HDTenEightyP/NetNews huggingface dataset:
From: raist@rmece02.upr.clu.edu (Ricardo Hernandez | 802-36-4453)
Subject: Re: Amiga's game market
Organization: UPR-Mayaguez--ASEL Lab
Date: Mon, 09 Nov 1992 23:50:01 GMT

In article <92314.095425MBS110@psuvm.psu.edu>, Mark 'Mark' Sachs <MBS110@psuvm.psu.edu> writes:
[stuff deleted]


|> of Upcoming Games Turrican III from Rainbow Arts is on its way, indicating
                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|> that RA reconsidered their badly-informed decision to drop Amiga development
|> in favor of (gag) Super NES and (hack) Atari ST...
|> 

    YYYYYYYYYYYYYEEEEEEEEESSSSSSSSS!!!! 

   I have bought and finished TURRICAN I & II, AND THEY ARE TRULY GREAT!

|>  "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
|> [Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
|> DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.

-- 
--------------------------------------------------------------
  Raist   // Amiga 500, 38Mhz Special MegaMidget Racer
        \X/  Avid user of AmigaVision, sending mail from Mayaguez, Puerto Rico 
---------
           "If the PC or Mac continues to be the standard,
            the SkyNet will never be built." - OUCH! were not my words!

Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Well...need help once again in Kyrandia
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Sat, 14 Nov 1992 04:48:59 GMT


How strange.. just after I posted asking how to get past Malcolm, I
figured it out. :P  Oh well.. now I'm stuck again.  I'm in the Serpent's
Grotto, and can't get too far because the fireberry I'm holding keeps
running out before I get a chance to get to the next fireberry bush.
Plus, what can I put on the plate to counteract the weight that closed
the portcullis?  PLEASE, no answers, just hints.  Thanks.

-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
From: Brian_Mury@amusers.UUCP (Brian Mury)
Newsgroups: comp.sys.amiga.games
Subject: Re: Prince of Persia
Distribution: world
Date: 11 Nov 92 14:37:06 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

 H> I am stuck on level 4.  I can work my way past the guards and all the
 H> way to the right.  Unfortunately, a mirror appears, barring my way 
 H> back to the door to the next level.  How do I get past this?  I have
 H> found a passage underneath the mirror leading to a room near the 
 H> next level door, but it ends underneath the floor and I cannot remove
 H> the floor above me.  

Take a running jump at the mirror and you'll go right through it.

-- Via DLG Pro v0.995

Email to bmury@Engr.UVic.CA
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Thu, 12 Nov 92 16:52:36 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Walker Demo (*.dms files)
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views
News-Software: UReply 3.0

In <BxM03F.5r1@dcs.ed.ac.uk> From: ARCNET  --ALMVMA   To: F065642 --BDLVM3            11/12/92 16:46:14a writes:
> I have a walk-d.dms file - what do I need to de-archive it, and where can I get
> such a de-archiver from ??
>
> Cheers, Jon.
>
Get DMS to create the disk image. It's (at least) on ftp.luth.se,
pub/OS/aminet/util/arc, file is dms111.sfx
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Re: CIV: Rail bridges...
Date: Wed, 04 Nov 1992 12:14:48 GMT
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00 beta rel2

In article <1992Nov4.022958.18910@lugb.latrobe.edu.au>, a cat lover writes:

> Greetings Civ addicts...
> 
> A friend of mine has pointed out something to me of some slight interest...
> if you are a bit tricky, it's possible to railroad any water square! This means
> improvenemt is possible in coastal cities, but more importantly, it means you
> can connect one landmass to another! (rail = free movement, too!!!!)

I learned of this [put a settler on a ship, and then 'road +
railroad' the sea hex] and it's useful for food/trade production
when you do it on a 'fish' hex.

However, I'm not so sure that it can be used to bridge
continents.  Perhaps if they were only one hex away, it would
work?  I tried building a 'road' across three sea hexes to the
nearest continent, but I found that even though the 'road' was
there, I couldn't go on it with any land-based unit.

I'd be interested to read of someone who has managed this, and
how they did it.

