HDTenEightyP/NetNews huggingface dataset:
From: benw@cbnewsm.cb.att.com (bennett.weber)
Subject: Re:  Software Etc. out of Amiga market
Organization: AT&T
Date: Tue, 17 Nov 1992 05:49:19 GMT
Keywords: Borland products

In article <AD9+r*sY0@Birdland.UUCP> uunet!tension!birdland!andy writes:
>In article <root.02t9@rkamiga.UUCP>, Rick Kelly writes:
>
>> This is entirely from my personal experience.  Go out and buy a Borland
>> product at a retail store ( I bought Turbo C 1.5 several years ago ), and
>> send in the warranty card.  Borland is constantly sending me direct mail
>> deals for their software.  Quattro for $90.  Paradox for $90.  Borland C++
>> with Windows SDK for less than $200.
>> 
>> --
>
>Those are UPGRADES, genius. Can't you tell the difference? Quattro is $399
>and Paradox is $799. Upgrades for REGISTERED users are very low, for 
>obvious reasons. Companies like Borland make 10-15% of their revenue on
>upgrade sales. But you have to make an initial purchase in the retail 
>market before those very low upgrades are available.
>
>This is common practice. WordPerfect for Windows will sell for $129 to
>anyone who uses another Windows-based word processor. Again, you have to 
>have made the initial purchase. If you buy WP for Windows in the stores,
>it's $495.
>
>Learn how the industry works before flaming it.
>
>----------------------------------------------------------------------------
>Andy Patrizio       \\        uunet!tension!birdland!andy       //
>Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
>----------------------------------------------------------------------------
>"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
>they were groveling through a hymn to His Majesty." - Hannibal Lecter
>----------------------------------------------------------------------------
>

Are you aware that

	a) The "upgrades" are full packages...all the disks, docs,
	   etc, of the originals
	b) You can order the upgrades through normal mail order houses
           (looking at PC magazine right now..examples are Amipro 3.0 for
	    $89, Excel 4.0  $92, Lotus for windows $95, etc, etc)
	c) In most cases these so-called upgrades require NO proof of
	   ANYTHING...previous versions, other products, nothing.

And, by the way, I have several of these upgrade packages myself,
so I know of whence I speak.

So these are not upgrades in the traditional sense, but are indeed
pretty odd marketing schemes.

Might want to read up on the industry yourself, friend.


						Ben Weber


------------------------
Not speaking for AT&T
------------------------
Newsgroups: comp.sys.amiga.games
From: bosman@fwi.uva.nl (Cor Bosman)
Subject: Re: Empire "Wargame of the Century"
Organization: FWI, University of Amsterdam
Date: Tue, 17 Nov 1992 13:52:51 GMT

PDC@basil.eng.monash.edu.au (Paul Cuthbertson) writes:



>Does anybody know of the latest version of Empire for the Amiga (or PC).



>I've been playing ' Empire "Wargame of the Century" ' and love it. 
>However, it is about 4 years old (?). Version 1.xx , I think.

>I am,therefore, very interested in any later versions of the same game...if
>they exist.

I think ive seen version 3.xx somewhere. Pretty sure.

-- 
|bosman@fwi.uva.nl_   //     | Honest Officer , had I known my health      |
|-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
|  PE no.1         \\/       |             -MAXIM (of the Hells Angels)-   |
|__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
From: tal691@huxley.anu.edu.au (Tonio Loewald)
Newsgroups: comp.sys.amiga.games
Subject: (WS) Tearaway- Won't unpack!- Oh yes it will!
Date: 19 Nov 92 20:47:39 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.2.12

Yes, I just downloaded a bung copy of Tearaway which was only 6K long.
I thought it was funny too.  I downloaded a new copy from ftp.etsu.edu
which was 190K.  Not a bad game.  There's a bug in the second level that
finishes the game real quick.

No posts, please.

