HDTenEightyP/NetNews huggingface dataset:
From: angelrat@next10pg2.wam.umd.edu (...a gruesome)
Subject: ..simlife /el-fish
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Mon, 5 Oct 1992 23:02:55 GMT



anyone have any info on the following games to be released by Maxis
(of Sim-'fame'..)

1) SimLife 
2) El-Fish

thanx,....can you post it,please instead of e-mail..
From: msyrak@ruc.dk (Mads Syrak Larsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 How to get out of labyrinth in Crete
Keywords: indy4 atlantis indiana jones
Date: 5 Oct 92 14:08:34 GMT
Organization: Roskilde Universitetscenter, Danmark

HELP!

we are stuck in the labyrinth of Crete. We have managed to get the three
statue heads into the labyrinth, we have found out how to get downstairs (in
front of minotaurus) but we can't find our way out of the labyrinth anyway.
We are in "TEAM-MODE", and have also managed to get Sophia to pull the pully
downstairs, could someone please help us from here???

Thanks in advance...

Mads and Sieg:

msyrak@gorm.ruc.dk
From: slf8n@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:Brief Mantis review (Microplay ripoff
Date: 29 Sep 92 21:15:35 MDT
Organization: Utah State University

I agree!It seems the reason they put text on top of the targets telling you
what they are is because you can never get near them! I like the idea of true
space flight but in this case it was don poorly. If it is realistic they should
have "fudged" some realism for fun. On some missions I just loaded up on
missles
and fired as fast as I saw them, didn't even bother to move, just hoped I
killed them before they killed me. Whats the skill or challenge in that?!?

The inbetween story seems pointless and a waste of space, not to mention
extremly corny. I enjoyed the hand painted graphics in WC and WCII much
more enjoyable then the bad digitized pictures in this game. The voice is
the only thing in this game thats looks like it was done fairly well. But
it's not nearly enough to make this game worth the money or harddrive space.
The manual doesn't even explain things very well. All in all a poor effort
from MicroPlay who have made some good games in the past.

Johnny Georgi
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Organization: North Carolina State University, Project Eos
Date: Sun, 27 Sep 1992 06:20:47 GMT

In article <1a30idINN169@usenet.INS.CWRU.Edu> au527@cleveland.Freenet.Edu (Dan Current) writes:
>
>In a previous article, tpehrson@javelin.sim.es.com (tim clinkenpeel) says:
>
>
>     What if, (I'm dreaming here) when two computers are networked and 
>both people are wandering around in the same area, they can bump into 
>each other and either exchange information (ie. chat features in modem
>games) or just try and kill each other.  Maybe they could combine forces
>and work for their greater advantages.  This is great.  What is this game
>going to be? or more importantly WHEN is it going to be ?!?!!?
>
>---Dan
>       "The darkness makes me fumble, for a key,
>        to a door, that's wide open"
>                                       -The Police

I think they already have that...it's called a MUD (Multi-User Dungeon.)


+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: ins272u@aurora.cc.monash.edu.au (Geoff Green)
Subject: Re: Out of this World friend...
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 28 Sep 1992 10:17:46 GMT

Adam Spragg (tasdevil@netlink.cts.com) wrote:
: 
: Hmmm...  I alwyas thought he said "My tuba!" and then went running off... 
: oh well...  I thick we just called him "Bud."
: 
My friends and I thought Ugg suited him better :)

