HDTenEightyP/NetNews huggingface dataset:
From: y88kenek@odalix.ida.liu.se (Kenneth Ekman)
Subject: Re: Pinball Fantasies
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Sun, 13 Dec 1992 14:16:05 GMT

22black@sol.cs.wmich.edu (Martin Black) writes:

>visconti@gecko.cis.ohio-state.edu (Mark Visconti) writes:

>>  I recently found Pinball Fantasies at the local Walden Software and have
>>had 0 luck getting it to boot properly.  I've got a 2000/040(RCS) running
>>2.04.  With the 040 active I have absolutely 0 luck (even degrader doesn't
>>help).  With the 040 disabled (pain in the butt), I get to the first
>>opening screen that mentions expanded memory available, and then the program
>>hangs asking me for the main disk (which is still in the drive, I might add).
>>Do I have a defective PF program disk ?  They're all NDOS so there isn't
>>much too look at.  Does PF choke on 1 meg Agni ?  Does it need more than 
>>1 meg (I've got 32, but its only there if the 040 is) of memory ?
>>  On a side note, does the hard drive installable version they're offering
>>(for a bonus 2 weeks and $10 more), work on the 040 ?
>>  Am I the victim of a defective disk or yet another defective program
>>written by defective programmers ?


>Well you are a victom of defective programming.  For some odd reason when
>run on some a2000's it just doesn't work like your problem.  Possibly
>a sync in the disk drive causing the copy protection to think that it is
>a fake.  Nothing to do with your memory.  the 040 I don't know about
>since I only have an 030.  And mine works.  But a friend has an a2000 and
>it chokes like yours.  Problem of trying to get the prog out the door
>earlier.

>Martin

Well I did try once to run it on an A2000A with only .5 meg fastmem, but
that failed. I always supposed that the lack of chipmemory was the problem
but who knows? Anyone?

Ken...






Newsgroups: comp.sys.amiga.games
From: "rick huizinga" <rick.huizinga@canrem.com>
Subject: re: does waynegretzkyii w
Reply-To: "rick huizinga" <rick.huizinga@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 19 Dec 92 23:22:03 EST

B> DO you know if Wayne Gretzky II works on the A1200?
B> My brother is thinking of buying one, and Wayne II is his favorite game,
B> so he wants to know if it will work.

Never mind Wayne Gretzky II, will Wayne Gretzky Hockey III be done on the
Amiga???  I've seen it for the PC, and it is vastly better than I and II


Rick....

--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: Brian_Mury@amusers.UUCP (Brian Mury)
Newsgroups: comp.sys.amiga.games
Subject: Re: Falcon 1.2
Distribution: world
Date: 17 Dec 92 10:18:47 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

>BTW, Flight of the Intruder is another one by them that allows you
>to link up two computers and either fly together or against each other.
>I don't have it, but a friend does and it sounds interesting.

 MH> Also, FIGHTER DUEL will play across the serial port head-to-head.

Yup... Fighter Duel hast to be the smoothest modem game I've ever seen;
even at 2400 bps it's as smooth as a baby's bottom... Knights of the Sky is
also modem playable and Armour-Geddon is serial linkable. That's all I can
tell you for flight sims...

-- Via DLG Pro v0.995

Send email to bmury@Engr.UVic.CA, NOT to Brian_Mury@amusers.UUCP
Newsgroups: comp.sys.amiga.games
From: crystal@glia.biostr.washington.edu (Crystal)
Subject: Re: Level Codes for Holiday Lemmings?
Organization: University of Washington
Date: Fri, 18 Dec 1992 04:49:57 GMT

In <1992Dec17.231907.17019@cs.aukuni.ac.nz> cwhi2@cs.aukuni.ac.nz (Craig Dean          Whitmore       ) writes:

>Now about these Lemmings codes being different.  Even in the first Lemmings
>each level had at least three different code, I can give some if anyone wants
>them, so why not in other versions of the game Lemmings have different level
>code.
 
