HDTenEightyP/NetNews huggingface dataset:
From: esucv@warwick.ac.uk (TOny M)
Newsgroups: comp.sys.amiga.games
Subject: Re: YOU SHOULD TRY HARLEQUIN !
Date: 7 Apr 92 12:14:42 GMT
Organization: Computing Services, Warwick University, UK

In article <1992Apr6.193904.14118@ringer.cs.utsa.edu> mjbrown@lonestar.utsa.edu (Marc J. Brown) writes:
>In article <34chb194@csv.warwick.ac.uk> esucv@warwick.ac.uk (TOny M) writes:
>
>>The UK mags raved about Robocod, saying it had fantastic graphics (but it
>>doesn't - re. the more than 1 enemy on screen jerkyness). How does
>>Harlequin compare? Does it jerk like crazy (this seems to be a common fault
>>with Amiga games - programmers trying to be too ambitious (both Turricans
>>do this)) ?
>
>What?  Turrican II doesn't jerk around the way you suggest.  In fact, the
>only time it slows down is when one of the large "bosses" at the ends of
>levels is dying (with the many explosions around him).  If you're running it
>in NTSC, it does slow down a little more than in PAL, but you shouldn't be
>running it in NTSC :).  (Yes, I see the "uk" on your internet address...)
>
Yes, I am running it in PAL. Try the screens with moving character graphics
like the waterfall on the fish level (when leaping up and more than 3 fish are
on screen with the moving waterfall - jerk!). Mind you, it only seems to slow
down on these 'moving' backgrounds and some baddies - too ambitious?? (ie.
forget the moving backgrounds). I love the game though - I just don't like to
see the Amiga struggle!

-----TOny-----
-- 
Tony Marshall          |
University of Warwick  |"Haha, and that's where I had you fooled because it's
Coventry UK            |       not a ferret, it's a pig!!" - Vyvyan
esucv@csv.warwick.ac.uk|
Organization: Penn State University
Date: Tuesday, 14 Apr 1992 14:53:41 EDT
From: <MSK119@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: misc MM3 questions...

First, has anyone finished this game yet...it's HUGE....

Second, what benefits are there to going to the arena...I'm getting tired of
going there already, and I only have 8 wins...

Do I get anything after returning x amount of artifacts?

What is the (Ancient) Jewelry for? I can't equip, sell, or enchant it.

Thanks in advance...
Eric
From: RayTrace@cup.portal.com (Ray William Kulberda)
Newsgroups: comp.sys.amiga.games
Subject: Re: link games
Date: Sun, 12 Apr 92 14:39:19 PDT
Organization: The Portal System (TM)

HEY!  I was just gathering together all my NULl-Modem games, since I'm getting
a 3000 SOON!  What I have is:  Powermonger, Fire Power, Falcon, Lotus II,
Fighter Duel, Turbo, Galactic Invasion.  Are there any other ones?
Newsgroups: comp.sys.amiga.games
From: rittle@hew2.cs.uiuc.edu (Loren Rittle)
Subject: Warning: Hoyle3, Book of Games
Organization: University of Illinois at Urbana-Champaign
Date: Tue, 7 Apr 1992 07:46:41 GMT

Hoyle 3  VERSION 1.0

This is the latest Sierra game in the `Book of Games' series.
The product states that `Faster Amiga Recommended'.  Well,
the game crashes on an A3000 and A2000 w/ '030 under OS 2.04.

Quite a disappointment...  the game is being returned.

Loren
Newsgroups: comp.sys.amiga.games
From: gel@kepler.unh.edu (Geoffrey E Littlefield)
Subject: DM question
Keywords: DM, Help
Organization: University of New Hampshire  -  Durham, NH
Distribution: usa
Date: Mon, 6 Apr 1992 16:52:37 GMT


    I've got a small problem in DM I was hoping I could get help on...

