HDTenEightyP/NetNews huggingface dataset:
From: mfriedma@uucp (Michael Friedman)
Newsgroups: rec.games.hack
Subject: Re: NH-- > NH
Date: 7 Jan 93 00:33:42 GMT
Organization: Oracle Corporation
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <1ia594INNgfe@agate.berkeley.edu> werner@dewey.soe.berkeley.edu (John Werner) writes:
>Not that this has anything to do with NetHack, but...
>
>In article <1993Jan4.190058.18789@CSD-NewsHost.Stanford.EDU> Nelson Lu writes:
>>In article <1993Jan4.140735.11269@wisipc.weizmann.ac.il> Dan Nabutovsky writes:
>>>   Do you know that the expression NH-- > NH is always true in C ?

>>To be picky, I think if NH is so low that NH-- "wraps around" to a positive
>>number, NH-- < NH.

>To be even pickier, the order of evaluation for the arguments to the >
>operator is undefined, so the result of NH-- > NH is undefined too.
>The only operators for which order of evaluation is defined are (I
>think) the logical Boolean operators && and || and the ? : conditional
>expression operator.

Also the sequencing operator ','.  (This does not apply to commas in
macro or function calls.)
-- 
-------------------------------------------------------------------------------
I am not an official Oracle spokesman.  I speak for myself and no one else.
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Nethack--, finally
Date: 5 Jan 1993 22:25:55 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: garnet.berkeley.edu

Sorry about the delay. Nethack-- (same as NH++ but works on 8086 and
the source problems are fixed (hopefully) ) is at wuarchive.wustl.edu
in /pub/MSDOS_UPLOADS.

Enjoy!

Yuval
-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
From: frankt@cwi.nl (Frank Teusink)
Newsgroups: rec.games.hack
Subject: Re: Enough Already! was: where can i get nethack++?
Date: 8 Jan 93 10:45:48 GMT

zimms@newt.ee.byu.edu (Stephen H. Zimmerman) writes:

[A bit about too much question in rec.games.hack, that could
 be answerd by trying yourself, or consulting FAQ's or spoiler-files]

>I may be the only one who feels this way.  If I am, I appologize.  I
>can certainly waste plenty of time (and already do) reading other news
>groups.  But I don't think I'm the only one.  Maybe the wise-ones who
>kindly brought us NH-- can post a weekly mini-FAQ which tells where we
>can find it, how to run it, how to tie our shoes, etc. :)

Take the left end in the left hand, and the right end in the right hand.
Cross the two ends, and put the top of the left end through the hole, 
created by the shoe and the two crossed ends. Pull both ends (at their
top), without breaking them. Take left end in right hand and right end
in left hand. Make a loop in the right end (in your left hand), and
bend the left end around the loop. Push the middle of the left end 
through the hole created by bending the left end around the loop, thus
creating a second loop with the left end. Pull at both loops at the 
same time, without breaking the ties.

Sorry, I couldn't resist. I allways wanted to do this sometime. ;-)

>Thanks, and once again, I hope nobody took this wrong.  Any comments
>are welcomed.

>Steve

Frank Teusink 
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Help! Stuck in Hell
Organization: University of Illinois at Urbana
Date: Sat, 9 Jan 1993 00:39:36 GMT

huang@dcdwest.uucp (William Huang) writes:

>OK.  Call me novice.  Call me anything.  At least I'm asking where is
>NH++ or NH--, but...


>I still don't have the amulet of Yondor.

>I give up!  What am I supposed to do now?  Of course, what I really should
>do is quit this and get back to work.  But I'd appreciate a hint as to what's
>going on.

>Bill Huang
>dcdwest!huang@ucsd.edu

Youre on the castle level, hell is below you.   Read the FAQ.  Ftp the
spoliers.

