HDTenEightyP/NetNews huggingface dataset:
From: jbell@mihi.une.edu.au (Master of Puppets)
Newsgroups: rec.games.mud.lp
Subject: Re: Muds are just games? YEAH RIGHT
Date: 7 Nov 1992 20:11:38 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu
X-Unparseable-Date: Sun, 8 Nov 92 13:11:08 GMT-10:00

(A kindred spirit) writes:
# In article AA17733@mihi.une.edu.au, jbell@mihi.une.edu.au (Master of Puppets) writes:
# >a Mud is the only place I ever had friends
# >I ever met people that even LIKED me...

# Believe it or not, you sound a lot like me.  I've got several dozen times more friends
# on _ONE_ mud than I do in real life.  In real life... I'm a misfit, but I can fit
# in there....
I believe it...
in real life, well, I'm not exactly the kind of person that you'd want to
be seen with....I guess...so has been proven....

# >Ok, so tell me to get a life.....I don't care

# It looks like you have a life, to me.
no...not when I havent even got the ability to telnet anymore
and when I lose even email in a few weeks...

# I've got my own list of people I'd like to thank for destroying my life... but I think
# I'll keep it to myself, this time.
but I doubt your list is the list of super-users at your Uni....

>so it just doesnt matter anymore....
>I don't care....

# you should care.  There are other muds.  other people to talk to.
not when I cant telnet, and I still talk to the same people
if they are around...

>they are a real community.....

# I so much agree.  People that will accept you for who you are, not make judgements
# on you based on how you fit in with 'society'.  I feel more at home in my little
# private reality than anywhere else...
yeah....
and at least, you can feel a little
I dunno, wanted....
as a person....

# No, I won't flame you.  you need not be flamed, for finding a place to fit in.
# There's nothing wrong with that.
well, I thought I'd found it.......thought....

# Cheer up, there's other people, other muds....  other realities...
no telnet capability....

# Signed,
	
# 	A kindred spirit

Jaymz
--
/------------------------jbell@mihi.une.edu.au--------------------------\
| Strange how laughter looks like crying with no sound, | Justin Bell   |
| Raindrops taste like tears without the pain.          | +61-67-72-6247|
\-------------90 Taylor St., Armidale, NSW, 2350, AUSTRALIA-------------/
Newsgroups: rec.games.mud.lp,comp.sys.amiga.games,de.comp.sys.amiga.misc
From: pelbe01@mailserv.zdv.uni-tuebingen.de (Martin Brenner)
Subject: Re: adr312 - Amylaar's LPMud for Amiga
Organization: Comp. Center (ZDV) U of Tuebingen, FRG
Date: Thu, 5 Nov 1992 12:37:20 GMT

In <1992Oct29.170613.25587@ncsu.edu> jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT) writes:

>It was mentioned that this mud was run over 3 linked amigas.
>Were these 'networked' amigas, or interfaced by some sort of hardware?

They were networked with Commodore Ethernet boards and Commodore's
TCP/IP software AS225 and thin (BNC) ethernet cable.

>The reason I was asking was because I was curious to see if it would run
>over the serial device and through the modem...

>Yes or no?

I have good reasons to believe it could run over the serial device and the
modem, when Commodores new AS225 software is available. While in the old
version only Ethernet was supported the new version talks to SANA II
network device drivers. There are SANA drivers for Ethernet boards, Arcnet
boards and also for SLIP. I don't have it yet, so I can't tell how
good it works over the modem.

What you could do, of course, is use Mateeses port of the gamedriver, since
it uses simple console I/O and so you can run it over AUX:.

-Martin
--
Martin Brenner, Institut f. Theoretische Astrophysik, Universitaet Tuebingen
brenner@tat.physik.uni-tuebingen.de    <Deepthought the Nightfall Sourcerer>
From: umdavi22@ccu.umanitoba.ca
Newsgroups: rec.games.mud.lp
Subject: Re: Star Trek: The Next Generation mud??
Date: 12 Nov 92 18:34:42 GMT
Organization: University of Manitoba, Winnipeg, Manitoba, Canada

It's not a MUD its a MUSE...there's a big difference.