    On level 6, in the section that begins with the "I don't like being
  ignored" phrase, there is a  pressure plate that opens a secret door.
  The problem is, the door only stays open for as long as you're on the
  plate.  I tried the usual trick of putting stuff on the plate (which
  is not visible, btw), but that didn't work.  
    I'm fairly certain that what's behind the door isn't exactly crucial
  to the game, but it's maddening not being able to get in there.  
    Is this a cruel trick from FTL or is there some solution?

    Oh, and I think I read that one of the ra keys is on the 5th level, but
  I did not find it.  Could someone direct me?

    Thanks!

        Geoff                        email: gel@kepler.unh.edu




Newsgroups: comp.sys.amiga.games
From: slewis@NeoSoft.com (Steve Lewis)
Subject: Need help w/ Cruise For A Corpse
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Fri, 10 Apr 1992 02:58:35 GMT
Keywords: hints walkthrough

I just started playing Cruise For A Corpse, an interesting adventure game
from Delphine.  I am stuck after uncovering just a few clues.  I would be
most appreciative if someone can e-mail me to offer me some hints or send
me a walkthrough (even better).  Thanks - Steve

Newsgroups: comp.sys.amiga.games
From: consp11@bingsuns (Brett Kessler)
Subject: LTOI CLI/Shell problems
Organization: State University of New York at Binghamton
Date: Fri, 10 Apr 1992 16:58:22 GMT

Like many Amiga people, I use the Shell to do almost all of my work.
This includes doing things like atarting games without searching
through miles of drawers and disks to start a game.  After writing
some shell scripts and putting them in my S: directory, I tried to
start some of my new LTOI games.  To my surprise, about half of them
refused to work, giving me "object not of required type" errors.

If you get the same problem, there's an easy way to fix this.  It
turns out that some of the files have their protection bits set
incorrectly!  For example, Enchanter (one of the games I had problems
with) had almost every bit set, including the 'H' and 'S' bits!  Well,
with the 'S' bit on, AmigaDOS thought it was a script, not an
executable, and refused to load it!  In fact, the only reason that the
WB was able to start the program was because the .info file had the
correct bits set.

Just go through each of the 6 disks and their directories, typing
'PROTECT -H-S-A-P+R+W+E+D #?' to set all of the bits correctly.

Voila!  You can now start EVERY LTOI game from the command line.

+------///-+                       BRETT L. KESSLER
|     ///  | consp11@bingsuns.cc.binghamton.edu           Binghamton State
| \\\///   | OR bkessler@cup.portal.com            Sr. Computer Consultant
+--\XX/----+            "WELL, WHATEVER, NEVERMIND" - Nirvana
Newsgroups: comp.sys.amiga.games
From: robtu@itx.isc.com (Rob Tulloh)
Subject: Re: DM question
Keywords: DM, Help
Organization: Interactive Systems Corporation, Boulder, CO
Distribution: usa
Date:  7 Apr 92 04:39:55 GMT

gel@kepler.unh.edu (Geoffrey E Littlefield) writes:


>    I've got a small problem in DM I was hoping I could get help on...

>    On level 6, in the section that begins with the "I don't like being
>  ignored" phrase, there is a  pressure plate that opens a secret door.
>  The problem is, the door only stays open for as long as you're on the
>  plate.  I tried the usual trick of putting stuff on the plate (which
>  is not visible, btw), but that didn't work.  
>    I'm fairly certain that what's behind the door isn't exactly crucial
>  to the game, but it's maddening not being able to get in there.  
>    Is this a cruel trick from FTL or is there some solution?

If I remember (it has been awhile), you will need to lure something to
the plate and then hold it there. Hope this helps!

Rob

--
INTERACTIVE Systems Corp.         Tel: (512) 343 0376 Ext. 116
9442 Capital of Texas Hwy. North  Fax: (512) 343 1414
Arboretum Plaza One, Suite 700    Net: robertt@isc.com (polled daily)
Austin, Texas 78759                    robtu@itx.isc.com (same thing!)
Organization: Penn State University
Date: Thursday, 9 Apr 1992 03:36:27 EDT
From: <AES109@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: LED and Music Filters
 <3244@svin02.info.win.tue.nl> <93aO02Vj0fNt01@JUTS.ccc.amdahl.com>

In article <93aO02Vj0fNt01@JUTS.ccc.amdahl.com>, asl00@ccc.amdahl.com (Andrew
Lee) says:

>In regards to disabling the audio filter, does anyone know the actual
>address to turn on or off?  I have a Action Replay and sometimes want
>to forcably turn off the filter but I don't know what memory address
>to tweak.  I've also had problems finding the source code for such
>programs.  Thanks.

Try buying the Hardware Reference Manual. :-)
bchg #1,$bfe001 toggles the LED.
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Rescue on Fractulus, KonronisLift,Ballblazer
Date: 1 Apr 92 10:03:17 EST
Organization: Bakers Field BBS

In article <ddrumm.21eh@amiganet.chi.il.us>, ddrumm@amiganet.chi.il.us (Daniel
Drumm) writes:
>RADMAN:
>Yes, Turrican III is not being released for the Amiga due to pirating. So, if
>you are a Pirate out there all snug and toasty with your copy of Black Crypt,
>then I hope a power surge visits your plug soon.

I don't believe this bullpuckey for a minute. Sure, that might have been what
they *CLAIMED* was the reason......but hey - we *ALL* know the REAL reason:
It's simply more profitable to make games for a machine that has an installed
base 10 times that of the AMIGA. Any other 'reason' is simply smokescreen....

AS for Black Crypt -  a number of people I know who had obtained pirated
copies of this amazing game, were SO impressed with this game they bought
their *OWN* legal copies. I applaud this, because people realize (even
pirates, some) that something as good as this *MUST* be supported, to keep
them coming up with more.....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games
From: moeller@mullauna.cs.mu.OZ.AU (Mario Moeller)
Subject: Space quest IV on Amiga is..
Organization: Computer Science, University of Melbourne, Australia
Date: Mon, 6 Apr 1992 16:11:25 GMT

Absolute RUBBISH!


-- Mario Moeller
------------------------------------------------------- 
m o e l l e r @ m u l l a u n a . c s . m u . o z . a u

-- Mario Moeller
------------------------------------------------------- 
m o e l l e r @ m u l l a u n a . c s . m u . o z . a u
From: david@ait.com (David Kuznick)
Newsgroups: comp.sys.amiga.games
Subject: Re: BB NOT Compatible, was rE: Of BridgeBoards and things
Date: 13 Apr 92 20:39:52 GMT
Organization: Artificial Intelligence Technologies, Inc.

Could someone post the approxiamte cost of getting a fully loaded 386
type Bridgeboard with VGA card, monitor, etc?

-- 
DAVID KUZNICK "Those whom heaven helps we call the sons of heaven. They do not
DAVID@AIT.COM  learn this by learning.  They do not work it by working.  They
do not reason it by using reason.  To let understanding stop at what cannot be
undestood is a high attainment.  Those who cannot do it will be destroyed on 
Newsgroups: comp.sys.amiga.games
From: st1gs@elroy.uh.edu (Spice, Darrell G.)
Subject: Re: Galaga 92 off ab20
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Mon, 6 Apr 1992 16:55:00 GMT

