HDTenEightyP/NetNews huggingface dataset:
Organization: Middle East Technical University - Computer Center
Date: Monday, 6 Apr 1992 19:12:34 TUR
From: <E63257@TRMETU.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Mega.lo.Mania 's 9 th epoch surprise

Did anyone get across with this?

One night I was playing Mega lo Mania and I reached the 9 th epoch
after several hours. And when I conquered the two islands and pressed
the mouse button to play the third; the computer got all of my men
(There was about 180) to this island automatically. And when I completed
the 9 th epoch then it said me that I was about to enter the mother of
the battles and I was having no man and it informed me that I failed.
I replayed the epoch and the same thing occured. What have I to do?
Does this means that the game ended?

-Alp-
From: cholt@catpan.UUCP (Charles Holt)
Newsgroups: comp.sys.amiga.games
Subject: Re: PalCon for 2.0?
Date: 13 Apr 92 18:17:32 MDT
Organization: CATPAN BBS, Boulder CO (via C-Net Amiga)

DEGRADER by Chris Hames ought to do it for you... works great for me!

--- Via UCI v0.13 Beta (C-Net Amiga)

******************************************************************************
* \\ AMIGA  kessner.denver.co.usa!burner!catpan!cholt  aka Grimalkin         *
*  \\ //      CATPAN BBS (303)494-4825  Home of the Useless Facts!           *
*   \X/       "Growing old is mandatory, growing UP is optional."            *
******************************************************************************
Newsgroups: comp.sys.amiga.games
From: moeller@mullauna.cs.mu.OZ.AU (Mario Moeller)
Subject: Ultima VI
Summary: Comments
Organization: Computer Science, University of Melbourne, Australia
Date: Mon, 13 Apr 1992 15:31:03 GMT

Well, I'm holding the AUSTRALIAN version of Ultima VI, but it's basically
the UK version with an Australian warranty card in it.

Inside the box is:

Air.
Full colour paper map.
Ultima VI book.
Amiga reference guide (only has installation info)
IBM reference guide.
Gemstone.
Australia warranty card.
UK warranty card.


The Amiga reference guide opens with:

"Ultima VI Amiga has been supplied with the PC reference guide. The
operation of the game is identical to the PC version although the installation
method has altered". 

It then proceeds to describe the Amiga installation info.


The PC reference guide contains all the icon information you'd want
as well as all the keys you'd want to know:

CTRL-S  :  save
CTRL-R  :  restore
CTRL-Q  :  quit
CTRL-H  :  help mode on/off
CTRL-Z  :  sound on/off
1-8     :  place party member in solo mode
0       :  party mode


So maybe everyone else in the world seems to be missing this particular
manual?


hmm....I'd be interested to hear responses on this...



Mario.
-- Mario Moeller
------------------------------------------------------- 
m o e l l e r @ m u l l a u n a . c s . m u . o z . a u
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.games
Subject: Re: Fighter Duel tactics
Distribution: world
Date: 4 Apr 92 20:40:52 GMT
Organization: Blue-Knight Productions

In article <James_Coulter.7300@panam.wimsey.bc.ca> James_Coulter@panam.wimsey.bc.ca (James Coulter) writes:
>Anyone have much luck flying a Corsair against the Zero(human opponent)?  I
>tried, but got mauled.  Zero: 14, Corsair: 4(two head on, one whistling
>death).  Atleast when flying Zero vs. Zero things came out roughly even. 
>You can't out climb, out turn him, and once you're down at the structures
>you're dead meat.  I did manage to pull off some weasal moves(dive for the
>towers, invert just before the edge and dive, since his barrel role rate
>sucks at high speed).
	You have to understand one thing. Zero and Corsair are different
planes. Zero was a plane with tight cornering ability and was primarily a
dogfighting plane. The Corsair is what is called a Buzing Plane. Which is
atacking from High up and just continuously passing your opponent at high
speeds while shooting. With this manuever you start high... go down fast
while shooting up your oppnenet then pull back up to hight. The zero will
not have enough reaction time to really extend on you there.. and you
should come out on top. I have with the corsair without a problem ....
	Just remember one thing... the zero is made for turning the
corsair is not!!!!! Do not get into a turnfight with a zero... you will
loose!!!!
--

    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight or yury@bknight.jpr.com   |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                (Graphic Design and Video Productions) |
   | (718)321-0998		  P.O. Box 985, Queens, New York, 11354  |
   |_____________________________________________________________________|
From: deaks@vsbbs.UUCP (Ernie Deakyne)
Newsgroups: comp.sys.amiga.games
Subject: Re: OUT OF THIS WORLD -- NEED HELP!!
Date: 13 Apr 92 19:38:59 PST
Organization: BBS

In article <1992Apr9.155301.4920@ac.dal.ca>, stealth@ac.dal.ca writes:
>I am stuck on Out of this World as well.  I only have been playing for a very 
>short while, but i cant get anywhere.  It is really disappointing to get the 
>game and discover that I am stuck on the third screen.  Anyway, I jump past the
> 
>critters after getting out of the water and then there is this big black 
>monster thingy.  It kills me and thats that...
>Any suggestions?
>Steve

  First.. Kill ALL the black slug things.. Then when you get to the part with
the lion, run as FAST as you can to the left. Jump on the vine when you reach
it, then just start running to the right!  Piece of cake..
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lost Treasuers--Lurking Horror, no sound??
Date: 10 Apr 92 02:01:21 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu  9 Apr 92 11:37, Sam@ms.uky.edu (mike Mills) wrote:
 SM> I recently bought the "Lost Treasuers of Infocom".  One of the games,
Lucky bastard. Wish i could afford this.
 SM> "Lurking Horror", is supposed to have sound...however, I never hear
 SM> it.
 SM> Has sound been omitted from the Amiga version (even though the sound
 SM> files
 SM> are there?)  Is it a bug?  Anyone else experience this problem?
I don't *think* so. I remember reading an article in Infocom's newsletter,
The Status Line, about the nifty sound ONLY in the Amiga version. The
sounds are few and far between, i gathered; they only come up for places
where a sound is described in the game text, and even then not for every
single sound described, only the ones they decided were most effective.

-- Via DLG Pro v0.991

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: swt10@ccc.amdahl.com (Scott Tyree)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima VI - HD Problems
Date: 13 Apr 92 16:59:48 GMT
Reply-To: swt10@JUTS.ccc.amdahl.com (Scott Tyree)
Organization: Amdahl Corporation, Sunnyvale CA

In article <moeller.703179063@mullauna.cs.mu.OZ.AU> moeller@mullauna.cs.mu.OZ.AU (Mario Moeller) writes:
>Well, I'm holding the AUSTRALIAN version of Ultima VI, but it's basically
>the UK version with an Australian warranty card in it.
>
>Inside the box is:
>
>Air.
>Full colour paper map.
>Ultima VI book.
>Amiga reference guide (only has installation info)
>IBM reference guide.
 Never got this in my US box :-(
>Gemstone.
>Australia warranty card.
>UK warranty card.
>
>
>The Amiga reference guide opens with:
>
>"Ultima VI Amiga has been supplied with the PC reference guide. The
>operation of the game is identical to the PC version although the installation
>method has altered". 
>
>It then proceeds to describe the Amiga installation info.
Except that it doesn't tell you about creating a PLAYER disk! I had to
run through the floppy install to get one created. Now my only problem
it that I can seem to get the darned thing to work off the HD. Floppys
run OK, but all that disk swapping is a royal pain.

When I try to run off the HD, a GVP Impact Series II for the A500, I get
the screen setup with the icons but it just stays white. No text appears
and the pointer is not displayed. The only way out is to reboot. My config
is:  A500 rev 6, A501, GVP Impact Series II w/4Mb of ram 52Mb LPS Quantum.

Has anyone else seen this problem? If so have you found a way to get the
darned thing to run off the HD? Help... BTW I have been calling Origin
all day today and keep getting a busy signal. Hummm. Maybe I'm not the
only one having problems with this.

Scott Tyree   swt10@juts.ccc.amdahl.com

No these really are my own opinions and not my employers.
From: colas@bagheera.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Need help killing fast ram in order to run old games
Keywords: Archon, one on one, Electronic Arts, fast ram, guru
Date: 8 Apr 92 17:11:47 GMT
Organization: Koala Project, Bull Research France

In article <1992Apr7.175330.23802@seas.gwu.edu>, gerald@seas.gwu.edu (Gerald G.
Washington) writes:
|> dleslie@phakt.usc.edu (David Leslie) writes:
|> >[...] I was wondering if there is some utility that will disable
|> >fastmemory. Like 'nofastmem' but will survive a reboot like bootmenu;
|> >or something along the lines of 'killchip'. I remeber the same problem
|> >was posted here not to long ago. Anyway, thanks for any help!

A nice solution is also to use a floppy disk cache using up all fast ram
(BlitzDisk does this), which gains the benefit of disabling fast ram while
speeding up floppies (and be recoverable).

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research, Koala Project, GWM X11 WM
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: mac9167@tamsun.tamu.edu (Matthew Allen Costanza)
Newsgroups: comp.sys.amiga.games
Subject: Games for Sale
Date: 17 Apr 92 06:04:39 GMT
Organization: Texas A&M University, College Station


I have the following games for sale.  All games come in the original box with
complete instructions.  Means of shipping is UPS COD.  Buyer pays shipping.
I will pay the COD fee.

Flimbo's Quest				$8.00

Stellar 7				$15.00

Populous				$15.00

Out of This World			$20.00

Silent Service				$10.00

TOKI					$20.00

Kid Gloves				$10.00

If you are intrested in any of the above please e-mail me.


-Matt(mac9167@tamsun.tamu.edu)
From: jhensley@theborg.mlb.fl.us (Jeff Hensley)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gauntlet II 4 player adapter
Date: 8 Apr 92 02:26:56 GMT
Article-I.D.: theborg.jhensley.0829
Organization: The BORG BBS: 407-7224487 / Melbourne, FL. USA (Via CNet Amiga)

In article <7BC769F3DF1F019280@UPR1.UPR.CLU.EDU>, A_ASENCIO@UPR1.UPR.CLU.EDU
(Hard Bytes Amiga User Group) writes:
>Hi:
>  I have been looking for this adapter, but no one looks to support it
>anymore.
>  Any one have an idea where I can get one?
>
>Thanks,
>  Angel//
>     \X/
>
>a_asencio@upr1.upr.clu.edu
>
I don't know where you can get one but they are very easy to make.  Heres the
plans if you want to try your luck
 
*** Adding 2 Joysticks to your Amiga ***

From Amazing Computing / Amiga. Aug 91. Page 74.

I'll make it simple. Just connect the wire from the pin number on the
parallel port to the pin number joy port. Simple. But be careful that none
of the wires or pins cross or damage may occur to the CIA chips. Have fun.
If you have any questions consult the magazine article.

Parts:    RS = Radio Shack

2     DB-9 Male connectors RS # 276-1537
1     DB-25 Male connector RS # 276-1547 (for A500/A200)
                  ( or )
1     DB-25 Female connector RS # 276-1548 (for A1000)

6 ft. - 10 ft.     wire


Port     Joy3     Joy4     Discription
--------------------------------------
2 ....... 1                up
3 ....... 2                down
4 ....... 3                left
5 ....... 4                right
6 ................ 1       up
7 ................ 2       down
8 ................ 3       left
9 ................ 4       right
11 ............... 6       fire
13 ...... 6                fire
18 ............... 8       ground
19 ...... 8                ground

Well there you go.  It's pretty simple
Newsgroups: comp.sys.amiga.games
Subject: Re: Help with Lemmings...
From: dujourdh@uni2a.unige.ch
Date: 16 Apr 92 11:51:52 +0200
Organization: University of Geneva, Switzerland

In article <1992Apr03.170024.20027@CS.ORST.EDU>, andersm@prism.CS.ORST.EDU (Mark Anderson) writes:
> I have started playing Lemmings and I am having problems with Level 19 on the
> TRICKY setting (name of level is Postcard from Lemmingland).  I gives me
> 10 climbers, 10 floaters, 1 builder, 1 basher, 1 miner, 1 digger and I can't
> figure out how to pass this level.  Any help would be appreciated...
>  
> 					 Thanks in advance,
> 					 Mark Anderson






everything has been done, and only one thing is possible, search it, but it
will be quite.....tricky !!!!!!
From: BGT101@psuvm.psu.edu (Blaise Tarr)
Newsgroups: comp.sys.amiga.games
Subject: Re: PAL to NTCS
Date: 17 Apr 92 17:04:17 GMT
Organization: Penn State University

In article <6C94ADEDBCFF000F6A@UPR1.UPR.CLU.EDU>, A_ASENCIO@UPR1.UPR.CLU.EDU
(Hard Bytes Amiga User Group) says:
>
>I downloaded Galaga 92'
>BUT IS PAL!
>I can't see my ship and get busted for this.
>And downloaded many Euro Demos and most of them are cut in the bottom.
>Is there any program that let me see a complete image?

Yes!  If you have the fatter or the obese Agnus, you can put your Amiga in
PAL mode.  There are two programs that you should get:  Degrader by Chris
Hames, and inPAL (and inNTSC) written by me.  Degrader will reset your machine
and turn on PAL mode during the reset.  Use it with mega-demos that have custom
boot blocks and disable the OS completely.  For demos that you run from the
CLI, use inPAL.  It will simply turn on PAL mode without resetting your
machine.

