HDTenEightyP/NetNews huggingface dataset:
From: bprk_ss@uhura.cc.rochester.edu (Brian Park)
Newsgroups: comp.sys.ibm.pc.games
Subject: Powermonger - what the hey?
Summary: has anybody figured this one out?
Keywords: Powermonger
Date: 5 Oct 92 23:11:27 GMT
Organization: University of Rochester - Rochester, New York

Okay, I never actually *played* Populous; but I'd seen it played, and it
looked cool enough, so I figured I'd go ahead and take a chance on Powermonger.

Hm.  It *looks* like a decent game, and it *acts* like a decent game, but I
cannot say for sure whether or not it *is* a good game.  This stems from my
inability to figure out the manuals, and consequently how to play correctly.

Okay, I follow the walkthrough in the IBM addendum, and things go fairly
smoothly.  I hang around for a while inventing things (even though I've never
found a city with a forge, or whatever - supposed to be indicated by a yellow
dot on the overhead map?  All the towns look brown, right?), and then I retire.

This is where things get weird.  First, the idea of "retiring" order to
continue with my conquests really bothers me at some primitive level; but hey,
who am I to argue?  Besides, I sorta like that "You just kicked butt" message,
and I take it that that means I did okay.

Second, I always have to just about start over when I move to a new territory.
I go back to ~20 men, and they're all back to pikes.  At least I still have
my trusty bow.  I've gotten a few boats, but I can't sail anywhere exciting.
Have to "retire" to move anywhere consequential.  Duh.

So what's the deal?  There doesn't seem to be any way of adjusting the
difficulty, except for changing the speed.  Inventions seem real random too.
Like, I know that I have to adjust my captain's attitude and all, but even so
I can never tell if I'm going to get plows or not.

Does anybody have any better strategies than sacking every town you find at
passive or neutral attitude, getting all their men and food, and moving on?
(Until you run into a town with 30+ or 35+ men.  I've only managed about
50 troops myself, tops.  Which I lose when I retire.)  What's with all this
extra stuff like spying, trading, extra captains (I've never gotten anybody
but myself...), etc.?  It looks nice, but I've never had to use it...

Last but not least, as much as I enjoy the fact that every man, woman, child,
sheep, and tree stump has it's own name and personality; I wish that they'd
come up with something better than Gzzrunk and Ibabo for names.  At least
every once in a while.  Okay, okay, I can live with this one.

So, since you've taken the time to read this far, PLEASE HELP!!!  This game
is making me feel real dumb.  I've already started playing Civilization again,
mostly at Warlord level, to alleviate the pressure on my world-conquering ego.
Any and all advice by established Powermongerers greatly appreciated...

Thanks,

Brian Park
bprk_ss@uhura.cc.rochester.edu
Newsgroups: comp.sys.ibm.pc.games
From: drosera@hal.gnu.ai.mit.edu (Donald Burden)
Subject: Ancients without mouse
Organization: /etc/organization
Distribution: usa
Date: Tue, 6 Oct 1992 22:29:15 GMT

I FTPed the game "Ancients" a few days ago.  I assume a mouse is required to
play.  Is there a way to toggle to keyboard control?  Does there exist a TSR
program that allows the arrow keys to be used as a mouse?

Newsgroups: comp.sys.ibm.pc.games
From: 11dmcvay@gallua.gallaudet.edu
Subject: <None>
Organization: Gallaudet University
Date: Sun, 27 Sep 1992 20:36:37 GMT

Anybody out there with the game called 'Balance of Power' ???\

It's a political strategy game, and I happen to be fervently wishing I had
the chance to have kept my copy of it.

If anyone has it, could they tell me where I could go and purchase it?

Dan
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Guy Spy?
Date: 4 Oct 92 13:16:07 EST
Organization: Western Michigan University

	I want to thank whoever sent me the answer to Guy Spy but It got
deleted by accident.  Could you send me another, please?  Thank you.


			Mike B.

Newsgroups: comp.sys.ibm.pc.games
From: ctoth@magnus.acs.ohio-state.edu (Christopher M Toth)
Subject: Quest for Glory I
Organization: The Ohio State University
Date: Thu, 1 Oct 1992 04:08:21 GMT

	Does anyone know how to get the password to the thieves guild? I've
tried to talk to the thief in the alleyway, but he just steals my money...

