HDTenEightyP/NetNews huggingface dataset:
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: attack of the killer newbies
Organization: School of Computer Science, Carnegie Mellon
Date: Sun, 6 Sep 1992 00:55:17 GMT

ramid@nyx.cs.du.edu (Rudy Amid) writes
>    I think ppl will have trouble reading documentations so the 
> practice approach is still the most effective learning tool.

The most effective *single* tool, sure, but if you combine it with
actually reading about the game (and all the little nuances that are
difficult to get across on the Team board in the middle of a t-mode
game) then your learning curve becomes much easier.  People beginning
the game this fall have the possibility to become "clued" faster than
anyone ever before, through having multiple available servers (that
are playable because of Andy's UDP), this newsgroup (and Tom's FAQs),
the opportunity to play in the INL, and the humungous amount of
garbage^H^H^H^H^H^H^Hhigh-quality information in the archive.  If they
still want to learn as in days of yore, by dying and being screamed at
repeatedly, then they're losing out in terms of time wasted and
enjoyment lost.

> Btw, when you first started Netrek, do you have documentations to help
> you gain experience?  

I had about 100 old posts on the CMU andrew.games.xtrek bboard to
read, and the bronco motd.  That was it.  Since the bboard posts
gradually expire, I started to archive the good ones, for my own use.
Things kinda snowballed from there... 

>    On that note, who can you call Netrek veterans?  ie. who are the first
> bunch of people who started playing netrek?

The people who invented it, of course.

Spaceman "CannonFodder" Spiff
Newsgroups: rec.games.netrek
From: danny@cs.su.oz.au (Danny)
Subject: Australia vs CMU
Organization: Basser Dept of Computer Science, University of Sydney, Australia
Date: Sun, 13 Sep 1992 02:19:33 GMT
Summary:  They are better than us

CMU Roms vs Australia Klingons
(Our agris were Pollux, Andromeda they had Romulus and possibly some others -
I can't remember)

Despite having 666ms lag, they genocided us in 80 minutes.  The initial 
bombing run was pretty even - Balton was left guarding 25 and 30 odd on 
Romulus, while I had 25 plus 30 odd on Pollux.  (Romulus got plagued within 
a minute of the start!)  The turning point was when we tried to ogg Balton, 
while they took all of our planets off us.  After that they never looked 
back and our team was totally demoralised.  I lost our base trying to clear 
Andromeda for a retake, and that was pretty much the end.

Basically their teamwork was superlative while ours was mediocre.

Their team was

3 Mr. Wizard          1.22     13  2.47    66  0.41    35  1.40    29  1.01
5 Stiletto            1.19      9  1.75    68  0.44    38  1.55    35  0.81
6 Akira               1.20      7  1.36   129  0.83    32  1.30    55  0.52
8 Phantom             1.17      1  0.20   224  1.47    43  1.78    65  0.43
11 ZZnew guy           1.19      4  0.78   119  0.77    22  0.90    53  0.54
12 O Ghostbusted 1     1.16      2  0.40    79  0.52    37  1.56    59  0.47
Plasma, Wall of / sub
Balton - base


Ours was

1 Clown               1.21      8  1.53   122  0.77    60  2.41    40  0.73
2 Angel Of Death      1.23      6  1.14   205  1.28    50  1.99    43  0.68
4 Matty               1.19      6  1.17   124  0.80    56  2.30    42  0.68
7 wabbit_hunter       1.21      0  0.00   270  1.71    41  1.65    62  0.47
9 splotty             1.24      2  0.38   165  1.03    27  1.06    31  0.95
10 dean                1.24      2  0.37   100  0.62    35  1.37    22  1.35
13 RiemannZeta(s)      1.25      2  0.37    47  0.29    36  1.41    25  1.19
danny - base


