HDTenEightyP/NetNews huggingface dataset:
From: elf@titan.ucc.umass.edu (Wanderer)
Subject: X-mas mods, etc...
Organization: the Elves of Briton
Date: Sat, 10 Oct 1992 22:22:13 GMT

From: v069myl2@ubvmsb.cc.buffalo.edu (Jennifer N Manning)
    |1)(this is the big controvercial, difficult to code one)  Garbage.

realism doesn't alway equal fun to play. scrag this idea.

    |2) Low work

not bad, ths only problem with low work is when it comes from starvation.
the people should feed themselves.

    |3)  Fixed Tradeships (according to Chainsaw code)
    |This is a little more vague, being that Tradeships are brand spanking
    |new, but I happen to like them.
    |	Instead of just scuttling the tradeships in an allyharbor, why not
    |have ships be able to sail back and forth?  Why not let them sail back and
    |forth and trade theoretical 'widgets'?  Just docking in an ally's harbor
    |should be enough to load up trinkets to ship back to your own harbor.
    |You don't waste 2500 bucks and a squatload of lcms and hcms.

(note, the following is my opinion, and not necessarily that of Tom's)

the lcms/hcms/money that you spend on tradeships, actually represents the
cargo that the trade ship carries, not the ship itself, therefore it
makes sense that the trade ship is scuttled when it reaches the harbour.
the actual ship itself, is such a piddly little thing that you are "assumed"
to have a) an unlimited supply of them, and that b) they always come home
safely.

    |4)  Sneak attack (Amendment to Slow_war in Chainsaw)

perhap set it up so that you can't attack any opponent sector over 60%,
this would allow for border disputes, but not an outright war without
the declaration.

From: ts@chainsaw.ecn.purdue.edu (Thomas Ruschak)
    |	Well, part of the point of trade ships is having them be a way of 
    |using lcms/hcms/work to make money, and thus make lcms/hcms worth more.
    |Right now, lcms/hcms become worthless after a point.

see my above description.

From: duelge@schaefer.math.wisc.edu (Jason Duelge)
    |sneak attacks.  Pearl Harbor *doesn't* count.

why not? it sure seamed like a sneak attack to me.

-michael
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.empire
Subject: Newbie game
Date: 10 Oct 92 10:14:02 GMT
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4

Was it just two weeks ago that a newbie game was advertised??
Another post stated that he will be doing the list and let us know when and
who is playing.
That was the last.
To the deity of that proposed game
What is going on
Have you changed your mind.
I am getting my ass kicked in Dagobah (fantasy.gatech)
It is my first ever game and not a very fruitful experience.
Man can't survive on gold dust alone
Please let me know when you are starting and if I am on the list.

--
sig on strike

__________
|MORE PAY|
----T-----
    |
    |
    |
    |
Newsgroups: rec.games.empire
From: fsjjp@acad3.alaska.edu (Shadow Walker)
Subject: Re: YEAH! YEAH! YEAH!
News-Software: VAX/VMS VNEWS 1.41.UAC
Organization: P.A.R.A.N.O.I.A
Date: Thu, 8 Oct 1992 02:46:00 GMT

In article <1992Oct7.105121.6457@col.hp.com>, smithw@col.hp.com (Walter Smith) writes...
>fsjjp@acad3.alaska.edu (Whatya Want?  Get Screwed) writes:
>>         yeah .. I know I was bitching .. but, hey, it's a free world...
>>         Now that's I've vented my spleen, guess it's time to get back 
>>         to the "Real World" and work .. and then maybe I can seek
>>         entertainment elsewhere.....and maybe another empire game
>>         in the future weeks when RL isn't intruding....
>> Stuart_Hall
>> aka Corwin
> 
>I wasn't going to stick my nose in this, BUT..:_)
> 
>That line about "maybe another empire game in the future weeks when
>RL isn't intruding" cracked me up.  When I list the articles in
>R.G.E., and see something about "co-ruler needed", instantly
>I think "gotta be Corwin..."  and am rarely disappointed..:-)
>I've never seen anyone have to get bailed out of a game SO often...
> 
>But it *does* make for a good laugh now and then..:-)
> 
>Walter

        Guess I diserved that .. . :)


Stuart_Hall
aka Corwin
#include BITNET <FSJJP@ALASKA.BITNET>
#include EMAIL <FSJJP@ACAD3.ALASKA.EDU>
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Research more useful?  NOT!  }: )
Organization: The Ohio State University
Date: Thu, 8 Oct 1992 12:21:52 GMT

	How to make research more meaningful?  Delete the code entirely
as well as plague.

