HDTenEightyP/NetNews huggingface dataset:
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: EOB 2
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Mon, 28 Sep 1992 23:53:43 GMT

POSSIBLE SPOILERS.














In article <1992Sep28.191119.13041@news.iastate.edu> rjk@iastate.edu (Russell J Kraemer) writes:
>I've made it to Dran, skipping most of the mind flayers in the process.
>(too dang many of them at once)  However, hes kicking my butt badly.
>I know about the move and hit, move and hit ,
>but he hits before I do..tried haste spell, but not much luck there
>either....
>
>Anyone have good combat tips for taking him or the many mind flayers out?

For Dran:  pump yourself up with every long-duration spell you have, e.g
Haste, Bless, Prayer, Aid, etc, etc.  Don't worry about not having room for
any spells because you won't need them during combat.  Barge in, beat the
crap out of his human form.  When he becomes a dragon, run into one of the
side rooms.  He will break down the door.  As soon as he starts in with
his Fireball (or breath), move *sideways*.  Then get in two hits on him when
he comes over in front of you.  Repeat as needed until he's dead.

Mind flayers:  avoiding them is best.


-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: V for Victory is OUT!!
Organization: University of New Hampshire  -  Durham, NH
Date: Sun, 4 Oct 1992 16:16:35 GMT

[ V for Victory )
>It has been out for months.

	I think the version thats been out for months was for the MAC.  The
   PC version just came out.

							G.Greene

>
>Larry J
>-- 
>#L.W.Jewell Moderator at the Veterans Information Site (veteran@cc.purdue.edu)#
>#& WWII-L Listowner:"Sunday's horoscope is note worthy because of its strange,#
>#sudden and wholly unpredictable and inexplicable occurrences, affecting all  #
>#phases of life." "Your Horoscope" L.A. Evening Herald Express, Sat, 12/06/41 #
Newsgroups: comp.sys.ibm.pc.games
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: AT&T Bell Laboratories
Date: Sun, 4 Oct 1992 00:59:34 GMT

In article <1992Oct3.175429.24487@murdoch.acc.Virginia.EDU>, jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
> 
>      Having read this newsgroup for several months now, I would
> like to offer a modest suggestion.  Each time I scan this group,
> I must wade through myriad subject titles about games that I
> have no interest in, at all, to find the 5 or 6 that pique my
> interest. 
> Would it be possible to get the 'powers that be' to
> split this group up into sub-groups by game manufacturer and game,
> e.g.,
> 		comp.sys.ibm.pc.games.microprose.civilization, or
> 		comp.sys.ibm.pc.games.origin.ultima7

1)  I'm sorry to say it would be a terrible idea.  You see, every time a
    newsgroup is created, postings have to be stored, .newsrc tables have
    to be updated, and so on.  It is not efficient to create a newsgroup
    for a topic that will be dead a few months from now.  Removing a
    newsgroup is a non-trivial operation.

2)  But you DO have a point.  The traffic in this newsgroup can be daunting
    to a casual reader (I should know).  Fortunately, the patterns of
    postings in this newsgroup suggest some ways of reducing the traffic,
    or at least ways to manage it better:
    - FAQ:  have a sucker (err, volunteer) write a FAQ for some of the most
      common questions, be it about FTP sites, soundcards, or specific games.
      Have it posted at least once a month, and available from an FTP site.
    - Keywords:  have a small set of keywords be generally used for types
      of postings.  For example, "CIV:" could be used for Microprose's
      CIVILIZATION, or "G2K:" for GUNSHIP 2000, or "U7:" for Origin's
      ULTIMA 7.  Then it becomes simple to instruct your killfile to skip
      (or selectively search for) any articles covering your area of interest
      (or disinterest :-)).

3)  YOU are "the power that be".  Creation of new newsgroups is democratic.
    Basically, you need at least one 100 YES votes from the readers, and
    at least double the number of YES votes than NO votes.  Given the 
    opposition gathered so far, I'd say it's not probable you'd suceed.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Key-disk... It's back again!!
Date: 3 Oct 1992 15:01:06 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, wiegand@rtsg.mot.com (Robert Wiegand) says:

>This would be less objectionable if the copy protection actually worked.
>The fact is that copy protection can be - and is - bypassed by someone
>who is computer knowledgable.
>
>The protection just agrivates the people who payed for the program,
>and doesn't stop the piracy.