But, but, but...how come I always see the same code that I got the first
time if there are at least 3 per level?  That's weird.... *puzzle*

(I don't think I'll sign this one... :> )
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Desert Strike .. when???
Date: Tue, 15 Dec 92 18:55:47 PST
Organization: The Portal System (TM)
  <b75402hR2eGn01@JUTS.ccc.amdahl.com>

Road Rash is solid on a 68000-based machine, and blow-you-away fast on
the 3000. It doesn't have quite the Geny's speed on my 500, but the graphics
and sound are better, and the speed's better than acceptable. 
Newsgroups: comp.sys.amiga.games
From: isc0005@amazon.austin.ibm.com ()
Subject: Re: Black Crypt... Help Me AGain
Date: Fri, 11 Dec 1992 19:25:01 GMT
Organization: IBM, Austin
Keywords: phlegm, level 7, phlegmalemadingling

In article <1992Dec11.024848.13581@cs.mcgill.ca> jerry@cs.mcgill.ca (Gerald (Jerry) KUCH) writes:
>Hi.  We're stuck on level 7 of Black Crypt.  We are unable to get into the
>upper left corner of the level.  We've found the plaque that has "switch"
>written backwards on it... we've pushed both switches on the level that
>we've found.  Still nothing very exciting has happened.  The walls that
>we'd LIKE to have gone are at 12,19 and 11,19 on level 7...  how do we
>get rid of them or get behind them?
SPOILER...

Try switching the objects in the 2 niches and see what happens.

Rob
-- 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ quip : I am not an IBM'er, but I play one in their lab.                 +
+ e-mail: robtu@itx.isc.com (Interactive Systems Corporation, Austin, TX) +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From: app@shamash.cdc.com (CDII Advanced Pkg/Processes)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Date: 14 Dec 92 13:04:44 GMT
Organization: Control Data Corporation, Arden Hills, MN

I was plagued by this problem for a long time on copy protected games 
on my A500.  I cured it by setting the alignment on the internal drive
with the Ami Alignment Kit.  I get a lot less read/write errors now   
also :)

Mike L.
From: mweinste@pearl.tufts.edu
Newsgroups: comp.sys.amiga.games
Subject: Bard's Tale 3 w/Kickstart 2.0
Date: 15 Dec 92 06:23:19 GMT
Organization: Tufts University - Medford, MA

Does anyone know of a way to make Bards Tale 3 work with Kickstart 2.0?  It
seems to load fine, but it doesn't recognize the keyboard at all.  You can't
play that game without keyboard commands and input.  Thanks in advance for any
help.
From: rfentima@ub.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: LucasArts and the Amiga
Date: 16 Dec 1992 01:00:57 -0600
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

Well, I just got a response from LucasArts on the question of their
Amiga support (like porting X-Wing to the Amiga, if they are still going
to support the Amiga, etc.) and here's the answer:

Unless the Amiga market picks up, Indy Atlantis is the LAST LucasArts
Amiga game.

The actual letter (sent to me over internet) said that they are
impressed with the Amiga, but their sources say that Christmas '92 is
the last full priced market time for the Amiga.

I replied to the letter, and I will post it here in its entirety if I
receive permission from LucasArts.

This brings me to my next point:  I would like the internet address of
appropriate C= representative(s) to send a copy of this letter to (with
permission, of course) in hopes of inspiring SOME sort of action.  ANY
help will be appreciated.

I will also send a copy to Amazing Computing magazine (and others if
anyone can get me an address, preferably e-mail).

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth
From: murphyjp@convex.cl.msu.edu ("!clue")
Newsgroups: comp.sys.amiga.games
Subject: Re: Space Shuttle Simulator
Date: 14 Dec 92 14:17:19 GMT
Organization: Michigan State University

cjs@bluemoon.use.com (Chris Schaller) writes:

>I have an A3000 25/50. Im attempting to run the Shuttle Simulator.
>the only way I can run it is if I do nofastmem to turn off the extra
>memory, set the stack to 1000000, and set cpu nocache, but there is still 
>a problem, the screen is split down the middle, with the correct view in 
>the left half of the screen and the right half show a what seens to be 
>reverse video of the same screen. Does anyone know whats happening?

Maybe if you go into Prefs and adjust your overscan down to absolute
minimum?  Maybe?

*Sigh*  I've been waiting for this Shuttle sim for more than a year.
It looks like it might not worth the hassle  Does it even install on 
a hard drive?

-jp  ( murphyjp@convex.cl.msu.edu )
Xref: sparky comp.sys.amiga.games:17096 rec.games.hack:7852
From: cjfst4@cis.pitt.edu (Chad Freeman)
Newsgroups: comp.sys.amiga.games,rec.games.hack
Subject: Re: Announcing Amiga Hack Lite, version 2
Date: 20 Dec 92 03:10:09 GMT
Reply-To: cjfst4+@pitt.edu
Followup-To: comp.sys.amiga.games,rec.games.hack
Organization: University of Pittsburgh at Johnstown
X-Newsreader: TIN [version 1.1 PL8]

Just wanted to throw some unsolicited adulation at this game's way...

