HDTenEightyP/NetNews huggingface dataset:
From: v119matc@ubvmsb.cc.buffalo.edu (Claus Schwinge)
Newsgroups: rec.games.netrek
Subject: Re: Doorstop: running 24 clue hours
Date: 17 Dec 92 18:19:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <102466@netnews.upenn.edu>, paulsen@eniac.seas.upenn.edu (Brian Paulsen) writes...
>>Hmm..  you believe rank == clue?   ;) I don't.
> 
>Rank doesn't equal clue, I agree.  However, it is a pretty good approximation.
>The only time rank doesn't equal clue is when some Admiral starts a new
>character.
> 
>I think that the most an unclued person can get is Captain.  After that,
>you have to at least have some clue.  Some clue includes being able to read
>messages.  So, I would agree that at Flt. Capt or higher, you shouldn't
>need to respond to the "clue" test.
> 
>Brian

I think that the point is that there are a LOT of people out there who have a 
rank of Captain or less that ARE clued.  And they carry this rank with their 
primary characters.  I can see having to answer one "Clue-request at the 
beginning of a game, but more that that is just annoying"

Flt Capt. Halfdane

P.S.  Anyone know what the deal is with DI and Kill on doorstop, I never played
      there much until a few weeks ago, and I have 600+ DI, where on bronco I
      only have 350+.  So was there a screwy database merge, or what?
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: This has gone too far.....
Organization: University of California, at Berkeley
Date: Fri, 18 Dec 1992 09:49:35 GMT

In article <kfAKsb200VB64I0EVD@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>Excerpts from netnews.rec.games.netrek: 17-Dec-92 Re: This has gone too
>far..... Steve Von Worley@cory.Be (1255)
>
>> You can sit there and spew all of the reasons you think a DD is better
>> than an SC, warping the facts to suit your opinion.  The only thing 
>> which will get me to change my mind is if we have a dogfight match 
>> with all GOOD SC players and all GOOD DD players, and the SC's trounce 
>> the DD's.  (btw, I can't claim to be either).  
>
>	Pick any DD player you want as your champion.  I will pick Warsong for
>mine.  I know who my money goes on.

Read for meaning, ZZ.  I said 'all' good DD and SC players.

Sandia
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Newsgroups: rec.games.netrek
From: flan@froggy.wustl.edu (Ian Flanigan)
Subject: Where has all clue gone?
Summary: There is no clue.
Keywords: clue, sandia, pigs, whole great chunks of 'em
Organization: Washington University, St. Louis MO
Date: Fri, 11 Dec 1992 21:59:12 GMT


I just got done playing a very frustrating 15 minutes on Bronco.
First off, the FED team had an Admiral, two Captians, and I think
someone else of rank.  We ROMs topped at Lt. Comander.  Can you say,
"Suck?"  Knew you could.  Needless to say, my team was just a random
collection of twinks.  Well, that was fine by me, since I was just
on to do a little ogging before Happy Hour.  However, when the FEDs,
who were only two planets up at the time, made a dash for ALD, the
true lack of clue was revealed.  Normally, you get suspicious if three
blips are flying at max warp up into your space toward an AGRI.  The
FEDs, they had class.  They had FIVE ships headed up there.  FIVE.
What do the twinks on my team do?  Rush off in the other direction.

Sigh.

-- 
Ian Flanigan

Project Zeus
Washington University in St. Louis	"You can never have too many napkins."
flan@starling.wustl.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 13 Dec 1992 22:50:55 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1992Dec13.034220.24607@ncsu.edu>

Excerpts from netnews.rec.games.netrek: 13-Dec-92 Re: This has gone too
far..... have clue@eos.ncsu.edu (1101)

> Er, you left out my favorite use--to carry THREE armies after scumming a
> quick kill and grinding in armies under pressure, or lucky-bombing a 
> planet at 5 armies down to 1-3 and dropping in a close game.

> Mass quantities, my ass.  The only time I carry more than 6 is as a BASE.


	During the last two clue games that I've played in, I eneded up
gaurding the home planet and getting a bunch of kills.  In both cases, I
then got in and AS and ferried armies to the home planets.  In both
games, I saved enough armies to make a big difference, so it can
certainly help.  Of course, when it finally doesn't work, I'm never
going to live it down.

