HDTenEightyP/NetNews huggingface dataset:
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Space Madness pins down Furries
Followup-To: rec.games.mud.misc
Organization: Real/Time Communications
Date: Wed, 14 Oct 92 21:59:11 GMT

durrell@pinball.arcade.uiowa.edu (Bryant Durrell) writes:
>Give it up, Felix.  You're better at flaming when you aren't
>simply doing it for the sake of doing it.  If I had a quarter
>for every non-seq in that, I'd be rich.

Oh, you're just jealous because you can't live in Austin and
you don't have a cool Amish beard.  Go back to Amber Vampire GURPS
LRPG Chill, stop reading those dumb comic books, and quit thinking
that Bodoni's a pretty font.

>Sides, you don't have any credibility...or have all the covert
>SM mudders left Furry since the last time you posted on the
>issue?

Now look, I realize you own a Macintosh, so I'll try to make this
*reeeally* simple.  The "post" on the issue dealt with tinysex, not
with the relative stupidity of furrymuckers.  I'm sure that even 
someone who wants to live in Boston on purpose can grasp the
fundamental similarities between the statements "furrymuck is the
red light district of dreamscape" (c) 1992 Rhodesia and "furrymuck
is populated by troglodytic results of a thousand failed trepanning
operations" (c) 1992 Rhodesia.

>Sigh.  Where's Hurin when you need him?

What, has your engagement to Tif fallen through *already*?  Damn,
I didn't beat the spread in the Random Gang betting pool.  You owe
me $50.

>Bryant
>durrell@chop.isca.uiowa.edu

yrs
Rhodesia
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
Newsgroups: rec.games.mud.misc
From: jfurr@vtssi.vt.EDU (Joel Furr)
Subject: NewDay
Organization: The Ohio State University Department of Computer and Information Science
Date: Wed, 7 Oct 1992 23:40:28 GMT

NewDay, a TinyMUCK running Doran's DaemonMUCK code at zeus.calpoly.edu 4201
(129.65.16.21 4201) invites all refugee TinyMUCK players in search of homes to
visit and perhaps stay a while!

NewDay has a main world that is laid out in a tranquil countryside, but has
other worlds based on such concepts as Terry Gilliam's "Brazil" available for
you to "dream" to.   We invite builders to build apartments, homes, and even
large areas.

A lot of people have seen ads like this that invite builders and visited the
MUCK in question, only to find out that the wizards didn't tell you everything
in the ad... and voila, you find out that _you_ can't build, but friends of
the wizards can.  NewDay doesn't work like that.  Although we may caution you
to start slow and work your way up, we have not refused anyone the right to
build what they like and have no intention of doing so.  If your area wouldn't
fit in the main countryside, we can link it in as a "dream" world.

Two notes that should be mentioned: 
      1) "NewDay" is but one of the names of this MUCK.  Other names include: 
            * (char *) 0
            * traumapuppy's paradise of scoobyism
            * Private Idaho
            * LimeMUCK
            * MarshMallowMUCK
            * Terra Nova
            * etc. etc.
            These are all the same MUCK.
      2) NewDay is home to the Center for enzie Research.  enzie is an
            alternate form of life which derives energy from idling, and we
            are studying him.

The boss wizards of NewDay are:
      Eos (site wizard #1)
      Doran (site wizard #2)

The "working stiffs" who are there to teach you how to build, where to link,
and whom to snuggle, are:
      Claire (player relations wizard)
      KeyLime (wizard in charge of building)
      Lucky (MUF wizard, also a building wizard)
      MadraRua (MUF wizard, in charge of snuggling)
      traumahound (MUF wizard, in charge of the Brazil dreamworld)

Semi-active wizards:
      Deanatay (Python wizard)
      Spike (wizard in charge of idling [not to be confused with enzie])

Visit NewDay today!  (Yes, we have enough wizards.)

