HDTenEightyP/NetNews huggingface dataset:
From: dgo@athens.uucp (26265-nachem)
Subject: engraving
Organization: Bellcore, Livingston, NJ
Distribution: rec
Date: Fri, 24 Jul 92 21:06:33 GMT
Keywords: elbereth, engraving


Hello. I received a copy of nethack (3.0j+) recently and discovered that writing
"Elbereth" (especially with a magic marker) will keep some of the nasties off...

Two questions:

1.Shopkeepers do not seem to be affected, are there other exceptions?

2. are there other "words of power" one can engrave? etc.


Thanks,

Dave
From: t9114145@phillip.edu.au
Newsgroups: rec.games.hack
Subject: Re: Idea for 3.1: graves
Date: 23 Jul 92 17:24:37 GMT
Organization: Phillip Institute of Tech, Melbourne

In article <92203.183745KQS@psuvm.psu.edu>, KQS@psuvm.psu.edu (Kevin Quentin Sullivan) writes:
> How about this...  randomly scattered through the dungeon (with a
> frequency of perhaps 1/2 that of fountains) are graves.  Each one is
> topped with a gravestone saying "Here lies [random name from score
> list]".  They could even have all of the information that is on the
> tombstone that shows when you die.

	.
	.
	.

> 
> What do you think?
> 
>      -Kevin

Excellent idea - we have to watch that the dungeon doesn't get too cluttered
though. I really hate having a room or passage filled with items, so that
you have to go through 2 -more-'s before you can move on. I really like
the grave idea though. (Especially since I am the only one who has
ascended here, boast boast)

> 
> Do not meddle in the affairs of wizards, for you are crunchy and good with
> ketchup.
-- 
Adam Eberbach      t9114145@phillip.edu.au          fnord
Computer Science student, Phillip Institute of Technology.
Newsgroups: rec.games.hack
From: ericc@uswmrg.mrg.uswest.com (The Mad Monkey)
Subject: Losing Intrinsic AC
XUserAgent: Nuntius v1.1
Organization: SII Telco Systems Divisions
NntpPostingHost: 192.56.220.25
Date: 22 Jul 92 15:26:08 GMT

I've noticed lately, that when I really piss off my diety, be I lawful, 
chaotic or neutral, he/she/it will take away my intrinsic armor class.
Gee, 
that's not fair. I think I'll have my attorney talk to the dev team. :=(
+========================================================================+
| Eric "another pathetic sheep following the herd" Cloninger             |
| (ericc@uswmrg.mrg.uswest.com, ericc@a.cs.okstate.edu)                  |
| SII, 9250 E Costilla Ave #400, Englewood, CO 80112  303/649.9481 x3147 |
+========================================================================+
"In my opinion, there's nothing in this world,
 Beats a '52 Vincent and a red headed girl" = Richard Thompson
Newsgroups: rec.games.hack
From: cah@jpl-devvax.jpl.nasa.gov (Allen Halsell)
Subject: Re: Idea for 3.1: graves
Organization: Jet Propulsion Laboratory (NASA)
Date: Wed, 22 Jul 1992 17:43:29 GMT

In article <92203.183745KQS@psuvm.psu.edu> KQS@psuvm.psu.edu (Kevin Quentin Sullivan) writes:
>How about this...  randomly scattered through the dungeon (with a
>frequency of perhaps 1/2 that of fountains) are graves.  Each one is
>topped with a gravestone saying "Here lies [random name from score
>list]".  They could even have all of the information that is on the
>tombstone that shows when you die.
>
>If you have a pickaxe or wand of digging, you can dig down and make a
>pit.  The pit will contain a box (coffin).  (Perhaps a coffin should be
>added to the game; same as a box but heavier.  Vlad could have an actual
>coffin instead of a box).  The coffin when opened would contain a corpse
>and perhaps an item or two.  Every now and then, when you open a coffin
>an undead will leap out (and there will be no corpse in the coffin :-)
>).

