HDTenEightyP/NetNews huggingface dataset:
From: osicoop@bcars68a (Doug Gould)
Subject: Re: Ultima7 Chuckles
Organization: Bell Northern Research, Ottawa, Canada
X-Newsreader: Tin 1.1 PL3
Distribution: na
Date: Thu, 21 Jan 1993 21:41:02 GMT

rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss) writes:
: Ok, what is the trick to the "Game" Chuckles the Jester plays?  It
: sometimes causes him (and me!) to speak in a strange manner, but I 
: have not been able to see the common trait to the correct answers.
: 
: ----------------------------------------------------------------------
: Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
: brian@hpfcbdr.fc.hp.com           of an eye."

Spoilers!











He only uses single-syllable words.
From: swang@ux4.cso.uiuc.edu (Ben Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help on FPS Football
Date: 25 Jan 93 16:26:47 GMT
Article-I.D.: news.C1F4Cp.5HG
Organization: University of Illinois at Urbana

Strange, I seem to be unable to go in the air.  I once ran for 380 some yards
and passed for a puny amount of 30 yeards.  And I can't seem to stop my opponents in any way..  So if a opponent have a good QB, I seem to get into a 
shootout no matter what kind of defense I employ.  I was in a game with
55-41..  So how do people keep the score so low like 0 and 8 pts??

	Ben Wang
	swang@ux4.cso.uiuc.edu
From: 890661b@axe.acadiau.ca (MATTHEW EARL KEITH BALL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Sherlock Solution? et. al.?
Date: 25 Jan 93 21:25:38 GMT
Organization: Acadia University

I was wondering if anyone could tell me if there is a walkthrough available 
for the Lost Files of Sherlock Holmes around. Also could anyone tell me of 
the best ftp sites for obtaining game solutions on.

Thanks in advance.
Matt
Newsgroups: comp.sys.ibm.pc.games
From: s30683v@taltta.hut.fi (Timo Johannes Talasmaa)
Subject: STAR CONTROL II cheat?
Organization: Helsinki University of Technology, Finland
Date: Tue, 26 Jan 1993 14:48:03 GMT

Has anybody got a cheat for Star Control II? I am tired of collecting
minerals and biodata just to get the game going.

The save file seems to be crypted, so "normal" save file editing 
does not work. Has somebody figured out the format? Even clues to
the crypting algorithm would be helpful.

Timo
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: ZZT UPLOADED TO WUARCHIVE AND ULOWELL
Summary: announcement of new upload
Keywords: zzt upload object oriented game
Date: 26 Jan 93 01:30:40 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I had a request or two, so I uploaded ZZT to wuarchive.wustl.edu and to
ftp.ulowell.edu THe file is zzt.zip and is about 175K in compressed format.
This is an object-oriented adventure game running in color text. It also 
comes with a board editor and and the "ZZT-OOP" programming language, with
instructions included. Any files in the zip beginning with ZWEL are files
created by me with the editor, it's been a while since I used this, so I 
cannot be certain if I put the boards together into a world yet, or if 
the world is complete.
The program is shareware, and there is documentation explaining registration
costs and benefits.
Have fun with it!

-- 
--Matthew Charlap
-------------------------------------------------------------
This is STILL a test of the .signature 
If this were a real .sig file, something else would be here, not just a name.
Newsgroups: comp.sys.ibm.pc.games
From: riddell@netcom.com (Shane Riddell)
Subject: want to trade T2029 for Star Control II
Keywords: trade, wanted
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa
Date: Thu, 21 Jan 1993 06:24:17 GMT

	I'd like to trade my T2029 for Star Control II.  (I have original
disks (5.25"), docs, and packing, and would expect the same.)

	If interested, please reply to riddell@netcom.com or
riddell@brahms.udel.edu.

