HDTenEightyP/NetNews huggingface dataset:
From: marrou@cs.ucf.edu (Lance R. Marrou)
Newsgroups: rec.games.frp.dnd
Subject: Re: Tarresque - Anyone killed one?
Date: 20 Aug 92 13:02:44 GMT
Organization: University of Central Florida

joniteig@flipper.pvv.unit.no (Jon Inge Teigland) writes:

>u894793@bruny.cc.utas.edu.au (Timothy D Little) writes:
>: 
>: I'm interested in knowing if anyone has ever actually killed a Tarresque in a
>: non-Monty Haul campaign.  Any stories?
>: --
>I can't say it's not a Mounty Haul campain, but a friend of mine says
>he once killed one. He was a lvl 22 demigod paladin with 250 hp on a
>quest given by Paladine (Well, that sounds Mounty Haulish to me, but
>anyway). He managed to kill it in one round, whereafter a mage wished
>the thing dead, but the critter took 200 hp from him the same round.
>After this he MULTICLASSED to paladin-mage (reward from Paladine) and
>retired as a babysitter for Paladines new kid, a diamond dragon (he
>'won' the competition among the gods of making up a name for the kid.
>He suggested it be named after himself (his last name was Brightstar)).

Holy Shit!!   BIG TIME MONTY HAUL!!!   :) :)

--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lance R. Marrou
   Work   - Marrou@IST.UCF.edu
   School - Marrou@Eola.cs.UCF.edu
From: seawasp@vm2.cis.pitt.edu (Sea Wasp)
Newsgroups: rec.games.frp.dnd
Subject: Re: Anecdotes... Death... How come?
Date: 14 Aug 92 02:58:59 GMT
Organization: University of Pittsburgh
Originator: seawasp@pmax1.cis.pitt.edu

In article <mxr.713749746@neptune> mxr@neptune.dsc.com (Max "Postdoctoral Perspiration" Rible) writes:
>Arduin is bloody *dangerous* to an AD&D character that happens to
>wander onworld.  There are delightful things such as the emerald ooze
>(I think it is) that is a form of slime that can fly quite quickly,
>and does damage to you by turning portions of you into more emerald
>oozes, which can automatically hit it.

	Actually, what makes Emerald Ooze so nasty is that it looks 
EXACTLY like a giant emerald. Nasty for those greedy characters.

  There are lots of monsters 
>that are immune to many forms of magical attack and are really
>vulnerable to only certain combinations (I think it's lightning + fire
>that compose "thunder" that only some are harmed by).

	Nope, it's SONIC and lightning... sonic power is also "no save"
attack.  Many are not harmed by ANY magic; only tech energy weapons or
specific kinds of weapons.

>The premise is that it's a highly magical world, and so when you
>roll on traits tables, you can get anything up to being the son of
>a demon lord.  There are some munchkins locally who have the Arduin
>traits tables xeroxed, and they figure you can roll on your table
>as many times as you like, as long as you keep everything you roll.

	Yep, that's a munchkin. The proper method, of course, is to
roll ONCE on the table (unless that roll says "roll three times"
or something) and take it. I generally give ONE roll per character
class, and I'm a generous GM; I won't make you take stupid or very 
bad rolls.

>They tend to have superhuman stats as a matter of course.  (This
>probably isn't the Arduin way of doing the trait tables...)  Of
>course, one GM said, "Ah, well, if they come by, I'll make sure
>I use the Arduin critical and fumble tables with respect to their
>characters."  This appears to be a significant threat...

	It's nasty, but an even worse threat would be to say you'd use
the ROLEMASTER crits on them. UGH. Funnier, too.

>You can usually tell the difference between a character that was created
>at high level and one that was adventured up to high level.  The latter
>can take out the former without any difficulty:  by the time a character
>has been adventured up, he has so many tricks and sneaky things that
>he's much, much more dangerous.

	Only if the maker of the created character doesn't think. I usually
take my NPCs (if they're THAT high level, they're worth a little time)
and spend about 2-3 hours deciding not only their personality, but all the
most savage tricks *I* would use if I were playing that character with
their resources. I deliberately look for the nastiest sleaziest tricks and
megadestructive assaults I can, design their best defenses, and so on...


                                 Sea Wasp
                                   /^\
                                   ;;;
From: barry@mgr.hjf.org (Barry Johnson)
Newsgroups: rec.games.frp.dnd
Subject: Re: Psionic-problem
Summary: Ways to hurt the cloud
Date: 13 Aug 92 19:51:48 GMT
Organization: HJF AIDS Research Project, Washington DC

>
>>|> What bothers me is that this state of being is a TOTAL defense.
>>|> It is not like ethernalness where one oponents can hurt you if it is
>>|> on the same plane.
>>|> What may hurt this cloud??

