HDTenEightyP/NetNews huggingface dataset:
From: chore@neumann.une.edu.au (Prince Of Darkness,Smiling in,Silent,Lucidity)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SIIMCITY - I WANT IT
Date: 5 Oct 92 23:21:18 GMT
Reply-To: chore@neumann.une.edu.au
Originator: chore@neumann.une.edu.au

From article <s1070627.717760003@giaeb>, by s1070627@giaec.cc.monash.edu.au (Brett Paterson):
> mbfarah@isluga.puc.cl (Miguel Braxton Farah) writes:
>>MY QUESTION IS **WHERE**? \
> 
> How about at a shop?
> 
 yeah one that sells computer software..:)


+Whatwehavehereisfailuretocommunicate,somemenyoujustcan'treach,soyou+
| Remember - Wherever you go, there you are       |Ifyoudon'tlikewha|
|			-Buckaroo Bonzai          |tihavetosaythenju|
|  Guns don't kill people, Bullets Kill people    |stdon'treadit:-) |
|                                                 |Allresponsability|
| Chris "Scratch, Bull, whatever" Hore            |andnocaretaken:-)|
|   - Chore@neumann.une.edu.au                    |Pardonbybadtyping|
+getwhatwehadherelastweek,whichisthewayhewantsitwellhegetsitCivilWar+
Newsgroups: comp.sys.ibm.pc.games
From: mchen@groucho.cs.psu.edu (Michael Chen)
Subject: Re: Wizardry 7
Date: Tue, 6 Oct 1992 19:40:33 GMT

In article <1992Oct6.153410.5250@ichips.intel.com> smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:

   Sorry, gang you can burn me if you want but I bought both wizardry 7 and
   Xeen...Xeen is the better game...Wiz is alright, but hardly worth the time delays
   and promises.....I guess I should have suspected when I heard it had only two
   disks...sniff..
   an old wizardry fan

Well, hey, Out Of This World is only 1.5 megs.  And since I only have a 40 MB
drive (about 15 for Windows stuff, 5 for DOS, 8 for Civilization...) I don't
know if I'll buy MM IV because it means I'd have to unload Civilization.  Which
is extremely unlikely.

I know that the wonderful bit-mapped graphics and big worlds need space, but I
can't understand why they need 15 megs and up.  This is getting WAY out of 
hand.  Things like sound files (the digitized effects and such) can usually be
compressed to hell, but aren't... Just a little gripe from an underpowered
power user.
--
_____________________________________________________________________________
| Michael Chen			| From the depths of our most lucid horrors |
|				| spring our fond hopes and pure desires... |
| mchen@groucho.cs.psu.edu	| except what comes from HELL! :-) 7/23/92  |
\_______________________________\___________________________________________|
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.gam
From: vputz@nyx.cs.du.edu (Victor Putz)
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Organization: University of Denver, Dept. of Math & Comp. Sci.
 <1992Sep28.125139.59235@cc.usu.edu>
Date: Mon, 28 Sep 92 20:39:46 GMT



I tend to agree with those against realtime combat in an FRP setting.  One
of the greatest thrills of gaming is those few seconds when a character's
life really does depend on the lucky fall of a die; the suspense is just
not there in a realtime setting.  Besides, you lose all hope of a good
tactical combat feeling.

-->Vputz

Newsgroups: comp.sys.ibm.pc.games
From: cathy@muug.mb.ca (Cathy Moeller)
Subject: Spirit of Excalibur (CD ROM) For Sale!
Organization: Manitoba Unix User Group, Winnipeg, Manitoba, Canada
Date: Sat, 26 Sep 1992 20:31:40 GMT

For Sale:

    Spirit Of Excalibur - CD rom version


Asking: $40 CDN

        (includes shipping anywhere in Canada or U.S.)


