HDTenEightyP/NetNews huggingface dataset:
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.announce,rec.games.mud.lp
Subject: TMI moves to a new site!
Summary: The MUD Institute's new home (at least for a while)
Keywords: dogstar.colorado.edu going away for a while
Date: 23 Jul 92 10:00:10 GMT
Article-I.D.: u.1992Jul23.135729.20126
Followup-To: poster
Organization: The MUD Institute
Originator: scott@glia


	Hey folks, remember The Mud Institute (TMI)?  We're that place
that periodically releases an LPmud-based mudlib and serves as a central
meeting place for the MudOS driver group... and sucking up ideas in general
and trying to do something about them, etc...

	Anyhow, for those of you who missed the login screen and the sorry
program that's running, before you plaster the newsgroups with your cries of
distress, here's the message:

	We've moved to mud.iastate.edu (129.186.140.6) 5555.
If you can't connect to us there, then maybe that machine is still down and
you can get us at our backup site (which we're using right now, actually)
which is pv7b88.vincent.iastate.edu (129.186.123.186) 5555.

If you're looking for the TMI ftp section, that's on port 5554 of whichever
machine we're using.

Happy mudding....

Adam Beeman
Buddha@TMI




-- 
#include <std_disclaimer.h>
#define NAME	"Adam Beeman"
#define EMAIL	"beeman@{cats, ucscb}.ucsc.edu"
inherit SIGNATURE; // enhanced .sig virus
Newsgroups: rec.games.mud,rec.games.mud.lp,rec.games.mud.misc
From: frankc@netcom.com (Frank Crowell)
Subject: Re: Powermongering God/desses and Wizard/Immortals
Date: Sat, 25 Jul 92 18:54:35 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Keywords: schmuck, fools, godswhoneedtogetareallife


I was at LambdaMOO one night when a female player was very upset
because another (new) player had emoted 'x rapes you'; he probably
meant it has a joke, she definitely did not take it that way.
In the discussions that followed (there were many and for hours)
Most of the females insisted that it was rape; most of males the felt 
that it was abuse,but not rape.

Rapes are nothing to joke about.  For very good reasons, the real
life experience will color the mud experience.  Most males do not
have to fear rape; not at all true for women.  They will have to fear
us all their lives.

The problem in this case is not 'emote'; I am certain that a skillful
person could have produced the same effect through a 'say'.
Recently,I killed a player after he spent about an
hour 'tell'ing me about my sexual preferences.  I would have done
it sooner, but there was a long line of other players killing 
him too.

Spoofs can also have some interesting side-effects. I guess that's
why they are done. 
Newsgroups: rec.games.mud
From: michael@iastate.edu (Michael M. Huang)
Subject: Re: If a Mu* is down, Dont panic so quickly
Organization: Iowa State University, Ames IA
Date: Sat, 25 Jul 1992 02:42:48 GMT

In <1992Jul24.173541.21912@hellgate.utah.edu> twolf@cs.utah.edu (Tom Wolf) writes:

>For those who panick, that is why I recommend playing several muds at the
>same time. So when you can't get on one, you can try another. You meet more
>people that way too.

What a nice concept! :)  This way, you lower your real life participation and
probably your GPA too! ;)

-michael
 Vincent's Hollow

-- 
Michael Ming-Yang Huang	                                  michael@iastate.edu
111 Russell Avenue            Iowa State University         michaelhg@ids.net
Ames, Iowa, USA, 50010                                        mud@iastate.edu
--- Voice: (515) 232-4906;  Data/FAX [Arrange beforehand]: (515) 232-0173 ---
Organization: Carnegie Mellon, Pittsburgh, PA
From: brutius@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 24 Jul 92 17:17:14 GMT
Organization: The University of Texas at Austin, Austin TX

Sorry this is my first post.

I just want to say somethgn abotu plagarism.

I am the implementor of sneezymud at utexas.

