HDTenEightyP/NetNews huggingface dataset:
From: labc-4aa@web-2h.berkeley.edu (CS 60C Lab Assistant)
Newsgroups: rec.games.netrek
Subject: RE: SINL playoffs
Date: 16 Aug 1992 07:01:02 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: web-2h.berkeley.edu
Originator: labc-4aa@web-2h.berkeley.edu



>Also, 5150, I think you are missing the idea of "sub".  My idea of a 
>"sub" is someone who is NOT on the team.  It's someone who you get   
>because your regular team isn't available.  And because of this, you 
>usually can't be too picky with who you get.


When you make a team you should have more than 8 players.
You have 8 starters on your roster and like 4 -6 subs
who will substitute your starters who can't make it to 
a game. As in basketball .. you have like 12 people on 
a team but only 5 play at a time. I think that's what
5150 means by sub. Which ever member of Team Rank Scum
wrote this has gotta be outta it. If you expect people
to wait for you to do things wait till you get into the
real world... there's were you'll learn some responsibility
real fast. Your regular team has to consist of starters
and subs. Or else i can see why you guys cry when you
don't have enough players to start. ever wonder why?

As for the Final of the SINL. I can see why AA and
CP don't wanna finish the season off. I feel though
that it is the responsibility to all members of
the SINL to finish what they begin. There are other
people besides yourselves who tried very hard to
make it to the end but failed but who do wanna
see an ending to their efforts. People watch sports
follow sports for a reason. i think that NFL teams
who don't make it to the Finals would hate it if
the 2 contenders decided not to play because they
felt it wasn't necessary. It is in fact those 2
teams obligation to their fellow sportsman, fans,
and themselves to play their game till the end.
I'd say those 2 teams have no heart in the game.
I really can't believe people who put so much time
in this game really don't wanna see how it would end.
Take your 2 weeks but finish it. So we can start 
a new season knowing who to watch out for .. the 
defending champions.. so far there has been no
Champion for last season's INL and there will be none
for this SINL.

Duck Dodgers
Newsgroups: rec.games.netrek
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING
Organization: Evans & Sutherland
Date: Sat, 15 Aug 92 06:28:14 GMT

In article <keX7ne600awPI7eIxg@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>
>Well, it should be obvious that the current system sucks utterly.  I'm
>sorry but when your making the playoffs is based on whether or not you
>played the Arrogant Assholes something is *wrong*.  At large teams
>winning all tie breakers is very nasty for a 4 game schedule.  If this
>is continued in the fall, more games should be played to even this
>out.  
>
>I liked the power rating, they seemed to rank teams fairly accurately.
>When your chance of making the playoffs is so heavily determined by
>who Tom decides you play against, some of us get upset...
>

	Buddy, at large teams deserve far more than just a win in
tie-breaker situations.  Like home team advantage no matter what,
if I had my way.

	Sure, team Crack-in-the-ass (sorry, Crack Pot) probably
played a bit stronger than the 12AM, but big surprise.  They're
sitting in the same goddamn room, they all know each other, they sleep 
with each other's wives.  We on the other hand started out not even
knowing each other's names, and by the time we were done we were a
force to be reckoned with.

		The 12 Angry Men deserved to play in the tournament far more
than team Crack-in-the-ass.  And if you can't see that, you're clearly from 
CMU.

	Need I remind you how fitting it is that 12AM held the fate of
team CrackPot, after they asserted a win under the most incredibly
unfavourable of circumstances (they might as well have pulled the
ethernet cord).

	-Michael (Ged)
		
--
 ---------------------------------------------------------------------
|Michael Moore                      \  "The coldest winter I ever     |
|Evans & Sutherland Employee         \  spent was summer in           |
|University of Utah Student          /  San Francisco."               |
|Email      : mmoore@dsd.es.com     /                                 |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \    -Mark Twain                 | 
 ---------------------------------------------------------------------
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: YAR.C (yet another reserved.c)
Organization: School of Computer Science, Carnegie Mellon
Date: Fri, 14 Aug 1992 02:53:09 GMT

rjones@itchy.dsd.es.com (Ray Jones - Perp) writes
> adc@tardis.msu.edu writes:
> > [RSA might sue if we use RSA encryption.]
>
> Even so, I have been trying to find another Public Key method.  RSA is
> *slow*.  I'm working on algorithms that will handle the 100+ digit numbers
> fast enough to be useful.

Have you looked at the existing code being used to encrypt e-mail with
public keys?  No sense reinventing the wheel.

> >[Government may not like the idea either]
> 
> the method for RSA is completely public.  Exporting it isn't a problem. 

Well, RSA bitched and moaned about the release of practical code to
the net, but I haven't heard anything since.  What are they gonna do?
Lock up the 10,000 net users who list a public key in their sig?
Threaten to sue anyone who reads the code?  Ohh... wait... that's the
AT&T method... :-)

"AT&T : anything better is illegal"
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 14 Aug 1992 13:26:14 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: From the statboy: SINL standings as of 8/13/92, evening...
	<l8moicINNmpe@alcor.usc.edu>


>Since Hell's Bagels and Lagg U are the only teams with 3 games played, this
>leads me to believe that they may be shirking.  Finish your games!! :-)

Shirking!  We're not afraid to play anyone.  We challenged Arrogant
Assholes to a game and *they* were the ones who couldn't muster enough
players to play us (they didn't want to break their perfect record :-)
and instead brought in ringers like FreeKill, Streaker, Phantom, etc.

We did play Lagg U and won 12-8, I guess the official reports weren't
send in.

	joe
	Purple haze
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: My alias (was Re: INL COUNCIL... If you want to see something...)
Summary: Call me Austere if you dare!
Date: 17 Aug 92 19:09:12 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

osyjm@cs.montana.edu (Jaye Mathisen) writes:
>If you have a concern that you think should be addressed to the INL council,
>please, don't hesitate to email it to an INL council member, and it will be
>brought up.

Hear, hear.

If you aren't from Montana, CMU, Berkeley, or "noaapmel" "ssc" or "metaphor",
feel free to mail things for the INL council.

>sjsmith@cs.umd.edu (Austere?)
I'll be Gamera for the foreseeable future...

- Gamera
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: Re: Left direction harder?
Keywords: mouse, keyboard, positions
Organization: CS
Distribution: rec
Date: Fri, 21 Aug 1992 19:12:55 GMT

In article <2A94B5EE.4202@ics.uci.edu> hadley@thoth.ics.uci.edu (Tedd Hadley) writes:
>
>   I find it much harder to dogfight, ogg, or base left then any other
>   direction.  Anybody else have certain directions they dislike or prefer
>   over others?
>
>   My favorite direction to fight is up, followed by down and right.  Left
>   just feels awkward for some reason, no matter how many times I play it.

I agree...  I suspect it might be because when fighting/moving left, your
cursor is way over on the left, and it's a long way to move it to the
galactic, and the message windows...

Who knows for sure...
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: sherod@news.Colorado.EDU (Scott Herod)
Subject: Re: the endless quest for the perfect keymap
Organization: University of Colorado, Boulder
Date: Thu, 20 Aug 1992 17:01:16 GMT

In article <BtAB2J.6HI.1@cs.cmu.edu>, jch+@cs.cmu.edu (Jonathan Hardwick) writes:
|> sherod@newton.Colorado.EDU (Scott Herod) writes
|> > stimpy+@cmu.edu (Rick) writes:
|> > >What I meant was, those were all the admirals I could think of whose
|> > >keymaps I could get because they have accounts on 'andrew.cmu.edu'
|> > >I got them all from 'cat ~userid/.xtrekrc |grep keymap'
|> >                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|> > These people have never heard of chmod?
|> 
|> You store trade secrets in your .xtrekrc?  Or is your keymap so
|> awe-inspiring that the mere sight of it would be too much for mortals
|> to bear, and so you have to protect it for the public good?  Or maybe
|> you just don't believe in the free exchange of information?
|> 

No, actually I keep my home directory read protected.  The person
whose grant pays for these machines (read: my boss) tends to browse
the directory tree.  Things like .xtrekrc, .moria.save, .xconq.save,
etc are better left unnoticed.  Fortunately the sys. admin. knows better
than to let him have su access. :-)
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals (long...sorry :-))
Date: 19 Aug 92 02:44:38 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <oeYF24q00awG46rYEi@andrew.cmu.edu> jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:
)
)...  I don't think there was any malice in the RS/AA
)collaboration.  They couldn't field full teams so postponed the game.

First of all, they didn't postpone the game, they declared it a tie.
My question is, would they have attempted to do that if Rankscum had
lost to the Ogglies?  I doubt it.
 -Tom
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue--will travel)
Subject: Re: Hockey Night
Originator: jecoleb@c00504-119rd.eos.ncsu.edu
Keywords: fool, phool, nova, Q, boofa, elvis
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Fri, 21 Aug 1992 16:56:35 GMT


An uncompensated plug for the next Hockey Night on nova
(whenever that will be):

I was skeptical.
I checked it out.
Next time, I'm bringing a six-pack and a lot of friends.
If you thought REGULAR netrek was addictive... 

Thanx to Dream Voyager, Grunk & Co. for showing me the 
ropes.  I'd build my own temp hockey server here for 
practice time if it didn't mean that our sysadmins
would hang my liver on a stick... ;)

				Video Sex Pope
                                  NCSU's answer
			            to Ted Kennedy

Ob.Scary-Concept:  Borg Night on a hockey server.  Sounds
like an interesting programming challenge. Besides, I have
a feeling that the Pig elite could come up with a netrek
equivalent of Dave "The Hammer" Schultz...
-- 
----------jeff the wonder llama, jecoleb@eos.ncsu.edu

------"I am a penis. Worship me."--lead singer of rock band Bicycle Face,
     vainly attempting to gain attention of the crowd at the Cat's Cradle 
     in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 16 Aug 1992 04:55:34 -0400 
From: Rick <stimpy+@cmu.edu>
Subject: SINL Championship

I'm sure there'd be more incentive to play the game if our two teams
hadn't ALREADY PLAYED AN OFFICIAL GAME!!!  You all might as well stop
posting to say "just play the game, you weenies."  There are only one
or two people on each team still reading them.  You don't seem to 
understand our Summer term is OVER. The Fall term has not started yet.
Everyone is at HOME. The only people still here are the ones that LIVE
here.  There is NO possibility of the game being played until the Fall
term starts.

ObArrogance: Anyway, we already beat their best players when we had a
few subs playing. We are better than them.

We are better than you.

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
From: regius@ccwf.cc.utexas.edu
Newsgroups: rec.games.netrek
Subject: Re: From the statboy:  SINL standings as of 8/13/92, evening...
Date: 17 Aug 92 21:52:22 GMT
Organization: University of Texas at Austin

In article <1992Aug14.013747.7060@coe.montana.edu> osyjm@cs.montana.edu (Jaye Mathisen) writes:
>I think I have all the corrections incorporated...
Really?
>
>     12M  HB   MA   CP   TC   RS   LU   GBO  SOD  AA   CD   GB    GG    w/l
>     --- |--- |--- |--- |--- |--- |--- |--- |--- |--- |--- |--- | --- | ---
>HB   12M                 TC   RS                                        0/3
<most stuff deleted>

I think captain of HB posted a small notice that HB defeated LU.
Why isn't that in the stat?
Thank you (sorry for the bandwidth :)

^_^ no clue ^_^ - the clueless army waster -
-- 
Since we are having difficulties with the host earth.solarsystem.universe ,
please do not spawn too many child processes and recycle your garbage files.
Thank you.
--
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 17 Aug 1992 17:52:39 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: SINL PLAYOFF UNOFFICIAL RANKING
	<1992Aug17.043527.2811@murdoch.acc.Virginia.EDU>
Distribution: rec

>The I-have-played-both-of-them-and-know argument is always very good,
>but you really have to wonder ZZ, how good would Team CrackPot be if
>you gave them all 160+ ms lag (average) when they played you at CMU.
>When two CMU teams play each other, it is with relatively zero lag.  I
>wonder how good Twelve Angry Men would be (the original cast) if we
>were all in one room and you played on OUR server so WE had zero lag.

Was your lag really that much worse than ours when we scrimaged at KSU? 
I would believe you if you told me that it was.    
	I also, completely AGREE with you that being in the same room helps a
*LOT*.  I thought I made that clear.  12 AM have nothing not to be proud
of.

ZZnew guy
Newsgroups: rec.games.netrek
From: jiangwu@sickdog.CS.Berkeley.EDU (Jiang Wu)
Subject: Re: Warp vs Acclereation
Organization: University of California, Berkeley
Date: Thu, 20 Aug 1992 02:33:11 GMT

In article <1992Aug19.222943.1123@dsd.es.com> rjones@dsd.es.com writes:
>So, Ged and I were talking, and I said, "I wonoder what it would be like
>if warp was your acceleration rather than your velocity."  (this idea has
>been on here before, I think... I don't remember).
>
>So I tried it out.  The changes are pretty basic, so it only took about 15
>minutes.  I scaled it down a bit, as acceleration goes, because it was too
>hard to control otherwise.  I also put the max velocity for all ships at
>the equivalent of warp 15, and changed the orbit/docking code to
>doTheRightThing.  

The Netrek game for the Macintosh does this acceleration idea.  I don't
like it at all.  It is too hard to control.  Besides, with all the 
technology of the 23rd century, the ship computer should be able to 
maintain constant speed for you.  :-)

>-- 
>                                          rjones@dsd.es.com

-- Jiang Wu
   jiangwu@postgres.berkeley.edu
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: SOLUTION TO FILLING UP ALL SERVERS
Date: 16 Aug 92 14:44:54 GMT
Organization: School of Computer Science, Carnegie Mellon

rone@girtab.usc.edu (Ron Echeverri) writes
> Eliminate the wait queue.  That'll force people to collect on the next 
> available server.

It'll also the hose the game when people start dropping out.  The
metaserver only checks every 15 minutes, remember.  That give you 15
minutes of normal player attrition, which can vary between *no-one*
dropping out, and a whole *team* dropping out.

So I think no wait queue would be a bad idea.  A smaller maximum wait
queue size might be better.  Or the being-hacked-on way for people on
the wait queue to talk to each other.

Jonathan H.
Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Tiebreakers in the INL
Followup-To: rec.games.netrek
Organization: Real/Time Communications
Date: Sat, 15 Aug 92 22:14:07 GMT

Frankly, I think at-large teams winning all tiebreakers is
perfectly fine, and that the mewling resulting from it is
just because a CMU team didn't make the playoffs.

Being at-large is a major disadvantage.  It's possible that
the people at CMU don't understand just how major, but I'm
pretty sure that the INL rules shouldn't be changed just
because of that.  In any case, it's my personal belief that
12AM (or the partition thereof which played in the playoffs)
had every right to be there -- Team CP's home server wasn't
playable, Team CP's effort to reschedule was minimal, and
12AM was not being fatally destroyed until the permanent
ghostbusts, even with near-impossible lag.  We certainly
weren't getting 'creamed'.  What makes Team CP better than
us playoff-wise, except for the fact that they're from CMU?

I'm glad my teammates made it to the playoffs, and I'm
really proud of the heart they showed in playing the best
team without (what some would say) the top 3 players of
the 12AM.  The 12AM spirit, and not the CMU arrogance, is
what I'm gonna remember this season by.

I disagree strongly with Tom Holub's suggestion that CMU
be limited to 1 team in the fall INL.  I personally don't
mind playing tons of CMU players -- many of them are better
than me, and I have fun with challenges.  I think the real
problem lies in the belief that some of them seem to hold
that netrek is their personal property, and that the INL is
just an extension of that.  If they want to play in the INL,
they should accept the INL as their ruling council.  If
they don't, I'm sure I'll be sorry to see them go, but we
have more than enough players in the rest of the world to 
have fun.  Period.

Felix
rear ensign sunscreamer
minister of truth, TWELVE ANGRY MEN (at-large playoff team)
(yeah, new account -- like it?)
Newsgroups: rec.games.netrek
From: btd@iastate.edu (Benjamin T Dehner)
Subject: Re: Not Clueless; Netrek Impaired
Organization: Iowa State University, Ames IA
Date: Thu, 13 Aug 1992 07:08:19 GMT

In <Aug.12.15.24.03.1992.8972@math.rutgers.edu> janowsky@math.rutgers.edu (Steven Janowsky) writes:

>We need some new terminology; at times the following have all been
>called clueless:

>1) Has no idea whatsoever (clueless)

... more
>...

>and finally - you begin to think you are clueless because you repeatedly
>try (and fail) to ogg the enemy carrier taking planet after planet.  Of
>course he always has 2 escorts and you are lagged and no one will help
>you...

	So I'm not the only one this happens too?  Tell me, what do you do
when this happens?  Ignore them and go bombing?  I've been in situtation
where I'd swear my team would be content to trade the same @$#&!! planet all
night instead of nailing the guy who keeps taking it back.

>DrJ

Ben
Cthulhu
-----------------------------------------------------------------------------
Benjamin T. Dehner          Department of Physics and Astronomy 
btd@iastate.edu             Iowa State University 
                            Ames, IA 50011
From: wk5w@mtaac.bme.Virginia.EDU (William Thang Katz)
Newsgroups: rec.games.netrek
Subject: The new face of Twelve Angry Men
Date: 14 Aug 92 16:42:17 GMT
Article-I.D.: murdoch.1992Aug14.164217.3466
Organization: University of Virginia
Originator: wk5w@mtaac.bme.Virginia.EDU

TWELVE ANGRY MEN: The few, the proud, the ANGRY.

As noted by mojo, 12 AM is indeed not your father's 12 AM.  But
all but two players will be returning in the fall (leaving are
Ged and rjones).  
Ray has asked me to post a message that he is NOT captain of 12AM
anymore, so don't send him stuff having to do with 12AM.  I, on
the other hand, would be delighted to entertain all correspondence
regarding 12 AM, e.g. scrimmage requests, flames, ...

Our roster is:

D'Spayre
sunscreamer (abscent for playoff: Hector subbing)
SpaceGhost
Ayeser
DarkHorse
My Addiction
WeenieBlaster
Eat Photons
Zorkian Grue
Lazy Dog

Since our roster is currently at 10 for the fall, we are taking
*applications* for the fall semester.  Yes ... you too can be
a member of this elite paramilitary organization if you are an
at-large, clued player.  We are, of course, the premiere at-large
team with our very own mud (for pre- and post- game meetings),
talisman (the rusty crowbar), and pharmacy for anxiety-producing
effects.  We will grant you the privilege of our trademark
"GRRRRRRRRRRRRRRRRRRRR" message as well as an all-expense paid
ANGER vacation trip to NEW YORK CITY where you will be given a car 
during rush hour.

D'Spayre/Unknown Ogger
Captain-until-deposed
Ten Angry Men
Newsgroups: rec.games.netrek
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Hold it a minute
Organization: Evans & Sutherland
Date: Thu, 13 Aug 92 19:53:50 GMT





	Sometimes you just do stupid things.  This is one of those
times.  I am apologizing for all this incredibly pathetic thread on
r.g.n. regarding MUCUS.  

	Basically I guess I wanted to say that I thought it was
shocking that people would make such an idol out of such an insulting
beast.  I should never have gone into more detail than that.  

	Sorry,

	-Michael

--
 ---------------------------------------------------------------------
|Michael Moore                      \  "We love to see ourselves      |
|Evans & Sutherland Employee         \  idealized in the minds of     |
|University of Utah Student          /  others."                      |
|Email      : mmoore@dsd.es.com     /                                 |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \    -ArchBishop Fulton J. Sheen |
 ---------------------------------------------------------------------