HDTenEightyP/NetNews huggingface dataset:
From: eda171s@monu1.cc.monash.edu.au (D.M. Bateson)
Subject: BTECH: The Clans
Organization: Monash University, Australia.
Date: Fri, 11 Sep 1992 15:00:22 GMT

In article <1992Sep8.223921.1384@tdb.uu.se> m91kgh@tdb.uu.se (Karl-Gunnar Hultland) writes:
>dv52151@uxa.cso.uiuc.edu (Axly) writes:
>: kgnome@cs.concordia.ca (MATIS stephane) writes:
>: 
>: >Nothing against Mr Pardoe, but even in person I didn't get to like him.
>: >He received massive criticisim form all of the other writers for
>: >Bloodright. 
>: 
>: Hmm. What didn't they like about it specifically? 
>: 
>
>I guess an adventure where the only plot was to kill innocent
>relatives of a traitor just to be allowed to form your own
>bloodname irritates some people...
>

But it fit the Clan Lifestyle so well!

They are, after all, a culture that is more a throwback  to
barbarianism than anything else.

Their political organisation sucks, if they didn't have superior
technology, a unifying religion (well? what would you call it?)
and a hidden powerbase they would get what they deserve.


------------------------------------------------------------------------------
David M. Bateson                | 
                                |  "Funny Games, Strange Cartoons, Confusing
                                |     Computers and too many Books!  No 
                                |     wonder you're weird."
eda171s@monu1.cc.monash.edu.au  |       - My Sister.
------------------------------------------------------------------------------
|******************  E N D  *  O F  *  M E S S A G E  ***********************|
------------------------------------------------------------------------------
Newsgroups: rec.games.board
From: pedlow@ysidro.uchicago.edu (Steven Pedlow)
Subject: Re: Titan - who does NOT like it?
Organization: Department of Statistics
Date: Wed, 9 Sep 1992 01:42:03 GMT

In article <1992Sep7.172005.12115@schaefer.math.wisc.edu> duelge@schaefer.UUCP (Jason Duelge) writes:
>
>ps  Now a few questions of my own.
>
>2)  I've heard that there was an issue of The General that talked
>about Titan and had some different battleboards.  The game store in
>town didn't know what issue.  Does someone out in net land know?
>
   The issue of the General is VOLUME 20, #2.

Steven Pedlow                     "Do not blaspheme!  It is the gods
Univ. of Chicago                   who weep...  they cannot protect
Dept. of Statistics                us from ourselves"
pedlow@galton.uchicago.edu                -- The Fool in "Ran"
Newsgroups: rec.games.board
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Subject: BTech: *finally* an archive that actually *works*!
Organization: Student Pool, CSD, University of Erlangen, Germany
Distribution: rec.games.board
Date: Fri, 11 Sep 1992 15:57:15 GMT


Hi!

Finally, Finally, I found out what was corrupting the Archive -
seems that Kermit will screw up even if you do set the file
type to binary.

I have now uploaded the file mech02b.zip, and downloaded it again
and guess what: it actually worked!

(Oh my poor Nerves, I promise you a long holiday after this :)

Just some notes on the game:

a) Don't use any FASCAM Ammo (Thunder LRM and Arrow IV Minefield) as
   I put the newest .EXE file in the archive this morning and forgot
   to add the sprites for the mines...
b) I have temporarily disabled the titlescreen display for
   MechWar.Exe, but you can have a look at the .GIF file in
   the archive (TITLE.GIF). Don't laugh, these titles are my first
    attempts at computer art... :-)
c) The game (keep remembering, it's a Beta) won't crash anymore when
   a building turns to rubble...

So: ftp mech02b.zip from 131.188.1.43 in /pub/pc/incoming  and
tell me what you think...

