HDTenEightyP/NetNews huggingface dataset:
From: sting@oliver.rutgers.edu (Steve Ting)
Newsgroups: rec.games.video
Subject: SMW: Do I NEED to go through switch palaces to win?
Date: 25 Jan 93 22:55:10 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Can I win without using the switch palaces or do they just
make certain screens easier?  So far, I've gotten to the 
Forest Fortress without them, although it would probably
have been easier. 


						Steve
From: sothman@inland.com
Newsgroups: rec.games.video
Subject: SNES:SoulBlazer Help Needed
Date: 26 Jan 93 09:18:41 CST
Organization: Inland Steel Company; East Chicago, IN



	I'm in need of a hint for SNES Soulblazer.  I seem to be stuck and have
either missed something (very possible) or forgotten something I should have
remembered.  I can't seem to find Deathtoll.  I had all six stones, went up
to the sky fortress ,or whatever, got the Soul blade and armor cleared out that
area, but can't find Deathtoll.  I have all the swords, all the armor, all the
magic except one.  I can't find the Red-Hot Mirror, but have the other two items
for the Phoenix.  I only have six of the Master's emblems, still missing two of
those.  I retraced my steps through all the worlds to make sure all monster
lairs are showing zero and to look for emblems.  After doing this three times
I getting bored.  In the Grasslands there is a bird I haven't been able to talk
to, it keeps flying away, even though I sneak up behind it as the tree trunk
suggested.  I have also noticed in the Grasslands area next to the House of
Light there's an island with a landing but I haven't been able to get the raft
to go to it.  The only other place I can't seem to get to is in the Mountain
area, inside the mountain there is a mushroom, and a snail I can't seem to get
into where they're at to talk to them.

	That's my background, if your still reading this is there any hint or
direction anybody can give me?  I think my problem is somebody I released told
me how to find Deathtoll and I've forgotten. So where the heck is Deathtoll?


					Thanks for any help,
                                                            
					Wayne Sothman
					No catchy quote or phrase
From: jky@bu.edu (John Yu)
Newsgroups: rec.games.video
Subject: SFII For TurboDuo/SuperCD
Date: 28 Jan 93 16:06:11 GMT
X-Newsreader: Tin 1.1 PL5

I'm looking for any new news on Street Fighter II for the TurboDuo
 or the TurboGrafx16 Super CD systems in the US.  Last i heard was
 it was going to come out either as SuperCD or a huge ram packed chip 
 (but that was a long time ago).

-Let me know
 John
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Re: Do any girls read this group?(was Re: Nintendo vs. Girlfriends!)
Date: 25 Jan 1993 04:58:34 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I think girl do read this group!

At least a couple of them buy used Game cart fr me since i post here!

Dave
From: brat@apple.com (Steven L. Goldberg)
Newsgroups: rec.games.video
Subject: Looking for "California Games"
Date: 26 Jan 93 21:22:36 GMT
Organization: Apple Computer, Inc.

I'm looking for a video game called "California Games".  I think, among
other things, it has a hacky-sack game.  Does anyone know about this?

Please respond via e-mail. 

Thanks.
Newsgroups: rec.games.video,alt.sega.genesis
From: pmc@world.std.com (Patrick M Chase)
Subject: Re: mystic quest:mickey/donald
Organization: The World Public Access UNIX, Brookline, MA
Date: Mon, 25 Jan 1993 17:37:22 GMT

In article <1993Jan25.135156.52880@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>
>The Genesis game, World Of Illusion, is different from the SNES Mickey's 
>Magical Quest.  Both are great games, but a lot different.
>World of Illusion is a game where you can control Mickey, Donald, or both.
>It is your simple "platform" type game,
>similar in concept to MMQ and other games.  It has a decent number of stages,
>but is not exceptionally hard.  The bosses are interesting, but again, not 
>real hard (actually, except for the last two or so, they are very easy.) 

[...]
>
>Graphics are excellent on this game, as is sound.  Gameplay is also excellent.
>In all manners, it is, IMHO, every bit the game MMQ is.  However, be 
>forewarned!!  It is another in a long line of easy games coming out for both
>systems these days.  It saves some face by the 3 different worlds/paths by 
>each combination, but is still very easy.

I rented World of Illusion this weekend. I agree with the above. I thought it
was a great game, and enjoyed it - for a few hours. I wouldn't buy it for
myself, but it seemed obvious to me that this one is geared towards kids. I
know a couple 5-10 year olds that would love it. Me? I blew from beginning to
end in a single hour or so session. Didn't get past the boss at the end and
that doesn't really bother me.

For most of us, it seems to me that it's a great rental. If you've got kids
you might want to purchase it.

For what it is, it's excellent.
+-------------------------------------------------------------------------+
| Patrick Chase                             InterNet: pmc@world.std.com   |
| Technical Support Specialist              UUCP: uunet!world!pmc         |
| Genzyme Corporation                       UUCP: bu.edu!world!pmc        |
| One Kendall Square                        AOL: Patrick0 (That's a ZERO!)|
| Cambridge, MA  02139-1562                 (617)252-7804 (voice & vmail) |
|    FidoNet: Patrick.Chase@f270.n101.z1.fidonet.org (or 1:101/270.2)     |
+-------------------------------------------------------------------------+
Newsgroups: rec.games.video
Subject: Re: [Genesis] "Lightening" Force (Was: Re: SNES vs Megadrive (NOT)
From: <JPE1@psuvm.psu.edu>
Date: Tue, 26 Jan 1993 22:20:11 EST
Organization: Penn State University

In article <1k4odrINN4ms@sal-sun53.usc.edu>, tehyang@sal-sun53.usc.edu (Teh Kao
Yang) says:
>Just curious but who released ThunderForce4 in Britain? Was it Sega or
>Technosoft? And I guess they didn't change the name of the game like they
>did here with Lightening Force. BTW didn't they screw up the spelling? I
>always thought you spell it "lightning", as in "Blue Lightning".

     I suppose that depends on whether they intended it to refer to a force
that is to be compared to something that accompanies thunder, or to a force
which lightens things.  :)


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
-------------- The Emmer Arcade: Amiga, Genesis, SNES, Vectrex ----------------
From: jds@aquarius1.cim.cdc.com (John Somsky x2424)
Newsgroups: rec.games.video
Subject: Re: Sonic I spoilers wanted
Date: 22 Jan 93 17:23:21 GMT
Reply-To: jds@aquarius1.cim.cdc.com (John Somsky x2424)
Distribution: usa

I could use Sonic I spoilers too, I just got the game.
-- 

	John D. Somsky       	 	| email: jds@a2.cim.cdc.com
From: kaminsky@tatertot.com (Daniel Kaminsky)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: Sat, 23 Jan 93 17:52:04 PST
Organization: Tater Tot News & Mail, San Francisco, CA

>I can't decide whether to purchase the genesis or the super nintendo
>game
>system. Graphics, speed, etc, how you you folks rate the systems.
>Overall,
>which one is the best one?
I personally think you should buy the Super Nintendo. Why? Because, 
unlike sega, Nintendo's attention is completely on the Super Nes, unlike 
Sega which is split mostly towards the sega CD(which sucks CURRENTLY). 
Also, SNES games are generally more exciting, and with the new SFX chip, 
cooler. Pick what you want, but SNES is more colorful, better 
programmed(cept for Ecco and Sonic 1, sega games can be sloppy), and most 
importantly, MORE FUN! But I must admit, genny has a bigger library. Then 
again, most of them stink.
Later,
        Gasman

Super Nintendo is |            Later,               | The IIgs does what
what Genesisn't   |  Gasman/Kaminsky@Tatertot.COM   | macintrash doesn't
       He's not dead, he's electroencephlographically challenged!
           He's not republican; he's politically challenged!
From: rhodes@tatertot.com (Marc Rhodes)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] Combining S
Date: Sun, 24 Jan 93 14:09:18 PST
X-Maildoor: WaflineMail 1.00r

What is the code for Sprite mode? Thanks.


        marc@tatertot.com
        Marc Rhodes


                                    
Xref: sparky rec.games.video:28728 alt.sega.genesis:31
From: worrel8332@iscsvax.uni.edu
Newsgroups: rec.games.video,alt.sega.genesis
Subject: Re: [Sega Genesis] A/V connector
Date: 26 Jan 93 12:30:50 -0600
Distribution: na
Organization: University of Northern Iowa

> 
> Thats it.  At leasts that's all mine has.  If this thing actually does
> stereo and I payed 10 bucks fot this mono cable I'm gonna be mad.  BTW, I
> bought it from Toys 'R' Us.
> 
> Dave.
> The ouput on the back does not have stereo connectors, but it is possible to
  use the headphone output for a hookup to a stereo tv or amp.  There is no 
harm to the equipment; it acts like a variable output CD player.  If you  angle
adapter and a headphone extension cable, both purchased at Radio Shack for
under $7.

Jeremey Worrel
University of Northern Iowa
worrel8332@iscsvax.uni.edu
From: bushwick@mind.ORG (Pete Rittwage)
Newsgroups: rec.games.video
Subject: Re: Game copier musings...
Date: 26 Jan 93 17:45:32 GMT
Organization: Fortress Development HQ

jas@ISI.EDU (Jeff Sullivan) writes:

> But the pirates only see that they can get a cart for the price of a
> rental and floppy disk.  Or they just don't give a shit.  I stopped

I think it's just the packrat mentality showing through in technology.  
One wants to have every game available, even if they don't play them.  It 
seems to be the "warez" train of thought breaking through to the 
consoles, wherein a pirate gains status in the "scene" by getting titles 
first.  This usually falls into play in the prepubescent years where one 
is searching for identity and acceptance.  

Whoa!  Did that get deep or what?

> pirating software when I finally realized what the hell I was doing,
> and that it really did hurt people.  If I see something that I really
> want to use, I buy it.
> 


Yes, me too.  When we reach a stage when we can see how our actions 
affect the market, we stop.  If the pirates are technically-minded, they 
will eventually wish to enter the professional arena, where they will see 
how such actions hurt their companies/livelyhood.


+-----------------------------------------------------------------------+
| Rittwage,   | UUCP: bushwick@mind.org         | Only AMIGA makes it   | 
| Peter James |       gt3871a@prism.gatech.edu  | possible!  (cliche)   |
+-----------------------------------------------------------------------+
|    Junior CS student, Georgia State University, Atlanta, Georgia !!   |
| Home of the 1996 Summer Olympics, Super Bowl XXIIX (or is it XXVIII?) |
|   as well as the 1992-1994 National League Champion Atlanta Braves !  |
+-----------------------------------------------------------------------+
| "Get your girl in the mood quicker,                                   |
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Zelda 3 : DW#1 stuck on the stairs
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Sat, 23 Jan 1993 22:40:32 GMT

Spoilers Below

shelton_steve@macmail1.fwrdc.rtsg.mot.com  (Steve Shelton) writes:
>After shooting a statue in the eye, the stairs to the lower level appear. 
>But at the bottom of them are round 'pillars' that you can't bomb, shoot,
>ram, bounce over, etc. Turtles are just beyond these 'pillars.'   How do
>you continue on thru these obstacles?  Thanks, in advances

You need to find the Hammer.  It is in the Big Chest in that same
dungeon (DW dungeon #1).  Go back and look around.  

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: flicker@engin.umich.edu (Scott Gregory Flicker)
Newsgroups: rec.games.video
Subject: SMW donut ghost house
Date: 21 Jan 1993 17:55:45 GMT
Organization: University of Michigan Engineering, Ann Arbor
Distribution: world
NNTP-Posting-Host: colloid.engin.umich.edu

How do you find the second exit in the donut ghost house
the one that takes you to the top secret area?
From: wong@cs.widener.edu (Ho-Wei Wong)
Newsgroups: rec.games.video
Subject: About super wild card (copiers)
Date: 28 Jan 1993 08:48:46 -0500
Organization: Widener University CS Department, Chester PA
NNTP-Posting-Host: lisa.cs.widener.edu

There is just too much stuff going on now on the copier market, and some
stuff just need to be clear out.  This new copier super wild card, is
the second generation of super magicom, it comes with 16M of RAM power
and can be upgrade to 32M if you wanted to, but no one yet has done it.
Because the super wild card uses SRAM, so unless there will be a 32M
coming out.   The 32M super wild card is just something that will cost
you more money.  It does not require a external power supply, it takes
power from the SNES/SFC.  In Taiwan or HK, when you purchase the super
wild card, they also come with a power supply, which is more powerful
then the reguler power supply, because if you don't use this more
powerful power supply, it may fry your game system or you will see red
lines across the screen, because it was unable to give the backup system
the power it need to operate correctly.   So, if you are thinking about
buying one, think again.  You are risking your game system.  IF the
system is burn out.  YOu have no way of fixing it.   
The super wild card does not require a cart to on the copier to operate,
because its got a chip install.  It does not have any PROGRAMABLE chip
inside, I don't know where you guys come up with this stuff.  Its just
something FRONT FAR EAST trying to increase there sales.  The only thing
is in this copier, its a chip to tell the backup system to check for the
real size of the game cart.  Like RAMA 1/2 II & FF V.  These are the
games they are talking about.  There is no DSP or SFX chip inside,
because these chips are not release from the company who makes them yet.
It will not back up Mario Kart or Pilot wing.
It has game genie chip burn inside, but you need to add a G??????? in
front of the codes, because they said its the FRONT way of puting the
codes, which is stupid, because they don't have there own codes.  They
use the MGD golden finger codes.  
That is about all on this copier.  NOTHING, NOTHING, new or spcial about
this copier.  If you just want something for your SNES or SFC, this may
do.  But still you have to worry about the power supply.  Oh, one more
thing.  There is a computer port in the back of the back up unit.  You
can connect this port to your IBM computer and down load the game
directly from the HD to the back up unit.  THat is all, You can not
program anything.
Ave pirce in Taiwan  $235 (include power supply)
subtract mailing expenses $50
You should be able to get a copier at a price of $280, not $325 not
$400.

MORE INFO LATER OF THIS WEEK ON MGH. GAME BOXER.

Newsgroups: rec.games.video
From: eb139@cs.city.ac.uk (MAHMOOD Z)
Subject: Re: Which Gameboy game to buy?
Organization: City University
Date: 28 Jan 93 14:44:55 GMT

In <ASH.93Jan27153201@ulysses.mr.ams.com> ash@ulysses.mr.ams.com (Alan Harder) writes:


>Having perused the selection of Gameboy carts in the nearest Toys R
>Us, and not wanting to spend $19 - $35 on a bad game, can anyone
>recommend a good Gameboy cart to purchase?  Tetris is fun, but life
>does go on after Tetris is over.

>Thanks.


>-Alan Harder                

Super Mario Land I and II, Gameboy Tennis, Wordtris (for Tetris fans!),
Kirbys DreamLand etc etc.
Newsgroups: rec.games.video
Subject: Sonic 2 Speed-UP??
From: camp5@csbina.csubak.edu
Date: 22 Jan 93 20:34:05 -0800
Organization: California State University, Bakersfield


The weirdest thing happened to me today!! Has this happened to anyone else??

	I brought my Sonic 2 to a friend's house so he could try it out. (We
both have we think first run Genesii, we each bought it when it first came out,
for $180 too!) I popped it in, got the normal singing 'Sega' etc. But when we
got to the title screen, all the music was 20-30+ % faster!! Everything- title
music, game, ending sequence, sound test. (All SFX seemed normal...?) We turned
it off and back on, still no change. You ought to have heard the music when
Sonic got the Supershoes. (The drums sounded almost like static)
	As an example of the speedup, you know that little star that goes down
on the title-screen and goes 'tinkle tinkle'? ( =) I don't know how else to put
it...) Well, we heard the 'chimes' about 3 seconds before we saw the star. Hmm.

	Now I think I want to trade my Genesis for his, and that seems OK with
him. But we want to know why it happens, and how come his machine acts
differently? (PS I've never seen anything like this on his or my machine with
any game until now)
	Any ideas on why or how this happens?
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Newsgroups: rec.games.video
Subject: Sega Genesis Carts.. STILL WANTED!
Date: 25 Jan 1993 12:09:20 -0500
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
Distribution: na
NNTP-Posting-Host: jhunix.hcf.jhu.edu

Hi,
	I was wondering if anyone had a Sega Genesis with some games for 
sale?  If you do, please leave me some e-mail with condition, price and
selection of games.
		Thanx,
			Dave Webb
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Ps1(sega) Fans UNITE
Date: 26 Jan 1993 22:57:38 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <ddq3gng@rpi.edu> lennad@rpi.edu writes:
>
>   HI all,...   
>    Well the subject says it all.... THey've made all the sequels for Genesis
>  so   WHY NOT THE ORIGINAL????
>    why not beef it up to Genesis standards and release it ???
>   THe original was  the best game for the old SMS  ( may it rest in peace)

Well if you get a Power Base Converter you could play PS1 on your Genesis.
It would be kind of pointless to do the same game over again. What would be
nice is a sequel to PS1 that has the same characters (Alis and company). And
isn't PS1 the only RPG with a female as the main character?

>   On a side note : I hope Sega doesn't bring the PS series over to the cd
>  format, simply because it'll really alienate alot of sega fans..
>   They should come up with a new RPG series just for the CD and on that
>  one.

Well PS4 is coming out as a 16 meg cartridge and not on CD. As for a new RPG
series on CD, it seems like Sega's "Shining" series is going CD.

-Teh Kao
tehyang@aludra.usc.edu
"Relax.. pretend it's a game!"
From: duplain@rtf.bt.co.uk (Andy Duplain)
Newsgroups: rec.games.video
Subject: Sega hold all the cards
Date: 27 Jan 93 10:12:12 GMT
Organization: BT Customer Systems, Brighton, UK


	I recently approached Sega (Europe) about the availablity of the
	Mega Drive development equipment and Hardware Reference Manuals, etc.
	I am interested in developing software for the Mega Drive but would
	like to look at the reference manual(s) before doing anything.  The
	development dept. at Sega told me that it is their policy not to
	give out this information to anyone to avoid "random development
	of Mega Drive software".  It seems the only way of getting into the
	Mega Drive development community is to belong to an established
	company, and to have experience of development on other Sega products.

	Sega give out the information to established third-party software
	houses (Virgin Games were quoted), but Sega have the overall say on
	whether a particular game will appear on the Mega Drive.

	This, so called, "quality" policy seems a terrible way of working, and
	I would have expected (hoped) that Sega would see potentional 
	(one-man-and-his-dog) developers as a way of extendind their software
	range; after all there are still some crap games available for the
	Mega Drive and some of the best games on other computers have been
	written by one-man programming teams!

	Major bummer :-(





-- 
Andy Duplain, BT Customer Systems, Brighton, UK.           duplain@rtf.bt.co.uk
#define	DISCLAIMER      My views and opinions are my own, and not my company's
Newsgroups: rec.games.video
From: mam@mamunx.garmhausen.de (Michael A Meiszl)
Subject: SMW: beginner's question
Organization: Public Access Mailbox
Date: Tue, 26 Jan 1993 09:39:48 GMT

I am desperately searching for the green switch palace (found yellow, red
and blue already).

Could anybody give me a clue?

email prefered.

Thanks

	MaM
-- 
** Michael Andreas Meiszl | Tomsonstr 25 | 4700 Hamm 1 | Tel +49 2381 980131 **
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SFII for Sega Genesis (NOT!!)
Date: 22 Jan 1993 13:59:25 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1993Jan22.080708.3085@mtroyal.ab.ca> dehaney4905@mtroyal.ab.ca writes:
>I've been holding out on this question for a while.. I doubt that SFII
>will ever be on the Sega Genesis.. but WhY!? They have it for the Ibm,
>Atari, SNES, Game Genie... why not Sega!? (This would save alot of sega
>people from having to buy a SNES just for one Game.. well.. for SFII 
>freaks like Me)...

NOT!? Well unless you've been a hermit for the past few months you must have
heard some rumour of SF2 coming out on Genesis or Sega-CD. So far there
has only been one source that has confirmed SF2 coming out on Mega-CD (Die
Hard). But if you ask anyone in the game industry (as I have a few times),
they'll tell you that it's coming out. I don't know if they heard this direct
from Sega or just through the grapevine. Anyway it almost seems to be a
certainty; there's just hasn't been any OFFICIAL announcement from Sega or 
Capcom. And when(if) it comes out, who knows when that'll be. I'm
hoping for this Fall, and hopefull it will be Championship. BTW KBM the 
company that's making the SNES Championship Joystick is already working on
a Genesis version, so at least they are taking these rumours quite seriously.

-Teh Kao
Newsgroups: rec.games.video