HDTenEightyP/NetNews huggingface dataset:
From: sjryan@iastate.edu (Sandra J Ryan)
Subject: Amazon?
Summary: In search of an old friend
Keywords: Amazon
Organization: Iowa State University, Ames IA
Date: Thu, 13 Aug 1992 05:40:26 GMT


This is a call to all of the old members of the UnderGround.  More in
particular, a certain Amazon.  I have been out of contact for several
months due to time and money problems (I've been spending my time earning
money :-)

I am looking for mail from old members of the underground and (if any 
are still around) Tao.  I am also looking for MUD numbers (Where is 
Underground now?  I just got overdrive again.)

Anyone with any information please post or e-mail me at sjryan@iastate.edu

Amazon?  Angus?  Ariel?  Cygnus?  Sleepmonger?  Iguana?  Pelmen?  BattleAxe?


			--->--------  ShadowSpawn  --------<---
Newsgroups: rec.games.mud.lp
From: Petri.Virkkula@hut.fi (Petri Virkkula)
Subject: Re: **** TOP 10 LPMUDs ****
Organization: Helsinki University of Technology, Finland
	<ANIPA.92Aug21165011@sotka.cs.tut.fi>
	<1992Aug21.180328.18501@msuinfo.cl.msu.edu>
	<PETRI.VIRKKULA.92Aug22000934@vipunen.hut.fi>
	<mmcg.714461506@bruce.cs.monash.edu.au>
Date: 22 Aug 92 11:19:49

On 22 Aug 92 05:31:46 GMT, mmcg@cs.monash.edu.au (Mike  Mc Gaughey) said:


> Even though they can talk MudOS as another version of LpMUD
> why they had to make totally different name? A postfix to
> LpMUD would have been enough.

Mike> In TMI's case, I agree.  But, in your opinion, how far does a mud have
Mike> to evolve away from LP to deserve a title which does not contain "LP"
Mike> in its name?

Mike> Can it be LPmud with extra features?  Substantially different language
Mike> design?  Does it have to be based on totally different ideas?
Mike> Non-programmable?  What?

	That is difficult question but I can tell my opinion about it:

	As long the game driver is internally same as the LPMUD it 
	should have name similar than LPMud. And with "internally
	the same" that it contains same compiler, same interpreter
	or its data structures are same. The problem when they
	aren't anymore same.

	In case of MudOS above means that it is still an LPMUD.
	

Mike> Mike.

Mike> ps: I'll call mine whatever the hell I want to anyway... I hereby reserve
Mike> the name "SpugMud", and it's logical successors, "DrokkMud" and
Mike> "SpudMyGrudMud", as names for future releases... :)

	I think you are free to do so, different thing is if it is
	justified to do so. But I am not right person to say which
	is justified and which isn't, these are only my opinions.

	Petri
--
   -----------------------------------------------------------------------
       Petri Virkkula             |    email : Petri.Virkkula@hut.fi
       J{mer{ntaival 11 H 168     |            pvirkkul@niksula.cs.hut.fi
       02150 Espoo                |            pvirkkul@nic.funet.fi
       FINLAND                    |    Phone : +358 0 455 1277
   -----------------------------------------------------------------------
From: rdubbs@cs.tamu.edu (Roger B. Dubbs III)
Newsgroups: rec.games.mud.lp
Subject: Re: **** TOP 10 LPMUDs ****
Date: 21 Aug 92 01:18:10 GMT
Article-I.D.: tamsun.1992Aug21.011810.1947
Organization: Computer Science Department, Texas A&M University

In article <1992Aug20.162541.12996@usenet.ins.cwru.edu> ak853@cleveland.Freenet.Edu (Eric Blade) writes:

>>I think Lars should be the best person to judge that, and even though
>>he doesn't mud actively any more, he is still counted among the Genesis
>>staff. You should base your criticism on facts and keep it constructive,
>>instead of producing slander and making people believe that you have
>>support from quarters where you most certainly won't find it.
>>
>	Has Lars even _seen_ Genesis now?  If he has, it's no wonder he
>doesn't actively mud.  

