HDTenEightyP/NetNews huggingface dataset:
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Newsgroups: alt.games.sf2
Subject: Re: BALROG: Three fist method
Keywords: survey
Date: 28 Jan 93 20:20:24 GMT
Organization: DSG, Stanford University, CA 94305, USA

In article <1993Jan28.084600.18003@mercury.unt.edu> jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes:
>This is about the "T-F" method:
>
>
>    WHAT THE HELL DO YOU DO TO CROUCHING OPPONENTS?!!  Without the crounching
>roundhouse punch Balrog is dead meat.
>
>Ciao..
>

Use a crouched storng punch.   You give up a tad of range (tad; very small
amount) and a bit of umph.
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Newsgroups: alt.games.sf2
Subject: Re: ZANGS
Date: 26 Jan 93 21:32:49 GMT
Organization: Indiana University

In <1993Jan26.135658.10909@csd.uwe.ac.uk> btdcs207@csd.uwe.ac.uk (DOC) writes:

>Ok, I am a new Zangief Player, I am normally a ken/ryu man, but have
>decided to learn someone else.
>I have got pretty good with him, pretty quickly.
>But can someone tell me what to do when Vega does a screaming Eagle ?
>I can only block and hope he doesnt do the backbreaker move on me.
>It is a nightmare, someone help pleasssseeeeeee

This is simple.  Do you know the jumping head butt move?  If not, here it is:
(learn the differences)

jump straight up, then punch   (Zangief will jump and punch)
jump straight up, keep joystick held in up position, then punch
(Zangief head butt)

use this move; it's works best.
also, the lariat isn't too bad either
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Thu, 21 Jan 1993 13:09:26 -0500 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: just my opinion and then some
	<C147KL.F9p@usenet.ucs.indiana.edu>

On 19-Jan-93 in Re: just my opinion and the..
user Brian Odom@silver.ucs.in writes:

>>[baiting computer Guile with a jab DP]
>Yeah, it's old, but I'm not gonna chew you out.  Instead, I'll tell you what 
>everyone else does which is better.  After doing a jab DP, do a fierce
+ fierce
>DP for 3 hits.  Sometimes I have trouble because I'll get a fierce + buffered
>DP, but the buffered DP will miss a lot!  This one guy I know can do it very
>consistently.  This (and the car stage) are good ways to practice the "triple"
>DP.

When you're playing Ryu, it's better to use a fierce - jab DP because
Ryu can't get a triple hit.  The fierce DP leaves you vulnerable and the
jab is better anyway because it'll knock Guile over.

But what I really wanted to say is this--tricking Guile into razor
kicking won't work when you get him early in the game.  It's annoying as
hell--he'll just stand there doing nothing as you jab DP in front of his
face.  In this mode, though, he'll rarely block fireballs.  It's only
later when the computer is supposedly playing "harder" that Guile will
try to razor kick you.  Guile does weird things in general though, like
jump in without attacking, sit there for a second, then jump away.


Ken
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: alt.games.sf2
Subject: XXXXXXXX.HWP
Date: 29 Jan 93 01:26:03 GMT
Organization: Rutgers College, Rutgers University

How do you read these files? They are README.HWP ,et al.. Its says HWP 
Document file. There is also a manual.hwp which I assume is the instructions 
for the game. How do I read this?


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |                                                     New Jersey, USA      |
 \==========================================================================/
From: bc676@cleveland.Freenet.Edu (Marc R. Klenotic)
Newsgroups: alt.games.sf2
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Date: 26 Jan 1993 23:59:23 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


I never thought of giving second rounds.  Probably 'cause noone
ever gave me second rounds.  What I'll do if they're really bad
or if they've put in so much money I feel sorry is give
them about half my life.  If they cannot get a good combo or tick
started by the time I get down to half life, then they clearly
do not deserve the second round.  Oddly enough, I usually win it
anyway.
-- 
******************
*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
******************
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Hey look birdies
Organization: Indiana University
Date: Wed, 27 Jan 1993 06:07:40 GMT

In <1993Jan27.005316.2427@news.vanderbilt.edu> LIPSCOJA@ctrvax.Vanderbilt.Edu (Andy Lipscomb) writes:

>> It seems to be a general consensus that when someone is starred, you
>> should do a devastating combo to do more damage than a throw.  
>> 
>> Being a die hard Honda fan, I usually just threw (does plenty of damage
>> anyway).  But now as I'm getting better with other characters, I was
>> wondering what the best combo to do was when people were dizzied.  
>> Best by terms of most damage, etc.  Or is it more situation-dependant?

