HDTenEightyP/NetNews huggingface dataset:
Organization: University of Illinois at Chicago
Date: Tuesday, 14 Apr 1992 09:06:54 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: bit.listserv.games-l
Subject: Re: Gunship 2000 Help

Mike-
It doesn't sound like you are doing too bad. Here are some hints that may
help:
1) Fly LOW and Fast. Plot your course to take advantage of hills. Use
"pop-up" techniques when you get to a hill to see if any enemy troops
are around.
2) Use Hellfires. They are very accurate but they have the disadvantage of
having to keep the target in sight. A good hint here is to fire multiple
hellfires (say 5 secs apart). Then when one target is destroyed, you will
lock onto another target and the other hellfires will change course to
to intercept. You can take out 3,4, even 5 or more targets this way.
3) Your wingmen are useless until they get some rank and promotions. Protect
them and when they get up in rank they will protect you.
4) It is almost impossible for a flight NOT lead by you to accomplish a recon
or rescue mission until the leader has a fairly high rank.
5) Blackhawks are needed ONLY to pick up supplies/rescue OR drop off cargo. If
the default copters are Blackhawks and the mission is not one of the above
CHANGE them. Blackhawks fly like buses and are NOT very battle worthy. NOTE:
you only need 1 Blackhawk in a flight to accomplish a supply/rescue/cargo
mission.
6) For recon missions at least ONE of the copters need to be a "recon" class
copter IF they are lead by your second flight.
7) Rescue missions are the hardest.
8) You can shoot everything in sight and get ALOT of credit IF you have
accomplished your primary mission (and preferably your secondary). If you
go after non-assigned targets make sure you have enough ammo for the assigned
ones. Then kill everything!
9) There are definite differences in AI between Gunship versions. Which one
do you have? The latest is .06. If I remember right, .03 and .04 had the
hardest ememy AI.
10) IMPORTANT: If you reject missions, forget about quick advancement. The
computer keeps a record and it will be very difficult for you to get promotions
If you have done this alot, the best thing is to start a new game.
----
Hope this helps.
From: edwong@csa.bu.edu (Edward Wong)
Newsgroups: bit.listserv.games-l
Subject: Crack in Time
Date: 8 Apr 92 21:12:21 GMT
Reply-To: edwong@csa.bu.edu
Organization: Boston University

If this word means anything to you, please leave me a mail.
--
8)
  _               _     | user's name:  Edward Wong
 |_ |\ \   / /\  |_) |\ | ARPA:     edwong@csa.bu.edu	
 |_ |/  \^/ /==\ | \ |/ | UUCP:     csa.bu.edu!edwong	
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Mon, 13 Apr 1992 19:31:12 MSK
Reply-To:     GLEB%IMB.MB.FREE@SUEARN2
From:         GLEB%IMB.MB.FREE@SUEARN2.BITNET
Subject:      RE: KING QUEST V

HAVE YOU FOUND EMERALDS IN WITCH'S DRAWER ?
HAVE YOU TRIED DROPPING THEM ON THE GROUND ?
BYE.
GLEB.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Original_To:  JNET%"games-l@utarlvm1"
Original_cc:  ACC_EWV
Newsgroups: bit.listserv.games-l
Date:         Tue, 14 Apr 1992 15:27:00 CDT
Reply-To:     Eric Vaandering <ACC_EWV@VALPO.BITNET>
From:         Eric Vaandering <ACC_EWV@VALPO.BITNET>
Subject:      VAX Games

I am looking for a few good games on the VAX.  Currently our system has
Moria, Empire, and Gal-Trader.  I am especially interested in
multi-player, interactive games.

If you can point me towards some good stuff, I would really appreciate
it.

Thanks for your help.


