HDTenEightyP/NetNews huggingface dataset:
From: v094lrtr@ubvmsd.cc.buffalo.edu (Brent Fiene)
Newsgroups: rec.games.video.arcade
Subject: Re: MK has the worst TICKS
Date: 14 Sep 92 13:15:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <191kk2INNshs@usenet.INS.CWRU.Edu>, jaa@po.CWRU.Edu (Joseph A. Ambrose) writes...
> 
>There are a few things i dont like about this game.
>I mean I love playing it, but there are some shitty
>moves one can do.
> 
>With raiden, if timed properly, you can continually
>smash someone with the "torpedo" when you hit them into 
>the corner(there is no way out of this, trust me).

can be stopped by sub-zero's freeze.
> 
>With any character.... if you get someone in the corner
>and you uppercut them , you can keep them off the ground
>with consecutive uppercuts until they die. The opponent
>cannot get out of this because they are in the air falling.

nasty, does it work against the computer?
> 
>As mentioned before ther is the Sonya leg crab repetition.
> 
>Being in the corner.... when you hit someone into the air in 
>the corner there are many nasty UNCOUNTERABLE combos that you
>can do that will take  off ALOT of energy.

if in the corner, a forward flip can help get you out. against sub-zero,
however, you are screwed. he can freeze/uppercut till you are dead.
> 
>Basic combos.... EX.  Liu Kang=uppercut then fly kick
>                      Raiden= uppercut then torpedo
>                      Cage= you get the picture
> 
>There are too many ways to do lots of damage on this
>game. Even blocking ANY move causes a loss of energy.

not true. almost all distance moves can be blocked with NO loss of energy.
(i.e. raiden's superman, sub-zero's freeze, scorp's grapple, etc.)
> 
>I'm sorry, just felt like complaining.
>-- 

not that i want to jump on the MK/SF2 comparison bandwagon, but look at
SF2(non CE). lots of bugs here, and lots of uncounterable combos that
can be done by chun-li, guile, and that indian dude. lets hope that the
next version of MK will clean up its act, and cut sub-zero(un-beatable)
down to size.

-brent
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: SF2 violence???
Organization: University of Illinois at Urbana
Date: Thu, 10 Sep 1992 22:14:36 GMT

exuhag@exu.ericsson.se (James Hague) writes:

>Christopher Jon Petit writes:
>>
>>  Yes, but I heard that when one guy lost at SF2 to someone else, he SHOT him.
>>
>>  That's just plain pathetic.

>Remember back around '81 or '82 when some kid got messed-up bad because
>he was taking too long at Pac-Man and the guys behind him got annoyed?
>Made the national news.  (The kid ended up a quadrapalegic, I believe.)

I wonder if the kid plays SFII...

>--
>James Hague   
>exuhag@exu.ericsson.se
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: rec.games.video.arcade
From: 890491g@dragon.acadiau.ca (Don Graves)
Subject: arcade game history NEEDED
Organization: Acadia University
Date: Mon, 14 Sep 1992 03:41:38 GMT


	I checked the FAQ and I didn't see any questions like the one I'm
about to ask, so...

	Could anyone give me some info about the history of video games?
I mean, I want to know what the very first VIDEO game was, when it was made,
possible who made it, and any other info that you could share with me.  I
would like to know anything and everything possible about video games in the
seventies and eighties (or even sixties if they existed then).  Maybe someone
knows of a good book that has such info on this very interesting subject.

	I do remember owning a "Telestar" and my friend told me that it was
the first video game, but I would like to be verified on that, if possible.

	Please, any help would be greatly appreciated!!!

Thanks!

-- 
--
Don Graves
Acadia University, Wolfville, N.S. Canada
don.graves@dragon.acadiau.ca || 890491g@ace.acadiau.ca
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Thu, 10 Sep 1992 11:21:30 -0400 
From: Eric Thomas Pronko <ep1d+@andrew.cmu.edu>
Subject: Re: New "Super" SFIICE seen

Excerpts from netnews.rec.games.video.arcade: 9-Sep-92 New "Super"
SFIICE seen Charles [Contractor]@cji (906)

> I saw it with thine own eyes, no rumor/second hand BS.


"thine" = "your"

how did you get my eyes?

not to be picky...

eric

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************
From: mjj2@jaguar.uofs.edu
Newsgroups: rec.games.video.arcade
Subject: SF2 MOVES NEEDED
Date: 10 Sep 92 21:53:58 GMT
Organization: University of Scranton


	COULD SOMEONE POST ALL THE MOVES TO SF2 AND HOW TO DO THEM. PLEASE
From: ap2a+@andrew.cmu.edu (Andrew B. Potratz)
Newsgroups: rec.games.video.arcade
Subject: Re: Help Wanted PLEASE read!
Date: 8 Sep 92 15:19:49 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


bryce@sdf.lonestar.org (Bryce Hamm) writes:
> also is there another
> Laser Disc game i am leaving out, (ANIMATED)

Thayer's Quest?
From: ingalz@cji.Eng.Sun.COM (Charles Ingalz [Contractor])
Newsgroups: rec.games.video.arcade
Subject: Re: New "Super" SFIICE seen
Date: 10 Sep 1992 21:15:29 GMT
Organization: Sun Microsystems
Distribution: world
Reply-To: ingalz@cji.Eng.Sun.COM
NNTP-Posting-Host: cji

In article 4efqTu600awX0M2VwR@andrew.cmu.edu, Eric Thomas Pronko <ep1d+@andrew.cmu.edu> () writes:
>thine = your
>
>how did you get my eyes?
>
>not to be picky...
 
(It was just figurative language.)

Somebody mentioned that it's called Street Fighter 2000.  (An appropriate name)
But it still doesn't match up to MK.  It's mainly to satisfy the SFIICE guru's,
which it seems to be doing very well.  Their half dozen or so MK's still draw
the biggest crowd (everybody likes the blood and guts, and they turned em up 
really loud too).  

I could hear, "<Thunk>...git over here! Aieeeeee <gush, squirt, splat, splat>"
from outside the building.

-Charles



Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: MORTAL KOMBAT MOVES (yes, the real ones)
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Sat, 5 Sep 1992 05:16:24 GMT

In article <Bu2Itw.KDE@usenet.ucs.indiana.edu> shulick@yankton.ucs.indiana.edu (Sam Hulick {Tarador}) writes:
>In article <1992Sep3.134125.2275@wheaton.wheaton.edu> jrundle@david.wheaton.edu (John Rundle) writes:
>>
>>Johnny Cage:  Knocks your victim's head off.
>>              Move right next to your victim and tap towards him/her
>>              THREE + times and finish it off with a high punch.
>
>Are you sure you don't have to hold down block?  Cage just staggers forward
>three times and does a lame hit.

If you are RIGHT next to your opponent, a triple-tap and high punch
will do it every time.  No blocking necessary.

>>Kano:         Rips your victim's heart out(nice touch with the beating)
>>              Get next to your victim and then tap towards once and then
>>              perform a half circle starting away from your victim and then
>>              finish up at the move closest to him, then hit the high
>>              punch button.

Just the lower part of the circle and then the LOW punch does it.
No tap necessary.

>>Sonya:        The "Kiss of Death" charrs her victim to a crisp.
>>              I just learned this one about a week ago.
>>              Tap TWICE towards your victim and tap TWICE away from
>>              from him/her then hit the block button.
>
>Another "staggerer" and time-waster that doesnt' seem to work.

Yes it does.  taptap, taptap, block.  Done it many times. 

>>Raiden:       Electrocutes your victim causing his/her head to blow-up.
>>              Tap TWICE towards your victim and then THREE times away
>>              from him/her then hit the high punch.
>
>Positive?  All times I tried it, Raiden just jittered around and the victim
>collapsed before there was even time to complete this sequence.

This is the ONE move that I have NEVER been able to get to work, 
using this advice or the "fireball with block and highpunch" or
any other.  Has anyone been able to do this move repeatedly?

Newsgroups: rec.games.video.arcade
From: dougo@wam.umd.edu (Douglas Bruce Olson)
Subject: Re: Women and Video Games
Organization: University of Maryland, College Park
Date: Mon, 14 Sep 1992 15:32:05 GMT

	That's interesting, my girlfriend actually prefers Street Fighter 
II... her favorite chracters being the (you guessed it) the woman,
and the Russian.
From: ce274@cleveland.Freenet.Edu (Steven Chow)
Newsgroups: rec.games.video.arcade
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Date: 6 Sep 1992 15:56:05 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc5.ins.cwru.edu


My guess is that the computer times how long it had the
opportunity to do a charge and so if Guile was just standing
there for more than 2 seconds, the computer thought it was okay
to do the razor kick. I'm not sure though...don't be quoting me
or anything! :)
From: oj@soda.berkeley.edu (Oliver Juang)
Newsgroups: rec.games.video.arcade
Subject: Re: New "Super" SFIICE seen
Date: 11 Sep 92 22:33:33 GMT
Organization: UC Berkeley
In-reply-to: bennetta@fraser.sfu.ca's message of 10 Sep 92 20:39:30 GMT

just another i've-seen-it-too post.  Keystone in San Jose.

blanka changingto Ryu allows a close-up Dragon Punch that does like 33% dmg
in slow motion...

oliver juang
oj@soda.berkeley.edu
 
--
"Last guys don't finish nice."  -- unknown

oliver juang
oj@soda.berkeley.edu    juang_oliver@tandem.com
Newsgroups: rec.games.video.arcade
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Subject: Re: MK moves post still around?
Organization: University Of Wollongong
Date: Sun, 13 Sep 92 15:12:10 GMT

rfj5667@ritvax.isc.rit.edu writes:


>	I just got into the net again after being out of school for three 
>months, and the first thing I read are the fatality moves for Mortal Kombat.  
>Very nasty! 

>	One of the posts here alluded to a MK moves sheet.  Could that moves
>sheet possibly be sent to me, or re-posted?  I only started playing a couple 
>of days ago, and would appreciate some help with the character moves.

>	Thanks a lot.
me too,please.
Thankyou in advance
u9259236@wampyr.cc.uow.edu.au
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: Re: sf2 gamers
Date: 11 Sep 92 19:04:57 PST
Organization: BBS

In article <BuF0JJ.HLG@acsu.buffalo.edu>, v094lrtr@ubvmsb.cc.buffalo.edu (Brent
Fiene) writes:
>nothing personal, but MK does not have its own newsgroup yet, but sf2
>does. the group is alt.games.sf2. please keep all sf2 questions there
>because i am getting real sick of seeing that game clutter up this
>board too.
>
Me too. Unfortunately, I don't think this reader can use kill files...

Maybe a new group "alt.games.1on1fight.genre" might be a good idea...
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Info about Goro and Sheng Tsung?
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Sat, 5 Sep 1992 07:06:51 GMT

Someone tell me a little about Goro & Sheng Tsung.  Has anyone seen Goro's
fatality move, and if so, what's it like?  And how does Sheng Tsung fight?
SOmeone said he can shape-shift into any character, another person said he just
has the powers of all the characters, but maintains his physical apperance.
And what's Sheng's fatality like, if any?

-- 
Sam Hulick         \ [insert catchy quotation here]
shulick@indiana.edu \
(NeXT mail welcome) /
From: ep1d+@andrew.cmu.edu (Eric Thomas Pronko)
Newsgroups: rec.games.video.arcade
Subject: Re: X-Men : 2 screen version vs. 1 screen
Date: 6 Sep 92 17:55:32 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.video.arcade: 6-Sep-92 X-Men : 2 screen
version vs.. HEUGE aka Eugene Hsu@alu (4051)

> Why does Storm walk when she can fly?  (harder to fight perhaps)
> And why does she wield a weapon?


and why can she fall off the cliff to die???

eric

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************
Newsgroups: rec.games.video.arcade
From: zargon@leland.Stanford.EDU (Daniel Sommerfield)
Subject: Re: LD: Dragon's Lair 2
Keywords: Dragon's Lair 2
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 8 Sep 92 01:34:25 GMT

In article <btribble.1dv6@terapin.com> btribble@terapin.com (Bobby Tribble) writes:
>I hate to start a discussion about LD games after it's died down, but
>something's been bugging me...at the end of level one of Dragon's Lair 2 Time
>Warp, Dirk's mother in law says, "Oh, shut up" to the Scottish snake and bonks
>him on the head. It seems like something the snake said was very roughly edited
>out. Just wondering if anyone knows if the game had to have anything removed
>because it might be offense or disgusting...also if it would still be on the
>actual disk and have the LD player skip it, or if something was removed from
>the LD altogether.
>
>Last thing: are the "mirror" scenes (same level, but left is right) done with
>the LD player or is space on the LD taken up for these scenes?
>

About a year ago, I was playing a prerelease version of DL2 at the Boardwalk
arcade in El Cajon, CA (near San Diego), and some really weird things
happened once...
I had just beat the game on 1 quarter without dying, and then started a new
game right after (there was a free credit on the machine for some reason...)
After about two moves, the game stopped responding to my moves
(no beeps, and no death scenes when I failed to make moves).
What probably happened is that the machine crashed and left the laserdisc
running!!!