	I, for one, have never invested a single buck into research.  Never.
In any game, slow or blitz.

	I _have_ had plague break out, but I delt with it.

	I have considered those times that it has broken out to be a
distraction from playing Empire rather than a part of the game.  It is
just one of those things, to me, that seems somewhat out of place.

	It would not break my heart to see that option (plague / research)
removed entirely.  

	There are _so_ _many_ other mods that are _so_ _much_ more playable
and fun (such as DavyJones, AllyHarbor, All-missles-intercepted-by-abms).


Ken
LSF

kpearce@magnus.acs.ohio-state.edu
            __          _____       ________
           / /\        //  __\     / /_____/\
          / / /       //  ( |||   / /\_____\/
         / / /        \\  \      / /_/___
        / / /           ))  )   / /_____/\
       / /_/__           )) )  / /\_____\/
      /______/\    |||__|| /  / / /
       \_____\/    \\____/    \_\/  (tm)

where I work, not where I play.
Newsgroups: rec.games.empire
From: elf@titan.ucc.umass.edu (Wanderer)
Subject: Re: Some REALLY SERIOUS gripes about empire
Organization: the Elves of Briton
Date: Tue, 13 Oct 1992 20:45:40 GMT

reynolds@cs.iastate.edu (Owen Reynolds) writes:
>FOOD -- I'm from the big cities, but I've been living in Iowa for a while
>STARVING -- There are two kinds of people in starving sectors: people

let's do away with food as a micro-management non-necessity.
it's really not worth the effort.

>PEOPLE IN GENERAL -- There's no one phrase which would be used to describe

me and TT discussed a new civ-growth paradigm.
the idea was to raise the max-number of civs in a sector to 9999, 
and have the civ-growth-rate be based on the fibinaci sequence, rather
then a linear sequence. this looked like a potentially good idea.
it may/may not have be limited to certain sector types, and in any case
the max of 999 doing work/paying taxes could be left in there, the rest
could be assumed to be homeless/below the poverty level. or even better
yet, have them all work/pay taxes, but have the work% go down due to
overcrowding. this way a country with high happiness, could have a better
work, because there work could be higher. (work% effected by happiness).

>    No, my big beef is with repairing damage. It just takes work. No lcms,
>  no hcms, just work. So does a 50% battleship just have one really big
>  dent in it, or what?

so have repairs over X percent use lcms/hcms, (say for instance 30% damage)


-michael
-da elf
From: ccoprmd@prism.gatech.EDU (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: Re: X-mas mods, etc...
Date: 12 Oct 92 12:14:30 GMT
Organization: The Dorsai Grey Captains

In article <1992Oct11.180010.6227@schaefer.math.wisc.edu> duelge@schaefer.UUCP (Jason Duelge) writes:
>In article <BvxFH2.LKn@nic.umass.edu> elf@titan.ucc.umass.edu (Wanderer) writes:
>>From: duelge@schaefer.math.wisc.edu (Jason Duelge)
>>    |sneak attacks.  Pearl Harbor *doesn't* count.

>>why not? it sure seamed like a sneak attack to me.

>While i'm not one of those people that believes the higher
>ups 'let' the attack happen to galvanize us into fighting
>the war, i do believe that the attack was quite a major
>blunder on the USA's part, ie letting the Japanese fleet
>get that close, mistaking the attacking planes for B-17s, etc.

