HDTenEightyP/NetNews huggingface dataset:
From: IACHETTA@BCRVMPC2.VNET.IBM.COM
Date: Wed, 18 Nov 92 17:33:21 EST
Subject: Space Taxi load time
Newsgroups: comp.sys.cbm

After all the talk about Space Taxi on this forum, I ordered it from Tenex
and have been playing it for a couple of days ( not straight :-) ).
Anyway, I like the game but the load time is absolutely absurd.  This is
usually not a problem since I have Super Snapshot V5.  However, Space
Taxi disables the fast loader on its own.  OK, I've gotten around this
by making a snap shot of the initial program load.  But Space Taxi still
disables the fast loader for loads between boards which really take much
too long.  If I re-enable the fast loader after the program is loaded,
Space Taxi usually hangs.  The interesting thing is that sometimes it
doesn't and will do the quick loads between boards (but may hang a few
boards later).

Does anyone know why re-enabling the fast loader would cause the game
to hang sometimes but work others?  Has anyone gotten Space Taxi to
work with a fastloader?  Thanks.

Rich Iachetta
IACHETTA@BCRVMPC2.VNET.IBM.COM
IBM -- Boca Raton, FL  407-982-7705
Newsgroups: comp.sys.cbm
From: thwang@mentor.cc.purdue.edu (Tommy Hwang)
Subject: Re: Connecting with a modem
Organization: Purdue University Computing Center
Distribution: na
Date: Mon, 16 Nov 1992 03:13:07 GMT

In article <92320.194154CMS129@psuvm.psu.edu> CMS129@psuvm.psu.edu (ChrisSlothman Stoy) writes:
>
>BTW, I used CGTERM on my 64 and it worked just fine for me. Alas, I don't know
>were you can get it now.  Look for it.

     I will not suggest BOBSTERMPRO, I can never seem to get it working
correctly.  It seemed to refuse to download anything.  I an currently using
Kermit 2.2.  I know that many of the freeware/sharewares workd great.  You
may be able to get a copy at a local C= dealer or even your school (that
is where I got mine).  
  
                                                              -TKH '92
  
P.S.  If anyone manages to get Bobstermpro working, I would very much
      like to know how.
:wq
From: beman@terapin.com (Bemis Jarvis)
Newsgroups: comp.sys.cbm
Subject: geos 64, cobol 64
Date: 15 Nov 92 21:05:12 PST
Organization: BBS

I have the following c64 items available

geos 2.0 with template and box and docs
cobol 64 abucas
bci investment procedure/ stock analizer
inkwell light pen 184 
make an offer email for each they all have books and docs

also I have a final cartaage 3 with docs.

thanks....
Newsgroups: comp.sys.cbm,chi.forsale
From: timborn@cbnewsd.cb.att.com (timothy.d.born)
Subject: C64 + misc. parts for sale
Organization: AT&T
Distribution: chi
Date: Mon, 23 Nov 1992 14:21:12 GMT
Followup-To: poster
Keywords: Commodore C64 computer

C64 - power supply works fine.  Seems to be a thermal problem inside
	the case that causes a shutdown periodically.
1541 disk drive - condition unknown
Genuine Commodore printer - condition unknown
A box of games
Zenith green monitor - seems to work ok
Various & sundry cables & connectors

Prices negotiable.  Will break out any portion of above.

Need spare parts?  Need games for Denise & Denephew for Christmas?
Such a deal!

Drop me a line.
-tim
t.born@att.com
Newsgroups: comp.sys.cbm
From: cs4gp6aw@maccs.dcss.mcmaster.ca (Paul Mora)
Subject: Re: >>games and the C64
Organization: Department of Computer Science, McMaster University
Date: Thu, 19 Nov 1992 02:03:16 GMT

The best helicopter game I have ever played on the 64 is RAID ON BUNGELING 
BAY. That, in my mind, was one of the all-time greats.

Those jets sure got nasty when you bombed the battleship under construction...

pm
Paul Mora
McMaster U.
Hamilton, Ont.
From: georg@marie.physik.tu-berlin.de (Georg Schwarz)
Newsgroups: comp.sys.cbm
Subject: Re: C Compiler?
Date: 19 Nov 1992 20:48:14 GMT
Organization: ZRZ/TU-Berlin
NNTP-Posting-Host: marie.physik.tu-berlin.de

In <1992Nov19.193154.16380@cs.tu-berlin.de> nevs@cs.tu-berlin.de (Sven Goldt) writes:

>There are some C-Compilers for the C64.
>I had a PD compiler,but it was so awful that i deleted it.
>There are better ones from the companies Markt&Technik and
>Data Becker.They aren't sold any longer,so try to get a used
>C-Compiler.

I think the US version of the DATA BECKER C compiler is published by a
company called Abacus.
From: PLOWRY@nervm.nerdc.ufl.edu
Newsgroups: comp.sys.cbm
Subject: Help with Kermit v.2.2 initialization file
Date: 23 Nov 92 00:19:39 GMT
Organization: University of Florida, NERDC

I have a Commodore 128 with a 80 column monochrome monitor.  I have Kermit
ready to go on a disk, but I cannot figure out how to alter the initialization
file for my needs.  Because I only have a 80 column monochrome monitor I cannot
follow the instructions in the manual.  They expect you to be able to switch
from a 40 column monitor to a 80 column one while the terminal is on.  When I
looked at the file KERMIT.INI SEQ with a word processor, I only saw two lines
and they consisted on non-numeric non-alphabetic characters.  Well, is there so
mething wrong with the file, or is it in code?
    My real question is how can I fix my initialization file so that it will
load a set-up that will work with a 80 column monochrome monitor as soon as the
 program boots up.
Paul Lowry  <PLOWRY@BITNET>
From: ac803@cleveland.Freenet.Edu (Michael W. Kelley)
Newsgroups: comp.sys.cbm
Subject: Re: 10th anniversay of the C=64?
Date: 17 Nov 1992 16:59:08 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ac803@cleveland.Freenet.Edu (Michael W. Kelley)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, nevs@cs.tu-berlin.de (Sven Goldt) says:

>Hey,seems to be interesting for the readers,hehe.
>Ok,the CMD is a Harddisk for the C64 which you plug to your
>userport (not serial,but parallel !).
>The Grafic Card is a development by a german freak who first wanted
>to produce a Grafic Card with true colors and 2+ MB Ram etc.but
>it would cost too much.So he decided to make a compromise and
>the new card has less features.I didn't copy his article from
>the german z-net , but maybe someone else did.I will try to
>get it and translate if for you.
>The Flash8 is a 8 MHZ card with up to 4 MB RAM on board.It is
>mainly a 65816 16-bit processor which does the work for the
>6510 (gulp,hope it wasn't 6502).The card does the GCR encode/decode
>for the 1541 ,too, and speeds transfers to and from it 6000 % !
>
>--
>*******************************************************************************
>*  feel free to mail to nevs@cs.tu-berlin.de    /"/ /"| / /""                 *
>*  nevs = Sven Goldt                           / / /" |/  "/                  * 
>*                                             ' ' '"  " """                   * 
>*  # THE MOST IMPORTANT FINANCIAL QUESTION IS:  Where is the money ? #        *
>*******************************************************************************
>
The Flash 8 sounds like a TurboMaster from Schnedler systems here in the
States, but it only runs at 4 mhz.  It would be interesting to be able
to get specs and info on this beastly, since the ZIP chip project for
the 128 has died over here.
If anyone has info or a direct contact with the company, please find
out technical info (will it work on PAL systems AND NTSC) and have the
company mail info.  I can distribute it to a number of other user groups
through our newsletter, and also get it posted on some commercial systems
here in the US.  Thanks.
Michael Kelley
P.O. Box 193
No. Ridgeville, OH  44039-0193
-- 
Basic Bits Commodore Group, No. Ridgeville, Ohio: Quantumlink - RidgeRunr
Light Of Day C= Sysop (216) 327-1603, 9600  (216) 327-1423, 2400
County Link C= Sysop (216) 236-6126 4 nodes, My Basement BBS (216) 234-6572
Nerds Nook Fidonet 1:157/2   (216) 356-1431
Newsgroups: comp.sys.cbm
From: bbs-artmoore@jwt.UUCP (arthur moore)
Subject: Re: >>games and the C64
Reply-To: bbs-artmoore@jwt.UUCP
Organization: The Matrix
Date: Wed, 18 Nov 1992 17:27:58 GMT

> got hooked on.  I liked Radar Rat Race.  I had the 64 cartridge.  I only play
> it on a Vic20 once, and found it more playable and fun than the 64 version.
> Radar Rat Race seemed to be an almost direct rip-off of an arcade game I used
> to play with race cars and flags rather than rats/cheese/cats, I don't recall
> the name of the arcade game.  Mark...
> 

You must by thinking of Rally X. I play it on occasion at the laundromat 
near my place. I started writing version of it myself a year ago, until I 
remembered play RRR myself back when.

( ( Art Moore  | Usenet bbs-artmoore@jwt.uucp
 ) )           |  -or-  bbs-artmoore@jwt.oau.org
( (            | Fidonet CBM  -  Arthur Moore
 ) )__Ask me about the C64 qwk offline reader!__
From: msmakela@cc.helsinki.fi
Newsgroups: comp.sys.cbm
Subject: Commodore 64 hardware expansions
Date: 17 Nov 92 20:27:19 GMT
Organization: University of Helsinki

I have got Commodore 64 for approximately eight years, but I haven't used it
much in the last one or two years as I have bought a PC.

This conference was quite a surprise to me, since I thought that the legendary
"Computer of Republic", as it was advertised here in Republic of Finland, was
dead.

There seems to be lots of interesting enhancements, like hard disks. Last year
I planned to connect a MFM fixed disk via a PC controller card to my C64. 
It would have been difficult, because the only documentation I had was the 
documents of how to connect such a drive to Amiga. (And I didn't understand
68000 language well enough.) Also the MFM disks and controllers are getting 
rare.

Are there any documents about connecting an ATID disk to C64? Or MFM or RLL?

The accelerator boards and memory expansions interest me as well. If there is
an easy solution, please let me know.
From: alex@coombs.anu.edu.au (Alex Stivala)
Newsgroups: comp.sys.cbm
Subject: Re: C64 emulator for IBM???
Date: 22 Nov 92 06:12:34 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.76.2

tom@microsoft.com (Tom McConnell) writes:


>Does such a thing exist?

>-Tom


Not that I know of; but there is an Apple ][ (yuck!) emulator
available for MSDOS that comes with (Assembler) source code.  Maybe
someone could start off a 64 emulator from this (using just the 6502
processor emulation bit and making appropriate changes for 6510).
Would be a major task though (might be easier starting from scratch
anyway).

Alex.
--
Alex Stivala, B.Inf.Tech.(Eng.) student, Australian National University
Internet:   alex@coombs.anu.edu.au
Fidonet:    Alex Stivala 3:620/243
From: mcmillan_a@kosmos.wcc.govt.nz
Newsgroups: comp.sys.cbm
Subject: Re: Help with Kermit v.2.2 initialization file
Date: 24 Nov 92 14:51:27 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <168A711DDB.PLOWRY@nervm.nerdc.ufl.edu>, PLOWRY@nervm.nerdc.ufl.edu writes:
> I have a Commodore 128 with a 80 column monochrome monitor.  I have Kermit
> ready to go on a disk, but I cannot figure out how to alter the initialization
> file for my needs.  Because I only have a 80 column monochrome monitor I cannot
> follow the instructions in the manual.

>     My real question is how can I fix my initialization file so that it will
> load a set-up that will work with a 80 column monochrome monitor as soon as the
>  program boots up.

If you type 'blind' the following:
set sc_ co_ <RETURN>
(Substitute the CBM back-arrow (next to "1") for the _ char)

This will switch your screen to Commodore 128 80 cols. Then re-save 
kermit.ini -I think you need to scratch the old one first!

Cheers - Kirk
From: ac999118@umbc8.umbc.edu (ac999118)
Subject: Commodore 64 Games for Sale or Trade
Organization: University of Maryland, Baltimore County Campus
Distribution: usa
Date: Sun, 22 Nov 1992 21:25:29 GMT

Commodore 64 Games For Sale or Trade for IBM game of same title.

Pool of Radiance		$10
Curse of the Azure Bonds	$10
Secret of the Silver Blades	$15

Champions of Krynn		$10
Death Knights of Krynn		$17

Buck Rogers I : Countdown...	$10

Elvira I 			$20

All games include original box, instructions, and disks.  Sorry, but the
regristration cards have already been used.

All reasonable offers concidered.

Reply via E-mail or call (410) 569-0416 in Bel Air, MD for more information.

-John Gantert
Newsgroups: comp.sys.cbm,comp.sys.amiga.advocacy
From: u9148043@cs.uow.edu.au (Justin Jay Lister)
Subject: Re: Games and the C64...
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Sat, 21 Nov 1992 02:09:13 GMT

cs4gp6aw@maccs.dcss.mcmaster.ca (Paul Mora) writes:

>BEACH-HEAD!!!!

>Holy cow, I forgot all about that!

>That was the first real good game I ever played on my 64. Unfortunately I
>never made it farther than the tank level...

Hmm let me see,
	- start on the boat 
	- beach landing
	- getting thru bunker/tank zones 
	- have to shoot the tower (beach head)
Yeah it was fun. But still no Gyruss
>Paul Mora
>McMaster U.
>Hamilton, Ont.

-- 
|.####...#....#..######.| Amiga 2000 HD 120+9Meg  &  Amiga 500              |
|.#...#..#....#..#......|   email:  u9148043@cs.uow.edu.au                  |
|.####...#....#..###....| OS/2 - If your happy with half and OS fine with me|
|.#...#...####...#......| He who rides the tiger can never dismount         |
Newsgroups: comp.sys.cbm
From: cdminter@icaen.uiowa.edu (Corey D Minter)
Subject: Re: Hardware Hacks???????
Date: Sat, 21 Nov 1992 23:06:12 GMT
Organization: University of Iowa, Iowa City, IA, USA

agb001@acad.drake.edu writes:

>Just a quick question...
> 
>I was wondering if there are any people that know of any nice Hardware hacks.
>For instance, I once saw an SX-64 with a built in modem and "Burst" mode.
>Unfortunately, those things had taxed the power supply too much and it
>didn't like staying up for tooo long (otherwise I would have tried to have
>bought it). But I was just curious what is out there. I have some things I
>have gotten from a local BBS here which describes how to put 8K in the 1541
>and another on how to expand a Lt.Kernal hard drive to 85 Megs. But what
>others are out there...

Maybe this doesn't count, but I am itching to install my stereo sid cartridge
internally in my 64c.  The problem is I want to beable to use my RAM expansion
of 1mb and the stereo sid at the same time.  I just don't know if I want to
mess with what works.  If I do It I will make two RCA plug outputs and a
headphone jack output to make it easier to connect it to stereo equipment.
I also made a sound digitizer, using a serial output 8bit digitizer.  This
required a lot of software control, that could have been done with more
sophisticated hardware or else a normal parallel output a/d (but it was cheap,
and that was my only need at the time).  I have made (incomplete) plans to use a 
microprocessor compatible a/d (meaning it can easily be treated as say a memory
location and assert it's output on the data bus.  That way I could install it
also inside the case and not hog the modem port.
-- 
==============================================================================
Internet: cdminter@icaen.uiowa.edu | Horse of Ren&Stimpy:  "No sir, I don't 
       or cdminter@eng.uiowa.edu   |   like it!"
  Q-Link: EarthsWake (was Chaos0)  | Stimpy:  "Happy Happy. Joy Joy."
"The universe is unfinished, you know?"  -Dune Messiah
Newsgroups: comp.sys.cbm
From: bbs-artmoore@jwt.UUCP (arthur moore)
Subject: csx01.sda
Reply-To: bbs-artmoore@jwt.UUCP
Organization: The Matrix
Date: Wed, 18 Nov 1992 19:24:45 GMT

Upon request, the following message is CSX01.SDA, UUencoded.  After 
decoding, simply run to dissolve the files.  If using with QWKie, then 
dissolve on your QWKie disk.
 

( ( Art Moore  | Usenet bbs-artmoore@jwt.uucp
 ) )           |  -or-  bbs-artmoore@jwt.oau.org
( (            | Fidonet CBM  -  Arthur Moore
 ) )__Ask me about the C64 qwk offline reader!__
Newsgroups: comp.sys.cbm
From: andy@ice.stx.com (Andy Moore)
Subject: Re: C Compiler?
Reply-To: andy@ian.stx.com
Organization: Hughes STX, Lanham, MD
Date: Mon, 23 Nov 1992 15:09:06 GMT

I said:
}>I just bought Super-C v2.0 for $49.95 at a local computer store this

Then David Mulligan Jr said:
}I bought Abacus's (Data Becker) Super-C a few months back from the RUN 
}Product Catalog.  It was and still is (sorry, Andy) $24.97.  I must admit 
}that I haven't even tried it out yet, but it did look like a nice manual.

OUCH!!  :-)  Oh well, I still consider it money well spent...   Cheers!

-- 
Andy Moore (andy@ice.stx.com)
Newsgroups: comp.sys.cbm
From: bbs-artmoore@jwt.UUCP (arthur moore)
Subject: Re: Space Taxi load time
Reply-To: bbs-artmoore@jwt.UUCP
Organization: The Matrix
Date: Fri, 20 Nov 1992 04:06:10 GMT

> Does anyone know why re-enabling the fast loader would cause the game
> to hang sometimes but work others?  Has anyone gotten Space Taxi to
> work with a fastloader?  Thanks.

I've used FastLoad with SpaceTaxi from the get-go, and never a lock-up of 
any sort.  No long waits between screens, either.

( ( Art Moore  | Usenet bbs-artmoore@jwt.uucp
 ) )           |  -or-  bbs-artmoore@jwt.oau.org
( (            | Fidonet CBM  -  Arthur Moore
 ) )__Ask me about the C64 qwk offline reader!__
From: nevs@cs.tu-berlin.de (Sven Goldt)
Subject: Re: 10th anniversay of the C=64?
Organization: Techn. University of Berlin, Germany
Date: Thu, 19 Nov 1992 10:38:55 GMT


Well,if you wanna talk about Amiga go to an Amiga newsgroup !
And btw i don't care who produces it.
The Flash8 is the successor of Turbo Access (4 MHz,less compatible).
Produced by the same company Rossmoeller.
As usual i have no C64 stuff with me,so await more info next time
(about the grafic card,too).


--
*******************************************************************************
*  feel free to mail to nevs@cs.tu-berlin.de    /"/ /"| / /""                 *
*  nevs = Sven Goldt                           / / /" |/  "/                  * 
*                                             ' ' '"  " """                   * 
*  # THE MOST IMPORTANT FINANCIAL QUESTION IS:  Where is the money ? #        *
*******************************************************************************
From: asl00@ccc.amdahl.com (Andrew Lee)
Newsgroups: comp.sys.cbm
Subject: Re: >>games and the C64
Date: 20 Nov 92 01:30:22 GMT
Reply-To: asl00@JUTS.ccc.amdahl.com (Andrew Lee)
Organization: Amdahl Corporation, Sunnyvale CA

In article <Bxv276.19B@cs.dal.ca> dinn@ug.cs.dal.ca (Michael 'Moose' Dinn) writes:
>In article <BxutJI.D0s@news.cso.uiuc.edu> rgc94@uxa.cso.uiuc.edu (cruz roderick) writes:
>>Does anybody remember FORBIDDEN FOREST?  It was one of the first games I
>>became addicted to.  Actually, I think I'm the only one who liked games
>>from COSMI,  I believe Paul Norman? had a series of games that I played often.
>I remember FF... those bloody spiders that would come from everywhere... :)
>
>
>Who remembers Vic 20 games?
>
>Such as....
>
>	Radar Rat Race?
>
>	Blue Meanies from Outer Space!
>
>	Snakman
>
>--
> Michael Dinn, CS Student  |  dinn@ug.cs.dal.ca, dinn@appliedmicro.ns.ca

Snakman!! Yes, that was my first game on a Vic-20.  After eating a power
pill, you can run Snakman into the "cage" and keep eating ghosts they
stayed vulnerable until the timer ran out.  Anyone else find this out?

Andy
-- 
----------------------------------------------------------------------------
Andrew Lee                             
<asl00@juts.ccc.amdahl.com>
(408)746-8561
----------------------------------------------------------------------------
Newsgroups: comp.sys.cbm
From: ad945@yfn.ysu.edu (Brent Busby)
Subject: BBS update again...
Reply-To: ad945@yfn.ysu.edu (Brent Busby)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Wed, 18 Nov 1992 04:13:42 GMT


>< Kaleidoscope One >< C-Net BBS >< (309) 347-7720 ><
=====================================================
We were having some difficulties, but by the time you
read this, the BBS should be back online later today!
=====================================================
-----------------> (309) 347-7720 <------------------
>>>>>>>>>>>>>>>>> Kaleidoscope One <<<<<<<<<<<<<<<<<<
 
o  o
  )
\__/...Our SysOp has a mental problem...ALL THE TIME!
 
=====================================================
-----------------> (309) 347-7720 <------------------
Organization: The Pennylvania State University
Date: Tue, 17 Nov 1992 13:14:01 EST
From: Ernie Oporto <EAO102@psuvm.psu.edu>
Newsgroups: comp.sys.cbm
Subject: What happened to the ZIP chip?

I saw a post on here that stated the ZIP chip project had died.  Is there
any word to confirm or deny this rumor?  If there is still time, I may plunk
down my deposit...
---
"Hey you, YAK!  Where's your tag?" - Ren
  _____)           ______        _)       _)  EAO102@PSUVM.PSU.EDU
                               __       __    OPORTO@CORVETTE.ECE.PSU.EDU
______    ______            ___      ___      Ernie "SHOKK" Oporto
                               __       __    Computer Lab Attendant
(_______ _      _ ________ _     _) _     _)  for PSU's CAC Department
Newsgroups: comp.sys.cbm
From: "Gary A. Woodward" <p00140@psilink.com>
Subject: SX-64 & perf. FOR SALE!
Organization: Performance Systems Int'l
Date: Tue, 17 Nov 1992 14:13:22 GMT
X-Mailer: PSILink (3.2)

Hello.  I hate to part with an old friend but my trusty SX-64 should be 
sold to someone who can give it a good home.  This is the equivallent to 
a C-64 except it is transportable.  It has the color monitor, keyboard, 
and 1541 drive in a box with a handle on it.  It is ruggedized for 
travel.  I have the documentation for it as in new condition.  I also 
have a 1200 baud CBM modem for it as well as a parraell printer 
interface along with lots of software by timeworks(WP,db,accounting,etc.)
I will sell this for the best offer.  I know it is a bit of a dinosaur 
so I'm realistic.


thanks.


GW
From: Don.Domerese@altern8.mi.org (Don Domerese)
Sender: FredMail@altern8.mi.org
Newsgroups: comp.sys.cbm
Subject: Re:Connecting with a mod
Date: 16 Nov 92  21:51:16 EST

Hi Jeremy,
      
 JF>  I have owned an SX-64 for many years (7 in fact) and i have 
 JF> just gotten my first modem (commodore 1660 / 300 bps). (hey! it was 
 JF> free!) anyhow, i plug it into the back of the SX and plug the phone 
 JF> cord into the in jack, and the phone in the out jack.  I boot up the 
 JF> terminal program (kermit 2.2) and then dial the phone number to the 
 JF> 300 bps modems connected to the mainframe on school with the phone.  
 JF> The mainframe answers and I hear a high pitched beep on the phone.  
 JF> I assume this is the carrier signal.  However, when i type connect, 
 JF> the modem (seemingly) does not acknowledge the carrier.
 JF>  Help! I'm very new at modems.... can anyone offer any
 JF> possible help for me?  Thanks in advance.
 
My guess here would be to try and use the auto-dial feature. It should 
automatically do everything for you. If you're still leary about 
letting the computer do it, try this:
 
ATDT (then the BBS number you want to call) <carriage return (cr)>
 
Then the modem should dial out, and get either a BUSY signal, or a 
RINGING signal. When its ringing and the other BBS connects, the high 
pitch beep, just let it go. You should see text coming on the screen 
in a few seconds. If no text comes on the screen in 1+ Minute, just 
hang up... Something might be wrong with the BBS itself. Make sure 
that you have Kermit's defaults set to your specifications, ie, modem 
type, modem speed, etc. This should get you going pretty good. Hope 
its helped you!
 
 
 
...QWKRR128.V2.2 [R] Offline read 'n reply for the Commodore 128

Newsgroups: comp.sys.cbm