HDTenEightyP/NetNews huggingface dataset:
From: dyer@rtsg.mot.com (Bill Dyer)
Subject: Re: Hack for MS-Windows
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: rec
Date: Tue, 8 Sep 1992 16:27:05 GMT

In article <humphrey.715414076@eola.cs.ucf.edu> humphrey@cs.ucf.edu (Darren Humphrey ) writes:
>Has anyone ported nethack to MS windows 3.x?  If not, anyone have any idea how hard it would be to do it using Borland C++?  It seems like just a plain vanilla
>"hack in a window" without mouse commands would not be TOO hard.

Well, that depends on you definition of hard.  The event processing in hack
is all twisted around from what Windows 3.x expects, so you have to do 
a little bit of work  to fit the two together.  Another problem is that 
the nethack code gave version 2.0 of the Borland compiler fits.  The 
pre-procesor and optimizer were serioulsy broke.  Version 3.0 seems to 
be fine.

>
>I COULD just run hack in a DOS window, but it would be nice to have it as a windows app.  With all that memory available, you could probably enable all of the
>features availableon Unix...

Again, not as easy as it looks.  Windows may have a lot of memory, but there
are still limits.  Memory segments are still limited to 64K and the TOTAL
amount of static (initialized and uninitialized) data is limited to 64K 
under the large memory model in Borland C++ and nethack has a lot more
than 64k static data (lots and lots of strings).  You still have to go 
through a lot of contortions to make nethack compile for Windows.  Believe
me, I've done it, and it was not fun.

Anyway, don't worry about porting Nethack 3.0 to Win3.  By the time you 
get it done 3.1 will be out and you will have to start over again :-). 

>
>Just a thought,
>Darren
>--
>humphrey@eola.cs.ucf.edu, or ddh@engr.ucf.edu
>


Later, 

Bill

-- 
___________________________________
|Bill Dyer  (708) 632-7081        |
| dyer@motcid.rtsg.mot.com  (work)|
| or p00112@mail.psi.net (home)   |
From: dashiell@NADC.NADC.NAVY.MIL (A. Kaniss)
Newsgroups: rec.games.hack
Subject: mirrors in larn
Date: 11 Sep 92 19:38:11 GMT

I would have mailed this to rec-games-larn but
don't have the rest of the address for that list.
Have any of you who have played larn figured out
what if anything to do with the mirrors that are
scattered through the dungeon?  Also,
I should like the same info on statues in the dungeon.  They're too
heavy to pick up.  Are both of these just
decorative items?

<dashiell@nadc.navy.navy.mil>
I majored in programming not typing!
Newsgroups: rec.games.hack
From: games@david.wheaton.edu (Games Account)
Subject: Re: New means of Nethack abuse?
Organization: Wheaton College
Date: Thu, 10 Sep 1992 22:12:05 GMT

In article <1992Sep9.015131.23887@msuinfo.cl.msu.edu> dunham@cps.msu.edu (Steven B Dunham) writes:
>
>I was playing nethack tonight and got a crazy idea.  I was in a temple
>and had a ring of polymorph and a ring of polymorph control and 400 times
>my level in gold.  I polymorphed myself into a leprechaun and
>preceeded to gift and steal the gold from the priestess.  I ended up with
>an armor class of -98 without armor and rings when I returned to human
>form!  With armor I'm AC -124 but it loops around to 127 or so when I
>put on the ring of protection (+5!) that I found.  I am not
>disappointed with this.  Mainly, I am curious why the priestess does
>not get angry and attack me as a leprechaun, but does when I polymorph
>into a nymph and try to steal her stuff.  Has anyone else done this?

This is not anything new (that I know of).  Another one of my favorite methods
is to make a large area filled with tamed leprechauns and random items.  Each
time one of your little pets drops something they have picked up, they drop
money behind too.  Works with Orcs too.

Anyway, the reason she/he does not attack you is that he/she has not been hit
by you.  If you steal money, you are not attacking.  Now, if you are  
trying to steal and you fail, THEN you will attack them (on the same move)
so WATCH OUT.

