HDTenEightyP/NetNews huggingface dataset:
From: edh117a@monu1.cc.monash.edu.au (Mr R. Rodriguez)
Subject: Re: AOTP HELP!
Organization: Monash University, Australia.
Date: Thu, 15 Oct 1992 04:33:40 GMT

In article <7599@blue.cis.pitt.edu.UUCP> rlwst8+@pitt.edu (Robert L Williamson) writes:
>I purchased ACes of the Pacific about 2 weeks ago.  I loaded the game onto harddrive but when I tried to run it, it gave me a message that said not enough memory.  It turns out I am short 100K of expanded memory.  I was about to give up on the game until I read about a boot disk u can make that will give u extra memory.  I kept getting erors as I tried to make this boot disk.  Can anyone help me with my memory dilemma?  I really would like to play this game!  Any help would be appreciated.  


What you need to do is to format a startup floppy with the DOS command

FORMAT A: /S

or

(Never mind thge or line, I am new on this particular version of vi)

once you have created this floppy, then create on it a config.sys file
with only the following lines.

DEVICE = C:\DOS\HIMEM.SYS
DEVICE = C:\DOS\EMM386.EXE 2048 RAM
DOS = HIGH, UMB

your autoexec.bat should have only the following lines (optional)

PROMPT $P$G
PATH=C:\DOS

There is a catch into this, all that is assumming that you have DOS 5.0
and a 386SX or better machine with 2 Mbyte (or more) of extended memory
If you have less than 2 Mbyte of EM then change the 2048 in the second
line of the config.sys file with the actual size of your extended memory

If you do not have DOS 5.0 run to the next store and get a copy of it.

If you do not have extended memory, install some. You'll need it.

If you do not have a 386SX or better, then you can buy an utility called
QEMM386. THis will allow you to set extended memory on a 286 machine
as expanded memory.

I hope this will help you.

Rafael Rodriguez
  
FORMAT B
From: griffith@acuson.com (Paul Griffiths)
Newsgroups: rec.aviation.simulators
Subject: Re: Air Warrior (WWII multiplayer combat sim)
Date: 8 Oct 92 22:58:04 GMT
Article-I.D.: acuson.1992Oct8.225804.25475
Organization: Acuson; Mountain View, California

jeff@onion.rain.com (Jeff Beadles) writes:

>brooke@cco.caltech.edu (Brooke Paul Anderson) writes:
>>Why bother with arcades when you can do this from the comfort of your
>>own home whenever you want to -- at $6/hour, which is probably cheaper
>>than an arcade would charge?

>Not to burst anyone's bubble, but AirWarrior is not all that it's cracked
>up to be.  I've played for the past 2 years or so, and over the last 6 months,
>the quality of the game has totally gone to hell.  For example, you can
>only shoot planes from ~800 yards away.  In itself, this is ok, but the game
>has horrible warps, where I've seen planes jump 2000-3000 feet away and back
>again.  The host that runs AW is pathetic at best.  Did they refund any money?
>Nope.  Instead, they moved the game to an even slower host.  Did they respond
>to constructive messages? Not really.  Do they care about anything but the
>money they receive?  Not that I can tell.

>Save your money, and buy a copy of Falcon3 for yourself and a friend.

>	-Jeff
>-- 
>Jeff Beadles		jeff@onion.rain.com


I have to agree with Jeff on this one.  I have been playing a/w since
about day two, years ago.  I have seen many changes done throughout
this game, some for the better most for the worse.  The only consistent
thing about this game is that it's a big $$$ generator for GEnie.
I have seen many people come and go on a/w and one thing seems to
be fairly consistent with each player.  They like the game, they like
the people who they fly with/against (for the most part). The force
that drives most people away from this game is the $$$/performance
issue.  Nothing in the world is as frustrating as paying $6 an hour,
flying around in a warpy plane, thats makes fighting impossible.
What makes this so frustrating is that you'd think GEnie would
catch on and treat it's $$$ customers with respect and high
performance machinery. I mean for the most part GEnie as a 
dial-in system really sux... It's way behind the times, it's
menu driven interface might have been top-o-the-line in the
early eighties, but it's way outdated and confusing.
GEnie is just getting money out of this dialin board, and
not putting half as much back into it as they should. 
	I think kesmai should break away from GEnie, and
find a company that is willing to dedicate system resources
and $$ to making a/w the game it should be, not the game it
currently is!
	All this said, I sound like a bloody activist...far
from it, I had to sell my wife and kids and house to keep
paying for my a/w habit... My humble advice is to buy falcon3,
and wait for a/w to either break away, or GEnie to wake up
and smell the coffee. (Assuming of course, their coffee machine
doesn't burn down the house)

			-Paul (DoDger) Griffiths
From: dhenchoz@ulci20.unil.ch (Daniel HENCHOZ)
Newsgroups: rec.aviation.simulators
Subject: Looking for Flight Simulator running on VMS
Date: 12 Oct 92 15:23:58 GMT
Organization: University of Lausanne CH (Switzerland)


Hello !