              NewDay: zeus.calpoly.edu 4201 (129.65.16.21 4201) 

------------------------------------------------------------------------------
Joel Furr                                                   jfurr@vtssi.vt.edu
------------------------------------------------------------------------------
     Aphrodite   -  Chune  -  Crisis  -  Eddie  -  Fleur-de-Lis  -  grass
  Igburyanki  -  KeyLime  -  littlewolf  -  Max  -  Mr. Kool-Aid  -  No-Neck
                   Pearl  -  Rudolpho  -  Silence  -  Tycha
Newsgroups: rec.games.mud.misc
From: jzelding@cantor.math.uwaterloo.ca (Jeff Zelding)
Subject: Re: Let's bring graphics to MUDs
Organization: University of Waterloo
Date: Mon, 12 Oct 1992 04:20:16 GMT

Gawd, wouldn't that really blow up the amount of DB needed? Where'll it come from?

Just a thought.

+-----------------------------------+------------------------------------+
| Jeff Zelding, University of Wloo  | The light at the end of the tunnel |
| jzelding@descartes.uwaterloo.ca   | is the other train coming at you!  |
| Lokatana@RiftMUSH                 +------------------------------------+
+-----------------------------------+ Yes sir! Right-oh, sir! --Sergeant |
|        For Office Use Only        |    Right away, sir!         the cat|
|                                   |                                    |
+-----------------------------------+------------------------------------+
From: gobeski8618@iscsvax.uni.edu (Steve 'Gobes' Gobeski)
Newsgroups: rec.games.mud.misc
Subject: GlobalMUSH moved to ... ?
Date: 10 Oct 92 21:20:53 -0500
Organization: University of Northern Iowa

Ok, its not 137.146.64.237 4201 and 128.151.226.22 4201 hangs, so the question
is, where is GlobalMUSH?

-- Anarch

Newsgroups: rec.games.mud.misc
From: kruegek@stein.u.washington.edu (Kirby Krueger)
Subject: Re: tinyfugue
Organization: University of Washington, Seattle
Date: Sat, 10 Oct 1992 23:21:49 GMT

In article <1992Oct10.165027.10436@uoft02.utoledo.edu> jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner) writes:
>can someone tell me where to find the latest sources for tf?
>
>aTdHvAaNnKcSe
>
>jason

Sure, you can find them on ftp.math.okstate.edu, in the directory
(I think) /mud/clients.  There is another site, and I believe it is
ferkel.ucsb.edu, but I have never used it, and might be mistaken.
From: codrus@glia.biostr.washington.edu (Ian McCloghrie)
Newsgroups: rec.games.mud.misc
Subject: Time Traveller Closing
Summary: TT will be Closing Saturday, October 17th
Keywords: muck 2.3, closing, Time Traveller, TT, b00ga
Date: 9 Oct 92 03:24:17 GMT
Article-I.D.: glia.codrus.718601057
Organization: University of Washington


    The wizards of Time Traveller (myself, Firiss, and Jiro) have
decided to close the MUCK at 11:59:59 PM Pacific, Saturday, October
16th.  This decision is caused by a number of factors, including
concern about the load we are placing upon betz, our host machine.

    For those of you who don't know, Time Traveller was started
by Storm on wookumz.gnu.ai.mit.edu, in February of 1991.  It ran
there for a month or so, until taken down.  TT next appeared on
impending.ucsd.edu, in April or so, where Kyosuke ran it until
November of 1991.  At that point, we moved to betz, and have been
running there ever since, thanks to the generosity of Cynbe.

    There is a going down party scheduled to start at 7pm Pacific
the night of the closing.  All are welcome to attend, for one last
look at the mud, and the people on there.

    Extracts of areas in the db are available to the owners upon
request.  Send mail to myself (codrus@ucsd.edu), Firiss (crash@glia.
biostr.washington.edu), or Jiro (arromdee@jyusenkyou.cs.jhu.edu),
or log into the mud and type "extract" to put your name on the list.

