HDTenEightyP/NetNews huggingface dataset:
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: Music in games
Organization: George Washington University
Date: Thu, 9 Apr 1992 05:25:55 GMT

umteghts@ccu.umanitoba.ca (david teghtsoonian) writes:
>>Why bother debating... Just get an IBM and an Amiga.  Best of both worlds..
>
>  Exactly. Given the choice of further upgrading my Amiga or buying a
>basic pc clone, I decided to get the clone.

Ditto.  Once the 50MHz 486's drop in price a bit (I'll give it a couple
months), my check will be in the mail for one...

-- Gerald
Newsgroups: comp.sys.amiga.games
From: rzimeri@magnus.acs.ohio-state.edu (Rich P Zimering)
Subject: Re: Nintendo adapter possibly coming out....
Organization: The Ohio State University
Date: Tue, 7 Apr 1992 00:46:33 GMT

Cost for a cartridge copier would not be a problem.  Get 10 friends, all chip
in a few bucks, and then make copies for everyone.  The thing would sell like 
you wouldn't believe.  Imagine college dorms, one in the dorm, and everyone all
of a sudden has a copy.  A place that now rents Nintendo carts could rent the
cartridge-copier (although it would hurt business), and you could have a big
copy fest at your house.

Of course the other question is, how much does a 'blank' cartridge cost.  The 
cost might be too high to justify the cartridge pirating you are talking about
Newsgroups: comp.sys.amiga.games
From: roland@turing.acs.virginia.edu (Kevin R. McGrail)
Subject: Re: PAL to NTCS
Organization: The Turing Project, Charlottesville Virginia.
Date: Fri, 17 Apr 1992 17:58:22 GMT

   Icurrently have a decently Old amiga 500 and would like to
throw a Fatter Agnus in it.  I  know to get 1 meg chip ram it involves
soldering and or lead cutting..

1) Are there any companiews in NOVA that might offer
putting in a new Fatter agnus and cutting the proper leads
for about say50-75 dollars?

2) Are there any good companies out there that mail you a fatter
agnus, the proper chip puller and decent instruction onm how to do it?
Price range is again  50-75$.
-- 
<<<<<<<<<<<<<<<<<<<Cherry Nyquil and Tequila>>>>>>>>>>>>>>>>>>>>
Roland@turing.acs.virginia.edu              AMIGA!      ///
Roland@eddie.ee.vt.edu                                 ///
2788b1@gmuvax2.gmu.edu                            \\\ /// 
 "I am a peek into the future of our Society"      \\X//
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOB1 - help!
Date: 6 Apr 92 16:41:41 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Apr6.140038.15471@dcs.warwick.ac.uk>, msr@dcs.warwick.ac.uk (Matthew Ryan) writes:
> 
>   hello there,
> 
>    I have just bought EOB1 last weekend, and have completed level one
> and nearly completed level 2. I know this sounds stupid, but I do
The only stupid/dumb question is the one that's not asked.

> not have the clue book to this game and no immediate access to it,
> but I am already stuck on level 2. It's not so much stuck, more I
> cannot find a key to the door which leads to the ladder to get down
> to level 3. Can anyone tell me where it is?
Looks like you missed the elevator near the RATS teleporter.

> 
>      thanks in advance for any help,
You're welcome.
From: stephen@lsl.co.uk
Newsgroups: comp.sys.amiga.games
Subject: EOB - Help needed
Date: 14 Apr 92 14:27:39 GMT
Organization: Laser-Scan Ltd., Cambridge


Can some kind soul out there give me some hints/advice on EOB as I don't have
(and prefer not to have) access to the clue book.

I've have EOB for several months and enjoy it very much but I've reached a
point where I cannot proceed. I am not familiar with the numbering of the
levels beyond level 6 so I'll describe them as best I can.

My main problem is on level 5 (dwarf level). I have a magazine (Amiga Format)
which has maps for levels 4,5 and 6. However I cannot get to the north-east
area of level 5 because a passageway is blocked but not shown as being blocked
on the map. I therefore assume that I've missed something or you get to that
part from level 6 below. I can fall down the drainage holes but cannot pass
any doors to the rest of level 6 and can only come back up to 5.  
CAN ANYONE HELP ME PLEASE?

WARNING TO NOVICES: POTENTIAL SPOILERS FOLLOW...




















I have however used the stone dagger and necklace to get to the first drow
level (disp. beasts) which I have mapped as much as possible. However, there
is a large area in the middle I cannot reach. Is it accessible from above/below
or have I missed something on that level?

Similarly on the level above (hellhounds) there is an area in the middle
I cannot get to.

I have rescued the Prince from the mantis level and on the level below is a
room called the 'room of the key'. How do I get out of this level? There is a
locked door elsewhere and I assume the key is to be found in this room but
nothing seems to happen there.


Thanks in advance for any help.



Steve.
From: e5pj@vax5.cit.cornell.edu
Newsgroups: comp.sys.amiga.games
Subject:  <<<First '24-bit game'>>> Yeah!
Date: 15 Apr 92 20:59:25 EDT
Distribution: comp
Organization: Cornell University

> 
> I guess it was inevitable, but Centaur Development and Opal Technology have
> collaborated to produce "King of Karate", which they claim to be the first
> 24-bit game for the Amiga. The game will be bundled as part of the OpalVision
> package, a real-time graphics coprocessing and video effects system for both
> PAL and NTSC. The board is scheduled to be available in May and lists for
> $999.00 U.S. OpalVision will be available in both internal and external
> configurations, making it cross-platform compatible with all Amiga systems.
> 
> According to the April issue of .info, the game utilizes the graphics overlay
> features of the board, producing all backgrounds while the Amiga is used to
> animate large-scale, detailed characters. .info describes the game as a demo
> of how OpalVision can be used in conjunction with the Amiga and mentions that
> the effect is "like nothing that we've ever seen on the Amiga before." The
> article includes a screen shot on p.10.
> 
> Cowabunga dude!
> 
> Mark
> 
> P.S. Anyone for a 24-bit version of Street Fighter II?
> 
> -- 
>  -------------------------------------------------------------------------
>  = Mark Rickan                         ...!uunet!utai!utgpu!maccs!rickan = 
>  = DCSS, McMaster University               rickan@maccs.dcss.mcmaster.ca = 
>  ------------------------------------------------------------------------- 

	Yes, cowabunga indeed!!!  Althought 'King of Karate' is not a 'true'
24-bit game since only the background graphics are 24-bit, but the concept of
being able to overlay Amiga graphics on another 24-bit screen and still do
animation is a definite plus!

	I do want to get a display enhancer sometime soon and have been quite
set on a DCTV unit when I read about Centaur's 24-bit board.  Do you think the
wait will be worth it or should I just get the DCTV unit?  BTW, animation in
millions of colours realtime (DCTV can do it via normal .anim files) is what
I'm primarily interested in...

	Later...

***Vincent***
From: taylors@hubcap.clemson.edu (C. Taylor Sutherland III)
Newsgroups: comp.sys.amiga.games
Subject: Re: A10 Tank Killer 1.5 Now Available For Amiga
Date: 6 Apr 92 16:31:39 GMT
Organization: Clemson University


I know that it will work much better on a fast machine, but is the
movement still blocky when on a 68000 like 1.0 is?  I mean, frame 1,
frame 2, crash?


-- 
	I've heard a good .sig can let you meet people....
	Anybody got any good ideas for one?
The Fly Boy  <| E-MAIL:  taylors@hubcap.clemson.edu |>
+--<| My life is a math question with one equation and 42 unknowns. |>--+
From: dpotter@fndp2.fnal.gov (David Potter)
Newsgroups: comp.sys.amiga.games
Subject: New Game Kingdoms of England ][ The Vikings
Keywords: New Game.
Date: 17 Apr 92 13:11:46 GMT
Organization: Fermi National Accelerator Laboratory, Batavia IL

Kingdoms of England ][ "Vikings Fields of Conquest"

Has Anyone bought this game, if so What do you think? I think It is great. 
It is a six player strategy game that has awesome graphics. If anyone wants
I can give a review on it.

Here are some quick observations about the game.

	1: Runs under 1.3 and 2.0.

	2: Hard Drive installable.

	3: The faster the machine the faster the game.

	4: Has some Copy Protection in the first screen, but minor. 

	5: six players human or computer.

	6: You can switch computer to human and vice-versa during the
	   game.

	7: It has 3 levels of game play.

	8: Huge Map and around 300 territories.



David...
dpotter@fndp2.fnal.gov
Newsgroups: comp.sys.amiga.games
From: consp11@bingsuns (Brett Kessler)
Subject: Re: Level editor for DM
Organization: State University of New York at Binghamton
Date: Wed, 8 Apr 1992 04:58:05 GMT

In article <1992Apr7.193156.22924@ousrvr.oulu.fi> eha@phoenix.oulu.fi (Esa Haapaniemi) writes:
>Am I right when I claimed to my friend that it has been done ?
>I remember reading something from the net about it, but I cannot
>find the article again (I read more than 30 groups)
>If someone else knows a such thing to be available, could you
>show me to the fountain of knowledge.

There is a program to do such a thing, called Cartographer.  I
purchased version 2.5, which supposedly let it work on Chaos Strikes
Back as well.  It worked like a charm on DM, and it worked great on
CSB versions prior to 3.3 (I think).  It went for around $25 - that's
all I remember about it.  Once I solved the games without it, I just
kind of lost track of it....  ;-)

+------///-+                       BRETT L. KESSLER
|     ///  | consp11@bingsuns.cc.binghamton.edu OR bkessler@cup.portal.com
| \\\///   |  Senior Computer Consultant, State Univ. of NY at Binghamton
+--\XX/----+      "I'M A .SIG ANTI-VIRUS...HELP KILL THE .SIG VIRUS!"
Xref: sparky comp.sys.amiga.games:6884 comp.sys.amiga.emulations:2044 comp.sys.amiga.hardware:8800
From: kentd@FtCollins.NCR.com (Kent Dalton)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.emulations,comp.sys.amiga.hardware
Subject: Bridgeboard Design Issues (was Re: Music in games)
Date: 12 Apr 92 10:36:07 GMT
	<1992Apr7.205715.20793@murdoch.acc.Virginia.EDU>
	<1992Apr9.005604.14770@ccu.umanitoba.ca> <K7-L7K-@ais.org>
	<1992Apr10.025159.21972@nic.unh.edu>
Followup-To: comp.sys.amiga.emulations
Organization: NCR Microelectronics, Ft. Collins, CO
In-reply-to: ggg@kepler.unh.edu's message of 10 Apr 92 02:51:59 GMT

>>>>> On 10 Apr 92 02:51:59 GMT, ggg@kepler.unh.edu (Gregory G Greene) said:

>>Why bother debating... Just get an IBM and an Amiga.  Best of both worlds..

> Or better yet, just get the 386sx bridgeboard and an STB multi-funcation
> card and a Sound blaster.  

ggg>Very nice, but why should the person be stuck with only getting a
ggg>386sx BB.  You can buy complete 386dx systems pretty reasonable now, and
ggg>486 systems are rapidly falling in price also.  I was disappointed in CBM.
ggg>I thought the least they could have done was give us a 386dx BB instead of
ggg>the wimpy sx.

Disclaimer: I very seldom have the misfortune to work on IBM clones
  (Last time I used one was Nov. 91 when my Sun crashed due to a
   hardware malfunction) so the vast majority of my knowledge is from
  computer shopper and Byte.

I thought ZorroII was a 16bit expansion buss. (I've got a 3000 :) If
that's the case what's the point of having a DX BB? 32bit path to RAM on
the card? Doesn't seem like that big a win to me (assuming the BB itself
won't hold much RAM and a DX raises the price by a substantial amount.).

Also, I was under the impression that only certain "32bit code" would
even take advantage the DX's 32bit buss (regardless whether its in a BB
a real clone system or whatever.) .

When I heard all the people crying because the 386 BB was an SX instead
of a DX, I just assumed they were whining because a DX is "better"
but hadn't really thought about the REAL net performance gain versus 
the price difference that a Real Engineer would definitely take into
account when selecting the CPU for the design.

Could someone who knows more about the real performance tradeoffs
involved in selecting an SX over a DX delineate their real effect on the
performance of a bridgeboard type design?

ObSpeculation: maybe C= should use the new Cyrix 386SX-pin-compatible
486 CPU for their next BB design. It would almost be plug-n-play!

NOTE: followups to comp.sys.amiga.emulations
--
/**************************************************************************/
/* Kent Dalton                   * EMail: Kent.Dalton@FtCollinsCO.NCR.COM */
/* NCR Microelectronics          *                                        */
/* 2001 Danfield Ct. MS470A      *                                        */
/* Fort Collins, Colorado 80525  * (303) 223-5100 X-319                   */
/**************************************************************************/
Let me do my TRIBUTE to FISHNET STOCKINGS...
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: CSB - Solution
Date: 9 Apr 92 17:13:45 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <aampe2aa.21@saga.oih.no>, aampe2aa@saga.oih.no (AAMOT PER AXEL) writes:
> Hello World!
> Does anybody out there have a solution to CSB or know of a ftp-site where
> such a solution is? 
Huh?  If you are asking for the goal, then you are supposed to find
the 4 corbums that compose the Chaos thermostellar bomb and dispose
of them in the fulya pit.  Or perhaps you are asking for walk thru?
I don't know of any, off-hand.  Anybody else out there know where
there are PD walk thrus for CSB?

> 	Thanx.
You're welcome.

By the way, has anybody actually seen the bomb explode?  How long
does it take (I assume there's a timer on it)?
From: cbandes@gnu.ai.mit.edu (Charles Bandes)
Newsgroups: comp.sys.amiga.games
Subject: Help finishing BlackCrypt
Date: 17 Apr 92 16:03:19 GMT
Organization: Free Software Foundation
Originator: cbandes@wookumz.gnu.ai.mit.edu

Hi - I'm stuck on the last level of Black Crypt.
I got all the octa keys, went down the skull staircase, killed the skeleton warriors (gokod, i love the stone mace and doom hammer! what a combo!) explored the whole level, and found NOTHING, just a couple scrolls, a few empty rooms, and a fountain.  
Where do I find the key to that locked door?????????
Help! :) Thanks
Newsgroups: comp.sys.amiga.games
From: ac463@yfn.ysu.edu (Rich Yauman)
Subject: Re: misc MM3 questions...
Organization: Youngstown State University/Youngstown Free-Net
Date: Wed, 15 Apr 1992 03:47:46 GMT


I have MIght and Magic three and here's an idea of what to do with
that jewelry and ancient jewelry if you are running out of room.
Go to a town and enter the inn,  add a hirling to your party and 
transfer the unwanted items to him, then leave at the inn where you
can get to the stuff if you need it.  
My questions are is the ancient Fizban of misfortune worth anything?
Does anyone know the dungeonpassword for castle whiteshield?
I have others but that will do for now.
--
From: amug@sdcc13.ucsd.edu (User's Amiga Group AMUG)
Newsgroups: comp.sys.amiga.games
Subject: Re: IBeM, AMAX 2.06 & Sybil
Date: 8 Apr 92 06:25:47 GMT
Followup-To: comp.sys.amiga.emulations
Organization: University of California, San Diego

Sybil Mac to A-Max and the patch work for me. It is a pain to
get adjusted properly, but it does work. Folouw-up to emulations
for further discussion.
 

-- 
     Amiga Users' Group at University of California, San Diego
AMUG, 0077 Box #A6 9500 Gilman Drive La Jolla, CA 92093-0077 (mail)
          amug@ucsd.edu (e-mail) (Phone line coming RSN)
From: jhawes@everest.srd.bt.co.uk (Jason Hawes)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nintendo adapter possibly coming out....
Date: 6 Apr 92 13:04:15 GMT
Reply-To: jhawes@everest.srd.bt.co.uk
Organization: British Telecom

From article <92097.015138CMS129@psuvm.psu.edu>, by CMS129@psuvm.psu.edu (Christopher M. Stoy):
> 
> My somewhat longwinded point is that Ninlame-o will do everything it can to
> keep a cartridge copier off the U.S. shelves.  Pirating carts would seem like
> nothing to the Ninzombies, and it's not like their parents would care, just
> less money they have to spend on a stupid game.  With the novelty of having to
> finnish a game within 24 hours gone, most Nintendo (sorry, couldn't think of
> any more) owners will start to realize they can't do anything with there game
> machine and upgrade to a computer (sadly, an IBM most likely).
          ^^^^^^^^^^^^^^^^^^^^^^^^^         ^^^^^^^^^^^^^^^^^^
> 
> 
> Chris "Slothman" Stoy    (o o)    | "Would we be so cavalier about
>                           |=|     |  cutting down trees if they screamed?
> INTERNET: stoy@endor.cs.psu.edu   |  We might, if they screamed all the
>   BITNET: cms129@psuvm.psu.edu    |  time for no reason" Jack Handy

Interesting steriotype of an enlightened Numbtendo user upgrading to a PC !

--
 / jhawes@srd.bt.co.uk   ASInet : "Jason Hawes"  Fidonet : 2:257/31 \
/ ADVERTISMENT: BananaSoft in 1992 - the year of innovations extreme \
\  On usenet  EVERYONE can hear you scream ( scream quietly please ) /
 \  Quote : Life is dangerous - You'll never get out of it alive !! /
From: kentd@FtCollins.NCR.com (Kent Dalton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Neuromancer on HD??
Date: 14 Apr 92 09:38:01 GMT
Organization: NCR Microelectronics, Ft. Collins, CO
In-reply-to: warda@vax.oxford.ac.uk's message of 12 Apr 92 11:10:26 GMT

>>>>> On 12 Apr 92 11:10:26 GMT, warda@vax.oxford.ac.uk said:

warda> Hello,

warda> Has anyone ever managed to get Neuromancer onto a HD?  I've tried
warda> the method which works for EA's F18-Interceptor, namely
warda> substituting all references to df0: to an ASSIGNED directory on
warda> the HD (NEU:), but although it loads the game OK, it seems to
warda> lock when I step outside the Chatsubo and it tries to load the
warda> next scene.  It wants the NEU: disk in df0: Obviously, I've
warda> missed some piece of code which looks to df0: somewhere.  It's a
warda> tremendous game, but I'm bored waiting for the constant disk
warda> accesses.  Anyone?

Umm, isn't it documented in the manual? I finished Neuromancer about a
month ago (and since sold it.) but I'm almost certain that this was an HD
installable game and the manual documented it. I remember that being one
of things I liked about it. The only copy protection is the code-wheel.

I remember that on my installation the save disk had to be in df0: and
have a volume name of SAVEGAME: but that was the only limitation. 

--
/**************************************************************************/
/* Kent Dalton                   * EMail: Kent.Dalton@FtCollinsCO.NCR.COM */
/* NCR Microelectronics          *                                        */
/* 2001 Danfield Ct. MS470A      *                                        */
/* Fort Collins, Colorado 80525  * (303) 223-5100 X-319                   */
/**************************************************************************/
My face is new, my license is expired, and I'm under a doctor's care!!!!
From: david@ait.com (David Kuznick)
Newsgroups: comp.sys.amiga.games
Subject: Conversion Opinions
Date: 13 Apr 92 20:49:41 GMT
Organization: Artificial Intelligence Technologies, Inc.

How are Police Quest 3 and SQIV?  Did they survive the port or do we
have crappy and slow EGA graphics from Sierra yet again?
-- 
DAVID KUZNICK "Those whom heaven helps we call the sons of heaven. They do not
DAVID@AIT.COM  learn this by learning.  They do not work it by working.  They
do not reason it by using reason.  To let understanding stop at what cannot be
undestood is a high attainment.  Those who cannot do it will be destroyed on
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bo Jackson baseball upgrade
Date: Mon, 13 Apr 92 16:05:03 PDT
Organization: The Portal System (TM)
Distribution: usa

And, Do you actually -have- the revision? I've been hearing about it for 
weeks, too, and they were supposed to start duplicating the new disks
several weeks back ...
Peter
Newsgroups: comp.sys.amiga.games
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima6 and A500 HD's
Date: Fri, 17 Apr 92 11:32:34 PDT
Organization: The Portal System (TM)
  <1992Apr15.211506.19031@magnus.acs.ohio-state.edu>

Are you folks talking about the import version of U6? I understood the domest
version to be still in testing ...
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: YOU SHOULD TRY HARLEQUIN !
Date: 6 Apr 92 19:39:04 GMT
Organization: University of Texas at San Antonio

In article <34chb194@csv.warwick.ac.uk> esucv@warwick.ac.uk (TOny M) writes:

>The UK mags raved about Robocod, saying it had fantastic graphics (but it
>doesn't - re. the more than 1 enemy on screen jerkyness). How does
>Harlequin compare? Does it jerk like crazy (this seems to be a common fault
>with Amiga games - programmers trying to be too ambitious (both Turricans
>do this)) ?

What?  Turrican II doesn't jerk around the way you suggest.  In fact, the
only time it slows down is when one of the large "bosses" at the ends of
levels is dying (with the many explosions around him).  If you're running it
in NTSC, it does slow down a little more than in PAL, but you shouldn't be
running it in NTSC :).  (Yes, I see the "uk" on your internet address...)

>-----TOny-----
>--
>Tony Marshall          |
>University of Warwick  |"Haha, and that's where I had you fooled because it's
>Coventry UK            |       not a ferret, it's a pig!!" - Vyvyan
>esucv@csv.warwick.ac.uk|


-- 
| "Happy, happy - Joy joy!"  "I always use your steenky old leetter!"       ///|
| "Optimism begets disappointment."  "MODs are 100% Amiga!!  So there."    /// |
| "Which do you want?  Fast graphics & sound... or fast spreadsheets?" \\\///  |
| -Maruku Buranu   (Marc Brown)   mjbrown@lonestar.utsa.edu             \XX/   |
Newsgroups: comp.sys.amiga.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Music in games
Organization: University of New Hampshire  -  Durham, NH
Date: Fri, 10 Apr 1992 02:51:59 GMT

 >>Why bother debating... Just get an IBM and an Amiga.  Best of both worlds..
> >
> >  Exactly. Given the choice of further upgrading my Amiga or buying a
> >basic pc clone, I decided to get the clone. I can still play the great
> >Amiga-only games like Fighter duel but I now have all the software in the
> >world to choose from for my clone. Kind of an expensive way to go, though.
> >(Yeah, I own 2 VCRs too.) The lack of standardization in the electronics
> >industry kind of ticks me off. Can you imagine if Chevy cars only ran on
> >Chevy gas? Ford cars on Ford gas, etc...
> 
> Or better yet, just get the 386sx bridgeboard and an STB multi-funcation
> card and a Sound blaster.  Toss the 20 mhz 386sx BB in your first AT slot,
> the STB (a S-VGA card with hard drive, floppy, mouse controlers, 3 button
> mouse included, 2 serial and 1 paralell ports) in the 2nd and toss the Sound
> blaster in an XT slot.  Buy a cheap 3 1/2" 1.4 meg HD drive and stick that
> in your 2nd drive bay.  Get a cheap VGA monitor for the viedo output, or an
> AB switchbox for use with your Amiga dn SVGA card.  You now have both an
> Amiga and an IBM cloan all in one box, saves room, runs all that latest
> games for both platforms and you can even share files directly between the
> two. 
> 
	Very nice, but why should the person be stuck with only getting a
  386sx BB.  You can buy complete 386dx systems pretty reasonable now, and
  486 systems are rapidly falling in price also.  I was disappointed in CBM.
  I thought the least they could have done was give us a 386dx BB instead of
  the wimpy sx.

							G.Greene