HDTenEightyP/NetNews huggingface dataset:
From: bryce@sdf.lonestar.org (Bryce Hamm)
Subject: Re: Computer Crimes
Organization: sdf Public Access UNIX, Dallas--unrestricted free shell access
Date: Sun, 6 Sep 1992 15:15:50 GMT

> Or they bust someone who has access for something & then cut
> a deal with him.

Well, correct, but it would be hard to do, any REAL(like 3+ gigs, 115.3,
a dist site for a major cracker) pirate board, is HARD to get on,
and you usually have to have 5 GOOD people to vouch for you,
and you 99% of the time better have 5 REALLY good people
vouching.. it's not as easy as most people think to get on a pirate
board.. it's a voting enviroment, you know 15 YES votes get you on
and 1 no votes delete and blacklist you..  and if your caught trying another handle, :) you have no
more BBSing life... 1 black ball and its the end..  

again, i am not supporting piracy,!! in fact
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help! Martian Dreams is giving me Nightmares!
Date: 5 Sep 92 22:49:11 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Well, I managed to get the lenses focused properly and the cisterns filled with
water, but now it's telling me there is something wrong at the pumping station!
I can't SEE anything wrong with it, besides the control panel that is missing
'cos I used it in the Dream Machine. Well, that one has been modified, so it no
longer fits. I've tried installing each of the three panels found at McLauglin
station but two won't fit and the other doesn't seem to do anything. Is there
somebody who must modify another control panel for me? Or is there something
else wrong with the pumps?

While I'm here, what is with the funny rock face at 38N 36W? If this will
become obvious later in the game, please ignore this question.

I'm also having trouble locating the laboratory which is supposed to be
someplace near the border of the northern ice cap...I have found a building at
the south pole down the twisty path through the ice, but nothing useful in
it...that isn't the lab, is it?

Thank you for any help!

\/alaria
From: morrigan@server.uwindsor.ca (Lynda Hartfield)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Possible CIV bug?
Date: 6 Sep 1992 07:52:08 GMT
Organization: University of Windsor, Ontario, Canada

In article <1992Sep3.200725.9456@kth.se> d89-sla@dront.nada.kth.se (Stefan E Larsson) writes:
>random quote:
>
>> I don't develop Horse Riding and pottery or
>>Democracy, I just can't find any use in them. 
>
>Have you considered how funny all this Civ talk looks like 
>if you read it as a political discussion?
>
>:-)
>-- 
Yep. The 80 election, I think...

Pottery is for Granaries, to make lots of productive little people and
keep them from starving to death.

Either Chariots or Cavalry are needed, fast, if you want to explore your
continent first and get a jump on everyone else. Just one chariot outside 
someone's only city can get them to cough up tribute.

The single most useful units in the game, much more than nukes, are
 Caravans and Diplomats. Caravans not only bring you money you'll
 need, if you're taking the space colonization route, but that money comes
  right out of their pockets.  And a single diplomat backed with a 
  decent treasury and a good scheme of Wonders can turn the tide of a 
  bad game.

  Another hint: Choose your wars carefully. It's expensive and foolhardy
  to just attack everyone that exists all at once. Even if you're going for 
  world conquest, make a treaty with a small civilization or two and keep
  them as pets.  A simple picket line of militia (cheap) along with a
  treaty gets you constant tribute, trade, civ advances, and if they
  should happen to build a wonder you want or you need a large city later,
  just sabotage their temple and incite a revolt. Free city.

  If you don't know it already, in warring with a large enemy, capture their capital at all costs. It will split them in civil war, and you can make peace
  with one of the two new civilizations while squishing the other. 

  :w
  :quit
  Hm. Termtype set wrong. Ah well...
From: eglarsen@diku.dk (Jakob Eg Larsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 - I'm stock...
Date: 7 Sep 92 14:47:00 GMT
Organization: Department of Computer Science, U of Copenhagen


Hi!

I'm stock in Monte Carlo. I have located Trottier, and he's in the seance
with Sophia, but how do I get the "stone disk"? I have done everything I can
think of with the bedspread and the flashlight. Anyone.....?

