HDTenEightyP/NetNews huggingface dataset:
From: a_willisgt@ccsvax.sfasu.edu
Newsgroups: comp.sys.mac.games
Subject: [FAQ] Hellcats / Leyte Gulf : Mission Aborted!
Date: 12 Dec 92 06:13:36 CST
Organization: Stephen F. Austin State University

  Well, Hellcats fans, I'm going to have to make a retraction.


  Administration of the Hellcats FAQ came up for grabs about a week or so ago,
and I figured I'd volunteer... I hadn't seen a Hellcats FAQ for a while - most
probably due to my poor net.news reading habits - and since Leyte GUlf had come
out... well, you get the idea.

  I had intended to take over responsibility of the Hellcats FAQ, but it seems
that the FAQ's original author is going to do that instead. Two days on the
job, and I've already been fired... *sniff*

  To everyone who's sent questions, comments, tips, and info, your input is
greatly appreciated, and I'll be passing it along to the new FAQ admin, just as
soon as I locate his mail address.  (The response was phenomenal... over two
dozen mail messages arrived within six hours of my post, and there are around
fifty now.)

  For everyone who's saying 'Well nuts, I wanted a FAQ for Christmas', I'm
going to put something else in your stocking instead.  I'm posting two patches
to sumex-aim and America Online.  The patches are for Leyte Gulf; they increase
the Hellcats' load of rockets from six to sixteen and 254, respectively.
Information on this patch has previously appeared in comp.sys.mac.games, but
in order to implement it, you had to hack Leyte Gulf with ResEdit.

  It's been a fun two days - thanks for the response!

(and Happy Hunting!)

Ty Willis
Stephen F. Austin State University
a_willisgt@ccsvax.sfasu.edu
From: cokin@phakt.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: small Gravis Mousestick grumble
Date: 15 Dec 1992 15:40:47 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <1992Dec15.181935.747@samba.oit.unc.edu> Rich.Rubel@launchpad.unc.edu (Rich Rubel) writes:

>Called Gravis, and they told me it needed upgrading.  Cost?  $20!


This must be a new policy.  Last year I bought an old stick for $10 at an
egghead clearance store.  It wasn't old enough to still have an LCD screen, but
it wasn't system 7 compatable.  After faxing gravis my reciept and a note,
they sent me a free upgrade, including a new disk of software, a new rom chip,
and a new manual.


                                                              Darren
Newsgroups: comp.sys.mac.games
From: tschorer@hoh.mbl.edu (Tim Schorer)
Subject: Leyte gulf, don't!
Organization: MARINE BIOLOGICAL LAB
Date: Thu, 17 Dec 92 13:39:50 GMT

Wow I've enjoyed Hellcats for a while on my trusty LC (lousy computer) and was 
eager to play leyte and it is GREAT.  Unfortunately the other day I had the 
missfortune of playing on a Quadra 950 with a 16" moniter, argh.
DON'T DO IT! You'll never want to play on a slower machine again....  
Runs faster and smoother on the Quad than on the LC at "Triple Time".  Does 
anyone out there want to buy an LC cheap!  Or could anyone tell me where I 
could find a Quadra for about $3k?  Well gotta run upstairs and boot this nice
lady off her Quad (oh sure she's impressed with the game but not a real fan!).  
I know my wife's gonna leave me when I bring home a Quadra but sacrifices have
to be made!nnnnneeeeeeeooooowwwwww ratatatatatatatatatatatat whooooooosh booom!
From: baltman@prodigal.psych.rochester.edu (Brian Altman)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom Cheats
Date: 11 Dec 92 18:08:19 GMT
Organization: University of Rochester (Rochester, NY)

Well it isn't really a cheat as such, but holding down the 
option key significantly speeds up the loading on my IIsi.

