HDTenEightyP/NetNews huggingface dataset:
From: rkorczyk@sadis05.sa.aflc.af.mil (RICK KORCZYK - SCDR (AI LAB))
Newsgroups: comp.sys.ibm.pc.games
Subject: sound cards - HELP!
Summary: which is the best?
Keywords: sound
Date: 24 Jul 92 16:40:41 GMT
Article-I.D.: sadis01.518
Distribution: comp.sys.ibm.pc.games, comp.sys.ibm.pc.hardware
Organization: NA

Hi,
        I have a 386/25 PC Clone and am looking to put a sound card in
it.  From what I have been reading here on the Net, SoundBlaster and
SoundBlaster Pro are the most talked about.  I have also noticed that
there has been some trouble using these cards with certain games.  Is
this a common thing or am I incorrect.  What is the -best- sound card?
Also, are these cards easy to install?  Can/do you use external
speakers? etc...

Thanks in advance.

Rick

"and I'll see you on the dark side of the moon" - PINK FLOYD
Newsgroups: comp.sys.ibm.pc.games
From: glen@wench.ece.jcu.edu.au (Glen Harris)
Subject: Wolf3D and the Disney Sound Source
Organization: Electrical and Computer Engineering, JCUNQ
Date: Wed, 22 Jul 1992 00:35:01 GMT


  Does anyone use the DSS with wolf3d?  I have a homebrew stereo DAC, 
and I need to know which pins are looped back to the computer for
auto-detection.  If anyone has a DSS, could they PLEASE pull the back off 
it and have a look?

*----------------------------------*------------------------------*
* Glen Harris                      * 3D and Virtual               *
* glen@wench.ece.jcu.edu.au        * Reality Groupie              *
*----------------------------------*------------------------------*
Hi! I'm a .signature virus! Join in the fun and copy me into yours!
From: n9045187@henson.cc.wwu.edu (Chris Gunther)
Newsgroups: comp.sys.ibm.pc.games
Subject: Needed: Working crack for Fate of Atlantis
Date: 28 Jul 92 18:32:32 GMT
Article-I.D.: henson.1992Jul28.183232.15828
Organization: Western Washington University

Anyone have one?  
Would be appreciated, greatly.

thx
-chris
From: dwong@terapin.com (Don Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM IV or EOB III
Date: 24 Jul 92 06:09:50 GMT
Organization: BBS

In article <ms.0vhg@terapin.com>, ms@terapin.com (Benjamin Craycraft) writes:
>In article <1992Jul21.185358.27415@cbnewsc.cb.att.com>, rtr@cbnewsc.cb.att.com
>(ricardo.t.rollins) writes:
>>
>>Netters,
>>
>>Does anyone know if there are plans for Might and Magic IV. Has it been
>>announced yet? When it'll be released?
>>
>
>    Yes, Might and Magic IV is called The Clouds of Xeen. Schedulud release
>date is NEXT month!!!!! I have a demo of it, and it looks GREAT!! Better
>animation, better digitized sounds effects, etc.. I can't wait. BTW, the demo
>is a whopping 4.2 megs decompressed!


How about uploading the demo to an ftp site so we can all take a look at it?
From: chuck@cco.caltech.edu (Charles M. Higgins)
Newsgroups: comp.sys.ibm.pc.games
Subject: DARKSEED Final Questions (SPOILERS)
Keywords: darkseed
Date: 25 Jul 92 22:12:07 GMT
Organization: California Institute of Technology, Pasadena


   I think I have finished Darkseed, however, the ending is very strange.
I'm not sure whether I won or not.  If anybody else has finished, tell me if 
this is the way you did it...

(MAJOR SPOILERS!!!)

   I started the car in the real world.  This made me able to start the
spaceship in the dark world.  There, before starting the spaceship, I made
a hammer from the axe handle and the flagstone (after putting it into the
power nexus).  Then I started the spaceship, which forced me out of the dark
world, and I destroyed the mirror with the hammer.  The game then ends with
an animated sequence in which my house is left for sale.  Does this mean
that I died, or that I survived?  Is the world safe??!!??

