HDTenEightyP/NetNews huggingface dataset:
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: F15 Strike Eagle III
Organization: AT&T
Distribution: na
Date: Fri, 9 Oct 1992 19:09:10 GMT

In article <1992Oct8.220642.16812@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:
>In article <1992Oct6.125600.10662@cbnewsc.cb.att.com> opus@cbnewsc.cb.att.com (robin.g.kim) writes:
>>
>>The "autopilot" feature of Falcon 3.0 should really be called the
>>"make-the-computer-fly-my-plane-just-like-it-flies-my-wingmen's-planes-and
>>the-enemy-planes" feature.  Duh!!!

>Sure. We know what it does. What *should* it do? That's the question, kids.
>What it *doesn't* do is what a real autopilot does, which is hold you on
>your present heading in stable flight. There are many ways an autopilot
>can be designed, but the general idea is to just let you take your
>hands of the stick for a minute so you can pick your nose or something.

So you want to trade the current autopilot for a more conventional one?
No thanks.

>So what *should* it do? I'd like to see an either/or option available.
>
>But I *would* *really* *like* to have a 'dumb' autopilot, also.
							   ^^^^
Clearly what you really want is a new feature, which I agree would make
the game more convenient to play.  Don't be confused into thinking that
the two things are closely related just because the same name has been
applied to both!

>Notice how emeny planes NEVER EVER MISS with guns?

They do.  Sometimes I forget to check my six, and my first indication
that I'm in trouble is when tracers from the MiG-19 sitting on my tail
go flying overhead.  I'll admit to never seeing any other aircraft type
miss a shot at me, but then in a turning battle, I don't know if I'm being
fired upon unless I'm hit.  I wouldn't be able to see any missed shots
because I'd be turning away from the line of tracers.

>If you get to closing
>on a bandit's tail, hit auto and you won't either (confession: I've 
>never really done this, so I could be wrong. 8-*.

I've seen computer controlled F-16s and A-4s miss all the time with
gun shots.  They'll often fire off a long burst that completely misses
the target.

>Trouble is, when you hit autopilot, it often wants to do something
>very different than what you want to do. That's why it would be nice
>to have a 'dumb' autopilot.

I just trim the plane and hold down the tab key for the boring parts.
The nose will dip a smidgen every 5-10 miles, at which point I pull up
a bit, then resume tabbing.  Plane flies straight as an arrow, neither
gaining nor losing altitude.  Again, I'll admit that it would be nice
to not have to do this, but is it really that big a deal?  Well, I know
it is for you, so perhaps I'm just overtolerant.

Rob
ihlpy!opus@att.att.com
Newsgroups: comp.sys.ibm.pc.games
From: church@fraser.sfu.ca (Mike James Church)
Subject: Re: Good Sub sims (or any)
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: usa
Date: Tue, 13 Oct 1992 23:27:56 GMT

I caught this thread late, but what about Silent Service?  It's a WW
II U.S. submarine simulator.

I bought the original for the Atari ST and Silent Service II for PC.
My disk for the Atari is about worn out.  Of course it's copy
protected in 2 ways - on-disk and coded pictures in the manual.  

ANYONE WITH A CRACK FOR SILENT SERVICE I FOR ATARI PLEASE LET ME KNOW.
I will be desperate soon.

Both are excellent, though ver II has more varied shipping, a little more
intelligence, and nastier escorts.  It allows an entire career,
although my longest career is a pathetic 14 months.  Maybe I'm too
aggressive.

2 things I don't like:

1.  The zoom feature.  Did subs have zooms on them?  It's more
valuable (and seems more realistic to me) to wait and scout the convoy
before attacking, identifying the "wessels" as they become more
discernable.  Besides, the zoom is not 1X 2X 3X and 4X as it appears.
It's more like 1X, 1.2X, 1.4X, 1.6X.  

2.  A baddie.  Sometimes you detect the enemy WHEN THEY'RE RIGHT ON
TOP OF YOU.  Day or night.  There's no time to think.  They're on you
before you can spit.  Then you die.  I doubt they'd get that close
before being detected.  You can save, however, so if you get screwed
you can load where you were before the GREAT UNFAIRNESS.  Just like in
real life, right?


