HDTenEightyP/NetNews huggingface dataset:
From: nguyen@skyler.mavd.honeywell.com
Subject: Shanghai & Postcards for sale or trade
Organization: Honeywell Systems & Research Center
Date: Tue, 6 Oct 1992 18:07:54 GMT


For sale (or trade) - Registration card not yet filled out - still in box.
			Original Price	Asking Price
                	--------------  ------------
Shanghai II		$29
3 postcard tilesets     $12
                        ---
Total			$41		$24 + $3 shipping

(Feel free to make a different offer.  I will either sell right away to
 the first person who agrees to the asking price, or wait for a week or
 two to consider other offers.  Trading will be with educational games
 either for 5 years old, or 8 and 10 years old.  I already have Kid Pix,
 Playroom, and Mr. Spelunx.  I do not want Reader Rabbit).
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games
Date: 6 Oct 1992 20:47:05 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, cbarkley@alex (The DarkMage) says:

>Speaking of porting Ultima games to the Mac, it was [almost] done with
>Ultima VI.  A group of students here at Trinity was working on the
>project with Origin for their Senior Software project.  However, Origin
>decided right near the end that they didn't feel like getting into the
>Mac world today after all and dropped it.  Whole project went bust
>(though they did get their degrees).
>
>
>-- 
>Christopher Barkley
> 
 I must agree here with Christopher that its a darned shame. Seeing as
Origin has just been bought out by Electronic Arts, maybe this will change.
We at MacGames Digest have been bugging the now defunct Origin since 
August about going Macintosh....lets hope we've had some impact. Its
worked with Sierra and Broderbund, maybe with others. Oh well!

-- 
         Travis Grundke- Contributing Editor, MacGames Digest
                      an780@cleveland.freenet.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    MacGames Digest: The first magazine dedicated to Macintosh Gaming.
From: dn15+@andrew.cmu.edu (Douglas Lee Nigen)
Newsgroups: comp.sys.mac.games
Subject: Gold Rush Help!
Date: 29 Sep 92 22:30:03 GMT
Article-I.D.: andrew.gemIZfy00WB31WBkM6
Organization: Carnegie Mellon, Pittsburgh, PA


  I have spent long hours infront of my Mac trying to solve this this game.
But now I have finally ran out of ideas.  So if you can offer any help it would
be greatly appreciated.

  I have gotten into the mine under Jake's outhouse but I am unable to get the
door open or to get out of the mine.  I know I should get a magnet but I am
unable to find it anywhere.

  Another thing is why is it that some time my character disappear when I am
using my Mac IIcx.  But when I try it on my Mac Plus every thing is fine.
Thanx
Newsgroups: comp.sys.mac.games
From: hcm@ausom.oz.au (Hamish Mogan)
Subject: Re: Lemmings 800 number
Date: Fri, 2 Oct 1992 12:36:34 GMT
Reply-To: hcm%ausom.oz@sol.cc.deakin.oz.au
Organization: AUSOM - The Apple Users Society of Melbourne

800 Number for Lemmings

1(800) 438 - 7794

Cheers
-- 
*  Hamish Mogan - Balwyn, Vic, Australia | Co [A[BSysop Of MacContent  ****
**  MacContent - +6-13-848-9632 (14.4k) +6-13-848-2915 (2400)       ***
***  6 CD's on-line!  Internet : hcm%ausom.oz@sol.cc.deakin.oz.au    **
****                           : mong@insane.apana.org.au             *
From: CASTILLO@nauvax.ucc.nau.edu (Ulysses Castillo)
Newsgroups: comp.sys.mac.games
Subject: Curse of the Azure Bonds
Date: 7 Oct 92 01:26:55 GMT
Distribution: world,local
Organization: The Camelot System /~
X-News-Reader: VMS NEWS 1.22

I want to buy a copy of Curse of the Azure Bonds for my Mac SE.  
Price should be fairly cheap.  Must have all docs.  If you have 
a copy you want to get rid of, please send me e-mail!

Thanks,

Ulysses.
_____
Ulysses Castillo (aka Belgarion)   Trr, lbh zhfg or n irel phevbhf crefba!
Castillo@nauvax.ucc.nau.edu
"And be assured, I am with you always, to the end of Time.", Matt. 28:20
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: comp.sys.mac.games
Subject: FTP-ing stuff, my summary
Date: 4 Oct 92 13:48:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


Many people are asking how to ftp games, etc, and from where.