Widya Santoso, not...
-- 
Tonio Loewald | tal691@huxley.anu.edu.au | Life is short. Be nice.
"You can lie/You can cry/For all the good it'll do you, you can
die/But when it's done/And the police come/And they lay you down
for dead/Just remember what I said" (Paul Simon-not the senator)
Newsgroups: comp.sys.amiga.games
From: macanespie@waves.pas.ti.com (Alan MacAnespie)
Subject: Re: Another Lem2 note
Reply-To: macanespie@waves.pas.ti.com
Organization: Texas Instruments, PAS
Date: Tue, 17 Nov 1992 18:39:02 GMT

In article <crystal.721765687@glia>, crystal@glia.biostr.washington.edu (Crystal) writes:
> 
> Also, I accidently turned my trapped lemming into a Sagittarian (archer)
> and found that I could NOT fire the arrow.  I also could not control
> any of the other lemmings until that arrow was fired.  Essentially I was
> locked up until time-out. :<
> 
> Crystal
>   ;>

Another Bug,

Try picking a lemming to be an archer on level 1 just before he gets shot
from the cannon.  After he gets shot, he doesn't seem to remember that he
was an archer, and you are unable to control any lemmings until the end of
the level.

Just for grins, try building a wall that is too high for the lemmings to be
shot over.  Then move the cannon towards the wall.  After a while, they
magically seem to be shot _through_ the wall.

----
Alan MacAnespie,              || * Standard Disclaimers Apply Upstairs.*
Texas Instruments, PAS        ||  Is a person who writes many different
macanespie@waves.pas.ti.com   ||  applications a Renaissance Computist?

How many bits would a BlitBlit blit if a BlitBlit could blit bits?
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.amiga.games
Subject: Re: Zool not HD installable : (
Date: 16 Nov 92 19:55:40 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1

In article <cvmalone.721324912@unix2.tcd.ie> Colm Malone,
cvmalone@unix2.tcd.ie writes:
>I think the software houses must think everyone has a 68000 Amiga with
>no HD and 2 disk drives :-( 

Until this year, Psygnosis thought everyone had a 68000 Amiga with no HD
and *one* disk drive.

This peeves me too. I have deliberately *not* bought three games this
year that wouldn't install on HD. Too bad those companies lost my money,
but hey, if they went the extra mile (which shouldn't really be extra at
all), did the HD installation thing, made the damn program work with a
68030/040 and a 3000/4000, then I'd bang down their door with money.
Xref: sparky comp.sys.amiga.games:15629 comp.sys.amiga.introduction:1566
From: pianoman@misseye.uucp (Alan D. Ray)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.introduction
Subject: Re:  Dearchiving
Date: 17 Nov 92 23:29:06 GMT
Organization: Not an Organization

In article <69570@cup.portal.com> Harv@cup.portal.com (Harv R Laser) writes:
>>Hi,
>>	Thanks to everyone for all the help with finding the correct
>>de-archivers. All is now fine apart from one problem. How exactly do I use
>>the DMS program to unpack the Lemmings 2 file (lemm2-d.dms)? I have unpacked
>>the DMS111.sfx file, put it onto a disk(Out:), along with the lemm2-d.dms
>>file, load the Shell from Workbench2.0, and type:
>>	DMS Write lemm2-d.dms
>>The system then asks me to insert the volume Out: and takes absolutely no
>>notice of the fact that the disc is already there, no matter how many times
>>I click on retry. I then have to abort. This occurs with all DMS files but I
>>can usually get around it by loading the .dms file into RAM:, unfortunately
>>the lemm2-d.dms file is too big to fit on my ram disk.
>>	I'm running all of this on an A600, single floppy, 1Mb.
>>		Thanks,
>>			Malc(mjt@dcs.warwick.ac.uk)
>> 
>
>You sound like a relatively new Amiga owner, Malc. Is the 600 your
>first Amiga? 
>
>One thing Amiga old-timers will tell you is to buy a 2nd floppy drive
>as soon as you can. And I think by your explanation above you've
>just learned why.
>
>Some operations on an Amiga can be sheer hell with only one floppy
>drive, not much RAM, and no hard drive. If you had a second floppy
>then it would be trivial for you to un-DMS your large file from
>one floppy to the other. Better yet, install a hard drive and/or more
>RAM, but a 2nd floppy is your cheapest, easiest-to-install 
>immediate solution.
>
>Harv


While on the subject of de-archiving, what are the steps to get the
Street Fighter 2 (SF2) demo running? I noticed all the parts have
an .exe extension (and yes, I know that's also used with MS-DOS
clones--but this is supposedly an AMIGA demo, right?)

Or, have I pieced it together properly, but it doesn't run and crashes
immediately because I have a 3000?

BTW, the Lemmings 2 and Walker demos run fine on my 3000. I noticed
with Walker, I can go only about 3-4 screens to the left, and then no
further. Is that correct?


--
**************************************************************************
* Sing me a song           \  Alan D. Ray  /         BERKS AMIGA BBS     *
*  you're the               \ Reading, Pa./          (215)-689-4969      *  
*    pianoman....         *******************                            *
*        B. Joel             uunet!cbmvax!rehab1!misseye!pianoman        *
**************************************************************************
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Wed, 18 Nov 92 13:28:54 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Dearchiving with DMS
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: UReply 3.0

In <1992Nov18.104023.14839@dcs.warwick.ac.uk> Malc Treby writes:
> Hi,
>   Ok, thanks to those who tried to help when I sent this out earlier
> but I still haven't got anywhere, so time to try again. For those of you who
> didn't see my first posting here is my basic problem:
> How exactly do I use the DMS program to unpack the Lemmings 2 file
> (lemm2-d.dms)? I have unpacked the DMS111.sfx file, put it onto a disk(Out:),
> along with the lemm2-d.dms file, load the Shell from Workbench2.0, and type:
>   DMS Write lemm2-d.dms
> The system then asks me to insert the volume Out: and takes absolutely no
> notice of the fact that the disc is already there, no matter how many times
> I click on retry. I then have to abort. This occurs with all DMS files but I
> can usually get around it by loading the .dms file into RAM:, unfortunately
> the lemm2-d.dms file is too big to fit on my ram disk.
>   I'm running all of this on an A600, single floppy, 1Mb.
>        Thanks,
>             Malc(mjt@dcs.warwick.ac.uk)
>
You have two solutions:
1) Buy a 2nd disk drive. This saves much time and disk swapping|..
2) use "dms write lemm-2.dms to df0:" . DMS will load and prompt you
to insert the disk to be written in df0:....

**********************************************************************
*    Let's try to keep the Amiga floating over the Pea Sea....       *
**********************************************************************
Xref: sparky comp.sys.amiga.games:15833 comp.sys.amiga.misc:17305
Organization: University of Maine System
Date: Monday, 23 Nov 1992 00:51:26 EST
From: -((ZERO))- <IO00844@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: CDTV -Version 2.0-

I was wondering that since the CDTV unit is basically an A500 with a
CD-Rom drive inside a black box (that looks like a vcr) and with the new
A600-A4000's coming out, will the upgraded versions of CDTV (if there ARE
any) incorporate the new systems?  Will the CDTV instead end up an A600
with a CD-Rom drive?

I definitely think CDTV has a future, but it could use a few upgrades and
another version with..

More memory, or internal memory expansion capabilities
Easier joystick/mouse linkage
HD expansion
The ability to play CD's -and- compute at the same time rather than one or
the other
A better opening display screen (the screen saver is nice, however)
Kodak photo-CD capabilities
A CD -tray- rather than the CD caddy system.


Keep the color, it's great.
Keep the power switch and reset buttons the same.
-------------------------------------------------------------------------
Zero Z. Batzell     | CDTV Owner.     "We come in peace...shoot to kill!"
(207)-581-7589      | Iguana Owner.      "NCC-42 U.S.S. Heart Of Gold"
University of Maine | Video Hobbyist.    "Live long and Don't Panic!!"
student with a      | Star Trek TNG Fan.
(Mostly Harmless)   | Douglas N. Adams Fan.   MAJOR: Life, The Universe,
transfer in mind.   | Orson Scott Card Fan.         and Everything.
-------------------------------------------------------------------------
  The Enterprise is not a ship for freeloading degenerate hitchhikers.
-------------------------------------------------------------------------
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Air Hockey Game Title ?
Date: Sun, 22 Nov 92 17:01:21 PST
Organization: The Portal System (TM)

There are two air hockey games: Shufflepuck Cafe (Broderbund) and the one
included in Indoor Sports (SportTime, released by Mindscape). However, neithe
quite fits your description.
Newsgroups: comp.sys.amiga.games,rec.games.misc
From: funky@nevada.edu (MATTHEW KAPHAN)
Subject: Another World
Originator: funky@redrock.nevada.edu
Organization: University of Nevada System Computing Services
Date: Sun, 22 Nov 1992 23:07:24 GMT

  Once again I need your help.  I'm at the part where you drop into a room and lasers are shooting back and forth and as soon as you fall you get killed.
 
I can't figure out what to do to pass this screen without getting killed.
The access code for this set of screens is FLAK.  Please help me through this
thanks.

-- 
-------------------------------------------------------------------------------
Matthew Kaphan                                        funky@redrock.nevada.edu
                    -What can I say in only 4 lines?-
-------------------------------------------------------------------------------
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Thu, 19 Nov 92 11:32:38 FWT
Newsgroups: comp.sys.amiga.games
Subject: amiga and 3D
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: Usenet 3.0

There's a game for the Amiga called "Alianator" which in my opinion
proves that even a simple 500 can do very fast and smooth 3D games
provided that the programmers make an extensive use of the
machine's hardware. The game was made by a group whose name I've
forgotten and is the fastest and smoothest 3D game I've ever seen
on my (now sold - waiting for a 1200) 500. Of course, this is still
a polygon-based game and we have nochance of seeing Strike Commander
or Comanche on our machines, but if some other 3D games had been
programmed in the same way....

**********************************************************************
*    Thierry BLANCHOT     Eh, when is this 1200 available here?      *
**********************************************************************
Newsgroups: comp.sys.amiga.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: New Amiga Chess Program, by Me!
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 23 Nov 92 17:46:41 PST

After watching my Amiga 4000 using the CheckMate (Chess Champion 2175)
program play PITIFUL chess against myself, and other computers,
I decided to take matters into my own hands.  I got ahold of the
PD engine Gnuchess 4, and optimized it for the 680X0 processors,
added a FULL AGA (640X480X256 color) or ECS (640X400X16 color)
Intuition interface, and made my own chess program, specific
to the Amiga, called UChess.  In 10 games vs Checkmate, my
program has a record of 9 wins 0 losses and 1 draw.  It
defeated Grandmaster Chess on a 386/20 PC in a 10 game series
with a record of 6-0-4.  Finally my Amiga 4000 can play
decent Chess!  I will probably release this as Freeware,
but I need Beta Testers to try it out for me, IT IS NON
DISTRIBUTABLE IN ITS CURRENT FORM!!!!!  If you want to
beta test this pgm, YOU CANNOT REDISTRIBUTE IT IN ANY WAY.
I need to change graphics and clean it up a bit before
that.  Program Requirements and features:

1) REQUIRES A 68020 or BETTER PROCESSOR
2) REQUIRES AmigaDOS 2.04 (v37) or HIGHER
3) Requires 4M of RAM or more (really needs 3M of FAST for decent performance)
4) Auto detects & Supports 640X480X256 color AGA mode on A1200 or 
   A4000, defaults to 640X400X16 interlaced mode on other machines.
   Use of 256 color display requires a multi-sync or VGA monitor,
   and the correct monitor type in your devs:monitors directory.
   It is referred to as VGA_PRODUCTIVITY mode, 8 bits deep.
5) DOES NOT Busy wait, unlike CheckMate, this program does
   not busy wait and uses 0 CPU time if it is not thinking.
6) With Checkmate set for 20 seconds per move, my pgm set
   for 60 moves in 20 mins, Checkmate set to Strong, Tournament
   timing, both programs have thinking during opponents move
   disabled, both programs running on the same machine,
   Uchess defeated Checkmate 9 out of 10 times.
7) Enforcer clean, no memory holes.

email if you want to Beta Test it AND AGREE NOT TO DISTRIBUTE
THE CODE OR MATERIALS IN ANY WAY.

-Roger 
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: mikep@hpmwtd.sr.hp.com (Mike Powell)
Date: Tue, 17 Nov 1992 02:16:23 GMT
Subject: Re: A3000 and Psygnosis
Organization: HP Santa Rosa Site (SRSD MWTD)
Newsgroups: comp.sys.amiga.games

	
	Shadow of the Beast III seems to run just fine on my A3000....



	Hi Kevin!   How goes it?

	-Mike-
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade conversions
Date: 18 Nov 92 15:48:06 GMT
Article-I.D.: pith.1edojmINNd02
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <1992Nov18.054549.29350@cs.uow.edu.au> u9050728@cs.uow.edu.au (Shane Kelvin Richards) writes:
>d11073@tanus.oz.au (Steve Murray) writes:
>
>	I love to know if there is a "Elevato Action" for the amiga? Is there?

   It's called "Mission Elevator", and was produced by Inline Software some
years ago.

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                   Author of DiskInfo, ZSound
Newsgroups: comp.sys.amiga.games
From: u9050728@cs.uow.edu.au (Shane Kelvin Richards)
Subject: Re: Arcade conversions
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Wed, 18 Nov 1992 05:45:49 GMT

d11073@tanus.oz.au (Steve Murray) writes:

>In line with conversions, how about the elevator action one, and the
>under-water one where you are a scuba diver. What was it called.....?

