HDTenEightyP/NetNews huggingface dataset:
From: dunning@chainsaw.ecn.purdue.edu (GALACTIC COMMANDER)
Subject: Gaming groups in the Cincinnati area
Keywords: gaming
Organization: Purdue University Engineering Computer Network
Date: Mon, 21 Dec 1992 21:39:40 GMT

I was wondering who all games in the Cincinnati area.  I may be getting a
job in the area and will still be interested in gaming.

I have GM'ed a Fantasy HERO game for the past 3 years and GM'ed Champs for
2 years before that.  I have also played the gambit of other games both
RPGs and Wargames.

I am interested in RPGs mostly either GMing or playing.

Respond via email since I can't log on as much as I like anymore.

Chip

--
-----------------------------\_/-----------------------------
   Elwood H Dunning III       |  CASE:  Proof that even the
                              |   smartest people can write
    GALACTIC COMMANDER        |   themselves out of a job. 
Newsgroups: rec.games.frp.misc
From: Rent-a-Lemming <ratinox@meceng.coe.northeastern.edu>
Subject: Re: Rifts Weapon's rate of fire
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
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X-Get-A-Clue: Have two, they're small.
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
Date: Tue, 29 Dec 1992 02:44:33 GMT

Heh. Looks like you found out how totally hosed Palladium's mechanics are
:-). Yes, a handgun can dish out more damage the the Glitter Boy's Boom Gun
which has a blast that "is so powerful that without the automatic
stabilization system, the Glitter Boy [which masses over a ton --Rat] would
be thrown to the ground and knocked back 30 feet." And a *handgun* can dish
out *twice* that damage.

Go figure.

--Rat                               PGP Public Key Block available upon request
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
You are *utterly* the stupidest, most *self-centered*, appallingest *excuse*
for an anthromoporphic personification on *this* or any *other* plane!
                                          --Death, to her younger brother Dream
Newsgroups: rec.games.frp.misc
From: dunkelza@titan.ucc.umass.edu (KEITH C MCCORMIC)
Subject: Re: Palladium/Wizards of the Coast Lawsuit
Organization: University of Massachusetts, Amherst
Date: Mon, 21 Dec 1992 22:58:15 GMT

In article <MAVRA.92Dec18101606@bailey.cpac.washington.edu> mavra@cpac.washington.edu (Peter D. Adkison) writes:

>>   P.P.S.-I do agree with the idea of making supplements for other companies'
>>	  games, but the company I'm with doesn't.  Hell, I would be really
>>	  flattered if someone started coming up with stuff for my game....
>
>What company/game is that?

    I just realized that I had said that my company doesn't agree with the
concept of making supplements for other games, and thinks it is wrong.  This
is not what I meant.  I had intended to say that we don't make any.  We
don't make any for FINANCIAL reasons, not ethical ones.  Since the company, 
Feline Electrolysis Enterprises (Don't ask), has rather limited funding (Our
first product is due out in Spring, 1993.), we feel that we can not afford to 
take the risk of such publishing.  Some people feel that making supplements
for other peoples games is sound economically.  We don't.  I personally know
of far more companies which have gone under making products for someone else's
game than those who make their own unique system.
    
    Feline Electrolysis Ent. is a partnership (Will be a corporation as soon
as we can do it.), run by myself and two other people.  Our first product is
K-Realm, a Hard-Boiled Sci-Fi game (Hard-Boiled meaning not as ridiculously
realistic as Cosmic Accounting, yet which has had a great deal of scientific
consideration put into its design.).  

    Note:  This is not a shameless plug.  Not yet.  That comes in May.

Dunkelzahn

                                /\
                                ||
                                ||
                                ||       Yes Folks, it
                                ||       most certainly
                                ||       is one of those
                                ||       stinking swords
                                ||       that nobody is
                                ||       sure what they 
                                ||       should call it,
                                ||       because someone
                                ||       says it's a
                               _||_      CLAYMORE, and
                               \||/      another guy 
                                ||       says it's a  
                           ^\   ||   /^  ZWEIHAENDER.
                              \_||_/
                                ()
                                ()
                                ()
                                ()
                                /\
                                --
From: rzthlb@tuhhco.rz.tu-harburg.de (Lutz Behnke)
Newsgroups: rec.games.frp.misc
Subject: Re: RMCVI
Date: 21 Dec 92 09:53:07 GMT
Reply-To: behnke@tu-harburg.dbp.de

