HDTenEightyP/NetNews huggingface dataset:
From: z_shererrg@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: heimdall help needed
Date: 18 Nov 92 23:52:14 GMT
Organization: Stephen F. Austin State University

Has anybody played much heimdall?  I need a clue to get out of the first (*&^%
level...like what besides the runestone and the diamond do you need to solve
the tree riddle, or where do you use the shrinking spell

Thanx,
Robbie Sherer, Z_SHERERRG@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: WIZ 7 - Plurry Land of Dreams
Organization: University of Canberra
Date: Thu, 19 Nov 92 07:11:42 GMT

Spoilers Ahead

Plurry Moser wants to know where dreamers go before he'll say any more. A mind
read spell revealed 'secret school' but he doesn't like that answer.

So please give the whole dream bit to me, fully spoiled, pls.  Who/what has/had
the info.

Also what's with the d'rang t'rang who keeps popping up. Am i supposed to
get some info from him?
-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
From: yfwu@Uz.nthu.edu.tw (EE U780935)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KQ6 and song?
Date: 17 Nov 92 15:54:02 GMT
Organization: National Tsing Hua University (HsinChu)

Scott.Johnson@FtCollinsCO.NCR.COM ( Scott Johnson) writes:
> O.K. when I trade the old lamp for the new one, sometimes it never shows
> up in my inventory, and other times it shows up as some other object
> that we don't have any more, but when you look at it or select it, it
> describes the new lamp.  (For example, it looked like our ring instead
> of a lamp, which we'd already given to the nightengale for Cassima).
> Other times it would actually show up as a lamp.  Not a big deal except
> for the times that it doesn't show up at all (and it took us a while to
> figure out the ring thing too.)  Oh well, like I said I finished, so not
> any big deal, just wondering if anyone else saw this!
Yes, it is a bug in KQ6. If you get the wrong lamp, the inventory show wrong
thing instead of lamp.....

--
===============================================================================
 Yuh-Fuu Wu                                      National Tsing-Hua University
 e-mail: yfwu@uz.nthu.edu.tw                     Dept. of Electric Engineering
                                                 Hsin-Chu City, 300
 Like MS Visual Basic most!                      Taiwan, ROC
===============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: VIRUS alert, ftp.ulowell.edu /msdos/Graphics/EuroDemos
Organization: Purdue University Engineering Computer Network
Date: Thu, 19 Nov 92 22:01:26 GMT

In article <83989@ut-emx.uucp> rimbo@ccwf.cc.utexas.edu () writes:
>Warning to all approaching ftp.ulowell.edu:
>
>Somewhere there is a virus.  It's a nasty one, too.  I got it after downloading
>some files off of the /msdos/Games/Misc directory (which I don't think were at
>fault) and some off of /msdos/Graphics/EuroDemos.  I got CD_DEMO.ZIP and 
>UNREAL.ZIP, and the crash happened right after trying FISHTRO.ZIP.
>
>Somebody fix this!  It chomped my FAT and my boot sector into itsy-bitsy
>pieces.  Thank God for Peter Norton.

It's not on UNREAL...so the virus must be from elsewhere.  Notify Brian
Oneill (archiver at ulowell).  He scans for viruses, so he may want to
know if something got through.
   Are you sure it's a virus?  Which scanner did you use to detect it?
Viruses aren't the only things that can trash FATs and MBR's...

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: lonnie@meaddata.com (Lonnie Barnett)
Subject: Re: CIV: Canals?
Keywords: Civilization
Organization: Mead Data Central, Dayton OH
Date: Wed, 18 Nov 1992 21:33:24 GMT


You cannot build canals as such.  However, you can build several cities
adjacent to each other and get the same effect.  I have used this
on several occasions when the bottleneck is very narrow.  It is actually
possible to have the city be self supporting (2 food) if their is large
city nearby sucking up all of the resources.  When you move into the
first city you will stop but when you move the next turn you do not stop
(at least up to 3 cities, this is the widest I have tried:)



--
Lonnie Barnett
Mead Data Central					     (513) 865-1038
P. O. Box 933					        lonnie@meaddata.com
Dayton, Ohio 45401				  ...!uunet!meaddata!lonnie
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: WOLF-3D: Current Version / Fix for "invisible Nazis" bug?
Organization: HoloNet (BBS: 510-704-1058)
Date: Fri, 20 Nov 1992 23:11:34 GMT

<Stuff deleted>

: >>Then again, why should this be counted as a bug?  After all, once you
: >>have 15 guys in the room at one time, there is *no* way you can
: >>survive.  
: 
: Not when 13 or 14 of the 15 guys in the room are dead.  In other words, if
: you have a room with, say, 14 dead Nazis laying about (in your field of
: vision), and a new one comes in, the new character (alive) is invisible
: because the game can't handle drawing another sprite.
: 
: So I definitely would call that a "bug".  Sounds as if the upcoming revision
: 1.4 may solve that.

The 1.4 update will not fix this problem.  It's something that's DEEP in
the engine code and would have required a major rewrite.  There is an easy
work-around though.  When it happens...move to a different location.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\----------------------------Live from COMDEX-----------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Subject: Re: CIV: Cheats in version four
Organization: Hamilton College - Clinton, NY
Date: Wed, 18 Nov 1992 21:33:46 GMT

On CompuServe they were having this discussion a while back.  Most of
the people agreed that ocean fortresses weren't too helpful because if a
computer player took it over it would be hard to get back because you
can't attack it with a land unit.

Mike

Newsgroups: comp.sys.ibm.pc.games
From: jorngh@dhhalden.no (JORN GUNNAR HALONEN)
Subject: Re: Are there ANY games that use 640x480?
Organization: Ostfold College
Date: Fri, 20 Nov 1992 12:18:56 GMT

In article <1992Nov16.233921.31659@watson.ibm.com> kaul@bcrvm1.vnet.ibm.com writes:
>
>>... Of course .. if I was really thinking about a hardware designed to support
>>video games.. I would recommend something with features such as the AGA
>>chipset of the Amiga 4000 and 1200. (Hardware sprites up to 64 pels wide and
>>the height of the screen, 24 bit palette with 8 bit graphics at 800x600) 
>
>Hmmm, XGA-2 has a hardware sprite 64x64 pels and does 16 bit direct
>color graphics (i.e. 65536 colors) at 800x600 with a 60Hz noninterlaced
>refresh rate.  And with VRAM support you don't have to sacrifice all your
>bandwidth just to refresh the screen :-)
>

One sprite ? How many colors can this sprite have ?

The AGA chip-set has eight sprites which can *fill* an area of
512*XXX pixels. You can even have hires sprites on lo-res screens
and vice-versa. The sprites have 4 bitplanes, but two sprites can
be overlayed and create an 8 bit sprite.

>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>Dick Kaul            | My opinions only, not official IBM positions, etc--
>IBM XGA Development  | they'd make me wear a suit if I were to speak for IBM.
>Boca Raton, FL       | "Shhhh... The maestro is decomposing."

_________________________________________________________________________
| Jorn Halonen              | "dinga ding dang my danga long ling long" |
| jorngh@sofus.dhhalden.no  |                               - Ministry  |

Newsgroups: comp.sys.ibm.pc.games
From: umwieb69@ccu.umanitoba.ca (Brent Michael J. Wiebe)
Subject: The Incredible Machine
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Fri, 20 Nov 1992 16:49:23 GMT

I don't know if this has been discussed or not, but I just saw a small parcel 
review of the complete game in the magazine Electronic Games.  It is in a 
section where they interview the programmer (designer, whatever).  Basically,
it says that there are over 100 puzzles to solve, over 50 different objects to
use (plenty more than the demo), and it discusses the freeform mode.

Basically in freeform, you can design your own screens, or play with the objects
to see how they work together.  Also, gravity and air pressure can be altered. It
says that the game will be available in November (it's not here yet, though).
Anyone have any more ideas?


P.S. on a different note, anyone tell me what to do in S101 at the restaurant at
the end of the ocean, or the sea monster or just, in general what to do after:
The Island of Horny Women, The Island Where Time Runs Backwards, and The Island 
of Lost Soles (I've completed all 3).  Please help!!!!!!!!  Or, does anyone know
where I can get a walkthru of this game?


Regards,
Brent Wiebe
umwieb69@ccu.umanitoba.ca

-- 
"Infinite:  Bigger than the biggest thing ever and then some.  Much bigger than
that in fact, really amazingly immense, a totally stunning size, real 'wow,
that's big' time.  Infinity is just so big that, by comparison, bigness itself
looks really titchy.  ... huge is the sort of concept we're trying to get across here."
From: 2huxsting@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ questions and civ viruses
Date: 23 Nov 92 08:51:16 CST
Organization: University of Kansas Academic Computing Services

I don't have my instruction book here at school, but may be able to answer
your Civilization questions somewhat.

