HDTenEightyP/NetNews huggingface dataset:
From: skaski@mits.mdata.fi (Samuli Kaski)
Subject: Walker preview available for FTP
Organization: Microdata Oy
Date: Sat, 7 Nov 1992 14:24:52 GMT

Walker 1-Level playable preview from DMA Design/PSYGNOSIS
is now available for FTP on * ftp.luth.se *
-Enjoy!

-Samuli


Newsgroups: comp.sys.amiga.games
From: mac9167@tamsun.tamu.edu (Matt Costanza)
Subject: Re: Mail-ordering software
Organization: Texas A&M University, College Station
Date: Wed, 11 Nov 1992 19:02:17 GMT

In article <1992Nov11.035126.24525@news.stolaf.edu> harpesta@loki12.cs.stolaf.edu (-Psionicist) writes:
>
>What are some of the mail-order companies?
>
>
>I am now looking for alternative places to buy software since
>all of the places in my area, besides my dealer, have stopped 
>selling AMIGA software.  
>
>Could I get some of the addresses to a few
>mail-order companies?
>
>THANKS!
>
>-Psionicist

A few good places to start are Bare Bones Software.  I have ordered from them
a couple of times and the prices were pretty good.  Sidline Software also
carries some titles that have been out for awhile but are very cheap.  Be care
ful though because their prices on titles that have just been released are very
high.

Lately,  I have found that ordering software mail-order is not much cheaper
than getting it from a dealer.  The prices for mail-order are fine.  Its the
price of shipping that will drive the price up almost to what you can get it
at a dealer (not in all cases).  If the margin is $3 - $5 I will get it at
the dealer.  They need all the business they can get.








-- 
****************************************************************************
* Matt Costanza             | Texas A&M University |     Amiga 2000        *
* Mac9167@Tamsun.Tamu.Edu   | Problem & Change Mgmt|   GVP 030 40 Mhz.     *
Newsgroups: comp.sys.amiga.games
From: e91petmo@odalix.ida.liu.se (Peter /\/\odin)
Subject: Re: Monkey Island I!! help
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Thu, 12 Nov 1992 17:57:56 GMT

me90jjr@brunel.ac.uk (Jeffrey J Ratcliffe) writes:

>Having completed the three trials, I can`t do anything on the ship other than fire the cannon. 

You're supposed to cook up some kind of soup! There is a recipe somewhere
(like, in the small chest in the Captain's room?), and while you don't have
'a compressed skull', something like it will have to do. When you have, it
will explode and the ship will be taken to Monkey Island as if by magic
(indeed BY magic). The crew won't help you one bit. Mail me if you need more
help.

--Peter


--
=================================================================
| Peter Modin C92       | EMail: e91petmo@und.ida.liu.se        |
| Rydsvagen 240 B:11    |               -"Come forth and win my |
| S-582 51  LINKOPING   |  \\\  Amiga     eternal love", God    |
| Int. +46 13 17 81 01  |   \\\ user!     said to Moses. But,   |
| SWEDEN                |    \\\ ///      he came fifth and won |
|                       |     \\X//       a toaster.            |
=== Dept. of Computer Science, Linkoping University, Sweden  ====
Newsgroups: comp.sys.amiga.games
From: scherr@occs.cs.oberlin.edu (Joshua R. Scherr)
Subject: Re: Amiga's game market
Organization: Oberlin College Computer Science
Date: Mon, 9 Nov 1992 02:15:38 GMT
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


Actually, one of the things that I find most worrisome is the lack of
coverage in American game magazines.  Computer Gaming World, CD-ROM and
Computer Entertainment, etc., don't seem to be mentioning whether or not a
game will be released for the Amiga anymore.

'course, this might be because the game will never BE released for the
Amiga.

It's a fairly sad situation over here in the States, and I must say that 
I'm glad that AmigaWorld FINALLY did an article on the vast numbers of
Euro Amiga games.  Most of the games I buy nowadays are imports.

Unless the 4000/1200 AGA-based systems really take off, we might not see
too many more American-made games.  *sigh*  Remember when everything used
to be written for the Amiga FIRST, then ported to the IBM?

... but I wax nostalgic.

	-- Josh
scherr@occs.cs.oberlin.edu	sjs7335@ocvaxa.cc.oberlin.edu
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Amiga's game market
Organization: York University, Toronto, Canada
Date: Mon, 9 Nov 1992 20:20:48 GMT

In article <BxFAF6.KpG@news.cso.uiuc.edu> jhc819@uxa.cso.uiuc.edu (chung jason ho yong) writes:
>
>I've heard that since EA has purchased Origin, they will "aggressively"
>continue supporting the Amiga market.
>
They won't support Amiga unless some company like MINDSCAPE port the 16
colors games for them. In other words, they don't need to spend any
money to publish the title.

>Of course, that doesn't do much to remedy the situation w/ SSI, Sierra, Dynamix,
>Didn't know about Access though.
>
>Didn't know about Access though.   Anymore good news?
>

You won't see any extra course disks for LINKS because of negative
review from European magazine. They won't invest a buck on Amiga anymore
due to poor sale in Europe.
Newsgroups: comp.sys.amiga.games
From: twang@csc.albany.edu (Teddy Wang)
Subject: Re: Lemmings II Demo Available For FTP
Organization: State University of New York at Albany
	<1992Nov11.005209.29459@wam.umd.edu>
	<1992Nov11.040758.18144@hubcap.clemson.edu>
Date: 11 Nov 92 07:42:02


   The Lemmings II demo worked fine on my A500 with 1 meg chip/4 megs fast ...
   Just boot and go.  (I downloaded from hubcap.clemson.edu).  

Yup, I got the Lemmings II demo to work on my Fusion Forty (68040) equipped
2000 with 1 meg chip/16 megs fast.  It booted in WriteTrough mode on the 
68040 (didn't even need to set all caches off!), but wouldn't boot in copy-
back mode ;-)

Teddy
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Arcade Classics
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Wed, 11 Nov 1992 21:52:50 GMT

After checking out those two disks, and some others posted by someone
else, I reckon I have 6 games which meet the criterea of being fairly
faithful to original 'classic' arcade games.

ie:  ameoba invaders, missile command, asteroids: all very faithful

	  croak(frogger): despite a few changed sprites and the wrong sound
	  effects

	  donkey kong: graphically good, wrong sound effects, wrong display
	  ratio (ie: original had tall screen instead of wide screen) and
	  the programmer missed the trick of putting mario's head just at the
	  top of the ladder to stop the barrels rolling down them. Not bad.

	  Llamatron: (robotron) has the gameplay down well, and although
	  the soundeffects are wrong for the game, there are a lot of
	  sound effects seemingly taken from old arcade games.


Games I would be interested in seeing good conversions of:

Berserk, Centipede (the one on the arcade classics disk is rubbish)
Galaxian, Pacman (wasnt faithful enough, sorry), Pengo (please!)
Scramble, Xevious (spel?).  Argh, memory failure...what others? anyone?


As for other not-really-old-classics-but-not-bad games, does anyone
remember --

Pooyan, Foodfight, The karate game with 2 joysticks?
Organization: University of Maine System
Date: Tuesday, 10 Nov 1992 13:09:19 EST
From: Rob Champagne <IO20197@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games
Subject: Amiga World's Top PD Games of 1992

Perhaps some of you will remember from last year I posted to this news group
looking for some games that Amiga World magazine rated at the best PD of 1992.
I am running a bulltien board system here in Maine, USA and last year my users
loved being able to download what they read about in the magazines.  Here is
the list for this year.  (Amiga World magazine December 1992, page 12)

Mother Lode         ( Have this one.  ftp.wustl.edu cd systems/amiga/games )
Umoria 5.4          ( I found 5.3 but...)
Minefield 1.15
Poing 1.0           ( Picked this one up from amiga.physik.unizh.ch )
Intruder Alert      ( Got this one too )
Deluxe Pac Man
Rocky
Super Artillery

  Please note I have FTP access as well as a v.32bis modem this year so
I'd be willing to call long distance (US only) to download from another
BBS.
     Thanks a lot!    Oh yeah, when I get them all, you can pick them up
on Dream Link (207)/786-2926 v.32bis or less.
                                                   Rob
Newsgroups: comp.sys.amiga.games
From: albyrne@unix1.tcd.ie (Alan Byrne)
Subject: Kick-Off3 & Player Manager
Organization: Trinity College, Dublin
Date: Thu, 12 Nov 1992 17:56:21 GMT

I was just wondering if anyone out there knew when Kick-Off3
was being released.I  think it is an excellent game and cannot
wait to buy &  play it.Also will it run on the A1200 as that is 
the machine I have.
	I recall an advertisement in AmigaFormat about Player
Manager2.It claimed that it would be released before XMas'91!!!
If any one knows anything about either game I would be very greatful
if you would post a reply to  this group or e-mail  me to
	albyrne@Unix1.tcd.ie
Thanks very much.
From: jbickers@templar.actrix.gen.nz (John Bickers)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite: timeless classic or nostalgia piece?
Date: 13 Nov 92 18:44:18 PST
Organization: TAP

Quoted from <TURNER.92Nov11153159@blob.hut.fi> by turner@niksula.hut.fi (Nicklas Andersson):

> > I read that Jez San was one of the people who did the C64 port.
> 
> 	No, he wasn`t. The first Jez San game I ever came across
> 	was the ST version of Starglider, and as far as I know it
> 	was his first. Where exactly did you read that about Jez?

    Some gaming magazine years ago. I ditched my collection a few
    months ago, so I can't go back and check. They must have been
    mistaken, though I'm interested to know how you guys know for
    sure that Braben and Bell did the C=64 version.

--
*** John Bickers, TAP.                   jbickers@templar.actrix.gen.nz ***
***    "Radioactivity - It's in the air, for you and me" - Kraftwerk    ***
From: g_simkin@oz.plymouth.edu (Gregory D. Simkins)
Newsgroups: comp.sys.amiga.games
Subject: Re: Running old games?
Date: 12 Nov 92 20:31:35 GMT
Reply-To: g_simkin@oz.plymouth.edu (Gregory D. Simkins)
Organization: Plymouth State College - Plymouth, N.H.

In article <10NOV199223163595@summa.tamu.edu> mwm5535@summa.tamu.edu (MADDOX, MICHAEL WAYNE) writes:
>I recently purchased a few programs, mostly games from a garage sale of
>someone that used to have an Amiga store a long time ago.
>A few of them won't run, I assume because they want an older Kickstart.
>I've tested them under 1.2 & 2.04 and the don't work.
>I'd appreciate it if anyone could help me in getting the following to work:
>
>The Seven Cities of Gold       - Crashes on booting
>Archon		- Doesn't even recognize as a boot disk
 ^^^^^^^ -=>Good luck. 1.1 and below. note - not on Rom Chips
It work's on a A1000 with K-B 1.2 and below but my A2000
doesn't even recognize the disk.
 
>World Games 	- Crashes
>
>Thanks.
Wish I could help.. but I've built up quite a box of non-playable
games and non-usable software over the past 6 years.
 for some their are conversions for others no hope

Sims
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Wing Commander - just right for CDTV
Organization: Clemson University
Date: Thu, 5 Nov 1992 22:20:18 GMT

TPATTERS@ESTEC.BITNET writes:

>Why don't Origin and Mindscape put Wing Commander onto CD? Then they could
>get all the sound/graphics/features of the PC version and not have to muck
>about trying to squash it onto 2 (protected) floppy disks! It sounds like
>a game just crying out to be on CD! Comments?

Just as an aside, I saw a version of WCII for the PeeCee (of course) on CD-ROM
in Electronics Boutique the other day ...

>Tim
>P.S. Does anybody know yet whether it's going to be hard-disk installable?

I would hope so, especially if it comes on four disks.  I don't care what it 
looks like, I refuse to do that much disk-swapping!

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: gcl0@ns1.cc.lehigh.edu (GEORGE C. LIN)
Newsgroups: comp.sys.amiga.games
Subject: Re: Populous II (again???)
Date: 5 Nov 92 22:19:26 GMT
Organization: Lehigh University

In article <Bx5p1A.49z@csugrad.cs.vt.edu>, kjohnson@csugrad.cs.vt.edu (Keefer)
writes:
>Our biggest problems with Populous II were winning by TOO MANY points!  If you
>just play and play and totally wipe him out to oblivion and own like the entire
>area, then your points will go off the victory window (billions (trillions?) of
>points!!), and the game will proceed to hang.
>
>In general, it's a nice game, but it is definitely bug-ridden.  That's why I
>don't play it much anymore...
>
>keefer

I don't think it does that.  I think the score resets to 0 and then starts
again.  Although I tried saving the game right before I kill the computer
and tried different techniques to kill him/her, usually I get a different
score for doing so, and I usually get pretty high score by using the lightning,
swamp, or the fungus.  I'm stuck on level 854 or 855 right now, and would
appriciate it if I can get some code for it.

George
From: e52382015@skyblu.ccit.arizona.edu (EDDY, JONATHAN GABRIEL)
Newsgroups: comp.sys.amiga.games
Subject: Legend demo...
Date: 5 Nov 92 22:33:00 GMT
Distribution: world,local
Organization: University of Arizona
News-Software: VAX/VMS VNEWS 1.41

OK, ioriginally posted that i could not get his thing to work, but it turns
out that I just did not have enough free memory. I booted from an installed
floppy, and it ran fine.
    Opinion:  A bit slow and jerky on my 512/512 A500.  Also, i could not
figure out how to pick things up, or use things, but that's probably due to
lack of time.  The viewing is too small, _I_ think.  Just for comparison,
on my 10mhz 286, Wolf3d runs smoother, with a view window about 50% larger.
This is of course IMHO.  Anybody else have any opinions?

jon eddy.
Newsgroups: comp.sys.amiga.games
Subject: Re: Games and the C64...
From: <DXB132@psuvm.psu.edu>
Date: Wed, 11 Nov 1992 15:50:31 EST
 <leifv.45.721136426@dhhalden.no><1992Nov9.195038.16598@news.uit.no> <leifv.48.721493169@dhhalden.no>
Organization: Penn State University

In article <leifv.48.721493169@dhhalden.no>, leifv@dhhalden.no (LEIF HUGO VARUM)
says:

>>>I've also heard about an Amiga version of Frantic Freddie for Amiga (also
>>>just like the 64 version).
>>
>>Yep, I have it. Isn't it available by FTP?
>>
>Nope...please upload.

I got it by FTP a while ago...I believe from the now-defuct ab20.
It is _excellent_, same great playability as the C64-version.


>BTW: Where can I find the Amiga version of C64 Donkey-Kong? I've seen
>a review of it in some british mag. Anyone?

The Donkey Kong was done by the same folks (Bignonia). The game looks the same
as the C64-version, but IMHO the playability is not quite there. Still great
for PD however!!

Newsgroups: comp.sys.amiga.games
From: mueller@schaefer.math.wisc.edu (Carl Douglas Mueller)
Subject: Re: L2 demo \*small spoiler\*
Reply-To: mueller@schaefer.UUCP (Carl Douglas Mueller)
Organization: Univ. of Wisconsin Dept. of Mathematics
Date: Thu, 12 Nov 92 21:54:10 GMT

In article <1992Nov12.194914.19312@ns1.cc.lehigh.edu> elm4@ns1.cc.lehigh.edu (Ed Mackey) writes:
>
>Balloons??  Why, you're no fun at all!  Use the cannon!  It's _so_ much
>more fun!  You just have to position it carefully.
>
>aaaaaaaaaaaaaaaaaaaaOW!  Gotta love those sound effects.

   You're not kidding!  I haven't laughed so much in a LONG time!  I can't
wait to go out and buy the real thing.  I can't believe the number of types
of lemmings this thing is going to have.  I love the sound effects and some
of the little touches as well (like the Lemmings dancing while one plays 
tunes).  (Also the ski jumping Lemmings are great!  -- What a concept!)

>                                      --Ed.
>                    Ed Mackey  |  611 E. 5th St.
>              elm4@lehigh.edu  |  Bethlehem, PA, 18015

Carl Mueller (mueller@math.wisc.edu)
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Hitchhikers Guide and Doors
Date: 10 Nov 92 23:46:47 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

You need to show the door that you ARE intelligent (I assume you are talking
about the screening door where Marvin goes into)...

You can do it by showing the door that you have and don't have something at
the same time.

What is it that it always says you don't have in your inventory?  Can you
get them both?

more help available if needed...
keefer
-- 
|kjohnson@csugrad.cs.vt.edu|"And the piano sounds like a carnival             | 
|.....Keith P. Johnson.....| And the microphone smells like a beer            |
|.1711 Whipple Dr. Apt. 11.| And they sit at the bar and put bread in my jar  |
|...Blacksburg, VA 24060...| And say "Man, what are you doing here?" -B. Joel |
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite: timeless classic or nostalgia piece?
From: jbickers@templar.actrix.gen.nz (John Bickers)
Date: 8 Nov 92 12:55:04 PST
Organization: TAP

Quoted from <OAHVENLA.92Nov6174417@lk-hp-5.hut.fi> by oahvenla@snakemail.hut.fi (Osma Ahvenlampi):

> Amiga versions, and highly doubt the case with Spectrum version. C64 Elite he
> might have done. It's very near the original, and BBC has a 2MHz 6502, so he

    I read that Jez San was one of the people who did the C64 port.

> Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi
--
*** John Bickers, TAP.                   jbickers@templar.actrix.gen.nz ***
***    "Radioactivity - It's in the air, for you and me" - Kraftwerk    ***
From: rob@spirits.ka.sub.org (Roland Bless)
Newsgroups: comp.sys.amiga.games
Subject: Myth - hints wanted...
Date: Tue, 10 Nov 1992 22:01:17 GMT
Organization: Blessed Software Products, private, Karlsruhe (FRG)
Content-Type: text/plain; charset=ISO-8859-1
X-Newsreader: Arn V1.00 pre

Hi!

Has anybody finished the Anubis-level? I don't know how to pass the
dog. Hints welcome.

Regards,
 Roland
--
R o l a n d   B l e s s |UUCP/USENET: rob@spirits.ka.sub.org        IRC: rob|
Groetzinger Strasse 44  |BITNET: UKG5@DKAUNI2.BITNET      FAX: +49211623818 |
7500 Karlsruhe - FRG    |---------spirits--in--the--material--world---------|
voice +49 721 497381    |           Die Menschheit lernt nie. Aus.          |
From: aa395@yfn.ysu.edu (Perry Tarantine)
Newsgroups: comp.sys.amiga.games
Subject: Re: L2 demo \*small spoiler\*
Date: 13 Nov 92 21:16:55 GMT
Organization: Youngstown State University/Youngstown Free-Net


about not trying to kill the little buggers...
     wait until you've played the game for 2 weeks on the same
level and not been able to come up with a theory and the little monsters
are happily throwing themselves into the lemming masher en masse
believe me then you will most certainly reach for your copy of 
operation lemmings or the anti-lemming animation by a gentleman whose 
name escapes me.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Newsgroups: comp.sys.amiga.games
From: turner@niksula.hut.fi (Nicklas Andersson)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Helsinki University of Technology, Finland
	<OAHVENLA.92Nov6174417@lk-hp-5.hut.fi>
	<jbickers.0hxu@templar.actrix.gen.nz>
Date: 11 Nov 92 15:31:59


> I read that Jez San was one of the people who did the C64 port.

	No, he wasn`t. The first Jez San game I ever came across
	was the ST version of Starglider, and as far as I know it
	was his first. Where exactly did you read that about Jez?

	Anyway, the c64 port was made by Braben AND Ian Bell, who
	also helped make the original BBC version.
From: pcs$1610@altair.selu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: F1GP HALL OF FAME ************************
Date: 11 Nov 92 14:19:11 -0600
Organization: Southeastern Louisiana University

In article <1992Nov11.171813.28268@daimi.aau.dk>, usatoday@daimi.aau.dk (Peter Dalsgaard) writes:
> The official Formula One Grand Prix....
> 
>                            **************** 
>                            * HALL OF FAME *
>                            ****************
> 
> Lap records updated: 11-Nov-92
> Thanks for the participation 
>
> [stuff deleted]
>
> 
> Players:  'not a netter'         (Martin Schoder)    MS
>           cs_365@kingston.ac.uk  (James Simmonds)    JS
>           'not a netter'         (Stefan F"urst)     SF
>           sirawa@awaki.toppoint.de
>                                  (Ulrich Diedrichsen)UD
>           'not a netter'         (Michael Muhl)      MM
>           jlaine@mits.mdata.fi   (Joakim Laine)      JL
>           ral@ukc.ac.uk          (Richard Lund)      RL
>           kegelman@iti.informatik.th.darmstadt.de
>                                  (Mathias Kegelmann) MK
>           kenward@cs.sfu.ca      (Kenward Chin)      KC
>           swalker@uts.edu.au     (Scott Walker)      SW
>           dimmen@johanna3.hsr.no (Kjetil Dimmen)     KD
>           pe@cam-orl.co.uk       (Richard Elwell)    RE  
>           usatoday@daimi.aau.dk  (Peter Dalsgaard)   PD
> 

I hate to sound gripey, but does it seem like there's enough popularity
to keep supporting this thing? I mean, really, hundreds of people keep
getting this list that only 13 people (3 of which don't even have network
access) participate in. Does it really justify the monthly posting it's 
given? 

Maybe a mailing list might be more appropriate...

Scott
From: guglielmetti@elia.epfl.ch (Philippe Guglielmetti)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball games.......??????
Date: 6 Nov 92 11:02:31 GMT
Organization: IA-DME-EPFL
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A72010263E017B20@iamace9.epfl.ch>
X-XXDate: Fri, 6 Nov 92 12:05:58 GMT

In article <1992Nov4.142421.1596@msus1.msus.edu> ,
martin@TIGGER.STCLOUD.MSUS.EDU writes:
>This would be EXTREMELY difficult w/ the scrolling method used...you 

well, I must admit I didn't think about it, but I imagine it would be
enough to follow the "lowest" ball on the pinball or even to lock the
scroll on the bottom of the pinball, that's what I'm forced to  do when I
play on a real multi-ball pinball...

By the way, I "found" yesterday on a pirate BBS a HD-installable version
of BOTH pinball dreams and fantasies! it has a "Pinball Loader"
application which allows you to choose one of the 8 pinballs, shows the
corresponding highscores and launches the game in less than 2 seconds !!!
And of course you can go back to the system cleanly... The pinballs are
in 8 files of approximately 300K each, uncompressed, I'll see if it's
possible to edit them... Only one question : WHY THE HELL are commercial
versions so often IMPROVED by pirates ? Of course, I bought Pinball
Dreams & Fantasies but I'll never use the originals again...

Ph. Guglielmetti
              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""