HDTenEightyP/NetNews huggingface dataset:
Newsgroups: bit.listserv.games-l
Date:         Tue, 21 Jul 1992 21:40:06 CDT
Reply-To:     "Dube=Yum (Pollock,David W)" <POLLOCK@GRIN1.BITNET>
From:         "Dube=Yum (Pollock,David W)" <POLLOCK@GRIN1.BITNET>
Subject:      Indy and the Fate of Atlantis

    I'd like some help with getting started in crete.  If it matters, I'm
playing on "wits" mode.  I've tried about everything i can with the spindle
thing (except all possible combinations).  Any help would be great.  While
I'm here I'll put in a big plug for this game.  If you've been put off by
Sierra's new brand of great graphics/wimpy puzzles games, you should check
this one out.  Great quality all around.
     -David

pollock@ac.grin.edu
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Via:      UK.AC.BIRMP.SA; 23 JUL 92 23:16:11 BST
Newsgroups: bit.listserv.games-l
Date:         Thu, 23 Jul 1992 23:16:50 LCL
Reply-To:     DNBA1608G@SYSA.BIRMINGHAM-POLY.AC.UK
From:         DNBA1608G@SYSA.BIRMINGHAM-POLY.AC.UK
Subject:      Monkey Island 2 (again!)

Hello again,

Just switched to the easy mode and found my way past the Waterfall.  Alt-X ed
instantly, so please ignore my last posting unless you can offer a very gentle
hint on waterfalls.  (First time I've gone into easy-mode - amazing difference!)

Kenny.
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Newsgroups: bit.listserv.games-l
Date:         Thu, 30 Jul 1992 12:25:28 EDT
Reply-To:     JEFF TUCKER <JBTUCK01@ULKYVM.LOUISVILLE.EDU>
Comments:     Converted from PROFS to RFC822 format by PUMP V2.2X
From:         JEFF TUCKER <JBTUCK01@ULKYVM.LOUISVILLE.EDU>
Subject:      WOLFNPAC

BITNET(JBTUCK01@ULKYVM.BITNET)
INTERNET(JBTUCK01@ULKYVM.CT.LOUISVILLE.EDU)
I downloaded from ftp the file WOLFNPAC.ZIP but it wouldn't work on my system.
I tried everything, but it wouldn't do anything but the sound? ANy suggestions
would be greatly appreciated.
JEFF T
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 28 Jul 1992 03:21:01 HMT
Reply-To:     BRADHAMP@ASHLEY.COFC.EDU
From:         BRADHAMP@ASHLEY.COFC.EDU
Subject:      Ghouls and Ghosts [Genesis]

From:	PONY%"MAILER-DAEMON@router.mail.cornell.edu" 27-JUL-1992 10:47:18.57
To:	BRADHAMP
CC:
Subj:	Problems delivering your mail


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To: BRADHAMP@ASHLEY.COFC.EDU
Message-Id: <92Jul27.104949edt.160573(5)@router.mail.cornell.edu>
Date: Mon, 27 Jul 1992 10:49:19 -0400

Subject: Problems delivering your mail

The electronic mail you sent was not delivered because no entry could be
found in our database for
       P.S.Haight@cornell.edu
Please check that you have the correct address.

***
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Date: Sun, 26 Jul 1992 11:24:09 -0400
Reply-To: BRADHAMP@ASHLEY.COFC.EDU
From: BRADHAMP@ASHLEY.COFC.EDU
Subject:      GHOULS AND GHOSTS [Genesis]
To: Multiple recipients of list GAMES-L <GAMES-L@UTARLVM1.UTA.EDU>
Message-Id: <92Jul27.104805edt.160575(4)@router.mail.cornell.edu>

This one is pretty good.  Playability is very good.  Graphics are up to par
, but the music and sound make it stand above some other games [like sonic]
  The game is harder than it looks; it seems it's just a hack and slash,
but you have to coordinate movements fairly well.  The game has an
unlimited Continue feature, which means you essentially have as many lives
as you want, this feature also helps the game from becoming monotonous by
having to start from square one each time.

