HDTenEightyP/NetNews huggingface dataset:
From: rawdon@colby.cs.wisc.edu (Michael Rawdon)
Newsgroups: rec.games.netrek
Subject: Re: Hints for Beginners
Date: 4 Sep 92 15:00:50 GMT
Reply-To: rawdon@colby.cs.wisc.edu
Organization: University of Wisconsin Computer Sciences Dept., Madison, WI

In <Uedl0RW00Vp6MSRExF@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>Robert Hill@norman.VI.RI (225)
>> > 	I) You are more likely to get the kill if you uncloak in front of  
>> the enemy.

>> You are also much less likely to kill him.

>	You confuse me, Rob.  I said you were more likely to kill if you
>uncloaked in front of the target, and you then said that I am "also"
>*less* likely to kill.  I've found that if I uncloak behind, or even to
>the side, I tend to get pummelled with torps and die.  If I uncloak in
>front, I pummel my target with torps, and turn off my shields to die.

My (limited) experience is that you are more likely to kill him yourself, but
also more likely to *get killed yourself* (since you are very vulnerable
while you uncloak).

I've found that I have the most success with that strategy when the person
I'm chasing (while cloaked) is distracted by something else (say, one of my
teammates on the other side of him from me).  It's tough to fight two enemies
and dodge torps from two sides (especially when some are at point-blank range)
at the same time.

I've found that ASes are nice for the uncloak-and-kill strategy since:

1) They don't use as much power to cloak;
2) Their torps travel faster than other ships', so they can pound torps into
   the enemy blindingly fast at point-black range, and
3) They have huge hulls (can overal absorb about 30% more damage than a CA)
   and thus can take more torps (barely) than most other ships in the game.

This makes this a good strategy for ASes looking for their first (or second)
kills, so that they can carry troops.  I it fails, you haven't lost much
(and at worst you may have crippled your enemy).

-- 
Michael Rawdon				 rawdon@colby.cs.wisc.edu
University of Wisconsin Computer Sciences Department, Madison, WI

The government - it's not just your Big Brother, it's that kid down the block
who likes to beat you up and take your lunch money.
From: chris@pigiron.engr.wisc.edu (Christian Rohrmeier)
Newsgroups: rec.games.netrek
Subject: Metaserver
Date: 2 Sep 92 21:16:24 GMT
Organization: U of Wisconsin-Madison College of Engineering

Hi kids....

So, can some one tell me which port you ARE suposed to telnet to
on sickdog??? It USED to be (less than 3 weeks ago) taht:
telnet sickdog.cs.berkeley.edu 2520
would work. No More!

-Xavius
From: harris@epcc.ed.ac.uk (T J Harris)
Newsgroups: rec.games.netrek
Subject: UK Players?
Date: 1 Sep 92 12:44:46 GMT
Organization: Edinburgh Parallel Computing Centre


Anyone out there play in the UK?  I'm new to the game - but I've
been bored playing by myself - and have rarely seen other people on the
UK server (the only one I know - that is).

If you play in the UK could you please write me - I'd be keen on getting
into some games!

Cheers,


Tim Harris
From: bdhall@beggs.ecn.purdue.edu (Brian D Hall)
Newsgroups: rec.games.netrek
Subject: Re: 3rd space guardian robots
Date: 28 Aug 92 14:46:17 GMT
Organization: Purdue University Engineering Computer Network

In article <lyodav.714977954@vincent1.iastate.edu> lyodav@iastate.edu (Sun God) writes:
>me on there. I've got this new idea for a rating scheme....
>   Ok, here it is: 
>Offense: stays the same

good

>Planets: Stay the same, but 1/2 credit for neut, 1/2 for take

great

>Bombing: seperate the married cousins, ogging and bombing. This would only
>   include armies bombed. Credit would be given for reinforcing a friendly
>   planet up to 4. (clever eh?)

I don't like this last part.  I think it will introduce another kind of scum --
  the "I'll follow the SC bombers around with armies so that when they bomb a
  planet down to 2 or 3 I'll just put down another army or two and get
  rewarded."  How about a reward for reinforcement when a planet is at 1 or
  maybe 2 armies.

>Defense: Is changed from the current meaningless stat to the # of armies 
>   destroyed on enemy ships. Is weighted to a factor of 1/2. Is weighted this
>   way so that about 3 armies must be ogged to give the same credit as for
>   one planet, which is perfect since the average planet take uses 3 armies.

wonderful


   DarkHorse
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: 3rd space guardian robots
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Fri, 28 Aug 1992 15:18:43 GMT

In article <1992Aug28.144617.18242@noose.ecn.purdue.edu> bdhall@beggs.ecn.purdue.edu (Brian D Hall) writes:
>>Bombing: seperate the married cousins, ogging and bombing. This would only
>>   include armies bombed. Credit would be given for reinforcing a friendly
>>   planet up to 4. (clever eh?)
>
>I don't like this last part.  I think it will introduce another kind of scum --
>  the "I'll follow the SC bombers around with armies so that when they bomb a
>  planet down to 2 or 3 I'll just put down another army or two and get
>  rewarded."  How about a reward for reinforcement when a planet is at 1 or
>  maybe 2 armies.

I think that this would be a pretty desperate way to scum DI.  First, scout
bombers only knock them down to 4 a big chunk of the time.  So, if you were
following them around, you'd be earning a lot less DI than you would if you
were SC bombing (which ain't a lot to begin with).  Besides, a scum with kills
and armies is going to try to scum planets, which are worth a lot more to his
stats. 

	Entropy
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Fall teams
Date: 30 Aug 92 20:27:29 GMT
Organization: School of Computer Science, Carnegie Mellon

Tom Holub writes
> In article <17pjcnINNndp@agate.berkeley.edu> ken@haas.berkeley.edu  
(Kent) writes:
> )
> )	How many teams have signed up for the fall semester?

> )	Also, does it look like a non-CMU team will win the championship?
> 
> Depends which side of the fence you're on.
>  -Mojo
>  Captain, Golden Bears


I'm not sure who will win.  The new berkely team looked formidable the  
other day.  CMU will have at least 2 competitive teams for the  
championship.  I expect some strong at large bids for the championship.   
Summary:  I think it is CMU's to lose, but anything can happen.

Rob

-of course, i'm from CMU, and I wouldn't like to bring up
the arrogance thing :-)
Newsgroups: rec.games.netrek
From: provench@vlsi.polymtl.ca (Michel Provencher)
Subject: Re: UDP performance criteria
Organization: Ecole Polytechnique de Montreal, Canada
	<fdEy03sb69d=00@amdahl.uts.amdahl.com>
Date: Wed, 26 Aug 1992 19:58:16 GMT

In article <fdEy03sb69d=00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:


   In article <1992Aug23.103151.8915@news.cs.indiana.edu> mvanheyn@whale.cs.indiana.edu writes:
   >Worf:	Oops, we're not bombing.  Re-sending bomb packet...
   >Riker:	No, dammit!  Re-Energize!

<... stuff deleted>

   Of course, this only happens when you hit 'b' and then 'x', and the server
   doesn't get the "you are bombing" packet back before it gets the "please beam
   down" packet.  Rare, but not unheard-of.

   Of course, I usually slam the "beamdown" key about 20 times anyway just to
   be safe...

I just hold the "b" key for a few seconds and let the auto-repeat
do the talking.  I do the same with the x key.  I am nuts or what?

BigBoy


Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 23 Aug 1992 20:32:28 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Official NBR proposals

	Currently, the server allows one to det your own torps one at a time. 
It is the client that dets all at once.  The only effect that this has
is that 'borgs can gain an advantage by detting only those torps which
would miss.
	Likewise, it is the client which determines that a ship my not det it's
own torps after it is dead.  A borg may also gain a advantage here,
being able to det it's own torps even after it is dead.

	I officially propose that SERVER only allow detting all 8 torps at
once.  This should have no effect on non-borg clients.

	I also officially propose that the server not allow a dead player to
det his/her own torps.

ZZnew guy
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Hints for Beginners
Date: 3 Sep 92 17:59:52 GMT
Organization: School of Computer Science, Carnegie Mellon

ZZnew Guy writes
> 	I'd like to add to Bert's comments on Ogging.
> 
> 14) 
> 	I) You are more likely to get the kill if you uncloak in front of  
the enemy.
> 
> ZZnew guy

You are also much less likely to kill him.

Rob
Newsgroups: rec.games.netrek
From: cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee)
Subject: Re: AA vs RankScum, kinda
Organization: University of California, at Berkeley
Date: Sun, 30 Aug 1992 23:35:35 GMT

In article <EecH4Fq00VBBIGbW5=@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>	Well, RankScum and AA met again, sort of.  In fact, each team had only
> [...]
>
>Final score 
>AA 18
>RS 1
>indi 1

I am surprised that RS was nearly genocided considering that their
first game went to overtime.  Might it be that Stiletto and his
comrades were emotionally drained after the heartbreaking loss to GB
Friday night?


