HDTenEightyP/NetNews huggingface dataset:
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Newsgroups: comp.sys.amiga.games
Subject: Re: Street Fighter II
Date: 7 Oct 92 15:37:51 GMT
Organization: McGill University, Montreal, Canada

In article <1992Oct07.010417.35522@lobo.rmhs.colorado.edu> dominik@lobo.rmhs.colorado.edu (Dominik Buszko) writes:
>
>        Probably many of you still remebers all the talking about SFII, that
>it is 16 megabits not 16 megabytes as some of you   thought.  Here is what I
>read in todays local newspaper. The title of the article is "Street Fighter
>II battles to top"
>".... Since its release in July, the home vesion of teh kick-'em, punch-'em 
>arcade smash -- with 16 megabytes of memory as opposed to the usual 4 to 8 -- 
>                   ^^^^^^^^^^^^^^^^
>has become a runaway hit for the 16-bit SNES....."

It is 16MegaBits, not 16MegaBytes.  The article was wrong.

>        That also raises one question: If SNES is 16-bit that would mean that
>Street Fighter has 1 megabyte, (1byte -16 bits), or it it 2 megabytes ( 1byte
>- 8bits)?

Why would the SNES being 16 bit require the ROM image for Street Fighter
to be 1 Megabyte?  The 16-bits refers to register width and CPU specs on 
the SNES's 65816... just because it has 16 bit registers, for instances,
doesn't mean it has a 16-bit address space.  1 byte is 8 bits, not 16 bits
in today's usage.  The 68000 in the original Amigas for instance has 32
bit registers, but a 16 bit ALU, and a 24 bit address bus.  So what do you
call it?  16-bit?  24-bit?  32-bit?  16/32-bit?  Always know what the 
"x-bit" figure you're quoting is even referring to...

>
>
> Domino
>
>  ==========================================================================
> |                                                       / / /              |
> |    Dominik Buszko                                    / / /   Amiga,      | 
> | 1440 Edora Rd. #11                                  / / /   Basketball,  |
> | Fort Collins, CO 80525                       \ \ \ / / /   and Golf      |
> |         USA                                   \ \ X / /                  |
> | e-mail: dominik@lobo.rmhs.colorado.edu         \ X X /   OH YEAH !!!     |
> | phone: (303) 221-4096                My system: Amiga500, 2.5Mb Fast,    |
> |                                      0.5 Chip, PAL, 52Mb HD, two floppy  |
> |                                      disk drives, C=1084S, and modem.    |
>  ==========================================================================


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) ----- SOMETHING NEAT SHOULD GO HERE.
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.amiga.games
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Date: 15 Oct 92 21:20:20 GMT
	<92268.223101UD191217@NDSUVM1.BITNET> <80823@ut-emx.uucp>
	<38863@sdcc12.ucsd.edu>
Followup-To: comp.sys.amiga.games
Organization: Boston University Center for Adaptive Systems
In-reply-to: djohnson@cs.ucsd.edu's message of 1 Oct 92 20:00:41 GMT


I think a modem compatible game which allows you and another player to
independently move around in 3-D as in Underworld or Castle
Wolfenstein would be great!
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: WGH2: Upgrade?
Distribution: world
Date: 11 Oct 92 03:31:37 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

Is there an upgrade available for Wayne Gretzky Hockey 2? I've heard that
Bethesda had a newer version than what was originally put out. WGH2 has a
few bugs that are annoying me a little bit. A couple of months ago, I
called Bethesda and the guy told me that there WAS no upgrade available. I
can't bear to bring the scoreboard up because the game crawls. Maybe they'd
have sent me new disks if I had had a warranty card, but I either lost it
or it wasn't in the box. Anyway, if there's an upgrade that's PD or
available from Bethesda, please E-Mail me letting me know. Thanks!

