HDTenEightyP/NetNews huggingface dataset:
From: cirop02@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: Re: TTI (Duo) Literature
Date: 17 Dec 1992 08:53:12 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

In article <1992Dec16.150027.689@acd4.acd.com> sjl@TEFS1.acd.com (Scot Leibacher) writes:
|>In article <102138@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:
|>>Boom.  I got two packets in the mail from TTI yesterday, one with the
|>>free 20-min video tape and the other with info on current TTI
|>>releases.  Here's what's new:
[parts deleted]
|>>TurboZone is offering some older titles for just $9.99 (Military
|>>Madness, Bravoman, Psychosis, and others).  They also have a three
|>>games for $99.99 deal (better than your videogame stores!).
|>>
|>Clarence,
|>     Ahhhhh, but check that add again CLOSELY. If I read it correctly, the
|>2 games for $69 and 3 games for $99 is only if you also send in your old
|>TG-16 machine! I guess this is aimed at people who bought a Duo and did not
|>know about or take advantage of the $50.00 off if you sent in your TG-16
|>base unit offer. 

Where is everyone getting the idea you have to turn in your TG-16 for
these prices? It says 69.99 for 2 new games _For:_ and a picture of
the TG-16. They are just saying the games are made _for_ the TG16. If
you notice on the back, the games are on sale; they are just marked
down to 39.99. When you buy 2, they aren't going to only give you $10
off for your base unit when they were giving $50 on a separate ad.
Also, they wouldn't be saying "New TG-16 Software" if you had to turn
it in, they would say "New TurboDuo (chip) Software". I think the
"Send this coupon and game unit to:" line is just a leftover from
their previous ad for the trade in.

|>>---------------------------------------------------------------------------
|>>Clarence K. Din
|>>Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
|>>din@gradient.cis.upenn.edu
|>>---------------------------------------------------------------------------
|>>I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
|>
|><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<|||>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|> \                               Scot Leibacher                              /
|>  >  sjl@tefs1.acd.com        Prodigy ID: CTGD39A           (812) 898-2726  <
|> /        "If we weren't all crazy, we would go insane" - Jimmy Buffett      \
|><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<|||>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

-- 
David Isaacson		Unix:	  cirop02@elm.circa.ufl.edu
			VAX:	  Fraenhawk@maple.circa.ufl.edu
			Freenet:  ca574@cleveland.Freenet.Edu
From: fritz@titanic.East.Sun.COM ( SE Sun Vienna Va.)
Newsgroups: rec.games.video
Subject: Zelda III help needed
Date: 14 Dec 1992 09:45:36 -0500
Organization: Sun Microsystems, Inc., Vienna, VA.
NNTP-Posting-Host: titanic-gw.east.sun.com

I'm doing pretty well in this game.  I've
found all the items, and gotten 6 of the
7 crystels.  Now I've got 3 questions:

1. Earlier in the game there was a suspicious
man standing in the village.  Everytime I tried
to approach him he'd run away.  After killing
the wizard he disappeared.  Was he important?
Does he become important later on?  Or was he
just a red-herring?

2. There is an island on the way to Zora's
waterfall.  If you jump over the fall just below
Zora's and walk around the south side of the
island, there is a ramp which allows you to
climb up on the island.  Once there, you are
surrounded by tree's and fences, with no way
onto the body of the island.  Is there anything
worthwhile up there?  If so any *hints* on how
to get to them.

3. Any *hints* on how to get to Turtle Rock?
It's easy to get to the corresponding location
in the Light World, but once there I can't find
a way into the Dark World.

Thanks,
Steve


-- 
Steve Fritzinger   --  steve.fritzinger@East.Sun.COM
The First Rule of Holes:
When you're in one, stop digging.
From: outcast@ccwf.cc.utexas.edu (Mark Mavromatis)
Newsgroups: rec.games.video
Subject: Re: RE sega VS snes
Date: 14 Dec 92 18:00:35 GMT
Organization: The University of Texas at Austin, Austin TX

>
>Let us restate that.   Though the SNES can HANDLE that many sprites (not
>sprits), after about 3 it starts to slow down in most games. (Even the
>infamous SFII and others.)  It isn't the capabilities of the graphics,
>but rather the limitations of the processor that seems to be at question
>here...
>-- 

After about 3? What about games like Space Megaforce, Super Alleste, Contra,
Road Runner, and even Madden 93? The slowdown you refer to has mostly been 
eliminated except for the odd lemon. SF2 slows down for events in which the
arcade slows down. I am an avid fan of the arcade as are many of my friends and
we have yet to notice ANY slowdown in SF2.

Also, the number of sprites is not really an object. Difficulties arise when
the sprites involve many colors or are huge on-screen sprites (like SF2). 
Space Megaforce, in various stages, displays 50+ sprites onscreen with no 
slowdown. 

Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: Program in assembly...NOT! (was Re: Ca
Organization: AT&T Bell Laboratories
Date: Thu, 17 Dec 1992 04:23:50 GMT

In article <1992Dec16.175148.16267@sei.cmu.edu>, kochmar@sei.cmu.edu (John Kochmar) writes:
> 
> I'm not surprised to find games written 10-15 years ago were written in
> assembly language.  I am surprised that the claim is that they still
> are, and that you must write in assembly in order to write a good
> game.

Wrong premise.  The reason you have to code in assembly is that the given
CPU is a piece of $#!T.  How else do you think they can pack in such
impressive graphics hardware (scaling, rotation, LARGE sprites, etc.)
and still charge less than $100 for it?

The typical CPU of a SNES or Genesis or TG-16 is slow and clumsy.  Thus,
you can't get away with writing in an easy-to-code, (relatively)
inefficient HLL the way you can in a PC or Mac.

And it gets worse if you try to code for a handheld.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: wisner@netcom.com (Bill Wisner)
Subject: Re: Sonic Slaughter
Organization: Trailing Edge Technologies, Mountain View, CA
Date: Fri, 11 Dec 1992 19:52:34 GMT

>	I got to winged fortress zone with 41 lives, and proceeded to lose 32
>of them while Sonic refused to catch the swing bars (after the initial rings
>and near the engines...)

There's a trick catching the bars.

Do NOT get a running start when you jump.  Stand near the right edge of
the platform, press right, and jump.  Then LET GO of the jump button.

If you have too much momentum in your jump, you'll miss.

w. <wisner@netcom.com> Gryphon Gang Mountain View CA 94043
From: cirop02@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: Re: Bonk spotted + questions ...
Date: 16 Dec 1992 07:40:24 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

In article <92350.004122JRK123@psuvm.psu.edu> Sedrick (Jim Klingler) <JRK123@psuvm.psu.edu> writes:
|>For anyone with access to an Amiga : there is a demo of an upcoming game called
|>"BC KID" on the FTP sites ... the game is actually Bonk's Adventure !! This
|>means that a video game company finally liscensed out its mascot character for
|>use on other systems (smart move IMHO) .. are you watching Sega and Nintendo?

Actually, Bonks adventure is already coming out for the GameBoy, so I
guess they heard. :)

|>Jim Klingler
|>Rapidly awaiting Christmas and acess to his TurboDuo again (sigh)
-- 
David Isaacson		Unix:	  cirop02@elm.circa.ufl.edu
			VAX:	  Fraenhawk@maple.circa.ufl.edu
			Freenet:  ca574@cleveland.Freenet.Edu
From: kennyy@bnr.ca (Kenny Yan)
Subject: [SNES] Zelda 3: I finished!!!
Followup-To: rec.games.video
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Fri, 11 Dec 92 19:17:18 GMT


Happy, happy, happy.
Joy, joy, joy.
I can finally get some sleep!

Thanks to all of you net.folks who helped me out on the game.

p.s. I'm still missing the invulnerable cane and several heart
     pieces, but I have the FAQ so I know where they are.

Kenny Yan
The above is not a BNR opinion/view/comment/press release.
Newsgroups: rec.games.video
From: markv@pixar.com (Mark T. VandeWettering)
Subject: Re: super star wars - sand crawler help
Organization: Pixar -- Point Richmond, California
Date: Fri, 11 Dec 1992 19:07:05 GMT

bm074@cleveland.Freenet.Edu (David S Fung) writes:


>i have this problem too!

>It is so easy to fall inot the lava!!!
>Can someone tell us some special technique to solve this part?
>Dave

Going up the outside of the sand crawler is excellent practice for 
the last bit of the interior.  Here is how I defeat the lava monster 
(at least on the easy level). 

