HDTenEightyP/NetNews huggingface dataset:
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Lack of borg hosts
Date: 1 Oct 1992 22:35:53 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <5724@news.duke.edu> mel1@soc5.acpub.duke.edu (Douglas Melamed) writes:
)In article <1992Oct1.005151.9080@beaver.cs.washington.edu>, tsang@cs.washington.edu (Donald Tsang) writes:
)
)Let me start here:
)
)
)|> Borg starbases are hard to kill.  Very hard.  In fact, an info-borg (show
)|> cloakers) is enough to make a starbase twice as hard to kill, in good
)|> hands.
)|> 
)
)Any decent human player keeps a look out on the tactical display for cloakers,
)seeing cloakers on the local display doesn't make detecting them any easier, the
)sever doesn't send completely accurate locations of cloakers.
)I can see that a bad starbase would gain some advantage with seeing cloakers on
)the local display, but such a player would be easy to kill anyway. Just watch 'em
)weapon temp! :)

The main advantage of borg bases is auto-pressor and auto-phaser,
not seeing cloakers.  With auto-pressor nobody ever blows up on you,
and with auto-phaser most ships are dead before they get to fire.
 
)|> Borgs "see" coordinates, speeds, etc. as numbers.  Humans have to look
)|> at a screen and "guess".  There's a difference.  When you figure that
)|> out, you will be more human.  :)
)|> 
)
)** Don't tell me you have to estimate your speed while driving a car. There are
)many things in netrek that modern technology has improved long ago. What's really
)so wrong about seeing shield strength represented in color and numbers on planets.

Many new blessed clients allow you to see *your* speed.  Borgs allow
you to see the speed of *others*.

Seeing shield strength represented in color is cool, and I believe is
an NBR proposal.  Doesn't help those of us on black and white monitors,
of course.

Army numbers on planets, it was decided, is Netrek for Morons (TM).
 -Tom
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Flaming UPenn'ers is Fun!
Organization: University of California, at Berkeley
Date: Mon, 5 Oct 1992 05:49:26 GMT

In article <91636@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>In article <1992Oct4.165140@IASTATE.EDU) exodus@IASTATE.EDU writes:
>
>) What? We're ranked 16th, and Armchair Admirals 8th and we genocided them?
>)Hmmm......that's interesting. We also defeated JOA and they are ranked ahead
>)of us. Is it just because of my spacing? ;)
>
>That and your blessed borgs.
>
>Seriously, they should be ranked much higher.  GB and IC are both over-rated,
>and I would not be surprised to see IASTATE beat both of them.

I agree.  Although exodus is damn annoying, he is pretty good.

>Side Salad is better than Xgolems wrt player skill.  Teamwork is tough to
>judge.  

I agree.

>If we had gotten the Duck, we would be number 1.  As it is, the
>core of MUCUS, Brian and myself can only be challenged by SS's Duck, Rob,
>and John.

Funny!  Very funny!  Nyuck!

Duck is good, but not enough to pull you guys up to number one.  No single
player would be capable of that.

And as to your claim about you, MUCUS, and Brian being the core... well,
you obviously are having those delusions Brian experiences occasionally.
If I had to pick the core players on your team, you would NOT be one of
them.  Duck, Rob, John, and any of a host of other players could beat 
the tar out of you on any given day.

It must be bothersome to play on TTWN and have to listen to Botelle's spew 
all of the time.  I feel sorry for the other team members (most of which
I really like!).

>Who's on OTR? 

chi
Warlock
Shin
G
Drewski
Grendal
Infidel
Sandia
Grey Elf
woof
speechless
D-MAN
Scoutmaster
Araman

It's a good team; unfortunately, we haven't had many practices, which 
will probably hurt us against quality competition.

Sandia - Dr. Destructo
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: INL (new schedule for games)
Date: 28 Sep 92 23:51:20 GMT
Organization: University of Pennsylvania

Given that games haven't started, why don't we use this format for the
eastern division (actually, both divisions could use it...)

East games: Round 1
SS - F2
OTR - DH
XG - AM
TWNN - TO

IC - whoever the hell they play...

2nd round:
  use first round and match up teams with same record.  Try to pit within
	those matchups the teams that are most lopsided.  E.g. Pit a team
	who had a geno in 20 minutes against one who won 12-8.

3rd & 4th round:
  same style as second round.

