HDTenEightyP/NetNews huggingface dataset:
From: dmfriend@iastate.edu (David M Friend)
Subject: Out of this world
Organization: Iowa State University, Ames IA
Date: Tue, 8 Sep 1992 04:28:58 GMT

i know this has probably been asked before but i didn't pay any attention
because i didn't have the game at the time.  anyway, i've gotten out of the
prison deal and i jumped over the chasm.  

1) can i get my buddy over the thing with me, or is it just another way to
split us up again.

2) i've done all i can in the next stage, shooting everyone, and the little
deal down below.  what next?

any help would be appreciated.  BTW, _VERY_ cool game.  highly recommended.


-- 
Dave Friend                       Ren: "Stimpy, what are we having for dinner?"
dmfriend@iastate.edu              Stimpy: "Space cabbage!"
Iowa State University             Ren: "Is it stinky?"
                                  Stimpy: "Just the way you like it!"
From: adam@mentor.cc.purdue.edu (Adam)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Beverly Hills 90210 Computer Game
Date: 14 Sep 92 12:32:16 GMT
Organization: Purdue University Computing Center

In article <waynb9n.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:
 In article <15106@mindlink.bc.ca> Gordon_Wong@mindlink.bc.ca (Gordon Wong) writes:
>There's supposed to be a BH 90210 game to be released soon. Does anybody know
>what kind of game it is?

If I had any say, it would be "ala Wolfenstein."  Just think.

"Hey, Brenda, lets go to the Mall!"

BRRRAAAAAAAAAAAPP!!!!

"My hair!"
  * THUD! *
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Falcon3 bombing question
Organization: University of Waterloo
Date: Mon, 7 Sep 1992 05:07:10 GMT

In article <1992Sep7.011254.28399@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>
>OK, how do you quickly get a lock on your desired target with the GBU
>glide bombs?  Seems like there is some heinous intelligence that makes
>it lock on every other target but the one I want.  It's also real slow
>to unlock (using the x key I believe?  I use the WCS).
>

I really don't know what the required parameters are for a GBU target
lock, but I've been lucky in that it always seems to pick the target I'm
after.  Try a longer approach to give you some time to cycle through 
potential targets.

>Slight OFT bug: got a mission where the text said 'bomb a bridge at
>xxx".   But there wasn't a bridge there!  The waypoints had targetted
>some other buildings instead.
>

Perhaps you have Intelligence set to limited.  Did you use the Zoom 
to Target button in the setup screen to try and locate the target?  
It can be ways away from the waypoint.  In the D patch, I've had the
target description lie on me before.  It may say "7 SAMsite", but
when I zoom in, it shows a runway or something else.  Reselecting the
target will fix the problem, however.

Phat.
Newsgroups: comp.sys.ibm.pc.games
Subject: unnkul ver 1
From: languye@eis.calstate.edu (Lam Nguyen)
Date: Sun, 13 Sep 1992 08:41:03 GMT
Organization: Calif State Univ/Electronic Information Services
From: nepper@daimi.aau.dk (Mikkel Nepper-Christensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfenstein-3D, ep. 1: I'm a death incarnate!
Keywords: Missing nazis and treasures
Date: 15 Sep 92 19:12:31 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark


Hi folks!

Having killed all the nazis, opened all the secret doors and taken all the 
treasures on every single level from 1 to 10 I still end up with quite low
averages (about 50% if I'm not wrong)... Is this a bug? Or did I actually
miss something? I have paid special attention to level 10, searching every
inch of the walls but without finding the BNB. I don't know if it's there,
but I do know that I get 100%-kill-treasure-and-secret-ratios on all the 
other levels...

Any hints?


Mikkel


(BNB = Big Nazi Ballroom)
From: jferra@buscard.fidonet.org (Jim Ferraiolo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WIZARDY 7 INFO HERE!
Date: Thu, 10 Sep 92 14:23:23 EDT
Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329

dougw@ks25.chi.il.us (Doug Waldron) writes:

