HDTenEightyP/NetNews huggingface dataset:
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: upgrade happy
Date: 12 Nov 92 22:06:56 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


	I would like to say, for the record, that if visible T/P was done as a
server/client mod, instead of all client-side, that I would not be so
opposed to it.  As a client only mod, it means that either:
1) a new client must be made and blessed for every machine type out
there, and then made the new standard to be FTPed (Every time *ANY* mod
is made, this will be true.)
or
2) Some people will have the client change and some won't.

	Neither option sounds good to me.  As such, *I* think, and have thought
all along, that we should wait until the NBR comes out, and make all the
changes at once.
	I'm hearing about more and more new clients with new mods (most of them
NBR approved).  As more of them get put on the FTP sites, I think that
it's going to start causing problems.  If you think that netrek should
be a game based on shopping for the right client, well, I guess that's
your choice, but it just doesn't seem like the way the game should be.

ZZnew guy
From: jh@heel.CS.Berkeley.EDU (Jack Hsu)
Newsgroups: rec.games.netrek
Subject: Spaceace! is the 1992 dogfight champion!
Date: 13 Nov 1992 08:22:11 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: heel.cs.berkeley.edu
Summary: Dogfight results

This is the final result of the dogfight championship:

------------------------------------------------------------------------
Time of game: Thu Nov 12 20:08:45 1992
#contestants: 8
  #1:E        Spaceace!* (R2),11.00     #2:E           Balton* (R8),11.00      
  #3:W     pteroducktyl* (R0),9.00      #4:W     Hell Peacock* (O4),9.00      
  #5:W        R. Daneel* (R5),7.50      #6:W     Passing Wind* (K1),6.00      
  #7:E              Ged* (K3),6.00      #8:E      psycho feta* (O6),5.00      
------------------------------------------------------------------------

East = Spaceace!, Balton, Ged, psycho feta
West = pteroducktyl, Hell Peacock, R. Daneel, Passing Wind

Spaceace! and Balton has the same number of points, but Spaceace! wins
due to his better ratio (2.70), to Balton's 2.20.

Total East score = 33
Total West score = 31.5

Therefore, East wins the 1992 Dogfight Championship. Congratulations!

More suggestions for future dogfight championships:

1) Use ratio to determine rank than # of kills.
2) Record the messages, or at least the kill messages.

The dogfight server code is available for aftp on -->barkley.berkeley.edu<--
in /misc/dogserver.tar.Z. 

-Jack

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat,  7 Nov 1992 04:27:00 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: New Server: ww2.cs.ucla.edu
	<1992Nov7.032334.25547@beaver.cs.washington.edu>

In article <> blojo@xcf.berkeley.edu (Jon Blow) writes:
>Scott suggests:
>
>> I'm certainly not going to bash people for playing a variant, like
>> some people seem anxious to do to Sturgeon.
>
>People bash on Sturgeon because it's dumb, not because it's different.
>Many people would say (and I agree) that the game is not nearly as
>interesting.

	I don't know if I'd say "dumb".  It's a lot lighter-weight than vanilla
netrek.  Not really my thing, but some people like it a lot.  To each
his/her own.  It does sort of pain me to see good players being
destroyed by playing on Sturgeon.  Oh well.

ZZnew guy
Newsgroups: rec.games.netrek
From: farrow@ucsu.Colorado.EDU (J. Scott Farrow)
Subject: Re: question: how do we stop this?
Organization: University of Colorado, Boulder
Date: Wed, 11 Nov 1992 01:18:44 GMT

hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>Alan D. Cabrera writes
>> SUMMARY
>> 
>> This is the Request For Discussion regarding the proposal to split 
>> the newsgroup rec.games.netrek, containing discussion of the game 
>> netrek.

>How do we stop this?  Do we have to go post on news.groups?  What a  
>pain...  Let me know if no one is willing to....

>Are people generally opposed to this?  Seems *really* silly to me.

>Rob

Most definitely opposed.