Regards,
Jakob Larsen
From: pact_ltd@uhura.cc.rochester.edu (Peter A. Schott)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima VI (SIX) Help, please!
Keywords: Ultima 6, U6, help
Date: 10 Sep 92 20:04:48 GMT
Organization: University of Rochester - Rochester, New York


Regarding your earlier questions, yes the shrines stay free as you free them.
	The other half of the tablet comes later in the game, keep searching.
	Use the Orb of the Moons to move around.  It's much faster and easier.
	There isn't any real solution to the murder.  It becomes apparent in u7
	Your best bet is to track down pirates and write down ANYTHING
that sounds like a clue.  (It may be useless, but the game doesn't keep track of
the real info for ya.
	Hope that is of some help.	Pete Schott
		pact_ltd@uhura.cc.rochester.edu
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Kyrandia Help
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 7 Sep 1992 09:21:10 GMT

Just started playing this fantastic game... but how the hell do I get
past Malcom at the Serpent's Grotto cavern mouth?  It takes so long to
go through the entire sequence each time, then the SOB freezes me...
-- 
An idealist is someone who hates everyone because they don't love humanity as
much as he does.
Newsgroups: comp.sys.ibm.pc.games
From: willimsa@unix1.tcd.ie (Gavin Williams)
Subject: Re: BOYSNAKE has arrived!!!
Organization: Trinity College, Dublin
Date: Tue, 15 Sep 1992 22:50:30 GMT

(Robert W. Igo) writes:
>I'm late reading these messages, and I'm sure there have been many
>flames, but let me say:
>MUAAAHHAHAHAAAA!!  What a fool...



I know!!!   Hilarious isn't it???    

I am just surprised he didn't get a stack of flames.

Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Flight model in CYAC 
Organization: Corporation for Open Systems
Distribution: usa  
Date: Sun, 13 Sep 1992 06:13:02 GMT

It's quite simple:

CYAC = Game
F3.0 = Simulation

If all you want to do is point your nose around the sky and
blow away stuff, buy CYAC

If your learning curve is longer (MUCH longer), and you want
to SIMULATE the realities of modern air combat and flight, buy
F3.0.

I've played Falcon 3.0 almost daily since it came out, I tired
of CYAC by playing it on a friends machine for about an hour.
(it WAS fun setting up blind "scenarios" for each other, though - 
nothing quite like diving into those 15 MiG-15's in your F-86 and
hearing your friend giggle)  

-- 
gary cooper (not the dead one)   
         "We're losing oil pressure on the starboard engine"
    "On the plus side, all the pretty little lights on the instrument
                             panel are working"      - Wings 
Newsgroups: comp.sys.ibm.pc.games
From: mmeltzer@wam.umd.edu
Subject: Secret doors in W3d
Reply-To: mmeltzer@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 10 Sep 1992 19:00:11 GMT


I know that it says behind the walls in the castle, but does that mean ANY  
wall, or is it only behind the paintings (etc.).

I did find one behind the wall in the first floor elevator room, so I'm  
assuming that the secret walls are anywhere, but  how are you supposed to  
find them?  Search every single segment of wall in the whole castle?

Thanks for your answers!

---------------------------------------------------------------------
			mmeltzer@wam.umd.edu is

			     Marc Meltzer
		      President of The Meltz Inc
---------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: qwerty@ecr.mu.oz.au (Morgan_Charles SANDERCOCK)
Subject: Re: Falcon 3 and SH SUB ON THIS NET ONLY
Keywords: FALCON SUB
Organization: Dept. Engineering Computer Resources, Melbourne Uni.
Date: Sun, 13 Sep 1992 05:28:06 GMT

In article <nsoloway.715592969@uclagsm> nsoloway@agsm.ucla.edu (Natalie Soloway) writes: 
>There is so much talk about Falcon 3 out there and if you are like me,
>you want to get all the important stuff with out reading through all
>the topics... I would like to propose the making of a new sub for all
>of us that want to talk about found bugs, neato war stories,
>complements to SH and so on... It would also be an easier way to make
>contact with SH and could help them out a lot if they read some of our
>complaints or bug finds... Just a sugestion which I think should be
>seriously taken...

While we're at it:
	~games.wing.commander
	~games.strike.commander
	~games.ultima.one
	~games.ultima.two
		.
		.
		.
	~games.ultima.seven
	~games.ultima.seven.part.two
		.
		.
		.

and that's only one publisher! :-)

>
>Adam Soloway
^^^^^^^^^^^^^^ Is this the legendary incorrect atribuition bug or has he 
used his sister's account?



Now, is this the .sig sent with news or mail?
Only you will know...
-qwerty@ecr.mu.oz.au (forwarded to) qwerty@mundil.cs.mu.oz.au
Newsgroups: comp.sys.ibm.pc.games
From: thomas@capitol.com (Mark Thomas)
Subject: LINKS386 - It's dead Jim
Organization: Capitol Disc Interactive
Date: Tue, 15 Sep 1992 12:49:49 GMT


Just picked this up last night and installed it with the provided install
program. It crashes with the following error message:

Abnormal Program Termination: Memory protection fault

CS:EIP = 000Fh:0003B7E8h

The manual documents a similar problem for some manufacturer's memory board.
My setup:

486-33 8Meg 240Meg IDE drive Diamond Speedstar 24x VGA.

