HDTenEightyP/NetNews huggingface dataset:
From: bbw@po.CWRU.Edu (Benjamin B. Winter)
Newsgroups: rec.games.hack
Subject: Re: Stuck in first level of hell
Date: 10 Nov 1992 22:30:18 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bbw@po.CWRU.Edu (Benjamin B. Winter)
NNTP-Posting-Host: slc5.ins.cwru.edu


In a previous article, rswa@DIALix.oz.au (Radio Spares) says:

>I also tried taming an Umber Hulk and took him up to the castle hoping he would
>eat through the walls, but he didn't - I guess he couldn't.
>
>Well, I guess it's about time to give up - unless someone else has any
>ideas.
>

Ah, you have something of the right idea- but only certain walls of the
castle level can be dug through. These are the walls making up the maze
bits at both ends. You could have the Umber Hulk chew away at them, hoping
he will produce boudlers as they sometimes do while digging.

OR. . . The infallable way of getting past the castle:
The VERY TOP ROW of the level is also vunerable to digging. Ya know, that
wall that runs all along the top... Grab your pick axe and go to.


-Ben
-- 
Ben Winter-  bbw@po.cwru.edu
 "Infinity is really quite a ways up there."
	-Prof. Prahl
From: skaven@carson.u.washington.edu (The Missionary of Montlake)
Newsgroups: rec.games.hack
Subject: Re: Some more rookie questions
Date: 9 Nov 92 22:34:12 GMT
Article-I.D.: u.1992Nov9.223412.13840
Organization: University of Washington, Seattle

In article <ROB.92Nov9101456@occs.cs.oberlin.edu> rob@occs.cs.oberlin.edu (Rob Chauncey) writes:
>
>Wrong.  Here are the breakdowns...
>"You have a sad feeling for a moment, then it passes."
>= Your pet is toast.
>"You have a strange feeling for a moment, then it passes"
>= You drank a potion of object detection and there weren't any on the
>level, or read a scroll of gold detection when no gold on level..
>"What a trippy feeling!"
>= You drank a potion of confusion while hallucinating.
>"You have an uneasy feeling."
>= Cursed potion of enlightenment.
>"You have a peculiar feeling for a moment..."
>= Scroll of food detection, and no food on level.
>

>|rob@cs.oberlin.edu- - - - - - - - - - -|

That brings up a good idea for scroll identification (I get the 'yhasffam,tip'
message every time I play, it seems.)  Before reading a scroll to identify it,
drop a food item, some gold, and an object.


===============================================================================
   __                                                                    ____  
  |  |                    The Missionary of Montlake                    /    \ 
  |~~|              Bill Gilliland, skaven@u.washington.edu             |    |  
 /    \                    Expatriate Member, SUDS                      |    | 
 |    |                                                                 |    | 
 |    |                        IN VINO VERITAS                          |    | 
 |    |                                                                 \    / 
 |    |                    "In Wine there is Truth"                      |  |   
 \____/                                                                  |__|  
Newsgroups: rec.games.hack
From: cah@pavonis.JPL.NASA.gov (Allen Halsell)
Subject: Re: Just another way to go...
Organization: Jet Propulsion Laboratory, NASA/Caltech
Distribution: na
Date: Thu, 12 Nov 1992 20:46:30 GMT

In article <RODI.92Nov12203756@snert.IKP.Uni-Koeln.De>, rodi@IKP.Uni-Koeln.De (Rolf-Dietmar Herzberg) writes:
> Hi folks,
> 
> This is it. I was killed many times in any ways but this is too much.
> 
> Alas: Nethack proved its cold cruelty again:
> 
> Schwertleite the Valkyrie (yup, right out of Wagner's opera :-) had just
> started to explore the dungeons of danger when she found a handy altar.
> "Well, Odin my father, help thy child in this hour of need!" she implored
> and Odin answered her calls by sending her the sword of power: Stormy himself.
> 
> All went well until just in the next level she found a ragged piece of paper.
> Jesting with her faithful dog she said: "Curiosity killed the cat..."
> and read the thing.  ZAAAPPPP FLASH ... she opened her eyes only to find
> herself locked in a small room with gold.
> 
> To make a long story short: One can survive on guards and prayers, but
> without a pickaxe or a means to teleport out this is worse than death:
> Actually doing time in prison. FOR LIFE!!
> 
> 
> 
> **** SPOILERS ****


Too bad ... you should just wait around and follow directions.  It
wasn't necessary to quit the game.  Does this only happen if you
pick up the gold?  Anyway, NEVER quit.  Go ahead and die, if you must,
but never quit a game unless you're bored.

