HDTenEightyP/NetNews huggingface dataset:
From: jawil@hpx12.aid.no (Jan Roger Wilkens)
Subject: Re: Spaceballs (the demo)
Organization: University of Oslo
Date: Mon, 11 Jan 1993 14:01:43 GMT

In article <8L96wB2w165w@ersys.edmonton.ab.ca>, ggranger@ersys.edmonton.ab.ca (Greg Granger) writes:
|> I agree tenfold.  That guy should be considered lucky that a few of the 
|> members of Skid Row were nice enough to debug those demos to make them 
|> work on the 68030 machines.  He'd better stop his little childish 
|> incantations.  A word to the wise, Walter, "Grow the f*** up!!!!!"  There 
|> may not be a next time that these demos will be debugged by people like 
|> Skid Row.

You are truly incredible.. Praising SkidRow for harrasing a really good demo.
Have you ever been on a party? Didn't think so.. Maybe you should have been
there, programming a demo, so you could feel the time pressure towards the
deadline? It's not always easy to make the demo perfect before releasing it.
And Spaceballs did release a working version some days after. It hasen't been
very widespread though..

-- 
                               Jan Roger Wilkens
                     Student at Agder Engeeniering School
                               Computer Technics

                              EMail: jawil@aid.no
Xref: sparky alt.sys.amiga.demos:2104 de.comp.sys.amiga.misc:7201 swnet.sys.amiga:219 sfnet.atk.amiga:450
From: marc@aargh.adsp.sub.org (Marc Heuler)
Newsgroups: alt.sys.amiga.demos,de.comp.sys.amiga.misc,swnet.sys.amiga,sfnet.atk.amiga
Subject: Re:  The Party II demos available at the FUNET Archive
Date: 6 Jan 93 18:03:43 GMT
Organization: ImageArts

In article <LUNDMAN.93Jan3200127@kauri.kauri.vuw.ac.nz> lundman@kauri.vuw.ac.nz (L Lundman) writes:
>Actually, how do I run the Spaceballs demo? When I boot it I get a
>vector gfx hand for a second or so then it guru's. I have a vanilla 500
>with 1 meg.

I had the same problem, and after a few minutes I found out the demo
doesn't work with Kickstart 2.04, but does with 1.3. If you don't have a
ROM-Switch I advise you to have a look at SKick by Pavel Troller. You then
can soft-kick 1.3 on your 2.0 machine.

>Kef

--
  _____________ _____________________________________ ______________________
 | Marc Heuler | UUCP: marc@aargh.adsp.sub.org       | Wer hat Angst vor 'm |
 |  Wuerzburg  | ZNet: marc%aargh.incubus@aworld.zer | Schwarzen Schilling? |
 |   Germany   | Tel.: [+49]-(0)931-53295            |    - Ein Unbekannter |
  ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
From: d1gunnar@dtek.chalmers.se (Gunnar Andersson)
Newsgroups: alt.sys.amiga.demos
Subject: Re: The Party II demos available at the FUNET Archive
Date: 11 Jan 93 13:17:36 GMT
Distribution: alt
Organization: Chalmers University of Technology, Gothenburg Sweden

jbrown@hal.gnu.ai.mit.edu (Justin William Brown) writes:

>I agree :).  But my problem was that there was NO earthly way for me to
>download a 900K+ dms archive because nothing I had was big enough to store
>it even temporarily.  

Could someone tell me how it's even possible to create a  900K dms archive?  
Utilising tracks 80+ ? No matter what, I guess he must have used a nopack 
mode because it's very seldom that you can't pack it at all.


*----------------------------------------------------------------------------*
|            Gunnar Andersson   --  d1gunnar@dtek.chalmers.se                |
|              Chalmers University of Technology, Sweden                     |
*----------------------------------------------------------------------------*
From: wdao@girtab.usc.edu (Walter Dao)
Newsgroups: alt.sys.amiga.demos
Subject: Spaceballs (the demo)
Date: 10 Jan 1993 03:07:09 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu


Ok I spend a few (!!) hours downlading these demos... a few crash miserably
on my amiga set up . A few work on my machine. a few boots, a little looksy,
hmmmm Hardwired was better. Until Spaceballs.... 
It is a must have !!! less of Programmer's Ego and more of Consistency !!!
Of course the Sh*t Heads of Skid row had to spoil the show ....

					Walt


Newsgroups: alt.sys.amiga.demos,de.comp.sys.amiga.misc,swnet.sys.amiga,sfnet.atk.amiga
From: mlinnaka@vipunen.hut.fi (Markus Linnakangas)
Subject: Re:  The Party II demos available at the FUNET Archive
Reply-To: mlinnaka@vipunen.hut.fi (Markus Linnakangas)
Organization: Helsinki University of Technology
Date: Fri, 8 Jan 1993 13:03:51 GMT

lundman@kauri.vuw.ac.nz (L Lundman):

>>Actually, how do I run the Spaceballs demo? When I boot it I get a
>>vector gfx hand for a second or so then it guru's. I have a vanilla 500
>>with 1 meg.

marc@aargh.adsp.sub.org (Marc Heuler):

>I had the same problem, and after a few minutes I found out the demo
>doesn't work with Kickstart 2.04, but does with 1.3. If you don't have a
>ROM-Switch I advise you to have a look at SKick by Pavel Troller. You then
>can soft-kick 1.3 on your 2.0 machine.

This is strange, I have an A2000 with KS2.04 ROM and Spaceballs works
just fine. And it is beautiful...
From: slhmz@cc.usu.edu
Newsgroups: alt.sys.amiga.demos
Subject: "Good" demos and "Bad" demos!
Date: 9 Jan 93 13:55:57 MDT
Organization: Utah State University

I have been unable to execute any demos from the Party II except the
Spaceballs demo, "State of the Art" and Shinnings demo.

First off, let me say that the Spaceballs demo is the BEST demo EVER!
Nothing competes with it... yet!  I can watch this demo for hours, and
hours, and hours, and hours....  It is _SO_ good!  Quite provocative...

Secondly, I have heard that Anarchy's demo is also VERY good.  Unfortunately,
it refused to work with accellerated Amigas.  I have an A3000 so I can't just
"Unplug Accelleratorcard!" like the demo instructs...

It's too bad.  I was hopping that I could possibly see Anarchy's demo, but
I guess not.  Spaceballs truely is better than Anarchy... FOR ME, because
I am unable to get Anarchy's to work.

For ME, the programming is MUCH better in the spaceballs demo because it works.
Now, I'd like to learn some machine language to start programming my OWN
demos that REQUIRE an '030.  So, one question:  How did all you demo people
out there learn machine code for 68000?  Which books?  Any suggestions?
I am well aquainted with 650x machine code, but something tells me that
68030 code will be just a little bit different.  Any suggestion are welcome.

Thanks!

Travis Carter

(Thanks to Faith for letting me use her account...)

--
Faith Gibson
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: alt.sys.amiga.demos
Subject: Re: The Party II demos available at the FUNET Archive
Date: 7 Jan 93 17:08:54 GMT
Distribution: alt
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <KIMMO.KETOLAINEN.93Jan7115206@polaris.utu.fi> Kimmo.Ketolainen@utu.fi (Kimble) writes:
>jbrown@hal.gnu.ai.mit.edu (Justin William Brown) wrote:
>
>> Please, if and before you delete something from nic, let us know and give
>> us a good long warning.
>I will. Is a week beforehand enough?

That'll work :).

>Do you mean you store these files on floppies?

Yep.  Actually, I had at first thought that MOST Amiga-owners in the workld
didn't have a HD... but maybe I'm just the minority? :)

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu
Marc Brown
Newsgroups: alt.sys.amiga.demos
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: TESTED PARTY II DEMOS ON 68030!
Organization: Vallen Software
Date: Mon, 11 Jan 1993 02:23:06 GMT

In article <1993Jan10.224902.20818@fwi.uva.nl>, bosman@fwi.uva.nl (Cor Bosman) says most sayishly:
>demo. Demo coders dont do this for money

Oh yeah? :)  All those demo coders wanted to win some $$$ at Party92.
Who wouldn't?

>So..if it doesnt work..tough luck. Be glad they even take the time
>to change things after bugreports.

Excuse me, the demo coders didn't change a thing.  Spaceballs probably
figured "Screw you, we got our 1st prize cash, go buy an A500."  Skid
Row changed (fixed) Spaceballs demo.  Skid Row doesn't make demos, and
Skid Row wasn't even in the competition.  Pretty generous if you ask me.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: alt.sys.amiga.demos
From: bosman@fwi.uva.nl (Cor Bosman)
Subject: skid row
Organization: FWI, University of Amsterdam
Date: Mon, 11 Jan 1993 18:42:07 GMT


(Blah blah from ggranger@ersys.edmonton.ab.ca deleted about how lucky
 we are and should thank the gods that skid row debugged a demo)

|> Did you know that you are incriminating yourself as a pirate, Cor?  I 
|> would suggest that you do what I mentioned to the other person that I 
|> originally posted this message to.  GROW UP!!!!!

If I say Skid row is a cracker group (which is wellknown) does that
mean I am a pirate? Au contraire. My original reply was that
im disappointed that skid row added the endscreen. It kinda is a 
letdown after such a great demo. They didnt have to say the coding
sucked. Even if it did. Who are they to judge a demo. They werent
even capable of entering. I appreciate that they debugged it...
but there's different ways of doing that..and i dont agree with how
they did it..and thats my own opinion. If you have a different opinion
...fine. 

ps. Why are you defending skid row so much..id almost think yer a member :)


-- 
|bosman@fwi.uva.nl_   //     | Honest Officer , had I known my health      |
|-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
|  PE no.1         \\/       |             -MAXIM (of the Hells Angels)-   |
|__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
From: jfreund@relleno.engr.ucdavis.edu (Jason Freund)
Newsgroups: alt.sys.amiga.demos
Subject: Game engine demo -- similar to Wolf3d
Date: 10 Jan 93 09:07:12 GMT
Organization: College of Engineering - University of California - Davis



Hi,

	My roommate and I wrote a demo that does 3d smooth-scrolling
mazes like in the IBM game Wolf3d.  It requires a FPU (68020 + FPU),
or 68030 or 68040.

	I'd like to see it develop into a PD game.  Please take a look
at it, and if you'd like to work on a team to develop this, please
let me know.

	The file, rot.lzh contains a somewhat detailed description
of how this might develop into a game.  It also contains technical
info on how we wrote it.

Get: "rot.lzh", "rotdemo.txt" on ftp sites:
wuarchive.wustl.edu     /systems/amiga/incoming/demos 
amiga.physik.unizh.ch   incoming/amiga
	get the file "rot.lzh.get_me_not_the_other_one" on physik because
    "rot.lzh" is bad.  

Thanks,
Jason Freund  freund@sakura.cs.ucdavis.edu
Gabe Dalbec   dalbec@sakura.cs.ucdavis.edu
Newsgroups: alt.sys.amiga.demos
From: brett@visix.com (Brett Bourbin)
Subject: Re: Skid Row / Spaceballs Demo
Date: Mon, 11 Jan 1993 22:58:51 GMT
Reply-To: brett@visix.com
Organization: Visix Software, Reston, Virginia

In article <1kZ8wB4w165w@ersys.edmonton.ab.ca>  
ggranger@ersys.edmonton.ab.ca (Greg Granger) writes:
> Okay, I will have to agree that they didn't have to insult the authors  
of 
> the demo in the scrolltext.  They were at least good enough to make it 
> exec-able on all Amigas.  They deserve at least some credit there.

I don't know what version you guys are talking about, but both the  
original and SkidRow versions did not run on both my development machine  
or target machine (A3000 w/ much memory/disk space, KS > 2.1 and A1000  
w/512k, KS 1.3) so I guess "exec-able on all Amigas" is not exactly  
correct.
--			       __
Brett Bourbin		\  / /(_  /\/  11440 Commerce Park Drive
  brett@visix.com	 \/ / __)/ /\  Reston, Virginia 22091
  ..uupsi!visix!brett	 Software Inc  703.758.8230
Newsgroups: alt.sys.amiga.demos
From: pochanay@cae.wisc.edu (Adisak Pochanayon)
Subject: Fast line drawing routines?
Organization: College of Engineering, Univ. of Wisconsin--Madison
Date: 9 Jan 93 00:10:25 CST

     Does anyone have some very fast line drawings routines which use the
CPU and not the blitter?  I am programming some 3-d vector software for a
high speed vector game/demo and the fastest way I have found to render
lines is to draw them into FAST memory and then copy the lines into CHIP
memory with the CPU.  The fastest I can go though is about 60,000 lines
per second (about 2 million pixels per second).  I need to get a performance
of at least 100,000 lines per second.  I know I've got the power to get this
thing running (68040 28MHz).

     I also may need a faster routine to copy the memory.  Someone had
mentioned using movem.l ???  Can anyone send me a routine which uses this?
I have been using move.l with a dbf loop.
From: kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki)
Newsgroups: alt.sys.amiga.demos
Subject: Re: TESTED PARTY II DEMOS ON 68030!
Date: 9 Jan 93 01:16:11 GMT
Distribution: alt
Organization: Purdue University Computing Center

In article <D89-RBI.93Jan8003740@dront.nada.kth.se> d89-rbi@dront.nada.kth.se (Ron Birk) writes:
>What would happen if I bought a new car and when
>it starts raining the chassi would meld or the the wheels get
>loose?

Ah, but you didn't BUY the demos, did you?

> Ron Birk         CS&CE at Royal Institute of Technology, Stockholm, Sweden.
> Krogarvagen 11   Projects: PlaySID (Amiga), FanGog (Mac), MonkeyBase (Unix)
> 14552 Norsborg   E-Mail: d89-rbi@nada.kth.se     - Please, be happy! -


--Jason Balicki
kodak@mentor.cc.purdue.edu
From: andrey@cco.caltech.edu (Andre T. Yew)
Newsgroups: alt.sys.amiga.demos
Subject: Re: TESTED PARTY II DEMOS ON 68030!
Date: 8 Jan 1993 02:17:29 GMT
Organization: California Institute of Technology, Pasadena
Distribution: alt
NNTP-Posting-Host: punisher.caltech.edu

d89-rbi@dront.nada.kth.se (Ron Birk) writes:

>Pos  Group       68030    68000
>-------------------------------
>1) Spaceballs*    nop       OK

	The Spaceballs demo (the one with dancers right?) worked
fine on my A3000.  It's an American, NTSC model with 2 MB
Chip RAM, 8 MB Fast RAM, Superkickstart 2.04,  52 MB Quantum
disk, one floppy, and one Ethernet card.  It ran through
until a screen appears saying Skid Row can't believe this
demo won, which I presume is the end.  It works fine except
for two glitches in NTSC mode and has none in PAL mode.  In
either case it never crashed my machine.

	I agree with the general sentiment of Ron, though -- 
demo coders who can't get code to work on faster processors
(of all things after the whining about no AGA register-level
information and all the speed losses because of it) should
be blown up.

--Andre

-- 
             Andre Yew andrey@cco.caltech.edu (131.215.139.2)

-- 
             Andre Yew andrey@cco.caltech.edu (131.215.139.2)
Newsgroups: alt.sys.amiga.demos
From: lundman@kauri.vuw.ac.nz (L Lundman)
Subject: Re: Curious..hmmm
Organization: Disorganised.
Date: Tue, 12 Jan 1993 11:38:22 GMT

In article <Alex_Topic.05ff@tvbbs.wimsey.bc.ca> Alex_Topic@tvbbs.wimsey.bc.ca (Alex Topic) writes:

>     I personal respect them to some extent. In the past, they sure did some
>   decent stuff. Way back in 89-90 they did good. I saw that Guardian Dragon 2
>   demo, and thought it was decent. However like alot of these demos they will
>   not work on my friends Amiga 2000, who has no memory at $c00000.

Yes, but back in '90 the 'real' Kefrens broke up, and I believe almost
no-one of the original crew helped or indeed are in, the New Kefrens.
IMHO, the new kefrens aren't even close to that of the real kefrens.


>    I'm not sure, but I think alot of those europeans use ASM1 or MSEKA. I
>   strongly suggest not using it. Devpac 2 is good enough for Mc68000 stuff. 
Yep, Seka, Master Seka and later Asmone (which was written by a former kefrens
member Promax.) Here, again, IMHO devpac2 is no good for the demo's/intro's
most people write. However Seka today is not a very good assembler but Asmone
is.


>     Is it true some of these demos do not work, cause they SECTION off there
>   code to fixed memory locations? Geez thats weird. Even in Seka they have
>   load (certain memory location) and I seen alot of source use 'ORG'. If I
>   know better when coding on the Amiga stick away from that. 

Yep. I have a feeling that might have stuck from the C64 days where almost
all machine where the same and things appeared at the same address everytime.
Coding relocatable code is an art, and should be practised more often! :)


>    ps: New demo standard?   1 meg chip, 512k fast  'PAL' or 'NTSC-overscan'
Why PAL, most demo coders are PAL coders? No?

Lundy
From: ggranger@ersys.edmonton.ab.ca (Greg Granger)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Spaceballs (the demo)
Date: 10 Jan 93 17:18:54 GMT
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:

- In article <1ip00tINNn59@girtab.usc.edu>, wdao@girtab.usc.edu (Walter Dao) sa
- >
- >Ok I spend a few (!!) hours downlading these demos... a few crash miserably
- >on my amiga set up . A few work on my machine. a few boots, a little looksy,
- >hmmmm Hardwired was better. Until Spaceballs.... 
- >It is a must have !!! less of Programmer's Ego and more of Consistency !!!
- >Of course the Sh*t Heads of Skid row had to spoil the show ....
- 
- How about some fucking respect?  If it weren't for them, that demo
- wouldn't even work on your machine!  Most people can ignore the comment
- at the end of the demo.  At least it works, so be thankful.  Sheesh.
- 
- -- 
-     // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
-    // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
- \\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
-  \/                     / taxi."  --George Bernard Shaw

I agree tenfold.  That guy should be considered lucky that a few of the 
members of Skid Row were nice enough to debug those demos to make them 
work on the 68030 machines.  He'd better stop his little childish 
incantations.  A word to the wise, Walter, "Grow the f*** up!!!!!"  There 
may not be a next time that these demos will be debugged by people like 
Skid Row.

======================================================================
| Gregeory C. Granger                 |  "All these memories will be | 
| (GGranger@Ersys.Edmonton.Ab.Ca)     |    lost in time, like tears  |
| 5516-190A Street                    |         in the rain."        |
| Edmonton, Alberta  T6M-2L3  Canada  |                              |
| +1 (403) 483-2049 / 481-5110        |  - Roy Batty, _Blade Runner_ |
======================================================================
Newsgroups: alt.sys.amiga.demos
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: "Good" demos and "Bad" demos!
Organization: Vallen Software
Date: Sat, 9 Jan 1993 22:33:02 GMT

In article <1993Jan9.135557.62579@cc.usu.edu>, slhmz@cc.usu.edu says most sayishly:
>For ME, the programming is MUCH better in the spaceballs demo because
it works.

Spaceballs screwed up on programming, too.  It was Skid Row who fixed
it, thank them.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: tfinn@crash.cts.com (Aaron Grier)
Newsgroups: alt.sys.amiga.demos
Subject: Mahoney and Kaktus
Summary: Aaron wants to know more about Mahoney and Kaktus
Keywords: interview amiga MOD module
Date: 10 Jan 93 05:57:28 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

Hey guys... I know you are out there. (Mahoney at least)

I've got to write a paper on an important/prominent figure in history,
and I figured that it would be much easier to write if the important
person(s) was(were) alive today.

One big question... did you think that when you made the noisetracker
that it would have had as big an impact on the computing world as it
does? People today now use the amiga playing modules as kind of a
benchmark of sorts...

I need some email contact...

agrier@gompers.gompers.edu (real internet addy)
tfinn@crash.cts.com (UUCP address)
Newsgroups: alt.sys.amiga.demos
From: jawil@hpx12.aid.no (Jan Roger Wilkens)
Subject: Re: Spaceballs (the demo)
Organization: University of Oslo
Date: Mon, 11 Jan 1993 13:56:50 GMT

|> How about some fucking respect?  If it weren't for them, that demo
|> wouldn't even work on your machine!  Most people can ignore the comment
|> at the end of the demo.  At least it works, so be thankful.  Sheesh.

Respect? I think it is Skid Row (and you) that should get some respect.
Respect for other peoples work. I think it's pretty respectless to hack into
other peoples demos, and start harrasing them in their OWN demos? Don't
you?

I think what SkidRow did really sucks. And they should not be the first ones
to complain. Their cracks almost never works. ;-)
-- 
                               Jan Roger Wilkens
                     Student at Agder Engeeniering School
                               Computer Technics

                              EMail: jawil@aid.no
Newsgroups: alt.sys.amiga.demos
From: Kimmo.Ketolainen@utu.fi (Kimble)
Subject: Re: Curious..hmmm
Organization: The Royal Imperial Mutual Alliance Consolidated Insurance Co Ltd
Distribution: alt
Date: 12 Jan 93 06:37:49

Alex_Topic@tvbbs.wimsey.bc.ca (Alex Topic) wrote:

>   The point is all demos should work atleast on an A600..1meg CHIP and
> wb2.04!
> It sure upsets me to hear so many duds lately from party2. Oh well just
> thought to add afew words. ttul!

Oops, you sure meant they should work  with any size of CHIP and FAST
memory and on any OS version?

Also, these demo coders shouldn't release any stuff outside their own
group unless it is carefully tested  on newer machines (A3000, A1200,
A4000) also.  Who wants to waste  a 1.5 megabyte download at 2400 bps
maybe just because some loonie hasn't tested anything?

(06:34) nic.funet.fi:pub/amiga/demos> rm -f `find . -compatibility poor`

>  -Alex

     ............................................................   .  ___ o
     Kimmo.Ketolainen@{obs.ee,{cc.utu,cs.utu,nic.funet,tukkk}.fi}___|\/""o\ o
     Yo-kyla 84 A 10, 20540 Turku  (921) 378227  kimketo@finfiles   |/\_~_/
     ````````````````````````````````````````````````````````````   '   '
From: ggranger@ersys.edmonton.ab.ca (Greg Granger)
Newsgroups: alt.sys.amiga.demos
Subject: ANDEMAR (Andre Marten) please reply
Date: 7 Jan 93 14:26:11 GMT
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

Please tell me which directory your "OpenSesameHardcoreRemix93" is on 
'informatik.uni-oldenburg.de' server.

========================================================================
| Gregeory C. Granger  (GGranger@ersys.edmonton.ab.ca)  |  "All these  |
| 5516-190A Street  Edmonton, Alberta, Canada T6M-2L3   | memories will|
| Phone:      +1 (403) 483-2049  OR  +1 (403) 481-5110  |  be lost in  |
========================================================|  time, like  |
                                                        | tears in the |
                                                        |     rain."   |
                                                        |  - Roy Batty |
                                                        ================