HDTenEightyP/NetNews huggingface dataset:
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.moria
Subject: Re: Bearded Women (and -more-)
Date: 3 Oct 92 21:29:31 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.moria: 3-Oct-92 Re: Bearded Women (and
-more-) by Cheryl J Suitt@iastate.e 
> Now I can reap the fruits of my labor..hummmm a scroll
> You have found a scroll of Enchant Weapon to Hit....
> (r)ead it while praying that it doesn't fail.....
> Your Gnomish Shovel glows faintly.

That's why I hacked moria3.c to print (in the lower right corner) "You
did # dam; [it] has # left" when you hit and "[it] has # left" when you
miss.  If you see that you're only doing 3 dam when you expect 30 you
know you're using the wrong weapon.  (I also got rid of the haggling
code :).
From: Scott.Maxwell@bbs.oit.unc.edu (Scott Maxwell)
Newsgroups: rec.games.moria
Subject: What's a Crown of Seeing?
Date: 2 Oct 92 03:34:20 GMT
Organization: Extended Bulletin Board Service


	The "Subject:" line just about covers it. If it matters, the one I
found is +3 or +4 (I forget).

#include MODERATELY_AMUSING_MORIA_ANECDOTE

	A few days ago I found a large metal chest. I opened it and found
... a small metal chest. And when I opened that, I found ... a large metal
chest! I wish *I* could pack that well ....

--
Scott Maxwell (maxwell@uxa.cso.uiuc.edu or Scott.Maxwell@bbs.oit.unc.edu)

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.moria
From: tphailey@eos.ncsu.edu (THOMAS PATRICK HAILEY)
Subject: I'm new to this
Originator: tphailey@c00015-118dan.eos.ncsu.edu
Reply-To: tphailey@eos.ncsu.edu (THOMAS PATRICK HAILEY)
Organization: North Carolina State University, Project Eos
Date: Tue, 29 Sep 1992 05:58:52 GMT


   Hey, I'm relatively new to Moria. I play on 5.3. I kinda have a problem.
I was going along pretty well and finally got my character up to 11th level
which I realize is no great accomplishment, but then I accidentally equipped
a sling because I wasn't paying attention to what I was doing. Well, the 
damned thing was just that and now I can't fight anything to save my life
(literally). I don't have anything to throw from the thing and I doubt any
creature is going to be deterred no matter how many times I wallop it with 
an empty sling. So how do I get rid of this little bother? I made my way up 
to the town level to see if there was a shop which could uncurse it, but 
I had no luck so now I'm down in the 1st level surrounded by white 
multiplying mice which would be no problem if I had a decent weapon.
								oh well
								    thanx
									TOMASS
From: beresis@romulus.rutgers.edu (Michael Beresis)
Newsgroups: rec.games.moria
Subject: Umoria 5.5 for DOS Source.
Summary: A couple questions...
Keywords: DOS Moria Umoria
Date: 30 Sep 92 02:50:55 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Hiya!
  Posting this note about the Source for Moria (DOS version) found on
ftp.cis.ksu.edu. Now, I downloaded in (I believe it was 
/pub/Games/Moria/pc/zip-arc/mor55src.zip). Anyway, I get all set to play
and pull out my Turbo C++, and convert thr .prj file over, and load it, and
start to compile it, and whaboom. I'm getting all sorts of errors... (especially
a file it connot find "/sys/strings.h") and lots of others in other files, not
all of which are files not being found. ANYWAY.... back to my question....
What am I doing wrong? I'm extremely new to .prj files (Ahem, this is it) and
well, I cannae think of anything else to say. I *assumed* sincce it was PC
Source written in Turbo C it shouldn't be too difficult to compile. Heh, well,
anyway, any help will be appreciated. :) 
						Thanks,
						   Mike.
From: jweber@campanile.berkeley.edu (Joe Weber)
Newsgroups: rec.games.moria
Subject: Negative Armour numbers
Date: 7 Oct 92 00:13:41 GMT
Distribution: usa
Organization: U.C. Berkeley -- ERL

I often see armour with the following set of numbers:  (-#) [n,+m]
The documentation explains the [n,+m], but what does the (-#) mean??

