HDTenEightyP/NetNews huggingface dataset:
From: db0885@adx.adelphi.edu (David J. Bristel)
Subject: Re: UW: Level1, where'd the Grey Goblins Go?
Organization: Adelphi University
Date: Wed, 15 Apr 1992 15:27:10 GMT

bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:

>In article <1992Apr13.210007.8111@tc.fluke.COM> logden@tc.fluke.COM (Leonard Ogden) writes:
[other stuff deleted]

>)Finally is there any secret to getting to the pillars to get tothe anhk room (shrine I suppose)? I am I just supposed to jumpfrom one pillar to the next? If so I'm not very good at it.

>I've had the best luck by setting my view down as far as it can go (press
>1 many times) then jumping as soon as I can no longer see the edge of
>the floor.

>With this technique, if I have too high a running speed, I will fall short!
>You don't need to be moving full speed for these particular jumps. 
>Experiment with different starting distances - less than the full maximum.

>I'm not 100% sure what is going on - my best guess is that at full running 
>speed I am pressing the 'jump' button too late (due to machine / reaction
>time delays) so I am trying to jump after I'm over the edge.

>You can tell when you've got a good start - your viewpoint rises.  (Jump
>in place and note how you rise and fall).  If you are waiting until too
>late to jump, you will not see your viewpoint rise properly.  Less velocity
>(or an earlier button press) is the solution here.  If you rise and fall but
>don't make the distance, you need higher velocity or maybe a lighter load or 
>you are jumping too early.  But I had the biggest problem with jumping too
>late rather than too early.  And because I'd fall short, I'd think that I
>had to jump even later rather than earlier (compounding the frustration).
>Hope this helps.
it is easier to use the J key(that's cap J).  after you line yourself
up, just press the J.  you should have no problem. (if you fell in the
water, this dosn't work from the other side, you need a running start
then.

Newsgroups: rec.games.misc
From: b912dieg@utarlg.uta.edu (DOUG WITMER)
Subject: Re: Apogee Games
News-Software: VAX/VMS VNEWS 1.41    
Organization: The University of Texas at Arlington
Distribution: usa
Date: Fri, 10 Apr 1992 03:39:00 GMT

In article <rdippold.702863706@qualcom>, rdippold@qualcom.qualcomm.com (Ron Dippold) writes...
>kra@cunixa.cc.columbia.edu (Kenneth R Aron) writes:
>>If you have downloaded keen4, can someone please explain to me
>>what the purpose of those water droplets is?  I can't for the
>>life of me figure out what the heck they're doing there.
> 
>Collect 100 and win a free life.
>-- 
>The quote program is supported, in part, by user contributions
>and by a major grant from the National Endowment for the Inanities.
I just finished Apogee's Cosmo1 "Cosmo's Cosmic Adventure".  It's
quite a game!
Doug Witmer
b912dieg@utarlg.uta.edu
From: richhsia@crowe.seas.ucla.edu (Richard P. Hsia)
Newsgroups: rec.games.misc
Subject: Ultima VII Release Date...
Date: 14 Apr 92 18:14:11 GMT
Organization: SEASnet, University of California, Los Angeles

I called Origin this morning and the sales lady said Ultima VII would be
available in stores this Thursday. I'll believe it when I see it.

Anyone else have any info?

Richard
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: rec.games.misc
Subject: Re: EOB2: Premature Ending??? Anybody else??
Keywords: EOB2, finished, buggs in the program??
Date: 15 Apr 92 20:45:03 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

sjbajic@iastate.edu (Stanley J Bajic) writes:
>Last night I finished EOB2, but I believe a little prematurely!  I destroyed
>the 'evil dude' on Temple Level 2 after visiting all the catacombs.  After 
>killing the 'evil dude' the program started rolling the credits and ended with
>"THE END"  I have only visited 6 levels so I know something is wrong.  I have 
What 'evil dude'? the only real evil dude is on talon level 7, not temple 2.
I never had this happen.  I think you must have bad disks.  Call SSI and see
what's going on is all I can suggest.
(there are 24 levels in the game (including the forest area as its own level.))
--Matthew
Newsgroups: rec.games.misc
From: write@eff.org (Glen Cox)
Subject: Re: Civilization: Sieges
Originator: write@eff.org
Organization: Electronic Frontier Foundation
Date: Sat, 11 Apr 1992 00:11:37 GMT