    We do not plan to destroy the database, so it will still be
possible to obtain extractions after the closing.

    We, the wizards, would like to thank all users of Time Traveller
for their support and contributions to what is, in my admittedly
rather biased opinion, one of the finest MUCKs around.

Codrus, Wizard of Future on Time Traveller

--
 /~> Ian McCloghrie      | Time Traveller, betz.biostr.washington.edu 4096
< <  /~\ |~\ |~> |  | <~ | email: codrus@ucsd.edu <-> (128.95.10.119 4096)
 \_> \_/ |_/ |~\ |__| _> | Card Carrying Member, UCSD Secret Islandia Club
From: brumleve@gauss (Dan Brumleve)
Newsgroups: rec.games.mud.misc
Subject: Tektronix
Keywords: tektronix graphics
Date: 15 Oct 92 20:52:16 GMT
Article-I.D.: news.Bw6Kn7.Crz
Organization: University of Illinois at Urbana



     I heard about a way to do actual graphics in the form of control codes
known as Tektronix, and I noticed that the terminal program I use supports
it (it occaisionally lapses into printing lines all over the screen when
the phone is picked up or when there's lots of line noise).  I have since
obtained a manual on it, but I can't seem to get it to work... I thought it
would be interesting to incorporate it into a mud, perhaps allowing
players to make graphical descriptions of themselves.  If anyone has
any information on how I can get it to work (or just has some comments
about using it in MUDs), please respond.

Thanks.

-Jhalavar-
Newsgroups: rec.games.mud.misc
From: decker@merlin.etsu.edu (Brandon Emerson)
Subject: Re: Text Graphics for muds
Organization: East Texas State University, Commerce, Texas
Date: Tue, 13 Oct 1992 23:13:57 GMT

In article <1bepj4INN3lh@bigboote.WPI.EDU> bcranton@granite.WPI.EDU (Brian W. Cranton) writes:
>
>Just a side note on the idea of graphics for a mud (vague relation to):
>
>Does any mud support a text graphics style mapping system?  In particular
>I am thinking of one like that used by "Island of Kesmai" on Compuserve
>(this was several years ago that I saw it).  The screen would look something
>like:
>
>               [][][][][][][]  []
>               []    ~~~~~~    []
>               []    ~~~~~~     /
>               []      A       []
>                               []
>             [][][]B [][][][][][]
>                 []
>
>     B - 4 orcs
>     Left Hand:  Sword       Right Hand:  nothing
>     HP: 5(30)
>
>     Command?
>
>
>I think it was using VT102 style cursor control (I know very little about
>how that stuff works) but it was nice, allowed for range weapons (since
>you could see stuff not in the same location as yourself), made mapping
>more realistic, and overall made things seem more like a real world setting.
>Rooms were nxm spaces in size instead of a single location (i.e. you could be 
>in the upper right corner of the room and rooms could be of varying sized)
>
>          [][][][][]
>           /    A []
>          []      []
>          []$$    []
>          [][][][][]
>

If you come log into CyberWorld (acme.etsu.edu 3000), we have this thing
called  a VR object, which basically uses our new termcap efuns to split
the screen up into two parts.  The top part contains a graphical map which
looks alot like the one above.  It also tells you what your are carrying
(like the Left Hand, Right Hand thing above, and other stats which update
constantly).  A neat example is you see a room like this:

	#...#
	#...#
	#...#
	##D##

This is a hallway.  The 'D' is a closed door.

=> open door
The door opens.
(now you notice the map changes:

	#...#
	#...#
	#...#
	##/##

The '/' is an open door.  :)
Just ask for Armidale or Decker and we'll be happy to give you a demo.