    _______                                  
   /   _   \_                __                    
 Mike | |__| |__   __ _ ____|  |__       
   |  |  _|     ) |  | / _\ _\    )________________                  
   |  |_|  | |  |/   |  |  (__ |  |    /\     |    |     
   \_______/_|__|_/__|__\____/_|__|__ |  | __ |    |
    church@sfu.ca           |    | \ \    / / |    |
                            |    | /________\ |    |
                            |____|_____][_____|____|
From: gdsmith@nl.oracle.com (Geoff Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Harpoon Screnario FTPs
Date: 7 Oct 92 15:15:55 GMT
Organization: Oracle Europe

There are some Harpoon scenarios at nic.funet.fi in /pub/msdos/games/harpoon. 

On the subject, what are the current versions of the software? I see 1.3 mentioned a lot. Is that the current release and what does it 'give' you over older versions (I have 1.21 ish). How do I upgrade release? 
What is the current version of the scenario editor? (I've got 1.1 or something like it). 

Thanks,

Geoff Smith 
Newsgroups: comp.sys.ibm.pc.games
From: tomra@Lise.Unit.NO (Tom Ranheim)
Subject: *** MS-DOS game for trade ***
Organization: Norwegian Institute of Technology
Date: Tue, 13 Oct 92 11:29:29 GMT

I want to trade "LES MANLEY in: LOST in L.A." (adventure) with one of the 
following games (3.5 or 5 1/4 HD disks):

      	Martian Memorandum (adv)
      	Heart Of China (adv)
      	Another World
      	Fate of Atlantis (adv)
      	Eternam (adv)

LOST in L.A. is complete with box, manual, registration card, etc.

Some info from the box: 
      	5 1/4 (HD) Disks - Requires: 640K, Hard Drive, 10+ MHZ, AT class
      	machines - 256 VGA color - Live video footage of real actors and 
      	actresses (from Playboy!) - Cool animation and character scaling 
      	- Real Southern California locations - Rockin' L.A. soundtrack 
      	with total music & Sound support (AdLib, PC Speaker, Thunder Board, 
	Sound Blaster, Roland MT-32 & LAPC-1) - Recommended for Mature
	Audiences.


---------------------------------------------------------------
Address: Tom K. Ranheim, Bugges veg 5, N-7016 TRONDHEIM, NORWAY
Email  : tomra@lise.unit.no

***************************************************************
*     My mind is like an old-fashioned bear trap:             *
*     rusty, dangerous, hasn't caught a thing in years...     *
***************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: wiggins@oswine.cs.odu.edu (Samuel E Wiggins)
Subject: BattleHawks 1942
Organization: Old Dominion University, Norfolk, VA, USA
Distribution: usa
Date: Tue, 13 Oct 1992 16:11:42 GMT

I'm having a little trouble (I think) with the sound coming from one of my
games.  Just to make sure, though: does BH1942 support AdLib sound?  How
do I access this (I may have missed it but I can't find that section in the
reference manuals; the box says it can use AdLib, though)?  When I play a
similar game (Battle of Britain) the AdLib part works fine.  But I only get 
a low, hissing, drumlike-roll for machineguns and no engine sound in BH1942,
except when I use the PC speaker (then I get everything, albeit at low sound
quality).  So, can anyone tell me what I'm doing wrong (if I am).

Oh, yeah: I'm using a PAS-16 card and as far as I can tell the DMA and IRQ
don't currently conflict with anything (unless the game is changing
something?).  And, I tried using FM.COM before the game.

Any help would be appreciated.  Please respond by e-mail.
From: dpeel@pyra.co.uk (The Nighthawk)
Newsgroups: comp.sys.ibm.pc.games
Subject: captain Comic II
Date: 12 Oct 92 18:07:35 GMT
Reply-To: dpeel@pyra.co.uk (The Nighthawk)
Organization: Pyramid Technology Ltd.


 know it's ancient history but I need some help finishing captain Comic II.

