HDTenEightyP/NetNews huggingface dataset:
From: mrburges@eos.ncsu.edu 
Subject: Barb.* gifs
Originator: mrburges@c00484-224wi.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu
Organization: North Carolina State University, Project Eos
Date: Wed, 22 Jul 1992 03:49:34 GMT


These are the ones I have so far Barb 14,15,16.

I was wondering if there were any earlier ones that i may have missed
if so please repost or e-mail me.

Hope there will be future ones. B.Dare has to be
the most georgeous gal in the biz.

Also could someone e-mail me some/any/all ftp sites where
some xRated gifs are.


				MIKE B.
					NCSU
From: ackahn@quesadilla.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: Playing more than one character...
Date: 21 Jul 92 16:28:51 GMT
Organization: College of Engineering - University of California - Davis

In article <MJB.92Jul21025144@srl02.cacs.usl.edu> mjb@srl02.cacs.usl.edu (Matthew Brumley) writes:
>btw II: Has anyone gotten the 'triple fierce combo' (as it's called down here)
>        with Ryu?  (jumping fierce, standing or crouching fierce, then fierce
>        uppercut (tho' a jab or strong will do))  With ken, it's trivial, but 
>        with Ryu we're having some difficulty.  I can get it reliably (90%) 
>        on the tall opponents (Zangief, Balrog, Sagat, Dhalsim(!)), and I even
>        got in on Guile four times and Chun Li (!) twice...  What's the deal?!
>        I've tried varying the pause between the first fierce (jumping) and the
>        second fierce (i.e. fierce.... fierce fierce!, or ...fierce fierce 
>        fierce!) and the pause before the first fierce.  If I can get this
>        down, I figger I'll show those ken weenies a thing or two... >:)

After the flying fierce, the opponent tends to bounce away (or Ryu
  bounces away if the opponent is in the corner) just enough so that
  the uppercut will just miss.  I prefer NOT to hit the flying fierce
  and then just do a triple dragon punch.  This doesn't work all the
  time since Ryu has to RIGHT next to the opponent in order to hit
  three times.

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: "To be a dope man you must qualify...       :::ackahn@taco.ucdavis.edu :::
::: Don't get high off your own supply."        :::ackahn@ucdavis.edu      :::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: alt.games.sf2
From: nguyen@cco.caltech.edu (Pham Gia Nguyen-Son)
Subject: SF2 Codes
Organization: California Institute of Technology, Pasadena
Date: Wed, 22 Jul 1992 04:39:18 GMT

I've read that there are the codes for SNES SF2, something like
Down-R-Up-Left-Y-B-X-A , right?  Well I've tried this before
the Capcom logo appears and still can't get it to work...could
you help further.  I'm clueless.  Thanks. 

		Son

ps.  We can't play the bosses right????
From: eugenehs@aludra.usc.edu (HEUGE aka Eugene Hsu)
Newsgroups: alt.games.sf2
Subject: Hurricane Kick Over Ken/Ryu fireballs
Date: 23 Jul 1992 07:59:14 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

For those of you who don't know I will restatse  first what others have said

IN SFII old version Hurricane Kick only was successful in going over
Guile's Sonic Boom.  

In New version we now know that there is the ability to HK over
Dalsim's Fire Balls. 

What is now (at least I think) not generally termed knowledge is that
Ryu CAN HK through medium/fast ken/Ryu fireballs.   He can not
go through slow fireballs though.   It involves some great timing that
is slightly more precise than jab uppercutting through fireballs, but
I have played people in Toronto, Ontario, Canado who do this consistantly.

Presently I have done it willingly about 7 times.  And the trick is
you can only use Ryu to do this, and Ken can not.  

try it with a friedn.  Have him fierce fireball you and see if you can ge
timint down on the hurricane kick.  

I need to go to class now, so please try this before you decide to flame me.

I believe this post will revolutionize the Ryu-is-superior-to-Ken thread
and I hope it does.  When executed correctly this move is as effective 
as Zangief's spinning/walking attack through a fireball, to slap his
opponent.

