HDTenEightyP/NetNews huggingface dataset:
From: scythe@byron.u.washington.edu (The Grim Reaper)
Newsgroups: rec.games.hack
Subject: Re: Differences between PC and UNIX versions
Date: 18 Nov 92 20:59:29 GMT
Article-I.D.: u.1992Nov18.205929.26261
Organization: University of Washington, Seattle

In article <1ee45kINNbp3@skat.usc.edu> sweet@skat.usc.edu (Rob Sweet) writes:
>	What are the differences between PC Nethack and the UNIX version?
>I have successfully gotten the amulet and escaped the dungeon without
>ever seeing these items that are frequently mentioned in this newsgroup.
>Am I missing something? (besides a UNIX machine?)
There are very few differences between unix nethack and PC nethack.
The only one I can think of off hand is that there is a mail
daemon in the UNIX version...
>	
>	These are the items:
>
>succubus
A type of demon.  Known for seducing men, #c)hatting with them
can give...umm.... interesting results.
>Unicorn horn
Guess where this one comes from? Very useful, as long as they aren't cursed.
>polymorph traps, polymorph control
Polymorph traps-Traps which cause you to polymorph randomly.  Just like
any other in trap in other respects.  Polymorph control-lets
you control what you poly into.
>giving money to a non-aligned temple priest
Try chatting with the next priest you see.
>altars, temples
Altars-holy places where you can sacrifice monsters.  Temples-
rooms with an altars and a priest(ess)
>drawbridges
Are you *sure* you've beaten nethack without seeing this?  It's the door
to the castle.
>horns, musical instruments, playing music
All musical instruments may be magic or normal.  ALl can be used to open
the castle.
>Medusa
I'm surprised you haven't met Medusa.  Seeing her can be quite a
petrifying experience =)
>
>	Thanks.
>
>/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
>\  Rob Sweet                         |                                /
>/  University of Southern California |	To do is to be - Socrates     \       
>\  University Computing Services     |	To be is to do - J. P. Sartre /  
>/  sweet@skat.usc.edu                |	Do be do be do - Sinatra      \
>\                                    |                                /
>/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
>
I'm surprised you haven't seen most of these.  Wha version have you
been playing, and how long?

 +---------------------+-------------------------+
 + HIC IACET ARTVRVS   + The Grim Reaper         +
 + IN INSVLA AVALONIA  + SCYTHE@U.WASHINGTON.EDU +
 + REX QVONDAM REXQVE  +-------------------------+
 + FVTVRVS             +
 +---------------------+
"Though I respect that a lot,          They Might Be Giants -  
 I'd be fired if that was my job,           "Birdhouse in Your Soul
 For killing Jason off
 And countless screaming Argonauts"
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: rec.games.hack
Subject: Re: More 3.1 suggestions
Date: Thu, 19 Nov 1992 03:19:51 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu

In article <1992Nov18.132833.20548@yang.earlham.edu> marcs@yang.earlham.edu (Marc Seebass(Thunderbolt)) writes:
>Student: Starts with a lot of spell books and scrolls, and a magic marker. 
>   Stats: str:10 int:15 dex:10 wis:12 con:12 chr: 14
>Has intrinsic sleep resistance, and has a percent chance of having poison 
>resitance from exposure to school food. 

Now _this_ one I like! Perhaps it should be 'hacker' rather than 'student'? 
    str:8 int:18 dex:16 wis:12 con:7 chr:3

:-)
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: rec.games.hack
From: khv@phoenix.oulu.fi (KHV)
Subject: Spoiler file?
Organization: University of Oulu, Finland
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 18 Nov 1992 13:47:25 GMT

Where can I find the newest spoiler file? (ftp-site & directory, please)

Thank you very much.

  -- khv


Newsgroups: rec.games.hack
From: vh@cs.columbia.edu (Vasileios Hatzivassiloglou)
Subject: Re: Incredible.  Simply.
Organization: Columbia University Department of Computer Science
Date: Thu, 19 Nov 1992 00:29:14 GMT

In article <1992Nov18.195427.23020@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>In article <Bxw9ux.C3u@cs.columbia.edu> vh@cs.columbia.edu (Vasileios Hatzivassiloglou) writes:
>>There are only two
>>things that can protect you from level drain attacks, and that is wielding
>>Excalibur or Stormy. Now, you can get Excalibur easily (and rustfree), and
>>you don't want the level drain attack of Stormy on lower levels (to be able
>>to get these intrinsics) and you don't care about it on higher levels.
>
>Stormbringer makes no difference in what intrinsics you can get.
>--
>
>Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
>     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)

Stormbringer makes a big difference in how easy you get the intrinsics. Each
time that you hit a monster with Stormbringer, it loses one level. When you
eat the corpse it leaves, your chance of getting any specific intrinsic is
(monster level)/(some constant depending on the intrinsic). Therefore, hitting
5 times a red dragon with Stormbringer, lowers your chances for getting fire
resistance from 2/3 to 1/3 (for example), and the effect is more important for
lower level monsters (e.g. try to get teleport control by killing tengus with
Stormy).

Vasilis Hatzivassiloglou.
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Trick to find traps in a room (spoiler, I guess)
Keywords: traps, spoiler, trick
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Tue, 17 Nov 92 03:01:13 GMT

schuyler@acf9.nyu.edu (Gabriel M. Schuyler) writes:

>Here's a neat little trick I discovered by accident, on how to find traps in
>a room without being anywhere near them:
>
>And here's my control-L:
>
>If you engrave with a wand of secret door detection, any traps in the room will
>be uncovered.  So, if you engrave to try to figure out what a wand is, and a
>trap appears in the room, you know you've got a wand of secret door detecti^n.
>
>'course, I didn't extensively test this, but it worked for me. . . .

This can have it's down side. Be very careful in shops.

I engraved with a wand in a huge general store on DLvl 2, and it
happened to be a wand of secret door detection. Unfortunately, I also
happened to be standing next to a large mimic at the time, masquerading
as a potion. Wands of secret door detection, besides revealing traps and
secret doors, also reveal mimics and other hiding nasties:

          You cannot escape from the large mimic. -more-
	  The large mimic hits. -more-
	  The large mimic hits. -more-
	  You die!

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: scythe@byron.u.washington.edu (The Grim Reaper)
Subject: What to wish for....?
Organization: University of Washington, Seattle
Date: Mon, 16 Nov 1992 00:55:46 GMT

Newsgroups: rec.games.hack
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Subject: Re: identifying
Organization: North Carolina State University
Date: Wed, 18 Nov 1992 16:27:17 GMT

In article <1992Nov17.211155.19947@dcs.qmw.ac.uk>, sgg@dcs.qmw.ac.uk (Shaogang Gong; RA;E211) writes:
|> hi there,
|> 
|> i remember that a while ago somebody mentioned about the intrinsic
|> ability for identifying objects when one plays in wizard mode. is that
|> really true? if so, how can i do that, i mean what extended command
|> would allow me to do that? is there anybody can help?
|> 
|> regards,
|> 
|> Sean
|> 
|> --

Try the TAB key (Control-I)

|> -----------------------------------------------------------
|> Shaogang Gong                    sgg@dcs.qmw.ac.uk
|> Computer Science Dept            Telex:     893750 QMCUOL
|> Queen Mary College               Fax:       +44 81 980 6533   
|> University of London             Tel:       +44 71 975 5230
|> Mile End Road
|> London E1 4NS
|> England
|> -----------------------------------------------------------

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: datta@durban.berkeley.edu (Ruchira Datta)
Newsgroups: rec.games.hack
Subject: Cursed Tins and Monsters with Artifacts
Date: 20 Nov 1992 07:31:54 GMT
Organization: U.C. Berkeley Math. Department.
Distribution: world
NNTP-Posting-Host: durban.berkeley.edu

I was just starting up a Priestess (I hadn't even encountered any monsters
yet), and I found a cursed tin.  I was curious as to whether "cursed" is
synonymous with "rotten" when referring to tins, so I decided to eat the
contents of the tin.  After the usual difficulty with opening it, I got

It smells like kobolds.  Eat it? [yn]
	(Naturally not.)
You discard the open tin.