I like it.  But it should be a special level ... or maybe in a
graveyard level?  If so, it would add to the amount of treasure in the
game.  How about a pyramid level instead of Vlad's tower ... nah, a
pyramid in a dungeon is pretty dumb (only slightly dumber than a
tower, though).

Only chaotics should be able to loot graves indiscriminately.  Lawfuls
would suffer alignment problems.  You might need to incorporate
shop-stealing logic.  You might also have an alignment to the graves
...


-- 
 the only thing that speaks the truth is the eloquence of passing time
                 the spoken word is a jacket too tight
From: scott@nv10.uswnvg.com (Scott Eckelman)
Newsgroups: rec.games.hack
Subject: Re: A Mapping intrinsic??
Date: 23 Jul 92 17:33:19 GMT
Reply-To: scott@uswnvg.com.UUCP (Scott Eckelman)
Organization: US West NewVector, Bellevue, WA

In article <1992Jul22.163827.6347@usenet.ins.cwru.edu> ksmith@skybridge.SCL.CWRU.Edu (Kevin Smith) writes:
>In article <1992Jul21.211412.12697@msi.com> bill@msi.com writes:
>>misch@rbhp90.rbg.informatik.th-darmstadt.de (Clemens Misch) writes:
>>: There is a spellbook named 'clairvoyance'. This spell produces the
>>: effect you decribed above. Sometimes you can get this as a temporary
>>: intrinsic if you #chat with a templepiest(es) and offer enough money.
>>: I had this only twice in > 100 games.
>>
> How temporary is it? I've only been to a temple twice (same game) and I gave
>@400*lvl and got the intristic both times, the 1st time a gremlin stole it,
>but I had the second when I got stoned by medusa.  It seemed to be relatively
>permanent, about 8 or 9 thousand turns........

SPOILER:


Your clairvoyance attribute is increased from between 500 and 1000
turns each time you donate > 400  but < 600 times your level to a
priest, but only if the donation is at least half of  your gold.
The message is "Thou art indeed a pious individual."
Newsgroups: rec.games.hack
From: rob@occs.cs.oberlin.edu (Rob Chauncey)
Subject: Re: Fun with trolls (was more stupid (cool!) pet tricks)
Organization: Oberlin College Computer Science
	<1992Jul27.214108.10474@u.washington.edu>
	<1992Jul29.030114.21429@oucsace.cs.ohiou.edu>
Date: Wed, 29 Jul 1992 15:16:22 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <1992Jul29.030114.21429@oucsace.cs.ohiou.edu> tswingle@oucsace.cs.ohiou.edu (Tom Swingle) writes:

>   >corpse instead of regenerating.  I'm not sure how ice boxes would
>   >work.  I'll have to test that.
>   >
>   >Perhaps the dev team might want to fix that in the next version...

>   > The troll rises from the dead!  -more-"

>
>   If the troll *corpse* fits in the box, then it seems that the troll, when it
>   regenerates, should also fit, instead it should read something like


All this talk about how to kill a troll?  A troll is a valuable
possession.  Don't kill them and screw up the corpse.  You want to
leave it and fight it again and again.  In fact, I usually name trolls
and leave them on a level.  Each time I come back to that level, I
kill him/her a couple of times, and go on with my work.  Good for
experience! 

--
+---------------------------------------+
|Rob Chauncey - - - - - - - - - - - - - |
|rob@occs.cs.oberlin.edu- - - - - - - - |
|Formerly: rchaunce@occs.cs.oberlin.edu |
+---------------------------------------+
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.hack
Subject: Re: NetHack via fred Fish
Date: 30 Jul 92 13:34:56 GMT
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4

andra@cs.widener.edu (Robert Andracsek) writes:
: In article <28JUL199208183378@rigel.tamu.edu> z0w6103@rigel.tamu.edu (WU, ZUOGUO) writes:
:  >In article <1992Jul27.214519.26135@ucsu.Colorado.EDU>, cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes...
: 
: Ok, if this is wrong, forgive me, but in the original posting, I
: thought I saw the wish as "a blessed +(whatever) _sword_ named
: Excalibur" instead of a _longsword_.  That would be the problem there,
: if I remember the post right... (If not, forget I said anything...)

Yeah Robert,
I (the original poster) am sorry to say that you are wrong.
If you wish for a blessed longsword named Excalibur it tells you that
such an item doesn't exist.

--

sig removed due to protest
Newsgroups: rec.games.hack
From: jdb1@kepler.unh.edu (Jonathan D Baumgartner)
Subject: Re: more stupid (cool!) pet tricks
Organization: University of New Hampshire  -  Durham, NH
Date: Fri, 31 Jul 1992 15:57:50 GMT

In <1992Jul31.043519.14404@ucsu.Colorado.EDU> cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes:

>In article <Dw6koB1w165w@halcyon.com> bgodot@halcyon.com (Buck Godot) writes:
>>> 
>>> Dave :)
>>
>>Is there any other way to permenently kill a troll, besides eating 
>>them???

>

>Eating him doesn't work either.  Try offering it at an altar.

Eating him DOES work (at least in 3.0j3)

-- 
Jonathan D. Baumgartner         		         "D O T H  G R O O V E"
jdbaum@unh.edu
		 	 	      "It's just a matter of opinion" -- Primus
			  "I laughed 'til I stopped."  -- Tiny Toons Adventures
From: pawlak@vxdesy.desy.de
Subject: Re: Stupid suggestion #538
Organization: (DESY, Hamburg, Germany)
Date: Fri, 31 Jul 1992 22:06:37 GMT

In article <1992Jul31.192619.25946@leland.Stanford.EDU>, claudius@leland.Stanford.EDU (Nelson Lu) writes:
> In article <1992Jul31.181649.10610@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>>If you polymorph a [color] dragon corpse you get a [color] dragon
>>scale mail.
>>
>>So, if you polymorph a elf corpse, you should get an elven cloak.
> 
> Nah....  A dragon scale mail is, as its name implied, made of dragon scale.
> However, an elven cloak is supposed to be made *by* an elf, not *of* an elf.
> 
Agreed, but the general idea seems nice... Maybe a crocodile corpse into 
leather gloves/boots? Fruit into fruit juice? Frost giant corpse into an
ice-box? The possibilities are infinite ;-)
						Michal
From: lape@cs.utk.edu (Bryon S. Lape)
Newsgroups: rec.games.hack
Subject: Lizard Meat....Stone...
Date: 29 Jul 92 14:11:35 GMT
Organization: University of Tennessee, Knoxville - CS Department
Distribution: usa
NNTP-Posting-Host: duncan.cs.utk.edu
Originator: lape@duncan.cs.utk.edu

	I know everyone says to eat a lizard corpse when a cockatrice hits
and you start to turn to stone, but in every case where I have been hit by
a cockatrice, I turn to stone in one turn...

The cockatrice hits -more-
You turn to stone -more-
You die. -more-

	So, when was I supposed to eat the lizard???


Bryon
-- 
-----------------------------------------------------------------------------
Is your laundry phosphate free?  Help stop global pollution.
-----------------------------------------------------------------------------
Newsgroups: rec.games.hack
From:  ()
Subject: Re: suggestion:  staircase
Organization: Adobe Systems Incorporated
Date: Fri, 24 Jul 1992 23:10:39 GMT

In article <1992Jul24.201828.23828@leland.Stanford.EDU>, toddc@leland.Stanford.EDU (Todd C. Merrill) writes:
> In article <LCL.92Jul24145325@splinter.coe.northeastern.edu> lcl@meceng.coe.northeastern.edu writes:
> >It suddenly occurs to me - why not be able to throw things down a
> >staircase before descending, as one could do in real life?  Potions
> 
> 	I like this.  Either while standing on the staircase you can
> drop things down, or throw them (in the direction >).  It sure beats
> having to go up and down a lot when bringing things to altars and the like.
> 
I see one problem with this.  Then you could a) avoid falling down stairs
when overloaded, and b) avoid not being able to come UP the stairs carrying
too much.  How do you work around that limitation?

- Doug
From: scythe@byron.u.washington.edu (The Grim Reaper)
Newsgroups: rec.games.hack
Subject: Re: more stupid (cool!) pet tricks
Keywords: trolls.  killing them.  does anyone notice this?
Date: 27 Jul 92 21:04:32 GMT
Organization: University of Washington, Seattle

In article <Dw6koB1w165w@halcyon.com> Buck Godot <bgodot@halcyon.com> writes:
>> 
>> Dave :)
>
>Is there any other way to permenently kill a troll, besides eating 
>them???
>
If you tin them, and keep the tin in your inventory, they should 
stay tinned.  But if you drop the tin...  Also, sacrificing them is 
nice.  Or stick their corpse in a one-room closet, and lock the door.

--------------------+-------------------------+
HIC IACET ARTVRVS   + The Grim Reaper         + 
IN INSVLA AVALONIA  + SCYTHE@U.WASHINGTON.EDU +
REX QVONDAM REXQVE  + ----------------------- +
FVTVRVS             +                         +
--------------------+-------------------------+
From: block@klaava.Helsinki.FI (Henri A Block)
Newsgroups: rec.games.hack
Subject: Re: Nethack Message
Date: 30 Jul 92 15:57:37 GMT
Organization: University of Helsinki

In <1992Jul30.135136.22948@kingston.ac.uk> me_f316@ceres (+-=NUBIAN=-+) writes:

>Could somebody help me here.
>I have looked up and down the spoilers, backward and forward, even
>sideways and upside-down.

>I can't figure out what
>'You get a peculiar feeling' means

>In the spoilers I was able to find
>strange sensation
>strange feeling
>tingeling sensation/feeling

>but not peculiar sensation/feeling
>please help

This message comes after you try to detect something
(food/gold/objects/monsters) that is not on your current dlvl.

 -HB-
-----------------------------------------------------------------------------
Henri Block              !  "I knew it, I'm surrounded by assholes!"    
Block@klaava.Helsinki.FI !                     -Dark Helmet
Henri.Block@Helsinki.FI  !                        (in Spaceballs the Movie)
-----------------------------------------------------------------------------
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: Hell
Organization: Loral Western Development Labs
Date: Fri, 31 Jul 1992 16:41:03 GMT

holland@dutiws.tudelft.nl (Gerhard den Hollander) writes:
>ksmith@skybridge.SCL.CWRU.Edu (Kevin Smith) writes:
>>O.K. 
>>                          .... So I go back up, but now I'm on the castle
>>level on the right side of the screen with out any way to get in the
>>castle and no other place to go except the traps in the east corridor of
>>the castle...
>
>Try Jumping boots to jump over the trapdoor,

That's what ksmith@skybridge.SCL.CWRU.Edu (Kevin Smith) said, too.

Ever try jumping in there?  Can't do it.  You can't see where to land.  
Scrolls and wands of light have affect in there either.  Jumping is not
one of the options.  Digging is. <-- That's a hint.  Not all of the
castle walls are digproof.  (I made a new word.) :-)

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: Aaaaarg ! ???
Keywords: excalibur, enchant
Organization: Seattle Online Public Access Unix (206) 328-4944
Date: Fri, 24 Jul 1992 16:58:34 GMT

In article <14ak50INNc3f@agate.berkeley.edu> labc-1ad@e260-4b.berkeley.edu (Eric van Bezooijen) writes:
>I have a question.  I am playing my best character ever, and I managed to
>find a pile of blessed enchant Weapon scrolls.  I quickly got my Excalibur
>up to +11, and I started to basically mow monsters down by the dozen.  
>However, I come to this one level, and find a scroll of Enchant Weapon,
>have my cat walk over it (to see if it is cursed or not), use it and I
>get the following message (more or less, don't remember exact wording):
>
>"Your sword glows brightly blue for a flash, and evaporates".
>
>What happened ?  Did I over-enchant it ?  Can you not enchant a weapon
>over +11 ?

