HDTenEightyP/NetNews huggingface dataset:
From: soelex@ocf.berkeley.edu (Alexander Than Soe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ--The Bloat Strategy
Date: 24 Jul 1992 05:32:03 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: sandstorm.berkeley.edu
Keywords: Civilisation, King and Emperor Levels

In article <1992Jul23.143506.20843@csi.uottawa.ca> mfournie@csi.UOttawa.CA (Mark Fournier) writes:
>In article <14inciINN540@agate.berkeley.edu>, soelex@four-lab4.Berkeley.EDU (Alexander T. Soe) writes:
>|> I think someone already came with this one called "Mongol-Horde" strategy,
>|> just a month or two after the game came out.  Also, Computer Gaming World
>|> magazine has it's own version of this strategy.  But, you should know that
>|> Sid made Civ.exe version 3.0 to foil this strategy.
>
>	Interesting. Exactly how does it foil this strategy? And is the upgrade
>freeware, and, if so, where can I pick it up?
>

Hmmm...  If I remember correctly, the upgrade is public domain.  You can
either get it at Genie or at wuarchive.wustl.edu.  The readme file that comes
with the new version has additional rules.  One major one is the Very Unhappy
or Mad population units appearing due to too many cities under you.  There is
a good thing in there: transports don't cause unhappy faces to appear at home.

The way the above strategy is foiled is that when you have too many city for
any type of government Very Unhappy people started showing up.  These must
be converted to unhappy before content.  So, if you just build small cities
to avoid overcrowding and building temples or catherdrals, this wouldn't work,
since Very Unhappy people appears at a certain number of cities, and you just
have to build those improvements to satisfy the masses.

alex
soelex@four-lab4.berkeley.edu

p.s. Would people playing Civ currently please stop posting about their 
     conquest of the world at levels other than Emperor?  If you do have to
     post about your civ game, write some numbers down, like the raw score
     and the percentile, so that we can really tell how good you are.  If you
     do get that good, you may want to quit before it's too late.  Just an
     advice and a friendly warning from someone who went thru civ-recovery.
From: tkimball@romulus.rutgers.edu (Timothy Kimball)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: HELP: SimCity
Date: 21 Jul 92 19:27:05 GMT
Distribution: usa
Organization: Rutgers Univ., New Brunswick, N.J.


Whoever asked for the Debug script to edit a city for money should buy
_Master_SimCity/SimEarth_.  It is worth the money and has the script
you want with settings to approx. $1 billion.  I have found this book
to be helpful and definitive (even if do use the red sheet).  

					T. S. Kimball

p.s. -- no flames please, I am only a student.
Newsgroups: comp.sys.ibm.pc.games
From: Kathleen Bedard <mistress@zooid.guild.org>
Subject: Hearts
X-To: SCDR
Organization: The Zoo of Ids
Date: Tue, 28 Jul 1992 16:45:00 GMT

SC>From: rkorczyk@sadis01.sa.aflc.af.mil ( SCDR)

SC>I'm looking for a Hearts game for my 386/25 PC Clone.

I found one on a local shareware bulletin boards - it was hearts
for Windows.  There is also Cardsharks Hearts.

Kathleen
---
 * SLMR 2.1a *
From: fein@acsu.buffalo.edu (L. Fein)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization, and the MPS BBS.
Date: 30 Jul 92 05:09:57 GMT
Organization: UB

Greetings...

I'm having a bit of a problem with Civilization. Sometimes in the game
when talking to my advisers, the game locks. Whihc is to say, the 
mouse still works, but the game refuses to accept any input. From other things
I've heard, this sounds like the "adviser lockup bug". OK, so, where do
I get the patch from? I have the number or the microprose BBS,
but what are the proper parity settings and what not? Is there a 
FTP site for this patch? 

Thanks.

			LRF
Newsgroups: comp.sys.ibm.pc.games
Subject: Laura Bow II help needed....
From: cctr120@csc.canterbury.ac.nz (Brendon Wyber, C.S.C.)
Date: 23 Jul 92 17:32:06 +1200
Organization: University of Canterbury, Christchurch, New Zealand

Howdy,

I need help in Laura Bow II: Dagger of Amon Ra

I am at the musuem party and have eaves-dropped on all the conversations
and now everyone has gone away. What am I meant to do?

I have a glass and my notebook and a magnifying glass.

