HDTenEightyP/NetNews huggingface dataset:
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 16 Nov 1992 13:41:28 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov16.143824.8689@noose.ecn.purdue.edu> brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
>   You really confuse me, Teh.  A week ago, you were expounding on the virtues
>of the Duo.  This week, I guess the machine of choice is the Sega CD system.

The Sega CD has always been my machine of choice. However I also think that the
Duo is a very good system and definitely worth getting. I own both! But for me
if I could only own one CD system I would keep the Sega CD.

>   James Hague and others have made the point before - Isn't the quality of
>a game more than the sum of the number of PCM channels and swell graphics
>effects?  These things are nice, but they won't keep you coming back to the
>game time and time again.  Case in point: folks on the net are ALREADY trying
>to get rid of Night Trap.  (It's only been out for four days!)

True, I agree with all that. Night Trap is a feast for the eyes and very 
innovative but isn't that much of a game; it's more like a movie, or the
better term is interactive video. 

>   I sold my Sega and bought a Duo because I got tired of seeing the same
>worn out games over and over on the Genesis.  That was not a decision I made
>lightly, since I had three years tied up in that system.  In my estimation,
>the Duo/PCEngine, has a fresh assortment of games that Sega could learn a
>lot from.  
>   If Sega starts releasing some new, innovative games, I'll consider
>"crossing lines" again.  Until then, I'm happy with my SNES, Duo and Lynx.

You don't consider Night Trap innovative? And you think that the Duo's games
are "fresh" compared to the Genesis'? What do you mean? Let's look at the Duo's
games: your standard menu-clicking or action RPGs, your standard shooters with
nice intermissions throw in, and your standard platform game. The only game I
would call innovative is Loom.  And if you look at the vast majority of PCE
CD games in Japan, they all belong to one of the above categories; i.e. the
same cartridge game ideas but improved with CD sound, greater length, and
nice intermissions. So, what do you mean by "innovative" or "fresh" games?
I certainly don't see any of those among the Duo games. At least Sega has
been trying to release other than RPG, shooters, or platform games for the 
Sega CD. Of course the Sega CD doesn't have much games to speak of at all
compared to the Duo, but that is expected since the Duo has a 2 year headstart
on the Sega/Mega-CD. 

I think the bottom line is: if you want immediate satisfaction of your CD
gaming cravings, the Duo is a better choice because of its larger library.
But if you have patience and willing to wait for the more "innovative" Sega
CDs, I'm sure you will not be disappointed as well. Don't you agree?  

Newsgroups: rec.games.video
From: Edison Carter <ed@nrc.com>
Subject: Genesis/MegaDrive Language Switch
X-Xxmessage-Id: <A7368D975801CACE@gator06.nrc.com>
X-Xxdate: Mon, 23 Nov 92 21:31:03 GMT
Organization: Network 23
X-Useragent: Nuntius v1.1.1d12
Date: Mon, 23 Nov 1992 21:24:59 GMT

Question.....
I know how to make the Language switch....but will I toast something if I
flip the language switch with the power on?
Newsgroups: rec.games.video
From: "ken lu" <ken.lu@canrem.com>
Subject: SFC and SNES compatibility: filing the cart does NOT work!!
Reply-To: "ken lu" <ken.lu@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 23 Nov 92 18:05:29 EST


TR>I inserted the card into the SFC slot and powered up the TV and then the
TR>SFC.  A bright light flashed on the TV screen, after which the power light
TR>on the SFC went out - the frigging thing was _dead_!  I tried swapping out
TR>the external power transformer, though I didn't take the unit itself apart,
TR>since I don't have the proper tool to unscrew those robot-compatible machine
TR>screws that hold the thing together.  The unit may be salvagable (my girlfriend
TR>was on the 11th hour of Final Fantasy IV) but I have no idea where to
TR>get SFC's fixed besides buying a new one in Tokyo (SFC is more expensive than
TR>SNES, and it doesn't come with a free cartridge).  But I digress.