You were luck to get it to +11.  The only guaranteed + bonus is +8.  Anything
after +5 is a risk.  (i.e., you can safely enchant a +5 weapon to +8 with a 
blessed scroll.)  You should have quit while you were ahead...

I sure would like to have a +11 Excalibur.

-- 
Gregory Sumner ~ Seattle, Washington  :: Up, down, turn around
gregs@polari.online.com               :: Please don't let me hit the ground.
:::"Drink Rainier Beer"::::::::::::::::::N.O.:::::::::::::::::::::::::::::::
Newsgroups: rec.games.hack
From: rchaunce@occs.cs.oberlin.edu (Rob Chauncey)
Subject: NH30 patches for the Mac
Organization: Oberlin College Computer Science
Distribution: rec.games.hack
Date: Wed, 22 Jul 1992 15:12:20 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

What's the highest patch level for the Mac application?  I have found
pl9 on wuarchive.wustl.edu.  Could someone e-mail me the number of the
most recent one and an ftp site where I could get it?  Thanks...

--
Rob Chauncey                 ||     Overheard in hotel:
rchaunce@occs.cs.oberlin.edu //"It's eight o'clock, sir!"
=============================  "Why the devil didn't you tell me that before?" 
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Lizard Meat....Stone...
Summary: Everybody must get stoned.
Organization: University of Washington, Seattle
Distribution: usa
Date: Wed, 29 Jul 1992 19:25:41 GMT

In article <l7d9onINNo2g@utkcs2.cs.utk.edu> lape@cs.utk.edu 
(Bryon S. Lape) writes:

>	I know everyone says to eat a lizard corpse when a cockatrice hits
>and you start to turn to stone, but in every case where I have been hit by
>a cockatrice, I turn to stone in one turn...
>
>The cockatrice hits -more-
>You turn to stone -more-
>You die. -more-
>
>	So, when was I supposed to eat the lizard???
>
>Bryon

Usually, when a cockatrice attacks you, you get a few turns leeway
before you get stoned.  The fight usually progresses like this...

The cockatrice hits. -more- 
You hear the cockatrice's hissing.  ...
The cockatrice hits. -more- 
Your limbs feel heavy.	<-Now's the time to eat, 'cause you'll die on
The cockatrice hits. -more-				the next turn.
You turn to stone. -more-	<-What'd I tell you?

Of course, this assumes that you're wearing body armor, a shirt, or a
cloak andu that you're using either a weapon or gauntlets.  Beating
one to death with your bare hands is a bad idea.  Likewise, touching
the corpse without gloves is contra-indicated.

--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: z0w6103@rigel.tamu.edu (WU, ZUOGUO)
Newsgroups: rec.games.hack
Subject: Re: stupid elf tricks
Date: 28 Jul 92 12:37:00 GMT
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <1992Jul17.163017.16960@uswmrg.mrg.uswest.com.mrg.uswest.com>, ericc@uswmrg.mrg.uswest.com (The Mad Monkey) writes...
>[......]
> 
>This is why I never carry a cockatrice corpse with me past its
>original intended use. Another bad instance is when you fall in
>a pit, it's just as deadly. Use the cockatrice, throw it away.
>'Nuff Said.
>                                                  
Usually that's what I did, except the case that there is a magic trap nearby.
Then you wield the cockatrice corpse and step into the magic trap, kill
everything with the corpse, and trigger the trap again, until the magic
trap exploded. After this, you can pretty much throw the corpse away.
What good is this? well, nothing special, but you get lots of points for
killing, and perhaps increase your chrisma.

--- ZGW
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.hack
Date: Mon, 27 Jul 1992 17:55:58 -0400 
From: "Thomas W. Pope" <tp1l+@andrew.cmu.edu>
Subject: on all these suggestions...

