HDTenEightyP/NetNews huggingface dataset:
From: downsj@atlantis.CS.ORST.EDU
Newsgroups: rec.games.mud.announce,rec.games.mud.tiny
Subject: ThreadWay is back up!
Date: 18 Aug 92 21:20:17 GMT
Article-I.D.: u.1992Aug18.214312.18850
Followup-To: poster
Organization: University of Washington
Originator: scott@glia

ThreadWay has returned!

After a few days of limbo, TW has returned to the land of MUDs. Currently
with over 3000 objects, it's one of the hot places to be.

The machine is still the same, but the port has changed. Thusly, the NEW
address is: jove.cs.pdx.edu/cs.pdx.edu [131.252.20.12/131.252.21.12],
port 4201.

To repeat, TW has moved from port 6000 to port 4201. Please change your
mud lists.

--
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
 \           - jason downs -           /\   - downsj@atlantis.CS.ORST.EDU -  /
 / zeppelin/amiga release 2/insane guy \/ led/vasudeva/lord of fear of death \
/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
    opinions do not reflect those of OSU CS outreach services, i assure you.

-- 
rec.games.mud.announce submissions: rgm-announce@glia.biostr.washington.edu
other stuff related to that group:  rgm-announce-request@glia...
mudlist-related mail:		    mudlist@glia.biostr.washington.edu
other mail of a personal nature:    scott@glia... or scg@mentor.cc.purdue.edu
From: arioch@ccwf.cc.utexas.edu (Brett Hurt)
Newsgroups: rec.games.mud
Subject: A relatively new mud...
Date: 16 Aug 92 08:44:16 GMT
Organization: The University of Texas at Austin, Austin TX

Hi there is a relatively new mud on the scene that I wanted to post about,
that is doing incredibly well.  In just 1 1/2 months we have gotten over
2000 registered users.  We have almost 5000 rooms to explore, with 5 more new
areas being built.  We have a metaphysician, although we call him the
DungeonMaster (this allows single-classed characters to trade exp points for
stats, hitpoints, freedom from hunger/thirst, mana, etc.  We have a multiclass
system... you can be up to 3 classes (4 upon request)... We have over 115
spells, skills (including polymorph, resurrection, dodge, berserk, astral
walk, and many many more).  And we have a really nice playing environment,
all of our users seem to be very friendly, and helpful.
 
Anyways, if you would like to give it a try the number is 
telnet louie.cc.utexas.edu 4000
or
telnet 128.83.135.4 4000
 
Thanks,
Brett
(tell them i sent you)
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud
Subject: Re: The MOOs are talking to each other.
Date: 19 Aug 92 11:38:37 GMT
Organization: Chalmers University of Technology, Sweden
In-reply-to: Andrew.Wilson@cm.cf.ac.uk's message of 18 Aug 92 23:52:28 GMT

In article <1992Aug18.235229.7560@cm.cf.ac.uk> Andrew.Wilson@cm.cf.ac.uk (Andrew Wilson) writes:

>   Oh, oh, OH!, those chittering chattering MOOs.
>
>   Networker @ LambdaMOO + ChaosMOO + DreaMOO + Universe
>
@ Commander.Genesis: Fellow CDlib'ers, get the new release ;-)
--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
Newsgroups: rec.games.mud
From: sh666@selway.umt.edu (Azog)
Subject: Graphical MUDs?
Organization: University of Montana
Date: Thu, 13 Aug 1992 07:12:32 GMT

Hello all.  I have heard some strange rumors running around the MUD
community that graphical based MUDs are in existense.  Is there any
validity to this?
						Curious as always,
						---)--Azog----
Newsgroups: rec.games.mud
Subject: MUD beginner
From: rlunt@elaine.ee.und.ac.za (RUSSEL LUNT : FOURTH)
Date: 12 Aug 92 14:31:09 +0200
Organization: Electronic Eng., Univ. Natal, Durban, South Africa
Keywords: How do I
Summary: I need in, fast!

The name is Dingbat, an' I need some info on ye MUD.  As an outsider how do 
I enter a MUD (and I'm NOT referring to the numeric address and port number 
of the site).  What should I do (please tell every step) from the dos prompt 
until I'm in the scenario of my choice.