> >From: ggg@kepler.unh.edu (Gregory G Greene)
> >	Gee, thats nice.  Software Etc. says 9-17.  Now you tell us its the
> >   end of the month.  F**king Sir-Tech, when are they ever going to actually
> >   release Wiz 7 on time?  All I've got to say is, Wiz 7 had better be the
> >   greatest adventure/rpg game of all time.  They had over a year in endless
> >   delays.
> 
> Mr. Greene, you are so right.  Absolutely. Like everyone else,
> you probably have a project that depends on this software, RIGHT!
> Sure, this is the final piece to a software package you must
> deliver by the end of September.  Tell us all, what sort of
> project would desperately need Wizardry VII?
> 
> Or... is Wizardry VII the final part of your therapy.  I assume
> the Frontal-Lobotomy was a success.  Does your therapy include
> pulling your eyelids open with clamps while you play computer games?
> 
> I would think a UNH student would need more time for things
> like, ahem, studying?  Even if college courses and studying
> is not high on your priority list, your school is overloaded with 
> females, surely you can find something better to do then wait for
> a computer game to ship.
> 
> If you are looking for a good adventure/RPG game, I've heard that
> games like Dungeons and Dragons are much better than computer games.
> Of course this implys interaction with other people, the choice is yours.
> 
> 
> ]R
> 
> Just my attempt to stop ANOTHER College student from throwing his
> grades to the wind.

Why don't you just R E L A X? Is it really any of your business what his 
grades are and what he does with his school time? Stop trying to be big 
brother and shut the hell up.

-----------------------------------------------------------------------------
   The Business Card (BBS), Lawrence, Massachusetts - Data: (508) 682-5329
   SysAdmin:  murph@buscard.fidonet.org / ...!ulowell!wizvax!buscard!murph
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Radar and IR signatures of choppers
Organization: University of Waterloo
Date: Tue, 15 Sep 1992 03:25:50 GMT

I received this letter from mccullou@cae.wisc.edu concerning the radar
and IR signatures of helicopters.  I am posting it here with permission:


From: mccullou@cae.wisc.edu
Date: Sun, 13 Sep 92 13:03:47 CDT
To: ptran@watserv1
Subject: Re: Getting locks on helos......
Newsgroups: comp.sys.ibm.pc.games
Organization: U of Wisconsin-Madison College of Engineering
Cc: 
Status: OR

Okay, about IR signiture of Helicopters and their radar signiture.  A helo
does have a very significant helo signiture, IF you have a surface search
radar.  The F-16 has only air search radar, so it is not designed to counter
ground return.  As to the blades messing up the reflection, PLEASE!!!!
The rotors are basically still compared to the burst of radar.  You would get
a solid return off the blades as well as off the body, the tail, the engine...
No existing helicopter today is stealth!!!!  (The LHX has not even a
prototype and I haven't heard of the European stealth helicopter being
produced yet.)

Now to the IR signiture of helicopters.  The AIM-9L model is a very 
sophisticated model.  This means that it can lock on to the heat generated
by the leading edges of the rotors.  (it was designed for ALL-ASPECT,  this
means the leading edges of even a very slow flying aircraft.)  The engines,
Even though modern gunships have a IR-masking feature, are quite hot enough
for even somewhat older IR missiles.  Remember Afganistan?  Stinger missiles
blotted Mi-24 Hinds out of the sky (As well as anything else in range).  
A stinger is a smaller seeker and warhead than the AIM-9L.

I don't know about the game, but if it doesn't allow a AIM-9L or better
IR missile to lock on quite easily, it has a problem.  I CAN understand the
problem with RADAR missiles, especially if the helicopter is flying low.
Sorry, guys, not everything in Falcon 3 is perfect I guess..


Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Maximun overkill (Re: STRIKE COMMANDER NEEDED!!!!)
Organization: University of Waterloo
Date: Sun, 13 Sep 1992 04:28:34 GMT

In article <1992Sep13.002024.19707@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <BuGApw.6y7@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>>
>>>Hi,
>>Novalogic makes the game.  DataEast is only the distributor.
>>
>>It looks very nice, but if it uses bitmapped sprites like the WC series,
>>I don't think I will like it.
>
>I thought I was the only one that didn't like bit-mapped graphics (both
>WC and SWotL).  Now I've seen a few people say that too.  As I mentioned
>previously, X-wing will break with the Larry Holland tradition of using
>bit-maps.  Arefilled polygon graphics winning out?
>

The only place that I would like to see sprites is in arcade, platform-
type games.  In flight sims, I hate then with a passion.  If you want 
to simulate fluid, three-dimensional motion, then polygon graphics are
the only way to go.  With machines becoming fast enough for texture-
mapping, polygon objects can soon rival the pretty pixels of their
bitmapped counterparts.

Phat.
From: sl5l5@cc.usu.edu (A banana is not a toy)
Newsgroups: comp.sys.ibm.pc.games
Subject: DARK SEED help wanted...
Date: 4 Sep 92 20:36:30 MDT
Organization: Utah State University

Could I get a list of the Cheat lists for Darkseed...My freind and i are
looking for the keys and cant find them...AAAARRRRGGGGGHHHHH!!!!!!!!!!!