   I am really disappointed in the ending, if this is it.

     Thanks for any help,
              Chuck Higgins, Caltech EE
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: modem games that work
Date: 21 Jul 92 15:00:53 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Boston University Center for Adaptive Systems


I cannot get Falcon 3.0-D or Global Conquest to connect over a modem.

Can you recommend any games with reliable, easy to use modem
capability?

I have a 486/33 with a Hayes compatible 9600 baud modem and a friend
with same.

Any tips on connecting would also be welcome! 

Thanks!  -John
Newsgroups: comp.sys.ibm.pc.games
From: drogers@epcot.spdc.ti.com (Daty Rogers)
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Organization: TI Semiconductor Process and Design Center
Date: Fri, 31 Jul 1992 15:39:19 GMT


Sorry about the incorrect title, our feed is screwey!

Hey Ultima5 fans!

    My wife (she plays alot more than I do!) needs
some help from the net. She is looking for the Serpant's
Spine, and can't find it. She is actually trying to locate
the Glass sword, and tells me it's in the mountains, but
does not know which mountains. Please help me so I can get
back to work. Please e-mail me.

                                        thanks,
                                                 Daty
From: das@cci632.cci.com (David Stumme (co-op))
Newsgroups: comp.sys.ibm.pc.games
Subject: Super Tetris mouse problem? HELP!
Summary: Mouse doesn't work!
Keywords: Mouse Tetris
Date: 24 Jul 92 12:48:55 GMT
Organization: Computer Consoles, Inc., Rochester, NY

Anyone else get Super Tetris yet?  Great game, but the mouse control 
doesn't seem to work.  It recognizes the buttons (rotate and drop), but
not any left or right movement.  Anyone have any ideas?  Is there a patch
already?

I'm stuck on keyboard mode, and might prefer it anyway, but I'd like to at
least be able to try it with a mouse. Any ideas?

--
 "If I speak, I am condemned.		David Stumme 
  If I stay silent, I am DAMNED!"	das@sunsrvr1.cci.com
      -- Jean Valjean a.k.a. "24601" 	das1417@ritvax.isc.rit.edu
         "Who am I?", Les Miserables 	D.STUMME @ GEnie
From: maf@migkiller.Corp.Sun.COM (Mike Figueroa)
Newsgroups: comp.sys.ibm.pc.games
Subject: FALCON3.0
Followup-To: none
Date: 21 Jul 1992 20:22:34 GMT
Organization: Sun Microsystems
Distribution: world
Reply-To: maf@migkiller.Corp.Sun.COM
NNTP-Posting-Host: migkiller.corp.sun.com
Keywords: falcon3.0 info

Hello world!!


Does anyone know of any ftp sites or mailing lists that deal specifically
with FALCON 3.0?  I would like to get as much info on this program as I
can.  I've had Falcon for about 4 months and think it's a really cool
program.  Now I would like to get into the "heavy" stuff and would like
to get in on some of the information that I know has been passed around.

Any ideas????


Mike Figueroa
maf@Corp.Sun.COM





Newsgroups: comp.sys.ibm.pc.games
From: thao@bnr.ca (Anthony Murtagh)
Subject: Re: Monkey Island I: Stuck on Ship
Organization: Bell-Northern Research, Richardson, Tx.
Date: Thu, 23 Jul 1992 15:39:40 GMT

In article <22652@oasys.dt.navy.mil> handle@oasys.dt.navy.mil (Robert Handleton) writes:
>I need HELP!  I am stuck on the ship soon after boarding.  I think I
>need a recipe, but I can't find it. I can't open the cabinet or move
>the crew.  A hint to get me going again would be appreciated.
>
>Thanks,
>    Bob.

check *all* the drawers, cabinets, hatches, etc...  you do need the recipe.  have you gone
to the captain's room and the kitchen?  

don't worry about the crew...those bums aren't going to do anything  :-)

laly thao
From: brad@slammer.UUCP (Brad Isley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: RRT: Computer opponents up to their eyeballs in debt
Date: 29 Jul 92 02:41:54 GMT
Organization: Just me & my computers

In article <3829@moscom.UUCP> wjb@moscom.UUCP (Bill de Beaubien) writes:
>krogers@javelin.sim.es.com (K. Rogers) writes:
>: I have some even stranger news to report after my original posting.
>: I'm playing along with the above saved game and go to my broker.  To
>: my surprise, one of the lines which had been $24M in debt the last
>: time I checked wasnow $29 M *in the black*.  I thought it was a
>: computer bug since I instantly bought up 60% (it owned no stock and
...
>: -- 
>: Keith Rogers
>: krogers@javelin.sim.es.com
>
>Actually, it sounds suspiciously like the companies went to -$32,767,000 and
>wrapped around to $32,768,000, or something like that.
>

That's much more likely.  I never can accumulate more than $30,000,000.  It
seems the game has a limiter builtin there.  BUT!  I just downloaded version
3 from MPS's BBS.  The tech rep claimed that this version fixes that problem.
-- 
emory!slammer!brad   (Brad Isley)
+1 404 841-4169 Work			 Nopottopeein: "Howzit Goink?"
+1 404 925-9663 Home			  The gang: "Fine, just fine."
From: MLADINIC@PURCCVM.BITNET (Antonio Mladinic)
Newsgroups: comp.sys.ibm.pc.games
Subject: Basketbal games for PC
Date: 24 Jul 92 22:05:06 GMT
Organization: Purdue University

HI:
   I would like to buy a basketball game (PC)  Can you let me know about
the best one?  Where I can buy it?

                                    Thanks,
From: linet2@mentor.cc.purdue.edu (Lord Eugster)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf 3d- where do you get it?
Date: 23 Jul 92 14:53:05 GMT
Distribution: comp.sys.ibm.games
Organization: Purdue University Computing Center

There are a LOT of articles on Wolf 3d - I'm just wondering where you can get
the game and how much it costs.

Eugster
From: das@cci632.cci.com (David Stumme (co-op))
Newsgroups: comp.sys.ibm.pc.games
Subject: Sierra game bundles
Date: 21 Jul 92 13:11:53 GMT
Distribution: na
Organization: Computer Consoles, Inc., Rochester, NY

Can someone summarize which versions of the games are in the Space Quest,
Larry, and Sierra Starter bundle sets?  Are the VGA versions of the older
games (LSL1, KQ1) in there?  If not, can you order upgrades, and for how
much?  E-mail or post answers.  Thanks!

BTW, I'd like suggestions for which Sierra games are the best, too.  I
just ordered my PC, and am starting my new games library. :) 

--
 "If I speak, I am condemned.		David Stumme 
  If I stay silent, I am DAMNED!"	das@sunsrvr1.cci.com
      -- Jean Valjean a.k.a. "24601" 	das1417@ritvax.isc.rit.edu
         "Who am I?", Les Miserables 	D.STUMME @ GEnie
Newsgroups: comp.sys.ibm.pc.games
From: janderso@nyx.cs.du.edu (Justin Martin Anderson)
Subject: Re: UW Stygian Abyss level 3
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 21 Jul 92 16:40:26 GMT

In article <BARTELS.92Jul20131808@wind.jsc.nasa.gov> bartels@jsc.nasa.gov (Jack Dean) writes:
>Can anyone tell me wether or not there are secret doors on Level 3 of
>the abyss?
Yes.  If you want more specific advice, feel free to mail me.
>Also, I found a ragged scroll which places an eye icon in my spells
>window and changes my view to black and white, but I haven't been able
>to learn what the spell is for.
I'm not sure either, but I assume it lets you see stuff you normally couldn't.
I cancelled it as soon as it happened though (why does the game feel it 
necessary to treat this superspiffy SVGA monitor like it's a Herc?)>
>Any help is greatly appreciated.
>Thanks in advance ...

I've got a couple o' questions myself...for U7 and UW.  

U7:  I've given the notebook to the wisp and it tells me to use the orb of the
moons in the area 'directly to the northwest'  I've run all around the whole of
NW Britannia looking for the right place...where am I supposed to go???

UW:  What do I need to give the lizardman dude to have him let Urgo out of the
cell?  I tried giving him a LOT of food....

Thanks,
Justin
Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: Need ZMODEM binaries
Keywords: sz rz
Organization: ICASE/NASA Langley
Date: Wed, 29 Jul 1992 15:58:18 GMT

greetings would someone out there in sun land send me the zmodem
binary files that are compatible with sunos 4.1.2? thanks alot!

            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
From: rjm@dciem.dciem.dnd.ca (Robert J. Manley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Command HQ: Anyone successfully hooked up via modem?
Summary: Command HQ modem hints
Keywords: Command HQ modem strategy
Date: 27 Jul 92 18:26:34 GMT
Followup-To: <REYNOLDS.92Jul24092908@park.bu.edu>
Distribution: na
Organization: NTT Systems Inc., Toronto, Canada

reynolds@park.bu.edu (John Reynolds) writes:

> I'm at my wits end as to how to connect Command HQ!  We tried dialing
> from within the program using the modem/phone option; tried following
> the read.me instructions to connect by voice, then hit Esc when both
> systems are ready to connect; even tried connecting over modem
> software and exiting without haning up.  No luck!  Any insights are
> welcome!  

John,

I have never had a problem with the dialup feature of Command HQ.
Is your modem Hayes AT-Command set compatible?  I believe it works best if
it is.

The screen message stating something like "Hit ESC when phone rings" is
garbage.  When the user selects the answer option, the game automatically
connects without requiring keyboard interaction.

It is unfortunate you are having this problem.  I say this because I consider
Command HQ the best 2-player war strategy game ever written, period.  Easily
the best investment I ever made in computer game software.

Robert.
-- 
# Robert J. Manley,  rjm@dretor.dciem.dnd.ca		#
# #include <std_disclaimer.hpp>				#
# NTT Systems Inc., Toronto, Ontario, CANADA		#
#	Windows : OS/2 :: divorcee : bride		#
Newsgroups: comp.sys.ibm.pc.games
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Subject: Re: Questions from a Falcon 3.0 rookie
Keywords: Falcon 3.0
Organization: Indiana University
Distribution: na
Date: Wed, 22 Jul 1992 20:34:44 GMT

In article <jtabaska.711817511@beagle> jtabaska@boulder.Colorado.EDU (Jack Tabaska) writes:
>Has anyone else had a problem with pilots crashing during landing?
>Every time I run a campaign, I lose more pilots to bad landings 
>than to SAMs and enemy fighters.  It happens so often that I've
>learned to use the resulting pillar of smoke to line up with the
>runway!  Is this a bug in the program (no, I don't have the D patch
>yet), or is it something I have to train my pilots to do? (Oh boy!!! 
>Touch-and-go's at Nellis!!!)  Or is it something that I just have
>to live with?

No answer for you, but I have problems with my wingmen smashing
headlong into the mountainside, and I'm running the Dpatch. These are
Red Flag missions, and they seem to do it even when not in formation.
Is this the product of a low flying skill? Now I could be wrong, but
isn't one of the first things they teach you in flight school how not
to smash into the side of mountains? (If not, maybe it should be.)

     :)



-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima UnderWorld Level 8 Question
From: peshowalter@acs.harding.edu
Date: 24 Jul 92 08:10:32 -0500
Reply-To: peshowalter@acs.harding.edu
Organization: Harding University

In article <9207231633.AA17878@cs.utexas.edu>, STDN%MARIST@VM.MARIST.EDU (Dan Newcombe) writes:
>Where are Garramons bones on level eight.  The one guy toled me they
>were to the SW, but I have explored the whole level and not found
>them.  Thanks...
>
>  -Dan


Don't expect any hooplah when you find the bones, they're just laying in
a dead-end hallway among a few items (can't remember the items for sure
what items, but I think some runes and maybe a wand). His bones look
just like the zillion other bones you come across.
And, yes, they are in the southwest.

Phil

Newsgroups: comp.sys.ibm.pc.games
From: derrick@sdc.com (Derrick Davis)
Subject: Re: Shareware Battletech Games?
Organization: Systems Development Corporation
Date: Thu, 30 Jul 1992 14:26:44 GMT

In article <1992Jul28.151538.457@klaava.Helsinki.FI> block@klaava.Helsinki.FI (Henri A Block) writes:
>Is there any shareware games based on the Battletech role-playing game?
>I have played MechForce on amiga and I just love it.
>
>Please e-mail me, because I don't read this group regularly.
>
>Thanks.
>
I would even pay for it.  I saw a posting not to long ago about something
along this line.  Perhaps those persons involved could reiterate for me
who somehow missed it.


> -HB-
>
>-----------------------------------------------------------------------------
>Henri Block              !  "I knew it, I'm surrounded by assholes!"    
>Block@klaava.Helsinki.FI !                     -Dark Helmet
>Henri.Block@Helsinki.FI  !                        (in Spaceballs the Movie)
>-----------------------------------------------------------------------------


Newsgroups: comp.sys.ibm.pc.games
From: qwerty@ecr.mu.oz.au (Morgan_Charles SANDERCOCK)
Subject: Re: Game classics?
Organization: Dept. Engineering Computer Resources, Melbourne Uni.
Date: Fri, 24 Jul 1992 07:04:15 GMT

	One of my all-time fave games was (shareware) Round 42. It is memorable
because it was able to squeeze 16 colors out of a CGA and had some great (at
the time) sounds. I have only found a few [E/V]GA's which can run it so it may
be worth removing an old XT from the junkheap to play it.

	I would also like to add WC1 (not 2) to the classics list as it is the
first game to warrant the "Interactive Movie" title.

	Another first - the first EGA game I ever saw - Captain Comic, which 
does not otherwise warrant a mention. Recently a friend of mine dug up a 
copy of Captain Comic II but we are unable to get very far. When we get to 
the transporter, It dumps us in an impossible-to-to-get-out-of room and 
says that We haven't picked up some vitally important object. We didn't get 
any docs with the disk so maybe it's a copy protection failure?
	Please mail replys as the news server here only holds 2 days of
news in this group and I can't read news that often.


Now, is this the .sig sent with news or mail?
Only you will know...
-qwerty@ecr.mu.oz.au (forwarded to) qwerty@mundil.cs.mu.oz.au
Newsgroups: comp.sys.ibm.pc.games
From: jmellby@iluvatar.dseg.ti.com (John R. Mellby)
Subject: CIV:  Wrong manual in box!
Organization: TI-DSEG Spring Creek
Date: Mon, 27 Jul 1992 13:38:03 GMT

Samuel Green says he got:
In article <1992Jul25.162349.25312@news.acns.nwu.edu>, query@casbah.acns.nwu.edu (Samuel Green) writes:
|> 	Sorry, last word from me on this (for real and true now)
|> 	In the origional box for the game, there were:
|> 	4 3.5 disks,
|> 	1 manual
|> 	2 advretising blurb sheets
|> 	1 registration card,
|> 	and: Ta-Da!  1 technical support suppliment containing:

After buying the IBM PC 'special' edition, which also included one
of the "official" guidebooks to Civilization, I got the
"Technical Support Suppliment" - but it was the suppliment for
the Commodore Amiga!  I haven't had a chance to call MPS on this,
but did anyone other than me have this problem?

John R. Mellby                       Texas Instruments
jmellby@iluvatar.dseg.ti.com         P.O.Box 869305, MS 8513
jmellby@mcopn2.ti.com                Plano, Texas, 75266
(214)517-5370                        (214)575-6774
Newsgroups: comp.sys.ibm.pc.games
From: paslll@next02wor.wam.umd.edu (Paul  Sabourin)
Subject: IBM PC games for sale/trade
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 23 Jul 1992 17:38:23 GMT

Standard spiel...the following games for sale/trade...

Prices include p/h in cont. US.

Falcon 3.0 (3.5") --------------------- $35 (I need my life back!)
M1 Tank Platoon (3.5") ---------------- $23
Populous (5.25") ---------------------- $15
The Perfect General (5.25") ----------- $20
Jetfighter II (both, I think) ----- offers?

Anyone ordering more than one gets "Pirates!" (5.25") for *free*! (Such a  
deal!)

Pretty open to trades, but don't bother if you have adventure/RPGs (I'm more of  
a simulation type).  First come, first served.

Thanks in advance,

Paul.
From: i921648@redgum.ucnv.edu.au (The Almighty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Phantasie
Date: 22 Jul 92 02:08:06 GMT
Organization: UCNV, Bendigo, Victoria, Australia

I don't know who posted this but they wanted to know how to get

in to the cleric or something.  I played this long long long time

ago on my XT, Yes it is true you need a Minotaur to get in but but

there is also a secret passage before the entrance that allows you

to enter it.  Search carefully all along the corridor or just try

and move into the walls.  IF I remember correctly


Chow
Newsgroups: comp.sys.ibm.pc.games
From: bbs.aph@tsoft.sf-bay.org (Aaron Hertzmann)
Subject: Re: Fools Errand: Help w/The Couple
Keywords: Fools Errand Help
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Tue, 21 Jul 1992 06:05:27 GMT

mksmith@nyx.cs.du.edu (Morag Smith) writes:

> lidz@quads.uchicago.edu (adam lidz) writes:
> 
> >In article <1992Jul18.205256.28682@mnemosyne.cs.du.edu> mksmith@nyx.cs.d
> .edu (Morag Smith) writes:
> >>
> >>If anyone has gone through Fools Errand, what is the solution to the 
> >>puzzle "The Couple"?  That's the one where you fill in three words from

SPOILER!!!      (as if anyone plays this game anyways)

Try looking at the first letter of each word.


--
Aaron Hertzmann (bbs.aph@tsoft.sf-bay.org)
Newsgroups: comp.sys.ibm.pc.games
From: acura@cbnewsi.cb.att.com (james.r.feeney)
Subject: Re: Help with SWotL Manager
Organization: AT&T
Distribution: usa
Date: Tue, 28 Jul 1992 20:38:26 GMT

In article <1992Jul28.152208.5646@saifr00.cfsat.honeywell.com> shanks@saifr00.cfsat.honeywell.com (Mark Shanks) writes:
>
>I've downloaded the SWotL Manager (swotl-1.zip) from the
>
>Has anyone out there got this running properly? ANY advice on
>installation, including what files should go in what directories,
>will be sincerely appreciated. Thanks in advance.
>-----------------------------------------------------------------------------
>Mark Shanks
>Principal Engineer, 777 Displays
>-----------------------------------------------------------------------------

Mark,

The manager didn't work for me either so I just set up a series of files
to swap the new planes for the old ones (and back again once I'm done). I
did the same thing so I can select night missions against those B-17s
that are modified to act like Lancasters. The one thing I'm stuck on is
the weather. I'm not sure where to swap that data into. I didn't understand
the bit about art files at all! So now I'm going to write my own menu
screen so I can select day/night or the HE219 etc more easily. Right now
I just swap in the file I want before I start the game. It seems to work
okay, but I'd like to get the weather working.

I sent out a post to find the guy who wrote the patches to ask him (I lost
his e-mail address).

Jim Feeney