HDTenEightyP/NetNews huggingface dataset:
From: v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: rec.games.video Frequently Asked Questions
Date: 16 Sep 92 00:35:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep15.202339.5508@blaze.cs.jhu.edu>, arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes...
>In article <BuMx90.6Gp@acsu.buffalo.edu> v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>>-- Shouldn't the Master System and Game Gear have the same number of colors?
>>With a lower resolution, more colors can be displayed with the Z-80.
> 
>Um, I don't understand this.  Shouldn't the two systems have the same number
>of colors with the same resolution?

It can display a 256x216(?) mode, emulating the Master System. It can also
display a mode like that of the Lynx, except it has twice the colors at
half the resolution of the Master System.

> 
>>>-- Does the TG-16 really have 482 colors, and a 512x262x482 mode?  And
>>>wouldn't the existence of this mode, combined with the Turbo Express
>>>resolution, mean the TE can't _really_ play all TG-16 games?  (Is this the
>>>Supergrafx's mode?  What _is_ the Supergrafx's mode, anyway?)
>>The color number is correct, based on the fact that some of the 512 colors are
>>transparent. It's somewhat questionable about the resolution, although NEC
>>does claim that they found such a mode possible with a limited palette.
> 
>Hm...  any sources?

I believe you can call Working Designs for the TG-16 toll free or at a minimal
charge. Ask for Victor Ireland, the President. He'll tell you... 
> 
>>>-- What's the deal with the SNES/SF compatibility?  Any authoritative sources?
>>Turns out that TMNT4 DOES work on US systems.. this was confirmed by Geo Games,
>>and was perhaps a result of the guy in Japan believing I was European, not
>>American, and the UK version locks out US/Japanese carts for sure. 
> 
>What about Super Adventure Island having Master Higgins appear upside down?
>Was that correct?
> 
Yeah... totally, I saw that with my own eyes.

>>> Mega-CD:   
>>>(The excuse for incompatibility, as reported in EGM, is that current games
>>>don't use music or footage from licensed properties, but CDs will, and
>>>licensing might only apply to limited geographic areas.  Needless to say,
>>>current games _do_ use music, and at least digitized pictures from, licensed
>>>properties.  Nor do the compatible PC Engine/TG CD's seem to have this sort of
>>>problem.  Nor do regular music CDs or laser discs, for that matter).
>>This is BS. Don't reprint it.
> 
>Um, what about it is BS?  Sega did say that, and it _is_ true that current
>games already use music and pictures from licensed properties....

Sega's excuse is BS - it's like reprinting Pat Buchanan's speech as a good
example of why American people should support ethnic clensing. Don't spread
the BS - it's proven untrue, just don't bother with them.

-> Jer
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: Super Star Wars vs. Arcade Star Wars
Date: 7 Sep 92 16:16:22 GMT
	<1303@tecsun1.etl.army.mil> <1992Sep6.141522.17414@mits.mdata.fi>
	<Bu6yo0.3Gu@news.cso.uiuc.edu>
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280

>>>>> On Mon, 7 Sep 1992 04:47:58 GMT, cw21219@uxa.cso.uiuc.edu (Crying Freeman) said:

cw21219> Is this game already out? I guess it just must be the stores
cw21219> I go to, but I hardly ever see any new games here... :(

It's release date is November.

--
                        Scott Streeter
                        ss@wpi.wpi.edu
Newsgroups: rec.games.video
From: goddard@cae.wisc.edu (Goddard Denis)
Subject: FOR SALE: 2 Genesis games
Organization: U of Wisconsin-Madison College of Engineering
Date: 7 Sep 92 17:06:58 CDT



   I have the following Genesis games for sale.
   They have original boxes; I pay shipping.
   
  
   Centurion: Defender of Rome  
   (sorry, no instructions)              $30

   

  Columns
  (includes poster & instructions)       $25






  If interested please email to:

goddard@cae.wisc.edu
[Denis Goddard]
From: gsw@trac3000.ueci.com (Gregory S. Washington)
Newsgroups: rec.games.video
Subject: Genesis Dnd ??? of Eternal Sun
Date: 8 Sep 92 17:20:34 GMT
Organization: UE&C - Catalytic in Philadelphia, PA


I rented Dnd RPG game over the labor day weekend.  I put in about 
25 hours on it over a three day period (Blockbuster does 3 days thing)
and I completed it.

I have to agree with the other posters who said that it was too easy.  If
I can finish it that quick but maybe I missed something.  Were there side
adventures that could have been done to make the game more interesting?

What is up with this game?

Thanks and have a good one

Greg
-------------------------------------------------------------------------------
                             Gregory S. Washington
/---------------------------------------\         /---------------------------\ 
| When facing a difficult task          |         | Enjoy Life to the fullest |
|    Act as if it is impossible to fail |         | because there is one less |
| So, if you are going after Moby Dick  |         | day to the rest of your   |
|    Take along the tartar sauce        |         |        life               |
\---------------------------------------/         \---------------------------/

United Engineers & Construction - Catalytic, Philadelphia, PA.   (215) 422-4145
UUCP:  ..!uunet!trac2000!gsw       INTERNET:  Greg.Washington@trac2000.ueci.com
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Re: John Madden '93
Organization: University of Nevada System Computing Services
Distribution: usa
Date: Tue, 15 Sep 1992 17:43:08 GMT


If we have an idea of how you could approach EA,  Are we then entitled to half
the games you get???  ;-)

-tommy
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,comp.sys.atari.8bit
From: mmoore@cs.ulowell.edu (Michael P. Moore)
Subject: Re: 2600 Galaga
Organization: University of Massachusetts at Lowell Computer Science
Date: Wed, 9 Sep 1992 19:53:54 GMT

In article <1992Sep9.040612.6193@infonode.ingr.com> drudetb@infonode.ingr.com (Ted B. Drude) writes:
>
>Speaking of Tempest and Galaga,  did Gyruss ever make it to any Atari
>platforms other than the 5200?  I just got a copy for my 5200 and I'm
>very impressed.  What kind of controllers did the original coin-op use?
>
>- Ted Drude (drudetb@infonode.ingr.com)


Gyruss did make it to the 400/800/XL/XE line of computers.  I have it at
home on my old 800.  Not to bad, but very addicting.

Mike Moore




-- 
Send E-mail to             |   WRITTEN ON AN /\ 	    | A1000's Forever
MOORE@CIRRUS.ULOWELL.EDU   |                /--\ MIGA 1000M |
MOOREMI@WOODS.ULOWELL.EDU  |  "Captain, I Must Protest. I am NOT a merry man"
MMOORE@CS.ULOWELL.EDU      |   Lt. Worf- Q-Pid
Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Tue,  8 Sep 1992 14:05:32 -0400 
From: "Michael J. Viola" <mv1e+@andrew.cmu.edu>
Subject: Sega Genesis stuff 4 sale

I have the following games for sale. All comes with instruction and boxes.
 
Shadow Dancer
Two Crude Dudes
Wonderboy in Monsterland
Heavy Nova
Evander Holyfield Boxing
 
Asciiware power clutch sg joystick and Sega Genestick Joystick
Prices aren't set so make me an offer. Reply to this address

Newsgroups: rec.games.video,ne.forsale
From: davem@uvmark.uucp (Dave Meeks)
Subject: GENESIS Games for Trade/Sale
Date: Tue, 08 Sep 92 14:06:58 GMT
Organization: VMark Software, Inc.

I have the following Genesis games for Trade/Sale.  I will accept trades
for either Genesis or SNES games.  Here is the list...

Air Diver
Altered Beast
Centurian
Fire Shark
Ghost Busters
Ghouls N' Ghosts
Golden Axe II
NHL Hockey
Mercs
Pac-Mania
Road Rash
Sonic The Hedgehog
Spiderman
Streets of Rage
Super Hang-On
Thunderforce III
Trouble Shooter
World Championship Soccer
Winter Challenge
DeCap Attack
Desert Strike


Send e-mail if interested...
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: mv1e+@andrew.cmu.edu (Michael J. Viola)
Newsgroups: rec.games.video
Subject: Genesis stuff 4 sale
Date: 6 Sep 92 05:46:27 GMT
Organization: Junior, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA


I have the following games for sale. All comes with instruction and boxes.

Shadow Dancer
Sonic the Hedgehog
Two Crude Dudes
Wonderboy in Monsterland
Heavy Nova
Evander Holyfield Boxing

Asciiware power clutch sg joystick and Sega Genestick Joystick
Prices aren't set so make me an offer. Reply to this address or call
1-412-268-4637
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: 11 Sep 92 00:37:15 GMT
Organization: Informix Software, Inc.

In article <1992Sep10.175255.20659@news.stolaf.edu> nstehle@lars.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>In article <1992Sep3.033819.25936@polari> lthompsn@polari.online.com writes:
>>In article <92245.021435U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:
>>
>>I think EGM has had a DECIDEDLY pro-SNES anti-SEGA slant of late.  It has 
>>resulted in me no longer buying the magazine.   I'm tired of it, I wish they'd
>>resort to objective reporting.    I'm not saying that Sega is the best in 
>>all areas, I'm not going to play that stupid game.    If you are satisfied
>>with your system, so be it.    
>>
>>EGM is the ONLY source talking about dropping Mega-CD and Megadrive sales
>>in Japan.   EGM is the only source going on and on about the fantastic future
>>SNES CD-ROM due out in '93.   EGM is spewing a pack of lies.    Granted I'm
>>EGM bashing but I don't like their crap.
>>
>Well...  It's been too long since I posted, but time flies when you're having
>fun!  Now this problem mentioned here is one EGM has always had.  They hype
>the newest and the rumored.  Now since Quartermann is reading this, PAY
>ATTENTION!  I've renewed, but if the hype doesn't stop, I may cancel.

Hype?  They're just "taking chances", "going out on a limb",
"doing their best to get you the scoops first".

Heh heh, it was especially funny to see VG&CE print a letter asking
them why VG&CE doesn't "take chances" like other magazines, 
and "not worry" about the veracity of what they print.  VG&CE
politely responded that they like to print facts, not fiction.

EGM really has deluded a lot of young gamers....

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: ? Digitized Speech on SNES?
Organization: The Admiral's Unix System & The Grid BBS
Date: Fri, 04 Sep 1992 03:22:46 GMT

In article <87741@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:
>In article <1992Sep2.155250.20967@comp.lancs.ac.uk> marc@comp.lancs.ac.uk (Marc Goldman) writes:
>>Most cartridge games are 1 megabyte at the most with a rare few being 2
>>megabytes. On the SNES i can only think of streetfighter 2 which is
>>supposedly that big.
>
>Isn't SF2 supposedly 12 megabits, which is 3 megaBYTES?
>

No, SF2 is 16 megabits, which is 2 megabytes.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: SNES/SFC in .AU (was HELP ME I'M ON ANOTHER PLANET..)
Date: 7 Sep 92 12:37:46 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Sep07.073836.14540@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>
>Isn't there a lockout chip in the AU machines?
>
>On the same topic, has anyone any further details about the Genesis
>lockout court case in US courts?  I heard that Sega lost to Aloccade,
>but no other details.
>-- 
>If a group of _N persons implements a COBOL compiler, there will be _N-1
>passes.  Someone in the group has to be the manager.
>		-- T. Cheatham
>

  Yeah, originally SEGA won the suit but Accolade recently got the reverse
engineering thing thrown out... so I assume this mean Accolade won... unless
there is an appeal or something.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Question on game licensing
Date: 11 Sep 1992 12:19:31 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

I was wondering if there is anyone who can answer some questions about 
the licensing of video games for me.
The situation I'm thinking of is:
If company X in Japan writes a video game, but is not thinking of releasing
it here in the U.S., and company Y in U.S. wants to buy the rights to release
the game in the U.S., how is this done? I suppose company X would "license"
the game to company Y for a hefty amount (does anyone know an average of
how much money is usually required?). Does this mean that company X has
effectively sold all rights regarding the game to company Y? Can company Y
modify the code anyway they wish, sell it, and keep all the profits for 
themselves, or is it split between X and Y through the licensing agreement?

Thanks for any info or opinions....
-Tehkao
Xref: sparky rec.games.video:18147 alt.games.lynx:595
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Lynx STEEL TALONS (was Re: Old Games for our times)
Date: 6 Sep 1992 13:24:02 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Sep6.150940.13493@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>Steel Talons is a lot of fun, BUT, there's no reason for the missions to
>be so fixed -- why not randomly place units in each mission?

  Errrr...Because the arcade game did it that way?  B-)  Good enough for me.

>That would extend the lifetime of the game quite a bit.

  True. I'd like to see some of these concepts applied to WARBIRDS II, if
Atari ever plans to do such a beast.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Subject: Re: Division of rec.games.video
Followup-To: rec.games.video.dividing.rec.games.video
Keywords: Divide & Conquer
Organization: Massachusetts Institute of Technology
Distribution: rec
Date: Wed, 9 Sep 1992 16:42:05 GMT

Don't know if this has been suggested, but:


HOW ABOUT DIVIDING THE GROUP TO:

rec.games.video
&
rec.games.video.dividing.rec.games.video

I think this would save everyone tons of time
and scads of volume.  (which was the whole
point of the thread, right?)
From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video
Subject: TG16 games for sale
Date: 14 Sep 1992 13:50:51 GMT
NNTP-Posting-Host: bbn.com


This is posted for a friend. He has the following games for sale.

China Warrior $10
Neutopia      $15
R-Type        $15

Let me know if your interested.

thanks
John
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Re: A proposal for splitting up this newsgroup
Date: 10 Sep 92 08:05:03
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: exuhag@exu.ericsson.se's message of 9 Sep 92 19:03:03 GMT

>>>>> On 9 Sep 92 19:03:03 GMT, exuhag@exu.ericsson.se (James Hague) said:

exuhag> Brian Kendig writes:
>
>How's this for a breakdown of subgroups?  Remove rec.games.video and
>alt.lynx (and maybe even rec.games.vectrex?), and in their place put:
>
>  rec.games.video.nintendo	(NES, SNES, Gameboy)
>  rec.games.video.sega		(Genesis, Master System, Game Gear)
>  rec.games.video.atari		(2600, 5200, 7800, Lynx)
>  rec.games.video.misc		(Vectrex, Neo-Geo, TG-16, &c.)

exuhag> What do the 2600 and Lynx have in common?  Or the Game Gear
exuhag> and Genesis?  Or the NES and SNES?

Also why is TG-16 in misc??? Why don't you people get a real news
reader and we won't have to split up every one group on the net to 6
seperate ones....

--
                        Scott Streeter
                        ss@wpi.wpi.edu
Newsgroups: rec.games.video
From: dskim@eng.umd.edu (Daeshik Kim)
Subject: Re: A bad OMEN for the GENESIS from Japan
Date: Sat, 05 Sep 92 15:15:27 GMT
Organization: Univ. of Maryland, College Park

In article <Bu3yM9.2wv@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>...... Well, I guess that'll change now,
>considering there's no incentive to bring an RPG out anymore...

	No no no.... Please don't say that.
	RPG is all I play.
	If they don't, I don't need my game consoles.
-- 
	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
	dskim@eng.umd.edu	I don't speak for Sprint.
From: oliveira@bbn.com (John Oliveira)
Newsgroups: rec.games.video
Subject: SNES Games for sale.
Date: 14 Sep 92 13:45:12 GMT
NNTP-Posting-Host: bbn.com


This is posted for a friend. He has the 2 following games for sale.

Super-Rtype $15
Gradius III $15

Let me know if your interested!

thanks
John
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: !News! Nintendo to Launch 32-bit SNES at CES
Date: 11 Sep 92 14:55:49 GMT
Organization: NASA Goddard Space Flight Center

In article <brian_vickers-100992121018@137.79.110.112>, brian_vickers@isd.jpl.nasa.gov (Brian Vickers) writes:
> 
> Contending that the current CD-ROM technology available from Sega of
> America and Turbo Technologies Inc. is limited, Main said Nintendo will
> wait until it can provide a CD-ROM system which provides sufficient speed
> for game players. "If you're going to be late, you' better offer something
> better," Main said.
> 
> Main said that CD-ROM sales in both the U.S. and Japan, where it was
> introduced last year, have produced mixed results, mainly because of what
> he described as hesitancy from one visual screen to the next.
> 


I would not be suprised if Sega eventually drops the idea of introducing
the Mega CD in the US.  It will probably be a disastrous failure if they
do release it -- just look at the success (or, rather, lack of) of CD-I.
They would be smart to scrap it and instead work on a Genesis 2.  They need
to one-up Nintendo's SNES and I don't think most people will perceive the
Mega CD as the thing that will do it.

Steve
Newsgroups: rec.games.video
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Subject: A new version of SFC SFII
Organization: University Of Wollongong
Date: Mon, 14 Sep 92 15:25:13 GMT

Hi netters,
	As I was reading a Hongkong comics based on SFII,on the back cover
there was a report on a new version of SFC SFII .

1)it is for the SFC "Game-doctors" only,(a device which plays the SFC games
  on floppy disk on the SFC machine)
2)the bugs of "invivible-throw" is avilable,but this time,every body can do 
  a invisible throw,(bite for Blanka,etc)
3)it is not as difficult to execute as the Guile's i-throw in the classic,
  (since many owners complains that it executed when the player was 
  intensionally trying to a do a simple move like punch) 
4)when Ken/Ryu is hit by yoga-fire or Bison's torpedo,he will turn black.

That's all I can remeber,and I saw a few pics of it too.see Zanigenf doing
a SPD without grabing anybody,two Blanka biting each other in the air,and a
brown-chocolate version of Ken playing against Dhlisam,etc.

sorry if this has been talk about before.
L Tong
Uni of Wollongong
Australia
u9259236@wampyr.cc.uow.edu.au
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Slowdown on street fodder 2
Date: Sat, 12 Sep 92 05:33:59 GMT
Organization: Vmark Software, Inc.

In article <kegBr7C00awCAoDo5U@andrew.cmu.edu> Chinarut Ruangchotvit <chinman+@CMU.EDU> writes:
>daq@hpfcso.FC.HP.COM (Doug Quarnstrom) writes:
>> I was playing street fodder 2 the other day, and there
>> is a place where the machine slowdown really screws me
>> up.  When Ken is launching the Hya Do Ken balls at
>> me, I usually jump over them, but sometimes the machine
>> will decide to slow WAY down and screw up my timing.
>> This has cost me a few matches.
>
>I noticed you cross-posted this to rec.games.arcade too...so did you
>mean the SNES version was suffering from it?  I've haven't seen any
>slowdown other than the "slowdown" apparent in the arcade version as
>well!  Whether it was necessary to be simulated on the SNES, hmm...

This must be the SNES version.  I too have experienced slowdown in a 
variety of places.  Almost always when using on of "missle" weapons, ala
the fireballs or Sonic Boom.  It seems to happen wwhen using this and 
one of more players also jumps, or does something active...

I get it fairly often... It is generally just annoying, but sometimes it
can be deadly...
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
Newsgroups: rec.games.video
From: s1071887@giaec.cc.monash.edu.au (GAMEGURU B.Paynter)
Subject: Re: HELP ME I'M ON ANOTHER PLANET..
Organization: Monash University, Melb., Australia.
Date: Mon, 7 Sep 1992 23:18:53 GMT

carl@bain3.bain.oz.au (Carl Sandland) writes:


>	Help me...I live in Australia and have a SNES, how many carts do you
>think are available over here?? FIVE, yes only five, and one of those is
>bundled with the machine(SMW).

Don't worry there mate, I'm an Australian as well and I have a
SNES(PAL version). Well I can tell you that there will be at least 25 new
releases out by Christmas.  And if you remember when the Mega Drive came
out SEGA was slow to release games too, but then there was a huge flood of
games.

>	Reading this newsgroup makes me a bit peeved, apparently Nintendo
>really suck as far as letting titles come out here, maybe we're not a rock
>solid market, but if they're gonna flog SNES hardware then they ought to
>facilitate the software side.

>	Anyway, I have two queries:

>	1) do USA/UK carts work on our machines ?

The answer to this is YES, but only with a converter.
I own a SNES/SFAM converter and it allows me to play Japanese, USA and
UK games. (At the moment I'm patiently awaiting for the Jap game Axeley to
come to the import store I buy from.) Oh yeah, the converter retails in
Australia for $59.95.

>	2) is anyone willing to sell me some by mail order, what import
>restrictions/duty tax apply ?? Can anyone supply good volume at close to
>retail price ?? what IS retail price in US$, here they go for $90AUS...

>	thanks..

I don't know where you live but if your in Victoria try the 'High Tech Game
Centre' in Greensborough and Melbourne(City).  They can get you a good range
of games from around the world. Failing that you can e-mail me to find out
more.
        Hope this helps,
                        Brett Paynter.
                        s1071887@giaec.cc.monash.edu.au