HDTenEightyP/NetNews huggingface dataset:
From: ITB650REID@redgum.qut.edu.au (ITB650REID@qut.edu.au)
Newsgroups: comp.sys.ibm.pc.games
Subject: Pool of Radiance - Help
Date: 27 Sep 1992 23:31:28 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

I played Pool of Radiance a couple of times and I thought I'd completed it.

I nuked the Dragon in the tower, but I was never able to find the Pool.

Can someone either send me, or point me in the driection of a complete set of
hints for this games.  I tried ftp.uwp.edu - nothing.

I may have missed other things, that's why I ask for the entire solutions, if
possible.  

Thanx'
Beserk.
From: sci40027@nusunix1.nus.sg (HO CHOO LIANG)
Newsgroups: comp.sys.ibm.pc.games
Subject: "Christian" games ?
Date: 30 Sep 92 05:55:50 GMT
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Hi!  I've read somewhere ( can't remember the name of the magazine )
that there are computer games which are either based on some
biblical characters/stories/etc. Wonder if anybody else read this?
Or anyone know what's available / where is it available ?
Any such shareware games around which I can get from ftp?
Thanks for reading! Any help is welcomed!

+++++++++++++++++++++++++++++++++++++++++++++++++++
  O   O 
    l              Ho Choo Liang 
  \===/
+++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: euming@mrcnext.cso.uiuc.edu (Lee Eu-Ming)
Subject: Falcon 3.0D advice needed.
Organization: University of Illinois at Urbana
Date: Sun, 27 Sep 1992 07:20:51 GMT

Okay, now is the time for all you Falcon gods to tell me what I'm doing
wrong.

My problem:  I can never seem to successfully complete some missions.
For example: Whenever I get a mission where I should "Deny enemy air
activity in such-and-such a region", I _never_ succeed.  I can configure
Falcon to be supereasy, take off, blow away 20 enemy planes without losing
one of mine, land, and still fail the mission.  I've tried blowing away
the enemy planes, flying around for an hour waiting for more to show up, but
that never seems to work.
I also have real problems destroying enemy airbases.  The book says I should
fly in very low (<200 feet?) very fast (AB5) with radar off and suddenly
pop up, drop bombs, and fly away quickly.  This never seems to work.  I
always get detected and shot down.  Do you have any advice for these
situations?  

I do have patch level D, so I dont think its a bug, just something I'm not
doing correctly.

Please email me back if you have any advice.  Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Subject: Re: Civ: Democracy is a messad
Organization: University of Illinois at Urbana
Date: Tue, 6 Oct 1992 18:11:41 GMT

jao@sactoh0.sac.ca.us (James A. Ollinger) writes:

><1992Sep24.122020.10994@waikato.ac.nz> <80844@ut-emx.uucp>
>Distribution: na 
>Organization: Sacramento Public Access Unix, Sacramento, Ca.
> 
> 
>I concur with advice given elsewhere:  I stay in Republic and be done with
>it.  According to the book Civilization: or Rome on 640K a Day (this is an
>excellent book.  Lots of charts and commentary.  This will answer almost
>any question on the AI, formulas used, and good strategy tips.  I highly
>recommend it.  Most of the questions I've seen can be answered from the
>book), here's what you get with various forms of government:
> 
[stuff del]
> 
>I find democracy to be too much of a PITA.  It's too easy to go into
>anarchy, the people get unhappy too easily, and the only real benefit is
>corruption falloff.  I stay in Republic and leave it at that.  

Do you play on Emp. 7 civ on ver 4?  I find that I have to use democracy
to win on this level (and I win ~9 out of 10 times).

 
					Todd Walk
					walk@mrcnext.cso.uiuc.edu
From: jburke@wsuaix.csc.wsu.edu (John Burke)
Newsgroups: comp.sys.ibm.pc.games
Subject: WCII: Memory Parity message.
Date: 28 Sep 92 20:27:07 GMT
Organization: Washington State University
Originator: jburke@wsuaix.csc.wsu.edu


Every time I try to run Wing Commander II w/speech pack, I get a message that says

Memory parity interrupt @ 05A5:018E
Type (S)hut off NMI, (R)eboot, other key to continue.  

Why am I getting this?  I have a 486, and I have turned off both the external cache, internal
cache, BIOS relocate, etc.  I am running in non-turbo.  I have a PC Musicquest MIDI card, and have
the patched driver for it.  Why am I getting this damn message all the time?? HELP!

John Burke
From: dlou@sdcc13.ucsd.edu (Dennis Lou)
Newsgroups: comp.sys.ibm.pc.games
Subject: Strike Commander demo looks good!
Date: 26 Sep 92 07:25:14 GMT
Organization: University of California, San Diego


My system is an Everex 386DX-25 with 8 megs of RAM and 128k of
cache.  I am running a Trident 8800 card, DOS5, and 386to-the-Max.
I also have a Sound Blaster (2.0, not Pro) but no Roland.

After downloading the Strike Commander demo from wuarchive and
applying the Sound Blaster patch, the demo ran just fine for me.  I
don't know why others are having problems running it.  I even saw a
fix for the patch on wuarchive.

One thing I noticed was that there were provisions for adlib, but
the adlib.adv file was missing.  Curious, but I wonder if anyone
can get their hands on thie file (Ross?).

Anyway, on to the *spoilers*...





The demo begins with a hawk flying in the clouds.  "Origin Presents"
pops up on the screen after the hawk dives out of view.  Then "A
Chris Roberts Game" then comes up.  The lettering is sort of a
transparent chisled silver/aluminum look.  Then "South America (3
second pause) 2011AD".  Then we get to see two F-16's chasing either
a Mig 25 or an F15.  The two pilots chatter over the radio, one
(presumably the hero) is named Carson.  The wingman gets antsy as
Carson lines up the sights.  Carson fires off a missle, the Mig/F15
goes down as its pilot ejects.  You see the ejected pilot right
himself and desperately tear at his parachute harness as the two
F-16s line up for a strafing run.  The wingman gets impatient with
Carson and reminds him of the price on the fallen pilot's head.
Carson proclaims he's "not a killer" and orders to return to base as
we see the two planes head off in the distance, one of them doing a
slow roll.

After this, "Strike Commander" appears with "Strike" in yellow
lightning style lettering and "Commander" in the previous
chisled/transparent font.  Then pops up
"The few"
"The proud"
"The well armed"

and then after that appears "Assault begins summer '92".


-- 
Dennis Lou             || "But Yossarian, what if everyone thought that way?"
dlou@ucsd.edu          || "Then I'd be crazy to think any other way!"
[backbone]!ucsd!dlou   |+====================================================
dlou@ucsd.BITNET       |Steve Jobs and Steve Wozniak went to my high school.
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Brief Mantis review ( Microplay ripoff of Origin)
Date: 30 Sep 92 23:47:43 GMT
Organization: Lehigh University

In article <BIGGLES.92Sep29173512@biggles.nsc.com>, biggles@biggles.nsc.com (big
gles) writes:

[Stuff about the low points of Mantis deleted...]

>But, here's the kicker. In the box, there's an advertisment for their
>future games and one of them says something about :
>"Fly an ace squadron against drug cartels" -- sound familiar?
>(I believe the name is "Operation White Cloud or White Storm" -- why they didn'
t
>call it "Operation This-is-a-real-RipOff-of-Strike-Commander" is beyond me.)
>
>I think Microplay is MicroProse's cheap imitation RipOff department.

Actually, I thought you meant they were copying Microprose's ATOP (sp?), where
in the future, the airforce use F-22s against drug lords. I think Strike
Commander is about a war between really powerful governemnt/company fractions
like the IRS! About those taxes I owe...EAT HELLFIRES!!!!!! :)
-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu_____________________/
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Instant "crack" for Command HQ 
Date: Sun, 27 Sep 92 05:19:56 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

This is meant for those who bought the game legitimately, but hate
having to bring out the manual each time.

In case some of you had not realize it, if you were to hit the ENTER
key just before the main menu get settled down, the program will ask
for the same word every time.

And just for those of you holier-than-thou-no-pirating types out there, 
I am not going to say what word that is.
From: jao@sactoh0.sac.ca.us (James A. Ollinger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ 4 patch modifications
Date: 4 Oct 92 19:10:37 GMT
Organization: Sacramento Public Access Unix

<1992Oct1.181754.24737@bradley.bradley.edu>
<1992Oct2.071613.21456@netcom.com>
Distribution: na 
Organization: Sacramento Public Access Unix, Sacramento, Ca.
Keywords: civilization, trading
 
My apologies if this has already been discussed, but I'm fairly new to the
net.
 
I've got version 1 of Civilization and I just downloaded a version 4
patch.  Can anyone tell me the bug fixes/modifications that this patch
offers?  I want to know what it changes before I install it.
-- 
    London   *   Paris   *   Florence   *   Rome   *   Sacramento
                          KNIGHTS, Inc.
                JAO@SACTOH0.SAC.CA.US, District Knight
      Maidens Rescued  *  Dragons Slain  *  Feasts Devoured 
Newsgroups: comp.sys.ibm.pc.games
From: isc10085@nusunix1.nus.sg (NG YENG YONG)
Subject: FTP sites for games.
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 30 Sep 1992 02:39:55 GMT

Hi Everyone. Can someone please advise me on some FTP sites on games. I
am new on this group. Therefore I need a lot of advice from people like
you. Thanks in advance.

Hope to hear from you soon.
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control II Info Wanted...
Date: 29 Sep 92 23:11:28 GMT
Article-I.D.: lclark.1992Sep29.231128.8369
Distribution: world,local
Organization: Lewis & Clark College, Portland OR

In article <Sep.29.18.32.20.1992.18413@andromeda.rutgers.edu> dshaffer@andromeda.rutgers.edu (Donald A Shaffer) writes:
>tswanson@mrsvax.mis.arizona.edu (QUIS CUSTODIET IPSOS CUSTODES.) writes:
>
>>Hey,
>
>>Got a flyer from Accolade on Star Control II, and it sounded kinda'
>>interesting.  I think its due out this week.  Does anyone have any info or
>>impressions of the game?  If anyone has it, I'd like to hear about it.
>>I never played the first one, does that matter?
>	Flyer!  could you mail me what it says? Please?
>        And if anyone else has information give it to me too, please.
>>Any info appreciated.
>        ditto

I know that the game will support the Gravis Ultrasound :-)  Of course by
the time anyone gets their Ultrasound, the game will probably have long
been forgotten.

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
From: mikefitz@beach.csulb.edu (Mike Fitzpatrick)
Newsgroups: comp.sys.ibm.pc.games
Subject: MM3 Help
Date: 28 Sep 92 22:38:44 GMT
Organization: Cal State Long Beach

Can someone tell me where I can get the swimming skill?

I seem to have it for one character but can't remember where I got it
and I seem to be having some trouble finding it again.

Mike
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: eye of the beholder
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 29 Sep 1992 17:07:21 GMT

>I have the game but I do not know how to play it.  Can somebody out there 
>please help me (choosing characters, how to fight, how to use magic spells, 
>etc.). 
>This is not a joke this is for real!! 
>

Gee, I would be willing to be a large sum of money that the game you
BOUGHT came with an instruction manual.  Check in there first.  I'll
bet, even in Pretoria, that SSI would like the game to accompany an
instruction book.  It also comes with a neat registration card and
other goodies.  Check it out.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: smb@col.hp.com (Sam Bauer)
Subject: >>For Sale: Ultima I-VI Series (CD-ROM)
Date: Fri, 2 Oct 1992 17:35:38 GMT
Organization: HP Colorado Springs Division

PC GAME FOR SALE	

************* Ultima I-VI Series - CDROM Edition  **************

What can I say about these games that you probably haven't already
heard?  I enjoyed playing Ultima Underworld so much that I decided to
by this series.  It has been a real kick to experience the progression
of the ultima series first-hand.  With each game, the graphics get 
better, the world gets larger, and the story gets meatier.  Suprisingly
enough, though the first several games use only CGA/EGA graphics and
mouse support/sound card support doesn't arrive until Ultima VI, the
games are all well done, and enjoyable.  I'm really going to enjoy
Ultima VII (yes, I've been saving it) with this much history behind
me.  I, like the fictional Avatar, feel very good upon completion of
each quest - though after awhile, find myself longing to be back in
Britania. 

Includes:

Ultima I: The First Age of Darkness

Ultima II: Revenge of the Enchantress

Ultima III: Exodus

Ultima IV: Quest of the Avatar

Ultima V: Warriors of Destiny

Ultima VI: The False Prophet

I will sell for $48 (Only $8 per game).

I am the original owner.  Game includes all docs, maps, etc. (including
registration).

I will pay shipping.  It will be mailed inside a box with packing.

EMail at smb@col.hp.com or call 1-719-531-4460 (days).

Sam Bauer, Hewlett Packard CTD, Colo. Sprgs CO.
Newsgroups: comp.sys.ibm.pc.games
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Re: MM4 gold/gem hack, endgame announcement and other spoilers
Organization: The Ohio State University
Date: Tue, 6 Oct 1992 16:42:51 GMT

Pretty impressive to have finished the game already.  However, don't 
you find it annoying to have not completed so many parts of the game?
I always consider the game incomplete until I have gotten my -full-
money's worth <G>.

-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks   "With friends like this,   
3rd year medical student		          who needs anemones?"
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
From: tvilla@tartarus.uwa.edu.au (Tim Villa)
Newsgroups: comp.sys.ibm.pc.games
Subject: GODS: key in level2/world1
Date: 5 Oct 1992 08:14:40 GMT
Organization: The University of Westrn Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

In the first world of level 2 (the Temple) there's a key at the extreme
right of the world when you start-(go down, right). There is a hint 
stating "When left alone, thieves can help" and two of those buzzing 
things sticking up from the floor that kill you, with a door on the 
right that teleports. Now at the top left of the screen is a key which
appears when you pull the lever but there's no way I can see of getting
up there. I expect a thief might get it for me but how can I do this?

Tim
From: colombia@rhps.UUCP (Colombia)
Newsgroups: comp.sys.ibm.pc.games
Subject: SimCity SHAREWARE????
Date: Fri, 25 Sep 92 13:36:21 PDT
Organization: Rocky Horror Picture Show BBS

I run a BBS and have recently recieved as an upload a "shareware"
version of SimCity.... It does not appear to be crippled in any
way, and does not seem very "shareware" to me.... I have a strong
suspicion that it is a hack in order to get ppl to send money to
them... The only shareware notices are a text file about
regestering, and a note when exiting the program that says
"please register" has any one encountered this or can give me any
info one way or the other for sure?  We have not put it up for
download pending confirmation of legality.....

Incidentally the address to send the money to is NOT the company
that makes the game....

Colombia
Amber.

Newsgroups: comp.sys.ibm.pc.games
From: mccullou@cae.wisc.edu (Mark McCullough)
Subject: Re: GS2000 Mission delegation
Organization: U of Wisconsin-Madison College of Engineering
Date: 30 Sep 92 16:59:02 CDT

In article <1992Sep30.171321.26199@progress.com> wlb@progress.COM (Warren Bare) writes:
>Hi Folks,
>  I have tried all sorts of stuff, but have been unable to send
>either a light or heavy wing on a S&R, Pickup, or Dropoff mission
>successfully.
>
>  They get to the fly to location, then hold.  I try landing them
>and dropping the cargo, but it never seems to hit the spot.  I have
>sent scouts so they can find the DZ, but that did not work either.
>
>  It seems that when I tell them to fly to a point, they never hold
>right where I ask them to.  They might be off by .2 -.3 km.  Perhaps
>this is the problem.  The wing is commanded by a CW3, so you would 
>think he knew how to fly.
>
>  There is no problem sending them on a secondary that involves blowing
>the crap out of something.  That seems to work well.
>
>  Any help would be appreciated.
>
>Thanks,
>Warren
I have a similar problem.  I solved it by putting myself in command of the
flight that involves dropping off a squad/cargo or picking one up.  I don't
have to pilot the blackhawk itself, just put that as maybe the second helo
in the flight.  Then you can load them up with rockets, which they use
quite well anyways.  If I have two pickup or dropoff missions, (Blackhawk
stuff), I put everyone into the same flight.  By the way, what theaters does
the new scenario disk offer?
From: schultem@CS.ColoState.EDU (michael duan schulte)
Newsgroups: comp.sys.ibm.pc.games
Subject: Update to PC Games for Sale
Date: 2 Oct 92 20:22:46 GMT
Distribution: usa
Organization: Colorado State University, Computer Science Department


	I have the following games for sale.  All games come with original 
	boxes and documentation and are 5.25" format.  First Class shipping
	is included in the price.  Terms are: when I get your check, I'll send
	the game.

Game				Manufacturer/Publisher 	Price
------------------------------------------------------------------------

Red Storm Rising		MicroProse		 $15  **SOLD**
Lightspeed			MicroProse		 $12
F-19 Stealth Fighter		MicroProse		 $12
Stormovik SU-25 Simulator       Electronic Arts 	 $12
Abrams Battle Tank		Electronic Arts		 $10
F-16 Combat Pilot &		Electronic Arts		 $10
   Sentinel Worlds I package
688 Attack Sub			Electronic Arts		 $15  **SOLD**
James Bond Stealth Affair	Interplay		 $10  **SOLD**
Starglider II 			Microplay		 $8

Mike Schulte
schultem@cs.colostate.edu
From: avk@elecard.tomsk.su (Alexander Krutikov)
Newsgroups: comp.sys.ibm.pc.games
Subject: PQ3 Help: Stuck with old homeless lady! (FULL SOLUTION BADLY NEEDED)
Keywords: PQ3
Date: 5 Oct 92 07:07:29 GMT
Reply-To: avk@elecard.tomsk.su
Organization: Elecard ltd hq

Hey PQ3 fans!