ZZnew "18 vacancies" guy

PS

E I E I Oh!
Newsgroups: rec.games.netrek
From: isae@iastate.edu (ISU Boy !!!!!)
Subject: Doorstop: running 24 clue hours
Keywords: clue
Organization: Iowa State University, Ames IA
Date: Wed, 16 Dec 1992 22:56:14 GMT

Howdy,

Starting today, Wednesday Dec 16 1992, the doorstop server is running
the minimal clue server for 24 hours/day, 7 days/week. 
Thanks to Nick Trown for his patches; I managed to hack it further.

Anyway, here is how it works:
Once you join the game, you will get a warning "You have a very important
message, Captain!" and a couple of personal messages from the GOD
saying that you have to send the word 'clue' to yourself to verify.
The server will give each player 5 minutes; If the player has not responded
in 3 minutes, the server will nuke him as a warning. The server will 
eventually eject him if he has not verified in 5 minutes.
The server, however, will not nuke/eject players when there's no wait-q.

This is not to discourage people for playing on doorstop, but rather to
encourage clue level. ;)
Enjoy, I hope this will help the clue level on doorstop.

Come check it out!
Server address: doorstop.design.iastate.edu (129.186.8.6)
Port          : 2592

PS: As always, suggestions/comments are welcome.

-Gajah "Now back to finals :p" Mada
 isae@IASTATE.EDU
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: No 8x rule?
Keywords: Rankscum!
Date: 19 Dec 92 02:01:55 GMT
Organization: University of Pennsylvania

In article <1992Dec17.050909.6519@infodev.cam.ac.uk) js138@cus.cam.ac.uk (John Sloan) writes:
)
)Probably a FOCS, but you could implement the idea of people going down in rank as
)well as up.  One suggestion, which probably wouldn't make a great deal of
)difference, would be to require you to have ratings of 5+ (and 4x DI) to retain
)the rank of Admiral (4+ for Read Admiral, 3+ for Commodore, you get the idea). 
)If you wanted to be really mean, you would require 4x DI and 6+ ratings to retain
)the rank.
)
)Now to retain the rank of Admiral you have to be a) good, or b) permenantly
)scumming.  I doubt many people would opt for b, so you could argue that Rank
)would more accurately reflect peoples ability.
)
)Just an idea to bounce around.

Wow.  It's still bouncing.  Got to love those rubber trash cans.
)
)Yoda

Justin

Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: Hockey Pick-up Game
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Mon, 14 Dec 92 22:33:25 GMT

Well, a large snowstorm stranded me at the Lab last Saturday, so I
mailed the Hockey list (see the end of this post) and managed to get a
couple of Clue/Pickup games going.  

I won't hash over the results of the games right now, since we're
still hashing out what happened on the list, but I jsut want to thanks
everyone who responded and played in the game.

Oh, I will say that we did play "Gong Show" for a while with some twit
without a clue.

-----------------------------------

If you want to be added to the nifty hockey mailing list, which will
allow you to be enlightened about games like this, Hockey
hints/strategy, plans for the INHL and Hockey clue games, Plus MUCH
MUCH MORE, send mail to me, and I'll add you.

-- 
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: diachun@fcs260c.ncifcrf.gov (Justin Diachun)
Subject: Re: No 8x rule?
Organization: Frederick Cancer Research and Development Center
Date: Wed, 16 Dec 1992 21:31:08 GMT

Pac-man says:
>I would like to make it an official NBR proposal.  I believe it has
>enough seconds already, yes?  I estimate making Admiral at the 1200
>hour mark.
>
>I further humbly beg a bronco server God to promote Mergatroid to
>Rear Admiral (8 times 210 on 4.82 ratings) and Helix and awk to
>Commodore (8 times 150 on 3.40 and 3.04, respectively).

Hey, I don't really care what my rank is.  I know I could make an
admiral if I wanted one, but why put in the effort?  I won't enjoy
myself scumming for admiral since that is not my natural playing
style.  Not much point in wasting some 40 hours at it.  I started a
scum character 'HELIX' a while back that I have only brought out a few
times.  I play him when the game is not full and the sheer volume of
DI going to waste sickens me.  Or if I just feel really scummy.  I
have him running at some >15 ratings, and hope he might make admiral
on the lowest number of hours ever, in a year or so :-).

Back to the point, I play my main character because that is what I am.
I prefer to have people recognize me by name and login, and not
because 'I have an admiral'.  Anyone who is so stupid that they don't
pay attention to someone with >1000 DI because he did not scum admiral
stats to begin with deserves to be toasted by me.  Repeatedly.

If server gods want to put in rules for 8x and 16x promotions, fine.
I could care less.

