HDTenEightyP/NetNews huggingface dataset:
From: schweda@iastate.edu (Christopher Schweda)
Subject: Re: Mac PacMan PD?
Organization: Iowa State University, Ames IA
Date: Thu, 9 Apr 1992 00:20:15 GMT

In <1992Apr8.233859.1869@udel.edu> deek@pecan.udel.edu (michael deerkoski) writes:

>In article <1992Apr8.213156.18633@smsc.sony.com> dce@smsc.sony.com (David Elliott) writes:
>>Yep, but if you don't have a 256-color, 640x480 screen, don't bother.
>>It won't even work with MaxAppleZoom.  Some programmers...
>>

>My god, how dare someone post a public domain program that doesn't suit
>YOUR exact needs.  Then next time you want to whine about public domain
>programs, please remember: beggars can't be choosers.  If you think
>you can program a better pac-man, no one's stopping you.

Uh, I'll jump in here, Dave, with my two cents:
First, I don't think the original poster was *whining* -- more like
expressing a valid frustration. I, too, am frustrated by what seems
to be a decrease in the number of programs -- shareware, PD, commercial --
available for b/w, 68000 machines or machines with super-duper color
cards or high-powered FPU chips. But, hey, that's technology, right? We
buy the goods and they immediately begin their depreciating (sp?). Anyway,
it *would* be nice to see a PacMan clone available for all Mac machines,
b/w included. And -- how's the for a segue -- I found just such a beast!

It's called MacMan 1.02 and, IMHO, is an incredibly accurate and faithful
version for b/w *and* color macs. (But it runs in b/w, though.) I sent
it to umich, but it is still in limbo in the /mac/incoming/ directory. If
someone would e-mail me the sumex submission address, I'll send it right
up. MacMan 1.02 is a great program, runs fast, has user definable keys, and
looks *exactly* like the original.

Moreover, Dave, I don't think us shareware/PD users are *beggars*. I mean,
I don't see your logic there. Just because the programs are cheap -- $10,
$15 -- that makes us beggars? I think not, Slick. We're beggars, perhaps,
if we leech these programs, use them flagrantly, and don't pay the
requisite. But even then "beggars" is not the right word. No one is *begging*
anyone for anything. Shareware/PD is there, just like everything else. We
can choose to use the programs, purchase them, and be happy with them -- or
we can choose to download them, use them, and dump them. That sounds like
choosing to me. Besides, there are a lot of *fantastic* shareware programs
out there. Your post makes it sound as though using shareware is some
last-resort, bottom-of-the-barrel practice. Not so, Slick. Not so.


Chris



>>-- 
>>...David Elliott
>>...dce@smsc.sony.com | ...!{uunet,mips}!sonyusa!dce
>>...(408)944-4073
>>..."Nobody believes a laughing person." -- Farkle

>Seeya,

>-- 
>Michael Deerkoski           |Internet: deek@brahms.udel.edu
>UGrad, Computer Science     |          deek@freezer.cns.udel.edu
>University of Delaware      |CompuServe: 76300,2612|AppleLink:      deek
>Apple Computer Student Rep. |ARA:      302-837-1191|America Online: deek
From: mitch@palmtree.Eng.Sun.COM (Mitchell Jerome)
Newsgroups: comp.sys.mac.games
Subject: Help wanted: Kings Quest V
Date: 13 Apr 92 15:54:03 GMT
Reply-To: mitch@palmtree.Eng.Sun.COM
Organization: Sun Microsystems
NNTP-Posting-Host: palmtree


---

I'm stuck in Kings Quest V.  I can't get past the snake up to Mordack's castle,
and don't see any other way to go anywhere but the town, bakery, bee hive, ant
hill, fortune teller, harp singer area.  The murky forest, desert and stream
just end up killing King Graham.

Please send me email directly with the answer on how to go any further in this
frustrating game.

Thanks in advance.

