HDTenEightyP/NetNews huggingface dataset:
From: ryu@ZGNews.LoneStar.Org (Richard Kuo)
Newsgroups: alt.games.sf2
Subject: Re: Would you buy an SNES just for SF2?
Date: Mon, 12 Oct 92 22:06:05 CDT
Distribution: world
Organization: The Zeitgeist BBS, Plano, TX  214 596 3720

schmidt2@scws2.harvard.edu (Gary Schmidt) writes:

> 	
> 	Hi. I know this subject has been dealt with before (most thoroughly
> a couple months ago), but now that people with SNES SF2 have had theirs for
> a while, I'd like your opinions. Do you think it's worth it to buy the SNES 
> just for SF2? I've just recently started spending a fair amount of money on t
> arcade versions, and gotten addicted (like, who hasn't?) ... so I started to
> wonder if it really would just be better to get the SNES.
> 	If I did, I would probably buy the basic set ($99) plus an extra
> controller for two-player games, and SF2 ($60) ... that total would probably 
> more than I spend in the arcade over time, but then again, there's the con-
> venience of having it at home ...
> 	Also, if I were to decide to buy it, do you think I should wait in 
> hopes of a SNES SF2:CE? I probably wouldn't want to wait longer than 
> Christmas, although if I knew a CE-equivalent was coming out, I could wait ..
> 	Opinions?
> 
> 						DOS KOI!
> 
> 						G.S. (no sig)


well I bought the SNES for the most part because of SF2 (although the 
price I bought it for was also a factor) and while I am happy with it I 
still find myself going to the arcade to play their versions... and get 
some nifty combinations as well as use their nifty joysticks... 
strangely enough after I played the snes version I got better at the 
arcade regular version..I can beat it without losing a round most of the 
time with guile...
From: akenning@zeus.calpoly.edu (Aaron B. Kennington)
Newsgroups: alt.games.sf2
Subject: SF2/SF2CE Moves/Combos List
Keywords: sf2, moves, list
Date: 10 Oct 92 23:55:02 GMT
Organization: California Polytechnic State University, San Luis Obispo

I've seen a moves/combo list for sf2 on the net but have not seen
it recently. Anyone know where I could get a copy? Has it been updated
for Sf2CE?

thanks
-- 
-------------------------------------------------------------------------------
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---||__|Aaron B. Kennington....................akenning@eos.calpoly.edu|__||---
---|||---------------------------------------------------------------------|---
Newsgroups: alt.games.sf2
From: maestasm@helium.gas.uug.arizona.edu (Mark J Maestas )
Newsgroups: alt.games.sf2
Subject: Re: THE COOLEST COMBO EVER!!
Date: 8 Oct 92 20:42:25 GMT
Organization: University of Arizona, Tucson, AZ

In article <8OCT92.16521347@vax.clarku.edu> jstrachman@vax.clarku.edu writes:
>In a previous article, jtasler@mccoy.NMSU.Edu (TASLER) wrote:
>>WHOA!
>> 
>>I was watching this guy, Valkor they call him, play the other day...
>>it seems he hasn't lost in about a year..this guy has won his own machine,he  
>>has won hundreds of dollars in prize money,but he still plays on the machine  
>>in the arcade.....anyway, i was watching him play....he was using Sagat. The  
>>other player was Guile. So the Guile player does a Razor kick...Valkor blocked
>>and then WOW....he did a TRIPLE TIGER UPPERCUT from HELL!! the first one hit  
>>guile in the air, the second occured right after the landing, immediately  
>>followed by a third.....the coolest thing about it, though, was that each  
>>Uppercut was of different strength...each increasingly powerful (jab, strong, 
>>fierce!) Incredible!  Needless to say, everyone in the arcade was speechless, 
>>and you should have seen the expression on the Guile player's face...classic.
>> 
>>laters,
>>Jon
>
>Now, folks, let's hear some documentation on this before you flame.  I don't 
>believe it either, though.
>
>-Zephyr
>
>ps.  Chun Li can throw her bracelet!  I swear!  I swear!
>NOT

HEY!  Improbable as it seems, it could have happened, if the Guile player was
a complete newbie that's looking for the block button, or the joystick is
like that of (sadly) many SFIICE's and works like shit so that you have to
put the joystick at EXACTLY 5/4 pi radians (or 7/8 pi radians, dpending on
your facing) before it'll block.  

