HDTenEightyP/NetNews huggingface dataset:
From: ed@balrog.aecom.yu.edu (Ed Geraghty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control II Questions
Date: 23 Nov 92 04:02:37 GMT
Distribution: na
Organization: Albert Einstein College of Medicine -- Dynamic Brain Imaging Lab

Greetings,

    I've been playing SC II and have a few questions for all you game
players out there.I was wondering how long did it take to finish the game
for those who finished it? There are some questions l8r on:

SPOILERS COMING



I am looking for the Caster to contact the races under the shield. The spethi
said they got one from the umgah. How do i get one?

what happens after the date the traders say they are going to take off something2159.

I understand the twho factions of the um-gah are rotating around the galaxy and
will fight it out. When is that?

the helix is in thraddash space where it is there?

a heard that you have to go back to mycon to get the artifact when they go to
organia. i didn't do that what happens?

i got the female shofixti and gave it to the male to propogate the species.
now i need to prove to the yehat that the shofixti are reborn. I cannot find
the males they are probably to busy :-). Any ideas.

Thanks for your help.

Ed G.

*******************************************************************************
Ed Geraghty                         |  "There is no true escape - I am watching 
Systems Manager                     |   all the time..." - JP "Electric Eye"
Albert Einstein College of Medicine | 
Dynamic Brain Imaging Lab           |  "Whenever you dream, you're holding a 
Bronx, NYC 10461                    |   key. It opens a door to let you be 
email: geraghty@aecom.yu.edu        |   free" - Ronnie James Dio
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: revik@camelot.bradley.edu (Gary Achenbach)
Subject: Re: Star Control ][
Organization:  Unconditional, ltd.
Distribution: usa
Date: 21 Nov 92 00:10:40 GMT

In <LONGSHOT.92Nov20154206@krypton.Mankato.MSUS.EDU> longshot@krypton.Mankato.MSUS.EDU (Erik J. Green) writes:

>    In the hopes of cutting the impnding flame war on software piracy short,
>I've posted a working crack for starcontrol 2 to ftp.uu.net in /tmp as
>sc2ckfix.zip (This filename is accurate).  Save yourself a lot of trouble-
[etc]

Well...it still doesn't work.  In fact, it appears to be remarkably similar
to the previous TSR crack.com's:  in terms of the memory it takes up, and
in the fact that it steadfastly refuses to affect anything for me.

For those of you that this works for--I hate you.
( :-) <---- smiley included for the previous statement for the humor-devoid)

In the meantime, I guess I'll just deal with the damn map.
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: U7 - Spark's on the roof!
Date: Thu, 19 Nov 1992 19:02:35 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester
Keywords: U7

Did you try talking to him?  Maybe you can convince him to come down where
it's safer.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Duplicating items in DQoK like SoSB?
Date: 18 Nov 92 21:19:51 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

There was a way with SECRET/Silver Blades to duplicate items.

Is there a way to do it with DQoK?  I remember you had to use
the vault to do it.

      - Tom N.
From: rjs@citi.umich.edu (Robert J. Skrobola)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Bug with Great Library?
Date: 23 Nov 1992 19:19:08 GMT
Organization: Center for Information Technology Intergration, University of Michigan
Distribution: world
NNTP-Posting-Host: bodwin.citi.umich.edu

In article <1992Nov20.181228.22544@beaver.cs.washington.edu>, louns@cs.washington.edu (Michael Lounsbery) writes:
|> heidi@ucthpx.uct.ac.za (Heidi de Wet) writes:
|> >I'm playing Civilisation V1, and I'm getting strange behaviour with
|> >the Great Library.  I built it a while back, and have never acquired
|> >any technology from it.  Sometimes I get a message like "Religion

|> If you're not getting anything from the Great Library, that's probably a
|> good thing.  You only get developments from it when 2 other civs get them
|> first. So if it's not giving anything to you, then you know that no more
|> than one other civ is ahead of you technologically.  It's a good thing to

Not necessarily. Example: Say you are the Americans. The Chinese and the
Russians get Astronomy BEFORE you build the Great Library. You will not
ever get Astronomy through the Library in that case. You must have the
Library before any two civ's get a certain discovery in order to have
the GL work. So: If you are going to build the GL, get to Literacy REAL
quick, and build the GL. I've tried this strategy, and not been thrilled
with it....Your mileage may vary.
			Rob



-- 
-----------------------------------------------------
Rob Skrobola      Institutional File Server Project
Normal Disclaimer: I speak only for myself
-----------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: paul@monet.uwaterloo.ca (Paul Sommers)
Subject: Laser Squad
Organization: all
Date: Fri, 20 Nov 1992 16:40:21 GMT

I used to play a game on the Amiga called "Laser Squad".
I thought it was the most fun multi-player game I've
ever played.  I've heard rumors that it is/has come out
on the PC.  Does anyone in net-land have any information
on this game.  Is it really the same game as the Amiga version.
If it is, I want to get it badly.