=>finger lars
Lars is a Lars human wizard, presenting himself as:
Master Lars Pensj|, male human (neutral).
He is level 50 (Keeper).
He was set to this level by Mrpr.
He is a member of the domain Wiz with the lord Wiz.
He was added to this domain by Mrpr.
Last login: 5 day 11 hours 6 minutes 35 seconds ago from
kajsa0.etek.chalmers.se
Age: 5 hours 17 minutes 42 seconds.
Email: lars@cd.chalmers.se
--------- Special Genesis info on: Lars
He is the founder of the game (what did you think LP in lpmud meant?).
He is responsible for the gamedriver.

Nuff said.

/Roger
Newsgroups: rec.games.mud.lp
From: frankc@netcom.com (Frank Crowell)
Subject: Re: Hack'n'slash not for me
Date: Sun, 23 Aug 92 00:32:54 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)


Hack 'N Slash

Well, the major reason hack 'n slash is still around is that it sells.
The goals is fairly simple: hack your way to the top of the list.
But there are at least a couple non-hack 'n slash LPmuds around:
discworld (if it ever reopens) and it seems genesis.

Then when you get away from non-combat (nonlp, nondiku), there are
many based on role-playing and programming.  even at least one all-wizard.
Interesting enough, some of these muds have now added a RPG layer so
that there are elements of combat.

Scenarios

I don't know of any mud that uses scenarios as part of their system.
I am sure that there a lot of ways of going about developing such
a system.  

I have been interested in is the use of 
finite state machines.  So each party would have a set of
finite state descriptors.  An example is that party ZZ has
three members, each member has "blah-blah", last location at
"more blah", states include "room 34 monster R99 dead", "room
35 trophy broken", "room 39 monster Q12 asleep" and so.
Then Party AAA would have a different set of state tables.
As interest effect (not a side-effect) is that the decoding
mechanism could make party ZZ invisible and inaudible to party
AAA even if they were in the same room at the same time.

No I am not talking about large FSM ala Infocom style; I am talking
a set of small FSM. [altho large FSM are not too hard to handle,
they are not very modular]
From: cnap34@ccsun.strath.ac.uk ("G.C.McGregor")
Newsgroups: rec.games.mud.lp
Subject: WIZARDS WANTED
Date: 19 Aug 92 13:10:57 GMT
Organization: University of Strathclyde



NANVAENT 3

We are developing a new generation of NANVAENT based on the
excellent mudlib from the now zombified DiskWorld (from
Pinkfish et al)

We are interested in new exciting, vibrant, imaginative,
hardworking, fun, adjective, dynamic wizards.

Can you cut the mustard?

NANVAENT 3 is based on standard mud-like technology, and
we welcome and encourage intertextual cross-referencing
from any other aspects of popular culture(i.e. you can rip
off anything you like).

Can you slice the condiments?

We think NANVAENT is different from other muds. We hope it will
be even more different. We think this makes it more fun.
If you aren't sure, try out the mud - it isn't officially
open yet, but playtesters and visitors are more than welcome.

To apply for wizship, send do NOT send mail to this internet 
address (if you do, you can't have read this message and obviously
don't deserve to be a wiz:0>) Please reply to 

    games@ccsun.strath.ac.uk

or you can send mail from within the game to `NANVAENT'.

Finally, (1) sorry, but a basic knowledge of LPC will be expected 
from all applicants and (2) sorry, but any old code you have will 
almost certainly NOT work in NANVAENT 3 without extensive modifications.
(3) anyone who thinks a lift in the start room is de rigueur need not
reply


              NANVAENT LISTENERS AND VIEWERS ASSOCIATION...


