HDTenEightyP/NetNews huggingface dataset:
From: machala@spdc.ti.com (King Mosher)
Subject: Re: Desert Stike was [SNES] Super Play Action Football
Organization: Texas Instruments
Distribution: usa
Date: Tue, 17 Nov 1992 18:55:59 GMT

v129j6ed@ubvmsb.cc.buffalo.edu (This is F.U.N.) writes:

>In article <1992Nov10.231302.6082@clark.edu>, gsnow@clark.edu (Gary Snow) writes...
>>In article <1992Nov10.213129.8622@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>>Yeah, I just rented Desert Strike for the SNES, and it was LOTS of fun,
>>good graphics, good difficulty level (for me anyway), and the freedom
>>to blow the shit out of everything...heh heh heh.

>I rented it over a weekend during the summer and found it to be a great
>game, but WAY TOO EASY.  I got up to level 9 after playing it twice.
>Go figure.

Which mode was it on. If it was momentum mode, then I'm impressed. If not, get
real. Desert Strike is loads of fun and plus it is quite difficult. The ZSU's
on level 2 just blow me outta the sky. arghhh! 
--
              Beer - It's not just for breakfast anymore.

Chuck Machala - Semiconductor Process and Design Center - Texas Instruments
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: [Gameboy, GameGear, Lynx]: Do you Nicads on your handheld?
Date: 18 Nov 92 00:37:18 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

savoia@sw.stratus.com (Rick Savoia) writes:

>In article <1992Nov17.130305.1294@nlm.nih.gov>, sandro@lhc.nlm.nih.gov (Michael D'Alessandro) writes:
>> 
>> I'm interested to find out if people use rechargeable Nicads in their
>> Gameboys/GameGears/Lynxes and if so, what brand they use.
>> 
>> Can using Nicads in a handheld damage the machine?  I just bought a
>> TTI TurboExpress and its manual expressly warns against using Nicads
>> and I was wondering why...
>> 
>> Michael

>I'd be interested in hearing experiences on this too.  
>Anyone out there use them on the Gameboy?

>Rick
I've been using NiCad's in my Game Boy and Lynx with no damage to the systems
or the batteries, although the Lynx can really heat 'em up.  To use a Lynx
with disposable batteries is uneconomical the way it tears through them.  I
only do this for long plane rides where recharging the batteries is an absurd
notion.
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Sega vs. Nintendo
X-Xxmessage-Id: <A7365C2C68015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Mon, 23 Nov 92 15:00:12 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Mon, 23 Nov 92 15:00:17 GMT

In article <92326.190750U28037@uicvm.uic.edu> Jason Kratz,
U28037@uicvm.uic.edu writes:
>Priced themselves out of the market?  I'm not a real follower of Genesis and
>the SNES but I do pay attention to the prices of both systems.  In this area
>the prices of both systems are usually the same in stores.  I don't know about
>the price of carts but both systems are the same price and pretty much have
>always been.  If I were to buy one of these systems it would definitely be the
>Super NES.  Just to point out once again I'm talking about the prices in my
>area of the country.  I can't speak for other areas.

Right now prices are close (of course, Nintendo had to do something), but when
the SNES was first released there was a significant difference in the prices. 
I can't remember exactly, but something like $199 for the SNES and $159 for
the Genesis.  Keep in mind that this was during the peek of Christmas
shopping, so they lost out on a lot of sales with their pricing.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
Newsgroups: rec.games.video,alt.games.lynx
From: jadams@wam.umd.edu ((CyberMind))
Subject: Re: Some Lynx Reviews Wanted!
Organization: University of Maryland, College Park
Date: Mon, 23 Nov 1992 15:46:21 GMT

Xenophobe review:

Xenophobe is a very fun, side-viewed game.
Story:
The Xenos have taken over 23 space stations of your people, and you need to
take them back.

Characters:
There are many people on your side and you get to play four of them, one at a 
time. As far as I can tell, all the people you can choose from are the same, 
except for look. They are not all human, either. There are some aliens that
you can play. When one dies, you pick another one to continue. If you are
LYNXing up (up to four people) you can all play simultaneously, or have one
be a bad guy. I have never done this.

The aliens:
Big ones, little ones, rolly-polly ones, and sneaky ones...

Weapons:
Pea-shooter, Laser, Electro, Poofer, and Fire Extinguisher, Bombs

Last Enemy:
The Mother Fester, who I cannot touch when I get to her.