Dac
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: AGa Machines (1200 in specific)
Organization: University of Maryland, College Park
Date: Fri, 13 Nov 1992 09:09:31 GMT

   Ok, I hear about the 1200 machines that are out, but I haven't seen anything
  on them. No advertisement, no nothing. I'm really interested in finding out
 1. How much does an Amiga 1200 cost? 
 2. Where can I get it?
 3. Does it have a hardrive?
-- mike

Newsgroups: comp.sys.amiga.games
From: g89s9058@hippo.ru.ac.za (Shae-Guevara)
Subject: Re: CIV: Rail bridges...
Organization: Rhodes University, Grahamstown, South Africa
Date: Sat, 7 Nov 1992 08:23:50 GMT

[Stuff deleted]

>However, I'm not so sure that it can be used to bridge
>continents.  Perhaps if they were only one hex away, it would
>work?  I tried building a 'road' across three sea hexes to the
>nearest continent, but I found that even though the 'road' was
>there, I couldn't go on it with any land-based unit.

Nooooope,  I  tried  this  with no luck - the railroads *only*
increase trade, nothing more - they are NOT for transit :(

>I'd be interested to read of someone who has managed this, and
>how they did it.                                         

So would I!!!

Barry
-- 
Mail me at: g89s9058@hippo.ru.ac.za

"May the dwarfs be with you."
Newsgroups: comp.sys.amiga.games
From: mx8@crux2.cit.cornell.edu (Eric Lane Beyer)
Subject: Re: Lemmings II Demo Available For FTP
Organization: Cornell Information Technologies
Date: 10 Nov 92 00:42:33 GMT

skaski@mits.mdata.fi (Samuli Kaski) writes:

>Lemmings II (The Tribes) 3-Level Playable Preview From
>DMA Design Of PSYGNOSIS is available fro ftp on * ftp.luth.se *
>-Enjoy!

>-Samuli

	I unpacked the file "lemm2-d.dms" and rebooted.  I got the intro 
screen (with the company logo and all, very pretty), and then I gurued out
with 80000003.  This was even with rebooting the system cold.  Does this
demo require a 1 Meg Agnus, or have any other hardware requirement?

	Eric Beyer
	elb1@cornell.edu
From: Philip_A_Wheat@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Mail-ordering software
Date: Thu, 12 Nov 92 20:56:44 PST
Organization: The Portal System (TM)

>I am now looking for alternative places to buy software since
>all of the places in my area, besides my dealer, have stopped
>selling AMIGA software.
>
>Could I get some of the addresses to a few
>mail-order companies?
>
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
><>  \)_ ,  -Psionicist                   _/\_ "Rest all ye physical means,  <>
><>  /)  '  harpesta@loki12.cs.stolaf.edu  \/   let thous mind control all." <>
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><RMH<>
>

Try Safe Harbor,  their prices are about the same as most of the other
places, but they know the machine.  No matter who you get on the phone, you
get an Amiga owner.  I've been very happy with their service, and I have
been quite willing to pay a few dollars more to support a company that
actually tries have people who don't ask me if I want that for Windows or
DOS.  Their order number is 1-800-544-6599, and their board number is
(414) 548-8140.


Philip Wheat
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE: TIMELESS CLASSIC OR NOSTALGIA PIE
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Date: 10 Nov 1992 17:39:34 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Talking about Braben his games: Does
someone remember of "Cholo", an innoffic
ial successor of Elite? It was only rele
ased for the C=64, Schneider CPC, and
Spectrum. It never came out for Amiga.


Greetings.

Internet: Ikki(at)BEIZ.mediatex.ch





|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: IO00844@MAINE.MAINE.EDU ((ZERO))
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander - just right for CDTV
Date: 6 Nov 92 04:53:40 GMT
Organization: University of Maine System

I think you're absolutely right about WC a fitting game for CDTV. Not only
that, but there are several games that would be fitting or could be improved
upon for CDTV.
I think 2 disks games are crying out for CDTV.  Any 3 or more disk games
should HAVE to be made for CDTV!

Its been out for a while, does anyone know WHY it's taking companies so long
to make games designed for CDTV or good and improved old games? Is it that
there ARE companies making games for CDTV, but they just take longer due
to how LARGE a program can be etc.?
I hope there are a few good ones out by Christmas.

Where's Psygnosis!!!? Sure Lemmings is cool, but what, no more?
Where's Bitmap Bros?
Where's [the Cinemaware replacement]!!?
Where's Dragons Lair I or II or III for CDTV?

Where's the CD+G revolution!!!?
-------------------------------------------------------------------------
Zero Z. Batzell     | Amiga User.     "We come in peace...shoot to kill!"
(207)-581-7589      | Iguana Keeper.     "NCC-42 U.S.S. Heart Of Gold"
University of Maine | Video Hobbyist.    "Live long and Don't Panic!!"
student with a      | Star Trek TNG Fan.
(Mostly Harmless)   | Douglas Adams Fan.     MAJOR: Life, The Universe,
transfer in mind.   | Orson Scott Card Fan.         and Everything.
-------------------------------------------------------------------------
  The Enterprise is not a ship for freeloading degenerate hitchhikers.
-------------------------------------------------------------------------
From: Scott_Riddick@dream.uucp (Scott Riddick)
Newsgroups: comp.sys.amiga.games
Subject: Re: Cyber  Empire??
Date: 10 Nov 92 05:05:29 GMT
Article-I.D.: dream.Scott_Riddick.0223
Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317


 E> I have heard about a new game from SSI, called Cyber Empire.
 E> Does anyone know anything about this game?

Yeah, it's the US version of "Steel Empire".  It's a Battle-Mech strategy
war game, with halfway decent graphics.  But don't get your hopes up...it's
extremely simple and easy, and you'll have the computer creamed in no time.
 
  

-- Via DLG Pro v0.995

UUCP:  uflorida!dream!Scott_Riddick
INTERNET: Scott_Riddick%dream.uucp@ufl.edu
      or: dream!Scott_Riddick@ufl.edu
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: 7 Nov 92 17:31:56 GMT
Organization: University of Oregon Campus Information Exchange
NNTP-Posting-Host: cie.uoregon.edu

In article <1992Nov6.154252.3012@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>Does Sierra stop supporting Amiga's game market? In the latest issue of
>Interactive (Sierra's magazine), they have cut off the Amiga section.
>How about Dynamix? 

   Dynamix is now out of the Amiga market totally. Nova 9 was our last Amiga
product. All of my machines are now gathering dust, stacked up on a table in
a back room. 
   As for Sierra, let me quote you something I just read in the Fall 1992
issue of InterAction magazine, which is Sierra's PR/customer-mailout magazine:

   "(EDITOR'S NOTE: Gobliiins, Conquests of the Longbow and Nova 9 will 
    likely by the last three games ever produced by Sierra for the Amiga
    computer."  (InterAction magazine, Fall 1992, p. 80)

   Nova 9 is out, Longbow is out right about now, and Gobliiins is probably in
development right now (I don't keep that close tabs of what Sierra has in the
works.) For all intensive purposes, if this quote is any indication of where
Sierra-proper is going, they are out of the Amiga market as well.
   Whether you like Sierra's games or not, or even whether you like Dynamix's
games or not, losing these two publishers is a very bad sign. There's a trend
going on in the Amiga market in the US: it's vanished. Commodore screwed
around and kept their prices high for far too long, and didn't keep their
hardware competitive. They are paying for that now by having software
developers abandon the Amiga platform. Unless Amiga sales go through the roof,
I seriously doubt you will see Dynamix ever get back into the market.

-- 
--------------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                       Willy Beamish Development Team
All opinions expressed are my own.                      (MS-DOS CD-ROM, Sega-CD)
ggiles@cie.uoregon.edu, BIX: ggiles                           Author of DiskInfo
From: TPATTERS@ESTEC.BITNET
Newsgroups: comp.sys.amiga.games
Subject: Wing Commander - just right for CDTV
Date: 5 Nov 92 18:55:37 GMT
Organisation: European Space Technology Centre (E.S.T.E.C)

Why don't Origin and Mindscape put Wing Commander onto CD? Then they could
get all the sound/graphics/features of the PC version and not have to muck
about trying to squash it onto 2 (protected) floppy disks! It sounds like
a game just crying out to be on CD! Comments?

Tim

P.S. Does anybody know yet whether it's going to be hard-disk installable?
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.amiga.games
Subject: Re: Chaos Strikes Back
Date: 5 Nov 92 15:21:12 GMT
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: jtee@ac.dal.ca's message of 4 Nov 92 17:52:46 GMT

In article <1992Nov4.135246.8613@ac.dal.ca> jtee@ac.dal.ca writes:
| I've read somewhere that in Chaos Strikes Back, there is a password
| where you pause the game and then type in a key phrase, which will
| then give you a nifty little firestaff akin to DM.  Does anyone know?
|
Ha ha. This was an April fool joke started by a UK magazine called ST Action.
they published it in their cheats section, attributed to a Mr Frank Ibber -
F.Ibber, get it? It was a joke and nothing more, but some other magazines were
too stupid to notice and they published it too.

Anyway, FWIW, here it is:
Find a dragon, stand directly in front of it and cast MON ZO GOR SAR.
Pause tha game and type 'Lord Librasulus smites thee down'. Restart the game
and kill the dragon. You will see the Firestaff lying on the floor and all your
party will be invincible. NOT!!!!

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
Live long and prosper.
Newsgroups: comp.sys.amiga.games
From: pirata@saavik.cs.wisc.edu (Matthew Shilts)
Subject: tvsfootball
Organization: Undergraduate Projects Lab, UW Madison
Date: Tue, 10 Nov 1992 23:09:37 GMT

 
 kinda curious...
     I saw the compatibility list for the 4000 and it said that tvsfootball               worked with a little fiddling..ie. no fastmem 
	  I am assuming that the nofast was inserted to the start up sequence
	  no i may be wrong its been a while since i played this game 
		 
		 It worked but was far too fast to play and i tried the no fast                  memory to slow it down but was unsuccessfull it would crash the                 program every time.  I tried C=>'s program and the one from                     project D neither worked so my question is how do you slow this                 game down on the 3000????????




		 thanks in advance  Pirata (Matthew Shilts)



	  (before i got ny 3000 2yrs ago)

Xref: sparky comp.sys.amiga.games:14958 comp.sys.cbm:4404
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: comp.sys.amiga.games,comp.sys.cbm
Subject: Re: Elite: timeless classic or nostalgia piece?
Date: 5 Nov 92 20:19:35 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Well, it sounds like Computer Gaming World was wrong on this one--thanks
for the replies.  Any game which still has such a following after all
these years has got to have something to it; almost all games which
ride solely on some kind of technological achievement fade into obscurity.
(Hundreds of examples deleted.)

I think the kicker is that, while not perfect, most successors to Elite
haven't lived up to the quality of the original.  There are a lot of
shallow games these days which are either all graphics or don't take
more than a weekend to become as skilled as you can be and do all there
is to do.  It's funny that as computers get more powerful, games seem
to be getting more washed out.  Wing Commander, for example, has very
nice graphics and animations and an integral plotline, but in some
ways it pales to Star Raiders on an 8K Atari 400 cartridge (copyright
1979).

Does anyone know anything about the author of Elite?  I noticed that
he didn't do Elite Plus.  Is he involved with Elite II?

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: comp.sys.amiga.games
From: ins750t@aurora.cc.monash.edu.au (Jim Giannakis)
Subject: Re: legend
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 11 Nov 1992 06:01:34 GMT

: He's not. He's talking about a demo of a new game called Legend... 
: unrelated to Four Crystals. Supposedly it's got a style like Wolfenstein
: 3D... I haven't been able to get it to work on my computer , but I'll keep
: trying.
:


For anyone interested , it (The Legend demo) , works fine on my A1000 with
1M Chip , 1M Fast. The game runs quite smoothly, that is , until you expand
the window and it moves at a snails pace (on a 68000). However the A1200
should fix this problem.




Jim


Newsgroups: comp.sys.amiga.games
From: dusek@rtsg.mot.com (James Dusek)
Subject: Campaign
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Thu, 5 Nov 1992 14:35:05 GMT


	I just got campaign, and its awesome. Works on my A2000 HD with
GVP 22Mhz 030 and WB 2.04

	Highly recremended.

James Dusek
Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Subject: Cheats for Nova 9
Organization: Purdue University Engineering Computer Network
Date: Wed, 11 Nov 92 17:35:33 GMT

Hey Greg Giles!
First off, I am very saddened by the news that Dynamix is out of the Amiga
market.  I *THOUROUGHLY* enjoyed Willy Beamish and always hoped that there would
be a sequel.

Now that it is over with, could you post the spoilers to Nova 9, please.


Newsgroups: comp.sys.amiga.games
From: s9877751@phobos.ucc.umass.edu (s9877751)
Subject: Re: AGa Machines (1200 in specific)
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Fri, 13 Nov 1992 15:10:00 GMT

In article <1992Nov13.090931.4691@wam.umd.edu>, davereed@wam.umd.edu (Michael Robert Bromery) writes...
>   Ok, I hear about the 1200 machines that are out, but I haven't seen anything
>  on them. No advertisement, no nothing. I'm really interested in finding out
> 1. How much does an Amiga 1200 cost? 
> 2. Where can I get it?
> 3. Does it have a hardrive?
>-- mike
> 

Commodore is supposedly launching a big advertising campaign that will begin
before Christmas, but I'll wait and see about that.  As for the price, it should
be right around $599 here in the U.S., but that's without a multisync monitor, 
or a hardrive.  You don't need a multisync, but you do if you want support in 
all AGA modes.  Rumour has it that there will be a hardrive available, in a 
package deal, for about $799.