p.s. oh yeah - telnet 130.159.220.8 3000


-- 
Singing 1, 2, 3, what are we connecting two?
The best MUD in the land, we're joining the NANVAENT band...
Singing 5, 6, 7, open up the telnet gate,
It's time to ply and try not to die,
WHOOPEE we're all going to NANVAENT!
Newsgroups: rec.games.mud.lp
From: anipa@cs.tut.fi (Niilo Neuvo)
Subject: Stealing ideas/Wizlist (was: A different flame - guilds & newbies)
Organization: Tampere U of Technology, Finland
Date: Fri, 21 Aug 1992 15:47:04 GMT

djohnson@cs.ucsd.edu (Darin Johnson) writes:
> I don't know why exactly, but I have seen quite a few newbies who log
> in, create a character, ask if there are any guilds, and finding out
> that there aren't (or not the same as they're used to) they quit never
> to return.

Have you ever checked out the number of players that enter the game
and ask to see what 'magic' items you have. Magic items being all
sorts of interesting tools (like quicktyper etc.). Luckily we have
none so these players are rather easy to get rid of. 

One thing that I hate when entering a lpmud is a wizard handing out
his 'magic' items in the church (handing out usually means that you
will end up with the crap whether or not you like it). Please at least
have a simple way of getting rid of the items in them.

Even worse are monsters that give you an ad of a wizards great castle
every time you pass by. I can think of at least one person making this
sort of code.

> I've never seen any two muds with a guild system that was the same,
> so why is it that guilds are so important to some players?

Might be that they just need ideas for their own guild.

People very seldom ask about our race/skill system. I assume that the
reason for this is the fact that code like that is highly unusable by
any normal wizard.

++Anipa, rm wizlist
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
--
From: rson@rhi.hi.is (Reynir Hugason)
Newsgroups: rec.games.mud.lp
Subject: Re: Genesis Debate
Keywords: More Genesis opinions :)
Date: 18 Aug 92 12:39:41 GMT

Genesis is a camel designed by yet another commite :-)
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud.lp
Subject: Re: Darker Realms - The Mudlib
Date: 13 Aug 92 09:53:27 GMT
	<KJETILHO.92Jul31112327@holmenkollen.ifi.uio.no>
	<1992Aug3.233739.28609@cs.aukuni.ac.nz>
	<1992Aug4.183116.3636@fy.chalmers.se>
	<1992Aug7.233248.10543@mcshh.Hanse.DE> <13226@chalmers.se>
	<1992Aug11.130723.226
Organization: Chalmers University of Technology, Sweden
In-reply-to: mmcg@cs.monash.edu.au's message of 13 Aug 92 05:53:20 GMT

In article <mmcg.713685200@bruce.cs.monash.edu.au> mmcg@cs.monash.edu.au (Mike  Mc Gaughey) writes:

> d8andjo@dtek.chalmers.se (Johan Andersson) writes:
>
> >the long uptimes? To my knowledge noone has yet fixed the fact that memory
> >is lost when compilation fails.
>
> Pah!  We fixed it nearly 2 years ago, AND sent the code to you lot.
>
Then its in there and we are seeing ghosts. I've been hunting leaks for
to long... *sulk*

/Johan
--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
Newsgroups: rec.games.mud.lp
From: ak853@cleveland.Freenet.Edu (Eric Blade)
Subject: Re: **** TOP 10 LPMUDs ****
Reply-To: ak853@cleveland.Freenet.Edu (Eric Blade)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 20 Aug 92 16:25:41 GMT


In a previous article, jacob@fy.chalmers.se (Jacob Hallen) says:

>
>It takes most people 10-15 minutes the first time they do it, and less
>than 5 minutes subsequent times. That it took you an hour can hardly
>be blamed on the mud.
>
	Yeah, if you have any idea what all the choices ARE.  Having to
look at every thing in the rooms, when there's sometimes 90 bodies to
choose from is way off base.

>>If I were to be role-playing on a mud, I would remember who someone was.
>>I would NOT leave it up to another person to decide what they look like,
>>or anything.
>
>What are you trying to say? My English parser comes up with an error
>every time I try to get some sort of meaning out of it.
>
	WHat I meant is, someone might say they look extremely well
built.  I might see that they are small and puny.  Someone might say
they are a 7' tall elf with purple hair. I might see a tall, skinny
giant Spock, and blue hair.