1) When you first start the game, and it asks you for graphics mode, sound,
etc., there is a note at the top "From those civilized guys at MPS labs, etc"
which should say "version 475.0X" or something like that, the X being the 
version number. The upgrades generally either fix bugs, stop cheats, or
do both.  Version 2 fixed a couple of bugs, and I think stopped the shift5-6
cheat (holding shift down and typing 5 then 6 got you in and out of an
"edit" mode).  Version 4 is supposed to be more challenging.  What versions
3 and 5 do is unknown to me.

2) The only way I know is to have a revolution, attack your enemy, and turn
back to Republic or Democracy as soon as possible.  It helps to have the 
Pyramids to prevent anarchy, as long as they are not nullified of course.

3) As far as I know "We Love the President Day" does nothing for your score,
but I could be wrong.

4) I personally would rather crush my enemies, see them driven before me, 
and hear the lamentations of their significant others, than win by building
the spaceship. Of course you can always keep playing after the spaceship
arrives, but that takes all the fun out of it.

By the way, I have personally found a batch of 6 civilization games on the
computers at KU which were infected with the "Flip" virus, according to
F-Prot 2.5.  They appeared to have been downloaded from a BBS (pirate), and
placed deliberately on the machines for people to "take home".  I have also
heard of a civilization "cheat editor" which was a Trojan for some other
nasty bug, possibly "Jerusalem B" or "Stoned".  Has anyone else heard of
these?  If not, be careful.  Replacing 210 Meg of data on the HD is NOT
a good way to spend your weekend.
                                       

Newsgroups: comp.sys.ibm.pc.games
From: jmurphy@pop.nih.gov (Joe Murphy)
Subject: Stunt Islands Bug... (The sea is red)
Followup-To: comp.sys.ibm.pc.games
Organization: National Institutes of Health
Date: Tue, 17 Nov 1992 03:53:16 GMT

I'm running Stunt Islands on a Dell 486, and when I change views the sea
randomly changes from blue to red. Anyone have this happen and/or know of a
fix???

It is very annoying!!!!

---
Joe Murphy
Computer Specialist

National Institutes of Health, Bethesda MD. USA
Division of Computer Research and Technology
Personal Computing Branch, Macintosh Support Group

Internet: jmurphy@pop.nih.gov or jmurphy@alw.nih.gov
          or jmurphy@helix.nih.gov 
Newsgroups: comp.sys.ibm.pc.games
From: mcganm@marcus.its.rpi.edu (Mark Robert Mcgann)
Subject: Re: Star Con ][ Help AGAIN...<sigh>...
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Fri, 20 Nov 1992 23:18:14 GMT

In article <1ej3coINNlcg@ub.d.umn.edu> sewing@ub.d.umn.edu (SARA M EWING) writes:

Possible spoilers again.
>
>Okay, here I go again...
>Spoilers below...
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>It's 2159 now, and the black ur-quan have started moving.  I have all three
>of the artifacts I need (the rosy sphere, aqua helix, etc.) supposedly to
>get the bomb from Zeta Hyades VI b, but I don't know what to do.

You need the three artifacts to repair the Ultron.  When you repair it give it
the Utwig and they'll give you the bomb.  They'll also tell you how to find
the Ultron in the first place.

Does anybody out there know how to free the Chenjesu and the Mrmmrmm (whatever?)
I've got the bomb to destroy the sa-mantr but I can't figure out how to distract
the Ur-Quan.  Anybody know how to do any of this.

-Thanks
-Mark McGann

Newsgroups: comp.sys.ibm.pc.games
From: riva@ghost.dsi.unimi.it (alessandro riva)
Subject: it's a test !!
Keywords: Indy
Organization: Computer Science Dep. - Milan University
Date: Mon, 23 Nov 1992 16:28:00 GMT
Summary: help

This is a test!

