HDTenEightyP/NetNews huggingface dataset:
From: evhd5@fel.tno.nl (Eric Verhoeff)
Subject: Re: 3D Helicopter Simulator (Comanche?)
Organization: TNO Physics and Electronics Laboratory
Date: Thu, 19 Nov 1992 08:53:28 GMT

aron@archangel.ced.berkeley.edu (aron bonar) writes:

>In article <BxoE59.I13@watserv1.uwaterloo.ca>, ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>|> In article <iig1TB1w165w@ble.UUCP> hashman%ble%boo@pacbell.com (The Hashman) writes:
>|> >zucker@raid.dell.com (Brian Zucker) writes:
>|> >
>|> >> I heard rumors of a game that will be coming out soon with a "better" 3D
>|> >> engine than Strike Commander.  Supposedly the guys at Origin saw a demo
>|> >> and were quite disturbed.  Does anyone have any news or demo of this
>|> >> helicopter game.
>|> >
>|> >	..Yes, I have the demo that was released by Electronic Arts.. And
>|> >from the looks of it, it will be the best helicopter simulator around..
>|> 
>|> I'm afraid I can't share your enthusiasm.
>|> 
>|> >The sound and graphics are phenomenal.. 
>|> 
>|> The terrain was impressive, but the sound was mediocre and the bitmapped
>|> aircraft were lousy.  The gameplay and perceived sense of realism (more
>|> precisely, lack thereof) were nothing to write home about either.
>|> 
>|> Phat Tran.


>Um...are you guys talking about the Maximum Overkill demo or some other one?
>If its NOT max.arj...name it (possibly a site too?) so I can look at it.

>I though Max Overkill was nice...but nothing to rave about.

>Aron


This wil be a stupid question I guess, but I just grabbed this 
supposedly phenomenal demo (max.arj) from wuarchive, but I really
wouldn't know how to 'unpack' it. What is an .arj file anyway?
Please help, since my 486-33Mhz, 256 Kb, 8Mb refuses to do any work
until it has had a shot at Comanche.

Eric 

Newsgroups: comp.sys.ibm.pc.games
From: jrsellec@socs.uts.edu.au (j r selleck)
Subject: I am Winning at CIV
Organization: Computing Sciences, Uni of Technology, Sydney.
Date: 23 Nov 92 03:35:32 GMT

Well finally after 6 months of trying and dying, I have managed to wipe the board and win on Emporer level. Well i haven't won yet but the french are the nly civ left and  I am at the op of the power graph and they are at the bottom probably about 1 quarter my power level, so i feel comfortable enough in this assumption.

A couple of things which don't go along with the normal emporer win that I hear about on here. Things went awful slow for me and it wasn; until I got to about the 1400's and managed to steal chivalry from the greeksthat things got going.
I was in front, and by a fair way but I was on democracy and not going ahead to fast. I chnged to Communism and started producing Knights. With only 2 million people I was getting a new unit every 2 rounds.
So I managed to wipe out the American, the Indians, th Russians wiped out te Zulus and the French wiped out the Russians. The Greeks where shown to be the scond most powerful and also where my closet neighbour so I set about nailing them before the French.

This was quit hard but I fainall did it.

Now I only have the French left and I am not sure baout how to go about killing them.
It is almost 1800 so I am running out of time, I dont have that many people but the French just got Invention so Hanging Gradens don work anmore. I let the French gt ahead in techs as i wiped out the others but I can quickly get it back.

Now the BIG Question.  Do I keep sending Knights which dont have much affect against Phalanx in City with Walls or o I go democracy and try to hold two cities which would be theirmain area for attack and build up util I have armour . mea whil I can send caravns to develop big trAde which will help when I d get em.

Any answers would be much appreciated.


--
jrsellec@syzygy.socs.uts.edu.au        James Selleck

  "There are, in fact, two things: science and opinion;
    the former begets knowlegde, the latter ignorance." - Hippocrates
From: brown@dgaust.dg.oz (Fred Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Vorpal Sword - Secret of Silver Blades
Date: 18 Nov 92 22:47:06 GMT
Organization: Data General Australia, Melbourne


That's correct, the Vorpal Sword in Silver Blades IS a red herring but
dont worry about it as you can get one of these in Pools of Darkness..
From: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Canals?
Date: 20 Nov 1992 08:25:19 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bb693@cleveland.Freenet.Edu (Sarmed E. Shammas)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, jstevens@linda.carleton.ca (Jonathan Stevenson) says:

