From: ozymandias@desire.wright.edu
Newsgroups: rec.games.frp.marketplace
Subject: DRAGON Magazine Sale/Auction
Date: 25 Jan 93 00:58:47 EST
Organization:  Wright State University 


DRAGON Magazine Sale/Auction

OK Collectors.  Here's your chance to fill in those holes in your collection!

o   All magazines are in good condition unless otherwise noted.

o   Conditions: Bids will be accepted on the magazines until midnight,
                February 7th, 1993 Eastern Standard Time (the end of the day).
                Bids must be in $1 increments.

o   Terms: Money order or cashier's check (no personal checks); you
           mail me the payment and I mail the magazine(s).
            - OR -
           COD Cash.

o   BIDS DO NOT INCLUDE SHIPPING.  Items will be shipped 1st class mail
    unless otherwise requested.  Shipping will be figured on an order
    by order basis and added on to the total price.

o   Send inquires/bids to: ozymandias@desire.wright.edu



Issue        Highlights/Description                  Bid  Bidder

Volume #1    Best of the Dragon

Volume #3    Best of the Dragon

Volume #4    Best of the Dragon

Volume #5    Best of the Dragon

Dragon #42   Mansion of Mad Prof. Ludlow (missing)
             Scads of scary new creatures
             How to play on the Inner Planes
             (Cover is slightly torn by stables,
              but still attached)

Dragon #45   Design your own dungeon (missing)
             Three new NPC classes
             How to write gaming articles

Dragon #46   Temple of Poseidon (module)
             Fiction by J. Eric Holmes
             Divine Right variants

Dragon #47   Crimefighters: a new game
             Play on the other planes
             Take the AD&D exam

Dragon #49   Tim Hildebrandt: The artist
              and his work - 12 page section

Dragon #51   Emperor's Treasure, A new fantasy game
             (missing counters)
             Lots of Traveller tips

Dragon #52   A portrait of Boris Vallejo
             Gamma World scenario

Dragon #53   Contest-winning module
             A hard look at monks

Dragon #54   Competition module
             Preparing a pantheon
             Risks among the ruins

Dragon #70   New AD&D adventure
             Tournament tips
             The Smith NPC

Dragon #73   New AD&D adventure
             Inner Planes examined
             The Duelist NPC class

Dragon #74   AD&D playing aid (missing)
             Four different dragons
             Computer character generation

Dragon #75   Dozens of devilish monsters
             AD&D aquatic adventure
             Logical language lessons

Dragon #78   Citadel by the Sea: AD&D module
             Psionics from all sides

Dragon #80   AD&D city adventure
             Citizens of the castle
             DM's computer program (in BASIC)

Dragon #81   High-level AD&D module
             Playing with poison
             Material spell components

Dragon #83   High-level AD&D module
             All about gemstones
             Unarmed combat simplified

Dragon #84   AD&D tournament module (missing)
             Fancy new familiars
             ARES SF gaming section

Dragon #85   AD&D tournament module (missing)
             The cleric collection
             Star Trek guide to Luna

Dragon #87   Agents invade Antarctica
             Gaming beyond the dungeon
             Star Law organization

Dragon #91   Devil's lair revisited
             Height & weight system
             More MARVEL heroes

Dragon #93   The Gypsy Train (scenario)
             Campaign construction
             More rules for druids

Dragon #99   Treasure Trove II
             Cures for an ailing game
             SF vehicle combat

Dragon #100  Fiction and a new game ---
              from Gary Gygax
             Full-length AD&D module

Dragon #102  New AD&D adventure
             Gygax on gaming style
             All about gully dwarves

Dragon #105  AD&D game adventure
             A look at invisibility
             Playing on parallel worlds

Dragon #110  10th ANNIVERSARY ISSUE
             Mid-Level AD&D adventure
             All about Elminster

Dragon #111  Murder mystery module
             A new kind of magic item
             DUNGEON Adventures

Dragon #111  Murder mystery module (missing)
             A new kind of magic item
             DUNGEON Adventures

Dragon #113  Assemble your own dungeon (missing)
             Adventuring in Hades
             Profit for player characters

Dragon #117  Creative campaigns
             Tanks and trivia
             Sage advice and Bazaar of the Bizarre

Dragon #128  The Viking's game
             Environs of Waterdeep
             The NEW Captain America

Dragon #130  Sorcery, alchemy, and illusion
             Ships of the orient
             Scourge & company: Part II

Dragon #131  Descent into Deepearth
             RPGs in space x 3
             A subterranean surprise

Dragon #134  12th Anniversary Issue!
             Dragons: new and better
             Oriental RPGs reviewed

Dragon #135  3-D displays for RPGs
             The archers arcanum
             Sage advice from space

Dragon #136  Cities: Fantasy & SF
             The merchant class
             All about golems

Dragon #138  Halloween greetings from the Undead

Dragon #142  AD&D 2nd edition preview!

Dragon #143  Mastering the dungeons - and the rest
              of the world

Dragon #145  A knight's home is his castle

Dragon #146  Dragons - 13 years and still on top

Dragon #147  When magic talks, everyone listens

Dragon #148  No one conquers who does not fight
             Deck of many things (missing)

Dragon #149  Treasures bright, rare, and wonderful

Dragon #152  In darkness dwells things darker still

Dragon #153  Whatever the immortals want, they get

Dragon #156  Beauty is in "the eye of the beholder"

Dragon #172  Dungeons are not for the faint of heart

Dragon #173  A dark sun casts the darkest shadows

Dragon #184  Nonplayer characters have fun, too.

--
Terry Chlebek
ozymandias@desire.wright.edu
Newsgroups: rec.games.frp.marketplace