HDTenEightyP/NetNews huggingface dataset:
From: ap1i+@andrew.cmu.edu (Andrew C. Plotkin)
Newsgroups: rec.games.board.ce
Subject: Re: Greening the Light Blue
Date: 16 Apr 92 01:21:48 GMT
Article-I.D.: andrew.QdvBOgO00VpH08nEgt
	<1992Apr15.212849.21500@cbnewsi.cb.att.com>
Organization: Senior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.board.ce: 15-Apr-92 Re: Greening the
Light Blue The Resource@cbnewsi.cb. (957)

> In article <coHXiB3w165w@angus.mi.org> thx1138@angus.mi.org (Scott
> Abfalter) writes:
> >RE: Color of destiny cards
> >  Who turned their brain off and decided to have Blue and Light Blue 
> >  Destiny cards?  How _incredibly_ and _unforgivably_ stupid.  Green 
> >  was unused and would have made a fine choice/ 

> Uh, are you looking for a name?  Without commenting on the assessment
> of his IQ, the person responsible for that decision was Jim Musser.


It *was* a human being? All this time I had assumed that it was a
printing error or something (leaving the yellow separation out of the
printing process)

I gave up entirely and went back to the Eon green plastic tokens. To
differentiate front from back, I got a sheet of (white)
sticky-label-paper and punched dots out with a holepunch, and stuck them
on the tokens.

(Then I bought sheets of green, red, blue, and yellow  posterboard and
made stardiscs... but that's just me. I suppose you could make tokens
from posterboard, too, but it'd be a pain.)

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
Newsgroups: rec.games.board.ce
From: blakflak@jhunix.hcf.jhu.edu (Douglass D Barre)
Subject: Another Vampire Question
Organization: HAC - Johns Hopkins University, Baltimore
Date: Tue, 7 Apr 1992 19:28:41 GMT

I'm not sure if this question's been covered, but I figured I'd ask and at
least find out what the general concensus here is...

We were playing a game in which I was Vampire. I allied with another player
who was attacking a third system on a >non-occupied> planet. Let's call the
defender "Ed." Now, when Ed lost, and the attacker won, I moved onto the
planet as offensive ally. However, the question came up:

Do I get a token from Ed to "convert"? The Vampire rules say only that a
token is taken from the defending player, not from the planet. If I do,
where does it come from.

I'm playing a Mayfair edition, so those rules are applying.

Also, a few months ago, there was a lot of discussion of "greening" the
light blue hex. Someone posted specific yellow markers that worked best...
does anyone remember the call numbers for those?

-----
Douglass Barre - Blackflak - blakflak@jhunix.hcf.jhu.edu
"Jack Palance has just rendezvoused with the Space Shuttle Atlantis."
				--Billy Crystal, Silence Night
From: phil%miracle@merk.com (Phil Hill)
Newsgroups: rec.games.board.ce
Subject: Re: Another Vampire Question
Date: Tue, 07 Apr 92 21:17:26 EST
Organization: Miracle Computer Consultants

blakflak@jhunix.hcf.jhu.edu (Douglass D Barre) writes:
>I'm not sure if this question's been covered, but I figured I'd ask and at
>least find out what the general concensus here is...
>
>We were playing a game in which I was Vampire. I allied with another player
>who was attacking a third system on a >non-occupied> planet. Let's call the
>defender "Ed." Now, when Ed lost, and the attacker won, I moved onto the
>planet as offensive ally. However, the question came up:
>
>Do I get a token from Ed to "convert"? The Vampire rules say only that a
>token is taken from the defending player, not from the planet. If I do,
>where does it come from.

I'd put this one down to bad wording on the part of Mayfair.  My vote goes
to it should say: "As a winning ally, you enslave one token _that should be 
lost to the warp_ of each opposing player".

Of course if you are a string "as it is written" player.  I'd have to say
the token can come from any base (Ed's choice).

>I'm playing a Mayfair edition, so those rules are applying.
>
>Also, a few months ago, there was a lot of discussion of "greening" the
>light blue hex. Someone posted specific yellow markers that worked best...
>does anyone remember the call numbers for those?

I too am interested.  Blue and Blue, whose idea what that anyway?
-------------------------------------------------------------------------
| Phil Hill                     | "All you people in TV land,           |
| Miracle Computer Consultants  |   I will wake up your empty shells.   |
| Email: phil%miracle@merk.com  |  Peak time viewing blown in a flash,  |
|  -or-  phil.hill@channel1.com |   as I burn into your memory cells.   |
| FAX:   (508)875-3297          |  'cause I'm alive." - Peter Gabriel   |
From: aj639@cleveland.Freenet.Edu (Michael Cox)
Newsgroups: rec.games.board.ce
Subject: What is CE?
Date: 11 Apr 92 19:27:18 GMT
Article-I.D.: usenet.1992Apr11.192718.11854
Reply-To: aj639@cleveland.Freenet.Edu (Michael Cox)
Organization: Case Western Reserve University, Cleveland, OH (USA)


What is CE??  I am lost...

