HDTenEightyP/NetNews huggingface dataset:
From: jimsa@microsoft.com (Jim Sather)
Subject: Re: World of Illusion?!?!?
Date: 09 Jan 93 21:24:11 GMT
Organization: Microsoft Corporation

I seem to be having problems in the final stage of this game.  I have
been playing the two player mode and up to a room with lots of doors
near the end of the game.  I can't figure out how to get any of them to
open.  Can someone who has finished the game in two player mode send me
some mail or post a response on how to get these doors open?

Thanks,
-Jim


Newsgroups: rec.games.video
From: clary@eltanin.rtp.semi.harris.com (Dave Clary x631)
Subject: [GENESIS] Road Rash II 2 Player Mode
Date: Mon, 4 Jan 1993 18:45:00 GMT
Organization: Harris Semiconductor, Research Triangle Park, NC

As an avid rasher I good hardly keep my britches on waiting for
Road Rash II and the sure to be outrageous two-player simultaneous
mode......Surprise, it ain't worth diddly, to put it mildly.

The control slowdown makes for huge sweeping sliding turns even
on level 1 with the lowly Shuriken 400.  Yes, the scenery is nice
and scrolls by smoothly, but so what? Dodging anything becomes a
nightmare, including cars going the same direction!

What does EA have to say?  It's a feature, we can only put so much
in a cart, the frame rate just can't keep up with two players and
the extra bikes, etc etc.....but we'll market it, sell it and you'll
buy it, so there.

To the good points: the man to man mode (just two players and no other
bikers) doesn't suffer control problems to the same degree, but it's
bad enough that you'll be back to "taking turns" mode after a couple
races, but it's fun to try all the various bikes and levels (yeah,
they're options in this mode).

The courses are a good mix and different enough from Rash I. The music
is again quite good and grows on you in no time.  Lots more stuff on
the road, a new chain to swing, cops which hang on your wheel a lot
longer and meaner bikers who remember that little punch and do their
best to catch you and put you on your face (nice ender, header, slider
etc).

So, that's my $47.95 worth. Back to work.
From: nick@perry.berkeley.edu (Nick Gregor)
Newsgroups: rec.games.video
Subject: Re: Need Genesis Sonic 2 Help *SPOILERS?*
Date: 7 Jan 1993 16:52:16 GMT
Organization: UC Berkeley
NNTP-Posting-Host: brkseis19.berkeley.edu

In article <1993Jan6.184706.27980@cronkite.ocis.temple.edu> rhoenes@picasso.ocis.temple.edu (Richard Hoenes) writes:
>I got thru to the Death Egg Zone. Any hints on how to beat the
>giant Dr. Robotnik? I usually get in about 2 hits before I
>accidentally impale myself on his fingers. Any way to get rings
>in that round?
>
>Richard

I have the same problem in trying to kill Dr. Robotnik in the 
Death Egg Zone. Any help would be greatly apprieciated.


Nick
nick@perry.berkeley.edu
Newsgroups: rec.games.video
From: eb139@cs.city.ac.uk (MAHMOOD Z)
Subject: SFII Turbo on the SNES?????
Organization: City University
Date:  6 Jan 93 13:00:27 GMT

While flipping through a copy of C+VG (a british compute games magazine) in
the newsagent yesterday I noticed a 'NEWSFLASH' concerning the release of SFII
Turbo Edition on the SNES. According to the report, the news was obtained from
an OFFICIAL CAPCOM resource and this was NOT a pirate version of the game.
At the moment I am taking this 'exclusive' with a pinch of salt. but if anyone
else has read somilar reports in other magazines...then post em in here!

Newsgroups: rec.games.video
From: ivan@seas.gwu.edu (Ivan Antich)
Subject: SNES games for sale
Organization: George Washington University
Distribution: usa
Date: Tue, 5 Jan 1993 15:22:09 GMT


SF2  $49
Super Tennis  $29
SMW  $19

SF2 + Super Tennis  $70
SF2 + SMW  $60
Super Tennis + SMW  $40

All three  $80 

All games with manuals and boxes (no box for SMW).
You pay shipment.