-- Via DLG Pro v0.992

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \                  Are YOU a caribou?                  /
Newsgroups: comp.sys.amiga.games
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Text Adventure games on Amiga Format
Originator: jmkaraka@c00078-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Fri, 9 Oct 1992 13:41:59 GMT


|>> Also have they made an Amiga version of LTOI for the Amiga?  At the moment
|>
|>Yes I have it. Great value.
|>
|>Does anyone know whether LOTII was released for the Amiga or do I have to
|>get the PC version and run it under an emulator.
|>
	No definite knowledge, but the whole concept behind LTOI was that the
games were already developed, so why not put them out?  Now that LTOII is out
in IBM format (not only the games are designed, but the box is made, the rule/
hint books are done, etc.) I can just about guarantee that it'll be out in
any format that will support it.

	-john-
From: orovner@sdcc13.ucsd.edu (Oleg Rovner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Megafortress Mission Disk
Date: 12 Oct 92 10:33:42 GMT
Organization: University of California, San Diego

In article <1992Oct7.210641.26428@ariel.ec.usf.edu> stelmack@eggo.tmc.edu (Gregory M. Stelmack) writes:
>Well, I just got off the phone with Three-Sixty, and am more than slightly
>disappointed. I am posting here in the hopes of getting in touch with Steve
>Tibbett, the author (I know he has posted here before), and as a warning to
>others.
>
>The current mission disk appears to have a bug in it. By this, I mean that
[target list screwed up, 360 not talking about fixes]
>on here... Anyway, I am stuck with an unplayable mission disk.
>
>Anyone having similar troubles with Operation Sledgehammer, and/or Three-
>Sixty? Steve, if you're there, is there any way to get a fix?
>

I have the same problem, also, the 'new' munitions are missing from
the menu during outfitting, and I have not seen any new aircraft...
 Oleg


-- 
Libertarian in '92, nothing else makes sense.* orovner@ucsd.edu 
Just say NO to Bush/Quyale and Clinton/Gore! * oleg@crumpet.cts.com

Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Amigas in Japan, -> was RE: JAPANESE GAMES AVAILABILITY...
Organization: Faculty of Engineering, Monash University 
Date: Tue, 13 Oct 1992 03:59:54 GMT

In article <2ad44db5.8cce7d.4@BEIZ.mediatex.ch> Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten) writes:
>Subject: Re: JAPANESE GAMES AVAILABILITY...
>From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
>Date: 8 Oct 1992 15:03:17 CET
>A question the other way round:
>IS the Amiga avaiable in Japan? Are ther
>e some users using it?
>How much is the Amiga popular in Japan?
>
>Greetings.
>
>Internet:Ikki(at)BEIZ.mediatex.ch

Well, when I did an archie search for the keyword "amiga", I found that 
Tokyo university did have some stuff that you could FTP.  I haven't bothered 
looking to see exactly what is was though.  Look in comp.sys.amiga.
introduction for the full archie search.

So I guess you can get Amigas over in Japan.  Heck, I heard that recently 
some corporation was distributing Mac's over there!



Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
---->SOCIALIST: someone who has nothing and wants to share it with everyone.
Newsgroups: comp.sys.amiga.games
Date: 13 Oct 92 19:10:54 GMT+2
Subject: Re: Which is the strongest chess program?
From: harry@elfuerte.fipnet.fi (Harri P Pesonen)
Distribution: world
Organization: Fipnet, Helsinki, Finland
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article ??? lionel@cs.city.ac.uk (Lionel Tun) writes:
> Well, the subject line says it all - which is the strongest playing
> chess program for the Amiga? (To run on an A3000 if it make any
> difference.)

I currently have Chessmaster 2100 on my A3000 and it is quite good.  The 
Amiga port is made by Anne Westfall and Jon Freeman who made a very good
chess-like game for Electronic Arts a long time ago...

> I have seens adverts for ChessPlayer2150 a few years back claiming
> to be the best. Is this still the case?