Cathy Moeller
From: pdc@lunch.wpd.sgi.com (Paul Close)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: PKZIP?! Help! I'm confused!
Date: 7 Oct 92 03:43:10 GMT
Reply-To: pdc@sgi.com (Paul Close)
Organization: Silicon Graphics, Inc., Mountain View, CA
NNTP-Posting-Host: lunch.wpd.sgi.com
Originator: pdc@lunch.wpd.sgi.com

eric peters (peters@CS.ColoState.EDU) writes:
>fabian@alkymi.unit.no (Fabian Gonzalez) writes:
>>The latest version of PkZip is v1.93a. Any version above this (e.g. v2.01)
>>is a fake.
>
>Yea, and the "a" ub v1.93a means "alpha".  Are you sure you want to use "alpha"
>software?  The safest bet is to use v1.10.

There's more to life than PKware, folks.  The "Info-zip" group recently
posted source to comp.sources.misc for their version 1.9 of their zip
program.  It creates "deflated" zip files, just like PKzip 1.93a.  It's very
solid, and works well.  It's because of this release that you are seeing a
lot more files using this compression scheme.  Repeat: This is NOT an alpha
or beta!

To decompress it, get the Info-Zip verion 5.0 of unzip.  Look on
wuarchive.wustl.edu in /pub/mirrors/msdos/zip at zip19p1x.zip for the
zipper, and unzip50.exe for the unzipper (which handles every zip format
known to man :-)  They advertise it as being available for Unix, VMS, OS/2,
Minix, MSDOS, Windows, Amiga (not tested recently) and Macintosh.

The best part?  Info-Zip's stuff is public domain, with source code.  Not
shareware or commercial like PKzip.

From the README:
    If you'd like to keep up to date with our UnZip (and companion Zip
    utility) development, join the ranks of BETA testers, add your own
    thoughts and contributions, etc., send your request to
    Info-ZIP-Request@cs.ucla.edu and Rich Wales will add you to the
    Info-ZIP newsletter mailing list.
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

			No fate but what we make
From: pftzgrld@unix2.tcd.ie (FUNGUS FROM YUGGOTH)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB 1
Date: 29 Sep 92 15:47:33 GMT
Organization: Trinity College, Dublin


OK I realise I'm a bit behind here but I've got to the end of EOB 1 and
been anihilated by the Beholder. I'm wondering where do I get the Wand
of Silivias which I heard somewhere kills the beholder???

                             Regards
                                 Peter Fitzgerald
                                      (pftzgrld @unix2.tcd.ie)
Newsgroups: comp.sys.ibm.pc.games
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Kyrandia help
Organization: University of Illinois at Urbana
Date: Tue, 29 Sep 1992 19:11:59 GMT

I've gotten stuck and was wondering if someone could give me a hand:
I've gotten to the part where I have to brew up a potion, I've managed
only to have the shape of the potion changed. I' ve also recovered
the chalice only to have it stolen. So what am I supposed to do now?
How do I get into that small door in the tree? What're those two statues
on the beach for? Where do I use the rainbowstone, and for what?        

Any help you could give me would be appreciated.


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp41980@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES Magazine 1992 Awards
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 6 Oct 1992 22:28:14 GMT

--
Just a quick note about the Game Bytes GAME OF THE YEAR nomination
process that is going on now...

We are accepting nominations for Game of the Year, 1992 in the
following categories:

Strategy/Wargame
Action/Arcade
Simulation
Role-Playing Game
Adventure
Edu-tainment
Sports

and finally,

Best Overall Game 1992

Please EMAIL me your nominations.  They will be tallied until around
the Thanksgiving timeframe and then the top 3 in each category will be
posted for you to vote on.  We hope to get EVERYBODY involved in this.
Real awards will be sent to the companies whose products win the
category.  (Anybody want to donate some $$ for a small trophy??  :-)
Looks like it's me again!!)

Thanks for participating


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: mjln_ltd@uhura.cc.rochester.edu (Mikeey Jean Lin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I - How to cheat????
Keywords: WC
Date: 30 Sep 92 23:38:23 GMT
Organization: University of Rochester - Rochester, New York

In <AAdfMogKY2@elecard.tomsk.su> avk@elecard.tomsk.su (Alexander Krutikov) writes:

>Hey guys, what are you talking about?
>What cheating? I tryed to use "wc origin -k" and then
>press <alt>-<del> - nothing happens. Also nothing about unvulnerability.
>Can you help me?
>May be i have another version of wc.exe?

