HDTenEightyP/NetNews huggingface dataset:
From: gt0924a@prism.gatech.EDU (Delgado,Mark March (Metallica, TheDeathAngel))
Newsgroups: rec.games.empire
Subject: Goodnight Sweet Metallica
Keywords: Retirement
Date: 19 Nov 92 19:00:11 GMT
Organization: Georgia Institute of Technology

--- At The Capitol City, Kill 'Em All ---
--- As Published by The Metallican Daily News ---

(Kill 'Em All, Metallica) - TheDeathAngel offically
retired from the empire world as of Friday night 
at about 0130 hours EST.  In a fit of sheer preversity
TheDeathAngel deleted his entire client directory and
proceeded to state, "Shoot, I'm bailing."

   Rumors are rife that TheDeathAngel is on the verge of
flunking out of GaTech, despite being a senior, and 
was attempting to get his priorities straightened out.

   Rumors of someone pulling a knife on TheDeathAngel friday
night and thus contributing to his pissy mood are not
being denied by TheDeathAngel, with his only reply being,
"I don't like being threatened."

   A retirement party will be held, so please email your ideas
for gifts and maybe I'll post the more humorous one's...

   So, TheDeathAngel strides grinly off into the night, with
a flash of glowing red eyes, he turns and looks back at the
bemused crowd of readers...

   "If I get back on good academic standing... 
    I'll be back"

caio folks

-- 
Mark Delgado   |  "I will not die... Fate I deny   | Retired (gasp!)    
TheDeathAngel  |   Outlive, Humanity, Wind & Rain  | From empire (for now) 
WREKage host   |   Earth & Sea, Outlive the Galaxy |
WREK 91.1 fm   |   Time itself will deteriorate before me"  - O.L.D.
Newsgroups: rec.games.empire
From: lmlc@brahms.udel.edu (Carolyn M Chandler)
Newsgroups: rec.games.empire
Subject: blitz?
Date: 19 Nov 92 02:30:50 GMT
Article-I.D.: news.BxxyzE.1H9
Organization: University of Delaware


Are their any blitz games going on this weekend?
-morgan
Newsgroups: rec.games.empire
From: cwa@oasis.icl.co.uk (Christopher Adams)
Newsgroups: rec.games.empire
Subject: Re: Fleet fire (more gripes)
Date: 16 Nov 92 11:24:31 GMT
X-Newsreader: Tin 1.1 PL3

Thanks for all the info.

As a brit I don't have as much access to the games as you guys, so I didn't know
about the CHAINSAW stuff.

        .-----------------------------.-----------------------------.
        | Mr.Zap ---*                 | Organising C programmers is |
        | aka Chris Adams             | like trying to herd cats.   |
        | cwa@getafix.oasis.icl.co.uk |         -- Unknown          |
        `-----------------------------'-----------------------------'
Newsgroups: rec.games.empire
From: gordons@coopsol.com (Gordon Storga)
Subject: Re: PC Empire problems
Organization: Stay Awake Software
Date: Mon, 16 Nov 92 17:31:02 GMT

<Bxs9nq.43v@ccu.umanitoba.ca> youngs@ccu.umanitoba.ca (Scott D. Young) said:
>   I have ftp'd the compressed version of PC Empire, but have had some
>   problems setting it up. First of all, the PKUNZIP required is older
>   than the one I have, so I can't uncompress it. Also, the README file
>   talks about doing some things that aren't included in the compressed
>   version.  Any help appreciated.

Huh?  I think I may be the author of the game that you are attempting to
play (GS Empire).  If so, please write to me with the specifics of the
problem.  I include a copy of the version of PKUNZIP that will unzip 
everything just to avoid the problem you describe.  Perhaps you are
speaking of another PC version of Empire.  If so, ignore my message. ;-)


Gordon
gordons@coopsol or, for faster response, gordons@netcom

-- 
The opinions expressed are my own, and not the beliefs or opinions
of whatever company you think I work for.  So there, thhhbbbt!
Message to Kodak:  Freedom for Dan Bredy.
Newsgroups: rec.games.misc
Subject: INDY 4
From: elda@chen.bgu.ac.il (elda weizman )
Date: Wed, 18 Nov 1992 18:19:59 GMT
Organization: Ben-Gurion University, Beer Sheva, Israel

I'm stuck in the begining of the game - in the south-American temple.
What now?
Email me.