I give all my credit for original source code to J. Brothers of SIllyMUD.

BUT :

It seems like tohers who got his code from ftp aren't doing this.

A new mud calling itself 
Renegade outpost is calling itself a "brand new mud with many new areas"
When all it has done is gotten SilylMUD from ftp.

I myself have done many changes in the two months my mud ahs been up.
And have strayed far away from the sillyMUD base code.

But i still give all credit in the world to the coders of SillyMUD 

Why cant you others do this too., Not giving vcredit where credit is due is
plagarism. If J. Brothers doesnt care abotu this, I kinda do.

 Please avoid any muds, including Renegade outpost that use others code and call it their own.

We at SneezyMUD welcome you to come play in our environment. We use SillyMUD base code. We have new races, and four new classes coming soon. The sillyMUD code
is multiclass code for up to three classes multiclassed. Stop by and see us.
But PLEASE stay away from muds using anyone elses code and calling it there own.

Brut
From: awozniak@zeus.calpoly.edu (The WOZ)
Newsgroups: rec.games.mud
Subject: Re: hardwired commands
Date: 30 Jul 92 07:24:07 GMT
Organization: California Polytechnic State University, San Luis Obispo

<K111114@ALIJKU11.BITNET> writes:
>hi.
>in simulate.c i found a section called hardcoded commands. they are available
>to all players. you wouldn't someone to log in as guest, and doing a dump-all-
>objects all the time ? the other commands are harmless, yes ...
>the point is that u can't even write an add_action("no_wait","dump....");
>coz the hardwired funcion is processed before control is given to player.c
>any solutions (except changing simulate.c ?)
>herp.

That depends a lot on what type of game you're trying to run.

-- 
"I find Thybalt cancels out Tabaffara, don't you?"
"Unless your oponent has studied his Agrippa, which I have."
  --awozniak@morpheus.calpoly.edu  (hey, I'm a fan, not a spellign fanatic)
: main me @ trigger @ desc setdesc me @ swap notify ;
From: slayer@acca.nmsu.edu (Slayer)
Newsgroups: rec.games.mud
Subject: ALLANITE WHERE DID IT GO
Date: 21 Jul 92 19:37:27 GMT
Organization: New Mexico State University
X-Newsreader: Tin 1.1 PL4


	What happened to allanite it has ben down for 2 weeks now has the adress changed the adress is 134.126.20.223 2222 please let me know if you got a clue.
From: romulus.edu!jimi@overmind.mind.org
Newsgroups: rec.games.mud
Subject: Re: Bigboy Aber?  (TempleMUD)
Date: 22 Jul 92 20:08:00 GMT
Organization: University of Illinois at Urbana
X-mailer: Stadel 3.4a-227
X-Spam-content: irrelevant

brennan@HAL.HAHNEMANN.EDU (Andrew Brennan, LRC Mgr) writes:
: 
:       Anyone know what has happened to this one?  I've not been
:    able to connect for a good number of weeks at this point - and
:    none of the MUD-list people I've talked to have any contacts 
:    for TempleMUD's people/gods/wizzes ... well, the wizzes don't
:    matter much.  I am/was one and I dunno anything about it.
: 
:       andrew.  (brennan@hal.hahnemann.edu)

 well, basically what happened is that the machine was no longer 
available for a while. a new machine is now there....and that's why the
bigboy diku is up and running, but apparently it will take some tweaking to
get the aber to run on it, and the person who can do that is on vacation at
the moment. he did tell me, however, that he may try to get it running when 
he
gets back.

jimi
From: gt9398b@prism.gatech.EDU (Christopher R. Boggs)
Newsgroups: rec.games.mud
Subject: If a Mu* is down, Dont panic so quickly
Date: 22 Jul 92 06:20:48 GMT
Organization: Georgia Institute of Technology


    I've noticed alot of posts lately from people who are acting desperate
about a Mu* being down. And I take it seriously until later in the post when
they say "It went down last night", or "It's been down 6 hours!". 
    People, Mu* WILL go down for all types of reason. If your favorite hang
out goes down, wait at least one day before panicking please. Save us all the
anxiety. =]
    I mean, something as simple as air conditioning maintenance has shut down
labs here. And if its on a weekend, that'll mean more days of down time. So,
have patience and remember; "Even Mu* admins have to sleep or leave the lab
ocasionaly".

