HDTenEightyP/NetNews huggingface dataset:
From: roese@vaxr.sscl.uwo.ca
Subject: <None>
Organization: Social Science Computing Laboratory
Date: Thu, 28 Jan 1993 16:16:42 GMT

please help:
reached an impasse/obstacle in the st-25th anniversary pc game.
would appreciate the code for entry into the "missile base"
on the asteroid "scythe" in the alpha proxima system.


Organization: Design, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.xtrek
Date: Thu, 21 Jan 1993 00:52:59 -0500 
From: John Trivelli <jt2n+@andrew.cmu.edu>
Subject: netrek

i think netrek is a really good game.
do you like netrek too?
Newsgroups: alt.games.xtrek
From: b-herman@uchicago.edu
Subject: Re: Need help... trying to get xtrek to run.
Organization: University of Chicago 
Date: Thu, 28 Jan 1993 23:50:49 GMT

In article <5652@daily-planet.concordia.ca> stefanos@cs.concordia.ca (KIAKAS
stefanos) writes:
>hi,
>
>(xtrekd seems to be working fine.)
>
>Not all fonts available on bizet:0.0.

 ^^^^^^^^^^^^^^^^^^^^^^^

Stef.  I think you have a problem here. (ignore the error code)
I first put up xterk on a DECstation 3100 and tried to run it over the network
in 1990. (Just when x11 came out)   I had the same problem (but cannot remember
if the error code is the same).

Xtrek requires each system to have ALL THE FONTS this includes the fixed fonts,
the cursor fonts, and the Xtrek special fonts.

So if you can just try installing the fonts (if you haven't already) I think
that that should clear up your problem.  Unfortunately for me the DECstation
(Ultrix(tm)) did not have the same font base as the sun systems so I had to
tweak the code to use the DEC Fonts (and then took the dec fonts over to the
suns.... convoluted but it worked)  After that every think worked fine
(although it did look a little funny with the wrong fonts)

Good luck
Ben
---------------------------------------------------------------------
Ben Herman					|	b-herman@uchicago.edu
Grad Assistant/Programmer	|	
Department of Radiology		|	It was simple to meet you,... simple 
University of Chicago		|	to take each others lives into our hands.
---------------------------------------------------------------------
Newsgroups: alt.games.xtrek
From: fifi@IASTATE.EDU ()
Subject: Re: netrek
Reply-To: fifi@IASTATE.EDU ()
Organization: Iowa State University
Date: Thu, 21 Jan 1993 16:53:25 GMT

In article <kfLXcvy00WB68Ug25h@andrew.cmu.edu>, John Trivelli
<jt2n+@andrew.cmu.edu> writes:
> i think netrek is a really good game.
> do you like netrek too?

  NO.
From: secrist@msdsws.enet.dec.com (Strong datatypes for weak minds.)
Newsgroups: alt.games.xtrek
Subject: What is xtrek ?  ftp sources ?
Date: 21 Jan 93 03:05:39 GMT
Organization: Digital Equipment Corporation


	What is it ?
	What does it run on ?
	Is there an ftp source ?

	Regards,
	rcs
From: amueller@cis.ohio-state.edu (andrew j mueller)
Newsgroups: alt.games.xtrek
Subject: Re: netrek
Date: 21 Jan 1993 07:21:11 -0500
Organization: The Ohio State University Dept. of Computer and Info. Science
NNTP-Posting-Host: pike.cis.ohio-state.edu

In article <kfLXcvy00WB68Ug25h@andrew.cmu.edu> John Trivelli <jt2n+@andrew.cmu.edu> writes:
>i think netrek is a really good game.
>do you like netrek too?