Newsgroups: comp.sys.ibm.pc.games
From: rjk@iastate.edu (Russell J Kraemer)
Subject: Re: Need game recommendations for 95LX
Organization: Iowa State University, Ames, IA
Date: Mon, 23 Nov 1992 00:18:45 GMT

In article <mjohnson-211192085537@129.197.97.65> mjohnson@jedi.decnet.lockheed.com (Mark E. Johnson) writes:
>Here's a trick: I have an HP95LX palmtop. It runs DOS 3.3, but is pretty
>much limited to MDA graphics. That's monochrome, no graphics, and
>preferably only 40 columns. The other limitation, of course, is storage
>(512K RAM, and no storage other than a "permanent" RAM disk). So search
>back in your distant memories ...
>
>There must be a few good games out there than run in this environment.
>Heck, I'm looking for hangman, not Wing Commander!
>
>____________________________________________________________________________
>-Mark Johnson                             
>mjohnson@jedi.decnet.lockheed.com




Well, can anyone think of a reason that the good old Lost Treasures
of Infocom 1&2 wouldnt work?  Text based games of every flavor,
and I think some of em are small enough to fit in what you have
available.

-- 
rjk@iastate.edu                 

I think therefore I.......shoot, was I saying something?
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Fate of Atlantis Help!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 18 Nov 1992 14:11:09 GMT

Mark Marino (omar@osf.org) wrote:
: Stuck again...
: 
:    In team mode, toward the end, when Sophia gets possessed, I'm hosed.  I
: have the scepter, the hindge, some beads and some other stuff.  I assume I
: need to get that truck/drill thing running, but it looks like I need three
: "levers" to get it going.  I only have two.  What am I missing?
:

Two would do fine!!!!


	Gilbert

 
Newsgroups: comp.sys.ibm.pc.games
From: Rune Andre Wallmark
Subject: PLEASE ????????
Organization: Rogaland University Centre
Date: Thu, 19 Nov 1992 09:49:43 GMT

Well, I postet a request for the larry5 walkthru some time ago. I'm having a hard
time believing that NOBODY has got this walkthru. I ask again: WOULD ANYONE
PLEASE MAIL ME THIS WALKTHRU???? (Pretty please???)


Many, many, MANY thanx in advance!!!!

Rune Andre
rune-w@hsr.no
Organization: University of Illinois at Chicago
Date: Saturday, 21 Nov 1992 09:13:34 CST
From: <U36940@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for trade ...

I have several Genesis carts for trade and some computer games for PC's:
Sega Genesis:
Faery Tale Adventure
Herzog Zwei
Sword of Vermillion
Tommy Lasorda Baseball

IBM PC's:
Eye of the Beholder 2
Martian Memorandum.


If you are interested, please e-mail me. Thanx

                                         HB
From: eylerken@milton.u.washington.edu (Ken Eyler)
Newsgroups: comp.sys.ibm.pc.games
Subject: romulus site?
Date: 19 Nov 92 09:36:01 GMT
Article-I.D.: u.1992Nov19.093601.8274
Reply-To: eylerken@u.washington.edu
Distribution: usa
Organization: Unknown Territory


      Does anyone know if the romulus.mercury.andrew.cmu.edu (128.2.35.159) site
is closed or did it move someplace else?


:ken
:eylerken@u.washington.edu
From: David.White@launchpad.unc.edu (David White)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control2 Help
Date: 23 Nov 92 14:40:53 GMT
Organization: University of North Carolina Extended Bulletin Board Service

>I've been playing starcontrol2 for about a week now.  I am very frustrated with
>it.  I can't find the stupid transmitter for channel 44.  the Pkunk have been

Ally with the Spathi, then visit their homeworld after their sphere of
influence disappears.

=-=-= David =-=-=
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: iam@stiatl.salestech.com (Ian Mercado)
Subject: Re: The Incredible Machine Demo? Where? FOUND!!!!!!
Organization: Sales Technologies, Inc.
Distribution: usa
Date: Tue, 17 Nov 1992 20:13:56 GMT

jeffwb@camelot.bradley.edu (Jeffrey Bassuener) writes:
>>>That's great...unfortunately, no key (that we could find, anyway) on the 
>>>keyboard will actually simulate a mouse click.  So we could move the pointer
>>>around all day, but never actually DO anything.

>>The ENTER key, for god's sake.   The ENTER key is the same as a mouse click !

>Maybe on other games, but not on this one!  None of the keys normally
>associated with a mouse click would do anything.  The cursor would move
>around with the cursor keys, but the icon would never change from an
>arrow key.

This is the final word on this topic.  If you have a mouse driver loaded, 
ENTER, SPACE and a few others will substitute for a mouse click.  With no
mouse driver loaded NO KEY WILL SIMULATE A MOUSE CLICK!

'Nuff said.