			MUSE...YUCK!
			

						Shadow@I'll.never.tell
From: garnett@gestalt.austin.tx.us (John Garnett)
Newsgroups: rec.games.mud.lp
Subject: eval_cost overflowing in reset() (was Re: multia mudlib bug?
Date: 8 Nov 92 06:59:46 GMT

In article <1992Nov5.193054.21277@constellation.ecn.uoknor.edu>  
jblonon@midway.ecn.uoknor.edu (Jason B Lonon) writes:
> has the basics of the Multia lib. Ever since i have been running it
> though, I constantly get eval_costs too big (100000) from the reset()
> in rooms that have monsters.. (particularly more than one monster
> or one wielding and wearing stuff)

The problem isn't in your mudlib; it's in your driver.  When the driver
traverses the list of objects calling reset in each one, it _does not_
reset eval_cost to 0 before reseting each object.  This oversight causes
eval_cost to reach max_eval_cost part way through the list (if you have
a lot of objects or a lot going on in each reset).  The solution is to
modify your gamedriver.  Edit the look_for_objects_to_swap() (misnamed)
function and add this line:

    eval_cost = 0;

immediately after these lines:

  /* Objects object can be destructed, which means that
   * next object to investigate is saved in next_ob. If very unlucky,
   * that object can be destructed too. In that case, the loop is simply
   * restarted.  */
  for(ob = obj_list; ob; ob = next_ob){
    int ready_for_swap;
Newsgroups: rec.games.mud.lp
From: msforbe@eos.ncsu.edu (MICHAEL SCOTT FORBES)
Subject: Re: 3.1.2 mudlib and driver
Originator: msforbe@c00405-346dan.eos.ncsu.edu
Reply-To: msforbe@eos.ncsu.edu (MICHAEL SCOTT FORBES)
Organization: North Carolina State University, Project Eos
Date: Fri, 13 Nov 1992 19:27:04 GMT




IT'S HERE! Well it took them long enough. *grin* Well, if anyone is intersted
in a mudlib, this is the one to use. Coding is made easy for those that have
never NEVER coded before. Also, this mudlib has REAL DOCS. The docs are very
good, and any wizard should have no trouble learning to code from them.

  Most of the docs are also on the help line. This makes it even more 
convienient for those that don't like searching through the directories
looking for documentation.

  I think the 3.1.2 mudlib will make a great contribution to MUD. The power
of inheritance is exagerated in this mudlib. The standard files are easy
to implement and understand too. No more of that room.h shit. ACK! Man I hated
that. This mudlib also exagerates the use of arrays. In some 3.0 muds 
add_exit() is used to add individual exits. With this mudlib you add all
of your existing exits from 1 function call.

  set_exits(({array of pathnames}),({array of exit directions}));

There are many many other features built into the standard room files. That 
will save time and memory. Instead of cloning objects into a room to have
something as simple as a sign, you can have a

  set_item_descriptions(({"sign"}),
                     ({" Welcome to the wonderful world of Mud.\n"}));


So when someone enters a room and types l at sign, they will see

              Welcome to the wonderful world of Mud.

  These are just a couple of features among the many. I really think that
this mudlib can and will become a future standard for others wishing to
open a mud.


Scooter, Senior Wizard@Dragon's Den

Remember. Don't ever while (1) fork();

Newsgroups: rec.games.mud.lp
From: lusty@lusty.tamu.edu (Lusty Wench)
Subject: Re: LustyMud....any new info?
Organization: Me
Date: Sun, 8 Nov 1992 04:40:33 GMT

No, there is no new info to report.  And no, the guilds have
not all gone down the tubes.

