HDTenEightyP/NetNews huggingface dataset:
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Star Wars Arcade game found via ftp
Date: 29 Sep 1992 17:03:40 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1a7r9nINNhtp@aludra.usc.edu>  I wrote:

>In order to settle this once and for all, I called Broderbunds 800 number.

>She said she didn't know, but would find out and call me back within 24 hours.


I talked to the very nice receptionist again today.  She said that Broderbunds
lawyer is out of town for the week, but she left him some voice mail with
my question.  Supposedly he should be checking in every now and then and will
be able to respond.  So, I should have a definate answer in a few days.


If the lawyer tells me it's legal, I'll post the game to sumex.  But maybe
I shouldn't since my copy has a minor bug.  For some reason when the volume
is set to 7, the "look at the size of that thing" sound effect doesn't play,
but all the rest do.  Set to anything other than 7, everything plays.  Is this
a bug, or do I have a bad copy that I shoudn't post no matter what the lawyer
says

                                                  Darren
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Star Wars
Date: 29 Sep 92 02:52:13 GMT
Article-I.D.: lclark.1992Sep29.025213.12117
Distribution: usa
Organization: Lewis & Clark College, Portland OR

I hereby add my voice to those petitioning Broderbund to release the game as
freeware, so we can all get it legally, since there is currently no way
to buy it.

Just my two drachmas,
-Jose'

-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu | hulsej@agora.rain.com
Clinton/Gore in '92! Put People First!
Bush/Quayl--Just say noe!
Newsgroups: comp.sys.mac.games
From: ChazL@county.lmt.mn.org (Chaz Larson)
Subject: Re: spectre ethics
Followup-To: talk.abortion
Reply-To: ChazL@county.lmt.mn.org (Chaz Larson)
Organization: LaserMaster Corporation
Date: Tue, 29 Sep 92 17:57:50 GMT

In article <1992Sep25.214303.18145@nntp.uoregon.edu>, 
keith@cacofonix.cs.uoregon.edu (Keith Steiger) writes:
> But then again, I know people who don't agonize over the abortion issue,
> either.  Maybe you're one of those.

I'm puzzled.  What do you mean by this?

I don't agonize over the abortion issue.
I think abortion is bad.  It involves ending a human life.  I would like to 
see abortions stop.  However, since that is very unlikely, I support the 
continued legality of abortion.  Women will always seek and get abortions, 
and this being the case, I think that safe and legal abortions should be 
available.  No agonizing for me.  What's wrong with my viewpoint?

Keith, please respond to me via E-mail if you wish.  All flamers, note that 
followups are going to talk.abortion, so as to not clutter up this group.

chaz

..must think...bubble pipe will relax me and I think...
Newsgroups: comp.sys.mac.games
From: tigger@pecan.cns.udel.edu (david faust)
Subject: Re: TO WHOMEVER POSTED THE LEMMINGS DEMO
Organization: University of Delaware, Newark
Date: Sun, 27 Sep 1992 16:37:21 GMT

In article <1992Sep27.004320.19489@lut.ac.uk> L.H.Wood@lut.ac.uk (Lloyd Wood) writes:
>I second that. Please email me a copy. I am in the UK, home of Psygnosis,
>and there isn't a copy anywhere, but a lot of people are drooling.....
>Dribble, Dribble!
>Regards
>Lloyd Wood
>L.H.Wood@uk.ac.lut
The file is in the incoming directory at mac.arhive.umich.edu. It is not 
transferable until the archivists have looked at it. The file is over 800k
in size and probably would not make it through many of the mail gateways in
tact. On to another problem:
I can't connect to mac.archive.umich.edu. I get an error message that says this
workstation does not allow ftp access or something like that. I was trying to
see if the lemmings demo was out of the incoming directory. I am just as 
anxious as everyone else. Please pardon any spelling mistakes, its still early.
Later,
Dave
-- 
 David Faust      | tigger@freezer.cns.udel.edu  |   Student Consultant
 207 Pencader F   | tigger@chopin.udel.edu       | Microcomputing Resource
 Newark, DE       | AOL: Dfaust                  |        Center
 19717            |                              | University of Delaware
Newsgroups: comp.sys.mac.games
From: taihou@chromium.iss.nus.sg (Tng Tai Hou)
Subject: Lemmings Demo at mac.archive.umich.edu
Originator: taihou@chromium
Organization: Institute of Systems Science, NUS, Singapore
Date: Sat, 26 Sep 1992 03:10:36 GMT

Ok. I have posted the Leemings Demo to mac.archive.umich.edu.
It is currently in the /mac/incoming directory. I hope
the moderator of that archive site will put it up for ftp
soon.

Have fun. And please post your comments to this newsgroup
so we can all benefit from the exchange of views, and maybe urged
further development/improvement by Psynosis, the publisher of
Lemmings.

Tai Hou
Singapore
From: eaeu137@orion.oac.uci.edu (Andrew Theodore Laurence)
Subject: Re: Lemmings demo lvl 4
Newsgroups: comp.sys.mac.games
Organization: University of California, Irvine
Date: 2 Oct 92 03:18:39 GMT
Distribution: usa

In article <1992Oct2.013934.16370@lclark.edu> hulsej@sun.lclark.edu (Jose Hulse) writes:
>
>Is this level just impossible or what?  I mean, logistically it's a piece
>of cake, but how to beat that time limit????
>Ciao!
>-Jose'
>-- 
>_______________________________________________
>Jose' Hulse  hulsej@lclark.edu | hulsej@agora.rain.com
>Clinton/Gore in '92! Put People First!
>Bush/Quayl--Just say noe!

Try clicking on that little "+" button a LOT of times. :-)

---Andrew

Newsgroups: comp.sys.mac.games
From: hshubs@eff.org (Howard Shubs)
Subject: Re: Lemmings demo lvl 4
Originator: hshubs@eff.org
Organization: The Electronic Frontier Foundation
Distribution: usa
Date: Sat, 3 Oct 1992 02:41:24 GMT

hulsej@sun.lclark.edu (Jose Hulse) writes:


>Is this level just impossible or what?  I mean, logistically it's a piece
>of cake, but how to beat that time limit????

Pay attention to -all- the controls.
-- 
Howard S Shubs      hshubs@eff.org            I don't represent the EFF,
The Denim Adept     hshubs@denim.bcs.org      but I do agree with them.
Newsgroups: comp.sys.mac.games
From: worman@anaconda.cis.ohio-state.edu (robert worman)
Subject: mac equivalent of minesweeper?
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: usa
Date: Wed, 7 Oct 1992 00:49:52 GMT


Does anyone know of a Macintosh version of the Minesweeper game which is part 
of Windows 3.1?  

thanks
From: guiyu@spectra (Kui Yu Chang)
Newsgroups: comp.sys.mac.games
Subject: RE : How to earn money by cheating citizens in SIMCITY 1.2
Date: 29 Sep 92 03:49:08 GMT
Distribution: usa
Organization: University of Hawaii, Dept. of Electrical Engineering

There is a tip I discovered on How to deceive innocent citizens;

	1) Raise      TAX   ->    MAXIMUM

	2) Decrease   TAX   ->    0 %
		Whenever JANUARY/DECEMBER APPROACHES

	3) After you have received the people's view of your mayorship
	   IMMEDIATELY goto 1)

Well, the above works well on both the Mac and PC versions of the game.
I have only tried it out on SimCity 1.2c, not sure if it will work on
newer versions.
	In this way, you can earn easy money for the whole of the game. That's
more than enough. This is also why I seldom play SimCity anymore now, what's thefun if you don't have a budget. Similarly, in real life, you cannot enjoy the
rewards of riches if you do not know poverty(in any of its form).
Newsgroups: comp.sys.mac.games
From: martin@cs.curtin.edu.au (Martin Dougiamas)
Subject: Re: Star Wars Arcade game found via ftp
Organization: Curtin University of Technology
Date: Wed, 30 Sep 1992 05:59:34 GMT

cokin@aludra.usc.edu (Darren Cokin) writes:
>If the lawyer tells me it's legal, I'll post the game to sumex.  But maybe
>I shouldn't since my copy has a minor bug.  For some reason when the volume
>is set to 7, the "look at the size of that thing" sound effect doesn't play,
>but all the rest do.  Set to anything other than 7, everything plays.  Is this
>a bug, or do I have a bad copy that I shoudn't post no matter what the lawyer
>says

You should post the game (assuming it's legal of course) and include a
Readme that warns about this "bug".