Benefits of this system: the final games, a team is matched against a team
of similiar skill.  Also, the teams who make playoffs are probably the best.

Disadvantages: none, except for people who won't like it, because it's new
and correct.

Anyways, if the eastern teams want to do that, send your vote to
rh3b@andrew.cmu.edu
We'll try to arrange a decent playing schedule.

This goes without saying... Just flame the hell out of me.   Please send
all flames to r.g.n and paulsb@crpd0.gs.com  This will ensure prompt rebuttals
by me.

Brian
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: Re: ENPN predictions for the fall INL* season are OUT!
Organization: CS
Date: Sun, 27 Sep 1992 06:01:46 GMT

In article <1992Sep27.035356.21050@murdoch.acc.Virginia.EDU> wk5w@mtaac.bme.Virginia.EDU (William Thang Katz) writes:
>some superstars besides sunscreamer and eggplant?  Old Nick now plays
>with the Angry Men.  And who are the LA Riot?  The Deeply Perturbed Men

Ah, I've played against Old Nick... He ain't that tough.  Now King Tut... He's
a toughie :)
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: griffon@iastate.edu (Tamber Kelsain)
Subject: Xgolems, Please Read!
Summary: Alternate server: pv141a.vincent.iastate.edu
Keywords: INL
Organization: Iowa State University, Ames, IA
Date: Sat, 3 Oct 1992 02:21:26 GMT

	The scrimmage for 1:00 Saturday October 2 will be on an
alternate server.  Doorstop.design.iastate.edu might not be functional
by tomorrow, so we shall use pv141a.vincent.iastate.edu to avoid any
possible complications.
	It would also be more convenient to start at 1:30. If Xgolems
have no problems with this, it would be appreciated.
	Would the team captian of Xgolems please send email to
griffon@iastate.edu and/or explorer@iastate.edu to confirm this? Thanks!


		Best of luck to both teams; let's have FUN!

				da griffon

-- 
     Will Stoltenberg	  |"The Bible is not my book and Christianity is not my
 Ames, Iowa (515) 294-1701| religion. I could never give assent to the long 
    "Tamber Kelsain"	  | complicated statements of Christian dogma."
   griffon@iastate.edu	  |			- Abraham Lincoln
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: From the Statboy: Get those games cracking!
Organization: CS
Date: Sat, 3 Oct 1992 00:50:18 GMT



It would appear that very few of the games have been played, as I've
only received 2 (I think) sets of stats.  The INLC has granted
1 extension, to SS vs XG, but I know of no others.

Deadline is Sunday.
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat,  3 Oct 1992 16:38:56 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: IaState vs that Scouts

	Well, Xgolems played vs IaState with Xgolems all in scouts.  Because it
was not an official game, and Balton, EEK!, and Balinor were out of
town, we subbed in Purple Haze, Red Shirt, and Stiletto.

	The scouts (away) chose Ori.  IaState was Fed.  The initial bombing
went to IaState's assualt ships.  For some reason they did not begin
with a base.  The scouts were able to protect Ori and Ant against the
IaStates bombers until all of the armies were used up, which was pretty
crucial.
	The scouts pushed into Fed space, taking Bet and Cet (Agri) pretty
quickly, and then pushing for Den (Agri) and Org.  The Feds had taken
out a base by now, and used it to force up against Den and Bet.  As this
happened, the Ori took the Top row.
	Eventually, the Ori ran out of armies, and Ogged the Fed base, then
used popped armeis to work on the Fed core.  In spite of emphasis on
Earth and Den, the LPS was on Earth.
	For the next about 45 minutes, the Scouts threw wave after wave of
scouts -- some carrying, some not -- at Earth.  Sometimes we reduced it,
and sometimes we didn't.  There were some sarcastic comments about the
popping rate, but I think that overall, it was pretty normal.
	Eventually, Lumchan got in and put down the last two for a win.
	Griffon and IAStateBoy seemed to be the most dangerous of the IaState
players.  I won't try to judge our players.
	It was a fun game.

