HDTenEightyP/NetNews huggingface dataset:
From: barchasd@mentor.cc.purdue.edu (David Barchas)
Subject: TECH: Cheap 6D-tracker and HMD?
Originator: hlab@milton.u.washington.edu
Organization: Purdue University Computing Center
Date: Tue, 29 Sep 1992 20:09:37 GMT



I have a couple of questions.

  - What is the cheapest 6D magnetic tracker on the market? How much? And is 
    there software (pc) that is at least capable of tracking the tracker for
    testing purposes(and hacking)?               (brain dysfunction^^^^)
    Also is it fairly acurate?(1.5-2.0 mm)
  
  - Is there any documentation out there on building an interface for a 
    dual screen HMD using NTSC, or code which utilizes dual video cards in a 
    PC.

  - Actually now that I think about it, Is there any documentation on
    building a HMD for cheap.  I have been tinkering with lenses and a 
    Nintendo Gameboy(tm), and have been able to get the image to wrap around
    one eye fairly well, but a color sytem would mean more hardware to deal
    with making it bulky(picky picky).  It dawned on me, "why hack it if it 
    has already been hacked."  All related info would be nice, cheapest 
    screens available(color prefered,B&W if greater res.) also would be a
    appreciated.
barchasd@mentor.cc.purdue.edu (David Barchas)| "Oops..." 
   Purdue University - Computer Science      |           Famous last words.
      Tinkerer, Experimentor, Machine Breaker|
From: 73317.646@CompuServe.COM (Dan D. Gutierrez)
Newsgroups: sci.virtual-worlds
Subject: MEDIA: Business Week Cover Story on Virtual Reality
Date: 26 Sep 92 15:47:20 GMT
Article-I.D.: u.1992Sep28.080420.13819
Organization: University of Washington
Originator: hlab@milton.u.washington.edu



To ALL VR'ers:

Check out the current, October 5 1992, issue of BusinessWeek.  Its
front page feature article is "Virtual Reality".  Nothing new said in
the article for most of us here, but a great introduction to the
industry for all others.  Pass it along to your friends and family.
Finally, an article bringing VR to the masses!

_ddg
Newsgroups: sci.virtual-worlds
From: ddrk_ltd@uhura.cc.rochester.edu (SkiMeister)
Subject: TECH: Where do i get PCVR software?
Originator: hlab@milton.u.washington.edu
Organization: University of Rochester (Rochester, NY)
Date: Fri, 2 Oct 1992 06:29:03 GMT



I need some software for testing my powerglove.  I just hooked up the
cable to my pc, but I am not sure my pc is receiving any information
from the glove.  Also, i don't think the LED status lights on the
ultra- sonic receivers are working correctly.  Where can i get some
test software, and is there any advice for hooking up the glove in
general?

-Dave

ddrk_ltd@uhura.cc.rochester.edu
From: damatt01@sirius.spd.louisville.edu (David A. Mattingly)
Newsgroups: sci.virtual-worlds
Subject: ANNOUNCEMENT: New VR Arcade System, "Reality Rocket"
Date: 26 Sep 92 14:30:01 GMT
Article-I.D.: u.1992Sep28.080143.13704
Organization: University of Louisville
Originator: hlab@milton.u.washington.edu



                             Press Release

                          September 24, 1992

Alternate Worlds Technology, a Kentucky-based company, is releasing
its new Virtual Reality arcade system -- the "Reality Rocket" -- for
sale in the USA.  The "Reality Rocket" premiered at the Kentucky
Kingdom during the Kentucky State Fair, August 20-30 1992, where it
received an over-whelming positive response from the public.

The "Reality Rocket" is a Virtual Reality (VR) arcade machine,
utilizing Body Position Tracking and Head Mounted Display (HMD)
technology to allow full immersion into Fantasy/Adventure
environments. VR is the hottest new arcade technology because it
allows the participants to actually become part of the game!

The "Reality Rocket" is modular in design. Arcade owners can use
this technology to load different adventures into the machine as
they are developed. In the current adventure, Wolfenstein-VR, the
hero (game player) explores a World War II castle filled with
secret passages, hidden treasures, and enemy soldiers in an effort
to assassinate Hitler.

Suggested Retail: $39,995

Distributors, developers, and operators contact Andrew Prell at:

                    Alternate Worlds Technology
                    6900 Greenmere Blvd
                    Prospect, KY 40059

                    (502) 495-7186 x7236
                    (502) 228-6364 fax

                    andrewp@well.sf.ca.us

                             or

                         David Mattingly

                 damatt01@ulkyvx.ct.louisville.edu
                damatt01@starbase.spd.louisville.edu


[MODERATOR'S NOTE:  Commercial postings are offered on sci.virtual-
worlds as a public service.  Their appearance here does not 
necessarily indicate endorsement by the moderators or by the USENET or 
its administrators. -- Bob Jacobson]
Newsgroups: sci.virtual-worlds
From: 999987123@cats.ucis.vill.edu
Subject: PUBS: EE Times Article
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Tue, 29 Sep 1992 05:24:00 GMT



EE Times (Issue 712, dtd 28 September,1992) has interesting article on
a Toshiba "glove" interface and algorithm.  The glove uses different
colored balls which are attached to the glove.  Movement of the glove
is monitored by an external video camera with an interface to a
Sparc-based workstation.  The workstation is equipped with 16 Motorola
68030 microprocessors, each of which tracks a ball and its movements.
The article cites that the breakthrough is in a new algorithm which
"quickly" calculates a set of simultaneous eqns.  to resolve movement
of the glove (balls).  The key is that the equations are calculated
using planes instead of points, therefore the algorithm can respond
more precisely to 3-D movements.

Has anyone heard of similar devices (e.g. alternates to the power
glove)?  It appears that this (the ball-TV-algorithm) method would be
easier to implement (given the algorithm) than a power glove
interface?  Any comments?

Ron Godlewski
999987123@ucis.vill.edu

*All the items have there trademarks, etc.  Views expressed must be my
own!
Newsgroups: sci.virtual-worlds
From: jlb31348@uxa.cso.uiuc.edu (Jim Brain)
Subject: TECH: U of I PGSI super update 10-1-92
Originator: hlab@milton.u.washington.edu
Organization: University of Illinois at Urbana
Date: Fri, 2 Oct 1992 04:58:47 GMT



OK, it's 11:49 PM and I am still up, so I thought I would share some
good news.  I found a place today at the U of I that will make a few
boards for me for a small (none) cost.  Therefore, we should be able
to announce sales as soon as the boards have been made and verified
tht they function.  I think he said it takes a week, so I am happy.
This has been the stumbling block for the last three to four weeks.
Fortunately, they are going to build the board the same week I take
the GRE, so I will be ready when the board is made.  Yippee!  I have
had many people ask about dates, so here's my scoop.  

I know it has been 4 months and some days, but the end is approaching.
I am probably dragging this out longer than usual, but it HAS to be
done right the first time.  There is no margin for error.  I don't
want to gamble with your money, and I know you don't want me to
either, so please be patient just a tad longer.  Man, things are
finally starting to fall into place.  I like that.

I just took the pictures for Midnight Engineering, in which an article
about our PGSI will be in sometime soon.  I will tell you the issue.
We have a picture of the core group, the PGSI, the PGSI hooked up to a
PG, and I holding the PGSI.  Chack it out when it comes out and you
can enjoy the article, too.

OK, enough babbling.  I must look like a little boy running to tell
his parents about a new toy!


-- 
Jim Brain, Power Glove Serial Interface Project Leader (for the summer)
brain@cs.uiuc.edu
Yes, my last name REALLY is BRAIN!
From: bluefire@well.sf.ca.us (Bob Jacobson)
Newsgroups: sci.virtual-worlds
Subject: EVENT: Southern Cal. VR SIG, Santa Monica, California, Oct 29, 92
Date: 29 Sep 92 06:43:29 GMT
Article-I.D.: u.1992Sep29.064824.8695
Organization: HIT Lab, Seattle WA.
Originator: hlab@milton.u.washington.edu



Crossposted from the WELL (192.132.30.2)  vr  conference


Topic  44:  VR Event Announcements
#198: DAVID BLACKBURN (breeder)      Wed, Sep 23, '92  (00:28)      45 lines
 
 The next meeting of the Southern California Virtual Reality Special Interest
 Group will be held on Thursday, October 29th, 1992. The meeting will be held
 at The Electronic Cafe in Santa Monica, located at 1649  18th Street.
 The meeting will be held in conjunction with the CyberArts Press party,
 and we will do a videophone hook-up with Bob Gelman at the party. He will
 arrange for some VR experts to address our gathering in Santa Monica.
 
 In addition, Jerry Isdale will debut the desktop VR system that was
 created by several people working collaboratively on Compuserve. The
 system will utilize LCD shutters, a power glove, 486 PC, and the soft-
 ware that was developed collaboratively.
 