Ciao,
Klaus

BTW: Please bear with me if I can't answer you email immediately - we
     seem to have a problem with our mailer...
From: 10726446@eng2.eng.monash.edu.au (LAU WAI KUEN)
Subject: Re: Diplomacy Rules Query
Organization: Faculty of Engineering, Monash University 
Date: Sun, 6 Sep 1992 23:29:10 GMT

In article <1992Sep3.230144.23860@muddcs.claremont.edu> irilyth@fenris.claremont.edu (Josh Smith) writes:
>From: irilyth@fenris.claremont.edu (Josh Smith)
>Subject: Re: Diplomacy Rules Query
>Date: Thu, 3 Sep 1992 23:01:44 GMT
>In a prior article, Joshua Randall (bz556@cleveland.Freenet.Edu) writes:
>> The question is: can you support a unit which is supporting another unit,
>> such the the latter unit's support will not be cut by an unsupported attack?
>
>Nope. If a unit giving support (A) is attacked by a unit other than the one
>from the space into which it is giving support (B), the support is cut,
>regardless of whether the supporting unit (A) is supported by some other
>unit (C).
>-- 
>original text by Josh Smith    ::   Comments, questions, etc. welcomed
>irilyth@fenris.claremont.edu   ::   #include <std.disclaimer>
>"If you ever fall off the Sears Tower, just go real limp, because maybe you'll
>look like a dummy and people will try to catch you because, hey, free dummy."

   What would happen if the greece attack into serbia was supported, say by
a fleet.  (I _think_ a serbia has a coast.  can't remember for sure.
pretend it does, even if it doesn't).  Would the attack into serbia
succeed because the serbian troops are all off supporting some other
attack?
Newsgroups: rec.games.board
Subject: Battletech
From: skyblade@qed.cts.com (Dennis Ma)
Date: 11 Sep 92 04:37:42 GMT
Organization: The QED BBS, Lakewood CA


        I was wondering if anyone out there can clear up a few rules 
questions that I had.
        
        1)  When an ammo explosion occurs, it does the damage amount of the 
remaining ammo * the damage potential of the weapon.  So a full 200 rounds 
of MG ammo would do 400 points of damage when it explodes, correct?  So will 
{the mech automatically explode, since no matter where the ammo is placed, 
no amount of Internal structure and armor (legally) {prevent critical 
overdamage to the Center Torso area.  (I.E., the transfer diagrams will 
explode the mech as the excess damage is transferred from the limbs to the 
side torso to the center torso).  Am I right about this, or does the ammo 
explosion ignore damage transfer rules?  (Assuming pre-3050 technology 
without the CASE)
        
        2)  Regarding damage transfer, is damage transferred to the internal 
structure of the adjoining element or the outer armor?  
                Example:  A PPC hits the left arm, which has 2 Internal 
structure points left.  8 points are transferred to the left torso.  Does 
this transfer to the armor of the left torso or the internal structure of 
the left torso?
        
        3)  Regarding fires:  When fires spread across the battlemap, do the 
fires ever go out?  When I was playing with friends, all we could find were 
rules that pointed to how the fire spread,{ and none which indicated 
whether fires would burn themselves out.  Any insight?

                                                Thanks
                                                Sk{yblade


------------------------------
skyblade@qed.cts.com (Dennis Ma)  or  qed!skyblade
The QED BBS -- (310)420-9327
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.board
Subject: Re: BTECH-RiflemanVarient
Date: 8 Sep 92 13:42:52 GMT
Organization: Computer Science, Concordia University, Montreal, Quebec


From: bstrassm@nyx.cs.du.edu (Brian Strassman)

  > I like the idea.  This 'Mech would be a good thing to have on Solaris
  > VII, using the new 'Mech duelling rules from that boxed set.  As I 
  > quite tragically found out during the Gunslinger tournament at
  > GenCon/Origins '92, an LB-10X autocannon, aimed for the punch damage
  > location table (the rules in Solaris VII let you do that), can kill 
  > a pilot in short order due to the amount of head hits.  And, if you
  > have two of them, and since the delay on an LB-10X is only 1, you can
  > put the autocannons on separate TICs and fire one of them while the
  > other one is cycling.  This way, you can keep up a volume of fire that
  > will put a 'Mech down in short order. 
  
I guess Brian that the UK boys played their famous trick on you. Yes, I
heard that Annahilators were a mean party!

