HDTenEightyP/NetNews huggingface dataset:
From: mblaser@nyx.cs.du.edu (Fox)
Subject: Re: genocide
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Thu, 30 Jul 92 00:52:23 GMT

cthulhu@diku.dk (Stefan Krabbe) writes:

>Is it possible to aquire the source for Genocide ?

>              Kind Regards
>                  Stefan

>-- 
>                                     ___
>  Name:  Stefan Krabbe       .......(o o).......
>  Email: cthulhu@diku.dk     ---vvv---U---vvv---
>  Institute of Computer Science, University of Copenhagen.

In a word, no!  The sources are not available for release and that
comes from 'the management'.

Fox @ Genocide
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /\_/\ F   "Have you danced with the devil in the pale moonlight?"
  \O O/ O
   \o/  X   "Oh ha de ha ha. Now shut up and finish drawing that pentagram!" 
Newsgroups: rec.games.mud.lp,rec.games.mud
From: snetzel@csd4.csd.uwm.edu (Scott V Netzel)
Subject: Another dilema (How many can there be)
Originator: snetzel@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Thu, 23 Jul 1992 16:58:47 GMT


Well anothe dilema surpasses me, it seems that foof.dorm.clarkson.edu
is down for the count, or at least it's been down for some 4 or 5 days
now.  I'd like to thank everyone for thier support, I'd also like to thank
my producers, and... (Wait, this isn't the oscars, what am I doing <turns
and begins to leave.>) heh.  Thanx for the prior help, and any more help with
this foof.dorm.clarkson.edu dilema, would be appreciated.

Albion
(You should know where it is by now)
From: uekleinf@mcs.Drexel.edu (Erik Kleinfelder)
Newsgroups: rec.games.mud.lp
Subject: Re: LPMuds that run on Macs?
Date: 28 Jul 92 19:31:28 GMT
Organization: Drexel University

>>>>> On 28 Jul 92 04:33:14 GMT, fetzer@sdphu1.ucsd.edu (Michael E Fetzer) said:
Mike> NNTP-Posting-Host: sdphu1.ucsd.edu

Mike> Simple... any of them out there? And if so, where do I find one.

Mike> Mike

     Yes there was one out using 3.0.52 I believe, in fact I have it.  If it
still exists it was at complex.is  in the "/incoming" directory.  This
directory is only exutionable so you can't do a "ls" or "dir" in it, but you
can get the file.  I think it is MacMudBin.sit.hqx.
     There was a RUMOR that a 3.1.2 MacMud was converted and would be available
to the public.  I heard this a LONG time ago, thought it was a respectable
source, but I guess not since noone has posted about it in about 3 months.  If
the writers of MacMud do decide to convert, it would be nice to fix the "ls" or
"get_dir()" problem in the present version!

Erik
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud.lp
Subject: Re: Re allocation of arrays in LPC
Date: 28 Jul 92 09:48:55 GMT
Organization: Chalmers University of Technology, Sweden
In-reply-to: rossw@ccu1.aukuni.ac.nz's message of 28 Jul 92 00:50:58 GMT

In article <1992Jul28.005058.14640@ccu1.aukuni.ac.nz> rossw@ccu1.aukuni.ac.nz (Ross Williamson) writes:

>      OK probably a stupid question but is there any way of having
>  reallocated arrays in LPC.  Other than the painful way of copying data
>  allocate a new array copy back ????
>
There is a problem which is twofold:
	
	- Arrays are identified by the pointer (struct vector*)
	- Arrays have a reference count that can be > 1.

If you use 'realloc' to get a new (struct vector*) the returned adress
is most likely not the same and as you at the point of realloc have
access to only one pointer to the array you wont be able to change the
others to the new adress.

You could use realloc when the refcount is 1. 

You would need a new reallocate() efun though. Making += do realloc on
some (ref==1) and not on some would be sort of strange.

/Johan
--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
Newsgroups: rec.games.mud.lp
From: nbetz@csi.compuserve.com (Nathan Betz)
Subject: MS-DOS LP Source
Organization: CompuServe Incorporated
Date: Thu, 30 Jul 1992 04:04:16 GMT





If anyone has source code for an MS-DOS version of LPMUD,
could you please get in touch with me? Either posting or
e-mail is fine. I appreciate it.
Organization: Johannes Kepler University Linz - Computing Center
Date: Thursday, 30 Jul 1992 04:03:32 CDT
From: <K111114@ALIJKU11.BITNET>
Newsgroups: rec.games.mud.lp
Subject: re: Repost of Clueless

hi.
You write "And after looking at the driver code, I'm too inexperienced too
write new efuns"
wrong.
u can simulate efuns in LPC. the file is called obj/simul_efun.
of course u can rewrite find_living(), find_player(), etc...
but i guess that when u need to be invisible to monitor wizzies doing nasty
things, the wiz has enough LPC knowledge to find you. I would find you.
just a clue: u know that original functions can be reaccessed using the ::
operator?
To effectfully make yourself invisible, you have to alter the driver code.
but that's a task i would not dare to do, for means of upgrade compatibility
and also for my inexperience level :-)
herp.
From: rson@rhi.hi.is (Reynir Hugason)
Newsgroups: rec.games.mud.lp
Subject: Re: MacMud - how to set it up?
Date: 31 Jul 92 11:52:12 GMT


MacMud wont run a cd mudlib this is because the cd mudlib requires
a special game driver. You have to try another mudlib.

The newer version of MacMud will support cd mudlibs.
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Newsgroups: rec.games.mud.lp
Subject: Re: F_REGEXP and F_SAVE_OBJECT in 3.1.2
Date: 28 Jul 92 11:10:58 GMT
Organization: Point of Presence Hamburg

demon@sequent.com (Dave Richards) writes:


>I have never brought up a MUD before.  I'm interested, however, in playing
>with LPC to create my own area.  I took the 3.1.2 source and started building
>it.  When I got to interpret.c it said that F_REGEXP and F_SAVE_OBJECT were
>undefined symbols.  This is no suprise since I can't find anywhere in the
>driver source that defines it.  What am I missing...?

>	demon

F_REGEXP and F_SAVE_OBJECT should be defined in lang.h .
The initial declaration for this should be in func_spec.c , which is
preprocessed by cpp , further processed by make_func and yields a file
efun_defs.c , which is included in lex.c , and , an the other hand,
constitutes a part of lang.y , which is also written by make_func .
F_REGEXP and F_SAVE_OBJECT should apperar as %token definition in lang.y .
when yacc / byacc processes lang.y , it will create a (among others) a file
y.tab.h / y_tab.h , which will be renamed by a mv in the makefile to lang.h

You should check out that regexp() and save_object are declared in your
func_spec.c , and that the declaration is not commented out with a /* */ pair
or by preprocessor directives.

	amylaar
Newsgroups: rec.games.mud.lp
From: mud@leland.Stanford.EDU (Mud Game)
Subject: EOTL
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 28 Jul 92 02:10:38 GMT

Hi,
 
I am nearly ready to re-open the End of the Line.  Our mudlib is stable
enough for people to develop areas for players finally.  I'd like now to
invite all of the people who played wizards there to return and port their
castles.  We could really stand to increase the number of places available
to our growing numbers of players.  If you have developed a castle on 
another LP/mud and want to wiz for the first time at EotL, login and we
can discuss it.  Our mud supports anon ftp which will make things easier
for everyone.  Once we reach critical mass, wizards will have to earn their
place the hard way.  So be quick!  We're online at:

mud.stanford.edu 2010

(sparc2, 64mb ram, 300 mb local disk, infinite nfs storage)

see you there,

-duncan
Newsgroups: rec.games.mud.lp
From: Jerome Chan <yjc@po.cwru.edu>
Subject: Re: LPMuds that run on Macs?
Organization: Alethea, The Twilight World!
X-Useragent: Nuntius v1.1
Date: Tue, 28 Jul 92 21:48:17 GMT

In article <UEKLEINF.92Jul28143128@queen.mcs.Drexel.edu> Erik
Kleinfelder, uekleinf@mcs.Drexel.edu writes:
>     Yes there was one out using 3.0.52 I believe, in fact I have it. 
If it
>still exists it was at complex.is  in the "/incoming" directory.  This
>directory is only exutionable so you can't do a "ls" or "dir" in it, but
you
>can get the file.  I think it is MacMudBin.sit.hqx.
>     There was a RUMOR that a 3.1.2 MacMud was converted and would be
available
>to the public.  I heard this a LONG time ago, thought it was a
respectable
>source, but I guess not since noone has posted about it in about 3
months.  If
>the writers of MacMud do decide to convert, it would be nice to fix the
"ls" or
>"get_dir()" problem in the present version!

  There is a MacMudBin.sit.hqx in /mud_incoming. How do I run it? How do
I use it?

---
 The Evil Tofu

"No Lah! Sure or not one? Dunno leh! Nebber Mind! Like that one!
Terriblur Lah!"
From: siannce@polyslo.csc.calpoly.edu (Huthar)
Newsgroups: rec.games.mud.lp
Subject: Re: Clueless...
Date: 29 Jul 92 02:26:03 GMT
Organization: Huthar@Portals|Overdrive|TMI|Genocide

In article <3MV-8T_@engin.umich.edu> guile@engin.umich.edu (Kenneth K Lee) writes:
>In article <1992Jul28.234215.21146@monu6.cc.monash.edu.au> ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs]) writes:
>>wdell@ds5000.DAC.Northeastern.edu (Chilly) writes:
>>: Ok. I'm in need of some assistance. I would like to know if there is a way
>>: to "hide" yourself from users(),find_player(),find_living(),find_object(),
>
>Actually, I think that MudOS has the idea of this implemented in the 0.8.14
>driver, although not working correctly.  (It'll crash).  Perhaps in the next
>release, it will be working...
>

Yeap MudOS does have this but it has other features which basically make
this useless.  :)


-- 
-------------------------------------------------------------------------------
-Stephan Iannce (siannce@polyslo.CalPoly.EDU)	          // YAAJ (Yet Another
Huthar@Portals|TMI|Overdrive (LPmuds)            	\X/      Amiga Junkie)
-------------------------------------------------------------------------------
Newsgroups: rec.games.mud.lp
From: alcaman@opal.cs.tu-berlin.de (Alexander Weidt)
Subject: Re: Clueless...
Keywords: lpmud, LPC, driver
Organization: Techn. University of Berlin, Germany
Date: Tue, 28 Jul 1992 20:23:59 GMT

wdell@ds5000.DAC.Northeastern.edu (Chilly) writes:

>Ok. I'm in need of some assistance. I would like to know if there is a way
>to "hide" yourself [as if] I weren't in the game.
>This can be particularly useful especially if you're an admin or a god on
>an lpmud.

Hiho..
  this can be done to a reasonably degree of effectiveness in LPC, and the
folks that know how to get around it probably won't be those that you wish
to elude in any case.  If you *really* want to hide from your folks, then
you will have to implement it in the driver, but I bet I still could find
you if I tried.. ;)

  As for the LPC solution, just define your own find_player(), users() etc
simul_efuns which call the real efun, but manipulate the result.

  However, I really don't understand why you would want to do this, if your
wizards keep pestering you after you have in some way made it clear that
you do not wish to be disturbed, then you have attracted the wrong crowd
to your mud and should look to other means to solve those problems.

happy hacking, demos.
--
Use the Force, read the source.
From: amylaar@mcshh.Hanse.DE (Joern Rennecke)
Newsgroups: rec.games.mud.lp
Subject: clones vs. non-clones
Date: 22 Jul 92 14:34:25 GMT
Organization: Point of Presence Hamburg

It's quite easy to crash an LPmud by creating a file with a name ending
with a hashmark('#') and a number soon to be used for cloning, load this
file, and clone a file with the former name stripped off the hashmark and
the number till you get a clone with the same name as the loaded file.
The point now is: what should be done in order to prevent the fatal() in
enter_object_hash() ?

