HDTenEightyP/NetNews huggingface dataset:
From: ipacs@solomon.technet.sg (IPACS PTE LTD)
Subject: Re: Gravis UltraSound 3D!
Followup-To: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
X-Newsreader: TIN [version 1.1 PL8]
Distribution: inet
Date: Tue, 12 Jan 1993 10:58:08 GMT

: >I for one
: >am not pleased to hear that the GUS I waited so long for has been deemed 
: >obsolete - I just hope that they have a nice upgrade path for GUS 1.0 owners.

: The GUS is not deemed obsolete. Spreading rumors that it is just might make it
: so, though. Are you in the pay of Creative Labs, maybe?

Gee and I thought something as WONDERFUL as the GUS would be able to weather
a few rumors... 

I know exactly how it feels... the day I called the US to make my order, the
news of the GUS-3D broke on InterNet.  I for one certainly hope that they DO
have a nice upgrade path.

Spare a thought for us guys please!  You must know how it feels to buy that
386-33 you've wanted for so long to be told that the *IN* thing is now the
486.

And no we are NOT in the pay of Creative Labs.  Is THAT all you GUS owners
can think of?  


From a soon-to-be GUS owner.
And one who still owns an SBv1.5 and who is still *grateful* for the 2+
years of fun and entertaining gaming it's provided him.
From: johnsonchris@bvc.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: ** HEEEEELLLPP! **
Date: 12 Jan 93 14:47:32 CST
Organization: SPUMCO Software...

Help!

I am thinking on upgrading soundcards, from the original Sound Blaster Pro 
that I have currently.  What I need to know is, what is the best bang for 
the buck, yet is the most compatible.  I don't really want to spend over 
$250.  I have heard about the Sound Blaster Pro 16, and was wondering about 
what the advantages over the regular SBPro is.  Send me mail answers so we 
don't have to fill precious bandwith with this trivial question.
 
Thanks

Chris Johnson, JOHNSONCHRIS@BVC.EDU
From the Tooth Beaver Cave VAX Lab
Buena Vista College, Storm Lake, IA
"A Bit too HIP for this Joint."

Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Upgrading to 1MB GUS's - EVERYONE doing it?
Keywords: gravis ultrasound gus memory ram star control
Organization: University of Waterloo
Date: Mon, 4 Jan 1993 18:35:00 GMT

In article <C0C8Kz.I0r@austin.ibm.com> lance%hartmann.austin.ibm.com@ibmpa.awdpa.ibm.com writes:
>I repeatedly see messages of the variety "...MUST upgrade your GUS to 1MB
>as soon as humanly possible...."  Well, I picked up some memory chips (< $30),
>but have NOT installed them ever since reading about problems running a 1MB
>GUS with Star Control II -- the ONLY (?) currently available commercial
>software with native GUS support.  Has this been resolved yet?  Or, does this
>only happen to "some" people?  Or, is everyone saying, "to h-ll with
>Star Control; I wanna hear those big MIDI files"?
>

I've heard that SC2 works dandy if the GUS is on a 16-bit DMA channel such
as 7, regardless of how much RAM is on the card.  I don't have the game,
so I can't really test this claim out.  

BTW, are Toys for Bob still working on a patch for the game?

Phat.
From: ko_mike@jhunix.hcf.jhu.edu (Michael Y Ko)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS & Midi files
Date: 12 Jan 1993 02:04:21 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu
Keywords: GUS midi


You don't have enough memory on your GUS card to load all the patches for the
midi files. To relieve that, insert more memory.
From: jbuddenberg@vax.cns.muskingum.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: midi kit for SBpro
Date: 4 Jan 93 15:05:39 GMT
Organization: Muskingum College


I currently own the SBpro basic which doesn't come with the midi kit.  What 
would I need to do to make it midi compatible?  The manual talks about the midi
kit which comes with a joystick port but I'm not interested in that.  Any help
would be appreciated.

