HDTenEightyP/NetNews huggingface dataset:
From: erisande@silver.ucs.indiana.edu (Kryst the Philosopher)
Subject: Re: Adventure Construction Set
Keywords: adventure construction set acs
Organization: Quitters Inc.
Date: Mon, 27 Jul 1992 23:35:15 GMT

mike%jim.uucp@wupost.wustl.edu (Mike Suter)
>Any of you netters ever play around with Adventure Construction Set?

	Where did you find such a thing?  I would like to get a hold
of that if it were possible!  Have any stores that might sell this?
Newsgroups: comp.sys.ibm.pc.games
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: Wolf3D RegVer 1st Mission Bug?
Organization: Digital Equipment Corporation
Distribution: usa
Date: Thu, 23 Jul 1992 16:21:15 GMT


In article <robinson.711641274@knuth>, robinson@knuth.mtsu.edu (David Robinson) writes...
.>In mission 1 of the registered version of Wolf3D, there appears to be a
.>bug.  Attempting to take the secret elevator to level 10 doesn't work
.>like it did in the old shareware version.  Both the secret elevator and
.>the normal elevator take me to level 2.  The secret elevator in mission
.>2 works correctly.  I have the version dated 6-10-92.  Has anyone else 
.>experienced this?  I've tried calling Apogee tech support, but their 
.>phone is always busy. (sigh)

Keep calling. There is a patch for this problem to upgrade v1.1 to v1.2.
I don't have the patch so I don't know what else it may fix.

 sm
Newsgroups: comp.sys.ibm.pc.games
From: bca44236@uxa.cso.uiuc.edu (Racter)
Subject: MM3 Crack?
Organization: University of Illinois at Urbana
Date: Fri, 24 Jul 1992 06:54:36 GMT

Me and my friend (who have bought Might and Magic 3 in a most legal-like
fashion) are wondering if there is anyone ought there who could help crack
the annoying protection on this game.  We both suffer from the same problem of 
not being able to find the manual. Thanx.



Newsgroups: comp.sys.ibm.pc.games
From: adrian@Cookie.secapl.com (Adrian Feliciano)
Subject: Who has the CRACK for HardBall III?
Date: Thu, 23 Jul 1992 05:00:54 GMT
Distribution: na
Organization: Security APL, Inc.

I saw the posting about someone having the crack to HB3 but I
accidentally lost that message.  Whoever that mask man is, I
would deeply appreciate it if you can send me a copy on either
size disk (5.25 or 3.50).  I know I can ftp it from somewhere
but I do not have access to ftp, sorry..  Thank you very much!

	Address: Security APL, Inc.
		 275 Madison Avenue
		 27th Floor
		 New York, NY 10016
		 Attn: Adrian Feliciano
	  Phone: 212-370-3510
	  Email: adrian@cookie.secapl.com

P.S. Please include your address (If you don't mind).
Newsgroups: comp.sys.ibm.pc.games
From: morris@mksol.dseg.ti.com (jerry a morris)
Subject: fs4 questions
Organization: Texas Instruments
Date: Tue, 28 Jul 1992 20:27:36 GMT

Can someone help answer fs4 questions?  
The 747 panel is nice but, how do you know where the controls are.
The other planes have a gauge to show the rudder and elevator positions
but i can't find it on the 747.

Also , on the 747 just left or the power levers there is a lever(gauge?) that
seems to have 3 positions, what is this?

Also the autopilot turns on and off but doesn't seem to do a thing, does it?

thanks in advance

jerry
morris@ap040.ti.com
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: secret level.
Date: 23 Jul 92 19:48:35 GMT
Article-I.D.: lclark.1992Jul23.194835.5675
Organization: Lewis & Clark College, Portland OR

In article <1992Jul23.185320.28600@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>
>In article <1682D73B9.FHD@tamvm1.tamu.edu>, FHD@tamvm1.tamu.edu (H. Alan Montgomery) writes...
>>The fuse in the secret level can only be gotten to in EASY MODE. 
>
>wrong. I got there playing in NORMAL. When my son got into
>the secret level using EASY mode, he ran into the "Goplat moved into a bad
>place" bug and couldn't complete that level at all. 
>
I think he meant you can only get to the FUSE in the easy mode, not the
secret level.  I don't know if this is true either, but I don't see why
you couldn't get there in the normal mode.

