HDTenEightyP/NetNews huggingface dataset:
From: kb@thedog.cis.ufl.edu (Ken Bukauski)
Newsgroups: rec.games.empire
Subject: Re: Start islands (was Re: Starting Theories and Empire Flaws)
Date: 3 Jan 93 16:34:41 GMT
Organization: Redline Thermonuclear Industries - "We proliferate!"


Personally I favored the idea of start islands at first, but after some
forgotten number of games played using start islands I find that my people
tend to long for the dog-eat-dog days of crowded continents.  Surrounding
those two sector sanctuaries and then later taking them helped to
decrease the boredom early in the game--not to mention a provide a host of 
other advantages and disadvantages...

The suggestion to restrict sector mobility to a function of population in
that sector is a good one. Highways and bridges should be able to reach
full mobility independent of population.  Other considerations should be
made for other sector-types as well.

For the wish list, it would be nice to see a game where no country could
dissolve, no country could transfer anything automatically, the trade and
market features are disabled, all unbroken sanctuaries are removed from the
game after one update, and where there is no news and no power and report 
outputs.  Basically almost complete isolation with the exception of telegrams 
and announcements and various hardware that allows a nation to trade with 
another nation.

------------------------------------------------------------------------------
 _Made_in_Redline_   Sectorjacking Specialists (tm) 
                     For information call: 1-800-I Lost It
------------------------------------------------------------------------------
From: mpearson@lynx.dac.northeastern.edu (Matthew Pearson)
Newsgroups: rec.games.empire
Subject: looking for a GOOD client
Date: 10 Jan 93 17:51:12 GMT
Article-I.D.: lynx.1993Jan10.175112.22268
Organization: Northeastern University

I am looking to a GOOD client for empire...

autoexpand
auto-dist
etc etc..


where can I get one?

Matt
Newsgroups: rec.games.empire
From: ts@chainsaw.ecn.purdue.edu (Thomas Ruschak)
Subject: Re: Ship Movement, More Involved?
Organization: Purdue University Engineering Computer Network
Date: Wed, 13 Jan 1993 02:07:09 GMT

In article <1993Jan12.020416.6160@camaro.uucp> tfoley@camaro.uucp (Tim Foley) writes:
>
>Am I missing something or is ship movement in BSD/Chainsaw/Ksu empire almost 
>non-existant?  Is there a command to allow you to navigate and see where you 
>are going?  Like the explore command?  The basic nav command doesn't seem to 
>ship anything.

	The nav command lets you move your ships.. I don't quite understand
your point on this one.

>  Is there a way to perform radar scans while navigating?

	Enter an 'r' while navigating. For sonar, use 's'. For lookout, use
'l. These are all in the documentation.

>  Has anyone got patches/plans to add AWACS to Empire?

	Could be done pretty easily, but I doubt it'd add much to the game.

>  Is anyone working on Tanks for Empire as well?  Or land units in general.

	They're in testing right now...

>Can anyone recomend a good ftp site for Empire Utils/clients, prefer non-X 
>clients.

	Check ftp.cis.ksu.edu, in the pub/Games/Empire directory.


Tom
Xref: sparky rec.games.empire:3623 news.answers:5155
From: tfoley@camaro.uucp (Tim Foley)
Subject: Ship Movement, More Involved?
Organization: camaro
Date: Tue, 12 Jan 1993 02:04:16 GMT
Summary: How does one do this...


Am I missing something or is ship movement in BSD/Chainsaw/Ksu empire almost 
non-existant?  Is there a command to allow you to navigate and see where you 
are going?  Like the explore command?  The basic nav command doesn't seem to 
ship anything.
 
  Is there a way to perform radar scans while navigating?

  Has anyone got patches/plans to add AWACS to Empire?
 
  Is anyone working on Tanks for Empire as well?  Or land units in general.
 
  
Can anyone recomend a good ftp site for Empire Utils/clients, prefer non-X 
clients.

-- 
  --------------------------------------------------------------------------
               The HeartBeat of America...Yesterdays Camaro Z28 
                             tfoley@camaro.uucp   
     Call the Camaro Linux Pub-access site: 1-416-238-6550 USRobotics HST
    Note: Please, no ftpmail or mailing lists or the host gets annoyed :)
  --------------------------------------------------------------------------
From: sn@plato.chemietechnik.uni-dortmund.de (sn)
Newsgroups: rec.games.empire
Subject: FAQ wanted
Keywords: beginner, empire
Date: 11 Jan 93 15:06:56 GMT

I've seen the FAQ posted here but I don't think it answers the typical
questions newbies have about empire. Some examples:

1) How many ppl should one place into a new sector?