Tom West writes:

>  Having played Civilization a few times, I'm often confronted with the
>computer's impenetrable fortress.  The 10 or 15 city with city walls, 
>three or so of the best defensive units and not much else.  Even using
>a diplomat to steal the walls doesn't seem to help.
>  How do I break the city?  I may outnumber him by 3 to 1 (i.e. I have
>9 units equally capable), but every time I attack, it's decimation time
>for my unit.  When I go in with a diplomat and look around, I find that
>he's cultivating terrain BEHIND my units!!  How is that allowed?  How
>do I stop him?  Do I have to sit on a square to stop his city using
>it.  Can I train my soldiers to stop civilians from crossing enemy
>lines?  If I could do that, he'd probably have trouble supporting the
>military units, I hope.  

The new COMPUTER GAMING WORLD just came out and has some hints on
taking out these tough cities.  Since units have to be supported by
resources, you must "siege" by occupying the 20 squares around the 
city.  Each square that you occupy removes the population unit 
working there, and can destroy the unit without your having to 
attack.  The magazine notes that coastal cities (i.e., cities with
less land mass to use) are quite succeptible to this strategy.

CGW also mentions that a new version will soon be available that
addresses the "thundering horde strategy."

>  I'm about to embark on a new strategy.  Being the dominant player in the game,
>I'm going to see if I can buy the enemy.  Anybody tried this strategy on a 
>large scale.  (I've turned taxes to 100% in preparation for this and turned
>all my Einsteins to Tax collectors.)  Anyone got this to actually work?

My highest score was made when I decided to embark on the "money-bags"
strategy.  Be careful, however, because it doesn't work every time, and
you should buy cities and units that are a) in disorder and b) far from
their homes or you'll be bankrupt very easily.

>  Last question, how do people wipe out all the enemy civs by year 0 when I have
>been led to believe that enemy civs are re-incarnated when wiped out before
>this date?

I've never done it, but I suspect that there is a limit to how many
Civs can be reincarnated, and reincarnated Civs are VERY weak.

glen

-- 
/== Glen E. Cox ==============================================================\
|  write@eff.org  | "The great enemy of clear language is insincerity."       |
|  GEnie: G.COX3  |                                --George Orwell            |
| DELPHI: MRWRITE |                                                           |
From: dmyers@mcs213b.cs.umr.edu (David L. Myers)
Newsgroups: rec.games.misc
Subject: Bard's Tale Construction Set & Hugo...
Date: 6 Apr 92 19:36:10 GMT
Organization: University of Missouri - Rolla

Bard's Tale Construction Set:  I am looking for games made with BTCS on an
  IBM compatible pc by other owners of BTCS.  Is there a host that contains
  any of these?  The game that came with it is kind of dull...

Hugo:  My wife needs help on one of the Hugo games (second one, I think).
  I know there is a host that contains a hint file for these...anyone
  know it?  (FTP-able host for both questions...)

Thanks in advance for any help,  

Dave Myers
 
Newsgroups: rec.games.misc
From: sjbajic@iastate.edu (Stanley J Bajic)
Subject: EOB2: Premature Ending???  Anybody else??
Keywords: EOB2, finished, buggs in the program??
Organization: Iowa State University, Ames IA
Date: Wed, 15 Apr 1992 14:25:04 GMT

Last night I finished EOB2, but I believe a little prematurely!  I destroyed
the 'evil dude' on Temple Level 2 after visiting all the catacombs.  After 
killing the 'evil dude' the program started rolling the credits and ended with
"THE END"  I have only visited 6 levels so I know something is wrong.  I have 
bought the hint book so I know there are more levels to explore and your not
supposed to meet the 'evil dude' till later.  What I want to
know is, if anybody else has prematurely finished the game and if I have corrupt
disks??  Any help will be appreciated!!