>(note $$ means some item(s) are on ground.  It might have been $ for item and
>$$ for items, I do not remember.
>

In ours, items are noted with an 'o' icon.  Like:

	#...#
	#...#
	#..o#
	##D##

>In any case, any muds using this "Island of Kesmai" style interface?
>
>                               Brian Cranton

/Decker
From: sl859@cc.usu.edu
Newsgroups: rec.games.mud.misc
Subject: <<Help, FAQ Needed, How to start MUD >>
Date: 9 Oct 92 10:29:21 MDT
Organization: Utah State University


Somone needs me to learn what exactly is MUD.  Will someone please mail
me the FAQ for this group and any related?  I have to learn how this thing 
works including commands on how to get started (via telnet or what ever)
Does this information exist in FAQ??  Hope so

					wReam...
			Ultimate Ninja of the Legion of Net.Heroes!!
P.S.  Any help is apreciated...
From: tarod@vax1.mankato.msus.edu
Newsgroups: rec.games.mud.misc
Subject: Faces in WSJournal (Re: Internet usage Info)
Date: 7 Oct 92 23:02:39 GMT
Organization: Mankato State University

In article <7OCT199213161723@rosie.uh.edu>, st17y@rosie.uh.edu (Belding, Troy C.) writes:
> 
> 	In the October issue of IEEE Spectrum, there is a series of articles
> dealing with E-mail and related systems.  The NSFnet backbone, the largest
> in the Internet, has a usage of 31% file ezchanges, 21% e-mail, and only 
> 13% interactive computing (including but not exclusively telnet).
> 
> 	One article talks about Internet argot and humor signals.  
> 
> IMHO - In My Humble Opinion
> ROFL - Rolling On the Floor Laughing
> :-)   smile
> ;-)   sarcasm
> :-D   laughter
> :-@   scream
> :-(   frown
>>:-(  even madder
>>:-<  worse
>>:->  devilish
> 
> 	They also called MUDs Multi-User Dungeons and Dragons.  Has anyone 
> here heard MUDs ever called anything but Multi-User Domains or Dungeons?
> (No Dragons).
> 
> 	For more info on the magazine, check your university library. 
>  
Similarly, The Wall Street Journal did an article on faces used in E-mail in
general on Sept. 15, 1992. Some that were included:

:-D  laughing
:*)  drunk
{(:-)  I wear a toupee
}(:-(  I wear a toupee and it's windy
':-)   I accidentally shaved off one eyebrow
(-)    I need a haircut
*<|:-) Santa Claus
+-(:-) The Pope
5:-)   Elvis
:-Q    smoker
:-E    I have dental problems

 
------------------------------>>>
Tarod

===============================================================================

Tarod @ numerous MU* (GodNet, DarkThorn, Dimensions and Gehenna notably)
Y'dros @ Pern MUSHes
Gorthaur @ Torg
Thorondor @ Furry
Newsgroups: rec.games.mud.misc
From: st17y@rosie.uh.edu (Belding, Troy C.)
Subject: Internet usage info
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Wed, 7 Oct 1992 18:16:00 GMT


	In the October issue of IEEE Spectrum, there is a series of articles
dealing with E-mail and related systems.  The NSFnet backbone, the largest
in the Internet, has a usage of 31% file ezchanges, 21% e-mail, and only 
13% interactive computing (including but not exclusively telnet).

	One article talks about Internet argot and humor signals.  

IMHO - In My Humble Opinion
ROFL - Rolling On the Floor Laughing
:-)   smile
;-)   sarcasm
:-D   laughter
:-@   scream
:-(   frown
>:-(  even madder
>:-<  worse
>:->  devilish

	They also called MUDs Multi-User Dungeons and Dragons.  Has anyone 
here heard MUDs ever called anything but Multi-User Domains or Dungeons?
(No Dragons).

	For more info on the magazine, check your university library. 

-----------------------------------------------------------------------------
I'll get a life when it is proven          Troy C. Belding
and substantiated to be better             ST17Y@JETSON.UH.EDU
than what I am currently                   HSSM@MENUDO.UH.EDU
experiencing.
-----------------------------------------------------------------------------
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: rec.games.mud.misc
Subject: Re: Space Madness pins down Furries
Date: 15 Oct 92 05:23:43 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Oct14.215911.27964@wixer.cactus.org> rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
>durrell@pinball.arcade.uiowa.edu (Bryant Durrell) writes:
>> [Defense of Furrythings deleted]
> [Flaming of Furrythings deleted]
>Now look, I realize you own a Macintosh, so I'll try to make this
>*reeeally* simple.  The "post" on the issue dealt with tinysex, not
>with the relative stupidity of furrymuckers.  I'm sure that even 
>someone who wants to live in Boston on purpose can grasp the
>fundamental similarities between the statements "furrymuck is the
>red light district of dreamscape" (c) 1992 Rhodesia and "furrymuck
>is populated by troglodytic results of a thousand failed trepanning
>operations" (c) 1992 Rhodesia.

How the hell would -you- know? Wixer.cactus.org (aka Real/Time) doesn't have a
realtime Internet link yet. Hmmmmm........ Are you leaching off of UT's Micom
service? 

>I didn't beat the spread in the Random Gang betting pool.  You owe
>me $50.

Aha. Space Madness. This explains a few things.........

You know, I wonder who has less of a life; those who engage in TS and the like,
or those who have nothing better to do than complain about it. 

Get a Real/Life, Rhodesia. Nobody cares about your opinions. You're just 
another VR busybody, one of hundreds. You just don't know enough to keep your
opinions to yourself.

[Flames to alt.I.have.no.life.and.I.must.scream.]

-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu
Newsgroups: rec.games.mud.misc
Subject: Mud List?
From: <GNR100@psuvm.psu.edu>
Date: Sun, 11 Oct 1992 21:20:46 EDT
Organization: Penn State University

         Could someone tell me where to get it?

          Thanks,
           Gordon Rogers
            gnr100@psuvm.psu.edu
Newsgroups: rec.games.mud.misc
From: csteele@magnus.acs.ohio-state.edu (Christopher E Steele)
Subject: Re: another plug for NewDay
Organization: The Ohio State University
Date: Thu, 15 Oct 1992 08:17:03 GMT


STOP plugging NewDay.
It Is not there.  It is a figment of your imagination Joel.
Stop plugging it.
It doesn't exist.
Understand?
NewDay is not at zeus.calpoly.edu 4201   (well, most of the time)
-- 
 -------------------------------------------------------------------------------
 |	Chris Steele	CES+@osu.edu	csteele@magnus.acs.ohio-state.edu      |
 |	"Take me down to Paradise City where the grass is green and the        |
 |	 girls are pretty"	-Guns and Roses				       |
Newsgroups: rec.games.mud.misc
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Space Madness pins down Furries
Followup-To: rec.games.mud.misc
Organization: overkill
Date: Thu, 15 Oct 92 18:25:52 GMT

cwagner@ccwf.cc.utexas.edu (Christian Wagner) writes:
>rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
>>Now look, I realize you own a Macintosh, so I'll try to make this
>>*reeeally* simple.  The "post" on the issue dealt with tinysex, not
>>with the relative stupidity of furrymuckers.  I'm sure that even 
>>someone who wants to live in Boston on purpose can grasp the
>>fundamental similarities between the statements "furrymuck is the
>>red light district of dreamscape" (c) 1992 Rhodesia and "furrymuck
>>is populated by troglodytic results of a thousand failed trepanning
>>operations" (c) 1992 Rhodesia.
>
>How the hell would -you- know? Wixer.cactus.org (aka Real/Time) doesn't have a
>realtime Internet link yet. Hmmmmm........ Are you leaching off of UT's Micom
>service? 

Good god, must a newbie follow up in a dumb way to every post I write?
Am I accursed by the very hand of the LORD?

I'm also fortony@sonne.cso.uiuc.edu.  I mud from that account.  Draw
your own conclusions.

