HDTenEightyP/NetNews huggingface dataset:
From: s_titz@ira.uka.de (Olaf Titz)
Newsgroups: rec.games.pinball
Subject: Re: Inflated scores
Date: 23 Nov 1992 13:33:56 GMT
Organization: Fachschaft math/inf, Uni Karlsruhe, FRG
NNTP-Posting-Host: irau29.ira.uka.de

In article <5904@sumax.seattleu.edu> kahlerm@sumax.seattleu.edu (Michael Kahler) writes:

[excellent description of the score inflation syndrome deleted]
>...
>I suppose it will just keep heading that direction, as most of the
>'un-sophisticated-playing' crowd will look at two games and play the one
>which has higher scoring shots (the first ever million, the first ever
>gazillion, etc).  So the manufacturers must keep making bigger scoring
>shots and displays just to keep ahead of the 'other guy'.  What would most
>people play, a game with a 100,000 point jackpot or a 100 point jackpot?
>
>Back to the original point, as above, its not the size of the score that
>counts, but how it was achieved.  If 1 billion is the replay score and you
>have to work 10 minutes to get it, allright with me.  But when someone can
>make one shot after playing 1 minute and out score someone elses long,
>hard work, thats wrong.
>
>Hey, atleast BOP allowed for some distinction, eg. the billionares club.   

IMHO is BoP more of an especially bad example. Seen from your view, it
makes a distinction between 'players who reached one certain shot' and
'all the others'. What good is this for?

Back in the old days you mentioned, highscores were used to compare
the skill of players. This gets useless if you set the shot values
totally arbitrary and out of scale.

olaf

-- 
| Olaf Titz - comp.sc.student  |   o     | uknf@dkauni2.bitnet | old address |
| univ. of karlsruhe - germany |  _>\ _  | s_titz@ira.uka.de   | is still    |
| +49-721-60439                | (_)<(_) | praetorius@irc      | valid       |
   "Stop talkin' and start chalkin'!" - Eight Ball Deluxe
Newsgroups: rec.games.cyber
Subject: Re: Cyberpunk 2.0.2.0.
From: sinister@ac.dal.ca
Date: 17 Nov 92 18:54:06 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada
To: rec-games-cyber@math.waterloo.edu
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> I've just recently bought a copy of the manual... (in German... I'm currently
> in Germany) and I'm roughing through it...  but what I wonder is, will I ever
> find anyone to play it?
> 
> -- 
> Garrett Goebel,8811500 <ggoebel@sun1.ruf.uni-freiburg.de>
=========================================

	There's at least 50 people that I know that play CP2020.  I like it.
My only real complaint is the inclusion of nanotech in the game, and the AI 
threshold is too low.  Other than that, t'is way cool.  I'm running a game
based in 2020's Canada... It's a fair bit of work not using the pre-fab
NightCIty stuff, but its worth it.

mr.Sinister   .....  SINISTER @ AC.DAL.CA
Newsgroups: rec.games.cyber,rec.games.frp.misc
From: COSMANO PIERO MICHELOTTO DA ROMA <veritas!apple!ac.dal.ca!SINISTER>
Subject: Re: Cyberpunk 2.0.2.0.
To: rec-games-cyber@math.waterloo.edu
Content-Transfer-Encoding: 7BIT
Organization: Expert Support Inc., Mountain View, CA
Mime-Version: 1.0
Date: Tue, 17 Nov 1992 22:54:17 GMT
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From: sinister@ac.dal.ca
Newsgroups: rec.games.cyber
Subject: Re: Cyberpunk 2.0.2.0.
Date: 17 Nov 92 18:54:06 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada
News-Moderator: Approval required for posting to rec.games.cyber

> I've just recently bought a copy of the manual... (in German... I'm currently
> in Germany) and I'm roughing through it...  but what I wonder is, will I ever
> find anyone to play it?
> 
> -- 
> Garrett Goebel,8811500 <ggoebel@sun1.ruf.uni-freiburg.de>
=========================================

	There's at least 50 people that I know that play CP2020.  I like it.
My only real complaint is the inclusion of nanotech in the game, and the AI 
threshold is too low.  Other than that, t'is way cool.  I'm running a game
based in 2020's Canada... It's a fair bit of work not using the pre-fab
NightCIty stuff, but its worth it.