Running out of ideas.
Dingbat out.
Rlunt@elaine.ee.und.ac.za
Newsgroups: rec.games.mud,rec.games.mud.tiny
From: mjr@hussar.dco.dec.com (Marcus J. Ranum)
Subject: Re: TinyMUD Classic (132,000 objects!)
Organization: Digital Equipment Corporation, Washington ULTRIX Resource Center
Date: Thu, 20 Aug 1992 04:54:06 GMT

>It will be running using TeenyMud code, which means for the first
>time, the "Classic" DB will be running disk-based.  I'll try to keep
>it up all day, but if it thrashes disk too bad, I'll have to take it
>down around noon EDT.

	Second time, at least. I had it running under Unter over a
year ago. Didn't "thrash the disk too bad" either, but I can't vouch
for how TeenyMUD'll behave.
	I did have a real problem since my conversion tool (courtesy
of Russ Smith) didn't set limbo dark, and when I logged in my screen
was spammed with thousands and thousands of various objects.
	But this is cool news. Nice to see someone else has finally
managed to convert the classic DB.

mjr.
Newsgroups: rec.games.mud
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: What happened to btech?
Originator: bkdavis@c00060-100lez.eos.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Sat, 22 Aug 1992 14:36:31 GMT


What happened to btech muse ?
It is WAY COOL, for those of you out there that like
btech and have read of the books and stuff.
Later





Brebane c.o. of the Grey Death Legion
From: mistry@splinter.coe.northeastern.edu (The Destroyer)
Newsgroups: rec.games.mud
Subject: LP talk...
Date: 20 Aug 92 05:14:03 GMT
Distribution: rec.games.mud
Organization: College of Engineering, Northeastern University

hi... i need to ask all you people out in net land if anyone has any
type of MUD cliend for LPMUD!!!!! i am tired of doing the old ^z
through telnet and switching processses.. plus id like to be able to
use someof the neeto macros that come with it... i have one that works
with emacs... for lpmud...  but it's kina slow on a 2400 baud
modem.... emacs is slow on a 2400 baud modem..  but i have seen ones
for Diku's and stuff that work great -- split screens and everythig ..
its cool..
plus alows file pasting.... i think that tinytalk works but im not
sure.. and ive tried compiling somethign called LPtalk.. wich is based
on tinytalk.. but i couldnt get it to compile... aarghh.. is there
anyone out there that has one up and running or otherwise...??? please
e-mail me.. 

--
N   N IIIII CCCCC K  K     M   M IIIII SSSSS TTTTT RRRRR Y   Y
NN  N   I   C     K K      MM MM   I   S       T   R   R Y   Y
N N N   I   C     KK       M M M   I   SSSSS   T   RRRRR  YYY
N  NN   I   C     K K      M   M   I       S   T   R  R    Y
N   N IIIII CCCCC K  K     M   M IIIII SSSSS   T   R   R   Y

	EMAIL: mistry@splinter.coe.northeastern.edu
Newsgroups: rec.games.mud.diku
From: nv91-aki@nada.kth.se (Aleksander Kiriakow)
Subject: Muditor 1.0 or any other good Diku editor
Keywords: diku editor
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Tue, 18 Aug 1992 15:31:25 GMT

Hi, I'm looking for nice Diku builder and I have heard that Muditor 1.0 is 
a good one. Now my prob is that I don't know where to get it....Can any1 help me?
I'd also like a mob or item editor if there is any such thing....
And PLEASE spare me the "I use a mudeditor called Vi or Emacs", as I have those..