	i can't believe you really posted this. from CMU of all places !!!!
*****************************************************************************
GOD->ALL: bloodwing(K1) was kill 4.0 for .sig(R0)
GOD->ALL: bloodwing(K1) was kill 5.0 for .sig(R0)
GOD->ALL: bloodwing(K1) was kill 6.0 for .sig(R0)
GOD->ALL: bloodwing(K1) was kill 7.0 for .sig(R0)
K1--->R0: you suck
K1-->ALL: Commodore bloodwing(K1) leaving the game.
*****************************************************************************

Newsgroups: alt.games.xtrek
From: dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA)
Subject: Re: netrek
Originator: dsaraned@c00101-100lez.eos.ncsu.edu
Reply-To: dsaraned@eos.ncsu.edu (DORIAN SERGIO ARANEDA)
Organization: North Carolina State University, Project Eos
Date: Thu, 21 Jan 1993 21:13:56 GMT



>i think netrek is a really good game.
>do you like netrek too?
>
yes i love netrek


because it is evil


    USS UNDAUNTED   (SCOUT FROM HELL)
From: meissner@space.bu.edu (Karl Meissner)
Newsgroups: alt.games.xtrek
Subject: Design Philosophy
Date: 27 Jan 93 01:30:24 GMT
Reply-To: meissner@space.bu.edu (Karl Meissner)
Organization: Boston University


Hi,

        I am working on a system which allows players to act as teams.
One of the biggest problems I have run into is a philosophical one...

1) What is the best way to present information that is happening at lot
of different locations at once?  (one problem is that too much information is
distracting)

2) How do I design in the ability of allowing (possibly physically separate)
players to act as a team?  (The more teamwork the better...)

Any 1) experience 2) literature 3) example systems would be greatly welcome.

                                        Karl Meissner
Newsgroups: alt.games.vga-planets
From: merig@ghost.dsi.unimi.it (giorgio merigo)
Subject: --Is Tim reading all this stuff????--
Organization: Computer Science Dep. - Milan University
Date: Thu, 28 Jan 1993 16:45:09 GMT

Xcuse me this stupid question, but I'm new in this group.
Tim has an account so he can read all this stuff, or not?

Giorgio

Newsgroups: alt.games.vga-planets
From: dgray@casbah.acns.nwu.edu (Daniel Gray)
Subject: Players wanted for new game
Organization: Northwestern University, Evanston, Illinois, USA
Date: Tue, 26 Jan 1993 05:07:02 GMT

	Hi! I want to start a new game, preferably a full one. I myself
will be playing. Tech 10 is allowed, but those without the registered
version are welcome if they think they can handle it. Send top 4 race
choices, and a password choice to dgray@casbah.acns.nwu.edu. First come
first serve, both on getting into the game and on races. The game will start
either on Friday the 29th or as soon as the game is full. One turn per day,
turns due at 12:00 midnight, EST.

				Thanks!
				Dan Gray
Newsgroups: alt.games.vga-planets
From: darknite@camelot.bradley.edu (John S. Novak III)
Subject: Re: version 3.0
Organization: Bradley University
Date: 25 Jan 93 18:32:36 GMT

In <1993Jan25.164228.17208@news.acns.nwu.edu> weasel@merle.acns.nwu.edu (Mike Rosenberg) writes:

>Actually, I do have a question.  What is the policy on registered users
>getting newer versions of the game? 


I'll be more specific-- do registered users get free updates?
I just found the shareware release of the game a few days, and
desperately want the full version.  But if I send in the cash
now, I might not get version 3.0, so why not wait two more
months?


--
"Hey, that makes a PDI diode...  Pretty Darn Ideal"
           -Robert Parker, 09-10-91
John S. Novak, III		darknite@camelot.bradley.edu
Newsgroups: alt.games.vga-planets
From: monty@iesd.auc.dk (Torben Thellefsen Nielsen)
Subject: Re: Ship stats sheet?
Organization: Mathematics and Computer Science, Aalborg University
	<REYNOLDS.93Jan21213617@park.bu.edu>
	<MONTY.93Jan23121457@banach.iesd.auc.dk>
Distribution: alt.games.vga-planets
Date: 25 Jan 93 14:43:49

Hello everybody (again),
  It has been impossible to convert the sheet to ASCII automatically,
and I certainly don't want to do it by hand :-) The PostScript file is
about 1,2 Megabytes (~185 kb ZIP'd), so I'd rather not post it,
either. I was thinking of putting it on ftp.ucsc.edu (where you can
find VGA Planets), would that be a good idea? Can I do it anonymously?
I have an option to put it here, on iesd.auc.dk, but I'd have to see
the administrator first and as I prefer to keep related things
together, I'll much rather put it on ftp.ucsc.edu.

