From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The Killer List of Video Games -- S to Z
Organization: Georgia State University
Date: Thu, 7 Jan 1993 05:31:52 GMT


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[                            Coin-Ops-A-Poppin'                             ]
[                      The Killer List of Video Games                       ]
[                                                                           ]
[                                  S - Z                                    ]
[                                                                           ]
[                              January  1993                                ]
[                                                                           ]
[ Original list compiled by Mike Hughey with extensive mods by Jeff Hansen. ]
[                                                                           ]
[ Converted to Appleworks Database and enlarged with help from USENET       ]
[ folks by Jonathan Deitch (jdeitch@gisatl.fidonet.org)                     ]
[                                                                           ]
[ Please send all additions, comments, corrections, and suggestions to the  ]
[ above address (jdeitch@gisatl.fidonet.org).  Thanks.                      ]
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S.T.U.N. Runner  {Atari '89, 3D}
  Cockpit.  Futuristic driving game.  T-shirt offer.
  You ride inside tubes, even on the top if you're fast enough ...
Saint Dragon  {Jaleco '89}
  A shoot-'em-up.
Salamander  {}
  Overseas version of Life Force.
Samurai  {Taito '87}
  Samurai death themed game ... go through the village, the jungle, etc.
  Game features birds that shoot arrows at you as well as the standard enemy
  samurai, tigers, etc.
Sarge  {Midway}
  You have a tank and a helicopter which you can switch between to blow up all
  the other onscreen tanks and helicopters -- but you can only control one at
  a time.  Overhead view; often seen as a tabletop game.
Satan's Hollow  {Midway}
  Spaceship vs. the prince of darkness.  Build a bridge, avoid demons.
SCI  {Taito '90}
  Sequel to Chase H.Q.
Scramble  {Stern}
  Guns, bombs, fuel, and scrolling screen.  Sequel: Super Cobra.
Scramble Spirits  {}
Sea Wolf  {Midway '75, 10000 pro}
  Periscope control.  Early sub-hunt game. Endearingly obnoxious speed
  boat noise.
Sea Wolf II  {Midway, 2P}
  Surprise appearance by the Exxon Valdez puts players in a quandry:
  "Should I sink the boat, gaining scrillions of points yet decimating the
  surrounding environmet?  Ahhhh, what the hell."
Search & Rescue  {SNK}
Sebring  {Atari}
Section Z  {Capcom}
  Progressive scrolling shoot-em-up, similar to R-Type, except each
  section is based upon a letter, up to "Z."
Seicross  {}
  Motorcycle riding - grab buddies and supplies.
Shadow Dancer  {Sega '90}
  Prequel: Shinobi.  Features an attack dog you can let loose on your foes.
Shadow Warrior  {Tecmo}
  Chop-socky.
Shanghai  {SUN}
  Licensed from Activision (presumably from the PC version).
Shanghai Kid, The  {Memetron<Data East '85}
  Kick boxing.
Shark Attack  {, 2P}
  Dive for treasure.  Skulls indicate level number.
Shinobi  {Sega '87}
  Ninja vs. street mobsters.  Ninja magic and Uzis (tough choice).
  Sequel: Shadow Dancer.
Shoot Out  {Data East '85}
  Over-the-shoulder pseudo first person game.  Features thugs and other
  street vermin.  Kill the mafia boss on the final level.
Shooting Gallery  {}
Shooting Master  {Sega '85}
  First person gun game where your girlfriend gets captured and you, being
  the good boy-scout, must rescue her.  Cheezy.
Showdown  {Exidy '88}
  Surprisingly, a poker game -- despite the crossbow on the front.
Side Arms  {Romstar, 2P}
  Multi directional scrolling, very similar to 'Forgotten Worlds'.  Each
  player controls a robotic looking warrior which can hover as various alien
  landscapes scroll past.  Weapons switched with a button and two players
  can combine together.  Players can fire to either side.
Sidearms  {Capcom}
  Side scrolling shoot-em-up.  One or two players.  Big guns.  Space themed.
  Bonus items appear when bad guys get shot -- shooting bonus items changes
  what they are, some are bad, others provide different weapons.  Different
  weapon types may be selected at any time.
SilkWorm  {Tecmo '88, 2P}
  Fly/ride in a helicopter/jeep over a landscape of enemies. Terrific
  graphics.
Simpsons, The  {Konami '91, 4P}
  Scrolling side-view 3D jump/attack game.  Self explanatory theme.
Sinbad 7(?)  {}
  Was this ever put into production?
