HDTenEightyP/NetNews huggingface dataset:
From: tcohen@maestro.mitre.org (Tamar Cohen)
Subject: Re: Question about CG education
Reply-To: tcohen@maestro.mitre.org (Tamar Cohen)
Organization: The MITRE Corporation, McLean, Va
Distribution: comp
Date: Mon, 21 Dec 1992 16:14:24 GMT

At George Mason University in Fairfax, VA we have 
a program in the department on Art and Art History that is 
called Visual Information Technology.  The focus is on making
art with computers.  We have SGIs, Macs, and PCs, as well
as numerous input and output devices.
On the SGIs, we use primarily Softimage as well as Eddie, and
on the Macs and PCs we have many different paint, draw, and 3D
animation classes.
The degrees awarded in the program are MA and MFA.  It is currently
a rather small program, with about 12 students enrolled.  You must
submit a portfolio as part of the entrance requirements.  The program
is very flexible and open to people from different backgrounds, but
it is an art program, it is not stressing how to use program xyz on
computer abc, but the design procedure and content of the work
you produce.

For more information, call 
	The Department of Art and Art History  703 993 1010
	Barbara Mones-Hattal			703 993 1020

or write e-mail to bhattal@gmuvax.gmu.edu

.
Newsgroups: comp.graphics.animation
From: colins@garfield.cs.mun.ca (Colin Stuckless)
Subject: Re: What is Imagine?
Organization: CS Dept., Memorial University of Newfoundland
Date: Sat, 2 Jan 1993 22:11:22 GMT

In article <1993Jan2.070146.20330@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>In article <bobl.at6h@bobsbox.rent.com> bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin) writes:
>>
>>Autodesk 3D Studio is the better package if we compare it to the Amiga
>>version of Imagine 2.0.  I think the 3D Studio interface as well as its
>>commands and options are better than Imagine 2.0 on the Amiga.  Of
>>course the IBM version may be different or it may be a 3.0 version
>>release.  Another thing to consider is that 3D Studio comes in at a
>>hefty $2500.00 I believe and list on Imagine PC will probably be
>>somewhere around $500.00.
>>
>Can you list some feature why Autodesk 3D studio is better? Is there any
>3D package for Amiga which is better than Imagine?

  That's easy enough. Caligari Broadcast (the full featured, expensive version)
for the Amiga is better than Imagine in terms of easy of use and overall
interface design. Also, a new slightly scaled down version of Caligari which
still offers rendering in 32-bit color is available for around $500 or so.
 
  And, of course, LightWave 3D, which is currently only available in conjuction
with the Video Toaster is a far better package than Imagine for doing most
anything your average renderer or animator would want to do.
 
  But, if one takes the time to learn the ins and outs of Imagine, it is a very
powerful program to say the least. And the least expensive of the ones 
mentioned above. I've seen some stunning still renderings done by Imagine. 



-- 
\\\   )))   |||  \ "Take it from me - I know what I'm talking about" 
@ ">  @ ">  @ ">  \   - Ren Hoek in 'Fire Dogs'
 \`    \~    \-    \  colins@garfield.cs.mun.ca
From: pererik@cmi.no (Per-Erik Nordbo)
Newsgroups: comp.graphics.animation
Subject: CD-R technology adapted to LaserVision?
Date: 28 Dec 92 07:50:30 GMT
Organization: Christian Michelsen Research a/s

The new CD-R(ecorders) now allow us to produce low volume CDs ourselves.

Is this WRITE ONCE technology being adapted to the LaserVision players?

-- 
Per Erik Nordboe, Christian Michelsen Research, Norway pererik@cmr.no
Newsgroups: comp.graphics.animation
From: broehl@sunee.uwaterloo.ca (Bernie Roehl)
Subject: Re: Wireframe designer for POV
Organization: University of Waterloo
Date: Tue, 29 Dec 1992 18:54:27 GMT

In article <1hpctsINNatg@griffin.orpington.sgp.slb.com> liste@geos01.sinet.slb.com (Matthew Liste) writes:
>One was the 3dpv Shareware package that is written by a french person,

The package you're thinking of is PV3D.  It looks like it has potential, but
when I run it, it behaves very strangely indeed (the top 80% of the screen
scrolls away, leaving bits of garbage behind).