-Dan
Xref: sparky rec.games.hack:8002 comp.lang.c:19342
From: mfriedma@uucp (Michael Friedman)
Newsgroups: rec.games.hack,comp.lang.c
Subject: Re: NH-- > NH
Date: 7 Jan 93 00:26:51 GMT
Organization: Oracle Corporation
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <1993Jan4.140735.11269@wisipc.weizmann.ac.il> fedimit@wisipc.weizmann.ac.il (Dan Nabutovsky) writes:

>   Do you know that the expression NH-- > NH is always true in C ?
>The reason is that NH-- returns NH before decrementing, and then
>NH returns NH after decrementing.
>   Similarly, NH++ < NH--


Incorrect.  The order of evaluation for two sides of a condition is
not specified by the ANSI standard.




-- 
-------------------------------------------------------------------------------
I am not an official Oracle spokesman.  I speak for myself and no one else.
From: yoyoahab@w204zrz.zrz.tu-berlin.de (Olaf Kehrer)
Newsgroups: rec.games.hack
Subject: *** Stuck in Hell!
Date: 11 Jan 1993 15:49:35 GMT
Organization: ZRZ der TU-Berlin
Distribution: world
NNTP-Posting-Host: w204zrz.zrz.tu-berlin.de
Keywords: nethack hell

Help!

I played nethack for at least a month, finally approaching to hell without
being burned to a crisp. I searched the whole maze around this damned
locked chamber where all the nice vampires and such cretures live in.
BUT I FOUND NO ENTRANCE! Teleport is not available. Digging also.

Please give me a hint (or better the solution), so that I can sleep
again without nightmares!

Thanks a lot
Olaf
From: Anthony James Dunstan <anthony@medicine.adelaide.edu.au>
Newsgroups: rec.games.hack
Subject: Re: Ring of conflict
Date: 7 Jan 1993 03:22:20 GMT
Organization: Faculty of Medicine, Adelaide Uni.
Distribution: world
NNTP-Posting-Host: simak.medicine.adelaide.edu.au
X-UserAgent: Nuntius v1.1.1d13
X-XXMessage-ID: <A771E68ABE01380B@simak.medicine.adelaide.edu.au>
X-XXDate: Thu, 7 Jan 93 21:54:18 GMT

In article <1993Jan5.090738.7430@siemens.co.at> Wolfgang Howdii Howurek,
howdii@patty.gud.siemens.co.at writes:
>>	Somebody tell me what is the usage of the Ring of conflict ?
>
>Now, what I could find out: monsters will not only hit you, they
>will hit also other monsters. Perhaps there are more specific
>details in the use of a ring of conflict, but I'm not the guru of hack.
>
>What could other hackers find out?

A suprising but interesting combination is a ring of conflict combined
with
a wand of create monster (which usually have zillions of charges :)
When a single monster is bashing away at you and you are wearing a ring
of conflict, zap the create monster wand and watch them attack each other
and then run for life!

You must be careful with a ring of conflict in a shop, your pet might be
in danger.

But the shopkeeper can be a wonderful friend when any nasties try to
enter a shop
when you are wearing your ring of conflict.

It is a sight to behold when you walk into a large opulent throne room :-)

But the bottom line is: you don't get experience points for watching
monsters
bash each other to death, so rings of conflict can lull you into a false
sense of
security.

Regards,
-Anthony.

---------------------
Anthony Dunstan.
anthony@medicine.adelaide.edu.au
Medical Faculty, Adelaide University.
Newsgroups: rec.games.hack
From: bau@cs.cornell.edu (David Bau)
Subject: How do you get ^T teleport ability?
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Date: Mon, 11 Jan 1993 20:24:26 GMT

Another question.  Once I was playing a game and ate lots of teleporting
creatures, including a tengu or two, and I got teleport control.  But I
couldn't use ^T to force myself to teleport - I had to wait until it happened
randomly.  But I kept on playing and eating more teleporting creatures,
and eventually, I found I was able to ^T, making the game much easier!
(It's a good way to get hungry and eat lots of giants!)