=heuge=
@

-- 
Eugene P. Hsu 
eugenehs@aludra.usc.edu			eph3205@ultb.rit.edu
Univeristy of Southern California	Rochester Institute of Technology
Electrical and Biomedical Engineering 	a.k.a. H  E  U  G  E
Newsgroups: alt.games.sf2
From: isc30006@nusunix3.nus.sg (HO KHEE YOKE)
Subject: Help needed for Zangrief SPD..
Organization: National University of Singapore
Date: Wed, 29 Jul 1992 18:02:29 GMT

I have just picked up Zangrief lately.    I have the move list of
Zangrief, but i was wondering how i could do a SPD without jumping,
since doing a SPD require me to rotate the joystick 360 degree round

In particular, how do i do a Sac SPD ?

Any help in much appreciated.

Cheers!
Newsgroups: alt.games.sf2,rec.games.video.arcade
From: bbs.aph@tsoft.sf-bay.org (Aaron Hertzmann)
Subject: Re: Why I Hate the Champion Edition!
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Tue, 21 Jul 1992 05:51:26 GMT

If I read your message right, you hate TCE because certain players have 
become too powerful.  I assume that this is in relation to Chun Li?  If 
you play only one character, you really can't expect to win all the time. 
Certain players just naturally lose to others... if you started playing 
anyone you currently hate, you'd rethink your prejudice (save for Bison).
Plus, it's very difficult to learn to fight certain players without 
knowing how to use them.

The following will sound arrogant, because it is: I've seen a lot of 
ignorance in the arcades and on Usenet.  People complain about 
"invincible" strategies (or boast) that are ancient around.  No player is 
hard to use, and, I don't care who you are, anyone can be beaten.  People 
tend to assume that they hold exhaustive knowledge on everything Street 
Fighter, and anything unpredictable is cheating or cheesing.  Many I've 
played would rather complain than learn.

No one is above improvement, and nothing is unbeatable for long.  Learn 
by playing, by watching, by experimenting.  The greatest truth and 
paradox, IMAO, is "You cannot generalize."

"Superstition brings bad luck." -Raymond Smullian

--
Aaron Hertzmann (bbs.aph@tsoft.sf-bay.org)
Newsgroups: alt.games.sf2
From: nguyen@cco.caltech.edu (Pham Gia Nguyen-Son)
Subject: SNES SF2: Bosses
Organization: California Institute of Technology, Pasadena
Date: Sun, 26 Jul 1992 07:39:50 GMT

First off, I'd like to thank everyone who posted and mailed a reply
to my question about the code for getting the "CE" mode. 

It works great!!!

Okay, now I agree with all of you other netters who suspect that there
must be codes for playing the bosses.  Just think, they went to the
trouble of putting the player vs. player feature into the game, why
not add the ability to play the bosses?  I highly doubt that they
will release a Championship Edition later on whose only added 
feature will be the ability to play four more characters.  VERY 
doubtful.  There's gotta be a way!!  How did someone figure out the
codes in the first place?  I wish some stud would be give us the
code somehow!!!  Yes, I'm sure there's gotta be a way and sooner
or later it will show up in Nintendo Power or something of the sort.

Keep on cracking guys.  Again, thanks to everyone who helped me with    
the codes.


		Son
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: alt.games.sf2
Subject: Re: SNES CE mode: Just us netters?
Date: 27 Jul 92 20:25:51 PST
Organization: BBS

In article <rauser.712123324@sfu.ca>, rauser@fraser.sfu.ca (Richard John
Rauser) writes:
>
>   Even though I have a lot of contempt for GamePro, I was flipping
>through their m(r)ag the other day and I read in their review for
>SF2 that you can't play character vs. character. Now all of us netters
>know better...the good ol' down R up L Y B trick give us the pseudo-
>CE mode. My question is, is this information privy (for now) only to 
>the net? After all, that's where I heard about it, and none of the mags
>seem to know anything about it. 
>
>--
>Richard J. Rauser     "Sonic 2!"
>rauser@sfu.ca              -what Guile says   
>WNI   
nope, actually EGM published the trick too. Of course, they added X and then A
at the end for some reason....weird huh?
                        

