HDTenEightyP/NetNews huggingface dataset:
From: fccortez@athena.mit.edu (Francisco C Cortez III)
Newsgroups: rec.games.video
Subject: Re: [Game Boy] Using Nicad Recharhable Batteries...
Date: 14 Sep 92 14:34:27 GMT
Organization: Massachusetts Institute of Technology

In article <18586.2aab1d98@levels.unisa.edu.au>, yaadmin@levels.unisa.edu.au writes:
|> What's the (supposed) problem with using nicad rechargables in Game Boys?
|> 
|> The manual says not to use them, and previous posters have mentioned that they
|> cannot be used. However, I have been using rechargables in mine with no
|> apparent ill-effects, so what gives?  Is it just a ploy to get people to
|> buy Nintendo's own rechargable battery pack (which probably contains
|> nicads anyway)?
|> 
|> Any responses welcome...

Recharhable batteries?

I've been using NiCads my self, with no problem, although they don't tend
to last as long as alkalines---the only problem I can think of is a short
possibility, but it hasn't happened yet, and probably could happen in
Nintendo's version of a recharge-a-pack, just a likely.


-- 
---
Thank you for shopping at K-mart...

Frank Cortez: 
(Quicksilver) _-_-_-__--__--_      /(glitch!)  Ultimate Avantar of Chaos
-_-___        |              \  /\/            Mass. Institute of Tech.
     |__-_-_--|               \/               (617) - 225 - 6533 ext.209
"MY OPINIONS, YOU HEAR!? MINE! MINE! MINE! MINE! MINE! AH HAHAHAHAHAHAHAHAHA!!"
Newsgroups: rec.games.video
From: achiang@sedona.intel.com (Albert Chiang)
Subject: Genesis Tidbits
Originator: achiang@sedona
Organization: WCDP
Date: Mon, 14 Sep 1992 22:03:23 GMT



I read in one of the technical marketing journals that Sega was choosing between
the Motorola 68000 and Intel 80186 as its microprocessor. A win meant seven
million units (per year?).

Also, in an EA brochure, Road Rash II, LHX Attack Helicopter, Madden '93, Lotus
Turbo Challenge (two player simulataneous driving), Twisted Flipper (pinball)
will be out.



AC

-- 
Albert Chiang                       |       Hate is Contagious....      |
achiang@sedona.intel.com            |       So is a Smile   :)          |
From: JIM@brownvm.brown.edu (James Mathiesen)
Newsgroups: rec.games.video
Subject: Re: SF 2, more cheats
Date: 16 Sep 92 03:29:32 GMT
Organization: Brown University - Providence, Rhode Island  USA
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta

These codes are from the October EGM...

  (the general code is Down, R-Button, Up, L-Button, Y, B -- it must
  be entered before the Capcom logo fades).

To see all the character profiles in order... wait for the title screen to
go by and then hold down Left+Right on controller 2.  If you keep holding
these you will see all the profiles.

In championship mode Chun-Li vs Chun-Li has two additional sayings at the
end of a match (the normal ones can also come up, try a few times).

To go straight to the bosses: "Start a one player game and choose a character.
When you fly to a character's stage press Start on controller 2.  Choose the
character that was on the stage you were just in and beat that person up
for two rounds.  Now wait for the next fighter's stage to appear and do
the same thing for each and every one of the fighters.  You can now make your
way to Balrog without fighting any of the previous characters!"

The last cheat is a little unclear to me (probably because I haven't
played SFII), but that's the whole thing verbatim from EGM so I can't
clarify further.

james
--
internet: jim@brownvm.brown.edu
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: Slowdown on street fighter 2
Date: 15 Sep 92 04:15:48 GMT
Organization: Vmark Software, Inc.

In article <22065@optima.cs.arizona.edu> maestas@cs.arizona.edu (Mark Maestas) writes:
>In article <1992Sep14.154946.25198@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>In article <92257.113004JAVIERJ@SJUVM.BITNET> JAVIERJ@SJUVM.BITNET writes:
>>>
>>>Regarding that slow fireball with Ken and Ryu, they can fire slow moving
>>>fireball...its a tactic they use. Also Dhalsim uses it with his flame.
>>
>>I missed the message, HOW???
>>Gary
>>Gary Snow
>>uunet!clark!gsnow  or  gsnow@clark.edu
>
>  Unless I misread the message, it's a very basic tactic.  Doing a fireball,
>sonic boom, torpedo, speedball, etc.  If you use the jab, the move will
>travel slowly and if you use fierce, it travels fast, and strong ... well
>you can figure it out.

