HDTenEightyP/NetNews huggingface dataset:
From: Brian_Mury@amusers.UUCP (Brian Mury)
Newsgroups: comp.sys.amiga.games
Subject: Re: : F-18 Interceptor - Last Mission
Distribution: world
Date: 26 Aug 92 13:26:09 PST
Organization: The Amiga Users Group of Victoria BC

 MB> When you said (in comp.sys.amiga.games) that you had done the last
 MB> mission on
 MB> F-18, were you talking about the Sub Carrier one.
 MB> If so did you destroy the carrier ? How ?

 MB> I love the game but can never complete the Sub mission ???

To the best of my knowledge, the sub can not be destroyed. The only way I
have found to complete the mission is to destroy all the bogeys from the
sub. You will probably have to land on your carrier to rearm at least once.
After shooting down planes for a while, you are told that you have
completed the mission.

-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.games,aus.computers.amiga,aus.games,comp.sys.amiga.misc
From: thom@cs.mun.ca (Thomas Clancy)
Subject: Re: FTP SITES FOR GAME SOLUTIONS
Keywords: amiga,games,solutions,ftp
Organization: CS Dept., Memorial University of Newfoundland
Date: Tue, 25 Aug 1992 18:39:25 GMT

crystal@glia.biostr.washington.edu (Crystal) writes:

>In <10667547.67.714719302@eng2.eng.monash.edu.au> 10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:

>>Hi!

>>I've been poking around the ftp world and have found the following sites
>>do stock solutions to games.  Some are mirrors of the other sites, kind of 
>>chicken and egg situation.

>>All of them carry the IBM game solutions, no amiga stuff... YET!!!


>This may sound like a silly question, but...

>When an IBM game is also on the Amiga, don't they both have the same
>solutions?  (perhaps a keystroke is different, but still, the basic premise
>of the game is there, isn't it?)

It sounded strange to me too... but after a half-second of thought I
realized [I hope] that he is talking about an area for AMIGA exclusive
games. ie: Shadow of The Beast etc; (Though Shadow is available for 
Nintendo and the 64 on cartridge formats) =-)
 
  Personally I'd say just upload them all to the one place, as what fool
  will download a solution to an AMIGA *ONLY* game If they do not have
  the that title =-)

  What should be seperated are the hacks/patchs that run on the different
  machines. 


-- 
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
      __
     ///\Thomas D.Clancy   IN   *Avalon Computer Enthusiasts*    CONTACT
    ///__\(709) 722-9692  CARE     P.O. Box 194 Station C.         OUR
From: jow@hcast.uucp (Juergen Weinelt)
Newsgroups: comp.sys.amiga.games
Subject: Re: Disregard LodeRunner Last
Date: 26 Aug 92 00:52:48 GMT
Reply-To: swb.de!imart!hcast!jow
Organization: Private UUCP Site

In article <1992Aug25.045514.20424@pdnfido.fidonet.org> breaker@pdnfido.fidonet.org (Guy Sisalli) writes:
>In article <Who.2@Im.Lost.Somewhere> Who@Im.Lost.Somewhere (Anonymous) writes:
>>
>>While I am on the subject.... All you that also have a IBM-PC....
>>Is it available on IBM????
>
>You can probably find the ORIGINAL Lode Runner for the PC.
                           ^^^^^^^^
I don't think so. As far as I know there was a C64 version first- or was
that a conversion, too?

-- Juergen

  o  _         Juergen Weinelt, Germany
  | (_) \/\/   UUCP: swb.de!imart!hcast!jow
  '
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gameboy 'Emulator'
Keywords: Gameboy
Date: 25 Aug 92 05:37:43 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <1992Aug25.090345.5482@bas-a.bcc.ac.uk> ccaardp@ucl.ac.uk (Mr Robert D Price) writes:
>What has anyone heard of the Gameboy emulator, tetris only.. I want a copy, but i don't know where i can find one. Anyhelp will be appreciated..
>
>thanx
>

   I have it.  It's pretty good (not an EXACT clone).  They also have
Dr. Mario and Tetris II out... I wanna check 'em out.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Re: Flight Sims Inferior on Amiga?
Date: 30 Aug 92 17:59:38 GMT
Organization: Amiga Network Information Systems

Well, I know my opinion might mean jack shit on this net BUT:
 
        My friend owns a 486/33 with Falcon 3.0  Very cool, very nice. But, I
actually prefer playing Birds of Prey on my stock 500. I like that I can watch
CNN showing a Tomcat landing, then do that. Or a F18 in mid-air refuel, and do
that. I like the variety of planes and weapons, and the dithered planes look
much better from chase plane view than the filled polygons in Falcon 3.0.
        However, dogfights and missions are better in F3, BOP encounters don't
seem to need heat locks. But, point is, BOP is a great FS, stands up with
Falcon in my humble opinion.
 
