From: warmongr@mentor.cc.purdue.edu (Krishgan)
Newsgroups: rec.games.frp
Subject: SRUN: Sleepwalkers, Possessed, and Dead Head Rules-
Keywords: Shadowrun, SR, SRUN, SHADOWRUN
Date: 27 Jul 92 14:10:10 GMT
Followup-To: previous related article...
Organization: the Night Crafters' Associated Press

->>[Ok folks, here are the rules on the Sleepwalker varieties that I recently
  posted to .frp and .frp.misc...]<<
    -Keith

  Sleepwalkers-

      1.  All Actions are done with a +1 modifier if using a skill that is
	 possessed by the actual Sleepwalker.

      2.  All Actions are done with a +2 modifier is using a skill generated
	 by software resources (such as programs, skillsofts, etc.).

      3.  All Reaction times are reduced by a +1.  If the amount of software
	 material is producing any sort of LRating delay, then that amount is
	 also reduced from the Reaction attribute of the individual.

      4.  Wired and/or Boosted Reflexes are allowed to still effect the 
	 Reaction and Initiative times of the Sleepwalker.  Increase Cyber
	 Reaction also will still function on this individual, though other
	 forms of Increase Reaction spells will NOT.

      5.  If the Sleepwalker is actually "asleep" and not riding along doing
	 another action, then recordings of the actions are made to some sort
	 of medium.  If no medium is available, then the user will get the
	 information subliminally, via a dreamstate, and thus not retain any
	 large amounts of what is happening to him/her.

      6.  If the Sleepwalker is actually doing some other action, such as
	 decking or involved in a telephone conversation, then the actions
	 that are occurring to the body/outside world, are viewed through a
	 "window" by the actual Sleepwalker.

      7.  Skill Soft Load Delay (SSLD), System Load Delay (SLD) and other
	 modifiers to reaction times of headware, also have a negative effect
	 on the initiative of the Sleepwalker while these systems are being
	 utilized.  For the definitions of SSLD and SLD, please refer to the
	 Softlink and the Memory sections of the Cyberware in the ShadowTech
	 Sorucebook.

	 For example, Reflex has a SLD currently of 7, thus his reactions are
	 reduced by a rating of 7.

  Possessed-

      1.  Those functioning through the user, have their skills and actions
	 limited by the Skillwire(s) rating limit.  Skillwires + do allow 
	 for their normal limits, but nothing over the set rating of the
	 actual wires is allowed.

	 For example, Backdraft and Slick are working through Reflex.  When
	 it comes time to leave, Slick is using his Vector Thrust skill to
	 pilot the vehicle "they" are leaving in.  As his Skill rating for
	 this is a 9, but Reflex's wires are only rating 6, then the maximum
	 skill that can be used is a 6.

      2.  All Actions done by others through the Sleepwalker, are modified by
	 a +1.  Also, all reaction times are reduced by a +2.

      3.  Wired and/or Boosted Reflexes still function in the Possessed 
	 individual normally, but the controller/remote operator is restricted
	 by either the possessed reaction (modified by the -2, as above), or
	 his/her own reaction (modified by the -2, as above), whichever is 
	 LOWER.

	 For Example, Reflex would normally have an initiative of 27 after
	 modifications for this round.  Slick is the one doing the piloting
	 and he only has a modified initiative of 17, thus Slick's initiative
	 numbers are what is used for this purpose.

      4.  Recordings and/or "Windowing" functions are as per the standard
	 Sleepwalker above.

      5.  SSLD and SLD are also cumulated normally, if so used in this system
	 setup.  If people on the "controller" end of the setup also have 
	 SSLD and SLD, these ratings are cumulative.

	 For example, Backdraft who is working with Slick (via Gunnery Chip)
	 has a cumulated SSLD of 4.  Reflex has his SLD of 7 (as above) and
	 thus Slick's -17- Initiative is actually now a 6 (17 - 7 - 4 = 6).

	 Use of SPU(I/O) cyberware is only effective for the individual that
	 it is installed in.  For example, Reflex has an SPU(I/O) Level 4,
	 which gives a -8 to SLD, thus his SLD 7 is not calculated into the
	 reaction formula, but it has NO influence over Backdrafts' SSLD of
	 4, so his still goes in.

  Dead Heads-

     Ok, so technically these things are very advanced drones.  The design and
  implementation of this sort of thing is for only people who REALLY know what
  they are doing...

     1.  They require a seperate and NEW skill called Cyberdrones to operate
	properly.  Cyberdrone B/R and Cybertronic Theory are the related
	design and (re)construction skills necessary.