 The VR SIG was created in March and has consisted of monthly informal
 2 hour programs. Each meeting has consisted of a live presentation by
 someone from the Southern California VR community, along with a video-
 phone link-up to a VR expert in a remote location. Our live presentations
 have included:
                    James McDonough..........Illusion Engineering
                    Pete Tinker..............Rockwell International
                    Dave Warner..............Loma Linda Med Center
                    Barry Isaaksen...........Architektronica
                    Greg Panos...............Sophistech Research
                    Mort Heilig..............VR Pioneer from 1960's
                    Mike Heim................Author of "Metaphysics of VR"
 
 Videophone hook-ups have featured:
 
                    Bob Gelman...............CyberArts Int'l Show
                    Dr. Brenda Laurel........VR Consultant
                    Ed LaHood................VREAM Inc.
                    Carolina Cruz-Neira......U of Ill. @ Chicago
                    Ben Delaney..............CyberEdge Journal
                    Linda Jacobson...........Author of CyberArts book
                    Hill Branscomb...........Advanced Interactive
 
 Anyone interested in more information, especially Southern Californians
 who would like to attend meetings, or get involved in any way, call:
 
                        Dave Blackburn
                        Virtual Ventures
                        1300 The Strand
                        Suite "A"
                        Manhattan Beach, CA 90266
                        (310) 545-0369
                        email: breeder @ well.sf.ca.us
Newsgroups: sci.virtual-worlds
From: idr@cs.pdx.edu (Ian D Romanick)
Subject: TECH: Begining VR project...
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Fri, 2 Oct 1992 22:56:26 GMT



        I have recently started working on a small VR project in my
free time, but before I get too far I want to know if I'm going about
things in the correct manner.

        My system involves a "simple" client-server system where the
task are divided up as follows:
        
        Client - Reads data from user and passes it to the server, does NO
                 interpretation.
               - Recieves "world database" from server and decideds what to
                 show the user.

        Server - Recieves data from the server and decided how it will effect
                 the world database.
               - Sends information about the new world back to each client.

The reason that I divided it up like this was I wanted the system to
provide for the use of several users with different input/output
devices at the same time.  This way each user could have any version
of the client they wanted and still have it work with the same server.
That way people with fast machines (or different type of machines)
could select the best display modes , etc. for them.

        When the client reports back to the server it would send
pretty much raw data.  For example, it would just tell the server what
kind of device then send the data as it was when it came from the
input port.  Again this is to isolate the clients from the
interpretation of the data and leave that up to the server.

        About all that I have done so far is write the graphics
rendering part of the client and done a little on the data base update
portion of the server.  One thing that I have decided on is that I
will just have the sever tell the client what has changed in the
world.  This type of communication would be at a very high level, as
opposed to the low level nature of the client to server communication
that I wrote about above.  For example, the sever would tell the
client the id number of the object that changed then tell it how it
changed (i.e. it moved +100x, -20y, 0z, rotated 35x, 60y, 10z, etc.).
This would greatly increase the communication speed, esp at slow
speeds like 9600 baud (never thought I'd ever say anything like
that... :) ).

        What I want to know is, am I going about this correctly or an
I just asking for a lot of headaches?  Thanks.

                                  - Ian Romanick
                                    Dancing Fool of Epsilon

[]--------------------------------------------------------------------[]
 |                                                                    |
 | My opinions are exactly the same as PSU's.  NOT!                   |
 | Mail at:  idr@cs.pdx.edu             Epsilon, for the best in NTSC |
 |                                      demos! :^)                    |
 |                                                                    |
[]--------------------------------------------------------------------[]
From: machin@mentor.cc.purdue.edu (Dave Machin)
Subject: PUBS: Mondo E-Mail address?
Originator: hlab@milton.u.washington.edu
Organization: Purdue University
Date: Wed, 30 Sep 1992 21:00:20 GMT



Does anyone know the E-Mail address for Mondo 2000?  If so please let
me know.  Thanks in advance,

Dave Machin
machin@mentor.cc.purdue.edu
Newsgroups: sci.virtual-worlds
From: diamand@dca.fee.unicamp.br
Subject: TECH: What is a Helmet?
Originator: hlab@milton.u.washington.edu
Organization: University of Washington
Date: Thu, 1 Oct 1992 03:00:31 GMT


I have read this expression in many e-mails and I do not know what is
that.

My research field is holography, and I begin to understand virtual
expressions now.

