HDTenEightyP/NetNews huggingface dataset:
From: banks@cs.hw.ac.uk (Lorna Banks)
Newsgroups: rec.games.mud,rec.games.mud.misc
Subject: Re: Flunking Out
Date: 21 Jul 92 13:01:37 GMT
Organization: Dept of Computer Science, Heriot-Watt University, Scotland

In article <1992Jul18.005734.20695@u.washington.edu> hamrick@milton.u.washington.edu (Mike Hamrick) writes:
>
>I dropped out of school because I discovered programming was more rewarding
>and fun than my classwork.  I am now a highly paid professional programmer so
>I guess it worked.  I don't believe there is such a thing as a professional
>mudder.  I got a great education while at school, but it had nothing to do
>with the classes I took.

I have a friend who also fits this example perfectly...and because I have
recently got back into Mudding, he has started writing his own adventure
style MUD (called EdinMUD) from scratch in his spare time.  He's happy!

Other people I have known drop out after becoming Mud addicts, were mostly
the type of person who was destined to drop out for some reason or other.

But there are also a lot of people I know who passed all their exams and still
enjoyed many hours of harmless fun playing on a Mud.  Long may it continue
that way!
-- 
					   		          _~o _O   
Grendel the ancient muddy witch 			         -\<,-\<,  
----*					{banks@cs.hw.ac.uk}    (*)/===/(*)
From: niksula.hut.fi!jaf@overmind.mind.org
Newsgroups: rec.games.mud
Subject: Re: Batmud
Date: 22 Jul 92 16:20:00 GMT
Organization: Helsinki University of Technology, Finland
X-mailer: Stadel 3.4a-227
X-Spam-content: irrelevant

joverton@engws10.ic.sunysb.edu (Jeremiah Overton) writes:
>Does anyone know what happened to BATMUD?????
>It crashed around 3 am last night, and that was the last I heard of
>it!!!!

The links between Finland and Sweden were cut, so Finland lost all
outside connections for some 10 hours. And this time (for a change)
the fault wasn't in Sweden's routing...

The mud is up and running (130.234.0.3 2001).

//Jaf
--

jaf@hut.fi  (Janne Fr|sen)  Finland, Helsinki University of Technology, CS
From: fsjjp@acad3.alaska.edu (His Royal Highness Corwin)
Newsgroups: rec.games.mud
Subject: Re: valhalla
Keywords: is it down (violently?)
Date: 30 Jul 92 22:56:45 GMT
Reply-To: fsjjp@acad3.alaska.edu
Distribution: usa
Organization: P.A.R.A.N.O.I.A
News-Software: VAX/VMS VNEWS 1.4-a3

In article <1992Jul30.174944.23426@porthos.cc.bellcore.com>, dgo@athens.uucp (26265-nachem) writes...
>Hi. I just go slammed out of Vahalla and can't reconnect. Is this a good sign thatit
>crashed?
> 
>Dave
> 
>aka rabelais
> 

        Ummm, you might say that ...... 

aka Corwin
#include BITNET <FSJJP@ALASKA.BITNET>
#include EMAIL <FSJJP@ACAD3.ALASKA.EDU>
From: devhp.tellabs.com!ram@overmind.mind.org
Newsgroups: rec.games.mud
Subject: Where can I get info/source on Larn
Date: 23 Jul 92 02:03:00 GMT
Organization: Tellabs, Inc. Lisle IL
X-mailer: Stadel 3.4a-227
X-Spam-content: irrelevant

Hello,

I'd like to get info describing the special objects in Larn (Hand of Fear,
etc.), and also would like to get the latest source to hack on.

Any info would be greatly appreciated.

Thanks,
Bob Martin
ram@tellabs.com
--

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-
Bob Martin |  ram@tellabs.com ...!uunet!tellab5!ram
Tellabs, Inc. |  "And this, my leige, is how we know the earth to be
  |   banana shaped." - Sir Bedivere, MPatHG

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-
"Our money says 'In God we trust', but it's against the law to pray in 
school"
 - Larry Norman
Newsgroups: rec.games.mud.tiny,rec.games.mud.misc
From: albertw@netcom.com (Albert Wong)
Subject: Re: AnimeMUCK
Date: Sun, 26 Jul 92 22:52:30 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Keywords: Anime, MUCK, Virtual Anime