Scott

--
************* Repeal Amendment 2! - Shame On You, Colorado. ******************
J. Scott Farrow-Student SysAdmin/Programmer, University of Colorado at Boulder
Computing & Network Services, Boulder, Colorado, USA, phone: (303) 492-4428
Internet: farrow@spot.colorado.edu, farrow@cs.colorado.edu
From: pjw@eniac.seas.upenn.edu (Streaker)
Newsgroups: rec.games.netrek
Subject: Re: Brick Verser in 2004
Date: 10 Nov 92 19:05:40 GMT
Organization: University of Pennsylvania

In article <JIVE.92Nov9232147@spanky.ssc.gov) jive@spanky.ssc.gov (Jim Ivey) writes:
)
)) talent!  I think that we should shoot for 2000 :)  Are you an old fart
)) Brick *smirk* ? Of course in netrek-age-terms!
)
)) Platform???  Of course...to get rid of call the SCUMS (tm) in D.C :)
)
)) Streaker
)) aka Running Mate?  --  Take that Jim :)
)
)
)     You'll be too young, Phil:)
)
)     Jim "God I'm such an old fart" Ivey

Hmmm....Let me see, I'll be 30 in the year 2000 and 34 in the year 2004 (boy
I'm really good at Math :) )

What is the minimun age for a VP anyways??  30 or 35?

Phillip
aka Veep
Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Re: SB: how to get rid of glue-oggers?
Organization: The Ohio State University
Distribution: rec.games.netrek
Date: Mon, 9 Nov 1992 00:07:42 GMT

In article <5048@disun44.epfl.ch> margot@disuns2.epfl.ch (Joel Margot) writes:
>Well, this is probably a FAQ about SBs... Anyway, here goes:               
>
>I took my first base the other day and got messed up with guys locking and
>orbitting on me. How can I get rid of them so that I can shoot them down
>properly thereafter? (without having the full impact of their hull ex-
>ploding under my nose)

One of the keys to becoming a decent base is learning to use your tractors
and pressors *alot*.  If the guy on top of your base has a full fuel tank
and is spewing torps, kill him immediately.  If he's just sitting there,
pressor him to a safe distance...then kill him or hold him there for
a teamate to kill.

If you want to learn a lot of useful info about base-driving, ftp the
starbases.Z file from gs69.sp.cs.cmu.edu.  In fact, I'd read all the
hints files you can grab from there.

>Thanks, Joel
Your welcome, Porkchop


-- 
Greg Dearing
Email: Dearing.2@osu.edu
From: diachun@ncifcrf.gov (Justin Diachun)
Subject: Re: another berkeley client question
Organization: Frederick Cancer Research and Development Center
Date: Sun, 8 Nov 1992 06:44:52 GMT

In article <721184022.3950.0@backwater.bh.andrew.cmu.edu> stimpy+@cmu.edu (Rick) writes:
>ok, one more disturbing thing about the client.
>It seems to have a bug in x11window.c.  I don't know where or what
>it is, but I suggest you more clueful people try to discover it.
>
>Once in a while, it seems to hose your X server. You get really
>nasty "lag" when it happens. Usually, quitting the client and
>coming back in will fix it. I'm not sure why it happens. It
>usually occurs if you start up another application that pops a
>window on top of the client. But that doesn't always make the
>bug happen. In fact, out of all the times I've used the client,
>I've only gotten the bug twice. Other people have gotten it more
>often. Last night, 3 different people got the bug at different times
>of the night. Using different machines, and on different servers.
>At first, you think its just bad lag, but it doesn't stop. And other
>people playing on the same server experience nothing.
>I'm not sure if it'a a core leak, or allocating too much memory, or
>what.
>
>I was wondering if anyone outside of CMU has gotten this bug.
>Or, anyone not on a dec.
>
>--Rick
>"Bronco Netrek Server. You will never find a more wretched hive of
>scum and villainy." -- Admiral Kenobi (aka Terence Chang)


I had this happen once or twice on a sun4.  I thought it was just lag,
but your description of it is exactly what I had.  I believe I had
just popped up a window, which rings a bell.  Since my local
connection sometimes gets hosed, I figured that was the case, but I
guess not...

