HDTenEightyP/NetNews huggingface dataset:
From: cj@eno.esd.sgi.com (C J Silverio)
Newsgroups: rec.games.video
Subject: road rash II (was: Eco the Dolphin (Genesis))
Date: 4 Jan 93 06:43:54 GMT
Reply-To: cj@sgi.com (C J Silverio)
Organization: SGI TechPubs

---
v062nm65@ubvmsb.cc.buffalo.edu (Chris Randall) writes:
|Tried Road Rash 2, as well.  Loved it.  Better than the original, which, in my
|opinion, makes it the best racing game out there for any system i've played
|around with (Genesis, SNES, TG-16)

This is out, finally?  Good!  I'm still looking to find the first
one, which seems to be out of stock at every place I've checked.
I've been renting & re-renting it from Blockbuster, which I hate
to do because
    a) I hate to give money to companies that drug-test their
       employees, and
    b) at this rate, I'll spend the purchase price on rentals.

About your original question...
I've seen two reviews of Ecco here in this group.  One reviewer
loved it, and praised the swimming feel.  The other was bored.
I'd like to try it via rental before spending ~$50, though.

---
C J Silverio	cj@sgi.com	ceej@well.sf.ca.us
"People call me feminist whenever I express sentiments that
differentiate me from a doormat or a prostitute." --Rebecca West
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: The World of CES News! [Horwitz]
Date: 10 Jan 93 23:50:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1993Jan10.123851.1@csbina.csubak.edu>, camp5@csbina.csubak.edu writes...
>In article <1iofbk$qt2@agate.berkeley.edu>, tehkao@ocf.berkeley.edu (Teh Kao Yang) writes:
>> In article <C0MH4s.F21@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>>>Mortal Kombat was shown for the SNES only.

The game, although I haven't seen it, is 99% certain to be without carnage
of any sort. Nintendo's policy is FIRMLY against blood and gore of any sort -
SF2 barely made it through unedited. If there's any blood, don't expect it to
be anything like the "fall off the building and be impaled" type thing. 
Perhaps the "fall of the building" part will make it... but not the
rest. I'll know more in a day or so.
>> 
>> Any news on Street Fighter 2 for the Genesis?
> 
>Sega has developed a 6-button controller - NOT RUMOR!! (I've seen pix) Buttons:
>A B C X Y Z (and start). All together not with those dorky L and R buttons (can
>ANYone do a shoryuken with the L button? Doubt it...)
> 

Yeah, hasn't everyone seen pictures? EGM *has* been out for 3 weeks, Japanese pics
for a month or more.

>>>The SNES was found to have captured 69% of the 16-bit
>>>platform market, with 8.7 million systems sold. This
>>>was confirmed by an independant research firm. This
>>>percentage was current as of October, the system total
>>>is current as of the end of Christmas. 2.1 million
>>>systems (SNES) were sold at Christmas.
>> 
>> Hmmm... if 2.1 million SNES were sold at Christmas this means there were about
>> 6.6 million SNES in October. If 6.6 million is 69%, then that leaves less than
>> 3 million Genesis and TG-16 combined. That can't be right. How did they get
>> the 69% figure?
>> 
>> -Teh Kao
>And of course Sega will say that they've sold 9 million and Nintendo's only
>sold 5... c'mon, numbers like that (esp. direct from Nintendo) always lie.
>Remember around Christmas when Sega and Nintendo both claimed a numbers
>victory?

Nintendo was citing an independent research firm, who probably was as full of it
as anyone else. All I can say is that I've read multiple things saying the SNES
was the number 2 most purchased toy, with the Genesis at #5, and the Game Boy
or Game Gear (or both) wedged inbetween. [This is Christmas sales, that is.]

- Jer
Newsgroups: rec.games.video
From: etxansk@garbo.ericsson.se
Subject: Re: SNES: Super Smash TV (Review)
Originator: etxansk@garbod26
Organization: Ericsson
Date: Mon, 11 Jan 1993 15:31:30 GMT

petitc@vccnw01.its.rpi.edu (Christopher Jon Petit) writes:

>Graphics:  9.5
>
> A truly impressive conversion of the arcade game.  Everything is brought
>home, with only one flicker (which may be intentional---the Force Field).  Only
>minor details are missing---the announcer's eyebrows and eye movements, the
>fact that you must pick up money in groups of 3 rather than individually, and
>some guys are a bit smaller in the home version (notably the Buffalo Herds).