2) What sectors should one designate in the starting phase?

3) What's the best starting strategy for a starting island game?

4) How does on make sure her ppl don't starve?

etc. etc. Basically the stuff that most of you had to figure out yourself
or ask some clued person.

-Sven

P.S.: If I get lots of replies, I will post a summary, if anyone's 
interested.
From: smg@crane.cis.ufl.edu (Scot M. Gardner)
Subject: Empire game at UF needs players (new to medium experience)
Organization: Univ. of Florida CIS Dept.
Date: Tue, 5 Jan 93 01:50:34 GMT


I am running a empire game here at UF and I have a need for 
inexperienced to medium experienced players. This should be
a fairly "informal" game, whatever that means. 

Here are the stats:
"Out of the Box" BSD Empire 1.1 with Sail diffs.
64 ETU per update at 240 seconds per ETU
128x128 world with players starting on a ~130 sector island.

I'm looking for 4 more players. (We currently have 4).

Scot
-- 
|Scot Gardner Inet: smg@cis.ufl.edu UUCP: ...!gatech!uflorida!smg             |
|"Warning, For external use only. If taken internaly severe gastric           |
| disturbance will result"                                                    |
Newsgroups: rec.games.empire
From: matthew@phantom.gatech.edu (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: Re: NEW GAMES?
Date: 9 Jan 1993 19:46:10 -0500
Organization: The Dorsai Grey Captains
NNTP-Posting-Host: oit.gatech.edu

In article <1993Jan9.171728.4399@lynx.dac.northeastern.edu> mpearson@lynx.dac.northeastern.edu (Matthew Pearson) writes:

>I'd really like to get BACK into empire after a 3 year abscense.. but
>want to take it wasy my first game and get back on top of the rules and
>tactics...

I'd like you to get back in, too.  *evil grin*

Welcome back, dude.
-- 
Matthew DeLuca
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!matthew
Internet: matthew@phantom.gatech.edu
From: jbatka@desire.wright.edu
Newsgroups: rec.games.empire
Subject: Re: FAQ wanted
Date: 11 Jan 93 22:56:04 EST
Organization:  Wright State University 

In article <C0pMBx.7pD@acsu.buffalo.edu>, dtwei@acsu.buffalo.edu (Danielle T Wei) writes:
> In article <942@unidoct.chemietechnik.uni-dortmund.de> sn@plato.chemietechnik.uni-dortmund.de (sn) writes:
>>I've seen the FAQ posted here but I don't think it answers the typical
>>questions newbies have about empire. Some examples:

I highly recommend that you read the empire docs at the archive site.
It has discusses several strategies for beginners and intermediate users.

Plus, that way you won't get stomped by Danielle when you are placed
next to her when start a game.

Happy Conquering,
-- 

   Jim Batka  | Always remember ...                        | Buckaroo
   Modemman   |    No matter where you go, there you are!  |   Bonzai
--------------+--------------------------------------------+--------------
   Ruler of   | Work Email:  BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
  Gaultheria  | Home Email:  JBATKA@DESIRE.WRIGHT.EDU      |   DEAD!
--------------+--------------------------------------------+--------------
   Jim Batka  | 64 years is 33,661,440 minutes ...         | Beatles:
  The Shadow  |    and a minute is a LONG time!            |   Yellow Submarine
Newsgroups: rec.games.empire
From: pclark@lynx.dac.northeastern.edu (Peter Clark)
Subject: Re: NEW GAMES?
Organization: Northeastern University, Boston, MA. 02115, USA
Date: Tue, 12 Jan 1993 20:12:32 GMT

In article <1993Jan9.171728.4399@lynx.dac.northeastern.edu> mpearson@lynx.dac.northeastern.edu (Matthew Pearson) writes:
>Are there any NEW games startin up? Preferably for new players or at
>least not "I have every empire tool and a custom client with auto-defend
>hook to my SPARC at my house where I have the Joint Chiefs of Staff
>sitting in my living room discussiong strategy with me.." players?
>
>I'd really like to get BACK into empire after a 3 year abscense.. but
>want to take it wasy my first game and get back on top of the rules and
>tactics...
>
>Thanks..
>
>Matt Pearson
>Macross, Mospeada, New Republic, Evil Empire

Awwwww, you told them you wouldn't tell them our secret!  Damn, guess
I'll have to tell Colon Powell to find someone else to play Empire with
:(

BTW I think I will get that Sparc station.  Anyone know where I can
10baseT leasline an Internet connect in the Boston/Cambridge area? 
Thanks in advance :)


-- 
----------------------------------------------------------------------------
Peter Clark         + Empire is not a game, its a state of mind. 
pclark@ds5000.dac.  + EMACS is computerese for torture device.
northeastern.edu    + MUDding into the 21st century!
Newsgroups: rec.games.empire
From: colin@ug.cs.dal.ca (Colin Edward Mac Donald)
Subject: Tools please...
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Wed, 6 Jan 1993 15:10:04 GMT


I need to find some very basic tools that I have heard about, like autofeed
and autodist. I have played empire a few times but I find that doing
EVERYTHING by hand can be time-consuming. I can't imagine playing a blitz
game without some tools.

