HDTenEightyP/NetNews huggingface dataset:
From: Jens Alfke <jens_alfke@gateway.qm.apple.com>
Subject: Re: 3d maze games [was: When I was young...]
X-Useragent: Nuntius v1.1.1d9
Date: Thu, 5 Nov 1992 23:45:12 GMT
X-Xxdate: Thu, 5 Nov 92 23:46:54 GMT
X-Xxmessage-Id: <A71EF26E1101140E@jensmac.apple.com>
Organization: Apple Computer

In article <1992Nov5.114547.11515@bsu-ucs> , 00ajlakas@leo.bsuvc.bsu.edu
writes:
>pac man the new version is due out next year...
>It will place you inside the maze.....and you must peek around corners...

Then tjg2946@ritvax.isc.rit.edu replies:
>HEy...Atari copied that idea from ID software Wolf3d!!!

And David Brady, Brady_David@Tandem.Com adds:
>Faceball had it before Wolf3d.  Xybots might have had it before Faceball
-
>rotation wasn't smooth though.

The first game of this ilk must have been Maze War, written at Xerox Palo
Alto Research Center [PARC] in the mid-'70s. It ran on their now-famous
Alto machines, which were some of the first computers with bitmapped
displays and mice.
Maze War was pretty cool and was still being played at Xerox in '84-'85
while I was working there. It was networked (remember, PARC invented
Ethernet too!) and you could play against several other people. The other
players looked like giant eyeballs...

--Jens Alfke
  Apple Computer
  Graduate, Xerox Vocational Academy :)
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: New TurboDuo games
X-Xxmessage-Id: <A726FE60AF015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Wed, 11 Nov 92 23:16:00 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Wed, 11 Nov 92 23:16:03 GMT

I've seen all of the following new CD games in various stores:

Dragon Slayer (SCD)
Exile (CD)
Loom (SCD)
Shadow of the Beast (SCD)
Shape Shifter (SCD)
Splash Lake (CD or SCD?)

TTI seems to be making an real effort to support the new Duo (except
for shipping enough Duo's to stores!!!)  All of the above, except
Exile, come as a shrink wrapped CD case without a box -- this makes
a heck of a lot of sense to me, both environmentally and from a
marketing stand point (it reduces their costs since there's no box
to make and people see it and think "it's a CD-Rom".)

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: set@vulcan.ksu.ksu.edu (Toaster Man)
Newsgroups: rec.games.video
Subject: Cart Protection Specs Needed
Date: 10 Nov 92 05:32:14 GMT
Article-I.D.: vulcan.1dormuINNomi
Distribution: world
Organization: Kansas State University
NNTP-Posting-Host: vulcan.ksu.ksu.edu

I have heard some people talk about cart protection.  I would like some one
to post the tech. specs for cart protection.. any help would be apperciated

Steve
From: etxansk@garbo.ericsson.se
Newsgroups: rec.games.video
Subject: Bigger SNES Carts Coming?
Date: 5 Nov 92 07:41:07 GMT
Distribution: rec
Organization: Ericsson
Originator: etxansk@garbod20


 I've been following the discussion about new SNES carts that
use line A15 on the SNES CPU bus, making current Super Magicoms
(SNES games copiers) obsolete.

 If it's true that a new address line will be put to use in
new games, does this also mean that we will get doubled 
cartridge data space (if developers want to)?

 I've noticed that the biggest games available today are 16 Mbit,
with an extra address line used (added to those used in today's
16 Mbit carts) we'll get 32 Mbit carts, or am I wrong?

 I realize that they may use this only to stop SNES software
piracy temporarily.

 Anders Skelander
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Sega CD is Out!
Date: 11 Nov 92 23:11:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Electronics Boutique in Buffalo, NY began to fill advance orders
for the Sega CDs. Of three stores in the area, one received 9,
another received 6, and I'm uncertain about the number at the third
There was no software shipped for sale outside of the packaged
games with the CD-ROM.

If you got a system, please describe everything pertinent, 
especially the title screen and stuff related...

Thanks!

[ -> Jer Horwitz ] [INTERnet Game Consultant]
From: egp41980@uxa.cso.uiuc.edu (M)
Newsgroups: rec.games.video
Subject: JVC Wondermega: when?
Summary: how much
Keywords: when
Date: 14 Nov 92 04:08:18 GMT
Organization: University of Illinois at Urbana

Does anyone know when the Wondermega from JVC (The sega cd unit with built
in genesis) is going to be released, what games will be packed in, and what
it will cost? Since it seems that the snes cd has been delayed indefinitely
(well, several months, but do you really believe they'll get it out by then?)
and some the Sega cd games actually look like they have potential I was
thinking of getting back into the sega arena.