                                Thanks, 
                                        Stan (sjbajic@iastate.edu)
From: nupairoj@whale.cps.msu.edu (Natawut Nupairoj)
Newsgroups: rec.games.misc
Subject: Re: Civilization
Date: 17 Apr 92 18:36:07 GMT
Organization: Dept. of Computer Science, Michigan State University

In article <lewchuk.703437055@menaik>, lewchuk@cs.UAlberta.CA (Michael Lewchuk) writes:

[stuff deleted]
|> I don't think they can spit modules out "for the next turn or two".  Perhaps
|> the next turn, but not 2 turns unless they have LOTS of resources, plus
|> a MFG plant, railroads, & power plant.  My mega-cities in the early levels
|> build pieces at a rate of 2, 3, and 6 (I think) turns each.

Don't forget Hoover Dam Wonder and Hydro Plant.

|> One question: I was having a hard time on Warlord level.  When I encountered the
|> Greeks or Zulus, (I play Romans), they usually had LOTS and LOTS of cities
|> and pretty good technology (initially more advanced than me, and later on
|> roughly as advanced as me).  Is the way to win these levels just to stick
|> it out to the end of the game?  This is my strategy:
|> 1.  Build first city somewhere
|> 2.  Build phalanx/militia to defend city
|> 3.  Build settlers to improve terrain
|> 4.  Build chariots to explore continent
|> 5.  Build city improvements, and military units as necessary
|> 6.  Colonize continent
|> 7.  When Railroads become availble, build LOTS of settlers to railroad
|>     everything in sight.
|> Generally my tech starts out at 0.0.10 and goes to roughly 0.3.7 as I
|> build improvements which need financing, and I adjust to 7.3.0 when I
|> need a boost in city population (and I have Republic or Democracy).  Here's
|> a rather interesting question: WHY DO I HAVE SUCH A HARD TIME WINNING
|> AGAINST THOSE $#!!! GREEKS AND ZULUS?!?!  In my most recent game, I managed
|> to wipe out the Greeks and Aztecs early on, saving me the trouble of fighting
|> them later.  As far as I can tell, Greeks are the most dangerous civ I've
|> seen if given room for expansion.  Zulus are warriors but little else.  You
|> can usually defeat them in the higher techs (battleship vs. sail, armor and
|> artillery vs. chariots, catapults, horsemen, and phalanxes).  I've found that
|> the Americans are a pain if you're middle-tech, but the Americans are usually
|> a bit behind in tech and don't pose an incredibly serious threat.  In this
|> last game, I captured 2 of their cities and bought out 2 more, and am moving
|> in on the last one with a diplomat.

One of my stratergy is using diplomats.  When I am waiting for a new advance,
I always produce diplomats or caravans (they cost nothing).  As you know, you
can use caravans to help you build wonders.  How about diplomats ?  There are
2 great jobs they can do:

- Keep other civilization busy.  Yes, give them mil. proposals to fight one
  another.
- Weaken their cities.  Either industrail sabotage or just move these little
  guys to the important area (ie gold mine, ...).

Anyway, I think I have to stop playing this (great) game for a while since
Ultima VII, my most favourite ever, is out. :)

Natawut.
nupairoj@cps.msu.edu
From: soutj@SunLab18 (Soutter J K)
Newsgroups: rec.games.misc
Subject: Dunjin help please
Date: 16 Apr 92 10:42:19 GMT


As you are probably aware, Dunjin is a text adventure which was
recently posted to comp.binaries.ibm.pc.  A friend of mine who is
not on the net, really enjoys text adventures and so I gave him a
copy of Dunjin.  After playing for some time he now needs some
hints on how to complete the game.  He feels that he has almost
reached the end of the adventure, having recently talked to a
fair maiden or princess (I'm sorry but I can't remember which),
but now has the following problem ....