In article <1992Jul26.211641.19228@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>In article <priss.712140051@glia> priss@glia.biostr.washington.edu (Lisa) writes:
>>Howdy.  A few of us muckers are anime fans and I notice a steady increase in
>>them.  However, some of us anime fans would like to see an entire MUCK
>>dedicated to anime fans instead of a section of a muck on several mucks.
>
>[Note the followup-to line.  If you want to change it back, you can.]
>
>I think it's an interesting idea, but somewhat questionable.  Anime isn't
>really a single idea or background, like "furry", Pern, or Star Trek; it's more
>like a medium.  Not that you can't do it, but I don't think looking at
>Furry or Pern for models is such a good idea....

Dunno about a dedicated anime Mud, but I have seen Ranma and Iczer1
hacking it out in a medival dungeon setup... ^_^
-- 
+---------------------------------------------------------------------------+
| Albert Wong                                                               |
+-------------------------------------+-------------------------------------+
| Internet       : albertw@netcom.com | Compu$erve : 72657,2103		    |
| America Online : Al Wong            | Prodigy    : WJTM10B		    |
| Genie          : A.Wong7            | Fidonet    : Albert Wong @ 1:125/2  |
+-------------------------------------+-------------------------------------+
|                        "I am...the email otaku!"                          |
+---------------------------------------------------------------------------+
From: johnm@cajal.uoregon.edu (John Martin)
Newsgroups: rec.games.mud.tiny
Subject: Singlenesia respondents, please read
Date: 23 Jul 92 19:30:03 GMT
Article-I.D.: nntp.1992Jul23.193003.5053
Reply-To: johnm@cajal.uoregon.edu
Organization: Institute of Neuroscience, University of Oregon


Due to a mysterious black hole that infected our machine, I have
unfortunately lost the list of people whom I had corresponded
with re: Singlenesia.

To those people, please get in touch with me again!  I have not
forgotten, just glitched!  Thank you!


-- 
John Martin                                        johnm@cajal.uoregon.edu
Institute of Neuroscience,   University of Oregon,    Eugene, OR,    97402
Newsgroups: rec.games.mud.tiny,rec.games.mud.misc
From: dvandom@magnus.acs.ohio-state.edu (David VanDomelen)
Subject: Re: AnimeMUCK
Keywords: Anime, MUCK, Virtual Anime
Organization: The Ohio State University
Date: Mon, 27 Jul 1992 01:35:33 GMT

Howabout immature ones...Baby Boomers...}->
     Dave Van Domelen, actually sicced Baby Buma on some adventurers
Newsgroups: rec.games.mud.tiny,rec.games.mud.misc
From: priss@glia.biostr.washington.edu (Lisa)
Subject: Re: AnimeMUCK
Keywords: Anime, MUCK, Virtual Anime
Organization: University of Washington
Date: Sun, 26 Jul 1992 22:39:46 GMT

In <1992Jul26.211641.19228@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:

>I think it's an interesting idea, but somewhat questionable.  Anime isn't
>really a single idea or background, like "furry", Pern, or Star Trek; it's more
>like a medium.  Not that you can't do it, but I don't think looking at
>Furry or Pern for models is such a good idea....

I know Anime is not a single idea, HOWEVER, Anime is a favorite on this
newsgroup, ne?  And what more, is that the place is there for people who want
to talk about their favorite anime person to person or play as one of their
favorite (or made up) anime characters.
Organization: Freshman, Civil Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud.tiny
Date: Thu, 23 Jul 1992 12:00:49 -0400 
From: "Derrick J. Brashear" <db74+@andrew.cmu.edu>
Subject: PennMUSH 1.50 problem

I'm trying to compile a PennMUSH 1.50 on a Sun 3 which is running Mach.
It gets into the built-in mailer, and gets this error.....
gcc -Wwrite-strings -DSTRSTR -g -DUSE_SMALLOC -c mail.c
mail.c: In function `send_mail':
mail.c:149: `time_t' undeclared (first use this function)
mail.c:149: (Each undeclared identifier is reported only once
mail.c:149: for each function it appears in.)
mail.c:149: parse error before `tt'
mail.c:158: `tt' undeclared (first use this function)
*** Exit 1
Stop.

It compiled without the mailer once before because someone hacked it for
me. But before anyone played with it, predicates.c got the same error. 