Thanks for the help.

-Paul
paul@monet.uwaterloo.ca

-- 
Paul Sommers               | "Television.  Drug of the nation.
paul@monet.uwaterloo.ca    |  Breeding ignorance and feeding radiation"
University of Waterloo     | 
Waterloo, Ontario, CANADA  |    -Terminal City Ricochet
From: mperry@waikato.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Bug with Great Library?
Date: 24 Nov 92 15:04:57 +1300
Organization: University of Waikato, Hamilton, New Zealand

> I'm playing Civilisation V1, and I'm getting strange behaviour with
> the Great Library.  I built it a while back, and have never acquired
> any technology from it.  Sometimes I get a message like "Religion
> cancels effect of Oracle" and all my cities go into revolt, but I
> don't actually get Religion.  What's going on?  Is this a known bug,
> or am I missing something?
The great liabary gives you technology when two other nations have developed
it. If one other nation develops it you don't get the tech. Problem.

nation xyz develops religion, now religion has been discovered (not by you) and
the effects of the oracle is cancelled. Then someone develops university - now
this cancels the effect of the great library.

I remeber building the great liabary. Two turns later I found a
scroll/city/gold/barbarians - it turned out to be a scroll with the
developement of university. The effect of the liabary was pitiful - lasting
three turns (I had purposely missed various techs in the hope of catching
up through the library).
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: Planet's Edge - Battle Tactis Wanted!
Summary: How to fight, what to use, etc.
Keywords: Planet's Edge
Date: 19 Nov 92 06:59:26 GMT
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

Ok, Please....I have been trying to destory the ships around Deneb 2.....
I destoryed the one called "The Wind"....I can't take either of the other ones
out....What do you use?  What weapons, Ship, etc.....I am using a Harbringer,
armed with a variety of weapons.  Please give me some advice!  This thing is drdriving me nuts!!!!!!

Thanks

Jeff
Newsgroups: comp.sys.ibm.pc.games
From: cliff@jhunix.hcf.jhu.edu (Cliff Chen)
Subject: Re: PAC MAN Level on Wolf
Organization: HAC - Johns Hopkins University, Baltimore
Date: Sun, 22 Nov 1992 20:47:52 GMT

In article <1992Nov22.040438.42814@ns1.cc.lehigh.edu> sg0d@ns1.cc.lehigh.edu (STEPHEN R. GILBERT) writes:
>How could you entice us like that and not tell us where it is????

	It's not all that hard.  It just the "bonus" level of Episode 3.

						Cliff Chen
						cliff@jhunix.hcf.jhu.edu
Xref: sparky comp.sys.ibm.pc.games:22175 rec.games.misc:18389
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: HELP needed with VGA PLANETS!
Date: 17 Nov 1992 19:25:21 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

While were on the subject, the docs say you can somehow upgrade torpedos
on a ship.  HOW?

Mike
.
From: drendel@adcalc.fnal.gov (Brian Drendel, Fermilab Accelerator Operations)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: NEW Shareware Game WEIRD ISLAND on WUARCHIVE(not so weird dissapear
Date: 16 Nov 92 05:54:26 -0600
Organization: Fermi National Accelerator Laboratory
NNTP-Posting-Host: adcalc.fnal.gov

In article <1992Nov16.101518.21889@nuscc.nus.sg>, isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P) writes:
> strange timing indeed.
> just as this posting appeared, the files disappeared from wuarchive.
> 
> sasi.
-- 


What's so unusual about that lately?!  It would have been more unusual
(especially lately) if the game was uploaded to wuarchive and all files 
were not wiped out of the WUARCHIVE uploads section.

BD
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: CIV: Canals?
Date: Wed, 18 Nov 1992 20:24:29 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester
Keywords: Civilization

In article <jstevens.722110414@cunews>, jstevens@linda.carleton.ca (Jonathan Stevenson) writes:
|> 
|> Another feature that would be nice in Civilization is the construction
|> of canals (to allow ships to take a short-cut from one side of a
|> continent to the other).  There's been many games where I could have
|> used this.  I believe such a feature would be possible only after a
|> cilization has acquired Engineering, Bridge Building and Railroads
|> (which would simulate how REAL canal building on Earth only started to
|> become important in the early 1800's).  Heck, the Suez Canal or Panama
|> Canal could even be considered as another WOW!

