HDTenEightyP/NetNews huggingface dataset:
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.pinball
Subject: "Quit talking and start chalking"
Date: 14 Dec 92 15:40:35 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A752151ECC015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Mon, 14 Dec 92 15:40:30 GMT
X-Useragent: Nuntius v1.1.1d12

It turns out that I was wrong about my Eight Ball Deluxe with regard to said
phrase -- it does say "Quit talking and start chalking".  It's just that it
does so under different circumstances then I remembered.  It only does it
during the game over attract mode.  Well, it had been a long time since I
played the game!

Someone had mentioned that they thought this phrase had come from Cue Ball
Wizard, but while CBW may use this phrase it certainly didn't originate with
it -- EBD is a 1981 Bally game.  Did the original Eight Ball use the same
phrase?

Never having had the opportunity to play the original Eight Ball, should I
make an effort to look for one given that Eight Ball Deluxe has always been a
favorite of mine?  What's the general consensus on this 1977 Bally game?

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.pinball
From: pierre@inga1.acc.stolaf.edu (Anthony J Pierre)
Subject: shitty SMB pin
Organization: St. Olaf College; Northfield, MN
Date: Thu, 17 Dec 1992 16:54:58 GMT


Hey, everyone in pin-land, we just got the super mario bros pin, and
guess what the replay is at? 2 billion, no, i am not shitting you, it is
true, it's impossible to replay, the high score is 400 million.  needless
to say, stay away from this pin.  my fav right now is TAF my high is
100 mil, double jackpot twice.  hell, i love this game.

--------------------------------------------------------------------------------Anthony "The Vinster" Pierre                         Pierre@stolaf.edu
Vincent "Where's The Mosh Pit" Innee
(hmm... I wonder if they are he same person...)
	
        It lies beside me                            Mudhoney@Epic
	 It has no choice          \/ | |\|               
      	  It's  my life        The Eternal Gamer     
	   It is my voice       
	    It is stupid                        Official Founder:            
	     It is my NOISE             The "Alternative" Music Haters Club
				And     The SideBurn Haters club
		-SuperChunk 
--------------------------------------------------------------------------------
Newsgroups: rec.games.pinball
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Rick Stetta on NBC Nightly News
Organization: Chinet - Public Access UNIX
Distribution: usa
Date: Tue, 15 Dec 1992 03:45:29 GMT

Hiya, it's me again.  Did anyone else catch Rick Stetta at the tail end of
tonight's NBC Nightly News (a.k.a Tom Brokaw and the Temple of News)?  They
ran a 90 sec. piece or so about Rick, showed his home, his playing style,
pictures of his win at Expo last year, how this is his 'job' (guess to make
the yuppies feel good), and some more.  Pretty cool.  

-- 
Louis Koziarz
koziarz@chinet.chi.il.us
Newsgroups: rec.games.pinball
From: dadams@dstrike.demon.co.uk ("David Adams")
Subject: Re: Winter Break post: the game-playing tips list 
Distribution: world
Organization: Data Strike Computers Ltd
X-Mailer: Simple NEWS 1.90 (ka9q DIS 1.19)
Date: Thu, 17 Dec 1992 14:15:03 +0000

In article <nlk20wq@rpi.edu> sigma@degas.ipl.rpi.edu writes:

>hlsw_ltd@uhura.cc.rochester.edu (Dave Hollinsworth) writes:
>><The "Bang-Back">
>>       - This is a way to save a ball after it has gone down an outlane.  
>>Usually, it works better on the right side, but it also works from the 
>>left.  Basically, when the ball drains down the side, hold up the flipper on 
>>that side, and wait until the ball is about to hit the piece of metal below 
>>and between the flippers (where the kicker that returns the ball to the 
>>ball storage area near the plunger is).  Just when the ball is about to hit 
>>this piece of metal, give the machine a hard bump down and forward.  
>>Depending on the speed of the ball, the distance between the piece of 
>>metal and the flippers, and the tilt sensitivity, you may experience a 
>>moderate degree of success at getting the ball back in play.
>
>Also known as The Death Save.  For a machine with a relatively sensitive
>Slam Tilt, but little Tilt, a variation on this technique is:
>
>As the ball goes down the right lane, pull the game to the left - this
>tends to normalize the behavior of the draining ball, and give you a better
>push on the next part.  Hold up the LEFT FLIPPER and just as the ball comes
>to the metal plate at the outhole, or slightly before (you have to get the
>hang of it for each particular machine), move the machine quickly to the
>right and slightly forward.  The ball should come to rest on the end of the
>right flipper - quickly drop the left and flip the right.
>

