HDTenEightyP/NetNews huggingface dataset:
From: gc14@ellis.uchicago.edu (Grace Putao Chang)
Subject: EOBII
Keywords: EOBII
Reply-To: gc14@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Tue, 18 Aug 1992 03:51:14 GMT


I need some help, but I just want a push in the right direction(Ok, maybe a
*BIG* push) :-)
I'm stuck on the fourth level (At least I think it's the fourth level, it's hard
to tell)  It's the one where a message says that there is no turning back, and
then a door closes behind you.  I've explored the whole level, and found
a couple of doors to which I don't have keys, and a door which needs a key of
Darkmoon, which I also lack!!!
What do I need???  What have I missed???
Any help would be appreciated, I'm getting frustrated with wandering around killing gelatinous cubes...
Thanks in advance!!!     :-)

please email any hints to me at
gc14@ellis.uchicago.edu
From: renew@blade (Rene Walter)
Newsgroups: comp.sys.amiga.games
Subject: The Games Espania '92
Date: 17 Aug 92 10:23:56 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: Tin 1.1 PL4

Has anybody seen this game??
Is it better than Carl Lewis or Int. Sports Ch.??
What is meant by "Free Data Disks" in the ad? Does it mean that you
buy the Track 'n' Field events and (on sending your warranty card) get
send the other events???
Please reply...

 +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
 |      Rene Walter           E-Mail: renew@blade.stack.urc.tue.nl         |
 |-------------------------------------------------------------------------|
 |       "KLF, KLF, KLF. Oh God, I wish I was managing KLF..."             |
 |                                  -James Barton, Manager of K-Klass      |
 +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite 2 (honest)
From: mikew@mdcbbs.com (Mike 'the Bard' Whitaker)
Date: 19 Aug 92 06:07:27 PDT
Organization: Shape Data - a division of EDS Ltd

In article <1992Aug17.234957.3473@bain3.bain.oz.au> 
 carl@bain3.bain.oz.au (Carl Sandland) writes:
>Garry W Sturgeon CS91 (gsturgeo@cs.strath.ac.uk) wrote:
>> 
>> I dont know if somebody has posted this already, but seeing as I
>> havent seen anything I'll fill u in.
>> 
>	Please don't be so cruel, we all know elite is THE classic game, the
>features you list come straight from my most glorious dreams, even believing
>this is all true for a second, I know I will wake up soon and realise eliteII
>isn't really here, it was all just a cruel hoax.

It's for real alright. I have seen the same article. What there was looked 
pretty impressive, and what was discuseed in the interview did suggest that 
the end result was going to make Wing Comander look somewhat sick, Elite 
resemble a kids first faltering steps and Epic a forgotten memory. 

And it's aimed at the Amiga.
-- 
Mike Whitaker +44-223 | mikew@mdcbbs.com, bard@spuddy.uucp | Me: Bards just
Shape Data/EDS 316673 | -or- mwhitaker@cix.compulink.co.uk | KNOW things...
Newsgroups: comp.sys.amiga.games
From: iceman@yoyo.cc.monash.edu.au (Martin Krzywak)
Subject: best of games v2
Summary: this is a list of my best games ver 2
Keywords: best games list v2
Organization: Monash University, Melb., Australia.
Date: Thu, 20 Aug 1992 09:37:43 GMT




Ok, thanks for the great responses for the my top 10 choises for games
on the great amiga machine but i see that there is some new entries so
i'd like to up date my list and add things that i missed  out on

1. and still 1 BLACK CRYPT
2. lets move LOTUS 2 up a few spots
3. NEW YORK WORRIORS up to third spot
4. GUNSHIP(i cant wait for gunship 2000 to arrive)
5. FIRE AND ICE not too bad platform game(nice graphics)
6. PROJECT X out does r-type for gfx and playability
7. KAOS STRIKES BACK because its nice and difficult but i finished it
8. TWINTRIS because its the only good tetrsi on the amiga
9. NUCLEAR WAR very funny and nice to play
10. NORTH AND SOUTH first game i got and i still get a laugh


NOW a few of you will complain that i haven't put in pinball dreams but
it is a great game and i love to play it but why no multiball
feature???????
games just to miss out were MEGALOMANIA, TEAM YANKEE, BUBBLE BOBBLE, TV
SPOTS BASKETBALL, EOB2(because its is so slow and not very mouse
responsive)

Now a question to all why no good flite sim on the amiga (unlike
GUNSHIP).  

hope to get a few more responsies 
seea soon all

iceman
.

-- 



----------------------------------------------------------------------------------------------------------------------------------------------------------------
From: jacquet@ligiahp.univ-lyon1.fr (Yvan Jacquet)
Newsgroups: comp.sys.amiga.games
Subject: BLACK CRYPT help please
Date: 17 Aug 1992 12:29:18 GMT
Organization: INSA Informatique, Lyon, France
Distribution: world
NNTP-Posting-Host: ligiahp.univ-lyon1.fr
Keywords: BC


On level 3 in Black Crypt, I'm fighting the unseen ones (which are
actually seen since I have the eyes of truesight). I already killed
5 of them, but it took me hours. My weapons hit them only once in
20 blows doing 1 to 10 pts of damage. I tried every weapon I had,
it's the same... Running into the room, I saw there's still a lot
of them alive and it sounds like it's going to take me days to
kill every one of them....

Is there a better way to fight them ? (weapon,spell ???) Are they
regenerating or something ? Help me please cause it's getting a bit
boring to fight 40 minutes real time to kill one

Thanks.

jacquet@ligiahp.univ-lyon1.fr

Newsgroups: comp.sys.amiga.games
From: kdontas@gmuvax2.gmu.edu ( )
Subject: Re: HELP ! for Monkey Island 2 & Black Crypt.
Organization: George Mason University, Fairfax, Va.
Date: Wed, 12 Aug 1992 15:24:18 GMT

In article <9208121406.AA27445@ucbvax.Berkeley.EDU> jools@VNET.IBM.COM ("J Searle") writes:
>
>2) Black Crypt - Ive got the Mask Of Truesight, how do I use it in
>the room with the invisible monsters (unseen ones?).
>

	Only one of your characters can wear this.  Make that
character the leader.

	CAGE
From: Mike_Noreen%cave@sweden.eu.net (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: BattleMech - does it still exist?
Date: 18 Aug 92 02:51:05 GMT
Organization: The Misty Cave BBS +46 753 33132

At the dawn of time - around -88, -89 - I got hold of a PD game called
Battlemech. You could pilote huge battle-robots armed with missiles, lasers
and auto-cannons around a field, and generally blast the living daylight
out of the opponents robots...

Now, in the documentation to this game, it was stated that there was going
to be upgrades in the future, where you could design own robots, and one
player mode - but I've never seen one.

Is there any newer versions featuring this?
I belive the game changed name due to some dispute with Infocom(?), but I
don't know to what.


-- Via DLG Pro v0.992

Mike_Noreen%cave@sweden.eu.net
cave!Mike_Noreen
From: steve@jetslag.cam.org (Steve Perkins)
Newsgroups: comp.sys.amiga.games
Subject: Re:  null-modem-games : which do you know ?
Date: 19 Aug 92 02:31:47 GMT
X-Original-Date: Tue, 18 Aug 92 18:43:07 EST

>> Populous 
>> Powermonger
>> StuntCarRacer
>
>BattleChess
>Operation Combat
>Falcon
>Populous II
>

The Perfect General

--
Steve Perkins
steve@jetslag.cam.org
Newsgroups: comp.sys.amiga.games
From: tive@vipunen.hut.fi (Timo Tapio Vehmaa)
Subject: Re: Best Games
Organization: Helsinki University of Technology, Finland
Date: 23 Aug 92 15:00:10 GMT

In <EeYddGu00WB5Q8==cW@andrew.cmu.edu> kimski+@CMU.EDU (Sun Kun Kim) writes:

>My favorites:

 And mine..

 Civ
 F1GP
 Nethack
 MechWarrior
 Elite (C64 one)
 Pinball Dreams
 Kickoff II
 M1 Tank Platoon
-- 
Timo Vehmaa, tive@vipunen.hut.fi, Helsinki University of Technology
From: dan@dunaad.co.uk (Daniel_Hunter)
Newsgroups: comp.sys.amiga.games
Subject: Cheats please for FIRE AND ICE
Date: 16 Aug 92 18:37:54 GMT
Organization: Johnson Hunter Limited

Hi, PLEASE can someone give me an infinete lives cheat or a level skipper
because i am finding this game very hard : i can't usually get past the 
underwater level. I once got to the temple level (the one after the jungle
)but got killed pretty quick though i loved the eagle with the massive rock.
  I'm getting a bit fed up with yhe first level 'cos of having to do it
again and again.Shame ther is no password feature.
   Thanks in advandce for any help given.
From: gbradley@uks197.Berkeley.EDU (Gary Bradley)
Newsgroups: comp.sys.amiga.games
Subject: Blood Mney (was: Re: Best Games)
Keywords: games,amigan
Date: 20 Aug 92 11:48:25 GMT
Reply-To: gbradley@uks197.Berkeley.EDU (Gary Bradley)

In article <1992Aug19.170746.26736@ticipa.pac.sc.ti.com>,
robert@landru.mtc.ti.com (Robert Treese) writes:
|>In article <1992Aug19.042948.4737@monu6.cc.monash.edu.au>
rda668h@monu6.cc.monash.edu.au (MARTIN KRZYWAK) writes:
|>>
|>>lets have a list of all the best games on the amiga so far
|>>my top 10 are:
|>>
|>>1. black crypt
|>>2. lotus 2 car challenge
|>>3. kaos strikes back 
|>>4. new york warriors
|>>5. rainbow islands
|>>6. project x
|>>7. twintris  
|>>8. turrican 2
|>>9. eob 2
|>>10. dungeon master
|>
|>
|>It is hard for me to compile a top ten list.  IMHO, a game that set the
|>standard for Amiga games and should be present on any top ten list is
|>Blood Money.  I still enjoy pulling this one out every now and then.
|>
|>Robert
         
  How can you say that? Blood Money is just too hard. I have owned this
game for many years and I like the look and feel of it. I still drag it
out now and again and have a bash. I'm determined every timne I do
this...but I never get anyway. Either about 4 minutes into level 1 or 30
seconds into level 2. Any help/tips available??? 

P.S. I am NOT interested in cheats...that would be as pointless as being
unable to play the game.
             
+---------------------+------------------------------------------+
| Gary Bradley        |   "You receive a love letter from me and |
| ORACLE Corp, UK     |                  you're f*cked forever!" |
| Edinburgh, SCOTLAND |        - Frank Booth ("Blue Velvet")     |
+---------------------+------------------------------------------+
| "God damn the censor man"                                      |
+----------------------------------------------------------------+
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Anybody got the Immortal on ftp? *
Date: Thu, 13 Aug 92 05:51:00 PDT
Organization: The Portal System (TM)

You might try Sideline Software. Don't have an address handy, but they 
advertise pretty frequently in AW ...
From: colas@bagheera.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo
Date: 18 Aug 92 07:14:43 GMT
Organization: Koala Project, Bull Research France

In article <hribnak.05zw@nucleus.cuc.ab.ca>, hribnak@nucleus.cuc.ab.ca (Jim
Hribnak) writes:
|> To all who wanted the WING COMMANDER DEMO..  I have to get it from a freind
|> again.  I seem to have misplaced the disk!  I will keep your addresses and
|> send
|> it as soon as I get it!

better yet, just upload it on an anonymous ftp site (wuarchive, physik,...)

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga Games Vs. SNES
Date: 15 Aug 92 05:48:13 GMT
Organization: University of Texas at San Antonio

In article <274@nsq.uucp> entity@nsq.uucp (cybernetworx) writes:
>In article <Les_Jenkins.03um@lppl.mi.org>, Les_Jenkins@lppl.mi.org (Les Jenkins) writes:
>
>Actually, speaking of mortal combat, have you seen
>that new game 'Mortal Kombat'? I think that's what it's called.  Supposed to
>be better than street fighter but I don't personally think the gameplay is up
>to par.  They've got digitized actors, lots of unique 'special' weapons and
>stuff.. but the joystick response and character interaction seem pretty dinky.
>I dunno, it's ok, but I didn't like the way you fight.  It may have features
>over SFII, but in terms of gameplay, SFII is still better.

Hmm.  Our local "big" arcade has had Mortal Kombat for weeks now.  About
1 week after they got it, most people had stopped playing SF2:CE (of which
there are only five anyways :)...and they were waiting in line to play
MK.  I asked a few about it, and they assured me that the gameplay on it was
MUCH better, and the game itself was far more fun... but some of them
attributed this to the extra violence :).  I tried it a few times and couldn't
get the hang of it for the first few, but by the end of 2 hours of trying,
I was beginning to stomp some bu** ;).  I normally don't like digitized
graphics, but they're so smooth you've gotta love 'em.  I imagine that if this
game came out at the same time as SF2, it would have come out on top... as
it is, it's taking SF2's popularity away.  The arcade now has three of them
and they plan to get more because the three they have are always played.

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
Newsgroups: comp.sys.amiga.games
From: davewt@NCoast.ORG (David Wright)
Subject: Re: Wolfenstien 3D
Organization: North Coast Public Access *NIX, Cleveland, OH
Date: Sun, 16 Aug 1992 02:25:10 GMT

In article <1992Aug14.225510.15171@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>     WayOut (Apple II, Atari 800)
>     various 3-D Pac-Man clones (Atari 800, C-64)
      ...
>     Midi-Maze (Atari ST, GameBoy)
>


	On the GameBoy there is FaceBall 2000. It has real, full-scrolling
3-D mazes, with 3-D "happy faces" running around in them. What's really neat
is playing it with 3 other human players at the same time.


					Dave
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Re: HELP ! for Monkey Island 2 & Black Crypt.
Date: 13 Aug 92 05:19:36 GMT
Organization: LLNL_LIS

In article <9208121406.AA27445@ucbvax.Berkeley.EDU>, jools@VNET.IBM.COM ("J Searle") writes:
> 1) I've got to Part Three in MI2 and are now suspended over the pit of
> acid in the torture chamber, what do I do now ?!

SPIT...CAREFULLY!

JOE
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!
From: Shawn_Granger@neonate.amiga.atl.ga.us (Shawn Granger)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt - beginner needs help...
Date: 15 Aug 92 07:05:59 GMT
Article-I.D.: neonate.Shawn_Granger.05j9
Organization: The Village BBS

Well you need to get everything on the first level FIRST like all the
shields, bow, hammers, etc.  Then go to the room that you get the metal
helmet in that also has a pit and jump into it...I'd recommend you save it
before you do it...it's going to take you a while.  Then run
sound...REMEMBER TO ALWAYS HAVE WIZARDS SIGHT ON!!!   Oh that's south..not
sound..heh.  You will find some halls and the ogre won't follow.  There you
need walk around till you've mapped out almost everything...DO NOT GO BACK
INTO THE LARGE ROOM WITH THE OGRE...you must have the ogreblade.  To get
the ogreblade it's in the room that appears on the first level when you
pull the lever.  You have to walk through what appears to be force fields
which actually teleport you around.  Just make sure you map out
everything!!!

Now for my question...How do you get past the circle of skulls..I have been
stuck there for quite a while.???  I just can't do anything.   Having
killed all the theives and green hornies.

-- Via DLG Pro v0.992
From: barrett@scooby.cs.umass.edu (Daniel Barrett)
Newsgroups: comp.sys.amiga.games
Subject: Re: What you want/what you need.
Date: 21 Aug 92 19:44:06 GMT
Reply-To: barrett@scooby.cs.umass.edu (Daniel Barrett)
Organization: BLAZEMONGER INCORPORATED

In article <1992Aug21.172602.24597@wam.umd.edu> davereed@wam.umd.edu (Michael Robert Bromery) writes:
>No flames here, this is to ask ALL the amiga gamers what they want in terms
>of things they like to see in a game.

	I'd like a guarantee that it will run on all Amiga models under the
latest version of the OS.  I'd like for all posted questions asking
"Does game XXX run on the A3000?" to become unnecessary.  I'd like the
option of installing the game on a hard drive.

                                                        Dan

 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
| University of Massachusetts, Amherst, MA  01003  --  barrett@cs.umass.edu |
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
Newsgroups: comp.sys.amiga.games
From: hassink@cs.UAlberta.CA (Hassink Brian John)
Subject: Re: BATTLEZONE the old atari coin op
Organization: University of Alberta, Edmonton, Canada
Date: Fri, 14 Aug 1992 18:41:18 GMT

mjb@gserv1.dl.ac.uk (M.J.T. Bell) writes:

>Can anyone recommend a good version of the old atari coin op - BATTLEZONE ?
>remember the very old wire frame tank game with landers, missles, super tanks
>etc. I've been playing a sun version and have fallen in love with it again.

>May be a PD version ???
>                                                         ______
>                                        Later ...       /\__  _\
>                                                       /  \_\ \ \
>                                                      /  \ \___\_\
>                                                      \ \ \/ __ //
>                                                       \ \/ ___ /
>                                                        \/_____/
>      +-------------------------------+
>     / The names Bell..  Mark Bell ! / \
>    / but my friends just call me   /   +-----------------------------------+
>   / m.bell@uk.ac.daresbury.gserv1 /   /           In NET space            /
>  +-------------------------------+   /  no-one can hear you scream !!!   /
> /                                 \ /                                   /
>+-----------------------------------+-----------------------------------+
>                                     \                                 /
>                                      +-------------------------------+

Stellar-7 is the game you're looking for. And there's just been a sequel 
released too, lots more nasty things and more levels. It's an old game
from the C-64 that was transferred a few years ago, the sequel looks
pretty good.

Brian
hassink@cs.ualberta.ca
From: barrett@snoopy.cs.umass.edu (Daniel Barrett)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master/Chaos Strikes Back/WorkBench 2.0
Date: 23 Aug 92 00:17:36 GMT
Reply-To: barrett@snoopy.cs.umass.edu (Daniel Barrett)
Organization: BLAZEMONGER INCORPORATED

In article <2y+n0q+.derich@netcom.com> derich@netcom.com (Scott A. Steinbrink) writes:
>SInce I have heard that DM/CBS will NOT work under Workbench 2.0,
>is there an upgrade that will fix that?

	I just received a free upgrade to DM that works fine under 2.04
on an A3000.

                                                        Dan

 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
| University of Massachusetts, Amherst, MA  01003  --  barrett@cs.umass.edu |
 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////
From: wdao@girtab.usc.edu (Walter Dao)
Newsgroups: comp.sys.amiga.games
Subject: Elite II (hopes)
Date: 18 Aug 1992 19:28:33 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu


On the old 8-bits, Elite was a "classic" game. The color were nicely chosen,
went well with the manual (a traveller game module look alike).
With the conversion to the 16-bits, they decided to put some colors , some
gawdy colors. *yuck* it was pityful.

I hope Elite II will have a better color scheme.



						Walter
From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.sys.amiga.games
Subject: Re: MegaFortress
Date: Sat, 15 Aug 92 17:52:07 PDT
Organization: The Portal System (TM)

Palmer Johnson... have you tried;

"stevex@cup.portal.com" ?? 
Newsgroups: comp.sys.amiga.games
From: marnold@nyx.cs.du.edu (Matt Arnold)
Subject: Re: best games
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Sat, 22 Aug 92 03:42:13 GMT

In article <1992Aug22.024327.4082@newshub.ariel.yorku.ca> cs902125@ariel.
orku.ca (SHUK C YIP) writes:
>In article <2718@nlsun1.oracle.nl> gbradley@uks197.Berkeley.EDU (Gary Br
dley) writes:
>>robtu@itx.isc.com (Rob Tulloh writes...
>>
>>> Speedball (is II any good?)
>>
>>    SBII is MUCH better than I. If you like I, then I guarentee you wil

>>LOVE II. Get it!!!
>>
>
>IBM version of SpeedBall II is better than the Amiga version. So does
>GODS. (both from Bitmap Brother)


I find this remarkably hard to believe; however, I will check out the IBM
game and see for myself.
I can just imagine playing Speedball 2 on an IBM.  The action gets so
intense that those puny analog joysticks will snap right in two!