HDTenEightyP/NetNews huggingface dataset:
From: wirehead@cheshire.oxy.edu (David J. Harr)
Subject: Re: XConq on the Mac?
Followup-To: comp.sys.mac.games
Summary: No way, Jose
Organization: THe programmers who say NEE!
Date: Fri, 29 Jan 1993 03:14:18 GMT

In article <1993Jan27.003339.8964@athena.mit.edu> rajiv@athena.mit.edu (Rajiv A Manglani) writes:
>Is there a version of XConq that runs on the Mac? If so, where can I get it?
>
>Rajiv Manglani
>rajiv@athena.mit.edu

Fat Chance. The person who wrote the program, a fellow named Stan Shebs, has stated publicly
that he hates the Mac and will oppose any efforts to port it over.

David J Harr

"My definition of happiness is being famous for your financial ability to
indulge in every kind of excess." -- Calvin
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Fri, 22 Jan 1993 01:31:26 PST
Subject: Re: Zork bug?

>Note: Followups directed to rec.games.int-fiction, the proper place for
>discussion of interactive fiction games.

But I don't have access to that conference!

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**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: barrett@pacific.mps.ohio-state.edu (Tom Barrett)
Subject: Re: Strategic Conquest strategies, cheats, hacks...
Organization: Ohio State University; Physics Department
	<C19JGx.qK@rice.edu> <5V0WB8M@cc.swarthmore.edu>
Date: Mon, 25 Jan 1993 16:08:24 GMT


>   Anyone out in NetLand know how to get ahold of this "Strategic Conquest
>   Cheater" that the original poster referred to?
>
>   -Erik

I have a copy of this program.  I you really want it, I can send it to you,
but I don't think you will.  Why?

I've just sent a better SC game editor (more capable, nice interface, works
with both versions 2 & 3) that I've been working on to sumex.  It should
be available in a couple of days.  If you still want S.C.Cheater next
week let me know.

- Tom Barrett
barrett@paciic.mps.ohio-state.edu
From: slf3@po.cwru.edu (Scott L. Fisher)
Newsgroups: comp.sys.mac.games
Subject: Re: Civilization Cheats?
Followup-To: comp.sys.mac.games
Date: 27 Jan 1993 02:58:59 GMT
Organization: Zeta Beta Tau (CWRU)
Distribution: world
NNTP-Posting-Host: b63128.student.cwru.edu

First of all these tecniques have not been tried on the MAC, only ms-dos. 
However I do believe they will because they are features that the
programers used for programming and debugging.

To see the entire world map, every other computer players location (this
includes all their pieces).  You can also check and change their production
(I am not wure if changing their production really does anything though).

But back to showing the entire world map.
     1)  Hold down the shift key.
     2)  While holding down the shift key press
         (1, 2, 3, 4, 5, 6, 7, 8, 9, 0,)
     3)  Now click on the active map.

To return to the other map (which is advized, because if you don't all the
computers moves will be shown).
					4)  Repeat steps 1 through 3 above.


---
Scott L. Fisher                  ZETA BETA TAU FRATERNITY
Case Western Reserve Universtiy
---
Newsgroups: comp.sys.mac.games
Distribution: world
From: Sean_P._Peisert@bmug.org
Organization: BMUG, Inc.
Date: Tue, 26 Jan 1993 06:01:16 PST
Subject: Pax Imperia

I want to buy a copy of Pax Imperia but I'm only doing it if it's upgradable to
the bug-fixed version for FREE when it comes out.  Can someone confirm or deny
this?

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**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: wgrd@owlnet.rice.edu (W. Gavin Robert Duncan)
Subject: Re: Strategic Conquest strategies, cheats, hacks...
Organization: Rice University
Date: Fri, 22 Jan 1993 16:07:44 GMT

If you really want to mess with the game, there's the "Strategic Conquest Cheater".  It allows you to add/remove both your and your opponents units, change any unit's fuel/strength/blast radius, alter unit type, and change opponents (ie: from computer to human).
Unfortunately, I don't remember how I got a hold of it, so I can't give you any info on how to find one.

