HDTenEightyP/NetNews huggingface dataset:
From: cust_ts@klaava.Helsinki.FI (Tero Sand)
Newsgroups: rec.games.go
Subject: Re: Improving One's Game
Date: 15 Apr 92 11:17:44 GMT
Organization: University of Helsinki

In article <93xjwwa@lynx.unm.edu> blowfish@carina.unm.edu (rON.) writes:
>Lets face it- commented pro games are directed towards Dan players. The
>best commented games I've seen (and was able to understand at my 5kyu level)
>were in 'Breakthrough to Shodan'. Most of the others I've seen say things
>like '...61(B) was an obvious overplay...' or '...the sequence above (usuall
>something like 20 moves long) gains White the extra 2 1/2 points...'
>Sorry- I'm not >quite< good enough yet to be able to read out 20 moves. ';-)
>Is there a source of pro, or even high dan games commented for the little
>people? ';-)
>r.

First of all: Appreciating Famous Games by Ohira Shuzo is supposed to be
directed towards 'the kyu level', whatever that means. Can't comment on
that claim, however.

Secondly, I want to clarify something: I do _not_ mean that on all
levels playing is more important than studying games (though it's hard
to imagine playing ever being _less_ important). I'm 2-kyu now, for 
example, and I've begun to feel the need to go through professional
games - I'm planning to delve into the 'red book' (Invincible) this
summer.
 
-- 
-Tero Sand
  EMail: cust_ts@cc.helsinki.fi     Snail mail: Auroran Sairaala os. 8
  (if that doesn't work, try                    Nordenskioldinkatu 20
   cust_ts@kruuna.helsinki.fi)                  00250 Helsinki 25, Finland
From: 10753184@eng2.eng.monash.edu.au (HARRY RUSLI)
Newsgroups: rec.games.go
Subject: a new type of komi
Date: 16 Apr 92 02:15:35 GMT
Organization: Faculty of Engineering, Monash University

>I have a suggestion . Why don't we bid for our komi points .Whoever is 
>willing to bid high gets black . Sounds reasonable ? This idea came about
>because I believe the only dispute now with komi is that whether it is 
>too much or too little . With the bidding system the player could decide 
>what komi they want . It would not get too tedious because I believe the 
>normal range would be around 3 1/2  to  8 1/2 points . I'm sure Takemiya
>would be quite happy with this rule . He says during the 1st Ing's world
>cup that he is happy to take black and give white 8 points (7 1/2 points 
>in japanese counting) . Komi points should be decided by players of the
>day depending on their form , confidence , their style and their opponent's
>style . For example if your opponent likes to go for territory rather than 
>thickness (e.g Cho Chikun,) you would not want him to feel comfortable with
>say 7 1/2 points from the komi so you bid low and with the hope of getting 
>black without giving too many komi points . The best thing about this is 
>that players are responsible for the state of play and therefore there 
>would be no dispute regarding komi.
From: mohri@math.keio.ac.jp (Nobuyuki &)
Newsgroups: rec.games.go
Subject: Re: Improving One's Game
Date: 7 Apr 92 19:24:47 GMT
Organization: Faculty of Sci. and Tech., Keio Univ., Yokohama, Japan.


In article <1992Mar30.163240.8642@sunb10.cs.uiuc.edu>
droberts@sunc5.cs.uiuc.edu (Donald B Roberts) writes:

 >I was wondering what the best way is to improve my game. I know that playing
 >many, many games is important, but what other methods should I employ? When
 >should I study joseki? Etc.

Playing many games isn't so important.
You'd better study and appreciate good professional games.

--
Nobuyuki MOHRI
mohri@math.keio.ac.jp
Newsgroups: rec.games.go
From: nates@ll.mit.edu ( Nate Smith)
Subject: Re: Go Problem 13, additional beginner comments
Organization: MIT Lincoln Laboratory
Date: Mon, 6 Apr 92 22:46:18 GMT

i'm just 13kyu, so these are beginner comments.  Yong Chen has just
shown why 2 black stones along the two-line isnt enough:
>
>   . . O 5 1 3 4 . 
>   . O . X X O 2 . 
>   O . O O O X a .
>   . X X X . . . .
>   . . . . . . . . 
>
>  -- Yong Chen (3 dan)

and if black instead extends as in 1:

