HDTenEightyP/NetNews huggingface dataset:
From: lunardel@platon.emi.greco-prog.fr (Julien LUNARDELLI)
Newsgroups: comp.sys.atari.st
Subject: Re: Apology:  True Colour *IS* great for games.
Date: 26 Dec 92 09:47:05 GMT
Organization: Maitrise Informatique Universite BORDEAUX I
X-Newsreader: TIN [version 1.1 PL8]

Mikael Andersson (mikael@terapin.com) wrote:
> About the Falcon truecolor mode, don't forget that the trucolor mode
> reduces bus-performace compared to normal ST-resolution. The DMA has
> to move more data every fram to get the job done.


That's right. I saw the desktop in true color mode, and the drawing of windows
and menu is as slow as on a basic STf 8Mhz (I mean without any graphic booster,
software or hardware).

In true color mode, you can't do rasters nor dual playfield. (Of course you can,
but it would take lots of time, good bye 1vbl games...)
That's why I don't think that the best shoot'em up on the Falcon will be in
true color mode : they will be in 256 colors mode.

For other kind of games, I don't know what will be the best modes, but the game
developers who have some Falcons at this time will tell us what they do think 
about it after having tested it.

But for most of games, it will be easy and cheap to port graphics from PC to
Falcon and A1200, thanks to 256 colors mode, that's why the companies which will
make games will do that, as they did with PC, ST, A500 for 320x200x16 games.
There will be of course some specific games, but just wait and see...


Julien LUNARDELLI
lunardel@platon.greco-prog.fr
lunardel@platon.emi.u-bordeaux.fr
From: davidli@simvax.labmed.umn.edu
Subject: P.S. A letter to Dave Baggett
Reply-To: davidli@simvax.labmed.umn.edu
Organization: Health Computer Sciences, U of MN, Mpls
Date: Mon, 28 Dec 1992 19:44:12 GMT

P.S.  When will we have the chance to learn about the new programs you're
currently writing for the Intel-clone market?  Should I subscribe to
comp.sys.ibm.pc now, or wait for an announcement from you in this newsgroup
first?

- DPZ
From: Dave_Ninjajr_Flory@cup.portal.com
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon030, resolutions, TRUE color, and DSP
Date: Thu, 24 Dec 92 14:40:20 PST
Organization: The Portal System (TM)
Distribution: na
  <1h0eelINNeqh@usenet.INS.CWRU.Edu> <1h2r5bINNqv5@usenet.INS.CWRU.Edu>
  <4895@wet.UUCP> <72180@cup.portal.com>

After years of Retelle watching I still hold the hope that _some_ day he'll
grow up. Most of the people who make it to Usenet know the failings of
Atari, some better than Bob, most of us have managed to avoid the pit he
wallows in.
From: michael.smith@f842.n800.z3.fido.zeta.org.au (michael smith)
Newsgroups: comp.sys.atari.st
Subject: Re: intellectual property and shit
Organization: Fidonet. Gate admin is fido@socs.uts.edu.au
Date: 17 Dec 92 00:24:22 GMT

Original to: wells_s@kosmos.wcc.govt.nz
In a message of <10 Dec 1992 21:46:4>, wells_s@kosmos.wcc.govt.nz
(3:713/602) writes:

 ws> If composers/music writers etc. Didn't do anything without pay, then
 ws> why are the music's of Bach, Mozart, Schubert, etc. etc. Around?!
 ws> 
 ws> Much, if not all of such music was written because people enjoyed
 ws> doing it.  Many people enjoy programming, and as such don't care much
 ws> if they don't get any response (although it's always nice to get
 ws> compliments 8-)

Actually, the three you quote all wrote music for a living - they were paid
to do it, as have been almost all of the major composers of history.

Sorry, bad parallel.

 ws> ==========================WELLS_S@KOSMOS.WCC.GOVT.NZ===================
==

\`miff`                                                       /|\

--- ScanMail 0.68 X0501
 * Origin: That Which Is Not, ST in SA. 61-8-232-5722 (3:800/842)
Newsgroups: comp.sys.atari.st
Subject: Re: Big bad BobR
From: wells_s@kosmos.wcc.govt.nz (steve wells)
Date: 23 Dec 1992 00:28:40 GMT
Reply-To: wells_s@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Hear-Hear that man! 8-)

