HDTenEightyP/NetNews huggingface dataset:
From: ganderso@unlinfo.unl.edu (gary anderson)
Newsgroups: comp.sys.ibm.pc.games,bit.listserv.games-l
Subject: IBM games *FOR SALE*
Date: 14 Oct 1992 02:25:33 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: unlinfo.unl.edu



I've got the following IBM games I'm willing to sell -- all have
original box and docs, and I'll pay the shipping.

$15 each:

	CENTURION  (Electronic Arts)		5 1/4"
	NIGHT SHIFT  (lucasfilm)		5 1/4"
	WESTERN FRONT  (SSI)			3 1/2"
	NFL PRO-LEAGUE FOOTBALL (Micro Sports)	3 1/2" & 5 1/4"
	MARIO ANDRETTI'S RACING CHALLENGE (EA)	5 1/4"
	SCRABBLE  (Leisure Genius)		5 1/4"
	HARDBALL III  (Accolade)		3 1/2"
	VETTE  (Spectrum Holobyte)		3 1/2" & 5 1/4"

Gary Anderson
ganderso@unlinfo.unl.edu
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander: Strategies
Date: 12 Oct 92 19:08:14 GMT

In article <1992Oct10.194336.6540@ultb.isc.rit.edu>, tjg2946@ritvax.isc.rit.edu writes:
> Hey, that reminded me....
> 
> Anyone got the patch for the WC2SO2 transfer program bug?
> 
> Send it to me please!  I am dying to see my "1,000" kills or so highlighted
> and I hope that Origin will have a special part which either the Admrial
> see your kills amount and say "Huh, what the #$&#($& my goodness, geez god
> man, why are you only a Colonal?  You should be a 5 star general now!"
> 
> (GRIN)

Just what is this "bug"? When I transferred my character into SO2 I had
all my kills intact! I ended with 990+. I wish now I hadn't let a few
get away in WC2 & SO1. I was curious to see what would happen if I man-
aged to get more than 1000 in the saved game file.

PHIL
From: ec2s+@andrew.cmu.edu (Edward Fred Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Democracy is a messad
Date: 9 Oct 92 14:03:32 GMT
Article-I.D.: andrew.wepU6o600WCZEWTkZ1
	<Bvpp7J.FF2@news.cso.uiuc.edu>
Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA

c89matlo@odalix.ida.liu.se (Mattias Lonnqvist) writes:

>Never. I go straight for Democracy, and then stays there.

Yep, exactly what I do.  Democracy is a requirement to do extremely well
at the game, especially at harder levels where the oppenents discover
technologies almost as fast as you do.  This is because of several
reasons.
1) Democracy increases the amount of trade and trade is needed for
happiness and money.
2) There is no corruption under a democracy so that courthouses don't
have to be built.  Courthouses then no longer have to built and the
resources can be spent on other things.
3) President's Day.  Personally, I think this is the most important
advantage of democracy.  Under a democracy when a city is under
President's Day the population grows by one every turn as long as there
is food available.  The rapid increase of population allows more squares
to be worked which translates into greater resources, food and trade.

	Under a democracy, I generally don't wage war.  I usually retain the
capability to fight a war though by not talking to the enemy
civilizations unless I can't defend my cities.  Most city conquering
under a democracy should be done with diplomats although the enemy
capitals should be one the first taken by force since they can't be
bought.
	Democracy alone of course is only part of the way to do well at the
game.  Empire development at the beginning of the game is very important
and all enemy civilations should be cleared off of your starting
continent as soon as possible.  Another neat little trick to use in the
beginning is when a civilization offers to make peace, refuse them. 
They will then offer to give you a technology or money or sometimes both
in exchange for peace.(Warning this shouldn't be tried if the other
civilization has four advisors around him.)  Also I change to democracy
by building the pyramids.  The pyramids not only allow a change to
democracy but allow govermental change without anarchy.  Important if
one has no money and needs to declare a war.  By the time communism
rolls around there really shouldn't be a need for governmental change.

Well, long live democracies(And vote.  It's the way republics and
democracies work.)

Edward Chen
ec2s+@andrew.cmu.edu
From: pgeltner@netcon.smc.edu (Peter Geltner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7
Date: 15 Oct 92 15:50:35 GMT
Distribution: usa
Organization: Santa Monica College, Santa Monica, CA

In article <1992Oct14.171052.3759@u.washington.edu> syrinx@stein.u.washington.edu (Syrinx) writes:
>The highest Wizardry installment I've played has been Wizardry 5.  I've looked  
>at Wizardry 7 a little bit and I'm wondering about some of those new character
>classes.
>
>What are the Alchemist and the Psionic good for?  How about the Ranger?  Also,
>how does the game handle switching character classes?  Do you get to keep your
>old abilities when you change? 

I don't understand your question.  What is it in the manual that you don't
understand.  These questions are answered clearly in the manual.
-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: viper@diku.dk (Martin Fredfeldt)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Quest for Glory III
Date: 15 Oct 92 13:29:06 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Department of Computer Science, U of Copenhagen

marek@nmsu.edu (Marek) writes:

>Hiya..

hej (as we say here..)


> Has anyone played this game? Is it actually worth it? Is there anything new
>about it? or is this just the regular sierra adventure...

well....as an old QGI fan I got  it, played it and finished it after about
a day and a half. => It is too easy for my taste....

Anyroad (danish slang) here comes my impressions/ opinions in the order they
bubbled up through the mists of my mind....


!!!!	The graphics are really neat
!!!!	Music, effects and the total sound "image" is more than really neat

  The mouse/ game interface is still the good old horible mouse point and 
click thing (!#$@%@#$).... 
  The thing I really liked about the game, though, was the close too morbid
humor - kind of like the style of larry I.
  The main thing (close combat aginst those horrible monsters) is fairly good.
I played as a Fighter so don't know how the magic would work, but you use
the 7 & 9 keys for attack (slash and stick) and 1 & 3 for dodge and parry.
Nothing to cheer for, but it works.
  An autosave fubction is also included, I dont know how new this is to the
sierra line of games, but it was new to me.....

Overall : If you have the money then buy it, otherwise save your $$ for Strike 
Commander......

	- Martin
	  Viper@diku.dk
From: luit2@wsinfo11.info.win.tue.nl (Paul de Crom)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP!: Martian Memorandum
Date: 7 Oct 92 09:13:15 GMT
Reply-To: luit2@info.win.tue.nl

Hi,

I'am stuck on Mars.
I have done everything before you must go to Dick's casino.
But I can't travel there. I heared the name of Dick Castro from
Lowell Perrsival, because he wants something out of the guy's safe.
I also know you must ask Alexis' brother about Dick, but the name isn't in
the ASK ABOUT listbox!!!!!!

I would like to know WHERE you hear about him, except from Lowell Percival.

Thanks in advance,

Paul.
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darklands Question - Possible Spoiler
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Mon, 12 Oct 1992 19:43:57 GMT

In article <Bvxppw.7t3@rice.edu> swaim@owlnet.rice.edu (Michael Parks Swaim) writes:
Spoilers:


)  I did this, and it said that they left, but when I got back to the mine
)entrance the workers shook their heads, and said "better luck next time."

Hmm - maybe someone else has some ideas, I'm fresh out.

)
)  My problem is that I'm ready for the Castle of the Apocalypse, but I
)can't get the seventh door open. Theoreticly I have the other six keys,
)although I can get them multiple times, and it seems to forget that I
)have them when I leave and return.
)
)This is with the 60 patch, also.

I did it all in one sitting - i.e. never left the castle.  I wouldn't be
surprised if that was what was required.
Newsgroups: comp.sys.ibm.pc.games
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Subject: MM4 help needed quickly!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 12 Oct 1992 04:10:04 GMT


Spoilers below !


The dungeon refers to the dungeon under the Newcastle, the one that you
should be building by now.  It has the ONLY weapon that can harm lord
XEEN.  If you have not start building the Newcastle, you have to do the
following:
1. Obtain a deed for the worn-down castle (cost A LOT !!)
2. Get enought King's megacredits to repair it (in stages)
From: sanjay@andromeda.rutgers.edu (Sanjay B Shah)
Newsgroups: comp.sys.ibm.pc.games
Subject: Game Registration Cards
Date: 15 Oct 92 21:08:10 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


	Generally, do people send their registration cards to the software
company when they buy a game?  I see two reasons why one would not want to
do this:

	1]  They want to sell the game in the future,
	2]  Too lazy to fill in the requested information.

	I think it's a good idea to send them in, so that you can get mail
from them about new software releases, bug fixes, and so on (or so I assume).
The company also gets a small measure of feedback from the customer through
the information in the registration card.  Is there any other reason other
than mentioned above not to send it in?



			Sanjay

		sanjay@andromeda.rutgers.edu
Newsgroups: comp.sys.ibm.pc.games
From: henley@rtsg.mot.com (Aaron Henley)
Subject: Re: Wizardry 7 - Requst for Review
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Thu, 8 Oct 1992 14:10:12 GMT

mattm@intrepid18.tek.com (Matt Morin) writes:

>I've seen a few posts that the game is out but no reviews so far.  If
>you have the game, go ahead a post what you think of it.

I've got both MMIV and Wiz 7.  So far I've logged more hours in
Might & Magic it's enjoyable but the graphics and some game play
remind me of Super Mario Brothers.  256 colors are nice, but how
about some shading?  I'll probably finish this game after I'm done
with Crusaders and I do think MMIV will be worth the purchase but there
is definitely nothing inovative about it.

As for Wiz. the interface is worth the wait.  Very enjoyable and very
realistic graphics.  I have'nt got far into the game, so I'm yet to
experience the new AI for NPCs.  I'm still putzin around in the dungeon
near where you start (Can't beat the ratkin (I probably can now however) so
I couldn't enter the city yet)

So far this game is exactly what I liked about Bane with the enhancement
that needed to be there.  I think it will take along time to appreciate the
new AI (I've got to build up relationships with potential allies and of
course kick but against those I don't like).

In the doc, there doesn't seem to be a right group of people to befriend
or entrust.  I'll just wait and see how my LORD's diplomacy skill helps.

Lock picking and trap disarming is now more of a skill both you and your
character need to improve.  Very cool

Aaron
-- 
Aaron Henley, Motorola Inc.         UUNET: uunet!motcid!henley
Cellular Infrastructure Division    UUCP : henley@rtsg.mot.com
1501 W. Shure Drive                 PHONE: (708) 632-2341
Arlington Heights, IL 60004     [IFUCANREADTHISURFOUNGLARSACOOTLE]
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WOLF3D -- MAPEDIT -- Assist Needed
Date: 14 Oct 92 19:09:03 GMT
Article-I.D.: lclark.1992Oct14.190903.27306
Organization: Lewis & Clark College, Portland OR

In article <1992Oct14.132451.23133@murdoch.acc.Virginia.EDU> jtf9s@poe.acc.Virginia.EDU (Phantom) writes:
>Using Mapedit to play with Wolf map.
>
>3.	Why do walls get soft, i.e., penetrable?  I have placed many
>dogs in room adjoining first level start point.  To my amazement, these
>beasts come flying right into the room with me!

As I recall, if a guard (don't know about dogs) was facing a wall and
standing right up against it, you could walk through the wall.  Either
move them away from the wall, or don't have them face it.  If I remember
right, the dogs also have four directions, so they would work the same way.

>
>Any help appreciated.
>Jim


-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Xref: sparky comp.sys.ibm.pc.games:16956 rec.games.misc:17869 misc.forsale.computers:36757 misc.forsale:28457
From: lucas@scicom.AlphaCDC.COM (Leonard 'Bones, the cranky,' McCoy)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc,misc.forsale.computers,misc.forsale
Subject: Forsale: IBM games
Date: 12 Oct 92 23:06:42 GMT
Followup-To: poster
Distribution: usa
Organization: Knights of Solamnia, Order of the Rose


	Forsale:

		Might & Magic III
		  3.5, all original docs included (VGA) 
			$30

		Kings Quest V
		  Both REQUIRED, all original docs (EGA)
		        $20

		The Two Towers --- (includes hint book)
		  Both, all docs + hintbook
		        $35

Mail me at lucas@scicom.alphacdc.com if you're interested.

-- 
Huma of the Lance, Alpha Institute. -- DOMAIN lucas@scicom.alphacdc.com
Order of the Crown  ncar!scicom!lucas --- Huma Dragonbane of Solamnia
"Dammit Jim, I'm a doctor, not a rectal thermometer!" --- Fictional McCoy saying
"Bones! I...NEED...a rectal...thermometer! Improvise!" ---Fictional Kirk saying
Newsgroups: comp.sys.ibm.pc.games
From: ggawron@comm.mot.com (Glenn Gawron)
Subject: Need Darkseed Help
Organization: Motorola CSE
Date: Thu, 15 Oct 1992 14:03:50 GMT
Keywords: seed,dark

Where can I find a shovel and the key to the car!!!  I like the game but am 
getting frustrated.  
Thanks,
+----------------------------------------------------------------------+
|Glenn Gawron                          | Internet: ggawron@comm.mot.com|
|Motorola Central Systems Engineering  |    X.400: C10836@email.mot.com|
|1301 E. Algonquin Road - IL02 Rm 0436 |    Voice: (708) 538-3756      |
|Schaumburg, Illinois. 60196 USA       |      Fax: (708) 576-5640      |
+----------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: W3d: Map Editor Questions (maped41)
Organization: Digital Equipment Corporation
Date: Mon, 12 Oct 1992 20:05:54 GMT


In article <1992Oct12.172641.26625@bnr.ca>, bill@bnr.ca (Bill Brocklebank) writes...
.>I've got a couple of questions about the Wolf3D mapeditor (maped41).
.> 
.>1. How do you get at the objects that have a code greater than hex FE?
.>   In the 6 game set I've got, 5 of the mutant types (1 stationary and
.>   all the moving level 4 Mutants) have object codes xFF-x103. The
.>   screen will display the ones already existing, but they don't 
.>   appear in the Obj list to add in to updated screens.
.> 

I just added them on to the OBJDATA.DEF file. Seemed to work ok. 

Can't help with your other questions.

Steve Marshall
Newsgroups: comp.sys.ibm.pc.games
From: will@owlnet.rice.edu (Bruce E. Williams)
Subject: MM4 pathology (bug)
Organization: Rice University
Date: Sun, 11 Oct 1992 19:36:30 GMT

	While attempting to get out of a bad situation in MM4, I fired off
a Lloyd's Beacon without having set it first.  The program promptly dropped
me back into DOS, with the message "maze0000.evt".  I had noticed the
coordinates of the spell set to x=0, y=0, in no particular area.  I have
a generic 386.

BW

ps. I previously posted that pressing the "=" key pops up a wizard's eye,
but a closer inspection of the manual shows this is a feature, not a bug.  I
like it, it lets me walk around with an overhead view of my surroundings.
-- 
--\    /---\/---\    /---\/---\    /---\/---\    /---\/---\    /---\/-
Bruce Williams - Hanszen '93 - will@rice.edu - (713) 784-1911 - well?!
----/\---/    \---/\---/    \---/\---/    \---/\---/    \---/\---/
From: halvorsen@nbivax.nbi.dk
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV: Deluxe edition: Whats new?
Date: 14 Oct 92 12:48:22 GMT
Organization: Niels Bohr Institute and Nordita, Copenhagen



  I just saw a DELUXE version of Civilization in a local store. The price was
35$ more than the old version. What is the difference from version 04 of civ?

Bjorn.
Newsgroups: comp.sys.ibm.pc.games
From: umteghts@ccu.umanitoba.ca (david teghtsoonian)
Subject: AOTP joystick weirdness
Summary: Joystick drifts right with up elevator
Keywords: AOTP, joystick
Organization: University of Manitoba, Winnipeg, Canada
Date: Mon, 12 Oct 1992 02:13:18 GMT



   I have just started playing AOTP and have patch B installed. When I give
slight up elevator, my plane skids slowly to the right, as if I gave slight
right rudder. The pitch does not change at all until I give some more up
elevator. Sometimes the A/C will slowly skid right even with no control
input at all. This is very annoying when trying to target an enemy A/C.
The README file in patch B mentions that I might need to slow the joystick
port down to avoid problems. Has anyone else encountered this problem and
does anyone know if there is a TSR program around that allows the joystick
port speed to be adjusted? ( machine is a 486-33, and I have tried
recalibration-no effect)
Thanks in advance,
Curt
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: V for Victory (by Three-Sixty)
Organization: University of New Hampshire  -  Durham, NH
Date: Sat, 17 Oct 1992 02:15:04 GMT

>>>> Darn, I was hoping for real time like Harpoon or Command HQ.
>>>
>>>THANK GOD! If all I wanted to do was race the computer I would get some
>>>mindless Nintendo 'joystick-jiggler'.
>> 
>> 	 I wouldn't exactly call Harpoon or Command HQ nintendo-like joystick
>>    jigglers.
>> 
>Those games are still basically just a race to see who can pound in com-
>mands the fastest. Not much fun IMHO.

	Everybody has different tastes I guess.  I think Harpoon and its
   realtime nature are great.

							G.Greene

>PHIL
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Xeen bugs
From: cvetp036@vmsb.is.csupomona.edu
Date: 8 Oct 92 14:42:58 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvalj000

In article <1992Oct8.192726.25152@ichips.intel.com>, smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:
> 
> I ain't argueing with you guys, but I am running Xeen on a 486/33 with 128meg of
> memory split 50/50 ems, xms, a 2.6 gig hd, and running under dos 5.0, I haven't encountered any
> of your guys problem, could it be you memory managers or dos's and you guy have
> enough hd space?

Yeah, me too.

I'm running it on a prototype P5 with a Micropolis 10 gig RAID system. And the
game seems pretty quick to me. 

I don't see why people are always complaining about so-and-so game's too slow,
and taking up too much HD space.

Get with the program, people!
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6: how to get light?
Date: 8 Oct 92 16:58:50 -0500
Organization: University of Northern Iowa

In article <92281.095455WJMCC@CUNYVM.BITNET>, hey, it is yourself
   <WJMCC@CUNYVM.BITNET> writes:
>     I just started Ulitma 6. Where can I get a torch or something that can
> light up the dungeon?

   Over in the shop that sells torches.  Have you seen all the shops in
Britain?  Which is basically a suburb of the castle now.  Go look in all the
shops over there, there is one place that should sell torches (I forget off
hand.

> Can my party rest inside a castle?

   Nope, you can't make camp inside a city/castle area.

> When I left Britian's castle for the first time, A bagger[sic] claimed to
> be Lord Britian and asked for changes. Shoud I give him money or is he
> telling the true?

   Whether he is or not, being an Avatar, you should of course show
compassion and give him some money, right? :)

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: hrj5290@tamsun.tamu.edu (Hsing Richard Ju)
Subject: Darkland
Summary: Darkland QuestionS 
Keywords: Darkland  
Organization: Texas A&M University, College Station
Date: Wed, 14 Oct 1992 18:28:35 GMT


A few question on darkland for all those who have been playing longer than i    have.

1. How do i defeat the thing that is a cross between a deer and a man.

2. Where can i find the rare alchemy components and where can i buy the
composite bows

3. what is the thing that Dwarf offers you when you open the door in the mine.

4. What do you do when you have been offer a job to get something like letters
and or documents that Hans from some town has (more to the point where do you goonce you are in the town)

5. how many levels are there to the mines and where can i find the formula for 
the healing potion.



Thanks   Hsing 
5. How m

Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.hardware,comp.sys.ibm.pc.misc
From: hchong@netcom.com (Hoi Chong)
Subject: Re: What's the BEST joystick?!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Mon, 12 Oct 1992 14:45:29 GMT

From article <1bav5iINNekq@usenet.INS.CWRU.Edu>, by al885@cleveland.Freenet.Edu (Gerard Pinzone):
> 
> What's the best all around joystick for the IBM.  I heard the Gravis was the
> best.  I used a Champ joystick for 2 weeks and it broke!  Good mouse though...

Gravis?  You got to be kidding!  

The concensus in this group is the CH Flightstick, and has remained unchanged
for a year or two now.  It is about $46 a piece.

But I have just acquired a joystick quite a few times better than the CH,
it is called the FCS Pro (FCS = Flight Control System), from Thrustmaster.
The upper body of FCS Pro is like the regular FCS, except maybe better
quality control.  The lower part of FCS Pro is completely metal.

The base casing of FCS Pro is solid aluminium, and the springs are of special
kind.  The further you pull the stick away from the center point, the 
stronger the springs feel.  I am sorry but FCS Pro really make the springs
on the CH feels wimpy (I still have my CH).  The new springs feels like
flying a real plane (yes I fly it). 

FCS Pro, like the FCS, also has the 2 extra buttons and the coolie-hat.
The coolie-hat currently supported free-of-extra-charge only by AOTP.
In AOTP it is extremely useful.  You simply tap the hat forward and release
and you get to see the UP view for a split second before returning to the
front view.  This is useful when you are chasing the enemy round and round,
because you get to "look forward" with the up view for a split second to
see if the enemy change direction.  Of course you can hold the coolie-hat
forward continuously to see the UP view continously, but I rather have
the front view most of the time.

Initially I have some problem with the FCS Pro staying put.  Because of the
high tension springs in the Pro and despite its heavier metal base, the
Pro still move a little sometimes in the heat of the battle.  But I got
a 3" clamp from the hardware store for $3 yesterday and clamped the whole
thing on the table.  Now I can yank the thing as hard as I would care to
and it does not move a bit.

In fact I got 2 clamps and use the other one on the WCS (gently, of course)
and now bother the WCS and the FCS Pro does not move at all.  Can you beat
that? 
Newsgroups: comp.sys.ibm.pc.games