Garrett Hartzog
ghartzog@terapin.com
From: ghartzog@terapin.com (Garrett Hartzog)
Newsgroups: alt.games.sf2
Subject: Re: A Gripe about SNES SF2
Date: 26 Jul 92 19:29:34 GMT
Article-I.D.: terapin.ghartzog.0wkc
Organization: BBS

>    Quick question, fellow SNES SF2ers...do you think working away with
>the pad will diminish our joystick/arcade skills or help them??
>
Diminish them easily. The pad is hard to get used to but it's superior to the
arcade joystick as the buttons are close together. When I try to play in the
arcade like I do on my SNES, I get killed. Some of the strategies work but
others don't.

Garrett Hartzog
ghartzog@terapin.com
Newsgroups: alt.games.sf2
Subject: Throwing out of rolls...
From: mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         )
Date: Mon, 27 Jul 1992 22:15:44 GMT
Organization: Computer Science Dept. University of Auckland

Has anyone seen Blanka ever get thrown out of a roll? A friend and
I were playing CE the other day, and this happened to us. Blanka was
rolling into Ryu and just bvefore he hit Ryu threw him out of the roll.
No flames please, just reporting exactly what I saw. I seem to recall
a little discussion on this a while back, is it a simple verified fact?
I've tried throwing people out of various rolls/headbutts/cheesepedoes
but I never had any success (mainly tried with Z).


-- 
Mark Norman           | My university doesn't let me send email.
mnor1@cs.aukuni.ac.nz | "We Hate It When Our Friends Become Successful..."
Newsgroups: alt.games.sf2
Subject: Re: YOu
From: jleung@phx.mcd.mot.com (Jim Leung)
Date: 20 Jul 92 23:39:21 GMT
Organization: Motorola Computer Group, Tempe, Az.

jstevens@terapin.com (John Stevens) says:

>You guys still don't get it out of the last 60 messages I rad only 2 actually
>were helpfull all the rest were about arguing and who's the best WHO CARES
>who's the best everyone has their own opinion let's post some stuff about HOW
>TO DO MOVES, COMBO's, TRICKS, SECRETS etc... com'n guys your lagging hard....

WHO CARES about those MOVES, COMBO's, TRICKS, SECRETS etc..., your lagging hard.
(well I do, BUT) whats the purpose of the net anyways, it is to share opinions
and other things (MOVES, COMBO's, TRICKS, SECRETS etc...) If you are new, and
don't know those MOVES, COMBO's, TRICKS, SECRETS etc... that all the veterans  
around here know about, email someone, or ask, Hell, email me if you want one
of the above. I know it sometimes it gets tedious, but they have rights to 
express their opinions as much as you do. Besides, what else is there to talk about
when were all out of MOVES, COMBO's, TRICKS, SECRETS etc... :-)
(Sorry, I got carried away with my paste button on my mouse ;)

P.S. Really, email me if you want some MOVES, COMBO's, TRICKS, SECRETS etc...
	and you don't gottem

JL
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: Blanka/Guile's dragon punch sound
Originator: mrburges@c00389-346dan.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Thu, 30 Jul 1992 23:55:05 GMT


You probably heard Blanka's yell, which
does sound like "shouryuken" which Ken/Ryu say.