Reply by e-mail to:  ivan@seas.gwu.edu
From: ez006392@othello.ucdavis.edu (??? ??? )
Newsgroups: rec.games.video
Subject: For Sale: Soldier Blade for TG-16
Date: 11 Jan 93 10:33:37 GMT
Distribution: usa
Organization: Computing Services, UC Davis

I am selling Soldier Blade for the TG-16 for
$22 (includes shipping)

Reply by E-mail.
====
Marvin Chen
tcchen@ucdavis.edu

Newsgroups: rec.games.video
From: lestrade@Ra.MsState.Edu (John Patrick Lestrade)
Subject: Why does my SOnic 2 screen flash and warp me?
Organization: Mississippi State University
Date: Sun, 10 Jan 1993 23:05:33 GMT

is this a bug in sonic 2?  For no apparent reason the screen will go
black and white and appear screwed up and then when sonic and tails
re-appear, we are in a different part of the world.  I think it only
happens in the competitive mode -- which btw is a lot of fun.
patrick

--
John Patrick Lestrade        
cnesta::lestrade                       Let's try again in '96!
lestrade@ra.msstate.edu
Newsgroups: rec.games.video
From: laszlo@eclipse.cs.colorado.edu (Laszlo Nemeth)
Subject: Re: Another Road Rash II opinion (Genesis)
Organization: University of Colorado Boulder, Pizza Disposal Group
Date: Tue, 5 Jan 1993 20:11:47 GMT

In article <1406@blue.cis.pitt.edu>, bluecow+@pitt.edu (Tobish E Smith) writes:
|> In article <9301033752@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
|> >  I thought Road Rash II was dreadful...  it had very few improvements over
|> >the original...  EA has a habit of making a few minor changes in their sequels
|> >and then making a mint of them...  RRII was their biggest example...  
|> 
|> >  Ralph A. Barbagallo III
|> >  nugget@genesis.nred.ma.us
|> 
|> I just can't stand by and let this statement go.  On what do you base this
|> statement???  By all accounts, the original Road Rash is ANYTHING but
|> "dreadful," and RRII has improved on the original in all areas.  There is
                                                        ^^^^^^^^^
it has more bugs: i have locked the console twice, i have almost finished
a race and was bungied back to the begining (this was a cool bug), got
my self into a position where the bike wouldn't move.

also the graphics of bikes/trees that are far off are semi-invisible
i don't remember this feature from the first. also in 2 player mode
they give to much useless information that could have been droped
for better resolution.


|> the interface IS new and more intuitive.  Well...  I bet they kept all the
|> enemy player logic the same.  But gee, you know, I could SWEAR that in this

i do like the improved enemy logic.

|> right?  Wait.  The original bikes AREN'T in this version.  There's 15 NEW
|> bikes.  And my goodness, some of them have nitro.  So hm, that's new.

there aren't "15 NEW bikes" there are some more bikes with different power
to wieght ratios that are more realistic

|> I've seen the light, Ralph.  I'm gonna return this game TODAY.


i haven't decided if i am going to return it or not.....
i do like being able to hit the cops......

laz
From: ganea@cyclops.inmos.co.uk (Andy Gane)
Newsgroups: rec.games.video
Subject: RE MAIL ORDER SNES GAMES
Date: 6 Jan 93 15:25:47 GMT
Organization: INMOS Limited, Bristol, UK


	I am also interested in obtaining games from the States and Japan, if
anybody does know of any mail order companies that will ship to the UK could
you mail me as well.

	Thanks 
		Andy.
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Any MGH Owners Out There?
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 6 Jan 1993 02:21:09 GMT

In article <1993Jan4.193511.23985@oracle.us.oracle.com> drwagner@pinkfloyd.oracle.com writes:
>In article 20555@ultb.isc.rit.edu, awg0971@ritvax.isc.rit.edu () writes:
>>I picked up a MGH and it has been pleasantly surprising. It is VERY easy
>>to use a VERY small and compact. It is fully menu driven with no
>>japanese (unlike the warrenty card). It's fairly quick too. It withh
>>(scratch that). It will fulfill all your backup needs for both genesis
>>and snes systems.
>
>I heard that the MGH has problems with burning out from a pretty reliable
>source. I also heard that the Super Magicom is very reliable. Of course,
>Super Magicom doesn't have a unit that copies both Genesis and SNES, you
>have to buy a separate copier for each. The price is $350 plus $10 for
>UPS ground or $20 for UPS Blue ($30 for Red). As far as I know, you can
>only order these from a bulletin board out in Pensylvania. Anyone have
>one of these?
>
>- Dave
>

Bullshit. All those 'burn ups' are because of lame power supplies.
If you try to run SNES + MGH with the same power you used for SNES
alone, it's gonan blow sooner or later - and that's official.