If you have three hours, and the tolerance to stay at the machine using
Continue, you can complete G+G -- its not a pushover, but Continue lets
you do it.

Possible reason for buying [re-playability]: each time through, you may
end up using the variety of weapons and weapon magic, which does alter
gameplay each time.

Possible reason for not buying: if you have the time, it can be completed
in a day.

Final comments:  The game has some nice touches, such as weather changes,
and variety of weapon/magic uses.  It's a good rent, but don't buy it
unless you are the type that doesn't get bored after completing a game once


THESE ARE ONLY MY HUMBLE OPINIONS.  I'VE TRIED TO BE OBJECTIVE, BUT YOUR
MILEAGE MAY VARY...

BRADHAMP@ASHELY.COFC.EDU
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
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Newsgroups: bit.listserv.games-l
Date:         Fri, 24 Jul 1992 13:51:46 CDT
Reply-To:     David Robinson <robinson@KNUTH.MTSU.EDU>
From:         David Robinson <robinson@KNUTH.MTSU.EDU>
Subject:      WOLF3D 10th floor 'bug' fix
X-To:         games-l@brownvm.brown.edu

The problem with the 1st mission of Wolf3d has been fixed by Apogee.
For those who have the registered version of Wolf3d dated 6-10-92, there
is a patch that corrects the problem that prevents you from taking the
secret elevator to the 10th floor. The patch (W6PATCH.ZIP) is dated
6-22-92.  Folks with versions of Wolf3d dated 6-22-92 have the fix
already.

I have the patch that corrects the registered version for missions 1-6
and can get the patch for missions 1-3. I'd be happy to uuencode it and
send it to anyone who can upload it to one of the archive sites.  We
don't have interactive access to the net from here, so I can't do it
myself.

David                                      robinson@mtsu.edu
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Organization: Concordia University Information Systems, River Forest, Il.
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MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII
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Newsgroups: bit.listserv.games-l
Date:         Wed, 29 Jul 1992 10:30:24 -0500
Reply-To:     CRF_JONESC@CRF.CUIS.EDU
From:         CRF_JONESC@CRF.CUIS.EDU
Subject:      Risk
X-To:         games-l@brownvm.brown.edu

Hello
	Does anybody know of a shareware version of the board game RISK.
Please send location and directory.  Thank in advance.

BUCK
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X-VMS-To: IN%"games-l@brownvm.bitnet"
Newsgroups: bit.listserv.games-l
Date:         Mon, 27 Jul 1992 09:54:00 EST
Reply-To:     Integral Jones <EJONES@DREW.BITNET>
From:         Integral Jones <EJONES@DREW.BITNET>
Subject:      High Command

In the latest issue of _Computer Gaming World_ there is an ad for a game
 called _High Command_.  Supposedly it is a "military, economic, and political
 simulation of World War II in Europe." (page 125).  It looks kind of
 interesting, but it has a stiff price ($44.95).  Does anyone know anything
 about this game.  Also, the ad says there is a Demo available on CompuServ
[Go GAMPUB; choose Libraries then Other Publishers, then search for HICOM].
If someone out there who has access to Compuserve could send me a copy of the
 Demo I would be most appreciative.

Thanks,
Eric Jones
ejones@drew.edu
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 21 Jul 1992 17:41:44 LCL
Reply-To:     I5BIT021@UTFSM
From:         I5BIT021@UTFSM.BITNET
Subject:      Re: Ases del pacifico

Does anyone Know of any adress of "Ases del apcifico" for PC?

Send me any information at I5BIT021@UTFSM.BITNET

Thanks for any Help!!!
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 29 Jul 1992 11:09:13 EDT
Reply-To:     "Hi, I'm a mail message." <kbarden@IRMD1.AB.UMD.EDU>
From:         "Hi, I'm a mail message." <kbarden@IRMD1.AB.UMD.EDU>
Subject:      A good game

OK, guys (and gals).  I'm at work and I'm bored out of my gourd (and I'm
desperate for attention), so I am going to pose a question that will probably
fill my mailbox with letters (based upon the response from my last question).