In article <92097.012756CMS129@psuvm.psu.edu>, Christopher M. Stoy <CMS129@psuvm.psu.edu> writes...
>In article <1992Apr5.221256.782@wam.umd.edu>, davereed@wam.umd.edu (Michael
>Robert Bromery) says:
>>
>> I have a question. I'm am still 3 months new to the amiga community and I
>>   have heard alot of people talking about booting their A500s in PAL mode.
>>   I never saw any switches for PAL mode and my (very abridge) manuals tell
>>    me nothing about NTSC and PAL. i was wondering how you boot in PAL mode
>>     and not in NTSC mode. I really need to know and whether or not all
>>      new A500s can do that.
>>                                            ----- Michael Bromery.
>>
> 
> If you want to boot in PAL mode on the 500 (and every other Amiga I assume)
> you need a program like Degrader.  It will let you choose whether you boot in
> NTSC or PAL, lets you choose wich drives you want to be what (ex: switching
> DF0: and DF1:), and making your Amiga only recognize 512k CHIP ram if you
> have 1 meg.  I havn't played with it much, but it will let you do what you
> want and it's free (I got it off ab20.larc.nasa.gov NOTE: I heard ab20 is
> closing, so you better get it soon!)
> 
> Hope this helps.
> 
>Chris "Slothman" Stoy    (o o)    | "Would we be so cavalier about
>                          |=|     |  cutting down trees if they screamed?
>INTERNET: stoy@endor.cs.psu.edu   |  We might, if they screamed all the
>  BITNET: cms129@psuvm.psu.edu    |  time for no reason" Jack Handy
 I obtained Galaga92 off AB20, and got it to run(in PAL of course :-) )
BUT it is all monochrome and the animation is not very good.  This contradicts
the documentation that comes with it saying it is in full color.

The sound effects where pretty good though--but I do wonder if there is\
something wrong with the version since its all monochrome, or if there is
something I need to do(say run without any FAST ram?).

Darrell
ST1GS@Rosie.UH.Edu

Newsgroups: comp.sys.amiga.games
From: ac463@yfn.ysu.edu (Rich Yauman)
Subject: Re: Hardware
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 17 Apr 1992 05:35:13 GMT


If you have the opportunity to get a HD onto your AMIGA by all 
means take it.  You will love the speed.  ANd although they say that]
a HD will not make programs run faster, the reduced time for disk 
access makes them seem to run faster.  As far as games go Might 
and Magic 3 is HD friendly.  And quite
a few of the Sierra game are now good on HD.  For an idea of what
can go on the HD go to your local store that sells Amiga products
and check the little sticker on them that tell system requirements
a number of them will say if you can use it on a HD, though not 
all will tell you if they are or not.
-- 
Newsgroups: comp.sys.amiga.games
From: sam@ms.uky.edu (Mike Mills)
Subject: Lost Treasuers--Lurking Horror, no sound??
Keywords: Lurking Horror sound
Date: Thu, 9 Apr 1992 15:15:50 GMT
Organization: University Of Kentucky, Dept. of Math Sciences
X-Bytes: 

Hello,

I recently bought the "Lost Treasuers of Infocom".  One of the games, 
"Lurking Horror", is supposed to have sound...however, I never hear it.
Has sound been omitted from the Amiga version (even though the sound files
are there?)  Is it a bug?  Anyone else experience this problem?

thanks,


-- 
--Mike Mills              E-Mail:  sam@ms.uky.edu, {rutgers, uunet}!ukma!sam
--UK Math Sciences Dept.                  mike@ukpr.uky.edu    
--(606) 257-1429 (work) 263-0721 (home)
Newsgroups: comp.sys.amiga.games
Subject: Re: A10 Tank Killer 1.5 Now Available For Amiga
From: leuthold@atmo1.atmo.arizona.edu
Date: Mon, 6 Apr 1992 18:12:42 GMT
Organization: University of Arizona, Atmospheric Sciences

	Is there going to be some kind of an upgrade for people like me who
IMHO, wasted their money on the first version of this game?  Even with a
ADspeed, the game was still too slow.
Mike
Organization: University of Maine System
Date: Thursday, 9 Apr 1992 10:44:35 EDT
From: <IO92257@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games
Subject: Re: Where is Ralph Reed i.e. MechForce guy?
 <DEREKN.92Apr7191451@vw.ece.cmu.edu>