Thanks,

Mark
-- 
Mark A. Thomas (thomas@capitol.com)	Capitol Disc Interactive
202-625-0187/202-965-7800		2121 Wisconsin Ave. NW
I speak for myself only			Washington, D.C.  20007
In the end, everything degenerates to specifics.
From: gt3635a@prism.gatech.EDU (Greg 'Spike' Bishop)
Newsgroups: comp.sys.ibm.pc.games
Subject: UUW HELP, ALL MY ITEMS GOT CORRUPTED?  What do I do now?
Date: 8 Sep 92 02:22:40 GMT
Distribution: usa
Organization: National Association for the Free Exchange of Information


HELP!  I guess I have the clasic "Items screw up bug".  All my items
suddenly became corrupted and I can't play the game.  Any suggestions?

-Greg Bishop
gt3635a@hydar.gatech.edu
-- 
Georgia Tech: "Designing tommorow the night before with yesterday's technology."
From: noel@crs.cl.msu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Solitaire request
Date: 9 Sep 92 20:32:14 GMT
Organization: Michigan State University

Hello, all.  Hope this is the right newsgroup for this:

My mother wants a solitaire game that she can play on her PC.  Does anyone
know of an ftp site that would have one, or does someone know of a source
where I can get a share or freeware version of one?

Thanks in advance


--
Noel Estabrook          |       Let us not merely do that which is our
noel@crs.cl.msu.edu   __|__	RIGHT, rather, let us desire to do that
Educational Technology  |	which IS right - Me
Michigan State Univ.    |				Romans 12:2
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: Links386 "bug" confirmed by ACCESS
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 9 Sep 1992 21:35:54 GMT

ACCESS told me this morning that you canNOT record your game while playing
against a recorded player!  After a few holes, the recorded player begins
to make the same shots as you do.  This bug is not fixed with the 1.05
patch.

The guy from ACCESS said that this is documented in the manual but I have
been unable to locate it.  Has anyone else spotted this restriction in 
the book?

Has anyone else come across this problem at all?

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca
From: mackinto@oasys.dt.navy.mil (David Mackintosh)
Newsgroups: comp.sys.ibm.pc.games
Subject: FRAQ available by ftp?
Date: 8 Sep 92 12:21:14 GMT
Reply-To: mackinto@oasys.dt.navy.mil (David Mackintosh)
Distribution: na
Organization: Carderock Division, NSWC, Bethesda, MD

I recently played FRAQ, the 3-D tetris game, at a friend's house while
on vacation in CA.

It's a great game, and it's share-ware.  Could someone e-mail me an
ftp site (with filename and directory) for this game if it's available?
If you have a UUencoded version, that would be fine, too.

Thanks,

David Mackintosh
Newsgroups: comp.sys.ibm.pc.games
From: bjpocock@undergrad.math.waterloo.edu (Beastor the Mad)
Subject: GOOD IBM games for sale
Organization: University of Waterloo
Distribution: kw
Date: Thu, 10 Sep 1992 04:36:17 GMT

Ok... I have three games for sale:

Railroad Tycoon 	(Best offer over $25 by Sept 21st)
Ultima 6		(Best offer over $25 by Sept 21st)
Secret Weapons of the Luftwaffe (Best offer over $25 by Sept 21st)
Lakers Vs. Celtics and the NBA finals (Best offer over $10 by Sept 21st)

L8r...

Newsgroups: comp.sys.ibm.pc.games
From: liats3@cspyr1.cs.adfa.oz.au (LIANG TIAN)
Subject: Re: Keen4
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Tue, 8 Sep 1992 15:36:39 GMT

emct46@castle.ed.ac.uk (J H Dempsey) writes:

>The cheat codes published in this group on Commander Keen dont work for
>me.  When I try
>them I get nothing. Could someone let me know how to get them to work.
>The codes in question are the alt+2+enter all down at the same time.
try "a+2+enter"

/***********************************************************/
				Liang Tian Soon
				liats3@cspyr1.cs.adfa.oz.au
/***********************************************************/
From: kulance@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.01 f3maps & falcnr??
Date: 11 Sep 92 12:02:19 CDT
Organization: University of Kansas Academic Computing Services


Hello, 
	I was wondeing if the programmers who came up with the f3maps and
falcnr have updated to include the changes in Operation:Fighting Tiger?
I guess the question is do they need revision?  The new option of campaign
difficulty is helpful, but I'd like to boost my pilot's flying ability a
little so they don't become lawn darts as often.

