HDTenEightyP/NetNews huggingface dataset:
From: kennyy@bnr.ca (Kenny Yan)
Subject: Re: Old games for today (was Re: Old games on new systems)
Reply-To: kennyy@bnr.ca (Kenny Yan)
Organization: Bell-Northern Research Ltd.
Date: Fri, 4 Sep 92 14:59:21 GMT

In article <mdelaney.715559620@helios>, mdelaney@informix.com (Unix Dude) writes:
|> In <1850ugINN7gk@usenet.INS.CWRU.Edu> bs066@cleveland.Freenet.Edu (Jeff D. Scott) writes:
   [...]
|> 
|> It seems a shame to bash the new games since they are derivatives
|> of these classic games that you are drooling over.  I have an SNES,
|> and this holds true... kind of; aren't the following newer versions
|> of classic games:
|> 
|> Space Invaders: Axelay (part of it)
|> 
|> Defender (or Cobra):    Darius Twin, Gradius III, Super E.D.F., 
|>              U. N. Squadron, Super R-Type

Whoa!  Wait a minute!
All of those new games you mentioned are more like Scramble and 
Super Cobra, where your ship constantly scrolls forward, and things
come at you from fixed patterns (whether flying patterns or occurrence
patterns.)

Defender is quite different.  Your ship is stuck in a wrap-around world.
The landers that come out don't usually pay attention to your ship,
unless you're in their vicinity; they're trying to pick up your humans
on the planet.  No fixed flying patterns from anybody.  Play mechanics
is different...your ship can turn around and fly right to left, you can
hyperspace to another part of your world.

Anyways, last year Defender II came out for STs, and it captures everything
about the arcade game.  Came with 3 modes:  Defender, Stargate & Defender II.
Highly recommended.  (This seems to be the wrong group to post this, but hey,
if you want classic games...)

Kenny Yan.  kennyy@bnr.ca
The above is not a BNR viewpoint/statement/comment/press release.
Xref: sparky rec.games.video:17734 alt.games.lynx:519 comp.sys.atari.st:12988
From: jefft@athena.mit.edu (Jeff Tang)
Newsgroups: rec.games.video,alt.games.lynx,comp.sys.atari.st
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!! (Re: Lynx review! KUNG FOOD)
Date: 31 Aug 92 00:52:51 GMT
Organization: Massachusetts Institute of Technology

In article <scwBqB1w164w@tcpbbs.pcn.org> cjoseph@tcpbbs.pcn.org (Chris Joseph) writes:

   Did you happen to notice the absence of the Lynx in both the Sears and
   the J.C. Penny's CHRISTMAS CATALOGS?  Someone isn't going to be selling
   Lynxes this Christmas season...

