HDTenEightyP/NetNews huggingface dataset:
From: jch@netcom.com (Jack Hwang)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Keywords: VGA, 3dbench, fast, zoom-zoom
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Fri, 22 Jan 1993 00:26:23 GMT

In article <1993Jan21.171313.12757@udel.edu> cash@calvin.ee.udel.edu (Jason Scott Cash) writes:
>>>3dbench results:
>>
>>>>486/33 ET4000-based Local Bus (no-name):			26.6 FPS
>>>>
>>>>386/40 with 16-bit ET4000 card				16.3 FPS
>>>>
>>>>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:		24.3 FPS
>>>>
>>>>386DX/33 with 128k cache, Trident-9000 card			10.6 FPS
>>>>
>>>>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card	43.4 FPS
>>
>>>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)		 0.5 FPS
>>
>>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:     7.4 FPS
>>
>486DX@/50 0k , VLB Zeos NCR77C22E+                                33.3 FPS
>
>
>/*  Jason S. Cash          Computer & Information Science 
>    cash@ee.udel.edu         University  of  Delaware      */

386/33 w/ 64k cache, Triden VGA-1M:                           8.2 FPS
486/33 w/ 256k cache, Paradise VGA 8 bit:                     9.8 FPS
486/50 w/ 256k cache, Fahrenheit 1280-1M:                    17.5 FPS

I will test a 486/33 256k cache, Diamond Stealth 24X VLB this weekend.

One thing I found was that when I run Wolf3D on the above 386/33 and
486/50, it seemed to me that the 386 is even faster than 486!  Why the
benchmarks differ?



Jack Hwang
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control II: Question (Spoilers)  SPOILERS
Date: 27 Jan 93 15:30:44 GMT
Organization: Olivetti Advanced Finance Development

In article <C1G4H2.6uq@techbook.com> peter@techbook.com (Peter Sarrett) writes:
>This brings up an interesting question.  Y'see, in MY game, I think the 
>Pkunk are dead.  I watched as their fleet gradually moved across the bottom 
>of the map to Yehat space, and then disappeared.  When I talked to the 
>Yehat about it, they tersely replied that the Pkunk have been reabsorbed 
>and refused to talk any more on the subject.

Yeah, the Yehat will kill the Pkunk when the Pkunk get there.  You have to 
go tell the Pkunk to go home.  They will try again, and you must again tell 
them to go home.  I don't know if they will try a third time.  I don't think 
you can tell them to go home a third time.

If you get the Yehat to rebell and the Pkunk live, they (The Yehat and 
Pkunk) will give you ships for the final battle (once you get past the 
gaurds).  Which is very nice because the Pkunk ship is great for the final 
battle.

>I haven't been back to the former Pkunk homeworld yet to check up on things.
>So I'm wondering-- do the Pkunk give you anything important other than the
>piece of the Ultron?  They were the first alien race I visited in the game, and
>I haven't returned to them since.

>Also, was there supposed to be a way to get the Thraddash to allow me to build
>some of their ships?  I convinced them to go attack the Kohr-Ah to prove their
>worth to their Ur-Quan masters, and then I kinda stole the Aqua Helix from
>them.  They've been quite pissed at me ever since.  Which is no big deal, since
>their ships are easy to destroy and I just stay out of Thraddash space.  But
>I'm curious anyway.

I don't know, I did what you did.