Any locations or actual tools sent to me should be EASY to install as I have
little knowledge of such things as makefiles...

I usually play from a Xterminal, but with a 2Meg disk quota.

Thanks muchly,
Colin Mac Donald
colin@ug.cs.dal.ca
From: rennie@pembvax1.pembroke.edu
Newsgroups: rec.games.empire
Subject: New Games Wanted (was VAX/VMS Help)
Date: 12 Jan 93 14:45:10 EDT
Organization: Pembroke State University
NNTP-Posting-Host: pembvax1.pembroke.edu

I have a client for VMS/VAX up and running so now I'm all ready to start
playing.  ARE THERE ANY NEW GAMES OUT THERE!?!??! PLEASE :)  It sounds
like a fantastic game and I can't wait.
From: rennie@pembvax1.pembroke.edu
Newsgroups: rec.games.empire
Subject: VMS Client
Date: 12 Jan 93 17:56:51 EDT
Organization: Pembroke State University
NNTP-Posting-Host: pembvax1.pembroke.edu

For those of you out there who need information about a VAX client, here it is.

ftp.cis.ksu.edu in directory /pub/Games/Empire/clients/VMS.  There are 3 files
which must be offloaded as ASCII files, concatenated together, and run as a 
com file.  Then read the instructions on how to compile for your particular
system setup.

Anything else, just drop me a line.  Thanks to Don Harper for the info.

Slayter
From: dtwei@acsu.buffalo.edu (Danielle T Wei)
Newsgroups: rec.games.empire
Subject: Re: FAQ wanted
Keywords: beginner, empire
Date: 11 Jan 93 21:57:32 GMT
Organization: UB

In article <942@unidoct.chemietechnik.uni-dortmund.de> sn@plato.chemietechnik.uni-dortmund.de (sn) writes:
>I've seen the FAQ posted here but I don't think it answers the typical
>questions newbies have about empire. Some examples:
>
>1) How many ppl should one place into a new sector?

2000+, they'll work like wonders

>2) What sectors should one designate in the starting phase?

* % n u d i

>3) What's the best starting strategy for a starting island game?

make sure each sector has 999 food before making an iron mine

>4) How does on make sure her ppl don't starve?

if it's a 60 ETU game (or less) don't worry about food

>etc. etc. Basically the stuff that most of you had to figure out yourself
>or ask some clued person.

put your cap on your coast and declare war on your neighbor
(not necessary if slow_war is not on)
From: rennie@pembvax1.pembroke.edu
Newsgroups: rec.games.empire
Subject: VAX/VMS Help
Date: 7 Jan 93 13:50:17 EDT
Organization: Pembroke State University
NNTP-Posting-Host: pembvax1.pembroke.edu

I am looking for a client for the VAX/VMS.  I tried to ftp to
paranoia.uafcs.alaska.edu but couldn't connect.  Does anyone know anyplace else
I could find it?
From: joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes)
Newsgroups: rec.games.empire
Subject: Re: Just out of curiosity...
Date: 4 Jan 1993 15:57:56 GMT
Organization: MIT Artificial Intelligence Lab
Distribution: world
NNTP-Posting-Host: cookie-crisp.ai.mit.edu

In article <1993Jan1.234002.8186@paramount.nikhefk.nikhef.nl>, hjpoell@paramount.nikhefk.nikhef.nl (Henk Poell) writes:
|> Talking about ego... I just read Andy Frakes article and fully
|> agreed with it!  WHO IS USING YOUR ACCOUNT ANDY???  ;-)
|> 
|> 
|> Henk

No one is using my account, although I will soon be LOSING my account.
Now, now, folks.  Don't get all worried.  I have other accounts outside
MIT so you won't miss any of my posts.  I only use this account for the
x-news-reader.

You probably didn't agree with me in the past because you (like many
others) thought I was saying something I wasn't.  Sometimes I'll say
something and my die-hard antagonists will try to infer something similar,
yet totally false, and the flame wars start.  The one during the summer
took about a month before somebody finally found a copy of the original
posts and discovered that I had never made the comments that a few people
were claiming I had made.  I think if more people read what I actually say
and not what other people infer from my posts, they won't be so surprised
to be agreeing with me.  (now watch:  people will try to infer that this
means that I think I am always right or that people should always agree
with me or something).....