   . . O . . . . . . . . .
   . O . # # 1 4 5 . . . .
   O . O O O 2 3 . . . . O ----wasnt there a white stone here?
   . # # # . . 6 . . . . .
   . . . . # . . ....and white breaks out (black could use his stones as aji
   . . . . | . . . . or try to eke out life along the top as he sees fit)
           |         there was another white stone below, so going for a thick
           |         wall may not be good for black in this example.  indeed
           |         game context could make for many variations.
           |
  wasnt there a black stone here?

if black extended even further along the two-line, white breaks out.

what if black 5 isnt the two-line atari:

   . . O . . . . . . . . .
   . O . X X X O 6 and the three X stones lose the semeai
   O . O O O O # . . . . O
   . # # # . . 5 . . . . .
   . . . . # . . . . . . .
   . . . . . . . . . . . .

so white is either out free or makes profit along the top border.

- nate, 13k
From: cust_ts@klaava.Helsinki.FI (Tero Sand)
Newsgroups: rec.games.go
Subject: Re: Improving One's Game
Date: 8 Apr 92 11:44:54 GMT
Organization: University of Helsinki

In article <MOHRI.92Apr8042445@amber.math.keio.ac.jp> mohri@math.keio.ac.jp (Nobuyuki &) writes:
>
>In article <1992Mar30.163240.8642@sunb10.cs.uiuc.edu>
>droberts@sunc5.cs.uiuc.edu (Donald B Roberts) writes:
>
> >I was wondering what the best way is to improve my game. I know that playing
> >many, many games is important, but what other methods should I employ? When
> >should I study joseki? Etc.
>
>Playing many games isn't so important.
>You'd better study and appreciate good professional games.
>

That's a load of you-know-what. Of course, it depends on the level you
are, but I understood the original poster was about 20 kyu. You don't
have much to appreciate prof. games with.
Play a lot.
-- 
-Tero Sand
  EMail: cust_ts@cc.helsinki.fi     Snail mail: Auroran Sairaala os. 8
  (if that doesn't work, try                    Nordenskioldinkatu 20
   cust_ts@kruuna.helsinki.fi)                  00250 Helsinki 25, Finland
Newsgroups: rec.games.go
Subject: Re: Go Problem 13
From: barryp@otago.ac.nz
Date: 9 Apr 92 16:31:47 +1300
Organization: University of Otago, Dunedin, New Zealand

In article <adrian.702596988@milton>, adrian@milton.u.washington.edu (Adrian Mariano) writes:
> In <1992Apr6.142839.2465@otago.ac.nz> barryp@otago.ac.nz writes:
> 
> 
>>The following sequence gives ko.  The same moves on the other side can be used
>>as ko threats (make double ko).
> 
>>. O . 3 . 7 . . . . . . . . . . . . . 
>>O O . X 1 4 5 . . . . . . . . . . . . 
>>. . O 2 6 . . . . . . O . . . . . . . 
>>. X . X . . . . . + . . . . . + . . . 
>>. . . . X . . . . . . . . . . . . . . 
>>. . . . . . . . . . . . . . . . . . . 
>>. . . . . . . . . . . . . . . . . . . 
> 
> 
> What happens if black 2 at 4?
> 
> . O . . . . . . . . . . . . . . . . . 
> O O . X 1 2 . . . . . . . . . . . . . 
> . . O 4 3 . . . . . . O . . . . . . . 
> . X . X . . . . . + . . . . . + . . . 
> . . . . X . . . . . . . . . . . . . . 
> . . . . . . . . . . . . . . . . . . . 
> . . . . . . . . . . . . . . . . . . . 
> 
> 
> (I shortened the board -- there is another stone on the left side.)

This black 2 is very telling.  It looks like there is no solution.  If
the stone on the side were about 3 points closer I could construct one.

Barry Phease
From: kandall@nsg.sgi.com (Michael Kandall)
Newsgroups: rec.games.go
Subject: SFO help
Date: 7 Apr 92 10:31:45 GMT
Article-I.D.: globaliz.KANDALL.92Apr7053145
Distribution: rec
Organization: Nihon Silicon Graphics, K.K, Tokyo, Japan


Help!  I am in San Francisco for 2 weeks and do not know
any 'Go' clubs.  

Actually, that's not totally true.  As I was lamenting my situation
yesterday, I went out to get me a six-pack, and I walked into a liquor
store, which turned out to be Korean-owned, and the owners were
playing 'Go' behind the counter.  My prayers had been semi-answered,
as they clued me into the Korean community center on 1663 W. San
Carlos in San Jose, but they did not know the business hours.

