HDTenEightyP/NetNews huggingface dataset:
From: Brian Kraus
Subject: Re: various weirdness 
Date: Fri, 06 Nov 1992 09:51:57 GMT
Organization: Colorado State U. Engineering College
Keywords: bugs, UDP

In article <1992Nov4.150015.15694@athena.mit.edu>, ranald@athena.mit.edu (Gregory L Yantz) writes:
|> There have been a few times recently when I've experienced some very
|> weird things, and I was wondering if anyone could explain them.
|> 
|> And just last night I saw something very special. I was slipping into enemy 
|> space in a scout when some random fool in a destroyer started chasing me, 
|> cloaked. No problem. I'll run just far enough that he's out of fuel, kill him, 
|> and go pick up. But the first thing I saw on my tactical was a full spread of
|> torps. That's right, torps. THEN I saw him uncloak. And this was NOT sturgeon.
|> Was this just unfortunately timed packet loss, or something more serious? 
|> How does UDP handle packets that arrive in the wrong order, anyway?
|> 


yeah, Ive seen this happen too.....I'll be watching a cloaker come in to me, then WHAM!
Im hit with torps....then I see him uncloak.....then hit me again...

...Ive also been tractored by ghosts, then seeing them uncloak....

Whas up here?

-blades
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri,  6 Nov 1992 09:35:58 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: official NBR proposal


Currently on monochrome monitors there is no way to distinguish
independant planets on the galactic map (unless you choose to display
racial ownership, which is a lose).  My proposal is that you're able
to map your race's planets on the map on 1 font, enemy planets in
another font, and independant planets in a third.  This allows you to
distinguish at a glance which planets are independant.  

Before people start screaming "Netrek for morons" you should realize
that this is already an option on color monitors, independant planets 
are shown in a different color than owned planets.  So the only thing
this does is even the playing field between those who have color and
those who don't.  

Comments?  Seconds?

	joe
	Purple haze
Newsgroups: rec.games.netrek
From: josh@cqs.washington.edu (Josh Hayes)
Subject: Re: The use of profanity
Followup-To: alt.games.netrek
Organization: University of Washington
Date: Wed, 11 Nov 1992 18:01:31 GMT

adc@tardis.msu.edu (Alan D. Cabrera) writes:
    --------------

Gee, Alan, you really ought to fix your newsreader so it gives the
proper address for "replies". This host doesn't exist; you left out
the .cl....

>In article 721334963@mowgli, I sputtered:

>>
>> ... Tired plebian arguments for using profanity...

Ooh, ah, what a neato word! "PLEBIAN". Wow. I feel proud to have
been insulted by a guy with such a great vocabulary. It would,
however, have been more impressive had you spelled it correctly
(plebeian, adj., crude; vulgar). Good show, however.

>> Don't accuse me of being that shallow unless you know me. 

>...People accuse you because of your actions and
>postings on the net, which in alot of people's estimations have
>consistently been immature.

Oh, geez. That lot of people out there has been awfully quiet about
it so far....I wonder why you are the only person who has ever said
this? 

Maybe you're mixing me up with Justin? :)

>If you choose to use profanity then you
>must take the responsibilty of your actions; alot of people will think
>you're an immature fool.

There's that "lot of people" again.

If you had even the still small glimmerings of a tiny scrap of clue
about WHO I am, HOW I play, HOW MUCH profanity I generally use, you
would have cancelled this article before it ever hit the net. Alas,
there will always be those who know everything about everything and
are insistent about Explaining It All For You.

>> And
>> then I'll pull rank and say don't make the accusation until you've
>> finished up your doctorate, like me.

>Having a Ph.D. doesn't make you mature, it just means you're an
>immature brat with a Ph.D.

All right, I'll admit this was intended to be a joke and perhaps I
should have smilied it. It was a pretty lame joke anyway, I guess.

>Alan Cabrera				internet:  adc@tardis.cl.msu.edu
					--------------------------------

					Oh, HERE it is!

Since this seems to have no redeeming value whatsoever, I'm directing
followups appropriately.....