I've never gotten the ability again.  How does it happen?  Do I have to
eat lots of n's and l's?  or t's?  Or do I have to wait for my experience
to go up?

David
From: ngm@cee.hw.ac.uk (Neil Milne)
Newsgroups: rec.games.hack
Subject: nethack++
Date: 6 Jan 93 18:25:36 GMT
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland

Can anyone tell me
	a) if this program exists
	b) where I can get it from
I believe it's a sort of souped up nh3.0...?

--
Neil G Milne    RA    Dept. of Computing and Electrical Engineering
JANET:ngm@uk.ac.hw.cee | OTHER:ngm@cee.hw.ac.uk | or... eeengm@uk.ac.hw.clust
-------------------------------------------------------------------------------
Did anyone see where that small black screw went...?
From: m221-2fe@web-2f.berkeley.edu (Da Cheng)
Newsgroups: rec.games.hack
Subject: help ( how do I get rid of ghosts??!!)
Date: 11 Jan 93 23:33:27 GMT
Distribution: usa
Organization: University of California, Berkeley
NNTP-Posting-Host: web-2f.berkeley.edu

subject says it all.
thanks in advance!
Newsgroups: rec.games.hack
Date: Thu,  7 Jan 93 11:40:49 MST
From: zimms@newt.ee.byu.edu (Stephen H. Zimmerman)
Newsgroups: rec.games.hack
Distribution: world
Organization: Brigham Young University, Provo UT USA
Subject: Enough Already! was: where can i get nethack++?


In article <C0HJBp.KHM@cs.vu.nl>, cpbaltus@cs.vu.nl (Stefan Baltus) writes:
>
>Hi all,
>
>Where can i get nethack++?
>
>			Stefan.
>

I hope my comments do not offend anyone.  They are not meant to be
a flame.  BUT...  Y'know this news group USED TO BE really fun to 
read.  I used to really enjoy hearing about tricks, funny messages,
success stories, strange deaths, etc.  But now, it is nothing more
than a huge want-ad column.  Could I make the suggestion that posters
(especially new ones) read the FAQ, find out where the spoilers are,
and/or play the game a while before asking questions?  In my opinion,
it REALLY detracts from the column to have 9 out of 10 articles be 
"Where can I get NetHack++ (or NH-- or NH 3.1 or plain ol' 3.0j)" or
"what do I do with a figurine" or "how do I use a pick-axe" or
"what do I do with a scroll" and on and on.

I may be the only one who feels this way.  If I am, I appologize.  I
can certainly waste plenty of time (and already do) reading other news
groups.  But I don't think I'm the only one.  Maybe the wise-ones who
kindly brought us NH-- can post a weekly mini-FAQ which tells where we
can find it, how to run it, how to tie our shoes, etc. :)

Thanks, and once again, I hope nobody took this wrong.  Any comments
are welcomed.

Steve
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Interesting bug
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 18:16:06 GMT

ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:

>In article <1993Jan8.105507.1@vxdesy.desy.de> pawlak@vxdesy.desy.de writes:
>>  A funny thing happened to me a few days ago: I hit a bones level,
>>meet a hill orc, killed him and found that he was carrying
>>65535 daggers (!)
>>OK that means, that the item count is unsigned short.
>>Then I tried to pick them up and... no problem!
>>Looks that weight is also unsigned short - so now I have infinite capacity
>>without cursed bag of holding trickery.
>>A good question is how could it happen in the first place (no tampering
>>with bones file, and all the other things on the level looked OK - so a
>>random file corruption looks very improbable).

>I seem to remember this as a bug in 3.0i that was fixed in 3.0j; can't remember
>what would cause it.  Check the CHANGES log that comes with the distribution -
>it mentions this bug.

>	Alec

Hey!  Try polymorphing them into long swords... Sounds like you could
get one hell of an Excalibur with the divide and enchant abuse.

