From: db0s+@andrew.cmu.edu (David M. Bartlett)
Newsgroups: cmu.misc.market,rec.games.frp.marketplace
Subject: Games for Sale
Date: 12 Dec 92 22:51:36 GMT
Organization: Computer Repair, Carnegie Mellon, Pittsburgh, PA

The following games and game accessories are for sale.  Send email if
interested.

$5.00  GURPS Supers, 1st Edition  (Steve Jackson Games)

$5.00  TRAVELLER (original edition) Book #7:  Merchant Prince (GDW)

Contains detailed rules for more fully developing Merchant Class
characters from the original rules, allowing them to acquire
more skills and perks before heading out into the cold, cruel
universe.  Also contains an almost stand-alone space-merchant game,
requiring only a previously generated sector or two to allow you to
wheel-and-deal among the stars.  The mechanics are relatively simple,
with WHERE something is bought and sold more important than WHAT is
being bought and sold, with a character's skills aiding in buying
low and selling high.  All done with about 4 small pages of charts and
tables and a cargo manifest sheet--familiarity with Traveller is not
needed, and is a good way to introduce non-players to the game. 

$3.00  THE FANTASY TRIP (early version of GURPS) Solo Adventure: (Metagaming)
       Treasure of the Silver Dragon

$3.00  THE FANTASY TRIP (early version of GURPS) Solo Adventure: (Metagaming)
       Master of the Amulets

Both of the above are programmed, follow-the-numbers solo adventures for
the old FANTASY TRIP role-playing game that Steve Jackson created in the
late 1970's and early 1980's, later expanding it to become GURPS.  Both
adventures are easily adapted to Gurps for this reason. SILVER DRAGON
requires a party of adventures, whether controlled by one or several
players, while AMULETS fits better as a true "solo".  Both come in a
mini-box, contain a booklet and folded map.  Will sell both for $5.00

$3.00  MARVEL SUPER-HERO Gamemaster Screen (Basic edition)  (TSR)

I hung onto this because, let's face it, the Basic version of the game
can be played pretty much with just the GM Screen!

$5.00  TRAILBLAZER (Metagaming)

Like the Traveller Merchant Price book above, this game is about
space-merchanting, but is half-way between role-playing and a
traditional board game.  Depending on the scenario, you set out from
Earth to trade with existing interstellar colony markets or explore for
those markets and create new ones.  Building exploratory or merchant
fleets, establishing factors (branch offices/
warehouses) that reduce the price of doing business, and setting up a home
office are all decisions to be made as the game progresses.  Goods
manufactured by and in demand on a planet are determined at random, but
both increase in number with the passage of time. The supply and demand
system is more complex than TRAVELLER but also more realistic and
interesting:  high bids for goods create greater production in latter
rounds, while low bids cause the reverse;  gluts on the market cut
future demand and price, while scarcities increase both.  Even habitable
planets can be "sold" when discovered (for colonization).  A fair
amount of charts and tables, record keeping and dice rolling--very much a 
"paper and pencil" game, though a map and counters keep track of locations of
markets and movements of fleets.  Not a very good solo game, with 2 to 4
optimal, but more okay if you don't mind taking more time to play.  Game
length itself is up to the players:  20 turns to open-ended, with the
latter creating role-playing elements to the game after a few sessions,
requiring us to move to a bigger map!

Consists of mini-box, rules booklet, map, counters, a bag to hold the
latter, and two dice.