HDTenEightyP/NetNews huggingface dataset:
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From: wolf@edu.oxy.cheshire (Clinton Richard Wolf)
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Subject: Re: Pure Zone effects on Characters
Date: Fri, 11 Sep 1992 20:10:45 GMT
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In article <gatemail1.0b25412171828170@morticia> "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu> writes:
>
..
Newsgroups: alt.games.torg
From: mly@sei.cmu.edu (Michael Yacht)
Subject: New name for Jim Kiley
Organization: Software Engineering Institute
Date: Wed, 9 Sep 1992 16:19:34 GMT

Heh, Jeez Jim (The other, not-so-omniscient Jim) did ya have to personally
respond to every post on the topic! :) :) :)

Hehe, anyways, from here-to forth, Jim Kiley is to be referred as JimBob.

Personal reasons spouting from a REALLY boring champions game at GenCon.

Mike "Hi, I'm Bob!" Yacht  aka Mikey

-Mike Yacht -Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
"Mikey"                || mly@sei.cmu.edu
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re:  Illusions and observation...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Tue, 8 Sep 1992 19:39:49 GMT

Michael Gersten(michael@stb.info.com) believes:
 ! Light can be seen, felt (uv and ir only); the heat it gives off can  
 ! be smelled. The other senses do not detect it; however, it can be  
 ! observed by these three senses, and so it is real.

this is due only to our physical make up (and our Tech axiom...)
reality requiring perception is circular at best
(i think therefore it is, but in TORG i think not, so it isnt...)

 ! The bridge that started this is real if it satisfies what you expect  
 ! from a real bridge: sight, touch, sound, smell, taste (if you  
 ! bother). The illusion has to support all these, or it is an illusion;  
 ! but since you can observe it with one sense, it must be observable  
 ! with all the other senses (i.e, if you can see it, you must be able  
 ! to touch it, etc).

yes, if it does not conform to YOUR idea(l) of a bridge, you might disbelieve.
but humans are very visually oriented, if they see a bridge, it must be 
a bridge, and therefore there is one, the magic makes it so
(and anyway, illusions in TORG are just "quickie magic" not unreal images,
 the conceptualization of a bridge is just to assist the observer in their
 belief, which then makes the bridge real by default - 
 magic among cave bats would be based on percived sounds...)

 ! 
 ! > > Are Psionics real?  What senses do you use to justify their
 ! > > 'reality'?
 ! >
 ! > Psionics aren't illusions.
 ! 
 ! Neither are they provable by the traditional five senses.
 ! ----
 ! Hmm, Aysle has no psionics...
 ! 
 ! (Very nice explanation of how an illusion works, btw.)

which proves, that illusions CAN hold up people as a bridge,
since TK can do it, with even less visible means of support

dave "never EVER state an absolute on the net" oakes
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: How to screw a cosm
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Tue, 15 Sep 1992 21:28:57 GMT

In article <gatemail1.0b2560162763@morticia> "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu> writes:
>
>
>On Fri, 11 Sep 1992, Stephen Smoogen wrote:
>
>> Does anyone have any other interesting fun you can have with specific
>> realms? I think putting cyberware on an Akashan would probably be as
>> fun :)
>
>Topical anasthetics sprayed from a cropduster over L.A., and morphine into
>the water supply  |)
>
 Also, the Chekov virus which may still be floating around in the NE somewhere,
introduction of Universal telepathy into NT and the CP (so much for Intrigue and
Suspicion!), and rendering everone in Aysle blind (LofObs goes haywire; "The
elephant is like a tree!" (elephant becomes a tree) "No, the elephant is like
a snake!" (elephant becomes a snake) "No! The elephant is like a blanket! (ele-
phant smothers them all as it becomes fed up with the constant changes)...)

 More nastiness from the Tharkold dominated mind of...

-- Clint :)


Newsgroups: alt.games.torg
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Subject: Chris toots his own horn.
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Date: Wed, 9 Sep 1992 22:44:14 GMT

Heh. I was most entertained by that snippet of dialog you posted, Clint.
Sounds like you guys are being quite effective.

But just to show you that you NY guys don't have a monopoly on hassling the
GM, let me share with you Michael's last reply to me (which I will treasure
forever, just as Rick will treasure his first possibility).

> Are you trying to really make my job hard or what?
> 		Michael
> p.s. :-)--

Of course, I can't quite figure out what the ps means. I'm not sure if that
smiley is sticking its tongue out at me or if it is a simply shrunken head
on a stick.

