HDTenEightyP/NetNews huggingface dataset:
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra definitely ISN'T gone!!!
Date: 24 Dec 1992 14:04:54 GMT
Organization: University of Oregon Campus Information Exchange
Distribution: world
NNTP-Posting-Host: cie.uoregon.edu

In article <72317@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:
>>Well, it's official.  Sierra is going the same route as Interplay and is
>>opening up a UK office that, along with providing better distribution and
>>marketing of Sierra stuff in Europe, will be hiring its own coding teams
>>and doing Amiga versions of Sierra stuff from there!  :)  Fabulous.

   Sierra UK has been in existence for well over a year. Your news is a little
old. To date, it has merely been a marketing subsidiary, not a development one 
(all Sierra games are done in Coarsegold, California). 
   As for whether or not they're going to get back into the Amiga, we'll see.
I'll believe it when I see an AGA game that says "Sierra".

-- 
-------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)               "Infinite Laser Dog" Development Team
All opinions expressed are my own.          ggiles@cie.uoregon.edu, BIX: ggiles
Willy Beamish (MS-DOS CD-ROM, Sega-CD), Space Quest V (MS-DOS), A10 1.5 (Amiga)
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization Discussion
Date: Tue, 29 Dec 92 18:47:58 PST
Organization: The Portal System (TM)
  <1992Dec29.151745.12784@nynexst.com>

>  I also found that the cities I conquered were all busy making diplomats.
>  I didn't find much use for diplomats.

Diplomats are like the "Spy" in the board game Stratego. Seemingly puny,
they are more powerful than atomic weapons if used correctly. Use them
with deceit.

TomK@cup.portal.com
Tom Krotchko
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - the story, two weeks after
Distribution: world
Date: 25 Dec 92 00:35:11 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Wed 23 Dec 92  3:00, Jxyb@crystal.lanl.gov (jeffery S Br
wrote:

 JSB> I hope this isn't a dumb question, but ...

The most dumb question is the one not asked.

 JSB> Will the A1200 be able to run A500 programs and thus retain the
 JSB> investment in
 JSB> A500 software??

A goodly number of OCS/ECS Amiga wares will run.  Some people have posted
rather lengthy lists of games that supposedly won't work.  Any games that
don't work probably don't because:

- they hang when running on any processor greater than a stock 7mhz 68000
- they don't like AmigaOS ROMs greater than 1.2 or 1.3
- they require fast-mem, or expect fast-mem in the memory address than A501
RAM goes
- they don't like CPU caches
- for some weird reason don't like more than 512k ChipRAM
- act of Mohammed/god/Buddha.  :)

If you boot up in one of the older ChipSet modes, run with the caches
disabled, use SKICK to boot under 1.3 (if you're allowed to), use
Degrader's CPU-waste util, and add some FastRAM to the base A1200 system
(which you'll want to do anyway), you should be able to run the vast
majority of games.

 JSB> Does anyone know if Commodore is planning an exchange incentive
 JSB> program for the
 JSB> A1200 (like A500 go toward purchase of A1200)??

Rumours are starting to circulate, but no hard evidence of one yet.

 JSB> Will A500 SCSI disk drives and controllers work on a A1200??

If they plugged into the expansion port on the A500, then no there's no
chance.  The A1200 can have a hard drive added in its CPU slot trapdoor,
through PCMCIA, or most easily by bunging a Hard Drive on the IDE
controller that's integrated into the unit!  :)

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
From: crunch@hogbbs.scol.pa.us (Travis Prebble)
Newsgroups: comp.sys.amiga.games
Subject: Another World
Date: Mon, 21 Dec 92 23:16:19 EST
Organization: The Heart of Gold BBS, Lemont PA

Anybody know some tips/hints/*CHEATS* for the game Another World?


