HDTenEightyP/NetNews huggingface dataset:
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Official INL 3.0 Binaries
Date: 30 Sep 1992 03:21:41 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <90866@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (FreeKill) writes:
)
)Sadly, this person dropped out from ISAE after too much netrek playing.  Let
)that be a warning to all nettrekkers.  He did say that he was gonna leave the
)borg to ISAE as is farewell gift.
)
)BTW: the player's name was Scout Popcorn

Roger Wong was kill 10.25 for XtrekII.

He's now hanging out in England and sends me mail every now and then.  
Popcorn was cool, I always enjoyed playing with him.  It doesn't
suprise me that he had a blessed borg; he did have reserved.c for
t-bird, I believe, and he wrote the solaris borg (which doesn't
respond to the pig call).
 -Mojo
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Mon, 28 Sep 1992 21:32:27 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: INL Victory Condition Proposal
	<60686@mimsy.umd.edu>

	I'm going to be quoting out of context here, so I hope that Leonard
doesn't take offense.
	This is about Craig's idea to jusdge games by planet-hours rather than
end-of-game status.

Excerpts from netnews.rec.games.netrek: 28-Sep-92 Re: INL Victory
Condition P.. Leonard Dickens@mimsy.um (4841)

> When I first read this posting, I almost decided to post some snide
> comment about the SS/XG game, maybe with some sort of cruel putdown
> like "Bite the bullet, wimp."

	I couldn't say for sure, but I think that SS had more planet hours than
XG did, so we would have lost anyway.  I don't think that Craig was
whining about the game's results.
	I also think that Craig is wrong on this one, but I've already posted
about this.

ZZnew guy
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 29 Sep 92 03:48:21 GMT
Organization: School of Computer Science, Carnegie Mellon

paulsen@eniac.seas.upenn.edu (FreeKill) writes
> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
> >When are you two coming out to CMU?
> 
> Probably October 10-12th

Hark!  Is that the sound of oggers' engines being started?  Do I hear
the nasty little metallic *click* of safeties being removed?  The
_SMACK_ of rusty crowbars being hefted in angry hands? 

Run for the hills, boys.  It's gonna be messy.

Spaceman Spiff

PS Bets on first-blood and last-alive are now being taken.  Call
1-800-OGGS-R-US.  Operators are standing by!
Newsgroups: rec.games.netrek
From: tang-nelson@CS.YALE.EDU (Nelson Tang)
Subject: Re: Possible changed in the "E" message:
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Sat, 26 Sep 1992 17:35:44 GMT

In article <1a1md1INNt7q@usenet.INS.CWRU.Edu> mcn@b62103.student.cwru.edu writes:
[stuff]
>
>  And the distress idea stinks because of the special case:
>1234567890123456789012345678901234567890123456789012345678901234567890
>F0->FED  HELP! F0 (Starbase!) near Cas: 0% dam, 100% shld, 100% fuel, 0 armies!

IMHO, starbases don't need to broadcast fuel -- when's a starbase
actually going to be so low on fuel that they'll need help from
teammates??

That means you'll have the following:

1234567890123456789012345678901234567890123456789012345678901234567890
F0->Fed  HELP! F0 (SB!) near Rom: 99% dam, 0% shld, 25 armies, WTEMP!

or something like that.

-- Nelson
-- 
-------------------------------------------------------------------------------
Nelson Tang,  TC '94				tang-nelson@yale.edu
P.O. Box 3992, Yale Station
New Haven, CT  06520-3992			(203) 436-0193
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: Duck Dodgers (Crouton Crunch) & SS
Organization: University of California, at Berkeley
Date: Sun, 27 Sep 1992 22:50:57 GMT

In article <1a4639INN19r@agate.berkeley.edu> jreza@ocf.berkeley.edu (Jaime Garcia Reza) writes:
>
>Yeah... I switched teams.
>
>You don't understand the Power of the Dark Side of the Force!!!
>
>Crouton Crunch 

Ah, I understand, perhaps too well.  Here is my story:

Many eons ago, life was good and steady.  I revelled in the company of
fine characters such as Limofel and Hiemdall.  We became a formidable
squad and established our namesake; however, as all things flourish and
then decline, so it went.  For years and years, I floated with no clear
purpose; but then I stumbled upon a new land where the art once had been
great, but which had been surpassed in recent history.   The men here
were intent on reestablishing themselves as a dominant power.  With
this admirable goal in mind, I joined them.

