HDTenEightyP/NetNews huggingface dataset:
From: mytelka@codon2 (Daniel Mytelka;612 Barker;x2-5110)
Newsgroups: rec.games.empire
Subject: Re: Rating Systems.
Date: 15 Sep 1992 07:30:06 GMT
Organization: University of California
NNTP-Posting-Host: codon2.berkeley.edu


I want to repeat one point on this thread that I made last time it came
upa, and add one new comment.

First for the new one: one think we DON'T want is to have all of the 'great'
players too afraid to enter a game for fear that even if they do well, their
astronomically high rating might tumble a bit. To prevent this, I
would suggest a rating decay. The exact numbers depend on how the
scale works, but 1% every two days has precedent :-) Seriously,
about 1% every week seems about right; this would mean that someone
who doesn't play for a year would decline about 40%. Alternatively,
the rating could include only tournaments from the last year (like tennis)
or perhaps some weighted average similar to this. Records could
be kept of current ratings and
all-time highs for individuals.

Second point: power chart must be made more realistic if it is to be
the basis of ratings. Last time I suggested a true free market, with
equilibrium prices determined between buyers and sellers each update.
These prices would determine the goods' relative value for power purposes.
No-one should win a game because they are a master at food stockpiling.
Perhaps land should be salable as well...

Dan Mytelka (mytelka@mendel.berkeley.edu, Langerhans)

Newsgroups: rec.games.empire
From: lmlc@brahms.udel.edu (Carolyn M Chandler)
Subject: oil dericks
Organization: University of Delaware
Date: Mon, 7 Sep 1992 15:51:35 GMT

how do you work oil dericks?
just put food and people on them  and wait?
how can you find out if their is oil in a sea sector just use 'reso x,y'?
-morgan
Newsgroups: rec.games.empire
From: mrl28033@uxa.cso.uiuc.edu (Michael R Linksvayer)
Subject: Re: Top Players
Organization: University of Illinois at Urbana
Distribution: usa
Date: Sat, 12 Sep 1992 21:31:53 GMT

In article <18s73bINN40v@matt.ksu.ksu.edu> heinlein@matt.ksu.ksu.edu (The tired one) writes:
>5)  The only people qualified to be in the 'Top' list that
>everyone is speaking of, aren't talking, with the singular
>exception of Redline.  many of them, including Mithrilien,
>Evil_Empire, and such have been mentioned, but IMHO there are
>only 3 people that I can expect to see in the top 3 positions
>every time they get the mood to play:
>
>a) Afrika Korps :  played by Tom Tedrick
>b) Lersing:  played by Rob Watkins
>c) Redline : man, your name keeps eluding me all the time you know? ;)

Oh come on, this is silly. These three are all great players,
but they all are *very* moody about playing. When is the last
time one of them finished a game?

If I had to pick three countries I would expect to see in the
top 3 at the end if I saw them in the beginning of a game they
would be

Dorsai
JustUs
Mirkwood

Btw, I just knew that a round of breast beating and flamage
would follow all that boring update talk. :)

Negativland
-- 
Mike Linksvayer   m-linksvayer@uiuc.edu   +1 217 344 1326
Newsgroups: rec.games.empire
From: bill@ncsu.edu (Bill Goodwin)
Subject: Broken Throne ... Anybody remember this one ???
Keywords: Broken Throne
Organization: North Carolina State University
Date: Sat, 12 Sep 1992 18:09:50 GMT

	I'm looking for Broken Throne (think that's the name) a game similar
to Empire. A friend had a copy, but trashed it a while back, and can't remember
where he picked it up. Any directions to an archive etc. with the game would be
greatly appreciated.

Bill Goodwin

bill@shaman.cc.ncsu.edu

--
>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
| Bill Goodwin             | The safest place to be when fighting giants is.. |
|                          |   ... under foot !!!!                            |
| bill@shaman.cc.ncsu.edu  |     Truhlor Monteith, 14th level Dwarven Fighter |
From: mytelka@codon9 (Daniel Mytelka;612 Barker;x2-5110)
Newsgroups: rec.games.empire
Subject: Re: Rating systems.  AAAGGGHHHH!!!
Date: 14 Sep 1992 20:46:09 GMT
Organization: University of California
NNTP-Posting-Host: codon9.berkeley.edu

In article <1992Sep14.161727.12934@magnus.acs.ohio-state.edu> kpearce@magnus.acs.ohio-state.edu (BULLDAWG) writes:
>Ratings suck.
>
>1)  Ratings are only valid if all factors are identical:  same world, same
>islands, same everything _every_ time and this ain't gonna happen.  Otherwise,
>you are comparing "apples and oranges."

This is completely untrue. A good rating system can easily be used when there
are many variants of a game, to see who is flexible enough to win under
different conditions. To take your example of a uniform sport, tennis: consider
that clay court tennis is a completely different game from grass or harder
courts, yet both count towards tennis rankings. A player who is great under
some conditions may not be best under another, but s/he'll be near the top
under most. I think that empire is a lot more uniform, and the only true
variables that effect finish is who else is in a game with you, plus a little
luck.
>
>BTW, my penis is bigger than yours, so I don't need a rating system   }:)
>
>Ken
>LSF

I have amended my entry for you in my list of all empire players from
"Fodder" to "Arrogant Fodder".

Dan Mytelka, mytelka@mendel.berkeley.edu (Langerhans)

Newsgroups: rec.games.misc
From: pjb4288@ultb.isc.rit.edu (Pete - Toonatic - Boulay)
Subject: To the Swedish game trader
Originator: pjb4288@ultb
Organization: Rochester Institute of Technology
Date: Thu, 10 Sep 1992 02:21:39 GMT

Hi...

There was a person in Sweden who was sending me the games 4th & Inches
and Bane of the Cosmic Forge.

I don't have your name.

It was destroyed in the mailing process.  Please contact me ASAP by email.

I think it was insured so I'm going to the Post Office to see what to do.

Peter Boulay

-- 
Peter J. Boulay --17 Split Rock Road-Pittsford, NY 14534-The ToonAddict!
Email should be sent only to PJB4288@ritvax.isc.rit.edu
Disclaimer: You don't like what I'm writing? Oh well.
"Well shut my mouth wide open!"- Tiny Toons HISMV
Newsgroups: rec.games.misc
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Hex editing Stygian Abyss Characters?
Organization: University of Waterloo
Date: Mon, 7 Sep 1992 05:41:57 GMT

In article <18dhv7INN5c4@usenet.INS.CWRU.Edu> rwr@po.CWRU.Edu (Robert W. Rutkowski) writes:
>
>I spent a good hour messing with the Player.dat file of my character
>with no significant results.  SSI games' characters are very easy
>to edit with a hex editor.  Has anyone tried to do it for Origin
>Systems' Stygian Abyss?
>
>-- 
>-R

I've written a simple character editor for Underworld.  It should be
on ftp.ulowell.edu, in the /msdos/Games/Editors directory.

Phat.
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: rec.games.misc
Subject: Could someone post Jeremy Reimer's review of Ultima III agai
Date: 13 Sep 92 06:32:32 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> James R Lendino writes:
> 
> Msg-ID: <1992Sep12.015128.7421@news.columbia.edu>
> Posted: Sat, 12 Sep 1992 01:51:2
> 
> Org.  : Columbia University
> 
> I missed his review of Ultima III, and I really wanted to see what
> he said about it, it being my favorite role playing game and all...
> 
> Thanks,
> -JRL
> 


All the reviews will be re-posted here and on comp.ibm.pc.games, for those of
you who get that newsgroup.  I have a few corrections to make to them before I
repost.

The Ultima IV review is coming soon.  The one for V may be delayed, as I am
having difficulty completing it with any great speed.  I may go on and do the
reviews for VI and VII (which I have finished) first.

Thanks again for your interest and feedback!


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
From: eda447f@monu1.cc.monash.edu.au (V. Grinberg)
Subject: Darklands
Keywords: Info needed on Darklands
Organization: Monash University, Australia.
Date: Wed, 9 Sep 1992 23:21:45 GMT

  I have just purchased a copy of Darklands by Microprose and I have some 
questions to ask.

 1) In the Universal Menu Bar, the "Game" pull down menu has the following
missing:  a) the load saved game choice and ,
          B) the visual choice.
    Can anyone tell me why and what I can do about it?

 2) I would also like to hear some reactions to the game from anyone 
who has played it.

 3) And can some one give me an FTP address for Microprose.

Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: s30735p@taltta.hut.fi (Jyrki Jouko Juhani Kasvi)
Subject: Help needed: Leather Goddesses of Phobos 2
Keywords: Help
Organization: Helsinki University of Technology, Finland
Date: Wed, 9 Sep 1992 13:10:31 GMT

Even though LGoP 2 is a pretty simple game, I have managed
to get stuck...

1) How do I get the melon from the shop as an alien?
2) How do I mix the rubber&alcohol&sulfur together
   with the lab equipment of the base as a human?

Your thanxfully,


      oo           Jyrki J. J. Kasvi                        Stay alert!
__/\_/`'                 a.k.a.                           Trust no one!   
""""""""         s30735p@taltta.hut.fi           Keep your laser handy!
From: rwr@po.CWRU.Edu (Robert W. Rutkowski)
Newsgroups: rec.games.misc
Subject: UW critical item list.
Date: 13 Sep 1992 12:59:26 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc12.ins.cwru.edu


Folks, 
 
 
Might you have a list of the specific items needed to finish 
Ultima Underworld?  My inventory is getting extremely messed
up.  I have the patch to fix it, but it says you have to 
start over again to use it.  If I had a list of the necessary
items only, I could endeavor to keep those, at least, saved.
 
Thanks in advance.

-- 
-R
From: halvorsen@nbivax.nbi.dk
Newsgroups: rec.games.misc
Subject: DQK:What to do in Kristophan?
Date: 14 Sep 92 09:00:18 GMT
Organization: Niels Bohr Institute and Nordita, Copenhagen

Are there more you can do in Kristphan, after you have found 4 pieces of
the oracle? Can you get rid of minotaurs?
Xref: sparky rec.games.misc:17269 comp.sys.ibm.pc.games:12591
From: jwf10@ccc.amdahl.com (John Ferrell Jr)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: I had my first ABEND *with* the 1.05 patch
Date: 10 Sep 92 19:44:33 GMT
Reply-To: jwf10@JUTS.ccc.amdahl.com (John Ferrell Jr)
Organization: Amdahl Corporation, Sunnyvale CA

I installed the 1.05 version and played 11 holes and my system just
crashed and rebooted itself on its own.  I have had no problems with 1.00
version and my 386-40 with QEMM. Now this 1.05 is worse, so I went back
to 1.00!  I am very pleased with my working 1.00 version anyway...
Anyone else with a story like this for 1.05?
From: x90baker99@gw.wmich.edu
Newsgroups: rec.games.misc
Subject: Commodore 64   *laugh*
Date: 15 Sep 92 19:24:50 EST
Organization: Western Michigan University

I have an ancient copy of a game called legacy of the ancients by ea...need
less to say i was playing for a while when i realized that to play this game i
need some sort of obsidian code disk which i assume used to be my box, but now
isn't...if anyone can help...

Thanks, 

Penny



Is there anybody out there......?

Newsgroups: rec.games.misc
From: vdbempt@cs.utwente.nl (Paul van de Bempt)
Subject: Re: Wolfenstein
Organization: University of Twente, Dept. of Computer Science
Date: Wed, 9 Sep 1992 07:16:12 GMT

In article <1992Sep8.203822.23607@nb.rockwell.com>, reichard@nb.rockwell.com (Diane Reichard) writes:
|> 
|> I've gotten stuck in the fourth game, seventh level of Wolfenstein 3-D.
|> This level has all red-brick mazes with one locked door going out (at
|> least only one that I've been able to find) and 5 other rooms going off
|> the hall where you come into the level.  I can't find the key or any
|> other way to get through the locked door and out of this level.  Help!
|> 
|> Diane


SPOILER FOLLOWS!!!!!!!!

































There is no key. When soldiers come out of that door you have to shoot one while
he is in the door. The door can't close anymore.

Greetings and good-luck,

Paul
Newsgroups: rec.games.misc
From: Thomas.Retkowski <Thomas.Retkowski@mixcom.mixcom.com>
Subject: Classic Stadiums
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Mon, 14 Sep 1992 23:08:55 GMT

If anyone has the classic stadiums disk for Tony LaRussa Baseball, please
drop me some e-mail.


-- 
****************************************************************************
** Thomas E. Retkowski              Addr: Thomas.Retkowski@Mixcom.com     **
** DePaul University                      Chicago, Il 60614               **
**                                                                        **
** "Fighting for a world without Liberal causes."                         **
****************************************************************************
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: simmons@cs.washington.edu (David Simmons)
Subject: Re: (FAQ, lighthouse) * HELP DARK QUEEN OF KRYNN *
Summary: lighthouse answer 
Keywords: Krynn, Door, Lighthouse, porch 
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Mon, 14 Sep 92 06:28:07 GMT

In article <1992Sep14.002927.4119@monu6.cc.monash.edu.au> inf418g@lindblat.cc.monash.edu.au (Y.K. Han) writes:
>Help!! I'm stuck at level 11 of the lighthouse. There's a door there,
>just after you come up the stairs, which I can't open. You can't force,
>pick or "knock" it. Before that on the level below, I found a dying
>woman who cryptically says that "it" is underneath the porch. Before I
>could question her more, she dies!! Where is this porch? What am I
>missing??
>
(SPOILER) (on SSI's part too!)



















There is no way to open the door -- cute huh?
Go back down to the first floor and try to walk through each wall until 
you find the illusory one -- behind it is a teleport.  Note that you will
_not_ automatically find the wall in search mode no matter how many elves
are in your party.

-- 

Dave Simmons            | "Quod erat demonstrandum, baby.
CS grad student         |                           (ooh you speak French)"
U of Washington Dept CS |  --Thomas Dolby "Airhead"
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: What's Sid up to?
Date: 12 Sep 92 00:26:36 GMT
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix Color Printers, Wilsonville, Oregon

The Christmas shopping season is fast approaching.  Does Sid Meier have
another blockbuster coming up?

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
Newsgroups: rec.games.misc
From: mortenk@dhhalden.no (MORTEN KNUDSEN)
Subject: KQ5
Organization: Ostfold College
Date: Tue, 8 Sep 1992 19:49:51 GMT

What do i do with the yeti ???
From: eaglei@carina.unm.edu (Steve Hockemeier EECE)
Newsgroups: rec.games.misc
Subject: Re: dqk
Date: 5 Sep 92 05:10:25 GMT
Distribution: rec
Organization: University of New Mexico, Albuquerque

There is no way to get beyond the door. It is there just to piss you off.
The only way to get to the guy in the tower, is to listen to the elf lady
tell you how to find the guy. She says to find the portal under the porch.
It is in a secret room, however, you can't find the room using the search
or look command. Just walk into every wall to find it.

Steve.
From: aziminia@en.ecn.purdue.edu (The King)
Newsgroups: rec.games.misc
Subject: Re:Police Quest 3 help needed!
Date: 11 Sep 92 16:19:48 GMT
Organization: Purdue University Engineering Computer Network


SPOILER AHEAD
^L
^L





Acutally, the baglady is the woman at the wherehouse(sp??).  Instead of you 
going to her, she came to you.  Now you have to get the composite sketch of
the suspect from her using the computer.

Have fun!!

-Amir
From: jayward@eecs.cs.pdx.edu (Jay Ward)
Newsgroups: rec.games.misc
Subject: Thrustmaster switch settings needed
Keywords: Thrustmaster
Date: 6 Sep 92 09:39:35 GMT
Article-I.D.: pdxgate.6070

I just picked up a Thrustmaster WCS today and I won't get the book for
a few days.  Can someone help me out and give me the DIP switch settings
for Aces of the Pacific?  Thanks a million...
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: rec.games.misc
Subject: Re: Ultima III Review - additions
Date: 13 Sep 92 06:28:35 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Thanks for the additions-- they cleared up some questions I still had about the
game.

The reviews seen in a future Game Bytes will include revisions from basically
everyone who has commented on them, and will correct some of the more obvious
errors (like the 'Fighter'->'Mage' one)

Ultima IV review coming soon!


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
Newsgroups: rec.games.misc
From: rdunkle@engin.umich.edu (R. M. Dunkle)
Subject: Re: Ultima VII: Forge of Virtue (AAARRRGGGHHH!!!).....
Organization: Campus Computing Sites, University of Michigan
Date: Thu, 10 Sep 1992 07:17:22 GMT

In article <latnt#j.primus@netcom.com> primus@netcom.com (Robert keng) writes:
>AAARRRGGGHHH!!!
>
>		Frankly, I'm frustrated. After I installed it, it erased all
>of my previously saved games, and made me start from the very beginning!
>I don't get it: I thought this was supposed to be a continuation of the
>Ultima VII saga. What gives?!? Can someone tell me what I'm supposed to do?
>There goes months of hard work exploring the land of Britannia..... What a
>bummer: and I just finished the game a week ago too...
>
>		Please, can someone help me on this? What should I do? Should
>I spend long hours (again) building up my characters before I head for the
>Isle of Fire, or should I just head straight for it once I got out of Trinsic?
>Help!!!!!!!!
>
>
>primus
>primus@netcom.com
>


	If you have an older (than 3.4) version of Ultima VII, the program
(forge of virtue) will upgrade you to 3.4 if you let it, and this will
trash all save games. This is spelled out pretty clearly in the docs.
	You can choose not to upgrade when you install FOV, and your saves
will be fine, supposedly. 
	If you *didn't* let it upgrade you to 3.4, I dunno what happened.

	As to heading right to the island, the Island is really for after
the main game, since it appears to be a real bitch. It's there to toughen
you up for Ultima VII-II, or whatever they're calling it. Chasing after the
guy who got away.
-- 
	Brian A. Dunkle               |          "Dig Zebrox!"
	rdunkle@aal.itd.umich.edu <---|--->    bad@emunix.emich.edu
	------------------------------|----------------------------
        <I wish I knew some cool pro-bicycling tag-lines, but.....>
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: jbm@hal.trl.OZ.AU (Jacques Guy)
Subject: Re: (FAQ, lighthouse) * HELP DARK QUEEN OF KRYNN *
Keywords: Krynn, Door, Lighthouse, porch 
Organization: Telecom Research Labs, Melbourne, Australia
Date: Tue, 15 Sep 1992 00:54:03 GMT

sichen@tesla.uwaterloo.ca (Simon Chen) writes:


>Regarding that spoiler...

>I was told that DQK has several bugs, and that door on the tower was just one of them.  I've recently got a fix for DQK and I've yet to try it.

>(The Spoiler part)

>That illusionary door you've spoke of is at the basement of the tower, right ?  entering that teleporter merely bring you back up to the main floor.  It doesn't really do much other than that.  8)  Unless you've fallen into the pit, you'll never get to the basement...

Same here. I've cleaned out the lighthouse, gone to the basement, combed it in search mode, paying
particular attention to the SW corner, which is under the main porch (the dying elf woman says "it must
be UNDER the porch)... no go. I walk into a teleporter that sends me to another corner of the
basement, that's all. I've gone up to the room where there is a lever, switched off the
teleporters, gone back done again, and searched. I just don't get teleported in that corner, that's
all. A bit frustrating...
From: aq171@cleveland.Freenet.Edu (Mark Griffith)
Newsgroups: rec.games.misc
Subject: King's Quest III help <spoilers>
Date: 11 Sep 1992 15:30:17 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aq171@cleveland.Freenet.Edu (Mark Griffith)
NNTP-Posting-Host: hela.ins.cwru.edu


Have a few quick questions regarding this game.  

How do you use the spell book in the lab?  I've tried to use,read,look,
etc and nothing works.  I have quite a few components but no idea
how to mix them.

How do you get past the web/spider and get in the cave?  

I understand that you have to posion the evil wizard but don't know
how to do this.  I think this might be tied to the use of the book.

Any other tips that you can send me would be appreciated.
If possible, please send to my E-mail address above.  Thanks
-- 
+---------------------------------------------------------------------+
|   Mark Griffith              Bowling Green State University         |
|      aq171                 Go Browns, Tribe, Cavs and BG Falcons!   |
+---------------------------------------------------------------------+
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: rec.games.misc
Subject: Re: is there a blackrock sword in U7?
Date: 5 Sep 92 09:22:24 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Raymond E. Carhart writes:
> 
> Msg-ID: <qcnnh=c.carhart@netcom.com>
> Posted: 5 Sep 92 07:35:06 GMT
> 
> Org.  : Netcom - Online Communication Services (408 241-9760 guest)
> 
> 
> I am interested in whether it is really possible to build a blackrock
> sword that can kill lord british.  it's a corrupt thing to try to do,
> i admit, but i try every time i play an ultima, and a book on Skara Brae
> mentions it directly.
> 
> please email straight to carhart@netcom.com if you know
> 
> kevin


No, you can't make the blackrock sword in U7, but rumor has it that the add-on
disk(s) Ultima 7: Forge of Virtue (screenshots and preview in Game Bytes #4)
will let you do precisely that, for the purpose of buying the second add-on
disk(s), Ultima 7: The Serpent's Isle.  At the end of Ultima 7 they mention
this second add-on as being the next step (where you go after Batlin) but I
guess they couldn't fit the blackrock sword bit in the U7 game, so two addons
instead of one.

About killing Lord British, I've only been able to do this in U2, U4
(difficult) and U6 (even more difficult, the only way is to use a glass sword
when he is asleep).  Try a glass sword in U7 when LB is asleep, that might
work!


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"