HDTenEightyP/NetNews huggingface dataset:
From: ward1@husc8.harvard.edu (Lester Ward)
Newsgroups: rec.games.frp
Subject: Re: SRUN: Computer Boosting-
Keywords: Shadowrun, SR, SRUN, SHADOWRUN
Date: 21 Jul 92 21:38:48 GMT
Article-I.D.: husc8.ward1.711754728

warmongr@mentor.cc.purdue.edu (Krishgan) writes:
>->>[Lester, if this is so "cost ineffective" then why in the world does it
>  actually exist.  It exists already within the ShadowTech Sourcebook under
>  the SPU(I/O) design.

It's not the same.  The Shadowtech provides more throughput for within a
deck for .all. uses of that deck.  As I understand what you proposed, your
system would apply only to a small number of specific cases/users.  It more
more processing, not more throughput.  As an analogy, if a flow of data was
a river, the SPU(I/O) would have the effect of speeding the river up, while
a parallel system would be like widening the river.  These two .both. have the
effect of increasing the amount of water (data) which passes a point each
second (throughput).  (i.e. doubling the speed of the water is identical to
doubling the width of the river, in terms of .throughput.) It .sounds. like
six of one, a half dozen of the other, until you do both at once.  This
paragraph is pretty much a waste of space, but I'm trying to illustrate
how I'm approaching the paralell node idea.

>  And I know Load is the "processing ability .stolen.
>  from a system."  The "Parallel SPU System" allows for faster response
>  ability and transfer of power.

I guess I'm not sure why.  Could you make it clearer?

>  And NO, I am not changing the security level of a node, not in any way.

I didn't say you were.  I said you were ".effectively. changing the
security level."  From the standpoint of the game mechanics of Load, this
sounds like all you were doing.  You weren't .actually. changing the
security level, but changing the security level would, if I understand
what you're driving at, have the exact same effect.

>  I am simply making more power available to the current system.

From what your post said, it sounded like you were making more power available
to a particular user, not the system at large.  That is why I say it is
not cost effective.

>  This idea was to give more ability back to corp machines and their legal
>  users.  It also makes the concept of "creating false id's" more of a 
>  realistic possibility for the scope of a game.

Perhaps an example (with T#, and load numbers) would help me understand
what you are talking about, because we're just not understanding each other.

>    -Reflex

Wordman
Xref: sparky rec.games.frp:24327 rec.games.frp.advocacy:1306
From: jrd@bnr.co.uk
Newsgroups: rec.games.frp,rec.games.frp.advocacy
Subject: Talislanta - advice request
Date: 29 Jul 92 11:40:34 GMT
Reply-To: jrd@bnr.co.uk ()
Organization: BNR Europe Limited, London Road, Harlow, Essex, GB


I have just purchased the 'Talislanta' RPG, and it looks pretty good.

Anyone out there had much experience with it? Any recommendations?
Any problems I should be aware of? Any advice as to which supplements
are useful or a waste of money? Are there scenarios available for it?

	Thanks in advance,

				-jrd


        John Davis  ( J.R.Davis@bnr.co.uk +44 (0)279 429531 Ext 3618 )
Xref: sparky rec.games.frp:24218 rec.games.frp.advocacy:1233
From: peters@physics.ubc.ca (Dan Peters)
Newsgroups: rec.games.frp,rec.games.frp.advocacy
Subject: Re: best fantasy system: The Fantasy Trip
Date: 24 Jul 92 01:26:43 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada

Well, after my last post on this thread, I probably don't qualify as "one
of the good guys".... :-)

But something else that may or may not be worth saying on the topic of TFT:
Regardless of whether TFT is a good role-playing system or not, the original
"Melee" and "Wizard" were excellent little games, in my opinion. Just throw
together a character (takes maybe 1 min. for a fighter and 2 or 3 for a 
wizard), drop him into an arena with your opponent's hastily-created character,
and have a blast.   

Drin
From: MWORKMAN@PURCCVM.BITNET
Newsgroups: rec.games.frp
Subject: Re: NEW Role Players Guides Group
Date: 22 Jul 92 02:29:50 GMT
 <Brr7Ct.3ss@apollo.hp.com>
Organization: Purdue University

I am unable to find newsgroup rec.games.frp.misc or rec.games.frp.dnd.

I am a new netnews user so I am not sure if I can access these newsgroups or
not.

They simply do not show up under the newsgroups listings.  When I try to
display rec.games.frp.misc, the system says that this newsgroup cannot be
displayed?

