HDTenEightyP/NetNews huggingface dataset:
From: rjones@scratchy.dsd.es.com (Ray Jones - Perp)
Subject: Blessed Binaries and Source Code (Was: code for next?)
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Wed, 8 Apr 92 00:00:12 GMT

In article <rtbk7INNf6u@agate.berkeley.edu>, cheng@durban.berkeley.edu (Da Cheng) writes:
>Subject says it all. Where can I find blessed binary code?
>I know someone has asked this question before, but I just 
>got hold of a nextstation.

	You can't, at least not for the blessed
binaries.  

	Blessed binaries are binaries that have been
compiled by a certain server God or Gods and then
distributed by them in binary form.  They contain some
special, encryption-type security measures, to ensure
that only binaries that are "legit" (have no borg
features) are allowed to connect.  The source for these
routines, for obvious reasons, is not distributed.  

	As for source for the next, I have no idea.
I'm pretty sure it exists, though.


>Thanks in advance. Hope can get an answer in ten minutes.
>
>No .sig yet

-- 
                                          Ray Jones
                                          rjones@dsd.es.com
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Common and Uncommon netrek terms
Date: 16 Apr 92 20:46:08 GMT
Organization: School of Computer Science, Carnegie Mellon

shafto@ils.nwu.edu (Eric Shafto) writes:
> One frequent jargon I have not been able to understand is "planet
> scum".  When is it ever bad (or advancing your DI at the expense of
> your team, or whatever) to take a planet?

When you take a planet that your team can't defend.

When you soft-take a planet (ie only get it up to 1 army or so), and
then run away rather than defending it till it pops.  Especially if
you're running away from an enemy with 1 kill and 2 armies who's just
about to take it back...

When you take an "easy" planet (no defenders, no resources, no value)
rather than one that would help your team more (ie agri, fuel, repair,
in the middle of the front line).

When you're fixated on planet-taking to the exclusion of all else (ie
ogging, escorting, bombing).  More of a judgement call if eg you're
your team's best planet-taker. 

Jonathan H., jch@cs.cmu.edu             Spaceman Spiff, Flying Pig
I run a Netrek information archive.  Preferred access methods are:
1) Via AFS ("cd /afs/cs.cmu.edu/user/jch/netrek", if you have AFS)
2) Via FTP (to gs69.sp.cs.cmu.edu (128.2.206.167), user anonymous,
   send your e-mail address as password, then try eg "get README")
3) Via e-mail (through ftpmail@decwrl.dec.com; details on request)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Visible tractor beams (was Re: Client proposal of sorts)
Date: 10 Apr 92 17:46:34 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Apr10.084628.1792@beaver.cs.washington.edu> tsang@cs.washington.edu (Donald Tsang) writes:
>Well, the UW client has three visible-tractor modes: off, line, and
>icon (a little T appears to the left of your ship).  It only does
>this for the implemented visible tractors (your own).

I did this to my clients; it works better.  I also threw in an automatic
disable if the server doesn't seem to support them (that way you don't get
borg-like features unless the server sends them).

Still, the beams are prettier. :-)

>You lose the "target", but at least you can see that you're tractoring
>on the combat screen...

It's usually pretty obvious unless you're really mixing it up with a bunch
of people.  Mostly it's just nice to know when your tractor has engaged.

>Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: Ivan Vazquez <ivan@haldane.bu.edu>
Subject: New Features? Netrek Community?  Is that you TERENCE?
Date: Mon, 13 Apr 92 22:57:26 GMT
Organization: Molecular Biology Engineering Research Center
Distribution: rec

Ok, so I've been playing netrek for what seems to be almost a year now
and most of it has been on a Monochrome (That's right Monochrome)
Sparcstation ELC.  

So when you play color you get to see the planet owner from the color.
Great.  That's super.  But when you play monochrome you lose big
because if you want to see what is on planets AND see their owner, you
have to keep switching modes.

I really think this should be corrected, not so much because I think I
should be getting a better deal then everyone else, but because I
would like to get the SAME deal as everyone else.  

I suppose the way to get these types of things is to send Terence some
nice mail with the suggested patch to the latest release of the
client, but wait, the latest UDP client sources have been released,
but are they the same as the latest bronco client?

Terence, how do you feel handling these types of requests anyway?  I
mean you've obviously done a lot for the netrek community in general
and I (for one) have appreciated it immensely.  I would guess that
these types of requests are probably fairly commonplace, and you have
never said you wanted to deal with them, I'd really like to hear about
your feelings on this.

