HDTenEightyP/NetNews huggingface dataset:
From: pwheat@cup.portal.com (Philip A Wheat)
Newsgroups: comp.sys.amiga.games
Subject: Re: Starflight game - Is it from C64 or Amiga?
Date: Sun, 10 Jan 93 08:48:24 PST
Organization: The Portal System (TM)
  <C0KGs6.78E@csugrad.cs.vt.edu>

>Contradictions from older posts:  A) The game has only 4 colors.  Nope, and I
>have no clue as to whoever said that got that information unless he/she's
>colorblind.  There's at least 8, and it's probably 16 colors.  Don't remember.

I was the one that said that.  That's what I remember, but seeing as I got rid
of the game the first chance that I had, I couldn't go back and confirm the num
ber.
If they were 8 or 16 colors, then they were very badly chosen 8 or 16 colors.
But on the 4 colors, I could very well be wrong.  I just remembered that it was
a straight port of the CGA graphics from the IBM.

>B) Poor yes/no confirmation.  Have we become so mouse-ridden that we don't use
>the keyboard anymore?  You can play the ENTIRE GAME of Star Flight with the
>keyboard.  EVERYTHING.  Except for zooming in/out of the planet surface, for
>which there are no keyboard equivs. that I remember.  That was the only time
>I used the mouse in the whole game.

Well, some of us like to use the mouse sometimes.  The Yes/No thing that they
added was not even remotely user friendly or usefull.  I guess it's kind of
like Microprose UK's startup requestor asking me if I have a mouse.  That
kind of thing shows me that the game porters haven't put the time it to allow
me to use the mouse or the keyboard interfaces interchangeably.  A good program
doesn't care which you use, you can use it either way.

>If you liked the IBM version, and want an Amiga version, I would say that it's
>worth it.  Keep in mind the game is quite old, so it's not going to be SVGA-
>wonderful with 16 different ships you can fight with, etc. etc.  StarCon II is
>an obvious rip-off of Star Flight (I or II), though it is for the most part

Star Control II should be out for Amiga sometime in the spring.  That's a game
that's definately on my list to get.

-----------------------------------------------------------------------------
Philip A Wheat                                                 Jackson, MS

Douglas Adams was almost right... It's called ORBITING when you throw youself
at the ground and miss.  :->
From: bruce@zuhause.MN.ORG (Bruce Albrecht)
Newsgroups: comp.sys.amiga.games
Subject: Vektor Storm levels
Distribution: world
Date: 2 Jan 93 23:42:05 CST
Organization: Society to Stamp Out Bogus Organizations

I recently bought Vektor Storm, which is based on the Tempest arcade game.
I like it a lot, but I have a question about it.  Every 5 levels, it puts
up a password for the next level, but the instructions don't mention how
to use the password to jump to that level.  Does anyone know how the passwords
work?
--
bruce@zuhause.mn.org
Youth is wasted on the young.
From: barnabas@terapin.com (Colin Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima V wanted!
Date: 8 Jan 93 00:48:51 PST
Organization: BBS

Ultima 6 is a GREAT port. it uses 32 color pallets and it is very close to IBM
graphics. But on a 68000? Forget it. Anyone with a 68000 should get an 030 or
better yet, upgrade to a 1200. (4000 if you got the mula :)
From: markc@compnews.co.uk (Mark Cooper)
Newsgroups: comp.sys.amiga.games
Subject: Re: Robocop 3D Help
Date: 5 Jan 93 12:38:50 GMT
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: cassia.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

The cheat to type is THE DIDY MEN (I can't remember if spaces are needed), everytime you advance one section. It will make you invincible (tho' your energy still goes down)

--
             Mark A Cooper - E-mail: markc@annatto.compnews.co.uk              
        Smile, they said, life could be worse - so I did and it was...         
------------------------------------------------------------------------------ 
 My opinions may, or may not, be shared by my employers - my people are        
 calling their people...                                                       
Newsgroups: comp.sys.amiga.games
From: 3386005@jeff-lab.queensu.ca (Ian Sewell)
Subject: Re: Help on Flashback
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Organization: Private UUCP Node
X-Newssoftware: GRn-beta 1.16g (10.12.92) by Michael B. Smith & Mike Schwartz
Mime-Version: 1.0
Date: Tue, 12 Jan 1993 00:15:26 GMT

In article <1993Jan11.145603.4754@bradford.ac.uk> M.A.Pye@bradford.ac.uk (Michael Pye) writes:
> 
> I'm currently on level 2 doing the jobs that will earn me some
> money to buy false papers. I'm at the job that requires me to
> teleport into a reactor and replace a computer card in it. 
> The thing is, I get to the reactor and cannot put the card in 
> the computer. There is a slot for it to go in but I've tried
> using the card in it and it doesn't work !! What I'm I doing 
> wrong ???

