HDTenEightyP/NetNews huggingface dataset:
From: palane@iastate.edu (Paul A. Lane)
Subject: Re: SimLife = Neat!
Organization: Iowa State University, Ames IA
Date: Thu, 15 Oct 1992 16:55:31 GMT

In <1992Oct15.125535.14880@pcnntp.apple.com> Dale_Adams@gateway.qm.apple.com (Dale Adams) writes:

I wrote: 

>> For those who might be interested, I believe this is a computer adapta-
>> tion of the game Quirks that Eon published a few years ago (those are the
>> same folks who published Cosmic Encounters). Glad to see that it didn't
>> die when the company went under.

>I don't believe this is the case.  I've worked with the author of SimLife, 
>Ken Karakotsios, and he definitely originated the program.  Sure, many of 
>the basic concepts he based the program on are taken from current 
>artificial-life thinking and research, but the concept, user interface, 
>and overall execution of the program are original with Ken.

>- Dale Adams
>  Apple Computer, Inc.

Perhaps adaptation is too strong a word. I'm not referring to artificial-life
thinking and research, though. I picked up a one-page promo of the game at
a software shop in Madison, Wisconsin (MacGalaxy) and the diagram of how the
lifeforms are put together was identical to that in Quirks. It appeared that
the user chooses different traits and creatures are put together with front,
middle, and rear.

When I saw this, I immediately recognized it and said Quirks! Although this
is evidently not the case, I would be surprised if noone involved with the
project was familiar with the game. My opinion had been that SimLife had as
much in common with Quirks as Civilization had in common with the board game
of the same name.

Paul Lane
Ames Laboratory
Newsgroups: comp.sys.mac.games
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: NETTREK!
Organization: John Leslie Consulting, Milford NH
Date: Fri, 16 Oct 1992 20:13:09 GMT

In article <B2HisB7w165w@bluemoon.rn.com> zaphod@bluemoon.rn.com (Peter Bierman) writes:
>blakey@ug.cs.dal.ca (Jason Richard Blakey) writes:
>
>>   Anyone have a copy, or know where I can get one, of that great game NetTrek
>> It's ShareWare, or it was 2-3 years ago.
>
>I have it available on my BBS. See the sig.
>

No doubt Peter has the old shareware version on the BBS.  However, there is 
a much nicer, much less crash-prone, much more colorful commercial version
now (3.0).  The only disadvantage is that you have to shell out $35 for
every two players. (1 copy = 2 opponents).

-- 
"Forget all you know, or *think* you know..."             | Scot Salmon
                                  - Willow                | scot@jlc.mv.com
                                                          | 101010 222 52 2A...
From: cwarner@CATICSUF.CSUFRESNO.EDU (Chris Warner)
Newsgroups: comp.sys.mac.games
Subject: FTP site for shareware/pd mac games?
Date: 16 Oct 92 17:27:20 GMT


Greetings all!

I am looking for ftp site(s) which have a large collection of
shareware and public domain games and stuff for mac.

Has anyone found a good one, or can you suggest a strategy for
finding some?

(I alologize if this is an often-asked question.  I've been 
asleep in cyberspace for awhile. :-))

Think Green,

Chris
cwarner@caticsuf.csufresno.edu

Newsgroups: comp.sys.mac.games
From: skaven@carson.u.washington.edu (Willilam Gilliland)
Subject: Re: Hellcats over the Pacific gripes
Organization: University of Washington, Seattle
Date: Tue, 13 Oct 1992 22:15:38 GMT

In article <4abF032pa9Ej00@amdahl.uts.amdahl.com> jsp@pls.amdahl.com writes:
>
>Give the author a break, huh?  I had some nice email exchanges with him
>when the game first came out.  He knows about some of the bugs, and he
>knows about some of the missing features and "wish lists" of the users.
>From what I have heard, the new scenerios have different enemy planes
>and ground targets.  Perhaps it also addresses the flap problem, and/or
>has implemented the turn/bank indicator, and/or has added some other
>pieces of realism to the game.  Maybe the next version will add head-to-
>head.  You just can't have everything that everyone wants all at once,
>so be patient and enjoy what the game DOES deliver, ok?
>
>--James Preston
>

  Why give the author a break?  I already gave him my money! :) :) :) And if
the next version has some/all of these things I will gladly give him even 
more.  While I realize that only so much code can realistically be included in
one package, if enough people ask for a certain feature on the "wish list" it
might come out sooner.

  And as for being patient, I suppose while I wait I can play this *flawed,
unrealistic, feature-missing* (but still really really enjoyable) game.

===============================================================================
   __                                                                    ____
  |  |                    The Missionary of Montlake                    /    \
  |~~|              Bill Gilliland, skaven@u.washington.edu             |    | 
 /    \                    Expatriate Member, SUDS                      |    |
 |    |                                                                 |    |
 |    |                        IN VINO VERITAS                          |    |
 |    |                                                                 \    /
 |    |                    "In Wine there is Truth"                      |  |   
 \____/                                                                  |__|
Organization: University of Maine System
Date: Wednesday, 7 Oct 1992 17:25:35 EDT
From: Jon Carr <IO91748@MAINE.MAINE.EDU>
Newsgroups: comp.sys.mac.games
Subject: Sys 7.0 Saavy Risk?

Does anyone have a shareware version of Risk that will run under
System 7.0 or 7.0.1?

If not shareware, how do I get in touch with the author or
publisher?

Please e-mail me or respond to this article.

Thanks!

      -----> Jon
      -----> IO91748@MAINE.MAINE.EDU
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Wing Commander (Was: Re: Mac games vs PC Games- comparison (again!))
Organization: University of Colorado, Boulder
Date: Thu, 15 Oct 1992 00:23:46 GMT

In article <1992Oct14.171018.3695@u.washington.edu>, foregone@stein.u.washington.edu (Ah so Grasshopper!) writes:
> I must ask this...why does everybody think Wing Commander is such a hot game?
> I've asked this question all the time, but the only answer anybody ever says
> is, "The graphics." Has anybody noticed that the game itself has NO depth?
> You point, you shoot, the flying aspect is rudimentary and your wingmen are
> nearly useless. If one takes out the movie parts and the (annoying) music,
> one is left with a game that should've been shareware. Elite was a much better
> game, because there was a free-form aspect to it. There was no set course
> to take, one could be a trader, a pirate, bounty hunter, etc. The flying aspect
> was much better too: more manueverability at low speeds, easier to kill someone
> when on their tail...it was always WAY too easy to tail somebody in WC...
> 
> For that matter, most PC games are like that nowadays...they waste 20-50 MB
> on one's hard drive, and it's mostly the great animations...the games themselves
> suck. Especially Sierra games...point, click, click, point, click...


Is there a substantial difference between the quality of WCI and WCII? I'm a
fan of WCII, and would love to see something equivalent on my Mac.  I
enjoyed the movie stuff and the music, but even barring those I liked the game.

Several things I liked:

1) I could fly straight off, and most flight simulators loose me completely
   (the fact that there was no ground to crash into helped....)

2) I love sci fi, and I got a kick out of having "Mass Drivers" as weapons,
  since they seemed realistic to me.

3) It ran quickly (on my friends 386) in color, and even in combat ships looked
   like ships, not like filled polygons.

4) There was a large variety (so it seemed to me) of ships to fly and missions
    to fly them on.

I haven't seen Elite... I understood that it hasn't seen the Mac either, 
though.  Are there _really_ games of this calliber on the Mac (without
discussing the benefits of the storyline, which I liked?)  I certainly
haven't seen any in shareware, and a real fast action game is probably
the most sorely missed on my personal pallete.  Admittedly, there are
a bunch of arcade type games, the best of which I have seen are Oids and
Lunatic Fringe, but these aren't really the same thing.  If I had to say
why, I'd point to the user's perspective: in those two games, you maneiver
your ship through a cartoon-esqu environment.  In WCII, there is more of
a feeling of being there.

Well, thats my $.02.

Scott.
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Re: Pools of Darkness question
Date: 9 Oct 92 20:34:30 GMT
Organization: Primary School of Kopasker, Iceland

dresnick@athena.mit.edu (David I Resnick) writes:

>Hi,
> 
>I've been playing POD for a day or so, and have a question:
> 
>Where can you train your characters?
> 
>I've explored most of the north eastern part of the map, and haven't
>found a place.  The rule book says that you can do it in Limbo, but
>where is that?

You can train in a few towns plus some other occasional sites.  If you are
really frustraded, then go to Zentil Keep or Dragon's Cap.
Don't worry about Limbo yet, you'll know when you get there (Elminster's
place).

Bjorgvin R. Leifsson
brl@kopasker.is
Newsgroups: comp.sys.mac.games
From: akhiani@ricks.enet.dec.com (Homayoon Akhiani)
Subject: Re: spaceward ho.
Reply-To: akhiani@ricks.enet.dec.com (Homayoon Akhiani)
Organization: Digital Equipment Corporation
Distribution: usa
Date: Thu, 8 Oct 1992 22:15:49 GMT


it is a very addictive game, the 1st night I got we started at 8pm and played 
till 4am.

