From: jdeitch@umiami.ir.miami.edu
Newsgroups: rec.games.video.arcade
Subject: Killer List of Video Games - N to Z
Date: 15 Apr 92 14:47:09 EDT
Organization: Univ of Miami IR
Summary: KLOV N to Z
Reply-To: jdeitch@umiami.miami.edu
Followup-To: rec.games.video.arcade
Keywords: KLOV

[---------------------------------------------------------------------------]
[                            Coin-Ops-A-Poppin'                             ]
[                                                                           ]
[                       Killer List of Video Games                          ]
[                                                                           ]
[                               April 1991                                  ]
[                                                                           ]
[                                 N to Z                                    ]
[                                                                           ]
[ Original list compiled by Mike Hughey, with extensive mods by Jeff Hansen ]
[ and tons of people on USENET (I weighed 'em!).                            ]
[                                                                           ]
[ Converted to Appleworks Database and enlarged from Video Connection       ]
[ catalog.  Maintained by Jonathan Deitch (jdeitch@umiami.miami.edu)        ]
[---------------------------------------------------------------------------]

This is a montly posting; posted around the 15th of each month.

Copies of the database are available, but you have to have an Apple II with
extra memory as the database is far larger than the standard 42k desktop ...

Anyone with a correction or addition please e-mail me with your correction or
addition.  Any changes (especially NEW GAMES) are welcome !
                                   =========
- Jonathan

jdeitch@umiami.miami.edu
-----------------------------------------------------------------------------
The instructions for interpreting the entries are in the Read Me post ...
-----------------------------------------------------------------------------
N-Sub  {}
N. Y. Captor  {Taito}
NARC  {Williams '88, 2P}
  Williams re-entry into the arcade.  Amazingly high resolution and color.
  You are fighting against the drug syndicate.  Doesn't wimp out with the
  gore.  Terrific digitizations.
Naughty Boy  {Nichibutsu}
Nemesis  {Konami}
  Also appeared as Gradius.
New York, New York  {}
  BAD Japanese import.  Similar to Galaxians.  Speech: digitized Japanese
  voice.
New Zealand Story  {Taito}
NFL Football  {Midway, Laser}
  Game using real NFL footage.
Nibbler  {Rock-Ola}
  Pac-Man clone.
Night Driver  {Atari '76}
  Drive sports car at night.
  This is one of the first (if not THE first) driving game.
Night Stocker  {Midway<Sente}
  Drive car at night, grab crystals, shoot spaceships with light gun.
Night Striker  {Taito}
  Cockpit.
Nile Flyer(?)  {Atari}
  Was this ever put into production?
Ninja Emaki  {Nichibutsu}
  Cheap shoot-em-up.
Ninja Gaiden  {Tecmo '88, 2P}
  You're a Ninja green thumb, tending to your little plants and such,
  protecting your veggies from evil dragon-like...oh - nevermind.
Ninja Princess  {Sega}
Nova  {Cinematronics, BnW (Yellow), Vector}
  Yellow suns bounce between two tic-tac-toe boards and the player opens
  up the bottom board to allow the sun to pass through.
OffRoad  {Leland, 3P}
  Race ORV's.  Pseudo 3D.  Kind of like Super Spring but different
  because of the 3D.  Tracks are also more varied.
Omega Fighter  {UFL}
Omega Race  {Midway, BnW, Vector}
  Fly ship around a rectangular track.  Bounce off the walls whilst
  shooting various enemies.
Operation Thunderbolt  {Taito, 2P}
  Gun controls.  Rescue a hostage plane from terrorists.  Prequel:
  Operation Wolf.
Operation Wolf  {Taito '87}
  Death-themed.
Orbit  {Atari, 2P, BnW}
  Tons of Missile-Command-type buttons on oddly-angled surface.  Raster
  rip-off of Space Wars.
Oscar  {Data East}
Outlaw  {Atari, BnW}
  Quickest draw (you against on-screen figure); gun in holster.
OutRun  {Sega '86, 3D}
  Modern driving game; features a shaking steering wheel (or a sitdown
  version with complete moving car shell) and a radio with station select.
P-47  {Jaleco '88, 2P}
  Left-to-right scrolling phantom fighter destruction.
P.O.W. Prisoners of War  {SNK '88, 2P}
  Left-to-right scrolling chop-socky.
Pac Land  {Midway}
  Based on Pac-Man and the Pac-Man TV cartoon.  Move Pac-Man through his
  home town.  Cartoon-like graphics.
Pac-Man  {Midway<Namco '80}
  The single most popular game of all time.  Pac-Man eats dots, avoiding
  ghosts.  Bugs include: ability to travel through ghosts and infamous
  "half-screen" split on the 256th board.
Pac-Man '88  {Midway '88}
Pac-Man Plus  {Midway<Namco}
  Modifier chip for Pac-Man. New goodies to eat, new twists like
  invisible mazes.
Pac-Mania  {Atari<Namco '87, 3D}
  Modern version of Pac-Man; 3D maze with the ability to jump over
  enemies.