I have a feeling if all five of us ever meet, those High Lords are in for
some deep trouble.

-- 
Chris "Tooting his own horn because he's still solo" Pearce 
cpearce@nemesis.acs.unt.edu
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: Re: Discontinuous Realms (was Re: GenCon Report)
Date: 7 Sep 92 19:12:08 GMT
Organization: The University of Texas at Austin, Austin TX

In article <gatemail1.0b249283118540@morticia> jogle@aoc.nrao.edu (Ks. Jim) writes:
>Grant writes:
>
>> Sorry, I meant the Nippon's ex-bridge in LA.
>
>I don't think there ever was a bridge in LA; there certainly are no
>Nippon stelae around the LA area so dropping a bridge there would have
>been a waste of time.  They did use dimthreads in the Torg comic book,
>might you have been thinking of that?
>
>Kansas Jim (jogle@aoc.nrao.edu)

I thought the Nippon bridge was in the Ichi Entertainment building in 
downtown LA, and Tharkold destroyed it when they brought their own bridge down.
Why else did they build such a huge building? I guess the bridge was in
Sacramento; if that's so, then how did Tharkold's landing destroy it?
Actuallly, I only bought the first comic book, I didn't feel like spending
$2.50 on black and white. On the other hand, the store is having a 30% off
sale on old comics..hmmm...

The Grant Man
gdavis@ccwf.cc.utexas.edu

"This is good[beer]. Remind me to take this world."-Lost Destiny


Newsgroups: alt.games.torg
From: mly@sei.cmu.edu (Michael Yacht)
Subject: Re:  New rules cludge
Organization: Software Engineering Institute
Date: Thu, 10 Sep 1992 16:15:22 GMT

In article <gatemail1.0b253920426106@morticia> Robert Link <link@lcopt.physics.fsu.edu> writes:
>
>  Sounds like a good system.  Only difficulty I see with it is that now you 
>have to calculate two possible bonus numbers and compare them for each attack.
>You might just want to go with the ammount over the total needed to hit.
>Also, does this rule apply to other things (melee weapons, unarmed combat, 
>etc.)?
>
>-rpl
>
[.Sig deleted]

Well, I like KS. Jim's cludge, works better than mine (It took too much work
to figure it out last night.  It ended up being the 'rolled' bonus to hit on 
the BIG hits (I got them to spend LOTSA possibilities tho, *grin*).

Other than that, I will apply this sort of 'damage bonus' to ALL damage rolls
(Except those otherwise noted in Magic, and powers, and stuff)

-Mikey "What do you mean I can't figure out how the temple was built?!" Yacht



-Mike Yacht -Carnegie Mellon University -- School of Computer Science
====================================================================
Mike Yacht             || specter+@CMU.EDU
"Mikey"                || mly@sei.cmu.edu
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Pure Zone effects on Characters
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Tue, 15 Sep 1992 21:07:30 GMT

In article <gatemail1.0b255152817439@morticia> oakes@jupiter.nmt.edu (David Oakes) writes:
>
>you know, if it werent for the cyber-edinos,
>i could have sworn i was reading a post on KS Jims game
>(or at least the smooges)
>
>did _everybody_ "pull a chewebacca" with their edinos,
>and make time with a GM created Mathematician, drop dead beautiful too?
>(let me guess - she had a weird science mind control perfume
> that acted as super skill charm...)
>
>dave "so much for INFINITE possibilities" oakes

 Really? KS Jim and Smooge did the same thing? Ouch.
 Well, whoever said pulp fiction was original, anyway? :)

 The mathematician I created didn't have WS perfume... but she did have a
 natural Charm skill of 13 and a Willpower of 14.
 Besides, we're talking young male gamers, here. The second you mention 'beau-
tiful woman' they all transform into drooling, rambling idiots anyway :)

 So who needs Wierd Science?

-- Clint

Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Illusions outside Aysle
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Sun, 6 Sep 1992 07:14:42 GMT

Colin corrects:

> > Well, the ward gets real tricky since the Temple of Kra could be
> > within the mixed Orrorsh/Core Earth zone - the magic axiom there
> > would support the spell so it wouldn't necessarily be a
> > contradiction; but what about all the Core Earth reality between
> > Aysle and Orrorsh?  Does it have any effect on the contradiction
> > level of the spell?
> 
> It's still a contradiction.  Any non-Occult magic in Orrorsh, with
> the exception of of Nile mathematics (because it's also pretty
> obtuse) is a contradiction in Orrorsh.  A 1-case, mind you, but a
> contradiction nonetheless.  Hek and GM don't like 'easy' magic.