You can build canals already.  Well, sort of.

Just build a string of cities across a small isthmus.  I did this lots of
times before I got rid of Civ.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: s106275@ee.tut.fi (Anssi Saari)
Subject: Re: Wolf3D vs. Spear of Destiny: Checklist of differences?
Organization: Tampere University of Technology, Finland
Date: 17 Nov 92 14:20:17 GMT


In <1eask0INNm4k@usenet.INS.CWRU.Edu> eam3@po.CWRU.Edu (Eric A. Meyer) writes:

>In a previous article, c9108932@frey.newcastle.edu.au (Simon Ferrett) says:

>>is there any interest out there for a map editor for SOD? The thought
>>crossed my mind as a spare time after the exams type of project...
> 
>   Actually, it should be possible to tweak the existing mapedit
>programs (mapedit, wolfmap).  I renamed all of the .SOD files as
>.WL6 files, and wolfmap read the maps in.  Sort of.  Since some of
>the walls and objects are new ones, they fell into the 'Unknown'
>realm and so weren't displayed.  If they were defined, however....
>   How about it, map editor authors/C gods?  (If I understood C, I'd
>do this myself, but I don't.)

There're already maps on ccu.umanitoba.ca, in pub/wolf3d. The package includes
the maps and also the wmapwall.dat and wmapobj.dat files for wmap 4.1, so you
can make changes if you wish (I did wish, whoever did them had made some 
changes to the object codes that I didn't like).

Anssi
Newsgroups: comp.sys.ibm.pc.games
Subject: GODS Cheat
From: cyborg@kauri.vuw.ac.nz (-xivo-Alex Ivopol)
Date: Mon, 23 Nov 1992 03:09:40 GMT
Organization: Victoria University of Wellington


   Well here it is, for all you people who are frustrated with the game
GODS - Into The Wonderful, a small cheat to give you ever lasting shield.
(IBM-PC Version)

   In the file GAME.EXE change the byte at offset 75F0 to CC.
   Alternatively, in the same file, search for 0D C2 71 90 77 BC E6 76 AE
   and change 77 to CC.  All numbers are in hex of course.

   Once you start the game, either die deliberately, or play until you get
a shield. This shield will last indefinitely.

-- 
--
Alex T. Ivopol 
cyborg@kauri.vuw.ac.nz
Standard disclaimer applies.
Newsgroups: comp.sys.ibm.pc.games
From: dlcox@bilbo.encore.com (David L. Cox)
Subject: Re: FTP sites
Organization: Encore Computer Corp.
Date: Wed, 18 Nov 1992 15:31:40 GMT

There has been a lot of talk about the upload ftp sites.  I for one like 
the things as they are.  I can afford to be lazy about virus checking and such
when I am downloading from ftp.ulowell.edu or even the mirror section of
wuarchive.  If I download something from an anonymous upload directory, I have
to be a lot more worried because I don't know who put it there or anything.

Whatever solution happens, please Doc and company keep up the good work!!

David Cox
dlcox@encore.com
Newsgroups: comp.sys.ibm.pc.games
From: paul@nuchat.sccsi.com (Paul Hutmacher)
Subject: Need patches for AOTP
Organization: South Coast Computing Services, Inc.
Date: Thu, 19 Nov 1992 21:22:57 GMT



Hi all:

Would someone be kind enough to mail me the site that has archived the
patches (bug fixes) for Aces of the Pacific?  I know they've been posted
to an archive site but can't foer the life of me remember where.

As an aside, for future reference, how can I find out this kind of stuff
on my own without bothering the rest of the world?

