HDTenEightyP/NetNews huggingface dataset:
From: georged@sequent.com (George Dolbier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Anachronisms!
Date: 12 Aug 92 23:52:16 GMT
Article-I.D.: sequent.1992Aug12.235216.12462
Organization: Sequent Computer Systems Inc.

In article <1992Aug12.082600.26536@usenet.ins.cwru.edu> bx916@cleveland.Freenet.Edu (Ross W. Starkey) writes:
>
(stuff deleted to save net bandwidth)
>In Wing Commander II, during the launch sequence, you can see that fighters
>are launched by a catapult and at the same time, they fire their afterburners.
>Why?  Besides being a potential hazard, it is also a waste of fuel; the 
>fighter is attached to the catapult and cannot, on account of lighting its
>burners, launch any more quickly.  It would be better to wait until 
>separating from the catapult, or even until after being thrown clear of the
>carrier, for it to light its 'burners.

Humm... To me it looks like they are launching on afterburners and not by a
catapult.

>
>"Spirit" said something about receiving a piece of "e-mail".  I believe that
>by the 27th century, "e-mail" will not be used anymore, and that when someone
>says "mail", he will mean what we mean today when we say "e-mail".

Maby it was short for esp mail ;-)

>
>Then there is "Hobbes".  I don't think people will remember Calvin & Hobbes
>700 years from now... (How about a pilot with the callsign "Spiff" in Wing
>Commander III? :)  )

He is named after the same philosopher as the cat in Calvin & Hobbes. They are
both named after Thomas Hobbes and english social philosopher of the early 17th
century. From your .sig I would have thought you to have gotten this one.

>
>And at the risk of sounding politically correct, in both games (but ESPECIALLY
>in WC1) white caucasian males are FAR over-represented for the 27th century!

I AGREE. And how come your charector is allways a blue haried blue eyed, white
male.

>
>Shouldn't those darn little defense pods automatically deploy when a missile
>is about to hit you?  And how about an audible alarm when an enemy fighter
>has moved in on your six?
>
>
>That's all for now... has anyone else noticed any anachronisms? 
>
>
>-- 
>Whom first, whom later         No one is fool enough to choose war instead of
>did you kill in battle,        peace - in peace sons bury fathers, but in war
>Patroklos, when the gods       fathers bury sons.  It must have been heaven's
>were calling deathward? HOMER  will that this should happen...      HERODOTUS

Hanlon's Razor:
	Never attribute to malice that which is adequately explained by
			stupidity.
georged@sequent.com
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Wolf 3D Cannibalism
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 18 Aug 1992 15:31:24 GMT

rhuffman@diana.cair.du.edu (Robert T. Huffman) writes:
>I just discovered that if you have really low health (less than 10%,
>perhaps?) you can eat the fresher skeletons (the ones with blood)
>to get an extra percentage point.  Gruesome!

Well, you're not really eating them... you're just sucking up the
blood, that's all!  Much better, eh?
-- 
Never laugh at live dragons.  -- Bilbo Baggins
Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Harpoon Designers Set (Harppon Bugs)
Organization: Datascope Corp.
Date: Fri, 14 Aug 1992 21:19:21 GMT

In article <1992Aug07.121010.20140@srg.srg.af.mil> dpipes@spica.srg (Dave Pipes x4552) writes:
>Someone recently posted that the problem with Harpoon and QEMM is probably
>with the specific configuration of QEMM.  I appreciate that this person is
>having no problems, but I would like to point out that it is Spectrum
>Holobyte which is describing this as a bug; *they* say that *their* software
>is not fully compatible with QEMM, with or without the switch.  Not the
>other way around.
>
>Just another data point...
>		David Pipes
>robear@digex.com


Well, I hate to say this, but maybe the person at SH was wrong. Too many
times I have seen people completely messed up by bad help. I wish
customer support people would just say "we don't know" or "we're not
sure" rather than "It must not be compatable." Sort of like when
a mechanic can't find a problem they always say "That's the way it is
supposed to be."

And it really is true that most "compatability" problems with QEMM
can be traced to specific setups. For example, having boards with
registers mapped into high memory, strange BIOS's that have
things at unexpected addresses, etc. One big thing I have noticed
is that a large number of "compatability" problems with QEMM v6
is stealth mode. My suggestion is that if you don't absolutly need
stealth mode, shut it off. You'll save yourself a lot of headaches.

