HDTenEightyP/NetNews huggingface dataset:
From: bbrownin@nyx.cs.du.edu (Barry Browning)
Subject: Looking for Battletech Omega rules
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Tue, 10 Nov 92 22:59:47 GMT


The subject pretty much sums it up:  I'm looking for the
Battletech Omega rules.  If anybody has a copy of this,
please post it, or tell me where to FTP it from.  

Thanks for the help.
From: basestu@bnr.ca (Jean Giblin)
Subject: Re: HERO: ECV levels?
Keywords: levels, ecv, combat, OEC
Reply-To: basestu@bnr.ca (Jean Giblin)
Organization: Bell-Northern Research Ltd.
Date: Thu, 05 Nov 92 16:54:01 GMT

In article <1992Nov4.222734.7349@dartvax.dartmouth.edu>, kmitcham@coos.dartmouth.edu (Kevin Mitcham) writes:
|> I am trying to make things in my game a little more interesting for the player
|> with ECV powers; what I am thinking of is allowing the purchase of levels with ECV.  Any 
|> Ideas on how to work this? Should ECV get split into OECV and DECV?  3pt levels?
|> 5 pt levels?  Any comments?   

Strange, I never thought for a moment you couldn't..

No need to break it up into OECV and DECV, just treat it like ranged combat
(which I suppose it is) so only 8 pt levels and 5 pt levels devoted to defence
work as defensive ECV.  The system works fine whether OCV and DCV is concerned
or ECV.  One change (or at least, one specification) which I might make is to
make sure that the 5 pt DCV level is seperate from the 5 pt ECV defence level.
However, the 8pt combat level does specify ALL combat!  (OCV, DCV and ECV)  
Just remember, this is supposed to represent general combatative talent and
combat tactics outside of the medium, a la Book of Five Rings.

<Pauses a moment to reflect>

On the other hand, in my campaign, I treat the skills used for Variable Power
Pools and powers with Requires Skill Roll limitations as actual skills, so
group bonuses (ie +1 to all INT skills) apply to them.

Both of these cases show parts of the rules that get fuzzy, but can be solved
by very short extrapolations.  While the authors of HERO might not have 
considered them, when they come up, I can't see anyone getting wildly different
calls from my own.   Then again, maybe I should change my Followup-To to
rec.games.frp.advocacy, Just In Case...

Hm...
 
|> Thanks,
|> kevin

No Prob..
Jus' doin' mah job..


nok
Newsgroups: rec.games.frp.misc,rec.games.frp.marketplace,rec.games.frp.advocacy,rec.games.frp.dnd
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Newsgroups: rec.games.frp.misc
Subject: Re: Rec.games.frp.cyber
Date: 8 Nov 92 12:08:07 GMT
Organization: Chalmers Tekniska Lekskola, G|teborg, G|taland

In article <1992Nov6.113637.1@wharton.upenn.edu> millerl@wharton.upenn.edu writes:
>> but I do not see the advantage of that.  Under your system, would Dark
>> Conspircy be "near-future" or "horror".  Would Twilight 2000 be "military"
>> or "near-future"?  If you have catagories, you are going to have games that 
>
>Both those games seem like military simulations to me. I'd put them both
>in military.

  Do I detect some kind of bias here? Unless your definition of military is
simply "military games are those who are written by GDW" it seems to be
wide enough to include AD&D and RoleMaster as military games.
 
>As it uses a similar system to GDW's other games, which
>are mostly military games, it might end up in military even if it isn't
>a strictly military game.

  Just like Topsecret and Buck Rogers are fantasy games? :)

  I thought you were opposed to company-based splits?