-Andy

================================================================
=             T. Andy Frakes (joltman@ai.mit.edu)              =
=                                                              =
= This user does not believe in smiley faces.  Insert your own =
================================================================
From: joltman@raisin-nut.ai.mit.edu (T. Andy Frakes)
Newsgroups: rec.games.empire
Subject: Re: NEW GAMES?
Date: 11 Jan 93 13:58:26 GMT
Organization: MIT Artificial Intelligence Lab
NNTP-Posting-Host: raisin-nut.ai.mit.edu

In article <1inrkiINN21t@phantom.gatech.edu>, matthew@phantom.gatech.edu (Matthew DeLuca) writes:
|> In article <1993Jan9.171728.4399@lynx.dac.northeastern.edu> mpearson@lynx.dac.northeastern.edu (Matthew Pearson) writes:
|> 
|> >I'd really like to get BACK into empire after a 3 year abscense.. but
|> >want to take it wasy my first game and get back on top of the rules and
|> >tactics...
|> 
|> I'd like you to get back in, too.  *evil grin*
|> 
|> Welcome back, dude.
|> -- 
|> Matthew DeLuca

Yeah.  Hey, Doug!  Look who's here!  Your buddy!

================================================================
=             T. Andy Frakes (joltman@ai.mit.edu)              =
=                                                              =
= This user does not believe in smiley faces.  Insert your own =
================================================================
From: sidbury@oriole.cs.uofs.edu (Dick Sidbury)
Newsgroups: rec.games.misc
Subject: WANTED: Falcon 3.0
Date: 8 Jan 93 16:11:08 GMT
Organization: Department of Computing Sciences


	If anyone is willing to sell me your Falcon 3.0
and possibly add ons, name your price

thanks

dick sidbury			internet : sidbury@jaguar.uofs.edu
computing sciences dept.	bitnet   : sidbury@scranton
university of scranton		phone    : (717)-941-6109
scranton, pa 18510-4664	fax      : (717)-941-4250
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Newsgroups: rec.games.misc
Subject: Re: King's Quest VI Help Please
Date: 4 Jan 93 19:01:32 GMT
Distribution: na
Organization: AT&T

In article <Bzvu0n.99@cs.dal.ca> ronan@ug.cs.dal.ca (brian c ronan) writes:
>
>
>they (guards) seem to talk about getting the damn bird but
>how....birdcage????....need salt water NOT from the sea..TEARS???
>maybe from princess (I don't know)..Isle of Mists is now
>untouchable until I get the salt...here is what I have
>(to the best of my memory)
>
>potion, egg, map, book, spellbook, peppermint leaf, dress, scythe
>skull, lamp, vial of sacred water, dagger, mirror, paint brush
>horse feather, red ribbon, black hair, (know where to get nail)
>and I'm sure some other stuff but I'm trapped...I have lots of 
>things I know I should do such as the druids but I need something
>to do it...how do I get that something...PLEASE HELP ME
>
>					Brian

** SPOILERS **

You use the fake nightengale to attract the guards and then seek around them
somehow. (that's from the hint line).

For the salt water, take a bottle of milk from the milkweed bush in the swamp 
and give the milk to one of the baby's whatever plants in the garden. The rest
will start crying. Gather their tears in the hunters lamp.
-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
Internet: evans@ihlpm.att.com         @@@@-                     @@@@-
Newsgroups: rec.games.misc
From: evans1@cbnewsm.cb.att.com (Dan Evans)
Subject: Re: Indy & the Last Crusade help requested!!
Organization: AT&T
Distribution: na
Date: Mon, 4 Jan 1993 20:33:02 GMT

In article <1993Jan3.004415.15422@jarvis.csri.toronto.edu> marwood@csri.toronto.edu (Simon J. Marwood) writes:
>
>I recently started playing Indiana Jones and the Last Crusade, having
>enjoyed the Monkey Island games so much. Unfortunately, this game seems
>to have the unfortunate characteristic that you must fight with guards,
>and one good fight will permanently wear you out.
>
>The instructions claim that "there is always a way around fighting", and
>that "you can rest during a fight". Anybody with hints on either of these
>quotes, please let me know. I'm on the 2nd floor of the castle.
>
>Thanks
>
>Simon
>
Post this answer. I could use help here too.

