HDTenEightyP/NetNews huggingface dataset:
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: Re: Galaga
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Sat, 29 Aug 1992 14:45:07 GMT

bryce@sdf.lonestar.org (Bryce Hamm) writes:

> yeah.. Galaga is raking in tons of money according
> to someone who mailed me.. which doenst surprise me.. but anyway. I 
> agree..  i have also noticed the older games
> are usually busy with the older people who
> are grown up nwo.. like ms. pac man.. etc
 
I'm 14.  I hardly consider myself a grown up older person.  But I LOVE 
Galga and Ms. Pacman (Hyper), and play those every time I see them.  I 
believe that they're making money simply because they're good games.  I 
know I'm not totally alone, because I have a friend who also plays Galaga 
and Ms. Pacman with me.  That, Pinball, and sometimes SF2 are all that I 
play.  (oh yeah, Smash TV when I have 10 million dollars to waste.. <G>)

---
David Eison - Garfield           bbs-garfield@jwt.uucp
I'm not writing a message.  These words are just here to take up space.
From: simmons@duncan.utkcs2 (Paul T Simmons ( Doc ))
Newsgroups: rec.games.video.arcade
Subject: Oldie...
Date: 26 Aug 92 17:31:59
Organization: My own private world :-)
NNTP-Posting-Host: duncan.cs.utk.edu


	Does anyone remember a game called Boomr'angr (sp?)?  
You played a cave man character who had a boomerang (surprise)
as a weapon.  I've only seen the game once, ~8 years ago and
then it was only at the arcade for 3 weeks.  The goal was to
navigate about the large island (Pangea?) and collect the
letters to spell boomerang.  Ring any bells?  I'm curious
to know what would happen at the end.

Thanks
--
-------------------------disclaimer.standard -------------------
simmons@cs.utk.edu               | 
[The Doctor]                     |  "The secret is:  you have to
     ____    ____    ____        |     bang the rocks together!"
    /   /   /   /   /            | 
   /___/   /___/   /___          |

Newsgroups: rec.games.video.arcade
From: tex@r-node.gts.org (Terence Dulay)
Subject: Re: why are arcade controls for lefties?!
Organization: Association for the Preservation of Incompetence
Date: Tue, 01 Sep 1992 04:22:56 GMT

In article <jrennie.1b0a@terapin.com> jrennie@terapin.com (Jimmy Rennie) writes:
>In article <Bts9t8.7JD@iat.holonet.net>, wilsont@orac.holonet.net (Timothy
>Wilson) writes:
>>Does _anyone_ know why I can no longer go into an arcade and find a game
>>with the fire buttons on the left?!
>>
>>I'm really sick and tired of using my left hand on the joystick, my left hand
>>control is terrible.
>>
>>why did the switch over happen? i remember games with buttons on _both_ sides.
>>
>>a sensible explaination would be appreciated!
>>
>>Thanks!
>>any new games with righthand joysticks?
>>
>>Timothy---
>>
>
>Well, the 'left-handed' joysticks as you call them are for RIGHT-HANDED people.
> And besides, you try and fit all the street fighter 2 buttons on both sided of
>the joystick!


Actually, I'm a right handed person but find the control placement with the 
buttons at the right and the control stick at the left MUCH easier to handle.
Think of it this way -- (SF2 the best example) if you're right handed, your
right hand would have the superior dexterity (allowing you to write neatly with
it compared to how you'd do with your left).  Your more precisely "fine-tuned"
right hand fingers would have an easier time hitting their targets (one of the six SF2 buttons) than your left hand's
fingers would. 
Your left hand's controls are quite simple -- simple wrist rotation should
get you precise handling of the control, without the need for your fingers to
"nail their targets".
What I find a pain in the ass are those SF2 machines where the 6 buttons are
laid out in a "zigzag" pattern rather than the 3X2 rectangle arrangement that
is the standard.
-- 
Terence M. "Tex" Dulay
tex@eastern.com
tex@r-node.gts.org
Newsgroups: rec.games.video.arcade
From: fwilson@rhine.eng.ohio-state.edu (Fred Wilson)
Subject: Re: Smash TV price
Organization: The Ohio State University Dept of Electrical Engineering
Distribution: usa
Date: Fri, 28 Aug 1992 00:33:16 GMT

There is of course more to the Mach 4 than you describe.
The video circuitry is a good bit more complicated than
an RF modulator, though that IS a part of it.

We are simply offering a more versatile product for less
than the existing SuperGun.  You are of course free to build
one yourself if you wish to.  It is assumed that many would prefer
to forgo the soldering and design to build a similar system.