----------------------------------------------------------///\------------
Travis Prebble @ Heart of Gold BBS (814) 238-9633        ///  \
INet address: crunch@hogbbs.scol.pa.us               \\\///----\
(814) 353-9069                                        \XX/      \ MIGA
--------------------------------------------------------------------------
TARDIS Express:  When it absolutely, positively has to be there yesterday.
--------------------------------------------------------------------------
From: clare@nynexst.com (Clare Chu)
Newsgroups: comp.sys.amiga.games
Subject: Civilization Discussion
Date: 28 Dec 92 16:29:54 GMT
Organization: Nynex Science and Technology



We just got Civilization for Christmas and was wondering if
anyone had saved all the discussions on strategy that appeared
on this board.  If so, please send me a copy.

I'm pretty lame right now, as a Chieftain and got slaughtered
by barbarians because I sent my militia out exploring instead
of guarding the city.

I had some problems installing Civilization on my hard drive
because all my partitions were at the end (beyond the numerical
characters).  I ended up dismounting speak: aux: pipe: di0:
di2:, etc.  I wish there was a tooltype for Civilization
that will let you specify a default device to save game files.
I accidentally wiped out some of my husband's save files when
we saved to the same partition because Civilization will only
save in slots 4-9 on autosave, and 0-3 for regular save,
and not check to see if there is any file already there!

It also doesn't multitask well, and you can't get the Workbench
screen back or do anything else.  Oh well...

Anyway I'm interested in any discussions, whether about strategy
or hardware/software issues.  I already have the patch and that
should fix the crashing... I hope!

:-)

Clare
clare@nynexst.com
Newsgroups: comp.sys.amiga.games
From: knecht@avalon.physik.unizh.ch (knecht roland)
Subject: Re: Wing Commander Amiga
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Date: Sat, 26 Dec 1992 01:02:09 GMT

Hi There...!

Yes, I bought Wing Commander and played it (just a quick first mission
test) on my A3000 (HD-Installed) and A1000 (Disk-Version).

Strange... You need a faster machine than an A1000 (A500, A2000, A600) to
play this game - but... they only have lores screens up to 16 colors. Why
the hell didnt they do it in hires-interlaced? The dithering would be much
better than the "lego-pictures" the use. And faster machines as the A3000
or A4000 have no problems with interlace-flickering.

The game would be almost perfect without those random-airbrush slideshows!

Greetings!

Roland Knecht
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Global Effect: Always freezing over!
Date: Sat,  2 Jan 93 11:03:21 PST
Organization: The Portal System (TM)

>It would be a real good game if you could play it for more than a few minutes
>without failing.

You mean other than the freezing problem, the bad controls, the terrible
manual, and the tenuous grip on "science" the game author has?

Global warming OR freezing in 40 years? Based on what theory?

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: aarndt@uglx.UVic.CA (Aaron  Arndt)
Subject: Re: SEGA Genesis on Amiga?
Organization: University of Victoria, Victoria, BC, Canada
Date: Sat, 26 Dec 92 07:40:50 GMT

In article <9212255998@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>  Herzog was GREAT!  I still haven't seen a military strategy game like it to
>date.   How is Battle Isle though... is it better than Military Madness (that's
>what it looks like)...
>

	Military Madness??  Never heard of it.  Battle Isle is a pretty good game, two players is quite fun.  Lots o fun killing your buddy!  You'd have to check it out for youself at a computer store or something, I would recomend you do.  It's a very entertaining game.  Was that specific enough for you? =)

   __   __
  /_/\ /_/\ /\/\  "I will drink your blood and eat your offspring!!"
 / / // \\// / /                                - ARN aka Aaron Arndt
 \/\/ \/ \ \/\/                                 - aarndt@engr.UVic.CA
Newsgroups: comp.sys.amiga.games
From: Alan_Davis@crame.educ.ualberta.ca (Alan R. Davis)
Subject: BattleForce/Ralph Reed
Followup-To: comp.sys.amiga.games
Organization: Faculty of Education-University of Alberta
Date: Wed, 30 Dec 1992 16:50:57 GMT

My son would like a copy of BattleForce.  Is the version that appeared on
Fish disk 273 the most recent one available.  Is there a mail address
(email or otherwise) for the author.  I believe it is Ralph Reed.

I tried to use the Fish version from ux1.cso.uiuc.edu but got into problems
trying to unpack it using lha.