Can someone tell me where I can get a public domain
software Flight Simulator running on a VAX-VMS Station ?

Thanks for your answer !

					Daniel
-- 
#  ###   Daniel HENCHOZ, System Manager     | Internet :  dhenchoz@ulys.unil.ch
####  #  CIUL, University of Lausanne (CH)  | Bitnet : dhenchoz@clsuni51.bitnet
#  ###   Rte de Chavannes 33, 1007 LAUSANNE | X400 : C=ch;A=arcom;P=switch;
         Voice: 41216922313 Fax: 41216922240|        O=unil;OU=ulys;S=dhenchoz
Newsgroups: rec.aviation.simulators
From: berry@opusc.csd.scarolina.edu (Berry Mobley)
Subject: Flight Assignment:ATP mailing list
Organization: Univ. of South Carolina, Columbia
Date: Wed, 7 Oct 1992 20:31:33 GMT

To join the ATP mailing list, send mail with SUBSCRIBE in the subject
line to 

atplist-request@isc.scarolina.edu

Please do not send requests to the atplist@isc.scarolina.edu address, 
because those messages automatically get forwarded to everyone on the list.

Thanks, 

Berry
From: brooke@cco.caltech.edu (Brooke Paul Anderson)
Newsgroups: rec.aviation.simulators
Subject: Re: Air Warrior (WWII multiplayer combat sim)
Date: 7 Oct 1992 23:47:18 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

Also, a game like Air Warrior is not well suited to arcades.  It takes
too long to learn, there is very little you can do within two minutes of
taking off, and the planes handle more realistically than any 
arcade game I've ever seen.  AW is a game best played at least .5-1 hour
at a time.  One hour is a typical mission time for me when I take off
in a P-51, climb to 15-20k, and then go hunting enemies selectively.
If I take off in a Spitfire, climb only to 5-6k, and attack no matter
what the tactical situation, a typical mission lasts about 15 minutes.  It
depends on your style, but it takes more than two minutes to climb or
to get near the action usually.

If AW took on an arcade-game style, it would be ruined.  The more
realistic tactical and strategic elements of the game are half the fun
and half the challenge.  Maybe a watered-down one-on-one version would
work in arcades.
Newsgroups: rec.aviation.simulators
From: albert@sc.hp.com (Albert Alcorn)
Subject: Re: Why not discuss "real simulators" here?
Organization: Hewlett Packard, Semiconductor Test Systems
X-Newsreader: Tin 1.1 PL4
Distribution: rec
Date: Thu, 8 Oct 1992 17:33:43 GMT

huopio@lut.fi (Kauto Huopio) writes:
: The articles so far in this group have been mainly about PC-based
: simulators. Why not share some ideas about the "big ones" ? Our
: university aviation club got a chance to visit Finnair Training
: Centre, where they have a reasonably good selection:
: DC-9
: DC-10
: ATR (several versions in one simulator)
: MD-80
: MD-11

While we're at it, how about military ones, F-16, B-2, etc, but most of all,
SR-71!!!

I have no access to any of these, but would love to hear about them.
In my dreams, I would actually get to try one!


Albert Alcorn
Hewlett Packard
Semiconductor Systems Center
(408|T) 553-7482
albert@sc.hp.com
Newsgroups: rec.aviation.simulators
From: s026@brems.ii.uib.no (Paal K Holmberg)
Subject: computer controlled opponents & logic
Organization: University of Bergen, Norway
Date: Thu, 8 Oct 92 08:17:35 GMT

 I am currently writing a jetfighter simulator for ibm pc's,and i wondered if anyone could give me any hints on how to decide what manoeuvre the opponents are going to do next. any hints or algorithms on this would be appreciated. 
 

-- 
 Paal Krebs Holmberg
 UiB
 Norway
 
 "To program, or not to program - thats not a question " ;-) 
Newsgroups: rec.aviation.simulators
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Subject: Re: Sun Aviator users??
Organization: Purdue University Engineering Computer Network
Date: Mon, 12 Oct 92 01:09:18 GMT

In article <1992Oct11.211709.26548@noose.ecn.purdue.edu> asbun@ec.ecn.purdue.edu (Eduardo Asbun) writes:
>
>Seems to me ACM is worth a look... Does a good ol' netter know how to
>extract files in TAR format?   The UNIX manual is not very helpful in
>this case...
>
>Thanks in advance!

