HDTenEightyP/NetNews huggingface dataset:
From: dan@cafws3.eng.uci.edu (Dan Harkless)
Subject: Re: Games I'd like to see...
Newsgroups: rec.games.vectrex
Organization: University of California, Irvine
Date: 3 Sep 92 22:06:07 GMT

In article <zmlns0.lunatic@netcom.com> lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
>.
>     _
>    (_)h, any of the vector graphics games would be great to see on
> the Vectrex, but especially Star Wars!  Another great one would be
> the ARCADE version of Star Trek.  Hey, and what about Tail Gunner?
> That one would lend itself perfectly to be written for the Vectrex.
> There's also Space Duel, Space Fury (the Vectrex has already shown
			   ^^^^^ ^^^^

	YES!!!  Damn good game.  I only ever saw that game in one arcade, and
it was far, far from home, so I barely ever got to play it, but boy, it was
cool.  "So, a creature for my amusement...  Prepare for battle!"
				
> it can talk, with Spike :), Major Hazard, etc.  I think there was
			      ^^^^^ ^^^^^^

	That's "Major Havoc", another great and rarer-than-it-should-have-been
game.  Great stuff...

------------------------------------------------------------------------------
| Dan Harkless                | "The sore in my soul                         |
| dan@cafws1.eng.uci.edu      |  The mark in my heart  ->  Front 242,        |
| dharkles@bonnie.ics.uci.edu |  Her acid reign..."        Tragedy >For You< |
------------------------------------------------------------------------------
Newsgroups: rec.games.vectrex
From: schro@nessos.sni.de (W.F.Schroeder)
Subject: Re: Does FAQ exist? I volunteer if not!
Keywords: vectrex faq
Organization: Siemens Nixdorf Info.Sys. AG, Paderborn, Germany
Date: Wed, 26 Aug 1992 11:37:25 GMT

In <1992Aug19.142509.6027@bnr.ca> woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock) writes:

>I have been in here for about 6 months and I have never seen a FAQ go by.
>Is there a rec.games.vecrex FAQ?  If there isn't then I am willing to
>compile one and routinely update and post it.  If somebody posts that there
>is *not* a FAQ then please begin sending me stuff that should go in it
>and I will make one.  Send stuff like:
>   A list of released games
>   A list of games in the works when GCE died
>   A history of GCE and Vectrex
>   Location of the archives (and a table of contents)
>   Tricks/Tips (like Narzod infinite lives and Minestorm brightness cheat)
>   A list of stores that still carry Vectrex stuff
>   A list of people willing to "press" carts from the archvies (for ca$h?)
>-- 
>THANX...Gregg   woodcock@sdf.lonestar.org   bn202@cleveland.freenet.edu
>ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*

Great idea!  Here is something i would like to be added to the FAQ:

    high resolution GIF picture(s) of the schematics

I got a vectrex about a year ago at a flea market but without the
paddles.  An old joystick from a C64 didn't work, so it's just
collecting dust.  I can't figure out what the signals at the 9-pin
connector mean.  

  IS SOMEONE OUT THERE WHO KNOWS HOW TO BUILT A JOYSTICK FOR A VECTREX ?

Django  DL5YEC
email:  schroeder.pad@sni.de
Newsgroups: rec.games.vectrex
From: blgardne@javelin.sim.es.com (Dances With Bikers)
Subject: Re: How to hack a pause switch?
Reply-To: blgardne@javelin.sim.es.com
Organization: Evans & Sutherland Computer Corporation
Date: Sun, 30 Aug 1992 17:20:16 GMT

woodcock@sdf.lonestar.org (Gregg Woodcock) writes:

>I have been trying to come up with a workable way to make a pause switch
>for the Vectrex and was wondering if somebody could tell me if this might

I've done it on one of mine, a SPST pushbutton wired to the CPU's HALT
pin. The screen blanks when it's hit but the audio often keeps running at
whatever tone was playing at the instant the button was hit. I haven't done
any really LONG pauses, like overnight, but it works great for as long
as I've ever needed it.
-- 
Blaine Gardner @ Evans & Sutherland        580 Arapeen Drive, SLC, Utah 84108
blgardne@javelin.sim.es.com  uunet!javelin.sim.es.com!blgardne  BIX: blaine_g
Dumper of Dirtbikes #46       My other motorcycle is a Quadracer.      FJ1200
Newsgroups: rec.games.vectrex
From: todd@umbc4.umbc.edu (Todd Bernard)
Subject: multi cart
Organization: Univ. of MD, Baltimore County
Distribution: na
Date: Fri, 4 Sep 1992 20:38:31 GMT


Hi,
  I would like to build a multicart. Can somebody send me there plans?
Thanks
Todd

-- 
Todd Bernard           Disclaimer: Anthing said here is not my
todd@umbc3.umbc.edu                employer's opinion.  
                         