Please replay here or by Email to: nv91-aki@nada.kth.se
 or just put it on the board of Alexmud or even better Austin. Both are very
nice games which you all are welcome to try. Especially if you're looking
for something out of the ordinary..DO try Austin..it has completely new
and unique areas including Midgaard (called Riversy), changed combat system and 
lots of other new and fun stuff....BUT rather few players now :(



Newsgroups: rec.games.mud.diku
From: kdelgado@loligo.cc.fsu.edu (Kevin Delgado)
Subject: Re: Eltanin (whatsup?)
Summary: vacation...deal with it
Organization: Florida State University Computing Center
Distribution: usa
Date: Sun, 23 Aug 92 03:41:01 GMT

     From what I understand, Miikka has gone home for a vacation break or some
such thing, and he has taking the system off internet untill sept 22 or there
abouts. I know, I know...this is a very long time...but we will all just have
to deal with it. Besides, it is about time for Fall semester to start and we
all really should try to get back into the scholl rythm (*snicker* *jeer*
*laugh* *cackle*). Anyway, when it comes back on line I suppose I'll be seeing
you all there. I have just recently finished a new area...and I hope to be
submitting it to Miikka for implimentation. If he thinks it a good thing to 
add to eltanin, then we can all have fun exploring it...though it is a fairly
small little area. Good luck spammers!...and the rest of you gus too I 
suppose. (*giggle*)

the little TERROR.


Newsgroups: rec.games.mud.diku
From: s7536057@titan.ucc.umass.edu (Richard Resnick)
Subject: Goodbye
Organization: University of Massachusetts, Amherst
Date: Sun, 16 Aug 1992 19:33:58 GMT


*====^==/===== ======`====== Lanewood's Farewell ===*====,===/========'======*

I spent all of last week away from JudyMUD. Went down to Florida to get some
relaxation and found some real interesting things out, about myself and my re-
lationship to JudyMUD.

Some of you may remember me bitching a few weeks ago about the attitudes over
on Judy. I got some real nice responses from lots of people. The attitudes have
improved slightly, and it is no longer much of a problem.

A new problem has arisen, however. I am an addict to this game, in the full
sense of the word. My life has gone way downhill, my relationships with my
friends and family have become far less significant than gaining 28th level,
or finding a muslin skirt. And that is wrong.

I love JudyMUD, but it is destroying my life. I never thought I would hear my-
self say something like that to the world, but it really is. Mudding is an ad-
diction, and for some it is easier to deal with than others. I thought I had it
all under my belt, but it turns out -- that was not at all the case.

For 2 months I have been avoiding work, staying inside all day to mud, eating 
sporadically, dreaming of killing furies in Greece.... it is all so much fun,
but for me, it can not go on. My life, my real life, it is more important to me
than JudyMUD. I am sincerely unsure if I can handle a real life _and_ a MUD 
life, and no longer wish to risk real life to answer that question for myself.

The worst part is all of the great friends I have made (and the enemies too). 
It is you who have caused me to continue to mud when I knew I should attend to 
other things, and for this I offer no regret or apology. It is you I will lose,
not my equipment or my levels or my power, but my friends.

I am giving away all of my equipment tomorrow (Monday). I will request that my
character be purged. And then I will never again be seen on JudyMUD. 

To Ishra, Toony, Izzy, Sam, Jet, Memo, Jazz, Delilah, Patch, Steele, Ram, Sarp-
idon, Kurgan, Bennu, Locutus, and any other friends of mine who I have regret-
fully forgotten, I will eternally miss you and think of you.

Goodbye, Judy.

*=====/=== ===^=============`============/==== = ^========~====/====^ =-=*
*     "I'll return your fire, if you take away your vultures..."         *
*                     - Prometheus, gaining leverage                     *
*===^==/=======\======= ===`====='==========>====.===== =^=====/====*====*

			       RJR
         Internet Address: s7536057@titan.ucc.umass.edu



Newsgroups: rec.games.mud.diku
From: Steve.Hyatt@bbs.oit.unc.edu (Steve Hyatt)
Subject: Need a Diku Site!
Summary: Diku Site Needed
Keywords: Diku Site 
Organization: Extended Bulletin Board Service
Distribution: na
Date: Fri, 14 Aug 1992 02:03:06 GMT

Because of current restrictions, I am forced to look for a new sight for
my diku mud.  It is a new mud with new class system, races, online
creation, and some other new ideas.

I would need access to the site.

Anyone who offers a site would be promoted to highest level and have an
active role in the mud.

Please send responses to:

  shyatt@ra.uvic.ca

Ariakas
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.mud.diku
From: c60a-dd@volga.Berkeley.EDU (Kevin Campbell)
Subject: Diku source
Organization: University of California, at Berkeley
Date: Sun, 16 Aug 1992 20:08:12 GMT

Hello everyone,

  I'm looking for the Diku source code, can someone mail me the address of
the ftp site where I can get it?  Don't bother posting it, email is fine.

