HDTenEightyP/NetNews huggingface dataset:
From: benrg@ocf.berkeley.edu (Ben Rudiak-Gould)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: other apogee games?
Date: 5 Sep 1992 11:21:28 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: earthquake.berkeley.edu

>>>The other games from Id (Apogee doesn't write them, they just
>>>distribute them) are mostly sidescrolling types - Commander Keen 1-6,
>>>Duke Nukum 1-3, etc.
>>I don't mean to nit-pick, but Id did not do Duke Nukum.  That was Todd
>>can't-remember-the-last-name.  Rapolge...Reppelge...something.  Anyway, he's
>>the one who did Cosmo's Cosmic Adventure.  Apogee distributes his stuff also.
>>And I think that Crystal Caves and Secret Agent 006 1/2 were done by a
>>different group.
>Okay, I know Replogle was Mr. Duke Nukum... I also thought he was with Id.

No, no, no.  Id did the Commander Keen series, and Wolfenstein 3D.
All of the other games distributed by Apogee are written by Apogee.  This
includes Duke Nukum, Cosmo, Crystal Caves, Kroz, etc..  There are several
independent game-writing teams working within Apogee, which is why some
of the games look so different from others.

Of course, I could be wrong...

--
Ben Rudiak-Gould
benrg@ocf.berkeley.edu

Xref: sparky comp.sys.ibm.pc.games:12241 rec.games.misc:17196 comp.sys.mac.games:8966
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc,comp.sys.mac.games
Subject: Hints for _Faery Tale Adventure_
From: Brian Stanley <STANLEY@NDSUVM1.BITNET>
Date: Monday, 7 Sep 1992 15:01:59 CDT
Organization: North Dakota Higher Education Computer Network

Help! I need the hint book or anyone's notes to help solve
Microillusion's 1989 epic fantasy adventure, _The Faery Tale
Adventure Book 1_.

Please respond via this newsgroup or e-mail to stanley@vm1.nodak.edu!

Thanks!
Newsgroups: comp.sys.ibm.pc.games
Subject: Chat - Civ/Wolf3d
From: zool175@csc.canterbury.ac.nz
Date: Wed, 16 Sep 1992 03:55:46 GMT
Organization: University of Canterbury, Christchurch, New Zealand
Keywords: Wolf 3d, Civ


I've just purchased a machine and got Wolf 3d and Civ.  Civ is absolutely 
brilliant,  on the other hand wolf 3d bored me quite quickly.

just a few questions:

1. What is god mode for wolf 3d?
2. any good stategies for Civ?

just rambling really

Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Darklands - Trading Alchemical Potions
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Sat, 12 Sep 1992 03:17:22 GMT

Yep, big complaint I have, although about 10% of the time the alchemist
_will_ get a formula (btw, potions are tradeable, but not formulas).  I've
already complained to Microprose about this, but it may be a game balance
thing, dunno. It just doesn't make sense that one character can't read
what another character has.  Better way to implement it was to have
the chance of the proper character recieving the formula randomized,
then if the "wrong" character got it, it would say something like "Alchemist
doesn't have anything to trade and if the "right" character got it, then
the alchemist would trade.

You are stuck.  Just ignore the fact that the other characters have
formulas.

-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Organization: University of Illinois at Chicago
Date: Wednesday, 9 Sep 1992 08:57:12 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Won my first F3 OFT Campaign!
Distribution: na

David-
GREAT news! I was NEVER able to complete a campaign in version D. I just
picked up OFT last night and was up till 2 checking it out. I am very
impressed with this addition. I had a few strange things happen, but no crashes
I am going to try a campaign shortly- I was thinking of Japan but the rules
of engagement scare me a bit. Let me know how you do.
---
P.S. Is it my imagination or do you find the frame rate and graphics (richness
of detail) much better than the D version?
--
Alan
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Sailing Wargames
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 8 Sep 1992 18:19:50 GMT

dahead00@nx28.mik.uky.edu (Duval A. Headley II) writes:
>I am seeking information and/or discussion on sailing wargames in  
>boardgame or computer format.  Comments and suggestions would be greatly  
>appreciated.....
>	Games of specific intrest are:
>	PIRATES				from ???????????