Sumex-aim.stanford.edu and mac.archive.umich.edu are two of the most
popular gaming sites available.  Almost all new stuff goes through
these sites.  If you read comp.sys.mac.digest, you will see postings
from both of these sites as to what is new coming in, not only for games,
but for utilities, sounds, fonts, etc.

When you find something you like, ftp tp one of these sites, find the
directory the program of interest was in (In the listings on
comp.sys.mac.digest they tell you where they put the new stuff...)

When you download, the games are in binhexed format.  Thus, you
need a program which can de-binhqx.  Among these are binhex 4.0 (5.0?),
a program called DeHQX, which can do whole batches, and various
de-compression utilities, such as Compact Pro 1.33, my personal fav.
I do not remember how I got binhex, but once I got it, I used it
once, to dehqx another utility such as DeHQX or CP 1.33, because they are
easier to use.

Then you need a de-compression utility.  Stuffit 1.5.1, compact pro, stuffit
deluxe, stuffit lite, and other various programs are used frequently on the 
net, so you want one that decompresses all of these.  CP 1.33 does it all,
except stuffit lite, ehich is used rarely anyway, and unstuffit deluxe, whic
is also used rarely.

Download compact-pro 1.33, dehqx it, decompress it (I think it decompresses
itself...) and then throw away binhqx.  CP dehexes, and then opens the
compressed archive, allowing you to de-compress.

That's al there is to it.  Just mess around with it.  I do not have
any ideas for those of you who do not have binqx, because it downloads
in hqxed form, I believe.  Check with friends.

______________________________________________________________________________
Jason Osborne | Disclaimer: Who'd listen to me anyway?
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
From: carnahan@possum.den.mmc.com (Rich Carnahan)
Newsgroups: comp.sys.mac.games
Subject: Thanks for Loom Aid
Date: 2 Oct 92 15:34:34 GMT
Distribution: usa
Organization: Martin Marietta Astronautics Group, Denver

Just wanted to say thanks, in public, to all those fine souls who
responded to my request for help.  As a relative neophyte in this area,
I'm pleased there are such congenial folks in this group.

Thanks again.

(By the way, I did find the lost draft.)

Cheers.

Rich

===================================================================

----------> rich <----------  carnahan@pogo.den.mmc.com 

Martin Marietta Astronautics		"I see that, once again,
Box 1260               			 the clue harvest didn't
MS F4063               			 exactly yield a bumper  
Denver, Colorado        		 crop."  
80201-1260                     			-- J. Oliver 
(303) 971-3521
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Newsgroups: comp.sys.mac.games
Subject: Re: SimLife questions
Date: 5 Oct 92 20:01:53 GMT
Organization: AT&T Bell Laboratories

In article <marcogan-051092161931@150.203.102.11>, marcogan@student.anu.edu.au (Mark Cogan) writes:
> Since it seems that at least some csmg readers have bought Maxis' latest
> offering, I though I might ask some questions which might be of general
> interest to all.
> 
...]
> How much player input is possible?

A LOT.  I really mean it.  You'll spend a few sessions just learning the
effects of the various options available.

> How much player input is REQUIRED?

Depends.  There is a scoring system, so how well you do depends on how well
you play.  Of course, the game plays in real time, like the other games
in the Sim series.

> How realistic is it

As realistic (or surrealistic) as you want.  You want to constrain yourself
to real species of animals, fine.  You want to create a flying herbivore
whose natural habitat is water, that's fine as well (they'll congregate
in the shores).
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: fzchen@othello.ucdavis.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Sports
Date: 30 Sep 92 05:53:08 GMT
Distribution: usa
Organization: Computing Services, UC Davis


I've moaned many times how the Mac has no good baseball games.  I want
something as good, no, better, than Earl Weaver II or LaRussa.  I
hope it happens.  I've been waiting almost 5 years (since I saw Earl
Weaver I) and nothing comes close.  The Earl Weaver port sucked!

Someone please talk me out of this.  I've decided I'm either going
to have to buy a game machine (super Nintendo or Sega) or a 
(gasp) PC to satisfy my computer baseball needs.

