HDTenEightyP/NetNews huggingface dataset:
From: farrow@ucsu.Colorado.EDU (J. Scott Farrow)
Subject: Re: Where can I find crypt? (SOLUTION)
Organization: University of Colorado, Boulder
Date: Wed, 18 Nov 1992 22:20:59 GMT

farrow@ucsu.Colorado.EDU (J. Scott Farrow) writes:

>books@fsunuc.physics.fsu.edu (Roger Books) writes:

>>The subject line says it all.  It is not included in Ultrix or VMS.
>>(Hate DEC, Hate DEC, Hate DEC.)

>>Sherlock

>>Roger
>>books@fsunuc.physics.fsu.edu

>I second that. I also couldn't find it on our RS6000's or our only Sun.
>Archie was not helpful in finding source code, just binaries for other machines,
>or something to do with Kerberos.

>Where the hell is this program?

>Scott


I talked via e-mail to Mike Polek <mcp@cs.UMD.EDU>, who is sending out the
keys to the RSA clients. 

He is willing to mail you the unencrypted client for your machine. He said
that the source for crypt can't be posted or made available due to the 
copyright and export limitations on the software that others have mentioned.

I'm afraid Mike might get real busy if this catches on...

Scott
--
************* Repeal Amendment 2! - Shame On You, Colorado. ******************
J. Scott Farrow-Student SysAdmin/Programmer, University of Colorado at Boulder
Computing & Network Services, Boulder, Colorado, USA, phone: (303) 492-4428
Internet: farrow@spot.colorado.edu, farrow@cs.colorado.edu
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: Re: New INL scheduling proposal:(long..please read this, however)
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
	<By5sCC.4M.2@cs.cmu.edu><1eq4rmINN3d3@agate.berkeley.edu>
	<gf4DxdW00Voi41B4Jq@andrew.cmu.edu>
Date: Mon, 23 Nov 1992 19:47:52 GMT

In article <gf4DxdW00Voi41B4Jq@andrew.cmu.edu> "Brian A. Hixon" <bh1k+@andrew.cmu.edu> writes:

   I don't know.  It just seems to me like the INL council is acting like
   some sort of Supreme Dictator and that we don't kave any say in what
   happens.  I would rather have the INL council act more like a
   represenative body that listens to the members of the INL.(maybe sort
   of like a democracy, hmmmm?)

   I commend Rob for posting and for letting people know what the INL
   council is doing.

   Commodore Balinor


I have asked for opinions on scheduling on a USENET post about a month to
month 1/2 ago.  We "INL Council" do ask people what they think.  I also
am of the opinion that the council members should be asking what the
people in their school area think.  As an example Rob would represent
CMU interests and Tom would represent Berkeley interests.

To say we have been negligent here would be false. 

Azusa


--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6205
From: srt@aero.org (Scott R. Turner)
Newsgroups: rec.games.netrek
Subject: Re: freedom of bitmaps
Date: 16 Nov 92 17:05:10 GMT
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: sun-marino.aero.org
Keywords: It's a Joke, You Idiot

jb8n+@andrew.cmu.edu writes:
>Well, having a blank ship icon is a good start.  But seriously, if
>this is ok why don't you include some neato things for your ship icon,
>like a circle depicting det radius, and another circle showing your
>tractor range?

Hasn't everyone hacked a frameless, transparent X-window with
appropriate sized circles to drop on top of your tactical window like
I have?  Since your ship is always in the center of your tactical
window, you just center the overlay window correctly and then you can
always see your det and tractor ranges.

						-- Scott T.
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: GB at LAR
Date: 18 Nov 1992 17:57:53 -0800
Organization: <censored>
NNTP-Posting-Host: girtab.usc.edu

In article <Bxv57B.9ww.2@cs.cmu.edu> hill@norman.vi.ri.cmu.edu writes:
>> My team next semester is going to play on calvin unless we can actually 
>> set up servers in ucsb or sdsu to accomodate whiney boys who can't deal 
>> with lag.

>This is extreme.  Calvin is the absolute worst lag in the US.  Dealing  
>with lag is one thing, dealing with calvin lag is something all together  
>different . . . . The moral of the story is to balance good sportsmanship
>with the idea of home-field advantate.

You don't get it, do you?  Let me repeat:  We at USC have the exact same
"calvin" lag as you guys do when you play at calvin.  If you want us to
have shitty lag playing away, but find some other server to accomodate
you guys when we're at home, you're nuts.