>>The fuse cannot be broken. 
>
>wrong, it breaks exactly the same way as the other fuses.
>
How did you break it?  I pogo'ed on that thing for about 5 minutes and
still it wouldn't break.  Is this a bug?  Or should I play in normal mode?
I've been playing in the easy mode.  BTW I have the fixed version of the
game.  It doesn't crash when entering the secret level in the easy mode. 
Could the fixed version have a new bug (the fuse won't break?)

>
>Sm


-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
From: antoniou@buitc.bu.edu (George Antoniou)
Newsgroups: comp.sys.ibm.pc.games
Subject: NEW Games for sale
Date: 22 Jul 92 13:27:32 GMT
Organization: Boston University, Boston, MA, USA
Originator: antoniou@buitc.bu.edu


	-POWERMONGER  
	-TWILIGHT 2000
	-HYPERSPEED
	-ULTIMA UNDERWORLD
	-ULTIMA 7


Just used once to install... prices are $35-$45 firm.  
			 ... email for more info.
			 ... I pay shipping.

giorgios  [antoniou@buitc.bu.edu]
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Duh!  Now I get It!
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d1
Date: Mon, 27 Jul 1992 19:40:32 GMT



In article <1992Jul27.025632.20759@tamsun.tamu.edu> Edward Dale Boling,
edb9140@tamsun.tamu.edu writes:
>The previous JERK has no spine!
>Is he that stupid to have to use a trap to get someone to read his
message.

Duh!  Got out of posting my last message and I saw the title to original
poster's message!  Go figure what some people do

--- Gavin
Gone Fission.          Visualize Whirled Peas!
From: gleasont@lonex.rl.af.mil (Todd C. Gleason)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sound card help
Date: 22 Jul 92 19:49:20 GMT
Organization: RL

In article <ni3mieo@fido.asd.sgi.com> pdc@sgi.com (Paul Close) writes:
>Dylan Ginsburg writes:
>
>Wrong-o.  I have my Soundblaster hooked to a stereo and it sounds GREAT!
>

So does mine, albeit I do get a bit of noise on it.

>Make sure you get magnetically shielded speakers if they're going to be
>within 6" of the monitor.  Shielded speakers cost about $35.  I don't know
>the logic behind it, so don't ask :-)  My stereo speakers are more than 6"
>away, so I don't know if it's actually bad or not.

Really?  What if they are close to the modem?  The computer itself?  I think
they are far enough away from the monitor, but as for the video card...

>>This is the setup I have and I
>>am perfectly happy with the sound I get from my games.

Galactix and Wolf 1.1 sound *great*!!!


-- 
  -=Todd Gleason=-         My opinions are better than yours. . .
Take my XT--PLEASE!!                 . . . but only on Thursdays.
   Didja ever wonder what 4MB SIMMS modules taste like. . . no, with mayo,
catsup, mustard, lettuce, pickes, relish, cheese, on a bun?  MMmmmm. . . .
Newsgroups: comp.sys.ibm.pc.games
From: ksmith@vx24.cc.monash.edu.au
Subject: LINKS386 resolution
Organization: Computer Centre, Monash University, Australia
Date: Thu, 23 Jul 1992 01:55:47 GMT

Someone asked a while back how come they were claiming that 640x480 in
256 cols was SVGA.  Well, the reason for this is that VGA only covers up
to 320x200 in 256 colours. That's where the 256 colour standard ends.
After that, you get different instructions for different cards.  Links386
is meant to be able to run in 1024x768 in 256 colours, if your card can
support it.

My question is this:  I have a trident (pity me, please) 1meg card, that
runs in 1024x768 in 256 cols with my non-interlacing monitor quite well,
but the vesa driver that comes with Links only allows me to go to
640x480 in 256.  Although it's a nice jump, going from 320x200 to 640x480,
it seems a waste of potential, if it could in fact go higher.