-Dan
From: zerkle@toadflax.cs.ucdavis.edu (Dan Zerkle)
Newsgroups: rec.games.hack
Subject: Re: New Race of Monsters for NetHack 3.1
Date: 8 Jan 93 08:22:16 GMT
Reply-To: zerkle@cs.ucdavis.edu (Dan Zerkle)
Organization: Department of Computer Science, University of California, Davis

In article <rsvanc00.726118506@mik.uky.edu> rsvanc00@nx06.mik.uky.edu (Randolph S. Vance) writes:
>For the NetHack production team, here is my idea for a new race of monsters
>that can inhabit the world of NetHack 3.1
>
>Terminators ;) (Yes, call me a sick little monkey ;)

You're a sick little monkey.

>...

>3) The T-1000, HP N/A, HD 10, immune to all attacks from physical weapons.
>There is only one method to kill a T-1000. First, hit it with a wand of
>cold until it freezes. Second, hit it with a wand of Magic Missile to
>shatter it. and Finally, zap it with a wand of fire to melt it forever.

No, that's ridiculous.

Have weapons affect it normally.  Perhaps Frost Brand could do extra
damage, and a cold-based spell could immobilize it for awhile, or
maybe even make it easier to kill.  A blast of fire might stun it for
a while (as the direct hit with the grenade launcher).  You shouldn't
need some ridiculous arsenal of wands to kill it.

HOWEVER, it should regnerate at a pretty good clip, say 10->15
HP/round.  In addition, it shouldn't stay dead.  After you destroy it,
it just comes back again in a few turns, like a troll, and it always
leaves a corpse (a seething silver puddle).

Getting rid of the corpse should be a big problem.  If you eat it, you
get mercury poisoning (sickness) and die shortly unless cured.  Polymorph
shouldn't affect the corpse.  Perhaps reading a tower of flame scroll
in the near vicinity of the corpse will take it out.  That scroll
isn't otherwise good for much, and exacts a price for the benefit of
wiping out the T-1000 for good.

The best bet is just to kill it once and get the hell off the level.
Of course, it's waiting for you on the way back up.  Make it fast (like
some of the insects) so if you just run it will probably be next to you
on the stairs and follow you to the next level.  You need to kill it
at least once.

Speaking of polymorph, let it polymorph so that it looks like a
random ordinary humanoid...until it attacks.  Then, you'll know that
it's a T-1000 hill orc (or hobbit, or elf).  Zapping it with a polymorph
wand will cause it to change its appearance randomly, but it will retain
the same statistics and abilities (and keep attacking).

This one should pick up and use weapons but not armor.  It should get
two attacks per round.  It should be capable of throwing as other
humanoids are.

It should ooze under locked doors.

With their advanced infrared capabilities, all terminators should detect
invisible.

--
Dan Zerkle  zerkle@cs.ucdavis.edu  (916) 756-5170
From: scm@harvee.billerica.ma.us (S. Mudgett aka little gator)
Newsgroups: rec.games.hack
Distribution: world
Organization: gators 'r us
Subject: you get an uncanny feeling...
Reply-To: scm@harvee.billerica.ma.us
X-Software: HERMES GUS 1.10 Rev. Dec  7 1992
Date: Sun, 10 Jan 1993 09:13:48 -0400
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

I have been playing V2.3e for years and am still inept enough that 
anything above level 12 or so is rare.  So there i was, a 12th level ninja
at level 15, when i entered a room.  The msg i got was "you get an uncanny
feeling...".  the room was filled with zombies, wraithes, demons and ghosts
named maud, bert, andries, and maud.  (i've never played any of these names,
nor has anyone on my home system).

while i was still in the doorway, a demon killed me.

i'd welcome any spoilers.
-- 
-- little gator aka s. mudgett     email: scm@harvee.billerica.ma.us
-- friend of a gator is a friend of mine
Newsgroups: rec.games.hack
From: germain%sanctum.cs.utah.edu@cs.utah.edu (H. James de St. Germain)
Subject: seg fault
Organization: U of Utah
Distribution: rec
Date: 11 Jan 93 10:44:44

For any of you hack hackers out there.  During my latest sojourn into
the dungeon, I was doing quite well (cleared the castle, etc) but had
to go back upward to get some cursed items removed.  Anyway, on my way
back down again, I got the wonderful and comforting message:

segmentation fault

Now, as this was a particularly promissing character, you might imagine
that I was not too happy.  Well, I figured that perhaps nethack would
have a panic save feature... so I tried to run the game again and it
says something like, "you are already playing a game: destroy it[y/n]".

