HDTenEightyP/NetNews huggingface dataset:
From: sxjcb@orca.alaska.edu (Jay C. Beavers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Roland Scc-1
Date: 28 Aug 92 16:09:58 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: University of Alaska Computer Network

In article <EBU.92Aug28101006@vipunen.hut.fi>, ebu@vipunen.hut.fi (Erik
Bunn) wrote:
> 
> adam> And to anyone at a game company:
> adam> You should seriously consider starting to support the Scc-1
> 
> I'll second this as another proud owner of the card. 

I'll add my third vote for this.  Excellent card.  Extremely poor sound
support.
I called Sierra Online to look at getting an SCC-1 driver since all their
games seem to support a modular soundcard driver that could be replaced. 
Unfortunately I was told that future Dynamix games would support the SCC-1
(I was specifically asking about Aces of the Pacific which came out after
the SCC-1) but no older games would ever have the support added.

 - jcb

______________________________________________________________________________
                                        |    jay@seaspray.uacn.alaska.edu
Jay C. Beavers                          |    sxjcb@orca.alaska.edu
University of Alaska Computer Network   |    sxjcb@alaska.bitnet
________________________________________|_____________________________________
From: pustule@cats.ucsc.edu (Thaddeus H. Wood)
Newsgroups: comp.sys.ibm.pc.games
Subject: Legend of Kyrandia
Date: 2 Sep 92 21:58:36 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


Can someone please mail me the solution for
Legend of Kyrandia, or post the name of an
FTP site where it is located.  Thanks

--
Thad
Newsgroups: comp.sys.ibm.pc.games
From: edd974y@mings2.cc.monash.edu.au (N.P. Green)
Subject: EPIC :- saving Games (or lack of).
Keywords: EPIC
Organization: Monash University, Melb., Australia.
Date: Thu, 3 Sep 1992 02:54:33 GMT


you dont actually save a game in EPIC, when you get killed
three times, you get given an access code.  When you want to play
again, you enter in that access code and you  resume play at
that mission.

(To the people who replied to my earlier post, my mailer is f****d
up and I cant seem to reply to anyone!)

<<<< SPOILER FOLLOWS >>>>























The last mission code is CORVUS.  Lots a ships in a big free for all!!!

Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: DARKLANDS short review
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: na
Date: Wed, 2 Sep 1992 16:32:38 GMT

In article <65093@cup.portal.com> JMoylan@cup.portal.com (John Thomas Moylan) writes:
)...unfortunately its just a tactical combat simulator, just like Omnitrend's
)Paladin, with the tiniest effort at making it into an RPG(which it COMPLETELY
)fails at, as there are no puzzles, etc. of real RPGs, just the endless
)HACK 'N SLASH, FAR worse than the SSI AD&D games...at least they have some
)attempt at puzzle solving...)...

You might get the impression from this post that Darklands is a good combat
simulator.  Unfortunately, the menu based system for moving around the cities
is * slow* on a 16mhz 386.  (I suspect it's disk related - the time to
load in the picture files. The manual recommends against using the disk
caching programs, so I haven't tried.)  The game also has an annoying
tendency to 'freeze', not doing anything, and then wake up.  I'm not sure
whether it's doing something like 'garbage collecting', or whether this is
just a bug.

I'm not so sure it fails as a RPG.  What the did was try and give it a
more 'realistic' flavor than the usual 'save the world' theme (this is all
the hype about 'realism', for instance).    However, I haven't
gotten far enough into the game to really judge this aspect of the game. 
Some of the encounters _do_ seem rather repetitive.

)I still cannot figure out why this game is big, unless they did not compress
)the graphics files, the game does not do enough to warrant the 18+ mb size,
)as it is just a wargame w/lousy movement AI, and ALOT of bugs(they did not
)do a very good job on it for spending 2 years on it, their stock price
)should reflect the poort quality of their recent releases(B-17 & Darklands),
)they might get the idea that half-finished, hurried products are nothing but
)trash...

I dunno why it's soo huge either - I suspect it is because of the graphics
files.  However, if compressing them made the game even *slower*, I can
understand why they didn't bother.
Newsgroups: comp.sys.ibm.pc.games
From: emj@betwixt.ugcs.caltech.edu (ed johnson)
Subject: Sam and Max found: Monkey Island I
Organization: Caltech Undergraduate Computer Science
Distribution: na
Date: Thu, 27 Aug 1992 07:13:29 GMT


Thanks to fuzzy@netcom.com for the answer:
I noticed them in the scene just outside the monkey's head, where there
are a lot of idols scattered about.  One of the idols, if you look
closely, looks like Max on top of Sam.

