HDTenEightyP/NetNews huggingface dataset:
From: jrsellec@socs.uts.edu.au (j r selleck)
Subject: Re: CIV: Neophyte Questions
Organization: Computing Sciences, Uni of Technology, Sydney.
Date: 23 Nov 92 03:13:56 GMT

ianf@aifh.ed.ac.uk (Ian Frank) writes:

>I've just started playing CIV (and stopped doing everything else 
>I used to find time for in my life :-) A couple of quick questions:

>1) Are cities invincible to attack if a bomber is stationed 
>   in them? Only enemy fighters can attack a bomber, so it 
>   should be that any city which contains a bomber cannot be attacked 
>   by any ground/sea units. If this is true, a fleet of 5 or 6 bombers 
>   would seem to be a good safeguard against surprise attack, since you 
>   could just fly them into threatened cities as a temporary measure 
>   whilst building attacking units to wipe out the invaders.... I've 
>   never lost a city that contained a bomber, but negative proof 
>   isn't exactly very conclusive....Any experiences?

>2) My most recent game was on Prince level, in which there are 

Yes.. 8-( I have had experience with attacking bomber cities.
They are not imune o attack unless thy are flyin. So your presumption that they are the best form of defence should no be used.
I hope this helps and saves you butt.

[stuff deleted]

--
jrsellec@syzygy.socs.uts.edu.au        James Selleck

  "There are, in fact, two things: science and opinion;
    the former begets knowlegde, the latter ignorance." - Hippocrates
Newsgroups: comp.sys.ibm.pc.games
From: thail@seas.gwu.edu (Samuel R. Posten)
Subject: wiz 7
Organization: George Washington University
Distribution: usa
Date: Tue, 17 Nov 1992 09:26:30 GMT

questions

1.  What do I yell in the well???? in munkharama.
2.  what do I do with the urns?
Sam
Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: Civ questions and civ viruses
Organization: Purdue University Engineering Computer Network
Date: Mon, 23 Nov 92 22:25:44 GMT

In article <41489@sdcc12.ucsd.edu> cs177wai@sdcc5.ucsd.edu (Never mind) writes:
>In article <1992Nov23.154816.3166@gn.ecn.purdue.edu> mechalas@gn.ecn.purdue.edu (John P. Mechalas) writes:
>>In article <1992Nov23.085117.45042@kuhub.cc.ukans.edu> 2huxsting@kuhub.cc.ukans.edu writes:
>[Stuff about Civilization infected with viruses deleted.]
>
>What a wonderful idea for copy protection!  
>
>Release a normal version included with the boxed game.
>
>Release a second version infected with all sorts of nasties through
>illegitamite means.  (Upload it to a few "bad" BBSs.  "Accidentally"
>let the copy get out the door.)   Game plays normally for one-half
>hour, then !BOOM!  wipes the hard drive.  No one bothers to crack
>the real version since they think it already has been cracked, but
>if anyone uses the "cracked" version they get smacked real damn
>hard.
>
>Sounds pretty effective to me!

Yeah.  Sure is.  And if it's a boot sector virus, it will infect any diskette
put in the floppy.  Even legitimate ones.  Then you could possibly have a
massive infection of boot-sector-infected viruses.
   Or the person can play it on a campus computer, and if precautions
aren't taken properly, someone else could use the computer legitimately and
end up infecting his/her diskettes with a file infector virus, and then
go home to infect their computer...and now you have another outbreak.
   Pretty effective, huh?  :)

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: brad@seas.gwu.edu (Bradford J. Crane)
Subject: Re: Maximum Overkill is out!
Organization: George Washington University
Distribution: world,local
Date: Mon, 23 Nov 1992 13:47:39 GMT

	Well, I just bought it this weekend. THIS GAME IS AWESOME!!!!!!!
AWESOME!!!!!!!  It does require 4Megs of COMPUTER memory to run, and a VGA
monitor (I think it is 640x400, 256 colors, but not completely sure.)
The missions are very fun to play, not too difficult, but not too easy either./
One feature I think is awesome is that the enemy CANNOT shoot you BEHIND
TERRAIN!!!!! That is really cool feature. In addition, you get to fly down
canyons at high speed, pop up, and blow enemies away. The controls are not the
greatest, but manageable. I wish that you could make more use of a joystick - 
you can fly around, but it does not enable elevation change, you must use the
+ and - keys to change elevation. The game is not all that big, about 8Megs on
the Hard disk, but a FAST computer is definately recommended. It runs great on
my 25Mhz 486, but probably would not be very good on a 386. It does NOT run on
286's, and it uses it's OWN MEMORY manager, much like Ultima 7, but some
computers, like mine, require HIMEM.SYS to be loaded also. There are many
cool features in the game, however, it does lack variety in enemies, there
only being about THREE different types. But it is much more like a shoot-em up
type game than a full flight simulator. Kind of a mix of both. It is 
definately worth buying, and it has NO STUPID DOC CHECK PROTECTION!!!!!! So you
never waste time looking up those stupid things in the manual. The game is
pretty pricy at $60.00, but I think it is money well worth spending, if you
like flight simulators.  Don't expect realistic terrain, but it does look
EXACTLY like the back of the box.

							Brad

Newsgroups: comp.sys.ibm.pc.games
From: ariz@sulo.otol.fi (A Salmela)
Subject: Re: PAS-16 and games and demos
Organization: Oulu Institute of Technology, Finland
Date: Mon, 16 Nov 1992 10:34:46 GMT

From article <1992Nov15.153549.790@sulo.otol.fi>, by ariz@sulo.otol.fi (A Salmela):
> From article <18500014@hpnmdla.sr.hp.com>, by darrylo@hpnmdla.sr.hp.com (Darryl Okahata):
>> In comp.sys.ibm.pc.games, hsiaoe@barh107.its.rpi.edu (Eric Hsiao) writes:
>> 
>>> Games that support the PAS-16 in true stereo are:
>>> Rex Nebular
>>> Ancient Art of War in the Skies
>>> Greens
>>> and King's Quest VI 
>> 
>>      I believe Microprose's Darklands also supports the PAS16 in stereo
>> (but the sound isn't exactly impressive).
>> 
>>      -- Darryl Okahata
>> 	Internet: darrylo@sr.hp.com
>> 
>> DISCLAIMER: this message is the author's personal opinion and does not
>> constitute the support, opinion or policy of Hewlett-Packard or of the
>> little green men that have been following him all day.
> 
> Also Rampart by EOA seen to support both the original PAS as well as 
> PAS-16 (which I happen to have).
> 
> - Ari
> 
> PS. There IS a difference in the sound quality. But does anybody know if it
> is because of high sampling rates, or have they been using 16-bit sampling 
> or maybe both?
> 
Oh yeah! Then does anybody know the reason why my PAS-16 (or any other for
that matter ) does not work with Sierras games like LSL5 or PQ3, which
support PAS. The install program claims that there is no such soundboard
in my computer. 

- Ari




















Newsgroups: comp.sys.ibm.pc.games
From: pmw@ocf.berkeley.edu (Po-min Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scorched Earth v1.2 Full of Bugs
Followup-To: comp.sys.ibm.pc.games
Date: 22 Nov 1992 11:17:14 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: earthquake.berkeley.edu

Well, just to add my two cents' worth, the 640X480 mode does not work at all
on my machine with Trident 8900C SVGA card.  Every time I tried to switch to
that mode the monitor goes bonkers on me.  At least the old scorch v1.1
works in 640X480 mode.  So what's going on here?  Beta-testers.......
From: rod@cats.ucsc.edu (Rodrick Su)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 II Serpents Isle - release date?
Date: 20 Nov 92 22:13:08 GMT
Distribution: na
Organization: Tigana Restoration Inc.
NNTP-Posting-Host: am.ucsc.edu



In article <1992Nov20.135559.2784@bvc.edu> you write:
>In article <wyman.722198909@opal8>, wyman@rtsg.mot.com (Mark S. Wyman) writes:
>>>Unfortunately, Serpent Isle and Ultima Underworld II won't be out
>>>until after the new year.  Strike Commander is even later in the first
>>>quarter.  Sigh.
>> The Assault begins Christmas 91!!!!
>Yeah, no kidding.  Back at home, my friend has a poster for Strike 
>Commander up on his computer room door.  It says, "The Assault begins 
>Christmas 91".  We have already cut out a piece of paper to cover up the 
>1991 with 1992, and plan on putting a 1993 on their after the first of the 
>year.
> 




	I was in Las Vegas this week for the Comdex.  While in one of the 
	booth, I saw shrink wrapped package of Strike Commander, and
	Serpent's Isle.


