From: brunner@kazoo.ssd.loral.com (Brian Brunner)
Subject: Stupid PC Tricks
Reply-To: brunner@kazoo.ssd.loral.com (Brian Brunner)
Organization: Space Systems/Loral
Date: Fri, 10 Apr 1992 15:56:36 GMT

I ran a highlevel munchkin adventure are Pacificon one year.
Everybody ran 18+ level AD&D supercharacters...
I ran supermonsters
they did superstupid!

This HUUUGE landshark comes up out of the ground and
bites at a 26th lvl mage, and rolls a crit. The mage rolls wits
& dex and jumps INTO the maw of the landshark and is
swallowed whole and undamaged. Then making the necessary
concentration checks, he casts Lightning Bolt from inside the
Landshark. It bounces around lots and lots and lots and kills
the Landshark... the mage? Don't ask.

So then the party meets a critter looking like a Giant Dragonfly...
built to the scale of a Skycrane Helicopter. The _other_ 26th
level mage pulls out a polymorph wand and says, "Lets have
trout for dinner!". These Rhoon can hear from a mile away...
It was put into the module to tell the characters the location of
the Toomb of Horrors. It would have traded the info for a bad
limerick. Having heard it was under attack, it dove to grasstop
level and rammed the mage with maw agape at full speed. The
player didn't think of a single defensive action like tele*poof*
or poly self & make like a pudding because he came from a world
where mages cast spells without memorization and had none here!
The spellless mage was hit full on, munched, carried up 300 feeet,
and dropped onto a rock spire, landed upon, and eaten.

The party bard flew up to the top of the spire, and sang songs to
charm the beastie into giving up the magical junk the ex-mage had...
"I don't want any of Charlie, just his trinkets". The beastie agreed.

When we got to where the Toomb was buried, we searched for an
entrance. None were found. The bard suggessted it might be
underwater in a nearby river. The Barbarian grabs the bard, says
"so make like a duck and check" and throws her into the river.
The Bard, who has Druid shapechange ability, finds nothing
but water.

FInally "Move Earth" and Passwall and Disintegrate gain entrance.
Yes, there was _another_ 26th level mage. In the main corridor
with all the traps the thief goes square-by-square checking.
A dumb fighter (whose player didn't like the carefulness of the
trap-checker) decided to check for traps his own way... by punting
the trapchecker down the hallway. Great luck spares the life of the
trapchecker who promptly reduces the punter to slag. So far, we
are two hours into an all-nighter run.

Well, the jerkless twerp pulls out his 26th level monk (what is it with
level 26... *I'VE* got a 26th level mage...) and joins the party.
about ten minutes and no provocations later the monk walks up to
the trapchecker and touches him and shouts
"Quivering Palm! Instant Death! No Saving Throw!"
the trapchecker is a 30th level fighter and is therefore immune.
Hacks the monk with LOTS of gratis help from other players.
That player goes away.

Then at the end of the hallway the Noble Warrior checks out a black
spot on the wall by thrusting his Holy Avenger into it, clinging on for
whatever, he says. Sphere of Anhilliation says "burp".

I'll stop here, except to way they eventually made it.



--
HELP!! Somebody slapped a "stop payment" on my sanity check!!
brunner@kazoo.ssd.loral.com; Space Systems/Loral; Palo Alto, Calif.
Black Holes... the /dev/null of the Universe; the opinion of 65534.
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