mr.Sinister   .....  SINISTER @ AC.DAL.CA
Newsgroups: rec.games.cyber
From: Matt Madsen <veritas!apple!bonnie.ICS.UCI.EDU!mmadsen>
Subject: Translating to GURPS
To: moderator: ;@ics.uci.edu
Organization: Expert Support Inc., Mountain View, CA
Date: Mon, 16 Nov 1992 00:40:10 GMT
Return-Path: <veritas!apple!ics.uci.edu!mmdf>

Does anyone have any interesting ideas for cyber-campaigns run in GURPS?
I've been rather disappointed with GURPS Cyberpunk for some time, and would
like to write my own house rules for cyberware, etc. and wanted
suggestions.  Any radically (or mildly) different ideas for equipment,
culture, and so on?

Matt Madsen,
mmadsen@ics.uci.edu

P.S.  Let's see some discussion on this bboard!
Newsgroups: rec.games.cyber,rec.games.frp.misc
From: veritas!apple!hotld.att.com!acd (Andrew C Durston)
Subject: CP 2020 Revised Armor Rules
To: cyberrpg@veritas.com
Followup-To: rec.games.cyber
Summary: CP 2020 Revised Armor Rules
Organization: AT&T
Date: Mon, 16 Nov 1992 15:29:09 GMT
Return-Path: <veritas!apple!cbnewsh.att.com!acd>

New Armor/Combat Notes				(c) 1992 RTG, Inc.

Armor Layering
----- --------
Armor can be layered to a maximum of 3 layers; no more than ONE of
these layers can be Hard Armor ( see Hard/Soft Armors Table below ).
The 2nd layer has an EV bonus of +1; the 3rd an EV bonus of +2.
Subdermal Armor and Bodyplating cyberware options are considered to
be armor layers, Skinweave is not.

Proportional Armor Table
------------ ----- -----
When layering armor or wearing armor behind an obstacle or cover,
subtract the smaller SP from the large one. Find the difference on
the table and read across to the other column. This is the bonus
number you add to the LARGER SP to determine OVERALL protection from
the armor/armor or armor/cover combination. If you have three or more
layers of protection, calculate in pairs from the inside out. [ ex.: For
armors A,B,C, you compare A and B, determine B's bonus number and then
compare the new strength of B to armor C. ]

Difference in SPs	Bonus Number
---------- -- ---	----- ------
	0-4			+5
	5-8			+4
	9-14			+3
	15-20			+2
	21-26			+1
	27+			0

Hard/Soft Armors Table
--------- ------ -----
Body armors are now divided up by whether or not the majority of their
protection is based on rigid metals/ceramics/composites or on softer, more
flexible ballistic fabrics. This is done for layering purposes and for some
weapon damage effects. The table is arranged with heaviest protection at
the top, lightest at bottom.

Hard Armors			Soft Armors
---- ------			---- ------
Metal Gear			Heavy Armor Jacket
Police Riot Armor		Medium Armor Jacket
Door Gunner's Vest		Police patrol Armor
Steel Helmet			M-78 RPA Jacket
Flak vest/pants			Light Armor Jacket
Ballistic Nylon Helmet		Kevlar T-shirt/vest
M-78 RPA heavy vest		M-78 RPA T-shirt
Corp Military body armor	Heavy Leather
C-Ballistic Light Mesh		SkinTight armor padding

( RPA = Militech Revised Personal Armor )

Armor-Piercing Effects of Mono-weapons and Shotgun Slugs
----- -------- ------- -- ---- ------- --- ------- -----
Unless otherwise listed specifically in the weapon's description/information,
all mono-weapons are at 1/3 SP versus both Hard and Soft Armors.

Shotgun slugs have normal AP ability versus all armors, but any damage that
does penetrate is NORMAL, not halved. This represents the mass and high impact
capabilities of finned/saboted slugs.