                                        > Brian M. Strassman
                                        > strassbm@cnsvax.uwec.edu

Roll!       ___      +---------------------------------------------------+
Over!   __ ( . )      From        : Stephane I. Matis
      _/__\(___)      Internet    : kgnome@cs.concordia.ca
    / /\\[==]//\ \    Working for : Monenco Systems Group 
   /_/  |THOR|  \_\   Working  at : Newfoundland Offshore Contractors 
  [00] _//==\\_ [00]  Writing for : Mecha*Press and FASA's BattleTech
      / _/--\_ \      		    Dream Pod 9
     |__|    |__|     "It Just Works... " - Steve Paul Jobs, CEO NeXT
     (__]    [__)     "Clam Warships are landing on Toycod !" - Anonymous
    [_=_]    [_=_]   +---------------------------------------------------+
Newsgroups: rec.games.board,rec.games.frp.advocacy
From: paul@sco.COM (Paul Jackson)
Subject: Re: Hostility in Gamers toward Certain Games
Organization: SCO Canada, Inc.
Date: Mon, 07 Sep 1992 17:04:59 GMT

In article <1992Sep5.235920.6927@oz.plymouth.edu> sos@oz.plymouth.edu (Steffan O'Sullivan) writes:
>I'd be interested in hearing any discussion on this, and how many of
>you are like me in having expansive gaming tastes.
>
>-- 
>  - Steffan O'Sullivan		         sos@oz.plymouth.edu

I have fairly expansive gaming tastes but, like you, I do NOT span the
entire spectrum. I don't particularly like incredibly cluttered games, by
which vague term I mean most SPI type wargames and most minatures games.

I think that the reason that I don't like minatures games (note, I don't
actively hate them, I just don't like them enough to make any effort to play
them) is that they seem tame to me after Roleplaying games. I've always
enjoyed a liberal dash of wargaming in my roleplaying and I'd rather play
out <pick a scenario> in Gurps than on a tabletop.

As for traditional war games, I enjoy them but I don't like the learning
curve required for most of them. On more occassions than I want to remember
I've spent several hours setting up / learning a game and then going home
before getting a chance to actually play the damn thing. Basically, I'd
usually rather spend the time required to learn (let alone master) a war
game actually playing something else.


Newsgroups: rec.games.board,rec.games.frp.advocacy
From: tbarnes@silver.ucs.indiana.edu (thomas wrentmore barnes)
Subject: Re: Hostility in Gamers toward Certain Games
Keywords: gamers, gaming clubs, parochialism
Organization: Indiana University
Distribution: usa
Date: Sun, 6 Sep 1992 20:00:47 GMT

In article <1992Sep6.171045.28567@afterlife.ncsc.mil> jfzeigl@afterlife.ncsc.mil (Jon Zeigler) writes:
>

>Another example -- historical miniaturists are often downright standoffish
>when it comes to the other sections of the gaming hobby.  Wargames are
>acceptable, abstract multi-player games less so, and RPGs are generally
>considered juvenile and rather asinine.
>
Why? I know of a RPG called Science vs. Pluck -or- So much for the Madhi
where all of the players take the role of British officers in a regiment
during the Sudan campaign and the GM takes the role of the Dervishes.
There are no character generation rules and the game mostly revolves
around the characters trying to find out what is going on and defeat the
natives, but it IS an RPG. 
   It uses 19th C. colonial miniatures (one of those hard-core
miniatures gamers areas), but it also uses techiques from role playing
to simulate the fog of war and to encourage the players to engage in the
"proper" manner for British officers. (10,000 of them and 100 of us
Sawgent? Baw, even odds for the Blankshire Militia! At them with the
bayonet men!")

    Lead-pushers should be more creative and less snobbish about their
hobby.

    Have fun,

    Tom

>It's all a matter of taste, I suppose.  Everyone has a set of games they
>enjoy -- some sets are more inclusive than others, and some sets are disjoint.
>
>
>
>-- 
>* Jon F. Zeigler (jfzeigl@afterlife.ncsc.mil)                           *
>*  "A foolish consistency is the hobgoblin of little minds." Emerson    *
>* The US Government and the Department of Defense are not responsible   *
>* for my opinions.  In fact, I try not to let them know I have any.     *
From: mab@wdl39.wdl.loral.com (Mark A Biggar)
Newsgroups: rec.games.board
Subject: Re: Kingmaker question
Date: 8 Sep 92 20:42:20 GMT
Distribution: rec
Organization: Loral Western Development Labs

In article <Bu8rLD.5KJ@cs.psu.edu> nousek@astro.psu.edu (John A. Nousek) writes:
>I was recently reading a Kingmaker variant suggested in the
>General.  It referred to an Event (Black) Card called 'Royal
>Heir Escapes'.  I have both the original Avalon Hill game and
>the Expansion set sold by Avalon Hill, and I have never seen
>such a card.  Is it a new addition to the Second Edition rules?
>or is it in another variant or expansion?  Are there any other
>additional Events?

There is a second set of expansion cards given an another article in the 
General (I don't remember which issue, it's got a black/white/red/yellow cover 
with a space ship) which defined that card along with some others (Such as
Papal Diet, All bishops go to europe to visit with the Pope, but get only
a one way ticket).  If there is enough interest I will post a full discription.
Oh, if you have the ezpansion set from A/H it and the original game contain
jst enough blank card ot make up the second expansion set by hand.

--
mark Biggar
mab@wdl1.wdl.loral.com
Newsgroups: rec.games.board
From: mgilbert@rodan.acs.syr.edu (Michael W. Gilbert)
Subject: Looking for Old Avalon Hill Games
Summary: Down with the king, Samurai
Distribution: na
Date: Mon, 7 Sep 92 22:05:45 EDT


A friend of mine without net access has copies of both Samurai
and Down with the King, but his rules have disappeared over the
past couple of years.

We would like to purchase a used copy of either of these 2
games, either complete or rules-only.  Please contact me
with any info.

Thanks!

Mike
Newsgroups: rec.games.board
From: casper@vxcrna.cern.ch (CASPER,DAVI./PPE)
Subject: BTECH - please put the name in the subject line
News-Software: VAX/VMS VNEWS 1.41    
Organization: European Organization for Nuclear Research, CERN
Date: Mon, 14 Sep 1992 20:28:00 GMT


Dear Battletech fans:

A growing number of posts about this game are appearing without the standard
abbreviation BTECH on the subject line.  Just a gentle reminder: please use
one of the standard abbreviations in the subject line for posts about *any*
game.  That way Kill files will retain their utility.  Also, try to avoid
extra characters on the abbreviation, since some readers will not kill
"BTECH:" when BTECH is the string listed.

Thank you kindly,

Dave Casper

Newsgroups: rec.games.board
From: stanford@leland.Stanford.EDU (Scott Stanford)
Subject: Re: Star Fleet Battles: strategy
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 11 Sep 92 21:43:35 GMT

In article <1992Sep10.133138.2286@wkuvx1.bitnet> traveja@wkuvx1.bitnet writes:
>All SFB players,
>
>I am interested in talking with anyone concerning SFB.
>I recently posted to alt.games.sf2, and got several nasty
>letters via e-mail.
>I am currently playing in a Klingon civil war scenario. We do
>have smuggled technology, but the year is approx. 130. 
>Because of my most recent investments, I have technology for
>speed 15 drones. (I know it may sound boring, but part of the 


>fun is dealing with the smugglers and trying to out-develop the
>other Klingon factions) I want to know if anyone knows it I can launch
>these drones from my D-7D cruiser, tractor them at speed 20, and ram
>my hapless opponent with them. 
>Any ideas about strategy would be greatly appreciated. Remember, our
>technology is some what limited (for now). Currently, no one has ADD
>technology. 
>
 

Sorry if I've mangled the original article - this editor sucks and I
can't tell what I'm doing on the screen.

Anyway, you can't tractor your own drones:  they get horribly confused
and go inert.  But your campaign sounds pretty interesting.
If you're looking for a group that just talks Star Fleet, write to
Henry Cobb, hcobb@fly2.berkeley.edu, and say you want to be put on the
Tactics Line. 
\k\k
talk to you later,
Scott Stanford
   
       
>(Thanks in advance)^3
>
>Jeff Travelstead
>Department of Physics and Astronomy
>Western Kentucky University
>Bowling Green, KY  42101
>

>"Prick us, do we not bleed. Tickle us, do we not laugh. Wrong us,
>shall we not avenge."  -most recently, General Yang, ST VI
>
>


-- 
Scott Stanford                 (;@~)  (`@<)   
                             |\____________/| 
stanford@leland.stanford.edu |  \/  \/  \/  | 
                              \___/\__/\___/  The BIG FACE is your friend.
From: kgnome@cs.concordia.ca (MATIS stephane)
Newsgroups: rec.games.board
Subject: Re: BTECH-RiflemanVarient
Date: 14 Sep 92 12:04:23 GMT
Organization: Computer Science, Concordia University, Montreal, Quebec

From: bstrassm@nyx.cs.du.edu (Brian Strassman)
> Tell me about it... :-(  Of course, the problem could have been compounded
> by the fact that I stupidly piloted a Black Knight into the duel.  Next
> year at GenCon, I'm going to pilot something with a few more projectile
> weapons... :-)

How about a Bandersnatch ? :-) ... just "buy" the varient with SRM2
Streaks instead of LRM5s.

  > Which brings me to a related Solaris VII rules question...how exactly do
> heat sinks dissipate heat under the duelling rules?  There's an example
> given in the book, which I found somewhat confusing.  (The nice gentleman I
> duelled against from MechForce UK was kind enough to explain it to me 
> before he blew my Black Knight to hell with his Annihilator, but I don't
> remember what he said...)
>  

In Solaris 7 scale, the weapon does 4 times the heat. But, you have four
mini-turns to dissipate, and of course, you have your reload cycle.
LB10-Xs are great cause their heat is low (12 S7 scale), and their
recycle is high (1 turn). Thus, since all the heat warnings are also 4x
( -1 MP at 16 heat (is that right? somethign like that)), you can really
push the limits. ER-PPCs are BAD! ... 45 heat points generated, and then
they take over 3 turns more to recycle to ready. So, In retrospect, the
best Solaris VII weapons are those that do little heat and recyle fast.
In usefullness (outside the ring as well)

	1. Streak-2  (Great, no heat if you don't lock)
	2. LB10-X    (Good range, -1 to hit, shotgun effect, target top )
	3. MG	     ( well, it's little use in BTECH, but here ... wow!)


                                 > Brian M. Strassman
                                 > strassbm@cnsvax.uwec.edu


Roll!       ___      +---------------------------------------------------+
Over!   __ ( . )      From        : Stephane I. Matis
      _/__\(___)      Internet    : kgnome@cs.concordia.ca
    / /\\[==]//\ \    Working for : Monenco Systems Group 
   /_/  |THOR|  \_\   Working  at : Newfoundland Offshore Contractors 
  [00] _//==\\_ [00]  Writing for : Mecha*Press and FASA's BattleTech
      / _/--\_ \      		    Dream Pod 9
     |__|    |__|     "It Just Works... " - Steve Paul Jobs, CEO NeXT
     (__]    [__)     "Clam Warships are landing on Toycod !" - Anonymous
    [_=_]    [_=_]   +---------------------------------------------------+
Newsgroups: rec.games.board,rec.games.pbm,bit.listserv.dipl-l
From: nick@sunburn.uwaterloo.ca (Nick Fitzpatrick)
Subject: Diplomacy - Youngstown Openings on the judge
Originator: nick@sunburn.uwaterloo.ca
Organization: University of Waterloo
Date: Thu, 10 Sep 1992 21:32:52 GMT

There are openings for Russia, and Austria in the moderated game Celebes.
Russia and Austria have 10 and 7 supply centres respectively in F1903.  
(This is quite a good position!)  
The game is a no-press warp gunboat Youngstown with weekend processing (36 hr
deadlines) .  I am the moderator.  If you
are interested, signon to the judge@u.washington.edu, or contact me
for more info.

To take Russia (for eg) send the following to the judge
(judge@u.washington.edu) in the body of a mail message.

signon rcelebes password youngstown gunboat

In other gunboat Youngstown openings, the moderated game luzon
needs a new China (6 centres in S1905), also there are some unmoderated
openings.

The gunboat game bali has openings for 
Russia, France, Turkey, Germany and Italy in Spring 1909
(7, 5, 6, 5 and 2 centres in S1909) (Please people, help this game start again)

belch has openings for I G C F and N in  Fall 1904 (It is now NMR, I would
personally recommend killing this one)

empire has an opening for France (10 centres in S1905) (Hey, thats good!)

raja and zen also both have a multitude of openings in 1903.

Nick
From: avif@oak.wpi.edu (Avram Finkel)
Newsgroups: rec.games.board
Subject: Re: WH40K--The Avatar
Date: 13 Sep 1992 05:36:39 GMT
Organization: Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA USA
NNTP-Posting-Host: oak.wpi.edu

In article <1992Sep12.171752@IASTATE.EDU> jlbraddy@IASTATE.EDU (Jason Braddy) writes:
>
>I asked awhile back about the Avatar's weapon, specifically, what it's stats
>are
>and if he can throw it or not.  The only reply I got was that he can't throw it
>and they didn't remember the stats.  Thinking about it some more, however, I
>realized that this doesn't make much sense.  First off, the incarnation of the
>god of war ought to have a ranged attack of some kind, especially sense he
>costs
>300 points.  Secondly, he has a stat for ballistic skill, which is supposed to
>be zero for creatures without ranged attacks.  Thirdly, some of the Exarch
>powers are specifically geared towards ranged attack, and it would seem kind of
>dumb for the Avatar to have a useless ability.
>
>For lack of a definitive answer from a book or something, here's what I am
>proposing for our battles:  the Avatar can throw the spear 18" in the shooting
>phase, and it returns to his hand (as does the Singing Spear the warlocks use).
>It attacks at his strength (this was in the book), does 2d4 wounds, and has a
>-5 save modifier (i.e. you don't unless you're a terminator or some such
>thing.)
>
>Any inputs?
>
>Jason Braddy
>Iowa State University
First of aall, I was the person who replied to your previous posting, and I'm 
sorry, but I had thought I'd posted it, it was late...  :->  As for the Avatar
not having a range attack, I still don't think he should...  While you roll up
the Avatar's stats, he can have up to 5 (I think) attacks, which is fine for a 
weapon which is more or less guaranteed to do a wound.  I think the other 
powers of the Avatar (no more than 3 wounds per attack, the aspect powers, and
general meanness) make up for the 300 points more than enough.  As for the fact
that he has a BS, I'm not sure, but I think he can buy extra weapons, plus, 
being a personality, he can trade items with other personalities.  Anyways, 
what would happen if he threw the Suid-Dhalle(sp?), missed, and someone else 
picked it up?  That would be skewed.  :->

Thank you,
Avi F.


p.s. How do y'all like my spiffy new .sig?

-- 
==============================================================================
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Think about it.                                       avif@oak.wpi.edu
==============================================================================
Newsgroups: rec.games.board
From: mckinney@athena.mit.edu (Ethan L Mckinney)
Subject: Warship Commander II
Keywords: Warship Commander II, Harpoon
Organization: Massachusetts Institute of Technology
Date: Tue, 15 Sep 1992 03:18:43 GMT

For those of you who have never heard of it, WCII is a now out-of-print (but still
available modern naval simulation like Harpoon.  However, it is about a billion
times better than Harpoon because it has real, integrated ECM/ECCM rules, and the
sonar rules are actually pretty realistic, but not difficult.
  Anyhow, if anyone is interested in a PBEM WCII game, contact:
felixh@sunspot.ssl.berkeley.edu

He'll be the referee.  The scenario has been playtested and is reputed to be more
exciting than an electric eel inside your wetsuit.