TR>I checked out the card contacts, and the US cart contacts are definitely wider
TR>than the Japanese ones, and probably shorted out by touching the
TR>multiple contacts in the SFC.  I understand that there are US->Japanese
TR>adaptors on the market somewhere, and I strongly recommend anyone with an
TR>SFC to check those out before attempting a homegrown solution.  Based on
TR>my experiences, US carts and Japanese machines are NOT compatible.

Why don't you just get an adaptor before you did all these experiment!!

By the way, the US game cart you mentioned should work with the SF.

If you can not find the adaptors , Give out your location ( City, State)
Then I am sure someone will tell you how to get these adaptors.
---
  DeLuxe 1.26b #1074  I tried the rest but bought the best!!!!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: SEGA CD+G
Organization: Purdue University Computing Center
Date: Sun, 22 Nov 1992 01:19:21 GMT

In article <8f3FJMa00iV3A2lJQ_@andrew.cmu.edu> "Jarrod J. Siket" <jsai+@andrew.cmu.edu> writes:
[info about CD+G discs deleted]
>Just trying CDS in my unit, I put in fleetwood mac (a 4 year old cd) and
> the cd+g option came up, so i hit hit, and it had the pictures. So I
>called OASIS records and tqpes and what they told me is what ive told
>you. 

Most people know about Fleetwood Mac's CD.  In your post, you implied
that you found some other ones.  Please post which ones!

If anyone else knows of some CD+G's, please e-mail me, and I will compile
a list and post it within a few days.  In your message, please give
the name of the artist, the name of the album, the company that released
it, the year it came out, and the catalog number (if you can find it).

Like many new Sega CD owners, I am intrigued by the CD+G's, so I think
a list of this type will interest many people.


-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: ccastbh@prism.gatech.EDU (Brad Hamlett)
Newsgroups: rec.games.video
Subject: Re: Need review of Forgotten Worlds(Duo)
Date: 23 Nov 92 18:52:26 GMT
Organization: Georgia Institute of Technology


	I bought the PC Engine version of Forgotton Worlds so your mileage
	may differ....

	FW is a one player only game.  You can choose either of the 
	warriors.  There is a setup screen that allows you to choose
	autofire and button configurations.

	A word about the 3-button pad that came with the game...the
	3rd button was configurable as either an extra run button or
	and extra select button (complete with turbo-fire).  This 3rd
	button makes the game much more playable.  The way the controls
	are set up, Button I fires, button 2 rotates your player clockwise
	and you can configure the counter-clockwise to either the run or
	the select button.  The long and short of it is that the game is
	still quite playable with the regular turbopad if you don't mind
	the fact that the select button isn't the same size as buttons 1&2,
	but the game is very hard to play with the turbostick since both
	the run and select buttons are at the top of the controller away
	from the regular buttons.

	I'll post a review of the game as soon as I get some more free
	time...also look for a review of DragonSlayer.

	
Brad Hamlett
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastbh
Internet: ccastbh@prism.gatech.edu
From: rrheaume@emr1.emr.ca (Roberta Rheaume)
Subject: Thanks for the SoulBlazer help
Organization: CPCS, Energy Mines & Resources, Canada
Date: Mon, 16 Nov 1992 16:46:03 GMT

Thanks to all who helped me find the harp string.  I have now finished the 
game.  It only took me 5 days to finish, I'm glad I rented it.  Anyone else 
find this game a little too easy?

Thanks again,

Roberta Rheaume
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: rec.games.video
Subject: Snes Joystick out.
Date: 23 Nov 92 16:52:25 GMT
Organization: UB

This has probably been posted by now, but I saw the Capcom stick at a store
on Friday.  It was made by Capcom and has the SF2 cartoons all over it.  The
stick is black and allows for the stick and the buttons to be swiveled for
better control.  It has a turbo switch and a slow mo switch to it too.  I 
didn't have the cash to buy it, but it's $79.95 at this store.  I'm sure the
price will go down after X-Mas is over.


Hasta
signing off from the satelite of love.....           ___   _____  ___
	                                    |\  /|  |   \    |   /   \   |  / 
rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
                                            |    |     \     |       \   | \
push the button Frank...                    |    |  \___|    |   \___/   |  \
From: sandro@lhc.nlm.nih.gov (Michael D'Alessandro)
Newsgroups: rec.games.video
Subject: [Gameboy, GameGear, Lynx]: Do you Nicads on your handheld?
Date: 17 Nov 92 13:03:05 GMT
Organization: National Library of Medicine


I'm interested to find out if people use rechargeable Nicads in their
Gameboys/GameGears/Lynxes and if so, what brand they use.