10 ga slugs	5d6+3
12 ga slugs	4d6+2
20 ga slugs	3d6+1
Newsgroups: rec.games.cyber
From: veritas!apple!eos.ncsu.edu!bjbisset (BILLY JOE BISSETTE)
Subject: Re: Cyberpunk 2.0.2.0.
Apparently-To: rec-games-cyber@mcnc.org
Posted-Date: Tue, 17 Nov 1992 00: 38:03 GMT
Originator: bjbisset@c00032-118dan.eos.ncsu.edu
Reply-To: apple!eos.ncsu.edu!bjbisset (BILLY JOE BISSETTE)
Organization: Raise A Great Old One Foundation
Date: Tue, 17 Nov 1992 00:38:03 GMT
Return-Path: <veritas!apple!taco.cc.ncsu.edu!news>


In article <1992Nov16.130125.27900@sun1.ruf.uni-freiburg.de>, veritas!apple!sun1.ruf.uni-freiburg.de!ggoebel (Garrett Goebel) writes:
|>how large do you think the Cyberpunk 2.0.2.0. following is?  the game only
|>came out in 1991... so it's still new... but it has advantages over other
|>games that run a cyberpunk senerio...(hope I don't start a flame war)
|>

 This group had several CP 2020 fans, enough to keep Shadowrun fans away.  But
they all disappeared when the group became unmoderated.  And yes there were
flame wars when the lone Shadowrunner would post here. 8) Ah the sweet memories
of yesterweek.  And yes, while 2020 has its faults(armour layering for one),
it is IMHO the present best Cyberpunk game out now.

|>Shadowrun, sounds like someone scrapped Gamma World and rewrote dnd for the
|>future...
 
8)

 Please don't take this the wrong way Shadowrun players, but the only people I
know who play Shadowrun played munchkin DnD and ADnD.  (I also know people of
similar mindset who play CP 2020, but they decided to GM their own version
using the When Gravity Fails setting when they found how gritty CP 2020 can be.)

|>Cyberpunk is an approach at role-playing in a realistic future... i suppose
|>realistic their is entirely an opinion...

 Yeah, a nice death rate, almost as high as Call of Cthulhu... 8) And CP 2020
has not only the rules to support the mood, they have such nice little
suggestions and tips too...

|>
|>-- 
|>Garrett Goebel,8811500 <ggoebel@sun1.ruf.uni-freiburg.de>
|>
-- 
----------bill the insane cultist, bjbisset@eos.ncsu.edu
Please make a donation to the "Raise a Great Old One" Foundation.
Everyone chant with me:  Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
                         Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
From: c1741@moncol.monmouth.edu (MICHAEL CARSON)
Newsgroups: rec.games.cyber
Subject: Re: Payment
Date: 16 Nov 92 14:03:17 GMT
Organization: Monmouth College, W. Long Branch, N.J.  07764

In article <Yf1B6_C00WA180xRda@andrew.cmu.edu>  writes:
>>        What I want to know is, how would anyone else out there deal with
>>this attitude?  I know I'm not the only one like this.  If your players
>>suddenly held out for more money, what would you do?

	Give them missions with a personal stake.  I find that threats to
family and friends works well.  Also, give them minor-seeming jobs, and let
them get in way over their heads, so that they can't back out.

|o|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|o|
|o| Of Course I speak  |      michael carson       | Carpe Diem, Man.        |o|
|o|  only for myself.  | c1741@moncol.monmouth.edu | Carpe Vitam, too.       |o|
|o| Would YOU let me   +---------------------------+-------------------------|o|
|o|  speak for you?!?  |      All flames to: nobody@moncol.monmouth.edu      |o|
|o|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|o|
From: c1741@moncol.monmouth.edu (MICHAEL CARSON)
Newsgroups: rec.games.cyber
Subject: Re: Cyberpunk 2.0.2.0.
Date: 17 Nov 92 21:03:54 GMT
Organization: Monmouth College, W. Long Branch, N.J.  07764


In article <1992Nov17.003803.10634@ncsu.edu> apple!eos.ncsu.edu!bjbisset (BILLY JOE BISSETTE) writes:
>And yes, while 2020 has its faults(armour layering for one),
>it is IMHO the present best Cyberpunk game out now.

	CP2020 has many faults, but most of them are readily fixable (armour
layering, for one)
>
> Yeah, a nice death rate, almost as high as Call of Cthulhu... 8) And CP 2020
>has not only the rules to support the mood, they have such nice little
>suggestions and tips too...

