HDTenEightyP/NetNews huggingface dataset:
From: blakey@ug.cs.dal.ca (Jason Richard Blakey)
Subject: NETTREK!
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Distribution: na
Date: Sat, 10 Oct 1992 16:53:45 GMT

  Anyone have a copy, or know where I can get one, of that great game NetTrek?
It's ShareWare, or it was 2-3 years ago.
Thanks,
JB

-- 
 _____________________________________________________________________________ 
( Jason Richard Blakey - blakey@ug.cs.dal.ca - Halifax, Nova Scotia, Canada   )
 )'Those were happier times.'-Gandalf, first book, Fellowship of the Ring.   (
(_____________________________________________________________________________)
From: mcmath@csb1.nlm.nih.gov (Chuck 'Big Brain, No Thoughts' McMath)
Newsgroups: comp.sys.mac.games
Subject: Re: Expensive Game
Date: 7 Oct 92 12:30:25 GMT
Followup-To: comp.sys.mac.games
Organization: MSD

In article <3793@bcstec.ca.boeing.com>, hall@bcstec.ca.boeing.com (Robert
J. Hall) wrote:
> 
> Does anybody know why the SSI Dark Sun game scheduled for release on the Mac
> in March carries such a high price tag? It's being listed at around $80, which 
> is one of the highest prices I've seen in quite a while for a computer game.
> (The price for the IBM PC is about the same.) The game would have to be quite
> good to sell in any quantity at that price (IMO).
> 

Surely that's the _list_ price, eh?  Isn't the list price for Ultima VII in
the PC world is $69.95 (I'm pretty sure it's that, but I could be off $10
in either case) but it's readily available for $40-$50.  So discounting
(mail-order, anyway) runs to about 30%.  So if this game lists for $80, it
should be available for $55.  Hey, that _is_ expensive!

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Volunteers to be next baseball commish -- |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.mac.games
From: dementia@cheshire.oxy.edu (Daniel Steven Reinker)
Subject: help with columns/stuffit
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Sat, 10 Oct 1992 06:34:25 GMT

Help!

I recently downloaded columns II from sumex-aim.stanford.edu. However, when
I tried to un-stuffit, the program would not appear on the file selector. I
am using stuffit 1.5 and this is on a mac classic.

Any thoughts?

Hiz Lord Dementia
-- 
"You can't help that. We're all mad here."-The cheshire cat, Alice in WL

"A mass hysteria/a megalomania/reveal Dementia/reveal"-Metallica                
Newsgroups: comp.sys.mac.games
From: wwg2101@venus.tamu.edu (GILPIN, W.W.)
Subject: Re: Lemmings level #4
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 16 Oct 1992 01:29:00 GMT

>I have now timed level 4 with a stopwatch. Without shift, it takes
>more than 3 minutes. With shift, I can get it done in just under 90
>seconds. I also tried to time level 3, but quit out of boredom after
>13 minutes.

On Level 4, after you have started digging the tunnel you should paws :) the
game and turn up the lemmings dropper to 99 then un-paws the game. Even
without shift you should be able to finish.

-------------------------------------------------------------------------------
| Wes Gilpin              | I'd kill myself for you...I'd kill you for myself |
| WWG2101@TAMZEUS(BITNet) |------------------------------------------         |
| WWG2101@ZEUS.TAMU.EDU   | Southwest Knights of Nee Paintball Team | PANTERA |
-------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: lagana@smeagol.sps.mot.com (Antonio A. Lagana)
Subject: Prince of Persia Cheater?
Reply-To: lagana@smeagol.sps.mot.com
Organization: Motorola Semiconductor
Distribution: usa
Date: Wed, 7 Oct 1992 14:25:43 GMT

Hi,

Is there a cheater (something that will let one edit the level/time remaining on a saved file) available for Prince of Persia?  I've ran out of time at the beginning of Level 11 and really don't feel like starting over and rushing through the previous levels to save time.  I've quickly glanced at the save files and while I think I found the field where
the current level is stored, it appears that it also contains some kind of checksum or
uses some other mechanism to check if the file has been altered since upon editing the level field, Prince of Persia will refuse to load it.

If such a beast is not available would someone who has a file saved at Level 11 (with
lots of time left :) ) please send me a copy?