Thanks,
Noam
elda@chen.bgu.ac.il

Xref: sparky rec.games.misc:18360 rec.games.video:22310 rec.games.video.arcade:8936 misc.forsale:31173 misc.forsale.computers:40381
From: mjln_ltd@uhura.cc.rochester.edu (Mikeey Jean Lin)
Newsgroups: rec.games.misc,rec.games.video,rec.games.video.arcade,misc.forsale,misc.forsale.computers
Subject: GAME GEAR, 6 Games, and other GOODIES for Sale, CHEAP!!!
Date: 15 Nov 92 17:09:51 GMT
Distribution: usa
Organization: University of Rochester - Rochester, New York

Hi all,

	Looking to sell my Game Gear.(again) My original buyer backed out 
at the last minute so it's for sell again. The Game Gear is in great shape due
to the fact that it was purchased about less than a year ago and has hardly 
been used. ALL offers will be considered but I would like at least $200 for 
everything. (It's worth about $350 total if you brought everything separately 
from Electronics Boutique) Packaged deal include first class shipping. If you
prefer COD shipping, we'll split the costs. Thanks in advance! 

 	*I added in the prices at The Electronics Boutique (Rochester, NY)
to give you an idea of how much each item is worth if purchased BRAND NEW. 
It is NOT how much I am asking for each item, it is only a refenence. 
Everything here is in great shape, unless otherwise noted. If you need more 
information, please e-mail me. Thanks again! 8-)


-Sega Game Gear (Electronics Boutique $99.99 for the Core System)
  + High Resolution Color 3.2" LCD Display 
  + Back lit screen allows play in any light, including total darkness
  + Multi-channel stero sound
  + Optional TV adapter turns it into a portable TV	
  + Optional cable allows head-to-head play with a friend (2nd Game Gear)

-Game Gear Magnifier (Electronics Boutique $12.99)
  + Magnifies the screen image up to 2.5 times and improve contrast.
  + Reduces eye strain
	
-Game Gear AC Power Adapter (Electronics Boutique $15.99)
  + Endless hours of play without batteries
  + Plugs into any standard US outlet
  + Saves your batteries when you're on the go

-GearMaster (Electronics Boutique $17.99)
  + Converter lets you play all your favorite Sega Master games on Game Gear
  + Inserts directly into Game Gear slot for secure attachment
  + Build your game library with less expensive Master System cartridges.

-Game Gear Deluxe Carrying Case (Electronics Boutique $16.99)
  + Special padding and shoulder strap for added protection of cartridges
  + Holds Game Gear Unit, extra batteries, and up to 10 cartridges

			   *** 6 Games ***

1)Sonic the Hedgehog (Electronics Boutique $37.99)

2)Joe Montana Football (Electronics Boutique $37.99)

3)Clutch Hitter (Electronics Boutique $21.99)

4)Psychic World (Electronics Boutique $29.99)

5)Dragon Crystal (Electronics Boutique $29.99)

6)Columns (not listed with Electronics Boutique)



						Mikeey
				   mjln_ltd@uhura.cc.rochester.edu
From: bill@bsu-cs.bsu.edu (LEVIATHAN)
Newsgroups: rec.games.misc
Subject: envoking the debugger on wolf3d v1.1
Date: 18 Nov 92 21:10:29 GMT
Organization: CS Dept, Ball St U, Muncie, Indiana

I have a question I have a file that was posted to the net that tells you how
to envoke the debugger for wolf3d for a couple versions.  