Also, I've had two Lvl 26 rangers down to 1500ft but have never
found an ego weapon. Where are they???
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: I'm new to this
Keywords: bash
Organization: North Carolina State University
Date: Fri, 2 Oct 1992 15:19:34 GMT

In article <1992Oct2.050919.8749@pixel.kodak.com>, lund@ssd.kodak.com (Nate Lund) writes:
|> In article <kb+p3b-.solovay@netcom.com> solovay@netcom.com (Andrew Solovay) writes:
|> >In article <1992Sep29.055852.6198@ncsu.edu> tphailey@eos.ncsu.edu (THOMAS PATRICK HAILEY) writes:
|> >>
|> >> [cursed sling problems]
|> >>
|> >
|> >[good advice aobut remove curse]
|> >
|> >(Oh, and by the way: if that sling has a - to damage, monsters might
|> >be getting healthier every time you hit them. Just a happy thought...)
|> 
|> [Minuses on slings]

I think that IF you can hit, you do at least one point of damage, despite any
minuses on the weapon.  1d3-3 just means that your only going to do one point
of damage, no matter what.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.moria
Subject: Re: (DF): (+3 to stealth)
Date: 28 Sep 92 15:19:43 GMT
Organization: Colorado School of Mines

petitc@vccnw01.its.rpi.edu (Christopher Jon Petit) writes:
: In article <A3884@BB.maus.de>, Cornelius_Caesar@bb.maus.de (Cornelius Caesar) writes:
: 
: |> Now the question: If it were a (HA) (+3 to STR) it would sustain wisdom
: |> (which isn't quite necessary for a mage). What exactly does "sustain" mean?
: |> Of course I know the translation (I am German), but what's the advantage of
: |> having it? Does "sustain" prevent that stat from being drained?
: |> 
: 
:   I think it would sustain Wisdom.  Sustain Stat does prevent it from being
: drained.
: 
:   As an aside, I found a Ball and Chain (HA) (2d4) (+5,+7) [+2] (+4 to Str).
: 
:   First of all, the gods have a very sick sense of humor---making a usually
: cursed item an Item of the Gods..
: 
:   Secondly, does the +4 sustain Dex or Con?

Constitution!  HA's never sustain dexterity (%$*%# quasits...)
: -- 
: Trust:  A very precious social commodity, due both to high value and terrible
: scarcity.
: MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
-- 
Snarf (alias Andy Grimm)                               agrimm@mines.colorado.edu
"And if I refuse?"                                  |Cheery thought for the day:
"If you refuse, you die, she dies, EVERYBODY dies." |  Jump off a cliff, 20,000
Sounded reasonable to me!              -Heavy Metal |  lemmings can't be wrong!
Newsgroups: rec.games.moria
From: mharris@nyx.cs.du.edu (Rhomulos)
Subject: What Characters kill Mr B. Most
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sun, 4 Oct 92 02:00:45 GMT

I remmeber reading some weeks ago how mages were considered to be the most 
powerful characters and were the best for killing the Balrog. I would like to 
know what other characters have killed the Balrog. My personal preference
is for rogues or sometimes rangers.

So could those people out their who have defeated MR B. let me know what
type of character it was that killed him. No need for all the stats on
the hero just the race class and sex.

Thank you.
From: ajn@phys0.essex.ac.uk (A Neil)
Newsgroups: rec.games.moria
Subject: Re: HELP NEEDED PLEASE
Date: 4 Oct 92 17:49:02 GMT
Reply-To: ajn@essex.ac.uk (A Neil)
Organization: University of Essex, Colchester, UK

As a long time nethack player I have often heard about Moria, I'm intregued.
Can anyobe help me out with where to get hold of a version for Un*x. I have
just returned to this country from the USA - so I am not familiar with the
UK ftp archive locations. - Thanks, Alastair.
From: 812beasley@gw.wmich.edu
Newsgroups: rec.games.moria
Subject: I Wanna Play Too!!!
Date: 29 Sep 92 19:47:21 GMT
Article-I.D.: gw.1992Sep29.144722.5529
Organization: Western Michigan University

can someone please send a working unix copy of the game already compiled, etc.
to 99baker@s16.lab.cc.wmich.edu    please please please i have had many people
attempt to tell me how to compile, but i am a hopeless unix moron and i really
wanna play this game....it sounds awesome!!!

beg beg beg whimper whimper whimper grovel grovel grovel


please send mail only to the address in this posting as this is not the account
that wants it..

thanks
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Haggling
Organization: North Carolina State University
Date: Thu, 1 Oct 1992 15:30:59 GMT

In article <1992Sep30.224548.8530@dartvax.dartmouth.edu>, Virginia.A.Reed@dartmouth.edu (Virginia A. Reed) writes:
|> When you activate the no haggling option, does it give you the lowest
|> possible price?  Or do you get screwed over and spend gold that you
|> could have saved?
|> 
|> -karen Reed

It gives you the lowest possible price that you could have haggle out for.
You don't pay the price in the store.