I had similar results with Tseng labs 1 meg cards (base ET4000 model).

HAS ANYONE MANAGED TO GET LINKS386 PRO RUNNING IN A RESOLUTION HIGHER THAN
640 x 480?  Running the chkvsa program lets you know what res the vesa driver
will go to on your card.  Check it out and see......post back to the
group so we can all find out....

Regards,

Keith Smith

***************************************************************************
*  Keith Smith                   * "Has anyone seen Ferris? Beuller....   *
*  Information Systems           *  Bueller....Bueller"                   *
*  Monash University             *					  *
*  Caulfield Campus              * "Baldrick, go forth into the streets	  *
*  Melbourne, Australia          *  and make it known that Black Adder    *
**********************************  wishes to sell his house. Percy...    *
*				 *  just go forth into the streets."	  *
* "Go up yourself"               *             --Black Adder		  *
*    -SFT tutor discussing the   *                               	  *
*     finer points of recursion. *  "Her family's got more mills, than	  *
*                                *   you've got brain cells."             *
*Ksmith@vx24.cc.monash.edu.au	 *  "How many mills?"                     *
*Ksmith@monu6.cc.monash.edu.au	 *  "seven"     -- Black Adder      	  *
*Tris@yoyo.cc.monash.edu.au      *                                        *
***************************************************************************
From: soelex@ocf.berkeley.edu (Alexander Than Soe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 Part II??? !!!
Date: 31 Jul 1992 01:44:55 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: plague-ether.berkeley.edu

In article <1992Jul28.143816.20231@lonex.rl.af.mil> gleasont@lonex.rl.af.mil (Todd C. Gleason) writes:
>may never buy an Ultima again.  And I think U3 and esp. U4 were two of the
>best games I ever played. . . hey guys, is U7 as long and involved?  I'd
>really like to hear about it, maybe someday I'll buy it then.  But not if
>I'll have to give up my identity entirely to my computer.)
>
>-- 
>  -=Todd Gleason=-         My opinions are better than yours. . .
>Take my XT--PLEASE!!                 . . . but only on Thursdays.
>   Didja ever wonder what 4MB SIMMS modules taste like. . . no, with mayo,
>catsup, mustard, lettuce, pickes, relish, cheese, on a bun?  MMmmmm. . . .

Todd, I just saw in August issue of Computer Gaming Review that Ultima 7 has
a second part coming out later this year.  I am not playing U7 due to bugs
and long extensive exploration movements, and may not now, since the game 
does not end at the first one.  
Hmmm... Seems like the Origin people are trying to get more money or something
by splitting the game.  The 1st one costs over $50, and the next one will be
the same.  That's $100 for a game.  Geeshh... Enough for me... 
I think I will be spending more time at the shareware shops.

alex
soelex@four-lab4.berkeley.edu
From: thompson@plains.NoDak.edu (Bill Thompson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need Help in Star Trek 25th Aniversary
Keywords: shooting phasers in landing party
Date: 25 Jul 92 23:38:48 GMT
Article-I.D.: plains.19357
Organization: North Dakota State University, Fargo, ND

I'm in need of help.  In the Demon World portion of the game, how do
you fire the phasers.  I press 'U' for use, click on Kirk, click on
inventory bag, click on phaser, and click on the Klingon/Romulan/Gorn or 
whatever.  I get a message from kirk saying something about not having anything
to do in that direction.  Please help.

Thanks...........Bill


+-----------------------------------------------------------------------+
|                Internet :   thompson@Plains.NoDak.EDU                 |
|                    UUCP :   uunet!plains!thompson                     |
|                      Bitnet :  THOMPSON@PLAINS                        |
+-----------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: willimsa@unix1.tcd.ie (WHY??)
Subject: Re: U4 --- yes, that is four !!!
Organization: Trinity College, Dublin
Date: Mon, 27 Jul 1992 12:59:22 GMT

In <BrwBs7.Ax@watserv1.waterloo.edu> hartmut@watsci.uwaterloo.ca (Hartmut "MUD-Meister" Hedderich) writes:

>oh --- a last question --- I need money (in the game ;-) ). Is there a place
>where I can find more money than the few gold coins you receive for killing
>monsters? I barely can affort food and magic powders. I have no money for
>better (magic) weapons or armour.

