
>Luckily, no.  Why would anyone want bitmapped graphics, aside from the
>cockpit overlay and explosions, in a flight sim?

   Actually, I think there will be bit-mapped explosions, just as you say.

>>Are there new features?
>
>Head-to-head and copilot modem play.  There may be an allied mode as well.

   There are two allied modes.  1) you and a friend fly as pilot and 'back-
seater' (otherwise known as RIO, GIB, wizzo, other guy...) or 2) you and a
friend fly as lead and wingman.  Note that both of these modes require that
you and your friend connect two computers together via modem, network, serial
cable, or whatever.
   I personally would love to fly wingman for a friend just so I can toast
him when he least expects it....

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
From:  (Greg Baicher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of this World  ARRRRRRRRRRRRRRRRRGHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!
Date: 5 Oct 92 16:56:52 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Apple

In article <sds.718084322@chaos.cs.brandeis.edu>, sds@chaos.cs.brandeis.edu
(Dong Sung Shin) wrote:
> 
> 
> 
> Ok... I've gotten up to level 4, I think, y'know-- the level where you
> enter the cave?.   I blasted the bottom of the lake supports, and
> outran the flood.  Then I crossed the ex-waterfall.  I helped the Big
> Guy (y'know, the guy who says My tuba--- pale, looks like he's on
> steroids or something) by shooting the hanging lamp.
> 
> Now here's the question, after I get past the big guy by kicking him
> in the groin and then shooting him with the laser, I go right and I am
> killed by two big guys coming from the left and the right.  I have
> tried to get by them 102 times now (yep, I've counted) and I'm
> beginning to get a tad annoyed.  How do I get by these two crazy
> mishugina???

->Well, the guards come into the room at different times.  So run in to
close ->to the middle of the room.  Then put up a forcefield in front of
you.  Turn ->around and put up a forcefield behind you.  Turn around and
blast the guy in ->front.  Then deal with the one behind.  You will have to
reinforce your ->forcefields during the battle.
> 
> Question 2, how do I get by the big guy who is behind the three doors
> without getting fried by either his lasers or those "grenade thingies"
> (same level)????????
> 
->Shoot out the three doors.  When a grenade comes at you, jump it.  Then
if ->the guard shoots a huge plasma bolt, duck.  Then put up a forcefield
and ->blast him.
->-The Captain.
> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGHHH!!!!
> 
> I'd be most appreciative to anyone who gives me a solution for one or
> both of these problems.... Thank you in advance.
> 
> PS.  once again,
> AAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGHHHHHHH!!!!
> 
> My email address is    sds@chaos.cs.brandeis.edu    :)
From: aron@luxor.ced.berkeley.edu (aron bonar)
Newsgroups: comp.sys.ibm.pc.games
Subject: ACEPATCH.EXE and wuarchive
Date: 28 Sep 1992 23:57:50 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: luxor.ced.berkeley.edu

As of September 28...there is a request to repost ACEPATCH.EXE
back on wuarchive.  Could whomever has it please upload it.
Thanx
Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Sun, 4 Oct 1992 17:22:25 GMT

Uhmm..., has anybody decided what we're gonna have for lunch...?

joke, sorry, I'm out
--
Ray Kasycz                                          
Geodetic Survey of Canada       \  " the matrix looks good today but  \
Ottawa, Ontario, Canada           \    I'm gonna punch the simstim      \
Internet: kasycz@geod.emr.ca        \    and go check on Molly... "       \
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4; Clouds of Xeen HELP
Date: 5 Oct 92 20:15:45 GMT
Distribution: usa
Organization: Adobe Systems Incorporated

In article <1992Oct5.152603.20741@sae.com> kdk@sae.com (David Kiker) writes:
>One specific question:
>
>How do you become a member of a guild? This seems
>necessary to get spells, but there is no indication
>of how to become a member that I have seen. Have I
>missed something? Do I just need to play longer?

Each town that has a guild should also have a place separate
from the guild that sells memberships. In Vertigo, there is
a guy in a tent that sells them. Keep looking around.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: kimes@cbnewsc.cb.att.com (Kit Kimes)
Subject: Re: CD-ROM seek times (was CD-ROM Games)
Organization: AT&T
Date: Mon, 28 Sep 1992 19:25:47 GMT

From article <1992Sep23.121111.21464@Rapnet.Sanders.Lockheed.Com>, by (F. Bruno):
> 
> I have a toshiba 3202 CD ROM drive which I bought for $249.00 used at a
> computer show. It was mislabelled as a 3101, but there are differences. The
> avg seek time is 300ms. This is the time it takes to get to the track on
> the disk and get ready to read. At this point, it transfers data(even at
> its slowest speed) at 150KBytes/sec. this is nothing to sneeze at. 

So how much affect does seek time have on being able to use a CD-ROM to
play games?  I'm sure almost any time is acceptable for database type
applications such as encyclipedias, but I would be concerned with seek
times for time critical applications.  For Instance, DAK is selling a
CD-ROM for $199 in their latest flyer, but it is an 800 ms seek time
unit.  They give a comparison of the small difference in actual time it
takes to search a database for a word between a 300ms and 800ms unit,
but mention nothing about games.  Any comments?

Kit Kimes
AT&T Bell Labs (under contract to NCR)
Naperville, IL
...!att!iwcs!kimes (kimes@iwcs.att.com)
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Powermonger review, anyone?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 2 Oct 1992 14:22:45 GMT

>Mr.Erickson
>
>Pardon my ignorance, but what exactly is Game Bytes? A magazine or what.
>If its a magazine, where is it distributed?

Steve,

Thanks for asking.  Game Bytes is indeed a magazine.  It's run on your
PC and optimally will want to see a VGA graphics adapter.  It's
available via FTP via ULOWELL (ftp.ulowell.edu) in the
/msdos/Games/GameByte directory.  All 5 issues are archived there
presently.  If you have any trouble finding it, let me know.  I'm
interested in your feedback.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.gam
From: vputz@nyx.cs.du.edu (Victor Putz)
Subject: Re: player interaction in multiplayer games
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 2 Oct 92 21:12:10 GMT



..the idea I came up with for the mud I was shortly working on was this:
if A and B want to scrap, there's a place for it: the commoner's arena. 
They declare their differences, a domain crier shouts the announcement
that A and B are duking it out for the honor of lady fuzzwinkle (or
whatever grievance they declare), they make a bet (of gold, an item,
whatever), and go at it.  Combat within the arena is nonlethal, it's
public and visible (other players can bet), and could be a lt of fun.

Those who just want to kill other people for cheap thrills can be penalize
severely if they attack another player character outside the arena.  (for
extra fun, make the observation deck nonlethal for superb after-match
brawls between the supporters of either side)

-->Vputz@nyx.cs.du.edu

Newsgroups: comp.sys.ibm.pc.games
From: jrs@netcom.com (John Switzer)
Subject: Re: Lode Runner
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Sat, 3 Oct 1992 01:07:55 GMT

In article <BvIoL8.EKD@news.udel.edu> helie@bach.udel.edu (Ray) writes:
>Does anyone know if there is a version of Lode Runner for the IBM PC?
>I used to play Championship Lode Runner on the C-64 (*many* years
>ago), and I would like to get my hands on a copy for the IBM.  
>Anyone know where I can get a copy? (Anyone have a copy they want to 
>sell?)  Thanks a lot for any help you can offer.  8-)

I'm not sure if Lode Runner was out for the IBm, but I think so. However,
I know for certain that IBM sold an almost direct rip-off called "Road Runner." It
had the road runner running away from a bunch of coyotes, but the basic game
was identical to Lode Runner, including the ability to build your own levels.
-- 
John Switzer               | 50 years from now, nobody will
                           | remember Candice Bergen or Murphy
74076.1250@Compuserve.com  | Brown, but every school kid will
jrs@netcom.com             | be taught about President Quayle.
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: ARRGH! Code wheels
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 4 Oct 1992 06:59:11 GMT

From article <1992Oct4.015426.21942@rucs2.sunlab.cs.runet.edu>, by jamesg@rucs2.sunlab.cs.runet.edu (James Gillespie):
> After a lot of consideration and thought, I finally settled on Test Drive 3
> to get out all of my reckless tendencies.  But that d*%m code wheel is testing
> my patience.  Does anyone have a crack for this that they would be willing
> to e-mail to a legitimate owner?  Sorry if this is a FAQ.

Only Accolade and Lucas Film uses codewheel.  Y'all know what to do from
now on? 
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: What kind of speakers is everyone using?
Originator: smintz@alamo
Organization: Intel Corporation
Date: Thu, 1 Oct 1992 22:11:36 GMT


Labtecs have gotten a worse rap than they deserve, they are a great set of
begining speaker, and the boost helps, better than nothing, and for the avarage of
20 bucks..they are nice speakers...though one will want to upgrade as soon as
possible...alot of sounds are out of thier range (even of the ss-700)...
:)
Stephen
Newsgroups: comp.sys.ibm.pc.games
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: EOB2 Questions
Organization: Universite de Moncton
Date: Wed, 30 Sep 1992 15:00:25 GMT

In article <1992Sep30.074750.15894@eng.cam.ac.uk> cdh@eng.cam.ac.uk (Chris Horne) writes:
>From: cdh@eng.cam.ac.uk (Chris Horne)
>Subject: EOB2 Questions
>Date: 30 Sep 92 07:47:50 GMT


>OK, So I've killed Dran and watched the fancy ending.

With a SoundBlaster card, the ending is AWESOME!!!  I really loved the 
soundtrack.

                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                  Internet:    markus@clement.info.umoncton.ca
                  Talk Deamon: 8900795@clement.info.umoncton.ca

Newsgroups: comp.sys.ibm.pc.games
From: cmick@acoma.ucs.indiana.edu (cmick)
Subject: Re: New LinksPro Tournament at Bountiful
Organization: Indiana University
Date: Thu, 1 Oct 1992 22:29:21 GMT


Newsgroups: comp.sys.ibm.pc.games
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Kyrandia help
Organization: University of Illinois at Urbana
Date: Sat, 3 Oct 1992 00:46:11 GMT

Could someone tell me how to unlock the gate at the castle of kyrandia?
I've got the invisibility spell, but I don't seem to have anything I 
can use as a key.

Thanks,
Emery
.


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp41980@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
Subject: Marketplaces and Banks
From: <UD178394@NDSUVM1.BITNET>
Date: Saturday, 26 Sep 1992 23:54:51 CDT
Organization: North Dakota Higher Education Computer Network

Hmm, it appears that I didn't make myself very clear.  Yes, I know that
banks and marketplaces increase cash flow and such and all of that, but
what I meant is that marketplaces and banks THEMSELVES make people happy.
If you go into the city and take a look at the happiness screen, take a
look at the line that has your cathedral/colesseum/temple on it.  If you
have a bank in that city, it will show up on the same line as the temple.
And, if you check out your people before/after you build the bank, you
will notice that it definately does increase the happiness.  I don't think
that banks/marketplaces have much to do with happiness other than that
though, cuz in the description of a bank it says that it increases gold
by 50%(or is it a 100%, I can't remember off hand), so why would it mess
with happiness other than that???  I'm not exactly sure if marketplaces
affect happiness simply because I've never bothered to check out the
happiness factor of the city after I've built one...
Anyways, just thought I'd clear up what I said a bit

Tony//Party whip for the Peanut Gallery.
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help w/ Prince of Persia Please
Date: 6 Oct 92 17:05:02 GMT
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG

pfarrer@isr.harvard.edu (David M. Pfarrer) writes:

>1. Level 8 -- you go way, way E or right (depending on your
>perspective). Climb up a couple levels and go left (or west,
>whatever).  As soon as you pass into the next room the turbaned guy
>dressed in green kills you.  How does one get past this?

You might have noticed that the guy turns around when you pass under
him. What you have to do is:
-run till you are just standing below the guy; it is necessary that he
has not yet turned around
-step out of the room to the right with Shift+Right; the guy won't
hear you and thus won't turn around
-when you are in the next room behave just as usual (you may run now)
-be careful when entering the room on the level of the guy; I propose
that you use Shift+Left again. The guard will hear you when you shell
your sword out. Try to kill him on the platform that opens the door to
the west. There are three doors linked to the platform and it is very
hard to make it past all of them in time.
-one final hint for the level. When you have walked over the platform
that opens the door to the next level, go east again. You will notice
that the gate will be already closed. Stand as near as possible by the
gate and wait a short while. The little mouse of the princess will
appear and open the door.

To skip through the levels, start PRINCE.EXE with PRINCE MEGAHIT and
hit Shift-L during play to go to the next level. There are various
other debugging functions available. See Joshua Randalls posting for
the complete list.

Hope this helps.
Bye,
	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***