HDTenEightyP/NetNews huggingface dataset:
From: patrick@cs.vu.nl (Laarhoven P)
Subject: Comanche: Mission editing
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 7 Jan 1993 19:29:43 GMT


Subject: Comanche: Mission editing
Newsgroups: comp.sys.ibm.pc.games
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Summary: How to edit your comanche missions
Keywords: comap1


Hello,

After (too quickly) completing all the comanche missions, I decided to check
the files to see if I could make some missions of my own. I was also interested
in printing the maps. Fortunately the maps were very easy to read and the
missions were hardly crypted. After decrypting I got a very readable ASCII
file. So now I can make my own missions (I didn't yet). Although playing my
own missions doesn't seem like much fun. Also I still have some (minor) things
unsolved. So I decided to share my programs so you can send me missions and
answers to my problems.

If you send me e-mail with the subject comap1 you will get a uuencoded file
send back which contains:
	- a program to decode the mission files
	- a program to make bmp files from the comanche maps
	- a file explaining the mission file

you could send the request mail with:
echo | /bin/mail -s comap1 patrick@cs.vu.nl

The file you receive will be a uuencoded zipfile.

	Patrick

p.s. If there is a legal reason why I should not send this please warn me!
From: sl3nf@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: My apologies on STARCONII crack.  ftp?
Date: 10 Jan 93 15:17:10 MDT
Organization: Utah State University

	My apologies to all who tried to get the starcon2 crack to work.  i'm
not entirely sure what happened.  If anyone can send me simple FAST
instructions on how to get it posted to an FTP site, I'll get it done tomorrow.  
Sorry about that.


 "... where the 'stuff of life' is raining out of the skies..." 
                            -Carl Sagan 
                         sniggerfardimungus
                        in%"sl3nf@cc.usu.edu"
                 The usual disclaimers apply anywhere 
                     you can find a sticky spot.
From: j_aruna@pavo.concordia.ca (JAYAN ZE GREAT)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wayne Gretzky Hockey II (I know, I know...get #3!) crack wanted ***
Date: 12 Jan 93 07:44:00 GMT
Organization: Concordia University
News-Software: VAX/VMS VNEWS 1.41



	Hi. Had this game for over a year now, and the crack still hasn't
emerged (least not to these eyes...) and I  was wondering if anyone had the
crack for this game. Also, does anyone want to sell their copy of Hockey
League Simulator I because I'm not keen on spending $20/- for a new one.


	Any help is appreciated.


						Jayan Ze Great!
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Spells for Underworld 2 -REAL POST
From: cvetp036@vmsb.is.csupomona.edu
Date: 8 Jan 93 18:48:59 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

> 	Its me again.   My first post got screwed up.  Forget all
> that stuff I was trying to sell.  I would just like to know the
> spells for Underworld 2 and the Runes you need to use to cast them.
> 
> Thank you.
> 
> 						-Micah
>                                                 Micah A. Williams
>                                                 North Carolina State University
>                                                 Computer Science
>                                                 mawillia@eos.ncsu.edu

The spells is about the same for UW1. But more powerful ones are added.

BTW, there is a trainer out for UW2 already. Unlimited energy + manna.

Sounds good to me!

     --McD.eXodus.IST
From: cs178waj@sdcc5.ucsd.edu (Christopher Fodor)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Role-Playing Games
Date: 8 Jan 93 17:42:26 GMT
Organization: University of California, San Diego

The birds-eye view was great except for one thing...

Ships took up about half the screen so there you couldn't see where
the hell you were going.

The magic carpet, though convenient, slowed the response time down.

Thank goodness for the cheat mode!

Ultima VII was still highly enjoyable in my opinion.  Hearing the
Guardian's voice is the best... I was startled out of my seat
several times.