>P.S. My version with cracked doc check.

>Many thanxxxxx !!!

	Try "wc Origin -k", that should do the job. 8-)

							Mikeey
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: comp.sys.ibm.pc.games
Subject: PQ3: Assistance required
Date: 1 Oct 92 19:23:15 GMT

Police Quest 3 help is needed.

Possible Spoilers follow from day 5? (after the fire)

I went to the burned out house, got the picture and blood sample.
Marie Wakes up.
At the mall, I get Banes' profile from the recruter.
At the station I give the file to the psychologist.  So now I go to the
house in the picture.
I'm there and besides knocking, I can do nothing else.  Do I need a hand-
portable battering ram?

Any help would be most appreciated. (Sorry about vagueness, strapped for time).

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: masten@beta.lanl.gov (David A. Masten)
Newsgroups: comp.sys.ibm.pc.games
Subject: Birds of Prey
Date: 2 Oct 92 14:40:47 GMT
Distribution: na
Organization: Los Alamos National Laboratory

A brief respite from the *fascinating* discussion of piracy:

Just wanted to soften my criticisms of BoP.  After screwing around with
it a bit more,  I find some nice things about it.

OK, the graphics are still seriously behind the times.  There are some
goofy design decisions.  I don't like the joystick response at all.
Combat is a little too easy (though not as ridiculously so as F15II).

But the joystick response hid some nice flight model features.  The
game models AoA and slip.  Inertia is there, though I would guess not as
much as it should.  Extra weight definitely affects flight.  Flaps slow
the plane and add lift, and you can vary them continuously.  Gear and
flaps can't be actuated at >400 knots.  I've gotten into flat spins.
Wing sweep angle on the F14,F111 etc affects lift and cruise speed.  But
you have to control sweep angle manually.  Thrust changes with altitude.
The lift and drag equations are modelled (thus include velocity and
density effects).  They recognize that sound speed varies with altitude.

Each plane definitely responds uniquely, though not always as I'd
expect.  Most seem to take too many G's.  And some are just modelled
wrong.  Oh well.  But there are some fun things in the game.

Dave Masten
masten@beta.lanl.gov
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: M&M IV Clouds of Xeen (Short Review)
Date: 5 Oct 92 20:02:47 GMT
Organization: Adobe Systems Incorporated

In article <uzun.718255232@crash> uzun@crash.cts.com (Roger Uzun) writes:
>Can you use the characters from MM3 in M&M IV, Clouds of Keen?

A big disappointing NO! Despite the hinting at the end of MM3, you
are not continuing the adventures of your party from Terra (the
manual makes no reference back to MM3). Of course, since your
characters at the end of MM3 tended to be extremely high-level,
it would have thrown off the play balance if you could bring
them over, but still...they could have at least allowed us to bring
over the character names and portraits. As it is, I had to rebuild
my exact same party from MM3 from scratch.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: f37967f@taltta.hut.fi (Jouni Aro)
Subject: Re: BATTLETECH - mech10b.zip
Organization: Helsinki University of Technology, Finland
Date: Tue, 29 Sep 1992 14:06:05 GMT

In article <Sep24.035703.66787@yuma.ACNS.ColoState.EDU> knepley@CS.ColoState.EDU (Ranseus (Jim Knepley)) writes:
>True enough, MECHFORCE is indeed a very nice bit of work.  There is a game
>similar to it but that follows the rules more exactly (turns instead of
>time-based) called MECH10b.ZIP at wuarchive.wustl.edu in the
                    ===========
>/pub/MSDOS_UPLOADS directory.  It doesn't have as yet any AI for the other
>'mechs so you've got to have another player, but it's good, nonetheless.