 =============================================================================
 | O O    If I told you how much I needed this,            |       |||       |
 |  o     I wouldn't have time to eat it.    Zaphod B.     |       ||| TARI  |
 | \_/    Steve Wells - Wellington, New Zealand.           |      / | \      |
 =========================WELLS_S@KOSMOS.WCC.GOVT.NZ==========================
From: esj@harvee.billerica.ma.us (Eric S Johansson)
Newsgroups: comp.sys.atari.st
Organization: gators 'r us
Subject: Re: Help getting a new modem
	<1h0umsINN2tt@golem.wcc.govt.nz>,<1992Dec20.233243.1072865@sue.cc.uregina.ca>
	<1h54tuINNge3@golem.wcc.govt.nz>
Reply-To: esj@harvee.billerica.ma.us
X-Software: HERMES GUS 1.04 Rev. Sep  5 1992
Date: Wed, 23 Dec 1992 22:16:04 -0400

In <1h54tuINNge3@golem.wcc.govt.nz>, steve wells writes:
>> What is it that the serial patch you mentioned do exactly?
>I have no idea! 8-)

this time I have a clue :-)

>But, all I do know about it is, you need it on 9600bps, and faster modems
>on TOS versions before 4.xx  (ALL versions except Falcon TOS apparently).
>
>It stops bits getting lost when the ST can't keep up with them or some
>such thing!

the patch I use is called serfix11.  it fixes the CTS/RTS handshaking bugs 
found in most tos's.  if you don't use it, a couple of things can happen. 
as mentioned above, the data from the ST can out run the modem speed or the 
handshaking lines will get stuck in the "wrong" state.   feel free to send 
me email if you want more information.

--- eric
-- 
HOME: esj@harvee.billerica.ma.us  HAM  ka1eec
WORK: 617.630.4687 (w)   esj@ruby.polaroid.com
source of the public's fear of the unknown since 1956
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon DOES have Super-VGA
Date: 23 Dec 92 00:07:16 GMT
Reply-To: warwick@cs.uq.oz.au

ken@isgtec.com (Ken Newman) writes:
>warwick@cs.uq.oz.au writes:
>> Actually, the term "Super-VGA" is even less defined than "True Colour".
>> All a graphics system needs to claim "Super-VGA" is better than 640*480
>> resolution.

>As far as I'm aware, this is wrong. SuperVGA is anything better than
>VGA. It does NOT mean just resolution.

Yes, my statement was logically incorrect.  I meant "any graphics system
with better than 640*480 resolution can claim "Super-VGA".

>Original VGA maxed out at 
>640x480x16 colours, and could not do 640x480x256 colours, while
>SuperVGA can.

>Therefore 640x480x256 colours is indeed in the range
>of SuperVGA by virtue of the number of simultaneous colours. There
>are however also higher resolutions in SuperVGA as well...

SOME Super-VGA.  And SOME monitors.

From my limited experience, PC games don't use Super-VGA anyway.
Some "Applications" programs do however.

But hey, we've been forgetting that the Falcon has another graphics
mode - the 32768 colour mode, with overlay bit - allowing video
titling.  Can't do that with your average Super-VGA.

--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /   C references are NULL && void*
      v      Brisbane, Australia.        /  
Newsgroups: comp.sys.atari.st
From: renfro@crchh610.BNR.CA (Randy Hoekstra)
Subject: Re: Falcon030, resolutions, TRUE color, and DSP
Reply-To: renfro@crchh610.BNR.CA (Randy Hoekstra)
Organization: Bell-Northern Research Ltd.
Date: Wed, 23 Dec 1992 18:50:43 GMT

In article <72179@cup.portal.com>, Bob_BobR_Retelle@cup.portal.com writes:
|>The point that seems to be universally missed here is that if
|>someone decides that they want to use a computer *NOW*, instead
|>of waiting for the ever present Atari "RSN", they CAN do it..
|> 
Around 7 years ago I bought my 'real' computer (1040ST) and have been happily
'using' it ever since.  I have since upgraded to a Mega and have added-on to
the best my budget could handle and the ST continues to be a perfectly
acceptable solution to my computing needs.  It's a good thing that PC prices
have fallen to the point they have, as they need all that 'power', ram, and
disk space to get anything done.

You can also add me to the list of people who are getting real tired of your
negative, bitter, and personal attacks on Atari and others who post here.
Granted that Atari has it's problems and has made more than it's share of 
mistakes, others have made plenty of mistakes too.  There is no perfect
computer just as there is no perfect software, etc.,etc.  The fact is, many
of us reading this newsgroup do so because we like and support the Atari
platform and we do not enjoy the continual badgering from you.  Dave Bagget 
has a legitimate beef with Atari and I appreciate his view on that situation,
but I am tired of you riding his coat-tails on his dealings with Atari.  Why
don't you go deal with them and then come tell us about it.

