From: tuc@calico.cs.wisc.edu (Brian A. Cole)
Subject: Re: Titan: rules bug?
Keywords: carry-over
Organization: U of Wisconsin Madison - Computer Sciences
Date: Mon, 28 Sep 1992 13:53:08 GMT

woods@colossal.Eng.Sun.COM (Don Woods) writes:
] The issue first arose when I was fighting in the desert, and had a
] critter next to two opponents, one up across a dune edge and one not.
] As I was non-native, I lost a die fighting up across the dune.  The
] rules state that attacks made across a non-dune edge cannot carry-over
] up across a dune.  This makes sense, since I'm not allowed to roll as
] many dice if I were fighting up the dune.  Note that if I attack up the
] dune first, losing the die, I _can_ carry-over to the non-dune hex.

] Bug #1: If my critter had been native, he wouldn't have lost a die going
] up dunes.  But the rule doesn't say anything about native/non-native;
] _nobody_ can carry-over from a non-dune to up-a-dune.  This seems weird
] but not particularly broken.

I don't think this is a bug.  I think the important thing here is the
higher elevation, not the number of dice.  The game is enforcing the
(somewhat simplified) notion that one can't aim for a low creature and
follow through to a higher creature.  (Note that one _can_ aim for a high
creature and follow through to a low one.)

] Bug #2: For consistency with the rules that allow you to roll for a
] higher strike number in order to allow carry-over to a harder-to-hit
] opponent, it seems you should be able to roll one fewer die against a
] non-dune foe and then carry-over up the dune.  But you can't.  This is
] again weird but not broken.

This follows from what I said above.

] Bug #3: If a native is striking down a dune, it adds two dice.  Can it
] carry-over damage to a non-dune-edge hex?  There is nothing in the rules
] to prevent it, but it means you are in effect getting extra dice against
] a non-dune-edge foe.  I ran into this case last night, and it _does_
] feel broken.

] Bug #4: After seeing case #3, I looked at the maps and noted that a
] similar case can arise in the Mountains (though not the Hills), where
] a native can add a die going down a slope and (apparently) use that die
] as carryover across a non-slope.  (Bug #2 doesn't arise because non-
] natives lose skill, not dice, going upslope.)

If this were allowed, I would call it broken too.  I don't have the rules
with me right now, but I seem to recal that the native creature can only
carry-over the damage to another hex if it elects not to roll the extra dice.

] The others and I agreed that it would make sense to use the general rule
] suggested in Bug #2, and to extend it:  Before rolling the strike dice
] for a creature with multiple potential targets, you declare who it's
] striking at, what strike number it's trying for, and how many dice it's
] rolling.  Carry-over (if any) can be applied to any opponent against whom
] that strike number and number of dice could apply.

] What do other people think of this "fix"?  Have other people run into
] these situations?

This "fix" does seem to make as much sense as the the actual rules do, though
the actual rules do tend to distinguish the different terrains a bit more.


brian
-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~     _______    _____     ~~~~~~~~~~~~~~~~~~~~~~~~~~~
Brian A. Cole                 |_   _  |  |  ___|    Most people think disc golf
  tuc@cs.wisc.edu               | | | |__| |___     is a joke.    It is not.
  ...!uwvax!cs.wisc.edu!tuc     |_| |__________|    That gives us the element
                                                    of surprise.
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