>Get a Real/Life, Rhodesia. Nobody cares about your opinions. You're just 
>another VR busybody, one of hundreds. You just don't know enough to keep your
>opinions to yourself.

And you, mein freund, are just another goddamn boring newbie flamer who
doesn't have enough sense not to write a hypocritical post.  Since I believe
in educating the masses -- even the warm, lumpy, somewhat benighted masses --
I'll let you in on a secret: Bryant and I are good friends; I've been
mudding since Louis Pasteur invented the medium in 1925; you didn't read
the post I was talking about; I've had more good tinysex than you've had
hot dinners.  On furrymuck.

>               Christian Wagner - cwagner@ccwf.cc.utexas.edu 
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: graziano@astro.ocis.temple.edu (The Black Panther)
Newsgroups: rec.games.mud.misc
Subject: Ranged Combat for Diku's
Date: 9 Oct 92 13:33:22 GMT
Organization: Temple University
X-Newsreader: Tin 1.1 PL5

To all you inventive implementors,

	YES you heard it right. The DikuMud's can now have ranged combat
for the mobiles and characters. Just imagine this:

	In a room with 12 areas of 10' (120' room) you have a wizard who
is standing 80' into the room. In front of him at random places 30' 40' 60'
are his minions of Orcs Kobolds and other nasties. Now say you "advance" into
the battle to fight the kobolds etc. The mage is out of your reach but has a
fireball spell which has a range of 100' Poof, he's casting the spell on you
and you are helpless to do anything about it. That is unless you have a thief
who's sneak ability lets him advance past the battle and take on the mage :)

Any questions, comments etc.. can be sent to the following address:

graziano@astro.ocis.temple.edu

Have fun coding all :)
Newsgroups: rec.games.mud.misc
Subject: tinyfugue
From: jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner)
Date: 10 Oct 92 16:50:26 EST
X-Newsreader: Tin 1.1 PL4

can someone tell me where to find the latest sources for tf?

aTdHvAaNnKcSe

jason
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: rec.games.mud.misc
Subject: Re: Space Madness pins down Furries
Date: 16 Oct 92 05:42:04 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Oct15.182552.24551@wixer.cactus.org> rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
>cwagner@ccwf.cc.utexas.edu (Christian Wagner) writes:
>>rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
>>> [Rhodesia flames someone else]
>> [I stick my neck out and look like a twit]
> [R. flames me, pointing out my ignorance]

<Sigh> My apologies. This is what I get for posting at 2 AM......

<Yes, I am -actually- apologizing for a flame, rather than continuing to 
waste bandwidth. Alt.flame fans can go soak their heads.>

Again, my apologies. I shouldn't have made assumptions based on limited 
acquaintance.


-- 
    "Well, do you ever get the feeling that the Story's too damn real
                        and in the present tense?"
               Christian Wagner - cwagner@ccwf.cc.utexas.edu 
Newsgroups: rec.games.mud.misc
From: atk@tigger.cs.Colorado.EDU (Alan Krantz)
Subject: Re: Tektronix
Keywords: tektronix graphics
Organization: University of Colorado, Boulder
Date: Fri, 16 Oct 1992 21:21:17 GMT

I have some old code sitting around that shows you the esc sequence
for a textornic. If you really want it let me knwo and i'll try to
dig it out. The code is for an 4010 which only supports vecotr graphics
- I'm not sure what the newer tektronics support. Basically what you can
do in the 4010 is say goto position x,y draw a vector to nx,ny and so
on...


Newsgroups: rec.games.mud.misc
From: huie@netcom.com (John Huie)
Subject: Security concerns on running a mud
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: rec.games.mud.diku,rec.games.mud.misc,rec.games.mud.admin
Date: Fri, 9 Oct 1992 21:55:05 GMT

Hello
	I would like to get some input about security on a mud
since I am thinking of running one.  ANy information would be helpful.

John huie
huie@netcom.com
jhuie@mary.fordham.edu