In Techno world how do you kill the end guardian (at the PC.)

In Dream world how do you get through the red and green doors? How do you get
through the first battle behind the blue door without getting shot to hell?

Finally wat do you do with the hammer, the screwdriver, and the green lamp (the one from nature world not the one from the mines)?

Hints would be appreciated but due to shortage of hair now, downright spoilers 
will be acceptable!

Thanks

Dave - Kill an Alien before Supper - Peel

-- 


Cheers,

Dave,

 (aka Nighthawk)


      -m-------  Dave Peel                      email :     dpeel@uk.co.pyra
    ---mmm-----  Security (Nighthawk)           fax   :     (+44) 252 373135
  -----mmmmm---  Pyramid House, Solartron Road  voice :work (+44) 252 373035
-------mmmmmmm-  Farnborough, Hants, GU14 7PL UK      :home (+44) Restricted

Sometimes my mind is full of tranquility, peace reigns triumphant in the
recesses of my conciousness, harmony is prevailent - and then I get drunk...

Don't write, I replie ...?
Newsgroups: comp.sys.ibm.pc.games
From: eda858xsys@vx24.cc.monash.edu.au
Subject: Re: Falcon 3 Instant Action Scores
Organization: Computer Centre, Monash University, Australia
Date: Thu, 8 Oct 1992 08:00:41 GMT

In article <1992Oct6.133018.646@fri.cri.nz>, threadgj@fri.cri.nz writes:
> 
> What are you other Falcon 3 jocks getting for IA scores ?
> 
> I've got mine set on idiot mode (no SAMS, Cadet, Medium weap. etc) and my
> high score is 676415.  Some of the scoring doesn't seem fair though.  You
> get no points for taking out bridges, buildings or bunkers and seem to
> get a lot of points for tanks ?!
> 
> I've managed to get to level 2 quite often.  This seems dependant on the rate
> that you rack up your air kills rather than being related to your current 
> score. Wonder how many levels there are ?
> 
> Comments ?

I think there is a bug in the program. I played in bunny mode blew away 20 - 30
planes and about the same in tanks and scored 14000 next i flew again same
mode! same  day ! blew away 5 planes and 3 tanks and scored 400000 the next
mission was 11000 followed by 500000 what gives?! How is this thing scoring?
Pick a number or something!

Newsgroups: comp.sys.ibm.pc.games
From: cmick@acoma.ucs.indiana.edu (cmick)
Subject: Re: Links at Bountiful Week 1 Results
Organization: Indiana University
Date: Fri, 16 Oct 1992 02:40:38 GMT

In article <Bw6v1F.Htt@usenet.ucs.indiana.edu> mkohlhaa@silver.ucs.indiana.edu (mike) writes:
>Due to myriad problems, I have decided to cancel the Bountiful Open.  I
>apologize for the inconvenience to many of you, but I was running into
>one problem after another, and hosting the tournament was fast becoming
>a VERY huge hassle.  I have had alot of problems dealing with the files
>that I received.  Many of them were problems from the uudecode/encode 
>process.  
>
>Also, it's raining here. ;-)
>
>I again apologize for the inconvenience, but I would encourage anyone else
>with time on their hands to initiate a tourny.
>
>By the way, no flames, especially from the annoying CMICK.
>
>Mike
>
>
>-- 
>
>					-- Mike
>
From: mussher@alsvid.une.edu.au (Mark Ussher)
Newsgroups: comp.sys.ibm.pc.games
Subject: CASTLE WOLFENSTEIN -- FOR SALE (1-6 Episodes)
Date: 15 Oct 92 00:42:44 GMT
Organization: University of New England - Northern Rivers (Lismore)

I am selling the originals of Castle Wolfenstein for $40 Australian (Normally
$70 Australian) Thats ALL SIX EPISODES!.
E-mail me for more info.
mussher@alsvid.une.edu.au
-- 

+-----------------------------------------------------------------------+
|    Mark A. Ussher              Internet:  mussher@alsvid.une.edu.au   |
|    University of New England, Northern Rivers (Lismore) NSW Australia |
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: MM4:Tomb of Terror Question...
Originator: smintz@alamo
Organization: Intel Corporation
Date: Mon, 12 Oct 1992 22:53:59 GMT


Has anyone been able to get into the safes in here, that always say your hand
passes though them as if they were an illusion...
Stephen
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: PKZIP?! Help! I'm confused!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 8 Oct 1992 08:34:07 GMT

Where in internet can we find PKZip 2.0+++?