Thanks,

_Kevin
c60a-dd@volga.berkeley.edu
Newsgroups: rec.games.mud.diku
From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Dark Shadows
Organization: The Ohio State University
Distribution: na
Date: Fri, 14 Aug 1992 18:46:23 GMT

Nice, mostly friendly DIKU at 

128.146.37.87 6666

tell them Malavain sent you, then laugh when they say
"WHO?"

-Malavain, the character who never has time to play.
From: cass@netcom.com (Diana Tenery-Fisher)
Newsgroups: rec.games.mud.diku
Subject: Re: Results of best diku survey
Date: 22 Aug 92 04:59:47 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


 Generic mud can be found at pulmonary.ubc.ca 4000 or 137.82.67.1 4000
In case you were wondering.... (since the address wasnt listed on the
top 10 list)

I agree with the uselessness of that survey.. 25 people vote??
Not a real accurate picture I would say. But I think that the 
fact that any of the muds got a vote is a good thing. Shows that 
at least the players of those muds read r.g.m.d :)

Cass
From: ccjason@hamlet.ucdavis.edu (Jason Gabler)
Newsgroups: rec.games.mud.diku
Subject: Best Diku's?
Date: 14 Aug 92 16:23:44 GMT
Organization: Computing Services, UC Davis
Originator: ccjason@hamlet.ucdavis.edu


I would like to know the opinions on what are the top 5 DikuMuds in the
world BESIDES flipper.  That mud no longer ranks at or near the top because
it cannot keep from crashing and the owners tend to loose the character
data files.  What a shame *weep*.


Please e-mail me you answers ( to avoid a "no XXX mud is best!!!" war ) and
I will post a summary.

Vale,
		jase

+-*==-*+-=+-*++=*-*=-+=*-*+-=+=*-=*+-+*-=*+-+*=-+*=-=+*-*+-=+*+-=*-+=-*+-*=-+*
*  Jason Gabler - Information Technology - University of California, Davis   +
=    ccjason@hamlet.ucdavis.edu - hamlet!ccjason - jygabler@ucdavis.edu      =
-    [1mWe are the Mods, We are the Mods, We are, We are, We are the Mods.[0m      +
+-*==-*+-=+-*++=*-*=-+=*-*+-=+=*-=*+-+*-=*+-+*=-+*=-=+*-*+-=+*+-=*-+=-*+-*=-+*
From: dan@umiami.ir.miami.edu
Newsgroups: rec.games.mud.diku
Subject: Re: Results of best diku survey
Date: 18 Aug 92 20:16:47 EDT
Organization: Univ of Miami IR

In article <1992Aug18.173901.10521@ra.msstate.edu>, jfr2@Ra.MsState.Edu (Jackie F. Russell) writes:

> Well since the results were my mud as the winner by OIOOOOOH one vote :)
> you can see the great mud that won the coveted best diku award at :
> sneezy.cc.utexas.edu 7900

	Do take SneezyMUD seriously folks. It's an excellent Diku 
implementation with a lot of time and work put into it. SneezyMUD has come up 
with some interesting and unique ideas that set it apart from other DikuMUDs. 
There are plenty of different areas currently open, with more on the way. The 
gods are very cool and always around to help if you need it. It is well 
maintained and generally a nice environment to play in. The best thing about it 
is the type of players it attracts. Everyone is really nice and high levels are 
usually very willing to help out newbies. It's cool, it's fair, it's the thing 
to do! SneezyMUD :)

Dan a.k.a. Mindcrime
Newsgroups: rec.games.mud.diku
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Results of best diku survey
Reply-To: j_herlih@oz.plymouth.edu (Axl)
Organization: Plymouth State College - Plymouth, N.H.
Date: Thu, 20 Aug 92 19:06:37 GMT