>Loren Miller                           internet: MILLERL@wharton.upenn.edu

-bertil-
--
"The Universe is a sphere precisely 1.069604911 kilometers in radius."
                The Traveller Mailing List PBEM Campaign, as refereed by 
		Metlay, Cook and Johnson and played by the rest of us maniacs.
Newsgroups: rec.games.frp.misc
From: sba@cch.coventry.ac.uk (Blade)
Subject: Shadowrun-Trid
Organization: Coventry University
Date: Fri, 13 Nov 1992 10:34:31 GMT

In shadowrun you can create a 
massively powerful street sam troll,14 body ect.. full of cyberware,skillsofts,
loads of money to spend on contacts ie military(so you can now buy military
armour and weapons).That can survive just about anything(and they usually do!!)
Surely this is wrong!
  I have known a troll street sam beat a dragon in hand to hand combat survive
  an explosion in an a small room with about 10 grenades and still come out 
  fighting.What rule were they using when creating the archetypes??
  surely not the same ones in the book they could have been made 10 times
  better.


another point(oh no!)is the magic well in fact trid spectacle. The rules do not 
go into this spell in enough detail. So by the rules you can use trid to give
an image(or lack of one!)and this can fool all senses so you could say right
I use trid and i want to make myself look invisible(or incredibly small) and
nobody has a chance of seeing this. So what is the point of invisibility??
You could trid spec yourself as a great dragon and surely everyone would run!
not the case is it!


Blade signing off(Dont have decent logoff screen)
From: lsd@ruc.dk (Lauge Stendahl Johansen)
Newsgroups: rec.games.frp.misc
Subject: 2300AD Anyone play this game
Date: 10 Nov 92 17:32:18 GMT
Organization: Roskilde Universitetscenter, Danmark


I've resently got a copy of this game, and i'm reading the rules right now,
do anyone out there play this game, and have you in way changed the rules?
Do you have any scenario you could send me?
Anything about the game please write to about it

lsd@ruc.dk
From: davidc@tartarus.uwa.edu.au (David Cake)
Newsgroups: rec.games.frp.misc
Subject: Re: Dangerous Journeys - query
Date: 5 Nov 1992 09:30:48 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

loydb@fnordbox.UUCP (Loyd Blankenship) writes:

>After having my ear bent by EGG at a bar in Vegas last year for a very
>extended period of time, I'm 100% convinced it is his system. After
>reading it, 110%. :-)

OK, EGG did write it himself then, I'll believe Loyd. I still am pretty
sure that he didn't write Oriental Adventures, and put his name on the
cover. Good to hear that EGG is happy to be friends with the rest of the
games industry now that he is not with TSR. 
	I've got to admit that use of the word 'dweomercraft' is
something uniquely Gygax.

>Loyd
					Dave Cake
>***************************************************************************
>* loydb@fnordbox.UUCP	     Once you pull the pin,  *	Loyd Blankenship  *
>* GEnie: SJGAMES	    Mr. Grenade is no longer *	PO Box 18957	  *
>* Compu$erve: [73407,515]	 your friend!	     *	Austin, TX 78760  *
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>***************************************************************************
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy
From: cgautier@zeus.calpoly.edu (Kit "Psycho" Gautier)
Subject: Conversion
Organization: California Polytechnic State University, San Luis Obispo
Distribution: usa
Date: Mon, 09 Nov 1992 22:12:42 GMT


Well, here is my conversion system for Marvel to Champions.  I've
play-tested this a few times and it is the best one _I've_ seen or used.
It converts Marvel characters to what they would be using Champions 
rules, based on a campaign where characters are around 250-400 points,
which is what most characters in Champ supplement books are.

The info in braces at the bottom is part of another person's conversion 
system, and I thought he had really good ideas for those attributes.  I'm
putting it with this, but if you want info on that, contact him.  (He 
deserves the credit for that part).


  Marvel    Champions
---------   ---------
STRENGTH  =    STR
AGILITY   =    DEX
ENDURANCE =    CON
REASON    =    INT
PSYCHE    =    EGO
POPULAR.  =    PRE



RANK | STR | DEX | CON | INT | EGO | PRE | EB/HA |  KA   | FLIGHT |
-------------------------------------------------------------------
 PR  |  8  | 15  | 10  |  7  |  8  | 12  |  2d6  | 1/2d6 |   5"   |
 TY  | 10  | 18  | 14  | 10  | 10  | 14  |  2d6  | 1d6-1 |   8"   |
 GD  | 15  | 21  | 18  | 14  | 13  | 18  |  3d6  |  1d6  |  10"   |
 EX  | 20  | 24  | 22  | 18  | 16  | 22  |  4d6  | 1d6+1 |  15"   |
 RM  | 30  | 27  | 26  | 23  | 19  | 26  |  6d6  |  2d6  |  20"   |
 IN  | 40  | 30  | 30  | 29  | 22  | 30  |  8d6  |  3d6  |  25"   |
 AM  | 55  | 33  | 35  | 35  | 25  | 35  | 11d6  |  4d6  |  30"   |
 MN  | 70  | 36  | 40  | 42  | 28  | 40  | 14d6  |  5d6  |  35"   |
 UN  | 85  | 39  | 45  | 50  | 31  | 50  | 17d6  |  6d6  |  40"   |

>BOD  =  10 + Every rank in Strength/Endurance from good up to Amazing
>           + 2 (for Strength/Endurance of Monstrous)
>           + 3 (for strength/Endurance of Unearthly)
>
>PD / ED = standard, with additional armor as follows:
>          Look at strength: each rank has a number of DC's of strength
>          equivalent armor is 3x(# of damage classes).
>
>SPD = [(2xDEX)/10] + 1
>
>REC = standard, +3 for every rank of regeneration.
>
>END, STUN = standard
>
>
>                Frank (franka@owlnet.rice.edu)



For more info, e-mail me....

Thanx,

  -- The Kitster

--------------------------------------------------------------------------
                                  |
cgautier@nike.calpoly.edu         | "I will become the fuhrer one day..." 
Kit "I Am Not A Psycho!!" Gautier |          -- Dead Kennedys 
				  |
-------------------------------------------------------------------------- 
Newsgroups: rec.games.frp.misc
From: dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC)
Subject: Re: Shadowrun book.
Organization: University of Massachusetts, Amherst
Date: Mon, 9 Nov 1992 17:01:26 GMT

In article <BxC0Ku.Gyz@nic.umass.edu> dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC) writes:
>       I can't get on to usdcsv.acusd.edu to get the Net.shadowrun.book.
>Does any other site have it?  I would like to get it.  
>
>Dunkelzahn
>

   Thanks to everyone who responded.  Teetot.acusd.edu....

Dunkelzahn
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Newsgroups: rec.games.frp.misc
Subject: Re: APPLESEED
Date: 9 Nov 92 22:21:45 GMT
	<1992Nov8.025247.21282@ncsu.edu>
	<1di67oINNggl@charnel.ecst.csuchico.edu>
Reply-To: ratinox@meceng.coe.northeastern.edu
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
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X-Get-A-Clue: Have two, they're small.

>>>>> "TD" == Tim Dunn <tdunn@ecst.csuchico.edu> writes:

>If SJ would finish up the vehicles rules and the mecha rules I'd say GURPS, 
>but since they haven't....

TD> Then we use Hero, right?  I see no problems writing up anything in
TD> Apple- seed in Hero, save some of the larger pieces of tech, like
TD> the gun plats and that level.  Just rule that KA's do double
TD> damage after armor, and you've got a relatively lethal game.

Like ][ mentioned before, ]['ve got incomplete conversions for
Palladium to HERO. ][f Palladium does release an Appleseed or Dirty
Pair game, ][ *W][LL* dig up my notes and finish them up.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
The only way to deal with temptation is to yield to it.           --Oscar Wilde
Newsgroups: rec.games.frp.misc
From: cs125a89@eng-nxt10.cso.uiuc.edu (cs125 student)
Subject: Re: GURPS: Armor / Martial-Arts / Guts / Glory
Organization: University of Illinois at Urbana
Date: Fri, 13 Nov 1992 16:27:03 GMT

In article <7845@lib.tmc.edu> snewton@oac.hsc.uth.tmc.edu (Steven E.  
Newton) writes:
 >NOT: "Can a skilled martial artist defeat an armed and armoured foe?"
> >     Which has the trivial answer "Physically, yes; psychologically, I  
> >don't know."
> >
> >BUT: "Does there exist the need for a rule in GURPS to realistically  
> >represent the fear and indecision that would, realistically, come with  
> >facing a foe armed with a weapon of greater range and killing power?"
> 
> BZZZZT.
> Sorry, but as anyone who has had a few months of training in any unarmed
> martial art can attest, the mental discipline required to achieve high
> levels of skill is easily enough to overcome the 'fear and indecision'
> of facing an armed foe.  There are enough ways to exploit the
> disadvantages of weapons that 'realistically' there is no fear factor.
> 
> Here's a hypothetical for you.  The skilled martial artist confronts a
> sword-swinging armored knight.  Instead of thinking 'Oh my, that
> plate-armored guy has a big sword which can cut me very badly', more
> likely he or she will think 'that knight may feel overconfident because
> he thinks I am no match for his sword and armor, but I will be very
> careful and see how I can find and take advantage of his weaknesses.'

Well, I think any martial artist would just get the hell out of there.
1) Most of your offensive capabilities are nil vs. his armor. The very
best punch in the world isn't going to do a heck of a lot of damage
to someone in a good set of armor. You'll most likely just beat up
your hand. The knight's weapon is frightfully more effective on your
skin. Also, the knight was a mounted warrior. First figure out how 
you are getting him off his very large horse before you discuss
how you are going to beat him up.

Axly
Newsgroups: rec.games.frp.misc
From: kbos@carina.unm.edu (Kurt "Some Guy" Bose)
Subject: Re: SJ Games Licenses White Wolf's Vampire
Date: Thu, 12 Nov 92 07:36:22 GMT
Organization: University of New Mexico, Albuquerque

In article <APPEL.92Nov11143616@anza.ocf.Berkeley.EDU> appel@ocf.Berkeley.EDU (Shannon D. Appel) writes:
>In article <loydb.09uy@fnordbox.UUCP> loydb@fnordbox.UUCP (Loyd Blankenship) writes:
>>	SJ Games and White Wolf License "GURPS Vampire"
>
>If this is actually true, I think I'm going to cry.
>
>Shannon

I'd offer a hankie, but it's <sniff> in use...

What's next?

GURPS Torg?

Shadowrun...for the HERO system?

Marvel Super Battlemechs, from TSR?  (Actually, I wouldn't put it past them...)

-- 
Kurt Bose (as in Daisy, not Rose) * kbos@carina.unm.edu * Make outs, not walks!
TONIGHT-In "Ryecatcher", Holden Caulfield foils a plot to turn his old prep
school into a right-wing military acadamy run by Neo-Nazis. 8PM(7PM C/M) Ch. 7
                                                        -The Book of Sequels...
Newsgroups: rec.games.frp.misc
From: tleist24@ursa.calvin.edu (Todd Leistra)
Subject: TORG
Summary: TORG
Keywords: TORG
Organization: Calvin College
Date: Fri, 6 Nov 1992 18:26:02 GMT

I was just wondering if any of you out there played Torg and if you did would 
respond in some way.  I've been hearing a lot about other role-playing games
but not about Torg.  Please reply and maybe tell me your characters or what
cosms you usually play in...

                             Thanks,
                                    Todd


Newsgroups: rec.games.frp.misc
From: petrus@stacken.kth.se (Lars Petrus)
Subject: Backstab in Shadowrun?
Organization: Stacken Computer Club, Stockholm, Sweden
Date: Thu, 12 Nov 1992 15:32:27 GMT

   We can not find a good way to deal with backstab situations in the
SR2 book. This may very well be due to incompetence on our part, but
here is the question anyway.

   I'm thinking of situations like when a character sneaks up to somebody
without being noticed, and cuts his throat with a knife. I want him *dead*,
not subject to a wimpy knife attack with the strength (STR)L.


  -  -  -  -
Over 3,000 years ago, Moses said to the Children of Israel: "Pick up your
shovels, mount your asses and camels, and I will lead you to the Promised
Land." Nearly 3,000 years later, Roosevelt said, "Lay down your shovels,
sit on your asses, light up a Camel; this is the Promised Land." Now Bush 
is stealing your shovels, kicking your asses, raising the price of your 
Camels, and mortgaging the Promised Land.

