From: l2wang@laplace.waterloo.edu (  Lei Wang  )
Subject:  SFII:  Guide to the Naming of Moves.
Followup-To:  Whatever
Keywords:  SF II, {}, }{, ii, 2, Two, Too, To, [], ][, ||, )(,  (), !!.
Organization: University of Waterloo
Date: Tue, 7 Apr 1992 02:04:57 GMT


  Well, it's about time to post this again.

  So here it is.  
  If you noticed that I have missed a few names here and there, or if there
is a name for a move that is your favourite that this does not contain,
or if you discover new moves for the four new characters in SF II', 
email me and I'll put them in.

  Enjoy..  And greetings to those Zangiefians out there.  :-)


        "You know, it's at times like this when I'm trapped in a Vogon
airlock with a man from Betelgeuse and about to die of asphyxiation in
deep space that I really wish I'd listened to what my mother told me
when I was young!"
        "Why, what did she tell you?"
        "I don't know, I didn't listen!"
                -- Douglas Adams, "Hitchhiker's Guide to the Galaxy"
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  
Have you ever been in a situation when you just did a Great move, stunning
or killing your opponent, which greatly impressed the little kid watching
you, and he suddenly asks, "Wow, what was That called?"

Well, now you can answer that question confidently and unstutteringly, 
without fear of embarrassment and certainly with a greater chance to impress.

This list is here to give you a betterment of your life, to help you to 
financial success, to form long lasting relationships, to.....


*****************************************************************************
*   The Complete [Un]Official naming guide to Street Fighter II('CE) Moves  *
*                                                                           *
*                                           --compiled by yours truly,      *
*                                              l2wang@Descartes.WaterLoo.edu*
*****************************************************************************
(Names for the moves of all twelve characters)

As far as I know, Capcom has not released an official moves list for Street
Fighter.  Various gaming magazines have names for them, but most likely
not official.
  (I don't trust any magazines which calls the Zangief SPD a 'Screwdriver'.
   That sounds silly.  There's gotta be a P, a P for Power).

Normal moves:  These are obvious to anyone, and are listed first.

  Jump:  The characters jump awfully high in the game.
         Chun Li's and Vega's jumps off the walls are called, 
           appropriately, jumps off the walls.
   
  Jab:  Short, fast punches by anyone.
  Strong:  Somewhat of a middle move between Fierce and Jab.
  Fierce:  Strongest of the Arm attacks.  Slow and powerful.
  
  Short:  Fast foot attacks.  
  Forward:  Between Short and Roundhouse.
  Roundhouse:  Long range, powerful attacks with the leg.  Named so
                 because the characters often turn a complete circle
                 executing them.

  Sweep:  Most leg attacks executed while crouching, and Honda's standing
            Roundhouse.
  Knee:  Those leg attacks done with the knee.
  Throw:  Any move that has generally the same effect on an opponent,
            regardless of whether they are blocking. 
  Grab:   These moves are like throws in the sense that defending 
          is useless, but do damage inversely proportional to the damage
          already done: Zangief/Honda hugs, Blanka's bite, Dhalsim's Noogie.
          Wiggling the joystick is advantageous.
  Body Attacks:  The characters are hurled bodily across the screen to 
                 do damage to the opponent.  Ken/Ryu/Chun Li's cyclone kick, 
                 Honda and Blanka's Flying, Dhalsim's Spins, etc al.
          
  Tick:  First attempt to hit your opponent with fast jabs or shorts, then
         after a few of these, either continue on doing jabs or shorts or
         go throw your opponent while he is still blocking.  Annoying to
         counter in SF II, but easy to foil in SF II'.
  Autostun:  While your opponent is stunned, do a series of attacks on him
             quickly and restun him before he can defend.  Easy on the first
             SF II, almost impossible on SF II'.   Note that autostuns work
             only while your opponent is stunned.  If they are not, they will
             be able to defend in time.


Special Moves:  A description is given, then the various names that refer
to it follow.  The first one or two are generally the correct/most popular
names, and should be used to avoid confusion.  The rest follow, in approxi-
mately descending order of appropriateness.
  Note that the description of the characters only apply to the first 
of that player.  Bison is red, but he could also be green.


-------------------------------------------------------------------------
-Ken/Ryu---Red shirted blonde and white shirted brown haired Normal guys.
-------------------------------------------------------------------------

Ken/Ryu turns facing toward the background and punches up into the air.
his body follows the fist in a low, medium, or high jump, being invulnerable
to attacks on the way up.

===Dragon Punch, Uppercut, [S]Horyuken, Haryuken, Rising Dragon Punch, 
All-You-Get, Sheng Long, Jumping Uppercut, High Uppercut.


