HDTenEightyP/NetNews huggingface dataset:
From: u9026479@cs.uow.edu.au (Brian Alexander Church)
Newsgroups: rec.games.video
Subject: Megadrive vs. Super Nintendo ?
Date: 13 Aug 92 07:00:19 GMT
Organization: Dept of Computer Science, Wollongong University, Australia

Hi everyone,
	I'm not sure if this is the right group to post this to, but if it
isn't maybe you can point me in the right direction.

	Basically, I'm looking at buying either a Megadrive or a SNES and
was wondering if someone could give me an idea as to how they compare to
each other. ie. graphics quality, sound quality, games quality etc.

	As they both cost about the same here in Australia, I'm looking
for the system that will give me the best value for money.

	Any advice on which is the better system would be much appreciated.


					Thanx,
					Brian.

-- 
Brian, Great Sage and Keeper of Wisdom	|	Why is a duck ?
   Uni of Wollongong, NSW, Australia.	|
4/1 Buckle Cres, West Wollongong 2500.	| Because one leg are both the same!
u9026479@cs.uow.edu.au	+61 042 269940	|
Newsgroups: rec.games.video
From: echeng@violet.uwaterloo.ca (Eddie Cheng)
Subject: Bright spots on the screen of Game Gear
Organization: University of Waterloo
Date: Tue, 18 Aug 1992 14:47:19 GMT

Hi, 

	I bought a Game Gear yesterday and I discovered that there are a few
tiny bright spots on the screen (when it is turned on, of course). I guess I
would expect something like this after a couple of years or so.

	My question is: Is this common even for a new one? Because if it is,
I guess I won't go through all the trouble and ask for an exchange.

	Thanks in advance.

								  Eddie
Newsgroups: rec.games.video
From: cheng@leland.Stanford.EDU (Cheng-hao Patrick Song)
Subject: X-Men and Cap. America & the Avengers
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Thu, 20 Aug 92 18:06:57 GMT

Does anybody know when and if the arcade games: X-Men and Cap. America and
the Avengers will be available for SNES or Sega Genesis? I saw an ad for Cap 
America & the Avengers for Super Famicom, and it looked exactly like the 
arcade game. Any information would be greatly appreciated! Thanks.

Newsgroups: rec.games.video
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Wanted to buy: Ranma 1/2 for SNES
Organization: University of Illinois at Urbana
Date: Sat, 22 Aug 1992 18:09:11 GMT

I'm looking to buy the Super Famicom version of the Ranma 1/2 street fighting
game. If you have it and want to get rid of it, I'll take if off your hands
for $40 (including shipping). Please mail if interested. (I won't be able to
check my mail for a couple of days since I'll be moving back to school, so
please be patient in waiting for a reply).


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp41980@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
Newsgroups: rec.games.video
Subject: Re: (GENESIS) D&D:Warriors of the Eternal Sun - HELP (Possible Spoiler
From: <MAHTJW@rohvm1.rohmhaas.com>
Date: Thu, 20 Aug 1992 14:15:49 EDT
Organization: Rohm and Haas Company

RE: Allies

There is at least on group of allies that I found... I have not explored the
extent of the alliance but have found someone that offers a trading
alliance.  Look in the 3rd level of the dungeon in the northwest corner of the
map, past the lava and burning mesa. Have some fairly strong characters 6-8
levels.

Thomas Williams
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.video
Subject: Re: need help on gen/md
Date: 22 Aug 92 21:51:02 GMT
Organization: Johns Hopkins University CS Dept.

In article <94349@bu.edu> dauria@csa.bu.edu (David DAuria) writes:
>>OK: You need a soldering iron, and it would be nice to get a SPDT
>>(single-pole, double-throw) switch, and solder a couple of wires
>>to it.  I used wires about 6" long.  About JP1 and JP2: one of them is
>>already connected, so you have to cut it with an X-acto knife.  The
>>trace may be hidden under paint.  Connect the wire from the middle
>>of the switch (the commutator) to the pad which JP1 and JP2 have in
>>common (they're connected at this point).  Then, the other wires go
>>into the other ends of JP1 and JP2 respectively.  I fastened my switch
>>.into the case right next to the volume control (but don't drill the
>>hole until you've got the switch working).
>     Sorry to bring up this conversation again but I'm confused about
>one tiny thing.  What do you do with the capacitor on JP1?

This is a burning question....

If you modify your machine as above, just throw the capacitor away.