What is the best

			a) shareware game and where can I get it?

			b) purchasable game?


Just wonderin'..................................Kirk Barden
				     Internet->	KBARDEN@IRMD1.AB.UMD.EDU
				     Bitnet->	KBARDEN@UMAB
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-Mailer: Pegasus Mail v2.1c R5.
Newsgroups: bit.listserv.games-l
Date:         Tue, 21 Jul 1992 15:38:10 CST
Reply-To:     "Paul A. Byers" <PAULB@SATURN.UARK.EDU>
From:         "Paul A. Byers" <PAULB@SATURN.UARK.EDU>
Subject:      re: Design stuff (wpn)
X-To:         GAMES-L%BROWNVM.BITNET@UAFSYSB.UARK.EDU

> Pavel makes good points that theoretical types like me ignore.  My comments
> on rate of fire are "pull the trigger as fast as you can" rates of fire.
> In a situation where you have to worry about *actually hitting something*,
> and have *someone shooting back*, your useful rate of fire might decrease
> dramatically.  That falls back to how good your tactics are (i.e. do your
> shooting from a position where they don't shoot back ;).

From some of the studies from WWII. Korea, and 'Nam. Rate of fire
seems to skyrocket in combat while rate of hits goes to the basement.
Most games don't reflect amount of misses and ammo usage in a full
auto fire fight.





>
> Even so, 10 seconds is an *awfully* long time for combat when weapons can
> fire 20 rounds per second.  Rounds become strategic rather than tactical.
> Instead of "I shoot at *him*" (1 second), it becomes "I run down the hall,
> pausing in front of each doorway, and letting my partner cover me from a
> stationary position while I move, and vice versa" (10 seconds).  Your system
> needs to be able to handle multiple simultaneous actions if you use a 10
> second scale.  For instance, a person could start in gun combat range, get
> a shot off, close to melee range and hit someone with their fist, all in the
> same round.
>


I've been in bar fights that were over in 20 seconds. 10 seconds is a
long time once the swinging starts. Now, getting to the fun parts can
take a long time what with manuver and courage building :)  1 Second
rnds might be better.

(I've also been in fights that have lasted 5-6 mins. So 10 sec would
have worked for them. But most are short, brutal affairs.)

Pavel
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X-Envelope-to: games-l@utarlvm1.bitnet
X-VMS-To: BITNET::"games-l@utarlvm1.bitnet"
X-VMS-Cc: BTS1
MIME-version: 1.0
Content-transfer-encoding: 7BIT
Newsgroups: bit.listserv.games-l
Date:         Wed, 22 Jul 1992 11:23:37 -0400
Reply-To:     BTS1@RTI.BITNET
From:         BTS1@RTI.BITNET
Subject:      AOTP patch available via FTP

There's a patch to Aces of the Pacific, which upgrades version 1.00 to 1.01. It
is called ACEPATCH.EXE, and fixes a number of bugs according to the READ.ME,
and also leaves you with slightly different intro music. Once you run the
executable, it extracts into the patch files plus the READ.ME.

I got it by anonymous FTP from WUARCHIVE.WUSTL.EDU in the pub/MSDOS_UPLOADS
subdirectory. Some kind soul got it from the Sierra BBS, and uploaded to
WUARCHIVE. Thanks, whoever you are.

I also noticed some Hardball III files in that location, and the Underworld
fix is back in there, in case any of y'all have been looking for 'em.