>I was also wondering if there is a ceiling on the maximun hit points
>of a character.  I ended up winning one game with a max of 540 HP, through
>wraiths and incubi and much patience.

Well, I don't think there is a limit.  I think I had 800+ or so one time...


>Sheri Parkhurst


Ken
(Yes, this is the home of the Wheaton College Spoiler Team, what's it to ya?)


Newsgroups: rec.games.hack
From: akuma@netcom.com (Steven E Barnes)
Subject: Re: Dragon Armour.
Date: Wed, 09 Sep 92 19:57:45 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <1992Sep9.110543.9342@cs.nott.ac.uk>, rji@trellis.cs.nott.ac.uk (Rob Ingram) writes:
> 
> This is because polymorph traps always disappear after being stepped on
> (by you that is, they remain after monsters or pets set them off).
> 
> 			Rob.

I've had many games (PC nethack 3.0j) where polymorph traps stay around.
Handy for turning your pet into something usefull (until they polymorph
into a non-mobile fungus, that is).

-steve
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (Sailor Suit Hunter D)
Subject: Re: Bug ???!
Organization: Tomobiki-cho
Date: Mon, 14 Sep 1992 21:59:07 GMT

m115604@cc.tut.fi (Marjanen Kalle) writes:
>
>I have offered about 10 keystone cops and shopkeeper and lots of other
>creatures. I pray and what do I get ?!!! A f#$%# broadsword.
>
>I allready have the Stormbringer,3xSting,Cleaver & Excalibur.
>Does Loki think that he had given Stormbringer to me when I get
>a broadsword...

It would seem that Grimtooth also exists in your dungeon.  Loki tried
to give you a chaotic artifact, but discovered that they all already
existed.  So you just got a normal weapon.

>PS.If you have 2 or more elven daggers you can call them all as Sting
>   Does this happen if you dip 2 longswords in fountain ie. you have
>   2 Excaliburs?

Yes.  Wierd grammar.

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-finger acct. for prefs------------------------------------------------+
Organization: User Services, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.hack
Date: Tue,  8 Sep 1992 16:52:30 -0400 
From: John Lerchey <jl4l+@andrew.cmu.edu>
Subject: Bug.

Dev team,

I've discovered what I consider to be a bug.  My character read a scroll
which happened to be levetation, so he begins to float in the air. 
While moving around a room, he hits a teleport trap and teleports.  How
did he step on the trap while levetating?  He cannot reach the floor to
pick things up, but can set off traps? :)

I'm not looking for responses on this one, and can certainly think of
justifications for the action, but that doesn't mean that I *like* it. :)

Thanks!

John
Newsgroups: rec.games.hack
From: wgsiemel@cs.ruu.nl (Willem Siemelink)
Subject: Re: Ending nethack
Date: Thu, 10 Sep 1992 09:47:49 GMT
Organization: Utrecht University, Dept. of Computer Science
Keywords: Endlevel spoilers

<questions & answers about how to do the endlevel>

Or you step in the moat like I did.  (with 150 gems)
Boy, do I hate kraken now.  One stepped away before I hit it.

Willem.
-- 
Watching MTV is like waiting for the wallpaper to fall of the wall.
From: dashiell@NADC.NAVY.MIL (A. Kaniss)
Newsgroups: rec.games.hack
Subject: curios
Date: 8 Sep 92 20:01:39 GMT

I have liberated two sta  strange items while
doing violence processing on targets within the dungeon.
The first is a cursed pair of hard shoes
made of iron.  Are these worth blessing
and keeping?
The second item is a blessed white hand shield.
Probably worth keeping but don't know what it will do.

I think the priests must have majored in kong fu before going
into the dungeon.  I have had an easier
time killing monsters with my feet than with
the mace.
My dog t_n_t fell through a trapdoor right
into delphi on level 6 and I got all this
neat stuff by killing three orachai's not certain
if that's correct spelling either.  Also got 24 poisoned arrows
and two black bows and a short black sword.  These monsters certainly have
more stuff than those lizards.
<dashiell@nadc.navy.navy.mil>
I majored in programming not typing!
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Foiled robbing a shop
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Thu, 10 Sep 92 14:38:33 GMT

I screwed up the other night trying to rob a shop.  Maybe some of
you will be able to gain some insight from my misfotune:

[Spoilers may or may not follow]













On level 2, my Priest finds a large ring shop.  I tried on all the
uncursed or blessed rings to see if I could identify any.  I put
on one ring:

Manlobbi [or whatever his name was] hits Snoopy
Manlobbi hits Snoopy
Snoopy is killed

OK.  So I've found a ring of conflict, but I have no money.  My dog
is dead so I have no simple way of stealing it.

I continue trying on rings, and find a ring of invisibility.  So now
the shopkeeper is stuck next to the door.  I can now zap him with my 
wand and he won't come after me (a bit of a bug).

Unfortunately, I only have a wand of striking, but I really wanted to
kill the shopkeeper and take the rings.  I decided to try anyways.

I zap him a couple of times, and then the wand dies.  I threw all my
spare weapons at him, and he was still alive.  Great.  Now he's 
mad at me, and I can't take off the rings and leave, because if I take
off the ring of invisiblity he'll kill me.

I take off the ring of conflict, and put on a ring which I thought might
have been teleport (because of the price, and because it was cursed --
I uncursed it with holy water), and waited...and waited... I didn't 
teleport.  At this point a dwarf broke into the shop.  I killed him and
took his pick axe.

Unfortunately, he broke in right next to the shopkeeper, so I couldn't 
go out the way he came in.  But I had a pick axe, so I put the ring 
of conflict back on, and dug a hole in the top of the shop.  I dug 
out three pieces in the wall (so that the Kops could be next to each 
other when I was out of the shop and fight each other not me), and then
I dug a hole out.  The shop then looked like this:

     .     
+---.@.---+  <--- Me
|.........|
|.........|
|.........|
|.@.......|  <--- Shopkeeper
+.|-------+

I then went up the Kops appeared around me.  I started digging down.

The Kop hits the Kop.
The Kop hits the Kop.
You stop digging.  (It stopped me even though they didn't hit me).

Dig again. and again.  and again.  I've dug a pit.

Dig again. and again.  The shopkeeper apears.
Dig again.  The shopkeeper kills the Kops.
Dig again.  The shopkeeper hits me.
Dig again -- The shopkeeper kills me, and takes my stuff.

I know I made a few big mistakes above, and by posting this to the net
I'm opening myself to abuse.  Let me just say that I was playing quickly,
and since I was only on level 2, so I decided to take a few chances. 
-- 
Peter Snelling
From: lcl@splinter.coe.northeastern.edu (Lisa C. Lewis)
Newsgroups: rec.games.hack
Subject: Weight question
Date: 9 Sep 92 00:19:01 GMT
Reply-To: lcl@meceng.coe.northeastern.edu
Organization: College of Engineering, Northeastern University


I was carrying a Bag o' Holding (tm) and dropped it, then was unable to
pick it up again.  Took everything I could out of it (by dropping it,
getting more from the bag, dropping that, etc.) and now just have several
boulders stuck in there.  *Still* can't pick it up, despite having dropped
additional possessions as well.  

What happened?  How'd I lose that much carrying capacity in a flash?  I
wasn't even aware of much happening, except that I sacrificed between
times.  (That was why I had dropped the bag; to pick up the corpse.)

Can the carrying capacity be restored?

What sayeth the code?  Or do people know without looking?

