HDTenEightyP/NetNews huggingface dataset:
From: bevis@en.ecn.purdue.edu (Jeff Bevis)
Subject: Re: Bdash is AWESOME!!!!!!
Organization: Purdue University Engineering Computer Network
Date: Mon, 14 Dec 92 00:53:30 GMT

In article <1992Dec13.020829.21184@en.ecn.purdue.edu> rosborn@en.ecn.purdue.edu (Ryan H Osborn) writes:
>   Hello all.  I just downloaded a BoulderDash clone from amiga.physik.unizh.edu
>in the game/misc directory called bdash09.lha.  If you liked BoulderDash at
>all then GET THIS GAME!!!!!!!  It is very well done and extremely fun to play.
>The game even allows you to make your own levels!!!  I'm totally boned up
>over this game!!!
>

It warms my heart to hear that you're totally boned up over my program.
Thanx. (!)

How's about making s'more levels for us?  (I might - but not 'till after
my finals :-( )

-bevis
-- 
-------------------------------------------------------------------------------
"Oh, my beloved ice cream bar!  How I love to lick your creamy center -- and
your oh-so-nutty chocolate covering.  You're not like the others -- you like
the same things I do! Wax paper... boiled football leather... dog breath!" -Ren
Organization: University of Maine System
Date: Monday, 14 Dec 1992 15:43:55 EST
From: <IO92257@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games
Subject: Lords of Time (Faery Tale 2?)

In the new AmigaWhirled they speak off a game called
Lords of Time.  It is supposed to be done in the same
style and same company that did Faery Tale Adventure.
I loved that game!  Has anyone played Lords of Time?
how does it stack up to FTL?  Did David Joiner program
this one also?
Inquiring Minds want to know!!
-Brent Cook
(io92257 at Maine.maine.edu)
Newsgroups: comp.sys.amiga.games
From: David_Wong@mindlink.bc.ca (David Wong)
Subject: Re: Pinball Fantasies
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 16 Dec 1992 08:09:32 GMT

> Mark Visconti writes:
>
> Msg-ID: <1992Dec13.010511.6559@cis.ohio-state.edu>
> Posted: Sun, 13 Dec 1992 01:05:1
>
> Org.  : The Ohio State University Dept. of Computer and Info. Science
>
>   I recently found Pinball Fantasies at the local Walden Software and have
> had 0 luck getting it to boot properly.  I've got a 2000/040(RCS) running
> 2.04.  With the 040 active I have absolutely 0 luck (even degrader doesn't
> help).  With the 040 disabled (pain in the butt), I get to the first
> opening screen that mentions expanded memory available, and then the
> program
> hangs asking me for the main disk (which is still in the drive, I might
> add).
> Do I have a defective PF program disk ?  They're all NDOS so there isn't
> much too look at.  Does PF choke on 1 meg Agni ?  Does it need more than
> 1 meg (I've got 32, but its only there if the 040 is) of memory ?
>   On a side note, does the hard drive installable version they're offering
> (for a bonus 2 weeks and $10 more), work on the 040 ?
>   Am I the victim of a defective disk or yet another defective program
> written by defective programmers ?


I have the same problem with it hanging and asking me for the main disk. I
solved this by putting the disk in df1: when it hangs.  Data disks must be
inserted into df1: as well.

--
David_Wong@mindlink.bc.ca
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Date: 20 Dec 92 21:05:24 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sat 19 Dec 92 20:27, Crystal@glia.biostr.washington.edu 
wrote:

 C> In <Paul_Trauth.1a9m@agwbbs.new-orleans.LA.US> Paul_Trauth@agwbbs.new-
 C> orleans.LA.US (Paul Trauth) writes:

>In a message dated Sat 19 Dec 92  8:34, Jesup@cbmvax.commodore.com
(randell
>wrote:

> J>  Things that are solved with tricks like that are usually bugs in
> J> copy-protection and/or direct-disk-access code.  CP writers in
> J> particular often
> J> ignore or don't even know the drive specs in order to make things
> J> harder to
> J> copy/crack, and when we buy drives from a different manufacturer they
> J> break.
> J> This has been happening for at least the last 5 years, to one degree
> J> or
> J> another, though I think it's less common now.

> J>  We've published several articles (3? 4?) in AmigaMail on how do get
> J> direct disk access right, how to do timing in a processor-independant
> J> manner,
> J> etc.

>That's not going to get to the people who write this stuff! Try posting
>some of it to alt.sys.amiga.demos, for instance, or otherwise getting it
>into the EuroHackerCommunity... (It probably won't be listened to anyway,
>but at least SOME people might see and heed it.)