ZZnew guy
Ringman -- Official slut of Xgolems
From: news@organpipe.uug.arizona.edu
Newsgroups: rec.games.netrek
Subject: Re: Official INL 3.0 Binaries
Date: 1 Oct 92 20:19:41 GMT
Organization: University of Arizona UNIX Users Group

In article <1992Sep29.035501@IASTATE.EDU>, isae@IASTATE.EDU (ISU Boy
!!!!!) writes:
|> In article <1a948eINNsdt@agate.berkeley.edu>, tom@soda.berkeley.edu
(Tom Holub)
|> writes:

|>   1. That person was using fake login  (su privilege? )
|>   2. You forgot his username
|>
|>   I would say you forgot his username. dv0248 reminds me of the
|>machines....

Actually it is quite easy to fake login with a borg.  The client
passes "login name" to the server, although the server figures out
"display" for itself.  Not that it relates to this conversation,
just pointing out that faked user names are very realistic.

Note:  Currently my robot always logs itself in as 'hydra' not 'nelson',
while I know David Teo also logs in under a variety of different
names when working on GF Robot.

				- Jeff (Miles Teg)
From: jreza@ocf.berkeley.edu (Jaime Garcia Reza)
Newsgroups: rec.games.netrek
Subject: Duck Dodgers (Crouton Crunch) & SS
Date: 27 Sep 1992 11:31:53 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: sandstorm.berkeley.edu


Yeah... I switched teams.

You don't understand the Power of the Dark Side of the Force!!!


Crouton Crunch 
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 28 Sep 1992 23:02:03 -0400 
From: Tomato Boy <stimpy+@cmu.edu>
Subject: Re: INL play - PLEASE READ (esp INL reps)

FreeKill sez:
#
#  I was very astonished on saturday when the server allowed my sunborg in
#  without a problem

Rob was using my version of the INL server to run the game. Without
the real reserved.c compiled in, I cannot do binary checking. Since
I will be running this server for several games, perhaps I should
get a copy of it. I'm sure I'm more trustworthy than some of the
other hosers who have a copy already. (like that beef client twink)
After all, I *am* Admiral I Hate Borgs.  :)

#  CMU even has a recorder set  up so that they can watch games later
# in the day.

Where do you get this crap?
Yeah, we have a coaching staff, too. We have John Kim running around
the room getting phaser locks for us, too.

# I would also like to have some assurance that teams like CMU
#  don't get other people to watch their games.

What do you want, a note from our mommies? Personally, if someone
is looking over my shoulder talking to me while I'm playing, I
would turn around and SMACK him.

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: rec.games.netrek
Subject: Client for PC?
Date: 6 Oct 92 14:13:58 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Distribution: rec.games.netrek
Organization: Ecole Polytechnique Federale de Lausanne

Hi buddies,

I just changed university and the new place I am, Geneva, seems to have no 
graphic station of any kind available to me. The only terminal I found was
on an IBM compaptible called AST with VGA screen. Do you know if there is a
way:

1) to install a client on a remote UNIX or VAX computer that could print the
netrek stuff on my PC?

2) where to find this miracle client?

Thanks for any help...    

Joel
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: where Duck Dodgers stands against Gb
Date: 29 Sep 92 14:53:49 GMT
Organization: University of Pennsylvania

In article <1a95ksINNsj4@agate.berkeley.edu) tom@soda.berkeley.edu (Tom Holub) writes:
)
)...proving once again that you don't need to be from CMU to be a weenie.
) -Mojo

Tom is now speaking through the mouth with the foot in it.

Justin
From: wk5w@luca.bme.Virginia.EDU (William Thang Katz)
Newsgroups: rec.games.netrek
Subject: BOGUS CHARACTERS ALLOW SCUMMING :(((
Date: 29 Sep 92 03:56:01 GMT
Organization: University of Virginia
Originator: wk5w@luca.bme.Virginia.EDU


botelle@upenn (...) should be banned from the INL.  I saw what I think is the
most flagrant violation of netrek "etiquette", namely the logging in of what
seems to be 3+ dummy "slot scum" characters which did nothing but orbit a
3rd party homeworld.  When I got into the game, I was ROM and suddenly found
myself outnumbered by Feds around my own homeworld.  It seems we ROMS were
severely outnumbered as we effectively had a number of dead slots and the
Feds were scumming their hearts out.  This really pisses me off.  I knew
a number of people participating, and it pisses me off.  If it's not bad
enough that your host is doing system backups (how many times MUST it do
that), you are dropping 6% of your packets, and lag is hell ... you have to
deal with being outgunned at least 2 to 1.  This just pisses me off.

Needless to say, we were genocided very quickly.  It seems that the few
Roms there were not clued but it doesn't matter when you are this outgunned.
After genocide, I restart as an ORI and THE SAME THING HAPPENED AGAIN.
"Slot scum" started appearing again in d, e, f slots ... all ori.  They
also found some homes in Fed slots as well.  All of them seemed to like
orbiting Kli while the few ORI left fought for rapidly disappearing ORI
planets.

Now I truly know that rank != skills because of this kind of bull.

If Justin can't control his account, ban his user-id.  This is bogus and
unacceptable.  If you don't like this criticism, to hell with you.  This was
on discovery.  I think bronco/rwd4 not refuse single ID's for multiple ships.
This is a good justification for that restriction.

Angry as hell,
Vorpal Gandhi
From: wampler@me64.lbl.gov (Russ Wampler)
Newsgroups: rec.games.netrek
Subject: Appolo Client
Date: 28 Sep 1992 01:48:47 GMT
Organization: Lawrence Berkeley Laboratory
Distribution: world
Reply-To: wampler@me64.lbl.gov (Russ Wampler)
NNTP-Posting-Host: 128.3.128.17

Hello, Where can I find a netrek client for a Hewlett Packard Appolo
Series 700 workstation?  Thanks in advance! ;~} 

Wampler@me64.lbl.gov
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Results of 4pm Clue Game
Date: 26 Sep 92 22:42:30 GMT
Organization: University of Pennsylvania

In article <1a2lvoINN3p4@moe.ksu.ksu.edu) bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
)Statistics from the 1 hour game played on INL.KSU.EDU at 4PM EST Saturday
)follow.  Feds ended up ahead by something like 14 to 6.  Much fun.
)We're gonna have to work on a strategy to shut down Rob (thanks for
)organizing the games, but quit taking my planets).
)
)
)R1 Hector            1   2   2   56  20   3   7   1   1  60   0   0  17
)Rc FreeKill          4   2   7   45  15   3   5   0   0  45   0   0   8
)Rd Streaker          2   3   0   16   6   0   0   0   0  14   0   0   5

This is what happens when my wife shows up in the game.  None of us really]
played seriously.  Then again, we weren't really playing seriously before
then.  It's pretty hard to concentrate when she's telling me how stupid
EEK's and Passing Wind's names are, and that she thinks Nancy should use
Nancy instead or something.

Well, at least she watched (the first time :)

Justin
(hey, where are the Side Salad + Duck Dodgers stats -- if you didn't have
him, it would have been dead even)
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: New Imbalance Record?
Date: 6 Oct 92 18:35:25 GMT
Organization: University of Pennsylvania

In article <BvpML7.GCv.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>I like the bronco way.  Force players that are joining(in tmode) to join  
>the team with less players.  Players that are in the game shouldn't be  
>forced to switch if the other team suddenly loses a few players.

Some server used to do this, and I HATED it.  Bronco handles it real well.
Also, I've found that if the teams stay outnumbered for more than a minute,
usually the most clueful player on the advantaged team switches.  Playing
an 8-5 game is really kinda boring.

>Rob
>aka Spaceace! aka Baconbits Boy


Brian
>aka - too ignorant to win

Newsgroups: rec.games.netrek
From: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Subject: Re: Fall INL Outcome
Keywords: FALL Outcome INL CMU gets screwed
Organization: University of Virginia
Date: Sat, 26 Sep 1992 05:34:47 GMT

In article <!#!p_6b.genie@netcom.com> genie@netcom.com (Gene Choi) writes:
>
>Well, several INL players and I (who shall remain nameless but
>who plays for I.C. and S.S. from Berkeley) were reviewing the
>fall INL schedule.  In particular, we focused in on the East
>Coast matchup.  I have already bet on the 2 teams that are going
>from the East Coast (are only 2 teams going to make the playoffs
>from each division?).
>
>It's pretty obvious that I.C and TWNN, both AT_LARGE_TEAMS, will
>remain undefeated looking that their lineup.  They both get
>to play NO CMU teams.  

Well, there is a small possibility that TWNN will lose to the Angry Men :-)
The 27 member ANGRY MEN team has split into two teams: the Angry Men,
and the Twelve Angry Men: Next Generation (formerly the Deeply Perturbed
Men).  

Could we get the full rosters of each of the teams to evaluate the
"strength" of opponents?  From past experience with I.C., I think the
scheduling is a bit unfair if they go undefeated while a team like
Side Salad or Xgolems loses to another powerhouse.

>The CMU teams on the other hand seem to
>have some bloody scrimmages lined up against each other.  Even
>if Side Salad or Xgolems remain undefeated, both at-large teams
>will go to the playoffs, screwing all chance that any team from
>CMU will go, since at-large-teams get priority.

Yes ... "if" Side Salad remain undefeated.  They must play the Angry Men
as well :-)  Which brings up two questions: (1) We have to play Side Salad
at "home".  I thought we had agreed that at-large teams always play at
"home" since they have no real home. (2) I thought the at-large priority
gets dropped once we remove the home field advantage for school vs.
at-large games.

>
>Strange that both at-large-teams play no CMU team AND get to
>beat up on two of the same teams...  Guess that's the
>roll of the random-generator...
>
>Just my observation.
>
>Gene
>aka Ginger Lynn, etc..

I thought it was more of the Illuminus Cartel's evil doings ...

-Vorpal Gandhi, formerly D'Spayre
 Manager of Angry Men
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: where Duck Dodgers stands against Gb
Date: 29 Sep 1992 08:54:52 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu


...proving once again that you don't need to be from CMU to be a weenie.
 -Mojo
From: Edward.L.Wallace@dartmouth.edu (Edward L. Wallace)
Newsgroups: rec.games.netrek
Subject: FAQs needed.
Date: 6 Oct 92 00:16:47 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

Ho! I'm looking to get netrek started up on my AIX system - however
rather than asking y'all a bunch of FAQs I'd just soon have the FTP
site for the FAQs sent to me.

Please lemme know.

Ted Wallace '93
From: jive@spanky.ssc.gov (Jim Ivey)
Newsgroups: rec.games.netrek
Subject: Re: The All Scout Team
Date: 29 Sep 92 15:57:14 GMT
Article-I.D.: spanky.JIVE.92Sep29095714
	<1992Sep28.233840@IASTATE.EDU>
	<1992Sep29.131752.29553@cis.ohio-state.edu>
Organization: SSC Laboratory, Dallas, TX


> 	I'd certainly *love* to take up the challenge, though...
> if nothing else it would be loads of fun....  Hmmmm... I wonder what
> an all-scout vs. an all-scout game would be like....

     Bloody...

     Jim / FillInTheBlank
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: New Imbalance Record?
Date: 6 Oct 92 17:15:05 GMT
Organization: School of Computer Science, Carnegie Mellon


I like the bronco way.  Force players that are joining(in tmode) to join  
the team with less players.  Players that are in the game shouldn't be  
forced to switch if the other team suddenly loses a few players.  In most  
cases someone will switch to balance it up, or new people will join in,  
filling the slots.  Having players be forced to switch causes a  
degradation in teamwork, i'd hate to see this.  

Rob
aka Spaceace! aka Baconbits Boy
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun,  4 Oct 1992 19:08:08 -0400 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Re: ENPN Coaches' Poll!

Excerpts from netnews.rec.games.netrek: 4-Oct-92 Re: ENPN Coaches' Poll!
by exodus@IASTATE.EDU 
> of us. Is it just because of my spacing? ;)

Probably.

Newsgroups: rec.games.netrek
From: haefner@IASTATE.EDU (Ralph I Haefner)
Subject: ISU WINS ITS FIRST GAME
Reply-To: haefner@IASTATE.EDU (Ralph I Haefner)
Organization: Iowa State University
Date: Sun, 4 Oct 1992 02:54:40 GMT


Im just a sub, so i dont really know what the deal is, but we won by 
genocide about an hour and a half into the game against the Armchair 
Admirals (i think, sorry if im wrong).

Tal
haefner@iastate.edu
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Sun, 27 Sep 1992 16:15:11 -0400 
From: Tomato Boy <stimpy+@cmu.edu>
Subject: INL 3.0 bug

When the SS-XG game went to overtime, we couldn't get a base.
Arent you supposed to get a base even if you just lost one?

Hugh sez:
# I assume that Rick will post stats.

never assume. I don't think we need to see stats from every scrimmage
played. Especially since the stats can be sooooo misleading. But, I 
guess I'll post my own favorite stats...

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: INL Victory Condition Proposal
Date: 28 Sep 92 19:24:43 GMT
Organization: University of Pennsylvania


Et tu, Leonard?