-Brian
Newsgroups: comp.sys.mac.games
From: jypeters@ens-lyon.fr ()
Subject: Re: Cyberblast--new game
Reply-To: jypeters@ens-lyon.fr
Organization: Ecole Normale Superieure de Lyon
Date: Fri, 18 Dec 1992 15:41:57 GMT

In article 19921217025434IYI4DTN@MVS.OAC.UCLA.EDU, IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda) writes:
>In article <168BF13CC1.C521832@MIZZOU1.missouri.edu>, on 17 Dec 1992 04:31:29 GMT,
>C521832@MIZZOU1.missouri.edu writes:
>
>>
>>Has anyone seen this game? It's called Cyberblast, from "Innerprise Software,"
>Yeah, I got a review copy of Cyberblast a number of months ago.  It's a
>neat arcade game, but I found it a tad confusing and controlling the
>game is slow and awkward....didn't care for it too much.
>
>Gann

I bought this game about a year ago. It was a maze exploration type game (find the
exit of the current level and get as many bonuses as possible).
I first thought this game was quite good, considering I was running it on my
small SE, but then found it pretty boring.
The most annoying thing was that it kept crashing when I collided with a certain
type of monster (I got the same bug on a Classic).
I eventually brought it back to the place where I had bought it
and got my money back...

		   ```
                  (o o)
+-------------oOO--(_)--OOo-------------------------------------------+
|			Jean-Yves Peterschmitt			      |
|  Laboratoire de l'Informatique du Parallelisme (LIP) - bureau 317   |
|    ENS Lyon - 46, allee d'Italie - 69364 LYON Cedex 07 - FRANCE     |
+-------------------------+---------------------+---------------------+
|jypeters@lip.ens-lyon.fr | Tel +33.72.72.85.49 | Fax +33.72.72.80.80 |
+-------------------------+---------------------+---------------------+

Newsgroups: comp.sys.mac.games
From: majed@mcs.kent.edu (Majed Al-Hajery)
Subject: Good games!
Keywords: Good games
Reply-To: majed@mcs.kent.edu
Organization: Dept. of Math and Computer Science, Kent State U.
Date: Wed, 16 Dec 1992 18:33:52 GMT

Hi all,
I have a som who is 4 years old. I would like to get him some games for X-mas. Cam
any some body help me. 
PS: we just got our mac and he never used it.


-- 
---------------------------------------------------
Majed Al-Hajery   <majed@mcs.kent.edu>
Department Of Mathematics & Computer Science
Kent State University
Kent - OH 44242
From: scott@sting.Berkeley.EDU (Scott Silvey)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon vs. Hellcats
Date: 17 Dec 92 18:34:33
Organization: UC Berkeley Experimental Computing Facility (XCF)
Distribution: world
NNTP-Posting-Host: sting.berkeley.edu
In-reply-to: Maury_Markowitz@magicbb.uucp's message of Mon, 14 Dec 1992 12:55:32 EST


%   This is not really true.  The version that carried the radar was the
% Tigercat, a late-war experiment by the US to enter the night fighter arena. 

The most excellent Tigercat didn't become operational before the end of the war.  
And I don't think that the night-fighting version came out until well after 
the initial day fighter did.  The F7F WAS used in the Korean war though as 
a long range night fighter and ground attack aircraft.

% They never really had to earlier, because of the amazing Mosquito being used
% in Europe, and there was little night action in the pacific.  

The Japanese made persistent nightly harrassing attacks on airbases 
all over the Solomons in '42 and '43.  These attacks were mainly
designed to degrade the performance of American pilots by denying them
sleep.  This "Washing-Machine Charlie" as the Americans referred to the
raids was somewhat effective and was a major motivator for the
formation of night fighting squadrons in the South Pacific.

% This aircraft [the Mosquito]
% was not a day fighter, and the radome seriously effected performance, and roll
% time.  

There were MANY variants of the Mosquito, most of which were not specifically
night fighters.

American aircraft that I know of that had night-fighting variants are:  
F4U Corsair, P-38 Lightning (don't know how common), and the P-61 Black Widow 
(there were hundreds of these in action and they were reasonably effective).


%   Personally, I think a properly equipped Mosquito acting as a night bomber
% would have been an absolutely devistating weapon in the Pacific, the Japanese
% were just as deficient as the US in terms of night fighting (I know of no real
% "night" aircraft other than the Gekko/Moonlight recce planes), if one side had
% deployed such an aircraft, there would be little the other side could do for
% months (something that happened to the North Atlantic when the Germans started
% to deploy the long range patrol bombers - stopped the day the escort carrier
% came out).

Well, there was the B-29.  With it's far superior bomb load, much greater range,
better defenses, and it's great numbers, I think that it was a good choice over
the Mosquito for Pacific theater strategic bombing.


Scott
From: Preston.Jones@launchpad.unc.edu (Preston Jones)
Newsgroups: comp.sys.mac.games
Subject: IBM vs Mac versions of games
Date: 17 Dec 92 17:42:01 GMT
Organization: University of North Carolina Extended Bulletin Board Service

I know this is a very broad topic so let me see if I can narrow it down. I
am interested in buying some of the games which are often discussed on
this group. I have played several games on the pc systems, such as Curse
of the Azure bonds, Sliver Blades, EOB, Prince of Persia. My questions are
as follows and specifically directed at PoP, COB.

1) Are the Mac games in color?
2) Do they use the full screen or a small window as so many Mac games do?
3) For people who have played both systems: Are the format similar or 
   different?
4) These games were great on the PC: Why aren't they ranked higher on    Mac
   Ratings?

I don't have a decent Mac store in my area. So I can't answer a lot of
these questions myself without spending money.  Thanks to all who'll take
a moment to answer .  E-mail to Preston.Jones@launchpad.oit.unc.edu
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: Ken Wilkens <wilkens@oursun.med.yale.edu>
Subject: Re: Help with A-Train
Organization: Yale University
X-Useragent: Nuntius v1.1a2
Date: Tue, 15 Dec 1992 13:37:08 GMT

Well I have A-train and hav already discovered tricks! first of all build
a short line( I like to tracks ) the stations should be about 15 block
apart. at the far end build a station, then using freight bring alot of
raw materials there (placed  in front of the station). once you have them
build TWO commuter trains set departure times for 8:00 at both stations
and put one on each track. ( helps with trains leaving both stations!).
Now behind the new station build 2 or 3 apartment buildings now sit back
and wait. you will see it start building up after a little bit, you may
have to remove a commuter train for a bit and put back the freight train
if you run out of supplies.
   Hints: I usally build then sell right away apt buildings, this way I
have alot of cash (untaxed!) you lose a little money but I think it is
worth it. The way to make a big killing is to let the city build to when
it has skyscrapers then build the stadium for 1,000,000 the sell it, I
have gotten up to 5,000,000 for it right after building it!
also if you plan on building alot a few factories are a nice investment
as you make alot of money selling the supplies, once done sell them off!

Ken
Newsgroups: comp.sys.mac.games
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: More on game release listings
Organization: University of Maryland, College Park
Date: Wed, 16 Dec 1992 00:26:58 GMT

I lost the number of the guy who's doing the game release listings, so,
I'll waste bandwidth and write this public message.

Out of this World (the one that we all saw the demo to and can't wait to get)
is apparently pushed back to January 31, 1993!  Most likely reason: difficulty
in mac programming (like all other programs).

I talked to this friend in California, and he said that he saw Civilization
for the Mac on a shelf!  However, no mail order place or store around DC area
has it, so I'm not sure if he is correct or not.  Still, everyone is waiting
for it any day now.

-Bob

Newsgroups: comp.sys.mac.games
From: sardella@potemkin.gsfc.nasa.gov (Tom Sardella)
Subject: Invincible Ship in Maelstrom (was Malestrom ENDING)
Organization: Goddard Space Flight Center
Date: Thu, 17 Dec 1992 16:38:57 GMT

UC525655@mizzou1.missouri.edu (Mark Eaton) writes:

>I have heard that there is an end-game. Some sort of battle with a
>giant alien ship. I'm not sure if this is true, *I* sure haven't
>made it to the end! Yet!  |-) Read the latest Tidbits for more on
>this.

With my hacked version (invincible ship) of Maelstrom 1.02, I've made it 
up to about Level 80, at which point it crashes, probably because of the 
increased activity.

For anyone who missed it, this is the ResEdit hack for invincibility:

CODE Resource #2:

     Location 06DE:

          Old Data:  66
          New Data:  60

     Location 0752:

          Old Data:  66
          New Data:  60

     Location 0B14:

          Old Data:  67 1E
          New Data:  4E 71

     Location 0B22:

          Old Data:  66 10
          New Data:  4E 71


	Tom Sardella
	sardella@strfleet.gsfc.nasa.gov
From: akhiani@ricks.enet.dec.com (Homayoon Akhiani)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia *Important*
Date: 18 Dec 92 21:25:06 GMT
Reply-To: akhiani@ricks.enet.dec.com (Homayoon Akhiani)
Organization: Digital Equipment Corporation


In article <168BF125EB.UC525655@mizzou1.missouri.edu>, UC525655@mizzou1.missouri.edu (Mark Eaton) writes:
|>Newsgroups: comp.sys.mac.games
|>From: UC525655@mizzou1.missouri.edu (Mark Eaton)
|>Subject: Re: Pax Imperia *Important*
|>
|>As I understand it, there will be no networking in the initial
|>release... All registered owners will be sent a free upgrade
|>with networking once it's finished.
|> 

This is a "pie in the sky" promise, 
How do I know that the company will not go out of business?  
How can I be sure that there will be a networking version ever?

Long time ago, one of my friends started to write this very nice multiplayer
game, which had lots of features: galaxy, planets, surfaces, cities, etc...
Lots of detail.  Everything looked do able at first, it even work great 
on the paper!
But when he started to do the network part, he saw the BIG problems:
"Network Bandwidth", "Network Asynchronicity", "Network Connection losses"
and lots of other network problems.
Simply put, I think PAX Imperia is falling into same trap:
	"Under estimating the Network problems"

Spaceward Ho! chosed the easy way:"Let's use Apple File sharing!"
so they avoided all the net problems buy using File sharing.

Spectre chosed to deal with network, and I guess they succeded. But in Spectre
the information sharing is minimum.

The only network game that I have seen that seems to share a lot of information 
on the net is BOLO.  I am still amazed at how BOLO! great game....

|>>
|>Ho has been out for a while. Its at version 2.0. Its hardly fair
|>to compare the two...
|> 

I buy games based on there goodness and there entertaiment value.
To me, reliabilty and quality is directly propotional to the price I am paying.
The version number has nothing to do with it.

Price per Quality, Spaceward Ho! is cheaper and have network support.
PAX Imperia is more money, and it doesn't do what it is has been advertised as. 
and I don't think it will ever does!

If PAX Imperia is ever going to work as it was advertise, they should release
it as a demo!  and then charge people for network support and sell it.

|>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|>Mark Eaton                    | Opinions? We're not allowed to have
|>UC525655@MIZZOU1.MISSOURI.EDU | opinions at Mizzou... get back to me
|>                              | in '94 when I graduate... ;)
|>
--
-------------------------------------------------------------------------------
Homayoon Akhiani                               "Turning Ideas into ... Reality"
Digital Equipment Corporation                        "Alpha, The New Beginning"
77 Reed Rd. Hudson, MA 01701            "All Rights Reserved. Copyright(c)1992"
Email: akhiani@ricks.enet.dec.com     "The words are mine, and not my employer"
-------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: sardella@potemkin.gsfc.nasa.gov (Tom Sardella)
Subject: Maelstrom 1.02 ResEdit Hacks (Repost)
Organization: Goddard Space Flight Center
Date: Thu, 17 Dec 1992 19:16:05 GMT

There have been a lot of requests for my ResEdit hacks to Maelstrom.  I
posted these previously, but they were buried in a follow-up to someone 
else's post, so they were probably missed by a lot of people.  Anyway, 
here they are again.  I'll be posting this again for version 1.03 as
soon as I can get a copy.

1.   Invincibility.  When you should die because of a collision or a hit, 
     it says "Sweet!" instead and you live.  Shields are no longer needed.


CODE Resource #2:

     Location 06DE:

          Old Data:  66
          New Data:  60

     Location 0752:

          Old Data:  66
          New Data:  60

     Location 0B14:

          Old Data:  67 1E
          New Data:  4E 71

     Location 0B22:

          Old Data:  66 10
          New Data:  4E 71



2.   Initial goodies (3x fire power, long shots, rapid fire, retro brakes).
     Luck and shields are no longer important when you're invincible, so
     they're not fooled with.