 C> Uh, post your "suggestions" about demos in that group ONLY if you can
 C> handle
 C> being flamed for having an opinion... 

Source code and technical stuff is generally welcomed in a.s.a.demos, when
it's not taken up by people blithering about just what THEY think is wrong
with all the demos out there, or whining that "Hardwired doesn't work on my
A3000!".

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: Baseball: Bo Jackson or MicroLeague?
Date: 15 Dec 92 20:51:51 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Mon 14 Dec 92 16:20, Macanespie@waves.pas.ti.com (alan M
wrote:

 MM> It's the Christmas gift-giving season, and I have a friend who has a
 MM> significant weakness for sports games.

That sounds a lot like me. :-)

 MM> Does anyone have comments about either one?  How do they compare for
 MM> the following:

["they" meaning Bo Jackson Baseball and MicroLeague Baseball]

 MM> 1. Player/Team stats  (How well do they play?)

The stats in Bo Jackson Baseball are editable. They have SOME bearing on
how well the players play but the statistics aren't really necessary to
enter (besides, it keeps stats for the entire season anyway!). MicroLeague,
on the other hand, is purely strategic. The stats mean EVERYTHING. You'd
need the GM/Owner disk to edit them, though.

 MM> 2. Strategy/Arcade play  (Can I bat and/or just pick batters)

Bo Jackson Baseball allows you to choose your lineup while allowing you to
control the players. In MicroLeague, you don't control the players. All you
do is select the players and tell them what to do (i.e. swing away, bunt,
etc.).

 MM> 3. Graphics and presentation (How does it look and "feel")

Bo Jackson Baseball looks and feels great. The graphics are really good and
the gameplay allows a little flexibility (you can jump or dive to catch fly
balls). MicroLeague isn't very good in this area. The graphics, frankly,
stink. The sound and animation are even worse.

 MM> 4. HD installation/Copy protection/accelerated machines?

Both games are HD-installable and both have off-disk copy protection (enter
word from manual). I don't know how either works on an accelerated machine.
Sorry.

 MM> Thanks.

No problem.

-- Via DLG Pro v0.995

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \                  Are YOU a caribou?                  /
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Newsgroups: comp.sys.amiga.games
Subject: Re: Donkey Kong for the Amiga
Date: 14 Dec 92 00:39:03 GMT
Organization: SOCS - McGill University, Montreal, Canada

In article <Bz29xv.B5D@srgenprp.sr.hp.com> kevint@sad.hp.com (Kevin Taddeucci) writes:
>MATTHEW KAPHAN (funky@nevada.edu) wrote:
>> 
>> What was wrong with d_kong.lzh?  I downloaded it also, and it would unlharc
>> for me.  Has anybody gotten d_kong.lzh to work properly?  As far as the other
>> one is concerned, donkeykong.exe, it worked for me.
>
>d_kong.lzh unlharc'ed for me too, but I could not get it to run. 
>donkeykong.exe would not work on my A3000 but works fine on my son's A1000 
>with 512k CHIP and 1.5M FAST.

Hmmm... might be a 2.04 problem then... we've got one report on here of it
working on a GVP 030 equipped 2000, but no mention of what OS version it
was running under.  I've had as much luck on the 2000/030 as you've had on 
the 3000 I guess.  I wonder if it's 2.04 or the 1MB of chip that's hosing 
it...

>
>       ----------------------------- ------------------------------------
>      | Kevin J. Taddeucci          | e-mail: kevint@hpsad.sad.hp.com    |
>      | Hewlett Packard Firmware QA | HPDesk: Kevin TADDEUCCI /HP5300/A0 |
>      | Telnet: 794-4192            | HP Mailstop: 2LR-N                 | 
>       ----------------------------- ------------------------------------
>


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) | Wishing I were an emaciated chihuahua. 
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
From: colas@opossum.inria.fr (Colas Nahaboo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II: Beating worlds 235-239?
Date: 10 Dec 92 12:13:22 GMT
Organization: Koala Project, Bull Research France

In article <1992Dec9.045447.26373@cs.uoregon.edu>, keith@dogmatix.cs.uoregon.edu
(Keith Steiger) writes:
> In article <355g02Eo2elE01@JUTS.ccc.amdahl.com> gah00@DUTS.ccc.amdahl.com
> (Gary Hladik) writes:
> >My deity has only the "place ankh" power on these worlds, so I can't visit
> >catastrophes on my opponent.  Invariably, the "evil" deity creates Helen
> >of Troy, 
> The only way to win (that I remember) is, indeed, to get in the computer's
> face as soon as possible and not give him enough time to form Helen of Troy.