In the meantime can we please stick to worthwhile information that will help
those of us who have decided to make the most out of our STs (and eventually
our Falcons).

Randy
                                     
Newsgroups: comp.sys.atari.st
From: randyh@sad.hp.com (Randy Hosler)
Subject: Re: JRI simm upgrade questions
Date: Mon, 21 Dec 1992 21:42:25 GMT
Organization: HP Sonoma County (SRSD/MWTD/MID)
X-Newsreader: TIN [version 1.1.4 PL6]

Thanks to everyone who has posted or emailed help on this subject.

Randy Hosler
From: mhughes@comtch.spk.wa.us (Mark Hughes)
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon: Nothing yet...
Date: 22 Dec 92 18:13:48 GMT
Organization: Waffle BBS at CompuTech Spokane, Washington

Bob_BobR_Retelle@cup.portal.com writes:
[A bunch of garbage]
 
  Y'know, Bob, I used to notice your occasional post on DELPHI at one 
time, and you always struck me as the kind who'd sink to personal 
attacks, mainly the kind 7th-graders make in locker rooms...  Now do you 
feel better, with the same BS you direct at me coming back?  Good...
 
  Here's what I saw in the content of your msg: You see a report that the 
F030s are in stock at dealers in Germany, and you decide that it must be 
a lie, because Atari's done something almost right (a little late, but 
not as late as usual), for once.  This is incompatible with your 
religion, or some such, and therefore must be wrong.
 
  I don't really know why I bothered replying, Bob, but I guess I like 
beating my head against a brick wall.  There must be a deep streak of 
masochism in me...
 
 - Mark Hughes (Caves of Steel 509-624-1821)  mhughes@comtch.spk.wa.us
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.atari.st
Subject: Re: What makes a computer "exciting"..?
Date: 28 Dec 92 19:44:58 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Bob_BobR_Retelle@cup.portal.com writes:
> 
>So, what is it that makes a computer "exciting"...?

IMO "exciting" computers are the ones that let the
user be in charge.  You buy a machine and you can
decide what to do with it.  That was one of the big
principles of the home computer revolution.  Rather
than having to put up with annoying MIS-oids and
system administrators, you could type in a word processor
from a magazine--the key being that you could do whatever
you wanted yourself.  You had choice.  That's where all
the religious computer wars came from, people were
defending their choices.

The mainstream PC market puts users back in the
subservient position, or at least very far behind
corporate interests.  You have to upgrade your computer
when you are told or you won't be able to run the
latest software.  You get tied to particular companies
and have to respond to their every move.  There is
less competition--only two or three real choices when
it comes to Windows word processors, for example.

You can dodge this nonsense, of course, making things
a bit brighter.  You can look into alternative products
from smaller companies that give you more freedom.  But
if you choose this route you are basically in the same
boat as ST users.  You rarely find write-ups of smaller
products in magazines.  The companies don't have flashy
four-color ads, etc.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: comp.sys.atari.st
From: dcable@nyx.cs.du.edu (Dan Cable)
Subject: Re: SCSI Floppy Drives
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Wed, 23 Dec 92 04:10:33 GMT

martini@heaven7.in-berlin.de (Martin P. Ibert) writes:

>dcable@nyx.cs.du.edu (Dan Cable) writes:
>> I realize that
>> this drive is not really a floppy drive, but it is SCSI and it does read
>> and write them so what's the difference?

>Maybe that it is removable, and needs re-reading once in a while?

If the ICD software is used it will detect the media change and force a
re-reading with no intervention on the part of the operator.

--
dcable@nyx.cs.du.edu

Newsgroups: comp.sys.atari.st
From: geomorph@leland.Stanford.EDU (Bayard Wenzel)
Subject: Re: Apology:  True Colour *IS* great for games.
Organization: DSG, Stanford University, CA 94305, USA
Date: Thu, 24 Dec 92 05:35:56 GMT

Another nifty thing about TRUE COLOR Mode is that when writing complex computer
generated screens in real time, like the 3D projections of a flight sim., you
do not have to go through all the palette registers to find the closest RGB
match to the color you want to display. This looking up can take a lot of time,
specially when the comp. gen.'d screen has many colors, i.e. gouraud shaded
polygons (now some people qill say "Wait a minute! You can't generate g. shaded
polygons in real time! can you?" well think again. Simple gouraud shading is
not too time consuming. especially with a DSP. Look at the latest flight sims
for the PC line for some impressive example of this. And those things have slow
buses too!). What this all means is that TRUE COLOR Mode will not only look
better but it may also perform faster than 256 color mode when using this kind
of graphics!

