HDTenEightyP/NetNews huggingface dataset:
From: james@wrs.com (James Moore)
Subject: Re: 1830
Reply-To: james@wrs.com
Organization: Wind River Systems
Date: Wed, 12 Aug 1992 17:58:57 GMT

greason@stars.gsfc.nasa.gov (Mike Greason (301)286-4529) writes:

>Except for money, all these things ARE public knowledge.  I think keeping
>money secret is useful (keep the other guy guessing).  If everyone knows
>everyone's financial state it becomes trivial to forecast tactics and
>strategy.

The major problem with this is that there are no hidden transactions.
I know how much money you start with, and I know the exact amount of
money involved in every transaction you make.  If I have to keep track
of this myself, lots of time gets wasted.  It's much more efficient to
simply ask other players how much they have when you need to know.

I certainly don't agree that knowing the other players finanical
status makes it "trivial to forecast tactics and strategy."  If that's
true for you, you're an infinitely better 1830 player than I am...

-- 
James Moore                            /|\                        james@wrs.com
Wind River Systems                     \|/                  Alameda, California
	 "Half of what he said meant something else, and the other half
			  didn't mean anything at all"
From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
Newsgroups: rec.games.board
Subject: A3R - Naval Rules
Date: 17 Aug 92 15:16:51 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

The naval rules in Advanced Third Reich are quite different from those in 3R,
although if someone didn't like the old rules, it's hard to know if they will
be satisfied with the new rules without knowing why they didn't like the old
ones.

9-factor fleets may now be broken down at will, and partial construction of new
9-factor fleets is allowed.

There is more flexibility for interceptions.  Fleets in a single port may
intercept two different enemy naval activities.

Sea supply and sea escort (naval SRs) may be intercepted, so no naval activity
may be carried out without risk of naval (and air) interception.

Fleet combat is resolved differently - essentially both sides fire at one
another simultaneously.  The effectiveness of the fire depends not only on the
number of fleet factors firing, but also on nationality and whether one side is
carrying troops or protecting supply.  There may be more than one round of
fleet combat in a single battle, depending on the quality of the fleets
involved.

Without going into the increased effectiveness of air against fleets, those are
the highlights.  The same basic system will be used in Rising Sun (except for
hidden movement and carriers).
From: watson@clark.edu (Dennis Watson)
Newsgroups: rec.games.board
Subject: Rage variant
Date: 16 Aug 92 18:17:03 GMT
Article-I.D.: clark.1992Aug16.181703.7169
Distribution: usa
Organization: Clark College, Vancouver, Wa.  USA

For those of you familiar with Rage, the commercial version of Oh Hell, by 
the makers of UNO, we have been playing this game for years now and have
come up with the "perfect" variant:  First you need two decks.  For the
variant you use both sets of Red, all the wild cards, the odd blue and
green from one deck and the even yellow and purple from one deck.  Do not
use the orange at all. (too hard to distinguish for red)  Then we play
"15 up and 15 down"  That is we start by dealing one card for the first 
hand, then two for the second, then three for the third, and so on.  When
we reach 15, we then go down, until the last hand is one card again.  However,
at each deal, we deal the firts card down, the next card up, the next down,
etc. That way you all have some information when you make you bid and during
play.  It is a riotous beer and pretzel game!

Dennis
watson@clark.edu
From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
Newsgroups: rec.games.board
Subject: Iconoclasm and Heresy in Adv Civ
Date: 19 Aug 92 14:31:38 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

The primary victim of Iconoclasm and Heresy selects the secondary victim(s).
The secondary victim(s) decide which cities they will reduce.  This is in
contrast to Piracy, where the rule specifically states that the primary victim
selects whe secondary victim's cities are ties are affected (30.912).

Despite the request not to post this reply, I did, because this is the answer,
and others might be asking the same question.
Newsgroups: rec.games.board
From: nicholso@pioneer.arc.nasa.gov (Melvin H. Nicholson YBH)
Subject: Re: Pente, size of board?
Organization: NASA Ames Res. Ctr. Mtn Vw CA 94035
Date: Tue, 18 Aug 92 20:54:51 GMT

In article <147@sbe.csuhayward.edu> asymptot@sbe (Mike Mathews) writes:
>just a quick query-
>
>what is the size of a Pente board?  I am trying to play on a Go board, and
>the Go board just seems too large...
>
>thanks!
>mike mathews
>mmathews@csuhayward.edu

The pente board is of theoretically infinite size, but in practice a go
board is fine, and a "gentleman's agreement" not to makes moves which
bring play off the board isn't that much of an inconvenience.

The board distributed with the game (Milton Braley? Parker Bros.?) is
go size, except for some pseudo-greek art which intrudes at the middle
of the sides.

(Actually I haven't counted, but it LOOKS go sized)

Mel
From: fishkin@Xerox.com (Ken Fishkin)
Newsgroups: rec.games.board
Subject: Re: Down with the king
Date: 13 Aug 92 20:17:13 GMT
Article-I.D.: parc.1992Aug13.201713.6448
Reply-To: fishkin@Xerox.com (Ken Fishkin)
Organization: Xerox PARC

In article <johnson.713720283@melon26>, johnson@rtsg.mot.com (Brad Johnson) writes:
> I agree, Down With the King could have been good, but there are just
> too many random effects.  ....
> I actually think that AH's game Republic of Rome is related to Down
> with the King in the same way that Dune is related to Cosmic Encounters.
    I agree that DWTK is a near-miss, but for a different reason.
In our experience, the problem was that the game moves so slowly,
and takes so long. Is Republic of Rome better in the length/speed
of the game?

-- 
Ken Fishkin	fishkin@xerox.com
From: jh@first.gmd.de (Joerg Heuer)
Newsgroups: rec.games.board
Subject: Re: Magic Realm
Date: 14 Aug 92 08:57:11 GMT

spectre@wpi.WPI.EDU (Christopher Jachimowicz) writes:


>The conversation on MR has interested me as I have been toying with the idea
>of purchasing this type of game.  What has kept me from buying it is a copy
>of another game of similar style called DOMAIN.  I don't know much about it,
>but noticed that all the box literature was in both English and German.
[...]

I didn't actually play it, but since my wife thought of buying it, we had
a look on DOMAIN. I got the impression that it's more one of the get-into-
a-dungeon-slay-monsters-ang-grab-lots-of-gold-while-getting-out-alive games,
admittedly with a higher complexity than the usual Dungeon-/Hero-/etc.-Quest
games, that I know. Could be fun, but compares badly to Magic Realm, where
You got a very wide range of possibilities where, and how to bring on your
character. Magic Realm still seems to me the most role play-like board game.

BTW, if You really get into playing Magic Realm, You'll find it's incredibly
little money for the amount of variety and ideas contained in that box.

Ciao,
J"org.

--
Joerg Heuer                   | UUCP:     jh@gmdtub.uucp
GMD-FIRST an der TUB          | INTERNET: jh@first.gmd.de
Rudower Chaussee 5, Geb. 13.7 | KOMEX:    heuer@kmx.gmd.dbp.de
D-1199 Berlin Adlershof, FRG  | Tel/Fax:  +49 30 6704 - 5819/5610
Newsgroups: rec.games.board
From: Bernie Dodge <bdodge@ucselx.sdsu.edu>
Subject: Blank boards?
X-Xxdate: Wed, 19 Aug 92 13: 51:22 GMT
Organization: San Diego State University
X-Useragent: Nuntius v1.1.1d7
Date: Wed, 19 Aug 1992 20:48:33 GMT

I teach a course on educational game design and I'm looking for sources of
blank boards suitable for use in a board game.  For prototyping, of
course,
poster board is just fine, but I'd like students to have something more
professional looking for the final version.  Sources of blank cards,
dice, and
other player pieces would also be welcome. Thanks!
-------------------------------------------------------
bdodge@ucselx.sdsu.edu
Bernie Dodge, Ed Tech Dept, San Diego State University
-------------------------------------------------------
Newsgroups: rec.games.board
From: tomg@stud.cs.uit.no (Tom Grydeland)
Subject: Players for PBEM Avalon Hill games
Organization: University of Tromsoe
Date: Sun, 23 Aug 1992 12:35:43 GMT

Hi netters,

I'm a Norwegian Wargamer with a broad range of AH wargames and a historical
interest in the eras they represent. I am however in short supply of
opponents, and would really like to try playing some games PBEM across the
net, preferably some games that are *possible* to play over the net.

For a first try, I had something like Flight Leader (Umpired) in mind. This
game lends itself well to PBEM, and with two others interested, it should be
none too difficult.

Any replies welcome, as well as other suggestion.

NB! I'm not really interested in playing diplomacy!
-- 
//Tom Grydeland(tomg@stud.cs.uit.no)._._._._._._._._._._._._._._._._._._._._._
|A._| . . ._| | |_._._. . ._|_._._._._. ._|_. ._ _._. ._| | . ._|_. | . ._._. |
| ._|_| |_. | | | | ._._|_. |_._. . |_. | | | ._._| |_._._._| | ._. ._| . . |_|
|_._._._._|_._._._._._._|_._._._._|_._._._._._._._._._._._._|_._._|_|_._|_|_.B|
From: rbr@well.sf.ca.us (Bob Rossney)
Newsgroups: rec.games.board
Subject: Re: unknown game
Date: 14 Aug 92 23:16:42 GMT
Distribution: rec.games.board,world
Organization: Whole Earth 'Lectronic Link

In <cummings.713756193@milton> cummings@milton.u.washington.edu (Michael Cummings) writes:

>>In article <HARRES.92Aug13141308@sundance.uwyo.edu> harres@sundance.uwyo.edu (John M. Harres) writes:

>>>+-------+-------+
>>>| O O O | O O O |
>>>| O O O | O O O |
>>>+-------+-------+
>>>
>>>The O's are bowls in the wood surface.  He also knows it is played with beans.

>>The game is called "Oh Wa Ree".  I think there are some other names for it.
>>You might be able to find the rules in a book on (ancient) games.

A mancala board has pits at either end of the board as well as the two
parallel rows of six pits each.  Mancala is a West African game and should
be covered by any good encyclopedia of games; _The Way to Play_ has a
description of it.

Oh Wah Ree is actually a game designed by Alex Randolph, which is based on a
mancala variant called owari.  Oh Wah Ree was originally published by 3M,
and Avalon Hill carried it for a while when they bought 3M's catalog back in
the late 1970's.  (Alex Randolph is the designer of, among other things,
Twixt, Inkognito, and Under Cover.)

Bob Rossney
rbr@well.sf.ca.us
Newsgroups: rec.games.board
From: rleroux1@sol.UVic.CA (Roger Leroux)
Subject: Machiavelli
Originator: rleroux1@sol.UVic.CA
Organization: University of Victoria, Victoria, B.C. CANADA
Distribution: na
Date: Fri, 21 Aug 92 00:41:41 GMT

In <Bt8C5I.D54@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
>If you run into it at a game store, but it and WiF.  Machiavelli is a much
>cheaper game (~$20, but that's probobly out of date) than WiF ($50 or so).

Machiavelli is out of print. AH lists it in its discontinued games section
of its catalog at US$100. Parts combined cost somewhat less, but you don't
get the box.

I recently got a mint condition unpunched BattleLine edition of the game
for CDN$60.

Roger

-- 
Roger Leroux          | "Climate is what we expect; weather is what we get." Me
rleroux1@sol.uvic.ca  |	"Everybody lies about sex." Lazarus Long
----------------------+ "Six of one, half a dozen of the other." Number 2.
rec.motorcycles DoD#43| Be seeing you...
Newsgroups: rec.games.board
From: jchaiken@nyx.cs.du.edu (Jarett  Chaiken)
Subject: Re: Btech: MechEdit
Organization: University of Denver, Dept. of Math & Comp. Sci.
Distribution: na
Date: Sun, 23 Aug 92 06:34:16 GMT

ppugliese@pimacc.pima.edu writes:

>In article <1992Aug22.194123.9451@mnemosyne.cs.du.edu>, tmartin@nyx.cs.du.edu (Thomas Martin) writes:
>> 
>> The author of Mechedit, Henry Link, has moved. He can be found on TechNET
>> BBS in Brooklyn, New York. (718)852-0347 2400 baud 8N1 He has also
>> released an update to ver. 3.2; I think he's up to 3.3 or 3.21, in any
>> case, the latest version can be found on Technet as well.

Hi all,

I happen to be sysop of TechNET, and I know henry.  He doesn't have an e-mail
address at this time.  If any of you like,  you can post it to me, and
I'll make sure he gets it. 
 Also, in sept or oct.  we should have UUCP (DOS) running (we hope)
so we can recv Internet Mail/News.  If anyone could help me w/ this, please get 
back to me.
From: bsrae@warwick.ac.uk (Dave Lockwood)
Newsgroups: rec.games.board
Subject: Re: wrg ancients
Date: 17 Aug 92 09:39:21 GMT
Organization: University of Warwick Business School, Ph.D. Group

In article <1992Aug11.140642.19715@cbnewsh.cb.att.com> alr@cbnewsh.cb.att.com (andrew.l.reibman) writes:
>Are there any other WRG ancients players out there?
>
>If there were interest, I'd be willing to start a mailing list
>to discuss armies, figures, tactics, etc.
>

I've been playing wrg rules off-and-on since 3rd edition, and I'd be very
interested in any set of rules that was good enough to break their
near-monopoly. I've seen a note that the designers of the Great Battles of 
Alexander and SPQR board games are considering minatures variants, and 
I think this might be a *very* good idea.

My (pregunpowder) army collection includes:

Alexander the Great's army, and several Successor variants, as well as
contemporary Indian and Persian opponents.

Several Roman armies, including those of the Republic, and some Byzantines
with Norman allies.

A collection of barbarians which will do for Germans, Gauls, Galatians 
as required.

Some of these are complete at 1:50ish (i.e 6 phalanx brigades, double
consular set of legions etc) although there's still quite a lot to do 
for some, and I'd like Hannibals's Carthaginians as well.

-----------------------------------------------------------------------------
... a poor tale, told by an idiot, full of sound and fury, signifying nothing

Dave Lockwood - {bsrae@{xpress.wbs,csv},lockwo.d@wbs}.warwick.ac.uk
From: hummell+@pitt.edu (Andrew G Hummell)
Newsgroups: rec.games.board
Subject: Re: **  What Fantasy board games can be played without a GM? **
Date: 20 Aug 92 13:24:11 GMT
Distribution: na
Organization: University of Pittsburgh

In article <1992Aug19.122429.12492@cbfsb.cb.att.com> mfh@cbnewsb.cb.att.com (mitchell.hansinger) writes:
>There has recently been a lot of attention given to FRP board games such as
>Hero Quest.  I would like to try one of these types of games out but I want to
>be able to play also.  Which, if any, of these games do not require a GM?
>
You may want to try Dungeon (the TSR board game).  I find it fun to play, as
long as you don't play the same type of character continuously.  Plus, if you
like miniatures, there is a Ral Partha miniatures set for the game that comes
with additional character types and classes.  The game tends to get boring if
every one plays the same type of character every time and uses the same
strategy.

Andy
-- 
-------------------------------------------------------------------------------
  "I'm not insane...just a reasonable facsimile."  | Hummell@unix.cis.pitt.edu
  "Character is what you are in the dark."         | Andy Hummell ...that's me 
-------------------------------------------------------------------------------
Newsgroups: rec.games.board
From: aleksei@vipunen.hut.fi (Akseli Anttila)
Subject: Re: wrg ancients
Reply-To: aleksei@vipunen.hut.fi (Akseli Anttila)
Organization: Helsinki University of Technology
Date: Fri, 14 Aug 1992 09:42:50 GMT

At last something interesting among the tiresome Battletech-articles!

I have played mainly wrg 6th, some 7th (which I think is a better systen).
I have a spectacularly incompetent Feudal french army, an efficient but
fragile Wars of the roses Yorkist army and a Pyrrhic pike monster. 
These are all in 15 mm and apart from the pyrrhites (?) total 1700 pts.
The pike monster is still a bit unfinished and untried. Only one battle
with 1000 pts  which I won. I love the elephants...

I am a bit far to play against you, but discussions would be most interesting.

Akseli
From: bruno@cerberus.csd.uwm.edu (Bruno Wolff III)
Newsgroups: rec.games.board
Subject: Re: Eurorails house rules
Date: 20 Aug 92 01:36:48 GMT
Article-I.D.: uwm.1992Aug20.013648.426
Reply-To: bruno@cerberus.csd.uwm.edu
Distribution: usa
Organization: University of Wisconsin - Milwaukee
Originator: bruno@cerberus.csd.uwm.edu

From article <1992Aug19.231748.21485@pei.com>, by fred_s@earwax.pei.com (Fred Scott):
> In article <1992Aug19.230331.11865@uwm.edu> bruno@cerberus.csd.uwm.edu writes:
>>One rule we have played in all of the Mayfair rail games is that when you
>>dump you lose all of your loads. This prevents people from dumping hoping
>>to draw a card for something close buy. This was mostly a problem in
>>Brittish Rails, where the are a number of valuable Jute destinations in close
>>proximity to each other.
> 
> Why is this a problem?  I always though it was one of the more important
> aspects of the game - converting those "spec runs" (i.e., guessing what a
> good "extra" load would be which might come up on a card).  It was also neat
> to grab an extra load which might be the last counter of the type available
> just because you could see that someone was about to try to pick it up (heh,
> heh!).
> 
> Fred
Well in Brittish rails it gets kind of ludicrous. If you are anywhere up
north when all three jutes are available, you can go grab them and head
down around london and start dumping. There are at least 3 cards that give
around 50 million # for jute in the london area. Usually people would do this
only if they had one other run in the area to make, but actually just taking
jute is a good strategy in the latter part of the game (if you know there
still are some jute runs in the deck). By continuously dumping, you slow
down other people. You have all of the jute so no one else can cash in on
a good jute run. After a several games where people ended the game by
delivering jute by dumping, we got tired of that. It didn't seem much like
a railroad game.
From: harres@sundance.uwyo.edu (John M. Harres)
Newsgroups: rec.games.board
Subject: unknown game
Date: 13 Aug 92 19:13:08 GMT
Distribution: rec.games.board,world
Organization: /usr/users/harres/.organization

A friend of mine has a game that he claims is from Africa, but he doesn't
know what it is called or what the rules are.  It has a board shaped like:

+-------+-------+
| O O O | O O O |
| O O O | O O O |
+-------+-------+
        ^
        |
      hinge

The O's are bowls in the wood surface.  He also knows it is played with beans.
Anyone know what this is or how to play it?

John Harres
harres@sundance.uwyo.edu
--
-------------------------------------------------------------------------------
       John Harres       |   Sherlock Holmes observed that once you have
                         |   eliminated the impossible, then whatever remains,
  Systems Programmer II  |   however improbable, must be the answer.  I,
  University of Wyoming  |   however, do not like to eliminate the impossible.
harres@sundance.uwyo.edu |    -- Dirk Gently
From: bl375@cleveland.Freenet.Edu (Brian G. Greenberg)
Newsgroups: rec.games.board
Subject: Help settle a Talisman Arguement
Date: 18 Aug 92 20:17:41 GMT
Reply-To: bl375@cleveland.Freenet.Edu (Brian G. Greenberg)
Organization: Case Western Reserve University, Cleveland, OH (USA)


Well my family and I played Talisman last night (with all
expansions except Timescape) and as usual we had some big
arguements.

The first was with the special ability of the Swashbuckler where
if he wins a combat on his turn he make take another.  I argued
that this included the farmer in the tavern, the spirit and
monster in the Crags and Forest, the Sentinal, and the Pitfiends.
My arguement was with the definition of combat.  I looked it up
in the Talisman rules and it says Combat takes place when a
character is attaced by a Enemy - Monster, Dragon, Animal or any
creature with a given strength.  Psycic Combat is the same execpt
it is Enemy - Spirt, Ghost, etc. or any creature with a given
craft.  I argued that these count towards the Swashbuckler's 
extra turn because they have given strength.  What do you think?

Also, with regards to the High Mage:  His special ability is to
roll when some cast a spell on him.  I casted Mesmerism on the
Mersonary held by the High Mage.  I argued that he couldn't roll 
because I if you cast this spell on someone with the Amulet it
still effects their follower.  Any ideas?

Lastly,  if you have charmed a enemy with the Staff of Mastery
and somehow lose the staff shouldn't you also lose the Enemy 
follower?  I said yes because it needs the staff to stay your
follower.  Also if someone acquisitions the staff do they get the
follower as well?

Thanks,
-Brian G.

-- 
| Brian G. Greenberg:                   | "You can do more with a kind word |
| Summer : bl375@po.cwru.edu            |  and a gun, than with just a kind |
| Fall : bg4nsanu@miamiu.acs.muohio.edu |  word." -Al Capone                |
|     bggreenberg@miavx1.acs.muohio.edu |             GO BROWNS!!!          |