				MIKE B.
				NCSU
Newsgroups: alt.games.sf2
From: jkim@jingoro.Eng.Sun.COM (Jun Kim)
Newsgroups: alt.games.sf2
Subject: Re: Guile's Razor, not so invincible...
Date: 22 Jul 1992 18:15:00 GMT
Organization: Sun Microsystems, Mt. View, Ca.
NNTP-Posting-Host: jingoro

In article <rauser.711762250@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:

>  This simply isn't true. Someone posted here awhile ago that Chun Li's
>flying fierce punch will always defeat Guile's razor but this is a crock
>of shit. If you do a well timed head hop, you can knock him out of his razor,
>but ONLY if he does the razor too late. Chunny can also flying strong kick
>him from the razor, but again, ONLY if he does it too late. A well timed
>razor kick from Guile will always defeat a Chun Li air attack. Period.
>

I actually have pretty good success with the head hop.  Although guiles
are basically tough all around, I actually prefer playing guiles who
razor kick often versus those who sonic boom + throw.  The basic thing
that has to be avoided is to let the guilester anticipate your attack.
Then you're dead.  But if he's playing too reactionary, and your distance
is correct, you'll get two hits.  If he blocks and tries to throw you
afterwards, and your distance is right, he'll get hit when he tries to
jump.  That magical distance is something that needs to be tried out to
discover.

If the guilester is anticipating your jump attacks, well, the only thing to do
is to lure him into razor kicking and hurling him afterwards.  I don't think
there is any way to stomp it out if you and guile execute your moves
simultaneously.



--
Jun Kim                                    jkim@jingoro.Eng.Sun.Com
Sun Microsystems           "It's amazing that that tiny little brain of his 
Mountain View, CA           can generate enough energy to keep his legs moving"
From: v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: alt.games.sf2
Subject: Help:Guile vs Ken/Ryu
Date: 28 Jul 92 20:19:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


  I need help fighting those Ken/Ryu players who do nothing buy fireball,
fireball, fireball... all day long. As Guile there seems to be nothnig
I can do unless I get REAL lucky, or force a stand off for a while, but
soon than later I get hit by a fireball.
From: cb123@cleveland.Freenet.Edu (Gregory D. Lawrence)
Newsgroups: alt.games.sf2
Subject: Dhalsim strategies, help!
Date: 31 Jul 92 17:37:57 GMT
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)


I need help with Dhalsim, I looked at the strategy guide but I
still seem to be loosing.  I can do Yoga Flames and Fire almost
100% of the time but I still loose.  Can someone give me some
more strategies? (against people not computer)
-- 
   _________________________________________________
  [                             |        |          ]
-=# cb123@cleveland.freenet.edu | [Greg] | /\/\odem #=-
  [_____________________________|________|__________]
Newsgroups: alt.games.sf2
From: jtaylor@seq.uncwil.edu (J.T.)
Subject: Blank biting Dhalsim
Organization: Univ. of North Carolina @ Wilmington
Distribution: global
Date: Wed, 29 Jul 1992 20:06:28 GMT

I am curious to see if any of you Dhalsim players have encountered
this strange frantic biting that Blanka does on Dhalsim.
On the other characters Blanka jumps on them and bites at a sedate
pace...but when he gets the chance and jumps on Dhalsim....
DAMN its like the guy goes into some hyper-mode, his bite speed
versus Dhalsim is about TWICE as fast than when he bites the 
others(at least i havent seen him bite anyone else this rapidly)

So i guess my biggest question is, Is this a "computer only"
move...or is it possible for a human player to increase the bite
speed of Blanka?
I am inclined to believe that this something that only the comp.
can do...sigh.
J.T.

Newsgroups: alt.games.sf2,rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (Lex Luthor)
Subject: Re: Why I Hate the Champion Edition!
Organization: University of Illinois at Urbana
Date: Mon, 27 Jul 1992 02:04:47 GMT

pntbllr@netlink.cts.com (Jesse Guest) writes:

>> Personally I don't agree with EGM's character ratings; while it does feed
>> the ego of Ken/Ryu players, we gotta be more realistic here.  Zangief would
>> be number one, then Guile would be number two.  You're right about them

>I have to disagree with guile there..guile is one of my favorite people to 
>play, he's so easy to beat... fireball fireball roundhouse... don't even 
>have to touch another button.. of course that's only when a master plays 
>me.. the guile masters all play defensively... so when i play them, so do i. 
>and i win.
>:-)

Guile novices play defensively.  Guile masters play offensively.  Defensive
Guile playing is boring.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: asmodius@netlink.cts.com (Eric Peterson)
Newsgroups: alt.games.sf2
Subject: Triple Hit Sheng Long
Date: 23 Jul 92 04:23:25 GMT
Organization: NetLink Online Communications, San Diego CA

How do you execute a triple hit sheng long?