Mike
-- 
Okay, folks, look for the newest AMONER disk.  It will be #4 and
available on:
ab20 (128.155.23.64)  directory: /amiga/games/amos  filename: amoner04.dms
Look for the AMOS & compiler updates also in /incoming/amiga/AMOS NOW!!!
From: thx1138@angus.mi.org (Scott Abfalter)
Newsgroups: rec.games.board.ce
Subject: CE, Vampire and Greening the Light Blue
Date: 8 Apr 92 20:05:47 GMT
Organization: North Star BBS

RE: Vampire

  I was under the assumption that the Vampire took the tokens that 
  would have been lost to the Warp.  

RE: Color of destiny cards

  Who turned their brain off and decided to have Blue and Light Blue 
  Destiny cards?  How _incredibly_ and _unforgivably_ stupid.  Green 
  was unused and would have made a fine choice/ 

  For what it is worth, I just wrote the name of each color on each
  card to avoid confusion. 


The Cyberpunk
Kernel NMI
THX 1138

-----
Scott Abfalter (thx1138@angus.mi.org  -or-  thx1138%angus@teemc.tmc.mi.org)
North Star BBS, Troy, MI --------------------------------- +1 313 524 9024 ---
From: George.Harris@bbs.oit.unc.edu (George Harris)
Newsgroups: rec.games.board.ce
Subject: Terrorist/Changeling question
Date: 14 Apr 92 03:41:14 GMT
Organization: Extended Bulletin Board Service


	In agame played this past weekend, both Terrorist and Changeling were
in play.  The natural question is, if a new player gets Terrorist:

	Do they get to plant a new set of bombs?

	Do they only get to plant a new set of bombs if the old bombs have all
exploded?

	Do they get to know where the old bombs are?

	Other?

--
"If you take cranberries and stew them like applesauce, they taste more like
prunes than rhubarb does."		-Groucho Marx

George.Harris@bbs.oit.unc.edu	or, preferably	gharris@jade.tufts.edu
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: ptrudell@lonestar.utsa.edu (Peter J. Trudell)
Newsgroups: rec.games.board.ce
Subject: Re: Greening the Light Blue
Summary: colour-blindness
Date: 16 Apr 92 00:34:32 GMT
Organization: University of Texas at San Antonio


Unfortunately, THIS colour-blind person has more trouble with blues and violets
than he does with red and green.  We have even spray-painted light-blue to
silver on one of our sets, because one of our members goes by silver.

--Red/member of A.C.E.T.  The Association of Cosmic Encounter Twisties
                          San Antonio Chapter.
--
From: weeks@astroatc.UUCP (Pat Weeks)
Newsgroups: rec.games.board.ce
Subject: More CE..!!??
Date: 16 Apr 92 14:29:45 GMT
Reply-To: weeks%astroatc.UUCP@spool.cs.wisc.edu (Pat Weeks)
Organization: Astronautics Technology Cntr, Madison, WI


	Hey out there!  I remember reading a posting or two concerning the
release of More Cosmic Encounters at a convention somewhere.  Was that just for
playtesting or is it really available(at least in certain areas of the country)
and does anyone know what their timeline or such details are for distribution?


						Ghostwheel
Newsgroups: rec.games.board.ce
From: lopez@ils.nwu.edu (Chris Lopez)
Subject: Re: Silencer flare vs. power and Plagued out of challenge cards
Organization: The Institute for the Learning Sciences
Date: Sun, 5 Apr 1992 20:59:37 GMT

byafuso@athena.qualcomm.com (byron yafuso) writes:
> I apologize if this one has come up many times before.
> 
> What happens if Silencer silences a player, and that player turns around
> and shows Silencer the Silencer flare?  Can that player now speak, since
> the Silencer flare negates the Silencer power?  Or does the player with the
> flare have to play it before being silenced?
> 
> Also, if an attacking player gets Plagued out of all attack cards after 
> putting tokens into and pointing the cone, does the attack end immediately,
> or can the attacking player draw a new hand?
> 

You are never silenced.  Playing the Silencer flare is like playing a Zap.
It negates the action before it every really occured.  (Thus you could not
be silenced, buy cards, get the Silencer flare and unsilence yourself)

If the attacking player runs out of attack cards for any reason the challenge
is over.  All players go home.  If Delegator was the offensive player and
there are offensive allies he could delegate one of them as the new offensive
player as soon as he ran out of challenge cards.  (He can't wait until the
cards are played phase since the person he delegates as the new offensive
player may not have any challenge cards either.)