Thanks for the info.


-- 
===============================================================================
\  Emery Puskas                                     egp41980@uxa.cso.uiuc.edu/
  \"On second thought, let's not go to Camelot, 'tis a silly place."       /
 /*************************************************************************\
From: criess@mrj.com (Chuck Riess)
Newsgroups: rec.games.video
Subject: SNES Lemmings Wanted
Date: 12 Nov 1992 11:04:43 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


Hello,

I'm searching for SNES Lemmings.  

If you have one you want to sell -- I can be reached at criess@turtle.mrj.com

Thanks

Chuck Riess
From: littaum@jacobs.CS.ORST.EDU (Mike Littau)
Newsgroups: rec.games.video
Subject: Atari/colecovision stuff 4 sale
Date: 13 Nov 92 03:11:46 GMT
Distribution: na
Organization: Computer Science Outreach Services - Oregon State University

I have the following atari 2600 & colecovision stuff 4 sale:

Colecovision Expansion module #1:  Allows you to play atari 2600 games
on your colecovision.  Module only, no box or inst, but it's pretty easy
to figure out.  $10 + shipping.

I also have the following cartridges for sale (as a group):

For the atari 2600, cartridges only, no box or instructions.

Pitfall!, Skiing, Berzerk, Golf, Night Driver, RealSports Football, Street
Racer, Video Pinball, and Donkey Kong.  $18 + shipping takes them all.

Also, I have a CBS "joystick holder".  Basically, it's a stand & a big red
ball that fits over the standard atari joystick.  Comes in original box.
$3 + shipping takes it.
From: criess@mrj.com (Chuck Riess)
Newsgroups: rec.games.video
Subject: Price Club Carries Video Carts
Date: 10 Nov 1992 13:05:18 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


Hello Netters,

Just a line to tell everyone that the Price Club now
carries SNES and Genesis systems and carts (at least the
ones in Northern Virginia do).  I was able to get
Bart's Nightmare for $45 which is far better than the $59
stores like Toys R Us are retailing.

I think carts are way overpriced and the Price Club
is another way to avoid paying $60 plus for a cart.

--------------------------------------------------------------------
Chuck Riess                     It is far more difficult 
MRJ Inc.                        to create than to destroy.
criess@turtle.mrj.com                 
-------------------------------------------------------------------- 
Newsgroups: rec.games.video
From: todder@netcom.com (Peanut Butter 'n Chicken Sandwich)
Subject: Re: SNES: Axelay, any good? Any other suggestions?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 8 Nov 1992 00:46:21 GMT

kt12+@andrew.cmu.edu (Kenichiro Tanaka) writes:
: On 28-Oct-92 in SNES: Axelay, any good?  An..
: user Randall J. King@acsu.buf writes:
: 
: >The subject says it all.  Besides Alexay does anyone have any other good 
: >shooting games?  I'm burning out on SF2.
: 
: Super Aleste by Toho ("Space Megaforce" in the US) is one of the best
: shooters I've seen.  Incredible graphics with great use of
: scaling/rotation, nice sound, interesting powerups, and a sometimes
: unbelievable level of action with no slowdown.  This game is one of the
: most beautiful for the SNES and it's interesting just to watch.
: 
: I don't think the SNES version is out yet but I picked up the SFC
: version at a San Diego store.  Well worth the extra money.  It's made by
: the Musha/Spriggan people so if you like those games, it might be worth
: checking out (though it doesn't resemble either except in a vague sort
: of way).
: 
: Actually, I think this may be my favorite shooter on any system or in
: the arcade.  It's that good.
: 
: 
: Ken

Without going into too much depth, Axelay has got to be the BEST shooter I've 
seen yet on any 16-bitter.  Super Aleste, with a similar difficulty level, is
by far my 2nd favorite shooter around.  Both games are HOT, and you might as 
well buy the SFC versions of the games and a convertor if you cannot find U.S.
ones, (it may not have been released yet, etc.).
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega CD Out: Update 2
Date: 12 Nov 1992 01:29:31 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <BxL319.2Ho@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>The actual "play audio" screen has another starry background
>with a blue select menu. The features sound the same as the
>Mega-CD.