Allow me to extrapolate an example:  LAR lost in overtime to TWNN with
"calvin" lag since they were playing at UCLA but thru the USC machines.

Now:
a) can the LAR get some respect?
b) can you guys stop bitching?

5150
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 23 Nov 1992 12:27:51 -0500 
From: Nanci Ann Miller <nm0w+@andrew.cmu.edu>
Subject: Re: New INL scheduling proposal:(long..please read this, however)
	<98805@netnews.upenn.edu>

pjw@eniac.seas.upenn.edu (Streaker) writes:
> The Problem with INL scheduling is simple to figure out!  The INL council
> gives too much freedom in scheduling to the teams.  Look as all the
> professional sports out there in the world (I consider netrek as a sport...
> :) )!  Look even below the professional level even and consider the little
> league or even intramurals at your universities.  ALL GAMES ARE
> PRE-SCHEDULED!!!!!!!!!!!!!!!!  Do you see the Eagles and Giants tell each
> other that Sunday afternoon is a bad time for Reggie White or half of your
> special teams????  Heck NO!!!  If someone on you team isn't
> there...tough!!!  That's why each team has 2nd, 3rd, even 4th string Reggie
> Whites on their team, because the NFL has predetermined a time and place
> for the game!  AND THAT'S THAT.  No buts, ands or ors about it!

This works for pro sports because its pro sports and no one who plays pro
sports has a full time class schedule plus a part time job or a full time
job (outside of their sport) and part time classes or a full time job
(outside of their sport) and a family to spend time with.  The sport is
their TOP priority.  Netrek, although it is a fun game and many of us play
it for hours and hours on end, it is not our absolute TOP priority so a do
or die scheduling method is rather unfair.  What do you do if you schedule
a game for a time when only 4 people on team x can make it and 3 people on
team y can make it?  That's really stupid, especially if tomorrow at the
same time, 10 people on team x cam make it and 8 people on team y can make
it.  It is definitely better to let the team captains work it out for
themselves.

I DO think that requiring teams to have a roster of 12 players at all times
would certainly help tho.  For about half of this semester, XG only had 8
official, non-retired players on the roster so we had to be very careful
about scheduling games.  Luckily, most of us had few schedule constraints.
Toward the end of the semester, we added a bunch of people from MIT plus
another player here at CMU and that made things MUCH easier.

Nanci
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: The INL council (was about INL scheduling)
Date: 24 Nov 1992 05:34:59 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <Uf4GOSC00WB2Arg5Ft@andrew.cmu.edu> Nanci Ann Miller <nm0w+@andrew.cmu.edu> writes:
)
)This should NOT be done during the summer when fewer people are around and
)people who submit their names should be those who feel they can be
)impartial and not vote down things that come out of one particular place
)not because it isn't a good proposal but because it came from that place.
)(If the ladder proposal had come from somewhere other than CMU - Berkeley
)for instance, would Tom have shot it down so vehemently?  I wonder....)

There is a very basic point that a lot of people are missing; the
INL is setup the way *I* think it should be set up, for the simple
reason that I was the one who did it.  It is only natural, then,
that I will be opposed to any major changes to the structure of the
INL; for example, if I thought a ladder system was the way to go, I 
would have set it up as a ladder system.

I think the main reason that I am perceived as opposing CMU heartily
is that CMU has had the most objections to the way the INL is set up.
I have taken a large number of suggestions from people at CMU, contrary
to what certain psychotics believe.

)I realize that there are a lot of things that need to be solidified and
)clarified about this (like how the votes/proposals will be taken and
)counted, etc...) but what do people think of it as an idea?

The problem is, most of the INL Council's work gets done at times
when not everyone is around (the reason it was formed during the summer
was that we needed to have an overhaul of the rulebook finished
by the fall; obviously, doing this starting Labor Day wouldn't
have worked).  The population that is around during these times
is probably not totally representative of the netrek community
(there will be more .coms than .edus).
 -Tom
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: Re: freedom of bitmaps
Date: 16 Nov 92 19:43:01 GMT
Article-I.D.: mimsy.62089
Organization: Deep Thirteen, Gizmonics Institute

Brian D Hall writes:
>	Why not just make the bitmaps CLIENT side only.  This is how it works
>now anyway.  Just make them changeable for the user.

