HDTenEightyP/NetNews huggingface dataset:
From: brendan@cs.uq.oz.au (Brendan Mahony)
Newsgroups: rec.games.board
Subject: Re: Machiavelli (was: A&A vs Dip.)
Date: 15 Aug 92 05:35:20 GMT
Reply-To: brendan@cs.uq.oz.au

In <peters.713821977@physics.ubc.ca> peters@physics.ubc.ca (Dan Peters) writes:

>Could someone tell me more about Machiavelli?

Set in 15th C Italy (and surrounds) the game relives the plots and
counterplots hatched by the Italian city states in their attempts to
unify the Italian penisula. The combat mechanics are essentially those
of Diplomacy. Economic activities and natural disasters give an
added dimension to Machiavelli. Ownership of provinces and cities and
international trade give the various powers the money they need to wage
their wars of conquest. Money may also be borrowed from "the Jews" and
woebetide the Prince who fails his interest payments. Money may be used
both to purchase combat units and to fuel various intrigues and plots.
Bribing your enemy's (or erstwhile friend's) key unit can be a devasting
ploy. As a last resort, the Assasin's dagger can stop a rampaging
opponent in his tracks!

>How does it rate on the backstabbing/general-nastiness scale as compared to 
>Diplomacy, or Republic of Rome, or Junta?

In my opinion the ultimate in backstabber's delights. The ability to
borrow money and bribe units means that betrayals can be vastly more
effective than in Diplomacy.

--
When soldiers form lines or hollow squares, you call it reason.
When wild geese in flight take the form of a letter V, you say instinct.
When the homogeneous atoms of a mineral arrange themselves into shapes
mathematically perfect you have nothing to say. You have not even invented a name to conceal your heroic unreason."
Newsgroups: rec.games.board
From: schellen@bullseye.mpr.ca (Neil Schellenberger)
Subject: VGs The Korean War questions
Organization: MPR Teltech Ltd., Burnaby, B.C., Canada
Date: 13 Aug 92 13:18:47

I was playing the first couple of turns of Victory Game's "The Korean
War" last night and several questions arose:

Q: Does anyone know whether it is legal for fatigued NK units to
amalgamate during the Operations Segment?  If so, what is the
mobile/fatigued status of the resulting division?

Q: Is it legal for fatigued units to Build Up?

Q: May fatigued divisions Break Down?  If so, what is the
mobile/fatigued status of the resulting units?

Q: How should the retreat rule be interpreted?  Must a unit retreat to a
hex that is a maximal distance away from *all* enemy units or only from
the attacking unit?
--
Neil Schellenberger             | Voice : (604) 293-5438
MPR Teltech Ltd. 		| Fax   : (604) 293-5787
8999 Nelson Way, Burnaby, BC    | E-Mail: schellen@mprgate.mpr.ca
Canada, V5A 4B5                 | Part of the B.C. Tel Group of Companies...
From: jh@first.gmd.de (Joerg Heuer)
Newsgroups: rec.games.board
Subject: Re: ** What Fantasy board games can be played without a GM? **
Date: 20 Aug 92 14:02:26 GMT
Distribution: na

mfh@cbnewsb.cb.att.com (mitchell.hansinger) writes:

>There has recently been a lot of attention given to FRP board games such as
>Hero Quest.  I would like to try one of these types of games out but I want to
>be able to play also.  Which, if any, of these games do not require a GM?

Magic Realm is definitely the most frp-like board game You could find.
No GM, very high game complexity, but the rules are hard to handle.