>As a Chun Li player, I have always thrown, as I cannot reliably do combos, and
>they are not much more powerful than her throw.

Anyone got any ideas for Dhalsim.  By FAR, he has the weakest throw in the 
game.  It's damage is so piddly, it's robbery.  Seems liker everyone else's
throw does about the same damage except for Dhalsim's (which seems to do less
than a Ryu/Ken roundhouse sweep).  Is the double head butt better, than the
throw (plus blocked fireball over fallen body)?
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: alt.games.sf2
Subject: Re: HF Endings
Date: 21 Jan 93 18:47:37 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1jlc25INNp6k@gap.caltech.edu> julius@cco.caltech.edu (julius yang) writes:
>johnjohn@cco.caltech.edu (John White) writes:
>>In article [snip] mjb@srl07.cacs.usl.edu  
>>(Matthew Brumley) writes:
>>>What happens when either Sagat or Bison finish the game?  At the end of the
>>>winner's end-game sequence, we see your character, with Bison on the left  
>>>and
>>>Sagat on the right.  Well, if you win using Sagat or Bison, what is shown?
>>>Just curious.

>>I can't actually answer your question, but I can point out that not all of  
>>the character endings actually look like the one that you describe.  Ryu's  
>>does, but that's the only one that I know of.

>No, no, no. He's talking about the boss endings.  Whenever a boss wins,
>he is at the top of a diamond of the four bosses, with marching SS troopers
>or whatnot silhouetted against flames at the bottom of the screen.  The
>bosses permute through the diamond depending on which boss wins.

BZZZZZT!!  The original question is asking about the NEW sequence added to
the end of every character's ending.  What it is is a 3 tier pedestal with
the character you solved it with at the top, Bison 2nd, and Sagat 3rd (Vega's
3rd if you win with Sagat or Bison.)  This appears at the end of the character's
story ending.  (For some reason Ryu decides to come back and pose for the 
ceremony too)  The music for that character's area is also playing in the
background.

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: alt.games.sf2
From: chewy@sage.cc.purdue.edu (Chewy)
Subject: IBM SF2
Organization: Hitlers allies
Date: Sun, 24 Jan 1993 03:03:42 GMT

I am just curious, how many lhz parts were to the latest upload?
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: More combo's
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 00:58:37 GMT

>: 
>: #define FLAME
>: 
>: Thank you for being so helpful.  Maybe you could try being helpful, like
>: telling this guy the *right* way to do it, or if helping him directly
>: is beneath you, then give him a pointer to where to look!
>: 
>: #undef FLAME
>: 

>..but considering we're going to be barraged with corrections as it is,
>I don't think it makes a big difference, do you?

>Besides which it gets really annoying to see the same stuff rehashed 
>over and over and over, when reading through some old articles wouldn't
>hurt.

Take that!

-- 
Caine Schneider
--
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
Newsgroups: alt.games.sf2
From: bill@west.msi.com (Bill Poitras)
Subject: Re: SNES Bosses from a magazine
Reply-To: bill@west.msi.com
Organization: Molecular Simulations, Inc.
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 21 Jan 1993 00:50:09 GMT

Steve Larsen (larsen@hellgate.utah.edu) wrote:
: I read this.  It said that you can play the bosses, but you need a game
: genie.  It mentioned that this was a little glitchy, so for $70, I think
: I will wait for the Champion Edition.

Do you know for a fact that Capcom is making one?  Where did you read
this?
--
+-----------------+-------------------------------+-------------------------+
| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
| (bill)          | Sunnyvale, CA USA             |                         | 
|                 | FAX (408)732-0831             | bill@west.msi.com       |
+-----------------+-------------------------------+-------------------------+
From: manskie@latech.edu (Kenneth J. Manskie)
Newsgroups: alt.games.sf2
Subject: SF2 Location Revisited
Date: 22 Jan 1993 07:57:43 GMT
Organization: Louisiana Tech University
Distribution: world
NNTP-Posting-Host: cssun1.engr.latech.edu

     I have no idea what is going on with my site.  As of 01/22/93 at
02:04:29 AM it appears to be OFFLINE.  I will check this out and let you know
what is going on.  Thank you to to the pepole that brought this to my attention.