Is the menu screen the same as the Mega-CD's? i.e. the same functions and
layout of the buttons?

>The packed softs are his main point of disappointment.
>
>He did say that the unit didn't come with a backup
>cart, but retained the 128k backup included with the
>M-CD. 

Sigh... Sega really screwed up by not packaging in more impressive games with
the system. The Turbo Duo packaged probably the best 2 CD games available
for it. Sega should have included Cobra Command and Night Trap. 

>Hope that helps prospective buyers know what to
>expect. Also, no software has arrived, yet, except
>the pack-ins.

Any news on when the games might be arriving? How can they release a game
system without releasing other games for it too? It sure won't take too 
long to lose interest in the pack-in games....

-Teh Kao
From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: (SNES) Super Double Dragon wanted!
Date: 11 Nov 92 11:22:16 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

WANTED:

Super Double Dragon for SNES.

E-mail if you wish to sell.

     - Tom N.
From: eaeg160@orion.oac.uci.edu (Andy Wu)
Subject: HELP ON GUILE VS BISON ON SNES
Newsgroups: rec.games.video
Organization: University of California, Irvine
Date: 6 Nov 92 05:32:24 GMT
Distribution: usa
Date:  6 Nov 92 05:26:15 GMT
Newsgroups: rec.games.video
Distribution: usa
Subject: Help on Guile VS Bison on SNES

Maybe this is too easy Guile VS Bison on the SNES, but I just can't figure Bison out.  On the arcade, I kick his butt all the time, but on SNES, whenever he jumps, he stick his leg out which will hit me when sonic kick is executed.  Then there's his crazy, relentless scissor kicks, which just drive me up the wall
(and against the corner).  Any consistent techniques to defeat Bison on Level 7 will be much appreciated.

Thanks,

	Andy
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
eaeg160@orion.oac.uci.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From: naiman-jeffrey@cs.yale.edu (Jeffrey Naiman)
Newsgroups: rec.games.video
Subject: Re: Turbo Duo availability
Date: 5 Nov 1992 15:09:28 -0500
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Distribution: usa
NNTP-Posting-Host: zoo-gw.cs.yale.edu

The Turbo Duo is not (at this moment) available at J&R Music World. Anyone
have a number of a place which does?

- Jeff Naiman
From: onda@ab.wvnet.edu
Newsgroups: rec.games.video
Subject: battletoads
Date: 9 Nov 92 06:05:25 GMT
Article-I.D.: ab.1992Nov9.110525.669
Organization: Alderson-Broaddus College


	i need help with battletoads after the rat race part i can't
	get those "wheelbarrels" to move i made the move a little fast once
	but i can't do it again and are there any warp zones i can get to.
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video
Subject: Re: Game copiers: has anyone REALLY been able to do it?(yes)
Date: 11 Nov 92 02:42:30 CST
Organization: University of Kansas Academic Computing Services

> 
> Get a clue.  If you don't like the game enough to spend a mesely $45
                                                            ^^^^^^^^^^




> bucks, then don't play it.  Do you think everyone else has some magic

> well of money?  You sound like a spoiled little prick.
                                   ^^^^^^^^^^^^^^^^^^^^^        


> 
> Just my .02 of course
> 
> Mark


If anyone sounds like a spoiled little prick here it is the one who
thinks that 45 dollars is "mesely"


just my .03 of course

dmc...
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SFII RPG!?
Date: 9 Nov 92 22:15:10 GMT
Article-I.D.: clark.1992Nov9.221510.8209
Organization: Clark College, Vancouver, Wa.  USA

In article <1524@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>
>went between the game and the SNES.  Net discussion on this came to the 
>consensus that this might have been a reference to the mysterious super
>FX chip for 3-d polygon graphics.

Whats so 'mysterious' about the Super FX Chip?

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: kreme@nyx.cs.du.edu (Not A Random Name)
Subject: Super Mario 3 (SMB3)
Keywords: need help file
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 12 Nov 92 07:13:56 GMT

If anyone has collected all the various clues and hints and such for SMB3
(yeah, THREE) could you either email them to me or point me in the right
ftp able directory?  I'm playing this again after a long time, and am having
some trouble remembering all the various tricks (like the white blocks).

Email replies please, I'm sure there is very little interest on the net
for SMB3, what with all the talk on Zelda 3 and SMB4...

