HDTenEightyP/NetNews huggingface dataset:
From: hamilton_p@kosmos.wcc.govt.nz
Newsgroups: rec.games.mecha
Subject: Batteltech: Who's in control 'ere
Date: 21 Dec 92 16:05:55 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

 
 This post would be mainly addressed to Stephane I. Matis, but I'm not
E-mailing it because I think some others may like to comment or add to it.
 FASA has made a number of changes to the Battletech universe in the past few
years, obviously. Some, if not a lot of these changes have gone down like lead
balloons with people who used to play Battletech, and left due to the changes,
and with die hards who still play the game. My real question is 'who's in
control here?'. Is FASA so hell bent to change the game system to the point
where it is unrecognisable from the original. The posts to 'Battletech: The
Great Debate' on the net, clearly show that a lot of people do not enjoy the
change the Clans have brought to the game.
 Is FASA making a game that people enjoy playing, or do they just produce
Battletech to there own specs. and 'bugger what ever anyone out there wants'.
 The latest thing I've heard that is going to be changed, is the movement
phase for vehicles. Now I'm not a vehicle fanatic, but I do have a armoured
company, and these things could really just be flushed down the toilet if this
change is made.
 I realise that you are hardly FASA's complaint department, but since you've
got fingers in some other peoples pies, I figure you might have the answer.

                                      Kindest Regards,

  ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
  \                                                                          \
  / 'I dont need to be able to spell for my AC/20 to rip your head off...'   /
  \                                                                          \
  /                        Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS /
  \                        (3025, our speciality)                            \
  /                        E-mail: HAMILTON_P@Kosmos.wcc.govt.nz             /
  \                                                                          \
  <-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-

Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: ECM system (was RE: C3 Network Questions)        
Organization: Netcom; Renegade User
Date: Fri, 18 Dec 1992 08:44:09 GMT

In article <1992Dec17.100740.7020@gw.wmich.edu> 997vanderkol@gw.wmich.edu writes:
>In article <1992Dec17.033042.5948@jhunix.hcf.jhu.edu>, probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
>>    Reading from the Compendium, However....
>> 
>>    "....The artemis locks onto any target, illuminates it with an _infared
>> beam_..." (p.118)
>> 
>>    According to your theory, the GECM knocks out all transmitted signals,
>> but not laser 'painting', such as used by TAG or targeting computers... But
>> as we can see, the Artemis IV is ALSO a beam 'painting' system and therefore
>> should NOT be blocked by GECM...  
>
>	"The Guardian ECM suite is a broad-spectrum jamming and electronic
>countermeasure device designed to reduce the effectiveness of enemy
>long-range scanning and surveillance equipment."
>
>	Broad spectrum would include infra-red and UV. All it needs to do to
>mess up Artemis is emmit infra-red signals to jam the system.
>> 
>>    Hmmm... Perhaps it's the "Tight-beam microwave communications link..."?
 
     _
    /-\ll right, I've had enough.  We already established, some months
 ago on rec.games.board, that BattleTech is an inherently unrealistic
 game system.  Then FASA, like DC Comics a while ago, tried to put
 some realism into their major product.  They tried to add equipment,
 like the Guardian ECM, that would come close to approximating even
 _20th Century_ technology.  Well, it's an ill fit.
 
    |\|ow, as far as the ECM goes, you can either follow the official
 rules (jams Artemis, Beagle, Narc, and C^3) or you can make up your
 own house rules to make it more "realistic" from your perspective.
 
    |\/|y house rules would probably be this:  ECM jams Artemis, Beagle,
 Narc, C^3, TAG, and Targeting Computers.  Just for the heck of it I
 think I'd add in Streak SRMs and Swarm LRMs (both lose their special
 properties and act like regular SRMs and LRMs).  I'd say that C^3
 networks can route around it.  I wouldn't say HOW it does all this, it
 just DOES.  So there.  (:

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: RiTz@eckert (Richard Taillon)
Newsgroups: rec.games.mecha
Subject: Re: Problems with MECH111 & MECH112 ZIP's...
Date: 12 Dec 92 20:31:41 GMT
Organization: Ecole Polytechnique de Montreal
X-Newsreader: TIN [version 1.1 PL6]

Howdy,
Jamie C Pole at The World Public Access UNIX Says :
> Hos anyone actually been able to use the MECHxxx.ZIP archives from
> 131.188.1.43?  They are all corrupted, and while certain parts will
> work, most of the executable modules will not...  Does anyone have
> a good archive or a good copy which they can archive for me?
 