As a result, I've seen the entire laserdisc (at least from the prerelease
version) through.  So here are the answers to your questions and some
more interesting stuff...

Level 1:
  Nothing was edited out here...it just played the usual level
BTW: after each level, it played all the death and "treasure" scenes in a row.
Some of them I had never seen before and were quite funny!! (Though not as
good as in DL1 IMHO)

Level 2:
  same.  Back in this version, only levels 3 and 4 would ever come up
backwards.

Level 3:
  forwards and backwards versions were both on the laserdisc, forwards first
(you can tell its forwards because Dirk's sword is in his right hand!!!
in the backwards version, he suddenly becomes left-handed!)  Death scenes
were repeated, too...

Level 4:
  same deal as level 3.

Level 5,6:
  nothing special here..usual stuff and death scenes.

Level 7:
  Something weird happened here.  There were TWO versions of level 7 on the
disc!  They both started the usual way, but in the first version, the bad
guy wizard never even got the ring on daphne's finger...Dirk managed to fling
the ring onto the wizard first (or something like that, I don't remember it
too well...)  The second version of level 7 was the usual one.  Both
ended up the same way too...

Level 8:
  Again, nothing special.

Nothing seemed to be edited out anywhere, except for the "secret" level 7.
After the game played to the end, it showed some credits (not played after
the usual game ends) and then turned to a test pattern, snow, or something
silly like that...

Oh well...  anyone else seen something similar...?

-Dan



Newsgroups: rec.games.video.arcade
From: ian@gomez.Jpl.Nasa.Gov (H. Ian Novack)
Subject: Re: Women and Video Games
Organization: Earth Observation Data Systems Grp, JPL
Date: Mon, 14 Sep 1992 14:45:23 GMT

In article <1992Sep11.200652.4137@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>For the record, the games I've seen that are _consistently_ popular
>with women are Tetris, Ms. Pac-Man, Galaga, Klax, and just about any
>driving game.

Agreed completely.  A sidelight to the fact that many like driving games is
the case of my sister-in-law.  She likes driving games, but complains when the
traffic in front of her won't let her pass.  Thus, my brother quipped "Wouldn't
it be great if you could shoot the other cars?"  She replied, "YEAH!!!!!"  So
he took her to a different arcade and showed her STUN Runner.  She seemed to
enjoy it with almost inhuman delight, blasting buses with glee.

Maybe men and women aren't quite so different after all 8-).

|-Ian Novack (Particle Man)----------------------------ian@gomez.jpl.nasa.gov-|
| "I think it's a fallacy that taste bottoms out       Jet Propulsion Lab     |
|  somewhere."  -- Calvin                              Pasadena, CA           |
Disclaimer:"Everybody is entitled to an opinion, and yours is wrong." D. Barry|
Newsgroups: rec.games.video.arcade
From: wildcard@nevada.edu ( WildCard !!)
Subject: Women and Video Games(was Re: X-MEN: Preventing face-grabs.)
Keywords: X-MEN
Organization: University of Nevada System Computing Services
Date: Fri, 11 Sep 1992 18:29:25 GMT

In article <BuEKL3.DDK@news.cso.uiuc.edu> jng53092@uxa.cso.uiuc.edu (Jon Gad) writes:

>Depends.  If there's another player, usually he (and lest you call me sexist, 
>I've NEVER seen a woman play X-Men.  Not that I've kept the machine under
>24 hour survellience or anything, but Vid-Games have been a predominantly
>male entertainment anyway. But that's something for a differant post entirely)

Wow that's wierd.
I work at an arcade and see alot of guys playing with their girlfriends (well,
actually, they both playing *the game* :D ). Just last night, I saw three 
women playing XMen (they were Colossus, Wolverine and Storm). 

My observation is that vids are *predominantly* male entertainment but by no
means *dominated* by males.  I see alot of women who were early-teenagers when 
PacMan and Asteroids and Space Invaders were in their hey-day (those were the
days...) and they still play video games and don't give it a second thought.
The teenage girls (for some inexplicable reason) just stand there and watch
their SO play. The middle-aged+ women just want to go home, and are that the 
arcade because their kids are there.
Then there are the games that kind of pass all the age-sex barriers like 
Mad Dog and Johnny Rock (both laser disk shoot-em games) and all of the pinball
games.