	Thanks.
-- 
**********************************************************************
* shane                   * If I ever say or do anything, just to be *
* riddell@netcom.com      * politically correct, please, SHOOT ME!   *
* riddell@brahms.udel.edu                                            *
**********************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: ajb8886@ritvax.isc.rit.edu
Subject: Re: LLAMATRON 'i hate those raindrops and lasers!' (semi-spoilers)
Reply-To: ajb8886@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 21 Jan 1993 13:28:54 GMT

In article <1993Jan20.023133.24640@magnus.acs.ohio-state.edu>, grickett@magnus.acs.ohio-state.edu (Gregory A Ricketts) writes:
>
>Where can you get Llamatron, is it shareware?  Greg.

LLamatron is one beautiful clone of Robotron 2084 with a lot of nice little
twists.  Very amusing and damn good, although learning to lock your laser in a
given direction takes some time (I sure hope the registered version has dual
joystick support like the aracade 2084).  So many interesting twists and new
nasties that once you start on it, you'll be hooked.

The registered version is supposed to have much-improved soundblaster sound as
well as run in 386-mode for that extra kick of speed.  And it's supposed to add
something called the Tentacle (whatever that may be).

Shareware, and costs um, $20 I think to register, which is something I have to
do Real Soon Now.

Don't enable the psychotic screen flashing and color cycling unless you have a
really fast machine and video card, or you'll get an unacceptable slowdown in
some of the more intense waves (I speak from a 386/40 w/SS24X video).  With
those features enabled it's amazingly fast and smooth.

Last time I checked, it was available at wuarchive.wustl.edu in
pub/MSDOS_UPLOADS/games.  Given the state of continuous flux at wuarchive,
there's no guarantee it's still there.

Alex
From: bz859@cleveland.Freenet.Edu (Arun Jagannathan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 22 Jan 1993 17:10:30 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Gateway 486DX-33 w/ Speedstar 1meg                       23.2 FPS

-- 
Arun Jagannathan     | email:
		     |     ajagan@heartland.bradley.edu
		     |	   bz859@cleveland.freenet.edu
		     |	   money@imsasun.imsa.edu (school)
Newsgroups: comp.sys.ibm.pc.games
From: cantrell@sauron.msfc.nasa.gov (Eric Cantrell)
Subject: HELP! Ultima7 to slow
Organization: NASA/MSFC
Date: 23 Jan 93 03:45:27 GMT

I'm having problems with Ultima7 running to slow.  I have a 486-33
with 4 Megs and a (crappy?) VGA card w/256k mem.  I used the U7
created boot disk and it still runs like an XT.  What am I doing wrong?
Thanks in advance.

eric
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC: Whatever happened to...
Date: 29 Jan 1993 00:45:43 GMT
Organization: Massachusetts Institute of Technology
Distribution: world
NNTP-Posting-Host: w20-575-38.mit.edu

In article <elliott.68@oliafd.shel.isc-br.com>, elliott@oliafd.shel.isc-br.com (Elliott Kleinrock) writes:
|> In article <C1Fx0C.Kw7@news.cso.uiuc.edu> rlt20429@uxa.cso.uiuc.edu (Psycho) writes:
|> >While on the WC series, I know that privateer has a lot of leeway in story 
|> >line but are their any plans for a tactical game based on this?  Rather 
|> >then just being a figther jock always outnumbered 4 to 1 I would like to be 
|> >in control of the campaign.  Good space fleet battle type games are sorely 
|> >lacking in 'realism' and effects, this could be a good game to do it with.
|> 
|> But in a fleet game the Kzin (whoops, I forget their name in WC) with the 
|> odds that you face in WC would always win.  I had over 100 kills in WC2, 
|> also if you notice the rest of the fighters also had impressive kill numbers.
|> It seems like the human ships outclass the Kzin ships by a lot.  Also in WC1 
|> I could kill any capital ship (even the base at the end) with my guns, and 
|> in WC2 it only took 2 torps max to kill any capital ship (and no real danger 
|> from the target).
|> 
|> It would be a pretty unbalanced game I think.
|> 
|> 	- Elliott
|> 
|> 	elliott@oliafd.shel.isc-br.com
|> 	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott

Kilrathi, not Kzinti. Kzinti are the intelligent cats that inhabit Larry
Niven's "known space" universe. Very similar to the Kilrathi in behavior...

I agree with your conclusions, however. What would be interesting would be to
take the Harpoon strategic simulation engine, and insert WC-WC2 technology
into it, and allow dogfights to be fought in the manner we all know and
love :) That would be cool.


Daniel Silevitch                           dmsilev@athena.mit.edu
Massachusetts Institute of Technology
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Patriot: New Design in Wargames
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 27 Jan 1993 16:47:07 GMT

From article <1993Jan27.142644.33857@rchland.ibm.com>, by seurer@rchland.vnet.ibm.com (Bill Seurer):
> I played around with Patriot a bit more last night and here's some more info.

Is there a reason why they don't give us the 800x600 option???

I mean 640x480x256 gets you just about the same as 640x480x16, only 
more colors.  Even the most cheapo card/monitor today supports at least
800x600x16 (with 256K), and even 800x600x256 (with 512K).  Of course the
best would be that they support 1280x1024, so that we can see everything
without scrolling and having overlapping windows.
From: kaneko@icsi.Berkeley.EDU (Seiji Kaneko)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wiz 7-AAAaaarrrggghhh!
Date: 25 Jan 93 19:50:09
Organization: International Computer Science Institute
	<1993Jan25.194858.23826@news.eng.convex.com>
NNTP-Posting-Host: axiom.icsi.berkeley.edu
In-reply-to: docken@convex.com's message of Mon, 25 Jan 1993 19:48:58 GMT

>>>>> On Mon, 25 Jan 1993 19:48:58 GMT, docken@convex.com (William Dockendorf) said:
|> In article <1993Jan23.214934.24131@wheaton.wheaton.edu> rbstorm@david.wheaton.edu (Roger Burton Storm) writes:
>5.  Again in the graveyard in Nyctalinth, what do I use with the ghost and the
>	two little rooms in order to get that scepter?

|>    Yeah, I couldn't figure this out either.



Dig up the ground at the statue in Nyctalinth. It will help.
--
Seiji Kaneko  kaneko@sdl.hitachi.co.jp,kaneko@halsp.hitachi.com



Newsgroups: comp.sys.ibm.pc.games
From: shweeja02@cc.curtin.edu.au (James Hwee)
Subject: WC2: That Depot's history (was: WC2: How to nail that Depot?)
Organization: Curtin University of Technology
Date: Thu, 21 Jan 1993 19:44:39 GMT

Hi,

A couple of days back I posted a request on how to destroy the K-Supply
Depot in Wing Commander 2.  Thanks to all the netters out there that
were so willing to give a helping hand (and their 0.02c worth).  Up until
then I'd hardly used torpedoes, but now... well look out capital ships! 8-)

The general concensus was... well to quote from a wellwisher (Thanks Dan!):

>The secret is to lock on the torpedos out of range before making the 
>run at the base.

>After clearing out the fighters, head out of targeting range of the base.
>Wait for shields to fully recharge, then head back to the base.  When it
>first lights up as a target, come to a full halt (backspace key?), and
>lock torpedoes.  You will be at a range of about 12,500.  The base will
>not start firing until you drift within 10,700.  Wait until lock is
>achieved or until you start to get within 10,700 of the base.  Fire up
>the engines and head on in, keeping out of the line of fire of the flack,
>and launch the torpedo at a distance of 2500 to 3000.  Do an abrupt turn
>around (the blast can hurt you), and head out.  Repeat as needed.