BTW did the Guile player's face look like one of total suprise and fear, thus
  high pitched "ooooooo" via Sir Bedevere (vague Mony Python & Holy Grail ref)
OR was it that of total anger and frustration because of a faulty *&^$%&
  joystick.
or C) None of the Above.

                         Mark "Terminator" Maestas
             maestas@cs.arizona.edu  OR  maestasm@gas.uug.arizona.edu   
                       "Hasta la vista, baby!" - [8^!
Newsgroups: alt.games.sf2
From: 11445246@eng2.eng.monash.edu.au (THOMAS HAYWOOD)
Subject: Info Needed on Blanka
Keywords: Blanka
Organization: Faculty of Engineering, Monash University 
Date: Fri, 9 Oct 1992 03:29:37 GMT

I was wondering if anybody could tell me how to get a hold of a Blanka 
Stragegy guide, Plus any cheats that exist with Blanka.
In particular I am sick of Guile players destroying me. How can I win 
consistently against guile players?
Thanks in advance.
*************************************************************
*  Tom Haywood.  1st Year Computer Science and Engineering  *
*                Monash University, Clayton, Victoria, AUS  *
*       Email : 11445246@eng2.eng.monash.edu.au             *
*************************************************************
*                 "He who Seeks, Finds "                    *
*************************************************************
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Super (or whatever) SF2:CE stuff
Date: 6 Oct 92 22:17:17 CDT
Organization: University of Kansas Academic Computing Services

I saw something really wierd yesterday.  It was Zangief versus Blanka.
Blanka was on the right.  He did a fierce roll across the top of the
screen.  As he was coming down, Zangief did his standidg jab.  It did
the one where his hand sticks up, not straight out.  He was doing them
rappid-fire, and TWO of them hit before Blanka could do anything.
Zangief was not pushed back at all.  Can this be done consistently???
If so, can more than two hit?  Zangief just stopped so he could
crouching roundhouse Blanka on the way down, but I repeat, neither of
them moved sideways or vertically while the jabs hit.

Also, has anyone figured out the whole story with doing moves when the
characters are on different levels?  I know that you have to be in
about the same vertical plane with the other guy, but nothing seems to
work consistently with non-air throws.  Zangief's SPD is easy to do,
and you don't even have to lariat first, but that is an exception.  To
screw my theories up even more, I was Zangief, scrolled up about three
screnes, and the computer Guile Razor-kicked me!!

Also, can anyone scroll consistently past one screen with Guile,
Blanka, or Sagat?

-Michael Lerner
From: ramos@engr.latech.edu (Alex Ramos)
Newsgroups: alt.games.sf2
Subject: Re: Best characters to use
Date: 11 Oct 92 18:20:04 GMT
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University

In article 92Oct9150105@nodisk.webo.dg.com, mhen@nodisk.webo.dg.com (Mat Hen) writes:
>While we're talking about Zangief, I have some questions.  Is SPD a
>supermove or a throw?  If it's a supermove, we should be able to
>buffer it, right?  Has anyone done a buffered SPD?  I haven't tried
>it yet.

It's a super-throw. Consequently the forward-SPD, you can call it super-cheap.

--- Ramos
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: sf2 for PC
Date: 13 Oct 92 09:41:09 GMT
Organization: University of the West of England, Bristol

In article <1992Oct12.194759.16032@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:
>In article <1992Oct12.080502.2616@lugb.latrobe.edu.au> 9125092l@lux.latrobe.edu.au (David Moon ) writes:
>>Hey, awhile back someone mentioned he had a sf2 for PC. What ever
>>happened to that dude? He said he will chuck it into some FTP
>>site..but havent heard of him since...does anyone else have this
>>so called software?
>>
>>dave..
>
>I've got a copy of it still, I believe. It's basically a Taiwan import, and
>supports MCGA, and an Adlib card. No joystick support.

Umm, sorry to join this conversation, but Could I get a copy.
I am sick of people moaning that I play sf2 too much, it would be nice to
show them how good it is.

If so, how and where do i get a copy ?

