HDTenEightyP/NetNews huggingface dataset:
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Chuck Yeager Rating
Organization: University of Waterloo
Date: Mon, 14 Sep 1992 05:55:01 GMT

In article <1992Sep13.165128.21039@gn.ecn.purdue.edu> mechalas@gn.ecn.purdue.edu (John P. Mechalas) writes:
>In article <BuIwt2.BGH@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>
>>But in 3.0D, the G readout hits a solid floor of about -4.0 or -3.0 G's.
>>I thought that this was unrealistic because in real life, you can 
>>pull (push?) G's more negative than that.  You can also pull G's 
>>higher than 9.0  The sustainable and design G limits are 9.0 and -4.0
>>or -3.0, but you can shoot above or below these specs in severe 
>>situations.  I like the fact that OFT will now show you G readings
>>outside of the design range.
>
>Real F-16's are partially computer-controlled.  The plane won't let the
>pilot pull negative G's that would cause unconscoiusness.  After all,
>what good is a maneuver if you don't live through it?

Even with fly-by-wire, there should not be a concrete limit, either
negative or positive.  Sometimes it's better to risk unconsciousness
or structural damage to avoid a tenacious missile than to play it safe
and be blown to bits. 

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Radar and IR signitures of choppers
Organization: AT&T
Distribution: na
Date: Wed, 16 Sep 1992 01:01:30 GMT

In article <1992Sep15.123009.17591@doug.cae.wisc.edu> mccullou@cae.wisc.edu (Mark McCullough) writes:
>
>
>>>The F-16 has only air search radar, so it is not dsigned to counter
>>> ground return.
>>
>> This is not true.  All airborne pulse-doppler radars implicitly counter
>> ground return by filtering out targets that are closing at the same
>> the aircraft is moving.
>
>What you are forgetting is that the F-16 radar cannot be used to detect even
>very fast moving targets at vlow altitude as effectively.
>That is why the F-111 is designed to fly at lower altitudes, to evade radar.

What you say may or may not be true.  Nevertheless, I am sure that the
main reason F-111s and Tornados fly so low is to avoid GROUND-BASED radar via
terrain masking and NOE.

>Also note, the surface search radar of most ground surveillance radar
>platforms (airborne ones like the E-3 Sentry) is a doppler radar.  

What are you saying here?  That Sentrys use continuous wave doppler radar?
I think its only got one antenna, so this would be impossible.  Otherwise,
I don't see what you're getting at.

Rob
ihlpy!opus@att.att.com
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.NoSubdomain.NoDomain (Ross Erickson)
Subject: Re: Star Control 2
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 4 Sep 1992 21:53:41 GMT

>has anyone played it yet or has it been delayed again?
Star Control 2 is expected at the end of September.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Electronic Arts to buy Origin Systems
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Mon, 14 Sep 1992 16:58:21 GMT

johnsonchris@bvc.edu writes:

>In article <IegA8bO00WBL03dsJp@andrew.cmu.edu>, David Reeve Sward <dsa3+@andrew.cmu.edu> writes:
>> 
>> 	SAN MATEO, Calif. (UPI) -- Electronic Arts said Thursday it has agreed
>> to buy interactive video game producer Origin Systems Inc. in a stock-
>> swap deal for $35 million.
>> 	Origin will be operated as a wholly owned subsidiary and Robert
>> Garriott, president and chief executive officer of Origin, will continue
>> in this role and become a vice president of Electronic Arts. Richard
>> Garriott, senior vice president/creative director of Origin, will
>> continue in this role and become an executive producer of Electronic
>> Arts.
>> 

I don't believe a word of this. I don't have any idea why Origin should do
this.

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: lorrayne@smiley.mitre.org (Lorrayne Schaefer)
Subject: HELP:  I can't get Kyrandia to work
Organization: The MITRE Corporation, McLean, VA
Date: Tue, 8 Sep 1992 12:46:50 GMT

I am having problems trying to get Kyrandia to work.  After I
installed it, I received a message saying that installation was
successful, hit any key to continue.  It then tries to lauch into
Windows (I have 3.1).  I get an error message saying I need to go into
setup from the MS-DOS prompt.  Why would I need to go into Windows to
setup a game?  (I tried and it didn't work) I have a feeling that the
setup the game is trying to do is to figure out what proper
configuration it needs (i.e., SoundBlaster or AdLib, Super VGA, etc).
Any ideas of how to fix this?

Thanks for your help

Lorrayne Schaefer
<lorrayne@smiley.mitre.org>
From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darklands and OS/2?
Date: 6 Sep 1992 11:51:27 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
NNTP-Posting-Host: cash.cs.utexas.edu

I got it to run under OS/2 but it is quite slow in the menu area.
I haven't tried it under DOS so I don't know if it's the game or
not.  I checked HW TIMER to ON and VIDEO_RETRACE_EMULATION to OFF.

Ken McKinney
Newsgroups: comp.sys.ibm.pc.games
From: klode@syslab.csd.uwo.ca (Claude Morin)
Subject: screen dump of Keen 4 needed for review
Organization: Department of Computer Science, University of Western Ontario, London
Date: Thu, 10 Sep 1992 04:35:41 GMT
Keywords: fame fortune adulation ...

I'm writing a review of Commander Keen 4 for Algorithm magazine and would like
to include a screen dump to brighten up the article.  I'm unable to do this
myself since my machine is in Toronto and I'm stuck in London.  [wait, it gets
even better...].  The article is due [*over*due] tomorrow, so I can't even
wait until this weekend when I'll be in Toronto.

Whatever blessed individual (:-) can do this for me will get credit in the
article and a copy of the issue in which the article appears.

On to details:
    Shot:
	I'd like to have a dump of the very first area -- the one that *must*
	be completed before any other.  The section showing the first house,
	the snail, the ball and the first spike pit would be best, I think.
	I'd like Keen to be in the middle of a jump. [pretty demanding, aren't
	I?]  This of course is an ideal; if you can't manage it, *anything*
	would be appreciated.
    Format:
	If you wish, you can let me know what program (and version!) you used
	to perform the screen dump.  If you do so, I'll include that in the
	credit.  I can handle any of the following; if you can only produce
	something not in the list, please send it anyway, and give me any
	hints you have about what program might do a conversion to something
	I *can* handle.
		GIF
		IFF ILBM
		PICT
		PC Paintbrush .pcx format 
		TrueVision Targa file TIFF 

There, that's finally it.  I realize this is sort of last minute, but I'd be
able to do it myself if it wasn't.  So, if you want your name up in lights
[well, ink anyway] please consider this request.

Thanks very much.

[local time is 0:28 EDT or 4:28 GMT.  I'll probably have to turn the article in
at 12:00 EDT or 16:00 GMT]
---
Claude Morin
(that's "klode", NOT "clod"...French :-)
London, Ontario, Canada
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Red Baron, Spectrum Holobyte, Falcon 3.0
Organization: University of Waterloo
Distribution: na
Date: Wed, 9 Sep 1992 02:25:15 GMT

In article <1992Sep8.143728.14701@cbnewsc.cb.att.com> opus@cbnewsc.cb.att.com (robin.g.kim) writes:
>
>Very interesting discussion.  I, too, once asked myself how great it would
>be if SH did a prop-plane simulation with the Falcon 3.0 engine.  While it
>would have many strengths (most or all of which Phat outlined above), it would
>be far inferior in terms of airplane graphics.  Maybe this isn't important
>to some people, but in my opinion, accurate plane graphics are very important
>in these earlier eras, if only so that the planes don't all look alike!  I've
>never played Red Baron, but I have AOTP, and really enjoy the distinctive look
>of the various planes.
>
>The three major contenders in the pre-jet air combat simulation arena
>are Red Baron, AOTP, and SWOTL.  All have excellent airplane graphics.
>Need I say more?  SH probably realizes that going into this market would
>be playing to the OTHER guys' strengths.  That's why their sticking to
>more modern stuff like the A-10 and AH-6 (GS2000 proved that you can have
>great looking helicopters without using bitmaps).
>

SH isn't exactly a slouch in the graphics department.  Their jets look
very nice, and their rolling/convoluted terrain is unsurpassed.  Their
explosions are better than those in any other game (including AOTP),
and their use of sound goes a long way towards recreating the atmosphere
in the cockpit.  I don't think a WWI/WWII sim from SH would be any less
aesthetically pleasing than any other game of that era, and would have
unequalled strengths in the areas of flight and world modelling, and
campaign generation.  

Phat.
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PoliceQuest - Help needed
Date: 10 Sep 92 17:15:45 GMT
Organization: University of Pittsburgh

I hope I never ever get caught drunk if u were a cop (smile).  What u do
is the following: 

		1)  tell him to get out of car
		2)  give fst
		3)  smell breath (it may be 2 or 3 reversed i can't remember)
		4)  say follow me
		5)  must type TWICE (CUFF MAN BEHIND BACK)
		6)  throw him in the back

		hope this helps :)


		Rob
Newsgroups: comp.sys.ibm.pc.games
From: warren@apple.com (Chris Warren)
Subject: Crack Wanted For Bane Of the Cosmic Forge
Followup-To: comp.sys.ibm.pc.games
Organization: Taligent.com
Date: Mon, 14 Sep 1992 18:15:17 GMT

Does anyone have a crack for Bane?  I'm sick of going blind
trying to read the stupid magic words. 

Thanks
--Chris
Newsgroups: comp.sys.ibm.pc.games
From: sampsonb@ucsu.Colorado.EDU (SAMPSON BRENT ALAN)
Subject: INDY: Atlantis Help w/labyrinth
Organization: University of Colorado, Boulder
Date: Mon, 14 Sep 1992 02:39:04 GMT

Okay, for those of you who can help:  We're on the WITS path, we've opened
the WORLD door in the map room in the labyrinth.  What now?  We can't get
out because we have the three skulls and the gate is shut; we can't find
any more beads besides the two hidden in the bones; and we can't open
the gate in the room next the Sternhart.  Where do we go from here?
Several other bulletin postings have mentioned an eel statue in the
third circle of Atlantis.  What does this mean?  We can't find it.

By the way... did anyone notice that THE 39 STEPS was playing as a new
feature while a used '37 car was being sold?  The 39 Steps was released
in 1935.  Just some useless trivia...  Hope someone can help us.
Brent

Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: 4 Crystals Help
Date: Fri, 11 Sep 1992 04:52:47 GMT
Organization: University of Louisville

Does anyone know how to get anywhere in the game The Four Crystals of Trazere? 
I've gone everywhere I can possibly go, and I am stuck in the first dungeon.  I
can't get out of the first room!  Thanks for the help.

Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: G limits
Organization: University of Waterloo
Date: Mon, 14 Sep 1992 10:57:27 GMT

This is a letter that I received from Martin.

==========================================================
Date: Sun, 13 Sep 92 19:40:19 -0400
From: "Martin F. Roesch" <roeschmf@craft.camp.clarkson.edu>
Message-Id: <9209132340.AA23444@craft.camp.clarkson.edu>
To: ptran@watserv1.uwaterloo.ca
Subject: Re: Chuck Yeager Rating
Newsgroups: comp.sys.ibm.pc.games

Phat,
   I would post this, but the news reader at my school won't let me for some
reason.  The G limits on modern fighter aircraft are the *design* limits, not
the actual limits of what you can do.  An F-16 can pull more than 9.9Gs, no
problem, but what it does to the airframe and the pilot are a different 
matter entirely.  I read an air combat account from 'Nam where an F-4 pilot
put so many Gs on the airframe that the wing panels cracked.  In addition,
a friend of mine who was in pilot training in the AF told me about a video
tape that was shown to him and his fellow pilots.  Apparently, an F-15 pilot
got disoriented and put himself into an inverted 20 degree dive instead of a
climb, and didn't notice it until he was very low, at which point you hear an,
"oh, SHIT!" on the cockpit voice recorder and see him pull out of the dive 
by completeing the loop, at *12* Gs!  What they're designed for and what they
can do are sometimes two different things. ;-)
   Feel free to post this if you want, and I'll see what I can do about 
getting back my posting ability.