Chris
Newsgroups: comp.sys.ibm.pc.games
From: isc30176@nusunix1.nus.sg (CHEN JIA TYAN)
Subject: Re: Ultima7 - Help wanted - SPOILERS in question
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 6 Jan 1993 02:53:31 GMT

Richard Salter (richs@cogs.sussex.ac.uk) wrote:
: I'm posting this for a friend so ANSWERS TO HIM ONLY please.....
: 
: SPOILERS ahead
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: 
: Dear All,
: 
: I have spoken to the Time Lord and he tells me to go to Penumbra and
: to Despise Dungeon. I have put a hammer beside the plaque in front of
: Penumbra's house and the plaque changes to 'PICK ITEM CAREFULLY TO 
                                              ^^^^

: KEEP GOING'. What do I do next ?
--
CHEN JiaTyan
isc30176@nusunix1.nus.sg
chenjiat@nusdiscs.bitnet
Newsgroups: comp.sys.ibm.pc.games
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Civilization under Windows 3.1
Organization: University of Illinois at Urbana
Date: Tue, 12 Jan 1993 07:26:35 GMT

wanderer@athena.mit.edu (Hobbes) writes:

>Whenever I run Civilization under Windows, it gets really slow on my
>486/33... it gets slower than on a 386sx/16!  Does anyone know how to fix
>this,

Dont run it under windows.

Seriously, alot of DOS game have problems under MS Windows, like Lemmings.
Even if you give it exclusive power in the window setup thingy, windows
is still sucking CPU in the background a little.   Windows sux anyway.
Get OS/2 (having no idea whether this would help the problem, I laugh
aloud, sharing my MS Windows bigotry with the net, and spitting in the
face of diplomacy.)

 or if one of the newer versions fixes it? (Also, what is new about
>the master edition? better graphics or anything? should I bother buying
>that one?) Thanks!

I hear the Masters Edition is pbbbblt.  Civ with a nice mouse pad.

-Dan

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: THE DAMAGE OF PIRACY
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 11 Jan 1993 17:37:05 GMT


Agh, come off it, just forget about it.

And those of you doing the "let's not talk about this, everyone, but
[big disposition on piracy] but let's not discuss it" aren't fooling
anyone.
-- 
Never eat more than you can lift.  -- Miss Piggy
Newsgroups: comp.sys.ibm.pc.games
From: drizzt@spock.uucp (Neela Jacques)
Subject: Re: THE DAMAGE OF PIRACY
Organization: Choate Rosemary Hall
Date: Mon, 11 Jan 1993 16:36:42 GMT

In article <93008.123720ISSJXS@BYUVM.BITNET> <ISSJXS@BYUVM.BITNET> writes:
>I have noticed that many people have gone down and dirty to
>pirate copywrited software.  The natural solution to the
>suppliers of games and applications would be to pass the cost
>of piracy to the consumer.  Pirates, in their never ending
>hunger for new and better software, feel that they are
>justified in making thier own personal copy since the
>software companies are charging outragious prices for their
>products.  Thus the cycle continues prices go up and up and
>Pirates copy more and more.
>
>I have heard many pirates say that it is ok if they copy
>software since it is software that they would not have
>bought in the first place and therefore their copying has
>no ill affects on the software manufacturers.
>
>This brings some questions to mind:
>
>Would pirates actually go out and purchase software if the prices
>were cheap enough or would they still copy because its free and
>easy?
>
>If pirates for some unknown reason ceased to pirate software would
>the manufacturers be willing to come down on the cost of software
>to the consumer?
>
>Also, with all the pirates out there and the mass volumes of
>pirated software that is being passed around is it possible for
>companies and the judicail system to actually enforce the
>copywrite laws or will pirates forever dominate.
>
>If every pirate that ever illeagally copied software were to
>


NOT AGAIN!

Do NOT start this trend AGAIN.
PLEASE!
-- 
*******************************************************************************
* Neela Jacques****Drizzt@choate.edu*******************************************
***********Caitanyam Atma*******"the self is consciousness"********************
*******************************************************************************
From: kwekb@solb1.essex.ac.uk (Dennis Kwek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune 2 strategy
Date: 9 Jan 93 18:06:21 GMT
Reply-To: kwekb@essex.ac.uk (Dennis Kwek)
Organization: Department of Computer Science, University of Essex, Medieval England, Earth, Sol.

