HDTenEightyP/NetNews huggingface dataset:
From: hendric@silver.ksu.ksu.edu (Richard Hendricks)
Newsgroups: rec.games.moria
Subject: omega<--ever heard of it?
Date: 12 Nov 1992 13:41:07 -0600
Organization: Kansas State University
Distribution: usa
NNTP-Posting-Host: silver.ksu.ksu.edu
Summary: segmentation fault when trying to load save
Keywords: omega

Hello fellow dragon-orc-iggy-slayers!
I recently found a game called 'omega' on some ftp site.  got in, compiled it
and ran it.  looked sort of like moria with a world in it, ie cities and 
such.  problem is, you can save your game, but if it tries to lad a saved game
it gets a segmentation fault and trys to save the game again.  try loading
the saved game again, and it works, but no visible map.  any help?  or a 
location of a working binary?  much appreciated!

-richard hendricks
.still .looking .for .the .right .girl^H^H^Hsig .for .me!

Newsgroups: rec.games.moria
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: New End Guy (Sauron)
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 10 Nov 1992 16:53:18 GMT


 Well, I'm posting this 'cuz I'd like feedback.  Everyone says that the Balrog
is so wimpy, so how about having to defeat his CREATOR.  Anyhow, here's the
stats, as Moria showes them to me (Playtesting in Wizard mode right now)

The Sauron:
At least 32767 of these creatures have been killed by contributors to your
monster memory. It is normally found at depths of 2500 feet, and moves a bit
erratically, and very quickly. A kill of this evil creature is worth 14400.00
points for a 40th level character. It is magical, casting spells which teleport
its prey, paralyse its prey, induce blindness, confuse, terrify, summon a
monster or summon the undead; 1 time in 3. It has an armor rating of 150 and a
maximized life rating of 80d250. It can move invisibly, open doors, pass
through walls, kill weaker creatures and pick up objects. It cannot be charmed
or slept. It is ever vigilant for intruders, which it may notice from 800 feet.
It may carry up to 15 objects or treasures. It can gaze to disenchant, touch to
absorb charges, crush to attack with damage 10d16, and trample to attack with
damage 10d10. Killing one of these wins the game!

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: rec.games.moria
From: d91-mbu@nada.kth.se (Marcus Burckhardt)
Subject: thanks and more questions..
Originator: d91-mbu@dudu.nada.kth.se
Reply-To: d91-mbu@nada.kth.se (Marcus Burckhardt)
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Fri, 6 Nov 1992 11:54:45 GMT



Thanks for all advices about how to handle
Banshee's and Vampire's. I made som resting
at 50 ft until the shop restocked potions of
restore life levels intil i had enough to deal 
with some ..well well ..

My Ranger is now level 28 soon ( i hope) 29 .

I am stil looking for gain stats potions for
int con  preferrably ( does wis do anything for
a ranger ?? )

I have 47 in ac but still lacking magical armour
( well actually i have found a pair of gloves of
  free action which ofcourse meant quite much in 
  dealing with vampirer's)
I also have a ring of sustain intelligence. Does it 
do what i think ? i.e make it impossible for monsters
to lower your int ..
Also i have an amulet of the magi [+3] (+5) how good 
is it ? the (+5) i mean .

An other question the teleport leve scroll what does it do ?
I had 2 of them and read one on top lewel and was
teleported to level 1 but when i read the other one i was
teleported to level 1 also ..but a "new" one if you
understand ..

I am badly in need for a speed item ..*sigh* Down on
1400 ft i stumbled over my first ancient dragon a 
green one ...Thank God for backups...one breathing and
goodbye ..

Thanks for the attention and i hope not that all
answers is found in the FAQ ..( *blush* in that case)


Marcus .B.

And yes Penny it is someone out here ..:)
From: de04@ns1.cc.lehigh.edu (Dale E. Eckart)
Newsgroups: rec.games.moria
Subject: Bring Back the Kill Sheet!
Date: 5 Nov 92 20:04:40 GMT
Organization: Lehigh University

Greetings All!

This is a suggestion for those who are working on the next versions
of Moria.  I began playing version 4.87 on the Mac, which had a feature
I particularly liked.  One of the pull-down menus included a "Kill Sheet",
which would list the monsters killed by this character, sorted
either by level or alphabetically.  As I developed a character, and
killed a difficult monster, I would pull down the kill sheet to see
where it stood in the list -- was it the worst I had killed so far?

I've noticed that version 5.4 for the Mac does *not* include this,
since monster memory takes its place for some functions.  Monster memory
does well when one has a monster in view, but doesn't allow relative 
comparisons. I don't know how many times I have come upon a beast,
checked monster memory to find "No battles to the death yet", and
dispatch it ---- then want to find out what the level or experience
points were for it.  But it's gone.....how do I recall its information?

If there is a way to find out what the worst monster has killed,
or to recall monster memory data for beasts not currently in sight,
I would like to do this.  Otherwise, consider this a suggestion
for the next version of Moria.

Dale,    a.k.a.  Althea the mage,  Tomrun the Priest,  Colin the paladin KING

-- 
Dale E. Eckart        de04@Lehigh.edu
Newsgroups: rec.games.moria
From: dmerrill@cdc.hp.com (David Merrill)
Subject: Re: Bring Back the Kill Sheet!
Date: Fri, 6 Nov 1992 00:34:39 GMT
Organization: HP California Design Center, Santa Clara, CA
X-Newsreader: TIN [version 1.1 PL6]

Christopher Jon Petit (petitc@nuge102.its.rpi.edu) wrote:
> In article <1992Nov5.200440.40461@ns1.cc.lehigh.edu>, de04@ns1.cc.lehigh.edu (Dale E. Eckart) writes:
> |> Greetings All!
> |> 
> |> This is a suggestion for those who are working on the next versions
> |> of Moria.  I began playing version 4.87 on the Mac, which had a feature
> |> I particularly liked.  One of the pull-down menus included a "Kill Sheet",
> |> which would list the monsters killed by this character, sorted
> |> either by level or alphabetically.  As I developed a character, and
> |> killed a difficult monster, I would pull down the kill sheet to see
> |> where it stood in the list -- was it the worst I had killed so far?
> 
>   I think that's really hard to impliment---how do you know which critter
> is 'tougher'  More Hitpoints?  Deeper in the dungeon?  Higher AC?  That's really
> too vague, IMHO, to put in, unless we make major assumptions about who's tough
> and who's not.

Simple -- just sort them by experience value.  Not foolproof, but a very simple
solution that is usually correct.
--
dave

-------------------------------------------------------------------------------
Visualize whirled peas   | The ideas and opinions expressed in this article
-------------------------| are true; the words have been changed to protect
dave merrill             | the innocent
dmerrill@cdc.hp.com      ------------------------------------------------------
-------------------------------------------------------------------------------


Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Re: Town Riot
Date: Fri, 13 Nov 1992 22:16:25 GMT
Organization: Colorado State University, Fort Collins, CO  80523

In article <Bxn06J.6tC@news.cso.uiuc.edu> sat28485@uxa.cso.uiuc.edu (Scooter) writes:
>There was some talk a while ago about mass murderers in the town.  Has anyone
>had the town up in arms after them?  I don't mean just one or two mercenaries,
>but about 20 to 30 people....all chasing them...hitting, touching, drooling..
>sound exciting???
>it's NOT!! they almost killed my 10th level mage
>That's the first time that's ever happened...there we so many of them...
>is this something in the program, or just a wierd coincidence?
>(i'm running Moria5.5 on an IBM PC)

No, that sorta thing happened to me (same version and platform).  I WoR'd back
to the surface after a slightly challenging level, hoping for a potion
of restore dexterity or a book of begginers-majik, and they started
coming outta the woodwork.  It was night, too.

Bigal the Frosty.
Newsgroups: rec.games.moria
From: 890554h@dragon.acadiau.ca (Andrew Hoogerwerf)
Subject: help with moria
Summary: request for help
Keywords: help with moria
Organization: Acadia University
Date: Wed, 11 Nov 1992 21:35:08 GMT

I have down downloaded umoria.tar.Z to my unix account on the sun
I uncompressed it and "tarred' it . I did read the "README" and
"INSTALL" files but still cant get it to compile. Everytime I run the Makefile I get a thousand errors and then a fatal one. Could anyone give me step by step 
instructions on how to get it running.
-- 
----------------------------------------------------------------------
Andrew Hoogerwerf               890554@dragon.acadiau.ca
196 Skyway apt 10
542-5339
From: Stefan_Muench@un.maus.de (Stefan Muench)
Newsgroups: rec.games.moria
Subject: Re: New End Guy (Sauron)
Date: Thu, 12 Nov 92 20:46:00 GMT
Organization: MausNet (Mitglied im IN e.V.)
X-Gateway: MausGate/News 1.14B/hb

Sauron was NOT the Balrogs creator. Nor was Melkor the creator.
Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Great Swords, well Pretty Good Swords.
Date: Sun, 08 Nov 1992 03:50:36 GMT
Organization: Colorado State University, Fort Collins, CO  80523

Some of you may remember that I've been toying around with the idea of making
a Great Sword (GS) class of ego weapon.

Well, I didn't like this idea, so I just made the Great Swords another weapon
class.  It's a nifty little addition to Treasures.c, I commented out the
Dagger (Misericorde) section for this (Since I couldn't figure out a good
reason for there being that particular dagger anyway.) and took that slot.
The entry reads:
{"& Great Sword (Gynsoo)",  FLAGS(Still working on this part), TV_SWORD,
'|', 0(P1 value working on this too), (insert cost here), (subval, I left it at
2), 1, 7, 10, 10, 0, 0, {3,5}, 10},

Note: the high +s to hit and to dam (10, 10), the relatively high dice roll
(3d5) and the VERY light weight (7, your dagger (Stilletto) goes for 12).
As a bare weapon, this gives an average of 19 hp per hit, and two/ three attacks
per round.  By contrast, a Long Sword [+10, +10] gives 15 hp per hit and one
attack per round.

Needless to say, preliminary testing has shown this to be a VERY effective
weapon, at least down to the very early levels.

I'm going to play around with the flags and see if I can't get it to:
emit light (preferably starlight)
See invisible
Free action
heroism
Sustain stats (as many as I can get)

Maybe some others, anybody have any suggestions?

When I get done with this sword, I'll come up with other Great Swords you
can use (Munchkin, Protector, etc)

Bigal the Forgetful.
Newsgroups: rec.games.moria
From: dmr47263@uxa.cso.uiuc.edu (David M. Reed)
Subject: Q's about 5.5 and MHD
Organization: University of Illinois at Urbana
Date: Fri, 13 Nov 1992 15:42:57 GMT

 I just picked up the newest version of UMoria for the Mac a week or two ago,
 and besides finally having a decent game (Ring of Speed @ 1050 ft.) I've
 noticed that the haggling seems to have been changed.  I often times get Final
 Offers from the shopkeepers at values over 1000gp.  What exactly was the upper
 limit changed to and is the old 20 (3x+y ???) still the standard?

 Also, I've noticed that I tend to get streaks on things that should be rather
 random like rubble in cooridoors and spell failures.  I know these things have
 been kinda screwey in the past, but it seems to have gotten worse. What up?

 On an unrelated note, does any1 have the *complete* stats from their monster
 memory on the MHD (young, mature, and ancient)?  Plus, how effective is the
 magic missle against them.  Is it really worth casting 20 million of the little
 piddly spells against them?

 Thanx in advance for any help...

						 Dave

 BTW, since I didn't mention it earlier I believe I'm now on v5.5 specfically
 designed for the Mac (windows, color, text,....)
Newsgroups: rec.games.moria
From: spschure@cs.ruu.nl (Sjoerd Schurer)
Subject: umoria?
Date: Fri, 13 Nov 1992 13:34:14 GMT
Organization: Utrecht University, Dept. of Computer Science


Where can I get moria for Unix? I couldn't reach kukulcan.berkeley.edu
From: ajbennett@miavx1.acs.muohio.edu (Andrew Bennett)
Newsgroups: rec.games.moria
Subject: Another Purple X bug!
Date: 9 Nov 92 16:00:54 GMT
Article-I.D.: miavx1.1992Nov9.210055.14131
Organization: Spandex Admirers Intl.

Purple x 1.0 (5.5 port) bug...

Clicking on Close under the File menu can preform TWO separate distinct
actions:

-Normal - usually this saves your character, but doesn't quit the
          application

-abnormal - try this:
               1) click on File-SaveAs
               2) click on Cancel
               3) hit any key
               4) click on File-Close
                     -New, hidden menu

Joy!

This bug is more than likely unique to the Purple X port.


Andrew

-- 
---------------------------------------------------------------------------
        Andrew Bennett         (ajbennett@miavx1.acs.muohio.edu) 
        Oxford, Ohio           (abennett@apsvax.aps.muohio.edu) 
---------------------------------------------------------------------------
  Hot tune: Niko's "Oh Yeah", from the Sonic compilation _Killer Techno_
From: pab5891@ritvax.isc.rit.edu
Newsgroups: rec.games.moria
Subject: Re: about your good voice
Date: 6 Nov 92 14:05:49 GMT
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

In article <1992Nov05.223057.14251@dcc.uchile.cl>, dguichar@araucaria.cec.uchile.cl (As Corazon Noble) writes:
>
>The good voice of a bard should be determinated for his/her charisma, this means
>that a bard with high charisma will recieve a damage bonus in his attack songs
>and will have less chances of screw up his/her songs. Does i explain myself now?
>I think there could be a lot of different instruments, such as weapons, and also
>could be ego instruments, e.g.: an angels's lyre (4d5) (HA) (+10,+10) [+3] (+4 
>to STR). An instrument with adb (+x,+y) will have a natural reduction of screwin
>up of a plus the x bonus and a b extra damage done plus the y bonus.
>The HA will give the player of this instruments the same special advantages of aHA weapon.
>Any suggestions for an instruments list?

Well, not really a suggestion on an instrument, but how about this HA instead:
Angel's Lyre (4d5) (HA) (+10,+10) [+3] (+4 to CHR)

The only difference being the (+4 to CHR) -- makes more sense to me (unless you
plan to beat a dragon over the head with a lyre... :)

Paul
Newsgroups: rec.games.moria
From: d91-mbu@nada.kth.se (Marcus Burckhardt)
Subject: umoria 5.5 and Wiz mode
Originator: d91-mbu@zorin.nada.kth.se
Reply-To: d91-mbu@nada.kth.se (Marcus Burckhardt)
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Thu, 12 Nov 1992 13:54:30 GMT



I have always played Moria on my mac but
decided to download it for unix so i also
could play here from school.
It went fine (having just some small trubbles to 
install it) Question: how to use the wizard mode
? And what is it good for ?? i made a level 1
fighter wizard but he was killed by the first monster 
he encountered ..i thought he whould be immortal as 
a wizard ..:(


MJB
From: nweaver@ocf.berkeley.edu (Nicholas Weaver)
Newsgroups: rec.games.moria
Subject: Re: GOLDEN CROWN OF LORDLINESS FOR SALE!!
Date: 8 Nov 1992 02:06:38 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: sandstorm.berkeley.edu

In article <1992Nov7.193341.6223@gw.wmich.edu> x90baker99@gw.wmich.edu writes:
>hello all,
>
>just a quick ?.
>what does a golden crown of lordliness [0,+1] (+3) do?
>
>it sure jacked my wisdom and mana up but does it do anything else?

	That one should bump your charisma and wisdom each up by 3.  Other
then that, it's +1 protection.

>
>is there anybody out there......?
  ^^^^^^^^^^^^^^^^^^^^^^^^  Is this a .sig?


-- 
                             Nicholas C. Weaver
nweaver@ocf.berkeley.edu|weeniehead@ocf.berkeley.edu|nweaver@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
#include <stdwittydisclaimer.h>
Newsgroups: rec.games.moria
From: rg577@thor.albany.edu (Roderick Grau)
Subject: Re: Killing Heavy Monsters?? and SPEED
Organization: State University of New York at Albany
Date: Thu, 5 Nov 92 19:59:01 GMT

In article <1992Nov4.144444.27206@aber.ac.uk> gjs@aber.ac.uk (Gary John Salter) writes:
>Having two speed items for my 32nd level ranger, I can simply hit and 
>step back (especially if staves and/or potions are used also). This 
>is true for virtually all the monsters. 
>
>Having also played characters with little or no available increased speed
>I feel the game is too dependant on speed items, speed is better than any 
>weapon, and therefore should cost. How about lowering 
>the maximum weight that can be carried when you are fast, reducing it
>again when you are very fast, this would limit the armour/offensive
>weapons that could be carried to counteract the massive advantage 
>gained through speed. 
>
>
>Gaz

In most AD&D games speed is based more directly on weight.  Like you get
twelve moves for a weight of x and str of y, but only 9 with x+n and y down
to 3.  Now in Moria they have that you slow down, but it would be even
simpler to have a multiplying factor like:
	speed = (max weight - weight)/strength*base speed
where base speed is some number set up in config.h this would cause you to
speed up if you dropped items and slow down as you pick up things.  of
course it would have to yeild whole numbers so any decimal points in
between would provide a lee way so that dropping 1 pound dosn't change that
much, but dropping 5 does.  If this was further coupled with something that
would set speeds by a range in the formula (ie 1-10 speed = 1, 11-20 speed
= 2, 21-40 speed = 3, 41-80 speed = 4, etc)
Maybe someone feels that it is worth writing a patch for that.

Ted.
Creator of Dungeons of D'Magius (beta release expected in June)
Newsgroups: rec.games.moria
From: lordj@vccnw05.its.rpi.edu (Joel Patrick Lord)
Subject: XMoria Version 1.0 Release
Reply-To: lordj@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Sat, 14 Nov 1992 02:50:09 GMT

   XMoria version 1.0 has been released!  It's on ftp.cis.ksu.edu, in
/pub/Games/Moria/XMoria for anonymous ftp.

Joel Lord (lordj@rpi.edu) -- Author of the X interface of XMoria
-- 
Sleep is a very valuable commodity.  Unfortunately, you never realize
just how valuable it is, until you can't get any.
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Need sadistic proofreaders
Organization: North Carolina State University
Date: Fri, 13 Nov 1992 02:18:55 GMT

Hello.  I've just written a very large Moria spoilers file that I need people
to review/proofread.

If anyone is interested, drop me a line.  They should fall into one of the
three groups:

    1) Winners of moria: Have lots of experience in the game
    2) 'Hackers' of the source code:  Know the game from the inside
    3) English major types: Help with grammar, spelling, and overall style :-)

Note:  This is a very large document, although there are a lot of tables, so
it's not solid reading.  :-)

> wc moria.spoil
    3100   27960  172260 moria.spoil
(   lines  words  bytes  file)

No flakes.  When this is done being reviewed, it will be released to the
public, and put (hopefully) into the moria archives.

The file was written for Moria 5.5, but is mostly compatable with any of the
5.x versions.  (4.8x versions can be radically different)

Any additions, modifications, changes, etc would be welcome.



-- 
+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: frye@amcl11.math.stolaf.edu (James E Frye)
Subject: Re: Discovered...
Organization: St. Olaf College; Northfield, MN
Date: Fri, 13 Nov 1992 21:08:28 GMT

In article <1992Nov13.000703.24014@medtron.medtronic.com> bn0000@ussr (Bill Nelson) writes:
>Greetings,
>
>I just discovered this notes string and am very interested in the
>game, Moria.  I used to be in the game when it was on Plato, part of
>CDC (Control Data).  That was a loooong time ago and I see many things
>have changed.  The games looks more like a cross between Moria and
>Avatar (another old Plato game).  Anyway, how do I find out more
>infomation about Moria now?  Is it just for IBM pc's? or is it
>available on a network someplace?  If it's on a network, how do I get
>to it?
>
>-Eagleson
> Past Master, Thieves Guild
> Original Owner, Moria City Bank
> Partner (with Yorick), Moria Muesum
>
>

Eagleson--

I tried to respond via e-mail, but it sent the letter back.  Will try again,
but am posting here with apologies to the rest of the net.  

This is *NOT* the same game you are thinking of; the beloved Moria of
PLATO is not at all related to this one (alas, I shall miss the battles
with the ring bearers on level 60 of the Mountain terrain!  Or level
61, if you just happened to be Yorick!)

As far as how to get this incarnation of Moria, look around for a 
FAQ list; it'll pop up eventually.

James Frye
aka. Nondon, Thanatos, Krialta, and a cast of several
from the (good) old days of PLATO Moria and Avatar.
From: seip@girtab.usc.edu (Phantom)
Newsgroups: rec.games.moria
Subject: Gas attacks...
Date: 5 Nov 1992 19:11:13 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: girtab.usc.edu

I noticed in a prior post, the formula for breath attack is somthing like
1/3*(dragon's HP)  Is that the dragon's CURRENT hitpoints?  Or is it what
he/she/whatever started with?  If it is the first, does that mean the strength
of the breath attack gets weaker as the monster dies?

Many thanks,
Jeremy Seip