HDTenEightyP/NetNews huggingface dataset:
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: Btech Muse
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 31 Aug 92 17:46:39 GMT

In article <1992Aug31.132817.9937@ncsu.edu> bkdavis@eos.ncsu.edu (B K DAV
S) writes:
>
>What has happened to Btech muse. It has been down for over a week.
>If anyone knows anytrhing about this please let me know.
>Later
>
>
>Brian
>aka
>Brebane


Melizar says that it's down because they're integrating the 'mechs, 
and it should be up by Tuesday.  Then you should be able to get in...
 
And I don't think it's really been "over a week"--just 2 or 3 days...

---Chris Meadows
   Pvt. Griffin, Kurita
From: adams.j@applelink.apple.com (James Adams)
Newsgroups: rec.games.mud
Subject: Valhall is gone.
Date: 27 Aug 92 09:32:52 GMT
Organization: Apple Computer France
X-Useragent: Nuntius v1.1



I've noticed a few messages posted asking what happened to Valhalla.

Well just in case you haven't heard by now throught the grapevine, It's
gone.
Lost its home.

I might be able to answer a few questions if you mail them to me.
I can definitly give you Flet's name & address, he's taking contributions.
From: dixjb@silver.lcs.mit.edu (Jonathan Barrymore Dix)
Newsgroups: rec.games.mud
Subject: BIG ERROR
Date: 31 Aug 92 02:05:52 GMT
Distribution: rec.games.mud
Organization: MIT Laboratory for Computer Science



    TO Anyone out there... I have an error on an Ultrix using 2.4.5 source
and mudlib...
    
cc -DTRACE -DRANDOM -O -DFLEX -DMALLOC_smalloc -c interpret.c

uopt: Warning: print_expr: this procedure not optimized because it
      exceeds size threshold; to optimize this procedure, use -Olimit option
      with value >= 1591.

/: write failed, file system is full
ugen: internal: error in write, writing -1 bytes instead of 8192 bytes
*** Error code 1


  it end there, but the drive isn't full I am virtually lost, is there
anyway to reduce the preint_expr function...for uopt stuff???
Newsgroups: rec.games.mud
From: ghond@acca.nmsu.edu (ICE-9)
Subject: Re: Inter-MUD communication.
Organization: New Mexico State University
Date: Sun, 30 Aug 1992 08:04:50 GMT

COOLMUD goes further than MOO-net, in the sense that *every* operation
that you can perform on local objects can be performed on remote objects.
In fact, if an object works *at all* on the local machine it will
work over a remote link.  There is no way to code a non-transportable
object or operation.

Originally, I used dedicated TCP connects between all connected mud's.
This turned out to be too slow, so I switched to UDP, since I was
already doing my own timeouts and sequencing, and the packets are 
small.

All the message handling code is in C, but interpreting the messages
is up to the objects in question (messages are passed object-to-object,
not server-to-server).

-- Stephen

-- 
stephen white			| the priests and the friars
ghond@sloth.nmsu.edu		| approach me in dread
				| because i still love you,
				| my love, and you're dead - not s. o'connor
From: lyn@matt.ksu.ksu.edu (Myself)
Newsgroups: rec.games.mud
Subject: Code/ideas on net-mush (under construction)
Date: 26 Aug 1992 12:01:41 -0500
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu
Summary: Looking for code/ideas for Novell/MeSsyDOS mush rewrite.
Keywords: mush,mud,network,code,ideas

  I posted this yesterday in rec.games.programmer, but not many people had
info. Does anyone out there have ideas/info/code (Turbo Pascal preferred, any
accepted)/whatever on multiple user interaction in Novell running under MeSsy-
DOS? I am working on doing a (semi)decent imitation of MUSH in Turbo Pascal for
a school project. Any help would be appreciated.

	Going where no MUDder needs to go, but doing it anyway,

-- 
This was brought to you by Myself(lyn@matt.ksu.ksu.edu) who is all things here.
Head of Synergy Systems, a non-official group of aspiring hackers creating and
distributing software for the common good. Head office:Terra, Sol system. We
Flames accepted-and returned with interest and intelligence compounded.
From: tundra@chester.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.mud
Subject: TANGENT (Re: MUDS IN PASCAL)
Date: 1 Sep 1992 00:15:24 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: chester.ksu.ksu.edu


In article djohnson@cs.ucsd.edu (Darin Johnson) writes:

>So, on a tangent, has anyone written a mud in emacs lisp? :-)

Oooo what about Vi & Xedit?

===============================================================================
--Tundra/Dan | "Theres always room for Jello"
             |            -- Bill Murry
===============================================================================
From: quirk@pioneer.unm.edu (Gym Z. Quirk)
Subject: Re: MUDLOSER RESPONDS!
Date: Fri, 04 Sep 92 01:47:23 GMT
Organization: Space and Planetary Image Facility

As has been suggested earlier, the best way to deal with obnoxious
posters is to ignore them.  When they see that their prattling has no
effect on the 'day to day' flamewars^H^H^H^H^H^H^H^H^Hdiscussion, they
usually give up and try to pester other groups.  (Either that, or
generate more intelligent articles.)

It took rec.arts.startrek.* years to learn this lesson.  Let's see if
you lot pick up faster. ;-)
-- 
Capt. Gym Z. Quirk  (Known to some as Taki Kogoma)  quirk@pioneer.unm.edu
 I'll get a life when someone demonstrates that it would be superior to
                          what I have now...
Newsgroups: rec.games.mud
From: amolitor@nmsu.edu (Andrew Molitor)
Subject: Re: MUDS IN PASCAL
Organization: New Mexico State University
Date: Tue, 1 Sep 1992 20:05:16 GMT

In article <37515@sdcc12.ucsd.edu> djohnson@cs.ucsd.edu (Darin Johnson) writes:
> [stuff]
>So, on a tangent, has anyone written a mud in emacs lisp? :-)

	Yes. I think the original TinyMUD was prototyped (with, not
surprisingly, limited success) in elisp.

	Andrew

>Darin Johnson
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: rec.games.mud
Subject: VAX/VMS mail question
Date: 27 Aug 92 22:19:35 GMT
Reply-To: margot@di.epfl.ch (Joel Margot)
Distribution: rec.games.mud,rec.games.mud.diku,rec.games.netrek
Organization: Ecole Polytechnique Federale de Lausanne

Let me apologize for this question not belonging to this newsgroup.

Here follows my problem and I would really enjoy an answer or even
the names of the newsgroup(s) that you think are appropriate to post
it.           

I want to start a small mailing list for about 20 persons and could  
use my VAX/VMS account for this. What I am looking to do, is auto-
matically send all incoming mails to a list of addresses. I tried 
to SET FORWARD "@disk:[username]filename.dis" specifying by
filename.dis the file containing the list, which includes the
gateway indications if the address is out of the local site.  
This doesn't work. The machine keeps on saying that the user is 
unknown.    
Do you have any idea on how I could make it work?

Thanks for any constructive help.

Joel
From: schindler@csa2.lbl.gov
Newsgroups: rec.games.mud.diku
Subject: Re: On the Epic tragedy(s)
Followup-To: Other ramblings on the Epic soap opera
Date: 27 Aug 92 04:48:50 GMT
Organization: Lawrence Berkeley Laboratory - Berkeley, CA, USA
Distribution: usa
Reply-To: schindler@csa2.lbl.gov
NNTP-Posting-Host: 128.3.254.197
Summary: Ramblings on the Epic soap opera
Keywords: epic thenndrax
News-Software: VAX/VMS VNEWS 1.3-4   

>  So, fear not, my fellow Epic players, and join me in my cause!  The
>evil will be purged from the land of Epic, or I shall die trying.
> 
>Grum P. Ogre, Defender of the Masses

My hero!  *purr*

Now all I have to do is re-equip after the game comes back up.  *sigh*

Mista the White
Newsgroups: rec.games.mud.diku
From: atk@tigger.cs.Colorado.EDU (Alan Krantz)
Subject: Re: Banned from EPIC
Organization: University of Colorado, Boulder
Date: Wed, 26 Aug 1992 15:49:10 GMT

In article <92239.021329WENDELL@MAINE.MAINE.EDU> Wendell G. Wren <WENDELL@MAINE.MAINE.EDU> writes:
>Is that why he got away with so much...?  I thought it was just because
>he was careful only to be a jerk when there was no one around who could

Well, the problem with Deathangel is that he's a friend of an imp and so
he's been given a god ship there. Also, though i don't know this for a
fact, i think his character was beefed up a little. This is the first
time he has ever played a mud and he managed to get over 500 hp at mid
level (around 50 total). While i believe that the owners of the mud are
at liberty to do as they please (after all it's their product and we
aren't forced to use it) i think they should adpopt some sort of 
standard conduct of play. Anyways i suspect that Primus has decided to
take Epic down because of this incident - though i would have liked to
have seen him make DeathAngel start over with 'nautral' stats and
removed DeathAngel god character. Then again this might have been
politically difficult for Primus seeing that DeathAngel is his
roommate. Aw politics - don't you love them. Oh well - as you said I'm
not overly eager to see the new epic if this sort of conduct is going to
be routine...

atk

s


Newsgroups: rec.games.mud.diku
From: brumleve@hermes (Danny Brumleve)
Subject: Re: Banned from EPIC
Organization: University of Illinois at Urbana
Distribution: usa
Date: Wed, 26 Aug 1992 06:40:10 GMT

schindler@csa1.lbl.gov (AARON SCHINDLER) writes:

>[deleted: Thendrax's story about how DeathAngel is ruining Epic and how he
>lost his immortal on Epic.]

>Jhalavar, I don't understand why you even posted.  As you say, you are not 
>involved with Thenndrax's situation, so who are you to comment whether his 
>story is bs?  

>I wasn't there when Thenndrax got purged, but I believe Thenndrax's story.  
>Thenndrax wasn't always such a good immortal because he was a push over for 
>helping out mortals.  Sometimes I thought he interfered too much.  But 
>he was a nice guy and I would much rather have ten Thenndraxes around than
>one harassing DeathAngel.  I don't mind the harassing much cuz I've seen it 
>a lot, but the problem is that Deathangel is one of the highest level
>characters on Epic and he is a pkiller.  There is just no way to get back
>at him.  Although at least he doesn't have to call me a b*tch while he is
>killing me.   *sigh*

     I posted because I know some people at Epic, and wanted to protect
their reputation from being destroyed by this guy, since he has similarily
tried to destroy mine and I seriously doubt his honesty.  I suppose I spent
more time venting my anger at him than discussing the situation, but I felt
it needed to be said.
From: briansi@hal.gnu.ai.mit.edu (The Eternal One)
Newsgroups: rec.games.mud.diku
Subject: Re: Banned from EPIC
Date: 27 Aug 92 15:08:05 GMT
Organization: /etc/organization


	Being that I have seen no one from the upper levels of the game take
  the time to do any sort of responce to this as of yet, I'll take it on my
  shoulders ( there getting bigger.. oof ) to try and pull some of this
  together.
	Yes, DeathAngel was a bit out of hand.  I know that much, but as was
  stated in previous posts, he was also a good friend of an imp.  No, thats 
  still no reason to be a rampaging bull in a china shop, but it does put
  a few restrictions upon other gods etc.. from repremanding him.  
	Unfortunately, I was not available for two weeks in there previous to     the recent shutdown ( was actually just logging in when it went kaboom ) so
  I couldn't do anything about DA's actions till then.  Before my absence, he
  was certainly rude, obnoxious, and quite a pain to other players, but I had
  yet to see him kill another.  Much must have happened in those brief two
  weeks I was away...
	Now the 'new' version will be arriving and I don't even know where
  I'll be standing, let alone where everyone else will be.  Most of the pfile
  will probably be purged ( yes, again... ) and this will hopefully be the
  final time.  Once the Creators start returning mail and letting us know whats
  going on Epic should return to a more normal ( normal? ) mud, with is usual
  twists to keep it different from other dikus.  
	I personally hope that Thenn's attack on an otherwise good mud ( ALL      muds have a few sour grapes ) won't discourage too many from playing Epic.      You folx can judge for yourself.  When its up, come take a look ( inc me.. I    don't know what to expext either ) and decide for yourself.

Hope to see most of the old croud and lots of new people there for the opening
and following days to come :)

Coalfax Darkhorse ( of the Eternal Voyage )
From: gt9398b@prism.gatech.EDU (Christopher R. Boggs)
Newsgroups: rec.games.mud.diku
Subject: Re: Banned from EPIC
Date: 26 Aug 92 17:35:34 GMT
Distribution: usa
Organization: Georgia Institute of Technology

In article <BtKIoB.KDn@news.cso.uiuc.edu> rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas) writes:
 > Since no one uses rec.games.mud.diku he might as well post it. :)

   Do I qualify as a NOONE? Gee....I hope so.

-Balstaff, Lesser Highlord at Armageddon
-Balstaff, Overseer at Arctic
-Chris, Immortal at Adversary and Apocalypse II

-- 
[]==========================================================================[]
 | Christopher R. Boggs, MGT Major, Georgia Institute of Technology, Senior |
 |    "Death is life's way of telling you that you've been fired." -Anon    |
[]==========================================================================[]
From: 2ftylunar@kuhub.cc.ukans.edu
Newsgroups: rec.games.mud.diku
Subject: POSMUDING!!
Date: 26 Aug 92 21:52:57 CDT
Organization: University of Kansas Academic Computing Services

	Yo dudes posmud does exist it is fairly good and i would recommend it
to people who want alot of FUN!.  IT IS NOT A FLY-BY-NIGHTER!!! It is a serious
game that has alot of interesting stuff. Idon't think you can get powered up
any more (times up for that) but you still can get alot of stuff because the
people are nice and except for the few d**kheads (i counted two) it's like a
big happy family.See ya there, if i'm not there try thor or pretty much anyone
since most of the high level guys are helpful
							,Forger

Newsgroups: rec.games.mud.diku
From: brumleve@hermes (Dan Brumleve)
Subject: Re: Banned from EPIC
Organization: University of Illinois at Urbana
Distribution: usa
Date: Sun, 30 Aug 1992 18:21:01 GMT

jwood@tortoise.cis.ohio-state.edu (joel braden wood) writes:

>	But you have questionable character also, jhalavar.  Trying to role-
>play is one thing, but a god killing characters over and over again is 
>slightly overboard.  Calm down, mature (I've heard your only 14.), and realize
>that most people playing on your mud don't like fighting gods.

That I'm 14 is irrelevant to the situation.  To insult me on the basis of
my age doesn't seem very mature either, does it to you?

A god killing characters over and over again:  Let me see... I've occasionally
done that before.  A few people from csupomona logged on as a few hundred
obscene names and shouted out insults at me... I killed them, do you
blame me for that?  What are you referring to particuarily?  I'd be
glad to explain.
From: akhgar@cs.concordia.ca
Newsgroups: rec.games.mud.diku
Subject: Re: Banned from EPIC
Date: 27 Aug 92 04:44:25 GMT
Organization: Computer Science, Concordia University, Montreal, Quebec


     My sympathies to you, Thenndrax, and as a brief note to those of you
who dont know Thenndrax, and/or Epic... I thought I'd throw in my two cents
worth. 
     I used to play on Epic too, and I remember Thenn as an honest and decent
person (one of the good-guys, basically) :)... I left Epic for roughly the 
same reasons. Because the people who run the mud are ill-mannered, uncaring
and generally disrespectful to their players. Not all the Epic gods are like 
this, but enough of them to make it a hellish place to be. That's why I left
after their first big "purge" and refuse to go back. Oh, and FYI, I was an
immortal there too, so I got to witness some of the politicking and general
nastyness that went on... it's nothing new.

                                          Lomion, Son of Twilight

(nothing to do with the ex-Implementor of the mud, Twilight)
Newsgroups: rec.games.mud.diku
Subject: Re: Eltanin (whatsup?)
From: jhosee@zeus.calpoly.edu (Jeffrey Yang Ho-See)
Date: Sun, 23 Aug 1992 17:03:52 GMT
Distribution: usa
Organization: California Polytechnic State University, San Luis Obispo

In article <1992Aug23.034101.5720@mailer.cc.fsu.edu> kdelgado@loligo.cc.fsu.edu (Kevin Delgado) writes:
>     From what I understand, Miikka has gone home for a vacation break or some
>such thing, and he has taking the system off internet untill sept 22 or there
>abouts. I know, I know...this is a very long time...but we will all just have
>to deal with it.

I just heard yesterday that yes, Miikka went home.Eltanin was still going
to be up, but the computer has some hardware problem now.
And whether or not it will be fixed quickly, no one knows.

Time to start playing on a new mud! :)

- Jeff
Newsgroups: rec.games.mud.diku
From: dougie@iti.org (David R. Williams)
Subject: New mud looking for help (builders, coders, wizes)
Organization: Massachusetts Institute of Technology (MIT)
Date: Wed, 26 Aug 1992 21:52:50 GMT

Ever get that feeling that you never get to help lay down the future?  The
feeling that no one ever cares what you think?  Want to be part of a big happy
family where what you think counts?  Want to be associated with a mud that
cares?  Are you tired of that "brain-in-a-vise" feeling that other muds tend
to give you?

Want to design and rule over exotic lands?  Interested in building deserted 
cities, populated wastelands, and ancient temples?  Creating bigger and better
entertainment that has never before seen the light of the earth?

		Well come join a happy FUZZY family!

Seriously, though...  There's a new (diku) mud on the block (or there will 
be a new mud on the block) called Fuzzy's.  Right now, there are 3 wiz's 
and an imp.  But, we need more people so that we have a chance of getting 
this mud off the ground...  So, this is your chance...  If you've been 
waiting for a chance to have your code, areas, etc. in a mud, or if you're 
willing to help code or wiz for a mud, then please send mail to 
<dougie@mit.edu> explaining what you'd like to do. 

We're also in need of a few playtesters... So, if you don't have the time to
do any of the above, send me a message anyway and I'll sign you on as a
playtester and send you the address of the mud...

-------------------------------------------------------------------------------
The above opinions are mine... (copyright 1992)
david r. williams -              internet: <dougie@mit.edu>
                                    UUCP: mit-eddie!mit-athena!dougie
Commodore Amiga: It's the only way...
Newsgroups: rec.games.mud.diku
From: brumleve@hermes (Danny Brumleve)
Subject: More happy creation code (oh joy, oh joy)
Organization: University of Illinois at Urbana
Date: Wed, 26 Aug 1992 22:59:49 GMT
Keywords: creation armageddon


     I've done a major rewrite of all my object creation code (which was
in a rather sorry state before).  I've smurged everything into do_oset(),
and it allows you to oset different things depending on item type, and
it's also complete with docs contained in the command.

Examples:
oset weapon damage
(a little blurb about 5 lines long describing weapon damage)

oset armor points
(another blurb)

oset object
(a list of everything you can set on the object.  there is a list of generic
fields (non type-dependant) and a struct of up to 4 other things you can
set depending on the item type)

oset weapon damage 5d5
oset container capacity 100
oset object type dart
oset blurb aff1 mana 20

It also shouldn't take you more than 5 minutes to port it to standard diku
code.  I would do it, but I'm lazy....  and incredibly tired since I've
gotten myself into a happy little nocturnal cycle due to staying up all
night writing the code which I'm describing.

I'll zorch this sucker into /pub/games/dikumud/uploads on berkeley.edu.
If you have any questions about it, mail me at brumleve@atropa.stat.uiuc.edu,
and if I'm concious enough to respond I probably will.  Otherwise it
will most likely wind up in the bottomless depths of my year-old mbox
file, and I might come across it some day. ;-)

(btw, this code won't do much good for online creation unless you have a
save_object() routine.  mine right now is slow, but mostly due to the
way diku code was set up.  i'm going to change lots of things soon,
and make it virtually instantaneous. ;) )
Newsgroups: rec.games.mud.diku
From: jfr2@RandB.CC.MsState.Edu (Jackie F. Russell)
Subject: Re: SneezyMUd is BACK!!!!!
Organization: Mississippi State University
Distribution: usa
Date: Sun, 23 Aug 1992 22:09:39 GMT

Since i have gotten a lot of remarks of the following manner :

"Hey Brut nice mud, but i think the rent is way too high."

And since i also think that rent is running folx off from a great mud

We have redone the rent. There is still some rent, but it is totally free
until level 10, after that you start paying 1/3, then 2/3 then
finally when you get to be a big boy/girl, and can afford rent
you pay full rent price after level 30.

So if you have been straying away from SNeezyMUd because of high rent prices,
come on back and enjoy the game. Rent isn't near as important
as your enjoyment of the mud itself

Brutius
From: ccjason@hamlet.ucdavis.edu (Jason Gabler)
Newsgroups: rec.games.mud.diku
Subject: Re: What happened to FajitaMUD???
Date: 1 Sep 92 16:35:29 GMT
Distribution: usa
Organization: Computing Services, UC Davis

In article <17ujigINNdm3@agate.berkeley.edu> c60b-3fe@web-3a.berkeley.edu (Mikel Bancroft) writes:
>
>  About a week ago, Fajita was supposed to go down for three days because
>the machine it was on was being moved to a new lab on campus at UC Davis.
>Well, like I said, that was about a week ago, and although I've made a good
>start study-wise this semester, i'm anxious for it to come back up.
>  So whats wrong? Is it staying off-line until the new version comes out?
>What? WHAT?!? :)
>
>Mikel B.  		Cedar/Thanos@fajita.ucdavis.edu 3000
>Come, I say - come say hello before the end of the world - Fajita that is.

There are 2 things to be considered...

Students on summer schedules, and admin who dont give a crap about muds.

That's why it taking so long.

Vale,
		jase

+----------------------------------------------------------------------------+
|  Jason Gabler - Information Technology - University of California, Davis   |
|    ccjason@hamlet.ucdavis.edu - hamlet!ccjason - jygabler@ucdavis.edu      |
|     "I have concluded that we must accomplish the impossible" - S.E.R      |
+----------------------------------------------------------------------------+
Newsgroups: rec.games.mud.diku