---Jay Davis
Newsgroups: comp.sys.ibm.pc.games
From: msm9891@cc.utah.edu (MICHAEL STEPHEN MERRELL)
Subject: High Command/Third Reich
Reply-To: msm9891@cc.utah.edu
Organization: University of Utah Computer Center
Date: 17 AUG 92 09:30:13    

	What I'd like to know is how Third Reich compares to High Command.
I've only seen HC sold direct for around $45, whereas TR can be
purchased for under $30...

	Is there a major qualitative difference?

		--Mike
From: mnielsen@magnus.acs.ohio-state.edu (Merlin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Returned mail: User unknown (fwd)
Date: 14 Aug 92 16:24:19 GMT
Organization: The Ohio State University
X-Mailer: ELM [version 2.3 PL11]


	I recetly read a article supporting NEVERWINTER NIGHTS. The
person was really for the game. I ask that person and all of you,
why would anybody want to play that game when it costs so much in long
distance phone bills? I wonder if that person was just using the newsgroups
as a advertising tool.
	If the game is worht it, tell me why and also note the high cost.

I personally would like to see local games so that the phone bill does
not go out the roof.
Newsgroups: comp.sys.ibm.pc.games
From: johna@intacc.uucp (John Allen)
Subject: Re: PC Baseball games
Date: Fri, 21 Aug 1992 05:16:53 GMT
Organization: Inter/Access' Matrix BBS
Keywords: baseball, pc, simulator, sports


I'm suprised you haven't mentioned Tony La Russa's baseballs. Good game. Some
arcade but you can disable it. With the fantasy manager add on disk you can
draft a team either from all time or from present. Play a 162 game schedule
playing whatever game you choose etc. Very realistic and the stats even though
not exhaustive are very good. I haven't got EW2 but froma ll reports TLR beats
it. John
Newsgroups: comp.sys.ibm.pc.games
From: moe@rainier.lib.washington.edu (Joe Shippert)
Subject: Re: Origin's TRADE COMMANDER!
Organization: University of Washington Libraries, Seattle
Date: Thu, 13 Aug 1992 22:04:00 GMT

In article <1992Aug13.202440.9258@nntp.uoregon.edu> dcutter@oregon.uoregon.edu (dann cutter) writes:
>In article <EKARABIN.92Aug13084459@magnusug.magnus.acs.ohio-state.edu>,
>ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin) writes:
>
>> 	WHO CARES!!!!!!!!!!!!!!!!
>> 
>> Why don't you just play the games that are out there instead of
>> constantly asking about games that are not!!!!
>
>The whole point of having this group is to ask about games that Are out,
>and games that are COMING out, or games we've HEARD of. If you don't like
>that -  don't read it. Can you say ANAL retentive... good I knew you could.

Hear hear! I personally am MORE interested in that are coming out than those
which are out. I can BUY a game that's out and find out for myself. I want 
to know what to look forward to. 



-- 
==============================================================================
moe@u.washington.edu
From: pnadj@ee.ubc.ca (NADJ PAUL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf 3D Map Editors -- Problems
Date: 18 Aug 92 21:15:45 GMT
Article-I.D.: ee.1992Aug18.211545.10646
Organization: University of BC, Electrical Engineering

I wrote this letter to the author of MapEdit 4.1, but I haven't got a
reply.  Perhaps some of you can be of assistance.


Bill,

I have been using MapEdit 4.1 to make some new "Wolf" maps, but I have come
across a small problem.

Firstly, I assume that the difference between an "S" guard and an "M" guard
is that one is _S_tationary and one is _M_oving.  Correct?  Anyhow, my
problem is that when I place guards on my new level they are too smart.  If
I fire a weapon, or if a dog barks, every guard on the level starts
breathing down my neck.

In order to correct this, I have tried:
        -Differing 1st, 2nd and 4th level guards
        -Differing "S" and "M" guards
        -Giving guards turning points (giving them a set route)
        -Placing guards further away from gunshots (not feasible)

Nothing has worked.

Is there something I am doing wrong, or does the game possibly support guards
of differing intelligences?  If the latter is correct, is there a way I can
edit your .DEF files to add a dumbber guard?

I also have a more complex question pertaining to objects.  Some objects
can be walked over (eg, bloodstains), and some can't (eg, barrels).  Is there
any way of changing these attributes?

Thank you for your time...