Ways to hurt this cloud (Or a least cause the player to think twice
about using this power to often):

   1)  Enemy spell caster sees cloud, and just feels the need to
       cast a gust of wind spell.

   2)  Character sees a monster staring off into space, but he fails
       to see then wind walls surrounding it. 

I would think of some more ways, but right now I just don't have the
time.


-----------------------------------------------------------------
|  Player:  But I have a -4 AC.  Are you sure it hit me?        |
|  DM:      Yes, and would look at that.  Maximium damage.      |
|---------------------------------------------------------------|
|  Moral of the story:  Never question the DM's dice rolls      |
|---------------------------------------------------------------|
|                  My parties favorite DM (Death Master):       |
|                        Toxy                                   |
-----------------------------------------------------------------
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.frp.dnd
Subject: Re: Paladins
Date: 18 Aug 92 18:10:28 GMT
Organization: Georgia Institute of Technology

In article <Bt59y8.Cws@news.cso.uiuc.edu> dv52151@uxa.cso.uiuc.edu (Axly) writes:
>ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:

>>In article <2A8F5222.28205@ics.uci.edu> kgieselm@ics.uci.edu (Kenneth Gregory Gieselman) writes:

>>>Evil acts, characters, thoughts, etc., are not tolerated within the party.
>>>More than one thief has gone with a broken nose, arm, etc., to study the path
>>>to "the Light".

>>Man, you would HATE our party.  Considering some of the guys I play with,
>>your paladin would wake up one morning with his throat slit.
>>:-)

>And that's why paladins don't adventure with evil people.

No, we don't have any evil characters in our party.  Call it self-defense.
If our paladin tried to 'educate' me by breaking any of my limbs, I'd make
damn sure he didn't wake up one morning.

You reading this, Nick? ;-)

-- 
Jorge Diaz                       | Sign in a restaurant:
Georgia Institute of Technology  | 
Office of Information Technology |   "We reserve the right to serve refuse to
ccoprdj@prism.gatech.edu         |        anyone."
Newsgroups: rec.games.frp.dnd
From: jbm@sei.cmu.edu (Jason Mahoney)
Subject: Re: Psionic-problem
Organization: Software Engineering Institute
Date: Fri, 14 Aug 1992 14:19:20 GMT

In article <1992Aug13.102612.27049@ifi.uio.no>, kjetilgr@ifi.uio.no (Kjetil Granlien) writes:
> 
>  Recently my campaign purchased the psionic handbook.
> And at once I, as a DM, and some of my players have trouble 
> with the new Psionist.
> I know there has been discussion about this before.. but I don't
> think this particular matter ever was covered.
> 
>  My question is this:
> 
> What would you do if a psionist used (oh sh.. I forgot the name of the
> power. let me describe it: you become almost like ethernalness.
> That is a fog.. or cloud and you are able to pass through material as
> if it didn't exist. You can take with you some pounds of equipment 
> in the change as well. You know what I mean!?)
> to kill people. The way he does it is he goes into his cloudlike state
> and takes his sword with him. Then he sneaks(glides, floats) up on the 
> monster(or npc or pc) and he puts his sword through the enemy's body(or head)
> and then he goes back to normal form. The sword which is now solid is 
> potruding from it's victims head or body.. Death follows quite naturally.
> 
> What I have ruled from time to time, is that the cloud has been noticed 
> before getting within range. The Psionist won't be able to hit anything 
> with a sword as solid as a cloud. Of course he can't be hit either.
> 
> What bothers me is that this state of being is a TOTAL defense.
> It is not like ethernalness where one oponents can hurt you if it is
OB> on the same plane.
> 
> What may hurt this cloud??
> 
>
*****************************************************************************

> 
> Try a wind trap of some sort. (ie a whirlwind spell-trapped on a door or
       wall)
> 


 ______   ___  ___  _________          e-mail me at: jbm@sei.cmu.edu
   ----\    / /    /------              aka "Chevy Van Halen"
        \  / /----/              "WAHHHHHHH WHEEEEEEEEEEEEE RAOUUUUUUU WAH WAH
         \/ /    /                WAH WAH WEEeeeee......Yeah!"-Eddie Van Halen
Newsgroups: rec.games.frp.dnd
From: rworkman@mentor.cc.purdue.edu (Ryan Workman)
Newsgroups: rec.games.frp.dnd
Subject: Re: Anti-paladins
Keywords: Anti-Paladins
Date: 20 Aug 92 04:06:58 GMT
Organization: Purdue University Computing Center

I believe it is stated in an old DRAGON, that Anti-Paladins also get the
thief's backstabbing ability!