Can I do anything to get my character back?

  thanks for any help  
        jim
From: yucao@cco.caltech.edu (Yu Cao, aka Bobbo)
Newsgroups: rec.games.hack
Subject: Re: Enough Already! was: where can i get nethack++?
Date: 7 Jan 1993 19:38:01 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

zimms@newt.ee.byu.edu (Stephen H. Zimmerman) writes:
>I may be the only one who feels this way.  If I am, I appologize.  I
>can certainly waste plenty of time (and already do) reading other news
>groups.  But I don't think I'm the only one.  Maybe the wise-ones who
>kindly brought us NH-- can post a weekly mini-FAQ which tells where we
>can find it, how to run it, how to tie our shoes, etc. :)

I thought about adding info about NH-- to the FAQ and two things made
me not to. First, there's no permanent place for NH-- yet and I don't
want people to be pissed when they can't find it in some incoming
directory. Second, according to reliable source, NH3.1 will be out
VERY soon.

Of course, it would be great if someone can find a site for NH-- or
keep uploading it and tell the rest of us where it is.

--Yu
-- 
Yu Cao 					yucao@cco.caltech.edu
Caltech 103-33                          
Pasadena, CA 91125
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Nethack-- location update
Organization: University of Illinois at Urbana
Date: Sat, 9 Jan 1993 18:05:47 GMT

tchnd-au@garnet.berkeley.edu (Yuval Oren) writes:

>For now, if it hasn't been erased, NH-- is at wuarchive.wustl.edu in
>/pub/MSDOS_UPLOADS/games as:

>nhmm30pc.zip 	80x86 DOS executable
>nhmm3src.zip	Full sources

>It has been uploaded to nic.funet.fi by the gracious Magnus Olsson, in
>hopes of a permanent home (NH--, not Magnus). We're still waiting to
>see if it was accepted. 

>-- 
I d/l the sources, pkunzip -d them, and copy makefile.msc to
./src/makefile, went to ./src, tried to do a nmake and the thing
choked immediately.  I'm running Micorsoft C/C++ 7.0.  Any help
for me on this one?  What compiler did you use to compile the 
sources Yuval?

Maybe nmake is the problem, ok, where do I get the NDMAKE they
talk about in the manual.

-Dan
From: renowitz@aludra.usc.edu (Psychic Boy)
Newsgroups: rec.games.hack
Subject: how's this for a failed attempt...
Date: 12 Jan 1993 00:45:39 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

Xmas break...
spent a lot of time Nethacking
So, hey, it sounds like a good idea...
why not try and ascend a Barbarian?
sure...
so, about 11 am or so, i start...
the trip involves its usual rollercoaster ride
of trials faced and near deaths...
but i make it to the wizard,
get the amulet...
run all the way up..
thru the end level..
i'm on my altar
this is it i thought

Glen the Barbarian ascended to Demigodhood..etc.
Items carried:
+8 excal
+6 frosty
+3 gdsm
couple dilithium crystals..
couple amulets of life saving...
etc.

Intrinsics:

<some kind of failure message>
Gist of message:
An error has been detected.
Refer to your QEMM manual.
(T)erminate or (R)eboot
My computer locked.
arrrrr!
not even a score...
not even a bones...
not a trace...
it was a good honest ascension..
thwarted by QEMM
From: ausman@ocf.berkeley.edu (James Ausman)
Newsgroups: rec.games.hack
Subject: YASM
Date: 10 Jan 1993 06:37:20 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: planecrash.berkeley.edu

Okay, how about this one.  "You seem no deader than before."
I've been playing for over 5 years and this is the first time
I had seen it..