---------------------------------///
Daniel Drumm                    ///
ddrumm@amiganet.chi.il.us   \\\///
-----------------------------\XX/
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: : F-18 Interceptor - Last Mission
Date: Wed, 26 Aug 92 19:28:34 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <BtJuun.CBz@news.cso.uiuc.edu> sprackle@rel8.ncsa.uiuc.edu (David Spracklen) writes:
>In article <1992Aug25.141040.12387@gserv1.dl.ac.uk>, mjb@gserv1.dl.ac.uk (M.J.T. Bell) writes:
>|> I tried sending to the author of the last F-18 Interceptor message to no avail so...
>|> 
>|> Dear David, (or anyone ???)
>|> When you said (in comp.sys.amiga.games) that you had done the last mission on
>|> F-18, were you talking about the Sub Carrier one.
>|> If so did you destroy the carrier ? How ?
>|> 
>|> I love the game but can never complete the Sub mission ???
>|> 
>|> Help !
>
>
>That's a trick question.  I have never destroyed the rotten thing
>either.  I have even landed on the bugger.  After wiping out the enemy
>squadron, I would just fly around the carrier until the game said that
>I had won.  I wish I knew what triggers the win, but I don't really know.
>Perhaps someone could shine some more light on the subject.
>
>Dave

If you'd read your mission objectives, you'd find that you *don't* need to
destroy the carrier sub (after all, you're just in one lousy plane... hardly
enough to sink a carrier), you just need to damage it. I completed the mission
as follows: Fly up to the thing (low, so I don't trigger a cruise missile launch),
fire a missile at it. If you're rewarded with a column of smoke rising from it,
you've damaged it. Destroy its fighter escort (you may have to return home for
more fuel/ammo... I know I did) and you've won.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Virtual Reality:  'Dactyl Nightmare
Date: 31 Aug 92 00:34:54 GMT
Reply-To: entity@nsq.uucp (cybernetworx)
Organization: NSQ


I asked the guys at the ex how much it costs to rent one of these babies
(since they had a sign saying 'inquire about renting for parties' etc.)  Turns
out they charge $3500 PER DAY!!!  What the hell?!  That's pretty damn steep..
especially considering that you only get 1 machine and you have to play
against the computer!  I could understand maybe $1000 a day, but $3500 is way
overpriced.. especially considering that you can buy the entire kit yourself
for $62,000.  Bleh..  Well, I guess at least you get an amiga 3000 and a TI
board out of the deal :-)

For those people in Toronto anyhow, I was talking to a good friend who is a
good friend of the owner of Funland.  Apparently they are planning on putting
in a virtual reality arcade on their strip (ie Yonge st :-) sometime next
year!
 
BTW, for those who've actually played this game, what did you think of that
stupid tether on the backpack?  That's the only thing that severly pissed off
about the game.  When I'm playing a virtual reality game, I certainly don't
want some stupid cord constantly restricting my movement and reminding me that
I'm not really INSIDE the game :-)  They should have just had a cord hanging
from the backpack to the ground or even infra red or something.  With it
attached to the backpack as it was, it was extremely irritating since you
could never do a quick 360.  In fact I could NEVER really just spin around..
you always had to walk at an angle to get where you wanted.  Dumb!
 
It costs too much too..  ( I paid $7.50 to get into the place, and $10 for 3.5
minutes of actual playtime -- $20 is a bit steep for 3.5 minutes!  Then again,
with bungee jumping you pay $80 for only a few SECONDS worth of action :-) )
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dungeon Master/Chaos Strikes Back/WorkBench 2.0
Date: 31 Aug 92 09:55:20 EST
Organization: Bakers Field BBS

RE: FTL working on a fix to allow CSB to work with WB 2.04......

