HDTenEightyP/NetNews huggingface dataset:
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Games Machines and Local Bus?
Organization: Los Alamos National Laboratory
Distribution: na
Date: Thu, 10 Sep 1992 03:18:55 GMT

In article <1992Sep9.155100.10334@pony.Ingres.COM> edg@Ingres.COM (Ed Goldman) writes:
>In article <1992Sep8.222821.23336@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>>Before  everyone runs out  to get a local bus card:
>>
>>I tested a  486/33+local bus vs a 386/33 (yes 386) with a Diamond
>>Speedstar Plus.  The 486 was only about 33-50% faster in framerate
>>in Falcon 3 according to the pause-tab debug command value.
>>
>>Dave Masten
>>masten@beta.lanl.gov
>
>Can you tell me what the apparent ave frame rate appeared to be?  I just
>upgraded my 386-40 to a 486-33 Local Bus (ET4000 video).  I'm not really
>noticing that much difference in speed.
>
>I just tried the Pause-Tab-Debug in Falcon and it seems that the frame rate
>is about 10-11 in complex mode and about 8-10 in HiFi (I assume that the
>last line with the single number on it is the frame rate).  I never did this
>with my 386-40 so I don't know how it compares.

I've uploaded a file to wuarchive if people want a standard mission to
compare machine speeds for F3.  See below.

OK folks, here's what I get:
First, its highly dependent on your games config and setup settings and
on how much terrain, ground and aircraft object, and cloud detail is
present.  I set up an RF mission at low altitude passing thru southern
Vegas with the second Vegas area in front.  This is about as slow as it
gets for me (unless there are a lot of bogies). 

With OFT or patch D (same results), and complex flight, 2x mag, clouds
off (so they don't make a diff every time I run it), and High detail:
486/33 + local bus (ET4000 based), no SB:   10 fps
386/33 + Diamond + (ET4000 also), SB:        6-7 fps  

Max detail doesn't make much of a difference here as their isn't much
terrain shading, but it makes a difference over mtns.  Clouds can slow
it down.  Magnification doesn't affect it as there aren't any moving
craft.  Yep, hifi is slightly slower.  Hope that puts to rest the
misconception that hifi speeds things up by letting your copro handle
some of the chores.

Also tried the 1v1h2h dogfight.  I get about 8 fps when dancing with the
Mig29 and some ground visible, 12-16 fps with sky visible on the 386.
The 486 gives about 11-13, with ground visible.

You can get >30 fps just flying around with blue sky and little (and not
visible) ground terrain.

So the 486+local is about 50% better.  I'd be interested in hearing what
others get.  Especially to find out if other local bus boards are
significantly better.  So I uploaded the frame rate test file in
wuarchive as 'f3spdtst.rfm'.  If you are interested, just check it out
with the above config and see what you get.  Let it fly over the first
set of buildings as the frame rate may drop a bit.

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: Chuck Yeager Rating
Organization: DSG, Stanford University, CA 94305, USA
Date: Sun, 13 Sep 92 09:03:45 GMT

>
>It's not impossible to pull +9.9 or more G's in an F-16.  I'm not sure
>about that -9.9 G's, but the limit of -3.0 (or was it -4.0) G's in
>3.0D is less realistic.  There is really no hard limit as to what G's
>you can pull.
>

Actually the -3 to -4 G's was more realistic than -9 G's since aircraft are
generally built to withstand more +G than -G.  Pilots (well trained and
in good physical condition) can generally handle +9 G's and more for 
short periods of time; but far less -G's (blood vessels in the brain
don't like that too much, and it probably hurts alot more too).

As a side-note, the semi-reclining seat in the F-16 cockpit allows the
typical F-16 pilot approximately +2 G's advantage over many other
aircraft (regardless of whether the other plane can structurally
handle the load).