Perhaps, but many forms of protection limit piracy. The most common form of
piracy, so far as I can tell, is by people who are not 'computer
knowledgable'. Anyone with a computer can copy a protected disk -- there
are many programs out there to do this easily. However, few people can
bypass manual protection, for example. (Unless the manual is very small.)
While off disk copy protection will not stop the hard core pirates, it will
stop many of the less serious ones. And that, IMHO, is worth the few
seconds it takes me to look up a number in a code wheel.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: 868mahdiarwi@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: old pc games for sale
Date: 30 Sep 92 18:44:32 EST
Organization: Western Michigan University

I have a couple of old IBM PC games, I would like
to sell
They are :

SARGE(5.25")
KNIGHT GAMES(5.25")
GHOSTS 'N GOBLINS(5.25")
OBLITERATOR(5.25")
CASTLE VANIA(3.5")
STREET FIGHTING MAN(3.5")
ARTURA(3.5")

I willing to sell them $ 6.00 each, this price
is including shipping.(inside continental USA only)

I also have

SKY SHARK(5.25")
MICRO COOKBOOK(5.25")
MY MAIL LIST(5.25")

For this, I would like to sell $ 10.00 each.
also include shipping.(inside continental USA only)

If anybody interested, please e-mail.


-Oemar-
868mahdiarwi@gw.wmich.edu
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: dagger of amon ra
Date: 6 Oct 92 02:00:52 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

***CAUTION POSSIBLE SPOILERS AHEAD***






> David Field writes:
>   How do you get the wire to lock the door
>   from that stupid monk? Is the wire from the
>   Pterodactyl, if so how do you get it. I
>   tried to cut it with the dagger but it doesn't
>   work. Thanks greatly.


It is from the Pterodactyl and you need the pliers to cut it. They are
downstairs, I won't tell you where unless you ask.

--
* * * * * * * * * * * * * * *
Valaria_Vorlop@mindlink.bc.ca    I cried because I had no shoes
or:      a4080@mindlink.bc.ca         Until I met a man who had no feet.
* * * * * * * * * * * * * * *                          - ???
Xref: sparky comp.sys.ibm.pc.games:15528 rec.games.programmer:4085 comp.sys.amiga.games:13606
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: player interaction in multiplayer games [was Re: <None>]
Date: 2 Oct 92 12:28:35 -0600
Organization: Southeastern Louisiana University

In article <2OCT199208300984@acad3.alaska.edu>, fxmlk@acad3.alaska.edu (KIENENBERGER MIKE L) writes:
> In article <1992Oct2.105243.737@altair.selu.edu>, 
> pcs$1610@altair.selu.edu writes...
>>> 
>>> Consider Player A and Player B.  Player A has been playing for two weeks
>>> (no more than 8 hours a day, of course :-) and has developed a good character.
>>> 
>>> Player B comes along and attacks Player A.  There are three likely
>>> possibilities:
>>>         2) B has been playing for much longer than A and has no trouble
>>>            wiping out A's character (which he has spent two weeks developing)
>> 
>>Well, that's to be expected. More experienced fighters generally whip up on
>>less experienced ones.
> 
> It just doesn't work for me.  Change the times. Assume A has been playing
> this character for 8 months while B has been playing for 10 months.
> All of the development A has accomplished is wasted.  This is equivalent to
> "no-warning instant deathtraps" which I do not think should be used in games.
> I'd rather the game be based on skill than luck.

Well, if combat is going to a "no-warning instant deathtrap", you might
want to give another serious look at the design of this thing :)

Let common sense be a factor. Maybe you could give descriptions of 
characters, or some other way for players to know the calibre of the
person they oppose. You wouldn't want to take Bill, the level 1 
fighter's apprentice/weapon caddy against Malrox the Supremely Evil 
God of Destruction.

This is an extreme example, but you get the point. 