True, but that doesn't change the fact that the system slows down with it.
I care not whether the fireball, etcc goes slow, what bothers me is when 
I go slow because of it.  Kinda annoying, especially at the higher levels...
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: hartja@atlantis.CS.ORST.EDU (-= Souther N. =-)
Newsgroups: rec.games.video
Subject: MD games w/ modem support
Keywords: MD modem
Date: 8 Sep 92 07:32:00 GMT
Organization: Computer Science Outreach Services - Oregon State University


Can people in the know post the names of the MegaDrive games that have support/
use the Japanese Tele"Genesis" modem.  Im thinking of getting a few Telemodems
at the dirt price they are selling for in Japan.  thanx
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Reviews: Rampart and Robocop 3 (SNES)
Date: 12 Sep 92 23:11:00 GMT
Distribution: usa
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep12.203025.4341@kong.gsfc.nasa.gov>, jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes...> 
> 
>AHHHHHHHHHH!!!!!!!  The video game industry really has sunk to the bottom!
>"Bosses" in Rampart?!?!  UGGGGGHHHHHH!  Well, at least they have an "original"
>mode. 

Allow me to explain from the point of view of someone who has actually played the
game. The addition of bosses is a positive thing, not a negative thing. They
test your strategy much better than round after round of battleships do...
Only disciples of the VG+CE philosophy immediately attack adding bosses to
games. The first boss, the cannon barge, is really great - the Kraken is
a major challenge, as well! Don't hate what you don't know.

> The terrible thing is, all the other additions (don't know about the
>"final fantasy mode") sound pretty good and then they ruin it with bosses.
>Why is it that every "updating" of a classic game has to involve the addition
>of bosses?  

Because adding bosses adds a difficult test of skills learned in the foot
soldier stages of games... Or at least, it should, and does in Rampart.

>> 	The Battlefield in both modes has been blown up for greater
>> detail, so you now scroll left and right when fighting enemy ships
>> as well as up and down
> 
>A question about how this works: In the Lynx version the entire battlefield
>fits on the screen.  Did the arcade version scroll around?  How do multiple
>players fight each other -- couldn't one player be scrolled right off the
>screen?
> 

In two-player mode, the screen doesn't scroll and fits the same as before.
In one player mode, it scrolls really well. The original EGM picture of
3-d Rampart showed a split screen scroll option, which unfortunately looks
to be gone.

-> JEr
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Newsgroups: rec.games.video
Subject: Re: What a vicious gaming market!
Date: 11 Sep 92 17:24:40 GMT
Organization: AT&T Bell Laboratories

In article <5706@blue.cis.pitt.edu.UUCP>, jmgst26+@pitt.edu (Joseph M Goodwin) writes:
> 
> My concern is that the potential of 16-bit has hardly been explored, and
> we're already moving to 32-bit systems.  The only advantage I've heard from
> others that own CD systems is the length of games on cd is much better.
> But supposedly, SFII was 16 meg, which is pretty big.

CD-ROM can go up to 500+ Megabytes = 4000+ Megabits.

> Can someone explain to me what other advantages the CD-ROM has?

That's about it.  The access time is much slower than a cartridge.

> Would the 32-bit system offer any advantages as far as game length?

No.  But the games would have more detailed graphics, smoother sound,
and less slowdowns (unless you do something stupid on the programming).
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: bdwest@lims01.lerc.nasa.gov (ALISIA WEST)
Subject: Re: A bad OMEN for the GENESIS from Japan
News-Software: VAX/VMS VNEWS 1.41    
Organization: NASA Lewis Research Center
Date:  9 Sep 1992 13:17 EST  

In article <1992Sep05.151527.14325@eng.umd.edu>, dskim@eng.umd.edu (Daeshik Kim) writes...
>In article <Bu3yM9.2wv@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>...... Well, I guess that'll change now,
>>considering there's no incentive to bring an RPG out anymore...
> 
>	No no no.... Please don't say that.
>	RPG is all I play.
>	If they don't, I don't need my game consoles.
>-- 
>	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878

I second this emotion, and I'm hurting bad, the most RPGs available that are 
NOT action RPGs or 1 person/3d views through out are on NES.

I have both a Genesis and a Super Nintendo so the nintendo sound and 
graphics drive me to madness.