 I think I've seen this game, and I have a minor complaint about the
graphics: The screen area is somewhat limited, they could've made it
wider.

 Anders Skelander
From: bzandrew@amiganet.chi.il.us (Bill Zandrew)
Newsgroups: rec.games.video
Subject: Re: WANTED: Old video games
Date: 11 Jan 93 21:51:24 CST
Organization: Amiga Network Information Systems

In article <1993Jan8.111400.26236@ericsson.se>, etlanar@yogi.ericsson.se (Alan
Arthur) writes:
>I'm looking for old consoles,(to use in the UK, so PAL or universal versions.)
>I'll take anything from the old Atari to the old GrandStand table tennis game.

>I'll pay better than scrap!!!!
>
>
>E-mail me
>
>
>Chops
>
>
I have a bunch of Atari games new in the box that are written in 4 languages. 
I don't think they're PAL.  The only games I know are PAL for the Atari are
worth some Bucks in the US.
Newsgroups: rec.games.video
From: vice@cwis.unomaha.edu (Chad Vice)
Subject: [Genesis]: Galaga???
Organization: University of Nebraska at Omaha
Date: Mon, 4 Jan 1993 07:46:42 GMT

I noticed a previous post for a 'Galaga 90' for the TB16.  I would KILL to see
the great classic arcade game out for the Sega Genesis.  Does anyone know if
this has been done?  I just purchased my Genesis 3 days ago, and haven't had
much of a chance to look at the available cartridges.  

(I believe Sega was the company who created Galaga...)

-- 
     ______________________________               __        _______   |
     \                             \             /  \___-=0`/|0`  /___|
      \        - Chad Vice          \____________\         / |   /    |)
      /                             /             `/===___/__|__/__==-|
From: chen@betty.esd.sgi.com (John Chen)
Newsgroups: rec.games.video
Subject: Neo-Geo World Heros for sale
Date: 7 Jan 93 21:02:26 GMT
Reply-To: chen@betty.esd.sgi.com (John Chen)
Organization: Silicon Graphics, Inc., Mountain View, CA, USA


	One copy of World Heros for Neo-Geo, with box and menu,
	in mint condition, $100, price include shipping.

-John
Newsgroups: rec.games.video
From: ericwolf@mentor.cc.purdue.edu (Eric Wolf)
Subject: Bill Laimbeer for SNES for sale
Organization: Purdue University Computing Center
Date: Tue, 12 Jan 1993 01:08:41 GMT

I have a used copy of Bill Laimbeer's Combat Basketball available for the
SNES I would like to sell.  It is in near-perfect condition and includes
the original box, manual and even packing.

Willing to sell it for $30 or best offer.  Please email with offers.

- Eric Wolf
  ericwolf@mentor.cc.purdue.edu



Newsgroups: rec.games.video
From: elin@athena.mit.edu (Eugene S Lin)
Subject: Used SNES games wanted
Organization: Massachusetts Institute of Technology
Date: Mon, 4 Jan 1993 18:01:28 GMT

I just purchased a SNES system. I have ONE game.
'Nuff said. Anyone out there sick and tired of any
old SuperNES stuff? I'd be interested in almost 
anything if it's cheap enough. I'm especially looking
for: ("especially" = cheap or uncheap)

  Ranma 1/2 (SFC) and a SFC/SNES converter 
  Street Fighter II (who isn't?)
  the Turtles game (can't recall subtitle)
  Axelay

Another controller would be nice, too.

I also own a Genesis, with some games that I wouldn't
mind never playing again (mostly "classic" stuff) if
anybody is interested in trading.

E me any offers... thanx in advance
  
-- 
======================================================
      Eugene S. Lin                             
      Massachusetts Institute of Technology   
      elin@athena.mit.edu
Organization: Washington University, St. Louis
Date:         Fri, 08 Jan 93 09:32:30 CST
From:         JMARTIN@WUVMD
To:           NETNEWS@WUVMD
Subject:      HELP - SONIC (original)
Newsgroups: rec.games.video

Help!!

Just got a Sega for christmas........Would someone please post or e-mail
and tricks or spoilers to complete SONIC the HedgeHog.

I cannot get past the the Marbel Scene (damn fire-balls and worms!!)