If these other newsgroups exist, then I also agree that it is not necessary
to create any more (there are enough on this system as it is!).


Maggie Workman (mworkman@vm.purcc.purdue.edu)
Newsgroups: rec.games.frp
From: ken@uxc.cso.uiuc.edu (Ken Primer)
Subject: Re: anime rpgs
Organization: University of Illinois at Urbana
Date: Wed, 29 Jul 1992 05:18:55 GMT

wyvern@agora.rain.com (Anime nut) writes:

>In article <foobar> kilpatri@nextnet.ccs.csus.edu (John A. Kilpatrick) writes:
>>If anyone out there knows of any anime specific RPGs or rule systems
>>for existing games, could you e-mail me at: kilpatri@nextnet.ccs.csus.edu.
>> 
>>(BTW, for the uninformed, anime is Japanese animation...and don't bother
>>mentioning the Robotech game...I know about that one...)
>
>  Don't forget Teenagers From Outer Space!  It's designed after the genre
>of Urusei Yatsura, Project A-Ko, Kimagure Orange Road, etc.  R. Talsorian
>games publishes it; bug your gaming store until they get it for you.
>
>"Nani iro-no shitagi-o tsuketeru-no?"		wyvern@agora.rain.com
   There is also "japanamayhem" and "anime wars" if you are interested in
brainless card games.

-- 
  RUMORS OF MY DEMISE ARE IN FACT...
ARE NOT EXAGGERATED! I AM IN FACT DEAD.        ken@uxc.cso.uiuc.edu

                        <<FNORD>>
From: warmongr@mentor.cc.purdue.edu (Krishgan)
Newsgroups: rec.games.frp
Subject: Re: SRUN: New Centering Skills???
Summary: (or- How to do it and look good too...)
Keywords: Shadowrun, SR, SRUN, SHADOWRUN
Date: 25 Jul 92 12:10:20 GMT
Organization: the Night Crafter's Associated Press

->>[On the subject of Centering Skills, try a few of these on for size...

   1.  Giggling, Laughing, Joking around in General.  Could maybe be found 
      under the General Skill of either Comedy/Humor or Psychology?

   2.  Finger Gesturing, and I am not talking about making the neat and all-
      so-mystic Vulcan hand signs either.  I mean things like "giving 'em
      the bird" and "making funny shadows on the wall" kind of thing.

   3.  Breathing, ok maybe it would be better to say Biophysical Control, 
      Self (ain't that a Marvel power???).  But I mean things like bringing
      your breathing under control, lowering pulse rate (or maybe even its
      reverse, I don't know).

   4.  Modelling, ok don't laugh, but just think of the implications....
      "Strike a pose....." -=<BOOM>=-

   5.  Mathemetics, or maybe just general math.  Can't you just see it now?!?
      "2 + 2 is 4" -=<BANG>=- "3 + 3 is 8" -=<poop>=- "oops, that's a mistake
      huh?"

   6.  Athletics, especially for all those Physical Adepts out there, who
      want to get rid of things like modifiers for damage and the like.  It
      might also help to make things harder to be hit.  "Would's u stop all
      that jumping around so I can clobber yas..." (Sylvester from the Looney
      Tunes when dealing with the big "Mouse.")

   7.  Or finally, Uri-, er Pi-, oh hell "relieving yourself" and the many
      different designs you can make as you do so...

  But that is just a few, I'm sure there are few minds out there who could
  come up with FAR more devious things than I.]<<
    -Keith
Xref: sparky rec.games.frp:24247 rec.games.frp.misc:2796
From: mancinis@mentor.cc.purdue.edu (Steven Mancini)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: SRUN: New Centering Skills ???
Date: 24 Jul 92 17:58:43 GMT
Followup-To: rec.games.frp
Organization: The Labrynth


>>>>>[ Howdy all. Was looking to start another thread so I thought to
      myself.. "Self? What's an interesting topic we haven't seen covered
      on good ole rec.games.frp* ???" That's when it struck me, how about
      centering skills! I am talking the unusual stuff. Not the typical
      book stuff under some new fluff... Well, maybe even those if they are
      interesting... for instance I remember this Dwarf Guy in Grey's
      who always had this predisposition to Cursing in Spanish when the
      shit hit the fan there. I also know about this other dwarf, this
      one was a Raccoon Shaman who developed Fingernail biting into an
      Art. He had this buddy of his, a troll raven shaman, who is always
      eating develop Cracking Walnuts into a potent focus of power. 
      Gargoyle, the Raven shaman, told me about another friend of his,
      a Rat Shaman, who cracks his knuckles before throwing those really
      potent spells.  I've also seen this guy whole juggles Glass speheres
      to center his psyche. What about you folks, have you witnessed or
      developed any interesting skills?]<<<<<
							-Minotaur