Whoops, forgot that bit about Orrorsh!  So yes, it would be a
contradiction regardless of where along the Isthmus of Kra the temple
is - if its not in the Orrorsh/CE mixed zone, its in a Core Earth
dominant zone.


Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re: Ord Gods?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Mon, 7 Sep 1992 08:04:26 GMT

The non-Kansas Jim writes:

> 	What I really more meant was, the Gods don't take an active hand in
> the Wars against the Possibility Raiders because they exist outside the
> realm of Possibilities.  I hope this makes some sense--I'm trying to take
> the discussion beyond game mechanics here and into Torg Metaphysics, such
> as they are...

Well, a lot of it could have to do with the Spiritual axioms of the
cosms.  For example, Core Earth's is low enough that it probably makes
it difficult for a diety to do much of anything directly except under
certain circumstances (ie, successfully invoked).  A Spirit axiom of
19 is necessary to "travel to mythic regions"; perhaps that's a one-
way street; for a diety to travel to a cosm it must have a Spirit
axiom of 19 or better (it would explain why the gods do not actually
involve themselves in any of the cosms we've seen so far).

It could also be that disconnection is a real bitch for a diety and
that could keep them from taking trips out of their home cosm.
Perhaps they suffer something similar to the elf/giant wasting
disease, or something like the techno-demon sickness when they are in
a cosm that doesn't support their existence.  As a result, they only
visit other cosms when its absolutely necessary to their survival/
importance.  

Kansas Jim (jogle@aoc.nrao.edu)
Newsgroups: alt.games.torg
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From: wolf@edu.oxy.cheshire (Clinton Richard Wolf)
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Subject: Re: Silk?!?
Date: 11 Sep 92 19:36:52 GMT
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In article <gatemail1.0b2531248426434@morticia> cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce) writes:
>
..
Newsgroups: alt.games.torg
From: xoanon@carina.unm.edu (timothy k istian soholt)
Subject: Re: When Axioms Collide (anyone bought it?)
Date: Sat, 12 Sep 92 22:36:16 GMT
Organization: University of New Mexico, Albuquerque

smooge@jupiter.nmt.edu (Stephen Smoogen) writes:

>Does anyone have any other interesting fun you can have with specific
>realms? I think putting cyberware on an Akashan would probably be as
>fun :)

For all you Cthulhu fans out there, give an Akashan that biotech de-
vice (can't remember off hand what it does) called a "hastur." Then
just have people constantly ask him to declare all his bioware. Works
best in Orrorsh :=).

-- Tim Soholt (xoanon@carina.unm.edu), The Man With No .sig
From: bpostow@mark1.oberlin.edu (Brian Postow)
Newsgroups: alt.games.torg
Subject: Re: request
Date: 16 Sep 92 02:35:46 GMT
Organization: Oberlin College Computer Science
X-Posted-From: mark1.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

I don;t know about others, but I am interested in what happened, if no
one else is, you could probably just summerize it in a mail message or
something... 

--
Brian Postow :: The Pasta Knight - that noodle head in shiny armour

Didn't your parents tell you not to talk to strangers?
	And I'm STRAAANGER than you are!
Newsgroups: alt.games.torg
From: "Colin J. Wynne"  <WYNNE.C@fs.sciences.WLU.EDU>
Subject:      Re: Caspar Babbage (was Illusions outside...)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
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Date: Sun, 6 Sep 1992 18:16:43 GMT

Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu> writes:

> Whoops, forgot that bit about Orrorsh!  So yes, it would be a
> contradiction regardless of where along the Isthmus of Kra the
> temple is - if its not in the Orrorsh/CE mixed zone, its in a Core
> Earth dominant zone.

Also on this topic, it is worth pointing out to those who are
debating Caspar's (lack of) ordishness, that the effect of the spell
was within the range of the spell, so that there was no long-range
contradiction.  As long as the range covers the location of effect,
then the spell is held within the pattern, and so is not a long-range
contradiction.

One might also wonder, then, about the interaction of an Ayslish
caster casting an Ayslish spell in Aysle (0-case contra.) which has
an effective range *betond* the cosm's stelae zones.  If there is no
long-range contra., then the pattern controls that spell, and the
location of the pattern is the caster, who supports the spell, and
the caster is in a cosm which supports the spell, so...