>
>Another feature that would be nice in Civilization is the construction
>of canals (to allow ships to take a short-cut from one side of a
>continent to the other).  There's been many games where I could have
>used this.  I believe such a feature would be possible only after a
>cilization has acquired Engineering, Bridge Building and Railroads
>(which would simulate how REAL canal building on Earth only started to
>become important in the early 1800's).  Heck, the Suez Canal or Panama
>Canal could even be considered as another WOW!
>
>Just some random thoughts for all you HACKERS out there, from a guy
>STILL trying to win at Emperor level on V4!
>
actually, u can build a city to act as a canal, eg in central america
or at Suez canal location, build a city which has two of its sides
on diffenent sea bodies. Then u can move your ship into that city
in one turn, and the next turn move the ship into the adjacent sea.
>

-- 

-------------------------------------------------------------------------------
S. Erick Shammas {:-)  |  bb693@cleveland.Freenet.Edu  |  Laughter is like
                       |  shammas@ecn.purdue.edu       |  medicine to the heart
Newsgroups: comp.sys.ibm.pc.games
From: casey@daker.cs.mcgill.ca (Earl Wannabe)
Subject: Re: Is there a demo of this STUNT Island game....
Organization: SOCS, McGill University, Montreal, Canada
Date: Thu, 19 Nov 1992 19:43:19 GMT

In article <1992Nov15.215111.6587@crash> malloy@crash.cts.com (Sean Malloy)  
writes:
> In article <1992Nov16.002528.25445@cam.compserv.utas.edu.au>  
psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith) writes:
> >I was wondering if there is a demo of this so called brilliant game,. I
> >wouldn't mind havig a look at it.
> 
> I don't believe that there is a demo, although the manual for the program
> says that you are free to distribute the code that allows other people to
> view .FLM (edited film shots of stunts) files; perhaps we can get some
> people to upload their most entertaining stunts to one of the FTP sites.
> 
> 

I don't know if there is an official demo out, but I saw it on some boards  
around here a while ago.  My guess is if it was legit then it would have been  
on wuarchive and the like.

 -- 
==============================================================;
I'd rather be destroying my rotator cuff...                   |
--------------------------------------------------------------'-----;
Kallol Das AKA casey@cs.mcgill.ca  --> I am Josey Wales reborn.     |
===================================================================='
 
Xref: sparky comp.sys.ibm.pc.games:22294 comp.os.os2.misc:36908
From: burch@rhps.chi.il.us (Lee Burch)
Newsgroups: comp.sys.ibm.pc.games,comp.os.os2.misc
Subject: dos settings for operation wolf3d under os/2 2.0 (CSD)
Date: Tue, 17 Nov 92 20:33:14 CST
Organization: CrissySoft Incorporated


   I know I had operation wolf3D (from ID, or apogee) running
just fin under os/2.  it kinda messed up the video when stitching
bak and forth but at least I could run it.  but in my changing of
versions from 2.1 back to 2.0 to apply CSD I lost my destop
settings and I cannot for the life of me figure out how to get
wolf3D to run again under os/2.

   a response by e-mail would be appreciated and it would
probably save bandwidth, but if you feel it is of general interst
feel free to post, i read both goups regularly.


... No flames, i also use os/2 for serious things... ;)

-- Lee Burch


Newsgroups: comp.sys.ibm.pc.games
From: r0h7630@tamuts.tamu.edu (Rithea Hong)
Subject: Star Control 2 crack
Organization: Texas A&M University, College Station
Date: Thu, 19 Nov 1992 08:18:46 GMT

The crack on wuarchive does work, sort of, on my system.  However, it causes
system halts constantly (especially when you're in the star map screen).  Is
there another crack that works correctly?  


[***************************************************************************]
                              Rithea Hong
                       (r0h7630@tamuts.tamu.edu)
                 Nuclear Engineering major at Texas A & M
[***************************************************************************]
Organization: Ryerson Polytechnical Institute
Distribution: na
Date: Wednesday, 18 Nov 1992 15:28:49 EST
From: VD <ACPS7032@RyeVm.Ryerson.Ca>
Newsgroups: comp.sys.ibm.pc.games
Subject: Help : Looking For A Game

   does anyone know of any wrestling-type ibm pc games for sale
            or are they in circulation ?

                         Please reply ......

                                  thanx in advance
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Incredible Machine Demo WHERE(II)?
Date: 21 Nov 92 23:06:09 GMT
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG

slharder@iastate.edu (Stephen L Harder) writes:

>I've looked for TIMDEMO.ZIP in /pub/MSDOS_UPLOADS at wuarchive.wustl.edu but
>it no longer seems to be there.  Anyplace else I can find it?

How about this:
ftp.ulowell.edu
/msdos/Games/Demos/timdemo.exe

Have Phun,	
	Lukas.

        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
From: jwf10@ccc.amdahl.com (John Ferrell Jr)
Newsgroups: comp.sys.ibm.pc.games
Subject: Links386 Pro Torrey Pines Tourny
Date: 20 Nov 92 04:01:49 GMT
Reply-To: jwf10@JUTS.ccc.amdahl.com (John Ferrell Jr)
Organization: Amdahl Corporation, Sunnyvale CA

Well the participation was underwhelming... 3
Here are the results:
Brian Leshin     63
Mike Fitzpatrick 66
Andy Dokmanovich 81  * Longest drive 400 yards

Thanks to all those who participated.     Clap Clap Clap

Is Links really this old so soon?
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Star Con II: Help needed
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Tue, 24 Nov 1992 01:01:37 GMT

In article <1992Nov23.143318.23860@samba.oit.unc.edu> David.White@launchpad.unc.edu (David White) writes:
>>is. I haven't bothered to visit them yet because blowing up their
>>ships is worth 550 RU's each, which is quite a bit considering the
>>Yehat Terminator is only worth 225. I typically lose about 10 crew
>
>Visiting them will just give you the OPTION to instantly destroy the
>probes - you can still fight them as usual if you want. 

That is true, but they also seem to showup less often after you visit
the Slyandro.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: Thomas.Xavier@nautical.r-node.gts.org (Thomas Xavier)
Date: Sun, 22 Nov 92 23:05:49 EST
Organization: R-node Public Access UNIX Information System (416-249-5366)
Subject: Sherlock!
Distribution: world
Reply-To: Thomas.Xavier@nautical.r-node.gts.org (Thomas Xavier)
X-Posting-Software: UniBoard 1.10a S/N 120921

Hi... I'm looking for a complete walkthru for the new Sherlock Holmes game..
Can someone please send me a copy...or a FTP site at where it might be.
Thanksadvance
Thomas

thomas.xavier@nautical.r-node.gts.org

--
Thomas Xavier, user of the UniBoard System @ r-node.gts.org
E-Mail: Thomas.Xavier@nautical.r-node.gts.org


R-node Public Access Unix/BBS - Free Access to the World thru Usenet
                 Data: 1-416-249-5366 (3 Lines)
     Shell Accounts Available - Contact marc@r-node.gts.org
From: paa4129@dpsc.dla.mil (Dennis Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: INTERACTIVE GAMES RECOMMENDATION
Date: 23 Nov 92 13:01:30 GMT
Organization: Defense Personnel Support Center, Philadelphia


     I am looking for interactive games to play for my 9 year
old daughter.  She has already played the first three Kings
Quest games anf found them mildly challenging.  She has also
played Zanthia along with me and is doing quite well on her own.

     I am looking for some new games with no bad language and
not too much violence (e.g. not Castle Wolfenstein).  Would the
Ultima series be too hard for her?

      Please let me know.  Thanks

  dennis
Newsgroups: comp.sys.ibm.pc.games
From: jpsum00@mik.uky.edu (Dark Knight)
Subject: Re: Star Trek 25th Anniversary - Phaser!
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Mon, 16 Nov 1992 18:27:52 GMT

In article <1992Nov12.221258.20504@r-node.gts.org> shadow@r-node.gts.org  
(Jay Chu) writes:
> This is a question I read from a BBS.  A user was asking how to fire
> the Phaser in ST 25th Ann..  Any help would be appreciated.

Jay,
    Just click on your inventory bag, then click on the phaser (red or  
green), and then click on the thing you want to shoot.  
                                                 Joey
JPSUM00@ukpr.uky.edu
JPSUM00@mik.uky.edu
Newsgroups: comp.sys.ibm.pc.games
From: tsearson@ucselx.sdsu.edu (Tom Searson)
Subject: Wiz7: : Funhouse: levers
Organization: SDSU Computing Services
Date: Mon, 23 Nov 1992 11:21:55 GMT

  After spending several hours sliding down the waterslide with
different lever positions, I am ready to ask for help.  What are the
correct lever positions?  I have found the hole where the dowel goes but
not the dowel.  The bar I assume I need at the bottom of the waterslide.
Thanks for the help


Tom
From: MA.MXG@forsythe.stanford.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: REX NEBULAR - HELP!!!!
Date: 19 Nov 1992 18:50:11 -0800
Organization: Stanford University
NNTP-Posting-Host: morrow.stanford.edu


What do I do against the purple thing in REX NEBULAR?

    Thanks,
      AMOS.
Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: uploading to ulowell
Organization: Purdue University Engineering Computer Network
Date: Tue, 17 Nov 92 06:21:51 GMT

In article <1992Nov17.051311.7554@leland.Stanford.EDU> umeister@leland.Stanford.EDU (Eushuk Hong) writes:
>I'm sorry if this is FAQ or something, but does anyone know how to upload
>stuff to ftp.ulowell.edu?  I put a few demos in the /pub directory along
>with txt descriptions but am assuming they probably got deleted since 
>they're not in the /Games/Demos directory.  Any help would be appreciated.

Give the archivist there a week or two.  He runs the archive on the side,
and doesn't have the time to make every program immediately available,
especially considering the time it takes to scan each file for viruses
or copyrighted material.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: z_rasmusseam@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP sites
Date: 16 Nov 92 08:37:54 CST
Organization: Stephen F. Austin State University

> Now...why don't we decide on a different site to start putting stuff?
> ULowell is much stabler, and also has just about every demo
> imaginable.  Read the FAQ for more info.

 Yes, but it is about 20,000 times slower (An exageration I know but...).  On
the average I get around 8,000-10,000 cps direct ftp to wuarchive compared to
2,000-3,000 to ulowell.  Which would you rather use?

  -- Adam the Infinately Spoiled (by Direct Ethernet).
Newsgroups: comp.sys.ibm.pc.games
From: will@arcadien.owlnet.rice.edu (Bruce E. Williams)
Subject: Re: Wizardry and DRDOS
Organization: Rice University, Houston, Texas
Date: Wed, 18 Nov 1992 16:08:47 GMT

	I tried the trick of changing /F=AUTO to /F=NONE, but that didn't
work.  So I looked in my config.sys, specifically at the line where it
loads EMM386, and disabled everything that even *looked* DRDOS specific.
I disabled loading DOS high, I eliminated the windows tag ( /W ).  There
was another option, /R I think, that I changed from AUTO to NONE.
	And guess what?  It worked!  So now I can run Wiz 7 (yeah!).  I
don't know exactly which one of these did it; I'm not sure I have the
patience to find out (the three fingered salute gets real boring, real
fast).  I don't know my chipset or BIOS, but I should have the latest
version of DRDOS, since Digital Research is *very* good about sending
me updates (keep it up, DR!).  Good luck, all!

BW
--
--\    /---\/---\    /---\/---\    /---\/---\    /---\/---\    /---\/-
Bruce Williams - Hanszen '93 - will@rice.edu - (713) 784-1911 - well?!
----/\---/    \---/\---/    \---/\---/    \---/\---/    \---/\---/
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP sites
Date: 16 Nov 1992 17:57:12 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

In article <1992Nov16.083754.1854@ccsvax.sfasu.edu> z_rasmusseam@ccsvax.sfasu.edu writes:
>> Now...why don't we decide on a different site to start putting stuff?
>> ULowell is much stabler, and also has just about every demo
>> imaginable.  Read the FAQ for more info.
>
> Yes, but it is about 20,000 times slower (An exageration I know but...).  On
>the average I get around 8,000-10,000 cps direct ftp to wuarchive compared to
>2,000-3,000 to ulowell.  Which would you rather use?

Then let's find a faster and stabler (more stable?) site.  If there is
demand for it, I'll test all the sites listed in the FAQ for speed...I
could use some help if I'm going to do this though.

-- 
Joshua E. Randall                       randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: shooter@jhunix.hcf.jhu.edu (Shooter)
Subject: Is there a crack for Dragon's Lair (timewarp)?
Organization: HAC - Johns Hopkins University, Baltimore
Date: Mon, 16 Nov 1992 17:57:59 GMT


I have had Dragon's Lair,(Timewarp) for some time now.  I re-installed it on
my machine at school, but I can't find the docs for them. Chances are that
I've left them at home.....


Is there a crack for this game??
Thanks,
Mark
-- 
  Mark M. Tramontozzi	   Internet: shooter@jhunix.hcf.jhu.edu        
  User Consultant	   Bitnet:   shooter@jhunix.bitnet	          
  The Johns Hopkins U.     UUCP:     uunet!mimsy!aplcen!jhunix!shooter 
  Baltimore, MD 21218 Voice:  office:410-516-8096 ... home:410-235-9381
Organization: University of Maine System
Date: Tuesday, 17 Nov 1992 17:02:12 EST
From: <IO81144@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 6- help at beginning

I was hoping someone could help at the beginning of Wizardry 6.  I've
explored all of the levels and doors I could get into, and have only the
door past the belfry and the one in the sub basement that haven't been
opened besides all but one gate.  I killed off queequeq, since I was
feeling pissed off.  So I'm at the point where I can't do anything but
wonder around and I've pretty much killed everything off .(characters
are all at level 6)  What am I missing?  Oh, I have the key of Ramm(?),
cheese, and keys, but don't seem to do anything.  I even killed off
L'montes and took his key, but no luck.
Another thing is how do you get ninja,lord, etc. since you don't have
the bonus points to begin with.    I also can't find any way to change
professions and the book says naught, except that you can.
Any help appreciated.
Brian Scheller
From: bfinn@intrepid.wbst845e.xerox.com (Bill Finnefrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: wiz7 - hep with flowers (spiolers)
Date: 18 Nov 92 15:35:46 GMT
Distribution: comp
Organization: /home/kbscc/bfinn/.organization


 Need some help  (spoilers follow).................


























I am having a problem finding the last flower. I searched the mountains by Ukyper(sp?)
and found one flower.  I found one flower somewhere around the sacred temple. I found 2 
2 flowers in the mountains by ratkin ruins.  I think I still need the Plumac.
can anybody tell me the about where it is? I think I searched all of the areas in the mountains.
I found one in a cave, one I had to climb to get, and the other two I just walked up on.


This is driving me nuts! can anybody please help........
Newsgroups: comp.sys.ibm.pc.games
From: brad6045@lemans.edu (bradley brian d.)
Subject: Re: Maximum Overkill is out!
Reply-To: brad6045@lemans.edu
Organization: Sun Microsystems, Inc.
Date: Mon, 23 Nov 1992 20:31:50 GMT

I also disliked Max Overkill. The concept was good. The graphics nice.. But the
game feels unfinished. The game play is very naive. Once the list of missions
is completed (which I accomplished in the first sitting), there is no additional
challenge. The only challenge is learning the controls and the proper use (when
and where) of the weapons. This is because the game will NOT allow you to do
much of anything except die (or ABORT) once you run out of weapons. But it becomes
an easy task of determining where to use your weapons (especially since the enemies
are all located in the EXACT SAME place if you rerun the mission)
Additionally, there is no way of increasing the difficulty levels. Once you complete
the set of (approx 10) missions-the game is BORING!
The enemies also have NO intelligence, they simply move around in a limited range
and fire weapons at you if they can see you... I found that I missed the constant
challenge of Falcon 3.0 (especially OFT) where the enemy would bait you into traps.
Or fly difficult to follow maneuvers... WHATEVER, I'm back to playing Falcon 3.01...

Newsgroups: comp.sys.ibm.pc.games
From: ksl@cfm.brown.edu (Kiseok Lee  )
Subject: Sale or Trade: IBM Games
Organization: Brown University Center for Fluid Mechanics
Date: Mon, 16 Nov 1992 06:18:42 GMT


I would like sell or trade following games.

 1. Spell Casting 301 - Spring Break
 2. Rex Nebular 

Both games are in prfect condition, the same what you get from the
store.

I will sell each $30 + shipping or both $50 ( or Best offer)

For trade, I am looking for KQ VI, Super Tetris or Links 386 pro.

If you are interested, drop me an email.

Thanks,
ksl@cfm.brown.edu
From: shooter@jhunix.hcf.jhu.edu (Shooter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Trek (the Mission with Mudd)
Date: 15 Nov 92 19:57:30 GMT
Organization: HAC - Johns Hopkins University, Baltimore


Hello all,
	Can someone email me the walk through of what to do in the mission
where you meet up with tha guy named Mudd.

I can solve it, but only at 60%!  i can't even get the cannons to fire....

Thanks in advance,
Mark
-- 
  Mark M. Tramontozzi	   Internet: shooter@jhunix.hcf.jhu.edu        
  User Consultant	   Bitnet:   shooter@jhunix.bitnet	          
  The Johns Hopkins U.     UUCP:     uunet!mimsy!aplcen!jhunix!shooter 
  Baltimore, MD 21218 Voice:  office:410-516-8096 ... home:410-235-9381
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: CRACK:  TV Sports Basketball
Date: 19 Nov 92 09:39:22 GMT
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

Well, as promised, I have the crack for TV Sports: Basketball.  I'll
put it on wuarchive.wustl.edu in /pub/MSDOS_UPLOADS/ and hope it stays
for a while.  (If it doesn't I'll re-up it.)

The crack is a new BBVGA.EXE file.  Just copy it over the old one and
run it to play the game.  If this doesn't work--don't ask me for help
because I didn't write the crack.

Oh--cracks are only for legitimate owners of the game, etc., etc.  If
you want a copy of the game, buy it--don't ask me to break the law any
more than I already am.  :-)

-- 
Joshua E. Randall                       randall-joshua@yale.edu