HDTenEightyP/NetNews huggingface dataset:
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 14 Aug 92 16:12:52 GMT
Distribution: rec
Organization: School of Computer Science, Carnegie Mellon

Tedd Hadley writes
>>    This may be true, but in the last INL I think Masters of the  
Universe
>    (berkeley) had a _very_ good shot at the championship (time ran out
>    before final rounds though).
> 
>    Tedd Hadley (hadley@uci.edu)

Sorry to be arrogant here, but Masters lost to akira(handily, as I  
recall), and Wizard DEMOLISHED akira.  I stake my reputation on the fact  
that Masters (who were a VERY good team) would NOT have beaten wizard.  I  
would've like to have seen a darkhorse versus masters game (to determine  
third place), but the championship had been played, and the year was over.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
Date: Wed, 19 Aug 1992 20:24:39 -0400 
From: Nanci Ann Miller <nm0w+@andrew.cmu.edu>
Subject: Re: Hockey Night

Ian Flanigan writes:
> Tomorrow Night (Thursday, August 20th) a group of hockey fans will be
> gathering at 9:00 CDT (7:00 PDT, 10:00 EDT) to play a few relatively
> clueful games of hockey!  We'll probably start practicing around 8:00 CDT.
> If you haven't played hockey, but are clueful of netrek, come early and
> we'll show you how to play a _real_ game! :-)

What server????

Nanci

A mind is a terrible thing to waste someone with.
Newsgroups: rec.games.netrek
From: tabraun@icaen.uiowa.edu (Terry A Braun)
Subject: Wait Que Solution????????
Date: Wed, 12 Aug 1992 13:01:12 GMT
Organization: Iowa Computer Aided Engineering Network, University of Iowa

From tabraun@virgo.cca.cr.rockwell.com Wed Aug 12 07:53:33 1992
Received: by icaen.uiowa.edu ( 5.52 (84)/1.1) id AA01804
	on Wed, 12 Aug 92 07:53:28 CDT.
Received: by virgo.cca.cr.rockwell.com (5.57/Ultrix3.0-C)
	id AA14610; Wed, 12 Aug 92 07:54:33 -0500
Date: Wed, 12 Aug 92 07:54:33 -0500
From: tabraun@virgo.cca.cr.rockwell.com (Terry A. Braun)
Message-Id: <9208121254.AA14610@virgo.cca.cr.rockwell.com>
To: tabraun@icaen.uiowa.edu
Subject: Wait Que Solution???
Status: R


This may be a totally irrelevant and stupid question, but how
difficult would it be to implement something such that the
people in the wait que could send messages to each other?
I know next to nothing about how the wait que is set up or
works so be nice if this question is not even worth asking.

Designation is no problem, just make it so that everyone gets all
messages.  This way, when I/yourname gets into the wait que on
discovery/server of choice (which is 8 or greater), you could say,
"Hey, why don't we all go to   tardis.d.msu.edu (or
icaen8.icaen.uiowa.edu   or   doorstop.design.iastate.edu or
alia.cs.umn.edu   or   geo1s.mps.ohio-state.edu or etc.)
and not waste time on the que."

Who knows, perhaps this game will gain so many participants
that the wait que is once again > 8, and from this, another
game is spawned.  From there, it could keep going, and going,
and going, and going ....

Opps, sorry.  Anyway, has this been tried/discussed/already shot
down before?  It sounds good, but I am clueless as far as
technical feasability goes.



Terry "sick of people too STUPID to go to a different server" Braun
Commander Hayden Fry

Newsgroups: rec.games.netrek
From: tabraun@icaen.uiowa.edu (Terry A Braun)
Subject: What is Wrong?  -Help 2
Date: Wed, 12 Aug 1992 14:46:13 GMT
Organization: Iowa Computer Aided Engineering Network, University of Iowa

From tabraun@virgo.cca.cr.rockwell.com Wed Aug 12 07:33:01 1992
Received: by icaen.uiowa.edu ( 5.52 (84)/1.1) id AA01722
	on Wed, 12 Aug 92 07:32:55 CDT.
Received: by virgo.cca.cr.rockwell.com (5.57/Ultrix3.0-C)
	id AA14587; Wed, 12 Aug 92 07:33:59 -0500
Date: Wed, 12 Aug 92 07:33:59 -0500
From: tabraun@virgo.cca.cr.rockwell.com (Terry A. Braun)
Message-Id: <9208121233.AA14587@virgo.cca.cr.rockwell.com>
To: tabraun@icaen.uiowa.edu
Subject: error
Status: R


I used to be able to get onto multiple wait ques while waiting
for a game.  I don't know what happened, but when I try to
now, I get this error.  Does anyone know what's wrong?
I am on a Unix based Dec 5000 - thanx for reminder Michael.

