HDTenEightyP/NetNews huggingface dataset:
From: george@fornax.ECE.CMU.EDU (George Cebulka)
Newsgroups: rec.games.netrek
Subject: Re: UDP INL server test: post-game show
Keywords: UDP INL
Date: 16 Apr 92 15:03:09 GMT
Reply-To: george@fornax.ECE.CMU.EDU (George Cebulka)
Organization: Electrical and Computer Engineering, Carnegie Mellon
Originator: george@fornax.ECE.CMU.EDU


|>
|>It's a tricky business to run a pick-up game on an INL server,
|>what with the roster list and all.  I recommend against trying
|>it.
|> (muchc stuff deleted)
|> -- Red Shirt
|>
I agree with the first part. However, things have to be tested. How would you
feel if you were in the middle of a well fought match and the server died?
What is really needed is a way to put the server into test mode. With the idea
being that the roster system is disabled and new people could come in on
whatever side had the fewest players. (How 'bout it Ray? Huh? Pertty please...)
    Oh well, as anyone who programs could tell you, testing is the least fun
part of the task. Dirty job but someone has to do it.
        George.
From: terence@bronco.ece.cmu.edu (Terence Chang)
Newsgroups: rec.games.netrek
Subject: Correction for 4/9/92 Bronco update
Summary: relevant to MIPS servers only
Date: 10 Apr 92 07:10:42 GMT
Organization: Carnegie Mellon University

This is only for MIPSEL (little endian) servers:  I added a macro to the
beginning of ntserv/socket.c, that needs removing (it doesn't work).  Look
for:

#ifdef MIPSEL
#ifndef htonl
.
.
.
#endif htonl
#endif MIPSEL

and bracket it with "#ifdef this_is_hosed" and "#endif".

It passed some cursory tests but turned out to be buggy, and probably easier
to remove than repair.

Terence
-- 
"People who get nostalgic      |  Terence Chang:
 about childhood were          |    e-mail: terence@bronco.ece.cmu.edu
 obviously never children."    |            or an acceptable facsimile thereof
       -- "Calvin and Hobbes"  |            (subject to change w/o notice)
From: v119matc@ubvmsb.cc.buffalo.edu (Claus Schwinge)
Newsgroups: rec.games.netrek
Subject: Re: UDP and regions
Date: 7 Apr 92 20:59:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


>v1.0 is officially *done*.  As soon as Tedd and Terence can verify that I
>didn't blow it somewhere, I'll send out the source...  After that, you can
>fiddle with it in any way you please...

Does this mean it can be used in an INL match?  In our match vs Team Wizard,
the CMU'ers were getting less lag than anyone except the people at brown.
So, at a home game, most of our people were getting worse lag than the away 
team.

Since more than half of the games are yet to be played, this is an important
issue.

-Halfdane

>fadden@uts.amdahl.com (Andy McFadden)
>[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: explorer@iastate.edu (Michael Graff)
Subject: netrek.iastate.edu goes UDP
Organization: Iowa State University, Ames IA
Date: Sun, 12 Apr 1992 01:30:00 GMT

Ok, I FINALLY got the UDP version 1.0 stuff into tbird's server.  Please
give it a try and see how it works.

(Hopefully it will increase the number of off campus vict... er, players
on tbird.  ;)

ALSO, visible tractor info is sent.  Too bad tbird is blessed only...

-- 
-------------------------------------------------------------------------------
Michael Graff     explorer@iastate.edu   gg.mlg@isumvs.bitnet    "VMS fornever"
My favorite quote:  "And then, 23$2 k523%K5 fm$#%2345 34f $#r43r 34f,
-------------------------------------------------------------------------------
From: jc7o+@andrew.cmu.edu (Joo C. Chung)
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Date: 10 Apr 92 13:45:37 GMT
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA



> [some stuff deleted]

> Anyways, is there any way we could get a high clue server going that is 
> invitation only.  Perhaps the invitation system could be made such that anybody
> who is Flt. Capt. or higher on bronco AND would make Flt. Capt. with only a
> 2.0 planet rating could be invited.  Or it could just be up to the server god

	[some more stuff deleted]
	
> FreeKill


I resent this. I have a Flt. Capt. on bronco but I consistently do not
maintain high stats because I don't "scum" enough. I would like to think
that most players here at CMU that know me consider me to have clue and
that I would be invited to such a server. I don't think planet rating
and rank should be the only thing used when determining a persons clue
level. Sure you need planet takers in a good team, but just important
are the scout bombers (how many people who continually bombs have a
planet rating of over 2.0?). A good base is also useful (practically the
same situation as a bomber...don't get a chance to take planets). (Note:
I don't claim to excel in any of the two areas mentioned above).
Escorts, oggers and planet defenders I think are also required for a
good team. But most of all, I think a good team is a flexible team,
where if one area is a little weak, other players on the team can change
their style of play a little to take up the slack. 