Ian

-- 
The system?  33MHz80486with64Kcache16MBof70ns |  Ian Mercado: iam@salestech.com
4x9SIMMS1MBTseng4000videoboard200MB15msIDE     --------------------------------
harddriveCOM1:COM2:LPT1:onstandardportsandinterrupts |   I am NOT a signature
"But it was too slow, so I re-wired it..."           | virus.  Copy me and die!
From: doing@ravel.udel.edu (David Allen Doing)
Newsgroups: comp.sys.ibm.pc.games
Subject: Need help with FTP sites, please?!
Date: 17 Nov 92 00:26:51 GMT
Distribution: usa
Organization: University of Delaware

Please help me.  I am new to this and I have no idea where to ftp to.  I
have seen numerous FTP postings to wuarchive, but I am unable to access
the system.  What is the real address?  What other places can I get games
and things from?  Please send me some info or post it to the bulletin.

Thank you,

P.S.-  I received access to ulowell via FTP but couldn't get files since I
couldn't log on.  I used anonymous but was denied access.
-- 
-----------------------------------------------------------------------
David Allen Doing                              e-mail addresses:
Undergraduate Student                          doing@brahms.udel.edu
University of Delaware                         dbq49459@udelvm.udel.edu
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAME BYTES Interviews! Sid Meier!
Date: 20 Nov 1992 19:18:33 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu
Keywords: game bytes magazine

In article <1992Nov20.201159.15153@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:

[deletion]

>any others you are interested in??

Yes, how about Chris Roberts of Origin?  Please please please please beg beg
beg beg whimper whimper whimper....  (etc, but this is degrading, so I'll
stop).

Wing Commander fans everywhere would probably love to hear from him!

-- 
Joshua E. Randall                       randall-joshua@yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: FOV (Spoilers)
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 20 Nov 92 08:53:19 CST


In article <3486@iris.mincom.oz.au>, markm@iris.mincom.oz.au (Mark McCafferty) writes:
> SPOILERS BELOW
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> I am stuck in the Courage test. I can kill the dragon and get the gem. I can
> release the demon into the gem. I can get the demon to recharge my mana. But
> I still have no idea what artefact I need to kill the dragon. I have tried all
> of the weapons I found around about, especially the hammer (I recall seeing a
> post about a hammer). What next?
> 
> thx
> mark
> 

What is the title of the game?  FORGE of virtue, talk to people on the island
about this (hmmm there is only one person)

Kevin
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Newsgroups: comp.sys.ibm.pc.games
Subject: Mortal Kombat
Date: Thu, 19 Nov 92 13:10:43 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.

Truly awesome game!

Well, there has been discussion on it, and VR, and so forth.

Who gives a toss?  It's a good game, the action is the most realistic I
have seen since Pit Fighter, and it's addictive.

I have pushes too many $2 coins into it... 8-(

Oh - anyone got a list of moves for it?  I still haven't worked out a
single special attack, bar Sonya's leg flip (and I don't know how I did
it 8-) - feel free to email me here (but no, I wont mail the list back
out - I'll post it somewhere for all to see after I've made a
copilation!)

BTW, awesome graphics.  Get that on VR, and you'd be _Smokin'_.  From a
totally martial arts point of view, their coreographing is excellent,
and it reacts better than any game I've played to fighting situations
(within the unreal bounds of a video game; how many people to *you* know
who can take a spinning kick to the head? :)  From an artists point of
view - excellent imagery and graphics.  The only remotely cheesy bits
are the blood [esp when Kano (I think?) rips out someone's heart (not
spine, I don't think - too small! ;)], or when Sonya torches someone,
the skeleton is a bit unreal and stiff, and finally, Scorpion's head
(the skull, that is) when he whips off his mask to breath fire is a bit
cheesy as well.  From a totally male chovanistic point of view, I would
mind meetinf Sonya over a few quite drinks... ;)

"FINISH HIM!  Excellent...  Raiden Wins..."  Fatality bonus, 100,00.
Flawless Victory, 200,000.  Gee, I love it when that happens!

Anyway, I can only get up to the mirror match without key codes and
combos (I got to the first Endurance ONCE, but flukes don't really
count).  So mail me your combos, and you Finish fatality combos, and
some more amusing graphical experiences, and I'll compile and re-post.

To each contributor, I'll mail the list...

[Here's to hoping I get more than 2 replies... ;]

Later!

Newsgroups: comp.sys.ibm.pc.games