Lusty, wondering how many more times she will have to say
she will post when there is something to report

Newsgroups: rec.games.mud.lp
From: mshaughn@nyx.cs.du.edu (Michael Shaughnessy)
Subject: Nightfall: changes, and so forth
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 13 Nov 92 15:35:26 GMT

Well i would think that alot of younightfall users would be wanting the 
same thing that i am wanting, some info regarding the changes that have
taken place. Would a wizard kindly take upon the honor of explaining the
basic changes, reagrding money, guilds, etc etc etc

Thanks in advance.

Dirk

P
#########################################################################
##
michael Shaughnessy                            "I shall neither say never
  
University of Dayton                            nor ever, for anything
Internet: shaughmr@udavxb.oca.udayton.edu       is possible"
Bitnet:   shaughmr@dayton
Denver University                " Die Tueren und die Nelken..Ahhhhhh"
Internet: mshaughn@nyx.cs.du.edu
#########################################################################
##
From: ssurpeat@csug.cs.reading.ac.uk (Richard T Peat)
Newsgroups: rec.games.mud.lp
Subject: Re: Star Trek: The Next Generation mud??
Date: 11 Nov 92 11:29:28 GMT
Reply-To: ssurpeat@csug.cs.reading.ac.uk
Organization: Dept. of Comp. Sci., University of Reading

In article 29575@ucsu.Colorado.EDU, squire@rintintin.Colorado.EDU (SQUIRE JOEL NATHAN) writes:
>Yes! It's true! Come to nebula.lib.vt.edu 1701 for great Trekkie fun!


Can anyone who posts an address PLEASE remember that not all of us can gain access
by site name, and post the site number as well?
From: R.J.Bell@bradford.ac.uk (RJ BELL)
Newsgroups: rec.games.mud.lp
Subject: Re: Names and Aliases
Keywords: dead, die, dismemberment, life?
Date: 13 Nov 92 11:00:18 GMT
Organization: University of Bradford, UK
Originator: 91791405@muser

In article <BxKnF8.603@mentor.cc.purdue.edu> andersts@mentor.cc.purdue.edu (Something Ghastly) writes:
>
>  Anyway, call me what you will as long as it's not one of my mud names...
>Insult me if you want. Utter a string of profanities towards me... I'll answer.
>Here's a thought... call me by my real name (or any nickname I deem at least
>mildly acceptable). Call me Maeglin and life will become rather unpleasant.
>(Of course, call me my real name on a mud and I'll have to kill you :)
>
>Wowwy... I feel SO much better now that I've said that.
>
>Allen (or any perversion thereof)

Try walking around when most people refer to you as Manyk, then you get wierd
stares!!!

ROB
ROB.

-- 
DANCEDANCEDANCEDANCEDANCE DJ MANYK DANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCE
D   Robert Bell     Bradford University Management Centre        Bradford, UK  A
N  Head of Disco, Bradford University.   email r.j.bell@bradford.ac.uk         C
E   "To err is human, to play cool tunes is divine."                           D
Newsgroups: rec.games.mud.lp
From: michael@iastate.edu (Michael M. Huang)
Subject: Re: Why do people...
Organization: Iowa State University, Ames IA
Date: Thu, 5 Nov 1992 16:47:05 GMT

In <bkp1.720949487@Ra.MsState.Edu> bkp1@Ra.MsState.Edu (Brian Keith Parks) writes:

>Why do people log onto muds for the sole purpose of being
>immature, brat-like pains to the other players and wizzes?
>I am a god of a new mud, and I have had 4 guys logon TODAY
>that were trying to do nothing but bother everyone.  That's
>ignorant.  It is a very sad person woh has nothing better to
>do with his time than sit around and try to bother people.
>Sorry for taking up your time, but I just had to complain, and
>this seemed like a good newsgroup to do it in.  *shrug*
>                             Brian (balthor)

If you wanna run a mud, expect to get all kinds of people.  Since muds
reach into the real world for "real people", expect to have a "society"
in which you get both the good and the bad.