Thanks also to jlb@aal.itd.umich.edu for the following tip:
Go look in _every_ tree trunk in
the forest for a good joke. 

Bye bye all!  Thanks again for the responses.

Ed
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: God mode for Duke Nukum?
Originator: bkpipa@c00547-106ps.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Sun, 30 Aug 1992 21:33:51 GMT


>Duke Nukum 1, 2 or 3

Is there a Duke Nuke'em 2 or 3?

I thought there was just one.

If there are such things, which ftp sites are they at?

Thanks!
-- 
------------------------------------------------------------------------------
   bkpipa@eos.ncsu.edu         |      Oh, fruddled gruntbuggly, thy          |
   North Carolina State        |        nacturations are to me ...           |
   University - Raleigh        |                             Vogon poetry    |
------------------------------------------------------------------------------
From: bartels@aio.nasa.jsc.gov (Jeff Bartels)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Ultima Underworld (YAUQ)
Date: 28 Aug 1992 19:05:58 GMT
Organization: /u51/Users/bartels/.organization

Hi. This was a mistake. Sorry.
From: hennessy@acsu.buffalo.edu (Mathew A. Hennessy)
Newsgroups: comp.sys.ibm.pc.games
Subject: PowerMonger unprotect... anyone?
Keywords: nethack, ftp, sites, archie
Date: 31 Aug 92 12:40:41 GMT
Distribution: na
Organization: UB


	Anyone who plays PowerMonger knows what I'm asking..  anybody got an
unprotect for this partickler game?



-- 
   /I\          Fuck 'em if they can't take a joke.
  /(*)\         hennessy@acsu.buffalo.edu                 
 /IIIII\        
/IIIIIII\       Give me SLACK or give me food (or kill me).
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links386 putting?
Date: 3 Sep 92 14:10:34 GMT
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California

In article <1992Sep3.062151.9224@csc.canberra.edu.au>, pwb@aerg.canberra.edu.au (Paul Blackman) writes:
>I was told by a salesperson that Links386Pro
>used SuperVGA. ie greater than 640x480
>Is this correct?

Yes, it requires SVGA. The default mode is 640x480, but it will go
up to 1024x768.

>I was also told that depending on the memory
>you have the game would create a swap(like)file.

This is true. 8 MB is "recommended", but it will work with as little as 2 MB
(although the performance would be dismal). I have 4 MB and it seems to be
marginally adequate.

>Does this swapfile operate OK on a compressed drive?

Dunno.

=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
From: db0885@adx.adelphi.edu (David J. Bristel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Date: 28 Aug 92 11:20:25 GMT
Organization: Adelphi University

lidz@quads.uchicago.edu (adam lidz) writes:

>In article <db0885.714968299@adx.adelphi.edu> db0885@adx.adelphi.edu (David J. Bristel) writes:
>>I would love to be able to have more than just one wingman.  If I am
>>leading four other ships, I should be able to talk to all four, not just
>>one.
>Well, in WC2 , you can communicate with all of your wingmen.  Unfortunatly,
>one of them needs to be a target.
That dosn't help when you are in combat!
Newsgroups: comp.sys.ibm.pc.games
From: spada@degas.ipl.rpi.edu (Eric Spada)
Subject: Re: F-15 III (a few tidbits)
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Wed, 2 Sep 1992 19:27:49 GMT

In article <1992Aug28.182057.13175@usenet.ins.cwru.edu> eam3@po.CWRU.Edu (Eric A. Meyer) writes:
>   So maybe F-15 III won't be real-world accurate.  From all of the lengthy
>complaining about Falcon 3.0, at least F-15 III will be in good company on
>that score.
>   It's a PC program!  It's not a multi-million-dollar Air Force simulator!
>It's intended as entertainment!  (You've probably heard about the trade-off
                  ^^^^^^^^^^^^^ I agree !!!!
>between realism and playability...)
>   I, for one, am looking forward to F-15 III.  It will take a lot of
>oversights in the program to turn me against it.
>   Okay, I'm done rambling.
>
>		-EMeyer
>
>-- 
>"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
> In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
> Atmospheric disturbance--the feverish flux  |---------------------------------
> Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"

I like to play a GAME once and a while.  If I wanted to fly an F-15 I would 
have joined the Air Force.