Danny Yee

P.S. Any other teams want a go at playing us?  Best time probably Friday 
evening US time/Saturday noon Australian time.  Lag from CMU around 650-700ms, 
but low packet loss and pretty smooth connection (we have fibre 
optics/satellite all the way to the NSFnet).  Stats at Sunday noon:
----andrew.cmu.edu PING Statistics----
102 packets transmitted, 101 packets received, 0% packet loss
round-trip (ms)  min/avg/max = 649/660/698

I expect lots of offers from all those people who keep saying that CMUers 
can't play with lag...
Newsgroups: rec.games.netrek
From: zog@chocolate.cns.udel.edu (Michael D. Eisenberg [Dan])
Subject: yet another NBR-type idea
Organization: University of Delaware, Newark
Date: Thu, 10 Sep 1992 16:25:00 GMT

	i had this idea the other day for the NBR and i figured id post it
and "see what the world thought".

	what about making 2 keys ( probably < and > ) to increase and
decrease speed by 1. (the key for each is obvious, no?).  it would make 
dodging easier, since everyone seems to feel that speed changes are a 
major part of dodging.  also, it would allow those wierd warps (like 23)
on the DD_ATT, since you can only get 12,15 and 30; ort whatever half
and max warp are on the DD_ATT.

thats it....

-dan/zog


-- 
	ZZZZ  OOOO  GGGG	|	zog@freezer.cns.udel.edu
	  Z   O  O  G __	|	   zog@bach.udel.edu
	 Z    O  O  G  G	|	In Newark: ??????
	ZZZZ  OOOO  GGGG	|	In Maryland: (301) 384-6507
Newsgroups: rec.games.netrek
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: Re: Clued games?
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
	<books.71.0@fsunuc.physics.fsu.edu>
Date: Fri, 11 Sep 1992 19:00:27 GMT


> I don't mind being trashed by a better player than I am, which is just about
> anyone, but I do hate being trashed by someone with no lag when I am lagged.

Heh, lag is no excuse.  I know of three players that do very well with a high 
amount of lagg:

mildly alarmed  
delbaeth
pac-man

All of those totally rockin scums average about 5 ish (total) on their 
bombing/planet/offense stats and play with 80-120 ms average lagg (west 
coast to CMU).   They laugh at lagg.  They say doosh when they ogg you.
They chuckle at your fear to face them at bronco.  They get all the babes.

Azusa

--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765

Newsgroups: rec.games.netrek
From: btd@iastate.edu (Benjamin T Dehner)
Subject: Help! Forming INL team
Organization: Iowa State University, Ames IA
Date: Fri, 11 Sep 1992 16:47:01 GMT

	Hi.  For some strange reason, I decided to try and organize an INL
team at Iowa State.  (Lets keep the flames wars under another thread,
please.)  Who has the relevant information about scheduling and whatever
else I may need (assuming we get enough people to actually have a team)?
Or are there any other hints, tricks, etc. to putting one together?

Thanks,
Ben
(Cthulhu)

-----------------------------------------------------------------------------
Benjamin T. Dehner    Dept. of Physics and Astronomy 
btd@iastate.edu       Iowa State University 
                      Ames, IA 50011
From: rawdon@colby.cs.wisc.edu (Michael Rawdon)
Newsgroups: rec.games.netrek
Subject: Re: Where can I go?
Keywords: I've been out of the for awhile, so I would really like it if someone
Date: 9 Sep 92 02:44:25 GMT
Reply-To: rawdon@colby.cs.wisc.edu
Organization: University of Wisconsin Computer Sciences Dept., Madison, WI

In <1992Sep8.195405.25861@msuinfo.cl.msu.edu> bond@wolverine.cps.msu.edu (Curtis R Bond) writes:
>would please post a new host list. (Esp. for borgs. (no flak please, I'm not
>interested in a borg/no borg debate :)) 

You can get a pretty good list from the netrek MetaServer II server, by
telnetting to charon.amdahl.com port 3521

I mostly just play at purdue and msu, which have decent clue and are
pretty active. :-)