Pacland  {Namco}
Paperboy  {Atari '85, 3D}
  Bike handlebar control.  Deliver newspapers to homes without causing
  property damage -- unless they're not subscribers.
Passing Shot  {Sega}
  Tennis.
Pengo  {Sega<Gremlin '82}
  Penguin pushes ice blocks to CRUSH insanely cute Sno-bees. One of the
  earliest games to give bonuses based on how fast you play.  Sequel:
  Pingo.
Pepper II  {Exidy '82}
  Similar to Amidar.
Peter Packrat  {Atari '84}
Phoenix  {Centuri<Amstar '80}
  Spaceship shoot-em-up against killer birds from space.
Phozon  {?<Namco}
Phraze Craze  {Merit}
Pigskin  {?, '90?}
  Medieval football without rules : punches, kicks, even hanging someone
  with a noose : it's all legal.
  Made by the same company that made the 2x2 basketball game w/blind referee
Pin Pong  {Atari}
Pinball Action  {Tehkan '86}
  Typical pinball controls, with two "nudge" buttons. Advance to new
  playfields by knocking down targets.  Was I playing this while asleep?
Pingo  {Sega}
  Prequel: Pengo.
Pioneer Balloon  {Rock-Ola}
Piranha  {}
  yet another rip-off of Pac-Man ala Barracuda.
Pirate Pete  {Taito}
  Jungle King...Jungle Hunt...Pirate Pete!
Pitfall 2  {Sega}
Pleiades  {Midway}
  Space shoot-em-up. Defend a moon base, fight killer birds, destroy the
  mother ship, and fly back to station.
Plotting  {'89, 2P}
  You're a glob, stacking blocks in some kind of order.
Pole Position  {Atari<Namco '82, 3D}
  Cockpit.  Horizon-driving game.  Speech: "Prepare to qualify."
  Probably THE revolutionary driving game.
Pole Position II  {Atari, 3D}
  Conversion kit for Pole Position.  Cockpit.  Four tracks to choose from.
  Obviously, the sequel to Pole Position.
Pong  {Atari '72, BnW, 8000 pro}
  Atari's first game.
  Has a place in history as being the first mass marketed video arcade game.
Pong Doubles  {Atari '73, BnW, 2P}
Ponpoko  {Venture Line<Sigma '82}
  Looked like BurgerTime, but the hell if I was going to play it.
Pooyan  {Stern}
  Three little pigs in a video game. Shoot arrows to stop the wolves from
  biting you and your brothers.
Pop Flamer  {Stern '83}
Popeye  {Nintendo}
  Catch Olive's hearts/notes/help, while dodging Bluto and the Sea Hag.
  Grab spinach for temporary invulnerability.
Pot Shot  {Atari '88}
Power Drive  {Midway}
Powerdrift  {Sega '88}
Pro Quarterback  {Konami}
Psychic Five  {}
  Running jumping game; scrolling.
Psycho Soldier  {}
  Death-themed.  Speech: Japanese female singer belting out a tune about
  blowing up your enemies with mighty force.
Psycho Soldiers  {SNK}
Punch Out !  {Nintendo '83, 3D}
  Boxing game pits you against large 3D opponents. Speech: "Uppercut!
  Uppercut!" "Left hook.  Left hook." "Knock him out!"
Pursuit  {Atari}
Pushman  {Am. Sammy}
Pyros  {Taito '87}
  Cute game.  Shop between levels to buy better weapons.
Q*bert  {Gottlieb '83, 3D}
  Cabinet has electro-mechanical thumper mechanism.  Convert blocks to
  proper color by jumping on them.  Speech: "Aaaaaahhh!"
Q*bert's Qubes  {Mylstar, 3D}
Qix  {Taito, 2P}
  Draw boxes on the screen, but don't get zapped by the flying Qix.
  Simple, but addicting.
Quadrapong  {Atari '73, 4P}
  Copy of Elimination.
Quantum  {Atari, Vector}
  Trackball.  Based loosely upon quantum physics.  Game where you loop
  the enemies with your trail to destroy them.  As the levels progress,
  the decay rate on the trail gets faster and faster.  Actually quite fun.
Quarterback  {Leland '87, 2P}
Quartet  {Sega<Sun '86, 4P}
  Space game, a ripoff of Gauntlet.
Quartet 2  {Sega<Sun, 4P}
Quasar(?)  {, Vector}
  Lasso items for points.
Quiz Show  {Atari}
Qwak!  {Atari}
  Rifle in holster.
R-Type  {Nintendo<Irem '87}
  Scrolling spaceship combat game.
R-Type II  {Irem '90}
Rabbit Punch  {Taito}
  You're a flying rabbit fighting for his life in outer space.
Rad Action  {UPL}
Radarscope  {Nintendo}
Radical Radial  {Nichibutsu '82}
  You're a tire, doing tire-like stuff tires tend to do.
Raiden  {Fabtek}
  Jet fighters on a low level sweep
Rally Bike  {Taito '88}
Rally-X  {Midway '80}
  Off-road Bosconian!  Drive a buggy on an overhead scrolling maze. Grab
  flags, avoid collisions with rocks, and other buggies.  Fun smoke screen
  noise: "poofpoofpoof."