>Thanks,

You're welcome,

>-Mitchel

J"org.
--
Joerg Heuer                   | UUCP:     jh@gmdtub.uucp
GMD-FIRST an der TUB          | INTERNET: jh@first.gmd.de
Rudower Chaussee 5, Geb. 13.7 | KOMEX:    heuer@kmx.gmd.dbp.de
D-1199 Berlin Adlershof, FRG  | Tel/Fax:  +49 30 6704 - 5819/5610
From: lph@inel.gov (Randolph M. Pacetti)
Subject: Re: Eurorails house rules
Organization: Idaho National Engineering Laboratory
Distribution: usa
Date: Thu, 20 Aug 92 14:50:16 GMT

 In article <1992Aug19.230331.11865@uwm.edu> bruno@cerberus.csd.uwm.edu writes:
>One rule we have played in all of the Mayfair rail games is that when you
>dump you lose all of your loads. This prevents people from dumping hoping
>to draw a card for something close buy. This was mostly a problem in
>Brittish Rails, where the are a number of valuable Jute destinations in close
>proximity to each other.

The house rule that we adopted to fix this problem was that after you
dumped your cards, you HAD TO make at least one delivery before you could
dump again.

	Randy

-- 
---
Randy Pacetti, Engineering Specialist, AI and Information Engineering
Idaho National Engineering Laboratory, PO Box 1625, Idaho Falls, ID 83415-2090
Internet: lph@inel.gov  Office: (208) 525-5442  FAX: (208) 525-5996
========== long legal disclaimer follows, press n to skip ===========

Neither the United States Government or the Idaho National Engineering
Laboratory or any of their employees, makes any warranty, whatsoever,
implied, or assumes any legal liability or responsibility regarding any
information, disclosed, or represents that its use would not infringe
privately owned rights.  No specific reference constitutes or implies
endorsement, recommendation, or favoring by the United States
Government or the Idaho National Engineering Laboratory.  The views and
opinions expressed herein do not necessarily reflect those of the
United States Government or the Idaho National Engineering Laboratory,
and shall not be used for advertising or product endorsement purposes.
Newsgroups: rec.games.board
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Third Reich Glitch???????
Date: Wed, 12 Aug 1992 16:04:00 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <1992Aug11.232125.3386@desire.wright.edu>, demon@desire.wright.edu (Stupendous Man) writes:
|> 	Hey, don't stop there!  There's Sweden, Turkey, Libya (maybe), Ireland
|> :)...

There actually was a US and British plan to invade Ireland.  The reasons were
rather fuzzy but it was thought that the Germans might invade Ireland.  There
was even some recon done along the Irish/Northern Ireland border.

(Check out the article about this in Military History Quarterly.  I don't
 remember which issue.)

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: rec.games.board
From: gletty@ux1.cso.uiuc.edu (Bruce Gletty)
Subject: Re: JUNTA - help please
Organization: University of Illinois at Urbana
Date: Mon, 17 Aug 1992 16:32:09 GMT

gbradley@uks197.Berkeley.EDU (Gary Bradley) writes:


>   Hello. I have just purchased JUNTA (mostly due to the good press it
>was getting in this very group!) and have a couple of beginners'
>questions to address to any JUNTA players who are willing to help me out.

>   At this stage, I have read the rules through, but never attempted a
>game yet (will be trying it out this weekend!).
>1) Since money must go through the bank, doesn't this mean people will
>simply target the bank for assassinations all the time (especailly the
>Minister) on the basis that SOMEONE is probably going there?

There is a rule limiting how often a player can target the bank.

>2) When the president draws the yearly budget money, isn't it going to
>obvious if he keeps some back for himself since everyone will know how
>many notes he drew. How can the President hide the fact that he is
>skimming money??

Everyone knows how many notes, but not how big the notes are. The president
rarely keeps a large number of notes.   

>3) Does a single game have a high death rate for the players?

Depends on how good the people are at guessing, and how bloodthirsty the
crowd is.

>4) Is the Minor JUNTA game (2 & 3 players) worth playing?

I don't think so, but thats just an opinion.

Newsgroups: rec.games.board
From: wesm@mbunix.mitre.org (Miller)
Subject: RE: Another Junta Question
Organization: The MITRE Corp., Bedford, Ma.
Distribution: usa
Date: Wed, 19 Aug 1992 11:44:36 GMT

	It is my recollection that after a coup, the bank is opened for 
business. Check the rules. I'm sure it's there. Anyway, that's how we play it.
So the (s)he who tries to coup his way out, can't do it by coup, because all
survivors get to go to the bank after the coup.


						Wes Miller
Newsgroups: rec.games.board
From: taia_a@kosmos.wcc.govt.nz
Subject: Re: BTECH: LAM fans out there?
Organization: Welligton City Council, Public Access.
Date: Fri, 14 Aug 1992 06:31:18 GMT

In article <4741@daily-planet.concordia.ca>, kgnome@cs.concordia.ca (MATIS stephane) writes:
> From: andersc@epslon.uleth.ca (Colin Anderson)
>   > Yet another question:  If you were defending a planet, wouldn't you
>> want a group of mechs that can attack enemy mechs as they drop?  Also,
>> this group of mechs can strike anywhere on the planet's surface in less
>> than two minutes...

 Nice idea, but LAMs were a rare event in the Inner Sphere to start with!
Plus they are a "jack-of-all-trades and master of none...". They are at a
loss in the air againist real aerospace fighters and at a disadvantage in
a good ol' mekbash :), but the versitility of the LAM and the speed at
which it can be position is too great to be ignore!

> Sure ... but if those same 'Mechs get damaged, you'd also like some
> parts to repair them ... right ? LAM parts are UNAVAILABLE. Clan
> Smoke Jaguar (or is it Nova Cat) is having a blast flying these suckers.

 Damn Smokies and Novies stealing Avon from the Combine! You can bet your
Targeting computers that the Dragon wants this back! You'll be hearing from
us in 3067! BTW both Clans share this prize!

>   > One last question:  I've hear rumors of a new supplement coming out
>> that deals with dropships, jumpships, warships, etc.  Does anyone know
>> if it might have some rules to clarify the LAM questions?

> No rumors ... fact. I don't think you'll see a single mention of LAMs.
> FASA is obeying a court rulling on the subject... sorry.

 Come on, Stephane tell us more! About the court ruling and this new
supplement. Love to hear the Gossip!

This has been

Tony Taia
 tai-shu@akeake.vuw.ac.nz, TAIA_A@kosmos.wcc.govt.nz
.no sig I'm busy!
Newsgroups: rec.games.board
Subject: Advanced 3rd Reich
From: demon@desire.wright.edu (Stupendous Man)
Date: 3 Aug 92 13:16:43 EST
Organization: Demonic Possesions, Inc.

	I recently bought Advanced 3rd Reich.  I like it.  A lot.  The thing I
wanted to see that isn't there is a second US airborne unit, or the existing
unit turned into two 2-3 airborne units.  One unit doesn't do the US airborne
capability justice.
	Especially with the Germans having the possibility of two airborne
units and the Italians getting one in the first place!

	A minor nit: unit color combinations.  If you are going to have dark
colors, you need to overprint them with white, not black!  Ech.

	Apparently the Pacific version is nearing (heh) completion.  I never
understood why they were having so many problems integrating aircraft carriers
into play.  All they needed to do was have each US, UK and Japanese nine-factor
fleet have an built-in 1-4 air unit.  (Or 1-3 or 1-2 to limit range.)

	The thing that is possibly giving them fits is the concept of supply,
which is very different for the Pacific.

	Anyway, I'm looking foward to _Rising Sun_ and the later add-on to
combine the two into a monster takes-all-summer-to-play game :).

Brett                                                      
_______________________________________________________________________________
Proconsul Computer Consulting                                        CHA-CHING!
Better, Cheaper, Faster					       (Pick any two :)
Disclaimer:								   NOT!
Newsgroups: rec.games.board
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Serial Killer
Followup-To: rec.games.board
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Fri, 14 Aug 1992 11:31:38 GMT

In article <MJD.92Aug14010614@saul.cis.upenn.edu> mjd@saul.cis.upenn.edu ("[*] The Compulsive Liar") writes:
>In article <1992Aug14.042329.28324@leland.Stanford.EDU> coyote@leland.Stanford.EDU (The White Blackbird) writes:
>>   I was wondering if any of you have heard of a game out there called
>>   _Serial Killer_ (the only game that comes in a body bag!)  Supposedly,
>>   this game is about you, a serial killer, travelling across the usa
>>   trying to kill as many victims as possible without getting caught by
>>   the police.  As far as I know, it's a board game.
>
>It's not a board game.  Trust me on this one.
>

No, I think it is.  However, all I know about it is that it came up in a thread
in rec.games.frp a while back.

	Alec

PS - the bozo is not only wrong, but he directed followups to misc.test.  Real
nice, jerk.
From: jtisdel@digi.lonestar.org (J. Michael Tisdel)
Newsgroups: rec.games.board
Subject: More HeroQuest expansion modules
Summary: any options other than Advanced HeroQuest?
Keywords: HeroQuest, Advanced HeroQuest, Really Advanced HeroQuest
Date: 17 Aug 92 12:34:55 GMT
Distribution: rec.games.board
Organization: DSC Communications Corp, Plano, TX

This question is being posted for a friend of mine.  He wishes to know
if there will be any more HeroQuest expansion modules other than the
two already available.  He is also wondering how much more complex/different
Advanced Heroquest is from HeroQuest.

All Email on this received by me will be forwarded to him.

Thanks.




-- 
-----------------------------------\\\\\\\\\\\\\---------------------------
J. Michael Tisdel                   \\\\\\\\\\\\\ jtisdel@digi.lonestar.org
DSC Communications Corporation       \\\\\\\\\\\\\   ...!uunet!digi!jtisdel
1000 Coit Rd, MS 120, Plano Tx 75075  \\\\\\\\\\\\\        jmtisdel@aol.com
Newsgroups: rec.games.board,news.groups
From: bas@phys.uva.nl (Bas de Bakker)
Subject: Re: rec.games.strategic
Organization: Institute for Theoretical Physics, Amsterdam, the Netherlands
	<1992Aug21.052344.13554@murdoch.acc.Virginia.EDU>
	<1992Aug21.082714.6883@ists.ists.ca>
Date: Fri, 21 Aug 1992 20:44:14 GMT

>>>>> On Fri, 21 Aug 92 08:27:14 GMT, os9ug@gkcl.ists.ca (OS-9 User Group) said:

oug> The problem is that I am looking for posts on abstract games of
oug> pure strategy, such as shogi, pente, mankala, draughts, checkers --
oug> posts which are currently being distributed over rec.games.chess,
oug> rec.games.go and rec.games.board -- whereas what I find in rec.games.board
oug> is an overwhelming number of posts concerning war games.

oug> Lets put it this way:  The problem is that so many of us are being
oug> overwhelmed by a large number of posts concerning one particular
oug> special interest group: war gamers.  

[proposal for rec.games.war deleted]

I don't think the creation of rec.games.war will satisfy your needs.
There are a large number of posts in rec.games.board which are not
concerned with war games, and neither with strategy games like chess,
mankala, etc.

I refer to games like Junta, Gangsters, Merchant of Venus, 1830,
etcetera, etcetera. In my experience, most of these games appeal more
to wargamers than to players of mankala and the like.

Therefore, a group which would combine 1830 and the like with wargames
(i.e. the current rec.games.board) and another group to discuss
mankala and the like would IMHO be the best situation. An alternative
would be three groups for the three classes of games discussed. Just a
rec.games.board as you proposed and a rec.games.war would not work.

Another argument: changing the subject in a newgroup with the volume
of rec.games.board is nearly impossible. Many people will keep posting
in rec.games.board about wargames, no matter how many times you tell
them not to. A new group for a seperate subject is much better.