Thanks in advance,

Antonio A. Lagana					lagana@smeagol.sps.mot.com
Motorola Inc.
Austin, Texas

#include <std-disclaimer.h>


Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject: Re: Warlords Bug?
Organization: AT&T Bell Laboratories
Date: Fri, 9 Oct 1992 04:42:10 GMT

In article <1992Oct8.220830.21757@access.usask.ca>, froese@skorpio.usask.ca (Kevin Froese) writes:
> 
> Does anybody know why in Warlords (even after update - mine is v1.3), I can't 
> retrieve (take) artifacts from killed heroes, while the computer heroes have no 
> trouble doing so?

Bad user interface.  Show the hero who wants to get the item.  You'll see
his inventory, and a list of items in the ground.  Drag items from one list
to the other.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: thinker@gate.oxy.edu (Mad Thinker)
Subject: Re: Is Dark Queen of Kryn worth buying??
Organization: School
Date: Wed, 14 Oct 1992 20:33:51 GMT

In article <1992Oct13.185413.8129@ac.dal.ca> seanmcd@ac.dal.ca writes:
>Is Dark Queen of Kryn worth buying? I've played Pools of Radiance and Silver 
>Blades. They were okay, but pretty lacking in the interface department. Is
>Kryn any better?
>I glanced at a review today where the reviewer said that he gave up playing
>the game 3/4 of the way through, complaining of poor game design and boredom.
>Opinions??
>
>Thanks.
>
I think it by far the best game of the SSI AD&D series.  The graphics are the
best yet, and the interface, while still suffering in a number of ways, is also
improved over the previous oines, the combat menus being the most notable
examples.  I have no cause so far to complain about the storyline, it is IMHO
the most interesting yet, being very large in scale and pretty decent as far as
detail.  If you like these kind of games, I would recommend buying this.

The Mad Thinker
From: tvo@bonnie.ics.uci.edu (Tung Ta Vo)
Subject: Re: Adventure Games..
Newsgroups: comp.sys.mac.games
Reply-To: tvo@ics.uci.edu (Tung Ta Vo)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 13 Oct 92 20:20:21 GMT

In article <1b4eilINNfje@darkstar.UCSC.EDU> iago@ucscb.UCSC.EDU (Sherwin Lu) writes:
>
>Hi, could anyone on the net send me a list of great adventure games
>(like King's Quest, Monkey Island for the mac, but better). They
>should have great graphics, long adventures etc. Has anyone played
>King's quest or Heart of China on the Mac? Please mail me any
>comments you may have about both or a better adventure game. Thanks!
>

Hi, my name is Tom.  I have Might & Magic II and King Quest V in color for
Macs to trade.  King Quest V is new and never been used or played. I don't
know how.  What adventure games do you have to trade.

							Tom Vo


















Newsgroups: comp.sys.mac.games
From: christ@crash.cts.com (Chris Trichel)
Subject: Re: DQofK (possible spoilers for early in game)
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 9 Oct 92 13:34:13 GMT

In comp.sys.mac.games you write:
 
 
>Another thing to try would be resetting the play level.  Next time you get a
>chance to encamp, to the Alt menu and change the level in there.  I have it
>set to the easiest level.
 
 
Doing this not only makes the game easier.. but also reduces the amount of
experience (sp) points you get from encounters... conversly increasing the
difficulty increases the experience points... personally I have my game
set at Adept (level above veteren: the default) and with the fastest messages
 
 
***
I hate .sigs
From: davoli@natinst.com (Russell Davoli)
Newsgroups: comp.sys.mac.games
Subject: Re: Sparkz
Date: 13 Oct 1992 09:59:11 -0500
Organization: National Instruments, Austin, TX
NNTP-Posting-Host: eagle.natinst.com

In article <1992Oct13.100348.10191@odin.diku.dk> klaus@diku.dk (Klaus Ole Kristiansen) writes:
>
>Can someone help with a game called Sparkz, that I have got
>recently from sumex, or maybe from comp.binaries.mac?
>
>In the game you draw a line with a "pen", that you move about
>using the keyboard. This pen is invisible. There are some >s
>at the side and bottom of the playing area, that sometimes
>point out the pen position. However, there are usually several
>>s, and it is not easy to see which ones point to the pen.

I noticed this, too.  I usually got one set that was accurate but
the accurate ones were always hard to spot when for some reason
I would get a new pen position for seemingly no reason.

>Often the game will for no obvious reason refuse to move the
>pen in one or more directions. If I try to move it that way,
>it just beeps. It is not umcommon for it to refuse to move
>in any direction.

Not only that, but sometimes the game would simply stop for me.
Seems like this happened mostly when I surrounded one of those sparkly
things that run around the borders.

>When I get to level two, attempting to move in any of 3 directions
>give a beep, the 4th looses the game.


I'm impressed, I could never even get that far.

I was really disappointed by this game.  Granted, I have a Mac Plus so
I can't always expect things to work, but this game seemed to be in
really bad shape.  The problems I experience in a few tries were almost
too numerous to catalog.  Once I started up the game and the lines that
run through the playing field (I can't remember that thing's name) just
rotated around a single point, so I could capture a huge percentage of
the field in a single move.  I found that the line creature was able to
phase right through the solid regions of territory I captured, unlike
in the arcade version of the game.  The > indicators along the sides
seemed to get stuck and lots of them would show up.  Occasionally the
game would simply stop, although I think the menus still worked.
OK, OK, I'll stop now, even though I could list yet more problems.
This is the kind of shareware that gives shareware a bad name and one 
piece of software I was only too happy to remove from my disk.
Despite all of these complaints, I would love to see a decent working
version, but please test this out a bit more throroughly next time.

-- Russell Davoli
From: Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: ROLE PLAYING GAMES: REPRISE
Date: Mon, 12 Oct 1992 01:12:25 -0500

 > Haven't yet received any response re: suggestions for mac role 
 > playing
 > games.  Somebody out there must have a favorite.  My son is 
 > anxiously
 > awating the verdict. :-)

Rich: what kind of games does your son like?  Does he like Dungeons and Dragons?
 If he does, he might want to consider Dark Queen of Krynn.  Even though I don't
like the port much, the game is playable and quite interesting, with a lot of
neat little tricks and such.  Another game to consider would be Bane of the
Cosmic Forge, that is of course if your son can look beyond the fact that it is
probably one of the worst ports to the mac (not in terms of the game - which is
great, but in terms of mac interface).  Some older games which I liked a lot are
the Might and Magic series, but I'd suggest waiting for M&MIII which is due in a
few weeks.
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games vs PC Games- comparison (again!)
Date: 15 Oct 92 20:57:34 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <ejohnson.719092413@void>, ejohnson@void.ncsa.uiuc.edu (Eric E. Johnson) writes:
> wilsona@cpva.saic.com writes:
> 
>>Ben Haller writes:
> 
>>>   What I wonder is: do people really care if the animation is full-screen?
>>> It would be easy to write a version of Wolf-3D that ran in a dinky little
>>> window (200x150 or something).  It would be small, but it would be the same
>>> resolution as the PC version.  Would people dislike this?  What do you
>>> think?
> 
>>NO, NO, NO, NO, NO!!! 
> 
> The idea is that by limiting the graphics to a smaller window one can
> achieve better animation, and a smoother effect.  IBM's achieve this
> by the flexibility in choosing the resolution of the graphics display.
> Unfortunately, Mac's do not have this option.  The way to get around
> that is to use a smaller window.
> 
> To rephrase Ben Haller's question, I think it should be, "Would you
> rather have a small window with smooth graphics, or full screen
> graphics will slightly choppy graphics?".  
> 
> Eric

I propose that Mac programmers should use their particular programming expertise
to integrate both a smaller graphics window w. 3D graphics and a superb
interface. Surely Mac programmers have learned a few tricks about how to
effectively use interface elements that their pc counterparts don't know about.
In other words, full screen graphics are not necessary for a great game; maybe
for a great pc game, but not a great mac game! some of the best mac games
have been built around their use of interface, e.g.: multiple windows, use
of interface elements like draggable icons, pop-up menus, etc. While I agree
that many PC games are very impressive, I think that it does a disservice both
to the Mac and the Mac programming community to be constrained into thinking
that a great Mac game would be one that looked and worked like a great PC game.
Some imagination and innovation must be used, rather than looking over the
shoulders of IBM programmers. The Mac is different. It has a different history
and style, and I think that successful games could reflect that.

As a quick example, there is no reason that a game like Mission Thunderbolt
couldn't have a Wolf3D type interface instead of its Ultima I type view. This 
is an instance where the size of the graphics window is not primary, but the
style of view could add significantly to the quality and enjoyability of the
game.