Thank you for your help,

Holo-regards,

Marcelo Diamand
{diamand@dca.fee.unicamp.br}
From: jaha@csa.bu.edu (Todd Ginsberg)
Newsgroups: sci.virtual-worlds
Subject: TECH: SEGA Glasses Information via FTP?
Date: 29 Sep 92 06:33:35 GMT
Organization: Computer Science Department, Boston University
Originator: hlab@milton.u.washington.edu



Hi all!  This is my first USENET message!  Ok, to the point!  I have
heard a lot about the fact that some people have set up SEGA video
glasses to work with their computers.  Now, I have a few questions:

1) Can I hook it up to an AT or other such IBM compat?

2) Where can I get demos?

3) Can I view anything through these glasses or just certain programs?

4) How hard is it to build the adapter?

5) Is there an FTP site that I can call and get any or all of this
information as well as source code and other interesting things?

Thanks a lot for your help everybody!

Todd Ginsberg
Boston University
Cleveland Campus
Newsgroups: sci.virtual-worlds
From: kpm8447@tesla.njit.edu
Subject: SCI: Non-Drug Induced States
Originator: hlab@milton.u.washington.edu
Organization: New Jersey Institute of Technology
Date: Wed, 30 Sep 1992 15:41:24 GMT



Hello,

  I'm starting to work on my senior thesis for art.  I'm interested in
"non-drug-induced tripping" or states of well-being.  I've been
looking into the use of such things by rotating mandlebrot/fractal
color patterns (looks like tie-dye patterns) and also by the effects
of stereoscopic (3-d, crosseyed view, etc) images.  There are other
ways to go about this kind of stuff (I think that Timothy Leary is
getting involved with it) Since I don't do drugs, it's hard to know if
I'm approaching the same results, although things can still be "funky"
to me.

  An example of this effect of "pseudo-tripping":
  
  Once at the Limelight, in NYC I was sitting in a small side dance
room.  There weren't too many people in there, this light was shining
off a mirrored disco ball and created hundreds of little lights on the
floor moving around.  If I followed the lights around it was alright,
but when I stared at one spot on the floor, it felt like I was flying
and spinning around.  If effects like these are combined with stereo
sound (oscillating between speakers..  to cause a rotating effect)
total disorientation of the user/viewer will occur.  Do you know of
any publications (books, magazine articles, etc) that deal with this
sort of thing?  Any information will be appreciated.
 - Thanks

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kirk Membry             ( * * * T H I S   S P A C E   F O R   R E N T * * * )

kpm8447@tesla.njit.edu                                    kpm8447@teak.njit.edu
kmembry@andromeda.rutgers.edu                             kpm8447@maple.njit.edu
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-- 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kirk Membry             ( * * * T H I S   S P A C E   F O R   R E N T * * * )

kpm8447@tesla.njit.edu                                    kpm8447@teak.njit.edu
kmembry@andromeda.rutgers.edu                             kpm8447@maple.njit.edu
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: glen@wench.ece.jcu.edu.au (Glen Harris)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: SEGA Glasses Information via FTP?
Date: 30 Sep 92 00:09:42 GMT
Article-I.D.: wench.glen.107.717811782
Organization: Electrical and Computer Engineering, JCUNQ
Originator: hlab@milton.u.washington.edu



In article <1992Sep29.064046.8485@u.washington.edu> jaha@csa.bu.edu
(Todd Ginsberg) writes:

>1) Can I hook it up to an AT or other such IBM compat?
        YES
>2) Where can I get demos?
        wench.ece.jcu.edu.au /pub/sega
        Wherever Rend386 lives
>3) Can I view anything through these glasses or just certain programs?
        Only mine and rend386 at present(That I know of)
>4) How hard is it to build the adapter?
        An evening's work for a really spiffy end product
>5) Is there an FTP site that I can call and get any or all of this
>   information as well as source code and other interesting things?

  All this and more can be yours! Simply ftp to wench.ece.jcu.edu.au
and look in /pub/sega.  There's only a few pictures there at the
moment, I put the rest there in the next few days.  Oh yeah, the
archive contains _NO_ pictures, so be sure to grab one or two when you
get the archive.

*----------------------------------*------------------------------*
* Glen Harris                      * 3D and Virtual               *
* glen@wench.ece.jcu.edu.au        * Reality Groupie              *
*----------------------------------*------------------------------*
Hi! I'm a .signature virus! Join in the fun and copy me into yours!
From: dmn@kepler.unh.edu (Dana M Nibby)
Newsgroups: sci.virtual-worlds
Subject: PUBS: BUDDHA/WALKMAN and Mind machines
Date: 26 Sep 92 16:35:29 GMT
Article-I.D.: u.1992Sep28.080935.14138
Organization: University of New Hampshire  -  Durham, NH
Originator: hlab@milton.u.washington.edu



For sale: Would the Buddha Wear a Walkman? by Hooper and Terisi.

This book is a great introduction to mind machines, brain toys, and
other consciousness altering technology. I have about 20 copies of
this book in brand new condition. Cover price is $16.95. I'm selling
them for $11 postpaid for shipping in the USA. For more info, e-mail

                d_nibby@unhh.unh.edu
 
[MODERATOR'S NOTE:  Commercial postings are offered on sci.virtual-
worlds as a public service.  Their appearance here does not 
necessarily indicate endorsement by the moderators or by the USENET or 
its administrators. -- Bob Jacobson]
From: spittman@nyx.cs.du.edu (Steve Pittman)
Newsgroups: sci.virtual-worlds
Subject: TECH: PowerGlove serial interface
Date: 3 Oct 92 12:29:20 GMT
Article-I.D.: u.1992Oct4.061041.1436
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Originator: hlab@milton.u.washington.edu



I'm sorry for not replying to mail, etc. lately...I've kinda been
busy.  Anyway, I know you're all dying to know where to get that
powerglove thing I talked about.  Well, I don't have put access in
ftp, and it's too much trouble to uuencode it and post it, so I'm just
gonna tell you how to get it from where I got it...:)

The address is oubbs.uoknor.edu.  Telnet there, log on under your real
name, fill out the info, etc.  At that point you should be 'validated'
to use everythinb but the conference areas (if you want that, you
gotta as, (ask) the sysop).  Go to the <F>iles menu, and select <I>BM
files, and I believe you have to hit <I> once more, I forget.  Anyway,
you'll get a list of file areas...you want area 14.  This is the VR
files area...there might be other stuff of interest there.  THe file
you're looking for is POWERGLV.ZIP (or it might be .ARJ).  Anyhow,
download that file, unzip it, and enjoy...:)


Steve Pittman:
spittman@nyx.cs.du.edu
or shadow@wuntvor.norman.ok.us
Newsgroups: sci.virtual-worlds
From: DWAGGONE%NAS.BITNET@uwavm.u.washington.edu (david waggoner)
Newsgroups: sci.virtual-worlds
Subject: SCI: Non-Drug Induced States
Date: 2 Oct 92 15:19:00 GMT
Organization: University of Washington
Originator: hlab@milton.u.washington.edu



>Do you know of any publications (books, magazine articles, etc) that
>deal with this sort of thing?

Robert Masters and Jean Houston, a husband/wife psychology team did a
lot of work in this area in the late 60s early 70s.  They published
several books: Mind Games, The Varieties of Psychedelic Experience,
Psychedelic Art, and more.

David
Newsgroups: sci.virtual-worlds
From: kai@cyklop.nada.kth.se-dd (Kai-Mikael Jdd-Aro)
Newsgroups: sci.virtual-worlds
Subject: CONF: 5th MultiG Workshop, Stockholm, Dec 18, 1992
Date: 27 Sep 92 19:59:47 GMT
Article-I.D.: u.1992Sep28.082337.14570
Organization: Royal Institute of Technology, Stockholm, Sweden
Originator: hlab@milton.u.washington.edu



The 5th MultiG workshop will be hosted by the Interaction and
Presentation Laboratory at the Royal Institute of Technology (KTH) in
Stockholm.  The date is (preliminarily) set for Friday, December 18th.

This workshop will be on a smaller scale than the previous ones, in
that it will be concerned with virtual reality only.

You're also welcome to just come and have a chat with the others - we
plan a very informal workshop where people can interact and exchange
ideas without necessarily having written a paper beforehand.

The expected cost for participation will be 200 SEK, to cover a
luncheon and the printing of proceedings.

Submissions are preferred in machine-readable format and will be put
in the MultiG ftp archive after the workshop.  (VHS videotapes we can
hadle in most TV formats.)

Contacts are Kai-Mikael J{{-Aro at KTH <kai@nada.kth.se> and Lennart E
Fahlen at SICS <lef@sics.se>.

-- 
Kai-Mikael J{{-Aro      email:  kai@nada.kth.se     "Don't win, don't lose."
IPLab                   voice:  +46 8 790 91 05         -- Yoshigasaki-sensei
NADA, KTH               fax:    +46 8 790 09 30
S-100 44  Stockholm     telex:  812 6154 7052 SICS
SWEDEN                  teletex:2401-812 6154 7052=SICS
Newsgroups: sci.virtual-worlds