        -Paul




-------------------------------------------------------------------------------
|  Paul Nadj:  UBC Electrical Engineering                  ------  Morbid     |
|            Starving Student                              O    |  games we   |
|  pnadj@ee.ubc.ca -- write me: I'm bored                 /|\   |  teach our  |
|                                                         / \   |  kids.      |
|  "If it wasn't for bad luck I'd have no                       |  Hmmm...    |
|  luck at all"              --Nikki Sixx                   ---------         |
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: barkerb@slab.unt.edu (BOB BARKER)
Subject: Games for sale
Organization: School of Library & Info Sci, UNT
Date: Thu, 20 Aug 1992 16:38:48 GMT

Greetings Programs,

The following games are available for sale.  All come with the original 
diskettes, manuals, maps, and boxes.

	Star Trek 25th Anniversary		(5.25)		$25
	Bill Elliot's NASCAR Challenge		(both)		$15
	Far Side Computer Calendar (DOS-1992)	(5.25)		$10
	Indiana Jones and the Fate of Atlantis	(3.5 HD)	$25
	Links (w/Bountiful, UT course)		(3.5)		$25
	Team Suzuki				(both)		$10
	Test Drive III				(both)		$10
	Monkey Island I				(3.5)		$20
	Monkey Island II			(3.5 HD)	$25
	Leisure Suit Larry V			(3.5)		$25
	Red Baron (VGA)				(3.5)		$25
	Patton Strikes Back			(3.5 LD &	$20
						 5.25 HD)

All price include shipping and handling charges

Please reply to:  barkerb@slab.unt.edu

Bob Barker



Newsgroups: comp.sys.ibm.pc.games
From: stu@Warren.MENTORG.COM (Stu Brown)
Subject: Falcon 3 & DR DOS 6.0 & SuperPCK - how do I set up?
Organization: Mentor Graphics, Silicon Design Division
Date: Mon, 17 Aug 1992 20:42:51 GMT

If I try to use the SuperPCK spooler with DR DOS, I don't
have enough conventional memory. I have to unload SuperPCK
for 620K (with it I get about 570K). Is there a way to use
SuperPCK and have enough memory? Thanks!
-- 
Stuart Brown
Mentor Graphics Corporation
I.C. Group, Warren NJ
stu@warren.mentorg.com or uunet!sdl!stu
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Flight sim news from CGW
X-Xxmessage-Id: <A6AE7469A002BA10@rodan.jdola.lanl.gov>
X-Xxdate: Wed, 12 Aug 92 07:55:21 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d7
Date: Wed, 12 Aug 1992 13:55:57 GMT

In article <1992Aug12.035741.7239@athena.mit.edu> Chris Craig,
crcraig@athena.mit.edu writes:
>Also, No. 19 says fix E will happen *after* Fighting Tiger, hopefully
>sometime in Sept.

Did No. 19 say what would be fixed/enhanced?
Newsgroups: comp.sys.ibm.pc.games
From: storm@cs.mcgill.ca (Marc WANDSCHNEIDER)
Subject: Secret Doors under Wolf3d?
Organization: McGill University, Montreal, Canada
Date: Thu, 13 Aug 1992 16:17:45 GMT


	Playing Wolfenstein 3D on my machine with the trusty SBPro
is truly a treat, as I get to hear all the horrible ways people die
better.

	However, I have noticed that some walls make different sounds when you
SPACE 'em.  Secret doors normally just open when you hit space in front of
them, and walls just make a dull sound.  However, I have noticed a couple
of wall blocks in Mission 4, Level 2 that make a radically different sound.

	Are there secret dorrs that I need a key to open or something like 
that????

	Marc 'em.

-- 
  storm@cs.mcgill.ca           McGill University         C program run.  Run  
  Marc Wandschneider           Montreal, CANADA          Program run! PLEASE!
      "When 900 years old you reach, look as good you will not." - Yoda
				"Ow!" -J.F.K.~
Newsgroups: comp.sys.ibm.pc.games
From: chuck@cco.caltech.edu (Charles M. Higgins)
Subject: U7 question: killing ghosts
Organization: California Institute of Technology, Pasadena
Date: Thu, 13 Aug 1992 18:03:21 GMT

   What's the best way to kill ghosts in U7?  Every time my party gets
attacked by a band of these roving wall-jumping fiends, I get massacred.
(Same question for wisps - one time I was attacked by 4 or 5 and couldn't
 scratch them.!)


    Thanks,
          Chuck Higgins, Caltech EE
From: jorourke@ocf.berkeley.edu (Jason O'Rourke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Anachronisms!
Date: 13 Aug 1992 08:28:58 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: avalanche.berkeley.edu

As for the dripping bucket---the Tiger Claw is a warship, you know.  Thry
They happen to get damaged, and a drip is far less a problem than a missing
shield.

I think you should play more, think less.

Jason

Xref: sparky comp.sys.ibm.pc.games:10645 comp.sys.ibm.pc.soundcard:1340
From: amigo@milton.u.washington.edu (The Friend)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
Subject: Re: More Assembly'92 Demos
Keywords: Assembly'92
Date: 21 Aug 92 20:27:12 GMT
Organization: University of Washington

leel@tigger.cs.Colorado.EDU (Lee Lawrence) writes:

>Could anyone who knows, list which ones require a 386?
>I downloaded the 1.4 meg "unreal.zip" to find out that it won't
>work with my 286-12. (fortunately I'm at 9600baud :-)


	The majority of them require a 386. All are developed on 386's or
486's and typically don't mention anything about 286 compatibility or not. 
Guess when you try for this level of proformance, using the extended commands
and features of 386+ is the only way to go.


								--> Mike
From: ALWHC@CUNYVM.BITNET
Newsgroups: comp.sys.ibm.pc.games
Subject: Prince of Persia: level 8 and up
Date: 19 Aug 92 19:39:05 GMT
Organization: City University of New York/ University Computer Center

Help. I always get stuck at the place after I jump, climb the 3 ledges,
jump across, kill the swordsman, jump again , go through the two blades
and run through where I jump again and manage to hang on and pull up
under the gate. Then there is a chasm that is too far to jump. When I jump,
I hang on to a fragile ledge that crumbles and I die on the swords underneath.

Does it sound familiar to you?

If you have any tips on getting across and any tips on the higher levels,
please e-mailme.

Al
From: fcrossen@ccvax.ucd.ie
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia: Help
Date: 14 Aug 92 15:16:34 GMT
Organization: University College Dublin

In article <1992Aug13.194118.3704@murdoch.acc.Virginia.EDU>, tjo3s@Virginia.EDU (Thomas John O'Shaughnessy) writes:
> I'm on level 12 of Prince of Persia, and I am stuck.  How do you get past
> the mirror image of yourself?
> 
> 			Thanks,
> 			Tom

Whatever you do don't try to kill it/yourself.   I'll leave the rest up to
you.  Mail if your still stuck.

Fran.

Newsgroups: comp.sys.ibm.pc.games
From: james@cs.UAlberta.CA (James Borynec; AGT Researcher)
Subject: Re: MECHWARRIOR and GENIE
Organization: University of Alberta, Edmonton, Canada
Date: Fri, 21 Aug 1992 13:53:17 GMT

hchong@netcom.com (Hoi Chong) writes:

>>>     To join GENIE set your modem for half duplex (local echo)
>>>(300-2400 baud)
>> 
>>>Dial 1-800-638-8369
>>>Upon connection type HHH
>> at the U#= type "XTX99325,FASA"
>> and then hit enter.
>> 
>> Once you are signed up to GEnie, you can access MPBT by
>> typing "m1135" at the main GEnie prompt.  

>My friend tried, m1135, but nothing happened.  Do "they" need to
>acknowledge you before you can go to 1135?

Probably.  What should happen is that you will be given a MPBT
menu.  One choice is to download the software.

I believe that you must be a member of GEnie.  I don't know if
they give you immediate access or not.  If you have full
menu choices for GEnie (ie.  the menu's mention things like
entertainment, ge basice services, etc)  you can paw through
the menus to find it.  if the command MPGAMES works you can
get real close to it.  If you don't have a lot of menus 
with a LOT of choices then you aren't in GENIE proper.
Newsgroups: comp.sys.ibm.pc.games
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Subject: Re: Ultima UW question (new player) (Spoilers)
Date: Wed, 12 Aug 92 11:34:24 GMT
Organization: Dept of Elec Eng, UCT

mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:
>heidi@ucthpx.uct.ac.za (Heidi de Wet) writes:
>
>>jfe@alchemy.tn.cornell.edu (Brian Chung) writes:
>>>> [Requests for key to ankh room]
>>>
>>>	Okay, here's the trick.  There is no key.  8)  When you get to
>>>that area, you should be standing on a pillar and there is another pillar
>>>to east.  Jump to the other pillar.  Look south.  There should be a
>>>little switch on the wall.  Throw something at it.  If you hit the switch,
>>>it will open the door to the ankh shaped room.  Jump back to the western
>>>pillar and enter.
>
>>Why not just jump to the ledge?  If you can't quite make it, you're
>>carrying too much.  Stash some kit away nearby and try again.
>
>You can't jump over to the ledge without either the Ring of Leap or
>the Jump Spell! It is too far! You have to throw something or try casting
>a missile, that helps, too.

Bong!  You lose the lounge suite.  Read what I said.  I did it on about
my third try.

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
Newsgroups: comp.sys.ibm.pc.games
From: RFowler@kelvin.jpl.nasa.gov (Robert A. Fowler)
Subject: Re: Soundblaster Pro
Organization: Jet Propulsion Laboratory
Date: Thu, 20 Aug 1992 00:57:44 GMT

In article <IeYfb2K00WB50AIIo3@andrew.cmu.edu> Tony Niderost <tn10+@andrew.cmu.edu> writes:

>Anyone have any idea how I can fix a little non-vital problem I am
>having. Just got a Soundblaster Pro (that I really couldn't afford).
>When using it with Windows 3.1, I have no problem. When I run the
>Soundblaster demos, no problem. When I run games (especially underworld)
>I get a very annoying flitter-type sound (not too loud, just enough
>to be annoying) ONLY when I am playing it (not when I am at the intro
>or at a controls for game options). 

>Thank you in advance- Tony Niderost

Try adjusting the volume (set-vol.bat), use something like /m:15 /cd:0 
/voc:0 /fm:15, this will turn off the cd input and the voc synthesizer (most 
games (all the ones I've tried) only use the fm synthesizers.

When I set the cd volumn to a nonzero value I get hum/hiss/and harddisk 
noises if I'm not actualy playing a cd (when I'm playing a cd then quiet 
parts are quite, even with /cd:15).


    _________________________________________________________________
                        
                        HONDA -- The only way to fly
    o          
  _/\_>   -A proud owner (just wish they were made in the USA)
 O,> / O   [with all respects to Ohio MINE were made in Japan]
           
                           CM400T/XL500R/VF500F
                             '79   '82    '84
                           
     Slower trafic keep right (SUCKzukies, HDs, etc.) ->->->->->->->
    _________________________________________________________________

Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Robin Hood from Sierra
Organization: Iowa State University, Ames, IA
Date: Wed, 19 Aug 1992 21:30:02 GMT

In article <1992Aug19.154638.9498@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>Quick Question: 
>In Robin Hood (Sierra), how can I kiss Lady Marian?
>I saw there is such a scene on the cover of the box.

Use your lips, of course!  8-)

-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
From: wbruvold@weber.ucsd.edu (William Bruvold)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Latest Wizardry game?
Date: 14 Aug 1992 19:04:35 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: weber.ucsd.edu

In article <45020003@pollux.svale.hp.com> dlow@pollux.svale.hp.com (Danny Low) writes:
>>Just hoping someone could give me the name of the latest game in the
>>Wizardry series.  And of course, is it worthwhile?  Thanks.
>>Brian Scheller
>
>Bane of the Cosmic Forge. Most wiz vets consider this the best of the
>series. The sequel Crusaders of the Dark Savant is expected before
>Xmas.

2 things

1)  Crusaders of the Dark Savant may be the most famous case of
vapor ware ever.  It has been being advertised for at least 18
months.  A xmas release date is questionable if one goes on past
history.  (does anyone know the
fun "inside story" for this?  Are they constantly pulling back
because they are lagging behind the state of the art on "1st person
view RPGs?"

2)  IMHO Bane was a stupid game (just tricked up mapping exercise.)
Though neat to look at for a while, the game degenerated into complex
mapping exercises along with hack and slay- hack and slay.  The
story line developed in the castle gets lost in the middle part of
the game (those stupid mines took hours to map and get through).  If
you are looking for a RPG with a story line pick up either the
Ultima series or, IMHO, Magic Candle Two.  Ultima has more bells and
whistles and is on the cutting edge of programming.  Magic Candle II
has an intriguing story line that actually is narative in its
design.



W. Erik Bruvold
wbruvold@ucsd.edu

Newsgroups: comp.sys.ibm.pc.games