Anyone have an idea?

If possible, please email the responses, as our news feed is updated
irregularly throughout the day.

Thanks!

-D
Newsgroups: rec.games.mud.tiny,rec.games.mud.misc
From: gmayer@wpi.WPI.EDU (Gary R Mayer)
Subject: Re: AnimeMUCK
Keywords: Anime, MUCK, Virtual Anime
Organization: Worcester Polytechnic Institute
Date: Sun, 26 Jul 1992 23:37:06 GMT

In article <1992Jul26.211641.19228@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>In article <priss.712140051@glia> priss@glia.biostr.washington.edu (Lisa) writes:
>>Howdy.  A few of us muckers are anime fans and I notice a steady increase in
>>them.  However, some of us anime fans would like to see an entire MUCK
>>dedicated to anime fans instead of a section of a muck on several mucks.

Just as long as there are NO BUMA DRAGONS!  ;-)

**=**=**=**=  Gary R. Mayer, gmayer@wpi.wpi.edu, b.k.a The DROW  =**=**=**=**
|    "May Lloth be with you and spread darkness and evil upon your day."    |
*TWANG* ---------- - - -- ----  ---- ----- - ---- - -- ---  >:>>------------>
(A Black Shafted Arrow Flies Through The Air Marking The Passing of The DROW)
Newsgroups: rec.games.mud
From: twolf@cs.utah.edu (Tom Wolf)
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 24 Jul 92 17:35:40 MDT
Organization: University of Utah CS Dept

In article <64055@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Christopher R. Boggs) writes:
>
>    I've noticed alot of posts lately from people who are acting desperate
>about a Mu* being down. And I take it seriously until later in the post when
>they say "It went down last night", or "It's been down 6 hours!". 
>    People, Mu* WILL go down for all types of reason. If your favorite hang
>out goes down, wait at least one day before panicking please. Save us all the
>anxiety. =]
>    I mean, something as simple as air conditioning maintenance has shut down
>labs here. And if its on a weekend, that'll mean more days of down time. So,
>have patience and remember; "Even Mu* admins have to sleep or leave the lab
>ocasionaly".


For those who panick, that is why I recommend playing several muds at the
same time. So when you can't get on one, you can try another. You meet more
people that way too.



Edone
Newsgroups: rec.games.mud
From: awozniak@zeus.calpoly.edu (The WOZ)
Subject: Re: Search for ascii picture
Followup-To: alt.fan.warlord
Keywords: mud welcome screen
Organization: California Polytechnic State University, San Luis Obispo
Date: Wed, 29 Jul 1992 23:08:15 GMT

joe@cbnewsf.cb.att.com (Joe Judge) writes:
>
>	Attached is a picture I saw on a .signature of Eric Karabin 
>	<karabin@cis.ohio-state.edu>. I stole it, but always leave
>	some indication who's it is (to be fair to him). 
>
>	Anyone else have picts? I have "scraps of paper" in my area with
>	unicorn, cat, and dragon (getting some "quest"like idea together
>	about the pieces someday :)
>
>
>	- Joseff
>
>In article <laura.712035106@glia> laura@glia.biostr.washington.edu (Maori Suthil ) writes:
>>If anyone out there has a nice picture of a
>>	dragon done in ascii - lemme know?
>>
>>Thanks!
>> -- Laura
>
> 
>
>                 ######\   (    )   /######
>             -#########//  |\^^/|  \\#########-
>          -###########//   (@::@)   \\###########-
>        /############((     \\//     ))############\
>      -###############\\    (oo)    //###############-
>     -#################\\  / ** \  //#################-
>    -#####/-\[^]-:/:-[^]-:/-[^]-:\:-[^]-:\:-[^]-\######-
>   _#/|###<=---=====---=====---=====---=====---=>####|\#_
>   |/ |#/\<<^>      Welcome, Traveller!      <^>>#/\#| \|
>   '  |/  <<^>     - The Dirty Dragon -      <^>>V  \|  '
>          <=---=====---=====---=====---=====---=>
>          \-[^]-:\:-[^]-:\:-[^]-:/:-[^]-:/:-[^]-/
>                      __\ | |  | | /__
>                     (vvv(VVV)(VVV)vvv)
>
>
>
>Thanks to the .signature of "Eric Karabin <karabin@cis.ohio-state.edu>"
>for the graphic!
>