Sinistar  {Williams '82}
  Spaceship mines rocks for crystals ("Sinibombs").  Use Sinibombs against
  the Sinistar, a killer death-mask.  SiniAWESOME
  Speech: "Beware, I live!"  "Run, coward, run!"  "I hunger," "I am Sinistar,"
          "GRARRRRRRRR!,"  "You die.  You die.  You die."
Skate or Die  {Atari ?}
  Pirate copy of 720.
Skull & Crossbones  {Atari '90}
  You're a pirate.  There are other pirates that aren't you.  Sensing
  this, they attack.
Sky Adventure  {SNK}
  Choose on of four WWI era planes, each with its own shot pattern and
  special weapon, to enter a Lost World setting.  Your enemies are both
  natives and monsters, and Jules-Vernian flying contraptions sent by
  a cackling enemy pilot.
Sky Diver  {Atari}
Sky Raider  {Atari, BnW}
  Jet pilot mission to bomb planes, oil refineries and other various
  military-industrial structures.
Sky Rider  {}
Sky Shark  {Romstar<Taito '83, 2P}
  A basic aerial shoot-em-up, but well done.
Sky Soldiers  {Romstar '88}
  Super-planes with super-weapons become super-dead super-fast in various
  past/future time periods.
Slap Fight  {}
  Little ship heads towards big ship and destroys it.  Kind of familiar ?
  Process repeats, but bullets fly faster and faster.  Bar along bottom of
  screen with choices (SpeedUp, Shot, Bomb, Laser, Homing, Shield, Etc.) and
  you pick up stars to select the different selections.
Slither  {GDI}
  Trackball-driven snake-fighting game.
Sly Spy  {Data East '89}
  Bad dudes clone where you must recover pieces of the Golden Gun.
  Speech : "Ooooooooooooh Sly Spy !"    "The Golldddennnnnn gun !"
Smash TV  {Williams '90, 2P}
  The '90 version of Robotron 2084.
Smokey Joe  {Atari, BnW}
  One-player version of Fire Truck.
Snack Attack  {Midway<Sente}
  May or may not be similar to an Apple II Pac Man clone ...
Snake Pit  {Sente '84}
  Trackball control.  Sente's first entry into the games market.  Whip
  the snakes in the pit so you can escape to another pit with more snakes.
Snap-Jack  {Universal, ?}
  A combination of Pac Man and Scramble, believe it or not.
Snow Brothers  {}
  Two snowmen battle cute Japanese critters over 50 screens.
  Just popped up in our arcades, but apparently it's older than that.
  Helluva fun game ... until level 20 or so where it gets insanely hard ...
Soccer  {Atari}
Solar Fox  {Midway}
  Spaceship flies through grid collecting cubes.
Solar Quest  {Cinematronics}
  Rescue colonists for extra lives OR shoot 'em for points.
  Decisions ... decisions ... decisions ...
Solar War  {Atari}
Solar Warrior  {Memetron}
  Two stages, both side scrolling.  First, land on the planets of the
  solar system and make your way to the invading aliens' base.  You space
  warrior can make fantastic leaps and pick up powerups for his weapon.
  Plant explosives, destroy ships and the base, and fly to the next planet.
Son Son  {}
  Two, two, TWO sons in one!
Sovalou  {Namco '91, 3D}
  Sequel to Xevious.  3-D perspective with fast filled polygons.
Space Ace  {Cinematronics '83, Laser}
  Space hero rescues scantily-clad helpless space heroine.  Ace turns
  into wimp and into superman back and forth...
Space Duel  {Atari '81, Vector, 2P}
  Ships can be hooked together or separated. Weird-looking asteroids
  (cubes, swirls, hexagons, etc).
Space Dungeon  {Taito}
  Robotron-style joysticks.  Sixty-four room 8x8 dungeon.
Space Firebird  {Sega<Gremlin '78?}
  Another space combat game. Similar to Moon Cresta and Galaxian, but
  preceded them by several years.
Space Fury  {Sega '81, Vector}
  Build-your-ship game.
  Speech: "So ... another creature for my amusement ... prepare for battle!"
Space Harrier  {Sega}
  Sit-down.  Flying kid wields big guns against assorted space villians.
  Nice music.
Space Hawk  {Cinematronics}
Space Invaders  {Taito<Midway '78, BnW, 350000 pro (world)}
  Color plastic overlay. The video game emerges as a concept; caused
  coin shortage in Japan until yen suppy was quadrupled.  Space Invaders
  arcades opened in Japan.  Girl steals $5,000 from parents to play
  game.  Gang of youths knock over grocery stores. Etc.
Space Invaders II  {Taito? Midway?}
  Features head-to-head play, where each player has his own set of invaders
  coming down at you, but you could also shoot the other player on the other
  side of the screen.