Before I could make another move, a kobold appeared in a doorway next to
me, and I got something like

The kobold swings its long sword named Frost Brand - More -
The kobold hits! - More -
You die...

Did this have anything to do with the cursed tin?  And how did a kobold
on Dlvl 1 get Frost Brand?

-- Ruchira
From: mm884030@LANCE.ColoState.Edu (Marek Marasch)
Subject: A couple questions...
Date: Wed, 18 Nov 1992 14:13:31 GMT
Organization: Colorado State U. Engineering College


	Hi.  I've of course read the FAQ, and the spoilers, but I can't find
	a couple things...  Exactly how do you go about breaking a statue
	that's laying around?  And what can I use a unicorn horn for, (Yes,
	I killed the unicorn, and I reallize that is - luck.  Oh well.)

	Thanks.

	Marek

_____________________________________________________________________________
	"Just because you're you doesn't mean I'm not." 
	   /\  /\    /\  /\      /  \/\    /\    /  \            
	  /  \/  \/\/  \/  \  /\/    \ \/\/  \  /    \           
	 /    \   \/    \   \/  \     \/ /    \/      \    /\/\  
	/      \/\/      \  /    \     \/      \       \___####__
	Marek Marasch     \/   mm884030@longs.LANCE.ColoState.Edu
_____________________________________________________________________________
From: joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes)
Newsgroups: rec.games.board
Subject: Titan Strategy
Date: 23 Nov 1992 20:23:43 GMT
Organization: MIT Artificial Intelligence Lab
Distribution: world
NNTP-Posting-Host: cookie-crisp.ai.mit.edu

What is the general concensus on Titan strategy for 2- and 6-
player games?  Do people prefer to keep their titan in the
towers in 6-player games?  Do people like to split stacks as
much as possible in 2-player games?  If so, how do you prefer to
split and how long do you keep splitting before your splits just
equal food for the other guy?  What about 3-way splits?  Do you
prefer to have your titan in stacks on the Colossus track or
stacks on the Hydra track?

Just wondering.  I used to play a lot of Titan in school.

-- 
T. Andy Frakes (joltman@ai.mit.edu)
Newsgroups: rec.games.board
From: bill@frog.CRDS.COM (auspex1)
Newsgroups: rec.games.board
Subject: Re: Games that belong on every gamer's shelf...
Date: 17 Nov 92 16:49:14 GMT
Organization: Charles River Data Systems

Here's my list

1.  1830
2.  Eurorails (or Empire Builder)
3.  Stage 2
4.  Sleuth
5.  Scotland Yard
6.  Terrible Swift Sword
7.  Titan
8.  Scabble
9.  Boggle
10.  Aquire

-- 

bill masek		charles river data systems, inc
(617) 275-4565 (h)	(508) 626-1122 (w)
mit-eddie!frog!bill	eddie.mit.edu!frog!bill
Newsgroups: rec.games.board
From: dagibbs@quantum.on.ca (David Gibbs)
Subject: Re: The minor Navies
Date: Wed, 18 Nov 92 20:33:49 GMT
Organization: Quantum Software Systems

In article <1992Nov17.181338.2408@cnsvax.uwec.edu> bakerdj@cnsvax.uwec.edu writes:
>	I have some really trivial, but interesting A&A questions
>
>1) What do most of you do with the Russian Navy
>
>	a) move it to great Britian sea space and turn them over to joint
>		command with the British under British controlle.

I move it to join the British navy, the joint command rules have
been eliminated in the clarifications book, and the newer versions
of the rules.  Doesn't really matter since the Germans will probably
destroy it on the next turn anyway.

>2) what do you do with the British Sub down by the mediterainen. In set up one
>	has the option of either putting it in the sea zone between
>	Anglo-Eygept Suddan and Syria or in the sea zone north of Anglo-Eygept
>	Suddan. One way it is useful in the mediterainine sort of. The other
>	way it can be used to protect the transport off India. One of my
>	favorite was of time with Great Britian is to after loosing India
>	I use the transport with sub to help protect the transport to pickup
>	the men in Austriala and go from Island to Island Once GreatBritian
>	took the philipines for a turn.