>One final question: I've been using the Precursor ship in all my battles--
>it's far more effective than all other ship types.  What about the rest of 
>you?  Do you prefer the Precursor ship, or do you tend to use other ships 
>in battle?  I'm assuming I'll need them for the final confrontation, but 
>for now it seems like it's a complete waste of time to build or use other 
>ships.
I used the earthling cruiser for the probes (2 missiles and then point 
defense), the mycon (after a hit they don't shoot unless you get close, you 
can damage them faster then they regenerate), and the drudge (the missiles 
are very long range).
I used the Pkunk against the mycon (redirect their shots at them).
I used the Spathi Eluder against almost everything successfully (except the 
Yehat Terminator).
But, your mothership will become a very good battle platform, (until you are 
going to the final battle).
	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
Newsgroups: comp.sys.ibm.pc.games
From: szgershe@kimbark.uchicago.edu (Shadowspawn)
Subject: Re: Battle Chess 4000
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago
Date: Tue, 26 Jan 1993 01:51:41 GMT

In article <rdippold.728002624@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>brich@gauss.math.fsu.edu (Bill Richmond) writes:
>>	Has anyone played this? Is it any good? Please let me know...
>
>It's Battlechess done in SVGA with science fiction type characters and
>animation.  They're pretty hilarious.  It doesn't play chess very
>well, although it's better than the original.  If you liked the
>original Battle Chess you should love this one.  SVGA and a soundcard
>help. 
>-- 

Actually, SVGA is not only a help, it is required!  Make sure
that you have a VESA board (or VESA compatible), before you buy
this game!  If you have one of the newer cards, no problem, but if
you have an older vga card, they might not be VESA compatible.

VESA, by the way, is a "standard" set up for SVGA modes.  Most cards
have drivers or built-in VESA to comply with this (at least the
newer ones anyway.)

The game is hilarious, and is quite fun to play.  Wait until you see
the rook/transformer!

Steven
From: guido@rbg.informatik.th-darmstadt.de (guido roessling)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz6: Bane: Challenges everywhere
Date: 27 Jan 1993 17:07:17 GMT
Organization: TU Darmstadt
Distribution: world
NNTP-Posting-Host: rbhp18.rbg.informatik.th-darmstadt.de

In article <1jpjh7INNp51@uxa.ecn.bgu.edu>, gis85r0@uxa.ecn.bgu.edu (Colin Kirchner) writes:
> I have recently acquired a copy of Wizardry 6 for the Machintosh, and I
> am having major problems.  If anyone has maps available for this please
> send me E-mail and let me know.  Also I have some general questions such
> as 1. how do I get out of the castle.  2.) How are the grates (gates?)
> opened.  3) what is the password for the Captains' Den.  If anyone can
> offer any help please contact me.
> 
> Colin
> 
> E-mail to: gis85r0@bgu.edu

Well,yep,I've got maps (my own hand-drawn ones only,sorry.)
1. You can leave the castle LATER on,don't worry.However,you'll have to complete
some tasks before.
2. Either with a special key (simply try them all,in order),a button nearby (but
which may not be easily found),some special actions (as the one behind the room
with the skull containing a key) OR not at all (not joking,the door which you
entered the castle through will NOT open at anytime...
3. "Great Mountain",if you really have to know. However,continue playing a bit,
esp. :  1. Use the cheese in the room with the graffiti
	2. Take the item you'll find when continuing there
	3. Go to the man in the tower and say "SNOOPCHERI".
	4. Enter the Dungeon and take all items
	5. Push the buttons on the altar in the sequence mentioned in the book
	   ( 5 or 6 pushes needed in all,I think).
	6. Explore the underground,digging at all cave-ins and the like.
	7. Find the book in the cell and read it with the JR Decoder
	8. Go to Queequeg and tell him the contents of the book
	9. There you are !!!
Although this procedure is MUCH longer than the straight answer,you'll profit by
(I hope) having much fun during playing,and getting LOTS of Experience you'll
need (if you use the solution of the game and journey directly onwards,sooner or
later all monsters you'll encounter will kill you (even in easy mode !) - you
need the experience you gain from random encounters during exploration.
If further questions arise,mail me directly or post them here (I've played BANE
on the Amiga AND PC,and feel like it (almost) know it by heart...)