-- 
-----------------------------------------------------------------------------
         Christopher R. Boggs, InterNet at gt9398b@prism.gatech.edu 
-----------------------------------------------------------------------------
Newsgroups: rec.games.mud
From: jelson@poincare.cs.jhu.edu (Jeremy Elson)
Subject: Re: If a Mu* is down, Dont panic so quickly
Organization: Johns Hopkins Computer Science Department, Baltimore, MD
Date: Wed, 22 Jul 1992 15:38:51 GMT

In article <15394@ucdavis.ucdavis.edu> letom@quesadilla.ucdavis.edu (Tom) writes:
>In article <64055@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Christopher R. Boggs) writes:
>>    I've noticed alot of posts lately from people who are acting desperate
>>about a Mu* being down. And I take it seriously until later in the post when
>>they say "It went down last night", or "It's been down 6 hours!". 
>>    People, Mu* WILL go down for all types of reason. If your favorite hang

>Agreed!  And if the mud is so "important" to you, that after only six hours
>of downtmie, you're willing to post to the entire world about "Why is X
>down" then you should probably know the email address of the God who
>runs that mud...._ask_ first.  THey, if anyone, would knw, and you would
>get it directly frmo those responsible, without any chane of error or
>rumors.

Agreed!  Plus, remember that news can take DAYS to go across the country
and around the world.  If a MUD goes down and you post "What happened to
insert-name-of-mud-here??  It went down 2 hours ago!" the MUD can come
back up the next day but your post will be arriving at sites well into
next week ;-).


-- 
Jeremy Elson
jelson@server.cs.jhu.edu (Internet) / jelson@jhuvms (Bitnet)
Newsgroups: rec.games.mud,rec.games.mud.lp,rec.games.mud.misc
From: gea4@quads.uchicago.edu (gerardo enrique arnaez)
Subject: GUMBI MUD
Reply-To: gea4@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Tue, 21 Jul 1992 18:42:09 GMT




Newsgroups: rec.games.mud
From: mjr@hussar.dco.dec.com (Marcus J. "will do TCP/IP for food" Ranum)
Subject: Re: Call tracing (was Re: Emoters and call-tracing)
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Fri, 24 Jul 1992 19:29:19 GMT

>   Unfortunately, the trustworthiness of the various host systems that
>   might implement an authentication server will vary quite a bit.

	lack of trustworthiness and "authentication" are mutually
exclusive. TAP is a joke.

mjr.
Newsgroups: rec.games.mud
From: fortony@sonne.cso.uiuc.edu
Subject: Re: If a Mu* is down, Dont panic so quickly
Originator: fortony@murphy
Organization: University of Illinois at Urbana
Date: Sun, 26 Jul 1992 04:28:34 GMT

mohrc@jacobs.CS.ORST.EDU writes:

>I REALLY dont think that the "GOD" wants 5,000 letters asking why the mud
>is down. For that reason alot of gods dont post their address's. If it is
>posted here at least it wont be posted 5,000 times (i would hope).

Read the newusers group very carefully.  Every article in rec.games.mud
is replicated several orders of magnitude more than 5,000 times on the
network.  Remember, over 3 million people use USENET.