Do u have PQ3 solution?

I am stuck with the old homeless lady. I cannot take her cart in my car!
Help me!

Many thanxxx in advance.
Alex.

-- 
Alexander V. Krutikov,			Internet: avk@elecard.tomsk.su
Elecard Ltd.,                           FIDO:	  None (yet)
Tomsk, Russia.
Newsgroups: comp.sys.ibm.pc.games
From: jrjohns@eos.ncsu.edu (John R. Johns II)
Subject: Re: Key-disk... It's back again!!
Organization: North Carolina State University, Project Eos
Distribution: na
Date: Sat, 3 Oct 1992 01:15:07 GMT

Just to make a point, I can't see why anyone would want to pirate
anything that comes on a CD-Rom.  Logically, the game should be
so big, pirating the thing would be near-impossible anyways.

However, considering that they wasted all that space on the CD
by putting only a 3.5 meg game on it, I suppose I shouldn't be
surprised.

However, I feel there's no excuse for releasing such a small
game on a CD, when it could fit on 3 5.25" or 3.5" disks.
I know quantity isn't necessarily quantity, but in this case...
You've got several hundred megs of space on that CD rom that
could have been put to good use.  In fact, I'm obliged to think
that it must be a pretty shoddy game, to which point I begin to
wonder why anyone would BOTHER to pirate it...

- John

-- 
 /~  John R. Johns II  -  Senior -  Computer Engineering  ~\
 \_  What .signature?  It must be your imagination, bud.  _/
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Fast video cards & games
From: ppugliese@pimacc.pima.edu
Date: 6 Oct 92 17:22:39 -0700
Distribution: usa

In article <1992Oct5.220514.20488@mnemosyne.cs.du.edu>, jzarin@nyx.cs.du.edu (Jason Zarin) writes:
> I'm planning to buy a Speedstar 24x or a speedy ATI card.  Since both
> these cards have faster DOS benchmarks than my crappy Trident, will I
> notice any major difference when playing games?
> 
> Specifically, will Wing Commander II be any faster?  Right now it is
> rather slow.  How much is the game's speed due to processor speed and
> how much due to video bottlenecks?
> 
> If you have any experiences with switching from a dumpy card to a
> lean-and-mean one, please let me know.
>

Whe I first got WC1 I took it onto work to try it on the 386/25 in
there. The 386/25 had an old 8-bit VGA card that rated out at 1/4
the speed of the 16 bit one I had in my 286/12. The game played sub-
stanially SLOWER on the 386/25 whenever flight animation was in pro-
gress. At other points in the game it ran faster.
PHIL

 
> Thanks
> 
> Jason
> --
> Go Bruins!!!
Yeah, they didn't go far against Arizona did they! ;*)
From: jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Possibly Darkland patch lvl 6 bug
Date: 2 Oct 92 15:33:05 GMT
Organization: Virginia Tech, Department of Graduate Slaves

In article <17834@ucdavis.ucdavis.edu> itlm027@dale.ucdavis.edu (The TimeWalker) writes:
>
>Well, after it raised my skills, the game dumped me back into DOS w/ the message
>
>pics\baked3.pic not found
>Invalid command.com
>System Halted
>


There is a small bug in the .06 patch program that you may have just stumbled
upon.  When the program creates the new pic files for the version, it 
creates them in the game's root directory rather than in the pics dir.

The way to correct this is to simply go to your darklands directory and
copy *.pics to the pics directory.

					*--Joe--*
					jsciv@vtucs.cc.vt.edu
Newsgroups: comp.sys.ibm.pc.games
From: ce@wuee1.wustl.edu (Chris Eberhardt)
Subject: SSI Reviews Wanted
Organization: Washington University, St. Louis Mo.
Date: Wed, 30 Sep 1992 12:41:35 GMT


At the local software store I saw a couple of newer AD&D games by
SSI and was wondering if they were any good.  Unfortunately I cannot
remember the names, but both were newer games boasting that they
were single person party games (as opposed to eob series).  The
newest one had a hand signing icon screen to cast spells.  

Reviews, short or long, email or post, would be appreciated.

chris eberhardt
ce@wuee1.wustl.edu
Newsgroups: comp.sys.ibm.pc.games