-- 
The Danimal                @@@@-                    @@@@-            
                          @@@@@-      @@@@-        @@@@@-       @@@@-
UUCP: att!ihlpm!evans      @@@@-     @@@@@-         @@@@-      @@@@@-
Internet: evans@ihlpm.att.com         @@@@-                     @@@@-
Newsgroups: rec.games.misc
From: cwynne@liberty.uc.wlu.edu (Colin J. Wynne)
Subject: Re: Wing Commander 2 CHEAT CODES WANTED.
Date: Mon, 11 Jan 1993 02:32:04 GMT
Organization: Washington & Lee University
X-Newsreader: Tin 1.1 PL5

Does anyone know if those same cheat codes work for SM1&2, and SO1&2?
And, btw, other than being invinceable, how do you know if it took the
code and is working?

CJW

--
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Newsgroups: rec.games.misc
From: herd@cc.lut.fi (Markku Herd)
Subject: Hive - Firebird's 8-bit golden olden
Date: Mon, 11 Jan 1993 10:09:36 GMT
Organization: Lappeenranta University of Technology, Finland

  Greetings, people.

  A bit before Christmas, I found a game for my little brother's ancient
Amstrad 6128, called Hive. There was only the disc and the cover paper,
though. No box, no guide. The disc is original, though.
  The game is of the 'Gold' series of Firebird. It's a vector-graphic
cave-stomping with a ED-209 -like robot, and according the cover, the
objective is killing an alien queen.
  By trial and error we found out most of the keys and functions, but
still there are many things we didn't find out. So, if anyone out there
has the instructions (and some hints'n'tips), would s/he please email 
them to me?

Many thanks,

- Markku Herd ( herd@lut.fi )
From: ega015@comp.lancs.ac.uk (Robert Edge)
Newsgroups: rec.games.misc
Subject: Another World
Date: 7 Jan 93 13:32:09 GMT
Organization: Department of Computing at Lancaster University, UK.


	Can any one give me some help please,im stuck at the point
	where lester can only crawl,i managed to kill the guard by pulling
	the lever but i was then shot by lasers coming through the roof.
	What happens next????
	Thanks in advance.
			Robert.
---------------------------+--------------------------------------------------
If all the world's a stage | Robert Edge. Dept. of Engineering,Lancaster.
roll on the next act.      | ega015@comp.lancs.ac.uk ega015@cent1.lancs.ac.uk
---------------------------+-------------------------------------------------
Newsgroups: rec.games.misc
From: ketil@edb.tih.no (Ketil Albertsen,TIH)
Subject: PCW "Global Effect" game
Reply-To: ketil@edb.tih.no
Organization: T I H / T I S I P 
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)
Date: Mon, 4 Jan 1993 12:41:23 GMT

I have tried to install and run the "Global effect" game found on the
floppy accompanying the Personal Computer World in December.

Two different computers give the same error message: Graphics Error:
No memory for hidden screen.  ... What am I doing wrong? (What CAN
I do wrong when all I do is typing INSTALL A C ?

One computer is a 386, the other a 486. They both have 16 Mbyte RAM
(that ought to be enough!) and TSENG 4000 cards with 1 Mbyte display
RAM (that ought to be enough, too). I have tried to run the game both
under plain DOS and in a MS-Windows DOS window. The 486 runs QEMM, but
the 386 does not, so that is probably not the source of error, either.

Has anyone else had the same problem - and found a solution to it?
Newsgroups: rec.games.misc
From: wagnerp@cuug.ab.ca (Paul Wagner)
Subject: Re: WOLF LEVEL NINE QUESTION
Organization: Calgary UNIX Users' Group
Date: Thu, 7 Jan 1993 00:58:05 GMT

>	   On level nine, there is this huge guy with a heavy machine
>   gun and he gets me every time.  I tried many tricks to kill him but
>   my bullets don't seem to harm him at all.  Can anyone tell me the
>   strategy to tackle him? 
>				   Thanks,
>
>What I did was simply to hold down the mouse button (thus blowing away huge
>chunks of ammo on the machine gun I was using) while backing up and turning a 
>little each time.  
>
>I tried all kinds of stuff including moving to the door and opening it while 
>sitting in the corner and going from there.  
>
>It's more luck than anything else I think.

Open the door, and immediately back up as far as you can, then
fire your machine gun rapidly.  If your life is dropping, there is
a secret room to the left by pushing the wall.  There you will find
over 200 ammo, 6 life kits, and the machine gun.  Thus you should be
able to beat him.  If you stay in the room long enough the guy will
come in and try to kill you -- so, just fire like crazy and collect
ammo at the same time.  After you defeat him, take his key and open
the door.  On the very right wall in the room push the block and it
will reveal a free man.  Good luck, Brian Wagner.