*********************************************************************
the only thing that speaks the truth is the eloquence of passing time
               the spoken word is a jacket too tight
Organization: K.U.Leuven - Academic Computing Center
Date: Friday, 13 Nov 1992 15:52:33 +01
From: OPSOMMER GUNNAR <GHGARAT@cc1.kuleuven.ac.be>
Newsgroups: rec.games.hack
Subject: Re: Losing intrinsic AC ?

 You simply lost your intrinsic AC by making your God angry.
You got it from him in the first place, and making him angry by
praying to soon f.e. makes him remove it.

ALF.
^^^
From: gowen@jade.tufts.edu (G. Lee Owen)
Newsgroups: rec.games.hack
Subject: Installation Q's
Date: 7 Nov 92 08:16:28 GMT
Distribution: na
Organization: Tufts University - Medford, MA


	Lo there folks!
	I've been diddling around with my copy of Nethack 3.0j for a
month or so now, and been promising the department and another fervent
hacker that I would install it system wide all the while.  I have
trouble getting the installation right, however, so here's a question
or two... 
	I did a dummy installation tonight in /tmp. (We're talking
SunOS Unix, BTW).  It created /tmp/nethack, /tmp/nethack/nethackdir,
and /tmp/nethack/nethackdir/save.  There is an executable 'nethack' in
both nethack and nethackdir directories; the first is the 1090 byte
"nethack.sh" from TOP/auxil and the other is the real shebang.  First
problem: Although the file permissions are all right for executing,
the "nethack.sh" executable reports "nethack:  permission denied."
The nethackdir/nethack executable, OTOH, works.
	The problem being, it works if you are IN
/tmp/nethack/nethackdir.  If you are anywhere else, it can't find the
help files.  Did I miss something? it finds the score file quite
nicely, but I do "? a" within the game and get told "Can't find
help.".  
	Now, it would be better to have players 1) be able to play
from anywhere and 2) be able to read the help files and 3) not have to
add something funky to their path.  I'm sure if I stuck everything in
nethackdir into /usr/local/games it would work, but my boss might take
exception to that one 8)... you know, a place for everything and
everything in it's place.
	There has been another problem in the past with other students
using my copy and getting alock files, but I'll worry about that
during the day when I can find guinea pigs.

	So, if you've read this far, to sum up:
1) what is a good, normal, working directory configuration?
2) can nethack be run from /usr/local/games while all the support
   files are in, say, /usr/local/games/nethack?

	As a bit of background, I am mildly experienced with software
installation on our system.  It's just games I find tough 8).

	Any help you can give me is appreciated.  TIA.
--
--Greg Owen
	gowen@forte.cs.tufts.edu, gowen@jade.tufts.edu
	"It's not a bug, it's a feature!"
Newsgroups: rec.games.hack
From: david@gdstech.grumman.com (David Nettles)
Subject: ## WHAT IS THE CURRENT VERSION OF HACK ##
Reply-To: david@gdstech.UUCP (David Nettles)
Organization: Grumman Data Systems-Woodbury
Date: Fri, 6 Nov 1992 13:36:31 GMT


I have Hack v3.6.

What is the current version?

Where can I get it?

-- 
****************************************************************************
   David E. Nettles
   Internet: david@gdstech.grumman.com
   Grumman Data Systems
From: rbrooks1@cc.swarthmore.edu (Rob Brooks)
Newsgroups: rec.games.hack
Subject: Re: mysterious msg.
Date: 10 Nov 92 16:53:09 GMT
Article-I.D.: cc.32ZSBYMJ
Organization: Swarthmore College

In article <9NOV199219452147@elroy.uh.edu>, elee8zr@elroy.uh.edu (Rit,
Vincent) writes:
> 
> After reading a scroll, I got "your nose twitches".
> I was not halucinated/confused/stunned/blind...
> 
> What is that scroll? I cannot find the message in the spoilers.
> 
> Vincent
> 

This is a scroll of food detection which acts muchlike the gold detection
scroll in that it will show you the locations of any food items on the
level.  Probably nothing showed up on your screen because there were no
edibles but watch out next time.  Can really be a life saver if you're
beginning to panic about getting a bite to eat.....

