HDTenEightyP/NetNews huggingface dataset:
From: chapmand@chdasic.sps.mot.com (David Chapman)
Subject: 9X9 Go
Date: Mon, 21 Dec 92 09:46:26 MST
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Hello,
Over the past few weeks, a number of 9x9 professional games have been
postd to this newsgroup.
I am curious about the advantages and disadvantages of playing 9x9 Go.
Would it enhance or degrade my performance on a 19x19 board.

chapmand@chdasic.sps.mot.com
Newsgroups: rec.games.go
From: key@soda.berkeley.edu (peter li'ir key)
Newsgroups: rec.games.go
Subject: slo go
Date: 22 Dec 1992 04:24:38 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: ca
NNTP-Posting-Host: soda.berkeley.edu


anyone know of any go groups or players in san luis obispo, ca?

peter li'ir key
key@soda.berkeley.edu
Newsgroups: rec.games.go
Date: Thursday, 31 December 1992 17:04:48 PDT
X-Mailer: TMail version 1.13
From: "Anton Dovydaitis" <anton@infoserv.com>
Organization: Ishi Press International
Subject: GO on TSN
Newsgroups: rec.games.go
Distribution: world

GO on TSN is getting better.  Now there are a fair number of dan and
upper kyu players, and also they've devoted a whole section to GO
so that it's easy to find players.  They're running tournaments now.

I am working with TSN on how to improve the next version of the GO
interface.  Please send me any suggestions.  I'd also like to know
what you like or don't like about TSN.  The more letters I have, the
more leverage I'll have in getting the improvements implemented.


================================================================
Anton Dovydaitis			Ishi Press International
anton@infoserv.com			76 Bonaventura Drive
408/944-9900 voice			San Jose, CA  95134
408/944-9110 FAX			U.S.A.
================================================================
Newsgroups: rec.games.go
From: ebrisson@riley.wellesley.edu (Erik Brisson)
Subject: Clubs in greater Boston area?
Organization: Wellesley College
X-Newsreader: Tin 1.1 PL5
Date: Thu, 31 Dec 1992 19:57:47 GMT

Anyone out there know of Go club(s) in the Boston area?  
An e-mail or post of this info would be appreciated

Thanks,
Erik Brisson


Newsgroups: rec.games.go
From: jzy@casbah.acns.nwu.edu (Jim Yu)
Subject: Re: electronic magazine (Re: GO World in trouble)
Organization: Northwestern University, Evanston Illinois.
Date: Mon, 4 Jan 1993 01:27:10 GMT

In article <1i809eINNee0@nic.umass.edu> yang@titan.ucc.umass.edu (HUAYONG YANG) writes:

>>In a electronic Go magazine, PostScript is not absolutely necessary; mgt
>>can produce a neat looking ASCII board.  I like bn's suggestion to include
>
>This is a question I am thinking about. Is mgt good enough to handle the
>articles with few diagrams? Take ychen's articles for example, if we
>display them with mgt, the comment window would be way too crowdy. One
>way to solve this problem is to add one more feature to mgt, i.e. the
>ability to display ascii screenfully.
>

Well, mgt does have the ability to display ascii screenfully.  That is,
when you are at any node in mgt, type ^F (control-f).  Then give a file
name and the screen is saved in an ascii text file.  The following is an
example:

Black to play.

   A B C D E F G H J K L M N O P Q R S T
19 . . . . . . . . . . . . . . . . . . . 19
18 . . . . . . . . . . . . . . . . . . . 18
17 . . . . . . . . . . . . . . . . . . . 17
16 . . . . . . . . . . . . . . . . . . . 16
15 . . . . . . . . . . . . . . . . . . . 15
14 . . . . . . . . . . . . . . . . . . . 14
13 . . . . . . . . . . . . . . . . . . . 13
12 . . . . . . . . . . . . . . . . . . . 12
11 . . . . . . . . . . . . . . . . . . . 11
10 . . . . . . . . . . . . . . . . . . . 10
 9 . . . . . . . . . O . . . . . . . . .  9
 8 . . . . . . # . . O . . # . . . . . .  8
 7 . . . . . . # O . . . O # . . . . . .  7
 6 . . . . . O O # # # # # O O . . . . .  6
 5 . . . . . . # O O O O O # . . . . . .  5
 4 . . . . . . # . . # . . # . . . . . .  4
 3 . . . . . . # # # . # # # . . . . . .  3
 2 . . . . . . . . . . . . . . . . . . .  2
 1 . . . . . . . . . . . . . . . . . . .  1
   A B C D E F G H J K L M N O P Q R S T

B first to secure 5 surrounded stones.

