HDTenEightyP/NetNews huggingface dataset:
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Sega CD Color Problem
Date: 11 Dec 92 20:59:15 GMT
Article-I.D.: clark.1992Dec11.205915.18469
Organization: Clark College, Vancouver, Wa.  USA

In article <42380@sdcc12.ucsd.edu> ph2wgj@sdcc14.ucsd.edu (D.D.) writes:
>In article <42263@sdcc12.ucsd.edu> ph2wgj@sdcc14.ucsd.edu (D.D.) writes:
>>Well, DVI for example can do such thing.
>>But each frame is around 720-740k (uncompressed of course).
>>And let me see, I think the compression rate is 141:1??
>>It's been years since I saw that PS/2 demo..
>>(DVI stands for Digital Video Interactive, the hardware is
>>M-Motion Video adapter A, and....?? *UGH! can't remember*)
>
>Ok, I think I can remember that digital motion video on CD think right
>now..
>I saw a demo of PS/2 with Micro Channel that can do 72 min of Full-
>Motion video all stored in one single CD.
>That hardware that PS/2 (available for PC clones too) used was
>CD Rom (duh!!), M-Motion Video Adapter A card, and ActionMedia 
>750 BusMater card. I think ActionMedia is used for compression.
>Each uncompressed frame in PS/2 XGA mode was 720K. This means
>21600K just for 1 sec of video. DVI somehow was able to perform
>144:1 compression. But of course, the Full-Motion video is not as
>detailed as the real thing we get from TV or movie. :k

Well, for one thing one is digital, and the other TV/Video is analog.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: pearl@remus.rutgers.edu (Starbuck)
Newsgroups: rec.games.video
Subject: Re: Turbo Graphics 16 new user.
Date: 18 Dec 92 21:24:56 GMT
Organization: the Worlds Welfare Work Association, Rutgers Anime division

In article <1992Dec18.000453.29115@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (E. Kontei) writes:

> In article <1gr0bcINN16n@falcon.natinst.com>, glens@natinst.com (Glen Sescila) writes:
> > 	Hey, I just picked up my Turbo Graphics 16 (I couldn't resist that
> > $49.99 price).  I got a couple of questions though.
> 
> Quick, someone send this guy the TG-16 FAQ!
> All your questions are answered there, except:


Sent!

Steve
---
Stephen Pearl (Starbuck)    Work: (908)932-3465   Home: (908)566-6842
Internet: pearl@remus.rutgers.edu      FidoNet: Stephen.Pearl@1:2605/619
US MAIL:  359 Lloyd Rd, Aberdeen, NJ 07747-1826   GEnie: S.Pearl6
QUOTES: "What is Starbuck-ing?" -Adultress 19
        "Works for me!" -Rick Hunter (The Cop, not the Robotech Defender)
Newsgroups: rec.games.video
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: SNES Expansion Port?
Date: Wed, 16 Dec 92 15:37:40 EST
Organization: University of Michigan Engineering, Ann Arbor

While moving my SNES yesterday, I was surprised to notice something I hadn't
seen before: a small port labeled EXP on the bottom, shielded by a plastic
cover. Is this port good for anything yet? Is this where the CD player goes,
when it's out?

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: Scott.Thomas@ofa123.fidonet.org
Newsgroups: rec.games.video
Subject: 16 bit graphics or cpu?
X-Sender: newtout 0.02 Nov 17 1992
Date: 20 Dec 92  07:12:58

> In article <1992Dec19.192024.18210@ns1.cc.lehigh.edu
>ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>
>   While everyone is arguing on the specs on the SNES-CD
> (ie: IT's 32bit. IT's
>64bit. Less filling. Great taste. :), I'm just wondering what Nintendo
>are going to do about the controller wires that will obviously block
>the access port to the CD if they decide to place the CD under the
>SNES, as all sketches of it do. (Don't you hate long sentencs? :)
>
>   Seems like a very pratical question. BTW, is the 68000 in the
>Genesis the same 68000 found in Macintoshes? And isn't the 68000
>32bit? (oh no, not anothe.t war! :) THANKS!
>--
>================================== ILAN
>======================================
>  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name
>mean??
>==================(Robert) Bobby
>Yung_______RY01@Lehigh.Edu===================
>
>From what understand the
>68000 is a 32-bit internal processor that has
>16 bit buses. Well it is the same 68000 that WAS found in Mac's, no
>current macintosh comes with the 68000 they all have the 68030 or
>68040.
>PRIMUS SUCKS!
 