I'm hoping the Genesis CD will solve my insanity.
Newsgroups: rec.games.video
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: Sf2 stuff
Organization: California State University, Chico
Date: Sun, 06 Sep 1992 17:37:22 GMT

Michael J. Viola writes:
>I can't seem to do the helicopter kick for chun-li. I also have trouble 
>doing sonic boom with guile. Is there a trick for these?

Well, there are two, really:

1) Go to vs. mode, and using pennies and a rubber band, keep the second
   controller in a 'block position.'  Then whale away on the guy with
   whomever.  You'll find that you'll have an easier time with it after
   some callouses have developed on your thumb. =)

2) The machine is pretty specific about 'charging' for 2 seconds.  The
   computer opposition seems to be relaxed about it, but it requires
   you to charge (hold the joypad down for Chun Li or back for Guile)
   for the requisite time.

3) You can shorten the perceived time by 'charging' for the second move
   while the first move is in progress.  For Chun Li, I keep the down
   pressed, tap the up while hitting the kick for the helicopter, then
   immediately keep the down pressed for the duration of the flight.

   At the end of the first move, enough time has passed that she can
   start up again, so it looks like she is using her arms to 'push
   off' and her body remains inverted all the time.
-- 
Today is National Existential Ennui Awareness Day.
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Newsgroups: rec.games.video
Subject: Re: Evidence that modifying code is illegal
Date: 10 Sep 92 01:11:05 GMT
Followup-To: rec.games.video
Organization: University of Utah CS Dept

In article <1992Sep9.181048.14141@gallant.apple.com> jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>"OTHER RESTRICTIONS. You may not rent or lease the software. You may not
>reverse engineer, decompile, disassemble, or create derivative works from
>the software."
>
>ON Technology says in more plain English: "You agree not to modify the
>program or provide it to others."
>
>Okay, I promise tomorrow I'll bring in the license agreement from a game
>cartridge and post it here. (I expect it to contain most of the same
>stuff.) All this arguing is fun, but it IS nice to check occasionally
>with the real world...

Just because they write something on the box doesn't mean I have to follow
it.  Besides, most cartridges I own were bought second hand.  I can't imagine
how I could be busted for violating a contract that I have never seen.
If I violate copyright laws (which allow for fair use), it is illegal. If
I violate shrinkwrap licenses, it depends on the mood of the judge.  

And besides, are we arguing ethics or law?  It seemed to me that people were 
saying that cartridge copyers have no legitimate purpose, therefore they
should be illegal.  If there is a purpose for the copiers that is legitimate
but not legal, then we should be changing the law to make that use legal,
not changing the law to make the copier illegal. 

It is my understanding that shrink-wrap licenses are enforced sometimes,
and aren't enforced other times, depending on how reasonable it is.  Now
would someone like to explain to me why it is unethical to modify a 
cartridge, even if I own it and don't distribute the modified program?

----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
Newsgroups: rec.games.video
From: vtrinh@ee.ubc.ca (TRINH VINCENT LONG C)
Subject: Re: What a vicious gaming market!
Organization: University of BC, Electrical Engineering
Date: Sat, 12 Sep 1992 09:26:39 GMT

In article <18s7cpINNdvf@ftp.UU.NET> sef@kithrup.com writes:
>In article <1992Sep11.150254.4061@desire.wright.edu> demon@desire.wright.edu (Stupendous Man) writes:
>>> want it to happen again.  However, I've read that Hudson Soft is closest
>>> to producing a 32-bit system.  
>>	Announcing a 32 bit system and delivering one are two different things. 
>
>Given that the Genesis uses a 68000, why didn't Sega advertise it as
>a 32-bit system?  That's always confused me...
>

The 68000 has a 32-bit architecture, ie the internal registers are 32
bits long, but its data bus is only 16 bits long.  So you really can't
call it a 32-bit system.


Newsgroups: rec.games.video
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Subject: SNES: Zelda 3 -- Where are the bottles?
Organization: California Institute of Technology, Pasadena
Distribution: usa
Date: Mon, 7 Sep 1992 23:34:11 GMT

I'm having trouble beating the 3-headed turtle in the Turtle Rock
dungeon.  I have 2 bottles of life/magic restoration, and I've gotten
that 50% magic-use thingy, but although I can usually destroy the 
ice-breathing head with my first load of magic, I can't seem to kill
the fire-breathing head, even with my two remaining magic-restores.
(I think I miss a total of 6-8 shots in the entire battle.  I don't 
know if making those 6-8 shots would kill it, but I think it would
take me too long to try to get a perfect game.)  

So I'm figuring that I need to find more bottles.  The manual says 
there are 4 in all.  I've gotten the one from the bottle-seller in
the village, and I got the other one from...uh... Actually, I don't
remember where I got the other one.  Can anyone tell me where the
3 other bottles are?  (I'll figure out which one I already have :-) )
Any help would be appreciated.  Thanks.

- Ernest
  echuang@cco.caltech.edu
Organization: Penn State University
Date: Fri, 11 Sep 1992 07:13:15 EDT
From: <DXB132@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Evidence that modifying code is illegal
 <1992Sep9.181048.14141@gallant.apple.com>

In article <1992Sep9.181048.14141@gallant.apple.com>,
jens_alfke@gateway.qm.apple.com (Jens Alfke) says:

>I said:
>>>Modifying the machine code of a
>>>game is a copyright violation.

>ON Technology says in more plain English: "You agree not to modify the
>program or provide it to others."

For some reason this makes me laugh. ON Technology is telling me that
I agree? They don't even know me. :-)

Seriously, this type of "agreement" is a load of nonsense.
From: desmondw@merrimack.edu
Newsgroups: rec.games.video
Subject: Re: Neo Geo
Date: 5 Sep 92 09:24:15 GMT
Organization: Merrimack College, No. Andover, MA, USA

In article <1992Aug31.195434.19258@ecst.csuchico.edu>, tdunn@ecst.csuchico.edu (Tim Dunn) writes:
> HoloNet Guest Services writes:
>>Most of the positive NEO*GEO comments come, naturally, from NEO*GEO
>>owners.  It isn't because NEO*GEO owners are loyal, etc., etc., but it's
> 
> ... because they've spent $400-$700 on it and would hate to have to 
> admit that it was a mistake... =)
> 
> (No, I don't want to start a flame war... it's just that even the 
> line break left the opening. Gimme a break, eh?)

Well it sure sounds like it. That was a cheap shot and again, from someone
who doesn't own the system. I own it and don't regret a single penny. I
bought it a year ago and had to sell my NES and all my carts for it, but
it was well worth it. You have to play the games in your house to fully
appreciate what it can do. Look at it from this point of view: These
machines are in the arcades and get plenty of playing time. How filled
do you see the SNES coin ops in the arcades? SNK is holding its own in
the arcades and producing amazing games for the people who own it. They
don't have the sophistication of about 75% of the arcade machines(which are
32 and 64 bit I believe) but yet are popular.
Newsgroups: rec.games.video
From: sully@cray.com (Brian Sullivan)
Subject: game ftp sites query
Organization: Cray Research, Inc.
Distribution: usa
Date: 15 Sep 92 22:16:52 CDT

Can someone refer me to ftp sites with game files?
Please email responses for reasons that should be obvious.

Brian Sullivan
sully@cray.com
From: as029@cleveland.Freenet.Edu (Victor M. Rosario)
Newsgroups: rec.games.video
Subject: Re: A big surprise in Sonic 2
Date: 10 Sep 1992 13:15:43 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Yep! You are right in one thing. The Genesis CAN interlace,but that
doubles ONLY the vertical resolution (ie: 320 X 400). It isn't the
first game with interlace,try Y's 3 for a flickering surprise!!!
Even Valis 3 has an option (a trick) to put it on interlace. But none
of these games took advantage of that. I am glad Sega is finally using
that mode...but i'm thinking there's gonna be a slowdowns,because of
the doubling of the rasters lines...anyway it's a very interesting
application...
-- 
-------------------------------------------------------------------------
Victor Rosario                       |as029@cleveland.freenet.edu  
At last! A .signature!!(Cheers!)     |
Snail:Box 379 Fajardo,PR 00738-0379  |"I hate long .signatures!!!" - ME
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: rec.games.video
Subject: Shining in the Darkness HELP!
Date: Fri, 11 Sep 92 18:55:50 MDT
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

        How does one "defeat" the Cave of Truth? I can't seem to find the 
end of it. Did I miss something?  
        Thanx in advance.

Paul Bolle              pjb@ersys.edmonton.ab.ca 
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,comp.sys.atari.8bit
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: 2600 Galaga
Organization: Intergraph Corporation, Huntsville, AL.
Date: Wed, 9 Sep 1992 04:06:12 GMT

In article <Zw1sqB3w165w@cyberden.uucp> moon!cyberden!phbill@well.sf.ca.us writes:
>vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:
>

>> Very few of the skills usable in the coin-op work on the 7800
>> version.  So I imagine the 2600 versio 

>Like what?  Don't tell me you cant be captured or something!  Why hasn't 
>it been made on the XEs!? ;)  
>
Of course you can be captured!  The game wouldn't even be Galaga without
that! I think the "skills" Craig is refering are some of back doors and
cheats for the Galaga coin-op.  They don't work on the 7800 version.  And the
graphics are not totally the same (but they're close!).  Overall,  I
don't think you'll find a better 8-bit home translation,  but I admit I
haven't ever played the NES version.

Speaking of Tempest and Galaga,  did Gyruss ever make it to any Atari
platforms other than the 5200?  I just got a copy for my 5200 and I'm
very impressed.  What kind of controllers did the original coin-op use?

- Ted Drude (drudetb@infonode.ingr.com)
Newsgroups: rec.games.video
From: vtrinh@ee.ubc.ca (TRINH VINCENT LONG C)
Subject: Re: What a vicious gaming market!
Organization: University of BC, Electrical Engineering
Date: Mon, 14 Sep 1992 19:03:59 GMT

In article gsnow@clark.edu (Gary Snow) writes:
>
>Actually the 68000 only has a 16bit data bus (the one that accounts for
>its speed), and a 32bit address bus (the ones that accounts for adressable
>memory).
>
>So actually the 68000 is a 16/32bit processor.
>

I believe the 68000 has only a 24bit address bus.

vtrinh@ee.ubc.ca
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Super Star Wars vs. Arcade Star Wars
Date: 6 Sep 92 04:22:09 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

jarnis@mits.mdata.fi (Jarno Kokko) writes:

>In article <1992Aug31.183232.17954@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:

>Where have you been for the last 100 years? I think everyone in  this 
>newsgroup should know about the console copier systems (MGD2 and Magicom for 
>example)

>I have now played Super Star Wars quite much, and I can only say:
>IT IS *VERY* good. Mostly a platform game, a bit like HOOK, but there
>are some really cool levels with FZerosque Mode 7 effects. I DEFINITELY
>recommend this to anyone who likes Star Wars or platform shooters.

Yeah, but what about the trench part?
Is there any way to play the separate sub-games in this.  I mean like 
Bayou Billy for NES.  It had shooting, driving, and fighting portions
of the main game, but there was 'Practice Mode' where you could play 
shooting, driving, or fighting alone.
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: A proposal for splitting up this newsgroup
Date: 9 Sep 92 19:03:03 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

Brian Kendig writes:
>
>How's this for a breakdown of subgroups?  Remove rec.games.video and
>alt.lynx (and maybe even rec.games.vectrex?), and in their place put:
>
>  rec.games.video.nintendo	(NES, SNES, Gameboy)
>  rec.games.video.sega		(Genesis, Master System, Game Gear)
>  rec.games.video.atari		(2600, 5200, 7800, Lynx)
>  rec.games.video.misc		(Vectrex, Neo-Geo, TG-16, &c.)

What do the 2600 and Lynx have in common?  Or the Game Gear and Genesis?
Or the NES and SNES?

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: SimCity Cheat wanted
Organization: California State University, Chico
Date: Mon, 07 Sep 1992 00:23:08 GMT


Someone told me about reading about a cheat to get free monies in
SimCity.  I paged through a few game journals (they *really* all
look the same to me, so I can't say which ones I looked at) and 
couldn't find it.  Can someone pass it along?

Also, has SimEarth been reviewed yet?  How is it?
-- 
The world is coming to an end!  Repent and return those library books!
From: rjc@cogsci.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 4 Sep 92 13:26:16 GMT
	<1992Sep1.134349.25407@hellgate.utah.edu> <3234@isgtec.isgtec.com>
Organization: Human Communication Research Center
In-reply-to: ken@isgtec.com's message of 3 Sep 92 17:08:26 GMT

In article <3234@isgtec.isgtec.com>, Ken Newman (kn) writes:

kn> I bet if this weren't the case, WordImperfect would cost $50.

You must be kidding. People are buyingit at the current price and they
are making money off it. If copying were harder, more people would
have to buy at the current price and they'd make more money. Why
should they drop the price?

--
rjc@cogsci.ed.ac.uk			_O_
					 |<
Newsgroups: rec.games.video