	I love to know if there is a "Elevato Action" for the amiga? Is there?

-- 
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Shane Richards
u9050728@cs.uow.edu.au
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
From: fmccrthy@unix1.tcd.ie (Rahn Tamalin)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt: Medusa Level (24) HELP!
Summary: Cannot get last mirror key because teleporter blocks my path
Keywords: Teleporter Mirror Key
Date: 17 Nov 92 10:13:47 GMT
Organization: Trinity College, Dublin


    My problem is trying to get the mirror key found in the
section in the upper lefthand section of the level. After
opening the Eye Key Door there is a small corridor with a
bend in it, around the corner of which is the key. My problem
is that the corner is a teleporter which means that I can never
get to the key.

    I would guess that there is something that I'm meant to be
doing to deactivate the teleport but I don't know what!

    One other comment. I just bought and A1200 and BC works on
it no hassles, except that the graphics for the spells are very
fast! Does this mean that the whole game will play much faster?
I haven't had the time to actually play much. So is there anyone
out there (With an accelarated machine or an A3000) who can
answer that question?

    Thanks in advance,

    Rahn Tamalin.
--
----------------------------------C.B.M.--------------------------------------
*   "There are no perfect      |      //  |        Rahn Tamalin, a.k.a.      *
*    people, just perfect      |     //   |        Fergal Mc Carthy.         *
*          moments".           |  \\//    |  INTERNET: fmccrthy@unix1.tcd.ie *
----------------------------------A1200---------------------------------------
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 17 Nov 1992 23:00:19 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'>I really can't believe that SSI is leaving the amiga market.They have already 
'>ported the new engine (Spelljammer, Dark Suns) to the amiga according to
'>their ads which state: Coming for the IBM/Amiga.  It would be a financial 
'>loss for them to not release the new games for which the engine is already
'>there.  SSI D&D games have got to be one of the bigger selling products in 
'>the US on the amiga...every place that carries amiga stuff ALWAYS has at least
'>ONE SSI Gold Box series there for sale.  Hope I am right and you are wrong.

	I don't know if SSI is totally leaving the Amiga market, but according
   to Amiga World ( in the latest games issue ), SSI has cancelled the Amiga
   version of Dark Suns.

							Greg Greene
                                                        ggg@kepler.unh.edu


'>Jim  
Newsgroups: comp.sys.amiga.games
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Elite2: FRONTIER.. wuz - Elite: timeless classic 
Organization: Helsinki University of Technology, Finland
Date: 19 Nov 92 11:00:46

 >  Shared Optimism?
 >   Sure hope Dave's busy 'painting in' a few more of those tantalizing
 >  "little details" he previously didn't have time for - now that
 >  some of the pressure seems to be off.  Cloud cities? (*hopefully*)
 >   Knowing he's got a such a dedicated following waiting patiently
 >  in the wings should help to quelle any worries Konami's Sales
 >  division may have about losing out on any "crucial" Xmas marketing
 >  windows :)

Well, there's one that I agree on. I mean - after five years, who cares
if it takes another 6 months before the game gets released, as long as
it's as good as it could ever be made. I also hope that the PC-version
is more than a plain direct-port. Although I'm currently creeping along
with my A500 I intend to upgrade to a 486-50 in the near future, and when
I do I really want to get every possible ounce of power crammed out of it!
--
 *=--------------------------------------------------------------------------=*
 *                     E-Mail:   mknip@niksula.cs.hut.fi                      *
 *     Helsinki University of Technology / department of Computer Science     *
 *=--------------------------------------------------------------------------=*
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: amiga and 3D
Organization: York University, Toronto, Canada
Date: Sun, 22 Nov 1992 19:47:17 GMT

In article <19921119.032836.85@almaden.ibm.com> tblanchot@vnet.ibm.com writes:
>There's a game for the Amiga called "Alianator" which in my opinion
>proves that even a simple 500 can do very fast and smooth 3D games
>provided that the programmers make an extensive use of the
>machine's hardware. The game was made by a group whose name I've
>forgotten and is the fastest and smoothest 3D game I've ever seen
>on my (now sold - waiting for a 1200) 500. Of course, this is still
>a polygon-based game and we have nochance of seeing Strike Commander
>or Comanche on our machines, but if some other 3D games had been
>programmed in the same way....
>
That is why we only can see vector graphics based simulation on Amiga.