	Another thing I like about CP2020 is that the basic rules are fairly
generic.  Change the skills, gear and lifepath and your set.  I'm running a 
campaign set in the present time, where the players are occult investigators,
and I simply deleted Cyberware, told the players to document whatever prices
and gear they wanted, added a magick system courtesy of P.E.I.Bonewitz and
made some obvious modifications to available skills.  Voila! Instant horror! 
The mods to get a medieval campaign going are somewhat more involved, but
still not bad.
	New roles are also readily created, which should eliminate the GURPS
fan's cry of "No More Character Classes!"

|o|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|o|
|o| Of Course I speak  |      michael carson       | Carpe Diem, Man.        |o|
|o|  only for myself.  | c1741@moncol.monmouth.edu | Carpe Vitam, too.       |o|
|o| Would YOU let me   +---------------------------+-------------------------|o|
|o|  speak for you?!?  |      All flames to: nobody@moncol.monmouth.edu      |o|
|o|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|o|
Newsgroups: rec.games.cyber
From: "A Page in the Life of ..." <veritas!apple!chaos.cs.brandeis.edu!adam>
Subject: Cyberpunk 2.0.2.0.
To: cyberrpg@veritas.com
Reply-To: apple!chaos.cs.brandeis.edu!adam
Organization: Expert Support Inc., Mountain View, CA
Date: Tue, 17 Nov 1992 22:49:14 GMT
Return-Path: <veritas!apple!chaos.cs.brandeis.edu!adam>

I've explained my point of view to many people personally (I don't like
meta-discussions on a list for silly reasons of my own) but I am getting
tired of repeating myself.

1) Cyberpunk is based on science fiction.
2) Shadow Run is based on fantasy.
3) The premise of SF is to take the existing world and modify one (or one
   small group of) variable(s) that are possible outgrowths of current
   science. 
4) Fantasy is purly based on imagination with some discernable mapping to
   earth/humanoid based evolution of ideas and world.
5) Cyberpunk's theme is "dark future" of our world.
6) Shadow Run's theme is "dark times" in some world.
7) I have played both.
8) This list is for Cyberpunk discussion.
9) Technology in Shadow Run seem to have some mapping to the Cyber
   time-frame, so questions about that frame from/for Shadow Run _as long
   as they stick to the SF and not the F portions_ are _in my opinion_
   acceptable, but that is the limit.
10)Shadow Run is currently being discussed elsewhere, and if/when I read
   about it, I read about it there.

If you have a problem, write to me personally.  I have written to most of
you, but the same things keep croping up.

If you want to flame me, Jack-off, my deck has more personality than you
do. --
THIS IS A 100% MATTER PRODUCT:  In the unlikely event that this
merchandise should contact antimatter in any form, a catastrophic
explosion will result.
--
Internaut at large.
Oct 28 1992 -- "Where was the Kaboom?  There was supposed to be an
                earth-shattering Kaboom!"
From: uucp@homespace.ogi.edu
Newsgroups: rec.games.cyber
Subject: Shadowrun Ideas?
Date: 18 Nov 92 06:35:00 GMT
Article-I.D.: YANG.01GRA2JPGHKW000IQ7
Organization: Expert Support Inc., Mountain View, CA
To: REC-GAMES-CYBER@uunet.UU.NET
X-Envelope-To: REC-GAMES-CYBER@UUNET.UU.NET
Return-Path: <veritas!apple!EARLHAM.BITNET!KURTG>
X-Vms-To: rec-games-cyber@uunet.uu.net
From: kurtg@yang.earlham.edu (Son of Scribbler)
Newsgroups: rec.games.cyber,rec.games.frp.misc
Subject: Shadowrun Ideas?
Date: 18 Nov 92 01:35:27 EST
Organization: Earlham College, Richmond, Indiana
News-Moderator: Approval required for posting to rec.games.cyber

Okay, I admit it... I may be a dork...

But I can't come up with any feasable ideas for Runs in Shadowrun. I'd like to
GM it at home but I haven't had any good ideas. Any takers?