If you don't want to see this hit 'n'


one says hold down tab,ctrl,enter or for a different version hold down
lft-shft,ctrl,backspace
I tried this on my version (v1.1) and it didn't work is there something else
I need to do?
thanks
Bill
*******************************************************************************
*  bill@bsu-cs.bsu.edu       **************************************************
*  00wapolk@bsuvax1.bitnet   *** You can lead a horse to water but drowning ***
*  00wapolk@bsu-ucs.uucp     ************** one sure is a bitch! **************
*  Bill Polk III             **************************************************
*******************************************************************************
From: DMR104@psuvm.psu.edu (David Ravegum)
Newsgroups: rec.games.misc
Subject: Humans level 9
Date: 23 Nov 92 20:26:47 GMT
Organization: Penn State University

Anyone out there playing Humans???  I'm stuck on level 9 and I need some help.
If you've gotten past it, please let me know how or give me some hints.  Thanks
in advance.
                                                                  Dave
From: asci@ROCKVAX.ROCKEFELLER.EDU (ASCI(Taj Carson))
Newsgroups: rec.games.misc
Subject: newbie q
Date: 23 Nov 92 19:35:42 GMT
Reply-To: asci@ROCKVAX.ROCKEFELLER.EDU (ASCI)
Organization: Rockefeller Univ.,N.Y.C 10021
Status: OR

I have a newbie question and if someone will help me out
I will swear my to the Lizard God.
I have access to a modem, a VAX, TELNET and FTP and
I want to know how to find interactive games via
these resources.

Please send mail to asci@rocky8.ROCKEFELLER.EDU

Thanks,
From: pn002b@uhura.cc.rochester.edu (peter christopher norton)
Newsgroups: rec.games.misc
Subject: Re: Sentinel Worlds 1: Future Magic
Keywords: Sentinel Worlds Future Magic
Date: 18 Nov 92 14:06:05 GMT
Organization: University of Rochester Computing Center

In <1992Nov16.183305.10433@wam.umd.edu> sanj@next02cville.wam.umd.edu (Sanjaya M. Rajapatirana) writes:

>I'm not sure if this is the appropriate sub base, but I ask anyway...

>Has anyone else heard of this old Electronic Arts,
>game for the MsDos, Around 1985 or some other ancient date?
>I have never solved it, and regret that, V. few people
>have even heard of the game, though it was rather neat, at the
>time?

>Well if anyone has head of it, and even knows how to solve it, I would
>appreciate some correspondence...

>Thanx

>Sanjaya

Me too!
I got all the way to the bottom and wandered around killing things for ever,
way back when.  When a friend and I got too fed up, we called Electronic
arts, and asked them if they could give us directions.  They said: Figure it
out for yourself.(We did everything else right, as I recall, but the guy,
actually we called a few times, each guy told us that we should find it. 
Weeks, we spent weeks killing and slaughtering )

If there is a soloution, tell me, please!
Newsgroups: rec.games.misc
From: tmartin@nyx.cs.du.edu (Thomas Martin)
Subject: Re: Sirtech flame.
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 19 Nov 92 21:23:36 GMT

rwr@po.CWRU.Edu (Robert W. Rutkowski) writes:


>Don't bother calling Sirtech game support for a live human after
>7:40 EST, they just put you on hold and leave.

>I guess this is supposed to give you an incentive to buy their
>hintbooks.

>It would be nice, though, if they put in a disclaimer in their
>literature:  Call Weekdays 4-8 pm EST (we'll answer if we feel
>like it-- you should probably just buy our hintbook).

>Anybody got a walkthru for savant yet?

	Thanks for the note. If the walkthru is available, please tell
the general public where it can be found. Thanks.
From: kirby@pyramid.unr.edu (Stephen Kirby)
Newsgroups: rec.games.misc
Subject: Re: Sentinel Worlds 1: Future Magic
Keywords: Sentinel Worlds Future Magic
Date: 20 Nov 92 06:01:16 GMT
Reply-To: kirby@pyramid.unr.edu (Stephen Kirby)
Organization: University of Nevada, Reno  Department of Computer Science

In article <1992Nov18.140605.23097@galileo.cc.rochester.edu> pn002b@uhura.cc.rochester.edu (peter christopher norton) writes:
>In <1992Nov16.183305.10433@wam.umd.edu> sanj@next02cville.wam.umd.edu (Sanjaya M. Rajapatirana) writes:
>
>>I'm not sure if this is the appropriate sub base, but I ask anyway...

It is the right place. Either this or comp.ibm.sys.games( I think, don't
get it at my site.)

>>Has anyone else heard of this old Electronic Arts,
>>game for the MsDos, Around 1985 or some other ancient date?

