HDTenEightyP/NetNews huggingface dataset:
From: imj1@cunixa.cc.columbia.edu (Imad M Jureidini)
Subject: Re: F-15 Strike Eagle III
Reply-To: imj1@cunixa.cc.columbia.edu (Imad M Jureidini)
Organization: Columbia University
Date: Sat, 19 Dec 1992 17:54:33 GMT

In article <1992Dec19.063148.3514@news.columbia.edu> imj1@cunixa.cc.columbia.edu (Imad M Jureidini) writes:
>I have only one thing to say:
>
>	The game sucks.
>
>I just erased of my hard drive.
>
>The reason?
>The animation on my 486/50 16 megs was basically the same as in the demo, which means terrible.
>The detail is very bad too.  This reminded me of Maximum Overkill, where the 
>pixels are quite big.  But for Comanche, we were rewarded with very fast
>animation.  Not so here.
>
>I played for half an hour, so I didn't even bother to get into the missions.  I
>only played one, and there was no background storyline that you followed, just:
>Go there.  Shoot that.  Then go there.  Shoot that.  Then come back.  Land.
>Really exciting.
>
>Anyway, no one should judge a game by hearing just one opinion, so I suggest
>that whoever is planning on getting the game waits a little to hear other
>reactions.  Maybe I am expecting too much...
>
>*******************************************************************************
>* imj1@cunixa.cc.columbia.edu			    Imad "Hexabyte" Jureidini *
>*     The Ultimate Knight, Grand Priest of the Secrets of the Undefined.      *
>*******************************************************************************

This is me again.  I forgot to mention I was using the sbos TSR while running 
the program (I have a Gravis Ultrasound).  I tried again without, and the 
animation was better.  I still didn't think it was good enough though...


*******************************************************************************
* imj1@cunixa.cc.columbia.edu			    Imad "Hexabyte" Jureidini *
*     The Ultimate Knight, Grand Priest of the Secrets of the Undefined.      *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: gjh2j@faraday.clas.Virginia.EDU (Im a Joker Im a Smoker Im a Midnight Toker)
Subject: HB3 Crack/Patch
Organization: University of Virginia
Date: Wed, 16 Dec 1992 11:34:23 GMT


Could someone please upload the Patch for Hardball 3 and/or the crack
for it, preferrably (sp?) in the directory in wuarchive.wustl.edu
thank you

No, I do not condone piracy...blah blah blah

Jeff Hawkins 
gjh2j@virginia.edu
Newsgroups: comp.sys.ibm.pc.games
From: mike@flame.et.iupui.edu (P. Michael Haffley)
Subject: W7 ram disk or EMS
Organization: Purdue University, Indianapolis, Indiana.
Distribution: comp.sys.ibm.pc.games
Date: 15 Dec 92 15:31:05

Should a large ram disk or all lot of EMS be most benefitical to this game.
I have 20 MB of memory and configure it in anyway and would like to get
the best performance. Thanks.

--
P. Michael Haffley                              | Indiana University -
mike@cnc.iupui.edu                              |  Purdue University
(ames,rutgers,pur-ee,att)!cnc.iupui.edu!mike 	|   at Indianapolis
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Wiz 7 - List of codes?
Organization: Santa Monica College, Santa Monica, CA
Distribution: comp.sys.ibm.pc.games
Date: Thu, 17 Dec 1992 23:38:55 GMT

In article <5468@disun44.epfl.ch> margot@disuns2.epfl.ch (Joel Margot) writes:
>Okay dudes, I know this title is aggressive... Let me precise one thing
>first: I bought the game, have the playmaster's guide, the map, etc etc
>in original box etc etc, ok?
>Good. Now like some of you, I got fed up with searching into my booklet
>all the time for those darn codes. What I did is simply write them down
>and order them, so that I have the codes on a page. I would like an 
>advice now.   
>
>How legal would it be to:
>1) Use my list in private, only myself, never giving it to someone else?
>2) Give this code list only to people of whom I know they bought the game?
>3) Give this list to anybody who says they bought the game? Trusting them.
>4) Posting this list here, in c.s.i.p.g?
>
>Probably 1 is totally legal and 4 totally illegal I guess... what about
>points 2 and 3?
>
>Thanks for any help... I don't wanna eat the coder's bread off their
>mouth, since their job, in W7, was REALLY great!
>
I can't imagine that any of these 4 choices are ILLEGAL.  As long as you 
don't sell the list and you don't give portions of the game to anyone,
why is it illegal to give info about the game?  All these hint files on the
internet give game info, and whether it is info about what steps to take or
what passwords to enter, I don't think there is a problem....unless you are
advocating software piracy.

The ETHICS of the situation concerns me more than the legality.  I am really
pleased that they didn't use the protection scheme in Wiz 7 that they used
in Wiz 6.  My eyes got blurry trying to read the Wiz 6 codes.  I spent a 
couple hours copying down the codes and placing them in order to avoid having
to read the purple/black writing.  I didn't give the codes to anybody, but not
because I thought it was illegal.  I want the company to stay in business,
since they produce a good product.  Why should I help anyone pirate the
software and put them out of business?  Maybe if there were less pirating, the
games could be sold for less money.

In a sense I am being hypocritical, because I do trade games (originals only,
no copies!)  The company doesn't get as much money from me that way either.
I think that I will hang on to WIZ 7, and not trade it.  I want to see a 
WIZ 8.

-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: robj@netcom.com (Rob Jellinghaus)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW: Error code A003 crash
Date: 18 Dec 92 21:50:05 GMT
Organization: Netcom Online Communications Services (408-241-9760 login: guest)

In article <1992Dec18.070300.1@ulkyvx.louisville.edu> amconn01@ulkyvx.louisville.edu writes:
>In UW, when going from level 4 to level 5 via the stairs just south of the
>main hall, the program crashes back to DOS and the following message is
>displayed:
>
>Underworld can no longer run. Error code A003.

I ran into this problem myself, but only after doing something that I
guess is not supported.  I had begun playing Underworld on another PC,
then bought a PC of my own and reinstalled Underworld.  I then copied
the old \uw\save3 directory and all its contents into the new
Underworld directory via floppy, thinking that this would let me
continue my game on my new PC.

Restarting the game worked fine, but when I tried to go down a level,
I got error A003.  So I guess that copying saved games like this is
not as simple as I thought.

The first computer I was playing on was a monochrome laptop, so I
wound up playing the game over again anyway (I was only on level 1,
and it was _fun_ doing the first level again only in color with a
SoundBlaster!), but that could be painful for you.  I hope you manage
to save that saved game somehow, but I never managed to rescue mine--I
just deleted it.

Of course, maybe this wasn't your problem at all.



-- 
Rob Jellinghaus    |  "Next time you see a lie being spread or a bad 
robj@netcom.com    |   decision being made out of sheer ignorance,
robj@xanadu.com    |   pause, and think of hypertext."
uunet!netcom!robj  |       -- K. Eric Drexler, _Engines of Creation_
Newsgroups: comp.sys.ibm.pc.games
From: iikkap@mits.mdata.fi (Iikka Paavolainen)
Subject: Re: MERRY XMAS AND A HAPPY NEW YEAR !
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 17 Dec 1992 22:55:05 GMT

In article <1992Dec17.022504.42627@urz.unibas.ch> calia@urz.unibas.ch writes:
>
>A VERY HAPPY AND PEACEFUL NEW YEAR TO EVERY GAME FREAK OUT THERE
>
>MAY ALL WARS TAKE PLACE IN A COMPUTER SIMULATION RATHER THAN LIVE !!!
>
>
>Merry Xmas and God bless you all, folks !
>
>Gaetano Calia
><calia@urz.unibas.ch>
>
>Greetings from Switzerland 

And merry xmas to you too! BTW, have you seen Sierra's Christmas card?

--
 __/|_  ,  ,--------------------------------------------------------------,
/o    \/:--| Iikka Paavolainen / iikkap@mits.mdata.fi, in Espoo, Finland  |
\__~__/\:--| "I won't have a battle of wits with an unarmed opponent."    |
   `    `  `--------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Privateer (Re: Strike Commander) 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sat, 12 Dec 1992 16:31:45 GMT

From article <1992Dec11.112935.1@vax1.umkc.edu>, by gbryant@vax1.umkc.edu:
> 
>  I just got back from the local Software Etc. and saw that Strike Commander
> has been pushed back to 2/93. Just 2 days ago it was still 12/92. I would 
> think after years in development they would have figured out all the problems.
> Maybe it is a problem in distribution. I can't wait for it to come out, but
> will have to wait till I have a better computer. Maybe it is a good thing that
> it will be out sometime in late 93 (more than likely).

Have any of you guys seen the Origin ad Privateer (continuation of the WC
series)?  Wonder which will come out first, Strike Commander or Privateer?
From: news@massey.ac.nz (USENET News System)
Newsgroups: comp.sys.ibm.pc.games
Subject: Great naval battles: any comments?
Keywords: SSI Great naval battles
Date: 20 Dec 92 23:10:36 GMT
Organization: DSIR, Palmerston North, New Zealand


Hi there,

I'm considering buying great naval battles by SSI. Anyone know anything 
about it?

Dale Ogilvie
From: thpr_ss@uhura.cc.rochester.edu (Thomas Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Eye Of the Beholder 1
Date: 15 Dec 92 02:36:53 GMT
Organization: University of Rochester - Rochester, New York

In <Bz8wHM.vq@newcastle.ac.uk> J.M.Wicks@newcastle.ac.uk (Jo Banana) writes:



>I have got down to level 2 and am stuck can anyone help. How do you stop falling down the holes and how do you get lower. Has anyone any maps of the dungeons. Would be a great help.

>THanks in advance

>Joanna


>J.M.Wicks@uk.ac.ncl


When arriving on level two, you stand in a passageway with doors to
your left right and in front.
From behind the right door, you must retrieve the rations off of a shelf
From the door in front, You must retrieve a rations off of hte shelf in 
the hallways with the pits.
From the left door, (behind it) you must retrieve a rations and a potion
off a a shelf (they're together)

As you retrieve these, you should hear pieces of wall oving.  There
is a passageway being created.

Once you have all three, a new hallway will be just passed the door
originally to your left.

Follow that to the stairs.
Enjoy the rest of the game.

Robert Parker
rp006b@uhura.cc.rochester.edu

Thomas Parker
thpr_ss@uhura.cc.rochester.edu

:)
Newsgroups: comp.sys.ibm.pc.games
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Subject: Re: Gold Rush Help!
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 16 Dec 1992 01:53:39 GMT

In article <Mf_h8GC00WB5QAzWVl@andrew.cmu.edu> dn15+@andrew.cmu.edu (Douglas Lee Nigen) writes:

>Is there a gold rush walkthough out there some where?
>
>If you finished gold rush would you please tell me what to do after I found
>my brother's house and found the tunnel.  What do I do with the big door?
>
>Thanks.
>
>Doug.

SPOILER ALERT


I finished it about 3 years ago, but I think you should use rope and magnet
to get key through that small window/hole in the door...

    __________________           __
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_                          lasse@cute.albert.fi
               |___         \
                   `--------'
From: JMoylan@cup.portal.com (John Thomas Moylan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands bug
Date: Fri, 18 Dec 92 20:50:41 PST
Organization: The Portal System (TM)
Distribution: usa

If I were you, I would give up on Darklands until MicroProse finishes it...
They have admitted that it was released too soon, and are supposed to send
everyone who already has it the usable upgrade sometime next year...
Newsgroups: comp.sys.ibm.pc.games
From: wakaw@leland.Stanford.EDU (Andrew Shih-Min Liang)
Subject: Humans Bug
Organization: DSG, Stanford University, CA 94305, USA
Distribution: usa
Date: Thu, 17 Dec 92 02:24:08 GMT

Hi there,
I think I've found a bug in Humans. I'm currently on level 9 and not
knowing what to do next, tried pole vaulting over the dinosaur. Hey,
stop laughing, I was desperate. Anyway, the moment I jumped into the
unslayable hulk, the computer went nuts. Flashing lights and all.
Sooo... if anybody out there knows what to do on level 9 in Humans,
or know of an upgrade I can ftp, I would really appreciate it. 
Oh, and can it be by email, please.

Thanx in advance.

--Wakaw--
ADD:wakaw@leland.stanford.edu 
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: I pirated StarControlII
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 15 Dec 1992 01:50:36 GMT

>>and all others that can't read between the lines...I was simply asking what he got out
>>of it.....!  If anything besides satisfaction.  Reasoning = that such a 
>>quality piece can't continue unless he is a) independently wealthy or b) is 
>>getting revenure from it somehow.....

Sorry, it's not a) (HA!!!....guffaw!!)....and it sure ain't b) (though
I'd certainly like to thank the kind gentleman from Singapore who sent
the $10!!!  Thanks very much.  Got a power supply to fix/replace.
>
>	He gets nothing out of it but satisfaction that he has done something
>wonderful for the PC community and our gratitude.  The same thing goes out
>to all the fellow reviewers and interviewers out there.  We get nothing
>out of it financially, but we keep doing it because a) we like to play
>games, b) we want to contribute to the PC gaming community and c) the people
>appreciate our work.  I don't like tooting my own horn, but, c'mon, let's
>hear it for Ross and the GameBytes Posse, we are just couple more issues
>away from the Big Number Ten!  :)

Really.  My thanks are out to all who just take the time read it and
tell others about it.  As far as the posse is concerned, that would be
the reviewers!!  At my end, well, we're not exactly a 'staff' over
here.  In fact, now that my programmer (whom I've never met in
person!!!) is over most of his tough parts (writing the d*mn thing!!
:-)), Game Bytes is uh,...pretty much.. 1 guy.  

Hey, it's a living.....NOT!!

:-)

I'm having fun though......really I am....HONEST!!  SERIOUSLY!!!!
Stop LAUGHING AT ME LIKE THAT!!!

hehe

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: Minoc problems (Spoilers!)
Date: 18 Dec 1992 20:17:52 GMT
Organization: California Institute of Technology, Pasadena
Distribution: usa
NNTP-Posting-Host: punisher.caltech.edu

Hi folks!

I'm having a bit of a problem (hopefully not a bug!) with my first
visit to Minoc.  From talking to the people, it seems that I was
supposed to find a murder scene in the Sawmill.  However, when I
go in there, there's nothing out of the ordinary -- just some
machinery and some flour scattered around.  At first I thought
that they were talking about a murder that happened a while ago,
and so the reason I didn't find anything was that it's been cleaned
up since then; but later when I talk to Xanthia (?) I'm given the
conversation option of mentioning a candelabra that was at the
murder scene -- when I've never seen the murder scene, much less 
a candelabra!  Also, I have the cluebook, and it mentions that I
need a serpentine dagger that I'll find near the murder.  I haven't
seen this either.

Have I been royally screwed by one of the infamous bugs, or am I
just going about this the wrong way?

Help!

- Ernest
  echuang@cco.caltech.edu
From: kbw@po.CWRU.Edu (Kevin B. Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: PKZIP 1.93a   Where can I get it?  I need it desperately
Date: 15 Dec 1992 06:14:22 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
NNTP-Posting-Host: slc12.ins.cwru.edu


If anyone knows where I can find this....please email me and let me know

Thanks.....Kevdog
From: wrsauerw@apgea.army.mil (William R. Sauerwald <wrsauerw>)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: help with Front Page Sports Football
Date: 18 Dec 92 19:36:40 GMT
Distribution: na
Organization: APG-Edgewood

In article <BzGM0M.5n5@icon.rose.hp.com> andy@hpsmo100.rose.hp.com (Andy Young) writes:
>Perhaps you download someone's league or playbook? I'm sure that your local
>retailer would be happy to sell you a copy of the game.
>
>--
>Andy.


	I think he got either the editor or the '92 roster zip files that 
were uploaded to wuarchive.

					Bill S



-------------------------------------------------------------------------
wrsauerw@cbda9.apgea.army.mil        |"Those lips, those eyes, that tatoo on
Aberdeen Proving Ground, Edgewood    | on her thighs.  White teeth, red hair,
We do more before 9 am blah,blah,blah| she hated underwear."
The President will disavow all       |                     Too Much Joy
knowlegde of my actions              |
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: jcb55284@dcl-nxt20 (Jeffrey C Barcalow)
Subject: Re: Sensible Soccer for PCs ?
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 17:18:17 GMT

richm@CIS.Prime.COM (Richard Mutter) writes:

>In article 50024@ccvax.ucd.ie, h235_003@ccvax.ucd.ie (Ronan Mullally) writes:
>>
>>Does anyone know of a port of an Amiga game called 'Sensible Soccer'
>>to the PC ?
>>
>>(replies via email only please)
>>
>>
>>Ronan Mullally
>>(year3-23@midir.ucd.ie, H235_003@ccvax.ucd.ie)

>I too would like to know about this game. Here in East Anglia
>in the UK, the local TV news team did a spot about it on Look
>East  (local early evening news) and raved about it. Although
>clearly researched by a non-expert, it did seem to have been
>a hit at a recent exhibition. Is it any good? How does it compare
>with other soccer games? If there are better ones, which is the
>best? I'm interested in games that are not North America-centric
>for once (sorry US). But I can put up with useless US soccer
>teams playing each other if the game is really good.

>Thanks for any advice, and once again, no offence to Americans,
>I like American football too (and can you play that ...)

>Richard

No offense taken.  To be truthful, a non-US game would problably
be better anyway.  I'd also like to hear info about ANY good soccer
out there.  I'm more interested in the action rather than managing,
coaching, etc.