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Steve Mancini (a.k.a. The Minotaur) | mancinis@mentor.cc.purdue.edu   |
|    Grad Student {Dazed & Confused}  | mancini@vm.cc.purdue.edu        |
|    Political Science Department     | phi@sage.cc.purdue.edu 	  	| 
+-----------------------------------------------------------------------+
| "Of all that is written, I love only what a person hath written with  |
|  his blood. Write with blood and thou wilt find that blood is spirit" |
|				    -Nietzche, Thus Spoke Zarathrustra  |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: WANTED: frp map maker
Date: 27 Jul 92 12:00:14 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Map Maker
 
This may have been vaporware, but I hear vague rumours a couple of years ago
about a scenery generator that worked in wireframe graphics and would import
DEMS (i think that's right) survey information.  Good luck.
 
Skeksis
From: derlith@wuntvor.norman.ok.us (August Derlith)
Newsgroups: rec.games.frp
Subject: Okay.....
Date: 24 Jul 92 09:52:27 GMT
Organization: The Eternal Apprentice BBS, Norman, OK


        To Question One:  To stop those pesky Trolls from regenerating, 
simply move a character onto one of the two spaces the Troll *was* 
occupying.  This will keep it gone while you hose the others.  Good Luck.

        To Question Two:  The Night Sabers were a mercenary force in the 
anime classic "BubbleGum Crisis" and the less-classic but still good 
"BubbleGum Crash".  The Bumas, as they are actually dubbed, were indeed 
effective little beasties....

                                                            Derlith
        (Have fun, kids...  :) )

=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=
/  August Derlith  /     "No...  one's....  Slick like Gaston!        /
\  Vampire at Large\      No one's quick like Gaston!                 \
/  Lover of Night  /      No one's neck's as incredibly thick as 
\  Wronger of Rights\               Gaston's!!!!!!!!!                 /
=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=
Newsgroups: rec.games.frp
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: best fantasy system: The Fantasy Trip
Date: Wed, 22 Jul 1992 13:04:40 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <peters.711759135@physics.ubc.ca>, peters@physics.ubc.ca (Dan Peters) writes:

|> This (more or less) was my major gripe with TFT - the more experienced 
|> characters became superhuman in terms of ST, DX, IQ, rather than more
|> *skilled*. OK, the increased IQ score allowed you more "talents", but this
|> was a relatively minor effect.... The way that "experience" translated into
|> "amazing body/mind development" just doesn't correspond with reality. (Better
|> than AD&D, though!)
|> 
|> (Don't flame me if my memory of how TFT works is flawed - I haven't looked
|> at it for 10 years.)

Your memory is correct.  TFT was tons of fun but completely fell apart with
experienced characters because of the stat inflation.  This was especially true
if the character concentrated on one attribute.  I had a guy with a 23 IQ in my
game and it was ludicrous.

Another problem was that the better armors didn't stop enough damage.  Whoever
hit first when big weapons were involved (and there wasn't a way to prevent
yourself from being hit) always won.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: Centurion@f6008.n124.z1.fidonet.org (Centurion)
Newsgroups: rec.games.frp
Subject: Misc
Date: 22 Jul 92 22:57:00 GMT

There is a large "real-life AD&D" organization in Texas- I think it's national- called Amtgard. I don't play it, but I know several people who do. It doesn't adhere COMPLETELY to the AD&D rules, but rather loosely based on it. As to the morality of AD&D- I think people are smart enouch to make a choice. If it bothers somebody's conscience to play it, then that's their business. If parents want to keep their kids from it because of the family's religious beliefs, then the parents have that right. I say this





 as a teenage gamer- not some 35-year-old PTA member. But it is difficult to condemn someone else for playing it, unless they really were getting so heavily into it that they hold a seance before each session, really believe that the various demons and deities exist apart from the fictional, and really got entangled in it. In this case, they NEED to be committed, and I think that was the focus of the psych clinic in Chicago.

 * Origin: Meridian -=- (214) 235-3164 -=- Dallas, Tx. (1:124/6008)
From: doug@abby.chem.ucla.edu
Newsgroups: rec.games.frp
Subject: Re: dice and plato
Date: 21 Jul 92 19:51:10 GMT
Reply-To: doug@abby.chem.ucla.edu
Distribution: rec
Organization: Department of Chemistry, UCLA

OH, NO!!!

