HDTenEightyP/NetNews huggingface dataset:
From: jamesb@ecst.csuchico.edu (James L. Brookes)
Newsgroups: rec.games.video
Subject: Re: Chun Li Strategy Guide -Yeah, no Sagat
Date: 1 Jan 93 23:08:55 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

In article <1993Jan1.174921.28859@grebyn.com> rich@grebyn.com 
(Richard Lawrence) writes:

[Sagat help will be posted later]

On another note, I read through your post, and you mentioned you have a
difficult time with Bison.  I have a technique (it's pretty damn cool,
even if it -is- a patten :) with which I can perfect Level 7 Bison
about 90% of the time.

First thing to do is, back up to the wall!  Jump back, and use your medium
flying kick to defend yourself.  Now, whenever he comes in to nail you
jump up and back (since you are against the wall, you will jump straight
up) and use your medium kick.  Because you are technically flying backward
your medium kick will be the extended flying kick, not the short range
vertical-jump medium kick.  This will keep him at bay (he does't use his
long range head stomp for whatever reason).  When he isn't doing this, chances
are he will be coming at you with a flaming torpedo.  Just stand there, and
cooly kick him in the head with your medium standing kick.  This will take
him out of the torpedo and knock him back.

It's funny; because he uses his torpedo so often, he's really quite easy
to beat.  I generally have an easier time with him than with Sagat or
Vega.

The technique of jumping backwards while against the wall is sometimes useful
against other players, but in general you are backed up against the wall
so it's not a good idea :)  It also doesn't work too great for Bison on
other levels, but that's life :).

>Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
-- 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|          James Brookes            | Inet: bb252@cleveland.freenet.edu |
|``What, me worry?'' - A. E. Neuman |   jamesb@cscihp.ecst.csuchico.edu |
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: rec.games.video
From: abbott@ms.uky.edu (Joel Abbott)
Subject: legend of zelda help
Keywords: link, zelda, snes
Date: Tue, 29 Dec 1992 14:30:57 GMT
Organization: The Jimi Hendrix Fan Club

forgive me for asking a novice question:  could someone please help me
figure this out, or at least tell me that what i am trying to do isn't
worth the time.  in the first quest where you meet you uncle the the
dungeon and he gives you the sword and the shield, near the end when
you are leaving the castle via sanctuary, i see two cracked walls.  how
on earth is one supposed to break them down?  i can't run yet, and i
can't get any bombs before entering the castle.  is this something that
you come back for later?  i tried getting back in after i had left
sanctuary and had gotten some bombs, but i couldn't get back to the
point where the cracked walls are.

any help would be appreciated.

-- 
Joel Abbott, DoD#272 -> abbott@ms.uky.edu, abbott@ukma.bitnet, uunet!ukma!abbott
You have to explain why you are mad... even if you are not mad.
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Re: Genisis Baseball Games
Date: 31 Dec 92 16:19:28 CST
Organization: Amiga Network Information Systems

>>
>>    I have all the Genesis baseball games and they all stink...  I am looking
>>forward to Roger Clemens when that comes out though as it looks pretty
>>decent...
>>
>
>
>Don't hold your breath.  I tried it ion SNES, and it stunk.
>
>I'm going to rent RBI 4 today, and comapre it to SNES Cal Ripken,
>which is not bad (but the pitching is more simplistic than I like...)
>
>jas
>--
 
 
      Well that sucks!  How is Cal Ripken then?  I saw a couple screenshots of
it in some mag and it looked OK too, but the ads for Roger Clemens looked
better, although that doesn't say anything about the gameplay....

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
From: avik@icase.edu (Avik Banerjee)
Newsgroups: rec.games.video
Subject: difference between tg-16 and duo
Date: 29 Dec 1992 17:01:58 GMT
Organization: ICASE/NASA Langley
Distribution: world
NNTP-Posting-Host: dolphin.icase.edu

sorry if this has been mentioned before and i didnt see a FAQ so....

	whats the difference between a duo and tg-16? later



foomshanka
avik@icase.icase.edu
Newsgroups: rec.games.video
From: jeffs@austlcm.sps.mot.com (JEFF.S)
Subject: Sega Genesis
Keywords: 
 
  Hello all. I am VERY new to the Genesis machine and would like some advice about
  My question is, are there other battle simulator games that are worth the money. I had
  Does anyone else feel this way about the Abram's game ? 
  Any reccomendations ? How about other sporting games ?  
Organization: Motorola Inc, Austin, Texas
Distribution: usa
Date: Wed, 30 Dec 1992 15:51:58 GMT

 
  

--
***********************************************************
**  Jeff Stump                                           **
**  Motorola Inc, Austin, Texas                          **
**  E-mail:  jeffs@austlcm.sps.mot.com                   **
From: slandrum@ntg.com (Stephen H. Landrum)
Newsgroups: rec.games.video
Subject: Re: EA Internet Address
Date: 23 Dec 92 20:50:49 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

In article <jbeverly-211292124124@macc903.mv.us.adobe.com> jbeverly@adobe.com (Jamie D. Beverly) writes:
>Does anyone know if Electronic Arts has a Unix address, and if so, what
>that address is?