In article <16175@ucdavis.ucdavis.edu> ccjason@hamlet.ucdavis.edu (Jason Gabler) writes:
>Well,
>
>	Here are the figures for the Best ( and worst :) Muds around.
>
>
>VOTES NAME				ADRESS
>-----	----				---------------------------
>3		Sneezy			(128.83.135.2 4000)
>2		Adversary      (129.32.32.98 4000)
>2		Apocalypse II  (130.74.96.19 4000)
>2		Huey           (128.83.135.2 4000)
>2		Old Epic/Epic	(no adress found)
>2		SillyMUD 		(Mole.Cis.Ufl.Edu 8000 - 8001)
>2		Viemud			(137.208.91.6 4000)
>1		AlexMUD  		(130.237.237.3 4000)
>1		Armageddon 		(128.174.116.23 4444)
>1		Cal Tech       (131.215.139.53 4000)
>1		Dark Shadow    (128.146.37.87 6666)
>1		EPIC				(no adress found)
>1		Generic  		( no adress found)
>1		Kit_Mud 			(143.248.11.171 4000)
>1		MUME 				(128.178.77.5 4000)
>1		shadow			(aludra.usc.edu 4000)
>1		Temple 			(no adress found)


---
25 total votes cast...not quite a majority of the mudders every where.
   I doubt Drippy, err, Sneezy :) would place anywhere near the top in
   a real poll.


-Axl
Xref: sparky rec.games.mud.diku:193 rec.games.mud:8371
From: etassist@sdcc13.ucsd.edu (GB Addict        )
Newsgroups: rec.games.mud.diku,rec.games.mud
Subject: MUME: a great mud!
Date: 21 Aug 92 03:50:53 GMT
Followup-To: rec.games.mud.diku
Organization: University of California, San Diego


Diku-fans: MUME (stands for Multi-User Middle Earth) has been in
development for some time now and the result is a really fun game!
MUME is based on the original diku code but it has been heavily
modified to produce a superior version. Whereas most dikus are based
on the old AD&D system, MUME has borrowed its inspiration from the
Rolemaster (and MERP) gaming systems by ICE, for realism and
playability. This is written not by an implementor, but by a very
impressed player... I have seen many dikumuds but this ranks amongst
the best! Here are some of the features that make MUME great:

- All the skills and spells you are used to from dikumud... plus
many new skills and spells. Instead of making new classes, MUME
allows your character to _cross-train_ in other classes skills and
spells. This allows you to make a character with _exactly_ the
skills/spells you desire.

- Based on the Middle-Earth world created by J.R.R Tolkien. The
world is entirely unique, lots of areas to explore. New areas being
added all the time. So far the land is complete from the Grey Havens
(far west), to Rivendell (in the east), and Tharbad (in the south).

- A wide choice of races from Middle-Earth... each with its own
abilities and disadvantages for role-playing fun.

- Expanded immortal levels... now when you reach level 21, you
become an Istar (like Gandalf, Saruman, and Radagast from the books)
with new quests and experience requirements. Higher levels take into
the ranks of the Ainur, the Maiar and Valar of Middle-Earth.

- Newbie friendly... The Istari are there to help out the new
characters, to get them started, and a few levels to give them a
fighting chance. But not all creatures are friendly... it can be
dangerous out there.

- Magic items are severly limited. I like this, as it seems to me
that on most dikus you *need* to have all the best magical equipment
just to keep up with the other players. On MUME you depend on your
skills to advance, not so much on your items.

- Dedicated Immortals who listen to player problems, and are always
working to improve the game system.

- Almost *always* up... not plagued by crashes, lag, and long
down-times. I only rarely experience lag even though its an overseas
mud. When it does crash, its usually back up 2 minutes later due to
an auto-reboot feature.

So if you like dikumuding, come check this one out. If you are fan
of Tolkien (who wrote The Hobbit, Lord of the Rings, The
Silmarillion, etc) then you should doubly check it out :)
Hope to see you there at...

               128.178.77.5 4000

     - Aegor the Istar, Kori the Dwarf, and others
From: jfr2@Ra.MsState.Edu (Jackie F. Russell)
Newsgroups: rec.games.mud.diku
Subject: Tw omonth old Diku Ready for All newcomers.
Date: 13 Aug 92 13:04:07 GMT
Organization: Mississippi State University

Hello mudders!