Geoff.
--
Geoff Green.
Snail Mail :-			E-Mail :-
~~~~~~~~~~		        ~~~~~~
4/8 Dennis st,			ins272u@aurora.cc.monash.edu.au
Clayton Victoria,		ins272u@lindblat.cc.monash.edu.au
Australia.  3861.		greenie@yoyo.cc.monash.edu.au
(03) 562 9849.
#include <std_disclamer.h>
#include <witty_quote.h>
From: gmhunter@mizar.usc.edu (Guy Michael Hunter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Fixed Strike Commander now on wuarchive
Date: 26 Sep 1992 12:37:05 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: mizar.usc.edu

I found strike.zip (and strike.txt) on wuarchive. This one is
Zipped with the regular version of PKZIP and contains the SB-only
fix plus the IRQ5 fix...and, of course, DOS filenames.

Everything worked great for me (I have a PAS-16 on IRQ5 and 
an LAPC-1)! Now I can't wait for the actual game, creeping up
on being a year overdue...

.--------------------------------------------------------------------.
| Daniel W. Bise           direct replies to: gmhunter@mizar.usc.edu |
| USC BArch (finally!)                     71601.1752@Compuserve.com |
| Sysop, The Patchbay BBS           818-441-3965, South Pasadena, CA |
| WC3.5+Tomcat! E-mail-->Win3.1,ATM+TT Fonts,MIDI,Soundcards,GraphiX |
`--------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Thanks for advice & WC III wishlist...
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Fri, 2 Oct 1992 17:47:58 GMT

In article <1992Oct2.105554.5605@gw.wmich.edu> florida@gw.wmich.edu writes:
>And, how about a play-by-modem feature for WC III?

Now *that* is a *great* idea....  Phenomenal....  It would be...it would be...
it would be...

Excuse me, I am flush with heady anticipation....

:-)
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
From: mikefitz@beach.csulb.edu (Mike Fitzpatrick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commander Joystick Problems
Date: 30 Sep 92 22:53:28 GMT
Organization: Cal State Long Beach

I have been experiencing some problems with my Joystick on Wing
Commander.  Originally I thought it was my piece of crap $5 joystick but
I recently purchased a new one, a good one, and the problem still
exists.  

After flying around a bit it just seems to lose the bottom input.
Meaning if I move the joystick down to fly up it doesn't change
direction at all.  It seems to reset the center point on it's own even
though at the start of the game the calibration is fine.

Anyone have any advice or patches to fix this problem?

Mike
Newsgroups: comp.sys.ibm.pc.games
From: warren@apple.com (Chris Warren)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Followup-To: comp.sys.ibm.pc.games
Organization: Taligent.com
Date: Mon, 5 Oct 1992 19:29:04 GMT

In article <1992Oct5.130344.10963@murdoch.acc.Virginia.EDU>,
jtf9s@poe.acc.Virginia.EDU (Phantom) wrote:
> 
> In article <rdippold.718260424@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
> >To quote someone, "Well, there you go again..."  
> 
>      I believed the quoted person is Pat Paulsen, a never-was comedian and
> perennial Presidential candidate.  This brings up, however, an important
> point--if this topic keeps coming up, why has nothing been done to address
> it?  Sounds to me that, contrary to many of the replies, there is a certain
> level of frustration in having to wade through countless posts which are
> useless to a particular reader.  If the idea of splitting the newsgroup, which
> was received a little hysterically, I believe, is so abhorrent, then 
> then perhaps we can entertain this idea of standardized subject headers.
> 
>      I have derived considerable benefit from this Newsgroup so I will be
> as many of you so pleasantly refer, the 'sucker.'  This type of mentality
> might explain why those best suited for public office have placed as much
> distance between them and that task as possible.  Is there anyone who is
> interested in helping me draft a FAQ and a mechanism for regular, automated
> posting?


There already is an FAQ which gets posted every week or so.  I would
love to have people add to it.  So send me additions.  I'll
post it again now, since I've been a bit remiss in posting it recently
(:( deadlines and stuff).  The FAQ does have suggestions about
headers.  It could be extended to include stuff about including
the title of the game which seems to be becoming a defacto standard
in this group.

Cheers
--Chris
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Brief Mantis review ( Microplay ripoff of Origin)
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Thu, 1 Oct 1992 21:53:52 GMT

In article <1992Sep30.234743.196459@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:

)>I think Microplay is MicroProse's cheap imitation RipOff department.

I was under the impression that Microplay was the same company - it
was formed when some company (think it was something to do with
wordprocessing) sued Microprose over a trademark infringement.  Microprose
started to change their name, the suit was dropped, but they left it sort
of 'half-changed' anyway.   At least that's what I recall, I don't recall
where I heard this anymore.

Newsgroups: comp.sys.ibm.pc.games
From: gregh@alw.nih.gov (Gregory Humphreys)
Subject: Strike Commander?
Organization: National Inst. of Health, DCRT, CSL
Date: Mon, 28 Sep 1992 14:57:01 GMT

There have been zillions of posts about it, but WHAT directory is it IN on
wuarchive???????


-- 
Greg Humphreys    |  "Playing not to win is like sleeping with your 
gregh@alw.nih.gov |  sister - sure, she's a great piece of tail, 
                  |  and she's got a bag full of goodies, but it's 
(301) 402-1817    |  just plain illegal."  -Charlie Sheen, "Hotshots"
From: hannes@madvax.uwa.oz.au (Johannes Herrmann)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ.(pos. Spoilers)
Date: 1 Oct 1992 01:41:30 GMT
Organization: Maths Dept UWA
Distribution: world
NNTP-Posting-Host: sessilis.maths.uwa.oz.au

In Civilisation there are some fun things that can be done, without
cheating too much:
1. Caravans:
  Make lots of caravans. They are meant to help build wonders but you
can build anything with them! Just change production to a wonder,
send the caravan in, and then change back.
2. City sizes:
  To quick-increase a city make sure that the city has two units of
food production spare. Build settlers (possibly with the help of
caravans as above) and the city will decrease in size by one. Make
sure that you still have a spare food. The city should go back up
in one or two turns, and then just add the settler to the city to
increase it.
3. Scouts:
  Make some diplomats (which don't cost anything in upkeep and don't
count for no. of units in a city) and post them around the borders
as scouts. If enemies come they can be bribed into defecting or you
can send your scouts to find the enemy city and steal their technology.

Hannes

-- 
Email   -  hannes@madvax.maths.oz.au   \|/
Phone   -  386 4918 (Room 104)         - -
 May the forces of Chaos be with you.. /|\
From: stevep@panther.ims.com (Steve Poulsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Easy U7 questions
Date: 6 Oct 92 14:36:26 GMT
Organization: Integrated Measurement Systems, Inc.

In article <1992Oct6.045030.2279@coe.montana.edu>, ender@cs.montana.edu (Jacob Cormier) writes:
|> >It's a secret passage.  You have to "use" (double click) a section of
|> >wall to open the passage.  You will find such secret "doors" in many
|> >parts of the game.
|> >
|> How about the NE room on the roof of the castle in Brittania?  Is it the same
|> kind of thing?  I thought I tried that, but maby not.

The room above the NE corner of the castle is special.  You need to find a
secret lever hidden behind a barrel in a secret passage in the walls on the
main floor of the castle.  To gain access to the passages in the walls of
the castle, look for a hidden lever in L.B's bedroom.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: jlharris@eos.ncsu.edu (JOHNATHAN LEWIS HARRIS)
Subject: Re: ULTIMA 7 Bugs
Originator: jlharris@c00576-1403br.eos.ncsu.edu
Reply-To: jlharris@eos.ncsu.edu (JOHNATHAN LEWIS HARRIS)
Organization: North Carolina State University, Project Eos
Date: Mon, 5 Oct 1992 14:13:02 GMT


In article <1011@dgaust.dg.oz>, brown@dgaust.dg.oz (Fred Brown) writes: 
|> After reading all the references in this newsgroup about bugs in Ultima 7
|> I'm now *VERY WORRIED* !!! Could someone please tell me exactly what the
|> famous "Key bug" is ? Can it be avoided ? Also, how do you tell what
|> version of Ultima 7 you have ? What other bugs are there & can the game
|> be completed with all of these bugs ? Thanks to all for your help...
|> Regards
|> Fred Brown

	The bugs in this game are SO MINOR.  The key bug is the worst one.  This is 
a bug that removes a key from your pack when you sleep.  There are patches to 
fix thix or you can remove your pack when you sleep.  The only other bug that I have 
seen is that when the game loads, the playing screen may become redtoned (if you haven't
seen the game it always displays a moving red image while loading).  There are NO
BUGS THAT WILL PREVENT YOU FROM FINISHING THE GAME (unless you lose the 
black gate key due to the key bug)  I will be finishing the game in a day or too
and the bugs are nothing to worry about!  So have fun and take the bitching
in this group with a grain of salt.


--------------------------------------------------------------------------------
Johnathan Harris
331 Tucker Hall
username jlharris@eos.ncsu.edu
--------------------------------------------------------------------------------
Computers can be your best friend or your worst nightmare-depends on what mood they are in.
From: stvlin04@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: DON'T READ IF YOU HATE HACKING
Date: 29 Sep 92 21:02:46 +0200
Organization: University of Cape Town


In article <mdanjou.717260683@outaouais>, mdanjou@outaouais.ulaval.ca (Martin D'Anjou) writes:

> Bytes at offset 0x0146 and 0x0147 in the civil?.sve
> files are the number of gold pieces you have when the
> games is saved.
> 
> See, you read it.
> mdanjou@gel.ulaval.ca

Ummmm, the location is, I believe different depending on what civ you are.

Easiest way is to convert your money to hex, reverse the digits, use FIND in
PcTools or whatever and replace it with whatever amount you want.

ps max is +- 32000 (7d 00 in hex [ reverse the digits ]) something to do with
the fact that the money is stored as an interger and not a word ( C programers
I believe)

pps watch the effect it has on the power graph

cheers
From: peterb+@CMU.EDU (Peter Glen Berger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Joystick questions
Date: 1 Oct 92 10:13:34 GMT
Article-I.D.: andrew.8emnzCS00WB4IifYU9
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA

Ok...I am thinking of biting the bullet and buying a joystick.  What
should I get?  Please discuss reliability, breakability, ease of use.,
and price. 

Thank you!


------------------------------------------------------------------------
Pete Berger		       ||  ARPA:     peterb@cs.cmu.edu
Professional Student	       ||            Pete.Berger@andrew.cmu.edu
Univ. Pittsburgh School of Law ||  UUCP: ...!harvard!andrew.cmu.edu!pb1p
------------------------------------------------------------------------
"You will _croak_ you little clown, when you mess with President Brown!
 California Uber Alles! California Uber Alles! Uber Alles, California!"
------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: josh@areyes.com (Joshua Klobe)
Subject: battletech-HELP stuck trying to talk to Edward Tellhim
Organization: Areyes, Inc.
Date: Wed, 30 Sep 1992 00:07:29 GMT

I recently got Battletech the Crecent Hawks Inception and I'm stuck. I did
the training grounds and gathered up Rex, Russ and Rick(also Edward but he
was a traitor. I don't know where to go. Also I was wondering wether or not
I should get the mech from the jail. If I get it everyone calls ME a traitor.
Any help would be appreciated. Thanks.
-- 
Joshua Klobe		uunet!areyes!josh		(203) 847-6003
			josh@areyes.com
From: JROGERS@vm.poly.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prophecy of the Shadow !! SPOILER!!
Date: 29 Sep 92 18:17:22 GMT
Organization: Polytechnic University

In article <Bv99MD.46D@mach1.wlu.ca>
veen2976@mach1.wlu.ca (veenstra christopher) writes:
 
>
>Greetings all,
>
>  I didn't get any response at all to the last message I put up so I'm going
>to try one more time.
>
>  In Prophecy of the Shadow, I find the Bandit's Hideout but don't know the
>password.  Myself, and 3 of my friends have though about it for a couple
>hours but the answer escapes us.  If you know, would you please send me the
>info???
************
Go to the Jail and talk to Robin.  He wants a drink.
Buy a BOTTLE of wine and give it to him.  WHAT IS THE BRAND
NAME OF THE BOTTLE OF WINE?  That is the password.
 
>
>Thanks,
>
>Chris Veenstra
>veen2976@mach1.wlu.ca
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cheat for GODS by Konami
Keywords: gods cheat
Date: 4 Oct 92 15:37:12 GMT
Organization: North Carolina State University

Does anybody have a cheat for GODS that will give me infinite health.  (More
money would be nice also.) 

I'm very frustrated with the game.  Thanks.


-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: MM4 Querks
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Tue, 6 Oct 1992 13:41:10 GMT

In article LxG@beach.csulb.edu, bwong@beach.csulb.edu (Bradley Wong) writes:
>Computer City had MM4 for $41 on Saturday. I picked up a copy yesterday,
>but have not been able to run the game -- not enough memory! I hate
>these games makers! I've got 20Mb of RAM, but MM4 needs 583K of conventional
>memory (not to mention 15Mb disk space). After spending two hours
>tweaking the system, I'm still short 4K of memory! It will run if
>a) I give up the sound driver (pas), b) give up the mouse, or c) give
>up stacker.
>

Buy and install QEMM386!! That will solve it.

Dave



Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: strike commander
Organization: University of Waterloo
Date: Fri, 2 Oct 1992 04:59:41 GMT

In article <_a!p1#m.primus@netcom.com> primus@netcom.com (Robert keng) writes:
>hchong@netcom.com (Hoi Chong) writes:
>: 
>: The graphics is fantastic.  Another "Wing Commander" breakthru!
>
>Agreed. I just hope the game itself is as smooth as the demo.........
>Way ahead of Wing Commander, IMHO...

I ran the Strike Commander demo and I was not impressed.  "Primitive"
was what I thought as I looked at layer after layer of bitmaps.  Where
were the textured polygons that the game was supposed to have?  And
the terrain... <gag> it reminded me of high school plays with painted
backdrops behind a foreground of cardboard cut-outs.  Whatever happened
to the third dimension?

The only innovation I saw in the demo was that Chris Roberts is dumping
bitmaps to the screen faster than anything I've seen so far.  I hope
that the actual game is nothing like this sneak preview.

Phat.
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KEEN WATCH: The U is Toast
Date: 7 Oct 92 01:16:01 GMT
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, jwilbur@iat.holonet.net (Jay Wilbur) says:

>Our next game WILL be the ultimate Id game (until the one after that:),
>but it won't be Keen.  Keen would be so hard to do in 3D with all the
>pogoing going on.  Besides, all that "cute" bores us to tears.

Any word you can give us on when it's coming out? I've been wanting to see
a game with an engine like Wolf3D, but with more plot. (Other than UU,
which I have.)
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: Cobra Missions agian...
Organization: ICASE/NASA Langley
Date: Wed, 7 Oct 1992 00:19:49 GMT

in the game cobra missions when you try to get into
club 10 your told you cant join but the girl can.
when she tries to join she is told to come back later
because the boss isnt in. nomatter when we come back
the boss is not in. i have gone back to the bar a number
of times but nothing changes. what am i doing wrong?
also where can i find the key to the train tracks (gate)?
thanks alot.

 
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-----------------------------------------------
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| Only those that prosper judge what is sane."|
-----------------------------------------------