HDTenEightyP/NetNews huggingface dataset:
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Key-disk... It's back again!!
Date: 1 Oct 1992 15:27:24 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, hchong@netcom.com (Hoi Chong) says:

>It is quite obvious that you are not a serious gamer, one that buy many
>games each month.  I have bought close to a hundred PC games so far, do 
>you know how messy my table is with so many manuals and key-disks?  Some
>games even demand both key disk AND manual protection! 
>
>The way I see it is that I paid my dues, bought enough games, shell out
>enough hard-earned money, THAT I SHOULD NOT BE BOTHERED WITH KEY DISK
>AND SUCH!

Agreed. Completely. You should not. But if companies don't do this, you
will not have that hundred PC games...or at least not good ones. The reason
that companies use protection on their games is because of pirates. Is it
fair that those of us who are not pirates should be forced to go through
the annoyance of copy protection? No. But it is also not fair for a company
to spend a huge amount of money to produce a game, distribute it, and
discover that soon everyone has it, everyone loves it, and no one BOUGHT
it! As long as there is piracy, we will have copy protection.

>If you have a game that use up up all 640meg, or even 1/2, or 1/10th of
>the CD, fine, I have to insert the CD each time.  But a 3.5meg game and you
>expect me to trouble with the CD each time?

In what way does inserting a CD differ in dificulty that looking up
something in a code wheel?

>Do you own a CD-ROM drive?  Do you know what is a caddy?  

No. Yes.

>1) I have to take out the caddy from the drive, 
>2) take the current CD out and 
>3) put it back into its case, 
>4) take the game CD out of its case,
>5) put it into the caddy,
>6) and insert the caddy back into the CD-ROM drive.

Total time spent: 15-20 seconds. Yes an annoyance. But if it helps to
retard piracy, I'm willing to spend a few seconds...especially if I could
have just bought the disk based version and installed it on the HD.

>Perhaps they should have a police officer check your driver's license
>each time before you are allowed to drive, heh? 

Why? If driving cost money, and people were 'stealing' driving time, I'd be
all for it. But that is not the case, so it would be pointless.

Look...do you lock your house when you leave? Quite an annoyance isn't it,
having to mess around with the key and such? For a company to distribute a
unprotected, easily copyable game is like leaving the house unlocked for
them. Anyone can steal it. If we can stop people from stealing (fat
chance), they may leave the house unlocked. But not until then.

Just my .125 cents.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: No WAY!!! : -) Again???
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 2 Oct 1992 22:44:11 GMT

--
This is getting crazy.  A brief explanation.

As many of you know, I've had a helluva time getting my mail system to
remain stable.  I thought I had it licked.  

Well, last night a very kind friend, a software publisher in fact,
tried to email me a uuencoded .zip file that turned out to be over
43,000 lines long.  It filled up my mail partition completely, crashed
the mail process and began writing itself to a core file.  It tried to
resend several times, each with the same result.  When I came in this
morning, my entire disk was full (overflowing is more like it) and I
have NEGATIVE 27,000 blocks.  I checked the disk and I had a 58MB core
file.  In order to restart and salvage, I had to deleted 9 other mail
messages that were in the queue too.  

I'm sorry if you were one of those.  I think a couple of you had sent
a review or two along, and they fell into the bit bucket and were
thrown out in the wash.  Can you please resend, if you're in this
category?  Thanks.

Johnny Georgi, I believe I remember an article or two from you is in
this category.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
Subject: Recommended response to the next 'split' query
From: ppugliese@pimacc.pima.edu
Date: 4 Oct 92 07:06:55 -0700

Hey guys instead of getting into a long involved discussion
about the merits ,or lack thereof, of splitting this news-
group every month or so, why don't all of us just refer the
next guy to the newsgroup where he can find the info needed
to arrange for a RFD or CFD , etc. The hassle involved in such 
undertaking is bound to discourage the vast bulk of these peo-
ple & on the off-chance that someone actually decides to take
on the herculean task, it can be debated on the appropriate
newsgroup instead of adding even more to this one.

PHIL
p.s. sorry, I'm not mre than passingly conversant with the pro-
cedure myself or I would provide more detailed info.
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: comp.sys.ibm.pc.games
Subject: AAAAUUUGGGHHH!!!(starcontrol II)
Date: 2 Oct 92 18:39:54 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


     OK, for the fourth time.  IF anyone, anywhere, has any information  
about this game, please please please, please send it to me or post it.
It's already out so if someone does have it(one of you must) please tell
me some things about it.  Thanks(but only if you do like i ask)
                                               Don Shaffer
                                               dshaffer@andromeda.rutgers.edu
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Newsgroups: comp.sys.ibm.pc.games
Subject: F3 Tunnel Vision (was Re: F15 Strike Eagle III)
Date: 5 Oct 92 19:05:32 GMT
Distribution: na
Organization: AT&T

In article <1992Oct5.170637.18727@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <1992Oct5.151121.14087@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>
>>Yes, it will kick F3's ass.  This will be due to F3's tunnel vision.  You
>>know what is tunnel vision?  That is when an owner put cardboards on the
>>side of the horse's eyes to keep the beast from looking sideway.  Padlock
>>view?  Ha, ha, ha.
>
>Ah, that irrepressible Chong laugh!
>Though I would like to see more usable side and rear views in F3, I have
>little problem using Padlock.

I know you know that you can use ScrollLock to expand these views, though
you give up your side-mounted instruments when you do so.  This gives you
a full-screen view--the best you can expect--yet it still seems insufficient.
I submit that it's not a failing of the game, but rather a reflection of
the extremely fast pace of modern aerial combat.  The interior views are
mostly sufficient in AOTP (though the overhead view no longer extends far
enough to the rear for my taste), but that's only because the relative
angular of the bandits is much lower than is typical in F3.

The padlock view is, IMO, the best method of providing situational
awareness of any available on a PC-based flight sim.  If they could somehow
incorporate the side instrument panels as well, it would be almost perfect.

>>Sorry.  F3 is simply unplayable. 
>
>Wonder what us thousands are doing then.

Waxing philosophical for a moment, it appears many people believe that
their INDIVIDUAL points of view and experiences are somehow universally
applicable.  They say "it was a bad movie" when really they mean
"I didn't like the movie."  Another example would be for someone to say
"F3 is simply unplayable" when he or she really means "I was never really
able to get the hang of F3."

If you would like to make universally applicable evaluations, you must
appeal to an external standard that is universally subscribed to.  For
instance, you could probably get away with saying "F3 is much more difficult
to play than F15SE II."

Back to the subject at hand, I too find F3 very playable.  In fact, I've
long ago past the point where the mechanics of the game limited my
performance more than my own (relatively meager) abilities.

>Dave Masten

Rob
ihlpy!opus@att.att.com
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: EOB2 Questions
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Wed, 30 Sep 1992 18:34:29 GMT

In article <1992Sep30.074750.15894@eng.cam.ac.uk> cdh@eng.cam.ac.uk writes:

[stuff deleted]

>I didn't gain true sight until I was up with the mind flayers. Was it necessary to
>have true sight in order to discover all the hidden parts of Darkmon?

"True Seeing" is just about the most important spell in the game.  There are
many, many parts where you'd have to be very lucky to find the secret doors
without True Seeing.
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: jtf9s@poe.acc.Virginia.EDU (Phantom)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: University of Virginia
Distribution: na
Date: Mon, 5 Oct 1992 14:19:50 GMT

>
>Even using rn, a good kill file and pattern searches can cut right through
>the chaff to get to what you wanna see.
>
  Why focus on the negative?  Why must you add everything you don't want
to a kill file?  Why not selectively get what you DO want?


Newsgroups: comp.sys.ibm.pc.games
From: mscott@charm.urbana.mcd.mot.com (Mark Scott)
Subject: Re: KEEN WATCH: The U is Toast
Reply-To: mscott@urbana.mcd.mot.com
Organization: Motorola Computer Group, Urbana Design Center
Date: Mon, 5 Oct 1992 13:35:10 GMT

|> jwilbur@iat.holonet.net (Jay Wilbur) writes:
|> >STEELEKM@APPSTATE.EDU (*Kenneth Steele) writes:
|> >: I just received a flyer from Apogee today for the Keen
|> >: series.  The flyer contained a couple of newsworthy
|> >: points.
|> >: 
|> >: 1)  Concerning the original 6 Keens, they have apparently
|> >:     been redone: "All six games contain completely
|> >:     redesigned graphics and new locations"
|> 
|> >Billy's exploits.  Then we looked at the sales figures for Keen 4-6 and
|> >the sales figures for Wolf3d and and said "Billy who?"  We decided to
|> >further develop  the 3d tech at that point.
|> 
|> >The official word on the next Keen game: Don't hold your breath.
-- 

I'm sorry to hear that. I love Keen 4 & the 6-demo, but the first 3 are 
definitely not on the same par. I was even think of calling Apogee to see if 
they'd let me trade Keens 1-3 back in on the full Keen 6 or something.

Since the apparent success of Wolf3D, (which I am personally repulsed by)
I'd like to see Commander Keen in a 3D series. To me, that would be the 
ultimate Id game! How about it Jay? Has anyone already suggested this?

thanks
_________________________________________________________________________
Mark Scott			| 
Motorola Computer Group 	|     "Where there is no vision,
Urbana Design Center		|  	  the people perish."
#include <std/disclaimer.h>     |		   Proverbs 29:18
Newsgroups: comp.sys.ibm.pc.games
From: kandial@wl.aecl.ca
Subject: RE: Lode Runner
Organization: AECL RESEARCH
Date: Tue, 6 Oct 1992 17:11:06 GMT

Hi Ray...

Just browsing thru the mess. and came across the word LODERUNNER.
That was an awesome game.  I can not envision someone doing the conversion
either before or in the future.  Can you imagine it in VGA with
soundblaster? ACK!
Newsgroups: comp.sys.ibm.pc.games
From: sphillip01@cc.curtin.edu.au
Subject: Re: Quest for Glory I
Organization: Curtin University of Technology
Date: Thu, 1 Oct 1992 11:18:12 GMT

In article <1992Oct1.040821.23495@magnus.acs.ohio-state.edu>, ctoth@magnus.acs.ohio-state.edu (Christopher M Toth) writes:
> 	Does anyone know how to get the password to the thieves guild? I've
> tried to talk to the thief in the alleyway, but he just steals my money...
> 
> Any advice would be greatly appreciated! :)
> 
> Thanks,
> Chris
> 
It's been a while since I've played it, but I think you make the secret sign of 
the thief to the guy in the alley ... 

Trevor Phillips

+-------------------------------------------------------+----------------------+
| Internet: SPHILLIPS10@cc.curtin.edu.au                | Curtin University of |
|           SPHILLIP01@cc.curtin.edu.au                 |      Technology      |
| Bitnet: SPHILLIPS10%cc.curtin.edu.au@cunyvm.bitnet    |                      |
| UUCP  : uunet!munnari.oz!cc.curtin.edu.au!SPHILLIPS10 |    Trevor Phillips   |
+-------------------------------------------------------+----------------------+
| "... and thank you for bringing up such a painful subject. While you're at   |
| it, why don't you give me a paper cut and pour lemon juice on it ..."        |
|                             - Miracle Max, from The Princess Bride           |
+------------------------------------------------------------------------------+

Newsgroups: comp.sys.ibm.pc.games
From: GRS00021@APPSTATE.EDU (*Dov Sherman)
Subject: *** For Sale or Trade: LGOP 2 and Willy Beamish
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: WORLD
Date: Tue, 6 Oct 1992 09:53:55 GMT
X-News-Reader: VMS NEWS 1.24


I'm looking to sell my used-only-once editions of "Leather Goddesses of
Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X"
and "The Adventure of Willy Beamish". Both games are on 5.25" disks and
require a hard drive. LGOP2 uses VGA or EGA. Beamish uses VGA only.