Ralph is supposedly working on a commercial version
of MechForce.  He signed an agreement with FASA, the
designers of the origional board game, to make it.
He was supposed to have finished it last fall, but
I have heard nothing from him, as he hasn't been
answering letters on the BBS (Hobbit Hole)  Maybe he
is just working so hard, he has no time.  We can only
hope!
-Brent C.
Newsgroups: comp.sys.amiga.games
From: rryan@legend.akron.oh.us (RICK RYAN)
Newsgroups: comp.sys.amiga.games
Subject: Re: Need Cheats: Smash TV, Agony; Hints: Barbarian II
Reply-To: rryan@legend.akron.oh.us
X-Software: AmigaNetwork (708-983-6435) UUCPShell v4.9/med15Jan92
X-Disclaimer: Opinions of users do not necessarily reflect those of managment.
Date: 14 Apr 92 10:48:52 EDT
Organization: The Legend BBS Public Access (216)825-2747

     It's been a while since I played Barbarian II but as II remember.......
to leave the town, you will need the grappling hook found in the forest. You
have to walk left down one of the walkways where there's a sort of balcony 
and door up on top. Shoot the hook up to the balcony and go through the door.

Rick

Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy
From: har@ux.acs.umn.edu (--SeebS--)
Subject: Re: Epic and Turrican III, wuz Re: IBM scrolling capab.
Followup-To: comp.sys.amiga.advocacy
Organization: University of Minnesota
Date: Tue, 14 Apr 1992 08:56:23 GMT

In article <1992Mar31.233133.15941@nic.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
>	9 out 10 for ms-dos.  I doubt that its that bad.  If 90% of IBM PC
>  software is pirated how could anyone make a profit??  

Easy. 6.5 million machines left to sell to. :)

I believe this one. I have never *seen* a person who has a purchased IBM
game. Or windows. Or word perfect. Corporations buy productivity, and
parents buy games. The rest is pirated.

>							G.Greene

-s
(followups to .advocacy)
-- 
Peter Seebach, using my fiancee's acount. (Please use "SEEBS" in the subject
line, so we know who it's for.)  Polygamy: "There can be more than one."
I use an amiga because it works better than all the other machines I tried.
har@ux.acs.umn.edu (Love Incarnate)
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt vs. EOB
Date: 29 Mar 92 16:56:08 EST
Organization: Bakers Field BBS

In article <1992Mar29.002225.21024@cccan.uucp>, bruno@cccan.uucp (Bruno
Fernandes) writes:
>
>  See, now here is a followup from Jeffrey D. Smith which is a little more on
>the ball.  He likes the game, but acknowledges some problems.
> 
>Frost Mace?  I recall such a weapon.  When you said 300 damaga, were you talkin
>g
>about direct hit or magic hit?
> 
>Most of the puzzles in this game are so simplistic, that they are no longer
>puzzles at all, but just wastes of time.  No real cunning necessary.  I do
>hate all those trial and error places.
> 
>Did you think that those RAMS were big piss offs?  They were probably the
>single hardest enemy type.  And, I did use spells (there is some crap in there
>telling you no to).  I really hate how they appear all over the place (that
>was acceptable in the Spider level of EOB, but was a bummer here).
> 
>Water level.  Totally easy.  Did you think so?  Once you have the four
>sacred weapons, yes, you are ready to kill the big guy.  You can figure
>that one out yourself (might take you more than one try, so make sure you saved
>
>the game).
> 
>Bruno

The scroll saying not to use spells is a ploy by Estoroth to try to trick you.
Maybe if you spent a little more time seeing the game for what it is - rather
than for how you've dissected it - you might have discovered more about it.
Obviously in your sneering put-down of the game, you've missed one hell of a
lot in there. Maybe the spells you keep talking about SEEMED to *you* to 'do
the same thing'. Obviously you never found a use for REVEAL TRUTH, for
example. Casting this and holding a questionable scroll in one hand, would
have told you whether the message on the scroll was a lie or not.