		      <<<< SPOILER WARNING >>>>









	"Somebody has stolen the steps and I can't get to the
	 right cell to get the sword.  How can I get to the 
	 right cell without the steps?"


			  Thanks in advance

			    James Soutter
			 (soutj@uk.ac.essex)
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Newsgroups: rec.games.misc
Subject: Re: UW Questions (minor spoilers)
Date: 9 Apr 92 01:02:23 GMT
Organization: HP Information Networks, Cupertino, CA

/ hpindda:rec.games.misc / rfermier@athena.mit.edu (Robert G Fermier) / 10:59 am  Apr  6, 1992 /
>I too am stuck on getting the hilt from level 3....I spent a loooong time 
>using the eye-icon to click on all the walls that bordered on the large
>SE part of the level 3 map.  Did I just miss something?  If someone could
>share the info of how to find the hilt with the net, it would be appreciated.
>It seems that a bunch of us are stuck on it.
 
 check the north wall of the upper portion of the ramp. There is a secret
 room there covered by vines which enables you to open the portion of the
 dungeon which hasthe sword shard.

			       tozz
Newsgroups: rec.games.misc
From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
Subject: Re: Thrustmaster Weapons Control System
Organization: Clarkson University
Distribution: rec.games.misc
Date: Wed, 15 Apr 1992 16:29:24 GMT

reynolds@park.bu.edu (John Reynolds) writes:


>Has anyone used the Thrustmaster WCS?  How is it?  Have you used it
>with Falcon 3.0?  What do the buttons do?  

>--
>-------------------
>John Reynolds
>reynolds@cns.bu.edu

>	"Suru-mo Ki-kara Otiru" == Even monkeys fall from trees.


   I have been using the WCS for about five months now and I really like it.
The device is well put together and very comfortable to use.  It currently
works with Falcon 3.0, Chuck Yeagers Air Combat, Red Baron, SWOTL, BOB:TFH,
ATP, and a number of other flight sims.  
   The buttons are configurable for each different game with a set of DIP
switches on the front of the base.  In Falcon 3.0, they are for chaff, flares,
target select, lock radar, break lock, breaks, and the rocker switch selects
between RADAR modes.  This is very handy when you're in a dogfight and don't
want to be looking at the kybd.  It's even better for Chuck's YAC.  Me and my
roommate have been in a competition to see who could do a set mission faster
on YAC, (F-4 jumps 5 excellent Mig-21's at 2500 feet, easy aming off, target
window on).  The best time before WCS was 1 minute, 16 seconds.  After WCS,
the new record (MY record) was 28 seconds.  As you can see, it really 
increased my efficiency.
   The only real drawback I have found with it is that when you move the 
throttle and try to push a button at the same time, some times the button 
press doesn't get seen.  Pretty minor, but sometimes annoying.  BTW, look
around before you buy, the prices can vary wildly depending where you get it.

  -Marty
   roeschmf@craft.camp.clarkson.edu
   "I wish I could sit on pillows and drink molton lava" -King Missile

Newsgroups: rec.games.misc
From: paul_s@swindon.ingr.com (Paul Stradling)
Subject: HELP: Monkey Island 2
Keywords: ibm pn monkey
Organization: Intergraph
Date: Thu, 16 Apr 1992 16:41:18 GMT


Help!

I'm stuck on Monkey Island 2. The only thing I seem to left to
do is the spitting contest and I can't win it.

How is the spitting contest won?

