HDTenEightyP/NetNews huggingface dataset:
From: erik@microware.com (Erik Johnson)
Subject: Mouse Event Handler (simple solution?)
Organization: Microware Systems Corp., Des Moines, Iowa
Date: Tue, 18 Aug 1992 14:28:13 GMT

I figure there must be plenty of you who have done this before...

I am trying to set up my own event handler for the mouse (Microsoft),
and I am nearly successful.

At the base level I simply want to set a few global variables that convey
the current mouse position.  Right now I am simply trying to get a routine
that does nothing but return, to work.  Here is what I am doing:

           1  Using INT 0x33  AX=0x14 to set my routine into action
           2a If my routine consists of a RET and nothing else, the
              routine jumps to the beginning of main(), so I believe
              that RET is not the proper way to return.
           2b If I use IRET, then my machine just plain locks.

What am I missing, must you do something more before doing an IRET (or
is this even correct)?  As an alternate method, I have tried using C
routines of both type Void() and type Void Interrupt () for the handler,
with results identical to above.

Turbo Debugger shows that my driver code is being executed, so the install
is successful.  (I am using Borland C++ 3.1 and Turbo Assembler).

When the program runs it does a series of printf's to the screen, so it
is quite possible that we are interrupting a DOS function.

Thank you for your time (even more so if you can help),

Erik R Johnson        erik@microware.com
From: sl859@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: The miracle solution to IBM Freakouts and IBM love triangles!
Date: 13 Aug 92 00:00:45 MDT
Organization: Utah State University

Perhaps a solution to the IBM specific questions is a simple 
practice of netiquette?  If someone wants to know a hardware
specific question feel free to ask it, but then ask for replies
via Email...  Then when the discussion has worn down post 
all your discussions up for all those who are interested in
your findings...  It is supposed to be a common practice, but
no one uses it, cuz it is awfully simple post a reply, but I
believe Email is a pretty easy way to solve it?!  It's either 
that or we continually flame each other until one faction 
drops dead!  (Which might be fun, but will only serve to clutter
the rec.games.programmers newsgroup, which ironically is why  the
whole mess started int the first place!?) 
					wReam...
P.S.  I will attempt to give a computer player algorithm discussion
tommorrow, but it is midnight, and as much as I like you guys I prefer
sleep!  (No offense!) :)
Newsgroups: rec.games.programmer
From: roarf@stud.cs.uit.no (Roar Foshaug)
Subject: Re: Splitting the Group
Organization: University of Tromsoe, Norway
Date: Tue, 18 Aug 1992 18:18:50 GMT

In article <714144149.21073@zooid.guild.org>, ron@zooid.guild.org (Secret Mud) writes:
|> From: checker@acf5.NYU.EDU (checker)
|> >I just proposed alt.graphics.vga-programming over in alt.config. 
|> >Everyone with an opinion should go over there and weigh in.
|> >
|> >Chris
|> 
|> If going to the trouble of creating a group for x86/MSDOS/VGA nitty-gritty
|> games programmers, why not go whole-hog?  Why limit it to VGA?
|> 
|> How about a news group for VGA, Sound Blasters, reading joystick ports, and
|> all the other low level things required to write a game for clones?  I find
|> that that the constant fanning out of groups frequently dilutes the
|> information by making it necessary to subscribe to a number of groups to catch
|> the tidbits as they float past.
|> 
|>  - Ron Sharp.


   alt.msdos.programmer ?

Roar

-- 
Roar Foshaug                                      (roarf@stud.cs.uit.no)
Department of Computer Science
University of Tromsoe                             'oe' is '\o{}' in Tex
N-9000 TROMSOE, NORWAY                            'OE' is '\O{}' in Tex
From: saxena@maxwell.physics.purdue.edu (Virendra K. Saxena)
Newsgroups: rec.games.programmer
Subject: New Game Programmer
Date: 19 Aug 92 00:51:18 GMT


	Hello.  I posted this message before but didn't check for any 
	replies so I'll post it again(Shorter though).