Thanks,
 a puzzled priestess
--
Lisa Caroline Lewis   		    Our country, right or wrong.  
lcl@csa.bu.edu      -or-	    When right, to be kept right; 
lcl@meceng.coe.northeastern.edu     when wrong, to be put right.
                  	             - Carl Schurz, January 17, 1872
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: What to wish for (a sad story)
Organization: (DESY, Hamburg, Germany)
Date: Tue, 15 Sep 1992 12:43:10 GMT

A story how even a very careful play wouldn't help you in some cases...
(Some minor spoilers follow)


Running wizard on level 3, still quite wimpy (as normal for wizards on
level 3). I found a wand, tested it by standard methods... Wishing!!!
Now careful, I have a chance for a great game, what do I wish for?...
OK, first charging scrolls, then a decent armor. Then, hm... let's keep
the rest of the wishes for a while, there is a large shop on the level,
will see what I need after checking it. Now, a pet would be very helpful,
but my Kicor was killed on lvl 2 - so, armed with tripe i go down. First
step - and I hit a sleeping gas trap. A wild kitten arrives and kills me
before I can wake up... That's bitter, the kitten I've been looking for...
And those five whishes left... But who would guess that the correct
wish were 3 blessed tins of elf meat?
						Michal
--                                                
Sorry, no .sig this time. Better luck next message
Newsgroups: rec.games.hack
From: rankin@eql.caltech.edu (Pat Rankin)
Subject: Re: Installation help, please!
News-Software: VAX/VMS VNEWS 1.41    
Reply-To: nethack.rankin@eql.caltech.edu
Organization: California Institute of Technology
Date: Thu, 10 Sep 1992 01:19:00 GMT

In article <nwang.716067367@black.clarku.edu>, nwang@black.clarku.edu (Anonymous) writes...
[...]
> What is going on?  Where could I have done wrong?  I checked config.h
> and unixconf.h and didn't see anything I could have change...

     You neglected to perform step #2 specified in Install.unix.  The
assorted Makefiles must be copied into the appropriate directories.
From: angus@accnext07.cac.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: first level of hell
Keywords: Level teleporting  spoilers
Date: 8 Sep 92 22:01:09 GMT
Article-I.D.: u.1992Sep8.220109.18225
Reply-To: angus@milton.u.washington.edu
Organization: University of Washington

In article <1992Sep8.134950.7228@math.utexas.edu> heinz@rene.ma.utexas.edu  
(Martin Heinz) writes:
> richard@paragon.folly.welly.gen.nz (Richard Parry) writes:

>>In article <thompsje.715544397@craft.camp.clarkson.edu>  
thompsje@craft.camp.clarkson.edu writes:
> 
>>>Well, I've tried all the options and still cant teleport levels with a ring  
>>>of teleport control.  Blessed and cursed scrolls BOTH teleport me up ~10  
>>>levels.  The only new thing that I found it that I have magic resistance as  
>>>an intrinsic.  
>>>Any more suggestions ?? the game is still saved

..intervening post deleted...

> Hoooo, hold the horses!!!!
> Having magic res. as an intrinsic means that you are wearing a cloak of
> magic protection or a gray dragon scale mail - anyway you can not level
> teleport!!!! You have to take of cloak/mail first.
> Then read scroll or something else....

Hold your own horses.  Intrinsic magic resistance only affects level teleport  
traps.  It should have no effect on level teleports where a scroll of  
teleportation is used.  Note:  I haven't tested this, so if I'm dead wrong  
don't flame me too hard.
 
> Martin Heinz
> University of Texas at Austin
> heinz@math.utexas.edu
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.hack
Subject: Re: MAUD
Date: 5 Sep 92 03:28:44 GMT
Organization: The Cellar BBS and public access system

p00088@mail.psi.net (Paul T Winner) writes:

> With respect to questions concerning the origination of Maud and the 
> DUAM KNAHT scroll, I think Maud was the suggestor of the introduction
> of amnesia into the game. She is given credit for the suggestion via
> "Thinking of Maud..."

Funny I always thought it was a reference to the sitcom MAUDE. :-P  BTW, for
fun, try playing a character named Maud with a scroll of amnesia: interesting
message when you read the scroll. :-)

madmax@cellar.org
PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com

"There's no point in being grown up if you can't be childish sometimes."