Both Degrader and inPAL are available on ab20.larc.nasa.gov for FTP-ing.
(inPAL and inNTSC are in the /amiga/incoming/ directory; dunno about Degrader)

       ///  Blaise Tarr
      ///
  \\\///    BGT101@psuvm.psu.edu     "Typically, the subject being copied
   \XX/     tarr@cs.psu.edu           is terminated."   -CSM 101
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lost Treasuers--Lurking Horror, no sound??
Keywords: Lurking Horror sound
Date: 9 Apr 92 23:00:57 GMT
Organization: Clemson University

sam@ms.uky.edu (Mike Mills) writes:

>Hello,

>I recently bought the "Lost Treasuers of Infocom".  One of the games, 
>"Lurking Horror", is supposed to have sound...however, I never hear it.
>Has sound been omitted from the Amiga version (even though the sound files
>are there?)  Is it a bug?  Anyone else experience this problem?

Well, in the *original* version of "Lurking Horror" for the Amiga (which is 
what I have), the sound worked.  Although the effects were rather low-quality.
If you're missing the sounds you aren't really missing anything ... 


>--Mike Mills              E-Mail:  sam@ms.uky.edu, {rutgers, uunet}!ukma!sam
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   // Fetch my blue robe!  +
|      /aylor | Writing .sigs is easy, try Ch E! | \X/  I'm a Lemming today! |
+-------------+----------------------------------+---------------------------+
+MURPHY'S LAW OF DATING II: "If you like her, she lives in a different state"+
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Re: Need help killing fast ram in order to run old ga
Date: 12 Apr 92 12:04:15 GMT
Organization: Oxford University VAXcluster

In article <1992Apr12.120539.5405@vax.oxford.ac.uk>, warda@vax.oxford.ac.uk writes:
> In article <ku2llgINNhp2@phakt.usc.edu>, dleslie@phakt.usc.edu (David Leslie) writes:
>> 
>> 	I am trying to run some older Electronic Arts games on my A1000.
>> Namely Archon and One on One. I was warned that neither would work if I
>> had any FastRam (I have a 1 meg insider + 2 meg starboard + 512k chip);
>> and nether work (both boot to a green screen then the EA title screen 
>> then guru). I was wondering if there is some utility that will disable
>> fastmemory. Like 'nofastmem' but will survive a reboot like bootmenu;
>> or something along the lines of 'killchip'. I remember the same problem
>> was posted here not to long ago. Anyway, thanks for any help!
>> 
> 
> I'd be interested to know if there is a solution, as I also have some ancient 
> games for my A1000 with custom bootblocks.  Does anyone know if the "degrader" 
> program survives reboot?  I vaguely remember reading that it was designed for 
> this sort of use - dragging an A500 plus back down to the level required to 
> run old games.
> 
> Bill Bennett
> 
> WARDA@UK.AC.OXFORD.VAX

Ten minutes after posting this I downloaded degrader from ab20 and checked out 
the doc files ("incoming/amiga/degrader100.LZH").  IF it works with an A1000 
(and I'm itching to try it!) it should do the business.  You can set it to 
survive one reboot or multiple, and use it to boot off external floppies, 
while turning off fastmem, 1MB chip RAM, and a few other bits and bobs.

Bill Bennett

WARDA@UK.AC.OXFORD.VAX
Newsgroups: comp.sys.amiga.games
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: Grabbing Graphics
Organization: George Washington University
Distribution: comp.sys.amiga.games,comp.sys.amiga.graphics
Date: Tue, 7 Apr 1992 17:39:32 GMT


I use Screen_Jaeger for saving images from non-multitasking wares.  This
is an excellent program.  It allows you to change the number of bitplanes
and the screen resolution easily.  With the proportional gadget you can
scroll through memory very quickly; it is not hard to find an image.  It
has worked quite well for me.  The program is available on Fred Fish Disk
#523.  (Try 128.174.5.59 in /amiga/fish.)

-- Gerald
From: ameiba@reed.edu (Keith Steiger)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOB help
Date: 16 Apr 92 21:56:47 GMT
Article-I.D.: reed.1992Apr16.215647.14836
Organization: Reed College, Portland OR

In article <4aMc02PF103y01@JUTS.ccc.amdahl.com> jds30@amail.amdahl.com writes:
>In article <57425@cup.portal.com>, sswell@cup.portal.com (Steve - Stockwell) writes:
>> I realize that this has been covered before, but could someone please 
>> e-mail me with help on finishing Eye of the Beholder?  I can get to
>> the end, but have never been able to kill the multi-eyed beastie.  A complete
>> walk-thru, and a list of required items and required skills would be
>> greatly appriciated!  
>Don't try going toe-to-toe with him; he's very fast and powerful.