Xref: sparky rec.games.vectrex:354 rec.games.video:17993
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Newsgroups: rec.games.vectrex,rec.games.video
Subject: Re: Vectrex Frequently Asked Questions List
Keywords: video game vectrex faq
Date: 3 Sep 92 12:27:20 GMT
Organization: Netcom; Renegade User

In article <2585@tau-ceti.isc-br.com> jimc@tau-ceti.isc-br.com (Jim Cathey) writes:
>In article <1992Sep1.135055.27651@sdf.lonestar.org> woodcock@sdf.lonestar.org (Gregg Woodcock) writes:
>>opposed to raster "pixel" graphics).  This is the same type of screen
>>used in such arcade classics as Space Invaders, Asteroids, Battlezone
>>and Tempest.  The machine has a 9 x 11 inch black and white screen and
>
>Space _WAR_, not Space Invaders.  VG also seen in the Star Wars game.
 
    |\|o, it's Space Wars, with an "s" -- AND WATCH THE BEAT!  (:
 
    |)on't forget one of my all-time favourite vids, STAR CASTLE.

-- 
    ________________________________________
   /  -= Lunatic Johnathan Bruce E'Sex  (: /
  /  lunatic@netcom.com  CI$:  76170,672  /  <----- Note new
 /  GEnie:  LUNATIC    AoL:  <canceled>  /  Internet address
/_______________________________________/
From: howard@titania.ultra.com (Howard Simonson)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrix History Wanted
Keywords: Matell
Date: 3 Sep 92 02:07:39 GMT
Reply-To: howard@ultra.com
Organization: Ultra Network Technologies, Inc.

In article <victoro.715323277@crash>, victoro@crash.cts.com (Victor O'Rear) writes:
|> I'm going to exhibit my Vectrix collection at the San Diego Computer Fair
|> and I need some historical information on the vectrix to write up a brief
|> history card.  If anyone has data on the origin and history of the vectrix
|> plese post of mail me the info - Thanks.


Just see the new FAQ! (Thanks, Gregg),  though a good start might be getting
the name of the game right (I mean I'm not trying to be picky, but you must
have read/typed the correct spelling to post the article in the first place...)
-- 
-------------  ----   ----   ----  ----  -----  -----  -- ---------------------
|J -------- |  |   \  |   \  |     |       |    |   |  || |
|  |/\=== | |  |   /  |   /  |     |       |    |   |  || |
|------------- |---   |---   ---   ----    |    |   |  || | Eeek! Help! Spike!
||A          | |      |\     |        |    |    |   |  || |
||    /^\    | |      | \    |        |    |    |   |     |
||   /   \   | |      |  \   ----  ----    |    -----  [] |    Oh No!  Molly!
||  / /|\ \  |____________________________________________|
||  L/_|_\J  |                                            |
-|    )|(    | EM: howard@ultra.com/VM: (408)922-0600 x228|____________________
 |    ---   V| Ultra Network Technologies*101 Daggett Dr*San Jose*CA*95134-2132
 ------------- [ My disclaimer is on file in the main office ]
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Newsgroups: rec.games.vectrex
Subject: Re: Games I'd like to see...
Date: 3 Sep 92 12:39:49 GMT
Organization: Netcom; Renegade User

.
     _
    (_)h, any of the vector graphics games would be great to see on
 the Vectrex, but especially Star Wars!  Another great one would be
 the ARCADE version of Star Trek.  Hey, and what about Tail Gunner?
 That one would lend itself perfectly to be written for the Vectrex.
 There's also Space Duel, Space Fury (the Vectrex has already shown
 it can talk, with Spike :), Major Hazard, etc.  I think there was
 also a really old fireman game where you drove around a hook and
 ladder truck that used vector graphics, as well.  And what was the
 name of that vector game where you were flying around in a WWI
 bi-plane?  I never played that one, myself.


