HDTenEightyP/NetNews huggingface dataset:
From: Niels.Endres@f579.n635.z3.fidonet.org (Niels Endres)
Newsgroups: aus.games.roleplay
Subject: New RPG Club
Date: Mon, 14 Dec 1992 07:57:00

Hi,

There's a great new RPG Club, called Dark Legion.  Any Questions can either Be
Netmailed back to 3:635/579, or you can also ring my BBS, on (059) 982540

L8r

 * Origin: Pweeze Rite Bak ... (059) 982540 (3:635/579)
From: rrdjro@minyos.xx.rmit.OZ.AU (Jonathan O'Donnell)
Newsgroups: aus.games.roleplay
Subject: Re: internet get together
Date: 14 Dec 1992 22:56:13 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

axg708@cscgpo.anu.edu.au (Ashraf Ghebranious) writes:


>What I may suggest is 
>meeting people that know other people during the con and arranging something 
>then. Do some people know each other by face? 

	Having a get together is a great idea, but this is a bad way to do
	it.  Some of us know one another, but some people won't know
	anyone.  They will miss out.             

	I am especially interested to meet Scot with one T.  Are you coming, 
	Scot?

>Where/when would be a good meeting time?

	How about if we all meet at the main rego desk within the first
	15 minutes of lunchtime, on the first real day of the con.

>Will most people be in town on registration night? 

	Lots of interstate people don't get there until the first day
	of the con, or arrive late on the previous night.

>PS This is almost as hard as organising the con itself!!!

	Is this true, Wes?  Are you out there, Wes?  Wes? Wes...

		Jonathan@RMIT.edu.au

Newsgroups: aus.games.roleplay
From: cearr@cwis.unomaha.edu (Jesse C. Neese)
Subject: Thanks, Jason
Organization: University of Nebraska at Omaha
Date: Fri, 18 Dec 1992 19:01:36 GMT

       I have been playing Warhammer, 40k, Epic, and just about
every other GW game for about three years.  I just cant type fast enough 
to explain everything. I've sent a few people E-Mail, but I was 
beginning to feel like I was the only old-timer here.  I'm 19
but I was starting to feel old.  If anyone has questions in the
US, I know most of the addresses for American GW stores.  

                                          Jesse Neese
                                         (402)496-7296
From: Dainis.Bertuzzi@f251.n633.z3.fidonet.org (Dainis Bertuzzi)
Newsgroups: aus.games.roleplay
Subject: Miniature games
Date: Sat, 12 Dec 1992 19:03:00

Thanks for your reply, Paul!

    To tell you the truth, when I discovered my sudden need to get a miniature
 game, I didn't even consider space hulk. I like the look of Space Marines and
 now you've mentioned Space Hulk which I will also have to look into. Could
you
 give me a price for Space Hulk if possible? You mentioned that :

PF> They go around Space Hulks (TM) and shoot up genestealers.

    Actually what are Space Hulks and genestealers? Do you recommend the game?
 I'm having a difficult time picking between Space Marines and the recently
 discovered Space Hulk!

    Anyway, thanks for your help..

                                        Dainis..


 * Origin:  THE FORBIDDEN PLANET BBS (61-3-464-1479) V.32 MNP  (3:633/251)
From: Dainis.Bertuzzi@f251.n633.z3.fidonet.org (Dainis Bertuzzi)
Newsgroups: aus.games.roleplay
Subject: Miniature Games
Date: Thu, 17 Dec 1992 09:43:00

G'day Buddy or Grant!,

    I have decided after careful thought to go with Warhammer 40,000. I have a
 brother who is also interested in this, so it would be no problem for me to
 find someone to play with. Could you please tell me (if you know) what to
 start off with to play Warhammer 40K?? I have seen the Warhammer 40K book an
I
 presume that is the first thing I need to get. After that, how do I go about
 purchasing the miniatures? I have seen a box with imperial space marines. Can
 these be painted into the chapters you want them to be?? Is it up to you once
 you've bought the box what chapter and therefore colour they are to be
 painted?? Is that the way you build an army? I mean, get a box of these
 marines containing 30 figures, then say, get some devastators in terminator
 armour?? It's confusing me a bit..