-- 
Mitch Jerome
mitch@eng.sun.com
From: ebido@bio.vu.nl (Etienne Bido)
Newsgroups: comp.sys.mac.games
Subject: Re: Application for reading README files?
Date: 7 Apr 92 20:36:03 GMT
Organization: VU Biology, Amsterdam, The Netherlands

Get a copy of the DA Quil (available on most FTP-sites) It's
a DA which will open (to read) all text,word,write etc. etc.

It's the perfect help for those README files.
-- 
Etienne Bido			|ebido@bio.vu.nl    
Vrye Universiteit		|bido@chem.vu.nl
Amsterdam
The Netherlands
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Raylroad Tycoon Eveluation
Date: 10 Apr 92 23:19:08 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

esteban@apollo.hp.com (Steven Fernandez) writes:

}a couple of days ago I asked for an evaluation of V for Victory and
}never got a reply (snarl snarl).  I'm looking to get a new game, one
}that will keep my interest for a while. I have Hellcats and whole
}bunch of stuff but I'm getting tired of shoot them ups. How good is
}Raylroad Tycoon? Will it keeps my interest for a while? Does it run
}well on and LC with 13" color?  Thanks for the replies.

I would recommend that you avoid Railroad Tycoon.  It's a port of a
PC game, and it really shows.  The graphics and the sound effects are
reasonably well done (although you get really tired of the little song
that it plays), and the game IDEA is a good one, but the implementation
is an exercise in patience.  In order to properly control the game, you
need to constantly be changing among the various views and scrolling the
views.  But every action of that type is *S*L*O*W*.  The worst part
about scrolling is that not everything in the window scrolls!!  There
are these little data things attached to each station, but they stay
fixed on the window instead of scrolling along with what's in the window.
Everytime I bring up that view, I spend time moving the data things around
so that they're next to their respective stations.  But then as soon as I
need to scroll, I have to move them all around again!!  Arrghgh.  I don't
need to frustration.

If you're tired of shoot 'em ups, try SimAnt.

--James Preston
From: cokin@phakt.usc.edu (Wile E. Coyote)
Newsgroups: comp.sys.mac.games
Subject: Patch for BattleChess 1.1
Date: 7 Apr 1992 00:57:51 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

An updater from Battlechess 1.0 to 1.1 is available from sumex.  The old patch
for version 1.0 still works for 1.1, but there is a catch.  The updater will
not update a patched version.  If you don't have a backup that isn't patched
you must unpatch your version, update it, then repatch it.

TO UNPATCH A COPY OF BATTLECHESS 1.0:

go to code resource 14
change the word at offset 32A0 to 6600
and  the  word  at offset 32A2 to 00D6

TO REPATCH A COPY OF BATTLECHESS 1.0 OR 1.1

go to code resource 14
change the word at offset 32A0 to 4E71
and  the  word  at offset 32A2 to 4E71


This is the same patch that is posted regularly on Holger Eiboeck's list.  
Obviosly do not attempt to unpatch your copy with this if you used a 
different patch in the first place.

WARNING:  I only tested the patched version of 1.1 for about 5 minutes.  I take
          no responsibilty if it doesn't work, or does damage.


               
                                              Darren
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats tactics
Date: 16 Apr 92 23:50:34 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

kives@krazykat.engin.umich.edu (Steve Kives ) writes:

}Can someone give me some hints on basic combat maneuvers in Hellcats?  I find
}myself doing a lot of banking in circles and circles, not making much progress
}on the enemy.  The only real successful move I know is to dive to gain speed,
}then fly straight up, cut engines, and roll downward so as to catch the enemy
}off guard, maybe on a flank.  But I have trouble staying on the enemy's tail.
}No other maneuvers have worked well for me!  Please send suggestions, 
}experience, etc.

I have found that the most important tool in Hellcats combat is your rudder.
Use it in conjunction with the ailerons and you can get some pretty sharp
turns.  Usually, when a zero flies past you more or less head on, I've found
it's best to turn opposite to how he's turning, rather than try to follow 
him.  You can catch him coming around and get in behind him then.