Thanks

Scott
Organization: Junior, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Wed,  7 Oct 1992 05:33:53 -0400 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Subject: Beating Chun Li
	<a_gp#l+@lynx.unm.edu>


Hey, I need some tips on beating Chun Li with Dhalsim, Zangief and
Honda.  I have a friend back home who only uses Chun Li and I want to
humiliate him by beating him w/ every character :-), except maybe Bison
since he's too cheap a character.  But to me it seems that it's a tough
match up with these three characters.  A couple of days ago I was using
Zangief and getting annoyed by a friend who kept on using the step kick.
 What's an effective way to deal with the step kick?  I don't get much
practice here since hardly anybody uses Chun Li here.


						Cliff Tanaka.
						ct20@andrew.cmu.edu
						
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: buffering
Organization: DSG, Stanford University, CA 94305, USA
Date: Sun, 11 Oct 92 00:01:52 GMT

In article <seppT3O00iV0435Zow@andrew.cmu.edu> kt12+@andrew.cmu.edu (Kenichiro Tanaka) writes:
>On 10-Oct-92 in buffering                    
>user Opus@athena.mit.edu writes:
>
>>I keep reading about moves (DP) being buffered, but I don't remmeber
>>reading any of it in the FAQ, and I don't have access to a FAQ currently,
>>so can someone explain what buffering is?  Can characters besides Ken/Ryu
>>do it? with only special moves? 
>
>Buffering a special move means to execute it _immediately_ after another
>regular move so that the special attack interrupts the first one after
>the hit.  Normally, if Ken/Ryu throws a standing fierce, you have to
>wait pretty long for them to recover (a little under a second?).  If you
>buffer a special attack, it will come out immediately after the fierce
>hits.  The important things are (1) the special attack has to be
>executed immediately after the original button is pressed (you have to
>be pretty fast) and (2) the first move has to touch your opponent - it
>can be blocked but if you're swinging through thin air, the buffered
>attack won't come out.
>
>Someone mentioned in an earlier post about the triple hit DP that all of
>Ken/Ryu's special moves and the sonic boom can be buffered.  The tiger
>uppercut cannot.
>
>On a related note, is there a term for those Ken/Ryu moves where you tap
>the button twice (or hold and let go) toward the end of the joystick
>motion?  For example:
>
>       |            \     
>--0    |  (fierce)   \   (fierce)
>       0              0
>
>will give you a crouching fierce and a fierce DP.  I've heard people
>call it a DP combo but that's not descriptive enough when you're
>referring to it.  I always end up saying something stupid like "that DP
>where you tap the button."
>
>
>Ken
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Art of Throwing... Throw chart
Organization: University of Illinois at Urbana
Date: Mon, 12 Oct 1992 08:54:31 GMT

tpordon@nyx.cs.du.edu (Tony Pordon) writes:


>A while ago, in a followup to Eu-Ming Lee's (Cybergeek's) "Art of Throwing"
>article, Mat Hen requested a post of best throw priority per character.

>First, I'd like to clarify the elements which make up a character's throw
>"priority".  There is no throw (with the exception of Zangief's SPD) that
>is better than the next characters...It just depends on what element of 
>throwing works best for you.  These elements are THROW SPEED and THROW
>RANGE (distance).  I have compiled a chart for each character's throws.

Interesting.  The only reason Zangief's SPD has 'priority' over other
throws, is that it can be buffered, like any other special move.  So
if Zangief hits you high and then tries to SPD, he'll get counter thrown
just as if Ken, Ryu, or Guile hit you high for the first hit of their
combo.  If he hits you on the neck or chest area (for those taller
SF's).  It also has special priority because it has a longer range than
normal throws.

I disagree with the concept of THROW SPEED.  There is no throw speed.
It's whomever times their throw the best according to their range and
extended range.  I'll post my ideas about 'priority' in another article
sometime.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: Best characters to use
Date: 7 Oct 1992 16:39:21 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

I have to question one of your ratings, which is that zangief is best against
Chun Li. I play Zangeif a moderate amount and Chun Li is by far the best character
against him, in my opinion. All she has to do is keep jumping and doing
her attacks low enough that I can't sac-SPD and I'll never touch her beause
of Z's shitty air priority
From: shihtape@aludra.usc.edu (Shih-ta Peng)
Newsgroups: alt.games.sf2
Subject: Re: Would you buy an SNES just for SF2?
Date: 10 Oct 1992 23:36:25 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

schmidt2@scws2.harvard.edu (Gary Schmidt) writes:

> Do you think it's worth it to buy the SNES just for SF2?