Be seeing you,

Brendon Wyber                     Computer Services Centre,
b.wyber@csc.canterbury.ac.nz      University of Canterbury, New Zealand.

"Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Ultima UnderWorld Level 8 Question
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Fri, 24 Jul 1992 11:11:29 GMT

STDN%MARIST@VM.MARIST.EDU (Dan Newcombe) writes:

>Where are Garramons bones on level eight.  The one guy toled me they
>were to the SW, but I have explored the whole level and not found
>them.  Thanks...

They're in the SW corner of the Level. Some runestones are lying near them
But DON'T expect them to be titled: THESE ARE GARAMON'S BONES. 
:)

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: comp.sys.ibm.pc.games
From: umsister@ccu.umanitoba.ca (Sisterson)
Subject: Falcon 3.0a patch?
Organization: Columbia University Center for Telecommunications Research
Distribution: na
Date: Tue, 21 Jul 1992 18:42:15 GMT
X-Posted-From: pollux.cc.umanitoba.ca
X-Posted-Through: sol.ctr.columbia.edu

I have been having trouble finding the patch for Falcon3.0a.

Can anybody tell me the location of this file, or mail me the
file.

Thanks.
Casey


-- 
***********************************************
* Casey Sisterson - student extraordinar...   *
* University of Manitoba Comp. Sci. Coop IIIb *
* umsister@ccu.umanitoba.ca                   *
Xref: sparky comp.sys.ibm.pc.games:7441 rec.games.misc:16321
From: yung@r-node.gts.org (Amos Yung)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: Thu, 23 Jul 1992 13:51:42 GMT
Organization: R-Node Public Access UNIX System (416-249-5366) - 24 hrs

In article <Jul21.075425.65223@yuma.ACNS.ColoState.EDU> peters@CS.ColoState.EDU (eric peters) writes:
>In article <1992Jul21.051200.17195@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>>
>
>the distinction is that software can be used like a book.  it doesn't matter
>how many people read the book, just that two people can't read it at the same
>time.
>

I think you are talking about the water-down version of Borland's licensing
agreement. Most software in the market today don't allow such usage. Read
the fine print of the licensing agreement and you will find out you CANNOT
even LEND your software to another person. 

BTW, unless you are pirating a software, most things you do with a software
are not illegal (renting, lending it to another person....), you are just
breaking a contract with the software company.


>-- 
>Eric Peters   
>peters@CS.Colostate.EDU  


-- 
----------------------------------------------------------------------------
Amos Yung          | Macintosh Jr.: The power to crush the other kid.
yung@r-node.gts.org| 
----------------------------------------------------------------------------
Xref: sparky comp.sys.ibm.pc.games:8026 rec.games.misc:16463
From: ccaajcw@ucl.ac.uk (Jevon White)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Adventure Construction Set
Keywords: adventure construction set acs
Date: 29 Jul 92 10:02:19 GMT
Organization: Bloomsbury Computing Consortium

erisande@silver.ucs.indiana.edu (Kryst the Philosopher) writes:

>mike%jim.uucp@wupost.wustl.edu (Mike Suter)
>>Any of you netters ever play around with Adventure Construction Set?

>	Where did you find such a thing?  I would like to get a hold
>of that if it were possible!  Have any stores that might sell this?

Me too!

Jevon.
From: Kyle_Sibbald@abcd.Houghton.MI.US (Kyle Sibbald)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB II Help... (please!)
Date: 28 Jul 92 21:42:06 GMT
Organization: Amiga BitSwap Central Dispatch


     Can anyone tell me the items that I have to feed to the first two
mouths on the left. They're the ones about greed and the tiny, red thing.

     Also, on the first faith level, I keep hearing a chirping sound when I
near the stairs to go up. I have a Soundblaster and generally take this to
mean that at least one thri-kreen is alive on the level. Is there any
secret door or passageway that I missed?



                                      Again, tanks in advancing...