Correct, and the Super Nintendo uses a 65816 which has a 16-bit internal
processor that has a 8 bit data bus.
 
Now I want to have one thing answered once and for all, when we talk
about the term 16 bit, do we mean graphix capabilites or cpu
capabilities?  If we were talking graphix then I can say "Yeah the Super
Nintendo and the Sega Genesis are both 16 bit systems", or are we talking
processors?  If we are talking processors then basically if you call the
Genesis a 16 bit system you would have to call the Super Nintendo an 8
bit system.
 
As with the vaporware SNES "CD" rom, 10 to 1 it will have a 68000 in it.
Hmmm something to think about aint it!

--- Maximus 2.01wb
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Re: "Secret" pack-in game for the TurboDuo (and GATES OF THUNDER cheat)
Organization: AT&T Bell Laboratories
Date: Wed, 16 Dec 1992 03:43:35 GMT

In article <1glc1pINNo8j@CS.UTK.EDU>, graham@cs.utk.edu (Jeff Graham) writes:
> In article <104809@bu.edu> shimkevi@acs.bu.edu (Sergey Shimkevich) writes:
> >The latest VG&CE issue has the code that will allow you to access
> >"Bomberman", the fourth game on the TurboDuo pack-in CD. Sorry, I was
> >really in a hurry and didn't write it down.
> >
>   If my memory hasn't failed me the sequence is:
>     Up, Right, Down, Left, II
> 
>   There will be a chime and then you are at the title screen for Bomberman.

... after a couple of seconds (loading time, natch).

It works!!  It works!!  Now I can play Bomberman!!

Oh, and the GATES OF THUNDER cheat I described earlier goes as follows:
- At Title Screen, press 1,2,2,1,S,1,2,1,2,S,S,RUN.
  To choose starting stage, enter the Configuration menu.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: kspeicht@kilcom1.ucis.dal.ca (Kevin F. Speichts)
Subject: Re: What is "Military Madness?"
Organization: Dalhousie University, Halifax, Nova Scotia
Date: Thu, 17 Dec 1992 13:16:56 GMT

In article <1992Dec16.164927.26647@pslu1.psl.wisc.edu> buxton@whitewater.chem.wisc.edu (buxton) writes:
>From: buxton@whitewater.chem.wisc.edu (buxton)
>Subject: What is "Military Madness?"
>Date: Wed, 16 Dec 92 16:49:27 GMT

>I have seen a lot of postings from people who really like Military  
>Madness.  I am thinking of buying a TG-16 and so I would like to know if  
>this is a game that I should get.  Could someone please give a short  
>description of this game?
>Thanks
>Eric

	It's a Military strategy game as complex as chess but with much more 
depth (and fun).  It's based on the Hex game type sytem.  You have different 
unit types, infantry, tanks, artillary, anti-aircraft, and aircraft 
weapons all with different movement rates and abilitys. 

	It's based (pardon the pun) on the Moon and the story line is 
wrapped around it.  You have 32 different levels.  16 normal ones and then 
you can switch sides and play the green side for 16 more (although there the 
same as the first 16 but now from the opposite approach).  You win a level 
by defeating all opposing units or capturing the enemys prison camp (ala 
capture the flag).

	Great strategy game,  I wish they would put out another.  Once you 
try it your hooked.

	
Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Cloak & Dagger
Organization: University of Maryland, College Park
Date: Tue, 15 Dec 1992 00:44:03 GMT

In article <92349.155700KAP118@psuvm.psu.edu> Kevin Polcovich <KAP118@psuvm.psu.edu> writes:
>Does anyone know if Atari released the game Cloak and Dagger for I
>guess the 7800. I am talking about the one that was shown in the
>movie Cloak and Dagger. I figured Atari wouldn't just make one proto
>for the movie and that's it. Just wondering if any copies got out.

Could be.  There a *lot* of CX78?? numbers that don't have names to go with
them, and Atari would not have casually skipped numbers.  Every number 
represents, at the very least, an idea.  There's no telling how far some
of them got.
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Prince of Persia: SNES v. S-CD [Horwitz]
Date: 15 Dec 92 02:29:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Here's your definitive answer from someone who has owned both and played
both extensively.

The SNES version, [not] surprisingly, is vastly superior.

Why the ambiguity above? Well, the SNES game should not necessarily be
the best version out. The Sega-CD version had more memory to devote
to levels, sounds, animations and music. Each level could have been
6 megs of graphic wonderment, with awesome CD music and digitized
sounds. There could have been 100 levels as opposed to the original
12 designed by Broderbund (and Jordan Mechner).

But, such things didn't happen. Sega companies are well known for
their lack of attention to detail; their lack of desire to make
a finished product better than the sum of its parts, etc. That's
why so many people are saying that they're dissatisfied with their
Sega-CDs and that there's good reason they haven't bought a Sega
game in months if not years. JVC unfortunately held true. They
composed a really nice soundtrack with a total of four or five
original tunes (the scoring was nice), then retained everything
else that was lacking in the PC versions - excessively tiled
backgrounds and so-so sound effects.

Masiya [yep, Jarnis] aka NCS and formerly the U.S. company
Dreamworks, licensed it out to Konami for U.S. release as
they did Assault Suit Valken [aka Cybernator]. Immaterial 
point.

The SNES version added 8 full new levels to the original 12,
also adding an entire training course for a new player to
explore. Masiya also added new traps like dropping weights
and revolving wooden poles, making more diversity possible
in the new levels. To top it off, the graphics were refined
significantly, removing the massively tiled backgrounds
in favor of better artwork and some subtle mode 7 effects,
as well as improving the color scheme and detail work
of character artwork. It plays as well as the CD version,
accompanied by nice music which is different but not
necessarily "worse" than the CD.

The answer here is easy - between the two, the SNES version
wins. And, if you want to toss the PCE Super CD one into the
fray [TG16 same], the SNES still wins, or so my friend who
works at Electronics Boutique claims. 

[ -> Jer Horwitz ] [INTERnet Game Consultant]
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Newsgroups: rec.games.video
Subject: Re: sega stuff
Date: 18 Dec 92 16:33:53 GMT
Organization: St. Olaf College; Northfield, MN

In article <1992Dec18.053819.17019@ucsu.Colorado.EDU> lanes@spot.Colorado.EDU (LANE STEVEN LOREN) writes:
>Well, it seems that no one here has any clue as to what blast processing
>really is.  
>I don't know either.  It must be a "blast" compared to the slow snes
>processor.  They gave the name blast to it because it is close to 3 times
>as fast as the super nintendo.
>Anyone else have an explanation???!!
>
>
>Is Star Trek the Next Generation coming to the sega cd???
>
It is coming out in March '93 according to GamePro (January '93)

Nathan
Newsgroups: rec.games.video,alt.games.video.classic
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Re: WANTED: Atari 7800!!!
Organization: Intergraph Corporation, Huntsville, AL.
Date: Sat, 12 Dec 1992 07:07:25 GMT

In article <rauser.724067538@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:

>   If you have a nice condition Atari 7800 you want to sell, EMAIL ME!!!
>I'm in the market for one...I miss those classic Atari games...

Just FYI:
One of the few places left that's still selling new Atari 7800s is 
Telegames USA.  They were getting $39.95 for them this summer,  but their
price may have gone up to $49.95.   Their order line is (214) 227-7694.

Telegames also sells lots of the 7800 cartridges,  but you can find them
much cheaper on the net in rec.games.video or misc.forsale.  There are
several of us who live close to the liquidator stores that bought all of
Atari's remaining stock of 7800 games.  The usual arrangement is to
offer to get and ship 7800 games for about $6 ea. (some ask more,  some
ask less).  There are about 25 titles still available cheap.

Anyway,  I've got a 7800 and about 30 different machine-specific carts
for it,  in addition to my MUCH larger 2600 collection. The 7800 is still a
blast for Atari fans.

- Ted D.
From: criess@mrj.com (Chuck Riess)
Newsgroups: rec.games.video
Subject: Montana 3: How do you catch?
Date: 13 Dec 1992 14:27:46 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu



Hello,

Here is a question that I saw posted earlier but didn't see
a reply to:

In Montana 3 is there a way to get the receiver to catch the ball?

Does anyone have any tips on increasing your completion percentage?

--

I can't seem to consistently complete a pass. Any tips would be
appreciated.

Thanks

-- Chuck Riess (criess@turtle.mrj.com)
From: keene@apache.dtcc.edu (Michael Keene)
Newsgroups: rec.games.video
Subject: Re: Action Replay Codes for SNES SF222222222...
Date: 17 Dec 1992 08:18:06 -0500
Organization: Delaware Technical & Community College
NNTP-Posting-Host: apache.dtcc.edu

In article <eaeg160.724586180@orion.oac.uci.edu> eaeg160@orion.oac.uci.edu (Andy Wu) writes:
>victor@ucme.Berkeley.EDU (Victor Wang) writes:
>
>>-------------------cut----------------------------cut-------------------------
>
>
>>         	     ACTION REPLAY CODES FOR SNES SF2
>>		    <-------------------------------->
>

(codes omitted)
>
>><-------------------------------------------------------------------------->
>
>>Those are what I have found for now, I will post more as I get them.
>>If anyone wants them
>
>
>I found that none of these codes works for Game Genie for the SNES.
>

Obviously the two products use different systems.  But surely it MUST be
possible to convert the codes to work for one another.

It doesn't look like it should be hard, since both the Action Replay and 
Game genie use xxxx-xxxx format codes.  I don't know the Action Replay 
format, but the Game Genie is this:

    XXYY-YYYY

XX = value
YYYYYY = address

Simple hexidecimal values, but the hex values have been "re-mapped"

(i.e.  E is really 0  4 is really F, and so on)

I don't have my Game Genie manual handy, but I know it provides the table.

Anyone with an Action Replay care to post how its xxxx-xxxx system works.  
I'll probably go home and spend the evening trying to get some of these
codes to work. :-)




-- 
-------------------------
| Michael Keene         |
| keene@apache.dtcc.edu |
-------------------------
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: WHat are 'essential' carts for Genesis?
Date: 17 Dec 92 04:46:28 GMT
Organization: VMARK Software, Inc.

In article <1992Dec16.190836.22581@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>1. Street Fighter II
>>2. Soul Blazer
>>3. Legend Of Zelda
>>4. Super Mario Kart
>>5. ???
>>
>>There are probably others, but what???
>
>I'm not Richard, but lets see:
>
>Space Megaforce
>Super Star Wars
>NCAA Basketball
>Smash T.V.
>F-Zero or Top Gear
>The Legend of Zelda
>
>These cover several of the most popular genera of games.
>
>Gary

Thanx for the input...  As to the games you listed...
Space Megaforce..  will have to try it, but everyone hyped Axelay and I didn't
care for it at all..
Super Star Wars.. WAY overhyped.  Have this one and I find it nice to look at
but VERY boring...
NCAA Basketball... THE sports game for the SNES so far..  Like this one!!!
Smash T.V.  Good game...
F-Zero/Top Gear... preferred Super Mario Kart to either of these
Zelda...  great game...

But, what else???  Some people have been knocking the Sega lately.  Well, I 
have picked up a number of newer Sega games and been quite satisfied with them.
I have picked up a number of VERY hyped SNES games, and been disappointed, and
I don't think I am the only one... (as a note, I have also picked up some
very good ones as well).   With all the knock (and supposed hype for the SNES)
on the Genesis, where are the knockout SNES games???  
>
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu


-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: jl52800@uxa.cso.uiuc.edu (The Incredible Mr.Wong)
Subject: PCE Fantasy Zone Help
Organization: University of Illinois at Urbana
Date: Sun, 13 Dec 1992 21:25:25 GMT

I have the PCE version of Fantasy Zone and can't make out the instructions.
I think there has to be a way to select what weapons and stuff you want, but
the only time I can do that is when I just bought something. Also, the cheat
for invincibility given on the cheat list is either wrong or doesn't work on
the PCE version. 

Mr.Wong


Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: Any Genesis FAQ
Organization: Purdue University Computing Center
Date: Fri, 18 Dec 1992 16:55:53 GMT

In article <.3@> @ (Wayne Rodimon) writes:
>Will someone please post a Genesis FAQ.  I only found this group two weeks 
>ago, however I'm impatient.  I have done some ftping and found alot of 
>related FAQs, but I have not been able to find the Genesis's FAQ.  I have 
>seen comments in several locations that the currator for the FAQ has become 
>incommunicado.  So will someone Please please please post a Genesis FAQ.

I maintain the "Genesis Secrets" list, if that is what you are referring
to.  It is not really a FAQ.  Rather, it is a collection of tricks that
can be done to get to level selects and things like that.

Every now and then someone posts that they couldn't get a hold of me.
Invariably, the email address they say they tried has my name spelled
wrong.  Perhaps the FAQ for this group has it wrong.  I checked a while
ago, and I thought it was right, but the last person to post that they
couldn't get a hold of me (with the usual mispelling) claimed that they
had cut and pasted the name straight from the FAQ.

I haven't gotten any new submissions for the list in MONTHS, which is
why I haven't posted a new version for a long time.  I have some
magazines I will eventually go through to add whatever they have
published, but I have been very busy.  If people send me the button
combinations, it is a quick cut and paste operation, and if I had
gotten ten or twenty new secrets I would have gladly taken a little
time to throw them in and repost the list.  Going through magazines
and typing things in takes much more of my (non-existent until recently)
time.  Now that finals are over this is one of the things on my
things-to-do list.

My current email address is "rusbasan@expert.cc.purdue.edu."  It is
not "rusaban," "rusasan," "rusban," or anything like that.  I'm
sorry my last name isn't "Smith" or "Jones," but what can I do?

Please note that I am losing this account within a few weeks.  I will
have a new account toward the end of January, however, so I will
be keeping control of the list.  I will try to post a new version
before I lose this account.

I will post the last version after this message.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: manley@iies.ecn.purdue.edu (HAVE PEN, WILL TRAVEL)
Newsgroups: rec.games.video
Subject: Re: Super Scrabble for Gameboy - any opinions?
Date: 18 Dec 92 22:26:36 GMT
Organization: Purdue University Engineering Computer Network

In article <tp0fs38@zola.esd.sgi.com> portuesi@tweezers.esd.sgi.com (Michael Portuesi) writes:
>I'm a real Scrabble fanatic, and I'm interested in hearing
>any comments about the "Super Scrabble" cartridge for the
>Gameboy.  How close is it to standard Scrabble?  How big
>is the dictionary?  Can you play against the computer as
>well as against another player?

  I bought this cartridge when it came out.  I like it.  You can play against
  the machine, or with another player with two GBs linked.  The dictionary is
  pretty large, though the machine tends toward using 2-letter words an awful
  lot (which, I suppose, if you are a Scrabble nut, you could keep up with; I
  can't), and there are holes in the dictionary (ferinstince: alpha is a legal
  word, yet omega is not -- perhaps this is another Scrabble rule I am 
  unfamiliar with).

  You can cheat, by over-riding the game's claim that you did not spell a 
  word.  There are multiple difficulty levels (based on the amount of search
  time the computer gets), and you can zoom in on sections of the board.  All
  the standard Scrabble stuff is there.

  One caveat: once, and only once, I managed to lock up my Gameboy with this
  cartridge.  It was searching its dictionary for a word I had placed (a 
  simple word, like "first") and got caught in a search loop, unable to find
  the last letter in the word (one neat thing -- you can watch the Gameboy
  search the dictionary -- press SELECT while it is thinking on its move).
  It apparently would have looked forever.  I had to turn the GB off and
  start over.  This has never happened again.

  All in all, Super Scrabble is one of my favorite carts on the GB.

  Regards,

  M.

--
------------------------  manley@iies.ecn.purdue.edu  ------------------------
                              Nobody likes you.
                            Everybody hates you.
                             You're gonna lose.
Newsgroups: rec.games.video