I'm not saying that all mac games should be different than all pc games, but
let's not constrain ourselves to a narrow definition of what makes a good game.
From: cubsfan@camelot.bradley.edu (Michael Silverman)
Newsgroups: comp.sys.mac.games
Subject: Lemmings info here....
Date: 16 Oct 92 20:56:49 GMT
Article-I.D.: camelot.cubsfan.719269009
Organization: Priests of the Temples of Syrinx

Just ordered Lemmings today...

It cost 62.50 US dollars, which included next-day air shipping.

It will be shipped next Friday, the 23rd, so by the 24th,
I will be blisfully immersed in 120 levels of Lemmings!

--
cubsfan@camelot.bradley.edu

"One likes to believe in the freedom of baseball" - Geddy Lee
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Mac games vs PC Games- comparison (again!0
Date: 10 Oct 1992 19:37:04 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


Hi folks, just wanted to make a quick comment: I'm all for new Mac games
(hence why I work with MacGames Digest!), however, after looking at some
stuff, I think there's a problem with the thinking of the Mac game
publishers. I've been playing Crystal Quest recently. Neat game, yes...BUT,
*I* don't think its worth $49.95. As my DOS friends would say, "That's a
game you just pirate- its not worth buying." Now, I don't believe in piracy
any longer, but Crystal Quest is a game you'd see as SHAREWARE in the
Messy-DOS world. I've been seeing lots of these types of game son the Mac
that seem to be shareware quality. If I'm buying a game, I will buy
something like Hellcats OTP, or any of the Sierra or LucasFilms or Prince
of Persia or Lemmings, but games like Crystal Quest or Oids completely turn
me off and make me think "Shareware". Please-! No offense to their authors,
they are excellent games, but I think Macintosh software gamers/publishers
need to up the ante of the quality of their games- the time has come for a
change. I'm sorry if I offended anyone with this, it is, as you might
guess, my own humble opinion after working both the PC and Mac platforms,
if you like these games and are willing to buy them- go for it. Maybe its
my mindset, I don't know. 

Any comments? 
-- 
         Travis Grundke- Contributing Editor, MacGames Digest
                      an780@cleveland.freenet.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    MacGames Digest: The first magazine dedicated to Macintosh Gaming.
From: long@mcntsh.enet.dec.com (Rich Long)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings - do you get bored too?
Date: 14 Oct 92 16:09:15 GMT
Organization: Digital Equipment Corporation


In article <33V003v5abwo00@amdahl.uts.amdahl.com>, jsp@uts.amdahl.com (James Preston) writes...
>starting over all the time.  But in a home game there really is no excuse
>for not giving each user the option to approach the game the way that is
>best for each user.  If I want to start right out on level 99 and work my
>way backward, why should the game designer care?  If I want to avoid the
>tedium of building those damned bridges between Nessie's humps over and
>over so that I can get back to the real task of figuring out how to get
>off Nessie's head, I should be able to.  Providing a save or "checkpoint"
>option is pretty trivial.

 I completely agree with this. It's one of the things about Spectre that I
 quite like--it will allow you to start at any level (up to 50), and does not
 penalize your high score attempt for doing so, as do some other games.

 In the Lemmings case, I think a checkpoint feature would be wonderful; when I
 was figuring out the 3rd level, it was VERY tedious having to build each time
 all the bridges from the first island. I also dislike Lemmings' use of codes
 to access a level; that seems like an artificial restraint.

+-----------------------------------------------------------------------------+
Richard C. Long		                  | long@mcntsh.enet.dec.com
          "Ludicrous speed!! GO!!!!"      | ...!decwrl!mcntsh.enet.dec.com!long
                      -- Dark Helmet      | long%mcntsh.dec@decwrl.enet.dec.com
Newsgroups: comp.sys.mac.games
From: dresnick@athena.mit.edu (David I Resnick)
Subject: Pools of Darkness - party composition
Organization: Massachusetts Institute of Technology
Date: Wed, 7 Oct 1992 15:38:49 GMT

What do people out there think is the ideal party composition?
I need to decide soon (I just started, and could restart).  I
currently have:

Paladin
Ranger
Fighter/Thief
Cleric
Mage
Mage

I have doubts about the F/T, since he (a dwarf), is maxed out as a
fighter.  Is there anywhere in the game where a thief does anything a
Knock spell or brute strength will not?  Is the backstab ability worth
walking around in leather armor and not getting 2 attack per round (as
he would if I had another fighter/ranger/magic user instead).  Does
anyone out there have multiclass humans?  How about ranger convered to
magic user?