                                             GUENHWYVAR

-- Via DLG Pro v0.995
Newsgroups: comp.sys.ibm.pc.games
From: nsnguyen@bluemoon.rn.com (Nicholas S Nguyen)
Subject: Help!
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Tue, 28 Jul 92 11:40:21 EDT

I recently got Space Quest I and IV (both VGA versions) and a Sound 
Blaster 1.5.  For some reason the games can't initialize the sound card, 
t when I select adlib sound, it works.  The card also works with all the 
bundled software and Wing Commander.  Are the Sierra games incompatible 
with my card? If it's important  my system is:
486/33 EISA bus (Comtrade EISA advantage)
Super I/O card (IDE, serial, parallel, game port)
Sound Blaster
Trident SVGA card with 1 meg
and Practical Peripherals PM2400FX96
and, BTW, the joystick port on the SB is disabled 
(via jumper)
please reply via email, as I don't have the time or patience to read 
through the whole newsgroup sometimes.
Thank you

Nicholas Nguyen a.k.a. Trebron on America Online a.k.a. H.NGUYEN6 on GEnie
a.k.a. nsnguyen@bluemoon.rn.com, broadcasting from Columbus Ohio
From: quan@sol.surv.utas.edu.au (Stephen Quan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW, Soundblaster Pro problem.. (need help)
Keywords: UW, Ultima Underworld
Date: 30 Jul 92 03:10:06 GMT
Organization: University of Tasmania, Australia.

Vida Thomassen exclaims :
>Aargh!!!!!
>
>I'm have been installing Ultima Underworld on this 386/33
>w/SBlasterPro sound card, and can't get a sound out of it!
>I've tried to run UWSOUND with default setup, but it don't
>work.... 

I have bought Ultima Underworld only two days ago and am more than
happy with it.  One thing that I found slightly annoying was the
UWSOUND default settings reflected the SoundBlaster Pro factory
settings, not the settings that I had set it to.  (IRQ7, that is).

Remember, you should not normally use IRQ7, as that is usually reserved
for your parallel port (for printers for example).  I use IRQ5 and my
problems are solved.  (If you don't know what I am talking about refer
to your SoundBlaster Pro manual to see how to change the IRQ for your
SoundBlaster Pro card).

When running UWSOUND, you should religiously check that the options
are correct, rather than just depending on the default setup.
IMHO, I reckon UWSOUND ought to check SOUND environment variable.

--
Stephen Quan (quan@sol.surv.utas.edu.au)
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7:List and Keys?
Date: 24 Jul 92 22:21:20 GMT
Distribution: na
Organization: Adobe Systems Incorporated

In article <1992Jul24.211853.28158@nntp.uoregon.edu> dcutter@oregon.uoregon.edu (dann cutter) writes:
>Okay, I've downloaded the two lists which I have seen floating around, and
>have gotten a fairly good look at what you can get in the cheat mode; but
>I've only seen 32 keys, and I keep finding keys which aren't on the list.
>Specifically, I want to know what number the real black gate key is! cause
>I don't want to actually cheat, but I have a early version and the bloody
>thing disappeared.

As far as I can tell, there are only 32 distinct looking keys in the
game. That doesn't mean there are only 32 keys in the game. For example,
I found multiple gold keys while I was playing. If you are having trouble
opening something with a key you created, and you are sure it is the right
looking key, try playing with the quality number for that key. The Black
Gate key is item# 641, frame# 2.


-- 
Michael Wang
mmwang@adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: Magic Candle II (help please !)
Organization: Integrated Measurement Systems, Inc.
Date: Mon, 27 Jul 1992 14:49:32 GMT

In article <1992Jul23.081233.8150@ens.fr>, chaperon@corvette.ens.fr (King Squat Swifty) writes:
|> Hello.
|> I'm under Castle Oshcrun.I awoke Marior and got lots of attributes upgrade.
|> But I'm unable to open the door to Deraum.
|> Is there a way to open it "easily" (I mean by using an object or spell),or do
|> I need a magic word from somewhere ?

You need a special key that you can obtain from a wizard in a tower.  Go talk
with Ziyx in a tower on an island to the NE.  He will send you on a mission
that will earn you the key.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Robosport Anyone play it?
Date: 28 Jul 92 17:03:20 GMT
	<Bs3yoq.MuJ@news.cso.uiuc.edu>
Organization: Boston University Center for Adaptive Systems
In-reply-to: bca44236@uxa.cso.uiuc.edu's message of 28 Jul 92 16:48:25 GMT

Can you play over two IBM's over a modem?
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: veikko@vipunen.hut.fi (Vesa J Pyyluoma)
Subject: Re: Civilization Copy Protection: What does it do?
Organization: Helsinki University of Technology, Finland
	<1992Jul20.141208.20213@nic.umass.edu>
Date: 24 Jul 92 21:09:19