Matt
From: Mazzie@cup.portal.com (LYNETTE MAZZIE MAZZIOTTI)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wnated: good Amiga shop near Orlando, Florida
Date: Mon,  9 Nov 92 17:14:10 PST
Organization: The Portal System (TM)
Distribution: world

Hi Tim.
I am sure there are plenty of Amiga dealers in the
immediate Orlando area, but I know of a great store
in Tampa. They will even ship to you at your hotel/res.
They are Amazing Computers and the phone is..
813-977- 6511  Ask for Jeff. He will help you out. 
Have fun and enjoy the sights. There's plenty to keep
you busy! 
Lynette
Newsgroups: comp.sys.amiga.games
From: csg019@cck.coventry.ac.uk (-~=Zaphod=~-)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Coventry University
Date: Thu, 12 Nov 1992 13:15:19 GMT

In article <TURNER.92Nov11153159@blob.hut.fi> turner@niksula.hut.fi (Nicklas Andersson) writes:
>
>> I read that Jez San was one of the people who did the C64 port.
>
>	No, he wasn`t. The first Jez San game I ever came across
>	was the ST version of Starglider, and as far as I know it
>	was his first. Where exactly did you read that about Jez?
>
>	Anyway, the c64 port was made by Braben AND Ian Bell, who
>	also helped make the original BBC version.

Jez San *DID* help onthe amiga version of elite, i read it years ago in a
magazine, in the same article it also said he was the first person in the UK
to get an amiga developement system. (Raggy get.)

Also some one said the BBC ran at 2mz, wrong, it runs at 5mz.



-- 
******************************************************************************
*        ///  O O   A member of S.H.I.T. (Super High Intelligence Team) ///  *
*       ///    u    Fight, defeat and kill organized laming.           ///   *
****\\\X//****\-/********csg019@uk.ac.cov.cck ok ?**************** \\\X//*****
From: echen@pooky.engr.washington.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Basketball game?
Date: 7 Nov 92 08:48:33 GMT
Article-I.D.: pooky.1992Nov07.084517.15162
Organization: clearer than blir

In article <1992Nov07.074440.172360@zeus.calpoly.edu> kgatlin@zeus.calpoly.edu (Kang Su Gatlin) writes:
>In article <18900@ucdavis.ucdavis.edu> ez001989@hamlet.ucdavis.edu writes:
>>
>>    Can anyone recommend a good basketball game?  I know of TV Sports
>>Basketball, but I'm looking for something with alittle bit better
>>playability.
>>    Thanks.
>>
>>-ss
>
>For reals.  I love TVS Basketball, but I'm ready to move on.  I heard that
>Cinemaware was working on TVSB II before the probs, I know somebody must've
>picked up  the project.  
>
>Something with NBA or NCAA teams would be nice.  
>
>KSG

TVSports Basketball is rad! Hey, is there anywhere we can send our suggestions
for TVSB II? 

My suggestions:
	* NBA, NCAA teams
	* Have white guys as well as black guys, or other...
	  It's really kind of wierd to play with Danny Ainge, and he's black..
	* Have white uniforms for home teams, away teams wear their color
	  No confusion, more realistic
	* Maybe configure Weight.
	  IT's wierd to play Stanley Roberts and Manute Bol with the same
	  picture...
	* Maybe have close-ups when you dunk, like NES double dribble
	* have special moves for certain people, like Genesis Lakers vs Celts
	* Configure the player. (bald, long hair, skin color, etc..)

What are YOUR suggestions? let's hear them, and maybe we can send them somewhere so this game can be improved...


						Chris 
					echen@pooky.ee.washington.edu
Newsgroups: comp.sys.amiga.games
From: rensing@sun1.ruf.uni-freiburg.de (Stefan Rensing)
Subject: Monkey Island II part III help needed
Keywords: monkey
Organization: Rechenzentrum der Universitaet Freiburg, Deutschland
Date: Sat, 7 Nov 92 12:16:15 GMT

Ive stucked in the third part of Monkey Island II.
I dont know how I can go somewhere else but the jail
and the rooms with the strange bone-doors.
Please help me, thanks in advance.
-- 
------------------------------------------------------------------------------
 Stefan Rensing                  | e-mail : rensing@sun1.ruf.uni-freiburg.de
 Institute of Biology II         | (INTERNET)
 Cell Biology                    | Phone  : +49 761 203 2676