Ivan (Foozle, Smurfette, Grey Death, Hoof'n'Mouth)
--
------------------------------- --------------------------------------------
--------- Ivan Vazquez -------- --------- Applications Programmer ----------
-------------------------------	- BioMolecular Engineering Research Center -
----- ivan@haldane.bu.edu -----	----------- Boston University --------------
------------------------------- --------------------------------------------
	"They tempt me with violence and punish me with ideals..."
				-The Swans
Xref: sparky rec.games.netrek:580 alt.slack:1395
From: sfd@bezier.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek,alt.slack
Subject: Re: UPENN and BoB: The Satanic Connection
Date: 12 Apr 92 00:14:56 GMT
Article-I.D.: bezier.SFD.92Apr11191456
Organization: First Church of "Bob", Proctologist
NNTP-Posting-Host: bezier.berkeley.edu
In-reply-to: jecoleb@eos.ncsu.edu's message of 11 Apr 92 06:23:18 GMT

I object to the name of this article.  The only player in netrek who has
*any* slack (and he has yours...) is the Stark Fist of Proctology.

Tremble in Fear.

Scott
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Balancing ships
Date: 11 Apr 92 00:44:56 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


	I will stand firm with my statement that GAs are not balanced.  I will
admit that some versions are more balanced than others.
	In terms of straight fighting, various ships have never been balanced. 
In general, BB beat CA beat DD or SC.  Odds are that a DD would beat a
SC most of the time if humans could think fast enough.
	Now other advantages of various ships make them better for one reason
or another.

DDs and SCs are good planet takers and bombers, and good at running and
chasing.  That's really cool, but in a straight dogfight, they are at a
disadvantage.

ZZnew guy
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: Re: plasmas?
Date: Wed, 08 Apr 92 17:31:08 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <1992Apr8.162722.18262@fs7.ece.cmu.edu> akuo+@cs.cmu.edu (Augustine  
Kuo) writes:
> In article <Idsl5mO00iV1Q2mrBk@andrew.cmu.edu> Ceri Alun Morgan writes:
> >Has anyone found a practical use for plasma torps in a typical bronco
> >game? The only time I can think of is when you are defending planets
> >from planet takers. Anything else?
> >
> 
> They're good for making sb's overheat their weapons when your teammates are
> ogging him and good at medium range with a string of torps against lesser
> opponents (since they can't dodge and phaser at the same time!).
> 
> Augie

Actually, plasmas are an important weapon for SB's.  In general, i use plasmas  
for two reasons: 1)  planet taker on a planet 2) SB ogg (whether i am in the  
base or defending it)  The best use of plasmas are when you know the defender  
is cloaked at can't dodge (ie on a planet or going at high warp towards you  
cloaked).  I use plasmas without much thought in a SB.  In many cases, the only  
thing that saves your base is the plamsa torp.  

Be very careful when firing on the uncloaked.  Having one phasered on you is  
one of the worst possible things in netrek...

C U on the Net,

Rob
-Spaceace!
Newsgroups: rec.games.netrek
From: punisher@iastate.edu (Frank Castiglione)
Subject: Grandfather Borg...Where?
Summary: Need to find it.
Organization: Iowa State University, Ames IA
Date: Mon, 13 Apr 1992 03:14:25 GMT

Where can I get the latest borg?

e-mail only...

thanks,

/---------------------------------------\
| Don B. Bennett | aka The Punisher     | "The difference between a successfull
|---------------------------------------|  person and others is not a lack of
|  InterNet  punisher@iastate.edu       |  strength, not a lack of knowledge,
|            taa32@ccvax.iastate.edu    |  but rather lack of will." 
|					|
|    UUCP    uunet!iastate.edu!punisher |	 	   -Vincent T. Lombardi
\---------------------------------------/
From: tom@ocf.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Great game on bezier last night.....
Date: 11 Apr 92 12:14:25 GMT
Distribution: usa
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: tornado.berkeley.edu

In article <s4lheINNcr8@agate.berkeley.edu> peterm@lazare.Berkeley.EDU (Peter Mardahl) writes:
)
)To give some perspective on how long and
)challenging the game was, I think each
)side went through about 4 starbases,
)including lag times (30 min after destruction)
)and long periods of starbase survival.

The base players were pretty lousy for the most part, but there was
some good ogging going on  :)

)Didja guys know that Mojo has 14000 DI on
)bezier?

1400.  Actually, passed 1500 tonight.  Yeah, I spend too much time playing
netrek.

)Anyway, guys, thanks for a great game......