Be looking forward to your article, it may get some more people
interested in arcade games for the home.

Fred Wilson
W.B. Electronics

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Tue,  1 Sep 1992 20:57:51 -0400 
From: Eric Thomas Pronko <ep1d+@andrew.cmu.edu>
Subject: Re: Help needed: Neo/Geo "World Heros"
	<67426@hydra.gatech.EDU>
Distribution: na

A VERY cheesy move in this game, aside from the obvious continual
jumping in/fast kicks and/or punches is Jenghis Carn's flying shoulder
move.  (the sonic-boom motion one.)  It seems to be able to hit any
opponent when he or she is jumping at you.

Also, a note on the moves list posted today:  I believe the belly slide
Carn has is accomplished by crouch, forward + punch.  Not sure though.

And for your entertainment I present:

World Heroes endings!!!

(spoilers if you think this is actually very suspenseful or somehting :) )

Hanzo:  copied from Ryu, Hanzo lives for the fight and is not there to
accept his trophy for best fighter in the world.

Fuzzo (if I have these two right and Fuzzo wears red and Hanzo wears
blue):  This blond guy is in his office and he wakes up as if the whole
game was just some dumb dream...

Dragon:  Some bigshot hollywood producer sees Dragon's fighting and
makes him the next Bruce Lee (i.e. kung fu movie star)...

Janne:  I can't remember, something (I think) about being able to return
to where she is supposed to be (?)

Carn:  Janne sees this hunk of muscle and wants to bed him.  But she's
just not his type.

I would like to see / read about the endings for the other three
characters as well as refresh my memory about Janne's.

Later
Eric

*****************************************************
The meek will inherit the earth.  The guilty will be punished.  The
check is in the mail.  Groove is in the heart.
*****************************************************
Eric "E" Pronko            |  "blah blah blah
ep1d+@andrew.cmu.edu       |   blah blah blah
punisher+@cmu.edu          |   blah blah blah"  -me
*****************************************************

Newsgroups: rec.games.video.arcade
From: rhp@inel.gov (Robert Powell)
Subject: Re: Crazy Climber (nostalgia)
Reply-To: rhp@inel.gov
Organization: Idaho National Engineering Laboratory, Idaho Falls, Idaho
Distribution: na
Date: Mon, 31 Aug 92 20:33:45 GMT

Robert Fullmer wrote:
> For those of you who'd like to relive those nostalgic memories, there's
> one of these on Balboa Island in Newport Beach, California. It still
> works like a charm, but alas, I found upon playing it again most of my
> climbing skills had been lost over the intervening 10 years.

It had been about ten years for me also, but I found that after a few games it  
comes back.  It was a strange feeling, playing my favorite game after ten years  
without seeing one.  It's the closest thing to time travel that I've found.

-=-=-=-=-=-=- Idaho National Engineering Laboratory -=-=-=-=-=-=-
Robert H. Powell    rhp@inel.gov (NeXT Mail OK)    (208) 525-5553
========== long legal disclaimer follows, press n to skip ===========

Neither the United States Government or the Idaho National Engineering
Laboratory or any of their employees, makes any warranty, whatsoever,
implied, or assumes any legal liability or responsibility regarding any
information, disclosed, or represents that its use would not infringe
privately owned rights.  No specific reference constitutes or implies
endorsement, recommendation, or favoring by the United States
Government or the Idaho National Engineering Laboratory.  The views and
opinions expressed herein do not necessarily reflect those of the
United States Government or the Idaho National Engineering Laboratory,
and shall not be used for advertising or product endorsement purposes.
Newsgroups: rec.games.video.arcade
From: stiemsma@caen.engin.umich.edu (John David Stiemsma )
Subject: Re: looking for 'diggers/omega race'
Date: Sat, 29 Aug 92 11:55:28 EDT
Organization: University of Michigan Engineering, Ann Arbor
Keywords: diggers, spiders, dig, omega, mono

In article <mack.714772098@deci> mack@deci.cs.umn.edu (Dan Mack) writes:
>Has anyone seen Omega Race or Diggers in the midwest area?
>
> - Dan
>
>--
>-- -- -- --- --- --- ---- ----  ___  ---- ----- ----- ----- ------ ------ -----
>Dan Mack (mack@cray.com)       / | \   	  "We're not hitchiking anymore... ..
>Sun/SGI Resource Group         \/_\/           We're riding!"  -Commander Hoek
>Cray Research, Eagan MN   ----- ----- ----- ---- ---- ---- --- --- --- -- -- --

Not that this will help you any, but I last played Omega Race a couple
of years ago at a campground in upper Michigan.  The campground
was called Vagabond at Rapid River, MI.  Great game though!