Does this happen at CMU if you get a zephyr?  That must really suck.


Helix
-- 
___   ____   ____   ____   ___________________   ____   ____   ____   _
\  \ / \  \ / \  \ / \  \ /      Helix        \ / \  \ / \  \ / \  \ / 
/\  \  /\  \  /\  \  /\      Justin Diachun    \  /\  \  /\  \  /\  \  
  \__\/  \__\/  \__\/  \   diachun@ncifcrf.gov  \/  \__\/  \__\/  \__\/
From: mcp@cs.umd.edu (Mike Polek)
Newsgroups: rec.games.netrek
Subject: Re: Lag (a server plug)
Date: 8 Nov 92 20:51:41 GMT
Distribution: usa

In article <1dgfp7INNr8t@girtab.usc.edu> echeverr@scf.usc.edu (5150) writes:
>
>I wouldn't mind having to keep two different clients in my home directory,
>but the RSA clients available are STRIPPED.  I mean those things are old...
>the cursor won't warp to message if you hit 'm' and the O menu is missing
>a few options.... can someone PLEASE PRETTY PLEASE WITH SUGAR ON TOP compile
>some nice up to date RSA clients?
>
>5150
>the netrek world will thank you

The original set of clients was intentionally "bronco vanilla."
I expected most (all?) server gods to allow these clients. People
are encouraged to build clients with the "added features" and post
the public key. (If you're the only one using your personal client,
you can even try to convince gods for servers you play on to accept
your client. :)  

I'm also hoping that the NBR client/server will be out before
too long (hint hint nudge nudge). That should come as RSA compatible,
and if it's as nice as it's supposed to be (I've seen some early
stages of development), it may become enough of a standard that
we can do away with the zillion "minor hack" clients.. :)


cheers,
Mike Polek
<mcp@cs.umd.edu>
<RSA client/server dude>
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Newsgroups: rec.games.netrek
Subject: SBs and TMNT
Date: 10 Nov 92 17:35:41 GMT
Article-I.D.: cis.1992Nov10.173541.25848
Organization: The Ohio State University Dept. of Computer and Info. Science

In article <JIVE.92Nov10101545@spanky.ssc.gov> jive@spanky.ssc.gov (Jim Ivey) writes:
>
>
>     Perhaps you should focus on a different mantra my child.
>     *edit* *edit *edit*

	Why does Jim remind me of Splinter?  I think I might be
hallucinating, but has anyone actually SEEN him?  It would explain
how he dogfights with such deadly accuracy through the muck and 
sludge of the internet lag.  And does anyone have a really hard 
time with these matchups? 

Raphael       - Duck Dodgers
Leonardo      - Wreck
Donatello     - Spaceace!
Michaelangelo - Balton

And would anyone be surprised to find that :

Mojo == Shredder

???????????????????????????????????????????

	Since I have fallen so far in my netrek abilities, I feel
pointedly unfit to offer SB advice.  I know the state of my 
condition is desperate, as evidenced by the fact that everything
Splinter, er - Jim, said, made sense.

	<>shiver<>
 
	-Michael )Ged(    
-- 
|\  Michael  Delbert  Moore     _   /|     Home   : (614) 471-1937         /|
| \ OSU Student  Programmer     \`o_O'     Office : (614) 292-7161        / |
| / Undergraduate CIS major       ( )      Email  : mdm@cis.ohio-state.edu\ |
|/-------------------------        U       --------------------------------\|
Newsgroups: rec.games.netrek
From: farrow@ucsu.Colorado.EDU (J. Scott Farrow)
Subject: Re: Married NetTrekers (was : RE SB...)
Organization: University of Colorado, Boulder
Date: Fri, 13 Nov 1992 19:31:28 GMT

Well, I don't have any kids, but I've been married for almost two years now,
and playing Netrek since last June. It does tend to cut down on your playing
time. I also hate it when she calls me on the phone and says "Your playing
Netrek again, aren't you?" It's probably the 30 second response time to get
anything out of me when I am playing that gives me away. :)

I wish I could get here interested, then she would understand when I brag
about my great game the other day. Oh well...