Thanks in advance


Paul Stradling

p_stradling@swindon.ingr.com

Intergraph UK
Swindon
England
From: 10692851@eng2.eng.monash.edu.au (DAVIN SLADE)
Newsgroups: rec.games.misc
Subject: Re: Civilization Upgrade
Date: 13 Apr 92 23:55:11 GMT
Organization: Faculty of Engineering, Monash University

In article <92104.141209UD156844@NDSUVM1.BITNET> UD156844@NDSUVM1.BITNET writes:

>Hello,

>I have heard about another upgrade to the civilization game.  I got the
>first upgrade from wuarchive.wustl.edu.  Is there another upgrade
>available?


>roberto alvarez

I wouldn't really call the first upgrade an upgrade.  Anything which makes 
the game harder is surely a downgrade. (ie corruption in big cities)
Newsgroups: rec.games.misc
Subject: Re: Civilization: Sieges
From: brockie@peponi.wcc.govt.nz (Roger Brockie)
Date: Thu, 9 Apr 1992 23:29:06 GMT
Organization: Wellington City Council, Wellington, NZ


I am playing a game at the moment, zulu emperor level on earth,  where the germans and
americans got a large lead in tech and size.   I built the UN and started ferrying
lots of diplomats across the med to europe and started surrounding the german cities.
As you deprive them I food they shrink as the citizens starve when they get small
enough, and cheap enough, I buy them then move the diplomats on to the next city.
Because of the UN the germans wanted to stay friends.  I've done this to 5 cities
so far, they get cheaper as his empire shrinks.  But I've made a possible fatal
mistake.


The germans and americans were building a tech advance every couple of turns, 5
for me,  and they were way ahead when they stopped without either of them developing
superconductors or building Apollo.  So I caught up over time and getting tech
from the german cities that revolted.   And decided it was time to build the space
program and go for it.  BIG mistake.  As soon as I had built it they both started
on their spacecraft and have both launched the minimum config.

Now I've weakened the germans to such a stage that I can change to despot and
waste berlin (it only has a pop of 3 but hes building mech inf so I might 
nuke him first).

But I've got to cross the atlantic to get to washington, in 12 turns.

As an aside I've noticed that, in this case, if you have a transport and you move
it to a point on a coast with at least 1 movement point left, put it to sleep (S)
and then move another unit onto it, i.e. a diplomat,  then the transport immediatly
wakes up with full movement  points.  So you can basically move it twice as far each
turn.

Cheers,
  Roger
-- 
Roger Brockie, System Manager			      Computer Services Section
brockie@golem.wcc.govt.nz                               Wellington City Council
Telephone +64 4 8013350                                           P.O.Box 2199, 
PSI 0530147000090                                       Wellington, New Zealand
Newsgroups: rec.games.misc
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Wanted:  Elite Plus
Organization: Bradley University
Distribution: usa
Date: 15 Apr 92 17:01:35 GMT


	I would like to purchase a used copy of Elite Plus, complete
	with the original box and manuals.

Shaun Burnett
widow@camelot.bradley.edu
Newsgroups: rec.games.misc
From: sikorski@athena.mit.edu (Mike Shulman)
Subject: Re: Pools of Darkness (Just Starting)
Organization: Massachvsetts Institvte of Technology
Date: Mon, 6 Apr 1992 05:33:12 GMT
Newsreader: MS Windows WinVN

In article <1992Apr02.094653.8405@crash.cts.com>, uzun@crash.cts.com (Roger Uzun) says:
>
>I am just starting Pools of Darkness, I loaded in my Secrets of the
>Silver Blades guys, and completed 2 little quests, I helped
strong that the earlier places are
no challange at all. But you still HAVE to go through all the main challanges, I beleave,
otherwise you'll get stuck at the end. (At the very least you have to go through the
4 realms - Dragons, Calistes, Moander and Bane.) I suggest you do them in that order.
Calistes entrance is below Zenteel Keep, Dragons are somewhere to the left of that,
Moander is near the Tower, and Bane is in the lower-right of the map.
  If you transfered characters from Silver Blades, chances are they'll be to strong for
initial chalanges, but it will get much harder, beleave me!
  