But, then again, a mud with all goody-two-shoes is a kinda dull mud :)
You need jerks like those now and then to spice up your life, pump up
your adrenaline, speed up your heart rate, heighten your blood 
pressure (all this without fancy VR equipment too! ;)  Screw the
high techs you see on the movies (Lawnmower Man, to name one). Just
give me a good ol' text terminal, some obnoxious players/wizards,
and I can drench myself in total hormonic pleasure. :)

-michael

-- 
Michael Ming-Yang Huang                                  michael@iastate.edu
Carver/Vis Lab Comp Assist                     michael@denali.me.iastate.edu 
PV Student Dev Group             "A MIND is such a terrible thing to waste."
Iowa State Univ, Ames, IA       Any opinon stated in this post is of my own.
Newsgroups: rec.games.mud.lp
From: wisner@netcom.com (Bill Wisner)
Subject: Re: Muds are just games? YEAH RIGHT
Organization: Trailing Edge Technologies, Mountain View, CA
Date: Thu, 5 Nov 1992 23:05:22 GMT

One, short comment:

>I so much agree.  People that will accept you for who you are, not make judgements
>on you based on how you fit in with 'society'.

Believe it or not, there *are* people like this in real life.

w. <wisner@netcom.com> Gryphon Gang Mountain View CA 94043
Newsgroups: rec.games.mud.lp
From: drewid@fugue.cc.purdue.edu (Jason Copperwaite)
Subject: Compiling on an RS/6000
Organization: Purdue University
Distribution: usa
Date: Wed, 11 Nov 1992 20:37:25 GMT

I know that you've all seen this kind of post before, but I've never
seen any answer posted to the news groups about it, and I've run into
a similiar problem.

I'm trying to compile a 3.1.1-DR LPmud driver on an RS/6000 with a modified
2.4.5 mudlib.  The driver has been compiled on various machines, so I 
know it works.  Here's the problem:

I compiled the driver just fine.  It runs, and loads the mudlib correctly,
but when I try to log in, I can enter my name, and then get prompted for
my password.  After I enter my password, it just quits running player.c.
The driver doesn't crash, the interaction just locks.  If you kill your
telnet, and try a few minutes later, it gives you a "timed out" message,
meaning, it never turns off the call_out for the time out.  I think that
I have narrowed it down to four places, one of which I suspect, the others
are probably wrong:

    1) the socket locks or loses interaction
    2) the input_to function in the driver isn't working
    3) the encryption function is screwed (not likely)
 or 4) something that I haven't even considered.

I'd appreciate any help that you might have.  As a matter of fact, a patch
would probably suffice.  Thanks in advance


                               drewid@sonata.cc.purdue.edu
From: Andrew.Wilson@cm.cf.ac.uk (Andrew Wilson)
Newsgroups: rec.games.mud.lp
Subject: Re: Muds are just games? YEAH RIGHT
Date: 7 Nov 92 12:59:46 GMT
Organization: University of Wales College of Cardiff, Cardiff, WALES, UK.

>No, not a flame, just a few observations from a voice of experience.

>Jason D. Bourgoin,
>aka "Katmandu"

Er, right.
Newsgroups: rec.games.mud.lp,rec.games.mud.misc
From: ksdavis@silver.ucs.indiana.edu (Karleenus Schwartz Davis)
Subject: Re: Names and Aliases
Followup-To: rec.games.mud.misc
Organization: Indiana University
Date: Fri, 13 Nov 1992 00:34:42 GMT

First of all, I have to admit that I'm one of those people who called
Allen up on the phone and called him Maeglin, and I probably did that
the first time I saw him in person (and the second. . .and the third).
I feel GUILTY!  You should have told me, I'm pretty good about this
kind of stuff. . .  

abriggs@lucy.claremont.edu (Alisa, aka Shadowcat) writes:

>  [. . .]   but it's not so hard to say "I'm Jon, I play
>Shadowjack, but I'd prefer it if you don't call me by my mud name." I have 
>several friends (*coughKiwicough*) who don't like to be called by their mud
>names, and I'll respect their wishes, but I really don't have a problem with
>someone calling me Shadowcat in real life.