Hack Lite is a wonderfully put together package.  Installation is a BREEZE with
the WONDERFUL included installation program which will automatically configure
Hack Lite for 2 types of hard drive installations (full & minimal), a 2 disk or
a one disk installation, putting all the files everywhere (although its
unlharcer is a bit slow) and making nice icons for everything, all in a style-
guided manner.  And the game is a wonderfully done implementation of the genre,
with full mouse and menu support, etc. etc.  Kudos to everyone at home brew who
put this together, and keep up the good work!!!

--
Chad Freeman 					mail: cjfst4+@pitt.edu
			The end.
From: winter@aquarius.cs.uni-sb.de (Stefan Winterstein)
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - Games that don't work
Date: 16 Dec 1992 14:28:29 GMT
Organization: Universitaet des Saarlandes
Distribution: world
Reply-To: winter@cs.uni-sb.de
NNTP-Posting-Host: castor.cs.uni-sb.de

In article <BzAxvC.BLL@newcastle.ac.uk>, Zac.Gillbanks@newcastle.ac.uk (Z. Gillbanks) writes:
|> Below is a list of games which will not work on the 1200:-

[Long list deleted]

I hope you tested with the original versions of the games?!?

-       Stefan

Newsgroups: comp.sys.amiga.games
From: hemenovr@news.weeg.uiowa.edu (michael anthoney)
Subject: Flashback question
Organization: University of Iowa, Iowa City, IA, USA
Date: Thu, 17 Dec 1992 22:21:16 GMT

In Flashback in New Washington on mission two to guide that VIP to the research cen
center I get all the way to a room with two little balls flying around shooting
electricity at me and they always waste me. How do I get past those little 
buggers?
Thanks!!
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Distribution: world
Date: 19 Dec 92 15:36:53 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sat 19 Dec 92  8:34, Jesup@cbmvax.commodore.com (randell
wrote:

 J>  Things that are solved with tricks like that are usually bugs in
 J> copy-protection and/or direct-disk-access code.  CP writers in
 J> particular often
 J> ignore or don't even know the drive specs in order to make things
 J> harder to
 J> copy/crack, and when we buy drives from a different manufacturer they
 J> break.
 J> This has been happening for at least the last 5 years, to one degree
 J> or
 J> another, though I think it's less common now.

 J>  We've published several articles (3? 4?) in AmigaMail on how do get
 J> direct disk access right, how to do timing in a processor-independant
 J> manner,
 J> etc.

That's not going to get to the people who write this stuff! Try posting
some of it to alt.sys.amiga.demos, for instance, or otherwise getting it
into the EuroHackerCommunity... (It probably won't be listened to anyway,
but at least SOME people might see and heed it.)


-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: benjamin@zds-oem.zds.com (Adam Benjamin)
Subject: Re: Pinball Fantasies
Organization: Zenith Data Systems, OEM Systems Engineering
Date: Tue, 15 Dec 1992 14:14:04 GMT
Keywords: n

In article <1992Dec14.143905.18086@lmpsbbs.comm.mot.com> rittle@supra.comm.mot.com (Loren James Rittle) writes:
>Didn't work on the local dealer's A4000.  Needless to say,
>I didn't buy it --- what a pathetic piece of programming...
>
Did he/you try dissabling the Cache and booting in OCS mode? 
I hope it does work on a 4000, I really want this game!

>Loren J. Rittle (rittle@comm.mot.com)


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
   //   benjamin@zds-oem.zds.com  OR an353@cleveland.freenet.edu
 \X/  Adam Benjamin          Insert snappy humor here
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: xtrek for the Amiga?  Maybe?
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Sat, 12 Dec 1992 06:10:28 GMT


I am HOOKED on xtrek. :)  Yes, I just started playing tonight.  ANyway,
is there an xtrek port or xtrek-like game for the Amiga?  No, no
networking needed.. I can play against robots or something. :)  Just
something close to it.. if so, please tell me where I can get it!
Thanks!

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: rfentima@ua.d.umn.edu (Robert Fentiman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga 1200
Date: 17 Dec 1992 21:38:31 -0600
Organization: University of Minnesota, Duluth
Distribution: usa
NNTP-Posting-Host: ua.d.umn.edu

In article <1992Dec18.033206.23837@u.washington.edu> jjf@u.washington.edu writes:
>OK< now, let's breaky away from all these AGA games, and talk about the
1200.  WHERE IS IT?? When is Commodore gonna get off of its butt and
release it in the states???? Thanks

I've posted this answer about 5-6 times in various newsgroups:

According to my local Amiga dealer, his distributor will be shipping on
December 23rd.