Chris Lopez
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.board.ce
Subject: Definative Eon vs. Mayfair
Date: 10 Apr 92 14:53:27 GMT
Organization: Stratus Computer, Inc.

So what is the difference between the Eon and Mayfair sets? From
exploring the postscript stuff on the archive, I've noticed some rules
changes (and changes to the graphics).  But I've also heard indirectly
that some of the long established parts of the game (moons and lucre,
specifically) aren't in Mayfair.

-- 
"Is that real blood?" 
Howard_Ship@vos.stratus.com
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.board.ce
Subject: Boston area players ...
Date: 8 Apr 92 17:35:45 GMT
Organization: Stratus Computer, Inc.

OK, so now I've really gone and done it.

I played CE once, years ago, and didn't like it.

However, my attitudes have changed a lot.
I've recently become much more interested in board games.
Particularily, Wiz-War.

And somehow I got it into my head that now I would love CE, so I ordered
a copy.   My thinking:  If Wiz-War is fun because it doesn't make sense,
then CE should be great because its 100% insane!

Now I face the task of convincing my short-attention-span friends to
learn to play.

I should have my set next week ... so I'm starting to look for
Boston area players now.

-- 
"Is that real blood?" 
Howard_Ship@vos.stratus.com
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.board.ce
Date: Wed, 15 Apr 1992 23:55:01 -0400 
From: Elliott Conan Evans <ee0r+@andrew.cmu.edu>
Subject: Terrorist

I kinda made life easier for Terrorist in my games
by making a sheet that has all of the hexes represented
in miniature on it. Then, I laminated it. Now, making
the bomb list is a easy as making marks on a sheet of
paper, and they can be erased easily.

I could send you the PS of this, but I did it in
FrameMaker so it's huge and ugly. You might as well
do it yourself.

------
Eeyore

"Most of life is farting around!"  --Kurt Vonnegut Jr.
From: dvc@eagle.hr.att.com (David Van Cleef)
Newsgroups: rec.games.board.ce
Subject: Re: Terrorist/Changeling question
Date: 14 Apr 92 14:02:13 GMT
Organization: AT&T Bell Laboratories
Originator: news@cbnewsb.cb.att.com

>>>>> On 14 Apr 92 03:41:14 GMT, George.Harris@bbs.oit.unc.edu (George Harris) said:
GH> Nntp-Posting-Host: lambada.oit.unc.edu


GH> 	In agame played this past weekend, both Terrorist and Changeling were
GH> in play.  The natural question is, if a new player gets Terrorist:

GH> 	Do they get to plant a new set of bombs?

GH> 	Do they only get to plant a new set of bombs if the old bombs have all
GH> exploded?

GH> 	Do they get to know where the old bombs are?

GH> 	Other?

The Eon versions of these powers were a lot clearer, IMHO.  The new
Terrorist gets to see where the bombs are planted, and if there are
none unexploded, may plant new ones.
--
David A. Van Cleef			AT&T Bell Laboratories
internet: dvc@eagle.hr.att.com		Red Hill Facility, Middletown, NJ
					+1 908 615 4906
From: ptrudell@lonestar.utsa.edu (Peter J. Trudell)
Newsgroups: rec.games.board.ce
Subject: Re: Terrorist/Changeling question
Date: 15 Apr 92 04:23:56 GMT
Organization: University of Texas at San Antonio

In article <1992Apr14.034114.5093@samba.oit.unc.edu> George.Harris@bbs.oit.unc.edu (George Harris) writes:
>
>	In agame played this past weekend, both Terrorist and Changeling were
>in play.  The natural question is, if a new player gets Terrorist:
>
>	Do they get to plant a new set of bombs?

In the games we've played with both the terrorist and the changling, both in
the Eon and Mayfair versions, we have always passed the list of the bombs with
the power.  (we also house ruled it to be read left-to-right like everthing
ELSE in the bloody game!)

--Red/member of A.C.E.T, Association of Cosmic Encounters Twisties
                         San Antonio Chapter.





















--
From: phil%miracle@merk.com (Phil Hill)
Newsgroups: rec.games.board.ce
Subject: Re: Silencer flare vs. power and Plagued out of challenge cards
Date: Sun, 05 Apr 92 23:08:17 EST
Organization: Miracle Computer Consultants

njs@cbnewsh.cb.att.com (nicholas.j.sauer) writes:
>In article <05Apr92033159@miracle.UUCP>, phil%miracle@merk.com (Phil Hill) writes: 
>> The Silenced player has to remain Silenced.
>
>Disagree strongly here.  To quote the Silencer Wild:

Ooops, Sorry,  I got the Super Silencer confused with the Wild Silencer.
Next time I should look up the Flare before responding to a question.