In article <1992Jul20.141208.20213@nic.umass.edu> s9874203@titan.ucc.umass.edu (s9874203) writes:

 > In article <s1037360.711625241@giaeb> s1037360@giaec.cc.monash.edu.au (Jenny Doherty) writes:
 > >kevinau@acsu.buffalo.edu (Kevin Au) writes:
 > >>I just got Civ recently and when I was playing for a while, it asked me a
 > >>question about the prerequesites of a certain advance...
 > >>ok, I answered it wrong to see what would happen.  But nothing really happened.
 > >
 > >Just quickly,
 > >    All your units(military) are "killed" or dissappear after failing
 > >    the check. It also checks again after a while and if you fail
 > >    again the same thing happens.
 > >    

Correct (sorta...)

 > I don't think so. Once I failed the check ('cause I was too lazy to
 > check the manual), I was told all my military units were sent home.    

And correct again (ta-dah!)  But if you take a peek at your cities ("home")
you can't find any of your armies.  Gone forever.  Ergo: you both got it
right.  Ain't life marvellous!

cheers,

Vesa Pyyluoma		veikko@vipunen.hut.fi		Irti arjesta!
Newsgroups: comp.sys.ibm.pc.games
From: brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould)
Subject: Re: secret level.
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 24 Jul 92 08:14:26 GMT

>>>The fuse cannot be broken. 

>>wrong, it breaks exactly the same way as the other fuses.

>How did you break it?  I pogo'ed on that thing for about 5 minutes and
>still it wouldn't break.  Is this a bug?  Or should I play in normal mode?

The first time I got to the fuse, I was able to break it.  Every time after
that, I couldn't.  I have no idea why.  Try various permutations of
difficulty level, score, gems, etc.--maybe some combination works.  If you
really can't get it to break, here's what happens...



Keen says, "I wonder what that fuse was for..." and does his standard
grin/thumbs-up (and you win the level).  As far as I can tell, breaking
the fuse has no other effect.

--
Ben Rudiak-Gould
brudiakg@nyx.cs.du.edu
"There is no such thing as a stupid question, but if there WERE such a
thing, that would certainly have been it."
Newsgroups: comp.sys.ibm.pc.games
From: kekims@ritvax.isc.rit.edu (Ken Kindler)
Subject: Re: CIV:  Wrong manual in box!
Reply-To: kekims@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 27 Jul 1992 21:29:28 GMT

>After buying the IBM PC 'special' edition, which also included one
>of the "official" guidebooks to Civilization, I got the
>"Technical Support Suppliment" - but it was the suppliment for
>the Commodore Amiga!  I haven't had a chance to call MPS on this,
>but did anyone other than me have this problem?
>
>John R. Mellby                       Texas Instruments

    When I bought my version of Civilization the manual had no color printing
in it, only the black ink. I could still get past the copy protection but I
couldn't use the contents really. I could have gotten along without it but with
a game like Civ where the manual is so important it was annoying. The store
took it back no problems, but it took me a week to find time to get back there
so it was just a nuisance I wish I could have avoided.
_______________________________________________________________________________
       This is our life. What a chase it has been. What a wonderful dance.      
    Ken Kindler - Internet: KEKIMS@RITVAX.ISC.RIT.EDU - FidoNet: 1:260/228.3
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: NEW Games for sale
Date: 22 Jul 92 14:34:47 GMT
Organization: Georgia Institute of Technology

In article <91535@bu.edu> antoniou@buitc.bu.edu (George Antoniou) writes:

>	-POWERMONGER  
>	-TWILIGHT 2000
>	-HYPERSPEED
>	-ULTIMA UNDERWORLD
>	-ULTIMA 7

>Just used once to install... 

I certainly hope that you have since de-installed them...


-- 
Jorge Diaz                       | "You're outmanned, you're outgunned, you're
Georgia Institute of Technology  |      outequipped what else have you got?"
Office of Information Technology | "Guile."
ccoprdj@prism.gatech.edu         |      -- Riker and Worf   "Peak Performance"
From: iidan@ccwf.cc.utexas.edu (Daniel Rogers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links 386 Pro info (Define VGA)
Date: 23 Jul 92 14:00:10 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Jul21.182955.1@vax1.umkc.edu> ebath@vax1.umkc.edu writes:
>
>I realize that this is a question better left to the pc.hardware section, but
>I only ask it because of the Links Pro 386 ad I just received from Access 
>software.  What is the definition of a VGA monitor?  I had always thought that
>it was 640 X 480 X 256.  The ad claims that this is SVGA.  This raises the
I think VGA is 640x480x16.