Also, could someone explain to me the purpose of the "Super Mario Brothers"
game in SMB3?  You know, if you move to the space the other player occupies
in SMB3 you get to play a short game of the original SMB arcade game.  What
is the purpose?


--
 _____________________________________________________________________
| kreme@nyx.cs.du.edu | The Coven BBS [303/777-2911] 1st METAL in MST |
| kreme@#22 (FV3 Net) | MST3K, Spacer Quest 3.4w, Anime files, & More |
| [303/722-2009] Vox  |          Unity Sleeps -- Neil Gaiman          |
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Tue, 10 Nov 1992 18:10:32 -0500 
From: Mark Joseph Andy <ma1w+@andrew.cmu.edu>
Subject: Re: Game copiers: has anyone REALLY been able to do it?(yes)
	<1992Nov9.153754.21264@prime.mdata.fi>

Howdy,

jarnis@mits.mdata.fi (Jarno Kokko) writes:
> If I see a brilliant game that I play for A Very Long Time, I think
> I will send some cash to the coders themselves - if it's possible.
> 
> I haven't really seen such a game so far - EVERY single one has sucked in
...

So you're saying that any work you do in your future life should go
unrewarded unless it is brillant?

Get a clue.  If you don't like the game enough to spend a mesely $45
bucks, then don't play it.  Do you think everyone else has some magic
well of money?  You sound like a spoiled little prick.

Just my .02 of course

Mark
Newsgroups: rec.games.video
From: ben@wiliki.eng.hawaii.edu (Ben Yoshino)
Subject: Soul Blazer Help wanted
Organization: University of Engineering, College of Engineering
Distribution: usa
Date: Fri, 13 Nov 1992 08:28:32 GMT

My roommate and I are stuck in trying to find the Master's Emblem G.
Can anyone tell me where it is? Reply by email.

Thanks in advance.
Ben Yoshino

===============================================================================
Ben Y. Yoshino                        University of Hawaii at Manoa
2591 Dole St. Apt. I753               College of Engineering
Honolulu, Hawaii  96822               Department of Electrical Engineering
                                      Address: ben@wiliki.eng.hawaii.edu
===============================================================================
Newsgroups: rec.games.video
From: mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY)
Subject: Re: BallBlazer?
Reply-To: mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY)
Organization: University of Western Ontario
Date: Wed, 11 Nov 1992 02:09:47 GMT

LucasFilm also made BallBlazer for the Commodore 64.
It was for 1/2 players and had a split screen. It had some good music, o.k. gameplay and poor graphics.
I hear the Atari versions were *much* better.

Now Koronis Rift - THERE'S A GAME ....
Newsgroups: rec.games.video
From: Mike Goodglick <mikey@nrc.com>
Subject: Super Monaco II
X-Xxmessage-Id: <A7200A7A8D01CA7A@homer.nrc.com>
X-Xxdate: Fri, 6 Nov 92 19:41:46 GMT
Organization: NRC
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 6 Nov 1992 19:38:43 GMT

I got Super Monaco GP II (for the Genesis) from a friend & I get a
message that says this cart cannot be played on this machine....something
like it is intended for sale in North America...Blah, Blah...I thought
that I heard of a hack that can be done to the Genesis that will allow
games such as these to be played with no problem...  Is this true??


PLEASE mail me and le me know the scoop!
From: chewy@sage.cc.purdue.edu (Chewy)
Newsgroups: rec.games.video
Subject: MGD2
Date: 7 Nov 92 03:58:12 GMT
Article-I.D.: mentor.BxBv11.8xs
Organization: Hitlers allies

Hey everyone I had a MGD2, I bought it off a friend who
was getting out of SNES.  I have had It for a little while.
I got it real cheat to, $25.  I loved it, but last night
when I was using it, it kinda went to pot on me.  In other words
it does not work any more.  I do not know where to get a new 
one though.  I can not live without it.  If any one has any 
info on the MGD2, or knows reasonable prices on it please
respond in any matter you can.  I need it back desperately.
Thanks to any responses. 
-Matt                       ...chewy@sage.cc.purdue.edu...
From: kazial@acsu.buffalo.edu (craig m kazial)
Newsgroups: rec.games.video
Subject: SEGA CD- PACKAGED WITH/ACTUAL POWER
Date: 6 Nov 92 15:53:37 GMT
Article-I.D.: acsu.BxAxHE.JGC
Organization: State University of New York at Buffalo/Comp Sci


 Ok, a gotta couple quickies here:

	1st off, do we have an *established* list of what is on the
	CD Compilation? From Sega Visions Nov/Dec 1992:

	Golden Axe, Columns, Streets of Rage, Revenge of Shinobi

	There is no mention of Super Monaco GP1.
	(A post I read slated the above title was via GamePro's 16-bit
	Gaming, June '93 earlier on this board).