Lars Petrus, Solna, Sweden  -  petrus@stacken.kth.se
Newsgroups: rec.games.frp.misc
From: trip@cco.caltech.edu (Trip)
Newsgroups: rec.games.frp.misc
Subject: Re: Explosive rounds
Date: 12 Nov 1992 03:17:33 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

acgetche@taco.engr.ucdavis.edu (Adam) writes:

>Awhile ago I posted an article on special ammunition.  I included
>explosive rounds (revamped in SRun rules), but the net.consensus I got
>was that explosives provide too little energy to do more for bullets
>than fracture the case, making them in effect, super hollowpoints.

Reality check: If explosive bullets are so effective, why doesn't
anyone use them? I doubt it's because the agents of the Illuminati keep
this incredibly deadly weapon for themselves.

>Cyclonite, or hexogen, has a specific energy of 1394 kJ/kg.  Octogen
>has a specific energy of 1387 kJ/kg.  Standard trinitrotoulene (TNT) liberates
>870 kJ/kg.

>If one consideres a 1 gram bullet fired at 1000 meters per second
>(approximately equivalent to an M-16 round) the kinetic energy is .5*m*v^2.

>	.5*(.001kg)*(1000meters/second)^2 = 500 kg-m^2/sec^2 = 500 Joules.

>If the bullets mass were composed of hexogen, that 1 gram would 
>liberate 1.394 kJ or 1394 joules, roughly twice the KE of the round.  An
>explosive bullet would therefore liberate more than *three* times the 
>energy that a normal bullet would (the kinetic energy of the exploding
>bullet would still be present in the center of mass).

You forgot density. Lead is very dense, around 19g/cm^3. Random organics
(ie, most explosives) are at most 2-3g/cm^3. Hence, the explosive bullet
has about 1/6 the mass of the lead bullet. Maybe 1/3, with the casing
(ie, .2g explosives, .13g lead, or thereabouts; would someone more awake
care to check my computations?).

.5*.001kg*(1000m/s)^ + 0 explosives = 500J.
.5*.00033kg*(1000m/s)^2 + .0002kg*1400kJ/kg = 165J+280J = 445J. Sorry.

Sure, you could make the bullets bigger. This is called a grenade
launcher. Generally, if you're going to add explosives, you might as
well do it at the gun end of things.

Trip				|   Never stay a minute too long
President, ECNG			|   Don't forget the best will go wrong
(trip@cobalt.cco.caltech.edu)	|   Nobody's on nobody's side
				|			-_Chess_
Newsgroups: rec.games.frp.misc
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri/Stainless Steel Rat)
Subject: Re: APPLESEED
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
Reply-To: ratinox@meceng.coe.northeastern.edu
X-Signature-Virus-Protection: Version 1.51
X-Get-A-Clue: Have two, they're small.
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
	<1992Nov5.144459.60437@cc.usu.edu>
Date: Fri, 6 Nov 1992 02:31:48 GMT

>>>>> "s" == sl7sg <sl7sg@cc.usu.edu> writes:

>>Could anybody tell me which games company has got the rights to do an
>>Appleseed RPG and when it will be out? 

> Rumor is that Studio Proteus signed on with Palladium.  Unfortunately,
s>                                            ^^^^^^^^^
s> 	DAMN!

Don't say that. ][f/when it/they finally come out, it'll give me some
real incentive to dig out my Palladium-->HERO conversion notes and
clean 'em up.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
40,000 men and women every day / Another 40,000 comin' every day / Come on
baby / Baby take my hand / We'll be able to fly / Baby I'm your man
                                    --Blue Oyster Cult, (Don't Fear) The Reaper
From: appel@ocf.Berkeley.EDU (Shannon D. Appel)
Newsgroups: rec.games.frp.misc
Subject: Re: SJ Games Licenses White Wolf's Vampire
Date: 11 Nov 92 14:36:16
Organization: CSUA
Distribution: world
NNTP-Posting-Host: anza.cea.berkeley.edu
In-reply-to: loydb@fnordbox.UUCP's message of 11 Nov 92 00:07:03 CST

In article <loydb.09uy@fnordbox.UUCP> loydb@fnordbox.UUCP (Loyd Blankenship) writes:
>	SJ Games and White Wolf License "GURPS Vampire"

If this is actually true, I think I'm going to cry.