I'd sell them each for $30 a piece, $50 for both together, or as a trade
for some game that I might want. One game I _definitely_ would trade for
is "Laura Bow and the Dagger of Amon Ra" but if you don't have that, try
me with another game and I might go for it. Whatever game it is, it
_has_ to be on 5.25" disks and work with VGA and a Soundblaster card
(which is AdLib compatible, by the way so if it says `AdLib' that'll
work too).

Remember, I really really want "Laura Bow and the Dagger of Amon Ra" and
the first person who has that and wants to trade can have BOTH of my games
in exchange for that ONE game! Two for one!

Other games I'll probably want to trade on a one-for-one basis.

Mail me at grs00021@stat.appstate.edu
Or contact me by voice phone at (704) 265-2866

--- Dov Sherman

Newsgroups: comp.sys.ibm.pc.games
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Subject: Re: WC1 --  Ralari Mission, Kill Ratios, Etc.
Organization: AT&T Bell Laboratories
Date: Wed, 30 Sep 1992 20:08:09 GMT

In article <1992Sep30.184843.17608@cs.yale.edu>, randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
> In article <1992Sep30.153646.342@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (OtakuRoach) writes:
> >	Complete a campaign (not a mission, but the entire game) without
> >	re-trying a mission once.  Suddenly, saving yourself (and your
> >	wingperson) for the next mission becomes a lot more important than
> >	racking extra kills, which don't mean much if you can re-do the
> >	mission again and again until you get it perfect.
> 
> Good point.  I guess the game is only as "realistic" as you make it.
> 
> How about this for a new option in WC3:  if you die, the game gets erased and
> you can never play it again.  Yow!

Har-de-har har.  Of course, if you think you're not good enough to survive
the Vega campaign (and win the war!) on one life...  B-)
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.ibm.pc.games
From: orlov@mars.ibioc.serpukhov.su
Subject: COVERT ACTION: How to use bugs?
Organization: Institute of Cell Biophysics
Date: Fri, 2 Oct 1992 17:52:29 GMT

Hi there!

I've been playing COVERT ACTION for about two months, but I still cannot
figure out how to use bugs planted on typewriters, computers, pictures etc.
Would someone be so kind to tell me how to use them?

							D.S.
Note: Don't tell me that I need a manual. If I had it, I wouldn't post
      this message.

-------------------------------------------------------------------------------
		"I'm from the land of Russia where the Shadows lie!"
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Brief Mantis review ( Microplay ripoff of Origin)
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 2 Oct 92 05:08:32 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: MicroProse, MicroPlay, MPS
Summary: What's in a name?
Nntp-Posting-User: tatakamoto

In article <1992Oct1.215352.7797@lmpsbbs.comm.mot.com>, bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
> In article <1992Sep30.234743.196459@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
> 
> )>I think Microplay is MicroProse's cheap imitation RipOff department.
> 
> I was under the impression that Microplay was the same company - it
> was formed when some company (think it was something to do with
> wordprocessing) sued Microprose over a trademark infringement.  Microprose
> started to change their name, the suit was dropped, but they left it sort
> of 'half-changed' anyway.   At least that's what I recall, I don't recall
> where I heard this anymore.

     I had thought that MicroPlay was actually the European branch of
MicroProse.  Now I'm not sure.  After MicroProse acquired Paragon Software
I read in the newsletter that all future Paragon titles will be released
under the MicroPlay name.  That's MegaTraveller 3, Twilight 2001,
Challenge of the Five Realms, etc. 
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
From: tanj@csd4.csd.uwm.edu (tanj)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP!  Looking for a specific type of game
Date: 28 Sep 1992 21:17:20 GMT
Organization: Scuba_One
Distribution: world
NNTP-Posting-Host: 129.89.7.4
Originator: tanj@csd4.csd.uwm.edu

I am looking for a game similiar to the Commodore 64 game called
"The President Is Missing" in MS-DOS format.  Any help or information
would be greatly appreciated.