-- 
    ________________________________________
   /  -= Lunatic Johnathan Bruce E'Sex  (: /
  /  lunatic@netcom.com  CI$:  76170,672  /  <----- Note new
 /  GEnie:  LUNATIC    AoL:  <canceled>  /  Internet address
/_______________________________________/
Xref: sparky rec.games.vectrex:352 rec.games.video:17971
From: jimc@tau-ceti.isc-br.com (Jim Cathey)
Newsgroups: rec.games.vectrex,rec.games.video
Subject: Re: Vectrex Frequently Asked Questions List
Keywords: video game vectrex faq
Date: 3 Sep 92 00:33:12 GMT
Organization: ISC - Bunker Ramo, Spokane, WA

In article <1992Sep1.135055.27651@sdf.lonestar.org> woodcock@sdf.lonestar.org (Gregg Woodcock) writes:
>opposed to raster "pixel" graphics).  This is the same type of screen
>used in such arcade classics as Space Invaders, Asteroids, Battlezone
>and Tempest.  The machine has a 9 x 11 inch black and white screen and

Space _WAR_, not Space Invaders.  VG also seen in the Star Wars game.

>advanced 8 bit processors, the 6522, and an excellent but obscure sound

Make that the 6809.

-- 
+----------------+
! II      CCCCCC !  Jim Cathey
! II  SSSSCC     !  ISC-Bunker Ramo
! II      CC     !  TAF-C8;  Spokane, WA  99220
! IISSSS  CC     !  UUCP: uunet!isc-br!jimc (jimc@isc-br.isc-br.com)
! II      CCCCCC !  (509) 927-5757
+----------------+
			"PC's --- the junk bonds of the computer industry"
Xref: sparky rec.games.vectrex:350 rec.games.video:17855
From: mcrw@hobbit.gandalf.ca (Mark Woodward)
Subject: Pause on the vectrex...
Organization: Gandalf Data Ltd., Nepean, Ontario
Date: Thu, 27 Aug 1992 17:09:03 GMT

Sorry I lost the original posting but here might be the solution to
a pause on the vectrex...

The 6809 has a HALT pin which as the name implies halts the processor,
refresh continues (I think) but may not be an issue because the vectrex
uses SRAM (pity my memory appears to need increased refresh).
I'll verify this tonight on the schematics what I do have on hand is this
if anyone wants to try the pause.....

The following is the Vectrex Cartridge connector pinout.

Pin #     info source    designation
-----     -----------    -----------
1         Ohm            HALT* (MPU 40)
2         Ohm            Vcc (MPU 7)
3         cart           A7 (ROM 1)
4         Ohm            Vcc (MPU 7)
5         cart           A6 (ROM 2)
6         cart           A8 (ROM 23)
7         cart           A5 (ROM 3)
8         cart           A9 (ROM 22)
9         cart           A4 (ROM 4)
10        cart           A11 (ROM 21)
11        cart           A3 (ROM 5)
12        cart           OE*/Vpp (ROM 20) (LS32 1)
13        cart           A2 (ROM 6)
14        cart           A10 (ROM 19)
15        cart           A1 (ROM 7)
16        cart           CE* (ROM 18) A15 (MPU 23) (LS32 2)
17        cart           A0 (ROM 8)
18        cart           D7 (ROM 17)
19        cart           D0 (ROM 9)
20        cart           D6 (ROM 16)
21        cart           D1 (ROM 10)
22        cart           D5 (ROM 15)
23        cart           D2 (ROM 11)
24        cart           D4 (ROM 14)
25        cart           GND
26        cart           D3 (ROM 13)
27        cart           GND
28        cart           GND (ROM 12)
29        Ohm            A12 (MPU 20)
30        Ohm            (PIA 22) (35 Ohms to R/W* (MPU 32))
31        Ohm            A13 (MPU 21)
32        Ohm            (LS32 3)
33        Ohm            A14 (MPU 22)
34        Ohm            NMI* (MPU 2)
35        Ohm            (PIA 16)
36        Ohm            IRQ* (MPU 3)

So if you want to try a switch between pin 1 (HALT) and pin 27 (gnd)
there should be a resistor on the procesor board that will allow you to
pull it low (pause) and then open the switch and it will be pulled high
by the resistor.


Use this info at your own risk, I'm not responsable for my memory but I
will have a look at the circuit just in case. I may or may not try this
myself :>

--== Mark ==--

-- 

Disclaimer: 'You can take a horse to water... but a pencil must be lead!'
-----------------------------------------------------------------------------
Gandalf Data Ltd.    Tel: (613)723-6500 Ext 8702  mcrw@hobbit.gandalf.ca
From: squid@carroll1.cc.edu (Craig C Schanning)
Newsgroups: rec.games.vectrex
Subject: Dark Tower
Date: 4 Sep 92 15:16:02 GMT
Reply-To: squid@carroll1.cc.edu (Craig C Schanning)
Organization: Carroll College-Waukesha, WI

I remember a Vectrex listing that came with one of the last
Vectrex games I bought (Many, many years ago.)  It said Dark Tower
coming soon.  Has anyone ever seen this, or know if a proto was made
or anything.  I imagine that this game was based on the old Dark
Tower Board/Electronic Game.  

As long as I am posting.  Anyone got an extra controller they would
part with?  Busted one of mine :-(
-- 
***************************************************************
*          Craig Schanning - squid@carroll1.cc.edu            *
*    And the next thing you know,  ol' Jed's a millionaire    *
***************************************************************
Xref: sparky rec.games.vectrex:349 misc.forsale:24913 rec.games.video:17712
From: steveskr@milton.u.washington.edu (Steve Skrzyniarz)
Newsgroups: rec.games.vectrex,uw.forsale,misc.forsale,rec.games.video
Subject: Vectrex games for sale
Date: 30 Aug 92 02:55:54 GMT
Article-I.D.: u.1992Aug30.025554.226
Distribution: na
Organization: University of Washington, Seattle

The following Vectrex carts are for sale:

($8.50 ppd - brand new, in box, instructions, overlay)

  Clean Sweep

($6.00 ppd - used, instructions, overlay, no boxes)

  Armor Attack
  Berzerk
  Cosmic Chasm
  Scramble
  Star Trek
Newsgroups: rec.games.vectrex
From: victoro@crash.cts.com (Victor O'Rear)
Subject: Vectrix History Wanted
Date: 1 Sep 92 04:54:37 GMT
Summary: Computer Exhibitor needs history info
Keywords: Matell

I'm going to exhibit my Vectrix collection at the San Diego Computer Fair
and I need some historical information on the vectrix to write up a brief
history card.  If anyone has data on the origin and history of the vectrix
plese post of mail me the info - Thanks.

Newsgroups: rec.games.go
From: hansm@cs.kun.nl (Hans Mulder)
Subject: Re: Meijin Sen live on IGS
Keywords: Meijin, IGS
Organization: University of Nijmegen, The Netherlands
Date: Fri, 4 Sep 1992 15:54:27 GMT

In <7239@charon.cwi.nl> jansteen@cwi.nl (Jan van der Steen) writes:
>		**************************************
>		*                                    *
>		*          Meijin Sen 1992           *
>		*                                    *
>		*   Live on the Internet Go Server   *
>		*                                    *
>		**************************************

>			Kobayashi Koichi, Meijin
>			        vs
>			  Otake Hideo, 9th dan

>		   9th September 08:00 - 16:00 (GMT)
>		  10th September 08:00 - 16:00 (GMT)

Errhm, Jan, aren't you off by 1 hour?

Yesterday you announced it as 09:00 - 17:00 local time.
Since we're still on Daylight Savings Time, that's 07:00 - 15:00 GMT.

--
Hope this helps,

Hans Mulder			hansm@sc.kun.nl
Newsgroups: rec.games.go
From: tcasey@adobe.com (Tim Casey)
Subject: Re: PCIGC 3.9 now available via ftp
Organization: Adobe Systems Incorporated, Mountain View
Date: Fri, 4 Sep 1992 20:38:17 GMT

In article <1992Aug31.164145@cc4.kuleuven.ac.be> stud05@cc4.kuleuven.ac.be (Frank en stijn) writes:
>Or the server could just....

not.
From: tcasey@adobe.com (Tim Casey)
Newsgroups: rec.games.go
Subject: Re: Problems with byoyomi on IGS?
Date: 4 Sep 92 21:13:55 GMT
Distribution: rec
Organization: Adobe Systems Incorporated, Mountain View

In article <CARMEN.GERVET.92Sep1133444@laura.cediag.bull.fr> Carmen.Gervet@cediag.bull.fr (Carmen.Gervet) writes:
>
>This  is  not  an  answer at all to your question ! But another question.  How
>could I get connected to igs ? Or how did you manage to get connected to it ? 
>