When you get to the computer, there's a few places you can insert
the card, if I remember right. Try the card in every slot. (press
return when you're using the card in a bunch of places)
  
                       Ian


Newsgroups: comp.sys.amiga.games
From: ntustu1@iti.gov.sg (NTU Student 1)
Subject: Re: Saw Wing Commander for Amiga in story
Keywords: Wing Commander,Amiga,Games
Reply-To: ntustu1@iti.gov.sg
Organization: Information Technology Institute, National Computer Board, S'pore
Date: Mon, 11 Jan 1993 05:39:28 GMT

I haven't had a chance to hear the PC version of Wing Commander I, so I can't
compare the Sound Blaster (or whatever sound card) version with the Amiga's.
All I can say is, although the graphics are not as stunning as 256 VGA, the 
sound effects/music and playability level are superb! Hard disk STRONGLY 
recommended.

-tomwoof-




Newsgroups: comp.sys.amiga.games
From: nudd@yoyo.cc.monash.edu.au (Nai Ying Kwok)
Subject: Re: What IS the best RPG available now?
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL8]
Date: Mon, 11 Jan 1993 23:59:47 GMT

Stewart Mckinnon (stewartm@bfield.uucp) wrote:
: >Dungeom Master and Chaos Strikes Back are not real RPG's. They are for the 
: >Amiga as you said. If I should sugest a RPG it would be Gurps.
: >Thomas Markuslund
: >---

: What? Of course they are! I played those games with my heart pounding, and my 
: palms sweating. When monsters popped out of nowhere, I jumped out of my skin. 
: Now, if *that's* not true RPG, I sure as hell don't know what is.

the thing is that they are not.  This kinda adventure ia basically just
what the Role-player would refer to as gross munchkinism.  Ie, total
hack and slash, and no roleplaying and character development etc etc.
In fact I wouldventure to say that I haven't seen a 1st person view
game on the Amiga or the IBM that has very much role-playing in it at
all.

Sure there are some elements of roleplaying in some dungeon games, but
to this day, interaction is mostly minimal.  The closest to a true RPG I
think in the genre of computer games is not D&D and it's dungeon clones,
but the Ultima games from Ultima 4 onwards.  Ultima I to III are
basically hack 'n slash too.

NY
From: tron@uni-paderborn.de (Matthias Scheler)
Newsgroups: comp.sys.amiga.games
Subject: Re: Indy and Atlantis
Date: 11 Jan 1993 12:27:21 GMT
Organization: Uni-GH Paderborn, Germany
Distribution: world
NNTP-Posting-Host: riga.uni-paderborn.de

In article <1iq92oINN8r0@usenet.INS.CWRU.Edu>, hac@po.CWRU.Edu (H. Anthony Chung) writes:
[stuff deleted]
|> 
|> At the end of the game, my Quotient is only in the 500's and either myself
|> or Sophia have transformed too far...Is there a way to de-possess her?

Take the huge pin you get after the robot statue crashed the wall, walk to
Sophia's cage and give the pin to her. Open the cage and tell her to use
the pin to lock the door. After she has left her cage close the door and
take the pin with you.

Once you arrived in the room with the lava pit Sophia will refuse to follow
you anymore. Now look at here, put a orachacilum (correct spell ?) bead
in her necklage and use the "Gold Box" with the necklage and Sophia is
safed.

-- 
Matthias Scheler                                         tron@uni-paderborn.de
University of Paderborn (Germany)
From: stb@cup.portal.com (Stan Robert Hodge)
Newsgroups: comp.sys.amiga.games
Subject: Larry #5 <HELP>
Date: Wed,  6 Jan 93 19:54:30 PST
Organization: The Portal System (TM)

Help

My wife is playing LS Larry 5 and is stuck very early in the game.  I think
she may have missed something early.

She is at the airport.  She has bought a ticket from the machine but, cannot
figure out how to board the plane!!!

Inside the gate she cannot also get into the lounge (maybe you get to the
plane through the lounge?).

Spoilers wanted  --- Is there a walk through posted to some FTP site?

				Thanks
				stb@cup.portal.com
From: app@shamash.cdc.com (CDII Advanced Pkg/Processes)
Newsgroups: comp.sys.amiga.games
Subject: FlashBack Demo english patch?
Date: 4 Jan 93 17:47:27 GMT
Organization: Control Data Corporation, Arden Hills, MN

Hi,

Is there some sort of a patch for the FlashBack playable demo to convert
the French words to English?  If so, where can I find it?

Thanks!

Mike.
From: Scott_Riddick@dream.uucp (Scott Riddick)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOB II help request ...
Date: 12 Jan 93 16:24:34 GMT
Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317


 WB> I am stuck on the ``No Way Back'' level of Darkmoon (the level with 
 WB> all the Margoyles).  I have found the stairs to the Giant Ants and  
 WB> found one Darkmoon Key.  Now, where is the other Darkmoon Key and
 WB> how the heck do I get to the next level?

 WB> How do I get past the lips on the priests' level?  ``You must have
 WB> the
 WB> mark of Darkmoon to pass...''

Since nobody else is replying, I'll give it a shot.  It's been about a year
since I've played it, so I'm a bit sketchy...

As I recall, there's nothing much on the Ants level. It's also the last
level in the dungeon, if I remember right.  You need to now tackle the
first of the towers...you'll need the four Wind Horns to enter it.

You should be able to figure out where the entrance to the tower is.  Once
you complete the quests in the tower, you'll get a mark of Darkmoon.
 

-- Via DLG Pro v0.995

UUCP:  uflorida!dream!Scott_Riddick
INTERNET: Scott_Riddick%dream.uucp@ufl.edu
      or: dream!Scott_Riddick@ufl.edu
Newsgroups: comp.sys.amiga.games
From: christim@ifi.uio.no (Christian Moen)
Subject: AGA-games
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Tue, 12 Jan 1993 10:45:54 GMT
Originator: christim@hnoss.ifi.uio.no


Which games are currently out, supporting the AGA-chipset ?
I know of Zool and Civilization.

Which are coming in the near future ? #8)

\||||
oo  |  Christian Moen, email: christim@ifi.uio.no
C   |
|_  |  "I had this dream, in which I swim with dolphins,
 \  |   in open sea of transparent blue, maybe you dreamt it, too ?"
From: kenney@fraser.sfu.ca (Kenney Peter Wong)
Newsgroups: comp.sys.amiga.games
Subject: Re: Help Mission Impossible II
Date: 10 Jan 93 19:27:23 GMT
Organization: Simon Fraser University, Burnaby, B.C., Canada

In article <C0MG9y.M8L@usenet.ucs.indiana.edu> lrfox@silver.ucs.indiana.edu (linda ream fox) writes:
>I was dusting off some old games to see how well they'd run on my A500 after
>they'd given problems on my A1000 and I started playing Mission Impossible II.
>  It's been around long enough that my docs have disappeared and are long
>forgotten, but I was able to get through all the towers on a game, and I
>realized that I had no idea WHAT I should do now.  I have all eight tunes,
>and I've been through all eight towers, and I've got almost an hour of time
>left, but I have no idea what to do to get to Elvin Atombender.
>  ANybody remember this well enough to help?
>LRFOX
I don't believe you are supposed to collect all 8 tunes, but just the
non-duplicate tunes (usually about 6 or so).  You may have to rewind the
tape recorder to overwrite a duplicate tune.  
After collecting the tunes, go to the secret elevator between the two
gargoyles and push up.  You'll be in Elvin's tower.  In his tower, you'll
have to correctly choose one of three terminals.

Ken P Wong
From: Jan.Lucenius@tel.vtt.fi (Jan Lucenius)
Newsgroups: comp.sys.amiga.games
Subject: ducktales question
Date: 7 Jan 1993 13:06:40 GMT
Organization: Technical Research Centre of Finland
Distribution: world
Reply-To: lucenius@tel.vtt.fi (Jan.Lucenius)
NNTP-Posting-Host: tel.vtt.fi

My daughter bought ducktales some year ago. I tried to copy it to
HD which according to the instructions should be possible in order
to speed up the game. It did, however, not work according to the
instructions, even if I made the assign statements to the directory/ies
where the file were copied, but always (except the first time but then
it did not either proceed more than to the start) displayed  - insert disk 1
or something like that.
Can someone help?
The same thing happens if one tries to copy the files to RAM disk.

JL
Newsgroups: comp.sys.amiga.games
From: leifv@dhhalden.no (LEIF HUGO VARUM)
Subject: Re: Where is Legend of Valour Demo?
Organization: Ostfold College
Date: Mon, 11 Jan 1993 14:32:23 GMT

>Does anyone know which FTP site had Legend of Valour demo?
Well, at least our site have it: ftp.dhhalden.no
in the Amiga directory (legend.lha).

>Thanks.
>
>Jeff :)


        /// Leif Hugo Vaarum, Solbakkvn. 9, 1777  HALDEN  
-------///-----------------------------------------------------------
 \\\  ///  InterNet: leifv@dhhalden.no      :"She broke my heart        
  \\\///   (Good) Amiga coders do it 50     :so I ripped hers out..."
   \///          times per second!          :     -GN'R LIES
---------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: richs@cogs.sussex.ac.uk (Richard Salter)
Subject: Re: looking for good strip poker
Organization: University of Sussex
Date: Thu, 7 Jan 1993 11:23:20 GMT

In article <1993Jan6.035101.18250@fuug.fi>, an1840@anon.penet.fi writes:
|> howdy netters
|> what's the best [in your opinions of course] strip poker game?
|> by best I mean the girls are hot, the graphics are nice, and there are a
|> wide variety of girls to pick. thanks iin advance
|> -------------------------------------------------------------------------
|> To find out more about the anon service, send mail to help@anon.penet.fi.
|> Due to the double-blind system, any replies to this message will be anonymized,
|> and an anonymous id will be allocated automatically. You have been warned.

There isn't one. They all have been given awful reviews. Find something
better to do with your Amiga. 

Boy, was that a right on message or what.....

Happy Halibut V

Newsgroups: comp.sys.amiga.games
From: stdeprie@eos.ncsu.edu (SHAWN TEMPLE DEPRIEST)
Subject: Re: Starflight game - Is it from C64 or Amiga?
Originator: stdeprie@c00500-119rd.eos.ncsu.edu
Reply-To: stdeprie@eos.ncsu.edu (SHAWN TEMPLE DEPRIEST)
Organization: North Carolina State University, Project Eos
Date: Fri, 8 Jan 1993 17:25:52 GMT


There is an Amiga version....both I & II.
From: rpfaff@umiacs.umd.edu (Ray Pfaff)
Newsgroups: comp.sys.amiga.games
Subject: amiga games for sale
Date: 5 Jan 93 01:29:54 GMT
Organization: UMIACS, University of Maryland, College Park, MD 20742

I have the following games for sale.  Prices include $2.00 for postage. 
If postage first class is less than or equal to $2.00 I'll mail it that
way otherwise it goes 3rd unless you want to pay for the postage.  I'm
willing to deal if you want to buy more than one.


Games with boxes, everything:


Deuterous                         $20.00
Willy Beemish                     $20.00
Buck Roders I                     $10.00
Populus Promised  Lands           $10.00
Black Crypt                       $20.00
Utopia                            $15.00
Captive                           $17.00
Populus II                        $22.00
Warlords                          $15.00
Eye of the Beholder II            $22.00
Action Stations                   $15.00
Silent Service II                 $22.00


Without boxes, but everything else.


Enlightenment (Druid II)          $10.00
Overrun                           $10.00
Marble Madness                    $10.00
Stellar Conflict                  $10.00
Bloodwych                         $10.00
Vulcan                            $10.00
Powermonger                       $17.00
Ishido                            $17.00
Chaos Strikes Back                $15.00
Populus                           $10.00
Second Front                      $15.00
Battle Chess                      $10.00
Dark Century                      $15.00
Gin King/ Cribbage King           $15.00
Archipelagos                      $10.00
Distant Armies                    $10.00
White Death                       $10.00

Newsgroups: comp.sys.amiga.games
From: sholmste@novell.com (Shawn Holmstead)
Subject: Re: Starcontrol 2
Organization: Novell, Inc.
Date: Mon, 11 Jan 1993 15:54:00 GMT

In article <Jeffrey_Keyzer.043m@sacbbx.sac.ca.us> Jeffrey_Keyzer@sacbbx.sac.ca.us (Jeffrey Keyzer) writes:
>From: Jeffrey_Keyzer@sacbbx.sac.ca.us (Jeffrey Keyzer)
>Subject: Starcontrol 2
>Date: 9 Jan 93 20:17:24 GMT
>
>	Does anyone know if Star Control 2 will ever be released for the
>Amiga?  I have played on an IBM, and surprisingly (for an IBM game... 
>:) it was pretty good.  Or has Accolade dropped the Amiga development of
>the game?  (And starcontrol came out first for the Amiga, too...  :(
>
>---
>Jeff Keyzer 
>Jeffrey_Keyzer@sacbbx.sac.ca.us
>
>Amiga - The computer for the creative mind.