Yes!  A potential PC munchkin, but if dealt with prudently they can be a lot
of fun.

Runfirst Dielast, Anti-Paladin.  (yes, I've played this one for 6 yrs now)
<Ryan> 
Newsgroups: rec.games.frp.dnd
From: keary@apollo.HP.COM (Matt Keary)
Subject: Re: Experience points for roleplaying
Date: Tue, 18 Aug 1992 20:00:15 GMT
Organization: Hewlett-Packard Company, Chelmsford, MA

Steve, Tom, sounds like you guys run some sweet campaigns.  (Is _sweet_ 
as widespread a colloquialism as I think it is?)  Anyway, I wish I could 
get into a campaign more like that.  Maybe I'll go player-hunting when
I get back to school, and start my own...

Mateo
From: seawasp+@pitt.edu (Ryk E Spoor)
Newsgroups: rec.games.frp.dnd
Subject: Re: Intelligent Discourse (Was: Bastard DM From Hell Pt 2)
Date: 22 Aug 92 21:14:05 GMT
Distribution: usa
Organization: University of Pittsburgh

In article <1992Aug22.203407.25064@meaddata.com> douglash@meaddata.com (Douglas Holzworth) writes:
>In article <66180@hydra.gatech.EDU>, ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
>|> In article <phil.714031568@adam.adelaide.edu.au> phil@adam.adelaide.edu.au (Phil Kernick) writes:
>|> >seawasp@vm2.cis.pitt.edu (Sea Wasp) writes:

	[...]

>|> >>experience. This GM is becoming more twitlike the more I hear of him.

	I apologized for that remark, by the way, but my opinion of that
particular ruling is the same... The one about the 60lb book, well, people
have convinced me that it's possible the book could weigh that much...
but considering the magical properties of spellbooks in most D&D campaigns,
I'd expect to be lighter.

>|> Quite correct.  Insulting their ideas, however, is another matter.  And,
>|> although I don't know you, I must say that I think your ideas suck. :-)

>Yeah, I see the smiley face.  But posts like this still make me think people
>should pass a maturity test before they are allowed to post.  A minority of
>intolerant .edu posters give college folks a bad name.

	Majoir problem with that, of course, is definitions. Just how do
you define "maturity"? My brother, a basically nice guy, considers anyone
who reads comic books to be exhibiting "immaturity". Any behavior one
person indulges in can be considered mature or immature by someone else...


                                 Sea Wasp
                                   /^\
                                   ;;;

Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp.dnd
Date: Wed, 19 Aug 1992 12:14:54 -0400 
From: "Douglas F. DeJulio" <ddj+@CMU.EDU>
Subject: Re: Bastard DM From Hell Pt 2

ecrjbruce@economics.adelaide.edu.au writes:
> Just as a general question how do you guys rule on recharging things
> like wands etc.  I can't seem to find it anywhere - all the books seem
> to give is airy fairy
> well-it-can-be-done-but-we-aren't-going-to-tell-you-how sort of
> rulings.  Ideas would be appreciated.

Well, the standard method would be Enchant an Item I would think.  You
wouldn't nead Permenancy since it's a charged item.  Probably using
Enchant an Item and a spell that the wand duplicates would restore the
number of charges that it took to duplicate that spell.
-- 
Doug DeJulio
Newsgroups: rec.games.frp.dnd
Subject: Re: Tarresque - Anyone killed one?
From: mikew@mdcbbs.com (Mike 'the Bard' Whitaker)
Date: 20 Aug 92 04:57:25 PDT
Organization: Shape Data - a division of EDS Ltd

In article <marrou.714255008@eola.cs.ucf.edu> 
        marrou@cs.ucf.edu (Lance R. Marrou) writes:
>u894793@bruny.cc.utas.edu.au (Timothy D Little) writes:

>>I'm interested in knowing if anyone has ever actually killed a Tarresque in a
>>non-Monty Haul campaign.  Any stories?

>No.  Stories?  Do you want to hear the story of a group of 5-7
>characters, levels 8-13, who died *miserably* at the hands, teeth
>(God, those terrible TEETH!), tail, feet, scales, bite, fear, stench,
>and mere LOOK of a Terrasque (by the way, you spelled it wrong)?

grin - so did you!

