HDTenEightyP/NetNews huggingface dataset:
From: kenr@cabezon.uucp (Ken Richards)
Subject: Wanted: Black Knight sound ROM
Summary: Sound ROM needed for William's Black Knight
Keywords: Black Knight, sound rom
Organization: Logic Automation Inc. of Beaverton Oregon
Distribution: rec.games.pinball
Date: Thu, 16 Apr 92 18:43:47 GMT



I've been bringing a William's Black Knight back to life, and have
got everything operational except the sound board. It appears the 
main sound board's ROM/PROM (IC12 on the schematics) is dead 
or empty. I'd appreciate any info on where I could get a new PROM
or its contents so I can burn my own.


Thanks - Ken Richards


PS - I love this machine! Even without sound it's fun!


-- 
__________________________________________________________________________
   Ken Richards      |    lauto!kenr@cse.ogi.edu
   Logic Automation  |              or
                     |    ...!uunet!sequent!lauto!kenr
From: dglow@napier.waterloo.edu (Dave Low)
Newsgroups: rec.games.pinball
Subject: Boken Tilts
Date: 10 Apr 92 15:09:55 GMT
Organization: University of Waterloo


 Has anyone found a machine where the tilt is broken on it? I have found
three machines that this has happened to. It is not bad actually good.
Unfortunately the machine is then banged around quite violently when it
happens. But it allows people to set score that are unbelievably high.
999 million on Party Zone, 4.5 billion on TAF, 10 billion on T2. What
causes this? 
  	Could someone mail me the reverse flipper trick.

			Thanks
				Dave Low
				dglow@descartes.waterloo.edu
Newsgroups: rec.games.pinball
From: omitchel@jarthur.claremont.edu (Ocie *banjo* Mitchell)
Subject: TAF sound
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sat, 11 Apr 1992 02:40:26 GMT

Hi, I dont know if anyone remembers my posts about the cool bug on TAF in our
area, but basically if the machine is waiting for you to lock the second or
third ball in multiball, you can drain as many times as you want without
the machine counting the ball.  Anyway, my friend and I were playing and he
started the Mamushka and the locked the first ball therby stoping the timer
at 11 sec.  This in itself was cool, but with the added advantage of 
invincibility (at least until the magnet locked the ball for you) he was 
able to get >> 60M in Mamushka bonus alone.  At the end of the ball the machine
said something to the effect of "who says you can't take it with you?"  Has 
anyone ever found this, and if so, is it congradulating you on your large
bonus?  Thanks, Ocie

----------------------------------------------+-------------------------------
``What do you think sirs?''  -Joel (mst3k)    | do not write above this line
----------------------------------------------+------------------------------- 
   __             _ _ _                       | Ocie Mitchell
  / ')           ' ) ) )  _/_    /      /) /) | omitchel@jarthur.claremont.edu
 /  / _. o _      / / / o /  _. /_  _  // //  | Q:is that your real name? 
(__/ (__(_(<_    / ' (_(_(__(__/ /_(<_(/_(/_  | A:yes, it is my real name.
----------------------------------------------+-------------------------------
Newsgroups: rec.games.pinball
From: cclark1@rose.waterloo.edu ()
Subject: Bally's Genie ?
Originator: root@rose.waterloo.edu
Organization: University of Waterloo
Date: Tue, 7 Apr 1992 14:53:53 GMT
X-Mailer: ELM [version 2.3 PL11]

     Does anyone ouyt there remember a pin by the name of Genie. ( At least
I think that's what it was called).  I bekieve it came out in the early '80s
and was made by Bally.  
     This was by far my favourite pin when I was a kid because of the numerous 
drop targets.
     Anyway, my question is : Was the playfield on this pin wider than on most?
I seem to remember a few pins with wider playfields at that time.  Is this my
imagination or was this some kind of fad they were going through at the time?


Chris        (cclark1@rose.waterloo.edu)
From: sigma@sun.ipl.rpi.edu (Kevin Martin)
Subject: Re: TAF magnets
Distribution: usa
Date: Mon, 13 Apr 1992 01:38:44 GMT

Although I definitely think that the Power in TAF has various power levels
(Seance is certainly strongest.. well, that's the popular opinion,
anyway), it sounds like the cleaning of your machine is what's caused
problems for you.  Even Lyman had troubles with a freshly cleaned TAF I
believe :)

When they shined the playfields around here, including TAF, TAF was
practically unplayable for several days.