Short term solution:  Keep crossing bridges and you will meet trolls.
			Kill them for money
Newsgroups: comp.sys.ibm.pc.games
Subject: Links 386 Pro info (Define VGA)
From: ebath@vax1.umkc.edu
Date: Wed, 22 Jul 1992 00:29:55 GMT
Organization: University of Missouri - Kansas City


I realize that this is a question better left to the pc.hardware section, but
I only ask it because of the Links Pro 386 ad I just received from Access 
software.  What is the definition of a VGA monitor?  I had always thought that
it was 640 X 480 X 256.  The ad claims that this is SVGA.  This raises the
question:  "What have they done to improve the graphics?"  The pics in the
ad definitely do look MUCH better.

Some other q's which have now been answered.  The conversion utility (to 
convert old Links courses to new Links 386 courses) does add quality to the
overall picture (allegedly).  You can now be either a male or a female golfer
and wear 10 different colors of shirts.  Also, there is a "profile" view of
a hole so that you can see the slopes better.  The final feature that I found
to be interesting is the recording of you playing a course.  With this, you
can "tape" yourself and swap tapes with a friend to play "against" each other.
There are a lot of additional features which are nifty too.

Thanks for previous postings about Links 386 Pro.
From: scott@mycro.UUCP (Scott C. Sadow)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: crack for Trump Castle II
Date: 30 Jul 92 13:30:20 GMT


   I have a valid, legal copy of Trump Castle II. It asks too many times
"In section X, in paragraph X, what is word X". Once would be fine, 5 is
too many. As is, I am thinking of returning it because of this...

   Like the subject says, I am looking for a crack for it so I can bypass
the questions.


   Scott C. Sadow
   scott@mycro.UUCP
   ...gatech!nanovx!mycro!scott
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: ARRRGGGH!  Spoilers wanted for OOTW
Keywords: OOTW
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Thu, 23 Jul 92 12:43:32 GMT

In article <1992Jul23.053237.29368@ils.nwu.edu>, marine@ils.nwu.edu (Colette Marine) writes:
|> ***** Posting from a friend's account *****
|> 
|> SPOILER ALERT...
|> At the stage when you're crawling towards a wall w/levers, an alien is slowly
|> approaching you, and your alien buddy is moving hand-over-hand toward you,
|> what do you do after you pull the first lever, frying the bad guy?  I pulled
|> the second lever, and it opened a sky light.  Okay, so what?  I can't reach the
|> other levers no matter how hard I try, and I always get shot just before my
|> alien pal reaches me.  Please help--I'm at a loss for ideas!!
|> 
|> Thanks,
|> Jared D. Brame

SPOILER ALERT

After opening the 'skylight' drag yourself back to the 'skylight' opening.


Newsgroups: comp.sys.ibm.pc.games
From: daily@a.cs.okstate.edu (DAILY STEPHEN RICH)
Subject: Re: WARLORDS: Additions?
Organization: Oklahoma State University, Computer Science, Stillwater
Date: Wed, 22 Jul 92 03:24:41 GMT
Keywords: Warlords

In article <Brr0tK.8qs@watserv1.waterloo.edu> idfriedm@hertz.waterloo.edu (id friedman) writes:
>I loved Warlords, but can now beat everyone (Warlord level) no matter
>which army I choose to play.   Are there any new maps, enemies, new versions
>out there currently or on the way?  If there are new files, can someone
>send them to me or tell me where I can get them by ftp (and HOW to get
>them by ftp - I've never ftp'ed before).
>
>Thanks a bunch!
>
>Chuck Cote
>
>clcote@electrical.watstar.uwaterloo.ca
>