So long,and good playing

   Guido
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 22 Jan 1993 19:25:19 GMT
Organization: University of Wisconsin - Milwaukee
Reply-To: gwc@csd4.csd.uwm.edu
NNTP-Posting-Host: 129.89.7.4
Originator: gwc@csd4.csd.uwm.edu

From article <1993Jan22.172151.27057@ncsu.edu>, by bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA):
> 
> PLEASE STOP POSTING BENCHMARKS!
> 
> This is a GAMES group!
> I realize that the benchmarks relate to gaming in a roundabout way,
> but come on! Are the figures really doing anyone any good?
>
Actually, I'm very interested. Although so far the results defy my simplistic
first-pass analysis, I think the results will ultimately be useful in my
decision to upgrade.

Just one vote.

Greg

Newsgroups: comp.sys.ibm.pc.games
From: brh54@cas.org (Brooks Haderlie)
Subject: Re: New WOLF3d version uploaded
Keywords: wolfenstein nitemare
Reply-To: brh54@cas.org
Organization: Chemical Abstracts Service
Date: Thu, 21 Jan 1993 17:45:16 GMT

I just downloaded the file for the nitemare missions from ccu.umanitoba.ca in the /pub/wolf3d directory.



*************************************************************************
* Brooks Haderlie (brh54@cas.org)       O be wise; what can I say more? *
* Columbus, OH by way of Ucon, ID       - Jacob 6:12                    *
*************************************************************************

Newsgroups: comp.sys.ibm.pc.games
From: mmetzger@athena.mit.edu (Michael J Metzger)
Subject: Re: Archon
Organization: Massachusetts Institute of Technology
Date: Fri, 22 Jan 1993 17:18:59 GMT

In article <727669382.F00001@leotech.mv.com> jferra@leotech.mv.com (Jim Ferraiolo) writes:
>Yes indeed, the sorcerer was in fact, the wizard. Now if any of you
>can't remember what each guy did, I will refresh you.
>Wizard- Shot meteors
>Sorceress- Shot lightning
>Archers- Duh
>Valyrkies - Blowpipe

Threw spears, actually.

>Golems - Threw rocks
>Djinni - Shot mini tornados
>Banshee - Sucked your energy
>Phoenix - Exploded into fire
>Baslisk - Shot two little slits of light that were FFFAST!
>Unicorn - Shot his horn, but not at quick as the baslisk
>Manticore - Threw his tail spikes
>Dragon - Breathed fire that did a _LOT_ of damage
>Goblin - clubbed ya
>Knight - Stabbed ya
>Shapeshifter - Obviously, changed into the enemy
>
>Nifty eh?
>
>
> * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
>(1:132/189)

Michael
From: D.Morgan@bradford.ac.uk (D MORGAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 mages academy help please
Date: 28 Jan 93 02:47:12 GMT
Organization: University of Bradford, UK
Originator: 92191459@muser

szgershe@kimbark.uchicago.edu (Shadowspawn) writes:

>In article <123930075@hpindda.cup.hp.com> tozz@hpindda.cup.hp.com (Bob Tausworthe) writes:
>>>Can you open the double doors on the first level of the goblin tower?
>>
>>I haven't figured out how yet. 
>Haven't figured this out either?  Perhaps a red herring?

As far as I can tell, there is nothing at all behind this door. I think I am
correct in assuming that it does not open, as;

There would be the open world out there which would be impossible to code.
I have not needed to get anything from behind it so far.
There are no clues in the game as to how to get past it, or what is beyond it.
No-one has posted anything relating to how to get past or whatt is behind.
The spell PORTAL does not get me past the door.
 (PORTAL is a spell I found; if you want me to post a list of them, mail
 me at D.morgan@uk.ac.brad, or possibly brad.ac.uk, depending where you are.)
The guards by the door say the only way to make them let you past is a writ
 from the boss. Whatever you say or to the boss gobbo, there never is a writ
 in his room.

>>>Where do I get the key to the red building in the ice world, its the only
>>>door there I couldn't pick.
>>
>>I never found keys to any doors in the lost city. I either picked the locks,
>>bashed in the doors, or used an "Open" spell on them.
>Ditto!