Ken/Ryu brings his hands together and forward, and from his palms emerge
a blue/red ball of force of fair size.  Comes in Slow, Medium, and Fast,
travelling horizontally across the screen.

===Fireball, Hadouken, Hurricane Punch, Force Wave,  Toolkit, Farfignugen.


Ken/Ryu jumps and spins in the air, flying toward his opponent with one
leg extended, damaging anyone touched by the spinning outer leg; he screams,
"TATSUMAKI-SEMPUKYAKU"!

===Cyclone Kick, Hurricane Kick, Round Kick, Spinning Kick, Helicopter Kick.


Ken/Ryu grabs the opponent's shirt/upper body and throws the opponent over
his shoulder.

===Shoulder Throw, Throw.


Ken/Ryu grabs his opponent and forces the opponent into a double roll with
him, finally kicking the opponent away at the end of the sequence.

===Rolling Throw, Double Roll, Throw, Kick Throw, Roundhouse Throw, Leg Throw.


Ken/Ryu kicks high and low with one leg without bending the body, hitting 
twice.

===Axe[l] Kick, Axing Kick, Double Kick, Eat Foot.


-----------------------------------------------------------------------
-E. Honda--Ponderous Japanese Sumo Wrestler, bare feet and bunned hair.
-----------------------------------------------------------------------

Honda's hand attacks become a blur, the arms and palms seemingly unattached
and appearing high, middle and low at the same time.  Range is greatly
extended.

===Thousand Hand/Palm Slap, Hundred Hand/Palm Slap, Many Hands, The Flurrying 
Hands/Palms, The Thing with the Hands.


Honda launches himself horizontally across the screen flying head first.

===Flying Head Butt, Honda Head Ram, Flying Blubber Express, Honda Head Butt,
Dus-Hoy, Flying Fat Express, Honda Rocket Launch.


Honda grabs his opponent and crushes the opponent's lower body repeatedly.

===Bear Hug, Bear Squeeze.


Honda throws his opponent to the ground.  Honda is facing away from the 
screen, and most of the opponent's body is hidden while being thrown.

===Throw, Ground Throw.


Honda grabs his opponent's head and knees it repeatedly.

===Repeated Knee.


Honda jumps, sprawls out in the air, and tries to crush his opponent below 
him.

===Belly Flop, Swan Dive, Sprawl Attack, Body Crush.


Honda jumps, grabs his knees, and tries to land on his opponent butt-first.

===Butt Attack, Sitting Attack.


---------------------------------------------------------------------------
-Chun Li--Lithe chinese girl wearing a short old styled skirt and long legs.
---------------------------------------------------------------------------

Chun Li's fast kicks become a blur, kicking up, forward, and down at the
same time.  Blue flames enshroud her feet.

===Thousand Foot Kick, Lightning Kick, Flaming Kick, Hundred Foot Kick,
The Kick with the Flaming Feet, Blue Flaming Kick.


Chun Li throws her opponent into the ground.  

===Throw, Press Slam.


Chun Li comes off of a high jump with her heels pointed down, using
it as a spike to damage opponents on their upper bodies.

===Spiked Heel, Head Hop, Head Bounce, Pointed Heel, Pointed Feet.


Chun Li meets her opponent in the air, and throws the opponent into the
ground from the heights.

===Aerial Throw, Mid Air Slam.


Chun Li does a hand stand, a full split, then she makes like a helicopter
and spins her legs, while moving toward her opponent.

===Spinning Bird Kick, Spinning Kick, Cyclone Kick, Helicopter kick, The 
Spinning-Kick-Where-You-Wish-That-You-Could-Look-Straight-Down-On-Her-But-
That's-A-Dirty-Thought-Kind-Of-Special-Move.


------------------------------------------------------------------------------
-Blanka--The greenish yellow thing from brazil, wears tattered, cut off pants.
------------------------------------------------------------------------------

Blanka goes extremely quickly into a ball, then is propelled straight at
his opponent in that shape.  Very quickly.  The ball also comes in medium
and slow.

===Spinning Ball, FurBall Attack, Rolling Attack, Blanka Ball, Spinning Attack.


Blanka crouches with mouth open and eyes shining, and gains an electric
aura around him.  Meanwhile Blanka blinks in and out, like a light
bulb.

===Electric Storm, Electricity, Thunder Storm, Lightning Storm, The Electric 
Thing.


Blanka latches onto his opponent hands and feet, and start biting their
scalp(Hey!  you're messing up my hair!) repeatedly.

