HDTenEightyP/NetNews huggingface dataset:
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: most annoying attract modes
Date: 5 Nov 92 23:33:14 EST
Organization: Western Michigan University

In article <1992Nov5.193331.12233@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
> Here's something I've been wanting to post for a while, and
> a discussion in rec.games.pinball spurred me on.
> 
> It is common for games to have sound in their attract modes,
> so even in an empty arcade you can hear all sorts of game
> noises.  Some of these can _really_ get on your nerves when
> they are loud and repeated over and over again every minute
> or so.  They're especially bad when within earshot of a game
> you can last a while on.  Anyway, my nominations for most
> annoying attract modes:
> 
>    The Simpsons:  "WAAAAHHH!  WAAAAAAAHHH!  WAAAAHHHH!"
>    Sly Spy:  "Golden gun!"  (Actually, it sounds like
>       "Golden java!" to me).  This one is right next to
>       a Joust II machine I play occasionally.
>    Cabal:  the laughing skull is maddening
>    Mad Dog McCree:  no comment

I dunno, to me, Teenage Mutant Ninja Turtles and Turtles in Time are VERY
annoying, especially with the volume turned way up. I'm about sick of
the theme to both of them after sitting next to one playing Gauntlet for 2 
hours, I was ready to unplug the machine!
Fred
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: rec.games.video.arcade
Subject: MK: Rom test
Date: 7 Nov 92 04:00:52 GMT
Organization: Rutgers College, Rutgers University

Besides doing something in the game, is there another way to view the rom 
test? Like pulling the plug out and putting it back in or something like 
that?


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |  This is not a .sig                             New Jersey, USA          |
 \==========================================================================/
Newsgroups: rec.games.video.arcade
From: Alexander M. Rosenberg <alexr@apple.com>
Subject: Re: MK Configuration Options
X-Useragent: Nuntius v1.1.1d12
Date: Thu, 12 Nov 1992 00:26:04 GMT
X-Xxdate: Wed, 11 Nov 92 00:27:34 GMT
X-Xxmessage-Id: <A726E4F657010C7C@mtdew.apple.com>
Organization: Hackers Anonymous

In article <1992Nov11.231301.17213@gallant.apple.com> Alexander M. Rosenberg,
alexr@apple.com writes:
>Note that I found two problems. 1.) The Software pricing option resets to
>the Dipswitch settings every time you enter "Test" mode (which is where you
>configure the game), and this is annoying because I want "Free Play."

My mistake. It only resets the CMOS coinage setting when you change one of the
Dipswitches. (Any of them will do, not just the coin-related ones.) Problem is
that I was changing the Dipswitches almost everytime I entered Test mode, so I
assumed incorrectly.

Can't reproduce the other glitch now, either. Damn.
---------------------------------------------------------------------------
-  Alexander M. Rosenberg  - INTERNET: alexr@apple.com      - Yoyodyne    -
-  330 Waverley St., Apt B - UUCP:ucbvax!apple!alexr        - Propulsion  -
-  Palo Alto, CA 94301     -                                - Systems     -
-  (415) 329-8463          - Nobody is my employer so       - :-)         -
-  (408) 974-3110          - nobody cares what I say.       -             -
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Hot Circuits
Organization: University of Maryland, College Park
Distribution: usa
Date: Sun, 8 Nov 1992 05:18:44 GMT

In article <1992Nov3.054240.21945@u.washington.edu> foregone@stein.u.washington.edu (Ah so Grasshopper!) writes:
>Well, I visited the Pacific Science Center for the first time in 4 years. I 
>knew thy still had video games, so I went to check them out...boy, was I
>surprised to find what they'd done with them...
>
>They made the games an exhibit!
>
>Here's what they've got on display:
>
>Pong (not working)
>...
>Missile Command (excellent condition)
>
>There are large signs above or next to each of these games describing the
>importance in history of each video game. 
>
>I also saw Robotron:2084 and World Series in the back under repair...:(

What, *no* laserdisc games at all?  Some history collage.

