HDTenEightyP/NetNews huggingface dataset:
From: tundra@wyatt.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Clue level on bronco
Date: 8 Sep 1992 16:13:21 -0500
Organization: Kansas State University
Distribution: na
NNTP-Posting-Host: wyatt.ksu.ksu.edu


In article esj@cs.brown.edu (Eugene Santos Jr.) writes:
>Now that bronco is back thanks to George(!), where are all the clued people?
>Aren't you all back at school yet? The games there have been extremely
>clueless in my opinion. And for the past two weeks, if I had wanted to
>scum to Admiral, it would have been darned easy. In fact, I've been finding
>a fair number of new Flt. Captains and Captains on single DI there.
>And by no means are they as clued as the old ones, in fact, I find a few of
>them quite clueless. I'm only a bloody Captain on bronco but I'd like to think
>I have the experience to count among the clued. Of course, my recent playing
>has been extremely uninspired, it's hard to get enthusiastic nowadays in a 
>low-clue game. Has anyone else noticed this clueless Flt. Captain
>phenomenae at bronco? 
>
>Well, if you want a ranking character on bronco, now is the time to
>scum.
>
>
>Captain "I am too lowly" Limofel

In my experence I have noticed that Flt Capt doesn't always
mean clued.  Flt Capt sometimes means i scum well.

I'm not a great player, but when i can rack up 14 kills
against clueless ogger's I also wonder where the clued are
hiding.

=============================================================================== 
--Tundra/Dan |            "Quack Quack!"
             |            --Tundra/Dan aka Rubber Duck
===============================================================================
From: rone@aludra.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: TBird
Date: 7 Sep 1992 21:40:37 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep4.204254@IASTATE.EDU> exodus@IASTATE.EDU writes:
>  If you people don't like T-Bird don't play there, but keep your putdowns
>to yourself. At least Explorer has the balls to keep trying to expand the game
>and work to make it better. Just because some of the modifications don't work
>out as well as others doesn't mean everybody there is a bunch of idiots. The
>game hasn't changed much in years. Maybe a little ingenuity should be welcomed
>rather than scorned. The 'why fix it if it ain't broken' mentality says a lot
>about some of you people.

Now, now.  The complaints were about the physical server (ie, the DEC 2100)
more than the program itself.  We don't mind a little ingenuity, but the fact
is, the beefed-up SCs, plus the super-plasma GAs, along with bad server lag,
breed local scums (as yourself).

>  And incidently, there are a lot of clueful players at ISU. But the game is
>constantly picking up new players here and the server is usually flooded with
>newbies. Take that into account before you prejudge everyone from here.

Weird.  I don't see many iastate players elsewhere... maybe a few on bronco
or rwd4, or maybe fife.  Anyways, what makes you think iastate is the only
school that gets a constant newbie influx?

>PS. Somebody should do something to include GA's into the game. The GA bitmaps
>are the best and could easily be included with a little balancing. So cut
>T-Bird some slack if Explorer is trying to work them in.

The first thing to do, to have GAs in the game, is to take away their tracking
plasmas.  Else, i'll just go play a chaos game.

5150
hint: mr. 0.44 ratio
Newsgroups: rec.games.netrek
From: ccgwt@trentu.ca (Grant Totten)
Subject: Re: Changes for Netrek...
Reply-To: ccgwt@trentu.ca (Grant Totten)
Organization: Trent University
Date: Thu, 10 Sep 1992 13:23:30 GMT


Another 'wierd' idea along the lines of letting the ships collide...

Give the planets gravity - make the gravity affect the flight of the
ships...   Could be interesting...  :)

Commander Kablooie!!


Grant Totten, Programmer/Analyst, Trent University, Peterborough Ontario
GTotten@TrentU.CA            Phone: (705) 748-1653   FAX: (705) 748-1246
========================================================================
New systems generate new problems.
Newsgroups: rec.games.netrek
From: sherod@news.Colorado.EDU (Scott Herod)
Subject: HELP!!!!
Organization: University of Colorado, Boulder
Distribution: usa
Date: Tue, 15 Sep 1992 16:06:30 GMT

AAAAAARRRRRRRRGGGGGGGGGHHHHHHHH.
The pinheads at system ops ran a scrubber on the scratch disk
where I kept everything!  Can someone please remind me where
I can get the executables for a Sun4?

