HDTenEightyP/NetNews huggingface dataset:
From: alpet@ocf.berkeley.edu (Alex Petrushko)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: SQ IV problems
Date: 14 Oct 92 22:36:48 GMT
Article-I.D.: agate.1bi7e0INN5ug
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu

In article <1992Oct14.042859.1774@monu6.cc.monash.edu.au> ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen) writes:
>A friend of mine wants to know how to save R.W. junior.
>He's at the part where two sentries shoot at him and nail him on the seventh
>shot.
>
>I'd appreciate any feedback.
>
>Thanks.
>
>
>===========================================================================
> Dean Svendsen - 2nd Year Comp Science    |   
>  Monash University - Clayton Campus      | How much wood could a woodchuck  
>   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
>                                          | chuck wood?  
> email:ins866n@lindblat.cc.monash.edu.au  |   
>  or                                      |      - Guybrush Threepwood  
>       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
>===========================================================================
>                  A day not wasted is a day wasted!!!
>














Go to zero gravity thing and float diagonally, from bottom left to top right. Then, float
one screen up, so _both_ guards will follow you. After they get pretty close to you, go 
diagonally down, and then get out of that no-gravity field and run towards the arcade room.

Alex.
From: WIENER@NDSUVM1.BITNET
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted SWOTL aircraft editor & Pkunzip
Date: 9 Oct 92 19:33:35 GMT
Organization: North Dakota Higher Education Computer Network

This is the first time I've posted anything.  If I've got it wrong, please
let me know.
I've heard that there's a SWOTL aircraft editor allowing for changes in
flight characteristics etc.  If so, would someone please tell me where I
can get it.  I also need an up-to-date pkunzip program.
Thanks in advance.
--David Wiener--
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Cannot run UNDERWORLD!!!!!!!!!??????
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 7 Oct 1992 14:59:53 GMT


: |> "Cannot run Underworld
: |> Out of EMS Memory.
: |> Error code C001."
: |> 
: |> What does it mean?
: |> What can I do?
: |> 
: |> I already tried EMM386.sys, Himem.sys and smartdrive.sys in different
: |> combinations, but I failed.
: |> I'm desperate. Help me!!!
: |> My machine: 386DX 20 with coprocessor.
: |> 
: |> Thomas
:
Try using the statement device=emm386.sys 480 ram.
The game requires at least 480k of ems and would not run unless it is
supplied.

>Wolvie<

 
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: KEEN WATCH: The U is Toast
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 12 Oct 1992 17:13:50 GMT

Here it is plain and simple.  Wolf3D is selling like you wouldn't believe
and Keen is not. People, by the thousnads, have cast their vote of approval
for the 3d game play and the violent nature of the game.

As a groupwith limited resources we cannot please all the people all the
time.  As a business WE MUST please most of the people all of the time. 
Hence, more 3d, dark games.





-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Is "Civilisation" Shareware?
Date: 11 Oct 92 13:51:39 GMT
Article-I.D.: athena.1992Oct11.135139.1868
Organization: Massachusetts Institute of Technology

In article <1992Oct9.201403.203053@uctvax.uct.ac.za>, shtmar04@uctvax.uct.ac.za writes:
|> Is  *Civilisation* shareware?  Maybe a *stupid* question I know but
|> someonementioned the possibility back here,  and I thought I'd stick my neck
|> out for a tan...
|> 
|> If "NO" then yell,  but if "SI/YES/OF COURSE/EWE" then *where* is it?
|> 
|> Thanks,
|> Mark Shuttleworth

NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO

Daniel Silevitch
Newsgroups: comp.sys.ibm.pc.games
From: smb@col.hp.com (Sam Bauer)
Subject: Help - 4 Crystals of Trazere (spoilers?)
Date: Mon, 12 Oct 1992 17:42:15 GMT
Organization: HP Colorado Springs Division

Can someone email me a tip?  I am not far into the game.  The only thing I 
have done so far is to explore Treihadwyl, levels 1 & 2.  I seem to be 
stuck on level two.  The door back to the steps is locked behind me and I need
another ornate key.  I have the invitation, so I obviously have found four
other ornate keys.  I assume that I need to solve the puzzle in one room to
the north west.  This room has a portcullis on the south side, but I can't get
to it.  There are three pairs of floor tiles, having the damage missle sign
on them, one pair is grey, another is green, and the third pair is brown.  
I assume that I need to cast the damage missle spell at each one,
though I can only seem to cast it at the grey one, which causes another floor
tile to aappear in the water area.  There is a brown lever, that I can't get 
to that I assume is linked somehow to the brown floor tiles, and there is 
an empty green chest, that I assume is linked to the green floor tiles.  
Monsters also show up from time to time at the portcullis.  I can blow them 
away with missle damage spells.  Nothing I seem to try helps.  Did I do
something wrong?  Is there hope of a way out, or must I start over?