Notes:
The game is very fun, especially for anyone who wanted to take part in one of
the Aliens movies. (The xenos will remind you of the aliens, somewhat)
I have a lot of fun playing it...
There are three ways to get past each station:
1) clear it of all xenos
2) self-destruct it, if possible
3) die twice in one station

1 gets you bonus health and points...

I hope that is a good review... I DO heartily recommend it...

BUT I WOULDN"T MIND TRADING IT SINCE I'M NEARLY DONE WITH IT!!!!!

_JosH

-- 
| I just need something to say.... Oh! Me jadams@wam.umd.edu -or- |
| jadams@eng.umd.edu.  Who you?             OUTER SPACE FOR RENT! |
|         "Isn't nice to have a penis?" - Monty Python            |
|                    "Umboogalaaah" - Erika                       |
From: matusita@ics.osaka-u.ac.jp (MAKOTO "MAR_kun" Matsushita)
Newsgroups: rec.games.video
Subject: [misc] New newsgroups about video game in japan
Date: 16 Nov 92 05:50:13 GMT
Organization: Torii Laboratory, Dept. of Information & Computer Sciences, Osaka
	Univ., JAPAN


If you can read fj.* newsgroups, and if you (or your friend) can read
article written in Japanese, there is a newsgroup to talk about all of
video games (arcade games, comsumer games, personal computer games).

This newsgroup name is 'fj.rec.games.video'.
(yes, name is look like this newsgroup :)

Of course, there are already exist newsgroups to talk about,
'fj.sys.famicom' and 'fj.rec.games'. But now, 'fj.sys.famicom' renames
to 'fj.rec.games.video', and arcade/personal computer games (talked in
'fj.rec.games') article is now moved to 'fj.rec.games.video'.

(now still exist 'fj.sys.famicom', but 1 or 2 months later, it'll be
 removed.)

If you already read 'fj.sys.famicom' and 'fj.rec.games', let's change
newsgroups to read to 'fj.rec.games.video'.

--
*** MAKOTO Matsushita  <matusita@ics.osaka-u.ac.jp> ***
Dept. of Information and Computer Sciences, Osaka University, Osaka, JAPAN
Newsgroups: rec.games.video
From: hm002b@uhura.cc.rochester.edu (hasit mehta)
Subject: Re: Sega CD the early days...
Organization: University of Rochester (Rochester, NY)
Date: Tue, 17 Nov 92 20:07:01 GMT

In article <1992Nov16.221206.22745@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>In article <1992Nov16.200027.19406@kong.gsfc.nasa.gov> Stephen Jonke,
>jonke@kong.gsfc.nasa.gov writes:
>>release of QT.  Similar techniques could and will be used for the Duo and
>>SegaCD and the hardware will become less of a factor.
>
>Oops!  I left out one point I wanted to make.  While the SegaCD is technically
>superior right now for full motion video, improvements in compression
>algorithims will narrow that gap and when both systems start to push the 64
>color barrier, the SegaCD will have no where to go, but the Duo will keep on
>going up to 256 colors -- the lowest end color Macintosh can already handle 16
>bit color (65536 colors) with a picture size of 320x240 at 15 frames per
>second (or half that size at 30 frames per second) with QuickTime entirely in
>software and it will only get faster.  Now, obviously this low end Mac is
>faster then a Genesis or Duo, but we're only talking about 256 colors, not
>65536.  It could easily be handled.
>
>Steve
>------------------------
>jonke@kong.gsfc.nasa.gov
>------------------------
First of all on a macintosh 16-bit equals 32,768 colours (2^15) the final
bit is reserved for an "alpha" channel. There is a LIMIT to the amount of
compression you will get. I just doubt it will be possible to use 256
colours and 20+ fps for any "real" legnth of time with a duo. Unless you use
a dedicated CPU or add on proccessors. The CPU power and RAM chache is just
not there on a duo.
Hasit


Newsgroups: rec.games.video
From: asb@media.mit.edu (Amy Bruckman)
Subject: Mario Paint music feature
Keywords: music, Nintendo
Organization: MIT Media Laboratory
Date: Wed, 18 Nov 1992 19:24:07 GMT

Have you seen Mario Paint for SuperNintendo?

The music feature really made my week.
You place icons on the staff-- the star makes a bell-like note,
the turtle shell is a cool drum beat, the dog barks...
I was definitely jammin', and I'm a musical ignoramous.