Also useful is the Immelman turn:  Make sure your speed is above 200,
then pull back hard.  Just before the horizon falls below your view,
hit a down arrow to lower your view so you can see the horizon again.
During the whole maneuver, use the horizon to keep your plane level.
As the horizon is about to disappear, hit a second down arrow to do the
same.  At the third disappear, hit FOUR UP ARROWS to bring the opposite
horizon into view.  Now two down arrows to follow the horizon and you're
back to the normal cockpit view.  You are also upside-down.  After the
four down arrows, you should start looking for the Zeke.  Once you've
spotted it, just roll yourself over in whichever direction is appropriate.

--James Preston
From: elminste@netlink.cts.com (Joshua Stephens)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia Demo
Date: 15 Apr 92 16:37:04 GMT
Organization: NetLink Online Communications, San Diego CA

walker@eplrx7.es.duPont.com (Scott Walker) writes:

> I guess we are going to have to help each other our figuring this game.
> The only new thing I have to report is if you keep going to your left
> in the game, you will come upon a sword.  Pick it up using the SHIFT
> key, after which the guy will sheath it.  Now if I can only figure out
> how to unsheath it!  argh...
> 
> scott

It unsheaths itself as soon as you get to a place to fight, It's a really 
fun game, but I got stuck on the 3rd level and gave up, one neat thing to 
note about the real game is that after you die and it says "Press any key to 
continue" DON'T and it'll start beeping and then it'll throw you into the 
next level.

--                    
INTERNET:  elminste@netlink.cts.com (Joshua Stephens)
UUCP:   ...!nosc!ryptyde!netlink!elminste
NetLink Online Communications * Public Access in San Diego, CA (619) 435-6181
From: mldicken@bbn.com (Michael Dickens)
Newsgroups: comp.sys.mac.games
Subject: Re: Tempest????
Date: 10 Apr 1992 21:54:55 GMT
Organization: BBN Systems and Technologies
Distribution: world
Reply-To: mldickens@bbn.com
NNTP-Posting-Host: flounder.bbn.com
Keywords: Tempest

In article <1992Apr10.204820.14506@nic.unh.edu>, K_LEPA@unhh.unh.edu (Kristen   Lepa) writes:
|> Does anyone know of a version of Tempest (old arcade game) for the Mac or
|> IBM?  Doesn't have to be public domain.  If you own it, I may want to
|> buy it!

Yes. There's a version for the Mac. I think it's called Storm.

It's located via anonymous FTP on mac.archive.umich.edu in
/mac/games/arcade:

-rw-rw-r--  1 20062    staff      231993 Sep  8  1991 storm0.91b.sit.hqx

It's interesting; not a bad replica of Tempest. Yet different.

Hope this helps.

	MLD
From: fsmcs1@acad3.alaska.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Crush 1.0
Date: 7 Apr 92 20:48:58 GMT
Organization: University of Alaska Fairbanks

In article <1992Apr3.221820.18617@eff.org>, hshubs@eff.org (Howard Shubs) writes:
> In article <ktpdb3INNoa5@ashley.cs.widener.edu> hyperion@cs.widener.edu (A Kyle Berman) writes:
>>While I would love to comment on this game, I cannot.  I believe it
>>was compressed in Stuffit Deluxe, which I don't have.  Could someone
>>re-post it either in a self-extracting archive or in CompactPro?

        I'd love to comment on the game too.  I was very impressed, although after playing
for a while I began to notice some things which could be improved upon.  One, it would be very
nice to be able to use a WALLHERE if, so you'd know if you hit the other side.  For that matter,
obstacles scattered around the grid would make things interesting.
        Also, there needs to be a bigger buffer for the program.  You can't make anything of
any complexity in the space provided.
        And lastly, it would be nice if there was a random function...  for searching algorithms.
Other than that, my roommate and I like the game...

        And also, thanks to everyone who responded so quickly to my question about Loom.  Once I
got past that niggling little stumbling block, it only two me about two more hours to finish the
game...
Newsgroups: comp.sys.mac.games
From: scottb@netcom.com (Scott Blashek)
Subject: Re: SPECTRE patch??
Date: Thu, 16 Apr 92 02:56:21 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <29ECC12E.7056@noiro.acs.uci.edu> eahu059@orion.oac.uci.edu (A. Stevenson) writes:
>
> I just picked up the tail end of this thread. Could someone please email me
>the various patches that have been discovered?  Also, someone on mac.misc
>said something about DAT on SPectre, but lewt it at that. Whas' the deal?
>
>PLease email back.
>
>Thanks,
>Andrew
>eahu059@orion.oac.uci.edu

Better yet, why not post it...
From: ejb3682@tamsun.tamu.edu (Joe Bezdek)
Newsgroups: comp.sys.mac.games
Subject: Re: Kings Quest V (How Good)
Date: 12 Apr 92 07:43:13 GMT
Organization: Texas A&M University, College Station

While I agree with the previous poster's evaluation of Sierra's plot
line in KQV, I have to disagree as far as the quality of the port.  I bought
the game for my IIsi, and also gave a copy to my seven year old brother
to use on his LC (so shoot me).  What struck me as amazing was that the
game was equally playable on both machines.  The graphics looked almost
identical.  What do you expect from the graphics?  If the graphics were
complete high resolution, the game would run slowly on a Quadra.  Besides,
the only thing that I saw as noticably low-res was the character -- the
background screens looked high resolution to me.

All in all, I think Mac users should be thankful that a company as
noteworthy as Sierra has dedicated substantial resources to develop games
for the Macintosh.  Thank god they didn't go the way of Origin.  DON'T
stay away from this game.  Yes, the puzzles are rather simplistic, but
in my view the graphics were done very well, especially considering
the varied nature of Macintosh hardware (12", 13", etc.)  I urge you
to buy this game not only because it is one of the better games available
for the Macintosh, but because any developer who has made an effort to
develop high quality games for the Mac should be welcomed with open arms
by the Mac community.

Joe
From: s902113@minyos.xx.rmit.oz.au (Luke Mewburn)
Newsgroups: comp.sys.mac.games
Subject: Re: KFC Help given and wanted
Date: 16 Apr 92 17:56:44 GMT
Organization: RMIT Computer Centre, Melbourne Australia.

trump@elaine30.Stanford.EDU (Michael Jason Lewis) writes:

>elminste@netlink.cts.com (Joshua Stephens) writes:

>>My question is, has anyone else noticed certain screens of KFC 
>>dissapearing? it really sucks. I'll get to certain levels and they'll be 
>>gone, which makes it rather hard to know where to go, I'll admit, I tweaked 
>>it so that I never run out of energy, but that shouldn't hurt anything like 
>>graphics. also, what does the 'conti-password' do? (and don't say "It lets 
>>you continue").

>The graphics disappear when you don't give it enough memory.  The game will
>run with 1,024K, but the graphics will go after a few screens.  Run it with
>2,048.

>And I have no idea about the password.  I imagine it does let you continue.
>Presumably, this means the same thing as it does in real video games.


I assume it lets you continue if you die. Recently I posted a hack to
ignore this dialog box, effectively giveing you infinite energy.
If you didn't see it, email & I'll send you a copy of the hack.
If I get enough responses, I'll repost the hack.


