HDTenEightyP/NetNews huggingface dataset:
From: gt7303b@prism.gatech.EDU (Troy Lee)
Newsgroups: rec.games.video.arcade
Subject: turbo SFII
Date: 5 Jan 93 02:55:49 GMT
Organization: Georgia Institute of Technology


	Just some of notes on Turbo SFII.  I don't quite understand
what's so special about Guile's razor kick now.  I've heard talk of a 
"double" razor kick, but it could hit twice in the original CE just like
it can in this one.  And I've also had it only hit once for the most part.
Ken and Ryu's dragon punches are a bit easier to do now, however I think
that Ken's mid-air HK is pretty useless.  Ryu's is ok for jumping up a
bit and flying over a fireball.  Computer Honda is annoying with his super
accelerated torpedo and his flight up to the top of the screen with his
new move.  Blanka has what seem to be an annoying little pause after he
does his air-ball that allows him to be tripped.  Dhalsim is a lot better
to play.  His dissapearing act is an execellent defensive move to escape
from corners and flying Bison's.  Chun-Li has a cute little fireball, but
without a Dragon Punch to back it up it isn't very useful at all.  Computer
Zangief is a bit more intresting now that the programmers have allowed him
to move while he does the lariet.  It suprised the hell out of me when
I threw a fireball and SMACK!! he nailed me with the lariet a second later.
He tries to use it to stop Blanka's ball but but it dosen't work. He also
dosen't use the spinning piledriver much anymore.  I purposely threw two
rounds and he didn't do one spinning piledriver, so I went back to the 
old strategy on the original SFII - Jump up and down and kick, but that
doesn't work either because he'll jump in with a flying fist and nail you.
If he still did spinning piledrivers the way he used to, he'd be nearly
unbeatable.  It's nice having Bison's flame only hit an average of 3 times
now, quite often it's less if your near a corner.  Vega can do unreal
damage with the fierce roll if it hits.  I never noticed it before but
apparently if two Vega's roll into each other the one who rolled first
gets the hit.  Sagat is much better and I believe he will be one of the 
best ones in the game. It seems to take a lot more to knock him out of
his uppercut.  Balrog had a complete makeover but I feel his jump is still
going to be too much of a hinderance to make him very useful.  
   The computer isn't necessarily harder though.  Guile has become much
more passive and I can now just walk in and beat the hell out of him.  
Blanka is pretty easy when you play him with Ken and Ryu cause he keeps
making silly mistakes.  Dhalsim and Chun-Li aren't any problem to beat
as well.  But this isn't to say that some haven't been improved, just
that it isn't as bad as it seems. Oh well, when's SF3 comin' out?

Later

Troy
 
-- 
Troy Lamar Lee
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7303b
Internet: gt7303b@prism.gatech.edu
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: sieh@panix.com (Kraft Cheese Singles)
Subject: Re: SFII-- Hyperfighting
Organization: Panix Public Access Internet & Unix, NYC
Date: Tue, 5 Jan 1993 21:44:41 GMT

In article <5179@equinox.unr.edu> lo@pyramid.unr.edu (Bok Nan Lo) writes:
>Damn, I think they make Dhalsim a little too powerful in Turbo Edition. Guile
>has not improved much except for his double flash kick. I think they should've
>made Guile a little more powerful than just that! 

My initial impression is that Dhalsim in SFII:HF (can we agree on a new term?)
is the second most improved player after E. Honda.  However, I'm looking out
at Balrog players.  I finally came across a couple of them who were totally
dominating.  Unfortunately at the time, my Ryu skills rather sucked and I had
difficulty as Guile.  

Anyhow, in the evolution of SFII, Guile was the most powerful character and
they tried to improve the rest of the characters to that level.  I think in
SFII:HF, they've done well here.  While playing Dhalsim, I've noticed that
the grab range seems longer.  I was wondering if anyone else feels that this
is the case either with Dhalsim or with any of the characters?

>Good news, those who play Bison can no longer have continuous body fire 
>flame! I like it. The previous version made experienced fighter like a 
>rookie. 

Yeah, the Flame hits about 3 times now but the Flame wasn't really the problem
with Bison, the ScissorKick was and it's still got priority.  Also, while it
was possible in SFII:CE, DPing Bison's Flame while behind him is easier
to execute now.  The computer seems to do this regularly against Bison people
here and I've done it a few times.