>-(Admiral...NOT) Pac-man

"Flt. Captain" Helix
well over 400 hours on bronco and climbing


-- 
___   ____   ____   ____   ___________________   ____   ____   ____   _
\  \ / \  \ / \  \ / \  \ /      Helix        \ / \  \ / \  \ / \  \ / 
/\  \  /\  \  /\  \  /\      Justin Diachun    \  /\  \  /\  \  /\  \  
  \__\/  \__\/  \__\/  \   diachun@ncifcrf.gov  \/  \__\/  \__\/  \__\/
From: news@msuinfo.cl.msu.edu
Subject: Servers
Originator: stacey@cpss15.cps.msu.edu
Organization: Dept. of Computer Science, Michigan State University
Date: Sat, 12 Dec 92 03:51:20 GMT

Could someone please send me a listing of servers, including whether
they accept borgs, hours, etc.  It would be very much appreciated.
Thank you.

scharrer@students.msu.edu

Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: This has gone too far.....
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Sun, 13 Dec 1992 03:42:20 GMT


von@cory.Berkeley.EDU (Steve Von Worley) writes:
>AS - 	good for bombing mass quantities of armies and detting for
>		carriers.  good for ferrying mass quantities of armies.
>
>The problem is, most people use the AS for the wrong reason; to carry
>lots of armies to some distant planet.  AS's manuever and fly so slow
>that they are ogg bait; they must be escorted.

Er, you left out my favorite use--to carry THREE armies after scumming a
quick kill and grinding in armies under pressure, or lucky-bombing a 
planet at 5 armies down to 1-3 and dropping in a close game.

Mass quantities, my ass.  The only time I carry more than 6 is as a BASE.

Besides, I *love* those Warp 16 torps.

				--Commodore Video Sex Pope, NCSU
				--"AS Junkies unite!"
--
          jecoleb@eos.ncsu.edu : have clue, will travel.
       ---------------------------------------------------
     It's time to see the world / It's time to kiss the girl
              It's time to cross the wild meridian
  Grab your bag and take a chance / Time to learn a Cajun dance
             Kid, you're gonna see the morning sun... 
Newsgroups: rec.games.netrek
From: flan@froggy.wustl.edu (Ian Flanigan)
Subject: Re: This has gone too far.....
Summary: AS: Why I like Them
Keywords: Sandia, AS, assault, shooting rubberbands
Organization: Washington University, St. Louis MO
Date: Sun, 13 Dec 1992 15:22:02 GMT

In article <1992Dec13.013447.9491@pasteur.Berkeley.EDU> von@cory.Berkeley.EDU (Steve Von Worley) writes:
>
>AS - 	good for bombing mass quantities of armies and detting for
>		carriers.  good for ferrying mass quantities of armies.

My favorite AS scum tactic is to use them to surround a planet with
torps.  If there is a close fuel planet (say ROM) to a planet under
attack (say DRA), I like to just orbit the fuel planet and pelt away
using the galactic.  You just have to keep an eye on the Wtemp
indicator.  In a game this morning, I managed to get 3 kills that way.
I think the other team found it annoying, too.


-- 
Ian Flanigan

Project Zeus
Washington University in St. Louis	"You can never have too many napkins."
flan@starling.wustl.edu
From: a434amid@cdf.toronto.edu (Rudy Amid)
Newsgroups: rec.games.netrek
Subject: New RSA keys?  Announce them please!
Date: 12 Dec 1992 22:32:49 -0600
Organization: University of Toronto Computing Disciplines Facility
NNTP-Posting-Host: cs.utexas.edu

There are new RSA keys for Hadley, Melhaff, or Moo clients?  Did I miss
the announcement or the client builders neglect to let all server gods know?
Someone please keep us up to date.  What/where are the recent/working RSA
keys.

ps: Exam week!  'nuff said. ;-}
-- 
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
Newsgroups: rec.games.netrek
From: amb@cs.columbia.edu (andrew m. boardman)
Subject: What one reads at 2am on a Monday morning...
Organization: Columbia University Department of Computer Science
Date: Mon, 21 Dec 1992 07:09:05 GMT

An exact quote:
"looking for kills for ranking would you leave us in peace"

(uiowa, 2am, along with slot scummers and all that good stuff...  never
played there before; is this normal for the server?)

andrew
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Re: Name Scumming
Date: 15 Dec 92 17:40:08 GMT
Organization: University of Pennsylvania

In article <Yf=Orsm00awIQ3skcP@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:

>	Then there's Team BOBO on bronco.  Frankly, I'm not going to get worked
>up over it.  Now, if they want to upset someone, they should try playing
>as "Chi ".  Just ask Hector about it.

Hey, I did that.  Give credit where credit's due.  By the way, I started
it on rwd4 and then went to flint.  The best moment, though, was on bronco's
supposed last night, where I took about 10 planets before I had my only death.
I was also the last one to take a planet on bronco's supposed last night.
For the true greatness of "chi ", check out bronco's player listing that's
saved on jch's archive :)

>ZZnew guy
FreeKill
"chi "
"Quar "
"SpaceAce! "
"Yea Boy!!!!! "
Annihiliation!
deathstar
ScoutFromHell
TorpSucker

- hmm, maybe FreeKill isn't my only character :)

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 11 Dec 1992 21:12:53 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: NBR proposal: message hook
	<1992Dec10.225431.24032@pasteur.Berkeley.EDU>


von@cory.Berkeley.EDU (Steve Von Worley) writes:
> In article <Qf9rhES00Vp4M2K2Ym@andrew.cmu.edu> jb8n+@andrew.cmu.edu (Joseph E.\
>  Beck) writes:
> >
> >A while ago I posted asking some questions about the message hook, no
> >one bothered to answer them but I still think they are relevant.  
> >The message hook allows you to specify a file that will take all
> >messages (except kill messages) into stdin.  Now, it seems possible to
> >search through incoming strings for things like planet names.  Now if,
> >say TAU is in an incoming message, this specified program could create
> >a small object that flashes near the location of TAU (since the
> >absolute screen coordinates of TAU are known when you write the
> >program, if you map you netrek window to the same place).  You could
> >also cause your screen to flash if you receive an "important" message,
> >and you could have easily modifiable methods to determine what is
> >"important".  This seems like a large advantage, and looks 'somewhat'
> >borgish.  Am I missing something, or does this give a *huge* advantage
> >to people to carefully craft their message hook program?
> 
> This may give an advantage to new players.  Truly clueful people read
> their messages continuously,
True, but wouldn't it be neat if you never had to check your messages?
You knew when a message arrived, you knew what the message was about
without ever taking your eyes off the galactic.  Don't try to tell me
this isn't an advantage.  When you check messages you have to ignore
something else for a brief instant, this could be an enemy picking up
or cloaking.    

> know automatically where the planets are by their three character 
> names, 
You missed the point.  I don't think it's a big deal that a newbie
knows where TAU is.  The important idea is that now a newbie (or
experienced player in a tight situation) immediately knows something
important is happening at TAU, and can immediately see which way to
pilot.  As it is now, there is a delay until you see the message (no,
you don't see it instantaneously unless you aren't watching the
galactic carfully), then a delay until you find your relative position
and set a new heading.  With this, a little icon pops up in the right
place and you're off.  This is an advantage to anyone, clued or not.

> and have a zen notion about what will happen / has happened.
Yes, but they aren't always correct.  Face it, the planet you're going
to take next is often arbitrary, and you can't really be sure what
your team is thinking.  Now you don't have to try to.  Your program
tells you.  

> There are probably nastier things you COULD do which would afford
> an advantage to any player.
I think the ones I listed are pretty significant, but if you can think
of worse ones, it only strengthens the argument that this is not a
good proposal.

	joe
	Purple haze
	Lamb, Leg Of
Newsgroups: rec.games.netrek
From: mel1@soc2.acpub.duke.edu (Douglas Melamed)
Newsgroups: rec.games.netrek
Subject: SERVER IS BROKEN
Date: 14 Dec 92 21:51:09 GMT
Reply-To: mel1@soc2.acpub.duke.edu (Douglas Melamed)
Distribution: usa


Someone please check netrek.icaen.uiowa.edu it's dishing out packet fragments
and not letting anyone connect.

Commodore Muckraker on netrek.icaen.uiowa.edu
Newsgroups: rec.games.netrek
From: wk5w@brain.med.virginia.edu (William Katz)
Subject: Re: Very late championship summary: SS at TWNN + roll call..
Summary: Smack that scheduler!
Organization: Medical Scientist Training Program, Univ. of Virginia
Date: Sat, 12 Dec 1992 04:50:34 GMT

So is team "Angry Men" the only INL team which had the honor of playing
both Side Salad and TWNN in the regular season?

They are just lucky we were working on LPS strategies :)

-Vlad da Impaler
      da Impaled
      da Bear
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: This has gone too far.....
Organization: University of California, at Berkeley
Date: Thu, 17 Dec 1992 06:16:25 GMT

In article <1992Dec17.040228.1572@athena.mit.edu> wildman@athena.mit.edu (Timothy Worsley) writes:
> <bunch of shit deleted>
>
>(Of course, if you really think the DD *fights* better, you're beyond
>hope.  So please, save bandwidth and don't reply.  Because everyone
>knows all of the above, yourself included.  But you know that if you
>try hard enough, or fight against clueless schmoes, your DD will work.
>So go ahead, try twice as hard as me to pull even, or play on
>doorstop.  I don't really care.)

You really expect people to stop defending their viewpoint after you 
insult them?

You can sit there and spew all of the reasons you think a DD is better
than an SC, warping the facts to suit your opinion.  The only thing 
which will get me to change my mind is if we have a dogfight match 
with all GOOD SC players and all GOOD DD players, and the SC's trounce 
the DD's.  (btw, I can't claim to be either).  

The DD is a very limited ship for playing netrek, but I will believe until
proven otherwise the DD is a better pure dogfighting ship than the SC.  
(pure dogfighting and playing netrek are not strongly related).

Sandia
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: Using MS II to look for clue!
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sun, 13 Dec 92 04:27:21 GMT

jmn@crown.berkeley.edu (J. Mark Noworolski) writes:

>Now that the playerlist port seems to be working .....
>I thought it would be nice to have a way of parsing its output to look
>for people you like to play with so I wonder if anyone is up for 
>writing a script to do it? My wish list is for it to take a file of 
>'people you like to play with' of a format like this:
["clue" list and awk program snipped]

   Sorry, but I can't help but chuckle when I read this message. :-)

   How can you tell who's clue?  Also, there are _a lot_ of netrekkers
out there that are decent.  If you're going to make a script, you must
include an up-to-date database of players and if it's not written in C
I doubt it's going to be fast.  There's also a chance that you'll miss
some clued but not well-known players (closet netrekkers? :).
Plus, who will approve the list of "clues"?  I can see this as a problem
when everyone from CMU to Berkeley will start flaming each other on who's
better.

   "Clue" is a tough word to define.  IMO, everyone's encouraged to join
INL teams to find the source of clued-players.  There will be plenty of
scrimmages to get you netrekkin' through the week(s).

   The buzzword that I like is "honour".
--
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
From: mcn@cwru.edu (Michael C. Neuman)
Newsgroups: rec.games.netrek
Subject: Re: Another Clue game, and weeding clue from non-clue
Date: 16 Dec 1992 03:20:06 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Distribution: world
Reply-To: mcn@b62103.student.cwru.edu
NNTP-Posting-Host: b62103.student.cwru.edu

In article <bcwc03D5c3vw00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy  
McFadden) writes:
>In article <srt.724439013@sun-marino> srt@aero.org (Scott "Ph.D." Turner)  
writes:
>>sl7sg@cc.usu.edu writes:
>>>What if there was a metaserver port, that only showed clued servers.
>>>The only way you could get this port address, was by some undercover
>>>e-mail or something.
>>
>>There already is such a port.
>
>Yup.  It's port 23 on aero.org.

  No, no, Andy. You're confusing that one with the 'lack-of-clue' port.
The clue port is 19 on aero.org. *NOTE* you must have the secret decoder
program that takes every nth character of output and puts it into a file
for later processing with an Enigma-like decoding scheme.
  If you'd like a copy, send mail to: fadden@uts.amdahl.com. He maintains
the software, and would be happy to mail people a copy if you send him
proof of clue. (200 words or more describing various netrek situations, and
what you do in them).
  Do NOT send mail to me! I'm not allowed to give out the software, only Andy.

-Mike Neuman (Guru)
mcn@b62103.student.cwru.edu
mcn2@po.cwru.edu   <- Use this for the next month or so.
From: rmk@baal.unh.edu (Robert M. Kenney)
Newsgroups: rec.games.netrek
Subject: RSA: replacement key for vax ultrix client
Date: 13 Dec 1992 02:03:34 GMT
Organization: MIS Service Center, UNH, Durham, NH
Distribution: usa
NNTP-Posting-Host: baal.unh.edu


	A replacement RSA key and client for VAX Ultrix 4.1 have been
   downloaded to pittslug.sug.org.  The previous versions didn't perform
   authentication properly.  The new version of the client also supports
   the old style authentication via "-o".

	Those server admins who've implemented RSA are requested to reload
   their VAXUltrix key with the new version at their convenience.
Newsgroups: rec.games.netrek