>- Mike Lewis
>trump@leland.stanford.edu
-- 

"...(and) We've heard how teen prostitution, pregnancy,        Luke Mewburn
drug use, cults, runaways, suicide and poor hygiene are          s902113@
sweeping this nation. We thought you might like to share          minyos.
with the committee any particular *causes* you might see            xx.
for those latter problems...                                       rmit.
"  I dunno, Maybe the proliferation of narrow, suffocating          oz.
zealotry masquerading as parenting in this country."                au
              Steve Dallas, 'Bloom County'.
From: fzhedric@hamlet.ucdavis.edu
Newsgroups: comp.sys.mac.games
Subject: 4D Boxing hints & patch request
Keywords: 4D Boxing, Hints, Patches
Date: 14 Apr 92 17:40:04 GMT
Followup-To: comp.sys.mac.games
Distribution: comp.sys.mac.games
Organization: Computing Services, UC Davis

Hi,
	I asked for this before but got no response. :(  Does any body
out there have any hints for beating the upper level fighters?
	And... I sure would like a patch to get around the picture-
name match up password.  I would also REALLY APPRECIATE a patch that would
allow me to beef up my fighter, not that I would cheat or anything :).

					Thanks,
					Mike Oda
					fzhedric@hamlet.ucdavis.edu

==============================================================================
          DISCLAIMER NOTICE		 |  Mike Oda
My boss doesn't known what I am doing... |  Biochem Grad. Student
So please don't tell him.		 |  fzhedric@hamlet.ucdavis.edu
==============================================================================
From: dave@gergo.tamu.edu (Dave Martin)
Newsgroups: comp.sys.mac.games
Subject: Re: Simcity 1.2C & System 7 Doesn't work for me
Date: 14 Apr 92 21:18:00 GMT
Organization: Geochemical & Environmental Research Group, Texas A&M University
News-Software: VAX/VMS VNEWS 1.41

In article <1992Apr14.124240.2992@cerberus.ulaval.ca>, arseno@phy.ulaval.ca (Henri H. Arsenault) writes...
>> You need to DL the updater for SimCity.  It's called SimCity Updater 1.3, and
>> you can FTP it from Sumex-Aim.stanford.edu.  I believe it's in /info-mac/game
>> directory.  This program will update Simcity 1.2c to 1.3c (compatible with
>> Sys 7).
>I updated my Simcity with this patch, but when I start, it now asks me a 
>question, and the answer is not in the book! What gives? Lucky I still have
>the original...

You must have the B&W version, rather than the color (SimCity Supreme). The
updater works for both, but on the B&W version is adds copy protection. The
Read Me with the updater should have mentioned that you need to contact Maxis
and request the "Red Sheet". I actually believe that version 1.4 should be
out shortly, so you could have them send you both it and the copy-protection
sheet (basically, a sheet with symbols & city names/sizes which you must
match up -- requires the use of a red mylar sheet to prevent copying of the
code pages). 

 -                                                                     -
 - Dave Martin - Geochemical & Environmental Research Group, Texas A&M - 
 - DAVE@GERGA[GERGO,GERGI].TAMU.EDU - BROOKS@TAMVXOCN.BITNET - AOL:DBM -
 -                                                                     -
From: es2j+@andrew.cmu.edu (Edward John Sabol)
Newsgroups: comp.sys.mac.games
Subject: Re: Macintosh Games release listing [4.10.92]
Date: 14 Apr 92 06:18:39 GMT
Organization: Senior, Physics, Carnegie Mellon, Pittsburgh, PA

Does anyone think there is the vaguest possiblity that the new Star
Trek: 25th Anniversary game will be ported to the Mac (from the IBM)?

I want to play this thing!
From: s902113@minyos.xx.rmit.oz.au (Luke Mewburn)
Newsgroups: comp.sys.mac.games
Subject: Kung Fu Chivalry  infinite energy hack
Summary: infinite energy in kungfu chivalry
Keywords: hack
Date: 6 Apr 92 03:59:51 GMT
Organization: RMIT Computer Centre, Melbourne Australia.


A hack to give you infinite energy in kung-fu chivalry:

Disclaimer:
1. I take no responsibility
2. If you can't use resedit, don't try this


   Anyway, do this:

Open CODE resource # 5.
Goto hex 4E6A. Change the 4E56 there to 4E75. (or the
address CONTINUE+0 to an RTS).

