From: bstrassm@nyx.cs.du.edu (Brian Strassman)
Subject: Re: BTECH-RiflemanVarient
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 3 Sep 92 05:55:22 GMT

elm4252@zeus.tamu.edu (MOORE, ERIC LEE) writes:


>Hookay.  This group is pretty good at pointing out the flaws
>in mechs that are posted.  Here is one that I have converted
>2 of my Rifleman to.  waddaya think? (besides the obvious
>use of the XL engine)

>mass    60 tons
>internal                              6
>engine             240 xl            5.75
>  walk  4
>  run   6
>  jump  0
>heatsinks       10 [20]               0
>gyro                                  3
>cockpit                               3
>armor           200                 12.5

>  head             3          9
>  ct torso        20        29/10
>  rt/lt torso     14        20/8
>  rt/lt arm       10         20
>  rt/lt leg       14         28

>weapons          locat     crit     tonnage
>lb-10x            ra        6        11
>lb-10x            la        6        11
>ammo (20)         rt        2         2
>ammo (20)         lt        2         2
>case              rt        1        .5
>case              lt        1        .5
>med laser         rt        1         1
>med laser         lt        1         1
>sma laser          h        1        .5

>Rifleman Varient

>  There are only 2 of these varients known to exist at this
>time.  These two varients are both found within a mercenary 
>company.  The twin weapons are removed from each arm and are
>replaced with a single weapon system, the LB-10X.  The 
>decreased firepower is more than compensated by the new added
>features.  These varients now carry almost 50% more armor than
>the regular Rifleman.  The leg armor has increased to the 
>point that what could have severed the leg, no longer even
>breaches the outer armor.  This has surprised more than a few 
>warriors.  These varients also carry twice as much ammunition
>as the original.  The ammunition bays are lined with the new
>CASE systems to protect the MechWarrior.  These enlarged ammo
>bins allow for extended campaigns.  Plus, it allows the mech
>to carry both cluster and regular ammo for each LB-10X.  This
>design deserves to be looked at as more battle testing occurs.


>					Mok

>a.k.a.  Mjr Kessel
>        CMDR 537th Heavy Company
>        (2nd Company on the horizon...<WHOA Salvage>..)
>        Mercs employed by Federats

>	How can you expect to outwit a maniacal genius on an
>	empty tummy?   
>					-Eve
>					 Mann and Machine

  I like the idea.  This 'Mech would be a good thing to have on Solaris
  VII, using the new 'Mech duelling rules from that boxed set.  As I 
  quite tragically found out during the Gunslinger tournament at
  GenCon/Origins '92, an LB-10X autocannon, aimed for the punch damage
  location table (the rules in Solaris VII let you do that), can kill 
  a pilot in short order due to the amount of head hits.  And, if you
  have two of them, and since the delay on an LB-10X is only 1, you can
  put the autocannons on separate TICs and fire one of them while the
  other one is cycling.  This way, you can keep up a volume of fire that
  will put a 'Mech down in short order. 
  
                                        Brian M. Strassman
                                        strassbm@cnsvax.uwec.edu

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