Torben
--
*******************************************************************************
Torben Thellefsen Nielsen                             E-mail: monty@iesd.auc.dk

Oh, what sad times are these when passing ruffians can say 'NI' at will to old
ladies. There is a pestilence upon this land, nothing is sacred.
							Roger The Shrubber
*******************************************************************************
From: harwood@umiacs.umd.edu (David Harwood)
Newsgroups: alt.games.vga-planets
Subject: Re: new version - a lottery proposal
Date: 26 Jan 93 19:56:00 GMT
Organization: UMIACS, University of Maryland, College Park, MD 20742

In article <1k1ua6INNb77@ub.d.umn.edu| cbusch@ub.d.umn.edu (Chris) writes:
|I fear the game will be _ruined_ with the different race abilities.
|There will a lot of personal fighting as to what race a person gets.  A
|cure for this would be to allow more than one occurance of a race in a
|game.  E.g. 2 people playing the gorn, 5 people playing the feds.  I
|dont expect the game to allow more than 11 players of course.  Another
|benefit would be that compettions will be easier to run.  (Everyone with
|the same race.)  So please Tim, I beg of you, allow a race to be used
|by multiple players in a game.
|
|
\\\\\
For tournement purposes, I think the game ought to provide a
default lottery system for assigning races:
(o) The host determines how many may play the same race type;
eg. Each race should be available, but a random subset of
extras might be added to a pool. Or the pool might be purely
random.
(i) If there are any priviledged assignments, they are assigned
their races by a host.
(ii) Other players rank all races in simple order of preference.
(iii) A random number generator determines a random ordering
of players.
(iv) According to this order, players are assigned to the
race which remains available and which they most prefer.
D.H.
Newsgroups: alt.games.vga-planets
From: monty@iesd.auc.dk (Torben Thellefsen Nielsen)
Subject: Re: CASH on a "dead" planet
Organization: Mathematics and Computer Science, Aalborg University
Date: 27 Jan 93 22:32:12

In article <1993Jan27.141403.17227@ghost.dsi.unimi.it> merig@ghost.dsi.unimi.it (giorgio merigo) writes:

>   What am I to do with all the cash I have on a planet whose resources are
>   exahusted?

Leave it! Or build factories and defense systems for it. Once a planet
runs out of minerals (too fast, I think), I keep building factories
and defense systems on that planet. Factories give me Supplies which I
then eventually pick up (use a large freighter or bigger). Defense
Systems assure me that enemies will have a hard time taking the planet
away from me. So the extra cash is actually useful! Except when it's
your home planet and you have all tech levels and all the factories
and defense you possibly can have and you still have to tax the col's
at 9% just to try to keep them away from their beds, but still they
become more and more. In THAT case money is just for the bad!
BTW, I have a failproof way of keeping a population down: Take one
Large Freighter (Super Transport Freighter is even better). Load it
with 1200 colonist clans (120000 people). Fly 1LY away from the planet
and dump'em. Fly back for another 1200 clans. Every 2 turns you loose
120000 people! In just 16 turns you'll down by nearly a million! Dear
Tim Wisseman, please add some way to limit the population. If I tax
them hard, they'll just riot (Oh I didn't think of that: a civil war
might do it - except that they tale out my mines and factories as well
:-( ).

Well, enough rambling for now...

Torben
--
*******************************************************************************
Torben Thellefsen Nielsen                             E-mail: monty@iesd.auc.dk

Oh, what sad times are these when passing ruffians can say 'NI' at will to old
ladies. There is a pestilence upon this land, nothing is sacred.
							Roger The Shrubber
*******************************************************************************
Newsgroups: alt.games.vga-planets
From: jedi@iesd.auc.dk (Allan Bo Joergensen)
Subject: Race names
Organization: Mathematics and Computer Science, Aalborg University
Distribution: alt
Date: 25 Jan 93 14:41:26

Hi planeteers,

I'm playing in a number of games, and we usually give our race some
sort of 'personalized' name. Where do you get the ideas for those
names? Some are pretty simple (like my own, the Skywalkers), but some
are not that simple to guess.

Could you give my some insight on this?

- Allan

--
###############################################################################
# Allan Bo Jorgensen                                E-mail : jedi@iesd.auc.dk #
#                                            Dingaling-net : +45 98178910     #
#									      #
# Institute for Electronic Systems & Data				      #
# Faculty of Science and Technology                                           #
# Aalborg University, Denmark						      #
###############################################################################
Solo : Well, why don't you use your divine influence and get us out of this ?
C3PO : I beg your pardon, General Solo, but that just wouldn't be proper.
Solo : Proper !?
C3PO : It's against my programming to impersonate a deity.
Newsgroups: alt.games.vga-planets
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: registration question
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 23:50:51 GMT

steve@utdallas.edu (Steve Hodo) writes:

>I've enjoyed my non-registered version very much, my players and I
>would like to get a registered release.  I know a few months from
>now the upgrade will be available.  My question: if I pay to get
>a registered version now, will I have to pay again in order to get
>the next release?
>Thanks for your response,
>Steve
>steve@utdallas.edu

Yes, but not full price.  Tim said ~$8 but DONT quote me, that was months
ago and I dont remember exactly.  I do know you'll get a discount.

- Ryan Grant
From: harwood@umiacs.umd.edu (David Harwood)
Newsgroups: alt.games.vga-planets
Subject: Re: Race names
Date: 26 Jan 93 01:04:52 GMT
Distribution: alt
Organization: UMIACS, University of Maryland, College Park, MD 20742

In article <JEDI.93Jan25144126@havlit.iesd.auc.dk> jedi@iesd.auc.dk (Allan Bo Joergensen) writes:
>Hi planeteers,
>
>I'm playing in a number of games, and we usually give our race some
>sort of 'personalized' name. Where do you get the ideas for those
>names? Some are pretty simple (like my own, the Skywalkers), but some
>are not that simple to guess.
>
>Could you give my some insight on this?
>
\\\\\\\

I'm haven't bothered to name ships (too much work), but I named
my race "The Fourth Foundation," after the First and Second Foundations
of the famed Asimov science fiction series (Foundation and Empire).
Also because of alliteration of 'F', so I can write sign 'FF' for
a long name.

If I had more patience I would name ships and races after names occurring
in J.R.R. Tolkein's books.

I usually don't play games (I don't have time or interest), but I once
considered designing a game based on Asimov's science fiction (above),
with both multiple human players as well as computer players representing
important galactic powers of Asimov's books (First and Second Foundations
and the Mule, notably). However, I didn't have time to work on it. (I
design expert systems in Prolog and C.) And I was afraid of copyright
problems. (If someone would pay me 55,000/yr to develope such a game-
I would ;-)

But thanks to Tim W's efforts, I have some interesting recreation,
and I hope he makes a bundle out of it.

D.H.
Newsgroups: alt.games.vga-planets
From: sabg9174@uxa.cso.uiuc.edu (Tolthrye)
Subject: Re: faq me please (pun intended)
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 03:37:12 GMT

stolk@fwi.uva.nl (Bram) writes:


>Yo guys...

>Time out please...
>The first article explaining what vga-planets is, and 
>how to get it, is still to come.

   (and other relevant questions)

>As you can see, all faqs, but all you guys who posted here seemed to be
>insiders.
>So hey, why not let some outsider in on your exciting secret?

>		Bram Stolk

    Ditto. Let us all in on it, please.
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: alt.games.vga-planets
Subject: author's name...
Date: 21 Jan 93 06:25:51 GMT
	<MONTY.93Jan19153016@banach.iesd.auc.dk>
	<JEDI.93Jan19163219@banach.iesd.auc.dk>
	<1993Jan20.222815.263@pcx.ncd.com>
Distribution: alt
Organization: Boston University Center for Adaptive Systems
In-reply-to: chrisk@pcx.ncd.com's message of 20 Jan 93 22:28:15 GMT

Tim Wisseman, the creator of VGA Planets, can be reached by email at:
cocomax@gorn.echo.com

However, he says he has finished adding changes to version 3.0, and
any further changes will have to wait until version 4.  He didn't say
when 3.0 will be out.  Has anyone heard?  Thanks, John
From: vinson@shiva.seas.upenn.edu (Jack Vinson)
Newsgroups: alt.games.vga-planets
Subject: VGA planets Strategy?!?
Date: 21 Jan 93 20:25:47 GMT
Organization: The University of Pennsylvania

I haven't gotten into an official game yet but it looks like the first
several processings are pretty boring.  Granted you can build a ship each
turn at your homeworld starbase and increase mineral and supply production,
but until you reach another planet things seem to be pretty boring.  Is
this something you just live with, or am I totally missing it?

Also, if you decide to to scout planets before taking any, it seems even
more likely that it will be a long time before you get to take new planets.

What I'm asking is, what are some basic strategies?  It seems like a good
idea to jack up the Tech Levels on your home starbase, but what if your
home planet is very mineral-poor?  Then maybe you should just maximize
engine technology and run off to find other planets with higher minerals.

How does one get the most out of a new planet?  Do you just grab all the
planets in the vicinity and work with them, or are you selective about
which ones you will grab?  


A technical question:  How does the "Tow" command work for starships?  I
tried (once) to tow a ship that was out of fuel and it didn't seem to work.


The Purple Puddle Eater
Jack Vinson			vinson@unagi.cis.upenn.edu     
Newsgroups: alt.games.vga-planets
From: steve@utdallas.edu (Steve Hodo)
Subject: registration question
Organization: Univ. of Texas at Dallas
Date: Fri, 22 Jan 1993 02:05:01 GMT

I've enjoyed my non-registered version very much, my players and I
would like to get a registered release.  I know a few months from
now the upgrade will be available.  My question: if I pay to get
a registered version now, will I have to pay again in order to get
the next release?
Thanks for your response,
Steve
steve@utdallas.edu
Newsgroups: alt.games.vga-planets
From: rrogers@minnie.imd.nrc.ca (Rick)
Subject: Version 3.0: Basic Options
Organization: NRC-Institute for Marine Dynamics
Date: Thu, 28 Jan 1993 13:11:13 GMT
X-Posted-From: minnie.imd.nrc.ca
NNTP-Posting-Host: sol.ctr.columbia.edu

Hi all,

	How about an option for sound on/off.  I find the beeps
troublesome (Especially at work).

	Another useful option would be a quick key to shell to DOS
or to a screen that looks like DOS. (That is a BOSS key.)

By the way,

	If anyone has a TSR to disable the speaker or a TSR for a
BOSS key, please let me know.  I found a few utilities on SIMTEL-20
but they didn't seem to work properly for me.

						Thanks,

						Rick
From: cbusch@ub.d.umn.edu (Chris)
Newsgroups: alt.games.vga-planets
Subject: version 3.0
Date: 24 Jan 93 21:56:24 GMT
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

From cocomax@gorn.echo.com Sat Jan 23 22:03:30 1993
Received: from ua.d.umn.edu by ub.d.umn.edu with SMTP id AA30379
  (5.65c/IDA-1.4.4 for <cbusch@ub.d.umn.edu>); Sat, 23 Jan 1993 22:03:29 -0600
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	id AB27940; Sat, 23 Jan 93 11:44:29 PST
From: tim wisseman <cocomax@gorn.echo.com>
X-Mailer: SCO System V Mail (version 3.2)
To: cbusch@ua.d.umn.edu
Subject: VGA Planets
Date: Sat, 23 Jan 93 11:36:34 PST
Message-Id:  <9301231136.aa07301@gorn.echo.com>
Status: OR

 
>   Also, can you tell me how your high taxes and roiting functions work.
>Early in a game, I set a planet to 100% taxes to get a quick burst of
>cash, then I reset the tax back to 6%.  Will the roiting stop?
 
 The roiting will stop in 4 to 20 turns at a tax rate of 0%.
 
           In version 3:
 
                 NO WORM HOLES (they make the game unfun)
 
                 There will be:
                    space mines (boom!!!)
                    alchemy ships (supplies -> minerals or fuel)
                    cloaking ships
                    more missions
                    meteors
                    recycling
                    ship scarping
                    money tranporting by ships
                    change your own password
                    you may give ships to "friends"
 
         It will be like version 2.2 only better.
 
         AND IT ALL IS WRITTEN IN BASIC!
         I LOVE BASIC!
 
         Tim

^^^^^^^^^^^^^^^^^The above words are from Tim the author 

I personally disagree with him about the worm-holes.  If there were
stable stationary worm holes whos interconnections were newly formed
only when a new game was started, the worm holes would solve some travel
problems without resorting to warp 20+ engines would be poor for game
play reasons.  In effect, the worm holes could act as a subway system so
to speak.

   Mines are good.
   I must say Alchemy ships might remove some strategy from the games.
Shipping and the such are important.
   Cloaking ships are bad, unless every race can have one.
   More missions are NEEDED! Good :)
   Meteors, sound cool, but what would they do and how?
   Recylcing, its needed, and its so environmentally conscience.
   Ship scarping (??? maybe he means scraping, but isnt that the same
as recycling?)
   Money transporting by ships, I can see some reasons why it would be
good and bad. This will devalue supplies, and also are much does money
wiegh (and why should it way anything? (Electronic transfer?? <- that
would be bad for game play though.))
   Changing your password, and giving away ships are essential.

So thats my comments to the new additions to version 3.0, any ideas?

-Chris Busch
cbusch@ub.d.umn.edu
Newsgroups: alt.games.vga-planets
From: monty@iesd.auc.dk (Torben Thellefsen Nielsen)
Subject: Re: Ship stats sheet?
Organization: Mathematics and Computer Science, Aalborg University
	<REYNOLDS.93Jan21213617@park.bu.edu>
Distribution: alt.games.vga-planets
Date: 23 Jan 93 12:14:57

Hello everybody,
  I have made such a sheet, but I currently only have it in
PostScript. I'll try to convert it to plain ASCII, but regardless of
the outcome, I'll post in a few days (so PLEASE don't e-mail requests
to me, folks).

Torben
--
*******************************************************************************
Torben Thellefsen Nielsen                             E-mail: monty@iesd.auc.dk

Oh, what sad times are these when passing ruffians can say 'NI' at will to old
ladies. There is a pestilence upon this land, nothing is sacred.
							Roger The Shrubber
*******************************************************************************
From: christ@sci.ccny.cuny.edu (Chris Thompson)
Newsgroups: alt.games.vga-planets
Subject: Where do I get the game?
Date: 26 Jan 93 23:21:32 GMT
Reply-To: christ@sci.ccny.cuny.edu (Chris Thompson)
Organization: City College of New York - Science Computing Facility

Could someone please post an FTP site where this game resides?
Thanks,

Chris

-- 
(Help!  I've fallen and I can't reach my beer!)