The story that follows may be considered part of a Monty Haul campaign by
some people - to whom I say no it isn't... It is however a bit unfair,
since the tarrasque was laid low by a special item, but it was VERY costly
to the party, since said special item would have been very useful about
three sessions later, and not having it cost them two characters.

In my world of Altrion, there is an area of magical devastation called the 
Black Plain... There for a while lived a, or perhaps THE, tarrasque (which I 
*think* is how you spell it), dormant (as they are) a fair amount of the time,
and preying on occasional travellers when awake - romours of its existance did 
include the fact that it could not be killed. The party, level 9ish, crossed
the Black Plain and ran into this beastie.... After the party mage had just
failed to kill herself with magic missiles and someone had come within an inch
of losing an arm (at one short of the roll required, I felt a hint of the
fate they'd just escaped was in order), the elven archer in the party heaved a 
mighty sigh and pulled out her once in a lifetime gift from Correllan 
Larethian, a one use arrow of slaying anything once she'd touched it. (She 
had led the party through a major quest to save the elven lands across the 
sea from an evil sorceror, and restored communication with the exiles like 
herself, so he was pretty grateful.) She managed not to lose an arm getting a 
touch on the tarrasque, and then dropped back, sent up a quick prayer and 
fired....

It fell over... 

Whether it was REALLY dead or not, the party weren't about to speculate on, so
the druid deposited it under a very deep rock to mud spell, and they carried 
on, fingers crossed.

It's been a hundred and twenty game years...

I think it's about time it woke again...
-- 
Mike Whitaker +44-223 | mikew@mdcbbs.com, bard@spuddy.uucp | Me: Bards just
Shape Data/EDS 316673 | -or- mwhitaker@cix.compulink.co.uk | KNOW things...
From: taylorr@glycine.cs.unc.edu (Russell Taylor)
Newsgroups: rec.games.frp.dnd
Subject: Does SLEEP spell affect friends?
Date: 21 Aug 92 00:38:12 GMT
Article-I.D.: borg.14630


	In version 1, we always played sleep as affecting enemies but
not friends, thus making it a very powerful spell against low-level
monsters even whey you had already engaged them.  However, upon closer
reading of the rules it seems that they are a bit ambiguous here.

	The Hold Person spell specifically states that the creatures to
be affected can be chosen by the caster, so he can target enemies and
not friends.  The Hold Undead spell specifically states that all undead
in the area are targeted and specifies an area of affect, so that any
"friendly" undead clearly would be targeted, so there is no clear
precedent among other spells.

	The sleep spell has a bizarre area of effect - "All creatures
affected must be within 30' of each other."  The area of effect column
says "special," not "30 foot radius" leaving one to wonder if it can
wander off from the center of casting to find the closest group of
creatures that are bundled within 30' of each other, subject to the range
constraint of 30 yards.  The spell does not clearly state whether or not
the wizard can target only enemies within the range or whether it just
starts with the lowest Hit Die/Level and gets everyone.

	The game "Pool of Radiance," which I understand to be an official
game from TSR, does have friends affected by the spell, so without other
evidence, I will play it this way.  Has anyone heard any clarification on
this from the people at TSR?

	Thanks,
	Russell Taylor

-- 
He who follows a path perpetuates that path.
Practice random kindness and sensless acts of beauty.
From: wright@latcs1.lat.oz.au (Michael G. Wright)
Newsgroups: rec.games.frp.dnd
Subject: Elven Chain Mail (Why?)
Date: 21 Aug 92 01:57:46 GMT
Organization: Comp Sci, La Trobe Uni, Australia
Originator: wright@latcs2.lat.oz.au

Can anyone out there give me any good reason why elves (a sylvan race who 
prefer to work with nature and wood than craft metal etc) are able to make
a special chain mail that nobody else can make?? It's one of the most stupid
things I can think of! Out of all the races in AD&D, the elves should really
be the last race that would create such a thing. (Of course, you could just
cop out and say that they're gifts from the gods :-(        )


-- 
Michael Wright            _-_|\     Peg- "Al, can I have a thousand bucks?" 
LaTrobe University,      /     \     Al- "Why sure honey, have you got change
Melbourne, Australia.    \_.-_*/          for a million?"
wright@latcs1.lat.oz.au       v                Married with children. :-)
Newsgroups: rec.games.frp.dnd
From: jbm@sei.cmu.edu (Jason Mahoney)
Subject: Re: Paladins
Organization: Software Engineering Institute
Date: Mon, 17 Aug 1992 14:36:17 GMT

In article <1992Aug16.204249.10357@wam.umd.edu>, spanky@next13epsl.wam.umd.edu (Mephistopheles (The Devil)) writes:
>    Has anyone ever seen a well played Paladin?  I know it's a tough class to
> even qualify for, and then players go and spoil it by playing Paladins as
> borderline evil.  One Paladin I knew travelled freely with evil players in
> the group!  My Half-Orc Cleric/Assassin killed an NPC Elven Mage who he had
> stolen a ring from, and the Paladin stood back and let it all pass! 