In article <Jason_Mulligan.02ks@camelot.apana.org.au>, Jason_Mulligan@camelot.apana.org.au (Jason Mulligan) writes:
| Has anyone got Rolemaster Companion 6? What do you think of it. Are they
| going too far with all these companions.
YES!!!!!!
The Rules in the RMCVI are pretty useless unless you like Darkspace. The new
Skill System is so lean, I would call it on the brink of starving.
If I like to play a system with few rules I take out AD&D, and dont't need RM to
supply me with one.
The high level Spells are almost nothing new. Only the logical sequence to the
lower level Spells (my players and I did that about two years ago when we needed
high level NPC's. The players max at 13th level!
The new INI-System is good but there have been a number of like ones in the news
and been discussed in CONs.
The worst are the new Character Classes. There nothing new! Every good Master has
more of those in the closet, if one should one absolutely need them (I don't know
whatfore.)

There are of course as always some pearls in the dirt. The combat-distance system 
used to handle combat with differet lengthed weapons is neat.

	As always: all the stated above is only MHO

Greetings sent from the Edge, Derolan the Sage

-- 
| Lutz Behnke | behnke@tu-harburg.dbp.de | (Germany) 040 / 630 39 38 |
|  TU Hamburg Harburg, Hamburg, Germany, Europe, Earth, Sol-System   |
|----------When the Evil Spirit armed the Tiger with claws,----------|
|----------------Brahma gave wings to the Dove-----------------------|
Newsgroups: rec.games.frp.misc
From: icsu0237@cs.montana.edu (Jeff Patterson)
Subject: SR Spell Locks
Organization: Montana State University, Dept. of Computer Science, Bozeman MT 59717
Date: Tue, 22 Dec 1992 07:23:34 GMT

Fellow gamers,

	I am currently GMing a SRI campaign (moving to SRII after the
holidays) and have three mages in the party (one is an NPC).  One of
the mages came up with a great idea for his character - lock a spell
onto himself.  After consulting both the SR man and the Grimoire we
found nothing that said that this could not be done, and so he locked
"personal combat sence" to himself.  With the use of fetishes and
elementals he was able to cast a pretty mean spell.  He now gets as many
actions per turn as any of the wired sammies in the party.
	But that's not the worst part... I am just waiting for him to
come to me wanting to cast "+4 every attribute" and lock it to himself.
Now granted, he doesn't have the spells yet, but some day he will.  How
can the other characters compete with a superhuman mage?  If he puts on
a good suit of armor, he could pick up a sword and really do some damage,
never having to touch his magic abilities.
	I am trying to keep the balance by "charging" 1 point of karma
a month per lock to keep the astral link secure.  If he doesn't pay the
point, there is a chance that the link will unstailize and suck him into
astral space; no hope of return.  Is this fair?  Am I missing something
in the rules?  Is it answered in SRII?  How do you guys handle it?

	Awaiting posts....
-- 
================================================================================
Jeff Patterson   CS Department  || "We are the keepers of the sacred words..."
icsu0237@caesar.cs.montana.edu  ||            - Head Knight who says "NEEEGH!"
================================================================================
From: rleroux1@sol.UVic.CA (Roger Leroux)
Subject: Re: Dumb Moves By Game Companies
Organization: University of Victoria
Distribution: na
Date: 31 Dec 92 21:59:48 GMT

In <72672@cup.portal.com> Patrick_Andrew_Barnes@cup.portal.com writes:
>with D&D because D&D is like the IBM of the gaming industry.  Well, just
>compare their non-AD&D releases to other releases in the same genre by other
>companies.  TSR loses every time. 

What is the measure of success for any game? In the corporate boardroom,
it's if the product makes a profit (or at the very least breaks even). I
would venture a guess that the vast majority of games sold by TSR measure
up on that particular yardstick. Whether or not the games they make are
good or not, there are a lot of people who play *D&D (myself included,
although our group is still and will continue to use 1st ed AD&D), and
these people, if they have no other gaming experience, or have not
tried anything by, say, Columbia Games (my all time favourite gaming
company!), or Avalon Hill, may well decide to try a product from
a company they know - TSR.