But be thankful.  I've seen a T2 which had an incredibly dirty playfield,
you couldn't see it in the area between the right ramp and the flippers.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're going to need another Timmy!"
Newsgroups: rec.games.pinball
From: robert@monster.saic.com (Robert W Mangum II)
Subject: The Addams Family - the movie and pinball
Reply-To: robert@monster.saic.com (Robert W Mangum II)
Organization: SAIC, McLean, VA
Date: Tue, 7 Apr 92 14:27:22 GMT

Speaking of the movie matching the game, did anybody notice the reference in
The Addams Family (movie) to "Gilligan"?   Is this mere coincidence?

Robert
Newsgroups: rec.games.pinball
From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Subject: Re: Spinners
Organization: AT&T
Distribution: na
Date: Tue, 14 Apr 1992 22:57:05 GMT

In article <1992Apr13.185508.2122@defender.ossi.com>, greywolf@defender.ossi.com (Politically Incorrect) writes:
> Has anyone else noticed that spinning targets (spinners) have been
> absent from pinball machines for a while?  This, IMNSHO, sucks rocks.
> I think they really add something to the game (like points :-), and
> they're great when in tandem in a loop something like the original
> High Speed.  HSII: The Getaway would have benefited from the (re-)use
> of spinners in their original positions from High Speed.

I agree 110% -- spinners are my fave feature of any playfield,
tho some of my fave games don't have any.

A well-oiled (literally) spinner will do 25-30 flips when nailed hard.
So I like games where those spins really do add significant points,
but only after you've got the spinner "lit" for full value.

Some EM games have spinner values that aren't really enuf to help much
(like WIZARD and ALADDIN'S CASTLE), but on TRIDENT and SPACE MISSION
a couple good spins when lit will put you in replay position.

HIGH SPEED's spinners are indeed terrific (love that old FLASH/FIREPOWER
sound they make when lit up red), but on my machine a repeat loop shot
finds them still spinning, which can actually stop the spinning or even block
the ball.  Maybe I should let the oil dry out :-)

OK people, what was the most recent pin with a spinner?  BK2000 had
one in the white-arrow lane, but it was hidden from view.

> The best spinner shot I ever played, though, was on FirePower.

Funny how simple that game looks, and how everyone (myself included)
still loves to play it.  They say all of Steve Ritchie's games
are basically like that.  You don't have to plaster crap all over
the playfield to make a great game, or have rules longer
than the Constitution and the Torah put together -- not that anyone could
tell lately ^-)

[great RTL-bash .sig deleted]
-- 
"Starbase, this is 1702: Suspect exceeded speed-o'-light, over!"
"OK buddy -- slow to impulse!"
	knudsen@ihlpl.att.com
Newsgroups: rec.games.pinball
From: sigma@sun.ipl.rpi.edu (Kevin Martin)
Subject: Re: More Bride of Pinbot stuff from Mergle
Date: Thu, 16 Apr 1992 02:51:45 GMT

v051r9bf@ubvmsb.cc.buffalo.edu (When will Mergle EVER shut up?) writes:
>Next ball, it gets stuck again.  This time, I hit the power switch as it
>was turning faces in its third attempt to find the ball.  When I turned
>the game back on, the face did not switch back--the game thought it was
>on face 1 but it was on face two.  Thus, when I sent the ball up the ramp
>the first time, I filled an eyehole but activated the voice.  Now you can't
>pop a ball out of her mouth when there's no hole there....so it tries to find
>the ball, can't, flips the face, and the ball falls under the game.  Luckily,
>any ball that does that finds the Jackpot/Small Wheel trough.  

I've seen many BoP's... they almost ALL seem to have this problem at some
time or another.  Some of them are reliable - getting to Metamorphosis
causes it to screw the faces up if they're OK and vice versa.  The rest of
the time, it's always wrong.  Some games are confused only some of the
time.  It can be a helpful thing.

You see, if you hit the ramp the first time and it's accidentally on Face 2
instead of 1, you'll get 250K for the eye, then 250K for the mouth when the
ball drops.  You'll usually get offered another ball at the plunger.  You
can wait instead, and the first ball will be popped out.  As long as you
don't lock it, you can shoot for whatever you want forever.  When that ball
drains, quickly shoot the ball at the plunger so the game doesn't decide
the ball is over (it WILL do that usually).  Free extra ball, sort of.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're gonna need another Timmy!"
Newsgroups: rec.games.pinball
From: LUCAS@csci1.csci.unt.edu
Subject: Party Zone
Keywords: Party Zone
Organization: University of North Texas
Date: Tue, 14 Apr 1992 00:36:24 GMT

Maybe I missed this if someone else posted it but...
The other day I was playing Fun Zone and during the multi-ball, it gave me 
the Big Bang jackpot after only two balls up the ramp. I was perfectly 
willing to accept this, but then the wierd thing happened. It started 
playing Purple Haze? The captain just shouted Purple Haze and away it went. 
I've never seen this song on the request list? Has anyone else seen/heard 
this? Am I just being clinically thick?

Bryan Lucas
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.pinball
Subject: No free game setting : what to do ...
Date: 14 Apr 92 15:46:00 EDT
Organization: Univ of Miami IR

patenaude@nhtima.enet.dec.com (Roger Patenaude) writes: 
 
> You can't. I have even tryied to turn off "display credits" and all that
> does is not let you know you ran out ;^( as far I I can tell System 80
> Gottliebs don't do free play. Just wire up a coin switch and run the wires 
> out the coin return slot.

One thing you can do is this : My Tron video game doesn't have a setting for
free games either.  I drilled a hole in the front of the cabinet and mounted
a spring-loaded security alarm keyswitch and soldered to the service credit
switch.  This way, turning the key in the lock will give you service credits
and you can simply remove the key to return the unit to using the regular
coin slots.

- Jonathan
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ...
From: ung (Bill Ung)
Newsgroups: rec.games.pinball
Subject: Re: "New" machines
Date: 3 Apr 92 22:47:03 GMT
Reply-To: ung (Bill Ung)
Organization: FileNet Corp., Costa Mesa, CA
Return-Path: <darnold>
Apparently-To: postnews@felix

Note:  This posting is a few days old.  I had some problems posting to
       the net this week.  My apologies for duplicate postings.

In article <180702@pyramid.pyramid.com> andrem@pyrman2.pyramid.com (Andre Molyneux) writes:
[stuff about HURRICANE deleted]
|Also, on this particular machine at least,
|when the ball drops from the ramp to the right inlane, the ball often bounces
|and hops over the metal bar into the outlane.  Is this a common problem with
|Hurricane? The bar that separates the lanes looks to be pretty low-profile;
|if it was a little taller the ball probably wouldn't be able to bounce over
|it.

This was a problem on a local FUNHOUSE game some time ago.  Doesn't
Williams know about this?  They really should fix this permanently
or else they'll get a reputation for having this problem.

|Hurricane was quite a
|dissappointment.  I guess even Williams isn't immune to releasing a
|mediocre game every now and then.

To me, all pinball games are pretty exciting the first time out.  That's
why it's my second impression that's really accurate.  I've been down to
the arcade to play HURRICANE twice, spending a total of about $3.00 on it.
I keep meaning to go back, but it never seems quite convenient enough.
Maybe this says something about the game and maybe it doesn't, I don't know.
I suppose if it really did it for me, I'd make the time to go there.

Bill Ung
  ung@filenet.com
From: jerryc@tekig7.PEN.TEK.COM (Jerry C Carathers)
Newsgroups: rec.games.pinball
Subject: Williams News
Keywords: TAF, HSII
Date: 6 Apr 92 16:07:37 GMT
Organization: Tektronix Inc., Beaverton, Or.


I'm not sure how many of you are aware of this, but as of the middle of March,
The Addam's Family production run exceeded 14,000. Considering that it's
back-ordered and a Williams rep told me it will be produced through June,
this could come close to breaking production run records. To date, the highest
production run machine is Bally's Eight Ball from 1978. This exceeded 20,000.
I personally would have thought that all the releases of Eight Ball Deluxe
would have topped this, but apparently not.

T2 was stopped pre-maturely at just under 14,000 for them to gear up for HSII.
Apparently they PO'd a number of distributers that wanted more T2's, but I
think HSII vindicates them as it's also a Steve Ritchie classic.

A personal note on HSII (I like to refer to it more as HSII than The Getaway,
I'm not sure why) is that this is the first Williams pin that I must admit has
horrid outlanes. I love the game, but the way the deviding rail is designed
along with the variance of lane widths (wide outer, narrow inner) the ball
rarely goes down the return lane. This is the case on the three that I've
played and all were production level games. This makes for some of the
shortest average playing times I've ever seen. I'm glad I carry the master
keys for two of the major operators around town or this thing would be
eliminating a lot of quarters. Nothin' like racking up 10 service credits just
to make sure the game is working properly ;^).


		        SHIFT GEARS...NOW!!!

			Jerry (Mr. Pinball) Carathers
-- 
Internet: jerryc@tekig7.MAP.TEK.COM
___          __   __                __                        __  __
|_ ) | |\ | |__) |__| |   |      | (__     |\/| \ /    |   | |_  |_    
|    | | \| |__) |  | |__ |__    | ___)    |  |  |     |__ | |   |__
From: blowfish@carina.unm.edu (rON.)
Newsgroups: rec.games.pinball
Subject: Re: Pointage
Date: 9 Apr 92 00:00:18 GMT
Article-I.D.: lynx.chrjrjp
Organization: University of New Mexico, Albuquerque

In article <1992Apr5.164519.14517@descartes.waterloo.edu> jpwetmil@descartes.uwaterloo.ca (john!wetmiller) writes:
>But what I would like to know is.. What skill do you need to score 1 point?
>Every time I get into the top five on the local Addams Family I start to
>wonder.. What does this score say of my relative skill on this game?

Modern pinball games are point inflated, no soubt about that, but with a few
exceptions, are mostly balanced, in terms of point distribution. One of the
big advanteages to TAF is that it is a really balanced point game- its not
like, say, Bride of Pinbot, which got reduced to Ramp Ramp Ramp Ramp Ramp,
Up the middle for a billion...

Hey, until they let us in this group design a pb game, scores will probably
continue to inflate.....

r.
Organization: Freshman, Mathematics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.pinball
Date: Wed,  8 Apr 1992 20:51:46 -0400 
From: Michael Edwin Sheldrick <msb1+@andrew.cmu.edu>
Subject: Funhouse Multiball


The Funhouse pin I have been playing has a problem when multiple balls
are to be ejected from the port where they go after being hit into the
mirror. It looks like the game tries to eject more than one ball at the
same time. Only one ball comes out, but the other ball hits it just
enough that it is deflected between the flippers with no chance to save
it. Can this be corrected though adjustment?

The last time this happened I had two balls in the mirror and hit a
third into the trapdoor for a Millions Plus. I lost both extra balls.
Needless to say, I wasn't thrilled about that...

Thanx

-me
From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Newsgroups: rec.games.pinball
Subject: Re: Annoying problem on EM machine
Date: 13 Apr 92 22:34:15 GMT
Distribution: na
Organization: AT&T

> In article <ku3o1oINNgsd@exodus.Eng.Sun.COM> bradam@fourbits.Eng.Sun.COM (Brad Martinson) writes:
> >hitting a kicker will darken the lamp; sometimes not. I've replaced all the 
> >bulbs, cleaned the contacts and tightend the sockets.

By "tightened", did you solder the outer barel of the socket to its bracket?
Nothing less will guarantee success.

In article <1992Apr10.233505.10365@javelin.sim.es.com>, dpettit@javelin.sim.es.com (Daina Pettit) writes:
> This mini stepping unit is a much better design than Williams' version of
> the same period.  Gottlieb's usually just needs some cleaning and minor
> adjustment.  Williams' needs new parts. :^(

Sorry to hear that.  Forch, the only Williams I have with such a mini-stepper
is SPACE MISSION, where it is used only as the Match, so who cares :-)
The bonus ball-popper mini-stepper in my 300 is flakey -- but at least Gottlieb
includes full instructions on how to adjust the little critters.

> BTW some bad solder connections look and feel good upon inspection but are
> bad.  The way to tell is to check with a multi-meter and/or resolder.  This
> is problem is not very likely but does happen.  I only resolder as a last

Daina hit a good one here.  This bit me on the common bare wire that threads
across all the light-socket brackets, next to the screw.  My ex-ROLLER DISCO
had a cold joint there -- took a friend and me quite a while to track it down
with the volt-ohm meter.
[Usually the solder will be a very solid joint to whatever screw to
want to unscrew :-]
-- 
"Starbase, this is 1702: Suspect exceeded speed-o'-light, over!"
"OK buddy -- slow to impulse!"
	knudsen@ihlpl.att.com
From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.pinball
Subject: Pinball Problems
Date: 16 Apr 92 00:53:52 EDT
Organization: Univ of Miami IR

In article <17060@fritz.filenet.com>, ung (Bill Ung) writes:

> Note: This posting is a few days old.  I had some problems posting to
>       the net this week.  My apoligies for duplicate posts.
 
[ bunch o' stuff deleted ]

> Note:  Interestingly enough, the FUNHOUSE at Disneyland yesterday had
>        a ball stuck in the drain.  It was sitting on the drain switch
>        but the kicker didn't kick it forward.  Even powering down the
>        game had no effect on it and putting in quarters caused the
>        game to display "PINBALL MISSING" and went through the ball
>        search mode but NEVER KICKED THE BALL from the drain.

This happened on our Hurricane after two balls drained simultaneously.  What
happened, in our case, was the linkage from the kicker solenoid to the actual
piece of metal that kicks the ball snapped.  Therefore, the game couldn't kick
the balls into the holding pen.  This was caused by the two balls that drained
at the same time jamming the mechanism and the solenoid proved to be more 
powerful than the linkage ...

Other than this particular problem, the Hurricane has been flawless.  So has
TAF, except for pinballs getting stuck in the playfield.  T2, though has cronic
problems with the right flipper, the drop target under the skull, and the motor
that rotates the gun.  Oh well ... that's why I play TAF and Hurricane now.

- Jonathan
-------------------------------------------------------------------------------
Internet : jdeitch@umiami.miami.edu | Go Braves !! | "I hate it when I can't
---------------------------------------------------| trust my own technology !" 
"Thrills!  Chills!  Magic!  Prizes!"  -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ...
From: co90@ecs.soton.ac.uk (Oakley C)
Newsgroups: rec.games.pinball
Subject: Ball State Addresses
Summary: What is your address or don't you want me to write?
Keywords: Becky - Hot babe with Green Death
Date: 7 Apr 92 14:08:25 GMT


Help me out here please. Guesses are that the states are on an easter Vacation and I can't get through to 00RLWARD
at Ball State. I hope that You can read this Becky and will send me some mail at

co90@ecs.soton.ac.uk

I am missing our chats. I [posted some real mail to you at ball state but I don't know if you will get it as I am
so disorganised that I have lost your address.

Lots of hugs.

Caedman.
Newsgroups: rec.games.pinball
From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Newsgroups: rec.games.pinball
Subject: Re: Personalized Pinball--in Hollywood?
Date: 13 Apr 92 22:41:14 GMT
Distribution: na
Organization: AT&T

In article <1992Apr10.230139.1@oread.cc.ukans.edu>, matthew@oread.cc.ukans.edu writes:
> 	Has anybody seen the latest issue of Premiere magazine?
> Inside is an news article about director Richard Donner having Data
> East create a pinball machine for fellow director Joel Silver.  The

Yes, this was in Pinball Trader -- the most recent issue, I think, or was it
one back?

> like Die Hard and Lethal Weapon--and the quotes from the movies are a
> bit...well, explicit for the average pinball player!  It was

Yeah, the PT article mentioned that one too.
Is "Premiere" a movie mag?
-- 
"Starbase, this is 1702: Suspect exceeded speed-o'-light, over!"
"OK buddy -- slow to impulse!"
	knudsen@ihlpl.att.com
Newsgroups: rec.games.pinball
From: jimh@pacdata.com (Jim Harkins)
Subject: PinBot rules?
Organization: Pacific Data Products
Date: Thu, 9 Apr 1992 23:38:12 GMT

My local hangout just got a PinBot that seems to be in fairly good shape.
As I haven't played it in years I forgot the rules to it.  Does anyone have
a rule sheet for it?  Thanks.

jim

-- 
If god had wanted us to vote he would have given us a candidate.
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               pacdata!jim@uunet.UU.NET
--------------------------------------------------------------
From: adoerfer@bk2000.bb.dec.com (_bill)
Newsgroups: rec.games.pinball
Subject: On GENIE, SI, outlanes and Michael
Date: 9 Apr 92 02:06:43 GMT
Article-I.D.: engage.1992Apr9.021132.23695
Organization: Digital Equipment Corporation


About GENIE - That 5 flipper wonder with a "game within a game" (though it
	doesn't hold a record for # of drop targets), it was a Gottlieb, 
	and yes, it was a wide body.
About Space Invaders - it has 3 normal size pop bumbers, 4 smaller
	pop bumper shaped 50 point "bumpers", that didn't have much kick,
	and 2 slingshots.
About outlanes - not that I disagree with peoples opinion about design, but
	don't forget that the machines you are usually pointing out (from
	about Phantom of the Opera on), were DiamondPlate, or equivalent.
	You can really get wierd spins on a fast surface.
and last but not least - Michael... I hope you stay on the net long enough
	to describe your adventures with OPTICAL drop targets and maybe
	even SMART SWITCHES.  Great stuff so far....
Dispatch, this is parts - suspect filed his contacts...
Parts, this is Dispatch.. Gold plate 'im.
:-)
_bill