Works fine with PKUNZIP Version 1.1
I see no reason it should not work with the proper pkunzip.
(I had absolutly no errors in MECH112.ZIP)
 
                                                ___
  _______        __________        ___....-----'---`-----....___
 /____   )    _ /___  ____/  =========================================
   __ ) /    (_)   / /  ______      ___`---..._______...---'___
  / // /    __    / /  /__   /     (___)      _|_|_|_      (___)
 / / \ \   / /   / /    /  /__       \\____.-'_.---._`-.____//
/_/   \ \_/_/   /_/   /______/         `````.__`---'__.'''''
       \_/                                     `````
RiTz@info.polymtl.ca
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Call me stupid...
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Tue, 15 Dec 1992 17:46:49 GMT

From: <ECN101@psuvm.psu.edu>

> Call me stupid, but can anyone tell me if they figured out who was responsible
> for the assassination of Missy Steiner?  I want to plan a campaign and having
> that info leaked (with the other piece of news that Vic the Slick is holding
>his mommy's assassin[and training him])  Also, is it just me or are the Clanner
> Scum acting more like inner sphere trash?

	I know! And I figured it out before FASA explained themselves!
	Then agin, I also figured out who Anastisius Focht was also!

	Just call it a "Familly Affair" ... like the song.

      >I am not bashing BTech, but some of the characters are so dull. Why can't
> we have more characters like Star Commander Joanna?  There's a babe who knows
> how to party.

	Well ... we HAD such babes ... ala Kerensky, Ward-Wolf-Kell...

	Oh well... to each his own. 
> ------------------------------------------------------------------------------
> ComStar gift package that failed:  Chunk'O'Blake.
> 
> 
+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead
From: hamilton_p@kosmos.wcc.govt.nz
Newsgroups: rec.games.mecha
Subject: Battletech: Get it right
Date: 15 Dec 92 11:38:10 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz


 FIRST. Yes, for all you people out there, you know who you are, my MONSTEROUS
sig. is no more...(crys of joy).
 SECOND. Jeese its amazing watching what happens to your own post when it
gets on the net. When I posted 'Battletech: 'City Archer'', I was posting what
is a good designed 'Mech for Battletech, pre-Clan. Then people start saying
'yah, but my big bad Clan 'Mechs have anti-missile systems, so the missles
on your 'Mech are no good. And while your at it, why dont you give it an XL
engine or something.' Aaaaaahhhhhhh. Hello, there are obviously some Clan-Star
League wanna-be's who dont realise that not all 'Mechs use Clan technolongy.
 When I started 'Battletech: the Great Debate', I was just trying to see what
people prefer, old tech, Lostech or Clan tech. Fortunatly that descution has
not strayed from its original intent.
 As for 'Battletech: Energy or Ballistic', people seem more intent on
correcting my spelling, and discussing the muzzel velocity of a gauss
projectile, than to answer whether or not they think a gauss rifle would
require power amplifiers, if mounted on a vehicle (or 'Mech, ye gods) using an
I.C. engine.
 So, I've said my piece !

 Saiyonara,

  ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
  "                                                                          "
  " 'I dont need to be able to spell, for may AC/20 to rip your head off...' "
  "                                                                          "
  "                        Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS "
  "                        (3025, our speciality)                            "
  "                        E-mail: HAMILTON_P@Kosmos.wcc.govt.nz             "
  "                                                                          "
  <-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-
From: sjb5@ns1.cc.lehigh.edu (STACY JOHN BEHRENS)
Newsgroups: rec.games.mecha
Subject: Re: Mech Design Theory
Date: 19 Dec 92 17:22:49 GMT
Organization: Lehigh University

In article <BzCH9o.Mxv@news.cso.uiuc.edu>, ses52823@uxa.cso.uiuc.edu (Marius) wr
ites:
>Heh heh!
>
>'Hunter' class...
>
>A light (lightER, anyway) mech designed to cut down heavier mecha?
>
>Hmm.  You must have mistyped or something.
>
>You obviously meant to type 'Hunchback' NOT 'Hunter'...

No, I'm talking 20-45 tons and moving 6-9-6+.  Much different mech than a
Huchback.  Used properly, much more effective too.


-- 
Stacy John Behrens
*===)-------------
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The only justification for our concepts and systems of concepts is that they
serve to represent the complex of our experiences; beyond this they have not
legitimacy.                                  [Albert Einstein]
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Newsgroups: rec.games.mecha
From: foregone@stein.u.washington.edu (Carl Chavez)
Subject: Re: BTECH MUSE
Organization: University of Washington, Seattle
Date: Mon, 14 Dec 1992 18:19:01 GMT

In article <1ge164INN5dq@tony.ksu.ksu.edu> jimfost@tony.ksu.ksu.edu (Jim Foster) writes:
>foregone@stein.u.washington.edu (Carl Chavez) writes:
>
>>Is there anybody who plays Btech MUSE over their modem through a Unix system?
>>I'm looking for a client program that forces word wrap...the character
>>Griffon recommended gb.client (Galactic Bloodshed?) but it was tar'ed and
>>I don't know how the hell to untar it..
>
>I'd be interested in hearing any results. I currently play via modem via Unix
>but I just use telnet. I am seriously interested in learning the whys and where-
>fores of using a client for BTech Muse
>


I solved the problem, but I don't know if this will work for others. My
terminal program (I use JrComm 1.02 for the Amiga) has an optional "forced
word wrap" option, so I turned that on. Maybe other people's terminal programs
have this feature too...
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Newsgroups: rec.games.mecha
Subject: Re: Clans ... and their nicknames
Date: 21 Dec 1992 02:52:25 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: taia_a@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <BzGrMJ.LAB@news.cso.uiuc.edu>, dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
>taia_a@kosmos.wcc.govt.nz (Second Genyosha) writes:
>> As said by the great explorers B&T, "Party on, dudes!", but just get ready
>>for a very bogus reception. We Kuritans have a very bad attitude to intruders.
>>BTW can I have your Bear pelt after we beat you? :)

>Laugh it up while you can, snake-boy. In 3067, the Dragoons and Kell Hounds
>might be too busy to save your butts like they did last time. "Oh, help,
>Hanse..the Clans are beating us up.." *grin* Did it hurt having to ask the
>Fox to pull your fat out of the fire?
>Axly

 1. We never asked for help from Hanse Davion. He sent the Mercs without
our knowledge. Never hurt a bit as we never asked.
 2. Did it hurt you to know that the Wolf Dragoons and Clan Snord think you
guys "lack a sense of humour"? And don't want to return to the fold.
 3. Why does some Pup worry about Luthien? You trashed the Free Rasalhague
Republic, big deal! We did it with half the forces during the Ronin wars.
 4. Doesn't it erk you Clansie Wansies that Phelan Kell made Khan? What low
standards you Clans set :) Soon he'll be Il-Khan.
 5. Fight in 3050 IS tek and then see how far you get, trash-born.

This has been....
 Tony Taia                                    (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! :)
**Noone knows what I know, so you know that what I know is only mine to know**
Newsgroups: rec.games.mecha
From: neils@chaos.cs.brandeis.edu (Neil Silverman)
Subject: Re: new mech
Organization: Brandeis University
Date: Fri, 11 Dec 1992 22:07:17 GMT

glr8c@Virginia.EDU ("Gregory Lawrence Romano") writes:

>	Could someone please tell me what they think of this
>mech:

>Stormer(STR-31A)

>M 4[8]  320XL
>R 6[8]  Endo Steel
>J 0
>heat sinks:12[24]
>16 tons armor=256

>weapons:
>LT AC-20
>RT Ammo(15)                RT(R) Medium Laser
>RT CASE                    LT(R) Medium Laser
>RA Large Pulse Laser       RA  Medium Laser
>LA Medium Pulse Laser      LA  Medium Laser
>LA Medium Pulse Laser
>RT A-M System
>RT Ammo(36)


	Hi, I'm new to this newsgroup so this is my first post.
Anyway, I've been playing Battletech for a few years, and I love the
game.  Mainly I play the combat scenarios, without much concern with
the background of each mech or the houses and wars and such.  Anyway,
I think this mech is good, but to be honest, I find one major problem.
The AC/20.  Unfortunately, with only a 4/6 movement this mech is not
going to be able to bring its AC/20 to bear and have a decent chance
of hitting with it too often, due to the weapon being essentially
short/med range.  The masc helps, but masc is unreliable and , in my
experience, should be used as an edge, not as something necessary for
optimal performance of the mech.  Believe me, I've seen two mechs both
freeze up, one right after the other, both on two's.  That lance was
forced to retreat from the battle because of it.
	IMHO, I would get rid of the AC/20 and replace it with a Gauss
rifle, giving it a much greater range, and even removing one ton of
ammo to compensate for the extra tonnage, you'd still have more shots
than you do now.  Also, gauss ammo doesn't blow up, so the case
becomes unnecessary.  Anyway, that's all I really have to say about
it.  I'm planning on posting a mech of my own soon, cause I know it's
got some problems and I'd like to get as many ideas on how to solve
them as possible.  Don't know when I'll get a chance, though.  Well,
them's my ideas.  L8R...
From: dodger@rajeesh.WPI.EDU (DoDGeR)
Newsgroups: rec.games.mecha
Subject: Re: MUSE problems...
Date: 13 Dec 92 16:37:35 GMT
Organization: Peace Through Superior Viruses!
NNTP-Posting-Host: rajeesh.wpi.edu

In article <Bz6ns9.4n6@rice.edu> ratner@owlnet.rice.edu (Logan Joshua Ratner) writes:
>
>Okay, so how rules familiar do you need to be to participate
>in the BTech muse?  I like the idea, I'm enthusiastic (agressive),
>a quick learn, and a fair tactician/stratagist.  I don't, however,
>have much knowledge/experience at BTech per se.  I do play other
>games a good bit, and I never met a system I couldn't handle (including
>Napolean in Russia :-> )  So, should I bother?
>
>ratner

There are extensive help files that will give you both background and
rules, so don't worry too much.  The worst part is deciding on a mech...
Ask your lance-mates about a good type of mech and the won't steer you
wrong unless they want their butts shot off because they told you to
choose a bad mech.  One suggestion. While in the first room, type
@lock me=me, to make sure that people can't pick you up.(hehehe)
Also type help getting , news , and also help to see what you can do and
check out.
SCaT!!! <15th Lyran Guards>
From: jrob@ecst.csuchico.edu (Gillis the Humble)
Newsgroups: rec.games.mecha
Subject: MUSE
Date: 14 Dec 92 20:58:19 GMT
Organization: Myself
NNTP-Posting-Host: bummer.ecst.csuchico.edu

I have tried as well to telnet in, and get the old "connection refused" story.

Is there a problem, or what?



BTW:  I just got Battletech's 3rd edition.  Don't expect anything new....

It's just a rehash of the original(3025).  The plastic mechs are nice,  but

apparently they will be offered seperately ata a later date.

The maps aren't as nice as the ones from the original either.  They do, however

include pre-prepared mech sheets for the basic mechs. (notice the rear armor

layout on the Thunderbolt? Cute.)

  I have around 120 miniatures, and one or two other players in town. 

Can anyone suggest a place near me to play?  Thanks.




						jrob


BTW: Did anyone else think the two page drawing of Nasty Kerensky in the second

source book was a waste of paper?  (dog.)
From: rrb3919@venus.tamu.edu (Maske)
Newsgroups: rec.games.mecha
Subject: Re: C3 Network Questions......
Date: 13 Dec 92 15:59:00 GMT
Article-I.D.: venus.13DEC199209591126
Distribution: world
Organization: Texas A&M University, Academic Computing Services
NNTP-Posting-Host: venus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec13.030435.6938@gw.wmich.edu>, 
		997vanderkol@gw.wmich.edu writes...
> 
> 
> 
>	Here is a question for anybody to answer (Steph & Lunatic if you
>can...). Will ECM affect the TAG function of the C3 network? For ex. if teh
>mech you are trying to TAG has ECM is he affected by the C3 TAG. Also how do
>the slaves communicate with the command computer? Is it slave to master by
>straightest line or does the network shift it's path when blocked. (i.e. If
>the slaves are positioned right will the computer trace a path around the ECM
>that's blocking the signal). This is one of many technicalities that my group
>& I have come across, more to follow. 

	Well, in the description of one of the twain (either the ECM or
the C3) I believe it says that:
		a)  The path is straight from targetting unit to 
		    firing unit and..

		b)  the signal is blocked by the Guardian if its 
		    area of effect cuts across the path

though I DO like what you could do if it got routed around so it wouldn't
be blocked....

			Cpt Adriaan Thorne
		   Merc Company       BLACK MAGIC

Is it just me or are there too many dark-colored merd companies out there?	
Newsgroups: rec.games.mecha
From: wschip76@ursa.calvin.edu (Tom Schipper)
Subject: Re: Battletech: You want munchkin?
Organization: Calvin College
Date: Sun, 13 Dec 1992 05:23:15 GMT

lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:

> > KGC-111 Emperor Crab
> 
>    |\/|ain problem I see with this design is the two claws, since
> you appear to be using them under the rules for hatchets (I just
> call hatchets/clubs/claws/whatever "melee weapons").  Officially,
> you can only use one hatchet/melee type weapon per turn.  If the
> people you're gaming with let you, though, more pity to them.  (:
> 
>    \_/
>     |es, I know there's a mech included with the Solaris VII rules
> that already has two claws.  It's not the first time FASA has
> published a design that can't be used to its full abilities under
> their own rules....

The only thing I could find in the compendium is that
"only one FORM of physical attack" may be used.  2 hatchet attacks is
as legal as 2 punches.

Only weakness is that any damage makes the weapon useless and all weapons
fire is resolved before physical attack can be made.
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: GEnie Multi-Player Battletech
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Mon, 14 Dec 1992 17:47:39 GMT

From: rgv9488@ritvax.isc.rit.edu

> Is there a way to get into this game without being on GEnie?
> Like maybe through Internet or Telnet?

Yeah Right! As if! :-| 

Ack. We live in Capitalism ... not Communism...

                                              > -Merlin
> ______________________________________________________________________
> |                                                                    |
> |             Draconis Combine Intelligence Corps.                   |
> |          "We know where you live!!!!!!!!!!!!!!!!!!"                |
> |                                                                    |
> |--------------------------------------------------------------------|


BTW : I'm with Wolfnet ... have a nice day. Your operations leak like a
boat! :)


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Newsgroups: rec.games.mecha
From: hardsuit@orac.holonet.net (Paul Wilson)
Subject: Anime Modeling Contest at Anime Expo '93
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Tue, 15 Dec 1992 07:46:55 GMT

Just to inform you all that there is going to be a huge modeling contest
and display at Anime Expo '93 at the Oakland Convention Center over the
1993 Fourth of July Weekend.  If there is interst enough on this newsgroup
I will post the modeling info post that is currently on rec.arts.anime to
this group.  Please e-mail me if you are interested.

Paul Wilson
hardsuit@holonet.net

Modeling Contest and Display Director, ANime Expo '93
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Newsgroups: rec.games.mecha
Subject: Re: Which weapon is best? (Was: Re: btech lrm)
Date: 20 Dec 92 23:45:46 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany
NNTP-Posting-Host: 131.188.60.9

>>>> I nominate the disruptor as the Klingon weapon of choce....
>>> I nominate the Genessis device. It's Ecologically friednlly!
>>I nominate the Ringworld Laser from Larry Niven.
>>Stops _every_ clanship about, can vapourize a whole fleet :)
>	Yes, but think of the power you'd need...
>	Heck, all you need are some grav-mines around the jump points,
True, but small efficient weapons are boring - go for size and impress
the enemy into leaving you alone...

Besides, what power requirement? The star feeds a superconductor
matrix in a ring around the star, which controls the solar eruptions,
turning them into an ultra-violet laser with staggering firepower...

Ciao,
Klaus
---
Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany
** "Geez, I need a _reason_ for everything?" --Calvin 
** "Should I or shouldn't I? -- Too late, I did!" --Hobbes 
Newsgroups: rec.games.mecha
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Mekton Techbook - translation?
Organization: National Radio Astronomy Observatory, Socorro NM
Distribution: na
Date: Thu, 17 Dec 92 10:13:58 GMT

I just picked up the Mekton Techbook a few days ago and I noticed in
the credits "English Translation by...".

Translated from what?  Anyone know?


-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /| \|