HDTenEightyP/NetNews huggingface dataset:
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: rec.games.video
Subject: WANTED: Zelda 3 for SNES
Date: 21 Nov 92 07:46:06 GMT
Organization: Lehigh University

Anybody got this game they want to sell me? It must have instructions
included. Thanks!
-- 
       /~~~~~~~~~~~~~~~~~~~~~~~ILAN~~~~~~~~~~~~~~~~~~~~\
       \___(Robert) Bobby Yung_______RY01@Lehigh.Edu___/
Newsgroups: rec.games.video
From: hauck@cs.washington.edu (Scott Hauck)
Subject: Re: Genesis Color upgrade paths....
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Fri, 20 Nov 92 04:10:25 GMT

>>In article <1992Nov17.181254.21312@nrc.com> Edison Carter <ec@nrc.com> writes:
>>>Heres a thought...what would be involved in upgrading the Sega's color
>>>abilities...I mean, would it be possible, to add a special cartridge
>>>upgrade in the cart slot to provide the Genesis with more colors?? Then
>>>have the software on the CD-ROM.....Just brain stormin'...is it
>>>possible??? Or are the lines that are passed to the cart slot..JUST
>>>ROM/DATA lines??

* * * Warning: I know nothing of the Genesis Hardware internals * * *

That said, there may be ways to increase the number of colors on a Genesis.
Back on the Atari Home Computers (800XL specifically) I was able to write a
routine that would load a new set of colors into the video palette during the
time it takes the video beam to move from the end of a just-drawn horizontal
scan line to the beginning of the next.  In this way, on each scan line I had
only a palette's worth of colors, but on different lines I could have wildly
different palettes, allowing large amounts of colors to be shown.  The code is
so simple, it probably wouldn't cause much extra overhead.

A similar scheme might be possible on the Genesis, assuming the palette is
changeable during screen refresh, which may not be true.

Even more twisted, you could have a cartridge with an attached video output.
Since I believe some cartridges have RAM, this RAM could be used as video ram,
and the values written to it specifying the graphics.  This obviously would
require a new set of video driver chips though.

Although I'd doubt we'd ever see one (though I'd never would have thought the
Game Genie would come out), with enough add-on hardware you can do a lot.

Scott Hauck
hauck@cs.washington.edu
From: matthew@wavefront.wti.com (Matthew Coohill)
Newsgroups: rec.games.video
Subject: [SNES] Desert Strike & more???
Date: 23 Nov 92 20:01:04 GMT
Organization: Wavefront Technologies Inc, Santa Barbara, CA
X-Disclaimer: Not a spokesperson for Wavefront Technologies, Inc.


	I have just ordered Desert Strike for my SNES from ECA.  I was shown
  the Genesis version over the weekend and was so impressed that I HAD to buy
  it.  I am wondering what the differences between the SNES and Genesis
  versions are?  I know that people have been complaining lately about the
  SNES John Madden '93 as compared to the SNES version.

	Secondly, could I be *enlightened* on two other games?  Super Star
  Wars - I have played the NES versions and seen screens of the SNES are
  there any other things thrown in other than better graphics?  Super
  Battletoads - is this out or not... any date?

	Since these are probably old or repetitous questions, please e-mail
  your repsonse(s) to me instead of filling up the news group.

  Matt Coohill
  matthew@wavefront.wti.com
Newsgroups: rec.games.video,alt.games.lynx
From: kolstad@cae.wisc.edu (Joel Kolstad)
Subject: Re: [Gameboy, GameGear, Lynx]: Do you Nicads on your handheld?
Organization: U of Wisconsin-Madison College of Engineering
Date: 21 Nov 92 14:00:21 CST

In article <92326.021645U59985@uicvm.uic.edu> <U59985@uicvm.uic.edu> writes:
>Okay. But couldn't they just put of the chemicals in or something like that unt
>il the voltages are up to 1.5? I mean they can make 9V Nicads, I'm sure they ca
>n make a 1.5V nicad.

I'm sure they'd love to put chemicals into rechargeables that make them
1.5V instead of 1.2V.  Finding chemicals that give you a potential
difference (when they react) of 1.5V is easy... finding such chemicals that
also support a reversible reaction (recharging) with half way decent
efficiency (NiCad's are about 67% efficient in recharging) is hard.