-- 
Jimmy Buddenberg       INTERNET:  jbuddenberg@vax.cns.muskingum.edu
Muskingum College 
Newsgroups: comp.sys.ibm.pc.soundcard
From: pla@stekt7.oulu.fi (Pentti Lahdenper{)
Subject: GUS&SB(1.5)???
Organization: University of Oulu, Dept. of EE, Finland
Distribution: comp
Date: Mon, 4 Jan 1993 09:06:26 GMT

Can I use GUS and SoundBlaster v.1.5 at same time?
-Pentti
--
\ Pentti Lahdenper{        \ I dont drink coffee I take tea my dear       \ 
\ pla@stekt.oulu.fi        \ I like my toast done on the side             \
\ phone +358-81-5532004    \ And you can hear it in my accent when I talk \  
\ fax   +358-81-5532006    \ Im an Englishman in New York       - Sting   \
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: MOD player for big mods? (over 700k)
Date: 5 Jan 93 22:52:34 MDT
Distribution: world
Organization: Utah State University

> 
> Winmod or Winmod Pro. Even with vidram and PP you fall a few kBs short. I don't
> know if the GUS mod player has this limitation, if there is enough memory on
> the card itself. It should be possible to have the samples in GUS's memory and
> the playing info in main memory. Or maybe someone will come up with a protected
> mode mod player...
> 

MODGUS (what a dumb name, I think I'll come up with something new) SHOULD
handle it OK.  It loads the patterns and dumps the samples to DRAM, only using
64k of RAM in the process which is disposed of when finished.  Can't guarantee
it.  Maybe that mod should be put on an FTP site.

BTW, Renaissance does have protected mode mod players.

CyberStrike of Renaissance
Newsgroups: comp.sys.ibm.pc.soundcard
From: glock@chip.cba.ufl.edu (Joe Granto)
Subject: GUS Pro???
Organization: College of Business, University of Florida
Date: Mon, 4 Jan 1993 20:56:53 GMT

I have been researching the GUS card, and came across someone's reference to 
a possible GUS Pro to be released?  Is this true?  If so, what does it offer 
that a GUS does not?






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: GUS registration card
Date: 12 Jan 93 17:37:58 GMT
Article-I.D.: lclark.1993Jan12.173758.27595
Organization: Lewis & Clark College, Portland OR

In article <1993Jan12.110932.9116@comp.lancs.ac.uk> davei@comp.lancs.ac.uk (Mr D Ingles) writes:
>In article <93011.165819MEB117@psuvm.psu.edu> MEB117@psuvm.psu.edu (Matthew E. Bernold) writes:
>
>Ok fair enuff about the registration business, but the way the reg card
>was worded it sounded as if you were going to get the goods pretty
>quickly. 

Still, I wouldn't hold your breath on the patches.  Good thing we have an
ftp site.  I can say this becuase I also bought a Gravis Gamepad.  It had an
offer to pick a game for $10, so I went for it.  That was in October.  The
check finally cleared last month, and I still don't have those games.
-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
From: stefan@sinus.stgt.sub.org (Stefan Bechtold)
Subject: Software for the SCC-1
Organization: Sinus Stuttgart, Germany
Date: Tue, 5 Jan 1993 22:30:31 GMT

Hi !

I'm looking for some PD-/Shareware-Sequencing/Editor-Software for the SCC-1.

When I bought my SCC-1 there was only one program, chkscc, which came with
the card. But I've heard that now there are some other programs delivered
with the card.

If you have any hints where to get these programs for the SCC-1, please
post or mail.

Thank you in advance,
Stefan
-- 
+ Stefan Bechtold # stefanb@delos.stgt.sub.org # Voice +49 711 813240 +
++++++++sed nemo potuit tangere: merda fuit ! (Martial III 17)+++++++++

Newsgroups: comp.sys.ibm.pc.soundcard
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: Re: WILL THESE RAM CHIPS
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 6 Jan 1993 21:02:45 GMT

> well, I have not played with the GUS, but I bought my PAS 16 in MAY
> '92. and well, I wanted the full meal deal...  If you are going to
> use the 44.1K 16bit, sampling, and the SCSI/CD interface great get
> the pas 16, but if you are not get the GUS then (if that is your
> second choice).  I hate having to upgrade and upgrade. if you
> upgrade the GUS to the goodies that the PAS 16 has, the GUS costs
> more!
 
Yes...well...you still don't know the price of the daughter cards yet
so I wouldn't be tooo sure about that although I tend to agree with
you.  If you upgrade the GUS to the goodies that the PAS has, the GUS
costs more! but you still get MORE for your money!
 
Laterz!

Newsgroups: comp.sys.ibm.pc.soundcard
From: "Nathan Gregory" <p00211@psilink.com>
Subject: re: NEW TRUE digital sound capture card
Organization: Performance Systems Int'l
Date: Fri, 8 Jan 1993 21:48:08 GMT
X-Mailer: PSILink-DOS (3.3)

Andy Rosa says...
>I have developed a PC-card that captures audio data comforming
>to the AES/EBU and S/PDIF format. This output is available

Great!  I'll buy one now.  How much is it?

>1) How would you use it?
I have an application which involves digital processing of sound
recordings on the PC.  I currently use a PAS16 card with WAVE for
Windows to do most of what I need.  However the A/D steps along
with the fairly poor quality of the A/D of the PAS16 hurt the sound
quality too much for my taste.  I would like to take the digital stream
directly from my Sony DAT deck and convert it to a .wav file, edit it
and send it back to the DAT, all without ever passing thru a A/D 
stage.


>2) Software you already own you would like the card to work
>with, and why.
Windows, Wave for Windows, MCS Stereo, a few others.

>3) Hardware you already own you would like the card to work
>with, and why.
my 486 PC and PAS16 card, Sony and JVC DAT decks

>4) Software you would like to accompany the card and why
>(include software you might have written)
I'd settle for a rudimentary digital stream to .wav and back
again converter.  I'd also like a few developers library modules
in case I get the itch to write my own.  Anything else would be
gravy.

>5) How would you use an optional digital output port?
I only want one input and one output.  Anything more would be 
superfluous to my purpose.  I am *NOT* especially interested in
setting up two decks for the purpose of manipulating SCMS bits,
etc.  I would like to be able to set/control SCMS on the output
for my own recordings.
 
>6) Which would be the best way to advertise and distribute
>this card?
Try posting to DAT-Heads.  Several people there have expressed
such interests in the past.

>7) How many people do you know you think would be interested
>in the same way you are?
Not many.  Outside of DAT-Heads, I know one possible.


>Thanks for your time.  Any additional comments are welcomed.
>Andy Rosa.

You're welcome.  How much did you say it was?  When can you
send one out?

Cheers,
Nathan
From: ko_mike@jhunix.hcf.jhu.edu (Michael Y Ko)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: IconHearIt
Date: 10 Jan 1993 18:29:34 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu

Is there is a sharware,public domain program that does something like
Icon-Hear-It? A program that is able to associate sounds with icons in\
Windows?
From: mhs@fokus.gmd.de (M.Schmeil)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: ok, it's SBPro 4.0 Problems...
Date: 7 Jan 93 16:44:39 GMT
Organization: GMD-Fokus (Berlin)

hi,
    ok it's the CPS (hamburg) SBPro4.0 card i have
and it f**king s*cks. problems are the same as described 
before. i did understand the problem with the HD-noises,
but what's about the annoying permanent high frequency?

PLEASE HELP!

thanx - tB!
Newsgroups: comp.sys.ibm.pc.soundcard
From: rgarner@TRL.OZ.AU (ROSS GARNER)
Subject: New Multisound
Summary: Wave software upgrade
Organization: Telecom Research
Date: Thu, 7 Jan 1993 06:40:51 GMT

I have heard there is a new version of Wave software coming from
Turtle beach. This is supposed to include playlist and hardware EQ.

Does anyone know the details of the improvements and delivery?

Is the sound quality of the Turtle Beach 56K system better than Multisound?

Thanks

Ross Garner

Newsgroups: comp.sys.ibm.pc.soundcard
From: fisher@decwin.enet.dec.com ()
Subject: GUS Mixer...why no controls on mic/line?
Reply-To: fisher@decwin.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Mon, 4 Jan 1993 20:19:44 GMT


Another GUS question:

I was under the impression that a "mixer" usually allowed one to control the
relative levels of the inputs involved.  The GUS mixer allows you to change
the levels of the DAC and MIDI, but not of the microphone or line inputs.
Is this a hardware or a s/w limitation?  If h/w is there any reason why this
is not serious?

Burns
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: playmidi and volume control
Organization: University of Waterloo
Date: Fri, 8 Jan 1993 05:45:32 GMT

In article <C0HqsM.Cyt@cs.mcgill.ca> spader@elmer.cs.mcgill.ca (Yoo-Shin LEE) writes:
>HI,
>
>Has anyone else had problems with controlling volume with the
>"playmidi" program?  Eg. "playmidi -v32 tocatta" and "playmidi -v0  
>tocatta"  produce the same the exact same sound level.  In windows
>the volume control works.  What's up?
>

The range of volume levels for playmidi is 0-4095.  Also, remember
that the volume settings on the GUS are logarithmic.

>ALSO:  The amplified line out sends static and clicks now and then.
>In wolfenstein 3d in mission 6 I get clicking.  (I am using the -o2  
>option).  I also seem to get "noises" when I use headphones and
>access the disk drive.  ANyone else?
>

The amplified out seems to pick up a bit of noise, but the line out
on my GUS is extremely clean.  Feeding that into my stereo and
cranking up the volume reveals practically no static (aside from my
amp's own hiss) and no RF pickup.  Unfortunately, since "my" stereo
is actually the family's, I can't keep it in my room.  Thus, I'm
stuck using the amplified out at the moment.  Try moving your GUS
away from you disk controller to clear up the disk access noise.

Phat.
Newsgroups: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Gravis UltraSound 3D!
Organization: Qualcomm, Inc., San Diego, CA
Date: Sun, 10 Jan 1993 18:10:27 GMT


For those of you in the games group... straight from Gravis, the new
3D sound CAN be done on the current Ultrasounds.  The Ultrasound 3D
card will have fewer chips than the current card (they're putting more
and more functionality into each chip).  I  would imagine they'd
include the speakers and some sort of mounting system as well, as it's
best if the speakers are at approx monitor level.  BUT the new stuff
will run on the current Ultrasound cards.
-- 
Yeast is yeast and nest is nest and never the mane shall tweet.
From: cnbp07@uk.ac.strath.ccsun ("A.D.Buchanan", Electronic Engineering )
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: sb_sound.com [repost]
Date: 11 Jan 93 14:44:48 GMT
Reply-To: cnbp07@uk.ac.strath.ccsun
Organization: Strathclyde University Sun Workstations.


Sorry about the cock-up with the last post of this, I'll try again..

	I have recently got a soundblaster v2.0 card and I am looking for a 
	program called sb_sound.com which some programs seem to require.

	Can anyone give me any help in finding this program , or any suggestions
	on how to work round programs that require it ?

	Answer to cnap34@ccsun.strath.ac.uk

		Gordon
Newsgroups: comp.sys.ibm.pc.soundcard
From: ylee@norton.uwaterloo.ca (Yuri Lee)
Subject: Re: MOD player for big mods? (over 700k)
Organization: University of Waterloo
Date: Sat, 9 Jan 1993 03:16:51 GMT

In article <O-24.2@sarpih.no> O-24@sarpih.no (Student Fellesbruker) writes:
>In article <s106275.726240097@ee.tut.fi> s106275@ee.tut.fi (Anssi Saari) 
>writes:>In <696@thunder.LakeheadU.Ca> dnwangus@flash.LakeheadU.Ca (Dave 
>Angus) writes:
>>>I ftp'd a monster mod file version of 2unlimited's Twilight Zone.
>>>Now, how do I play it?  I tried TRAK, PLAYMOD, PP, WOW and they all
>>>puked since they tried to load the file into low memory.  
>
>>>The mod is 725,464 bytes long.  Any ideas?  Should I get an Amiga?
>
>Where did you get it from?
>
>Morten Eriksen / TZ
>>Anssi
>

I got it too. It was at wuarchive.wustl.edu, amiga mirror directory.
I successfully played it using GUSMOD but it was worth nothing
since that mod file is one of those mod that actually sampled part
of songs and just repeated. Of course the quality was bad too since they
had to use lower sampling rate to fit long samples.

- Yuri


Newsgroups: comp.sys.ibm.pc.soundcard
From: otto@nevada.edu (Frederick J. Haab)
Subject: FM Music Editors/Composers
Originator: otto@helios.nevada.edu
Organization: University of Nevada System Computing Services
Date: Tue, 5 Jan 1993 19:54:11 GMT


No one responded to my first inquiry, about a month ago, about
any FM music composition software.  I realize you can get excellent
results using samples and mod editors, but I would like to create
some simple tunes that I can play in my programs using the FM stuff.

For example, what about the .cmf tunes that come with the card?
There are sites that carry .cmf tunes, so how are they composed?
I don't need anything spectacular, I probably won't even write
anything worth uploading, but I still like to play with this stuff.

Please post or respond to the address given below, as that is
the computer I regularly use (and I can't post from it at the
moment).

Thanks for any information,

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       Frederick J. Haab
       haabn@nye.nscee.edu
       National Supercomputing Center for Energy and the Environment
       University of Nevada at Las Vegas
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
X-Star-Trek-Quote: He's Dead Jim.
X-School: Penn State University
X-Nickname: <<APOCALYPSE>>, Lord of Destruction
Organization: Penn State Star Trek club
Date: Thu, 7 Jan 1993 09:12:20 EST
From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Problem with PAS-16 and Star controll 2
Distribution: world,local
 <C0E8uC.I3E@unx.sas.com>

In article <C0E8uC.I3E@unx.sas.com>, sasjaa@morticia.unx.sas.com (James Adams)
says:
>
>In article <1993Jan4.211548.4201@arizona.edu>, PAULR@hacks.arizona.edu (Paul
>Richards) writes:
>|> In <gothic.726186605@mits> gothic@mits.mdata.fi writes:
>|>
>|> > I have a problem with PAS-16 and Star controll 2. I just don't get any
>|> > sound from PAS. The game mutes the soundcard and I'll have to reboot pc
>|> > to get it work again.
>|>
>|> I never could get the Spectrum option to work correctly, but I DID get the
>|> Soundblaster support to work.  It still sounds great.  You'll need to make
>sure
>|> that you load it with the /s:sblaster option, for otherwise it'll default
>to
>|> the 'Spectrum and not give a tweet.  Anyone else get the 'Spectrum to work
>with
>|> this game?
>Spectrum option is trying to use the old card which is different from the
>PAS-16. Soundblaster is the only option available to you. You do need to
>make sure that the SBLASTER environment variable is set correctly since the
>default is to use the sound blaster at the wrong IRQ. I talked to SC ][ tech
>support and he said they were working on PAS-16 support, but I thought I saw
>something on the net yesterday that they had put that on hold due to
>non-support from MV.

Actually, I don't think it will really matter if they support the PAS-16 or
you use the SB option, they'll sound identical.  I talked to Dan Nicholson,
the person who wrote the music for SCII (Great work BTW Dan) and he told me
that it was 8-bit samples, and that he used 4 voices for music, and 4 for
sound effects....absolutely identical to a .MOD file.  With this fact, it is
obvious that the PAS-16 won't sound any better than the SB, cuz the samples
are 8-bit.  There are no 16 bit samples in SCII.

(If this is what the Gravis Ultrasound sounds like using 8 of it's 32 voices,
then I KNOW I made the right soundcard choice... :-)

>|>
>|>      Paul Richards
>|>      paulr@hacks.arizona.edu
>--
>+-------------------------------------+-------------------------------------+
>|James Adams                          |  Pat Buchanan is trying to change   |
>|  sasjaa@unx.sas.com                 |  the name of our species to         |
>|                                     |  Heterosapiens         Phil         |
>+-------------------------------------+-------------------------------------+

       Matthew E. Bernold             MEB117@PSUVM.PSU.EDU
         <<APOCALYPSE>>                  meb@haydn.psu.edu
Newsgroups: comp.sys.ibm.pc.soundcard
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: 669 Uploads!
Organization: University of Waterloo
Date: Tue, 5 Jan 1993 04:11:44 GMT

In article <1993Jan5.024147.21796@sfu.ca> mtichy@fraser.sfu.ca (Martin Tichy) writes:
> 
>BTW, I have three or four more 669 files which are too big to 
>fit into memory so I won't even bother uploading them.  One is 
>a sesame street 669 file that unarchives to about 1.2 MB!  If 
>anyone can get the 669 composer working with their GUS please 
>give me the details.
> 

I hope that whoever develops a new MOD-like music format for the GUS
makes more efficient use of samples.  After listening to the samples
in MODs and 669 files, I find that they are all excessively sampled.
We don't need to sample an entire note, from beginning to end, to
reproduce it on the GUS.  If we take a look at the MIDI patches for
the GUS, they contain only small snippets of samples lasting for less
than a second and, yet, still sound exceptionally clear and realistic
when processed by the card.  The same economy must be enforced if we
are to see 32-channel mods that fit into 1 Meg of RAM.

Phat.
From: Mark Kovarski <kovarski@zooid.guild.org>
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: OPL3 or OPL2?
Date: Tue, 5 Jan 1993 22:04:01 GMT
Organization: ZOOiD BBS


Here are the questions. Please forward the answer/suggestions to me.

1) I was indicated that the new SoundBlaster Pro cards are shipping with the
   OPL-3 chip-set. To my knowledge it had the OPL-2 chip-set and was actually
   a mono card. Does this mean that the new SoundBlaster Pros (Note: Not the 
   SB Pro 16) are the equivalent to the PAS-16 since it uses the Yamaha OPL-3?
2) There have been numerous reports that the SoundBlaster line of cards are
   having problems with fast machines (50 Mhz and up). Does anyone know why
   EXACTLY they at times freeze the machine, stop or have any other problems
   with high-frequency machines?

Best Regards,
Mark K.
E-Mail: kovarski@zooid.guild.org
From: mek@acs.bu.edu (Mark Kern)
Newsgroups: comp.sys.ibm.pc.soundcard
Subject: Re: Gravis UltraSound 3D! & Qsound
Date: 9 Jan 93 18:22:59 GMT
Organization: Boston University, Boston, MA, USA

In article <19387@mindlink.bc.ca> Robert_Magee@mindlink.bc.ca (Robert Magee) writes:
>What little I know about Q-sound technology indicates that the 3D effect is
>created during the recording and then can be reproduced on any stereo
>equipment.  When using speakers: it is required that the bottom of the
>speakers and the bottom of the monitor be at the same level to achieve the
>proper effect.

   This technology has always intrigued me.  It seems obvious that the human
ears can readily interpret left/right panning by slight volume and phase
differences.  However, how do the ears decipher up/down and front/behind?
How does the placement of a sound in back of you sound different from a
sound placed in front of you?  


- Simms -