Rampage  {Midway '86, 3P}
  You're a monster stompin' and a-smashin' through cities. Watch out for
  Army forces and other city-type dangers.
Rampart  {Atari '91, 3P, trackball}
Rastan  {Taito '87}
  Barbarian goes on adventure.
Reactor  {Gottlieb '82}
  Trackball game with terrific soundtrack.
  Annoying as hell 'attract mode' where, if you hit a button, the
  siren will blare a-la Three Mile Island.
Rear Guard  {Exidy, Vector}
  You are the turret gunner for a space-ship.
Red Alert  {Irem}
  Avoid MIRV.
Red Baron  {Atari, BnW, Vector, 3D}
  Cockpit.  Dogfight.
Renegade  {Taito}
Rescue  {Stern '83, 3D}
  Helicopter game with Robotron-style joysticks.
Return of the Jedi  {Atari}
  Raster sequel to Star Wars and Empire Strikes Back. Four different
  adventures, all involving flying up a scrolling screen and shooting/
  dodging things.
Revenge of Doh  {Taito}
  Prequel: Arkanoid.
Ring King  {Data East}
Ring King II  {Data East}
Ripoff  {Cinematronics, 2P, BnW, Vector}
  Protect your fuel pods from invading enemies.  Unlimited lives, game
  ends when all your pods are gone.  Intense game-play/background noise.
River Patrol  {Kersten}
  Drive your boat down a river while patrolling for stuff.
Road Blaster  {Laser}
  Laserdisc game similar to the laserdisc Cobra Command.
  If this is Road Fighter, please let me know... but I don't think so.
Road Fighter  {Konami}
Road Riot 4WD  {Atari '91, 2P}
Road Runner  {Atari}
  Based on the cartoon.  Run around, eat birdseed, and watch for the
  coyote's tricks from ACME corp.
Roadblasters  {Atari '87, 3D}
  Futuristic driving game, shoot cars and other obstacles.  Watch out
  for dwindling fuel and return fire.  For some reason, women like
  this game a lot.  50 levels.
Robocop  {Data East<Ocean '88}
  Based on the movie character.  Death-themed.  Speech.
Robotron 2084  {Williams '82, 20000 pro}
  Two joysticks.  You against hundreds of others.
Roc 'N' Rope  {}
  Archeologist battles dinosaurs & monsters with harpoon-gun and "flash"
  button. Reach the Roc's Egg at the top of the screen to advance.
Rock 'N Rage  {Konami}
Rocket Race  {Rock-Ola '83}
Roller Games  {Konami}
Rolling Thunder  {Atari<Namco}
Root Beer Tapper  {Midway}
  Dispense root beer to masses of patrons.  Originally called Tapper,
  and endorsed by Budweiser.
Rough Ranger  {Sharp Image<Capcom}
Rush 'N Attack  {Konami}
  Invade the Communist Russian stronghold and free the POWs.
Rygar  {Tecmo '86}
  Barbarian rampage adventure.
S.T.U.N. Runner  {Atari '89, 3D}
  Cockpit.  Futuristic driving game.  T-shirt offer.
Samurai Warrior  {Taito}
Sarge  {Midway}
Satan's Hollow  {Midway}
  Spaceship vs. the prince of darkness.  Build a bridge, avoid demons.
SCI  {Taito '90}
Scramble  {Stern}
  Guns, bombs, fuel, and scrolling screen.  Sequel: Super Cobra.
Scramble Spirits  {}
Sea Wolf  {Midway '75, 10000 pro}
  Periscope control.  Early sub-hunt game. Endearingly obnoxious speed
  boat noise.
Sea Wolf II  {Midway, 2P}
  Surprise appearance by the Exxon Valdez puts players in a quandry:
  "Should I sink the boat, gaining scrillions of points yet decimating the
  surrounding environmet?  Ahhhh, what the hell."
Search & Rescue  {SNK}
Sebring  {Atari}
Section Z  {Capcom}
  Progressive scrolling shoot-em-up, similar to R-Type, except each
  section is based upon a letter, up to "Z."
Seicross  {}
  Motorcycle riding - grab buddies and supplies.
Shadow Dancer  {Sega '90}
  Prequel: Shinobi.
Shadow Warrior  {Tecmo}
  Chop-socky.
Shanghai  {SUN}
  Licensed from Activision (presumably from the PC version).
Shark Attack  {, 2P}
  Dive for treasure.  Skulls indicate level number.
Shinobi  {Sega '87}
  Ninja vs. street mobsters.  Ninja magic and Uzis (tough choice).
  Sequel: Shadow Dancer.
Shoot Out  {Data East}
Shooting Gallery  {}
Shooting Master  {Sega '85}
Shootout  {Data East}
Showdown  {Exidy '88}
Side Arms  {Romstar}
Sidearms  {Capcom}
SilkWorm  {Tecmo '88, 2P}
  Fly/ride in a helicopter/jeep over a landscape of enemies. Terrific
  graphics.
