HDTenEightyP/NetNews huggingface dataset:
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats Q: how lonely is your mission?
Date: 16 Apr 92 23:40:35 GMT
Reply-To: jsp@pls.amdahl.com
Distribution: comp
Organization: Amdahl Corporation, Sunnyvale CA

junio@twinsun.com (Jun Hamano) writes:

}Do you fly alone or do you fly as a part of a flight?  If the
}latter, can you tell your wingman what to do or he flies in a way
}whatever pleases him?  Especially I'm interested to know if you
}can try a coordinated flying tactics such as Thach's weave.

In all but the last mission, you fly solo.  Well, there's one mission
where you're escorting a friendly bomber, does that count?  In the last
mission, you fly with one wingman.  You have no control over his actions,
and cannot even communicate with him.  Now what's a Thach's weave?

--James Preston
From: scottb@netcom.com (Scott Blashek)
Newsgroups: comp.sys.mac.games
Subject: Macintosh Games release listing (New/Upcomming games) *UPDATE/CORRECTIONS*
Date: 8 Apr 92 07:04:16 GMT
Article-I.D.: netcom.pvqj-q=.scottb
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Here's some updates I've recieved. Some from users that mailed, others that I
overlooked:
 
-------------------------------------------------------------------------------
-
|Title:                |Company:	|date due:	|Comments:
      |
-------------------------------------------------------------------------------
Command HQ		Microprose	Spring
Falcon v2.5		Spect/Holo	<who knows>	Color upgrade/could be
							as late as '93 <rumor>
Hellcats NEW scenarios	Graph/Sim	???		GS said 'spring' 
							additional info needed
UMS II Planet Editor	MicroPlay	shipping
Wizardry: Crusaders of the Dark Servant			Will probably	
			Sir Tech	???		be delayed
							3-6+ months
					(i.e. don't expect the mac version
					 until NEXT YEAR!)
 
 
 
If you have anything to add to this list Please send mail at:
 
scottb@netcom.netcom.com
 
I'm looking for HARD FACTs or GOOD rumor!
 
-------------------------------------------------------------------
Please - No mail requesting information on above mentioned products.
You know what I know at this point.  Please post on the NET instead.
-------------------------------------------------------------------
 
 
As I recall, Three-Sixty is working on some wierd 3D Wargame.  The title
escapes me.  If you have any information on this please send me some 
mail.
 
If anyone sending mail got a bounce back, please re-send.  The server here
has been rather finicky in the last few days.
 
So far the response I've gotten has been very positive.  How often do 
you'all think I should post the complete list and/or corrections? 
Keep in mind that sometime nothing changes for months, and then all of 
the sudden games are released left and right.  I guess I could post the
list and corrections as they come in...  What do yout think?
 
Scott
From: auerbach@sleepy.bmd.trw.com
Newsgroups: comp.sys.mac.games
Subject: Re: To mouse or stick, that is the question.
Date: 7 Apr 92 07:48:02 MST

[original post deleted containing "to mouse or stick, that is the question..."]

Definatley stick it!

Seriously, I've tried both and prefer the stick over the mouse with the
following caveat.  You need to tweak the HotP settings that come with the game.
Ideally, I've found (actually, advice from another player who's name escapes me
now...) that limitting the vertical and horizaontal movement so that at full
deflection of the stick, you can just reach the top and bottom, works best. 
Also, add a bit of a null zone to the center.  What to set the limits at
depends on the size of your moonitor.  Also, programming the two bottons on the
base to left and right rudder makes those tight turns real easy since you don't
have to search for the keybord (I'm no stinkin touch typist!).

To those who gave me advice on attacking the bomber in Scramble, thanks!  Seems
thae best advice is to climb to about 8,000ft, wait for the bomber to pass
beneath you, turn behind him and start a shallow dive at full throttle.  When
you catch up to the bomber, increase the dive angle and come in with guns
blazing.  Got the bugger the first time doing that.  Went after the zekes and
got 'em both.  The last one was tough but I finally flamed him at about 500 ft. 
Pulled up and hit the 'look down' view to watch him turn into landscape and
instant Mac lockup.  Had to restart and got no credits for the kills.  Oh
well...