You are 100% right, and I a wrong.

-------------------------------------------------------------------------
| Phil Hill                     | "All you people in TV land,           |
| Miracle Computer Consultants  |   I will wake up your empty shells.   |
| Email: phil%miracle@merk.com  |  Peak time viewing blown in a flash,  |
|  -or-  phil.hill@channel1.com |   as I burn into your memory cells.   |
| FAX:   (508)875-3297          |  'cause I'm alive." - Peter Gabriel   |
Newsgroups: rec.games.board.ce
Subject: Re: Another Vampire Question
From: peck@futon.sfsu.edu (Alexander &)
Date: 7 Apr 92 16:45:24 PDT

In article <1992Apr7.192841.10838@jhunix.hcf.jhu.edu>  writes:
> I'm not sure if this question's been covered, but I figured I'd ask and at
> least find out what the general concensus here is...
> 
> We were playing a game in which I was Vampire. I allied with another player
> who was attacking a third system on a >non-occupied> planet. Let's call the
> defender "Ed." Now, when Ed lost, and the attacker won, I moved onto the
> planet as offensive ally. However, the question came up:
> 
> Do I get a token from Ed to "convert"? The Vampire rules say only that a
> token is taken from the defending player, not from the planet. If I do,
> where does it come from.
> 
I think not.  I'm sure that only tokens involved in the challenge can be  
vamped.
From: jz1j+@andrew.cmu.edu (James D. Zelenka)
Newsgroups: rec.games.board.ce
Subject: Re: Terrorist/Changeling question
Date: 14 Apr 92 14:35:02 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


George.Harris@bbs.oit.unc.edu (George Harris) writes:
>         In agame played this past weekend, both Terrorist and Changeling were
> in play.  The natural question is, if a new player gets Terrorist:
> 
>         Do they get to plant a new set of bombs?

not immediately

>         Do they only get to plant a new set of bombs if the old bombs have all
> exploded?

exactly

>         Do they get to know where the old bombs are?

yes

>         Other?

BoB

> --
> George.Harris@bbs.oit.unc.edu   or, preferably  gharris@jade.tufts.edu

-jim

jz1j@andrew.cmu.edu                     jimz@cs.cmu.edu
Inza Nelson in '92! (Newt 'em all!)
From: ratinox@meceng.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.board.ce
Subject: Re: Greening the Light Blue
Date: 13 Apr 92 01:54:36 GMT
Reply-To: ratinox@meceng.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
In-reply-to: thx1138@angus.mi.org's message of 8 Apr 92 20:05:47 GMT
X-Signature-Virus-Protection: Version 1.51
X-Quote: "Never try to outstubborn a cat."
X-Quote: -- Lazarus Long, "Time Enough for Love"
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]

>>>>> On 8 Apr 92 20:05:47 GMT, thx1138@angus.mi.org (Scott Abfalter) said:

thx1138> RE: Color of destiny cards

thx1138>   Who turned their brain off and decided to have Blue and Light Blue 
thx1138>   Destiny cards?  How _incredibly_ and _unforgivably_ stupid.  Green 
thx1138>   was unused and would have made a fine choice/ 

There really is an easy way to tell the difference between the two shades:
light blue is shaded with white, dark blue is shaded with a bit of black.

thx1138>   For what it is worth, I just wrote the name of each color on each
thx1138>   card to avoid confusion. 

That's a good idea, if you don't mind marking up your deck a bit.

--Rat
--
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
                                                   __        ___ 
Richard Pieri, Northeastern's Stainless Steel Rat/   | /| / /   | The Worlds
Internet: ratinox@splinter.coe.northeastern.edu /__  |/ |/ / /| | Welfare Works
    UUCP: ...!northeastern.edu!splinter!ratinox/   | /| / / / | | Association:
  BITNET: UA_RLP@NUHUB{.BITNET}               /__  |/ |/ / /  | | I will solve
  USNail: 14 Westdale RD  Holbrook, MA 02343 /   | /| / / /___| | any problem
 ICBMnet: 42 deg 1 min N, 71 deg 0 min W    /    |/ |/ /_//_____| for you.
From: revik@camelot.bradley.edu (Gary Achenbach)
Newsgroups: rec.games.board.ce
Subject: Re: Greening the Light Blue
Date: 16 Apr 92 02:43:07 GMT
Article-I.D.: camelot.revik.703392187
Organization: Bradley University