[ Renaissance ]
-- 
Michael Rawdon				 rawdon@colby.cs.wisc.edu
University of Wisconsin Computer Sciences Department, Madison, WI

My plants outnumber me.
Newsgroups: rec.games.netrek
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: Re: Sturgeon scout strafing
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Date: Thu, 10 Sep 1992 19:09:18 GMT


Surely you are jesting (:  An expert game on Sturgeon?  Sturgeon is for
scumming, not for the traditional game of xtrek which is trying to genocide
the other team.
--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765
From: bdhall@king.ecn.purdue.edu (Brian D Hall)
Newsgroups: rec.games.netrek
Subject: Re: ARRGGH
Date: 8 Sep 92 15:25:59 GMT
Organization: Purdue University Engineering Computer Network

In article <laofijINN9ve@carina.usc.edu> rone@carina.usc.edu (Ron Echeverri) writes:
>
>This is too much... my client has coredumped on me about 15 times over the
>last week, including once over at discovery while i was in the base (i don't
>even want to think about what happened... a GB'd base running amok over enemy
>territory...)  It happened twice over the summer, and only when i had quit
>the game (ie, it coredumped when i hit the quit window).  This is REALLY
>annoying.  Does anyone know what's going on?  I still have the core file
>for a SPARC if you really want it.
>
>5150
>i'm sure andy mcf implemented this bug on purpose, i know it



Is it pure coincidence that such complaints are coinciding with the return of
the students for the fall semester?  More net traffic?  Etc.?
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: mojo, hector. ged, mucus pig, and definition of vetern
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 10 Sep 1992 17:30:28 GMT


Gawd...what silly discussion recently.

Summary on mojo:  Good player, very experienced.  Postings generally calm,  
but he tends to get bent of out shape easily.  Seems to read rgn almost as  
much as me :-).  Lotsa people disagree with what he says, but he has a  
following who agree with him.

Summary on hector:  Good player, relatively new.  Postings almost always  
flames.  Highly vocal, but he can back up alot of his bragging.  He'll be  
the first one to tell you when you did something wrong.

Summary on mucus:  Great player.  Took 15 planets against the bears.  Who  
says he can only ogg?  Not me.  Vocal during the game, never posts, and a  
cool guy to know in person.  He is really NOTHING like mucus pig.  He  
claims he'd probably would have stopped playing if people didn't worship  
him.

Summary on ged:  Where is he?  Haven't missed some of the meaningless  
threads he started tho.  Afterall, everyone IS better than mucus pig.  And  
everyone can starbase as well as balton.

Summary on vetern:  A silly discussion about who exactly are netrek  
veterans.  In my opinion, anyone who has played more than 200 hours of  
tmode netrek is a vetern.  Seasoned vetern goes up to about 400 hours.  It  
doesn't really matter if I started playing 4 years ago, or yesterday,  
hours is hours is hours.  Tactics change, however, and to be considered a  
master, you would've had to accumulate alot hours recently.

Rob
aka Baconbits Boy
Newsgroups: rec.games.netrek
From: tedebear@leland.Stanford.EDU (Theodore Chen)
Subject: Re: Client bug--bad packets cause core dump
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 8 Sep 92 03:06:38 GMT


that happened to me on calvin the other day.
i was carrying armies and i got the same Unknown packet type: ###, aborting
message.  and then the client crashed with a segmentation fault.
(it didn't dump core because i'd set nocoredump.)  when i tried to
get back in, there was a queue.  so i shrugged and left the cluster.
that's the first time i've ever gotten that kind of crash.
From: nlc@vulcan.xtel.co.uk (Neil Cook)
Newsgroups: rec.games.netrek
Subject: Re: attack of the killer newbies
Date: 9 Sep 92 19:24:27 GMT
Organization: X-Tel Services Ltd.

