HDTenEightyP/NetNews huggingface dataset:
From: jdarnold@HQ.Ileaf.COM (Jonathan Arnold)
Subject: Re: Sailing Wargames
Organization: Interleaf, Inc.
Date: Wed, 9 Sep 92 13:33:03 GMT

In article <wunner.715975447@nova> wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner) writes:
>dahead00@nx28.mik.uky.edu (Duval A. Headley II) writes:
>>	PIRATES				from ???????????
>>If you know of other games along this format but not mentioned above  
>>please include them too......
>Pirates is a VERY good game. In the german PowerPlay magazine, it has
>been in the Top 20 for over 50 months now! It is written by Sid Meier,
>the world famous programmer at Microprose. He brought us block busters
>like Railroad Tycoon, Civilization or Sword of the Samurai. I really

Remember, though: the IBM version requires you to boot from the game
disk, so it can be a pain to play.  There is also a Nintendo version,
which I'll bet is a great way to do it.  I really love this game, even
to the point of actually playing the IBM version despite having to
reboot.  The scale is great and it's a quick play.  Microprose has
been packaging it with Sword of the Samurai, which I've never played.

+=================================+================================+
| Jonathan Arnold                 |  Interleaf, Inc.               |
| jdarnold@ileaf.com              |  Prospect Place                |
| Home: (617)335-5457             |  9 Hilside Avenue              |
| Bus: (617)290-4990 x5489        |  Waltham, MA 02154             |
+=================================+================================+

Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Maximun overkill (Re: STRIKE COMMANDER NEEDED!!!!)
Organization: University of Waterloo
Date: Sat, 12 Sep 1992 05:46:43 GMT

>
>Hi,
>  DataEast is making this game, they said they had to code the game in 
>assembly language. CGW and Strategy, each had a short article on this game
>couple months ago, they showed a screen shot of the game, and first I thougt
>it was just like an intro picture, but Strategy said it is from a playable
>screen (whatever that means), and it looks awsome. Looks like the game is
>about helicopter simulation.
>

Novalogic makes the game.  DataEast is only the distributor.

It looks very nice, but if it uses bitmapped sprites like the WC series,
I don't think I will like it.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: eric@geoblue.gcn.uoknor.edu (Eric Pyle)
Subject: U7 help needed at black gate
Originator: usenet@essex.ecn.uoknor.edu
Date: Tue, 15 Sep 1992 21:26:11 GMT
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK
Keywords: u7 U7 help


	My friend is at Black Gate on U7, and he keeps on comming
    to dead ends. Can anyone give him helpful hints to get
    through this? 

					Thanks,
					Eric




Newsgroups: comp.sys.ibm.pc.games
From: bushman@ssd.kodak.com (Thomas G. Bushman 726-0803)
Subject: Site with mouse driver? (ST25 Problem)
Originator: bushman@munsell
Organization: Eastman Kodak
Distribution: usa
Date: Tue, 8 Sep 92 18:51:46 GMT

Does anyone know of a site that has a Microsoft compatible mouse driver on
it? I have a problem with Star Trek 25 Anniversary that the mouse only can
go half the screen across. I called Interplay, and they said it was a
problem with an incompatible mouse driver. They say they have one loaded
onto their bulliten board. Before I go taking my system apart to hook up
the modem, dig around for my modem software, then call long distance and
download, I wish to see if there is either a ftp site that has a compatible
mouse driver, or someone who can email it to me. I was told by Interplay
that this is a common problem, so someone else I am sure has had to do this.
BTW, the mouse driver is a serial mouse. And I do not have a PS/2 (I have
MS Mouse driver for the PS/2 here at work, but if I use that, it complains
I don't have an interupt jumper set). Thanks.

							Tom

| Tom Bushman	(716) 726-0803		| 	bushman@pixel.kodak.com
| Eastman Kodak				| 	pixel.kodak.com!bushman
| Product Software Engineering		| "Women. You can't live with them.
| Bldg 9, 2nd Flr.  Mailcode 35811	| You can't shoot them" :) 
| Elmgrove Plant, Rochester, NY		| 	Well, I thought it was cute.
From: pgleason@ncratl.AtlantaGA.NCR.COM (Pat Gleason)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Hardball III, Longest Game???
Date: 14 Sep 92 15:13:51 GMT
Organization: NCR Engineering and Manufacturing Atlanta -- Atlanta, GA

In <1992Sep10.211607.15101@lester.appstate.edu> GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>In <1992Sep10.175207.9034@dragon.acadiau.ca> 900073s@dragon.acadiau.ca writes:> 
>>                               
>>   A friend and I are going into the 20th inning of a ball game in HBIII.
>> We are deadlocked at two a peice.  Has anyone ever gone this far before??

>	My brother and I played until the 17th.  However, when I was simulating
>league games, the computer would play over 20 innings frequently.  I think 

I was simulating games last week and had a game go 31 innings!  I got the recap
printed out, interesting bit was that both teams ran out of pitchers and the 
last relievers went 10 and 9 innings, respectively...  BTW, Kansas City won
the game over Oakland, 8-4.
-- 
============================================================================
Pat Gleason                       | "Cubs fans are 90 percent scar tissue"
pgleason@ncratl.atlantaga.ncr.com |  George Will
Newsgroups: comp.sys.ibm.pc.games
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: Re: How about LINKS386 games?
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Wed, 9 Sep 92 17:20:28 GMT

In article <1992Sep9.141654.21847@cc.tut.fi>, k138836@cc.tut.fi (Korhonen Tommi) writes:
>
>How about if some of us played Links games and sent them to the 
>others by mail?
>The average size of a rec file is 3-4 kilobytes. So they would by
>pretty nice by email.

Even better would be anonymous ftp. There is already a directory on
wuarchive.wustl.edu for this, but so far there is only one recorded
game in it. The directory is /pub/MSDOS_UPLOADS/links386_games.

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
From: twng7309@uxa.cso.uiuc.edu (Tomas W Nonnenmacher)
Newsgroups: comp.sys.ibm.pc.games
Subject: populous on modem
Date: 13 Sep 92 02:49:56 GMT
Organization: University of Illinois at Urbana

Hi.  I've been trying to play populous on my 386-33 over the modem with a 
fri3000.  It hasn't been working very well.  We
play for a minute or two at a slow pace, and then the game crashes due to
incompatible landscapes.  Am I being silly trying to do this at all, or 
am I misomething vious that will make this work?  Thanks in advance
for any advice!
-Tom
From: bprk_ss@uhura.cc.rochester.edu (Brian Park)
Newsgroups: comp.sys.ibm.pc.games
Subject: patch for AOTP?
Summary: looking for a patch for AOTP
Keywords: AOTP patch
Date: 14 Sep 92 22:08:56 GMT
Organization: University of Rochester - Rochester, New York

Okay, okay, I'm behind the times and I know it, but I've been playing Aces of
the Pacific lately, and I had the program quit on me while I was setting up
to dogfight four Japanese aces in a P51.  It gave me some message telling me
to contact customer support and report an error code and some file named
P51.(something).  I haven't been able to duplicate the problem.  I was going
to call, but after I went digging for the docs, I found that it's not even a
toll-free number, and I don't really feel like blowing another two bucks to
be an after-the-fact beta tester.  So...

I figured that there's *got* to be a patch for this game somewhere.  I remember
reading not long ago about somebody who was waiting for the *second* patch to
come out.  So, does anybody know where it is?  I hunted around wuarchive and
ulowell for a while, but no luck.  Can anybody help me out?  Also, *is* there
going to be a second patch?  I haven't got any other complaints aside from
that one mystery crash.  (Well, while I'm bitching, it wouldn't hurt for them
to throw in a warning tone for the engine overheat indicator, either.  :-)

Thanks,

Brian Park
bprk_ss@uhura.cc.rochester.edu
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Red Baron
Organization: University of Waterloo
Date: Sat, 5 Sep 1992 06:48:10 GMT

In article <1992Sep5.042520.8987@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>In article <5493@blue.cis.pitt.edu.UUCP> rlwst8+@pitt.edu (Robert L Williamson) writes:
>>I had a choice bewteen purchasing Jet Fighter II or Red Baron and I 
>>simply thought "How fun can it be to fly World War I lemons? over 
>>flying high tech jets?"  I would appreciate any thoughts of Red Baron 
>>because I am interested in getting the game.
>>
>>			Roger (it seems there are a lot of game fanatics
>>in my school!) 
>
>In my opinion, Red Baron is one of the TOP flight simulation games
>to-date.  It is true that WW I planes are not the high-tech beasts
>that we all love, but for graphics, flight dynamics, enemy AI and
>general game-play, RB is still one of the best. (I personally would
>have Falcon 3 and Red Baron at the top of my lists).
>
>Eugene
>

I agree that Red Baron is the best vintage aircraft sim (even better than
AOTP, in my opinion), and Falcon 3.0 the best modern sim.  However, in
terms of simulation depth, Falcon leaves Red Baron, and all other games
in the field, coughing in the dust.  If SH were to wrap a WWI/WWII
scenario (planes, theatres, ordnance, politics, etc.) around their 
sim engine, then they'll have all of the simulation market to themselves.