Can using Nicads in a handheld damage the machine?  I just bought a
TTI TurboExpress and its manual expressly warns against using Nicads
and I was wondering why...

Michael
-- 
  Michael D'Alessandro, M.D.                                           
  Electric Differential Multimedia Laboratory                          
  University of Iowa Hospitals and Clinics Department of Radiology     
  Email: sandro@lhc.nlm.nih.gov
From: sh002b@uhura.cc.rochester.edu (Red Dragon)
Newsgroups: rec.games.video
Subject: Latest SNES RPGs
Date: 22 Nov 92 01:32:45 GMT
Organization: University of Rochester (Rochester, NY)

Hi. I was wondering if someone could post me the name(s) of the BEST (and
only the best) RPGs for SNES (excluding Final Fantasy II and Zelda III.) I
played both of them.
Are there any RPGs better than those two? If so please tell me.
sh002b@uhura.cc.rochester.edu
Newsgroups: rec.games.video
From: sh002b@uhura.cc.rochester.edu (Red Dragon)
Subject: Rise of the Dragon query
Organization: University of Rochester (Rochester, NY)
Distribution: na
Date: Thu, 19 Nov 92 23:19:08 GMT

Hi. I was wondering if someone could help me out in "Rise of the Dragon".
What do I do after I leave Hunter's room. I know there is a doorway, and I
have to pass through it. ( The doors that open vertically) But then I am
outside, and I see helicopters and airplanes flying about.What do I do then?
I tried making the time pass but, then Blade gets tired and I have to take
him back to his room to sleep.(Perchance am I on the roof?).
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Genesis ZELDA clones?
Date: Thu, 19 Nov 92 16:34:57 GMT
Organization: VMARK Software, Inc.

In article <1992Nov17.160336.2487@inland.com> sothman@inland.com writes:
>
>
>	Are there any games for the Genesis system that are similar in nature
>to the Nintendo ZELDA series?  I recently purchased a Genesis and I'm looking
>for something to put on my Christmas wish list.  THE IMMORTAL sounded promising
>but after renting it for a weekend, I decided the fight scenes were just way
>too tedious and lacking imagination.  I'm not that much into RPG types such as
>Final Fantasy, but enjoy the puzzle solving with an occasional battle to stay
>alive here and there?  Any suggestions?
>
>
>
>Wayne Sothman

Wonder Boy in Monster Land might be a good choice...

-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: hnrscancel@kuhub.cc.ukans.edu
Newsgroups: rec.games.video
Subject: game hunter for sale
Date: 17 Nov 92 20:50:55 CST
Organization: University of Kansas Academic Computing Services

If any one is interested in a multi-game hunter, I have a friend who wants to
sell his. It can run both gen. and snes games nd is going for $550. If
interested write me.
Mark
From: kowalski@crim.ca (Allan Kowalski)
Newsgroups: rec.games.video
Subject: sonic 1
Date: 23 Nov 92 17:36:34 GMT
Organization: CRIM

I have a question about the original sonic on the sega 
genesis. It's a great little game BUT I can't seem
to get the hang of this trick I keep hearing about
where you use the directional button at the
start to choose your level. 

something like up, down,left right then A and start.

I've tried it countless times with no results.

Does this work on the sonic genesis version. 

Given that the game takes hours for me to complete
I never have the time to play it to a point
where it gets interesting ?

anybody ????????????????????


thx

agk
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: rumor of the week
Date: 20 Nov 92 19:27:47 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Rob McCool writes:
>
>The panther had other problems, too. A lot of developers really didn't like it
>because it was short on RAM, to name one. 

But how many developers are 100% satisfied with the machine they
have to work with?  (I don't see too many MS-DOS game programmers
raising their hands, but that doesn't seem to hurt that computer's
popularity.)

Remember too that there is always a difference between mass
market products and "state of the art."  There will always be
something better than what's currently available, but you're
not going to have cutting edge technology in a $100 game system.
You've got to cut corners to keep the price down.

---
James Hague   
exuhag@exu.ericsson.se
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: SNES: Super Star Wars. Get 99 lives.
Date: 22 Nov 92 14:34:53
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu


Here is a hint for Super Star Wars. Found it in Nintendo Power.

Get 99 extra lives.

In the Land of the Sand People, there are 2 sets of floating rocks, in
which you have to jump from rock to rock, to get to the other cliff.
At the very beginning of the second set you come too, jump off the
cliff edge, and aim Luke to the left. You will land on a ledge, and
you will be in a small cave area. Falling rocks will keep falling on
you, but don't worry about that. Now shot up in the air all over the
place to reveal 1-UPs. There are 7 or 9 of them. Get the all and then
commit suicide. When the game starts up again, you start at the cliff
top again. Jump down and repeat til you have 99 lives.
--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Wed, 18 Nov 1992 16:06:45 GMT
Subject: Re: Madden '93 vs. Madden '92
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, dansmith@mcopn2.dseg.ti.com (Dan Smith) writes:

> Can anyone give a review of Madden '93 vs '92. What are the
> improvements and differences? I just rented '92 and I like it
> alot. I had good success with New Orleans, making it to the
> NFC Championship game vs. Washington the first night I played.
> Are the '93 graphics better? Sound? Passing? Give me some scoup.

Mostly the passing is made much easier in 93.  Also, they include
great teams of all time.  The Madden Greats are tough to beat.
I have not done so yet.

By and large the games are very similar, but I only completed
two or three passes in all my time playing Madden 92.  Madden
93 has a much easier passing interface.  It WORKS the same way,
but you just complete passes far more often.

doug
Xref: sparky rec.games.video:22475 alt.games.lynx:1047
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Some Lynx info needed
Date: 17 Nov 92 18:15:22 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A72EA0E2F2015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Tue, 17 Nov 92 18:15:14 GMT
X-Useragent: Nuntius v1.1.1d12

In article <1ea0aqINN55o@girtab.usc.edu> Robert A. Jung, rjung@girtab.usc.edu
writes:
>  The only multiplayer TurboExpress game I know of is BOMBERMAN, which
>supports two TE's linked together. The Game Gear has a few titles that are
>two-players-connectable, but I don't have a list handy.

Falcon for the TurboExpress also supports two player.

On the Lynx, the following (number in parens is max. players):

Slime World (8)
Warbirds (4)
Checkered Flag (6)
NFL Football (2)
Cyberball (4)
Basketbrawl (2 or 4?)
Shanghai (2)
Rampart (2)
Xybots (2)
TurboSub (2 -- but not really)
Gauntlet III (4?)
Rampage (4 -- yep, one more then arcade version)
World Class Soccer (2 or 4?)
California Games (2 stated, 4 actually possible)
Robosquash (2)
Awesome Golf (4?)
Zarlor Mercenary (4)
Xenophobe (4)
Baseball Heroes (2)
Hockey (2 or 4?)
Lynx Casino (2)

I know there are other multiplayer games -- what am I missing?  Also, Ishido -
The Way of Stones supports an unlimited number of players on one Lynx in a
"tournament" mode (each person trys their hand at the same setup in a attempt
to get the best score.)  What about the chess game -- is that alternating two
player or comlynxed?

Anyway, you get the idea.  If multiplayer/multiscreen games are what you want,
the Lynx is the only choice.  Plus, there are lots of fanstastic one player
only games: Robotron, Klax, Pinball Jam, Steel Talons, etc, etc, etc.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: TurboExpress Questions!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sun, 22 Nov 1992 09:13:55 GMT



  Just a few quick questions for TurboExpress owners (or others in the know):

1. How long do the six AAs last before being replaced or recharged?

2. Are you happy with the screen size?

3. Can you link together two TEs for simultaneous two-player play? If so,
which games allow it?

4. Which games on the TE are unplayable due to the small screen?


  Thanks in advance,


-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
Newsgroups: rec.games.video
From: dansmith@mcopn2.dseg.ti.com (Dan Smith)
Subject: Madden '93 vs. Madden '92
Reply-To: dansmith@mcopn2.dseg.ti.com
Organization: Texas Instruments, Inc.
Date: Tue, 17 Nov 1992 20:29:58 GMT

