From: lhuynh@sloth.Reed.Edu (Falcon Feather)
Subject: zangief v. Guile
Organization: Reed College, Portland, OR
Date: Tue, 10 Nov 1992 08:53:20 GMT
Reply-To: lhuynh@reed.edu


		
		The Usenet's Guide to Advance Strategy - SFII
			2 of 42: Zangief vs. Guile

(offensive)

Because it is very difficult to get close to Guile once he have manage 
to get away from you, the beginning of the round is very important. 
If your are playing against a Guile player who always starts off the fight 
with a sonic boom, walk toward him and do the SPD. The idea is similar
to when Ken/Ryu throws a fireball at the beginning of the round. You 
will not be hit by the sonic boom if you can grab Guile into the SPD.

Once you have grabbed Guile, it's very easy to do a few more combos 
and finish the round with a win. The best combo to use is the fierce-
short-SPD one. This combo have the potential to finish off Guile, but 
there are some things that you must take into precaution. 

	o if you jump too early into Guile, he can throw you when 
	  he gets up, and you won't be able to do anything about
	  it.
	o if you jump too close into Guile, he can Sac throw you.
	  Although if you are fast enough, you can knock him down
	  with the crouching roundhouse. 
	o if you jump too late, Guile can short Razor Kick you out 
	  of the air, or walk underneath you can throw you.
	  
Assuming that you have timed your jump correctly so that Guile must
block or go for the the Sac throw, it's time to look at your opponent's
joystick again. If Guile block your fierce (in the air), then complete 
the combo. With practice, everytime Guile blocks, he'll get the SPD.
If Guile gets hit by the fierce (in the air), there's a very good chance
that he's going for the Sac throw, in which case, sweep him with 
the crouching roundhouse, then repeat the combo again. Remember to 
watch your opponent's joystick, but don't let him/her know you are 
doing it, especially if your opponent do the Sac throw a lot.

If you are playing against a fairly good Guile, and he can get out of
the fierce-short-SPD combo, then just do the short(crouching)-SPD one.
Although this combo is harder for Zangief to do, but it greatly reduces 
the chances of Guile countering with the sac throw or short Razor Kick.

Guile is one of the most difficult character to get close to. When you are
playing Zangief against Guile, try not to be predictable. You must trick
Guile a lot in order to get in close to do your combos. Here are a few
scenarios that will help. Study these well.

Scenario: Guile stays in the crouch position,  and sweeps you with the
forward kick. If you jump, he Razor Kick. If you move in, he hits you
with the forward sweep.  Time your roundhouse sweep you that you hit
Guile's forward sweep. If time your roundhouse right, Guile will be
knocked down and you will not take any damage. If you don't time it
right, you will take some damage, but Guile and still be knocked down.
Move in and repeat. If you can try damage with Guile 3 time within a 
short time frame, he will be stunned!

Scenario: Guile plays offensively. He throws a slow sonic boom and follow
in with a jump and forward, or sweeps with forward or roundhouse.  If you
are far away from Guile when he throws a sonic boom, then just block and
let Guile do his combo.  If Guile throws a slow sonic boom and follow in
with a jump and the forward kick, then block the sonic boom and the forward
kick (in the air), then do the SPD immediately. If Guile hits the forward
button too early, he will hit you on the head, but will be helpless when he
lands! If when Guile jumps in he keeps his distance so that you cannot do
the SPD, then go for the sac throw. This is dangerous against a master 
Guile player because Guile's combo are sometime to quick to sac throw.
Note that it is easiest to do the sac throw when Guile jumps in with
the forward kick. (Sac throw for Zangief is Sac-SPD). If Guile follows in
his sonic boom with a sweep, then just block and wait for an openning.

If you are close to Guile when he does his sonic boom, then jump over and
do the roundhouse-SPD combo. If Guile keeps is able to block your roundhouse,
then just crouch with short, then do the SPD.  I foundhouse that his combo
work really well, even if Guile is far away. Remember: the roundhouse-SPD
only work if you hit with the roundhouse.  

Scenario: Guile plays defensively. He throws a sonic boom and when you jump
over, he moves back and sweep you or fierce backhand you or roundhouse
(or forward) kick you out of the air.  This is a very annoying thing Guile
does. It is VERY hard to counter, especially if Guile changes his tactics
each time and keeps you guessing.  One thing I do is get a little further 
from Guile, and jump in after the sonic boom, hitting roundhouse early. 
When you land, hit roundhouse again. You will knock Guile down if he does 
the sweep. 
	 

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