		Joo Chung

		Yupa
		Boo!
		Daigoro
		War!
		IBM RS/6000





P.S. Rank is meaningless. It only intimidates the neophytes. Get to know
the people, not the rank.
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Date: 10 Apr 92 13:53:38 GMT
Organization: School of Computer Science, Carnegie Mellon

paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:
> After being such an arrogant dick about this before, I'm kinda embarrased to
> bring it up now...

Heheheh.  Didn't I say this would happen?  I should go look up the
quote.  Something like "in six month's time, *you* will be the one
moaning about the lack of clue".  Gee, was that six months ago?  :-)

> Anyways, is there any way we could get a high clue server going that is 
> invitation only.  

auk.warp has been invitation-only for some time now:

] auk.warp.cs.cmu.edu: Auk is now an invitation-only server, send
] mail to the server god if you want to be a member.  Cyborgs are 
] always allowed.  Ping time from ocf is 115-200.  Ping time from cmu is 5-7.
] Ping time from utexas is 100-200.  Maintained by rwd+@cs.cmu.edu.

I *think* it might be CMU-only, but it tends to be mighty under-
utilized, so maybe Randy could be persuaded to eg install UDP and
relax the, uhhh, geographical requirements. 

Jonathan H.
From: dd435157@longs.LANCE.ColoState.EDU (Dan Doner)
Newsgroups: rec.games.netrek
Subject: borgs
Date: 7 Apr 92 03:07:22 GMT
Reply-To: frush@lance.colostate.edu
Distribution: usa
Organization: Engineering College, Colorado State University

Okay, I've seen this question posted before, but have not yet seen a
satisfactory reply.
Just how do I go about using a borg on my dec 3100 & 5000 ?  I've
downloaded pig.dec3100 and
helixborg.dec3100 and tried running them both - one core dumps, the
other gives some strange error.
Pig actually gives me a connect message before it crashed.  Whats the deal?  

I've gone as far as downloading & compiling the source for netrek
(haven't got the server to work yet - dont want to piss off sysadmin
anyway).  I suppose if I were really creative I could use the code in
robotII.c and write my own, but I don't want too (yet!).

Somone please help!  It get frustrating to call a server and find 8 out
of ten players are borgs.

Thanks,
Dan
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 12 Apr 1992 19:25:22 -0400 
From: Court Demas <cd2a+@andrew.cmu.edu>
Subject: Re: Conceited Arrogant Assholes

Excerpts from netnews.rec.games.netrek: 11-Apr-92 Conceited Arrogant
Assholes Kevin M. Bernatz@andrew. (839)

> Hmmm,
> 	It seems this board has become swamped with a bunch of Conceited
> Arrogant Assholes.  I always thought that the beauty of Netrek was that
> talk was cheap, and everyone knew who they respected.  All this Horseman
> and UPenn bullshit is getting out of hand.  All the horsemen are decent
> players, that's a fact not an opinion.  Upenn has FreeKill and Hector
> (and I'd be willing to bet others that I don't know).  Both are also
> clued, though Hector is similar to Fury in being a planet scum.  I don't
> know who started the "we're better than you " shit, but I used to think
> that a few people were above it, Rob...Don.....  
ha!  Have you really been upset about this?  Does netrek worry you?  Do
you lose sleep at night because of it?  Maybe you should see somebody
about this.  Run emacs and try M-x "doctor".

 The "beauty of netrek"??  Come on - how seriously do you take this game?  


>  Don't let your rank go
> to your head, you both know what respect is and why/how it's gotten.  If
> everyone else wants to act like an ass, it doesn't mean you have to too.
 
As if admirals should "set an example" for all the innocent ensigns out
there.  That's got to be the stupidest thing I've ever heard.


> -KB
>  A very disappointed Rear Admiral Akira

We're not letting rank get to our head, are we?
From: paulsen@widget.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: plasmas?
Date: 8 Apr 92 22:36:44 GMT
Organization: University of Pennsylvania

In article <Idsl5mO00iV1Q2mrBk@andrew.cmu.edu> cm5m+@andrew.cmu.edu (Ceri Alun Morgan) writes:
>Has anyone found a practical use for plasma torps in a typical bronco
>game? The only time I can think of is when you are defending planets
>from planet takers. Anything else?

