HDTenEightyP/NetNews huggingface dataset:
From: tone@athena.mit.edu (Matthew E Antone)
Subject: TRINITY--help!!
Organization: Massachusetts Institute of Technology
Date: Sat, 29 Aug 1992 19:32:37 GMT


  This is for TRINITY by Infocom.  We are stuck on what we have to do for the
portal at sundial setting 2.  We know what to do with the skink, but getting back
is a bit of a problem - perhaps we need to use the meteorite-magnet with the
satellite?  If so, we also need to know how to get the meteorite.

  Thanks for advice.
From: Shawn_Granger@neonate.amiga.atl.ga.us (Shawn Granger)
Newsgroups: comp.sys.amiga.games
Subject: Re: Weapons in BC
Date: 1 Sep 92 05:32:40 GMT
Organization: The Village BBS

Well I am still with the guy who needs eyes, the unseen ones, and the
stupid ring of skulls!!  YES I WANT A CHEAT NOT SOME LOUSY HINT!!!  HOW DO
I GET PAST THIS?...thanks

-- Via DLG Pro v0.992
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: LURKING HORROR--help!
Organization: Clemson University
Date: Tue, 25 Aug 1992 18:41:26 GMT

dingebre@imp.sim.es.com (David Ingebretsen) writes:

>In article <1992Aug24.212723.13844@athena.mit.edu>, tone@athena.mit.edu (Matthew E Antone) writes:
>> 	Okay, so it's not that tough a game. But I have only a copy, and I
>>(*ahem*) "lost" the documentation. Apparently there's some information in the
>> manual that is essential to the game.
>> 	I think all I need is the logon information for the PC right at the
>>beginning of the game.It asks for "logon" and then "password", which I'm sure
>> are in the manual,and I read somewhere that accessing your computer files is
>> key
>> to playing the game. The hacker, when asked about the computer, tells you to
>> "consult the documentation".
>> 	I've actually gotten pretty far without logging on, but now I'm stuck
>>  and
>> I think that if I had this info I could get much further. Does anyone have
>> any
>> idea what I'm talking about? If so, great. If you have the necessary 
>> information,
>> please post it, or maybe some other way to bypass this.

Well, you can always buy the game and read the password from the next to the 
last page of the manual (Seems that it's 9 characters, if you're keen to
guess...)  The "logon" number can be found on the GUE Tech student ID (also
9 characters ... good luck in guessing!)

Seems that I also paid a mere $9 for my copy of "Lurking Horror".  I wonder
if there's any coincidence here...

>> 		- Matt
>> P.S. Documentation Copy Protection sucks.

>Only to those who (*ahem*) have only a copy and have "lost" the documentation.

Well, it sucks if you can't install a game on an HD *and* have to remember
where the manual is ... (How many Amy games fit into *this* category? :( )

But wait!  You *can* install "Lurking Horror" on a HD!  ;)

>-- 
>	David

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
From: ROGOSCHP@MAX.CC.Uregina.CA
Newsgroups: comp.sys.amiga.games
Subject: hoidemo problems
Date: 29 Aug 92 04:22:03 GMT
Organization: University of Regina

Okay, I ftped the hoidemo and I am having problems running it.  First I tried r
unning the prog from the harddrive and the machine gurued.  Then I made a boot
disk and put hoidemo in the startup-sequence still the machine gurued.  I also
tried disconnecting the harddrive and booting with the disk still it gurued.  I
 was wondering do you thing the problem could be that I don't have any memory a
t $C00000. (I moved the memory to $800000 due to increased compatbility in amax
)  To put the mem back at $c00000 wold take setting some jumpers.  any ideas wo
uld be welcome.  send email to rogoschp@max.cc.uregina.ca.
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.games
Subject: Fighter Duel Pro Demo
Date: 1 Sep 92 22:46:38 GMT
Organization: Purdue University Engineering Computer Network


A demo of Fighter Duel Pro is now on amiga.physik.unizh.ch  It is currently
in the amiga/new/ directory, but I would expect it to be moved, and mirrored
to the mirror sites fairly soon.

The file name is FDProDemo.lha  it is 345728 bytes long.


The demo has two segments which are both about 10 minutes long.  The archive
also contains the press releases for FDPro, FDPRo Parallel Adapter, and FDPro
Flight Recorder.  Ordering information for all three products is also included.

Jeff Hanna
Newsgroups: comp.sys.amiga.games,aus.computers.amiga
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: ANNOUNCE: Game solutions/hints/cheats via FTP
Summary: I have placed some solutions on FTP sites
Keywords: amiga,game,spoilers,ftp
Organization: Faculty of Engineering, Monash University 
Date: Thu, 3 Sep 1992 02:49:43 GMT

Greetings!

For all those people who have asked, I have placed one of my game solution/
hints/tips/cheats/spoilers/etc.. on ftp.  You can find it at:

wuarchive.wustl.edu	incoming/games/acar1.dms     <-- for Americans
amiga.physik.unizh.ch	new/acar1.dms                <-- for Europeans
archie.au		micros/amiga/incoming/games  <-- for Aussies

The directory might change, but the file should be the same.  Try and FTP a 
copy locally, as it is pretty big and amiga.physik does have to look after 
Europeans.

Don't forget to: get acar1.txt |less (or |more) to read the .txt file!


I don't think I'll be posting anything else until my mid-semester exams and 
assignments are over.  Using MeSsy DOgS to transer stuff into my unix 
account is such a pain (read: too much time wasting)...


Warmest Regards,

Jif


Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
--------------------------------------------------------------------------
SOCIALIST: someone who has nothing and wants to share it with everyone.
From: d91br@efd.lth.se (Bardus)
Newsgroups: comp.sys.amiga.games
Subject: SWOTL Vaporware ??
Date: 1 Sep 92 17:30:22 GMT
Reply-To: d91br@efd.lth.se (Bardus)
Organization: Lund Institute of Technology, Sweden

Well, the subject says it all. Will SWOTL (Secret Weapons of the Luftwaffe,  Lucasfilm) ever be released for the Amiga ?
-- 


                       Only Amiga Makes It Possible !
-------------------------------------------------------------------------------
 <<<<<       Bjoern Rux    d91br@efd.lth.se    IRC,MUDS: Bardus          >>>>>
-------------------------------------------------------------------------------
                    
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Wing Commander Demo [thoughts]
Organization: Clemson University
Distribution: na
Date: Wed, 2 Sep 1992 21:23:58 GMT

kherron@ms.uky.edu (Kenneth Herron) writes:

>charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:

>>But let's all hope for the best.  Maybe someone from Origin is reading this
>>newsgroup and hears how pissed off we Amiga owners are at this worthless
>>conversion.  Maybe they'll listen and actually "vastly improve" the 
>>graphics and speed.  Maybe ...

>Don't count on it.  If you want to be heard I urge you to write them a
>note.  It *can* make a difference; so few people take the time to write
>letters that most vendors assume there are 1,000 silent people for each 
>letter they receive.

Address, anyone?

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy
From: barrett@iastate.edu (Marc N Barrett)
Subject: AmigaWorld LIES about Amiga Links
Followup-To: comp.sys.amiga.advocacy
Organization: Iowa State University, Ames, IA
Date: Mon, 31 Aug 1992 09:41:50 GMT

   In the September 1992 issue of AmigaWorld, Bob Hays writes the following at
the beginning of a review of Amiga Links:

   "A DOUBLE RARITY among Amiga games, LINKS (Access Software, $59.95) was
written for the Amiga, not simply ported from the MS-DOS version, and it has
a 4096-color HAM-mode display.  As a result, this golf game looks substantially
better on the Amiga than on a VGA-mode PC."

    My comments: BULLSHIT!!  BULLSHIT!!  BULLSHIT!!

    The same company -- Access Software -- has developed Links 386 Pro, a
version of Links that fully utilizes an SVGA display, with 256 colors out of
262,144 at a resolution of 640x480.  The results make Amiga Links look like
**CRUD**.  If anyone doubts me on this, take this challenge: obtain the
September 1992 issue of AmigaWorld and the October 1992 issue of Discover
Magazine.  Open AmigaWorld to page 70, and open Discover to pages 32&33.  If
you do not agree that Links 386 Pro makes Amiga Links look like **CRUD**, 
contact me, as you obviously need your vision corrected, psychological help,
or both.  The picture in Discover magazine shows a game that looks like a
damn photograph, while the picture in AmigaWorld shows a game that isn't
all that much better than games for the C-64.  

   BTW, the list price for Links 386 Pro is a full $20.00 cheaper than the
list price for Amiga Links: $39.95 for Links 386 Pro compared to $59.95 for 
Amiga Links.

   What is my point about all this?  This is only the beginning for games on
the IBM platform.  Now that some games have already started coming out that
support SVGA, more will come.  It will be a *LONG* time before enough Amiga
systems have sold with AA chipsets to justify software developers producing
games that support comparable resolutions and color capabilities on the
Amiga.  

   Due to lack of progress, the "Ultimate Game Machine" is very fast becoming
the "Ultimate Joke Machine".

---
| Marc Barrett -MB-  |  email: barrett@iastate.edu
--------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Re: Virtual Reality:  'Dactyl Nightmare'
Followup-To: comp.sys.amiga.games
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Tue, 1 Sep 1992 17:28:17 GMT

In article <308@nsq.uucp>, entity@nsq.uucp (cybernetworx) writes:
> 
> I asked the guys at the ex how much it costs to rent one of these babies

critique deleted ...

> It costs too much too..  ( I paid $7.50 to get into the place, and $10 for 3.5
> minutes of actual playtime -- $20 is a bit steep for 3.5 minutes!  Then again,
> with bungee jumping you pay $80 for only a few SECONDS worth of action :-) )

The going price for a bungee jump along the Wastach Front is $25 US.

-- 
	David

	Disclaimer: The content of this message in no way reflects the
	            opinions of my employer, nor are my actions
		    encouraged, supported, or acknowledged by my
		    employer.
Newsgroups: comp.sys.amiga.games
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: Virtual Reality: 'Dactyl Nightmare
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 3 Sep 92 21:33:36 GMT

entity@nsq.uucp (cybernetworx) writes:


>I asked the guys at the ex how much it costs to rent one of these babies

   I wanted to try this.  If it costs $20 for 3.5 minutes of virtual reality
that's still too steep.  

>For those people in Toronto anyhow, I was talking to a good friend who is a
>good friend of the owner of Funland.  Apparently they are planning on putting
>in a virtual reality arcade on their strip (ie Yonge st :-) sometime next
>year!
   
   Looking forward to it.

>with bungee jumping you pay $80 for only a few SECONDS worth of action :-) )

   And there's a chance to die.  Not exactly my kind of "fun".

--
!Rudy Amid               ///
                        ///
amid@r-node.gts.org    ///
Netrek/IRC: Radix   \\X//
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Joystick Nedded
Date: Fri, 28 Aug 92 15:01:58 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <1992Aug28.145624.9354@rtsg.mot.com> king@rtsg.mot.com writes:
>Anyone have a good-condition Amiga Pow'rstick they'd like to sell?
>Yes, this is the one made by Amiga Corporation before Commodore bought
>them out for their nifty computer design.  Kind of too bad in a way.
>The Pow'rstick is my all-time favorite handheld joystick.

This is the little teeny tiny joystick that you're supposed to hold
in your palm and operate with your thumb, right? I seen one of those...
don't remember where, though.


-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander?
Date: 23 Aug 92 00:10:23 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-


Those who want the Wing Commander demo will have to pick it up on the BBS I
help run..  should be online after the weekend!  we are converting software.. 
mention this message and get access as we are a pay system.. (local users)
since the file is 600k its a pain to send it over the internet to 20 some odd
people who requested it...  so those who want it  can call:

The Nucleus
403-531-9353 (9 lines @ 2400 baud)
403-531-9362 (1 line  @ 19,200 baud)

I will put it online once we add the new software!

SOrry I couldnt send it to those who Emailed me!  its just tooo big once
UUENCODED!
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Weapons in BC
Date: 1 Sep 92 18:11:29 GMT
Organization: =CSE Dept., U.C. San Diego


>Well I am still with the guy who needs eyes, the unseen ones, and the>stupid ring of skulls!!  YES I WANT A CHEAT NOT SOME LOUSY HINT!!!  HOW DO
>I GET PAST THIS?...thanks

Ring of skulls - use *high level* dispell magic scroll - don't waste
your time until you find one of these (not on the same level).
This gets posted once a month...

As far as unseen ones, if you want a cheat instead of hints, look
in the back of the manual!  And just to depress you, you have to
go down one more level before you can do it (or was this one of the
hints you didn't like?).

-- 
Darin Johnson
djohnson@ucsd.edu
    Strange things are afoot at the circle-K...
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Wing Commander Demo [thoughts]
Organization: Clemson University
Date: Wed, 2 Sep 1992 04:04:37 GMT

entity@nsq.uucp (cybernetworx) writes:

>Hi Travis!  Nope, the enemies are dithered to hell as well.  As a matter of
>fact they are so damn dithered you can barely make out if it's a ship or an
>asteroid!  This is simply pathetic conversions on their part and totally lame
>artists/programmers.  Actually, I shouldnt even say artists since I don't
>think one was used to touch up any of the graphics.

Maybe Origin thought they were programming a C=64? :)  Nahh ... I've seen
better dithering on a C=64 - that *couldn't* be it... :)

>The reason the starting intro graphics looked good is because they were done
>on teh amiga originally anyhow.  Maybe they got the original artwork and
>plopped it in directly.  The 256 color conversions on the other hand sucked
>big time! 
>I also SERIOUSLY doubt that they will be 'vastly' improving the graphics.  If
>they were, they would wait until they've done that and THEN release the demo. 
>As it stands, they are committing commercial suicide.

You are right here ... *I* for one, and I'm sure I speak for any Amiga owner
who's seen the WC demo, am *not* going to buy WC without trying it first!
As it stands, WC is a *disgrace*! :(  

>Why is it that when Origin finally takes everybody's advice and goes to an
>independant european software house to do the port, they manage to find
>possibly the worst programmers on the face of the earth?  Maybe they offered
>to do it for free or something.  Who knows?  The point is that this game sucks
>and I'll be very surprised if it sells anything as soon as word of it's
>patheticness gets around.  Of course I wouldn't be surprised if on the box, at
>the back all they have is VGA screenshots and a little caption to the affect
>of 'Screens on other versions may vary'.  YEAH RIGHT!

Hey, it's been done before.  Sheesh, I remember the days when they put Amiga
screenshots on the box ... *sigh*

But let's all hope for the best.  Maybe someone from Origin is reading this
newsgroup and hears how pissed off we Amiga owners are at this worthless
conversion.  Maybe they'll listen and actually "vastly improve" the 
graphics and speed.  Maybe ...

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
From: colas@capa.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Disregard LodeRunner Last
Date: 28 Aug 92 07:09:40 GMT
Organization: Koala Project, Bull Research France

In article <jow.0197@hcast.uucp>, jow@hcast.uucp (Juergen Weinelt) writes:
|> >You can probably find the ORIGINAL Lode Runner for the PC.
|> I don't think so. As far as I know there was a C64 version first- or was
|> that a conversion, too?

The original was for the apple II, like most of the games at this time...

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: WENDELL@MAINE.MAINE.EDU (Wendell G. Wren)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization
Date: 27 Aug 92 04:32:35 GMT
Organization: University of Maine System

>I usually try to keep my civilization the only one on a continent but to my
>horror after building up roads and rails all over the continent another
>civilization turns up and builds a city right on my irrigated land/mines
>which have roads/rails on them. Now when I try to move onto another
>civilizations road it asks me if I want to break a treaty that I have with
>that civilization. This is my only peeve about this game and is there a way
>of preventing this.

Yeah, I've noted the same thing...   doesn't exactly seem fair that
your opponent can break the treaty as long as you aren't in sight, but
you have no chance to do the same...   how does he get away with even
standing on your built up land, let alone building on it?  The game also
seems to have a tendency to "cheat" regarding combat...   I've had veteran
tanks get wasted attacking an opponent legion, and tanks fortified in
cities behind walls get wasted by attacking calvary...   and I don't
mean occasionally...  repeatedly...  4 out of 5 times...  this does not
excite me...

Oh, one other thing I've noticed...   playing at Prince level I wiped out
all civilizations, but didn't conquer the world...   apparently (and I
have no way of knowing if I'm right) since I didn't have cities on all
the continents (this world was almost completely islands, only 2 of any
real size) I wasn't in control of enough land to have conquered....   for
those who say "maybe you missed someone" I had all sciences (up to Future
Tech 9 or so) so I had the eye in the sky and knew what was everywhere in
the world....   though I admit I was suspicious I missed someone anyway...
but the bar-graphs at the end of the game had all other civilizations
at 0 power when my reign ended (3 years before my spaceship landed, 8 years
after I wiped the last city...  like I said, I assume it's cause I didn't
establish cities on those 15 or so tiny isles...   thought y'all should
be warned in case you find yourselves on such a planet some day.

                                       Wendell G. Wren
                                       Wendell@Maine.Maine.Edu
                                       00:45:36 Thursday, 27 Aug 1992
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: How to get Ultima Underworld on Amiga
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 2 Sep 1992 22:15:24 GMT

>"With my Amiga, I hafta reboot after playing a game."  Here is where the
>two systems differ only slightly.  Indeed, you must reboot your Amiga
>after playing many games; however, you must reboot your IBM prior to playing
>a game.  You'll need a different AUTOEXEC.BAT and CONFIG.SYS to allocate
>your resources properly for each game you wish to play.  This is where I
>fail you in my attempt to offer a procedure similar to Ultima Underworld.
>There are no set of instruction for you to follow which can offer the same
>amount of frustration as perparing you IBM memory for use.

	Fortunately Ultima Underworld works quite well under OS/2, so there
  is no need to reboot my PC prior to playing games.  I simply set up the 
  DOS settings for each game.  Playing it is then simply a matter of double
  clicking on its icon.

							G.Greene


>---------------------------------------------------------//----
>The best way to accelerate an IBM is 9.8 m/s/s          //
>marnold@cwis.unomaha.edu                             \\//
>------------------------------------------------------\/-------
From: "gordon paul" <gordon.paul@canrem.com>
Newsgroups: comp.sys.amiga.games
Subject: casino
Date: 4 Sep 92 16:09:40 EST
Reply-To: "gordon paul" <gordon.paul@canrem.com>
Distribution: comp
Organization: Canada Remote Systems

Blackjack Academy by Microillusions is a pretty decent blackjack game. I
don't have any commercial poker or craps games.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
Organization: Penn State University
Date: Thu, 3 Sep 1992 18:25:26 EDT
From: James Klingler <JRK123@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Abandoned Places - HELP !!!

MAJOR SPOILERS FOLLOW !!!!!!








OK ... just two questions ...

   (1) I got all three pieces of the sword .... what artifact should I go
for next ...or should I go for the second scroll???
   (2) The three sword pieces are quite heavy ... and since there is no way
to join them (that I've found anyway) ... how should I go about carrying them
knowing I still have 6 artifact peices to find ???

    Thanks
     Jim Klingler (JRK123@psuvm.psu.edu)
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt vs. Eye of the Beholder    Which is the better?
Date: 4 Sep 92 19:10:29 GMT
Article-I.D.: sdcc12.37687
Organization: =CSE Dept., U.C. San Diego

>Black Crypt, on the
>other hand, scared the bejesus out of me at every turn.

Don't you just hate those monsters that quietly sneak up behind you?  :-)
-- 
Darin Johnson
djohnson@ucsd.edu
    "I wonder what's taking Guybrush so long..."
From: amd@dcs.ed.ac.uk (Alan Duncan)
Newsgroups: comp.sys.amiga.games
Subject: Help on F1GP edits
Date: 1 Sep 92 15:58:14 GMT
Reply-To: amd@dcs.ed.ac.uk (Alan Duncan)
Organization: Department of Computer Science, University of Edinburgh


	Has anyone out there edited Formula 1 GP from Microprose so that
they can obtain full driving aids on any level? 
If so, could they please post me details of how to go about this.
	Thanks in advance,	
				Alan.

  /      ________________________________________________________   /
  \  /-{|Alan Duncan   Mo'bike GPZ600R   Dept Of Computer Science|--\  [=
  =B{>  |MAG #71813          "MufFS"     Edinburgh University    |  =|B{>   
  /  \-{|				 Scotland	 	 |--/  [=
  \      --------------------------------------------------------   \