Sebastian Ferreyra

I can't wait to get my hands on one of these falcons. I am negotiating for
a TV channel in Argentina to get Falcons too for DSP and low end video. The
cool thing is that I am the one that will get too fool around with all those
Falcons once they get them. Imagine, 2-3 Falcons in one room all linked up
thrugh the network. (mouth salivating heavily, saliva globs falling on
keyboard)
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: comp.sys.atari.st
Subject: Re: So what does this mean to us ?
Date: 22 Dec 92 23:51:12 GMT
Reply-To: warwick@cs.uq.oz.au

Bob_BobR_Retelle@cup.portal.com writes:

>amalaye oyake ---> a curious st user. 

>No problem.. it's refreshing to encounter an open mind..


	That's the shovel calling the spade a spade.


--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /   C references are NULL && void*
      v      Brisbane, Australia.        /
Newsgroups: comp.sys.atari.st
From: thart@cix.compulink.co.uk (Toby Hart Dyke)
Subject: Re: n890421 (KA9Q for the Atari ST....)
Reply-To: thart@cix.compulink.co.uk
Date: Sat, 2 Jan 1993 09:00:00 +0000


In article <1993Jan2.005603.17079@mnemosyne.cs.du.edu>,
           jbunch@nyx.cs.du.edu (John Bunch) writes:

>Greetings...  
>
>I grabbed the n890421 package from atari.archive, and I have it set up and
>it appears to work mostly.  I can finger sites, and ftp to sites, but
>whenever I try to telnet I get 2 bombs.


This is a known bug with this version, which has something to do with the
way that a site interrogates your machine to find out which type of
terminal it is.

The fix is to put 'echo refuse' in the 'net.rc' file. Everything should
then be fine.


>--
>John B Bunch              *  I don't want the world, I just want your
>280 Quail St. 1st Floor   *     half....     -TMBG
>Albany, NY 12208          *  jbunch@nyx.cs.du.edu If mail here bounces
>(518) 436-3810            *  Try John.Bunch@bbs.oit.unc.edu
>
>


 /\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\
/  Toby Hart Dyke                        thart@cix.compulink.co.uk   \
\                                        thart@starless.demon.co.uk  /
 \/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/
Newsgroups: comp.sys.atari.st
From: lchiu@ocf.berkeley.edu (Lawrence Chiu)
Newsgroups: comp.sys.atari.st,misc.forsale,misc.forsale.computers,ba.market.computers,ba.market.misc
Subject: For sale: Software, monitors (both color and mono)
Date: 23 Dec 1992 20:03:02 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: whirlwind.berkeley.edu

SC1224 Color monitor 		$125
SM124 Mono monitor		$ 75
You pay shipping.  Prefer if sold to local buyer who can pick up in person.


The software is available for $5 apiece.  I will pay shipping if you buy at
least 2 items..

Airball			MichTron
TechnoCop		U.S. Gold
Time Bandit		MichTron
Microsoft Write		Atari
Falcon Operation: Counterstrike		Spectrum HoloByte (requires Falcon)
Typhoon Thompson	Broderbund
World Karate Championship	Epyx
Goldrunner II		MichTron
Leatherneck		MichTron
Pawn			Rainbird
Carrier Command		Rainbird
Guild of Thieves	Rainbird
Starglider		Rainbird
The Advanced OCP Art Studio	Rainbird
Jinxter			Rainbird
Ultimate Military Simulator	Rainbird

Thanks!
Lawrence Chiu
510-799-3875
Newsgroups: comp.sys.atari.st
Subject: Falcon
From: wells_s@kosmos.wcc.govt.nz (steve wells)
Date: 23 Dec 1992 21:42:21 GMT
Reply-To: wells_s@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Another quip'

Are the Falcon's modes (3 of them anyway) compatible with TT-low/med/high?

Otherwise, the few programs specifically written for those resolutions
wouldn't work too well on the Falcon.

Also, is the 040 a 32Mhz processor?  If so, I'll buy that instead of the
Falcon 030.