-MeatHead

p.s.  I usually get worse when the baseball season is coming to a close
and I am faced with 6 months without baseball.  Hell, this year it
could be a LOOTTTT longer.
Newsgroups: comp.sys.mac.games
From: Andreas Wuertz <wuertz@tik.ethz.ch>
Subject: Re: Lemmings Demo
Organization: Federal Institute of Technology
X-Useragent: Nuntius v1.1
Date: Tue, 6 Oct 1992 16:39:51 GMT

In article <1992Oct3.171453.7392@riscsm.scripps.edu> Russell
Mortishire-Smith, rjms@scripps.edu writes:
>Any suggestions as to what I'm doing wrong?
Andy (wuertz@tik.ethz.ch)
In level one you ONLY have builders, so don't try to make them something
else (there's ONE button with a number in it, so click that one and then
a lemming; it will change into a builder). The cursor changes into a
rectangular frame when you're in position for changing a lemming.

========================================================================
The only person who got all his work done by Friday was Robinson Crusoe.
========================================================================
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Quick notes on SSI : The Dark Queen of Krynn
Date: 1 Oct 92 22:16:02 GMT


  I've borrowed my friend's copy and here are a few notes (this is _not_ a
review - I've not played much at all) :

  If you do not have a FDHD drive, forget this game.  It comes with 2 DD and
1 HD disks.  (Stupid combination...)  I didn't buy it, so maybe there is a
non-HD disk version, but if you have a Plus, old SE, or old II, beware.

  The graphics are good, but SSI, as always, has a stupid looking font that
is blown up x2, so it is chunky.

  Takes up up something like 4.5 megs, on disk.

  Runs best in 8bit color.  4bit is okay, but some pictures come out really
bad.

  It is 32bit compatible.  I ran it from a RAM disk on a 17meg IIsi, in 32bit
mode and I had no problems.  (But I didn't run it for long.)

  And last, but not least, a hacker note :

  Tough copy protection.  I'm still following SC6 chains.

  Before you lecture on defeating CP, I must say that I am trying to beat it
for the fun of it.  In my opinion, SSI has doubly protected it's products :
even if you defeat the book based CP, the you still need the journals to find
out what's happening.  Even if I was to break this game, I couldn't play it,
since I don't have the manuals.  Sure, I could make a photocopy of the manual,
but hey, if I wanted the game, I'd buy it.

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
From: ted@cs.utexas.edu (Ted Woodward)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings Demo
Date: 1 Oct 1992 00:37:05 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: bovina.cs.utexas.edu

In article <9209300830.aa06379@Paris.ics.uci.edu> kanderso@mabillon.ICS.UCI.EDU (Kenneth Anderson) writes:
>In comp.sys.mac.games you write:

>>The color graphics are superb, as is the sound and music.  Scrolling
>>is faster than I thought it would be, and pretty smooth, at least on a
>>color Mac II.  This will be a huge seller, and it definitely deserves to
>>be.

Yeah, it's really fast!  Direct screen writes; check out what happens when
you change depths...it complains that it has to use Quickdraw, and slows
down a lot!  (On my SE/30 with external color display).

>I do agree that Lemmings received an excellent port to the mac! Of course,
>level 3 is driving me crazy!

It's an excellent port!  Not a port at all!  I mean, it's 640x480x256, not
320x200x256 doubled on each dimension!  Lemmings have eyes; they are a dark
red...grass is one pixel on level 3 in places.  Beautiful!

Level 3 was much harder than level 4.  If you mess up and lose your lead
builder, you lose the level.  And don't forget to change him into a miner
for Nessie's nose...The waterfall of 77 Lemmings going down the nose is
hillarious!

Get this game!  I can't wait until 120 levels...


-- 
Ted Woodward (ted@cs.utexas.edu)

"Mad scientists HATE shopping for shoes!" -- Peaches
From: zeke@reed.edu (Zeke Koch)
Newsgroups: comp.sys.mac.games
Subject: Re: New Game Concepts (Re: PERFORMA, GAMES, ETC.)
Date: 26 Sep 92 18:04:12 GMT
Article-I.D.: reed.1992Sep26.180412.5268
Organization: Reed College, Portland, OR


Oh wow, Mail Order Monsters, that was such a great game.  Is there
anything like it out for the Mac?