I think I had ChessPlayer2150 but I won the first game against it.  Not
very good.

-- 
    Harri Pesonen               harry@elfuerte.fipnet.fi
    Helsinki, Finland, EC?      Markka is floating...  1 USD = 4.6 FIM
Newsgroups: comp.sys.amiga.games
From: aru@mentor.cc.purdue.edu (Sri Ramkrishna)
Subject: Monkey Island help!!
Organization: Purdue University
Distribution: usa
Date: Fri, 16 Oct 1992 16:30:06 GMT

hi!  Hey, does anybody know how to get the recipe out of the cabinet in
the captains quarters, in the second part of Monkey Island?  I've tried 
everything, and I still can't get it to open.  Isn't the key like on top of
the cabinet?  I remember solving it once.  But now i forget.  Someone help me
before I go out of my mind!!  Laters!

	sri
From: efp90@ecs.soton.ac.uk (Pritchard EF)
Newsgroups: comp.sys.amiga.games
Subject: Re: Stuck on Monkey Island II, need hints.
Keywords: Monkey Island II
Date: 12 Oct 92 12:37:04 GMT
Distribution: comp

In <etxastt.718476089@kk294> etxastt@kk294.ericsson.se (ETX-TT-K Stenkvist Anders) writes:

>I'm stuck in the first part where you're supposed to make a woodoo-doll of
>Largo. I've got three ingredients: a bone, a tupe and some spit. The last
>one should be some clothings. I've tried to make a mouse trap with 
>box ,cheese squigglies and stick but it doesn't work ( and I can't see why 
>it should help either ). 

>	Any HINTS greatly appreciated.
>		
>		Anders

The mouse trap is for something else... you need some string for
this...

How to get some of Largo's clothing? Well, why would you change your
clothes? Because they are dirty... of course Pirates like Largo don't
care if they smell, but they might not like being wet as well...

Just two hints for you, have fun!

----

E.F.Pritchard                       ///
efp90@uk.ac.soton.ecs           \\\/// Amiga     I seriously need something
University of Southampton        \xx/            to go on this side of my
England.                                         signature, any ideas?
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: CIV (Amiga vs IBM)
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Mon, 12 Oct 1992 05:41:18 GMT

In article <1b1ecpINNt7f@uwm.edu>, caeser@csd4.csd.uwm.edu (Robert Michael Trotter) writes:
|> 	
|> 	Im currently purchasing a Amiga 500. I have Civilization for the
|> 	IBM, but I wonder if the version for the Amiga is different in any
|> 	way? I know the diskettes are not comp., but I wonder if the game is
|> 	different in anyway...? 
|> 
|> 	Thanks
|> 	Caeser

Plays the same, but is a crappy implementaion.  Unless the programmer
who did it was working at gunpoint, which he probably was, he should be
ashamed of himslef -- and probably is.
Newsgroups: comp.sys.amiga.games
From: cbaker@tasman.cc.utas.edu.au (Christopher Paul Baker)
Subject: Jaguar XJ220 vs VROOM vs Lotus
Organization: University of Tasmania, Australia.
Date: Wed, 14 Oct 1992 23:07:24 GMT

I have had an opportunity to try out the latest (?) car racing games
on the market (at least they are the latest in Australia).  I thought
people interested in these games might like some opinion.  I am basically
writing this in response to a review on Jaguar XJ220 I read in one of the
Amiga magazines (I think it was Amiga Format).  Basically the reviewer gave
a resounding thumbs UP to Jaguar.  Personally I wouldn't bother spending the
money to buy it.  The only plus as far as I am concerned is the ability to
create your own tracks.  Apart from that I thought the game was slow and
didn't really have a very realistic "feel".  In my opinion, the old (well,
now it is) Lotus Turbo Esprit has a MUCH better feel.  After saying that,
I'd like to tell everyone interested in car games to go out and test-drive
VROOM.  It's excellent!  Fast, responsive, fast and fast.  The crash
scenarios are also interesting.  I'm hooked!

Chris Baker
baker@physvax.phys.utas.edu.au
Organisation: European Space Operation Centre (E.S.O.C)
Date: Monday, 12 Oct 1992 17:48:44 CET
From: <PMOORE@ESOC.BITNET>
Newsgroups: comp.sys.amiga.games
Subject:    Legend/4 Crystal Trazere HELP

Please can somebody Help on the Game in England it is called 'LEGEND'
and in the States '4 CRYSTALS OF TRAZERE' by MINDSCAPE. I would like
some help in answering the riddles and I have got the pass to see the
King. But in the next Dungeon in the CITY but have not managed to find
some Keys these being:- the DIAMOND,RUBY, and GOLD Keys
I hope SOMEBODY CAN HELP? PLEASE,PLEASE
EAGERLY AWAITING A REPLY
TERRI
Xref: sparky comp.sys.amiga.games:14147 comp.sys.ibm.pc.games:17417
From: bayliss@skat.usc.edu (T.Drew Bayliss)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: Re: Civ: now _this_ is *ridiculous*!!
Date: 16 Oct 1992 17:11:02 -0700
Organization: University Computing Services--U.S.C.
Distribution: comp
NNTP-Posting-Host: skat.usc.edu

In article <7047@kielo.uta.fi> f1toyl@uta.fi (Topi Ylinen) writes:
>I know full well that Civilization is not an overtly realistic game. I also
>	-A chariot got killed by a barbarian diplomat
>	-A bomber was shot down by barbarian musqueteers. Now, some may argue
Sad tale of bomber deleted for brevity.
>I guess these are quite modest examples and many of you will have experienced
>worse. But they all happened in the same game (the losses of 2 bombers almost


Sigh. had to post. I lost a Battleship the other day when attacking a rifleman
unit. This was bad enough, so I said to myslef, OK, I will only use it to 
harass. Ha. Veteran Battleship killed by a SETTLER UNIT!  2nd unit attacked.



On another note, playing Emp level with 7 civs, Mangaed to wipe out 5 of them,
realized I was almost alone on a HUGE continent, except for just rome. I start
irrigating the world, mass producing wonders, and generally preparing for a 
long, high scoring game. Then, what the hell, lets send a diplomat into Rome.
See what they got.

If anyone ahs read the short science fiction story " Something Passed By" then 
they will know what happened.

My tech was all screwed up. I lost pottery, but gained Atomic Theory. No more 
wheel, but metallurgy. Some unirragated spacs became irrigated. Some roads 
diappeared. others appeared. mY government changed without revolution. I turned
the computer offa nd went to sleep. It would have been a gnarly game, but I 
was more in the mood for a long drawn out "by the book" emp lev 7 game.
Sigh. should have saved it.

drew


-- 
T. Drew Bayliss          UU UU     SSS CCCC University of Southern California
Questions gladly          UU UU   SS    CC             Soon to be unemployed.
answered, answers          UU UU   SS    CC           UUCP: uunet!usc!bayliss
gladly quesitioned.         UUUUU SSS     CCCC     ARPA: bayliss@skat.usc.edu
From: u0g78@seq1.keele.ac.uk (Kharanth elMorak)
Newsgroups: comp.sys.amiga.games
Subject: Re: Anyone played Zool?
Date: 9 Oct 92 09:29:41 GMT
Organization: Keele University, England

From article <SPACEMAN.92Oct9074523@kauri.kauri.vuw.ac.nz>, by spaceman@kauri.vuw.ac.nz ("Too Tall" Jones):
> In article <BvsyA0.8In@gabriel.keele.ac.uk> u0g78@keele (Kharanth elMorak) writes:
> 
>>   Can anyone tell me the _absolute_ minimum configuration to play it.
>>   On my KS1.2 A500, with 4.5Meg RAM (0.5 of which is chip) it gets as far as
>>   displaying 'press fire to start' then crashes, guru 3, or 4.
>>   Is it a problem with my machine, or with the game??
> 
> It runs fine on my KS1.2 512Kchip/512Kother machine.
> 

Well, I phoned Gremiln Graphics up, and they told me there was a problem
with Zool on machines with >=2Mb.

They said to send in my disks and they'll send me a version that works.

Just so anyone else knows.

Martin.
--
Martin N. Steed		You may be a king, Or a little street sweeper,
			But sooner or later, You dance with the Reaper.
JANET:    u0g78@uk.ac.keele.seq1	-The Grim Reaper,
InterNet: u0g78@seq1.keele.ac.uk		Bill & Teds Bogus Journey.
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Eye of the Beholder I
Date: 7 Oct 92 13:54:30 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <718381507.AA00000@csource.oz.au>, Peter.Monk@f873.n800.z3.fidonet.org (Peter Monk) writes:
> In a message dated 18 Sep 92  05:09:37, ecrjbruce wrote:
> 
>  
>  > 2. What is the Oracle of Knowledge? (I think that's what it said?!) I
>  > recall something about the "Orbs of Power" being needed here? I've also     
> > just come across the Oracle of Devouring - what is it?
> 
> 
> Well, the only thing I am able to tell you is that somehow, you can get the
> Oracle of Knowledge to reveal details about your magic items.  I don't know how
> this is done or what items you need to do it.  Sorry, but that is the extent of
> my knowledge on this matter.
Put an OrbOfPower in the oracle niche.  Cast DETECT MAGIC.  All magic
items in your party's possession will glow for a short time.  Each
item that you select with the mouse will be identified.  This is how
you detect cursed items and any bonus points on weapons.  The Oracle
Of Devouring will consume the Orb (actually it gets teleported to
a hidden chamber -- the "where it is written" special quest).  The
safest oracle is the one on level 4 just down the hall from the portal.
It won't eat the Orb.  (You need Orbs on level 12.)
From: seifert@gn.ecn.purdue.edu (Michael S. Seifert)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTP sites which have commercial games?
Date: 14 Oct 92 00:00:15 GMT
Organization: Purdue University Engineering Computer Network

In article <718997430.AA00000@csource.oz.au> Andrew.Morison@f550.n635.z3.fidonet.org (Andrew Morison) writes:
>
> DB>	You are in luck!  Yes, there is a major ftp site with most
> DB>commercial games on it.  It even gets them faster than the
> DB>stores do, and
> DB>the copy protection is usually removed.
>
>    I don't know if you know this or not, Daniel, but Federal Police have
> access to these messages, and furthermore have access to University Computers.
> Now that you have given anyone who reads this message, and who has a Uni
> account, access to commercial Pirated stware. The federal Police can now use
> this information to prosecute the oraganisers of this site.
>
>    You have been very stupid, but i wish the Federal police read it and bust
> the people involved.
>
>    Good luck Mounties 8^)
>
>Regards.
>    /\/\ozza.
>
> * Origin: Empire BBS +61(3)592-5662 (3 lines) (3:635/550)

Mozza, you may well be the stupidest person on the face of the earth.

Thats all I'll say...

michael p seifert, supra-genius
Newsgroups: comp.sys.amiga.games
From: gspall@cantor.math.uwaterloo.ca (Greg Spall)
Subject: Re: 2 player car racing games?
Organization: University of Waterloo
Date: Wed, 7 Oct 1992 21:30:30 GMT

In article <1992Oct5.211839.10108@bsu-ucs.uucp>, 01ksdavis@bsu-ucs.uucp (Rebel without a clue.) writes:
> 
> 	Does anybody know any good two-player car racing games for the Amiga?
> 
> 	Thanx in advance.
> -- 
> 
>  ______________________________________________________________________________
> |Kyle S. Davis				                                       |
> |2000HD	1MbRAM//                                Hot VWs               1973     |
> |1084s       //  Only Amiga makes it possible,    \/   Take 2 home-   311      |
> |Oki 20   \\//   All others make it plausible.   \/\/  They're small.          |
> |
> |______________________________________________________________________________|


Nitro!!   - 1,2 or 3 players!!! choice of 3 cars ..
From: efp90@ecs.soton.ac.uk (Pritchard EF)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II
Date: 8 Oct 92 15:05:13 GMT

In <gkropf.0842@bfield.uucp> gkropf@bfield.uucp (Gary Kropf) writes:

>HELP... 
>I am in part two just after opening in coffin. I opened the one in the middle
>bottom of the screen. It was the only one that I could open. I picked up some
>ashes. Are these the right ashes???
> 
>I went back to Mojo's to give her the ashes but I only get two dialogs to say
>to her...
>1:About that voodoo doll &
>2:Well, thats enough voodoo for me.
>If I select #1 Mojo says "It worked pretty well, didn't it? I still have the
>touch".
>What am I doing wrong? I have a book called The Joy of Hex. Is this the right
>book that I need? I did quote out of the Pirate Quotations at the Crypt. 

>What do I need to do? Did I miss something???

Hmmm, you have everything, try looking on Mojo's (what _is_ her name?)
shelfs for something that might help you out...


----

E.F.Pritchard                       ///
efp90@uk.ac.soton.ecs           \\\/// Amiga     I seriously need something
University of Southampton        \xx/            to go on this side of my
England.                                         signature, any ideas?
Newsgroups: comp.sys.amiga.games
Subject: Re: Lotus III, no link ?!?
From: spaceman@kauri.vuw.ac.nz ("Too Tall" Jones)
Date: Thu, 8 Oct 1992 19:46:49 GMT
Distribution: comp.sys.amiga.games
Organization: Spaceman Services Centre, Victoria Uni. of Wellington, NZ.


In article <D89-RBI.92Oct8003212@dront.nada.kth.se> d89-rbi@dront.nada.kth.se (Ron Birk) writes:

>   I heard some very bad rumors about the game Lotus III, that
>   the link option, allowing one to link two computers together
>   for up to four simultanious players, have been removed in
>   the final release version.
>   Can someone confirm this rumor or am I totally wrong about
>   it? (I sure hope so!)

I'm sorry to report that you are correct, the link is no more.


--


             _____
            (____ p a c e m a n  @  k a u r i . v u w . a c . n z
            _____)
Brendan  Jones   /   10  Summit  Road.  Lower  Hutt.  NZ    /  +64 O4 567 934O
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Galaga 92
Organization: Clemson University
Date: Fri, 16 Oct 1992 21:49:39 GMT

vidiot@cybernet.cse.fau.edu (Rankin Eric) writes:

>Well, I downloaded the Fish version as did a friend of mine.  He has an 
>Amiga 3000 running 2.04zkicked ROMs and 2.1 WB.  I have an Amiga 3000 
>running 2.04 zkicked ROMs and 2.1 WB.  he told me how great it was, I got 
>a GURU, go figure.

It says it might have trouble on faster processors ... or either it's something
you're running.  You could try making a boot disk for it and see if it runs
then.
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Newsgroups: comp.sys.amiga.games
From: borgen@stud.cs.uit.no (Boerge Noest)
Subject: Sierra drops Amiga support... NOT!
Organization: University of Tromsoe, Norway
Date: Thu, 8 Oct 1992 15:37:36 GMT


According to todays 'DatorMagazinet' it was said at the ECTS (European
Computer Trade Show) that Sierra has decided to continue support for the
Amiga.

The 'flame-bait' part comes here: They will have some programmers flown in
from England, learning them how to make better use of the Amiga.
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northernmost university	  | Life is worth living.	   \|
	_Tilbyr News/email til hele Nord-Norge: Ta kontakt_