What do you do with dead characters? That's up to you. I agree that
I'd be pretty pissed off if my 10-month old character died during
a combat _I_couldn't_avoid_ (note underlining).

But I'd be pissed off even if I picked the fight myself. Maybe you could
take away a level or two as a warning for me to choose my opponents carefully,
or to teach me that "he who fights and runs away..."

Just some random thoughts. Take 'em for what they're worth.
Scott


> 
> There will almost always be characters stronger that yours.  However, I'd
> rather not just rely on altruism or protected modes.  These are the two
> extremes.  Surely there must be some middle ground.
> 
> =============================================================================
> -Mike Kienenberger                       FXMLK@ALASKA           (BITNet)
>  Academic Computing                      FXMLK@acad3.alaska.edu (Internet)
>  University of Alaska-Fairbanks
>  "I'm a computer programmer....<link><link><kludge><kludge> say-no-more!"
From: ksb@adm.csc.ncsu.edu (Kelvin S. Bryant)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack for J. Nicklaus Signature Edition
Date: 4 Oct 92 03:50:57 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Adm.csc.ncsu.edu (Administration machine NCSU Dept. Computer Science)

I own the Signature edition of the Accolade game J. Nicklaus
golf.  I'm sick of this stupid code wheel and would
like to set up my version to by-pass the lookup.  I have
looked in the "cracks archive" (I forget what machine) and
there are only cracks for the regular and Unlimited
editions.  Does anybody have a crack?
Replies can be sent directly to me.

ksb.
-- 
******************************************************************************
Kelvin S. Bryant     NCSU Computer Science Dept. 
Box 8206             Internet: ksb@adm.csc.ncsu.edu              
NCSU                 Voice: 919-515-7173
From: clarion@sage.cc.purdue.edu (Clarion)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 4 Oct 92 00:47:31 GMT
Article-I.D.: mentor.BvKnJ8.ByB
Distribution: na
Organization: Purdue University

In <1al2baINNon5@usenet.INS.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:


>In a previous article, jtf9s@poe.acc.Virginia.EDU (Phantom) says:

>>
>>     Having read this newsgroup for several months now, I would
>>like to offer a modest suggestion.  Each time I scan this group,
>>I must wade through myriad subject titles about games that I
>>have no interest in, at all, to find the 5 or 6 that pique my
>>interest.  Would it be possible to get the 'powers that be' to
>>split this group up into sub-groups by game manufacturer and game,
>>e.g.,
>>		comp.sys.ibm.pc.games.microprose.civilization, or
>>		comp.sys.ibm.pc.games.origin.ultima7
>>
>I vote a definate and absolute NO. It is ludicrous to create newsgroups
>dedicated to a single game. For example: c.s.i.p.g.origin.ultima7. In less
>than a year, ultima 8 will be out, rendering the newsgroup obsolete. The
>same goes with any game. Does anyone think that there will be as much
>discussion on Civ in a year from now as there is now? I think not.

Why fragment a good newsgroup???? If your problem is with the volume of
subjects, get a GOOD newsreader like NN or something and stop using rn
to wade through the group.


J. Butler, Managing Editor
-- 
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 PPPPPP    The Clarion - Serving Cary Residents since 1938
 PP   PP   Purdue's Oldest Residence Hall Publication
 PPPPPP
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: comp.sys.ibm.pc.games
Subject: How to avoid the mapping bug in MM4:Clouds of Xeen
Date: 6 Oct 92 16:34:35 GMT
Reply-To: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Organization: University of Pennsylvania

According to New World Computing, to avoid the mapping bug previously
discussed (for those that don't know, the automap feature gets reset
sometimes) do the following....

The automap feature gets messed up when you do a 'Save As'.  (They didn't
go into detail but my guess is that the bug goes like this..
	1) You 'Save As'
	2) You play and map
	3) You 'Save'
	4) You play, map some more and then OH-Oh!  you get cremed by
	   some ugly monsters.
	5) So you 'Load' from the most recent game and
	6) Voila', the maps only reflect changes from step #1 above!
(I will try this at home to see  if this is the bug exactly))

Anyway, New WC claims that you can get around this bug by doing a'Load'
immediately after doing a 'Save As'.  That's all folks.

Terence
spielman@pender.ee.upenn.edu

Newsgroups: comp.sys.ibm.pc.games
From: maroosma@cs.ruu.nl (Martijn van Roosmalen)
Subject: Re: Sim City Cheat???
Date: Tue, 29 Sep 1992 12:03:27 GMT
Organization: Utrecht University, Dept. of Computer Science

In <1992Sep25.154915.4105@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:

>In article <1992Sep25.075034.13114@cs.ruu.nl>, maroosma@cs.ruu.nl (Martijn van Roosmalen) writes:
>|> In <92267.100325ISSJXS@BYUVM.BITNET> <ISSJXS@BYUVM.BITNET> writes:
>|> 
>|> >      There is a way to get all the money in the world in Simcity.
>|> >Terraform a bunch of scenarios and then save them.  Having done
>|> >that take any old hex editor and make one simple change to the
>|> >save files.  It is near the top and is relatively by itself.  I
>|> >believe the acsii character is N or Z.  Well you want to change it to
>|> >a hex FE and a few of the blank spaces around it to FE as well.
>|> >Usually four or five will do.  I have filled an enitre scenario with
>|> >nuclear power plants and didn't even drop my funds below a trillion.
>|> >  So for all intents and purposes it gives you all the money you
>|> >could possibly use.
>|> >
>|> >
>|> >
>|> >JOHN STORMS    ISSJXS@BYU.VM.EDU
>|> 
>|> 
>|> Or just hold the <shift> and type 'FUNDS'.
>|> 
>|> Don't know what's easier!
>|> 
>|> 
>Because the 'FUNDS' cheat causes earthquakes sometimes and you can only get
>$89,990 that way.  Hacking the save file is disaster proof, and you can get
>$2^32 = $4,294,967,000+ max.
>
>|> -- 
>|> -------------------------------------------------------------------------------
>|> Martijn A. van Roosmalen (maroosma@praxis.cs.ruu.nl)
>|> Department of Computer Science,Department of Artificial Intelligence.
>|> Utrecht University. The Netherlands.
>
>-- 
>
>+-------------------------------------+------------------------------+
>|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
>|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
>|  Raleigh, NC  27607                 | #include <disclaim.h>        |
>+-------------------------------------+------------------------------+
>| if the above address bounces, then try the address below:          |
>| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
>+--------------------------------------------------------------------+

Yes,but if you're smart enough, you first increase your money ,
and after that you should start building.

Martijn.
 
-- 
-------------------------------------------------------------------------------
Martijn A. van Roosmalen (maroosma@praxis.cs.ruu.nl)
Department of Computer Science,Department of Artificial Intelligence.
Utrecht University. The Netherlands.
From: bayliss@skat.usc.edu (T.Drew Bayliss)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization
Date: 30 Sep 1992 08:57:51 -0700
Organization: University Computing Services--U.S.C.
NNTP-Posting-Host: skat.usc.edu

In article <BvBJBH.Fyt@acsu.buffalo.edu> v101q4ct@ubvmsd.cc.buffalo.edu (Brendon M McNamara) writes:
>In article <9209251358.AA25937@tortoise.cis.ohio-state.edu>, brown-sh@news.cis.ohio-state.edu (shawn c brown) writes...
>If you are at peace, change to republic. I have found a neat way to wage
>war while a republic:
>1. Do a REVOLUTION
.....
>Its a great way to get around an irritating panel of advisors and does

Here is one of my favorites......
Say you are getting attacked by whomever, and you need to *buy* a mil unit
real fast... like this turn. But your silly city is in Civil disorder. change
the production to temple or colwseum or some such and then $$$buy$$$ it. Then
change the production back to some mil unit. If you have enough $$ and enough 
production shields, the unit will be yours the next turn. However, the city
stays in Civil Dis. 