I would think you could ftp, from unmvax.cs.unm.edu, in pub/go, server instructions.
Maybe they should go on milton.  Forgive me if I am wrong, I do not really have
internet connectivity.


tim
Newsgroups: rec.games.go
From: bob@stat.lsa.umich.edu (Bob Keener)
Subject: Ann Arbor Go Tournament
Reply-To: bob@stat.lsa.umich.edu (Bob Keener)
Organization: University of Michigan, Dept. of Statistics
Date: Fri, 4 Sep 1992 20:05:11 GMT

The Ann Arbor go tournament this fall will be held on the 12-th
of September. This agrees with the date in the latest AGA newsletter,
but the date in the spring AGA Go Journal is wrong. Registration
for the tournament is at 9:30 a.m. and play will start at 10:00 a.m.
The tournament will be held in Room 1412 Mason Hall at The University
of Michigan.
From: jansteen@cwi.nl (Jan van der Steen)
Newsgroups: rec.games.go
Subject: Meijin Sen
Summary: Results of the Meijin league
Keywords: Meijin
Date: 2 Sep 92 09:53:05 GMT


With the Meijin Sen approaching quite rapidly now, I thought that
you might be interested to know the final result of the Meijin
league. The Meijin league is a round-Robin tournament which
provides the challenger for the Meijin title. The tournament
was exciting till the very end due to the good performance of
young Yoda. But, the game between Yoda and Otake was decided
by the later and the final result then became clear...


	    17th Go Meijin-Sen League

		   Final result


			 K T C Y F O I A K score
	----------------------------------------
	Rin Kaiho	 x 0 0 0 1 1 1 0 0  3-5
	Masaki Takemiya	 1 x 0 1 1 0 0 0 1  4-4
	Cho Chikun	 1 1 x 1 0 0 1 0 1  5-3
	Norimoto Yoda	 1 0 0 x 1 0 1 1 1  5-3
	Shuko Fujisawa	 0 0 1 0 x 0 0 1 0  6-2
	Hideo Otake	 0 1 1 1 1 x 1 1 1  7-1
	Tatsuaki Iwata	 0 1 0 0 1 0 x 0 0  2-6
	Shuzo Awaji	 1 1 1 0 0 0 1 x 1  5-3
	Hideki Komatsu	 1 0 0 0 1 0 1 0 x  3-5

	Challenger for the Meijin title is Otake Hideo, 9 dan.


Tomorrow we'll have a meeting with Asahi Shimbun, the
sponsor of the Meijin Sen. We will know soon if they
agree to transmit the game on IGS...


Jan van der Steen (3d)
-- 
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     Jan van der Steen                 jansteen@cwi.nl
     Centre for Mathematics and Computer Science (CWI)
     Kruislaan 413, 1098 SJ Amsterdam, The Netherlands
From: asek@acad2.alaska.edu
Newsgroups: rec.games.go
Subject: Wasting stones and destroying territory
Date: 27 Aug 92 00:28:58 GMT
Organization: University of Alaska

Relevance -- others games and GO
Subjective matter.  Programmer oriented newsgroup would include anything
 remotely related with GO.  Thereby the Bell book "Board and Table Games
 from Many Civilizations" is -all- he could locate (at the time) "about"
 GO.  I.E. he says at the end that GO is probably the best game of all.
J.H. Conway's On Numbers and Games is also about GO, but only a programmer
 can read between the lines to discover it.
Narrowing the lines of discussion doesn't serve cogno-diversity.
Methods in GO are not obvious -- our initial judgements (prejudice) is
 a dangerous compromise to scientific inquiry.
Post away.  But, of course, the drivel can be innundating.
On the other hand, newbies to the group are going to seem like drivel.
Weren't you a newbie once?
Popularity of GO cannot spread if newbies are made to feel unwelcomed.
If you have time to pursue GO and GO programming you have time to read
 the group or time to use your select keys.
If you have trouble with your select keys then maybe you'll also have 
 trouble with GO programming, eh?
So what?  Just want to be a user?