A friend of mine solved the light blue token problem by going over all of
them and the destiny cards with a yellow hiliter.  Made everything pleasantly
green.  Simple enough.
_______________________________________________________________________________
revik@camelot.bradley.edu |   revik@cs1.bradley.edu   | revik@buhub.bradley.edu
-------------------------------------------------------------------------------
                           Do NOT taunt Happy Fun .Sig
From: collier@lacerta.unm.edu (Michael Collier)
Newsgroups: rec.games.board
Subject: Re: Empires of the Middle Ages
Date: 9 Apr 92 14:49:54 GMT
Article-I.D.: lynx.v8rjj9#
Organization: University of New Mexico, Albuquerque

In article <1992Apr8.065339.1910@cs.aukuni.ac.nz> kash1@cs.aukuni.ac.nz (Kemp Ashby) writes:
>I hear that TSR now owns the rights to this old SPI game. Does anyone know if
>they have any plans to re-release it?

i can't be authoritative, of course, but my expectation is: zip.

>If not, does anyone have a copy they wish to part with?

i have a spare copy, unpunched. for those of you as anal retentive
about version and condition as i am (:-), it is the one with the blue
logo, and the components are in good shape (the box is a little scuffed,
and has a crease in the lower front left corner). i am only interested
in trades, however. this hasn't worked out too well in the past with
this particular game, but i want to stick with it. i am willing to
consider any kind of offer involving the "coin of the realm".

						mike
-- 
Michael H. Collier        INET: collier@ariel.unm.edu   BITNET: COLLIER@UNMB
1160 Don Pasqual NW; Los Lunas, NM 87031; (505) 865 8770
"She was a blonde. The kind of blonde that would make a bishop kick in
	a stained glass window". - Raymond Chandler
From: silber@m.cs.uiuc.edu (Ami A. Silberman)
Newsgroups: rec.games.board
Subject: Re: Empire of the Middle Ages & Sword and Stars
Date: 10 Apr 92 20:30:54 GMT
Article-I.D.: m.1992Apr10.203054.15443
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL

pckyip@athena.mit.edu (Patrick C Yip) writes:
>Also, there is different ideology in S&S which can produce friction
>when it's ruled by people with different ideology. Is there someting
>like this in EotMA? There is parliamentary and republican ideology
>in S&S, but I don't think such things would happen in the Middle Ages? :)
There are different religions and languages.  You can convert areas
religions much more easily than you can their languages. 

-- 
ami silberman - janitor of lunacy
	silber@cs.uiuc.edu
Newsgroups: rec.games.board
From: gdewan@mrcnext.cso.uiuc.edu (Geoffrey DeWan)
Subject: Game Collapse
Summary: Games that self-destruct
Organization: University of Illinois at Urbana
Date: Thu, 9 Apr 1992 19:12:46 GMT

Are there any game besides Republic of Rome where the players are essentially
at odds with each other but may require the players to cooperate to keep events
from causing everyone to lose?  I am talking about outside events, not several
players engaging in Mutual Assured Destruction.

                             -- Geoffrey DeWan
--
===============================================================================
                                  Geoffrey DeWan -- gdewan@mrcnext.cso.uiuc.edu
From: CDF1@psuvm.psu.edu (Carl Fago)
Newsgroups: rec.games.board
Subject: Re: Tactical Question - answer
Date: 14 Apr 92 01:42:04 GMT
Organization: Penn State University

I disagree with Bruce, it can be answered in general.  To say that the details
of the specific game is necessary shows poorly on any game that requires this.

Or at least this is what differentiates a "game" from a "simulation".

To address the problem at hand, HEAVY ARTILLERY!  Actually, the way to go
about getting a breach and maintaining it is to ensure you have enough power
at your schwerepunkt (point of attack.)  Also, you need to try a feint so as
to throw your the defender off guard.  Once he has committed his forces and
hopefully his reserves, the way is open for the main assault at a weaker point
in his line.

The obstacles to this type of attack that have been identified shows a well
prepared defense.

Several other factors that can help, artillery (as mentioned tongue in cheek
previously) and sufficient cover for the assaulting forces (smoke and terrain)
come to mind.

If the flanks are well protected, I like the single point attack the best with
sufficient mobile reserves so as to exploit a breakthrough.

 *-=Carl=-*  INTERNET - cdf1@psuvm.psu.edu    | Be wary of strong drink.     |
             DELPHI - WULFGAR  GEnie - C.FAGO1| It can make you shoot at tax |
 Carl Fago   State College, PA                | collectors -- and miss!      |