For files in tar and compressed format, try the following:

      zcat <filename> | tar -xvf -

Be sure to do this in a /tmp directory.  :)

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: smythe@cats.ucsc.edu (Brian Matthew Aljian)
Newsgroups: rec.aviation.simulators
Subject: Re: Sun Aviator users??
Date: 11 Oct 1992 20:53:04 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <D87-MAL.92Oct9185145@oddjob.nada.kth.se> d87-mal@oddjob.nada.kth.se (Mats Lfkvist) writes:
>It should work on any X-windows machine, but really needs quite a bit
>of cpu (and graphics) performance to do well, even though the graphics
>is VERY simple (no fancy landscape with mountains and valleys to fly
>around in this one, buy Aviator if you want that :-).

Will it work on Sparc SLC's?  (not color)

>Mats Lofkvist
>d87-mal@nada.kth.se

-- 
------------------------------------------------------------------------------
Brian M. Aljian                                                 // Only Amiga
smythe@cats.ucsc.edu                                           // makes it
"Procrastinators do it tomorrow." -- fortune -os            \\// possible...
------------------------------------------------------------------------------
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: rec.aviation.simulators
Subject: Re: Memory Problems!
Date: 16 Oct 92 02:09:52 GMT
Organization: University of Pittsburgh

Ok, I have a problem for all of those memory experts out there.  Is there a way I can convert conventional memory used by MS-DOS to memory used for running
programs.  I would appreciate any help.  In other words I have 580K of memory
for largest executable program size and 650K memory for memory used by MS-DOS.  
I need the memory used by MS-DOS for my program.  (Aces of the Pacific).
From: brooke@cco.caltech.edu (Brooke Paul Anderson)
Newsgroups: rec.aviation.simulators
Subject: Re: Air Warrior (WWII multiplayer combat sim)
Date: 8 Oct 1992 08:21:00 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

I've ocassionally talked to the programmers for Air Warrior.  They
don't tell the players everything they plan, but as far as I know,
there is no plan to put out versions that work on anything that would
compete with GEnie.  They are coming out with a version that will sell
in stores -- but it will (as far as I know) require GEnie for
multiplayer action.

I suspect the reason is that AW runs on Macs, PCs, Ataris, and Amigas --
they don't have the resources to create versions that are radically
different from machine to machine.  Thus, I wouldn't hold my breath for
a Mac version that makes use of Appletalk.

Why wouldn't they be interested in making a version that is playable 
over Internet?  I suspect the market would be small.  Also, Kesmai would
not then get profit while you play.  GEnie charges $6/hour, and Kesmai gets
a piece of that -- in fact, it is how they currently get ALL their money,
as the flight sim is currently free.  The store version will cost money,
so they will begin making some money from sales of the program soon.
From: dana@rucs.faculty.cs.runet.edu (Dana Eckart)
Newsgroups: rec.aviation.simulators
Subject: Any helicopter simulators out there?
Date: 16 Oct 92 21:25:57 GMT
Article-I.D.: rucs.Bw8Gv9.6Dp
Organization: Radford University

The subject pretty much says it all, except that I would prefer something
on a Sun platform (though if you know of something on a mac or pc platform
I would still be interested).  Thanks in advance...

-- 
J Dana Eckart     INTERNET: dana@rucs.faculty.cs.runet.edu
                     SNAIL: 15 Grandview Dr/Radford, VA  24141
Newsgroups: rec.aviation.simulators
From: Al Mark <amark@inst-sun1.jpl.nasa.gov>
Subject: Re: Mac: Flightsim opinions sought
Organization: JPL
X-Useragent: Nuntius v1.1b2
Distribution: usa
Date: Thu, 15 Oct 1992 00:51:31 GMT

In article <1992Oct14.220350.5939@eff.org> Peter Cohen, peterco@eff.org
writes:
>Please give me honest appraisals of the flight simulators you've seen. 
In
>particular, I'm interested in FS 4.0, P-51 Flight Simulator, and Falcon
>2.2 (or whatever the latest Mac rev is), in particular, since all the
>aforementioned programs will run on a lowly Mac Plus.

The only sim I can reply to is MS FS 4.0.  I bought this for my Mac SE at
home and was more than disappointed!!  MicroSoft has it so loaded up with
terrific goodies that it will barely run on 68000 processor (Plus, SE,
etc.).  I turned off everything but the bare essentials and I can barely
tell what is going on....response time, etc. is awful...scenary is
non-existent, etc.  I took it to work to play with after hours (are you
listening boss?).  My Mac at work is a IIci with the standard cache card.
 I'm sure the thing is now working as MS designed.  Super!! .... With
this in mind, I definitely would NOT recommend version 4.0 to you.  See
if you can get someone to part with a much earlier version....I've heard
they work pretty good.
********************************************************************
*  AL MARK                                                         *
*  Member of Technical Staff      I brake for trees                *
*  Jet Propulsion Laboratory                                       *
*  Pasadena, CA 91109             Honk if you like earthquakes     *
*  (818) 354-3134                                                  *
********************************************************************
Newsgroups: rec.aviation.simulators
From: d87-mal@oddjob.nada.kth.se (Mats Lfkvist)
Subject: Re: FS4, Aces o' Pacific, Falcon 3.0
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Tue, 13 Oct 1992 18:08:50 GMT

In article <1bcqcmINNm7f@eagle.natinst.com> bobc@natinst.com (Bob Conyne) writes:
   Falcon 3.0 is considered the tour-de-force of jet fighter simulators, and it
   is very complex and rich in detail.  It is probably as close to flying a real
   F-16 as you could possibly hope to get for less than $5M or so.

   On the other hand, there is something a little bit impersonal about jet 
   fighting -- getting missile lock and pressing the fire button, then waiting
   to see if your radar blip disappears.

If long-distance robots are the only weapons available in F3, I wouldn't
call it close to reality :-)

I don't know how much the cannon is used in a real situation,
but it sure is the most fun part of computer dogfigthing imho.
      _
Mats Lofkvist
d87-mal@nada.kth.se
From: brooke@cco.caltech.edu (Brooke Paul Anderson)
Newsgroups: rec.aviation.simulators
Subject: Re: Air Warrior (WWII multiplayer combat sim)
Date: 9 Oct 1992 10:27:20 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

Howdy, Dodger.  You might not remember me (Brooke).  A lot of people (me
included) had a pretty low opinion of GEnie and Kesmai from about a
year and a half ago up until a couple of months ago.  The problem was
that many people were complaining about warps and were offering suggestions
for change, and nothing was happening.  We didn't know it at the time, but
Kesmai and GEnie were working on new, dedicated machines for AW.  I think
it was foolish of them not to tell anyone -- a lot of people left (including
me, until I heard about and tried the new changes).  People would have stayed,
I think, if they had known their complaints and suggestions weren't falling
on deaf ears.

Kesmai (and even GEnie) can't do much about the network.  It is too big --
a nation-wide net isn't going to be changed for one game.  However, they
do have a GEIS employee now who looks into warpy nodes and who is working
with Kesmai to get the new hosts tweaked in.  The new hosts have room for
many more players and more areas.  Sometime in the future, there might be
several theaters running at the same time.  Kesmai expects many more players
when AW hits the software stores.  They are going to market the new SVGA
version of AW (which has professionally drawn artwork, planes rendered out
to the vanishing point instead of icons past 1500 yards, debris falling off
planes when they are hit, etc.).

At any rate, I do agree that warps suck.  However, it seems that most people
these days (within the last several months) now have decent nodes -- at
least there is not much complaining about warps these days.  The new machines
will probably make the situation even better.

You say you agree with Jeff -- but then you talk about having been addicted
to AW.  So, you obviously did like the game a lot, right?  I sure do.
My reason for talking about it here is so that other people can find out
about it and possibly have as much fun with it as I have.  The game is so
rich in so many ways.  I've been playing AW for 4-5 years now, and I still
love it.  It's like a sport in that regard -- I play it year after year and
don't tire of it.  I can't say that for any other computer game I've ever
played.
Newsgroups: rec.aviation.simulators
From: bwoodall@qualcomm.com (Bill Woodall)
Subject: Re: Sun Aviator users??
Reply-To: bwoodall@qualcomm.com
Organization: Qualcomm Mech. Eng. Dept - CAD
Date: Wed, 7 Oct 1992 21:57:29 GMT

In article 92Oct7093744@tk7.oulu.fi, hsk@tk7.oulu.fi (Hannu Kauppinen) writes:
>> Is there anyone out there with Aviator for Sun workstations?
>
>What is Aviator? If it is a flight simulator for Sun, could someone

	Here is a blurp from Aviator's man page;

DESCRIPTION
        aviator is an advanced realtime networked flight simulator program for 
        the Sun GX family of workstations.  aviator offers highly detailed and 
        accurate terrain graphics using USGS data and aircraft dynamics.

>tell where to get it (if freeware)!

	Not exactly, more like teaseware, but price at ~$50 a seat.

>And if someone knows other fligth simulators for Sun, please let me know!

	Email ahi-interest@ahi.com for more Aviator info and yes there is
	a PD flight sim out there (something like ACM) look for on archie.

.........Bill,

============================================================
	Man's capacity to learn is not fixed in any ordinary
sense.  It is not fixed in terms of the responses it will
produce;  it is not fixed in terms of absolute level of
knowledge it will achive. - 
============================================================

Newsgroups: rec.aviation.simulators
From: gmanning@dale.cts.com (Gary Manning)
Subject: ATP Adlib driver
Organization: Titan Linkabit Corporation
X-Newsreader: Tin 1.1 PL5
Date: Sat, 10 Oct 1992 02:44:31 GMT

Quite awhile back I saw a discussion about an Adlib sound driver for 
SubLogic's ATP simulator.  Since this was before I bought the program,
I did not pay to much attention.  I would like to use it with my 
Sound Blaster.  I think I remember it being available by FTP from 
somewhere...  If so, where would that be?

Thanks!!

** Gary **

--
Gary Manning                                    gmanning@dale.cts.com
Titan Linkabit
3033 Science Park Road
San Diego, Ca  92121
Newsgroups: rec.aviation.simulators
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: FS4, Aces o' Pacific, Falcon 3.0
Organization: University of Waterloo
Date: Mon, 12 Oct 1992 05:12:27 GMT

In article <1992Oct12.030414.21721@mnemosyne.cs.du.edu> rwalters@nyx.cs.du.edu (Russell Walters) writes:
>
>I'm soon to get a 486/33 (to balance the ol' chekbook and do *productive*
>stuff on, dontcha know) and I'd like to hear any strong opinions on
>whether FS4, Falcon 3.0, or Aces o' the Pacific is the flight simulator to
>end all flight simulators.....or is there another that I don't know about.

Falcon 3.0 is definitely "the flight simulator to end all flight
simulators".  FS4 is a good simulation, but it's not very fun, and Aces
is somewhat fun, but doesn't have much depth, and thus can become boring
rather quickly.  F3 is a hard simulator/game to get the hang of, because
of its complexity, but once you feel comfortable with it, it will be
rewarding to play for a long time.  

>I'm coming from the land of the 4.77 Mhz Amiga, so I have no hands on
>experience with any. And my apologies to those who only wanted to discuss
>*real* and not desktop-based simulators in this discussion. A

Don't the slowest Amiga's run at 7.14 MHz?

Phat.
From: ggraef@convex.csd.uwm.edu (Gerald Luther Graef)
Newsgroups: rec.aviation.simulators
Subject: Re: Air Warrior (WWII multiplayer combat sim)
Date: 8 Oct 1992 19:06:08 GMT
Organization: University Wisconsin - Milwaukee Physics Dept.
NNTP-Posting-Host: 129.89.7.30

In article <1992Oct8.031750.6106@onion.rain.com> jeff@onion.rain.com (Jeff Beadles) writes:
>
>Not to burst anyone's bubble, but AirWarrior is not all that it's cracked
>up to be.  I've played for the past 2 years or so, and over the last 6 months,
>the quality of the game has totally gone to hell.  For example, you can
>only shoot planes from ~800 yards away.  In itself, this is ok, but the game
>has horrible warps, where I've seen planes jump 2000-3000 feet away and back
>again.  The host that runs AW is pathetic at best.  Did they refund any money?
>Nope.  Instead, they moved the game to an even slower host.  Did they respond
>to constructive messages? Not really.  Do they care about anything but the
>money they receive?  Not that I can tell.
>

The problem with Airwarrior, as with other MPG's on large networks, is
not the programmers but the networks.  A more dramatic example is
Kesmai Corp's (the creator of of Airwarrior) flagship product 'Island
of Kesmai' on Compuserve.  This game was once state of the art in
MPG's (and not far off of state of the art for CRPGs in general).  
However, there has not been a substantial change to the game in over
three years (and that change was severly restricted) all because
Compuserve's limited computing facitilies won't allow anything
larger.  Kesmai Corp is very concerned with their games and their
customers: unfortunately, the networks their games are on do
not share such concern (at least at the upper management level where
decisions are made.)  On the major networks, games take very low
priority.  If you want to complain about games, complain to the
network: it is there that the (basically) entire problem lies.

gerry