-- 
[ Rodrick Su           [ If at first you don't succeed, well, so much for    ]
[----------------------[ skydiving.					     ]
[ rod@cats.ucsc.edu    ]------------------------[ ``Games of the Hangman''   ] 
[ rod@ucscb.ucsc.edu   ]------------------------[   Victor O'Reilly          ]
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Civ question: Revolt Vs Subvert
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 15 Nov 1992 21:25:22 GMT

This DEFINITELY belongs in the Q/A section of the Civ FAQ that is being
assembled...

Subvert is only offered if you can afford it, and are NOT at war with the
civ that controls the city.  Subverting will NOT cause war, inciting a
revolt (at least sometimes) will cause that civ to go to war with you.

I've no proof of it, but I also think sometimes subvert gets you a somewhat
more intact city than incite does.

	Bob


***** quoted article follows, skip it if you've read it *****

In article <1e61drINN9nk@usenet.INS.CWRU.Edu> bb693@cleveland.Freenet.Edu (Sarmed E. Shammas) writes:
>
>I dontt know if anyone else is running into the same problem i am, but
>sometimes when i have a lot of money, and i try to incite a revolt in an
>enemy city, it asks me if i want to subvert the city for twice the amount
>of money for inciting the revolt. I checked thru my manual and couldnt find#
>anything to explain the difference to me. I tried both options, but it didnt
>seem to have any difference. 
>
>I would appreciate your answer by direct email to me, since i dont check
>this group too often. Thanks in advance
>Erick
>-- 
>
>-------------------------------------------------------------------------------
>S. Erick Shammas {:-)  |  bb693@cleveland.Freenet.Edu  |  Laughter is like
>                       |  shammas@ecn.purdue.edu       |  medicine to the heart
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control 2 (Software Etc $44.99) is out.
Date: 19 Nov 92 06:03:33 GMT
Organization: Lehigh University

In article <1eeaguINNm1k@iskut.ucs.ubc.ca>, twong@civil.ubc.ca (Thomas Wong) wri
tes:
>
>Any reviews on how good this game is? Compared to Wing Commands II for
>example? How's the resolution? SVGA? Thanks in advance.
>
>Thomas.
>

I don't have the game but I don't think you can compare it to WC2. It's like
saying "Hows this new football game compared to Ultima Underworld?". Perhaps
it might be better if it was compared to the original SC. Anyway, I know the
resolution is just plain VGA. Also, sound support is suppose to be tremendous.

-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
Newsgroups: comp.sys.ibm.pc.games
From: sbonds@jarthur.claremont.edu (007)
Subject: Starcon 2 HELP needed
Organization: Lacking
Date: Sun, 22 Nov 1992 05:56:18 GMT

Where is the Chenjeesu home world?  I've looked all over, but I can't find it
anywhere...

(coordinates would be most appreciated!)

  -- 007

-- 
 000   000  7777 | sbonds@jarthur.claremont.edu
0   0 0   0   7  |----------------------------------------------------------- 
0   0 0   0  7   |        Childhood is short...
 000   000   7   |                    ...but immaturity is forever.
Newsgroups: comp.sys.ibm.pc.games
From: ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin)
Subject: Re: Help with wiz7-gorn castle..
Originator: ekarabin@magnusug.magnus.acs.ohio-state.edu
Organization: The Ohio State University
Date: Tue, 17 Nov 1992 02:17:50 GMT

In article <92321.160934PICKARD@MAINE.MAINE.EDU> Neal... <PICKARD@MAINE.MAINE.EDU> writes:

>   I'm in Murkatos' inner sanctum and I can't kill the stupid
>   ravens in the secret room.  My characters are only 8-9th
>   level, and my priests keep getting silenced.  Should I come
>   back later?
>   Also, there's one locked gate left.  Is that connected to
>   the above?
>   Oh well, I guess I'll head back to New City and then to
>   Nyctalinth.
>   Later,
>   Neal

	I didn't have much trouble with the Ravens you are talking about.