Heh.  I've gotten plasma torps once to ogg the base :)  It's a nice surprise
when you sink 8 torps, a phaser, AND a plasma into the base, and your
explosion.

Plasmas can be very useful if used sparingly.  As long as you don't depend on
them, you can rack up kills.

FreeKill
Newsgroups: rec.games.netrek
From: rjones@itchy.NoSubdomain.NoDomain (Ray Jones - Perp)
Subject: Re: UDP INL server test: post-game show
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Thu, 16 Apr 92 19:45:46 GMT

In article <1992Apr16.160901.156951@cs.cmu.edu>, jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>george@fornax.ECE.CMU.EDU (George Cebulka) writes:
>>     Oh well, as anyone who programs could tell you, testing is the least fun
>> part of the task. Dirty job but someone has to do it.
>
>Heh.  I have little sympathy with people who moan about having to test
>their newly-reinvented wheel, when a perfectly good wheel already
>existed...

	Yeah, yeah.. we've heard it already.  

	I wasn't reinventing the wheel, just adding a
few things.  Simple changes, for the most part, but
with a program the size of netrek, it's hard to tell
just how even a small, simple change will affect it.
So testing has to be done...

	As for a test mode, it could be done, but it
seems that it isn't vital.  All I wanted to see was if
it worked, could detect wins, etc etc...  It does, I'm
satisfied.  

	The INL server isn't made for pickup games,
obviously.  Next season, there won't be any rosters,
but people will still be divided before selecting a
team, since the plan is to make two ports, one for away
games, one for home.  I will, hoever, change it to keep
a team from getting more than 8 players.


-- 
                                          Ray Jones
                                          rjones@dsd.es.com
Organization: Fifth yr. senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue,  7 Apr 1992 15:38:39 -0400 
From: Stephen Alexander Racunas <sr26+@andrew.cmu.edu>
Subject: Re: Recording games

Record Only the Galactic Map data.

All you really need, besides the messages records, to reconstruct a game.


Val Ckurai
From: takekosh@aludra.usc.edu (Tetsu Takekoshi)
Newsgroups: rec.games.netrek
Subject: Re: HORSEMEN
Date: 9 Apr 1992 01:59:35 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: aludra.usc.edu

are any of you "horsemen" the same as the horsemen of Galactic Trader
from around 1988 at Cornell?
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 92 23:37:31 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <epa.702765135@aleph.cis.ksu.edu> epa@cis.ksu.edu (Eric P. Armstrong) writes:
>Considering I usually use a DD, maybe you should calm down and not
>take things so seriously.  netrek is (oh my!) just a game.

Netrek IS NOT JUST A GAME!!  It's a way of life!!

No ship is an island, entire to itself; every ship is a part of the
continent, a piece of the main.  If an SC is blown away my team is the less;
as well as if a BB were; as well as if an SB of thy neighbors or of thine
own were.  Any ship's destruction diminishes me, because I am playing;
therefore never send to know for whom Iggy calls; it calls for thee.

>Eric P. Armstrong        epa@cis.ksu.edu        cis.ksu.edu!harry!rtfm!epa


	Hook...					  |
						  |
		Line...				  |
						  |
			Sinker!			 / \
						/  o\
						|(  |
						|(  |
						\   /
						 | |
						/_ _\

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: epa@cis.ksu.edu (Eric P. Armstrong)
Newsgroups: rec.games.netrek
Subject: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 92 00:20:29 GMT
Organization: Kansas State University
NNTP-Posting-Host: aleph.cis.ksu.edu

yohan@cutlass.ksu.ksu.edu (Jonathan W Newton) writes:


>BBs have 40 damage torps; sorry about that.

>I think someone has asked before, but could someone give the COMPLETE stats on
>galaxy class ships..

Just to keep some people quiet....