  I remember reading in both the spoiler file and the FAQ that there
is an address to send your suggestions to...  I don't remember the
address offhand, but as I said the spoiler file and FAQ have it...  
  The only reason I mention this is that I have seen a number of
really good suggestions here, and would like the dev-team to get a
chance to review them...  So as soon as the discussion on a suggestion
is over, I hope people are sending the revised one off to the
dev-team...  
  just my $.00000000002 

						Thomas

P.S. I've found the address for the dev-team:
 
     nethack-bugs@linc.cis.upenn.edu
From: cam@syzygy.DIALix.oz.au (Cameron Newham)
Newsgroups: rec.games.hack
Subject: pears
Distribution: world
Date: Wed, 22 Jul 92 10:00:18 GMT
Organization: Baldrick Fan Club
Reply-To: cam@syzygy.DIALix.oz.au


In article <1992Jul20.163015.1099@news.cs.brandeis.edu> st890270@pip.cc.brandeis.edu writes:

 > 
 > 
 > What is the oddest thing you have used for a weapon? I once accidentally
 > bludgeoned a Frost giant to death with a pear (it was "T" in my inventory,
 > while "t" was my longsword of Giantslaying (or something like that - I don't
 > recall the exact name))
 > 

I seem to recall wielding a cream-pie at one stage.


I think the ultimate would be to beat someone like Geryon to death with
a fortune cookie.

-------------------------------------------------------------------------------
| Cameron (The Master)    | "I find it hard to take seriously the opinion of  |
| cam@syzygy.DIALix.oz.au |  someone who puts a Star Trek: TNG quote in their |
| cam@adied.oz.au         |  .sig"     --  Richard J. Rauser                  |
-------------------------------------------------------------------------------
From: andy@sunbird.Central.Sun.COM (Andy Knipp Metro SE)
Newsgroups: rec.games.hack
Subject: Re: Iceboxes (was Fun with trolls (was more stupid (cool!) pet tricks))
Date: 30 Jul 92 12:21:42 GMT
Organization: Sun Microsystems, Mt. View, Ca.
NNTP-Posting-Host: sunbird.central.sun.com
Keywords: trolls.  killing them.  does anyone notice this?

In article <1992Jul29.132042.17737@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>I found an Ice box in my last game.  I tried to lift it and couldn't.  
>I was about to leave it when I decided to #loot it to see if it had any
>food (I was right out).  What a shock!  It had:
>
>  *** LOTS OF CORPSES
>

I found a full one in a room with an altar.  Must have had a blessed luckstone
with me that day :-)   I left that room with many artifacts.



--
Andy Knipp  SE                |
Sun Microsystems              | The secret of success is sincerity,
Schaumburg, IL                | once you can fake that,  you have it made.
andy@sunbird.central.sun.com  |
Newsgroups: rec.games.hack
From: Brady_David@Tandem.Com (David Brady)
Subject: Problem with Mac Nethack
Organization: Tandem, Inc.
Date: Tue, 21 Jul 1992 17:26:07 GMT


I have a problem with my version of nethack (I believe it is J,  but I can't
look right now...)

Any sort of list on the screen is indented like 50 characters over (like
inventory) and when it says -More- and I press a key no more items are
displayed.  Every once in awhile the list will be displayed where it should be
(1st column) and works correctly.   Anyone else have a similiar problem?  And
how do you fix it?  This 'feature' almost makes the game unplayable on the Mac.
 Everything else seems to work fine.

Thanks.
From: dcb@wdl1.wdl.loral.com (David C Blume)
Newsgroups: rec.games.hack
Subject: Re: Stormbringer and stuff.
Date: 27 Jul 92 19:17:09 GMT
Organization: Loral Western Development Labs

parry_r@kosmos.wcc.govt.nz writes:
>Okay, I have played NH for a while now - great stuff (IBM version).
>
>Now, I can get many goodies like magic lamps and stuff, and wands of
>wishing, and all sorts of goodies like that.  But although you can wish
>for and get blessed +5 gauntlets of power, you can't wish for a sword
>named Stormbringer.
>
>Anybody know why?  Alternatively, anybody know how to wish for these
>sorts of things?

A wish for a "blessed +3 broadsword named Stormbringer" *should* work.
I often get my artifacts from wishes.

BTW, I can wish for a "blessed rustproof +3 broadsword named Stormbringer"
and get it in my hacked up version of the game. ^_^ 

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+