Space Lords  {Atari '92}
  Eight player game (like Space Cowboys) where four teams of players
  (navigator/pilot) fight it out amongst the planets.  Max players = 8.
Space Odyssey  {Sega}
  Shoot-em-up with side-view/top-view.
  Shoot various things, avoid black holes.
Space Panic  {Universal}
  Run through a space station. Dig holes to trap aliens, smash them with
  your little shovel.  Oxygen (time) limit.  A laff riot, as all
  Universal games are.  Sequel: Zero Hour.
Space Race  {Atari '73}
  Pong-like.
Space Tactics  {Sega}
  Cockpit.  Homely "side laser" screen effects.
Space Wars  {Cinematronics '78, 2P, BnW, Vector}
  First vector video game, and still one of the best.  One of a few games
  _requiring_ two players (see Orbit, Gunfight, Boot Hill).  Many player-
  selected options.
Space Zap  {Midway '78?, BnW}
  Color plastic overlay, Four-button control.  This game says to me "Take
  me home and beat me senseless with a crowbar."  I hear you, Space Zap.
Special Project Y (S.P.Y.)  {Konami}
Spectar  {Exidy}
  Prequel: Targ.
Speed Buggy  {Data East}
  Five-course selection.  Jump ramps, drive on two wheels, get flags.
Speed Freak  {, BnW, Vector}
  Avoid crudely-drawn cows, cars, nasty curves.
Speed Rumbler  {Capcom}
Spiderman  {Sega '92, 4P}
  Choose Spidey, Sub Mariner, Hawkeye or Black Cat as you have fun trashing
  the enemy.  Kind of fun watching the sound effects pop up on the screen,
  a la comic books.   "SOCKO!!"  "KRAK"  etc. scaling to and from TNMT-like
  action scenes.
Spiders  {}
  Shoot-em-up involving spiders that ran around on spreading webs.
  Not Black Widow, really.
Spiders  {}
  You have a ship at the bottom of the screen and you shoot spiders
  which are being created from a huge Something in the middle of the screen.
Spiker  {Midway<Sente}
  Volleyball game.
Splatter House  {Tecmo/Sharp/Namco '88, 2P}
  Death-themed.
Sprint  {Atari '75}
Sprint 8  {Atari, 8P}
  Made from converted Tank 8 electronics.  Limited edition.
Sprint II  {Atari '76, 2P, BnW}
  Overhead racing game, similar to Indy 500.
Spy Hunter  {Midway '83}
  Cockpit.  Drive an armored and armed car/boat against enemies.  Avoid
  blasting uninvolved motorists, watch for ice slicks and hydrofoils.
Spy Hunter II  {Midway, 2P}
  Two screens.  World's _lamest_ sequel.   Bluk.  Ptui!
Star Base Omega  {'88}
Star Castle  {Cinematronics '80?, BnW, Vector}
  Color plastic overlay.  Shoot out the walls surrounding the space
  cannon, then dodge the killer shots while trying to hit it.
Star Fire  {Exidy}
  Cockpit view. Shoot tie-fighters/star destroyer (called Starship Exidy).
  When Starship is shot, "GOT US!" appears on screen
Star Force  {Tehkan}
  Space shoot-em-up similar to Last Mission.
Star Hawk  {Cinematronics, Vector}
  Move cursor around the screen to blast baddies.
  "Pirate Ship" comes by and shoots your score, making you lose 800 points.
Star Rider  {Williams, Laser}
  Motorcycle seat.  Motorcycle vs. four drones.  Drive a motorcycle set
  against futuristic scenes.
Star Trek  {Sega, Vector}
  Fly the Enterprise against assorted enemies and dangers. Watch out for
  depleting fuel, phaser, and shield energy.  Speech: "Be the captain of
  the Starship Enterprise!" and "Welcome aboard, Captain"
Star Wars  {Atari '83, Vector, 3D}
  Three-event game based on the movie. Terrific space-flying game against
  the Death Star.
StarBlade  {Namco '91, 3D}
  First-person view shooting game.  Star Wars space battle theme.
  Sit-down unit with a large concave mirror display with a fresnel lens.
Stargate  {Williams '81}
  Prequel: Defender.
Starship I  {Atari '77, BnW}
  The first of the cockpit space games.  Steering yoke with firing stud
  on the top of one of the handles which gave you some lateral control,
  also could tilt it up/down or push it in/out for altitude control.
  Timed game.
Steel Talons  {Atari '91, 2P, 3D}
  2 play versus or separate helicopter simulation.  Rump Thumper.
Steeple Chase  {Atari}
Stocker  {Sente}
  Drive around throughout the 50 states avoiding police.