You're more likely to see this kind of thing on alt.fan.warlord, 
which is where followups to this article will go :)

-- 
"I find Thybalt cancels out Tabaffara, don't you?"
"Unless your oponent has studied his Agrippa, which I have."
  --awozniak@morpheus.calpoly.edu  (hey, I'm a fan, not a spellign fanatic)
: main me @ trigger @ desc setdesc me @ swap notify ;
Newsgroups: rec.games.mud,rec.games.mud.misc
From: jjm4_ltd@uhura.cc.rochester.edu (Why not?!)
Newsgroups: rec.games.mud
Subject: Re: Bigboy Aber?  (TempleMUD)
Date: 27 Jul 92 23:30:52 GMT
Organization: University of Rochester (Rochester, NY)

In article <0095DF3D.DDFF8F80.12725@hal.hahnemann.edu> brennan@HAL.HAHNEMANN.EDU ("Andrew Brennan, LRC Mgr") writes:
>
>      Anyone know what has happened to this one?  I've not been
>   able to connect for a good number of weeks at this point - and
>   none of the MUD-list people I've talked to have any contacts 
>   for TempleMUD's people/gods/wizzes ... well, the wizzes don't
>   matter much.  I am/was one and I dunno anything about it.
>
>      andrew.  (brennan@hal.hahnemann.edu)

ok heres the scoop as i was told from doc and hoop
the god (damn cant remember his name right now)
graduated and he packed up his computer and left
Bigboy was his own and since he was leaving he took it with him
temple aber mud is probably gone forever :(

--gladiator  (diku raff)
Newsgroups: rec.games.mud,rec.games.mud.lp
From: snetzel@csd4.csd.uwm.edu (Scott V Netzel)
Subject: HELP!!!  Looking for a mudlib and driver.
Originator: snetzel@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Thu, 23 Jul 1992 11:57:42 GMT


Ok, here's the situaion (My r, o, and n keys aren't working properly.  I
bet you all feel for me, heh :)

I am trying to run an MSDOS-LPmud (Yes I know get Unix or Linux, but sorry
for reasons that I really don't want to discuss in depth, I can't run them)
I, right now, have the 386-102.zip and lp386-45.zip executables of the 
lpmud driver and parcer.  I have the 2.4.5 Lars mudlib.  I want/need
the 3.1.2 driver and parcer, I hear it is out there somewhere with the name
of ok312exe.exe, but I can't seem to find it.  I also would like to get my 
hands on the 2.4.5 american port of the mudlib.  The 2.4.5 Lars version is 
rreally screwy, as a level 10000 god, I can't ed any files except for thoes
in /player and /open.  The player.c file is missing SO many commands that I 
would like, like CP and MV, how can anyone live without copy and move.
Yes, I tried to make a file copier with read_file and write_file, but it 
keeps erooring out on the if(!read_file(source_file)), but anyway.  
If you can help me in locating any of the software I have asked about in
the above ramblings, let me know.  My mail address is snetzel@....  oh
right it's up there on the top of the letter, heh.  Thanx

Albion
snetzel@csd4.....  (Oh there I go again.)
From: laura@glia.biostr.washington.edu (Maori Suthil )
Newsgroups: rec.games.mud
Subject: Search for ascii picture
Summary: ascii picture
Keywords: mud welcome screen
Date: 25 Jul 92 03:31:46 GMT
Article-I.D.: glia.laura.712035106
Organization: University of Washington

If anyone out there has a nice picture of a
	dragon done in ascii - lemme know?

I am thinking of using one (or two) in 
	a welcome screen for a new mud.

Thanks!
 -- Laura
 
Newsgroups: rec.games.mud
From: Josh.Adams@bbs.oit.unc.edu (Josh Adams)
Subject: I need a good List of Muds, ...
Organization: Extended Bulletin Board Service
Date: Wed, 29 Jul 1992 21:54:01 GMT

I would like a list of all the known MUDS, and I would also like that list
to include what TYPE of MUD it is.  Please don't send me a file, either
post or send an e-mail message. 