Zeke



-- 
                           zeke@reed.edu 
"NeXT has made it possible for Tiny Tim to over-extend himself and buy
a Ferrari for the price of a Hundai and now Tiny Tim is pissed because
the gas station attendant won't sell him gas for 3 cents a gallon."
From: kt12+@andrew.cmu.edu (Kenichiro Tanaka)
Newsgroups: comp.sys.mac.games
Subject: Re: Performa, Games, etc.next
Date: 28 Sep 92 05:58:48 GMT
Article-I.D.: andrew.0elkyMO00UhWA2GWB1
Distribution: world
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA

On 28-Sep-92 in Re: Performa, Games, etc.next
user Jeremy Reimer@mindlink.b writes:

>[Wing Commander on the SNES]

>I bet the screenshots are the between missions graphics, because
there's no way
>the SNES with a 3Mhz clock and no hardware scaling except for the
background is
>going to come even CLOSE to the PC version...

One of the screen shots I saw was of a mission and it looked pretty
nice.  Some kind of starbase looming in the back...

Also, the SNES can scale _any_ sprite.  Rotation is what applies only to
backgrounds.  And you'd be surprised how the programmers are learning to
work around the slow clock.  Have you seen Space Megafortress/Super
Aleste or SFII?  Super Aleste has around 30 - 50 sprites on the screen
at once while rotating the background with no slowdown whatsoever.

I'd wait for it to come out before blowing it off.

- Ken
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Star Wars?
Date: 3 Oct 1992 18:07:51 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <billie.718155003@camelot> billie@camelot.bradley.edu (Eliot Frick) writes:
>
>Has anyone heard anything more about the StarWars game?  If there is any
>word on it could someone post it?  And if legal to distrubute...possibly an
>ftp site?  Much appreciated...

Broderbund still hasn't called me back.  A receptionist said she would ask the
lawyer and call me back, but the lawyer is out of town.  If I havn't heard
from them by tuesday or wensday, I'll call them back and remind them of my
question.


                                             Darren
Newsgroups: comp.sys.mac.games
From: hcm@ausom.oz.au (Hamish Mogan)
Subject: PGA Golf Patch
Date: Sun, 4 Oct 1992 06:41:04 GMT
Organization: AUSOM - The Apple Users Society of Melbourne

Can somone Please tell me the PGA GOLF PATCH.. i have searched everywhere.. it wasnt even in the patchlist

Thanks in advance.




-- 
Hamish Mogan (FROM AUSTRALIA) - hcm%ausom.oz@sol.cc.deakin.oz.au
- mong@insane.apana.org.au
Co Sysop MacContent - 613-848-9632 (14.4) 613-848 2915 (2400)
-- The Only person to get his work done by Friday was Robinson Crusoe --
Newsgroups: comp.sys.mac.games
From: sidlives@athena.mit.edu (Sid Vicious)
Subject: Hints or solutions to Scott Adam's Adventures
Organization: Massachusetts Institute of Technology
Date: Wed, 30 Sep 1992 21:14:34 GMT

I am interested in obtaining hints or solutions
to the Scott Adam's adventures (all 12).  If you
know if and where this is available, please e-mail
me.

Thanks
sidlives@athena.mit.edu
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Re: LEMMINGS DEMO
Date: 30 Sep 1992 01:07:30 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


Hey folks- will the Lemmings Demo work on a 512x384 monitor (ala Apple 12"
RGB?) I don't care if it cuts the screen- just if it will run.

Thanks a lot!
-- 
         Travis Grundke- Contributing Editor, MacGames Digest
                      an780@cleveland.freenet.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    MacGames Digest: The first magazine dedicated to Macintosh Gaming.
From: udrubini@mcs.drexel.edu (We Will Rock You!)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings!
Date: 30 Sep 92 21:05:03 GMT
Organization: Drexel University

In article <BvELAu.L6L@news.cso.uiuc.edu> mcf33618@uxa.cso.uiuc.edu (Wintermute) writes:
>> Is there a way you can get Blockers to become walkers again?
>
>Yeah, you can.  The only way to do it is to dig _under_ them, and they fall 
>and turn into normal walkers.  I got into Lemmings big time on a friend's
>PC, and it's quite necessary to save blockers on higher levels.  Can't wait
>until the Mac version is released; my spare time is gonna go out the window.
>
>						Matthew Ford.

    Ok, I think I can follow that logic.  But that brings up another question,
what about the digger?  I've only been able to stop them by blowing them up,
which still lets you minus one lemming if you are trying to save a blocker.

