HDTenEightyP/NetNews huggingface dataset:
From: wity@iastate.edu (Wity Ganda)
Subject: Re: WCII, SO2 (ending) <<<SPOILERS>>>
Organization: Iowa State University, Ames, IA
Date: Fri, 14 Aug 1992 02:35:54 GMT

In article <1992Aug14.013920.3877@u.washington.edu> umeister@hardy.u.washington.edu (Eushuk Hong) writes:
>In article <mblum.713715639@chaos.cs.brandeis.edu> mblum@chaos.cs.brandeis.edu (Cerebus) writes:
>>ppugliese@pimacc.pima.edu writes:
>>
>>>Well I just flew the last mission in SO2. I killed the first 3 Sabres &
>>>then I nailed Jazz before I docked with the Concordia. The only problem
>>>is that I then (after Tolwyn had congratulated me & everything) wound
>>>up with a scene at the Kilrathi HQ where the Emperor announces he's
>>>happy with the way things have turned out! It seems to me that , somehow,
>>>I've lost! I was successful with all but 2 missions in the sequence &
>>>I only wound up in the 'losing' #5 series for one mission. Does anyone
>>>know it there's a 'winning' ending? Or is this just a prelude for WCIII?
>>>Also, does it make any difference if I 'miss' Jazz & then get to fly
>>>mission 5/D? (as far as the ending is concerned anyway)
>>
>>>thanks for any info you may have,   PHIL
>>
>>I flew every mission well, and got that ending.  I noticed at the end
>>of the credits, after you see the Concordia jump out, the "camera"
>>pans over and you see Jazz's helmet floating in space.  The credit
>>sequence said at the end "To be concluded in Wing Commander III," so I
>>assume the bit with the Emperor was just foreshadowing.  I read
>>somewhere that in WC3 you defend Earth, so what the Emperor says makes
>>sense.
>>
>>-- Matt
>
>Hmmmmm...It's been a while since I played WC2, but I don't recall seeing
>anything with the emperor saying things are going well.  I do recall getting
>all the congratulatory stuff from the Admiral in the end and then at the
>end of the credits is a shot of Prince Thrakath floating in space saying
>"I'll be back, human" or something like that.  Then, he gets picked up
>by another Kilrathi ship and leaves.



That's because you only finished the Wing Commander 2, 
not the Special Operation 2!  You didn't read the original posting carefully,
he did say that he flew the last mission in SO2.

-Wity-






-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
From: kdorff@nmsu.edu (SNOOGIE WOOGIE)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP me install Legend of Kyrandia!!!
Date: 17 Aug 92 01:39:55 GMT
Distribution: comp
Organization: NMSU Computer Science


I went out and bought the new game Legends of Kyrandia today, and I have
tried to install it on both a 386/25 with 2 megs and a 486/33 with 4 megs
and 256k cache.

I have tried running it with, QEMM 6.02 installed, HIMEM.SYS installed,
and NO memory manager installed. Both machines have DOS 5.0 installed,
and on both machines I have stripped down the configuration to just
the memory manager (when used) and a mouse driver, for compatibility
sake. A generic mouse driver on the 486 and a Logitech 5.01 on the
386.

If I have a memory manager present, it gives me a one line game title
and says it is using extended memory. (it only gives the title of
no mem manager present). QEMM usually gives me an exception 13 error (after 
the two messages).  If QEMM is not loaded, it just crashes. 

I have tried reinstalling twice on both machines.

ONE time it would get a little farther, clear the screen, and then say
it couldn't load "6.FNT, Reinstall", BUT the file WAS there and intact.
This was on the 486.  It has ALWAYS crashed or given the exception
error on the 386.

I really want to try this out, it looks great, BUT...

Anyway, any help would be greatly appreciated.
Kevin
From: dudek@acsu.buffalo.edu (David T. Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: AD&D programs (not games) for PC's
Summary: Looking for aids for a dungeon master for AD&D
Keywords: Dungeons & Dragons
Date: 20 Aug 92 18:47:05 GMT
Organization: UB

Are there any programs out there for use with TSR's Advanced Dungeons &
Dragons role-playing game for DMs?  I'm looking for programs or files for
character sheets, combat, tables, maps, etc. for the regular dice and paper
game.  I DON'T want a fantasy adventure game.  Might there be an FTP site
with the files I'm looking for?


-- 
--David Thomas Dudek  aka: the "DUDE"  |  "The opinions expressed are those of
  University at Buffalo                |   my alter id, and do not reflect     
  V098PWXS@UBVMS.CC.BUFFALO.EDU        |   gamma rays in any way, shape or 
  dudek@acsu.buffalo.edu               |   form."
From: lavonius@klaava.Helsinki.FI (Ville Lavonius)
Newsgroups: comp.sys.ibm.pc.games
Subject: INDY4 - Stuck in Crete in Wits mode
Date: 17 Aug 92 15:59:19 GMT
Distribution: comp
Organization: Vidal Sassoon's Mosh&Go

Like, where's the map room. I did create a makeshift orich. detector, but
I still cannot find the room. Also, where's the worldstone ?
--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : I'm the son of a gun and the gun of a son
Newsgroups: comp.sys.ibm.pc.games
From: frank@cs.yorku.ca (Frank Pikelner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Anyone plying 'Might and Magic III' ?
Date: 17 Aug 92 20:27:38 GMT
Organization: York University, Dept. of Computer Science

Hello,

I'd love to know if anyone else is playing the game and also if anyone is aware
of any bugs/fixes, hints, etc.

Thanks in advance,

-- 

--------------------------------------------------------------------------
 ---  ---    Frank Pikelner                                          /~\
 \    \  \   Technical Assistant, Department of Computer Science    <v.v>
  \-   \--   York University (Toronto, Canada)                      ,\^/;
   \    \    Internet: frank@cs.yorku.ca                            _{!}_
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: a2sim@napier.uwaterloo.ca (Andrew Sim)
Subject: Re: More Falcon Questions
Keywords: Falcon, Flight Sim
Organization: University of Waterloo
Date: Sat, 15 Aug 1992 04:52:23 GMT

In article <1992Aug14.174553.7953@ists.ists.ca> joseph@gkcl.ists.ca (Joseph A. Beernink) writes:
>A couple of requests actually,
>
>1.  I would still like a list of the changes from patch c to d

There are quite a few, but I'm on a toll line, so I'll pass.  Basically,
SH wouldn't release a patch for no reason.

>2.  What is Falconer?  Are there any other programs FTP able that
>    help Falcon?

Try wuarchive.wustl.edu, in their /pub/MSDOS_UPLOADS directory.  Do a
dir f*  There are three utils there for Falcon:  F3Maps, Falconer, and
F3FixD (D patch).

Falconer is a squadron editor.

>3.  Some one, in another article, said that he had not heard of anyone
>     winning a campaign... is this true?  What skill level are you at?

Mine is at 72, and I have yet to win a campaign, though I've heard of
a few who have (several times over, I might add).  Whether they
cheated (via Falconer, for example), I do not know.

>4.   My main grip with Falcon, is a lack of a self destruct key on missles.
>	 A slip of the finger while returning from bombing the hell out of
>     Bagdad cost me my best pilot.  (Court martialed).

If it's an honest mistake, then use Falconer to fix it. :)

Phat Tran  (On Andy's account)
ptran@watserv1.uwaterloo.ca  
Newsgroups: comp.sys.ibm.pc.games
From: james@cs.UAlberta.CA (James Borynec; AGT Researcher)
Subject: Re: MECHWARRIOR and GENIE
Organization: University of Alberta, Edmonton, Canada
Date: Thu, 13 Aug 1992 14:48:12 GMT

bbs-garfield@jwt.UUCP (David Eison) writes:

>I have a couple of questions on Mechwarrior.  First off, I read something 
>about Multi-player mechwarrior on Genie.. Has anyone tried this?  I would 
>REALLY appreciate details, such as PRICE, and if it's fun, and any 
>differences between the GENIE version and the normal 1-player version.  

I have tried it and it is FUN!  Multi-(human)-player adds so much.
It is also EXPENSIVE (normal Genie value rate i.e. $6 an hour).
All of the online games, everywhere, are too expensive.  They need
to drop the rates to about $1 an hour before it gets reasonable.

Mult-player Battletech is still in Beta - so it still has some
flakies.  Also, at peak times it can be SLOOW.

I don't know anything about the normal 1-player version.

jim borynec james@cs.ualberta.ca
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: Re: OMEGA tank game
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Tue, 18 Aug 1992 05:55:11 GMT

opus@cbnewsc.cb.att.com (robin.g.kim) writes:

> Anyway, I just wanted to point out that the tank files produced by different
> machines (I did mine on an Amiga) are compatible, so I suggest people upload
> them somewhere so others can play against them.  The game is only fun when
> you can try to beat other people's tank designs.
> 
Too bad I got my game right before the contest ended.. Oh well...
I like to be able to see other people's code.  The tank files are simple 
text files, with about 5 control characters at the beginning, so would it 
be possible to post text files of Omega tanks to this group?

---
David Eison - Garfield           bbs-garfield@jwt.uucp
<><  I'm not as think as you stoned I am! ><>
Newsgroups: comp.sys.ibm.pc.games
From: seah@fraser.sfu.ca (Simon Seah)
Subject: U5 help needed!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 19 Aug 1992 18:38:57 GMT


Thanks in advance.

Simon
:)
Newsgroups: comp.sys.ibm.pc.games
From: mrh0631@summa.tamu.edu (Mark Hesidence)
Subject: Re: >> Multi-play Civ. <<
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Tue, 18 Aug 1992 20:00:00 GMT

In article <1992Aug17.192502.1@vmsb.is.csupomona.edu>, someone@somewhere writes...
                                                         ^^^^^^^^^^^^
                                                              |
                                             Neet trick I'm soooooo impressed.

>	OK! I was a lilte cruel not to answer some of your mail on the info.
>But my system crash on me and I lost all of the mailing list in my mail box.
>for the ones that really really want to get their hand on this E-mail me one
>more time.
> 
>					Sandeman
>					What is real if all are imaginary?

       If you want a game like multi-player civ try reading rec.games.empire.
   Its not a PC game you need a UNIX or a VAX account with an internet
   connection.  Of coarse you probably have one since you are reading this.

-------------------------------------------------------------------------
| You have reached an imaginary number, please  | Mark R. Hesidence     |
| rotate your phone 90 degrees and try again.   | mrh0631@zeus.tamu.edu |
-------------------------------------------------------------------------
From: lavonius@kruuna.Helsinki.FI (Ville Lavonius)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: INDY 4  INDY 3 INDY ? INDY ?
Date: 15 Aug 92 09:52:27 GMT
	<1992Aug14.161958.29738@news.iastate.edu>
Organization: Vidal Sassoon's Mosh&Go

In article <1992Aug14.161958.29738@news.iastate.edu> wity@iastate.edu (Wity Ganda) writes:

   In article <5660@vtserf.cc.vt.edu> jsciv@vtucs.cc.vt.edu writes:
   >In article <Bsz3wp.68z@wpi.WPI.EDU> beuf@wpi.WPI.EDU (Richard J Fuller) writes:
   >>
   >>Indiana Jones and the Fate of Atlantis is usually refered to as INDY 4
   >>and Last Crusade is usually refered to as INDY 3
   >>
   >>does this mean tht there are graphic adventures made after INDY 2 and INDY 1????
   >
   >Actually, the reason for this, I think, is that Last Crusade was the third
   >Indy movie (i.e. Indy 3), so when they made the video game out of it, we 
   >started calling it Indy 3, since it was based on the movie of the same name.
   >So No, there are no other Indy games, yet, but rumors abound about what wil
   >come out.  Until then, I guess we'll just have to be content with Young Ind
   >on ABC....

No other graphic adventures, but there IS a game of the Temple of Doom. But
it's quite ancient.

   I don't think there will be any Indy 4 movie, that is what I've heard.
   Of course, I hope George Lucas will change his mind.

This Fate of Atlantis is adapted from the Dark Horse comic limited series.

   If you have finished playing Indy 4, at the end of the game, there is a hint
   about a game of Young Indy.  Well, it seems like there will be no Indy 5.  8-(
   It seems like we will call the game "Young Indy 1." when it is out.  8-)

YI1 for short :-)


BTW - Has Lucasfilm ever given a good reason why they won't do a Star Wars
graphic adventure ? 

   -Wity-

--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : Hey Joe, who's this Jimmy Hendricks guy anyway ?
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Anachronisms! -- Solutions
Date: Fri, 14 Aug 92 12:19:03 MDT
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

lewchuk@cs.UAlberta.CA (Michael Lewchuk) writes:

- 3.	Air in space?  First of all, you don't need air to slow down.  The
- 	main engines themselves will let you slow down and turn.  Second,
- 	about breathing on the flight deck, watch a few old Battlestar
- 	Galactica reruns (if they ever come back to TV).  They give a good
- 	example of what a simple force shield system can do on a flight deck:
- 	keep air in, and keep space out.  And I think the shields on your
- 	fighters and ships do qualify as force shields, so they certainly	
- 	do have the technology for it.
- 
- 					Michael Lewchuk
- 					lewchuk@cs.UAlberta.CA

Also consider various ST:TNG episodes.  The bay doors are opened to free 
space while various crew members are in them.

Chris...

< SIG on Summer Holidays!! >
Newsgroups: comp.sys.ibm.pc.games
From: tsmaster@media.mit.edu (David LeCompte)
Subject: Re: Wing Commander Anachronisms!
Organization: MIT Media Laboratory
Date: Thu, 13 Aug 1992 14:46:33 GMT

Regarding races in WC:

What kinda race has blue eyes AND hair??

			-Dave LeCompte
-- 
Your Mom!       The Carburator!         |I'm not paid to HAVE opinions.
Your Shoes!     A gardenhose!           |
You got to got to got to got to ...     |This sig can be yours; send $15 to
SCUD MISSILE!!!	-"Scud Missile", Grunge |tsmaster@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: her@compel.UUCP (Helge Egelund Rasmussen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld help
Keywords: UW Ultima
Date: 17 Aug 92 09:49:25 GMT
Organization: Compel, Copenhagen, DK

mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:

>If I still remember right, there's a key somewhere that opens the door to the
>prisoners, who give you another key, so that you can go up to Level 3. Yes,
>the NW part is connected from Level 7 to 3.

I've found that key, and am now on level 3. Unfortunately there's two locked
doors here, and none of my keys work :( I can't pick the locks either...
Where is the key for these doors?

Helge
---
Helge E. Rasmussen  .  PHONE + 45 36 72 33 00  .  E-mail:  her@compel.dk
Compel A/S          .  FAX   + 45 36 72 43 00  .  
Copenhagen, Denmark
From: frank@cs.yorku.ca (Frank Pikelner)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7: finished, but some questions remain
Date: 13 Aug 92 14:48:01 GMT
Article-I.D.: yetti.1395
Distribution: world
Organization: York University, Dept. of Computer Science

Hello,

I finished the game last night. Amazing effects - great job Origin!
The has some bugs, but overall I'm glad I buoght the game. U7 and UW are the
best two roleplaying games I have played thus far - any suggestions for my next
adventure. A friend of mine bought some gaming magazine that had a write up on U7.
The writer mentioned some bugs that have never been discussed on the net, for example, some of the spells do not work ie. PROTECT ALL . There are also places that most people would never find (not required to finish the game ie. on Ambrosia go behind the campfire near the pirates.

We finished the game without joining the fellowship, although by joining we
probabaly would not have need as much help from the net.

(**** SPOILER ALERT *****)




























For those who have finished, we killed everyone in the Black Gate chamber, but
Batlin escaped - I think this is part of the game, but I wonder what would have
happened if we killed Batlin early in the game? Say going in and just zapping the guy, I wonder if he would still be there or if we would be able to finish the game
at all? For anyone who is interested, try placing a stone (MARK/RECALL spell) near
Batlin and one near the throne of Change. Then just before you use the last 
teleporter go to Britain and kill Batlin then teleport back to the last teleporter
and go for the final battle and see if he actually comes back.

Have fun,
-- 

--------------------------------------------------------------------------
 ---  ---    Frank Pikelner                                          /~\
 \    \  \   Technical Assistant, Department of Computer Science    <v.v>
  \-   \--   York University (Toronto, Canada)                      ,\^/;
   \    \    Internet: frank@cs.yorku.ca                            _{!}_
--------------------------------------------------------------------------
From: alex@leo.ipac.caltech.edu (Alex Werner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince of Persia unprotect?
Date: 20 Aug 92 20:54:39 GMT
Organization: California Institute of Technology

Does anyone have (or know of) an unprotect for Prince of Persia? I hate the
damn instruction manual thing, particularly since I haven't been able to
find the manual for months.... 
thanks
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Maxx pedals with Falcon 3: how?
Keywords: pedals, falcon
Organization: Los Alamos National Laboratory
Distribution: na
Date: Mon, 17 Aug 1992 13:56:31 GMT

In article <tb9mk6h.riddell@netcom.com> riddell@netcom.com (Shane Riddell) writes:
>        How should Falcon 3.00 running with the D patch be configured to use
>both a Thrustmaster WCS and Maxx rudder pedals?  I have tried setting it both
>for Thrustmaster products and just a Joystick, but it does not seem to
>acknowledge rudder commands from the pedals, just the keyboard.  The pedals
>work fine with another sim (Aces of the Pacific.)
>
>        Thanks!

I have the same peripherals.  All you have to do is set the config to
joystick.  Then recalibrate from the menu within the game (flight).
First it has you move around the box calibrating your stick.  Then it
says it detects a rudder control and do you want to calibrate it.  Thats
all!
From: c60a-zh@volga.Berkeley.EDU (A L L E N --LabA)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Flight sim news from CGW
Date: 18 Aug 92 23:38:17 GMT
Organization: University of California, at Berkeley

In article <BsyMIq.57t@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>masten@beta.lanl.gov
>
>I knew somebody was going to challenge me on that... Okay what's wrong
>with D?  (I don't wanna know what can be improved, because Falcon has
>so many facets that it's just asking for criticism from nitpickers.)
>
>Phat.

Digitalized sound effects still don't work properly on fast 486's with
soundblaster...

ALLEN
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MECHWARRIOR and GENIE
Date: 20 Aug 92 19:59:44 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <james.714027892@menaik>, by james@cs.UAlberta.CA (James Borynec; AGT Researcher):
> james@cs.UAlberta.CA (James Borynec; AGT Researcher) writes:
> 
>>peaan3@cserve.cs.adfa.oz.au (PEARSON ARRAN) writes:
> 
>>>I am a big MW and battletech fan and have the single player version on my PC
>>>I was wondering how to 'play' one of the on-line games that are being discussed.
> 
>>  Basic rate GENIE is $7.00 a month.  This gives you access to
>>bulletin boards, and email.  The games themselves are $6.00 an
>>hour.  This adds up so you have to ration your time.
> 
>>     To join GENIE set your modem for half duplex (local echo)
>>(300-2400 baud)
> 
>>Dial 1-800-638-8369
>>Upon connection type HHH
>>at the U#= prompt type XTX99325
>>5,FASA 
>>and thethen hit <ENTER>
> Sorry the above is garbled.  type "XTX99325,FASA"
> and then hit enter.
> 
> Once you are signed up to GEnie, you can access MPBT by
> typing "m1135" at the main GEnie prompt.  

My friend tried, m1135, but nothing happened.  Do "they" need to
acknowledge you before you can go to 1135?
Newsgroups: comp.sys.ibm.pc.games
From: a2sim@napier.uwaterloo.ca (Andrew Sim)
Subject: Re: Falcon Bugs (was Re: Flight sim news from CGW)
Keywords: SAM thrust flameout radar bug
Organization: University of Waterloo
Date: Sat, 15 Aug 1992 05:17:17 GMT

In article <1992Aug14.220237.18510@sol.UVic.CA> bprescot@sirius.UVic.CA (Blair  Prescott) writes:
>Three more bugs in Falcon 3.0 that get to me:
>
>2. Flame out = Pilot death
>

I hate this stupid bug, too.

>3. Perpetual motion machine
> I suppose this one could be blamed on my playing with the ground
> detail set to minimum, but it is funny nonetheless. I was in the
> above flameout situation, but with a bit of skill landed my plane
> quite safely on the flat terrain. With zero thrust, my engine
> stopped, I was able to DRIVE the 30+ miles back to my air base,
> fording two rivers in the process, at a speed of 50 knots. I also
> discovered that a sidewinder will not allow itself to be launched
> while taxiing, when a low flying MiG happened within missile range. 
>

Have you tried landing your plane on top of a mountain, and then having
it slide down the side, with no jet assist?  I don't know how accurate
the actual normal, gravitational, and frictional forces are calculated, but
the ride down the mountain feels quite realistic.  Sometimes, when I take
a bit of air, I would retract my gears and let my jet slide on its belly
while Bitching Betty hollers Caution!  Caution!

>That said, it's the best flight simulator you don't have to do ground
>school to use!
>
>Blair "Still trying to win a campaign WITH Falconr" Prescott
>bprescot@sirius.UVic.CA
>

Phat Tran (On Andy's account, for the moment.)
ptran@watserv1.uwaterloo.edu

Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Gunship 2000 Scenario Disk with Mission Builder
Organization: Iowa State University, Ames, IA
Date: Wed, 12 Aug 1992 18:29:31 GMT

I received an offer of it for $19.95 from MicroProse.
It is a Philippine Islands & Antartica Scenario Disk with Mission Builder.
Have anyone got it?  Is it worth spending the money for it?

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
From: dao4@ns1.cc.lehigh.edu (DONALD A. O'SHALL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Put all solutions, etc on anonymous ftp sites?
Date: 12 Aug 92 17:09:06 GMT
Organization: Lehigh University

In article <1992Aug12.025542.14448@cs.brown.edu>, dwv@cs.brown.edu (David W. Vor
brich) writes:
>I think this is an excellent idea.  Unless you happen to be one of the
>lucky gamers who always plays on the latest and best new games, most of
>the network traffic does you no good... ie the game you are playing is
>old enough to no longer be a topic.
>
>I'm currently starting Wizardry BOTCF... until some ftp sight volunteers
>itself, how about mailing me some hints?  (I already asked for hints on
>character generation a few days ago).
>
>-David V.
> dwv@cs.brown.edu
>
I recently was poking around in some less travelled ftp sites and came up with
one that has a solutions board. I will look it up in my files tonight, and
post it.
-- 

------------------------------------------------------------------------------
I am not licensed to practice Law or Medicine in any State, so my opinions are
just that!         DAo4@NS1.CC.LEHIGH.EDU      (Don)