Josh
--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 543-5004
   You got to bathe with the crocodile in the river
      You got to swim with the sharks in the sea
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Re: official NBR proposal
Date: 8 Nov 92 00:47:06 GMT
	<1992Nov7.175947.9020@noose.ecn.purdue.edu>
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA



>        Try this in your .xtrekrc:
>
>#fonts
>
>font:           6x10
>boldfont:       -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
>italicfont:     -schumacher-clean-medium-i-normal--12-120-75-75-c-60-iso8859-1
>
>
>        This does the following:
>Enemy planets AND enemy ships in normal 6x10
>Independent planets, teammates ships, and peaceful enemys in italics
>Owned planets and your own ship in bold
>
>
>   DarkHorse
Thanks this helps some.  But...well, italics is a *very* annoying
font, and I'd like to have as little possible in italics (read, only
independant planets).  I don't want peaceful ships to be displayed in
italics, it sucks as a font, but is good for grabbing attention (why
I'd like ind. planets to be displayed that way).  Thus I think my
proposal is still relevant.

	joe
	Purple haze
	plain
	
	Go Bagels-- Over time winners over 12 AM:NG

Great game for both sides (regardless of what I said during the game
:-)
Newsgroups: rec.games.netrek
From: jive@crazy.ssc.gov (Jim Ivey)
Subject: Re: SBs and TMNT
Organization: SSC Laboratory, Dallas, TX
	<JIVE.92Nov10101545@spanky.ssc.gov>
	<1992Nov10.173541.25848@cis.ohio-state.edu> <96992@netnews.upenn.edu>
Date: Tue, 10 Nov 1992 21:09:32 GMT


>HA HA HA, I can explain his deadly accuracy trough the muck and sludge
>of interent lag.....simple, he doens't have any :)  It is a sly disguise 
>to let people think he is really good...he's NOT!!!!!!  Just ok :)

     Uh oh.. I've been found out.

     Jim / FillInTheLag
From: markiel@sherman.pas.rochester.edu (Andrew Markiel)
Newsgroups: rec.games.netrek
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
Date: 9 Nov 92 05:51:56 GMT
Reply-To: markiel@callisto.pas.rochester.edu
Organization: University of Rochester


In article <BxF6Kr.1vy.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
>Andrew Markiel writes
>
>[..]
>> catch him right in the face. Of course, if he doesn't fall for it, you 
>> just wasted about 200 fuel...but it is often quite effective. The key 
>
>10 torps is 200 fuel?  
>
so I dropped a zero (darn packet loss :-) that was supposed to be 2000.
Remember, only 8 of the torps count (if more get through, you just get a
message about limits on computer ability). Actually, now that I think about
it, 8 torps is probably more than 2000 fuel (but lets not bicker about
numbers...you get the basic idea).

>Jim, how much is this notorious lag?  120 ms?

Don't know about Jim's (probably worse), but mine is usually about 150ms,
with 1000 byte packets. It's significantly worse during the day, which is
why I don't play at 5pm. Things generally get better around 8-9 pm. The lag
doesn't really bother me much, I don't find it that hard to adjust (I'm only
1 or 2 updates behind). It's the packet loss that really hurts.

As an aside, I find it very humorous that, the same day I sent that post, my
network suddenly cleared up for no adequately explored reason...now I'm
only getting 5% packet loss (and enjoying it immensely). My theory is that
it fixed itself just to make me look really silly for complaining :-)

>Rob
>aka Spaceace!

-Grey Elf
From: johng@matt.ksu.ksu.edu (John T Garrett)
Newsgroups: rec.games.netrek
Subject: Scrimmage Needed for Sunday at noon (central time)
Date: 6 Nov 1992 16:14:28 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu
Summary: Scrimmage needed!!
Keywords: Scrimmage

Hello again:
	Well it seems that the last team who responded wasn't really a team so I am making an offer to scrimmage any team that wants to pick up the gauntlet.  Please only clueful responses.  The site proposed is doorstop and the scrimmage is set for noon on sunday this weekend.  Please e-mail me if you have a team that's willing to scrimmage us.  My address is johng@matt.ksu.ksu.edu.   Please reply as soon as possible. Thanks.
-JOHN
-Graywings

Newsgroups: rec.games.netrek
From: exodus@IASTATE.EDU
Subject: Re: Dogfight division championship results
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University
Date: Thu, 12 Nov 1992 21:32:46 GMT




  I've talked to Gajah and he said he'd be willing
to host the dogfight tourney on doorstop some time.
Maybe that'd be more neutral of a site than Berkeley.
Up to you guys......mail him the stuff if you want.
				
				thanks,
				Exodus
From: stimpy+@cmu.edu (Rick)
Newsgroups: rec.games.netrek
Subject: another berkeley client question
Date: 8 Nov 92 00:53:42 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

ok, one more disturbing thing about the client.
It seems to have a bug in x11window.c.  I don't know where or what
it is, but I suggest you more clueful people try to discover it.