  shipp->s_turns = 85000;   	BB=75000
  shipp->s_accint = 100;    	BB=80
  shipp->s_decint = 150;    	BB=180
  shipp->s_accs = 100;
  shipp->s_torpdamage = 50; 	BB=40
  shipp->s_plasmadamage = 120;  BB=130
  shipp->s_phaserfuse = 6;      BB=10
  shipp->s_phaserdamage = 100;  BB=105
  shipp->s_torpspeed = 16;/*14*/BB=12
  shipp->s_torpfuse = 70;       BB=40
  shipp->s_torpturns = 0;      
  shipp->s_plasmaspeed = 15;     
  shipp->s_plasmafuse = 60;     BB=35
  shipp->s_plasmaturns = 2;
  shipp->s_maxspeed = 9;        BB=8
  shipp->s_repair = 125;        
  shipp->s_maxfuel = 12000;     BB=14000
  shipp->s_detcost = 100;
  shipp->s_torpcost = 9 * shipp->s_torpdamage;
  shipp->s_plasmacost = 30 * shipp->s_plasmadamage;
  shipp->s_phasercost = 9 * shipp->s_phaserdamage;    /* was 11 */ BB=10 *
  shipp->s_warpcost = 5;      /* was 6 */ BB=6
  shipp->s_cloakcost = 35;      BB=30
  shipp->s_recharge = 28;       BB=14
  shipp->s_maxarmies = 13;      BB=6
  shipp->s_maxshield = 140;     BB=130
  shipp->s_maxdamage = 120;     BB=130
  shipp->s_wpncoolrate = 4;     BB=3
  shipp->s_egncoolrate = 5;     BB=6
  shipp->s_maxwpntemp = 1000;
  shipp->s_maxegntemp = 1000;
  shipp->s_mass = 2450;         BB=2300
  shipp->s_tractstr = 3800;     BB=3700
  shipp->s_tractrng = 1.0;      BB=1.2
  shipp->s_width = 20;
  shipp->s_height = 20;
  shipp->s_type = GALAXY;       BB=BATTLESHIP

Galaxy stats on the left,  Battleship stats on the right.

-- 
Eric P. Armstrong        epa@cis.ksu.edu        cis.ksu.edu!harry!rtfm!epa
       "I plead the fifth, because I'm too dumb." -- Karl S. Hagen
From: tundra@sam.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: I like scouts
Date: 9 Apr 1992 16:10:33 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


In article <2302@news.duke.edu>, jhammond@acpub.duke.edu (John Kirk Hammond) writes:
>
>     I agree.  I like scouts, too.  They make a nice little explosion
>when I det their little "spitballs" and tractor them into my CA's
>phaser range.  Umm, umm.  Scrumptious.  I especially like being ogged
>by scouts when I'm in a base.  Yummy.
>
>:)
>
>-Lance
 
I like watching Scouts kill SB's
:)

==============================================================
--Tundra/Dan       "The Bigger they are the harder they fall"
==============================================================
Newsgroups: rec.games.netrek
From: osyjm@coe.montana.edu (Jaye Mathisen)
Subject: Re: UDP and regions
Organization: Montana State University, College of Engineering, Bozeman MT, 59717
Date: Tue, 7 Apr 1992 13:34:33 GMT

In article <1992Apr7.042339.5396@fs7.ece.cmu.edu> terence@bronco.ece.cmu.edu (Terence Chang) writes:
>In article <aa7K02aobf1p00@amdahl.uts.amdahl.com> fadden@xserver.uts.amdahl.com (Andy McFadden) writes:
>Heh heh.  Right.  Well, anyway, I tried all that and found that the UDP CPU
>usage was 20% +/- 5% steeper than TCP -- which isn't much.  More accurate
>measurements could be made.
>

Any chance it's something like UDP checksumming that's causing the extra
load?  Wild stab in the dark...
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@{cs,coe}.montana.edu
From: epa@cis.ksu.edu (Eric P. Armstrong)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 9 Apr 92 04:58:40 GMT
Organization: Kansas State University
NNTP-Posting-Host: altair.cis.ksu.edu

fadden@uts.amdahl.com (Andy McFadden) writes:

>Guess that's why you stopped reading rec.humor.funny.

Nah.

>Y'all know what a Usenet Ogg is?  Well, you just got flattened. ;-)

Funny I didn't feel it..

-- 
Eric P. Armstrong        epa@cis.ksu.edu        cis.ksu.edu!harry!rtfm!epa
       "I plead the fifth, because I'm too dumb." -- Karl S. Hagen
Newsgroups: rec.games.netrek
From: von@wucs1.wustl.edu (Steve Von Worley)
Subject: Re: UDP and regions
Organization: Washington University, St. Louis Mo.
Date: Fri, 10 Apr 1992 04:52:58 GMT

In article <s3504INN7rs@agate.berkeley.edu> tom@ocf.berkeley.edu (Tom Holub) writes:
>In article <1992Apr8.080802.22594@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:

>)I also think Wizard at Bears will be a genocide for Wizard.
>
>I believe you mean 'Wizard will get genocided,' and you're probably
>right.

No, I meant what I said.