Yeah, I really liked it, although todays technology makes seem kinda quaint.

>>Well if anyone has head of it, and even knows how to solve it, I would
>>appreciate some correspondence...

Well I completed the whole thing, what did you want to know?
Where did you get stuck?

>Me too!

>I got all the way to the bottom and wandered around killing things for ever,

Bottom of what? The caves? The volcano? The station?

>If there is a soloution, tell me, please!

Well there is a solution, hell EA even published a hint book for the game,
you could probably get a retailer to order it for you.

If you really like this game youmight also like another Karl Buiter game,
called .... the name escapes me ... HARD NOVA! It's a good game. A little
more stait forward and a lot easier. It's fun though. Also by EA.

Steve
From: rebekah@netcom.com (Rebekah J. Jensen)
Newsgroups: rec.games.misc
Subject: Castle of the Winds help ...
Date: 17 Nov 92 08:43:51 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

Hullo all,

I'm currently stuck at the very end of Castle of the Winds, Part 1.  (I
assume it's the end because I've already killed the major bad guy and gone
as far down in the dungeons as possible.)  There doesn't seem to be anything
else to do, but I haven't run across any sort of ending message or scene
(something about the amulet and my birthright, perhaps?).  Can anyone out
there in the Great Help File called the 'Net help me? ;)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|   Becky Jensen, Private Citizen           |   "Curiouser and curiouser..."  |
|        rebekah@netcom.com                 |   --Lewis, AIW                  |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: rec.games.misc
From: noske@Informatik.TU-Muenchen.DE (Markus Noske)
Subject: Re: Sentinel Worlds 1: Future Magic
Keywords: Sentinel Worlds Future Magic
Organization: Technische Universitaet Muenchen, Germany
Date: Thu, 19 Nov 1992 10:56:19 GMT

I played the game four years ago on a C64 and know that there was a 
final magic battle. I know that you had to find a pirates' base, go to 
the highest level and defeat the chief of the invasion. After I left
the base. The game stopped, went into the starting menu and if you tried
to play there was a message like "You have solved Sentinel Worlds. Wait
for Future Magic II' (which has never been created).
The indirect follower to this game was Hard Nova, which I also played.
I'm sorry that I can't remember exactly what you must do in your situa-
tion.
Markus
From: nllopis@ecs.umass.edu
Newsgroups: rec.games.misc
Subject: MONKEY ISLAND ][ hint request :)
Date: 15 Nov 92 16:50:16 GMT
Article-I.D.: ecs.19050.2b067fc8

Could anybody tell me (or give me a hint better) how to get
"something of the thread" in MONKEY ISLAND II full problems
level?
I guess it has something to do with the laundy guy... but I 
don't have a ticket.
Thanks.
Newsgroups: rec.games.misc
From: 10708901@eng2.eng.monash.edu.au (STEVEN MARTIN)
Subject: Re: Question about "Space Hulk" release.
Organization: Faculty of Engineering, Monash University 
Date: Sun, 15 Nov 1992 22:25:38 GMT

In article <1992Nov11.120002.60690@cc.usu.edu> sltxh@cc.usu.edu writes:
>From: sltxh@cc.usu.edu
>Subject: Question about "Space Hulk" release.
>Date: 11 Nov 92 18:00:02 GMT
>
>      When I was at Gen-Con during the summer, I noticed a display for 
>a computerized version of the "Space Hulk" game. I picked up a flyer that 
>advertised it as being released in November. They also had a working demo 
>there. 
>     However, I haven't been able to find any additional evidence that it 
>even exists! I was just wondering if anyone out ther had any info to 
>offer.
>     Thanx in advance
>                                       Joel.
>                                       SLTXH@CC.USU.EDU

I saved this message from a month or so ago ...
Cant' wait til this game reaches down under ! :-)

--- Forwarded message follows ---
From: parker@ccwf.cc.utexas.edu (Bryan Parker)
Subject: Space Hulk
Date: 26 Oct 92 00:04:38 GMT

Check out the latest White Dwarf (is that it?!? Games Workshop magazine) issue
to see some really nice pictures of Electronic Art's new game, "SPACE HULK!"

From the screen shots in the magazine (there are several) it looks like a
true adaptation of the board game!  It looks like this will be a MUST for big
Space Hulk fans. 
 
It looks like the game has a 'tactical' view which shows the map of the hulk
and the 'blips' and then an action view.  A large window shows a 3-D picture
of the Seargent's view and four small ones show the views of the other
squad members.  There was also a screen shot of what appeared to be a weapons
selections screen that showed all the different types of weapons!  Looked
truly great.
 
Also, since this will be an EA title, it just might have Gravis Ultrasound
support!  Due out before the end of the year.



  ____________________________________/~~~~~~~\             /---------
 |____________________________________|         \          /
 /------T-----------------T-------\   \           \       /
 |Steven Martin                    |    \           \__  /
 |Steven.Martin@eng.monash.edu.au  |      \            }/
 | a.k.a Paladin, Belstav, Gamma   |        \         //
 |3YR Chemical Engineering Student |          )      //  SIGNature !!
 |Monash University, Australia.    |          (_____//
 \--------------------------------/                 /-----------------
From: g88d4938@giraffe.ru.ac.za (MR GE DOYLE)
Newsgroups: rec.games.misc
Subject: elfland1, request
Keywords: elfland1
Date: 18 Nov 92 06:07:21 GMT
Organization: Rhodes University, Grahamstown, South Africa

Hi
 Anybody finished Elfland1? I need some help - I've in the bad guy's castle
 looking for the armor. Well I've got everything except the balloon - where
 is it?

 Thanx
  Greg
From: 00jdbecktel@leo.bsuvc.bsu.edu
Newsgroups: rec.games.misc
Subject: Possible glitch in DARKSEED. SPOILERS
Date: 15 Nov 92 23:46:49 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

Spoilers for the game Darkseed.




















Dear Abby, 


I think my Darkseed has a glitch.
Toward the end of the game, I picked up the loose brick in the basement
and tried to match it with the axe handle.
It tells me, "The axe handle has NOTHING to do with the lose brick. It must
be your headaches."

I know, beyond the shadow of a doubt, that those two items go together.
But it is frustrating because I can't get them together.
I'm positive they go together, the handle has no axe head, and the brick
has a hole in it. And I read the solution but that's not the point.

Am I overlooking something OBVIOUS? That is the only thing preventing me
from solving the game.


			   	-A frustrated 19 century fictional detective
-- 
      SSSS       
     SS   S        
     SS           
      SSS    
        SS       
	SS	   
   S   SS         	 00jdbecktel@leo.bsuvc.bsu.edu
    SSS  herlock   	 sherlock@bsu-cs.bsu.edu        
Newsgroups: rec.games.misc
From: rrogers@minnie.imd.nrc.ca
Subject: VF1 and SODDEMO again
Organization: NRC-Institute for Marine Dynamics
Date: Thu, 19 Nov 1992 18:40:03 GMT

In article <1992Nov19.122206.1@minnie.imd.nrc.ca>, rrogers@minnie.imd.nrc.ca writes:
> Recently I downloaded 2 files from wuarchive with the .zip extension
> Before downloading I set the transfer mode to binary.
> 
> My problem is that I can't unzip these files.
> 
> I have tried pkunzip versions 1.1 and 1.93a and also unzip50.
> 
> Is there another type of compression which uses the .zip extension, or
> are my downloaded files hopelessly corrupt?
> 
> Oh, the two files were VF1.ZIP and SODDEMO.ZIP both downloaded around
> Nov. 12.
> 

Note: Pkunzip's error message was to use pkzipfix (which didn't work) and
unzip indicated that some byte strings were missing at the end of the file.


> 						Thanks,
> 
> 						Rick
> 
> No sig, I can't afford one!
> 
Newsgroups: rec.games.misc
From: umheinri@ccu.umanitoba.ca (Matthew Ward Heinrichs)
Subject: StarFlight II
Organization: University of Manitoba, Winnipeg, Canada
Date: Wed, 18 Nov 1992 00:17:02 GMT

I'm trying to find the Transmitter Key for the Halls of Memory.  I think I'm looking in
the right spot but I cannot find it.  If you have solved this game, please tell me
how you managed to pull it off.

Send reply to:

UMHeinri@ccu.umanitoba.ca


Newsgroups: rec.games.misc
From: zrdc06@hou.amoco.com (Ray Cotton)
Subject: UTAH BEACH
Reply-To: zrdc06@hou.amoco.com
Organization: Amoco
Distribution: usa
Date: Tue, 17 Nov 1992 17:10:52 GMT

Could someone post a review of UTAH BEACH !

Newsgroups: rec.games.misc
From: jellis@trentu.ca (John Ellis)
Subject: Ultima Underworld Help.
News-Software: VAX/VMS VNEWS 1.41    
Organization: Trent University Computer Services Department
Date: Sat, 21 Nov 1992 20:17:00 GMT

Simple question.  I've lost the bones.  I must have picked them up 
accidentally somewhere earlier in the games and left em lying around 
somewhere they shouldn't be.  Is there any way I can get around this?  I 
really don't feel like starting all over again and I'm wondering if there's 
any sort of cheat that might let me bypass this little problem. 

Thanks.
John.



Newsgroups: rec.games.misc
From: logden@tc.fluke.COM (Leonard Ogden)
Subject: Stuntisl
Keywords: Chopper
Organization: John Fluke Mfg. Co., Inc., Everett, WA
Distribution: usa
Date: Wed, 18 Nov 1992 20:43:00 GMT


I was poking around in the theater last night and saw a cool filmusing a chopper (setview.flm I think).

Is there a chopper? Oh would I like a chopper!!!

Somebuddy should make a chopper for me to play with in this game!

If no chopper whats the closest thing? Slow biwing?

What a fun game, um, or simulation, um, or movie maker, orwhatever it is!!

Thanks

Len Ogden
From: hcp@csx.cciw.ca (H.C. Pulley)
Subject: Re: HELP - WEEEIRD PROBLEM WITH WING COMMANDER 2
Organization: Canada Centre for Inland Waters
Date: Thu, 19 Nov 1992 17:23:55 GMT

In article <dpn2.119.722190354@po.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>In article <9232419.5648@mulga.cs.mu.OZ.AU> adrianr@ecr.mu.oz.au (PLUGGER) writes:
>>Ive got a very strange problem with Wing Commander 2... wonder if anyone
>>else has it.. 
>>
>>My machine: 386/40 2 meg ram, stacker hard disk, sblaster 2.0
>>
>>My problem: with 603,000 bytes of main ram free (i cant get ANY more and
>>still have ems because of the stacker driver) and plenty of EMS (+1meg)
>>i run wing comm.. it says ems detected and fully used, and the adlib
>>music plays over the orchestra intro bit, and the title screen fine.. 
>>then i go into the introduction sequence, the scrolling starfield etc..
>>and the adlib music goes beserk! all weird.. with or without speech it
>>doesnt matter, the music still goes weird for any intro animated sequences
>>and in the main game it doesnt play.. but for still selection screens its
>>ok.. 
>
>Sounds like the QEMM Stealth bug. Are you using QEMM with the Stealth 
>feature activated? If so, you have to turn it off. Edit your CONFIG.SYS
>and find the line that looks like this:
>
>         DEVICE=C:\QEMM386.SYS R:1 RAM ST:M /x=FFF0-FFFF
>                                       ^^^^
>
>Then take out the ST:x part.

And if the above solution doesn't work...

Are you loading Stacker into EMS?  If so, remove the /EMS switch from the line
in config.sys that loads stacker.  It seems that if both Stacker and WC are 
using EMS, they step on each others toes, timing goes wrong, etc.  If you are 
running with a software disk cache anyways, I found the 64K EMS for Stacker
didn't really improve speed.  It gets loaded high anyways, so whether the 
Stacker device driver is 41K or 26K doesn't matter.

Harry
-- 
          hcp@csx.cciw.ca           | This message    | It takes all kinds,
    hcpiv@grumpy.cis.uoguelph.ca    | released to the | and to each his own.
------------------------------------| PUBLIC DOMAIN.  | This thought in mind,
 Stay away from the DOS side, Luke! |                 | I walk alone.
Xref: sparky rec.games.misc:18410 rec.games.programmer:4741