I think I just threw a bunch of Cherry Bombs and everything else my
back row magic users had on them.  

	Yes, getting through the rest of the locked gates unravels smoothly.


							Eric...
-- 
------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
From: jtb5@po.CWRU.Edu (Justin T. Ballard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for M.U.L.E.(or info)
Date: 19 Nov 92 14:45:50 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


I was just curious if there is a copy of M.U.L.E. for the PC or
if there is a shareware clone of it. A friend was telling me 
about it and I am curious to try it.
-- 
					Justin Ballard
					jtb5@po.cwru.edu
Newsgroups: comp.sys.ibm.pc.games
From: gnome@netcom.com (Andy Perrine)
Subject: Star Control 2 Sound?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
X-Newsreader: Tin 1.1 PL5
Date: Wed, 18 Nov 1992 18:32:15 GMT

Anyone out there with a regular old SoundBlaster find the music/effects
rather full of static?  Perhaps I'm am spoiled by my Roland, which SC2
does not support.  The sound is done similar to the way Trakblaster works,
with several digital tracks combined and played over the SB's DAC.  I guess
what I am wondering is... is this method inherently noisy, or do I actually
have a problem.  Is everyone else getting crystal clear sound?

-Andy

PS: Great game tho.  Despite the static, the music is awesome.
From: bantz7128@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: NEVERLOCK-newer cracks lists?
Date: 18 Nov 92 08:46:53 -0600
Organization: University of Northern Iowa

Is there an ftp location where I can find the latest cracks to be used with the
program NEVERLOCK?  The one I downloaded from ftp.uwp.edu/pub/msdos/romulus had
only the classics list which is kind of old.  I was looking for a set of newer
cracks to use with it.
Thanks.
From: cosc187r@rosie.uh.edu (92F06787)
Newsgroups: comp.sys.ibm.pc.games
Subject: Upload of VIOLENT FIGHTER wanted
Date: 21 Nov 1992 15:03 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    


I heard that this was a very excellent demo.  Could someone please 
upload it to wuarchive or ulowell so I can take a look at it.
From: Scott.Johnson@FtCollinsCO.NCR.COM ( Scott Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ6 and song?
Date: 15 Nov 92 11:21:09 GMT
Organization: NCR Microelectronics, Ft. Collins, CO


HI,

	Well just finished KQ6, and apart from the fact that I had to
replay about 1/5 of the game for a stupid mistake, it was pretty cool.
The one question I had though was about this "Girl in the Tower" song
I've heard so much about.  Did I miss something?  I never heard it, or
at least never heard anything I recognized as it.  I guess I was
expecting a digitized song or something.  Is it just the song that is
played through the credits and when you see Cassima in the tower?  If
so, what's the big deal?

	Also, I found a minor bug, and was just curious if anyone else
had seen it.  Possible spoiler, so unless you have solved the game (or
are at least already in the castle), don't read on.








O.K. when I trade the old lamp for the new one, sometimes it never shows
up in my inventory, and other times it shows up as some other object
that we don't have any more, but when you look at it or select it, it
describes the new lamp.  (For example, it looked like our ring instead
of a lamp, which we'd already given to the nightengale for Cassima).
Other times it would actually show up as a lamp.  Not a big deal except
for the times that it doesn't show up at all (and it took us a while to
figure out the ring thing too.)  Oh well, like I said I finished, so not
any big deal, just wondering if anyone else saw this!

-Scott
--
-----------------------------------------------------------
E-Mail:  Scott.Johnson@FtCollinsCO.NCR.com
	 uunet!ncrlnk!ncr-mpd!Scott.Johnson
My opinions are mine and mine alone (unless I only live in your dream, in
which case they are yours and I denounce all responisbility).
GA to SK
From: reza@magellan.ae.utexas.edu (Alireza Vali)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Vorpal Sword - Secret of Silver Blades
Date: 21 Nov 92 03:59:26 GMT

In article <1992Nov13.211340.18506@mksol.dseg.ti.com> dansmith@mcopn2.dseg.ti.com writes:
>Has anyone ever found the fabled vorpal sword in SSI Secret of the Silver
>Blades? I've heard rumors in the game and I know some of you guys have
>finished it. Just curious.

I don't think one exists in that game.  I looked EVERYWHERE for it, but
it was nowhere to be found.  The only Vorpal sword I ever found in the
SSI gold box games was in Pools of Darkness, and it's pretty much handed
to you as you are about to enter Moander's realm.


-- 
Ali R. Vali - reza@magellan.ae.utexas.edu
Organization: Washington University, St. Louis
Date:         Sun, 15 Nov 92 11:55:28 CST
From:         C09615DK@wuvmd.wustl.edu
To:           NETNEWS@WUVMD
Subject:      Re: Wiz 7 - Questions
Newsgroups:   comp.sys.ibm.pc.games

>: 4. Skills : So far I have 4 personal skills, Snakespeed,
>:    Mind Control, Firearms and one more from the Ratkin
>:    (can't remeber off-hand) How can I get the remaining
>:    2 skills.

One is from the Helazoids and the other is from the Munks. (I never could get
the Helazoid one, though (my professions were all wrong).

>:
>: 5. Shiritis asked me to assasinate Rodan Lewarx, and get the
>:    Golden Medallion. I've killed Shirtis instead... Has anyone
>:    else try killing  Rodan, and get anything from Shirtis?

All Shritis gave me was a LOT of Gold (like 100,000 or some multiple of 10 :)
so I restored and toasted him.

[and yes, I deleted a LOT]

--Dan K
From: fisher@majestix.cs.uoregon.edu (John Merlin Fisher)
Newsgroups: comp.sys.ibm.pc.games
Subject: kq6 Question
Date: 22 Nov 92 02:27:43 GMT
Article-I.D.: cs.1992Nov22.022743.13301
Organization: University of Oregon Computer and Information Sciences Dept.

Hi all,

I am going through the 5 questions needed to get to the top
of the cliff - basically a copyright protection. I got through
the first four levels, but I can't seem to figure out the 5th.
Since I did the first four, I am obviously legal, so would
someone mind telling me what the trick is on the last level?
It seems to be more than just punching in the letters, because
'nothing happens.'

Thanks,
John
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein: Spirit (Spear) of Destiny DEMO
Date: 18 Nov 92 23:42:27 GMT
Organization: HoloNet (BBS: 510-704-1058)

The game is really called Spear of Destiny and should be in the stores now.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\----------------------------Live from COMDEX-----------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: SB16 vs PAS16
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Fri, 20 Nov 1992 07:22:52 GMT


Well met Eric,

Nay, Dan is right.  Thou wilt not absolutely NEED to get the Panasonic
CD-ROM drive that comes with the SBPro or SB16.  'tis just that thou
wilt have to get a SCSI controller card to control the CD drive instead
of using the built-in interface on the soundcard (which is proprietry to
Matsushita).  It just means that another slot on thy motherboard wilt be
used up.

I myself have ordered the NEC CDR-84 CD-ROM drive and will be getting
the SB16 to replace my SBPro.  This way, I get the best CD drive (NEC)
and the best soundcard (SB16) in the world! :):)


*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************
From: alsu@ocf.berkeley.edu (Alan Su)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Railroad Tycoon
Date: 23 Nov 1992 19:03:54 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu


I've played Railroad Tycoon and found it to be a *lot* of fun.  Essentially,
your are given a choice of four scenarios (I forget what they are, it's been
a while, but it's something like W. United States, E. United States, Europe,
and something else I can't remember).  You start off with some money, basic
technology in terms of the types of trains you can build, a vast expanse of
a continent, and hopefully a sufficient amount of entreprenuership, business
smarts, and some good luck.  You can base your operations anywhere on the
continent, but from that point on, you're kinda committed to work from that
location outward.  Essentially, you build train stations near areas of
plentiful resources and establishments.  You get money for transporting
various commodities from people and mail to coal and food.  As you get more
money, you build more rails and stations, and then....well, you get the
picture.  I forget how much it costs, but I remember it being well worth the
price.  One gripe I had with the game was that it only allowed a maximum of
32 stations to be maintined.  I thought this limit was totally absurd and
this was the factor that eventually had me off the game.  Otherwise, I might
still be playing it today....
Hope this helps.
--
alan su
alsu@ocf.berkeley.edu
Newsgroups: comp.sys.ibm.pc.games