PS:  I really had the last sentence in my original post, but
there is something wrong with my being able to post from
work, and I forgot to put it in when I posted it from school.

X Error:  BadValue - integer parameter out of range
  Request Major code 89 ()
  Value 0x4b006d
  Error Serial #48
  Current Serial #53


Terry Braun
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Ged. . . how good is he?
Date: 14 Aug 92 06:25:04 GMT
	<86165@netnews.upenn.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 14-Aug-92 Re: Ged. . . how good
is he? Justin Botelle@eniac.sea (2119)

> Really, I think your letting things get to heart.  But you do have a point.
> There are many people from CMU who think they are great, and who in fact
> are kind of mediocre.  It comes from having a larger portion of the best
> players than any other school, which comes from a larger number of players.
> Nothing special, though I laugh when I hear someone say "They're from CMU,
> so they *have to be clueful."  There is no exclusivity on newbies, nor should
> there be.

	It's another one of those Botelle imposters.  Justin seems to be making
sense, and EVEN not trying to offend anyone.  I'm going to have to
agree.  It takes more than andrew.cmu.edu in your path to be a good
player.  There are a lot of very good players who aren't from CMU.  Of
course, it's still true that. . .

We are better than you.

ZZnew guy
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: GB/GG netlagged game
Date: 14 Aug 1992 06:00:25 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

In article <RG.92Aug12205102@nymph.msel.unh.edu> rg@msel.unh.edu (Roger Gonzalez) writes:
)
)We want to play them again, but the season is officially over.  Technically, I
)suppose we lost, since we all quit without finishing the game.  I think we
)could have won, given a fair chance.  And seeing as a win would make us
)3 wins to 1 loss, the same as RankScum, we want a replay.

My team has lost a number of away games with horrible lag; it's part
of the game.  Our lag was also horrible, but Sun 3/50 players are
much more adept at playing with lag than most.  

And it wasn't the gateway, it was soda itself; apparently, Adam Richter
started his mondo NNTP-scan for the comp.archives FAQ in the middle of
the game.  If I had realized this earlier, I would have asked him to
postpone it.

I asked for a game pause and we waited until the net seemed better
to resume; unfortunately, the problem didn't go away.  

Looking at thing realistically, though, when the net got hosed we were
up 14-6, we had ogged your base, you had no armies, and I had 5 armies
headed to VEG (one of your AGRIs) where I had a one-on-one matchup.  
Now, without the lag I might not have taken the planet, but we were 
clearly winning the game.  If it was 11-9 or something like that, I
might think a rematch was in order, but as it is (and also seeing that
the season is over, and that we already rescheduled this game once),
I think it's better to just let it pass.

)So what's the deal?  Do we take our 2-2, and be thankful?  Or do we get a
)chance to play another game with GB on a fair machine halfway between, say,
)nova.ksu?

I'll play a hockey game anytime  :)
 -Mojo
From: rwd@CS.CMU.EDU (Randall Dean)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals
Date: 15 Aug 92 15:07:42 GMT
	<16iuhgINN12m@agate.berkeley.edu>
Reply-To: rwd+@CS.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon University
Originator: rwd@ERNST.MACH.CS.CMU.EDU

In article <16iuhgINN12m@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:

>   No, the game would not then OFFICIALLY be a tie, because the ruling body
>   (which at the moment happens to be me) could disqualify you both for
>   being weenies.  
>
>   Do whatever you want.  I will do whatever I can to make sure that
>   no more than one CMU team (or from any other school, for that matter)
>   makes the playoffs in the fall.  This is total bullshit, for the second
>   time in a row (Hi Akira).
>    -Tom

And I thought I could keep my mouth shut through this hole thing.  Tom
is going to make sure that no more than one CMU team makes the playoffs.
That is total bullshit.  I can see it now, well the NCAA basketball finals
are 3 big east teams, we are going to change the rules so THAT can't 
happen again.  HUH?  The INL is already broken, just break it some more
with regards to playoffs and for that matter number of teams per school
in the league at all.  You speak not the words of a kind, gentle and
impartial leader, Emperor Holub.

If there are any restrictions on number of teams from a school in the
league or the playoffs next year, then I will blow the INL off.  Big
deal, my loss, you say.  I am not the only one that feels this way.
Big deal again, you say...

Constructive comments:
League play should be a game or two every two or three weeks.  The
schedule should only be made up a week or two in advance.  Pairings
are from a power rating stand point.  Every team starts with rating
of 1000.  Planet score is incorporated.  A score difference of 100
points would indicate a likely 1 planet diff or 10-9-1.  Pairings
would be made pairwise from the top each cycle.  The top n teams
go to the playoffs.  No tiebreakers, no nothing.  The team with
the lower ranking would get the home field in all regular season
games.  If everyone plays 15 or 20 games during the year, we should
have a sound result at the end of the year.  Playoffs could go
however.  I would be far more interested in regular season play
then the playoffs.

I would be happy to supply ratings code.
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: XSG v1.21 on charon
Date: 22 Aug 92 03:29:43 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

Okay, xsg v1.21 is now on charon.amdahl.com (129.212.11.1) in pub/netrek/.
This version was released once before, but it doesn't look like it made it
to any of the archive sites.

Please pick up this version.  It has some minor improvements, notably the
fix for the bug which makes your CPU cry uncle.


In other news, MetaServerII is alive and well after a couple of hours.  It
spat out about 160K of data though...  Perhaps I should do some saturation
testing...

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: gc2n+@andrew.cmu.edu (Greg K Chung)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals (long...sorry :-))
Date: 15 Aug 92 23:48:15 GMT
	<16iuhgINN12m@agate.berkeley.edu>
	<UeXLynu00awJ80vEZU@andrew.cmu.edu>
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 15-Aug-92 Re: SINL finals
(long...sor.. "Robert W. Hill"@andrew. (3632)

> As far as there only being one CMU team in the playoffs next year, go
> ahead and try all you want.  I will fight you tooth and nail on the
> council, and do everything in my power to ensure this doesn't happen. 
> If you win, and it does come to pass, I will personally see to it that
> CMU fields a team so decisive,  that we pound the hell out of everyone
> we play.  After all, why be fair, if we can only send one winning team?



I have a feeling that these frustrated Berkeley people just can't deal
with having three or four top calibre CMU teams.  Since Berkeley
probably won't be able to field more than one team this fall, they'll
try to restrict CMU... it just IS NOT FAIR for the INL to make a ruling
that AFFECTS ONLY ONE SCHOOL.  It is obvious to me that Tom intends to
TARGET ONE SCHOOL by making a ruling that can only HURT ONE SCHOOL.  A
limit of one team/school doesn't affect Berkeley, since they don't have
enough players to make two teams.  It doesn't affect KSU or USC or
Harvard or anywhere BUT CMU.  

The way I see it, multiple teams from the same school are completely
disconnected.  Tom's ruling is sheer discrimination against a larger
pool of players.  CMU teams are the best there are -- we've just proved
it.  Just because we're from all from CMU doesn't mean we're any less
competitive towards each other.  Arrogant Assholes played Rank Scum and
also CrackPot.  Both of these games were tough, far tougher than say GBO
vs. SOD or GBO vs. MA.  

Let's face it.  Tom's intended rulings aren't the result of the AA-RS
finals decision.  It's because he and his other Berkeleyites are sick
and tired of being whomped on by CMU teams.
From: jerryw@cs.umd.edu (Jerry Wieber)
Newsgroups: rec.games.netrek
Subject: Re: I will assault MUCUS(and he will not respond)
Date: 14 Aug 92 07:54:48 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

In article <1992Aug13.152633.9363@aio.jsc.nasa.gov> trust@sweetpea.jsc.nasa.gov (Jason Trust 283-4077) writes:

>p.s. I am looking for a new user_name to use on the servers, preferably from
>     Lord of the Rings trilogy, would appreciate any suggestions.

Here's my advice to you: don't. 

Nothing will mark you as a newbie more (well, perhaps a Star Trek name).

Real players have cool names.


-Jerry   <*Commander* Bilbo>        Harvard 
         <Lt. Cmdr. Captain Kirk>   Grit
-- 
                                                           __________ 
 UUCP:     uunet!cs.umd.edu!jerryw   SPOKEN: Jerry Wieber  |/ `-.    | U of Md
 INTERNET: jerryw@cs.umd.edu                                     \_|.|-,  
                                                                    ` -
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: MetaServerII not entirely stable
Date: 22 Aug 92 01:18:27 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

I tried it just now and it was hung, slowly spinning, consuming lots of
CPU.  I'll have to kick it into debug mode and try again.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: Mucus... how good is he?  (was Re: I will assault MUCUS(and he will not respond))
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 13 Aug 1992 16:54:05 GMT

Michael Moore writes
> 	spaceace, amazing, ginger lynn, duck dodgers, freekill, hector,
> red shirt, mergatroid, videodrome, zznewguy, gadfly, mojo, wreck,
> mr. wizard, quodavis, sandia, spaceman spiff, eek, yea boy!!!,
> washout, ayeser, d'spayre, drewskii, luri, mind crime, rjones, 
> darkhorse, fillintheblank, old nick, icarus, bav, spaceghost, beck,
> balton, helix, sunscreamer, and myself.

Now in all seriousness, most of these players are not as good as mucus.   
Some are very good, and some may even be better.  I can only count 8 that  
*MAY* be better than mucus.  About 10 or so (including the 8) may be his  
equal.  The rest, i'm sorry to say, isn't as good.  This is not a slam to  
any of these players, however, mucus is VERY good.

> 	I would be curious to see how many people *DO* consider MUCUS
> to be in the top 5.... I always have to watch him but his ogging is
> way overrated and even I can out-dogfight him. 

MUCUS is certainly in the top 5 oggers in my opinion.  MUCUS is in the top  
12 players in the game, and i'm very pleased when he is on my team.  I  
think that it is very hard to say "who" is in the top 5.  You see, it  
really depends on what you want in a player.  I know if I wanted a scout  
bomber, i'd choose mergatroid over mucus, but if I wanted an ogger, i'd  
choose mucus over mergatroid.

I am surprised that you can out dogfight him.  When mucus doesn't want to  
die, his dogfighting is top notch.  I rarely dogfight ANY his equal.

> 	I was quite lagged at the time I was referring to, and once
> lag got better you heard no more taunting from him.  I don't care what
> people say, I can handle Mucus anyday.  

I wish I could.  If mucus is on the other team, I MUST watch him every  
second, or I will quickly find myself choosing another ship.  I used to  
think his ogging was overrated too.  He has put me in my place.

-Michael (Ged..

Rob
aka Spaceace!
From: rone@girtab.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: Rank Scum at Arrogant Assholes
Date: 15 Aug 1992 20:56:30 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

In article <weX=zT600aw=QGy28z@andrew.cmu.edu> Greg K Chung <gc2n+@andrew.cmu.edu> writes:
>Unfortunately, after today, both teams will be missing key players.  If
>an AA-RS showdown were to take place, neither would be able to field a
>full strength team.  Thus this game will be postponed indefinitely.  

Boohoo.

>These two CMU teams, having defeated all other competitors (no CMU team
>lost to a non-CMU team) declare themselves simulataneous champions of
>the SINL!

"Napoleon" "crown" "self"

We all know what happened to Napoleon.

>Team Rank Scum.  Arrogant Assholes.  Victors of the SINL.
>It just doesn't get any better than this.

Old Milwaukee's comin around to sue your arrogant butt :)

5150
play the fuckin' game, you weenies
Newsgroups: rec.games.netrek
Subject: Re: 12AM vs AA
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Date: Sun, 16 Aug 1992 01:57:32 -0400 
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 15-Aug-92 Re: 12AM vs AA Jay C
Thaler@cps.msu.edu (2801)

> I admit AA was a good team, and very well organized.  Of course it
> helps to be sitting in the same room.  I wasn't terribly impressed
> with them, though.  I know it would have been a different story with
> their starters.  However, I was having fun scumming planets.  Heck,
> I had over 10 kills... TWICE!!! HA HA HA HA!  Lame oggers.  <Ahem>
> My Addiction had over 10 at one point too.  Anyway, point being the
> AA did not utterly destroy the 12AM.  They wore us down.  Which of
> course would happen playing a home game against an at large. :)
> It took them quite a while to even get us down to core.  I am pleased
> with the 12AM's performance.  I'd be curious to know if AA considered
> us a worthy opponent.. or even "playoff worthy".

> On another side note, it would be interesting to play a CMU team if
> they made themselves "at large".  Stick each one in a separate lab,
> taking away their advantage or organization.. and pit them against
> the ultimate at large team.  And we all know who that is.  I'm not
> saying we'd win (yes, that's right, I'm talking about 12AM!), but it
> would be a fun game.


	Hmmmm. . . I felt that our organization sucked this time.  It was
partly because we were missing Red Shirt, and partly because we were
spread out over a large lab.  Also, our base, Drewski, was buisy working
as a consultant in another lab at the time.  I think that our biggest
problem was that we didn't really have a defined leader.  Rob and I
often differ on what needs to be done, and when.  It doesn't help your
play to have two people across the room trying to get you to do two
different things at the same time.  

ZZnew guy
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 15 Aug 1992 18:10:21 -0400 
From: "Robert W. Hill" <rh3b+@andrew.cmu.edu>
Subject: Re: At Large Teams
	<1992Aug15.175430.16271@dsd.es.com>

Excerpts from netnews.rec.games.netrek: 15-Aug-92 Re: At Large Teams
Michael Moore@itchy.dsd. (1826)

> >In article <Bt0tK3.144@usenet.ucs.indiana.edu>,
> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes...
> >1) All games involving an at-large team should be played at a nuetral site (to
> >minimize lag differences).  This is because there is no way for an at-large
> >team to ever have a home game (a big disadvantage) - they shouldn't get the
> >double penalty of giving their opponents the homefield advantage 1/2 the time.
> >A rule like this would zero out the lag disadvantage of at-largeness.
> > 
> >2)In an at-large vs. school game, the at-large team should get first choice of
> >race.  There's no good way to totally make up for not having your team in the
> >same room, but this would help some.
> > 

> >
> >   This part isn't as critical as the your first point, besides  school teams
> >   (read CMU) will whine enough over the first point.


> 	I think this proposal is fair.  I could accept it, and it gets
> rid of the tie-breaker advantage which school teams seem to find so
> distastefull.  I think the second point is critical to fairness, and
> should not be removed.

> 	I hope the INL council will consider this system for adoption.
> I am very glad we now have a council, so that all this whining from
> CMU about Tom being unfair will go away.

> 	-Michael (Ged)

I wouldn't have a problem with this proposal.  The tie-breaker is too
much, i think.  This is very reasonable.

I am glad we have a council too, but as I recall, last year, more
bitching came from outside CMU to tom than inside.  FreeKill brought up
the UDP debate, and while I agreed with tom then, I don't agree with his
recent actions, thus...flammage.

Bye ged...I hope you get net access back soon.  

Rob
aka Spaceace!
From: danhua@garnet.berkeley.edu (Dan Hua)
Newsgroups: rec.games.netrek
Subject: more questions about admirals!  :)
Date: 21 Aug 1992 00:21:12 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: garnet.berkeley.edu
Originator: danhua@garnet.berkeley.edu


Thanks for the info from Rick and someone else I forgot (sorry).
My original intent was actually to find out the date of the last
admiral promotion... I have been wondering whether there are fewer
admirals getting promoted because there are many more clue players
out there now.  Is this right?  Or are there still many promotions
nowadays and we have dozens of new admirals a day?  :)
I meant the question for bronco (deceased), rwd4 and bezier.

Thanks

AA  (stands for admiral admirer)
  
Newsgroups: rec.games.netrek
From: rmk@baal.unh.edu (Robert M. Kenney)
Subject: Re: Blessed borgs
Originator: rmk@baal.unh.edu
Organization: USNH Computer Services, Durham, NH
Distribution: usa
Date: Sat, 15 Aug 1992 03:14:41 GMT




In article <22208@venera.isi.edu>, dstrout@isi.edu (David Strout) writes:
> 
> Well, on a related note, how is one to get a blessed client for a new 
> architecture?  I play a non-blessed but very stock client from a vax (bsd, 
> not ultrix).  I would love to be blessed, but have no idea how to do so.  
> So my only option would be to hack in a "ringer".  I haven't done that yet,
> but I could sure think about it.
> 
> dave.


	I've generated a blessed version of the bronco-galaxy client(UDP)
    for a VAXstation running Ultrix 4.2, X11R4(or the junky DECwindows
    equiavalent), etc., etc.  It's been placed on nic.unh.edu in
    pub/submissions in compressed and non-compressed form.  Definitely a
    play at your own risk type deal(it seems to work for me, although it
    doesn't like my virtual window manager very much)

	I know this won't help you out(sorry), but somebody else might be
    able to use it.  We're generally a DEC shop here @ UNH, and everybody's
    running Ultrix or VMS(yeck!), no BSD's in sight...
-- 
-----------------------------------------------------------------------
Robert M. Kenney				uucp:    uunet!unhd!rmk
USNH Computer Services				Nearnet: rmk@unh.edu
Kingsbury Hall, UNH				BITNET:  R_KENNEY@UNHH