From: petitc@vccsouth16.its.rpi.edu (Christopher Jon Petit)
Subject: Re: DEFENDER and Williams games (was Re: Genesis Shooters)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Fri, 16 Oct 1992 22:29:07 GMT

In article <BLK.92Oct16110349@vanity.mitre.org>, blk@mitre.org (Brian L. Kahn) writes:

|> 	   I'd love to see an 'expanded' version of Joust, as well as the 
|>    original game, including:
|> 
|> 		   Scrolling playfields
|> 		   Playfields bigger than the screen
|> 		   more than two players
|> 		   Different playfields
|> 		   More enemies
|> 
|> 
|> 
|> JOUST!  JOUST!  JOUST!  C'mon, everybody!  This would be a good game
|> for the lynx, but I hope the developers do more than a "faithful port"
|> of the game.  It should be easy to fit the JOUST Classic and an
|> expanded version that really exercises the Lynx on a single cart.
|> Make the designers sit down for some 4 player Slime World before they
|> lay out the new Joust!  Can you envision flying around in these really
|> big caverns, squeezing through small openings or swooping down deep
|> ravines, trying to get the jump on the other players?

  I LIKE IT!  Sounds way cool!  Sorta like Cavern Fliers.  That's actually a
good name:  Joust III:  Cavern Flights.  Now, if we're really gonna get into
the spirit of things, let's have things like this:

  Need FOUR players at once, all remotely linked.  Also, if we have a scrolling
playfield, a radar would be really handy.

  How about placing a few 'shields' around.  These shields can deflect a
Jouster if they come in close, but they're hard to find and you can't attack
when shields are in place.


  Bigger and better 'lances' that let you hit someone from farther away, but
make your bird slower to rise and faster to fall, and make your bird harder to
manuver.

  Why not add a 'save board' feature, and add a construction kit---adding majorly
to the replay value.

  Really different enemies, like:

   Muck Monster:  Kinda like the Lava Troll, but creeps slowly along the floor,
enveloping whoever is stupid enough to fly close

   Stalagtites:   They fall straight down from above, and can do damage if they
hit.

   Fireballs:  Like in Mario Bros., these guys are huge and slowly rotate,
spin and bounce around the cavern.  They roast ANYTHING that gets too close
(Players OR enemies---but if they eat enemies they GROW BIGGER and FASTER).

   Food:  Needed if we have damage potential.  It may be left behind when a
Jouster leaves behind an egg, and the egg is broken.  They regenerate some
damage.

   Dragons:  These guys fly around like Petrys, but breathe fire and Fireballs.
Can only be defeated by hitting them in the lower stomach (they fly upwards
sometimes and bear it).   

   Different kinds of levels, and a 'tracking' of a player's stats (e.g. how
often he lost a joust, how often he won, and his rank with the other 3
players).

   Ice on some of the rocks.  It makes it impossible to stop on the floor, and
you just slide away.

  Actually, that's a better idea:  Jousters should have damage potential, which
gets eaten up when they get hit (depending on the area, they can take more
damage).  And, when you die, that's it  (Well, for the Lynx, I guess we can
allow continues in 4 player mode).

  *pant pant*  Sorry about that.  I got carried away :&)  But, what do ya think?
  
-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)