When you jump it that last line, NEVER try to do a super jump.  Merely
hold the control to the right, and press your jump button.  Just before
you reach the lava monster, you encounter a bunch of lasers in the ceiling.
When those are destroyed, do a jump onto the next platform as I described 
above, and then wait a second or two for the scrolling to bring the next
one on, then jump again.  Move to the front of that platform and blast away,
being careful to move forward a bit (the lava guy will pummel you with 
stuff, but on the easy level you can take it).  Eventually, you will wipe
him out.  3 quick jumps to the right will rescue R2D2, and you are done.

As for why you sometimes die and sometimes don't, I don't have an answer 
either.


				Hope this helps.
					Mark
Newsgroups: rec.games.video
From: dethomas@unix.amherst.edu (Dennis E Thomas '**)
Subject: Re: T2 - Genesis
Organization: Cissalda Night Clubs Inc.
X-Newsreader: TIN [version 1.1 PL7]
Date: Wed, 16 Dec 1992 07:00:30 GMT

Kaho Chan (chan@pyramid.unr.edu) wrote:
: Hello, fello netters.
: 
: Just saw Terminator 2 for Genesis for sale $49.99 at the Good Guys...
: 
: Anybody tried it????????
 
Yup. Works with either the normal joypad (or my Arcade Powerstick :-) or
the menacer. I think it will be a bit better with the menacer. The
Joystick control works well, but could be a little more fluid.

: How does it compare to the arcade????
 
I've never played it in the arcade, but a buddy who played it with me
said it is a faithful translation. It did all the things it was supposed
to in terms of the gameplay and managed to look very close to the
arcade. Overall I'm pretty happy with the way the game turned out.

later days!
--dt

--
Dennis Thomas '**
Nerd For Hire, Budding Unix Weenie, and Mythical Figure.
dethomas@unix.amherst.edu
roach@aux1.amherst.edu
Newsgroups: rec.games.video,alt.games.lynx
From: buxton@whitewater.chem.wisc.edu (buxton)
Subject: Does NHLPA93 follow rules?
Organization: Physical Sciences Lab, UW-Madison
Date: Thu, 17 Dec 92 20:42:27 GMT

I was wondering if NHLPA93 (or EA Hockey, for that matter) has a very  
accurate interpretation of the rules.  My main question deals with the  
calling of penalties when the team with the puck is not the guilty party.   
The rules dictate that if the team in control of the puck didn't make the  
penalty, then they should be allowed to continue to play and possibly  
score until the other team touches the puck.  I have been really irritated  
by the number of times on my LYNX Hockey that I had a breakaway towards  
the goal only to have play stopped by some lame call of cross checking or  
tripping (computer team) on a part of the screen that I can't even see.   
Does this happen in other games, too, or have they taken this into  
account?
From: gateway@cs.mcgill.ca (Peter SIAMIDIS)
Newsgroups: rec.games.video
Subject: Re: Menacer
Date: 12 Dec 92 23:25:26 GMT
Organization: SOCS - Mcgill University, Montreal, Canada

In article <Bz4s76.Cy3@usenet.ucs.indiana.edu> "Altan J. Stalker" <astalker@silver.ucs.indiana.edu> writes:
>I'm interested in some reviews of the Menacer.  It's been out for a while
>now and I've not heard anything about the quality of the games it comes
>with, or the overall quality/feel of the Menacer itself.
>
>Anybody have any comments on it?

 I've been having major problems with it. It will not work properly with
any TV in my house, yet at work (where we sell video games) the same Menacer
with the same batteries works perfectly! I just can't figure it out. I tried
eveything including varying the lighting, blocking other infra red receivers,
etc. The only way to get it to work is to turn up the brighhtness to the
maximum level, but then the picture looks ridiculous. Oh well. time to
return it.
 
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Peter Siamidis          |   #include <funny_one_liner.h>
gateway@cs.mcgill.ca    |   #include <disclaimer.h>          .sig Version 2.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Newsgroups: rec.games.video
From: ejo@kaja.gi.alaska.edu (Eric J. Olson)
Subject: Re: [SNES] Zelda III : Dungeon 7 in the Dark world
Organization: Citizens for Boysenberry Jam Fans
Date: Mon, 14 Dec 1992 04:57:32 GMT

In article <1ggrpqINNlge@cardamom.compnews.co.uk> phil@compnews.co.uk (Phil Male) writes:

>:    I am trying to enter dungeon 7 (the big turtle) in the dark world.
>:    I have tried all kinds of weapons, but I still cannot open the door.

>Look at the symbol on the turtle's back... remember how you stopped the rain
>in the swamp...

Personally, I had a hell of a time because I missed the hint in the
game that says you need to smash those pegs in the lightworld in
counterclockwise order starting with the lower right.

Eventually I found out here, though.

Eric Olson <ejo@kaja.gi.alaska.edu>
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: What is "BLAST PROCESSING"????
Organization: Purdue University Computing Center
Date: Fri, 18 Dec 1992 16:43:11 GMT

In article <b-n2x#p@rpi.edu> petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit) writes:
>ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>>All those SEGA ads with Sonic2 keep on saying "We have Blast Processing, so we
>>are better than Nintendo", or something like that. WHAT is it? Maybe SEGA with
>>copyright it: BlastProcessing(TM)  :-)

Copyrights and trademarks are two different things, and you can bet Sega
will trademark Blast Processing since they think it will make people
thing it is a real, tangible feature.  Basically, they think the Genesis
can manipulate graphics faster, so they are going to harp on that and
try to convince people that there is actually a "Blast Processing"
component built into the Genesis.

>  What I thought was funny was that, when I saw the Genesis commercial, I must
>admit it looked impressive (all 3 seconds of Sonic I and II).  But what was
>funny was that, after they showed a 2 second clip of SMK, it made me want that
>game more.  :&)

Sega should fire whoever made the decision to show Super Mario Kart, a
game that makes good use of the the SNES's scaling abilities to do some
things that the Genesis arguably couldn't do, "Blast Processing" and
all.  I would like some nice Sega CD games that take advantage of its
scaling features, but Sega seems to be too busy shoveling video footage
onto CDs to do that.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Genesis games, what to buy?
Date: 15 Dec 1992 17:03:04 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Dec15.185154.23722@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>Like the title says, I'm looking to buy a Genesis game this Christmas.  I'd
>really like to get a Sega CD game.  Some of the games I've been considering
>are:
>
>		TMNT: The Hyperstone Heist
>		Sonic 2
>		Wonderdog
>		Willy Beamish
>

Although Wonderdog got great reviews in Gamepro, I have my reservations about
it. It got bad reviews in the Japanese magazines and my friend who played it 
says it lacks originality. I also have doubts about the quality of Batman 
Returns CD, after seeing the mediocre cart version. I think the best bets would
be to go for the CD games that are computer conversions: Willy Beamish, Monkey
Island, Wing Commander, and Stellar 7. All these games were great on the PC and
I can only see them being better on the CD. Also I personally would avoid any
games by Sony or JVC: they have yet to release a single decent game.

As for cart games, avoid Superman at all costs. Batman Returns is only so-so.
TMNT is very good, but too short. Terminator 2 and Pigskin Footbrawl look like
good buys to me. There are more cart games coming out everyday so you may want
to wait awhile. Ariel the Little Mermaid looks pretty good, and is only $35.
I was very surprised by the low price tag; maybe Sega has decided to lower
prices on their 4 meg games. BTW has anyone tried Sorcerer Kingdom or Star
Odyssey, two new Genesis RPGs? They're supposed to be out but I haven't seen
them anywhere. Bio Hazard is a good shooter but maybe not worth fifty bucks.

Also I can't believe that no one has made any mention of Side Pocket. I think
it's a great simulation of billiards with very good digitized graphics and 
sound. It's very addictive. If you are a fan of pool you MUST check out this 
game. 

Also there are many older games that have fallen in prices. You should 
definitely look out for these games: Wonder Boy in Monster World, Star Control,
I've seen them going for around $35.

-Teh Kao
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Prince of Persia: SNES vs. Sega CD comparison
Date: 15 Dec 92 18:17:44 GMT
Article-I.D.: clark.1992Dec15.181744.23623
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec15.163623.14886@noose.ecn.purdue.edu> brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
>
>   What's your point?  The SNES version of PoP is outstanding.  Great sound
>and graphics, who cares who coded it?  Konami saw a nice property, and snapped
>it up.  I also find it interesting that Konami is distributing the NCS title
>Assault Suit somethingorother as Cybernator over here.  This is the sequel
>to a terrific (IMHO) NCS game for the Genesis, Target Earth.  It should be
>out anytime, and is worth a look.  I had a great time with it at the Summer
>CES.

Cybernator is due out in February, and GamePro Magazine gave it all 5's (its
highest rating).

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: vovut@prism.CS.ORST.EDU
Newsgroups: rec.games.video
Subject: Genesis games for sale
Date: 13 Dec 92 08:46:58 GMT
Article-I.D.: flop.1geta2INNcct
Distribution: usa
Organization: College of Engineering, Oregon State University
NNTP-Posting-Host: prism.cs.orst.edu


	John Madden '92         $30
	Strider                 $25
	Sonic                   $25
	Rambo 3			$12
	Shadow Blasters		$12

All games are in good to excellent condition.  All have docs. 

Shipping:  1 game	$3
           2 or more    $5

Email if interested.

vovut@prism.cs.orst.edu
Organization: City University of New York/ University Computer Center
Date: Tuesday, 15 Dec 1992 08:41:11 EST
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject:    * * Wanted Dragon Slayer * *


Hi every body

   I am looking for Dragon Slayer. I will trade you Cosmic Fantasy 2 or I
will give you money. Before you make any offers I can get the game new for
43.95.

Raul

P.S. Has any body else notice that all new DUO games cost less then
most new Genesis games and most new and old SNES. Quality is still
the same or even better for DUO. I have all three systems and I have
played about 90% of their games. I do think that I am bias and if I
am it would be for the Genesis. If you want to flame me please go take
a cold shower first.
Newsgroups: rec.games.video
From: mptaylo@hubcap.clemson.edu (Mike Taylor)
Subject: Sonic 2 Scoring Bug(I think)
Organization: Clemson University
Date: Mon, 14 Dec 1992 17:43:08 GMT

Hello all out in Netland, I just purchased Sonic II this weekend and I am
quite impressed.  But I think I found a scoring bug, and wanted to know if
anyone else has noticed this.  I was like on Level 6(I forget the names) but
the score just stopped increasing(I think I had 199,000) or so.  It didnt
increase until I was finished with the stage(Strage Eh)?  ANyone else have
this problem.  I think the game is a little easier than Sonic(The orignal).  I
made it to the Metropolis Zone(without a continue) the first time I played.
Anyone have any hints on beating Robotnick at the end Of Metropolis.  I am
playing with just Sonic alone, no tails to bug me.. :)  I think I figured out
how to do it, but I ran out of time, only needing to hit him one more
time(Wah!).  Well that is my thoughts for now.  Reply at will..

Mike

mptaylo@hubcap.clemson.edu
From: schen@mensa.usc.edu (Hsiung2 Chen2)
Newsgroups: rec.games.video
Subject: Zelda III help!
Date: 14 Dec 1992 18:53:03 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: mensa.usc.edu


I have finished the 3 palaces and have to save Zelda in the Hyrule Castle
again.  But I just couldn't defeat the wizard Agahnim.  So I got stuck.
How can I beat him?  Also, I am looking for the hammer.  Where can I find
it?

Thanks for any help!

Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Genesis Game Action Replay
Organization: University of Hawaii
Date: Tue, 15 Dec 1992 09:56:05 GMT

In article <1992Dec14.153242.1169@rdg.dec.com> bishop@rutile.enet.dec.com (Lewis Bishop) writes:
>Yea, i'll second that. I have the PRO Action Reply and it can find ANY codes
>you want. 

	Thanks for the info, but what does the "regular" Game Action Replay
offer?  Looking around shops here I've only been able to see the GAR, and
only in ONE shop.  (the ProGAR is nowhere to be seen.)


>I've not used the Game Genie but i believe it's exactly like the Action Replay.
>You have to wait for their codes. Why wait when you can have your own in under
>1 hour!??? ;-)

	I'm curious, how exactly does it look for these "codes"?

--
         Galen Komatsu           !     Apple //e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega Mega Drive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !   Classic Atari   !    Checkers