SneezyMUD is now TOTALLY open for players. If you want a mud that has :

1) multiclass
2) very cool gods.
3) That downhome feeling
4) Too many neato features t omention.

Then com eto Sneezymud(sneezy.cc.utexas.edu 7900)

We at SneezyMUD pride ourselves on having the best gods(personality wise) 
in the mudding arenas of today. Not only are we ever changing, with new 
stuff being added daily, but our gods are the friendlies around.

Come see us. 

Brutius the cop killer
.
From: ccjason@hamlet.ucdavis.edu (Jason Gabler)
Newsgroups: rec.games.mud.diku
Subject: Results of best diku survey
Date: 18 Aug 92 16:54:49 GMT
Organization: Computing Services, UC Davis
Originator: ccjason@hamlet.ucdavis.edu

Well,

	Here are the figures for the Best ( and worst :) Muds around.

	My personal vote has been cast for ApocalypseII, and is included.  Sneezy
	seems to be the winner.  I really should try it.  But just the name begged
	me not to take it seriously :)

	WIth in the vote count ties, the muds are listed alphabetically, so as to
	show no bias.


VOTES NAME				ADRESS
-----	----				---------------------------
3		Sneezy			(128.83.135.2 4000)
2		Adversary      (129.32.32.98 4000)
2		Apocalypse II  (130.74.96.19 4000)
2		Huey           (128.83.135.2 4000)
2		Old Epic/Epic	(no adress found)
2		SillyMUD 		(Mole.Cis.Ufl.Edu 8000 - 8001)
2		Viemud			(137.208.91.6 4000)
1		AlexMUD  		(130.237.237.3 4000)
1		Armageddon 		(128.174.116.23 4444)
1		Cal Tech       (131.215.139.53 4000)
1		Dark Shadow    (128.146.37.87 6666)
1		EPIC				(no adress found)
1		Generic  		( no adress found)
1		Kit_Mud 			(143.248.11.171 4000)
1		MUME 				(128.178.77.5 4000)
1		shadow			(aludra.usc.edu 4000)
1		Temple 			(no adress found)



ONE VOTE, for the WORST Mud ( A little contrast here ):

												Mudde Pathetique


Vale,
				jase

+-*==-*+-=+-*++=*-*=-+=*-*+-=+=*-=*+-+*-=*+-+*=-+*=-=+*-*+-=+*+-=*-+=-*+-*=-+*
*  Jason Gabler - Information Technology - University of California, Davis   +
=    ccjason@hamlet.ucdavis.edu - hamlet!ccjason - jygabler@ucdavis.edu      =
-    [1mWe are the Mods, We are the Mods, We are, We are, We are the Mods.[0m      +
+-*==-*+-=+-*++=*-*=-+=*-*+-=+=*-=*+-+*-=*+-+*=-+*=-=+*-*+-=+*+-=*-+=-*+-*=-+*
Newsgroups: rec.games.mud.diku
Subject: Re: Dark Shadows
From: jarrett@ucunix.san.uc.edu (Unknown)
Date: Sat, 15 Aug 92 00:40:47 GMT
Distribution: na
Organization: University of Cincinnati

In article <1992Aug14.184623.21196@magnus.acs.ohio-state.edu> cwatters@magnus.acs.ohio-state.edu (Coyt D Watters) writes:
>Nice, mostly friendly DIKU at 
>
>128.146.37.87 6666
>
>tell them Malavain sent you, then laugh when they say
>"WHO?"
>
>-Malavain, the character who never has time to play.
>



Well Dashadow is not one for keeping his word, i created 2 worlds for
him when he ran at waynestate. I was give a level 24 and then he switched
to ohio-state and wouldnt promote me even to an immortal. He and his MUD
are both lame and if you cant count on the implementors word then why play?

Newsgroups: rec.games.mud.diku
From: mforbes@gmuvax2.gmu.edu (Michael L Forbes)
Subject: Re: Results of best diku survey
Organization: George Mason University, Fairfax, Va.
Date: Thu, 20 Aug 1992 06:56:22 GMT

heh... you said you one by one vote? WRONG!
temple and adversary are the same mud, so those extra votes puts
adversary over the top!
(129.32.32.98 4000.... I'm an imm there, and LOVE the place!)
-danc