Microprose.  It's not really a wargame, but a "simulation."  It's also
one hell of an adictive game, and will suck up way too much #$!!
precious time.  You play a pirate - the idea is to increase your
wealth and prestige.  Find your lost relatives, attack ships, sack
forts and cities, find buried treasure, get yourself in good graces
with the governors of cities, find a wife, etc.
-- 
History has the relation to truth that theology has to religion - i.e.
none to speak of. -- Lazarus Long
Newsgroups: comp.sys.ibm.pc.games
From: bryce@sdf.lonestar.org (Bryce Hamm)
Subject: Re: Computer Crimes
Organization: sdf Public Access UNIX, Dallas--unrestricted free shell access
Date: Fri, 4 Sep 1992 20:24:41 GMT

Welp, the deal is, noone can get onto a pirate
(a REAL) board because there is New User Voting,
and unless you are well known, you dont get on..
so really, the only way they can bust a REAL pirate
board, i busting them for something else and tHEN
taking their computer equipment

bryce@sdf.lonestar.org

Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Darkland bug?
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Thu, 10 Sep 1992 22:26:08 GMT

In article <1992Sep10.184531.15892@parc.xerox.com> fishkin@parc.xerox.com (Ken Fishkin) writes:
>    Two ways to (possibly) increase virtue without spending money:
>    1) riding to the rescue of merchant caravans under attack. This
>is doubly good because the merchants give out lovely rewards after
>you've won.

I was given a 40q brass handgun after rescuing some merchants once. Yow!

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: slg@slgsun.att.com (The Idealistic Cynic)
Subject: How do you create Specialists in Civilzation?
Organization: AT&T Bell Labs, Columbus, Ohio
Distribution: na
Date: Thu, 10 Sep 1992 18:38:09 GMT

Ok, I give up.  How do you create Specialists in Civ?  I've looked
through the manual and can't find it -- they tell me when I might 
want to, they tell me about tax collectors but I can't find anything
on *how*.  I know (or think I know) that I can't create them in
cities with less than a '5' population. 

Thanks in advance..

Sean.

(I hate to do this, but no, I didn't pirate my copy, yes I have the
manual, and if you'ld feel better just giving me the manual page it's
on, feel free. *I* certainly can't find it in the manual or either of
the two technical supplements that came with the game.  Or the book
that came with the game, though I've look a lot less in it.  Sigh.)

---
Sean L. Gilley
sean.l.gilley@att.com sgilley@cbnewsl[.cb].att.com, slg2@cblph[.cb].att.com
614 236 5031 (h), 614 860 5743 (w)
An index, an index!  My kingdom for a good index!
Organization: University of Illinois at Chicago
Date: Tuesday, 8 Sep 1992 21:45:53 CDT
From: <U42595@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: *** Railroad Tycoon Question. Routing.

Greetings, I currently have version 3.0 of Railroad Tycoon, and am interested

any upgrades that might be out there.  This is the version I had when I first

bought the game.  Please either post or mail to me any info you have.

thanks in advance.


Joe
U42595@uicvm.uic.edu
Newsgroups: comp.sys.ibm.pc.games
From: carlson@ucunix.san.uc.edu (David Carlson)
Subject: Wolf3d versions?
Organization: University of Cincinnati
Date: Wed, 16 Sep 1992 01:33:06 GMT

Hi there... I've been playing around with Wolf3d over the last few days
after seeing all of the interest on here, and I have a question: What is
the latest version of Wolf3d and what is improved/fixed?  The version I
have is 1.0, but I've seen messages referring to versions up to 1.4?  If
the changes are significant, where can I get a patch?  

				Thanks for the info...

					David
				(carlson@ucunix.san.uc.edu)
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links386 Pro
Date: 5 Sep 92 16:17:04 PST
Organization: BBS

I'm considering buying Links386 Pro, but I want to know if it'll work with my
graphics card first.  I'm using an Orchid Designer 800 (very old card, came out
in '88 I think).  Anyone know?
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: kq5 help
Keywords: kq5
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Distribution: comp
Date: Mon, 14 Sep 1992 18:04:20 GMT

beths@novavax.UUCP (Beth Stinson) writes:

>i have just started the KQ5 game.  I've been to town, bought the pie,
>threw the fish to the bear and saved the bees, threw the stick to the
>dog and saved the ants, found the golden needle and traded it for the
>cloak.  I've wandered the desert, found an old shoe, got into the
>temple, collected the gold coin, saw the gypse, got the amulet, went
>into the woods, but now I can't get into the witches castle.  Am I


>missing something else to defeat her?  Am I heading in the right

>direction?  Any hints would be much appreciated.  Thanks.