Can anyone give me an ftp address where I can get the real PKZip 2.0+++,
rather than the hacked PKZip 1.93A? Please? Pleeeuzeee?

If not, can someone who lives near PKWare, in the US, please phone them
or something to get it into an FTP site? I live in Singapore, and it
costs me US$10 every 3 minutes or thereabouts, so I think it's better if
someone near calls.

Thanks a million. May your god give you enough virility to sire a
thousand children!
From: spectatr@milton.u.washington.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Whats the scoop on Origin??
Date: 9 Oct 92 15:50:35 GMT
Article-I.D.: u.1992Oct9.155035.3214
Organization: University of Washington, Seattle

In article <81328@ut-emx.uucp> baylor@ccwf.cc.utexas.edu (Baylor) writes:
>>Strike Commander IS STILL being produced.  However, it is the producer
>>which is delaying it cuz he hates the engine not once, not twice, not thrice,
>>but 4 times!  Feb, 1993 is the due date for now.
>
>       You're kidding me! I have several friends working on Strike
>Commander (they all got free Segas when EA bought them out), and to
>my knowledge, no one to very few have quit, all the major programmers
>are there, and the date wasn't as far as i know pushed back - they're
>already writing the extension modules/game packs already!
>                                                       - baylor

Urk...  Did Electronic Arts >>>REALLY<<< buy out Origin???
Newsgroups: comp.sys.ibm.pc.games
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Subject: Re: F15 Strike Eagle III
Organization: Cyberian Air Force
Distribution: na
Date: Thu, 8 Oct 1992 22:06:42 GMT

In article <1992Oct6.125600.10662@cbnewsc.cb.att.com> opus@cbnewsc.cb.att.com (robin.g.kim) writes:
>
>For crying out loud!  I thought this issue was so obvious that it didn't need
>to be stated, but apparently it does.
>
No, it doesn't, but...

>The "autopilot" feature of Falcon 3.0 should really be called the
>"make-the-computer-fly-my-plane-just-like-it-flies-my-wingmen's-planes-and
>the-enemy-planes" feature.  Duh!!!  Also, I guess I should add (since
>the manual doesn't explicitly state it) that you do not HAVE to use the
>autopilot when you play.  Really.  I've played for literally hours on end
>without using it.  In fact, I'm not really sure what key it is!  Amazing!
>
Sure. We know what it does. What *should* it do? That's the question, kids.

What it *doesn't* do is what a real autopilot does, which is hold you on
your present heading in stable flight. There are many ways an autopilot
can be designed, but the general idea is to just let you take your
hands of the stick for a minute so you can pick your nose or something.

So wha *should* it do? I'd like to see an either/or option available.
I like having a smart autopilot, which has saved my life many times
in situations where I have become disoriented. I also like to see 
what smart autopilot can do, and have been known to let it fly a whole
mission for me (because I need a break and want to get thru a mission
which doesn't look exciting..). I've seen autopilot get a >275,000
score in instant action.  The autopilot you get in Falcon appears to
be just the same AI that controls all the other AI piloted aircraft
in the game. I guess I just appreciate its intelligence...

But I *would* *really* *like* to have a 'dumb' autopilot, also. Map
it to shift-a


>Hoi is probably thinking at this point that real planes don't have this
>feature.  Correct!  They also don't have "pause" buttons and pull-down menus.
>Spectrum Holobyte put it in because they thought it would be useful to at
>least some people, and they were right!  People who have trouble in tough
>dogfights can use it to help get them out alive, and people who don't
>(like Phat?) can use it when nothing's around to keep the plane on course,
>just like a real autopilot (<- N.B. no quotes this time).  I've used it
>to learn how the computer pilot flies, to see if I could pick up some
>useful tactics.
>
Notice how emeny planes NEVER EVER MISS with guns? If you get to closing
on a bandit's tail, hit auto and you won't either (confession: I've 
never really done this, so I could be wrong. 8-*. Trouble is, when 
you hit autopilot, it often wants to do something very different than
what you want to do. That's why it would be nice to have a 'dumb'
autopilot.