I don't understand this at all. My CSB works fine with 2.04 - I've already been
through it to the end. Perhaps an earlier versi
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Weapons in BC
Keywords: BC Black Crypt
Date: 1 Sep 92 15:15:53 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <Sep.1.02.15.11.1992.24801@remus.rutgers.edu>, zelek@remus.rutgers.edu (Grey Wolf) writes:
> jim@lillee.cs.curtin.edu.au (Jim McGrady) writes:
> 
> >Hi All
> 
> >I am at the level with the Ram demons in BC and have just found a battle axe.
> >What I would like to know is how this axe compares to my current sword; Demon
> >Dicer. For that matter, I would like to know which of the following swords is
> >best (I dont really like carrying around an armoury shop :)
> 
> >long sword +1
> >Ogreblade
> >HopeBlade
> >Razor
> >Demon Dicer
> >Battle Axe
> 
> 
>    I'm right at the end of that level [trying to figure out a strategy to
> beat the major ram demon at the next lowest level -- anyone have any 
> hints/help?  Mail me, please!] and, to the best of my experimentation, it
> appears that the Demon Dicer is the best weapon of the lot, with that
> battle axe being about the worst.  
> 
The Demon Dicer and Frost Razor are good.  Try to find the STONE MACE
in the Soul Takers domain.  It delivers about 300 hit points per WACK.
It is the best weapon in the whole game.  The next best is the DOOM
HAMMER found on level 13 (purple).  It delivers about 150 HP per WACK.

Monsters NEVER walk thru fake walls.  Create a few fake walls
to improve your chances against the really bad guys.
Organization: The Leader Desslok School of Diplomacy
Date: Wed, 26 Aug 1992 12:08:35 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (High Frontier)
 <1992Aug25.231343.15999@bain3.bain.oz.au>

In article <1992Aug25.231343.15999@bain3.bain.oz.au>, carl@bain3.bain.oz.au
(Carl Sandland) says:
>Garry W Sturgeon CS91 (gsturgeo@cs.strath.ac.uk) wrote:
>> It seems the pressure is getting to Braben. There will be many ideas that
>> will not be featured in the game due to the release date of Christmas. He
>> had plans for huge cloud cities(Empire strikes back) that would allow
>> access to gas only planets, but this has had to be scrapped due to the time
>> left.

>NO NO NO!!!! give the man ALL the time he needs... Why should it be
>compromised
>, why should ideas be scrapped because of deadlines..I'm sure that Braben
>could
>find hundreds of publishers only too willing to pick up his game, and give him
>all the time he wants, This game is going to SELL like NO OTHER !!!

I agree 1000 percent! _IF_ all this is true and _IF_ we have gigantic planets
and magnificent detail down to the centimeter level (zoom in on ships and
read warning labels?!) and _IF_ it's got basics as nice as the original Elite
apparently had -- THEN this could be one of the Games Of All Time.

But it shouldn't be rushed! I'd rather wait a few more months and get a perfect
Elite than one that was rushed out the door to make a release date. (*ahem*
*cough* epic *cough* *cough*)

Then again, perhaps an upgrade to Elite 2 could be released a few months
later, nu? This happens all the time in the IBM world (viz. Secret Missions
attachments for Wing Commander, Fighting Tigers add-on for Falcon 3.)

...and so therefore it probably won't happen, just out of sheer cussedness.

I really hope Elite 2 is hard-disk installable. At least we know it runs on
a 68030 machine!

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
       DISCLAIMER: If it ain't money, Penn State doesn't care about it.
   "Ladies and gentlemen, I've suffered for my music! Now it's your turn!"
Newsgroups: comp.sys.amiga.games
From: rcormac@occs.cs.oberlin.edu (Cormac (Xbattle -rcormac) Russell)
Subject: Re: Bloodball
Organization: Oberlin College Computer Science
Date: Tue, 1 Sep 1992 21:53:11 GMT
X-Posted-From: occs.cs.oberlin.edu
X-Posted-Through: sol.ctr.columbia.edu

Did you make sure you got the file bloodball1.lha off of wuarchive?
bloodball.lha was corrupt... The uncorrupt version works just fine on
my Amiga 3000 running 2.04..
   Cormac
--
Retch The Grate aka Cormac Russell    Amiga, The Computer for The Creative Mind
                      rcormac@occs.cs.oberlin.edu           
(minimalist sig)
From: ericj@hwcae.Honeywell.COM (Eric Jacobsen)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Halving sample speed while keeping pitch
Date: 28 Aug 92 16:29:13 GMT
	<1992Aug26.134200.27011@vlsi.polymtl.ca>
	<ERICJ.92Aug27101148@lagos.cfsat.Honeywell.COM>
	<1992Aug28.022825.13059@vlsi.polymtl.ca>
Organization: Honeywell, Air Transport Division; Phoenix, AZ

In article <1992Aug28.022825.13059@vlsi.polymtl.ca> sevigny@vlsi.polymtl.ca (Benoit Sevigny) writes:


   I agree that there might be a continuity problem.  I think it could be
   solved by transforming (whatever transform) every point to its frequency
   domain and then by averaging each component over a segment corresponding to
   the transposition factor (e.g. 768pts/1024pts for 0.75 factor) before you
   transform the data back to its time domain.  I think this should result in
   a more continuous wave at the expense of processing time, of course!