Please reply to me via e-mail because I do not have enough time to read
this newsgroup.

jeff
tanj@csd4.csd.uwm.edu

-- 
Jeffrey A Tangen   email: tanj@csd4.csd.uwm.edu  
sick of people,chicks,you,life,trying,talking,listening,thinking,moving,myself,
politics,power,government,school,music.... -taken from ST w/out permission
From: edwards@world.std.com (Jonathan Edwards)
Subject: U7: Dungeon Deceit
Organization: IntraNet, Inc.
Date: Tue, 29 Sep 1992 15:56:12 GMT

Thanks to those who responded, but I had to call Origin to get the answer.
I was holding the Ethereal Ring in my hand, not on my finger!
This seems obvious in hindsight, but I feel duped by the inadequate
documentation for this game. The ring worked to protect me in my hand. And
my invisibility ring works in my hand. So it was completely reasonable to
think that rings work in hands. I did not even know that there was a difference
between hands and fingers. I thought that what turns out to be fingers was a
special place just for putting on gloves.ARGH!


-- 
Jonathan Edwards				edwards@intranet.com
IntraNet, Inc					617-527-7020
Xref: sparky comp.sys.ibm.pc.games:15452 bit.listserv.games-l:5725
Newsgroups: comp.sys.ibm.pc.games,bit.listserv.games-l
Subject: OUT OF THIS WORLD
From: <ISSJXS@BYUVM.BITNET>
Date: Thursday, 1 Oct 1992 13:56:22 MDT
Organization: Brigham Young University

I am on the second part of Out of This World.  I got past
the black alien lion and I started in a swinging cages.
After getting out, getting the gun and making my way to
the elevator with Ugh, Nacho whoever he is, I get stuck.
I can bust through the door on the level just below but
then my gun is drained and the guy on the very bottom
wastes me before I get anykind of chance to shoot.

Help!!!!!!






JOHN STORMS (issjxs@byuvm.bitnet.edu)
Newsgroups: comp.sys.ibm.pc.games
From: Josef Moellers <mollers.pad@sni.de>
Subject: Are there any games for XTs?
Summary: Subject sais all!
Date: Wed, 30 Sep 1992 06:48:33 GMT
Organization: Siemens Nixdorf Info.Sys. AG, Paderborn, Germany
Keywords: Games, XT

Hi,

A friend of mine has only an XT at her disposition.
She asked me to get her some games, but all games I have found so far
(most on ulowell) only run on ATs.

Does anybody know of a source of games that run on XTs?

TIA
Josef
-- 
| Josef Moellers		| c/o Siemens Nixdorf Informationssysteme AG  |
|  USA: mollers.pad@sni-usa.com	| Abt. STO-XS 113	   | Riemekestrasse   |
| !USA: mollers.pad@sni.de	| Phone: (+49) 5251 835124 | D-4790 Paderborn |
Organization: Penn State University
Date: Sun, 4 Oct 1992 11:32:07 EDT
From: <HCM100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: U6 Debug Mode

I posted earlier, but with no response.  Hopefully this time someone
with heart will enlighten me.

I am curious about the debug mode in U6.  What are the quest numbers, karma
and item numbers?  Also, is there a way to move about the map?

Thanks!
*  Hans C. Masing        |  "When you go in for a job interview, I  *
*  HCM100@PSUVM.psu.edu  |   think a good thing to ask is if they   *
*  Penn State MIS Dept.  |   ever press charges." - Jack Handey     *
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima VII Credits & Quotes
Keywords: blah blah blah
Date: 28 Sep 92 13:51:17 GMT
Organization: Purdue University Computing Center

In article <revik.717468601@camelot> revik@camelot.bradley.edu (Gary Achenbach) writes:
>Also, at the end of the credits, a voice says something which sounds as if it
>were recorded backwards.  When someone decodes this one, please post it.
>(My personal bet is that it says "Strike Commander:  The Assault Begins
>Christmas 1504"

This is a backwards sample of the Guardian saying "I am the Pagan Lord!"
For those of us looking forward to Ultima VIII, we've discovered Pagan
is the Guardian's home dimension where 8 will take place.  He also says
this in the game when you approach the pirate's treasure north of the
desert.

Adam
Newsgroups: comp.sys.ibm.pc.games