This just happens to be my birthday.  Anybody want to send me a good
present?  :-)

	Thanks
	Robert Fentiman

UseNet: rfentima@ub.d.umn.edu
At: University of Minnesota, Duluth



Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: ZOOL? How to get off the second level.
Organization: University of Maryland, College Park
Date: Tue, 15 Dec 1992 01:50:44 GMT

   You don't have to tell me, It is Level 2.2. I had a heck of a time getting
 off that level. Basically, there's a way off that level and some bonus stuff
   if you are adept at playing the piano. Just kidding. Have the girls go to
   the places where they see a book of sheet music. Actually, there is two
   on that level. The one that you really need(the other is for the bonus)
   is all the way to the right of the board. You kick off the black binder on
   top and some notes will fly up. Write down or remember the order of the
   colors of the notes from left to right. Then, go to that last piano where
    your goal arrow is pointing straight up. And have Zool jump on the piano
    keys in the same sequence and a surprise awaits if you get that note.


   --- Hope this puts some green in those non-green areas.

   --- Mike.

Newsgroups: comp.sys.amiga.games
From: Hobie Orris <hobie@zooid.guild.org>
Subject: Games for Sale
Organization: ZOOiD BBS
Distribution: tor
Date: Tue, 15 Dec 1992 13:18:17 GMT


I am selling a number of Amiga games.  



SubLogic JET(Jet Fighter Simulator)

Buck Rogers Countdown to Doomsday(Space adventure)

Bard's Tale I(Dungeon adventure)

Operation COM*BAT(1 or 2 player tank battle)

Carrier Command(3D strategy/simulator thing)

Annals of Rome(Roman Empire)

Waterloo(3D Napoleonic battle)

Powermonger(The one with the sheep)

Overrun(Modern tactical warfare)

StarFlight(Space adventure)

Fire Brigade(1942 Eastern Front operational)



Special Bonus!  FREE Deluxe Paint I to the 1st taker!



CONDITIONS OF SALE

--------------------

All are in the original boxes, with original disks and components.  

All are being sold at the price of $5 each.  They are being offered 

only to buyers who are willing to come to my house to pick them up.  

Since my Amiga is in a box in the basement, there will be no 

opportunity to try them out before buying them.  

If you are interested, call me after 7 PM at 604-3024.



Hobie Orris
P.S. Sorry about the double-spacing
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: Re: Falcon 1.2
Date: Fri, 11 Dec 92 13:33:25 PST
Organization: The Portal System (TM)

Spectrum HoloByte Inc.
2061 Challenger Dr.
Alameda, CA 94501
 
 (415) 522-0107
 
BTW, Flight of the Intruder is another one by them that allows you
to link up two computers and either fly together or against each other.
I don't have it, but a friend does and it sounds interesting.
Organization: Ryerson Polytechnical Institute
Distribution: na
Date: Sunday, 13 Dec 1992 18:32:56 EST
From: <MECE7139@RyeVm.Ryerson.Ca>
Newsgroups: comp.sys.amiga.games
Subject: Info about Links, Accolade F1 game?

  Could someone give me some info about Links?  How does it compare with the IB
uM version?  Is it worth buying...

   Has anyone heard/seen anything about that new F1 Grand Prix simulator that
Accolade was supposed to be releasing?  I think one of the Euro mags just menti
ons it but doesn't go into detail.  It supposedly has real rain drops when it
rains and rivals F1 Grand Prix (World Circuit) from MicroProse.

  Thanks,

  Tashko Sarakinov.
From: xrandy@unixg.ubc.ca (Randy)
Newsgroups: comp.sys.amiga.games
Subject: Game Info Wanted
Date: 18 Dec 1992 01:18:48 GMT
Organization: UBC Pulmonary Research Lab., St. Paul's Hospital, Vancouver, B.C., Canada
NNTP-Posting-Host: pulmonary.ubc.ca
Summary: Don't know my games...help :(

My boss has recently purchased an A3000 for himself and the family and wants
to get a game for his son.  He says that he doesn't know one from another and
asked if I could look into it for him.  I am looking for games in any or all
of the following catagories:  Archade style, Adventure (text and/or graphics),
and stratagey games.  I would appreciate it if you could tell me if you
know that the game(s) you recommend will work on an A3000.  Also, which of
the catagories is (are) the game(s) in and how would you rate the game(s)
on a scale of 1-10.