Newsgroups: comp.sys.mac.games
From: chapman@suncis.ycc.yale.edu (Jonathan Chapman)
Subject: Out of this World Copy Protect?
Followup-To: comp.sys.mac.games
Organization: Yale University
Date: Fri, 22 Jan 1993 19:51:04 GMT

Does anyone know what kind of copy protection :-( is used for Out of this
World?
Thanks in advance

**************************************************************************
Jonathan Chapman           *
Yale University            *"Resistance is futile. You will be assimilated
chapman@suncis.ycc.yale.edu*          -Bill Gates
**************************************************************************
Newsgroups: comp.sys.mac.games
From: hcm@ausom.oz.au (Hamish Mogan)
Subject: Re: Best AD&D game
Date: Mon, 25 Jan 1993 21:04:43 GMT
Organization: AUSOM - The Apple Users Society of Melbourne

brl@kopasker.is (Bjorgvin Runar Leifsson) writes:


>In my opinion, the 'Pool' series is far the best:
>Pool of Radiance
>Curse of the Azure Bonds
>Secret of the Silver Blades
>Pools of Darkness

Pool series?.. Try Forgotten Realms

>All system 7 friendly.

Incorrect. Pool Of Radiance is only 6.X.X.

-- 
+----------------------------------------+
| H A M I S H - - - - - - - -  M O G A N |
|                Internet                |
|   hcm%ausom.oz@sol.cc.deakin.oz.au     |
Newsgroups: comp.sys.mac.games
From: g_turpin@spike.psc.scarolina.edu
Subject: Re: Free Trial Offer
Reply-To: g_turpin@spike.psc.scarolina.edu
Organization: Univ of S Carolina College of Sci and Math
Date: Mon, 25 Jan 93 20:09:29 GMT

Please sign me up.

Thomas B. Turpin
79-G Islay Lane
Columbia, S.C. 29210

Thanx.
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Oxyd link game questions!!  
Organization: University of Colorado, Boulder
Date: Mon, 25 Jan 1993 14:44:00 GMT

> Also, how do you play the game over the modem?  Does one have to make
> a connection with the remote machine first with something like Zterm?
> I don't know how to contact another Mac by modem at all really...  :(

Doesn't Oxyd have its own dial command?  I recall some instructions in the
mini-guide (onscreen) on how to use one...

Does it have to be another Mac?  Can a linked game be played by modem from Mac
to IBM?  If I buy the book, will the codes be in their for a linked game of
this sort, or do Macs and IBMs have different codes?

Scott.
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Street Fighter
Date: 25 Jan 93 15:32:08 GMT
Followup-To: comp.sys.mac.games
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

> The Subject heading says Street Fighter, right? I haven't seen one
> valid reason offered why such a game couldn't be programmed on the
> Mac. I've seen a lot of whining and moaning and pissing in beer, tho.
> 
> If you want games for the Mac, start buying them. Don't "borrow" them.
> If the publishers see a market, they'll move to provide for it. If you
> can't be bothered to do that, then go out and by a d*mn SNES and be
> done with it.
> 
> Followups to c.s.m.games, since this is a software problem, not a hardware
> one.
> 
> James

Not a hardware problem? Then explain how such games can be done on the genesis
when it has the identical processor to a mac plus. There are certain 
dedicated hardware features in such game consoles that allow you to do fast
rotation, scaling, and scrolling. How much do you know about Mac programming?
I'm not an expert, but I know that page flipping ability is limited, you can't
change the pointer to video memory to get fast scrolling and there's no
hardware support for special effects like on a SNES for example. One thing that
is useful is the palette animation ability.

Publishers can have the best of intentions, but that doesn't mean that they
can overcome the inherent speed limitations of hardware. It's not a question
of mind over matter...

As I said before, the non-existence of a 320 x 200 graphics mode on the mac
limits the ability of pc ports for games like ultima underworld. I'm not
saying that it couldn't be done, but that programmers who would like to port
it would have extra challenges that *might* not be surmountable.

Sean
Newsgroups: comp.sys.mac.games
From: schweda@iastate.edu (Christopher Schweda)
Subject: Trade brnad-new Lemmings for LTOI-1?
Organization: Iowa State University, Ames IA
Date: Tue, 26 Jan 1993 02:16:26 GMT

I just received a copy of Lemmings from MacConnection and am looking
to trade it for a copy of Lost Treasures of Infocom Vol. 1. I'd
consider other trades, too. My copy of Lemmings is less than 24 hours
old and comes complete with box,docs, registration card.


Why am I trading? I played it once and didn't much care for it. Feel
free to e-mail. 



Thanks,
Chris Schweda

schweda@iastate.edu

or 

chris.schweda@um.cc.umich.edu

--
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Thu, 21 Jan 1993 02:37:10 PST
Subject: Re: PoP - Falling from Level 6 to 9?  (Was Re: PoP level 6 and 12)

>I think he is just a little confused...  I know of no way to skip a
>level.  You can only get to level 9 through levels 7 then 8...

I think maybe he just experienced a one-time glitch in the program.
A cosmic ray hit the right RAM cell at just the right time.

>If there is a way, then color me naive and please post it!

Me too!

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: mlz@asacsg.mh.nl (Arne Maletzky)
Subject: Re: How to manipulate data fork?
Organization: ASAC Nederland b.v.
Date: Wed, 27 Jan 93 14:14:20 GMT

For as far as I know you can use MacTools or a program called FEdit to
examin/modify data fork's current version of Fedit is I think 1.07 ( has
not changed since 1988.

Arne
-- 
Arne Maletzky 		            mlz@mh.nl via internet backbones
Multihouse Computer Services        uucp: ..!{uunet,sun4nl}!mh.nl!mlz
Coencoop 7, 2741 PG Waddinxveen,  The Netherlands
----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: t784103@cd1.LRZ-Muenchen.DE ()
Subject: Looking for higher Netrisk version than 1.0?
Keywords: Netrisk x.0
Organization: Leibniz-Rechenzentrum, Muenchen (Germany)
Distribution: lrz
Date: Wed, 20 Jan 1993 19:11:15 GMT

Hi!

We have trouble using our Netrisk 1.0 version:

1: It doesn't work with more than 3 players over our Appletalk net!

2: It is not possible to play Netrisk by Modem!

So, does anybody know of a higher version than Netrisk 1.0?

Friedemann & Eberhard
From: c60b-3jl@web-3a.berkeley.edu (James Wang)
Newsgroups: comp.sys.mac.games
Subject: Re: Best AD&D game
Date: 25 Jan 1993 06:04:24 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: web-3a.berkeley.edu

In article <1223@kopasker.is> brl@kopasker.is (Bjorgvin Runar Leifsson) writes:
>eric@sad.hp.com (Eric Lucas) writes:
>
>>If I was to buy an AD&D game with color graphics and sound, which one would
>>I buy?  I'm interested in a challenging game with AD&D type combat/spells/traps
>>weapons/characters.  All opinions welcome.  
>
>In my opinion, the 'Pool' series is far the best:
>Pool of Radiance
>Curse of the Azure Bonds
>Secret of the Silver Blades
>Pools of Darkness
>
not to mention that the only other series for the mac (krynn/dragonlance)
is incomplete since ssi never bothered to port over the first two episodes.

the forgotten realms series (pool) is easier to pick up and go (no separate
mage classes, for one).  and if you stick with human characters, you won't
run in racial level limits.  but then if you are a fan of the _chronicles_
(dragonlance fantasy novel series), you'd miss out on meeting tasslehoff.

all my humble opinions, of course.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Dave_Greene@bmug.org
Organization: BMUG, Inc.
Date: Mon, 25 Jan 1993 01:15:58 PST
Subject: Re: OOTW HELP PLeasE!