Thanks for whatever,
Josh

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.mud
From: u322543@twncu865.ncu.edu.tw
Subject: RE: TF 2.0 bugfix
Organization: Computer Center, NCU, Taiwan, R.O.C.
Date: Wed, 29 Jul 1992 11:02:00 GMT


o hawkeye@glia.biostr.washington.edu (Ken Keys - TF Dude) writes,
>TF 2.0 beta 3 and earlier will use large amounts of CPU time during a slow
>/repeat or /quote.  This has been fixed in 2.0 beta 4.  You can obtain it via
>anonymous ftp from
>  ferkel.ucsb.edu (128.111.72.60)      pub/mud/Clients/tf.2.0.beta4.tar.Z
>  ftp.math.okstate.edu (139.78.10.6)   pub/muds/clients/tf.2.0.beta4.tar.Z
                                                                ^^^^^
The actual file name is tf.2.0.beta5.tar.Z

Yishao Lai
u322543@twncu865.ncu.edu.tw
Organization: Johannes Kepler University Linz - Computing Center
Date: Thursday, 30 Jul 1992 13:50:38 CDT
From: <K111114@ALIJKU11.BITNET>
Newsgroups: rec.games.mud.admin
Subject: re: more on problem players

> ... i froze him ...

interesting :) what exactly does this command do. (I know, add_action("no_way",
"",1) ... but I'd like to hear what message the victim gets :)
herp.
From: warlock@ecst.csuchico.edu (John Kennedy)
Newsgroups: rec.games.mud.admin
Subject: Re: UNTERs, Islandia, characters
Date: 22 Jul 92 02:17:45 GMT
Distribution: rec.games.mud.admin
Organization: California State University, Chico

In an article sundog@amber.ecst.csuchico.edu writes:

-->   JohnDoe has a character on an UNTER.  JohnDoe forgets his player#.
-->   
-->   There are no guest characters on this UNTER, so JohnDoe cannot
-->   connect and ask a wizard.
-->  
-->   What should JohnDoe do?

  He can:

    a)	Contact the admin through the same address he used to make the
	character and (hopefully) get a response back.
    b)	Contact a neightbor where he's been and, giving a name, see if
	they have it in *their* DB and get the number from them.

  Note that Unter admins are fairly tight-knit if they're on the same "unter-
net", so finding one should make things easy.  If you wait around on Space
Madness, you can probably find them *all* if you wait long enough.  (:{

-- 
John Kennedy/KC6RCK/warlock@ecst.csuchico.edu  "IBM, You BM, We All BM for IBM!"
Newsgroups: rec.games.mud.admin
Subject: Re: FAQ on bugs
From: awozniak@zeus.calpoly.edu (The WOZ)
Date: Wed, 22 Jul 1992 06:46:10 GMT
Followup-To: rec.games.mud.lp
Organization: California Polytechnic State University, San Luis Obispo

K111114@ALIJKU11.BITNET writes:
>hi.
>theese days we had to fix some bugs concerning a) ghost's being able to
>get (players could give them things), wield and attack monsters without
>further chance of getting killed.
>b) I saw a player have "alias 1 kill orc 1" and "alias 2 kill orc 2" which
>made him attack() every orc every time he/she entered 1 or 2. Actually
>he entered 1 2 1 2 1 2 1 2 1 2 1 .... and got a lot of hits not depending
>on the heart_beat() ... it was neccessary to fix something in living.c therefor
>e.
>
>My question: should we make a FAQ on common bugs and their fixes ?
>
>Bye, Herp.

A bugfix FAQ for lp code belongs, if anywhere, in rec.games.mud.lp, which
is where the followup-to line here is attempting to send things.

-- 
"I find Tibble cancels out Capaffara, don't you?"
"Unless your oponent has studied his Glippa, which I have."
  --awozniak@morpheus.calpoly.edu  (hey, I'm a fan, not a spellign fanatic)
: main me @ trigger @ desc setdesc me @ swap notify ;
Newsgroups: rec.games.mud.admin
From: chena@crs.cl.msu.edu (Antony Chen)
Subject: Re: More on problem players
Keywords: problem players
Organization: Michigan State University
Date: Wed, 29 Jul 92 05:42:40 GMT

brumleve@atropa (Danny Brumleve) writes:


>     The other day I had a player on who was threatening to send me a bomb
>in the mail if I didn't meet his 'demands', which I didn't let him live
>long enough to state.  He claimed affiliation with MOD, which I believe
>is a hacker organization.  He called in from a local site, and knew
>my name, address, phone number, and age.  For the time being I'm
>not opening any large packages, but my question is: has anyone
>ever had problems with scumbags like this?