Also, what are the exact steps to get into debug mode and the level
 selector..?

thanks
      joe martin
      jmartin@wuvmd.wustl.edu
From: iaconetti_a@spcvxb.spc.edu
Newsgroups: rec.games.video
Subject: Re: Super Star Wars Level Select--possible
Date: 6 Jan 93 14:23:30 GMT
Organization: St. Peter's College, US

In article <1iabugINNbmc@leela.CS.ORST.EDU>, littaum@atlantis.CS.ORST.EDU (Mike Littau) writes:
> I got this from Compuserve for the level select for star wars.  People say
> it works, but I don't have SSW yet (anyone want to sell it??), so I don't
> know if it works or not.  Anyways:
> 
> First, type a,a,a,a,x,b,b,b,b,y,x,x,x,x,a,y,y,y,y,b when it says start/options.
> Then, anywhere in teh game:
> 
> Level skip:  Press START on controller 2
> Game debugging mode:  L,R several times rapidly on controller 2
> 
> 
> Would someone please tell me if they work?  Thanks!

This code does work, but let's define the proper procedure.

    1. Select the Options Screen
    2. CHANGE SOMETHING, even if you change it back what is 
       originally was, the code does not work unless something 
       is changed
    3. Return to the Start/Options Screen
    4. Enter code a,a,a,a,x,b,b,b,b,y,x,x,x,x,a,y,y,y,y,b
    5. If entered correctly a Jawa will scream, if not power 
       off and retry
    6. Press Start and the Character Select Screen appears
    7. Select a Character and begin game
    8. Rapidly Press Left and Right Buttons on Controller 2
    9. GAME DEBUG screen appears allowing you to select 
       Level, Stage, Number of Lives, Health, Character, Gun
   10. Select Options using Controller 1

The Game Debug screen can be accessed at anytime by 
Pressing Left and Right on Controller 2.

If you wish to skip the rest of a Level Press Start on 
Controller 2 and Stage Cleared appears on the Screen.  All 
bonus points are received as if the Level was completed.

Now this code is not flawless.  For some reason the Trench 
Battle scene when completed does not continue properly.  
Instead the screen returns a stationary Death Star Battle 
scene with explosions in the distance and Tie Fighters 
attacking.  If you wish to see the end scene press start on 
Controller 2.

Good Luck and Enjoy!

Tony

=============================================================================
Tony Iaconetti                         Bitnet:   Iaconetti_A@spcvxa.bitnet   
Administative Systems Manager          Internet: Iaconetti_A@spcvxa.SPC.edu  
Saint Peters College                   Fax:      (201) 451-0031              
Jersey City, New Jersey 07306          Phone:    (201) 915-9061              
=============================================================================
Newsgroups: rec.games.video
Subject: SNES NHLPA
From: jvessey@husc10.harvard.edu (Jonathan Vessey)
Date: 5 Jan 93 07:04:35 GMT
Summary: Differences between the SNES and Sega versions

Over this past vacation, I had the chance to play NHLPA for SNES (my friend
bought it, but he doesn't have a SNES at home, only at school, so he left it
at my house over break. Neat deal, eh?). I had a lot of fun with it and liked
it a lot. My question, however, is what are the differences between the SNES
version and the earlier Sega Genesis version? From my experience with the two,
it seems that the Crowd Meter is gone, along with the ability to change/modify
lines and to get a player by player stat breakdown during a game and during a
playoff season. In addition, the organ music is screwing so that it's quieter
when the music is on than during normal sound effects. I haven't, however,
really tried a Best of 7 series, or much else beyond single games, but I didn't
see any of the above features in my playing experience or while reading the
SNES rule book. Are those features indeed gone? What other changes did they 
make? Most importantly, why the heck did they cut them? It's not as if the SNES
didn't have the power to do them, since they're basically just stats-keeping
stuff, not graphics or anything else that would be either memory-intensive or
machine-specific. Can anyone answer these questions?

Jon Vessey
 
-- 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Jon Vessey -- jvessey@husc.harvard.edu
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: FAQ : SNES vs GENESYS  specification?
Date: 13 Jan 1993 02:30:45 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: carson.u.washington.edu

>I was tempted to ask "which one should I buy?".  But I know there'll be 
>flames all over and the question should have been asked many times.

Even though you did not ask, I'll tell you which one to buy.  Buy the one
that will give you the most enjoyment.