  VGR

Newsgroups: rec.games.video.arcade
From: smmcafee@mtu.edu (Sean McAfee)
Subject: Re: most annoying attract modes
Organization: Michigan Technological University
Date: Wed, 11 Nov 1992 04:02:53 GMT


What's the name of that hockey game with the trak-balls?  Whatever, it has
the most annoying attract mode I've seen in a long time.  In the dorm where
I lived last year, it was in the basement game room, which was right down
the hall from the study rooms (smart move).  From the closer study room,
even with the door closed, it was impossible to shut out the sounds from
this game.  The music was bad enough, but there were also voices mixed in;
the attract sequence ended with

	"WHAT a SHOT!  WHAT a SHOT!  WHAT a WHAT a WHAT a WHAT a..."

Grated on the nerves like you wouldn't believe.

-----------------------------------------------------------------------------
"She may be a horror in her true form!  She may look like a    Sean McAfee
horror now---But, by the cosmos, she's my kind of woman!!"   smmcafee@mtu.edu
Captain Victory, Captain Victory and the Galactic Rangers #8
Organization: Freshman, Art, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Mon,  9 Nov 1992 13:30:30 -0500 
From: Michael Alfonso Visconti <mv2a+@andrew.cmu.edu>
Subject: MK versions? 

What are the different versions of Mortal Kombat that everyone is
talking about and how can I figure out which one I am playing on?  What
are the differences on gameplay?  Any response would be appreciated.

---Mike Visconti
From: mv2a+@andrew.cmu.edu (Michael Alfonso Visconti)
Newsgroups: rec.games.video.arcade
Subject: Re: REPOST: MK moves
Date: 9 Nov 92 17:11:57 GMT
	<keatesm.720980980@cs.man.ac.uk>
	<0eydQKe00VoRAatopF@andrew.cmu.edu>
Organization: Freshman, Art, Carnegie Mellon, Pittsburgh, PA

> One of my favorites is:
 
>Fatality spinkick from far away, which brings you close to them.
 
>Then you can fireball them FOUR times and they wont fall down (I think
>because after a fatality is done, the code doesnt check for when to
>make them fall down).
 
>Then you still have time to do ANOTHER fatality spinkick :)
 
>Actually, you can shoot him 5 times before he falls down, but you wont
>be able to do the second fatality.

I have seen this done without the second spin kick and the computer
still registers the Fatality.  In other words, do the spin kick from far
enough away so that you don't hit him then blast him woth fireballs.  I
have seen this done a couple of times and what caught my eye the first
time was Kano doing that wobbly stand as the machine was displaying the
energy and time bonuses and the fatality bonus.  I don't know exactly
what was done but this is my best approximation.
From: robrod@csa.bu.edu (Roberto Rodriguez)
Newsgroups: rec.games.video.arcade
Subject: Re: most annoying attract modes
Date: 10 Nov 92 17:26:52 GMT
Organization: Computer Science Department, Boston University, Boston, MA, USA

In article <1992Nov5.233315.6180@gw.wmich.edu> 737ochs@gw.wmich.edu writes:
>In article <1992Nov5.193331.12233@exu.ericsson.se>, exuhag@exu.ericsson.se (James Hague) writes:
>
>I dunno, to me, Teenage Mutant Ninja Turtles and Turtles in Time are VERY
>annoying, especially with the volume turned way up. I'm about sick of
>the theme to both of them after sitting next to one playing Gauntlet for 2 
>hours, I was ready to unplug the machine!
>Fred

And have you played near the Teenage Mutant Ninja Turtles Pinball machine!!!
I swear that one of the worse punishments you can ever have.  If I ever
hear one more "Kawabonga dude!" I will totally flip out.

In general I think talking pinball machines are the absolute worse.  The
same lines repeated over and over and over and over and . . . . . . . .

AAAAARRRRGGGGG!!!!
From: ctrexp2@caa.mrs.umn.edu
Newsgroups: rec.games.video.arcade
Subject: Annoying attract mode!
Date: 9 Nov 92 22:30:54 GMT
Article-I.D.: caa.ctrexp2.32
Organization: University of Minnesota, Morris

That machine that spits out tickets, for skee ball and such.  I can't belive 
no one has mentioned it as of yet.  ROCK AND BOWL!!  This machine is almost 
ALWAYS cranked up to full volume, and annoying as piss.  Thank you.