Ah. Enough from me. What are your observations about this great entertainment
and who uses it to lose all their money? :)

                                      - WildCard !!

+-----------------------------------------------------------------------------+
+  "I will not presume to probe the recesses of the Eskimo psyche, gentlemen."+
+                                       - Cecil Adams, _the_Straight_Dope_    +
+----------------     wildcard@redrock.nevada.edu    -------------------------+
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2? necessary?
Date: 9 Sep 92 13:39:23 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Jeremy Reimer writes:
>
>True enough-- I used to feel that if I went into an arcade there might be at
>least a few new, interesting, games that might actually capture my interest.
>
>What do I find now?
>
>Either:
>
> - SF2, or clones,
> - Really sad quarter-eating games
> - Driving games
>
>The only neat thing coming up in the arcades is the virtual reality stuff, but
>that's limited to a few cities and very expensive. 

Then we'll have virtual reality fighting games, virtual reality quarter-eating
games, and virtual reality driving games.  Seriously, I don't think that current
technology has reached it's limit, just that the games themselves have gotten
stagnant.

--
James Hague   
exuhag@exu.ericsson.se
From: ddl1542@hertz.njit.edu (Derek Lee!)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat (DO BATTLE!)
Date: 12 Sep 92 03:28:37 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

In article <92254.145909IO20084@MAINE.MAINE.EDU> IO20084@MAINE.MAINE.EDU writes:
>That's strange.  Most people I've talked to agree that maybe Mortal
>Kombat is a better game than SFII, but let's face MK is just a
>clone of SFII.  It's the same game with better graphics and gorier
>moves.
>
>Chuck

	Hmmmm.....MK is just a clone of SFII. It's the same game with 
better graphics and gorier moves.  

	Well, I'm basically a clone of the original poster Jason Kaminski,
but with a different name and genetic makeup! :)

	MK is a far superior game to SFII simply because of its better graphics
and gorier moves which ultimately result in much better gameplay.  I think that
saying it is just a clone of SFII doesn't do it enough justice, like saying that
Pole Position, Spy Hunter, Off Road, Roadblasters, Outrun, and others are all
just clones of the Atari 2600 Night Driver game, only with better graphics. :)

	I think that the reason MK is considered better is that one doesn't have
to be an arcade wiz to figure out the special moves. One of the reasons why I 
didn't play SFII extensively was because the joystick motions and button combos
just weren't physically easy for me to do, which is comparable only to a few
moves in MK (such as Kano's death move).  Those who have done well with the 
missle shots on SFII adapt well to the similar joystick movements on MK, but
a lot of the moves on MK are easier to do in that they simply require a roll of
the stick or a simple backward, forward block thingy.

	Just wiggle it a little and hit it reeaaaallllly hard,

	Derek
From: dcha@flex.com (Doug Cha)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2? necessary?
Date: Sun, 13 Sep 92 10:25:52 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

tex@r-node.gts.org (Terence Dulay) writes:

> >It's the most popular game ever!  (That's why my local arcades have a
> >minimum of 5 machines in each place!  And they're usually being played).
>
> Speaking of arcades having 5+ Street Fighter II machines, don't you find it
> annoying when (this case I'm talking about an arcade that has 10 of them) onl
> three out of the ten machines are in use, you're playing against the computer
> hoping to finish the game, and some scruffy-looking kid who hadn't showered f
> a week decides to stick his quarter in YOUR machine and kick out off??
> [like, fuck off guy, there are only SEVEN OTHER MACHINES here...]
> --
> Terence M. "Tex" Dulay
> tex@eastern.com
> tex@r-node.gts.org

Actually, I used to feel that way (whenever someone ever challenged me, I'd get
pissed and think about kicking his ass for real).   But after you learn to beat
up on the computer EVERYTIME, you get so bored that you WANT people to join and
challenge you.

Nowadays, I join in on people even if there are open machines, just because
challenging is soo much more fun (even if I lose 3 times in a row).

    +-----------------------------------------------------------------+
    |   "One man can't presume to judge mankind"  -Amuro Rey UC0093   |
    |       "Who's the Greatest Street Fighter in the World?"         |
    |-----------------------------------------------------------------|
    |  Doug Cha    dcha@flex.com    doug_cha-uhmanoa@uhplato.bitnet   |
    +-----------+  GEnie Mail:  D.Cha1   +----------------------------+
                +------------------------+
Newsgroups: rec.games.video.arcade