...
-longjohn



Newsgroups: comp.sys.ibm.pc.games
From: yy@stdank.as.ntu.edu.tw (Ching-Cheng  Chen)
Subject: Re: CIV:  how to maintain my level of discovery?
Organization: Subtropical Meteorology Data Bank, Dept. of Atmospheric Sciences,
X-Newsreader: Tin 1.1 PL4
Date: Sun, 11 Oct 1992 09:30:45 GMT

	I think the best way to acquire any knowledge is exchange it
with other country, and develop the knowledge that other country not
research. Then you can change it to others. And you can have more
tax rate or luxury rate to satisfy your people.

							Y.Y.
					yy@stdank.as.ntu.edu.tw
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Thanks to everyone who emailed me encoded wolf's ep. 1-6!!
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 8 Oct 1992 06:59:56 GMT

rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge]) writes:
>Hi, I have to post this here because I don't have the time to reply
>to all of you who were kind enough to mail me wolf3d episodes 1-6.

If you use them please have the decency to send a check to Apogee so
that Id gets their share.
-- 
Always obey your superiors - if you have any. -- Twain
Newsgroups: comp.sys.ibm.pc.games
From: tpv@sequent.com (Tom Vickory)
Subject: Quest for Glory I : hint needed
Organization: Sequent Computer Systems Inc.
Distribution: na
Date: Sat, 10 Oct 92 01:41:02 GMT

I need a small hint for "Quest for Glory I". 

How do I deal with the "3 Stooges" once I've secured myself
inside the hall in the brigands fortress ? I don't seem to
have much time to do anything, and can't seem to cut the rope
holding the chandelier.
Thanks.

Tom Vickory
tpv@sequent.com

Newsgroups: comp.sys.ibm.pc.games
From: kbos@carina.unm.edu (Kurt "Some Guy" Bose)
Subject: Re: Cracked, Hacked, or Freebies???
Date: Thu, 15 Oct 92 04:20:33 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Oct14.004152.19078@ultb.isc.rit.edu> amm1428@ritvax.isc.rit.edu writes:
>I'm new on this system, I'm curious if anyone knows where I can find or
>receive Cracked or Hacked games? What do I do to get them? Where do I find
>them? The reason I'm asking is that my friend from another college told me 
>that its available on some nets. So I m putting in my question to anyone who
>might be available to help me. Thank you.
>
>						Anthony

Well, the etarip site is down, thanks to Dan "Blabbermouth" Barrett, so I can't
help you.  Look in comp.sys.amiga.games or c.s.a.advocacy, though; I think Dan
had some information about a couple of etarip mirrors (I think the closest one
was in Finland...), and ways to get the hacked software (complete with docs)
via mail.  Check out his posts in c.s.a.a for more details.

No e-mail to me, thanks; let that jerkoff Barrett spoil it for you.

-- 
Kurt Bose (as in Daisy, not Rose) * kbos@carina.unm.edu * Make outs, not walks!
Keeper of the R.S.BB FAQ, and Junior Stathead {tm} * Maintainer, R.S.BB Archive
Be kind. Don't flame the mediots. * Look, stupid comments are funny!'-R. Lustig
I'd rather see Doug Dascenzo pitch than suffer through John Burkett's batting..
From: sfield@ocf.berkeley.edu (Stephen M. Field)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld
Date: 9 Oct 1992 05:03:46 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu

In article <1992Sep16.161100.18413@netfs.dnd.ca> bvan@ncs.dnd.ca (Bryan Van Blaricom) writes:
>In article <1972@grivel.une.edu.au> pkent@neumann.une.edu.au (Phillip Kent) writes:
>>Just wondering.
>>Does Ultima Underworld require a 386DX or will it run on an SX.
>>
>>Thanks in advance: )
>>
>>Phill
>>email: pkent@mihi.une.edu.au
>
>   I've seen it running very slowly on a 386SX/25, and quite acceptably on
>a 386SX/40.