Doctor Who, ROBOT
Newsgroups: rec.games.hack
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: Stormbringer
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Tue, 15 Sep 1992 11:53:44 GMT

In article <gunter.716512821@babel.cltr.uq.oz.au> gunter@ctpm.uq.oz.au (Gunter Maywald) writes:
>Hi, My name is Matthew and I'm 12 years old.I have been playing this lates edition of nethack for about a month and I was wondering,how do you get a broadsword
>to become a Stormbringer? I read the hack news sometimes and heard about them
>but I can never get one.Me and my brother and father, can get Excaliburs and Demonbane and Orcrist,but no Stormbringers.I am really puzzled.
>If it is not too much trouble could you tell me how? Thanks. Matthew.
>P.S. I have been to level 22 once already.
 
There are three ways to do this :

1) Just find it laying around (really, really rare).

2) Wish for a broadsword named Stormbringer (getting wishes is also rare, but
easier than #1).

3) If you are a chaotic character, sacrifice enough monsters on a chaotic altar
and your god might just give you it (this is the easiest way to do it).

Good Luck!

	Alec


Newsgroups: rec.games.hack
From: donm@cs.UAlberta.CA (Don Murray)
Subject: Newbie question about cloaks and boots
Organization: University of Alberta, Edmonton, Canada
Date: Sat, 5 Sep 1992 06:52:38 GMT

Hi there, net-users.

I have only been playing nethack for a few weeks.  I have played
an old version of hack, but far less complex.

My question is this:  okay, everyone knows that wearing rings makes
you get hungry faster.  But what about boots and cloaks?  Whenever I run
into a pair of 'boots of speed', it seems too good to be true.  So, I
keep taking them off after combat 'cause I don't want to run out of food.
Is this necessary?  How about cloaks like 'displacement' and ' invisibility'?
Do they run you down in food too?

Any help would be appreciated.

Don
(donm@cs.ualberta.ca)
Newsgroups: rec.games.hack
From: yucao@sampson.ccsf.caltech.edu (Yu Cao)
Subject: Re: New means of Nethack abuse?
Organization: California Institute of Technology, Pasadena
Date: Fri, 11 Sep 1992 04:25:16 GMT

In article <10SEP199220104191@rigel.tamu.edu> z0w6103@rigel.tamu.edu (WU, ZUOGUO) writes:
>In article <1992Sep9.015131.23887@msuinfo.cl.msu.edu>, dunham@cps.msu.edu (Steven B Dunham) writes...
>> 
>>I was playing nethack tonight and got a crazy idea.  I was in a temple
>>and had a ring of polymorph and a ring of polymorph control and 400 times
>>my level in gold.  I polymorphed myself into a leprechaun and
>>preceeded to gift and steal the gold from the priestess.  I ended up with
>>...... [stuff deleted]
>
>
>I thought about this before, but I can't seem to do it. How do you steal
>money from the priest/priestess when you polymorphed into a leprechaun?
>#m doesn't seem to work.
>

This was one of the classics posted by Walter Pullen (I think). So anyway. 
One crucial point mentioned was you have to be invisible (and fast probably).
And you just hit the priest(ess).

Now. I tried this both in wizard and normal mode several times, with nearly
all the intrinsics. And I ended up pissing off the priest every time, after
gaining a < 10 AC bonus. And it was in 3.0j.

But every now and then there's some success story with this abuse. So I'm
just wondering.

--Yu


Newsgroups: rec.games.hack
From: wizzard@wam.umd.edu (The Wizzard)
Subject: Re: Getting about in Hell (was Re: walls)
Keywords: Spoilers
Organization: University of Maryland, College Park
Distribution: usa
Date: Wed, 9 Sep 1992 20:45:13 GMT

In article <1992Sep8.223354.18964@u.washington.edu> angus@milton.u.washington.edu writes:
>In article <Bu8wHM.9n2@cs.psu.edu> sibley@math.psu.edu (David Sibley) writes:
>> 
>> Well, Urquell has been to hell and back.  Several times, before he
>> figured out how to avoid the trapdoors.  He doesn't have the amulet
>> yet, though, and has a question about how to get it.
>
>> The lowest the trapdoors have dropped him so far is level 29.  ...
>
>The trap-doors *won't* drop you down very far.  To get to the Amulet, you'll  
>have to level teleport.
>
>> So how does he get into the middle room of a level in hell?  It just
>> now occurred to him that maybe bumping into the door blindfolded is a
>> method.  Is it?  Or does he just ignore those levels, figuring the wiz
>> isn't there?  He didn't have his mirror along to check.
>
>There are three basic level designs in Hell.  One is the basic labyrinth, with  
>nothing special in the middle.  Another is a labyrinth with a small room  
>surrounded by a moat in the center.  The Wizard and the Amulet is hiding in one  
>of these rooms.  You won't be able to teleport into these rooms, for reasons  
                      ^^^^^^^^^^^^^^^^^^^^^^^^^
If you are refering to the + shaped rooms, You can teleport into them (I have
done it 3 times in about 100 tries).  You just have to get lucky.  It is not 
worth the effort because the amulet you find is a cheap imitation.

>you will discover, but you will be able to dig through the walls.  How you  
                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
If it is the + shaped room, I have had no luck digging through the walls.
I may be wrong on this point because it has been a couple of months since I 
tried to do this.

>cross the moat is up to you.  There are many obvious ways to go, and some not  
>so obvious.  The third is Vlad's tower.  On these levels teleporting is  
>impossible and some of the walls are un-diggable, as in the castle.  The only  
>way in or out of the tower is through the door at the bottom.  These are the  
>only levels in Hell that have doors of any kind.
>
>> BTW, this is in patchlevel 9.  I hope this lack of doors isn't a bug
>> that got fixed in patchlevel j.
>
>> Urquell the Thirsty Barbarian
>> sibley@math.psu.edu
>--
>Disclaimer:  I could be wrong.  It wouldn't be the first time.
>
>another fine product from the house of angst


My version of nethack is 3.0pl10

Signed,
  The Wizzard
Newsgroups: rec.games.hack
From: angus@accnext07.cac.washington.edu (Angus the Demonchild)
Subject: Re: Converting alters
Summary:  Human Sacrifice can be Fun!
Reply-To: angus@milton.u.washington.edu
Organization: University of Washington
Date: Sat, 12 Sep 1992 01:28:04 GMT

In article <1992Sep10.042420.6109@wixer.cactus.org> trav@wixer.cactus.org 
(traveller) writes:
> In article <1992Sep9.035653.17953@lugb.latrobe.edu.au> 
CS19240954R@LUST2.LATROBE.EDU.AU (JENKINS, MICHAEL) writes:
> >
> >When I sacrificed a human soldier on a lawful alter, it became a chaotic
> >alter (I was a barbarian) without all the 'you sense a conflict...' stuff. 
> >All it said was something like,'The alter is stained in human blood'.
> >
> >What's the deal??  
> >Will I get agravate monster for sacrificing a human??
> >Will my god be angry even though I converted the alter?????
> >
> also, when you sacrifice humans to your chaotic god, and it summons a demon
> lord, does this help your luck any?...

You will only sense a conflict when you #offer a sacrifice on an altar that is  
not consecrated to your patron deity; like you are lawful and you offer a  
sacrifice on a chaotic altar.  If you #offer on one that is dedicated to your  
god, you won't sense any conflict.

Offering human corpses is only a good idea if you're chaotic.  Chaotics get +2  
to luck every time they make a human sacrifice.  Non-chaotics get -1 to luck,  
plus they stand a good chance of getting munched by a *non-peaceful* demon  
lord.

Aggravate monster only happens when you eat the corpse.  Sacrificing it doesn't  
really create any problems (if you're chaotic, as I said earlier.)

> trav@wixer.cactus.org  |   In Austin, Tx:
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
Newsgroups: rec.games.hack