a) use another number for cloning? this will probably slow cloning down a bit.

b) prevent all files that have a hashmark and a number in their name from
   being loaded?

c) build filenames for clones in a different way (compatibility buster... !),
   so that no clashes can occur, e.g. "obj/torch/../#10", "#10/obj/torch",
   obj/torch//10

	amylaar
Newsgroups: rec.games.mud.lp
From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
Subject: Re: RANDOM MOVING AND CHASING
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Thu, 23 Jul 1992 03:33:46 GMT

cmj1@jaguar.uofs.edu writes:
: P.S. sorry I don't exacxtly code beautifully. :)

: +++++++++CODE++++++++++++++++++++
: 
: inherit "obj/monster";
: 
: reset(arg) {
: 	if(arg) return 1;
:      ::reset(arg);

A tip. Shouldn't arg be passed back down the chain to the inherited function,
so that obj/monster->reset(1) will be called. You never know, there may be
some code in obj/monster, or any other inherited function, that resets
when arg is 1. You should do the check after the inherited call:

reset(arg)
{
	::reset(arg);
	if (arg) return;

The Wigs of Oz,
Hunter of Shattered World LpMud,
Aaron Wigley	ins894r@aurora.cc.monash.edu.au
From: pfotopau@neumann.une.edu.au (Peter Fotopaulos)
Newsgroups: rec.games.mud.lp
Subject: Re: How to code this?
Summary: one way to do it...
Date: 28 Jul 92 11:41:31 GMT

In article <1992Jul25.000945.5512@talon.ucs.orst.edu>, navarrer@bionette.CGRB.ORST.EDU (Roy Navarre) writes:
> Can someone suggest the best way to make a room and monster so that help
> will be summoned if more than X players attack the monster? Ie if 5 players
> are beating on a poor little monster how to summon help?
> 
> I suspect this should be fairly simple, but I am having trouble with it
> nevertheless *grin*
> 
> Thanks!
> 
> Roy

You could try something like this....
.
.
int i;
.
.
init() {
  ::init();
  add_action("new_kill","kill");
}
new_kill() {
 if (!this_player()->query_attack())
   if (i >= NUM)) send_help();
   else i+=1;
}
/*
 * you could bullet proof it by decrementing 'i'
 * for actions such as west, quit, also if query_ghost() etc...
*/
Newsgroups: rec.games.mud.lp
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Functions not found in player.c and living.c
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Tue, 21 Jul 1992 16:33:20 GMT

anipa@cs.tut.fi (Niilo Neuvo) writes:

>rossw@ccu1.aukuni.ac.nz (Ross Williamson) writes:
>> Has anyone else outhere had problems with functions disappearing 
>> on and off.  Like the destruct command  one second it's there and 
>> the next it's not..... werid...
>> We running game driver 3.1.1  and    mudlib 2.4.5  in compat mode
>> any hints as to what this **very** annoying error/problem could be.

>The function that is called by add_action is declared static:
>	add_action("cmd_destruct","destruct");
>	...
>	static cmd_destruct(arg)
>	^^^^^^
>I have no idea why this is happening, but removing the static keyword
>helps. I would understand if it did it all the time, but the behaviour
>seems to be rather random. Seems to be a bug in the game driver.

Static functions can be called ONLY from the same object. Thus the quicktyper
for example cannot call the functions which are static.
Just removing the keyword static may have some side-effects, when wizards
are calling functions in other players.

-Efchen the Sage of TAPPMud
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.lp
Subject: Re: Anyone out there know Mary Lou Retton?
Date: 31 Jul 92 19:02:09 GMT
Reply-To: djohnson@ucsd.edu (Darin Johnson)
Organization: =CSE Dept., U.C. San Diego

>She seems like a really neat person, and I hope 
>to someday meet her.  Does anyone know if she's
>in school, married, anything?

I showed this article to her, and she thinks you're a really
geeky person.  She also wonders if you can differentiate
among different newsgroups.
-- 
Darin Johnson
djohnson@ucsd.edu
  - Luxury!  In MY day, we had to make do with 5 bytes of swap...
From: hinton@hurricane.cs.odu.edu (HARHAR)
Newsgroups: rec.games.mud
Subject: client sites
Date: 23 Jul 92 21:05:41 GMT
Distribution: rec.games.mud
Organization: Old Dominion University, Norfolk, VA, USA


im looking for a good GNU mudclient (.el) but all the sites for them on the
old client FAQ seem to be either down or not taking anonymous ftps anymore
(except lysator). i have lpmud.el, but id like to find a few more for trial
and comparison. anyone know any good ones/sites where they are?

thanks..

Jer

--

====================================================================
|         //////| //////|   //////\    //////\\    //////\         |
|        //////||//////||  //////\\\  ||||||\\\\  ||||||\\\        |
|       //////||//////||| //////\\\\\ ||||||\\\\\  \\\\\\          |
|      //////||//////|||| \\\\\\///// ||||||/////  //////          |
|     //////||//////|||||  \\\\\\///  ||||||////  ||||||///        |
|    ////// |////// |||||   \\\\\\/    \\\\\\//    \\\\\\/         |
====================================================================
    A little nonsense now and then is relished by the wisest men

			hintonj@stolaf.edu
From: mohrc@jacobs.CS.ORST.EDU
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 27 Jul 92 22:33:16 GMT
Organization: Computer Science Outreach Services - Oregon State University

In article <fortony.712256036@murphy> fortony@sonne.cso.uiuc.edu writes:
>mohrc@jacobs.CS.ORST.EDU writes:
>
>>In article <fortony.712124914@murphy> fortony@sonne.cso.uiuc.edu writes:
>>>mohrc@jacobs.CS.ORST.EDU writes:
>>>
>
>
>You know, I'm guessing -- and this is just speculation, you understand --
>that you're running an LP.

Wrong. Diku and most definatly not a "standard" version.

Anyway i guess the point here is mute. I personally dislike "ARGH my favorite
mud is dowm" messages also. But I dont see it actually changing for me you or
anyone else. I dont post my address because i hate people who try to talk to
me while i try to work, it also has the advantage of me not getting tons of
mail. I was trying to point out how others may feel about getting tons of mail,
but  we wasted time and bandwidth arguing about it instead.
IMO both points are valid, but running a mud is not my full time or even paid
job. I would like to have as few hassles with it as i can, I have a job as a
system administrator and am a student this takes up plenty of time the mud is
supposed to be an enjoyable (yes it takes work) side attraction.

>
>-- 
>a b c d e f g h i j k l m n o p q r s t u v w x y z
>Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu

Oh BTW there is one account i dont mind getting mail at as you will see in my
next post.

-Craig Mohr
mohrc@jacobs.cs.orst.edu
From: gt9398b@prism.gatech.EDU (Christopher R. Boggs)
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 25 Jul 92 05:25:43 GMT
Organization: Georgia Institute of Technology

In article <michael.712032168@pv322c.vincent.iastate.edu> michael@iastate.edu (Michael M. Huang) writes:
>In <1992Jul24.173541.21912@hellgate.utah.edu> twolf@cs.utah.edu (Tom Wolf) writes:
>>For those who panick, that is why I recommend playing several muds at the
>>same time. So when you can't get on one, you can try another. You meet more
>>people that way too.
>What a nice concept! :)  This way, you lower your real life participation and
>probably your GPA too! ;)

    Ditto, Instead of meeting people om muds, try some real life interaction.
You're favorite mud being down is the perfect "excuse" (geez) to get out and
meet some folks and do some real life things.
    Visit the local game room, pool hall, bar (hang out), or get some friends
together and play a real life role playing game. 
    I myself have wiz (or higher) characters at 4 dikus so I seldom have a
problem finding ine that is up. But I do date, ride my motorcycle, and play
AD&D and BattleTech regularly. Oh yeah, I have a summer job as well that's 
worth about 30 hours a week.
    Yes, I'm wasting space describing my life to you guys. I just wanted to
point out that being "successful" or "working" on muds does not require you to
lock yourself up in a lab or other small room.
    Mudding should be a diversion from real life, not a substitute.

