HDTenEightyP/NetNews huggingface dataset:
From: pa56680@uxa.cso.uiuc.edu (P. Ialamanna)
Subject: Re: HELP!  Can't unstuff ARASHI!!  HELP!
Organization: University of Illinois at Urbana
Date: Sat, 23 Jan 1993 07:48:09 GMT

In article <1993Jan22.175407.5164@memstvx1.memst.edu> baggettw@memstvx1.memst.edu writes:
>
>     Twice I have used Fetch, on different Macs, to download ARASHI from
>sumex-aim and been unable to unstuff it with STUFFIT 1.5.1.  The problem
>is that the .sit file doesn't show up in STUFFIT's dialog box when I do
>the OPEN ARCHIVE or UNPACK FILE commands.  
>
>    HELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>
>Bill Baggett
>
>P.S.  Of course the file has been automatically debinhexed by Fetch.

I too ran into this problem(not with Arashi though) until I figured out
that Stuffit 1.51 is outdated. Download Stuffilt Lite 3.** from sumex or
umich and use this program to unstuff all Stuffit archives. Works like a charm.


-- 
--*****************************************************************************
- P. Ialamanna -      * "I think you hear me knocking, and I think I'm coming *
 GO FIGHTING ILLINI!! *   in, and I'm bringing my big, bad opinions with me"  *
 "Who cares about apathy anyway?"       <blah,blah, STANDARD DISCLAIMER, blah>
Newsgroups: comp.sys.mac.games
From: wyder@amiga.physik.unizh.ch (Peter Wyder)
Subject: Patch for Dark Queen of Krynn ?
Organization: ICU - University of Zurich, Dept. of Computer Science
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 21 Jan 1993 13:04:17 GMT

hi dear gamers....

just a little question...is there a patch for Dark Queen of Krynn to avoid
this annoying handbook copy protection ... i own the original...but it is VERY
annoying...:-(

greetinx...peter

--
*******************************************************************************
*               |   I stayed up all night playing poker with tarot cards.     *
*  Peter Wyder  |   I got a full house and four people died.                  *
*  aka          |           -- Steven Wright                                  *
*  Excalibur    |_____________________________________________________________*
*                                                                             *
*  at University of Zurich              wyder@avalon.physik.unizh.ch          *
*  CH-8006  Zurich                      wyder@amiga.physik.unizh.ch           *
*                                   excalibur@ezinfo.vmsmail.ethz.ch          *
*  Switzerland                       maverick@idrz07.ethz.ch                  *
*  ~~~~~~~~~~~~                         wyder@imp.ch                          *
*                                      albion@cultnet.ch                      *
*******************************************************************************
Newsgroups: comp.sys.mac.games
From: rjacks@austlcm.sps.mot.com (rodney jacks)
Subject: Re: S.C.O.U.T.
Organization: Motorola Inc, Austin, Texas
Date: Thu, 21 Jan 1993 18:28:40 GMT

In article <1jmaegINNfgo@transfer.stratus.com> mcote@celine.sw.stratus.com (Mike Cote) writes:
>
>Has anyone tried S.C.O.U.T.?  I just saw it advertised in MACWarehouse, I think.
>It sounds like an arcade sort of game like Cyberblast.  I'd be interested in
>any reviews.
>
>mpac

I've just started playing S.C.OUT, so this is not a review, but my
impressions so far have been positive.  The game is more similar (IMO)
to THE TINIES and to Oxyd than it is to Cyberblast.  That is, it
more of a puzzle type of game, than a Gauntlet/shoot-em-up.

I've only made it through the first few levels so I can't say
how challenging it is, but I did read on AOL that some
of the levels (~3) may be unsolvable.  And since you need a 
password to get past each level, that could be a problem.  The 
people at Inline were checking with the developers in France 
(Kalisto) to see if this was true and to get a solution for those 
levels in question.

