HDTenEightyP/NetNews huggingface dataset:
From: conner@qucis.queensu.ca (Mike Conner)
Subject: Startup question
Organization: Computing & Information Science, Queen's University at Kingston
Date: Fri, 11 Dec 1992 19:54:58 GMT

I have played both BattleTech PC games (finished the first, but not the 
second yet) and am still trying to finish MechWarrior (need more
BattleMasters) but that is not what my question is about.

My question is this:

How did you start this group up?  Where do I get info. on starting a new
REC group.  Right now we are having posting problems with an ALT (yuck)
group and want to convert to a REC group.  The group in question is
alt.dragons-inn.  Probably never herd of it but thats o.k.

Please, the person who set this group up could you get back to me
with as much info as possible.  Maybe there is a FAQ, I'm no sure.

Thanks for your help.  

P.S. By the way when I finished BattleTech and sent away for the FASA
     miniature they sent me 10 (that's TEN) by mistake.  I have given
     away most of them but still have a few left over.  The person with
     the most helpful info. will have one sent to them $0.00.
     Now that's insentive if I've ever heard one.  Thanks again :)
-Mike
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Silly mek paint schemes.
Date: 15 Dec 1992 01:52:37 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz


>>>Is it just me or are there too many dark-colored merd companies out there?
>>       Well, there once was a unit called the Pink Crusaders, but they
>>weren't..well...*scary*. (You try being scared of a lance of
>>flourescent-pink mecha...)
>
>    ][ dunno.  If I were a real mechwarrior in battle, after seeing all
> these black painted machines week in and week out, if might be kinda
> frightening to suddenly see mechs painted completely bright florescent
> ANYTHING, especially pink.

 One of the worst and funniest is a Panther painted pink. As a Combine
follower I don't know whether I should destroy it or not. If the player
adds a tail, it's D-E-A-D! :)

 I have a forest green camo using about 4 shades of green and 3 browns.
Why? Cause those are the paints I have available :)
This has been....
 Tony Taia                                    (Sho-sa of the Second Genyosha)
  TAIA_A@kosmos.wcc.govt.nz
3055-3067: So little time, so many Clan meks to kill! :)        `|'Disclaimer!
**Noone knows what I know, so you know that what I know is only mine to know**
From: dodger@riemann.WPI.EDU (DoDGeR)
Newsgroups: rec.games.mecha
Subject: Re: BTECH:Computer
Date: 16 Dec 1992 15:24:43 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: riemann.wpi.edu


>Howdy-
>
>Cuisinart here.
>
>If it's at all vaguely similar to the CHI I played, then the cache
>  is on an island a few steps off the coast.  The continent is 
>  shaped like a sideways U, right?  It's off the bottom coast on
>  the top half of the U, around the middle, or perhaps a little to
>  the left(west) of the middle of the screen.  Hope I helped.  Oh,
>  yeah, did you know that you can take the chameleon with you from
>  the training area when the Jenners attack?  Go to the Northwest
>  corner of the Training Area when you get that funny feeling, then
>  wait till the fence goes down.  If you work it right, going west
>  and a little north, then you can get out with your Chameleon.
>
>Just for my Record.
>
>                       The Crystal Griffin


1)location or the cache...i just held the joystick bar in the lower right
corner starting from the front door of tellhims....

2)did you know that you can take out both off those jenners before you leave
with that chameleon?...and i thought it was the southeast corner that goes
down?

oh well...never bothered to check

TRY THE MUSE

telnet 128.72.2.48 3026

SCaT!!!
From: dodger@rajeesh.WPI.EDU (DoDGeR)
Newsgroups: rec.games.mecha
Subject: Re: BTECH MUSE
Date: 13 Dec 92 16:31:33 GMT
Organization: Peace Through Superior Viruses!
NNTP-Posting-Host: rajeesh.wpi.edu

In article <1992Dec13.023645.5139@gn.ecn.purdue.edu> tblackma@gn.ecn.purdue.edu (Marauder) writes:
>
>I can't get to the Battletech MUSE.  Is it down?  I was on this morning,
>but this afternoon it has been gone.
>
>Tom
>-- 

From what i can tell, BtechMUSE has been having troubles keeping up lately.
Just hang in there and it will be up soon.
SCaT!!! <15th Lyran Guards>
From: rrb3919@zeus.tamu.edu (BARRON, RANDY R)
Newsgroups: rec.games.mecha
Subject: BTECH:Computer
Date: 15 Dec 1992 03:37 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

	This is a question for those out there in the Electronic
Toy Land.  Whoever has finished the Crescent Hawk's Inception, please
answer me this.   

		WHERE IS THE $#%@$#@ CAVE TO THE SOUTHEAST?

Remember, Dr. Edward Tellhim says the Star League cache is in a cave
to the southeast, wheree there is a MOUNTAIN RANGE!!!  Could you please
tell me how to find that cave.  I've gotten everybody, modified the
Commando once and the Stinger (prom the prison) once as well and have
gotten past Tellhim's defenses.  I just can't find the cave.

	Another thing I have been unable to find is a way to salvage
a mech without either an engine or a gyro hit.  Is it just me or does 
the computer not allow the fight to stop until the mech is reduced past
good salvage material?

	That's enough for now and as this is personal, I'll leave my 
personal name...

					MASKE
Newsgroups: rec.games.mecha
From: glr8c@Virginia.EDU (Gregory Lawrence Romano)
Subject: Re: BTech questions...
Organization: University of Virginia
Date: Mon, 14 Dec 1992 19:36:34 GMT

	The Fourth Succession War Atlases and especially the 20
year update provide info on the F-C alliance.
Newsgroups: rec.games.mecha
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Subject: Re: BTECH: Pulse Laser Technology
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: World
Date: Sun, 20 Dec 1992 19:54:38 GMT


   That's what I was afraid of... I am a close in fighter and pulse weapons
have usually helped... still, there's nothing compared to being just in the
range of a MPL and finding out your MLs have just as good of a chance of
hitting. 
   Unfortunately, I can't get over the fact that their (Pulse weapons)
efficiency ratings are lower! I can't bring myself to mount a weapon that is
heavier and hotter than a similar weapon that has better range... But still,
perhaps I ought to take in the close-in fighting with more consideration. 
   What I'll probably do is continue to use MPL on my mechs, but remove the
LPLs... When I mount a LL, it's for standoff and 'defense' purposes, to
discourage long range attacking.... 



-- 
      /| ________________   |probe@jhunix.hcf.jhu.edu|  Lord of the Flies 
O|===|* >________________>  |probe@jhuvms.hcf.jhu.edu|  1st MPC Division
      \|                    | nandy@scivax.stsci.edu |  Colony Mechworks
  Velox - Durus - Infestus  |  nandy@fos.stsci.edu   |  Colony World Myops
From: smash@oucsace.cs.ohiou.edu (Scott Mash)
Newsgroups: rec.games.mecha
Subject: RPG Fanzine X-Mas Issue Ready!
Date: 17 Dec 92 18:24:48 GMT
Distribution: usa
Organization: Smasher Land RPG BBS (614)593-8359


The DOUBLE X-MAS ISSUE of "Silver, Swords & Slaughter" is ready!

"Silver, Swords & Slaughter" is an amateur rpg zine that covers
nearly every rpg past and present.  All articles have been submitted
by readers, friends and net-folks.  The only charge for this small
zine is $1 which will cover the cost of the paper and stamp and will
only be distributed in the USA. (this is to keep the costs down).

Several changes have been made since issue 3.  The typeface and layout 
have both changed which has made SS&S 100% easier to read.  There is
also more artwork and a greater variety of articles.  In this months
issue there is a survey, which if filled out and returned, makes you
eligable to win a prize donated by a loyal reader.

This issue of SS&S has articles written by Peter Adkinson (creator of
The Primal Order, currently working with Wizards of the Coast), 
Nick Parenti (recently published in Dragon), Brandon Cope and many
others.....

There are articles on Amber, Fantasy Hero, Talislanta, AD&D, Gurps,
Creating your own RPG, and many many other articles....

I am making no money from this magazine all the money goes back into
the next issue of this zine.  "Silver, Swords & Slaughter" is done in
black and white on standard 8 1/2 paper.

If you have any questions feel free to email me at
sss@smashland.nelsonville.oh.us

Submissions are needed for the fifth issue.  The authors of the
articles that have been used will receive a free copy of SS&S.
Submissions can be emailed to the address above.

Silver, Swords & Slaughter
c/o Scott Mash
11685 SR 691
Nelsonville, Ohio  45764

-- 
| smash@oucsace.cs.ohiou.edu         |  Scott A. Mash               |
| smash@bigbird.cs.ohiou.edu         |  Smasher Land RPG BBS        |
| system@smashland.nelsonville.oh.us |  (614) 593-8359, 2400 Baud   |
|                                    |  RPG Textfiles And Utilities |
Newsgroups: rec.games.mecha
From: stxtnt@rs733.GSFC.NASA.Gov (Nigel Tzeng)
Subject: Re: What is the telnet for BTECH MUSE?
Organization: Goddard Space Flight Center, Greenbelt, Md, USA
	<1992Dec12.014926.22267@tdb.uu.se> <1ge0lpINNkhj@bigboote.WPI.EDU>
Date: Mon, 14 Dec 1992 03:59:01 GMT

In article <1ge0lpINNkhj@bigboote.WPI.EDU> dodger@rajeesh.WPI.EDU (DoDGeR) writes:

   >
   >Now the vultures are here too :) You newcomers shouldn't be too
   >surprised if jumped do 5-10 'headhunters' the moment you enter the
   >MUSE, even thoutgh I guess those hearing about it here would be better
   >prepared than most other are :) Well just to compleat the recruitment
   >policies of the MUSE here on the net :)
   >:grovels
   >:begs
   >:whines
   >"Please please please please join up with us 'poor' Davions :("
   >"I'can guarantee you a Assaultmech and becoming a Co commander."
   >"Well you want two Atlases.... No problem..."
   >To be serious now :) Don't trust recruiter promises...
   >
   >			Dixie
   >			Commander 4th Davion Guards
   >			Head of DMI


   okay my friends... if you see anybody head hunting like this please tell
   a director or god...IT IS ILLEGAL!!!...and grounds for courtmartial...
   if you wish to help a newbie, just don't tell them your house and unit 
   until they tell you what they want to be...then try to hook them up with
   someone of the approiate house...otherwise you might be expelled..
   SCaT!!!

I dunno who you are but you obviously lack a sense of humor...the above is
so tongue in cheek Dixie's face look chipmunkish.

Very different from an unnamed house's policy of telling newbies that
typing 'LC' is how to get info on houses...true but a tiny bit of
important info is lacking in that little gambit ;-).

For new players following the "look around and get the lay of the land
before signing papers" is the best advice anyone can give...and Terra
can be fun to explore...

And if your exploring is being flooded with unwanted pages try:

@set me=HAVEN

That should give you enough peace of mind to read news, help files and
run a CENSUS to see who you want to talk to (but do a @set me=!HAVEN
first or they wont be able to reply ;-).

Nigel
--
Nigel Tzeng
.sig under construction
Newsgroups: rec.games.mecha
From: rrogers@minnie.imd.nrc.ca
Subject: Where is mech112.zip?
Organization: NRC-Institute for Marine Dynamics
Date: Wed, 16 Dec 1992 20:34:32 GMT


Well as the heading says where is it.

An archie search returns with no matches
I can't find it on 131.188.1.43 or wuarchive.wustl.edu

So, could someone please let me know where it lives.