Avery good game though...Thanks in advance
Patrick Beck (sl5l5@cc.usu.edu) or
Joel Poppleton (sltxh@cc.usu.edu) both internet.
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bnr.ca (Peter Lew)
Subject: Re: Out of this World (HELP needed + Possible SPOILERS)
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.
Date: Tue, 08 Sep 92 15:41:21 GMT

In article <BALTES.92Sep7093333@fsc.cpsc.UCalgary.ca>, baltes@cpsc.UCalgary.ca (Hansjorg Baltes) writes:
|> Hi,
|> is there a hint list for out of this world? I am stuck on the
|> level after the one where you empty the water tank.
STUFF DELETED...
|> So far so good, but now, I am trying to go further right and
|> when I enter the corridor, two guards attack me from both sides,
|> guns blasting. WHAT DO I DO?
|> 
|> Thanks,
|> 	Jacky

SPOILER ALERT

Find the point where the two guards start to come out.
You will die but you need to know where the trigger point is.
Next try (life) move to just before the trigger point and set 
up a shield behind you. Turn around and set up a shield in front
of you. At this point the guards will have start to come out. If 
they haven't move slightly forward. Start charging for a megablast
and kill the guard in front of you. Once he's dead run forward, turn
around set up a shield and kill the guard coming from the rear.
By the way before you released the water reservoir did you blast a 
hole in the chasm wall (located far below ground)?

Ciao

Peter
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: Message for Nick Pruden at deamon@kirk.bu.oz.au
Organization: Digital Equipment Corporation
Date: 11 SEP 92 14:02:08    

  This message is for Nick Pruden at deamon@kirk.bu.oz.au

  Proceed only if you're Nick ;-)



Hello Nick,

  I keep getting unknown address when trying to reply to your message
regarding B-17. Sorry, B-17 is gone. Someone from the Netherland beat you 
to it. 

  I think you're right about buying game from the state, I think it would
be best if you keep checking old (or sometime not so old) games that people
are done with and putting up for sale on the NET. One other way is you
may want to check with mailorder companies, not sure how much it will save 
you tho. If you like, I know of a few places (from reading game magazines) 
that I can send you their address & phone number that you can check out.

Good luck
From: zander@ccwf.cc.utexas.edu (Aaron Rother)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Anyone hear of Magnetic Scrolls?
Date: 8 Sep 92 02:00:54 GMT
Followup-To: Magnetic Scrolls
Organization: The University of Texas at Austin, Austin TX

I know one of the games you're talking about.  It's called The 
Guild of Thieves and is a text adventure game (ala Infocom) with
pictures for certain locations in the game.  It's pretty old (I
played it on a C64) but was well written and fun to play. I'd say
the difficulty is somewhere between intermediate and expert.

The storyline basically has to do with your task, as a prospective
member of a Guild of Thieves, to go around the countryside, stealing
whatever you can get your grubby little hands on.  I must admit I
never finished it so there's no way I can spoil the ending for you.

I don't know about the other 2 games.  BTW, Magnetic Scrolls is (was?)
a British company that originally specialized in these types of games.
Their first, or one of their first offerings was a game called The Pawn.

Hope this helps,
Aaron

Newsgroups: comp.sys.ibm.pc.games
From: wbock@polyslo.csc.calpoly.edu (Smarmy)
Subject: Help with Dark Queen of Krynn (slight spoilers)
Date: Fri, 11 Sep 92 21:01:44 GMT
Organization: Cal Poly San Luis Obispo, CSc Department

Howdy:

	There was a passing reference made to a book by Amrocar early in the
 game (not Journal Entry 63, something else) that I failed to take note of.
 Now I'm wondering if that was a mistake.  Is it important?  If so, is the
 book in Kristophan, in the Tombs, or outside Kristophan?

	Speaking of Kristophan, the Prince of the Minotaurs was beating up
 some old human guy.  I intervened and got promptly toasted (literally) by
 the champions in the arena.  Next time, I just passed on by.  Mistake?
 Should I "liberate" the city for the humans?  If so, how?  I tried invading
 the Queen of the Minotaurs place and went through three groups of minotaurs
 before calling it a day.

-Bill
______________________________________________________________________________
| Disclaimer: My opinions are. Address: wbock@polyslo.CalPoly.EDU Name: Bill |
|----------------------------------------------------------------------------|
| "Prepare yourself.  You know it's a must.  Gotta have a friend in Jesus."  |
|  ----"Spirit in the sky" by ?                                              |
|----------------------------------------------------------------------------|
From: interpol@casbah.acns.nwu.edu (Interpol)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Beverly Hills 90210 Computer Game
Date: 14 Sep 92 13:19:39 GMT
Organization: Northwestern University, Evanston Illinois.

In article <BuKItt.K1r@mentor.cc.purdue.edu> adam@mentor.cc.purdue.edu (Adam) writes:
>In article <waynb9n.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:
> In article <15106@mindlink.bc.ca> Gordon_Wong@mindlink.bc.ca (Gordon Wong) writes:
>>There's supposed to be a BH 90210 game to be released soon. Does anybody know
>>what kind of game it is?
>
>If I had any say, it would be "ala Wolfenstein."  Just think.
>
>"Hey, Brenda, lets go to the Mall!"
>
>BRRRAAAAAAAAAAAPP!!!!
>
>"My hair!"
>  * THUD! *


HAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHHHH!!!!!

YES!!!!
From: vco@zeus.calpoly.edu (Van K Co)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: kq5 help
Keywords: kq5
Date: 14 Sep 92 20:38:09 GMT
Distribution: comp
Organization: California Polytechnic State University, San Luis Obispo

In article <4090@novavax.UUCP> beths@novavax.UUCP (Beth Stinson) writes:
>i have just started the KQ5 game.  I've been to town, bought the pie,
>threw the fish to the bear and saved the bees, threw the stick to the
>dog and saved the ants, found the golden needle and traded it for the
>cloak.  I've wandered the desert, found an old shoe, got into the
>temple, collected the gold coin, saw the gypse, got the amulet, went
>into the woods, but now I can't get into the witches castle.  Am I
>
>
>missing something else to defeat her?  Am I heading in the right
>
>direction?  Any hints would be much appreciated.  Thanks.
>
>
> 
you need something else beside the gold coin you found in the temple.
From: fistfury@acs.bu.edu (Lennox Huang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB II: A LOAD of questions...
Date: 9 Sep 92 17:13:30 GMT
Organization: Boston University, Boston, MA, USA


Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Eye Of Beholder 2 question
Summary: EOB2 - medusa
Expires: 
Followup-To: 
Distribution: usa
Organization: Boston University, Boston, MA, USA
Keywords: EOB2

Hi, does anyone have a complete walkthru for EOB2 - the one found on
the various FTP sites is only a hint file - right now I'm stuck on the
medusa level. Please E-mail any solutions. Thanks in advance!!


737654521 /9\98m5434321`
From: zander@ccwf.cc.utexas.edu (Aaron Rother)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 patch
Date: 7 Sep 92 17:15:27 GMT
Organization: The University of Texas at Austin, Austin TX

Okay, I know this is a tired old question but here goes anyway...

Can I get the patch(es) to Ultima 7 via ftp-site?  If so, where?
I have version 3.0 BTW.

Please e-mail responses to: zander@ccwf.cc.utexas.edu

Thanks,
Aaron
Newsgroups: comp.sys.ibm.pc.games
Subject: SF2 where's the mining drone?
From: $jacksonjw@brandonu.ca
Date: 9 Sep 92 17:33:18 CST
Organization: Brandon University, Brandon, Manitoba, Canada

Does anyone know where the mining drone is?
I think i'm on the right planet so, what is it's location on the planet?

Thanks
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: lundy@eddie.ingr.com (Jon Lundy)
Subject: GAME BYTES 5 IS OUT
Keywords: GAME BYTES 
Organization: Intergraph
Distribution: comp
Date: Tue, 15 Sep 1992 12:59:19 GMT

I'm posting this for Ross Erickson, who is having trouble posting news
right now.

Game Bytes 5 is out on wuarchive and ulowell.  If you have any
questions about Game Bytes 5, please direct those questions to:

ross@kaos.b11.ingr.com


                                Jon
-- 
Jon Lundy                ||  Vote Cthulhu in 1992
Phone (205)730-6762      ||    For those of you tired of choosing the
lundy@eddie.b15.ingr.com ||    Lesser of two evils.
Newsgroups: comp.sys.ibm.pc.games
From: mmoore@epx.cis.umn.edu ("None of ya Bizness")
Subject: I can't believe people are sleepin Jack Nicklaus.
Organization: University of Minnesota
Date: Tue, 8 Sep 1992 15:30:14 GMT

I've been looking through this newsgroup for the last hour or so and
I've seen all this stuff about Links and Links 386 Pro, and I haven't
seen _anything_ on Jack Nicklaus Signature Edition.

I can't believe everybody is sleepin this game!  No, it ain't got all
those fancy features of having 345 different ways to look at the ball
(all it has are two diff. replays), but the graphics are superb,
especially on my SVGA 486SX/25.  I'm running it on 640K and havin no
problems.  It hasn't crashed in the 3 weeks since I bought it.  AND,
while you thirsty MF's are jockeying for new course disks, I can make
my OWN courses.  I've made 3 courses already, and I just bought the new
course disk they put out. 

I'm not dissing Links or anything like that, because I'll agree,
graphically it's raw!!  But I found the club swing deal kind of
cumbersome.  And I don't have 8 MB ram like this thing is suggesting I
have.  I'm running Jack Nicklaus Signature Edition on 640K (ie no
memory expansion drivers running) although I'm sure the extra RAM
would help.

I'm just sayin, don't sleep Jack Nicklaus Signature Edition.  By the
way anybody got any courses they wanna trade?


-- 
Malcolm Diallo Moore, CIS-Univ. of Minn.                mmoore@epx.cis.umn.edu
				            	
	"Arresk the Presidink!"
				-- Popeye the Intelligent Hoodlum
From: z_clarkmj@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP! POOLS-OF-DARKNESS
Date: 10 Sep 92 10:08:44 CST
Organization: Stephen F. Austin State University


HELP! I'm at the point where all the cities have vanished. Where do
I go to train? Where's heeling places? How do I get to limbo?
Where can I store my items so they won't get lost through limbo?
From: bvan@ncs.dnd.ca (Bryan Van Blaricom)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW Hidden doors
Date: 11 Sep 92 13:07:48 GMT
Distribution: na
Organization: DND, Ottawa, CANADA


>Hi guy,
>
>Since you have publicly insulted me, and my mainframe doesn't seem to like
>to send postings to the net,.... would you please post the following to
>comp.sys.ibm.pc.games for me,....
>                                           Thanx
>
>PS - I'm the guy who wrote the walk-through
>
>
>>In article <14949@mindlink.bc.ca> Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay) writes:
>>>Argh!! I'm stuck searching for a hidden door on level 7 of UW.
>>>Im in the lava tunnel with all the fire elementals. I have had to resort
>>>to a walkthrough that tells me to go to the east end of the lava tunnel
>>>until I get to the mossy wall part.
>>>There is suppose to be a secret door in the north east part of this mossy
>>>area. Through the secret door is suppose to be an earth golem, key etc.
>>>I've got search skill of 30, I've searched everywhere. I sure would
>>>appreciate some help.
>>>
>>>Thanks
>>>Malcolm MacKay
>
>>   Nope, no secret entrance there - your walkthrough has led you astray.
>                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>>You can get to the golem and the key by crossing the tunnels at the far
>>north end of level 7, finding the stair down to level 8, going to the OTHER
>>stair back up to level 7 (don't forget to pick up an orb stone while you're
>>down there (there's a magic ring down there, too)) and going back up.
>>
>
>The secret door in the mossy area at the East end of the Chasm of Fire DOES
>indeed exist. The catch is (as with many secret doors on Level 7), that it is
>a one-way only door, and you are on the wrong side. Once you get to the golem/
>key area, look for the door, and it will be there.
>
>This one-way door business also occurs in the "mines" area of level 7. You 
>need the "crystal splinter" to get in, but there are 2 secret doors to get
>back out to the main area of level 7. These doors do not exist if you are
>already in the main area. You can search all you like in the exact spot,...
>and find nothing.
>
>I have modified my walkthrough to make this a bit more clear.
>
>BTW, if you have the "Clue Book", the door in question isn't shown on the map
>of level 7. Yet it exists.
>
>                                     mitcha@sail.labs.tek.com
>

   Well, well, there IS a secret door from the Golem's room to the mossy
tunnels.  Never thought to search in that direction, and it doesn't do a lot
of good, as it just leads to the bottom of one end of the Chasm of Fire, but
I guess it's just something else interesting to find :-).  I certainly had
no intention to make you feel insulted, Mitch, I'm sure the walkthrough took
a lot of effort.  I've been through the abyss 4 times now, discovering
something new each time, myself.  One other very important one-way secret
door on level 7 is the one from Tyball's quarters to the mines in the SE -
I've used that one many times in my journeys up and down the levels.

Bryan
bvan@mvax.dcem.dnd.ca