Is it a contradiction at all??????  From a game mechanics POV, I'd
have to say it's a contradiction just because that makes magic even
grosser otherwise.  Just stay in Aysle and design really powerful
spells with huge ranges, and you will never deal in contradictions.

Any comments on this?

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==  Colin J. Wynne                      wynne.c@fs.science.wlu.edu  ==
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|      "If computers get too powerful, we can organise them          |
|            into a committee -- that will do them in."              |
----------------------------------------------------------------------
Newsgroups: alt.games.torg
From: bpostow@edvac.oberlin.edu (Brian Postow)
Subject: request
Organization: Oberlin College Computer Science
Distribution: alt
Date: Tue, 15 Sep 1992 21:52:37 GMT
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what ever happened to [I think Clay did it] the "get this (not) in
L.A. pt. x" series? I lost track of it when they left L.A. and ended
up some how in Victoria... did it stop? did I miss it? what
happened????


--
Brian Postow :: The Pasta Knight - that noodle head in shiny armour

Didn't your parents tell you not to talk to strangers?
	And I'm STRAAANGER than you are!
Newsgroups: alt.games.torg
From: Robert Link <link@lcopt.physics.fsu.edu>
Subject: Re:  New rules cludge
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
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Date: Thu, 10 Sep 1992 14:21:05 GMT


  Sounds like a good system.  Only difficulty I see with it is that now you 
have to calculate two possible bonus numbers and compare them for each attack.
You might just want to go with the ammount over the total needed to hit.
Also, does this rule apply to other things (melee weapons, unarmed combat, 
etc.)?

-rpl

Internet:		link@lcopt.physics.fsu.edu
Snail-net:	        PO Box 61519
			Tally, FL 

"Abstinence is a good thing, if practiced in moderation."

Newsgroups: alt.games.torg
From: eschneid@sparc19.tamu.edu (Erich R Schneider)
Subject: Re: Heretical computer languages
Organization: Texas A&M University
Date: Mon, 7 Sep 1992 06:37:25 GMT

In article <gatemail1.0b24915191819046@morticia> parham@masig.fsu.edu (Fred Parham) writes:

>The prologue to one of the early modules (either "Possibility Chalice"
>or "Forbidden City") shows one of the CyberClergy sending a heretic's
>soul to hell with the command "GOSUB HELL". Thus we see that the
>official computer language of the CyberPapacy is BASIC. Use of any
>other language is obvously heretical and should cease at once.

But remember what can happen when a priest tells you "GOSUB HELL" ...

Most likely you'll hit a RETURN eventually. And won't he wish he had
debugged his routines more thoroughly!
--
Erich Schneider  eschneid@photon.cs.tamu.edu

"Even the AI hated [my book]?"
"The AI _loved_ it. That's when we knew for sure that _people_ were going
 to hate it."
                      -Dan Simmons, _Hyperion_
Newsgroups: alt.games.torg
From: Rick Pim <RICK@QUCDNEE.BITNET>
Subject: Re: Silk?!?
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
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Date: Thu, 10 Sep 1992 19:07:00 GMT

> are cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)

>I'm curious about Edo Glik and Gaddi. They are Rick Pim's character and Tim
                       ^^^^ that's "gilk". :-)

rp
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: KU e-mail accounts(nothing to do w/sf2)
Date: 7 Sep 92 19:06:36 CDT
Organization: University of Kansas Academic Computing Services

    IF YOU DIDN'T SEND ME A MESSAGE, DON'T READ THIS.  IT WILL ONLY
WASTE YOUR TIME.  I DIDN'T WANT TO HAVE TO POST THIS, BUT MY COMPUTER
IS MESSED UP, AND I CAN'T SEND E-MAIL.

Your friend should go to the Comp Center.  It's across from the Dole
Building.  When he goes in the front door, there is an information
booth a little ways down on the left.  On the right, there is a room
of PC's.  There are two booths at the back of this room.  Your friend
should go to all three of these booths, because they will all probably
give him different information, and at least one of them will probably
let him have an account.  If there are any problems, e-mail me.

SORRY I HAD TO POST THIS,

-Michael Lerner
From: by341@cleveland.Freenet.Edu (Brian Peter Guscott)
Newsgroups: alt.games.sf2
Subject: Vega Tactics
Date: 4 Sep 92 21:41:19 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


Does anyone have a listing of Vega combos for CE?  Is there an FTP
site for this?  Thanks for any help.

Dawn Napier