Danger, Will Robinson!

I sense an impending discussion of group theory... let's just hope it goes
away by itself.

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

This is a properly spelled version of the mimetic signature virus.  Copy it
into your .signature file and join in the fun today!
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.frp
Subject: Re: Champions - Using weapons
Date: 24 Jul 92 08:21:38 GMT
Organization: California State University, Chico

Jason Bell writes:
>There appear to be no "hard and fast" rules about picking up say a steel 
>girder and hitting someone with it. 

Hmmm, assign a Strength Min for it, remember that there are OCV penalties
if the character doen't have enough STR. I'd say 30 or 40 may be a good
figure (mind you, this is to use a girder as a weapon, not dead-lift it.)
If it can be used, then it's a non-select AE cone with a 2" radius (or
however long the girder is). Remember that the defenders get a chance to 
dive for cover. 

I generally just look at the sheet, then decide if the character can use
it or not, and at what penalty. I'd probably do quite a bit of damage, more
than base STR. Maybe 4 or 5 d6, IMPO. I try not to bog the game down in 
rules too much.
-- 
If you think last Tuesday was a drag, wait till you see what happens
tomorrow!
From: wwallace@ucrengr.ucr.edu (wayne wallace)
Newsgroups: rec.games.frp
Subject: Re: Champions - Using weapons
Date: 25 Jul 92 08:11:08 GMT
Organization: University of California, Riverside

Well, since Foxbat seems to have flashed you all while simultaneously
draining your INT, I quote 4th edition Champs, p.177, right side, bottom
paragraph:

"Note that if characters use an object as a weapon, the maximum amount of
damage that can be done with the object is equal to the combined DEF and BODY;
any additional damage and the object simply breaks."

So, if Mr. Brick with 60 STR hits some poor normal with a bus (DEF 4,
BODY 17) during a pushed haymaker ((12 * 1 1/2)+2)=20d6 on average, the normal
will be dead (assuming 8 body. only heros start with 10 body) and the
bus took 20-4=16 body damage. If the brick hits something else with this
bus, it can only do 5d6. (DEF 4 and 1 BODY)

See what a little research gets you? Granted, Champions is a massive tome,
but spend many MANY hours reading it, and you'll be able to answer any
question, except maybe certain ones on the game balance of certain attacks.
For that, you have to allow it one session, or ask a friend.

This does not invalidate making up a rule to keep the session going, but
whenever you have to make up a rule, find the rules answer after the game.
Often, it will be quite logical and easy to insert. Also, when gaming with
other GMs, you won't be surprised to find that the steel girder that does
an extra 8 dice in your game, does no more than (very large heavy weapon
looks good here. DEF 6, BODY 12) 18d6, and can ONLY do 18d6 if YOUR
CHARACTER can do 18d6. As for CV penalties, treat it as an unfamiliar weapon
in a heroic game. (ie -3 OCV)

Oh yeah, to another poster from r.g.frp.misc: if BODY is too high for
killing attacks to deal with, enforce the lowering of it.

Wayne
-- 
*    // Only /\      |Lord Zar,Commander Of All He Surveys|Stay Alert! Trust  *
*\\ //      /--\MIGA |(and hater of spaces near commas.)  |No One! Keep--AHHHH*
* \X/ Internet: atra@ucru1.ucr.edu wwallace@ucrmath.ucr.edu GEnie:W.WALLACE9  *
* I'm a Purple Hearts & Yellow Moons kinda guy; I'm vay-teeng for you, dahlink*
From: meg5184@hertz.njit.edu (Starman)
Newsgroups: rec.games.frp
Subject: Re: The Sci-Fi Channel
Date: 30 Jul 92 18:27:19 GMT
Organization: New Jersey Institute of Technology, Newark, N.J.

In article <55453@mentor.cc.purdue.edu> pac@sage.cc.purdue.edu (Purdue Animation Club) writes:
>Just read in "Video Today" (I think) about the upcoming schedule for the SFC
>which officially kicks off on September 24th.
>
>	And their "kickoff" broadcast is going to be the uncut uncensored
>	version of "Star Wars" (Not to be confused with the cut-up version
>	that ends up on ABC's Movie of the week)...
>
You've opened up a can of worms here, bud! You mean the version that
everyone in the world has, right? When you say 'uncensored..uncut', you
don't mean the 2 1/2 hour version, right? Please tell me that it's all a
mistake and Sept. 24th will not be that significant. :) The reason I say
this is because CBS showed Star Wars complete..despite the fact that it
said 'edited for television'...nothing was edited!