>)Thus, many teams, such as the Bears, may end up with 3-3 records, at 
>)least in division 2, so every game matters.
>
>Well, we're 2-1, and I find it highly doubtful that we're gonna lose 
>2 more games.  Wizard might beat us, but after our Darkhorse game
>I really doubt it.  You guys might beat us, but I don't think 
>you really appreciiate the gap in talent between the Berkeley/CMU
>teams and the rest of the world.  That's OK, after you play
>some games against us you'll see.

I see.  I'm not from CMU, I must suck.  Not!

Didn't Darkhorse genocide you?  Darkhorse lost to Wizard 15-5, with Spaceace!
benched I think.  I don't see the logic in your above statement.  Unless 
you're counting on the cross country net connection to totally hose them.  
And from what I hear, the lag from CMU to Berkeley isn't bad.

We'll see about the Bears at :) game.  Should be close. 
Unfortunately, we'll have to wait at least another week to find out.  :(

I love all this macho-ness!  It's great!
Que es mas macho?  Frijoles o Tacos?
Mojo o Freekill?

:)

Sandia (macho macho watermelon, I want to be a macho watermelon...)

Stephen "Feed Me Giblets and Call Me Frank" Von Worley
von@wuccrc.wustl.edu
Computer and Communications Research Center
Washington University, St. Louis, MO
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 9 Apr 92 00:16:13 GMT
Organization: School of Computer Science, Carnegie Mellon

frain@cis.ksu.edu (Jerry Frain) writes:
> tom@ocf.berkeley.edu (Tom Holub) writes:
> > as long as I have a clean enough connection to use tractors and
> > phasers effectively, the DD will lose.
> 
> Unless the DD player is not a total hoser, and stays out of range of
> your phasers and tractor beam.

In other words, you runner scum, right?  Keep on dodging backwards,
throwing torps at him, and always staying out of phaser/tractor range?
On a chaos dogfighting server, this makes some kind of sense -- I
mean, you don't care about real estate, so there's no shame in running
away.  Of course, you've got to get the fool to chase you, but the GA
probably gives them such an overwhelming feeling of superiority that
you can sucker them into it with a few well-chosen taunts.

Jonathan H.
From: mj1g+@andrew.cmu.edu (Michael Juster)
Newsgroups: rec.games.netrek
Subject: Re: THE HORSEMEN ARE....
Date: 14 Apr 92 17:35:30 GMT
	<73845@netnews.upenn.edu>
Organization: Junior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 13-Apr-92 Re: THE HORSEMEN
ARE.... Justin R. Botelle@eniac. (488)

> In article <sduG2Me00VIGITB14v@andrew.cmu.edu) mj1g+@andrew.cmu.edu
> (Michael Juster) writes:

> )Is that all?  Whoa.....what a LOW planet rating for a so-called scum.

> OK, I'll bite, what do you consider high on bronco? 

> Justin  (Hector)



Well......everyone's saying how much of a scum you are and to me it just
seemed that SUCH a scum should have at least a 6 planet and 6 bombing
rating.........I mean I had a 5.5 of each and never got my name in
lights. :-)

But if I wanted to, a 10 planet rating is possible I guess but it would
have to take MONDO scumming on my part to achieve it.

-Mike
Admiral chi
From: hchen@bagpipe.reed.edu (Hunter B. Chen)
Newsgroups: rec.games.netrek
Subject: Re: Common and Uncommon netrek terms
Date: 17 Apr 92 08:25:26 GMT
Article-I.D.: reed.1992Apr17.082526.11238
Distribution: usa
Organization: Reed College, Portland, OR

There's also:

Bot:  M5, HAL, Guardian, or Colossus.  Not to be confused with 		 
'Borg.

Non-sig: Non signature Borg

Cookie: Plasma

Chaos server: Utexas or KSU server with high refuel rates, free plasmas,  
and Galaxy classes.  Also known as Galaxy server.

Bronco server: Bronco-type servers, such as CMU, Berekeley, USC, and UofW.  
Differs from Chaos servers in refuel and plasmas. No Galaxies. 

Barren: No armies  (duh, ;))

clueless: A generally derogatory term referring to a player's inability to  
match to expected levels of play either due to lack of experience or poor  
ability.

Wocka Wocka Wocka: Pac Man effect of eating enemy's torps without detting.   
Also labelled as the Grey Elf Effect.

gen: Genocide

newbie: One who has just started playing netrek.

NTA: NeTreker's Anonyomous.

Hoser: Practice bot.  Also a derogatory term.

Scout Bombing: Using small fast ships (SC, DD) and bombing planets that  
pop (see pop) with low number of armies (5-8).  Often involves Deep  
Bombing (see Deep bombing).

harlequin

hchen@reed.edu
Newsgroups: rec.games.netrek