You need at least 2 Ampers to be certain (Official SNES power only
gives 1 or 1.2 ... That simply isn't enough)

So there is nothing wrong with the system (MGH) - The failure is in
the head of the person selling those - IF he tells you just
plug'n'play without a new bigger power supply.

Magicom is also good - but only with a good power. I myself have
used one for about a year now - no problems whatsoever, with two
1 Amper 9V DC powers linked together with some bits'n'pieces. 
(my own hack...)

- Jarnis


Newsgroups: rec.games.video
From: fauerbac@ivy.cs.unca.edu (John Fauerbach)
Subject: Source For SNES Games
Organization: University of North Carolina at Asheville
X-Newsreader: Tin 1.1 PL3
Date: Tue, 12 Jan 1993 12:55:34 GMT

Where can I get SNES Games?  I live in Western North Carolina where there is
nothing except K-Mart and Wal-Mart.  Is there good mail order places?  I am
mainly looking for Super Star Wars.  It seems that the only games on the
stores shelves are games made by Niento (sorry, can't spell). 

Thanks,
John Fauerbach
From: schenker@suntan.ec.usf.edu (Adam Schenker (GE))
Newsgroups: rec.games.video
Subject: SNES vs. Genesis - Please help!
Date: 11 Jan 1993 22:19:41 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Someone told me that Genesis games, on average are easier and SNES games
are more difficult. Any truth to this? Would you say the Genesis is
geared more toward 'younger' players? Do SNES games have more 'challenge'?

I STILL can't decide which to get! At first, I wanted SNES, but
shifted to wanting a Genesis after I saw the CD player and some
up coming games. But now I've decided I can't spend the money on
a CD unit right now and after looking at both systems, they look
(to me) roughly equal, so I'm leaning back towards SNES (some
of the games I saw were AMAZING! Super Star Wars, Death Valley Rally,
and the Mickey Mouse R&J all for SNES - I have been out of the loop
too long). Please send me some e-mail! Thanks.

Adam Schenker                  Department of Computer Science & Engineering
schenker@suntan.ec.usf.edu     University of South Florida
                               College of Engineering
From: tehyang@sal-sun75.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Genesis: SoR2 level select/observations
Date: 11 Jan 1993 21:35:38 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun75.usc.edu

In article <SCHIEF.93Jan9121612@aspen02.cray.com> schief@cray.com (Bill Schiefelbein) writes:
>Thank you very much!  I knew there had to be a level select (since SoRI
>had one).  The added difficulty levels are a great bonus!!  I have only
>been able to get to the end of level 6 on hardest (end of 8 on hard -
>one player).  This game is great!
>

Actually if you plug in a second controller and use the other player's credits
it's not too hard to finish the game on hardest. That's probably how the guy
who posted the cheat finished it. If this isn't true, then I apologize and
bow down to your video game prowess. The game is @!#$# impossible to finish
on hardest with just one player's credits. 

Does anyone have any fighting tips? I've come to the conclusion that Skate is
basically a useless character. I can find no great advantage in using him.
The best character IMO is Axel, with Max a close second. 

Can anyone offer any tips on killing the R.Bear and jetpack bosses? The R.Bear
dude is really tricky to kill. For all other bosses I've found some basic
patterns to kill them easily, except for these 2. Also I can handle one
jetpack dude no problem, but with 2 of them at once (in level 5 and 7), my
only option is to keep pressing button A. 

Also I've found the best way to fight in the game is the same as in SOR 1: just
do a steady jab. You can just slowly jab almost any opponent to death. Very
useful when fighting 2 fire breathing fatsos at once.

-Teh KAo
From: cirop02@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: Re: Game returns
Date: 5 Jan 1993 05:41:53 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

In article <1993Jan4.195955.9647@iscsvax.uni.edu> bantz7128@iscsvax.uni.edu writes:
|>I have seen various posts that say that the game player didn't like the game
|>and returned it.  Are these rentals or are they purchases?  Places around here
|>will only let you return games if they are unopened.  I have heard that
|>Electronic Boutique let's you return games but are there any other places?
|>

Both Babbages and Electronics Boutique let you return opened games. EB
gives you 10 days. My local Babbages just says a "reasonable time".
I'm not sure what their official time period is.
-- 
David Isaacson		Unix:	  cirop02@elm.circa.ufl.edu
			VAX:	  Fraenhawk@maple.circa.ufl.edu
			Freenet:  ca574@cleveland.Freenet.Edu
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Fighting Street II
Keywords: .... 20 megs!
Date: 4 Jan 93 20:08:26 GMT
Article-I.D.: clark.1993Jan4.200826.13281
Organization: Clark College, Vancouver, Wa.  USA

In article <930101810@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>In article <ibhan.725909068@husc.harvard.edu> ibhan@husc8.harvard.edu (Ishir Bhan) writes:
>>nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>>
>>>Hey, I just heard that the P.C. Engine version of Fighting Street II will
>>>be a 20 Megabit card!  They won't do it on CD because they couldn't get
>>>the music to speed up if they used a CD (obvioulsy)...  Not sure on the
>>>release date though...
>>
>>That's rediculous.  They could easily just not use sound directly from the CD.
>>
>How are you supposed to speed up and slow down music on a CD?  You'd have t o
>switch tracks and that would interrupt the music....  they couldn't do it with
>any degree of smoothness... 

They would do it on the CD just they are going to do it on the card, load
the music tracks into memory, and play them from there. They wouldn't have
to play in direct from the CD. In anycase, thats not the reason they aren't
doing it for the CD. The real reason is that not everyone has the CD, and
this card is most likely going to be as popular as Street Fighter on the
SNES and they wanted to get as many sales as they could.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: camp5@csbina.csubak.edu
Newsgroups: rec.games.video
Subject: Re: The World of CES News! [Horwitz]
Date: 10 Jan 93 20:38:51 GMT
Organization: California State University, Bakersfield

In article <1iofbk$qt2@agate.berkeley.edu>, tehkao@ocf.berkeley.edu (Teh Kao Yang) writes:
> In article <C0MH4s.F21@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>Mortal Kombat was shown for the SNES only.
> 
> Any news on Street Fighter 2 for the Genesis?
 
Sega has developed a 6-button controller - NOT RUMOR!! (I've seen pix) Buttons:
A B C X Y Z (and start). All together not with those dorky L and R buttons (can
ANYone do a shoryuken with the L button? Doubt it...)

>>The SNES was found to have captured 69% of the 16-bit
>>platform market, with 8.7 million systems sold. This
>>was confirmed by an independant research firm. This
>>percentage was current as of October, the system total
>>is current as of the end of Christmas. 2.1 million
>>systems (SNES) were sold at Christmas.
> 
> Hmmm... if 2.1 million SNES were sold at Christmas this means there were about
> 6.6 million SNES in October. If 6.6 million is 69%, then that leaves less than
> 3 million Genesis and TG-16 combined. That can't be right. How did they get
> the 69% figure?
> 
> -Teh Kao
And of course Sega will say that they've sold 9 million and Nintendo's only
sold 5... c'mon, numbers like that (esp. direct from Nintendo) always lie.
Remember around Christmas when Sega and Nintendo both claimed a numbers
victory?
Newsgroups: rec.games.video
From: kristaz@bcarh792.bnr.ca (Krista Zeidler)
Subject: Re: GOF & Y's HELP
Reply-To: kristaz@bcarh792.bnr.ca (Krista Zeidler)
Organization: Bell-Northern Research Ltd.
Date: Thu, 7 Jan 1993 17:11:52 GMT

In article <1993Jan7.133323.18274@ccd.harris.com>, rmills@controls.ccd.harris.com (Richard C. Mills) writes:
|> 
|> 	I saw a level selecter code for Gates Of Thunder in EGM a few months
|> back, but have not been able to get it to work.  Has anyone else had any luck?
|> 	Also, on Y's I & II I am stuck in the mine.  I cant find the annexed
|> room where the statues of the Goddesses are located, and is this where
|> the silver harmonica i located???
|> 
|> 
I assume you are in Ys I.  I can't remember where the silver harmonica is,
but I know I found it somewhere in the mine.  The statues of the Godesses
however will not be found in Ys I.  If you kill the boss with the boomerangs
( I think) you will find a small room behind that area with 2 pedestals,
but nothing on them.  I assume that this is where the statues are supposed
to be, but they have been stolen (or removed - one of the books mentions this).
Therefore, don't go looking for them in Ys I.

