HDTenEightyP/NetNews huggingface dataset:
From: johan@ccwf.cc.utexas.edu (Johan van Zanten)
Newsgroups: rec.games.netrek
Subject: Re: Rank Scum at Arrogant Assholes
Date: 20 Aug 92 20:47:36 GMT
Organization: UT Austin Computation Center, Unix Services

In article <weX=zT600aw=QGy28z@andrew.cmu.edu> gc2n+@andrew.cmu.edu (Greg K Chung) writes:
>
>As Arrogant Assholes (5-0) and Team Rank Scum (4-1) advance to the
>finals round of the SINL playoffs, we come to the interesting repeat of
>the AA-RS matchup.
>
>However, this time, AA would be "home" and RS would pick race first. :)
>
>Unfortunately, after today, both teams will be missing key players.  If
>an AA-RS showdown were to take place, neither would be able to field a
>full strength team.  Thus this game will be postponed indefinitely.  
>
>These two CMU teams, having defeated all other competitors (no CMU team
>lost to a non-CMU team) declare themselves simulataneous champions of
>the SINL!


ya'll mised rule 12 of subsection 25 of paragraph 20035 of the
supplemental SINL handbook, of which i have the only existing copy. I 
snuck into Tom's house late one night, fed him microwaved Cheeze Whiz
whilst he slept, and diligently recorded the additional rules. Rule 12
reads:

  Any team which chooses to not play a game because of lack of players
must multiply their win loss record by -1.  

   So, AA and Rankscum no have a -5 and 0 and -4 and 1 records
respectively.  Hell's Bagels has a 1 and -3 record which is obviously a
better record than AA and Rankscum, so we must play ourselves to
determine which of us (us or us) will be the reigning SINL champion. In
a surprise move, we found that we already had all of our planets and
didn't need to take anymore. So 1 second into the game, we were declared
the winners by an impartial panel of large, aquatic sea birds.
 Hell's Bagels are the winners of the Summer INL League. So there.
>
>Team Rank Scum.  Arrogant Assholes.  Victors of the SINL.
>
>It just doesn't get any better than this.

Not.

Eggplant, Captain of Hell's Bagels.
-- 
 	          Johan van Zanten ( johan@ccwf.cc.utexas.edu )
         "Trust me, i know what i'm doing." -- Inspector SledgeHammer.
Newsgroups: rec.games.netrek
From: shawn@kurgan.colorado.edu (Shawn William Miller)
Subject: Idea that came to me at 2:30 in the morning 
Organization: Colorado Center for Astrodynamics Research
Date: Wed, 19 Aug 1992 18:48:09 GMT

I have only been playing this game for about a month and a half, but I had an
amusing idea while playing on sturgeon.cs.washington.edu last night.  On that
server, upgrades are available to people with kills.  How about if someone gets
ten kills without upgrading to anything else, they get a planet killer like
the one from "The Doomsday Machine".  Imagine the dismay of your opponents as
they see this long grotesque thing munching away their planets....... ;-)

- Psychotribble
 
Newsgroups: rec.games.netrek
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 14 Aug 92 06:21:49 GMT
	<1992Aug14.033508.8313@dsd.es.com>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 14-Aug-92 Re: Ged. . . how good
is he? Michael Moore@itchy.dsd. (2309)

> 	I cannot base better than balton, I think I can base as well,
> and I think many others also can.  I can generally avoid oggs if I know
> they are coming, and this includes MUCUS and Val Ckurai.  I think most
> other folks are the same.  As for the rest, it's all wild assertion
> with no factual base, so I won't bother addressing them.

> 	Let me just lay it straight.  One more time.  I consider myself
> a competent player, and when I see things such as Balton being exhalted
> as the best base, and MUCUS being one of the top 5 players, and yet
> I do not have anymore trouble with them than with Wreck or Gadfly,
> I speak out about that.


	Well, there are two parts to being a great player, skill and clue. 
Sometimes it's hard to tell which is more important.  I will say this,
though: When a team can win against 500ms TCP lag, I suspect that clue
has more to do with it than skill.  It's happened before. 
	It is possible that you, Ged, are as skilled as those CMU players who
you compare yourself to, but nevertheless, I would always pick them over
you if I were picking teams.  It's either a skill thing or a clue thing.
 Craig probably isn't any more skilled at basing than, say, Balinor. 
Balinor might even be more skilled, but Balton knows what he needs to do
better.  It's why he's so powerful OUT of a base too.  You can say all
that you want about your skill, but when you're matched up, you just
aren't there.  MUCUS is.  Balton is.

>	You of course want to keep the pinnacle of CMU excellence in 
>pristine tact, so you see all my assertions that these folks are not
>any better than scores of others as attacks.  You translate my
>willingness to speak out into arrogance, for in your mind that is
>what it truly is.  How dare Ged speak out against his betters.  He's
>not *even* from CMU...

	Until some CMU team loses to a non-CMU team I will find your anti-CMU
probaganda pretty laughable.  OK, we aren't any better than anyone else.
 Those damn CMU players sure are lucky, though.

ZZnew guy
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: interesting strategy by a bunch of weenies
Keywords: rwd4, mucus
Date: 12 Aug 92 21:03:22 GMT
Organization: School of Computer Science, Carnegie Mellon

josh@cqs.washington.edu (Josh Hayes) writes
> Then I read the message: Orions genocided by mucus pig and cronies.

Crony, singular.  When I entered, Orion space was mostly Klingon, with
a couple of Fed planets, and Orion and that-little-planet-in-the-
corner had 110 Ori armies between them.  Mucus wanted to wipe out
Orion space.  Made sense to me -- it was a way-screwed galaxy, and
would not have been fun for either side to play Kli-vs-Ori once we'd
genocided the Roms.  So I played the dance of death with HAL, Mucus
wiped out Orion space, and then we came over and genocided the Roms,
thus resetting the galaxy. 

Spaceman Spiff
From: dstrout@isi.edu (David Strout)
Newsgroups: rec.games.netrek
Subject: Re: Blessed borgs
Date: 14 Aug 92 17:41:40 GMT
Reply-To: dstrout@isi.edu (David Strout)
Organization: Information Sciences Institute, Univ. of So. California


Well, on a related note, how is one to get a blessed client for a new 
architecture?  I play a non-blessed but very stock client from a vax (bsd, 
not ultrix).  I would love to be blessed, but have no idea how to do so.  
So my only option would be to hack in a "ringer".  I haven't done that yet,
but I could sure think about it.

dave.
From: gc2n+@andrew.cmu.edu (Greg K Chung)
Newsgroups: rec.games.netrek
Subject: Re: I will assault MUCUS(and he will not respond)
Date: 12 Aug 92 15:36:22 GMT
	<1992Aug12.120119.5412@nynexst.com>
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 12-Aug-92 Re: I will assault
MUCUS(an.. Steve Walvick@nynexst.co (3104)


> In article <1992Aug12.074149.21952@dsd.es.com> mmoore@itchy.dsd.es.com
> (Michael Moore) writes:
> >
> >	MUCUS is a good player, but there are scores of others
> >his equal.  And if it is not his playing ability that people
> >are all excited about why then it must be what he says.  I
> >find, and have always found, what he says is offensive.  For the
> >longest while I have been content to simply ignore his words,
> >but now I suddenly find MUCUS cults rising out of the black
> >pits.



Ged, what are you talking about?!?!?!  "MUCUS is a good player..." HA! 
MUCUS PIG SUCKS!

Enough said.


Greg
MUCUS PIG__
Newsgroups: rec.games.netrek
From: petonak@chem.psu.edu (Paul Petonak)
Subject: Re: embarrassing moments during a game
Date: Fri, 14 Aug 1992 04:56:25 GMT

In article <1992Aug11.003626.247151@cs.cmu.edu>, jch+@cs.cmu.edu (Jonathan Hardwick) writes:
|> earharta@sdsc.edu writes
|> > A List of Embarrasing Netrek Moments
|> 
|> 
|> 
|> * Hitting the cloak key twice when you're just about to execute the
|>   perfect ogg.  Result : oggee gets a nice neat phaser lock and you're
|>   toast before you can hit the key a third time.
|> 

OR, when you are screaming in for what looks like it will be a perfect ogg, 
hit the cloak button AND the sheild (s for me, which is close to c) button
at the same time. Hit det as you ogg, blow yourself to hell. Great to get the
blood flowing. 

|> * Playing for six months without realizing that yes, you can raise or
|>   lower your shields whilst cloaked (hey, there wasn't an archive or a
|>   newsgroup back then...)

Playing for your first two months and not knowing what udp was.

|> 
|> * Discovering that a cloaked warp 2 cripple is actually the enemy SB.
|> 

I love this one!!!!

|> * Surviving an ogg.
|> 

I do it all the time. Wreck told me dying when you think you won't can be
encouraged. Except for turning off the shields (which can be hairy), I dont
seehow.

|> * Most situations involving 0 fuel...
|> 

Play the role of the human hand grenage and blow up on your base. Or, play
a base and let several of your comrades (prefereably carrying armies) blow
up on you.

Let someone bomb a planet from under you when you are in a base.

|> Spaceman "CannonFodder" Spiff

Icarus
P

Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Mucus... how good is he? 
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 13 Aug 1992 19:38:30 GMT

Michael Moore writes
> 	Well, you and FillInTheBlank both seem to agree here.  Where
> we differ is that I don't consider MUCUS to be the best.  In all
> the time I have played with him and against him (and its been quite
> a lot) I have never considered him any more a threat than the
> above.  And rarely does he surprise me.

Now let me get this straight, you consider d'spayre to be as deadly as  
mucus?  You obviously either think too much of d'spayre, or too little of  
MUCUS.  I would always rather have MUCUS on my team than d'spayre.  (no  
offense intended...i could've used many others from ged's list)  MUCUS  
rarely surprises me. He is constantly annoying to play against in every  
way.  He can do most everything well, in a game.  Which i can't say about  
most of the players on your list.

> 	If you consider him a great player that is certainly fine,
> and I would not be surprised to find that I am in the minority on
> this.  But that's my opinion.   I find all of the above to be his equal
> or better.

I think you are in a minority.  

> 	I have little trouble stopping a MUCUS ogg.  He is quite
> obvious about it and rarely surprises me.  He is not exceptional
> at phaser locks, and I can often swerve past him whilst he phasers
> three or four times.  Others, whom are not constant oggers, do tend
> to surprise me because I am not watching them constantly.   But in
> general a good player should watch everyone, it isn't hard.

MUCUS IS exceptional at phaser locks.  He can't hit you every time, but he  
does kick ass on it.  

> 	Anyone who cannot watch for oggers, and cannot pinpoint those
> who ogg the most in a game, is not a top notch player.  Unless I am
> incredibly involved, I have little trouble watching MUCUS and other
> potential oggers.  Most of the time they don't make a move, but when
> they do I'm generally ready for it.  I'm rather amazed you use the
> fact that you have to watch him constantly as proof of his ability.

You see, i'm not talking about ogging me, or anything.  I am referring to  
the entire game.  I like it when mucus oggs me, that means I have his  
attention and my teammates don't have to worry about him as much.  If he  
ISN'T ogging me, I must constantly see WHAT he is doing.  He always does  
vital things for his team, and I have to constantly ensure that he fails,  
so that my team can win.  Most players I don't have to watch that closely,  
because they aren't as much as a threat.

> 	But whatever.  Whether or not I am right about mucus being
> a good player is fairly irrelevant to the reason why I started this
> thread.  I think most of us would agree that the reason the cult of
> the MUCUSAI has popped up is because of his persona and the fact
> that he is a top-notch player.  Whether he is in the top 5, 10, 30
> or whatever is fairly irrelevant.
> 
> 
> 	-Michael (Ged)

I'm not sure about that, either.  I think it is a combined persona, skill,  
and in-your-face playing style.

Rob
aka Spaceace!
From: rone@girtab.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals (long...sorry :-))
Date: 15 Aug 1992 20:53:28 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

Also, re: Tom's "one team only" proposed clause.

Let any school show up with as many teams as they can field, or as many as
the INL can field.  So long as when, come the playoffs, no school pulls any
shit like AA/RS.  INL should in that case call a double forfeit (IMO) and
put the next best teams in their place.

BEFORE you hit 'F', hear (read?) me out.  The point of having subs is to
have people to 'sub' for you if you are unavailable at game time.  Of course,
your subs aren't as good as the starters.  But they should be competent. 
Else why are they on your team?  If you feel your subs can't play a good
game, why did you choose them in the first place?  You don't see teams in
any sport say "postpone cuz i got a lotta hurt players."  Be professional,
even if you're not getting paid to netrek :)

5150
Newsgroups: rec.games.netrek
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: SINL playoffs
Date: 14 Aug 92 06:24:14 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu


    Final Four	   

                          Championship

1  Good, Bad, Oggly
---------------------\
     at Cal           \
                       >-----------------\      SUMMER INL CHAMPION
4  Team Rankscum      /                   \
---------------------/                     \
                                            \
                                             >-------------------------
2  Arrogant Assholes                        /
---------------------\                     /
     at CMU           \                   /
                       >-----------------/
3  12 Angry Men       /
---------------------/


 GBO and Arrogant Assholes both ended the season at 4-0.  GBO won the
tie-breaker on total planets for, guaranteeing home-server advantage
through the playoffs.

 12 AM, Team Rankscum, and Team Crackpot all ended the season at 3-1.
12 AM wins the tie-breaker because they are an at-large team, so they
are the third seed.  Team Rankscum wins the tie-breaker against Team
Crackpot on common games (only common game was Arrogant Assholes)

 Originally, the first round was supposed to be played on Friday the
14th.  I got final confirmation from Team Rankscum and the 12 Angry
Men only tonight, however, so if tomorrow (probably 'today' when you
are reading this) is too soon, that's OK--get that game scheduled SOON,
however.

 The rules for the playoffs will be the same as the season rules, except
the rule regarding substituting players from other INL teams will be
extended to include defunct INL teams (i.e., no, you cannot ask
Grand Admiral Hell Peacock to be on your team).

 Good luck to all.
 -Tom
From: terence@sunset.janet.ucla.edu (Terence Chang)
Newsgroups: rec.games.netrek
Subject: Re: Bronco Lives
Date: 23 Aug 92 06:35:49 GMT
Organization: University of California at Los Angeles

In article <BtCzvq.IJA.1@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>botelle@widget.seas.upenn.edu (Justin Botelle) writes
>> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>> )Treacle trek.  However did we play in this?
>> 
>> Hmmm..  I'm surprised by this.  I've always had better connections to bronco
>> than rwd4.  Much.  Always.
>
>Not lagged.  Not lost packets.  *Slow*.  As in, not quite enough MIPS
>to go round in a full game.  I like the new "Terence Chang Memorial
>Netrek" server motd, though :)

Hmm, as far as I can remember I hadn't ever seen the CPU
usage for a full game exceed 60%.  Of course, there are inevitable
problems once backups/sups/daily file cleanups/etc. start.  But jeez,
you make it sound like a 8Mb Sun 3/50.

As for the motd, hmm, I don't remember dying, but I can live with it.

Terence
--
"People who get nostalgic      |  Terence Chang:
 about childhood were          |    e-mail: terence@janet.ucla.edu
 obviously never children."    |            or an acceptable facsimile thereof
       -- "Calvin and Hobbes"  |            (subject to change w/o notice)
From: dstrout@isi.edu (David Strout)
Newsgroups: rec.games.netrek
Subject: Netrek across SLIP?
Date: 17 Aug 92 23:54:17 GMT
Reply-To: dstrout@isi.edu (David Strout)
Distribution: usa
Organization: Information Sciences Institute, Univ. of So. California


Anyone tried running netrek across SLIP?  I could set up back-to-back
Telebit T2500s if it would be playable, but before I do, I was
wondering if anyone else had comments?  I _REALLY_ would like to play
from home. (8hrs in a business day just isn't enough! :-) )

dave.
Newsgroups: rec.games.netrek
From: cole@concert.net (Derrick C. Cole)
Subject: Re: I will assault MUCUS(and he will not respond, because he never reads this group, at least he never posts to it... which all things considered is probably a good idea....)
Organization: MCNC Data Operations
Date: Wed, 12 Aug 1992 19:02:04 GMT

In article <1992Aug12.145227.27355@dsd.es.com> mmoore@itchy.dsd.es.com (Michael Moore) writes:
>In article <713616927.4380.0@roosa.res.andrew.cmu.edu> Rick <stimpy+@cmu.edu> writes:
>>Sure MUCUS is offensive, and crude, and an all around arrogant asshole.
>>But these are considered GOOD qualities at CMU...
>>If he gets on your nerves, just run from him and say "bye, George."
>>Then kill him and say "DIE, piggy!" That annoys him, which only
>>leads to more abuse...
>>
>>You have to admit, sometimes he is a funny bastard.
>>
>>--Rick
>
>
>	I will admit he is funny sometimes... and to be honest I kinda
>like his logon slogan ("Hello maggots.").  I don't have trouble letting
>him get to me, I just ignore his jibes for the most part, and only
>when he directly interferes with my play do I react.
>
>	But when I logon to rwd4 and find 5 or 6 MUCUSAI, from all sorts
>of different places, I really start to wonder...  I suppose I should
>be happy that it is impossible to inflate MUCUS PIG's ego further, which
>is what might happen when rwd4 becomes a veritable shrine to his name.
>Like I said before, I just consider this to be some bad joke....
>
>	Also remember that in spite of the humor element, MUCUS does
>some truly unclassy things.  Like if you don't ogg the base when he
>tells you to (which can be almost any time), often you'll find he
>tractors you off planets and tries to get you killed.  If you slip
>up for the slightest moment, you'll never hear the end of it.  And
>of course, if you are so unfortunate as to get toasted by him and he
>considers you a maggot, you'll be mocked on the ALL board lickity-split.

I actually let ol' George get to me today.  Stopped to kill a rom who I thought
was moving in on a fed carrier on the way to a base ogg, and like to have
NEVER heard the end of it.  It only took 5 seconds to dispatch the threat.  I
then proceeded to cloak to the base and explode on top of it (another fed's
torp volley after another fed's explosion got the base.)  But of course, that
didn't matter, either.

It wasn't the harrassing in and of itself, it was the fact I LET him get to me,
and it affected my play (call it weakness) and enjoyment.  That's what I don't
like about Dr. Jerk.  He ruins my enjoyment of the game.

Derrick aka Kruge

-- 
If I had been an eight foot monster with acidic blood, deadly teeth and claws,
and had been stuck in a story as brain-damaged as that of Aliens 3, I would
have attacked everything in sight too...  oh the humanity!
======
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 17 Aug 1992 19:39:22 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: possible INL ideas

	I've been trying to think of a way to do three things at once: 1) play
as many INL games as possible, 2) determine a champion from among the
INL teams, and 3) not have anyone upset about any tie-breakers.
	It seems like the most obvious solution is a simple round-robbin
tournament.  The champion could be picked like this:
1) If there is an undefeated team, it is champ.
2) If there are 2 top teams with the same record, champ could be picked
from their head to head game (or they could play again).
3) If there are 3 or more teams, their records against eachother would
be compared.
	a) If this came out tied, then they would replay eachother changing
which team had been home-team during their last game.
	If there are too many teams to have them all play round-robbin, then
two divisions (East and West?) could be formed, champions of each
division determined, and a championship played between them.  It would
probably be better if everyone could play everyone else, but there will
probably not enough be time. 

	I've also been trying to come up with fair solutions to the problems of
home-field advantage, and at-large teams.  Here are some ideas that I've
come up with.
	*In case of an INL tie, the away team wins (This means that an away
team DOWN 9-11 would win after 2 hours.).  Having played against lag, I
feel that an away team which can hold on to a tie for 2 hours is
obviously the better team.
	*At-large teams are always considered away for planet arrangement and
tie-breaker purposes.
	*If captains can agree on a neutral server, then neither team is
considered to be at home.  Whichever team would have been away still
picks race.  An at-large team, if the there is one, would get to pick
race (but might not win all tie-breakers -- I'm not sure.).
	*If two at-large teams, two teams on an agreed-neutral server, or two
teams from the same collage play to a tie, sudden-death occurs.


	I am interested in people's opinions of these ideas.

ZZnew guy
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: SINL playoffs
Date: 14 Aug 92 16:14:15 GMT
Organization: School of Computer Science, Carnegie Mellon

Tom Holub writes

> 12 Angry Men will not be the 12 Angry Men of old; their captain, Ray
> Jones, will not be playing, and neither will Ged or sunscreamer (I  
believe).
> Because they lost a good portion of their players, a few of them posted
> messages about the end of the 12 Angry Men, but the remainder decided
> to soldier on.  I actually am glad; it's good to see an at-large team
> in the playoffs.
>  -Mojo

I'm glad too, hehe :-).

Rob
aka Spaceace!
From: mvanheyn@silky.cs.indiana.edu (Marc VanHeyningen)
Newsgroups: rec.games.netrek
Subject: (none)
Date: 19 Aug 92 09:58:39 GMT
Article-I.D.: news.1992Aug19.145845.20631
Reply-To: mvanheyn@whale.cs.indiana.edu
Organization: Computer Science Dept, Indiana University
X-Quoted: 23%

Thus said jch+@cs.cmu.edu (Jonathan Hardwick):
>Haven't you been following?  I don't have to *post* RSA, I just have
>to *read* it...

(or *use* it, depending which laws you mean.)

>PS Any idea on what the "license to redistribute" actually *is*?
>You've been there -- what's the deal?

A license to give licensing agreements and do the licensing from you
rather than from RSA directly, more or less.

One nontrivial problem is that I don't believe there exists such a thing
as a site license for RSAREF.  Thus, one legal interpretation would be
that it is not permitted for this new blessed client to be placed in a
/usr/games directory; every person would need his own copy of it (or at
least the RSAREF portion.)
-- 
Marc VanHeyningen     mvanheyn@whale.cs.indiana.edu     MIME accepted

<various ranks Ensign-Commodore> Mostly Harmless
"When you're up 26 planets to 4, you probably don't need a SB."