I have limited access to this news group and would appreciate replies to
be E-mailed to my account (may or may not be the account that
this was sent from as I am new at this and using someone else's account and
have just edited the "Sender" line of the headed).  Please send replies to:

rthomson@pulmonary.ubc.ca


Thanks,
Randy Thomson

--

- Randall J. Thomson            << rthomson@pulmonary.ubc.ca >>

"There's no point in being grown-up if you can't be childish when you want to!"
Newsgroups: comp.sys.amiga.games
From: Keith.Radley@launchpad.unc.edu (Keith Radley)
Subject: Re: ZOOL on a 3000
Summary: hard drive 
Keywords: spam, semprini, naughty bits, ni
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 11 Dec 1992 19:08:48 GMT

>>When you say 'disable' I assume you mean the Cache?  This is what I have
>>to do.  Anyways, I agree, the copy protection being twice is overkill.
>>I would rate this game 100% if it could be put on the hd.  I cant play
>>it more than once cause of the disk access and reloading.  It is an 
>>incredible pain!  I just wish it would copy the disks to ram (if enough
>>was available) and run from there.  It takes literly 3 or 4 minutes of
>>waiting between games.  I heard there was a hd version for pirates but
>>I dont belive it.  Gremlin could be the best company out there.
>
>I don't own this game, but would it be possible to use fmsdisk to
>put the floppies on your HD? I know this is not really what FMS is
>for, but it would allow you to move the files to your HD where access
>times might be faster. Just a thought.
>

This is a great Idea, but I think most euro games try to hit the df0
device directly.  This cancels any idea for assigning since there is
no way to cancel or redirect df0 hits.  Anyone else have any ideas?
I know of a few games you can sector edit like fa18 and gateway to savage
frontier, but I dont know a real good way to do it otherwise.

 ----------_-----------------------------------------------------------------
          //       Major: Computer Science             /<eith Radley
     _   //        Minor:     English         Keith.Radley@launchpad.unc.edu
     \\_//      Computer:   AMIGA 3000         University of North Carolina
      \_/ C=       AMIGA > IBM > MAC                  At Charlotte
 ----------------------------------------------------------------------------


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.amiga.games
From: jansunde@solan.unit.no (Jan Sunde)
Subject: POPII: Datadisk
Organization: Norwegian Institute of Technology
Date: Mon, 14 Dec 92 11:31:07 GMT

Has anybody bought the data disk for PopII with a Japanese setting ?
What's new ? Just the buildings, or are there new heroes, disasters, etc.?


-- 

Nice Aerodynamic .Sig(R)===========================================   
Easytoreadtypesandnobigwords ****          jansunde@alkymi.unit.no
From: dylan@cs.washington.edu (Dylan McNamee)
Newsgroups: comp.sys.amiga.games
Subject: Great PD game:  Fleuch!  (Fish 760)
Summary: Gravitar-like
Date: 20 Dec 92 23:02:51 GMT
Article-I.D.: beaver.1992Dec20.230251.17877
Organization: Computer Science & Engineering, U. of Washington, Seattle


Fish disk #760 has a really great game called Fleuch, written by
Karsten 'Meuch' Gvtze (apologies to the character-set).  He says 
it's based on a C64 game called Thrust.  It's a lot like one of
my favorite arcade games, Gravitar.  You fly an asteroids' looking
ship in a world with gravity and stationary gun turrets.  The point
is to get close to a pod, and throw out a rope, and drag the pod 
back to safety.  It's a multi-screen scroller, and it is glass-smooth
even on my A1000.  Great job...

Highly recommended.  (I'm tired of biplane anyway...)

dylan
Newsgroups: comp.sys.amiga.games
From: pgoudas@thumper.bellcore.com 
Subject: Re: STUNT CAR 2
Organization: Morristown Research and Engineering
Date: Thu, 17 Dec 92 19:00:25 GMT

|> Have to agree with that. Stunt Car was simply the most fun that could be
|> had with two machines back to back. Four players and a save disk with all the
|> tracks (regular and super league) available.
		       ^^^^^^^^^^^^

	Are these tracks available as a commercial product? If not does anyone
know what ftp site has them.
	I would say that Stunt Car 2 is my all time favorite game and it would
be great to get some fresh new tracks.

				Much thanks in advance,
					pgoudas@faline.bellcore.com