--
Kurt Grossman
KurtG@earlham.bitnet
KurtG@yang.earlham.edu

I do not know myself, and God forbid that I should.
                -- Johann Wolfgang von Goethe

"Someone got stranded in no man's land, dancing in the spotlight
 To the sound of clapping hands, nobody knows who's side he was on,
 It's a risk that you take in no man's land, nobody knows what made him decide,
 To run for freedom and to certain suicide, when they turn off the guns
 And his fingers uncurl, he's clutching a photograph of a berlin party girl..."
Newsgroups: rec.games.cyber,rec.games.frp.misc
From: Brian Bankler <veritas!apple!andrew.cmu.edu!bb2u+>
Subject: Payment, Vengeance, and WAKE UP!
To: cyberrpg@veritas.com
Organization: Expert Support Inc., Mountain View, CA
Date: Tue, 17 Nov 1992 16:24:40 GMT
Return-Path: <veritas!apple!andrew.cmu.edu!bb2u+>


	James Cook is correct that having an enemy is the easiest
way to wake up a troupe (might as well throw in an Ars Magica
term, just to keep people edgy) of players.
	I GM a campaign, (a long term one, although it played out in
a few months) and a group of players had really pissed off a couple
of PowersThatBe.  Sniper?  True, it's cyberpunk, but not a good 
story.  Nasty Evil Combat with Many Horrible CyberDudes(tm)?
Again, not a great story.

	So, how about this?  The Nameless corp that you have pissed
off has decided to hire a collection agency.  The collection agency
very calmly informs the group that they owe X amount of money
in damages to Nameless, Inc.  
	If the collection agency looks mean enough, you'll be amazed.

	[This was a SR campaign and the players could have killed
the collection agent; although they would have had ~30-40% losses.
They choose to pay the money, which was more than they make on
about 5-7 runs].

					Brian

-----------Machina Ex Deo-----------
-----(The Machine Out Of the God)-----
------------Seattle, 2093-------------
---Coming To Balticon, Easter Weekend--
Newsgroups: rec.games.cyber,rec.games.frp.misc
From: veritas!apple!eos.ncsu.edu!bjbisset (BILLY JOE BISSETTE)
Subject: Re: How to use rec.games.cyber
Apparently-To: rec-games-cyber@mcnc.org
Posted-Date: Sun, 15 Nov 1992 21: 38:31 GMT
Originator: bjbisset@c00123-100lez.eos.ncsu.edu
Reply-To: apple!eos.ncsu.edu!bjbisset (BILLY JOE BISSETTE)
Organization: Raise A Great Old One Foundation
Date: Sun, 15 Nov 1992 21:38:31 GMT
Return-Path: <veritas!apple!taco.cc.ncsu.edu!news>


In article <BxoBE0.Gr4@acsu.buffalo.edu>, hennessy@acsu.buffalo.edu (DOG BASEBALL!!!) writes:
|>	well, I noticed rec.games.cyber on my newsrc, and I wondered if it was
|>any use, since it was moderated AND empty.  here's an easy way to post to
|>rec.games.cyber: add a line at the end of your header information.  this line
|>is Approved: %'date'
|>	this should approve any post to rec.games.cyber.  however, the date
|>part seems to only work in derivatives of rn.  insert the date in news format
|>and it should post.  I leave that as an excercise for the reader.  I am
|>posting this so people will take SR, CP2020, etc.. posts off of misc and put
|>them on here.  spread the traffic a bit 8)
|>

  I think this group was just made for Cyberpunk, not Shadowrun... As a matter
of fact, there have been several discussions of why Shadowrun should not be
included here.  Most Shadowrun postings were ignored here(I don't want to bring
back these "discussions" tho, even if it would increase traffic here).  But
recently traffic just died here.  I can't figure out if everyone got mad
because it is no longer moderated, everyones on vacation, or everyone flunked
out because they played too much CP 2020...
  Please bring back the new weapon/corp/scenario ideas, the armour layering
rules discussions, etc... Don't let this group fall prey to Shadowrun! 8)
  
  Someone said that they would repost the updated armour layering rules that
were distributed at GenCon(?)  If you're still out there, I would like a copy.

|>- skal!
|>
|>-- 
|>   /I\          Fuck 'em if they can't take a joke.
|>  /(*)\         hennessy@acsu.buffalo.edu                 
|> /IIIII\        "Leave EVERYTHING to ME!" - Powdered Toast Man       
|>/IIIIIII\       Happiness is a warm gun.
|>
-- 
----------bill the insane cultist, bjbisset@eos.ncsu.edu
Please make a donation to the "Raise a Great Old One" Foundation.
Everyone chant with me:  Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
                         Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