Rob 
Newsgroups: rec.games.hack
From: jcastner@nyx.cs.du.edu (John Castner)
Subject: Re: Artifact damage
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 11 Nov 92 00:49:38 GMT

In article <1992Nov6.155147.1318@klaava.Helsinki.FI> block@klaava.Helsinki.FI (Henri A Block) writes:
>In <JONT.92Nov6111635@ml.harlqn.co.uk> jont@harlqn.co.uk (Jon Thackray) writes:
>
>>In article <1992Oct31.115354.15581@klaava.Helsinki.FI> block@klaava.Helsinki.FI (Henri A Block) writes:
>
>>   Here is a list I compiled with the spoilerfile.
>
>>   Damages of non-monster-specific artifacts:
>
>>   [long table deleted]
>
>>   About super-weapons vs. large monsters
>
>>   +8 Excalibur            10-30   average:        20
>>   +8 Frost brand          18-40                   29
>>   +8 Mjollnir             10-36                   23
>>   +8 Stormbringer         12-25                   18.5
>

How does one get these wonderful +8 enchantment weapons?
--
+----------------------------------------------+
|jcastner@nyx.cs.du.edu                        |
|  186,000 miles per second:                   |
|    It's not just a good idea; it's the law.  |
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Yet another strange message...
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Fri, 13 Nov 1992 15:36:31 GMT

In article <6eZ3TB2w165w@bluemoon.rn.com>, griller@bluemoon.rn.com (Scott Hout) writes:
>I recently recieved this message when almost dead and praying as a
>last ditch effort to save myself (I had just prayed 50-75 turns
>before and didn't hold much hope for this one):
>
>A golden glow surrounds you (Hooray!!  Saved again...)
>Your circular amulet softly glows amber (it was unidentified at
>the time, turns out it was a cursed amulet of lifesaving)
>A voice booms out:  "Thou has pleased me with thy progress and thus
>I grant thee the gift of stealth.  Use it wisely in my name."
>
>Now what the heck caused THAT one??  I've played this game for
>about a year now, and read this newsgroup for about that long and
>NEVER seen anything like that...

What caused it?  Well, a random number generator and your luck.

The comments in pray.c explain it pretty well:

        /* depending on your luck, the gods will:
           - fix your worst problem if it's major.
           - fix all your major problems.
           - fix your worst problem if it's minor.
           - fix all of your problems.
           - do you a gratuitous favor.

           if you make it to the the last category, you roll randomly again
           to see what they do for you.

           If your luck is at least 0, then you are guaranteed rescued
           from your worst major problem. */

Here it healed you and then uncursed your cursed items (Why would you
put on an unidentified amulet -- you should at least make sure
it's not cursed.  You were really lucky it was lifesaving). 

Next, your god decided to do you a gratuitous favour.  I'll bet you
had either been throwing gems at unicorns and/or sacrificing, hence
your luck was quite high.  Also, a full moon might have helped  (I 
get a favor almost every time I pray if I have a luckstone to keep 
my luck high).

The favors are (in order of increasing luckiness):
- nothing
- bless your weapon
- increase hit points and heal various things.
- give you clue / the notes to get into the castle
- uncurse all cursed items
- you get intrinsic telepathy/speed/stealth/protection
- you get a scroll or spell book
- you become hand of elbereth/arioch, and get several
  intrinsics (see_invisible, fire_res, cold_res, pois_res),
  and possibly get a neat weapon.

The moral to the story: Get a luckstone
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: fisher@amber.name	physics.utoronto.ca (Roderick Fisher)
Subject: telepathy or bug?
Organization: University of Toronto Physics/Astronomy/CITA
Date: Sat, 7 Nov 1992 23:52:28 GMT

Minor spolier 

My wizard was just on level three digging holes with his pick axe.  I dug  
a hole in a room, mucked about a bit, poked my head back into the room to  
see it full of hill orcs.  Now here I am running down the hall, but wait,  
whats this?! I can still see all those orcs in the room.  Just what Peter  
Snelling was talking about the other day.  So I figured out exactly what  
happened, it seems to be a bug of minor use.  Basically, you dig a hole in  
the corner of a room, then you enter the hole at 90 degrees and exit the  
hole at 45 degrees (shown below).  Now you will be able to see all in the  
room until you enter the room again or another room.

        ______
       |......|
       |......+      enter the open corner from 1 and exit onto 2
      2+......|
      #.______|      
       1

or
        ______
       |......|
       |......+      enter the open corner from 1 and exit onto 2
      #+......|
      1.______|      
      ##2#


Roderick Fisher



Newsgroups: rec.games.hack
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: RE:Name that tune
Organization: North Carolina State University
Date: Wed, 11 Nov 1992 23:24:03 GMT

In article <1992Nov11.223950.3559@elroy.jpl.nasa.gov>, cah@tyr.JPL.NASA.gov (Allen Halsell) writes:
|> In article <1992Nov11.204459.5701@ncsu.edu>, mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:


|> Maybe this is the problem ... are you sure you don't get smashed here?
|> 
|> >     ~~~|
|> >       ~|
|> >      @~|
|> >       ~|
|> >     ~~~|

The unfortunate people who get squashed are people who stand right next to the
door (see below), after they levitate over the water or freeze the water, or
boil the water, etc.

Death #991842

    before:          after:
    Enter notes:     You die. -more-
     ~~~|            ~~~|
       ~|              ~|
       @|              ==
       ~|              ~|
     ~~~|            ~~~|



|> 
|> *********************************************************************
|> the only thing that speaks the truth is the eloquence of passing time
|>                the spoken word is a jacket too tight

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Mail Daemon and AC
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Wed, 11 Nov 1992 10:10:23 GMT

I've got the mail daemon working on my UNIX system, but would like to make it
work on VMS too.  Has anyone had any luck with porting this feasture of nethack
to a VMS box?

	Alec
From: gowen@jade.tufts.edu (G. Lee Owen)
Newsgroups: rec.games.hack
Subject: And a bit more...
Date: 7 Nov 92 08:20:16 GMT
Distribution: na
Organization: Tufts University - Medford, MA


	Of course, as soon as I read my posted message it hits me that
all that funky "cd" stuff in the nethack.sh type executable is
probably how the finding files problem is solved.  Duh.  So, my
previous questions boil down to "why doesn't the script let me execute
it?"  
	Maybe I just need 2 cups of coffee.
--
--Greg Owen
	gowen@forte.cs.tufts.edu, gowen@jade.tufts.edu
	"It's not a bug, it's a feature!"
Newsgroups: rec.games.hack
From: rji@nyquist.cs.nott.ac.uk (Rob Ingram)
Subject: Losing intrinsic AC ?
Organization: Communications Research Group
Date: Thu, 12 Nov 92 14:23:11 GMT

I was playing along happily when I noticed that I had lost 6 points of 
intrinsic AC gained by paying a priest. I had been messing about taking
off armour for a couple of reasons and dipped at a fountain (message 
"you feel a mild(?) chill") but the spoilers say this has no effect.
I prayed and my god was angry, but no more and I removed all armour to
check that it actually was intrinsic AC that had been lost.
So how did I lose the intrinsic AC?

			Rob.

-- 
_______________________________________________________________________________
|                       | Rob Ingram                                          |
|  By request.          | University of Nottingham                            |
|  Englands Finest.     | Department of Computer Science                      |
|                       | Nottingham, UK.                                     |
|_______________________|_____________________________________________________|
|                       |      "Women: Can't live with 'em, can't get them    |
|  rji@cs.nott.ac.uk    |       to dress in skimpy leather Nazi outfits"      |
|_______________________|_____________________________________________________|
Newsgroups: rec.games.hack
From: prknoerr@cip.informatik.uni-erlangen.de (Peter Knoerrich)
Subject: Re: More funky messages...
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Thu, 12 Nov 1992 17:48:49 GMT

ps2i+@andrew.cmu.edu (Paul Leonard Sonier) writes:

>Just got this one just now...

>"Your mind releases itself from mundane concerns."

>Paul

Ah, another one for me, "Mr. Drug":

You get this one if hallucinating and reading a scroll
of amnesia (Thinking of Maud, you forget everything else).

				Bye, Peter

PS: How about: "Something seems to be holding you." ?