I guess I'm like you, then.  I'm Schwartz to a whole lot of people,
and it's fine with me.  Seems on running through an inventory in my
head, I've got a lot of mud-friends-merged-to-rl-friends who are the
same way about this (with the exception of Allen; I'm sorry).  I'm not
the type who likes to irritate people, so how about we all add this
line to our introduction scenario?  "I'd prefer it if you call me *," 
or "You can call me * or *, I don't care."  Please?  I don't want to
ever again find out when reading my favorite newsgroup that I've
offended another of my mud friends. . .

-sz
Newsgroups: rec.games.mud.lp
From: topgun@iastate.edu (Christopher Hong)
Subject: Re: HOPE
Keywords: Real Life
Organization: Iowa State University, Ames, IA
Date: Mon, 9 Nov 1992 21:53:26 GMT

>Only if you admit defeat can you be defeated.  
>Only if you admit failure can you fail.
>The human mind is the most powerful tool in the universe.
>We all have great success within us.
>If you program yourself for doom and failure, you are hopeless.
>If you listen to positive thinkers, you will become one.
>If you associate with negative, you become more negative.
>You WILL do whatever it is you believe you can do.  Just believe.
>Only without faith can you fail; faith is the single difference that
>  separates millionaires from paupers, the fulfilled from the unfulfilled,
>  the dreamer from the doomed, the person smiling from the person complaining.
>
>Dare to dream!  Have confidence!
>You will *become* better at whatever you choose to do.
>Only without faith can you fail.

I couldn't agree more. Keep the faith Jaymz (as Billy Joel would say).

                                                     Ex-mudder and friend,
                                                          Chris H.
From: jblonon@midway.ecn.uoknor.edu (Jason B Lonon)
Newsgroups: rec.games.mud.lp
Subject: multia mudlib bug?
Keywords: multia,eval_cost
Date: 5 Nov 92 19:30:54 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA

Hi, I am posting this just to see what possible reponse I can
get, cause this prob has bugged me for a long time, and I have
done everything I can think of. My Mud has been running the Multia
Mudlib since about April of this year.. It has been majorly modified
(almost to the point of being a different lib) But it still
has the basics of the Multia lib. Ever since i have been running it
though, I constantly get eval_costs too big (100000) from the reset()
in rooms that have monsters.. (particularly more than one monster
or one wielding and wearing stuff)
	What i want to know is, do any other Multia Mudlib users have
this problem..if you did, and you no longer do, PLEASE give me some
hints.. The problem persists even after we moved to another machine,
switched drivers form 3.1.1 to 3.1.2, and basically tore our head out
to attempt to find some sort of a pattern, but we cant..
The eval_costs can happen in any func ..
Thanx...i think for reference sakes that our version of the mudlib is
multia.30  if this is a known prob..and was fixed in a later version
by some genius.. that info would help to.. 
Exedore Zand
From: ssurpeat@csug.cs.reading.ac.uk (Richard T Peat)
Newsgroups: rec.games.mud.lp
Subject: Re: Why do people...
Date: 5 Nov 92 12:49:08 GMT
Reply-To: ssurpeat@csug.cs.reading.ac.uk
Organization: Dept. of Comp. Sci., University of Reading

In article 720949487@Ra.MsState.Edu, bkp1@Ra.MsState.Edu (Brian Keith Parks) writes:
>Why do people log onto muds for the sole purpose of being
>immature, brat-like pains to the other players and wizzes?
>I am a god of a new mud, and I have had 4 guys logon TODAY
>that were trying to do nothing but bother everyone.  That's
>ignorant.  It is a very sad person woh has nothing better to
>do with his time than sit around and try to bother people.
>Sorry for taking up your time, but I just had to complain, and
>this seemed like a good newsgroup to do it in.  *shrug*
>                             Brian (balthor)


Unfortunately it's a sad fact of life, and there is really nothing that can be done
about it. We really just have to put up with it.

