HDTenEightyP/NetNews huggingface dataset:
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Falcon3 Gun Range
Organization: just me
Date: Wed, 02 Sep 92 12:33:58 GMT
Followup-To: comp.sys.ibm.pc.games

In article <widow.715401284@camelot> widow@camelot.bradley.edu (Shaun Burnett) writes:
>In <1992Sep01.144954.23429@srg.srg.af.mil> dpipes@spica.srg (Dave Pipes x4552) writes:
>
>>     I was wandering around in the "free view" debug mode and followed a 
>>road from west of Las Vegas way up north to a gun range.  Is this site used
>>by any of the training scenarios?  Anyone else find any neat places to check
>>out?  I also found the large "Falcon" logo nearby.
>
>	How do you get to this debug mode?

Pause the game and then hit 'tab'.  You can use the "free motion" keys from
the acmi screen to move around - I think these are some of the keypad keys,
like pgup and pgdn.  Experiment a bit - I don't have the exact key chart here.

	David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
Subject: A steamy situation in SpellCasting 201
From: cctr120@csc.canterbury.ac.nz (Brendon Wyber, C.S.C.)
Date: 1 Sep 92 09:52:11 +1200
Organization: University of Canterbury, Christchurch, New Zealand

Howdy,

I am playing through SpellCasting 201: The Sorcerors Appliance, and I am 
completely stuck on thursday. How do I stop my glasses from steaming up in
the shower?

Thanks in advance...

Be seeing you,

Brendon Wyber                     Computer Services Centre,
b.wyber@csc.canterbury.ac.nz      University of Canterbury, New Zealand.

"Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
Lines: 4
Date: Fri,  4 Sep 92 14:51:35 MDT
Newsgroups: comp.sys.ibm.pc.games
Subject: Need Ultima 6 help
Distribution: usa
Organization: Brigham Young University, Provo UT USA
Keywords: ultima
From: haymoree@bones.et.byu.edu (edward haymore)

A friend of mine needs to know where to find Exodus in Ultima 6.

Thanks --
Ed Haymore, ed_haymore@byu.edu
From: breaker@pdnfido.fidonet.org (Guy Sisalli)
Newsgroups: comp.sys.ibm.pc.games
Subject: Scorched Earth
Date: 29 Aug 92 19:38:29 GMT
Organization: The Source for Source Pub Access Unix

Thanks to everyone who sent me the address of the author of Scorched Earth(and
Mr. Hickens himself). But I ask you, PLEASE!! No more mail!! I have overestimated the friendliness of Internet! My mailbox has got to be put on a diet! 8^)

Thanks!


----------------------------------------------------------------------------
  "Never underestimate the power of human stupidity" - Some old dude   ///
USENET: breaker@pdnfido.fidonet.org                Amiga 2000         ///
       "At your service, citizen!" - The Computer                    ///
 "Dahh! That was a stupid thing to do, daaaa!" - Pete Pumah      \\\///
------------------------------------------------------------------\XX/-------
   

-- 
----------------------------------------------------------------------------
  "Never underestimate the power of human stupidity" - Some old dude   ///
USENET: breaker@pdnfido.fidonet.org                Amiga 2000         ///
       "At your service, citizen!" - The Computer                    ///
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein
Date: 26 Aug 92 13:41:44 GMT
Organization: HoloNet (BBS: 510-704-1058)

jeb@fig.citib.com (James E. Bergman) writes:
: 
: 
: On Episode 6, Level 10, there is a Red Ghost that seems to be indestructable. Does anyone have a clue how to kill it?
: 
: Thanks in advance,
: 

There is no way to kill him...he's a ghost and as such is already dead.

  
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands is here!!
Date: 2 Sep 92 18:06:43 GMT
Distribution: na
Organization: Adobe Systems Incorporated

In article <Z7VFqB1w165w@buscard.fidonet.org> jferra@buscard.fidonet.org (Jim Ferraiolo) writes:
>mmwang@adobe.com (Michael Wang) writes:
>
>> In article <7mgaqB2w165w@buscard.fidonet.org> jferra@buscard.fidonet.org (Jim
>> >richhsia@edison.seas.ucla.edu (Richard P. Hsia) writes:
>> >> Darklands is finally available in stores. Has anyone begun playing yet?
>> >
>> >Yes I am. Unfortunately I have found the game has no point, no plot, and 
>> >no ending and is really just an unending hack and slash.. Wowwwwwww..
>> 
>> The game does have a point -- it is to gain as much fame as possible. And
>> the game has at least one major plot (the witches) and lots of minor
>> subplots. It is true the game has no ending but that can be good or
>> bad depending on the type of RPG you like.
>
>I beg to differ with you.  Gaining as much fame as possible through 
>extremely repetitive means is NOT fun. The game is not fun, gets boring 
>rather quickly and has nothing to show for the fact when you become "the 
>most famous in all the land". Games with no endings, nothing to gratify 
>you with, suck.. I spent 50 bucks on this trash... ick..

You are not going to improve your overall fame (as opposed to your local
fame) by just killing thieves all day. You have to complete one of the
mini quests (like killing a robber knight) or major quests (like the
witches) to build up your overall fame. And you do benefit from improving
your fame (both local and overall). You can gain audiences with various
important personages around the country, which leads to further
opportunities for quests and mini-quests. Certainly the game doesn't have
an ending, but there is a practical stopping point to it. The readme file
states the things that should be accomplished before you can consider the
game "done".

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon questions
Keywords: Falcon
Date: 4 Sep 92 16:25:22 GMT
Article-I.D.: mentor.Bu2AyF.8LJ
Organization: Purdue University Computing Center

In article <1992Sep4.141139.14066@cbnewse.cb.att.com> hbattera@cbnewse.cb.att.com (Harold Batteram) writes:

>One thing I can't get used to is the padlock view. I'm getting resonably
>good at following a bandit in normal view, but when I use padlock I quickly
>end up staring at my tail most of the time. I just can't figure out which
>screen to focus on during a dogfight. So I'm very curious how the rest of you
>handle the padlock view. Any advice?

I don't know about anyone else, but I pay a lot of attention to the front
view (upper right) for a couple reasons.  Primarily, it shows a line drawn
to your target, so you know immediately which direction would be the
quickest to turn.  The other benefit of that screen is the horizon line,
which on many occasions has kept me from taking a "dirt nap."  :)

With occasional glances to the 360 view (top center), I switch to the large
view when the target comes within HUD range.  I don't pretend to be a pro
at any of this, but I've been playing that damn game every day for the past
10 months, and I've become quite fond of padlock.

...radar stuff deleted...
>it usually picks it up again. The question is: will it be the same target
>that I was chasing before I lost the radar lock or has it just picked
>whatever plane was closest? (losing radar lock is why I'd like to master
>the padlock view).

Correct me if I'm wrong (which I'm sure you all will :), but I'm under the
impression it just jumps to the nearest target, regardless of previous
locks.

>Final question, I've seen references to F3map (I've got falcnr). What is
>it and is it availabe on a ftp site?

I use F3map more than Falconr to tell ya the truth.  Mostly it lets you
change which theatre you're in with Instant Action and also the Red Flag
missions.  I never messed with the Red Flag change, but changing the Instant
Action location gives you new sets of ground targets and lets you do
more "exploring."  It works up to the D patch and (last time I knew) it was
on the FTP sites wuarchive.wustl.edu and ftp.ulowell.edu.  I imagine we'll
soon see a new version of both Falconr & F3Maps to fiddle with Operation
Fighting Tiger (HIGHLY recommended, by the way...).

$.02

Adam
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Darklands is here!!
Organization: Adobe Systems Incorporated
Distribution: na
Date: Mon, 31 Aug 1992 17:56:43 GMT

In article <BtrIFC.B0x@news.cso.uiuc.edu> mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs) writes:
>Okay so its out...question is, is it any good?  I find myself wary of games
>that offer real-time interaction with more than one character.  You usually
>have either massive mouse movement or your people stand around and look like
>fools.  I like being able to THINK moves out like i only had one char!!!

Actually, the real-time combat system is really well done (IMHO). The
basic idea is you first give some initial orders to your party while the
combat is paused, unpause the action, watch your characters bash on the
enemies for a while, pause the game again if you want to modify somebody's
action, unpause and repeat. The nice thing about it is that your characters
are reasonably intelligent. They will attack if they being attacked (i.e.
they won't just stand there getting beat upon). They will attack another
target if they kill the one they were fighting (that way you don't have to
keep reassigning targets). The animation is also really well done. You can
actually see them swing, parry, etc.

The two drawbacks are that it is  difficult to select characters and
targets when everybody is bunched together and the movement ploting does
not take into account the moves by your other characters. For example,
given this starting position for character A and B:

    A    B

and assuming you want to move to the right like:

         A    B

You can't tell A to move to B's initial position because it will tell you
the path is blocked. So you first have to move B and then you can move A.


-- 
Michael Wang
mmwang@adobe.com
Organization: Penn State University
Date: Fri, 4 Sep 1992 11:56:26 EDT
From: <JTS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Power Monger (HELP!)

Can anyone give me any hints or strategies about beating an enemy army that
has all bowmen?  It's hard to beat them.  Most of the time I don't even get a
chance... they kill my general first.  What do I do?
From: estewar1@husc9.harvard.edu (Eric Stewart)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Underworld Bullfrog Puzzle
Keywords: UW, inventory, bug, Ultima Underworld , wrong email address
Date: 27 Aug 92 16:04:40 GMT
Article-I.D.: husc3.1992Aug27.120441.15152
Organization: Harvard University Science Center

In article <1992Aug27.115444.15151@husc3.harvard.edu> estewar1@husc9.harvard.edu (Eric Stewart) writes:
>
> Eric          Esteware1@husc.harvard.edu
                ^^^^^^^^^
Ooops, mistyped my email address, should be:
 
                Estewar1@husc.harvard.edu

Sorry!
From: stephen@lsil.com (Stephen Lee 8941)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: IBM games for sale
Date: 2 Sep 92 16:14:56 GMT
Reply-To: stephen@lsil.com
Organization: LSI Logic Microprocessor Group

In article 25723@lsil.com, stephen@lsil.com (Stephen Lee 8941) writes:
>I have the following games for sale:
>(2) Wing commander 2, special operations 2
>
Sorry everybody, I'm selling the so2, not wc2+so2.
I also have lowered the price to $15 (includes s&h).

I apologize for all the confusions.


---
---- Stephen Lee	Tel (408) 433-8941	Email:stephen@lsil.com
---- Cubicle 18, 2nd floor, Bld. 1525
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands is here!!
Date: Tue, 01 Sep 92 16:31:23 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

mmwang@adobe.com (Michael Wang) writes:

> In article <7mgaqB2w165w@buscard.fidonet.org> jferra@buscard.fidonet.org (Jim
> >richhsia@edison.seas.ucla.edu (Richard P. Hsia) writes:
> >> Darklands is finally available in stores. Has anyone begun playing yet?
> >
> >Yes I am. Unfortunately I have found the game has no point, no plot, and 
> >no ending and is really just an unending hack and slash.. Wowwwwwww..
> 
> The game does have a point -- it is to gain as much fame as possible. And
> the game has at least one major plot (the witches) and lots of minor
> subplots. It is true the game has no ending but that can be good or
> bad depending on the type of RPG you like.
> 
> 
> -- 
> Michael Wang
> mmwang@adobe.com

I beg to differ with you.  Gaining as much fame as possible through 
extremely repetitive means is NOT fun. The game is not fun, gets boring 
rather quickly and has nothing to show for the fact when you become "the 
most famous in all the land". Games with no endings, nothing to gratify 
you with, suck.. I spent 50 bucks on this trash... ick..

-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
Newsgroups: comp.sys.ibm.pc.games
From: Timo.Teinonen@hut.fi
Subject: Re: Flight sim news from CGW
Organization: Helsinki University of Technology, Finland
	<1992Aug14.141414.6534@newshost.lanl.gov>
	<16il84INNc3@agate.berkeley.edu>
	<1992Aug27.233909.2284@news.Hawaii.Edu>
Date: 1 Sep 92 02:31:43

>>>>> On Thu, 27 Aug 1992 23:39:09 GMT, jlong@uhunix.uhcc.Hawaii.Edu (John Long) said:

John> In article <16il84INNc3@agate.berkeley.edu> (Daniel Rosler) writes:

>
>Medals given to pilots who did NOTHING.
>Yes, but we all need positive reinforcement.
>

John> That sort of thing happens all the time in the Real Thing.  REALISM!
John> By "nothing" do you mean that they never even took off? Just because
John> you never fired a shot doesn't mean you didn't pay your dues, y'know.

How about hitting the "end mission"- key five seconds after the mission
starts (before takeoff) and getting three guys decorated?

Happened to me once... not very realistic, but a nice surprise anyhow ;)



--
o-=Timo Teinonen=-=-=-=-=-=-=-=-=-o       r=------------'l     MAKE
:  Master of Nothing (in Anyth.)  :       ( _ (__________O     MY  
:  email:  Timo.Teinonen@hut.fi   :      /   /_//              DAY 
o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o     /___//                   
Newsgroups: comp.sys.ibm.pc.games
From: int766m@lindblat.cc.monash.edu.au (S Malnovic)
Subject: Re: UW: L4 2xdials 2xbuttons help please
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Thu, 27 Aug 1992 02:36:19 GMT

Nigel Harwood (nigel@cnw01.storesys.coles.oz.au) wrote:
: Folks,
: 
: I'm on level 4 at a large square pool.  At the top of some stairs there
: is a wand, two dials, and two buttons.  Using the wand I have reset the
: system but can someone tell me what combination to use?
: 
: I assume that getting it right will drop the secret door/bridge on
: the other side?  Or will it just raise up the centre so I can get to the
: stairs down, if so there is no need as I have already levitated over to
: that.
: 
Actually, what you are supposed to do, as I understand it, is build a ramp.
by moving blocks about using the levers and buttons. Then, to get through 
the secret door, you need to JUMP through the wall. You get that instruction
elsewhere in the game, but on the same level - I think (from the knights maybe)
Not having done this bit as yet, I can only assume that the door is high up,
and jumping through the wall will get you in the door.

Sascha
From: mch0@harvey.gte.com (Michael Hatz)
Newsgroups: comp.sys.ibm.pc.games
Subject: 2 Games Wanted A-10 (1.5) & GS2000
Date: 2 Sep 92 17:28:12 GMT
Organization: GTE Laboratories

Looking to buy version 1.5 of A-10 and Gunship 2000.  Please reply to:

==============================
          Mike Hatz
    GTE Government Systems
  Colorado Springs, Colorado
        :Internet:
  hatzm%venus.dnet@GTE.COM
 ==============================
Newsgroups: comp.sys.ibm.pc.games
From: bartels@sweetpea.jsc.nasa.gov (Jeff Bartels 283-4167)
Subject: UW L7 Ring of Levitation
Organization: McDonnell Douglas Space Systems Company
Date: Thu, 3 Sep 1992 15:59:20 GMT

I understand that there is a ring of levitation to be found in the area of the
chasm of fire on L7. Where is it? I am concerned over trying to spend too much
time looking for it, cause I need to go find Garamon's bones on Level 8 and 'the
Slasher of Veils is stirring'. Can I get screwed if I take too long to get the
bones? Do I need the ring to get through L8?

Thanks in advance ...
From: sys_hjk@lifra.lif.de (Koch,Hans-Joachim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for hints in F.GODMOM
Date: 30 Aug 92 18:10:02 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

With some secret action it should be possible to change the fairy into
a crab. Can anybody give some hints?

Answers preferred via email. Thanks in advance.
Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
Email: koch@lifra.lif.de, dk9om@dk9om.ampr.org [44.130.25.45]
Newsgroups: comp.sys.ibm.pc.games
From: robert@solan.unit.no (Robert Schmidt)
Subject: Re: Help needed in Legend of Kyrandia
Keywords: spoiler (sorta)
Organization: Norwegian Institute of Technology
Date: Thu, 27 Aug 92 16:05:17 GMT

In article <1992Aug26.090011.2522@nic.csu.net>, wwong@calstatela.edu writes:
 > 
 > 	I am stuck pretty much at the same place. However, I was able to 
 > make the potion by using the following ingredients: Blue Berries, Orchides,
 > Tunips, and Green Emerald. Some how, there is only sequence that I found that
 > would turn the liquid greenish-yellow. Once you had made the liquid, take two
 > bottle of the liquid to the alcamey. Place the two bottle of liquid into the 
 > bottle symbols. Then you will get new potion. This is where I am stuck. Don't
 > know what to do next. Drink the potion doesn't do anything! And unable to ocean
 > because of the whale. BTW, have you figure out what to do with the rainbow stone?


From the solution:
You need 1 yellow potion (tulip + something else yellow i don't remember) 
1 blue potion (sapphire + blueberry)
2 red potions (orchid + ruby)

Mix 1 yellow and 1 red to get 1 orange
mix 1 blue and 1 red to get 1 purple

e-mail me for more help!
 
 > 
 > 							Hope this help,
 > 							wwong@mars.calstatela.edu

-- 
Cheers from Robert Schmidt, aka Ztiff Zox, aka Buuud (IRC).  E-mail to 
robert@solan.unit.no, snail-mail to Stud.techn. Robert Schmidt, Stud.post 170,
Norwegian Institute of Technology, 7034 Trondheim, NORWAY          

Warlords: Now do you think my .sig is boring enough?
From: Brandon_Plante@abcd.Houghton.MI.US (Brandon Plante)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen 4 - Pyramid of the Hand
Distribution: world
Date: 23 Aug 92 20:35:36 EST
Organization: Amiga BitSwap Central Dispatch

In a message dated Sun 23 Aug 92  4:08, Gt7804b@prism.gatech.edu (wayne Edw
wrote:


 GE> In Keen 4, I can see a pyramid with a hand on it.  I can
 GE> only get to it with the cheat mode.  Is there a legitamite
 GE> way to get to it without using the cheatmode


 GE> -- 
 GE> Wayne Edward Sheppard

Wanye, go to the Pyramind of Moons, and head to the bottom.  Down there,
there is 12 worms...inch worms.  They don't hurt you - just follow you
around.  If you can get them ALL to follow you, and get them all in one
pile...  Then, BINGO - a foot (Twevle inches = a foot).  So, touch the
foot, and it carries you over to the "Pyramid of The Forbidden".

Good Luck!

-- Via DLG Pro v0.995
From: e52382015@violet.ccit.arizona.edu (EDDY, JONATHAN GABRIEL)
Newsgroups: comp.sys.ibm.pc.games
Subject: GAMES FOR SALE
Date: 2 Sep 92 22:25:00 GMT
Distribution: world,local
Organization: University of Arizona
News-Software: VAX/VMS VNEWS 1.41

Hi, here they are:

Midwinter   		3.5"	$20
Starglider II		5.25"	$10
Hard Nova		5.25"	$15
Sorcerian		both	$20
Falcon			both	$5
Falcon A.T.		both	$15
Bloodwych		5.25"	$15
Killing Cloud		3.5"	$15
MegaTraveller I		5.25"	$15
F-19 Stealth Fighter	3.5"	$25
Top Gun:Danger Zone	3.5"HD	$20


Terms: buyer pays shipping, unless you buy a few (that'd be nice :).
Email offers or whatever to:
E52382015@ccit.arizona.edu

Thanks
jon eddy.
From: E.Lui@lut.ac.uk (E Lui)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey Island II -- HELP
Date: 3 Sep 92 14:25:55 GMT
Organization: Loughborough University

Hi

I am stuck in the secret rooms under the big X 
on Dinky Island.  I am trying to get LeChuck's 
beard as the final ingredient for the voodoo. 
I have tried pushing the level in the lift but 
the doors would not close properly.  I know the  
lift was overloaded.  How do I get rid of the 900 
pound crate? By the way, I am playing the lite version. 
Please email me at E.Lui@lut.ac.uk

Thanks in advance.

Cheers
Eddie
Newsgroups: comp.sys.ibm.pc.games
From: brudiakg@nyx.cs.du.edu (Ben Rudiak-Gould)
Subject: Re: Is there an IBM-PC version of NetHack?
Keywords: nethack, ftp, sites, archie
Organization: University of Denver, Dept. of Math & Comp. Sci.
Distribution: na
Date: Sat, 29 Aug 92 07:22:41 GMT

chris@inconel.engr.wisc.edu (Christian Rohrmeier) writes:

>In article <1992Aug23.014452.23723@colorado.edu> mdperry@boulder.colorado.edu (Marc Perry) writes:
>>I used to play an extremely old version of Hack on an IBM clone, and
>>was wondering if NetHack had been ported over.  If so, is the
>>executable FTP-able anywhere (perhaps this question is addressed in
>>the FAQ?)?

>-----------------------------------------------------------------------
>THIS IS FOR ALL WHO WANT TO KNOW WHERE ANY FILE IS ON ANY FTP SITE!!!!!
>-----------------------------------------------------------------------

>telnet archie.sura.net

>login as "archie" (w/o quotes)

>type "prog nethack*.zip" (w/o the quotes)

That's a MS-DOS wildcard specification.  Archie expects a regular expression.
"prog nethack*.zip" will find all filenames that contain the string "nethac"
followed by any number of k's, a single character, and the word "zip".
The regular expression equivalent of "nethack*.zip" is "^nethack.*\.zip$".
However, even that won't work, since Nethack is distributed as two files,
NH30JPC1.EXE and NH30JPC2.EXE.  But how was Mr. Perry supposed to know that?

>You will get a listing of HUNDREDS of ftp sites! 

I just followed your instructions, and got one (1) ftp site.  I didn't
check whether the file there was the latest version of Nethack--it wasn't
obvious from the filename.

>-=> Self-help will get you more results than asking here. <=-          

You may have a point there--so far three people have replied to the original
article (not including me), and none of them included an ftp site.  So I
will.  Archie will indeed give the names of many ftp sites which carry the
files nh30jpc1.exe and nh30jpc2.exe and their variations in various other
archive formats, but the one you want to use is linc.cis.upenn.edu
(130.91.6.8), because it's the official site.  (Archie, the self-help
system, won't tell you this, of course.)  Christian, if you post anything
like this again, please AT LEAST try following your own directions to see
if they work.  Consider yourself mildly flamed.

One other thing:  There's a newsgroup for Nethack -- rec.games.hack.

--
Ben Rudiak-Gould
brudiakg@nyx.cs.du.edu
Harris's Lament: "All the good ones are taken."