HDTenEightyP/NetNews huggingface dataset:
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: Recording Level Numbers
Organization: North Carolina State University
Date: Mon, 31 Aug 1992 23:44:21 GMT

In article <1992Aug29.211939.4716@polari>, gregs@polari.online.com writes:
|> snelling@bnr.ca (Peter Snelling) writes:
|> 
|> >Many nethackers record the levels where they find important
|> >things (alters, shops, etc.).  Maybe it would be good if the
|> >game did this for us.  It could do this whenever you enter
|> >any important room.
|> 
|> >For example, You press "\", it lists your discoveries, and then
|> >lists:
|> 
|> >Level 1: Fountain
|> >Level 2: Shop
|> >Level 3: Shop, Altar, 2 Fountains
|> >Level 4:
|> >Level 5: Throne Room, Altar
|> >etc.
|> 
|> For those on a unix system: I just shell out and keep a textfile in
|> my directory.  (I start a new one with each game.)
|> 

Or for those with an Xwindows unix system, just open another editor
window and have the game and your notes side by side.

|> -- 
|> Gregory Sumner ~ Seattle, Washington  :: Up, down, turn around
|> gregs@polari.online.com               :: Please don't let me hit the ground.
|> :::"Go Dawgs!":::::::::::::::::::::::::::N.O.:::::::::::::::::::::::::::::::

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
| Note:  I might be moving to a different dorm room so the above     |
| Real mail address might change.                                    |
+--------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: Should I polymorph or not??
Organization: Loral Western Development Labs
Date: Wed, 2 Sep 1992 16:26:39 GMT

neal@neal.CND.HP.COM (Neal Bauer) writes:
>>Vampire Lord is an awesome monster to polymorph into for the
>>following reasons:
>>
>>   you get an additional -10 to your AC
>>   you bite (and drain levels) in addition to your normal attack
>>   you regenerate
>
>But don't attack a cockatrice!
>
>I like mariliths.  Wielding +8 Mjollnir while wearing speed boots makes 
>VERY short order of your enemy since you get so many hits per turn.

But don't slice a long worm in two!

(The ol' Marilith-divides-the-long-worm-then-swings-again-but-no-mon bug.)

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-finger acct. for prefs------------------------------------------------+
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Aggravate Monsters
Organization: University of Washington, Seattle
Date: Sun, 23 Aug 1992 20:51:33 GMT

In article <BtE50C.B98@acsu.buffalo.edu> v101q4ct@ubvmsb.cc.buffalo.edu 
(Brendon M McNamara) writes:
>In article <1992Aug21.143203.3527@thunder.mcrcim.mcgill.edu>, 
mackenzi@McRCIM.McGill.EDU (Paul Mackenzie) writes...
>> 
>>Somehow I've been cursed with this terrible affliction.  Is there any
>>way to rid myself of this aggravation thing?  It's beginning to make my
>>poor Wizard's life horrible, and I think he's going to kick the bucket
>>very soon.
>> 
>>Paul
>
>I usually try to catch that terrible affliction. That way every monster 
>on the board seeks you out, right? If you can't stand the heat, throw
>on the ring of conflict for a little assistance while you back yourself
>into a easily defensible corner.

You may as well learn to live with it.  If you're not a masochist like
Brendon, there's only one way to get rid of it: get into a fight with
a gremlin or two.  Gremlins have the ability to steal intrinsics from
a character.  This really isn't a good idea, though, since they will
probably kill you in the process and may steal more valuable
intrinsics as well.

--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
From: snively.bbs@cybernet.cse.fau.edu
Newsgroups: rec.games.hack
Subject: Newbie question about dead ends
Date: 28 Aug 92 20:55:12 GMT
Organization: Florida Atlantic University, Boca Raton

Okay, so I'm playing an Elf on PC Nethack, and I often find hidden doors. 
I open them, go one step in them and then here is nothing.  I search for 
a few hundred moves, and still nothing.  What's the deal?  Is it a dead 
end?  Is there a way to go past it?

BTW, I don't want to touch the spoiler files yet, as I'm new at nethack 
(about 2-3 weeks), so I'm sorry if it's in there (but this is something I 
really want to know)

Also, one time for some strange reason, after a disk access while playing 
in the middle of a game, PC nethack starts giving me printer errors (I 
don't have the printer on), so I turn the printer on and retry, and it 
prints some junk.  Any ideas?  It only happened once.  It could have been 
a poor disk access.