  Hard, fun game.
Stompin'  {Sente}
Storming Party  {}
  Vertically-scrolling death-themed game.  Hop in vechicles for better
  firepower/protection.
Stratavox  {Taito}
  Try to keep aliens from stealing your ten astronauts.  Speech: "Lucky,
  Lucky, Lucky...we'll be back" and "Help me."
Strato Fighter  {Tecmo}
  Space battle against aliens.
Street Fighter  {Capcom}
  Arena theme fighting game with punch/kick buttons.
  The one that started in all.
Street Fighter II  {Capcom}
  Sequel to S.F. I featuring 8 charaters fighting for the title of
  "Champion Street Fighter."  Numerous moves.  What else need be said.
Street Fighter II: Championship Edition  {Capcom}
  Sequel to S.F. II.  Adds option of playing the last 4 characters from
  Street Fighter II.  New moves and damage downscaled.
Street Football  {Midway<Sente}
  Football without stadiums or crowds.  Watch for manholes and cars.
Street Smart  {SNK '89, 2P}
  A quarter-sucking chop socky Street Fighter wanna-be.  Quite difficult.
  Typical fight drivel.
Strength & Speed  {}
  (or was that Speed & Strength?) -- rip-off of Track & Field/Hyper Spts.
Strider  {Capcom '89}
  Defy gravity as you walk over the city roof tops.
Strike Force  {Midway '91, 2P}
  The '90 version of Defender.
Strike Gunner (S.T.G.)  {Tecmo}
  Defend the earth against aliens in a F-14 S.T.G. fighter
Strike Zone Baseball  {Leland '88, 2P}
Subroc-3D  {Sega<Gremlin '82, 3D}
  Cockpit, viewfinder.  Failed attempt at true 3-D game. Submarine/boat
  tackles flying and sailing enemies in day or night.
Subs  {Atari, 2P, BnW}
  Stand-up submarine warfare game using two aesthetically-correct radar
  screens, positioned at a ninety-degree angle.
Sundance  {Cinematronics, BnW (Yellow), Vector}
  Yellow suns bounce between two tic-tac-toe boards and the player opens
  up the bottom board to allow the sun to pass through.
Sunset Riders  {Konami '91, 4P}
  Scrolling side-view 3D jump/attack game.  Western Theme.
Super Basketball  {Konami}
  Can Konami make a decent basketball game ?  I don't think so ...
Super Breakout  {Atari}
  Advanced version of Breakout.  Multiple balls in hidden pockets, etc.
Super Cobra  {Stern}
  A quarter-pumper.  Prequel: Scramble.
Super Contra  {Konami}
  Prequel: Contra.
Super Death Chase  {Exidy, 2P, BnW}
  Chase skeletons and a bonus ghost.  Prequel: Death Race 2000.
Super Dodge Ball  {Leland, 2P}
  Control the members of a dodge-ball team (including a 'bruiser' who throws
  especially hard) against teams from other countries.  Throw the ball, hit
  the other team, and knock them out of the game.
  Jump, dodge, block, and pass.  What else did you expect for dodge-ball ?
Super Don Quixote  {Universal}
  Animated Laser Disc
Super Flipper  {Chicago Coin '75, BnW}
  Plastic overlay.  Video pinball with Pong resolution!
Super Galaxian  {Midway}
  Fast; many aliens diving at once.
Super Hang On  {Sega, 3D}
  Similar to Enduro Racer.  Prequel: Hang On.
Super Mario Bros.  {Nintendo}
  Mario/Luigi travels through eight "worlds" in order to rescue Princess
  Toadstool (whatta regal babe!).  Lots of secrets and warps.  The
  machine's BigMazeLotsaItemsRunnin'Jumpin'Shootin'Guy co-processor
  eventually became the heart of a very popular home video game system.
Super Monaco GP  {Sega, 3D}
  Cockpit.  Steering wheel shakes violently during crash!
Super OffRoad  {Leland}
  Sequal to Offroad.
  You can now be a truck or dune buggy.  Varied courses, too.
Super Pac-Man  {Midway<Namco}
  Pac-Man meets comic books.  Eat key to open doors, enter doors to eat
  fruit.  Eat super power pellets to move really fast and break doors.
Super Punch Out  {Nintendo}
  Prequel: Punch Out.
Super Qix  {Romstar}
  More options to Qix.
Super Ranger  {}
  Sequel: Rolling Thunder(?).
Super Speed Race  {Williams}
  Long cars.
Super Sprint  {Atari '86, 3P}
  Race game.  Optimize your car between rounds.
Super Volleyball  {Video System '89}
Super Wonderboy : Wonderboy in Monsterland  {Sega, ?}
  Sequel to Wonderboy.  Brilliant game.
Super Zaxxon  {Sega '82, 3D}
  Battle space dragon at the end.  Prequel: Zaxxon.
Superbug  {Atari, BnW}
  Top view, multi-directional scrolling driving game.
  Yes, you drive a Volkswagen Beetle.
  No, there wasn't much point to it.
  Black and white with yellow plastic over the car's area on screen.
Superman  {Taito, 2P}
  Side scroller ... you are the Man of Steel, fighting alien soldiers and
  animal-men.  You punch, kick, and use your heat-vision.  Hold down the
  punch button to release a super blast.  Battlegrounds include streets
  and skies of Metropolis, a cave, and Earth orbit.
SuperPong  {Atari '73}
Surround  {Atari, 2P, BnW}
  Control a dot leaving a trail - don't smash into it.
Survival  {Rock-ola}
  Coversion kit for Warp Warp ... a losing proposition.
Swimmer  {}
  Swim around, dive, energize.
Tac Scan  {Sega, Vector}
  Control fleet of seven ships, shooting and flying through tunnels.
Tag Team Wrestling  {Technos<Data East '84}
  Wrestling.
Tailgunner  {Cinematronics, BnW, Vector, 3D}
  Cockpit.  Act as tailgunner for a spaceship.
Tailgunner II  {Cinematronics, BnW, Vector}
  TailGunner in a sit-down cabinet.
Taito Volleyball  {Taito}
Tank  {Atari '75, 2P}
  First put out by Kee Games, then copied when Kee merged with Atari.
Tank 8  {Atari, 8P}
  Four-on-four team battles or free-for-all.
Tank Force  {Namco/Irene '92}
  Like Sarge
Tank II  {Atari}
Tanks  {Kee Games '74, 2P}
  The first tank game.
Tapper  {Midway '84}
  Dispense beer to customers.  See Root Beer Tapper.
Targ  {Exidy}
  Collect dots in grid maze while avoiding lethal targ ships.  Sequel:
  Spectar.
Tecmo Bowl  {Tecmo '87}
  Football game.
Tecmo Bowl II  {Tecmo}
  Four player football game ... triple screen cabinet.
  Tecmo Bowl I.
Tecmo Knight  {Tecmo, mid-80s}
  Graphic overload in a hack & slash motif.  Poorly animated sprites tear
  each other into goo. Nice attract mode, though.
Teenage Mutant Ninja Turtles  {Konami<Romstar '89, 4P}
  The game that started a whole slew of clones by the masters of cloning,
  Konami.  4 player action/scrolling quarter sucker (wonder why ...).
  When will it end ?
Tempest  {Atari '80, Vector, 3D}
  Shoot enemies climbing up space tunnels.  Various "bugs" exist in the
  game that can be produced depending on last two digits of score if it's
  over 180,000.
  Trivia : Prototype called Vortex.  Still called that on the schematics.
Terminator 2  {Midway '91}
  Tie in to the movie.  Shoot lots (and I mean lots) of terminators.
  Speech : "Destroy Everything !!"  (Arnie talking, of course ...)
Terra Cresta  {Sega<Gremlin}
  Xevious-type game, shoot things on the ground. Prequel: Moon Cresta.
Terra Force  {Nichibutsu}
Tetris  {Atari '89, 2P}
  Conversion kit.  The Russian game that single-handedly thawed the
  cold war.  Try to keep your growing pile of falling blocks from
  reaching the top.
Tetris  {Sega '89}
  In Japan only.
Thayer's Quest  {RDI, Laser}
  Keyboard controls.
Thief  {Pacific Novelty}
  Pac-man knockoff with tape-loop sound effects.
Three Stooges  {Mylstar}
  Throw pies at each other, try to find hidden keys in each room.
Thunder Blade  {Sega, 3D}
  Helicopter flying combat game.
Thunder Crester  {Sega, mid-80s}
  Hovercraft-like jet flies through zones ala Night Stalker.
  Flashy graphics but limited distribution.
Thundercade  {Romstar '88}
  A screen-scrolls-to-you character shoot-out like Time Soldiers.
Thunderjaws  {Atari '90, 2P}
  Don scuba gear to fight against sharks and other bountiful underwater
  terrors.  Nice speech : "Your futile attempts amuse me, hahahaha."
Tiger Road  {Romstar<Capcom}
  Oriental adventure with an axe-swinging character.
Tiger-Heli  {}
  Screen-scrolling tank shoot-em-up.
Timber  {Midway}
  Chop down trees, balance on logs for points.