Very slowly on a 386SX/25 ? ! ?

That's what I'm running it with and it speeds along quite nicely
thank you very much.

Ultima 7 is VERY slow, though.

Steve

Newsgroups: comp.sys.ibm.pc.games,comp.sys.mac.games,comp.sys.amiga.games
From: agiles@ringer.cs.utsa.edu (Andrew S. Giles)
Subject: Re: Bane of the Cosmic Forge - Help! - Spoilers
Organization: University of Texas at San Antonio
Date: Wed, 7 Oct 1992 22:57:36 GMT

In article <9228110.19903@mulga.cs.mu.OZ.AU> tsl@cs.mu.OZ.AU (Tim Leask) writes:
>I've been stuck for sometime now and so am appealing to the net for help.
>Part of the problem is that I don't have any problem to solve !
>I'm just wondering around hoping to find something that I missed.
>Spoilers follow.
>
>Here's what I've done so far.
> - Crossed the chasm
> - Fixed the catapult
> - Lowered the drawbridge
> - Released the wizard
> - Found what was left of the treasure
> - Killed the rock guardian and got a single ruby eye for the skull door.
>
>Special Items I haven't used yet (from memory)
>  King's Diary
>  Wizard's Ring
This is the key.  remember down the towe4r in the castle, there are 3 gates.
this ring when used on one of the gates(I think it is the first one but I
forgot exactly) will open up the gate and allow the game to unfold REALLY fast)
I was stuck in the same place for ages.
>  Bag of Sand
>  Dagger of Ramm
>  Skull Dagger
>  Goat's Mask
>  Wine Bottle
>  1 Key of Spades (used one already)
>
>The only door I can't get through across the chasm is the gate in the pyramid.
>The one with the face that looks familiar.
>
>I also went all the way down the corridor with the boulder trap ala Raiders
>but didn't find anything here. Did I miss something here.
>
>I had some baubles&trinkets but gave those to the Smithy.
>
>I talked to Snake/Aprentice Wizard but didn't find out much from him.
>
>My guess is there must be a place where I have to put the bag of sand to get 
>some object (an idol perhaps? - follows from Raiders analogy) but there doesn't
>seem to be anywhere that is appropriate. I've mapped out nearly the whole of
>the area I can get to, with the exception of about 10% of the Dwarven mines.
>I've been reduced to aimlessly wandering the dungeons in hope of
>discovering a secret door or button I've missed.
>Any hints or help will be greatly received, this game is slowly driving me
>crazy.
>
>Cheers,
>Tim
  Thata about all that I can suggst w/out recalling all of my chars and 
starting over again. Beaten the game early this year(like feb.) Good luck..
You can mail me with more questions at agiles@lonestar.utsa.edu.

				GOOD LUCK
					Andrew
Newsgroups: comp.sys.ibm.pc.games
From: moore@iastate.edu (Brian J Moore)
Subject: Re: Xeen bugs
Organization: Iowa State University, Ames IA
Date: Thu, 8 Oct 1992 21:09:47 GMT

In <Aep61Gu00WB88YXkN7@andrew.cmu.edu> Tony Niderost <tn10+@andrew.cmu.edu> writes:

>Well, just got finished talking to New World Computing's tech support.
>You cannot run Smartdrive 4.0 with Clouds of Xeen because it damages
>the save game files. If you ran smartdrive and got a good game going, you
>might as well disable smartdrive and start over. They blamed it on
>Microsoft, and now 10 hours of building up my characters is shot.

I'd blame it on their failure to test a configuration with a disk cache.
Since it comes with DOS, I'd imagine many people are using it... enough
to warrant testing it.

-- 
   ________________________________________________________________________
  /                                  /                                    /
 /  Brian J. Moore                  /                  moore@iastate.edu /
/__________________________________/____________________________________/