>The same strategy works for capitol ships also.  Just make sure you dodge
>the first "fireball" they send your way at 10,700 without losing lock.  With
>ships, you don't usually quite have time to get lock before you drift into
>firing range.  On your way out, spirol in order to reduce the change of 
>fireballs getting you on the way out.

>By the way, your buddy will eject.  Either you can pick him up with your
>rear tractor beam, or let search and rescue do it for you.

>Good Hunting!

>Dan (ie: John William Laser) Tayloe

Oh, one more thing I learnt... Doomsday is a retard! 8-)

Later,
James

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   James Hwee  (WA42)              Internet : SHWEEJA02@cc.curtin.edu.au
   Curtin University
   Perth, West Oz.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench
Date: 24 Jan 1993 14:09:35 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

	Do you guys all use these 486/66 for games and stuff? ARRGHHH!!! 
Makes me sick. I'm too embarrased to run 3dbench on my puny 286-12. 
Probably come out in fractions... *sigh* How can you all afford these beasts?
Can I trade in my left arm somewhere? Maybe sell some blood? Damn.

==============================================================================
" There's nothing dumber in the world than a man with an erection. "
				- Borric, Prince of the Blood.

Hadoken! -Ken
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Mon, 25 Jan 1993 18:13:59 GMT
Subject: Re: Underworld II Help needed
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>/ hpindda:comp.sys.ibm.pc.games / isc10192@nusunix1.nus.sg (KOH KHANG WEE) /  6:22 pm  Jan 21, 1993 /
>
>Can anyone tell me where to find the 1st blackrock key ? I'm stuck and i
>can't seem to locate the key although i seemed to have explored the
>entire castle and it's dungeons !
>
The first gem is in the first alternate world (goblin tower or some such
name). The Captian has it. You'll have to kill hime (or get someone else
to, eh?) to get it.

If you haven't figured out how to get to the alternate worlds, try bumping
into the black rock from lots of different directions and see what happens.

Good Luck

		   tozz
Newsgroups: comp.sys.ibm.pc.games
From: campoe@sinaloa.jsc.nasa.gov (Alex Campoe)
Subject: Wyz7: HHHELP - Fun House PLEASE
Organization: Lockheed ESC
Date: Tue, 26 Jan 1993 15:56:07 GMT

Please, somebody help me. I may be missing something somewhere, some
secret door unseen, a button unpressed ...

I entered the fun house, got the 200lb weight attached to the seesaw, pulled
up the weight with the spooler, got on the seesaw, rose 4 feet in the air, and
crashed again on the floor.

I also got the fan working, in front of a gate which is still closed.

BUT I CAN'T GET ANYWHERE ELSE.

Please, please, pretty please, somebody tell me what to do ...

Alex Campoe
CAMPOE@SINALOA.JSC.NASA.GOV
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: finished UW2, comments/hints
Date: 26 Jan 93 19:52:09 GMT
Organization: Qualcomm, Inc., San Diego, CA

glaz@eniac.seas.upenn.edu (Alexander Glazamitsky) writes:
>*** Spoiler alert ***

>The game has a fair number of bugs most of which I encountered in the Void.
>When a section of the games violates as many rules of the engine as Void 
>probably does you have to pay the penalty.  The game would often freeze, it
>would corrupt the display, it changed the palette a few times to the blue only
>(not just in blue world), etc...  Bugs, taking damage for no good reason, not
>being able to map or even to figure out general outlay of the place earns Void
>my vote as the worst level of the game (right after mage test 7).