---
-------------------------------------------------------------------------
I don't have any .sig, because I'm addicted to sigjaws  --  erm, jigsaws.
Peter Knoerrich,           email: prknoerr@cip.informatik.uni-erlangen.de
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Carying capacity
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 11 Nov 1992 21:10:09 GMT

In article <1992Nov11.201403.22941@u.washington.edu>, angus@hardy.u.washington.edu (Angus the Demonchild) writes:
>In article <BxKCvq.Jy6@unixhub.SLAC.Stanford.EDU>
>grogers@slacvx.slac.stanford.edu (Greg Rogers) writes:
>
>>How do I increase my carying capacity (ignore bags of hoding).  My strength is
>>18/15 and I can only carry by bare essentials.  My gauntltes of power increase
>>my strength to 25, but I can't carry any more.
>
>You must have the HARD option set in your version.  Without bags of
>holding, you won't be able to carry any more.  Perhaps you should
>modify your idea of 'the bare essentials.'

With the hard option on, the carrying capacity also depends on your
experience level.  If you are not yet level 16, increasing your
level might help.  From the spoilers:

[with the hard option on]

| Strength | Capacity                                                       |
|---------------------------------------------------------------------------|
| 1-18     | 5*level + 5*str - 10*(wounded legs)                            |
| 18/01-25 | 5*level(up to level 16) + 40 - 10*(wounded legs)               |

Hmmm... This is the first time I've looked closely at this.  It 
doesn't quite look right to me.  (It looks like your carrying 
capacity might decrease as strength increases from 18 to 18/01).
Nevertheless, increasing your level might help.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Poison resistance
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Thu, 5 Nov 1992 19:54:13 GMT

In article <30OCT199210524612@rosie.uh.edu>, elee8zr@rosie.uh.edu (Rit, Vincent) writes:
>What is the best way to acquire poison resistance?(amulets vs poison
>are not very common...are there any corpses giving the intrinsict WITHOUT
>being poisoned ?)
>
>Vincent. 

I enjoy browsing through the code to find out how things work.  I find
nethack interesting even when I know exactly how it works (and, of
course, the code is so cryptic, I never will know exactly).

Anyways, for those of you who want to try eating various corpses to
see what intrinsics you get, don't read this, it'll just spoil your fun.

<SPOILERS>












[anyone know how to get a ^L in the default editor for xrn?]










Here are the chances of getting intrisic poison resistance from all
non-poisonous monsters.  The chance is (monster leve)/15 * (chance of
not getting another intrisic instead).  Surprisingly, these chances 
don't depend on what intrinsics you currently have.

This list is complete and accurate, aside from all the unintentional
omissions and mistakes. :-)

Level   Chance of getting   Monster
10          66.6%           golden naga
8           53.3%           black naga
5           33.3%           quivering blob
4           26.6%           all unicorns
6           24.0%           red naga
5           22.2%           brown pudding
10          22.2%           black pudding
3           20.0%           gray ooze
3           20.0%           violet fungi (hallucination)
3           20.0%           quasit
3        <= 20.0%           all naga hatchlings
4           19.6%           blue jelly
9            9.6%           flesh golem
6            9.6%           tengu
1            6.6%           cave spider
1            6.2%           brown mold
1            6.2%           red mold
+ various other things which don't actually leave corpses

The following are also not poisonous, and have poison resistance, but
for one reason or another, probably aren't worth eating to get poison
resistance.

5  cockatrice (stoning)
11 nurse (human)
30 Wizard of Yendor (only gives intrisic teleportation, human)
1  barbarian (human)
1  healer (human)
6  wraith (cannot convey intrinsics)


-- 
Peter Snelling
From: v104pwrb@ubvmsb.cc.buffalo.edu (Michael J Peet)
Newsgroups: rec.games.hack
Subject: Re: More funky messages...
Date: 12 Nov 92 18:35:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1dpof4INNnk1@maggie.cs.widener.edu>, andra@cs.widener.edu (Robert Andracsek) writes...
>In article <1992Nov10.190200.20438@yang.earlham.edu> marcs@yang.earlham.edu (Marc Seebass(Thunderbolt)) writes:
> >In article <gezPFUG00VAxI35kkl@andrew.cmu.edu>, ps2i+@andrew.cmu.edu (Paul Leonard Sonier) writes:
[...]
> >"Crab grass appears at your feet. A wierd thing in a dungeon."
> 
>Both of these could be while hallucinating (second one I know is):
>"Your mind...": Scroll of amnesia (guess)
>"Crab grass...": Sacrifice and got a four leaf clover. (just about
>sure of)

	I thought you couldn't sacrafice while hallucinating?
	Something about sprouting a propeller and zooming away?
	Or maybe *I'm* the one hallucinating?:-)

??? Mike
Newsgroups: rec.games.hack