In article <josh.716057521@mowgli>, josh@cqs.washington.edu (Josh Hayes) writes:
|> Path: nott-cs!uknet!mcsun!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!rpi!usenet.coe.montana.edu!news.u.washington.edu!josh
|> From: josh@cqs.washington.edu (Josh Hayes)
|> Newsgroups: rec.games.netrek
|> Subject: Re: attack of the killer newbies
|> Message-ID: <josh.716057521@mowgli>
|> Date: Wed, 9 Sep 92 17:52:01 BST
|> References: <18gmuoINN80h@agate.berkeley.edu> <4efFaau00WC04bFl5W@andrew.cmu.edu> <1992Sep9.101809.8377@cs.nott.ac.uk>
|> Sender: news@u.washington.edu (USENET News System)
|> Organization: University of Washington
|> Lines: 19
|> 
|> nlc@vulcan.xtel.co.uk (Neil Cook) blathers:
|> 
|> [deleted. You'd thank me if you'd seen it. Really.]
|> 
|> I have two words for you, and for this silly-ass thread:
|> 
|> KILL FILE.
|> 
|> Got it?
|> 
|> Pot. Kettle. Bang.
|> 
|> doctor
|> 
|> 
|> --
|> Josh Hayes, Quantitative Sciences HR-20 U of Washington
|> josh@mowgli.cqs.washington.edu             206 685-2793
|> Exclaimer: Hey!           Plan: Birth School Work Death

God, does nobody have a sense of humour on this group?

I'll explain irony in my next post if there's enough interest. :-)
							       ^^^Smiley
								for the humour
								impaired.

(Hmm, should I have put a smily after that post? Seems nobody can spot
when you're not being serious unless you do...)
From: josh@cqs.washington.edu (Josh Hayes)
Newsgroups: rec.games.netrek
Subject: Re: Lags to servers + Other stuff ...
Date: 14 Sep 92 21:37:47 GMT
Organization: University of Washington

dank@calvin.usc.edu (Dan King) writes:


>Bets that we'll have people posting
>to the net for months now claiming calvin is a DEC?

You say we WILL, or we WON'T?

I'll start:

Ahem. CALVIN IS A DEC!

It's also got awful connections, but we all already know that.
It's a little sad, really, it's the first server I ever made
captain on but I can't play on it now for more than ten minutes
without getting a string of unknown packet types and dumping
core. No other server does this (not even European ones) to me.

It's the damn budget crisis, that's what it is.

doctor

--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 685-2793
Exclaimer: Hey!           Plan: Birth School Work Death
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: attack of the killer newbies
Date: 7 Sep 1992 10:40:08 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

In article <18eiloINN6d@agate.berkeley.edu> jreza@ocf.berkeley.edu (Jaime Garcia Reza) writes:
)
)>Then Terence went to CMU, but nobody there can really be called
)>a veteran.
)
)That's major bullshit mojo.. What the hell criterion do you
)have for being called a veteran? Just because CMU started playing 
)relatively later than most of these losers you listed.

vet.er.an \'vet-*-r*n, 've-tr*n\ n [L veteranus, fr. veteranus old, of long
   experience, fr. veter-)X, vetus old - more at WETHER 1a1: an old soldier of
   long service 1a2: a former member of the armed forces 1b: a person of long
   experience in politics, a profession, or some other occupation or skill 2:
   an old tree usu. over two feet in diameter breast high - veteran aj

Not good.  Old.  Once again it is proven that the biggest flamers are
the ones who don't know what they're talking about.
 -Tom
From: nlc@vulcan.xtel.co.uk (Neil Cook)
Newsgroups: rec.games.netrek
Subject: Re: attack of the killer newbies
Date: 9 Sep 92 10:18:09 GMT
Organization: X-Tel Services Ltd.