Please send mail.

Thanks,


Mike	kandall@nsg.sgi.com
----
Newsgroups: rec.games.go
From: blowfish@carina.unm.edu (rON.)
Subject: Re: Improving One's Game
Date: Tue, 14 Apr 92 12:12:21 GMT
Organization: University of New Mexico, Albuquerque

In article <13315@creare.COM> inb@creare.UUCP (Ian Brown) writes:
>I think that Tero made a good point, however: at 20kyu (even at 5kyu, which is
>my rank), understanding a professional game, even a properly explained one, can
>be difficult.  To truly understand the game, you need to be able to determine
>what other moves were possible (some may be shown in the explanation, but I
>doubt that all of them will be) and why they were rejected.  This may mean
>playing out alternatives - something that is hard to do very well, unless you
>already have a feel for the game.

Lets face it- commented pro games are directed towards Dan players. The
best commented games I've seen (and was able to understand at my 5kyu level)
were in 'Breakthrough to Shodan'. Most of the others I've seen say things
like '...61(B) was an obvious overplay...' or '...the sequence above (usuall
something like 20 moves long) gains White the extra 2 1/2 points...'
Sorry- I'm not >quite< good enough yet to be able to read out 20 moves. ';-)
Is there a source of pro, or even high dan games commented for the little
people? ';-)
r.
Newsgroups: rec.games.go
Subject: improving one's game
From: <wjr@PHOENIX.SCH.Symbolics.COM>
Date: 9 Apr 92 10:48:57 EST
Reply-To: <wjr@PHOENIX.SCH.Symbolics.COM>
 <MOHRI.92Apr8042445@amber.math.keio.ac.jp> <1992Apr8.114454.1719@klaava.Helsinki.FI> <1992Apr8.152918.8925@watdragon.waterloo.edu>
Organization: Symbolics Tech. Support

In article <1992Apr9.090525.5019@klaava.Helsinki.FI> cust_ts@klaava.Helsinki.FI (Tero Sand) writes:
> In article <1992Apr8.152918.8925@watdragon.waterloo.edu> jfbuss@maytag.waterloo.edu (Jonathan Buss) writes:
> >Playing many games isn't all-important; it can even be hazardous to
> >your ability.  Studying one professional game will teach you more than
> >playing several games of your own.
> >
> 
> I maintain that playing a lot, and (perhaps even more important)
> playing many different opponents, is the best way to improve 
> _at_the_20-kyu_ level.

For me a common go story.  Played for years against 
people I taught the game.  I didn't didn't even know 
that Ishi Press existed. I easily beat everyone 
I would play against.  Then reality set in.  Found 
out how bad I was when I met real go players. I was 
around 18 kyu.

To get more experience, several players recommend 
playing against one of the computer go programs. I 
still played infrequently, and didn't study.  
Improved to around 15 kyu. IMHO playing the computer 
games develops bad habits!

I started to study in january and have gone from 15 
kyu to 10 kyu.  I have taken a handful of lessons 
from sensei Yang (Pro 6 dan).  His advice to me about 
studying go.


What not to do at my level.

Professional game study is a poor way to study at 
my level.  Need to be much stronger. Not that you 
can't learn from them, but, there are stronger ways 
to learn.  

Don't study josekis until high kyu (1-2).


What I should do.

He keeps telling me I need to play more games.  He 
placed a lot of importance on this.  Replaying the 
games seems to help improve you skill.  Playing
many different opponents is good too.

Do many practice problems. Do the problems in my 
head, not by placing the stones on the board.  This 
is to improve my reading ability.  Life & death 
problems are good for this.

Mr Yang liked the graded go books I had.


My personal opinions.

Sensei Yang has helped my game immensly.  But, a 
professional can only show you things.  You still
have to spend a lot of effort to improve.

What has helped me most in order of importance.

1)  Lessons with Mr. Yang
2)  The Second book of Go - Ishi Press *
3)  Life & Death problems
4)  Playing more games
5)  Graded Go Problems for Beginners - Ishi Press
6)  Tesuji - Ishi Press

* I can't tell you how much this book has improve my play.
I give it a 10+ rating.