Has anyone out there gotten it working?

-- 
	Bernie Roehl, University of Waterloo Electrical Engineering Dept
	Mail: broehl@sunee.UWaterloo.ca
	BangPath: uunet!watmath!sunee!broehl
	Voice:  (519) 885-1211 x 2607 [work]
Newsgroups: comp.graphics.animation
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: What is Imagine?
Organization: York University, Toronto, Canada
Date: Sat, 2 Jan 1993 07:01:46 GMT

In article <bobl.at6h@bobsbox.rent.com> bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin) writes:
>
>Autodesk 3D Studio is the better package if we compare it to the Amiga
>version of Imagine 2.0.  I think the 3D Studio interface as well as its
>commands and options are better than Imagine 2.0 on the Amiga.  Of
>course the IBM version may be different or it may be a 3.0 version
>release.  Another thing to consider is that 3D Studio comes in at a
>hefty $2500.00 I believe and list on Imagine PC will probably be
>somewhere around $500.00.
>
Can you list some feature why Autodesk 3D studio is better? Is there any
3D package for Amiga which is better than Imagine?
Xref: sparky comp.graphics.animation:1414 comp.graphics:13157
From: G.Coulter@Daresbury.AC.UK (G. Coulter)
Newsgroups: comp.graphics.animation,comp.graphics
Subject: Animation & Graphics Job.
Date: 23 Dec 92 13:28:51 GMT
Reply-To: G.Coulter@Daresbury.AC.UK
Organization: Daresbury Laboratory, UK

Hi Everyone ...

I am doing a BSc (HONS) degree in Computer Science @ Staffordshire University
and was  woundering if some of  you guys out there in the  animation industry
could help me. I am 24 years old and also have a HND in Software Engineering.

I am interested in persuing a career in graphics & animation and was hopping
that someone could point me in the right direction. I am currently doing a
years placement at the SERC Daresbury Laboratory doing Scientific Visualization
using AVS. I own an Amiga2000 and do animation at home using Real3D, but I
realise that this is a long way off the standard required by professional
animation houses.

I realise that if I want to get into animation I have to get a job doing it
as soon as I finish University, Even if it means working for next to nothing
to gain some experience.

Can anyone out there give me any advise, on how I should go about getting into
the industry. Also any info on books to read, Do I need to do any fine-art courses
, or will training be provided in house by a perspective employer.

Thanks Gary.

Also I am trying to collect a list of company names & addresses that I can write
to for jobs in the Computer Graphics field (ie advertising, film, TV, etc) So if
you work for a suitable company here in the UK Please let me know your address.

Thanks for your time & any help -Gary- SERC Daresbury Laboratory.
Newsgroups: comp.graphics.animation
From: johnh@jhunix.hcf.jhu.edu (John J Humpal)
Subject: Re: wanted:head mesh viewer 
Organization: HAC - Johns Hopkins University, Baltimore
Date: Thu, 31 Dec 1992 02:08:00 GMT

In article <1992Dec24.211450.14076@spang.Camosun.BC.CA> ua197@freenet.victoria.bc.ca (Christopher Stewart) writes:
>
>
>     The TTDDD format is used by an amiga program called Imagine.