In article <4efFaau00WC04bFl5W@andrew.cmu.edu>, kb32+@andrew.cmu.edu (Kevin Michael Bernatz) writes:
|> Path: nott-cs!uknet!mcsun!uunet!wupost!udel!rochester!cantaloupe.srv.cs.cmu.edu!crabapple.srv.cs.cmu.edu!andrew.cmu.edu!kb32+
|> From: kb32+@andrew.cmu.edu (Kevin Michael Bernatz)
|> Newsgroups: rec.games.netrek
|> Subject: Re: attack of the killer newbies
|> Message-ID: <4efFaau00WC04bFl5W@andrew.cmu.edu>
|> Date: Tue, 8 Sep 92 22:22:46 BST
|> References: <18gmuoINN80h@agate.berkeley.edu>
|> 	<1992Sep8.085754.27416@cs.nott.ac.uk>
|> Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
|> Lines: 12
|> In-Reply-To: <1992Sep8.085754.27416@cs.nott.ac.uk>
|> 
|> Excerpts from netnews.rec.games.netrek: 8-Sep-92 RE: attack of the
|> killer ne.. Neil Cook@vulcan.xtel.co (1064)
|> 
|> > Use the english language correctly.
|> 
|> Give me a fucking break!  The beauty of the english language are the
|> various connotations that you can apply.  If everyone went around
|> talking AND taking everything literally you'd end up with a pretty
|> boring and half-assed place to be.  Get off your high horse.
|> 
|> -KB
|>  Rear Admiral "Shut up and Play" Akira

Once again, you are not using the english language correctly,

There is a difference between different meanings (connotations) of a word,
for example gay meaning happy or homosexual, and using a word incorrectly,
such as veteran meaning "good at something".

gay is a word which has come to mean homosexual, whereas using veteran to mean
"good at something" is just incorrect. You simply misunderstood the word
veteran. It's nothing to be ashamed of. Hey you should stand up at your
terminal and say proudly, "I used the word veteran incorrectly. I will seek
help. I will not be a hardhead and ignore my problem". You'll probably get
a round of applause.

Oh, and learn what "literally" means as well.

Neil.
Newsgroups: rec.games.netrek
From: jive@spanky.ssc.gov (Jim Ivey)
Subject: Re: The BEST in the WORLD!!!
Organization: SSC Laboratory, Dallas, TX
Date: Sun, 6 Sep 1992 19:37:52 GMT


In article <1H6kqB4w165w@heroes.UUCP> yap@heroes.UUCP (Yap Yap Yap) writes:


   "John O. Kim" <jk5x+@andrew.cmu.edu> pontificates:

>	Oh well.  Granted Spaceace! is good, there is no way he is as good 
>   as MUCUS.

>	Well, all the more reason for Rob to be better than MUCUS but he's 
>   not.  Since MUCUS has been playing less it is easy to see he is the best 
>   player.  It takes skill and talent to OGG (Mucus).  It is far easier to 
>   play a team game (Spaceace!).

     Well, I know this is probably going to get me thrown out of the MUCUS
fan club, but...

     This is a dumb statement.  Ogging does require a minimum of skill, but
it has absolutely no comparison to being a good all-around player.  As a
large majority of the netrek world will agree to, I suck outside of ogging.
I'm a loud-mouthed weasel whose only addition to the team is his ability to
sneak through a wall of torps and pick off the cowardly planet scum, or
unload into the nearest starbase intake valve.

     And hey, I'm good at it:)  But, again, I'm pretty worthless beyond
that.  I don't really want to debate which player is better between MUCUS
and Spaceace!.  I'd be a little biased because I'm a firm believer in the
motivation that MUCUS brings to a team:)  The only point I wanted to make
in this post was that ability to ogg is _not_ harder to come by than
all-around playing ability.  Playing a _real_ team game (i.e., not just
scumming kills and taking planets, while 'E'ing every once in a while when
you get in trouble), takes a _lot_ of experience and skill.  Both MUCUS and
Spaceace! have these qualifications.  That's what makes them good players.
I have neither, outside of ogging.  Have any captain pick two players out
of the three of us, and I guarantee I'll be hitting the showers.  Why?
Because they can do everything well (except maybe base:).  Oggers are
cheap.