Eugene
From: fcrossen@ccvax.ucd.ie
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Asteroids owner
Date: 9 Sep 92 13:04:25 GMT
Organization: University College Dublin

In article <1992Sep8.220139.8959@raid.dell.com>, zucker@raid.dell.com (Brian Zucker) writes:
> Does anyone know who owns the original rights to the old Asteroids game?
> IOW, who was the distributor of the game?
> 
> Brian
> -- 

Asteroids was distributed by Atari.  There is a good shareware version
called EGAroids (requiring 286 and EGA) available.  If your interested
I'll e-mail you an uuencoded version...

Fran...

Newsgroups: comp.sys.ibm.pc.games
From: pab5891@ritvax.isc.rit.edu
Subject: LSL5 help
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 13 Sep 1992 22:21:19 GMT

Having a bit of trouble with the camera Larry is carrying around.  I can't seem
to figure out where to recharge it.  Spoilers or hints welcome.

Thanks!

Paul

Newsgroups: comp.sys.ibm.pc.games
From: richard@chaos.cs.brandeis.edu (Richard Congdon)
Subject: Re: Hugo II
Organization: Brandeis University
Date: Mon, 7 Sep 1992 18:09:20 GMT

In article <1992Sep6.013214.11929@nuscc.nus.sg> isc30108@nusunix3.nus.sg (AMBAT SASI S/O PALISSERY P) writes:
>to get rid of maid:
> rub catnip on bell

I do as you say, but it says I don't have it. Am I supposed to somehow
get the catnip from the post, or is it elsewhere?

-- 
		Richard Congdon
		Brandeis University Computer Science
		617/736-2717
From: ebazergh@gmuvax.gmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: BOYSNAKE has arrived!!!
Date: 14 Sep 92 21:37:49 -0500
Organization: George Mason University, Fairfax, VA.


Hmmm, why not just send E-Mail to the FBI telling them you're involved in
illegal software copying? My friend, welcome to the real world...
In article <1992Sep11.152849.19353W@baron.edb.tih.no>, sveint@edb.tih.no (Svein Gunnar Tjoenndal,o92b) writes:
>  
>  HOWDIE!
> 
>  I am Boysnake.
>  
>  Trading possible.
>  Anything (and I mean ANYTHING) can be traded.
> 
>  Do you need Civilization?
>  Do you need the latest version of PKZIP (not tested) ?
> 
>  Send me a private notice, and maybe we'll make a deal.
>  PS! Tactics & Strategy, that's my business.
> 
>  BOYSNAKE (sveint@edb.tih.no)
> 
>  Don't hesitate!!! You might be missing THE game.
Newsgroups: comp.sys.ibm.pc.games
From: twng7309@uxa.cso.uiuc.edu (Tomas W Nonnenmacher)
Subject: Earl Weaver II for Salefor Sale.
Organization: University of Illinois at Urbana
Date: Tue, 15 Sep 1992 01:48:50 GMT

The subject says it all.  $25.- obo, including shipping.
-Tom
twng7309@uxa.cso.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
From: bvan@ncs.dnd.ca (Bryan Van Blaricom)
Subject: Re: Ultima Underworld level 7 (possible spoiler)
Organization: DND, Ottawa, CANADA
Date: Wed, 9 Sep 1992 03:01:10 GMT

In article <14949@mindlink.bc.ca> Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay) writes:
>Argh!! I'm stuck searching for a hidden door on level 7 of UW.
>Im in the lava tunnel with all the fire elementals. I have had to resort
>to a walkthrough that tells me to go to the east end of the lava tunnel
>until I get to the mossy wall part.
>There is suppose to be a secret door in the north east part of this mossy
>area. Through the secret door is suppose to be an earth golem, key etc.
>I've got search skill of 30, I've searched everywhere. I sure would
>appreciate some help.
>
>Thanks
>Malcolm MacKay

   Nope, no secret entrance there - your walkthrough has led you astray.
You can get to the golem and the key by crossing the tunnels at the far
north end of level 7, finding the stair down to level 8, going to the OTHER
stair back up to level 7 (don't forget to pick up an orb stone while you're
down there (there's a magic ring down there, too)) and going back up.
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: Re: Links 386 v1.05
Date: Mon, 14 Sep 1992 02:15:18 GMT
Organization: University of Louisville

In article <1992Sep13.182340.1@vmsb.is.csupomona.edu>, cvetp036@vmsb.is.csupomona.edu writes:
>> Look, the folks at ACCESS can be reached at 1-800-800-4880, and they will
>> gladly give you the BBS to call. Its a 38.4k BBS in UTAH, and the files
>> are about 400k long.
> 
> There is no such thing as a 38.4K BBS.
> 
> The max. right now is 16.8K, unless you count PEP which is 19.2K, but nobody
> uses that anyway.
> 
I think he's talking about a 9600 baud board that supports v.42bis data
compression for up to 38.4 Kbaud throughput.  However, this is misleading
because .ZIP files are already compressed so they only come over the phone
lines at a little better than 9600 baud, i.e. around 1024 CPS.

Jude Greer
cl129502@ulkyvx.louisville.edu
From: genes@npg-sd.SanDiegoCA.NCR.COM (Gene Saunders)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3D and Windows
Date: 10 Sep 92 15:26:51 GMT
Reply-To: genes@npg-sd.SanDiegoCA.NCR.COM (Gene Saunders)
Organization: NCR Corp., Network Products - San Diego


I think I saw this posted before, but wasn't interested at the time.

Does anyone have the setup for running Wolf3D with Windows 3.1?

-- 
Gene Saunders      (619) 693-5571     (NCR) 442-5571     (FAX) 693-5377
NCR Corporate Customer Services - Network Products Division - San Diego
Gene.Saunders@SanDiegoCA.NCR.COM    ...uunet!ncrcom!ncr-sd!npg-sd!genes
From: i921648@redgum.ucnv.edu.au (The Almighty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Need help with KingsQuest IV!
Date: 4 Sep 92 01:40:52 GMT
Organization: UCNV, Bendigo, Victoria, Australia

In article <1992Sep2.120021.26122@cucs5.cs.cuhk.hk> tong861@cucs18.cs.cuhk.hk (Tong Ka Leung) writes:
>app@shamash.cdc.com ( GSD Advanced Packing/Processes) writes:
>
>>Does anyone know how to get the flute from Pan?
>
>
> You must first get the lute first. Play the lute before Pan, then he
>will stop and listen to you. You can then give him the lute and get his
>flute.

To get the lute I think you must give that musician the shakespeares

book.  Which is found in the library of the haunted house.
From: johnsonchris@bvc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Electronic Arts to buy Origin Systems
Date: 11 Sep 92 18:50:56 CDT
Organization: Buena Vista College, Storm Lake, IA

In article <IegA8bO00WBL03dsJp@andrew.cmu.edu>, David Reeve Sward <dsa3+@andrew.cmu.edu> writes:
> 
> 	SAN MATEO, Calif. (UPI) -- Electronic Arts said Thursday it has agreed
> to buy interactive video game producer Origin Systems Inc. in a stock-
> swap deal for $35 million.
> 	Origin will be operated as a wholly owned subsidiary and Robert
> Garriott, president and chief executive officer of Origin, will continue
> in this role and become a vice president of Electronic Arts. Richard
> Garriott, senior vice president/creative director of Origin, will
> continue in this role and become an executive producer of Electronic
> Arts.
> 

	Wow.  It's gonna seem strange to have old Origin as just another of 
the multitude of EA labels.  It think this (as if there was no doubt) 
probably makes EA one of the largest entertainment software companies.  

  	Perhaps this was done so that Origin could use the help of a "big 
brother" company to fund it with some of it's larger titles.  Perhaps they 
finally got tired of people complaining about all the delays in the 
releases of their games, and decided to join EA to get these programs out 
faster.  Big news I think.

	Lord British in a Vice President's office?  Heh...

--CLJ

Newsgroups: comp.sys.ibm.pc.games
From: rnmg1200@uxa.cso.uiuc.edu (A Lady and her Walrus)
Subject: Re: Good games for 286/287/1M Ram/EGA ???
Organization: University of Illinois at Urbana
Date: Tue, 8 Sep 1992 23:14:29 GMT

In article <basiji.715964493@milton> basiji@milton.u.washington.edu (David Basiji) writes:
>
>Does anyone have recommendations for good games that suit this 
>machine?  I've only tried Hard Nova and been pretty disappointed.
>I'm a big fan of games like Wing Commander but I don't think WC
>would run real well (no expanded memory, 286 12Mhz).  Am I wrong?
>Thanks for your help.
>

WC I runs pretty well on my 286...you will have some problem with the computer
not responding to commands occasionally, but I understand this happens on the
386 as well...I have no expanded memory either.

The Walrus

>Dave


Newsgroups: comp.sys.ibm.pc.games
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Re: FALCON 3.0 - Which version? + bugs
Organization: The Ohio State University
Date: Mon, 7 Sep 1992 15:36:15 GMT

In article <92250.234032HCM100@psuvm.psu.edu> <HCM100@psuvm.psu.edu> writes:
>Hi all,
>After reading the discussions about how great Falcon3 is, I dusted of
>my copy that I got about seven months ago, read through the manual and
>loaded that sucker up.  It's great, but it crashes.  Alot.

Tell me about it... :(

>
>I've heard allusions to there being patches and even tried to ftp
>to a site at ulowell.edu (I think) for the latest patch.  How do I find out
>which version I purchased, and how can I get these patches?  The ftp site
>would *not* let me log on as anonymous.  :-(

When you start up the game, in the screen where the pilot is looking over
his shoulder there should be a letter on the far right of the bottom line
such as AC or D.  This is the version letter.  Version D is the latest
unless you purchase OFT which is falcon 3.01.  OFT includes patch E and
also some extra theatres, etc.  Patch E will be released on its own within
a month but will not include the extras.

My machine (486-33, 15MB EMS using QEMM) crashed frequently (was luckly to
get through one instant action session) even with patch E until I disabled
the EMS setting to load objects.  That seems to have temporarily solved
the problem until I can really bitch at SH.  (Heck, I've only invested
about $90 on this game and it still don't work!)

Also, I get NO digitized voices from my soundblaster!  I get voices from
it using other games (WC2, Hardball III), but not F3/OFT.  If anyone can
help me out with this, PLEASE do!

>
>Anyway, every ten minutes or so, right when I'm about to get into
>some serious flying, the screen either locks up, or it fills up with
>really big letters, or gets really fuzzy.

Mine does that about every 3 minutes or less until I disabled ems
object data settings in the config section.



>For the record, I'm running on an 80386/33 AMI motherboard with a
>Seagate 130Mb drive, Tseng 4000 SVGA, Soundblaster Pro, Logitech
>Bus mouse and Gravis joystick running from my multi I/O card.  I've
>been using this system for a couple of years and have NEVER had hardware
>or software compatibility problems like this, if that is the case.

My MB is a 486-33 AMI, wonder if it is an AMI bug?...(not!)



>
>Any input?  (Or should I say, any input that hasn't been hashed out 1,000,
>246,002 times already.)
>
>Hans C. Masing | HCM100@PSUVM.psu.edu  | Penn State University MIS Dept |
>
>If a kid asks where rain comes from, I think a cute thing to tell him is
>"God is crying."  And if he asks why God is crying, another cute thing to
>tell him is "Probably because of something you did."  - Jack Handey


-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks   "With friends like this,   
3rd year medical student		          who needs anemones?"
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: King's Quest V
Date: Tue, 15 Sep 92 11:31:01 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

RN ->I know that it's been out for some time, but I'm slow...
RN ->I'm stuck somewhere near the beginning I think.  I can't
RN ->figure out how to
RN ->get out of the basement in the Inn.  I helped the mouse so
RN ->he comes out and
RN ->unties me, but then I don't have a key to unlock the door. 
RN ->What am I supposed
RN ->to do?