Any advice would be greatly appreciated! :)

Thanks,
Chris
From: devasoft@cup.portal.com (David Michael Alves)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stopping Piracy... 70% rule
Date: Tue,  6 Oct 92 05:42:36 PDT
Organization: The Portal System (TM)

tbrannam@gmuvax.gmu.edu writes:
>any way.  My point, if software was priced reasonably, 70% of pirates
>would not steal as a primary means of aquisision.  

Not that this should change your mind or anything...  :-)

People copy software because it is easy and *POSSIBLE*.  High prices  
have done nothing to keep buyers from purchasing tons of NINTENDO and
SEGA cartridge based games, which on average sell for a much higher 
price then their PC counterparts and have a much(!) lower incidence 
of piracy.

David Alves ............ Devasoft ............ devasoft@cup.portal.com

 
Xref: sparky comp.sys.ibm.pc.games:14661 rec.games.programmer:3944 comp.sys.amiga.games:13395
From: nealet@syma.sussex.ac.uk (Neale Type)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing adventure?  [poll]
Date: 25 Sep 92 19:38:16 GMT
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL4

tpehrson@javelin.sim.es.com (tim clinkenpeel) writes:
B: hi!  i'm soliciting the opinon of you role-playing adventure game-playing net
: folk as to what type of features, plots, sub-plots, additions, deletions,
: divisions, combinations etc. you'd like to see in your version of the
: 'ultimate adventure game'.
: 

Everything in Moria with the user interface of DM please :-)

neale

-- 
------------------------------------------------------------------------------
Neale Type , Computing Service      ///   |   * Current UK Kickoff Champion *
University of Sussex, Falmer    \\\///    |     nealet @ syma.sussex.ac.uk 
England.   BN1 9QH               \X//     |      ccfe7 @ cluster.sussex.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Key-disk... It's back again!!
From: ppugliese@pimacc.pima.edu
Date: 3 Oct 92 03:50:50 -0700
Distribution: na

In article <wyman.718035194@graphite6>, wyman@rtsg.mot.com (Mark S. Wyman) writes:
> hchong@netcom.com (Hoi Chong) writes:
> 
>>Do you own a CD-ROM drive?  Do you know what is a caddy?  
>>1) I have to take out the caddy from the drive, 
>>2) take the current CD out and 
>>3) put it back into its case, 
>>4) take the game CD out of its case,
>>5) put it into the caddy,
>>6) and insert the caddy back into the CD-ROM drive.
> 
> Wow!!! Sure sounds like alot of manual labor there!!  Hope you don't
> pick up a big sweat while straining yourself. :)
> 
> Look, CDs will stop piracy for the next few years.  Simple as that...
> I would rather have the inconvenience of having a key CD and keep 
> piracy down rather than shell out $50.00 for inferior software
> because a sizable chunk of the companies profit is lost due to some
> kids (and adults) claiming that they have a RIGHT to pirate because
> the game prices are too high or whatever.
> 

What you're likely to get is the same old lousy games! Quality already
sells. Witness Origin. They're making a fortune off their products &
have dropped copy protection altogether. The SPA won't be happy until
they get 0% piracy & it just ain't gonna' happen! As lonf as any piracy
is present at all there'll be a number of companies that will put out
crummy products & then blame the pirates because it doesn't sell. That's
the way it's been & there's no end in sight.


PHIL
From: peters@CS.ColoState.EDU (eric peters)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Need help with Spellcaster 101
Date: 2 Oct 92 07:12:00 GMT
Organization: Colorado State University, Computer Science Department

In article <1992Oct2.043447.11925@ils.nwu.edu> marine@ils.nwu.edu (Colette Marine) writes:
>***** Posting from a friend's account *****
>
>In article <1992Sep30.163106.1694@netcon.smc.edu> pgeltner@netcon.smc.edu (Peter Geltner) writes:
>>Spoiler Alert
>>
>>
>>
>>I don't know what to do next.  I solved the maize and have the surfboard, but
>>I don't know how to operate the surfboard.  I set the dials, but all it does
>>is fizzle.  I don't know what to do with the talisman. I think that I have
>>been everywhere in this location.  Thanks.
>>
>
>Put the board in the water by the dock, get on it, set the dials, push the 
>button, and you're off.
>
>Legend's 900 number says the talisman protects you when the university gets
>ransacked, but if I remember correctly, you get it as part of the description
>of the sacking...so, it does nothing.
>

The talisman lets you cast spells that are past your level.  You're only a 
Freshman, and can only cast level 1 spells

-- 
Eric Peters   
peters@CS.Colostate.EDU  
Newsgroups: comp.sys.ibm.pc.games
From: riazm@tamsun.tamu.edu (Riaz Mohammad)
Subject: Top Scores !!!!
Organization: The Design Lab, Texas A&M University, College Station.
Date: Mon, 5 Oct 1992 00:01:40 GMT

We have some top scores for Windows Mine Sweeper and Tetris for Windows. On mine sweeper, our timins are:
				Beg: 6 secs.
				Exp: 138 secs.