K
From: larryw@sun.lclark.edu (Larry Westdahl)
Newsgroups: comp.sys.mac.games
Subject: Hardball II
Date: 12 Apr 92 00:55:39 GMT
Article-I.D.: lclark.1992Apr12.005539.12273
Distribution: usa
Organization: Lewis & Clark College, Portland OR


Hello,

I am interested in trading teams for Hardball II.  If you have any teams
that you have created, please respond.

Larry
Newsgroups: comp.sys.mac.games
From: todebon@ariel.lerc.nasa.gov (Jim Debonis (SVER))
Subject: Thanks for Hellcats info.
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date:  8 Apr 1992 13:19 EST  

	I would like to thank everyone who responded to my question about what
the best flight simulator games was.  I apologize for the late an impersonal
reply.  I've been out sick.  Anyway, the overwhelming opinion was that 
Hellcats was head and shoulders above the rest.  I bought a copy from Mac's 
Place for $42 including shipping.  Its an awesome game.  I would say its the 
best flight simulation I've seen for any pc.  Again thank you for the responses

Jim DeBonis                                     Sometimes you're the windshield
NASA Lewis Research Center                      Sometimes you're the bug
todebon@scivax.lerc.nasa.gov                                  -- Mark Knopfler
From: Eric.Webb@bbs.oit.unc.edu (Eric Webb)
Newsgroups: comp.sys.mac.games
Subject: WANTED MAC GAMES
Keywords: (May be out of print)
Date: 11 Apr 92 20:32:33 GMT
Organization: Extended Bulletin Board Service



If anyone wants to sell or has any information on where I can buy any of
the following programs, please contact me by E-mail!  Thanx!


Stanford Jumble
Psychotic
Bill's Casino
ChessMaster 2000
Spear of Destiny
3-D Checkers
Cairo Shootout
Cavern Quest
MacFootball



							----Parker
							parker@imsa.edu



--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games,comp.sys.mac.misc
From: jm13@ellis.uchicago.edu (Kermit T. Frog)
Subject: Bad F-Line Instruction?
Summary: Why am I getting it?
Reply-To: jm13@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Distribution: usa
Date: Fri, 10 Apr 1992 16:29:01 GMT

Lately I have been getting the error message "Bad F-Line Instruction" when
starting up games that I own.  I thought at first that it only affected 
older games, but I just bought 4D Boxing yesterday, and it already has
given me this error once!  Where is this coming from?  What is a bad
F-Line instruction anyway?  Why has my machine suddenly started getting them?
Someone please help before I go nuts and stop playing games!

BTW, I have a IIci w System 7.0, very few Inits.

Please e-mail me with any help you may have.

Thanks in advance,

Jonathan
-- 
jm13@quads.uchicago.edu

"I may not understand what you say, but I'll defend to your death 
 my right to deny it." -- Albert, from 'Outrageously Pogo'
From: cokin@phakt.usc.edu (Wile E. Coyote)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon F-16 on Mac Plus?
Date: 7 Apr 1992 17:13:41 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <1992Apr7.195901.9067@cactus.org> rdd@cactus.org (Robert Dorsett) writes:
>In article <tiirola.702496375@polaris> tiirola@polaris.utu.fi (Timo Iirola) writes:


>>Opinions? How about Hellcats?
>
>You need a color machine.


Not true.  It doesn't work with the Plus, Classic, or SE, but it does work
on a Classic II or SE/30.


                                         Darren
Newsgroups: comp.sys.mac.games
From: ylsul@athena.mit.edu (Young Sul)
Subject: Prince of Persia Demo
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Fri, 10 Apr 1992 17:46:43 GMT

Due to the huge number of requests I've gotten for this demo, I have
submitted the demo to the info-mac archive at sumex-aim.stanford.edu.
Hopefully it'll be posted in a few days...