Is it? I tried to get it, but I couldn't find anything like that. My
archie server nic.funet.fi told me also to look for it from 
wuarchive.wustl.edu, but no other places.

I am also looking for other Battletech related stuff. Could you
please email me if you have something or you know where to look
for.

Jouni.Aro@hut.fi


Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: <SIGH> It did it AGAIN!! RESEND!!!!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 1 Oct 1992 20:48:41 GMT

--
If this damn mail network of ours goes down again, I swear physical
violence will erupt against this hardware!!  

I'm terribly sorry if any have tried to contact me via email in the
past 24 hours only to see their mail bounce back.  It was a router
this time.  

Please!  If at ANY time your email bounces, perservere, phone me, fax
me, whatever, just DON'T GIVE UP!  It will be back up.  I'm going to
be rebooting the machine every morning now, so this problem should be
diminishing, if not disappearing.  

Sorry again folks.  The day before this router went down, I answered
over 127 email messages in an 8 hour period.  Keep 'em coming!!

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: gwf@sapphire.bellcore.com (George W. Fleming)
Subject: Civilization:  How to trade?
Organization: Bellcore, Livingston, NJ
Distribution: na
Date: 30 Sep 92 18:54:47 GMT
Summary: How to trade properly...
Keywords: civilization, trading

The biggest obstacle for me while playing with civilization so far is trying
to figure out how to properly trade with other cities.  I am playing the
'Prince' level and I keep finding that having enough money seems to be a
big concern.

I usually try to establish roads between cities quickly.  I also try to
build marketplaces.  Then I try to build caravans and send them to as far-
away as possible.  Even with this strategy, I find that my money can't 
keep up with the maintenance of things such as city walls, granaries, etc.
A couple of things really puzzle me...I notice that some of the cities
that I go to produce no revenue when I establish trade with them.  Does
anyone know how revenue is determined?  The further the better, I thought.
I also noticed that some of the cities, even though I sent out caravans
from them, also produce no revenue from trade.  Why is that?  Does 
anyone know if it pays to send out more than 3 caravans from each of the
cities?

A couple of other factors that affect trade I am not too familiar with...
Does anyone know how much Banking and going to Republic/Democracy affect
trading?  Does it make a big difference building these?  Does going to
Monarchy make a difference?  I am barely staying alive and have no money 
to build anything else...

Any info would be appreciated...


-- 
-------------------------
George W. Fleming
gwf@sapphire.bellcore.com
-------------------------
From: holland@dutiws.tudelft.nl (Gerhard den Hollander)
Newsgroups: comp.sys.ibm.pc.games
Subject: Keen 4 Debug mode
Summary: Mail me the debug keys for keen 4
Date: 29 Sep 92 15:40:23 GMT
Organization: Delft University of Technology


Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Elite
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Distribution: usa
Date: Wed, 30 Sep 1992 23:11:01 GMT

In article <BvEBD9.GIv@news.cso.uiuc.edu> jtg0707@uxa.cso.uiuc.edu (Jui Tien) writes:

)>Thanks.
)Elite is not a game. I own a copy of an Elite, and I am a instrument rated 
)pilot. I use ELITE to keep up my instrument rating and to make FAA happy. : )

Elite is also a game for the IBM PC!  (Interesting about it also being
a serious program).

Anyway, the game version is a 3D polygon sort of thing which involves
trade (mostly), fighting, and docking.

Docking is sort of neat - it involves  maneuvering your spaceship to fit into
a slot in a rotating polygonal space station.  (You have to match the
rotation rate).  Taken right from the docking sequence in '2001', more or
less, but from a first person point of view.

Other than that, the game is fairly outdated, and gets old quickly (IMO) 
There were some missions, but I never did play long enough to encounter them.

There is a newer version called 'Elite plus' which has better graphics.
Newsgroups: comp.sys.ibm.pc.games
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Help - Hacker
Organization: University of Hawaii
Date: Sun, 27 Sep 1992 08:22:14 GMT

In article <UejrfZu00WCTA=L=I6@andrew.cmu.edu> "Robert W. Igo" <ri09+@andrew.cmu.edu> writes:
>Excerpts from netnews.comp.sys.ibm.pc.games: 21-Sep-92 Help - Hacker
>Anthony Anderberg@columb (326)
>> I need someone to help me with the password to enter the game hacker.  I've 
>> used PCTools view program to find out that it has something to do with 
>> Australia, but that's all I know.  I wrote to the company to get their hint 
>> book, but the post office returned my letter and said that the address no 
>> longer existed.

>Why would you try to play a game called "hacker" and not know how to do
>this yourself? ;)

	You know, I was just thinking.  In "playing" this game, he used
PC-TOOLS to "get into" the game ("Hacker") to figure it out.  Most
definitely an original way of approaching this game!

--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: comp.sys.ibm.pc.games
From: sdyck@ccu.umanitoba.ca (Sheldon Dyck)
Subject: Ultima7 FOV Test of Courage.
Organization: University of Manitoba, Winnipeg, Canada
Date: Sat, 3 Oct 1992 07:17:54 GMT

Hi could someone give me a hint on the test of Courage. I get all
the way to the end (I think) where a dragon tells me that I can't
kill it with out some special artifact.  Is this the sword that I'm 
suppose to forge? If I didn't read the back of the box I wouldn't
even have know about it. Nothing in the game has even mentioned it.
So far the Forge of Virtue has been more frustrating than fun. :-(

Any help would be very much appreciated. 

Sheldon
sdyck@ccu.umanitoba.ca
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Ways to Foil Piracy
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Fri, 2 Oct 1992 07:59:52 GMT


As a service to those who've followed this thread, I'll say my part *first*
and give the quotes *last* for those who care to read them...

(I wish I could promote a _trend_ here...)

For those who don't know, write-once CD technology, producing CD's that
_can_ be read by current players, is NOW available.  Has been for over a
year.  Equipment cost is around $10,000 and falling fast.  Blank discs
cost around $20, I believe. Given recent trends, these will become common
in less than five years.  In ten, they will probably be obsoleted by some
media we haven't seen yet.  I know programmers who've spent more than that
for floppy transition copiers (copy _whatever_ is encoded on the disk)
So CD piracy is *already* possible, and probably *already* happening.
I'd bet there are pirate CD's of font libraries already being sold.
Adobe, Bitstream, et.al. are probably smart enough to realize that complaining
loudly works as advertising for the pirates.


	Bob


only attributions and quotes follow, so if you know what I was referring to,
you can skip it...

rcsaito@cs.washington.edu (Richard Saito) writes:
> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>>You want to foil piracy?  Don't put copy protection on games (a waste for
>>everyone involved).  Just make CD-ROM *only* games which cannot be installed
>>to hard drive.  This will foil illegal copying of games (at least until some-
>>one gets a CD copier).
>
>This will never happen.  If they do this, only people with CD drives can play
>the games, and sales will drop.
>

dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>In a previous article, mperry@waikato.ac.nz () says:
>>- Wow, an exact duplicate CD - Pirated. At the moment, probably only CD
>>manufacturers are able to write CD. In a few years time CD technology will
>>be old hat like floppy disk technology is today.
 
>Sorry, but that is VERY doubtful. The nature of CD technology will almost
>certainly prevent the creation of an afforable CDRAM drive. We will have
>removable storage in the 600+ MB range, but it won't be CD.




Well, O.K., so I added a line down here, but it has nothing to say...
--
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: FALCON versions....HELP!
Organization: University of Waterloo
Date: Mon, 5 Oct 1992 19:31:34 GMT

In article <39021@sdcc12.ucsd.edu> garton@jeeves.ucsd.edu (Simon Garton) writes:
>In article <BvMwtn.1Bu@watserv1.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>>them up or send in your registration card with a request.  OFT stands
>>for Operation Fight Fighter, and is a new scenario package for Falcon.  It
>
>Actually, OFT stands for Operation Fighting Tiger.
>

Lack of sleep does strange things to one's typing and proofreading skills.

Phat.