For Tetris, we have outdone the 16-bit scoring system and gone into the negative side (the score decreases after 32XXX) and our score was:

				Tetris: 100,000+ and then we stopped.

We wanted to share these numbers in order to see where we are standing. Please respond by the net or by e-mail.

Thanks.
-Riaz.
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima V
Date: 4 Oct 92 18:22:47 -0500
Organization: University of Northern Iowa

In article <BvI71r.GCo@ecf.toronto.edu>, ramkiss@ecf.toronto.edu (RAMKISSOON
   SHERWYN) writes:
> This question has been bugging me for a while now, and the recent posts
> on Ultima V reminded me of it. What happens if you try to rescue Lord
> British and you haven't killed the shadowlords. ie. you have the crown,
> sword, amulet and sandalwood box but didn't kill the Shadowlords. I stopped
> playing a loooong time ago because I thought you couldn't get past the
> first room of Shame if you didn't kill them, but obviously that's not
> true. Has anyone actually tried this?

   Yup, I tried this.. exploring the Underworld, didn't think the Shadowlords
could be killed, so I tried entering that dungeon.  Got attacked immediately.

   What happens is.. you will get attacked before being allowed to enter the
dungeon by a shadowlord.  The sceptre will be reclaimed if you have it. 
Basically, you can't get in.

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Might&Magic 2 runs at snail's pace. Why?
Date: 2 Oct 92 13:01:42 GMT
Organization: SRL Data


    I'm playing Might & Magic II, which I quite like, but it's so awfully
    slow, it gets really exasperating at times; it also causes DOS to run
    much slower on quitting the program. I've a 286 PC running at 12mhz, and
    none of my other PC programs give these problems; I have over 30 games,
    including big ones like Might and Magic III, Savage Empire, Wonderland,
    Elvira, MegaTraveller 2, and they all run faster than M&M2, and none of
    them cause the machine to slow down on returning to DOS. Does anyone
    have any idea as to what the problem might be, and how to solve it? I
    wrote to New World, who sent me a replacement disk, but it wasn't any
    better, and they couldn't come up with any explanation. I've tried
    disabling all TSRs, disabling expanded and extended memory, removing
    add-on boards, all to no effect.
    To give some examples, for either option (from floppy or hard disk, in
    seconds):
	Starting up:	
	to title screen		90
	to 1st options screen	30
	to 2nd options screen	40
	to character screen 	 5
	to town			90
	Total time to get started:	4+3/4 minutes!
	Leaving a town/castle	90
	Arriving at a town/castle	20
	Entering a town/castle	75
	Encounter (average)	30
	Entering an inn		40
    With regard to M&M2's effect on DOS: listing the MM2 directory before
    running M&M2 takes 2 seconds; listing the MM2 directory after quitting
    M&M2 takes 12 seconds!
    Any constructive ideas would be appreciated.
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
Newsgroups: comp.sys.ibm.pc.games
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Subject: Re: Lemmings level 23
Date: Sun, 27 Sep 92 15:49:34 GMT
Organization: Dept of Elec Eng, UCT

ggurman@cory.Berkeley.EDU (Gail Gurman) writes:
>In article <1992Sep21.085355.22393@ucthpx.uct.ac.za> heidi@ucthpx.uct.ac.za (Heidi de Wet) writes:
>>ggurman@cory.Berkeley.EDU (Gail Gurman) writes:
>>>I'm stuck on the same level but my code is NNICEKNFFL. Do these codes
>>>work for everyone?
>>
>>Yes, the code you get just depends on the number of lemmings you saved
>>in the previous screen.  The 8th and 9th letters (FF, in this case) 
>>are constant for each level, though.
>
>Does this mean that, if you're putting in a code to get to a particular
>level, it doesn't matter what you type as long as the 8th and 9th letters
>are right?

No, it's some sort of CRC - only certain combinations are valid.

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: strikede_dont_upl.txt
Keywords: stike commander origin demo wuarchive ftp pirate
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Distribution: na
Date: Wed, 30 Sep 1992 15:23:18 GMT

In article <80760@ut-emx.uucp>, oraq@ccwf.cc.utexas.edu (Oraq ) writes:
>The SA's at wuarchive have removed the Strike Commander demo.  They seem
>to consider that it is a 'pirate' copu.  So, if you've got a copy, and
>if you plan to ul it to another site, let us know.

Eric!  It IS a pirate copy..  Don't you respect Origin's rights in
this matter?  It's their (stolen) property!
>
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Sci-fi RPG's
Organization: Qualcomm, Inc., San Diego, CA
Distribution: usa
Date: Tue, 6 Oct 1992 00:06:19 GMT

parker@ccwf.cc.utexas.edu (Bryan Parker) writes:
>Why, yes I do remember this game... it sure stunk.  Was Wasteland as bad as
>Fountain of Dreams?  The entire world of FoD seemed to be a concentration

No!  Wasteland was great.  Almost, yea, awesome for the time.  FoD was
a bad dream.
-- 
Remember - never share a gerbil with an IV drug user.
Newsgroups: comp.sys.ibm.pc.games
From: dascalu@libra.math.tau.ac.il (Dascalu Ziv)
Subject: Turbo Turing Machine for Windows 3
Organization: School of Math & CS - Tel Aviv University , Tel Aviv , ISRAEL.
Date: Tue, 22 Sep 1992 16:10:08 GMT



      +-------------------------------------------------+
      |                                                 |
      |   Turbo Turing Machine Simulation for Windows 3 |
      |                                                 |
      |    You are welcome to take and enjoy this       |
      |    product and give to to any person you like.  |
      |                                                 |
      |    Full source code written in C++ is also      |
      |    available free of any charge - just mail me  |
      |    the request.                                 |
      |                                                 |
      |    Product can be found in (when using ftp) :   |
      |          taurus.math.tau.ac.il in /pub/ttm      |
      |                                                 |
      |           dascalu@math.tau.ac.il                |
      |                                                 |
      +-------------------------------------------------+





Newsgroups: comp.sys.ibm.pc.games
From: raccoon@cbnewse.cb.att.com (brian.w.rogers)
Subject: Re: U7:Bug or Quirk
Organization: AT&T
Distribution: na
Date: Mon, 28 Sep 1992 13:25:30 GMT
Summary: Yes, I actually tried both carriages.  Neither worked.
Keywords: U7,BUG

In article <1992Sep24.031344.8078@coe.montana.edu>, ender@cs.montana.edu (Jacob Cormier) writes:
> In article <1992Sep22.183109.24430@cbnewse.cb.att.com> raccoon@cbnewse.cb.att.com (brian.w.rogers) writes:
> >Here's an interesting bug/quirk I ran into.  At the beginning of the game
> >in Trinsic, I decided to buy the horse and carriage for the trip to Britain.
> >In Britain, I felt the best place to park my carriage was at the stables with
> >the other horses and carriage.  Well now when I try to use my carriage,
> >someone in my party complains that I need the deed first.  Sometimes the person
> >complaining is the one with the deed.  Boy, is this irritating.  Just wanted
> >to get this off my chest.  WHEW!!
> >  
> >Brian Rogers
> >raccoon@nwsca.att.com
> 
> Are you sure you are trying to use the right wagon?
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Elite
Organization: just me	
Date: Thu, 01 Oct 92 11:44:31 GMT
Followup-To: comp.sys.ibm.pc.games

In article <BvEBD9.GIv@news.cso.uiuc.edu> jtg0707@uxa.cso.uiuc.edu (Jui Tien) writes:
>wiggins@oswine.cs.odu.edu (Samuel E Wiggins) writes:
>
>>Can anyone out there describe to me what the game Elite is all about?  And,
>>since I haven't seen or heard anything much about it, where I could find it
>>if, perchance, I wanted to check it out or buy it?
>
>>Thanks.
>Elite is not a game. I own a copy of an Elite, and I am a instrument rated 
>pilot. I use ELITE to keep up my instrument rating and to make FAA happy. : )
>If you are just interested in shooting something, get other game softwares. 
>But, if you are interested in real world flying with real nav fixes, and dbe willing to give about 800 dollars of your money, get the ELITE. ELITE comes with an interface box in which you plug joystick/yoke, rudder pedals into. Without, the interface box,
> software is useless. Like I said before, if you are interested 
>in REAL FLYING with real nav fixes, ELITE is for you. If not, get Flight
>Simulator, it's cheaper. To give you an idea of how ELITE looks, just blank
>out the scenery on the Microsoft Flight Simulator, and you will come pretty 
>close. As to how ELITE feels, try a real airplane. 