And thank you!
 -Mojo
From: takekosh@aludra.usc.edu (Tetsu Takekoshi)
Newsgroups: rec.games.netrek
Subject: Re: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 1992 02:29:25 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: aludra.usc.edu

>A good DD player will blow up any ship 1 on 1 except a SB.  A good GA  
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
i REALLY have trouble accepting this one.  CA or BB (my favorite :) tractors 
of death.) MAYBE, if any ship at all.  (i assume you mean blow up and live,
btw)  i was on sturgeon once with about 5 enemy players- all DDs and they
were VERY effective, (and super runner-scummy, too i might add  :) forgot
who they were) in terms of the overall game, but if the object had been
pure dogfighting, i am sure their kill ratio would not be too hot against
equally able BB/CA players.  President Thai/Tetsuo/Ipsin Trippix
(Calvin) is one of the most impressive CA dogfighters i've seen.
they say Mojo in a BB is pretty scary too. :)

but then again this is all pretty stupid since there is really no such
thing as "equally able" players to make a comparison with.

Crunchy Frog/Tet/Dr. Nipples
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: RE: Mojo & GAs & bav
Date: 8 Apr 92 13:27:00 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <rtp8fINNder@chester.ksu.ksu.edu> ladykilr@chester.ksu.ksu.edu ()  
writes:

> RIGHT. Tell that to tar (another DD dogfighting ace) or Tundra or T1000 or  
James
> T Kirk or Dudley (or me, if I didn't like scouts so much, I'd live a lot  
longer)
> [...etc, etc...(FAR too many to list)]
> Come to KSU if you want to kill us all (*grin*) since we're just hosers...
> I would play a normal server but it's just too boring waiting on fuel (I want  
to
> kill NOW!).

Any DD that doesn't run on a REAL server dies.  No iffs ands butts about it.  I  
should know...i played a DD much too often on bronco.  A DD and a CA on equal  
terms, if the DD doesn't run, it dies.  I would play more at KSU and teach you  
a lesson, but the lag to ksu is ungodly.  The same reason you don't play at  
bronco, i guess.

The refueling rates are probably the only think that lets DD's live.  I'm not  
sure because i haven't played there in a long time.  You don't spend much time  
waiting on fuel on bronco.  Simply if you are out fuel, you are dead anyway.

Rob
--there is never a wrong reason to ogg...
Spaceace!
Newsgroups: rec.games.netrek
From: von@wucs1.wustl.edu (Steve Von Worley)
Subject: Re: Penn and the INL
Organization: Washington University, St. Louis Mo.
Date: Fri, 10 Apr 1992 03:34:48 GMT

In article <73536@netnews.upenn.edu> paulsen@eniac.seas.upenn.edu (Brian Paulsen ) writes:
>In article <1992Apr9.200620.17241@wuecl.wustl.edu> von@wucs1.wustl.edu (Steve Von Worley) writes:
>
>>Cool.  I don't mean to take anything away from you and your team with these
>>postings.  Our team has also gotten better since our scrimmage.
>
>Again, I don't want to take anything from your team, but I'll state now that if
>my mouse didn't die when we still had more than our core planets, you would not
>have genocided us.

Yes, yes.  You might be right, but it is all theoretical, isn't it?

>>I only PREDICT a genocide, based on previous matches and bronco experience.
>>Who knows, you might win!  or come out with 1 or two planets!  or lose 
>>everything in three minutes!
>
>If we were to play Wizard, I don't think we would win.  Who knows, though. We
>definitely will not get genocided.  I could give them all but our home planet,
>be down to 1 army on our home planet, and start from there.  We would still not
>be genocided.  A homeworld agri is IMPOSSIBLE to genocide against a clueful
>team.  By the time that they had kills, we would have 4 armies on the planet.
>Whoever got the kills would then be ogged mercilessly.  Anybody coming near
>the planet would be ogged mercilessly.  The people on our teams with 2+ kills
>would refit into BB's and kill the straggling people who make it to the planet
>with plasmas, torps, and phasers.

If you are left with only earth, it is difficult to genocide you.  But 
let's go over a more realistic example...

Imagine, everyone spread out, gaurding those last 5 planets.

Say, for example, UPenn is fed and den is down to 1.  Ooops, here come 5
cloakers and 3 oggers!   Looks like they're going for den!  They are!
Two of 'em are carrying!  3 people on your team chases after them!  
Kill 'em!  (Two people are also wandering around fueless in north fed 
space after a failed ogg)

Torp torp torp phaser phaser!!  Yes, feds got the guy who was about to take
den!!  And killed the 3 oggers!  But wait!  The remaining 4 cloakers 
are heading towards earth!

One uncloaks and blows FreeKill off earth.  The other feds run feuless
towards their homeworld, trying to fire!  FreeKill come in and flings
a panicked stream of torps towards earth.  Det!  Det!  Det!  