Thanks for any info,

Jeff Barcalow
jcb55284@uxa.cso.uiuc.edu
From: sys_hjk@LIFRA.LIF.DE (Hans-Joachim Koch)
Newsgroups: comp.sys.ibm.pc.games
Subject: GOBLIINS2 help needed
Date: 19 Dec 92 07:04:29 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

Hello all,

there is a level with a lot of houses and a ball hanging in a tree. I 
got the ball with a stone. Suddenly a little boy came out of a house 
and took the ball with him back in the house. How can I get the ball 
back?

Thanks in advance.
Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
EUnet: koch@lifra.lif.de, AMPRnet: dk9om@db0lj.ampr.org
Organization: North Dakota Higher Education Computer Network
Date: Thu, 10 Dec 1992 21:54:50 CST
From: <HILLS@NDSUVM1.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject:     UW: Killing Slasher of Veils?

Well, the question is an easy on to ask.  How the heck do I go about killing th
e Slasher of Veils?  Tough critter I must say.  I swung at him for 30 min. (Wit
h the uusatrn cheat)  Any suggestions?  E-mail here or ud178394@ndsuvm1.

                                            Many thanks,
                                            Mike
From: sltxh@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: QUESTION. Ultima Underworld on 286?
Date: 15 Dec 92 22:16:46 MDT
Organization: Utah State University

     I have been planning to buy Ultima Underworld for several weeks now.
I went into the store, and noticed that the system requirements mentions
only 386 and up. I am one of those unfortunates that owns a measly 286.
     My question is... does this mean that it OBSOLUTELY will not run 
on a 286... or will it just be extremely slow?

     Any advice on the subject would be appreciated. Thanks in advance.
                                                 Joel

    *** Please respond via E-mail, as I only have access to the net from 
here at work... and it will be closed down for the holidays.
                                                  thanx
From: dhm1@ns1.cc.lehigh.edu (DANIEL HILL MCCAULEY)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: \*\*\* Football Simulations
Date: 12 Dec 92 03:53:49 GMT
Organization: Lehigh University

In article <724050391.AA00843@etcetc.fidonet.org>, smythee@etcetc.fidonet.org (E
an Smythe) writes:
>
>    I don't have one sports game for my PC.  Primarily, because all the
>ones I've glanced at don't look that good.
>
>    I was wondering if there were any football games that would compare
>to SuperNES's Super Play Action.
>
>    o  Two players simultaneous (on same team, or opposite)
>    o  The ability to pick your team from actual NFL and college teams.
>    o  Have the actual players' stats, and realistically play the way
>       that team actually does.
>    o  Ability to play Quick games, or go through a whole season with
>       playoff's and Super Bowl or Bowl games.
>    o  And good graphics.
>
>    Can anyone help?
>
>E=-Ean=-
>
    Personally I think Mike Ditka's FOotball is one of the best there is:::



        VGA Graphics
        Soundblaster/Adlib support
        two player/mouse/keypad/keyboard/joystick controls
        edit plays/characteristics of players/team colors/etc...
        season play/playoffs/vs. computer/second player
        Speech from referee such as calling downs/penalties


        I am not really sure about games that came out after this one, so keep
        on looking, there are probably much betters ones out now.


            -liche

            
-- 
*******************************************************************************
*Dan McCauley       (Lair of Sam, Lisa, Spot, Spot II, and Victoria)
*                              ...with carcasses of dead smelly vermin!
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: hunter@cse.uta.edu (David Hunter)
Subject: Re: Best baseball game?
Organization: Computer Science Engineering at the University of Texas at Arlington
Date: Tue, 15 Dec 1992 16:35:46 GMT

I have not seen that game in the shops here.  The only ones I have
seen are Tony Larusa, Earl Weaver, Hardball, and something by USA
Today that I can't remember the name of ...

David Hunter
hunter@cse.uta.edu
Newsgroups: comp.sys.ibm.pc.games
From: sorourke@lonestar.utsa.edu (Sean J. Orourke)
Subject: The Incredible Machine Demo Help
Organization: University of Texas at San Antonio
Date: Sun, 20 Dec 1992 02:56:09 GMT

I'm stuck on the demo, level 8 I think.  The one where you have to get the
basketball and the bowling ball in the different baskets.  Has anyone succeeded
at this?  If so, how?

Thanks,

Sean
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Thu, 17 Dec 1992 21:18:48 GMT
Subject: Re: Re: Wiz 7 - mapping
Organization: HP LOVECRAFT DIVISION