Any help would be much appreciated.


------
Alan R. Davis
Newsgroups: comp.sys.amiga.games
From: aarndt@uglx.UVic.CA (Aaron  Arndt)
Subject: Re: SEGA Genesis on Amiga?
Organization: University of Victoria, Victoria, BC, Canada
Date: Fri, 25 Dec 92 02:54:24 GMT

	I'd like to see Her Zog something or another.  It's that nifty 2 player game that reminds me of Battle Isle, cept it is better.  I love that game, and would love to see it on the Amiga.

Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra definitely ISN'T gone!!!
Organization: York University, Toronto, Canada
Date: Thu, 24 Dec 1992 06:33:48 GMT

In article <72317@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:
>>Well, it's official.  Sierra is going the same route as Interplay and is
>>opening up a UK office that, along with providing better distribution and
>>marketing of Sierra stuff in Europe, will be hiring its own coding teams
>>and doing Amiga versions of Sierra stuff from there!  :)  Fabulous.
>>
>>The good news in the wake of AGA and the A1200 continues to roll in.
>
>That's terrific, but what does "official" constitute?
>

Yes! How about Dynamix?
Newsgroups: comp.sys.amiga.games
Subject: Re: BEST GAMES OF 1992...
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Date: 22 Dec 1992 16:43:51 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

My favourites:

1. Frontier (Elite II)
2. Civilisation
3. Railroad Tycoon
4. Populous II
5. Pinball Dreams (I don't have got
    pinball fantasy yet)
6. Railroad Tycoon


Greetings.

Internet: Ikki(at)BEIZ.mediatex.ch


|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: SEGA Genesis on Amiga? ][
Distribution: world
Date: 2 Jan 93 02:22:27 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

Actually, the Genesis' hardware isn't all THAT different.  The Genesis uses
a 68000 at the same base speed as older stock Amigas (when they say 8
they've rounded up from 7.14mhz I suspect as multiples of 3.57 are
considered 'ideal' for NTSC screens for reasons no one seems to be able to
explain to my satisfaction! :).

But Genesis displays shouldn't look much more colourful if the Amiga coders
knew what they were doing, and this is especially true is the Genesis is
only hooked up to a TV-set.  The Genesis only has a 512 colour palette, and
it's only saving grace is the ability to display 64 colours simultaneously.
32 colours, out of a larger palette, is a good compromise.  Any time that
64 colour extra-half-bright can be used for the Amiga version, then all the
better!

The Genesis does have more sound channels, but I'd doubt it if the quality
is higher than 8-bits of sound resolution so it's not the most critical
difference.

I think the general concensus is that the Genesis and Amiga are similar
enough that portins is a fairly easy undertaking.

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLACK CRYPT - HELP!!  [ Should be the last one for awhile]
Date: 2 Jan 93 19:26:15 GMT
Organization: =CSE Dept., U.C. San Diego

>PROBLEM:   Now what?  I've been under-water, killed the head Ram, been in
>Possesion land, and killed Medusa.  I've gotten the keys and oponed the stuff
>on the Astral level and got some goodies.  NOW WHAT?  Where do I go from here?

Only 2 levels to go, honest.  Check the very center of the astral
level around the doors...  If you can't find anything different,
check the manual for that level, since there's nothing left
there to be spoilt.

>   I got all kinds of stone to flesh scrolls, gaze protection eq, protection
>from possesion eq, etc - I never had a use for it!  My mage and her awesome
>stone mace took out everything that moved (and Medusa was a bit different).
>Is there just a buynch of stuff in this game you don't really need?

Yup, gobs of stuff...  I never used protection-from-possession
or stone-to-flesh, because it was much simpler to just restore
the game if something messed up.  Gaze protection I may have used,
but it's not all that important.  The stone mace does make things
easier (and the first time I played the game, I threw it away,
since it looked so worthless!)

I never even used any invulnerability potions, and every character
was loaded to the gills with potions, scrolls, magic wands,
equipment, etc, the first time I played.  The next time, I was
much less thrifty and tried to use everything, but still ended
up with a lot...  The hard part is probably figuring out what
to leave behind...