	I'm in high school and interested in going into the computer Game 
	programming/design field.  What will be the job market like in 
	five years?  Good pay?  What courses do I take in college?  


	Ok, right now, I'm working on a computer game.  It's basically 
	using the same interface of Ultima IV.  What is the fastest way of
	scrolling the map like that?  I'm using 640x350x16 mode and the
	scrolling is working, but it is a bit slow(on a 386!!!).  Something's
	wrong.

	Also, how does one set up a virtual screen and use all the abilities
	of panning in a virtual screen.  And where can I get the library that 
	peole have been talking about(I've been reading all the messages for
	a while).

		Thank you in advance
			Deepak

	ps: Use deepak as subject since this is my dad's account.
Newsgroups: rec.games.programmer
From: dave@cs.uwa.oz.au (David Bailey - Prez)
Subject: Graphics Toolbox - Pascal
Organization: Dept. Computer Science, University of Western Australia.
Date: Wed, 19 Aug 1992 05:20:14 GMT

 I am currently writing a graphics toolbox for 
Turbo Pascal. 
If anyone has done this before, or has any useful
small routines or bits of code, I would be very
interested to hear from you! 


-- 
Dave
	U.W.A.	Western Australia.
From: sl859@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: The miracle solution to IBM Freakouts a
Date: 13 Aug 92 09:08:19 MDT
Organization: Utah State University

> Peter Brown writes:
>>
>>> Or do people really think we should fragment the group
>>> and form rec.games.programmer.pc?
>>Not a bad plan.  Supporters?

> You guys are missing the point.  If a game programming question is
> hardware specific, then it is actually just a hardware programming
> issue--and you'll get the best response if you treat it as such.
	
	I don't think we are missing the point, The IBM is such a wide 
based machine that specific gaming questions are often overlooked in 
the market.  Making another group may be the very thing to remedy the
problem, although I think it might be a bit extreme, 'cuz that would 
make this group dry up.  I have had the best response to posted questions
here, because it reaches the games programmers that DO IT!! :-P

> The Amiga camp is very good at this.  Comp.sys.amiga.programmer has
> recently had all sorts of questions about using dual playfields, custom
> copper lists, etc.--stuff that is certainly of use to game
> programmers.

		Well, No duh.  The Amiga is a gaming machine!  All its good
for is games!!!  (This is BLATANT FlameBait!! ;-))  All you do on the Amiga
is program games!  Ask Mike Schwartz???  (IS that spelled right?)

> I'm outta this one...
           We'll see...
> James Hague 
> exuhag@exu.ericsson.se

                                           wReam...
P.S.  Flaming is an art...
Newsgroups: rec.games.programmer
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: rec.games.programmer
Subject: Re: Splitting the group
Date: 21 Aug 92 08:54:31 GMT
Organization: DB and ES Subdivision, TU Vienna

From article <1992Aug20.183455.7424@news.uit.no>, by bjoerns@stud.cs.uit.no (Bjoern Stabell):
> Seriously, even if there WERE a majority of PC owners [...]
> would that give them the right to post PC related issues on any
> group?  Nah, you can do better than that.

Right, by pointing out that you chose to conveniently ignore the fact
that this discussion broke out over PC hardware specific questions on
game programming in a group about (surprise) game programming.
Nobody's talking about "any group".  Rest assured that Amiga groups
will remain untainted by that kind of post.
-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
Newsgroups: rec.games.video
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Games  ratings
Organization: DuPont Central Research & Development
Date: Fri, 21 Aug 1992 15:17:38 GMT

Could someone please send me or post the latest ratings of all the video
games?  I used to have it, but I don't remember where I got it from.

Thank you,
    Scott


******************************************************
Scott C. Walker
walkersc@esvax.dnet.dupont.com

+++The few opinions I express are not the opinions of my employer.
"What's settled down?  Settled down is you get married and then you buy a
house.  You can get a wood house, a plaster house or a stucco house.  
Oh, how you can get stucco!"  - David Lee Roth, on Rockline
******************************************************
From: stevela@beach.csulb.edu (Steve La)
Newsgroups: rec.games.video
Subject: Re: GENESIS and Video Output
Date: 18 Aug 92 18:07:56 GMT
	<n79m89#.scottb@netcom.com>
Distribution: rec.games.video
Organization: Cal State Long Beach

In article <n79m89#.scottb@netcom.com> scottb@netcom.com (L'etat des mortes)
writes:
>   Has anyone successfully connected a Macintosh 13" (Apple) RGB monitor to a
>   Genesis?  I've heard (allbeit rumor) that this can be done, however it
>   requires some special adaptor box.  Anyone have any input to this?
>
>   Thanks!
>
>   Scott
>   scottb@netcom.COM
--
Scott,
   The sync/scan rate on the Macintosh 13" RBG monitor is too high, you will
need a converter box if you REALLY want to use this monitor with your Genesis.
I saw several video converter boxes (VGA/MAC to NTSC/RBG) at the last the
COMDEX that would do the job, but they are quite expensive.  The converter unit
was listed ~$150-$200.

-Steve
  ___   _____   ____   _  _   ____       _       __           Steve La     
/ ___) (_   _) | ___) | || | | ___)     | |     /  \       Network Manager 
\__  \   | |   | _)_  | || | | _)_      | |__  | || |     stevela@csulb.edu
(____/   |_|   |____)  \__/  |____)     |____) |_||_|      (310) 985-4750  
CALSTATE UNIVERSITY LONG BEACH, 1250 Bellflower Blvd. Long Beach, CA  90840
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: WANTED: SNES super bases loaded
Date: 20 Aug 1992 12:48:16 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: cauchy.usc.edu

Does anyone have a super bases loaded cart for trade or sale?
Please respond to splin@poisson.usc.edu. Thanks.

Ben
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: SFII endings?
Summary: can anyone give me charachter ending stories?
Keywords: ending sfii SNES
Date: 19 Aug 92 03:19:27 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I suppose this seems like a cop out, but could anyone post the endings
for the different charachters?  The only charachter  I could ever beat Bison
with was Blanka.  I went through the sound test and figured out which music
must be for each charachter's ending.  I am particularly curious about 
the Wedding music that is probably guiles.
From: ric@netcom.com (Richard A. Bretschneider)
Newsgroups: rec.games.video
Subject: Re: SNES Final Fantasy II Help!
Date: 21 Aug 92 14:51:51 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


Thanks to all who wrote to me.  I'm past that trial and onward to the next!

-Ric
-- 
                 |"I tried to tell you in the night,
Ric Bretschneider| That with a girl like you I could give guided tours.
      AKA        | You tried to tell me in the day,
  ric@netcom.com | That your leading exports were textiles and iron ore."
Newsgroups: rec.games.video
Subject: Need Specific Zangief help [SNES SFII]
From: psantucci@desire.wright.edu
Date: 12 Aug 92 15:12:36 EST
Organization: Wright State University 

	I am a Zangief player, currently playing the SNES version of SFII. Does 
anyone know how to control the 3 varient attacks from the fierce punch button?
I either punch, suflex, or grab and crush, and I can't figure out what makes
the difference. I have been told that pushing forward or backward while using
Fierce puch does the suflex, but often I get the punch or crush instead.

	I am also having trouble getting off the spinning piledriver with the
&*%!#%&*%# touchpad. Any advice? What is it's approximate effective range?

	Finally, does anyone have any advice as to defeating Sagat? What a
bitch kitty!
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Why walk throughs?
Date: 17 Aug 92 13:23:13 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Bill Poitras writes:
>
>An interesting video game is one with little tips and
>secrets and other such stuff.  "Hidden" information is the most
>entertaining for me in the movies and TV, and holds some interest in
>video games.

Yeah, but shouldn't the hidden things be part of the *game*--that is,
stuff you can actually find while playing.  Nobody accidentally
discovers that pressing "ABBBACCUUDLLRUDA" makes you invincible and
big deal if they do.

About these "features" being accidentally left in debugging code:
get real.  The Sonic level select screen has a nice graphic of
Sonic in the background and the whole screen was nicely designed.
Doesn't look like a debugging tool to me (the so-called "debug
mode" obviously does, of course).

--
James Hague   
exuhag@exu.ericsson.se
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: rec.games.video
Subject: Review: Shining in the Darkness (Genesis)
Date: Thu, 13 Aug 92 16:03:54 MDT
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

        If you liked, I mean, really liked Phantasy Star and it's 
sequels, this game is a definite must. Set in full 3-D Phantasy-esque 
action, this RPG is one to get. Haven't solved it as of yet, but it does 
look good. Looks to be able to go on for weeks. It is set in a time long 
before Phantasy Star, with a small land troubled by impending disasters 
that are belched forth from the Labyrinth. The King's daughter has been 
apprehended and it's up to you  to rescue her from the clutches of Dark 
Sol, the Evil Wizard and his army of goons. First you must pass the 
Trials of the Ancients and then to the upper reaches you go....


        True greatness. $99.99, unless ya go to Trade & Play, where it's 
on special for $59.99. 
        (Canadian funds)

        Rating:  8/10. Despite the in-depth characters and story-line, 
SitD has too few places to go. You have but the Castle (for advice), the 
town, and the Labyrinth. Also the monster icons(pictures, faces, 
diagrams, whatever ya wanna call 'em) were used more than once- what I 
mean, is that the DarkBats and Vampyres (for example) were the same pic, 
only diofferent colors. So what else is new... :)
The rest of the game has much to offer, tho, with much spellcasting and 
combat options. It is very in depth, well thought out, and not easy, so 
even a veteran Role-player, like myself, will find it tres entertaining.


        For those of you who never have played Phantasy Star, These types 
of games (Incedently all made by SEGA, oo, oo, surprise...) are 3-D, 
first-person perspective games that let you move and view as if you were 
actually there. For anyone who's played AD&D Treasure of Tarmin for the 
Intellivision (a definite classic!!!) you know what I mean. Excellent 
game, and well worth the money.

        Later.

Paul Bolle              pjb@ersys.edmonton.ab.ca
Edmonton Remote Systems:  Celebrating 10 years of service to Northern Alberta
From: standish@athena.mit.edu (Mark S Farrar)
Newsgroups: rec.games.video
Subject: Pitfighter
Keywords: Pitfighter
Date: 14 Aug 92 15:07:46 GMT
Organization: Massachusetts Institute of Technology


	I'm really interested in getting a Pitfighter cart.
	I can get either the Genesis or the SNES version.
	The Genesis cart is slighty cheaper, but I'm really
	interested in the one with better graphics and play.

	So, the question is: Is one of these translations 
	clearly superior to the other or are they equivalent?

	Thnaks for any help!

	Mark S. Farrar
	standish@athena.mit.edu
From: "david shadoff" <david.shadoff@canrem.com>
Newsgroups: rec.games.video
Subject: dungeon explorer is g
Date: 14 Aug 92 21:42:48 EST
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In message <BsuEGI.z2#wpi.WPI.EDU>, avif@maxine.wpi.edu (Avram Finkel)
writes:

>Well, I just finished Dungeon Explorer, and I think the game was great!

>First of all, is there a sequel to DE?  And second, does anyone have any
>DE-like games for the TG16 they would like to reccomed to me?

If you thought that DE was good, wait 'till you see Y's I&II on CD.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Yesterday's news is tomorrow's fish & chip paper.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Xref: sparky rec.games.video:17299 alt.games.lynx:455
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx Gauntlet III Level select
Date: 20 Aug 1992 22:44:25 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <714305432.16434@minster.york.ac.uk> marc@minster.york.ac.uk writes:
>Sometime last week I was told that you could select your starting level...

  Yup.

>...from the character selection screen by using the up/down buttons of the
>joy-pad. I've just got round to trying this and , suprise suprise, it 
>dosent work !

  Nope, that's not it.

  To select your starting level on Lynx's GAUNTLET III, select a character
and start the game. You will be standing in the middle of a stone dungeon.
DO NOT MOVE! Press Option 1 instead. You will instantly start at level 5.
Press Option 1 repeatedly to pick a starting level: 1, 5, 10, 15, or 20.
Not quite the same as selecting any level you want, but enough to get you
going.

  By the way, the game has only 40 levels.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Zelda III: Some Questions
Organization: The Admiral's Unix System & The Grid BBS
Date: Thu, 13 Aug 1992 18:29:49 GMT

In article <1992Aug11.163008.8861@ntg.com> slandrum@ntg.com (Stephen H. Landrum) writes:
>In article <1493@sousa.ltn.dec.com> rodal@imokay.cmw.ltn.dec.com (David Rodal) writes:
>>In article <1992Aug10.132705.18142@mnemosyne.cs.du.edu>, nyamane@nyx.cs.du.edu (Norm Yamane) writes:
>>> 4)  There is a person in the village in the light world who always runs
>>>     away from you.  How do you catch him?  What good is it?
>
>>	He has no purpose. Remember that in that town there are lots of signs that say
>>	"Wanted by the king, Link" and the people are all supposed to be afraid of you.
>>	This is just an example of one of those people.
>
>Actually, if you catch him, he does tell you something helpful (actually,
>since you have solved the game, it won't be very helpful).  To catch him,
>you have to chase him with the boots.  It's not easy, but it is possible.
>I found it easier to catch him running to the right.

It's not all *that* tough, you just sidle up to him, and as soon as you get 
close enough to make him start running, hit the 'a' button to start you running
as well.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"This mission will be very safe and lots of fun for all of you."
                           -- The Computer, Pre-Mega-Whoops Alpha Complex
Newsgroups: rec.games.video
Subject: GENESIS Buck Rogers Trade
From: <MAHTJW@rohvm1.rohmhaas.com>
Date: Tue, 18 Aug 1992 07:58:36 EDT
Organization: Rohm and Haas Company

I would like to trade Buck Rogers, Countdown to Doomsday for either
Shining in the Darkness or Star Control. Trade Only please.

The cartridge is less than a month old and has the hint book.

E-mail me with an offer. :>

                 Thomas Williams
williatj@duvm.ocs.drexel.edu
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Why walk throughs?
Date: 14 Aug 92 22:20:44 GMT
Distribution: usa
Organization: NASA Goddard Space Flight Center

I recently bought a copy of EGM for the purpose of finding mail order places
that sell used Lynx games.  I was successful in that quest.  Since I had
the mag, I decided to read it and besides the fact that it is just as bad as
every other video game "magazine" (really full color collections of ads),
they had a "walk through" of the game Tazmania.  What I want to know is
why anybody would want to read this?  If you buy the game, why would you
want to be told how to complete the game?  Why not just not buy the game and
read the walk through.  But if you don't want to buy the game, then what
would be interesting about a walk through of a game that didn't interest
you.  But....

Anyone have any hints on why these things get printed in EGM and other
similar magazines?

Steve
From: asoto@dacapo.urbana.mcd.mot.com (Anthony Soto)
Newsgroups: rec.games.video
Subject: Wanted SNES
Date: 10 Aug 92 18:16:20 GMT
Reply-To: asoto@dacapo.urbana.mcd.mot.com (Anthony Soto)
Organization: Motorola Computer Group, Urbana Design Center


I would very much like to but an SNES with everything (SMW, 2
controllers, etc).
Is anyone out there looking to sell?
					Tony
Organization: University of Illinois at Chicago
Date: Wednesday, 12 Aug 1992 14:34:46 CDT
From: Paul D. Torres <U50842@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Intellivision II unit and 4 games for sale.


       The Intellivision II unit and the four games are selling for $220. The
first response received will be sold the package for the above price. A $5-$15
charge will be added depending on how far the unit and games would be sent.
This is to cover first class postage as well as insurance. The games are:
Star Wars The Empire Strikes Back, Tron Deadly Disks, Tron Maze-A-Tron, and
Space Armada. The Unit is in excellent condition. If you are interested please
respond at the above e-mail address.


                           Cheers!!

                            Paul D. Torres
Newsgroups: rec.games.video