If you modify your machine the way I did, you use a DPDT switch.  This switch
has two middle wires; you connect one middle wire to the same place as above,
and the other wire to the top end of the capacitor.  The switch also has four
outside wires.  Connect one pair to the top ends of JP1 and JP2 and the other
pair to JP1 and JP2 in the opposite order.

Whether or not these two methods are equivalent, I have no idea.  They
_probably_ are, since later machines don't even have the capacitor....
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.video
From: mac9167@tamsun.tamu.edu (Surfman)
Subject: GameGear games for sale
Organization: Texas A&M University, College Station
Date: Sat, 15 Aug 1992 23:19:24 GMT

I have a few games for the Gamegear for sale.  All are in like new condition.
The first three games have their complete packing (box, instructions etc...)
The last three just have the instructions  and the plastic case for the game.



         WITH BOX


Joe Montana Football 			$12.00

Clutch Hitter				$12.00

Sonic The Hedgehog			$15.00





				
         WITHOUT BOX


G-Loc					$10.00

Devilish				$10.00

Dragon Crystal				$15.00



If you have any GameGear games to trade let me know any we may might work 
something out.  Prices do not include shipping.  First class mail for 
these games will cost about a buck.  E-mail if intrested.


-- 
#######################################################################
# Matt Costanza           #         //        I AM PRODUCTIVE         #        
# Surfman@Tarkas.Tamu.Edu #        //                                 #
# Mac9167@Tamsun.Tamu.Edu #      \X/             AMIGA 2000           #
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Sega of America / Konami
Date: 16 Aug 92 19:20:08 PST
Organization: BBS

>Sony Image soft is also now an official developer for Sega!

So that means we get, uh, Hudson Hawk?  Yeah, I know, they're making Hook for
the Sega-CD, right?

Bobby Tribble |8')
Newsgroups: rec.games.video
From: sean%fuggles.utah.edu@cs.utah.edu (Sean Igo)
Subject: Looking for Odyssey2 or people who know about it
Date: 17 Aug 92 10:03:36 MDT
Summary: Trying to buy or repair O2 consoles
Keywords: magnavox odyssey2 
Organization: University of Utah CS Dept


Through a bad attack of videogame nostalgia, I've started trying to find
an old Odyssey2 system...my best friend back in junior high had one, and I
also found an old copy of Craig Kubey's _Winner's Book of Video Games_ lying
around which describes Odyssey2 mercilessly enough that I want one. 

Three questions:

a) does anyone have one for sale for less than the going rate of $220
   for Intellivision? If you want to sell one, email me and we'll haggle.

b) I have two non-working consoles plus cartridges I found in the thrift 
   stores around town; neither of the consoles work and they appear to have 
   the same problem. The power supplies (11.5 VAC (!?)) work, but the power 
   never makes it as far as the console switch. My friend and I tore one 
   apart, the $0.75 one, and we weren't hardware-literate enough to get it 
   running. Is this power problem a common O2 thing, perhaps even a planned
   obsolescence from the inspired engineers at Magnavox? It was plain to tell
   that the console wasn't meant to be "user-serviceable", probably not even
   company-serviceable for all the access you can get at the guts. 

c) I can tell some of the machines use a weird RF connector and some use the
   ordinary RCA plug. Does the RCA kind use the same old RF box as the Atari
   and just about everything else?

Thanks,
Sean

--
Sean Igo                                               sean@asylum.utah.edu
Vice President, Salt Lake City chapter of the Very-Low-Budget Classic Video
Game Preservation Society
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: Super Magic Drive
Date: 14 Aug 92 16:17:16 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <etxansk.713785497@garbod20> etxansk@garbod20.ericsson.se (Anders Skelander) writes:
>hartja@atlantis.CS.ORST.EDU (-= Souther N. =-) writes:
>
>>>Does anyone know how to save a game in progress on the Super Magic Drive?
>>> ... [stuff deleted]
>>>
>> Im sorry, but...
>> Ha Ha Ha Ha Ha Ha Ha Ha ... [etc]
>> there is no 'REAL-TIME SAVE' feature on the Super Magic Drive or Magicom.
>
> Since you're laughing, do you mean that there's a cartridge duplicator
>system that can do this?
>
> Anders

I might be wrong, but ...

From the ad which I read about Super Pro Com XX, ( i.e. the "new" Supermagicom )
There is a "save-anywhere" feature, but I never used one of it, so it might
be just existing in the Ad. ( But the ad did print that such a feature exists. )

And I do know that one of the old Famicom copier ( Can't recall the name of it.)
allows you to save game anywhere, anytime.

So I'm sure that there is a copier which allows you to do that.
-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Newsgroups: rec.games.video
From: thompj@vms.macc.wisc.edu (Jason Thompson)
Subject: re: end of Y's book one
Organization:  University of Wisconsin Academic Computing Center
Date: 18 AUG 92 10:28:18
From: ross@refine.enet.dec.com (The Vinyl Record Collector)
Newsgroups: rec.games.video
Subject: Evander Holyfield's Real Deal Boxing
Date: 19 Aug 92 22:15:44 GMT
Organization: Digital Equipment Corporation


Has anyone tried this game out for the Genesis yet?  I have heard some good
things about it so far, but would like to get more opinions on it from the net
before I go spend $50 for it.  Thanks......
                                                  Theron
From: bingham@hpnmdla.sr.hp.com (David Bingham)
Date: Fri, 14 Aug 1992 20:00:17 GMT
Subject: Re: GENESIS: Castle of Illusion/Fantasia opinions wanted
Organization: Hewlett-Packard, Santa Rosa, CA
Newsgroups: rec.games.video

In rec.games.video, tml@druhi.ATT.COM (Tim Larison) writes:

>    I want to buy a Disney fan a Sega Genesis video game as a gift,
>    and I saw these two titles in the video store.
>
>    Any opinions on these two games?  Which game is better?
>
>    				Tim Larison  att!druhi!tml

	Castle of Illusion is a great game. I highly recommend it. Fantasia
sucks big time. It is awful. I wouldn't pay $20 for it. (I shoulda listened
to the reviews on the net. But NOOOOO. I had to have it.)
	Taz-Mania is also a great game.

David
bingham@sr.hp.com (but only for one more week)
Newsgroups: rec.games.video
From: etmfrov@genesis.ericsson.se (Frank Overman)
Subject: Re: Video Games Superior on Consoles
Summary: 8/16 bits
Organization: Ericsson
Date: Mon, 17 Aug 1992 16:11:51 GMT

In short: can someone enlighten me on the fact that the so-called
16 bit SNES uses cartridges that output only 8 bits.

The against the Sega MD that uses 'real' 16 bit carts.

So does the SNES-65816 use a kinda multiplexed technique to access the
memory in the carts or is it just an 8 bits (on the outside) uP.

Thanks,
-Frank
Newsgroups: rec.games.video
From: aa399@cleveland.Freenet.Edu (Len Stys)
Subject: Atari upsetting dealers and developers?
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 22 Aug 92 23:30:05 GMT


I have talked with a few developers and dealers that feel they
have been mistreated by Atari to say the least.

I have been told that they hesitate to do business with Atari
because of it.

I believe this is a serious problem and I would like for you to
let me know if you have been mistreated.

If you don't mind, I would also like to know how you were mistreated.

Do you feel there is a problem?

I may be sending Atari a letter to let them know about this problem
and would like to know how serious it is.

No names will be mentioned.

Thanks.

Len


-- 
 
Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Stripped Down Game Copier
Date: 17 Aug 92 02:00:42 MDT
Followup-To: rec.games.video
Reply-To: galt%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <1992Aug16.185656.7946@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
>Joel Kolstad writes:
>>
>>This is really true, though... The Atari 2600 cartridges (at least the non-
>>bankswitching kind) and EPROMs or ROMs and little to nothing else (no
>>copy protection chips, etc.). 
>
>Of course, a large percentage of the good games did use bank-switching...
>
>All this talk about game copiers is interesting.  There seems to be a rather
>empty headed "copiers will lets me get lots of games for free" attitude.

Ok, now I know how 2k cartridges work for the 2600, but how do the 
bank-switched ones work?  Do they use the A11 pin and the Read pin to
select a bank?  That would probably make 00 be the signal to not read
anything, with 01,10,11 selecting a bank.  That would explain the 6k
limit.

Anyway, the reason why I want to read and fake cartridges is that I want
to be able to read a cartridge, disassemble it, modify it, and play it.
I also want to try my hand at writing a game (I found some tech docs on
the net that seem to explain most of it).  

The other project I might attempt is to write an emulator on a 386 PC.  
Emulating a 6507 should be easy, and much of the hardware graphics 
support looks easy, I'm just not completely sure how all of the hardware
graphics registers fit together in the grand scheme of things...
Possibly the most difficult bit will be mapping their 160x500 stuff onto
a VGA graphics mode.  I'll probably use 320x480 and just drop some
scan-lines.
From: shihtape@aludra.usc.edu (Shih-Ta Peng)
Newsgroups: rec.games.video
Subject: Re: [SNES] SFII : missing moves?
Date: 20 Aug 1992 22:00:09 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

jwilbur@iat.holonet.net (Jay Wilbur) writes:

>If you want to get control over your SFII
>characters, you need to toss those gamepads out and get a joystick.

I agree. I have the Apollo joystick and it works great. It did cost
quite a bit, however.

STP
Newsgroups: rec.games.video
From: dcutter@oregon.uoregon.edu (dann cutter)
Subject: Games (S-NES) listing
Organization: Stellar Enterprises
Date: Fri, 21 Aug 92 22:36:57 GMT

Does some kind soul have a COMPLETE listying of games released and to be
released for the super and standard Nintendo? Mail or post please. Thanks

_______________________________________________________________
Dann Cutter  Stellar Enterprises /
dcutter@oregon.uoregon.edu
Newsgroups: rec.games.video
From: songer@lexmark.com (Christopher Songer)
Subject: Re: Who's #1?
X-Disclaimer: These views are the poster's and not necessarily those of Lexmark
Organization: Lexington, KY
Date: Tue, 18 Aug 1992 19:00:06 GMT

demon@desire.wright.edu (Stupendous Man) writes:
>	Here's the facts [1]:
>
>	Hardware market share (16 bit machines):
>
>	SEGA:		61%
>	Nintendo:	29.5%
>	NEC:		9.5%
>
>	Software market share (for 16 bit machines):
>
>	SEGA:		63.8%
>	Nintendo:	24.5%
>	NEC:		11.7%
>
>[1] From Corporate Computing, August, 1992.  Page 136.

I've read this before and I still have the same question:
Is this total market share or just for July, or for 1992 or
what? If it is for July or 1992, Nintendo is getting hosed. 
If it is total they are doing very well since Sega was to 
market so much earlier than they were.

Anyway,
-Chris

Newsgroups: rec.games.video
From: sikorski@phoenix.Princeton.EDU (Edward Sikorski)
Subject: Re: Genesis D&D Questions and Comments
Originator: news@nimaster
Organization: Princeton University
Date: Mon, 17 Aug 1992 11:15:01 GMT

In article <7846@lee.SEAS.UCLA.EDU> richhsia@edison.seas.ucla.edu (Richard P. Hsia) writes:
>I recently started the Genesis Warriors of the Eternal Sun ( D&D). It seems
>to be a pretty good/standard RPG but I'm having problems figuring out what I
>should be doing. I haven't found anything of interest in the castle towers,    
>and the beastmen's camp was also a washout. All I've been doing is wandering
>the wilderness trying to build up my characters. Can someone help me out.
>
>Anyway, if you're interested, this game has some very decent graphics. There
>are both top-view and first person views, like the original Ultima series for
>the Apple.  The combat is psuedo-real time and has more excitement than 
>many of the other RPGs of this type, because you have to decide which weapon
>to attack with, position yourself, etc. I've been moderately successful using
>hit and run tactics with slings and spells. So far, the only annoying thing
>is the limitation in spellcasting. As in other D and D games, you have to
>memorize spells and can only have a limited number ready to cast. This tends
>to become tedious for my first level characters. Anyway, the interface is
>really good, especially in the top view. It's like an enhanced Ultima with
>some bonus combat features that make it more interesting...
>
>Richard

I love the game! When I played D&D with friends, they cheat, or the DM
is sneaky or....Anyway it is a Role Playing Game. It is like Ultima,
with the scrolling landscape and character inter-action. 
If you head NE to the water falls, go behind the waterfalls. This is a
cavern. MAKE SURE YOU SAVE!!! BEFORE ENTERING!! You will encounter:
Flying vipers, Tiger Beetles(12), Gelatinous Cube, Carrion Crawler, Owl
Bears(2), and there is a dungeon behind the vine covered hall. This is
deadly to my 4 and five level fighter and cleric. There are 4 scorpions
behind door number two that always poison my troop of babes! (I made all
my characters female! Kinda cute! But when they acheive a level, they
have a Male Voice say "Alright"!)
The dungeon is a tunnel to one of the upper plateau's. This has a dragon
and several monsters. Good luck finding the door you came out of. It is
hidden in a bush! Once you go back, and this annoys me, the monsters are
back agian in all the same rooms/caverns!!! :(
It is difficult with spell memorization and limitations, but this keeps
ya playing a long time. THIS IS NOT A Rental GAME! You have to play it
over weeks. I hope that level 14 is not the limit of the characters! At
the rate I am going, I'll be there by September :)
Anyone buy the hint book? I could sure use a map or two! The castle is
strange. Is there anything there other than some +1 chain, staff, Orge
Gloves ? I've only found +1 weapons and this annoys me. Should I sell
them or keep em? The only spells I've reached for mt Elf are MM, Shld,
and sleep. 
Good luck on your journey!! :)

Ed S.
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Zelda: Please Help..
Date: 18 Aug 92 13:47:56 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation



>I cannot open the door for the boss(5th crystal), there's a switch in
>the middle of the room but I cannot keep the door open, I manage to get
>a rock from the floor above, but can't move it close enough to the
>switch. Any idea. Thanks.


There are 4 of those "rocks" in the room above. Two on the left and two
on the right. You have to push the lower left block into the hole and then
jump through the hole. Then push that block onto the switch. And 
waaa laaaa. You can also get the thing out of the big chest
in castle number 6 in the dark world, that works too!


	Dave
Newsgroups: rec.games.video
From: tpehrson@javelin.sim.es.com (tim clinkenpeel)
Subject: Re: Intellivision II unit and 4 games for sale.
Reply-To: tpehrson@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Date: Wed, 12 Aug 1992 21:11:58 GMT

Paul D. Torres <U50842@uicvm.uic.edu> writes:
>       The Intellivision II unit and the four games are selling for $220. The
>first response received will be sold the package for the above price. A $5-$15
>charge will be added depending on how far the unit and games would be sent.
>This is to cover first class postage as well as insurance. The games are:
>Star Wars The Empire Strikes Back, Tron Deadly Disks, Tron Maze-A-Tron, and
>Space Armada. The Unit is in excellent condition. If you are interested please
>respond at the above e-mail address.

ME!  ME!  ME!  I SAW IT FIRST!!!!   look guys, i know the competition is
fierce at this _steal_ of a price but i'm going to have to be rude and demand
that i get it.

$220 may be more than you paid for it, but hey, when you add all that
sentimental value to the price i can see where you are comming from.  a few
nicks, scratches and cracked vacuum tubes give the old console a bit of
personality -- something that that chinsy $99 super nintendo lacks.

are you sure you won't accept _MORE_ for the system?

please e-mail me right away.  i don't think i'm going to be able to sleep
tonight or for however long it takes before i have the intellivision siting on
my slightly elevated lap.
-- 
\clinkenpeel: aberrant analytical cynical agnostic idealist.  i exculusively/
/represent myself.  i do not offend anyone; however, some morons choose to  \
\offend themselves.  judge only those who you would have judge yourself.  i /
Organization: Penn State University
Date: Wed, 12 Aug 1992 12:59:02 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: NES game sale UPDATE

 GAME/DESCRIPTION/SELLING PRICE HOPED FOR/CONDITION
 --------------------------------------------------

 8 Eyes/Falconry fantasy action/$15/Good
 Astyanax/Teen fantasy action/$10/Good
 Bionic Commando/Futuristic military adventure/$15/Good
 Crystalis/Fantasy adventure/$16/Good
 Dragon Warrior/Fantasy RPG/$10/Good
 Dungeon Magic/Fantasy RPG/$15/Good
 AD&D Heroes of the Lance/Dragonlance fantasy adventure/$30/Good
 Ironsword/Fantasy action/$8/Missing box and manual
 Metal Gear/Futuristic military adventure/$10/Missing manual
 Metroid/Sci-fi adventure/$10/Good
 Snake's Revenge/Futuristic military adventure/$10/Good
 Ultima:  Quest of the Avatar/Fantasy RPG/$40/Good+notes
 Wizards and Warriors/Fantasy action/$14/Xeroxed instructions
 ------------------------------------------------------------------------------
 ------------------------------------------------------------------------------
 First come, first serve.  Prices open to haggling.  Each game ordered will be
 sent separately in an 80 cent Ambassador padded envelope with $1.45 amount of
 postage stamps, so include an extra $2.25 in the prices of above games.  I've
 decided to accept only checks rather than cash or checks to protect you, the
 consumer, from the postal service.  :)  Contact me via e-mail, and we can
 make arrangements on what you will be ordering.  I will also consider trading
 for another game if you have a game that you think will be worth the trade
 that I haven't played yet but want to.  So, send me your suggestions on
 trades.  I would offer lower prices on some of my games, but many of them were
 bought when they first came out at the market for the highest prices, but if
 you want a lower price on a game, tell me and I'll see if we can come to an
 agreement.  --John.
Newsgroups: rec.games.video