--                    
INTERNET:  asmodius@netlink.cts.com (Eric Peterson)
UUCP:   ...!ryptyde!netlink!asmodius
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Newsgroups: alt.games.sf2
From: ST27627@VM.CC.LATECH.EDU
Subject: Blanka/Guile's dragon punch sound
Organization: LOUISIANA TECH UNIVERSITY
Date: Thu, 30 Jul 92 18:11:46 CST

 
This was so unbelievable that it caused me to freak out and loose the round!
I was playing Blanka against Guile this afternoon (computer Guile by the way),
and all of a sudden someone yelled "allyouka" (or whatever it is that Ryu
yells when he does the dragon punch).
I'm not saying Guile did some type of secret move, no way, it's some sort of
bug in the sound routines!
I didn't get any damage either, but Guile did a Razor Kick right afterwards.
 
Has anyone seen that too?
 
(P.S.: SF2 Classic)
Xref: sparky alt.games.sf2:1863 rec.games.video:16146
From: simon@ivem.uucp (Simon Lee)
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: SF2 FOR GENESIS?????
Date: 30 Jul 1992 17:33:19 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: ivem.ucsd.edu

In article <92212.002834U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:
>One thing I have been wondering about is how developers plan to port various
>games which require more than 3 action buttons to the Genesis. EGM for
>example had a 1993 preview special section. In it they showed a still of
>Super Smash TV for the Genesis. You need four buttons on the SNES and rightly
>so.
>
>SF2 requires six. Anyone know of an example of how this has been resolved, i.e.
>a SNES game requiring more than 3 buttons and then showing up on the Genesis
>as playable?
>
>Mario Pacheco

The only way would be to rewrite the game or create a special joystick to
handle the button problem.  It isn't hard to interface a 6 button joystick.

-Simon

-- 
*   Simon Lee              *   Microscopy and Imaging Resource          *
*   simon@ivem.ucsd.edu    *   Intermediate Voltage Electron Microscopy *
*   sulee@ucsd.edu         *   UC San Diego, Dept. of Neuroscience      *
-------------------------------------------------------------------------
Newsgroups: alt.games.sf2,rec.games.video
From: aubrey@uhunix.uhcc.Hawaii.Edu (Aubrey Moore)
Subject: Re: A Gripe about SNES SF2
Organization: University of Hawaii
Date: Sun, 26 Jul 1992 17:21:25 GMT

In article <1992Jul25.222352.25360@informix.com> neilw@informix.com (Neil Williams) writes:
>In article <1992Jul25.011939.25199@Princeton.EDU> smyung@phoenix.Princeton.EDU (Sung Myung) writes:
>>>3. Balrog and Sagat are jokes in the arcade...on level 7 they're impossible!
>>
>>Well, Balrog is a joke in SNES with Honda. You just keep doing
>>"thousands of hands". Then he will suicide. This should be a bug.
>>                                  Sung
>
>Same thing if you trap Bison in the corner with Blanka's electricity.
>He'll keep trying to torpedo out, end eventually kill himself (I got
>a perfect against him this way).
>
>--Neil
>
>-- 
>Neil Williams: neilw@informix.com
>
>Seen on my last trip on United: "If you are seated in an exit row 
>and can not (sic) read this card... please notify a crew member."


An easier way to kill Bison (even at level 7) is to simply jump up and down
and fierce kick him when he comes at you.   Very easy to get perfects this
way.  This is of course using Blanka.


Cheesy but gets the job done.
From: tehkao@ocf.berkeley.edu (Teh Kao Yang)
Newsgroups: alt.games.sf2
Subject: Character-switching: Bug or Trick?
Date: 25 Jul 92 20:06:12 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: plague-ether.berkeley.edu

When I went to L.A. last week, I saw these guys doing something really
weird on the classic SF2. They were playing Guile, but occasionally Guile
would turn into Ryu for an instant and the other player would also suddenly
turn into other characters too. Is this character-switching thing a bug or
a trick like the Guile freeze?

-Teh Kao
Newsgroups: alt.games.sf2,rec.games.video
From: smyung@phoenix.Princeton.EDU (Sung Myung)
Subject: Re: A Gripe about SNES SF2
Originator: news@ernie.Princeton.EDU
Organization: Princeton University
Date: Sat, 25 Jul 1992 01:19:39 GMT

>3. Balrog and Sagat are jokes in the arcade...on level 7 they're impossible!

Well, Balrog is a joke in SNES with Honda. You just keep doing
"thousands of hands". Then he will suicide. This should be a bug.
                                  Sung

Xref: sparky alt.games.sf2:1859 rec.games.video:16119
Organization: University of Illinois at Chicago
Date: Thursday, 30 Jul 1992 00:28:34 CDT
From: <U20565@uicvm.uic.edu>
Newsgroups: alt.games.sf2,rec.games.video
Subject: Re: SF2 FOR GENESIS?????


> <N79BC@CUNYVM.BITNET> writes:
>
>>Has anyone heard any news (fact or rumor) on a SF2 release for the Genesis
>>system?  I've heard acouple of things, but I want to know what everyone else
>>has heard out there.......Thanx!
>
>     Both Capcom and Sega are refusing to comment on the possibility...ie, they
> aren't confirming or denying it. Take this for what you want...personally,
> I think there's a chance SF2 will come to the Genesis, but not anytime soon.
>
> --
> Richard J. Rauser    "Sonic 2!"
> rauser@sfu.ca             -what Guile says
> WNI
>

One thing I have been wondering about is how developers plan to port various
games which require more than 3 action buttons to the Genesis. EGM for
example had a 1993 preview special section. In it they showed a still of
Super Smash TV for the Genesis. You need four buttons on the SNES and rightly
so.

SF2 requires six. Anyone know of an example of how this has been resolved, i.e.
a SNES game requiring more than 3 buttons and then showing up on the Genesis
as playable?

Mario Pacheco
From: bbcs1329@terapin.com (Benjamin Schindewolf)
Newsgroups: alt.games.sf2
Subject: Re: Looking for Street Fighters
Date: 25 Jul 92 15:22:38 PST
Organization: BBS

In article <1992Jul23.010217.7589@adobe.com>, mmwang@adobe.com (Michael Wang)
writes:
>In article <1992Jul22.070052.16453@pasteur.Berkeley.EDU>
watanabe@euler.Berkeley
>.EDU (Karen Watanabe) writes:
>>I recently arrived in Berkeley, and am looking for some local sf2 players to
>>trade strategies with.  I would really appreciate it if someone could tell me
>>where I can find a good arcade.  I'm staying here until Aug 5, and also would

>>like to know if there are any tournaments coming up.  I wouldn't mind setting
>>up some kind of meeting at a nearby arcade to find out how everybody around
>>here plays.
>
>If you are willing to travel across to the peninsula, Golfland in 
>Sunnyvale holds tournaments every Wednesday night. I've never been
>to one, so I'm not sure of the details (hmm, maybe I'll go check
>it out tonight).
>
>-- 
>Michael Wang
>mmwang@adobe.com
        I live in Albany, the best places to go are, SouthSide LaVal's(sorta)
The UnderGround(ASUC, on campus), at night goto T & C, that is the place of the
asian masters.  I'll be glad to me up with you, unless your in the hills or
something...