> 
Give the pot from the cave in the desert to the witch.
Bye,
	LUKAS.
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Darklands: what can you do? (spoilers)
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Thu, 10 Sep 1992 21:14:37 GMT

In article <820TqB4w165w@buscard.fidonet.org> jferra@buscard.fidonet.org (Jim Ferraiolo) writes:
 
)I said it before and I will say it again. I _LIKED_ Darklands when I 
)first got it. I thought it was a good change of pace. Once you play it 
)for a while, that change of pace gets to you enough so that your 
)enjoyment steadily declines. "Oh,  go beat the witches south of Salzburg 
)on December 25th.. " Gee, I'm in Munchen on November 19th. I think I have 
)a shot!" RIGHT. I got tired of all the wandering aimlessly. Simple as 
)that.

I think a listing of the quests that can be done in Darklands would be
instructive.  Here's what I've found or heard about so far:

Spoilers:

1)  Getting the object from the shrine/mound near <city>  (Usually worth
about 5 florins)

a)  Occasionally someone wants me to recover an allegedly stolen document
instead of a relic or whatever. (haven't done this)

2)  Kill the Raubritter who is terrorizing the countryside (pretty big
reward)

a)  Someone recently posted that all the lords in castles were mostly
evil - you could get virtue instead of $$$$.

3)  There's a problem with 'knockers' in the mines (3 types of problems
according to the readme file - are they all knockers?)

4)  You're walking around the countryside and suddenly you are attacked
by:

a) bandits
b) wild boars
c) wolves
d) other miscellaneous creatures (fairly rare)

5)  Hey!  Those villagers are witches!  (They weigh as much as a duck :-) :-)
:-))   Burn em!

6)  You meet a group of pilgrims.  They
a) are sick and dying
b) need an escort to <city> or funds or mounts

7)  You meet a merchant caravan.  You
a) barter with them
b) offer to escort them (usually refused)
c) they're really robbers in disguise and attack you.

8)  There's a Dragon terrorizing the countryside  (haven't met one yet)

9)  A bishop/nobledominican wants a road toll/payment for indulgence
(Usually pleading virtue or giving in is expedient).  Ocasionaly an
alchemst will demand indgreedients/potions.

10)  Eventually, I guess you get a lead on Baphomet (from readme file,
haven't got this far)..

Other things to do:

Fight thieves
Get new formulas from touchy alchemists or arrogant universities
Mix formulas for fun and/or profit
Ooops!  Honey, I blew up the inn!
Study new saints at relatively friendly monestaries.
Buy goods, weapons & equipment.

Newsgroups: comp.sys.ibm.pc.games
From: angelrat@next01pg2.wam.umd.edu (RaT)
Subject: Martian Dreams
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Tue, 8 Sep 1992 19:15:35 GMT


i hav finished all of Raxachk's tests and am now outside his @###
citadel, how do i defeat him and get the phlogistonite ?

help
help
help
hheeeeeelllllppppppp!!!!!



AngelRat
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: F15III 
Organization: Iowa State University, Ames, IA
Date: Mon, 7 Sep 1992 07:13:29 GMT

In article <l+qn9wf.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>Just downloaded the F15III slide show.  Looks fantastic.  F3-ish like
>terrain, JF2-like color/shading, etc.  Looks very promising.  Hope the
>sound is just as good as JF2.

I HOPE NOT!  I can't imagine what the game will be, if it has the same 'good'
sound as JF2.

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
From: keithp@natinst.com (Keith Peterson)
Newsgroups: comp.sys.ibm.pc.games
Subject: SSI AD&D games
Date: 13 Sep 1992 02:48:02 -0500
Organization: National Instruments, Austin, TX
NNTP-Posting-Host: falcon.natinst.com

Hi all,

I just bought my first games (Pool of Radiance, Curse of the Azure Bonds,
and Secret of the Silver Blades). I was just wondering if anybody has any
comments,hints, or suggestions on other role-playing games.

Thanks
From: jv24+@andrew.cmu.edu (Jyri Virkki)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 6
Date: 6 Sep 92 15:38:38 GMT
Article-I.D.: andrew.seedNyW00WB9AFd0pD
Organization: Carnegie Mellon, Pittsburgh, PA

OK, some old questions here.

I just started playing U6 and I haven't been able to find out how to
do basic things with the inventory; like how do I put/remove items
from bags, how to give stuff to other characters, etc. Also, I can't
figure out how to use a key to unlock a door, since it apparently
doesn't happen automatically. None of these functions are explained
in the manual; I also glanced at the hint file and while it
mentions the fact that these operations are unexplained, it
doesn't try to do so...

I'd appreciate any help with these...

Thanks,

Jyri
--
Jyri J. Virkki | DoD#561 | jv24@andrew.cmu.edu | Carnegie Mellon University
From: jaguar@outb.wimsey.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Hero's Age
Date: 9 Sep 92 16:33:24 PDT
Organization: Wizard Online

On Wed  9-Sep-1992  4:30p, Joshua E. Randall wrote:
JR> 
JR> OK this has been bugging me for a while.
JR> 
JR> Just how old is our hero Bluehair supposed to be?  In WC1, Maniac is 22
JR> (we
JR> know this from the doc check), and he is depicted as the youngest pilot. 
JR> So we can assume that Bluehair is somewhat older?
JR> 
JR> But in WC2, it is ten years later.  So what do we have, a 35 year old man
JR> flying superfast space fighters?
JR> 
JR> And what of WC3?!  Will old Bluehair be flying from his wheelchair?
JR> 
JR> -- 
JR> Joshua E. Randall
JR> bz556@cleveland.freenet.edu
JR> My motto:  "So little time, so little to do."  --Oscar Levant

From the ending of SO2 I think we can assume the action will pick up right where it left off when WC III begins.  Sure, 35 is a little old to be flying the top-of-the-line fighters, but I read a book where an air General (retired) who was an old WWII veteran was allowed to fly an F-16, and he was seventy-something.  And from the way the other pilots flew in WCII, I'd say one thirty-five year old was worth ten 22 year old rookies!  If not more...

--- Via UCI v1.02 (C-Net Amiga)

Newsgroups: comp.sys.ibm.pc.games
From: sryashur@happy.colorado.edu
Subject: Gateway: Problem cracking the VR
Organization: University of Colorado, Boulder
Date: 7 Sep 92 14:59:40 MDT


I need some help breaking the Virtual Reality simulator in Gateway.

On the level with the Psychiatrist (Sigfreid), you can crash the program
by simply not doing whatever he asks.

I'm stuck on the Beach, and I can't figure out how to break the program.
(I've even tried mooning the Bartender, but he gave no reaction.)


			HELP!


					Steve.
-------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: u439854@sparc19.ncu.edu.tw (im)
Subject: Where is New Released of Gamebyte 5?
Organization: National Central University
Date: Mon, 14 Sep 1992 07:54:03 GMT

Hello,
      I'm looking for New GameByte 5th(for September),
Is it available?
						Macbear
From: jewell@mace.cc.purdue.edu (Larry Jewell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WANTED: Crack site(s)
Date: 11 Sep 92 20:34:15 GMT
Distribution: usa
Organization: Purdue University

Try the park across the street from the White House :-).









Larry J








-- 
#L.W. Jewell Moderator at the Veterans Information Site (veteran@cc.purdue.edu)#
#& WWII-L Listowner: "Sunday's horoscope is note worthy because of its strange,#
#sudden and wholly unpredictable and inexplicable occurrences, affecting all   #
#phases of life." "Your Horoscope" L.A. Evening Herald Express, Sat, 12/06/41  #
From: jwk3@po.CWRU.Edu (John W. Kale)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wof3d Brag.
Date: 6 Sep 1992 19:36:30 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, HCM100@psuvm.psu.edu () says:

>Here's a challenge that my roomate and I both finished:
>
>Play game 1 (shareware or not) on Death Incarnate and finish the entire
>game with JUST THE PISTOL, scoring 100% on everything.  A REAL CHALLENGE!
>Took us about two weeks.  ;-)  The score is around 850,000 or so.  Maybe
>higher, I don't remember.

	Did you use the pistol to kill the huge killer maniac on
level 9? Or did you make an exception in his case?

-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
   --->SUSPICION BREEDS CONFIDENCE - Dept. of Records' Motto, "Brazil"<---
From: pgleason@ncratl.AtlantaGA.NCR.COM (Pat Gleason)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LINKS 386 PRO
Date: 10 Sep 92 22:45:24 GMT
Organization: NCR Engineering and Manufacturing Atlanta -- Atlanta, GA

In <Bu35q8.1M4@news.cso.uiuc.edu> rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant) writes:

>terry.walter@outlan.ersys.edmonton.ab.ca (Terry Walter) writes:

>>as a beta tester for Access, if you are having any problems with your
>>video card call them or download the upgrade v1.05 software from one of
>>the networks..  you can force links 386 into 1024X768 and 800X600 mode.
>                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>What does this mean.  Are only 640x480 pixels used, or is res enhanced?
>I dont own acopy yet, but plan to when budget allows.  This sounds promising.

