HDTenEightyP/NetNews huggingface dataset:
From: clf3678@ultb.isc.rit.edu (C.L. Freemesser)
Newsgroups: rec.games.video
Subject: ColecoVision cartridges wanted
Keywords: ColecoVision, cartridges, wanted
Date: 11 Jan 93 16:40:31 GMT
Followup-To: clf3678@ultb.rit.edu
Distribution: na
Organization: Rochester Institute of Technology
Originator: clf3678@ultb

Howdy all!  I just bought a ColecoVision, and am looking to buy some
cartridges for it.  If you happen to have any laying around that you'd
like to give a good home to, drop me some E-Mail and let me know!
 
 _______________________________________________________________________
 || Chris Freemesser, RIT Comp.Eng.Tech.     I'd rather have a bottle ||
 || "A professional college student" :^)     In front of me.....      ||
 || Usenet: clf3678@ultb.rit.edu             .....than have a frontal ||
 || GEnie: C.FREEMESSER                         L O B O T O M Y ! ! ! ||
 -----------------------------------------------------------------------
From: Daniel_Marsalone@agwbbs.new-orleans.LA.US (Daniel Marsalone)
Newsgroups: rec.games.video
Subject: RGB for TG16/TurboDuo
Distribution: world
Date: 7 Jan 93 22:33:35 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

     I've seen some posts about connecting the Sega Genesis to an RGB
monitor and the SNES as well. 

     I'd like to know if the TurboGraphx or TurboDuo has RGB output.
     If so, I'd also like to know the pin outs where I can find it.
     I have three RGB monitors. One is dual frequency EGA/CGA monitor, one
is
     an NEC multisync, and the other is a Sony monitor which has S-Video,  
direct video, and RGB inputs. I have VCR hooked up to the Sony and use it  
for my television. Which of these monitors will the Turbo work with (if    
it will work with any of them at all)? I assume that the Sony would work   
but I feel that the NEC would give a much crisper image because of its
     finer dot pitch.
 

-- Via DLG Pro v0.995

Daniel Marsalone             Daniel Marsalone            Daniel Marsalone
Internet: daniel_marsalone@agwbbs.new-orleans.LA.US
    UUCP: rex!agwbbs!daniel_marsalone

Newsgroups: rec.games.video
From: ehrhart@rchland.vnet.ibm.com (Jeffrey Ehrhart)
Subject: Re: SNES: Super Ghouls & Ghosts Help
Date: Tue, 05 Jan 1993 22:13:20 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <SIMMONS.93Jan5160558@duncan.utkcs>, simmons@duncan.utkcs (Paul T Simmons ( Doc )) writes:
|> 
|> 	I can get to the end of the game, almost!  The problem
|> is that when I'm at the last level door I'm told that I
|> must find the magic necklace (AAAGHGHHHH!) so that I can
|> battle the evil bad guy.  Also the book says to watch for
|> the fairies and other neat things.  
|> 	So f I haven't found the necklace, seen the fairies
|> or had any better luck.  Although I can usually keep the
|> gold armor for quite a while now.
|> 	Any and all help appreciated.
|> Paul
  You must go through the game again.  On your second pass,
when you have the gold armor on and you open a chest, a 
fairy will appear and give you the necklace.

-- 
Jeff Ehrhart
From: js43+@andrew.cmu.edu (James William Stepanek)
Newsgroups: rec.games.video
Subject: need TG-16 D&D Order of the Griffon help
Date: 4 Jan 93 07:08:13 GMT
Article-I.D.: andrew.QfG6vxq00iV3A1Znco
Organization: Materials Science and Engineering, Carnegie Mellon, Pittsburgh, PA

I got the game for X-mas and I have two pricipal problems with it. 
1. I cannot get a saved game to work when I type in the random letter
seqence. Are the lines and umlach's above the letters important, and if
so how do you put them on it.
2. I have gotten hold of the staff of life(or whatever) , have gone to
Kreszigy Crypt , placed it in the slot in the picture, and been told
that a door opens. When I go check out all the doors , I can get by any
of them. 
Any help on these problems would be greatly appreciated(especially the
second because all events in the adventure have to be completed in order
apparently)

Other than these complaints though, the game is quite excellent. An to
think I though my game machine was doomed to be soley a Military Madness
machine.
James Stepanek
esp
Newsgroups: rec.games.video
From: jray@gecko.cis.ohio-state.edu (john emery ray)
Subject: SEGA-CD Game Releases
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: na
Date: Fri, 8 Jan 1993 01:09:18 GMT


If anyone has access to the information, could someone post
a listing of Sega-CDs and their projected release dates?