At first, our scrimmaging gave us hope that our goal might be attainable,
and the men were filled with glee.  However, a force began to tug at me,
slowly growing until I could no longer ignore it; the frustration which
our primitive tools of war caused me only increased it's pull towards
the dark side.  I spent many nights in anguish, trying to purify myself
of its heavy load, but finally it conquered me.  I had lashed out
one too many times; my evil acts served only to cement my fate.  I had 
become assimilated into, my soul subsumed by, a deep dark world of 
steroids, facemasks, theatrics, and underage country girls...

Now I live only for the glory of the fight, and the 'BOOOS!' from the
audience as I grin at them and fly

OFF THE TOPE ROPE!

onto my victim below!  I want to hurt!  To maim!  To destroy!

Suplex!  Piledriver!  BodySlam!  Razor to the forehead!

You'd better be watching for me and my clan; we're coming soon to a
stadium near you, and we don't fight by the rules.

DR. DESTRUCTO
Sandia
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re:  ISU over Janitors Of Anarchy   
Followup-To: rec.games.netrek,alt.romance.chat
Originator: jecoleb@c00404-346dan.eos.ncsu.edu
Keywords: I'm a cute little cup-cake...BAKED BY THE DEVIL
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Mon, 28 Sep 1992 03:45:58 GMT


exodus@IASTATE.EDU writes: (with spacing conveniently trimmed)

>  ISU ('Tis Only A Flesh Wound) scrimmaged JOA on Sunday night......again short
>are best starters......ack!?!!? (you guys better not do this during INL games).
>Anyway, we won 15-5..........why are they ranked 4 spots above us? Wasn't even
>close really........
  Heh.  For most of the game it was pretty even--basically, we kept trading off
our front lines. We led slightly on a number of occasions.  Near the end, it
was around 12-8/13-7, and I think we kinda said "screw it" with a couple of
minutes left, as we were basically out of armies.

>  Anyway, they've got a few really good players and bunch of newbies.....feel
>sorry for those guys.

  We were missing Anarchy Frog (our best ogger and my partner-in-crime), Human
Tripod (another classy starter), and some others; basically, I grabbed some
friends from the NCSU lab and said "hey, d'ya wanna play an INL scrimmage game?"
  For the last-minute timing of their improptu recruitment, I'd say our local
yokels did well.  

> Guru spent 1/2 the game calling us borgs......was that
>distraction tactic or something? Either that they're the poorest sports in
>the game. YOU guys really offended a lot of people.

  I'd say Guru's post pretty much sums it up.  Even with the lag advantage
your home team had, you could fit our doubts into a thermometer bulb without
taking out the red fluid first.  

>   Anyway, was a fun game.
>                                  Exodus
  It had its moments.  
                        ---------------------------------------------
			--Commodore Video Sex Pope, NCSU            -
                        --Designated Exploder, Janitors of Anarchy  -
			--"next time this happens, Mike, think it's -
			--  time to let the Sun shine in?"	    -	
                        ---------------------------------------------
-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.netrek
From: genie@netcom.com (Gene Choi)
Subject: Poll of half-time (list)
Date: Sat, 26 Sep 92 06:09:25 GMT
Organization: Netcom - Wow
Keywords: half-time INL polls