(I'm thinking about adding a fix that when it lists the prices, it'll say the
price you can buy it after haggling if you're a good haggle or have haggling
off with an [h] after it.

Example:

 a)  a ration of food                          5

becomes
 
 a)  a ration of food                          3 [h]

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: swota@cs.albany.edu (Judith A Swota)
Subject: Re: Gaining Stats
Originator: swota@karp.albany.edu
Organization: Computer Science Department, SUNY at Albany, Albany, NY 12222
Date: Thu, 1 Oct 1992 13:37:38 GMT

In posting <...> monu6.cc.monash.edu.au wrote:

> At the mo. I have a 14th level wiz who has just picked up a broadsword
> ego weapon(at 450 feet as well 8-)). Unfortunately since he has only
> strength of 8 he cannot weild it. So how do you increase your stats.
> Potions, Scrolls or anything like that around?

Yup: potions of Gain Stat, but they don't start appearing for about
another 800ft.  I'd pack the broadsword as your spare weapon (less
likely to get stolen or torched by nasties on your way down than if it's
in your backpack), until you find them.  I successfully did the same
thing with a weak Priest (STR only 9) and was surprised how little a
gain in STR I needed to successfully weild a SE I found (I think you
only need to get to STR 12 or so to weild most weapons).  
  
-- 
----------------------------------------------------------------------------
Judith               | 	The earth is like a tiny grain of sand...
		     | 	
swota@cs.albany.edu  |          Only much, much heavier.
Newsgroups: rec.games.moria
From: sh30443@uxa.cso.uiuc.edu (Shiva the Destoyer)
Subject: Re: Useless Spells/Prayers
Organization: University of Illinois at Urbana
Date: Mon, 5 Oct 1992 00:15:58 GMT

>(3) Chant/Bless/Prayer
>These seem to be nearly useless- +2 to AC...

these I've actually used quite a bit when playing seriously a low
level priest
From: philb@cats.ucsc.edu (Philip Brown)
Newsgroups: rec.games.moria
Subject: Re: haggling.
Date: 3 Oct 1992 06:47:49 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


gyoung@waikato.ac.nz writes:

>I've just started playing Moria, and i was wondering how you haggle in the
>Magic shop, number 6? FOr some reason I'm having tons of trouble there. I keep
>getting tossed out. For example with a wand of slow monster, if i start at 500,
>and then work down in decrements of 20, i get tossed out after a few goes.

Start lower, of course.

and/or make sure the item is identified. they pay diddly for an
unidentified wand.

-- 
  --------------------------------------------------
"How do I love sea? Let me count the waves.." |philb@cats.ucsc.edu
P.Anthony, "The Colo(u)r of her panties"      |philb@soda.berkeley.edu
From: Georg_Schroers@du.maus.de (Georg Schroers)
Newsgroups: rec.games.moria
Subject: Big + Values
Date: Sun, 04 Oct 92 19:08:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.14

Hallo,

Some days ago, in this group was a discussion about big bonus values on
weapons. Today i found a weapon with an very big bonus:

  a Two-Handed Sword (Claymore) (HA) (3d6) (+11,+19) [+3] (+2 to STR).

I switched my old 1st weapon to spare and wield the new one. But than i
noticed that i can hit only once with the new weapon. With my old, i
could hit twice per round. My strength is 18/20 at the moment. The old
weapon was a:

  a Morningstar (HA) (2d6) (+10,+10) [+3] (+2 to STR).

My question is: With which strength will i be able to hit twice with
the new one??? My dex is 18/99

Georg
## CrossPoint v1.97 R ##
From: Ekkehard_Kraemer@m4.maus.de (Ekkehard Kraemer)
Newsgroups: rec.games.moria
Subject: Re: monster hit points patch?
Date: Wed, 30 Sep 92 13:38:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.13

Hi !

r>At school here, on the unix workstation network, moria has a feature I
r>want in the version I'm running on my pc.  The version running on the
r>unix is 5.4 and I'm running 5.5 so I don't know why I don't have it.  On
r>the lower left corner of the screen, when you are fighting a monster, it
r>shows how many hit points the monster has left.  I have the source code
r>on my pc and have successfully compiled it but can't find anything in it
r>to make it do this. Is there a patch I need to apply or something?
Well - you can fight hundreds of monster at the same time (ever seen a Giant
Gnat ;-) ?). Then you'd need a hundred-lines-screen to get them all into the
lower left corner?

