From: ttn6@sci.kun.nl (Charles Hendriks)
Newsgroups: rec.games.frp
Subject: AD&D: question about ravenloft & underdark, silly PC actions.
Summary: ravenloft, underdark, silly actions
Keywords: raveloft,underdark, silly actions
Date: 14 Apr 92 12:02:47 GMT
Organization: University of Nijmegen, The Netherlands

I am thinking of sending the group I am Dm'ing either into the Underdark
or otherwise in to Ravenloft. I use 1st edition AD&D. Is there someone
out there who can give me some suggestions on which modules give a good
base for this. It doesn't have to contain adventures, for I like to make
them myself :).

I would like to thank those people who replied to my whishes/geases query,
they all have one now *grin*.

Two 'stupid' PC-actions:
- In a group I DM with 6 PC's and 3 NPC's around lvl 6:
They just had freed two friends that were captured by a sect. The sect lived
in a seclusive valley, but the group had the help of a Galeb Duhr. The Galeb
had created a passage from an cave-complex under the mountains (Huge) to a
storage room of the sect.
Anyway, they ran off and closed the door to the storage room, hust in time to
see a huge fireball burst against the door. When they entered the tunnel they
saw the door burst into small bits. They RAN. 
As they went through the tunnel, it closed behind them... 
They felt safe...

They decided to sleep furtheron in the caves, the journey throuh the tunnels
was long. During the second watch, they hear someone move about in the dark...
The cavalier shouts:"who is there". The figure runs away, spells are cast and
arrows shot. The person is held and turns out to be someone fom the sect. They
tie him up and decide to interrogate him. When he doesn't speak they go to sleep
again...
During the third watch, they hear another person sneak around. Again spells are\cast and arrows shot. Sadly the person makes his saves... He gets away...
They shrug their shoulders and go to sleep again...
During the fourth watch they hear MANY voices and footsteps... OOPS

-The first level group I already mentioned in the geases query... (average lvl1)
with a baby dragon and a 6th lvl fighter guide.
They come to a situation that they must cross a river. There is a bridge that is
guarded by 5 orcs, 2 verbeeghs and 1 fomorian giant. They start to make plans
to attack the humanoids (1st lvl against fomorian giant... *shiver*). 
After a discussion they come to the brilliant conclusion that they can cross the
river at another place. They have a dragon with them that can fly, one of them
can fly, so that shouldn't be a problem.
But then they go on: We can attack them from two sides then! They go on making
plans to attack the humanoids. 
Their plan works out rather well, and they manage to eleminate the orcs very
quickly, the verbeegs take some more time (two unconcious). They were lucky
that the fomorian was inside the guard-building and couldn't get out till
the rest was defeated. It did try to break through the walls, but failed...
The fight didn't took too long, only four rounds in which I rolled a 3, a 4
and 9 (a hit on the guide who took 12 damage (for 4d8)) and a 5 which was 
another miss. In other words they were incredibly lucky and survived!
It would have been so much easier if the crossed the river at another place
and forgot about the guards...

Charles Hendriks ttn6@sci.kun.nl
Newsgroups: rec.games.frp