	A point of clarification:  Imagine's object format is TDDD and
is an IFF specification.  TTDDD is an ascii translation of TDDD.  TTDDD
files are used primarily  by T3D, a general coversion utility written
by Glenn Lewis (compiled only for the Amiga as far as I know).  However,
the TTDDD file is ascii and contains all of the object attributes so
one might be able to write converters for other platforms.  I'd suggest
that the original poster try to get in touch with Glenn.  Here's his
address:

	glewis@pcocd2.intel.com

>Amiga people are a pretty helpful, if a little vocal, group ;-).
>
	We try ;-)



-- 
-John

John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer

Newsgroups: comp.graphics.animation
From: nwickham@nyx.cs.du.edu (Neal Wickham)
Subject: Re: Video Toaster
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Reply-To: nwickham@nyx.UUCP (Neal Wickham)
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 23 Dec 92 21:37:28 GMT

In article <Bzp916.C6p@rahul.net> jonathan@rahul.net (Jonathan Heiliger) writes:

>   It comes packaged with an Amiga based system.  And the highest resolution 
>it can record to on NTSC, is well...NTSC.


The Amiga itself has 24-bit cards that go as high as 2084 X 2084 interlaced
and 1280 X 1024 non-interlaced.

And I was told once by one of the original NewTek engineers that the
Toaster actually had some 3000 X 2000 (or somewhere in there) mode which
is being used in movie production. ...although you couldn't actually display
it in that mode on any kind of monitor.  But I don't know much about it so
you'd better talk to NewTek. 



                                     NCW

Newsgroups: comp.graphics.animation
From: luosu@waves.su.OZ.AU (Luo Su Huai)
Subject: wanted:head mesh viewer 
Reply-To: luosu@waves.su.OZ.AU (Luo Su Huai)
Organization: University of Sydney, Australia
Date: Wed, 23 Dec 1992 03:56:26 GMT

Can anybody there help me please?

I've got a triangular mesh of a head & shoulder from The Graphics BBS(from ftp: 
file-server@graphics.rent.com). I have uudecoded it.

So now, could you please tell me how I can view it(or any viewer ftp add.)?
Its format is TTDDD.

And any information about the structure of the mesh is also appreciated.

Thanks a lot.


Suhuai Luo
Speech Technology Research Group
Department of Electrical Engi.
The University of Sydney
NSW, 2006
Australia
luosu@brutus.ee.su.oz.au
Newsgroups: comp.graphics.animation
From: booth@ccad.uiowa.edu (Michael Booth)
Subject: Looking for Star Wars spacecraft models
Followup-To: booth@ccad.uiowa.edu
Organization: CAD-Research, University of Iowa, Iowa City
Date: Tue, 29 Dec 1992 18:39:47 GMT

I'm looking for polygonal model data (preferably in ASCII format)
which accurately represents a Tie fighter, an X wing, and a Star 
Destroyer from the movie Star Wars. Any other models would be great,
too.

Does anyone know of such data? And can I get to it via FTP?

Please respond via e-mail to booth@ccad.uiowa.edu. If there is 
interest, I'll post my findings to this group.

Thanks in advance,
Mike

-- 
---------- ---------- ---------- ---------- ---------- ---------- ----------
  Michael S. Booth (booth@ccad.uiowa.edu)
  Iowa Driving Simulator Scenario Control Subsystem Developer
  Center for Computer Aided Design, the University of Iowa
Newsgroups: comp.graphics.animation
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: What is Imagine?
Organization: York University, Toronto, Canada
Date: Thu, 31 Dec 1992 21:22:48 GMT

I keep listening Imagine in this news group. What is it? (A painting
program?)
Newsgroups: comp.graphics.animation
From: jrm2k@uvacs.cs.Virginia.EDU (Jeff Michel)
Subject: HELP! Its Those Damned Colormaps!
Keywords: sun-rasterfile, vga, colormap, normalize
Organization: University of Virginia Computer Science Department
Date: Tue, 22 Dec 1992 19:57:53 GMT

I *hope* this is a FAQ.

I'm doing frame-by-frame animation on Sun-4's.  My approach is to
put up sequences of images converted to the Sun-specific, video-RAM specific
(pixrect) format and colormap format (pixrect) of the graphics hardware (cg6) of
the machine.  (This graphics architecture makes use of a 24-bit, 256 color
colormap.)