MbG, Ekkehard
---
MbG means "mit besten gruessen", is !*NOT*! oxford english, and could be nicely
translated as "that's all, folks!" 8-) ... <- this line because there's enough
to do WITHOUT explaining it over and over and o.....

... and tim booked two.
Newsgroups: rec.games.moria
From: 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE)
Subject: mo moria **Wrong Address**
Organization: Acadia University
Date: Mon, 28 Sep 1992 19:03:57 GMT

My address is actually 002369c@ace.acadiau.ca  .
oops!
Newsgroups: rec.games.moria
From: t_spindl@informatik.uni-kl.de (Torsten Spindler)
Subject: Re: skin turn to steel
Followup-To: skin turn to steel
Keywords: potion of invulnerability and big L
Organization: University of Kaiserslautern, Germany
Date: Wed, 30 Sep 1992 16:07:38 GMT

In article <717819779.F00003@leotech.mv.com>, jcrowley@leotech.mv.com (Jon Crowley) writes:
	< stuff deleted >
|> Well, here goes.  My cheap new pathetic character in Moria 4.872 was
|> wondering around, starving, fainting, when all of a sudden I get the
|> message "your skin turns into steel."  I looked at my AC and it was
|> like
|> 200 something.  I couldn't believe what was happening.  I saved the
|> game and exited after a while.  
	< rest deleted>
Probably you quaffed a 'potion of invulnerability'. It's a really nice
feature for killing some tough jerks, like the big B or Mr. AMHD ;)
(personally I killed none of 'em, yet). The more potions you quaff the
longer your AC will keep up, the potions won't add their AC. 

Another question:
I tried to kill an emperor lich with my lvl 28 rogue. I have a ring
of speed + 1 and a backsword (HA). But I had no wand or staff with
some offensive power. As my haste self potions ran out I recalled.
Is there a chance to kill L ? Anyone killed it without using offensive
spells/wands/staffs? Just curious.

Torsten
-----------------------------------------------------------------------
"Come on Barcelona, let's destroy this fucking place!"
		Sepultura - Under Siege (Live at Barcelona)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
email  		@uni-kl.de:t_spindl@poker.informatik.uni-kl.de
paper mail	T. Spindler
		Hasenstr. 35
		6550 K'lautern
-----------------------------------------------------------------------
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: What Characters kill Mr B. Most
Date: 4 Oct 92 16:29:10 GMT
Article-I.D.: acsu.BvLv4n.M5C
Organization: UB

mharris@nyx.cs.du.edu (Rhomulos) writes:

>I agree with you here, I find the low fighting capability of a mage very 
>annoying, Not only just in the low levels but deeper in the dungeon as well.
>It is most gratifying to know that my priest can always draw his sword and
>cave a monsters head in if all else fails. A priest also requires less 
>experience to gain levels.

	In defense of mages (having played and won with them too), they are
the yuppies of Moria - they are unrivaled at object acquisition, which is
where most other characters fall short.
	The mage is clearly more of a hit and run, kill 'em at a distance
player, and admirably well suited for it.  Being able to run around perpetually
hasted (thanks to Haste Self) is also a big plus.
	Also, the last mage spell (Genocide) is infinitely more useful than
the last priest prayer (Holy Word).  My 39th level priest finds Holy Word to
be quite useless.  Has anyone found any value for it, save as a status symbol?
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: More slowness?!?!?!
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 1 Oct 1992 23:50:57 GMT

In article <Oct.1.19.26.05.1992.1427@andromeda.rutgers.edu> sanjay@andromeda.rutgers.edu (Sanjay B Shah) writes:
->> [Complaint of character being slow deleted]
->
->	I've had this problem soon after I encountered a shrieking
->mushroom patch (the one that hollers something to the effect of
->'a loud wailing sound').  I wasn't sure that the mushroom patch was
->the cause, until I specifically observed what happened when I came
->across it again.  Although the game never displayed the 'slow' flag,
->I definitely *was* moving slower after the encounter ....