Also, it would be nice to keep a listing updated on the news
group as to what is currently out.  I'm getting alittle sick
(and so is Electronics Boutique) of calling places every other
day hoping for something new.

Thanks!


Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: SPORTS GAME FOR SNES
Organization: Clark College, Vancouver, Wa.  USA
Date: Mon, 11 Jan 1993 21:33:26 GMT

In article <941.229.uupcb@odybbs.gvl.oh.us> steve.leu@odybbs.gvl.oh.us (Steve Leu)  writes:
>
>  I am looking for a good sports game for SNES other than EA's John
>Madden 93' and NHLPA - preferably a basketball game.  I really
>cannot stand the grainy grafix and pictures of EA's games on SNES.  I've
>already played NCAA B-ball too many times so that's out of the ?.  I
>would appreciate a few reviews including NBA All-star challenge and
>Tecmo's NBA (which I heard was very good).

Tecmo's Super NBA Basketball is supposed to be real good, but its not
available yet (at least last time I checked), but real soon though.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: kennyy@bnr.ca (Kenny Yan)
Subject: Re: SNES: ZELDA III HELP PLEASE!!!!!
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Mon, 4 Jan 93 15:23:00 GMT

In article <1i78uaINNdgf@shelley.u.washington.edu>, tzs@stein.u.washington.edu (Tim Smith) writes:
|> >Hi!  I've been playing Zelda III too.  And I am already stuck after only
|> >getting one pendant.
|> 
|> Heck, I'm stuck *before* getting one pendant!  I'm beginning to think that
|> something that I need was stolen by that thief in the forest...
|> 

What the heck were you doing in the forest?  I thought the 1st pendant
was that-a-way --->!
The thief only steals useless things like rupees, bombs and arrows ;)

|> >Would really appreciate if someone could pass me the faq or walkthrough.
|> >Or any pointers as to what I should do next.
|> 
|> I've noticed in bookstores that there are at least two *books* devoted to
|> this game.
|> 
|> Also, how about the "TOP SECRETS Messages from Sahasrahla" booklet that
|> comes with the game?  It's kind of stuffed in among the ads and stuff that
|> come with all games, so it is easy to miss.  I don't know how useful it is,
|> because I've not opened it yet.
|> 
|> --Tim Smith

The TOP SECRET booklet is extremely helpful throughout the game.  It has many
hints for the 1st half of the game, and gradually gives less hints for the
later stages.  Many questions posted by people here are answered (kind of)
in the booklet.

Kenny Yan
The above is not a BNR comment/view/opinion/press release.
Organization: Rohm and Haas Company
Date: Thu, 7 Jan 1993 08:14:11 EST
From: <MAH76X@rohvm1.rohmhaas.com>
Newsgroups: rec.games.video
Subject: Re: Sonic2 Codes (Sega Genesis)
 <1ig8gmINNqao@darkstar.UCSC.EDU>

Does ANYBODY know how to select the level in Sonic 2?  I impressed the hell
out of my son by showing him how to do the first one.  If I don't figure out
how to do the second one I won't be super dad :-).

Thanks
Joe Doheny
From: drac@uumeme.chi.il.us (Bruce Maynard)
Newsgroups: rec.games.video
Subject: Re: !Easy! Question
Date: 7 Jan 93 11:49:24 GMT
Distribution: rec
Organization: UUMEME Public Access Xenix

In article <1993Jan5.173506.551@b23a.b23a.ingr.com> alfa@b23a.b23a.ingr.com (Laura Walker) writes:
>what does rpg mean?

Easy question, indeed! "rpg" stands for "Role-Playing-Game"... like D&D,
Runequest, Traveller, etc; where one basicallyplays the character of a
resident of another reality (fantasy, SF, whatever). Note: This roleplaying is
done with paper, pencil and dice (or computer screen for the few that have been
ported to electronix WELL...)

