HDTenEightyP/NetNews huggingface dataset:
From: v139r563@ubvmsb.cc.buffalo.edu (Brian R. Talty)
Newsgroups: comp.sys.amiga.graphics
Subject: arch design from aegis
Date: 6 Apr 92 15:13:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

amiga users-
         i bought a program a few years ago called 
Architectural Design by aegis. It was a utilities program to be used
on mainly on videoscape 3-d but has interchage capabilities to be used on
such programs as sculpt 3-d, neither programs which i have. What i do have
is caligari 3-d, sculpt animate jr., digi-paint, and introcad. I would
suspect that it definately doesnt work with digi-paint, but does anyone
know if if there are Interchange programs to allow AD to be used with 
the other programs mentioned? I know for a fact that there is an interchange
that can be used for sculpt 3-d but i have sculpt 4-d animate and dont 
know if it can be run with the sculpt 3d interchange. Any suggestion?
Please e-mail any responses.....Thanks in advance.

                                          Brian 
-----
Brian R Talty                       Vax/Vms  :  v139r563@ubvms.cc.BUFFALO.Edu
University At Buffalo               UNIX     :  talty@acsu.BUFFALO.Edu
State University of New York        CWRUnet  :  bg786@cwns16.ins.CWRU.Edu
Buffalo, NY                   ///
                            \XX/Amiga Computer Systems
Organization: Ryerson Polytechnical Institute
Distribution: na
Date: Saturday, 11 Apr 1992 16:13:50 EST
From: ACPS1072@RYERSON <ACPS1072@RyeVm.Ryerson.Ca>
Newsgroups: comp.sys.amiga.graphics
Subject: X-specs Anim (opt 5) available 141.221.182.2

There is an anim which works with the X-specs and utilities available
to make your own.  Check out the FTP site zug.csmil.umich.edu
(141.221.182.2) in the pub/amiga/x-specs/incoming directory.

The anim is not opt 6 it is an opt 5 created with DpaintIII, Smash, and
Videoscape.  Until we see quadbuffering anim players (hint hint you know
who you are :->  This is your friendly reminder to get that software out. )
I've created an X-specs anim using existing technology.

Derek Lang<<<<<    |
ACPS1072@Ryerson   |    "Get this clown trained.  I want him in the games
Toronto, ON        |     until he dies playing.  Acknowledge."
Canada             |                             - Master Control Program
From: glewis@fws204.intel.com (Glenn M. Lewis ~)
Newsgroups: comp.sys.amiga.graphics
Subject: Imagine object manipulation source and binaries on hubcap
Date: 1 Apr 92 18:39:17 GMT
Reply-To: glewis@pcocd2.intel.com
Organization: MCFG, Intel Corporation, Folsom, CA


	I have placed on hubcap.clemson.edu [130.127.8.1] the latest
revision (33) of my TTDDDLIB (or T3DLIB, which is easier to say :-)
in the directory: pub/amiga/incoming/imagine/TTDDDLIB
The file "TTDDDLIB33.zoo" contains source code that will compile on any
Unix machine or the Amiga, and the file "T3Dexe33.lzh" contains Amiga
executables.  This code is provided as Shareware.   What follows is a
portion of the included README_T3D file...

	Enjoy!

	I am proud to announce that one of my registered users is now
using this code (with permission) to assist him in his cabinet-making
business!  He extracts information directly from his models and injects
it into a spreadsheet for further use.

						-- Glenn Lewis
						glewis@pcocd2.intel.com

----------------------------------------------------------------------

    As of March 31, 1992, I have included the Amiga executables of the
latest revision of TTDDDLIB in the file T3Dexe*.lzh.  You will find
several filters in there that support Imagine 2.0 objects (and 1.1 and
Turbo Silve SV objects too, of course).  The most important filter you
will use is called "readwrite" and basically replaces the old ReadTDDD
and WriteTDDD programs.

    Since I compiled the executables with GCC-2.0 (Thanks Markus, et.
al.!)  you will have to unarchive the file "ixemupd-920330.lha" using
"lz" and place the file "ixemul.library" in your LIBS: directory.

    "readwrite" will read from its standard input, *EITHER* an Imagine
object file *OR* a TTDDD file, and it is smart enough to know which is
which without you telling it.  (In fact, all of the executables from
TTDDDLIB now read either type of file!)  It will also read old Turbo
Silver files, and make all external objects internal.  (readwrite is
actually the exact same program as ext2int, but with a better name.)