- Iolo the Bard
Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: What would you call...
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Wed, 2 Sep 92 20:47:49 GMT


Make peace with your makers, and prepare to die.  The Crowbar has returned,
and short shall be the days of all those who stand in its path.  We're here
to once again sow your fields with salt and this time we're more than
Angry, we're just plain Mean.  Say goodbye to your wives and wave to the
kids, and then off to battle go.  Don't forget to draw up your wills first,
of course.  Nothing will save you now.  Prepare to watch helplessly as your
ship icons, your army icons, and your planet icons turn white with fear and
then become yours no more.  This is the team to answer that age old
question, "Just how good can an At Large team be?"  The answer is, to
borrow a phrase, "Better than You."

Announcing the team with no name:
---------------
Hector
sunscreamer
Wreck
FreeKill
FillInTheBlank
bav
Washout
Streaker
MUCUS PIG
Quovadis
Gadfly
Red Shirt
rjones
Lance
---------------

If you're into being on the receiving end of 15-minute genocides[TM], drop
me a line, and we'll set up a scrimmage.  We'll understand, of course, if
you're a little scared.  We would be, except we're just too good.


hugs,
rjones
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: 3rd space guardian robots
Date: 26 Aug 1992 03:14:08 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <BtJFxz.Gws@usenet.ucs.indiana.edu> ahabig@bigbang.astro.indiana.edu (Alec Habig) writes:
)
)This sounds like too much of a deus ex machina to me.  Making it harder to scum
)3rd space is a good idea - just banning it is more than a little cheesy.  The
)more options open the more clever strategies can be developed/countered.
)Making some options harder than others is good, but eliminating them altogether
)seems to be a pretty wimpy way out.

There is nothing 'clever' about taking undefended planets.  
 -Tom
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 31 Aug 1992 20:18:17 -0400 
From: David Reeve Sward <dsa3+@andrew.cmu.edu>
Subject: Re: Fast message system ideas

Excerpts from netnews.rec.games.netrek: 31-Aug-92 Fast message system
ideas by Leonard Dickens@mimsy.um 
>        %n.x,y  x and y location (kinda useless, but fair)

How about %n.p - nearest planet?
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: playing with extreme lag
Date: 27 Aug 92 01:34:01 GMT
Organization: School of Computer Science, Carnegie Mellon

Danny Yee writes
> In article <BtIAHL.8H1.1@cs.cmu.edu> hde+@cs.cmu.edu (Herbert Enderton)  
writes:
> >Yes, in a match against a French team (played at a server in France) we
> 
> OK!  Are there eight of you brave enough to take an Australian team on  
on
> one of our servers? 
> 
> Mwahahaha! 
> 
> We need to get NASA to put a server on one of the satellites so we can  
have
> evenly matched lags :-)
> 
> Danny.

Sumary of playing with extreme lag:  don't.  You won't enjoy it and you  
are hurting your team.  Quit out and have some fun playing somewhere else.

My fall INL team will play the australieans at some future date.

Rob
aka Spaceace!
From: rone@usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: What the hell!!!!
Date: 3 Sep 1992 21:02:38 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: sal-sun68.usc.edu


The network is REALLY wierd.  I've been getting tons of "unknown packet types"
whenever i play elsewhere than calvin, and today netrek dumped core on me
twice.  Why does netrek dump core?  Why am i getting so many unknown packets?

HELP! can't even play a decent hockey game w/o having it die... :-(

5150
From: mvanheyn@silky.cs.indiana.edu (Marc VanHeyningen)
Newsgroups: rec.games.netrek
Subject: Re: NBR client status?
Date: 24 Aug 92 00:08:17 GMT
Reply-To: mvanheyn@whale.cs.indiana.edu
Organization: Computer Science Dept, Indiana University
X-Quoted: 43%

Thus said beorn@elk.Berkeley.EDU (Beorn Johnson):
> [numerous ideas, mostly good ones, deleted ]
>	better keymap notation, something like:
>		<space> clear-info,shields-up,warp-max,cloak
>		T	torp,phaser
>		f	torp

Hmmm.  Being able to make one keystroke do multiple actions was
discussed a while back, and I seem to recall the consensus that it's a
borgish mod.

>	I assume the NBR client will know about the metaserver.

Don't see why the code needs to bloat the client even more.  Have a
metaclient front-end, like xnetrekm.