-John Stiemsma
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: Re: That old show
Date: 27 Aug 92 20:04:55 GMT
Organization: BBS

In article <1992Aug25.223101.5078@gw.wmich.edu>, 31ochs@gw.wmich.edu writes:
>Oh, and on Nick Arcade, don't you like the host humming the theme all the time
>and acting generally, like a dork ;^)
>
hm hm hm hm hm hm, It's the video challenge, hm hm hm hm hm hm!
ARG! Yeah, I know, it wouldn't usually be annoying but he does it EVERY time! I
wonder why Nickelodeon bothered with the trivia part of the show. If they had
just playoffs with home/arcade games the show might be interesting- oh well.

Bobby Tribble  |8')
From: IO20084@MAINE.MAINE.EDU
Newsgroups: rec.games.video.arcade
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Date: 4 Sep 92 13:46:24 GMT
 <Bu0E4H.7Cq@usenet.ucs.indiana.edu>
Organization: University of Maine System

You say you don't like SFII because it's unrealistic and then you say you
like the on Mortal Kombat because he has four arms.


SHEEESH



Chuck
From: cheesmna@HYDRA.ROSE-HULMAN.EDU
Newsgroups: rec.games.video.arcade
Subject: MK fatalities...
Date: 28 Aug 92 17:39:15 GMT
Article-I.D.: cs.1992Aug28.173915.18645
Reply-To: cheesmna@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology

First off, has anyone seen Sonya and Cage's fatality moves?  A, I'd like to
know for sure what they look like (have heard different desc's of Kiss of
Death) and B, I'd like to know how to do them...

Secondly, has anybody figured out Raiden's fatality?

Yeah, I'm whining for help, but when you've only got about 3 seconds to come
up with a combination of stick and button(s) you start to get sick of 
spending all the money :)

Thanx in advance...

Allen Cheesman
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                      cheesmna@hydra.rose-hulman.edu
Remember, no matter where you go, there you are.  --  Buckaroo Banzai
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video.arcade
From: LIPSCOJA@ctrvax.vanderbilt.edu ()
Subject: Re: why are arcade controls for lefties?!
Organization: Vanderbilt University 
Distribution: WORLD
Date: Fri, 4 Sep 1992 17:08:43 GMT
X-News-Reader: VMS NEWS 1.21

In <la5m05INN2nd@aludra.usc.edu> rjung@aludra.usc.edu writes:

>   As time went by, though, button controls got more complicated. There were
> two, then three, and now wonder-miracles like SF2 and MORTAL KOMBAT with
> five and six buttons.

Actually, SF2 is a long way from being the first 6-button game.  That "honor,"
I believe, goes to STARGATE, which had Fire, Thrust, Hyperspace, Reverse,
Inviso, and Smart Bomb.  As to the arrangement:  I'm not sure it could have
been more evil; Inviso to the left of the stick, Hyperspace directly below it,
and the other four to the right. [The only time I played, I scored 325--and you
got 175 just for dying seven times! :(]

Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu
From: fullmer@rice.edu (Robert Fullmer)
Newsgroups: rec.games.video.arcade
Subject: Re: Crazy Climber
Date: 29 Aug 1992 00:48:14 GMT
	<JEFFT.92Aug18120902@w20-575-76.mit.edu>
Distribution: na
Organization: The Bavarian Illuminati
Return-Receipt-To: fullmer@rice.edu

In article <mumble> jefft@athena.mit.edu (Jeff Tang) writes:

> This was a great game.  I once actually made it all the way through the
> last (5th?) building.  You just start over on the first one again.

For those of you who'd like to relive those nostalgic memories, there's
one of these on Balboa Island in Newport Beach, California. It still
works like a charm, but alas, I found upon playing it again most of my
climbing skills had been lost over the intervening 10 years.

> Jeff Tang

Rob Fullmer     :     celine@athena.mit.edu     :     fullmer@rice.edu
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video.arcade
Subject: Re: WORLD HEROES moves
Date: 26 Aug 92 02:21:19 GMT
Organization: Boston University Chemistry Department

In article <21025@optima.cs.arizona.edu> maestas@cs.arizona.edu (Mark J. Maestas) writes:

>     Okay, here's what I know about the latest rip-off from Neo-Geo (do they 
>ever come out with anything original?  At least they know what company to 
>copy games from... but I digress)

>For the first two guys (I forgot their names, but they're the ninja-like
>  Ryu-Ken dopplegangers):
>     SHURIKEN--- down, down-forward, forward and punch.  
>     HURRICANE (body?)--- down, down-back, back and kick.
>     DRAGON PUNCH--- forward, down, down-forward and punch.

>J A N N E (The French Joan of Arc chick): 
>     FLAMING BIRD--- charge back, forward and punch.

"Salamander"

>     SLICE!--- charge down, up and punch.
>     SLIDE KICK--- (Like Vega) ???

Offensive crouch + strong kick

Absolutely great move:

close, forward + kick: Janne grabs the opponent and slaps his face
repeatedly!!!

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               //
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video.arcade
Subject: Re: Violence!!!
Date: 31 Aug 92 14:32:50 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Ken Alexander writes:
>
>I've got this ancient article about video game violence that really
>cracks me up.  This article dates back to shortly after the game
>"Berzerk" was released, which must have been well over a decade ago.
>Apparently, at that time, there was so much outrage over these new

I'm utterly amazed that some do-gooder activist hasn't stepped into
an arcade recently.  There was a big stink about the B&W Death Race
2000 game around 1976.  Just think about what could happen with
Smash TV...

[To tell you the truth, I much prefer games with abstract violence
a la Tempest or Sinistar.  Not so much because of the violence, but
because the "requirement" of having to control a human form has
gotten a bit stale.  Who says games have to be based on variants of
real-life activities?]

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video.arcade
From: diaz@leland.Stanford.EDU (Kathy Diaz)
Subject: 3d Xevious
Organization: DSG, Stanford University, CA 94305, USA
Distribution: rec.games.video.arcade
Date: Wed, 26 Aug 92 07:46:39 GMT

Hey has any body played the 3d Xevious game. Solvalou (sp?) 
I did I got a kick out of it because it was basically
the same pattern except in 3 dimensions. 
When I say 3 dimensions, i don't mean hologram btw.


Newsgroups: rec.games.video.arcade
From: jefft@athena.mit.edu (Jeff Tang)
Subject: Re: Street Fighter II -- Has a rip-off scheme??
Organization: Massachusetts Institute of Technology
Date: Wed, 2 Sep 1992 20:37:33 GMT


It does cheat in that it executes moves that no homan could possible do.
--
Jeff Tang
jefft@athena.mit.edu
From: mandm@ocf.berkeley.edu (Mark MacVicar)
Newsgroups: rec.games.video.arcade
Subject: MORTAL KOMBAT: About Finishing Moves
Date: 26 Aug 1992 01:28:18 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: ocf.berkeley.edu

One thing I've noticed that noone else has mentioned is that
All of the joystick combinations are similar in some way
to the characters action on the screen.

i.e. Liu Kang does a flip and punch when the joystick is moved in a circle

Scorpion pulls off his mask when the joystick is pushed up while holding
down block

Sub zero moves in a motion identical to the joystick and button combo


Lets see if one of you wizards out there can figure the other
finishing moves out from that.

Also I am told by everyone and his brother that Kano's Heart grab
is backward then forward with the low punch, even though I've
successfully done it with a half circle.  This would coincide
with my Theory


						Later,

						Mark MacVicar

						The Evil Hugh
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: why are arcade controls for lefties?!
Date: 2 Sep 92 23:11:47 EST
Distribution: usa
Organization: Western Michigan University

In article <1992Aug31.125025.13862@cbnewsc.cb.att.com>, rls@cbnewsc.cb.att.com (richard.l.schieve) writes:
> In article <Bts9t8.7JD@iat.holonet.net>, wilsont@orac.holonet.net (Timothy Wilson) writes:
>> Does _anyone_ know why I can no longer go into an arcade and find a game
>> with the fire buttons on the left?!
>> 
>> I'm really sick and tired of using my left hand on the joystick, my left hand
>> control is terrible.
>> 
>> why did the switch over happen? i remember games with buttons on _both_ sides.
>> 
>> a sensible explaination would be appreciated!
>> 
>> Thanks!
>> any new games with righthand joysticks?
>> 
>> Timothy---
> 
> I'm very right-handed myself but have always tried to use a joystick
> that moves your player with my left hand.  It seems like the trend
> has usually been move with your left and fire with your right whether
> the game has joysticks (Robotron, Black Widow, Smash TV) or buttons
> (Asteriods, StarCastle).  It's like you have to train yourself not to
> use that left hand fire when there is an option as it leads to
> frustration when it's not there.