                                                - Ken
                                                  manskie@engr.latech.edu
Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: HF Endings
Organization: University of Tasmania, Australia.
Date: Thu, 21 Jan 1993 12:29:47 GMT

johnjohn@cco.caltech.edu (John White) writes:

>>What happens when either Sagat or Bison finish the game?  At the end of the
>>winner's end-game sequence, we see your character, with Bison on the left  
>>[...]

>I can't actually answer your question, but I can point out that not all of  
>the character endings actually look like the one that you describe.  Ryu's  
>does, but that's the only one that I know of.

In Hyper Fight, there's an additional graphic of a dais floating on a dark
background with your guy in the numero uno position.  This is shown after
the normal ending but before the game credits.  I'm wondering, is this
scene skipped if you complete the game with Ryu?  (I should hope so!)

--
Tim Morris

Xref: sparky alt.games.sf2:6696 rec.games.video:28696
From: priss@glia.biostr.washington.edu (Lisa Richardson)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: SFII Soundtrack
Date: 26 Jan 93 07:09:11 GMT
Organization: University of Washington
NNTP-Posting-Host: glia.biostr.washington.edu

In <25JAN93.25689463.0088@UNBVM1.CSD.UNB.CA> M6QC000 <M6QC@UNB.CA> writes:

>Does anyone know where I can get the soundtrack to SFII ? (cassette
>or CD)  I remember seeing an ad for it a few months ago and would like
>to hear it.

I do not know where it is, but if I can confirm that it DOES exist.  A friend
of mine has a room mate who has the CD and made a copy of it to play to me.  If
anyone who does know where to find it, please post it on this board, since
there are a few re-mixes of the music along with the stage music and sound
effects of the game on there as well.


-- 
+----------------------------------+------------------------------------------+
| priss@glia.biostr.washington.edu |  Live Fast, Die Young, and make hearts   |
| Lisa Richardson                  |  melt as you go away!                    |
+----------------------------------+------------------------------------------+
From: lanier@acpub.duke.edu (Dustin Lanier)
Newsgroups: alt.games.sf2
Subject: Hyper fighting dahlsim
Date: 22 Jan 93 14:51:27 GMT
Organization: Duke University; Durham, N.C.

We have a new Hyper fighting SFII at school, and in this one Dahlsim
can teleport somehow, does anyone know how it is done?  I can't
figure it out ... other than that the new stuff is a flash kick type
move for honda, a looping ball for blanka, a fireball for chun li 
(which I also don't know how to do)  any advice on these moves would
be appreciated, in email cause I don't read news often ...

Dustin
Newsgroups: alt.games.sf2
From: jwana@ux4.cso.uiuc.edu (John Wana)
Subject: snes
Organization: University of Illinois at Urbana
Date: Sun, 24 Jan 1993 01:00:40 GMT

I just discovered this newsgroup and was wondering if there was any other
codes besides the "championship" code for the snes.
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Re: Uploading sf2-00?.lzh to wuarchive is _useless_.  don't bother.
Date: 21 Jan 93 13:54:10 CST
Organization: University of Kansas Academic Computing Services

In article <C17qsC.Fzr@news.cso.uiuc.edu>, ftw33616@uxa.cso.uiuc.edu (.) writes:
> manskie@latech.edu (Kenneth J. Manskie) writes:
> 
>>	I know everyone has a problem finding the new copies of
>>Street Fighter II on wuarchive because someone keeps deleting
>>them.  Personally, I think this sucks the big one and would
> Yes, it's the site manager.  he/she doesn't normally involve himself like
> that, but the sf2-00?.lzh files are _illegal_ in the USA, because it's a 
> clone of street fighter II, and a violation of Capcom's copyright.
> 
> Given how often they're uploaded, I wouldn't be surprised if the sysop
> longs on several times a day just to delete them.
> 
> 
> 			- Frank Wang
> 			  ftw33616@uxa.cso.uiuc.edu
> 

I'm not sure but I think the copyright laws are irrelevent since
jung-young-dug made the game himself and is not selling it.
the reason its being deleted is because the sysop doesn't give a fuck
about sf2 and thinks its a large waste of his disk space considering
how large the files are.

-- 

Later...

/----------------\
| Doug McClendon   \
| DMC@Planet.Pinball \-----\
| epasls@kuhub.cc.ukans.edu \
| C.C.=Perfection            \---\
| Pain=Happiness=Sadness=Pleasure \--------\
| "Give up on life, life's given up on you" \
|      -Keith James, 1992|                  | 
\-------------------------------------------/
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: More combo's
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 25 Jan 93 00:40:49 GMT

In article <1jvbd5INN15u@usenet.INS.CWRU.Edu> bc676@cleveland.Freenet.Edu (Marc R. Klenotic) writes:
>
>The Tiger Knee is simply Down, down-righ and right plus a 
>fierce kick button.  I know beccause I'd always mess up the
>low Tiger's (which is Down, down left).

No, tiger knee is....

  /  or |    to      O    + any kick
 O      O           /

>-- 
>******************
>*   -=bc676=-    *                --Encrypted
>*Marc R. Klenotic*                        Message--
>******************

---
T. Cannon

Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: The ONLY way to play SF2
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 16:44:37 GMT





		My my my, do I detect a little soreness Stevie?  Let me
	guess... Someone flamed you!  It happens to the best of them, but
	lets face it, we're not dealing with alt.philosophy here, it is
	Street Fighter 2.  In 90% of the cases, there does exist a definitive
	right or wrong to most of the posted questions.  This is not to say
	that everyone shouldn't post (otherwise where's the fun?), this is
	the way that new ideas appear.  Incidentally, I think it would be 
	arrogant for anyone to preach total mastery of HF, especially due to
	the short amount of time it has been out.  If you're feeling down in
	the mouth, just say "Buttafuoco!" and everything will be OK again.
	Otherwise maybe you should try alt.SF2.heretic or alt.disgruntled...

		Buttafuoco 

Newsgroups: alt.games.sf2
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Uploading sf2-00?.lzh to wuarchive is _useless_.  don't bother.
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 22 Jan 1993 13:46:14 GMT

epasls@kuhub.cc.ukans.edu wrote:
: I'm not sure but I think the copyright laws are irrelevent since
: jung-young-dug made the game himself and is not selling it.
: the reason its being deleted is because the sysop doesn't give a fuck
: about sf2 and thinks its a large waste of his disk space considering
: how large the files are.
: 
: Later...
: 
: /----------------\
: | Doug McClendon   \
: | DMC@Planet.Pinball \-----\
: | epasls@kuhub.cc.ukans.edu \
: | C.C.=Perfection            \---\
: | Pain=Happiness=Sadness=Pleasure \--------\
: | "Give up on life, life's given up on you" \
: |      -Keith James, 1992|                  | 
: \-------------------------------------------/

Before fucking stupid assholes like this Doug `Fucker' McClendon spreads
his seeds of stupid anarchy, let it be clear that SF2 is undoubtedly,
clearly and unambiguously in breach of the copyright laws of the United
States of America. (SF2 means the PC version which has been uploaded
several hundred times to all the sites which are world writable).

And, you stupid fuck Dog Fucker, he did not make the game `wholly' by
himself. The names, character graphics, special moves, sounds, every
fucking thing was copied. He only did the coding.

There!
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Worldwide Guide to SF2 Etiquitte (Survey)
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 21:24:55 GMT

		

		In my defense, I would like to say that I have never, to
	my knowledge, slain a scrub in some merciless, two round combo
	fest.  I always give second rounds to those I deem unworthy (unless
	they piss me off).  My reasoning is simple: if you give the scrub
	second round, you get an extra round to beat the living hell out
	of them :).  I wasn't always this way, in fact, I used to be one
	of a very rare (and unmentioned) class of SF2 players: the Sensei.
	I would actually teach people as much as I knew, and almost all
	of my little tricks.  I was what you might call a nice guy.
		Then came UIUC.  I was turned into my current self at the 
			   
	hands of Cybergeek and the rest of you skilless all tick bastards.
	Unfortunately, I have joined the ranks of the bastards.  For a while,
	I thought, I'll beat these guys without throwing, even in my own
	defense.  Throwing is evil.  I lost a bunch.
		I actually miss the days of hanging around and just being 
	generally nasty.  No one plays anymore, and its only fun to tick 
	scrubs to death if you think you might be able to make them cry...