-- 
+----------------------------------------------------------------------------+
|      Dave Rubinic                    |  Time flies like an arrow,          |
|      udrubini@mcs.drexel.edu         |  but fruit flies like a banana.     |
+----------------------------------------------------------------------------+
Newsgroups: comp.sys.mac.games
From: tinkha@rs6402.ecs.rpi.edu (Andrew David Tinkham)
Subject: help with Manhunter2: San Francisco
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: usa
Date: Thu, 1 Oct 1992 15:54:14 GMT


Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Mission Thunderbolt Tips List
Organization: University of Colorado, Boulder
Distribution: usa
Date: Tue, 29 Sep 1992 14:07:55 GMT

In article <1992Sep28.050047.11766@tamsun.tamu.edu>, wrr3118@tamsun.tamu.edu (Rick Russell) writes:
> In article <5589@news.duke.edu> jdsb@ee.egr.duke.edu (J. D. S. Babcock) writes:
>>Dear MTB players,
>>    I regret to say that I cannot offer the MTB lists I previously offered.
>>I heard from Dave Scheifler who wrote Mission Thunderbolt and he asked me 
>>not to distribute the list.  He is preparing his own tip book to sell and 
>>to distribute this information would be to infringe on his copywrite.
> 
> Yeah, right. I haven't played Mission Thunderbolt, but I can tell you
> that the author of MTB ("Dave Scheifler") holds a copyright *only* on
> the works that he has written. Writing a tip list does not infringe on
> this guy's copyright, any more than Bob Levitus' repair guides
> infringe on Apple patents.
> 
> Copyright extends only to the verbatim words of an author, not the
> idea or the topic.

I dunno.  If the list was compiled by crawling around inside the game,
the copyright might be valid.  I think that it can be a violation of
copyright to produce materials which stem solely from a copyrighted
product, i.e. it would be a violation (I think) to take a map of the
U.S. and use it as the sole source for a new map, say of Texas.  Therefore,
it may be a violtion to use resedit to get such information and create a tip
sheet.

(this is my opinion, not backed up by apropriate research)

Scott.
From: mc0j@ns1.cc.lehigh.edu (MARCO ANTONIO MARTINS CAVACO)
Newsgroups: comp.sys.mac.games
Subject: Games for Sale
Date: 2 Oct 92 15:55:27 GMT
Organization: Lehigh University

Spectre..............$20
Bomber with headph...$20
They are really new in MINT condition, complete with manual.
Answer to

mc0j@lehigh.edu

Marco
-- 
    *******************************************
    *       Marco Antonio M. Cavaco           *
    *       CNPq No. : 201333/90.2            *
    *       E-mail: mc0j@Lehigh.EDU           *
    *       PHONE :(215) 758-1782             *
    *******************************************
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: Sim Life (first impressions)
Date: 1 Oct 92 08:21:21 PST
Organization: Science Applications Int'l Corp./San Diego

In article <BvG3DC.v9@apollo.hp.com>, esteban@apollo.hp.com (Steven Fernandez) writes:
> So what is the deal with Sim Life? I saw it in a store last night.
> Looks great. Maxis always puts out such good quality stuff. After
> Sim Ant I'm reluctant to drop $50 on it though? Any opinions?
> Definitely looks educational.
> 
> Steve

Picked up a copy yesterday, and went through the tutorial. My first impression
is that it's more enjoyable than either SimEarth or SimAnt. There are A LOT
of variables you have control over in this simulation, including the ability
to give common animals and plants abilities they would not normally have. You
can make horses fly for example. Like SimEarth, your creations are represented
by 16x16 pixel icons in the map window, so don't expect to see your horses 
actually flying around the screen, their icons just move around. You can edit
these icons however, so when you create your half anteater - half dog creature
you can give him (or her) their own icon. Close ups's of your animal are
rendered in three sections. Head (defined by what they eat), body (defined
by how they move), and tail (defined by how they reproduce). Some of the
combinations are really funny, though the selections are limited. 

Also, you not only control your animals and plants, but the world in which
they live in also. You create the lay of the land, weather, soil richness, 
etc. Also, once again, this SimGame has a great sense of humor. The manual
is enjoyable to read, and there are references to "The Hitchiker's Guide"
trilogy in the manual and the game itself. During the online tutorial, after
creating a world with lots of water and fjords, the computer says 
"Slartibartfast would be proud" or something like that.

All-in-all, it looks like a fun toy for wannabe genetic engineers.

-Al

************************************************
Disclaimer: All opinions are my own, not SAIC's.
************************************************