-- 
Darin Johnson
djohnson@ucsd.edu
    Strange things are afoot at the circle-K...
Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Black Crypt HELP!!! - No Magic!!!
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 1 Jan 1993 23:29:46 GMT

If yor're on the level with all the little crab creatures you need to get to
the center of the chamber. You'll find a bunch of hallways converging on a
chest of something. There are teleporters blocking your way. you go into the
teleporter and you're moved to a small room. You kill the 1 or 2 creatures in
the small room and your party can rest up before going back out to the rest
of the level. (theres a button on the wall that will take you back.) The crab
creatures can be destroyed with the same spells or weapons as snything else
in the dungeon, it's just that there are so many of them you have to use the
teleporters to hide and get back you spell points. You can keep using the
same teleporter to take you to the same "safe room" when you get into
trouble.
From: colas@opossum.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Space Shuttle Simulator
Date: 22 Dec 92 09:59:36 GMT
Organization: Koala Project, Bull Research France

In article <1992Dec18.235628.611@actrix.gen.nz>, keith@actrix.gen.nz (Keith
Stewart) writes:
> Don't these people want to sell their products? I would hazard a 
> guess that the 68020+ person would be more inclined to buy this
> product than the 1 meg 68000 person.
> 
> No flames please from A500 persons who I know are the backbone of the
> Amiga line. :-)

especially when more and more of the "A500 persons" are 68020+  :-)

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga
Distribution: world
Date: 30 Dec 92 10:04:23 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Tue 29 Dec 92  2:25, Dleslie@phakt.usc.edu (david Leslie
wrote:

 DL> But the real point is that all amiga games should support analog and
 DL> 2 buttons(at least!). Aside from falling behind in graphics, speed,
 DL> (I guess these have been fixed with aga) the Amiga has always been
 DL> behind in control devices!  The annoying thing is that we have had
 DL> the
 DL> capability to use good contollers from day 1, and haven't..

Prop controllers aren't appropriate for all games. Ever seen a platform
game with a proportional controller? Or a scrolly shoot-em-up? (although it
might have some interesting effects... another idea to toss on the pile...)

Admittedly, prop controllers ARE nice when they're appropriate, such as in
flight-sims.

But yes, one-button sticks were ALWAYS a pain in the ass, even back in the
ancestral days of the Atari VCS. (I wonder if they would have made a
slightly more featured joystick if they knew it was going to become the
standard...)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: kenney@fraser.sfu.ca (Kenney Peter Wong)
Subject: Re: Robocop 3D Help
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sat, 2 Jan 1993 06:42:40 GMT

In article <93010121712@genesis.nred.ma.us> nugget@genesis.nred.ma.us
(Ralph Barbagallo) writes:
>>I get up to the church and kill 60 rebels in the catacombs, after which
>>I get a message on the Robocop visor informing me that all the rebels
>>have been killed or have fled.  After this I get the MediaBreak scene
>>where I immediately get 'decomissioned'.
>>
>>Is this the end of the game?!?  Only three sections (driving, save Lewis
>>& church) seems very short to me.  I seem to recall there being more to
>>do in the game from what I have seen in a mag review of the game.

>  Well, if you retreat back out the door when you first get into the church
>you have a showdown with the cops... there are a bunch of spotlights and cops
>with guns hiding behind cars... the sequence is VERY tough.  Try beating
>that and see what happens, I've never done it though... one hell of a game eh?

I've already tried this.  Unfortunately, I can't go through the church
door, I just get a message 'Continue to destroy rebels'.

kenney@fraser.sfu.ca
Newsgroups: comp.sys.amiga.games
From: WALLY@UKCC.UKY.EDU
Subject: The Shepherd
Organization: University of Keentookey
Date: Tue, 22 Dec 1992 19:59:51 GMT

Has anyone played this game?
 
I seem to always have the same problem..  I can get about 10 Elephants
and 15 or so deer running around, plenty of vegitation, and suddenly
everything dies in about 2 years...  They don't reproduce and just
keep dying...
 