Ah, but Jason, those are the classic results of a well-planned attack!  Pearl
Harbor, in my opinion, is an excellent example of how to conduct a surprise
attack: bullshitting politically, ("Really, Mr. Ambassador, we'll have these
problems worked out in a few days, I am certain.") maintaining secrecy 
militarily, and executing a hard-hitting attack plan.

Remember, too, that in 1941 it was very difficult to keep track of naval 
forces at sea; we knew that a large surface fleet had set to sea from 
Japan, but we had no way of telling where it was going once it was out of 
sight.  Unlike today, where we have satellites, search radar, and long-
distance air patrols, hiding a navy at sea was trivial; just don't let anyone
see or hear you.
-- 
Matthew DeLuca             "We should grant power over our affairs only to
Georgia Tech                those who are reluctant to hold it and then only
Information Technology      under conditions that increase the reluctance."
ccoprmd@prism.gatech.edu              - Coda of the Bene Gesserit
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Re: Warehouses and distribution
Organization: The Ohio State University
Date: Thu, 15 Oct 1992 19:27:38 GMT

In article <1bkf5nINNfpp@agate.berkeley.edu> sowings@ocf.berkeley.edu (Sanford Owings) writes:
>Hello.  I was reading rec.games.empire the other day when I noticed
>someone talking about distributing to warehouses.  I was wondering
>how this works.  In a couple of my games, I set dist paths and
>thresholds to a warehouse for one update to move food around but
>after the update I switched everything back.  I was wondering what
>happens when you leave it that way?  Do dist thresholds have to be
>set in the warehouses or will a deand in one warehouse pull resources
>from the other?  

Leave it that way and perhaps no one will starve  }:)
And perhaps you will have time to do somrthing besides moving everything by
hand  ;)

>Perhaps, if you feel that it's justified, post to the net, since 
>other people may have the same ??.  
>And by the way, what SORT of land units do people want to see?

Now here is a can of worms.  Refer back about 20 posts or such.....

>
>Soon to see me on public games... *8)

I'll be waiting *smack* *crunch*. 
BULLETIN

LSF lost 0 troops assaulting (and taking) 0,0
You've lost your capital, better designate a new one.

}:)

Ken
LSF

kpearce@magnus.acs.ohio-state.edu
            __          _____       ________
           / /\        //  __\     / /_____/\
          / / /       //  ( |||   / /\_____\/
         / / /        \\  \      / /_/___
        / / /           ))  )   / /_____/\
       / /_/__           )) )  / /\_____\/
      /______/\    |||__|| /  / / /
       \_____\/    \\____/    \_\/  (tm)

where I work, not where I play.

>VAliant
>
>           //  Internet:  sowings@ocf.berkeley.edu  |
>   +      ||________________________________        |
>  +|%%%%%%++________________________________>       |
>   +      ||          Prince Valiant                |
>           \\   Sanford Owings, Cybermage (tm)      |  There IS only one.
From: fein@acsu.buffalo.edu (L. Fein)
Newsgroups: rec.games.empire
Subject: Re: Some REALLY SERIOUS gripes about empire
Date: 13 Oct 92 22:04:31 GMT
Organization: Land Of Faa Bureau of "What, ME? Worry?"

In article <1bfcjtINN6vg@matt.ksu.ksu.edu> heinlein@matt.ksu.ksu.edu (The tired one) writes:
>gt0924a@prism.gatech.EDU (Delgado,Mark March (Metallica, TheDeathAngel)) writes:
>
>>In article <1992Oct13.154738.3991@schaefer.math.wisc.edu> duelge@schaefer.UUCP (Jason Duelge) writes:
>>>In article <Bw2E5v.vH@acsu.buffalo.edu> fein@acsu.buffalo.edu (L. Fein) writes:
>>>>In article <1992Oct13.110224.26310@schaefer.math.wisc.edu> duelge@schaefer.UUCP (Jason Duelge) writes:
>>>>>In article <Bw1nED.DL1@acsu.buffalo.edu> fein@acsu.buffalo.edu (L. Fein) writes:
>
>>(lots of drivel deleted, because I don't want to see it again)
>
Same here...

>Well, since everyone else is using this for a *.drivel newsgroup
>lately, I'll add in my two cents:



	Damn, man.. looks more like a buck oh five :-)
>
>Land_of_Faa, if you read this newsgroup at all, or have ever played in
>a game and read your announcements, you'll know that Jason (Temekula)
>and I have problems at almost every turn.  With that said, it should

	The entire WORLD seems to have a problem with him. 

>be taken as a significant fact that I happen to concur with Jason's
>appraisal of Barbary_Coast's abilities... he is a very capable empire
>player, and frequently we have run up against each other and he has
>been the victor.  Sometimes, such as when I played the Borg, it was a


	I never called this guy fodder. I never cast any aspersions on his
ability. But from what he posted, it looked to me like he was a newbie
talking about things he didn't understand. MY MISTAKE! Yes, I've heard of
Barbary Coast! *NO*. I've NEVER played against him. SO?

>close fight, at other times, such as when I played under my normal
>name of Narnia, it has been much more of a blowout... however NEVER
>has he behaved in a fodderous fashion, which I cannot say the same for
>you.


	Oh, so when have I behaved fodderously? And no one else has?

>
>FODDER yells the loudest when stepped on. 
>(Copyright 1988, Narnia)

I'm not yelling.

>
>so, Jason, give it up... Faa is FODDER, and is prone to yelling, and
>you or I can't change that. :)

	So now I'm fodder? Ok. Guess I'll just go away now. NOT! :-)
Newsgroups: rec.games.empire
From: roholdr@ccu.umanitoba.ca (R Ross Holder Jr)
Subject: FLAMING FEIN...
Organization: University of Manitoba, Winnipeg, Canada
Date: Sat, 10 Oct 1992 22:48:08 GMT



In <BvwBAH.wB@acsu.buffalo.edu> fein@acsu.buffalo.edu (L. Fein) writes:

>	He's right. You are pig headed.

Aww, you're hurting my feelings...

>	Finally got some smarts, eh?

Well we can't all be as smart (assed) as you.

>	Gee, isn't that special. So it turns out you're just paranoid, and 
>the Manitoba sysadmins aren't the high-iron bitches you'd have us believe.

Let's not jump to conclusions (too late, oh well).  The department isn't half as
utopic as he seems to think.  And had he read previous articles I posted about
certain abuses that have taken place, maybe he'd be less inclined to
occupy "valuable system resources" with such remarkable ignorance.

Then again...probably not.

[He quotes me reiterating Computer Services policy with regard to Empire.]

>	Yeah, whatever.

What distinguishes this heckling dillitante's remarks as mere rhetoric is
his apparent interest in sharing the brighter parts of his character with
us rather than realizing what I had been saying all the long isn't far from
the truth.

>>This information was obtained by way of pam@ccu.umanitoba.ca.  It is as
>>I predicted though - they'd really rather not be bothered.  Sigh...it's
>>good to know that I haven't lost all my marbles - and that sometimes I'm
>>even right.

>	Yeah, just as you predicted. Gosh, you're my hero Wally!

The Peeve, here, sure sounds indignant enough.  Never before has such baffling
density made itself visible in the realitively short time I've been here.  I
would hope this is a rare phenomenon.

I'd much rather see what players who can't find games to join have to say -
I'm sure many of them don't have a problem with the position I voiced earlier.
Certainly, the 50 players in the 'unauthorized' Tyro I game don't seem to
have the same difficulties as Mr. Fein.  It's even my understanding that they
were told, initially, that we'd had no particular inclination (nor was
there a visible necessity) to inform system administrators.  Even if this
isn't the case, players certainly had the facility to learn about it easily
enough - after all they came here to learn of the game's existance in the
first place.
-- 
--------------------------------------------------------------------------------
R. Ross Holder, Jr.    INTERNET: roholdr@ccu.umanitoba.ca   (Winnipeg, Manitoba)
Department of Philosophy     -     OLC Team     -     The University of Manitoba
--------------------------------------------------------------------------------
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Bloodbath Game
Organization: The Ohio State University
Date: Tue, 13 Oct 1992 21:24:32 GMT



When will the Bloodbath game be up?  And if the diety sees this, I can't
seem to get ahold of you.

Ken
LSF

kpearce@magnus.acs.ohio-state.edu
            __          _____       ________
           / /\        //  __\     / /_____/\
          / / /       //  ( |||   / /\_____\/
         / / /        \\  \      / /_/___
        / / /           ))  )   / /_____/\
       / /_/__           )) )  / /\_____\/
      /______/\    |||__|| /  / / /
       \_____\/    \\____/    \_\/  (tm)

where I work, not where I play.
From: mendels@eniac.seas.upenn.edu (Jeffrey Mendelsohn )
Newsgroups: rec.games.empire
Subject: is the umanitoba game (TYRO I) up?
Date: 13 Oct 92 12:26:12 GMT
Organization: University of Pennsylvania

Isn't the umanitoba game (TYRO I) supposed to be up now?


					Jeff Mendelsohn
					( Brigadoon )
From: duelge@schaefer.math.wisc.edu (Jason Duelge)
Newsgroups: rec.games.empire
Subject: Re: Some REALLY SERIOUS gripes about empire
Date: 13 Oct 92 15:47:38 GMT
Article-I.D.: schaefer.1992Oct13.154738.3991
Reply-To: duelge@schaefer.UUCP (Jason Duelge)
Organization: Univ. of Wisconsin Dept. of Mathematics

In article <Bw2E5v.vH@acsu.buffalo.edu> fein@acsu.buffalo.edu (L. Fein) writes:
>In article <1992Oct13.110224.26310@schaefer.math.wisc.edu> duelge@schaefer.UUCP (Jason Duelge) writes:
>>In article <Bw1nED.DL1@acsu.buffalo.edu> fein@acsu.buffalo.edu (L. Fein) writes:
>>>
>>>To sum up, my ignorant, inexperienced friend, things are the way they are
>>>in Empire because (with a few exceptions) they work. And there are good
>>>reasons for keeping things like they are. You are complaining about the 
>>>very fundamentals of this game. (It *IS* a game, you know. Right? :)
>>>If the very basics of Empire disturb you that much, perhaps you should
>>>look for entertainment elsewhere.
>>
>>I think we might have to stop calling you Land_of_Faadar and start calling
>>you Land_of_People_Without_a_Clue.
>
>	Gosh, you sure are funny. 
>
I'm not as funny as you inadvertently are.

>>Jeez ... Barbary Coast inexperienced???
>
>Sure looks that way to me. Look at the drivel he posted.
>
BC was a very good empire player before you ever soiled the net
with your first lame attempt at a game.  He's also always been
a very funny guy.  You must be newish, or dense, to have missed
this in the last ... 1 1/2 years at least.

>>You sure don't understand the concept of humor do you?  I bet you play
>>empire 8 hours a day, don't you?
>
>	Not by a long shot. I work 16 hours a day. For someone who's supposedly
>so god awful busy with real world committments, you sure have a lot of time
>to run your ignorant mouth, don't you?
>
You work 16 hours a day?  At 4.25$ an hour, i guess that makes you
a pretty wealthy guy???
Also, it only took me about 10 minutes to reply to your STUPID post,
8 minutes of my uncontrollable laughter, then 2 minutes of typing.
I'm laughing even HARDER at your even STUPIDER rebuttal to me.

>>
>>Jason -- Temekula
>
>Perhaps that should read "Retiree without a Clue"?
>
>>
>>still retired, but incredibly amused by this recent thread.
>
>	So if you're so retired, shut up and go away.
>LOF

You seem to be the one who needs a clue.
-- 
 Jason Duelge  'Did they get you to trade your heroes for ghosts?'        
 141 Lakewood  'You better make your face up in your favorite disguise.' 
  Gardens ln   'In the bottom of our hearts we felt the final cut.'       
 Madison, WI   '(I) kept my heart in dark ruins.'                          
Newsgroups: rec.games.empire
From: obbe@ph.tn.tudelft.nl (Obbe Vermey)
Subject: How to defend ?
Organization: Delft University of Technology
Date: Mon, 12 Oct 1992 12:15:23 GMT

Hi,

I recently installed Empire (2.0) on my commodore Amiga.
When i played the game with a friend he was able to round
up my whole empire in one session. He attacked a sector of     
mine and used the civilions there (enlist) and the mobility
points he found there to attack the second etc. etc.
What can I do against that ?
Ofcourse you can create countries with 1 mil and 0 mobility
at your borders but this seems a bit far fetched.
Maybe things are not that easy for the attacker when the
defender has a defence network (forts with guns,shells and
enough technology to defend the neighboring sections)
but we were just playing and it was too soon in the game
to have all that.

By the way, does anyone know when the updates happens ?
It seems the game only updates sectors when you specifically
give the update command. This also strikes me as unrealistic
and I also think an older version (1.0 or something) did
the updates all by itself (every half an our).

				HELP, obbe.

Newsgroups: rec.games.empire
From: duelge@schaefer.math.wisc.edu (Jason Duelge)
Subject: Re: Chainsaw Update
Reply-To: duelge@schaefer.UUCP (Jason Duelge)
Organization: Univ. of Wisconsin Dept. of Mathematics
Date: Wed, 14 Oct 92 13:39:31 GMT

In article <1992Oct14.072327.2441@cs.UAlberta.CA> c498014@cs.UAlberta.CA (Hassink Brian John) writes:
>   Uruk started as a solo country and quickly rose to the top of the charts.
>But after a few weeks, I found that two updates a day was too much to handle
>adequately. Uruk then became a co-ruled country, with none other than Guzzer
>joining me at the helm. At this point, Uruk was the tech leader and was
>looking very strong indeed. This partnership proved to be unbeatable as
>Uruk systematically sacked all it's neighbors. The first to fall to almighty
>Uruk was a country called "Iron_Blood" which was left abandoned. Next came
>"sheep", who changed his name to "wolf", and soon after "visitor". :)
>Then came "Greyhelm", who gets a special commendation for taking it so well.
>Then came "General_Products", we finally got that border dispute settled. :)
>"Goodbye All" also donated living space for our boinking citizens.
>Current war declarations include Calhoun, Narcolumbia, and Carthago. We'll
>get to you soon enough :)
>   
Are any of these guys non-fodderous?  No insult intended on either
Uruk or his feedbags, but i think calling a game when the 'winner' hasn't
fought a 'real' fight is pretty sad.
Oh well, i guess this flu is making me cranky.
If you had killed someone GOOD like Land_of_Faadar, then i suppose i
would be a bit happier about it.  :)


Jason -- Temekula

retired and liking it.  I can flame at will without fear of repercusion.

-- 
 Jason Duelge  'Did they get you to trade your heroes for ghosts?'        
 141 Lakewood  'You better make your face up in your favorite disguise.' 
  Gardens ln   'In the bottom of our hearts we felt the final cut.'       
 Madison, WI   '(I) kept my heart in dark ruins.'                          
Newsgroups: rec.games.empire
From: umzach18@ccu.umanitoba.ca (Robert Zacharias)
Subject: TYRO I -> RESTART TIME
Organization: University of Manitoba, Winnipeg, Canada
Date: Wed, 14 Oct 1992 03:23:58 GMT


Due to the fact that only 30 out of 50 countries logged into the start of 
Tyro I there will be a restart on October 14/92 at 18:00 CST.  Everything
has remained the same for this game as in the first one.  The world
is still 128x128 EXCEPT that now the percentage of land is down to
35% rather than the previous 60%.  This is because of the fewer countries
involved.  What follows is a list of the registered countries.


 
sosaria		napa		chaos 		
strimland	amnesia		lance	
inferno		oenone		tom_servo
tanos		thorbardin	mordor				
rad_zone	kroywen		shadowland
brotherhood	alexandria	pohjola
moose		russia		canada
zaun		splat_city	spitzbergen
heliconia	protector	tharkadia
khazad'ur	the_reich	greenland
 

Good luck!  This should work much better than last time.


ROB