     Jim / FillInTheBlank
From: rone@phakt.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: TBird
Date: 10 Sep 1992 17:49:44 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu
Keywords: oh, the arrogance

In article <1992Sep10.025112@IASTATE.EDU> exodus@IASTATE.EDU writes:
>You know, you're going to look really stupid when INL starts and our rookie
>team embarrasses you and your big mouth. If we are as bad as you say we are
>we'll get genocided in record time every game- better think twice.

CMU graduate, i take it.

5150
yuk yuk yuk
Newsgroups: rec.games.netrek
From: tedebear@leland.Stanford.EDU (Theodore Chen)
Subject: Re: Please
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 5 Sep 92 07:28:24 GMT

In article <1992Aug29.070232.27190@jarvis.csri.toronto.edu> cks@hawkwind.utcs.toronto.edu (Chris Siebenmann) writes:
> Hints for prospective planet takers:
...
>- consider the virtues of taking something else while they're piling
>  on your original target, instead of dying.

this is what i did at calvin this afternoon.  i was going for
pol, but the traffic was too heavy so i dropped on andromeda while running
away from the klingons.  i wouldn't have made it out alive (i was
hit and low on fuel with no roms to help), and i
figured i'd take a planet and knock them down to 2 planets rather
than die with armies on board.  but somebody bitched about my not
going for their remaining fuel planets.

and the other day, i had a bunch of kills.  i was trying to stay alive
so i could take planets.  our armies were popping slowly, and i guess
i wasn't doing much good running away from oggers.  but i do think
our base could have said something instead of pressoring me into
a bunch of enemy torps.  i've been screamed at for joining the fray
when i had kills and could have taken planets, too.

look, i've played this game for a while, and i've gotten fairly good
at some things.  i know i need to learn the other aspects of this
game, but it doesn't help when people scream at me without telling
me just what they think i did wrong.  i read messages, bomb, take planets,
try to defend planets, escort... i don't know what else i can do.
and it really takes away a lot of my enjoyment when other people get
abusive.  in short, some people are really being assholes out there.
if they want a totally clued game, maybe they should just play at
CMU.  Ged was right...
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Client bug--bad packets cause core dump
Date: 8 Sep 92 21:42:09 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <surge.715902137@buck> surge@cqs.washington.edu (Jonathan Sari) writes:
>Has this problem been fixed?  I bet that in 2 hours or less, I could
>whip up a program that crashes a netrek client running on a specified
>host, given the information in this message.

Do it.  I'd love to see it.  Rather, I'd love to see you try.

Both TCP and UDP sockets are connected, meaning that they will not accept
packets from any other host/port.  The only way to screw somebody up is to
send a "UDP connection successful" packet during the second or two while
the connection is being established, and depending on the client configuration
this may not work either.

Yes, bad packets cause a core dump.  You can also cause the ntserv process
to dump core in the same way.  There's code which is supposed to avoid this,
but it doesn't always work.

>Ensign Pac-man
>surge@cqs.washington.edu

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Sturgeon scout strafing
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 10 Sep 1992 19:53:24 GMT

Bill Bathurst writes
> 
> Surely you are jesting (:  An expert game on Sturgeon?  Sturgeon is for
> scumming, not for the traditional game of xtrek which is trying to  
genocide
> the other team.
> --
> Bill Bathurst

Which is probably why no one on the other team tried to stop you from  
scumming to your heart's content.  On sturgeon, the only thing most people  
care about is getting kills, so they can upgrade.

Rob
From: paulsen@eniac.seas.upenn.edu (Brian C. Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: lag stuff, was (Re: Clued games?)
Date: 15 Sep 92 21:55:02 GMT
Organization: University of Pennsylvania

In article <193kd5INNevb@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:

>Probably the best way to tell if someone is a borg is to sit by their home
>planet and try to ressurection-scum them; borgs will start firing
>as soon as they appear.

Even then, I've had people tell me that I'm a borg because I fire too fast
when I reappear.  It sucks to be good :)

FreeKill