Spaceward Ho, is a multiple player game(you can also play it as a single player
but it is much more fun to play with lots of people.
Runs with appletalk (it uses 1 file server at opposed to BOLO which is a fully
distributed...) on ARA Spaceward Ho is faster than BOLO.

it is basically a conquer the galaxy using economics or millitary power kind a 
game.

We are running it on IIsi and PB100's, good color on IIsi. 

--
-------------------------------------------------------------------------------
Homayoon Akhiani                               "Turning Ideas into ... Reality"
Digital Equipment Corporation                        "Alpha, The New Beginning"
77 Reed Rd. Hudson, MA 01701            "All Rights Reserved. Copyright(c)1992"
Email: akhiani@ricks.enet.dec.com     "The words are mine, and not my employer"
-------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: thinker@gate.oxy.edu {Mad Thinker}
Subject: Help needed on DQofK (possible spoilers)
Organization: School
Date: Thu, 8 Oct 1992 02:44:45 GMT

 
	Help!  I am stuck on the tenth level of the lighthouse.  I am in that maze
that has all the rroms with doors.  I have defeated the Iron Golems that
protect the wooden door, but it only apparently leads to a false door on level
eleven.  I can't find any other way out of level ten, the other potential exits
all have pit traps in the way.  If anybody can give me a clue, I would be much
obliged.  I hope it does not require a knock spell to open the false door, as
nobody in my party has it (my red mage didn't have it in her spell book).

Thanks,

The Mad Thinker
From: oneill@obelix.gaul.csd.uwo.ca (John O'Neill)
Subject: FTP site for games
Reply-To: oneill@obelix.gaul.csd.uwo.ca (John O'Neill)
Organization: University of Western Ontario
Date: Fri, 16 Oct 1992 19:56:25 GMT

Could someone tell me the name of an FTP site where I can get some
games for the Mac.  I have a IIsi with System 7.0.  Thanks,
					John O'Neill
From: conty@cbnewsl.cb.att.com (OtakuRoach)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings - do you get bored too?
Date: 15 Oct 92 15:08:38 GMT
Article-I.D.: cbnewsl.1992Oct15.150838.18711
Organization: AT&T Bell Laboratories

In article <lkingsley-151092083023@lkingsley.crd.ge.com>, lkingsley@crd.ge.com (Lorne J. Kingsley) writes:
> 
> The trick is to remember the builders build 12 steps each time. So after
> you make a Lemming a builder, hold down the shift key to speed up the
> action, being careful to count the number of steps laid down.

Another trick:  the last 3-4 steps, the lemming does a <CLACK!> sound when
laying the steps.  Listen for the sound!!

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: noah@cad.gatech.edu (Noah White)
Newsgroups: comp.sys.mac.games,comp.sys.mac.wanted
Subject: Games forsale/trade
Date: 8 Oct 1992 19:03:46 GMT
Organization: Georgia Institute of Technology, CAE/CAD Lab
Distribution: world
Reply-To: Noah.White@cad.gatech.edu
NNTP-Posting-Host: goldeneye.cad.gatech.edu
Keywords: Racing games


   Hi all. Ever wished you could drive a Porchse or Lamburgini? How about 
Classic Muscle cars? Now picture yourself in one on the auto-bon or the 
French Riviera. Well now you can, at least on your mac.

   I've got Test Drive II (The Duel) plus the Muscle Cars and European 
Scenery Expansion disks. I lost the manual and box for the duel but I have
the box and docs for the expansion disks. I'd like $15 for The Duel and $10
each for the expansion disk. -OR- I will trade them for Curse of the Azure
Bonds and the next one in the SSI line (I think it is Secret of the Silver
Blades but I'm not sure).

Thanks,

			Noah
Newsgroups: comp.sys.mac.games
Subject: MTB HELP!!!!
From: t303grey@vax1.mankato.msus.edu
Date: 8 Oct 92 04:27:07 -0600
Organization: Mankato State University

  How do I get rid of Dreadnought? I'm stuck in region 14 coz it kills me on a
sight. I tryed everything. It can withstand total damage of the following: 8
granades, 1 LAWs, 1 landmine and lots of hack with antiqe sword.

  Thanks in advance.