Respond to me personally, I have to run, but I can help you

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
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From: Ryan_A.J._Biggs@magic-bbs.corp.apple.com
Newsgroups: comp.sys.mac.games
Subject: Re: Help: Pools of Darkness
Date: 26 Jan 93 02:27:16 GMT
Distribution: na
Organization: Macintosh Awareness Group In Canada

To get past the painful gaze use invisibility , mass invisibilty or
invisibility 10' radius.  It's kinda fun!
***********************************************************
The views expressed in this posting are those of the individual author
only.
***********************************************************
Newsgroups: comp.sys.mac.games
From: kevin_mcentee@taligent.com (Kevin McEntee)
Subject: Civilization Specialists?
Followup-To: comp.sys.mac.games
Organization: Taligent
Date: Tue, 26 Jan 1993 02:33:37 GMT

How, on the mac, can you turn a ordinary citizen into a specialist?  I
can't
figure it out from the manual.  Thanks!
From: dpb@sdchemw2.ucsd.edu (Doug P. Book)
Newsgroups: comp.sys.mac.games
Subject: Re: Zork bug?
Date: 22 Jan 1993 17:17:24 GMT
Organization: UC San Diego Chemistry
Distribution: world
NNTP-Posting-Host: sdchemw2.ucsd.edu

possible spoiler...

>Many Infocom games have a command to test that.  It's usually 'VERIFY'
>or '$VERIFY' or something like that.  The game will do a checksum on
>itself.  Check your manual.

Thanks, I will try that.  I know now from several people that the thief
does move objects around the dungeon while you aren't there.  The still
seems to be a problem with the candles shrinking when not lit (no biggy,
but trying the verify command will be interesting.)

Thanks,

Doug
dpb@sdchemw2.ucsd.edu
From: 1k1mgm@kuhub.cc.ukans.edu (Christopher Gunn)
Newsgroups: comp.sys.mac.games
Subject: Re: MicroBridge Companion
Date: 28 Jan 93 18:51:12 CST
Followup-To: comp.sys.mac.games
Organization: University of Kansas Academic Computing Services

In article <trrrc-280193120127@mutsu.rc.rit.edu>, trrrc@rc.rit.edu (Thomas R. Ridley) writes:
> The program is also available in a DOS version from Egghead Software,
> CompUSA, Tandy Superstores and Walton Software. It may be ordered
> directly from:
> 
> Great Games Products

Am I correct in parsing this to mean that you can get the DOS versions
from stores X, Y and Z but must order the Mac version from the
publisher?  Nearest CompUSA didn't have Mac version last time I
looked (nor all that much Mac stuff at all, really...) and it isn't
in the Egghead 'mini' catalogs I get from time to time.

Suppose I should just get on the phone to some of these places
and not eat net bandwidth.

Christopher Gunn	Molecular Graphics and Modeling Lab
SPAN--KUPHSX::GUNN	Department of Medicinal Chemistry, Malott Hall
913-864-4428 or -4495	University of Kansas, Lawrence, KS  66045
Newsgroups: comp.sys.mac.games
From: tfish@world.std.com (Ted Fisher)
Subject: Journeyman
Organization: The World Public Access UNIX, Brookline, MA
	Has anybody heard anything about Journeyman?  I saw the demo on
Date: Sat, 23 Jan 1993 00:46:03 GMT

the Apple Games Sampler, and was blown away: if anybody's read anything or
seen any more besides the demo, I'd be interested.

					-tfish@world.std.com
-- 
					-tfish@world.std.com
Newsgroups: comp.sys.mac.games
From: derek@netcom.com (Derek LeLash)
Subject: Heaven & Earth book
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Sun, 24 Jan 1993 03:25:03 GMT

Just for the general information of the net, the strategy guide for Heaven &
Earth can be found in stores (like Software Etc) as well as ordered by mail.
It's worth the $18.95 if you are the obsessive type.  :-)
Further, since I have a copy, I can e-mail out the solution to whatever puzzle
is stumping you.  I may have to limit this to one request per person, though --
you should work these things out on your own. :-)

Derek
-- 
Derek LeLash (derek@netcom.com)  "The journey is the reward, especially if
Tech Writer/Multi-medium          you got stock options when you were hired."
BASYS Automation Systems, Inc.
Sunnyvale, CA  408-SEX-LLAMA       DISCLAIMER:  Wash before wearing.  :-) 
Newsgroups: comp.sys.mac.games
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Subject: ANNOUNCING NetHack 3.1 for the Mac
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Thu, 28 Jan 1993 11:57:12 GMT

After two years of work, we are proud to announce NetHack 3.1
for the Macintosh. During these two years, the game has
aquired a new interface, as well as lots and lots of
enhancements to the dungeon, including a lot of special
levels, quests, and the game is now closer to the AD&D rules
it originally was derived from. Monsters can even use
weapons and things!