Thanks!
-- 
"In the end, We will conserve only what we love;  |  Thomas Paul Hutmacher
We will love only what we understand; And we will |  Houston, Texas USA
understand only what we are taught." Baba Dioum   |  paul@nuchat.sccsi.com
Newsgroups: comp.sys.ibm.pc.games
From: kurgan@spock.uucp (Andrew Twyman)
Subject: RR Tycoon Embezzlement Key Revealed
Organization: Choate Rosemary Hall
	Someone asked for RR Tycoon tips, so here's a good one.  The
Date: Mon, 16 Nov 1992 20:32:02 GMT

-- 
-------------------------------------------------------------------------------
|  --"I have something to say.  It's better to burn out, than to fade away!"  |
|                          -* THERE CAN BE ONLY ONE *-                        |
kurgan@choate.edu--------------------------------------------------------------
From: mmuhamad@widget.seas.upenn.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP KING QUEST 6
Keywords: kq6 sierra
Date: 18 Nov 92 18:46:44 GMT
Organization: University of Pennsylvania

Can someone tell me exactly how to get stuffs from the start to the end 'if you
can'.  I just got pearl from the oyster and dont know what to do with the pearl? How to get the magic book? What's the use of red scaft from the queen chess?
How about the bottle of milk? and the lamp at the isle of wonder?
How to get to the beauty and the beast? How to avoid from being shot by the archer? How to get to the river synx? etc etc Thanks!

Newsgroups: comp.sys.ibm.pc.games
From: mcdonghj@unix2.tcd.ie (Nascent Virion.....)
Subject: Needed: Help file for Monkey Island 1.
Organization: Trinity College, Dublin
Date: Mon, 23 Nov 1992 11:38:34 GMT

A friend of mine told me he saw it here a while ago.
Could someone e-mail it to me pleeaase.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-John Mc Donagh.                   ~~                         {Nascent Virion}
mcdonghj@unix2.tcd.ie              ~~         "I dress my tears in costumes.."
				   ~~
"I was happy in the haze of a drunken hour 
 but heaven knows I'm miserable now"				  --The Smiths
Newsgroups: comp.sys.ibm.pc.games
From: t7841aa@cd1.LRZ-Muenchen.DE (Eberhard Guentsch)
Subject: Re: Wiz 7 Funhouse/Waterslide
Organization: Leibniz-Rechenzentrum, Muenchen (Germany)
Distribution: lrz
Date: Thu, 19 Nov 1992 11:49:26 GMT

stoeter@vati.fmi.uni-passau.de (Armin Stoeter) writes:

>Hi folks,

>i am stuck in the funhouse. I have everything done there and i just don't find out, which levers i got to pull to go down the waterslide in order to get in the hidden room, where i get the object needed in the doom.
first question is: have you used the rope. this is essential or you will
never solve the funhouse. there is one place in the funhouse telling you
of water many levels below, here you must use the rope.
i had to pull only three of the levers and i did it the following way:
a) save the game at the top of the waterslide.
b) turn off turbo-button.
c) cast direction spell.
d) take the waterslide and note the way.
e) pull one lever, go back and repeat.
f) look whether the way has changed and if, in what direction.
   so it should be possible to find the right combination.

if not, mail me and i will send you the right combination.

ps: don't forget to use the wooden dowel or the 'object needed in the dome'
    will malfunction (you will need a handle).

eberhard

>I wouldn't mind detailed spoilers, because i already spent many hours in trying to make it through the waterslide.

>Please help me !!!!!

>Thanks, Armin

Newsgroups: comp.sys.ibm.pc.games
From: tedboone@ravel.udel.edu (Edward F Boone)
Subject: Stunt Island Sets?
Organization: University of Delaware
Date: Mon, 23 Nov 1992 17:58:02 GMT

Has anyone designed any good sets for Stunt Island? Challenging, funny,
interesting, whatever?    How about movies? Any death-defying films?
If so, I'm interested!  Please mail me.  Or better yet, let's post
some stuff to wuarchive.  THis game is BEGGING for stunts to be shared
across the net!!!



    _______________________                                 
   / _  ___   ______   ___ \       Ted Boone               
  / / | |  | |___   | |   \ \      97 Amstel Ave. Apt W11  
  \/  | |  |  ___|  | |    | |     Newark DE 19711         
      | |  | |_____ | |___/ /      telnet:                 
      |_|  |______/ |______/       tedboone@ravel.udel.edu 
Newsgroups: comp.sys.ibm.pc.games
From: pmk@access.digex.com (Pete Kilcullen)
Subject: Re: MM4/Xeen Advanced Questions
Organization: Express Access Online Communications, Greenbelt, Maryland USA
Date: Mon, 23 Nov 1992 18:51:55 GMT

west@turing.toronto.edu (Tom West) writes:


>  My wife and I have gotten most of the way through.  We have four questions,
>though, and would appreciate any help we could get on any of them.

>(1) Where is the key to Darkstone tower found?

>(2) Where is the key to the Dragon tower found?

>(3) Where is the key to the Southern Sphinx found?

>(4) Is there an intellect fountain (+50 Int), and if so where can it be found?

>  Answers to any of these questions would be greatly appreciated.  Thanks in
>advance.

ANSWERS:
1, 2, &3 : There is no way into these areas until MM5 (Darkside) is issued

4. The fountain that increases intellect can be found in your auto-notes.
I dont recall the exact coordinates; but it is to the SW of Rivercity. It
is a well if I recall. YOu only need intellect increase to read the books
in the Dragon Cave. Reading them gives you experience points. For the
last one you need about 200 intellect. I did a "hack" to increase my
intellect level since there is no way to get that many points in a normal game
From: ssuhaigh@csug3.cs.reading.ac.uk (P. D. Haigh)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW - Help.......
Date: 17 Nov 92 11:35:02 GMT
Organization: University of Reading

I've had UW for a couple of weeks and am completely stuck on it. Any help
would be gratefully recieved,  

		Mail : ssuhaigh@uk.ac.reading or try
		       ssuhaigh@uk.ac.reading.susssys1 if that fails.

Also why do i keep getting killed by the bats?

Cheers
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 17 Nov 1992 00:26:38 GMT
Subject: Re: W7, Dane Tower help!!!!!!!
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>(Min Zhang) 
>After 2 hours of endless climbing in the dane tower, I finally reach the 
>top. I met Magna Dane and she told me to kill the demon spawn and get the 
>horn. I got in the pit, killed the spawn, but the horn drops down into the
>pit and I can't get out of the pit area which  is surrounded by water and 
>gates. 

Jump into the pit after the horn.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: ilaine@panix.com (Liz Stokes)
Subject: Re: Ultima 7, advice needed.
Date: Wed, 18 Nov 1992 11:52:21 GMT
Organization: PANIX Public Access Unix & Internet, NYC

In article <c60a-gx.722052368@danube.Berkeley.EDU> c60a-gx@danube.Berkeley.EDU (Jeffrey Twu) writes:
>Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop) writes:
>>I just started playing Ultima 7...wow! Is it okay to pick things up and keep
>>them? I'm finding all sorts of food, gold, gems and armour, but I don't know
>>if I will get in trouble for stealing...will I stray from the path of Virtue,
>>or are those things mine to take?
>
>Taking items is perfectly legal (at least, to the game) in Ultima VII--
>not a blemish on your record.  However, moving certain items is "bad" and
>may arouse unwanted attention and even cause some of your characters to
>leave.  In the same way, <using> something lying around may also be bad.
>The way you can usually tell is if one of your characters (or, the
>Voice!) says something about it.
>
>But, as far as consequences go, that's all that happens.  No block to
>solving the game; no NPCs who will ignore you.
	not quite, if you steal in Britannia where a guard can see you, you
get arrested and thrown in jail in Yew. It doesn't end the game, you can get
out - but it's embarassing - you are the Avatar after all.
		-Liz



-- 
Liz Stokes         | 	Wool is the easiest fiber to spin, it has scales on
Ilaine de Cameron  | 	the surface which interlock, making a very strong 
                   | 	thread. It practically spins itself. 
ilaine@panix.com   |    I can see by your expression that you don't believe me.
From: keith@majestix.cs.uoregon.edu (Keith Steiger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help running Keen, Elf, Crystal....
Date: 17 Nov 92 06:13:32 GMT
Article-I.D.: cs.1992Nov17.061332.17991
Organization: University of Oregon Computer and Information Sciences Dept.

Although I know quite a bit about computers in general, I know very little
about the IBM in particular.  And when my roommate brought his 286/12 with
2 megs of memory, I figured I'd just wander onto the net and get him some
games.  No problem, right?

Well, Castle Wolfenstein 3-D works great.  It finds the "XMS" and loads up
fine.  However, many other games I've tried just hang.  They don't do anything
at all--no error messages, no nothing.  And neither of us know enough about
the machine to figure it out.

The "mem" command reports about what I'd expect: most of the 640K free, all of
the 1024K of special memory allocated for XMS, general stuff.  His AUTOEXEC.BAT
is stripped to the bare bones, and his CONFIG.SYS contains normal stuff
(HIMEM.SYS, DOS=HIGH, the usual).

Does anyone have general advice for this problem?  Is he missing some software
that he should have?  Would his lack of a joystick cause them to die this
ungracefully?  (He has a mouse, BTW.)

Any advice would be appreciated, as this is driving me crazy.

	Keith Steiger
	"I hate being a newbie on every new OS I try to learn...."
Newsgroups: comp.sys.ibm.pc.games