Is there a place anywhere on the net where folks talk about
stuff for Nintendo?  I'd never used it before, and was definitely
impressed.
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Reviews wanted: SNES Race Driving & Genesis LHX
Date: 23 Nov 92 14:19:51
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
NNTP-Posting-Host: wpi.wpi.edu



Any reviews on these two would be much appreciated....
--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: SFC and SNES compatibility: filing the cart does NOT work!!
Date: 21 Nov 92 22:18:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <199211211851.AA16802@friday>, treed@bmt.gun.com (Timothy Reed) writes...
>We own a SFC, and wanted to use an American cartridge on it.  I read    
>the FAQ and corresponded with a couple of net people, and determined
>that US carts should work if I file down the case to fit in the slightly
>curved SFC slot.  The only people who said that the wouldn't work was
>Nintendo themselves, who muttered something about SFC not being UL listed,
>and that it was illegal to import them into the US anyway, etc. etc.
> 
>Frankly, I was doubtful about the whole thing working anyway, but in the
>interests of Science, I picked up a copy of Contra III Alien Wars and 
>filed down the case so that it would fit in the SFC.  I ended up
>taking the whole cart apart, because I wasn't sure if I'd damage part
>of the internal card with the metal file.  BTW - the smell of filed
>plastic is pretty bad - I'm sure it's really bad for you too.
> 
>I inserted the card into the SFC slot and powered up the TV and then the 
>SFC.  A bright light flashed on the TV screen, after which the power light
>on the SFC went out - the frigging thing was _dead_!  I tried swapping out
>the external power transformer, though I didn't take the unit itself apart, 
>since I don't have the proper tool to unscrew those robot-compatible machine
>screws that hold the thing together.  The unit may be salvagable (my girlfriend
>was on the 11th hour of Final Fantasy IV) but I have no idea where to 
>get SFC's fixed besides buying a new one in Tokyo (SFC is more expensive than
>SNES, and it doesn't come with a free cartridge).  But I digress.
> 
>I checked out the card contacts, and the US cart contacts are definitely wider 
>than the Japanese ones, and probably shorted out by touching the              
>multiple contacts in the SFC.  I understand that there are US->Japanese
>adaptors on the market somewhere, and I strongly recommend anyone with an 
>SFC to check those out before attempting a homegrown solution.  Based on
>my experiences, US carts and Japanese machines are NOT compatible.  
> 
>Tim
I know without any doubt that the systems are compatible.
Specifically, the cartridge you mention will work on your
system. I belive the problem

I own a Super Famicom and use SNES games on it often. In
fact, one today. The problem may have been that you
inserted the cartridge backwards into your system.

The ROM chips should face the back of your system, not
the front. Even that should not have caused a power short
or surge, to my knowledge. 

In Tokyo, they sell US games for import (at least in 
Akihabara) and sell convertor boards as well. I would
suggest that you might purchase a Honeybee convertor,
although all it does is extend the cartridge slot 
outwards.
It doesn't change any software parameters in any way.


Good luck.

[ -> Jer Horwitz ] [INTERnet Game Consultant]
Organization: Penn State University
Date: Mon, 23 Nov 1992 10:06:31 EST
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: NES & SNES game sale

 Game/Description/Price/Condition/Age Group
 ------------------------------------------
 Deja Vu (NES)/Detective game/$13.00/Good/Age 10-Adult
 Dragon Warrior (NES)/Fantasy RPG/$6.00/Good/Age 8-Adult
 Dragon Warrior II (NES)/Fantasy RPG/$38.00/Good/Age 8-Adult
 Drakkhen (SNES)/Fantasy RPG/$27.00/Good/Age 14-Adult
 Gauntlet (NES)/Arcade fantasy action/$10.00/Good/Age 6-Adult
 Lagoon (SNES)/Fantasy RPG/$36.00/Good/Ages 6-17
 Metal Gear (NES)/Military adventure/$7.00/No instructions/Age 10-Adult
 Snake's Revenge (NES)/Military adventure/$12.00/Good/Age 10-Adult
 Solstice (NES)/Puzzle fantasy/$11.00/Good/Age 10-Adult
 Total Recall (NES)/Movie action/$10.00/No instructions/Age 14-Adult
 Ultima II:QOTA (NES)/Fantasy RPG/$38.00/Good/Age 12-Adult
 Wanderers from Ys (SNES)/Fantasy RPG/$30.00/Good/Age 8-Adult

 All prices include postage.
 For every game over 1 ordered, subtract $1.50 from the total.
 I will consider trades.

 --Contact me via E-mail.  John.
From: pat@chinet.chi.il.us (Patrick Louis Sugent)
Subject: Re: Sega CD the early days...
Date: Sun, 22 Nov 1992 13:17:12 GMT

 outcast@ccwf.cc.utexas.edu (Mark Mavromatis) writes:
> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>
>>Since I don't have a computer,I will be looking into games like Willy Beamish,
>>Stellar 7, etc. when they come out.
>>
>>Nathan
>
>Stellar 7 is nothing impressive.The game is a standard vector-shooter that gets
>boring fast. Sega will have to do better than that to show off their Sega CD
>unit. Willy Beamish is fun, but it's an IBM port. I thought Console systems
>were supposed to provide thrills that computers were incapable of!! 
>

  Hmm.  I disagree.  I rather like the CD-ROM version of Stellar 7,
although I agree the hard drive version was not all that great.  The voices,
music, and graphics were really quite good and greatly enhanced the game.
The game is essentially and enhanced Battle Zone, which is a game
I rather liked even way back when.

  Just wanted to offer a differing opinion.

Pat


-- 
Patrick Sugent                       

pat@chinet.chi.il.us		     
Newsgroups: rec.games.video
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Re: NeoGeo: More on Art of Fighting
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney
Distribution: world,local
Date: 21 Nov 92 04:26:27 GMT

rsaeba@oolong.hacks.arizona.edu (A Wind Called Amnesia) writes:
 >If you are using Ryo, you can jump up and kick him out of either of his
 >spiing blades(straight up that is).  With robert, for the high one, you
 >can do a standing kick, or with a low one, a crouching kick(Both of these
 >have to be timed real well though).

Lee is easily defeated by waiting for him to jump towards you.  Just
kick him out of the air or use Zanretsu-ken if you have enough "ki".

 >You jump mickey with the off the wall triangle kicks.  If you hit him,
 >you can usually follow up with a kick to the knees, and then a punch.
 >Or, if he's out of range for the kick to the knees, do a B-C kick and
 >smack him in the head(if he is not blocking)

You can beat Micky by running in and doing low punches.  Sometimes he'll
jump to avoid them, in which case you just use Zanretsu-ken. :-)

I have problems using Zanretsu-ken on John, but otherwise I try
to jump around a lot and try to land a few hits.  Once he's stunned
you can finish him pretty easily.

 >>Mr. Big:  hoo, boy....  I did manage to knock his shades off...
 >>	But that's about it...

Wait for him to go flying towards you, whereupon you kick him out of
the air, and Hoaw-ken the bastard back to 'Karate Champ'!!  On some
machines you can get him to fly towards you by jumping towards him
at the start of the round (then kick him out of the air).  Finish off
with triangle kicks and low kicks.

BTW, there are two versions of AoF -- the most recent one displays
"Art of Fighting" in the lower right during its demo/attract mode.


--
 Iain Sinclair    axolotl@socs.uts.edu.au
Newsgroups: rec.games.video
From: norkus@rtsg.mot.com (Paul M. Norkus)
Subject: [TG-16] Blazing Lazers Indestructable Mode
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Wed, 18 Nov 1992 16:50:57 GMT

I was wondering if any of you TG-16 players have noticed the same thing my
roomate and I have when playing Blazing Lazers.  My roommate noticed that
every so often he becomes indestructable.  I didn't encounter it until last
night and was able to finish the game with my first ship.  He has seen it
appear around the fourth or fifth level and it happened to me last night on
the first level.  Do any of you know how we got into this state?  Once you
are in this state, getting any combination of weapons and power ups does not
make a difference, you just keep trudging along.

Just curious if anyone else has seen it...

---------------------------------------------------------------------------
| Paul Norkus       ____________|_______________        Motorola Cellular |
| (708) 632-7089    |   norkus@rtsg.mot.com    |    Arlington Heights, IL |
---------------------------------------------------------------------------
Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: Sega CD the early days...
X-Xxmessage-Id: <A72EA877C9045C5D@joe.gsfc.nasa.gov>
X-Xxdate: Tue, 17 Nov 92 18:47:35 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Tue, 17 Nov 92 18:47:44 GMT

In article <1e9pnoINN15q@sal-sun60.usc.edu> Teh Kao Yang,
tehyang@sal-sun60.usc.edu writes:
>Oops! Look like you forgot one important thing, Steve! What's going to be
doing
>the compression in a Turbo Duo? It has no internal CPU. Looks like the Sega CD
>wins in this category, with its 12.5 MHZ 68000 CPU. 