Ok.  Here are the results of the poll of those who want/don't want
half time in the INL matches.  I assumed that half-time would mean
getting destroyed at the 1 hour mark, with all armies being placed
on the home planet.  My comments about this poll are after this list.
Y=WANT HALF TIME: N=DO NOT WANT HALF TIME


Alec Habig		Y	Entropy		ahabig@bigbang.astro.indiana.edu
Berd Enderton		Y	Red Shirt	hde@cs.cmu.edu
Brian D Hall		Y	DarkHorse	bdhall@ecn.purdue.edu
Brian Hixon		N	Balinor		bh1k+@andrew.cmu.edu
Ceri Morgan		N	ryche		cm5m+@andrew.cmu.edu
Chris Siebenmann	N	Gadfly		cks@hawkwind.utcs.toronto.edu
Chuck Swiger		N	Infidel		cs4w+@andrew.cmu.edu
Dan Hua			Y	netrek peon	danhua@garnet.berkeley.edu
Dan Toft		Y	Black Knight	dvtoft@iastate.edu
Don Tabb		N	Scorn!		dtabb@ecst.csuchico.edu
Grant Totten		Y	Kablooie!!	ccgwt@blaze.trentu.ca
Greg Chung		N	Stiletto	gc2n+@andrew.cmu.edu
Hugh Moore		N	ZZnew guy	tw1r@andrew.cmu.edu
Jaye Mathisen		Y	Mr. CPU		osyjm@cs.montana.edu
Jeff Mendelsohn		Y	Gandalf		mendels@eniac.seas.upenn.edu
Jerry Wieber		Y	Stress		jerryw@cs.UMD.EDU
Joe Beck		N	Purple haze	jb8n@andrew.cmu.edu
Jon Blow		N	Hell Peacock	blojo@soda.berkeley.edu
Jon Ferro		N	JonRock		jf41@andrew.cmu.edu
Jonathan Hardwick	N	Spaceman Spiff	jch@cs.cmu.edu
Julian Lighton		N	paranoid	jl8e+@andrew.cmu.edu
Justin Botelle		Y	FreeKill	botelle@eniac.seas.upenn.edu
Justin Diachun		Y	Helix		diachun@ncifcrf.gov
Kevin Bernatz		N	Akira		kb32+@andrew.cmu.edu
Leonard Dickens		Y	Wreck		leonard@cs.umd.edu
Mark Johnson		Y	harle		harle@jablab.gatech.edu
Michael Juster		N	chi		mj1g@andrew.cmu.edu
Mike Polek		Y	Zen Ogger	mcp@cs.umd.edu
Nanci Ann Miller	N	EEK!!		nm0w+@andrew.cmu.edu
Rob Hill		Y	Spaceace!	hill@spaceace.vi.ri.cmu.edu
Ron Echverri		Y	5150		rone@ucs.usc.edu
Stephen J. Smith	Y	Gamera		sjsmith@cs.umd.edu
Steve Von Worley	N	Sandia		von@cory.berkeley.edu
Timothy Worsley		N	Lumchan		wildman@athena.mit.edu
Tom Holum		Y	Mojo Riser	tom@soda.berkeley.edu
William A. Nagy		N	Phantom		wn0a+@andrew.cmu.edu


One interesting trend I noticed immediately was that all CMU players
except for Spaceace! did NOT want half-time, while most other
players from schools all over the country want it.  Interesting..
From: stimpy+@cmu.edu (Tomato Boy)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Result
	of	4pm Clue Game
Date: 27 Sep 92 03:58:21 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

first, let me say this--
botelle: SMACK!

now...
# Lastly, there should be some addition to the INL server that allows teams
# to change captains...what if the captain gets ghostbusted?  during a
# pause?

oops, he's right. just tried it. if the captain gets ghostbusted,
the server doesn't realize the captain is gone. If the captain quits,
it knows and says "foo is no longer captain of away team"
but, if the slot dies, it doesn't recognize the captain is gone.