                                    Thanks for your help,
                                        Dainis....

PS. Come onto the Forbidden Planet BBS and chat with me (Dainis).. It would be
 a lot quicker than writing messages....


 * Origin:  THE FORBIDDEN PLANET BBS (61-3-464-1479) V.32 MNP  (3:633/251)
Newsgroups: aus.games.roleplay
From: slyne@extro.ucc.su.OZ.AU (Stephen William Lyne)
Subject: FRP topic BBS's
Summary: know any frp based BBS's in sydney ???
Keywords: roleplay BBS sydney fnord
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Fri, 18 Dec 1992 11:38:29 GMT

could someone please post a list of Sydney bulletin boards which
have a high content of roleplaying stuff.

tia SLY


--
       ,                        ,       [sly]     --->       Steve Lyne  
     ,|,                        ,|,     Re: slyne@extro.ucc.su.oz.au OR
    ' '||,                    ,||' '    s3023849@hardy.ocs.mq.edu.au OR
       '||||||,,,      ,,,||||||'       st271_023849@vaxe.ocs.mq.edu.au
         '||||||||||||||||||||'         SnailMail: 188 Fox Valley Road,
           '||||||||||||||||'           Wahroonga, NSW, 2076, AUSTRALIA
             '''||||||||'''             Phone: + 61 2 489 4658      :-)

         "Reality is for those who can't handle roleplaying"

-- 
From s3023849@hardy.ocs.mq.edu.au Mon Dec  7 19:25:01 1992
Received: from sunb.ocs.mq.edu.au by extro.ucc.su.OZ.AU with SMTP id AA05073
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From: axg708@cscgpo.anu.edu.au (Ashraf Ghebranious)
Newsgroups: aus.games.roleplay
Subject: Re: internet get together
Date: Mon, 14 Dec 1992 03:05:57 GMT
Organization: Australian National University
NNTP-Posting-Host: 130.56.5.23


Okay. It looks like a few of you may be interested in a little get together 
some time on the weekend except the night of the fancy dress and the 
saturday night. (not sure if this is the same night). What I may suggest is 
meeting people that know other people during the con and arranging something 
then. Do some people know each other by face? Where/when would be a good 
meeting time? Will most people be in town on registration night? 

Ashraf

PS This is almost as hard as organising the con itself!!!

**********************************************************************
"Jesus woman! I dont give a f___!" Rhett Butler (slighty paraphrased)

Ashraf Ghebranious                           axg708@cscgpo.anu.edu.au
                                      Australian National University
**********************************************************************
From: Lisa.Chevallier@f360.n632.z3.fidonet.org (Lisa Chevallier)
Newsgroups: aus.games.roleplay
Subject: DSA (explanation?)
Date: Thu, 17 Dec 1992 10:22:44

LL>I was told that "It's really good and heaps better than D&D" but
LL>that seems to be a standard comment about any new  RPG from certain
LL>groups of people (oooh provocative comment I'm really truly sorry)

  You want to put provocative comments here, well expect to get replies.. :-)

  I have friends who think along the same lines.. Any RPG is better than AD&D..
I happen to agree slightly, though I still play AD&D because I LIKE it. AD&D
might not be the most realistic of games, but it is easy enough to understand,
and it does not take an hour to make characters.

  For instance, GURPS from Steve Jackson Games is a much better system. You do
not roll up characters, you design them. However, this makes for a lengthy
session of character generation (up to an hour and a half per character).. The
rules are such that you do not have to use all of them, because to do so often
slows the game down no end. Its points system for character generation is also
a bit sus.. Supposedly I could be made up on 25-50 points, where as your
average hero is supposed to be 100-150 points. I tried creating myself.. I
eneded up being about a 150 point character because of all the things I had to
put down as skills. I did not have many disadvantages (just Honesty,
Truthfulness, Stubborness, Overweight and Bad Temper), and I had no advantages.
The way they do the points for skill system is that you can only have a certian
ammount of points for skills depending on your age. So in order to have all my
skills at age 18 (which is when I did this little experiment) I had to put 1 or
0.5 points in each skill, which meant that on average my skill level was 10 or
so, which means that to successfully use my skill, I had to roll 10 or less on
3d6.... Not easy.

  But never the less, it is still a better system than AD&D, but I have enjoyed
AD&D more in the past....


  LAC.

 * Origin: death... by chocolate (3:632/360)
From: axg708@cscgpo.anu.edu.au (Ashraf Ghebranious)
Newsgroups: aus.games.roleplay
Subject: Re: internet get together
Date: Tue, 15 Dec 1992 23:55:54 GMT
Organization: Australian National University
NNTP-Posting-Host: 130.56.5.23

In article <wes.724422980@ise> wes@echo.canberra.edu.au (Wes Nicholson) writes:

>	Yes, it is true. Except for those !@#$% wargamers. the con isn't
>that hard to organise, but the social stuff! Yuk. There's always more
>things going on than we have nights to cope with. Even four days (three
>nights) isn't enough for some people. There's at ;least 3 (including
>this one) semi-official get togehters planned around cancon, plus the
>two in the book. That doesn't begin to count all the parties for those
>who nly see each other once or twice a year. BTW, for anyone interested,
>I'm probably having a screening of anime stuff on Saturday night at my
>house, BYO food (or we'll get pizza delivered) and drinks. It'll be
>stuff that won't be on public display.
>
>	Wes

What kind of animations Wes? Dirty Japanese stuff I hope.

Ashraf


**********************************************************************
"Jesus woman! I dont give a f___!" Rhett Butler (slighty paraphrased)

Ashraf Ghebranious                           axg708@cscgpo.anu.edu.au
                                      Australian National University
**********************************************************************
From: Jason.Kisielis@f513.n635.z3.fidonet.org (Jason Kisielis)
Newsgroups: aus.games.roleplay
Subject: Space Hulk
Date: Tue, 15 Dec 1992 22:14:56

  This is a game set in the W40k universe and concentrates on elite marines in
heavy armour called terminaters, They have the gruelling task of setting aboard
spacehulks and destroying the ravinging genestealers which are very similiar to
the creatures in Aliens. In fact the game is similiar alot to aliens 2 But the
good guys are tougher and can kick butt. They are armed with heavy grenade
launchers, assault cannons and flamers but are set against genestealers which
are very good in close combat. The figures in the box are of not good quality
but you can buy lead terminaters which are great. You can send away to England
for a price list on their products. Its hard to believe that sending aweay to
england as long AS YOU DONT ORDER OVER 80 POUND IS 30% CHEAPER. tHE PRICES ARE
MURDER HERE
.

 * Origin: 4-DOS (3:635/513)
Newsgroups: aus.games.roleplay
From: cearr@cwis.unomaha.edu (Jesse C. Neese)
Subject: Re: Miniature games
Organization: University of Nebraska at Omaha
Date: Fri, 18 Dec 1992 18:47:40 GMT

    You have a rather good idea of genestealers and I won't confuse you 
by bringing Tyranids into the picture.  I have been playng Games
Workshop games for around three years and can answer or find answers to
any questions that you have.  Mail them to me and I'll answer them
after Christmas break (college, about three weeks.) I would ,however
recommend Warhammer 40,000 as a person's first GW game.

                                   CEARR
From: Jason.Kisielis@f513.n635.z3.fidonet.org (Jason Kisielis)
Newsgroups: aus.games.roleplay
Subject: Space Marine
Date: Wed, 16 Dec 1992 15:35:54

  To start the game you are given a certain number of points to buy forces
with. To buy forces you have company cards, detachment cards and special cards
and each of these has printed on it what the contents are and the pointage
cost. If you are choosing space marines the orginal box offers enough items for
a land raaider company and a couple of infantry companys. As long as one
company card is of a certain chapter(division) you can have detachment cards of
this chapter to go with it. 
 
 You can have as many chapters in as space marine force as you like. If you
read my previous message I have four chapters and I also have Imperial guard
and squats. Where space marines are the elite warriors of mankind the imperial
guard are the conscripts but pack more firepower. The squats(dwarves) are an
allie of the emperor. You caN ONLY mix and match as long as the rules allow you
to do so. For example you can have an Eldar and marine army as long as the
Eldar make up 50% of the force. You obviously cant have space marines and
chaos. 
  
  I suggest if you dont already to purchase a copy of white dwarf. The latest
has a battle scenrio in it fully explaining the game. White dwarf is made by
the makers of space marineetc and comes out monthly from england. You can
purchase it from Mind Games in Melb, Games Gallery in Geelong for about $8.
White dwarf is a magazine. I failed to note this earlier.
Any way I hope to here from you soon.
  If you want to write to the makers for prices etc the address is 
 .
   Games Workshop LTD
  Chewton St Hilltop, Eastwood
 Nottingham, NG16 3HY England
  It cost about $1.20 for a stamp and include a Paid reply slip and I am sure
they willsend you all necessary information.
.
Cheers

 * Origin: 4-DOS (3:635/513)
From: Jason.Kisielis@f513.n635.z3.fidonet.org (Jason Kisielis)
Newsgroups: aus.games.roleplay
Subject: Games Workshop Games
Date: Tue, 15 Dec 1992 21:55:46

  I noticed a few people back talking about Space Marine. I play this game,
Warhammer 40K, The new Warhammer Fantasy Battle, Space Hulk, Fantasy roleplay.
Most of these I have been playing for a year. I have a 25,000 point Space
marine Army which consists of Ultramaries, BloodAngel Marines, Dark Angel
Marines, Imperial Guard, Squats and my own kick arse Marine Chapter the Gods of
war. All up I have around 2000 men, over 150 vehicles including artillery,
super heavy tanks and a leviathan, also I have ten Titans. In Warhammer Fantasy
I have a 4000pt High ELf army. W40K I have around 60 space marines and
terminaters and a land raider. I am very interested in battling anyone and
since I am in reguler contact with the makers and have a years experience I am
willing to offer any advice or ansewr any questions..
My phone number is (052) 822467
.

 * Origin: 4-DOS (3:635/513)
From: Dainis.Bertuzzi@f251.n633.z3.fidonet.org (Dainis Bertuzzi)
Newsgroups: aus.games.roleplay
Subject: Miniature Games
Date: Fri, 11 Dec 1992 19:26:00

Thanks for your information,

GS> "Space Marine" is a variation on the 40K game. It is
GS> 5mm scale with unit to unit tactics and rules.
GS> Actually, what it contains is the rules and models for
GS> part of one chapter of marines (as one of the above), some eldar and some
GS> orks. I have this set as well as some additional eldar. I haven't had a
GS> chance to play it though, as I haven't gotten around to painting the
models
GS> yet.

Right... 5mm is pretty small isn't it? You said that it contains rules and
 models of one chapter of marines. I read on the back of the box that there
are
 something like 600 figures on it. Are you saying that all figurines apply to
 only one 'chapter' (this word I'm not sure of the actual meaning) so that
 you'de only get the figures for let's say the Ultramarines?? Aren't the
little
 blokes different colors to distinguish the different 'teams'? Do you have to
 paint the figures?? Bit small to paint if they're 5mm.. Please correct my
 thinking on these points.. At the moment I'm a bit confused.. Are some orks
and
 eldars etc. included in the box??

My dad actually runs the Forbidden Planet and I'm the (pathetic) co-sysop.
 Because of this you may like to page and ask for Dainis.. Then maybe we could
 have a small chat.. If you want, that is!..

Anyway, I'll leave you to it for now. Thanks for the info.

                                        Dainis..


 * Origin:  THE FORBIDDEN PLANET BBS (61-3-464-1479) V.32 MNP  (3:633/251)
Newsgroups: aus.games.roleplay
From: wes@echo.canberra.edu.au (Wes Nicholson)
Subject: Re: internet get together
Organization: Info Sci & Eng, University of Canberra, AUSTRALIA
Date: 19 Dec 92 03:12:53 GMT

In <axg708.251.724463754@cscgpo.anu.edu.au> axg708@cscgpo.anu.edu.au (Ashraf Ghebranious) writes:


>What kind of animations Wes? Dirty Japanese stuff I hope.

	Maybe, but I prefer the term risque for most of it. It's not
really dirty, but it's a little too explicit to allow John and Jane
Munchkin to watcj it.

	Wes.
From: Buddy.Bradley@f262.n633.z3.fidonet.org (Buddy Bradley)
Newsgroups: aus.games.roleplay
Subject: Miniature Games
Date: Mon, 14 Dec 1992 07:25:00

DB>Right... 5mm is pretty small isn't it?

        Yep, but you don't have to worry about the detail so much. The 
25mm have a lot more detail to paint. Lots of `dry brushing' etc.

DB>You said that it contains rules
DB>models of one chapter of marines. I read on the back of the box that t
DB>are something like 600 figures on it.

        Right, this is what is in it:
                
        Marines:240 Space marines
                12 Land raiders (Vehicles)
                24 Rhinos (Vehicles}
                1 Warlord Titan (Giant robot type thing)
        Eldar:  120 Eldar
                12 Eldar Grav-tanks (Vehicles)
        Orks:   120 Ork Boyz
                18 Ork Battlewagons (Vehicals)
        Also assorted buildings, markers, dice and the rulebook.

DB>Are you saying that all figurine
DB>to only one 'chapter' (this word I'm not sure of the actual meaning) s
DB>you'de only get the figures for let's say the Ultramarines??

        Yes you would only have enough marines for part of one `chapter' A 
chapter is like a `company' of a military organisation.

DB>Aren't the
DB>little blokes different colors to distinguish the different 'teams'?

        The idea is that the human empire, which is known as the 
Imperium, is controlled by the Emperor [original huh! :-)]. Anyway as the 
Empire expands through the galaxy it comes into contact with various races 
and beings (eldar, orks and others) and of course learning it's lessons 
from Arnie and Rambo, they must fight it out!
        So they have created various armies. The Marines are the elite 
troops and are orgainised into different chapters which are scattered 
throughout the galaxy to do battle when needed. There is also the Imperium 
Army, more like a regular army. 
        The best idea is to choose one chapter and build an army around 
it. Yes the chapters are usually each painted different colours. You could 
also make up your own chapter, and come up with it's own colors yourself. 
You may also or rather want to play one of the other races.

        Anyway, I hope this gives you some ideas. Drop me a line if you 
need to know more.

        Re the `Space Hulk' game. It uses the 25mm figures and is a part 
of the 40k universe but is a stand alone game.

        Regards...Grant 



 * Origin: The Infinity Links BBS  (3:633/262)
From: Paul.Fenwick@f360.n632.z3.fidonet.org (Paul Fenwick)
Newsgroups: aus.games.roleplay
Subject: Miniature games
Date: Tue, 15 Dec 1992 15:07:12

G'day Dainis,

DB>which I will also have to look into. Could you give me a price
DB>for Space Hulk if possible? You mentioned that :

Er, sorry.  I've never actually bought the game, I just play it a lot.

PF> They go around Space Hulks (TM) and shoot up genestealers.

