HDTenEightyP/NetNews huggingface dataset:
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Re: Zelda III question
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Date: Mon, 27 Jul 1992 18:50:54 GMT

>>>>> On 27 Jul 92 15:03:06 GMT, matsis@bagels.enet.dec.com (Pam Matsis) said:


matsis> In article <1992Jul27.132325.3268@nrtpa038.bnr.ca>, wmt@node_1f11c.bnr.ca ( Mike Teague   ) writes...
>I have a question concerning the early part of Zelda III.
> 
>After rescuing (sp?) the princess, I go the the West village and find
>out that I must go find the descendant of the Wise Men.  I go east to
>find a man who tells me I must find 3 pendants.  I go the the closest
>castle, and then I get stuck.
> 
>I have found the map and the compass.  I found a place where the wise
>man can >talk to me.  He says use what I find in the castle to defeat
>armored foes.  Thus far, every locked door I go to says I need the
>big key which I haven't found.  I can't defeat the firefly looking
>enemies.  At one point they seem to be guarding an urn.  Do I need to
>go somewhere else (in the overworld) first?
> 
>Any hints subtle or otherwise would be appreciated. Thanx.

matsis> I just started Zelda III and am at the same point that you
matsis> are.  You don't have to go to the overworld to find anything.
matsis> The big key is definitely in the castle where you are now.
matsis> You missed a room.  Keep exploring.  The door to the room with
matsis> the big key is easy to miss but it's not hidden.  If you still
matsis> can't find it and need a real spoiler, send me mail.

Also the big keys were all in tresure chests..
--
                        Scott Streeter
                        ss@wpi.wpi.edu
From: tehkao@ocf.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: shopping for a game system
Date: 30 Jul 1992 06:51:13 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: ca
NNTP-Posting-Host: plague-ether.berkeley.edu
Keywords: Video game system, Anime

In article <1581f4INNiir@darkstar.UCSC.EDU> cassiel@ucscb.UCSC.EDU (71189000) writes:
>
>I'm currently shopping for a 16-bit video game system.  And one
>question that will influence my decision is spelled out in my
>subject line pretty well?  Which system is best if I want to try
>out anime related games??
>

Gee, this is an easy question. Get the TG-16 or the PC-Engine plus a CDROM
or even better get the Super CDROM or a TurboDuo when it comes out. I
just can't believe how many anime games there are for the PC-Engine, and
not just on CD either! They also have tons of anime games on Hucards.
The ones I've seen are: Ranma 1/2 (at least 2 games), Urusei Yatsura
(dunno how many games), Valis 1-4, Bubblegum Crisis(is this any good?),
Gunbuster, Macross, Devil Hunter Yoko, and tons more.

However, the Megadrive and Mega-CD is gradually building up a decent number
of anime games as well. So far there is Nadia, Chibi-maruko chan, Magical
Tarurutokun, Silky-Lip, Valis 1 & 3. And coming soon there is Patlabor,
Galaxy Express 999, Cyborg 009, and Record of Arslan Wars. 

-Teh Kao
From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.video
Subject: Good Gen games? Where?!
Date: Fri, 31 Jul 1992 02:31:00

Just a thought, has ANYONE seen ANY really good Genesis games since
NHL
Hockey? I mean, come on, Sega is floundering enough already as it is,
and what are they and their third party licensees trowling out?
Barcelona 92? Steel Empire? It's just like last summer. No good games.
I
am a very frustrated Genesis owner, and the only reason I keep the
damn
thing is that I already have many good games and don't have enough
money
to buy a SNES! The company is riding on Sonic to sequel to sequel to
sequel. And where would Sega be without Electronic Arts? Most of the
Genesis's good games are their sports titles. Sega needs to do
something
now, and the Menacer ain't the answer. The future looks bleak. When
you
look at all the quality stuff coming out for the SNES, you just have
to look at your Genesis and sigh..
  SLMR 2.1a #T348  Calling Powdered Toast Man, Calling Powdered
Toast Man..


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: Opinions on SNES baseball games wanted
Date: 23 Jul 92 20:26:20 GMT
Distribution: usa
Organization: USC-ISI
In-reply-to: splin@cauchy.usc.edu's message of 22 Jul 92 18:38:08 GMT

In article <l6r76lINN4f3@cauchy.usc.edu> splin@cauchy.usc.edu (Sen-Pin Lin) writes:

>I am interested in getting one (and the RIGHT ONE) SNES baseball game.
>As far as I know, there are 4 games available, namely EXTRA INNINGS, NOLAN 
>RYAN'S BASEBALL, SUPER BASEBALL SIMULATOR and SUPER BASES LOADED. I'd like
>to get your opinions on any of them, better yet, a comparison between each of
>them. Thanks in advance.
>
>Ben

Avoid Nolan Ryan's like the plague.  It totally sucks.