I am curious what folks out there think is best.

Thanks,
--
       David Resnick                           dresnick@athena.mit.edu      
Newsgroups: comp.sys.mac.games
From: umcho000@ccu.umanitoba.ca (Connie Cho)
Subject: Re: Help needed on DQofK (possible spoilers)
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Thu, 15 Oct 1992 14:30:22 GMT

In article <1992Oct12.023709.57058@bmug.org> Leslie_L._Shafer@bmug.org writes:
>Pregenerated characters?  I didnt see any of them when I started the game.  Do
>you have to do anything special to use them or get to them?

Neither did I, even though I think they are mentioned in the manual.
Are they in another folder, or what?

CKC
From: froese@skorpio.usask.ca (Kevin Froese)
Newsgroups: comp.sys.mac.games
Subject: Warlords Bug?
Date: 8 Oct 92 22:08:30 GMT
Organization: University of Saskatchewan, Saskatoon, Canada


I'm posting this for a friend, so please reply to the address given below:


Does anybody know why in Warlords (even after update - mine is v1.3), I can't 
retrieve (take) artifacts from killed heroes, while the computer heroes have no 
trouble doing so?  When I attempt to take the artifact, it allows me to do so,
but nothing happens and the little bag icon remains on the screen.  Please e-mail
replies.  Thanks in advance.


sawatzkyj@sask.usask.ca
From: carnahan@possum.den.mmc.com (Rich Carnahan)
Newsgroups: comp.sys.mac.games
Subject: FRP for Mac
Date: 7 Oct 92 18:58:01 GMT
Distribution: usa
Organization: Martin Marietta Astronautics Group, Denver

Since everyone was so helpful the last time, I thought I might try
again.  I'm interested in a FRP game for the mac.  Something that won't
take a year to complete but is still challenging and fun for upper
elementary age and up (me).  Any suggestions?

Thanks.


Rich

===================================================================

----------> rich <----------  carnahan@pogo.den.mmc.com 

Martin Marietta Astronautics		"I see that, once again,
Box 179                			 the clue harvest didn't
MS F4063               			 exactly yield a bumper  
Denver, Colorado        		 crop."  
80201                          			-- J. Oliver 
(303) 971-3521
Organization: University of Illinois at Chicago
Date: Thursday, 15 Oct 1992 16:03:38 CDT
From: <U59985@uicvm.uic.edu>
Newsgroups: comp.sys.mac.games
Subject: Re: SuperTetris

I was under the impression that SuperTetris was being sold commercially by Spec
trum Holobyte. In any case, I saw a new Tetris at Egghead and I think it was Su
perTetris. It allowed two people to play against each other over a network. I'm
 describing SuperTetris here, right?

Thomas
From: pa56680@uxa.cso.uiuc.edu (P. Ialamanna)
Newsgroups: comp.sys.mac.games
Subject: Re: SimCity 2000
Keywords: SimCity Maxis
Date: 14 Oct 92 23:35:38 GMT
Article-I.D.: news.Bw4xJF.3xF
Organization: University of Illinois at Urbana

In article <Bw4uK9.2Jy@news.cso.uiuc.edu> narain@ih-nxt09.cso.uiuc.edu (Nizam Arain) writes:
>Has anyone here heard about the new version of SimCity that's coming out  
>soon? I've heard that Maxis is putting in more zone types, and a bigger  
>variety of transportation options. It sounds really cool, and I'm curious  
>about specifics, release date, etc.
>
>Some more info would be appreciated, if anyone knows about it.
>Thanks
>			
I too would be interested. Also what's the idfference between SimCity
and SimCity Supreme? I thought the SNES version was pretty cool
since they had zones like a bank,casino,amusement park,etc; Does SimCity2000
plan to incorporate these new zones?

-- 
*********************************************************************************   - P. Ialamanna -    " I think you hear me knocking, and I think I'm coming *
			  in, and I'm bringing my big, bad opinions with me"  * 
 I represent the Univ. of Illinois. (Along with 50,000 others)===DISCLAIMER== * 
Newsgroups: comp.sys.mac.games