From: mavra@cpac.washington.edu (Peter D. Adkison)
Subject: Talislanta Geographica product release announcement
Followup-To: rec.games.frp.misc
Originator: cwatters@top.magnus.acs.ohio-state.edu
X-Moderator-Ref: WOC PA
Organization: Wizards of the Coast, Inc.
Date: Fri, 31 Jul 1992 15:32:28 GMT


	       P R O D U C T   A N N O U N C E M E N T
		       *TALISLANTA GEOGRAPHICA*
			  brought to you by
		      Wizards of the Coast, Inc.
 
Just like a Crystalomantic Force spell,  *Talislanta Geographica*
contains several useful goodies, all in one inexpensive package.  The
centerpiece is a full-color, poster-sized wall map of Talislanta drawn
by Eric Hotz, the well-known cartographer who did many of the
Harn maps as well as the Mythic Europe map in White Wolf's *Ars
Magica, Third Edition.*  Enclosed with the map you will find three
smaller maps outlining Talislantan conflict zones, language zones,
and ocean and wind currents, each with associated text discussing
the map in question. Included in a booklet with these smaller maps
is a set of four mini-adventures set in the world of Talislanta. 
Finally, all of this is wrapped up inside a gamemasters' screen,
which has the Eric Hotz map on the front of the screen and
numerous tables and other bits of helpful information on the back.
 
Product type:   Roleplaying aid
Price:  $9.95
Format:  16-page book and poster-sized map shrinkwrapped inside a 
                GM screen
Authors:  Peter D. Adkison, Jeff Goldman, George Lowe
Cartography: Eric Hotz, Jeff Goldman, Jesper Myrfors
Artwork:  Jesper Myrfors, Ron Spencer
 
Contents:
 
Wall map.  This 22" x 34" full-color wall map is truly a work of art.
Even if you don't play Talislanta, you might like to have this just to
decorate your gaming room.  The map is done in the same style as
the Mythic Europe map in *Ars Magica, Third Edition,* and is set
within an elaborate border with a deep blue background and
parchment-style legend.
 
Other maps.  In the enclosed booklet are three other 8.5" x 11" maps
that you'll find interesting and useful for GMing in Talislanta. The
ocean and wind currents map has associated text describing
windship movement rates, how to determine  local wind conditions
using the map, and what generates these winds.  Another map
shows conflict zones, with the accompanying text providing a brief
account of who is fighting whom and what they are fighting over. 
Finally, the language zone map shows where each of the major
languages of Talislanta is spoken, while the associated text describes
how these languages evolved historically and which ones are related
to which others.
 
Mini-adventures.  The rest of the booklet contains four exciting
mini-adventures set within the Talislanta universe.  "A Matter of
Lineage" sends the PCs in search of genealogical information a certain
Hadjin aristocrat would like to keep hidden. "Against Chalgus of Ur"
presents the opportunity to punish a rogue Ur warlord and recover a
set of stolen Gnomekin crystals with mysterious properties. "Abrim's
Dilemma" pits the characters against Farad wizards, Jhangaran
mercenaries, and Imrian slavers in a rescue mission set in the Wild
Coast. Finally, "Nightmare's Gate" challenges the players to protect a
reckless Zandir charlatan from the results of a summoning gone very,
very wrong.  Each of these mini-adventures contains enough information
to structure a short gaming session, but leaves the details flexible
so you can work the session into an ongoing adventure if you so
desire.
 
GM screen.  This tri-sectional GM screen has a reduced copy of the
color map on the front and copies of all the major Talislantan
gaming charts from the third edition *Talislanta Guidebook* on the
back.  With this screen, you'll be able to access useful information
quickly while concealing GM-only information from the players.
 
For more information drop us a message!
 
                    --Mavra!
                      Peter D. Adkison
                      Wizards of the Coast, Inc.
                      mavra@blegga.cac.washington.edu


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