HDTenEightyP/NetNews huggingface dataset:
From: deryd@ERE.UMontreal.CA (Dery David)
Newsgroups: comp.sys.ibm.pc.games
Subject: spellcasting 101
Date: 29 Jul 92 19:37:34 GMT
Organization: Universite de Montreal


I know, i know. This is an old game, but i have been playing spellcasting 201
and in the intro i saw how much there is to play. In 101, i couldn't get out
of Sorcerer U after everyone has disapear from the university. What i would
like to know is what do you do after the appliance has been stolen and your 
are left alone on Campus !



Thanks

David

-- 
===============================================================
David Dery                     | David Dery, 5127 Earnscliffe    
deryd@tornade.ere.UMontreal.CA | H3X 2P7 Montreal, QC, Canada
===============================================================
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Aces ot Pacific v. Falcon 3
Organization: Corporation for Open Systems
Distribution: usa
Date: Fri, 24 Jul 1992 02:41:32 GMT

In <jxcm7t=.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:

>Sorry, but there are ads here in the valley that sells 486-33SX motherboard
>and CPU (how they do it, I don't know, maybe forcing Intel-rated 25 to run
>at 33).  

Or maybe the ads are wrong - I got a salescritter last night when I
went to get OS/2 who said "No, you're mistaken, OS/2 is a GUI - you
still need DOS!" - heh heh - 
"if you can't do, sell!" 

Speaking of OS/2 - anyone got four megs of RAM they don't want? :> 
-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_ 
Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: U6: Mousehole help? (spoiler, I guess)
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Fri, 24 Jul 1992 18:51:23 GMT

jbs21045@uxa.cso.uiuc.edu (Joe Sterbenc) writes:

>Two: I can't get the #$%%#^ rune of valour! I know where it is, I've seen it
>(with wizzo eye), and I have the worthless mouse with me, but the idiotic
>varmit won't go get it! What the hell do you have to say to the filthy vermin?
>I will probably just create my own (item#240? - I forget exactly :), but I
>want to know what I did wrong. Any ideas?

That was a good joke, really :) Very amusing.
What about trying to put the mouse in Solo Mode and get the rune, eh? :)
I know, you will bang your head against the next wall now ;-)

...

Greetings,
-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: F-15 III ??? + Falcon 3.0
Organization: AT&T
Distribution: usa
Date: Mon, 27 Jul 1992 12:34:25 GMT

In article <3715@blue.cis.pitt.edu.UUCP> prpst2+@pitt.edu (Paul R Perdeus) writes:
>In article <14q4ctINNlqu@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:
>>A friend of mine in LA thinks he recently saw an ad for a winter release of 
>>F-15 III which might feature upgraded graphics and other goodies, but he
>>didn't read it.
>
>	In the latest issue of Game Players PC Entertainment (Formerly
>Game Players PC Strategy Guide) they had a several page article on the
>summer consumer electronics show in which they gave a publisher by
>publisher review of upcoming games.  Under Microprose they say:
>
>	F-15 Strike Eagle III continues the Strike Eagle series
>	with a new look that blends 3-D polygon and bitmapped graphics
>	- the result is more realistic flying and dogfighting action.
>	A campaign mode and a two-player head-to-head combat mode are 
>	featured.
>
>i hope this sort of answers your question.  The picture they show is
>UNREAL!  Or maybe i should say VERY real!  It looks like a photograph!
>You never know though, I know I have bought many games with incredible
>looking still photos on the box, but which never came close to it during
>actual play.  We can only hope...

Even more unbelievable, one game magazine I read (can't remember which) said
MicroProse and Spectrum Holobyte were cooperating, so that F-15 SE III will
be able to connect head-to-head with Falcon 3.0!  I'm not making this up!
Still, I'll believe it when I see it.

Rob
From: ccaajcw@ucl.ac.uk (Jevon White)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Most Wanted Cracks List
Date: 22 Jul 92 11:36:50 GMT
Organization: Bloomsbury Computing Consortium

stella@gandalf.rutgers.edu (Ricky Suave Stella) writes:


>I think this issue got out of hand and should be followed up on 
>misc.legal.issues or whatever is the right forum.

>Let's get back into some "games" discussions...

>-- 
>------------------------------------------------------------------------------
> Ricardo Stella			Summer ONLY E-mail ----> rickys@hound.att.com
> Inbound Services		All Time E-mail -> stella@gandalf.rutgers.edu 
> HO 2B-603 - (908)949-3049      ...suave...	       AT&T Bell Laboratories

Hear, hear!

Jevon.
Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Re: Wolf 3d- where do you get it?
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 23 Jul 92 16:14:48 GMT


     To all interested...

      Wolf3d is a shareware game that can be found at many ftp
sites.  Two which come to mind are...

     ftp.ulowell.edu
       under---> /pub/msdos/Games/Apogee  wolf3d.zip

     wuarchive.wustl.edu
       under---> /pub/MSDOS_UPLOADS wolf3d.zip  (directory???)

     hope this helps.

    -Chris
 
Hey!!! A fellow Boilermaker...
-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
From: sorrow@maple.circa.ufl.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: UW: Here is Lizardman dictionary
Date: 22 Jul 92 10:14:52 GMT
Reply-To: sorrow@maple.circa.ufl.edu
Organization: Center for Instructional and Research Computing Activities


For those concerned, a friend and I did a minimal Lizardman
translation:

tosa 		-- 	YOU
isili		--	I
Ssetharee	--	the jailer lizardman
Urgo		--	the jailed mute thief

'click		--	NO
sseth		--	YES

Thepa		--	some other lizard man
sel'a		--	gift/trade(?)
ossli		--	choose/choice
sstresh		--	assist/help
zekka		--	eat
thit		--	please
eppa		--	go and return
sorr		--	enemy
sorra		--	thief
thes'click	--	hitting/attacking
yethe		--	kill

There are some others, but we didn't bother translating.  We only
managed to release the thief ( beaucoup for EXP ) and also give
the red ruby to Thepa (?) who gave us the walk on water spell.

Yes, walk on water. 

Brian
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edward Edmundson)
Subject: Re: Falcon 3.0 Bugs and patches
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: usa
Date: Wed, 22 Jul 1992 21:10:50 GMT

jld@datascope.com (Jay L. Davis) writes:

>The game is awsome though, if you have the right hardware. I don't remember
>what the minimum listed was, but to really get full use out of it, you
>need a 25 or 33 mhz 386 with a 2 meg of RAM and DOS 5.0 (or equivalent).
>A Sound Blaster and 2 joysticks (or flight-stick) make a big difference too.
>Oh yeh, about 12 meg of disk space.

I've played Falcon 3.0 on a 25 MHz 386 but find it virtually unplayable.  For
one thing, he doesn't have a coprocessor and so the high fidelity flight
model is unavailable.  The frame rate is also quite low even with a 
relatively low level of scenery detail - put 8 planes in the air and this
problem is accentuated.

I wouldn't buy it if I didn't have at least a 25MHz 486 and a decent video
card.  And patch D still has bugs!

As for sound, do real F16 pilots have to put up with that growl from the
sidewinders even when no target is sighted?

Patch D for `Death'.

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: F-15 III ???
Date: 24 Jul 1992 23:40:13 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: avalanche.berkeley.edu

A friend of mine in LA thinks he recently saw an ad for a winter release of 
F-15 III which might feature upgraded graphics and other goodies, but he didn't
read it.

Can anyone confirm this?  Do you know anything about it?
-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
From: jimmc@pogo.wv.tek.com (Jim McCarty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Fool's Errand Help
Keywords: Fool's Errand
Date: 25 Jul 92 02:16:03 GMT
Organization: Tektronix Inc., Beaverton, Or.


Howdy!

I'm stuck on 3 puzzles. I can't figure out how to solve Three Ships, The High
Priestess, and Justice.  If somebody could give me a hint or two I'd
appreciate it!

Thanks, Jim

jimmc@pogo.wv.tek.com
-- 
Jim McCarty                     jimmc@pogo.wv.tek.com
Tektronix Inc. (GPID)
M/S 63-630, 26600 SW Parkway
Wilsonville, OR  97070
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: secret level.
Date: 24 Jul 92 22:23:29 GMT
Organization: Digital Equipment Corporation


In article <1992Jul24.081426.12962@mnemosyne.cs.du.edu>, brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould) writes...
>>>>The fuse cannot be broken. 
> 
>>>wrong, it breaks exactly the same way as the other fuses.
> 
>>How did you break it?  I pogo'ed on that thing for about 5 minutes and
>>still it wouldn't break.  Is this a bug?  Or should I play in normal mode?

Can't explain that. Last night I fired up both version 1.0 and 1.4. In both 
I was able to get to the fuse and break it in NORMAL mode. In EASY mode, I
could only do that in 1.4 (since 1.0 has the "goplat" bug). Maybe your version
is between 1.0 and 1.4?

There is no trick to getting up there in normal mode, it is simply timing the
"Impossible Pogo Trick" properly.


>If you really can't get it to break, here's what happens...
> 
>
> 
>Keen says, "I wonder what that fuse was for..." and does his standard
>grin/thumbs-up (and you win the level).  As far as I can tell, breaking
>the fuse has no other effect.
>
When you complete the game by destroying the dohicky, you get a different 
set of ending slides based on the state of that fuse. Fuse intact: the Shikadi
blast off in their rocket ship that was parked on Kolrath III. If fuse is
broken, the Shikadi rocket ship experiences an "unexplained" failure, cannot
lift off and are given a parking ticket.


sm
Newsgroups: comp.sys.ibm.pc.games
From: sbonds@jarthur.claremont.edu (007)
Subject: Re: Remember ARCHON .....
Organization: Lacking
Date: Fri, 31 Jul 1992 10:10:07 GMT

ARCHON does indeed exist for the IBM, though it was released around the
same time as the Apple version.  This means, you guessed it!  CGA!  Ugh.
It exists, though, for what it's worth.

It's about the only thing I keep my Apple around for anymore.  Love that
Green-Screen!

  -- 007

-- 
 000   000  7777 | sbonds@jarthur.claremont.edu
0   0 0   0   7  |----------------------------------------------------------- 
0   0 0   0  7   |        Childhood is short...
 000   000   7   |                    ...but immaturity is forever.
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Update Version Numbers (Newest!)
Date: Thu, 23 Jul 92 19:10:55 MDT
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

I know that there is constant upgrade patches to Ultima 7: The Black 
Gate.

I just purchased it a few days ago, and was told it should be the latest, 
albiet the person didn't here of any problems with it.  I have version 
2.2, and heard that they are up to 3.x!  If this is so, does ORIGIN ship 
these updates for free, after you register?  Or does one have to send in 
money for each update that appears?  Is there any possibility to get 
these uuencoded over the net?  Would I really have to keep sending money
for the lastest and greatest patch, which it shouldn't need in the first 
place.

Thanks to any respondants!


< SIG on Summer Holidays!! >
From: rfschaa@cs.vu.nl (Schaaf RF)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lemmings Editor
Date: 29 Jul 92 08:58:42 GMT

Hi,

I looked through an old list of coming releases yesterday and
I saw that a level editor for Lemmings was announced for
`spring 1992.' Has anyone heard about that product? Has it
been released? If not, will it be?

Thanks,
		Richard
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: COMING SOON: New Wolf3d editors that work with all 6 episodes
Date: 24 Jul 92 02:32:23 GMT
Organization: Qualcomm, Inc., San Diego, CA

bill@solaria (Bill Neisius) writes:
>I checked through the documentation that came with Wolfenstein and was
>unable to find any reference to "copyright" or "shareware license agreement"
>or anything like that.  On the contrary, the following message was printed
>when the game unpacked:

>"Please distribute this episode of Wolfenstein 3-D (episode one) to
>friends and bulletin boards"

>..so the Apogee graphics are distributed with the consent of Apogee;  the
>remaining graphics belong to the author.  What's the problem?

He's talking about taking part of the program, making changes to it,
and distributing it.  You can't just do that to any program, unless
they've given permission for it.
-- 
Actually, Dukakis wanted a Texan who was slightly more liberal than Bentsen,
but George Bush was busy.
From: bbs-garfield@jwt.UUCP (David Eison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: RRT: Computer opponents up to their eyeballs in debt
Date: 28 Jul 92 05:40:03 GMT
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix

Regarding the huge posting on a bug in RRT where the computer goes from 
LOTS of debt to LOTS of money:
This happened to me once, and is definitly a bug.  I had bought up %60 of 
the stock in one railroad RIGHT after it opened up, and milked it dry by 
stealing all the money, then doing a buy/sell, and stealing the bond 
money.. (Phun with robbing!)   They were 20something million in debt, and 
all of a sudden it wrapped... I bought it out and had money pouring out 
my ears... (And who says You have to cheat????) <G>  I wonder if there's 
a patch for this????

---
David Eison - Garfield
     FidoNET:  David Eison@1:363/152
    InterNET:  bbs-garfield@jwt.uucp
From: billr@iplmail.orl.mmc.com (Bill Richmond)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dungeon Master for the IBM is HERE!!!
Date: 22 Jul 92 16:55:47 GMT
Organization: Martin Marietta


	The title says it all. Haven't played it yet, but
the Atari version a couple of years ago was too cool. If you
like Eye of the Beholder, seek this game out...


                                                     Don't get suckered in by
                                      |\             the comments -- they can
  O                         __________|_\______      be terribly misleading.
  \_.______________________| * * * * * * * * */      Debug only code. D.Storer
 __\____                   |=================/       billr@orl.mmc.com
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: Most Wanted Cracks List
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 23 Jul 92 13:08:13 CDT


In article <54888@mentor.cc.purdue.edu>, adam@mentor.cc.purdue.edu (Adam) writes:
> In article <1992Jul23.154934.22641@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
> >User A buys game Z for $40 finishes the game and sells to user B.
> >User B buys game Z for $30 (from A), finishes the game and sells to user C.
> >User C buys game Z for $20 (from B), finishes the game and sells to user D.
> >User D buys game Z for $10 (from C), finishes the game and throws it away.
> 
> >According to all the "Software Avatars", this is perfectly legal and ethical.
> >Consider this scenario:
> 
> >Users A,B,C,D chip in $10 apiece to buy game Z for $40.
> >they make 3 copies, play the game simultaneously and when finished, throw
> >their copy away.
> 
> >I just don't see the difference. In both cases, the producer makes 1 sale and
> >gets $40, 4 people play the game for a net cost to each of $10.
> 
> >Seems to me that both scenarios
> >should be ethically equivalent, either both are ok or both are bad.
> 
> Someone arguing in favor of the second scenario remaining illegal would
> say the company had lost sales to users B,C and D because only one copy
> of the game was sold.  The pro-piracy or (pro-sharing) person would say
> that chances are really high that those three people wouldn't have all bought
> $40 games all by themselves anyway, so there's no real loss. 
> 
> I agree totally with you.  I tend to think that ethically, these two
> scenarios are identical.  I can also see how legislature on such grey
> issues could be tough, to say the least.  I mean what if user B would have
> bought the program on his own after all?  That would put a new twist on
> the "ethical legality" of secenario #2, but it's pure speculation.
> Like all other piracy issues that I've seen come up, it's just going to
> end up with both sides spinning around in circles...
> 
> Just look at all the talk we've had about it.  Think about what it would
> be like if we were the ones passing laws!  (UGH!)

I don't see a problem with the laws in this scenario.  It is like buying a
brand new car, than selling that car after you get sick of it.  It seems 
there is no problem with selling any used merchandise in this manner
except for software.  Newspapers have whole sections of used stuff for
sale, why would software be any different?  After all it is just merchandise
paid for like anything else.

Kevin
From: kdd0@ns1.cc.lehigh.edu (KEVIN DAVID DRUCKER)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Problem with ftp downloads (CIV3 zipped file)
Date: 21 Jul 92 16:28:33 GMT
Organization: Lehigh University

In article <s750884.711697479@otto>, s750884@otto.bf.rmit.oz.au (Peter NUNN) wri
tes:
>I made my first attempt to download using ftp.  I changed to binary mode
>(type binary) and copied the file apparently successfully, but when
>I tried to unzip it pkzip told me to use pkzipfix, which I did but
>this did not work.  What am I doing wrong? I got the file from
>wuarchive.wustl.edu - civ3_upgrd.zip.
>Any suggestions appreciated.
>Peter.
>

After I ftp'ed the file I realized that there is a problem.  I used pkzipfix
and it was fine.  Did anyone else have the problem of NOT being able to fix it?
I'll guess I'll just ftp a fixed copy.
-- 

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|     Kevin D. Drucker  -=>  kdd0@lehigh.edu  -=>  kdd0@ns1.cc.lehigh.edu     |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
From: mad@motatl.UUCP (Mark Davidson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy Jones 4 help
Keywords: Robot entry to inner ring
Date: 27 Jul 92 18:49:07 GMT
Organization: Motorola Technical Systems Division (TSD), Atlanta, GA
X-Newsreader: Tin 1.1 PL4


I have the wheel, the crescent and the mouth.  I put the wheel on the
middle peg, the mouth on top of it.  I then put the crescent on the
right two pegs.  I now put a bead in the mouth and the wheel spins but
nothing happens.  I think I am missing a gear.  I have gone through
Atlantis several times and have not found the gear.  I also have not
been able to get my partner out of the prison cell.  Does anyone have
any hints concerning these two situations?

Regards,

-- 
Mark Davidson -  INET: mad@atl.mcd.mot.com  UUCP: {emory,gatech}!motatl!mad
Motorola Technical Systems Division (TSD)
400 Interstate N. Pkwy, Ste 450, Atlanta, GA 30339  Hep Me...Hep Me! I've been
Phone: 404-933-8628     FAX: 404-952-0892           hypnotized! - Disclaimer
Newsgroups: comp.sys.ibm.pc.games
From: bigal@encore.WPI.EDU (HRH King 'Big Al' Lerxst)
Subject: Re: Help needed 4 Sim City traffic problems
Summary: Public transportation; yes!
Keywords: *help* 
Organization: Worcester Polytechnic Institute
Date: Wed, 22 Jul 1992 01:37:00 GMT

   Think about real life.....adding more roads NEVER solved a
traffic problem, only getting more cars off the road altogether.
This is done with public transportation, albeit not nearly as
effectively as it should!

Nate
--------------------------
Nathan C. Crowell, Dept. of Mechanical Engineering/ACRL

Worcester Polytechnic Institute     E-mail: bigal@wpi.wpi.edu

"We have just enough religion to hate, but not to love
 one another." - Jonathan Swift
--------------------------
Newsgroups: comp.sys.ibm.pc.games
From: fbruno@julio.sanders.lockheed.com (Frank Bruno)
Subject: CIV unprotect
Reply-To: fbruno@ncavax.decnet.lockheed.com
Organization: Lockheed Sanders, Inc
Date: Mon, 27 Jul 92 12:55:54 GMT

Does anyone have the unprotect for civilization. I have just bought the game
and would like to make my life a little easier by just running the game.
					Thanks,
					Frank
					fbruno@ncavax.decnet.lockheed.com
Newsgroups: comp.sys.ibm.pc.games
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Subject: Re: Help needed 4 Sim City traffic problems
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 22 Jul 92 14:05:34 GMT


In a previous article, hfrg@cs.mcgill.ca (Peter Choi) says:

>3)	An ideal scenerio is to build rail everywhere, though not too
>	realistic. You should build roads around PD and FD to increase
>	their efficiency. There are only a small population that demands
>	for raods (about 4%). You may wish to ignore them.

   I do with regularity.  Why is it so unrealistic to build just rail?
I once covered the map with a city that had absolutely no roads at all--
not even a single square of asphalt (besides parking lots at stadiums,
of course...)

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
From: bylander@henri.ma.utexas.edu (Mark Joseph Bylander)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 7: Sphere Generator
Date: 31 Jul 92 12:45:04 GMT
Distribution: comp
Organization: University of Texas at Austin Mathematics

O.K.  I ignored all the posts a couple weeks ago about the generators--
I wasn't there yet.  Now I can't find the stupid sphere generator (or 
should I do the tetrahedron first?)  I'm currently in the dungeon where
the carpet was, and which I got to from the dungeon south of the wisp
house.  I got here via a hut in the mountains.  I have a whole lot of
keys I haven't used...

Mark Bylander