>>	Then another 3 hours spent trying to figure out how to ask
>>someone for help, and being unable to?
>
>You are not supposed to ask for help. You are supposed to find things
>out yourself, that's a big part of the fun with these games. The help
>texts that are available at all times provide quite adequate help.
>
	What help texts? I typed help and it said 'What?'

>>	Actually found a monster, in the 'city' there. It killed me
>>before I had any idea what it was.
>
>Life is hard, and then you die. Especially for people who people who
>don't have the sense to bravely go elsewhere when brutish monsters arrive.
>>	
	Beautiful. I walked INT othe room, it said there was a monster
there. Then it said You die.

>>	Have you guys ever heard of a neat thing called simplicity?
>
>There are dozens of muds for people who like Tunnels & Trolls. We want to
>make one for the people who are closer to the Chivalry & Sorcery end of
>the scale. If you think Genesis is too much for your poor brain, play
>something simpler.
>
>>All Genesis stands for anymore is a mass of confusion.  It has
>>no right to be called an LP-Mud, for the only thing even close to
>>similar to Lars Pensj's LP-Mud is that it is programmble.
>
>I think Lars should be the best person to judge that, and even though
>he doesn't mud actively any more, he is still counted among the Genesis
>staff. You should base your criticism on facts and keep it constructive,
>instead of producing slander and making people believe that you have
>support from quarters where you most certainly won't find it.
>
	Has Lars even _seen_ Genesis now?  If he has, it's no wonder he
doesn't actively mud.  
>Jacob Hallen
>
From: anipa@cs.tut.fi (Niilo Neuvo)
Newsgroups: rec.games.mud.lp
Subject: Re: Genesis Debate
Date: 20 Aug 92 21:39:53 GMT
	<1992Aug14.183116.7709@tamsun.tamu.edu>
	<1992Aug20.163344.13504@usenet.ins.cwru.edu>
Organization: Tampere U of Technology, Finland


Once you disable the ability to complain about things in the mud you
get the complaints on here :(

Now all we need is 10 CDlib based muds and we have a steady flow of
articles.

++Anipa
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
-- 
Newsgroups: rec.games.mud.lp
From: cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee)
Subject: Re: CFD: mandala
Keywords: LPC
Organization: University of California, at Berkeley
Date: Tue, 18 Aug 1992 21:40:26 GMT

In article <36972@sdcc12.ucsd.edu> djohnson@cs.ucsd.edu (Darin Johnson) writes:
>> [...]
> [...]
>
>Are my postings getting out?  I posted my recursive method yesterday,
>and no flames, but the next version gets some.  (maybe because it
>has the error of mandala() calling *both* ying() and yang()?)

Ok, I went back to the origin article and gosh, you're right, I should
have just called ying() only.  Must have been confused by so many goto's.

*sigh*

Oh one more thing, I then follow the thread and found your article
which indeed preceded mine.  So hats off to you for being the first.

Oh, and I must admit I ain't no LPC guru or any guru of any kind.  So
pardon my ignorance, especially to the original poster.

I am still glad to see so many constructive examples and discussions 
outnumbers outright criticisms.  Keep it up!

Back to gaming,


- Piergeiron

>-- 
>Darin Johnson
>djohnson@ucsd.edu
>    "I wonder what's taking Guybrush so long..."
Newsgroups: rec.games.mud.lp
From: anipa@cs.tut.fi (Niilo Neuvo)
Subject: Re: Hack'n'slash not for me
Organization: Tampere U of Technology, Finland
	<1546@lysator.liu.se>
Date: Sun, 23 Aug 1992 14:17:02 GMT

wing@lysator.liu.se (Mattias Wingstedt) writes:
> The problem with all this is that it requires rather substantial
> changes to the lpmud-driver, since you should only have wizard powers
> in one area of the mud (you can only access some of the mud's
> objects).