Determine this by imagining that you have a super system that can play all
games for SNES and Genesis (and all the other systems).  Decide which games
you would want for this super system.

Now partition this set of games into SNES games and Genesis games (and NES
games, etc.).  If you only get to keep one of these subsets, which would it
be?  Buy the system that plays those games.

--Tim Smith
From: bushs@iccgcc.decnet.ab.com (STEVE BUSH - DSP&P ENGINEERING - X4291)
Newsgroups: rec.games.video
Subject: Life support of 8-bit NES Games
Date: 23 Dec 92 15:45:09 EST

This may seem like a stupid question, but does anyone know of a way for
a NES 16-bit system to play an older NES 8-bit game?

A friend of mine was wondering, and I really do not follow these sort
of things very much. It seems possible that somebody somewhere might
make some form of a adapter which would enable a 16-bit NES to play
a 8-bit game.  Granted, you wouldn't reap the benefits of 16-bit 
graphics and such, but it should would save any investment made already
in 8-bit games.

Any info would help....
From: duplain@rtf.bt.co.uk (Andy Duplain)
Newsgroups: rec.games.video
Subject: Re: Genesis [Multi-player idea???]
Date: 7 Jan 93 15:47:03 GMT
Organization: BT Customer Systems, Brighton, UK

In article <1993Jan6.122600@trc.amoco.com> zmed0b@trc.amoco.com (Michael) writes:
>
>I know that Sega is supposed to be working on a modem-play option.  The logic
>for your idea is basically the same technology.  Many PC games have modem-play
>or serial-port connections.  Your idea has merit.  Good idea!
>

	They can't be considering it seriously otherwise they wouldn't
	have removed the MODEM port from newer Mega Drives !!!


-- 
Andy Duplain, BT Customer Systems, Brighton, UK.           duplain@rtf.bt.co.uk
#define	DISCLAIMER      My views and opinions are my own, and not my company's
Newsgroups: rec.games.video
From: jdj@Umunhum.Stanford.EDU (John D Johnson)
Subject: Re: Super Star Wars Level Select--possible
Organization: Computer Systems Laboratory, Stanford University
X-Newsreader: TIN [version 1.1 PL8]
Date: Tue, 5 Jan 93 01:44:55 GMT

Mike Littau (littaum@atlantis.CS.ORST.EDU) wrote:
> I got this from Compuserve for the level select for star wars.  People say
> it works, but I don't have SSW yet (anyone want to sell it??), so I don't
> know if it works or not.  Anyways:

> First, type a,a,a,a,x,b,b,b,b,y,x,x,x,x,a,y,y,y,y,b when it says start/options.
> Then, anywhere in teh game:

> Level skip:  Press START on controller 2
> Game debugging mode:  L,R several times rapidly on controller 2


> Would someone please tell me if they work?  Thanks!
 
This is reported in the January issue of Nintendo Power.  I've tried
it and it works.  If you enter the code correctly you'll hear the
sound of the Jawa.  If you don't hear the sound you must turn the
power off and try again.  It takes some practice as you must complete
it while the start/option menu is being displayed.
 
Game debugging mode has area, stage, lives, health and actor select
menus, and is entered by simultaneously pressing L and R on
Controller 2 while playing a stage.
 
John D. Johnson
Newsgroups: rec.games.video
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Subject: Re: Why are SMW graphics so cheezy?
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Organization: Digital Equipment Corporation
Date: Tue, 5 Jan 1993 08:02:13 GMT


I never really rated the graphics on SMW either. But like Mike said, there's
more to explore and it's a lot of a more involved game.

Some people (in this newsgroup and others) seem to have finished Sonic 1 & 2 in
hours. Not many, i agree but a few. Whilst these games last me MONTHS, which i am happy about because it gives me games satisfaction, they can't be very/over appealing to hardened games players.

I also think that SMW is packaged because this is THE Nintendo game to have. It
has a vast user base that enjoy it, so why not include it. Also you have to 
remember that it was packaged with the OLD SNES (like Altered Beast with the
Genesis - now there's a dire game). Streetfighter II is in with the new bundles
i believe (someone correct me if i'm wrong).




				Lewis.
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Race Drivin' for the SNES
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Wed, 6 Jan 1993 21:14:07 GMT

jknife@desire.wright.edu (Joe) writes:
>	The best version of Hard Drivin' (the prequel) on ANY home system is
>that for the Atari Lynx.  Check it out!