Any help would be appreciated.

-Sam
Newsgroups: comp.sys.ibm.pc.games
From: egross@newton.emba.uvm.edu (Edward G Gross)
Subject: Help needed in S201.. (spoilers welcome)
Keywords: S201
Organization: University of Vermont, EMBA Computer Facility
Date: Wed, 7 Oct 1992 19:13:00 GMT


Help!  I have been playing S201 off and on for quite sometime.  Now I have
gotten to the part where I need to get the mascot to the house, but I can't
seem to leave the mascot there.  Could someone be so kind as to tell me how
to do that?
 
Edd Gross

egross@uvm-gen.emba.uvm.edu
From: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle )
Newsgroups: comp.sys.ibm.pc.games
Subject: Game Bytes
Date: 8 Oct 92 20:21:46 GMT
Reply-To: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle)
Organization: NCR WSPC Peachtree City, Georgia

I have requested and received game bytes #5. 
The problem is that some of the uuencoded parts 
had nothing in them. they said begin cut on one 
line and end cut on the next with no data in between. 
What gives? is this correct?

Also does anybody out there have a file that will 
combine these parts for the PC version of the uudecode? 

If you do please EMAIL it to me the one I have doesn't seem to work.

-- 
  |  Ron Mantle, NCR CORP-WSPC RD  |    Phone: 404/487-7000 ext. 7480     |
  |  Test Program Development      |           VoicePlus     626-7480     |
  |  200 Highway 74 South          |      FAX: 404/487-7089  VP 626-7089  |
  |  Peachtree City, Ga.  30269    |  Ron.Mantle@PeachtreeCityGA.NCR.COM  |
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: W7 vs MM4 ?
From: cvetp036@vmsb.is.csupomona.edu
Date: 8 Oct 92 14:46:23 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvalj000

In article <dkennett.718570127@sfu.ca>, dkennett@fraser.sfu.ca (Daniel Kennett) writes:
>    Has anyone, who owns both W7 and MM4...

The graphics & sounds in MM4 kills W7. But I kinda like W7's interface better.
I like the 3-D rose compass.

And the sounds in W7 isn't even interrupt driven. Try holding down a key and
the music will slow down. 

This is the first game I've seen that does this.
From: s389@brems.ii.uib.no (Ole Gule)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help Robin Hood!!!!
Date: 12 Oct 92 15:14:16 GMT
Organization: University of Bergen, Norway

In article <1992Oct10.052936.13573%schou@Uz.nthu.edu.tw>, schou@Uz.nthu.edu.tw (Stephen Chou (PME U800746)) writes:
|> The lovely lady Marian is going to be burned, but Robin just can't do anything
|> to save her.  I know that I should get Robin some protection for the soilders,
|> but what should he use?  Can I buy a shield or something from the market?
|> Please help the poor Robin by e-mail me some hint.
|>  
|> Thanks a lot!

You have to wear the ring that control fire to pick up Miriam at the witch
burning.
Newsgroups: comp.sys.ibm.pc.games
From: jepler@nyx.cs.du.edu (Jeff)
Subject: Keen dreams stuff
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 8 Oct 92 00:31:50 GMT


So -- Who's finished KD with the lowest score?  I managed 104,200 points.

Has anyone noticed this bug:  If you die on the extreme right of the level,
when you fall the level completes itself?  The first time I played, I 
finished a level that way.  It confused me for a bit.. :) It appears to
work every time.  (I don't recall the level name, it's the one that's
reached by going down, right, and up.  By the water..  It may not work
on other levels, but it works here consistently.

Having played the final level repeatedly, I've found myself able to kill
King Boobus without really running away -- I can hurl the 12 bombs before
he forces me all the way to the wall..

And finally...

Not quite a spoiler, Norman Sippel tantalizes us:

>Here's another fun thing about KD: There are secret "underwater" rooms!
>
>I hope you have fun!  