Phat.


Newsgroups: comp.sys.ibm.pc.games
From: bvan@ncs.dnd.ca (Bryan Van Blaricom)
Subject: Re: Martian Dreams
Organization: DND, Ottawa, CANADA
Date: Wed, 9 Sep 1992 02:54:27 GMT

In article <1992Sep8.191535.5316@wam.umd.edu> angelrat@next01pg2.wam.umd.edu (RaT) writes:
>
>i hav finished all of Raxachk's tests and am now outside his @###
>citadel, how do i defeat him and get the phlogistonite ?
>
>help
>help
>help
>hheeeeeelllllppppppp!!!!!

   Eat one berry of each variety, which you picked up while combatting
Raxachk's tests, then use the switch you can now see in the room behind
Raxachk to open the door.  Use the dream stuff until you imagine an M60.
Pick up the M60, take it around the front of his citadel, and shoot him
through the glass.
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cheat/Debug help needed for DUNE!!!!!!!!!!!!!!!!!!!!
Date: 11 Sep 1992 16:26:46 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) says:

>I've played DUNE for 100+ game days. I have control of more than 75% of the
>planet and I'm about to kick some major ass when all of a sudden, the emperor
>wants a ton of spice! There is NO more spice on the planet (at least not on
>the conquered territories). I do not have enough time to conquer more
>territories befor the big E decides to blast me. Please help! Anybody know how
>to get my spice level up (infinity would be nice)? BTW, do I REALLY need
>ecology in dune? Why can't I just kick butt? THANKS!!!!!!!!!!
>

No, don't waste your time with ecology, it just depletes your spice.  In
the game you are currently in, you might try ordering everyone to become an
army (I mean *everyone*, including the prospectors) and sending every
f---ing one of them to attack the enemy castle.  If you lose it won't
matter that you don't have any spice left, now will it?

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
Newsgroups: comp.sys.ibm.pc.games
From: sveint@edb.tih.no (Svein Gunnar Tjoenndal,o92b)
Subject: BOYSNAKE has arrived!!!
Reply-To: sveint@edb.tih.no
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Fri, 11 Sep 1992 15:28:43 GMT

 
 HOWDIE!

 I am Boysnake.
 
 Trading possible.
 Anything (and I mean ANYTHING) can be traded.

 Do you need Civilization?
 Do you need the latest version of PKZIP (not tested) ?

 Send me a private notice, and maybe we'll make a deal.
 PS! Tactics & Strategy, that's my business.

 BOYSNAKE (sveint@edb.tih.no)

 Don't hesitate!!! You might be missing THE game.
Newsgroups: comp.sys.ibm.pc.games
From: lewchuk@cs.UAlberta.CA (Michael Lewchuk)
Subject: Re: Q-Bert game known for pc?
Organization: University of Alberta, Edmonton, Canada
Date: Sat, 5 Sep 1992 06:34:56 GMT

art.milburn@gate.micromed.com (Art Milburn) writes:
>KO>Once upon a time there was a very nice game for the C-64, called Q-Bert.
>KO>Does anybody know of a similiar game for PCs ?
>Yeah, there was one I saw about 5 years ago called J-Bird.  I have no idea
>where to get it, though!

There was a Q-Bert for the PCs.  It was called Q-Bert.  I believe it was
shareware, although I could be mistaken.  It ran on PCs, so it may be too
fast on today's 286s to 486s.  Check with a place that archived *OLD* (mid 80s)
PC shareware.

					Michael Lewchuk
					lewchuk@cs.UAlberta.CA
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 Cheat Mode
From: estewar1@husc9.harvard.edu (Eric Stewart)
Date: 5 Sep 92 18:52:49 EDT
Distribution: World
Organization: Harvard University Science Center
Keywords: Ultima 7, U7

Here comes another of those terrible FAQ's, and I apologize ahead of time.
I never had any intention of playing Ultima7, so I didn't save the posts
about the cheat mode.  However, a friend has just asked me if I could get
them for him, as he has no net access whatsoever. (Yes, pity him.)

I would appreciate it if anyone could post, email, or let me know of an
FTP site with info on how to enter the U7 cheat mode and how to use it 
once there.  If anyone wants me to compile and summarize, let me know and
if I get anything I will.  Thank you, and once again, sorry about the FAQ.

Eric J. Stewart                           estewar1@husc.harvard.edu

Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Kings Quest V ... help
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 13 Sep 1992 14:33:10 GMT

MA.MXG@forsythe.stanford.edu (Michael Gutnick) writes:

>1)I've got the magic ammulet from the gypsies (so the witch can't
>put  a spell on me) but I don't know how I can destroy her and
>get the key for the tree door.
The key is located in the witch's house. There's a bridge and she
won't let you go past it. Just give her the pot from the "Open Sesame"
cave!


>2)Okay, I found the golden needle, but in order to get the cloak
>from the tailor I need to give it to him. On the other hand, I
>need to give it to the gypsies in order to get the magic ammulet.
>What do I do?
You have to give the needle to the tailor! The gypsies want a gold
coin. You'll also find it in the "Open Sesame" cave. Apparently you
havn't been there. It is located in the desert (north). Go there and
hide behind the rocks to avoid getting caught by the masked guys. You
will see them going in the cave and then leaving. Try to open the
cave. It won't work. You need the distaff from the guys. Go to them
and enter the tent to the right. Get the distaff and go to the cave.
Open it using the distaff. Now hurry up! Get the coin and the pot
quick and leave the cave!

Hope this helps.
Bye,
	Lukas.


        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for sale
Date: 10 Sep 92 01:21:30 GMT
Reply-To: jennifer@jato.jpl.nasa.gov
Distribution: usa
Organization: Jet Propulsion Lab - Pasadena, CA

[Thought I had these sold, but never received $$, so here goes again]

Powermonger (includes clue book and crack) $25
Global Effect $22
Global Conquest (version 2.0) $22
Command HQ $22
Nightshift $15

Please add $3 for shipping for one, $5.00 per pair.  Terms are: you send
check, I send game(s).

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Newsgroups: comp.sys.ibm.pc.games
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Beverly Hills 90210 Computer Game
Organization: University of Illinois at Urbana
Date: Tue, 15 Sep 1992 04:19:48 GMT

adam@mentor.cc.purdue.edu (Adam) writes:

>In article <waynb9n.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:
> In article <15106@mindlink.bc.ca> Gordon_Wong@mindlink.bc.ca (Gordon Wong) writes:
>>There's supposed to be a BH 90210 game to be released soon. Does anybody know
>>what kind of game it is?

>If I had any say, it would be "ala Wolfenstein."  Just think.

>"Hey, Brenda, lets go to the Mall!"

>BRRRAAAAAAAAAAAPP!!!!

>"My hair!"
>  * THUD! *

Beverly Hills - Escape from Wolfenstein Mall
90210 is body count for the first level...

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: comp.sys.ibm.pc.games
From: stradley@jabba (Christopher)
Subject: Re: Falcon 3.0/OFT sound problem with IFF and engines
News-Software: VAX/VMS VNEWS 1.41    
Organization: Hughes Network Systems, Inc.
Distribution: na
Date: Mon, 14 Sep 1992 21:45:00 GMT

In article <1992Sep12.012853.17408@walter.cray.com>, lrg@crud.cray.com (Lee Gordon) writes...
> 
>Help!!!  I just recently (like yesterday) picked up OFT for
>Falcon 3.0.  Everything is working great (although the install
>tool cryptically failed until I increased the FILES in config.sys).
>The only problem that I have is that the IFF indicator, missile
>launches and engines do not make any sounds.  I get the digitized
>voices, gun sounds, sidewinder growl, and flyby noises, but everything
>else is silent.  My configuration is a 4MB 386/33 with only a PC
>speaker (I'm waiting for the ultrasound).  In Falcon, I've got the
>difficulty level set to the default beginner settings, the system
>setup is set for joystick, max detail, engine-sidewinder sounds, pc
>speaker radio msgs, pc speaker sound and music, and currently I shut
>off all ems settings (to see if it made a difference).  My config
>is himem.sys, emm386.exe 3072 ram, dos=high,ubm, files=20,
>buffers=20.  I loadhigh the mouse driver in autoexec.bat and that's
>it.  I've got plenty of RAM, EMS, and disk space.  Has anyone
>experienced something like this, and/or does anyone have any
>suggestions?  It's really irritating to have to constantly switch
>to the left view every time I pick up a new target.
> 
>Thanks.
> 
>	-Lee


Lee,


     You'll also notice that the sound that you used to hear when you 
raised/lowered your landing gear is gone as well.  
I sent mail to SH on this very issue and they replied with this.  If you are 
using the PC speaker then you MUST set the radio messages in the config setup 
to "NONE".   This works for the IFF and landing gear only.  You will not hear 
anything else (ie. radio messages, missle firings, bitchin betty, ect).  BS 
is you ask me.  I'm not sure why they made it this way, I haven't had the 
time to reply to SH to ask them why.  Sounds like they are trying to push 
people to buy sound cards to get the full sound effect.  
Hope this answers your question.

Chris Stradley
stradley@jabba.com



"I'M HIT  I'M HIT!!!........Ejecting!"
Newsgroups: comp.sys.ibm.pc.games
From: mikee@seas.gwu.edu (Mike Me)
Subject: Re: WANTED: Crack site(s)
Organization: George Washington University
Distribution: usa
Date: Fri, 11 Sep 1992 22:24:02 GMT

In article <BuFL54.8y1@mentor.cc.purdue.edu> jewell@mace.cc.purdue.edu (Larry Jewell) writes:

>Try the park across the street from the White House :-).

HEY!!!!, I rollerblade there... its not that bad.
I you want a crack site, try some of the parks in the SOUTH_EAST
sectors of DC...

Newsgroups: comp.sys.ibm.pc.games
From: wiegand@rtsg.mot.com (Robert Wiegand)
Subject: Re: SQ4: help wanted for Roger in tulnnel with laser beams
Reply-To: motcid!wiegand@uunet.uu.net
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: "world"
Date: Thu, 10 Sep 1992 14:49:13 GMT

mdewinter@vms.eurokom.ie writes:

>hi,
>Roger Wilco in trouble.
>After blowing the cigar smoke in the tunnel
>he sees the laser beams (?) guarding the tunner
>There is a kind of a security type-in-the correct-number thing
>in the tunnel, but RW hasn't got any number to type in.
>What am I missing???
>Regards,
>Guy.

Just guess and watch the lasers. When they line up you can go through.


-- 
------------------------------------------------------------------------------
Robert Wiegand - Motorola Inc.
uunet!motcid!wiegand
Disclamer: I didn't do it - I was somewhere else at the time.
From: epp@mala.bc.ca (Lorne Epp)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gravis joystick problems?
Date: 15 Sep 92 17:56:54 -0700
Organization: Malaspina College

In article <15SEP199207310638@zeus.tamu.edu>, sam4628@zeus.tamu.edu writes:
> I'm using a Gravis joystick, mostly with JetFighter II.  My problem is that
> it keeps losing center in the y direction (the plane will suddenly want to
> start pitching up).  If I recalibrate the joystick, it works for a while
> but ususally not permanently.  Does anybody else have this problem, and is
> it hardware (or some problem with JetFighter)?  Thanks!

I used to have a Gravis and it was nothing but trouble.  It would
drift out of calibration and occasionally generate large random
movements.  In my opinion, Gravises are junk.
----------------------------------------------------------------------
Lorne Epp                                               epp@mala.bc.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC III, i.e. Trade Commander
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 12 Sep 92 21:34:03 PST
 <1992Sep11.132322.5202@gw.wmich.edu> <BuFEK6.3LI@acsu.buffalo.edu>
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: WCIII, Trade Commander, Origin
Summary: WCIII/Trade Commander--same game?
Nntp-Posting-User: tatakamoto

In article <BuFEK6.3LI@acsu.buffalo.edu>, hennessy@acsu.buffalo.edu (Mathew A. Hennessy) writes:
> In article <1992Sep11.132322.5202@gw.wmich.edu> x89werner6@gw.wmich.edu writes:
>>
>>	[stuff deleted about WCIII & Trade Commander]
>> 
>>	I got this info from a flyer handed out by Origin at last month's
>>Origin/Gencon convention.  If it hasn't been thrown away I'll post the 
>>article/ad in this newsgroup.

     Please do post this.  I was under the impression that WCIII and
Trade Commander were completely separate games.
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------