It's more than obvious to me that you did NOT give this game a chance, and
weren't even *willing* to give it a chance. Maybe you should just be content
with being in the .0001 per cent of those who *didn't* like it, and let the
rest of us enjoy the game.......

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: umteghts@ccu.umanitoba.ca (david teghtsoonian)
Newsgroups: comp.sys.amiga.games
Subject: Re: Music in games
Date: 9 Apr 92 00:56:04 GMT
Organization: University of Manitoba, Winnipeg, Canada


>Why bother debating... Just get an IBM and an Amiga.  Best of both worlds..

  Exactly. Given the choice of further upgrading my Amiga or buying a
basic pc clone, I decided to get the clone. I can still play the great
Amiga-only games like Fighter duel but I now have all the software in the
world to choose from for my clone. Kind of an expensive way to go, though.
(Yeah, I own 2 VCRs too.) The lack of standardization in the electronics
industry kind of ticks me off. Can you imagine if Chevy cars only ran on
Chevy gas? Ford cars on Ford gas, etc...

Curt

>....even tho IBM's are ame they have support.. Hell even Dan Quayle made it 
>to Vice President so we cant real judge computers by what the public chooses.

>-- 
><<<<<<<<<<<<<<<<<<<Cherry Nyquil and Tequila>>>>>>>>>>>>>>>>>>>>
>Roland@turing.acs.virginia.edu              AMIGA!      ///
>Roland@eddie.ee.vt.edu                                 ///
>2788b1@gmuvax2.gmu.edu                            \\\ /// 
> "I am a peek into the future of our Society"      \\X//
><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From: rtrevino@leupp.intel.com (Roy Trevino)
Newsgroups: comp.sys.amiga.games
Subject: stuck on "OUT OF THIS WORLD"
Date: 6 Apr 92 17:42:52 GMT
Organization: Intel Corp, Chandler, AZ


I am having trouble defeating the guards that roll the little light
balls at you.  I must have tried hundreds of times to get past these
guys: rushing the guards, jumping the balls, going back and forth.
None work!

Ok, I am just past the part where you blow the water out and flood all
the caverns.  I have encountered two of these guards: one by going to
the right after crossing the spillway at the top and across the
stairs.  He as three walls in front of him which must be blown first.

The other guard is right across the water-filled chasm found to the
far right after crossing the lower spillway crossing and fighting a
few guys.  I swim across the chasm and then die soon after.  This must
be simple but how???

Thanks in advance!
Roy
--
  --------------------------------------------------------------
  Roy Trevino                                        Intel Corp.
  E-mail: rtrevino@sedona.intel.com          Tel: (602) 554 2816

Newsgroups: comp.sys.amiga.games
From: ralex@bucket.rain.com (Randy Alexander)
Subject: Re: misc MM3 questions...
Organization: Rick's Home-Grown Un*x
Date: 15 Apr 92 22:46:33 GMT

MSK119@psuvm.psu.edu writes:

>The Ancient Fizbin of Misfortune is used later in the game, there is an area
>where, if the player who is holding it searches, you get lots of good items.

>The password for Whiteshield dungeon is JOABARY.

>I've gotten pretty far in this game...almost done...I'm sure of it....so if
>anybody needs hints, post yer questions....


>Eric

Yes, I have a couple! Where am I supposed to take all this 'jewelry' & 
ancient jewelry to? Also I missed it somewhere, who teaches you swimmimg?
One of my characters has learned it but I forgot from where!?!? What is
the countersign or where do I get it, for the magic chest in Castle
Whiteshield? I've made it to level 10 on most my characters, but still
having some difficulties, like I can't' bash some doors and still am killed
almost instantly by force fields in Swamp Town CAverns etc...

Thanks,
Randy

-- 
INTERNET: ralex@bucket.rain.com 
Newsgroups: comp.sys.amiga.games