CODE Resource #3:

     Location 0ECA:

          Old Data:  42 6D FC EA 42 6D FC EC  
          New Data:  2B 7C 00 01 00 01 FC EA

     Location 0ED6:

          Old Data:  42 6D FC F0 42 6D FC F2  
          New Data:  2B 7C 00 01 00 01 FC F0



3.   Initial bonus points in a new wave.  Set it to whatever you want.


CODE Resource #3:

     Location 1284:

          Old Data:  00 00 07 D0  




     Tom Sardella
     sardella@strfleet.gsfc.nasa.gov
From: Robert_Cohen@fourd.com
Newsgroups: comp.sys.mac.games
Subject: Trade P.O.P  or Vette for Tristan
Date: 18 Dec 92 05:08:24 GMT
Organization: 4th Dimension BBS

Greetings! I'm attempting to satisfy my daughter's hunger for Mac games on a
hippie's budget. Offering to trade either Prince of Persia complete with
manual but without registration card or Vette, complete with manual and
registration card for either Tristan or Lemmings. Respond either to
RobertCohen@fourd.com or by telephone at 617-749-6280
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Welch's response to the whole Haller similarity thing
Date: 15 Dec 92 18:47:39 CST
Organization: University of Kansas Academic Computing Services

In article <1992Dec14.065016.27535@nwnexus.WA.COM>, phaedrus@halcyon.com (Mark Phaedrus) writes:
>>>There is nothing new under the sun.
>>Well, "nothing"... I thought Pararena, Glider and Toxic Ravine were
>>pretty original. Am I wrong?
> 
>      Well, Pararena is sort of a mixture of skateboarding and hockey;
> skateboarding was done in the earlier arcade game "720", and hockey's been
> done a hundred times.

Sorry you missed it - actually Pararena is almost a direct rip off of the
early analog game called Battling Tops.

> from a balloon on a canyon full of rocks, trying to clear it; Toxic Ravine is
> _extremely_ similar in basic gameplay (though jazzed up with lots of extras).
> And we all know that flight simulators are a dime a dozen. :)

Glider a flight simulator?  Well, I guess...

john calhoun-

Newsgroups: comp.sys.mac.games
From: rmh@taligent.com (Rick Holzgrafe)
Subject: Re: Games for a 3-year-old boy?
Organization: Semicolon Software
Date: Wed, 16 Dec 1992 22:00:40 GMT

In article <1992Dec15.165223.1@vaxr.llnl.gov>, andersen@vaxr.llnl.gov (Roger
Andersen) writes:
> 
> This is almost certainly a FAQ, but I can't *find* the FAQ, so here goes:
> I have a 3-year-old boy who likes to dink with my Mac.  So far all he can
> do is play with Word using a 72-point font, because I don't have anything
> else he can use.  Can somebody refer me to a magazine article, a FAQ, or
> *something* that would tell me what Mac game software might be out there for
> kids of this age?  Things to click on would have to be large, of course,
> because hand-eye coordination isn't the best at this age...

Try KidPix. My boy's been using it since about that age. It's allegedly a
drawing program, but don't be fooled: what it really is is a wonderful "busy
box" for any age at all (including mine).

A black-and-white shareware version might be findable on sumex. (It used to be,
I haven't looked recently.) The commercial version supports color (I think it
also runs in b&w, but check the box 'cause I'm not sure) and has even more
wonderfully goofy features.

-- Rick Holzgrafe, a member of the Taligentsia
   Rick_Holzgrafe@taligent.com
   rmh@taligent.com
From: cao@ucselx.sdsu.edu (Kevin Cao)
Newsgroups: comp.sys.mac.games
Subject: Chinese chess game???
Date: 17 Dec 92 00:37:57 GMT
Organization: San Diego State University Computing Services

Hi,
	Is there a Chinese chess game for the Macintosh?  If yes,
I would like to have any info on how to get it.
Thanks,

Kevin C.
From: scott@sting.Berkeley.EDU (Scott Silvey)
Newsgroups: comp.sys.mac.games
Subject: Re: Falcon MC vs Hellcats & Falcon 3.0 (IBM)
Date: 17 Dec 92 17:57:21
Organization: UC Berkeley Experimental Computing Facility (XCF)
NNTP-Posting-Host: sting.berkeley.edu
In-reply-to: sathomas@athena.mit.edu's message of Mon, 14 Dec 1992 21:26:15 GMT



% I like the little moving jeeps in Hellcats(Leyte), the debris that 
% flys up when you shoot something, and the guys that bail out of the plane (wish 
% you could strafe them - yes I'm a sicko).  

Don't flatter yourself.  It was actually US policy during the war to strafe
the chutes (otherwise the guy might be up the next day to shoot YOU down!).

Scott
Newsgroups: comp.sys.mac.games