Nate Miller
Millernr@cab.mrs.umn.edu
Newsgroups: rec.games.video.arcade,comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: mortal kombat for IBM PC
Organization: Vallen Software
Date: Thu, 12 Nov 1992 02:36:15 GMT

In article <1992Nov11.193215.1084@julian.uwo.ca> bmaslen@julian.uwo.ca
(b.   maslen) writes in rec.games.video.arcade:
>
>if there is a copy of Mortal Combat for the IBM PC, please let me know
> where I can get a copy of this GREAT game!!!

You're kidding, right?  Do you honestly think a *PC* could handle Mortal
Kombat?  Do you know how absolutely CPU-demanding MK is?  The only
computers or game systems that could handle Mortal Kombat would be SNES
(MAYBE) or the Amiga 3000 or 4000.

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
From: pux@vax5.cit.cornell.edu
Newsgroups: rec.games.video.arcade
Subject: Request movelist Art of Fighting
Date: 4 Nov 92 14:11:10 EST
Distribution: rec
Organization: Cornell University

Hello all...

This is a simple request for the movelist for the Art of Fighting by NEO GEO.

Please e-mail to PUX@vax5.cit.cornell.edu or post if you prefer...

I know some of the moves but am trying to find all the moves if possible...

Thanks!
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: most annoying attract modes
Organization: University of Maryland, College Park
Date: Sun, 8 Nov 1992 05:17:16 GMT

In article <1992Nov5.193331.12233@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>
>It is common for games to have sound in their attract modes,
>so even in an empty arcade you can hear all sorts of game
>noises.  Some of these can _really_ get on your nerves when
>they are loud and repeated over and over again every minute
>or so.  They're especially bad when within earshot of a game
>you can last a while on.  Anyway, my nominations for most
>annoying attract modes:
>
>   The Simpsons:  "WAAAAHHH!  WAAAAAAAHHH!  WAAAAHHHH!"

Damn right.  I don't see why the hell it needs to be the same programmed
set of moves.  Random moves are not so tough to program.  But that
sound ... poor Nancy Cartwright must lose her lunch when she goes into
an arcade and hears that noise repeated in triplicate, again and again
and again....

>   Mad Dog McCree:  no comment

Don't wait for an Oscar, girlie.

  VGR

Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Fri,  6 Nov 1992 13:07:36 -0500 
From: Eric Thomas Pronko <punisher+@CMU.EDU>
Subject: Re: X-men
	<1992Nov6.113001.29673@galileo.cc.rochester.edu>

hmm...i thought it was a throw took off three energy bars?

       ______                                      ______
      /     /\         ...pump it up...           /\     \
     /     /  \                                  /  \     \
    /     /    \         ...with the            /    \_____\
   /     /     /                               /     /     /
  /     /     /___       InFlAtAbLe           /     /   __/___
 /     /     /   /\       VoLkSwAgOn         /     /   /\     \
/_____/     /   /  \                        /     /___/  \     \
\     \     \  /    \          eric         \     \  /    \_____\
 \     \     \/     /           "e"          \     \/     /     /
  \     \          /___        pronko         \          /   __/___
   \     \        /   /\                       \        /   /\     \
    \     \      /   /  \   punisher+@cmu.edu   \      /___/  \     \
     \     \     \  /    \                       \     \  /    \_____\
      \     \     \/     /  "the guilt 'e' will   \     \/     /     /
       \     \          /     be punished..."      \          /     /
        \     \        /    -pronko/punisher        \        /     /
         \     \      /                              \      /     /
          \     \    /    "life's a bitch,            \    /     /
           \     \  /       and time a whore..."       \  /     /
            \_____\/           -i, napoleon             \/_____/
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: MK: Teleport Rediscovered!
Date: 6 Nov 92 17:28:30 CST
Organization: Washington HS, Milwaukee, WI

In article <1992Nov6.002741.1@camins.camosun.bc.ca>, alumni106@camins.camosun.bc.ca (Max Sterling) writes:
> OK guys, here it is: THE method for doing Scorpion's TELEPORT! No, this 
> is NOT a bug, nor is it bullshit. I saw a guy do it THREE TIMES with NO 
> problem whatsoever. He also went through the method with me. In order to 
> do the teleport, all you have to do is:
> 
> -O \  |  / O- high punch.
>     O O O
> 
> If you're on the right side of the screen, simply reverse the left/right 
> directions. Mata ne.
> 

	No offense, but this is sort of old news.  This move has been posted on
just about every MK moves list I've seen her, and BTW the technique you show
will work if you're FACING right, not if you're on the right side.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------=I am offended by your opinions.  They're too different from mine=------
Newsgroups: rec.games.video.arcade
From: clambert@kili.eecs.wsu.edu (Christopher Lambert - MME)
Subject: Neo-Geo World Heroes
Organization: Washington State University
Date: Sun, 8 Nov 92 00:30:48 GMT

Does anybody out there have a moves list for the Neo-Geo game
World Heroes?  I've played it a few times, and usually get my
butt stomped by the computer real quick.

If you could e-mail it to me, I would appreciate it.  However, 
posting it here would be acceptable (as there may be some others
who want it).

Thanx.

-- 
     ///                                                  ///
    ///   clambert@yoda.eecs.wsu.edu  aka  Starhawk      ///
\\\///                                               \\\///
 \XX/     Amiga:  there is no substitute!             \XX/
Newsgroups: rec.games.video.arcade
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: Re: Bubble Bobble Question
Organization: Camosun College
Date: Thu, 12 Nov 1992 08:46:23 GMT

In article <6!C=6G_@engin.umich.edu>, turtle@engin.umich.edu (Matthew M Edwards ) writes:
> 
> I finally found a Bubble Bobble arcade machine!
> I seem to recall something about a cheat during the attract mode
> that let you start with all the superpowers.  Anyone know what it was?
> It had something to do with moving the joystick.  Please help!!!!

I know of 2 cheats for the game:

POWER UP! - L1L1pL2L1p - gives you super speed, super shots, and skinny 
shots.
ORIGINAL GAME - R1R1R1L1p* - gives you access to the treasure room no 
matter how many times you die.

*I'm not sure if this is the correct pattern. It probably isn't. It's 
been a LONG time since I've played the game. Although I only knew those 
2 at one time, I've heard that there are SEVEN cheats for this game. 
Supposedly there's one which you can do on the "EXTRA" screen which 
gives you unlimited credits. Anyone know any of the other codes? Mata 
ne.

                                                         -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
Newsgroups: rec.games.video.arcade
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Zen and the Art of Videogaming (was Re: Zen out on music)
Organization: AT&T Bell Laboratories
Date: Thu, 12 Nov 1992 22:32:48 GMT
Keywords: music, meditation

In article <1992Nov12.025009.17006@samba.oit.unc.edu>, Chris.Jeris@launchpad.unc.edu (Chris Jeris) writes:
> 
> I don't know, what emotions seem to work for you?  Is it different for
> different games, or types of games, or does the same sort of emotion develop
> when you're doing real well, no matter what you're playing?

Videogames calm me down.  I have to force myself to be calm, in order to
semi-consciously decide what to do in the next 0.3 seconds, in order to
stay alive.  If I get angry (or excited because I'm entering a difficult
stage few people had seen before), I lose the game shortly thereafter.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: kmuelle1@ux4.cso.uiuc.edu (Karl Mueller)
Newsgroups: rec.games.video.arcade
Subject: Re: MK: Reptile
Date: 5 Nov 92 00:31:11 GMT
Article-I.D.: news.Bx7w40.7FI
Organization: University of Illinois at Urbana

psarrisd@woods.ulowell.edu writes:

>Yes indeed, there is a stage where you fight Reptile.  I have seen it
>myself about 2 days ago.
>	As to how to GET to it, is another story.
>	The person I saw was using Raiden, and fought against Liu Kang
>on the pit screen.  After getting a double flawless, the screen flashed
>"You have discovered me" (not a quote there, just something like that)
>and the next screen was located at the bottom of the pit, where he had
>to fight Reptile, who is basically a cross between sub-zero and scorpion.
>(He has the same outfit, is green, and is about twice as fast as normal.)
>He quickly proceeded to lose against Reptile... oh well.  You can't continue
>fightin Reptile, either.  
>	The thing is, tho, how do you get to him?  Being one who loves to
>find new stuff like this, I played later, using SUb-Zero, and beat Liu
>Kang with a double flawless and fatality on the pit screen.  Nothing.
>Someone else had done the same thing, with no result.  