    "readwrite" will, by default, output TTDDD files to its standard
output.  But if you give it the "-tddd" flag (or "-t" for short), it
will output Imagine object files directly!

    Remember that all of these programs are filters, so you must
redirect their input and output from/to files.

    readwrite   - reads and writes both TDDD and TTDDD files
    tddd2mif    - reads TDDD or TTDDD files and outputs FrameMaker MIF files
    tddd2ps     - reads TDDD or TTDDD files and outputs isometric wireframes
                  with Top, Front, Right, and Isometric views in PostScript
    tddd2nff    - reads TDDD or TTDDD files and outputs NFF files
    tddd2off    - reads TDDD or TTDDD files and outputs OFF files
    tddd2ray    - reads TDDD or TTDDD files and outputs Rayshade 4.0 files
    tddd2vort   - reads TDDD or TTDDD files and outputs VORT files

    Have fun!
                                                            -- Glenn



--
Glenn Lewis | glewis@pcocd2.intel.com | These are my opinions...not Intel's
From: boily@perseus.phy.ulaval.ca (Edouard Boily)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Imagemaster (was Re: need advice on ultimate Amiga system)
Date: 14 Apr 92 02:17:14 GMT
Organization: Universite Laval, Ste-Foy, Quebec (Canada)

In article <57243@cup.portal.com> blackbelt@cup.portal.com (Ben - Williams) writes:
>Colin Stuckless,

[stuff deleted]

>If you've
>seen the demo morph of the two girls, you'll understand what I mean.

... and is it possible to have this particular demo (i've never saw
it), is it displayable on a stock Amiga?

>Ben

 - Edouard
.---------------------------------------------------------.
|                   boily@phy.ulaval.ca                   |
|---------------------------------------------------------|
| Edouard Boily  | Projects: AmiGraph, AmigIRAF      ///  |
| Physic's Dept. | Interests: Astronomy, Comp. Sciences   |
| Laval Univ.    | Work: On my Ph. D.          \\\ ///    |
| Quebec, CANADA | Citation: "Not yet!" - Me    \\XX/     |
`---------------------------------------------------------'
From: Paula_Lieberman@amicol.UUCP (Paula Lieberman)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: pix editting?
Date: 12 Apr 92 02:39:43 GMT
Organization: Amiga Colony BBS

Escher pictures? If they're -real- Eschers that have been digitized, I
suspect that the copyright law is being broken......  the rights to make
and distribute copies of them belongs to the Escher estate. 


-- Via DLG Pro v0.991
Newsgroups: comp.sys.amiga.graphics
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: Re: DMI 32 bit board?
Organization: Department of Computer Science, McMaster University
Date: Tue, 14 Apr 1992 15:16:44 GMT

In article <uduck.703198478@mcl> uduck@mcl.mcl.ucsb.edu (Steve Galle) writes:
>>A major limitation however, is the fact that the 34020 version is Zorro III,
>>eliminating any possibility of upgrading for A2000 Resolver users.
>
>Is there the possibility of a Zorro II 24 bit Resolver? Also, does anyone
>know the current status of the Rambrant board? It looks nice in the 
>adds... These boards sound nice, but I can't afford to move up to a 3000
>right now.

According to DMI, the Zorro II configuration simply cannot provide a data
transfer rate fast enough to make real-time 24-bit output possible. The
Rambrandt board from PP&S is supposedly available, although I understand
that it is back-ordered.

Rumour has it that a significant player in the Amiga development community
will be releasing a TI34020-based 24-bit board at the New York World of
Commodore.

Mark

-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 ------------------------------------------------------------------------- 
Newsgroups: comp.sys.amiga.graphics
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: OpalVision Video Board
Organization: George Washington University
Date: Fri, 10 Apr 1992 05:59:34 GMT

paulg@tplrd.tpl.oz.au (Paul Gittings) writes:
>mmcalees@cs16.UVic.CA (Michael McAleese) writes:
>>    Isn't this the Colourburst board (or an updated design)?
>
>   OpaLVision is the core unit of a new 24-bit, real colour graphics and
>   video processing system for the A2000 and A3000 which will ship this
>   side of July.

It seems that the answer is no, this is not an updated model of the
Colorburst.  Colorburst works with all Amiga models.  This board seems
more like an "updated" Firecracker24; although it does not have quite
the resolution of the FC24, it has plenty of extra features.