Sinbad 7(?)  {}
  Was this ever put into production?
Sinistar  {Williams '82}
  Spaceship mines rocks for crystals ("Sinibombs").  Use Sinibombs against
  the Sinistar, a killer death-mask.  SiniAWESOME
  Speech: "Beware, I live!"  "Run, coward, run!"  "I hunger," "I a
  Sinistar,"  "GRARRRRRRRR!"
Skate or Die  {}
  Pirate copy of 720.
Skull & Crossbones  {Atari '90}
  You're a pirate.  There are other pirates that aren't you.  Sensing
  this, they attack.
Sky Adventure  {SNK}
Sky Diver  {Atari}
Sky Raider  {Atari, BnW}
  Jet pilot mission to bomb planes, oil refineries and other various
  military-industrial structures.
Sky Rider  {}
Sky Shark  {Romstar<Taito '83, 2P}
Sky Soldiers  {Romstar '88}
Slap Fight  {}
  Little ship heads towards big ship and destroys it.  Kind of familiar ?
  Process repeats, but bullets fly faster and faster.  Bar along bottom of
  screen with choices (SpeedUp, Shot, Bomb, Laser, Homing, Shield, Etc.) and
  you pick up stars to select the different selections.
Slither  {GDI}
  Trackball-driven snake-fighting game.
Sly Spy  {Data East}
Smash TV  {Williams '90, 2P}
  The '90 version of Robotron 2084.
Smokey Joe  {Atari, BnW}
  One-player version of Fire Truck.
Snack Attack  {Midway<Sente}
  May or may not be similar to an Apple II Pac Man clone ...
Snake Pit  {Sente '84}
  Trackball control.  Sente's first entry into the games market.  Whip
  the snakes in the pit so you can escape to another pit with more snakes.
Snap-Jack  {Universal, ?}
  A combination of Pac Man and Scramble, believe it or not.
Snow Brothers  {}
  Two snowmen battle cute Japanese critters over 50 screens.
  Just popped up in our arcades, but apparently it's older than that.
  Helluva fun game ... until level 20 or so where it gets insanely hard ...
Soccer  {Atari}
Solar Fox  {Midway}
  Spaceship flies through grid collecting cubes.
Solar Quest  {Cinematronics}
Solar War  {Atari}
Solar Warrior  {Memetron}
Son Son  {}
  Two, two, TWO sons in one!
Space Ace  {Cinematronics '83, Laser}
  Space hero rescues scantily-clad helpless space heroine.  Ace turns
  into wimp and into superman back and forth...
Space Duel  {Atari '81, Vector, 2P}
  Ships can be hooked together or separated. Weird-looking asteroids
  (cubes, swirls, hexagons, etc).
Space Dungeon  {Taito}
  Robotron-style joysticks.  Sixty-four room 8x8 dungeon.
Space Firebird  {Sega<Gremlin}
  Another space combat game. Similar to Moon Cresta and Galaxian, but
  preceded them by several years.
Space Fury  {Sega '81, Vector}
  Build-your-ship game.  Speech: "Ah, another creature for my amusement.
  Prepare for battle!"
Space Harrier  {Sega}
  Sit-down.  Flying kid wields big guns against assorted space villians.
  Nice music.
Space Hawk  {Cinematronics}
Space Invaders  {Taito<Midway '78, BnW, 350000 pro (world)}
  Color plastic overlay. The video game emerges as a concept; caused
  coin shortage in Japan until yen suppy was quadrupled.  Space Invaders
  arcades opened in Japan.  Girl steals $5,000 from parents to play
  game.  Gang of youths knock over grocery stores. Etc.
Space Invaders II  {Taito? Midway?}
  Features head-to-head play, where each player has his own set of invaders
  coming down at you, but you could also shoot the other player on the other
  side of the screen.
Space Odyssey  {}
  Shoot-em-up with side-view/top-view.  Shoot various things, avoid black
  holes.
Space Panic  {Universal}
  Run through a space station. Dig holes to trap aliens, smash them with
  your little shovel.  Oxygen (time) limit.  A laff riot, as all
  Universal games are.  Sequel: Zero Hour.
Space Race  {Atari '73}
  Pong-like.
Space Tactics  {Sega}
  Cockpit.  Homely "side laser" screen effects.
Space Wars  {Cinematronics '78, 2P, BnW, Vector}
  First vector video game, and still one of the best.  One of a few games
  _requiring_ two players (see Orbit, Gunfight, Boot Hill).  Many player-
  selected options.
Space Zap  {Midway, BnW}
  Color plastic overlay, Four-button control.  This game says to me "Take
  me home and beat me senseless with a crowbar."  I hear you, Space Zap.
Special Project Y (S.P.Y.)  {Konami}
Spectar  {Exidy}
  Prequel: Targ.
Speed Buggy  {Data East}
  Five-course selection.  Jump ramps, drive on two wheels, get flags.
Speed Freak  {, BnW, Vector}
  Avoid crudely-drawn cows, cars, nasty curves.
Speed Rumbler  {Capcom}
Spiderman  {Sega '91, 4P}
Spiders  {}
  Shoot-em-up involving spiders that ran around on spreading webs.