>question:  "What have they done to improve the graphics?"  The pics in the
>ad definitely do look MUCH better.
The old Links used 320x200x256 resolution. Since resolution is effectively
doubled, the new version looks better.

I've only read about it Links 386 Pro so far...I'm patiently waiting until it
gets to stores.  Does anyone know if it will be out on CD-ROM any time soon?

Daniel Rogers
The University of Texas at Austin

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: langev@cbnewse.cb.att.com (steve.j.langevin)
Subject: Links386 Pro
Organization: AT&T
Distribution: usa
Date: Sat, 25 Jul 1992 15:11:41 GMT
Followup-To: comp.sys.ibm.pc.games
Keywords: VESA drivers


For those of you interested, here is a list of the board brands that
came with VESA drivers for LINKS386 Pro.

ahead	orchid
appian	paradise
ati	perfectv
boca	sigma
chips	stb
diamond	tecmar
everex	trident
genoa	tseng
ibm	video7
iris	western
oak


   ========================================================================
    Steve Langevin             att!iwddo1!langev            (708) 979-5949

Newsgroups: comp.sys.ibm.pc.games
From: rtr@cbnewsc.cb.att.com (ricardo.t.rollins)
Subject: MM IV or EOB III
Organization: AT&T
Distribution: usa
Date: Tue, 21 Jul 1992 18:53:58 GMT
Keywords: When will be available?


Netters,

Does anyone know if there are plans for Might and Magic IV. Has it been
announced yet? When it'll be released?

Also (I know EOB II is still selling like hotcakes) does anyone know
anything about plans for EOB III?


--------------------------------------------
		Ricardo Rollins
		AT&T Bell Laboratories, CB 1E-215
		(614) 860-2144 (x2144)
		cblph!rollins or rollins@cblph.att.com

Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Obvious question
Organization: Corporation for Open Systems
Distribution: usa
Date: Thu, 30 Jul 1992 14:32:34 GMT

In <1992Jul24.142434.9664@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:


>Only in AOTP do you get to name a plot "George Bush", invariably get his
>butt shot down in his Avenger torpedo (got it right that time!) bomber,

Yes you did - but why do you want to name your "plot" George
Bush?  Is that your girlfriends pet name for it (obscure
_Clockwork Orange_ reference - "All the malanky bits on my
plot were standing endwise" :>  I won't EVEN metion a "butt"
reference - decorum prohibits :>   All in all, David, a pretty
phalic post! (again - :>)

Or you could name your character Bill Clinton, and then evade
the draft! :> 
-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_
From: acura@cbnewsi.cb.att.com (james.r.feeney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: For flight sim fans ...
Keywords: flight, sims
Date: 21 Jul 92 13:22:24 GMT
Distribution: usa
Organization: AT&T

In article <1992Jul20.190731.17629@cos.com> cooper@cos.com (Gary Cooper) writes:
>Here's something I saw in an aviation group that I thought
>all you (we) crazed flight sim fans would like to see - gary
>
>[begin article]
>
>As promised, here's my review of AIR COMBAT.
>
>

****article on air combat simulator deleted******

>
>-- 
>Gary Cooper (not the dead one)    personal responses - cooper@cos.com


Gary,

This is a bit off the topic but I remember reading in Car & Driver (yes, C&D)
about an outfit near San Diego that ran an air combat "school". This company
was started by an airline pilot who I believe was ex-Navy. He purchased some
Italian turbo-prop two seat trainers and painted them in US and Soviet colors.
After some classroom stuff on tactics and EJECTION!!!, you are paired with
a school pilot (I think the article said all the pilots were ex-military) who
gets you off the ground. Once at altitude the controls are offered to you or
if you want you can sit while your school pilot fights with another plane.

The guys from C&D, Rich Ceppos and their technical editor Csabe (sp?) decided
to fly themselves. Apparently your "gun" is a laser that activates a smoke
canister on the other plane. This is how you score a "kill". Also the entire
flight is recorded for you on video from the cockpit. I remember that Csabe
threw up into his mask.

Has anyone ever heard of or been to this place? The article was in C&D about
a year ago so I don't know if it's even operating anymore.

Jim Feeney 
Newsgroups: comp.sys.ibm.pc.games