From: jerry@teetot.acusd.edu (Jerry Stratton)
Subject: Scout Class
Organization: usd
Distribution: usa
Date: Sat, 2 Jan 93 20:27:56 GMT

Scout Class (from memory; it first appeared in Dragon #13)

Hit Dice: d6
Saving Throw: As thieves, of course.
Armor: Special: A Scout receives armor according to his abilities and
deeds. A Scout starts with _no_ armor, until 3rd level. At third level
and above, a Scout may exchange Merit for armor. The Scout's Merit is
worn on a sash that covers the Scouts side and chest. This Sash has an
Armor Class of 9, with a bonus of 1 per 3 units of Merit. Merit is not
tied to level (although a Scout of low Merit is unlikely to attain fifth
level, see below), but to deeds and knowledge. The Ancestral Leaders
(see below) control the attainment of Merit.

Anyone can be a Scout. However, to advance beyond third level requires
either an Intelligence or Strength above 9.

Scouts are required to memorize the moral strictures of their class, and
have a special set of hand signals that they can use to identify other
Scouts. These hand signals also indicate the relative level of the
Scout. While Scouts may (and are in fact required to) appear in groups
of more than one, they'll argue incessantly. Scouts of Name Level (level
3) will not group with Scouts of lower level, except possibly to
ridicule them. A group of low-level Scouts is known as a _Pack_ and a
group of name level Scouts is known as a _Patrol_.

Scouts receive their orders from a group of demi-gods known as the Ancestral
Leaders of the Patrol. Each Patrol has it's own Ancestral Leaders.

Level Table
Experience        Level           Title
1000                1             Cub Scout
2000                2             Webelo
4000                3             Boy Scout
8000                4             Boy Scout, First Class
16000               5             Boy Scout, Patrol Leader*
32000               6             Eagle Scout

Only one Scout in any Patrol may be 5th level at any one time. A Patrol
chooses its Patrol Leader by voting from among the available fourth
level Scouts of sufficient experience. This vote occurs at least once
per year. A Scout must attain Patrol Leader status before becoming a
Sixth Level Scout (Eagle Scout). A Patrol Leader who has not attained
sufficient Experience to attain sixth level before losing Patrol Leader
status reverts to fourth level. However, he will advance to sixth level
upon attaining the necessary experience.

Note that a zero-level Scout is known as a *Rugrat*. There are no levels
beyond fifth, although fifth-level Scouts often become dual-classed as
members of the ROTC class (if their sire is wealthy) or the Infantry class
(if from peasant stock).

Restrictions: Members of the Scout class must be heterosexual males.
They must also believe in a god or pantheon of some sort. These are
social restrictions: prospective members can lie if they so desire.

Variation: The Explorer sub-class requires a Constitution of 14, and a
Strength, Intelligence, and Dexterity of at least 10. Otherwise, the
Explorer is treated as a Scout.

There is rumored to be a _female_ subclass to the Scout as well. If it
exists, the Ancestral Leaders of each class strive to keep their
respective sub-classes from gaining knowledge of the other. The Female
Scout is rumoured to engage in special _Hearth Scouting_ activities, but
is otherwise similar to the male Scout.

Do you really think I'm going to sign my name to this? You can
undoubtedly _r_eply if you really feel the need to acknowledge that this
post exists.
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