		Seth "The (Annoying) Bastard" Killian

			   D
			   
		 	 
Newsgroups: alt.games.sf2
From: umhaugh0@ccu.umanitoba.ca (Bruce A. Haugh)
Subject: Re: ZANGS
Organization: University of Manitoba, Winnipeg, Canada
Date: Thu, 28 Jan 1993 14:02:39 GMT

In <1k4o1fINNijd@usenet.INS.CWRU.Edu> bc676@cleveland.Freenet.Edu (Marc R. Klenotic) writes:


>Anyone find any use for the Zangief "Stomach Grab".  You must
>jump straight up holding either up or down on the stick (forgot
>so sue me!) then push a punch button (have only tried firece though).
>This has to be the stupidest move in the world.  Zangief jumps
>up and grabs his stomach.  It has such a small hit range especially
>since you cannot do it jumping forward or backward.  (BTW: Noticed
>in SNES SF][).
>-- 
>******************
>*   -=bc676=-    *                --Encrypted
>*Marc R. Klenotic*                        Message--
>******************

I've found that the action is a great way to control jumping-in Chun-Li's,
but you have to time it correctly... (Like what doesn't require timing...)

Bruce

Newsgroups: alt.games.sf2
From: larsen@hellgate.utah.edu (Steve Larsen)
Subject: Re: SNES Bosses from a magazine
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Thu, 21 Jan 93 17:17:19 GMT

bill@west.msi.com (Bill Poitras) writes:
: Steve Larsen (larsen@hellgate.utah.edu) wrote:
: : I read this.  It said that you can play the bosses, but you need a game
: : genie.  It mentioned that this was a little glitchy, so for $70, I think
: : I will wait for the Champion Edition.
: 
: Do you know for a fact that Capcom is making one?  Where did you read
: this?
: --

  Yes, I have read in more than one place that Capcom is programming
the CE for the Genesis to go with their new 6 button controller.  I wonder
how well the Genesis will be able to do it since their sprite size is
not the same as the arcade version.  However, if Capcom is at the helm,
I assume it will be pretty good.

Steve

Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Fri, 22 Jan 1993 02:41:38 -0500 
From: Matthew Duncan Walker <mw5d+@andrew.cmu.edu>
Subject: IBM

I downloaded the .zip file from the SF2 directory at Wuarchive.  I'm wondering, do I need the other 6 files that were in the directory?  I'm having troubles when I try to use Ken or use two-player mode in the Turbo mode.  Also, any hints
you have as to how to make the game run better or use Dhalsim will be greatly   appreciated.  Many Thanks,
Matthew Walker
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: BALROG: Three fist method
Keywords: survey
Organization: Indiana University
Date: Thu, 28 Jan 1993 09:53:16 GMT

In <1993Jan28.084600.18003@mercury.unt.edu> jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes:

>This is about the "T-F" method:


>    WHAT THE HELL DO YOU DO TO CROUCHING OPPONENTS?!!  Without the crounching
>roundhouse punch Balrog is dead meat.

>Ciao..

Whoa, you lost me!!!  The title says 3 fist method.  Assuming you're using 
3 fist method, you say you can't use crouching roundhouse, so I assume you're
using 3 foot method.  THEN, you say this is about "T-F" method and that 
confuses me even more?  3-fist or 3-foot?????
From: grendel@src4src.linet.org (Don Becker)
Newsgroups: alt.games.sf2
Subject: Re: codes
Keywords: Game Genie
Date: 27 Jan 93 02:34:26 GMT
Organization: The Source for Source

In article <galahad.728008739@camelot> galahad@camelot.bradley.edu (Douglas Ginter) writes:
>
>>can someone e-mail me sf2 codes for the game genie.
>>Like codes for the bosses or no charge time.
>
>I would appreciate it if someone could also email those codes
>to me as well.
>thanks.

Oh, what the hell... Ditto -- I could use a working boss code if one exists, as
I don't rreally want to buy Capcom's Boss Adapter.
 
--Don
-- 
/ Don Becker      grendel@src4src.linet.org        WWIV: 67@5651 or 24@5652 \
| "Then according to the man who showed his outstretched arm to space,      |
| He turned around and pointed, revealing all the human race.               |
\ I shook my head and smiled a whisper, knowing all about the place." --Yes /
Newsgroups: alt.games.sf2
From: maven@eskimo.com (Norman Hamer)
Subject: Ticking
Organization: <<< ESKIMO NORTH (206)-FOR-EVER >>>
Date: Tue, 26 Jan 1993 09:00:20 GMT


 Kinda silly question, but what is "Ticking" precisely? I play SF2
occasionally (and the IBM version more often)... but I'm totally in the
dark as to what "ticking" is...
-- 
----
maven@eskimo.com (InterNet)     maven@mavenry.UUCP (UseNet)
The Maven@The Mavenry (CitNet)