They make 9V NiCad batteries, but you'd better watch out:  Most 9V NiCads are
only SIX 1.2V cells in series, giving a total of 7.2V.  It is possible to
buy 8.4V (7 cell) and 9.6V (8 cell) NiCads in the familiar "9 volt" form
factor, but not at your local Radio Shack.  Most equipment that will work
off of a standard 9V battery will work alright with a 7.2V NiCad.  (After
all, for longest life from regular batteries, you want to design equipment
that will work down to as low of a voltage as possible, within reason.)

Other popular forms of rechargeable batteries include lead/acid (liquid or
gelled) batteries, at about 2V per cell, and lithium batteries at about 3V
per cell.  (_Rechargeable_ lithiums aren't available at K-Mart yet,
though.)

Other interesting things about batteries:  Eveready (I think -- might be
someone else) just introduced a 1.5V Lithium battery.  It contains a lot
more useable energy than standard AA, C, or D cells.  There must be some
really weird chemistry going on inside that one, though!  The same company
is FINALLY putting AAAA batteries into the consumer market, with the
"Energizer" name stuck on it.  AAAA are frighteningly slim!

						---Joel Kolstad
From: wong@cs.widener.edu (Ho-Wei Wong)
Newsgroups: rec.games.video
Subject: thing forsale (sega-CD, MGD II, appolo joystick)
Date: 23 Nov 1992 22:15:34 -0500
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: lisa.cs.widener.edu

Hello everyone:
   I am in need of some money, so I am selling all these great stuff.
	 
	 SEGA-CD (U.S)
	 I use this unit twice, and couldn't afford it any longer.  I
	 will ship it anywhere in the U.S for the price of $270, that
	 include shipping.

	 MGD II PC link
	 This is very useful for the MGD II owners, you can use this
	 link to link up IBM computers and download the game directly
	 from the computer.  $65

	 Appolo Joystick
	 A multi joystick can be use on SNES, Genesis, NEO, TG-16.
	 comes with different interface for the different systems.  It
	 has six buttens, so its great to play SF II.  Only $70

	 All these price includeing shipping, so email me if you are
	 interested.

	 Thanks

	 wong@cs.widener.edu

Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: GAME BYTES #7 SHIPS!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 20 Nov 1992 23:29:10 GMT

>>
>>Game Bytes also offers a text-only version, available wherever the
>>graphics version is available.  I forget exactly what issue they
>>started this practice, but I believe it was issue 4 or so.  Since the
>>console reviews don't have any screen shots anyhow, it shouldn't
>>matter that the pictures aren't included.  It should be on
>>wuarchive.wustl.edu as gb07-txt.zip under pub/MSDOS_UPLOADS.
>
>Yeah, they do, and I get it, but it is not really text only. Its a specially
>formatted file that they use with their viewer. I can extract the text out
>of the file (and do), but I see no reason that their text only version
>shouldn't be just that, TEXT only.

Working on that very thing, Gary.  Bear with us.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Super Star Wars: Imperial Droid (was: Super Star Wars level select?)
Date: 24 Nov 92 03:44:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <SS.92Nov23125323@wpi.WPI.EDU>, ss@wpi.WPI.EDU (Scott Streeter) writes...
> 
>ss> Any hints on killing the Imperial Defense droid?
> 
>v089l3s3> Can you describe the droid? If it's the flying thing with
>v089l3s3> several soldiers operating it,
> 
>v089l3s3> Is that the right enemy?
> 
>Nope. Thats the Mos Eisley boss I think. I have killed him already.
>This is in the Death Star hangar. A big robot with claws. Looks like a
>mutant Scout Walker. Shoots bullets that follow you around. A real
>bitch.
> 
> 
>--
> Scott Streeter                             Visit the Star Wars Archive at
> ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
I'd say that the general tactic for that boss is to use
either Chewbacca or Han Solo, who start with a gun advantage,
and pull back to the left side of the screen, shooting him
and keeping him at bay. Eventually, if you keep shooting,
he'll just die.
The boss after that one is the hardest - the one I described,
I think. The Mos Eisley boss is a pushover, mutant rat
or something.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Newsgroups: rec.games.video
From: robm@void.ncsa.uiuc.edu (Rob McCool)
Subject: Re: rumor of the week
X-Newsreader: Tin 1.1 PL5
Organization: The Castle aiiruuuuuuuuuurrrrrrrg
Date: Fri, 20 Nov 1992 05:44:17 GMT

Robert A. Jung (rjung@aludra.usc.edu) wrote:
: In article <By00o7.7vv@mentor.cc.purdue.edu> chewy@sage.cc.purdue.edu (Chewy) writes:
: >Atari scrapped this project last year.  It was in
: >one of those off the wall computer magazines.  I read it over 
: >Christmas last year.  

Don't believe everything you read.

: >They said that they are working on another
: >system, but the Jaguar is definetly scrapped.
: 
:   No, no, no. You got your cats confused. The PANTHER 16-bit game system was
: scrapped, because of faster-than-expected development of the JAGUAR 32-bit
: ("64-bit", if you believe the hype) system. We're talking about the next
: generation here.

The panther had other problems, too. A lot of developers really didn't like it
  because it was short on RAM, to name one. 


--
Rob McCool, NCSA STG System Administrator
robm@ncsa.uiuc.edu r-mccool@uiuc.edu robm@imsa.edu
It was working ten minutes ago, I swear...
Newsgroups: rec.games.video
From: todd@cleo.abt.com (Todd Nix)
Subject: Re: Turbo CD upgrade
Organization: Alternative Broadcast Technology
Date: Wed, 18 Nov 1992 19:15:27 GMT

In <1992Nov17.181904.14369@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <1992Nov16.232230.17606@cs.UAlberta.CA> Andre LeBlanc, andre@nojack
>writes:
>>> The total cost will be the same as the Duo (but you don't get any of the  
>>games packed with the Duo.) 
>>Awwwww balls!!!  Is this true??  Up until now I was under the impression  
>>that the games would come with it.  First the stupid packaging of the new  
>>hucard games, and now this.  *sigh*

The brochure I got from TTI says that you can buy just the card for $65
or get the CDs and the card for $95. That's 2 CDs with BonkI&II, Gates of
Thunder, and YsI&II. You don't get the card of Ninja Spirit that comes
with the Duo.

-- 
Todd Nix                                                           todd@abt.com
 Movement1981-1982Power,Corruption,andLiesLowLifeBrotherhoodSubstanceTechnique
Newsgroups: rec.games.video
From: tomcat@leland.Stanford.EDU (tom spearman)
Subject: WHAT SHOULD I GET?  (SUPER NES, GENESIS, NEO GEO, TUBOGRAFIX16)
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 16 Nov 92 22:50:01 GMT

I want a home video game system but I don't know which one to get.  Price is 
not really an object.  Which system do you people think I should get, and why? 
Thanks a lot for your time...

Tom
From: 00beseymoure@leo.bsuvc.bsu.edu
Newsgroups: rec.games.video
Subject: Super star Wars
Date: 19 Nov 92 16:33:51 GMT
Article-I.D.: bsu-ucs.1992Nov19.113351.12099
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

aAnyone who has the Superstar Wars please write a review of it
quickly.
Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Re: TG-16: Comments wanted on 6 games
Organization: Sacramento Public Access Unix
Date: Thu, 19 Nov 92 06:56:46 GMT

In <1992Nov14.022836.26439@nlm.nih.gov> sandro@lhc.nlm.nih.gov (Michael D'Alessandro) writes:


>I'm buying a TurboExpress, and I can pick 4 games for free with my system.
>The choices are: Pacland, Victory Run, Alien Crush, Fantasy Zone, 
>Vigilante, and Power Golf.  Anyone have any recommendations of which of
>these are good?

If I were to dump two games, it would be Vigilante and Power Golf.


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
################## default .signature file ##################
Newsgroups: rec.games.video
From: jjf@byron.u.washington.edu (Matthew Martin)
Subject: SNES Games for sale
Reply-To: jjf@u.washington.edu
Organization: University of Washington, Seattle
Distribution: usa
Date: Wed, 18 Nov 1992 20:04:06 GMT

 I have the following SNES games for sale, they include box and manuals, all are in EXCELLENT condition.

Smash TV  $30
Joe and Mac   $30
Darius Twin  $20
Castelvania IV $30
Rival Turf   $30
Super Ghouls n Ghosts  $20

send e-mail with phone hnumber and name to jjf@u.washington.edu.

I will pay shipping on all of these.  thanks!
From: kujawk@bray1a.its.rpi.edu (Kristopher A. Kujawski)
Newsgroups: rec.games.video
Subject: Re: ZELDA I-HINT NEEDED
Date: 18 Nov 92 05:17:35 GMT
Reply-To: kujawk@rpi.edu
Distribution: rec.games.video
Organization: Rensselaer Polytechnic Institute, Troy, NY.

In article <TAX.92Nov9020232@cuchmc.chem.columbia.edu>, tax@cuchmc.chem.columbia.edu (georgiadis) writes:
|> 
|> i am trying to find the red ring. I'm open to suggestions.
|> 
|> thanks in advance.
|> 
|> 
|> TAXMAN
To find the red ring you must go to dungeon nine, the skull dungeon, if I remember correctly it is in a secret(black) room in one of the eyes or in either the upper right or left corner of the skull.
Newsgroups: rec.games.video
From: asoto@dacapo.urbana.mcd.mot.com (Anthony Soto)
Subject: Steve La, get in touch with me!!
Organization: Motorola Computer Group, Urbana Design Center
Date: Mon, 16 Nov 1992 17:14:40 GMT

Sorry everyone, but I've lost Steve's e-mail address, and I need to get in
touch with him. 

Steve,
	Send me some e-mail. It's about the last items I bought from you.
					Tony Soto
Newsgroups: rec.games.video
Subject: Re: GAME BYTES #7 SHIPS!
From: keith@intaud.usu.edu (Keith Sedgwick)
Date: Thu, 19 Nov 1992 15:22:56 GMT
 <1992Nov17.153011.29678@noose.ecn.purdue.edu> <rdippold.722027933@qualcom> <1992Nov18.215008.17590@clark.edu>
Organization: Utah State University (USU)

In article <1992Nov18.215008.17590@clark.edu> gsnow@clark.edu (Gary Snow) writes:

>In article <rdippold.722027933@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>>
>>Game Bytes also offers a text-only version, available wherever the
>>graphics version is available.  I forget exactly what issue they
>>started this practice, but I believe it was issue 4 or so.  Since the
>>console reviews don't have any screen shots anyhow, it shouldn't
>>matter that the pictures aren't included.  It should be on
>>wuarchive.wustl.edu as gb07-txt.zip under pub/MSDOS_UPLOADS.

>Yeah, they do, and I get it, but it is not really text only. Its a specially
>formatted file that they use with their viewer. I can extract the text out
>of the file (and do), but I see no reason that their text only version
>shouldn't be just that, TEXT only.

>Gary

>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu


Hi Gary;

	I sent you a reply but I thought I would also post here to 
see if someone can help me.  I also got the Game Bytes #7 file but 
I'm unable to unzip it.  I've tried several "unzippers" that I have 
access to but it doesn't make it readable.  8-(..

	Does anyone have information on how to "unzip" the file?  
I would sure like to look at it.  Thanks in advance.  
 

				Keith

Keith Sedgwick
KEITH@INTAUD.USU.EDU



Newsgroups: rec.games.video
From: broganmi@sage.cc.purdue.edu (Michael Brogan)
Subject: Re: [TG-16] Blazing Lazers Indestructable Mode
Organization: Purdue University Computing Center
Distribution: na
Date: Thu, 19 Nov 1992 04:42:29 GMT

In article <norkus.722105457@opal23> norkus@rtsg.mot.com (Paul M. Norkus) writes:
>I was wondering if any of you TG-16 players have noticed the same thing my
>roomate and I have when playing Blazing Lazers.  My roommate noticed that
>every so often he becomes indestructable.  I didn't encounter it until last
>night and was able to finish the game with my first ship.  He has seen it
>appear around the fourth or fifth level and it happened to me last night on
>the first level.  Do any of you know how we got into this state?  Once you
>are in this state, getting any combination of weapons and power ups does not
>make a difference, you just keep trudging along.
>
>Just curious if anyone else has seen it...
>
>---------------------------------------------------------------------------
>| Paul Norkus       ____________|_______________        Motorola Cellular |
>| (708) 632-7089    |   norkus@rtsg.mot.com    |    Arlington Heights, IL |
>---------------------------------------------------------------------------

I've never seen this happen, but I have a really bizarre story about that game
to tell.  My roommate was playing, he was on the 3rd level with nothing special
about his ship.(He wasn't any good yet)  Anyway, he was going along, and all of
a sudden, another player ship started to weave down the screen like a power up 
would do.  So, he picked it up and WHAM!  He immediately had 8 streams of I's
(yes 8, not 5 ) plus, he had the protection of the full strength IV rotating
spheres!  Nobody has any clue how he managed that one.  It was so weird we even
taped it!  Maybe somebody out there can tell me what he did, because I'd really
like to know!

Mike
sage.cc.purdue.edu
From: conty@cbnewsl.cb.att.com (E. Kontei)
Newsgroups: rec.games.video
Subject: Re: dragon slayer
Date: 17 Nov 92 15:50:33 GMT
Organization: AT&T Bell Laboratories

In article <1992Nov17.4197.26435@dosgate>, "david shadoff" <david.shadoff@canrem.com> writes:
> 
> How is Dragon Slayer ?  I saw the advertiding on the box, and it looked
> good.  What's your opinion ?

Standard RPG in the Final Fantasy/Dragon Quest mold, with the perks
added by the SuperCD (lots of audio bits, CD BGM all over, a nice intro
sequence).

In the minus side, combat can become tedious against an outclassed
opponent (maybe I should use the auto-combat option), and the voice
acting is atrocious.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: songer@lexmark.com (Christopher Songer)
Newsgroups: rec.games.video
Subject: Re: SEGA CD OPINION
Date: 23 Nov 92 18:33:56 GMT
Organization: Lexington, KY
X-Disclaimer: These views are the poster's and not necessarily those of Lexmark

"Jarrod J. Siket" <jsai+@andrew.cmu.edu> writes:
>
>I gice SEGA CD **** four stars, and think its really just THE EARLY DAYS.
>

     Yes, but at $400, (assuming you need a Genesis) with lame bundled games 
and insipid sales in Japan, will it ever be anything but THE EARLY DAYS? 
My wife and I will be getting a CD game system, but it may be the Duo 
even though the Sega has all that extra graphics hardware. The Duo shows 
stronger software support and a greater base in Japan to draw from. 

-Chris
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: info for Ys IV??
Date: 21 Nov 1992 13:01:14 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: aludra.usc.edu

In article <1eknrrINNcf8@agate.berkeley.edu> tyf@ocf.berkeley.edu (Tin Yau Fung) writes:
>	I read recently that Ys IV is titled something like the Mask of
>	the Sun.  Does anyone have idea what the game is going to be like?
>	Top view?  (Ys 1,2)  Side view? (Ys 3)

I'm also rather confused about this newest installment of the Ys series. I
know that the game is coming out for both the Mega-CD and SCD, but the versions
of the game may be different. I know that the Mega-CD version is called Ys
Mask of the Sun but I think that the SCD version is just called Ys IV. Also 
Falcom is doing the Mega-CD version and Hudson is doing the SCD version. I 
heard somewhere that the SCD version is supposed to be an original game that 
was not originally programmed by Falcom. It seems like the Mega-CD Ys IV will
be a top view game from looking at the screenshots in the 11/92 Megadrive Fan.
Maybe Mr. Internet Game Consultant can clear this up? :)

-Teh Kao
From: aa792@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: FOR SALE: GENESIS/GAME GEAR GAMES
Date: 19 Nov 1992 22:47:24 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa792@cleveland.Freenet.Edu (Nick Poulos)
NNTP-Posting-Host: slc10.ins.cwru.edu


I have the following for sale

FOR GENESIS:

Joe Montana Sportstalk 2 - $30

John Madden Football - $18

John Madden 92 - $35

Revenge of Shinobi - $18

Klax - $20

Mickey Mouse - $28


FOR GAME GEAR:

Clutch Hitter - $12

Woody Pop - $12

Ninja Gaiden -$25

Axe Battler - $22


E-mail if interested

-- 
************************** SIG- Op Video Game SIG ***************************
SEGA GENESIS	GAME GEAR	LYNX	NINTENDO NES	GAMEBOY	    SNES
SEGA CD		TURBO DUO	TG-16	MACINTOSH	IBM         AMIGA
*********************INTERNET> aa792@cleveland.freenet.edu*******************
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Sherlock Holmes game & stories.
Summary: Was the game based on existing SH stories
Keywords: sega cd
Date: 22 Nov 92 19:07:57 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.


	I just finished with Sherlock Holmes and wondered if the three games
were based on specific Sherlock Holmes novels.  If so, were any changes made
to prvent players from using the novels as cheats?
	BTW are there any plans for a sequel on Sega CD?
From: matsis@bagels.enet.dec.com (Pam Matsis)
Newsgroups: rec.games.video
Subject: Release date?
Date: 19 Nov 92 17:37:36 GMT
Organization: Digital Equipment Corporation


Does anyone know when Missle Command/Asteroids is going to be released for
the Lynx?   I thought it was going to be released by Christmas but Babbages
didn't have it on their list for upcomming new releases.

Thanks, Pam
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Re: ColecoVision Hack....
Date: 15 Nov 92 10:44:48 GMT
Organization: Amiga Network Information Systems



    Responding to my own post here (maybe I should get some help for this
problem!!  HAHAHA)..  Anyway, if anyone that knows more about electronics can
decipher that mess I wrote about the ColecoVision A/V hack and re-write it in a
little more sensible fashion - PLEASE DO and mail me a copy of it!!

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Organization: Masters student, Information Networking Institute, Carnegie Mellon, Pittsburgh, PA