HDTenEightyP/NetNews huggingface dataset:
From: jamesb@ecst.csuchico.edu (James L. Brookes)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 27 Jan 93 00:28:44 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

In article <1993Jan26.171421.55552@uvmark.uucp> davem@uvmark.uucp (Dave Meeks)
writes:
>In article <1k2oinINNmlq@charnel.ecst.csuchico.edu> jamesb@ecst.csuchico.edu
(James L. Brookes) writes:
>>
>>Yeah, and all Genesis games look like you are playing them underwater.
>
>Calm down James, Palmer wasn't knocking the SNES... Don't get so defensive...

I'm not being defensive!!!!

Whoops :)  Actually, I wasn't being defensive at all, as I don't really
have a large preference for either machine.  I just get very, very tired
of people making claims and then not backing them up.

[...]
>dramatic effect than anything else.  However, on the SNES, there is occasional
>slowdown in other places..  As an example..
>
>When playing Ken vs. Ryu, on a number of occasions one person threw a 
>fireball and the other did a hurricane kick.  The motion slowed down.
>In another, same characters and situations, but one jumped over the
>fireball instead of the h.kick, and Fierce kicked the char. who threw the
>fireball, more slowdown..  I don't seem to remember this in the arcade..

Ah, finally!  An example!  

I have played SNES SFII for a long, long time, and I haven't noticed this at
all.  Nevertheless, the next few times I'll keep an eye out for a situation such
as this.  Then, I will go play the arcade game with my friend, and see
if a similar situation exists.  Then, there will be a definitive answer
to the question "is there slowdown in the SNES SFII" and all will once more
be well in the world :) :) :)

Seriously, though, I'll keep an eye out for it.

>The big thing is that in the arcade, even where there was slowdown, in never
>seemed to affect gameplay.  I never felt as if a move was ruined because the
>system slowed down and took away the element of surprise...  This occasionally
>happens in SFII.  

I can't say I've noticed it.

>It is still the best game out for the SNES, and is still an amazing game, but
>it does have a few faults..

I'd never contend that.

>-- 
>uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
-- 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|          James Brookes            | Inet: bb252@cleveland.freenet.edu |
|``What, me worry?'' - A. E. Neuman |   jamesb@cscihp.ecst.csuchico.edu |
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: rec.games.video
From: lennad@bray1b.its.rpi.edu (Dmitheon)
Subject: Ps1(sega) Fans UNITE
Reply-To: lennad@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 27 Jan 1993 04:40:49 GMT


   HI all,...   
    Well the subject says it all.... THey've made all the sequels for Genesis
  so   WHY NOT THE ORIGINAL????

    why not beef it up to Genesis standards and release it ???

   THe original was  the best game for the old SMS  ( may it rest in peace)
   
    What do ya say  people.. you think if we start a letter campaign
    there's a chance ??
 
 
   On a side note : I hope Sega doesn't bring the PS series over to the cd
  format, simply because it'll really alienate alot of sega fans..
   They should come up with a new RPG series just for the CD and on that
  one.


   Later all,

   Dmitri "Dmitheon" Lenna
   Shinma Buma of Anime Wars Crisis
    LARGO RULES !!
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.video
Subject: [GameGear] Shinobi 1 help
Date: 26 Jan 93 21:16:14 GMT
Organization: Gokuraku Videos

I need help in the final city in the Game Gear version of Shinobi.

How do you get past the level that slowly fills up with water as you
hop from platform to platform?  (The platforms eventually lead underwater,
where you must drown.)

--David
+---------------------------------------------------------------------+
| David Blume            | "I get tired thinking of all the things I  |
| dcb@wdl1.wdl.loral.com |  don't want to do."  --Bukowski, _Barfly_  |
+---------------------------------------------------------------------+
From: wingk@wkuvx1.bitnet (Kev)
Newsgroups: rec.games.video
Subject: [SNES] Wing Commander question
Date: 26 Jan 93 14:38:03 CST
Organization: Western Kentucky University, Bowling Green, KY


  Quick question on wing commander for SNES. Is it possible to advance
to a rank higher than Major? I haven't failed a mission, and was just
wondering( Yes, I have defeated the game.)