-Rodney
(rjacks@austlcm.sps.mot.com)
Organization: Arizona State University
Date: Tuesday, 26 Jan 1993 09:11:20 MST
From: Dennis Hurlbut <ASDJH@ASUACAD.BITNET>
Newsgroups: comp.sys.mac.games
Subject: Thanks-PoP Level 12

Thanks to everyone for the hints.  The 'Last Crusade' hints were appreciated by
 this archaeologist.
Newsgroups: comp.sys.mac.games
From: zmyd02@hou.amoco.com (Denton Meredith)
Subject: Re: Wolves demo
Reply-To: zmyd02@hou.amoco.com
Organization: Amoco
Date: Mon, 25 Jan 1993 18:58:04 GMT

In article ExE@dcs.glasgow.ac.uk, odonnemt@dcs.glasgow.ac.uk (Mark T O'Donnell) writes:
>I remember sometime last year playing a demo of a game called 'Wolves'
>(I think that was it's full title)
>Anyway this game was only the first level or so, and involved beating
>up werewoves and killing flying bats and the like.
>
>Anybody heard anything more of this ?
>Was the full game ever made available ?
>
>Thanks,
>Mark...


I have this game;  full name is Wolves in the Woods, as I recall.  If I
remember correctly, I downloaded it from AmOnline quite a while ago (6mos,
to a year?) and played it only a few times.  I don't remember to what
level you're allowed to progress to, I think you're limited, as you
said.  Maybe it was done by points.  I believe if you pay the
shareware fee, the author will send you the full program.  I guess I
could dig it up and give you more detailed info if you're interested.


Meredith Denton
Amoco Production Company
Houston, Texas
Newsgroups: comp.sys.mac.games
From: jriemer@casbah.acns.nwu.edu (John Riemer)
Subject: Re: Pax Imperia and Changeling
Summary: email addresses
Organization: Northwestern University, Evanston Illinois.
Date: Tue, 26 Jan 1993 00:48:41 GMT

In article <1993Jan25.170503.10569@ims.com> davidh@swallow.ims.com writes:
>
>I just want to let some of you know that I have written E-Mail to
>ChangelinS@aol.com and they reply very fast.

	Changeling aslo has an address at changeling@appleling.apple.com
this has a faster turn-around than AOL and these people are very helpful.

>No I don't work for Changling I just like what they have done and think that 
>we will end up with a great game.
>
Me neither.  But I do agree with dave 

>-----------------------------------------------------------------------------
>"Unfortunately, this assault weapon issue is a symbolic issue that doesn't 
>at all address crime" Tony Meeker, State Treasurer, Oregon.
>David Hartman 
>Davidh@ims.com
>------------------------------------------------------------------------------
_______
jriemer@nwu.edu         The following was found in the _Chicago_Reader_
"On Oct. 12, a clerk on duty at a convience store in Abeline, Tx. was
persuaded by a man to accept a $100 bill that was accurately printed in
every detail- except that it was 12 inches long and 5 inches wide."
Newsgroups: comp.sys.mac.games
Distribution: world
From: Sean_P._Peisert@bmug.org
Organization: BMUG, Inc.
Date: Tue, 26 Jan 1993 05:57:29 PST
Subject: Re: Pax Imperica Question

Try "Mac's Place" or "Computerware".

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: bms@penguin.eng.pyramid.com (Bruce Schlobohm)
Newsgroups: comp.sys.mac.games
Subject: Re: HELP!  Can't unstuff ARASHI!!  HELP!
Date: 25 Jan 1993 19:43:59 GMT
Organization: Pyramid Technology, San Jose, Ca
Distribution: world
NNTP-Posting-Host: penguin.eng.pyramid.com

In article <C1Ar0A.4uC@news.cso.uiuc.edu>, pa56680@uxa.cso.uiuc.edu (P. Ialamanna) writes:
| In article <1993Jan22.175407.5164@memstvx1.memst.edu> baggettw@memstvx1.memst.edu writes:
| >
| >     Twice I have used Fetch, on different Macs, to download ARASHI from
| >sumex-aim and been unable to unstuff it with STUFFIT 1.5.1.  The problem
| >is that the .sit file doesn't show up in STUFFIT's dialog box when I do
| >the OPEN ARCHIVE or UNPACK FILE commands.  
| >
| 
| I too ran into this problem(not with Arashi though) until I figured out
| that Stuffit 1.51 is outdated. Download Stuffilt Lite 3.** from sumex or
| umich and use this program to unstuff all Stuffit archives. Works like a charm.

And don't forget about the freeware StuffIt Expander (3.0x) also
available at your favorite archive site.  I like it because
  1) it has a drag & drop interface,
  2) it Debinhexes, and unstuffs, or uncompresses most common archive
     formats.

-- 
bruce schlobohm
bms@pyramid.com
From: ap-poly.581@n7kbt.rain.com
Newsgroups: comp.sys.mac.games
Subject: IJ:Last Crusade
Date: 25 Jan 93 17:31:49 GMT
Followup-To: comp.sys.mac.games
Organization: The MITRE Corporation

My son has Indiana Jones and the Last Crusade.  His problem is how to get
through the locked grate in the underground sewer system.  Does anyone have
any suggestions?
Newsgroups: comp.sys.mac.games
From:  ()
Subject: Re: Street Fighter
Followup-To: comp.sys.mac.games
Organization: University of Notre Dame
Date: Fri, 29 Jan 1993 02:35:05 GMT

In article <cshotton-270193161038@oac2.hsc.uth.tmc.edu>,
cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton) wrote:
> 
> In article <1993Jan27.162256.11610@cbnewsl.cb.att.com>,
> conty@cbnewsl.cb.att.com (E. Kontei) wrote:
>  
> > In article <C1I48y.3Gn@cs.mcgill.ca>, iceman@cs.mcgill.ca (Tuan HUYNH) writes:
> > > 
> > > I was wondering, would people rather have an arcade game running at 512x384
> > > at a jerky rate of 30 frames per second or 320x200 at a perfectly smooth rate
> > > of 60fps?
>  
> > A correction:
> >   30 FPS is the refresh rate of a TV screen.  Not jerky.
> >   24 FPS is the refresh rate of a movie screen.  Not jerky.
> > 
> > In general, you can get away with refresh rates as low as 10 FPS.
> > Less than 4 is noticeably jerky.
> 
> Studies have shown that the average human eye is unable to detect flicker
> at frame rates of 19 fps and above. Apple's studies done in conjunction
> with QuickTime development found that frame rates as low as 8 fps are
> acceptable for full motion video. So all of the posturing about how lame
> the Mac is for not supporting 60 fps is ludicrous. Your eye won't see the
> difference.
	The problem is for scrolling type games I might be able to get lets say 15
frames
a second. But since thier is no alternative buffer to hold my changed
screen I have to
update the screen directly. Any you will notice that have the screen moves
and that the
other have stays still. Now this is not a problem for games that don't have
scrolling like PoP
but It makes it much more difficult to write a scrolling game unless one
wants a very simple 
background. I believe that using copybits on a IIcx Apple claims that you
can update about 256*256
 at 8 bit color level.
Newsgroups: comp.sys.mac.games
From: daniel@unx.al.alcoa.com (David L. Daniel)
Subject: Re: Minotaur Update?
Followup-To: comp.sys.mac.games
Organization: University of Delaware
Date: Fri, 22 Jan 1993 16:13:49 GMT

In article <1993Jan16.232257.101929@uu0570.foggybottom.com>,
Jeff_A._Chirikjian@uu0570.foggybottom.com wrote:
> 
> Version 1.0.1 allows for appletalk and ONE modem player to call in. I have it.
> I haven't tried it yet.
> ***************************************************************************
>  This message was created from a guest account on a FirstClass BBS and
>         sent from from FirstClass(tm) by PostalUnion(tm) from I.E.
>   The views expressed in this posting those of the individual author only.
> ***************************************************************************
Newsgroups: comp.sys.mac.games
From: jimbo@leland.Stanford.EDU (Godfather of Soul)
Subject: Re: Pax Imperia
Organization: NewsRUs
Date: Wed, 27 Jan 93 08:50:47 GMT

In article <1993Jan26.060116.217371@bmug.org> Sean_P._Peisert@bmug.org writes:
>I want to buy a copy of Pax Imperia but I'm only doing it if it's upgradable to
>the bug-fixed version for FREE when it comes out.  Can someone confirm or deny
>this?

A note in the box the game came in says that if you send in the registration
you'll receive version 1.2 free.  I spoke to the folks at Changleling and they
said it should be out in ~3 months.  A bug fix version 1.0.2 should be out
any day.


-- 
James W. Brown	-  I dream of the day when conservatives learn   	-
		-  the difference between a sin and a crime and  	-
		-  liberals learn the difference between a       	-
		-  virtue and a requirement.      --William A. Niskanen	-
Newsgroups: comp.sys.mac.games
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Ford Simulator II Fixed!
Organization: DuPont Central Research & Development
Date: Wed, 27 Jan 1993 14:39:11 GMT

Sorry everyone, I inadvertently left out those resource files needed to 
run the Ford Car Simulator.  I uploaded a fixed program yesterday morning
(Tuesday), so look for it at sumex soon.  Again, sorry, I forgot to look
for any other files.  Hope you enjoy it!

Scott
******************************************************
Scott C. Walker
walkersc@esvax.dnet.dupont.com

+++The few opinions I express are not the opinions of my employer.
"What's settled down?  Settled down is you get married and then you buy a
house.  You can get a wood house, a plaster house or a stucco house.  
Oh, how you can get stucco!"  - David Lee Roth, on Rockline, stolen
from Groucho Marx.
******************************************************
Newsgroups: comp.sys.mac.games
From: hcm@ausom.oz.au (Hamish Mogan)
Subject: Might And Magic II HELP!!!! READ ME!
Date: Tue, 26 Jan 1993 03:07:33 GMT
Organization: AUSOM - The Apple Users Society of Melbourne
Keywords: Help

I have done everything possible and get to the very end when the clock ticks down, How do i work out the code.. i dont want it just a way to work it out@


-- 
+----------------------------------------+
| H A M I S H - - - - - - - -  M O G A N |
|                Internet                |
|   hcm%ausom.oz@sol.cc.deakin.oz.au     |
From: vec@alnitak.Kodak.COM (Vance Cochrane)
Newsgroups: comp.sys.mac.games
Subject: Bolo
Date: 28 Jan 93 22:43:07 GMT
Organization: Eastman Kodak Co., Rochester, NY

Can someone please tell me where I can get the latest version
of Bolo?
Thanks in advance.

-- 
+------------------------------------------------------+
+ Vance Cochrane                Email: vec@Kodak.COM   +
+ Research Laboratories	        Voice: (716) 722-3709  +
+ Eastman Kodak Company	        Fax:   (716) 477-8681  +
+ Rochester, NY 14650-1826                             +
+ USA                                                  +
+------------------------------------------------------+
From: d2linjo@dtek.chalmers.se (Johan Lindvall)
Newsgroups: comp.sys.mac.games
Subject: Patch for Indy III?
Date: 25 Jan 93 12:42:36 GMT
Organization: Chalmers University of Technology
X-Xxmessage-Id: <A7899EECE0031E83@dmac0.dtek.chalmers.se>
X-Xxdate: Mon, 25 Jan 93 12:43:08 GMT
X-Useragent: Nuntius v1.1.1d17

Has anybody got a patch for Indiana Jones III that disables the annoying
copy-protection?

I would very much like to have it. Please E-mail eventual answers to:
d2linjo@dtek.chalmers.se

Thanks.
/Johan
Newsgroups: comp.sys.mac.games
From: bredell@tdb.uu.se (Mats Bredell)
Subject: Re: Zork bug?
Reply-To: Mats.Bredell@udac.uu.se
Organization: Uppsala University Computing Center (UDAC)
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 25 Jan 1993 09:15:13 GMT

Doug P. Book (dpb@sdchemw2.ucsd.edu) wrote:
: possible spoiler...
: 
: >Many Infocom games have a command to test that.  It's usually 'VERIFY'
: >or '$VERIFY' or something like that.  The game will do a checksum on
: >itself.  Check your manual.
: 
: Thanks, I will try that.  I know now from several people that the thief
: does move objects around the dungeon while you aren't there.  The still
: seems to be a problem with the candles shrinking when not lit (no biggy,
: but trying the verify command will be interesting.)

I remember back in the old days while I was playing Zork I on a PC. I was
exploring the maze, and the best way is to simply drop things in the maze
to be able to identify the rooms. After a while of doing this the computer
said I was hearing things like: "Oh my, what's a fine looking knife like
that doing here?", and suddenly the knife disappeared. I always assumed it
was the thief.

By the way, how do you kill the thief? Back on the PC I remember trying
for a very long time. The thief is very difficult to hurt, and when I'm
somewhat successful he keeps leaving me. Finally, I located the Zork
random number generator and changed it so I could kill him easier.

/Mats
-- 
Mats Bredell                                   Mats.Bredell@udac.uu.se
Uppsala University Computing Center (UDAC)     Ph:  +46 18 187817
Department of medical systems                  Fax: +46 18 187825
Sweden                                         Think straight - be gay!
From: ianf@chook.cs.adelaide.edu.au (Ian Florance)
Newsgroups: comp.sys.mac.games
Subject: Re: Bridge game for Mac
Date: 26 Jan 1993 23:06:45 GMT
Organization: The University of Adelaide
Distribution: world
Reply-To: ianf@cs.adelaide.edu.au
NNTP-Posting-Host: chook.cs.adelaide.edu.au

From article <1993Jan24.173346.207441@ultramac.uucp>, by gpm@ultramac.uucp (Gerald McManama):
>   Would appreciate information on Bridge playing games for Macintosh. Would

I would recommend Micro%Bridge Companion which is a commercial piece of
software. I bought Bridge 6.0 which I do not recommend as the bidding is
silly.

___________________________________________           _--_|\
Ian Florance         Phone : +6 18 228 5502          /      \ 
The Univeristy of Adelaide Apple Consortium          \_.--*_/
University of Adelaide,     South Australia                v
Newsgroups: comp.sys.mac.games
From: johnsh@rpi.edu (Hugh Johnson)
Subject: Looking for games for sale
Followup-To: comp.sys.mac.games
Organization: Rensselaer Polytechnic Institute
Date: Sat, 23 Jan 1993 21:12:31 GMT

If anyone is willing to sell (all docs, boxes, etc.):

Hellcats Over The Pacific
Out Of This World
The Oxyd User's Manual

...please send email.  Thanks.

==========================================================================
 Hugh Johnson                     | 
 Rensselaer Polytechnic Institute | No text graphics, no quotes.  Just
 Troy, New York, USA              | pure, unadulterated wasted bandwidth.
 johnsh@rpi.edu                   |
==========================================================================
From: Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool)
Newsgroups: comp.sys.mac.games
Subject: Amory Alley 1.1
Date: 24 Jan 93 23:20:00 GMT
Organization: FidoNet node 1:2603/204 - Not Even Odd, Forest Hills NY


 Amor Alley 1.1, I was wondering if there is any cheats or hints for this
game....

Thanks


--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Jason Kool - Internet: Jason.Kool@f204.n2603.z1.ieee.org
Newsgroups: comp.sys.mac.games
From: pduggan@world.std.com (Paul C Duggan)
Subject: Pax Imperica Question
Organization: The World Public Access UNIX, Brookline, MA
Distribution: na
Date: Sun, 24 Jan 1993 22:15:48 GMT

Where is Pax imperica available from. I saw an ad for it a few months ago,
but can't seem to find it mentioned recently.

Also, does the game alow multi-player play?

(And has the AD&D Dark Sun game come out for the Mac yet? Where
available?)

paul duggan
pduggan@world.std.com

Newsgroups: comp.sys.mac.games
From: jeffp@netcom.com (Jeff)
Subject: Re: Spaceward Ho! 3.0
Organization: BeHereNow
Date: Sun, 24 Jan 1993 01:33:46 GMT

In article <1993Jan22.235611.15799@leland.Stanford.EDU> trump@leland.Stanford.EDU (Michael Jason Lewis) writes:
>In article <C1A2rL.Mqz@apollo.hp.com> esteban@apollo.hp.com (Steven Fernandez) writes:
>
>>I have another question about savings and going in debt. Even after
>>my ship savings are no longer negative, it still says int: 9k after
>>ship savings. Does this mean I am still paying interest?
>
>No, you're earning 9k a turn in interest.
>
>And a note to Peter Commons and the rest of the dev team for Ho 3.0--I've only
>played a full game once, because I am repeatedly crashing.  I'm playing on an
>SE/30 with 4 meg RAM, 1 meg VM.  It seems that when I have a LOT of money 
>((above $1.5M at least)) and I choose "Fix Spending", I get an error -39 and
>am dropped into MacsBug.  The map file is now corrupted and I can't continue
>my game.
>
>If you need any other details, tell me.
>

This is a serious bug and should be reported directly to them so they will
fix it.
Jeff-
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: comp.sys.mac.games
Subject: Bug in Arashi
Date: 21 Jan 93 16:30:18 GMT
Distribution: na
Organization: University of Pennsylvania

I was playtesting Arashi the other day and noticed that, when I was
warping out of the current level and hit a spike, the screen was
redrawn (to restart the warping process), but a line or two from the
place where I crashed stayed on the screen!  These lines then
stayed onscreen for the rest of the game.  Any chance the designers
can fix this otherwise excellent game?
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
Too many toys (D-50+M-EX, U-220, SR-16, TurboDuo, SNES, Mac IIsi, HP48SX)
and too little time!
From: mrhoten@cs.stanford.edu (Matthew Rhoten)
Subject: Re: Street Fighter
Originator: mrhoten@Xenon.Stanford.EDU
Organization: CS Department, Stanford University, California, USA
Date: 28 Jan 93 20:20:25 GMT

As many VR-oriented companies know, humans' response to animation is
decidedly nonlinear on frame rate. There's a range (i think it's in
the 10fps range, but might be wrong) tenderly termed the 'barfomatic
zone'. If a subject is given full-range video in this fps range, s/he
will become disoriented and sometimes sick. Slower and faster frame
rates do not exhibit this effect.

This probably has something to do with humans' visual sensory
frequency. (Sensory frequency is an interesting thing. If you've ever
wondered whether the sniff/whuffle rates of animals are characteristic
of their species, well, they are.)

 -matt
-- 
Matthew Rhoten | mrhoten@cs.stanford.edu | m_rhoten@leland.stanford.edu
"When Adam and Eve first saw each other, that's when the blues started."
 -John Lee Hooker
From: wrr3118@tamsun.tamu.edu (Rick Russell)
Newsgroups: comp.sys.mac.games
Subject: Re: ANNOUNCING NetHack 3.1 for the Mac
Date: 28 Jan 1993 13:59:11 -0600
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: tamsun.tamu.edu

In article <1993Jan28.115712.5365@kth.se> d88-jwa@hemul.nada.kth.se (Jon Wtte) writes:
>After two years of work, we are proud to announce NetHack 3.1
>for the Macintosh. During these two years, the game has
>aquired a new interface, as well as lots and lots of
>enhancements to the dungeon, including a lot of special
>levels, quests, and the game is now closer to the AD&D rules
                                     ^^^^^^^^^^^^^^^^^^^^^^^^
>it originally was derived from. Monsters can even use
>weapons and things!

I humbly suggest that you make absolutely sure that Those who Sue
Regularly don't hear about this.

Besides, who would want it to be more like AD&D? Masochists? Mindless
munchkins? Blithering crooked-toed simpering Masonic idiots?

Well, not me! :-)
-- 
#      Rick Russell | TAMU Meteorology | wrr3118@tamsun.tamu.edu       # 
#     "Tomorrow! Tomorrow! I'll claw ya, tomorrow!                     #
#      It's only a litter box away!"               - Bill the Cat      #