Well, there is nothing of import in the rooms anyway. Perhaps some weapons,
potions, and the usual junk, but nothing of import. If you cannot cast open,
dont worry.

But in the doors you can open normally, search carefully...
-- 
|ok, this is a test of a 4 line sig to see if anything happens;            |
|fat chance  |TO EB OR NOT TO EB.\what is that wiggly line just to the left|
|slim chance |That's no question /side of this piece of writing there for? |
|Whatever.   |   -Shakespear(NOT)\Well, to be quite frank, I have no idea. |
Newsgroups: comp.sys.ibm.pc.games
From: dsugar@jeeves.uwaterloo.ca (David Sugar)
Subject: Quest for Glory 2 - Trial by Fire, need help
Organization: University of Waterloo
Date: Wed, 27 Jan 1993 03:30:38 GMT

Playing as a fighter, I get invited by the EOF to meet them at a dark alley.
They chain me to the wall and tell me I have 10 seconds to get my weapons.
What do I do after breaking the chains? How do I get by the guy with
the big sword?

Thanks,

David Sugar		dsugar@jeeves.uwaterloo.ca
Newsgroups: comp.sys.ibm.pc.games
From: rflood@cis.umassd.edu (Richard M. Flood)
Subject: Tristan Pinball Un-Protect
Summary: A request for a unprotect for Tristan Pinball
Keywords: tristan, games, unprotect
Organization: University of Massachusetts Dartmouth
Date: Thu, 28 Jan 1993 05:26:42 GMT

Does anyone know where I can get a unprotect for tristan pinball. I just bought the game and the doc check is already driving me nuts. If anyone can help please send E-mail.

P.S. E-mail address: rflood@cis.umassd.edu
From: DSG109@psuvm.psu.edu (David S. Glass)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Has anyone heard of Rail Baron?
Date: 26 Jan 93 19:20:46 GMT
 <1993Jan26.162451.11752@choate.edu>
Organization: Penn State University

maybe you're looking for railroad tychoon, by MicroProse.
Xref: sparky comp.sys.ibm.pc.games:33070 misc.forsale.computers:46174
From: ozymandias@desire.wright.edu
Newsgroups: comp.sys.ibm.pc.games,misc.forsale.computers
Subject: [update] IBM Games Sale/Auction
Date: 26 Jan 93 10:12:37 EST
Organization:  Wright State University 


IBM Compatible Games Sale/Auction

NOTE: Some prices have been reduced and a minimum bid has been added since
      this list was originally posted.

o   All games are in good condition and have full docs, disks, and boxes.

o   Conditions: Bids will be accepted on the games until midnight,
                February 7th, 1993.  Bids must be in $1 increments.
                Anyone bidding the Asking Price gets the game immediately.
                If no one comes up with the Asking Price by midnight,
                February 7th, 1993, the the game goes to the highest bid
                received by that deadline.  Games without an Asking Price
                just go to the highest bid received by the deadline.  The
                deadline is midnight February 7th, 1993 Eastern Standard
                Time (the end of the day on that date).

o   Minimum bid: A bid with no bidder represents the minimum starting bid
                 for this item.

o   Terms: Money order or cashier's check (no personal checks); you
           mail me the payment and I mail the game. - OR - COD Cash.

o   PRICES/BIDS DO NOT INCLUDE SHIPPING.  Items will be shipped 1st class
    mail unless otherwise requested.  Shipping will be figured on an order
    by order basis and added on to the total price.

o   Send inquires/bids to: ozymandias@desire.wright.edu

                                                Asking
Game                        Graphics  Media     Price   Bid  Bidder

Rex Nebular                 VGA       3.5       $30     $15
Spellcasting 101            EGA       3.5       $15     $8
King's Quest IV             EGA       3.5/5.25  $25     $13
Overlord                    EGA/VGA   3.5       $18     $9
Drakkhen                    EGA/VGA   3.5       $15     $8
Games People Play           CGA/EGA   3.5/5.25  $20     $10
7up Spot Game               EGA       5.25      $12     $6
Nova 9                      EGA/VGA   3.5/5.25  $16     $8
Might & Magic 3             EGA/VGA   5.25HD    $28     $14
Rise of the Dragon          VGA       3.5       $26     $13
Hoyle's Book/Games Vol 2    EGA       3.5/5.25  $16     $13
Les Manley in: Lost in L.A. VGA       5.25      $28     $14
Megatraveller I             EGA/VGA   3.5       $10     $5
Megatraveller II            EGA/VGA   3.5       $15     $8
Out of this World           VGA       3.5/5.25  $27     SOLD mkc3u@kelvin.seas.virginia.edu
Hero's Quest                EGA       3.5/5.25  $24     $12
(Before the name change to Quest for Glory)

Sorcerian (Sierra)          EGA/VGA   3.5/5.25          $5
Leather Godesses of Phobos  Text      5.25              $5
Hitchhiker's Guide / Galaxy Text      5.25              $17  tswan@jpmorgan.com
Hacker                      CGA       5.25              $3
The Colony                  C/E/VGA   5.25              $3
Revenge of Defender         C/E/VGA   5.25              $3

--
Terry Chlebek
ozymandias@desire.wright.edu
From: little_j@kosmos.wcc.govt.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: rise of the dragon
Date: 22 Jan 1993 09:07:13 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: little_j@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Hi,

I've just started reading this group & I'd like to ask:

When You go down into the sewer to tap into the chinese guy's vid-phone, I can
only attach two of the wires before I fry. Since I have a monochrome VGA LCD I
can't tell you the colours of the two wires that I get right! Can anyone out
there in Netland help?

Thanks in advance.

Jon Little                little_j@kosmos.wcc.govt.nz

'A dog with three legs will always run faster than a cat with no legs' - R T
Bend
From: hartman@ulogic.UUCP (Richard M. Hartman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD:  c.s.i.p.g reorganization  -- please examine
Keywords: RFD split group
Date: 22 Jan 93 20:56:48 GMT
Organization: negligable

In article <C12wxJ.5yM@polaris.async.vt.edu> jsciv@polaris.async.vt.edu (Joseph Cochran) writes:
!RFD: comp.sys.ibm.pc.games reorganization
!
!	The new subgroups shall be named based on the type of games
!to be discussed therein.  The proposed subgroups are:
[...]
!comp.sys.ibm.pc.games.adventure
!
!	This unmoderated group is for the discussion of adventure games.
!Adventure games are generally games in which an unchanging character is
!presented with puzzles, problems and obstacles which must be solved to
!attain the game's goal.
[...]
!comp.sys.ibm.pc.games.rpg
!
!	This unmoderated group is for the discussion of computer 
!role-playing games.  Computer role-playing games are generally games in
!which a character is presented with puzzles, problems and obstacles
!which must be solved.  The character may improve their abilities and 
!skills in order to solve some problems.  The goal of the game may not
!always be evident.

The only distinction between .adventure and .rpg as presented
is whether the character improves during the progress of the game.
I don't really think this distinction is a significant one & would
suggest merging the two groups.  Or come up with a better distinction.

!comp.sys.ibm.pc.games.simulation
!
!	This unmoderated group is for the discussion of simulation
!games.  Simulation games are games which simulate an environment, 
!usually a technical one, and allow players to manipulate it as if it
!were real.  

I thought the concensus was for a .flightsim, and other sims (not really
a very numerous class of games) would go in .misc.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lazy day, Sunday afternoon.			|
Like to get your feet up, watch TV.		|	-Richard Hartman	
Sunday roast is something good to eat,		|	hartman@uLogic.COM
must be lamb to day 'cause beef was last week!	|

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Gravis UltraSound 3D!
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 27 Jan 1993 18:30:22 GMT

jwilbur@iat.holonet.net (Jay Wilbur) writes:
>Someone please correct me if I an wrong but the SBOS provides for Sound
>Blaster compatibility, not SBPro.  The Sound Blaster is not a stereo card.