Holy shit!  When stuff like this happens, I wonder what the purpose is of
putting up a mud where people obviously don't enjoy themselves.  Hell, it's
just a game.  I've had people beg, but I've never had a person threaten
physical harm.  I'm not exactly sure how seriously you're taking it, but
I'd like to know.

****************************************************************************
MMMMM      MMMMM  Antony Chen aka MELVIN @ University of Michigan, Ann Arbor
 MMMM      MMMM   GO BLUE!!  THE FAB 5 RULES: Mama said knock you out! 
 MMM MM  MM MMM   Mud-related mail: tonychen@engin.umich.edu
 MMM  MMMM  MMM      Personal mail: Antony.Chen@um.cc.umich.edu
 MMM   MM   MMM          Misc mail: tchen@churchst.ccs.itd.umich.edu
MMMMM      MMMMM  ***********************************************************
From: lwl@eniac.seas.upenn.edu (Lydia Leong)
Newsgroups: rec.games.mud.admin
Subject: Re: Converting db's
Keywords: dbconvert
Date: 26 Jul 92 15:39:47 GMT
Organization: Evil Geniuses for a Better Tomorrow

In article <1992Jul25.195820.1672@mnemosyne.cs.du.edu> 
  mmullett@nyx.cs.du.edu (Matthew Mullett) writes:
>Is it possible to convert a PennMUSH 1.50 db to MUSH 2.0?  and if so
>what would the command line look like for such a conversion?

It's possible, if you're willing to hack 2.0 to do it.  2.0 patchlevel 6
will NOT correctly read in 1.50 databases.  The 2.0 docs explain how to
convert databases fro MUSE, TinyMUD, and MUSH 1.x versions; the relevant
file that you need to change is db_rw.c

Certain things get zapped in the conversion, like zones, ROYALTY, 
and some other flags.  2.0 is also disk-based and will chew up 
significantly more disk space (although a memory-based version is
in the works).

It's also possible to convert a 2.0 database to a 1.50 one; I've got
a thing written for 2.0 which dumps a 1.50-readable flatfile  (in
reply to Dreamlands caretaker's question from earlier this week).

  -- Amberyl

-------------------------+----------------------------------------------------
Lydia Leong, CSE '94     | C code. C code run. Run code run... please!
lwl@eniac.seas.upenn.edu | Backup not found:  (A)bort  (R)etry  (P)anic
lwl@imsasun.imsa.edu     | "man reboot" (-n option): Avoids the sync(1). It
lwl@csa.bu.edu           | can be used if a disk or the processor is on fire.
-------------------------+----------------------------------------------------
Newsgroups: rec.games.mud.admin
From: jmorrill@magnus.acs.ohio-state.edu (John M Morrill)
Subject: Re: More on problem players
Keywords: problem players
Organization: The Ohio State University
Date: Mon, 27 Jul 1992 17:05:32 GMT

No, I have never be threaten with a bomb in the mail. However, this kind of
threat is not funny. I sugguest you stop by your friendly local post office and
ask how you can make an appointment to speak to a postal inspector.

After a visit from a postal inspector, where this guy will be enlighten as to
the taxpayer sponsored vacation at Club Fed he can earn if he continues to
threaten to use the U.S. mail to deliever bombs, I think you will see a whole
new attitude on his part.

------------------------------------------------------------------------------
Strange problems call for strange solutions.
Newsgroups: rec.games.mud.admin
From: brumleve@atropa (Danny Brumleve)
Subject: More on problem players
Organization: University of Illinois at Urbana
Date: Mon, 27 Jul 1992 02:34:50 GMT
Keywords: problem players


     The other day I had a player on who was threatening to send me a bomb
in the mail if I didn't meet his 'demands', which I didn't let him live
long enough to state.  He claimed affiliation with MOD, which I believe
is a hacker organization.  He called in from a local site, and knew
my name, address, phone number, and age.  For the time being I'm
not opening any large packages, but my question is: has anyone
ever had problems with scumbags like this?

Newsgroups: rec.games.mud.admin,rec.games.mud.misc,rec.games.mud.tiny