I read both the original posting and these comments with great interest.
I have had a small amount of success with the slap-save and I am pleased
with this.  However, when it comes to either the bang-back or the death-
save mentioned above I have real trouble.  I don't seem to be able to
"move" the machine anywhere near enough to impart the sort of motion
required on the ball.  If I really put a lot of effort in I can get the
ball to move up the playfield noticeably, but only just (i.e. maybe half
an inch).  Of course, with this much force, it tilts.  What am I missing?

In particular, what exactly is meant by:
give the machine a hard bump down and forward.

I would really appreciate some more details on this.


-- 
+---------------------------------------------------------------+
| David Adams                  |   dadams@dstrike.demon.co.uk   |
| Data Strike Computers Ltd.   |   100031.160@compuserve.com    |
+---------------------------------------------------------------+

Newsgroups: rec.games.pinball
From: knudsen@cbnewsd.cb.att.com (michael.j.knudsen)
Subject: Re: Star Wars pinball
Organization: AT&T
Distribution: na
Date: Wed, 16 Dec 1992 23:42:31 GMT

In article <SBB.92Dec11092640@panix.com>, sbb@panix.com (Steve Baumgarten) writes:
> (Contrast this with the software in FISH TALES, which all seems to be
> oriented around keeping the game moving as quickly as possible.  If
> you hit the top saucer when it's not lit, the ball is kicked out
> immediately with no fanfare.  Drains down the sides while Autocast is
> lit result in a ball being kicked into play even before the first ball
> has reached the drain.  I appreciate small touches like these, and it
> makes sense from Williams' point of view as well, since they're always
> pushing to keep game time down.)

I appreciate this speed-up attitude a lot more *between balls.*
When I drain, I like to get the next shot off before I lose my momentum.

I liked the way Gottlieb's early SS PINBALL POOL worked.  After racking
your bonus, it did 5 "clunks": reset two banks of drops, then kick each of
two holes just in case (in case of what, on a single-ball pin?),
and put up the ball to the plunger.

But guess what?  P-POOL first puts up your next ball, and resets all the other
stuff as you're shooting and the ball goes around the arch!
I thought that was pretty neat and thoughtful.  Every other table seems to
serve up the ball only after completing its ablutions.

Contrast this with late Bally EMs like WIZARD, that took so long to
rack up your bonus that a friend keeps another game going on the pin next
to his WIZARD, to play between balls.

I like how HIGH SPEED adds your bonus: show it in numerals,
show it multiplied (with a noise for each multiple), then add it on.
Informative, fun, and takes little time.

Along this topic, how about time wasted between games?
How about that all-day suspenseful match sequence on SPACE SHUTTLE?
-- 
	"I don't think so, Al"
	knudsen@iexist.att.com
From: kens@psc.lsa.umich.edu (Ken Small)
Newsgroups: rec.games.pinball
Subject: Re: Bought Eight Ball Deluxe, have questions!
Date: 14 Dec 1992 17:27:34 GMT
Organization: University of Michigan
NNTP-Posting-Host: stimpy.css.itd.umich.edu
X-Newsreader: TIN [version 1.1 PL8]
Originator: news@stimpy.css.itd.umich.edu

Stephen Jonke (jonke@kong.gsfc.nasa.gov) wrote:

: 2) The C & D lights don't seem to work as I'd expect.  There are always either
: both on or both off.  If they are on and you roll over one of the switches,
: both lights go out.  Sometimes when this happens you get a spotted drop
: target, but sometimes nothing seems to happen (except for the lights going out
: and getting some points.)  What I presume is happening is that as far as
: scoring and spotting targets is concerned they work fine, but for some reason
: both lights are wired to the same rollover switch.  Is the way they are acting
: correct or incorrect?

That's the way that the few machines I've played worked.  I always
asumed it was operator-adjustable, but maybe not.  If not, why didn't
they label them both "c"?

: Eight Ball Deluxe is just as great as I remembered it being.  Makes you wonder
: about all the new games out -- they really aren't much better and arguably
: could be considered worse. 

Agreed.  Eight-Ball Deluxe is my favorite game ever, and it's
entertaing fo rhours *without* ramps ad naseum.

--
Ken Small           kens@umich.edu
"I used to be disgusted; now I try to be amused."
Consulting and Support Services, University of Michigan
From: cjm9321@hertz.njit.edu (The InfoMan)
Newsgroups: rec.games.pinball
Subject: Re: Pinball pricing comparison?
Date: 20 Dec 92 20:27:20 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

In article <Rob_Rosenhouse.02sy@hq-bbs.wisdom.bubble.org> Rob_Rosenhouse@hq-bbs.wisdom.bubble.org (Rob Rosenhouse) writes:
>
>Yup, that's the trend, Bally/Williams and Data East have jumped on the
>bandwagon, and I'd expect that with the release of Street Fighter, Premier
>will also up the anti to 50 cent straight play.
> 
>Just pray we don't get a new dollar coin. 
> 
>Rob
>
>-- Via DLG Pro v0.995
>
>Rob Rosenhouse
> 
>Rob_Rosenhouse@hq-bbs.wisdom.bubble.org
>Headquarters BBS 1-201-539-4306


	Have you noticed that the coin slots on DE games are off
centered?

	Well that cutout that is to the side is for dollar bills.

	So games have them, in "The Flipside", if you look at LW3 you
see it there.

-- 
M A D E   .   . .---. .---.    \  Buy U.S.A. products,  /    xxxxx ==========
  I N     |   |  \    |___|    <     It's YOUR job.     >    xxxxx ========== 
 T H E    |   |    \  |   |    <  Christopher J. Massa  >    ================
-------   `---' `---' '   `    / cjm9321@hertz.njit.edu \    ================
From: axslk@acad2.alaska.edu (Shane Kingry)
Newsgroups: rec.games.pinball
Subject: Re: TAF question: Who knows the "train wreck rules"?
Date: 16 Dec 92 21:37:23 GMT
Article-I.D.: acad2.1992Dec16.173723.1
Organization: University of Alaska

In article <1g646aINNn0q@menudo.uh.edu>, cavers@menudo.uh.edu (Chris M. Cavers) writes:
> The train wreck extra ball should be set lower.
> 
> 14 or so hits is too much.
-- 

Not when you can get the extra ball for bear kicks....AND the extra
ball from the mansion light...AND the extra ball from getting the mansion...

Oh, incidently...after reading several replys to the origional message, I
wish to comment on the initial number of train hits take to get a reck.
From the best that I can tell, this (like everything else on new games) is 
calculated daily (or however often the machine does it) and it can change.
For instance...our initial trainreck has taken four hits for the last several
months...I don't remember it staying at two at all, and it didn't stay
at three too loing either

--------------------------------------------------------------------------------

Shane Kingry:	BITNET:		axslk@alaska
		InterNET:	axslk@acad2.alaska.edu
From: bi011@cleveland.Freenet.Edu (Bill King)
Newsgroups: rec.games.pinball
Subject: Fish Tales Problem...
Date: 14 Dec 1992 04:27:04 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bi011@cleveland.Freenet.Edu (Bill King)
NNTP-Posting-Host: hela.ins.cwru.edu


Just curious, but do other people have problem with this game. 
Specifically, when you lock the ball at top off playfield, does not drain
straight down, goes to go down right side alley, but gets stuck there?
I'm just a  player, not an owner or anything, but this has happened
to me a few times after playing <30 games. I hope this description isn't
too confusing, but I'm not sure what the proper terms are anywayz. Just
curious....
Bill
-- 
Hey, hey champ, was she a "whoo"?  No, she was a "WHOOOOOO!" --Ric Flair
Newsgroups: rec.games.pinball
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: Eight Ball Deluxe difficulty
Organization: The 23:00 News and Mail Service
Date: Thu, 17 Dec 1992 03:51:30 GMT

In article <1992Dec16.154650.15347@kong.gsfc.nasa.gov> Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes:
>....  For
>instance, Fish Tails has Special lights on the outlanes, but I've never seen
>them lit.  Either I've never triggered the event that lights them, or it's
>disabled.  I suspect the latter since I've played FT quite a bit.  

     To light the special on Fish Tales, you have to advance the captive ball
all the way up to Instant Multiball, collect that Instant Multiball, then,
on that same ball, hit the captive ball a certain number of additional times
(usually 4).  Considering the risk in shooting for the captive ball, hitting
it after you've already collecting everything off of it isn't exactly the
first thing that leaps to your mind to do, so it's not all that surprising that
you haven't collected it.  (If the special is enabled, then when you hit
the captive ball after collecting Instant Multiball, the display will flash
"3 MORE HITS LIGHT SPECIAL" after displaying the "Sell yer Gear" bonus.)
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\
Newsgroups: rec.games.pinball,rec.games.video.arcade
From: capek@rtsg.mot.com (Tom Capek @708-632-6633)
Subject: Re: pinball/video museum in St Louis ??
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Fri, 11 Dec 1992 15:02:57 GMT

In article <24302@hacgate.SCG.HAC.COM> grover@vulcan1.edsg.hac.com (Dean Grover) writes:
>Ok I know I have seen this in one of these groups before, but does
>anyone have the address of the arcade/museum in St Louis ?

Address is:
National VideoGame and Coin Op Museum
801 N. Second St.
St. Louis, MO 63102
314 621-2900

Mon-Sat 10-10, Sun 12-8
2 blocks from Gateway Arch grounds (by Morgan St.)
 
-- 
+------- Tom M. Capek e-mail capek@rtsg.mot.com ------------ O      __ --+
| Will I ever tour the mansion and score 'Fifty Million!'?   |\_____||   |
| Probably only with the glass off and a cheating hand...    | |-----|   |
+---------------------------------------------------------- / \|     | --+
From: roy@ecgcurly.UUCP (ecghub   Roy Kern)
Newsgroups: rec.games.pinball
Subject: Re: Stupid Pinball Tricks
Summary: Well....
Date: 15 Dec 92 23:27:18 GMT
Organization: Motorola Cellular Cad Group

>       A: Ooooh, soooooo sorry, but you didn't phrase that in the form of a 
> question.   :)

He did mention in closing that he needed to get some rest.....   :)

Roy.
roy@mot.com
From: ben@monmouth.edu (Bennett Broder)
Newsgroups: rec.games.pinball
Subject: Re: Pin in Roc Live
Date: 18 Dec 92 19:09:46 GMT
Organization: Monmouth College, W. Long Branch, NJ  07764

In article <13910036@hpnmdla.sr.hp.com> pazar@hpnmdla.sr.hp.com (Steve Pazar) writes:
>Since we're on the subject...did anyone notice the FIREBALL pin on
>Married With Children this past Sunday???

How about the "Cyclone" that makes an appearance every few weeks in
"The Brick" in "Northern Exposure"?

-- 

Bennett Broder               Monmouth College
                             Computer Services
ben@monmouth.edu             W. Long Branch, NJ 07764
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: rec.games.pinball
Subject: MORE New fun with HSII
Date: 16 Dec 92 03:17:21 GMT
Organization: VA Tech CS Dept., Blacksburg, VA, USA

Allright, well after yet another final today, I went back and played our
"new" HSII again...  I am convinced that the super jackpot goes up 25 M after
each time you get it, though I don't know if it's just for that ball, that
multiball, or the whole game.  I THOUGHT I had previously gotten more than 1
"normal" super jackpot in a game before, but maybe not.  Today I lit SJ, got
50 M, lit it again, and got 75 M.  Then status report showed it worth 100 M.
Our ROM is L-1, don't know if that was a rule change or not.  Oh yeah, I got
the 0,000 speed bonus again today as well!  :)

Today I also decided to go for secret mania again for a goof.  I had just
locked my second ball when the 3 cops showed up.  (The red light had already
been lit as well.)  So I shifted the gear, actually lasted through all of
secret mania, and the game reset to a green stoplight, the green stoplight
targets blinking, and a lit lock.  So I shot the lock and it gave me
multiball (like it should've).  I guess that the game is only "sort of"
messed up since it seemed to know that I should've started multiball then,
despite the blinking green targets and green stoplight.  Strange.

keith
-- 
|//----------------------\\|  Do your  |  "Sometimes you get to be the bird   |
|/     Keith  Johnson     \|  eyes  a  |                And                   |
|\CS Major--Pinball addict/|favor- PLAY|     Sometimes you get to be the      |
|\\----------------------//| PINBALL!! |             windshield."             |
From: yyz@cbnewsf.cb.att.com (donald.w.coons)
Subject: Re: "Quit talking and start chalking"
Organization: AT&T
Distribution: na
Date: Mon, 14 Dec 1992 21:46:36 GMT

In article <1992Dec14.154035.12136@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>
>Someone had mentioned that they thought this phrase had come from Cue Ball
>Wizard, but while CBW may use this phrase it certainly didn't originate with
>it -- EBD is a 1981 Bally game.  Did the original Eight Ball use the same
>phrase?
>

Eight Ball was not a talkie, the first talkie was Gorgar, which came out in
1980.