Jim Ausman
-- 
	Where there is a lower class I am in it.  Where there is a criminal
	element I am of it.  Where there is a soul in prison I am not free.
					-E.V. Debs
From: peter@globv1.hacktic.nl (Peter Busser)
Newsgroups: rec.games.hack
Subject: Re: Hack
Date: Thu, 7 Jan 1993 01:37:24 GMT
Organization: Global Village 1

rji@nyquist.cs.nott.ac.uk (Rob Ingram) writes:

>Sorry to be picky, but I don't believe NH++ is actually an official version
>from the developers and so, though it may be an interesting diversion it
>should not be called the latest version of nethack.

Who decides what the ``official'' version is?
From: pls@cup.portal.com (Paul L Schauble)
Newsgroups: rec.games.hack
Subject: Where is nethack++
Date: Tue,  5 Jan 93 11:10:19 PST
Organization: The Portal System (TM)

Since it seems to be changing
daily what is the location of nethack++?
Newsgroups: rec.games.hack
From: dahlberg@netcom.com (Carl R. Dahlberg)
Subject: Request for "traps" extension to Spoilers
Summary: Anyone know what these mean?
Keywords: traps, spoilers
Organization: Netcom Online Geek Services (408-241-9760 login: guest)
Date: Mon, 11 Jan 1993 01:45:25 GMT

Guess this could be construed as spoilers.


I was playing around with a "magic trap" and got the following effects:

	"You feel charismatic!"
		-- +1 added to charisma
	"You hear a deafening roar!"
		-- blinded, nasties summoned
	"A tower of flame bursts from the floor!"
		-- a la scroll of flame
	"You feel like someone is helping you."
		-- remove curse, presumably

Those were easy.  Does anyone know what the rest of these do?

	"Your pack shakes violently!"
	"You suddenly yearn for your distant homeland."
	"You smell charred flesh."
	"You hear a distant howling."
	"A shiver runs up and down your spine!"

Now I was magic-resistant at the time, probably that changes things.

I notice in the Spoilers v7.00 there's no section on traps, and
it'd be a nice thing to have.

-------------------------------------------------------------------------------
dahlberg@netcom.com

$0.02:	Terminators: dumb idea, no offense.
	"nethack--": If you must drop the "++", how can you keep the even
	     more misleading "net"?  nothing networked about it.
From: werner@dewey.soe.berkeley.edu (John Werner)
Newsgroups: rec.games.hack
Subject: Re: Ring of conflict
Date: 5 Jan 1993 19:04:46 GMT
Organization: School of Education, U.C. Berkeley
NNTP-Posting-Host: dewey.soe.berkeley.edu

In article <1993Jan5.090738.7430@siemens.co.at> Wolfgang Howdii Howurek writes:

>Now, what I could find out: monsters will not only hit you, they
>will hit also other monsters. Perhaps there are more specific
>details in the use of a ring of conflict, but I'm not the guru of hack.

That's basically what it does.  If you're wearing a ring of conflict,
monsters will hit each other instead of hitting you.  The only way
you'll get hit is if you're standing next to a monster that isn't next
to any other monsters that it can hit instead of you.

I think the ring of conflict is probably the most powerful item in the
game, aside from the wand of wishing and maybe the wand of polymorph.
It lets you escape all those nasty multiple-monster situations that
can kill weak characters, and makes it much easier to deal with
beehives, throne rooms, etc.  If you want to set up a fairly easy game
of nethack, keep generating Wizards until you get one with a ring of
conflict and decent stats.  The ring plus the athame make a Wizard
very hard to kill.

-- 
John Werner                        werner@soe.berkeley.edu
UC Berkeley School of Education