  (STUFF DELETED)


 In my first Ravenloft campaign my Ranger switched (magically..Ahh, the power
of the DM!) to a Palidin because of the DM's recommendation. Actually I was
quite happy with the switch because our party REALLY needed a Paladin to bring
everything together.  Theives were stealing from the party, undead were
kicking our butts left and right, the party was spending hours on deciding
where to go and when it came time, who got what item and so on. But any how, 
my Palidin, Sir Edward Van Halen, really put everything into place! Especially
when he got his +6 Holy Avenger!!! Look out anyone who had evil thoughts!!!!
The DM really was amazed when he rolled this intellegent work of art!!!!!!!!
But he made things alot more "fun" for Sir Edward when the Berzerker in our
party found a +5 intelligent Life Stealer!! Sir Edward really had his work
cut out for him now.  Because if Sir Edward chose to fight using 'Flicker' (
The holy avenger's name) and the berzerker chose to fight using 'Black Razor'
(the life stealer's name) those two would go at it! Yelling at each other,
making rude comments about where the other was forged at and so on. But if
both of them went head on in a dual and myself and the berzerker both rolled
a 20 the the swords would explode warping space and time, sending the party
to the abyss!!
  But all in all it was really fun to role play the personalities of the
swords.  

P.S. sorry about all the Type o's



    
 ______   ___  ___  _________          e-mail me at: jbm@sei.cmu.edu
   ----\    / /    /------              aka "Chevy Van Halen"
        \  / /----/              "WAHHHHHHH WHEEEEEEEEEEEEE RAOUUUUUUU WAH WAH
         \/ /    /                WAH WAH WEEeeeee......Yeah!"-Eddie Van Halen
Newsgroups: rec.games.frp.dnd
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Tarresque - Anyone killed one?
Organization: Johns Hopkins University CS Dept.
Date: Fri, 21 Aug 1992 06:03:10 GMT

In article <66465@hydra.gatech.EDU> tmiller@prism.gatech.EDU (Thomas Miller) writes:
>  Ahh...if I could just bring Godzilla and some of his buddies into
>the AD&D world...I guess this would be more appropriate for some
>kind of super heroes game.

They're in Oriental Adventures as "Gargantua".
--
I am of course experienced in teaching and have read the writings of Socrates.
    -- Ed Nilges

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
From: batemanc@p4.cs.man.ac.uk (Mad Chris)
Newsgroups: rec.games.frp.dnd
Subject: Re: Monty Haul (was Re: Levels)
Date: 17 Aug 92 14:47:59 GMT

CC100PG@GITVM1.GATECH.EDU (Paul Goodwin) states:

>I'm really gonna show my age here, but Monty Haul (in campaign terms) means
>a campaign where characters (of any level) get rewards which have no logical
>connection to the risks they take.  Anyone remember 'Let's make a deal' ?

I know that this term has been used since second edition D&D at least ( I
believe it appears in the glossary ), but I wondered if anyone knows where
the term actually comes from? A DM called Monty? I've been waiting nine
long years, and no-one seems to know.

As for remember 'Let's make a deal' - they're still SHOWING it over here!

Mad Chris.
Newsgroups: rec.games.frp.dnd
From: tremblay@leland.Stanford.EDU (Marc Tremblay)
Subject: Re: Question
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 19 Aug 92 23:32:25 GMT

In article <marios.714244180@knosos.cc.uch.gr> marios@cc.uch.gr (Marios Chrysopoulos) writes:
>
>And another question...would it be wise to let a 1st level dwarven
>player get a dwarven plate just because he says that his father was an
>armorer and he made it for him? I mean this is nice role play but
>dwarven plate?
>

I think dwarven plate is overkill for first level. What you might say
is that the father has indeed built the armor for him and plans on
giving it to him when he "comes of age" as a fighter, and can wear it
with honor. Then at 3rd level (for example), when he's more weathered,
let him have it. It could create interesting roleplaying to have a
dwarven player who's main goal is to "prove himself" to his father.


========================================================
| Marc Tremblay                  |  There's no time    |
| tremblay@sunrise.stanford.edu  |  like the pleasant  |
========================================================