BTW, no-one answered my question: Does Star Wars run on 68000 machines?

Martin
--
,------------------------------------------------------------.      _ .
| I don't want no diversion           Martin Dougiamas.      |   _r| Ll\
| I don't need no bread and jam    martin@cs.curtin.edu.au   |  |  |    \
| I wanna breathe the air             Curtin University      |  \  |_   /
| and be exactly where I am.      Perth, Western Australia  -+-> x~  `-'
`==== Robyn Hitchcock ======================================='        V
Xref: sparky comp.sys.mac.games:9777 comp.sys.mac.hardware:18350
From: tt@wag.caltech.edu (Toshi Takeuchi)
Newsgroups: comp.sys.mac.games,comp.sys.mac.hardware
Subject: Re: Where did my sound go? (IIsi) (should we complain to Apple?)
Date: 5 Oct 1992 16:15:15 GMT
Organization: California Institute of Technology, Pasadena, CA
NNTP-Posting-Host: sgi1.wag.caltech.edu

erlingm@ifi.uio.no (Erling Mork) writes:
[sorry for the cross-posting, but this thread was in csm.games, while
 I wanted advice from csm.hardware people.]


I have a IIsi, and every once in a while (especially when I'm playing
a sound-intensive game), the sound manager goes to lunch.
I.e., the sound dissappears.  The only way for me to get sound back is
to go into the sounds control panel (in Sys 7 only), turn the volume up
to "7" and then back down again.  Restart will NOT help.  This appears
only to happen when I use the internal speaker, but I'm not sure about that.
I have heard complaints of this kind from other IIsi and LC owners...

	Is there anything we warranted users can do?

	This is a fairly prevalent problem from what I can gather.  There
	was a fairly extensive thread going on in comp.sys.mac.hardware?

	It's obviously some sort of hardware bug.  Can we get it f
	What channels can we go through to complain to Apple?


Toshi
tt@wag.caltech.edu
Newsgroups: comp.sys.mac.games
From: torstein@itekiris.kjemi.unit.no (torstein hansen)
Subject: Re: Darwins Revenge
Organization: Dept. of Chem.Eng, Norwegian Inst. of Tech
Distribution: comp.sys.mac.games
Date: 30 Sep 92 13:49:52

In article <TORSTEIN.92Sep29112905@itekiris.pvv.unit.no> I write:

   I would like to get in contact with someone at Inline System(s) (I'm
   not sure about the plural s).....

I'm sorry, the header lines From: and Organization: were wrong, they
should now be correct.

Sorry
torstein
torstein@itekiris.kjemi.unit.no

Newsgroups: comp.sys.mac.games
From: Hinding.1@nd.edu (John E. Hinding)
Subject: Re: Mac games
Followup-To: comp.sys.mac.games
Organization: University of Notre Dame
Date: Tue, 6 Oct 1992 21:31:10 GMT

One minor comment. If you sell 20,000 copies at 50 bucks a piece the
company is not going to see 1 million dollars. The distrubtor is going to
get around a a big chunk plus there is the overhead costs of actually
producing the game, overhead for the buildings and the like. I wuld guess
that they would have to sell around 100,000 copies to pay of the million
dollar development costs.
From: mc0j@ns1.cc.lehigh.edu (MARCO ANTONIO MARTINS CAVACO)
Newsgroups: comp.sys.mac.games
Subject: Games for sale
Date: 1 Oct 92 15:49:41 GMT
Organization: Lehigh University

Harpoon Challenger Pak..............$35
SimAnt..............................$20
SimCity v1.4 B&W....................$15
Vette...............................$20
Falcon 2.2 (Syst 7 comp)............$20
Armour Alley (unreg.)...............$20
All games are really new with boxes and documentation.

Contact : mc0j@lehigh.edu
-- 
    *******************************************
    *       Marco Antonio M. Cavaco           *
    *       CNPq No. : 201333/90.2            *
    *       E-mail: mc0j@Lehigh.EDU           *
    *       PHONE :(215) 758-1782             *
    *******************************************
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Lemmings demo lvl 4
Date: 2 Oct 92 01:39:34 GMT
Article-I.D.: lclark.1992Oct2.013934.16370
Distribution: usa
Organization: Lewis & Clark College, Portland OR


Is this level just impossible or what?  I mean, logistically it's a piece
of cake, but how to beat that time limit????
Ciao!
-Jose'
-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu | hulsej@agora.rain.com
Clinton/Gore in '92! Put People First!
Bush/Quayl--Just say noe!
From: bskendig@netcom.com (Brian Kendig)
Newsgroups: comp.sys.mac.games
Subject: Re: Old Commodore Racing Game???
Date: 29 Sep 92 18:05:50 GMT
Article-I.D.: netcom.st+pf+n.bskendig
Organization: Starfleet Headquarters: San Francisco

pi07+@andrew.cmu.edu (Paul L Inman) wrote (in article <Mem7FFW00YV982MO9q@andrew.cmu.edu>):
>I used to play this multi-player racing game on a friends Commodore 64.
>It was a great game that came with built in tracks, but allowed you to
>design your own tracks. One of the distinguishing elements was the
>ability to set gravity at different levels, my favorite being moon
>gravity. When you had it set this way you could launch off the tops of
>hills and then you could only see the shadow of the car. GREAT game,
>does anyone remember this one? Thanx in advance.

"Racing Destruction Set" by Electronic Arts.  A great game!  You could
also customize your vehicle -- tires, engine, land mines, oil slick
spray -- in addition to building your own course.

The only drawback to the game was that, like all of EA's stuff on the
Commodore, you had time to do your taxes and rotate your tires between
disk accesses.

     << Brian >>

-- 
_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
 _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
      bskendig@netcom.com  Wizard of Frobozz    -- even if what is published
    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.
From: eaeu137@orion.oac.uci.edu (Andrew Theodore Laurence)
Subject: Chuck Yeager for MAC
Newsgroups: comp.sys.mac.games
Organization: University of California, Irvine
Date: 5 Oct 92 01:22:13 GMT
Distribution: usa

  I just got a look at my roommates' "Chuck Yeager's Air Combat" on his
PC, and it is an AWESOME game!! I'd love to get it for my Mac and 
blow my roommate away with the (of course!) superior Mac graphics.

Is this game available for the Mac? It's put out by Electronic Arts, and by
Brent Iverson.

Thanks in advance,
Andrew Laurence
From: barryb@castle.ed.ac.uk (Barry A T Brown)
Newsgroups: comp.sys.mac.games
Subject: Racing Destruction Kit
Date: 6 Oct 92 15:03:32 GMT
Organization: Edinburgh University

I know of a Company here in Edinburgh (Scotland) that are doing a game very much like Classic `Racing Destruction Kit`, I have seen it and its even more playable that the Original. It even has A Track Designer.(Its called `TEAM HUTCH`)
> 
> The Development Company is called `Creative Edge` and in the past they have stuck mainly on the Amiga, they did `European Super Soccer` a few months back which was pretty good.
> 
> The Last I heard they were talking to an East Coast American Publisher about selling it in the USA and I beleive it will be out on The Amiga and PC then possibly Mac.
> 
> There Fax Number is +44 (0)31 55 55 366 (I think you drop the zero) If you Mac`ers want decent games then send them a fax and Bug them into producing a version.
> 
> 
>               Baz.
> 
> *     Yes I am a Handsome Devil       *
Newsgroups: comp.sys.mac.games
From: pilhofer@main.mndly.umn.edu (ARON PILHOFER)
Subject: re: Where did my sound go? (Mac IIsi)
Organization: the Minnesota Daily (U of MN Student Newspaper)
Date: Mon, 5 Oct 1992 23:50:49 GMT

Just a note:

I had the same problem. I took it in (under warranty) so many times, the 
repair people thought I was nuts. They replaced the logic board and the 
speaker, and so far, that seems to have fixed it.

Overkill, maybe. But hey, it was under warranty.
From: jdsb@ee.egr.duke.edu (J. D. S. Babcock)
Newsgroups: comp.sys.mac.games
Subject: Re: Mission Thunderbolt Tips List
Date: 28 Sep 92 15:00:51 GMT
Distribution: usa
Organization: Duke University EE Dept.; Durham, NC

In article <1992Sep28.050047.11766@tamsun.tamu.edu> wrr3118@tamsun.tamu.edu (Rick Russell) writes:
>In article <5589@news.duke.edu> jdsb@ee.egr.duke.edu (J. D. S. Babcock) writes:
>>Dear MTB players,
>>    I regret to say that I cannot offer the MTB lists I previously offered.
>Yeah, right. I haven't played Mission Thunderbolt, but I can tell you
>that the author of MTB ("Dave Scheifler") holds a copyright *only* on
>the works that he has written. Writing a tip list does not infringe on
>this guy's copyright, any more than Bob Levitus' repair guides
>infringe on Apple patents.

Rick, 
    This is true.  The tip list that I have is just a conglomeration
of questions answered by the net and this is not copyrighted.  However, what
I was offering before was a list of monsters, objects, and technical
information I got using ResEdit on the program.  I had extracted it and
formatted it nicely.  However, this was a violation of copyright and I
did not think it was at the time.  I was merely saying that that information
was no longer available.  You have to get it yourself from your own copy.
            Sterling
From: larryw@lclark.edu (Larry Westdahl)
Newsgroups: comp.sys.mac.games
Subject: Re: Sports
Date: 29 Sep 92 04:53:05 GMT
Article-I.D.: lclark.1992Sep29.045305.14198
Distribution: usa
Organization: Lewis & Clark College, Portland OR

In article <geluNEW00WBKE8znhU@andrew.cmu.edu> jh6r+@andrew.cmu.edu (Jonathan L. Hutchison) writes:
>I have called Accolade and asked them this question about Hardball III. 
>They have said they do not have plans to produce this game.  The
>salesperson (someone who isn't exactly an insider) spectulated that they
>would not produce it because producing games for the Mac is too time
>consuming and the demand just isn't there for Mac Games.  If someone
>knows more please correct me.  I'd love to see Hardball III for the Mac.
>
>Jon Hutchison                             


When I called Accolade about Hardball II, they said the same thing.  
This was a couple of years ago, but I doubt that much has changed.  This
is not to say that I doubt the salesperson in the least, but there might
still be hope.  I love my Mac, and would give up my first born before I 
would get an IBM, but I can't help but drool when I look at all that
is available for the PC.  I hope that the new Macs promote wider usage,
so that the future of Mac games will look brighter.  I'm tired of waiting
weeks, if not months, for a new Mac game or two to be released (especially
since many are silly or dissapointing).  Ah, such are the trials of owning
a superior machine!


-- 
Newsgroups: comp.sys.mac.games
From: guiyu@spectra (Kui Yu Chang)
Subject: Re: Lemmings! in B/W
Organization: University of Hawaii, Dept. of Electrical Engineering
Date: Tue, 6 Oct 1992 18:41:56 GMT

>Does anyone know if the Lemmings demo on sumex works with black+white Macs?
>jason

Included in the Demo are 3 versions of LEMMINGS!
	1) B/W
	2) 13" Color
	3) LC(12") Color
But you have to get the whole file (800K) at one FTP.

The B/W version should RUN on the 68000, otherwise why B/W? They would be losing
a considerably big piece of market.

================================================================================
  _  __                    _ 		ADDRESS: CHANG Kui Yu
  _||__       _|_       | |_|			 2440 Date Street #1002
 |_ |__      __|__     \|/|_|			 Honolulu, HI 96826	
   |+---                | _|_			 U.S.A.	
   ||\/       _|_       / \ /
  \|L \      __|__     / \---		E-mail : guiyu@spectra.eng.hawaii.edu
================================================================================

Newsgroups: comp.sys.mac.games
From: dresnick@athena.mit.edu (David I Resnick)
Subject: Pools of Darkness question
Organization: Massachusetts Institute of Technology
Date: Mon, 5 Oct 1992 23:35:37 GMT

Hi,
 
I've been playing POD for a day or so, and have a question:
 
Where can you train your characters?
 
I've explored most of the north eastern part of the map, and haven't
found a place.  The rule book says that you can do it in Limbo, but
where is that?
 
Thanks,
David
--
       David Resnick                           dresnick@athena.mit.edu
From: udrubini@mcs.drexel.edu (We Will Rock You!)
Newsgroups: comp.sys.mac.games
Subject: Dark queen of Krynn patch
Date: 5 Oct 92 21:31:07 GMT
Distribution: usa
Organization: Drexel University


This will remove the copy protection from Dark Queen of Krynn.  Note, for use
only on legitmate copies.  Use at your own risk.

Go into CODE seg $B (that's 11 in resedit), and go to offset $655A.
Change the two words $4EAD 0202 to $4E71 4E71.
Next, go to offset $65B4 and change the word there to $4E71.

The questionaire will never appear.

-- 
+----------------------------------------------------------------------------+
|      Dave Rubinic                    |  Time flies like an arrow,          |
|      udrubini@mcs.drexel.edu         |  but fruit flies like a banana.     |
+----------------------------------------------------------------------------+
Newsgroups: comp.sys.mac.games
Subject: Re: GameMaster
From: macdevil@netlink.cts.com (Leonard Cayetano)
Date: Mon, 28 Sep 92 20:42:25 PDT
Organization: NetLink Online Communications, San Diego CA

wgns@troi.cc.rochester.edu (C. Wiggins) writes:

> Where can I find the GameMaster control panel (?) that will let me play
> game master modules that are available via ftp?
> 
> I couldn't seem to find it at sumex, but maybe I was looking in the wrong
> places?
> 
> Thanks 

Try umich.  I seem to remember seeing it there.

--                    
INTERNET:  macdevil@netlink.cts.com (Leonard Cayetano)
UUCP:   ...!ryptyde!netlink!macdevil
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: comp.sys.mac.games
From: Richard A. Swift <Richard.A.Swift.1@nd.edu>
Subject: Re: Where did my sound go?
X-Xxmessage-Id: <A6F632F7D801401C@rswift.aero.nd.edu>
X-Xxdate: Mon, 5 Oct 92 23:59:19 GMT
Organization: University of Notre Dame, Aero. & Mech. Eng.
X-Useragent: Nuntius v1.1.1d11
Date: Mon, 5 Oct 1992 22:54:34 GMT

In article <Aeo8a0u00UhWI4zXEK@andrew.cmu.edu> Simon Szykman,
ss8c+@andrew.cmu.edu writes:
>As I understand it (from reading a similar discussion on this
>very newsgroup as a matter of fact) this happens because the 
>speaker is too close to the fan vents, and dust causes problems
>with the speaker.  This only happens with the IIsi because it's
>the only machine with this lousy placement problem.
>
>                                        - Simon


Either you're pulling my leg, or someone has been pulling yours--with
great success. Dust build-up.....I thought it was my brain's alpha wave
emissions interfering with my LC's electronics (this is what the actual
cause is, by the way) that was causing the sound problems.

Rich
From: ajs@dcs.ed.ac.uk (Alastair Scobie)
Newsgroups: comp.sys.mac.games
Subject: MS Flight Simulator
Date: 30 Sep 92 09:20:06 GMT
Reply-To: ajs@dcs.ed.ac.uk (Alastair Scobie)
Organization: Department of Computer Science, University of Edinburgh

Has anyone tried Microsoft Flight Simulator on a PowerBook 100 ?
Is the PB-100 display fast enough for the game ?

I'm visiting LA in October - how much does MS Flight Simulator typically
retail for in the US.

Thanks
A

--
Alastair Scobie, Department of Computer Science, University of Edinburgh
     Kings Buildings, Mayfield Road, Edinburgh, Scotland, EH9 3JZ
Tel: 031-650-5178   Internet: ajs@dcs.ed.ac.uk   JANET: ajs@uk.ac.ed.dcs
Newsgroups: comp.sys.mac.games