However, the computer has *one* elephant and has almost full manna..
(But hey, don't computer oponates usually "cheat"? :)
 
I switch my 500 to PAL mode, obviously, to play, but it looks like there
is STILL buttons missing off the bottom of the screen.  I only get one
row.  Possibly that's all there is..
 
In case most people haven't seen it, this is a Populous (et al) clone.
You try to get some animals thriving and control them, rather than
a battle..  (Although the computer enjoys sending lion's after my
deer..)
 
I like this game...  I must admit, I have never played any of the
commercial games of this nature, so possibly this is quite primitive
comparitively.
 
Seeya..
   ___________________________________________________________________
  /                                                                  /|
 /__________________________________________________________________/ |
 |             _                                                    | |
 |    Walter_ //   Wally@UKCC.UKY.EDU   AN723@Cleveland.Freenet.EDU | |
 |      R   \X/    Wally@MIK.UKY.EDU                   /|           | |
 |   Francis       Francis@UKPR.UKY.EDU        /|     / |   /|      | |
 |____________________________________________/ |   _/  | _/ |______|/
                                                |  /    |/
                                                | /
                                                |/
Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Black Crypt HELP!!! - No Magic!!!
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 1 Jan 1993 23:43:08 GMT

If you've still got a saved game where you still have the invincibity potions
go back and restore it. You can finish the game without the potions but it's
much harder. You'll need those potions much, much worse on the last level.
From: halightw@thunder.LakeheadU.Ca (HAL)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima V wanted!
Date: 29 Dec 1992 21:12:06 GMT
Organization: Lakehead University; Thunder Bay, Ont

barnabas@terapin.com (Colin Smith) writes:

>>BTW everyone - I am still looking for a copy!  Anyone actually own it???
>>
>No, I have an HD to. I put Ultima on it and it was sloooo. It will probably
>work fine with an accelerator of some sort or on a 1200 and most definalely a
>4000. (It will work on an 040)

Well I have made a deal with a fellow and it is being sent to me now anyway.
I will just have to put up with the sluggishness I guess.  The guy I am getting
it from said that it won't work with an accelerator or WB2.04+.  I guess I need
a ROM switcher.

Newsgroups: comp.sys.amiga.games
From: jsmcgi01@ulkyvx.louisville.edu
Subject: Re: SEGA Genesis on Amiga? ][
Date: Fri, 25 Dec 1992 06:23:57 GMT
Organization: University of Louisville

In article <1992Dec23.201649.2820@serval.net.wsu.edu>, dmiller@beta.tricity.wsu.edu (David L. Miller) writes:
> Is anyone interested in playing Genesis games on an Amiga?
> 
> -- 
> *****************************************************************************
> David L. Miller                       Internet: dmiller@beta.tricity.wsu.edu
> Systems Programmer/Network Analyst      BITNET: MILLERD@WSUVM1
> Washington State University Tri-Cities    UUCP: ...!yoda!dmiller
> 100 Sprout Road                          
> Richland, WA 99352                       Phone: (509)375-9245
> *****************************************************************************

I have heard that it is ridiculously easy to port games from the SEGA Genesis
to the AMIGA due to the similarity between the two systems.
If I recall correctly, there used to be ads in AMIGAworld magazine in which
SEGA basically said, "Hey if you can program the AMIGA, you can program the
Genesis, come work with us."
Is this true?

Newsgroups: comp.sys.amiga.games
From: ad487@yfn.ysu.edu (Samuel DiRocco)
Subject: Might & Magic III help!!!
Organization: Youngstown State University/Youngstown Free-Net
Date: Sat, 26 Dec 1992 20:40:54 GMT


	So far I, m doing pretty well, I just can't figure out how
to stop the pendulms in some of the caverns or how to protect myself
from them. Any cluse or sugestions?
-- 
From: Argon 238
		Dear Conan,
			    "Werewolves were gloves, keep hands warm."
No Fate but the Destiny you create!
Newsgroups: comp.sys.amiga.games