-- Gerald
Newsgroups: comp.sys.amiga.graphics
Subject: .movie to .anim converters?
From: radnor_j@qis.dofasco.ca
Date: 7 Apr 92 09:48:59 GMT
Organization: Dofasco Inc, Hamilton, Ont. Can.
Nntp-Posting-User: radnor_j

Another repost due to newsfeed problems:

I need a utility to read .movie formats and either convert them to .anims
or else extract the frames. You can read the first frame with an IFF viewer
but none of the other frames can be accessed.

Any help is appreciated.

-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 __                  |Basil (to Sybil)  
John Radnor                     ///                  | A satisfied customer. We
(Radnor_J@qis.dofasco.ca) __   ///   ONLY Amiga      | should have him stuffed.
                          \\\ /// makes it possible! |
                           \\X//                     |--Fawlty Towers
From: blackbelt@cup.portal.com (Ben - Williams)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Question for BlackBelt
Date: 8 Apr 92 00:38:12 GMT
Organization: The Portal System (TM)

Stephen Menzies,

Imagemaster F/c works _on_ the FC24 display. Everything you see is in
24-bit accuracy or 256 grey levels (your choice).

Imagemaster, on the other hand, works in Amiga modes, but can at any
time send the current image to the FC24 (or IV24, DCTV, DMI Resolver,
HAM-E.... you get the idea).

Ben
Newsgroups: comp.sys.amiga.graphics
Subject: FRameEDitor 001.000.002 & ADPRO2.1.3 
From: keith@actrix.gen.nz (Keith Stewart)
Date: Thu, 9 Apr 1992 10:38:56 GMT
Organization: Actrix Information Exchange

Having just got my ADPRO upgrade ( at no cost to me ) I have been exploring
FRED. Has anyone got the example tutorial on pages 2-8 to work. I created
a 16 color hires interlace 640 x512 pic ( well created two) with VistaPro2
and followed the turotial. All seemed to go well i.e the sequences were 
stamped and saved. The "result.seq" was made and then when I tried to load
the result.seq and make stamps for them all i.e 8 stamps I could not see
any frames represented in the sewquence just a blank sequence. 
Hang on I just may have seen the problem. Hold on :-) I LOVE multitasking!
Yep still working ...... it seems to be doing something now.......Yes all
OK I foregot the put in the base name The tutorial doesn't mention it.
Anyone else doing anything with FRED with 256 colour and how do view them

Looks a great programme.

Keith
Newsgroups: comp.sys.amiga.graphics
From: amuser@marsh.cs.curtin.edu.au (Bill Sharp-Smith AUG)
Subject: Re: OpalVision Video Board
Organization: Curtin University of Technology
Date: Fri, 10 Apr 1992 09:52:35 GMT

gerald@seas.gwu.edu (Gerald G. Washington) writes:

>paulg@tplrd.tpl.oz.au (Paul Gittings) writes:
>>mmcalees@cs16.UVic.CA (Michael McAleese) writes:
>>>    Isn't this the Colourburst board (or an updated design)?
>>
>>   OpaLVision is the core unit of a new 24-bit, real colour graphics and
>>   video processing system for the A2000 and A3000 which will ship this
>>   side of July.

>It seems that the answer is no, this is not an updated model of the
>Colorburst.  Colorburst works with all Amiga models.  This board seems
>more like an "updated" Firecracker24; although it does not have quite
>the resolution of the FC24, it has plenty of extra features.

Well, it is most definitely the work of Colourburst's designer, Gary
Rayner. It must have some things in common with Colourburst.
>-- Gerald
-- 
 ________________________________________________________________________
/[  /~7 / / /~~ /  / /~7 | Email: amuser@marsh.cs.curtin.edu.au          ]
 [ / 7 /_/ /_7 //l/ / 7  | By post: PO Box 595, Cloverdale,W. Aust 6105  ]
 [ Amiga Users Group of  |                                               ]
 [ Western Australia Inc | Opinions expressed are my own etc...          ]
 [_______________________________________________________________________]
/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
Newsgroups: comp.sys.amiga.graphics
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: HAM-E / ImageMaster
Organization: York University, Toronto, Canada
Date: Thu, 9 Apr 1992 05:41:22 GMT

Dear Ben Williams:

I know virtual memory is the responsibility of Commdore. However, how
many people can afford over 8 meg memory to process 24 bit graphic
morphing? As a result, we just can play around with stupid HAM morphing.
(poor quality) So, why bother buy ImageMaster instead of Deluxe Paint
4.0? Do you know that SaxonScript and Excellence2.0 have used virtual
memory on their software routine? Why ImageMaster can't? 

Yours Sincerely,
one of unhappy HAM-E's user
From: strat@cutlass.ksu.ksu.edu (Steve Davis)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Michael Jackson Morphing...
Date: 15 Apr 1992 18:52:11 -0500
Organization: Kansas State University
NNTP-Posting-Host: cutlass.ksu.ksu.edu

sah@wookumz.gnu.ai.mit.edu (Sikamikanico) writes:


>I read in the TV Guide about MJackson's video "Black or White".. and it
>said something close to: ". . . morphing, a process that costs around $10000
>per second."  Now what is this BS?  I can morph for FREE.  So why does TV
>Guide or whoever did the article have to throw in this nonsense?

Oh really?  You mean you'll do morphing for me for free, even
though I would have to pay someone else at least $5K/second?  Sure,
YOU can morph for free... but you couldn't do it commercially if
you said "no charge!" every time a job came up.  Besides...
$10K/second isn't that high considering the computational expense
of the algorhythm, and the man-hour investment of touching up each
frame.

Stratocaster
-- 
  Steve Davis  |    Contact me at ...            | The Boarding House BBS!
               | Internet:  strat@cis.ksu.edu    | 9600 baud (v.32/v.42)
               | FidoNet:    Steve @ 1:295/3     | America: 913-827-0744
   ******* ACLU Mission Statement:  "Defend the Bill of Rights" *******
From: dac@dacami.UUCP (David Culberson)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: OpalVision Video Board
Distribution: world
Date: 8 Apr 92 21:24:20 EST
Organization: My home system.

In article <1992Apr3.172519.29590@maccs.dcss.mcmaster.ca> rickan@maccs.dcss.mcmaster.ca (Mark Rickan) writes:

>According to the April edition of Amiga Computing, the 24-bit OpalVision
>graphics board will reportedly be available in late May.

> the first commercial
>       *24-bit game* (King of Karate)

>     o projected price: $999.00

  Wow.  Sounds *great*.  I hope it comes out, and is as good as it sounds.

  General question, to everyone:  Does this sound like a good deal?  A
good price / performance ratio, etc.  I was thinking of getting an A2320
de-interlacer, but I dunno...  $800 more...  I might be able to swing it. 
Is it worth it?

		-David

P.s.  I won't be able to get the money before late May, so if it comes out
then, that's okay.  :)

--
( dac@dacami.UUCP - cis.ohio-state.edu!n8emr!bluemoon!dacami!dac ) Amiga//
( - David Culberson - )  Have any old computers or terminals for sale?\X/
From: vishart@ubvmsb.cc.buffalo.edu (Joseph Hart)
Newsgroups: comp.sys.amiga.graphics
Subject: Converting Mac fonts for Amiga...
Date: 10 Apr 92 04:07:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


     Does anyone know of any tools for converting Mac fonts
to Amiga fonts ?  I have MacFont from Fish disk #138, but I
was wondering if there was anything newer.

     I was also wondering if someone could recommend a tool for
creating one's own custom fonts ? (e.g. from IFF images ? )
___________________________________________________________________
                  |         Internet: vishart@ubvmsd.cc.buffalo.edu
Joe Hart          |     ///    Plink: OSS542
Niagara Falls, NY | \\\///  Ham call: WA2SND
                  |  \XX/   AMIGA - Computers for REAL MEN
===================================================================
From: tope@enea.se (Tommy Petersson)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: OpalVision Video Board
Date: 7 Apr 92 08:24:32 GMT
Article-I.D.: enea.1992Apr7.082432.6590
Organization: Enea Data AB

rickan@maccs.dcss.mcmaster.ca (Mark Rickan) writes:
- According to the April edition of Amiga Computing, the 24-bit OpalVision
- graphics board will reportedly be available in late May. The system is being
- marketed as a joint venture between Centaur Development and Opal Technology.
- Specs for the 24-bit broadcast quality internal and external video display
- and effects card include:
- 
-      o 1.5 MB display memory w/on-board graphics processor
-      o built-in 256-level alpha channel genlock, frame grabber and
-        de-interlacer
-      o PAL/NTSC compatibility
-      o may be used in conjunction with all Amiga systems
-      o capable of generating 24-bit double-buffered animations
-      o bundled with OpalPaint, graphics utilities and the first commercial
-        *24-bit game* (King of Karate)
-      o projected price: $999.00
- 

Is this the "Second generation ColorBurst" without M.A.S.T?

Interesting in that case, ColorBurst seemed like a good idea, it
was just not ready (especially the software).

-- 
=============================================================================
 Tommy Petersson              tope@enea.se              Enea Data AB, Sweden
=============================================================================
Newsgroups: comp.sys.amiga.graphics
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Re: HAM-E / ImageMaster
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Fri, 10 Apr 1992 23:30:34 GMT

In article <1992Apr10.140923.19857@newshub.ariel.yorku.ca>, cs902125@ariel.yorku.ca (SHUK C YIP) writes:
> In article <1992Apr9.183438.5356@javelin.sim.es.com> dingebre@imp.sim.es.com (David Ingebretsen) writes:

Stuff about how I wouldn't want VM deleted...

> >
> This is only your opinion. Virtual memory won't slow down the speed as
> much as you think. A good programmer will make an option in their
> software to turn on or off VM. So, if you want for speed, just turn it
> off. (An intelligent programmer will use true memory for calculation and
> VM for data storage)

This is only -your- opinion. Virtual Memory can slow down a process considerably
depending on how much memory must be swapped and how often. Store all the data
you want in VM. It still must be read off the disk and if one has to transfer
a lot of data often, the process can slow down by an orders of magnitude. I
would still rather buy more memory than wait 10 times as long when it is 
already taking a day to do what I want and I have deadlines to meet. 

The speedup/down is directly tied to the type of algorithm and how often
and how much data must be swapped.

David

************************************************************************
Disclaimer: The content of this message in no way reflects the opinions
            of my employer, nor are my actions encouraged, supported, or 
            acknowledged by my employer.

            ie: If I mess up, it's my fault and mine alone.
************************************************************************

dingbre@imp.sim.es.com
From: bstevens@hal.gnu.ai.mit.edu (Bob Stevens)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: IFF to GIF con*erter (sorry, broken key)
Date: 8 Apr 92 13:29:36 GMT
Organization: /etc/organization

The best IFF to GIF in PD I've seen is AMGIF and is available widely.  I 
don't know an ftp site for it offhand.

The best GIF to IFF is the new rend24 v1.04f...I've been playing with it 
since I got it last night and it's as good, if not better, than the
commercial programs.  GIF to IFF is the least of it's abilities, it does
alot more.

Bob
From: ferd@blade.stack.urc.tue.nl (Ferd Scheepers)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Moniterm and A2024 Monitor replacement
Date: 14 Apr 92 13:01:43 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.

I bought an A2024 Monitor just last week from Omega datentechnik in Oldenburg.
Even though commodore suggested that it was no longer available. Omega did mark
ir as "restposten". It only cost me DM 395. and it works just great. I don't 
know whether it is still available, but it is worth a try

Ferd.
Newsgroups: comp.sys.amiga.graphics
From: rickan@maccs.dcss.mcmaster.ca (Mark Rickan)
Subject: Re: <<<First 24-bit game>>> Yeah!
Organization: Department of Computer Science, McMaster University
Date: Thu, 16 Apr 1992 16:11:14 GMT

In article <1992Apr15.210442.11752@vax5.cit.cornell.edu> e5pj@vax5.cit.cornell.edu writes:
>        Yes, cowabunga indeed!!!  Although 'King of Karate' is not a 'true'  
>24-bit game since only the background graphics are 24-bit, but the concept of 
>being able to overlay Amiga graphics on another 24-bit screen and still do    
>animation is a definite plus!                                                 

I would imagine that it's simply a matter of time until an entirely 24-bit game
becomes available, especially since the boards are becoming so prevalent. Not
a bad start though...

>        I do want to get a display enhancer sometime soon and have been quite 
>set on a DCTV unit when I read about Centaur's 24-bit board.  Do you think the
>wait will be worth it or should I just get the DCTV unit?  BTW, animation in  
>millions of colours realtime (DCTV can do it via normal .anim files) is what  
>I'm primarily interested in...                                                

This is a tough call. Depending on the amount of disposable income you have,
there are a number of units which will be able to provide real-time 24-bit
animation capabilities. Unfortunately, this will not come cheap, particularly
if you're interested in transferring the output to tape. DCTV is a
cost-effective solution, but I would be inclined to wait and see what appears
in the next few months. An RGB version of DCTV would be another story!

Mark

-- 
 -------------------------------------------------------------------------
 = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
 = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
 -------------------------------------------------------------------------