                                                                  - Mike
Newsgroups: rec.games.misc
From: cosc15hs@jane.uh.edu (92S07218)
Subject: Dylan Dog Cheat???
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Wed, 15 Apr 1992 22:35:00 GMT

Does anyone know where I can find the cheat for Dylan Dog?  If there isn't any
existed, for those who have played, what do I do with the items that are picked
during the adventure like the book, ash tray, tape, ect.

Thanks
John.
Newsgroups: rec.games.misc
From: gaea@zooid.guild.org (Mother Nature)
Subject: Re: Bartering in UW (was Re: UU GAME! is OUT!)
Reply-To: gaea@zooid.UUCP (Mother Nature)
Organization: The Zoo of Ids
Distribution: na
Date: Thu, 9 Apr 1992 23:53:50 GMT

In article bleh evan@gauss.math.brown.edu (Evan M. Simpson) writes:
>After trading, you have to take your stuff off the 'barter 
>table' and put it away. Otherwise you're walking off and leaving 
>it there. (Not literally; You won't find it lying where you did 
>the trade.)

That's not what happened to me. The fuirst time I bartered some gold 
coins for something, I didn't take them from the "box" after we had 
concluded our deal. I thought at first that he had cheated me (my
first experiences with friendly goblins) but I found the pile of
gold lying on the ground when I looked around.

Gaea
gaea@zooid.guild.org (Mother Nature)
ZOOiD, Toronto, Ontario, Canada



Newsgroups: rec.games.misc
From: daneman@cory.Berkeley.EDU (Michael J. Daneman)
Subject: UW: demo - Where's the human settlement, etc.
Organization: University of California, at Berkeley
Date: Wed, 8 Apr 1992 00:16:27 GMT

I've been playing the Underworld demo and I'm very impressed.  Of all the
dungeon games I've seen this one give you the greatest feeling of being there.
I do have a few questions:

1) How do I find the human settlement.  I talked to the guy named Bragit and
   he told me to go West from the Abyss entrance and then North.  Well, first
   of all, you can't go directly West from the entrance, you can only go North.
   However, if I go north a little and then west and then turn north like he 
   says I run into a dead end.  What's the deal?  Is he lying or what?

2) How can you kill slugs.  I found a hostile flesh slug and tried to kill
   it, but it seemed that I couldn't reach it with my weapon.  The slug
   didn't attack me so it wasn't a problem, I just wanted to know if it
   was possible.  (BTW same goes for lurkers - you can't fight then in the
   water and you can't reach them from the shore).

Thank,
-Mike.
Newsgroups: rec.games.misc
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Re: NEW APOGEE GAME!!! Mar28,92!!!!
Originator: oneill@bigmax.ulowell.edu
Organization: University of Massachusetts at Lowell Computer Science
Date: Mon, 6 Apr 1992 15:20:33 GMT


In article <1992Apr6.032944.18863@Princeton.EDU>, clements@bow.Princeton.EDU (John B. Clements) writes:
|> 
|>   I got the game (1cosmo.zip, not 1cosmic.zip) from wuarchive, so I know
|> it's available via ftp, but just for the heck of it I _did_ upload it to
|> ftp.ulowell.edu into the /pub directory, so if my understanding is
|> correct, the sysop there will think for a while and then put it in a
|> world-readable directory.  (Or, if you're really desperate, you can be
|> sneaky and take it right from the /pub directory).
|> 

It isn't a case of thinking, it is a case of having the time to download it,
check it with virus scanners, repackage as necessary, then put it in place.
Since I was in the hospital for a week, I missed the release, and had to wait
until someone got them to me and I heard all the yelling for them...the 2 (yes,
2 - one is an educational game) new games will be available later today in
msdos/Games/Apogee.

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
Newsgroups: rec.games.misc