     Marty
        roeschmf@craft.camp.clarkson.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon G Limits (was Re: Chuck Yeager Rating)
From: <FWR100@psuvm.psu.edu>
Date: Mon, 14 Sep 1992 11:55:27 EDT
 1992Sep14.052842.23553@leland.Stanford.EDU><BuKF7n.Kt4@watserv1.uwaterloo.ca>
Organization: Penn State University

The fly-by-wire system in the F-16 will try to prevent the pilot from doing
anything which may break the aircraft.  The design limits are +9G and -3G.
The +9G is mainly to keep the wings attached to the plane (Should this be
adjusted to keep within ordinance paramaters???).The -3G limit is more a
pilot limitation than an aircraft limitation.

There should be no problem with the control system maintaining these limits.
If the A/C hits >9 G's the computer has to "let up on the stick" a bit to lower
the G's.  This is a essentially a one input, one output problem.Reducing the
elevator reduces the G's.  (Airspeed changes are slow compared to G and
elevator changes).

The problem with removing the G limits is: what would thenew G limits be?
9.5G?  10?  None?  The limits are there to protect the airplane.  If you avoid
a missile but break a wing,you're still going on a parachute ride.

-Frank
From: hsia@plasma.icsl.ucla.edu (Richard Hsia)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WIZARDY 7 INFO HERE!
Date: 10 Sep 92 18:22:00 GMT
Organization: University of California at Los Angeles, EE Dept.

I think the point of this is not whether or not playing games, etc. are good
or bad for you, but the responsibility or lack thereof for a company to
advertise correctly.  The gaming industry is exactly that, an industry
which is pretty big right now.  Why, then, can't they get their act straight
and give the public reliable, or at least semi-reliable release dates?
The movie and music industries seem to do a fine job of telling us when
their products will be released; why not the software industry as well?
Certainly gaming is not as big as either music or movies, but then again,
a typical CD is $12, a movie $8 and a game $40!  If I'm paying 4 times as
much, can't I expect some kind of reliability?                

Anyway, the original reason for this post was to inform that I've heard
Wizardry 7 was pushed back to a near Christmas release. True or not, I
don't know... That'll make it a year and a half from the first release
date I heard of...

Richard
From: klony@vms.huji.ac.il
Newsgroups: comp.sys.ibm.pc.games
Subject: Help - Fountain of dreams
Date: 7 Sep 92 18:14:47 GMT
Distribution: world
Organization: The Hebrew University of Jerusalem

I know this is an old game, but I have seen some posts on it lately.
Anyway, I am in the begining and I want Imelda to join my party. She told
me I had to find her brooch in the garden. Now what exactly is she talking
about? The vegtable patch right outside her house? I walked upo and down both
of them, and all I did was waste a ton of ammo on rats and spiders? Is she
talking about that massive green area right when you walk into the DeSoto
compund?? Help. I don't want a hint - i want an outright spoiler!

					Michael

Newsgroups: comp.sys.ibm.pc.games
From: 900073s@dragon.acadiau.ca (Donald Smith)
Subject: HBIII Longest Game, Continued....
Organization: Acadia University
Date: Sat, 12 Sep 1992 05:43:45 GMT

  For those who care ;-)

 We are up to the 34th inning.  I can get men to third, then I fall apart...
;-)  Thank god you can saved the game and play it whenever... ;-)  Anyone
make it this far?  Should I call Guiness??? ;-)

-- 
 "In the news today, George Bush ate breakfast.  Political analysts think it    is an attept to boost his popularity before the election."                       I'll believe in the first religion I find that realizes God is a Habs Fan. 
 Donald.Smith@dragon.acadiau.ca 
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Oops! Mild Game Bytes mess..
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 11 Sep 1992 23:34:10 GMT

--
In case anyone has had trouble unzipping Game Bytes #5 (either
version) that they very quickly picked up from WUARCHIVE or ULOWELL,
try again.  I mistakenly used an incorrect version of pkzip to create
each archive.  I realized this after sending them up to each site.
The files:

GB05-GRA.ZIP and
GB05-TXT.ZIP

are now correct on WUARCHIVE.  I have deleted the incorrect files off
of ULOWELL in the /pub directory and replaced them with new files with
a .new extension.  I've also asked the sysadmin of ULOWELL to rename
these .new files to their proper .zip extension when he posts them in
the /msdos/Games/GameByte directory.

Once again, if you have trouble unzipping the files, just ftp them
again and they should work fine.  Let me know if you have any
trouble.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: mdewinter@vms.eurokom.ie
Newsgroups: comp.sys.ibm.pc.games
Subject: SQ4: help wanted for Roger in tulnnel with laser beams
Date: 10 Sep 92 10:38:04 CET
Organization: EuroKom Conferencing Service

hi,
Roger Wilco in trouble.
After blowing the cigar smoke in the tunnel
he sees the laser beams (?) guarding the tunner
There is a kind of a security type-in-the correct-number thing
in the tunnel, but RW hasn't got any number to type in.
What am I missing???
Regards,
Guy.
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Why Should Anyone Buy Falcon 3.0/OFT?
Organization: University of Waterloo
Date: Wed, 9 Sep 1992 23:39:08 GMT

In article <1992Sep9.204940.3037@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>In article <Bu31FF.yn@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>The campaigns are also extremely well-done.  According to the manual,
>>Falcon uses a strategic engine to figure out what the enemy will do
>>and what your future missions will be, based on the current status of
>>the theatre.  It's akin to the computer playing a wargame, and you're
>>one of its pieces.  But that doesn't mean you have no free will in the
>>game.  Though you are given a mission objective, you are free to 
>>take out targets of opportunity along your path, or assign a flight or
>>two to take care of the situation in another part of the theatre.  The
>>landmark features seem to be very functional.  Take out a SAM site
>>and you will put it out of commission for the next several missions
>>until it is repaired, for example. 
>
>There may be an engine figuring out the strategy of mission selection,
>but I don't think I would run my campaign that way if I had a choice.
>
>For instance, what's the rationale behind assigning only 2 F-16s for
>an escort.  Why not 4, or 6, or 8?  Why not let me determine the number
>of flights and aircraft in each flight?
>

The campaign engine *always* picks the minimum number of aircraft
required to complete a mission, so it is up to you to bring along
your security blankets.  I usually add a couple more flights to the
ones the computer assigns.  I don't think the minimalist approach 
taken by the engine is much of a problem.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon 3.0: Operation Fighting Tiger
Organization: University of Waterloo
Date: Wed, 9 Sep 1992 02:34:01 GMT

In article <1992Sep8.113726.324@condor.navsses.navy.mil> dzimmerman@condor.navsses.navy.mil writes:
>>...you can only fit so much on a 320 by 200 screen....
>
>So why (he asks) don't the game designers catch up with the past 4 years
>of hardware development, and write a game in 640 by 480 resolution?  Falcon
>would be MUCH improved on a higher resolution screen.  I can't believe that
>it would be that much harder--in Falcon fully half the screen is instruments
>when you're looking in the cockpit, and are pretty much static.
>
>I go from Windows in 1024 by 768 (by 256) to Falcon at 320 x 200, and it's
>a bit of a jolt.  The sim makes up for it, really, but it would be much 
>nicer at a reasonable resolution.  
>   

I would imagine that full-screen animation at 640x480 would be way too slow
for a flight simulator.  Perhaps the situation will change when everybody
has local bus video, but not until then.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: davecole@casbah.acns.nwu.edu (David Cole)
Subject: best games for music (MI2?)
Organization: Northwestern University, Evanston Illinois.
Distribution: usa
Date: Sun, 6 Sep 1992 16:41:00 GMT



I am interested in opinions as to which games have the best music, especially
for the Roland soundcards and modules.  Of the ones I have seen, I think
Monkey Island II has the best music (maybe it should, with two composers and
two arrangers in the game credits).  Some of Sierra's games with music by Mark
Seibert are also good (KQ5, SQ4) and have good sound effects.  And I thought
Willy Beamish had some good rock music (at the Nintari competition dream
sequence, e.g.).
Any other recommendations of games with good use of music appreciated. 
(specifically, how are the other Lucas games, Indy & Fate of Atlantis, etc.)
Has anyone compared these games for how they sound on the SoundBlaster and the
Rolands side-by-side (someone with both cards)?

Dave Cole
dcole@ua.d.umn.edu
davecole@casbah.acns.nwu.edu
Newsgroups: comp.sys.ibm.pc.games