In article <1993Jan8.064729.20455@nuscc.nus.sg> law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:
>
>I just finished Dune 2 Ordos campaign yesterday. It was so much harder
>than playing Atreides coz i did not have missile launcher construction
>capability, and the space port was so damned unreliable.
>
>Since I'm playing Harkonen next, it's going to be Devastators all the
>way. Of course, plus an occasional death hand!
>_________________________________________________________________________
>Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
>Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
>________________________________________________________________________|

I am curious to find out how much does Dune 2 cost over in Singapore? We 
here in UK are being deprived of our rights (gaming rights) as games are
coming into this place in dribbles.

Quite surprised that it is already out in Singapore already, and not here
since I believe it is a Virgin Games product. 

Is Telahin Enterprises marketing this stuff as well??? I bought a few of
their products ages ago (F117 and SimAnt) and though Telahin had 
distributing rights to these games, their manuals were obviously 
PHOTOCOPIED, as some of their pictures were completely black. But I 
supposed for that kind of price (what? Singapore dollars 30, Brit 10
quids?) I shouldn't be expecting quality eh?

So, how much does Dune 2 cost?  A new game like that must have cost
an arm and a leg and several other parts of the anatomy, I suppose.

Have friends in Singapore, and would like them to get it for me.



DENNIS KWEK B.K.         - My Opinions are implanted by little green men.
E-mail    : kwekb@essex.ac.uk
Snail-mail: Dept of Computer Science, University of Essex, Wivenhoe Park,
            Colchester CO4 3SQ, UK.
Newsgroups: comp.sys.ibm.pc.games
From: nichols@bugs.orl.mmc.com (Mark Nichols)
Subject: elf land
Organization: Martin Marietta
Date: Thu, 7 Jan 1993 18:14:18 GMT

	Help!
	While trying to play this game, I have not been able to get past Gorgimer
pet. Does anyone know how to do this? I have talked to the mouse and remember
that he said something about killing the eye first but attacking the eye seems to
have no effect. 	
	Any help would be apperciated.
							Thanks,
							Mark
Newsgroups: comp.sys.ibm.pc.games
From: apash@mta.ca
Subject: S101, Need Help!
Reply-To: apash@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Fri, 8 Jan 1993 21:21:36 GMT

	I just recently purchased Spellcasting 101 and I am stuck at the
university and can't seem to get out.  I can't figure out the Maize 
room at all, the beast keeps killing me in the simulation lab before
I can find a safe exit and I can't get the surfboard off the professors'
wall.  I assume that the surfboard is what I need to get to other places
but I've tried everything I can think of to get it and I can't. 
	If anyone has played this game and has any helpful hints please
help me out. Any small hints would be greatly appreciated before I go
insane trying to figure it out on my own.

                                      Thanks in advance,
                                              Anthony Pash
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: TECHHELP: Dune 2 - Digitized Speech
Organization: Adobe Systems Inc., Mountain View, California, USA
Date: Thu, 7 Jan 1993 20:34:04 GMT

In article <1icvjaINNk1j@usenet.INS.CWRU.Edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
>
>Apparently whether or not you hear digitized speech depends not only upon
>*how much* memory you have, but *what kind* (EMS or XMS) you have it
>confiugred as.
>
>I am unable to test this hypothesis, but on my roommate's computer at
>college (386SX-16, 2 megs RAM, Sound Blaster 1.5) there was *no* speech of
>any sort.  There were, however, special sounds for different events (e.g.
>fanfare when a unit is destroyed, ringing when a construct is finished and
>ready to be placed).
>
>He had all of his free upper memory (about 700K) configured as EMS, so
>possibly the game requires XMS for speech.