It depends on how much you like the game. I know many people who easily
put in hundreds of dollars into the game. If you expect that to happen then
definitely. It's a very good translation, though not identical. In my case,
SF2 is the only game I bought for the SNES. I also bought separate joysticks.
The total was quite signficant. But, I definitely think it's worth it. SF2 
game has the highest replay value of any game I can think of.

> but then again, there's the convenience of having it at home ...

This may not be as much of a blessing as it appears. You'll be more tempted
to waste more hours on it when you have it at home. In addition, you don't
get the variety of challengers at home. Eventually, you'll need other players
to keep this game challenging.

STP
From: ramos@engr.latech.edu (Alex Ramos)
Newsgroups: alt.games.sf2
Subject: Blanka x Guile
Date: 13 Oct 92 18:37:44 GMT
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University

Hey people, wake up! There's a misunderstanding here.

I was talking about the Classic edition, which the original poster refered to.

Blanka has no chance against Guile  *** In the CLASSIC edition. (at least
no one argued about that!!!!)

Blanka x Guile is evenly matched   *** In the Championship Edition

[I don't have a TCE within 50 miles radius anyway]

--- ramos
Organization: University of Illinois at Chicago
Date: Friday, 16 Oct 1992 09:17:01 CDT
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: Finally!!

In article <Bw79FL.14p@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space
for Rent) says:
>
>Maybe I'll drop by next weekend or the one after and see if I can learn
>something new from you guys over there.  I'll have to give Fu Chih,
>Peter, and George a call.  BTW, how are the Guile studs taking the new
>CE?  Most Guiles have switched to a secondary character since Guile has
>been toned down a bit.  It would be refreshing to get some different
>competition.
>

Well I don't know any of the guys that you mentioned.  And the George that
I KNOW OF may not be the same George.  And yeah, it does seem like all the
Guile studs have pretty much diversified in their character choices.  It
looks like they now play either Ken or Ryu every now and then.  Bison seems
to be a popular choice here too.  Most guys don't use the torpedo but the
scissor kick is a real favorite.

>
>So, X-Man, maybe if you see me, you can kick my ass---- at SF2-CE :)
>

Well sweets, much as I would love for you to teach me humility; I'm afraid
I'll have to say no to our little date.  I commute to UIC daily so I'm
never there on weekends.  Isn't that such a convenient excuse for me?
Isn't it?

Later babe,
The X-Man
Newsgroups: alt.games.sf2
From: mddeitch@socs.uts.edu.au (Mark Deitch)
Subject: Re: Does anyone believe in "super" sf2ce
Keywords: Fast, funny, not worth playing again...
Reply-To: mddeitch@socs.uts.edu.au
Organization: University of Technology, Sydney
Date: 15 Oct 92 00:42:31 GMT

 >	Frankly, I would have been much more impressed if it had simply been
 >sped up and left it at that.  


 Yeah, well in Hurstville the other day I discovered a mchine that
 was actually quicker than the new CE but was still normal, 
 I swear it was the best thing I have ever played, you have
 to move the joystick so quickly to do a combo, it is so quick
 that the computer can never block a flying kick medium sweep
 firebsall combo, it blocks the flying kick but is not quick enough
 to get down and block the sweep, Ryu's hurricane kick is as fast as 
 ken's in the normal CE, it was just great fun!!!!

		      mddeitch

Newsgroups: alt.games.sf2
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Looking for Super SFIICE machine in Berkeley area?
Organization: University of California at Berkeley
Date: Thu, 15 Oct 1992 03:33:05 GMT

   I have heard a lot stories of the Super SFIICE, but unfortunately I haven't
seen one yet.  If you are living in this area, would you tell me where you see
the machine?  Please.   

Andy
victor@ucme.berkeley.edu
From: tongth@studsys.mscs.mu.edu (thong tong          )
Newsgroups: alt.games.sf2
Subject: Re: Would you buy an SNES just for SF2?
Date: 16 Oct 1992 15:06:46 GMT
Organization: Marquette University - Department MSCS
NNTP-Posting-Host: studsys.mscs.mu.edu


	It's easy, but it's a great beat 'em up game (TMNT IV)

Newsgroups: alt.games.sf2
From: cyu@athena.mit.edu (Zangief hurls)
Subject: Re: Art of Throwing... Throw chart
Organization: Massachusetts Institute of Technology
Date: Mon, 12 Oct 1992 19:13:29 GMT

In article <Bw03Ew.3K1@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
|> I disagree with the concept of THROW SPEED.  There is no throw speed.
|> It's whomever times their throw the best according to their range and
|> extended range.  I'll post my ideas about 'priority' in another article
|> sometime.

If there is no throw speed, then how do you explain this:

Guile walks up to a stunned opponent.  He starts tapping both the strong and
fierce buttons.  The opponent is always strong thrown....
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Triple Hit DP Test Confirmed
Organization: Indiana University
Date: Fri, 16 Oct 1992 06:14:18 GMT

In <b0qpxbr@lynx.unm.edu> dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:

>Personally, I'm quite convinced that the triple hit DP isn't in actuality
>a crouching fierce and double DP (with all three hits somehow taking off
>damage while blocking).  For one thing, contrary to many posts both pro-
>and con-triple DP, I believe it uses a different animation sequence than
>a crouching fierce...especially now that now have a clear way to identify
>a triple DP vs. a 3 hit combo DP, and having then payed special attention  
>to that aspect.  For another, depending on *how* I choose to perform the DP,
>I can intentionally get either the triple or the combo (within reason of
>personal error ;), which, combined with the first observation, leads to me
>believe it is not merely a "bug".                 

Maybe I'm being a little simplistic here, but could the "triple" DP be the
standing fierce-DP?  I know that there's a difference in animation between
the crouch-fierce-DP and the standing-fierce-DP?  

>Regardless of whether it one wishes to consider it a fluke or otherwise, it
>exists, and can be done with reliability (once the execution sequence is
>understood).  It doesn't freeze the game or cause other illegal events to 
>occur, therefore it *is* a real move.  Those who don't want to use it...
>well, that's their own disadvantage.

>---Phantom
>PS - it's not Mr Phantom...if it were, then my boyfriend would be a bit
>confused...:)

-- 
Brian T Odom
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: History of SF2 at UIUC
Organization: University of Illinois at Urbana
Date: Tue, 13 Oct 1992 07:21:32 GMT

dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:

>3) Combos

>Evolved from catching people who blocked less realiably to increase your
>chances of winning by maximizing your opponents' errors.

Do you mean 3 hit combos? (Like Guile's Fierce-strong-razor, Blanka's
fierce-strong-anything) We had ticks long before any three hit combos
were developed... I think the 1st three hit that was discovered here
was the jab-dragon punch.. 

>4) Ticking

>Evolved in conjuction with combos as one of the most devastating combos
>in existance (whether you opponent successfully blocked or not, was quite
>effective).


>6) SFIICE: the tickless tick

>With the advent of CE seemed to come a new move:  jumping in on an opponent
>(often landing behind), and just plain throwing.  Like a tick, but more
>deadly...if you tried to block as opposed to jumping or countering, you were
>guarnateed dead meat (were?  perhaps I should say are...this "era" still   
>seems to be pretty strong).  Possibly first developed from the idea behind
>Chun's new knee to the back move.  And of course, along with this tickless
>tick came all moves similar to it--ie Ken/Ryu's jump behind neck kick.

Speaking of tickless ticks. One surprise move (accident) I seem to have been
able to pull off alot recently is the dreaded "invisible sonic boom" Since
the controls on our local SF2-TCE are starting to deteriorate, the defensive
crouch isn't reliable anymore. So, a couple of times recently, I've messed
up throwing my sonic boom, but been able to walk in and throw people...
It looks pretty funny, Guile just stands up walks towards the opponent and
suplex's them. 

The funniest thing was that I actually got Cybergeek once with this, and he
usually counters me when I actually throw a sonic boom and follow it.


>7) Countering Revival

>Seems to be the current era (along with the above).  now you can't afford 
>to just block, you have to either get them before they have a chance to pull
>those moves on you, or you have to find the right counter.  Still in 
>experimental stage.

>Oh, and I should mention my own personal era, which I'm currently working on 
>but I have not seen other people use (yet):

>8) Jumping Revival

>Developed out of the need to avoid the tickless tick (and similar moves), but
>I find it more useful now in avoiding being sac-thrown.  Proving to be an
>interesting new stratedgy using Chun Li (not as effective with other characters)
>but one for which I am just waiting for people to get wise to, and hence,
>counter.

>---Phantom (whew, that was longer than I thought)

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang