From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Electricity
Organization: University of Illinois at Urbana
Date: Tue, 29 Dec 1992 03:23:52 GMT

msroark@silver.ucs.indiana.edu (michael roark) writes:

[Useless Blanka electricity strategy deleted]

If you electrify Blanka next to an opponent as he's getting up, prepare
to get thrown every once in a while.  It is NOT, as you confidently state,
an automatic three ticks of damage.

There is no penalty for Ken/Ryu doing a jab DP in this situation.  It
will always hit.  If Blanka chooses to block at the last second, Ken/Ryu
have the option of throwing as they get up, too.

There is no penalty for any character to try to throw Blanka out of
electricity as s/he's getting up.  Simply put the joystick in defensive
stance and push your favorite throw button right before you get up.  If
you fail, you take the three ticks of damage.  If you succeed, you do
far more than those three ticks of damage with the throw.

Also, after forcing the opponent to block the electricity, a Blanka
ball is NOT a guaranteed extra tick of energy.  Any decent player can
jab whenever he knows Blanka is charged.  And any good player will be
able to hit Blanka with a more damaging move if Blanka is predictible.

>[Flame on]

>Maybe if you haven't seen this kind of forethought put into SFII, then you
>should revise your estimate of who EXACTLY is from the "backwaters arcade," as
>you put it.

>[Flame off]

Everyone likes to think that the competition they face at their local arcade
is the best they will meet elsewhere in the world.  Almost all of the advice
posted to this newsgroup are completely useless to me.  Most of it, I ignore,
like the Bison vs. Ken cheapness debate.  The rest of it, is sensible advice
which may have been helpful against lesser opponents.  It's very easy for me
to know immediately what does NOT work, because I have tried those moves
many times before.

Generally, tactics and skills like performing basic combos and moves are
useless information to me.  I have yet to glean some new combos from this
group.  Tactics, like fireball traps, and the abovementioned Blanka
techniques are either obsolete or very well honed.  Strategies like
positioning and dancing are interesting, but are very specific to each
player's playing style, so somewhat innappropriate to the net.

What this group IS useful for is it's a forum for me to see SF2 from other
perspectives.  After someone told me the somewhat radical theory that
EVERY move can be interrupted, I put theory into practice by performing
a standing roundhouse dragon punch in a real fight situation.  Previously,
such a move would have been beyond my belief and understanding of the game.
Now, I have a slightly wider and IMO more accurate overall view of the
game.  And it's these incremental burst of insight into the game which I
enjoy.

Also, I hope to help everyone become better, so that I can have decent
competition when I visit places outside of UIUC.  Competition outside
of college campuses is rather pathetic, in my experience.

Rambling on,
Ming
>	Cheers
>mike roark > "Man was matter, that was Snowden's secret. Drop him out a window
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.