Could you tell me how to get there?  I'd be thrilled since I never found
anything of the sort.
>
>-- 
>      .    _  .     _____________ 
>      |\_|/__/|    /             \ 
>     / / \/ \  \  / Happy! Happy! \      
>    /__|O||O|__ \ \   Joy! Joy!   / 
>   |/_ \_/\_/ _\ | \  ___________/      
>   | | (____) | ||  |/                       
>   \/\___/\__/  // _/
>   (_/         ||   
>    |          ||\   Norman Sippel
>     \        //_/   alias Norman "Muddy" Stimpy
>      \______//      
>     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
>    (____(____)             ngsippel@komodo.ham.muohio.edu
>          


Newsgroups: comp.sys.ibm.pc.games
From: mudrc@uxa.ecn.bgu.edu (Daniel R. Crowson)
Subject: MM4 help needed quickly!
Organization: Educational Computing Network
Date: Sat, 10 Oct 1992 03:16:52 GMT

  I've defeated Darzog's Tower and went back to Castle Burlock, but I
accidently hit the space bar too fast!  I just got the second part of
the message about a dungeon.  Can someone tell me what the message was?
I have the Excavation papers for it.

  Also, do you HAVE to kill that Red Dragon under Burlock?  I've tried
unsucessfully several times now.


---------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
___________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: glock@chip.cba.ufl.edu (Joe Granto)
Subject: Re: Wing Commander: Strategies
Organization: College of Business, University of Florida
Date: Mon, 12 Oct 1992 15:18:47 GMT

In article <1992Oct10.194336.6540@ultb.isc.rit.edu> tjg2946@ritvax.isc.rit.edu writes:

>Hey, that reminded me....

>Anyone got the patch for the WC2SO2 transfer program bug?


I am interested in ANY fixes fro WC2 SO1 and SO2.  Can someone please post a 
message of what they do and where they are?






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
From: jld@datascope.com (Jay L. Davis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: V for Victory is OUT!!
Date: 9 Oct 92 20:28:45 GMT
Organization: Datascope Corp.

In article <BvKsqK.LFG@mentor.cc.purdue.edu> jewell@mace.cc.purdue.edu (Larry Jewell) writes:
>It has been out for months.
>

Not for the IBM, just for the Mac. The IBM version was just released.

---Jay Davis
From: chen@cithe1.cithep.caltech.edu (Mark Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: AOTP torpedo bombing
Keywords: AOTP,bug
Date: 16 Oct 92 02:55:00 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: cithex.caltech.edu
News-Software: VAX/VMS VNEWS 1.42

I recently bought AOTP and have upgraded to Patch B.  I need some help
from some of you AOTP aces - could this be a bug?  (Never followed the
old postings discussing bugs...Patch B surely hasn't fixed everything).

Here's the story.  I can't seem to fly a successful torpedo bombing
mission.  I've flown for the US and Japanese Navy dozens and dozens
of times in Training Missions and others.  I'm doing just as TFM says.
Flying in level and low (at about 100').  Speed less than 100 mph.
I've tried dropping anywhere from point blank to quite far.  Nevertheless,
at the end of the mission, I get no credit for a torpedo hit.  I've
never seen the torpedo hit the target, never heard it either.  A few times,
I've even seen the torpedo skimming along in the water, heading straight in
for a direct hit.  Nada.

Any hints?  Or is this a bug?

Another thing.  Anyone have problems with the P-38F?  When
I pull back on the stick during takeoff, the damn thing doesn't budge.
Just keeps on cruisin' down the runway.  It's not drop tanks causing this.
I've tried re-calibrating my stick just before takeoff but this still happens.
Is this a bug?  This shouldn't be a compressibility problem with the plane
cause takeoff speeds are less than 150 mph.  Could this be a fast computer
game port speed problem?  I haven't see anything like this happening
anywhere else.

Great game but loads of problems, dontcha think? 
- Mark
Newsgroups: comp.sys.ibm.pc.games
From: ittschir@techfak.uni-bielefeld.de (Tim Tschirner)
Subject: Re: WC II Cheat Update
Date: Tue, 13 Oct 92 09:59:10 GMT
Organization: Universitaet Bielefeld, Technische Fakultaet.
Keywords: WC II Cheat

In article <BvuzuC.Dw6@casper.cs.uct.ac.za>, rhendrik@casper.cs.uct.ac.za (R M Hendrikse) writes:
|> Recently two people said somrthing about a cheat in WC II.
|> 
|> Type wc2 Origin -k (or so1 Origin -k) and then :-
|> 
|> 	You get unlimited shields
|> 
|> 	Press Alt-Ins to destrot all enemy around.
|> 
|> 	Press Alt-Del to destroy ship in your target sight
|> 
It also works fine with WC I.

Tim

ittschir@techfak.uni-bielefeld.de

Newsgroups: comp.sys.ibm.pc.games
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Subject: WANTED **RASTAN** by Taito
Keywords: wanted, Rastan 
Organization: University Computing Services - OSU
Date: Mon, 12 Oct 1992 16:11:23 GMT





If you have a copy of Rastan by Taito for the IBM and want
to sell it, please e-mail your price to me.

Charley Jenkins

jenkinch@ucs.orst.edu
Newsgroups: comp.sys.ibm.pc.games
From: rez@yoyo.cc.monash.edu.au (Anestis Kozakis <Rez>)
Subject: Re: CHEAT: CIV available
Keywords: CHEAT CIV
Organization: Monash University, Melb., Australia.
Date: Fri, 9 Oct 1992 00:30:49 GMT

In <kasycz.718400977@ngis> kasycz@geod.emr.ca (Ray Kasycz) writes:

>The cheats come zipped up in a uuencoded file of about 43K . Post here or
>E-Mail me if your interested and I'll try and rifle it off...

>Ray Kasycz                                          
>Geodetic Survey of Canada       \  " the matrix looks good today but  \
>Ottawa, Ontario, Canada           \    I'm gonna punch the simstim      \
>Internet: kasycz@geod.emr.ca        \    and go check on Molly... "       \

I'll post since mail from news seems to bounce a lot from my site *sigh*
I'm interested...mail me a copy....
Rez.
-- 
Anestis Kozakis
rez@yoyo.cc.monash.edu.au               ent670w@monu6.cc.monash.edu.au
"Off days" are a part of life, I guess, whether you're a cartoonist, a
neurosurgeon, or an air-traffic controller. -- Gary Larson.
Newsgroups: comp.sys.ibm.pc.games
From: jamesg@rucs2.sunlab.cs.runet.edu (James Gillespie)
Subject: Re: ARRGH! Code wheels
Organization: Radford University
Date: Fri, 9 Oct 92 01:43:51 GMT

In article <1992Oct6.130025.21690@ultb.isc.rit.edu> tjg2946@ritvax.isc.rit.edu writes:
>I guess you have to go back to thinking again.  TD3 sure does sucks.
>
>This game is not even worth 5 cents.  

Care to aid my (re)thinking and suggest a better driving simulation for
the IBM?  It's the best I have found so far, although I agree that it could 
stand some improvements.
Newsgroups: comp.sys.ibm.pc.games
From: spencer@swanee.ee.uwa.oz.au (Greg Spencer)
Subject: Re: STRIKE COMMANDER
Organization: Elec Eng, Univ of Western Australia
Date: 15 Oct 92 03:14:52 GMT

s915074@otto (Vitor TEN) writes:

>I have been reading quite a few posts saying that Origin have not yet completed Strike Commander. Then why do I have a catalogue from a local store that is selling it for $99.50 (AUS).

Quite a lot of Australian stores advertize games that havn't even looked
like being released - I know of one melbourne company that have advertised
strike commander as early as july last year! with a price and everything
making it look released.

If I was you I would take your news from a reliable source.  The latest
PC GAMES PLUS will be on the shelves next late new week and they have 
a policy of not letting advertises pretend that products that games have 
been released.

Also Popcorn Entertainment publish their pricelist with estimates of release
dates so that they get around the problems that those other stores claim
that they have with lists getting outdated.

(well thats my 2cents worth - I just get's me P**** off when companys
 ignore false advertising laws - and I think the companies that resist
 the temptation should be supported for doing so!)
 

Newsgroups: comp.sys.ibm.pc.games
From: craig@alchemy.tn.cornell.edu (Craig Carpenter)
Subject: Re: Spellcasting 301 help needed
Organization: Alchemy International
Date: Thu, 15 Oct 1992 22:03:51 GMT


Sorry about that last post - I dont know what happened.  Anyway...
I'm stuck near the end of the game  (mild spoiler) --
I have the seahorses where I think they go, but when I get to wher the throne
should be - the ground shakes and I drop the scroll. I must have missed
something somewheree cause I cant figure what to do next. A mild hint is all I
ACuCwwant - thanks.
From: kak1@cypress31.cray.com (Kevin Kramer)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: U7 tetrahedron generator (more info)
Date: 8 Oct 92 18:20:21 GMT
Organization: Cray Research, Inc.
Originator: kak1@cypress31


To paraphrase myself:

I can't seem to be able to get into the tetrahedron genrator!!

> You should be able to "walk in" through the sort-of fuzzy patch in the front.
> 
> And you've got quite a bit to do before you're done with U7 :-)
> 
> Alexx

That is what I thought but my guy just stops walking when he hits the front.
There is a big corner of a square sticking through the floor and a little
triangle on the front face of the square with some lines and things in the
little triangle.  Out of the triangle bolts of energy come shooting out at
me but the ring prevents any damage.  I try to walk into the little triangle
in front but I just stop moving when I hit the edge of the square.

Could this be a bug?  Or am I just really confused?  Maybe I need to flip
the switch I saw earlier in the dungeon back to its original setting?

Kevin
Newsgroups: comp.sys.ibm.pc.games
From: int766m@lindblat.cc.monash.edu.au (S Malnovic)
Subject: Re: FALCON-3.0 (Help!!)
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 13 Oct 1992 00:20:56 GMT

Phat H Tran (ptran@sciborg.uwaterloo.ca) wrote:
: In article <1992Oct6.171307.202993@uctvax.uct.ac.za> bbrdan01@uctvax.uct.ac.za writes:
: >What has happened to all the letters about falcon-3.0?
: 
: The majority of Falcon 3.0 talk has moved off Usenet and onto a mailing
: list.  To subscribe, send a letter with "subscribe falcon3" in its
: body to listserv@onion.rain.com
: 
: The advantage of the mailing list is that you no longer need to sift
: through the newsgroups for Falcon-related messages.  The down side is
: that the list ghettoizes us Falcon enthusiasts.
: 
: Phat.

On top of that, there is still a lot of news relating to f3 on Usenet
I am getting the feeling that some valuable experience is being lost
to the people who read the mailing list only.
I wonder if it wouldn't be better to create a seperate newsgroup for falcon3
only. This way you don't have your mailbox flooded with falcon3 mail.

Just a thought.

Sascha

ps anyone out there who has the knowledge and more importantly the rights to
set up a new newsgroup ?
From: s915074@otto (Vitor TEN)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE STRIKE COMMANDER
Date: 12 Oct 92 01:37:08 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

I have been reading quite a few posts saying that Origin have not yet completed Strike Commander. Then why do I have a catalogue from a local store that is selling it for $99.50 (AUS).
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Great Naval Battles - SSI
Organization: just me
Date: Tue, 13 Oct 92 12:17:00 GMT
Followup-To: comp.sys.ibm.pc.games

What, no one has played this?  :-)  Please, can anyone comment on this
game?  Is it arcade-like, or a real simulator?  How about accuracy?  Does
the game engine compare at all to Action Stations?

David Pipes
robear@digex.com
From: Unknown@plains.NoDak.edu (Unknown)
Newsgroups: comp.sys.ibm.pc.games
Subject: STACKER
Keywords: STACKER
Date: 8 Oct 92 22:32:22 GMT
Organization: North Dakota Higher Education Computing Network
X-Newsreader: Tin 1.1 PL3

Just out of curiosity what new games (EOBII, UW, MM3 and 4, WCI and II ...)
will and wont work with stacker.  I would like to put together a list of what
games will and wont work with STACKso anyone in netland let me know.  
Even if the games are realitivly old.

Jason Eide
eide@plains.nodak.edu
 

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: wongja@ecf.toronto.edu (WONG JIMMY PAK-YEN)
Subject: Ultima 6 Help!!!
Organization: University of Toronto, Engineering Computing Facility
Distribution: na
Date: Thu, 8 Oct 1992 13:00:44 GMT

My cousin has been playing Ultima 6 for some time now, but he can't seem to 
increase his characters' levels.  He has freed some of the shrines and has
enough experience points to advance to higher levels, but when he tries to 
meditate at the shrine it doesn't work.  I haven't played U6 much, so I can't
help him.  Can anyone tell me EXACTLY what he has to do to increase his level?

						
						Thanks in advance,
						Jim
Newsgroups: comp.sys.ibm.pc.games