This is what Visions says it comes with:
	Sherlock Homes, Sol Feace (neither with flattering pics in this mag)
	Compilation of Games (above), a CD & D disk, and an audio CD
	with Marky Mark and INXS on it. If you received a coupon (I did)
	you can also get another free disk, however it almost looks like it
	already comes with it.. 5 authors or so, music and graphics,
	dubbed a Free Music Video-CD Compilation. (3.95 s/h sendaway)
	From what I understand there will also be an INXS make-your-video
	game, however it wouldnt seem the INXS included is indeed that item
	(a CD-designer same issue mentioned such a 'game').

Anyways, if anyone can for once *finally* say what it has, please do!
	Otherwise I'm trusting this Visions report I guess..

--------------------------------

	On another note-

	1st off, the Sega CD simply has the capabilities for 
	the 512 colors. Yes, speed is of the essence though. 
	Reviews of Sewer Shark and Night Trap were present in this issue,
	however, and I'd eat this keyboard if those were done with 64 
	colors (good fiber content anyways I imagine).

	Thus my next question. Enough speculation please. The cache included
	should enable the Sega CD player to load in data while you're playing
	in the current 'game realm' and allow a fast transfer once you are
	ready for the next set of data. I think Streets of Rage is an excellent
	game, but the talk here almost leads on to believe you wont have the
	colors of the cart (or are there people which will argue that it only
	has 64 colors?) playing the CD version! The CD is supposed to be the
	'next level', and I for one am not about to shell out $300 for a
	downgrade of *any* sort in action, color, speed, and sound - this is 
	supposed to be an improvement! One does not want to lose what was had..
	or have to buy the cart version for better colors/action. That'd be a 
	hoot!

	Now I can't imagine Sega would do somethin like that, but thats
	why I'm looking for a definitive answer... I don't want to end
	up with a real sorry piece of expensive equipment.

	Guess these quickies became longies, board response is cool, 
	email to kazial@armstrong.cs.buffalo.edu


-----------------------------------------------------------------------------
'Violence inherent in the system.. help help, I'm being repressed!'
Internet: kazial@cs.buffalo.edu             -Monty Python (The Holy Grail)
UUCP    : kazial@sunybcs.uucp
Bitnet  : kazial@sunybcs.bitnet     kazial%cs.buffalo.edu@ubvm.bitnet
-----------------------------------------------------------------------------
From: dtaber@misdev.mis.pyramid.com (Don Taber)
Newsgroups: rec.games.video
Subject: Re: Foriegn "Copies"
Date: 6 Nov 92 02:52:26 GMT
Reply-To: dtaber@misdev.mis.pyramid.com (Don Taber)
Distribution: rec

> The general question I have to ask is: Are you writing from
> Britain, another European country, Australia, or America?
>  
> The fact that such titles are Taiwanese should matter very
> little unless two things are factors:
>  
> (1) You are from somewhere outside of America and Japan.
> (2) You are confusing Famicom with Super Famicom.
>  
> I can help, but I'll need an answer to the above query, and
> also, the titles of each game and/or the companies which they
> are purported to be released by. Also, it would help if you
> could tell me any other details you deem important.
>  
> Hope I can help...
>  
> [ -> Jer Horwitz ] [INTERnet Game Consultant]

Sorry about leaving out the info, I'm not used to dealing on an international
scale. 

I'm writing from California.

I guess the title screen will
appear for the games, but when the company screen fades out it just
stays black.  For example, one was SFII by Capcom.  The Capcom screen
will come up and fade out, waiting for the game to begin, but it never
starts.  I guess the person at the game store told him you can tell it
is some kind of copy because it does not say "Made in Japan" on the back.

He already has the adapter to play Super Famicom (notice I remembered
the "Super" this time) games on his SNES.  A couple of the Super Famicom
ones he bought worked fine, but some did not.

If there is any other info. you need, just let me know.  The guy at
the store said he didn't know how to get one of the adapters ( If that
is really what we need), so I hope it is possible.

				Thanks again,

					Don Taber

dtaber@misdev.mis.pyramid.com