Bas de Bakker.
From: Steve.Zwanger@bbs.oit.unc.edu (Steve Zwanger)
Newsgroups: rec.games.board
Subject: Re: Interested in TITAN variants...
Date: 17 Aug 92 16:01:41 GMT
Distribution: usa
Organization: Extended Bulletin Board Service

In article <1992Aug14.153613.13282@inmet.camb.inmet.com> mikem@inmet.camb.inmet.com (Mike McGuirk) writes:
>Greetings!
>
>I've been playing TITAN for a few years but am fairly new to this newsgroup.
>If anyone has developed (or knows of any) TITAN variants that they would
>be willing to share with me, I would greatly appreciate it.

A friend and I developed a 2-board variant where stacks could move from one
board to another through the towers (i.e. each tower extends from one board
to the other; a stack could move: plains1-tower-brush2-woods2). Needless
to say, it makes for a longer game.

We also tried a silly variant called "Cheating Titan" in which you could try
anything -- changing the position of a stack, stealing pieces from the tray
to put into your stack, etc. -- as long as you didn't get caught (in which
case whatever you tried was nullified). You could also make false builds
(e.g. build a lion when your stack has ogres); other players could challenge
your builds until they challenged an honest one. Once your next turn came, 
any cheating you did on your last turn (or before) became permanent. It
had some amusement value, e.g. building a colossus from a colossus on Turn
2. But, like I said, basically silly.

We also tried minor changes, such as attempts to make the unicorn more
powerful in the woods, since it's so vulnerable to range strikes there. 

Steve

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.board
From: db@dcs.ed.ac.uk (Dave Berry)
Newsgroups: rec.games.board,news.groups
Subject: Re: rec.games.war
Keywords: checkers, shogi, othello, hex, etc.
Date: 21 Aug 92 14:21:46 GMT
Reply-To: db@dcs.ed.ac.uk (Dave Berry)
Organization: Laboratory for the Foundations of Computer Science, Edinburgh U

sizone!justin@ee.ryerson.ca (Justin Wells) writes:
>It seems to me that one sensible solution would be to create a 
>newsgroup called rec.games.war.

This would also provide a home for figure gamers.  Currently r.g.b
caters for them as well, sort of, but it's not obvious from the
title of the group.

Dave.
Newsgroups: rec.games.board
From: d89-sla@nada.kth.se (Stefan E Larsson)
Subject: Better naval rules in Adv. Third Reich?
Originator: d89-sla@dront.nada.kth.se
Reply-To: d89-sla@nada.kth.se (Stefan E Larsson)
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Sat, 15 Aug 1992 16:00:09 GMT

I think one of the weak points of Third Reich is it's poor naval rules. 

Could anyone mention changes/improvements of the naval rules in
Advanced Third Reich? I have not seen the game yet -- all I know about
it is what I read in this newsgroup.
-- 
--------------------------------------------------------------------------
 Stefan E Larsson // d89-sla@nada.kth.se // Royal Institute of Technology
--------------------------------------------------------------------------
Newsgroups: rec.games.board
From: philipd@cs.kuleuven.ac.be (Philip Dutre)
Subject: Re: Heroquest Packs
Organization: Dept. Computerwetenschappen
Date: Thu, 13 Aug 1992 15:25:23 GMT



Kellar's Keep & Return of the Witch Lord were already mentioned.

Against the Ogre horde:
- large boxed set (brown)
- new cardboard floor tiles
- 6 new Ogre miniatures
- new spell rules for monsters
- 8 new quests

Morcar's Wizards:
- large boxed set (blue)
- new traps & trap reference card
- new treasure card
- rules for henchmen
- new spell cards for players
- spell cards for evil wizards
- 5 new quests
- 16 new miniatures (12 henchmen, armed with halberds, crossbow, swords & 
  4 wizards)

Dungeon Design Kit:
- small boxed set (blue)
- blank quest book
- sheets of self-adhesive map symbols

From someone who is pretty close with MB, I heard MB is planning to release
a new huge expansion set, with new miniatures and a full size new gameboard.