Actually, not quite.  Different method, same effect.  When the shrieker
mushroom patch wails, it does an equivalent to 'aggravate monster' for all
monsters within range.  It's not that you're moving slower, it's that the
monsters are moving faster.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
	    Unix and the world Unix with you; VAX and you VAX alone.
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.moria
Subject: Re: What's with the AMHDs and ELs?
Date: 2 Oct 92 10:27:53 GMT
Organization: University of Tampere, Finland

In article <38882@sdcc12.ucsd.edu> jschiffe@sdcc3.ucsd.edu (Jarad Schiffer) wri
tes:
>I am playing a level 32 Ranger who has been wandering in the
>2000-2450 depths looking for a second speed item. On my latest
>foray into the dungeon I have encountered 3 AMHDs and an EL! 
>The first AMHD was at 1850 ft, the second at 1950, and a third
>was at 2050. When I teleported away from the third, I landed next
>to an EL! What's going on? 

Let's face it: The monsters know you are such a tough guy and only the 
foolhardy dare go up against you! ;)

Seriously, though, I do not see anything unusual in what you are describing.
I do not have my Moria here so i cannot check my monster memory, but I think
EL's and AMHD's are "normally" encountered at 1800-2000' or so. And even
that does NOT mean you cannot meet them earlier. I think I met my first EL
at 1250'. What did I do? RUN! RUN AWAYYYYYYYYYYYY......! (Or ratherteleport, as
I was a magic-user). The chances are you will not meet them so often on higher
levels, but they CAN still turn up there. Even at 50' - but the chance is
very VERY small indeed.

A good advice: look for speed items (normally found MUCH deeper...)

And P.S.
Magic-users RULE!

--
Der Wanderer
A level 39 magic-user
Currently at 6000'
Charged with the murder of 55 Evil Iggies
Motto: "AMHD? EL? Naah... no challenge."


In RL:
--
*****************************************************************************
TOPI YLINEN		f1toyl@kielo.uta.fi
=============================================================================
The brotherbeat to any bull-eyed bulbomasons with an applemeter of
blunderblood in his veins... the philo-oxidative paygreen pathofinder,
a terror firmly tiger-belted in a toad-twisting taxbus.
*****************************************************************************
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.moria
Subject: Re: (DF): (+3 to stealth)
Date: 28 Sep 92 12:20:57 GMT
Organization: University of Tampere, Finland

In article <A3884@BB.maus.de>, Cornelius_Caesar@bb.maus.de (Cornelius Caesar) w
rites:

> 
> Now the question: If it were a (HA) (+3 to STR) it would sustain wisdom
> (which isn't quite necessary for a mage). What exactly does "sustain" mean?
> Of course I know the translation (I am German), but what's the advantage of
> having it? Does "sustain" prevent that stat from being drained?
> 
How right you are! 
That is exactly what it means. It means that traps, potions of weakness,
monsters or whatever cannot make you lose your stat. (Only, I do not think
there is any way to sustain your experience or preserve your armour from
being corroded).

--
Der Wanderer (not a German player, though my name IS German (see the 
								determinator?))
A level 39 mage (going for level 40 rather than Balrog) down at 5500 feet

--
*****************************************************************************
TOPI YLINEN		f1toyl@kielo.uta.fi
=============================================================================
The brotherbeat to any bull-eyed bulbomasons with an applemeter of
blunderblood in his veins... the philo-oxidative paygreen pathofinder,
a terror firmly tiger-belted in a toad-twisting taxbus.
*****************************************************************************  


Newsgroups: rec.games.moria
From: rahayden@news.weeg.uiowa.edu (Robert Hayden)
Subject: Re: Gaining Stats
Organization: University of Iowa, Iowa City, IA, USA
Date: Thu, 1 Oct 1992 20:02:53 GMT

hennes@blade.stack.urc.tue.nl (Hennes Passmann) writes:

>Veltyen (ins769v@lindblat.cc.monash.edu.au) wrote:
>: 
>: This may be a stoopid question from a newbie.
>: 
>: At the mo. I have a 14th level wiz who has just picked up a broadsword
>: ego weapon(at 450 feet as well 8-)). Unfortunately since he has only
>: strength of 8 he cannot weild it. So how do you increase your stats.
>: Potions, Scrolls or anything like that around?
>: 
>:l -Veltyen


>Below 1250 feet you'll find potion of gain stats, just Quaf them...

Make sure that none of the state you are boosting have been drained or you
will only boost the current and not the max.



-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Robert Hayden                  | Black holes result    | My views do not 
 rahayden@UMAXC.WEEG.UIOWA.EDU  | from God dividing the | reflect the views
 AQ650@CLEVELAND.FREENET.EDU    | universe by zero      | of my employer.