			-y
From: fleckens@plains.NoDak.edu (Clint Fleckenstein)
Newsgroups: comp.sys.mac.games
Subject: Anyone know how to change Mac PacMan speed?
Date: 13 Apr 92 19:37:34 GMT
Article-I.D.: plains.16748
Distribution: na
Organization: North Dakota Higher Ed Computing Network

I'm one of the few with a full size color display who can play this
game.  But, that don't make me a programmer.  I looked through this
game with ResEdit to see if there was a quick and easy way to look
through the levels, but no go.

If someone digs up a way to change the speed of the levels, please
post it.  For now I'll just paste the top levels into the resource
IDs of the bottom ones (of a copy, of course :)

Clint

| Clint Fleckenstein  <fleckens@plains.nodak.edu>,  <fleckens@NDSUVM1>
|               <fleckens@next210.ndsu.nodak.edu> <fleckens@milo.uucp>
| Master Control/Operations, KFYR TV 5 / KQCD TV 7        .5k EX Pilot
| My login and conduct don't belong to Meyer Broadcasting.   DoD #5150  
|________________________________________________________________________
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: Warlords?
Date: 8 Apr 1992 15:55:38 GMT
Organization: UTHSCH Academic Computing

In article <92095.212418IO92142@MAINE.MAINE.EDU>, IO92142@MAINE.MAINE.EDU (James) writes:
> 
> Can you Play it over the network?  I'd like to do that
> with other people here....

No.
From: fzhedric@hamlet.ucdavis.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Warmonger
Date: 10 Apr 92 18:02:32 GMT
Article-I.D.: ucdavis.12127
Organization: Computing Services, UC Davis

Hi,
Alex writes in reply to my previous post:

>I believe that the game is known as Powermonger, not warmonger...
>At least I think so.....
>As to rumours to it coming out for mac....Don't Hold Yer Breath.
>I've seen it on amiga and ibm, tho, and it rocks.
>People are born, die, and do everything in between.  It is a marvelously
>complex and intricate game.  It is also as hard as HELL.  Don't expect
>to beat it in a day or two.
>I'll post a bigger and better review of it if anyone so desires......

I am sorry that I got the name wrong.  It is indeed Powermonger and not
Warmonger.  I guess a good psychologist could tell me why I got that 
screwed up. :)  But yes I would like a review.  I hope this does not
offend any devout Mac users out there since this is an Amiga and IBM game
But I was hoping that it would some day become a Mac game much like I am
hoping that Populous would some day become a Mac game and Lemmings and
Starcommand and ...

Anyway I am looking forward to a review.

					Thanks in Advance,
					Mike Oda
					fzhedric@hamlet.ucdavis.edu
From: derb@ibmpcug.co.uk (David Brake)
Newsgroups: comp.sys.mac.games,connect.audit
Subject: Pax Imperia
Date: 9 Apr 92 10:10:17 GMT
Organization: The IBM PC User Group, UK.

I have a n Alpha copy of Pax Imperia (well, they told me it's a Beta, but
it looks like an Alpha to me!). I can't figuere out how to bouild a ship,
so I can't go any further and fly fleets around, explore planets etc. Can
anyone help?

-- 
Automatic Disclaimer:
The views expressed above are those of the author alone and may not
represent the views of the IBM PC User Group.
From: stevem@hp-vcd.vcd.hp.com (Steve Miller)
Date: Fri, 10 Apr 1992 18:34:41 GMT
Subject: Re: Hellcats control & the mouse
Organization: Hewlett Packard, Vancouver, WA, USA
Newsgroups: comp.sys.mac.games

/ hp-vcd:comp.sys.mac.games / bebert.osbu_north@xerox.com /  5:45 pm  Apr  4, 1992 /

>Steven Miller (stevem@hp-vcd.vcd.hp.com) writes:
>>Keyboard control is fairly good with one minor caveat...
>
>Which means he must have finally either gotten some poor SOB to tell him the
>keys, or actually gone out and purchased the game.

Oh, Oh, looks like I made a name for myself on the net.

If you looked closely, you'll notice that the original posting was from some
guy at mxy8335@hertz.njit.edu named Mark Yeun.

I (Steven Miller) was originally trying to respond with a flame, but my Emacs
init files are screwed up and all the text I typed didn't get saved with the
basenote, only the original basenote, giving the impression that I want the
keys to hellcats.

Boy was I surprised by the flames I started getting for someone else's stupid
request for the instructions for a game that he obviously didn't purchase.

I guess he who lives by the sword (UNIX notes + emacs) dies by the sword.

FYI, I own hellcats and it's a great game.  Please support this small startup
company by buying the game.

For all of you guys that sent me flames calling me a jerk and whatnot, 
don't bother with apologizing (not that I really expect any), just
resend your flames to the correct party.  In a way, it was a kick to see
the kind of responses this kind of posting would generate, a kick in the
jaw.

Steven Miller
Vancouver Division
Hewlett Packard






Newsgroups: comp.sys.mac.games
From: thinker@gate.oxy.edu (Mad Thinker)
Subject: Re: Playmaker Football Transcript Processor?
Organization: Occidental College
Date: Fri, 10 Apr 1992 21:42:14 GMT

In article <MdtPVK_00WBNA2PXtI@andrew.cmu.edu> Robert Agustin
<ra00+@andrew.cmu.edu> writes:
>   In the past few months, I've heard someone mention that there's a
>program somewhere out there which processes transcript files from PMF
>and compiles them into game statistics.  If this program does indeed
>exist, PLEASE RESPOND!  It would really make life much easier for a
>person like me who is not satisfied with the minimal amount of info
>presented between quarters and after the game is over.
>
>Thanks,
>Robert Agustin
>ra00@andrew.cmu.edu
>
>P.S. - please send responses to my e-mail address.  If possible, e-mail
>me a copy of the program binhexed or UUencoded.
>
	Yes, please post if such an application exists.  If you know an ftp site,
please let me know.
											-The Mad Thinker
From: miyazaki@phoenix.Princeton.EDU (Takeshi Miyazaki)
Subject: Re: What's the latest Klondike release?
Originator: news@ernie.Princeton.EDU
Organization: Princeton University
Date: Wed, 15 Apr 1992 03:51:11 GMT


The latest version is 5.0.1. and it is Apple Event aware :)

-- 
Takeshi Miyazaki (miyazaki@ee.princeton.edu)
From: jnedelstein@amherst.edu
Newsgroups: comp.sys.mac.games
Subject: MAC SPORTS GAMES????
Date: 4 Apr 92 13:39:00 GMT
Article-I.D.: amherst.1992Apr4.093900.1
Organization: Amherst College, Amherst, MA.

Hey, 
I'm looking for some sports games for the Mac -- basically, baseball, football
and basketball.  I know about Hardball II (which I like), Playmaker and NFL
Challenge.  Any other suggestions?  Thanks...
-- 
Jordan Edelstein  -----  Amherst Collge  -------    Go Jeffs!!!!!
in%"jnedelstein@amherst.edu"

"See just when you swore the ball was rollin',
they're gone, and part of your heart's been stolen" -- Slick Rick   

RUTGERS HOOPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!   JUST DO IT!!!!!!!!!!!!!!!!! 
Newsgroups: comp.sys.mac.games
From: esteban@apollo.hp.com (Steven Fernandez)
Subject: V for Victory
Organization: Hewlett-Packard Corporation, Chelmsford, MA
Date: Wed, 8 Apr 1992 13:28:39 GMT




Does anybody have a review of this game? I went looking back on my News server
but I could find nothing. A friend showed it to me and it looks good. I have Patton
Strikes back but I would like something more complex and challenging.