That requires some very minor changes to the gamedriver. This has
already been done on BatMUD.

Some lpmuds use exec to select between a wizard and a player object. I
have seen a lot of lpmuds with 'races', but they have just been cheap
tricks with the short() description.

On BatMUD I have used exec for various things. All races are different
objects, you can polymorph into other 'objects' during the game (a
dragon for example). We even have a gridwar (sort of like the unix
game hunt) where you can turn into a gridbug and fight the other bugs
(players). Also while you are a ghost you are an another object. There
are other uses for exec() too.

The good thing with a system like this is that you can turn a player
into most anything without affecting the players 'real' character.
Also every race can be substantially different from the other as the
objects don't need to have anything in common.

The problem with exec is that if you give it to wizards to be freely
used you end up with having every wizard as a god. So you need to make
all vital code uneditable from the mud (this means that all arches and
up must have a local account for fixing things). This has not been
done on BatMUD, the way exec() is handled is that you can only exec()
objects from a certain directory. So far I have written every object
(except for te coder object) in that directory (there are about 35
things you can be).

I do believe that a mud allowing exec() to anyone will end up being a
total chaos, but it might be worth a try.

One of the best uses I could think of for exec() is a cyberspace. Or a
mud within a mud in other words (one could think of our gridwar as a
mud within a mud).

++Anipa, this has been an unpaid advertisement of BatMUD
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
-- 
Newsgroups: rec.games.mud.lp
From: garion@selway.umt.edu (Jason Curnow)
Subject: Unix-like wildcards in LPC?
Keywords: cp mv grep unix wildcards lpc
Organization: University of Montana
Date: Thu, 13 Aug 1992 16:20:18 GMT


Has anyone out there written any sort of cp/mv/grep type of utilities
that accept wildcards to deal with more than one file?  I know it's
possible, I just don't want to re-invent the wheel if someone else has
already coded it up and is willing to share his code.  Thanks.


-- 
- Jason Curnow                       University of Montana
  garion@selway.umt.edu              CIS Consulting
Newsgroups: rec.games.mud.lp
From: bron@iastate.edu (kahena)
Subject: Re: I've fallen and I can't get up......
Originator: bron@aviator.cc.iastate.edu
Organization: Iowa State University, Ames, IA
Distribution: usa
Date: Thu, 13 Aug 1992 11:05:38 GMT


We called the paremedics. CPR was effective and LPSwat is in stable condition.

A whole lot of people wrote a lot of stuff, among it was written:

>I have been having some problems getting onto LPSwat lately.

I'll explain it with "somehow player.c got corrupted, and the login code
is all in player.c"

>The messages you've been getting about being banished are what you should
>be getting, according to a couple of wizards.  The entire site has been put
>into the ACCESS.DENY for the mud.

We allow registration from the site. Should registered players see the
denial message, then we have a bug. (Oh, and we don't use ACCESS.DENY.
Bojo wrote us a nifty daemon that deals well with registration.)

>If any of you Iowa State folk run into Kahena, please please tell her to 
>look into this.

Heh. I was on vacation. I'm not telling where I was, but ISU folx had
a slim chance of running into me :)


--
Bronwyn J. S. Hoon                                 bron@iastate.edu
Project Vincent Systems Support                    gg.bjh@isumvs.bitnet
Iowa State University Computation Center           voice: (515) 294-4994
Ames, Iowa 50011                                   fax:   (515) 294-1717
Newsgroups: rec.games.mud.lp
From: Petri.Virkkula@hut.fi (Petri Virkkula)
Subject: Re: **** TOP 10 LPMUDs ****
Organization: Helsinki University of Technology, Finland
	<ANIPA.92Aug21165011@sotka.cs.tut.fi>
	<1992Aug21.180328.18501@msuinfo.cl.msu.edu>
	<PETRI.VIRKKULA.92Aug22000934@vipunen.hut.fi>
	<mmcg.714461506@bruce.cs.monash.edu.au>
	<PETRI.VIRKKULA.92Aug22111949@vipunen.hut.fi>
	<1992Aug23.005622.17727@mcshh.Hanse.DE>
Date: 23 Aug 92 11:20:42

On 23 Aug 92 00:56:22 GMT, amylaar@mcshh.Hanse.DE (Joern Rennecke) said:

Joern> Petri.Virkkula@hut.fi (Petri Virkkula) writes:

>On 22 Aug 92 05:31:46 GMT, mmcg@cs.monash.edu.au (Mike  Mc Gaughey) said:

Joern> ....
>Mike> Non-programmable?  What?