This may be true I suppose.  But from what I have read from reviews and
ratings on the newsgroup, the Lynx version of Hard Drivin' is awful.
So if the Lynx version is awful, are the SNES and Genesis version that
much worse?  Anyone play it on more than one system care to rate?

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: chiou@leland.Stanford.EDU ( Chiou)
Subject: WANTED: The Adventures of Lolo II for the NES
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Thu, 7 Jan 93 05:13:21 GMT


I am looking for a used Lolo II cartridge for the regular NES.
Will help pay for shipping.

Please send asking price to chiou@leland.stanford.edu

Thanks!

--Nancy Chiou
Organization: University of Illinois at Chicago
Date: Fri, 8 Jan 1993 14:34:30 CST
From: <U35805@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Where ProAcReplay (SNES)??

  Where can I find the Pro Action Replay for SNES??
  How much does it cost??
  Any store in Chicago area has them??

              Thanks!
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Re: Bubble Game/Don't Know the Name
Organization: University of California at Berkeley
Date: Tue, 5 Jan 1993 00:35:29 GMT

In article <1993Jan4.184917.34455@ns1.cc.lehigh.edu> mjp3@ns1.cc.lehigh.edu (MARGARET J. PETROVICH) writes:
>I am looking for a Video Game for my Nintendo.  I have no idea what that name
>of it is.  All I can tell you is it involves alot of bubbles.  If you can help
>me with the name of this game it would really be appreciated.  If you have it
>and would like to sell it, I am interested in buying it.  Please Respond here
>if you can help!
>
>Thanks Much!!
>
>Margaret J. Petrovich
>Lehigh University

Only one game I can think of right away is "Bubble Bubble".
Well, I think it is the closest title according to your memery.

Andy Chien
From: abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video
Subject: Final Fantasy II [SNES]
Date: Tue, 05 Jan 93 19:26:05 PST
Organization: Micro-Medic BBS - +1 408 279 5240 - Public Access

Could some one please send a Final Fantasysolve my way.
 
Thanx in advance.
 
Abraham@micromed.com


-- 
abraham@micromed.com (Abraham Roots)
Newsgroups: rec.games.video
From: surovi29@snybufva.cs.snybuf.edu (STUDENT)
Subject: Re: TG16/DUO: Any tips for Ranma PCE-CD?
Organization: J. Random Misconfigured Site
Date: Wed, 13 Jan 1993 03:02:00 GMT
X-Posted-From: snybufva.cs.snybuf.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <1993Jan12.165811.20241@noose.ecn.purdue.edu>, brackney@author.ecn.purdue.edu (Larry J Brackney) writes...
>   Quick question about the OLD Ranma CD game.  (The side scrolling chop-
>sockey game.)  I'm able to get to granny near the end of the game as Ranma-
>san with two full lives left, but no luck.  She's just plain nasty!  Any
>strategies for knocking her out?  I've been able to come up w/ viable
>tactics for the other major fights, but this one escapes me.
> 
>   btw - I highly recommend this title.  It's may not be up to speed w/ the
>newer Ranma/SFII games, but it IS cheap, fun to play, and has nice animations.
>Still, I'm interested in the new Ranma SCD game - anybody want to get rid of
>their copy?  I'd be interested in buying or trading.
> 
>   - larry
>  
>--
>/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
>|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
>|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
>\  Purdue University      |         (317)-494-6552 (Office)                 /


Yeas... This game is great... Its one of the best games out for the
PCE-CD...   Now for your question - Just put both turbo buttons
on and jump around (Thats how I did it, Thats all I can tell you)

Hope it helps...


Scott
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: Genesis vs. SNES - processor speed
Date: 6 Jan 93 23:13:00 GMT
Organization: VMARK Software, Inc.

In article <1993Jan06.044902.312248@sue.cc.uregina.ca> keeler@hercules.cs.uregina.ca (Jason Keeler) writes:
>Hi;
>
>A friend of mine and I are having a dispute:
>
>He says the processor in Genesis is superior to SNES.  I've heard the opposite
>is true.
>
>Anybody know for sure?
>
>...Jason


What are you talking about, the actual CPU or the graphics processor, etc???

If you mean the main processor, then the Genesis version is undoubtably MUCH
better than the SNES.  It uses the 68000 chip, and runs at about 2 times the
MHz rate (maybe more)
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"