-- 
           -kev

 Email: Wingk@wkuvx1.bitnet

           "Relay addict, music freak and all around nice guy."                                        
          / /
         / /
     \ \/ /  Make up your own mind. AMIGA!!!!!!!
      \__/ 
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: Sonic II For Trade
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Thu, 21 Jan 1993 18:29:12 GMT

For trade or Sale Sonic II. Offers on trades or $40.


Dave
From: kaminsky@tatertot.com (Daniel Kaminsky)
Newsgroups: rec.games.video
Subject: Re: POWER MOVES..RANKER AND SUCH
Date: 26 Jan 93 04:03:36 GMT
Organization: Tater Tot News & Mail, San Francisco, CA

"Curtis B. Jackson" <cj24+@andrew.cmu.edu> writes:

> I recently picked up this game for the SNES, I like it because it can be
> classified as a SFII Jr.  much like FF has FFMQ.
> 
> anyway, does anyone know of any cheats for this game? I know some have
> to exist. i.e. allowing two players to use the same character,
> 	         allowing one player to use any of the characters,
> 	         using Ranker.....(the main boss of the game., who just happens
>                                                           to be the most
> cool boss of any fighting game in                                       
>                                                                         
>                                     my opinion!)
>  
> 
> (I figure you have to be able to use Ranker because of the way he
> "misses" his moves every once in a while.)
> 
>  BTW:I am an avid fan of fighting type games for SNES....I realize that
> the ones available or coming out are:SFII,Mortal Kombat(release
> date?),Power Moves,Street Combat(release date,etc.?),Ultimate
> Fighter(release date?),Battle Blaze(release date?)......if anyone has or
> knows about these games....or others in this catergory, please reply!

Dont forget the coolest(save SF2) of em all, Fatal Fury! Always wanted to 
play as Geese!
Later,
        Gasman

Super Nintendo is |            Later,               | The IIgs does what
what Genesisn't   |  Gasman/Kaminsky@Tatertot.COM   | macintrash doesn't
       He's not dead, he's electroencephlographically challenged!
           He's not republican; he's politically challenged!
Organization: University of Illinois at Chicago
Date: Sat, 23 Jan 1993 21:24:02 CST
From: <U59985@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Re: I want Defender!

Defender is supposed to coming soon for the Lynx. It's supposed to come on a ca
rtridge that includes Stargate and Defender II, which is supposed to be an upgr
aded version of Defender. But, knowing Atari, who knows when this cart will eve
r hit the market. I know I'm waiting for it and I'm sure a lot of other people
are too.


At least Joust made it. Thank God for little favors.


Another thing: Where's Vindicators?!


Thomas
From: tzs@stein.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: Help! Zelda III Darkworld #1
Date: 23 Jan 1993 06:44:11 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: stein.u.washington.edu

>>Okay, I'm at my witt's end.  I can't seem to find anything that will have
>>any affect whatsoever on the cat-like boss of the first dungeon in the
>>darkworld.  What does it take to get past this guy?
>
>Bombs!  Each time you can get a bomb to go off under him a piece of
>his face mask will fall off.  After the face mask falls off you need
>to use your sword (about 8 hits) to finish him off.

Hammer!  Just hit him in the face with the hammer, and a piece of his
mask will fall off.

--Tim Smith

Newsgroups: rec.games.video
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Turboduo SCSI specs
Summary: what are they?
Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 18:15:59 GMT
Keywords: access time, data transfer rate

I've seen it asked before, but I've never seen any specific answers, so
here goes: What is the access time and data transfer rate of the Turboduo?
I'd like some numbers here, not a vague "Its the same as the CD-ROM drive
of type XXX by NEC", as I don't offhand have list of all cdrom specs memorized.

Thanks


-- 
_______________________________________________________________________________
Emery Puskas            egp41980@uxa.cso.uiuc.edu
                         ep4287@coewl.cen.uiuc.edu
"If we took the bones out, it wouldn't be crunchy, now would it?"
From: jamesb@ecst.csuchico.edu (James L. Brookes)
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
Date: 24 Jan 93 02:31:54 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

[lots of stuff punted]

>>sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>jamesb@ecst.csuchico.edu (James L. Brookes) writes:
>|  ... (pointing out my message) ...
>|So, you're saying that renting is owning?  I think you're not reading
>|very carefully.  It's rather obvious what he's talking about.  Hypocracy.
>
>Oh, good.  Two more twerps enter the debate ring.  Round two.

Ah, I can smell a good old flame war heating up.  How lovely, maybe I can
cut back on my heating bills a bit now.

>Use those orbs right above your noses guys to *READ* what I wrote!
>I did not comment at all concerning taping rental movies.  As such,
>I agreed with what Matt said (i.e. taping rented movie *IS* illegal).
>James need a refresher course in Inferrence.  To your point David,

Wait a moment.  You may agree with Matt, but you never acknowledged
that in your post.  You only smashed him to the ground for holding his 
'wrong' opinions.  Don't assume that the net at large knows how you
feel, write it in your posts.

>Matt said "ever copy an Audio tape? Or a record or CD to Audio Tape or DAT?"
>In this section (one of the main sections that I refuted), he did *NOT*
>say anything about ownership at all.  He made a blanket statement of

In general, when one 'rents' a videotape, one does not have OWNERSHIP
of that videocassette.  While you are correct in saying that he never
clarified his position in his other examples, in the renting example 
there is no other interpretation of what he was saying.

>"fact", which was in error.  I corrected that error by pointing out
>only that making tapes for yourself of records or CDs that you *OWN* is
>LEGAL.  Once again, you both are incorrectly inferring meanings from 
>what I wrote and what I didn't write.  

Not at all.  What you wrote: "It's not illegal to back up things which
you own, copy TV broadcasts for your own use, record radio for your
own use".  What you did NOT write: "It is -not- legal to copy a videocassette
which you have rented."

[points deleted]

I'm glad you are including everything _now_.  Last time you did not.  Of
course, people like myself probably wouldn't be bothering to correct
minor errors such as this if you weren't such an obnoxious jerk in your
previous post :)

>(Yes, it has been a very stressful month, David.  And sometimes I
>like to vent.  Wrong-headed statements make me want to do that a lot.)

Make sure not to read your own posts, then.  You could end up in a very
nasty loop.

>Mike Arms
>InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
-- 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|          James Brookes            | Inet: bb252@cleveland.freenet.edu |
|``What, me worry?'' - A. E. Neuman |   jamesb@cscihp.ecst.csuchico.edu |
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
From: pshan@silver.ucs.indiana.edu (Peter S. Han)
Newsgroups: rec.games.video
Subject: Re: GAMES FOR SALE: GENESIS
Date: 26 Jan 93 22:58:44 GMT
Article-I.D.: usenet.C1HH5w.Lnw
Organization: Indiana University

I have following Genesis games for sale:

>Ghouls'n Ghosts.....................................$15.00   SOLD
John Madden Football................................$15.00
>R.B.I. Baseball 3...................................$15.00   SOLD
>The Revenge of Shinobi..............................$12.00   SOLD
>(Correction) Thouderforce 3........................$15.00

The prices of these games don't include shipping.  All games are in good
condition.  All of them have instructions and boxes.  If you buy all five
games, I will sell them for $65.00.  Shipping is not included.  If you are
interested, please E-mail me.

* BECAUSE THERE ARE TOO MANY OFFERS, I COULDN'T REPLY TO EVERYONE OF THEM.
  SO I POST THIS UPDATE.

Peter 
pshan@silver.ucs.indiana.edu
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Help with Final Fantast II commands
Date: 26 Jan 1993 11:32:31 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1993Jan26.100639.23307@nuscc.nus.sg> isc30119@nusunix1.nus.sg (KOK WAI SAN) writes:
>To unequip a character, choose the part of the body you want to unequip.
>Say, Right hand.
>When it shows you the list of items to select, move your cursor to a
>blank, ie. somewhere in your list where there is no item.
>Select that and the right hand will no longer be using any equipment.
>Do the same for the other hand.

What if there is no blank spot in your inventory? I remember getting really
pi**ed off since I couldn't unequip Rosa's bow no matter what I tried. This
seems to be a bug in the game.

-Teh Kao
From: v089l3s3@ubvmsd.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: PLEASE HELP!
Date: 28 Jan 93 00:44:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1k70uoINNi14@uxa.ecn.bgu.edu>, mumac@uxa.ecn.bgu.edu (Mark A. Clark) writes...
>I *REALLY* need an answer to question #1 below.  SOMEONE <PLEASE> HELP!
> 
>>  1)  Instead of snipping off the tabs in my SNES, or buying a $30
>>adapter for SFC carts, I would like to purchase a Game Genie to do the
>>adapting.  Will this work?