>	So the question is...   HOW DO YOU DO IT??  We must be close.  It
>probably has to be the pit screen, and a double flawless seems logical.
>I'll keep trying... let you know if I figure it out!

    We had the earlier version of this game at our arcade (no vs. and all
kinds of combos [uppercuts were fast, etc.]).  Sometimes, for no apparent
reason, a green guy who looked like scorpion WOULD jump on the screen,
(can't remember if he did anything), and get back off.  I have not seen
this since we have had the new version.. any explanations would be appreciated.
kmuelle1@uiuc.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Zen out on music
From: "Daniel S. Efran" <de0t+@andrew.cmu.edu>
Date: Wed, 11 Nov 1992 21:42:40 -0500 
 <1992Nov9.151151.15150@rtsg.mot.com> <1992Nov11.011657.14906@samba.oit.unc.edu><1992Nov11.171324.26489@ncsu.edu>
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

I agree that integrated or fitting music is best.  My favorites
are (1) Assault, also my favorite game in general.  The music
is perfect for driving that tank around -- you really get in
tune with the game.  (2) Marble Madness, also my second
favorite game in general.  The music isn't particularly well
integrated at times (it just fades out at the end of a level), though at
other times it seems to wait for you (??? probably
only seems that way).  But the themes are well-written and
well-orchestrated, and the high-score fanfare is waycool.

The Paperboy music is cute too, in small doses.  Probably in
large doses it's annoying as anything.

	---Daniel Efran
----------------------------------
An it harm none, do as you Will.
Practice random kindness and senseless acts of beauty.
Organization: Sophomore, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video.arcade
Date: Mon,  9 Nov 1992 23:56:47 -0500 
From: Eric Thomas Pronko <punisher+@CMU.EDU>
Subject: Re:MK Reptile
	<BxGq5J.454@news.cso.uiuc.edu>

i'm not saying he doesn't exist
i'm saying it sounds real familiar
that's all
From: epasls@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: MK: Reptiledir
Date: 11 Nov 92 02:05:51 CST
Organization: University of Kansas Academic Computing Services

In article <8eyfBGG00VB=8I0eMg@andrew.cmu.edu>, Eric Thomas Pronko <punisher+@CMU.EDU> writes:
> can you say sheng long?????
> 


Oh my god(out of breath),I just about soiled my undies laghing so
dam hard.(classic one liner "can you say sheng long"

hahahahhahahahaha

later...
Newsgroups: rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: Dragons Lair
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 12 Nov 1992 19:32:54 GMT

x92ochs1@gw.wmich.edu publicly declared:
>Supposedly, there are 3 old Dragon's Lair machines at 6 Flags Great America,
>which is somewhere in eastern Wisconsin, a couple hours north of Chicago, IL.
>I am not sure if they are still there today, as I am from th other side of
>Lake Michigan.

Six Flags Great America is in Gurney, IL, near Lake Michigan and a few
minutes south of the Wisconsin boarder.

I was there this summer and saw quite a number of machines I would have
liked to spend some time with.  I saw at least a couple of Dragon's
Lair II, probably an original Dragon's Lair, a sit-down Star Trek,
Bagman, etc. etc.  Amusement parks like Great America and Cedar Point
are wonderful havens for old machines.  Though with park admission in
the $14-$20 range I'm not too thrilled about paying that in order to
pump more money into vids, when I can ride the coasters all day for
free!

Both Great America and Cedar Point have several arcades scattered
around the park, so it's an adventure just tracking them all down and
finding the machines you want.  If admission weren't so expensive I'd
take a day and do it.

-- 
-------------------------------------------------------+-----------------------
If Shakespeare were alive today he'd be writing        |      Steven King
scripts for "Three's Company".                         |   Motorola Cellular
                                                       |   king@rtsg.mot.com
Newsgroups: rec.games.video.arcade