It must be setup in the Mediteranean -- this is clarified in 
the additional rules.  There are no choices in any of the setup,
anywhere that there apparently is a choice, is just unclearly specified.

Once it is setup in the Med, it usually dies on Germany's first turn
as Germany moves a Battleship and Transport onto in the process of
reinforcing the attack on Anglo-Egyptian Sudan.

-David
(dagibbs@quantum.qnx.com)

Newsgroups: rec.games.board
From: tfoley@r-node.gts.org (Tim Foley)
Subject: Mechwar Info Needed!
Organization: R-node Public Access UNIX Information System (416-249-5366)
Date: Wed, 18 Nov 1992 04:54:45 GMT


  Finally, Mechwar has arrived on some local bbs's in Ontario, Canada.  
I used to play Battleforce on the Amiga, even registered it, but then
had to sell the amiga...  Now finally I find Mechwar for the PC!
 
  According to the docs, this is the newsgroup for the best info...so...
 
1) What is the currect version of Mechwar (I have 1.01)
 
2) Has it reached the SDN of Fidonet yet (I don't have ftp)
 
3) Is there another newgroup that is directly supporting it? 
 
4) Any good threads on the Mechwar subject? 
 
							Tim
  
-- 
-----------------------------------------------------------------------------
  'The Heartbeat of America...Yesterdays Camaro Z28'    tfoley@r-node.gts.org

  Call the camaro Linux Site --- 416-238-6550  *In Testing Only*   :)
From: cg533@cleveland.Freenet.Edu (James Eugene Alloway)
Newsgroups: rec.games.board
Subject: BloodBowl: Wizard's Nightmare League (WNL)
Date: 16 Nov 1992 22:16:45 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


HereUs the full list for the Boomtown Krags, who came in fourth, second, then first in three seasons of bloody play in the WNL.
I wil post other rosters if people wnat to see specific teams.

The BoomTown Krags Full Roster

Stormin  Norm  the  Rock  (Blocker and Captain)
Ezekiel  Boomer  BoulderGnaw ( QB)
Rurik  IceMan  GutRipper
Mordekai  GrimRod,  The Flim-Flam  Dwarf
Golan  Granitballs  Gobstomper
Throckmorton  Sissyboy  ElfBasher  (Catcher)
Jakob  The Fist  OgreRaker
Matteo  HammerHead  FeldSpar
Moses  BigFoot  RockMeister  (Kicker and  KillDozer  Driver)
Arbalest  Geezer  PineTooth  (Oldest  Dwarf  on  the  team)
Daniel  MoneyBags  HardAxe
Gideon  Saws of Fury  BearHeart  (Chainsaw  wielding  looney)
Fahrenheit  HotHead  MacKenzie
Jethro  DeadHead  MacKenzie
Vern  CrossEye  MacKenzie
Barlach  Jinglebob  Hobchewr
Soloman  LonneyBin  StoneJaw  (Chainsaw  wielding  looney)
Mash  Hellzapoppin  HardHed
Igneous  Rockeye  BolderGnash
Izaiah  Knuckles  OldStone
Rutger  LeadBelly  HummerBurg
Eisenhower   KragHead   SkullPlate
TekTonik  Whuzzat  FarChargr (Alternate KillDozer driver)
Thorvald  Anvil  DragnSteke


Other Teams in the Wizards Nightmare League (WNL)

Western Conference
The Black Company Croakers
The Chaos City Legion
Capital City Nightmare Reivers
GatorTown Tyrants
GobUn Klanz WeeBoyz
The BonePile

Eastern Conference
White Mountain BadUUnz
<BoomTown Krags>
Sparkle City Slayerz
The Witching Hour
Wurtheria Sorrows
The Philograd Phreakz
   