Seer

--- InterNet: snively.bbs@cybernet.cse.fau.edu  (Seer Snively)
  Steal this .sig  |   Better dead than Prodigy  |   Love & be loved.
I'm just a Kesey loving, drum playing, computer using, incense burning,
philosophical deadhead hippie high school kid with a netnews account. 
Newsgroups: rec.games.hack
From: daniel@mksol.dseg.ti.com (daniel lemon)
Subject: Re: Recording Level Numbers
Organization: Texas Instruments, Inc
Date: Fri, 28 Aug 1992 13:50:13 GMT

>>>Many nethackers record the levels where they find important
>>>things (alters, shops, etc.).  Maybe it would be good if the
>>>game did this for us.  It could do this whenever you enter
>>>any important room.
>>>Maybe it could also allow you to edit the Level list, so you could
>>>record places where you stashed things.  eg:
>>Ah! This needs to be implemented. Doesn't everyone get sick and tired
>>of writing it down on Post-It pads and sticking them all over the terminal?
>>:-)
>yeah! i don't remember my desk or monitor being any color than
>yellow...also agrivating is having 3 or 4 saved games and not
>remembering which post it is which.. avoided by putting character name
>on them right? but if you use the same character name for the same class
>every time, you end up with thirty post it's with the same name.. throw
>away the old one? but the trash can is all the way over THERE and that'd
>be an extra 30 seconds before i could get to the next game of nethack...
>Trav
>NetHackers Anonymous? Sign me up..

What I do is simply name my dragon scale mail "healthy,firm,tele
cont.,altar on level3,..." and look at my inventory when I need to
know what intrinsics I've gained and where things are.

By the way, has anyone tried out the bones files that I posted awhile
ago?
Newsgroups: rec.games.hack,rec.games.moria,rec.games.misc
From: techno@lime.in-berlin.de (Techno)
Subject: Re: Moria
Organization: LIME Systems featuring a TOGA Party
Date: Sat, 29 Aug 92 17:10:04 GMT

dave@carina.unm.edu (Dave Grisham) writes:

>Where is PC Moria?  

Why, at rec.games.moria, of course !

                     Techno

-- 
| techno@zelator.in-berlin.de ||| Please do not e-mail from outside Germany ! |
| techno@lime.in-berlin.de   / | \ Hardcore ST user !  ====================== |
| Nothing that's real is ever for free, you just have to pay for it sometime. |
|                                        (Al Stewart)                         |
 <signature virus erased> - whew, finally !
Newsgroups: rec.games.hack
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: IBM version of newhack?? 
Originator: smintz@alamo
Organization: Intel Corporation
Date: Fri, 28 Aug 1992 19:56:09 GMT


I know this is a REAL stupid question, but does anyone know where I can download
The most resent IBM version of (net)hack? I need a bbs number because I am on a
net here, and I have an IBM at home, and can't log into internet...Thanks in
advance
Newsgroups: rec.games.hack
From: pawlak@vxdesy.desy.de
Subject: Re: grouping items
Organization: (DESY, Hamburg, Germany)
Date: Wed, 26 Aug 1992 09:32:38 GMT

In article <9208251339.AA03249@NADC.NADC.NAVY.MIL>, dashiell@NADC.NADC.NAVY.MIL (A. Kaniss) writes:
> How do you group multiple potions into one slot?
> 
> I know sometimes that has happened in games but didn't do anything special
> to make it happen.
> 
Drop them all then pick up again, and if they are really identical, they will 
all go nicely into one slot. If they won't it means there is some (possibly
unknown to you) difference between them (like blessed/cursed status).
						Michal
Newsgroups: rec.games.hack
From: xeno@iastate.edu (Gary L Snethen)
Subject: Re: Admin question...
Keywords: nethack, suid, sgid, security
Organization: Iowa State University, Ames IA
Date: Wed, 2 Sep 1992 01:12:39 GMT

In <1992Sep1.040529.26619@msuinfo.cl.msu.edu> paoletti@rec/games/hackps.msu.edu (David R. Paoletti) writes:

>In article <1992Aug31.160506.25826@slate.mines.colorado.edu> agrimm@slate.mines.colorado.edu (Snarf) writes:
>>
>>Yup.  Nethack is running in my user directory on our system as SUID.  All I
>>have needed to do is make the executable and its directory world-readable.
>>I have often heard that it is somewhat a better idea to make the game SGID
>>"games" instead, if you can (chmod g+s nethack).  I think the S*ID stuff is
>>pretty secure if handled properly, but be forewarned that it still might
>>pose a security hazard.