-Chris

-- 
-----------------------------------------------------------------------------
         Christopher R. Boggs, InterNet at gt9398b@prism.gatech.edu 
-----------------------------------------------------------------------------
Newsgroups: rec.games.mud
From: gblanken@magnus.acs.ohio-state.edu (Gerime P Blankenship)
Subject: No Data to write to network
Organization: The Ohio State University
Date: Wed, 22 Jul 1992 18:09:16 GMT

     When I try to log on to any mud, I get a message that says "No Data To 
Write To Network".  What does this mean, will it affect the game, and how do I 
suppress it if possible?

                         Thank you,
                         gblanken@...ah forget the rest.
Organization: Johannes Kepler University Linz - Computing Center
Date: Thursday, 23 Jul 1992 10:32:44 CDT
From: <K111114@ALIJKU11.BITNET>
Newsgroups: rec.games.mud
Subject: new host

hi !
Holy Mission has been moved to another host.
Our new IP is: mud.edvz.uni-linz.ac.at at port 4242
Bye, Herp.
From: poincare.cs.jhu.edu!jelson@overmind.mind.org
Newsgroups: rec.games.mud
Subject: Re: If a Mu* is down, Dont panic so quickly
Date: 22 Jul 92 19:38:00 GMT
Organization: Johns Hopkins Computer Science Department, Baltimore, MD
X-mailer: Stadel 3.4a-227
X-Spam-content: irrelevant

In article <15394@ucdavis.ucdavis.edu> letom@quesadilla.ucdavis.edu (Tom) 
writes:
>In article <64055@hydra.gatech.EDU> gt9398b@prism.gatech.EDU (Christopher R.
 Boggs) writes:
>>    I've noticed alot of posts lately from people who are acting desperate
>>about a Mu* being down. And I take it seriously until later in the post 
when
>>they say "It went down last night", or "It's been down 6 hours!". 
>>    People, Mu* WILL go down for all types of reason. If your favorite hang

>Agreed!  And if the mud is so "important" to you, that after only six hours
>of downtmie, you're willing to post to the entire world about "Why is X
>down" then you should probably know the email address of the God who
>runs that mud...._ask_ first.  THey, if anyone, would knw, and you would
>get it directly frmo those responsible, without any chane of error or
>rumors.

Agreed!  Plus, remember that news can take DAYS to go across the country
and around the world.  If a MUD goes down and you post "What happened to
insert-name-of-mud-here??  It went down 2 hours ago!" the MUD can come
back up the next day but your post will be arriving at sites well into
next week ;-).


-- 
Jeremy Elson
jelson@server.cs.jhu.edu (Internet) / jelson@jhuvms (Bitnet)
From: IO10966@MAINE.MAINE.EDU
Newsgroups: rec.games.mud
Subject: Re: Has TNG Trek returned yet?
Date: 28 Jul 92 18:28:55 GMT
Organization: University of Maine System


 yes its at NEBULA.LIB.VT.EDU 1701 or 128.173.7.183 1701
 -Tr'Radiak :)
From: hawkeye@glia.biostr.washington.edu (Ken Keys - TF Dude)
Newsgroups: rec.games.mud
Subject: TinyFugue 2.0 beta5 release
Summary: TF bugfixes
Keywords: tf tinyfugue client
Date: 23 Jul 92 19:21:44 GMT
Article-I.D.: glia.hawkeye.711919304
Organization: University of Washington

TF 2.0 beta5 has bugfixes in: flushing output, nonblocking connect on some
systems, input window display, and timing of nested processes.

You can obtain it via anonymous ftp from
  ferkel.ucsb.edu (128.111.72.60)      pub/mud/Clients/tf.2.0.beta5.tar.Z
  ftp.math.okstate.edu (139.78.10.6)   pub/muds/clients/tf.2.0.beta5.tar.Z
-- 

Ken Keys, aka Hawkeye
Master of the Fugue
kkeys@ucsd.edu or hawkeye@ucsd.edu
Newsgroups: rec.games.mud