  Not Black Widow, really.
Spiders  {}
  You have a ship at the bottom of the screen and you shoot spiders
  which are being created from a huge Something in the middle of the screen.
Spiker  {Midway<Sente}
  Volleyball game.
Splatter House  {Tecmo/Sharp/Namco '88, 2P}
  Death-themed.
Sprint  {Atari '75}
Sprint 2  {Atari '76, 2P, BnW}
  Overhead racing game, similar to Indy 500.
Sprint 8  {Atari, 8P}
  Made from converted Tank 8 electronics.  Limited edition.
Spy Hunter  {Midway '83}
  Cockpit.  Drive an armored and armed car/boat against enemies.  Avoid
  blasting uninvolved motorists, watch for ice slicks and hydrofoils.
Spy Hunter II  {Midway, 2P}
  Two screens.  World's _lamest_ sequel.   Bluk.  Ptui!
Star Base Omega  {'88}
Star Castle  {Cinematronics, BnW, Vector}
  Color plastic overlay.  Shoot out the walls surrounding the space
  cannon, then dodge the killer shots while trying to hit it.
Star Fire  {Exidy}
  Cockpit view. Shoot tie-fighters/star destroyer (called Starship Exidy).
  When Starship is shot, "GOT US!" appears on screen
Star Force  {Tehkan}
  Space shoot-em-up similar to Last Mission.
Star Hawk  {Cinematronics}
Star Rider  {Williams, Laser}
  Motorcycle seat.  Motorcycle vs. four drones.  Drive a motorcycle set
  against futuristic scenes.
Star Trek  {Sega, Vector}
  Fly the Enterprise against assorted enemies and dangers. Watch out for
  depleting fuel, phaser, and shield energy.  Speech: "Be the captain of
  the Starship Enterprise!" and "Welcome aboard, Captain"
Star Wars  {Atari '83, Vector, 3D}
  Three-event game based on the movie. Terrific space-flying game against
  the Death Star.
StarBlade  {Namco, '91, 3D}
  First-person view shooting game.  Star Wars space battle theme.
  Sit-down unit with a large concave mirror display.
Stargate  {Williams '81}
  Prequel: Defender.
Starship I  {Atari '77, BnW}
  The first of the cockpit space games.  Steering yoke with firing stud
  on the top of one of the handles which gave you some lateral control,
  also could tilt it up/down or push it in/out for altitude control.
  Timed game.
Steel Talons  {Atari '91, 2P}
  Helicopter simulation game.
Steeple Chase  {Atari}
Stocker  {Sente}
  Drive around throughout the 50 states avoiding police.
  Hard, fun game.
Stompin'  {Sente}
Storming Party  {}
  Vertically-scrolling death-themed game.  Hop in vechicles for better
  firepower/protection.
Stratavox  {Taito}
  Try to keep aliens from stealing your ten astronauts.  Speech: "Lucky,
  Lucky, Lucky...we'll be back" and "Help me."
Strato Fighter  {Tecmo}
  Space battle against aliens.
Street Fighter  {Capcom}
Street Fighter II  {Capcom}
  Sequel to S.F. I
Street Football  {Midway<Sente}
  Football without stadiums or crowds.  Watch for manholes and cars.
Street Smart  {SNK '89, 2P}
Strength & Speed  {}
  (or was that Speed & Strength?) -- rip-off of Track & Field/Hyper Spts.
Strider  {Capcom '89}
  Defy gravity as you walk over the city roof tops.
Strike Force  {Midway '91, 2P}
  The '90 version of Defender.
Strike Gunner (S.T.G.)  {Tecmo}
  Defend the earth against aliens in a F-14 S.T.G. fighter
Strike Zone Baseball  {Leland '88, 2P}
Subroc-3D  {Sega<Gremlin '82, 3D}
  Cockpit, viewfinder.  Failed attempt at true 3-D game. Submarine/boat
  tackles flying and sailing enemies in day or night.
Subs  {Atari, 2P, BnW}
  Stand-up submarine warfare game using two aesthetically-correct radar
  screens, positioned at a ninety-degree angle.
Sunset Riders  {Konami, '91, 4P}
  Scrolling side-view 3D jump/attack game.  Western Theme.
Super Basketball  {Konami}
Super Breakout  {Atari}
  Advanced version of Breakout.  Multiple balls in hidden pockets, etc.
Super Cobra  {Stern}
  A quarter-pumper.  Prequel: Scramble.
Super Contra  {Konami}
  Prequel: Contra.
Super Death Chase  {Exidy, 2P, BnW}
  Chase skeletons and a bonus ghost.  Prequel: Death Race 2000.
Super Dodge Ball  {Leland}
Super Don Quixote  {Universal}
  Animated Laser Disc
Super Flipper  {Chicago Coin '75, BnW}
  Plastic overlay.  Video pinball with Pong resolution!
Super Galaxian  {Midway}
  Fast; many aliens diving at once.
Super Hang On  {Sega, 3D}
  Similar to Enduro Racer.  Prequel: Hang On.
Super Mario Bros.  {Nintendo}
  Mario/Luigi travels through eight "worlds" in order to rescue Princess
  Toadstool (whatta regal babe!).  Lots of secrets and warps.  The
  machine's BigMazeLotsaItemsRunnin'Jumpin'Shootin'Guy co-processor
  eventually became the heart of a very popular home video game system.
Super Monaco GP  {Sega, 3D}
  Cockpit.  Steering wheel shakes violently during crash!
Super OffRoad  {Leland}
  Sequal to Offroad.
  You can now be a truck or dune buggy.  Varied courses, too.
Super Pac-Man  {Midway<Namco}
  Pac-Man meets comic books.  Eat key to open doors, enter doors to eat
  fruit.  Eat super power pellets to move really fast and break doors.
Super Punch Out  {Nintendo}
  Prequel: Punch Out.
Super Qix  {Romstar}
  More options to Qix.
Super Ranger  {}
  Sequel: Rolling Thunder(?).
Super Speed Race  {Williams}
  Long cars.
Super Sprint  {Atari '86, 3P}
  Race game.  Optimize your car between rounds.
Super Volleyball  {Video System '89}
Super Wonderboy : Wonderboy in Monsterland  {Sega, ?}
  Sequel to Wonderboy.  Brilliant game.
Super Zaxxon  {Sega '82, 3D}
  Battle space dragon at the end.  Prequel: Zaxxon.
Superbug  {Atari}
Superman  {Taito}
SuperPong  {Atari '73}
Surround  {Atari, 2P, BnW}
  Control a dot leaving a trail - don't smash into it.
Swimmer  {}
  Swim around, dive, energize.
Tac Scan  {Sega, Vector}
  Control fleet of seven ships, shooting and flying through tunnels.
Tag Team Wrestling  {Technos<Data East '84}
  Wrestling.
Tailgunner  {Cinematronics, BnW, Vector, 3D}
  Cockpit.  Act as tailgunner for a spaceship.
Tailgunner 2  {Cinematronics, Vector}
Taito Volleyball  {Taito}
Tank  {Atari '75, 2P}
  First put out by Kee Games, then copied when Kee merged with Atari.
Tank 8  {Atari, 8P}
  Four-on-four team battles or free-for-all.
Tank II  {Atari}
Tanks  {Kee Games '74, 2P}
  The first tank game.
Tapper  {Midway '84}
  Dispense beer to customers.  See Root Beer Tapper.
Targ  {Exidy}
  Collect dots in grid maze while avoiding lethal targ ships.  Sequel:
  Spectar.
Tecmo Bowl  {Tecmo '87}
Tecmo Bowl II  {Tecmo}
Tecmo Knight  {Tecmo, mid-80s}
  Graphic overload in a hack & slash motif.  Poorly animated sprites tear
  each other into goo. Nice attract mode, though.
Teenage Mutant Ninja Turtles  {Konami<Romstar '89, 4P}
Tempest  {Atari '80, Vector, 3D}
  Shoot enemies climbing up space tunnels.  Various "bugs" exist in the
  game that can be produced depending on last two digits of score if it's
  over 180,000.
  Trivia : Prototype called Vortex.  Still called that on the schematics.
Terra Cresta  {Sega<Gremlin}
  Xevious-type game, shoot things on the ground. Prequel: Moon Cresta.
Terra Force  {Nichibutsu}
Tetris  {Atari '89, 2P}
  Conversion kit.  The Russian game that single-handedly thawed the
  cold war.  Try to keep your growing pile of falling blocks from
  reaching the top.
Tetris  {Sega '89}
  In Japan only.
Thayer's Quest  {RDI, Laser}
  Keyboard controls.
The End  {Stern}
The Final Round  {Konami '89, 2P}
  Boxing.
The Goonies  {Nintendo}
  Adventure climbing game.
  Based on the movie (obviously ...).
The Laser Shuffle  {, Laser}
The Legend of Kage  {Taito}
  Another Ninja-fighting game.  Interesting twist: Kage is a female Ninja
  hero.
The Main Event  {Konami '88, 4P}
  Wrestling game, with tag-team option.
The New Zealand Story  {Taito}
  You're Joey Kiwi, out to rescue your buddies from the evil Wally Walrus.
The Ninja Warriors  {Romstar<Taito}
  Chop-socky.
The Pit  {Centuri<Konami}
  Small graphics; run around collecting jewels.
The Real Ghostbusters  {Data East '87}
The Shanghai Kid  {Memetron<Data East '85}
  Kick boxing.
The Simpsons  {Konami, '91, 4P}
  Scrolling side-view 3D jump/attack game.  Self explanatory theme.
The Tin Star  {Taito}
  Wild West shootout; similar to Front Line.  Click wheel fire.
The Tower of Druaga  {?<Namco}
Thief  {Pacific Novelty}
Three Stooges  {Mylstar}
  Throw pies at each other, try to find hidden keys in each room.
Thunder Blade  {Sega, 3D}
  Helicopter flying combat game.