-- 
+------------------------------------------------------------+
| The above statements are the  | Bruce Maynard  (Da "drac") |
| delirious meanderings of a    | Hoffman Estates            |
| complete moro... er, MANIAC!! | IL 60194                   |
Newsgroups: rec.games.video
Subject: NES game sale update
Supersedes: <93007.155422JMH131@psuvm.psu.edu>
Organization: Penn State University
Date: Mon, 11 Jan 1993 11:03:30 EST
From: <JMH131@psuvm.psu.edu>

 Game/Description/Price/Condition
 --------------------------------
 Final Fantasy/Fantasy RPG/$22.00/Fair
 The Mafat Conspiracy/Golgo-13 sequel;spy action/$9.00/Good
 Snake's Revenge/Military adventure/$12.00/Good
 Solstice/Puzzle fantasy/$11.00/Good

 All prices include postage.
 For every game over 1 ordered, subtract $1.50 from the total.
 Will consider trades.

 First come, first serve.  --John.
From: bsspeie@anagld.analytics.com (Brad S. Speierman)
Newsgroups: rec.games.video
Subject: Streets of Rage 2 (Genesis)
Date: 12 Jan 93 17:52:53 GMT
Organization: Computer Sciences Corporation - Systems Engineering Division

I just got SoR2 the other day and love it.  I never played the original so I
don't have anything to compare it to but this is great.  I would like to hear
any coments or tips on SoR2.  I have tried it using 3 of the different
caracters so far.  I haven't tried it using the female yet.  Which one do you
think is the best to use?  I got the best score with Skates, I like the fact
that you can do a lot of damage with the big guy (don't remember his name),
but I like using Alex (I think that is the name of the guy that the system
has highlighted when you turn it on.  I think I like him the best because
he seems to have the best moves.  The one thing I don't like about him is
the fact that he doesn't have any low kicks.  That would make it easier
to use him.  I think Skate would be my favorite if he didn't have so much
trouble with some of the big opponents.  I think I lost 7 lives trying to 
beat the big wrestler guy that you fight on the dirt area with a bunch of
spectators watching you.
Also, It seems like it would be real easy to finish the game if you played 
with two players.  Is that true?  I was able to clear the first 3 levels 
the first time I played it and now after 3 days I'm able to get to the last
guy (I think) on the 5 level before I use up all of my lives.  I can't talk
my wife into playing it with me (she says one addict in the house is enough!)
but it really seems that with two players you should really be able to fly 
through.  BTW, I'm playing with it on normal, w/5 lives.

Any comments, suggestions welcome!

See ya,
Brad



-- 
*******************************************************************************
* Brad Speierman        *    "Whichever way your pleasure tends               * 
* bsspeie@sed.csc.com   *     If you plant ice, you're gonna harvest wind"    * 
* (410)684-3569         *                                Robert Hunter        *
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Cybernator Review [Horwitz]
Date: 12 Jan 1993 01:58:25 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <C0CyC7.5I2@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>        I can't say the game has left me extremely satisfied - it hasn't left
>me, yet. I'm still playing it, trying to get further, and enjoying every minute
>of it. Masiya included everything I hoped for, and satisfied even the "critics"
>at EGM (the game received all 8's this time). 

Only 8's ??!! What idiots! These guys gave Super Star Wars all 9's and
Cybernator is 10 times better!

>This is among the most solid
>purchases a sci-fi game lover could ever made; you'll agree when it's still
>being played a month after you buy it.

I finally got a chance to play this game today and I must agree that it's 
definitely the best sci-fi action game ever for any system. Heck I even think
it's probably one of the best games ever, period. Everything about the game
is top notch quality... graphics, music, control, playability, intensity,
strategy, addictiveness, challenge... this game has it all. IMHO it's the best
SNES game I've ever played . Much much better than Super Star Wars, 
another sci-fi action game. 

I'm suprised that Cybernator hasn't been getting mentioned that much on the
net. All SNES owners have got to get this game right now!

-Teh Kao
Newsgroups: rec.games.video
Subject: Another Road Rash II opinion (Genesis)
From: bluecow+@pitt.edu (Tobish E Smith)
Date: 5 Jan 93 18:30:10 GMT
Organization: University of Pittsburgh

In article <9301033752@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>  I thought Road Rash II was dreadful...  it had very few improvements over
>the original...  EA has a habit of making a few minor changes in their sequels
>and then making a mint of them...  RRII was their biggest example...  

>  Ralph A. Barbagallo III
>  nugget@genesis.nred.ma.us

I just can't stand by and let this statement go.  On what do you base this
statement???  By all accounts, the original Road Rash is ANYTHING but
"dreadful," and RRII has improved on the original in all areas.  There is
NO aspect of RRII that makes me think "Well gee, the original was better
in this respect."  And as for "a few minor changes," what more could they
possibly DO to improve on the original?  Let's see, could it be that they
used the same courses?  Nope, the courses are new.  Hm, how about the
between-races interface?  I guess they didn't change that, since this is,
after all, such a weak tit, rip-off-the-consumer effort, right?  Oh, wait,
the interface IS new and more intuitive.  Well...  I bet they kept all the
enemy player logic the same.  But gee, you know, I could SWEAR that in this
version the computer opponents are much more aggressive, and you know, I'd 
go so far as to say that the computer players' logic HAS been revamped.  
But of course, changing the enemy logic won't matter that much to the game
play, since you're still riding the same models of motorcycles that were
in the original version, so the game's gonna be pretty much the same,
right?  Wait.  The original bikes AREN'T in this version.  There's 15 NEW
bikes.  And my goodness, some of them have nitro.  So hm, that's new.
Gosh, well what else is left.  Ah.  The WEAPONS.  Hitting/clubbing wasn't
too imperative in the first version since the computer players weren't 
terribly good, but those slackers at EA managed to get off their butts and
change the computer driving logic, so you know what, it looks like they
added a new weapon, too, so you can better whale away at your opponents.
Well, hell, that's about all the areas of the game I can think of, and you
know what, they've ALL been changed!  Oh wait, I think Ralph the man might 
have a serious point here after all: looks like the graphics for the 
bikes themselves during the race ARE INDEED IDENTICAL TO THE FIRST VERSION!!
Dammit, I'm gonna call these scoundrels at EA RIGHT NOW and tell them 
exactly what I think of THAT slander.  I wonder why they couldn't be
bothered to get motivated and change those sprites.  Gosh, maybe it's 
because they were too busy writing an entirely new two-player split screen
mode.  Nah, that couldn't be it.  They must just make dreadful games.
I've seen the light, Ralph.  I'm gonna return this game TODAY.

Tob
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: TG16: Re: Fighting Street II
Keywords: .... 20 megs!
Date: 8 Jan 93 18:22:17 GMT
Article-I.D.: clark.1993Jan8.182217.9478
Organization: Clark College, Vancouver, Wa.  USA

In article <1993Jan7.173307.6900@sifon.cc.mcgill.ca> fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong) writes:
>In article <1993Jan6.215238.14476@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>>
>>>Do any of you guys happen to know when (or approximately when) this game will
>>>be out?
>>
>>I hear first quarter of '93.....
>
>Oooh, it is _now_ first quarter of '93...  :)

Yeah, it is, and it will still be the first quarter until April 1st.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: neurotic@leland.Stanford.EDU (Alan Chan)
Subject: Mystic Quest hint book
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 11 Jan 93 02:57:30 GMT

To the person who wanted my Mystic Quest hint book, I lost your address.  If
you are still interested, could you please email it to me again.  
Thanks.
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Next generation handhelds
Date: 5 Jan 93 04:40:34 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

rjung@aludra.usc.edu (Robert A. Jung) writes:

>In article <1993Jan5.010331.12052@tc.cornell.edu> orb@alchemy.tn.cornell.edu (Randolph Turner) writes:
>> 3. LCD screens are typically long persistance.  This means that any
>>    speed increase you would get by adding faster processors would probably  
>>    just blurrrrrr anyway (hell, Sonic2 does it now!).

	An issue that hasn't been addressed is that of scene complexity and
3-D graphics.  I own a Lynx and it is more than adequate for most types of 
games.  However, when you get into games that are truly 3-d, like Steel Talons,
you get into a situation where the framerate is too slow.  A more powerful
processor would make things smoother, but nothing is moving faster, so blurring
wouldn't be a problem.  I think if a portable SNES or Jaguar were made, we
could be playing Super Mario Kart or Steel Talons with no blurring problem
at all.  These games both require special processing that none of the current
portables can do as well as thier console counterparts, but dont have sonic
style fast scrolling that would cause big blur problems.  I would wager that
better LCD's are now available than when any of the three portable rivals 
were designed.  Of course, if the console Jag isn't ever released, a high-
power Lynx update may not have a bright future.  I suppose if Nintendo and
Sega go by this thread's logic that its not worth it to improve portables,
a portable Jag may grab fame in a market left underpowered by Atari's rivals
even if releasing a console is utterly hopeless.  As for Nintendo, if mode-7
chips and super-Fx chips are cheap enough to pack into SNES cartridges, why
cant they be in an affordable portable.  (Blurry yellow Mode 7! 8-( )
	BTW, I own both Lynx and
Game boy, and regard both as being well worth the money.  I dont have 'Gear,
because it has few interesting games I cant play on my Genesis.
>                                                --R.J.
>                                                B-)

>P.S. When the Lynx and the Game Gear costs the same, why settle for
>"adequate"?
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: [SNES] Monopoly
Organization: Microdata Oy, Helsinki, Finland
Date: Fri, 8 Jan 1993 20:29:18 GMT

In article <8JAN199301172641@loyola.edu> mglicksman@loyola.edu (Michael `SLAM' Glicksman) writes:
>	Is Monopoly available for the SNES, and how good is it? I havn't seen
>any reviews for it here recently.
>
>
>6*#*#*#*#*#*#*#*#*#*#*#*@*#*#*#*#*#*#*#*#*#*#@#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
>* ...Digging in darkness and living with danger.      *   from the Amiga of   *
># Showing no fear of what lies up ahead:              # MGlicksman@loyola.edu #
>* They'll never see the likes of us again!" -genesis- *                       *
>#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#

It's available. Not bad, but nothing to boast around either. If you
are a monopoly die-hard fan and you've got some friends around, it's
a good one. Against computer player, it's bit lame.

Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Winter CES TurboGrafix news?
Organization: AT&T Bell Laboratories
Date: Tue, 12 Jan 1993 16:17:28 GMT


Was ANYONE at the TTI booth?  I'd like to know what's coming up for the
TurboDuo, especially about the SCSI-interface card.
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: quince@milton.u.washington.edu (Quince)
Newsgroups: rec.games.video
Subject: Re: SNES Zelda III Adv. Question, & some hints for other players.
Date: 6 Jan 1993 03:22:41 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: milton.u.washington.edu
Keywords: SNES Zelda III Question

>       In the light world North-East section just at the start of the
>       shallow water maze (which leads one to Zora's flippers - got those)
>       there is this water fall that you can swim into/under which leads
>       you into a cave [...] In the North-East cave the faerie asks
>       you TO CHOOSE which item of your you wish to toss in.
>
>       WHAT IS THE CORRECT ITEM TO THROW IN?? [...]

I've had luck with the boomerang.  Throw it in, say "no, it's not mine"
and then "yes, it really is".

I've got a question of my own - howdya get the 3rd pendant?  What's the 
trick in killing the dude guarding it?  If I hit him in the tail with 
the sword he'll flicker and roll up in a ball, but that doesn't seem to 
do anything for me...  Do I need another weapon, or do I just repeat 
this enough times?  My max seems to be 3 before he pushes me off the 
platform.
From: 6236jamisonr@vms.csd.mu.edu
Newsgroups: rec.games.video
Subject: Mega Man 5 (NES) - HELP
Date: 13 Jan 1993 04:16:27 GMT
Organization: Marquette University - Computer Services
Reply-To: 6236jamisonr@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

I just finished Mega Man 5, and like its predecessors, it's a very good
and fun game.
Although I finished it, I have a question: Does anyone know the best
weapon for the very last fight with Wily? for the first half of the fight
it's the Super Arrow, but I wasn't patient enough to try systematically
all the other weapons for the second half of the fight.

I appreciate any help. (I am a best-strategy-fanatic!)

Klaus
From: mdelaney@informix.com (Dr. SPARC)
Newsgroups: rec.games.video
Subject: Re: Zelda III DW dungeon 4 help please
Keywords: SNES Zelda
Date: 7 Jan 93 00:15:14 GMT
Organization: Informix Software, Inc.

In <1993Jan6.140129.19015@fy.chalmers.se> f92anha@fy.chalmers.se (Anders Hammarqvist) writes:

>Hi, I'm posting this for a friend of mine who is stuck in the 4th
>dungeon in the dark world. He get's the guy in the prison who asks
>him to take him outside, but when he gets to the exit the guy says
>"Err, please don't go this way." Where is he supposed to take him?

That's no guy... that's my wife!  Sorry, I couldn't resist.

Escort the young LADY to meet the boss of this dungeon.  Once there
she will see the light... and if she doesn't, help her do so!

					- Mark
-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Any good SNES racing games???
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 6 Jan 1993 21:14:12 GMT



   I LOVE Super Monaco GP II on the Genesis, and I'm wondering what
comparable driving games exist for the Super NES. Even though it's so old,
should I pick up F-Zero? And how about Seta's F-1 ROC? That looks excellent.
Any suggestions? Reviews?


Newsgroups: rec.games.video