I have found in at least one case that using an SFC game with the Game
Genie will not work - Street Fighter 2. I rented a Game Genie to try it
out with my SFC SF2 and it came up with a black screen. Perhaps it
ran out of electrical conductivity since I was using the following setup:

    XXXXXXX
    XXSF2XX
   OOOOOOOOO
   OOGENIEOO
  YYYYYYYYYYY
  YYADAPTERYY
 MMMMMMMMMMMMM
 MM S  F  C MM
 MMMMMMMMMMMMM

>>
>>  2)  I would like to second a question asked by a poster earlier about
>>whether FF V can be played if you're not a Japanese speaker.  Or, better
>>yet, will FF III be exactly (or close) like FF V and when is Square
>>going to get their butts in gear and get FF III released? :)

I saw the game for a short time - I walked into a store where it was being
played by an English speaking Canadian - I looked at the screen and translated
the name of the enemy character, and the Canadian looked at me and said,
"Oh, great! You can help me! I can't figure any of this out!" He had gotten
through some of the game with help from some oriental employees, but was
stuck without them at the end. My advice - skip it. Wait for the US release -
FF3 will be exactly like FF5 except in English, it's coming in November
tho. :( In October, Square is releasing Final Fantasy Adventure 2 - a 3 pl.
simultaneous Zelda type game with fighting overtones.

> 
>-- 
>  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>    Mark Clark                                Western Illinois University
>    mumac@uxa.ecn.bgu.edu
>  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Hope that helped.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
From: eboltz@jhunix.hcf.jhu.edu (Eric Scott Boltz)
Newsgroups: rec.games.video
Subject: SG vs. SNES - SFII Slowdown - STOP PLEASE!!!!!
Date: 27 Jan 1993 12:48:06 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: world
NNTP-Posting-Host: jhunix.hcf.jhu.edu

'the SNES suffers from slowdown...'

'does not!'

'SFII on SNES slowsdown more than the arcade...'

'does not!'

'SNES is better than SG!'

'SG is better than SNES!'

'bitch'

'whine'

'bark'

Jeez ! You folks sound like a bunch of f*cking sea gulls - bitch bitch bitch!

If the game is FUN than who gives?

Please DROP THIS THREAD!

Newsgroups: rec.games.video
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re: Recommended Game port connector protectors?
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Tue, 26 Jan 1993 20:00:41 GMT


In a previous article, kkt@moscom.com (Ken Tuttle) says:

>My children received a Sega Genesis for Xmas and are already screwing up
>the game control connectors and ports (pins bending, holes munged, etc).
>This is caused by them yanking them out during play and jamming them back in.
>
>Is there any device sold or contrivable that will keep the controls from 
>coming out (some sort of strain relief, screws, special connector )?

If the kids are yanking on the control cables with so much force, I'd
say that if you reinforced the connectors, and they continue to tug on
them so forcefully, they just might wind up yanking the Genesis-to-tv
connectors out from the other side, possibly causing damage to your
tv set. 

One approach you might consider is the "If you break it, it STAYS 
broke" approach. If they do wind up trashing the Genesis, a few
months with nothing to play with but those wonderfully durable Nerf
Balls along with that broken Genesis night encourage them to take
decent care of their stuff.

Just a suggestion...

---Stash
-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Newsgroups: rec.games.video
Subject: Re: T2/Menacer (Genesis) HELP NEEDED
Date: 21 Jan 93 12:26:41 GMT
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Distribution: usa
Organization: Digital Equipment Corporation


Are you moving the gun too quickly? You can test by swaying it from side to 
side to see the reaction... then play normally and watch the cursor...

I have to have my blinds open (so that light gets in) and lights on for it
to work good, and STILL get a few problems like you have mentioned. I don't
get many though...
Newsgroups: rec.games.video,alt.games.lynx
From: ksloan@bnr.ca (Kerry Sloan)
Subject: Re: Looking for Crystal Mines II codes
Date: Thu, 28 Jan 1993 01:06:35 GMT
Organization: Bell-Northern Research, Richardson, Tx.

I too am looking for the level codes, would someone kindly mail them to me
also?