We will make a compiled binary available after the source
packages has reached comp.sources.games; it will be posted
to comp.binaries.mac in due time.

The macintosh version is the result of several persons
dedicated work, including Hao-Yang Wang, Jonathan Handler
and Dave Hairston. (Plus me :-) The "real game" is the
result of too many to mention.

For further information, please see rec.games.hack which has
the "official" announcement. No, I will not mail the game to
people mailing me requests.

Cheers,

						/ h+
-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

  "From now on I will re-label the EQ on the deck as Fizz and Wobble
   instead of HF and LF."
From: mcote@celine.sw.stratus.com (Mike Cote)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre Supreme
Date: 28 Jan 93 13:44:02 GMT
Reply-To: mcote@celine.sw.stratus.com (Mike Cote)
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: celine.sw.stratus.com


Where can I get Spectre Supreme?  I haven't seen any of the standard Mac 
mail-order houses carrying it.

mpac
Newsgroups: comp.sys.mac.games
From: egb43782@uxa.cso.uiuc.edu (Erich  )
Subject: Is Citadel II out yet?
Summary: blah
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 16:11:23 GMT


I loved Citadel I, and I remember hearing that Citadel II was due
out by christmas... Anybody gotten a hold of it yet?

--Erich

Newsgroups: comp.sys.mac.games
From: forget@DMI.USherb.CA (Yves Forget)
Subject: Re: Delta Tao
Keywords: Ho
Organization: Universite de Sherbrooke -- Dept. d'Informatique
Date: Fri, 22 Jan 1993 16:09:11 GMT

In article <1jm76eINNfgk@rs2.hrz.th-darmstadt.de> berbie@rbg.informatik.th-darmstadt.de (wolfgang berberich) writes:
>
>
>Do they have any electonic connection
>
>AppleLink
>Internet
>Fax Number
>
>
>?????????????
>
>
>Berbie
>

Electronic address : DeltaTao@applelink.apple.com
Phone : 408-730-9335 or 800-827-9316 .  I've been told the 800 number
	works only in USA.

Yves Forget


-- 
                God is real, unless declared integer.
=======================================================================
Yves Forget                    forget at dmi.usherb.ca (Internet)
Universite de Sherbrooke       bo05   at udesvm.bitnet (bitnet address)
Newsgroups: comp.sys.mac.games
From: shecht@lamar.ColoState.EDU (steven heckt)
Subject: Re: Strategic Conquest strategies, cheats, hacks...
Summary: question on cheating 
Date: Sat, 23 Jan 1993 17:10:43 GMT
Organization: Colorado State University, Fort Collins, CO  80523

It was asked if the computor cheats on #3.0. As you may have gleaned
from the posts, the computor gets a starting island with more and more
cities. You may have to go a long ways to get even a second city on
your starting island. The computor also seems to start more to the center of
the game board (which is not as large as on the lower versions- a
detriment in some ways). So- this makes you just try to hang on until you
get bombers (no, don't build the one square ones, wait) and then you can
slip in and cream his/her home island.
Does anyone truly win consistently on level 15? Or do you just restart if
you get too bad a setup?
From: hhtra@usho72.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: Re: game suggestions
Date: 28 Jan 93 20:42:55 GMT
Organization: Chevron

In article <1993Jan27.205430.6278@netcom.com>, lemay@netcom.com (Laura Lemay) writes:
|> 
|> Help!  I need suggestions for a new game, and since I'm somewhat picky
|> about what I like, I thought I'd ask here.          ^^^^^^^^^^^^^^^^^^

 I'll say!

 
|> I like puzzle games; not necessarily games that literally have puzzles or
|> games that are themselves puzzles, but games that require thought, and
|> have a concrete solution.