I know people don't like to read the documentation, but it really
helps to do so, especially if you are having installation problems or
difficulty running the game (i.e. no speech during the game). If you
read the reference card that comes with the game, it tells you that
you need to have HIMEM.SYS loaded to get speech during the game (and a
total of 2MB of RAM). For some reason, which I haven't bothered to
figure out yet, Dune II doesn't work with XMS memory provided by QEMM,
only with HIMEM.SYS.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: s910198@otto (Mable YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Electronic Arts' telephone number ?
Date: 11 Jan 93 11:57:42 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

Can any one tell me (send me E-Mail or simply post an article to the group)
the Electronic Arts' (US) ordinary telephone number (not the toll free 1-800) ?

Thanx !


Hades


][__][](    @)                                                 //^\\
__][__] \                                                    ((@  ))
_][__][__(_______________________________________________________// /^\
][__][]==========================================================|=|   |
__][__](   _/   )     []                              []            \./
_][__][ )(   (_/      []                              []  _____
][__][] /             [] _/------------------------------|     \
__][__]|        /-------|         Hades 'n' Blaze              |
_][__][ \_)    |           Tavern of the underworld Lord       |
][__][]        |                                               |
__][__]        |            s910198@otto.bf.rmit.oz.au    ____/
_][__][        | INTERNET _/-----------------------------|
][__][]         \________|
__][__]
_][__][
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: DUNE II: Purple Guys
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: net
Date: Mon, 4 Jan 1993 16:45:04 GMT

robj@netcom.com (Rob Jellinghaus) writes:

>In article <1993Jan3.160503.24039@ultb.isc.rit.edu> kekims@ritvax.isc.rit.edu writes:
>>     You can do groupable units for movement at least. I have yet to try it
>>(I'm busy trying to stay alive instead of play around!) but it tells you in the
>>back of the manual under "Creating Teams" (p. 48).

>I've tried it, and damn if I can get it to work.

>-- 
>Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
>robj@netcom.com    |   decision being made out of sheer ignorance,
>robj@xanadu.com    |   pause, and think of hypertext."
>uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_

The only way I've gotten it to work is to first click on a unit, and then
click on the other units and tell them to move to the first unit while
the first unit is still moving.  This will at least get them all moving
in the right direction and close to wherever it is you want them to be.
It does not work like it says in the manual.  That's about the only
bug I've seen in the game too, although once the picture of the construction
yard became darker and I couldn't access anything in the yard.  This really
is a great game!


-- 
Jennifer Schlickbernd  Technology Utilization Office  J. P. L.
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-2241
Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: os/2
Organization: Lockheed Missiles & Space Company, Inc.
Date: Thu, 07 Jan 93 08:48:59 PST

In <1993Jan6.232342.2264@choate.edu>, Neela Jacques writes:

>In article <1993Jan5.190420.24984@apgea.army.mil> rcmerrit@apgea.army.mil (Robe
>>
>>Does anyone have a list of what games work, and work well, under os/2 2.0?
>>
>>Rob Merritt

>WHO CARES!!!

#include <flame_on.h>

Go to hell.  And get an attitude check while you're there.

Anyone who runs OS/2 cares.  Maybe you don't like OS/2.  That's a personal
decision and I can respect it.  But I do believe that there's an OS/2 advocacy
newsgroup.  Why don't you go over there and tell them that OS/2's a piece of
doo-doo if you feel that way.  This is a games forum here.  Asking what games
work on OS/2 is a valid question.  Discussing the operating systems in general
(without relating it to gaming) is not appropriate here.

#include <flameoff.h>

Now have a nice day.


Tim Irvin
*****************************************************************************
"In a free government the security for civil rights must be the same as that
 for religious rights." -- James Madison, Federalist #51
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Street Fighter II help Please :)
Date: 7 Jan 93 17:50:47 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

In article <6R3ywB1w165w@student.business.uwo.ca> csmith@student.business.uwo.ca (chris smith) writes:
>HI!
>I recently received street fighter II as a gift but the manual
>and the game itself is not in English.
>Can anyone help me please?
>I would like to know the keys and what the menus are saying.
>
>Thanks!!!
>
>csmith@student.business.uwo.ca (chris smith)
>Western Business School  --  London, Ontario


  What???!!!  You mean the game is finally out for the IBM PC???  When/Where???

