HDTenEightyP/NetNews huggingface dataset:
From: slbfn@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 30 Aug 92 02:51:52 GMT
Article-I.D.: cc.1992Aug29.205152.58504
Organization: Utah State University

> Bad point: The horrid dithering in parts of the demo, especially the "flight"
> sequence (which was pathetic for a demo, but we'll let that pass.) Especially
> annoying because the animated intermission beforehand had lovely solid color
> graphics that looked just as good as the IBM VGA version! Ipso facto THEY
> DON'T NEED to dither. But then, the preview article in one of the British
> Amiga mags showed one of the dithered frames from the demo, and insisted
> that the graphics would be "much improved." So maybe they will be.

  Perhaps the flight sequence showed much dithering because colours are
  reserved for the actual ships, etc. that you fight.  I hope this is the
  case.  I can stand the dithering of your ship, levis, etc.. but if the
  enemies are that dithered, then all hope is lost...
 
> All in all? Problems aplenty but solvable ones. I think (hope) it's just
> because they released the demo too soon. But based on this demo I'd
> say definitely try before you buy.

  Agreed.  Hopefully a PLAYABLE demo will be released...

Greetings,

      --Travis Carter
        slbfn@cc.usu.edu 
 
> [Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
>        DISCLAIMER: If it ain't money, Penn State doesn't care about it.
>    "Ladies and gentlemen, I've suffered for my music! Now it's your turn!"
From: kuch@reed.edu (Jerry Kuch)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt and the 030 THANKS!
Date: 26 Aug 92 07:53:13 GMT
Article-I.D.: reed.1992Aug26.075313.7857
Organization: World of Happiness and Terror

Well, after having it sit uselessly on the shelf at work for about two
months, I finally got Black Crypt working on my 2000 with GVP 68030/68882
accelerator and GVP SCSI interface.  Admittedly, I ran it from floppies, 
but I now have considerable faith that when I install the sucker on the
hard disk, that at least something will happen.

Thanks to all who replied.  It does seem that it really was the VBR 
register on the 68030 being reset from $00000000 when cpu runs with
FASTROM set to copy the kernel ROM image into fast RAM.  When I boot up
from the hard drive, with the setcpu modified to come in with no ROM
image copyback, I was able to successfully run the game off floppies.
Tomorrow I'll try installing it to the hard disk and running it from
there under the same CPU conditions, but for now sleep calls me...

Thanks again to all who responded with their fixes!

Now if only this secondhand 105MB Quantum hard drive I bought would
quit acting like a damned paperweight... think I may have bit it there...

Thanks again!

				Jerry


-- 
Jerry Kuch (t-gerldk@microsoft.com) | "Sic Gorgianus Allos Subjectatus Nunc."
  "I was wrong to play God.  Life is precious, not a thing to be toyed with.
   Now take out that brain and flush it down the toilet." - Montgomery Burns
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: Traders (M.U.L.E.) new release date.
Date: 24 Aug 92 03:01:21 GMT
Organization: LLNL_LIS


  I called Merritt Software to find out where my order for Traders was at.  I
ordered it in May, and I was told that I would receive it by the end of June. 
The lady at Merritt said that it has a new release date...the end of August. 
So let's see what happens in the next week or two.

  Btw, Traders is supposed to be a M.U.L.E. clone.  When/if I ever receive my
copy, I'll post how close of a clone it really is.

Later,
Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!              
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Joystick Nedded
Date: Thu, 27 Aug 92 15:23:46 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <9867@ncrwat.Waterloo.NCR.COM> tcarter@53iss4.Waterloo.NCR.COM (Tom Carter) writes:
>I want/need a really good, price is no object, joystick. Have a Gravis (don't
>like it much), wrecked 2 Megasticks (?), my Wico is flaky, and my Epyx
>Ergostick causes my hand to cramp up so hand helds are out. Any
>reccommendations/suggestions? Would also appreciate a source (mailorder) if
>possible. Thanx.....

I swear by Slick Sticks, myself. I forget who makes 'em, but you can find them in any
Electronics Boutique or other electronics store. They're sturdy little joysticks that'll
last you a couple months of hard playing, then break... but what the hell, they're cheap
as dirt. Usually, I go out and buy five of them and use them as my year's supply.


-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: comp.sys.amiga.games
From: rmills@controls.ccd.harris.com (Richard C. Mills)
Subject: Re: GODS (was re. please help)
Organization: Harris Controls and Composition
Date: Wed, 26 Aug 1992 12:16:55 GMT

  I put a cheat on my copy of Gods.  It was a self-installable cheat.
Just run it and put the disk in and it is installed.  I'll check to
see if I still have the file, if so, I can put it up on a ftp for you.

-Richard

rmills@ccd.harris.com


Newsgroups: comp.sys.amiga.games
From: marnold@cwis.unomaha.edu (Matthew Eldon Arnold)
Subject: How to get Ultima Underworld on Amiga
Organization: University of Nebraska at Omaha
Date: Wed, 2 Sep 1992 02:26:34 GMT

My word.  Everywhere I look, everyone wants either Wolfenstein 3D or
Ultima Underworld.  I guess "the grass is always greener..."

Anyway I have played both games and have determined a method of getting
Ultima Underworld results out of... let's say Black Crypt.

First, load Black Crypt as you normally would.  Now turn the contrast of the 
monitor down until you can barely see the wall adjacent to your party.  
You'll have to squint really rd to make out any detail in the dungeon.
If your eyes begin to bleed after 15 minutes of playtime, you have the
contrast adjusted correctly.

Ah, yes; I can hear the masses roaring, "It's not VGA."  Now I know you
can't have VGA, but you can have the same effect.  Simply cover the face
of the monitor with a layer of wax paper.  Use masking tape (we don't want
to leave any residue) to fasten the wax paper securely in each of the
monitor's four corners.  With the fix, the text should barely be legible.
If you can still read the text fluidly, attach a second layer of wax paper.

"With my Amiga, I hafta reboot after playing a game."  Here is where the
two systems differ only slightly.  Indeed, you must reboot your Amiga
after playing many games; however, you must reboot your IBM prior to playing
a game.  You'll need a different AUTOEXEC.BAT and CONFIG.SYS to allocate
your resources properly for each game you wish to play.  This is where I
fail you in my attempt to offer a procedure similar to Ultima Underworld.
There are no set of instruction for you to follow which can offer the same
amount of frustration as perparing you IBM memory for use.

In all honesty... Ultima Underworld was the first IBM game to turn my head.
Since my interest in games supersedes that of computers, my Amiga had reason
to get a little nervous.  I satisfied my craving for Ultima Underworld;
I played it for 15 minutes.  I'll never play an IBM game again.  I promise.

-- 
---------------------------------------------------------//----
The best way to accelerate an IBM is 9.8 m/s/s          //
marnold@cwis.unomaha.edu                             \\//
------------------------------------------------------\/-------
From: carl@bain3.bain.oz.au (Carl Sandland)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt vs. Eye of the Beholder    Which is the better?
Date: 25 Aug 92 23:18:36 GMT
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL5

slbfn@cc.usu.edu wrote:
> 
> 
>   Money is pretty tight these days, so...
> 
>      Which is better:
> 
> 
>            Eye of the Beholder
> 
>                   or
>  
>              Black Crypt
> 
> 
>    Also, if anybody could answer these questions for me:
> 
>           1)  Do they both work on an A3000?
>           2)  Are they both HD installable?
> 	  3)  Can they be launched via icn on the workbench?
> 	 
> 
>    So, which is better, why and do they... etc...
> 

	Sorry to let you in on this, but you'll just have to buy all 3 !
BC is such a different style of game, more Amiga'd, but EOB has a bit of
class and a great 'plot' feel to it. I believe all games are equally valuable,
but if I could only get one, it would be EOB.
Newsgroups: comp.sys.amiga.games
From: dusek@rtsg.mot.com (James P. Dusek)
Subject: Re: Virtual Reality: 'Dactyl Nightmare
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Tue, 1 Sep 1992 19:55:18 GMT

dalessio@rtsg.mot.com (Mario D'Alessio) writes:

>entity@nsq.uucp (cybernetworx) writes:
>>for $62,000.  Bleh..  Well, I guess at least you get an amiga 3000 and a TI
>>board out of the deal :-)

	I heard its 50k for the machine.

>Here in Chicago, we payed $0 to get in and $4 per game.
>We were also able to play the solo games (H.E.R.O.
>and a knight game) for $4 for a 12 minute game. The place
>you're going to seems to be overcharging.

	This was a test market. Anybody knows how much it is at
North Peir?

>Mario

	Hey Mario, Why you posting in an Amiga newsgroup? I thought you
had an Atari :)


James
Newsgroups: comp.sys.amiga.games
Subject: Re: Out of this world help
From: imf@datamark.co.nz (Ian Franklin)
Date: Thu, 03 Sep 1992 05:28:49 GMT
Organization: Datamark International Ltd.

In article <1992Sep3.011410.25006@ccu.umanitoba.ca> umward10@ccu.umanitoba.ca (Derek Ward) writes:
>In article <1992Sep2.200604.13551@unlinfo.unl.edu> pdietz@cse.unl.edu (Phil Dietz) writes:
>>
>>You get out of the water....you kill the worms....you run like hell from the
>>bear thing....you swing on the  rope...two guys come out and shoot the
>>bear AND *MYSELF* with the laser.
>>
>>How do I prevent them from shooting me?
>>
>
>  I believe all the shot does is 'stun' you.  Then you end up in a cage, no?
>
>  I could be wrong, haven't played the game for a while.

   You are correct. Try moving the joystick left and right while in
the cage.
-- 
Ian Franklin       | imf@datamark.co.nz | +64-4-233-8186 (work) |
Datamark Intl Ltd  |--------------------------------------------|
Wellington         | I drink to make other people intresting    |
New Zealand        |                    - George Jean Nathan    |
Newsgroups: comp.sys.amiga.games
From: dbirk@rchland.vnet.ibm.com (Daniel Birkestrand)
Subject: Casino games
Date: Mon, 31 Aug 1992 17:26:27 GMT
Reply-To: dbirk@rchland.vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

What are the best simulations for Poker, Blackjack and Craps on the Amiga (preferably Las Vegas rules)?
Thanks,

Dan Birkestrand
From: BAETZLER@IRAV17.ira.uka.de (T.Baetzler)
Subject: Re: Disregard LodeRunner Last
Organization: University of Karlsruhe (FRG)
Date: Mon, 31 Aug 1992 00:46:52 GMT
X-News-Reader: VMS NEWS 1.24

In <jow.0197@hcast.uucp> jow@hcast.uucp writes:

> >You can probably find the ORIGINAL Lode Runner for the PC.
>                            ^^^^^^^^
> I don't think so. As far as I know there was a C64 version first- or was
> that a conversion, too?

Yep, it was. Actually, it was develloped for the good ole Apple ][, and then
ported to the C 64.

There's a version for the Mac, too, and it even runs on Amax, provided you
get an old Multifinder.

Just for the fact-book: In Summer '88 I talked to the pres of Broderbund about
doing a conversion of LR on the Amiga, and she said, that they were busy with
it themselves. The port should have been ready late 1988, and so we're still
waiting....

Of course I have been thinking of doing it all for myself, but there is a major
problem involved: The code needed to drive the "snakes". It's too stupid/nifty
to figure out only by watching it, and after having had a look at the C 64 code
I don't see a chance in reverse engineering either ;-( And since Broderbund is
not in the least interested in authorizing a port, it just looks like we will
wait in vain for LR/Amiga....

> 
> -- Juergen
> 
>   o  _         Juergen Weinelt, Germany
>   | (_) \/\/   UUCP: swb.de!imart!hcast!jow
>   '

Thomas
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re:  STREET FIGHTER II
Date: 31 Aug 92 05:21:29 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Nope, I do belive SFII is coming to the Amiga.  I think USGOLD was hired
by CapCom to do the conversion to the IBM so most likely there will be an
Amiga port.  This hasn't been confirmed though.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Global Effect
Date: Thu, 27 Aug 92 19:54:49 PDT
Organization: The Portal System (TM)

>I have gotten as far as 56 years before I freeze.  Was told to build coal
>plants to heat up the planet, and this prolonged the game, but I still
>can't stop the planet from freezing up on me.
>
>Any help appreciated!!!

Sorry, I have none to give. I gave up on the game in favor of Simearth because
of this. The game designers have an interesting idea of planetary climate swing
s:
56 years from normal to ice age. I wonder what historical precedent they used?

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Trouble installing civilization to HD
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 4 Sep 1992 16:12:53 GMT



Check your assign commands and their position in the startup-sequence
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Newsgroups: comp.sys.amiga.games
From: mac9167@tamsun.tamu.edu (Surfman)
Subject: Re: Joystick Nedded
Organization: Texas A&M University, College Station
Date: Thu, 27 Aug 1992 19:39:42 GMT

There is avery popular line of joysticks in the U.K. called The 
Compeption Pro.  There are about 3-4 different versions of the 
thing. They range from the basic to autofire and slo-motion capabilities.

I was at a dealer in Tampa FL (Amazing Computers) and they had a clone of the
competition pro made by suncom.  I could have shot myself for not getting it as
I have been looking for something like that for months.  

The Competition Pro is advertised in most of the U.K Amiga Mags.  I am 
trying to get Sideline Software to order one for me. They will try and 
get anything you want from the U.K.  has anyone else been able to get 
ahold of this thing???




-- 
#######################################################################
# Matt Costanza           #         //        I AM PRODUCTIVE         #        
# Surfman@Tarkas.Tamu.Edu #        //                                 #
# Mac9167@Tamsun.Tamu.Edu #      \X/             AMIGA 2000           #        
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: golf
Organization: York University, Toronto, Canada
Date: Thu, 3 Sep 1992 03:30:22 GMT

In article <1992Sep2.055104.1589@news.ysu.edu> ac463@yfn.ysu.edu (Rich Yauman) writes:
>
>I recently played PGA  golf for the Sega Genisis, and it has inspired me
>to check into getting a golf game for my Amiga.  I know that PGA is
>available for the Amiga, but I want to get some advice as to which
>golf game is best.  Some of what I am looking for is more than one
>course, can remember your stats, can save games in progress, and not
>having to watch as the game draws in each individual tree (that always
>got on my nerves).  I want to get a game that has decent graphics and is 
>too slow.  
>The system this game has to fit on is a 2.04 Amiga 500 with one meg chip
>and two meg fast ram.  It has a GVP Impact series II 105 meg HD.  The 
>machine is NOT accelerated.
>
>So what would you suggest?  Links? or something else?
>

Only LINKS has an extra course which be released every two months.
From: stelmack@incubus.csee.usf.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Football games
Date: 27 Aug 92 01:07:44 GMT
Reply-To: stelmack@incubus.csee.usf.edu (Gregory M. Stelmack)
Organization: University of South Florida, Department of Computer Science and Engineering

I have to put in a pitch for MicroSearch's Professional Football Simulation
(also called Head Coach). Not an action game, but instead makes you the head
coach. You call the plays using a VERY detailed play calling system (want
to move the tight end over 1 yard in the formation? Be my guest). The players
actually execute the plays. Players are defined using 11 (12? I forget) stats,
and actually run the play -- no 'Bomb vs. Prevent yields 21 yards always'
games. It's a very detailed simulation, and lots of fun to play. Bad news:
has problems with accelerators, so you have to turn them off. Good news:
doesn't need one, and works great under 2.04, and installs on the harddrive
(unless your harddrive is connected to the accelerator :( ).

For action nuts, check out John Madden: very well done.

-- 
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: neely@CS.ColoState.EDU (andrew neely)
Newsgroups: comp.sys.amiga.games
Subject: Civilization - Lock up, city domestic advisor
Keywords: civilization bugs
Date: 29 Aug 92 00:19:53 GMT
Organization: Next to none

I just purchased Civilization yesterday, and am having a problem...

In the City, when I go to CHANGE my city production, my machine appears to
lock up if the Domestic Advisor (the one with all the opinions like
`We should build a granary!') has nothing to say.

I have an A1000, am running 1.3, 2 floppies, and an Insider w/ 1.5 megs
(2 megs total).

Any assistance would be appreciated...

-- 
-------------------------------------------------------------------------------
Andrew Neely                                      neely@mozart.cs.colostate.edu
From: ghidoni@ghost.dsi.unimi.it (fabio ghidoni)
Newsgroups: comp.sys.amiga.games
Subject: Hint for GOBLIIINS
Summary: GOBLIIINS
Keywords: GOBLIIINS
Date: 4 Sep 92 12:14:15 GMT
Organization: Computer Science Dep. - Milan University


  I'm stuck in GOBLIIINS, in the screen where there is a statue, a jo-jo, a ladder made by "magic" rocks etc...

  Please Help Me!!!!


  Write to ghidoni@ghost.sm.dsi.unimi.it

  THANK YOU!!!!!!!!!!
From: slbfn@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: A3000 owners:  Help me with Black Crypt!
Date: 26 Aug 92 16:47:46 MDT
Organization: Utah State University

I just want to know if anybody has gotten Black Crypt to work
on an Amiga 3000-16/40.  Also, this Amiga has 2.0 ROMs, so the
2.04 Kickstart is loaded into FastMem.

Will it still work?  Just wanting to know 'cause I'm going to purchase it.

Greetings,

						--Travis Carter
						  slbfn@cc.usu.edu
From: Harv@cup.portal.com (Harv R Laser)
Newsgroups: comp.sys.amiga.games
Subject: Re: CDTV Games.
Date: Tue,  1 Sep 92 07:17:23 PDT
Organization: The Portal System (TM)
Distribution: world

>I have heard of some games that are currently being made for CDTV that
>sound pretty spectacular. One of these is called Labyrinth, and I am not
>sure who is making it. Another is Planetside by Psygnosis. Does anybody
>have any details on these games, like their expected release dates etc?
>
>-- Via DLG Pro v0.992

Labyrinth is being coded by Mical Todovoric and all the artwork is being
done by Bradley Schenck... Brad has had 3 or 4 '040 machines ray tracing
(with Imagine) nearly 24 hours a day for almost a year now to create
the hundreds of MEG of art and animations that'll be on the CD when it's
released later this year by Electronic Arts.  Their aiming for a
release "by Xmas 92" but it my make it out earlier than that. Stay tuned.

Harv
Newsgroups: comp.sys.amiga.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Re: Black Crypt with an 040 (DO NOT MOVE VBR!!)
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 24 Aug 92 23:42:14 PDT

This game, and many others work fine on 030/040 systems, but you
cannot move the Vector Base Register from location 0.
Many utils do this like
cpu fastrom
vbr
enforcer
many others.
Whne you have problems with a game, boot from a 'naked' startup-sequence
one with just setpatch, loadwb in it.
It will run no problems.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (HIGH FRONTIER)
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 26 Aug 1992 17:10:47 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

ARGGH!! I want this game!!! (Is it possi
ble to be a beta-tester?? Grin!)

I think, the idea upgrading the Amiga
is a VERY good one, you can put a turbo-
board in the 500 too, also a 24-bit
grafic-card. The same situation is on
IBM-compatibles.
Compare a standard Amiga-500 with a 286,
and a upgraded Amiga with an 386 with
SVGA, 33Mhz, etc.

Greets...

Internet: Ikki(at)BEIZ.mediatex.ch


|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers & Wing Commander Demo.
Date: 25 Aug 92 16:07:41 GMT
Organization: NSQ

In article <cm182s182.04am@pdrome.UUCP>, cm182s182@pdrome.UUCP (Clayton Miner) writes:
> I wish to disagree on one point...the graphic for Lucasfilm games are not 
> always great...the one exception I can name is Battle of Britain.  I LOVE the 
> game but the graphics could have been somewhat better.  My gripe is when 
> looking out over an R.A.F. wing, there is no way to tell where the wing 
> ends and the ground begins.  Couldn't they have used a different shade of 
> green for the two?

Actually, now that you mention it, I agree with you.  I guess I was just
thinking of things like Monkey Island etc.  I haven't seen Battle of Britain,
but I do remember that the graphics in LOOM were pretty lame..
From: grj@tellabs.com (Gary Jenkins)
Newsgroups: comp.sys.amiga.games
Subject: Beyond Zork Wanted
Date: 2 Sep 92 22:30:56 GMT
Distribution: usa
Organization: Tellabs, Operations, IL
Originator: grj@sunc21


I'm interested in purchasing Beyond Zork for the Amiga - please reply if you
can help me continue my Infocom odyssey. 

Thanks,
Gary Jenkins

grj@tellabs.com
(708) 512-7731