The problem with this approach has been that when the colormaps of two
consecutive images in the sequence differ, there is a brief instant during which
the colormap for the previous image is loaded, but the image loaded on the screen
needs a different colormap.  The result of this is an annoying *flicker*.  Are
you nodding your head?  Have you seen this problem?

What I'd like is for all of the video-RAM format images to have the *same*
colormap so that the problem of flicker never arises.  So, after three
paragraphs, my question is: "Is there any software available which will allow me
to normalize the colormaps of a sequence of Sun rasterfile images into *one*
common colormap including all or most of the colors of the images of the
sequence?"  If not for Sun, then is there source code for the normalization of
*any* colormap-oriented graphics architecture (eg. VGA)?

Thanks,
Jeff Michel	jrm2k@Virginia.EDU
From: liste@geos01.sinet.slb.com (Matthew Liste)
Newsgroups: comp.graphics.animation
Subject: POV
Date: 23 Dec 1992 09:42:46 GMT
Organization: Geco-Prakla (Schlumberger), Oslo.
Distribution: world
NNTP-Posting-Host: geos209.oslo.sgp.slb.com

Does anyone know if there's a program that will allow one to draw in wireframe,
and will then translate the picture to POV - language?

-Matthew		(liste@oslo.sgp.slb.com)
Newsgroups: comp.graphics.animation
From: dave@hyla.hyla.biosci.missouri.edu (Dave Zaloz)
Subject: What kind of animation is this?
Organization: J. Random Misconfigured Site
Date: Mon, 21 Dec 1992 13:18:13 GMT
X-Posted-From: hyla.biosci.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Aloha.

I have a program which:

	reads a text file of animation data.
	the text file is in the format of:
		
		for each frame
			for each element in the frame
				list the element type (line, circle,  
rectangle).
				list the coordinates of the element.


Thus, the animation sequence is to open the text file, draw each element  
for each frame, clear the screen, go to the next frame.

I'm curious as to what kind of animation this would be considered as.  It  
isn't bitblt.  It acts like real time animation, in that it draws each of  
the elements in real time.  It acts like frame animation, but it doesn't  
store each frame in RAM.  Anybody out there have a name for the beast?
Newsgroups: comp.graphics.animation
From: s14249nm@UMASSD.EDU
Subject: viewing gif file
Reply-To: s14249nm@UMASSD.EDU
Organization: UMASS DARTMOUTH, NO. DARTMOUTH, MA.
Date: Thu, 31 Dec 1992 02:51:05 GMT

I have a gif file in my c:\procomm directory. I have a file vuing.exe,
which is supposed to view these files. I transferred my files onto my 
hardrive. My guess is that i may have lost something while transferring.
Can someone help me, I know nothing about viewing files...Thanks
Newsgroups: comp.graphics.animation
From: powers@xerox.com (Mike Powers)
Subject: Is the a Sprite graphics lib for X? MSWindows?
Reply-To: powers@xerox.com
Organization: Xerox Corporation, Palo Alto
Date: Wed, 23 Dec 1992 19:50:10 GMT


Title says it all. I am looking for a Sprite graphics
library (collision detection, 2D) for X on the SparcStation
or for MS Windows.

Thanks, Mike
From: frank@whare.cavebbs.welly.gen.nz (Frank van der Hulst)
Newsgroups: comp.graphics.animation
Subject: Re: Moviegrabber PC-Hurricane(tm) specs..;
Date: Mon, 21 Dec 92 08:49:59 NZT
Organization: Tech-Soft Systems, Wellington, NZ

leo@zelator.in-berlin.de (Stefan Hartmann) wrote the following: 
> here comes the technical info about the new moviegrabber(tm)
> PC-Hurricane(tm).
> 
> It is a hicolor color YUV (4:1:1) realtime video movie digitizer which
> can store 25 frames/sec(PAL) or 30 frames/sec(NTSC)  into Expanded Memory.
> 
> It has support for ET4000 Hicolor and true color boards.
> 
> The software is a userfriendly DOS software, which displays the
> incoming video signal in almost realtime (about 5-10 frames/sec) on a
> ET4000 Hicolor board in 32768 colors/pixel.
> This is okay for video purposes, cause the noise inside a video movie
> almost does already the dithering to a true color quality.(simualar to
> 24 bit quality)
> 
> [Some text deleted]
>
> It plays in slow motion the YUV coded fields to the SVGA card via the
> ISA bus. This gives a real slow motion Hicolor digital movie out of
> the RAM !

Sounds like a great product, but...

Your definition of "almost realtime" and "slow motion" are different from mine... I'd say that 20 frames per second is "almost realtime", and 5-10 frames per second is "slow motion".

Frank.


--
+-------------------------------------------------------------+
| The end of the world is ni                                  |
| *O(&%^#$%g) }:&(*                                           |
| NO CARRIER                                                  |
|                                                             |
| frank@whare.cavebbs.welly.gen.nz                            |
+-------------------------------------------------------------+
From: liste@geos01.sinet.slb.com (Matthew Liste)
Newsgroups: comp.graphics.animation
Subject: Wireframe designer for POV
Date: 29 Dec 1992 11:31:08 GMT
Organization: Geco-Prakla (Schlumberger), Oslo.
Distribution: world
NNTP-Posting-Host: geos209.oslo.sgp.slb.com

I some days ago posted a question about possible wireframe modellers that
output POV-format. I got two answers:

One was the 3dpv Shareware package that is written by a french person,
and the other was a commercial package called 3d Workshop from Presidio
Software. Anyone know where I can get the address or phone no. of this
firm, and anyone with experience with this package?

-Matthew		(liste@oslo.sgp.slb.com)
Newsgroups: comp.graphics.animation
From: broehl@sunee.uwaterloo.ca (Bernie Roehl)
Subject: Re: Wireframe designer for POV
Organization: University of Waterloo
Date: Tue, 29 Dec 1992 22:05:38 GMT

In article <C01B6s.L64@watserv1.uwaterloo.ca> broehl@sunee.uwaterloo.ca (Bernie Roehl) writes:
>The package you're thinking of is PV3D.  It looks like it has potential, but
>when I run it, it behaves very strangely indeed (the top 80% of the screen
>scrolls away, leaving bits of garbage behind).
>
>Has anyone out there gotten it working?

Here I am, following up to my own article.  Anyway, it turns out that PV3D
conflicts with nansi.sys (an enhanced ansi.sys).  Not sure why or how, but
when I take nansi.sys out PV3D loads and runs.

Of course, PV3D still aborts with a "Run-time error" when I try to save a .txt
file, but that's another problem...

-- 
	Bernie Roehl, University of Waterloo Electrical Engineering Dept
	Mail: broehl@sunee.UWaterloo.ca
	BangPath: uunet!watmath!sunee!broehl
	Voice:  (519) 885-1211 x 2607 [work]
Newsgroups: comp.graphics.animation
From: nowinski@sciborg.uwaterloo.ca (Andrew Nowinski)
Subject: VGA-NTSC
Organization: University of Waterloo
Date: Tue, 22 Dec 1992 13:53:54 GMT


Hi,
   my name is Jack Nowinski. I have a external VGA to NTSC
converter. But the software I have does not have what I want.


I am looking for software that has the bottom requirements. 

       * The software must convert VGA to NTSC
       * The software must have an overscan utility so I can      
         stretch the VGA screen horizontally and vertically.


I would appreciate if someone who has this software could
UUENCODE it and send it to me.


Are there any ftp sites that could have this kind of software?

--
Jack Nowinski
E-Mail: nowinski@sciborg.uwaterloo.ca
From: liste@oslo.sgp.slb.com (Matthew Liste)
Newsgroups: comp.graphics.animation
Subject: dmorf
Date: 29 Dec 1992 11:40:00 GMT
Organization: Geco-Prakla (Schlumberger), Oslo.
Distribution: world
NNTP-Posting-Host: geos209.oslo.sgp.slb.com

I tried out dmorf V0.10 yesterday on my PC, and when I attempted to run in
protected mode (dmorfx), it spat out the following error message and refused
to run: "Stub error (2003): can't find dpmil16bi.ovl"

Am I missing a file or something in the zipfile?

-Matthew		(liste@oslo.sgp.slb.com)
Newsgroups: comp.graphics.animation
From: jonathan@rahul.net (Jonathan Heiliger)
Subject: Re: Video Toaster
Organization: a2i network
X-Newsreader: TIN [version 1.1 PL8]
Date: Wed, 23 Dec 1992 06:36:41 GMT

Andrew Nowinski (nowinski@sciborg.uwaterloo.ca) wrote:

:   my name is Jack Nowinski. I have a question about the Video
: Toaster. What computer does it run on and what is its highest
: recordable resolution to NTSC. 

   If comes packaged with an Amiga based system.  And the highest resolution 
it can record to on NTSC, is well...NTSC.
-- 
Jonathan Heiliger ........ Electric Power Research Institute
Internet: -/- jonathan@rahul.net -/- jonathan@mecca.epri.com -/-
Telephone <*> (415) 855-2888

Newsgroups: comp.graphics.animation
From: rwebb@nyx.cs.du.edu (Russell Webb)
Subject: Re: POV
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 23 Dec 92 14:55:25 GMT

In article <1h9camINNoss@griffin.orpington.sgp.slb.com> liste@geos01.sinet.slb.com (Matthew Liste) writes:
>Does anyone know if there's a program that will allow one to draw in wireframe,
>and will then translate the picture to POV - language?
>
>-Matthew		(liste@oslo.sgp.slb.com)

There is at least one wireframe modeller that supports POV scene file output.
The one I know about is PV3D, version 0.20 beta.  It's by a French author
whose name escapes me right now.  The documentation is a bit sketchy and
it hasn't been met by critical acclaim by a lot of Compu$erve users 
(the only people I've heard comment about it), but it seems to fill a
gap that I don't see being filled by anything else.  I've gotten the
program very recently and haven't had the time to assess it fully, so
I won't comment on its functionality.

I'll FTP it to faramir.informatik.uni-oldenburg.de (134.106.1.9) later
tonight EST, unless someone else beats me to it (with a newer version,
perhaps?).  Faramir's /pub/dkbtrace/incoming directory currently seems to 
be the best repository for recent POV utilities.  Most of the utilities seem
to make their way there from either Compu$erve, the You Can Call Me Ray BBS
mentioned in the POV docs, or Adam Schiffman's (sp) The Graphics Alternative
BBS which has been mentioned in posts recently.  These places would be 
excellent sources (particularly TGA) to check if you can afford the
Compu$erve or long-distance charges.  I got the modeler from either 
the Ray or TGA BBS to begin with.

One or more Compu$erve users have dropped not-so-subtle hints about POV
wireframe modellers of their own in the works, but nothing is available
quite yet (that I know of).

-Russell
rwebb@nyx.cs.du.edu
From: jk87377@cc.tut.fi (Kouhia Juhana)
Newsgroups: comp.graphics.animation
Subject: Lasseter Animation Today on TV (in selected places)
Date: 31 Dec 92 06:45:26 GMT
Organization: Tampere University of Technology
NNTP-Posting-Host: cc.tut.fi


Some people might be interested in to know that
European satellite channel 3SAT has a following program
broadcasted today (1992.12.31) at 23.45 CET (Central
European Time == GMT + 1).

  Sie leben wirklich
  Computer-Animationsfilme von John Lasseter

That means Happy New Year!!


Juhana Kouhia