Regarding rules questions (i.e. can you search for treasure while in a pit?):
The rules vary according to which country you live in. The US version has
different rules than the UK version. I also own the Dutch version, which also
has different rules. There are even different sets of treasure cards and
different monster stats.

-- 
| Phil Dutre                    | philipd@cs.kuleuven.ac.be                 |
| Dept. Computer Science        | Phone: 32 16 201015 x3094 / x3552         |
| Kath. Univ. Leuven            | Fax:   32 16 205308                       |
| Celestijnenlaan 200A  B-3001 Heverlee  Belgium                            |
Newsgroups: rec.games.board
From: m91kgh@tdb.uu.se (Karl-Gunnar Hultland)
Subject: BTECH: Comments about the mecheditor
Organization: Dept. of Scientific Computing, Uppsala Univ.
Date: Wed, 19 Aug 1992 17:25:49 GMT

I have some comments about the mecheditor.
First I must say that it is a good program as long 
as you don't do "extreme" mechs.

Since I often run my mechs by the Solaris duelling rules
I usually have a lot of machine guns (0.5 tons NO Heat NO Delay)
but the program only allows for 20 Weapons/Jumpjets/Ammo and that
is not enough. I have a mech with 40 MG,2 Case, 2 Tons Ammo, 3 jumpjets, and
two Large lasers which equals a need of 49 equipment lines (51 crits)

Another thing that is annoying is that you don't get to know what
you have been doing wrong it just says that there is an error in your
design and it took me a half an hour to find that I had tried
to put a Large laser in the head of the mech.

Another thing is when your design gets to heavy then the actual
weight goes ????? and there's no easy way to see how much you
have to strip away to get it legal.

All these things are somewhat annoying but as it saves me a lot of time
(providing I restrict my designs) I'll probably use it a lot.

And I'll try to register to get upcoming versions which brings me
to the next question is the address to the programmer still valid??


				Karl


-- 

Karl-Gunnar Hultland              Vox Dei, Vox Populi
m91kgh@bellatrix.tdb.uu.se
Newsgroups: rec.games.board
From: mike@highlite.uucp (Mike Wiik)
Subject: Re: Game stores in Washington DC?
Organization: Gotham Communications Research
Date: Thu, 13 Aug 1992 03:32:56 GMT

viktor@mgr.hjf.org (Viktor Kaufmann) writes:

>The Complete Strategist in Falls Church, and the Sport and Hobby
>Warehouse in Springfield Mall suck, however, since both their selection
>is small, and their prices are purely retail (MSRP).

Admittedly, the Sport & Hobby Warehouse has a small selection, but
their game prices are sometimes discounted a few dollars.

Plus, it's right next to Time Out with the Virtualty game!

	-Mike
-- 
   | o==== . : ... :  :  .     |Mail Me Neat Stuff->POB 3703 Arlington VA 22203
 --@-- . o o o ... O -O- o o : |No disclaimers needed: I actually pay for this.
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Newsgroups: rec.games.board
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: Advanced JUNTA
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Fri, 14 Aug 1992 01:09:00 GMT

In article <1992Aug12.011447.26988@cis.umassd.edu>, jmedeiros@UMASSD.EDU writes:
|> In article <14162@mindlink.bc.ca>, Bruce_Harper@mindlink.bc.ca (Bruce Harper) writes:
|> >I'm posting the draft rules to "Advanced JUNTA" privately to someone who asked
|> >for them.  I could put these over the net, but probably it's better not to.  If
|> >someone wants what is no more than a preliminary draft of changes, let me know.
|> Well Bruce, I, for one, would be very interested in the draft rules for Ad
|> Advanced Junta.  So, if you've got a chance, I would appreciate seeing them
|> on the net.
|>                 Thanks,
|>                 John (JMEDEIROS@UMASSD.EDU)
|> 

ditto.