Well and good, but Elite *is* a game, released a number of years ago.  It
deals with tactical space combat, trading, and piracy.  A new version was
released last year by MicroProse.

	David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers
From: yu-d@boa.cis.ohio-state.edu (Moonrise Programmer)
Subject: For Sale/Trade:  IBM PC Games & Atari 2600
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 5 Oct 1992 21:39:16 GMT

			*** For Sale ***

I have a number of games for sale.  They're for IBM and fully complete except
where noted otherwise.

Ultima VI: The False Prophet (Origin)	       		$20
	Excellent condition, 5.25 disks
	VGA (256color)/EGA/CGA/Herc/Tandy

Neuromancer (Interplay)					$15
	Good condition, 5.25 disks
	VGA/EGA/CGA

Mechwarrior (Activision)				$15
	Good condition, 5.25 & 3.5 disks
	req. 512K, EGA/Tandy

King's Quest V (Sierra)					$15
	Excellent condition, 5.25 disks
	256 color VGA

Space Quest IV (Sierra)					$15
	Excellent condition, 5.25 disks
	256 color VGA

Buck Roger's: Countdown to Doomsday (SSI)		$15
	Excellent condition, 5.25 disks
	VGA/EGA/CGA, missing the novel

Conquests of Camelot (Sierra)				$10
	Good condition, 5.25 & 3.5 disks
	EGA/CGA/Tandy

Combat Course (Mindscape)				$8
	Excellent condition, 5.25 disks
	EGA/CGA

Gauntlet II (Mindscape)					$8
	Excellent condition, 5.25 disks
	VGA/EGA/CGA

Times of Lore (Origin)					$5 or free with two
        Excellent condition, 5.25 disks	   	   	   purchases
	VGA/EGA/CGA

Omnicron Conspiracy (Epyx)				$FREE with first
	Good condition, 5.25 disks			 purchaser
	no documentation, only original disks & box

**** Non-IBM stuff ****
Ultima IV:Quest for the Avatar (Origin - Apple II)	$10
	Good condition, 5.25 disks
	missing Ankh

Atari 2600 (decent condition and working when last      $7 for shipping costs
	checked) includes main unit, AC adapter,	   and it's yours
	Star Raiders Pad, *no joysticks though* and
	the following games:
		Star Raiders, Berzerk, Homerun, Combat,
		Asteroids, Space Invaders, Enduro, Joust,
		Atlantis, Vanguard, James Bond 007, Pitfall,
		Yar's Revenge, Starship.


	Add $3 dollars for shipping no matter how much you order.  When I
receive the check, I will ship it out UPS ground then let you know by e-mail
the day it goes out.  I am also willing to listen to offers or trade.  In
particular I am looking for:  Powermonger and Out of this World (for IBM of
course).

yu-d@cis.ohio-state.edu

Newsgroups: comp.sys.ibm.pc.games
From: st1ec@rosie.uh.edu (Tse, Oliver)
Subject: Re: V for Victory is OUT!!
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Mon, 5 Oct 1992 04:22:00 GMT

In article <1992Oct4.161635.29452@newshost.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes...
>[ V for Victory )
>>It has been out for months.
> 
>	I think the version thats been out for months was for the MAC.  The
>   PC version just came out.
> 
>							G.Greene
> 
>>
>>Larry J
>>-- 
>>#L.W.Jewell Moderator at the Veterans Information Site (veteran@cc.purdue.edu)#
>>#& WWII-L Listowner:"Sunday's horoscope is note worthy because of its strange,#
>>#sudden and wholly unpredictable and inexplicable occurrences, affecting all  #
>>#phases of life." "Your Horoscope" L.A. Evening Herald Express, Sat, 12/06/41 #

I have seen this game at the local software store.  Does anyone recommend this
wargame?  If there were reviews prior to this post, then I am afraid I missed 
them.  How does this game compare with other wargames(ie. Patton vs. Rommel,
Patton's Army, Conflict in the Middle East, etc.)?  Any help is appreciated.

Oliver
st1ec@rosie.uh.edu