>TSR released the first role playing game
>and grabbed the lion's share of the gamers while the industry was still
>in its infancy.  They had virtually no competition and established a niche
>for themselves.  But if you look at everythign they have done since then,
>they are utter failures.  If TSR had been started up a couple of years after
>it was, and Chaosium or GDW had gotten there first, then TSR would now be
>a dead company.  They survive by endlessly extending AD&D and orienting
>towards young gamers who are attracted by simple rules and pretty graphics.

As another poster has pointed out, Traveller was indeed out either just
before or during the boom. My theory would be that the reason D&D won out
was that fantasy gaming appealed to more people's imaginations than science
fiction gaming. (Myself, I prefer SF books, but fantasy RPGing).

Roger

-- 
Roger Leroux          | The country that draws a broad line between its fighting
rleroux1@sol.uvic.ca  | men and its thinking men will find its fighting done by 
----------------------+ fools and its thinking done by cowards.
Be seeing you. DoD#43 |                            -- Sir William F. Butler
Newsgroups: rec.games.frp.misc,rec.games.board
From: rbr@well.sf.ca.us (Bob Rossney)
Subject: Re: Dumb Moves By Game Companies
Organization: Whole Earth 'Lectronic Link
Date: Thu, 31 Dec 1992 01:18:03 GMT


Everything else palls by comparison with Milton Bradley's attaining 70% of
market share in the US board game market and then using it to flog dreadful
games for all ages.  (I include Parker Brothers under the MB rubric, as MB
owns them.)  So we have four different board games based on Monopoly, none
of which are remotely as good as Monopoly.  Careers is out of print and the
Game of Life, which STILL has Art Linkletter on the cover, is not.  The
biggest-selling, heaviest-marketed games for adults are dull repackagings
of Victorian parlor games (Scattergories is the ugliest example here.)
This is the same company that, once upon a time, produced Square Mile,
Conspiracy, Summit, Broadside, Dogfight, etc.--even if you DON'T count all
the games Parker Brothers used to make.

Bob Rossney
rbr@well.sf.ca.us
Newsgroups: rec.games.frp.misc
From: garbett@utkvx2.utk.edu (Garbett, Shawn)
Subject: Re: Elric - a new Chaosium game ?
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Tennessee Computing Center
Date: Tue, 22 Dec 1992 18:21:00 GMT

In article <1992Dec22.033742.5995@schbbs.mot.com>, TUK865@maccvm.corp.mot.com (Stephen Gill) writes...
>From: lavonius@plootu.Helsinki.FI (Ville Lavonius)
>>Subject: Elric - a new Chaosium game ?
> 
>>In the newest Dragon (#188), there was an ad by the Esdevium games containing
>>a mysterious line in the Chaosium section. Apparently there's a lightweight
>>version of Stormbringer or even a new game. It was quite cheap, under 10
>>pounds.
> 
>>Anybody have any info on this (or the upcoming Melnibone-supplement) ?
> 
>AAARGH - ELRIC ! . My guess would be that you're referring to the old
>boardgame. Got it years ago, played it once, the winner was a guy who
>fell asleep and the rest of us didn't have the heart to attack him. As
>he wasn't losing forces thru warfare like the rest of us he ended as the
>victor.
> 
>Lovely map and counters though.
> 
>-------------------------------------------------------------------------
>Steve Gill, internet TUK865@maccvm.corp.mot.com
>MOTOROLA LMPS, European fin. MIS, Camberley Surrey UK
> 
>These opinions are mine, mine all mine   nya,ha,ha !
I've played many games of Elric, the boardgame, and enjoyed them immensely.
The first few games were less than entertaining, I must admit. The tactics
to win are truly bizzare among all games I have played. When someone is
about to sail on Melnibone with Elric, you send all your armies tromping
through the wilderness in hopes of giving Elric a nightmare, so that he
won't follow through with guiding that player through the maze to the port.
If you possess an artifact of game determining proportions (Runestaff, or
Mourneblade) you send your leaders (cross out leaders-make that wizards)
to as many conflicts as possible, to tip the balance toward a win for you.
There's a few chits that should be thrown away at the start that make a
whole game determined by a random dice roll. But all in all a fairly good
good  board game.
Now go ahead and flame away, These opinions are mine, so there!
Shawn Garbett
garbett@utkvx.utk.edu
From: loewenst@cs.rutgers.edu (David Loewenstern)
Newsgroups: rec.games.frp.misc
Subject: SR: Ritual magic and quickenings
Date: 1 Jan 93 17:53:10 GMT
Reply-To: loewenst@paul.rutgers.edu
Distribution: rec
Organization: AT&T Bell Labs, Whippany, NJ