Simulator was OK, but neither of them was as good as Hardball! or
Sports Talk Baseball for Genesis, and I won't get one less than that.
Haven't tried the others yet, but oine of them looks like tiny little
anime characters, and doesn't look too interesting.

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan		| Research Scientist at small
jas@venera.isi.edu		| Information Sciences Institute
jas@isi.edu                    	| University of Southern California
From: JMoylan@cup.portal.com (John Thomas Moylan)
Newsgroups: rec.games.video
Subject: Re: A Gripe about SNES SF2(dragon punch)
Date: Tue, 28 Jul 92 20:55:22 PDT
Organization: The Portal System (TM)
Distribution: na

I have a hint on the DP:
  I have found that when I merely push down, yes straight down, and then
fierce pubch key(while holding pad donw), I can ALWAYS DP...

I can still only(about 5% of time) get Ryu to fireball, and sometimes(abo
50% of the time)get Ryu to hurricane kick... I actually got Honda to sumo
head but today by accident(I was pushing alot of keys, and he went the wronf
way unfortunately...)  As it is, I can do EXTREMELY well w/o any of the
special attacks, even win w/o using a single one(that I can consistently 
replicate), however M. Bison is still a pain(I have found that it is easy
to kill him with Honda, as he walks into the 100 slaps alot...:)
Newsgroups: rec.games.video
From: phaedrus@milton.u.washington.edu (Phaedrus)
Subject: Re: SNES sequels ... any word?
Organization: University of Washington, Seattle
Date: Thu, 30 Jul 1992 18:24:44 GMT

In article <9207305850@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>  I've heard some word about some sort of Mario sequel.  A real Super Mario
>5... apparently Nintendo says Super Mario World isn't SMB5.  

     Well, considering the last one was SMB3, somehow it's not surprising that
this one isn't SMB5.  No point in skipping perfectly good numbers. :)  Did
you mean SMB4, or is Nintendo really counting SMW as SMB4 and going straight
on to SMB5?
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
From: gene@midway.ecn.uoknor.edu (Gene E. Johannsen)
Newsgroups: rec.games.video
Subject: Stand alone video games
Date: 22 Jul 92 19:49:22 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA

I am looking for a good source of used stand alone video games.  Namely
I am looking for some of the classic arcade games like Defender, 
Asteroids, Pac-Man, Missile Command, etc.

I think one or more of these would make a fine addition to any decor.

gene
Newsgroups: rec.games.video
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: SNES --- Good Golf GAME
Originator: kak1@cypress31
Keywords: realism, golf
Organization: Cray Research, Inc.
Distribution: usa
Date: 30 Jul 92 15:43:15 CDT


In article <1992Jul30.162523.26474@news.Hawaii.Edu>, geno@uhunix.uhcc.Hawaii.Edu (Geno J. Baruffi III) writes:
> Hi,
>     I just recently bought my SNES and now I'm looking for a good golf
> game for it.  I've seem 4 games, but since I'm not able to see anything other
> The 4 I've seen are   Jack Nicholas Golf
>                       PGA Tour Golf
> 	      	      Pebble Beach 
> 		and   Waialae Golf
> 
> I'd like to be able to play in tournament mode as well as play by myself
> and be able to play skins, or strokes.  If anyone could point me to
> a review of these games it would also be much appreciated.
>

Both Pebble Beach and Waialae Golf are under the title "True Golf Classics"
and they are the best (IMHO) by far.  Graphics are much better than the 
others and it is just more fun to play.  It has tournament, stroke, and
skins (but you can't play skins agains a computer opponent)
I personally like pebble beach a little better (I don't really know why)

If you want a REAL golf simulation get Links 386 pro (for IBM computers)
It is unreal!!  It has the most realistic graphics for any game on any system
that I have ever seen.  Almost worth the price of a brand new 486 with 
16 megs 'o RAM.  (BTW, the minimum requirment for this game is a 386 w/2 megs
but I wouldn't play it with less than 8 megs)  I definite must have for any
golf game enthusiest (like myself)

Kevin
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: genesis footballgames
Date: 31 Jul 92 14:41:53 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

In article <1992Jul30.155613.3908@magnus.acs.ohio-state.edu>, sshank@magnus.acs.ohio-state.edu (Samuel L Shank) writes:
> 
> Is John Madden Football avail for the Genesis?  If so is it better that Joe 
> Montana's?  Are there any other football games that compare?
> 

There are two version of it available for the Genesis.  John Madden Football
(the original) and John Madden Football '92 (same as SNES JMF).  My opinion
is that they are nice attempts but neither is all that much fun to play.
Joe Montana II is a better game (IMHO), but the controls aren't much better
then John Madden (in both games the controls are not very responsive.)  So,
Get NHL Hockey instead, it ain't football, but it's a lot more fun.  

For football, I'm waiting (and waiting, and waiting...) for NFL Football for
the Lynx.  Should be excellent with a multi screen approach (no way the
other player can see your play selection and no goofy methods of trying to
hide it!)  We've been waiting a long, long time though!

Steve
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: Used Atari 2600/7800 WANTED!!
Date: 28 Jul 92 20:50:29 GMT
Organization: University of Texas at San Antonio

Hi there... I have recently decided to get my old Atari games going again
(pure nostalgic fervor :), but also discovered that my Atari 2600 had died
awhile back.  Having called all the local pawn shops, I determined that the
2600 & 7800 are "outdated" even by their standards.  Having called all the
mail-order companies I could dig up phone #s for, I discovered that I could
get a new Atari 7800 for about $35, I think it was...?  Anyways... If anyone
needs a few extra $$$, I'd be more than happy to purchase their old 7800
off them (or a 2600 if that's really all anyone ends up offering).  Start
E-mailing me what system you've got and what $$$ you want for it, PLEASE!!
BTW, I'm not REAL interested in carts right now, but if you want to get
rid of your whole collection at the same time (understandable), we can
perhaps work something out.  It is my future intention of increasing my
personal collection anyways (though I didn't consider it an immediate
concern).  E-mail now!! :)

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
From: bbs.ryu23@tsoft.sf-bay.org (Chieh Chou)
Newsgroups: rec.games.video
Subject: Re: SNES SFII yet another difference ...
Date: 24 Jul 92 21:04:19 GMT
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238

brackney@author.ecn.purdue.edu (Larry J Brackney) writes:

> In article <BrurDM.G4F@acsu.buffalo.edu> v128nkga@ubvmsb.cc.buffalo.edu write
> >
> >	In the SNES version of SFII, it is nearly impossible for 
> >Blanka to jump straight up over a slow sonic boom!  (I've done it like
> >once).  This makes it incredibly difficult for Blanka to beat Guile (as
> >if Guile wasn't strong enough!)
> >	Try it, it really sucks.  Pretty much, it means that Guile can
> >just sit back and throw sonic booms all day, and force Blanka to jump
> >in, setting up a walk under and throw, or a sac throw.  Ugh.
> >	IMHO, this is a pretty stupid difference, and one that could
> >have (and should have) been remedied very easily by Capcom. 
> 
>    While we're talking about sonic booms, is it just me, or is the
> computer Guile able to crank them (and flash kicks) out at an amazing
> rate?  It seems it takes him no time to charge at all.  For example:
> I'm playing Dhalsim, and jump a boom at close range.  Since I'm in the
> air, and he hasn't had time to recoup from the boom I decide to turn
> defense into offense and retaliate w/ a diagonal yoga spear.  Wonder
> of wonders, he manages to come up w/ a flash kick in my face!  What
> gives?  The computer opponent seems to compose itself much more quickly
> than ANY human I've seen.  Does it cheat, or am I missing something?
> 
>    btw - These fun and games are occuring at level 3.
> 
>    - larry
> 
> 
> --
> /  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \
> |-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 
> |  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    
> \  Purdue University      |         (317)-494-6552 (Office)                 /



        C'mon, we all know the computer can basically
        pull any move at will, it isn't a big deal, or
        a bug or capcom's blah blah blah...
        It's a great game all on its own (for the SFC/SNES).


--
Chieh Chou (bbs.ryu23@tsoft.sf-bay.org)
From: laf@mitre.org (Lee Fyock)
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Followup-To: rec.games.video
Organization: The MITRE Corporation
Date: Wed, 22 Jul 1992 13:06:03 GMT

In article <KDORFF.92Jul21161529@hobbes.comp>, kdorff@hobbes.comp (Kevin C.
Dorff) wrote:
> 
> To get a max cart size (accessable memory size) of 2 megsbytes (16megabits)
> you would need a 14bit address bus.  I haven't seen many of them. I
> am not saying it is impossible (it may even have one) but it dosen't
> seem LIKELY.

Not.  Each bit of the address bus addresses a full byte of memory;
a 14 bit bus only gets you 16,384 bytes of address space, not 16 megabits.
You need a 24 bit address bus to address 16 megabytes of memory.  Here's
a quick chart:

Address space (bits)          Maximum addressable memory (megabytes)

   16                             1/16
   20                              1
   21                              2
   22                              4
   23                              8
   24                             16
   32                          4,096   (that's 4 gigabytes)

Most PCs have 32 bit address spaces now...  64-bit ones are on the way...


> What does seem more likely to me is a 16bit one.  Giving 8megabyte
> cartridge maximums, unless two of the lines are unused or used for
> determine ROM and Cart access.

I seem to remember reading on the net that there _was_ an 8 megabyte
max on carts, but this would imply a 23-bit address space...?


Have fun!
Lee

------------------------------------------------------------------------
Lee Fyock                                          The MITRE Corporation
laf@mitre.org                                     Bedford, Massachusetts
From: dt@pnet51.orb.mn.org (Ryan Williams)
Newsgroups: rec.games.video
Subject: Re: Yar's Revenge secret? and other 2600 tricks
Date: 29 Jul 92 07:25:02 GMT
Organization: People-Net [pnet51], Minneapolis, MN.



Thanks for the info.
 
 Can someone out there collect all these little 'hidden bits' and compile them
to one, easy-to-capture message? I'd love to collect this.
Newsgroups: rec.games.video
From: stoppani@ninja.zso.dec.com (Pete Stoppani)
Subject: Re: Gameboy line trouble...again
Keywords: pixel column zapped
Reply-To: stoppani@ninja.zso.dec.com (Pete Stoppani)
Organization: Digital Equipment Corporation - DECwest Engineering
Distribution: na
Date: Thu, 23 Jul 1992 19:36:34 GMT


|>
|>I had two of the earliest Game Boy units, and both came down with this
|>problem.  As I recall, one broke within the 90(?) day warranty and
|>was fixed.  A few months later, the other one did the same.  I think they
|>told me this was a known production problem when I had the first one
|>done.  I called them and said, "Look.  I know this is a known problem, so
|>please fix mine even though it's out of warranty."  And they did.
|>I don't know what the current policy is, however.
|>
|>-rick

I also had an early unit that came down with this problem well past
the warranty period.  Nintendo replaced the GameBoy for free.

--
| Pete Stoppani          | stoppani@rust.zso.dec.com                 |
|  DECwest Engineering   | stoppani@decwet.enet.dec.com              |
|  Bellevue, WA          | decwrl!fungus.enet!stoppani               |
From: stephen@lsil.com (Stephen Lee 8941)
Newsgroups: rec.games.video
Subject: Re: A Gripe about SNES SF2
Date: 24 Jul 92 23:37:18 GMT
Reply-To: stephen@lsil.com
Organization: LSI Logic Microprocessor Group

In article 3646@blue.cis.pitt.edu.UUCP, philip+@pitt.edu (Philip Wong) writes:
>I agree.  Fireballs I can get out.  DP's ocassionally (better than 50%).
>But for Guile...sonic booms and razor kicks are 50% or less.  The joypad
>is just not made for that kind of movement.
>
>

Sorry Philip, but I think I disagree with you here.
I find Guile's special moves are easier to execute because you can charge
for both sonic boom and flash kick at the same time. This can be done
by pressing BOTH down and right (assume you're on the left) into a
defensive crounch position. So pressing up gives you a flash kick or pressing
right gives you a sonic boom. I never charge a sonic boom by pressing left
since that would make Guile moves backward.
To execute a fireball or a dragon punch it makes ryu/ken 
moves to an offensive position first and 
usually this translates to being hit/hold/nugied/bitten/SPD-ed/etc. 
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang )
Subject: [SNES] Is the Rocketeer game any good?
Organization: University of Illinois at Urbana
Date: Sun, 26 Jul 1992 07:08:59 GMT

Has anyone seen or played this game?
Can someone give a brief review? Thanks.