When I asked my local computer store about Star Control II, they said it
wouldn't be out for the Amiga until February.  I don't know what their
sources are, so I would like to know if anyone has heard from Accolade
themselves.
____________________________________________________________________________
Shawn Holmstead                          Disclaimer:  Anything I write is my
sholmste@mhs.novell.com    //               own opinion and does not reflect
Novell, Inc.            \X/ Amiga           the views of Novell, Inc.
Newsgroups: comp.sys.amiga.games
From: rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas)
Subject: Re: Starflight game - Is it from C64 or Amiga?
Organization: University of Illinois at Urbana
Date: Thu, 7 Jan 1993 21:20:24 GMT


I have played starflight on my bridgecard (the fine ibm-xt one that  
has not seen action in 3 years now *puke*) but I don't think that 
starflight is out for the amiga.  On the other hand star-flight II is out
and has that same 8 bit look we all love and admire.  Its not a bad game
and should still be out in stores.

RT
From: Scott_Riddick@dream.uucp (Scott Riddick)
Newsgroups: comp.sys.amiga.games
Subject: Re: SF II and the 1200
Date: 9 Jan 93 06:54:23 GMT
Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317


 TB> I can't believe it|| I have the original disks of SF II and it
 TB> crashes
 TB> the 1200|| The little US Gold logos appear for 1 second when booting
 TB> and then it's an immediate GURU... I think it is the turbo loader
 TB> which
 TB> is really nice on the 500, but...
 TB> I hope that every game released from now will be at least compatible
 TB> with the 1200|||


 I've heard that around 40-50% of existing games aren't going to work with
the 1200, since the graphic chip architecture is so radically different. I
believe there was a list circulating around with games that aren;t working
on the 1200...like Shadow of the Beast III, and my favorite game, Speedball
II. Plus about 50 others that the guy had tried.
 

-- Via DLG Pro v0.995

UUCP:  uflorida!dream!Scott_Riddick
INTERNET: Scott_Riddick%dream.uucp@ufl.edu
      or: dream!Scott_Riddick@ufl.edu
From: beust@aurora.unice.fr (Cedric Beust)
Newsgroups: comp.sys.amiga.games
Subject: Re: Another World vs. Out of this World
Date: 6 Jan 1993 09:37:27 +0100
Organization: University of Nice Sophia-Antipolis, France
Distribution: world
NNTP-Posting-Host: aurora.unice.fr


In article <BRwXwB8w166w@hogbbs.scol.pa.us>, crunch@hogbbs.scol.pa.us (Travis
Prebble) writes:
>Anybody know what the deal is with having two different names for the 
>same game?  Is it just related to the platforms that the games have been 
>released for?

	No, I think it's only related to the country where it is released.
	It was renamed "Out of this world" in the United Stated because
	of copyright considerations if I remember well (maybe the name
	"Another world" was already being used?).

--
Cedric BEUST, beust@sa.inria.fr, Bull Research Koala proj, KoalaBus & xforum
Pho:(33) 93.65.78.07(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Newsgroups: comp.sys.amiga.games
Subject: Lazer Squad II !!??
Date: 5 Jan 93 21:13:51 GMT
Organization: Alien Dreams Department
X-Newsreader: TIN [version 1.1 PL6]


What about Lazer Squad 2 ????

(I saw it in an ad in Amiga CU  -"soon coming")

/Mattias

_______
Mattias Myrberg

m92mmy@bellatrix.tdb.uu.se
From: smythe@cats.ucsc.edu (Brian Matthew Aljian)
Newsgroups: comp.sys.amiga.games
Subject: Need help with Indiana Jones IV...
Date: 5 Jan 93 18:18:41 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


Well, I just got this game for Christmas and I'm already stuck -- about 15
minutes into the game... arg!  (Okay, so I'm stupid... sue me. :-)

I'm trying to get into the temple but that doctor won't let me -- he keeps
asking me for the name of the lost dialoges of Plato, and I don't know it.
I have a feeling that I'm supposed to do something with the parrot.  Am
I on the right track?  Can someone help me out?

Sorry if this is completely obvious...

-- 
------------------------------------------------------------------------------
Brian M. Aljian                                                 // Only Amiga
smythe@cats.ucsc.edu                                           // makes it
"Procrastinators do it tomorrow."                           \\// possible...
------------------------------------------------------------------------------