Wayne J. Rasmussen
From: cust_ts@klaava.Helsinki.FI (Tero Sand)
Newsgroups: rec.games.go
Subject: Re: Problem
Date: 8 Apr 92 09:10:22 GMT
Organization: University of Helsinki

In article <1992Apr7.124253.21465@irisa.fr> giordano@irisa.fr (Jean-Yves Giordano) writes:
>How about this one ?
>
>. O . . . . . . .
>O O . . . . . . .
>. . # # . . . . .
>. . # # . . . . .
>. . . . . . . . .
>. . . . . . . . .
>. . . . . . . . .
>. . . . . . . . .
>. . . . . . . . .
>
>Black to kill
>
>J-Yves.

. O . b . . . . .
O O . 2 a 3 . . . 
. . # # . . . . .
. . # # . . . . .
. . . . 1 . . . .
. . . . . . . . .
. . . . . . . . .

How about this?
-- 
-Tero Sand
  EMail: cust_ts@cc.helsinki.fi     Snail mail: Auroran Sairaala os. 8
  (if that doesn't work, try                    Nordenskioldinkatu 20
   cust_ts@kruuna.helsinki.fi)                  00250 Helsinki 25, Finland
Newsgroups: rec.games.go
Subject: A new type of komi.
From: wft@math.canterbury.ac.nz (Bill Taylor)
Date: 15 Apr 92 16:19:51 +1200
Distribution: world
Organization: Department of Mathematics, University of Canterbury

This idea originally came up while analyzing tiny-board go, but it makes
an interesting thought for serious (?) go as well. We have tried it a
couple of times at our local club in 9x9 games, but with no clear conclusions.

What do people think of the following idea for komi, on 9x9; 13x13; 19x19 ?

Instead of giving white some extra points in the count-up, the rule is that
black must make the first move somewhere on the second line.

Which do you think you'd rather have; black or white ?

With black, where would you play your first move ?

Reasons ?
-------------------
Bill Taylor.            wft@math.canterbury.ac.nz 
Newsgroups: rec.games.go
Organization: Arizona State University
Date: Thursday, 16 Apr 1992 15:54:25 MST
From: Francis Larscheid <AOFEL@ASUACAD.BITNET>
Newsgroups: rec.games.go
Subject: Las Vegas Go Tournament

Does anyone out there know when the Las Vegas Go Tournament is taking
place this June?  ...the contact person, address, number, userid@node?

There are about 8 of us from the Arizona Go Club interested in going.
How's the interest out there?

Francis Larscheid
AOFEL@ASUVM.INRE.ASU.EDU
AOFEL@ASUACAD.BITNET
From: txt15@po.CWRU.Edu (Tao Tao)
Newsgroups: rec.games.go
Subject: Go club in Cleveland?
Date: 9 Apr 92 01:57:15 GMT
Article-I.D.: usenet.1992Apr9.015715.11735
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)


Could anybody provide me with some info on the go clubs in cleveland area?

Thanks in advance for the info.

Tao
From: cust_ts@klaava.Helsinki.FI (Tero Sand)
Newsgroups: rec.games.go
Subject: Re: Problem
Date: 9 Apr 92 13:51:40 GMT
Organization: University of Helsinki

In article <1992Apr7.162921.2467@descartes.waterloo.edu> tdprime@laplace.waterloo.edu (Timothy D. Prime) writes:
>Isn't the correct move "PASS"?

No.

>
>suppose white were to 'fight'.
>
> . O . 2 . . . . .
> O O 1 3 4 . . . .
> 7 6 # # . . . . .
> . 5 # # . . . . .
> . 8 . . . . . . .
> . . . . . . . . .
> . . . . . . . . .
> . . . . . . . . .
> . . . . . . . . .
>

White escapes:

. O . 3 . . . . . 
O O . 2 1 . . . . 
. . # # . . . . . 
. . # # . . . . . 
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .


-- 
-Tero Sand
  EMail: cust_ts@cc.helsinki.fi     Snail mail: Auroran Sairaala os. 8
  (if that doesn't work, try                    Nordenskioldinkatu 20
   cust_ts@kruuna.helsinki.fi)                  00250 Helsinki 25, Finland
From: xiang@chaos.utexas.edu (Xiang-Ming Liu)
Newsgroups: rec.games.go
Subject: Re: Go Problem 13
Date: 10 Apr 92 21:07:38 GMT
Reply-To: xiang@chaos.UUCP (Xiang-Ming Liu)
Organization: University of Texas at Austin, Center for Nonlinear Dynamics

. O . . . . . . . . . . . . . . . . . 
O O . X . . . . . . . . . . . . . . . 
. . a . . . . . . . . O . . . . . . . 
. X . X . . . . . + . . . . . + . . . 
. . . . b . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . . . . 
. . . + . . . . . . . . . . . + . . . 
. . O . . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . . . . 
. . . + . . . . . . . . . . . + . . . 
. . . . . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . . . . 