Krista
From: cosc18op@menudo.uh.edu ( Stephen)
Newsgroups: rec.games.video
Subject: NES- Narc help needed
Date: 4 Jan 1993 14:38:13 -0600
Organization: University of Houston
NNTP-Posting-Host: menudo.uh.edu

I just got the game NARC for Nintendo. Does anyone know if there is a
way to continue or get more lives in this game? Please E-mail me
directly if you know the answer since I don't regularly read this
newsgroup.

Thanks in advance,
Steve
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Genesis D&D: Help Needed
Date: 4 Jan 93 07:32:51 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

U52093@uicvm.uic.edu writes:

>Hi -
>I could use some help with Dungeons and Dragons:Warriors of
>the Eternal Sun on Sega Genesis.
>Okay, I'm playing the game, I'm cruising through dungeons,
>I'm going up levels, but the Duke keeps hassling me about
>finding allies. A townsperson told me to follow the river to the east
>to find elves, but I've circled the map twice now and have seen
>nary a trace of elvage.

>SO - Am i missing something obvious? Should I forget elves for
>the time being and keep cruising dungeons and all will be
>revealed eventually? I'm only looking for gentle hints and
>nudges -- PLEASE don't give away anything really major.
	Worry about the elves later.  BTW, the Duke is in a very bad mood,
avoid talking to him.  You won't find elves without entering a cave or two.
>Thanks,
>Karl Steiner <steiner@bert.eecs.uic.edu>
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Re: Genesis adapter for SMC?
Date: 5 Jan 93 22:08:28 CST
Organization: Amiga Network Information Systems

>you to use a magicom as a Genesis copier (like MGH) Does this exist?
>I heard for some system, they have adapters that allow copying of
>SNES, Genesis, Neo Geo, etc. How bout for SMC? Anyone have any idea?
>
 

      This is called something like the Multi-Game Doctor or something like
that.  I haven't heard much about them recently and don't really know what the
status of them is.  The idea was (or still is??) that you buy the one system
for like $300-400 which would include on adapter for whichever system you like
and then for an extra $100 or so you could get adapters for all other systems
(last I heard they were even working on a Neo Geo version) including the
handhelds...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: The World of CES News! [Horwitz]
Date: 12 Jan 93 03:02:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1993Jan11.212613.19354@clark.edu>, gsnow@clark.edu (Gary Snow) writes...
>In article <C0nwsx.7GA@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>
>>The game, although I haven't seen it, is 99% certain to be without carnage
>>of any sort. Nintendo's policy is FIRMLY against blood and gore of any sort -
>>SF2 barely made it through unedited. If there's any blood, don't expect it to
>>be anything like the "fall off the building and be impaled" type thing. 
>>Perhaps the "fall of the building" part will make it... but not the
>>rest. I'll know more in a day or so.
> 
>But what about the fatalities, surely they wounldn't edit them out (can't see
>any way they could do them otherwise - if indeed it is censored).

Well, I got some updated news on the subject. Apparently, both versions (SNES
and Genesis) were shown - the SNES one had slightly better graphics but the
Genesis one was further along. You could see some small character stuff in
the SNES one, but could actually pick characters and do a few moves in the
Genesis version. How will they do fatalities? Who knows... I would say that
you can answer that by going to your local arcade, and asking the owner of
a MK machine to set the "Violence Level" for 0 or 1 or the minimum. It can
be done. Once that's set, try the moves for everything. With a low setting,
you'll see what will make it into a Nintendo version. With a mid-level or
upper mid level, that's the Genesis one..

> 
>Gary
> 
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu

[ -> Jer Horwitz ] [INTERnet Game Consultant]
From: gronowski@rock.enet.dec.com
Newsgroups: rec.games.video
Subject: SNES for sale.
Date: 11 Jan 93 16:42:20 GMT
Reply-To: gronowski@rock.enet.dec.com ()
Organization: Digital Equipment Corporation



Castlevania IV for sale.  $30 (includes shipping).
Comes with box, instruction and is in excellent condition.
Send mail if interested.

--
Paul "iceMAN" Gronowski		"...the dream is always the same..."

Digital Equipment Corporation (Hudson, MA)