 Does this rule out 3 IN THREE?

 
|> I don't like flight simulators.  Don't care for D&D games of the
|> Wizardy genre where you have a build a character, or rogue-style games
|> where you wander forever through levels and kill monsters.  I'm not
|> fond of shoot-em-up video games.  My hand-eye coordination sucks.

 Let's see...
 no flying, no D&D, no levels, no shoot-em-up, coordinaton sux. 
 Gee, that eliminates about 80-90% of the games available.

 
|> I *loved* fool's Errand.  I think Fool's Errand is probably the best
|> game I have ever come across.  I regret greatly that I came across it
|> after it was out of print, othersie I would have bought a legal copy.
|> Hell, I would have bought ten legal copies of it would mean more games
|> like that.
|> 
|> I have the infocom games, and I love them, too.  But text adventures
|> are starting to wear on me a little.
|> 
|> I'm about half way through lemmings, and its not bad.  The puzzle
|> aspect of it interests me but it pisses me off that I have problem
|> solving the games due to timing the placement of lemmings rather than
|> by not solving the puzzle.
|> 
|> Any suggestions?

 Outside of 3 IN THREE, SIMCITY, and the CARMEN SANDIEGO series, there
 ain't much left except for kids games like KID'S PIX, MACGEE, and the
 MACKIDS series.


|> I had heard a rumor a few years back that the author of FOol's Errand
|> had released a second game; is it still available?  Whats the author
|> doing now?

 I dunno.


 Good Luck! :)

 TRAVIS
Newsgroups: comp.sys.mac.games
From: aggie@wealthy.ocean.fsu.edu (I R A Aggie)
Subject: Re: Leyte Gulf Help
Followup-To: comp.sys.mac.games
Organization: An Ol Ag surrounded by a bunch of unfriendly Seminoles
Date: Mon, 25 Jan 93 04:35:23 GMT

In article <1jvih0INN11p@phakt.usc.edu>, cokin@phakt.usc.edu (Darren Cokin)
wrote:

> The information you requested is in the manual.  Obviously you don't have the
> manual, or you wouldn't ask.  So your a pirate.  And you were foolish enough to
> admit it.
> 
> BUY THE FUCKING GAME IF YOUR GOING TO PLAY IT YOU ASSHOLE!
> 
> I bet you didn't even buy Hellcats...
 
"In all things be polite, even in a declaration of war." - Otto von Bismark

I hope, Darren, that what you allege is so. It may be so. But let me 
relate to you a simple story. This is a true story.

When I first bought LG, what I received in the mail had me a little bit
more than a little bit steamed. A shrink-wrapped box. No disk. No manual.
No warranty card, no nothing except some stale air.

It wouldn't surprise me one bit if there where boxes out there with
manuals,
but no disks, and disks, but no manuals.

> I sincerly hope no one will send him the information he requested.

Don't look at me. If he's pirated it, then shame on him! But if not, you
can try Graphic Simulations, or your original place of purchase for 
assistance.

Graphic Simulations Corporation
1200 E. Collins #214
Richardardson, TX  75081
(214) 699-7400

There's really no need to be rude about it.

James
Newsgroups: comp.sys.mac.games
From: schorsch@cheshire.oxy.edu (Brent William Schorsch)
Subject: Re: "Out of this World" worth it?
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Wed, 27 Jan 1993 02:10:04 GMT

I am stuck at the beginning.
I have gotten in the cage & I can swing it to get out, but what then?
(I get the gun, & I can shoot things & get to the elevator, but I
eventually run out of bullets)
There is a guy at the bottom I can kill, (why..)
next level up there is a wall I can blast through but the guy below
shoots me if I drop. At the top there is the room where you can look
out & inbetween the level you started on with endless guardes.
help!
Brent Schorsch
schorsch@oxy.edu