Regards,
Brian
BTS1@RCC.RTI.ORG
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
X-VMS-To: IN%"games-l@utarlvm1.uta.edu"
X-VMS-Cc: C015FDH
Newsgroups: bit.listserv.games-l
Date:         Tue, 28 Jul 1992 08:56:00 CDT
Reply-To:     DUSTIN FU <C015FDH@UTARLG.UTA.EDU>
From:         DUSTIN FU <C015FDH@UTARLG.UTA.EDU>
Subject:      Help needed for Maniac Mansion
X-To:         games-l@utarlvm1.uta.edu

Hello all,

I am playing Maniac Mansion, and have a lot of questions.  Anyone can give
me some hints, please?

1. How do I pick up some radioactive slime for the man eating plant?  Or
   should I feed the plant with the hamster?

2. How do I make Edna come out of her room?  I saw the telephone number on
   the bathroom wall (7537), but the phone in the house is broken.  How do
   I fix it?

3. Found a room with broken wires, and some wood pieces blocking the window.
   How do I fix the wires?  Do I suppose to fix the staircase in the library
   with the wood pieces?  If so, how do I take them out of the window?  Do I
   suppose to find a bar to pull the wood piece out?

Thanks in advance


Dustin Fu
U of Tx at Arlington
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 29 Jul 1992 14:45:08 EST
Reply-To:     MMARSHAL <mmarshal@IUS.INDIANA.EDU>
From:         MMARSHAL <mmarshal@IUS.INDIANA.EDU>
Subject:      Re: Archie
X-To:         kbarden@IRMD1.AB.UMD.EDU, GAMES-L@BROWNVM.brown.edu

I am going to put a time limit on this mail message.  If you cannot reply by
3:00pm on 29 July 1992, then don't reply.  Assume I have gotten my answer.
This will help limit the number of replies I get (I hope).  Ok, here's the
question.

Can someone give me some archie addresses?  Someone mailed me a bunch of them,
but I foolishly deleted that message and now I'm stuck.  Thanks.

						Kirk Barden
				Internet->	KBARDEN@IRMD1.AB.UMD.EDU
				Bitnet->	KBARDEN@UMAB

                             oops! <Lets try that again>

    The best one (in my opinion) is quiche.cs.mcgill.ca

                                     Michael
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Mon, 27 Jul 1992 17:05:22 CDT
Reply-To:     CPT PAFFENROTH <paffenroth@WORMS-EMH3.ARMY.MIL>
From:         CPT PAFFENROTH <paffenroth@WORMS-EMH3.ARMY.MIL>
Subject:      STAR NR-10
X-To:         games-l%brownvm.brown.edu@WSMR-SIMTEL20.ARMY.MIL

I desperately need some information on a "STAR NR-10" printer.  Please respond
directly to me or the list if you have trouble getting it to me.

1. My programs do not list the STAR NR-10 as a printer they directly support
   What kind of printer does this one emulate?  Which one is the
   best to use, (has the best graphics and features)?

2. What different types of printer ribbons will fit in it?

Thanks in advance. Again
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Sat, 25 Jul 1992 07:41:25 EDT
Reply-To:     Douglas <R1DEC@AKRONVM.BITNET>
From:         Douglas <R1DEC@AKRONVM.BITNET>
Subject:      Tag along Signatures

A bit of a bitch/flame whatever.  Many of you have nice signature messages
which add a nice touch to a message.  However, some of you have them separate
from the mail you send and thus each message comes through as two clogging the
mail.  It would help things if you would add the traler to the message before
you send it.  Thanks.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 29 Jul 1992 12:25:52 EST
Reply-To:     MMARSHAL <mmarshal@IUS.INDIANA.EDU>
From:         MMARSHAL <mmarshal@IUS.INDIANA.EDU>
Subject:      More Civ.

     Thanx for all of the advice you guys sent me on "What to build
when you can't build anything more."

     Here is another question: The other day, I lost a city with the
women's suffrage wonder in it. I retook my city post haste, and the
wonder was still intact. But from that point on, I couldn't move any
troops out of my cities without pissing somebody off. Is this a
program bug, or must you never loose a city with a wonder in it?