Thanks,

Kerry

============================================================================
= Kerry S. Sloan         |      BNR INC      | "It's better to burn out... =
= Dept. 2B28/MS D0112    | TEL (214)684-1207 | than to fade away!"         =  
= Carrier Base Design    | FAX (214)684-3711 |           Kurgan,           = 
= Richardson, TX         | ESN 444-1207      |       The Highlander        =
============================================================================
=                   INTERNET:  ksloan@crchh791.bnr.ca                      =
============================================================================
=       These ideas are mine, not yours, and definitely not BNR's.         =
============================================================================
--
From: outcast@ccwf.cc.utexas.edu (Mark Mavromatis)
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
Date: 24 Jan 1993 07:24:00 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: doc.cc.utexas.edu


I was terribly disappointed that no one has even mentioned Konami's Tiny Toons
for SNES. Has anyone out there besides myself played the game? It's by far one
of the best (in my opinion THE best) platform game I've ever laid eyes on. It's
got various elements of Sonic and Mario combined with the cuteness of the Tiny 
Toons characters. The animation is fantastic and there is absolutely no 
slowdown of any sort. The graphics are incredible, the music is great, and 
the gameplay is out of this world. Bubsy will definitely have some serious
competition with this cart.

BTW, the Japanese cart is out, and I'm not sure when the American version will
be released. The game, though, is entirely playable. It's loads of fun too.
Fun, fast, and hilarious to watch. Suprising for only 8 megs.
From: nwsedlak@csugrad.cs.vt.edu (Neil Sedlak)
Newsgroups: rec.games.video
Subject: SNESSuper Magicom Upgrade
Date: 22 Jan 93 02:04:16 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA


Looking for an upgrade for a Supercom or super magicom for a friend of mine.
He has the slow roms or something like that and wants the new ones. If 
anyone sells upgrades please leave me E-mail.
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Newsgroups: rec.games.video
Subject: Re: Sonic cheats/spoilers wanted!
Keywords: sonic I
Date: 23 Jan 93 16:32:26 GMT

wiggli@stein.u.washington.edu (WiGgLi BoY) writes:

>i posted about this once, but got no reply.

>is there a file with sonic I cheats or backdoors in it?
>or perhaps a back issue of EGM or similar?

 Same here!  My sister's getting a Genesis for her birthday, and I think it
would help if she had the 'cheat' codes (the Sprite code and the Level Select
code).

 Also, if anyone has Genesis tapes they'd like to sell cheap (<=$20), let me
know.
-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: st1p5@rosie.uh.edu (Seago, Warren A.)
Newsgroups: rec.games.video
Subject: Black Hole Assault too Easy!!!!
Date: 27 Jan 1993 18:28 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

       I recently purchased Black Hole Assault for the Sega CD and beat it
in about one hour. On top of that, the neding wasn't even as good as most
of the cnema scenes in between levels. I reccomned this game to no one.

(I apaologize for typos, Backspace doers not work on my computer.)

Newsgroups: rec.games.video
From: vanderby@mprgate.mpr.ca (David Vanderbyl)
Subject: Re: Video Game copiers
Reply-To: vanderby@mprgate.mpr.ca (David Vanderbyl)
Organization: MPR Teltech Ltd.
Date: Wed, 27 Jan 93 19:02:14 GMT

neuharth@shelley.u.washington.edu (John Neuharth) writes:

>>Why? Why you ask?  Give your head a shake.  In some countries where game
>>copiers are more easily available their use is greatly increasing.
>>Now let's say a popular game has 100,000 copies made at a loss of revenue
>>of $10 each.  I guess you don't consider millions of dollars of lost 
>>profits a problem, eh?

>Boy, you win the award in the "B.S. Statistics" Category.  Nobody knows
>how many copies there are...Hmmmm....Let's say there are 1,000,000,000,000
>copies...yeah, yeah...and at $10 apiece, that's $10,000,000,000,000.  Wow,
>I guess that IS A big problem, gee, thanks for informing me...

I was merely making a point with what I considered a reasonable estimate.
Note that I used the words "let's say..." meaning it was not a fact but
just something I was proposing.  I suppose you think 1,000,000,000,000
is a better estimate.

>Sorry for even bothering, but I just really had to laugh at your post.

Ditto.

Newsgroups: rec.games.video