Richard Peat.
Newsgroups: rec.games.mud.lp
From: kisa@mentor.cc.purdue.edu (Kisa)
Subject: Any Italian MUDs out there?
Organization: Purdue University Computing Center
Date: Tue, 10 Nov 1992 03:13:36 GMT

Does anybody know of any lp muds in Italian language? I would very much
appreciate it if you e-mail me their addresses.
Thanks You.

Kisa. 
kisa@mentor.cc.purdue.edu


Newsgroups: rec.games.mud.lp
From: wcollins@netcom.com (Walter J. Collins)
Subject: Re: HOPE
Keywords: Real Life
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Tue, 10 Nov 1992 12:26:43 GMT

In article <2833@devnull.mpd.tandem.com> fmayhar@altair.mpd.tandem.com (Frank Mayhar) writes:
>Go.  Away.
>
>Oh, and get a life, while you're at it.
>-- 
>Frank Mayhar  fmayhar@mpd.tandem.com
>              Tandem Computers, Inc.  Micro Products Division
>              14231 Tandem Blvd., Austin, TX  78728    Phone:  (512) 244-8969

Listen, I don't want to go and spread sunshine all over your toast, but
I do mean to tell you that my life has been *changed*, like millions
before me, just by doing some positive reinforcement through reading and
contemplation.

I'm not about to get into a flame war with you (even though I'm feeling 
a bit hurt and defensive right now about your post).  My life is *great*
because I know that my future is what I make it, and I'm going to make it
great.

I used to dwell on the 25k in loans I owe, or the fact that my first two
business ventures are now defunct, or the fact that I'm working as a waiter
at Friendly's to make short term money because I can't get a job with an
unfinished degree.  I KNOW it gets better than this, and the only way to
get there faster is to keep that in mind.

Perhaps if you open your eyes you'll see that it's you who needs desperately
to see things not as what they are, but what they CAN be.  I have a life,
thanks very much.

"Man may not achieve all that he dreams, but he can NEVER achieve what
                  he hasn't dreamt."
  - I forget who said it, but he's filthy rich right now.

How about you?

You're so happy with your life that all you can do is pour rain on someone
you don't even know to try to bring them around to your workaday reality?
I'm no babe in the woods.  I've been mudding since 1990, when I got back
from USAF service in Turkey (active duty).  I'm 26 years old, and have
been through a lot of hell that you may or may not have been through some
of yourself -- but I'm not here to judge you.  Why do you judge me?

Walt (Cynic@UD)
-- 
wcollins@netcom.netcom.com  < Walt Collins / Kristin Harvey >
1011 New Hope St., #12-C  |  Norristown, PA  19401  |  (215)277-2567
From: wcollins@netcom.com (Walter J. Collins)
Newsgroups: rec.games.mud.lp
Subject: Re: Harassment on MUDs
Date: 8 Nov 92 16:23:29 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)

If any of you read Blackthorn's post, I basically agree with him:
It is entirely up to the mud admin(s) to decide on local policy.  I don't
feel that it is my *responsibility* (just because I am running a program which
will let people interact with each other) to police what those people say to
each other.  I don't really know the potential liability aspects here, but
as we're not charging any money (can't!), nor is attendance required by any
schools that I know of (yet.. :), there's *nothing* that creates any 
responsibility on the part of the admin that I can see.

Now, I *choose* to take a more active stance on my mud, because I like peace
and harmony and so forth.  I'm not afraid to banish a player, or even a site
when necessary.  I have a mechanism that allows logins from pre-registered
players from banished sites, so I don't lose proven nice folx.

Just my .02,
Walt (Cynic)
-- 
wcollins@netcom.netcom.com  < Walt Collins / Kristin Harvey >
1011 New Hope St., #12-C  |  Norristown, PA  19401  |  (215)277-2567
Newsgroups: rec.games.mud.lp