>Never having had the opportunity to play the original Eight Ball, should I
>make an effort to look for one given that Eight Ball Deluxe has always been a
>favorite of mine?  What's the general consensus on this 1977 Bally game?
>
At the time Eight Ball came out it was well worth playing, it was one of the
first solid state machines in wide distribution so it was unique. It also was
the first game with some memory to it. Once you spotted a target it kept track
of it on subsequent balls. In its time frame it was worth playing, today I find
it pretty boring. Which is sad since my memories of it are so great.

Don Coons
dwc@wnb3b2.att.com

Newsgroups: rec.games.pinball
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: Re: "Quit talking and start chalking"
Organization: Chinet - Public Access UNIX
Date: Mon, 14 Dec 1992 21:53:24 GMT

>Never having had the opportunity to play the original Eight Ball, should I
>make an effort to look for one given that Eight Ball Deluxe has always been a
>favorite of mine?  What's the general consensus on this 1977 Bally game?

Didn't Eight Ball hold the record for the largest number of units sold up
until TAF this year?  Or was it EB Deluxe?  The factoid came up during
Pat Lawlor's seminar at expo this year...

-- 
Louis Koziarz
koziarz@chinet.chi.il.us
Newsgroups: rec.games.pinball
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Eight Ball Deluxe difficulty
X-Xxmessage-Id: <A7536762FE025C5D@joe.gsfc.nasa.gov>
X-Xxdate: Tue, 15 Dec 92 15:43:46 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 15 Dec 92 15:43:50 GMT

In article <4lk24=r@rpi.edu> Kevin Martin, sigma@degas.ipl.rpi.edu writes:
>Perhaps, but IMHO Eight-Ball Deluxe is *too*easy*.  I get bored after the
>excitement of collecting eleven credits on a single ball wears off.  As for
>newer games, I don't see a problem with having ramps (and how many games
>have more than one or two anyway?), although some of the gadgetry could be
>done away with and I wouldn't complain.  Especially non-functional or
>counter-productive gadgetry.

That's very dependent upon how the game is set up.  Older games were generally
more generous about credits, but you can change the settings to make the game
more difficult.  For instance, make it so that getting all Deluxe targets
scores 50k first, then special.  Deluxe resets drop targets instead of
relighting deluxe targets immediately.  If fail to complete Deluxe, then all
Deluxe lights are relit on next opportunity (normally the ones that were out
stay out.)  Left loop goes up to 70k and camps.  If 70k achieved on left loop,
then on next ball left loop will go up to Special and then next time through
camps on 70k.  Getting A, B, C, D lights spots 1 drop target instead of 2.  C
and D must be gotten seperately (normal recommendation for 3 ball games is to
have hitting either C or D spot both letters.)  Spot backboard Deluxe light
only when completing playfield Deluxe lights for special (not for 50k.)  Angle
the playfield higher.  Etc, etc.

If all else fails, just turn off all the specials and make them score points
or extra balls (with a limit of one extra ball per ball in play) or set it up
like almost all modern games in that you can only get a special based on a
single threshold level and possibly for beating the high score.  In fact, the
main reason you have a harder time getting specials on modern games is because
of the way they are set up, not because of some inherently greater difficulty.
 You can certainly set up Eight Ball Deluxe similarly.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.pinball
Date: Fri, 11 Dec 1992 07:46:37 -0500 
From: Steven Robert Bates <sb41+@andrew.cmu.edu>
Subject: Re: What is Slam Tilt mechanism for
	<7834@monmouth.edu>

Excerpts from netnews.rec.games.pinball: 5-Dec-92 Re: What is Slam Tilt
mecha.. Bennett Broder@monmouth. (1073)

> Primarily,  the slam tilt switch is to prevent people from getting free credits
> by hitting the coin door hard enough to cause the coin recieved mechanism
> to actuate.  The slam tilt switch is a weighted leaf switch on the door, and 
> it actuates much more easily from vibration and banging than the one that
> increases the number of credits when a coin is accepted.

Funny, but the other day after I had a set of bad games, I wanted to
slam tilt so I tapped the coin door.  No luck, just gave me a free
credit :)

-srb
Newsgroups: rec.games.pinball