Okay, before you enter the Inn, you should have gone into the forest 
to get the golden heart etc. When you leave the forest, a gnome will 
give you a pair of boots, take these to the cobbler and in return he
will give you his hammer. Now go to the Inn, get caught, let the 
mouse chew the rope, and use the hammer to break the lock...
 
PS: Don't forget to take the rope!
 
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
From: orlov@mars.ibioc.serpukhov.su
Subject: HELP: StarControl I hangs my AT.
Organization: Institute of Cell Biophysics
Date: Sun, 13 Sep 1992 00:34:57 GMT

Hi all StarControl fans!

This game really drove me mad! It hangs my computer almost twice a minute!
Why is it working so awfully? And how to get rid of this? StarCon is a great
game but its behavior is @#$#?@$!!!...

CONFIG: AT386SX, 20MHz, 2M RAM, a mouse, DT2851, DT2821.

Maybe those DTboards hang my computer?
--
All advises are welcome. 
						D.S.

-------------------------------------------------------------------------------
		"I'm from the land of Russia where Shadows lie!"
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: u9264582@cc.uow.edu.au (Robert Duong)
Subject: Prince of Persia - a beginner's questions
Organization: University Of Wollongong
Date: Thu, 10 Sep 92 03:05:04 GMT

I've just started playing PoP and I've come across my first
obstacle I can't get past.  When I open the door to level 3 
I can't get back from the ledge.  I just jump and fall all
the way down.  How do I get past?

And if anybody has a file of PoP hints could they *please*
send it to me.

Thanks in advance

   -Robert

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    Robert Duong                     |    " Toto, I have a feeling we're     
    University of Wollongong         |      not in Kansas anymore... "       
    u9264582@wampyr.cc.uow.edu.au    |                   Dorothy Gale
    -send no cheques, cash only      |                _THE WIZARD OF OZ_     
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Newsgroups: comp.sys.ibm.pc.games
From: jew5001@zeus.tamu.edu (WILLIAMSON, JOHN EDWARD)
Subject: Wanted: Review of Tom Landry Football
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Mon, 14 Sep 1992 17:36:00 GMT

Has anyone played Tom Landry Football for the IBM PC?  

I am _STILL_ looking for a good (not great, I've lowered my
expectations) football game with arcade and coach modes.  Tom
Landry is the only one I haven't tried.  As I just wasted $35
on NFL from Komami based on "reviews" (bribes more likely) from
several computer gaming magazines, I would like a review from
an unbiased, real adult person on Tom Landry football.

John W.

Newsgroups: comp.sys.ibm.pc.games
From: shyatt@nyx.cs.du.edu (Steve hyatt)
Subject: DQK Help Needed
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sat, 5 Sep 92 21:56:42 GMT


I am in Kristophan, after going to Hizden, Luminari, and Hulderdudes and
don't know what to do next. I have gone into the tombs and recovered four
pieces of the oracle and now have gone into the city and attacked
minotaurs. When I try to leave, the NPC says were not done. What am I
missing? Do I have to go into the royal palaces or something?
Steve

Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Nova 9
Organization: York University, Toronto, Canada
Date: Mon, 7 Sep 1992 02:03:49 GMT

In article <1992Sep6.200328.777@nntp.uoregon.edu> ggiles@cie.uoregon.edu (Gregg Giles) writes:
>
>   That would be cheating. I'm not gonna' tell ya'. <Nyah><Nyah><Nyah><Grin>
>Seriously, they really aren't that hard to figure out. You just have to try
>every possible key combination, and then figure out what you just pressed did.
>They are several cheats available on all worlds. Additionally, each world does
>have a preset password. 
>