I don't have the Grimoire II, so I don't know if this issue has been
answered: 

Can a ritual magic spell be spell locked?  Quickened?

On one hand, it seems like this is the right way to permit really
powerful items and enemies into the game, and I don't think there's
anything against it in the rules.  On the other hand, it's probably
too powerful; even a smallish and fairly weak group, such as a typical
initiatory group, could create a quickened (force 6) combat sense with
two dozen successes, at the relatively trivial cost of 6 karma.  A
large group (in which the magicians have gained, say, sorcery 9 or 10)
could create true monsters, since they'd have access to 100-die magic
pools.  Since the payoff is so huge, and the target is presumably
willing, the usual problems with ritual magic (it costs money, it's so
slow, the casters are sitting ducks for retaliation, etc.) don't
apply.


Has anyone mulled over this issue before?  Any ideas how to handle it?

These opinions are shareware.  If you like the product,
please send your $0.02 to
               David Loewenstern
<loewenst@paul.rutgers.edu>||<d.loewenstern@att.com>
Newsgroups: rec.games.frp.misc
From: christ@crash.cts.com (Chris Trichel)
Subject: Re: Rifts Weapon's rate of fire
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: 29 Dec 92 17:20:09 GMT

In <RATINOX.92Dec28214336@meceng.coe.northeastern.edu> Rent-a-Lemming <ratinox@meceng.coe.northeastern.edu> writes:

>Heh. Looks like you found out how totally hosed Palladium's mechanics are
>:-). Yes, a handgun can dish out more damage the the Glitter Boy's Boom Gun
>which has a blast that "is so powerful that without the automatic
>stabilization system, the Glitter Boy [which masses over a ton --Rat] would
>be thrown to the ground and knocked back 30 feet." And a *handgun* can dish
>out *twice* that damage.

>Go figure.


well if you folks can get a hold of the Rifts supplement (a rather small dark
oops wrong book... it's the RIFTS Conversion Book) it gives changes to the first
books rules... example of which is on page 9 "Bursts or Sprays from Automatic
(and Energy) Weapons and Sub-Machineguns: .... the number of rounds that hit 
from a long burst and an entire magazine burst should be changed from 
'ONE round x 5'(long) to ONE round x 3 and 'ONE round x 10'(entire clip) to
ONE round x 7..." this changes things a bit! I do think it's amazing that
while RIFTS has been around for 11 years a> it's just gotten popular, b> they
just now fix some the problems, and c> they put their fixes in a book that NOT
everyone is going to look for! I love the RIFTS gaming system it's a pleasure
to run and to play in... but something has gotta be done about some of the
rules and the way they are presented... Kevin Siembieda, If your reading this,
PLEASE MAKE THE FIXES AND ISSUE A 2ND EDITION IF YOU NEED TO!
p.s. just as a plug for the rifts conversion book... it's a great supplemen
including hundreds of converted monsters and new races and lots more info! it 
was well worth the $20 I got it for...
From: lmollett@lunatix.uucp (Laura Mollett)
Newsgroups: rec.games.frp.misc
Subject: Re: WFRP: about
Date: 27 Dec 92 15:20:15 GMT
Organization: Lexington Public Access Unix. -KY- (606) 255-9121


Thanks to everyone who responded letting us know what Warhammer suppliments
were available (both in posts and in e-mail).  We have, so far, only found 
the second scenario to The Enemy Within stuff (Shadows over Bogenhoffen), but
will be looking for all the others, probably on the net if we can't find them
in town.  Any of you want to get rid of them <grin>.

Well, we're still pretty impressed with the game...and sorry the company isn't
putting out anything more for it.  I dunno.  Is there _that_ great an interest
in miniatures in Europe (i.e. to support the company without putting out
anything else?)  Seems like that wouldn't be enough here, but I dunno.  Anyway
there are more suppliments and stuff than I was aware of, so I'm happy :).
Oh - I shoulda said we also have both the basic rules and the companion so
we're doing fine in that respect.
				Laura Mollett
From: dlaird@terapin.com (Delbert Laird)
Newsgroups: rec.games.frp.misc
Subject: Anime/Manga RPG's
Date: 21 Dec 92 13:40:21 PST
Organization: BBS

I erred when I posted this with the subject line:  A General RPG Question....

For those of you who watch anime (including serials) or read manga AND
play roleplaying games, which ones would you like to see as an RPG and
why?

Please respond directly to the newsgroup to share your interest with
everyone else too.


Del
(Me, I'd like to see Appleseed, Dirty Pair, Bubblegum Crisis and AD Police)

dlaird@terapin.com
Newsgroups: rec.games.frp.misc
From: tsl@munta.cs.mu.OZ.AU (Tim Leask)
Subject: RQ: RQII and RQIII likes and dislikes
Organization: Computer Science, University of Melbourne, Australia
Date: Wed, 23 Dec 1992 01:03:47 GMT

In the light of the discussion about having our say on RQIV I'd
be interested in people's opionions on the good and bad points of
the previous versions of RQ. 

Have you played RQ II ?
Have you played RQ III ?
What do you miss from RQ II, if anything ?
What didn't you like about RQ II ?
What do you dislike in RQ III ?
What do you like in RQ III ?
What would you like included in RQIV ?

Any comments you'd like to add ?

Cheers,
Tim
Xref: sparky rec.games.frp.misc:10372 rec.games.board:12804
From: acadams@afterlife.ncsc.mil (Arthur C. Adams)
Newsgroups: rec.games.frp.misc,rec.games.board
Subject: Dumb Moves By Game Companies
Date: 30 Dec 92 19:57:44 GMT
Organization: The Great Beyond

I was setting around thinking today:
what are some of the dumbest moves made by game companies?

Here's a few I came up with:

Avalon Hill's decision to not make RuneQuest products purely 
Glorantha. RuneQuest players want Glorantha!

SPI's decision to trust TSR. For those who don't remember, before SPI
went under, they received a loan from T$R. T$R told them that they would give
them leeway on the payments. As soon as SPI missed a payment, TSR called
in the loan and took over the company. Bye-bye to one of the greats.
(Incidentally, this is what I understood to have happened. If anyone
has more, or more accurate, details, please tell me.)

Non-RPG companies getting into RPG's. It bloodied SPI. Avalon Hill
never did well with anything except RuneQuest.

TSR trying to sell anything non-*D&D. None of the products have
ever done well, with the exception of Marvel Super-Heroes, and that
was because of the license, not the game.

Any other suggestions?
-- 
We need not fear those who do evil in the name of evil, but Heaven
protect us from those who do evil in the name of good.
Arthur C. Adams acadams@afterlife.ncsc.mil            	<fnord>
No, I'm not the Arthur Adams who draws comic books. Don't even ask.
From: TUK865@maccvm.corp.mot.com (Stephen Gill)
Subject: Re: Elric - a new Chaosium game ?
Organization: Motorola
Date: 22 Dec 1992 09:09:48 CST

From: lavonius@plootu.Helsinki.FI (Ville Lavonius)
>Subject: Elric - a new Chaosium game ?

>In the newest Dragon (#188), there was an ad by the Esdevium games containing
>a mysterious line in the Chaosium section. Apparently there's a lightweight
>version of Stormbringer or even a new game. It was quite cheap, under 10
>pounds.

>Anybody have any info on this (or the upcoming Melnibone-supplement) ?

AAARGH - ELRIC ! . My guess would be that you're referring to the old
boardgame. Got it years ago, played it once, the winner was a guy who
fell asleep and the rest of us didn't have the heart to attack him. As
he wasn't losing forces thru warfare like the rest of us he ended as the
victor.

Lovely map and counters though.

-------------------------------------------------------------------------
Steve Gill, internet TUK865@maccvm.corp.mot.com
MOTOROLA LMPS, European fin. MIS, Camberley Surrey UK

These opinions are mine, mine all mine   nya,ha,ha !