Amen to that.  Warlords was one of the best games I have played.
Please post anything new on it as I'm sure there are plenty of
people out there who would be interested.  Thanks.
__
daily@a.cs.okstate.edu
From: hyiu@terapin.com (Henry Yiu)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM IV or EOB III
Date: 24 Jul 92 02:45:41 GMT
Organization: BBS

In article <1992Jul21.185358.27415@cbnewsc.cb.att.com>, rtr@cbnewsc.cb.att.com
(ricardo.t.rollins) writes:
>
>Netters,
>
>Does anyone know if there are plans for Might and Magic IV. Has it been
>announced yet? When it'll be released?
>
>Also (I know EOB II is still selling like hotcakes) does anyone know
>anything about plans for EOB III?
>
>
>--------------------------------------------
>               Ricardo Rollins
>               AT&T Bell Laboratories, CB 1E-215
>               (614) 860-2144 (x2144)
>               cblph!rollins or rollins@cblph.att.com
>

Might and Magic IV is coming out soon.. I even saw a demo for it.. it's should
be out sometime in August.. don't know anything about EOB III yet..
Newsgroups: comp.sys.ibm.pc.games
From: idfriedm@hertz.waterloo.edu (id friedman)
Subject: WARLORDS: Additions?
Keywords: Warlords
Organization: University of Waterloo
Date: Tue, 21 Jul 1992 17:05:44 GMT

I loved Warlords, but can now beat everyone (Warlord level) no matter
which army I choose to play.   Are there any new maps, enemies, new versions
out there currently or on the way?  If there are new files, can someone
send them to me or tell me where I can get them by ftp (and HOW to get
them by ftp - I've never ftp'ed before).

Thanks a bunch!

Chuck Cote

clcote@electrical.watstar.uwaterloo.ca

Newsgroups: comp.sys.ibm.pc.games
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Subject: Re: COMING SOON: New Wolf3d editors that work with all 6 episodes
Organization: Indiana University
Date: Tue, 21 Jul 1992 14:15:50 GMT

In article <5475@umriscc.isc.umr.edu> bkirby@cs.umr.edu (Bill Kirby) writes:
>
>  One last thing:  Apogee doesn't mind that I am releasing these new
>editors, so long as modified levels are not distributed.  They said 
>they would pursue any copyright violations (distributing any part of
>their game) if it became necessary.
>

Bill, how does this apply to new graphics sets, such as the WolfnPac,
etc..? I've been working for a few weeks and am near completion on a
completely new graphic set using the WolfEdit program that looks
fairly interesting, but I don't want to find myself in bad with Apogee.
(They've got a great product in Wolf3d and should be rewarded.) But I
don't see supplements like these detracting from sales, helping
promote them if nothing else.  Any opinions on the matter, or should I
be directing these questions to Apogee?



-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
Newsgroups: comp.sys.ibm.pc.games
From: ceng@mdd.comm.mot.com (Curtis Eng)
Subject: Re:  M1 Tank Platoon
Organization: Motorola, Mobile Data Division - Seattle, WA
Distribution: na
Date: Tue, 28 Jul 1992 18:38:49 GMT

In article <1992Jul24.205419.13858@walter.bellcore.com>, sjs@torque.bae.bellcore.com (Steve Szymanski) writes:
|> 
|> Having been to a software store and seeing Allied Forces (Gunship and
|> M1 Tank Platoon packaged together), I could not help but to buy it,
|> since I had fond memories of Gunship from Commodore days :^).
|> 
|> Are there are pointers, helpful suggestions for playing M1 Tank Platoon?
|> 
|> Any and all help would be greatly appreciated!
|> 
|> Thanks!
|> 
|> Steve
One very effective tactic I use is to bring one of your tanks right up to the top
of the hill just before the gunner can see over it.  At the point, stop!  If you
don't, the gunner will be able to see just over the hill, but the enemy will be
able to see you too!  Anyways, at this point, switch to the out-of-tank view and
use your zoom key.  This simulates getting out of the tank and looking around. 
With this method, you can see what your up against without the enemy seeing you. 
Of course, your gunner can't see, but at least you'll know whether or not you
should take them on up front or use some other tactics.

I also load up mostly on salvo rounds instead of the heat rounds.  The heat rounds
are only good against lightly armored vehicles and infantry but if your have
artillery available, use that instead.  I usually load up with about 15 heat
rounds and 25 salvos.  You'll need those salvos when you run up against the T-72s
and T-80s.  

Finally, don't call any air strikes in with the A-10s or AH-64s untill you've
eliminated any SAM vehicles and infantry units.  The anti-aircraft missiles they
shoot will surely get your air cover pretty quick.  Even when you've eliminated
all the anti-air threats, a lot of the times, the tanks bring your A-10s down
with their .50 calibers.

Oh yeah, if you have artillery available, be sure you have them lay down a smoke
screen for you when you go between hills.  This really helps out when the enemy
gets a laser lock on you.  The smoke screws up their accuracy pretty good because
unlike the M1A1, Russian tanks don't see through smoke very well.  Good hunting!
From: vvirrank@cc.Helsinki.FI (Ville Virrankoski)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy and Last Crusade Question(s)
Date: 20 Jul 92 12:57:43 GMT
Organization: University of Helsinki, Finland

In article <1992Jul17.173501.14735@samba.oit.unc.edu> Josh.Adams@bbs.oit.unc.edu (Josh Adams) writes:

>I folks...
>
>In Indy and Last Crusade, how do:
>a) Open the slab in the tunnel,
>b) Open grating,
>c) Get the torch
>d) Empty the cleaning liquid bottle?
>
>I figger that if I empty the bottle, i can get the torch, but how do I
>open the slab? I also figger the i will get something from under the slab
>that will enable me to open the grating to the crypt...
>
>Any help will be appreciated...
>Josh
>
>--
>   The opinions expressed are not necessarily those of the University of
>     North Carolina at Chapel Hill, the Campus Office for Information
>        Technology, or the Experimental Bulletin Board Service.
>           internet:  bbs.oit.unc.edu or 152.2.22.80

A bottle of wine could be helpful...
From: brad@slammer.UUCP (Brad Isley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: RRT: Where to put up version 3 for ftp?
Date: 31 Jul 92 02:18:22 GMT
Organization: Just me & my computers

In article <1992Jul29.214623.10498@nb.rockwell.com> byoung@nb.rockwell.com (Bruce Young) writes:
>
>In article <1992Jul29.024154.25957@slammer.UUCP>, brad@slammer.UUCP (Brad Isley) writes:
>.
>.
>.
>> 
>> That's much more likely.  I never can accumulate more than $30,000,000.  It
>> seems the game has a limiter builtin there.  BUT!  I just downloaded version
>> 3 from MPS's BBS.  The tech rep claimed that this version fixes that problem.
>  ^
>  ^
>Can this version of RRT be placed at some site (similar to the releases
>of civ) ?

Sure.  Tell me where?
-- 
emory!slammer!brad   (Brad Isley)
+1 404 841-4169 Work			 Nopottopeein: "Howzit Goink?"
+1 404 925-9663 Home			  The gang: "Fine, just fine."
Newsgroups: comp.sys.ibm.pc.games
From: osicoop@bwdls138 (Doug Gould)
Subject: Re: U6: Stuck in Wrong
Organization: Bell Northern Research, Ottawa, Canada
X-Newsreader: Tin 1.1 PL3
Date: Mon, 27 Jul 1992 14:52:28 GMT

jbs21045@uxa.cso.uiuc.edu (Joe Sterbenc) writes:
: I can't get the portcullisses up to get to the stairs to level 3. Do you need
: Sherry here? Can the mouse move the levers to raise the portcullises? 
: 
: Arrrrrrrrrrgh....
: 

SPOILER





















- Hmmm...  There might be a spell you could use.






















- ever heard of telekinesis?

--
Doug Gould 
Newsgroups: comp.sys.ibm.pc.games