Thunder Crester  {Sega, mid-80s}
  Hovercraft-like jet flies through zones ala Night Stalker.
  Flashy graphics but limited distribution.
Thundercade  {Romstar '88}
  A screen-scrolls-to-you character shoot-out like Time Soldiers.
Thunderjaws  {Atari '90?, 2P}
Tiger Road  {Romstar<Capcom}
  Oriental adventure with an axe-swinging character.
Tiger-Heli  {}
  Screen-scrolling tank shoot-em-up.
Timber  {Midway}
  Chop down trees, balance on logs for points.
Time Pilot  {Atari}
Time Pilot  {Konami<Centuri}
  Fly through time zones and shoot assorted aircraft.
Time Pilot '84  {Konami<Centuri '84}
  You're stuck in the future with lock-on missiles, improved graphics,
  and enemies!
Time Scanner  {Sega}
Time Soldiers  {Romstar<SNK '87, 2P}
  Go through time to rescue your comrades.
Time Traveller  {Sega '91}
  A laserdisc game with a "Hologram" display (it's really a monitor and a
  parabolic mirror).  The first game of this type.
Tin Star  {Taito}
TKO Boxing  {Data East '87}
TNK III  {SNK}
Toki  {Fabtek}
Tokio  {Romstar}
  Xevious-type game: American bombing raid on Toyko from Japanese point
  of view.
Toobin'  {Atari '88, 2P}
  Five-button control.  Float down a river in your inner tube. Throw
  cans at targets, watch out for sharp branches and stuff.  Contest.
Top Gunner  {Konami}
Top Shooter  {Taito '88}
Top Speed  {Romstar, 3D}
  Driving game; "feature" is nitro boost for fast speed.
Tornado Baseball  {Midway, BnW}
Touch-Me  {Atari}
Touchdown Fever  {SNK '87, 2P}
Tournament Arkanoid  {Taito<Romstar}
Tournament Cyberball 2072  {Atari, 4P}
  Two screens.  Future football with exploding players!
Tournament Table  {Atari}
Track and Field  {Centuri<Konami, 2P}
  Olympic events.
Trak 10  {Atari '74}
Trick Shot  {Sente}
Triple Hunt  {Atari}
Trivial Pursuit  {Sente}
Trog  {Midway '90, 4P}
  A Pac-Man for '90.  Lots of fun.
Trojan  {Capcom}
Trojan  {Capcom}
Tron  {Midway}
  Control stick and rotating knob.  Four-event game, based on the movie.
  Music straight from the soundtrack (Wendy Carlos) of the movie.
Truxton  {}
  Scramble-like game.
Tube Chase  {Atari}
Tunnel Hunt  {Centuri<Atari '82}
  Fly through a tunnel as fast as possible, picking up speed as you go.
Turbo  {Sega '81}
  Horizon-driving game.  Came in super-small stand-up version, and cockpit
  version.  Early racing game against a bunch of different scenes.
Turbo OutRun  {Sega}
  Race across the USA in your Turbo-Charged F40.
Turkey Shoot  {Williams '84}
  Gun-type controls.  Shoot the mutated turkeys in the city before they
  nail you.
Turtles  {Stern}
  Similar to Pac-Man.  Find the baby turtles and bring them home.
Turtles in Time  {Konami, '91, 4P}
  Sequel to Teenage Mutant Ninja Turtles.
Tutankham  {Stern<Konami '82}
  Raid King Tut's tomb.  Sideways-shooting only.
Twin Cobra  {Romstar<Taito '87, 2P}
Twin Eagle  {Taito '88}
Twin Racer  {Kee '74, 2P, BnW}
  Copy of Gran Trak 20.
Two Game Module  {Atari}
  Two, two, TWO games in one!
Two Tigers  {Midway '84, 2P}
  Original controls were changed to knob and buttons after players
  couldn't stand the original.  Sink the enemy ships by bombing them or
  shooting airplanes onto their decks.
TX1  {Atari<Namco '83, 3D}
  Cockpit.  Three big screens for a panoramic view. Prequel: Pole
  Position II.
U.N. Command  {, 2P, BnW}
  Swivel-type bazookas.  Orange screen.  Shoot tanks, trucks, motorcycles.
  Avoid ambulances and people carrying stretchers.  One-player version
  called Bazooka.
U.N. Squadron  {Capcom}
  Scramble-type game based on Japanese "Area 88" anime. Called Area 88
  in Japan.
U.S. Classic Golf  {Taito}
UFO Invasion  {}
  Really wild game with a combination of projected video graphics and
  real stuff underneath.
UFO Robo Dangar  {Nichibutsu}
Ultra Tank  {Atari}
Up 'n' Down  {Midway<Sega '84}
  Car race; can jump over on-coming traffic.
Us Vs. Them  {Mylstar}
V'Ball  {Taito '88, 4P}
Vanguard  {Centuri}
  Nine/ten (?) stage game. Fly ship through tunnels, shoot four ways at
  once, get indestructible force fields.
Vanguard II  {SNK<Centuri}
  Seemed to have nothing to do with the original.
Vendetta  {Konami, '91, 4P}
  Sequel to Crime Fighters.
Venture  {Exidy}
  You play Winky (what a name) who wanders through dungeons.  Enter rooms,
  shoot the enemies inside, and get the treasure they're guarding.  Unique
  puzzle for each room, and "Evil Otto"-like character.
Vertigo  {Exidy}
Victory  {Exidy}
Victory Road  {Tradewest<SNK '86, 2P}
  Rambos meet mystical magic-type gunk. Prequel: Ikari Warriors.
Video Pinball  {Atari}
  Mirrored-in plastic playfield.  With tilt (the jutting edge of the
  console could be shaken up and down), and free credit for a high score
  or match.
Vigilante  {Data East<Irem '88}
Vindicators  {Atari, 2P}
   T-Shirt offer.  Souped-up tank game.
Vindicators II  {Atari, 2P}
  Sequel to Vidicators, nothing else known ...
Viper  {Leland '88}
Vorfeed  {Taito}
Vs. 10 Yard Fight  {Irem}
Vs. Baseball  {Nintendo, 2P}
Vs. Castlevania  {Nintendo, 2P}
Vs. Dr. Mario  {}
Vs. Duck Hunt  {Nintendo '85, 2P}
  Gun control.
Vs. Excitebike  {Nintendo}
Vs. Freedom Force  {}
Vs. Golf  {Nintendo}
  Gun control.
Vs. Gradius  {}
Vs. Gumshoe  {Nintendo}
Vs. Hogan's Alley  {Nintendo '85}
  Gun control.
Vs. Platoon  {}
Vs. RBI  {Nintendo<Atari<Tengen}
Vs. Sky Kid  {}
Vs. Slalom  {Nintendo<Rare '86}
  Skis to stand on.
Vs. Super Mario Brothers  {}
Vs. Tennis  {Nintendo, 2P}
Vs. The Goonies  {Nintendo}
Vs. TKO Boxing  {Nintendo<Data East}
Vs. Top Gun  {Nintendo<Konami}
Vulgus  {Konami}
Wacko  {Midway '83}
  Trackball and joystick.  Fly your UFO and zap the mismatched alien
  body parts back together.  Tilted cabinet.
Walter Payton Football  {Sega}
War Of The Insects  {}
  (last word may be wrong) -- Centipede rip-off.
War of the Worlds  {Cinematronics, Vector}
  Based on H. G. Wells movie.  Kill tripods, etc.
Warlords  {Atari, 4P}
  Paddle control.  Bounce a fireball into the walls of other players'
  castles, and kill them with a good strike.  Vaguely based on Breakout.
  Excellent.
Warp Warp  {Rock-Ola}
  Two, two, TWO warps in one!  One you shoot in, one you fire in!  Ooo!
Warriors  {Cinematronics, 2P, BnW, Vector}
  Two joysticks for each player, mirrored-in landscape.  Knight fights!
WEC Le Mans  {Konami}
Whack  {Midway}
Wheels Runner  {}
  Clone of Atari's Super Sprint.
Who Dunit  {Exidy '88}
Wild Western  {Taito}
  Click wheel fire.
Willow  {Capcom}
Winning Run  {Namco}
  Grand Prix racing with Hard Drivin' graphics.
Winning Run Suzuka Grand Prix  {Namco}
  Named after famous race course in Japan.
Witch's Way(?)  {}
  Was this ever put into production?
Wizard of Wor  {Midway '81, 2P}
  Wander through the maze and kill the monsters or the other player.
Wonderboy  {Sega}
  Scroller with a cartoon character kid.
Wonderboy III : Monster Lair  {Sega}
  Was there a Wonderboy II?  Do we really care?
World Cup  {Atari}
World Series  {Leland}
World Series - The Season  {Cinematronics '85}
  Baseball; spring-loaded joystick to be used as bat.
World Series Baseball  {Cinemetronics}
World Stadium '89  {Taito '89}
Wrestle War  {Sega '89}
  Wrestling.
WWF Superstars  {Technos}
  Yet more Wrestling.
Xenophobe  {Midway, 3P}
  Clear infested space stations of aliens.
Xevious  {Atari<Namco '82}
  Scrolling space shoot-em-up.  Lots of secrets, and great graphics.
Xybots  {Atari '87, 2P, 3D}
  Rotating joystick.  Excellent graphics and well-implemented.
Yie Ar Kung Fu  {Konami}
  Eleven levels of chop-socky.
Zarzon  {(?)}
  vertical shoot-em-up, late 70s.  *Not* Zaxxon.
Zaxxon  {Sega<Gremlin '82, 3D}
  Three-event diagonally-scrolling shoot-em-up.
Zero Hour  {Universal}
  Prequel: Space Panic.
Zero Wing  {Williams}
Zoar  {}
Zookeeper  {Taito '83}
  Build a wall around the zoo and catch the escaping animals. Two stages.
  Incredibly annoying sounds.
Zwackery  {Midway}
  Rotary Control with push up / pull down capability.
  Wizardry type game.
  Semi cute.
ZZYZZYXX  {Cinematronics}
 
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