Notes,
   if you lose too much energy, the bar is redrawn and takes the
whole width of the screen. DOn't worry - it's cause I put no checks
in the code. (I might eventually, but then again, paying the author
gives you the access code to continue, so I don't think I'll bother).


Spose I should get of my butt and send the author a card (with a
suggestion  on how to make it a bit harder to hack :-)
-- 

"...(and) We've heard how teen prostitution, pregnancy,        Luke Mewburn
drug use, cults, runaways, suicide and poor hygiene are          s902113@
sweeping this nation. We thought you might like to share          minyos.
with the committee any particular *causes* you might see            xx.
for those latter problems...                                       rmit.
"  I dunno, Maybe the proliferation of narrow, suffocating          oz.
zealotry masquerading as parenting in this country."                au
              Steve Dallas, 'Bloom County'.
From: horne@physics.su.OZ.AU (Geoff Horne)
Newsgroups: comp.sys.mac.games
Subject: walkthroughs
Date: 8 Apr 92 03:10:46 GMT
Organization: School of Physics, University of Sydney, Australia

I know someons just posted an article saying where -most- of the game
walkthrough's are, 

BUT

I'm stuck in DEja VU (I) and i can'd find a cheat sheet for it

Has anyone got one (or know where to find one) ??


--

-----------------------------------------------------------------------------
        Geoff Horne               |         Molecular Dynamics?
  horne@suphys.physics.su.oz.au   |    Yeah, watch me throw this computer
                                  |           out the window...
-----------------------------------------------------------------------------
From: robg@Apple.COM (Rob Griffiths)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac PacMan PD?
Date: 14 Apr 92 18:39:24 GMT
Organization: Apple Computer Inc., Cupertino, CA

In article <ingemar.703176866@isy.liu.se> ingemar@isy.liu.se (Ingemar Ragnemalm) writes:
>
>So, what kind of games are *now* lacking? Platform games (like Dark Castle
>and Scruffy)?

With the recent release of Prince or Persia (BUY THIS GAME!), there is
now a full-color levels-type game (BUY THIS GAME!).  While it lacks some
of the elements of Dark Castle (bats and various other nasties), it
is addicting...Did I mention that you should BUY THIS GAME?  It's a Mac
port that puts the IBM VGA version to shame!  Great job...

-rob.
-- 
Rob Griffiths    "The beatings will continue until morale improves..."
robg@apple.com   PP-ASEL, -IA nearing completion ... B52s/REM/Erasure!
From: fzhedric@hamlet.ucdavis.edu
Newsgroups: comp.sys.mac.games
Subject: Warmonger
Date: 7 Apr 92 16:55:43 GMT
Organization: Computing Services, UC Davis

Hi,
	I just recently stopped by my local Electronic Boutique shop and
saw on the Amiga a game called Warmongers.  This reminded me of the rumor
that I heard a while back that the people that made this game may produce
a Mac version.  These are the same people that made the program Populus.
Given the nature of rumors I was wondering if anyone knew anything about
this and could build up or destroy my hopes of ever seeing it on my Mac
screen.
	For those of you who are unfamiliar with Warmonger it is a wargame
set in the past (nondescript, generic, pre-gunpowder past).  It has a feel
and mechanics very similar to Populus in that you direct your people from
a series of commands arranged on a command bar on the right.  Since I didn't
play the game too long in the store I can't give a detailed account of the
subtleties of this game.  But you initially start out on your own with a
very small army and little resources you go out and build towns and armies
On occasion you may conquer an enemy and he will then become one of your own
people under your command.  The graphics are great. The detail is terrific
and you can see your people carrying out the orders you give.  Like the black
smith that pounds away in his little shop, in the town you built/conquered,
when weapon production is increased.  Overall it is a very playable game and
it is the most creative attempt at a realtime wargame that I have ever seen.
	PLEASE SOMEBODY TELL ME THIS RUMOR IS TRUE!!! :)
					Thanks,
					Michael Oda
					fzhedric@hamlet.ucdavis.edu