Quite possible, in fact, I have a substantial portion of this already
implemented.  Right now you can "override" any one of the single-view
bitmaps that my client uses (via the .netrekrc file).  I originally
decided to do this as a way to satisfy everyone with respect to planet
icon displays -- there is the old traditional; there is beef; and who
knows what else out there.  Why not just let people specify a bitmap
to overlay for each planet attribute?  (The planet attributes you are
allowed to specify an overlay for are: owner, agri, repair, fuel, and
>4 armies.)

Most of the bitmaps that anyone would really be interested in changing
are not single views: things like your ship (3 views), and explosions
(5 or 7 views).  I haven't decided how to do these yet, but this is
mostly just a matter of specification.

And of course, none of this stuff is alterable on the fly.  Whether
that is a desirable property remains to be seen.

As far as sending your favorite bitmap to the server for propogation
goes, the software that does the stuff above would be pretty well
suited to handle this.  I still don't think it is very desirable
though, at least for serious play.  Even ship customizations that are
not blatently exploitative (such as my "square cruiser" example) would
have plenty of potential to confuse.

Although I suppose it is possible to do away with the race-based
colors for ships and make them hostility based.  This sort of
presupposes color as standard, though.  Maybe: green for your race,
yellow for others that are peaceful with you, and red for everything
else.  You would still need a way to prevent people from hiding
information like their ship's heading, though.  (We could always
superimpose special bitmaps on the ship to show this... hmm.)

-Leonard
From: mcp@cs.umd.edu (Mike Polek)
Newsgroups: rec.games.netrek
Subject: sun3 client built
Date: 21 Nov 92 02:25:59 GMT
Distribution: na
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

Title says it all... Somebody actually asked for a sun3 client.
(dinosaur...), so I built one. It's bronco vanilla, and the
key file  (and binaries) are available on pittslug. If they're
not in /pub/netrek/rsa, they're in /incoming. The key file is 
named  "key.sun3.bronco" (so you know it's bronco vanilla).

Um, yeah... it's the rsa key for those of you who are wondering....


Mike Polek
<mcp@cs.umd.edu>
From: hadley@thoth.ics.uci.edu (Tedd Hadley)
Subject: Re: GB at LAR
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 19 Nov 92 12:19:40 GMT

In <Bxw9rM.7wH.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>Lag can be a big
>deal (above 10 % packet loss (frequent calvin lag) *is* a big deal).  How
>can you think it is not?  You justify lag being no big deal because you
>lost?  Australia lost to CMU, but did you think lag was a non-factor?

   No, no, no, I'm not saying lag isn't a big deal.  I'm saying that when
   a team beats us at USC and there are no subsequent bitter complaints
   about lag, the obvious conclusion to us, the home team, is: lag at calvin
   - no big deal.  This is one of the points I gave to explain why the first
   GB game was played at calvin, in refutation of the accusation that we
   intentionally and unfairly exploited home-field advantage.

++
   Tedd Hadley (hadley@uci.edu)
Newsgroups: rec.games.netrek
From: palane@iastate.edu (Paul A. Lane)
Subject: Re: Biggest Scum Ever
Organization: Iowa State University, Ames IA
Date: Fri, 20 Nov 1992 17:03:56 GMT

In <1992Nov20.024337.29682@magnus.acs.ohio-state.edu> gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing) writes:

>>Actually, I found him. The user is jimhsu@W20-575-85.MIT.EDU, and the names
>>he used were Sum Yung Guy and Papa Bear, and he used Harold, Bob RAleigh,
>>and several others to T-mode scum. He was a Commodore as Papa Bear, and a
>>Captain a Sum Yung Guy. Here is a complete list:

>[All his characters deleted?...]

>Wait a sec.  Exactly what did he do that was worth deleting all his
>characters over?  I've fell to scumming on a few occasions, just to have
>some fun and see what kind of stats I could get.  While it can
>be annoying, I don't see it as being wrong unless you're playing the ships
>on both sides.  And if he took 170 planets in 2 hours, he HAD to be
>helping his team some =).

I believe what the server god was mentioning is using multiple logins to 
create a t-mode game where you're the only player. Then bomb and take planets
until the dawn comes. needless to say, this is entirely unethical behavior.
Noone is that good.
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: GB at LAR
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 19 Nov 1992 23:30:47 GMT

5150 writes
> You don't get it, do you?  Let me repeat:  We at USC have the exact same
> "calvin" lag as you guys do when you play at calvin.  If you want us to
> have shitty lag playing away, but find some other server to accomodate
> you guys when we're at home, you're nuts.

I'm sorry, but I find this rediculously hard to believe.  The last time I  
played on calvin, crunchy frog was running circles around me.  I can't  
believe he had the same lag that I did.

If you mean that you have the same lag playing OUT of usc as we do into  
usc...i'm unsure.  I've seen hadley do some pretty amazing stuff on  
bronco...stuff that I can't do on calvin.  Hadley may just be  
awesome...either that or the lag was good that day.  

> Allow me to extrapolate an example:  LAR lost in overtime to TWNN with
> "calvin" lag since they were playing at UCLA but thru the USC machines.
> 
> Now:
> a) can the LAR get some respect?

LAR has my respect.  You want me to bow before you as my masters?  I don't  
think so.

> b) can you guys stop bitching?

Depends on whether I decide to get back to work or not.....:-)

> 5150

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Re: Scumming on Bronco.
Organization: Department of Computer Science, University of Toronto
Date: 21 Nov 92 13:48:44 GMT

>couldn't play in a game without 9 slot scums if their life depended on
>it.
>
>SpaceAce!!
>YeahBoy!!
>FreeKill
>Mergatroid
>Hector
>MUCUS PIG :)
>everybody with ! on the end of the name ... *! (scorn! fear! etc)
>Balton
>ZZNewGuy
>

Hey! Is me in it? I barely have a 7+ rating and only a Lt. Cmdr. :)

	-- Paper Boy!
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: Trademark Infringment!  TWNN is gonna sue!
Date: 22 Nov 92 01:17:46 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

bav@hobbes.ksu.ksu.edu (Da Commish) writes:
|From the list of teams in the Internet Programming Contest:
|
|> 188  I     The Team with no name
|>            University of Canterbury
|>             Bevan Arps             Craig Farrow
|>             Tim Jefferson          Jasen Betts
|
|We should sue.
|
|But at least they got two problems right, ranking them 16th out of 126 teams
|in Division I.  Not exactly the quality showing I'd expect from TWNN, but not 
|too shabby.

Nah, real netrek players do better than two problems in 342 minutes...  I
can think of at least two regular or semi-regular posters to this newsgroup
on teams who beat "TWNN"'s score.  [heh heh heh...]

- Gamera
Member of Battle-Scarred Hack--- uh,
Captain of Deep Hurting
Newsgroups: rec.games.netrek
From: markiel@callisto.pas.rochester.edu (Andrew Markiel)
Subject: Re: Screaming at the Sun
Organization: U(r) AstroTheory Group
Date: Fri, 20 Nov 92 04:23:35 GMT

In article <gf2InP200WB2A8m4Mf@andrew.cmu.edu> nm0w+@andrew.cmu.edu (Nanci Ann Miller) writes:
>
>Nanci (who thinks that everyone needs to lighten up around here before she
>decides that you guys are just no fun anymore... :-))

Yup...the creativity level on the group has really plunged. Forsaking
clever and inventive prose, people are resorting to trite "fuck you"'s,
and lame variations on "you're an idiot, shut up". Even Felix's posts
have been lacking in originality. Probably spending too much time with
his girlfriend :-)

Sigh...now back when the flames were 100 lines long, and had more
adjectives than verbs...lightly tinted with wry humor, and full of
gratuitous hyperbole...ah, those were the days...

Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: RSA (Was: RSA gobbledygook)
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Sun, 22 Nov 1992 11:18:44 GMT

In article <1992Nov22.051117.912@mnemosyne.cs.du.edu> ramid@nyx.cs.du.edu (Rudy Amid) writes:
>   Well then, start importing US players to Europe.  I'm sure the mature
>players will appreciate the honour system you guys are using right now.

Heh - we are (the two of us, for starters).  Also, Gamera plays in Europe a
fair bit.  However, most NA netrekkers would not want to come because a)
timezones; and b) they can't handle lag (witness the LAR vs GB flamewar).

But just in case - 

All you NA netrek players might want to check out iacrs2.unibe.ch in the early
evening in Europe, lunchtime in the states.  Also, fisher in Amsterdam has
especially good US net connections.

	Alec
	(Entropy)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 15 Nov 1992 22:56:58 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: personalized bitmaps

	If I were allowed to design my own bitmaps, which everyone else would
see me flying in, they would all be round and designed to be confused
with the shields.  If I could, I'd make them all the same too.
	In the more likely case -- that I could replace the current client's
bitmaps with whatever bitmaps I wanted -- I would design all the ships
based on a circle the same size as the actual ship cross-section (as
seen by the server).  Of course, I'd decorate them (Including the
bases.) to distunguish them from eachother and what direction they were
going in.
	I feel that these changes could give me an advantage, and would
certainly give a new player who I gave the bitmaps to an advantage.  Is
this a desired affect?

ZZnew guy
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: New INL scheduling proposal:(long..please read this, however)
Keywords: READ THIS READ THIS READ THIS READ THIS
Date: 24 Nov 92 00:40:49 GMT
Organization: University of Pennsylvania

In article <1eq4rmINN3d3@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>In article <By5sCC.4M.2@cs.cmu.edu> hill@norman.vi.ri.cmu.edu writes:

>)Hello.  I thought this thread would be the ideal place to discuss my idea  
>)for INL scheduling.  

It is.

>There are solutions to this that should be worked out in council, not
>on the net.

>Before I go on with this post, let me say that I think it's really 
>stupid to take a proposal that's before the INL council, and to which a 
>number of INL council members have provided objections, and posting
>it to the net as if it's a brand new thing, and failing to attach
>any of our arguments.  Public discussion is fine, but self-serving
>propaganda is not what the INL needs.

>Don't post anything like this again.

I COMPLETELY disagree.  First of all, I think many people in the INL have
very good ideas on how next season's matches should be handled.  Why do
we have to assume that a group of 7-8 (ok, I don't know how many) people
know what's right and what isn't.

There is plenty of time before next season, and lots of input can be
accepted.  However, by telling people not to post to the net, you pretty
much stifle off any creative ideas that could come forth.

This is what I hated most about having you as supreme dictator last season,
Tom.  You would tend to give a judgment about how something is supposed to
happen with virtually no reasoning to back it up.  The typical argument
was a whining, "nobody listens to me anyways, but I'm in charge."

The INL council is definitely good for deciding how to handle situations
such as HB-TOFW lag matches, and GB-LAR lag matches, because that happens
during the season, when a debate on r.g.n would take too much time.  There
is about 1 1/2 months between now and when the new schedules will probably
be announced.  I think the INL crowd definitely has a right to offer input
*and* hear counter-arguments.

What I expect under your system is to hear how next season will be played,
but given no real reasons why, except for "the whole debate is too long
to list."  This isn't fair to anyone.

> -Tom

Brian
From: sls@aero.org (Sam Shen)
Newsgroups: rec.games.netrek
Subject: Re: INL changes
Date: 19 Nov 92 15:33:31
Organization: The Aerospace Corporation
NNTP-Posting-Host: batcomputer.aero.org
In-reply-to: tom@soda.berkeley.edu's message of 19 Nov 1992 06:58:49 GMT

I write:
   )2. Get rid of sudden death overtime.  Just have a 15 or 30 min
   )overtime period.  Sudden death makes sense when scores are few and far
   )between (like in baseball), but in netrek planets change hands fairly
   )quickly (more like basketball).

Tom replies:
   I personally like sudden death; I think there would be far too many
   ties with an n minute overtime.  Note that basketball just keeps
   playing until someone wins; I don't think that's an option for netrek.

Then narrow the victory conditions in the overtime period.  Make it
whoever owns more planets after 30 mins of overtime play wins.

	-Sam
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: GB at LAR
Date: 17 Nov 92 16:19:35 GMT
Organization: University of Pennsylvania

In article <1ea1pmINN5vp@girtab.usc.edu> echeverr@scf.usc.edu (5150) writes:
>In article <1e9slvINNgfr@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:

>Utter bullshit.  Any USC team has to deal with the exact same kind of lag
>playing outside of Southern Cal.  We will play our games at calvin because
>it's the only advantage we can get, since we have the exact same 1-min-freeze-
>every-10-min lag playing elsewhere.

>My team next semester is going to play on calvin unless we can actually set
>up servers in ucsb or sdsu to accomodate whiney boys who can't deal with lag.

Ouch! Harsh!

I agree with Rob and Mojo in that USC has the worst lag of any U.S. server.
Playing there isn't exactly fair, but then I will also admit that it isn't
fair that you have to play out of there.

I certainly wouldn't bitch at those who "whine" about USC lag.  Hell, I was
probably the most addicted netrek player last semester, and even I would
rather call it a night and go home than have to suffer with USC lag.

Brian