					Thanks

					Rick
From: tdunn@ecst.csuchico.edu (Stress Kitty)
Newsgroups: rec.games.mecha
Subject: Re: Mekton Techbook - translation?
Date: 17 Dec 92 17:44:56 GMT
Distribution: na
Organization: California State University, Chico
NNTP-Posting-Host: grotus.ecst.csuchico.edu


Probably the tech details that they wanted to verify their math with.

-- 
Krogt, n. (chemical symbol: Kr):
	The metallic silver coating found on fast-food game cards.
		-- Rich Hall, "Sniglets"
From: 997vanderkol@gw.wmich.edu
Newsgroups: rec.games.mecha
Subject: Re: Nicknames for Mecha (BattleMecha)
Date: 13 Dec 92 22:02:47 EST
Organization: Western Michigan University

In article <1992Dec14.003504.4942@u.washington.edu>, dunk@carson.u.washington.edu (John Dunkelburg) writes:
> 
>    Here's some nicknames for a few mecha from B-Tech. . .
> 
>      "Stinger-Eater"   Atlas
> 
>      "Moving Target"   Stinger or Wasp

	King Crab "Industrial Strength deterance"
	Any LAM " That SOB"

> *******************************************************************

John VanDerKolk
Newsgroups: rec.games.mecha
From: rday@magnus.acs.ohio-state.edu (Robert E Day)
Subject: Re: Battletech: Re: 'City Archer'
Organization: The Ohio State University
Date: Mon, 14 Dec 1992 15:58:53 GMT

In article <1ggmpqINN5t1@golem.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:
>In article <+xi1H=cg9b@atlantis.psu.edu>, ZST@ECLX.PSU.EDU (Zachary S Tseng) w
rites:
>>In <1g6f3hINN4ip@golem.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:
>>>  The issue of falling back to old tek (3025) is becoming more attractive
>>> to a lot of players I know. Tried of the "Arms Race" they are just playing
>>> the game. The tech advantage enjoyed by the Clans can get a bit much at tim
es.
>>> Which is why we play with certain "House rules" now.
>>>  #1 Clan forces can only use official Sheet meks form the sheetbooks.
>>>    Why? Because Clan meks don't need "tweeking", they are good enough
>>> without it.
>
>>Nooooooooo!!!  This rule completely defeats the purpose of Omnimech concept.
>>The basic idea of omni is that you can config them anyway you want to suit th
e
>>mission/ personal taste.
>
> This rule is the one that everyone screams at :) Why do we have it?
>Because the combat efficiecy(sp) of the Clan meks is very high, you
>can go very wrong with all the Clan goodies, LgPLasers etc, Targeting
>Computers and DSHS (Double Strength heat Sinks). To improve on these
>designs is only to make the lethality of these meks ever more extreme.
>With at least 3 variants per design, surely you can find something you
>like? Ok I shouldn't call you "surely" :)

My initial bid will be to use only standard varaints(book mechs).
Will you match my bid, or do you concede the bidding to me? ;)

-
-- 
If the price that I must pay to obtain my *  Robert E. Day/Syr Otto von    *
freedom, is to acknowledge that the Gov-  *  Schwartzkatz, Shire Mugmort   *
ernmet was granted the power to infringe  *  Barony Middle Marches,        *
on them, then I am not free. Paul Anderson*  Middle Kingdom                *
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: BTECH: heat sinks anyone
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Fri, 18 Dec 1992 17:15:58 GMT

From: 964reid@gw.wmich.edu

> I am still waiting on the a reply from lunatic or stephene on 
> my question of heat sinks....

	Ok... Ok ... sheesh!

	In my games .. yes, but there is no Official word on it.

	Lunatic ? Have you "spoken" to Sam :) ?


> can they be turned on and off at will??
> 
> thanx.
> x91reid@gw.wmich.edu

Your welcome


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mecha
Date: Sat, 12 Dec 1992 19:52:49 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Comstar Mechs

Alright since I haven't seen or heard any corrections from FASA on the
Comstar wrecks, um, mechs, here's my solutions, and some requests for
input.

Nexus/Star Python
FASA mass: 26.75 tons
My solutions:
1. Jump Jet placement: 1 CT, 2 RT, 2 LT
2. A: Drop one Medium Pulse Laser in the Right Arm. (-2 tons)
       or
   B: Make all MPL's regular Medium Lasers. (-2 tons)

Raijin/Galahad
FASA mass:  49.5 tons
My solutions:
1. Add any half ton item you like.  I add more armor or make the SRM-6 normal.
Comment->Oh, the jump jets fire out to the rear?  Thank you for pointing
that out.<

Grand Crusader/Grand Crusader
FASA mass:  86.25 tons
My solutions:
1. Drop the LRM-20's down to 15's w/20 shots per launcher.  This makes
it 79.25 tons.  I then leave it like that in exchange for a 360-degree
arc of fire.

Those are my ideas.  Let me know what you think.

Rob Brunskill
Newsgroups: rec.games.mecha
From: wschip76@ursa.calvin.edu (Tom Schipper)
Subject: Re: Questions about Mecha...
Organization: Calvin College
Date: Fri, 11 Dec 1992 18:43:55 GMT

swaim@owlnet.rice.edu (Michael Parks Swaim) writes:
>In article <1992Dec8.195657.4626@spcvxb.spc.edu> 4mckenzie_m@spcvxb.spc.edu
>writes:

>>Hello!  
>>This is my first post to rec.games.mecha.  I just want to ask a few
>>questions about mecha games.
>>
>>#1.  Has anyone here ever beaten the arcade game B.O.T.S.S.?
>>#2.  Has anyone actually finished the PC game MECHWARRIOR?

>  There's a discussion on Mechwarrior tactics going on even as we speak
>on rec.games.ibm.pc. Here's 2 helpful hints.
>1) On defensive missions use a Locust. Go around the enemy mech, get real
>close, then shoot out one of his legs. I could usually take out 2 
>Battlemasters this way without worying about them getting near my base.
>2) The AC5's range is actually ~2000 meters. If you've got them, when an
>enemy mech appears directly in front of you when the radar's set to 2000,
>start firing.

Also, the range on the SRM's is far longer than it is supposed to be...although
it can be hard to hit at long range as it takes a while to get there.  It 
addition, I belive the SRM's always do max damage and it all goes to one 
location (ie SRM6 hits one location for 12 points of damage)
From: cosc182n@menudo.uh.edu
Newsgroups: rec.games.mecha
Subject: Re: Batteltech: Who's in control 'ere
Date: 20 Dec 1992 22:57:48 -0600
Organization: University of Houston
NNTP-Posting-Host: menudo.uh.edu


DDDDDDDDD       IIIIIIIIIIII      TTTTTTTTTTT    TTTTTTTTT   OOOOOOO
DD      DD          III               TTT           TTT     OO     OO
DD      DD          III               TTT           TTT     OO     OO
DD      DD          III               TTT           TTT     OO     OO
DDDDDDDDD       IIIIIIIIIII          TTTTT         TTTTT     OOOOOOO


< Signing off for X-mass , se ya when my account is back online    >
< If you are in the Housto Area feel freel to call 735-3137 and    >
<  you might get the ULTIMATE CHANGE to go up against GRV-1, GRV2  >
<   GRV-3 and GRV-4 otherwise known as the GRAVEDIGGER Lance.      >
<< PS I still like to plan new tech                               >>

							Cosc182n@menudo.uh.edu
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: rec.games.mecha
Subject: Re: MechWarrior II
Date: 12 Dec 1992 16:46:03 GMT
Organization: University of Oregon Campus Information Exchange
Distribution: all
NNTP-Posting-Host: cie.uoregon.edu

In article <ByyDrK.1JC@undergrad.math.waterloo.edu> mjcoons@cayley.uwaterloo.ca (Michael Coons) writes:
> Is There going to be a 
> follow up to MechWarrior.  

   Yes.

-- 
------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                     Willy Beamish Development Team 
All opinions expressed are my own.     (MS-DOS CD-ROM, Sega-CD), Space Quest V
ggiles@cie.uoregon.edu, BIX: ggiles                 Author of DiskInfo, ZSound
From: dunk@carson.u.washington.edu (John Dunkelburg)
Newsgroups: rec.games.mecha
Subject: Ooops! Forgot the armor...
Summary: Here's the missing armor allocation table for the TDR-6S
Keywords: Armor allocation
Date: 13 Dec 92 02:15:52 GMT
Article-I.D.: u.1992Dec13.021552.12121
Organization: University of Washington

Sorry about forgetting the armor allocation table for the TDR-6S.
Here it is.

   Loc.			I.S.	A.V.
      Head               3	 9
      Center Torso      23      30
      Center Torso Rear         16
      Right/Left Torso  16      22
      Right/Left Torso(R)       10
      Right/Left Arm    12      24
      Right/Left Leg    16      32

Hope this helps out some.   Enjoy!
*********************************************************************
John Dunkelburg, a.k.a. no a.k.a.
DUNK@max.u.washington.edu
My life isn't a soap opera, it's ANIME!
"I only believe in my own powers.   Nothing else makes any sense."
		Zakath of Mallorea
Fashion is for the sheep of the world.
Style is for the individuals.   Which are you?
*********************************************************************
d
From: dodger@rajeesh.WPI.EDU (DoDGeR)
Newsgroups: rec.games.mecha
Subject: Re: What is the telnet for BTECH MUSE?
Date: 13 Dec 1992 00:38:17 GMT
Organization: Peace Through Superior Viruses!
NNTP-Posting-Host: rajeesh.wpi.edu

>
>Now the vultures are here too :) You newcomers shouldn't be too
>surprised if jumped do 5-10 'headhunters' the moment you enter the
>MUSE, even thoutgh I guess those hearing about it here would be better
>prepared than most other are :) Well just to compleat the recruitment
>policies of the MUSE here on the net :)
>:grovels
>:begs
>:whines
>"Please please please please join up with us 'poor' Davions :("
>"I'can guarantee you a Assaultmech and becoming a Co commander."
>"Well you want two Atlases.... No problem..."
>To be serious now :) Don't trust recruiter promises...
>
>			Dixie
>			Commander 4th Davion Guards
>			Head of DMI


okay my friends... if you see anybody head hunting like this please tell
a director or god...IT IS ILLEGAL!!!...and grounds for courtmartial...
if you wish to help a newbie, just don't tell them your house and unit 
until they tell you what they want to be...then try to hook them up with
someone of the approiate house...otherwise you might be expelled..
SCaT!!!


Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: C3 Network Questions......
Organization: Netcom; Renegade User
Date: Mon, 14 Dec 1992 08:56:01 GMT

In article <1992Dec13.165923.3219@samba.oit.unc.edu> Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:
>In article <13DEC199209591126@venus.tamu.edu> rrb3919@venus.tamu.edu (Maske) writes:
>>			Cpt Adriaan Thorne
>>		   Merc Company       BLACK MAGIC
>>
>>Is it just me or are there too many dark-colored merd companies out there?	
>	Well, there once was a unit called the Pink Crusaders, but they
>weren't..well...*scary*. (You try being scared of a lance of
>flourescent-pink mecha...)
 
 
    ][ dunno.  If I were a real mechwarrior in battle, after seeing all
 these black painted machines week in and week out, if might be kinda
 frightening to suddenly see mechs painted completely bright florescent
 ANYTHING, especially pink.
 

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: taylorje@rintintin.Colorado.EDU (TAYLOR JASON EDMOND)
Subject: MUSE problems...
Organization: University of Colorado, Boulder
Date: Sat, 12 Dec 1992 23:34:26 GMT

   Is there some what to adjust the MUSE so that the text is at least
somewhat lined up? I have heard smatterings of other people having these
problems as well. It's kind of difficult to learn when the menus wrap all
over the place...

-Jason
taylorje@rintintin.Colorado.edu

Newsgroups: rec.games.mecha