Maybe life will improve when I can get a 14.4 modem and try to play 
Netrek on my Linux system. Has anybody else done this? (using "term" to 
remotely display from my machine at work)

Scott
(aka Necron)


--
************* Repeal Amendment 2! - Shame On You, Colorado. ******************
J. Scott Farrow-Student SysAdmin/Programmer, University of Colorado at Boulder
Computing & Network Services, Boulder, Colorado, USA, phone: (303) 492-4428
Internet: farrow@spot.colorado.edu, farrow@cs.colorado.edu
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Very old no-profanity rule at rwd4
Date: 7 Nov 92 03:15:45 GMT
Organization: School of Computer Science, Carnegie Mellon

Jonathan Hardwick writes
> josh@cqs.washington.edu (Josh Hayes) writes
> > Gosh, kids, there's a new no-profanity rule at rwd4. 
> 
> New?  When was the last time you read the motd?

It has been there for at least a year.  I didn't like it because I have a  
hard time holding back...:-).  If I played there, and was ejected by the  
server god for breaking his rules...I wouldn't be mad..rules are rules are  
rules.  Go play on discovery if you get ejected.

>it's right there on the MOTD screen, where it helpfully refers
>you to "the student handbook". Gosh, I think I'll write to
>CMU and order one so I'll know what the FUCK you're talking
>about

That's probably because when the rule was made (probably close to 2 years  
ago) most of the rwd4 players were CMU players.  Certainly most of the  
swearers....:-).

Rob
aka Spaceace!
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
Date: 7 Nov 92 09:16:17 GMT
	<1992Nov6.221729.11004@athena.mit.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 6-Nov-92 Re: sunscreamer's How
to be.. Douglas R. Pitters@athen (1651)

> 	I guess this makes sense to me on the intuitive level, but I need
> to know how 3 seconds of bombing before enemy closure transalates to the
> distance between us: More specifically, how far away in general is 3 seconds
> assuming I'm in a scout, and he is *not* in a scout (CA, on average)?


> 				Subby


	There is NO substitution for experience.  Some things you jus thave to
see for yourself.  Some things, you have to see hunderds or even
thousands of times.  Not much more to say.
	Well, one thing -- if the torps are coming while you're on the planet,
raise shields and det.  If you're lucky, you can take 8 CA torps and
still have shields left.

ZZnew guy
Newsgroups: rec.games.netrek
From: sherod@news.Colorado.EDU (Scott Herod)
Subject: Re: SB ogging
Organization: University of Colorado, Boulder
Date: Tue, 10 Nov 1992 19:37:29 GMT

In article <palane.721421720@pv7412.vincent.iastate.edu>, palane@iastate.edu (Paul A. Lane) writes:
|> (bunch of stuff deleted)
|> 
|> Great stuff. I'll give it a try. By the way, one (probably known) solution
|> to the coordination problem is to get a group of oggers orbiting a planet.
|> When the leader cloaks, everyone lock onto the base and move cloaked at the
|> same speed. FWOOOOOOOSH!
                  /\
                  ||
Sound of great chain reaction explosion of all those ships approaching together.
Why not say "Cloak with F2" and everyone leave from different locations
with the attempt to arrive at the same time. :-)

Mad DDogg
Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Locking onto SB? (was Re: NBR proposal:  prefer planet to player)
Organization: The Ohio State University
Distribution: rec
Date: Sun, 8 Nov 1992 00:10:50 GMT

In article <books.75.0@fsunuc.physics.fsu.edu> books@fsunuc.physics.fsu.edu (Roger Books) writes:
>In article <BwwIsB.Cx8.1@cs.cmu.edu> spot@CS.CMU.EDU (Scott Draves) writes:
>
>Oh no, let's see someone ogg a SB orbitting a planet.  Have you ever went
>to ogg the starbase/carrier and found yourself locked into that #$&%
>planet?
>
>Roger

I understand your point about not always wanting to prefer the
planet, but why would you want to lock onto a SB to ogg?  The only
time I can think of is if you think he's about to cloak (rare)...
otherwise he'll kill you with a single stream as soon as a single
torp or phaser touches hits your ship.