>Basically, there are a few rules to follow.  Never make a shell
>script suid.  This poses numerous risks, which I won't go into! ;)
>Also, avoid suid unless absolutely necessary, which in this case
>it is NOT.  If any executable must be made 'sticky', sgid is the
>way to go.  Also, you can make a special group 'nethack', make the
>group of the directory be nethack, and sgid the executable to
>nethack.  This prevents nethack from modifying any other games
>without affecting its playability.

>Dave Paoletti :)

Please DO go into the numerous risks of shell scripts...  This may be
my only alternative...  SGID is not enough, the game doesn't have access
to directories and files, so I must use SUID.  I am not root and cannot
conveniently create a new 'user' named nethack.  Worse than this, it is
terribly inconvient if I cannot setup a shell script to execute the game
for the players.  And this shell script must have access to the nethack
directory as owner to do what I need to get done.

So...  if a shell script is setup as r-sr-xr-x what can anyone do to modify
the script or coerce it into doing something other than it's intended purpose?

Is it somehow possible to execute the shell script and then snare the euid
directly from the spawned process and use it further?  This is the only
(serious) threat I could see.

Feel free to email if you wish...


---Xeno
Newsgroups: rec.games.hack
From: me_f316@ceres (+-=NUBIAN=-+)
Subject: Re: A couple questions and a 3.1 suggestion
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4
Date: Tue, 1 Sep 1992 15:12:41 GMT

lcl@splinter.coe.northeastern.edu (Lisa C. Lewis) writes:

: A few questions:
: In memorizing additional copies of spellbooks, should you wait until you
: begin to forget the spell, or are the memorized books cumulative, so that
: you get as many casts total if you read a pile of (the same) spellbooks all
: at once?  
I always wanted to know that

: 
: How does one go about using crystal balls?  [Yes, yes, we all know that one
: (a)pplys them, but beyond that?]  What can (and cannot) one find with them,
: and where?  Also, what benefits does a ring of protection from shape
: changers confer?
You can see 'em. 
Mimics in a shop etc
Plus they converge on you as you can see em

: 
: Another 3.1 suggestion:
: At present, judicious prayer can uncurse things.  It would be nice if it
: could also bless things.  Thus, when you're surrounded by a blue aura
: (isn't that it?), cursed things would become uncursed, and uncursed things
: would become blessed.  How about it, O Almighty Dev Team?
: 
: Thanks,
:   Lisa Caroline
: --
: Lisa Caroline Lewis   		    Our country, right or wrong.  
: lcl@csa.bu.edu      -or-	    When right, to be kept right; 
: lcl@meceng.coe.northeastern.edu     when wrong, to be put right.
:                   	             - Carl Schurz, January 17, 1872

--
sig removed due to mass protests and demonstration
-- 
News Administration at Kingston University (news@kingston.ac.uk)
Newsgroups: rec.games.hack
From: "Paul T Winner" <p00088@mail.psi.net>
Subject: MAUD
Reply-To: p00088@mail.psi.net
Organization: Performance Systems Int'l
Date: Wed, 2 Sep 1992 17:54:04 GMT
X-Mailer: PSILink (3.11)

With respect to questions concerning the origination of Maud and the 
DUAM KNAHT scroll, I think Maud was the suggestor of the introduction
of amnesia into the game. She is given credit for the suggestion via
"Thinking of Maud..."
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Newsgroups: rec.games.hack
Subject: Re: Newbie question about dead ends
Date: 3 Sep 92 18:21:57 GMT
Article-I.D.: usenet.Bu0LoL.GB6
Organization: Indiana University Astrophysics, Bloomington, IN

In article <1992Aug31.094521.2615@aber.ac.uk> hlr@aber.ac.uk (Hazel Marie Davey) writes:
>I sometimes get this error when I use ^P to get back previous
>messages (although usually the command works ok). Most annoying of all
>I dont have a printer on the machine I usually use to play nethack
>so the only apparent way to get out of it is to reboot the computer
>(and lose my game in the process).

I was playing on a VAX's console the other day. When I hit ^p I was booted out
to the >>> prompt for booting the sucker, etc.  Could have been really
devastating to all the users logged on if there was a "b" coming up in the
keyboard buffer!

	Alec
From: dmarasco@sdcc13.ucsd.edu (David Marasco)
Newsgroups: rec.games.hack
Subject: Help (Need Binhex decoder)
Date: 31 Aug 92 22:27:35 GMT
Distribution: usa
Organization: University of California, San Diego

Howdy all, I'm trying to unpack 3.0 on my mac, but the binhex
decoder in the .doc file (the decoded ftp'd from
sumex-aim.stanford.edu) seems a little cranky.  Could soembody send
me a copy of a good (and small....) binhex decoder for my mac?
Thanks all.

David
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.hack
Subject: Re: Additional Intrinsics
Date: 27 Aug 92 10:18
Organization: Private Coherent 4.0.1 site Augsburg/Bavaria/Germany

jwk3@po.CWRU.Edu (John W. Kale) writes:
> 
> In a previous article, snelling@bnr.ca (Peter Snelling) says:
> >
> >I think that ANY character class should be able to gain ANY intrinsic,
> >even those pseudo intrinsics listed above.
> >
> 	I feel that allowing some characters special abilities
> gives variety to the game; without it, every character would
> end up playing the same hack/slash type of game. (In fact, they
> do, to a large degree) If anything, I would suggest MORE un-earnable 
> attributes, not fewer. Perhaps some spells could be cast only by 
> priests, and others only by wizards. Healers might be able to tell 
> if corpses are fresh and edible or tainted or poisonous. Maybe 
> tourists should never find shops that are "closed for inventory." 

But rogues should also have the ability to identify gems; knights could
have intrinsic probing (s/he can estimate the fighting power of enemies),
at least for enemy strength and health; imaginable is also differentiated
warning intrinsics, say warning about orcs for Elves, about undead for
priests, about military for rogues, about dragons for knights...

This way the characters are more characteristic  8)

--ralf
From: brant@SEQ.UNCWIL.EDU (AT-Dreamer)
Newsgroups: rec.games.hack
Subject: Spoiler
Date: 27 Aug 92 14:56:00 GMT
X-Unparsable-Date: Thu, 27 Aug 92 10:56:52 EDT
  Chuck Brant         "AT Dreaming"

I was looking for the Net HAck Spoiler at
linc.cis.upenn.edu and could not find it.

could you point me in the right direction?

thanks chuck :-)

-- 
+------------------------------------------------------------------------------+
|The mountains are calling me, and I must go.  | brant@seq.uncwil.edu          |
|                             -John Muir       | Chuck Brant                   |
|----------------------------------------------+-------------------------------|
|   A bug is just an undocumented feature !    |       Joy, Joy, Joy  -R&S     |
+------------------------------------------------------------------------------+
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.hack
Subject: Re: Admin question...
Date: 27 Aug 92 20:40:56 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <xeno.714943720@pv34ad.vincent.iastate.edu> xeno@iastate.edu (Gary L Snethen) writes:
)Hello...
)
)   Let's say I am interested in putting nethack up on my UNIX system for
)all users to share and play.  This is a secure system and I can't allow
)world write access to the games directory, for fear someone will either
)wreak havoc or store their dirty GIFs there... ;)

You can make nethack setuid root or games (games is probably better),
and make all the files and the /usr/local/games/lib/nethack (or whatever)
directory owned by games.
 -Tom
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: rec.games.hack
Subject: Re: Admin question...
Date: 31 Aug 92 16:05:06 GMT
Organization: Colorado School of Mines

leachb@amdahl2.lat.oz.au (Mr Phase) writes:
: agrimm@slate.mines.colorado.edu (Snarf) writes:
: : 
: : 	Luckily, it's really easy.  What you need to do is set the
: : executable as SUID.  The command should be something like "chmod u+s
: : nethack" depending on your system. This causes all files accessed or generated
: : by the program to think that the user is you.  Of course, the executable
: : and its directory must be publicly readable.
: 
: I have installed Nethack in my user directory on our local system.  Can I use
: the same method?  Using this method it is just the nethack executable and
: root directory that need world read access?  All files/directories below
: them simply require the standard user read/write/execute?
: 
Yup.  Nethack is running in my user directory on our system as SUID.  All I
have needed to do is make the executable and its directory world-readable.
I have often heard that it is somewhat a better idea to make the game SGID
"games" instead, if you can (chmod g+s nethack).  I think the S*ID stuff is
pretty secure if handled properly, but be forewarned that it still might
pose a security hazard.

Hack on!						-Snarf

: | Bernard - leachb@amdalh2.lat.oz.au                      |
: | "Thou shalt not suffer a Pepsi, for it is the AntiCola" |
-- 
Snarf (alias Andy Grimm)                         agrimm@slate.mines.colorado.edu
"And if I refuse?"                                  |Cheery thought for the day:
"If you refuse, you die, she dies, EVERYBODY dies." |  Jump off a cliff, 20,000
"Sounded reasonable to me!"            -Heavy Metal |  lemmings can't be wrong!
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Recording Level Numbers
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 26 Aug 92 21:52:28 GMT

Many nethackers record the levels where they find important
things (alters, shops, etc.).  Maybe it would be good if the
game did this for us.  It could do this whenever you enter
any important room.

For example, You press "\", it lists your discoveries, and then
lists:

Level 1: Fountain
Level 2: Shop
Level 3: Shop, Altar, 2 Fountains
Level 4:
Level 5: Throne Room, Altar
etc.

Maybe it could also, in a similar manner, keep track of genocides and 
wishes.

Maybe it could also allow you to edit the Level list, so you could
record places where you stashed things.  eg:

Level 1: Fountain
Level 2: Shop
Level 3: Shop, Altar, Fountain
Level 4:                        | A live nymph with my Excalibur
Level 5: Throne Room, Altar     | 4000 $
etc.

Comments?

If I were to code this, would anyone want it?
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: Buck Godot <bgodot@halcyon.com>
Subject: Re: Progress report
Originator: bbs@halcyon.com
Organization: The 23:00 News and Mail Service
Date: Thu, 27 Aug 1992 20:41:29 GMT

> yet how soon is "soon."  Please be patient with us a while longer.
> 
> For the development team,
> 
> -Izchak

 
 how about a public Beta? :)

Newsgroups: rec.games.hack
From: zcjm0f@wwnv42.uucp (CJohn Mace)
Subject: Re: Nethack Servers?
Keywords: n
Organization: Amoco Production
Date: Tue, 1 Sep 1992 21:51:31 GMT

In article <1992Sep1.171408.17871@athena.mit.edu> mikeg@athena.mit.edu (Jughead) writes:
>I'm looking for a server that I can telnet to in order to play the game.  I
>used to used tarkas.tamu.edu but lately it seems to be phuktup.  The weasels 
>here don't seem to want to reinstall the source code for the MIT system.

tarkas is just fine, sitting on my dining room table...  :-)  If you know of
a way for me to get access to the internet for less than $14000/year, I 
would be greatly interested...  :-/  (I am ISDN capable here, I just need
to know where I can get a feed from)  *shrug*

>
>Any info is greatly appreciated.
>
>
>Thanks in advance,
>
>Mike G
>mikeg@athena.mit.edu
>
cjohn mace

Newsgroups: rec.games.hack
From: lmlc@brahms.udel.edu (Carolyn M Chandler)
Subject: want source and spoiler file...
Organization: University of Delaware
Date: Sun, 30 Aug 1992 18:31:35 GMT

could someone send me the address where i can annomo. ftp the source code...
and could someone also send me the big spoiler file...
-morgan
Newsgroups: rec.games.hack
From: gregs@polari.online.com
Subject: Re: first level of hell
Organization: Seattle Online Public Access Unix.  (206) 328-4944 (all lines telebit-equipped)
Distribution: rec.games.hack
Date: Wed, 2 Sep 1992 00:21:49 GMT

thompsje@craft.camp.clarkson.edu (Jeffrey E. Thompson) writes:



>I've been playing PC Nethack for about 3 months now and I finally got a
>character who lived to reach the castle.  I had to break into the back door
>because I didn't have an instrument and I fell through a trap door to the first
>level of hell.  I found a way up, but I couldn't find a way down. I tried
>cursed scrolls of teleportation, blessed scrolls of teleportation and wands
>of digging with no luck.  I got a ring of teleport control, but it wouldn't
>let me teleport to a different level, only to another spot on the same level.

>Can anybody give me a solution to this one or have I just screwed up somewhere
>along the line ?

Well, first of all congratulations.  You're almost there.

Secondly, teleportation won't work on the castle level.  Go back up to the
next level and then read a cursed scroll of teleportation.

But before that, you should figure out where in Hell you want to go.  There
is more than one level...

There are more ways to get down into the lower depths of Hell than stairs.
In fact, there are no stairs.

-- 
Gregory Sumner ~ Seattle, Washington  :: Up, down, turn around
gregs@polari.online.com               :: Please don't let me hit the ground.
:::"Go Dawgs!":::::::::::::::::::::::::::N.O.:::::::::::::::::::::::::::::::