                Thanks

		Steve

-- 
------------------------------------------------------------
Steven Fernandez | Internet : esteban@apollo.hp.com
AOL : Esteban007 | Compuserve : 76170,3602 | Prodigy GBWB34A
Newsgroups: comp.sys.mac.games
From: pmc@world.std.com (Patrick M Chase)
Subject: Re: Dragon's Lair and Space Ace
Organization: The World Public Access UNIX, Brookline, MA
Date: Wed, 8 Apr 1992 22:16:49 GMT

In article <1992Apr6.042210.20434@ccu.umanitoba.ca> umcho000@ccu.umanitoba.ca (Connie Cho) writes:

>drive A when saving (which somehow bugs me a lot) The animation isn't
>fabulous, but it's good in a cartoony way. It's very similar to the
>arcade Dragon's Lair format, where when you react decides which scenario
>is called up, and that's my biggest complaint. It's too hard to 
>get the exact right time, so you get killed very often at the beginning.
>That is a pain, due to the annoying long intervals between scenes.
>So you try to save, frantically hitting S before you die again, but
>you can only save after a scene has been completed, so of course you 
>have no real control over when or where you are saving. All in all, 
>the interface is just terrible.

Sounds exactly like the arcade version which sucked for the exact same
reasons. It was supposed to be revolutionary, and italmost always cost
$0.50 or $0.75 instead of a quarter, and your game was over so fast you
didn't know what hit you.

+-------------------------------------------------------------------------+
| Patrick Chase                             InterNet: pmc@world.std.com   |
| Systems Support, Production Specialist    UUCP: uunet!world!pmc         |
| Ingoldsby, O'Connor & Co.,Inc.            UUCP: bu.edu!world!pmc        |
| 1000 Winter St.,Suite 2300                AOL: Patrick0 (That's a ZERO!)|
| Waltham, MA  02154                        (617)622-2471 (voice & vmail) |
|    FidoNet: Patrick.Chase@f270.n101.z1.fidonet.org (or 1:101/270.2)     |
+-------------------------------------------------------------------------+
From: minnella@acsu.buffalo.edu (Todd V. Minnella)
Newsgroups: comp.sys.mac.games
Subject: Who sells Prince of Persia?
Date: 15 Apr 92 04:46:24 GMT
Distribution: usa
Organization: SUNY at Buffalo

Who sells Prince of Persia (mail-order preferred...)?

Thanks!
_______________________________________________________________________________
| ***  Todd V. Minnella  **  UB-SARPA Director of Computer Media (DoCom)  *** |
| *  Macintosh Guru for Educational Technology Services of SUNY at Buffalo  * |
| ***  Internet: minnella@acsu.buffalo.edu  **  BITNET: minnella@sunybcs  *** |
|_____________________________________________________________________________|
From: zeus@bsu-cs.bsu.edu (Tim Cochard)
Newsgroups: comp.sys.mac.games
Subject: Crystal Quest
Date: 17 Apr 92 15:44:37 GMT
Organization: CS Dept, Ball St U, Muncie, Indiana

Does anyone know if there will ever be a new version of Crystal Quest made?

I have basically conquered the game scoring over 4 million every time I play


please e-mail responses to:

zeus@bsu-cs.bsu.edu
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: comp.sys.mac.games
Subject: Re: Baseball is Back!
Date: 16 Apr 92 14:14:17 GMT
Organization: MSD

In article <1992Apr16.023015.30317@cunixf.cc.columbia.edu>, egl1@cunixf.cc.columbia.edu (Elizabeth G. Levy) writes:
> 
> With the return of baseball, does anyone have recommendations on
> good managerial type baseball games?  I'm not that interested in
> pushing a button to try to hit a ball, and then moving a mouse
> to catch it.
> 
> Thanks.
> 
> 

I understand that MicroLeague Manager 'The Managers Challenge' or something
like that - is going to be available in the next week or so.  I *think*
it's a strategy (not action) baseball game.

chuck

                       --chuck mcmath-
                    mcmath@csb1.nlm.nih.gov
  MSD, Inc. * National Library of Medicine * National Institutes of Health
                       Bethesda, MD 20894
From: franklin@ug.cs.dal.ca (Steve Franklin)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac PacMan PD?
Date: 11 Apr 92 14:32:32 GMT
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada

In <1992Apr10.234830.11088@smsc.sony.com> dce@smsc.sony.com (David Elliott) writes:


>doesn't work.  If you give a hungry beggar a sack of dried leaves and
>say "here's some food", it's only natural that he would make a
>comment.  
  Huh? Are you comparing MacPacMan to a sack of dried leaves? I think
the game is better than that...
   Huh again? Are you comparing yourself to a beggar? I think that a 
leach would be more appropriate.