It depends on what you mean by "going toe-to-toe".  I fight all monsters in
these games by hitting them once or twice, sidestepping, and then turning to
face them when they step towards me.  Repeat as necessary.  In EOB, not even
fireballs and lightning bolts hit you if you do this fast enough.
Unfortunately, once Xanathar cast a death spell on my party, and those don't
have travel time.  One of my NPCs died instantly.  Other than that, killing
him in old-fashioned hand-to-hand was the best adrenaline rush I'd had in a
while.
I would have gone up and gotten the Wand, but I couldn't figure out how.  I
think I now know where the stone item I would need is, but I'll only do that
if EOB 2 allows you to import EOB characters.  Then I'll solve EOB with all
of the secret quests, etc.

My girlfriend won't let me play Ultima 6 until I finish my thesis... snif....
-- 
 Keith Steiger--ameiba@reed.edu--"I am what you see.  I cannot be otherwise."
  Disclaimer: Reed College tries very hard to ignore its students' opinions.
From: wes@laureline.cs.hut.fi (J|rgen Michael Westerling)
Newsgroups: comp.sys.amiga.games
Subject: Elvira - Help needed!
Date: 8 Apr 92 06:05:49 GMT
Reply-To: wes@niksula.hut.fi (J|rgen Michael Westerling)
Distribution: comp.sys.amiga.games
Organization: Helsinki University of Technology, Finland


I have no clue to where to find the salt in Elvira. 
Can somebody who knows better please help me?

				- Jorgen -
--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% wes@niksula.cs.hut.fi         %%   ' God is real, unless                    %
% jwesterl@vipunen.hut.fi      %%     		declared integer.'            %
% Voice: 90-660284            %%                                -EOF-         %
Newsgroups: comp.sys.amiga.games
From: sal@pacdata.uucp (Sal Quintanilla)
Subject: Double Dragon
Organization: Pacific Data Products
Date: Wed, 8 Apr 1992 18:27:15 GMT

I've got Double Dragon and an A1000 with 512k.

Is it supposed to be black and white, or was
I lucky enough to get some limited edition
version (it doesn't say so anywhere on the box
or docs)?

    - I'm using a color monitor
    - Every other game/application I have works in color
	- All original disks
    - Double Dragon works fine
	- Original disk

Just curious.

Thanks.
Sal
Newsgroups: comp.sys.amiga.games
From: aleneis@jarthur.claremont.edu (Tony Leneis)
Subject: Lothian
Summary: Does Lothian work under 2.04 on an A3000?
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sun, 12 Apr 1992 22:44:11 GMT


Hello all:

	I have another question about Lothian: has anyone managed to get it
to work on an A3000 under 2.04 without crashing?  It works great until I try
to restart or save, at which point it gives me a guru #8000 0003.  (not cool)

Tony
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Need help on Black Crypt level 24
Date: 14 Apr 92 10:34:21 EST
Organization: Bakers Field BBS

In article <19555@chopin.udel.edu>, don@chopin.udel.edu (Donald R Lloyd)
writes:
>
>     I'm down to level 24 on BC.  I've completed all the previous levels 
>(except for a tiny section of level 13, which I assume I need another Octa
>Key to get to), and haven't had too much trouble killing the major enemies
>by doing the "blast 'em with every spell you've got, then run up the stairs
>to heal & relearn spells, run down stairs, and repeat" technique.
>
>     However, I've only been through a small section of level 24 (the area
>where the statues are).  Whenever I try to get out using the door on the
>right-hand side of the statur area, I run into a huge disembodied skull that
>proceeds to slaughter my party.  I can back up behind the door to recuperate,
>but no matter how many spells I throw at it, it won't die.  Is this Medusa?
>How can I get around it/her?

Yes - this is the MEDUSA, which cannot be killed by any spells or weapons that your party presently possess. The means to destroy the MEDUSA is, unfortunately, at the END of the completion of this level. The strategy here, is to run like HELL all over this level (to map it) and then you will be able to teleport around it. It is a VERY hard level, and I'd save game OFTEN. There are lots of TRAPS, and teleporters that will zap you from safety to the middle of the level. So, all you can do is AVOID MEDUSA - a


nd get rid of all the disembodied 'heads' that will impede your progress. By all means, leave me EMAIL if you need help.......

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games