>>>=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>>>Lydia Leong - CSE '94 | Amberyl@Pern  | "Just try to make sure that Polgara's
>>>lwl@seas.upenn.edu    | Polgara@Aldur |  not in the vicinity of anything 
>>>lwl@imsasun.imsa.edu  | The Belgariad |  breakable when she gets angry. Like
>>>lwl@csa.bu.edu        | "Why me?"     |  large cities and mountain ranges."
>>>lleong@atl.ge.com     | GE Aerospace  |  Advanced Technology Labs, NJ
>>>=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>>-- 
>>a b c d e f g h i j k l m n o p q r s t u v w x y z
>>Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Newsgroups: rec.games.mud
From: mouse@thunder.mcrcim.mcgill.edu (der Mouse)
Subject: Re: Call tracing (was Re: Emoters and call-tracing)
Organization: McGill Research Centre for Intelligent Machines
Date: Fri, 24 Jul 92 17:54:14 GMT

In article <1992Jul19.222134.15478@ghost.dsi.unimi.it>, serini@ghost.dsi.unimi.it (Piero Serini) writes:
> anipa@cs.tut.fi (Niilo Neuvo) writes:
>> serini@ghost.dsi.unimi.it (Piero Serini) writes:
>>> It *IS* possible to know login@hostname [...]
> The RFC protocol i refer to is RFC 931, a wide-spread tool as i
> wrote.

Wide-spread?  This is the very first time I've heard of it, so it can't
be *too* widespread.  It is not supplied vendor-standard on any system
I know of, which means that the vast majority of sites running those
systems (SunOS 3.5, 4.1, 4.1.1, 4.1.2; IRIX 4.something; NeXT release
2.1; RS/6000s with whatever release we're running today) will not
support it.  And anyone with privileged access on the source system
can, of course, trivially defeat it.  Note that this includes
*everyone* on bitty boxes like DOS clones and Macs, many of which are
directly on the Internet.  As the RFC notes:

   Unfortunately, the trustworthiness of the various host systems that
   might implement an authentication server will vary quite a bit.  It
   is up to the various applications that will use the server to
   determine the amount of trust they will place in the returned
   information.  It may be appropriate in some cases restrict the use
   of the server to within a locally controlled subnet.

					der Mouse

			    mouse@larry.mcrcim.mcgill.edu
From: wrighttj@uhura.aston.ac.uk (Auntie Tim)
Newsgroups: rec.games.mud
Subject: is Discworld down?
Date: 23 Jul 92 13:15:40 GMT
Organization: Aston University

I've been unable to get onto Discworld for a couple of weeks now;
is it just me or is it down? Or has my site been blocked or 
something? TIA...


-- 
Tim Wright.
wrighttj@cs.aston.ac.uk
From: regentin@cpsin2.cps.msu.edu (Curtis Regentin)
Newsgroups: rec.games.mud.diku
Subject: Socket freezing
Summary: I saw that fix somewhere...
Keywords: socket freezing
Date: 30 Jul 92 19:53:33 GMT
Organization: Dept. of Computer Science, Michigan State University
Originator: regentin@cpsin2.cps.msu.edu

Hiya!  
  A while ago, on one of these newsgroups, the subject of sockets
getting frozen upon a crash came up.  At the time, I didn't have the
problem, so I used the magic "n" key and skipped it.  So, if anyone has
the fixes laying around somewhere, I'd apreciate if you could drop me a
line.  I know that there was a "right" and "wrong" way posted:  I'd
prefer the right one, but I'm not picky!
    Thanks, y'all!

Curt  (Roo (not the one from Judy!))

P.S. Please send mail to roo@itr1.bch.msu.edu as opposed to the one in
the header.
Newsgroups: rec.games.mud.diku
From: gse9k@holmes.acc.Virginia.EDU (Scott Evans)
Subject: Re: Clients
Organization: University of Virginia
Distribution: rec.games.mud.diku
Date: Wed, 22 Jul 1992 01:26:40 GMT

Try tintin, it's a good Diku-oriented client.

My friends (often) and I (occasionally) use it on Sloth
(a great MUD btw) and it works great.  I think you can
ftp it from the berkeley site.


s
Newsgroups: rec.games.mud.diku
From: jfr2@Ra.MsState.Edu (Jackie F. Russell)
Subject: Re: Cool Diku at 128.83.135.8 7900
Organization: Mississippi State University
Date: Sun, 26 Jul 1992 18:33:54 GMT

Yes i use the silly code as my source. Yes i have given all credit for that 
code to John. Yes i have posted here stating that my code was obtained from 
John.

No I am not just another sill clone. I added more races BEFORE Silly did.
I am currently working on 4 new classes. I have added range weapons and 
firing weapons. If that is just "another SILLY clone" then i guess i am one.

I did not get the silyl code to sit and look at it. I have made more changes
than you give me credit for. And again i will say that i use the OLD silly mud
source as my base source. But to say i havent made any changes is ridiculous.
Maybe if you stay longer than 5 minutes, you could see some of the changes.

AND FURTHERMORE.....

You are even more wrong as i havent changed any of the things puff says.
So obviously you are not thinking of MY mud. 


SneezyMUD gives full credit for base code to John Brothers and his associate
coders. I have stated this 3 times on the net bfore so i guess for Rip's
convienence ill waste some more bandwidth.

AND LASTLY....

I am sorry that someone liked the changes i am doing. Please don't flame
my mud just because i use the silly base code. If John didn't want it used, he should have never put it on ftp in the first place.

Brut

Newsgroups: rec.games.mud.diku
From: mctang@lily13.waterloo.edu (mctang [241])
Subject: **Hostname**
Organization: University of Waterloo
Date: Wed, 22 Jul 1992 13:59:01 GMT

Hi all,

    I am wondering, how to show the hostname when we type user.

    My source only show the hostname in number(example  Whoever[129.2.3.4] but
how to I make it to show : Whoever[dd.cs.charm.uwhatever] ?

    Thanks for the help.
From: rajah@scam.Berkeley.EDU (Raja S Kushalnagar)
Newsgroups: rec.games.mud.diku
Subject: Looking for a site for Sequent III
Date: 24 Jul 92 06:10:59 GMT
Organization: UC Berkeley Experimental Computing Facility (XCF)
Originator: rajah@swindle.Berkeley.EDU


Ok, I will bite. 

As an offshoot of my current research work in computer graphics, I've been 
adding Xwindows support to Sequent III, plus sundry enhancements, such as
online creation, ofcourse.

At present, it supports static pictures for each `room', which contain
indexes to a background pixmap, (e.g., field, forest, alley, road, etc),
to mobile pixmaps (e.g., fidos, cityguards, dragons), and ofcourse, the
user-defined pixmap of him/herself.  In the future, perhaps one or two
months, I'll add complete MPEG support (animation and all that shebang).

To get around the huge bandwidth requirements, pixmap caching is compulsory,
and to avoid the overhead startup costs (to download the pixmaps and
attendant data), the mud and client run in asynchronous mode, and whenever an 
X request is made, the asynchronous data processor sends the data on a second
port.  Thus response time is almost always instantaneous, net lag permitting.
And because it stores the pixmaps in JPEG format, and for backgrounds, can
`tile' or recycle the pixmaps, disk space hardly doubles over the conventional 
ascii (text) database. I have currently compiled clients for virtually all
major workstations. However, satisfactory performance is observed only on the
faster workstations such as DECstations, Sparcs or HP-9000's.  Running on a
diskless Sun 3/50 is really frustrating. But then again, running X11R5 on
a 3/50 is waaaay slow. 

Anyway, there is one hitch! I don't have any viable site to beta-test or
run, this. So if anyone has a site for this interesting variation, please
let me know.

	-Duke - Duke - Duke, Duke of Sequent.