     2.  They have stats, not unlike a vehicle for the purposes of Body and/or
	Armor.  For every point of Body desired, a cumulative cost of 5,000 
	Nuyen in materials is required. 

	For example, Gideon wants to build one of these things.  He desires the
	thing to have a Body of 4, therefore the cost for this portion of the
	"drone" is 50,000 Nuyen ((1+2+3+4) X 5,000).

	These units can also have armor built into them, and it is the same
	as for armoring a vehicle as per the RBB rules.  They are considered
	to be a ground vehicle for the strictures and limitations of such.

     3.  Cyberdrones also require a preliminary system for alignment of its
	"neural" pathways and its reactionary ability, thus the implantation 
	of the Wired Reflexes Level 0 (as mentioned in a previously related
	posting) is also required.  Cost 17,500 Nuyen.

     4.  Cyberdrones also require a Myolin/Rhethmoric Musculatory system.  This
	will establish the strength AND the quickness of the object.  The cost
	for this system is 95,000 Nuyen PER POINT.

	So Gideon, who desires to have a Strength of 9 go into the little
	puppy-thing of his, is now shelling out an additional 855,000 Nuyen.
	Getting pretty expensive huh?

     5.  The sensors and other systems of the Cyberdrone are restricted in
	two areas.  One, visual, auditory, olfactory, and tactile sense are
	as per normal cyberware rulings.  You can build who knows what into
	the eyes and ears as per normal rules.

	Olfactory and Tactile senses are built into a system requiring a 
	newer and differential setup.  You have to design each set of
	significant sense into the system. 

	For example, Gideon wants his new toy to "feel" thermal variation
	and the like.  Thus he designs and builds "Thermal Sensitivity" into
	the unit.  Use the rules and optional rules for Thermal Vision to
	get an idea of cost, with a modifier equal to the Body of the unit.
        Had he chosen to, he could have installed such things as "Moisture
	Reconnaisance" and "Pressure Differentiation."  The costs for these
	functions is best left to comparison to related devices in the SR
	Sourcebook.  GM Intervention is HEAVILY required...

	It is also possible to install Vehicle Sensors, ECM and ECCM equipment
	into a Cyberdrone.  Cyberdrones can contain a number of CF equal to
	their Body rating for these purposes.

     6.  Extra devices and/or objects are also required as per the users 
	base design.  Use the table and costs for Cyberware and related
	devices in the ShadowTech, Street Samurai Catalog, and the SR Source-
	books for cost and inspiration.

	Please note however, that certain modifications are NOT allowable
	to the design.  Muscle Enhancements, Dermal Armor, Increased Strength
	BY LIMB, and the majority of the Bioware Division with one or two
	exceptions (see below).

     7.  The Cyberdrone can appear in one of two major ways.  Humanoid and
	Non-Humanoid.  Non-Humanoid cyberdrones are things that utilize
	cybernetic implants but are obviously NOT walking on two legs with
	two arms, main torso, head, etc....

	The two divisions are concentrations of the appropriate skills btw.

     8.  The Intelligence of the Cyberdrone is rated in one of two fashions.
	The first is via the operator, or the Rigger in this case.  Please
	note that remote operation of one of these DEMANDS a Vehicle Control
	Rig for the user.  In this case, the "Intelligence" becomes that of
	the controller/operator.

	The second is through the use of an AutoPilot.  Similar to autopilots
	as possessed by normal vehicles, they are many times more complex in
	their design and higher functions.  The cost per rating "Point" of
	the autopilot is 27,500 Nuyen per point, cumulative.  So if good 'ol
	Gideon wanted an autopilot 5, the cost is now upped and additional
	amount of .... 412,500 Nuyen.

	BTW, design and creation of the autopilot programs is in the realm of
	the Computer Theorists (Deckers) still.  The target number for the
	creation of one of these programs is the rating squared, so Gideon
	would need at least one (1) 25 when it came to designing the program
	for it.  Oh, and he needs at least one (1) 25 when actually making
	the program as well.  Memory and LR speeds of the device are not
	discussed in this article, but assume the worst.  As far as time for
	both design and creation of the autopilot, take the rating in 100's
	of days for each process, divided by successes (if any additional)
	of course.
  
     9.  Many Cyberdrones come equipped with Tactical Computers (all of them
	require an Orientation System if they are going to be operated with/via
	an Autopilot) for extra operation(s).  When operating alone, these
	TacCom's give the primary functioning for the use of Firearms, Melee
	and Long Range combat scenarios.

	Use the Intelligence of the controller/operator when so linked, if not
	use HALF the rating of the autopilot, rounded down of course.

    10.  If you wish to give the Cyberdrone its own skills, such as Firearms,
	English, Car, LTA, etc..., then they must be built into the AutoPilot
	of the Cyberdrone or included into the overall computer network (which
	is probably FAR easier).  In this case, a SoftLink with appropriate
	Skillwires and Encephalon setup is no doubt required.  You could also
	opt to have "hardwire-like" implants taken into account for the cyber-
	drone.  

    11.  The appearance of the Cyberdrone is normally going to appear either
	quite mechanical or very unusual to say the least (remember those
	membranic fibers for the muscles, imagine that being left exposed,
	at least partially, for all to see...).  There is a simple treatment
	that leaves a VERY lifelike cosmetiskin covering the cyberdrone and
	compensates nicely.  The base coating is 5,000 Nuyen, and does include
	things like hair implants, false eye coverings, even a slightly scented
	quality (aka, personal body odor).

	This covering can be advanced in one of several ways though.  First of
	all, Orthoskin (see ShadowTech Sourcebook), can be utilized and thus
	grown fully and provide extra durabilty and protection to the unit as
	a whole.  Though not the equivalent of the armor mentioned above, it
	would help against personal, meleable opponents.

	The "scenting" can also be modified to include such things as
	Pheromonal Enhancement/Modification and Chameleon Patterning.  The
	former is by way of utilization of the Bioware Procedure.  The latter
	by using a very advanced olfactory guided system.  Usually however,
	only a few (limited to the rating of the autopilot) scent patterns
	can be stored into the system of the cyberdrone.

	The skin can also be made to include such things as Visual Chameleon-
	ization, though the use of Reuthmoric (spelling?) Fibers and Lanolin
	Storage Cells.  The VC effects however, also include an Optical Sensory
	system and relay network.  Usually a TacCom is included into the system
	to help relay and coordinate with the surrounding terrain to the
	fullest effects.

    12.  Extra weapons and devices, such as Cyberspurs and Computer Interfaces
	are capable of being implanted as well, allowing the remote operator
	to access other devices from the location of the cyberdrone.  Thus
	a remote user could have the cyberdrone enter a vehicle and drive away
	with it.  They recieve a -2 to their reaction/control pools for the
	control of these "linked" units/vehicles however.

->>[Ok folks, this has gotten really long, and I left some of my stuff at home,
  so peruse this and get back with me.  I will continue this later, once I
  get a sheet of cost ideas and what not made up for the thing that Gideon
  started to make above.  When I get that done, I'll get it out to ya'll.]<<
    -Keith


->>[Ok folks, here are the rules on the Sleepwalker varieties that I recently
  posted to .frp and .frp.misc...]<<
    -Keith

  Sleepwalkers-

      1.  All Actions are done with a +1 modifier if using a skill that is
	 possessed by the actual Sleepwalker.

      2.  All Actions are done with a +2 modifier is using a skill generated
	 by software resources (such as programs, skillsofts, etc.).

      3.  All Reaction times are reduced by a +1.  If the amount of software
	 material is producing any sort of LRating delay, then that amount is
	 also reduced from the Reaction attribute of the individual.

      4.  Wired and/or Boosted Reflexes are allowed to still effect the 
	 Reaction and Initiative times of the Sleepwalker.  Increase Cyber
	 Reaction also will still function on this individual, though other
	 forms of Increase Reaction spells will NOT.

      5.  If the Sleepwalker is actually "asleep" and not riding along doing
	 another action, then recordings of the actions are made to some sort
	 of medium.  If no medium is available, then the user will get the
	 information subliminally, via a dreamstate, and thus not retain any
	 large amounts of what is happening to him/her.

      6.  If the Sleepwalker is actually doing some other action, such as
	 decking or involved in a telephone conversation, then the actions
	 that are occurring to the body/outside world, are viewed through a
	 "window" by the actual Sleepwalker.

      7.  Skill Soft Load Delay (SSLD), System Load Delay (SLD) and other
	 modifiers to reaction times of headware, also have a negative effect
	 on the initiative of the Sleepwalker while these systems are being
	 utilized.  For the definitions of SSLD and SLD, please refer to the
	 Softlink and the Memory sections of the Cyberware in the ShadowTech
	 Sorucebook.

	 For example, Reflex has a SLD currently of 7, thus his reactions are
	 reduced by a rating of 7.

  Possessed-

      1.  Those functioning through the user, have their skills and actions
	 limited by the Skillwire(s) rating limit.  Skillwires + do allow 
	 for their normal limits, but nothing over the set rating of the
	 actual wires is allowed.

	 For example, Backdraft and Slick are working through Reflex.  When
	 it comes time to leave, Slick is using his Vector Thrust skill to
	 pilot the vehicle "they" are leaving in.  As his Skill rating for
	 this is a 9, but Reflex's wires are only rating 6, then the maximum
	 skill that can be used is a 6.

      2.  All Actions done by others through the Sleepwalker, are modified by
	 a +1.  Also, all reaction times are reduced by a +2.

      3.  Wired and/or Boosted Reflexes still function in the Possessed 
	 individual normally, but the controller/remote operator is restricted
	 by either the possessed reaction (modified by the -2, as above), or
	 his/her own reaction (modified by the -2, as above), whichever is 
	 LOWER.

	 For Example, Reflex would normally have an initiative of 27 after
	 modifications for this round.  Slick is the one doing the piloting
	 and he only has a modified initiative of 17, thus Slick's initiative
	 numbers are what is used for this purpose.

      4.  Recordings and/or "Windowing" functions are as per the standard
	 Sleepwalker above.

      5.  SSLD and SLD are also cumulated normally, if so used in this system
	 setup.  If people on the "controller" end of the setup also have 
	 SSLD and SLD, these ratings are cumulative.

	 For example, Backdraft who is working with Slick (via Gunnery Chip)
	 has a cumulated SSLD of 4.  Reflex has his SLD of 7 (as above) and
	 thus Slick's -17- Initiative is actually now a 6 (17 - 7 - 4 = 6).

	 Use of SPU(I/O) cyberware is only effective for the individual that
	 it is installed in.  For example, Reflex has an SPU(I/O) Level 4,
	 which gives a -8 to SLD, thus his SLD 7 is not calculated into the
	 reaction formula, but it has NO influence over Backdrafts' SSLD of
	 4, so his still goes in.

  Dead Heads-

     Ok, so technically these things are very advanced drones.  The design and
  implementation of this sort of thing is for only people who REALLY know what
  they are doing...

     1.  They require a seperate and NEW skill called Cyberdrones to operate
	properly.  Cyberdrone B/R and Cybertronic Theory are the related
	design and (re)construction skills necessary.

     2.  They have stats, not unlike a vehicle for the purposes of Body and/or
	Armor.  For every point of Body desired, a cumulative cost of 5,000 
	Nuyen in materials is required. 

	For example, Gideon wants to build one of these things.  He desires the
	thing to have a Body of 4, therefore the cost for this portion of the
	"drone" is 50,000 Nuyen ((1+2+3+4) X 5,000).

	These units can also have armor built into them, and it is the same
	as for armoring a vehicle as per the RBB rules.  They are considered
	to be a ground vehicle for the strictures and limitations of such.

     3.  Cyberdrones also require a preliminary system for alignment of its
	"neural" pathways and its reactionary ability, thus the implantation 
	of the Wired Reflexes Level 0 (as mentioned in a previously related
	posting) is also required.  Cost 17,500 Nuyen.

     4.  Cyberdrones also require a Myolin/Rhethmoric Musculatory system.  This
	will establish the strength AND the quickness of the object.  The cost
	for this system is 95,000 Nuyen PER POINT.

	So Gideon, who desires to have a Strength of 9 go into the little
	puppy-thing of his, is now shelling out an additional 855,000 Nuyen.
	Getting pretty expensive huh?

     5.  The sensors and other systems of the Cyberdrone are restricted in
	two areas.  One, visual, auditory, olfactory, and tactile sense are
	as per normal cyberware rulings.  You can build who knows what into
	the eyes and ears as per normal rules.

	Olfactory and Tactile senses are built into a system requiring a 
	newer and differential setup.  You have to design each set of
	significant sense into the system. 

	For example, Gideon wants his new toy to "feel" thermal variation
	and the like.  Thus he designs and builds "Thermal Sensitivity" into
	the unit.  Use the rules and optional rules for Thermal Vision to
	get an idea of cost, with a modifier equal to the Body of the unit.
        Had he chosen to, he could have installed such things as "Moisture
	Reconnaisance" and "Pressure Differentiation."  The costs for these
	functions is best left to comparison to related devices in the SR
	Sourcebook.  GM Intervention is HEAVILY required...

	It is also possible to install Vehicle Sensors, ECM and ECCM equipment
	into a Cyberdrone.  Cyberdrones can contain a number of CF equal to
	their Body rating for these purposes.

     6.  Extra devices and/or objects are also required as per the users 
	base design.  Use the table and costs for Cyberware and related
	devices in the ShadowTech, Street Samurai Catalog, and the SR Source-
	books for cost and inspiration.

	Please note however, that certain modifications are NOT allowable
	to the design.  Muscle Enhancements, Dermal Armor, Increased Strength
	BY LIMB, and the majority of the Bioware Division with one or two
	exceptions (see below).

     7.  The Cyberdrone can appear in one of two major ways.  Humanoid and
	Non-Humanoid.  Non-Humanoid cyberdrones are things that utilize
	cybernetic implants but are obviously NOT walking on two legs with
	two arms, main torso, head, etc....

	The two divisions are concentrations of the appropriate skills btw.

     8.  The Intelligence of the Cyberdrone is rated in one of two fashions.
	The first is via the operator, or the Rigger in this case.  Please
	note that remote operation of one of these DEMANDS a Vehicle Control
	Rig for the user.  In this case, the "Intelligence" becomes that of
	the controller/operator.

	The second is through the use of an AutoPilot.  Similar to autopilots
	as possessed by normal vehicles, they are many times more complex in
	their design and higher functions.  The cost per rating "Point" of
	the autopilot is 27,500 Nuyen per point, cumulative.  So if good 'ol
	Gideon wanted an autopilot 5, the cost is now upped and additional
	amount of .... 412,500 Nuyen.

	BTW, design and creation of the autopilot programs is in the realm of
	the Computer Theorists (Deckers) still.  The target number for the
	creation of one of these programs is the rating squared, so Gideon
	would need at least one (1) 25 when it came to designing the program
	for it.  Oh, and he needs at least one (1) 25 when actually making
	the program as well.  Memory and LR speeds of the device are not
	discussed in this article, but assume the worst.  As far as time for
	both design and creation of the autopilot, take the rating in 100's
	of days for each process, divided by successes (if any additional)
	of course.
  
     9.  Many Cyberdrones come equipped with Tactical Computers (all of them
	require an Orientation System if they are going to be operated with/via
	an Autopilot) for extra operation(s).  When operating alone, these
	TacCom's give the primary functioning for the use of Firearms, Melee
	and Long Range combat scenarios.

	Use the Intelligence of the controller/operator when so linked, if not
	use HALF the rating of the autopilot, rounded down of course.

    10.  If you wish to give the Cyberdrone its own skills, such as Firearms,
	English, Car, LTA, etc..., then they must be built into the AutoPilot
	of the Cyberdrone or included into the overall computer network (which
	is probably FAR easier).  In this case, a SoftLink with appropriate
	Skillwires and Encephalon setup is no doubt required.  You could also
	opt to have "hardwire-like" implants taken into account for the cyber-
	drone.  

    11.  The appearance of the Cyberdrone is normally going to appear either
	quite mechanical or very unusual to say the least (remember those
	membranic fibers for the muscles, imagine that being left exposed,
	at least partially, for all to see...).  There is a simple treatment
	that leaves a VERY lifelike cosmetiskin covering the cyberdrone and
	compensates nicely.  The base coating is 5,000 Nuyen, and does include
	things like hair implants, false eye coverings, even a slightly scented
	quality (aka, personal body odor).

	This covering can be advanced in one of several ways though.  First of
	all, Orthoskin (see ShadowTech Sourcebook), can be utilized and thus
	grown fully and provide extra durabilty and protection to the unit as
	a whole.  Though not the equivalent of the armor mentioned above, it
	would help against personal, meleable opponents.

	The "scenting" can also be modified to include such things as
	Pheromonal Enhancement/Modification and Chameleon Patterning.  The
	former is by way of utilization of the Bioware Procedure.  The latter
	by using a very advanced olfactory guided system.  Usually however,
	only a few (limited to the rating of the autopilot) scent patterns
	can be stored into the system of the cyberdrone.

	The skin can also be made to include such things as Visual Chameleon-
	ization, though the use of Reuthmoric (spelling?) Fibers and Lanolin
	Storage Cells.  The VC effects however, also include an Optical Sensory
	system and relay network.  Usually a TacCom is included into the system
	to help relay and coordinate with the surrounding terrain to the
	fullest effects.

    12.  Extra weapons and devices, such as Cyberspurs and Computer Interfaces
	are capable of being implanted as well, allowing the remote operator
	to access other devices from the location of the cyberdrone.  Thus
	a remote user could have the cyberdrone enter a vehicle and drive away
	with it.  They recieve a -2 to their reaction/control pools for the
	control of these "linked" units/vehicles however.

->>[Ok folks, this has gotten really long, and I left some of my stuff at home,
  so peruse this and get back with me.  I will continue this later, once I
  get a sheet of cost ideas and what not made up for the thing that Gideon
  started to make above.  When I get that done, I'll get it out to ya'll.]<<
    -Keith
Newsgroups: rec.games.frp