Time Pilot  {Konami<Centuri}
  You fly a 1980s style jet permanently located in the middle of the screen.
  You have one weapon -- a machine gun style cannon.  Starting with
  dirigibles (or blimps ...) you shoot your way through progressively better
  aircraft -- P-51 Mustangs, helicopters, jets, UFOs, etc.
Time Pilot '84  {Konami<Centuri '84}
  You're stuck in the future with lock-on missiles, improved graphics,
  and enemies!
Time Scanner  {Sega}
Time Soldiers  {Romstar<SNK '87, 2P}
  Go through time to rescue your comrades.
Time Traveller  {Sega '91}
  A laserdisc game with a "Hologram" display (it's really a monitor and a
  parabolic mirror).  The first game of this type.
Tin Star, The  {Taito}
  Using a joystick to move and a joystick to point your six-gun,
  move through a Western town shooting outlaws and scenery.
  Bonus stages between levels.
TKO Boxing  {Data East '87}
TNK III  {SNK}
Toki  {Fabtek}
  Toki is a run-jump-shoot game in which the main character is a
  monkey/ape/gorrila who sometimes wears sneakers for extra jumping power
  and a football helmet to protect himself from falling objects.
Tokio  {Romstar}
  Xevious-type game: American bombing raid on Toyko from Japanese point
  of view.
Toobin'  {Atari '88, 2P}
  Five-button control.  Float down a river in your inner tube. Throw
  cans at targets, watch out for sharp branches and stuff.  Contest.
Top Gunner  {Konami}
  You control a truck that has guns (and a missile launcher ??) on the back.
Top Shooter  {Taito '88}
Top Speed  {Romstar, 3D}
  Driving game; "feature" is nitro boost for fast speed.
Tornado Baseball  {Midway, BnW}
Total Carnage  {Bally/Midway '92}
  Robotron 3.. 2-player, Middle Eastern theme.
Touch-Me  {Atari}
  A Simon clone.  Very, very rare.  There was a handheld version (not Simon).
Touchdown Fever  {SNK '87, 2P}
Tournament Arkanoid  {Taito<Romstar}
  All new levels and powerups for Arkanoid.  More variety on the Arkanoid
  theme.
Tournament Cyberball 2072  {Atari, 4P}
  Two screens.  Future football with exploding players!
Tournament Table  {Atari}
Tower of Druaga, The  {?<Namco}
Track and Field  {Centuri<Konami, 2P}
  Olympic events.
Trak 10  {Atari '74}
Trick Shot  {Sente}
Triple Hunt  {Atari}
Triple Punch  {? '82?}
  A horizontally-scrolling Amidar clone.  Punch enemies three times
  and an ambulance takes them away.
Trivial Pursuit  {Sente}
  Pick one of four characters (Michael Jackson, Cleopatra, the Red Baron, and
  a mystery person) to walk around the board, answering trivia questions.
  Based on the board game and has the same rules.
Trog  {Midway '90, 4P}
  A Pac-Man for '90.  Lots of fun.
Trojan  {Capcom}
  Fairly standard horizontal scrolling game.  You are a warrior with a shield
  walking around and just asking for people to attack you.  Incredibly
  monotonous musical theme.
Tron  {Midway}
  Control stick and rotating knob.  Four-event game, based on the movie.
  Music straight from the soundtrack (Wendy Carlos) of the movie.
Truxton  {Sega}
  Scramble-like game.  Overhead shooter.
Tube Chase  {Atari}
Tumblepop  {Data East/Leprechaun '91}
  Like Snow Brothers and Bubble Bobble
Tunnel Hunt  {Centuri<Atari '82}
  Fly through a tunnel as fast as possible, picking up speed as you go.
  This game *will* give you vertigo ...
Turbo  {Sega '81}
  Horizon-driving game.  Came in super-small stand-up version, and cockpit
  version.  Early racing game against a bunch of different scenes.
Turbo OutRun  {Sega}
  Race across the USA in your Turbo-Charged F40.
TurboForce  {System V '91}
  Another shoot-'em-up
Turkey Shoot  {Williams '84}
  Gun-type controls.  Shoot the mutated turkeys in the city before they
  nail you.
Turtles  {Stern}
  Similar to Pac-Man.  Find the baby turtles and bring them home.
Turtles in Time  {Konami '91, 4P}
  Sequel to Teenage Mutant Ninja Turtles.
Tutankham  {Stern<Konami '82}
  Raid King Tut's tomb.  Sideways-shooting only.
Twin Cobra  {Romstar<Taito '87, 2P}
  Overhead scrolling helicopter game.
Twin Eagle  {Taito '88}
  Vertically scrolling shoot-em-up.  Player pilots a helo against enemy
  aircraft.  Power-ups change weapons and increase firepower.
Twin Racer  {Kee '74, 2P, BnW}
  Copy of Gran Trak 20.
Two Game Module  {Atari}
  Two, two, TWO games in one!
Two Tigers  {Midway '84, 2P}
  Original controls were changed to knob and buttons after players
  couldn't stand the original.  Sink the enemy ships by bombing them or
  shooting airplanes onto their decks.
TX1  {Atari<Namco '83, 3D}
  Cockpit.  Three big screens for a panoramic view. Prequel: Pole
  Position II.
U.N. Command  {, 2P, BnW}
  Swivel-type bazookas.  Orange screen.  Shoot tanks, trucks, motorcycles.
  Avoid ambulances and people carrying stretchers.  One-player version
  called Bazooka.
U.N. Squadron  {Capcom}
  Scramble-type game based on Japanese "Area 88" anime. Called Area 88
  in Japan.
U.S. Classic Golf  {Taito}
UFO Invasion  {}
  Really wild game with a combination of projected video graphics and
  real stuff underneath.
UFO Robo Dangar  {Nichibutsu}
  Collect robot parts to transform your ship into a flying death machine.
  See also Dangar.
Ultra Tank  {Atari}
Up 'n' Down  {Midway<Sega '84}
  Car race; can jump over on-coming traffic.
Us Vs. Them  {Mylstar}
  A neat laser game, their followup to Mach3.  Premise:aliens are invading the
  planet; kill them.  Had a choice of 2 views: a flat, right to left defender-
  ish view, or a cockpit view.  There were cuts to live action sequences of
  actors/scenes or pilots.  Graphics over live video.  Pretty amusing.
V'Ball  {Taito (Konami?) '88, 2P}
  Superb volleyball simulation.
Vanguard  {Centuri}
  Nine/ten (?) stage game. Fly ship through tunnels, shoot four ways at
  once, get indestructible force fields.
Vanguard II  {SNK<Centuri}
  Seemed to have nothing to do with the original.
Vendetta  {Konami '91, 4P}
  Sequel to Crime Fighters.
Venture  {Exidy}
  You play Winky (what a name) who wanders through dungeons.  Enter rooms,
  shoot the enemies inside, and get the treasure they're guarding.  Unique
  puzzle for each room, and "Evil Otto"-like character.
Vertigo  {Exidy}
Victory  {Exidy}
  Tank wanders through terrain, looking for fuel and shooting enemies.
Victory Road  {Tradewest<SNK '86, 2P}
  Rambos meet mystical magic-type gunk. Prequel: Ikari Warriors.
Video Pinball  {Atari}
  Mirrored-in plastic playfield.  With tilt (the jutting edge of the
  console could be shaken up and down), and free credit for a high score
  or match.
Vigilante  {Data East<Irem '88}
  More of the same chop-socky.
Vindicators  {Atari, 2P}
   T-Shirt offer.  Souped-up tank game.
Vindicators II  {Atari, 2P}
  Sequel to Vidicators, nothing else known ...
Viper  {Leland '88}
Vorfeed  {Taito}
Vs. 10 Yard Fight  {Irem}
  Football game.
Vs. Baseball  {Nintendo, 2P}
Vs. Castlevania  {Konami '88, 2P}
  Simon Belmont must kill the omnipresent Dracula character ...
Vs. Dr. Mario  {Nintendo '90}
  Drop pills to kill viruses in this Tetris-variant.
Vs. Duck Hunt  {Nintendo '85, 2P}
  Gun control.
Vs. Excitebike  {Nintendo '87}
  Dirt bike simulation.
Vs. Freedom Force  {Nintendo}
Vs. Golf  {Nintendo '88}
  Golf.  Not much else ...
Vs. Gradius  {Konami '88}
  Horizontally scrolling space shooter.
Vs. Gumshoe  {Nintendo '87}
  Detective on a quest to save his kidnapped daughter.  Shoot balloons, etc.
Vs. Hogan's Alley  {Nintendo '85}
  Gun control.
Vs. Ice Climber  {Nintendo '88}
  Interesting climbing game in which you removed bricks with your
  ice hammer.  Jump button and joystick.  After completing a level
  you could chose the next one, vaguely like Tron.
Vs. Platoon  {Sunsoft '88}
  Terrible game with maze and shooting sequences.
Vs. RBI  {Nintendo<Atari<Tengen}
  Baseball game.
Vs. Sky Kid  {Sunsoft '88}
  Side scrolling 2 player simultaneous aerial shooter where the player
  can recover from crashes from hitting the fire button repeatedly.
Vs. Slalom  {Nintendo<Rare '86}
  Skis to stand on.
Vs. Super Mario Brothers  {Nintendo}
Vs. Tennis  {Nintendo, 2P}
Vs. The Goonies  {Konami '88}
  Save Annie from the Fratelli family.  Amazingly, has nothing to do with
  the movie except the main character (thank God ...).
Vs. TKO Boxing  {Nintendo<Data East}
Vs. Top Gun  {Nintendo<Konami}
  Fly a first-person dogfight against enemy fighters, then try to land your
  jet on a carrier deck.  Based on the movie.
Vulgus  {Konami}
Wacko  {Midway '83}
  Trackball and joystick.  Fly your UFO and zap the mismatched alien
  body parts back together.  Tilted cabinet.
Walter Payton Football  {Sega}
War Of The Insects  {}
  (last word may be wrong) -- Centipede rip-off.
War of the Worlds  {Cinematronics, Vector}
  Based on H. G. Wells movie.  Kill tripods, etc.
Warlords  {Atari, 4P}
  Paddle control.  Bounce a fireball into the walls of other players'
  castles, and kill them with a good strike.  Vaguely based on Breakout.
  Excellent.
Warp Warp  {Rock-Ola}
  Two, two, TWO warps in one!  One you shoot in, one you fire in!  Ooo!
Warriors  {Cinematronics, 2P, BnW, Vector}
  Two joysticks for each player, mirrored-in landscape.  Knight fights!
WEC Le Mans  {Konami}
Whack  {Midway}
Wheels Runner  {}
  Clone of Atari's Super Sprint.
Who Dunit  {Exidy '88}
Wild Western  {Taito '82?}
  Rotary control ... you shoot robbers on a train, and from horseback.
  Early Tilt mechanism ... cleared screen, said "Tilt" in center of screen,
  and reset.
Willow  {Capcom}
  Based on the movie.  You control a couple of characters from the movie on
  their quest to destoy the evil witch.
Winning Run  {Namco}
  Grand Prix racing with Hard Drivin' graphics.
Winning Run Suzuka Grand Prix  {Namco}
  Named after famous race course in Japan.
Witch's Way(?)  {}
  Was this ever put into production?
Wizard of Wor  {Midway '81, 2P}
  Wander through the maze and kill the monsters or the other player.
  Speech : "Find me, the wizard of wor", "Insert Coin", "Ha, Ha, Ha!"
Wonderboy  {Sega}
  Scroller with a cartoon character kid.
Wonderboy III : Monster Lair  {Sega}
  Was there a Wonderboy II?  Do we really care?
World Cup  {Atari '90}
  Extrememly difficult soccer game (or football for non Americans ...).
World Series  {Leland}
World Series - The Season  {Cinematronics '85}
  Baseball; spring-loaded joystick to be used as bat.
World Series Baseball  {Cinemetronics}
World Stadium '89  {Taito '89}
Wrestle War  {Sega '89}
  Wrestling.
WWF Superstars  {Technos}
  Yet more Wrestling.
WWF Wrestlefest  {Technos '91}
  Yet more Wrestling.  Sequel to WWF Superstars.
X-Men  {Konami '92}
  4 to 6 player beat 'em up (can Konami do anything else ?)
X-Multiply  {Irem '89}
  Another shoot-'em-up
Xenophobe  {Midway, 3P}
  Clear infested space stations of aliens.
Xevious  {Atari<Namco '82}
  Scrolling space shoot-em-up.  Lots of secrets, and great graphics.
Xexex  {Konami '92}
  Gorgeous shoot 'em up ... Konami get better ...
Xybots  {Atari '87, 2P, 3D}
  Rotating joystick.  Excellent graphics and well-implemented.
Yie Ar Kung Fu  {Konami}
  Eleven levels of chop-socky.
Zarzon  {(?)}
  vertical shoot-em-up, late 70s.  *Not* Zaxxon.
Zaxxon  {Sega<Gremlin '82, 3D}
  Three-event diagonally-scrolling shoot-em-up.
Zector  {Sega, Vector}
  Anoter conversion kit ... Rotary control.
Zero Hour  {Universal}
  Prequel: Space Panic.
Zero Wing  {Williams}
Zoar  {}
  Shoot-em-up similar to 1942.
Zookeeper  {Taito '83}
  Build a wall around the zoo and catch the escaping animals. Two stages.
  Incredibly annoying sounds.
Zwackery  {Midway}
  Rotary Control with push up / pull down capability.
  Wizardry type game.
  Semi cute.
ZZYZZYXX  {Cinematronics}
-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...