				--Yuan
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
From: cr2p+@andrew.cmu.edu (Chinarut Ruangchotvit)
Newsgroups: rec.games.video
Subject: Re: MGHs and SMCs for sale
Date: 23 Jul 92 22:57:26 GMT
	<1992Jul22.022122.25898@CS.ORST.EDU>
Distribution: usa
Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

>>If you are interested in purchasing a Multi-Game Hunter or Super
>>Magicom, please e-mail to this account.

>I sell them too.  $350 for magicoms or magicdrives.
>
>-MIC
Please remember that the MGH and the Super Magicom are different units.
The Magicoms and Magicdrives sell at a lower price due to less demand
and less capability.

Chin
From: phaedrus@milton.u.washington.edu (Phaedrus)
Newsgroups: rec.games.video
Subject: Re: I've Been to the Mountain!
Date: 28 Jul 92 17:52:43 GMT
Organization: University of Washington, Seattle

In article <1403@sousa.ltn.dec.com> matsis@bagels.enet.dec.com (Pam Matsis) writes:
[complaint that Super Ghouls & Ghosts can't be completed without going through
it twice deleted]
>You don't have to play every level twice.  You can easily beat the final boss
>with the sword.  You definitely don't need the special secret weapon that
>can only be found going through the game the second time.  I completed the
>game without having to play it twice.

     Okay, would you mind explaining to the home audience how you managed to
complete the game without the "secret weapon" and without being forcibly sent
back to the beginning?  (Hint: Using the level-select code to skip past the
-- 
Internet: phaedrus@u.washington.edu        (University of Washington, Seattle)
 "If you can keep your head while those about you are losing theirs,
    consider an exciting career as a guillotine operator!"
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: Military Madness for TG16???
Keywords: for sale
Date: 20 Jul 92 20:57:30 GMT
Organization: Informix Software, Inc.

In article <kspeicht.12@kilcom1.ucis.dal.ca> kspeicht@kilcom1.ucis.dal.ca (Kevin F. Speichts) writes:
>In article <BrKuqG.FGv@news.cso.uiuc.edu> oco44953@uxa.cso.uiuc.edu (Odonnell C. Olympia ) writes:
>
>>Does anyone out there have Military Madness cart for TG16...
>>and if so...is anyone willing to part with it??
>
>	Yes, and NEVER!!  :)  This is my favorite.
>
>	I then tried playing it so that you don't capture any additional 
>factories.  You just tough it out with the ones you are given.  Most levels 
>can be played and won with this method, very challenging.  I think I read 
>earlier this month that there is a CD version of this coming out.  Does 
>anyone know what it's like.  I'll by the Duo in a second if this CD comes 
>out.

Military Madness is also my favorite game ever, for any system, except
maybe Civilization for the PC.  I even like it better than SF2 for the SNES!

From an email conversation I had with another netter, there are two
sequels to MM on CD and Super-CD respectively.  The first sequel is
flawed with a long load time for battle sequences, but the SCD
is supposed to be excellent, with very short load times - I think
it's called MM Champion Edition.  Both sequels are for PCE.

Let's all call TTI and demand they port the SCD to the TG16 :-)

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
From: aubrey@uhunix.uhcc.Hawaii.Edu (Aubrey Moore)
Newsgroups: rec.games.video
Subject: Re: Vindicators home video game?
Date: 21 Jul 92 17:55:42 GMT
Organization: University of Hawaii

In article <9207201412.AA26925@picasso.ocis.temple.edu> rhoenes@PICASSO.OCIS.TEMPLE.EDU (Richard Hoenes) writes:
>Was the arcade game Vindicators ever made into a home video game on any
>system? (or anything reasonably like Vindicatiors)
>
>Richard

When I still had my Atari 1040ST, I had Vindicators which was exactly like
the arcade so I presume it was (or still is) available for the Atari ST 
computers and possibly the Amiga computers.

Aubrey
From: v128nkga@ubvmsb.cc.buffalo.edu
Newsgroups: rec.games.video
Subject: SNES SFII yet another difference ...
Date: 23 Jul 92 18:32:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	In the SNES version of SFII, it is nearly impossible for 
Blanka to jump straight up over a slow sonic boom!  (I've done it like
once).  This makes it incredibly difficult for Blanka to beat Guile (as
if Guile wasn't strong enough!)
	Try it, it really sucks.  Pretty much, it means that Guile can
just sit back and throw sonic booms all day, and force Blanka to jump
in, setting up a walk under and throw, or a sac throw.  Ugh.
	IMHO, this is a pretty stupid difference, and one that could
have (and should have) been remedied very easily by Capcom. 

				Later,
				Henry