Porkchop / Longshot


-- 
Greg Dearing
Email: Dearing.2@osu.edu
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: How Not To Pick A Captain (was Re: more exodus bashing; also call for scrimmages)
Followup-To: poster
Organization: Ziebmef home away from home
Date: 11 Nov 92 22:59:15 GMT

palane@iastate.edu (Paul A. Lane) writes:
| [Exodus] actually thought [forming an INL team] might get ISU a
| *little* respect. Instead, the first time the team wins, JOA screams
| BORG at the top of their lungs.

 And most of rec.games.netrek procedes to flash-fry JOA.
 JOA != rec.games.netrek != the clueful netrek community
 Don't assume the opinions of the one are the opinions of the others.

| The first victory earned the team some respect, but very little. All
| Exodus has done is get pissed off at people spouting crapola.

 I respected your team after the JOA borg accusation. Subsequent posts
(including this one) have been dropping that, notch by notch, post by
post. Stop ranting strangely, and we'll stop looking at you funnily.

--
	"zsh has all the useful features of ksh, plus many of
	 the useless ones."		- Paul Falstad		
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
From: dtabb@ecst.csuchico.edu (Don Tabb)
Newsgroups: rec.games.netrek
Subject: thursday's CLUE game. (need more CLUE)
Date: 6 Nov 92 08:40:20 GMT
Organization: California State University, Chico
NNTP-Posting-Host: potato.ecst.csuchico.edu



Well, the CLUE game I tried to set up happened but
didn't turn out the way I hoped.  of the 15 people
who were to come, I got about 7.  People bringing
friends go up to about 11.   I grabbed another couple
from some sites for a total of 14 people.  others joined
and left with an avarage of about 6X7.   I just found
out that a couple of people were in the AM : TNG game
so that excused some of this low turnout.  

I would like to have a game every week.  Same Bat time.
Same Bat channel. Like the 5:pm bronco clue.... I want
to have "a game of caliber" every week, INL style.

Is this possible?

Should we/do we have a clue mailing list?

I would like to thanks those who came.

5150,  guest <guest@sgigate.sgi.com>, Hell Peacock,
ZZnew guy, Jimmy , Count SMACKula, InspectorPlasma,
Zeerox, GnomesOfZurich, Storm Shadow, feta==grape soda,
shire, Netherworld, Spaceace!, Passing Wind

don
Scorn!
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri,  6 Nov 1992 15:33:03 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: more exodus bashing; also call for scrimmages
	<BATHURST.92Nov5135331@felix.noaapmel.gov>

Excerpts from netnews.rec.games.netrek: 5-Nov-92 Re: more exodus
bashing; al.. Bill Bathurst@noaapmel.g (1842)

> This is what I am getting to like about the INL.   Rivalries!!  Kinda like
> UW vs WSU in the Northwest.  I personally like it (:  CMU vs Berkley, iastate
> vs Bagels, LaggU vs Bagels!!  


	Lagg U and HB are entirely to *NICE* to eachother to have a rivalry. 
You need some real ill-will to make it stick.  They're a good match,
though.  It would be cool to see them play again -- not as cool as BH vs
TOFW, but cool.

ZZnew guy
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: SB ogging
Organization: FSU nuclear physics
Date: Thu, 12 Nov 92 02:02:39 GMT

In article <97194@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (FreeKill) writes:
>Of course, the best solution (and the least well known from the way I see
>most people play) is to just read messages, look at the galactic, determine
>who the fellow oggers are, and then just "use your head" to coordinate.
>Not to sound like I'm partial to CMU, but nobody else base oggs like them.
>I think that's because they use the last method.
>

When you can yell across the room and say go it sure helps coordination.

>Brian
>

Sherlock

Roger
books@fsunuc.physics.fsu.edu
From: a434amid@cdf.toronto.edu (Rudy Amid)
Newsgroups: rec.games.netrek
Subject: Calling FLEW captain, over.
Date: 8 Nov 1992 05:04:14 -0600
Organization: University of Toronto Computing Disciplines Facility
NNTP-Posting-Host: cs.utexas.edu

Yo,
	Can someone tell me where team Farm Team West's captain is?
We're fighting for the 17th position in INL. :-)  I'm trying to schedule
a game with them.

-- 
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
Newsgroups: rec.games.netrek
From: madpit@athena.mit.edu (Douglas R. Pitters)
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
Organization: Massachusetts Institute of Technology
Date: Fri, 6 Nov 1992 22:17:29 GMT

In article <seyQU9S00VpE013jFG@andrew.cmu.edu>, "Jonathan R. Ferro" <jf41+@andrew.cmu.edu> writes:
|> bagel@ccwf.cc.utexas.edu (Prime Wordsmith for Hell's Bagels) writes:
|> > A scout's dangerousness is measurable in discrete terms.  If a scout
|> > is close enough to an enemy planet that he can orbit it and bomb it
|> > for three seconds without being tractored off or hit by torps, then
|> > he completely owns the planet.  If he can get to the planet but not
|> > without another ship being there, he exerts threat upon the planet --
|> > but his chance of success is about 1 in 2 if he takes the gamble.
|> > If he can't get to the planet before an enemy picks up, he exerts
|> > no influence at all upon the planet.  Always try to be in a position
|> > where you "own" as many planets as possible.  "influence" is also
|> > important, but not as vital.  "own"ing agris is the best thing you
|> > can do for your team.  As long as you "own" an enemy planet, it
|> > might as well be your team's.
|> 
|> And to think that after several HOURS of watching over ZZnew guy's
|> shoulder all I came up with on my own was "Hey, you know, there is a
|> positional aspect to good SC bomber playing."  I feel like my
|> understanding of the game just tripled.  Yowza!
|> 
|> Commander JonRock
|> 
|> -- Jon Ferro               Einsprachigkeit ist heilbar

	I guess this makes sense to me on the intuitive level, but I need
to know how 3 seconds of bombing before enemy closure transalates to the
distance between us: More specifically, how far away in general is 3 seconds
assuming I'm in a scout, and he is *not* in a scout (CA, on average)?


				Subby
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: berkeley client
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Fri, 6 Nov 1992 20:44:26 GMT

In article <721055635.3459.0@watson.bh.andrew.cmu.edu>, Rick <stimpy+@cmu.edu>
writes:
> ah, that would explain it...
> anyway, while we're at it, why not do the kill messages a better way?
> right now the client checks for "was kill" and "killed by"
> and "being attacked by" in messages, and sends those to
> the kill window... this is highly stupid. it should assign an MKILL
> flag to the message by the server, and have the client look for that.
> 
> That way, the server god can send other stuff to the kill window.
> like:  GOD-ALL  army motel (R1+8 armies) was DOOSH!ed by ogger (F3)
> and Altair->FED  Augh! We are being dooshed by F3 who is 2% damaged!
> 
> just kludging for "was kill" etc. is a nasty hack...
> and takes away so much fun for the server gods  :)
> 

I strongly second this.
Rick, could you make it a proposal? :) (If there has not been such one)

> 
> --Rick
> "Bronco Netrek Server. You will never find a more wretched hive of
> scum and villainy." -- Admiral Kenobi (aka Terence Chang)

-Rony aka Gajah Mada
 isae@IASTATE.EDU
Newsgroups: rec.games.netrek