		Thanks,
		Pauly
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I help!
From: estewar1@husc9.harvard.edu (Eric Stewart)
Date: 8 Sep 92 21:37:54 EDT
Distribution: World 
Organization: Harvard University Science Center

In article <18itcaINN1qt@usenet.INS.CWRU.Edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
>
>In a previous article, charles@gremlin.muug.mb.ca (Charles) says:
>
>>
>>In case it matters:
>>machine is a 386-40  using keyboard control
>                            ^^^^^^^^
>                            Oh, oh oh, oh oh, mon ami, you will *never*
>finish the game using keyboard.  Go out and buy yourself a joystick.  You
>can get a good one by CH Products for under $30.  Go ahead, do it.  I did,
>and it made my life better.  :-)

I just have to step in here, my $0.02 worth and all, but finished it with the
keyboard, and about to finish WCII, SO2 with the keyboard as well.  I haven't
broken down and got a joystick yet, but maybe if I ever get Falcon!!

Someone already posted good advice for Charles, the original poster, so here is
a question of my own :^)

Okay, on SO2, the mission where the Mandarins from Ayer's Rock are trying to
oppose Paladin, Maniac and "Ol' Bluehair" from leaving the vicinity, Maniac
and Bluehair have to clear out that group of Mandarins gaurding two Fraltha.
(the Mandarins are fying some "interesting" ships to say the least!)
Anyway, the Morningstar has only three missiles capable of destroying
the capital ships; two torps and the tac. nuke (not a spoiler, it's mentioned
on the box) I can survive cutting through the Mandarins, but I can never get
Maniac to make it, and no matter how close I am, One nuke or torp alone will
_not_ take out a cruiser.  Therefore two cruisers, three missiles, one always
survives.  Once maniac did survive, and promptly got blown away by the
Fraltha!  I would like to know if anyone has had better luck, or any tips.
Thanks.

Eric J. Stewart                                 estewar1@husc.harvard.edu
Organization: Penn State University
Date: Fri, 4 Sep 1992 16:52:47 EDT
From: <FWR100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Why Should Anyone Buy Falcon 3.0/OFT?

Falcon 3.0 is by far the most realistic combat flight simulation available
today.  While I have not personally flown the F-16 (or any other A/C for that
matter), from what I have seen/heard/read, the performace of Falcon is very
much like that of the real thing.

Weapon deployment is one of the strong points.  For air-air engagements, you
neet to get a good aOCle on your target.  For air or ground, it's up to you
to decide whether the target is hostile or friendly.  Compare this to F19/F117
where you can shoot and kill from any unrealistic angle, and every target comes
with a convenient little label that lets you know what you're shooting at.
Target identification is one of the most difficult aspects of modern air
combat.

If you are looking to go out and shoot things with an airplane, Falcon isn't
what you're looking for.  If you are intersted in a very realistic simulation
of a modern jet fighter, this is IMHO the _only_ way to go.

With all the attention to detail in the game, it makes you wonder about a few
things:
  WHY do helicopters fly at 1400KTS?
  WHY didn't the threat warning or head-to-head mode work in the original 3.0?
  WHY didn't the debriefing work right until OFT?
  WHY does OFT now let you pull -9.9 G's  (That's right, negative!!!)
  (and many more)

The first 3 are examples of the product being rushed to market because of
thousands of people complaining that you're a year late.  They've done an
excellent job with responding to requests for bug fixes, as well as enhancing
the game.

As for pulling ridiculous amounts of G's, I've seen many other games that let
you do this, and I just accept it.  With Falcon, it's a matter of "well, the
rest of game is very true-to-life, why isn't this???"  The quality of the
simulation raises your expectations, and any deviation fom reality becomes very
noticeable.  What would be acceptable in another game is not in this one.
In any case, most of the recent bugs are very minor in comparison to the scope
of the game.

Just my $.02,
-Frank

Newsgroups: comp.sys.ibm.pc.games
From: fishkin@parc.xerox.com (Ken Fishkin)
Subject: Re: Darklands
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC
Date: Wed, 2 Sep 1992 16:53:41 GMT

In article <1992Sep1.215059.3277@lmpsbbs.comm.mot.com>, bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
> I believe the manual said [Darklands] would run on a 286 with expanded memory, so
> it doesn't _really_ need a 386.
> 
> Performance on a 16Mhz 386 was somewhat pokey, though, at least as far as
> the 'menu system' goes (IMO), so I'm not sure how much luck you'll really
> have on your 286.

    I just got the game last night. Two notes:
1) I'm not sure whether it really needs a 386, but it _must_ have
enhanced memory (EMS). If you don't have EMS configured (I have 4 MB
of _extended_, not _enhanced_, memory), "Darklands" will crash with
	"Assertion failed: file player.c, line <something>"
and hard-wedge your PC: you have to power cycle!

2) I also have a 16Mhz 386, and found performance fine on the CPU
side: the bottleneck, easily, is disk access speed. The game spends
a lot of time accessing pictures from disk.

-- 
Ken Fishkin	fishkin@xerox.com
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Getting locks on helos......
Keywords: helos that won't go down!
Organization: University of Waterloo
Date: Sun, 13 Sep 1992 15:13:53 GMT

In article <1992Sep13.003125.20216@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <BuGDC9.BJG@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>In article <nsoloway.716270029@uclagsm> nsoloway@agsm.ucla.edu (Natalie Soloway) writes:
>>>Well I tried it before and I just tried it again and still I can not
>>>get locks on helos with a sidewinder... I'm no dummy in this game
>>>(I've only been playing the damn game every day since its release date
>>>and have mastered some portions of the sim winning one campaign so
>>>far). As some of you suggested before I tried to turn off my radar and
>>>switch to sidewinder IR missles but still no dice. For the people that
>>>said this works I think you better check up on it again! :-) 
>>>
>>
>>Adam, I said to use AMRAAMs.  My reasoning was that choppers, especially
>>something like the Gazelle, won't have a hot enough heat source to 
>>attract a Sidewinder.  Its radar signature, however, should be quite
>>inviting to radar missiles.
>>
>>Phat.
>
>Sorry Phat, you have it bass-ackwards as others have pointed out.  The
>heat signature of helo engines (turbines) should be plenty big enough.
>And according to SH, the chopper blades wreak havoc on radar.
>

I full well know about the heat from those turbine engines, Dave.  But
I have no idea how hot they are compared to jet exhausts, and since 
Sidewinders in F3 never lock on them, I will assume that they are
relatively cool.  If the Sidewinder was designed mainly to home in on
jet airplanes, then its threshold could have been raised to make it less
prone to confusion from ambient heat.  The chopper engines could very
well be below this threshold.

As to the chopper blades confusing radar, it sounds somewhat logical.
The spinning blades may cause the reflected signal to strobe.  However,
from certain aspects, the strobing should be minimal, and the broadside
of the chopper will return a very strong signature.

>But as to the game...
>I tried getting locks against SA342's and Mi24's in RF missions in OFT.
>Absolutely no success with HFR.  Also tried turning off the radar and
>just using AIM9's (both types).  Again, no missile (not radar) lock, and
>no hits when I fired anyway.
>Was able to get intermittent lock with the SAM radar setting.  It always
>locks better than HFR.  Then I was able to get the kills.
>

What's the logic behind turning off your radar when using heat
seekers?

In HFR, I can never get a radar lock on choppers.  In SAM and SAD modes,
however, the locks are achieved very easily, and the AMRAAMs can be
used very effectively to rid the sky of these pests.  Don't even bother
with Sidewinders when you stumble upon a helicopter.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Electronic Arts bought out Origin Systems!
Keywords: Electronic Arts, Origin
Organization: Qualcomm, Inc., San Diego, CA
Date: Sun, 13 Sep 1992 03:06:19 GMT

c60a-gx@danube.Berkeley.EDU (Jeffrey C. Twu) writes:
>some other EA taken over companies.  Apparently, Origin sold out
>for the big name and EA's established distribution network.

I think it was probably the distribution network and EA's deep
pockets.  Most gamers I know consider the Origin name to be a lot more
impressive than the Electronic Arts name.
-- 
Any sufficiently advanced technology is indistinguishable from magic.
From: paone@athos.rutgers.edu (Phil Paone)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: the Darklands bugs
Date: 8 Sep 92 22:44:10 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Could someone please post the complete address of ulowell.  My machine
doesn't know about it from just that.

Thanks,
Phil
-- 
Phil Paone
!rutgers.edu!aramis.edu!ppaone
uunet!laurana!ppaone
"Dinna ya know a jailbreak when ya see it?"
Newsgroups: comp.sys.ibm.pc.games