>Chung Li is still very weak even though they threw in a fireball for her. 

A good Chun Li player is a formidable opponent but I also feel that she's
one of the weaker players now.  She's got a horrible delay time after throwing
a fireball.


-- 
//Lui Sieh		|How seldom we weigh our neighbor in the same
Mail-to: sieh@panix.com |balance with ourselves. -- Thomas A. Kempis
Disclaimer: These are my opinions...but others may share them as well
From: jsteeves@ac.dal.ca (Jason Steeves)
Newsgroups: rec.games.video.arcade
Subject: Re: MK moves list initial draft
Date: 7 Jan 93 20:27:03 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1993Jan6.222010.6162@jupiter.sun.csd.unb.ca>, kinsman@jupiter.sun.csd.unb.ca (Aphoriel/Kinsman) writes:
> In article <1993Jan6.210543.24242@zip.eecs.umich.edu> kalex@quip.eecs.umich.edu (Ken Alexander) writes:
>>In article <1ieshvINNs0b@usenet.INS.CWRU.Edu> fau@po.CWRU.Edu (Francis A. Uy) writes:
>>>RAIDEN
>>>Fatal (explode)   forward 3, back 3, then low punch {or high punch?} (close)
>>
>>forward *1*, back 3, high punch.
>>
> forward *3*, back *2*, high punch :)
> 
Forward *2*, Back *3*, High Punch :-) :-)

(seriously, this is what I use and it works.)

   ______       
  (__  __)     .----------------------. 
 _  / /        | Jason Steeves        |
( \/ /         | (jsteeves@ac.dal.ca) |
 \__/ ASON     `----------------------'
Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The RGVA MailServer -- Info
Organization: Georgia State University
Date: Thu, 7 Jan 1993 05:36:00 GMT



Announcing the Rec.Games.Video.Arcade file server !

As I run my local stuff at home on a Fidonet BBS, I've set up a file server
there for those who wish to request the posts I post to RGVA each month.

Use the following keywords for each post :

Keyword      Post
-------      ------------------------------------------------

faq          The RGVA Frequently Asked Questions List
pinouts      A list of the current entries in the pinouts/switches archive.
cheats       Directions on where to ftp the Cheat Sheet
klov         The latest version of the Killer List of Video Games
manufacturer The list of arcade games manufacturers 
parts        The list of sources for arcade games parts
rampart      The Rampart help sheet
mk           The Mortal Kombat help sheet
nostalgia    The folklore list of easter eggs and other things in old games.

To 'order' a post, send an email message to : rgva@gisatl.fidonet.org and
include the word "Request" followed by the keyword for the post you want in
the subject field.  Please try to route the message through the Internet if
at all possible as UUCP bangpaths will get eaten by my outbound mailer.

Please include a .signature in the body of your message so I can figure out
what your Internet address is when I try to return your message.

You can also request entries in the Pinouts/Switches archive.  Simply use
the filename for the entry you want (see the pinouts post for details on
filenames) as the keyword and follow the instructions above.

If your address is okay (no bangpaths), then you should get next day service
as my server will mail your file out right after it processes the request.

If not, it may take longer as I'll have to alter your address by hand to the
Internet norm to make things work.  Please include your .sig so I can figure
out your internet address more easily ...

If you have any questions, please send me email at jdeitch@gisatl.fidonet.org
or musjndx@gsusgi2.gsu.edu.

Thanks !

- Jonathan
-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Biggest Flash in the Pan
Date: 10 Jan 93 18:33:58 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

Just because those two games are simple puzzles that have no bloods
and stuff like that.
Newsgroups: rec.games.video.arcade
From: aa402@Freenet.carleton.ca (Adam Hacker)
Subject: Fatal Fury 2 "moves"
Reply-To: aa402@Freenet.carleton.ca (Adam Hacker)
Organization: The National Capital Freenet
Date: Mon, 11 Jan 1993 04:37:14 GMT


Here is a little list of the character moves in FF2.

Terry Bogart..
Burning knuckle   D,DB,B  use A or C 
Rising tackle     D,Hold 2 sec.,U  use A or C
Crack shot        D,DB,B,BU  use B or D
Power wave        D,DF,F     use A or C

Andy Bogart..
Shadow slice     DB,hold 2 sec.,F  use A or C
Rising dragon punch  D,DF,F  use A or C
Kuhadan[leg dive]   DB,hold 2 sec,FU  use B or D
Hishoken[fireball]  D,DB,B  use A or C

Joe Higashi..
slash kick    DB,hold 2 sec,FU  use B or D
TnT punch     A or C button repeated
Tiger kick    D,DF,F,FU   B or D
Hurricane{fireball} B,BD,D,DF,F  use A or C

BIG BEAR..
Giant bomb   DB,hold 2 sec,F  use A or C
Super Drop kick  hold D, 10 sec
Lariot drop    in close DF use C

Jubei Yamada
Nihon Senoi dash  B,hold,F use B or D
Body drop  in close  D,Hold,U  use A or C
Senbe Shuriken      B,hold,F use A or C

NN
Chin SHin Zan
Tempest ball   D,DF,F  use A or C
Belly Blast    D,hold,U use A or C
B.C.C. {blanka roll} B,hold,F use B or D

Mai Shiranui {chick}
Dragon Flame  D,DF,F  use A or C
Deadly Ninja Bee's  B,BD,D,DF,F use B or D
Butterfly Fan   D,DB,B use A or C

Kim Kap Kwan
Flying Slice  D,hold,U  use B or D
Cresent moon Slash  D,DF,F  use B or D
Flying Air kick  jump at opponent pull Down use B or D


That's all the moves I know off the top of my head, but if I find any new ones
I'll post them here.Now go kick but at the arcade!!!


                                                Lestat Lives....
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Time Killers
Organization: University of Illinois at Urbana
Date: Tue, 12 Jan 1993 03:35:36 GMT

jaa@po.CWRU.Edu (Joseph A. Ambrose) writes:

>I finally  got to play this game.
>After a  day of playing it and  not getting to good  at it.  I find that
>this game has the possibility to SUCK. I compare  it to World heroes. Its
>just to easy to win by spazzing out when you have someone stuck in a
>corner. I dont think this game will last unless they pull a New version out
>of their ass. It's a fun game though until someone keeps beating you
>because they use the same qucik move over and over. (and since blocked
>moves take off energy, oh well)

When I first started playing the game, there was a little kid playing
Rancid, doing nothing except jumping and hitting his arm buttons as fast
as he could.  The amazing thing was that he won about 20 games in a row.
I lost about 4 or 5 games to him, just trying to get used to the new game
and its moves.

After I figured out what was going on, skill prevailed and the game became
less of a maul 'em in a corner game and more of a strategic game.  Of
course, this was dull against people who didn't know what they were doing
and still played the old maul 'em up game.  You could just time your attacks
to hit when they were vulnerable.  It would be analogous to a player who
kept jumping into your uppercut in SF2... boring.

But the game is much better when you play other people who are skilled.
I played a couple of people who were very good at keeping you away with
Matrix and Mantazz.  Hard to get in on them if you don't know what your
doing... and it takes some time to figure out what to do.

I've played World Heroes, the Art of Fighting, and More Dull WOMBAT.  IMO,
this game is the most fun and most playable of the games following SF2.

>-- 
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: The List of Arcade Games Manufacturers
Organization: Georgia State University
Date: Thu, 7 Jan 1993 05:34:08 GMT



Here are some addresses for major arcade games manufacturers :

Bally (Midway Manufacturing Comp.)
3401 N. California Ave.
Chicago, Il 60618
312-267-2240 Fax 312-267-8435

Note : Bally does not support games older than five years old ...

Atari
675 Sycamore Dr.
P.O.  Box 361110
Milpitas, CA 95035
408/434-3700

Sega Amusements (Europe, Ltd.)
Unit 6, Churchill Court, 58 Station Road
North Harrow, Middlesex, HA2 7SA, England
Tel.: 81-863-7737   Fax 81-863-5354

Sega Enterprises, Inc.
2149 Paragon Dr. 
P.0.  Box 610550
San Jose, CA 95161-0550 USA

Nintendo of America Inc.
P0 Box 957
Redmond, WA 98052
206 882 2040   Fax 206 882 3585   Toll-free 1-800-633-3236

Strata Group, Inc.
709 W. Algonquin Road
Arlington Heights, Il 60005

Call 708-437-2704       800-262-0323    Fax 708-437-2473

-- 
 Internet: musjndx@gsusgi2.gsu.edu      Fidonet: Jonathan Deitch@1:133/411.7
           jdeitch@gisatl.fidonet.org   Bellnet: 1 - (404) - 261 - 3665         -----------------------------------------------------------------------------  
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...

Newsgroups: rec.games.video.arcade
From: plantee@JSP.UMontreal.CA (Plante Eric)
Newsgroups: rec.games.video.arcade
Subject: Problem with battletech
Date: 4 Jan 93 15:54:54 GMT
Distribution: na
Organization: Universite de Montreal

My problem is that I lost my documentation for battletech and I don't remember
the password in the map's room(the one with the planets);if you have the game,
email me at 'plantee@jsp.umontreal.ca'
            
                  thanks!
Newsgroups: rec.games.video.arcade
From: sieh@panix.com (Kraft Cheese Singles)
Subject: Re: Sky Shark:  Is there and end to this game?
Organization: Panix Public Access Internet & Unix, NYC
Date: Mon, 11 Jan 1993 04:53:37 GMT

Wow, is this game still around?!  I think there was a "sequel" but 
unconfirmed.  Anyhow, my friend played it once and got more than 5
million points on it and it definitely does not end.  It repeats.

Another game that was similar to it was Twin Cobra.  We liked this
game more because the game didn't repeat as much as Sky Shark and
there were more variety in the screens.  This game to our knowledge
also didn't end.

-- 
//Lui Sieh		|How seldom we weigh our neighbor in the same
Mail: sieh@panix.com 	|balance with ourselves. -- Thomas A. Kempis
Disclaimer: These are my opinions...but others may share them as well
Newsgroups: rec.games.video.arcade
From: tino@enterprise.ifp.uiuc.edu (Tino Kalafatis)
Subject: Re: DARIUS: Anyone got huge quantities of info?
Organization: University of Illinois at Urbana
Distribution: usa
Date: Tue, 5 Jan 1993 22:47:08 GMT

Beating Fatty Glutton is easy with lasers.
Just make sure you spread out your shots, then
you will almost always hit the little fish projectile
early, and also you can hit the big fish most of the time
without having to aim, just concentrate on your vicinity
and move if anything is going to hit you.
I think you can get 5 or 6 steps into the lasers if you
keep going up through level G, then it should be really easy.
Tino
From: gt1759c@prism.gatech.EDU (Don Morris)
Newsgroups: rec.games.video.arcade
Subject: SF2: Black Belt - Chun Li help needed
Date: 6 Jan 93 19:27:30 GMT
Organization: Ulcer-Causing Institute of Technology/NE Student

After trying rather hard today, and getting rather annoyed in the process,
I was wondering if any of you Chun Masters out there know a way to get out
of the cheesy-as-all-hell Ryu and Ken method of jab kick-jab kick-throw.
If you defend, you get thrown, if you do anything else you take the kicks.
I've tried jumping straight up to go for the Aerial, I've tried counter-throwing
 - which I have lousy timing at, but 1 out of 64 I usually _can_ get... -,
I've tried all the kicks, whatever. It just takes one missed move to get Chun
into this situation, so I'd appreciate the help.

Don

Donald Morris                         Box 24815 Ga. Tech Station
gt1759c@prism.gatech.edu              Atlanta, GA 30332
====================================================================
"I want to live as an honest man, to get all I deserve and to give all I can.
	And to love a young woman, who I don't understand...."
		-Suzanne Vega, 'The Queen and the Soldier', _Suzanne_Vega_
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: Re: Worst Video Game Ever?
Date: 8 Jan 93 20:54:46 PST
Organization: BBS

In article <1993Jan8.152922.1192@samba.oit.unc.edu>,
Jason.Price@launchpad.unc.edu (Jason Price) writes:
>
>>
>>   As for Asteroids, I have a version for OS/2 PM that looks and plays
nicely.
>>(At 1024*768 on a 14" monitor, it's hard to tell it's not vector) I don't
know
>>the nitty gritty of Asteroids play mechanics, but apparently the author tried
>>to make it as accurate as possible.
>>-- 
>>     Casey Barton (a guy)   cebarton@descartes.waterloo.edu   (519)725-6861
>
>Talk about a cool Asteroids clone. "Lemmingoids" I think it was made by a
>mexican programmer(not sure).  This game is setup just like asteroids, but
>you shoot lemmings.  You can also change the targets from lemmings to
>computers to bloody heads.  A very nice game with real good sound...
>

There's a Windows freeware game called Hyperoids that I thought was pretty
good, nice vector graphics anyway. I can't really say how true it is to the
original as I've never played Asteroids in the arcade (but I do know I'm not
very good at Blasteroids...)

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: rec.games.video.arcade
Subject: Re: MK REPTILE small idea
Date: 12 Jan 93 06:34:32 GMT

In article <MfIOiRu00WB78PTuB=@andrew.cmu.edu> bc2y+@andrew.cmu.edu (Brian T Cheek) writes:
People who have been following reptile remember these posts...

1. The one where someone called the mfg and asked how to get reptile,
and the mfg said double flawless plus other things which they wouldn't
state.

2. It is general consensus that the appearances occur on the pit screen.

3. Some arcade owner saw the messages "Perfection is the key", and
something like "Blocking is useless".

SO:  Maybe all you need to do is a double flawless with no blocking on
the pit screen.  (Not unreasonable, since 99% of the time, a blocked
move takes away energy which takes away that double flawless).  Might be
hard to do Kano's knife, though...

-Brian :)

And I write:
Has anyone gotten a double flawless on the 1st and 3rd pit screens?  (most
likely done in 1-player mode, since you continue where you left off after
someone challenges you)  It's just a little theory I have, but am not good
enough to try out. 
 
                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^!
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video.arcade
Subject: Re: The Killer List of Video Games -- S to Z
Date: 7 Jan 1993 03:41:44 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: carson.u.washington.edu

Why could I not find  "Super Missile Attack" on this alleged "killer"
list?  It was a sequel to Missile Command.  Instead of stopping at 6x,
it went to 10x, and had satellite platforms.  These came in from
the side, like planes, except they were always at the top of the screen.
They would move around a while, stop, glow, and a very fast beam would come
down and take out something of yours.

I have no idea if it did anything interesting at 800,000+bonus setting,
because I never got that far.  It was much harder than Missile Command
(at the time, at Missile Command, I basically no longer lost cities,
while at Super Missile Attack, I never got much past a couple hundred
thousand).

--Tim Smith
Newsgroups: rec.games.video.arcade
From: mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY)
Subject: SMASH TV and Keys
Reply-To: mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY)
Organization: University of Western Ontario
Date: Thu, 7 Jan 1993 18:24:45 GMT

I'm assuming I wasn't around when people were talking about SMASH TV but I need help.
How do the keys work?

I think it's on the second level and I end up in a room with hundreds of keys but can't figure out how
to use them! As well, I ...

NEVER MIND! I'M COMPLETELY LOST WHEN IT COMES TO THOSE STINKING KEYS!!
HELP ME!

HELP ME!

I WANT THE PLEASUREDOME!
I NEED THE PLEASUREDOME!

Thankyou kindly!
Jim McGinley



Newsgroups: rec.games.video.arcade
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Subject: GAME LOGIC BOARDS FOR SALE
Organization: AT&T
Distribution: usa
Date: Sun, 10 Jan 1993 06:23:23 GMT
Keywords: Arcade Classics


Well, I seem to have many more logic boards than I need... again!
I think the prices listed are reasonable but if you don't offer less
and we can go from there.  I'm also willing to trade if you have
something I might be interested in (I could use some working
Defender CPUs).  The following are complete working logic board sets
with wiring information:

Game	       price

Stargate	$50
Jungle Hunt	$30
Spiders		$15
Shootout	$30
Red Clash	$15
Gravitar	$40
Track & Field	$25
Jund First	$25
Mouse Trap	$20
Swimmer		$20
Sinistar	$100 (with optical joystick)

The following are known to be bad but complete with problems from
just no sound to completely dead.  I'm not willing to take the time
to pack a board and ship it for less than $10 so they are $10 each.
They are probably worth $10 for parts alone.

Super Pacman
Missile Command
Space Duel
Pleids
Q-Bert
Bagman
Crazy Kong

If you are interested send me your US mail address.  Add $5 per
order for shipping and so far no one from the net has treated me
badly so I'll just send the boards and you can send a check back so
we don't have to pay UPS the COD charge.

				Rick Schieve
				rls@ihlpb.att.com