I second this. I just winned this game (235 I think) 1 month ago, and my
tactics were to go near him, develop as much people as possible, while
monitoring where was his leader. As soon as his leader is somewhat excentred,
just place your ankh on him and tell you rpeople to go there, and put "computer
assist on". This will make the computer continuously sprog people everywhere,
feeding a stream of walker towards your ankh, that you are constantly moving to
keep with his leader...
 after some time (5-10mn) you should be able to have his papal magnet trapped
somwhere inside your territory, then concentrate your troops there and build
castles....

So the secret is KILL HIS LEADER AS MANY TIMES AS POSSIBLE,
it will keep his mana down enough not to have helen.
if he makes helen, just restart, you cnnot win.

PS: Populous: WHAT A GAME!!!

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
From: ms496s553@sycom.mi.org (Mark Foren)
Newsgroups: comp.sys.amiga.games
Subject: Old-New
Distribution: world
X-BBS-Software: EXCELSIOR! V0.974
Date: 14 Dec 92 12:29:04 EST
Organization: Michigan Information eXchange

I have seen a bbs that has all Pre-Realesed DEMOS of ALL Major Game Company's..
i was told this is Completely Ligit...313-254-6092 was the Number..Some/Most 
are actually playable

Anyone else here of the same types of Systems...

THANKS MARK
From: borgen@stud.cs.uit.no (Boerge Noest)
Subject: Re: Pinball Fantasies
Organization: University of Tromsoe, Norway
Date: Wed, 16 Dec 1992 04:20:04 GMT

In article <1992Dec15.023536.22315@samba.oit.unc.edu> Keith.Radley@launchpad.unc.edu (Keith Radley) writes:
>>
>>Does anyone have any ideas on how to make this game work
>>with an Amiga 2000 with a Bridgeboard?

The f...unny program stuffs strings into memory at $80000,$C00000, and
$200000, and also where memory is on a 3000 (two places).
If these strings don't end up at adress $0 it thinks there is memory there.
In the case of the BridgeBoard I believe that that there is only 128K at
$200000, not the 512K the program assumes will be there.

Brain-dead programming in other words (yeah, I would have done that myself
_after_ the system couldn't show me memory (perhaps I wouldn't, thinking
about it twice)).
-- 
|/// borgen@stud.cs.uit.no (Boerge Noest) | Amiga B2000			 \\\|
|//  Box 218, 9001 Tromsoe, Norway	  | Remember to :-) when needed	  \\|
|/   The worlds northernmost university	  | Life is worth living.	   \|
#Disclaimer: This university and me does not agree.
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Re: UNINVITED
Date: 12 Dec 92 12:14:31 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

	Ok - that works.  Then how about the key that the chair knows.
There doesn't seem to be a key...and there aren't any cookies around
to feed the little devil with...

	James

Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: cs_d604@ceres (David Scutt)
Newsgroups: comp.sys.amiga.games
Subject: Re: POPII: Datadisk
Date: 14 Dec 1992 12:55:45 GMT
Organization: Kingston University
NNTP-Posting-Host: ceres.kingston.ac.uk
X-Newsreader: Tin 1.1 PL4

jansunde@solan.unit.no (Jan Sunde) writes:
: Has anybody bought the data disk for PopII with a Japanese setting ?
: What's new ? Just the buildings, or are there new heroes, disasters, etc.?
: 

	Yup.  I got it!

	It's pretty crazy.  There are about 500 extra worlds (i think) that 
are like the conquest levels in the original PopII.  They are all Japanese, 
though, which is a bit boring.  Also you can't see the flags on the castle 
buildings.....
	There are also a set of other levels, where you have a set time to save 
your people from an iminent disaster, like a flood or volcanoe.  It can be fun,
frustrating at times as the little b****** never go quite where you want them 
to.  Good fun, all the same.
	Then there's the new effect.  Fire burst.   You click on this, and bolts
of flame shoot from your leader and kill others (sometimes your own men!).  The 
trick is to send him into the NME's land and set it off..

Dave Scutt
Kingston University
cs_d604@ceres.king.ac.uk
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: Heeeelp! stuck in Another World 2
Organization: Vallen Software
Date: Sun, 13 Dec 1992 08:14:11 GMT

In article <Bz6uFH.Hn9@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu (Sam Hulick) says most sayishly:
>In article <92348.005640MBS110@psuvm.psu.edu>, Mark 'Mark' Sachs <MBS110@psuvm.psu.edu> says most sayishly:
>>We'll tell you what the next part is, but only if you tell us 1) where
>>you got AW2 and 2) is it hard-drive installable. Deal?
>
>1) Sent cash to a friend in France (that's the only place it exists
>right now), friend bought AW2, friend sent AW2. :)  Yeah, it's in

Wait a minute!  I hate it when the countries have different names for
games.. are you guys thinking of Flashback?  Or am I..?  It's 3:10am, I
shouldn't writing when I'm tired. :)  Sorry, the game I have is called
Flashback or something.. I keep confusing it with AW2 because of the
stupid demo on the sites.  Or is Flashback == AW2?  whatever.  The game
title screen says Flashback, but i call it AW2 nonetheless.. who cares,
it at least works. :)  maybe someone can clear this up, because I'm
confused. :)  Is Flashback AW2 or something completely diffferent?

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: comp.sys.amiga.games
From: pooler@aix02.ecs.rpi.edu (Robert Peter Poole)
Subject: HackLite 2.0.0
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sat, 19 Dec 1992 04:14:40 GMT


Well, I just grabbed HackLite V2 from an ftp site, and managed to create the
Hack_Install disk.  After installing on my hard drive (nice install program!),
I tried running it.  OK, so far so good.  Then I tried running the
HackConfig program.  HackConfig is supposed to be a preferences style program,
although I wouldn't know because every time I try to run it, it loads and then
quickly exits.

HMMMMMMM.

Even stranger, after trying to run the HackConfig program several times in
a row, I managed to cause a guru.  I experimented, and was able to reproduce
this effect.  In fact, the second time I did it, I got a yellow screen, and
then black -- had to power cycle the machine.  (I have an Amiga 3000 with no
ROM chips, it's conceivable that the program somehow trashed memory that was
supposed to be used by Kickstart only.)

Is there some kind of font file or shared library or other file that
HackConfig absolutely must have, and will exit without?  Inquiring minds
want to know... in the meantime, HackLite is off my hard drive until I can
figure out WHY it's behaving strangely.

Rob Poole
pooler@rpi.edu
Newsgroups: comp.sys.amiga.games
From: mikasaas@polaris.utu.fi (Mika Ilmari Saastamoinen)
Subject: Re: Fate of Atlantis
Organization: University of Turku, Finland
X-Newsreader: Tin 1.1 PL5
Date: Sun, 13 Dec 92 17:24:58 GMT

Jeff Nabozny (jnabozny@tbag.tscs.com) wrote:
: I need help in the ending for Indiana Jones and the Fate of Atlantis.  I can't get the correct alignment for the stones at the ending.  They are supposed to be "well Aligned" but it's got me stumped.
: 
: --- Via UCI v1.02 (C-Net Amiga)
: 

Remember when you went through the volcanic section (the 'tunnelmaze' with
lava flows everywhere)? Well, the correct alingment of the stones is on the
wall of that large cave! You really can't miss it! :)

/*				Mika Saastamoinen			     */
/*            (mikasaas@polaris.utu.fi/msaastamoine@finabo.abo.fi)           */
/*     Student of Turku School of Economics - Information Systems Science    */
#include <stddisclaimer.h>
#define AMIGA_In_an_insane_world_it_is_the_sanest_choice TRUE
Newsgroups: comp.sys.amiga.games
From: lepad00@DMI.USherb.CA (DANNY LEPAGE)
Subject: Birds of Prey (Analog joystick)
Organization: Universite de Sherbrooke -- Dept. d'Informatique
Date: Sun, 13 Dec 1992 22:36:36 GMT


	Hi there!

I just bought Birds of Prey for the amiga and I'd notice that it supported 
analog joystick. My only problem is that I can't figure out how to
"calibrate it". Anybody can tell me how to do this? I now that "0" set the
analog mode ON but I can't find how to "calibrate it" (No clues in the doc.)

Help please.

Thanks in advance.

Danny Lepage
lepad00@dmi.usherb.ca
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: Re: UChess101.lha
Date: Thu, 17 Dec 92 08:24:08 PST
Organization: The Portal System (TM)

I have to say that I dl'ed the Uchess and it is a pretty good chess
program.  You did a nice job!
From: pjohnson@jabba.uucp (Palmer Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Three Sixty
Date: 16 Dec 1992 18:54:31 GMT
Organization: Not an Organization
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith


Now here is a software company that the Amiga can do without!!!!

I paid BIG $$$ for HARPOON and now it will not run under 2.0.....
and they will not update the product...(just talked to them on the PHONE)

I had also bought MEGAFORTRESS and it would not run with the NEXUS hard
drive controler....I had and I got NO help out of them AT ALL!!!

Lucky for me I moved up to a G-Force or I would not be able to play that
game either....


I will not be buying ANYMORE THREE SIXTY SOFTWARE....

Palmer Johnson                  Please forward mail to
Windsor, Ont.                   cs.uwindsor.ca!jabba!pjohnson
From: Zac.Gillbanks@newcastle.ac.uk (Z. Gillbanks)
Newsgroups: comp.sys.amiga.games
Subject: 1200 - ProTracker
Date: 17 Dec 92 12:42:40 GMT
Organization: University of Newcastle upon Tyne, UK, NE1 7RU


        I have the excellent sound utility ProTracker for my 1200 - but it
doesn't work.  I am not sure which version I have, but does anyone know of a
version which will work on the 1200???

Thanks,
===================================================================
Zac.        "Theorising that one could time-travel within his own
             lifetime, Dr.Sam Beckett stepped into the Quantum Leap
             accelerator......and vanished."
===================================================================
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: comp.sys.amiga.games
Subject: UChess.lha avail via ftp
Date: 16 Dec 92 10:25:41 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

I just uploaded a file to amiga.physik.unizh.ch and to hubcap.clemson.edu
called UChess.lha.  It is a powerful Chess program for the Amiga which
requires a 68020 or better microprocessor, 4M or more of FAST RAM,
and KS 2.04 or later.  Its preferred display is a 640x480x256 color
Productivity mode AGA screen, and has VERy nice AGA graphics.  It will
downscale the graphics to 640x400x16 colors on ECS machines, automatically.
The program is available via ftp at those 2 sites,
I put it in the /amiga/new area of physik and in the /pub/amiga/incoming/games
area of hubcap.clemson.edu.

Program requires 2.04 or later KS
requires 4M of FAST RAM (L version requires 10M)
requires 68020 or better microprocessor

Recommended:
KS 3.0 or later
AGA machine
68040 processor

The L version of the pgm plays somewhat stronger, but requires 10M of FAST RAM.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: William_Taylor@amusers.UUCP (William Taylor)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga 1200
Distribution: world
Date: 19 Dec 92 09:44:31 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

 Well, I hate to brag ..... BUT I've already got mine. I recieved it
the day before yesterday. I can tell you I'm VERY Impressed with it
so far. I live in Victoria, B.C. I think our local dealer recieved
around 6 machines.
 
William Taylor.

-- Via DLG Pro v0.995

Newsgroups: comp.sys.amiga.games
From: Jason.Price@launchpad.unc.edu (Jason Price)
Subject: $$  GAMES 4 SALE  $$
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 17 Dec 1992 06:41:24 GMT

I've gotten a few games I want to get rid of since I'll be moving to the
AZORES pretty soon.

Millenium-Return to Earth  by Paragon
The Legend of William Tell by Electronic Zoo
CORPORATION by Virgin Games
Beyond Dark Castle by Activision
Monty Python's Flying Circus by Virgin Mastertronic
Space Quest 2
Lord of the Rising Sun by CinemaWare
Waterloo by SSI
Interceptor-The First Line of Defense by SSi
The Untouchables
Test Drive 2
Street Rod 2
Shadow of the Beast 2 

You could have all of these for $40.  I'll even pay the shipping !!!

E-mail me at ::
		pricej@v3.hanscom.af.mil


Jason Price
-- You know, the military isn't that bad !! -- by ME !
Let me tell you about phrick and phrack.
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: keene@apache.dtcc.edu (Michael Keene)
Newsgroups: comp.sys.amiga.games
Subject: Civilization on Amiga
Summary: How is it?
Date: 17 Dec 92 19:42:16 GMT
Organization: Delaware Technical & Community College
NNTP-Posting-Host: apache.dtcc.edu


I would like to know how Civilization is on the Amiga.

I'm thinking about purchasing it soon and would like know how it runs. 
I have a stock Amiga 500, 1 meg and 2 floppy drives.  Is it worthwhile on 
such a system?

I play the PC version all the time at a friend's house. It's my favorite.
How well did it survive the translation?

Are the graphics adaquate (32 colors)?

etc...

Thanks

-- 
-------------------------
| Michael Keene         |
| keene@apache.dtcc.edu |
-------------------------
Xref: sparky comp.sys.amiga.games:16728 comp.sys.ibm.pc.games:26394