Not a bug... a feature.....


drew
-- 
2Lt. T. Drew  Bayliss     UU UU     SSS CCCC University of Southern California
B.A. History. M.S.ED.      UU UU   SS    CC              UCS Remote Operations
The choice is very simple:  UU UU   SS    CC           UUCP: uunet!usc!bayliss
Life, Death, or Los Angeles. UUUUU SSS     CCCC     ARPA: bayliss@skat.usc.edu
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Screen Capture of Games (and .LZH compression)
Date: 1 Oct 92 11:24:05 GMT
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG

eam3@po.CWRU.Edu (Eric A. Meyer) writes:
>   I'd like to get hold of a screen-grabber as well, so let me know, too.
>   Also:  which is the most commonly used compression/decompression tool
>for .LZH type compression?  I downloaded WOLF11ED.LZH and LHARC won't
>decompress it (gives an unknown type error).  What are the alternatives?
>I'd appreciate any help on this.  You know, the community could really use
>a set of compression standards...

>		-EMeyer

I suppose that you have an old version of LHArc, e.g. v1.13. There's a
newer version of the program (v2.xx) which is called LHA.EXE. Get your
hands on this one ! You will find it on most FTP sites. To compress my
data on an IBM PC I usually use either ARJ or LHA. Both are pretty
fast and have the highest compression rate. I also use ZIP, but not
very often though. On an Atari ST I only use LHA (the optimized
version by Thomas Quester) and on a UNIX machine I use LHArc, but
mostly tar/compress. BTW: I only have v1.xx of LHArc for UNIX. Does
anyone have the sources for the later version(s)? Also, I haven't been
able to get a UNIX version of ARJ. Don't know if one exists. Many
thanks if someone could point me to any of these programs!
Cheerio,
	Lukas.


        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
    *** "To err is human, but to really fuck things up takes a computer" ***
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Game Bytes 1992 Awards!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 28 Sep 1992 14:10:51 GMT

>>We will accept nominations for Game of the Year in the following
>>categories:
>
>>Role-Playing
>>BEST OVERALL GAME OF THE YEAR, 1992.
>
>I am going to vote for Ultima VII : The Black Gate as the best RPG and the
>best overall game of 92.
>
Fine, but PLEASE send your response to me via EMAIL.  It IS
working now.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: miller_h@apollo.HP.COM (Herbert Miller)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help SC301 (Spoilers)
Keywords: Spellcasting 301 SC301 Legend
Date: 6 Oct 92 14:21:55 GMT
Organization: Hewlett-Packard Company, Chelmsford, MA


I'm stuck very close to what I think is the end of Spellcasting 301.  

The judge has told us to go get the head of the whatchamacallit Bull.  I
took the Pharts up into the mine, got into Sitnalta and put all four seahorses
in their proper places.  I then went to where the scroll shows the throne
should be at which point the scroll got hot, I dropped it and the earth
shook, but that's all.  Nothing else happened.  If I hang around I just run
out of time with nothing else happening.  I went looking for the Bull in
other places up north and didn't find anything.  I could really use a hint
on what I'm missing or what I should be doing now.

Thanks in advance,
Herb Miller

Hewlett-Packard           Distributed Object Computing Program - East
Chelmsford, MA 01824      EMail: miller_h@apollo.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: david@ajfcal.uucp (David Field)
Subject: dagger of amon ra problem
Keywords: help
Organization: Crafield Digital
Distribution: comp
Date: Mon, 5 Oct 1992 07:13:07 GMT

 Could anyone out there help me out? I'm at the beginning
 of act 5 and that stupid MONK is after me. What do I do with
 him?
 
 Also thanks to the people who helped me earlier (beginning of act 2)
 thanks alot...
 
Newsgroups: comp.sys.ibm.pc.games
From: kenneth@ponder.csci.unt.edu (Kenneth W. Rich)
Subject: Re: Sci-fi RPG's
Organization: University of North Texas
Distribution: usa
Date: Mon, 28 Sep 1992 06:36:09 GMT

In <1992Sep26.081707.23037@reed.edu> gchen@bagpipe.reed.edu (Mark Aranethes Jinglewood Chen) writes:

>well, if you want a fairly old game, Wasteland is the best sci-fi 
>rpg i've ever played
>its in EGA but the system is really well done
>i usually don't play games more than once
>but this one i played about three times
>mark

I agree!  One hint...The Chainsaw is the best weapon in the game.


Ken.