From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Dhalsim Strategy Guide (2/3)
Organization: Indiana University
Date: Sat, 21 Nov 1992 07:54:11 GMT

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* Strategies for fighting the COMPUTER *
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golden rule:  Remember, the computer has NO feelings!

BLANKA

Blanka's bite can be a real bitch, but with my strategy, he won't bite you 
once.  This is what I do to beat up computer Blanka:

At beginning of round, I throw a fireball (usually medium fireball).
If he jumps over it, and is close to you, block high, then low.
If he blocks it, just throw another one.
The key is to get a considerable distance away from him.  Once you do, do
this:
1) Throw fireball.
2) If he jumps over it, hit him with fierce as he lands (don't worry about him
kicking your limbs; he won't, so timing isn't crucial with the fierce punch)
then hit him with fierce again.  go back to step 1)
If he balls at you, simply block and hit either fierce or roundhouse.
Beware not to do standing kicks for he WILL crouch punch your leg just about
every time.  Also, don't throw fireball if Blanka is real close because you
won't be able to get your block up in time.

HONDA

Oh boy, really simple here folks.  
1) throw medium fireball
2) if he jumps over it, kick him with either roundhouse or forward.  If you
have a great distance between you and Honda, Honda is totally useless, since
that standing roundhouse kick has such reach.  go back to step 1)
If he blocks your fireball, block accordingly.  Very similar to fighting
Blanka.  If he sets up for torpedo, you can:
1) yoga flame (don't flame too early, though)
2) roundhouse slide under torpedo, and push fierce (looks cool)
3) foot drill
4) yoga fire until he stopsw setting up for torpedo

ZANGIEF

Getting really tough here!  Zangief is probably the toughest for Dhalsim, 
since he is a cheater!
1) He knows when you fireball (he will jump over it)
2) He knows when you're attacking (e.g., he will kick your leg without you
taking off any damage.
So what works?
This is what I do.  The timing will be complicated at first, but you'll
learn with much practice:
All fireballs will be slow ones.
1) Throw fireball.  If he blocks, throw another one
2) ok, he jumps your fireball.  You must hit fierce so that your top arm
will hit Zangief so that you won't kick your arm.  Remember, with fierce
punch, Dhalsim shoots both arms.  To time this correctly, IMMEDIATELY after
shooting fireball, push fierce (you may want to push it twice to make sure).
Your timing must be picture perfect.  go back to 1)
3) ok, sometimes you will mess up on your fireball and it won't come out.
you can:
a) stand still and get SPD'd (not a good idea)
b) jump back and get away.  (good idea.  Try racing for the corner then start
jumping up and punching [you know the old pattern from classic SFII]).
After doing this, you can try to jump towards Zangief then head drill and
the peak of your jump, so you can escape from the corner and get your 
distance to set up the pattern again.  Be careful with the pattern above.
Don't throw fireballs if Zangief is real close to you (unless at point blank
range).  This is semi-effective.  Beware the SPD!!!

This pattern takes concentration and patience.  Sometimes, when Zangief jumps,
he'll jump straight up.  He will be burned automatically (provided that you
threw a slow fireball.  Sometimes you can punch him and he'll get burned at
the same time.  If you happen to get Zangief stunned, do not go over to throw
him.  Throw a fireball and be safe.  Also, if you can't do the above pattern
too well, try yoga flame.  I rarely do this move, but many times, computer
Zangief will run into it a lot, so I am starting to use it more often.

With my method, I can get a perfect against computer Zangief about 30% of the
time, and when I need to win about 70-80% of the time.  If someone has a better
method, please inform me. 

CHUN LI

Piece of cake.  Just use forward kick until she's dead.  

DHALSIM

What a dumb ass.  There are 2 bugs that I know with computer Dhalsim.
1) he doesn't throw
2) I can lock him up where he won't attack

Just play defensive.  At the beginning of the round, hold joystick in low
defensive block position.  If he head dives, block then throw.  If he does
a standing roundhouse, just roundhouse slide him.
Keep slinging slow fireballs at him.
1) if he slides under it, just hit fierce
2) if he foot dives, simply hit fierce when he lands.

Keep him back and you will win.

I can do the Dhalsim vs. Dhalsim bug about half the time, but I'm not
exactly sure how to do it consistently.
Many times computer Dhalsim jumps back.  If you see him jump back, you jump 
back also.  When you land, don't attack.  Sometimes, computer Dhalsim will
sit there until the time runs out.  You will win provided that you were 
leading in the round.  This bug usually occurs when we land that I am on
one side of the rug, and he lands on the other.  Try it, I'm not making
this up!!  Walk over there and toss his stupid ass.

RYU

Tough!!  What you want to do is roundhouse slide under his fireballs.
This is what I do to beat computer Ryu.
1) At beginning of round, throw fast fireball.
2) continue throwing fireballs until Ryu starts to throw fireballs.
3) Ryu should be in his corner.  Roundhouse slide under his next fireball.
Now you have 3 options
a) jump back.  If he shoots another fireball, foot drill and block next
fireball.  Then slide under his next one after that.
b) stay in block position.  Wait until he shoots next fireball and slide 
under it.
c) yoga flame over his fallen body.  Sometimes he won't block.  If he does,
then go to step a) or b)

Be careful when Ryu just stands there for about 3 seconds.  That means he
WILL dragon punch (to throw your timing off).  Get close enough where he'll
miss with this punch and you can double head butt him when he lands.

DON'T throw fireballs at close range.  Ryu will do that annoying jump kick 
then sweep combo.

Oh, if you tried to roundhouse slide under his fireball and you missed,
Ryu (and Ken for that matter) will start the flurry of short sweeps.
Depending on your distance away from Ryu, you can fierce punch him while
he doing those short sweeps.

KEN

Krazy Ken!!!  This is what I try to do:
1) At the beginning of the round, I always jump back.
2) If Ken jumps back, then you're safe for now goto step 4)
3) If he does a hurricane kick, foot drill him (you're still in the air)
Sometimes you can sneak a double head butt after you foot drill him.

After you get some distance,
4) Sling fireballs at him, until he starts that jumping back and forth 
routine
5) If he does that, wait for him to jump forward and kick him with a
standing roundhouse.  Also, you may want to try to sneak up on him and
see if you can roundhouse slide under his fireballs
6) The key to beating Ken is for him to beat himself.  Wait for Ken to 
approach you.  Many times he'll go for the big uppercut.  Double head butt
him on the way down and do a medium slide (he's stunned).  throw him!

Do not attempt to fight offensively in any way.  Stay on the ground as much
as possible.  If there's a good distance between you and Ken, try to avoid
punching or kicking for he will probably want to uppercut your limbs.
Throw fireballs instead.

GUILE

It's gonna be a war!!  To beat computer Guile, I throw a zillion fireballs.
This is what I do:
All fireballs will be slow.

1) Throw fireball (what else?)
2) Continue throwing fireballs until Guile jumps up or at you (keep throwing
them slow.  Guile will block many of them with sonic booms, but be patient)
While throwing fireballs, follow them, like a Guile master would do after 
throwing slow sonic booms.
3) If Guile jumps straight up, either fierce punch him on the way down or
give him a standing roundhouse kick.  go to step 2)
4) If Guile jumps at you, either kick him with standing forward kick, 
fierce punch him when he lands, or jump back and roundhouse him out of the
air.  go to step 2)

Remember, don't throw fireballs when you are close to your opponent.

Also, computer Guile loves to do what I call a sucker throw.  Sometimes
Guile will just run up to you and simply throw you.  If you see Guile
running towards you, you may want to let him get close to you, and
as you're walking backwards, push fierce to reverse throw him.

BALROG

Hehehe.  Simple.
1) Roundhouse slide
2) Walk towards him and double head butt him 
3) If he blocks, go to step 1)
4) He's stunned, double head butt him again, go to step 1)

VEGA

Block until he bounces of the wall.
1) For the first two bounces of the wall, just jump straight up and roundhouse
him out of the air.  (this is optional)
2) When he bounces of the wall, this time roundhouse slide when he lands.
Then double head butt him.
3) [Alternate method]  When he bounces off the wall, yoga flame.  He will get
burned.  Now go over and head butt him, (and do a quick foot drill).

After Vega climbs the fence, he will start to do some somersault rolls on
you.  If you see a roll coming simply, roundhouse slide to knock him out of
his roll.

You can even jump kick Vega when he comes off the fence if you have enough 
distance.  Otherwise, just jump back and spin away (head dive).

SAGAT

Easier than in classic SFII, because now you can duck under his high tiger.

1) Stay in crouch position
2) If he throws high tiger, roundhouse slide and go for a head butt (usually
it's safe)
3) If he gets in that pattern where he'll alternate between high and low 
tiger, wait until he throws low tiger, and do a quick head drill (jump
towards him and immediately push fierce and down, then head butt)

Stay on the ground as much as possible.  
The key to beating Sagat is to counter his moves (fight defensively)
(e.g., when he throws high tiger, slide).  You can kill Sagat with slides
and head butts alone.

BISON

Oh no!!  The classic SFII pattern doesn't work anymore!!  
Bison's a real bitch, and my way of beating him isn't the best, but I can
hold my own with him.
This is what I do:
1) Jump back and kick (roundhouse to start off the fight)
2) Keep jumping back and kicking (use the appropriate kick button) until I
am in my corner.
3) If you miss, throw Bison as you land on the ground.  You will notice that
many times you will see yourself exchanging positions with Bison and you land.
4) continue fighting

The jumping kicks tend to work better than any other move.  If you suspect a
flaming torpedo, try to sneak in a fireball or foot drill.  GOOD LUCK!!
When fighting Bison, I tend to stay in the air as much as possible.
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
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