*----------------------------------------------------------------------------*
   Eric Spada  - Graduate Student, Electrical Engineering Dept.
               - Rensselaer Polytechnic Institute

      S-Mail                                E-mail
 2271 Old Post Rd.		Internet: spada@ipl.rpi.edu
 Castleton, NY 12033-9561        	  spada@ecse.rpi.edu

 Disclaimer: Who cares, nobody listens to grad students anyway.

 Quote:     "Is this some sort of trick question, or what?" -Calvin
*----------------------------------------------------------------------------*
-- 
*----------------------------------------------------------------------------*
   Eric Spada  - Graduate Student, Electrical Engineering Dept.
               - Rensselaer Polytechnic Institute

Newsgroups: comp.sys.ibm.pc.games
From: dboer@let.rug.nl (Ale de Boer)
Subject: Re: -=> THE FTP-SITE YOU NEED FOR GETTING GAMES! <=-
Keywords: ftp, archie, anonymous
Organization: Faculteit der Letteren, Rijksuniversiteit Groningen, NL
Date: Wed, 26 Aug 1992 11:50:58 GMT

>>The two most useful commands for archie are "prog", as Christian mentioned,
>>and "mail."
>>When you hit a long "hit" (as most people will when their search pattern isn't
>>VERY tight) the output will scroll off the screen for quite some time.  This is
>>when mail is handy.
>>After the screen display returns to the archie prompt type 
>>mail your.name@your.net.address 
>>and archie will mail what you've just seen to your account.   You can mail
>>the output to anyone ("Oh goodie, Elmo will just LOVE this!") whose address
>>you have.

>It seems that the archie you use is more sophisticated than the one they run
>at archie.unl.edu, the one I use.  Is the archie at archie.sura.net a newer
>version?  The version that I use just scrolls once all the matches are found
>until the last match. It's a pain to find what you're looking for unless
>you use a complex regexp or have a capture buffer. 

Hmm, got no idea which version they use at nic.funet.fi, but I do know what you
can do there is send a message to archie@nic.funet.fi. No subject necessary,
and in the message body you put something like

prog xxxx

with xxxx the substring you want to search for, and presto, archie sends the
output to your mail address. 

Ale.
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: B-17, Fighting Tiger
Organization: just me
Date: Thu, 03 Sep 92 12:50:00 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Sep2.123836.3329@infonode.ingr.com> bishopjl@infonode.ingr.com (John L Bishop) writes:
>I really like this game, but I have great difficulty FINDING THE TARGETS!  
>The maps are not really adequate for this purpose, and the pre-mission 
>breifing shows the target from a much lower altitude, which means that there
>is no real way to see how the target will look when you get there.  *sigh*
>
>Any suggestions?????

I usually wait until the bomb run call, and then go into reverse tactical
view.  This shows a ground location near you, and with luck you can pick
out the target in the distance, or at least figure out where it might be.

I am having a few problems with this game.  Auto-landings don't; auto-bombing
doesn't.  My joystick moves things at the "fine control" speed, so I have to
use the keyboard.  Anyone know of any planned patches?

On another topic, Operation Fighting Tiger is fantastic!  I recommend it
highly...but of course give it a few days to see if bugs turn up.  None for
me so far!

One thing that SH added was Rules of Engagement.  These are great!  They make
the game (not the simulation) much harder.  For example: You get a mission
to fly out to within 10 nm of a Russian fleet.  You are not allowed to fire
unless fired upon, and then only at air targets.  Violations mean court-
martial.

So my roommate tools along, picking up two Mig-27's as escort behind him.  They
and the fleet repeatedly light him up; he figured that to show the flag, he
needs to be at 10000 feet!  His wingies *beg* him to let them attack; one
keeps breaking off to track an enemy, then comes back when his request is
denied.  All the time the SA-N-6 and other radars are tracking.  But he holds
off, obeying ROE.

As he hit the turn-around point, about 10 nm from the fleet, he turns around
to head back.  He had used the SEA radar to lock onto each ship in turn, to
scare them.  As he turns, the APG-69 goes wild with radars and missles, and
the 27's immediately launch on two of his planes.  40 seconds later, all his
planes are sinking wrecks, 3 of 4 pilots dead.

This is a *true* problem; the Kuriles scenarios are full of them.  If this
theatre is a test of future directions for the Combined Battlefield games,
I heartily approve!  ROE are great!.  BTW, if *I* get the above mission,
the first and last those fleet types will see of me is 4 heavily salt-encrusted
bogies rising in a quick turn away 10 nm out, heading away at 700 knots
500' AGL.  I refuse to be a chew-toy for the Admiral Kuznetsov and his band
of merry Kirovs!

	David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: avif@maxine.wpi.edu (Avram Finkel)
Subject: Help needed with Last Half of Darkness
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
Date: Thu, 3 Sep 1992 16:44:42 GMT

I recently got the PC-SIG disk #2438, The Last Half of Darkness for EGA.  I've
been having alot of problems solving this game...  How do you get past the 
ghost twins?  What do you do with the green liquid?  The red liquid?  Any help
will be greatly appreciated.

Thanks, 
Avi F.


-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.
avif@maxine.wpi.edu
From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EPIC
Date: 31 Aug 92 19:01:32 GMT
Organization: Colorado State University

In article <YecIdYq00VIDEMlfI6@andrew.cmu.edu> pb1p+@andrew.cmu.edu (Peter Glen Berger) writes:
>Has anyone heard of a Wing-Commander like game called EPIC?  

EPIC is a so-called "Space Opera" game that is like Wing Commander only as
much as it's a 3d space-combat simulator.  The graphics are vector-based
(so it looks a little like _Star Blade_ in the arcades, only 320x240x256
and the animation isn't as smooth).  The missions vary somewhat as the
one I saw (the first one, actually) was simple mine-sweeping to allow a
fleet to get through a minefield.  

If you liked Wing Commander but would prefer vector-based graphics over the
shaded bitmaps of WC, then this could be for you.  I don't have it, I've only
seen it.  Overall, it looked OK.

Jim

-- 
**** knepley@cs.colostate.edu ****************** Boycott Microsoft ****
 Jim Knepley           Magician, programmer, computer geek.
   (Ranseus)    Proud user of Clinton condoms.  Scented like Flowers.
*********** CTHULHU IN '92! -- Why vote for the LESSER evil? **********
From: asmith@math.okstate.edu (Allan Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Where is the CHAMPIONS?
Date: 28 Aug 92 10:03:11 GMT
Organization: Oklahoma State University, Math Department

In article <1992Aug25.200535.13670@sun44.synercom.hounix.org> medley@sun44.synercom.hounix.org (Bert Medley) writes:
>In article <1992Aug24.153935.1@ualr.edu> ajsmith@ualr.edu writes:
>>	What is the latest.
>>
>
>It should be out before Xmas is my guess, so hang in there with the rest of us!
>
>-- 
>Bert Medley				medley@synercom.hounix.org 	[work]
>					bert@medley.ssdl.com		[home]



At GenCon (where the demo was shown) last week, they said Christmas for sure.

aws
Newsgroups: comp.sys.ibm.pc.games
From: hurley@epcot.spdc.ti.com (Brian Hurley)
Subject: Re: Star Trek 25th Anniversity Game - Help
Organization: TI Semiconductor Process and Design Center
Date: Tue, 1 Sep 1992 08:05:37 GMT

In article <1992Aug31.134155.12276@panix.com> smeyer@panix.com (Seth Meyer) writes:
>
>The Star Trek instruction book is lousy and is cryptic.  For example,
>how do you shoot the Klingons with the phaser?  I followed the
>booklet's instructions, only to promptly be killed off.
>
USE the phaser on the Klingons.  IE: select Use, select the phaser (green for
stun and red for kill), select the Klingon.

>The game should have a delay when using keyboard because the cursor
>doesn't move as smoothly and as quickly as it might with a mouse.
>


If you can get by the interface it is a good game in my opinion.   My  advice
is to use the mouse.  I wouldn't even think about using the keyboard for the
ship to ship combat.  


Brian

-- 
----------------------------------------------------------------------------
| Brian Hurley                    |   Internet: hurley@spdc.ti.com         |
|                                 |       RIME: Brian Hurley ->BREADBRD    |
----------------------------------------------------------------------------
From: umeister@hardy.u.washington.edu (Eushuk Hong)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Forge of Virtue
Date: 2 Sep 92 00:54:43 GMT
Article-I.D.: u.1992Sep2.005443.26968
Reply-To: umeister@u.washington.edu
Organization: University of Washington, Seattle

I just got this off of America Online.  Though it might be interesting.

------------------------------------------------------------------------

FORGE of VIRTUE

Gaming's First "Add-In" Disk

August 12, 1992



America Online: OSI



ULTIMA VII  The Black Gate players will face new quests on the Isle of Fire when ORIGIN releases Forge of Virtue in early September. With the island accessible at any point in the Ultima VII game, Forge of Virtue may be the first "add-in" disk ever developed. "It's different from an `add-on' because it doesn't just pick up where the story left off. With Forge, a new land will rise from the seas of Britannia," says Richard Garriott, Ultima creator and ORIGIN's Creative Director. "No matter how deep you are 




into Ultima VII-or even if you've finished it-you can install Forge of Virtue and suddenly, you have another place to go with quests of its own. Each quest is based on one of the virtues of Avatarhood: Truth, Love and Courage. The final quest is to forge the devastating `Shade Blade' to use against the forces of The Guardian. Basically, it's a game within a game." Completing any or all of the quests enhances the Avatar's attributes. Players can travel to the Isle of Fire throughout Ultima VII and return to




 Britannia with new-found skills and powerful weapons. Upon installation, Forge of Virtue also updates Ultima VII to its latest released version and makes minor code corrections. Playing Forge of Virtue is not mandatory in order to complete Ultima VII. System requirements are identical to those of Ultima VII (plus one additional megabyte of hard disk space). The suggested retail price of Forge of Virtue is $24.95. 



ORIGIN Systems, Inc. is an Austin-based developer of entertainment software founded in 1983 by Richard and Robert Garriott. To date, the company has published more than 30 quality game titles and has more than 150 employees: programmers, artists, writers, and musicians as well as professionals in its Administration, Sales, Marketing and Operations Departments. For more information, contact an ORIGIN Systems representative online.



America Online: OSI
From: ccdvu@uqvax.cc.uq.oz.au
Newsgroups: comp.sys.ibm.pc.games
Subject: DragonLance Game
Date: 29 Aug 92 13:52:56 AEST
Organization: University Of Queensland

Hello gamers,

My girlfriend is a fan of the DragonLance saga.  I would like to give her a
computer game for her birthday.

Is there a game which is based on this story?  Please help.

Thanks in advance.

--David

  ccdvu@uqvax.cc.uq.oz.au
From: mitchell@oac3.hsc.uth.tmc.edu (Philip Mitchell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Keywords: wc3, iii
Date: 26 Aug 1992 15:39:05 GMT
Organization: UT Health Science Center Houston

In article <1992Aug26.063220.20749@unixg.ubc.ca> pbreland@unixg.ubc.ca (Paul B Breland) writes:
>>
>That's another good idea.  Also how about 2 player cooperative missions?

I'm all for that.  A variation on that theme would be to allow different
single players to move up in the rankings (ie make all the current live
players scores and ranks visible on the chalkboard).  I'm in the middle
of WC I, so I don't know if they have incorporated some of these changes in 
WC II, but my wishlist includes:

- better instrumentation:  Why is it there are more advanced electronics in 
  the Falcon F-16 (? 15?) than in these ships.  There is no indication of 
  range, or velocity (speed and direction) in an easily visible format.

- better modelling of the movement of large ships:  I go tearing along the 
  length of a carrier chasing a bogie, and all of a sudden the carrier has
  flipped up so the enemy is on the far side, and I've slammed into the deck.

- I second the suggestion about manual override for missle firing.  If I'm 
  out of dumb missles but a ship is meters in front of me, I should be able
  to fire on it.

- A more extensive speed adjustment than the frame skipping technique.  I'm
  trying to play WC on a 33 MHz 386, and it is uncontrollable at full speed
  (even with WHOA running).  When I slow it down to 8 MHz, it's playable but
  slow.  

- Expand the choices for radio communication.  I can see the enemy ships on 
  MY radar, but I have to wait for my wingman to see them before I can tell
  him/her to attack.

I hope SOMEONE comes out with Wing Commander III.  I'd hate to have put all
this time and effort into it just for MYSELF.  ;-)

-- 

   Phil Mitchell                                 Office of Academic Computing
   UT Health Science Center          6431 Fannin MSB 4.022, Houston, TX 77030
   voice: (713) 794-1189              internet: mitchell@oac.hsc.uth.tmc.edu
Newsgroups: comp.sys.ibm.pc.games