Those aren't bugs (maybe the freezing, depending on how long it would
freeze).  That's the brain creatures nailing you at a distance.
Except for the mapping - you can't do that any way that I've found,
which certainly makes it more "interesting."
-- 
We're a rock-and-roll band and we'll bring down the house the way Bill is
going to bring down the country. -- Roger Clinton on brother Bill Clinton
Newsgroups: comp.sys.ibm.pc.games
From: jpsum00@mik.uky.edu (Dark Knight)
Subject: UW2 Help please  *Spoilers* after Killhorn Keep
Keywords: UW2 help
Organization: University Of Kentucky, Dept. of Math Sciences
Date: Sun, 24 Jan 1993 23:39:15 GMT

*SPOILERS AHEAD*























     After finding the blackrock gems in the prison tower, ice world, and  
Killhorn Keep, I cannot get the huge Blackrock gem to transport me to any  
other worlds besides these.  I have had Nystul warm all 3, talked to Lord  
British in the servants behalf, etc.  I did not open the dam in the ice  
world or disable the trap in Killhorn Keep.  Is that the problem and if  
not, then does anybody have any suggestions??
                                         Joey
JPSUM00@mik.uky.edu
JPSUM00@ukpr.uky.edu
E-mail or follow-up posts are both fine.
From: atom@soda.berkeley.edu (Allen Tom)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Games as good as KQ6?
Date: 28 Jan 1993 06:33:42 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <1k78t2INNl73@roche.csl.sri.com> boucher@csl.sri.com (Peter K. Boucher) writes:
>I thought KQ6 was the best thing since sliced bread,
>but I'm a relative novice when it comes to PC games
>(it took me two weeks, + 3 or 4 spoilers, to win both 
>ways).
>
>My question is:  Are there more games as good or better
>out there?  

I have KQ6 and I think it sucks. All you do is get the hand icon and try
to click everything on the screen with it! After a while it gets really
tedious. Ok, the graphics are great, but the game sucks, so what's the
point?

For Role-playing games, Ultima7 and Ultima Underworld are my favorites.
Ok, Underworld is just a big scavenger hunt, but it's really fun, and
the "Virtual Dungeon" must been seen to be believed!

If you want action, Wing Commander II can't beat!

>
>I don't want violent games like WOLF3D, because I play
>with my 5-year-old daughter sitting on my lap.
>

Oh well, this isn't alt.tasteless so...


>I have a soundblaster.  I don't have a joystick (should I
>get one?).
>

Ultima 7 and Ultima Underworld don't use the joystick. WCII does. If
you like action games, get a joystick. If you want mellow games, 
you probably don't need one...
-- 
+-------=Allen Tom=-------+   It is not I who am crazy,
| atom@soda.berkeley.edu  |         It is I who am MAD!!!! -- Ren
| atom@ocf.berkeley.edu   |          
+-------------------------+ wubba wubba wubba wubba wubba wubba wubba!!!!!
From: x89werner6@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Privateer
Date: 25 Jan 93 19:42:15 EST
Organization: Western Michigan University

In article <19934@mindlink.bc.ca>, Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
>> Wing Commander III is a real mystery to me.  All the good characters are
>> either dead or getting too old--not to mention the dark ending of SO2.
>> I just hope they don't do some kind of corny "Next Generation" thing.
>> Any comments?
>> 
> (Note that Privateer != WCIII, or for you BASIC fans Privateer <> WCIII)

That's what I thought too when I posted a followup when someone said they
were two different titles.  I received about a dozen replies stating
that they weren't the same game, and that both are currently under
development.

Scott Werner
x89werner6@gw.wmich.edu
From: hartman@ulogic.UUCP (Richard M. Hartman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD:  c.s.i.p.g reorganization  -- please examine
Date: 27 Jan 93 16:10:56 GMT
Organization: negligable

In article <1993Jan24.030947.6192@afterlife.ncsc.mil> mconeil@afterlife.ncsc.mil (Michael O'Neill) writes:
>
>   I'm a new user; you may want to trash this now.

Ok, trashing!   <g>

>   I like the idea of a coarse-grained reorg., i.e. 5 or 6 groups.  Add to that an additional group for "floaters", games which have not been expressly
>"placed" in one of the 5 or 6 subgroups.  

	.misc

>   With a moderator (ABSOLUTELY NECESSARY) administering this plan, all games
>covered by the subgroup would be regularly posted, in alpha list format
>to the subgroup.  A message, as a header to this list, would explain to
>all users (read new) that only articles relevent to the list of games below
>will be posted.  The header should also direct the user (new) to the other
>4 or 5 groups and to the last "floaters" group should the game not yet
>be placed.

Hoo Boy!  Do *you* volunteer to be moderator?  That would be a full
time job even for the sub-categories w/ the volume this group gets!

Also, limiting postings to an explicit list would be pretty difficult
when old games keep popping up from time to time & new games are 
ALWAYS appearing.  Anyone want to talk about Rogue? <g>

The subject line should be used to indicate the game being discussed,
that is already being done, but not very consistantly with "KQ" and
"Kings Quest" both being variants for the same game.  A FAQ might
be able to formalize some of these.

For that matter a FAQ might be useful to provide a general guideline
to what games go in what groups, with examples.  But maintaining
an explicit list would be a real pain in the @$$.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lazy day, Sunday afternoon.			|
Like to get your feet up, watch TV.		|	-Richard Hartman	
Sunday roast is something good to eat,		|	hartman@uLogic.COM
must be lamb to day 'cause beef was last week!	|

Newsgroups: comp.sys.ibm.pc.games
From: ilaine@panix.com (Liz Stokes)
Subject: Re: Multitude of bugs in UW2
Organization: Panix Public Access Internet & Unix, NYC
Date: Mon, 25 Jan 1993 23:29:50 GMT

In article <C1FDCJ.49y@srgenprp.sr.hp.com> robl@PROBLEM_WITH_INEWS_GATEWAY_FILE (Rob Laddish) writes:

>I play uw2 on a gateway 2000 486DX2-66, with the ATI Ultra Pro Vesa card.
>It's very fast, but the game is very buggy! It always crashes at least once
>an hour, and lately seems to crash while saving once every 10 saves or so.
>My gut feel is that many save/restores screw it up, as does dying and then
>continuing.
>
>Great game - losuy bugs. At least my inventory seems to be o.k. so far. It
>would really suck if there were inventory bugs as well!
>
>:   Has someone been able to avoid some of these bugs, if so, how?
>
>I'd like to know to. Probably if I didn't do any of the above I'd be o.k. :-)

	I save often and restore a lot, without too much difficulty.
UW2 hasn't crashed on me yet, but it threatened to - hesitations in movement 
and music. Saving as soon as I see these symptoms, quitting and starting the 
game again seems to clear it up. Come to think of it, dying in a gem world
and continuing on without restoring may cause the trouble.
					-Liz

-- 
Liz Stokes         | 	Ilaine's E-Z Garb Workshop
Ilaine de Cameron  | 	We're going to try an experiment now. Instead of using
                   | 	a loom, we're going to wind all the yarn into balls
ilaine@panix.com   |    and adopt an infinite number of kittens...
From: lesher@procyon.cs.bucknell.edu (Tim Lesher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3D bench: DOS vs. OS/2
Date: 27 Jan 1993 14:03:03 GMT
Organization: Bucknell University, Lewisburg, PA
Distribution: na
NNTP-Posting-Host: procyon.cs.bucknell.edu

In a similar vein, has anyone run Gunship 2000 under OS/2?  When a
friend did this on his 386/25, the game ran _considerably_ faster,
almost to the point of unplayability.  In the office scene at the
beginning of the game, the "computer" screen in the background was
just a blur, and the officer who hands you your orders was writing
like a line printer.  Weird.

--
Tim Lesher <lesher@bucknell.edu>

Newsgroups: comp.sys.ibm.pc.games
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: falcon3 mailing list
Keywords: Falcon 3.0
Organization: MCC, Austin, Texas
Date: Thu, 21 Jan 1993 23:14:53 GMT

To subscribe to the Falcon 3 mailing list, use:

   echo "subscribe falcon3"   | mail listserv@onion.rain.com

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard