HDTenEightyP/NetNews huggingface dataset:
From: cb401@cleveland.Freenet.Edu (William Scott Carlson)
Newsgroups: rec.games.mecha
Subject: Re: Questions on XL Engines. Answered.
Date: 6 Jan 1993 21:25:19 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: cb401@cleveland.Freenet.Edu (William Scott Carlson)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, etlsal@etlxd30.ericsson.se (sukhwant atwal xd/gkg GH 4623) says:

>Q1:If a Inner Sphere mech with a XL engine has a side torso completely 
>   destroyed, i.e. all armour and internal structure gone, is the mech 
>   destroyed?

Yes.
>Q2:If the answer to question 1 is YES, then what happens to a Mech	
>   with a XL engine, a side torso that suffers a ammo explosion (a big	
>   one) but is protected with CASE? 

The Mech is dead. I interept this as an automatic shutdown when the 3rd
point of shielding is gone. The option rule I have decided to use is
that the engine explodes on a FOURTH engine hit, as fusion engine
explosions are not THAT frequet in the books. Notice, a center torso
gone does result in an explosion.
The CASE prevents the rest of the Mech from being toasted, hence shorter
repair time, etc.
If you play that 3 engine hits results in BOOM! then CASE is totally
pointless.

>
>   I've also seen Mech Designs from FASA books that have Mechs with 
>   Ammo in Centre Torso locations protected by CASE. What for? 	

Because Someone at FASA is not paying attention to their own rules.
Redesign the crit table or stuff the Mech.
>    
>
>   
>   Name:  Rasta Billy Skank
>   Class: Mechwarrior
>   Unit:  Fire Titan Mercenary Battalion
>
This has been....

-- 
William Scott Carlson             cb401@cleveland.Freenet.Edu
Battle Tech Player, Paintballer, and Honorable Gentleman.
Alias Kael at bbs.isca.uiowa.edu...come on in and visit.
From: scratchy.caltech.edu!hanishd (Daniel Hanish)
Newsgroups: rec.games.mecha
Subject: Re: Aerotech Question
Date: 5 Jan 1993 17:45:30 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: scratchy.caltech.edu
Originator: hanishd@scratchy

In article <1993Jan5.120608.7109@gw.wmich.edu> 91vanderkolk@gw.wmich.edu  
writes:
> In article <C0E07x.6nw@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu  
(RedSwordTarga) writes:
> > 
> > Just curious, but why are rifleman any tougher against aircraft than  
anything
> > else? I know FASA's writeup says they are, but they don't really have  
any
> > obvious advantage that I can see.
> > 
> > FASA should come out with an AA radar or something like that so that  
they
> > can actually make Rifleman the AeroSlayer it supposedly was (Which I  
feel
> > is only because it's based on that AA mecha ). 
> > 
> > Axly
> > 
> 
> 	What my group and I have done is assign mods to mechs based on  
there
> tech descriptions. For example we give the rifleman a -2 to shoot at  
aircraft,
> and the Hatchetman a -1 (It too has an anti-aircraft targeting system).  
And so
> on, with our mods the Otscout has become the premire scout mech, we gave  
it the
> effects of a beagle probe with it's range being a map sheet or two.
> 
> 
> 
> John VanDerKolk

	This method (assigning modifiers) has been done in one of the  
Btech magazines- Battletechnology, I think.  The Rifleman had a -2 to hit  
aircraft, but lost some effectiveness against ground targets.  The Shadow  
Hawk, for example, had a -1 to aircraft with its AC/5- the limitation  
being that the AC/5 could not fire into the right half of the front arc,  
since it was on the left side of the head.  Wolverines could now rotate  
that little turret, and Goliaths were really powerful.
	Maybe someone could post some of these semi-official rule mods.

Dan Hanish
"It only looks stupid until you try it."
From: 91vanderkolk@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: Aerotech Question
Date: 5 Jan 93 12:06:08 EST
Organization: Western Michigan University

In article <C0E07x.6nw@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
> parnell_p@kosmos.wcc.govt.nz (Pi-Rat) writes:
> 
>>Oh and one last thing.... Check what mechs you are straffing and make shure
>>none are rifelmen B-) this hapened to me _Once_ mainly because the guy I was
>>playing wasn't using a rifleman counter.... 
> 
> Just curious, but why are rifleman any tougher against aircraft than anything
> else? I know FASA's writeup says they are, but they don't really have any
> obvious advantage that I can see.
> 
> FASA should come out with an AA radar or something like that so that they
> can actually make Rifleman the AeroSlayer it supposedly was (Which I feel
> is only because it's based on that AA mecha ). 
> 
> Axly
> 

	What my group and I have done is assign mods to mechs based on there
tech descriptions. For example we give the rifleman a -2 to shoot at aircraft,
and the Hatchetman a -1 (It too has an anti-aircraft targeting system). And so
on, with our mods the Otscout has become the premire scout mech, we gave it the
effects of a beagle probe with it's range being a map sheet or two.



John VanDerKolk
Newsgroups: rec.games.mecha
From: arp2@ellis.uchicago.edu (andrew robert polis)
Subject: Re: Character creation in Mechwarrior
Reply-To: arp2@midway.uchicago.edu
Organization: University of Chicago
Date: Wed, 13 Jan 1993 04:46:31 GMT

In article <1itb7bINNnsl@shelley.u.washington.edu> mandos@u.washington.edu writes:
>I'm starting up a local playing group and I wanted to creat some mechwarriors
>to be used mostly in Mech battles, but occasionally in hand to hand/weapons/
>roleplaying situations.  However I'm pretty sure that my copy of Mechwarrior
>is outdated.  I was wondering if someone could post (or email) current 
>information about character creation.  Or tell me what I need to buy to get 
>those rules.



Well, unless you don't mind forking out 15 bucks for 2nd Edition Mechwarrior,
your old one should suffice.  Since the 2nd Ed, is almost completely redesigned
just giving you the character generation rules wouldn' t really help.
The 2nd Edition really is a much better game, so I would suggest getting it.
Don't get rid of your old mechwarrior,though, because there's lots of stuff
in there that can't be found anywhere else.

-Andrew Polis
NO SIG.  (hey, ya get what ya pay for)

I should really change my lack of a .sig, don't ya thinlk?
From: jamiller@kuhub.cc.ukans.edu
Newsgroups: rec.games.mecha
Subject: Looking for Game Host, Server, or Mailing-list
Date: 7 Jan 93 23:10:02 CST
Organization: University of Kansas Academic Computing Services

Is there a game server, host, or mailing-list?  Is there a FAQ?
Answer my questions and make my day./n
-- 
jamiller@kuhub.cc.ukans.edu
James Miller

_chicchai .sig no ho ga ichiban iin janai ka..._
             Enlightenment Happens?
From: vaughnl@ucs.orst.edu (Luke Vaughn)
Newsgroups: rec.games.mecha
Subject: Re: Mech112.zip
Date: 13 Jan 93 00:00:22 GMT
Organization: University Computing Services - OSU
NNTP-Posting-Host: ucs.orst.edu

In article <30099@castle.ed.ac.uk> sah@castle.ed.ac.uk (Juggler) writes:
>gavigan@gn.ecn.purdue.edu (Ryan P. Gavigan) writes:
>
>
>>Also whenever I went into MechWar.exe, something went wrong and I got a 
>>run-time error before the gaem ever started.
>
>	This happened to me, too. It's something to do with the way the
>program accesses memory. I finally got it working by fiddling around with
>my system setup (himem,emm386,etc, but I can't remember which offhand).
>	- Si.
>
>

Try running MENU.EXE guys, everything is set to run from it in Mechwar V1.12

Just a suggestion, but it should work.

vaughnl@ucs.orst.edu
Newsgroups: rec.games.mecha
Newsgroups: rec.games.mecha
Subject: Re:BTECH Song
From: hamilton_p@kosmos.wcc.govt.nz
Date: 13 Jan 93 16:12:58 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

  Bravo to:

 --
      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies
O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops

 Loved the song. I'm still laughing, hours latter. Good on ya'. 

  ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
  \                                                                          \
  / 'I dont need to be able to spell for my AC/20 to rip your head off...'   /
  \                                                                          \
  /                        Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS /
  \                        (3025, our speciality)                            \
  /                        E-mail: HAMILTON_P@Kosmos.wcc.govt.nz             /
  \                                                                          \
  <-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-
From: blurr@volta.ee.washington.edu ( Gary Hoy Eng 8950112)
Newsgroups: rec.games.mecha
Subject: Mech112.zip
Date: 11 Jan 1993 16:06:52 GMT
Organization: University of Washington, Seattle
Distribution: usa
NNTP-Posting-Host: volta.ee.washington.edu

I acquired the Mech112.zip file and attempted to pkunzip it at home;
however, it couldn't open or unpack it at all.  
Does anyone know if this actually a .zip file?
I've heard that there's a new version of pkzip out there, but I 
think it rather irresponsible of the creators to make it incompatible
with old versions.
If anyone knows what the problem is, please respond via E-mail.
Thanks.

-- 
Newsgroups: rec.games.mecha
From: arp2@ellis.uchicago.edu (andrew robert polis)
Subject: Re: BTECH: D-Ships & J-Ships
Reply-To: arp2@midway.uchicago.edu
Organization: University of Chicago
Date: Wed, 13 Jan 1993 05:25:09 GMT

In article <C0rpsD.IIp@mentor.cc.purdue.edu> alien@sage.cc.purdue.edu (Martin Alien Hillgrove) writes:
>Does anybody know if FASA has done anything new with D-ships & J-ships?
>Like a new sourcebook?  Or new information on them?  Or is going to?
>
>
>#*#*#*#*#*#*#*#*  .   .  *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
>#    THE       *   \ /   *   alien@sage.cc.purdue.edu  *#
>#   ALIEN      *   . .   *         Just visiting       *#
>#*#*#*#*#*#*#*#*  `---'  *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
>
>
>-- 
>#*#*#*#*#*#*#*#*  .   .  *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
>#    THE       *   \ /   *   alien@sage.cc.purdue.edu  *#
>#   ALIEN      *   . .   *         Just visiting       *#
>#*#*#*#*#*#*#*#*  `---'  *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#



Battlespace is coming.  It's a completely new boxed game for large scale
space combat involving dropships and warships and such.  It is supposed
to include rules for construction of dropships and jumppships and warships
and such also.  Apparently it is conceived somewhat along the lines of
Leviathan (if you know the game).  I believe the development is enirely
finished, but I have no idea when it will be releasd. The only other
thing I know is that it's written by a Mechforce UK fellow whose name eludes
me.

-Andrew Polis
From: rhardcor@csd4.csd.uwm.edu (Randy Hardcorn)
Newsgroups: rec.games.mecha
Subject: Mech Editor - BTECH
Date: 8 Jan 1993 17:11:46 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
NNTP-Posting-Host: 129.89.7.4


Hi,

I am looking for the program for the IBM which allows you to create/edit
Mechs for BTECH. My friend has a copy, but I didn't get a chance to copy it.
If someone could please tell me the name and where to get it, I would
appreciate it.

I think its called 
Mechedit?

Thanks,

  --Randy
Newsgroups: rec.games.mecha
From: rday@magnus.acs.ohio-state.edu (Robert E Day)
Subject: Re: Design Ideas Mecha..
Organization: The Ohio State University
Date: Mon, 4 Jan 1993 21:31:07 GMT

In article <1993Jan4.193012.9529@samba.oit.unc.edu> Jesse.Taylor@launchpad.unc.
edu (Jesse Taylor) writes:
>In article <1993Jan2.064253.1@acad3.alaska.edu> nsmca@acad3.alaska.edu writes:
>>Not sure if anyone thought of the following, most I had thought of a few yars
>>ago, I don't have the latest in Battle Tech or MEcha lit, but I think the
>>following will still be useful..
>>
>>Disposeble weapons: Namely weapons strpped on or attached to a MEch for a
>>limited time.. They also can be used when a area that the weapon is attached
>>to as a additional site for crits/hits..
>    Hmmm.... That'd cause problems, mainly b'cuz it wouldn't be linked
>to the bmech's ammo feeds and/or heat sink system, which means AC's and
>Missiles are out, and lazer weapons'll overheat real quick. Plus,if it's

I would assume that Missiles are the best option for disposable weapons, if
they were one-shot launchers. No ammo bins, just an external connection to
the fire control computer. If they were attached to the arms, they could be 
aimed like a gun.

These would be like the Missles attached to the sides of halftracks in WWII,
or missles attached to Helos/Aircraft today.

>STRAPPED ON, it won't be protected by the 'mech's armor! If it's inside

Disposable weapons could be considered as external cargo. If they are hit
before fireing they explode causing damage to the mech & wounding the
Mechwarrior.

>the armor, it's too much like an Omniweapon, and the Clans will not be
>happy with you.

I'm not happy with the Clans, so its even.

-
-- 
If the price that I must pay to obtain my *  Robert E. Day/Syr Otto von    *
freedom, is to acknowledge that the Gov-  *  Schwartzkatz, Shire Mugmort   *
ernmet was granted the power to infringe  *  Barony Middle Marches,        *
on them, then I am not free. Paul Anderson*  Middle Kingdom                *
Newsgroups: rec.games.mecha
From: dpund@silver.ucs.indiana.edu (Tantor (Dennis Pund))
Subject: Re: A really Stupid Idiot
Organization: Indiana University
Date: Tue, 12 Jan 1993 05:35:38 GMT

In <1igh8fINN1oe@master.cs.rose-hulman.edu> wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong) writes:

>Get this, 

>	My friends and I are playing BattleTech with 3025 stuff.
>We grudgingly let one of my friends roommates play because he
>always says he knows so much about BattleTech....blah,blah,blah...
>So the game is in the third round and the kid has his Archer with a 
>1-1 pilot and declares a called shot on a moving mech. "What the
>hell do you think you're doing?!?" we all say.

>"Well, my 1-1 pilot can do that and the modifier is only +3 you morons,
>I know, I played this so much, I know the rules inside out!" he says.

>Obviously this Phil Hochgesang kid doesn't know what the hell he
>is doing. The stupid F**K insists that he is right despite printed proof  
>from the Compendium.

>Since my friend has to put up with the kid for the rest of the year,
>he won't tell the kid off( Phil's ego extends into everyday life )
>because the kid is the type who'll do something psychotic. The same reason  
>none of the rest of us will tell him off. Unfortunately, on a
>small campus like Rose-Hulman, its hard to always avoid the kid.

>Any suggestions on how to get rid of Phil would be welcome.
>Just e-mail them to me.

    I have encountered Idiots like him many times before.  THere are a few 
options to deal with this type:

   1)..GM's word is law rule. Basically in every game I have ever played
       What vever the GM's finnal decision is is law even if it contradicts
       the Rule book later.

   2)..Make backup copies of your current charicters, inform the rest of the
       group that the next few senerios are designed to kill off the all of the
       charicters.  When everyone dies, just say "Well we are a little burnt
       out on playing BTECH right now, maybe later in the semester we might
       play agien".  THen just keep the fact that you are contunueing to 
       play a secret from him.