No, there is no Internet or Usenet address for EA.  Some people at EA
are on MCIMail, but you have to know their addresses (which I do not).
EA has no coporate identity on any external computer network, although
many years ago they had some presence on the Quantum-Link network.
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2470 Embarcardero Way, Palo Alto CA 94303
Newsgroups: rec.games.video
From: bsim@quark (Ben Sim)
Subject: Anti-aliasing
Organization: Fannie Mae
Date: Wed, 23 Dec 1992 13:54:08 GMT


dethomas writes:

: A game doesn't
: have to be anti-aliased into oblivion because it *can* and that is what
: it seems frequently happens on SNES games, too many colors thrown in
: because they can be, not because they are relevant to the image being
: drawn.

What's meant by that statement? anti-aliasing improves the smoothness of  
the graphics, hence better graphics. What's irrelevant about better  
graphics on a video game? I guess you like crude graphics ala the old  
Atari 2600.
From: mdelaney@informix.com (Dr. SPARC)
Newsgroups: rec.games.video
Subject: Re: SNES: Zelda: Help needed in dungeon 3,4 & 7 in the dark world
Date: 24 Dec 92 02:31:15 GMT
Organization: Informix Software, Inc.

In <pronews.724663113@login.dkuug.dk> pronews@login.dkuug.dk (Michael Ugilt) writes:

>1. Dungeon 3: How to get in to the main entrance ?

By main entrance I assume you mean the final big skull one... use the
new item that you found in this dungeon.  You didn't find anything
new?!  Keep searching.

>2. Dungeon 4: Got the princess. How do I get her out ?

You don't.  Take her with you to find the Boss of this dungeon and she
will be a big help.  Can't find the Boss where marked?!  Well, I can't
shed any light on that.

>3. Dungeon 7: How to get up on the top to enter?
>		- Do I need to complete the rest before I go here?

Warp there from the light world.  Can't get to the same place in the
light world?!  Yes, you do need to complete more of the game before
you go there.

>Any help would be appriciated - thanks

It sounds like you are blasting through this game w/o finishing a lot
of it.  Take your time... enjoy it; the game will not be much fun once
you finish it.  My advice in Zelda is to finish each dungeon
completely before going on to the next.

						- Mark
-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
Newsgroups: rec.games.video
From: mumac@uxa.ecn.bgu.edu (Mark A. Clark)
Subject: Re: Game Gear questions
Organization: Educational Computing Network
Distribution: world 
Date: Mon, 21 Dec 1992 20:28:07 GMT

In article <1992Dec21.190306.14081@news.mentorg.com> tclark@hptc.mentorg.com (Tony Clark) writes:
>I am looking for information on Sega's Game Gear. I am currently
>considering purchasing GG but would like to know more. Other than
>Sonic I/II what are the recommended games. How playable is GG in the
>dark? Is the screen "light" enough to see in a dimly lit room. How do the
>games compare with their Genesis versions? I mean after all, without
>"Blast" processing how good can Sonic II on Game Gear be??? :) :)
>
>Finally, if you had a choice today, would you still buy Game Gear? Maybe
>the answer is, wait for Nintendos color Game Boy.....
>
    I would be very interested to hear the answer to this, also.  I have
been considering the purchase of a GG, but have been a little wary, as I
wasn't sure if it was worth the $129.  Please post responses to this
person's post (and mine too, now) to this group, or email us both at the
same time.  Thanks!

-- 
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mark Clark                                Western Illinois University
    mumac@uxa.ecn.bgu.edu
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: malis@star-trek.bbn.com (Andy Malis)
Newsgroups: rec.games.video
Subject: Help with NES "Tom and Jerry"
Date: 28 Dec 92 13:56:32 GMT
NNTP-Posting-Host: archive.bbn.com


My son just got "Tom and Jerry" for NES, and while he's great
with most games, he can't get through the initial screen on T&J.
Does anyone out there have any hints I can pass along?

Please email to malis@bbn.com.

Thanks much.

+--------------------+-------------------------+
| Andrew G. Malis    | Internet:malis@bbn.com  |
| BBN Communications | UUCP: harvard!bbn!malis |
| Cambridge, MA  USA | +1 617 873 3419         |
+--------------------+-------------------------+
From: bates@papaya.ucsb.edu (Andrew M. Bates,,,COMS,Graduate)
Newsgroups: rec.games.video
Subject: Re: Sonic 2 music
Date: 23 Dec 92 23:35:30 GMT
Organization: University of California, Santa Barbara

In article <1992Dec15.013529.19960@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>In article <1992Dec11.135825.48168@uvmark.uucp> Filaman,
>palmer@uvmark.uucp writes:
>>(Stupendous Man) writes:
>>>	Is it just me or does the Emerald Hills music sound like Paula Abdul's
>>>"The way that you love me"?
>>>
>>>Brett
>>
>It actually sounds a lot like that wretched '70s hit "Just An
>Old-Fashioned Love Song" (you know, "coming out in four-part
>harmonyyyyyy...") Needless to say, I try to zip through the Emerald Hills
>Zone as fast as my hi-tops will carry me. Yetch.


    Yes!!  Exactly!!  My friend always sings it over and over when I'm playing.
Bugs me.  And then there's the Casino Zone, to which my roommate always sings,
"Be our guest, be our guest..."  BTW, anyone ever noticed how Be Our Guest
and Les Poissons (from The Little Mermaid) sound exactly alike?  Ah well.



        Andy Bates.
From: caw@miroc.Chi.IL.US (Christopher A. Wichura)
Newsgroups: rec.games.video
Subject: Re: Sega video cable, is it worth it?????
Distribution: world
X-NewsSoftware: GRn-beta 1.16g (10.12.92) by Michael B. Smith & Mike Schwartz
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Date: 29 Dec 92 07:00:37 CST

In article <richard.725579194@dutepp13> Richard.Kooijman@dnpap.et.tudelft.nl (Richard Kooijman) writes:
> il@bambam.u.washington.edu (Il Hwan Oh) writes:
>
>
> >My only complaint is that Sega didn't put stereo sound on the connector.
>
> Don't blame this on Sega! Blame it on TV designers.
> The point is that you simply can't get stereo on those coax cables.

Garbage.  It's SEGA's fault.  For one, there's no reason why they couldn't
have put both left and right pins on that DIN plug.  They then sell two
cables:  one which has seperate left and right plugs and one which merges
left and right into a single plug for those with mono TVs.

Secondly, I believe that the SNES uses a method to get stereo over a single
coax cable which is the same as broadcasting companies use.  I.e., you
combine the two signals on the same wire with half of the signal being some
number of hertz higher.  Stereo TV's then know how to decode this into real
left and right channels and on monos you get proper mono sound.  This, of
course, precludes playing things through a stereo, though, unless your TV
does seperate audio outs or you happen to find a box that does this decoding.

The fault is entirely with SEGA.  It just screams hack to have to stick a
plug in the headphone slot to get stereo sound out of the box.  What's even
worse is they didn't include the sound channels on the expansion bus.  The
SEGA CD has to use a very unprofessional cable that runs from the headphone
jack to an input on the back of the SEGA CD to capture the sounds the Genesis
itself is making.  Cheesy, cheesy, cheesy!

-=> CAW

--

Christopher A. Wichura                Multitasking.  Just DO it.
caw@miroc.chi.il.us  (my amiga)                          ...the Amiga way...
u12401@uicvm.uic.edu (school account)
Newsgroups: rec.games.video
From: stevela@csulb.edu (Steve La)
Subject: MegaWonder CDROM system
Organization: Cal State Long Beach
Distribution: usa
Date: Tue, 22 Dec 1992 00:24:34 GMT

I've heard that there is a Sega Genesis CDROM combo unit call MegaWonder CDROM
system from JVC?  Does this unit compatible to all US CDROM disc? How about
cartridges?  How much does it cost? and what is the differences between this
'wonder' and the Sega Genesis + CDROM combo?  Thanks in advance for any info...

-Steve
Newsgroups: rec.games.video
From: Richard.Kooijman@dnpap.et.tudelft.nl (Richard Kooijman)
Subject: Re: 16 bit graphics or cpu?
Organization: Delft University of Technology, Dept. of Electrical Engineering
Date: Wed, 23 Dec 1992 15:58:01 GMT

bbishop@crusader.torolab.ibm.com writes:


>With the processing power of the SNES and the SNES/CD unit, it is suppose to 
>be able to have a couple of X stations attached to it. It also should still
>have plenty of computing power left over because of the 16 bit and 32 bit
>processors, making it the eqivalent of 1.2X10^24 bit machine (16 bit ^ 32 bit).
>There are a lot of non technical people out there who dont realize that you 
>get can get a 1.2X10^24 bit processor eqivalent from a 16 bit processor and
>a 32 bit processor.  The MHz it operates at will be increased as well... The
>SNES operates at (roughly 3 MHz) but the new CD unit will operate at 50 MHz
>making the total 7.17X10^23 MHz (3 MHz ^ 50 MHz)... So this machine should
>be able to handle bitmaps.

Whaaaahaaaaahhaaaaaaa!

And it isn't even April fools day yet. Keep 'm coming!


Richard.

--
-- ir Richard Kooijman ------------------- Email: R.Kooijman@ET.TUDelft.NL --
-- Intelligent Network Management Project (INEMA) ---------------------------
-- CARDIT, Delft University of Technology ------------ Tel: (31)-15-786209 --
-- P.O.Box 5031, 2600 GA Delft, The Netherlands ------ Fax: (31)-15-784898 --
From: Steve.Kilbey%bbs@jptcs.com (Steve Kilbey)
Newsgroups: rec.games.video
Subject: atari cable pinout
Date: 2 Jan 93 16:51:14 GMT
Reply-To: Steve.Kilbey%bbs@jptcs.com (Steve Kilbey)
X-Posting-Software: UniBoard 1.10a S/N 202921

I read recently about the atari 1024st monitor being used for the Genesis. I
have that machine & cable, and would like to know the pinouts to hook it up
to my Genesis. I have the pinouts from the Atari manual, now I need the one
for Genesis. Please help.
Newsgroups: rec.games.video
Subject: * * Games Wanted All Systems * *
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Date: Sunday, 27 Dec 1992 02:43:26 EST
Organization: City University of New York/ University Computer Center

Hello Everbody


   I would like to trade for or buy any of the games below. Please
send me your offers.
Games that I Want:

Street Fighter II(SNES),  Uncharted Waters(GEN),  Monopoly(SNES),

Super Star Wars(SNES), 1943(PCE), Q-Bert(SNES), Macross 2036(PCE-CD),

Order of the Griffon(TG-16), Faceball 2000(SNES), Super Mario Kart(SNES),

ShapeShifter(TG-SCD),  Prince of Persia(ANY SYSTEM), Sorcerers Kingdom(SNES/GEN

), CyberCop(GEN).

I will need your phone number before I can mail you anything.

Thanks for your time.
Raul

Bitnet    rombh@cunyvm.bitnet
Internet  rombh@cunyvm.cuny.edu
At&t net  (212)794-5398

Newsgroups: rec.games.video
From: langston@gto.jsc.nasa.gov (Leo Langston)
Subject: Re: Menacer w/T2?
Organization: NASA/Johnson Space Center
Distribution: usa
Date: Wed, 30 Dec 1992 19:35:52 GMT


I got the Menacer/T2 package for my kids this Christmas and it is a blast. 
The game is just like the arcade which I thoroughly enjoyed and just as 
hard. I haven't made it past the truck scene yet. The Menacer can get a 
little quirky at times. Sometimes the cursor appears to get stuck or may 
not want to go to a certain ares of the screen. This may be due to low 
batteries (it takes 6 AAA size for approx 20 hr playtime ?) or lighting 
conditions screwing up the infrared sensors. Usually pressing the pause 
button on and off clears it up. I haven't played with it that much to 
really fine tune the use of it yet but my first impressions are pretty 
good. T2 doesn't use the binocular vision attachment so I wonder what use 
that thing it. I usually hold it on hip (Rambo style ) and blast away. 
Much easier to aim with Menacer than the joystick IMHO. It would have been 
nice to have an AC adapter for it so you don't waste $ on batteries. 
Another quirk is you need to stand about 4-5 feet away fron the screen, 
which is tough when using a 14 in monitor. Would be great on a 40- 50 
incher though.
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: Is TG-16 $49.99 everywhere?
Date: 16 Dec 92 23:13:46 GMT
Organization: Informix Software, Inc.

In article <rauser.724438455@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>buxton@whitewater.chem.wisc.edu (buxton) writes:
>
>>At Toys R Us this weekend, I noticed that the TG-16 is 49.99.  I hadn't  
>>realized that they were marked down again.  This makes me seriously  
>>consider buying one.  If I did, however, I would want a Turbobooster (or  
>>whatever that thing is called that allows RCA plug connections with or  
>>without the game saver feature).  Does anyone have one for cheap?
>>Also, have other people noticed the drop in price in TG-16's, or is this a  
>>local phenomenon?   
>
>   Nope, up here in Vancouver (Canada) the TurboG-16 has dropped from 99.99
>to 49.99...Canadian funds. That translates into about thirty bucks U.S. funds!
>I was also thinking of grabbing one, but then decided, "Why throw away 
>49.99?"

Hey, a tg16 for $50, plus Military Madness for $10 as advertised directly
from TTI, and you have Military Madness for $60 - well worth every penny!

Add Devil's Crush for another $10, and you're really ahead of the game.

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
Newsgroups: rec.games.video
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: [SNES] Lagoon
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Mon, 28 Dec 1992 22:58:13 GMT


Sigh. Ok... the previous post and E-mail didn't help. I'm looking for a
true spoiler here!

	Im'n in the Dwarf Cave... I have collected so far : magic sword,
great shield, 240 gp, ring of protection. 

	Is there anything else ? Where is the clue to open the next
section of the cave... it looks like there is a "under-lava" road that
leads into a sheer cliff... I'm sure there is something there.

	No what ? Do I have to go back to Voloh to buy the stupid shiny
ball ?

Sigh.

HELP!


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Newsgroups: rec.games.video
From: barryl@visix.com (Barry Libenson)
Subject: M.U.S.H.A for GENESIS sale or trade
Date: Mon, 28 Dec 1992 20:35:20 GMT
Reply-To: barryl@visix.com (Barry Libenson)
Organization: Visix Software, Reston, Virginia

I've got a copy of this game in mint condition and am
looking to trade or sell for either SNES or Genesis games.
Mail offers.

Regards,
Barry
Newsgroups: rec.games.video
From: petitc@nuge104.its.rpi.edu (Christopher Jon Petit)
Subject: Re: What is "BLAST PROCESSING"????
Date: Mon, 21 Dec 1992 21:20:09 GMT

jmilhoan@magnus.acs.ohio-state.edu (JT) writes:

>If I had only an SNES tho, I would have been offended and probably NEVER buy a Genesis.  In fact, I'm a little embarrassed by it because I don't think comparing a top fuel drag car to a clunky milk truck (or whatever) is appropriate.  It isn't that I find anything morally wrong or anything, but it is soooo overexagerrated that it is impossible to believe, so you begin to think they are lying. But then again, I'm not in the ideal target market so I don't buy into a bunch of "we don't want to show you more 



t

>han 1/32 of a second so you can't see what it really looks like" advertising.

  Yes. That would turn me off the Genesis more than anything else---what are
they trying to hide by only showing 2 second clips of each game?  I'm not
saying the Genesis IS a bad system---just that, if I never saw/played it before
, I might believe Sega was hiding something.

  If I did the ad, it would be something like showing Sonic II (e.g. 15
seconds of it) and would, to compare, show R-Type (which has MAJOR slowdown),
and NOT Super Mario Kart---which has no such problems.



-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Newsgroups: rec.games.video
From: raa58389@uxa.cso.uiuc.edu (Cygnus X-1 )
Subject: Sonic 1 bonus stage 1-ups?
Organization: University of Illinois at Urbana
Date: Tue, 22 Dec 1992 16:27:48 GMT

In the instruction booklet, it mentions 1-ups in the bonus stages.  Has
anyone ever seen one, or did they not put them in the game?

						Thanks,
						       Ryan

Xref: sparky rec.games.video:25951 ba.market.misc:9576
From: laurab@lenny.corp.sgi.com (Laura Beatty)
Newsgroups: rec.games.video,ba.market.misc
Subject: Arcade Games for Sale / Sega Wanted
Date: 28 Dec 92 18:51:44 GMT
Distribution: ba
Organization: Silicon Graphics, Inc.

My S.O.'s parents have a few arcade games for sale:

Mouse Trap 
Targ
Space Invaders Pinball

I don't have any info really, please call them for further
information @ 415-948-6945, they're in Los Altos Hills.

And because they're selling those big size-y machines, they'd
like to replace them with a small, space efficient Sega Genesis.
If you've got one for sale you can just respond to me or give them
a call - either way.  

Thanks!
Laura - laurab@corp.sgi.com
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (0)
Subject: Game Gear FAQ
Date: Wed, 30 Dec 1992 17:38:36 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

Does anyone know of a FAQ list for Game Gear? I have not found one
but I would be interested in getting one started. If you have some
interest, please E-mail me at the address below. Since I am a new GG
owner I don't have a lot to contribute, but if other owners could
send me their tips, tricks and cheats I would compile them and post them
here.



-- 
T C

e-mail: tony_clark@mentorg.com
Newsgroups: rec.games.video