                                                        DevilCat

Newsgroups: comp.sys.mac.games
From: erlingm@ifi.uio.no (Erling Mork)
Subject: Re: Mac games vs PC Games- comparison (again!)
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Wed, 14 Oct 1992 10:00:40 GMT
Originator: erlingm@holmenkollen.ifi.uio.no


In article <1959@sousa.ltn.dec.com>, long@mcntsh.enet.dec.com (Rich Long) writes:
> 
> In article <kellehe-131092153247@fa137-695590.ucs.indiana.edu>, kellehe@iugate.ucs.indiana.edu (Mike Kelleher) writes...
> >reatil outfits across the nation. Prices are pretty good. The Performa 600,
> >A IIci-type machine is selling in a 5/160 config/with monitor for $2500.00
>                         ^^^^^^^
> >This machine also incorperates a CD-ROM drive in the unit. (See Oct
> >MACWORLD). the IIci's list price for a 5/80/monitor configurations is
>                        ^^^^^^^^^^
> >$3999.00. 
> 
>  Just a minor quibble: is that street price vs. list price? In any event, from
>  benchmarks I've seen, the 600 doesn't measure up to a IIci. 
> 
>  I do think it's absolutely terrific that Apple is getting into the mass
>  market, though. It should help build market share, and the deals on
>  Performas, with the bundled software, are quite attractive. If it helps the
>  games market, I'm all for it.

Most Mac prices are going down now. The _list_ price for a IIsi, for example,
is sinking to $1800! Image what the street prices can be. Also monitors and
stuff are getting cheaper. Apple wants to win the price war, so that there
can be no excuse not to buy a Mac. Anyone comparing prices should look at the
lastest figures, and also look at what a Mac includes that is extra on a PC.

However, if all you're going to use it for is lemmings, why not buy a used
Amiga, or get yourself a Nintendo? I've never been an Amiga advocate, but
why buy a Mac just to play games? That seems a tad excessive.

------
Erling Mork: Student at U of Oslo, Programmer at Data Nostra A/S
internet: erlingm@ifi.uio.no; AppleLink: NOR0042
Disclaimer: Did I say that?
"If it works, it must be obsolete." -- VP for Tech Planning at Bell Atlantic
Organization: Doctoral student, Psychology, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Tue, 13 Oct 1992 13:14:53 -0400 
From: Stephen Blessing <sb6s+@andrew.cmu.edu>
Subject: Re: Lemmings - do you get bored too?

Especially on level three, it's useful to use the 'shift' key to speed
up the little critters.

Steve
Newsgroups: comp.sys.mac.games
From: ckd@eff.org (Christopher Davis)
Subject: Re: RE> Minesweeper for macintosh (Mine v1.0)
Organization: Electronic Frontier Foundation Tech Central
	<JACKR.92Oct7153509@dblues.wpd.sgi.com> <ingemar.718569950@isy.liu.se>
Date: Fri, 9 Oct 1992 17:19:15 GMT

Ingemar> == Ingemar Ragnemalm <ingemar@isy.liu.se> 

 Ingemar> Again, let's hope some would-be-mac-game-programmers read
 Ingemar> this, so they don't too think "Hey, that's a neat game they
 Ingemar> have under Windows 3! Perhaps I could make a Mac version?"
 Ingemar> Don't. More than 15 people already have.  (The same goes for
 Ingemar> Tetris, Snake and Othello.) Even if you make it work in b/w
 Ingemar> and color, system 6 and 7, and give it away for free (all this
 Ingemar> is true for most games above), few will notice it. It's better
 Ingemar> to make, say, a new Centipede, or a new Defender, or a new
 Ingemar> Missile Command, or... well, there are a few that *are*
 Ingemar> missing, and quite a few nice ones that only works under
 Ingemar> UniFinder on 9" Macs.

If you're gonna clone something from MS-DOS, can we please have a good
"Scorched Earth" clone?  Color, nice interface, and the like would be
big pluses.  That's one game I'd send in $25 or more for (shareware) in
no time (were it done right).  Heck, if it ran on EGA, I'd get SoftAT :)
--
Christopher K. Davis      |       NET.INSIGHTS INTO ARTISTIC CRITICISM:
<ckd@eff.org>   EFF #14   | ``[Y]ou don't cure bad art by locking it all up
System Administrator, EFF | in one museum, you cure it by throwing tomatoes
+1 617 864 0665  [CKD1]   | at bad artists.'' --Barry Shein <bzs@world.std.com>
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games vs PC Games- comparison
Date: 13 Oct 92 21:32:47 GMT
Organization: Dartmouth College, Hanover, NH

10667547@eng2.eng.monash.edu.au (JIMMY FANG) writes:

>Hey, go buy a cheap, bottom of the range Amiga600 and you can play Lemmings 
>right now.  Also, Oh No! More Lemmings, Lemmings data disks, and watch the 
>Lemmings II PreView (which is pretty cool if you've seen the Terminator II!)

>BTW, if you want to play games, I believe that a cheap console, or cheap 
>Amiga would be much better.  Hey, you even get stereo sound on the Amiga!