   3)..Introduce him to the nightmare of munchkins Mech :)  (your choice)
  
   4)..Create a Bounty Hunter with 1-1 stats, sixth sense, and owns a 
       55 ton LAM or a 100 ton assault mech with a lostech ECM package
       that allows him to lay in wait to pounch on him from suprise.
       Add in a +2 to hit mod due to loss of sensor capability from the
       ECM package if you are feeling exectionally devious.

>And if you want to anonymously flame him, here's HIS e-mail address:

>		hochgegp@nextwork.rose-hulman.edu

>Any suggestions and/or 'evil' letters to him will be appreciated by
>all seventeen of us.

**Hey, I Know I can't spell worth <fill in the blank>**   :)
-- 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
__|__                         #*# Dennis Pund #*#
|  <_\                
|____|- - - - -      The Best life insurance a gamer can have.
From: Steve.Lamb@f1369.n203.z1.fidonet.org (Steve Lamb)
Sender: postmaster@abcbcafe.fidonet.org
Newsgroups: rec.games.mecha
Subject: MekTon & Cyberpunk
Date: Wed, 06 Jan 1993 05:49:32 -0800

onet da830b35
In a message to All, MATIS stephane said:

MS> :) I like it! Oh ... the campaign is based on this simple
MS> background :

     Heh, I just introduced VERY light mechs into my Cyberpunk world (15-20
tons tops).  Makes for interesting game play.  The mechs were designed to take
on security against humans since it takes the resorces of a corporation to
make and/or posess them.  In this capacity they are quite well designed.  But
pit one mech against another...  They're one hit wonders.  :)

     Not much for the mecha freak, but for game balance it puts the mech pilot
in his place when he gets too cocky blasting the group of disidents in front
of him and forgets to watch that Arasaka LT-15 behind him.  :)

MS> Ask Mike Pondsmith (Mr. Talsorian himself), as he runs a game
MS> of Gundam ... (no kidding eh ?)

     OOOOOOOOOO....  Shhhhhhhh, friend of mine is a Gundam freak.

MS> You can reach R. Talsorian with the address RTALSORIAN@AOL.COM

     <DROOL!>  Cyberpunk is my favorite RPG...  And that is an address I am
writing down!

... Ushiko-San!  Wherefore art thou Ushiko-San?!

Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: That Mercenary Force Again
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Mon, 11 Jan 1993 16:57:01 GMT

In article <1iq356INN4ck@master.cs.rose-hulman.edu> makacj@NeXTwork.Rose-Hulman.Edu (Christopher J Maka) writes:
>
>Well everybody, it seems as though we might get a job somewhere (I won't  
>say where, though) but they neglected to mention what technology they want  
>to use, please clarify this and I will be able to send roster sheets as  
>soon as I possibly can.
>
>Thank You, 
>General Christopher J. Maka 

As up to date as possible, but with moderation :)

	- Precentor Copernicus
	  "Peace of Blake and all that jazz."
Newsgroups: rec.games.mecha
Subject: Battletech: Not a bad battle.
From: hamilton_p@kosmos.wcc.govt.nz
Date: 6 Jan 93 09:56:40 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz


  Yes, he's back, (the crowd goes wild!), after a long and tirsome Chrisie
 'oliday, during which none of my rellies got me any thing for Battletech.