Once in a while, it seems to hose your X server. You get really
nasty "lag" when it happens. Usually, quitting the client and
coming back in will fix it. I'm not sure why it happens. It
usually occurs if you start up another application that pops a
window on top of the client. But that doesn't always make the
bug happen. In fact, out of all the times I've used the client,
I've only gotten the bug twice. Other people have gotten it more
often. Last night, 3 different people got the bug at different times
of the night. Using different machines, and on different servers.
At first, you think its just bad lag, but it doesn't stop. And other
people playing on the same server experience nothing.
I'm not sure if it'a a core leak, or allocating too much memory, or
what.

I was wondering if anyone outside of CMU has gotten this bug.
Or, anyone not on a dec.

Also, what suggestions do you have about tracking down the problem?

As for shutting the galactic updates off, I have never seen that
happen, so I suggest you are hitting 'M' by accident. You should
remap M to something harmless like space bar.

As for starting the client up with galactic updates frequent,
and resources shown on planets: it's easy to change the client
to have that done by default. I've done it for our client locally,
but it's not RSA blessed. That client does not look for a .xtrekrc
resource for those things, but that too is an easy fix.


--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: SBs and TMNT
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Wed, 11 Nov 1992 21:31:50 GMT


"Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>	I've never actually MET Jim, but by a freakish co-incidence, I've seen
>a picture of him.  I was dating his daughter about 4 years ago (Yes,
>before netrek.), and she had photographs of his whole family.  
>	I'd say that he was in his mid-fourties, with dark brown hair, just
>starting to gray around the edges.  He's a bit on the lean side, but
>not really thin.  he was clean-shaven at the time.  I don't remember
>little details like what color his eyes were.

Why do I picture a resurgance of the "What do netrekkers look like?" thread?
(Does Mojo REALLY ride a Harley?  Is EEK!! really 'statuesque'?  Is Spaceace!
  really related to the Swedish Chef?  Continued next episode...)

So, in other words, Jim's around his fifties now, by your estimation.

Tonight on bronco:

GOD->ALL  Ensign FillInHERFATHER joining as R5 (jive@spanky.ssc.gov)
R5->F3     You think I look HOW OLD ? ?
GOD->ALL  ZZnew guy (F3) was kill 1.0 for FillInHERFATHER (R5)
GOD->ALL  ZZnew guy (F3) was kill 2.0 for FillInHERFATHER (R5)
R5->F3     Take THAT, you little whippersnapper... 

>	It's really weird playing against him, now.  He knows who I am, of
>course, but I never know what his opinion of me is.

R5->F3     You did *WHAT* WITH MY DAUGHTER ? ? ?
GOD->ALL  ZZnew guy (F3) was kill 3.0 for FillInHERFATHER (R5)
GOD->ALL  ZZnew guy (F3) was kill 4.0 for FillInHERFATHER (R5)
R5->F3     She did *WHAT* ? ? ?  WITH A GRAPEFRUIT ? ? ?
GOD->ALL  ZZnew guy (F3) was kill 5.0 for FillInHERFATHER (R5)
GOD->ALL  ZZnew guy (F3) was kill 6.0 for FillInHERFATHER (R5)
GOD->ALL  Admiral ZZnew guy (F3) leaving the game (tw1r@andrew.cmu.edu)
GOD->ALL  Ensign FillInHERFATHER (R5) leaving the game to chase ZZnew guy (...)

				--Commodore Video Sex Pope, NCSU [retired]
				--"What the hell--they can't ogg me NOW..."

--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
Newsgroups: rec.games.frp,misc.forsale,rec.games.board
From: james@wrs.com (James Moore)
Subject: Back issues of the Dragon magazine for sale (issues 46,47,49-56,59)
Reply-To: james@wrs.com
Organization: Wind River Systems
Date: Tue, 10 Nov 1992 23:45:56 GMT

I have the following issues of the Dragon available:

46, 47, 49-56, 59
Dragontales
The Finieous Treasury
Best of the Dragon


Condition of the magazines is as follows:

    46 - front cover is worn about .25" from the spine on front.  small
    light brown spot on back cover.  insert (Temple of Poseidon) intact.
     
    47 - front cover is worn about .25" from the spine on front on the top
    quarter.  Small brown spot near top edge.  Back cover has crease .5"
    from bottom.
     
    (unless otherwise noted, all isses have similar wear on front cover)
     
    51 - some pages of insert weren't cut at the top during printing.
    They're still fastened together.
     
    53 - cover has split on the spine for about 2" down from the top.
     
    54 - no special defects
     
    56 - cover is stapled a little stragely.  It's slightly crooked on the
    magazine (at the page edge, it's about 1/8" short).

Highest offer received by November 20 takes them all.  I don't want to deal with
selling any of them seperately.  Buyer pays shipping (probably less than $5).  If you
send an offer, I'll let you know if someone puts in a higher one.

-- 
James Moore                            /|\                        james@wrs.com
Wind River Systems                     \|/                  Alameda, California
	 "Half of what he said meant something else, and the other half
			  didn't mean anything at all"
Newsgroups: rec.games.frp.dnd
From: friar@spock.uucp (Tom Walcott)
Subject: Re: New D&D Alignment ...
Organization: Choate Rosemary Hall
Date: Tue, 10 Nov 1992 12:35:23 GMT

In article <1992Nov10.090634.23261@ugle.unit.no> brunborg@alkymi.unit.no (]dne Brunborg) writes:
>In article <raa.056x@guild.socal.com>, raa@guild.socal.com (Raa Lopez) writes:
>> One of My friends created an alignment for D&D ... and I think I should share it with everyone.
>> It's called "Ammoral".
>> Now ... you have your good people that just do good things, and your neutral people who keep the balance, and your evil people who just do evil things.
>> Then you have the Ammoral ... who does what he damn well pleases. He can do both good things ... nuetral things ... and evil things ...
>> Ammoral is like neutral with a weird twist ... 
>> Well ... whaddya think?
>
>Sounds like Chaotic Neutral to me.
>Some players think CN means to "keep the balance in a chaotic way".
>The way I see it, a CN person is partially insane (aren't we all?) and does
>_exactly_ as he pleases - at the moment. 
>One second later, however, he may do the opposite - just for fun. It's a very 
>hard alinment to play.
>
Yes, but I think CN is forced to balance out his evil with his good, in a
choatic fashion.  I think that Ammoral characters would end up just doing
what they want.  It's pretty much taking the Neutral part out, and being
simply chaotic.  (Not to sound like D&D).  

Friar
>Well, just my 2 cents, anyhow.
Here we go again!

-- 
    "Silence isn't golden if I'm holdin' it inside."
                           --- W. Axl Rose

friar@choate.edu
Newsgroups: rec.games.frp.dnd
From: clarke@atri.curtin.edu.au (Nathan Clarke)
Subject: Re: Looking for some C-programs that were posted.
Reply-To: clarke@atri.curtin.edu.au
Organization: Australian Telecommunication Research Institute
Date: Fri, 13 Nov 92 09:32:23 GMT

I too am interested in such programs. If there are any Unix programs
available for randomly generating characters, determining treasure etc,
I'd be very grateful if someone were to point me in the right direction.
Thanks in advance,

	Nathan.
Newsgroups: rec.games.frp.dnd
From: friar@spock.uucp (Tom Walcott)
Subject: Re: New D&D Alignment ...
Organization: Choate Rosemary Hall
Date: Wed, 11 Nov 1992 13:48:21 GMT

In article <1992Nov10.153310.23842@unislc.uucp> stv@unislc.uucp (Steve Spencer) writes:
>Good= good
>Evil= evil
>Neutral= Neither good nor evil (but not neccessarily a "keep the balance"
>	granola head).
>Choas= doing action without forethought. Acting on impulse.
>Law= planning things, and seeing how they affect other things
>
>THUS:
>Chaotic/Neutral= Acts without forethought, as long as the goodness, or
>		evilness of the deed is outside of the scope of neutrality.
>		(which really gives you a lot of leeway to either side).
>		This is basically what most people are. The take each choice
>		one at a time, and may at times tend to be greedy.
>Lawful/Neutral= Are worried about how their neutrality effects the "big 
>		picture". Now these people are your "keep the balance"
>		granola heads.
>True Neutral=   Now this is a hard one to pin down. Basically, I'd say that 
>		a true neutral keeps a good/evil balance in their life, but
>		will not generally be concerned with how that good/evil fits
>		in with their surroundings. ie. they will not tend to act
>		more toward the evil side if they are around good people
>		(where a LAWFUL/NEUTRAL might). They will simply keep their
>		OWN balance.
>So basically, I would say the new alignment is unneeded.

I'd say that you were quite right, and that I was being idiotic.
Thanks for helping to clear it up.

Friar
-- 
    "Silence isn't golden if I'm holdin' it inside."
                           --- W. Axl Rose

friar@choate.edu
From: seawasp@vm2.cis.pitt.edu (Sea Wasp)
Newsgroups: rec.games.frp.dnd
Subject: Re: Rules for D&D in the Modern Day?
Date: 7 Nov 92 15:17:29 GMT
Organization: University of Pittsburgh
Originator: seawasp@unixd1.cis.pitt.edu

In article <1992Nov7.045218.25924@mnemosyne.cs.du.edu> cmeadows@nyx.cs.du.edu (Chris Meadows) writes:
>Has anyone come up with a set of rules for playing D&D in a modern
>setting?  Things like firearm range and damage, automobile speed,
>modern skills and weapon masteries, et cetera?  It would seem like
>such a thing would be relatively easy to write (I could probably
>come up with something myself, given a week or two)...just give the
>weapons higher amounts of damage (say, 2D6 for a .22 pistol, 3D6 for
>a .38, etc.) and the vehicles higher amounts of speed, and transpose 


	Yep, it's been done. See The Arduin Grimoires for details; most
of the first three books are pretty AD&D compatible. 

	For ordinary firearms: Arduin Grimoire II: Welcome to Skull 
Tower.
	For energy/high tech weapons: Arduin III: The Runes of Doom.


                                 Sea Wasp
                                   /^\
From: v076r95v@ubvmsb.cc.buffalo.edu (The Nature Boy)
Newsgroups: rec.games.frp.dnd
Subject: New Alignments
Date: 12 Nov 92 14:54:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	Since someone posted one of the ideas for a new alignment, I wanted to
give people an idea of some of my own alignments. :)

Lawful Stupid
-------------
	This alignment is specifically for characters who are Lawful Good. 
During times of serious danger and life threatening situations, these
characters transform from Lawful Good to Lawful Stupid.  According to this
alignment, you will place your body into serious danger, take incoming blows
for other people, and even summit yourself to a "suicide" of sorts.  One
example would be charging a red dragon who is preparing to breath on you, when
you don't have anything but your armor and sword.  Usually, these characters
would do such a thing as heal evil creatures because a life is a life.  They
would also attack creatures of evil tendencies that they know they have no
chance in defeating.  This alignment is usually taken by Paladins and fanatical
clerics.

	When I get some more ideas, I'll post them. :)
					PHOENIX 
-------------------------------------------------------------------------------
| Bernard Eric Cana      "We go out in the world and take our chances.        |
| 490 Spaulding Quad      Fate is just the weight of circumstances.           |
| SUNYAB                  That's the way that lady luck dances.               |
| Buffalo, NY 14261       Roll the bones!  Roll the bones!"                   |
| (716) 645-5008                      -Rush "Roll The Bones"                  |
| in%"V076R95V@UBVMS.BITNET" or in%"V076R95V@UBVMS.CC.BUFFALO.EDU"            |
-------------------------------------------------------------------------------
From: trottibw@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: rec.games.frp.dnd
Subject: Re: RE:wish spell results
Date: 12 Nov 1992 09:34:50 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: trottibw@nextwork.rose-hulman.edu
NNTP-Posting-Host: purple.nextwork.rose-hulman.edu

In article <Nov.10.14.34.48.1992.9582@gandalf.rutgers.edu>  
ghuber@gandalf.rutgers.edu (George Huber) writes:
> I am running a module in which the main villian will be using wish's to
> hinder the party.  The problem, is that as I am designing the wish I may be 
> to close to the process to see any loop holes or other ways to pervert what
> is wished for (normally I can do this with my players wish's quite easily).
> I am currently considering the following two wishes:
> 
> 1) "wish that that the next attack spell that I throw will do maximum damage
>    to its targets"
> 
> 2) "wish that all the targets of the next attack spell that I throw fail to 
>    resist it's effects"
> 
> What I intend for these two wishes to do is:
> 
> 1) this spell will cause the maximum amount of damage, saving throws and  
items
>    will still be alowed (ie a fireball will do 60 points of damage 
>    automatically)
> 
> 2) this spell will cause all the targets to fail their save.  Items will  
still
>    function normally.

So, with choice 2, all you do is cast some sort of "save or die" spell and  
bingo, you win.

I have DMed a few times where the players or opponents used wishes and I never  
allowed a wish that would have a direct adverse effect on another sentient  
being.

Using a wish in manner #2 is basicly saying, ok, I wish all of you dead after I  
cast my next spell.  (If this dude can cast wish, he/she can probably also cast  
other L9 spells, and maybe one in particular out of the Tome of Magic:  Wail of  
the Banshee.)  But, no matter what spells he/she has besides wish, he/she is  
going to be able to totally decimate the party if they have no chance to save!!

Also, if he is actually "casting" wish, he will be pretty much incapacitated  
for a few days, as per wishes description.

Wish is very powerful, IMHO, but it should NEVER be allowed to directly effect  
another non-willing sentient being.

---------------
Barry Trottier
e-mail:  trottibw@nextwork.rose-hulman.edu