:=)
Newsgroups: rec.games.go
From: zheng@binah.cc.brandeis.edu
Subject: ?
Reply-To: zheng@binah.cc.brandeis.edu
Organization: Brandeis University
Date: Sat, 29 Aug 1992 20:36:28 GMT


somebody dies several days ago, but I don't know who it is.
Newsgroups: rec.games.go
From: rreichar@cwis.unomaha.edu (ROGER WAYNE REICHART)
Subject: Re: The Game Go -- Frequently Asked Questions
Organization: University of Nebraska at Omaha
Date: Fri, 4 Sep 1992 17:44:57 GMT
From: s9874203@titan.ucc.umass.edu (s9874203)
Subject: Re: Meijin Sen live on IGS
Keywords: Meijin, IGS
Organization: University of Massachusetts, Amherst
Date: Fri, 4 Sep 1992 14:28:57 GMT

In article <7239@charon.cwi.nl> jansteen@cwi.nl (Jan van der Steen) writes:
>
>The sponsor Asahi Shimbun has agreed to the idea to broadcast the
>game live on the IGS. Our contact person has seen the IGS and was
>very enthousiastic about it. He might play Friday afternoon (USA)
>using the name "taniguchi". He is 6d amateur.
>
>Another interesting news flash is that Nagahara, 6p will come to
>Amsterdam this afternoon. We will show him the IGS and ask him to
>play. But we can't guarantee anything of course...
>
>Well, that's it for the moment.
>
>Jan van der Steen (3d)
>

Great news! Thank you, Jansteen.

--bn 2k

Newsgroups: rec.games.go
From: payne@ecf.toronto.edu (PAYNE DENISE JOYCE)
Subject: Fumiko and computer go programs
Reply-To: sizone!ken@ee.ryerson.ca
Organization: University of Toronto, Engineering Computing Facility
Date: Fri, 4 Sep 1992 20:41:57 GMT


I am a very weak (unrated... 20k?) go player, I've been playing for three
weeks or so. (19 handicap on a 19x19 vs Justin Wells (IGS Cyber(6k)), 9?
on a 13x13 and 4 on a 9x9 seemed to even things out - what am I, 30k?)
 
I am still at a level that I can play against a computer and have a fair
game, I understand. Tho playing a computer may be bad since it has a poor
playing style, I do play my brother (similar ranking) and have played on the
IGS.
 
However, what programs are good for playing go, say on a PC? I can now beat
IGO if I give it a 3 stone handicap on a 9x9, and the fumiko program is very
poor. It seems aware of shape and long distance connectivity, but after a
while it started moving into useless ataris, and then it crashed completely,
saying it was moving where it already hadplaced a stone. Other executions
had it passing when there were only 100 stones on the board.
 
Are there any 19x19 go programs? Or even a 13x13 where the computer can
actually play a respectable game at my level? (I think I am rapidly improving,
I have studied the problems in SGo format from the go ftp site and Justin/Cyber
lent me a very good book on go (tho it is perhaps a little advanced for me,
it is targetted at 7k and better))
 
(What else can do to improve other than play lots and lots of games? I like
13x13 the best against my brother, its large enough to get some long term
strategy and quick enough to play several quick games.)
 
/kc
Ken P. Chasse
sizone!ken@ee.ryerson.ca
via payne@ecf.toronto.edu
 (her go strategy has nothing to do with my go strategy, etc.)
-- 
Newsgroups: rec.games.go
From: nik@csgi40.dcs.leeds.ac.uk (Nik Silver)
Subject: Running out of stones
Organization: School of Computer Studies, University of Leeds
Distribution: scs
Date: Thu, 27 Aug 1992 11:41:34 GMT
X-Posted-From: csgi40.leeds.ac.uk
X-Posted-Through: sol.ctr.columbia.edu

I'm pleased to see the non-go discussion fading out on this group --- I found
it interesting, but I know a lot of people didn't, and I can appreciate that.
Rec.games.go has really good atmosphere, and it was unfortunate that it was
disrupted for a while. I am slightly interested in Chinese chess and Shogi,
but I know that this really isn't the place to discuss them. Currently a
Request For Discussion has been posted to news.announce.newgroups (follow up
to news.groups) for a group called rec.games.abstract. I hope everyone will
join me and support the creation of this group when the Call For Votes occurs
in a month's time. Rec.games.abstract will expand the rec.games.
hierarchy and keep r.g.g as it was intended --- for the go players!

My question: This is completely theoretical situation, but as the rules of
go say there must be 181 black and 180 white pieces, what happens if they
run out? This could happen (though not in any sensible game, I would image)
and so the rules must provide for it. Does anyone know? I await the answer
with a smile.

-- 
Nik Silver                     "We are all flowers growing in God's garden
nik@scs.leeds.ac.uk             And that is why he spreads the shit around."
                                                                --- David Byrne
Newsgroups: rec.games.go