BUT... as long as the slot is clear, someone can come in and send
UNCAPTAIN. (it still thinks that slot is captain, regardless of
character name)
Of course, while all this is happening, you can't pause the game...

If it happens DURING a pause, you're lucky. you have all day to
get someone in on that slot as captain, or to UNCAPTAIN.


--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Flame on botelle + possible INL server bug + Re: Results of 4pm Clue Game
Date: 27 Sep 92 02:21:01 GMT
Organization: University of Pennsylvania

No.  not at all.  If someone were offended at the suggestion that someone
else did not like an alias that they picked to play a computer game, then
fuck them.  I mean, get a grip.

)you were disturbing the game?  I don't care if you weren't playing  
)seriously, but jesus, why be such a goddamn asshole?  If it isn't one  
)thing, its another, and it gets really old.

How sublime.
)
)As much as I try to like you, justin, there are so many times when you are  
)just too damn annoying.  I really think you don't try to be this way, and  
)that you think you are being funny.  You probably don't give a damn about  
)what people think, but I honestly hope you TRY not to be such a f*cking  
)asshole in the future.

Hmmm...  There go my re-election chances.  Hey, I play netrek to relieve
stress, not to cause it.  I don't mean to offend anyone, but I'm not 
interested in sacrificing my enjoyment for the sake of a few people who
are so uptight that.. nevermind... anyway, that's what the ignore feature
is for.
)
)) Justin
)) (hey, where are the Side Salad + Duck Dodgers stats -- if you didn't 
)) have him, it would have been dead even)
)
)I disagree.  Duck played excellently, but he was not the winning factor.   
)We had you soundly beaten.  You made some impressive stabs, but you were  
)never winning (after the first 2 or 3 planets) and were pinned to your  
)core for the majority of the game.

No, we weren't.  Two of our three front line planets were taken while I 
(our primary ogger) was switching stations.  If Brian had actually listened`
to me (and to my posts to all), then that *might* have been different.

No, we were not pinned to our core for the majority.  We were for a while
and they we rebounded (getting our base back helped).  I think we finished
about 12-8, but I may be wrong.  Duck was a very big factor.  He was either
taking the planet or played a key role in escorting.  He is one of the
top 8 players in the game, and he played up to par today.

)There were no stats...when I murdered the server, by xtkilling freekill  
)instead of wreck to free his slot, there was NO way to unpause the game.   
)I ran the end_tourney script, but no stats were recovered, as far as I  
)know.

It was Quovadis, NOT Wreck.  Maybe it was my fault.  I said (in jest) to 
kill R3 (because of the bantering on the all board by Brian).  I guess
you took it literally.

)
)Lastly, there should be some addition to the INL server that allows teams  
)to change captains...what if the captain gets ghostbusted?  during a  
)pause?

Justin
(need some valium, Rob?)
(I'm glad my wife said it.. or is she sexist too?)
Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: INL proposal.. long.. possible reprint
Followup-To: rec.games.netrek, alt.fan.iliad
Keywords: none
Organization: Real/Time Communications
Date: Sat, 26 Sep 92 19:04:09 GMT

botelle@eniac.seas.upenn.edu (Justin Botelle) writes:

>From: danhua@garnet.berkeley.edu (Dan Hua)
>To: botelle@pixmap.seas.upenn.edu
>
>Well Justin Adm. Hector (didn't he got killed by Achilles?)  :)
>
>/* yes, but Achilles was a cry baby.. and his death was far less noble */

Hector ran three times around Troy trying to escape Achilles, and finally
bit the dust when he had to face him.  His corpse was pierced at the heels
and roped by leather straps to Achilles' chariot; he was then dragged around
the city walls in full view of his family.

By comparison, Achilles went out to avenge his friend and was slain from
behind by a cowardly Trojan.

If you like, I could provide an annotated Latin transcript with translation.