Shannon
From: adam@wb9rxw.lonestar.org (Adam Adkins)
Newsgroups: rec.games.frp.misc
Subject: Re: HARN ?
Date: 11 Nov 92 05:44:03 GMT
Organization: American Airlines - STIN


     I might add that there are Harn kingdom books and maps that are a great
aid if you are too lazy (like me) to create your own.  I used the Harn world
maps and aids for 4 years with great satisfaction.

Adam
-- 
Adam Adkins     	"Literature is the orchestration of platitudes."
                        Thornton Wilder
From: appel@xcf.Berkeley.EDU (Shannon D. Appel)
Newsgroups: rec.games.frp.misc
Subject: Re: RuneQuest 4
Date: 6 Nov 92 05:53:39 GMT
Organization: csua
NNTP-Posting-Host: soda.berkeley.edu
In-reply-to: gharris@jade.tufts.edu's message of 6 Nov 92 03:42:11 GMT

In article <1992Nov6.034211.6144@news.tufts.edu> gharris@jade.tufts.edu (George W. Harris) writes:
[on RuneQuest 4]:
>   However, this is very far in the future (over a year, probably more).
>It's still very early in playtesting.

The last I heard, Runequest 4 is supposed to be out for GenCon, next year.
It will indeed be a perfect bound book, and the last I heard, it was supposed
to be 200+ pages long.

>   On the good side, I have heard that Strangers in Prax (the new scenario
>pack) and King of Sartar (Greg Stafford's novel about a king of Sartar between
>Sartar himself and Argrath should be out later this month.

I believe River of Cradles is the name of the next one out - that's the last
I've heard at least.  Alledgedly, it's going to be out in the middle of
November.  According to Greg Stafford, King of Sartar is going to be out the
first week of December.  

Shannon
From: meierdalepau@bvc.edu
Newsgroups: rec.games.frp.misc
Subject: Star Wars:  2nd Edition
Date: 9 Nov 92 11:38:03 CDT
Organization: Buena Vista College, Storm Lake, IA

	I just bought the 2nd edition of Star Wars:  The Roleplaying Game 
and I have a few things to say.

	First of all, it's not THAT bad.  I think basically the new version 
suffers from overambition (to make it a better game) than stupidity (due to 
lobotomy, no doubt).  

	Kansas Jim asked about the publication of a conversion kit, well, they
had one in there, kinda.  Unfortunately, it was only for vehicles and 
didn't cover the entirety of both systems.  I'm thinking about creating a 
conversion system in January when I have the time.  Anyone who wants to 
help is welcome, or if any of you Star Wars GMs have your own conversion 
system, e-mail it to me or post it--I'd like to get a look at how you cope 
with the changes.

Dale Meier  
Newsgroups: rec.games.frp.misc
From: praxis@jhunix.hcf.jhu.edu (Laura L Perkinson)
Subject: Re: Vampire Music (was Re: Vampire: Combat.. HELP!!
Organization: HAC - Johns Hopkins University, Baltimore
Date: Fri, 13 Nov 1992 19:05:42 GMT

	The group is Concrete Blonde, the song is "Bloodletting." The CD
of the same name is one awesome piece of work. But for pure Vampire mood,
pick up the 4-track CD (which also includes "Everybody Knows" and "Ghost
of a Texas Ladies Man") for the extended version of Bloodletting. Rain,
screams, clocks chiming at midnight, shattering plate glass, and of course,
Johnette Napolitano + crew belting out some killer rock. Nuff said.
		Praxis
		
Newsgroups: rec.games.frp.misc