From: jl8e+@andrew.cmu.edu (Julian D Lighton)
Newsgroups: rec.games.board.ce
Subject: Re: More Cosmic review (Very Long!!)
Date: 29 Sep 92 01:56:00 GMT
	<1992Sep28.141244.3815@cbfsb.cb.att.com>
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.board.ce: 28-Sep-92 Re: More Cosmic
review (Ver.. david.a.vancleef@cbnewsb (6133)

> JDL> Doppelganger: Incredibly powerful now. gets to pick cards. should
> JDL> probably be punted or weakened.

> Didn't find this so.  Tends to mean that you'll always be out-powered
card-wise, but there are lots of other factors in winning challenges.

It's basically Mind with two finders each turn. You can try to save your
best two cards by giving them to him, but he still sees your entire
hand. Also, in my experience, the person with the most cards tends to
win unless they're very unlucky with the cards they draw. Card powers
are even stronger in a game with flares.

> JDL> Gorgon: any tokens sharing a base with him can't move. I dislike this
> JDL> power because it doesn't really help the player holding it, and tends to
> JDL> make everybody hate him.

> Has the ability to tie lots of resources up.  We liked this one,
although it won only an average portion of its games.

I've found it to be worse than Filth. Almost nobody will want to ally
with more than one token, and it's highly unlikely that anybody will
want to give him a base during a deal, because all the tokens on any
planet he occupies are effectively useless.

> JDL> Prophet: no change. Another power to consider putting controls on

> Why?  The fact that the power is used before playing cards makes the
power self-balancing.

Depends on who your Prophet is, and who is fighting. Virus vs. Will who
would you bet on. (That is an extreme example, but there's a lot of
powers that give one side the edge in a fight.

> JDL> Sting: when he loses tokens "involuntarily" he can cause somebody else
> JDL> to lose them instead and draw cards in compensation. This is a very
> JDL> unbalanced power. I strongly reccomend not using it.

> Are you sure you read this one right?  The playtest version had to
> give away cards from his hand as consolation to the player he caused
> to lose cards.  We added the clause that he could only force other
> players to lose cards up to the amount he had in his hand to give
away.  This is my other favorite MCE power.

I should have said "draw cards from Sting's hand." In the games it's
appeared in here, it's been like Zombie/Vacuum, with the handicap that
he runs out of cards fast. Despite the loss of cards, it's very powerful.

_______________________________________________________________________________
|Julian Lighton     jl8e@andrew.cmu.edu |   :-)   | It is not I who is
crazy, |
|---------------------------------------|---------| it is I who am MAD!!!!!   |
|"Sleep my friend and you will see, that dream is | --Ren                     |
|my reality. They keep me locked up in this cage, |---------------------------|
|can't they see it's why my brain says rage-Metallica-Welcome Home(Sanitarium)|
|_____________________________________________________________________________|
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