===Face Bite, Bite, Face Munch, Face Chomp, When-He's-Got-The-Munchies..., 
the 'Eat'.

Blanka spins [counter]clockwise twice.  At the end of each spin, his
long claws reach out and tries to hit the opponent.  He is in the air
during the spins.
(Not available in SFII Prime)

===Double Claw Attack, Spinning Double Claw.


Blanka rears up and chomps down on the opponent, scratching down the
front side of the opponent with his upper teeth.

===Double Chomp, Double Head Butt.


Blanka knees his opponent, hitting low and high.

===Knee Attack, Knee Jab.


Blanka's jumping forward kick.

===The Air Walk.


--------------------------------------------------------------------------
-Zangief--The muscle man from Russia wearing red shorts, boots, and scars.
--------------------------------------------------------------------------

Zangief grabs his opponent, puts the opponent's head between his legs,
jumps high into the air, and comes down spinning opponents head first.

===Spinning Pile Driver, Spinning Screw Driver, 360 Pile Driver, Spinning 
Power Driver, Pile Driver, The Ride, Spinning Neck Breaker, Spinning Body Slam.


Zangief extends his long arms and spins on his feet three times.  Meanwhile
fireballs(and some attacks) pass through him.

===Double Lariat, Lariat, Spinning Lariat, Spin.


Zangief grabs his opponent, puts the opponent's head between his legs,
hops, and comes down opponents head first.

===Pile Driver.


Zangief grabs his opponents by the back and falls backwards, slamming
the opponent to the ground.

===Suplex, Body Slam, Back Breaker.


Zangief picks his opponent up from a kneeling position and tosses the body
over his head.

===Body Dump, Body Throw.


Zangief grabs his opponent, turns the body over, bends backwards, and slams
the opponent's head into the ground, in a very uncomfortable position.

===Neck Breaker.


Zangief grabs his opponent, turns the body over, and slams the opponent's 
head into the ground as if he were driving in a post.

===Head Slam.


Zangief grabs his opponent, turns, and tosses the body casually, but fast,
into the ground.

===The Toss, Shoulder Throw.
(You can call any of the above Throws, but hey)


Zangief grabs his opponent by the waist and repeatedly crushes it.

===Bear Hug, Body Squeeze.


Zangief grabs his opponent by the neck/head and repeatedly crushes it.

===Face Squeeze, Face Crush.


Zangief hits his opponent twice, high and low, with his big, thick legs
and knees while turning.  Zangief ends up on his knees.  

===The Double Knee, The Turning Knee.


Zangief jumps and attempts to land on the opponent with his knees, which
are brought together.

===The Flying Knee, The Knees, Knee Attack.


Zangief jumps and try to crush his opponent beneath him as he lands sprawling.

==='Chest' Flop, Swan Dive, Body Attack, Sprawl Attack.


Zangief jumps and comes straight down with his feet pointed downwards, one 
foot above the other, and his hands on his stomach.

===Stepping Attack.(never found a use for this)


------------------------------------------------------------------------------
-Guile--Blonde american air force dude in camoufladge clothing and army boots.
------------------------------------------------------------------------------

Guile flings forward a spinning ring of glowing force which moves across
the screen.  Comes in Sloooww, Medium, and Fast.

===Sonic Boom, Sonic Beam, Flying Disc, Wemic, Fireball.


Guile suddenly does a back flip with such speed that light traces behind
his feet, hands, and body, and it all seems like a flash.

===Razor Kick, Somersault Kick, Jack Knife, Shield Kick, Flash Kick, Moon Kick,
Flip Kick, Zero-Grav Kick, Sonic Kick, Slice Kick, Light Kick.


Guile grabs his opponent, turns, bends over, and slams his opponent's head/
upper body to the ground.

===Back Slam, Back Drop, Back Breaker.


Guile grabs his opponent, turns, and flips the opponent away, much like
Ken/Ryu's shoulder throw, but more 'casual'.

===Toss, Shoulder Throw, Flip Throw.


Guile meets his opponent in the air, turns him over quickly, and lands
in a kneeling position, with the opponent's body horizontally across
his shoulders the wrong way.

===Back Breaker.


Guile meets his opponent in the air, and throws his opponent into the ground.

===Aerial Throw, Aerial Slam.


Guile flips upside-down and kicks out.  

===Upside Down Kick


Guile turns in place and back hands the opponent with a solid fist.

===Backfist, Backhand Punch, the 'Bitch' slap.

Guile throws his opponent out of the air and from a Long ways away.  Only 
available on some versions.

===The Magic Throw, Invisible Throw.


------------------------------------------------------------------
-Dhalsim--Indian Yoga Dancer with stringy limbs and painted scalp.
------------------------------------------------------------------

Dhalsim leans forward with cheeks puffed up, and spits a small ball of
fire which travels across the screen.  Comes in slow, fast, and medium.

===Yoga Fire, Fireball.


Dhalsim leans forward with cheeks puffed up, and breathes out flame
like that of a flame thrower for a few seconds.  Duration varies.

===Yoga Flame, Flame, Yoga Torch.


Dhalsim folds himself up and lies almost flat on the ground, while
sliding toward his opponent.

===Slide Kick, Slide.


Dhalsim grabs his opponent by the shoulders and throws him in perfect form.

===Throw, Toss.


Dhalsim grabs his opponent's hair with one hand and repeatedly punches the
head with the other(hair is very elastic).

===The Noogies, Head Punch.


Dhalsim employs his formiddable(hard) head as a weapon and nods with force,
hitting twice.

===Head Butt.

Dhalsim spinns in the vertical axis of his body down from the top of his
jump, head or feet first, toward his opponent.  

===Spinning Head/Feet Dive, Spinning Dive, Buddha.


----------------------------------------------------------------
-Balrog--Las Vegas Boxer in the Ring with red gloves(what else).
----------------------------------------------------------------

Balrog turns away from his opponent, waits, and turns back with a nastilly
brutal punch that does a lot of damage, and even goes through defense with
some of the leftover force.

===The About-Face, The Turn-Around Punch.


Balrog grabs his opponent and repeated bashes him/her with his head.  
Looks crazed.

===Head Butt, Grabbing Head Butt.


---------------------------------------------------------------------------
-Vega--Spanish fighter who wears a mask and has claws attached to one hand.
---------------------------------------------------------------------------

Vega jumps on the background fence, climbs a bit, jumps high up, and comes
down with arms extended to hit you whether you are ready or not.  On other
screens than his home country, he just jumps off the nearest wall.

===The Fence Jump, The Flying Barcelona Attack, Screaming Fence Jump, Fence 
Attack.


With extreme speed, Vega grabs his opponent, turns over, bends over backwards,
and slams the opponent's head to the ground.

===Back Slam, Back Drop, Back Breaker.


While Vega is coming down from the Fence Jump, he meets the player in mid-air,
stops suddenly for some reason, and back slams the opponent to the ground.

===Aerial Back Slam, Aerial Back Drop, Aerial Throw.


Vega slides with one foot extended in a sweep.

===Sliding Sweep, Sliding Trip.


Vega crouches for a while, then does a tight forward somersault that ends
with the claw extended to strike.

===Somersaulting Claw Attack, Rolling Claw.

Vega does low backward somersaults.  While he is doing these all attacks
pass through him.

===Vega Somersaults, Vega Flips.


---------------------------------------------------------------------
-Sagat--Tall Thai fighter with a scar on his chest and a patched eye.
---------------------------------------------------------------------

Sagat brings his fists forward, and a crescent of fire emerges, travelling
across the screen extremely quickly(or slowly, even worse).

===(High, Low)  Tiger Fireball, Tiger, Fireball, Tiger Crescent.


Sagat turns toward the background, jumps and punches into the air like
Ken/Ryu.  

===Uppercut, Tiger Uppercut, Dragon Punch.


Sagat jumps and comes down knees spread, attampting to hit the player
with one of them.

===Flying Knee, Knee Attack.


----------------------------------------------------------------------------
-M. Bison--Army General wearing red jacket, pants, and hat, with some armor.
----------------------------------------------------------------------------

Bison jumps horizontally forward, with boots extended in front, hitting
two or three times in the upper, and especially lower, parts of the opponent's
body.

===Big Bad Boots Attack, Boots Attack, Stepping Boots attack.


Bison jumps up, and tries a formal, straight army stance on your head,
emphasizing the stampping part.  

===Head Stomp, Head Stamp, Head Hop.


Bison throws his opponent over his shoulder.

===Shoulder Throw, Throw.

From the air, usually immediately after a Head Stomp, Bison flys toward
his opponent, arms extended, as if to say, "give daddy a big hug", 
and hits with his arms and chest area.

===Hug Attack, Bison Flop, Body Attack.


Bison flys horizontally head first across the screen with his body straight, 
spinning, and enshrouded in yellowish flames.  Anyone touched by him who 
was not defending are burned by blue flames.

===Lightning Dive, Flaming Body Attack, Flaming Attack, Body Launching Attack.

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Wish I was in San Diego.   Canada is Cold.
Newsgroups: rec.games.video.arcade