P.S. If people are interested in adding asynchronous support to their muds,
much of the asynchronous code is already documented in SequentII, which is
available for anon ftp from xcf.berkeley.edu (/src/games/SequentII). If
you are interested in setting up Sequent II, remember that there are no
data files supplied with it, because much of it was written by other people
who have copyrights to it, and require that I ask their permission before I
can give it to anyone else, and that you'll have to supply your own, or
ask me for the associated data files (and oh yeah, the data files are named
world.* and not tinyworld.*, anymore. Not when tinyworld.wld was more than
one megabyte. :)) <-- Yuck, what a long, rambling sentence. 
Newsgroups: rec.games.mud.diku
From: lpm@hal.gnu.ai.mit.edu (Lee P Miller)
Subject: Re: Apocalypse II
Keywords: AARGH!
Organization: /etc/organization
Date: Wed, 22 Jul 1992 14:56:53 GMT

In article <1992Jul22.024732.19540@uwm.edu> wraith@csd4.csd.uwm.edu (Robert Michael Gorichanaz) writes:
>Anyone know what happened to Apocalypse II???????? Its been down since
>early Monday (7/20) morning.
>
>-wraith 

it was up Monday until 3:30pm EDT I was on it, read the post about when your
favorite mud goes down!!!
Newsgroups: rec.games.mud.diku
From: s7536057@titan.ucc.umass.edu (Richard Resnick)
Subject: JudyMUD
Keywords: internet usage
Organization: University of Massachusetts, Amherst
Date: Thu, 30 Jul 1992 17:57:11 GMT

It's so sad. I have been mudding now for abut a year. First on good ole' Judy
Mud, before the sabotage, as a fellow named Janxi. Then onto KIT-MUD, a great
mud modeled much after Judy, but with much less volume. I was a thief named
Tiny on KIT. That all ended when I finally got the eq I needed, and then some-
one sent a letter-bomb to the implementor. Lost all that eq, and got frustra-
ted enough to quit.

Then I went back to JUDY, the new JudyMUD. They call me Lanewood on Judy these
days. Got way up there, high level, all the right equipment, made good friends,
and in general just had a great time. 

But man... the attitudes on Judy just get worse and worse. I don't know why
I am even writing this; I am gonna go back on there and get flamed to hell for
it. It's just a real drag, when you want to mud, and there's folks that see
it is a great big contest... whose got the largest penis kind of thing. It's
just a bunch of numbers going up... pride in watching them do so is under-
standable, but fierce, cut-throat competition? rubbing in deaths? losses of
equipment? not congratulating friends.. because they are approaching or sur-
passing you in power?

Sheesh. Mudding is about friendship for me. About getting together with friends
and trying to beat the Mud at its own game. I guess I am just trying to say
that JudyMUD isn't like that for me anymore. I don't even know. 

I don't even know.

Lanewood the Warrior

*=====/=== ===^=============`============/==== = ^========~====/====^ =-=*
*     "I'll return your fire, if you take away your vultures..."         *
*                     - Prometheus, gaining leverage                     *
*===^==/=======\======= ===`====='==========>====.===== =^=====/====*====*

			       RJR
         Internet Address: s7536057@titan.ucc.umass.edu
From: scullyl@mundania.cs.orst.edu (Lyle Scully)
Newsgroups: rec.games.mud.diku
Subject: Clients
Date: 21 Jul 92 23:30:07 GMT
Reply-To: scullyl@prism.cs.orst.edu
Distribution: rec.games.mud.diku
Organization: Oregon State University


Is there a Diku specific client in existence? Preferebly something
that doesn't mess the input line up when something happens. I have
tried mymud.el, tf, and an Lpmud frontend. I am on Sloth Dikumud and
some of the enhancements are just different enough to make my personal
choice kind of hard to use at times (mymud.el). Thanks for any info.

Lyle Scully
--
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+  Lyle Scully                 +   What is left when honor is lost?   +      
+  scullyl@prism.cs.orst.edu   +         -- Publilius Syrus           +   
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++