   Friend, you have just seen the magic of shareware. If you don't like
the game a) don't use it, b) make suggestions to the author. 
If you (c) think the game is good enough to moan about, then maybe it
is good enough to pay the shareware fee to encourage development of the
game in the way YOU think it should be. Otherwise you're not really
in a place to complain now are you? At least not on newsnet - Post
you corrections and suggestions to the author, not to thousands
of newsnet posters, many of us who ENJOY macpacman just the way it is.
   steve
-- 
aasdSteveFranklin-Subliminal Psychology Major.ks;dlasBlueJaysRULEkasdfeahsdbfl
sd;lfaswoq[eBuyMeAQuadra!!!mbnZMXCNdfsba;KdSPAMiuroqiyetIBMSuxiweuryth'ewr;mxn
qpuepriuPartyOneqtuj;,n.,xnc,kjasFlameMeNot!;lkj;lkgkjd;askElvisLivesjhfquweru
zx.cfranklin@ug.cs.dal.ca,sk;t;lrut[Superboy@ac.dal.cav.zx,Physics!eq3rwkh;oHA
From: hishimoda@vaxsar.vassar.edu
Newsgroups: comp.sys.mac.games
Subject: I want yer Mac games!!!!
Date: 8 Apr 92 21:04:16 +1000
Organization: Vassar College

Just got myself a Mac II and I'm itching to play some color games...!

Has anyone out there gotten sick of SimCity color, Hellcats (I doubt it,
but...), Pirates, Nobunaga's Ambition, or any other cool games?

Color is a definite plus.....e-mail me!

Thanks
From: mlarson@bach.udel.edu (Michael Larson)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac PacMan PD?
Date: 10 Apr 92 04:38:12 GMT
Organization: University of Delaware

In article <1992Apr9.231058.17109@colorado.edu> msegur@newton.Colorado.EDU (Matt Segur) writes:
>
>I think the point here was that if it had been programmed correctly, it would
>suit anyone with a screen of >640x480.  As it was written, the screen has to 
>be exactly 640x480.  It's just a silly way to write it.  If it takes a few
>seconds of editing to include several thousand people who's needs will be
>suited, isn't it worth it?
>
>-- 
>Matt Segur                   | "That young girl is one of the least benightedly
>------------------------------  unintelligent organic life forms it has been my
>msegur@newton.colorado.edu   |  profound lack of pleasure not to be able to
>msegur@poincare.colorado.edu |  avoid meeting."        -- Marvin, THHGttG

	The point is that some people get a freeware game from an FTP
site and then proceed to whine and complain that it does not
meet their specific needs.  A lot of times the programmers are not Mac
experts, they have learned just enough to make the program work.  If you
are interested in having the game changed may I suggest trying to find
the programmer and suggesting it to him.  He would most likely be
flattered that there is so much interest in his creation and would be
interested in making the necessary changes.  I have yet to see a
freeware game with the quality of MacPacMan.  Just dropping my 2 cents
in on the subject.
-Mike

-- 
_____________________________________________________________
Michael E. Larson			  mlarson@ee.udel.edu
University of Delaware - Department of Electrical Engineering 
_____________________________________________________________
From: beard54@wharton.upenn.edu
Newsgroups: comp.sys.mac.games
Subject: New BBS in Philly area
Date: 8 Apr 92 01:10:47 GMT
Article-I.D.: wharton.1992Apr7.201047.1
Organization: University of Pennsylvania



To All Macintosh Users in the Philadelphia area...

			A New BBS-
				Serving Macintosh and Amiga Users

				ADDICTION BBS
				387-2964
				8N1