(Three immortals getting out of a cave) (In Chinese, San(1)Xian(1)Chu(1)Dong(4)

. . O . . . . 
. O . X . . .
O . . . . . .
. X . X . . .
. . . . . . .
. . . . . . .

Is a problem of the same name. (the solution is easier as
shown in the net discussion.)

a small variation of previous problem.
what is the condition of white?
(no 'a' and 'b' in previous one.)

Xiangming Liu
2-dan
Newsgroups: rec.games.go
From: chen@informatics.wustl.edu (The Chenster)
Subject: Playing on smaller boards for kyu players?
Organization: Washington University in Saint Louis, Missouri USA
Date: Thu, 9 Apr 1992 06:40:03 GMT


I have found this to be good practice even for me now.  Playing on a 9x9 
board forces really sharpens your tactical skill as well as being 
a microcosm of the "real" where vague concepts such as influence 
and connectivity are much clearer and simpler.      


                                                William Chen, 1 dan. 
This is also a good game because players that are 3 or 4 ranks apart 
can have a reasonable game playing even.   Do any other players on the net 
fell as I do?
From: jonathan@cats.ucsc.edu (Jonathan Cano)
Newsgroups: rec.games.go
Subject: Re: IGS I would like opinions from everyone.  Yes everyone.
Keywords: IGS, Internet Go Server, International
Date: 16 Apr 92 19:22:56 GMT
Organization: University of California, Santa Cruz


In article <zyzjt_h@lynx.unm.edu> tcasey@lacerta.unm.edu (Dionysus) writes:
>
>I would like to know how much people would like me to do an internationally
>supported server.  All this means to me is having a native language in stats,
>and getting messages in that language.
>
>So what do you all think?

I think that anything that encourages more people to log on is a great idea.
One of IGS's great strengths is that it is a 'go club' that spans the globe
and making IGS more friendly to foreign users enhances this strength.

Other comments:  the addtime command is a great improvement!!!  I have
found a small bug in the game recording - I was playing a game as
white and when I passed it was recorded as a black pass (i.e. Black[tt]).
It should have been recorded as 'White[tt]'.  

Actually I think that this way of indicating a passed move (using coordinates 
[tt]) is stupid and not very robust.  A more robust file format might say 
that any move outside of the allowable range is considered a passed move.  
 
>tim

Oh, well enough rambling.  bye
Jonathan
-- 
============================================
| Jonathan Cano             |     //   _   |
| jonathan@cats.ucsc.edu    | \\ //   (_)  |
| 7kyu (+- 2kyu)            |  \X/     |<  |
============================================
Xref: sparky rec.games.go:958 rec.games.chess:3149 alt.suicide.holiday:993 alt.romance:6883
From: jos@and.nl (Jos Horsmeier)
Newsgroups: rec.games.go,rec.games.chess,alt.suicide.holiday,alt.romance
Subject: Re: NIGHTMARE AT 10 DOWNING ST!!!
Date: 10 Apr 92 10:04:49 GMT
Followup-To: rec.games.go
Organization: AND Software BV Rotterdam

In article <1992Apr10.081805.29383@nuscc.nus.sg> polsak@nuscc.nus.sg (Suzaina Abdul Kadir (Ms)) writes:
|
|OH NO ! SAY IT ISN'T SO  !!!
|
|PLEASE......

My condolences ...

|- Suzaina

|P.S Why is this here ?

'cause it makes you feel like killing yourself?

Jos aka jos@and.nl
From: kwhyte@math.uchicago.edu (Kevin Whyte)
Newsgroups: rec.games.go
Subject: Shogi
Date: 5 Apr 92 23:14:37 GMT
Organization: Dept. of Mathematics, Univ. of Chicago


  I think I have seen this thread here before, but I 
don't remember what came of it.  Does anyone know of
any shogi playing programs - presumably they are more
on par with chess programs than go?  Also, is there
any way to play shogi over the net , i.e. programs
like mgt for go?  And finally, if so, anybody want to
play a relative beginner (10 - 15 kyu) ?  Thanks,

Kevin
kwhyte@math.uchicago.edu
(It is probably best to respond via E-mail, and I post
a summary if there is enough interest.)
From: wjh+@andrew.cmu.edu (Fred Hansen)
Newsgroups: rec.games.go
Subject: Re: Life or death?
Date: 12 Apr 92 15:12:14 GMT
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA


>. . . . . . . .
>. . . . . . . .
># # . . . . . .
>O O # . . . . .
>. O O # . . . .
>O # O O # . . .
>O # O O # . . .
>. # . O # . . .

Excerpts from netnews.rec.games.go: 12-Apr-92 Re: Life or death? The
Chenster@informatics (905)

> This is a situation called "seki," where the rule is neither side can
> claim captured stones or territory (including that one white "eye" on
> the left.)

As I read the AGA rules, white IS entitled to count one point for A4.

Fred Hansen
Newsgroups: rec.games.go
From: vli@mpr.ca (Vincent Li)
Subject: Re: IGS I would like opinions from everyone.  Yes everyone.
Keywords: IGS, Internet Go Server, International
Organization: MPR Teltech Ltd., Burnaby, B.C., Canada
Date: Fri, 17 Apr 92 05:12:18 GMT

>In article <zyzjt_h@lynx.unm.edu> tcasey@lacerta.unm.edu (Dionysus) writes:
>>
>>I would like to know how much people would like me to do an internationally
>>supported server.  All this means to me is having a native language in stats,
>>and getting messages in that language.
>>
>>So what do you all think?
>
Sounds cool! You mean like in Chinese characters or Japanese kanji too?
(like none of these 'atari', 'joseki', or 'tesuji', but in their native
form) Or I guess more like just the system messages & help file?

-- Vince
(15k??)

---------------------------------------
vli@mprgate.mpr.ca        |-) It works well under pressure: Another thing
                          |-] you can say about your pillow. -- Mr Boffo
Newsgroups: rec.games.bridge
Subject: Re: Matchpoints, opposite a 2C opener
From: baseggi1@husc8.harvard.edu (Franco Baseggio)
Date: 17 Apr 92 03:15:09 GMT

matthew@pram.cs.ucla.edu (Matthew Merzbacher) writes:

>At Matchpoints
>White vs. White

>You hold:  AJxx/9x/Tx/Q9xxx

>Partner holds (and deals):   Kxx/AKQxx/AKQJx/(void)

>We managed to end up in 5NT, which makes on the matchpoints defense of taking
>the top two clubs.  Our auction:

>2C-2D;2H-3C;3D-3S;4D-4N;5H-5S;5N

>Can you provide a less perverse auction?
The challenge is to provide a _more_ perverse auction :-).

Seriously, though, what business do you have introducing a 4 bagger after
partner shows a 2 suiter?  Certainly over 4D you *must* give preference to
hearts (or was 4N blackwood? couldn't you pass 5H?) It sounds like you
_were_ hogging the hand.  I would bid 3H or 4H at my 3rd or 4th turn.  Then
we can get to the good 6H contract.

Franco

>Matthew Merzbacher	ARPA:	matthew@CS.UCLA.EDU
From: jao@megatest.UUCP (John Oswalt)
Newsgroups: rec.games.bridge
Subject: Fixed
Date: 9 Apr 92 14:58:25 GMT
Organization: Megatest Corporation, San Jose, Ca

The following bidding occured against me by a weak pair
in a strong club game:

S	N

1S	3N(1)
4S	4N
5H(2)	6S

1) When asked, S said she had no idea what this meant.
2) Vanilla Blackwood response, showing 2 aces.

The hands were:

	S KTx
	H Kxx
	D KQTx
	C KTx

	S AQxxxx
	H AQxx
	D xxx
	C -

The ace of diamonds was onside, the jack of diamonds was
doubleton, and the slam made.

At first I suspected N of cheating.  But then I applied the
rule "Never attribute to malace that which can be adequately
explained by stupidity."  I think that N just wanted to bid
slam, and thought that 4NT was a magic incantation which must
be uttered on the way to all slams.

Comments?
-- 

John Oswalt        megatest!jao@sun.UUCP         ..!sun!megatest!jao