4 3 2 1 Questionmark.

Ooops.  Feds lost their only agri.  No armies.  Ooops.

Sandia - Ogglomaniac - Bloated Cow - Stress Puppy - SCUM

Stephen "Feed Me Giblets and Call Me Frank" Von Worley
von@wuccrc.wustl.edu
Computer and Communications Research Center
Washington University, St. Louis, MO
Newsgroups: rec.games.netrek
From: davis@cs.cornell.edu (Jim Davis)
Subject: .xtrekrc for monochrome and color
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Distribution: usa
Date: Wed, 8 Apr 1992 16:57:52 GMT

Can the .xtrekrc file be set up such that it will work well on
monochrome displays while retaining color when a color display is
available?  There is no useful information in the online archives, so
I ask the collective wisdom of the net.

ps. the answer should go into the FAQ.
From: jhammond@acpub.duke.edu (John Kirk Hammond)
Newsgroups: rec.games.netrek
Subject: I grow sick of this bragging.
Date: 13 Apr 92 03:58:29 GMT
Organization: Duke University; Durham, N.C.

1)  First, STOP THIS INANE STUPID COCKY BRAGGING on the Net between
Upenn and CMU.  Look, use e-mail or something.  I for one, admit
totally that Upenn kicked out butt at Duke, but c'mon guys, you
think that one good dogfighter was bad, what about 8??  You have a
lot of talent, but geez... :)

2)  What is this about KSUers bragging?  Big friggin deal, I've
beaten a BB in a SC without being hit many times, assuming the BB
is a newbie.  If these dudes are so awesome, why don't they play
on Bronco sometime.  I think I have seen *bow* "bav" somewhere at
Bronco or Harvard or somewhere, and believe me, he didn't toast
me like some iggy immortalized in a DD.

3)  How is INL doing?  Will it be started anew come fall?  I'm just
a Frosh with 5 months of Netrek experience, and I will be looking on
the Nets in the fall...

4)  If there is some "elite" server, and it is borg, who would play
on it, especially since their are usually at least 2 admirals on
Bronco after 6:00pm?

-Lance
From: lkimes@alshain.usc.edu (Lance 'Moof' Kimes)
Newsgroups: rec.games.netrek
Subject: Re: What did I do?
Date: 16 Apr 1992 12:49:06 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: world
Reply-To: lkimes@alshain.usc.edu (Lance 'Moof' Kimes)
NNTP-Posting-Host: alshain.usc.edu


In article <1992Apr16.072003.5954@physics.ucla.edu>, ychang@physics.ucla.edu (Yian Chang) writes:
|> Hi all,
|>   I really hate to post this, but I can't help.
|>   About one hour ago (11:00pm 4/15 Wed.), I was on calvin.usc.edu as a guest.
|> I was R8.  I was killed by Oa a few times and I killed him a few times and we
|> had some quarrel.  Then he said why didn't I leave so that others who wanted
|> to play could play.  Excuse me but I think I was playing, so I said why did't
|> you leave.  A few minutes later, I was killed by "GOD".  After that, I tried
|> to get in again, I only saw one of my teammate asked "What did he do" before
|> the server broke my connection.  May I ask what did I do?  I cloaked to avoid
|> being killed is not allowed?  I havn't seen this kind of GOD before, is this
|> the right attitude?
|>   Sorry again for wasting the bandwidth and dumping this shxt to all of you.
|> But I just can't help!
|> --Yian Chang (ychang@physics.ucla.edu)


Lose the 'Oh, the mean bad man hurt me' sob story. usc local network had continual problem on & off again last night until it final died all together for about half. At one point last night every single player outside of campus was blown off, & half the ones on campus.


Lance Kimes
USC
From: blojo@xcf.berkeley.edu (Jon Blow)
Newsgroups: rec.games.netrek
Subject: xtrek robot
Date: 8 Apr 92 15:09:13 GMT
Reply-To: blojo@xcf.berkeley.edu
Organization: Experimental Computing Facility, Univ. of California, Berkeley
NNTP-Posting-Host: graft.berkeley.edu

As the final project for a graduate class in computer science here at
Berkeley, I am going to write a fuzzy control driver for an autonomous
xtrek robot.  As I envision its early stages, the robot's main thrust will
be the strategic value of planets; i.e. its job will be to make decisions
based on general rules of thumb about what planets are important to      
bomb/take and why.

It would be nice if the robot were actually able to fight.  Since I probably
won't have time to develop a fuzzy combat mechanism (though I plan to) by
the end of the semester (about six weeks away), what I would like to do
for now is build the fuzzy reasoning module as an augment to an existing 
borg.  Because the project is primarily of theoretical interest, I would
want to release the new source when it is done.

Does anyone have borg source that they would be willing to give to me for
this purpose?  I want something simple, that knows how to tractor, pressor,
phaser and torp, and use shields, and that's about it.  The people I've
talked to at Berkeley have been reluctant to share their source code for
something like this; I find this very annoying.  If everyone had to
reinvent the wheel every time they wanted to design a new axle-bolt,
computer science wouldn't have gotten even this far.

Please post responses or reply to blojo@xcf.berkeley.edu.

  -Hell Peacock
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Visible tractor beams (was Re: Client proposal of sorts)
Date: Fri, 10 Apr 92 04:10:00 GMT
Organization: School of Computer Science, Carnegie Mellon

frain@cis.ksu.edu (Jerry Frain) writes:
> Just out of curiosity, how many people like the visible tractor mods?
> We have them on our server (netrek.cis.ksu.edu), and I haven't decided
> if I like them or not.
> 
> They're kinda cool on one hand, but it makes it difficult to see
> what's going on when two ships very near to each other are both
> tractoring (or one is tractoring, one pressoring, etc).

Hate hate hate.  Icky.  Nasty.  Blech. 

When someone is tractoring me in, I want to be able to see
*immediately* which way his torp stream is heading.  Ditto if I'm
tractoring him.  With the "visible-tractor-as-segment" approach, I
just can't get all that visual information fast enough -- the lines
representing the tractor beams confuse the sitation too much.  Maybe
it works better on color screens?

Jonathan H.
Xref: sparky rec.games.netrek:238 alt.games.xtrek:3685
From: rjc@cstr.ed.ac.uk (Richard Caley)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Re: Really strange server fix
Date: 6 Apr 92 16:29:08 GMT
Organization: Centre for Speech Technology Research

In article <1992Apr4.215754@IASTATE.EDU>, Bradley C Karsjens (bck) writes:

bck> [robots loop when dead]

This is caused by your c compiler (probably and ansi one, if not it's
a bug) not knowing that the variable being tested may change without
the program doing anything. The solution is either to get your
compiler to treat all globals as subject to unexpected change
(-fvolatile works for gcc) or add volatile declarations to the code.
There is a patch for the bronco source to do the latter in jch's
archive on  gs48.sp.cs.cmu.edu.

--
rjc@cstr.ed.ac.uk			_O_
					 |<
From: paulsen@widget.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Date: 10 Apr 92 23:12:32 GMT
Organization: University of Pennsylvania

In article <1992Apr10.200029.16710@shinobu.sgi.com> mikey@sgi.com writes:
>In article <8dtNk1i00axfIUqFBF@andrew.cmu.edu>, jc7o+@andrew.cmu.edu (Joo C. Chung) writes:
>|> P.S. Rank is meaningless. It only intimidates the neophytes. Get to know
>|> the people, not the rank.

Rank is meaningless for only two reasons.

1) A person can scum like crazy to get rank.  Look at Admiral Hector.
2) An Admiral can start a new character.  Look at Ensign ensign.

Otherwise, rank tells a lot about a persons playing ability.

FreeKill
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 10 Apr 1992 02:29:32 -0400 
From: Court Demas <cd2a+@andrew.cmu.edu>
Subject: Team Wizard (was Re: Penn and the INL)
	<1992Apr9.111441.2656@hellgate.utah.edu>

Excerpts from netnews.rec.games.netrek: 9-Apr-92 Re: Penn and the INL
Michael Moore@cs.utah.ed (846)


> 	Are you folks trying to tell me that Team Wizard can genocide an
> organized, cluefull team?  

Easily.

> 	If not, sorry!

> 	If so, I disagree whole-heartedly.	

Team Wizard is the greatest netrek team ever assembled.  The raw talent
of these guys is frightening.  Just look at the team:

Mr. Wizard
Spaceace!
Fury
Quar
YeahBoy!!!
Balton
 ensign
Val Ckurai
ray
psycho bomber

The *best* oggers.  The *best* planet scums.  The *best* scout/base
(Balton).  That and a couple of dedicated scout-bombers :-) makes our
team completely unstoppable.

We had Darkhorse (a _clueful_ CMU INL team) down to their last planet
with 45min left in the game.  If we had taken the game seriously we
would have genocided easily.  A team like UPenn has absolutely no hope
against us.  

	-Michael
>  ----------------------------------------------------------------------
> | Michael Moore (mmoore@peruvian.utah.edu)  Phone : (801) 359-6552     |
> |          University of Utah, Computer Science Department             |
>  ----------------------------------------------------------------------



-psycho bomber

*never* underestimate a scout..