HDTenEightyP/NetNews huggingface dataset:
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: rec.games.video
Subject: Re: Program in assembly...NOT! (was Re: Ca
Date: 18 Dec 1992 07:32:00 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <1992Dec17.180038.1@csbina.csubak.edu> camp5@csbina.csubak.edu writes:

[Flame bait?  I'll bite] :)

>
>Think of this, though. The 68516 was used in the Apple IIgs, a truly
>underpowered worthless computer which is now obsolete. The 68000 series,

Actually, the IIgs is a FAR more capable machine than any 68000-based
Macintosh (with the irrelevent exception of screen res).

>however, is used in the Macintosh, a powerful, useful line of computers (at
>least compared to IIgs's). The SNES has a 68516, the Genesis a 68000. Hmmm. 

Not a good parallelism.  I hope you don't consider a Mac Plus to be a
powerful computer :).  MacIIs?  They require at least an 020 simply to
support their system software (though this is probably due to rather
inefficiently-coded OS software).

>(BTW, 68516 isn't better just because the number is bigger; 68516 came from
>6802. 68000 is the number of transistors in the chip [about].)

Interesting thing to point out :).  Hmm... I thought it was called the
65816? ;).

This line of argument doesn't hold much ground.  Most people should
realize that specialized hardware is the key to a good game system.
Extra CPU time tends to be used to hide poor coding.

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu
Marc Brown


Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: More colors on Sega
Organization: St. Olaf College; Northfield, MN
Date: Tue, 15 Dec 1992 01:08:40 GMT

In article <1992Dec14.181522.3678@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1992Dec13.164310.448@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>>>
>>>The Genesis has been out longer, thus it has more experienced programmers.
>>>As the SNES is out longer, the programmers will be more adept and 
>>>producing better games.
>>>
>>Yes, but that's what they were saying over a year agao too.  I'll admit the
>>quality is a great deal better, but why is JMF better for the Genesis??
>
>What is better about JMF 93 for the Genesis VS the SNES?
>
Play is smoother and much less choppy without that annoying slowdown.

Nathan


Newsgroups: rec.games.video
From: pronews@login.dkuug.dk (Michael Ugilt)
Subject: SNES: Zelda III; Where to find the hammer
Keywords: hammer, locate
Organization: DKnet
Date: Mon, 14 Dec 1992 16:10:58 GMT


I almost completed on a rented game. Now after byuing my one copy I can't
remember where to find the hammer. Any hints?

Please respond by email if possible - I have only limited acces to post
news to the list - thanks


Mike Ugilt
pronews@login.dkuug.dk
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Organization: St. Olaf College; Northfield, MN
Date: Fri, 18 Dec 1992 20:21:58 GMT

In article <1992Dec18.164736.6662@cimage.com> ejd@cimage.com (Ed Driscoll) writes:
>
>I don't think I'd go that far.  Sega also beat Nintendo to the 16-bit market,
>and although it probably did help Sega sales, I doubt they're in a 
>position where they don't have to worry about Nintendo in the 16-bit market.
>In fact, over the last few months it's looked to me like they've been
>getting creamed in the 16-bit market.  (Sonic 2, Streets of Rage 2, and
>Road Rash 2 (maybe?) might help reverse that mini-trend.)
>
>I feel just the opposite.  Nintendo finishes dead FIRST for continuing
>to provide rock-solid support for the system that I already own (and it
>hasn't been THAT long since I shelled out for it), instead of putting
>me on the back burner or forcing me to cough up a few hundred bucks
>just because "hey, the other guys are doing it!!".

A sound and honest reply.  I don't think Sega is undermining their user
base with the CD.  Some people though Nintendo was doing that very thing
when they relaesed the SNES.  AS for support, that rests on how well
thrid-party companies produce.  Finally Konami wised up and realized the
huge number of games they could sell if they made stuff for the Genesis.
I wonder how long it will take Capcom, after all, all those Genesis players
would love Mega Man or something even better.  I seems to me there is a
rather lucrative market out there.  Acclaim has taken advantage of it,
and so is Tradewest.

Nathan
Xref: sparky rec.games.video:25228 alt.games.lynx:1298
From: nate@ghidrah.Central.Sun.COM (Nate McConnell FE/SSE Grand Rapids, MI)
Newsgroups: rec.games.video
Subject: Re: Does NHLPA93 follow rules?
Date: 18 Dec 92 20:26:41 GMT
Reply-To: nate@ghidrah.Central.Sun.COM
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: ghidrah.central.sun.com

In article sz@engin.umich.edu, rdunkle@engin.umich.edu (R. M. Dunkle) writes:
>	And I've injured the same opponent player twice in one period...
>Lemieux, I think it was - makes sense. :)

I've seen this before.  I've put Yzerman out for a period only to have him 
score on my later in that very same period.  What I'm guessing is that the 
problem lies with the player only being pulled from the line he was on while
injured.  I'll have to try getting someone hurt and just change them to another
line and see what happens.

nate
Newsgroups: rec.games.video
From: petitc@vccsouth23.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Program in assembly...NOT! (was Re: Ca
Date: Wed, 16 Dec 1992 23:17:10 GMT

exuhag@exu.ericsson.se (James Hague) writes:

>You can't use logic in an assembly vs. HLL debate when it comes to
>games.  IMO most of the best games in terms of originality, playability,
>and overal execution were written in assembly language.  Sinistar
>is probablly my all time favorite and its assembly language source is
>the size of a Sears catalog.  Defender, Robotron, Joust, Asteroids,
>all the Synapse games, 2600 Adventure (and every other 2600 game), 
>etc.--all written entirely in assembly language.  If anything, it seems 
>that the since advent of high-level languages in the  game field, overall 
>game quality has decreased.  I'm not saying there is a cause and effect 
>relationship, but it is interesting to think about.

  Personally, I don't see it as important.  It's because the companies only
want MONEY, screw how happy the players are, that the games are crummy.

-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
Cynicism is only realism projected into the future.
If your fondest wish is to fly, don't draw up plans for flippers.
Organization: City University of New York/ University Computer Center
Date: Monday, 14 Dec 1992 13:01:30 EST
From: <CTLCC@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject:    ranma 1/2 cheat

ok here is a cheat that will allow you to see any animation on the
scd version of ranma 1/2. go to the password part in the beginning
of the program and select either all male ranma or all panda.
i believe that is 111 and bbb. i forget. i know it is all male ranma and all
panda. top middle and bottom. then hit select,down and || at the same time. do
this a number of times if  the first time doesn't work. what should come up
is a white screen with a menu. this menu will allow you to see any animation
male/female versions and fight at any level. ok?
best of luck, and BTW: Ranma is really a good game.
Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Converting SMS guns for Atari 2600
Organization: University of Hawaii
Date: Thu, 17 Dec 1992 11:05:17 GMT

	After an earlier request, I was presented with the following article:

____________________

Here's what ANTIC says about the Sega gun being used on the 8-bits.

from: "First Look Inside the XE Game System," ANTIC V7,#4, Aug.1988, p.42

"..If you're tired of waiting, you may wish to pick up the Sega light gun 
for about $25 (when on sale) and modify it for the Atari.
"  To modify the Sega gun for the Atari, you'll have to cut off the 
incompatible connector.  The wires must be stripped back and soldered 
into an Atari joystick connector as follows:
   SEGA GUN             ATARI JOYSTICK PORT
   Blue wire            Pin 1 stick FWD
   Gray wire            Pin 6 trigger
   Green wire           Pin 7 +5 volts
   Black wire           Pin 8 ground
"  Because of the close-fitting connections for the XEGS ports, don't 
wire in a DB9 female connector that has "ears."  Most joysticks don't 
have wires for unused signals, so cutting up an old joystick may not 
work.  Specifically, an Atari joystick does not need the +5 volts, so 
there isn't likely to be a wire connected to Pin 7. Howeverm you can find 
joystick extension cables at Radio Shack [I don't think this is true 
these days...check MCM Electronics...], which have all nine pins wired 
>From male to female.  [...Antic disclaimed responsibility for damages or 
deaths...hehe]
"  Once it's all hooked up, you'll notice that the gun fires when you 
/release/ the trigger, which is annoying.  The Sega trigger wiring is the 
opposite of what the Atari light gun uses.  To rewire the trigger switch, 
remove the five screws (one is under the Sega logo on the side). Find the 
trigger micro switch with three connections. Wire to the normally 
/closed/ contacts instead of the normally open."

There ya go.    Sounds like a bit of work, but I suppose it's worth it.  
Does anyone know if the Genesis has a seperate light gun and if it works 
identical to the Masters or what??
____________________


	ok, I opened up one of the guns I have to go after the trigger
switch.  Found it, but it only had TWO connections, not three as the
article states.  Next course of action?  (I haven't done the rewiring
of the connector plug yet.)

	ps.  I have two extra SMS Light Guns if anyone wants them
(I remember someone earlier asking me for one.)  E-mail me for the price.

--
         Galen Komatsu           !     Apple //e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega Mega Drive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !   Classic Atari   !    Checkers
From: shihtape@aludra.usc.edu (Shih-ta Peng)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 19 Dec 1992 21:29:18 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:

>What exactly is this "Ecco the Dolphin" game? I think I saw a few screen
>shots of a Dolphin in a recent Sega Genesis TV ad, would that be Ecco the
>Dolphin?

I played Dolphin for a little while. The game play and over all execution
is very novel. Unfortunately, a good game that does not make. I found it
to be ok but not terribly interesting. It would take a lot of patience to
finish the game. The graphics is very good. The character control is not
bad. But, the whole point of the game is still beyond me. 

Shih-ta
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Warsong more questions
Date: 12 Dec 92 22:01:44 EST
Distribution: rec
Organization: Cornell University

I got another question for you Warsong players.

Is there any point in gaining levels once Garrett gets to King?
does his abilities get any better? I guess this pertains to all the
maximum classes, but I've only gotten there with Garrett.

oh, and I'm at scenario 6(7?) the one where you have to rescue Bayard
at the frontier post. If I kill Momus after Lance comes out, does that
end the scenario? 'cuz maybe I should try to kill Lance and his
troops first, before finishing off momus if it does, although it seems like
it'll be pretty hard...



Dave Han

Newsgroups: rec.games.video
From: lanes@spot.Colorado.EDU (LANE STEVEN LOREN)
Subject: New Sega Games Out
Organization: University of Colorado, Boulder
Date: Fri, 18 Dec 1992 22:32:58 GMT

Well, there are a few new cart games out, namely
WORLD OF ILLUSION STARRING MICKEY AND DONALD
also, there is some strange football game that has a basic green, label.
It reminds me of a generic brand sega game, but it's not discount priced.
There are a whole slew of new sega games out there.  You should go take 
a look.

By the way, SHERLOCK HOLMES II	is supposed to be out the beginning of next
year.
Peace.
Steve of the boulder area ugh!
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Newsgroups: rec.games.video
Subject: Re: New Sega CD Games
Date: 13 Dec 92 15:56:54 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Dec13.033803.1761@ucsu.Colorado.EDU> lanes@spot.Colorado.EDU (LANE STEVEN LOREN) writes:
>So...Where are they???!!!
>
>I'm sick of Prince of Persia, and I want some REAL games for this
>expensive piece of hardware.
>I was told that there were going to be 25 games out by Christmas!
>Well, they better get their butts in gear because christmas is coming up very 
>quickly and all they have out are pieces of sh**!  
>seven games that can all be easily missed and forgotten!
>C'mon guys.
>I'm getting dis enchanted with this marvelous $300 piece of machinery...
>A nice RPG would do for now.
>
>Steve,
>From Beautiful Boulder!
>By the way, if anyone knows when there will be a new CD game out...
>PLEASE TELL ME!!!!!!!!!
Yeah tell me too! The games have been totally worthless so far. I have
bought a few but I returned ALL OF THEM. Anybody know when Batman Returns
and Joe M III Football will be out? 
Hasit
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Newsgroups: rec.games.video
Subject: Classic Atari games for trade/sale
Keywords: atari 2600 7800 sale trade
Date: 17 Dec 92 11:42:29 GMT
Followup-To: poster
Distribution: usa
Organization: University of Hawaii


	I have some games available for trade/sale.  All games are $3.00
each, unless otherwise noted, includes shipping (within USA).  Add $1.00
if you want a manual; xeroxed, or original if available.

Second Column Key:  b(ox)  m(anual)  c(omic)

___Atari___
cx2601		bm	Combat		[$5 with box, manual, and circa 1981
cx2601		bm	Combat		  catalog. Box a little dinged but
cx2601		..	Combat		                    otherwise, MINT.]
cx2601		..	Combat
cx2601		..	Combat
cx2601		..	Combat
cx2601		..	Combat
cx2601		..	Combat
cx2601		..	Combat
cx2602		.m	Air-Sea Battle
cx2610		..	Warlords
cx2612		.m	Street Racer
cx2612		..	Street Racer
cx2615		..	Demons to Diamonds
cx2622		.x	Breakout
cx2622		..	Breakout
cx2628		..	Bowling
cx2629		.m	Sky Diver
cx2630		..	Circus Atari
cx2631		..	Superman
cx2632		..	Space Invaders
cx2632		..	Space Invaders
cx2632		..	Space Invaders
cx2632		..	Space Invaders
cx2632		..	Space Invaders
cx2632		..	Space Invaders
cx2633		..	Night Driver
cx2646		..	Pac-Man
cx2646		..	Pac-Man
cx2646		..	Pac-Man
cx2648		.m	Video Pinball
cx2649		..	Asteroids
cx2649		..	Asteroids
cx2649		..	Asteroids
cx2655		.mc	Yars' Revenge
cx2659		..	Raiders of the Lost Ark
cx2660		.m	Star Raiders		(keypad seperate)
cx2662		.m	Hangman
cx2674		.m	E.T.
cx2677		..	Dig Dug

cx7808		..	Pole Position II
cx7815		..	Ballblazer		(music chip messed up.)

___Sears___
4		..	Othello			(Sears cartridges are identical
66		..	Asteroids		to their Atari equivalents.)

___Imagic___
IA3200		.m	Demon Attack
IA3201		.m	Star Voyager
IA3204		.m	Cosmic Ark
IA3204		..	Cosmic Ark

___M-Network___
MT4317		..	Adventures of TRON

	All carts have been tested by yours truly and work. (Ballblazer
does seem to have some sound problems though.)

			___________________

	Also, I'm looking for manuals to the following games, all are
2600 versions unless noted.

        Atari:	Stellar Track (Sears),  Othello,  Surround,  Pole Position
   Activision:	Grand Prix,  Rampage(78)
     Data Age:	Encounter at L-5
       Imagic:	Riddle of the Sphinx
    M-Network:	Adventures of TRON,  Armor Ambush
  Parker Bros:	Q*bert
Absolute Ent.:	Dan Kitchen's Tomcat(78)

			____________________

	E-mail to one of the addresses below if interested.

--
         Galen Komatsu           !     Apple //e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega Mega Drive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !   Classic Atari   !    Checkers
From: buxton@whitewater.chem.wisc.edu (buxton)
Newsgroups: rec.games.video
Subject: Is "Mappy" available for any system?
Date: 16 Dec 92 23:42:07 GMT
Article-I.D.: pslu1.1992Dec16.234207.992
Organization: Physical Sciences Lab, UW-Madison

I really loved the game Mappy when it came out 9 years ago.  I know that  
Nintendo had a version that wasn't very "true" to the original, and that  
there have been reports of Mappy for GG in Japan, but does anyone know of  
any home versions of Mappy that are still available???
Thanks
Eric
Newsgroups: rec.games.video
From: dethomas@unix.amherst.edu (Dennis E Thomas '**)
Subject: Re: Wing Commander
Organization: Cissalda Night Clubs Inc.
X-Newsreader: TIN [version 1.1 PL7]
Date: Sun, 20 Dec 1992 19:30:24 GMT

Gary Snow (gsnow@clark.edu) wrote:
: In article <1992Dec18.055110.14707@miavx1.acs.muohio.edu> jssong@miavx1.acs.muohio.edu writes:
: >Wait.  If the SNES version is anything like the IBM version then DO NOT 
: >SLOW DOWN!!!.  Just kick on the afts and nothing i repeat nothing will hit 
: >you.  Okay once in a blue blue moon will you get hit but other then that 
: >you'll be fine.  It has been awhile since I last played WC or WCII on the 
: >IBM but trust me--just kick on the afts and pretend like you are avoiding 
: >the asteroids.
: 
: I'll try, but I don't think it will work, its actually quite a bit different
: then the IBM version, and better in my opinion. You can't shoot up the
: asteroids as easily as you can in the IBM version either.

Whoa! Are we talking about the same game? I found the controls of the
SNES version abominable. They are complicated, and almost impossible to
pull off in the middle of combat. It would be nice to be able to use the
communications, without having to take so long that your going to get
shot all to hell.

Another problem I had was that the colors are pretty blah. They were
much too muddy to be useful on any number of occasions during a mission.
They have that wonderful SNES quality of fuzziness that someone at
Nintendo seems to equate with good graphics. I like anti-aliasing, but
bad anti-aliasing looks much worse than none at all.

As for kicking in the afterburners, I think that staement is missing
something. If you try to burn throught the asteroid feilds, I can almost
guarentee that something will smack you into oblivion. Unless of course,
you're flying around the field, rather than through it, which is what I
usually do.

later days!
--dt

--
Dennis Thomas '**
Nerd For Hire, Budding Unix Weenie, and Mythical Figure.
dethomas@unix.amherst.edu
roach@aux1.amherst.edu
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: WHat are 'essential' carts for Genesis
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 06:13:03 GMT

>The first and third person things matter so little, really. F-Zero might as
>well be first person except for the end of the race when the camera shows
>a side view of the car, the camera moves exactly where the car moves, drifts
>and all (amazing for a car game to have good drifts) - the 3rd person is
>more to show you the proximity of other cars than it is to look at something
>instead of your car - to alleviate this in Super Monaco, they put the rear
>view mirror in, IMO too difficult to focus on when you're driving.

{incredible}

Jer, I couldn't agree with you more about F-Zero.  (and boy, we agree
on a lot of stuff, right..;-) Of all the SNES games I have and play 
now, I STILL come back to F-Zero over and over, trying to win on 
Fire Field, expert level.  I want to see this bonus level.  I think 
it's the finest SNES game out there.  
>
>I disagree about the "feel" - I think that the feel on F-Zero is absolutely
>perfect. That's why I rated it so high in my review list -- you can really
>sink into the feel of the car perfectly. Also, Top Gear and Big Run [not
>for US release] are definitely not F-Zero clones. Any game with scaling
>almost automatically feels like an F-Zero clone - except none have touched
>the quality of F-Zero (except perhaps Mario Kart). The big excitement for
>me will start if and when Nintendo's new hardware can provide either true
>sprite scaling while the backgrounds scale or more sprites for better
>psuedo scaling...
>
An excellent summary of F-Zero.


|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: tom_r@kosmos.wcc.govt.nz
Newsgroups: rec.games.video
Subject: Hong Kong
Date: 20 Dec 1992 06:58:15 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: tom_r@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Hi, Im looking for someone who reads this group, that lives in Hong Kong, someone that is willing to buy stuff and receive a comission.
 If you are interested, please email me.
tom_r@kosmos.wcc.govt.nz

R.Tom
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: WHat are 'essential' carts for Genesis?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 05:55:42 GMT

>Just out of curiousity Richard, what would you list as "must haves" for the
>SNES that makes it the advised machine??? 
>One's I would list would be:
>
>1. Street Fighter II
>2. Soul Blazer
>3. Legend Of Zelda
>4. Super Mario Kart
>5. ???
>
If I can butt in here, I'd put the following on my must-have SNES
list:

1. F-Zero - I keep coming back to this time and time again.
2. SF2 - no comment necessary
3. Castlevania IV - a GREAT platform game.
4. Space Megaforce - a shooter without peer
5. Q-Bert 3 - I'm a sucker for a great arcade conversion and this is
              perfect, for me.
6. Super Star Wars - simply a marvelous production in all aspects
7. Super Mario 3 - the concept is ages old, but this implementation is
                   great.
8. Super Mario Kart - tons 'o fun.
9. Zelda 3 - the quintessential RPG for consoles

Contenders:
~~~~~~~~~~
Pilot Wings
David Crane's Amazing Tennis
Death Valley Rally
others??

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|