I've got the complete walkthru today. However, some puzzle and guardian
are too hard to solve or kill even I followed the solution. Once again:
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
Release the cheat!!!
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
Newsgroups: comp.sys.ibm.pc.games
From: mucds@uxa.ecn.bgu.edu (Corey D. Stinson)
Subject: Sim City doc check sux!
Organization: Educational Computing Network
Date: Tue, 15 Sep 1992 04:02:29 GMT

   I have an original purchased copy of Sim City with all the graphix
sets but I HATE the #@&*! doc check.  At one time I found a crack for
Sim City and was able to enjoy it without the stupid check but when
installing the graphix sets the copy protection is re-instated.  Arrg!
Can someone help me with getting rid of this stupid protection one
again??  Thanx in advance for any assistance!

                     Hating-paying-for-games-and-getting
                         fargin-doc-checks.

Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Wolf 3D Cannibalism
Organization: Corporation for Open Systems
Distribution: usa  
Date: Sun, 6 Sep 1992 02:45:09 GMT

>	A question, tho.  I have the Adlib SoundBlaster, and I cannot quite
>figure out what the SS guards say whenthey become aware of you.  Sounds
>like "Luftwaffe", but that makes no sense.

An Adlib Soundblaster? No wonder you can't understand it - your board's
schizophrenic! :>

Seriously....  I believe they say "Shutzstaffeln!" (sp?) which is Nazi
for SS. 
-- 
gary cooper (not the dead one)

                             Luddites Unite! 
Newsgroups: comp.sys.ibm.pc.games
From: yu_m@kosmos.wcc.govt.nz (MICHAEL_YU)
Subject: Re: Links 386 fix problems.
Reply-To: yu_m@kosmos.wcc.govt.nz
Organization: Wellington City Council, Wgtn, NZ
Date: Mon, 7 Sep 1992 03:49:13 GMT

In article <1992Sep6.051618.14817@news2.cis.umn.edu>, mbendic@eel.micro.umn.edu (Michael Bendickson) writes:
>Did anyone else have problems unzipping the links 386 pro upgrade on
>wuarchive?  I got "unknown compression method" when I tried to unpack it.
>I'm using version 1.1 of pkunzip.  I'm having freeze-up problems with the
>game now, so hopefully this will clear things up for me.  
>--
>===============================================================================
> Michael Bendickson	                               University of Minnesota
> E-Mail: mbendic@mermaid.micro.umn.edu		       Institute of Technology
>===============================================================================

Look for PKZIP/UNZIP version 1.93 (Alpha release) that's floating around on
many BBS, this version will handle the file links105.zip found on wuarchive.

Regards,

Michael Yu

Newsgroups: comp.sys.ibm.pc.games
From: jamesg@rucs2.sunlab.cs.runet.edu (James Gillespie)
Subject: Wizardry--Help needed!
Organization: Radford University
Date: Sun, 6 Sep 92 05:20:29 GMT

Before all you netters turn the flames on, let me apologize for posting to a 
slightly incorrect news group.  There isn't one specifically for Apple ][ 
games.  Anyhow, if anyone has experience with Wizardry, I need some help.
It is the second disk, The Knight of Diamonds.  I can't figure out the riddle
of the Sphinx.  If you can help, please post or e-mail.

Thanx in advance!

jamesg@rucs2.sunlab.cs.runet.edu

--
This space intentionally left blank....
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WingCommander CHEATS??? Got ANY?
Date: 14 Sep 1992 00:03:24 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, IO00844@MAINE.MAINE.EDU () says:

>
>I would be very interested in hearing any Wing Commander I cheats
>that may be floating around. Not to mention original gaming strategies.
>Thanks. If you have any tips/tricks/hints/cheats please e-mail.
>Thanks. (((ZERO)))
>

Aren't there any real players out there anymore?  Just play the game and
you'll get better.  Except for the infamous Ralari mission, I never had
*that* much trouble winning the game.  Sheesh, even Nintendo players know
that "practice makes perfect".

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant