HDTenEightyP/NetNews huggingface dataset:
From: qureshi@ug.cs.dal.ca (Saqib Ahmed Qureshi)
Subject: Elf Land (Shareware version) question
Summary: How do I open a certain stuborn  door?
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Wed, 6 Jan 1993 02:48:51 GMT

Hi there!
 Well I was playing a rather ..er..quaint game called elfland yesterday and
 I've run into big problems after I meet the wizard (or who ever he is). 
  I have got just about everything I can lay my hands on but I cannot open
  a door to the extreme left of the dungeons..the human tells me I need a
  rope, a ballon and a plate/slate/plank (whatever) to float out of the pit.
  Also in the last room there are weird "bubbles" in the ground that blink
  when I pass over them..are they combination locks of some kind?
  ..to any one who has played the game: HELP!!!
  I hope I got the location right..I am two scenarios/screens to the left of
  the pit we fall into when we enter the level.
  Thanks in advance for la info.
			   -Saqib

PS: Elfland is at ftp.ulowell.edu in pub/msdos/Misc as elfland1(?).zip

Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Dune 2 : Limit on structures
Organization: Adobe Systems Inc., Mountain View, California, USA
Distribution: usa
Date: Tue, 12 Jan 1993 03:13:23 GMT

In article <1ipckqINNc54@shelley.u.washington.edu> msaxer@stein.u.washington.edu (Frisbee) writes:
>In article <79621@hydra.gatech.EDU> gt7804b@prism.gatech.EDU (Wayne Edward Sheppard) writes:
>>Does everyone else use rocket turrets for defence?  The enemy always
>>attacks from the same direction.  If you build the rocket turrets
>>in the right place, they will just cut down the enemy.  Then you
>>can use all of your units to attack the enemy base.
>
>Definitely.  Actually...one setup I had was wonderful.  I had two lines of
>rocket turrets, one in front of the other with the back one extending
>beyond the forward one and extending forward out that end.  What happened
>is that the enemy tanks would try to drive through this gauntlet of death.
>It was great watching their damage go from none to complete in about 2
>seconds.  I don't know why the computer chose this route since any human
>would have attacked the exposed flank of my base.  Oh well...I like it.

The computer always heads straight for the location of your original
construction yard. If you scout out the enemy bases at the beginning
of the game, you can plan your defenses according. The computer player
is not very smart and is only difficult to beat because it starts out
completely built up.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Stunt Island patches?
Date: 5 Jan 93 21:10:25 -0500
Organization: Carnegie Mellon Computer Club


	Hi,
	I just bought Disney's "Stunt Island" and am blown away by what you can
do, in theory make your own movie. But, are there any recent patches for the
game Disney released. If so, where can I find them.
	Anyone who is into movie making should really get this "game."

			Thanks!
				Myst@Drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
From: jks4675@ritvax.isc.rit.edu
Subject: Dune II comments
Reply-To: jks4675@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 4 Jan 1993 17:03:23 GMT

I finally won the damn game and I have a few observations...

1) Works fine under OS/2...I don't know about sound support though.
2) The closing sequence sucks. It's hardly a good finish to such a fine game.
3) The 'grouping' trick doesn't work for armor units, only infantry
4) Playing Atreides, the eighth level is **____IMPOSSIBLE____**
5) Where are the fremen?? I did all eight levels as Atreides. No Stilgar??
6) Did anybody notice the version number on the first option screen.....??
6a) Any ideas as to a new version or something like that???

Just a thought....
Jeff
Newsgroups: comp.sys.ibm.pc.games
From: knutson@.mcc.com (Jim Knutson)
Subject: Inverted aerial refueling in F15 III
Originator: knutson@urbino.mcc.com
Organization: MCC, Austin, Texas
Date: Fri, 8 Jan 1993 20:40:10 GMT

I've been flying single missions so far (1 campaign mission).  And the
last 3 or 4 missions where I start off at the tanker, I start
inverted.  It really through me the first few times because it would
look like the plane starts to pull up and pushing full down on the
stick would have a hard time holding.  It made me think that my
joystick calibration was hosed.  It wasn't until about the 3rd time
this happened that I noticed that I was really starting inverted.

Has anyone seen this?  My settings are Easy, Authentic.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
From: scottb@ppc-a.isc-br.com (SCOTT BURRINGTON)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW: Level 8 question
Date: 12 Jan 93 22:06:55 GMT
Organization: ISC-Bunker Ramo Corporation, Spokane, WA.

I think I'm supposed to talk to someone on level 8 who can
tell me where to find G's bones, and give me info on the 3
part key.  However, I've mapped out all of level 8 (except for
the middle part) and haven't run into anyone.  Am I supposed
to find this guy on level 8?

Thanks,
Scott
Newsgroups: comp.sys.ibm.pc.games
From: tld@moon.base.bellcore.com (Terry Davidson)
Subject: Re: UW, Level 4
Reply-To: tld@cosmos.bellcore.com
Organization: Bellcore
Date: Tue, 5 Jan 93 13:28:44 GMT

In article <giVPwB2w165w@ersys.edmonton.ab.ca>, pjb@ersys.edmonton.ab.ca (Paul Bolle) writes:
|>         I parlayed with the troll on level 4, who says if I get him 
|> something he wants, he'll open a door for me. I surmise that this writ 
|> that the Crux Ansata knights want is behind the door, but what does the 
|> troll want? I also found a jewelled sword when I killed the chaos knight. 
|> Is  this item important? The troll doesn't want it, tho...
|> 
|>         On a separate note, I have a ability editor ("UWEDITOR.EXE")
|> that doesn't seem to do much. Sure, it edits the stats, but it doesn't 
|> have the effect I want. ALl I want edited is the strength, which does 
|> change, but I still can't carry any more. Ideas?

Edits to strength to not take effect until you advance to the next
*SKILL* level...

|> 
|> Thanx....
|> 
|> Paul Bolle              pjb@ersys.edmonton.ab.ca 

-- 
 # include disclaimer.lib   //* All standard disclaimers apply *//
 My wife let's me think my opinions are my own.  Bellcore doesn't care
 either way, and doesn't claim them anyway...
 Terry Davidson - tld@cosmos.bellcore.com / tld@cosmos.bae.bellcore.com      
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Joysticks,Joysticks... Which Joystick?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 12 Jan 1993 03:47:38 GMT

From article <1993Jan11.204011.1948@mcc.com>, by knutson@urbino.mcc.com (Jim Knutson):
> Well, if you REALLY want the best (most expensive?) joy stick, there's
> this from Thrustmaster:
> 
> F16 Joy Stick - Exact copy of F16C FBW stick utilizing strain gage
> 	tech.  17 lb. actuating force, 1/4" movement.  Plug compatible
> 	with desktop standard (game port) unit.  Mounting is 4x4 1/4"
> 	steel plate.  Price $299, $999 with MIL spec switches.
> 
> And if you want REALLY want the best throttle control:
> 
> F16 Throttle - Exact copy of F16 throttle quadrant with five detents.
> 	Unit is cast aluminum handle mounted on 2x1 inch steel shaft.
> 	Pivot is contained in 6x6x4 1/4" steel box and is plug
> 	compatible with standard desktop unit.  Price $299, $599 with
> 	MIL spec switches.
> 
> Now, can any of you "power" gamers really claim to have the BEST?

Let's put it this way.  Would you like to bet who will have them on his
or her desk first, me or you?  :-) 

p.s.  That is if they are available.
From: wiggins@flashflood.cs.odu.edu (Samuel E Wiggins)
Newsgroups: comp.sys.ibm.pc.games
Subject: TWILIGHT 2000 FIX INFO...
Date: 8 Jan 93 00:07:02 GMT
Organization: Old Dominion University, Norfolk, VA, USA

For those of you who have experienced the joy of owning and playing Twilight
2000, only to hit a bug that's like a brick wall that keeps you from completing
the game: I just wanted to share that Microprose/Paragon will ship you the bug
fix (game upgrade) if you call about this problem.  For anyone who wants to
know, the number is (412)838-1173, 8am-5pm EST (except 12-1pm lunch break).
Shipment time is about 10 business days.
Newsgroups: comp.sys.ibm.pc.games
From: u108502@beta.lanl.gov (Andrew Poutiatine)
Subject: Re: Embarrassing EOB II problem (Skeletons)
Organization: Los Alamos National Laboratory
Date: Wed, 6 Jan 1993 20:07:03 GMT

In article <1993Jan6.165737.16289@canon.co.uk> colinm@canon.co.uk (Colin McCartney) writes:
>Hi,
>
>I am sorry if you have seen this before. I posted it a couple of days ago
>but it did not seem to make it out of our site so I'm trying again.
>
>I am stuck in EOB II. Embarrassingly I am stuck almost at the start at the
>skeleton level. I am trying to get in and out of the large room that contains
>the key for the big door. This room and the surrounding corridors are packed
>with a very large number of skeletons and some clerical types. Unfortunately
>I have great difficulty in killing these skeletons. I have made some progress
>buy luring small groups of one or two skeletons out into the corridors and
>killing them. However, there appear to be an inexhaustible supply of them
>particularly in the big room with the key. I have made it into the room and
>picked up the key by geeting my cleric to turn undead on them but as soon
>as I get they key I am put upon by large numbers of angry skeletons who kill
>my whole party. Any hints on how to kill these beasties, or simply get the
>key would be great. FYI I am using a new party (not one imported from EOB I).
>
>Thanks in advance,
>
>Colin.
>
>
>
>-- 
>Colin "as in Paul" McCartney		colinm@canon.co.uk 

This room creates skeletons, so you will never kill all of them, although
if you kill enough you will have time to explore the room without bother.
What I did was to use the room just outside the big room of which you speak.
I don't recall if the skeletons will open the door, I don't think so, so
if you get badly injured, kill the skeletons in the doorway, and close the
door and rest.  Perhaps the skeletons can open doors, again I don't recall,
but in this case you must lure a few out at a time, as you said, and stick
with it until they are all gone.  At this point you will have time to explore
the large room, if you do it quickly.

	-Andrew
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VIRUS ALERT!
Date: 10 Jan 93 02:56:09 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1993Jan8.161329.9987@oucsace.cs.ohiou.edu> honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad ) writes:
>In article <1ijesfINNfdk@ub.d.umn.edu> jgregory@ub.d.umn.edu (jennifer gregory) writes:
>>Just a quick note, as I've already seen posts referring to pkzip 2.04c --
>>I nabbed a copy off of wuarchive.wustl.edu -- it has, in two files, once
>>extracted, strains of the MALTESE AMOEBA virus, which cannot be repaired.
>>Luckily, I scanned before execing anything, and I thought I would warn you
>>all.

Had you bothered to read the documentation, you would find out that some 
virus scanner programs -think- the Maltese Amoeba is in the 2.04c files. 
PKWare only discovered this, apparently, after the project was done with, so
they were only able to stick a note in the docs. 

PKzip 2.04c and it's companions are safe; your virus scanner is being fooled
by the coding. (Which, I might add, seems very very slick.) 



-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu
From: cs161fef@sdcc10.ucsd.edu (Capt Crunch.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Curse of the Azure Bonds:  Beholder Corps.
Date: 8 Jan 93 04:06:12 GMT

> :   In the caverns beneath Dagger falls, there is the central organization
> : of Drow lords, Beholders, and High Priests of Bane.  I can kill single
> : beholders or Drow lords or High Priests by themselves quite easily,
> : but in the room next to last, where ALL of them are holding a conference,
> : I can never get past.
> :   There is just no way that I can kill all those beholders in time before they
> : disintegrate me, no matter how many globes of invulnerability I use.
> : 
> :   Has anyone gotten past this room?  What's in the two rooms beyond the
> : conference room?  Any treasure from these guys?
> 
> This is the **ONLY** scene I've never completed in any of the nine Gold
> Box titles.  I don't think 'tis meant to be completed at all.  The
> entire Mulmaster Beholder Corps tower is completely optional.  I believe
> the game gave thee an option to flee in terror or throw caution to the
> wind.  The options says it all :-)
> 







Yes, it IS possible to pass the beholder corps in Azure Bonds.  This
battle is the place where the dust of disappearance is utterly
critical.  The dust can be found in the treasure guild in Tilverton.
If you don't have the dust, then you're party will be annihilated by
the beholders, drows, and rakshasas.  Oh yeah, having 4 girdle of
storm giant strengths helps too.

Seridus
From: snowdog@cs.mcgill.ca (Rodney CHANG)
Newsgroups: comp.sys.ibm.pc.games
Subject: crack for HBIII
Date: 7 Jan 93 16:14:03 GMT
Organization: SOCS - Mcgill University, Montreal, Canada

Yikes!! I lost the codewheel for HB3, is there a crack out there?  Thanks
in advance.

---

Rodney Chang	      | "Dohhh!!" - Homer Simpson, Springfield Nuclear Sup.
snowdog@cs.mcgill.ca  | "Dohhh??" - Richard Holden, a nobody.
b7jd@musicb.mcgill.ca | ** Les Expos & Nordiques in '93, '94, '95, '96  ... ***
From: atoenne@mpi-sb.mpg.de (Andreas Toenne)
Newsgroups: comp.sys.ibm.pc.games
Subject: SimCity locks up
Date: 7 Jan 93 15:27:18 GMT
Organization: Max-Planck-Institut fuer Informatik, Saarbruecken
NNTP-Posting-Host: mpii02013.ag2.mpi-sb.mpg.de

Hello all,

this is probably a stupid problem but I hate it.

I tried to install the DOS version of SimCity on my computer and when I
run the install.exe on the *original* disks in drive A: the computer
locks up hard. Cold boot time! If I do the installation by hand then simcity
itself locks up in the same style. No single pixel of output.

Has any1 experienced the same problem? Maybe it is related to DOS 5.0?
Should I apply the loadfix?

	Any help will be appreciated.

	Andreas

P.S. SimCity for Windows is buggy crap. For me it crashes with protection
violations every 5 minutes.
-- 

	Andreas Toenne			Voice: 	x49 681 5846272
	Max-Planck-Institut		Office:	x49 681 302 5363
	fuer Informatik			e-mail:	atoenne@mpi-sb.mpg.de

	Im Stadtwald
	6600 Saarbruecken, Germany
Newsgroups: comp.sys.ibm.pc.games
From: sa2263263@v9000 (ROLAND U)
Subject: Where are the Rainbow worlds om SC2
News-Software: VAX/VMS VNEWS 1.41    
Organization: Nanyang Technological University - Singapore
Date: Wed, 6 Jan 1993 15:03:00 GMT

Can someone tell me the location of the ten rainbow worlds. Or can someone
tell me how I can find out the locations of the ten rainbow worlds.

E-mail preferred.


Roland U.
sa2263263@ntuvax.ntu.ac.sg
From: casey@daker.cs.mcgill.ca (Earl Wannabe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: THIS NEWSGROUP IS TOO FRIGGIN' BIG!!!!!!!!
Date: 12 Jan 93 20:05:06 GMT
Organization: SOCS, McGill University, Montreal, Canada

In article <1993Jan12.063120.28256@sol.ctr.columbia.edu>  
menchett@pyramid.unr.edu (Peter J Menchetti) writes:
> Hey out there- 230 articles today! I don't have the time for this!
> When I read this group, I want to read NEWS of games, etc., not people
> asking for help/hints. (Especially when all their questions could
> be answered by ftping a walkthru from risc.ua.edu.) I propose a split
> in the newsgroup, to three groups:
> 
> comp.sys.ibm.pc.games.hints
> 
> comp.sys.ibm.pc.games.for.sale
> 
> and, the one with all the news and other good stuff remains
> comp.sys.ibm.pc.games
> 
> Anyone out there agree with me? It takes WAY too long to read all
> that stuff! I want NEWS! Not people whimpering for help on their 
> latest game!

Hear Hear.

--
=============================================
"The pitcher deals the 0-2... Rather unwisely   
he attempts to bust Das with an inside 
fastball.. HAH! Das easily catches up &       casey@cs.mcgill.ca  ->
strokes a base hit into left field, cashing        AKA  Kallol Das
in the two RBI's." Summer of 92... so close,     "Pagan Unbeliever"   
yet so far away.... sighhhhhhhh....                
=============================================
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: TIM stuff
Originator: bkpipa@c00532-106ps.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Fri, 8 Jan 1993 19:53:40 GMT




As to the final password I have heard 2 different things.

Read on.

SPOILER ALERT (MAYBE)










































Now I have had 2 different people say 2 different passwords for the whole thing.
one said GULF , the other
said XYNOPHONE

which is it? are there different versions?
        Here's the password for the whole mess:  XYNOPHONE

        Have Fun!!
-- 
| Brian Pipa              | Doing nothing is the hardest thing in      |
| bkpipa@eos.ncsu.edu     | the world because you can't stop and rest. |
| NCSU - Raleigh, NC USA  |      from THE ELFIN SHIP by James Blaylock |
From: jwreilly@mipos2.intel.com (Jeffrey Reilly)
Newsgroups: comp.sys.ibm.pc.games
Subject: Vocabulary for Ultima 4
Summary: ultima, hints, vocabulary
Date: 8 Jan 93 20:05:12 GMT
Distribution: usa
Organization: Intel Corporation, Santa Clara, CA USA

Does anyone have a list of the vocabulary that Ultima4 uses?

Any lists or pointers would be appreciated!

Thank you!

Jeff

Jeff Reilly			| "Do not route the (Ethernet)
				| cable near a cyclotron" -
jwreilly@mipos2.intel.com	| LAN/586 Board User's Guide
				|
From: tn10+@andrew.cmu.edu (Tony Niderost)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Starting Ultima Underworlds II before I
Date: 12 Jan 93 13:03:20 GMT
Article-I.D.: andrew.UfIossK00WB54rmJ4m
Organization: Masters student, Urban and Public Affairs, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 12-Jan-93 Starting Ultima
Underworlds.. by Scott Weintraub@src4src. 
> The Ultima Underworlds series sounds really cool but could any verterans
> tell me if it's possible to start playing II without buying I?  Are there
> any major connections (especially in the storyling) that might cause me to
> be lost while playing vol. II?  Thanks a lot.  Any help would be appreciated.

The opening sequence and manual tells the past story, so I don't think
you will be missing much. The NPC's also tell about the past when you
ask them about their past year or so. I don't think it would be a
problem.
Newsgroups: comp.sys.ibm.pc.games
From: wws@sunray.att.com (Bill Stoll)
Subject: Re: Indiana Jones and the Fate of Atlantis & Monkey Island II
Organization: AT&T
Distribution: usa
Date: Fri, 8 Jan 1993 21:34:42 GMT

In article <1ikd2fINNuk@oak8.doc.ic.ac.uk> kw@doc.ic.ac.uk (K. Wong) writes:
>In article <1993Jan7.205122.2624@newshost.lanl.gov> yukyuk@beta.lanl.gov (Craig B. Huffnagle) writes:
>>In article <1993Jan7.170500.4889@odin.diku.dk> pesetas@diku.dk (Dennis Risvad Nielsen) writes:
>>>
>>>Monkey Island II:
>>>How do I win the spitting contest? I have blown the horn to make the
>>>spitmaster disappear and moved the flag-poles, but I still can't spit any
>>>longer than the second pole. Do I have to use a special combination of
>>>the strange sounds before spitting?
>>
>>You have to wait to spit when the wind is blowing (one of the spectator's
>>scarf is waving in the breeze).
>
>	Didn't you also have to mix drinks from the 1st island to get some
>gross concoction to drink to "thicken your saliva"? Gruesome..
>
>==============================================================================
>" There's nothing dumber in the world than a man with an erection. "
>				- Borric, Prince of the Blood.
>
>Hadoken! -Ken



and you also had to distract the guy running the show so you
could cheat a bit...
-- 
Bill Stoll
wws@cblpd.att.com
From: robear@access.digex.com (Robear)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0
Followup-To: comp.sys.ibm.pc.games
Date: 6 Jan 1993 21:51:07 GMT
Organization: Express Access Online Communications, Greenbelt, MD USA
Distribution: world
NNTP-Posting-Host: access.digex.com

In article <1993Jan6.180221.15140@bnr.ca> stud9j25@bcars243.UUCP (Steven Kostur) writes:
>I'm looking for a good flight simulator. I was looking at the Falcon 3.0 package.
>Looks good, but I need more info. How is the game, is it realisitc? I want soething challeging and as close to the real thing...
>

That's the one.  Good graphics, excellent flight modeling with a '486 or
co-processor, great mechanics of play in the campaign mode, lots of
variety, very challenging opponents.  Be sure to get the Operation Fighting
Tiger supplement, it is cheap and doubles the available theaters while
fixing many bugs and adding features.

Manually set vert and horiz scan patterns on your radar.  Execute real
flight maneuvering with your wingies.  Fly with or against someone over
a modem or Novell network.  Watch people flee from a building you are
attacking (using debug mode, of course), or just be aware that those
trucks you are trying to line up on may contain some SAM teams who would
*love* to meet you close up...if you give them time to set up.  Marvel at
the ability of enemy planes to disappear until you trap them in your six
a few moments later.  Watch pieces fly off of that plane you just winged,
and watch them fall all the way to the ground, if you like.  Experience the
thrill of coming over a ridge to see 2, 5, an even dozen radar sets wake up
and track you, missles arcing up like pyrotechnic telephone poles straight
for you.  Pray for SEAD.  Watch tanks fight on the ground below you.  Look
at damage left behind from previous raids, now partly fixed.  Laugh at the
silly Mig-19 drivers..."Alpha Mike Foxtrot!"

*This*...is a real game.  Be sure to consider wasting large amounts of
money on ThrustMasters' excellent throttle and stick.  You won'
t regret it.

	David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld 2
From: cvetp036@vmsb.is.csupomona.edu
Date: 6 Jan 93 07:55:25 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <C0Fnys.1Gn@dunaad.co.uk>, dan@dunaad.co.uk (Dan Hunter) writes:
> 
> Hi, could sombody tell me what kind of PC you need to play this game 
> specificaly if it will run on a 386 20.
> Thanks in advance,

You'd need 13 megs of free space for the FULL install.

And about 2 megs of EMS.

     --McD.eXodus.IST

Xref: sparky comp.sys.ibm.pc.games:28988 nj.forsale:2764 misc.forsale:34569
From: steveg@dowjone.UUCP (Steve Good)
Newsgroups: comp.sys.ibm.pc.games,nj.forsale,misc.forsale
Subject: IBM PC games for sale
Date: 4 Jan 93 15:07:32 GMT
Distribution: usa
Organization: Dow Jones, Inc., Princeton, NJ


Games for sale or trade (original disks & docs):

    IBM compatible:
	$30 Front Page Sports: Football (Dynamix)
	$30 Ultima Underworld (Origin)
	$28 Conquered Kingdoms (QQP)
	$15 Kings Quest V ,VGA (Sierra)
	$15 Might & Magic III (New World)
	$10 Links (no box) (Origin)

    Sega Genesis:
        $10     James Pond II (no instructions, but easy to learn)
 
Games that I would like to buy or trade for:
        Sword of Aragon
        Heaven and Earth
, or almost any recent Sega Genesis release.
 
Prices do NOT include shipping, which is $3.00 per order.


Steve Good
steveg@eng.dowjones.com
Newsgroups: comp.sys.ibm.pc.games