The above is the problem posted by Jean-Yves not long ago on rec.games.go.
And one can edit the screen anyway he wants.  For example, maybe the lines
above line 10 are not needed, then use an editor to delete them.

Comments can be attached below the screen.  I think that's what ychen did
in his articles.

Regards,
Jim Yu
Organization: Penn State University
Date: Sun, 3 Jan 1993 15:41:21 EST
From: <GDH3@psuvm.psu.edu>
Newsgroups: rec.games.go
Subject: CRAZY GO (FOR NON-TRADITIONALISTS ONLY)

Here's a variation of GO to play when you're not feeling serious.
The only difference from regular GO is that, instead of placing
one stone per turn, you throw a die to determine how many.  Thus
each player places from one through six stone on each turn.  The
stones are placed one after the other, as if the opponent were passing
several times.  (i.e. if black rolls a three, white has to pass twice.)
The game continues until both players agree that the board cannot be
changed.  (Yes, this does eventually happen!)
Enjoy, Mitch Timin in State College, PA.
Newsgroups: rec.games.go
From: bcannard@hppcb36.mentorg.com (The Human Mi-Go)
Subject: Re: Funny problem
Originator: bcannard@hppcb36
Date: Tue, 22 Dec 1992 20:05:55 GMT
Reply-To: bob_cannard@mentorg.com
Organization: Yuggoth Ores and Quality Used Brains
Keywords: 
Followup-To: 


In article <Bzo44z.DvK@sci.kun.nl>, hansm@cs.kun.nl (Hans Mulder) writes:
|> In <1992Dec22.070028.23415@news.mentorg.com> bcannard@hppcb36.mentorg.com (The Human Mi-Go) writes:
|> 
|> >Bzzzzt
|> 
|> >|. . . . . . . . . . . . . . . . . . .|
|> >|. . . . . . . . . . . . . . . . . . .|
|> >|. . . . . . . . . . . . . . . . . . .|
|> >|. . . . . . . . . O . . . . . . . . .|
|> >|. . . . . . # . . O . . # . . . . . .|
|> >|. . . . . c # O . . . O # . . . . . .|
|> >|. . . . b O O # # # # # O O . . . . .|
|> >|. . . . . . # O O O O O # . . . . . .|
|> >|. . . . . . # . . # . . # . . . . . .|
|> >|. . . . . . # # # . # # # . . . . . .|
|> >|. . . . . . . . . . . . . . . . . . .|
|> >|. . . . . . . . . . . . . . . . . . .|
|> > -------------------------------------
|> 
|> >Now how about 1 at b?
|> 
|> Presumably White just comes out at c.  Black could capture those
|> stones in some sort of net, but he can't keep them down to 3 liberties.
|> As soon as White has 4 liberties, he can go after the 5 stones that
|> Black was originally asked to save.

c is disaster for white. After black turns to the left, the sequence
to 7 traps a cutting group in a simple ladder (6 anywhere else lets
black out):

|. . . . . . . . . . . . . . . . . . .|
|. . . . . . . . . . . . . . . . . . .|
|. . . . . . . 7 6 . . . . . . . . . .|
|. . . . . . . 4 5 O . . . . . . . . .|
|. . . . # # # 2 3 O . . # . . . . . .|
|. . . O O O # O 1 . . O # . . . . . .|
|. . . . # O O # # # # # O O . . . . .|
|. . . . . . # O O O O O # . . . . . .|
|. . . . . . # . . # . . # . . . . . .|
|. . . . . . # # # . # # # . . . . . .|
|. . . . . . . . . . . . . . . . . . .|
|. . . . . . . . . . . . . . . . . . .|
 -------------------------------------

If White turns South instead, Black forces him into a dead end. White
cannot get the extra liberty needed to tennuki, and is forced to return
to the north, giving Black the ladder as above.