 =============================================================================
 | O O    If I told you how much I needed this,            |       |||       |
 |  o     I wouldn't have time to eat it.    Zaphod B.     |       ||| TARI  |
 | \_/    Steve Wells - Wellington, New Zealand.           |      / | \      |
 =========================WELLS_S@KOSMOS.WCC.GOVT.NZ==========================

Newsgroups: comp.sys.atari.st
From: healy@nosc.mil (Mike Healy)
Subject: We have reignition
Keywords: lharc, flamefest
Organization: Naval Ocean Systems Center, San Diego, CA
Date: Thu, 31 Dec 1992 06:31:07 GMT

I've tried to stay out of the lharc-zoo flamewars, but I need
this catharsis. I have been using lharc201i for a while and it
has always worked until today. Today I figured that I better
upgrade to lzh20ik, just to be on the safe side. Well, lo and
behold, my current lharc choked on some files, so I guess my
timing was right.

So what happens when I try to extract lzh201k? lharc201i chokes.
Now, we're not talking about lharc1.0 or something. There should
have been (at most) one minor revision between the two.

Do I really need 201j to unlzh 201k and is 201i too "out of date"?
IF this is the case, and my problem wasn't caused by cockpit error,
which is entirely possible, then I think that these lzh guys have
lost sight of the purpose of utilities in the first place. The
idea behind the lzh is to allow people to share files (compression
makes it easier to download files). It is a utility. I personally
don't care if the version I have will create subdomain crosslistings
and hierarchical bitbuckets :-) If -extract will work, I could live
with that. I can accept creating newer versions with more bells and
whistles as long as the basic functionality is preserved across all
versions. But this situation is ridiculous. I want to use lzh to
access files. I don't want to spend my time racing to keep up with
the latest version which is incompatible with anything that came
before.

People that upload .lzh files that they want the st community to
see should consider my reaction to a file that uses a newer version
of lzh and so I can't uncompress it - you know that trashcan on the
corner of the desktop? :-) My point is, if you want a lot of people
to access your software, you're better off putting it in a form people
can access.

And now my lharc flame:
	I have NEVER been unable to uncompress a file with zoo.

Mike Healy

healy@nosc.mil
Newsgroups: comp.sys.atari.st
Subject: Re: STZIP 2.20 - What's the bug?????
From: wells_s@kosmos.wcc.govt.nz
Date: 1 Jan 1993 21:00:03 GMT
Reply-To: wells_s@kosmos.wcc.govt.nz
Distribution: world
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

ST-ZIP seems to cause problems in:

Deflate compression mode
Slow (Maximum compression) mode

My configuration was a 1meg TOS 1.2 machine.  I have a growing
susipicion that it may be a TOS incompability problem!

It only seems to cause problems on ZIPped files in excess of 40k - it
seems to work quite happily on smaller files!

I was also using the PRoGram version, not the .TTP version, although
I seem to remember both versions causing the same problem!
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.atari.st
Subject: Re: I am NOT making this up, OK?  (was Re: Closed ... <ho hum>)
Date: Tue, 22 Dec 92 22:41:33 PST
Organization: The Portal System (TM)
  <1992Dec14.143451.19724@digi.lonestar.org>    
  <1992Dec14.193731.1968@news2.cis.umn.edu>   
  <1gnve3INNhd9@life.ai.mit.edu>,<71828@cup.portal.com>   
  <1992Dec17.195300.4758@news2.cis.umn.edu>,<71916@cup.portal.com>  
  <1992Dec18.174134.18750@news2.cis.umn.edu> 
  <1992Dec21.193116.22635@news2.cis.umn.edu>
  <1992Dec22.174655.6341@news2.cis.umn.edu>

David Paschall-Zimbel writes:

>Your suggestion that one has to have dealt directly with Atari before one is
>capable of issuing any judgement upon practical business tactics is ludicrou

 
You're letting the point slide right over your head again, David.
 
Dealing with Atari has nothing at all to do with "practical
business tactics".  What you would do to deal with any other
company is completely inapplicable to dealing with Atari Corp.
 
You seem to be avoiding the matter of practical experience.
Have you talked to anyone else who has had experience dealing
with Atari, since David Baggett is obviously a poor businessman?
You don't seem to think you need to have any direct experience
experience with Atari to know all about it.  Call up Patrick Bass
and ask him about his experiences, or Charles F. Johnson, or
Lee Seiler, or Darek Mihocka, or any of the others who have
actually dealt with Atari.  Tell them what you would do in
dealing with Atari.. they could probably use a good laugh.

>Your assertion that until I have actually dealt with Atari I am in no positi
>to state how I WOULD deal with Atari is yet another example of the extent yo
>apparent PERSONAL hatred for that particular corporation extends.

That's one thing I really do like about you David.. you're SO
predictable..               :)

BobR