=============================== Mike Gaines ============================
= WHAT is your name?............................Captain Jean-Luc Picard=
= WHAT is your quest?.............................I seek the Holy Grail=
= WHAT is the average velocity of a Bird of Prey?...Romulan or Klingon?=
=                        I.....I don't know AAAAAHHHHH!                =
========================== meg5184@hertz.njit.edu ======================
Xref: sparky rec.games.frp:24178 rec.games.frp.misc:2707
From: olds@mentor.cc.purdue.edu (Angel)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: Guns and Deckers
Summary: Subject was: Re: Cyberpunk (was: SR: SRII combat mods)
Date: 22 Jul 92 18:01:48 GMT
Followup-To: Yeah for Thenomain (kent Jenkins)
Distribution: usa
Organization: Purdue University Computing Center

>Yaie!
>
>Guys, what we have here is a conflict of opinions.  Which are just that,
>/opinions/.  Goodgulf doesn't want a useless person in combat (which is
>intelligent) and Jeff doesn't want someone else telling him what to do (which
>is wise).
>
>So, guys, can we stop the gabbing and get back to something useful?  Swallow
>the insults.  Like they really matter.
>
>---
>Kent Jenkins	| Blood dolls, monsters, drugs, the improbable, magic,
>("Thenomain")	| manipulation, money, occult, corperations, corruption...
>		| It's a good thing we have fiction to get away from all this.


	Yeah! What he said!!!!  No need to get hyper about this.  It is 
	strictly a matter of opinion, and to each their own!  So, any personal
	flames to each other should be taken through mail.  Although I think
	the subject is almost ready to be dropped.  I think just about
	every view there is has been successfully stated.....so, take a pill,
	and CHILL!  ;)

	Each decker is different, just as each Samuarai is different, due to the
	different people playing them.  SO, let it stand...each person is going
	to play their character a little different...that is part of the fun of
	this game.....

						Quick Silver, The Indian Princess
						olds@mentor.cc.purdue.edu
Newsgroups: rec.games.frp
From: joshua salter <jsalter@silver.ucs.indiana.edu>
Subject: Hack 'N Slash vs. Real Roleplaying
Organization: Indiana University
Date: Fri, 31 Jul 1992 14:23:05 GMT


	Here is my list of games Hack N' Slash, Real Roleplaying, Both, or
Who Can Tell?:

			HACK N' SLASH
			-------------
			Warhammer 40,000 (but in a good way :)
			Rolemaster War Law (it's almost a game in itself...)
			Any and All Wargames masquerading as FRP "battle/quest
				thingamajigs" (you know, those boxed games?)
			Hero'sQuest (Again, a boardgame...)
			munchkinized anything
			
			REAL ROLEPLAYING
			----------------
			Ars Magica
			Vampire (with a combat system like that, don't fight.)
			Amber (I don't know myself, but I've heard it's good.)
			
			BOTH
			----
			HERO
			GURPS
			XD&D
			T&T
			Realms <- (my homemade system, wheee.)
			TMNT
			
			WHO CAN TELL?
			-------------
			Toon 
			Paranoia
			

			REAL RP (again)
			--------------

			HACK N' SLASH (again)
			---------------------

			BOTH (again)
			------------
			Rolemaster
			MERP (same thing...)

			WHO CAN TELL?
			-------------
			(again)

sorry about the again-s, this is all IMHO of course.

								-jsalter

is it my imagination, or is this post completely useless to everyone...
ah, well.
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: regarding RIFTS
Date: 30 Jul 92 00:13:09 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Comments on my comments and a few suggestions
 
To start with, this is NOT A FLAME.  Your comments are very valid and I spoke
out of turn on a game I am not all that familiar with because I am *too*
familiar with some of the other Palladium products.  Your comments about
players being in non-combat situations is think says it all, too many players
think only with their adrenal glands and look only at the combat aspect of the
game, which to my way of thinking takes a lot of the fun out of it.  I like
your conversion for Mega-Damage and will mention it to my player who is
involved with RIFTS.  It is just that I am so sick of games like the average
fantasy game that reward players of other races by forcing them to have high
stats in one or more areas or exotic powers or fantastic heritages, or games
like Gamma World (there is an oldie for you) that just made PSHs look silly
that it has become a kneejerk reaction.  Take a good look at Star Wars, the
game went the OTHER WAY!!!  The players are heroes so therefore it is assumed
that they are better than EVERYONE else!  Boy, no real challenge there and I
fixed THAT in a big hurry.
 
Skeksis
Newsgroups: rec.games.frp