Unfortunately, only 640x400 pixels is used no matter what the screen 
resolution. In 640x480, 800x600, and 1024x768 mode, they lay
down a bitmap (looks pretty good) with the Links 386 Pro logo on it 
and then the game opens a window ontop of the bitmap. So it looks
like a window (with the game in it) framed by a bitmap. 

Not what I was hoping for.
-- 
============================================================================
Pat Gleason                       | "Cubs fans are 90 percent scar tissue"
pgleason@ncratl.atlantaga.ncr.com |  George Will
From: pdc@lunch.wpd.sgi.com (Paul Close)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help chipping in Links 386 Pro
Date: 14 Sep 92 16:05:31 GMT
Reply-To: pdc@sgi.com (Paul Close)
Organization: Silicon Graphics, Inc., Mountain View, CA
Originator: pdc@lunch.wpd.sgi.com

Can someone give me some tips on chipping in links?  I can't seem to get the
hang of it.  Most of the time the ball is about 30 yards from the pin.  It
seems that half the time the ball goes soaring over the pin, and lands just
as far away on the other side!!!  The other half of the time it only goes
half as far as I think it will.

What's the secret?  I know about putting and driving, but there are no hints
in the manual about chipping.  I've tried different clubs, too, but I'm
having a very difficult time getting any consistent results.

It sure is frustrating being that close to the pin, and then watching the
darn ball go flying way over the hole only to land in the rough on the other
side :-(  Chipping from rough seems very different (distance-wise) than from
the fairway.  Does that make sense?

Thanks for any help!
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

			No fate but what we make
Newsgroups: comp.sys.ibm.pc.games
From: mccullou@cae.wisc.edu (Mark McCullough)
Subject: re: Radar and IR signitures of choppers
Organization: College of Engineering, Univ. of Wisconsin-Madison
Date: 15 Sep 92 12:30:08 CDT
Originator: mccullou@sun-16.cae.wisc.edu



>>The F-16 has only air search radar, so it is not dsigned to counter
>> ground return.
>
> This is not true.  All airborne pulse-doppler radars implicitly counter
> ground return by filtering out targets that are closing at the same
> the aircraft is moving.

What you are forgetting is that the F-16 radar cannot be used to detect even
very fast moving targets at vlow altitude as effectively.
That is why the F-111 is designed to fly at lower altitudes, to evade radar.
Also note, the surface search radar of most ground surveillance radar
platforms (airborne ones like the E-3 Sentry) is a doppler radar.
From: drpete01@starbase.spd.louisville.edu (Dean Peters)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wof3d Brag.
Date: 13 Sep 92 00:08:31 GMT
Organization: University of Louisville

In <BuHBLs.6Gs@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:

> drpete01@orion.spd.louisville.edu (Dean Peters) writes:
> : In <1992Sep7.022245.745@mala.bc.ca> epp@mala.bc.ca (Lorne Epp) writes:
> : 
> : > In article <92249.221631HCM100@psuvm.psu.edu>, <HCM100@psuvm.psu.edu> writes:
> : > > Here's a challenge that my roomate and I both finished:
> : > > 
> : > > Play game 1 (shareware or not) on Death Incarnate and finish the entire
> : > > game with JUST THE PISTOL, scoring 100% on everything.  A REAL CHALLENGE!
> : > > Took us about two weeks.  ;-)  The score is around 850,000 or so.  Maybe
> : > > higher, I don't remember.
> : > > 
> : 
> : > Okay, now do it with just the knife!
> : 
> : I have killed the big brute with only the knife... I haven't gone through the 
> : whole thing with only the knife... but I toasted the big dude.  :)

> You had to be in GOD mode.

Now that I reflect... I killed the big dude with a knife... but it was in a gamethat my brother-in-law set up for me... so it wasn't the same as killing the big dude in the end of level one.  It was a 'huge guard' that was placed using the mapedit program.  If this makes a difference... then sorry about the 'brag.' 
By the way, I wasn't in god mode when I did it.

I did go back through and play level one with only the luger... wow!  Talk about fun.  I finished the end guy with the machine gun (not the helicopter gun).  
Now that I reflect... I think it was harder... 
Maybe it is harder with the registered version... My bro-in-law set it up using the shareware version... that was before we had received the registered version.

drpete01@starbase.spd.louisville.edu
blah.
Newsgroups: comp.sys.ibm.pc.games