From: irilyth@fenris.claremont.edu (Josh Smith)
Newsgroups: rec.games.board
Subject: 1897 Diplomacy
Date: 21 Aug 92 22:21:06 GMT
Organization: HMC Academic Computing Services
Originator: irilyth@fenris

I'm about to begin a game of 1897 Diplomacy, based on an idea posted by Rick
Westerman a few weeks ago. The rules we'll be using follow this message.
The game has been dubbed tiananmen; we do not yet have an EP # (do we want
one? how do we get one?). I currently have five confirmed players, two
unconfirmed players, and one standby/observer.  Other standbys/observers are
welcome; observers get a copy of the results and of press, and have priority
if positions open in the game.

Anyway, here are the rules.
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The normal rules for 1898 Diplomacy as outlined in the various help files
available from the Diplomacy Adjudicator (judge@u.washington.edu) will be
used, with the following exceptions.

The first phase of the game will be Winter 1898. Prior to the processing of
the first turn, players will have no units and no home supply centers. A
player's Winter 1898 orders consist of two parts: the selection of a home
supply center, chosen from among those normally owned by his or her country,
and an order to build a unit in that center, restricted by normal building
rules.

Each player then plays Spring and Fall 1899 and Spring and Fall 1900, with
the usual round of negotiations preceding each, with only this initial
center as a home supply center. Immediately following the Fall 1900 moves
and retreats, but before the Winter 1900 builds, all supply centers owned by
each player become his or her home supply centers for the remainder of the
game, including those which are not usually that player's home supply centers.

Players will be referred to by their original country of origin, even in the
(unlikely) event that none of their home supply centers are within the
normal borders of this country.

Negotiations are legal prior to any phase of the game. There are no
restrictions on negotiations before builds or before Winter 1898.

Example: England selects London as her initial home supply center. She
builds an army there, and moves to Liverpool by Fall 1899. Having two
centers and one unit, she builds a fleet in London in Winter 1899, and moves
the fleet into Norway in Fall 1900 via the North Sea, moving the army into
Edinburgh in Spring 1900 and holding there in Fall 1900. She now controls
London, Liverpool, Edinburgh, and Norway: these are her home centers for the
remainder of the game, and she may build units in any of these when she is
entitled to do so (including during the immediately following Winter 1900
builds).

By-season summary of orders:
Winter 1898 : build A Lon
Spring 1899 : A Lon - Yor
Fall   1899 : A Yor - Lpl
Winter 1899 : build F Lon
Spring 1900 : A Lpl - Edi, F Lon - Nth
Fall   1900 : F Nth - Nwy, A Edi hold

Example: Austria selects Trieste as his initial home supply center. He
builds an army there, and moves to Serbia in Spring 1899, holding there in
Fall 1899. He builds a second army in Trieste, and moves it through Serbia
in Spring 1900 into Greece in Fall 1900, while his first army moves from
Serbia into Rumania in Spring 1900, and holds in Fall 1900. However,
Germany, who began with an army in Munich and built a second one there in
Winter 1899, moves into Tyrolia in Spring 1900, and into Trieste in Fall
1900. Austria's home centers become Serbia, Greece, and Rumania, while
Germany's include Munich and Trieste. With three centers and two units,
Austria may build one unit in his only open home center, Serbia.

By-season summary of orders:
Winter 1898 : build A Tri
Spring 1899 : A Tri - Ser
Fall   1899 : A Ser hold
Winter 1899 : build A Tri
Spring 1900 : A Tri - Ser, A Ser - Rum
Fall   1900 : A Ser - Gre, A Rum hold

If this isn't clear by now, let me know and I'll keep trying.
-- 
original text by Josh Smith    ::   Comments, questions, etc. welcomed
irilyth@fenris.claremont.edu   ::   #include <std.disclaimer>
"If you ever fall off the Sears Tower, just go real limp, because maybe you'll
look like a dummy and people will try to catch you because, hey, free dummy."