   Chris Joseph

   ~~~~~~~~~
   cjoseph@tcpbbs.pcn.org (Chris Joseph)


Ah, but what about Toys R Us?  They own about half of the US toy market.
They're alot more important than sears or penny's?
--
Jeff Tang
jefft@athena.mit.edu
Xref: sparky rec.games.video:18008 alt.games.lynx:570
From: ericc@Apple.COM (Eric Castle)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 3 Sep 92 19:31:23 GMT
Organization: Apple Computer Inc., Cupertino, CA

In article <laat5uINN4hp@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>
>  Here's an incomplete list of where you can buy "classic" video games for
>today's home consoles. This list is hardly complete, but enough for a lot
>of people to know where to get some of their faves. Note that finding some of
>these titles may be a bit tough, but they're out there...
>
>ASTEROIDS	Nintendo Gameboy
>		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)
>
>
>DEFENDER	Atari Lynx, coming soon (on DEFENDER/STARGATE/DEFENDER II)
>
>JOUST		Nintendo Entertainment System
>		Atari Lynx, coming soon (from Shadowsoft)
>
>  Additions and corrections welcome!


In reguards to the above mentioned Lynx titles - does anyone know how soon
"coming soon" is?  I've seen these mentioned as "coming soon" for ages it seems
like. Will they ever come out? Are they expected this year, or next year?

For that matter where the $%#@@# is the baseball and football games that were 
supposed to be released already. Whats going on Atari? AAARRRRRGGGGGG!!!!!!

Eric Castle
ericc@apple.com
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: SuperNintendo
Date: 26 Aug 92 18:23:05 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Andy Sprouse writes:
>
>HI all on waht level do you have to be to see the ending?
>I just rented the game so I played the 1-2 rounds of difficulty.
>Anyone want to help me PLEASE!!  I only have it for 2 more days. 

Good grief.  All games should have a "view ending" selection on
the options screen to prevent this sort of compulsion.

(This isn't a flame; I can't stand it when I'm driven to play
a game just to see the ending.)

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: Neo Geo
Organization: California State University, Chico
Date: Sun, 30 Aug 1992 23:40:54 GMT

>I know that the games cost twice as much, but they are also twice as
>good (from a grachics point of view). What do you think?

I dunno about that. I've looked at N/G a lot at the arcade, and they
just don't seem to be all that great. They're definitely better than
8-bit NES, but I don't know if the huge price differential justifies
what I feel to be a marginal improvement in graphics.

-- 
Fairy Tale, n.:
	A horror story to prepare children for the newspapers.
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: Question on audio...
Date: 31 Aug 92 19:56:53 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <btribble.1bbo@terapin.com> btribble@terapin.com (Bobby Tribble) writes:
>I was thinking last night (a bad habit, I know) and was wondering...slowdown
>and flicker is commonly talked about in video games, but is there a name for
>when some of a video game's music is interrupted to play a sound effect? This
>seems pretty common in my Genesis games. Usually one of the instruments or
>channels playing music stops so that a sound effect can play. Does this
>commonly happen in any of the other systems? Does this happen on the Mega-CD
>with its improved sound? Just curious...
>
>Bobby Tribble  |8')
>

  I call it Voice Overlapping. I think that term was used in a VG&CE review
of Air Diver awhile back also.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: gfm@Gnu.ai.mit.edu (George Francis McBay)
Newsgroups: rec.games.video
Subject: Re: Megadrive games slower on Genesis?
Date: 2 Sep 92 12:57:45 GMT
Organization: Free Software Foundation

In article <1992Aug27.203340.14177@aio.jsc.nasa.gov> curtw@euler.jsc.nasa.gov (Curt Wiederhoeft) writes:
>  I just bought my first Megadrive game (Steel Empire), and I'm experiencing 
>some severe slowdown on my Genesis machine. I've been told that there's no
>internal difference between the systems

	Well here is a possible solution:

		They are not totally the same, the MegaDrive gives off
PAL signals (TV video standard in Europe) instead of the NTSC which we
use here, I  have never played a Euro-game on a Genesis, but I do know
that trying to play a PAL game on an Amiga computer in NTSC mode
(newer Amigas can switch between either mode, despite where they are)
can often cause these slowdowns.  The timing is different and this seems
to cause 1) MUSIC to play much faster on the NTSC version and 2)
Sprites to exhibit a slowdown in some areas...Of course I'm not sure this
applies to the Genesis/MD but it sure sounds like the same thing...