Huh?  Of course the Duo has an internal CPU -- otherwise you'd put a game in
and just sit there staring at a blank screen!  I suppose that would be more
fun then most Sega CD games, though (sorry -- just had to say it!  :-)

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: ss@wpi.WPI.EDU (Scott Streeter)
Newsgroups: rec.games.video
Subject: Super Star Wars: Imperial Droid (was: Super Star Wars level select?)
Date: 23 Nov 92 12:53:23
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
	<SS.92Nov22205339@wpi.WPI.EDU> <By6DKL.9L9@acsu.buffalo.edu>
NNTP-Posting-Host: wpi.wpi.edu
In-reply-to: v089l3s3@ubvmsb.cc.buffalo.edu's message of 23 Nov 92 15:27:00 GMT


ss> Any hints on killing the Imperial Defense droid?
 
v089l3s3> Can you describe the droid? If it's the flying thing with
v089l3s3> several soldiers operating it,

v089l3s3> Is that the right enemy?

Nope. Thats the Mos Eisley boss I think. I have killed him already.
This is in the Death Star hangar. A big robot with claws. Looks like a
mutant Scout Walker. Shoots bullets that follow you around. A real
bitch.


--
 Scott Streeter                             Visit the Star Wars Archive at
 ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1
Newsgroups: rec.games.video
From: hesprich@seas.gwu.edu (David G. Hesprich)
Subject: Re: SEGA CD IS HERE(my hands)!!!
Keywords: SEGA CD CD-ROM GENESIS
Organization: George Washington University
Date: Mon, 16 Nov 1992 18:56:00 GMT

I think some of the problem w/chain stores having the unit in stock is that 
the central purchasing office for, say, Babbge's controls the ordering, purchase, and distribution of all that chain's stock.  Since this market is notorious
for missing deadlines, running into tech. problems, etc., it's doubtful that
central purchasing knows when something come in for sure.  The stores don't
really have a good line of communication with CP, so their dates are off if
not completely fictional, and unless that chain takes pre-orders on an item,
CP is the only one making the decsion on what amount of the TOTAL amount CP
purchased goes to what area (which may have several stores).  All in all,
it's a pretty screwy system to run a business by, but that's life.

Also, there was a problem with a LOT of defective units being shipped.  I got
one from Babbage's where the ribbon cable between the processor board and the
CD mechanism had become completely disconnected from the frction connector that
held it in place.  Natually, the unit didn't work (plus the G*d*mmed cable was
shorting out against the considerable shielding in the case - lucky it didn't
ruin my Genesis console <whew!>).  When I went to return it, I found, not only
was that Babbage's returning more units than they sold (thanks, for telling
me guys!), they had sold the last one to me.  So I spent the next 5 hours trying to restore my credit limit so I could buy it at the ElBo downstairs that
had *plenty* (relative term, guys) and didn't have faulty ribbon conectors
(ask them to open the box.  If the CD-player rattles, it's broke).

I've got both Cobra Command and Black Hole Assault... They're nice, but too 
easy, I finished BHA on the first sitting (about 6 hrs.).  Cobra command can
be finished with a little practice, if you remeber how it was way back when in
the arcades... :)

The one who dies with the most toys wins!




Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: Anyone want to swap Super StarWars for Super MarioCart
Organization: The Admiral's Unix System & The Grid BBS
Date: Thu, 19 Nov 1992 03:49:50 GMT

In article <1992Nov17.090755.7543@comp.lancs.ac.uk> jonathan@comp.lancs.ac.uk (Mr J J Trevor) writes:
>
>The subjects says it all, I have super Mario Cart (U.S. version)  and
>would like to swap it for super star wars (which I believe has just
>been released in the U.S.)

As of Nov. 18, Super Star Wars has not yet been released. All my local Babbage's
will say is "sometime by the end of this month". Oh, gee, thanks guys...


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
From: dskim@eng.umd.edu (Daeshik Kim)
Newsgroups: rec.games.video
Subject: Re: TURBO-DUO/ $30 OFF PROMATION
Date: 18 Nov 92 16:06:52 GMT
Article-I.D.: eng.1992Nov18.160652.20162
Organization: What Org?

In article <1992Nov18.094139.1@rapnet.sanders.lockheed.com> ostrouch@rapnet.sanders.lockheed.com writes:
>A outfit called Turbo-Zone (800 995-9203) will give you a fifty dollar credit
>if you send in your old tg-16 unit, so thats a duo fro $250.....

	What about the old CD-ROM?
-- 
	Daeshik Kim	H: (703) 273-1517 O: (703) 689-5878
	DAESHIK.KIM@sprintintl.sprint.com	dskim@eng.umd.edu
	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
Newsgroups: rec.games.video