Hey, buddy.  Let's not distract the folks in c.s.m.games with Amiga propagenda.
Feel free to bring this up to c.s.m.advocacy though.  

Yours Sincerely,
Kelvin

                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
/____________________________________________________________\_____/________\
|  Kelvin    /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)______|
| "Unless someone like you cares a whole |  Do you see a doll? a beast?     |
|  awful lot, nothing is going to get    |                                  |
|  better.  It's not."                   |  There are always more than one  |
|      -- Dr. Seuss (The Lorax)          |  side to any story...            |
 \______________________________________/ \________________________________/ 
                         I want THE AGA chipset!!! :(                               
Newsgroups: comp.sys.mac.games
From: Earl D. Fife <fife@calvin.edu>
Subject: Re: Life: is there a good version of it in the PD?
X-Xxdate: Tue, 13 Oct 92 06:35:26 GMT
Organization: Calvin College
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 13 Oct 1992 05:43:30 GMT

In article <1992Oct11.173944.28762@di.unipi.it> Alessio Guglielmi,
guglielm@di.unipi.it writes:
> Subject says all: I'm looking for a good player of Conway's Game of
Life,
> possibly in the public domain.

There are two well thought out implementations of the Conway's game of
Life
in the public domain.  They can be found in the Mathematics Archive
located 
at wuarchive.wustl.edu in the directory edu/math/mac/discreteMath.  Look
for
the files LifeLab.sea.hqx and LinPro.sea.hqx.  They are both worth
downloading
for inspection.

The Mathematics Archives is a new archive of shareware and public domain
software suitable for mathematics education at the college and university
level.  Currently, both Macintosh and DOS platforms are supported.  For
questions, queries, submission of software or to be placed on the mailing 
list for a newletter announcing additions to the archive, contact me for 
Macintosh and Larry Husch at husch@wuarchvie.wustl.edu for DOS.

-------------------------------------------------------------------------

Earl D. Fife          |          Department of Mathematics
fife@calvin.edu       |          Calvin College
(616)957-6403         |          Grand Rapids, MI 49546

"Make up your mind, Margaret. First you tell me 3 plus 3 is 6, 
and now you tell me 4 plus 2 is six!"     --Dennis the Menace

=========================================================================
From: myke@terminator.rs.itd.umich.edu (Michael Dautermann)
Newsgroups: comp.sys.mac.games
Subject: Re: FTP site for shareware/pd mac games?
Followup-To: comp.sys.mac.games
Date: 16 Oct 1992 15:16:29 -0400
Organization: We're from the government, ma'am
Distribution: na
Expires: 11/10/92
NNTP-Posting-Host: terminator.rs.itd.umich.edu
Summary: easy!
Keywords: ftp, site, where

In article <9210161727.AA11499@caticsuf.cati.CSUFresno.EDU> cwarner@CATICSUF.CSUFRESNO.EDU (Chris Warner) writes:
>
>Greetings all!
>
>I am looking for ftp site(s) which have a large collection of
>shareware and public domain games and stuff for mac.

  
oh definitely.... the finest sites I know of are 
wuarchive.wustl.edu, and sumex-aim.stanford.edu...

anybody know of any others?



-- 
-----------------------------------------------------------------
myke@terminator.rs.itd.umich.edu = usermyke@umichum.bitnet = myke@umich.edu
mike@mac.archive.umich.edu = that's MISTER archive to you... 
Michael Dautermann - U-M Ann Arbor, Dearborn and, soon.. your world!
From: uekleinf@mcs.Drexel.edu (Erik Kleinfelder)
Newsgroups: comp.sys.mac.games
Subject: Re: Yearning for the good old Infodays
Date: 16 Oct 92 20:31:34 GMT
	<1992Oct15.232141.19210@lclark.edu>
Distribution: comp.sys.mac.games
Organization: Drexel University


    If you don't already know about some internet games, try mudding.  It is
text based adventure similar to the old infocom style.  MUDs are basically
games that allow you to adventure in parties with other users that are online
(MUD = Multi-User) or go quest solving.  All you need is to telnet to them.

here are some that I know of :

telnet 129.25.7.111 2222
telnet 128.194.51.189 2000
telnet milou.cd.chalmers.se 2000
telnet 128.227.96.54 2000
many MANY other...

Ask around once you get on some of these muds.  Every mud is different because
rooms, monsters, weapons, etc. are programed by wizards of the mud and added
to the game.  Try it out.  I fyou liked Infocom games, you will more then
likely like MUDding.

Erik (uekleinf@mcs.drexel.edu)
Newsgroups: comp.sys.mac.games