Enjoy.
  Gene
Newsgroups: rec.games.board
From: alierha@access.digex.com (alierha)
Subject: BLOODBOWL:race
Organization: Express Access Online Communications, Greenbelt, MD USA
Date: Sat, 21 Nov 1992 16:18:43 GMT

 

When the a colony ship crashed on the planet these intelligent insects were left on their own. They learned that to survive in this world you had to hone your fighting skills. After watching a few games of Blood Bowl the Hive Masters decided that this was a perfect way to train the populace to protect themselves Thise race resemble large erect Ants. They tend to be more individualistc than the garden variety though but not much. Their tough exoskelton make them harder to hurt but when you do injure them it


 is fatal more often. As Dwarf coach Brundor Rockchin says, "They make a satisfying 'SNAP' when you hit 'em just right". After a few bad seasons the Mandiblian geneticists worked on improving the front line a bit and the result is the tougher Mandiblian Blocker         MA SP ST AG TS CL AV

Thrower   4 +3  3  3  2  0 10

Catcher   5 +4  2  4  0  2  9

Lineman   4 +3  3  3  1  1 10

Blocker   3 +2  4  1  x  0 11  Can' 

All: Nerves Of Steel, Toughness(-1)

 

A typical Mandiblian team consists of 2 throwers, 4 catchers, 4 blockers, and 6 linemen. Decrease by 1 the number of Star Players available to a team to reflect the fact that this race is not as individualistic.

 

Dan Reed  alierha@access.digex.com

Newsgroups: rec.games.board
From: graham@keystone.arch.unsw.edu.au (Graham Hannah)
Subject: BloodBowl : StripBall
Reply-To: graham@keystone.arch.unsw.edu.au
Organization: Faculty of Architecture, University of New South Wales
Date: Wed, 18 Nov 1992 03:48:02 GMT

A Question for all the leagues out there, how do you play Stripball?

I cant see how it is possible for say a treeman st 8 ag 2 to have next to no
chance of blocking or tackling a halfling catcher st 2 ag 5, being at -3 on a
roll with standard rules.  Yet if he tries to strip the ball he gets a +6 on
the roll, the poor halfling who can run rings around the tree, has his ball
stolen just like that!!!!

GRRRR,
Graham
---
------------------------------------>
 _--_|\     Graham Hannah           graham@cad10.arch.unsw.EDU.AU        :-)
/      \    School of Architecture, University of New South Wales, Australia
\_.--._/<-------------------------------------------------------------------
      v   "or are we just simply spiraling coils of self-replicating DNA" MP
------------------------------------>
          

Newsgroups: rec.games.board
From: carlton@apollo.hp.com (Carl Hommel)
Subject: Re: BTECH:  TX-6 Thrax & Munchkin Hunchback variant
Date: Thu, 19 Nov 1992 15:55:39 GMT
Organization: Hewlett-Packard Corporation, Chelmsford, MA

[ Note: Please put "BTECH" in the subject line, not BT.]


Robert Everett Brunskill presents the TX-6 Thrax, which is very similar
to the HBK-4G Hunchback:

NAME            Tons Pow W/R/J Arm  H  Cen Side Arm Leg HS Weapons
TX-6 Thrax       55  200 4/6/4 152  9 20/7 20/6  14 18 11  LL AC/20
HBK-4G Hunchback 50  200 4/6/0 160  9 26/5 20/4  16 20 13  ML ML SL AC/20

This is a passable design built around the AC/20.  It should perform
pretty well when used as he describes, although it would be subject to 
overheating.  It is slow for a 55 ton mech, but armored about as well most.


Here is a gross Hunchback that someone else in our group worked up.  We
call it "The Medium Laser Mech From Hell".  Take the 4P, add an XL engine...

NAME            Tons Pow W/R/J Arm  H  Cen Side Arm Leg HS Weapons
HBK-4P  Hunchback 50 200  4/6/0 160  9  26/5  20/4  16 20 23  ML(8) SL
HBK-4ML Hunchback 50 250X 5/8/5 168  9  23/8  18/6  16 24 34* ML(12) SL

This thing is absolutely terrifying in terrain with short lines-of-sight.
Even needing 12 to hit, you will hit 1/3 of the time.   If there are no
terrain modifiers, and you stand still, it could jump behind you and average
6 5 point clusters.  It is a great "sandpaper" mech.


Carl Hommel
carlton@apollo.hp.com
Newsgroups: rec.games.board
From: rbr@well.sf.ca.us (Bob Rossney)
Subject: Re: 183x: Info Wanted
Organization: Whole Earth 'Lectronic Link
Date: Mon, 16 Nov 1992 00:42:05 GMT

In <1bv1hlg@rpi.edu> cleggp@aix.rpi.edu (Paul Jason Clegg) writes:

>Yesterday I played 1830 for the first time, and was immediately hooked.  I'm
>considering asking for a copy for Christmas :).  I seem to recall, though,
>some mention of other games of a similar vein, named 183x (x being a digit
>from 1 to 9);  What's the difference between 1830 and the others (if there are
>others)?  Which is best?

If ever there were a candidate for a FAQ, this is it.  Here are the 18xx
games, in chronological order by release date:

1829 (Hartland Trefoil) - Set in England, this game emphasizes railway
   construction over stock market manipulation.  There are a number of
   brakes on the game system--like the fact that all the companies are
   floated in a specific order--and much tighter limits on buying and
   selling stock.  There are two versions of this, the northern board
   and the southern board; there is also a kit that allows you to com-
   bine both boards.  Get the northern board.  One other warning:  this
   game takes at least six hours to play, and longer if any of the
   players are inexperienced.

1830 (Avalon Hill) - This is set in America.  It's a much more wide-open
   game than 1829, with fewer restrictions on rail-building and a much
   more riggable stock market.  It's also much faster moving; I know a
   group of folks who can play a game of it in about 3 hours--admittedly,
   exceptional.  I much prefer 1829, but then again the rules for 1830
   are much better written, and the components are of superior design.

1835 (Hans im Gluck; imported by Mayfair) - This is set in Germany.  It
   has a number of interesting expansions on the 1829/1830 concept, most
   notably the introduction of Minor Companies (which are Private Com-
   panies that can buy trains and build track, essentially), the huge
   Prussian Railway, and nationalization.  It's quite a game, and it
   takes almost as long to play as 1829.

1872 (Hartland Trefoil) - Or is it 1873?  I don't remember.  This is set
   in India, with a beautiful, weird, puzzle-cut board of the subcontinent.
   I have not played this, but a friend has; he describes it as Francis
   Tresham's attempt to get out of the stock market and back to the
   railroad-building aspects of the game.  I love the Bangalore - Chitta-
   gong Railway, and the elephant that is used to keep track of who starts
   the next round.

should be aware of
(Hmm, they're in chronological order by title, too.)  One other thing you
should be aware of.  1830 is printed in the USA and thus costs about $30.
The other three are printed in England and Germany, and carry a heavy
premium--the only copy of 1872 I've seen in a store cost $75!  Expect to
pay at least $50 for any of these.

Bob Rossney
rbr@well.sf.ca.us
From: ptd2@po.CWRU.Edu (Palmer T. Davis)
Newsgroups: rec.games.board
Subject: SFB: Who are these FRAX people anyway?
Date: 17 Nov 1992 10:20:19 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ptd2@po.CWRU.Edu (Palmer T. Davis)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, $stephan@sasb (Stephan Fassmann, Software) says:
>
>Next Year
> . . .
>??? 	Module F? The Frax War

Who are the FRAX, and why should I care about them?  I saw Module P1 in
a store a few months back but didn't buy it because I was hoping that
they wouldn't start adding more races, at least just yet.  (Weren't the
ISC and LDR supposed to be the last word in that regard?)  Anyway, what
are the FRAX like?  Where are they?  And how do they relate to everyone
else?

-- PTD --
-- 
Palmer T. Davis      ___
<ptd2@po.cwru.edu>   \X/   cthread.  cthread_fork().  Fork, thread, fork!
Newsgroups: rec.games.board