I agree with that too... I never found it bothersome or a pain to play
Donkey Kong or Popeye(mentioned before) which have the joystick on
the left and the button on the right. But when I get a game like Pac-Man
I still use my right hand to move him around. I guess you just learn to be
ambidextrous(sp.) when playing video games for so long(too long ;^)

Fred Ochs
Newsgroups: rec.games.video.arcade
From: usgcjsx@gsusgi2.gsu.edu (Sister_Mary_Fuckface)
Subject: WANTED! BagMan!!
Organization: Georgia State University
Date: Mon, 31 Aug 1992 03:55:10 GMT


does anyone have ANY IDEA WHERE in the world
I could get a BAGMAN game?
Who made them?
Any Ideas AT ALL?

-- 
/oo\ ---------------------------------------------------------------- /Oo\
 ~~                                                                    ~~
DO not attempt to adjust your television set...     A REAL Atari FAN!       
We are controlling transmission..                   A REAL Genesis FAN!      
usgcjsx@gsusgi2.gsu.edu                             A REAL Felix FAN!
I STILL think Freaks should have won an Oscar!      Kerry King is my Dad!
WHAT WAS THAT NUMBER ? Thats usgcjsx@gsusgi2.gsu.edu
/oO\ ---------------------------------------------------------------  /OO\
 ~~                                                                    ~~

Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Super PlayChoice
Originator: vgriscep@rac2.wam.umd.edu
Organization: University of Maryland at College Park
Date: Fri, 4 Sep 1992 19:26:41 GMT

I am sick to my stomach.

Most of you have seen a PlayChoice, right?  If you haven't, let me 
describe it for you:  it's basically a NES in an arcade cabinet.  It
has two screens;  the bottom one is where you play, the top is a 
"menu" from which you can use special buttons to select one of 8
or 10 or 12 games.  When you put in a quarter, you do not simply get
to play any single game.  You *rent* the game!  You get about 300
seconds (settings vary).  If you die before the time expires, you may
play again, or even select another game.  But if you have an IQ above
60, and your game lasts longer than 300 seconds, tough shit.  You're
done.  Unless you want to put in another quarter.
    This game offends me for a couple reasons.  One is the timer thing.
This is the true essence of Nintendo IMHO.  This timer says to me,
"Our games are so stupid and unchallenging that if we let you go as
far as you could on a single quarter you'd be there until the next
solstice."  Another thing that offends me is that the games are of
way too low a quality for the arcade.  I almost bit my tongue off
in rage the day I happened to catch a PlayChoice, one of whose games
was Gauntlet.  Nintendo's Gauntlet!  And not 40 feet away was the
real Gauntlet.  People, if you have never seen Nintendo's Gauntlet ...
well, it's not pretty.  It's insulting to put it in the same arcade
with the real thing.

Okay.  Enough of that.

What I saw a couple days ago is equally sickening.  They did the
same thing with a SNES!  Although I didn't stick around long enough
to see if it had a menu.  At the time SMW was demoing.  And yes,
the timer was there.  The game did not have the word PlayChoice
on it anywhere, just "Super Nintendo."  I'm irked.

  VGR
From: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat-cheap GORO defeater
Date: 4 Sep 1992 01:58:47 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at731@cleveland.Freenet.Edu (Troy L. Nothnagel)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, testarne@plaything.media.mit.edu (Thad E. Starner) says:

>Hit the guy once....easy with most.  For instance, with Sub Zero just
>slide as your first move.  Then  low punch high punch low high etc
>He'll just sit there inching forward and blocking.  Time runs out and
>you win on points.
>
>Actually, alternating high low works against a lot of the computer players.
>They just keep walking into it.  Adding a freeze or whatever after a few
>iterations usually raps it up (yes, this is on Version 2).
>
>						Thad
	Something easy that I found out earlier today.  On the most
recent version in which Goro falls over when you uppercut him, if you
can get him to fall over you can then walk in right next to him and as
he's standing up, jump straight into the air.  As soon as he stands up
all the way, punch him in the head while you're on your way down.  Then
he is immediately vulnerable to a freeze or harpoon attack...

-- 
Troy L. Nothnagel                                                      
at731@cleveland.Freenet.Edu                                            
"And for a gorilla, his English wasn't half bad." - Den of Earth
"No, now go away or I shall taunt you a second time-a!" - Guard, MP&tHG
Newsgroups: rec.games.video.arcade