Another possibility is to use a DFT (or DHT) of the entire input sample,
upsample the frequency domain stuff to the desired length, and then IDFT (DHT)
it back to the time domain. I think this fixes the discontinuity problem.

BTW, I think this thread has been pretty interesting. I wonder if the
original poster is getting any "added value" out of all this? ;)
--
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
* Eric Jacobsen        Honeywell Inc.                           *
|     1-602-436-3941   Commercial Flight Systems, Air Transport |
* HVN       436-3941   US Mail: P.O. Box 21111, MS 2Q34C1       *
| FAX 1-602-436-1310   Phoenix AZ 85036-1111                    |
* INet: ericj@hwcae.honeywell.com                               *
| UUCP: uunet!hwcae.honeywell.com!ericj@uunet.uu.net            |
* The opinions expressed are my own and therefore better        *
| thought out than my employer's.                               |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
From: tetsuos@vsbbs.UUCP (Sean Langston)
Newsgroups: comp.sys.amiga.audio
Subject: Re: U4ia:  HELP HIM OUT.  SPREAD THE WORD.  SPREAD THE $5.00
Date: 3 Sep 92 22:22:56 PST
Organization: BBS

In article <1992Aug24.150555.58363@cc.usu.edu>, slbfn@cc.usu.edu writes:
>
>Come on guys!  Help U4ia out!
>
>How much time is spent on your amiga listening to U4ia mods?  Probably 80%
>of the time my Amiga is on, it is playing U4ia mods in the background while
>I download, play solitaire, interferon, or whatever.
>
>If everybody that reads this post would send U4ia only $5.00 (Oh hell, we
>couldn't afford that!  The economy is too bad.  I need that 500 penies.
>Yah, tell me about it.) he could be back on track (get it?  track?  Hah!)
>
>U4ia is one of the Amiga's greatest assets.  Don't let us loose him!
>Send him money!  And spread the word.  U4ia is in trouble.  Help him out.
>
>Greetings,
>
>                                                       --Travis Carter
>                                                         slbfn@cc.usu.edu
>
  And I suppose you just sent him $5 too? Or better yet, after the first mod you got from him you sent $5.. Yeah, that's gotta be it, or you wouldn't be advocating all the rest of us spending $5. Then again, I've never heard a U4ia mod... in fact, I have no idea where to get them.. But well.. yeah.

 Call WWWA BBS 408.626.4425.. you have to put 8 commas after the number in the dialing string. Hit ESC when you log on.--------------------------------------
------------------------------------------------------------------------------ Does anyone have any Pocky? I like pocky...
From: shirish@sequoiasequoia.com (Shirish Jamthe)
Newsgroups: comp.sys.amiga.audio
Subject: Info. wanted about CD changers
Date: 28 Aug 92 21:51:10 GMT
X-Newsreader: Tin 1.1 PL3


	Information wanted regarding CD changers 

	Hi,

		I am planning to buy a CD changer and a portable
	stereo system with CD input-line. I you have any information
	regarding these or any pamplets etc. and if you can share that
	to me I would be grateful.

		I have almost nil knowledge regarding CDs so any input
	is welcome.

		I am at shirish@sequoia.sequoia.com . 

--
Shirish x1670
--
Newsgroups: comp.sys.amiga.audio
From: dgc3@ellis.uchicago.edu (milovan djilas)
Subject: Re: Wanted: .snd to .8svx
Reply-To: dgc3@midway.uchicago.edu
Organization: Parts of the University of Chicago
Date: Wed, 26 Aug 1992 11:27:27 GMT

NeXT sound files come in two flavors, linear-16 and u-law (that's
Greek "mu"-law).  There are a number of utilities to convert the
files, depending on which sort of file you have.  If it's linear-16,
you should use either SOX or a program called n2a, which I could mail
to you if you can't find it anywhere.  If it's u-law, use either
ulawto8svx, SoundZAP, or SOX.  You might have to strip off the first
four bytes of a u-law file to get one of these programs to convert it.
Do this with a text editor that reads and writes 8-bit characters,
such as CED or GNU Emacs, or with a stream processor such as
Unix-style "tail".  If you don't have a true Unix-style tail (i.e.,
implementing head-relative and tail-relative tailing of lines, blocks,
or characters) I can send you one.

SoundZAP and SOX are available at finer Amiga FTP sites everywhere.
Check wuarchive or any of amiga.physik.unizh.ch's cohorts.  At
wuarchive, the path used to be /systems/amiga/incoming/audio/* (where
* is some suspicious-looking filename), but it might have since moved
to /systems/amiga/audio/utils or some such spot.

If you use SOX on a linear-16 file, you'll have to strip off the
first 24 bytes of the sound file and convert it as raw 16-bit signed
data.  (SOX doesn't know this format yet on its own.)  You'd then have
to load it into a sample editor and adjust the playback rate to
whatever it should have been.

--dgc
-- 
dgc3@midway.uchicago.edu
You usually don't want to know.
Newsgroups: comp.sys.amiga.audio
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: HELP : CONVERTING MOD.
Organization: Faculty of Engineering, Monash University 
Date: Tue, 1 Sep 1992 00:57:33 GMT

In article <1992Aug30.205732.14980@st-andrews.ac.uk> pac1@st-andrews.ac.uk (Paul Andrew Carey) writes:
>From: pac1@st-andrews.ac.uk (Paul Andrew Carey)
>Subject: HELP : CONVERTING MOD.
>Date: 30 Aug 92 20:57:32 GMT
>I've has MSH for quite a while now and I use that to convert 
>PC format files to Amiga format.
>ie. A mod. that has been pulled through a ftp site.
>But what I want to know is :-
>Is there a program which will let you do the reverse process.
>ie. Take an Amiga mod. and copy it on to a PC format disk.
>
>If you can help mail me or write something in to this newsgroup.
>
>thanks.
>
>-= Paul =-

Using MSH, you should be able to copy any amiga files onto the PC-format 
disk.  You'll have to do a bit of renaming as ibm's don't like big file 
names and more than one "." (full stop).

If you are looking for something to play them on the IBM, I don't 
know of any.

Jim


Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
--------------------------------------------------------------------------
SOCIALIST: someone who has nothing and wants to share it with everyone.
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.audio
Subject: Re: Top 10 Mods
Date: 31 Aug 92 00:47:32 GMT
Organization: Dartmouth College, Hanover, NH

r3kls@VAX1.CC.UAKRON.EDU (Kevin L Sheller) writes:


>     The folks over at Comp.sys.amiga.games have been naming their top 10
>games. I thought maybe we'd like to list our top 10 mods.. Here's my list:

I like this idea!!!

>1. HypnoII          - Zyx
>2. Testink          - Maruku Barunu
>3. Knulla Kuk!      - Moby
>4. Sleezy Bar Blues - U4IA
>5. Focus            - Reverb
>6. Beyond Music     - Captain
>7. FreeGuitar       - ???
>8. Opus2            - Unknown Swedish Artist
>9. Nif-T            - Maruku Barunu
>10. Lotus Turbo 2   - You know, from the game..

Here's mine:

1) Japanese Intentions		- U4ia
2) Don't Say Goodbye		- U4ia
3) Fairy lights			- U4ia
4) Rainy Night			- Moby
5) Creation 2			- unknown
6) Snowland			- unknown
7) Just The Way			- unknown
8) Chicago Song			- unknown
9) Hurricane			- unknown
10) Lonely			- js

As you can see, I am an U4ia fan... I hope he doesn't give up on
music.

Yours Sincerely,
Kelvin

                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
/____________________________________________________________\_____/________\
|  Kelvin    /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)______|
| "Unless someone like you cares a whole |  Do you see a doll? a beast?     |
|  awful lot, nothing is going to get    |                                  |
|  better.  It's not."                   |  There are always more than one  |
|               -- Dr. Seuss (The Lorax) |  side to any story...            |
 \______________________________________/ \________________________________/
From: aj639@cleveland.Freenet.Edu (Michael Cox)
Newsgroups: comp.sys.amiga.audio
Subject: SMUS2MOD
Date: 2 Sep 1992 15:08:19 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aj639@cleveland.Freenet.Edu (Michael Cox)
NNTP-Posting-Host: slc5.ins.cwru.edu


Which FTP site has this program??  IP address/full name would be appreciated.

Mike
-- 
Okay, look for AmoNER DIsk #4 on:
ux1.cso.uiuc.edu (128.174.5.59) in /amiga/amoner
nic.funet.fi (128.214.6.100) in /pub/amiga/programming/amos
Newsgroups: comp.sys.amiga.audio