Jay
Newsgroups: comp.sys.ibm.pc.games
From: chenh@cs.uwp.edu (Howard Chen)
Subject: Re: Ultima Underworld 2 is out (really)
Summary: Gem Problem 
Keywords: Underworld Ultima Origin
Organization: University of Wisconsin - Parkside
X-Newsreader: TIN [version 1.1 PL8]
Date: Sun, 10 Jan 1993 12:24:48 GMT

Ok.  Alot of people are having this problem it seems.
++++++++++++++++++++++
SPOILER ALERT
++++++++++++++++++++++











1.  I found the gem at the bottom floor and I can't access it:

When you walk into the gem, it says you bounce off that side.  Try walking
into a different side (preferably the side that is glowing brighter).

2.  I'm done with the first world but can't get to the second:

The gem side the was clockwise to the first glowing side started glowing
and I entered that.  Sometimes the whole gem dies down and a new gem
entrance is created.

3.  Whats the orc password?

If you don't want to cheat, make sure you have the bakery list...

++++++++++++++++
worse spoilers!
++++++++++++++++











The password is "silhouette"

4.  It's dark and I want to see!

Try renaming shades.dat to shade.dat (same as UW I)

5.  How do I get rid of these stupid orcs?

Near the top of the orc tower, on the level of the orc captain, release
the troll and pick up the extra equiptment left on the ground. (grin)

6.  What do franzium gauntlets do?

They help you make it through a force field.


I'm still working through the game but I've gotten three blackrock stones
now...  anybody else have hints?  (I haven't included many).


Newsgroups: comp.sys.ibm.pc.games
From: hilton@ncifcrf.gov (Bruce Hilton)
Subject: Chessmaster 3000 trade
Organization: Frederick Cancer Research and Development Center
Distribution: usa
Date: Mon, 4 Jan 1993 19:59:22 GMT




I have a mint copy of Chessmaster 3000, still in shrinkwrap.

It is the WINDOWS version.

I want to trade it for a DOS version of the same program, for
$35 including shipping, or for your suggestion...!

-- 
++++++++++++++++++++++++++++++++++++++
+      Bruce D. Hilton		     +
+      hilton@fcs280s.ncifcrf.gov    +
++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darklands Question???
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 4 Jan 1993 12:39:43 GMT

In article <3052@uswnvg.uswnvg.com> gbarnet@uswnvg.com (Gary Barnette) writes:
)
)Howdy,
)
)I have just started to get into Darklands. I find it a very interesting
)game and hope for many hours of adventuring. One thing (so far) puzzles me.
)After I win a battle and loot the bodies I notice that there are number of
)orders now available on the pull-down menu. Sometimes I would like to
)expore a little or open a chest, etc. but I can't get anyone to do
)anything, as a group or individual. . As soon as I pick a character and 
)click on a destination, the screen clears and I'm back in text mode. 
)This surely isn't the way it is suppose to work. I can find nothing in
)the book about this.
)
)Can someone help me out here?

You will be able to do this extra stuff later on in the game, when you
do some of the more elaborate quests.  Simply fighting thieves (the usual
start) will not allow you to access these functions - there's no need for
them at that point.
Newsgroups: comp.sys.ibm.pc.games
From: dboren@vx9000.weber.edu (David Boren)
Subject: Lemmings 2
News-Software: VAX/VMS VNEWS 1.41    
Organization: Weber State University
Date:  7 Jan 1993 11:33 MST  

Is Lemmings 2 out for the IBM PC I thought I saw an ad for it in a catalog
but I thought it had a while yet before being released.

Newsgroups: comp.sys.ibm.pc.games