Can anyone give a review of Madden '93 vs '92. What are the
improvements and differences? I just rented '92 and I like it
alot. I had good success with New Orleans, making it to the
NFC Championship game vs. Washington the first night I played.
Are the '93 graphics better? Sound? Passing? Give me some scoup.

dansmith@mcopn2.dseg.ti.com
From: songer@lexmark.com (Christopher Songer)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 16 Nov 92 13:52:28 GMT
Organization: Lexington, KY
X-Disclaimer: These views are the poster's and not necessarily those of Lexmark

tehyang@sal-sun122.usc.edu (Teh Kao Yang) writes:
>
> [...]                                                                  But
>since it has a smaller buffer its video will have less colors, smaller screen 
>and slower frame rate than what the Sega CD is capable of. 
>

On the other hand, doesn't the Duo have a fundamentally larger selection 
of on screen colors than the Sega CD? One of the worst things about the 
Genesis in comparison to its competitors is the color. If I recall correctly, 
the Genesis is limited to 64 colors in the pallette. This is in contrast to 
the TG's and SNES's 500 or so. These extra colors really make the games 
look alot better! As I recall, the Sega CD does not improve on this area 
of the Genesis's performance.

I am beginning to find the Duo a stronger offering. Certainly, both systems 
have their strengths and weaknesses. The Sega seems to offer greater hardware
support for video clips and sound effects. The Duo on the other hand has a
greater color gamut. Video intermissions are not what I play games for. I
would much rather a more colorful and striking playfield than a longer video 
intermission.

Also in the consideration: The Duo has a greater existing software base and 
has a large pool of "technically identical" software to pull from in Japan. 
The price of a complete Duo system is 75% of the price of a Complete Sega 
CDrom system. The Duo has a set of very strong packed in games in contrast
to the Sega's rather mediocre packaged games. Finally, the Duo has plans 
for a SCSI attach. (Super idea!)

If the Sega CD had enhanced the Genesis' color capability, then the Sega CD 
would certainly be the techincally superior product. However, game play 
visuals can be very important. And any strides the Sega CD has made in 
graphics with its larger memory buffer, extra processor and 3D chip seems 
offset by its lack of color. All of these on top a small color base is 
in some measure like building a mansion on a sand foundation. 

My wife and I will certainly buy one of these CDrom drives soon and it is
starting to look like the Duo. One of the most interesting facets of these
recent offerings is that they both leave room for Nintendo. Yet again, as
Sega and NEC (oopps TTI) enter a new market, they enter with products which
can be improved with existing technology and probably at the same price 
level. Consider a CD unit that had the same abilities as the Sega CD with the
color gamut of the SNES. It would not be suprising to see this from Nintendo
next year some time.

Maybe I'll wait after all :)
-Chris
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Is Nintendo/Capcom Hiring?
X-Xxmessage-Id: <A72C064B15015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sun, 15 Nov 92 18:51:07 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Sun, 15 Nov 92 18:51:11 GMT

In article <1e1nu7INNcp3@aludra.usc.edu> Teh Kao Yang, tehyang@aludra.usc.edu
writes:
>The good news is
>that there are not that many good Japanese Mega CD games [...]

I think this is the most bizarre "good" news I've ever read!  It reminds me of
the Hogan's Heroes episode in which a Gestapo commander (what was his name?)
exclaims: "Good news, gentlemen.  Duseldorf has been blown up!  Flat as a
pancake!"

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video
From: ostrouch@rapnet.sanders.lockheed.com
Subject: tg-16 games for trade
Organization: Lockheed Sanders, Inc.
Date: Sat, 21 Nov 92 18:53:27 GMT

TG-16 games for trade/sale:::
bonks revenge
dungen explorer
lengendary axe I

i would like to trade for other tg-16 gaames or make me an offer  
e-mail me............
Mike o




Newsgroups: rec.games.video