Newsgroups: rec.games.cyber
From: veritas!apple!rpi.edu!woodc (Christopher A. Wood)
Subject: Re: Payment
Apparently-To: rec-games-cyber@cis.ohio-state.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Mon, 16 Nov 1992 17:34:10 GMT
Return-Path: <veritas!apple!usenet.rpi.edu!usenet>

In article <7785@monmouth.edu> c1741@moncol.monmouth.edu (MICHAEL CARSON) writes:
>In article <Yf1B6_C00WA180xRda@andrew.cmu.edu>  writes:
>>>        What I want to know is, how would anyone else out there deal with
>>>this attitude?  I know I'm not the only one like this.  If your players
>>>suddenly held out for more money, what would you do?
>
>	Give them missions with a personal stake.  I find that threats to
>family and friends works well.  Also, give them minor-seeming jobs, and let
>them get in way over their heads, so that they can't back out.


  I've found that two things can motovate players into doing runs.  
Reputation and need for money are real-life factors, and they work
great in the game, also.  
  Reputation comes as they complete more and more runs, hopefully 
with big success so that word gets out to fixers who do alot of the
hiring anyway.  Most Mr. Johnson's out there don't know or care who's
who in the Shadowrunning community, thus they tend to turn to fixers
when they need something done.  If the fixers know this team has
a good rep, he might send the Johnson to the players.  Remember that
the fixers want to please the Johnson, to stir up repeat business, so
he probally won't want to give Johnson sleaze-balls who shot and killed
their last employer and walked on the last five offers.  If they don't
want to work, he thinks, I'll find someone else.  
  This leads to the second motivator, money.  They use it up.  They 
should have a lifestyle, and if they don't want to pay for it, let
them suffer encounters playing up the fact that they are just higher
up the food chain above vermin.  
  Another good way to drain money (sometimes unintentionally used) is to
have someone coming after them.  Surely they have made enemies.  There
are always relitives, friends, fellow gangers, and so on who would like
to see the runners dead and are willing to do something about it.  As
the runners defend themselves, they are in realitiy doing runs for 
no money, and yet going through supplies and medical and so on.  
  The point is that eventually they will get to a point where they are
poor, their rep blows and they need to do lousy paying stuff to survive.
With time and work, they can eventually get to the good paying jobs and
even look at some options of full-time employment.  But it shouldn't 
be easy, and if they walk on enough jobs, it should be impossible.



-- 
 Chris Wood
  woodc@rpi.edu
   "All Men Are Equal in the Eyes of Fish" - Herbert Hoover  

Newsgroups: rec.games.cyber
From: veritas!apple!sun1.ruf.uni-freiburg.de!ggoebel (Garrett Goebel)
Subject: hey!
Apparently-To: rec-games-cyber@uunet.uu.net
Organization: Rechenzentrum der Universitaet Freiburg, Deutschland
Distribution: freiburg
Date: Mon, 16 Nov 1992 13:02:17 GMT
Return-Path: <veritas!apple!sun1.ruf.uni-freiburg.de!ggoebel>

DOES ANYONE PLAY CYBERPUNK 2.0.2.0?

-- 
Garrett Goebel,8811500 <ggoebel@sun1.ruf.uni-freiburg.de>
From: npearl@homespace.ogi.edu
Newsgroups: rec.games.cyber
Subject: release date for cyberchill?
Date: 18 Nov 92 21:33:02 GMT
Article-I.D.: magnus.1992Nov18.213302.2392
Organization: The Ohio State University
Apparently-To: rec-games-cyber@cis.ohio-state.edu
Return-Path: <veritas!apple!charm.magnus.acs.ohio-state.edu!news>

I don't normally read this so e-mail would be appreciated.
-- 
*  Nathan Pearlstein   npearl@magnus.acs.ohio-state.edu     Astronomy -gasp!  *
*  npearl@mathserver.mps.ohio-state.edu (NeXT mail)         undergrad -GASP!  *
* "...We eat ham and jam and spamalot..."  - Knights of The Round Table Choir *
*             BEWARE!!! LEST THE SLAANESHI HORDES PERVERT THE NET             *
Newsgroups: rec.games.cyber