>	That is difficult question but I can tell my opinion about it:

>	As long the game driver is internally same as the LPMUD it 
>	should have name similar than LPMud. And with "internally
>	the same" that it contains same compiler, same interpreter
>	or its data structures are same. The problem when they
>	aren't anymore same.

Joern> Why is that a problem? In many cases, the old data structures posed problems,
Joern> preventing the driver to actually do what it was intended to do, or causing
Joern> it to crash, that could only be resolved by introducing new data structures

	It seems I stated my opinions wrongly (I have poor english).
	I am not against people who modify the game driver but IMHO
	as long the data structures of the game are quite same and
	the way they are handled its name should say something about
	LPMud. 
	And the last clause should have been 
	'The problem is to say when they aren't anymore same'.

	
	Petri
--
   -----------------------------------------------------------------------
       Petri Virkkula             |    email : Petri.Virkkula@hut.fi
       J{mer{ntaival 11 H 168     |            pvirkkul@niksula.cs.hut.fi
       02150 Espoo                |            pvirkkul@nic.funet.fi
       FINLAND                    |    Phone : +358 0 455 1277
   -----------------------------------------------------------------------
From: arioch@ccwf.cc.utexas.edu (Brett Hurt)
Newsgroups: rec.games.mud.lp
Subject: A relatively new mud...
Date: 16 Aug 92 08:39:35 GMT
Organization: The University of Texas at Austin, Austin TX

Hi there is a relatively new mud on the scene that I wanted to post about,
that is doing incredibly well.  In just 1 1/2 months we have gotten over
2000 registered users.  We have almost 5000 rooms to explore, with 5 more new
areas being built.  We have a metaphysician, although we call him the
DungeonMaster (this allows single-classed characters to trade exp points for
stats, hitpoints, freedom from hunger/thirst, mana, etc.  We have a multiclass
system... you can be up to 3 classes (4 upon request)... We have over 115
spells, skills (including polymorph, resurrection, dodge, berserk, astral
walk, and many many more).  And we have a really nice playing environment,
all of our users seem to be very friendly, and helpful.
 
Anyways, if you would like to give it a try the number is 
telnet louie.cc.utexas.edu 4000
or
telnet 128.83.135.4 4000
 
Thanks,
Brett
(tell them i sent you)
Newsgroups: rec.games.mud.lp
From: ak853@cleveland.Freenet.Edu (Eric Blade)
Subject: Re: **** TOP 10 LPMUDs ****
Reply-To: ak853@cleveland.Freenet.Edu (Eric Blade)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Mon, 17 Aug 92 11:32:49 GMT


  Genesis is simply way too complicated.  As a new player, it took men
nearly an hour just to get my character to the starting room. 
	It's a little bit farther gone than just simply role playing.
If I were to be role-playing on a mud, I would remember who someone was.
I would NOT leave it up to another person to decide what they look like,
or anything.
	The description system on Genesis, although well-designed, and
very extensive, is wholly useless.  An hour for one single character
generation?
	Then another 3 hours spent trying to figure out how to ask
someone for help, and being unable to?
	Actually found a monster, in the 'city' there. It killed me
before I had any idea what it was.
	
	Have you guys ever heard of a neat thing called simplicity?
	All Genesis stands for anymore is a mass of confusion.  It has
no right to be called an LP-Mud, for the only thing even close to
similar to Lars Pensj's LP-Mud is that it is programmble.

Newsgroups: rec.games.mud.lp