HDTenEightyP/NetNews huggingface dataset:
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Welch's response to the whole Haller similarity thing
Date: 14 Dec 92 01:32:04 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

dave@prc.unisys.com (David Lee Matuszek) writes:

}In article <3awo03H7c2tV00@amdahl.uts.amdahl.com>, jsp@uts.amdahl.com (James Preston) writes:
}|> 
}|> I would like to ask Mr. Welch one question (and I probably will ask it 
}|> when I send my other comments on the game):  Does he really believe, in 
}|> his heart-of-hearts, that Solarian and Lunatic Fringe had *no* influence 
}|> on Maelstrom whatsoever?  That Mr. Welch's experience playing those games
}|> had *no* influence whatsoever on design decisions he made for Maelstrom?

}Of course they did.  And so did a zillion other games.

}Get a life!

Get one yourself.  That Solarian and Lunatic Fringe had a much more
direct and noticable influence on Maelstrom than other games is obvious
to anyone with an I.Q. of greater than two digits.  Your snide little
comment was uncalled for.

--James Preston
Newsgroups: comp.sys.mac.games
Distribution: world
From: Jorge_I._Rodriguez@bmug.org
Organization: BMUG, Inc.
Date: Thu, 17 Dec 1992 17:56:10 PST
Subject: Re: Maelstrom - starting at higher levels

it only works on version 1.02 and above.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: krueger@cal.enst.fr (Martin Krueger)
Newsgroups: comp.sys.mac.games
Subject: Help : Warlock
Date: 17 Dec 92 17:50:00 GMT
Organization: Telecom Paris

I am stuck at the very last level of Warlock (at least that is
what I suppose).

It is where the big bad bat (the warlock ?) comes up. He rejects
some of my fireballs, and as soon as he unfolds the wings I am dead.
I need to appraoch for to make him open his wings, and I think that
it is necessary to fire at him while he unfolds his wings. But it seems
to be impossible to do it that way. Is there another ??

Any help greatly welcome, and anyway happy X-mas...

	M A R T I N   &   J. P.
Xref: sparky comp.sys.mac.games:13249 comp.sys.mac.games:13250
Newsgroups: comp.sys.mac.games,comp.sys.mac.games1,comp.sys.mac.games
Distribution: world
From: John_R._Downing@bmug.org
Organization: BMUG, Inc.
Date: Fri, 18 Dec 1992 09:16:25 PST
Subject: Help on Infocom Cuthroat

How do you leave the sunken ship when you're wearing the deep water suit.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: cokin@phakt.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: PoP and OotW on SNES
Date: 12 Dec 1992 14:10:13 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu


I was browsing throught the new Virgin Records Megastore on Sunset Blvd
yesterday.  It's pretty nice.  The bottom floor is CD's (no longboxes, special
plastic cases- anyway wrong newsgroup).  The top floor is movies and video
games.  It's mostly SNES and Genesis, but there is a PC section, and even a 
couple shelves of mac stuff, with more in it than some software stores I've
been in.  While walking down one aisle I noticed a package for the SNES version
of Prince of Persia.  I looked at the back, and to my surprise, I didn't 
recognize any of the screenshots.  In one our hero is fighting a woman, in 
another a green guy.  I heard a rumor somewere that PoP II was coming out 
sooner or later.  Is that what the SNES version is (it didn't say II)?  Anyone
played it?  Is it cool?  What's different?

They have about a half dozen SNES machines and a half doezen Genesis machines 
set up at stands with various games (no quarters!).  Some of the Genesis ones
have a few games on them, and you can choose.  They even have 2 or 3 Game Boys
set up with big monitors (ugh- looks terrible).  One of the Super Nintendoes
had Out of this World on it.  I finally know what comes after the alien guy
shooting you....(no spoilers here).   When I had the demo I was unsure that it
was running at the intended speed on my LC, even with the smallest window.
Well, after playing the SNES version, I can say that it was at the exact same
speed as my LC with the small window.  Good job.



                                                       Darren
From: Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool)
Newsgroups: comp.sys.mac.games
Subject: CITADEL: for those who played it.....
Date: 16 Dec 92 02:55:00 GMT
Organization: FidoNet node 1:2603/204 - Not Even Odd, Forest Hills NY

Can you describe about this game?Cidetal, is it RPG?256 colors?

Thanks


--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Jason Kool - Internet: Jason.Kool@f204.n2603.z1.ieee.org
Newsgroups: comp.sys.mac.games
Distribution: world
From: Joseph_I._Chen@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Tue, 15 Dec 1992 01:22:45 EST
Subject: More Monkey Island Solutions

In order to get the Banana Picker, you must give the cannibals one of the
phamphlets on how to navigate or something.  Just try all three phamphlets
that you got from that boat salesman.

Foggy Bottom - your FirstClass Mac connection in Washington, DC

Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Compatibility of Might&Magic I,II
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 14 Dec 1992 16:36:29 GMT


Speaking of M&M II, I picked up a copy at a swap fest over the weekend for
$5.  The caveat: no codewheel or whatever the cp is.  Does anyone have the
crack for it so I can play?
Thanks.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
Distribution: world
From: Michael_J._Bell@fourd.com
Organization: 4th Dimension BBS
Date: Sat, 19 Dec 1992 14:43:40 EST
Subject: Re: Stellar 7 (was Re: Macintosh Games release listing

It sure was on the apple ii, and I loved it then....the best of its
kind...Recently it was spiffied up for the ibm and then released for the
mac....

But the apple II was the first
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************

Newsgroups: comp.sys.mac.games
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Maelstrom sound's source
Date: 11 Dec 92 19:36:39 CST
Organization: University of Kansas Academic Computing Services

Here's Andrew's response to the sound/rip-off debate:

> The Ren & Stimpy sound were done by a friend of mine.  Any sounds that we did
> not originally do were taken from public information services, so I assumed
> it was OK to use them.

Take that for whatever it's worth.

john calhoun-
From: dik@cwi.nl (Dik T. Winter)
Newsgroups: comp.sys.mac.games
Subject: Re: 3 in three question
Date: 13 Dec 92 01:05:37 GMT
Organization: CWI, Amsterdam

In article <1992Dec11.111041@usho72.hou281.chevron.com> hhtra@usho72.hou281.chevron.com (T.M.Haddock) writes:
 > In article <1992Dec10.214330.21489@e2big.mko.dec.com>, kim@inquis.enet.dec.com (Howard K.) writes:
 > |> I'm stuck on the security door puzzles in this game.  You know, when
 > |> you click on a door, it opens/closes other door and you have to open/close
 > |> all of them.
 > 
 >  Each door opnes/closes a particular set of doors.  Write down what 
 >  each door does and a pattern should emerge.
 > 
Most interesting I find is that the program states the number of moves needed
to open/close all doors.  As far as I know the actual number is less for all
but two of those puzzles.
-- 
dik t. winter, cwi, kruislaan 413, 1098 sj  amsterdam, nederland
home: bovenover 215, 1025 jn  amsterdam, nederland; e-mail: dik@cwi.nl
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: V for Victory II : Velikiye Luki is out!
Date: 17 Dec 92 05:53:21 GMT


  I won't review this game much more than say it's VfV : Utah Beach, with
a few additions.  (Things like elevation, effects of weather on terrain, and
new artillery missions like counter-battery.)

  If you've read this group long enough, you'll know I have everything put out
by 360 in the area of simulations and I like everything they have put out.  I'm
very glad the Mac has a company like 360 behind it.  360 designs it's games
for the Mac then ports 'em to the DOS world - and this is the way it should be.
  However, I will say that 360 still has a problem with bugs.  I was on my
second scenario, a rather short one, and the game crashed.  No big whoop.  I
rebooted and discovered that my last extension had gone bad.  Hmm.  I started
up the AutoSave of the game and it crashed again.  I rebooted and noticed that
my second to last extension had gone bad.  Well, then extension had gone worse
than bad - when they loaded at startup, they would hang the machine, making me
reboot.  So I had to re-install these extensions.  I'm now rather vary of this
program.
  When I get more time, I'll check for compatiblity problems, but since the
game worked fine for 2 hours, I doubt it.  I just don't want to keep having to
re-install extensions.

  So there's my warning.   Just don't expect the game to work flawlessly.  360
may not produce bug-less programs, but what they release is of such high
caliber that I am willing to over look some bugs.

  Anybody know if I can send them the AutoSave file through Compu$erve?  I
think I will email them and ask...  

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
From: d88-jwa@dront.nada.kth.se (Jon Wtte)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia *Important*
Date: 15 Dec 92 11:51:01 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <Jc5sVB3w165w@netlink.cts.com> macdevil@netlink.cts.com (Leonard Cayetano) writes:

>This is info I got from AOL which pertains to anyone who is interested in 
>this game.
>Subj:  RUSH ORDERING INFO                    92-12-14 07:34:29 EST
>From:  ChangelinS

Did anyone more than me find this a trifle TOO much? After all
this is a forum for thought exchange, not for advertizing.
Not to mentio that Swedish laws say that I get an 10-day free return
full refund trial period for any sale made in my home. And I _DO_
hope the $59,90 charge is good for FedEx 2-day delivery to Sweden
as well; else this would be illegal marketing even in the US
(and definately here, where the message reached me)

Now, can I get Changeling extradicted for trial here? :-)

Cheers,

							/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
   The word "politics" is derived from the word "poly", meaning
   "many", and the word "ticks", meaning "blood sucking parasites".
                     -- Larry Hardiman
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: small Gravis Mousestick grumble
Organization: University of North Carolina Extended Bulletin Board Service
Date: Tue, 15 Dec 1992 18:19:35 GMT


Ok.  So the Mousestick is nice.  But their upgrade policies aren't.  I
picked up an older Mousestick at a swap meet for $15 + a
game I was selling (I had a stick years ago and sold it- stupid me), got
it home, and it didn't work right.  Called Gravis, and they told me it
needed upgrading.  Cost?  $20!  Now granted that it includes a new prom
and new software, but that's a bit steep, esp. considering they can
probably re-use the old prom if I return it.  Their tech support people
are a bit confused as well, and at LD charges from the east coast to the
west, confusion is not what you want.  So... moral:  If you see an old
mousestick for sale, and it costs more than $25 total, don't buy it. 
You'll need to invest even more getting it to work right, and new ones are
approaching $60.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: dcw@cs.columbia.edu (David Chaim Worenklein)
Newsgroups: comp.sys.mac.games
Subject: Ultima type game
Date: 15 Dec 92 20:24:29 GMT
Distribution: usa
Organization: Columbia University Department of Computer Science

I'm looking for a good game along the lines of the Ultima's - some
fighting, some exploring, some strategy.

Please mail me recommendations and I'll post a summary.

-- 
David C Worenklein      | No one could tell me where my soul might be.
Columbia University     |  I searched for God, but He eluded me.
in the City of New York |  I sought out my brother and found all three.-Crosby
From: ryu@husc8.harvard.edu (William Ryu)
Newsgroups: comp.sys.mac.games
Subject: PoP, please help me out!
Keywords: PoP, Prince of Persia, help
Date: 20 Dec 92 18:51:00 GMT
Article-I.D.: husc.ryu.724877460


	I've reached level 12, got rid of my other self, and now I'm stuck!
I really need some hints or straight out help so I can remain sane.  Please
e-mail me at ryu@husc.harvard.edu with some information.

Thanks!
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Thu, 17 Dec 1992 21:13:18 -0500 
From: "Donpaul C. Stephens" <deathbird+@CMU.EDU>
Subject: Commanche

One of my friends that own a pc [66 MHz 486DX/2] ie roughly quadra speed
has a reallyu neat game called Commanche

its one of the few things that he likes enough to brave running DOS
instead of OS/2 for.

Its a hellicopter flight simulator that appears to have
fractal-generated landscapes. It is really cool. Is there a mac version
out there? I don't normally buy games [After Dark and Star Wars are all
i use now on my Q700], but i'd be willing to sink ~ $100 or so in for a
game like that.

If you know of such a game, please drop me a note
BTW, this takes COMPLETE control of the 486 for the game, but who cares..
 
Donpaul C. Stephens
Computer Engineering
Carnegie Mellon University
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Mon, 14 Dec 1992 03:17:47 PST
Subject: Re: Pop: Argh! I'm Stuck!!

>I'm stuck how the heck do you get past level 12? I run all over the
>place and cant find anything. Thanks for any hints and help!

Q: How did you get *to* level 12?
A: Among other things, you paid attention to the hints on page 13
of the manual.  They still apply.  You are probably already remembering
which hint I am talking about.  (Hint: it's the same hint you needed
to get past level 3.)


***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: ARASHI 1.0a on sumex-aim
Date: 20 Dec 92 16:47:37 PST

In article <1992Dec20.103354.13670@nntp.hut.fi>, on 20 Dec 1992 10:33:54 GMT,
jmunkki@vipunen.hut.fi (Juri Munkki) writes:

>It would help to know when, where and why it crashed. If you don't know
>why, the when and where will also help. Send information on the hardware
>configuration and game situation to me or Mike Zimmerman and we'll try
>to figure out what went wrong.
>
>We are quite aware that it still crashes with non-color QD machines. The
>next version (whenever that will be out) will check for color QD and exit
>gracefully if it isn't available.
>
>Once development slows down again, the latest source code will again be made
>available so that anyone interested in doing further improvements can just
>grab the source and work on it.
>
Juri--

Mike and I have already exchanged considerable correspondence on this,
thanks!  BTW: Congrats to you too! :-)

Gann
Newsgroups: comp.sys.mac.games
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Subject: Re: Originality vs. F/X (Re: Maelstrom Correction)
Organization: Dept of EE, University of Linkoping
Date: 20 Dec 92 20:29:10 GMT

jmunkki@vipunen.hut.fi (Juri Munkki) writes:

>In article <23092@venera.isi.edu> jas@ISI.EDU (Jeff Sullivan) writes:
>>If you play video games much at all, you'll see that flashy graphics
>>and whizzo sparkles are what passes for innovation these days, not
>>unique new game designs.

>This is true. Just look at the PC game scene. I bet that the classic
>Castle Wolfenstein was just as exciting as the new 3D version (I
>haven't played the new one). Of course it's nice to have all these
>graphics improvements, but unless the game is good, the effects wear
>thin very quickly.

>>More and more, players are realizing that
>>better/faster/more colorful graphics does not necessarily a fun new
>>game make.

>Are they really? How can you tell that this is happening? Or is it just
>wishful thinking?

Wishful thinking. Sure there are lots of people who once in a while feel
that they have gotten something that is a neatly wrapped piece of junk,
but most people will still not bother about the stuff that is not neatly
wrapped - or at least a lot of people.

What games create the most traffic on the net? Commercial ones plus the
few shareware games that are *polished*. There are quite a few shareware
and freeware games that are not too well polished, but playable and fun,
but that are never mentioned at all. The neat wrapping is necessary. Take
Maelstrom for example. So much traffic discussing almost nothing than its
graphics.

-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
Newsgroups: comp.sys.mac.games
Subject: Will Bolo work w/a network using ARA?
From: bfoulk@vax1.umkc.edu
Date: 15 Dec 92 16:49:12 CST
Organization: University of Missouri - Kansas City
NNTP-Posting-Host: vax1.umkc.edu

Does anybody happen to know if Bolo would work using Apple Remote Access? 
Could you have one guy call into the netwrok of several people linked together
and allow him to play?  Fogive my ignorance, I've yet to have any experience
using ARA, but I was considering investing in it if I think it would be useful.
Also, (I also posted this on comp.sys.mac.com) does anybody happen to know
where I can find the Supra .42bis ARA script?  Thanks for any info you can 
give me.




 \\_////
  _   _	       Bernie Foulk
'[X]-[X]'     Internet Addr: BFoulk@vax1.umkc.edu
  ( U )	        Bitnet Addr: BFoulk@umkcvax1
   ___
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Sat, 19 Dec 1992 02:30:33 PST
Subject: Re: Pr of Pers. problems with keys during fighting

What's happening is that you are using the shift key as your action key (thrust
when in combat), and you have Easy Access installed.  Five consecutive presses
of the shift key with no other intervening keystrokes turns on Easy Access,
after which modifier keys (shift, cmd, ctl, option) are saved for the next
keystroke.

You could deinstall Easy Access (drag it out of the Control Panels folder),
but it's kind of neat to have around.  Its MouseKeys feature is really useful
in drawing programs.

Your best strategy is to use one of the other keys for your action key.  I use
the zero key on the keypad, but the Control and Option keys work as well. 
They are all interchangeable with the Shift key.

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: ohta@me.aoyama.ac.jp (Kazuo Ohta)
Newsgroups: comp.sys.mac.games
Subject: PuppyLove : Please help me!!
Date: 12 Dec 92 02:07:00 GMT
Distribution: comp.sys.mac.games
Organization: Dept. of Chemistry, AOYAMA GAKUIN Univ., Tokyo, Japan

I want to play " Puppy Love " on PB-100.
But I cannot play this game. So, please help me.
Don't "Puppy Love" run on PB-100?
Newsgroups: comp.sys.mac.games
From: tsandeson@mta.ca
Subject: MAC AVENGER POSTING TO FTP.UU.NET
Reply-To: tsandeson@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Sun, 20 Dec 1992 02:43:17 GMT


   Who ever posted MacAvenger to ftp.uu.net in the tmp directory, could you repost it or send me a copy because every time I've downloaded it it comes out as
a text. And I know it wasn't me.

  THANKS,

TONY
Newsgroups: comp.sys.mac.games
From: cfarmer@ncsa.uiuc.edu (Chuck Farmer)
Subject: Uplugging ADB devices(wasRe: Lunatic Fringe
Followup-To: comp.sys.mac.games
Organization: NCSA
Date: Wed, 16 Dec 1992 16:24:27 GMT


> There isn't any bad effects from unplugging any ADB device on a Mac, except perhaps for static surges when you plug it back in. It won't crash your machine like it would if you unplugged your keyboard on a SUN workstation.


NONONONONONONONONONONONO!!!!!!!! Disregard info!! INCORRECT!!!

Some macintosh ADB devices recieve a .5 V power supply through the ADB port
and if you happen to unplug one of these devices it WILL fry your ADB
(read: need to replace motherboard). We learned this the hard way. Always
shut down your mac before connecting or disconnecting anything. You might
not know but that trackball may use the .5 V too.


> _______________________________________________________
> To be intoxicated is to feel sophisticated but not be 
>      able to say it.
> 
> kvj@triple-i.com
> _______________________________________________________

Thanks
Chuck
cfarmer@ncsa.uiuc.edu


Only a fool is sure - Moe Howard
Xref: sparky comp.sys.mac.games:13109 comp.sys.mac.misc:20735
From: hongyu@gandalf.rutgers.edu (Henry S.)
Newsgroups: comp.sys.mac.games,comp.sys.mac.misc
Subject: Where is Xmas Lemmings Demo?
Date: 16 Dec 92 23:50:59 GMT
Followup-To: comp.sys.mac.games
Organization: Rutgers Univ., New Brunswick, N.J.

Anybody know where is Xmas Lemming demo? I can not find it on sumex.  
Henry                                                       t
From: bogstad@imhfhp16.epfl.ch (Mark BOGSTAD)
Newsgroups: comp.sys.mac.games
Subject: Pr of Pers. problems with keys during fighting
Date: 16 Dec 92 16:16:47 GMT
Organization: Ecole Polytechnique Federale de Lausanne

Hi Folks,

I have a problem during combat with Prince of Persia.
I can fight reasonably well, but sometimes I lose
control and I am totally paralized, which results in 
loosing the combat and is can be very irritating.
Up in the righthand corner of the screen (on the header
with the apple thing in it or whatever it is called) next
to the little PoP icon, appears a little "U-shaped" symbol
with an arrow pointing in it and a brief sound can be heard
as well. After about 4 or 5 clicks on the shift button, it 
dissapears again and control is normal until .....
another combat arises and the same things happen again...
On Black and white monitors there doesn't seem to be a 
problem but on my colour mac (macIIci) this crazy thing
happens....

Anyone out there who can help......
Thanks
Mark Bogstad

P.S. Please email to my address as I am not a regular reader of this
group....
	email: bogstad@dme.epfl.ch