                         Michael C. Marshall

                   MMARSHAL@IUSMAIL.IUS.INDIANA.EDU

                  "The nicest thing about traveling is
                   meeting new people and seeing new places."

                                          G-Khan
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Fri, 31 Jul 1992 12:31:00 MST
Reply-To:     Jeff Hoover <SYSJJH@NMSUVM1.BITNET>
From:         Jeff Hoover <SYSJJH@NMSUVM1.BITNET>
Subject:      Moria

To some of you moria fans. I was wondering if a new version has come
out for the IBM PC. I think the last version I got was a color verson
of 5.1 or something.....


Does anyone even know if someone is keeping the code up to date.




Jeff
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Thu, 30 Jul 1992 11:32:45 EDT
Reply-To:     AISARMSTRONG%IST%VMI@IST.VMI.EDU
From:         AISARMSTRONG%IST%VMI@IST.VMI.EDU
Subject:      re: Question
X-To:         GAMES-L@UTARLVM1.UTA.EDU

The file you transfers is binary and you are transfering in ascii.  Before
you transfer type image than type get "name of file.

Eddie Armstrong (aisarmstrong%ist%vmi@ist.vmi.edu)
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 28 Jul 1992 09:22:45 EDT
Reply-To:     "Hi, I'm a mail message." <kbarden@IRMD1.AB.UMD.EDU>
From:         "Hi, I'm a mail message." <kbarden@IRMD1.AB.UMD.EDU>
Subject:      Ok, Ok, Ok....

Ok guys, that's enough.  I have gotten enough replies about the FTP problem I
was having.  Please, no more.  Thanks to all who have sent help...Kirk Barden
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Wed, 22 Jul 1992 09:20:26 EDT
Reply-To:     TONYS@ERS.BITNET
From:         TONYS@ERS.BITNET
Subject:      Wizardry II for NES

I just bought Wizardry II for the NES.  In the manual it says that there
are ways to multiply your gold.  Does anyone know how?

Also, in the first level when I try to go through one of the doors I am
pushed out and someone says "You may not enter, this room for officers
only".  How do I become an officer? or get in the room even if I am not
an officer?

_____________________________________
|Tony Stephenson                    |
|TONYS@ERS.BITNET                   |
-------------------------------------
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 21 Jul 1992 13:18:04 MEZ
Reply-To:     Hosko <RMCB@DLRVM.BITNET>
From:         Hosko <RMCB@DLRVM.BITNET>
Subject:      WOLF3D (Oh no, not again!)
X-To:         games-l@utarlvm1.uta.edu

  After reading Bill Kirby's recent posting it seems that Apogee have no
objection to mappers and map/graphic editors, so here goes -

Tip 1
-----
  If you've downloaded my latest version of WMAP (to be found at
WUARCHIVE.WUSTL.EDU as pub/MSDOS_UPLOADS/wmap40.zip) you are able to
map out ALL levels of ALL episodes. Try this:
    WMAP + 11
This will result in level 11 (i.e. episode 2 level 1) being mapped. The
magic switch '+', when included as the first parameter, will override
the check that disallowed mapping levels greater than 10. (And to think,
you've had the means to map out the  levels all along, just one small plus
sign away.)

Tip 2
-----
  If you start the game as follows:
    WOLF3D goobers
and then after it has started up press the LEFT-SHIFT, ALT and BACKSPACE
keys simultaneously you will enter the full debug mode. (Once accessed the
commands are the same as for the old v1.0 cheat. You know, the one that
used '-next' as the first parameter).

  Well, I suppose that's the beginning of the end for WOLF3D! :-(

Hosko
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Subject: (no subject given)
X-Mailer: ELM [version 2.3 PL11]
Newsgroups: bit.listserv.games-l
Date:         Wed, 22 Jul 1992 07:51:35 CDT
Reply-To:     "Joel N. Fischoff" <jnf@GAGME.CHI.IL.US>
From:         "Joel N. Fischoff" <jnf@GAGME.CHI.IL.US>

Hey everyone,

	I'm looking for the solves for Leisure Suit Larry I-V.  I seem
	to remember a LONG LONG time ago, when there was an FTP site
	(or, actually, a mail-for-file site) which had all this info.

					Thanks,
						Joel N. Fischoff
						jnf@gagme.chi.il.us

P.S.	Please reply directly to me, as I am not subscribed to GAMES-L.
	I used to be, a long time ago, but I just couldn't handle the
	amount of mail coming in.
Newsgroups: bit.listserv.tn3270-l
From: EGS2G1B@MVS.OAC.UCLA.EDU (Philip Harriman)
Subject: Printing from TN3270?
Date: 27 Jul 92 16:46:06 PDT

HELLO,
FORGIVE WHAT MAY BE A FREQUENTLY ASKED QUESTION: ARE THERE PLANS
TO ADD PRINTING SUPPORT TO TN3270, A LA TINCAN?
THANKS,
PHIL HARRIMAN
THE GETTY CENTER FOR THE HISTORY OF ART AND THE HUMANITIES
EGS2G1B@MVS.OAC.UCLA.EDU
Organization: Penn State University
Date: Fri, 31 Jul 1992 16:10:00 EDT
From: Jeff Brendle <BLI@psuvm.psu.edu>
Newsgroups: bit.listserv.tn3270-l,psu.questions
Subject: Re: PrtScrn problem...

Problem disappeared for one day.  Then we had a new problem, following a print-
screen the PC would not lock up, but the port would hang w/ XSys.  At this same
time the forms she was printing started coming out as full pages (the document
is 2 screens and before was only coming out a half at a time sent w/ 2 requests
of prtscrn) on the laser.  The alt-f10, q sequence was able to break the link
to MS and she was able to continue working... no other keyboard input was able
to do anything since the port seemed to be the problem.  FTP software was the
latest release and it is running DOS4.01. For what it is worth, cursor returned
to the "go to middle of the screen on print screen" behavior instead of to the
command or status lines.

Hope to get back to work on this more next week, but we are starting to move
labs this weekend and that will take up most of my time until monday.

-Jeff
Organization: Penn State University
Date: Wed, 29 Jul 1992 12:06:14 EDT
From: Jeff Brendle <BLI@psuvm.psu.edu>
Newsgroups: bit.listserv.tn3270-l,psu.questions
Subject: PrtScrn problem...

Config:   IBM PS/2 mod50z
          DOS 4.01
          Cabletron E3010 10-baseT nic
          ftp tcp/ip software
          connection via tn3270 program

Error:    In use of shift-prtscrn to print active screen of 3090 session, we
          have a machine lock up with the error "a zero length 3270 data stream
          was received" & Xsys showing on the bottom.  It doesn't seem to make
          any difference if the cursor returns to the command line or status
          line, data is successfully printed but machine requires a power off-
          on cycle to reboot.  I have been able to repeat this one a second VM
          and both in and out of Xedit mode.

I can't quite figure out what is going wrong here.  Other pc's (AT-bus w/ 2110
nic's) seem to have cursor move to a mid-screen location on prtscrn & don't get
locked up... is there something different about BIOS implementation of the prt
scrn on a 50z??  Ideas???  Please reply via e-mail.

Thanks in advance...

Jeff Brendle  (bli@psuvm.psu.edu)
PSU Berks Campus
Organization: City University of New York/ University Computer Center
Date: Thursday, 23 Jul 1992 14:03:23 EDT
From: Jahangir Momin <LYNCC@CUNYVM.BITNET>
Newsgroups: bit.listserv.tn3270-l
Subject: Re: Need PC version of TN3270 (PLEASE)/ VAX 8600??

I dont remember reading a reply to the query about PC TN3270.. also any1
knows about TN3270 for VAX 8600?? The one I use is 'demented' with only
half the files installed.. thus almost useless.. any leads.. Thanks
// Jahangir Momin lyncc@cunyvm.cuny.edu