As far as I can see White is done for.

Cheers,

	Bob (2 kyu)

-- 
bob_cannard@mentorg.com			"More dynamite!" - Theron Marks
From: jlzhong@vision.csl.uiuc.edu (Jialin Zhong)
Newsgroups: rec.games.go
Subject: Re: IGS
Date: 28 Dec 1992 23:27:23 GMT
Organization: Center for Reliable and High-Performance Computing, University of Illinois at Urbana-Champaign
NNTP-Posting-Host: vision.csl.uiuc.edu

smg6@po.CWRU.Edu (Stanley M. Golem) writes:


>I haven't been able to get on IGS as a new user either (and I in-
>clude the port number 6969).  Maybe Cleveland Freenet strips port
>numbers for some reason.  Does anyone have any ideas what we might
>be doing wrong?

>Max Golem, 5-dan.
>-- 

I guess nothing wrong on your side. As long as I know, you can't do telnet
to another site from Cleveland Freenet. Contact the administrator of
Cleveland Freenet to find out.

Jialin
--
Jialin Zhong		    *   /  l    l        l   l  *    ---O--O--O--O---
1614 Beckman Institute	    *  / l-l-l -l-l l-l -l- -l- *   /--*--*--*--O--O
Urbana, IL 61801	    * /l l-l-l /  l l-l /l\ /l\ *  /--/--*--/--*--O
jlzhong@uirvld.csl.uiuc.edu */ l   l  /  \l    / l X l \* /--/--/--/--/--/
Newsgroups: rec.games.go
From: jzy@casbah.acns.nwu.edu (Jim Yu)
Subject: Re: electronic magazine (Re: GO World in trouble)
Organization: Northwestern University, Evanston Illinois.
Date: Sun, 3 Jan 1993 22:45:16 GMT

In article <1i7e1cINN6r0@nic.umass.edu> yang@titan.ucc.umass.edu (HUAYONG YANG) writes:
>
>I have an idea: why can't we publish a free electronic Go magazine?
>As far as I know, there is a free electronic magazine called Hua Xia Wen
>Zhai that many Chinese here love to read; another example is GameByte
>that circulates in game players community. If they can do it, we can do
>it. What we need are volunteers to organize the magazine and people's
>contribution. Count me as one if one is needed to do chores (sp?).
>BTW, I think ychen's series of articles would be fit for the magazine
>if there were one.
>
>Comments are welcome.
>
>bn 2k
>

Exellent idea.

I myself is a HXWZ (Hua Xia Wen Zhai) reader.  What they do, in order to
show the Chinese characters, is to convert everything to PostScript files,
and then one can read or print out the files.

In a electronic Go magazine, PostScript is not absolutely necessary; mgt
can produce a neat looking ASCII board.  I like bn's suggestion to include
ychen's articles in such a magazine (a repost doesn't hurt).  Also, we can
post short articles on Go history, pro players' stories, problems and
solutions, selected games on IGS (or problems from IGS games, like panx
once posted), specific joseki's, basic skills, etc. (Yes, I admit I've read
some real Go magazines. :-)

This way, some small articles that might be posted on rec.games.go will
get well orginized, and it's easier for people to get them at once (Yes,
they could miss it altogether too; but then, they would *know* that they
have missed it).

Volunteers are obviously needed.  Count me.

Jim Yu
--
Go isn't everything.  Go is the only thing.           -- zhuge



Newsgroups: rec.games.go
From: jlph7@fel.tno.nl (Joost van Lawick van Pabst)
Subject: sources...
Organization: TNO Physics and Electronics Laboratory
Date: Wed, 23 Dec 1992 11:52:45 GMT

I am looking for the latest (X11) go version. Which anonymous ftp
site do I have to visit?

Joost
-- 


------------------------------------------------------------------------------
Name:     Ir J van Lawick van Pabst  |  TNO Physics and Electronics Laboratory
From: xeons!xeon.the.mage@midiline.la.ca.us (Xeon The Mage) 
Newsgroups: rec.games.go
Subject: GO PROGRAMS
Date: 24 Dec 92 08:59:00 GMT
Reply-To: xeons!xeon.the.mage@midiline.la.ca.us (Xeon The Mage) 
Distribution: world
Organization: Xeon's Magic Shop BBS - Canyon Country - CA - 805-250-0627

Does anyone know if there is a DOOR type GO program?  One that would run
on smaller BBS's like PCBoard, or WWIV, or Telegard?  If there is I
would be very interested in recieving it.
From: kritchie@physics.ubc.ca (Ken Ritchie)
Newsgroups: rec.games.go
Subject: GO clubs in vancouver area?
Date: 27 Dec 1992 06:27:58 GMT
Organization: The University of British Columbia
Distribution: bc
NNTP-Posting-Host: physics.ubc.ca
Summary: Any GO clubs in Vancouver area?
Keywords: vancouver,club


I have just moved into the Vancouver area and I am wondering if there are 
any GO clubs here. My wife and I are anxious to play some other people
as well as to make some new aquaintances in the area. I believe there
must be a GO club here due to the large Japanese population in the 
area. Thanks for any help

Ken Ritchie
E-mail kritchie@physics.ubc.ca

Newsgroups: rec.games.go
From: timd@extro.ucc.su.OZ.AU (Tim Docker)
Subject: Using xigc/xgospel via the phone
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Tue, 22 Dec 1992 12:49:29 GMT

I have downloaded both of these and have them running OK. The problem is
to get to the IGS, i have to dial via modem to an internet site and then
do a telnet. The basic connection works OK and I can use it in ascii.

Is it possible to make either of these programs work through the cu/ncu/tip
(i've got a range of them) connection already established to talk to the
IGS, rather than them try to create the connection from the local machine?

Surely someone has got something like this to work!

Thanks,

Tim Docker
timd@extro.ucc.su.oz.au
From: smg6@po.CWRU.Edu (Stanley M. Golem)
Newsgroups: rec.games.go
Subject: Re: IGS
Date: 28 Dec 1992 06:54:58 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


Neither could I.
Max Golem, 5-dan.
-- 
Newsgroups: rec.games.go
From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
Subject: Re: electronic magazine (Re: GO World in trouble)
Organization: University of Waterloo
Date: Mon, 4 Jan 1993 04:39:00 GMT

In article <1993Jan4.012710.21256@news.acns.nwu.edu> jzy@casbah.acns.nwu.edu (Jim Yu) writes:
>In article <1i809eINNee0@nic.umass.edu> yang@titan.ucc.umass.edu (HUAYONG YANG) writes:
>
>>>In a electronic Go magazine, PostScript is not absolutely necessary; mgt
>>>can produce a neat looking ASCII board.  I like bn's suggestion to include
>>
>>This is a question I am thinking about. Is mgt good enough to handle the
>>articles with few diagrams? Take ychen's articles for example, if we
>>display them with mgt, the comment window would be way too crowdy. One
>>way to solve this problem is to add one more feature to mgt, i.e. the
>>ability to display ascii screenfully.
>>
>
>Well, mgt does have the ability to display ascii screenfully.  That is,
>when you are at any node in mgt, type ^F (control-f).  Then give a file
> .....
>Comments can be attached below the screen.  I think that's what ychen did
>in his articles.
>
>Regards,
>Jim Yu

Aha, Jim, I never told you. How do you know? :-)

I did use mgt to draw some of boards in my articles. But, I guess
what bn means is that how to use mgt to *read* article with ASCII Go board.


I like to add two points:

A. In order to reach more readers, an electronic-magazine has to be in 
   plain ASCII form. It should be readable without any program.

B. By simply having standard formats on titles, subtitles, and boards
   (formatted PinYin, as well?? :-))) ), One can easily write translators, 
   to display this electronic-ascii-thing on a graphic monitor;
   convert it to PostScript, LaTeX or TeX.

Do I make it clear? This electronic-ascii-thing will be just like
IGS and those translators will be some sort of client programs
like pcigc, xigc, PSigc, and TeXigc :-)


ychen
Newsgroups: rec.games.go
From: barryp@otago.ac.nz
Newsgroups: rec.games.go
Subject: Re: How to interpret the ko-rule?
Date: 31 Dec 92 19:36:21 +1300
Organization: University of Otago, Dunedin, New Zealand

In article <8469@charon.cwi.nl>, tromp@cwi.nl (John Tromp) writes:
> 
> So my question is:
> is there any rule-system in which the no-repetition rule
> includes the turn in the position? do they also state that a player
> may pass at any turn?
> 
> regards,
> -John Tromp

The New Zealand rules state that a move consists of
   a) saying pass
or b) playing a stone on an empty intersection which does not repeat a
previous board position with the same person to play.

This explicitly allow passing at any stage regardless of the state of kos.
It also includes whose turn it is when considering repetition.

The new (experimental) American rules are the same. In Chinese rules the turn
is not considered but passing is allowed (as a declaration that the game is
over).  In Taiwanese rules the situation is complicated as repetitions are
divided up into disturbing and fighting kos.  

As you are in Europe you are probably using Japanese rules which just define
a simple ko.  In the situation you describe (with 2 stones getting captured
and the 1 stone being captured back) it is not considered a ko and no 
prohibitions apply.

I hope this helps

Barry Phease

Newsgroups: rec.games.go
From: bcannard@hppcb36.mentorg.com (The Human Mi-Go)
Subject: Re: Funny problem
Originator: bcannard@hppcb36
Date: Wed, 23 Dec 1992 18:38:40 GMT
Reply-To: bob_cannard@mentorg.com
Organization: Yuggoth Ores and Quality Used Brains
Keywords: 
Followup-To: 


In article <1992Dec23.145543.15241@news.mentorg.com>, bcannard@hppcb36.mentorg.com (The Human Mi-Go) writes:
[stuff deleted] 
|> |. . . . . . . . . . . . . . . . . . .|
|> |. . . . . . . . . . . . . . . . . . .|
|> |. . . . . . . . . . . . . . . . . . .|
|> |. . . . . . . . . O . . . . . . . . .|
|> |. . . . . . # . . O . . # . . . . . .|
|> |. . . . . 5 # O . . . O # . . . . . .|
|> |. . . . # O O # # # # # O O # . . . .|
|> |. . . . # O # O O O O O # O # . . . .|
|> |. . . . # O # . . # . . # O # . . . .|
|> |. . . # O O # # # . # # # O O # . . .|
|> |. . . # O # 6 . . . . 3 2 # O # . . .|
|> |. . . . O . 7 . . . . . . 4 O 1 . . .|
|>  -------------------------------------

John Tromp pointed out that White can tenuki with 4. This turns out to
be a matter of move order; the moves on the left should be played
through before doing anything on the right. That is:

|. . . . . . . . . . . . . . . . . . .|
|. . . . . . . . . . . . . . . . . . .|
|. . . . . . . . . . . . . . . . . . .|
|. . . . . . . . . O . . . . . . . . .|
|. . . . . . # . . O . . # . . . . . .|
|. . . . . 1 # O . . . O # . . . . . .|
|. . . . # O O # # # # # O O c . . . .|
|. . . . # O # O O O O O # d e . . . .|
|. . . . # O # . . # . . # f g . . . .|
|. . . # O O # # # . # # # h j k . . .|
|. . . # O # 2 4 6 8 a q p i l m . . .|
|. . . . O . 3 5 7 9 b . . . n o . . .|
 -------------------------------------

If White plays 4 to the left of 3, the outcome is pretty much the same,
just move 6 and 8 one point to the left.
-- 
bob_cannard@mentorg.com			"More dynamite!" - Theron Marks
From: tromp@cwi.nl (John Tromp)
Newsgroups: rec.games.go
Subject: How to interpret the ko-rule?
Summary: when position includes turn then passing may be forbidden?!
Keywords: ko, repetition, pass
Date: 27 Dec 92 19:24:54 GMT

The following incident occured at a recent meeting of our local go-club.

Two players were discussing a seki situation in which white had
extended a single stone, after black captured the two of them and white
captured back to return to the previous position. They called me over to ask
what the ko-rule says about this. I explained that the position was not to
be repeated upon which one player asked whether that includes the turn,
because the only effect of the last three moves was that it was now black's
turn. I said I remembered that the turn was indeed included, but was
subsequently asked whether that means the black player was not allowed to
pass. This struck me as very odd; surely passing should *always* be allowed.
So that made be decide I must have been wrong in thinking that the turn
is part of the position.

So my question is:
is there any rule-system in which the no-repetition rule
includes the turn in the position? do they also state that a player
may pass at any turn?

regards,
-John Tromp
From: yang@titan.ucc.umass.edu (HUAYONG YANG)
Newsgroups: rec.games.go
Subject: electronic magazine (Re: GO World in trouble)
Date: 3 Jan 1993 19:15:56 GMT
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucc.umass.edu


I have an idea: why can't we publish a free electronic Go magazine?
As far as I know, there is a free electronic magazine called Hua Xia Wen
Zhai that many Chinese here love to read; another example is GameByte
that circulates in game players community. If they can do it, we can do
it. What we need are volunteers to organize the magazine and people's
contribution. Count me as one if one is needed to do chores (sp?).
BTW, I think ychen's series of articles would be fit for the magazine
if there were one.

Comments are welcome.

bn 2k

Newsgroups: rec.games.go
From: niekd@cs.kun.nl (Niek van Diepen)
Subject: Re: 9X9 Go
Organization: University of Nijmegen, The Netherlands
Date: Thu, 24 Dec 1992 11:21:55 GMT

wft@math.canterbury.ac.nz (Bill Taylor) writes:

>|> a proper handicap (versus me it's 4 stones on the 3-3 points)

>This is an interesting point.  Some while ago at a tournament, we whiled away
>happy hours trying to determine whether, in a 9x9 game with black playing with a
>handicap of 4 stones, on the 3-3 points, should the optimal result be a whole
>board victory to black ?   With optimal play, can white get a group to live ?

>It was overwhelmingly agreed that the four 3-3 points was the optimal place for
>black to put the stones; but opinion was evenly divided as to whether or not
>white could get a group.  Play between equals suggested probably not.

>Has anyone else investigated this problem ?
Not that I know of.

>Any opinions ?
My opinion is that in principle white cannot live, given optimal play.
However, white has a lot of resources, and in playing it out I'd give
white a fair chance to live given equal opponents below pro level. It's
just a tight deep invasion in a moyo, and the sides help the invader.

One typical variation (odd numbers white):

	+---------------+
	| . . . . . . . |
	| . X . . . X . |
	| . . . . . . . |
	| . . . . . . . |
	| . 4 . . c 2 . |
	| . X 3 . 1 X . |
	| 6 5 . b . 7 a |
	+---------------+

Now blocking at a leaves white nice eye shape with b. Black b instead
allows white c, making white 7 a nice hane on the head of two stones,
while threatening to capture black b.
So maybe black 4 should be at 5? But then white plays 4 and the fight
drifts to the other part of the board.

Niek van Diepen, 3-dan
Newsgroups: rec.games.go
From: em@cvs.rochester.edu (Ethan Montag)
Subject: Gameboy go?
Organization: Center for Visual Science, U. of Rochester
Date: Tue, 22 Dec 92 17:37:40 GMT

I think that I once read about a Go game for Gameboy.  Is there such a 
thing and if so where can one get it?

Thanks,
 ____              ___                             ___     ___    ___   ___
|\___\_   _____   |\__\                           |\___\_  \__\  /\__\_|\__\
| |  |_\ |\_____\_| |  | Ethan D. Montag          | |  |_\  \  \/ /  /\_\|  |
| |     || |     |_\|  | Center for Visual Science| |     |  \  \/  /| |    |
| |     || | ___       | University of Rochester  | |     |   \    / | |    |
| |     | \|_|| |      | 274 Meliora Hall         | |     |    \  /  | |    |
| |     | __  | |      | Rochester, NY  14627     | |     ||\   \//\ | |    |
| |     ||\_\_| |      |                          | |     || |\  / /|| |    |
| |     || | |_\|      | e-mail:                  | |     || | \/ / || |    |
| |     || |     ___   |  em@cvs.rochester.edu    | |     || |  \/  || |    |
| |    _| \|_____|| |  | Phone: (716)275-8443     | |    _| \|_    _| \|_   |
 \|___|            \|__| FAX: (716)271-3043        \|___|     \|__|     \|__|