Well, when you play stuff using FM synthesis (faked with SBOS), it
will play stereo under SBOS.  Digitized voices aren't stereo.
-- 
A year ago, Bill Clinton was unknown throughout America.  Now he's unknown
throughout the world.
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Tue, 26 Jan 1993 12:56:59 -0500 
From: "Demian A. Johnston" <daj+@CMU.EDU>
Subject: Re: W h a t i s O X Y D . Z I P ? ? ? ?
Distribution: world

Please upload the zip file back to wuarchive!!  Thanks

    Demian  <daj+@CMU.EDU>   <dj1l+@andrew.cmu.edu>
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3D Bench
Date: 25 Jan 93 02:35:38 EST
Organization: The Ohio State University, Department of Physics

In article <9301242052.07@rgm.com>, ronaldm@rgm.com (Ronald Mendoza) writes:
> I changed my cache setting from Write-Through to Write-Back and increased
> the performance on my system.  So, here's the new rating:
> 
> 486DX-50 VL 256K, Genoa WindowsVGA 24 8500VL 1M Cirrus Logic ... 40 fps
> 
> -Ron (ronaldm@rgm.com)

How do you change cache settings?

-Garrett

Newsgroups: comp.sys.ibm.pc.games
From: swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac)
Subject: Re: New owner looking for....
Organization: National University of Singapore
X-Newsreader: Tin 1.1 PL4
Date: Thu, 21 Jan 1993 03:02:15 GMT

Well met Steve
stevem@solbourne.com (Stephen Matson) writes:
: 
:  Well I finally nuked my AtariST and have a 486DX on order, It'll be here in
: 7 days....Can't wait.
: 
Good for thee!

:  Are there any WWII simulations that encompasses all regions of the war? If not
: what is there for Europe and separately for the pacific. I enjoy all aspects
: of wargaming from squad level up to global but the larger the scope
: the better.

I don't know of any that covers ALL regions.  For the pacific front, get
Gary Grigsby's Pacific War, 'tis enormous.  Also, try Second Front
(covering the Russo-German theatre) and Western Front (obvious) by the
same author.  Then there's Three-Sixty's V for Victory series.  If thou
art into naval warfare, Grigsby's Carrier Strike and SSG's Carriers at War
 :
 :  :  BTW I'm not limited to WWII, modern simulations are fine as well.

For modern warfare, Three-Sixty's Patriot and Harpoon, Norm Koger's Red
Lightning, Conflict: Middle-East and Conflict: Korea  

*************************************************************************
*  Sir Launcelot Du Lake		*  Whoso pulleth out this	*
*  Avatar & Knight of Britannia		*  sword of this stone and	*
*  Internet: swkgohw@nuscc.nus.sg	*  anvil, is rightwise king	*
*  Bitnet  : swkgohw@nusvm.bitnet	*  born of all England.		*
*************************************************************************
*  I am Herne the Hunter, and thou art my son.  Take thee Albion, one	*
*  of the seven Swords of Wayland, and string thee this bow, for the	*
*  Hooded Man returns to the forest.		-  Lord of the Trees	*
*************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: awai@minotaur.UWaterloo.ca (Alex Wai)
Subject: Wiz7: Problem combining flowers for Xen Xheng
Organization: University of Waterloo
Date: Fri, 22 Jan 1993 21:22:21 GMT

Hi,

I've found the five flowers and got Xen Xheng's note, but I can't combine  
the flowers properly. I can merge the two sets of two flowers and then  
merge these together to make the ambrosia (or something like that), but I  
can't combine the last flower to make anything.

What am I doing wrong?

Thanks,

Alex

Newsgroups: comp.sys.ibm.pc.games