                             Eric W. Vaandering

 ______________________________________________________________________
|BITNet:    ACC_EWV@VALPO       USPS Net:  Eric Vaandering             |
|InterNet:  NOT!!!                         Brandt Hall                 |
|PhoneNet:  (219) 464-5918                 Valparaiso, IN 46383        |
|______________________________________________________________________|
|Science:  Any discipline in which the fool of this generation can go  |
|          beyond the genius of the last generation.                   |
|______________________________________________________________________|
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Subject: (no subject given)
Via:        000014806000.FTPR.MAIL; 13 APR 92 11:49:40 BST
Via:        elc21.case.nis; Mon, 13 Apr 92 11:46:38 BST
Newsgroups: bit.listserv.games-l
Date:         Mon, 13 Apr 1992 11:46:38 BST
Reply-To:     hh2rta@ORAC.SUNDP.AC.UK
From:         hh2rta@ORAC.SUNDP.AC.UK

Hi,

Can anyone help me with Another World for the Amiga? I have all of the level
 codes, but I
seem to be missing some element of the game. I just run about shooting things.
 Can
anyone help me?

Thanks,

Rick Tait.
----------------------------------------------------------------------
Sunderland University Info.Tech. Dept | Janet: hh2rta@uk.ac.sundp.orac
Treeholme, Belle Vue Road, Ashbrooke, |
Sunderland, ENGLAND.         SR2 7SQ. | Internet:  ricktt@IDS.JVNC.NET
--------------------------------------|           rtait@isis.cs.du.edu
#include <disclaim.h>                 |  flipper@us.mi.ann-arbor.m-net
main()                                |-------------------------------
{                                     |
    short int bank_balance=0;         | "That a lie which is all a lie
    long int i_owe=lots;              |  may be  met and  fought  with
    while(term)                       |  outright, but a lie  which is
    {                                 |  part truth is a harder matter
         drink++;                     |  to fight".
         spend_lots++;                |
    }                                 |                       Tennyson
}                                     |
----------------------------------------------------------------------
TrekMUSE - The Original Series.                  ICARUS.WEBER.EDU 1701
         Lt. Commander Tr'Lahkan - First Officer ChR Re'Pon
----------------------------------------------------------------------
From: catch@hardy.u.washington.edu (Catch - Hecatonchires Class 2)
Newsgroups: bit.listserv.games-l
Subject: Re: Falcon 3.0c question
Date: 14 Apr 92 20:51:03 GMT
Organization: University of Washington, Seattle

I am curious to find out how one gets these "update disks" for Falcon 3.0
I bought Falcon 3.0 when it first came out, and I sent my registrations
card in.  Will they ever inform me of upgrades, etc??  I mean, I got my
Falcon 3.0 "c" upgrade because some kind person put it up on Wuarchive site,
but how do I get it direct from Spectrum Holobyte?

Thanks for any help you can give me...
-- CATCH
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 14 Apr 1992 17:26:25 EDT
Reply-To:     "Scott A. Sullivan" <SASULL01@ULKYVM.LOUISVILLE.EDU>
Comments:     Converted from PROFS to RFC822 format by PUMP V2.2X
From:         "Scott A. Sullivan" <SASULL01@ULKYVM.LOUISVILLE.EDU>
Subject:      Apple emulator

MEdical Wizard
Phone: 636-4252

I have a card that allows my ibm to read all apple II E,G etc. stuff
 via a pc drive.  It works fine, but i have never heard of a simple program
 that does this.

Scott SUllivan
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Tue, 7 Apr 1992 17:47:26 EDT
Reply-To:     "Nathan Eliot Drake" <ST802220@BROWNVM.BITNET>
From:         "Nathan Eliot Drake" <ST802220@BROWNVM.BITNET>
Subject:      marble madness requested

Having finally entered the world of the PC-rollerball, I was hoping to obtain a
 copy of "Marble Madness", possibly my most favorite arcade game ever.  Does an
yone know the name of a publisher? And possibly even a price?  I have an MS-DOS
 machine, 386 running at 16 megahertz.  Thanks in advance, Nathan

                    email me at st802220@brownvm
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Original_To:  BITNET%"games-l@utarlvm1"
Newsgroups: bit.listserv.games-l
Date:         Wed, 15 Apr 1992 14:26:00 EST
Reply-To:     "Farzan Saleem '94 Fairfield Univ,
              Fairfield CT" <4_FSALEEM@FAIR1.BITNET>
From:         "Farzan Saleem '94 Fairfield Univ,
              Fairfield CT" <4_FSALEEM@FAIR1.BITNET>
Subject:      RE:Modem Games

There very few shareware modem games that I know of, although many
are coming out.  One that I have seen is called Retal, which is a
jet-fighting game in 256 color VGA. It lets you play over the modem.

FS!
Newsgroups: bit.listserv.games-l
From: rlister@cti.com (Russell Lister)
Subject: Re: S101 Question
Organization: Comprehensive Technologies Int., Inc.
Date: Mon, 13 Apr 1992 13:33:48 GMT

SGARBAS@GRPATVX1.BITNET writes:

>Good day to all,
>Is there anybody who has managed to climb up the stairs at the fraternity
>houses in S101?  Every time I try it, a fraternity-nymph comes up and tells
>me I cannot go upstairs.  Am I missing a spell or something?

>Thanks a lot,

>Kyriakos Sgarbas
>e-mail:  sgarbas@grpatvx1.bitnet
>Patras,  GREECE

    You can't go upstairs in either frat houses.  They're there for 
atmosphere.

Russ

-- 
==============================================================================
Calvin: "I've found some protest music for TODAY'S youth!  This stuff really 
         offends Mom and Dad!"
Hobbes (after listening a bit): "Easy Listening Muzak?"
Calvin: "I play it REAL quiet, too."
            
        - Bill Watterson's "Calvin and Hobbes", March 11, 1992 -
------------------------------------------------------------------------------
Russ Lister  rlister@cti.com  -or-  {well connected systen}!uunet!cti1!rlister 
Comprehensive Technologies Int'l Inc., Arlington, VA
==============================================================================
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Thu, 9 Apr 1992 18:39:02 MDT
Reply-To:     Clandestine <IH23@UTEP.BITNET>
From:         Clandestine <IH23@UTEP.BITNET>
Subject:      UW-demo

I finally got the demo running. Thanks for all the helpful hints. Next
time I won't lend out my DOS 5.0 book when I really need it. Now, has
anyone had any problems with the Ultima 7 demo? I downloaded it but
it won't unzip. Same with Willy Bemish demo. I get the same error
message from them both saying it doesn't know how to handle certain item
s in the zip. Is it possible they BOTH got damaged on the download?
Thanks again for all the help.

-Noah who maybe one day will have the real gamme instead of the demo.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Via:          000014806000.FTPR.MAIL; 15 APR 92 13:30:13 BST
Via:          elc21.case.nis; Wed, 15 Apr 92 13:27:05 BST
Organisation: City of Sunderland University
Snack_Of_The_Day: Cheese & Pickle Sandwich
Newsgroups: bit.listserv.games-l
Date:         Wed, 15 Apr 1992 13:27:05 BST
Reply-To:     hh2nta@ORAC.SUNDP.AC.UK
From:         hh2nta@ORAC.SUNDP.AC.UK
Subject:      Lemmings

 Mari <C09615MM%EDU.WUSTL.WUVMD@EDU.UTA.UTARLVM1> writes




Howdy folks!

can anybody give me advice as to how to get past level 11 of lemmings? I
don't have a mouse, unfortunately.

This level is the one with the big square-like tower that has the arrows
pointing to the right on it....I've been stuck here for a while..

Thanks!


Maureen



You masochist! Playing Lemmings without a mouse is like driving without
a steering wheel! I'm surprised you've got to Level 11. The first time
I played (Amiga version, with a mouse(!)) I got to level 30+. It's
not that I'm brilliant (debatable!), it's just mouse control is EASY!

Nick Taylor,
hh2nta@orac.sundp.ac.uk
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Subject: (no subject given)
X-Envelope-to: games-l@BROWNVM.BITNET
X-VMS-To: IN%"games-l@brownvm"
Newsgroups: bit.listserv.games-l
Date:         Sun, 12 Apr 1992 18:21:00 EST
Reply-To:     John 'THE GUNNER' Szefcyk <SJS9405@OBERLIN.BITNET>
From:         John 'THE GUNNER' Szefcyk <SJS9405@OBERLIN.BITNET>

sub John A. Szefcyk II

==============================================================================
: SJS9405@ocvaxa.cc.oberlin.edu (Internet)   SJS9405@oberlin.bitnet (Bitnet) :
: JSZEFCYL@heartland.bradley.edu (Heartland)   BF158@po.cwru.edu (Cleveland) :
: AE394@yfn.ysu.edu (Youngstown)       USR7883A@tso.uc.edu (TriState Online) :
: JSzefcyk (America Online)                          70544,1154 (CompuServe) :
==============================================================================
:                "Like it or not but learn to love it,                       :
:       because I'm the best thing going today!" --- Ric Flair               :
==============================================================================
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Newsgroups: bit.listserv.games-l
Date:         Wed, 8 Apr 1992 12:32:14 -0500
Reply-To:     "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.TELECOM.LSU.EDU>
From:         "M. Scott Hoppe OTC - 203 D. Boyd" <msh@TE6000.TELECOM.LSU.EDU>
Subject:      UW & UW Demo...
X-To:         games-l@brownvm.brown.edu

Anyone know what the switch on level 1 by the snake and shield does?
How do you open the door down there?  What's moving behind it?

					Thanks!
msh@te6000.telecom.lsu.edu			-=( Scott )=-
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: bit.listserv.games-l
Subject: Re: Street Fighter II
Date: 11 Apr 92 20:00:44 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I wrote:

>I cannot help you with this problem.
>However I can tell you that this question should be posted to:
>rec.games.arcade
>or rec.games.video
The group is rec.games.video.arcade, NOT rec.games.arcade
the second entry I believe is for HOME video games.
sorry for the error.
--Matthew
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Newsgroups: bit.listserv.games-l
Date:         Fri, 10 Apr 1992 09:24:41 MST
Reply-To:     "Nauman K. Mysorewala,
              Owner Listserv PAKISTAN" <AUNSM@ASUACAD.BITNET>
From:         "Nauman K. Mysorewala,
              Owner Listserv PAKISTAN" <AUNSM@ASUACAD.BITNET>
Subject:      Two free sierra games offered (any upto 140$

I read a add from US sprint that is if you switch by ? they will send you a fre
e sierra game of your choice and the second one will come after 6 months of ser
vice.  --COMPUTE MAY 1992 issue.

                =============================================
                ==          Nauman K. Mysorewala           ==
                ==                                         ==
                == BITNET   : AUNSM@ASUACAD (CMS)          ==
                == Internet : AUNSM@Asuvm.Inre.Asu.Edu     ==
                == Address  : 1011, E. Orange #83          ==
                ==            Tempe, AZ 85281, U.S.A.      ==
                == Ring     : (602) 966-8348 (WONT-FIT)    ==
                =============================================
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Original_To:  BITNET%"games-l@utarlvm1"
Newsgroups: bit.listserv.games-l
Date:         Wed, 15 Apr 1992 15:39:00 EDT
Reply-To:     How can I fail when I have no purpose? <GROTHMAG@SNYSYRV1.BITNET>
From:         How can I fail when I have no purpose? <GROTHMAG@SNYSYRV1.BITNET>
Subject:      AdLib in WC

Hello, I have a mildly irritating problem, and was wondering if anyone
else has experienced something similar, or can somehow devine the trouble?

While heroically saving mankind in Wing Commander I (or either Secret
Missions), my AdLib occasionally starts giving some continuous tone, which
lasts until I exit WC.  If this was my C-64, I'd say one of the "voices"
wasn't turning off.  It typically happens when we first encounter baddies,
my wingman points out the obvious, and the little bell that announces his
wisdom is the start of a rather irritating drone.  Also, I don't think I
get any fun shooting noises thereafter.  I'm not sure, because lately I've
taken to just plopping my speakers on their faces to muffle them whenever
this occurs.

It's not common, but not too rare, either.  It only seems to happen in WC/SM,
and I'm not sure, but it may only be when I'm using the joystick.

System info: 386sx, AdLib, Mouse, Joystick (Gravis...pretty good, but a little
touchy), 2 Megs, running off a 80 Meg HD, and heaps of free mem thanks to
DRDos 6.0.  Oh, and "SuperPCK" cache using up about half of my expanded memory
(accessed through the standard emm386.sys).  All my devices are in high
memory.

Incidentally, one other question.  For the longest time, I'd be playing WC,
and wondering why everything seemed much darker than usual.  At first I
thought it was only contrast due to particularly bright sunlight streaming
in my window and glaring off the screen (I hate it when that happens 8-) ),
but now I realize that sometimes WC is missing the "blue" background.  I
noticed this from the opening sequences, where the "movie screen" was
indistinguishable from the background.  OK, so I'm a little slow.  It now
appears that this only occurs when I haven't loaded SuperPCK, so in fact
WC has heaps'o free expanded memory & a bit more room in high memory to
play with.  Oh, and a bit of low memory, too, I leave "lomem" on with
DRDos.  Well, this seemed quite bizarre to me.  Anybody else ever noticed
this?  It's pretty hard to miss, although at first on doesn't quite see
what's wrong...sort of like when my hubcaps were stolen...hmm...it looks
funny...somehow darker...oh well, must be the lighting.  duh.

Gary.
Newsgroups: bit.listserv.games-l
From: am402@cleveland.Freenet.Edu (Alex Canada)
Subject: Help on D&D's Matrix
Reply-To: am402@cleveland.Freenet.Edu (Alex Canada)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 17 Apr 92 13:10:31 GMT


I need help on Matrix, a few questions..

1. How do I get one of my characters to obtain programming ablities?

2. One mission is to bring Dr. Malcolm back, but he keeps fighting
and I have to kill him. How do I get him back without killing him?
or how do I retrieve those papers he has? Thanx for any help..

Alex

-- 
"Sometimes people don't understand, what they have until it's gone...
some people don't know somebody loves them, until it's too late baby..
you better wake up girl, and realize what u got baby.." - Keith Sweat
Alex Canada -- am402@cleveland.freenet.edu    CAVS in '92
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: bit.listserv.games-l
Subject: Re: EOB 1 (Maybe 2 too)
Date: 14 Apr 92 15:30:08 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

herd@lut.fi (Markku Herd) writes:
>  I have a slight problem with the Eye of Beholder game. I can't figure
>out if and how you can change the marching order of the party, for
>example if a guy in the front line is unconscious/dead.
If you are playing with a mouse, right-click on the name of the characters you 
wish to swap the positions of.
--Matthew
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X-Envelope-to: GAMES-L@brownvm.brown.edu
Newsgroups: bit.listserv.games-l
Date:         Tue, 14 Apr 1992 20:40:34 MET
Reply-To:     Simonse@STUDORG.FHK.EUR.NL
From:         Simonse@STUDORG.FHK.EUR.NL
Subject:      Apple emulator revisited
X-To:         GAMES-L@brownvm.brown.edu

Hello again,


Thanks for all the awnsers. Unfortunately is seems there's just no easy way to
do it, but heck I'll give it one more try. If this fails I'll stop being
nostalgic and get back to playing more op to date games like Ultima VII (I
hope its been released, becouse I loved the demo).

Does anybody outthere know of a program for ms-dos (preferably public-domain)
witch can read apple disk from a pc-drive? I have found several programs
reading CP/M disks and I know for sure my apple II could read CP/M too so why
cant pc-drives read apple II (dos 3.3) disks?

				Krishna

P.S. For those who are interested. The Apple ][ emulator can be found on most
large ftp-sites.


Krishna Simonse                           **     "I have no problems with my
InterNet: Simonse@studorg.fhk.eur.nl     ** *    wife, it's my computer that
PlaNet: Schieweg 249d                   ***  *   doesn't understand me."
	3038 AZ Rotterdam                ** *    ---------------------------
	The Netherlands                   **     I may be Dutch, but I've
	(+31) 010-4653515                *  *    never worn wooden shoes.
Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
Newsgroups: bit.listserv.games-l
Date:         Sun, 12 Apr 1992 20:22:21 EDT
Reply-To:     Armando Heredia <QXN102@URIACC.BITNET>
From:         Armando Heredia <QXN102@URIACC.BITNET>
Subject:      Re: Wingmen /etc (Falcon 3

              My advice is to do it the hard way, and manually
              (successfully) land, or hit escape, file-end to
              end the mission before you have to land. Other then
              that, I really can't think of any other way.

              I recently contacted Spectrum Holobyte and they tell
              me they are feverishly working on Mission Disk One:
              Operation Fighting Tiger, due sometime this summer,
              possibly. Also, A-10 Avenger is due this Christmas.
              As to CANOPY, it's the glass cover surrounding the
              cockpit, where the pilot sits.  SPIKE is a slang for
              an indication that one of your wingmen has picked up
              enemy radar indications. Refer to you Falcon Manual
              Glossary for further details. Check Six!

Armando J. Heredia         |  "Fly Navy -- It's the most fun you
Academic Computer Center   |   can have with your clothes on."
University of Rhode Island |  "Think strategic, act tactical."
Kingston R.I. 02881 U.S.A. |  "No, no. It's pillage, THEN burn."
Int: QXN102@uriacc.uri.edu |  "Let's party. I'm on point."
Bit: QXN102@uriacc.bitnet  |  **********************************
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Newsgroups: bit.listserv.games-l
Date:         Wed, 8 Apr 1992 12:41:54 MDT
Reply-To:     con_jpc@LEWIS.UMT.EDU
From:         JASON CURNOW <con_jpc@LEWIS.UMT.EDU>
Subject: Re: UW questions
X-To:         games-l@brownvm.brown.edu

>layout.  Does the music start to annoy anyone else out there?

Yes, the music does get annoying.  You can turn it off by using the top
left icon.

>Has anyone found a way off the first level

There are three ways down to level 2..  A stairway in the north-west
section, a stairway across the chasm from the spider's lair, and the way you
found.

>Where would I find another key? (besides the one in the runebag).

There is a *lot* to be found by swimming -- There's a fountain that
fully heals you, a room with some armour, a temple with an ankh where
you can advance your stats.  Near the temple is a key that fits a lot of
different doors.  Also, in the same area as the fountain, there is a lockpick.

There is a secret door in the hallway to your left as you FACE the stairway
that's been blocked on the first level.  It's about 5-10 paces down on
the right.  Look at the wall, and you will see a slight difference.
Just use the secret door, and it will open.

On your later note..  You sort of answered yourself about the switch near
the shield.  It opens the door.

Good luck!

- Jason Curnow
con_jpc@lewis.umt.edu
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Newsgroups: bit.listserv.games-l
Date:         Wed, 8 Apr 1992 15:10:12 EDT
Reply-To:     Brian Jepson <IBY223@URIACC.BITNET>
From:         Brian Jepson <IBY223@URIACC.BITNET>
Subject:      Ultima IV

Hi, I'm having a problem with Ultima IV. I had this problem when I played it as
a youngster, and I picked it up again recently, and had the problem yet again!
Simple question, maybe a simple answer.
              How do I get the red stone out of Wrong?
              I'm in the room with the slimes and the Zorn, and I can
              see the stone with a gem, but I can't get through the wall!

         I even tried going through Hythloth a number of times, but I just end
up in the slime room. HELP!!!

...__________________________________________________________________
../"The tough coughs as he                   Brian Jepson           /
./               ploughs the dough..."      iby223@uriacc.uri.edu  /
/_________________________________________________________________/
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