HDTenEightyP/NetNews huggingface dataset:
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Faria for sale or trade, NES
Date: 11 Jan 93 10:17:10 -0600
Organization: University of Northern Iowa

 I just finished Faria for the NES and am wanting to trade it or sell it.
 It has 1 person fighting through castles, mazes, caves and other areas.
 It is kinda like a RPG, but closer to zelda and crystalis.  I really
 enjoyed the game.  It has a battery backup so you can save yourself.
 I am looking to trade for other games with battery backups, or passwords.
 I am willing to trade for either NES or SNES games.  If your interested
 in buying it, let me know what it's worth to you.  Thanks
 Mary
   
Newsgroups: rec.games.video
From: eupchurc@nmsu.edu (Evan Upchurch)
Subject: Re: SNES ZELDA where are more bottles?
Organization: NMSU Computer Science
Date: Wed, 13 Jan 1993 00:33:00 GMT

To get the third bottle, go to the smithy's house in the dark world
where you will find a chest that is locked and that you take with you.
To open it you should consult a locksmith which should be easy to find
if you have talked to everybody.  If you happen to find another bottle
in some other spot please let me know.

Cheers,
From: gruber@miller.cs.uwm.edu (Dan Gruber)
Newsgroups: rec.games.video
Subject: MGH
Date: 10 Jan 1993 21:33:37 GMT
Organization: University of Wisconsin, Milwaukee
Distribution: usa
NNTP-Posting-Host: 129.89.9.13
Summary: Where can I get one?




Does anyone know where I can buy a MGH or SMCD? There is a guy locally
that claims that he is a dealer. He sells the MGH for $560 and the SMCD
for $575. Is this cheap or at least the going sale rate??? 
Please email me if you have some answers.
Newsgroups: rec.games.video
From: kristaz@bcarh792.bnr.ca (Krista Zeidler)
Subject: Re: Places to buy TurboGrafx Hu-Cards?
Keywords: TurboGrafx TG-16 Hu-Card
Reply-To: kristaz@bcarh792.bnr.ca (Krista Zeidler)
Organization: Bell-Northern Research Ltd.
Date: Fri, 8 Jan 1993 17:32:52 GMT

In article <1ijh20INN15a@shelley.u.washington.edu>, wiggli@stein.u.washington.edu (WiGgLi BoY) writes:
|> well, i've got my TG-16 now, and i have galaga '90, sidearms, and
|> raiden.  i'm still looking for blazing lazers [sic], r-type, and
|> other good shooters.
|> 
|> my question is, where do i go to buy these things?  i've been scoping
|> out my local software etc.'s and other stores that sell cartridge games,
|> and i've heard here that babbage's is overpriced.  i've also been to
|> a toys r us, which has terrible selection and very high prices.
|> 
|> where might one find these cartridges, in particular, in seattle WA?
|> and are there organized places that sell used games?
|> 
|> any help appreciated.  thanks for your attention!
|> (email preferred, but i read postings also...)
|> 
|> --
|> Dr. Evil Microwizard - Greg Samson (gts@gnu.ai.mit.edu/wiggli@u.washington.edu)


That's a neat trick - your USA only distribution got to me up here in
Canada.  Sorry, I can't send email from my account, so I have to post here.

Anyway, I don't know Seattle, but from my experience Electronics Boutique 
is a great place to but Turbo games.  I don't know if they exist out west,
but they seem to be all over the eastern states.  And they have some good
prices.  New games anyway are expensive (although not nearly as bad as Canada)
but check out some of the ones that have been around for a while - you can
get some excellent games for under $20, from both Electronics Boutique and
Toys 'R' Us (if you are willing to wait, and keep checking).

I think I saw blazing lazers recently for about $25 at one of those stores, and
we picked up Silent Debuggers (a $70 game here in Canada) for $15 at
Toys 'R' Us.  Keep looking and good luck - there are some great games out there.

Krista
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: SNES ZELDA where are more bottles?
Date: 11 Jan 1993 08:59:04 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: carson.u.washington.edu

noecker@seq.uncwil.edu (Scott Noecker) writes:
>all I have are 2 and the book says there are 4. where at?
>thanks for any help...

I got number three from the merchant sitting on the rug in the village.

Number four is in a locked chest that shows up in the Dark World blacksmith's
house after you bring the lost brother back to the Light World blacksmith.
This one is a little annoying, because the key to this chest is locked
inside the chest.  You will need to remember when someone a long time
earlier told you about a locksmith...

On the other hand, I've already figured out from posts here that I'm
going through this in a different order than everyone else, so my number
three might be your number one or number two.  (I doubt that anyone
could get my number four as one or two, although it might be someones'
number three).  So, here are the other two, just in case:

	In a jar in one of the buildings in the village.

	Under a bridge.  Swim there.

I'd go for the fourth bottle fairly early in the Dark World.  You need the
glove that can lift heavy rocks, which is in Dungeon 4, I think.  You do
NOT have to finish Dungeon 3 before going into 4.  You can go into 4,
get the glove, which is not too hard to do, and then unite the brothers,
get your sword tempered, which raises it from a 2 to a 3, and get the
fourth bottle.  Then you can come back and deal with Dungeon 3 and finish
4.  With the level 3 sword, I found that I could just whack away at the
boss in dungeon three.  I died once doing this, was revived by one of
my bottled fairies, and finished him off. Brute force is fun.

--Tim Smith
Newsgroups: rec.games.video
From: mglicksman@loyola.edu (Michael `SLAM' Glicksman)
Subject: [SNES] How bad is it to.......
News-Software: VAX/VMS VNEWS 1.41    
Organization: ALL - Amiga Lovers of Loyola
Date: Tue, 5 Jan 1993 05:30:00 GMT

	Can you damage a SNES by removing the cartridge without pushing EJECT
first? I've just been pulling the game out(with power OFF) and I haven't
noticed any trouble.



1--------------------------------------------------------+-------------------+
|Just like the lonely man there on the corner, What he's | From the Amiga of |
|waiting for, I don't know. But he waits every day now,  |MGlicksm@loyola.edu|
|He's just waiting for that somethin' to show. -genesis- |                   |
+--------------------------------------------------------+-------------------+
Organization: University of Illinois at Chicago
Date: Wed, 6 Jan 1993 22:27:46 CST
From: Jason Kratz <U28037@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: MATSUSHITA enters Videogames ?
 <1993Jan7.011600.22853@ntg.com>

In article <1993Jan7.011600.22853@ntg.com>, ewhac@ntg.com (Leo 'Bols Ewhac'
Schwab) says:
>
>        The platform is called 3DO (pronounced "three-dee-oh").  It will be
>unveiled at CES tomorrow, January 7.
>
>>Know anybody something anything more about it?
>
>        I should hope so.
>
>        I work for the company that invented it.
>

Ok Leo.  Tell us more about it :-)  By the way, are you the same Leo Schwab
who writes those cool little hacks for the Amiga?

>_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
>Leo L. Schwab -- The Guy in The Cape                    ewhac@ntg.com
> \_ -_          Recumbent Bikes:                ..or..  ewhac@well.sf.ca.us
>O----^o       The Only Way To Fly.                     (pronounced "EH-wack")
>                     "The best dreams are those shared."

Jason
Newsgroups: rec.games.video
From: steve@iron.curtin.edu.au (Steve Maddocks)
Subject: Re: Review of LightningForce for Genesis
Keywords: Genesis, LightningForce
Organization: Curtin University of Technology
Date: Thu, 7 Jan 1993 12:57:50 GMT

fleming@tc.fluke.COM (Christopher Fleming) writes:

>Here is a review of "Lightning Force" for the sega genesis.  If you don't
>like shooters, there's no need to read further.

>Lightning Force is another Thunder Force shooter from Technosoft.  (If you
>haven't played Thunderforce II or III, stop reading right now, and go out
>and buy them.)

This wouldn't happen to be titled 'Thunder Force IV' for the Mega Drive
would it? 

I bought a copy of Thunder Force IV (Technosoft) today and it sounds very
familiar. I like it, it's a great shooter and the stereo sound is
excellent with headphones on. 
________________________________________________
Steve Maddocks   AARNet:Steve@iron.curtin.edu.au
Computing Centre   Tel:(09)351-2675 Fax:351-2673
Curtin University       Perth, Western Australia
From: ae935@cleveland.Freenet.Edu (Jon Waler)
Newsgroups: rec.games.video
Subject: Sonic and Cyberball Wanted For Genesis
Date: 10 Jan 1993 07:52:15 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


I am looking for those two games (Sonic I and Cyberball).  If
you have one or both and are looking to sell, please send
me mail.


Jon Waler
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Looking for MGH!
Organization: University of California at Berkeley
Distribution: usa
Date: Tue, 12 Jan 1993 04:34:26 GMT

Hi, there!
   I am helping my friend to look for a MGH or whatever the gamecopier can work
for Genesis.  Only for Genesis is enought for him.  He's look for a price range
around $300-$400.(of course as cheap as possible)  If any information just 
contact with me and I will let my friend know about it.  Thanks you'll!

Andy Chien

Newsgroups: rec.games.video
From: machala@spdc.ti.com (King Mosher)
Subject: Re: SNES SimCity help needed
Organization: Texas Instruments
Date: Thu, 7 Jan 1993 18:34:22 GMT

carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:

>dly@vms.macc.wisc.edu writes:

>>I recently got SNES SimCity and have rapidly become addicted
>>to playing it.  However, I can't seem to grow a city to
>>over 200,000 citizens.  Are there any special techniques
>>to get a megalopolis (>500,000) ? 

The landform is important, but you should be able to get about 300K with
almost all landforms, so there must be something wrong. I got over 500K
with landform #61, which has about 85% land (which is most important factor
in getting 500K) and I also got 500K with landform you get after winning
all scenarios (this has 100% land). Now some advice.

1) Make sure you build city using donut scheme described in instructions
2) Always use rail, never streets
3) Put all polluting things (aiport,industry,etc...) on edge of map. 
4) have about 40% industry
5) always use nuclear power. 

>>Is there an advantage to 'stacking'?  The instruction book
>>mentions this technique, but why does a person use it?

If your city is planned right, I can't see an advantage.

--

     Just because I'm paranoid doesn't mean they're not out to get me.

Chuck Machala-Semiconductor Process and Design Center-Texas Instruments/Dallas
Xref: sparky rec.games.video:27087 rec.games.misc:19063 comp.sys.ibm.pc.games:29863 rec.games.programmer:5349
From: bobk@gibdo.engr.washington.edu (Bob)
Newsgroups: rec.games.video,rec.games.misc,comp.sys.ibm.pc.games,rec.games.programmer
Subject: ** Wanted: Investment Advice On Electronic Games Companies **
Date: 10 Jan 1993 21:23:33 GMT
Organization: University of Washington
NNTP-Posting-Host: gibdo.engr.washington.edu

  I'm thinking of investing in the stocks of companies who make 
  game and educational software.

  I'd like to hear the opinions of those who play these games
  and use this software on which companies will have the most
  popular and hottest software in the next 6 months or so.

  Please email the names of the companies to me and if I receive
  enough replies, I will put together a summary and post it soon.

  This isn't necessary, but if you could include any other relevant
  information -- such as why you think the company will do well, if
  the company has publically traded stock available, description of
  the product line, the titles of the software that you think will be
  popular, brief histories of the companies, your general impression
  of the company and its management, etc -- that would be great.
  Otherwise, if you can just send the company name, it would at least
  give me a start for further research.
  ==

  Bob (bobk@gibdo.engr.washington.edu)          Seattle, Washington
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Hot games at Winter CES '93
Keywords: CES games hot
Date: 9 Jan 93 22:10:11 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1993Jan10.024955.10314@netcom.com> tm@netcom.com (Toshiyasu Morita) writes:
>There weren't that many hot games at CES this year. The best three I think were:
>
>
>StarFox - polygon flight simulator for the SNES, runs pretty fast - very hot.
>
>Bubsy - sideways scrolling game with an animal hero, like Sonic - pretty cool.
>
>Monsters - (I'm a bit biased, because I worked on it) Three-quarter perspective
>game, one or two players run around and shoot monsters. 50+ levels.
>
>
>
>Toshi Morita
>tm@netcom.com
>

  Star Fox is that Super FX chip game right?  If so, do you know how much
it will cost?  Or is the Super FX chip a seperate unit?

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Re: Taking a Game Gear on airplane....
Date: 11 Jan 93 21:48:11 CST
Organization: Amiga Network Information Systems

In article <1691@tecsun1.tec.army.mil>, carleton@tecsun1.tec.army.mil (Daniel
Carleton) writes:
>SJSBH@CUNYVM.BITNET writes:
>
>
>>    I know there has been discussions on taking a hand held on a plane,
but...
>
>
>>         What happpens when you go through security?  Does the GG cause an
>>alarm and have to be checked, or does it pass through harmlessly, with no
>>effect on game system and games ?
>
>>Thanks.....
>
>>Steve "yes sir, that'll be 5 dozen AA's...for now..."
>I have flown with a Lynx and a Game Boy.  They could see them in the x-ray
>of my briefcase.  On one occasion, they asked me to turn it on to prove that
>it was a real Game Boy, and not a bomb.  Neither system was damaged by the 
>X-rays.
I have seen many a game machine on an airplane.  I have carried my Amiga from
coast to coast and it was never hurt by rays if that is a concern.  You may get
objections if you have one that makes noise and you can't turn it off or down.
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Sonic 1 (Game Gear) for SALE!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 12 Jan 1993 21:26:07 GMT



     I have Sonic 1 for the Game Gear. IT came with teh system so
there's no box, but I have the plastic case and instruction manual.
IT's in mint shape. I'll sell it for $15.00 U.S. funds and I'll pay
shipping.

    Awaiting replies...


Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: SFII Turbo on the SNES?????
Date: Wed, 06 Jan 93 19:38:07 GMT
Organization: VMARK Software, Inc.

In article <eb139.726325227@fred> eb139@cs.city.ac.uk (MAHMOOD Z) writes:
>While flipping through a copy of C+VG (a british compute games magazine) in
>the newsagent yesterday I noticed a 'NEWSFLASH' concerning the release of SFII
>Turbo Edition on the SNES. According to the report, the news was obtained from
>an OFFICIAL CAPCOM resource and this was NOT a pirate version of the game.
>At the moment I am taking this 'exclusive' with a pinch of salt. but if anyone
>else has read somilar reports in other magazines...then post em in here!

Even if it were true, I doubt the SNES processor could handle the speed
requirements for Capcom's Turbo Edition. I would imagine the only differences
would be the ability to play bosses and the new special moves. It may still
be a worthwhile investment, but not at a high price.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: criess@mrj.com (Chuck Riess)
Newsgroups: rec.games.video
Subject: re: [GENESIS] Ecco HELP! Can't get the missing part of Asterix
Date: 8 Jan 1993 10:40:38 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


In article <1ih3qrINN8uh@shelley.u.washington.edu>, wjs@blorf.omnigroup.com
(William Shipley) says:
>I've been renting Ecco for a couple of days now, and I've gone back all the
>way to prehistoric days, but when I confront the old version of the DNA dude I
>can't figure out what to do.
>
>Anyone gotten past this guy?  E-mail would be great.

I just spent all day yesterday getting pass this guy.  This game is great!!
Once you get passed this Asterix the whole play of the game changes!!

Here are a couple of hints on getting pass the Dark Water level of Ecco.

** Little Hint **



1. The first Asterix you encounter (Deep Water) has a blinking globe.
   Note its color.


** Big Hint **



2. Certian globes on the second Asterix you encounter (Dark Water) 
   won't stop blinking when struck.

If anyone needs more explicit help -- send me email.

Later

-- Chuck (criess@mrj.turtle.com)
Newsgroups: rec.games.video
Subject: Re: Soulblazer help (spoiler)
From: tp@mccall.com (Terry Poot)
Date: Mon, 11 Jan 1993 13:48:29 CST
Reply-To: tp@mccall.com (Terry Poot)
Organization: The McCall Pattern Co., Manhattan, KS, USA
Nntp-Posting-User: tp


It seems I made 3 false assumptions. First, I assumed that I had to clear the 
first area before proceeding to the second. Second, I assumed that since I 
needed a sword that would destroy metal, that it was the second sword (because 
of the first assumption). And third, I assumed that I'd need that sword to kill
the boss, since he's metal. Thanks to Robert DeLoura for spotting where I'd gone
wrong and setting me straight. It seems that in fact, I've done everything I can
for now and just need to kill the boss. 

Thanks to everyone else who responded, but I'm afraid that most of you thought I
was way ahead of where I am. I guess I have to lose some biases I picked up in 
Zelda III (the only similar game I've played), where you take one dungeon at a 
time, and always have everything you need to clear it completely.
--
Terry Poot <tp@mccall.com>                   The McCall Pattern Company
(uucp: ...!rutgers!depot!mccall!tp)          615 McCall Road
(800)255-2762, in KS (913)776-4041           Manhattan, KS 66502, USA

Newsgroups: rec.games.video,alt.games.lynx
From: belld@uxh.cso.uiuc.edu (David Bell)
Subject: Re: What's the best comlynx game?
Organization: University of Illinois at Urbana
Date: Wed, 13 Jan 1993 00:23:54 GMT
Keywords: [lynx]

sully@bnr.ca (Tim Sullivan P215) writes:

>   So, a friend of mine has finally gotten himself a Lynx and it's time
>to Lynx up!  What's the BEST lynx game to get for a two player comlynx?

>   All suggestions appreciated.

>   Thanks,

>      - Sully.

Slime World (combat) is great for competitive play.
Xenophobe is great for cooperative play.

Dave
From: rougan@bigwpi.WPI.EDU (Untitled)
Newsgroups: rec.games.video
Subject: Re: World of Illusion?!?!?
Date: 8 Jan 93 17:58:03
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: bigwpi.wpi.edu
In-reply-to: rauser@fraser.sfu.ca's message of Fri, 8 Jan 1993 21:57:11 GMT

In article <rauser.726530231@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:

>       I've seen it in stores, but I'm afraid to buy it...Sonic 2 was so bloody
>   EASY I'm afraid WoI will be equally disappointing. Any opinions?

>       (I loved the original Castle of Illusion, as well as Magical Quest on
>   the Super NES)


    Ok, heres a quick review.  The graphics are very well done, sound is fairly
decent, and control is good.  The game isn't, in my oppinion very hard, and I
believe you get an infinite number of continues.  The selling point to this 
game is that it is almost 3 different games.  You can play as Mickey, and 
you have to beat the basic levels as well as some designed just for Mickey.
If you play Donald you play the basic levels as well as levels that can only
be gotten to by playing Donald.  And then there is the two player option which
also has levels that only appear in the two player moad.  Thus if you have to
beat the game 3 times in order to truely see everything in the game.  The 
two player mode is excellent.  In the two player mode there are places that 
can not be reached by conventional means, so Mickey has to launch Donald up,
and then Donald can then lower a roap to help up Mickey.  The can also stand on
eachothers shoulders, and one can thus reach other wise unobtainable areas and
again lower a roap.  Donald also can't fit through certain areas, so Mickey has
to go through first and then pull Donald through.  Teamwork is also involved
in operating the mining car etc.  I personally realy liked this game, some
of the sounds are very amusing such as when Donald or Mickey, I prefer Donald,
says 'Alacazam'.  The graphics are very smooth and cartoony.  I rented it and
beat it in the two player mode, it took us a continue or two.  If you liked
the originial Castle of Alusion, you should realy like this one, the play
mechanics are different, but it is a rather good game.



"The further I get from the things that I care about.....
   the less I care about how much further away I get"  The Cure         
      rougan@wpi.wpi.edu
From: hellmann@troja.informatik.uni-dortmund.de (Dirk Hellmann )
Newsgroups: rec.games.video
Subject: MATSUSHITA enters Videogames ?
Date: 5 Jan 1993 09:30:12 GMT
Organization: CS Department, Dortmund University, Germany
Distribution: world
NNTP-Posting-Host: troja.informatik.uni-dortmund.de
Keywords: 
        Hi, first I wish everyone a happy new Year.

I read in an Magazin that Matshushita (know as Panasonic and 
Technics) will enter the videogamesmarket. Together with Electronic
Arts, who wrote the games, he'll want to enter the market with
a totally new console with outstanding features (Best Graphic,
Sound you ever see).
Know anybody something anything more about it?
                                                y.s. Dirk

-- 
+-----------------------------------------------------------------+
|                      \\|//  /----------------\            \_\_\_|
| Dirk Hellmann         O O   | You can't feel |              \_\_|
| Junggesellenstr. 5     |    | the beating    |                \_|
| 4600 Dortmund 1       \_/ --\----------------/                  |
| GERMANY                                                 e-mail: |
|                      hellmann@avalon.informatik.uni-dortmund.de |
+-----------------------------------------------------------------+