>From: johan@ccwf.cc.utexas.edu (Johan van Zanten)
>To: botelle@pixmap.seas.upenn.edu
>
> johan, aka eggplant
>Captain, Hell's Bagels.
>
>/* so here's the *real captain of HB */

oh, that guy?  A tool, a puppet, a marionette dancing for our favor.

rear ensign sunscreamer
minister of truth, HELL'S BAGELS
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Thu,  1 Oct 1992 08:49:22 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Lack of borg hosts
	<5700@news.duke.edu>



>2. Borg users are not all scummers and dogfighters, many are great
>team players. It's not the client but the player that makes the
>difference.
'All' is the important word.  It's safe to say 'most' borg players are
dogfighters.


>4. Borgs are not hard to kill. An average player can easily kill a bad borg
>player.
I disagree.  For awhile I tried a borg out.  I was having a bad day
and talking to people around me.  I looked away for a second, looked
back and realized I was being ogged.  I shrugged, gave myself up for
dead and decided not to shoot back and risk killing the ogger.
Instead  my ship turned, pressored, phasered, and fired a perfect torp
stream obliterating the ogger.  Blink blink.  My first day with the
borg and I hadn't customized any options yet.  

> It's as easy as charge-run dodge charge-run dodge, and when they
>run out of fuel they're very easy to kill.
Sure, and while you're running (if he's a real player) he'll take your
planets.  

>5. Anti-borg complainers worsen things more than they help them. They
>taunt the other player taking away from everyones enjoyment of the game.
I used to complain about borgs, then I found the solution.  When I
enter a server do a borg check.  If borgs are allowed quit out and go
to a real server.

>6. In my experience Anti-borg players are mostly clueless players who are much
>more rude and obnoxious than any borg player I've ever met.
If someone is clueless they won't know what a borg is.  If they're
clueless they will be toasted by a borg almost always.  

>7. MOST IMPORTANTLY CHILL OUT IT'S JUST A GAME! I believe that the standard 
>client should contain many of the so called borg features such as number of
>armies next to planets 
Yes, I haven't heard a good argument against this one.
>and shield energy shown by color of shields 
Kind of difficult if you're not on a color monitor.

>and auto compute trajectory. 
There's a team play aspect, and there's a combat aspect.  You don't
feel the combat aspect is that important, many people disagree with
you.  

>It will help emphasize TEAM PLAY not hurt it.
Someone else (I forget the name) made almost the same comment when
they released their borg.  They thought it would allow people to be
removed from the combat and look at the strategic situation.  A little
later he decided he was wrong.  Give players a really mondo device for
killing people and they'll use it.  

>8. Lastly, Give me a damn good reason why borgs are Satan reincarnate as some
>of you seem to think.
Talk to Donald Tsang, server god of sturgeon about this.  For awhile
he had it so borgs were permitted unless someone requested that no
borgs be allowed.  It worked on the honor system.  If you want an
example of obnoxious borg users you should have gone there.  Sure,
some of them were very polite and would quit and rejoin with a normal
client, or turn off their borg features.  Some people refused, others
just ignored the requests, or made obnoxious comments.

	joe
	Purple haze
From: hadley@vlsi.ics.uci.edu (Tedd Hadley)
Newsgroups: rec.games.netrek
Subject: Re: New Imbalance Record?
Date: 6 Oct 92 20:59:30 GMT
Article-I.D.: ics.2AD1FE32.19071
Organization: UC Irvine Department of ICS

In <91874@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (FreeKill) writes:

>In article <BvpML7.GCv.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>>forced to switch if the other team suddenly loses a few players.

>Some server used to do this, and I HATED it.  Bronco handles it real well.
>Also, I've found that if the teams stay outnumbered for more than a minute,
>usually the most clueful player on the advantaged team switches.  Playing
>an 8-5 game is really kinda boring.

   This discussion reminded me of a big pet peeve of mine: the "We give up"
   syndrome.  It seems to happen to a team when they're down to 3-4 planets
   and they lose a base or an agri.  Your team (winning so far, looks like
   a genocide might be in the works) is really coming together, cooperation,
   coordination, and everybody's on a high.  And then (from the other side):
      F1->ALL  Captain Disgusted (F1) leaving the game ..
      F2->ALL  Commander Disillusioned (F2) leaving the game ..
      F3->ALL  Lt. Cmdr MyTeamSucks (F3) leaving the game ..
      F4->ALL  Admiral NeverGenocided (F4) leaving the game ..
      ...

   boom.  8-4.   If there isn't a wait queue, the game's pretty much over
   unless you want to switch sides and work to undo everything you and your
   teammates struggled to achieve.  If there is a wait queue, it's even
   more depressing seeing
      F1->ALL  Flt. Captain PhaserLock joining as F1 ...
      F2->ALL  Admiral MUCUS PIG joining as F2 ...
      F3->ALL  Admiral Mojo Riser joining as F3 ...
      F4->ALL  Commodore ComebackTime joining as F4 ...
      ...

   At times like that, I wish the server would just reset the galaxy
   and start a new game.

++
   Tedd Hadley (hadley@uci.edu)
Newsgroups: rec.games.netrek
From: jive@spanky.ssc.gov (Jim Ivey)
Subject: General Weenieness over iastate / joa
Organization: SSC Laboratory, Dallas, TX
Distribution: rec.games.netrek
Date: Thu, 1 Oct 1992 15:21:28 GMT


     Hey... kids.  Take it somewhere else.  Nothing new has been said in
the past few days.  You just keep rehashing the same bullshit over and over
and over again.

     1) To JoA - Did iastate use a borg?  Who the fuck knows.  Who the fuck
cares.  Unless you can prove it, shut the hell up, because repeated
accusations are only making you look like bigger idiots than you are.
Challenge them to a blood-fest on a regular server.

     2) To iastate - You fucked up hard with a number of postings slamming
JoA's clue/strategy.  At first I just blew off their claims about your
borgness.  But these last posts have upped your weenie-level in my book to
the point where I wouldn't put it past you.  Just drop the subject down
while you still have some vestige of reputation left.  Vindicate yourself
this season, and no one will have anything to say (except Justin and
Michael.. They've _always_ got something to say:)

     3) To iastate - Posting selective portions of the message log was bad
form.  It was a move that had even less class than my usual insults during
the game.  You took a lot of it out of context, and made rash accusations
about the JoA's handling of game organization.  It's wrong to use message
logs this way.  Present the whole story next time.  If the game was started
late due to your lack of a team, make a note of that before you use it
against them.  And insulting people's lives across the net (girlfriend
comments) is also low, adding to your weenieness.

     4) To both parties - Drop it.  You're all just TWNN wannabe's.

     Jim / FillInTheBlank
From: exodus@IASTATE.EDU
Subject:  Side Salad says what? 
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Wed, 30 Sep 1992 09:30:47 GMT




  That was our FIRST ever INL type game as a team against Side Salad and we
did have a few clueless players that night. We've noticably improved game by
game. If you some players not firing at cloakers, maybe it was one of the
clueless guys we pulled in......*shrug*......i dunno. I will say this- you'll
never genocide us again. That's as good as a challenge, so feel free to take
it as such. You shouldn't judge us on that scrimmage.



						Exodus
Newsgroups: rec.games.netrek
From: tedebear@leland.Stanford.EDU (Theodore Chen)
Subject: Re: where Duck Dodgers stands against Gb
Organization: DSG, Stanford University, CA 94305, USA
Date: Sun, 4 Oct 92 08:45:42 GMT

In article <1a95ksINNsj4@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>
>...proving once again that you don't need to be from CMU to be a weenie.
> -Mojo

right, because everybody at berkeley is a weenie.

GO STANFORD!  BEAT CAL!