Scott
(sherod@newton.colorado.edu)
Newsgroups: rec.games.netrek
From: dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA)
Subject: NCSU PLAYERS!
Originator: dsaraned@c00093-100lez.eos.ncsu.edu
Reply-To: dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA)
Organization: North Carolina State University, Project Eos
Date: Mon, 14 Sep 1992 13:51:52 GMT


Is anyone from North Carolina State university interested in making a team?
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Minor MetaServerII problem identified
Date: 8 Sep 92 20:31:43 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

MetaServerII uses an IP address if it appears in the config file, otherwise
it tries to resolve the domain name.  Well, guess what, legend.cma.fr is NOT
at 192.33.149.15, but rather at 192.33.149.2.  However, there IS a server
at .15, but it never has anyone playing on it.

So, legend has appeared awfully quiet in the MetaServerII lists.  When I
restart the process this change and a few others will be included.

If your server hops from IP address to IP address either (1) tell me when it
does, or (2) tell me to use "0.0.0.0" for the IP address to force MS-II to
use DNS to get the real address.

One other thing I noticed was that sometimes it takes longer than 30 seconds
to connect to the server.  I will probably add an "extension period" of
some sort for servers which have returned some but not all data.  This should
give better results for non-USA servers without changing the way it works
for servers which are actually down.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: rone@phakt.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: Lags to servers + Other stuff ...
Date: 12 Sep 1992 15:58:29 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <92Sep11.234409edt.9074@rock.db.toronto.edu> wang@db.toronto.edu (Huaiqing Wang) writes:
>I believe calvin is lagged badly mainly because it is run on a slow
>machine (DEC 3100). :( U$C actually have a very good network
>connection.

DEC 3100?  Say wot?  I don't think usc has EVER had anything by dec... we have
some sort of special contract with Sun and with Sun only.  

% hip show host calvin
Name:                     calvin.usc.edu
...
Cpu:                      Sun-4/490
Operating system:         Unix_SunOS-4.1.2
...


5150
just fyi
From: botelle@pixmap.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: INL proposal:  Coaches
Date: 8 Sep 92 22:23:53 GMT
Organization: University of Pennsylvania

In article <Bu9r2J.6t.2@cs.cmu.edu) hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
)Justin Botelle writes
)) Given the increase in the number of at large teams and in the complexity
)) of INL games, it seems like it would be very advantageous to have 18
)) slots open, rather than 16.
)) 
)) The two extra slots would be for coaches, one for each team (duh).  They
)) would not fly a ship, nor be able to see anything that any of their team
)) mates could not see.  They would, of course, message (and quite 
)frequently).
)
)Yeah...I like the idea.  For the implementation, you could but the coaches  
)in to the robot slots, and not permit them to move or fire.  Of course,  
)this gets into issues like (using your coach as a free kill or a shield,  
)and such).

I think you're the fifth person to mail or post.  Good.  Who are the INL
councilmen, again.

Please send me mail if you like the idea, and indicate whether you would`
like to see it strictly INL or also implemented on a server.  

IF YOU LIKE THE SUGGESTION, SEND ME MAIL!!!!

That makes it much easier on me... Thanks. (You too Rob, :)
)
)) someone who is just having a bad night (I've seen even Rob fuck up, and 
)) badly).
)) 
)) Justin
)
)Well, nobody's perfect.  I was suckin torps on calvin last night.  Some  
)people didn't even believe it was really me (is the REALLY you Spaceace!?)
)
Hmm.  Wasn't there.  The night I was referring to was Bronco, early pm.  I 
told you to get some sleep, and you were up to usual form that night.

)hehe,
)
)Rob
)aka Spaceace!
)
)XCTEAM SIDE SALAD!!!!

Can't wait to get me some roughage Thursday :)

Justin

Newsgroups: rec.games.netrek
From: mccoy@ils.nwu.edu (Jim Mccoy)
Subject: Re: Borg sources wanted (and Xtrek ported to Sys Vr4/386)
Reply-To: mccoy@ils.nwu.edu
Organization: The Institute for the Learning Sciences
Date: Fri, 11 Sep 1992 10:30:57 GMT

In article <1992Sep11.002520.8820@rp.CSIRO.AU>, glenn@physics.su.OZ.AU (Glenn Geers) writes:
> [...]
> 
> FLAME ON
> The other thing is that everyone seems to release borg binaries not source
> code. Why? Just look at X, GNU stuff, etc. and see the improvements that
> they undergo when freed for all and sundry to hack on.
> FLAME OFF

While I like code that includes sources and all code I produce is released
in this format, you should wake up to the fact that "the best" in software
does not offer sources because most of it is commercial (I know I will get
flamed for this, but go ahead...it has been a boring week).  The borg
authors generally want to make sure that they get credit for their borg
(considering the immature people I have encountered playing netrek I would
not put stealing code above them) and this also makes it a little more
difficult for the average moron who gets a copy of reserved.c to screw
things up for the rest of us.  If you want it compiled for your particular
platform, ask the author.  I bet that most of them would try to accomodate
you in some way.

RobinHood
From: botelle@stipple.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: clue imbalance
Date: 13 Sep 92 20:53:28 GMT
Organization: University of Pennsylvania

In article <UegMSTG00WB3BWxWJ0@andrew.cmu.edu) jt2n+@andrew.cmu.edu (John Trivelli) writes:
)Something like this may have already been suggested... I don't know... forgive
)me for wasting 2 min. of your time if it has... anyway...
)
)Have you ever been in a game(pickup, ofcourse) where your team is totally
)clueless and the other team is Amiral, Admiral, Commode, Admiral, etc.-- you g

If the other Team has commodes on it, then what you should do is 
self-evident :)


)    ROMVLVS

Justin  
   (I like your name - maybe I'll be Remus :( )
Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: INL scrim: Hells Bagels vs. CMU #3
Followup-To: rec.games.netrek
Summary: we lost, but.
Keywords: inl, sunscreamer, bagels, cmu
Organization: Real/Time Communications
Date: Sat, 12 Sep 92 18:17:29 GMT


After waking up at eight o'clock in what I hear is called
the "morning", the bagels went on to have a pretty close
game against cmu #3 (who were all dressed as world wrestling
federation members).

I privately felt that we were going to get brutally
slaughtered before the game.  The bagels don't have much
in the dogfighting department, so I switched over from
my usual role as the best scoutbomber in the world; this
seemed to work out alright.  We gang-tackled a lot of
ships with armies on board.  CMU #3 needs to work on its
escorting.

CMU #3 opened with the scout gambit, which effectively
stopped us from bombing their core for a couple of minutes.
However, we managed to sneak in and get the job done, and
the gambit cost them a bit of bombing time; we ended up just
about even.  I'm not convinced yet that the gambit is a good
enough idea.

For the first hour, we were almost dead even.  The battle
was being fought on our front line, but we kept our front
line agri for a very long time.  Our agri placement --
Eri and Can -- was very poor.  They were getting about
1.5 times as many kills as we were, which helped them, but
our oggers managed to jump the enemies with armies more
often than not.

After that, things started downgrading.  They somehow managed
to brainwash our captain into allowing FreeKill to sub in for
them, and names like 'Andre the Giant' began popping in to
base and stuff.  It became very difficult to keep track of who
was doing what; we lost our agris; we lost our planets; and
with 5-10 minutes left, we were genocided at Dra when several
of our players fired above the planet rather than at it.

It was a pretty fun game to play in, overall.  I'm surprised
that the CMU team wasn't markedly better than us.  Maybe if
we pick up some team clue and meet later on in the season...

My personal nomination for enemy MVP goes to FreeKill, who,
like Pippen, elevates the play of those around him.

rear ensign sunscreamer
minister of truth, 12 angry bagels
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 12 Sep 1992 03:03:32 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: TBird
	<51au03YW81aY00@amdahl.uts.amdahl.com>

Excerpts from netnews.rec.games.netrek: 11-Sep-92 Re: TBird Andy
McFadden@uts.amdahl (601)

> First there was Streaker and Penn.

> Then we had some KSU guys claiming they were god's gift to dogfighting.

> Then there was, well, all of CMU.

> Now we have iastate.


Hey, wait...
We were obnoxious arrogant upstarts BEFORE Penn or KSU. . . or
inter-site tournements.

ZZnew guy
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (isae@vincent.iastate.edu)
Subject: Re: Challenge IASTATE! accept, or bow before your masters
Reply-To: isae@IASTATE.EDU (isae@vincent.iastate.edu)
Organization: Iowa State University
Date: Tue, 15 Sep 1992 21:16:56 GMT

------
In article <BuMsH4.AB7.2@cs.cmu.edu>, hill@norman.VI.RI.CMU.EDU (Robert Hill)
writes:
> 
> I would like to challenge the IAState team to a match this thursday night,  
> 10 PM EST.  We will play on any INL server of your choosing.  Email me by  
> wednesday if you accept.
> 
> We want to introduce you to the INL, CMU style.
> 
> Rob
> aka Baconbits Boy co-captain SIDE SALAD!!!


 Am I considered as a clueless ISUer?  :-)
 In other words, have I been introduced to the INL, CMY style yet?

 Anyways, I wish I could join the game; I've got many many programs due. :-[
 My best luck to both teams. *hehe*

 PS:  Post the resulting stats, please.

-Rony aka Gajah Mada
 isae@IASTATE.EDU

  
Newsgroups: rec.games.netrek
From: patton@phy.uab.edu (David Patton)
Subject: Re: Clued games?
Reply-To: patton@phy.uab.edu
Organization: University of Alabama at Birmingham
Date: Fri, 11 Sep 1992 16:46:45 GMT


In article 0@brundlefly.ac.acs.cmu.edu, bh1k+@andrew.cmu.edu (Brian A. Hixon) writes:
>
>So lets all join in on the "Return clue to Bronco" boat and start playing 
>there.
>
>Bri Guy
>Commodore Balinor
>
>
>Brian Hixon		bh1k@andrew.cmu.edu
>

##########
why not play outside of cmu, so you have some lag?
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Newsgroups: rec.games.netrek
Subject: sunscreamer: traitor!
Summary: abandon ship
Keywords: 12 angry bagels with no name
Date: 3 Sep 92 18:04:42 GMT
Followup-To: rec.games.netrek
Organization: evil traitorous scum co.


Ray recently posted a team roster which will eventually embody
the first at-large team to win the INL championship.  He
included my name.

I accept the acknowledgement as the best scoutbomber in
existence, but I've decided to strike a new path, to forge
a way of my own, to, well, traitorously defect by holing up
in the hell's bagels' embassy and demanding diplomatic
immunity.

Hell's Bagels might not be a great team.  In fact, with the
Killer Team forming, with 12AM getting 24 new players, with
Greg "the beast" Chung cozying up to the devil, and all of
the little at large teams being absorbed into the big ones,
Hell's Bagels might be the worst goddamn team in the fall INL.

However, it will probably be more fun to play on a team with
a bunch of humans than on a team composed of running, jumping
killer clones.  And I've never had to post about a loss before.

rear ensign sunscreamer
minister of truth, hell's bagels

"There is a world elsewhere."  - Coriolanus
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: davidt@ccwf.cc.utexas.edu (David Teo)
Newsgroups: rec.games.netrek
Subject: FOGHORN IS BACK!!
Date: 14 Sep 92 11:31:36 GMT
Reply-To: davidt@ccwf.cc.utexas.edu (David Teo)


At tramp.cc.utexas.edu, port number 2592

tramp.cc.utexas.edu has the inet number of 128.83.135.26
Newsgroups: rec.games.netrek
From: jive@spanky.ssc.gov (Jim Ivey)
Subject: Re: _Long_ response to post...
Organization: SSC Laboratory, Dallas, TX
	<JIVE.92Sep14142954@spanky.ssc.gov> <josh.716507112@mowgli>
	<oehWNPW00WAxE_Tkkp@andrew.cmu.edu>
Date: Tue, 15 Sep 1992 21:18:02 GMT


Kevin tosses out from his flame-retardant bunker :

> you flame someone Jim, try to read what they are writing and not what
> you think they are writing.  I wasn't argueing that dogfighting is
> useless, I wasn't even posing an arguement that dogfighting is

     Well, Kevin, you stepped in the way of my flame thrower that was meant
for my boss that day.  Sorry:)  The sentences I was focusing on from your
post were : 

>>   Ok everybody, repeat after me...
>> 	   "Dogfighting is useless... dogfighting is useless....dogfighting
>> is useless" 

    ...and...

>>   As any good player knows, dogfighting ability means squat!  All


     They seemed pretty explicit.:)  I admit, though, the flame was
not intended to give you any leeway in your statements.  Setting : 10 :)

     After all is said and done, it seems everyone agrees that dogfighting
skills are useful.  Specific applications of them are still to be debated.
Anyone have any thoughts they'd like to make about Kevin's next post about
not cloaking vs. oggers?

     Jim / Ensign FillInTheBlank
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Changes for Netrek...
Date: 9 Sep 92 22:55:09 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <18ls3gINN2pj@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>)---Ship Collisions =>  I believe that you should be able to "run into other 
>)        ships" (enemy ships only of course).
[...]
>
>If this isn't on the Frequently Offered Clever Suggestions list, it
>should be,
[...]

Here's what I threw together just now:


24) Add ship collisions.

Problem:
It would be neat to have ships collide.

Proposal:
Have ships either damage each other on collision or bounce off in some
elastic manner.

Why Not:
Bouncing ships would be, well, weird.  Crunching ships in a BB by rolling
over them would be amusing, but probably wouldn't add much to the game.

However, there are more serious considerations.  First, if you are cloaked
ogging somebody, and collisions do damage.  Now you don't even need to
uncloak to kill the other guy; just run into him.  Makes avoiding oggs
nearly impossible, especially since you can't pressor the attacker away.

Second, if you are cloaked taking a planet.  As it is the defenders have to
locate you and hit you with enough torps/phaser hits to blow you up.
Escorts can det torps to keep their takers safe.  Whether the collisions
bounce or do damage, planet defenders can simply cloak and fly over the
planet and have a good chance of destroying you or at least knocking you off.
Heck, if you want to defend a planet, just sit right in the middle... they
can't orbit.

This last issue is a strong reason for disallowing collisions between
friendly players: you could never have more than about four people in orbit
at once, and getting more than two in orbit would require a minor feat of
coordination.


>Who cares?  This is NOT Star Trek.  Some of us despise Star Trek.

Mojo... say it ain't so!

> -Mojo

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: bathurst@noaapmel.gov (Bill Bathurst)
Subject: Re: I really hate it when.....
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
Date: Thu, 10 Sep 1992 00:39:53 GMT


Azusa comes around and finds the doctor carrying armies.  Wham! boom!
Happens every time... (:


Azusa   dedicated ogger of Mike and doctor on bronco.  Pig worshipper (:
--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765
From: jive@spanky.ssc.gov (Jim Ivey)
Newsgroups: rec.games.netrek
Subject: Re: Changes for Netrek...
Date: 10 Sep 92 22:40:39 GMT
	<446Y03eW7dCt00@amdahl.uts.amdahl.com)
	<18m54gINN4mu@agate.berkeley.edu) <88410@netnews.upenn.edu>
	<1992Sep10.132330.23494@trentu.ca> <1992Sep10.203805.25524@ncsu.edu>
Organization: SSC Laboratory, Dallas, TX


In article <1992Sep10.203805.25524@ncsu.edu> dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA) writes:

>    nobody  mentioned anything about a death star that can blow up the
> planets. 

   In one version of Empire on Plato (it's been years, so indulge me any
mistakes:), there was a planet eater, like the doomsday device from
whatever Startrek episode that was.  It munched on anything that got in the
way.  Damn near impervious from every side except the mouth.  Heavy-duty
tractors and phasers in the front, and if you got sucked in you were
worm-fodder...

>    let mix star wars with star trek  and call it TREKSTAWARS!

   Let's not.


     Jim / FillInTheBlank
Newsgroups: rec.games.netrek
From: chris@inconel.engr.wisc.edu (Christian Rohrmeier)
Subject: Re: Rwd4 database 
Organization: U of Wisconsin-Madison College of Engineering
Date: 5 Sep 92 02:16:38 CDT

In article <1992Sep4.122538.6757@newshost.unh.edu> aew@spitfire.unh.edu (Allan E. Wright Jr.) writes:
>Chris (chris@inconel.engr.wisc.edu) writes:
>How come I'm not a commsnder on Rwd4 then??
>
>Well I have a related question - how come everyone's defense rating is Very 
>log (less than .2) but there are many people who have commander or higher 
>rank there with defenses so low? The las few times I've played there I've
>had the highest defense rating (.12) and plenty of hours but stay at Lt. 
>Commander. What gives? How do new players get rank with the defense ratings 
>so messed up?
>
>Fezek.

So what the hell is that supposed to mean? I don't deserve commander?
I'm new, yes, (if I'd been playing for years like some I'd be a wondefull
god-admiral), but I'm clued, so who gives a shit?

-Chris
From: mcn@cwru.edu (Michael C. Neuman)
Newsgroups: rec.games.netrek
Subject: Re: RSA-reserved.c
Date: 5 Sep 1992 15:25:53 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Distribution: world
Reply-To: mcn@b62103.student.cwru.edu
NNTP-Posting-Host: b62103.student.cwru.edu

  I'm a little confused as to how this whole system will work... Since I  
maintain all the NeXT related software (server, clients, etc), and am  
continually making improvements to the color stuff and working on a port to  
NeXTstep, I need to have the reserved.c to be able to compile this stuff  
correctly. I got the current one from Terence a while ago, but how is it going  
to work with this new system?

--
Mike Neuman                mcn@b62103.student.cwru.edu
			   NeXTmail accepted!!!
"To make a machine that will be proud of us." - Thinking Machine's motto