>	Need to be able to set a "on watch" mode, such that when my alert
>	status changes from green (_or_ I take any damage) I get a loud
>	triple beep and if the game is iconified it automatically uniconifies.
>	This is so I can pizza-/news- scum with impunity :-) .

Great idea. :-)

-- 
Marc VanHeyningen     mvanheyn@whale.cs.indiana.edu     MIME accepted
{ x Mostly Harmless | x >= Ensign ^ x <= Commodore }
"Real Klingons do not raise sheilds when attacking.  We prefer to
 feel the honor of battle directly on the hull."
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: at large teams
Date: 2 Sep 92 18:06:29 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

dtabb@ecst.csuchico.edu (Don) writes:
>I have a number of questions.

I have a number of answers.


>1:  Are we going to have a at-large-leage AND
>    and an on-site-leage?

No, unless a rival league to the INL is formed, or the attitudes of
some INL council members change drastically.  I would forecast that
the International Netrek League will continue to admit all teams and
to schedule mathes, regardless of ability, for the foreseeable future.
There are no plans to form more than one league for the fall INL season.


>5:  And if we do have 2 leagues, when are the official
>    games going to start?

There will not be two leagues, but it appears that INL entries will
close mid-September, and the first game deadline will be near the end
of September.

- Gamera
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Sturgeon...
Date: 31 Aug 92 20:26:23 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Aug31.120031.2708@coe.montana.edu> osyjm@cs.montana.edu (Jaye Mathisen) writes:
>
>
>Does anybody play on sturgeon?  I gave it a whirl last night...
>
>Hated it.  The mods are cool, but the only real ship to play is a BB, with
>the phasers that reach across the galaxy.

Nah.  Get in a DD, and fire at somebody a screen width away.  You do about
10 points of damage per shot, and you can recover fuel more quickly than
the other guy while dodging his torps.  I got snuffed a couple of times like
this before I learned to just run when my shields dropped.

Can't say I like it much.  If you think humans are bad, just try to kill a
robot with unlimited fuel...

> Jaye Mathisen, COE Systems Manager                (406) 994-4780

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: earharta@sdsc.edu (Alan Earhart)
Newsgroups: rec.games.netrek
Subject: What's with Calvin??????
Date: 26 Aug 1992 03:56:47 GMT
Organization: San Diego Supercomputer Center @UCSD.
Distribution: world
Reply-To: earharta@sdsc.edu
NNTP-Posting-Host: sluggo.sdsc.edu


Why has Calvin been so laggggggggged the last couple of
days?  I know lag is part of the game but pleaze........!
I've only been playing for a few weeks so maybe I just started
playing on it during a magical, not-so-lagged period.

Alan
lunch meat
From: horde@reed.edu (Mr. Heiji Horde)
Newsgroups: rec.games.netrek
Subject: Re: Poll:  Would you run an INL server for the upcoming season?
Date: 26 Aug 92 18:04:15 GMT
Article-I.D.: reed.1992Aug26.180415.4150
Organization: Twisted Genius Rehabilitation Center, a Division of MHE

In article <1992Aug26.015255.23956@coe.montana.edu> osyjm@cs.montana.edu (Jaye Mathisen) writes:
>Conducting a little poll.
>
>How many of you would consider running an INL server for the upcoming season?
>...
>You should be fairly well net-connected.  ie, if you're behing a 19.2 k link,
>forget it.

Well, since you only set a limit on 19.2K links, I could always set something
  up behind our 56kb. Yeah, that'll teach you how to play with lag.
Yeah, that's the ticket. :) :) :) :) :)

	-KreelScum

===========================================================================
 Mr. Heiji Horde    (Non NeXT mail only please)     e-mail: horde@reed.edu
   All insane acts are done in affiliation with Madd Hacker Enterprises
    The opinions expressed here are stolen from the person next to me.
From: ep1d+@andrew.cmu.edu (Eric Thomas Pronko)
Newsgroups: rec.games.netrek
Subject: Re: Hockey Night
Date: 28 Aug 92 16:12:23 GMT
	<1992Aug28.061507.26425@wuecl.wustl.edu>
Organization: Freshman, Mechanical Engineering, Carnegie Mellon, Pittsburgh, PA

I was on geo1s.mps.ohio-state.edu last night for a while last night
(LeMieux) and loved it.  Thing is, I didn't know it was even happening
until I wandered into the cluster and found JESTER and ryche (ala
Gretsky) playing...I guess I should read r.g.n. more often.  The thing I
want to know is, is this feature only going to be once a week?  That's
too bad...it would be great if there was some server devoted entirely to
it.  :)

Later
Eric
aka the Punisher
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: That old 2-space idea (Re: 3rd space guardian robots)
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Thu, 27 Aug 92 03:18:23 GMT

In article <lyodav.714880705@vincent1.iastate.edu> lyodav@iastate.edu (Sun God) writes:
>[why two race galaxy is good]

You have to remember some of the good things about 4 races.  

SC bombers need fuel.
You can't sneak through 4th space if there's not one there.  
It may be that a galaxy that thin causes claustraphobia.

And possibly some others.  
I've been thinking about them, and ways to fix it with without resorting to
deus ex machina (things like magic neutral planets for the SCs...)

We'll see... Those darn people at work.. they still want me to work...  On
*their* stuff!
--
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (isae@vincent.iastate.edu)
Subject: Re: Doorstop bug
Reply-To: isae@IASTATE.EDU (isae@vincent.iastate.edu)
Organization: Iowa State University
Date: Wed, 26 Aug 1992 05:03:04 GMT

>In <86794@netnews.upenn.edu> botelle@widget.seas.upenn.edu (Justin Botelle)
>writes:

>>Gotta love doorstop.

>>Justin

>>Admiral "Tom is a weenie"
>>Admiral "chi  "
>>Admiral "Spaceace!  "

>	Since I don't scum rank (or is that a euphamism for 'clueless') I saw
>there what I'll probably never see again:  Admiral Cthulhu

>Gotta love it
>Ben

>-----------------------------------------------------------------------------
>Benjamin T. Dehner    Dept. of Physics and Astronomy 
>btd@iastate.edu       Iowa State University 


Sorry for this *late* response to the bug but I was out of town for days
when the weird thing came up.
FYI, that bug started on Aug 15 and I didn't know it until a week after that
when I got back here. Thanks to those who pointed me out about it.
I still keep the backup for .players and .global files as of Aug 14 (one day
before the bug happened) but I couldn't fix the bug until today because I've
been busy with my Fall schedule. (so is the other GOD)
It looks like the .global file was corrupted so everybody had infinite DI
and got promoted after each death.
So, this is FYI that the bug has been fixed and no more fake admirals exist 
there. :-]
And ... sorry for the incoveniences (if any :)

Doorstop new schedule: 
Weekdays: 5pm - 8am.   Weekend: All hours.

PS: I just tested on my chars and they seem to work fine, if you could help
    me test out with your chars, that'd be great. 


-Rony 
 aka Gajah Mada
 isae@iastate.edu
From: davidt@ccwf.cc.utexas.edu (David Teo)
Newsgroups: rec.games.netrek
Subject: New Versions of gfborg 4.1 out
Date: 23 Aug 92 09:50:17 GMT
Reply-To: davidt@ccwf.cc.utexas.edu (David Teo)


The NeXT version and the DEC version of gfborg 4.1 are out.  (I just
sent it in, therefore, you may want to try it tomorrow evening or
later).  The SUN version is still there.
Let me know if anyone else needs any other version to run in their
architecture.
My email addr: davidt@cs.utexas.edu

Newsgroups: rec.games.netrek
From: haefner@IASTATE.EDU (Ralph I Haefner)
Subject: Re: TBird
Reply-To: haefner@IASTATE.EDU (Ralph I Haefner)
Organization: Iowa State University
Date: Tue, 1 Sep 1992 17:45:20 GMT

In article <u40cqB2w165w@heroes.UUCP>, yap@heroes.UUCP (Yap Yap Yap) writes:
>      I think TBird is a very silly server.  With the jacked up scouts, I 
> can't imagine anyone actually enjoy playing there.  The Galaxy class 
> ships made it worse.  What a keen idea - give the high ranked players
> the best ships...  It *is* kinda fun to go in and just ogg the GA's 
> though.  Is it just a joke server or what??  An attempt at a chaos 
> server??  Product of the mentally disturbed?  :-]

As a former Tbird fanatic who learned to play the game there, i must say 
the galaxy class and scout problems have made it one of the most worthless
servers availible now.  I hate to say it, but it is true.  Another problem is
severe server lag due to a wimpy machine.  

Doorstop used to be much better, but now Gajah has tried some split queue thing
that makes getting a tmode game impossible to get in on, at least ive not 
seen one there the last 4 times i looked.  Hopefully he will read this
(Hi Gajah!) and fix it somehow.

As a ISU player, I hang my head in shame at my treasonous flaming of our two
servers . . .

Tal