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 4 Sep 92 00:50:10 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <mdelaney.715559620@helios> mdelaney@informix.com (Unix Dude) writes:
>In <1850ugINN7gk@usenet.INS.CWRU.Edu> bs066@cleveland.Freenet.Edu (Jeff D. Scott) writes:
>
[deleted]
>
>It seems a shame to bash the new games since they are derivatives
>of these classic games that you are drooling over.  I have an SNES,
>and this holds true... kind of; aren't the following newer versions
>of classic games:
>
>Space Invaders: Axelay (part of it)
>
>Defender (or Cobra):    Darius Twin, Gradius III, Super E.D.F., 
>             U. N. Squadron, Super R-Type

I can't seem to see the similarity between Defender and any of the
newer games which you mentioned except that they are all side shooters.
BUT, you can scroll left and right in Defender and for some reason
there is more to just shooting in Defender. (SAVE the humanoids)

>
>Night Driver: F-Zero
>
>Pac Man: Zelda III (OK, this is a real stretch)
>
>Donkey Kong: Actraiser, Lemmings, Super Castlevania IV, 
>             Super Ghouls 'N Ghosts, Super Mario World 

Actraiser ~ Donkey Kong ?? I don't think you need to build villages and
use magic in Donkey Kong.

>
>Robotron:  Super Smash T.V.

This one I agreed totally, since both games are from Williams.

>A $60 copy of Space Invaders... I don't know.  I think I saw a that
>Atari made a new Space Invaders for Sega (I'm not sure), that held

It was from Taito but it was based upon the re-vamped arcade version
not the original one from the early '80s. And it was darn expensive
too.

>true to the classic game but had real spiffy backdrops.  Big deal!  I
>would bet that unless the game is REAL cheap, it will not sell well.
>
>If they made ONE cart with a lot of different Classic games I would 
>definitely buy it, but I think it would be hard to get the legal rights
>to do so.  I guess if the company already had the rights (like say
>Atari), then it should be possible.
>
>See ya on the flip side...
>
>					     - Mark
>-- 
>Mark A. Delaney                  mdelaney@informix.com
>                                 [pyramid|uucp]!infmx!mdelaney
>#include <disclaimer>            (415) 926-6369


-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Genesis games for trade/SNES games wanted
Date: 2 Sep 92 09:24:39 GMT
Organization: Department of Computing at Lancaster University, UK.


If anyone has got any SNES carts for sale please email me.
Also the following genesis carts are for sale or trade for other genesis
carts or SNES ones...Make me an offer

KaGeKe (Jap)
Might & Magic
Shining in the Darkness
Wardner Special (Jap)
Herzog Zwei

Thanks

Jonathan

-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancashire
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: rec.games.video
Subject: Re: Question on CD-ROMS
Date: 2 Sep 92 01:05:26 GMT
Organization: University of Oregon Campus Information Exchange

In article <1992Aug31.171146.14608@lsil.com> stephen@lsil.com writes:
>Sorry to be so ignorant but are the Nintendo or Sega
>CD-ROMS going to be a stand-alone system (direct output to tv)
>or do they need to connect to a SNES or Genesis in order to work ?

   Both are add-ons to the original systems. The Sega Mega-CD sits on the
bottom with the Genesis unit on top of it (piggybacked). A port on the bottom
right side of the Genesis is what enables the two units to talk to one another.
It's a neat looking system - the only grip I have is the audio cable that
hangs out in front a little bit.
   (I know since I've actually used one.) <Grin>


-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Call for TG-16/PC-E Reviews!
Date: 28 Aug 92 20:19:50 GMT
Organization: University of Pennsylvania


                 *** CALL FOR TG-16 AND PC-ENGINE REVIEWS ***

It's time for all of you TG-16 and PC-E gamers out there to show everyone
else what you've got!  If you would like to submit a review for possible
consideration in next month's Reviews compilation, then send it to:

                          din@gradient.cis.upenn.edu

Now, the tricky part (on your part, that is...), you MUST observe the
following format!  Please browse through my Reviews List for ideas on
the exact format for reviews.  Thanks to all who have and will participate!
Let's give those SNES and Genesis owners out there a run for their money!
-----------------------------------------------------------------------------
Format of Reviews
-----------------------------------------------------------------------------

(game title)  (format: CD-ROM, SCD-ROM, Hu-Card)  Review by (your name).
------------
short, concise, encapsulated review or preview

(Please make sure the following are in upper-case in your reviews!!!)

GRAPHICS : 
SOUND    : 
MUSIC    : 
GAMEPLAY : 
LONGEVITY: 

PLAYERS  : 1
DIFFERENCES USING TURBOBOOSTER: 

IMPROVEMENTS: 

COMMENTS : (or end comments... this is optional)
-----------------------------------------------------------------------------
Xref: sparky rec.games.video:17798 alt.games.lynx:530
From: scottw@pdnfido.fidonet.org (Scott Weintraub)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 3 Sep 92 02:18:39 GMT
Organization: The Source for Source Pub Access Unix

In article <3222@isgtec.isgtec.com> ken@isgtec.com (Ken Newman) writes:
>In article <1992Aug28.124411.3997@newstand.syr.edu> arivero@rodan.acs.syr.edu (Angelo Rivero) writes:
>> Any computer program will tell you, MAKE BACKUPS of this, do not use
>> the originals.
>
>That's because they come on disks. Show me a cartridge manual that says
>"please back up this cartridge before you play it".

Of course they don't say it!  Up until now, there were no means of backing
up your carts.  Why would an instruction manual tell you to back up a
cartridge when the owner has no means of doing so?

>
>> You may think that consoles are invincible, I cant tell
>> you how many times I've sat there blowing , cleaning, screaming, for a 
>> game to work.
>
>This is either bullshit, or you're doing something severely wrong, or
>your console is broken.

Obviously, you have no experience in console gaming.  Half of my old NES
games need two minutes of constant blowing to work properly.  I kept them
in perfect condition.  Console cartridges are far from indestructible.

>
>> And if you spill something on it, you can forget about it.
>
>Spill something on what? The cartridge? Clean it off. The console?
>Then buy a new one, not much we can do about that.

Maybe you don't mind shelling out $50 for a game and then two years later
paying that money again because your original copy broke, but I do!  Who
wants to re-purchase a game when they have alternative solutions. 
 
>--
>
>Old programmers never die, they just log off.
>
>ken@isgtec.com   [ ...!uunet.ca!isgtec!ken ]  Ken Newman


-- 
     /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In
    ///  DCTV (yeah!)      * e-mail: scottw@pdnfido.fidonet.org    *DreAms i
\\\///   HP Paintjet (yuck)*                                       *  WalK
 \\X/    USR Courier HST   * Letterman is the king of latenight!!! *WiTh yOu
From: hartja@atlantis.CS.ORST.EDU (-= Souther N. =-)
Newsgroups: rec.games.video
Subject: Super Nintendo CD-ROM
Keywords: SNES CD
Date: 28 Aug 92 11:30:04 GMT
Organization: Computer Science Outreach Services - Oregon State University



Ok, people listen carefully, this is NEW HOT info that was just confirmed from
Nintendo themselves.  The Super Nintendo CD-ROM project has been pushed back to
a late August '93 release date.  This is because of a new chip development that
would allow the SNES CD to produce true 3 dimensional images.  With this new 
chip set comes upgraded stats, including a custom true 32bit processor that will
be used in the CD-ROM and an unspecified amount of memory.  No word on NEW price
or any more stats.  More later, now time for the flames... 1..2..3.. Go!


<\_________________________________________________________________________/>
/ \  hartja@jacobs.cs.orst.edu   .    SNES will be King of the Universe   / \
\ /  Souther N. / Jason Hart,    .   with the MD as Queen and the PCE as  \ /
/ \  Corvallis, Oregon  97330    .   the best court gesture in the land.  / \
\ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ /
/ \  "Asphinctersaiswhat?" / Wayne Campbell     /X/    "Bite me!" / Drac  / \
\ /  "We...working...200 units...over a fifth overheated" / Lawrence Chiu \ /
/ \  "Beware all you UserNet dweebs - the Quartermann is watching" / ???  / \
\ /_______________________________________________________________________\ /
</                                                                         \>
From: bbs-garfield@jwt.UUCP (David Eison)
Newsgroups: rec.games.video
Subject: Re: Sound through Genesis headphone jack
Date: 26 Aug 92 03:38:04 GMT
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix

jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

> Hmm, my older Genesis has very noisy headphone output.  However, when plugged
> into a stereo, it's not as bad -- putting the speakers right up to your ears,
> like with headphones, makes noise more pronounced.  I don't think it's
> your ears, I suspect that the truly "original" Genesis' were better made and
> in later renditions they reduced costs by reducing the quality of the sound
> output.  A salesman at the local EB told me the ones he'd listened to were
> very noisy as well.  The Lynx's sound is much cleaner, but even it has some
> noise.
> 

Weird.  I have some professional headphones, I'll try those on it soon to 
see if that makes it more noticable... I did get my Genesis when they 
FIRST came out, for about $180-something with Altered Beast, so maybe 
you're right about making stuff cheaper.  It's a pity; the stereo output 
is really nice.  I imagine that you could use a RCA phonoplug cable to 
run the Genesis output up to your TV's audio inputs, and get stereo 
sound, and TV's usually don't have good enough speakers for you to able 
to notice problems.

---
David Eison - Garfield           bbs-garfield@jwt.uucp
I'm not writing a message.  These words are just here to take up space.
Newsgroups: rec.games.video
From: cheng@leland.Stanford.EDU (Cheng-hao Patrick Song)
Subject: Re: Code to play bosses in SF2 for SNES??
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 27 Aug 92 15:55:14 GMT
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: Re: Zangief's Spinning Piledriver
Date: 26 Aug 92 09:53:30 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Robert DeLoura writes:
> 
> What seems to work for me on the Spinning Piledriver (on the SNES version,
> of course) is to go like this:
> 
>            -O  \   |   /  O-  -O + any punch (I use jab)
>                 O  O  O
> 
> You hit the punch button between the O- and -O positions.  *shrug*
> Maybe it's just my controller.  (I have a standard SNES controller)
> 


This is my favorite way to do the SPD.  (without jumping)
But, I find that the above sequence works best as shown above, regardless of
which way Zangief is facing.  (usually, all the controller moves are executed
in a mirror image if the character is facing the other way.)  So regardless of
which way Zangief is facing, I always start by pressing towards the right on
the keypad when executing the SPD.


--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
Organization: Penn State University
Date: Thu, 27 Aug 1992 16:34:42 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: NES game sale UPDATE 4

 GAME/DESCRIPTION/SELLING PRICE HOPED FOR/CONDITION
 --------------------------------------------------
 Astyanax/Teen fantasy action/$10/Good
 Bionic Commando/Futuristic military adventure/$15/Good
 Dragon Warrior/Fantasy RPG/$10/Good
 Dungeon Magic/Fantasy RPG/$15/Good
 AD&D Heroes of the Lance/Dragonlance fantasy adventure/$30/Good
 Metal Gear/Futuristic military adventure/$10/Missing manual
 Snake's Revenge/Futuristic military adventure/$13/Good
 Wizards and Warriors/Fantasy action/$14/Xeroxed instructions
 ------------------------------------------------------------------------------
 ------------------------------------------------------------------------------
 First come, first serve.  Prices open to haggling.  Each game ordered will be
 sent separately in an 80 cent Ambassador padded envelope with $1.45 amount of
 postage stames, so include an extra $2.25 per game ordered.  Checks only.
 If you want to trade, send me the title of what you offer in return.  --John.
From: jd4m+@andrew.cmu.edu (Jameson Shawn Daugherty)
Newsgroups: rec.games.video
Subject: Lynx games for trade correction
Date: 4 Sep 92 02:50:03 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

The last line should say: All OFFERS will be considered.
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: 1 Sep 92 14:56:28 GMT
Organization: Boston University Chemistry Department

In article <92245.021435U20565@uicvm.uic.edu> U20565@uicvm.uic.edu writes:

>SEGA itself
>hasn't been a bed of roses either. Their "Alisia Dragoon" which was my last
>GENESIS purhcase was awful, lame, crappy, add whatever else "superlatives"
>you like.e

Personally I loved this game, I thought it was one of the best
Genesis/MegaDrive titles ever made. The backgrounds were drawn beautifully and
the gameplay, well, I agree, it was generic run-and-jump, but I happen to like
this genre a lot. On the other hand, I couldn't care less for any sports or
racing games - I rented Road Rash and got bored after three minutes.

BTW, Alisia Dragoon was not programmed by Sega, but by Game Arts in
association with Gainax.

>Even with the latter points against the GENESIS I still think it can be
>as good as the SNES in terms of quality. "Quality" games that is. People have
>different tastes, but that doesn't explain the great disparity in the amount
>of money I have invested in the SNES per unit of time than the GENESIS.

I don't know. I haven't seen a SNES title worth buying for a long time (except
SF2). Haven't seen a Genesis one, either.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    ////                               // 
Organization: Sophomore, IM - H&SS Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Thu, 27 Aug 1992 14:48:54 -0400 
From: Kwan-Ju Chen <kc2x+@andrew.cmu.edu>
Subject: Supermagicom formatted disk


Is there anyway to make a Supermagicom formatted disk?  I heard there is
a shareware program called "VGA COPY" that can solve my problem.  Please
tell me where to find it.  The Supermagicom's FORMAT command won't
correctly format a blank disk without its special formatted disk.

Thank you 
Newsgroups: rec.games.video