  Now, just last weekend I had a game with a few mates, and this was one of 
 most interesting games I've had the misfortune of partaking in. Aparently,  
 Toni Taia got the idea for this game off the net. The idea was, set up a
 board in a city, completely covered with ferrocrete. Then set up a city map
 with heeps of buildings and lots of winding turning streets. Now the only
 extra rule for this game was your 'Mech has to be running every turn, for
 at least one M.P. over your walking speed, ie if your 'Mech moves 5/8 you
 have to use at least six movement points. Nor are you allowed to use jump
 jets. Now someone might say 'well sure, I can do that, I'll just sit in the
 same hex and do a 360, and walla, I've done it!'. Boo! Not in the spirit of
 the game. Any who. The objective was to run through the city to get what was
 a dowed satalite. You had to end your turn in the same hex as the satalite,
 and then pick it up and carry it with an arm mounting all actuators. 
  Now everyone, myself, Paul Parnell, Toni Taia, and Richard Carson, are all,
 running through the city in 55 ton 3025 'Mechs like Griffins, and Wolverines
 and a few Trenchbuckets, great 'Mech! really, slipping and falling on the
 ferrocrete and sliding into hardened buildings. Its a wonder any of us made
 it to the centre of the map to get to what was apropriatly now called the 
 foot ball.
  You almost got it Toni, but he got trapped be4 he could get off his corner
 of the board. Another rule was that when you died, you came back on from 
 your corner in a new 'Mech, until someone got this dam thing of the board.
  The game was really quite funny, I can hardly relay this in this post, but
 its great fun watching Rick in his Dervish, fail two consecutive scidding
 piloting rolls with snake eyes. Whoa, hay there Rick, how's your 'Mech?

  ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
  \                                                                          \
  / 'I dont need to be able to spell for my AC/20 to rip your head off...'   /
  \                                                                          \
  /                        Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS /
  \                        (3025, our speciality)                            \
  /                        E-mail: HAMILTON_P@Kosmos.wcc.govt.nz             /
  \                                                                          \
  <-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-

Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Mercenary force looking for work
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Sun, 10 Jan 1993 03:24:27 GMT

>> My name is Precentor Copernicus of Comstar.
>
>Heritic against the true word of Blake

	Oh ... here we go again.... heritic ..., sigh. I guess your mind
	is closed to evolution ... something the mighty Blake didn't
	pre-clude in his teachings. 

	Oh... and "Yo Mama!" you Facist pigdog.

>> 	We would love to see your full unit roster and equipment quality
>> list to better evalute your chances for empolyment with our Com Guard
>> units stationed on the Lyran-Marik and Davion-Liao borders.
>
>It will not be enough to stand against our rightous wrath.

	I really hope that with recent ROM success, we will get a chance
to stop this  HPG editing non-sense. Word of Blake is a lready loosing a
lot of money due to 'traffic problems'.

 
>> 	Due to recent alarming evidence of Word of Blake terrorist
>> activities, we are offering combat bonuses for all personnel, even
>> non-combattants for the duration of the hostilities.
>> 
>> 	Your job would entail guarding older Comstar farming and
>> shipping installations, outside the compounds of the HPG facility. We
>> are presently working to re-locate all our material inside these
>> defensive compounds, but best estimates leave another 5 years before all
>> hostile area compounds are fully rebuilt and secire.
>> 
>> 	I look forward to your reply.
>> 
>> 	- Precentor Copernicus
>> 	  Special Administration Services
>> 	  Loric, Federated Commonwealth
>> 	  "Peace of Blake and all that jazz."
>
>bah. Do not listen to the heretic. Do not impeed the will of the true Blake.
>Wee will not suffer any to stand in our way. YOu stand with us or against us.
>Blake's will be done.

	You know, in the old days this Acolyte (surelly this sub-human
slug hasn't gotten high in the old ranks of Comstar) would have been a
perfect candidate for ROM. Nowadays, the murderous and inherentlly evil
Thought Police has mostly joined the ranks of the militant Word of Blake
... because killing is the only thing they do well.

	Remember, these are the people who followed tyranicall Primus'
orders to murder 300 of the best minds in the Inner Sphere during the
1st Succession War, then the 2nd and finally, they're the key behind the
4th Succession war. 

	The history of such barbarians brings shame to our organisation.
Sometimes I wish we were still the Star League Department of
Communications! 

      - Precentor Copernicus
        Special Administration Services
        Loric, Federated Commonwealth
        "Peace of Blake and all that jazz."
Newsgroups: rec.games.mecha