DB>    Actually what are Space Hulks and genestealers? Do you
DB>recommend the game? I'm having a difficult time picking between
DB>Space Marines and the recently discovered Space Hulk!

Er, um, this gets to the history bit which I don't know much about. Well,
Genestealers (commonly referred to as just "stealers") look a lot like the
alien in Alien, except they have six arms.  They generally find humans and
other forms of life, and "infect" them with a section of their own DNA (much
like a cancer).  This new DNA stays dorment in the infected person, and causes
no ill side-effects.  The main problem is if this person has offspring, because
the stealer DNA will become active in the embreo, producing a human-stealer
hybrid. That's about all I know about their life-cycle.  I also know they're
fast, nasty, and look really good once the minatures have been painted.  They
are commonly found on ships drifting through space, and imperial space marines
are sent in before the ship arrives in a system and can cause harm.  (Hey, if
I'm getting this wrong, somebody out there tell me, okay?)
    The rules are quick and easy, and the whole game has its roots slightly in
the movie "Aliens".  The board consists of sections, so any number of floor
layouts can be made.  The game's quite popular, and you can usually find
somebody playing it - any timme of the day or night - at any major conventions
with open gaming halls.  I would really recommend it, but seeing that I don't
have a set of my own there's not much I can really tell you.  I never read the
history very much.

Seeya!

 * Origin: death... by chocolate (3:632/360)
From: vschwab@ba-stuttgart.de (Viktor Schwab)
Newsgroups: aus.games.roleplay
Subject: DSA-Explanation
Date: 15 Dec 1992 12:04:19 GMT
Organization: Berufsakademie Stuttgart FB Technische Informatik
Distribution: world
NNTP-Posting-Host: grey.t-informatik.ba-stuttgart.de

I'm going to write a complete summary as soon as I can,
(Forgive me if it is just next year), because of I have just
started my BA-study and so I have to confirm me first about many things
of UNIX and so on.

But I can say one thing, I`m playing DSA since only two years
but I know about 20 people who play it and I am confirmed about the 
newest stuff because of a friend of mine is playing in the author
and tester-team here at Stuttgart.
Attention: There are three differrent things of the DSA-system.

-The real Fantasy Role-Playing Adventure in the style of AD&D 
 but more complex and with a higher intensity.
-The Brettspiel(Sorry I don't know the word in English) like Heroquest
 not so good but for younger ones it can be a good start and it is better
 than many other Fantasy-Brettspiele.
-The computer DSA rolegame, released for ca 4 months. 
 German title "Die Schicksalsklinge". I haven't played it yet so I can`t
 say much to it but it has great pictures and I'm going to buy it as soon
 as I have my own PC.

The first one will perhaps not be released in English in the next time
(I hope not) but the others will come soon I think !

Just one thing : DSA is no Hack and slay adventure it affords great efforts
from the master and the players if you want to have a real feeling
(and you can get it very well) but it is also a free and open system
there a no hard rules the players can easily change them for their affords.
And you can play it as complex as you want there are no limits except of
your fantasy.
But if you only want to slam and smash some monsters and play an elf like
a barbarian or a dwarf like a wizard play AD&D it`s better for you and the
DSA-players.

See you 

A master and player of DSA !!!
From: Albert.Landman@f370.n633.z3.fidonet.org (Albert Landman)
Newsgroups: aus.games
Subject: rex
Date: Wed, 09 Dec 1992 01:03:00

This game is better than your average Sierra games, in my opinion, but then
 again it is nothing special.  Graphics, sound etc. are all good without being
 great.

The fact that there are three different levels of play is a good feature.

Some of the jokes are slightly adult, with the emphasis on SLIGHT.

It's not particularly long, but then again these games rarely are.

Overall, worth a look...but I wouldn't sell my grandmother...

Later,

AL.


 * Origin: The Witche's Brew: Melbourne,Tourist Centre of OZ! 718-2198
(3:633/370)
Newsgroups: aus.games