HDTenEightyP/NetNews huggingface dataset:
From: dlow@pollux.svale.hp.com (Danny Low)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help on Gateway to the Savage Frontier
Date: 12 Aug 92 00:03:46 GMT
Organization: HP LOVECRAFT DIVISION

>Doea anybody remember how to get the final battle area completed?  I have been
>trying to figure out how exactly to get the four statues to the plaza, but I
>can't seem to find it.  Are you supposed to fight Vaalgamon?  It seems that
>part is too tough, but maybe I'm missing some equipment.  Is their some
>secret door or something to get around his area.  Help, Help, Help!

Use Potions of Invisibility and run off the correct square to the north.
Continue until your party reaches the plaza. End of Game. You cannot have 
an NPC in your party.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: scavanag@neumann.une.edu.au (Steven Cavanagh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOBII -- wall of force
Date: 17 Aug 92 23:40:15 GMT
Reply-To: scavanag@neumann.une.edu.au
Originator: scavanag@neumann.une.edu.au

From article <BsxDr7.Lr6.2@cs.cmu.edu>, by mleone+@cs.cmu.edu (Mark Leone):
> How do you get past the wall of force on the level with the shifting
> walls (the level where you're told "Dran is a coward" and you get a
> coin from someone)?
> 

I've forgotten if it's in the manual, but in D&D sourcebooks it says
that walls of force can be negated by a disintigration spell. I tried
it in the game and it works. Don't think there's anything behind the
wall, though.


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
                                |
Steven Cavanagh                 |        So many women-
(Cav)                           |
                                |                      -So little charisma.
scavanag@neumann.une.oz.au      |
                                |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
From: ccdvu@uqvax.cc.uq.oz.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Blackplague, a very appropriate name
Date: 17 Aug 92 12:40:06 AEST
Organization: University Of Queensland


.In article <1510@lysator.liu.se>, jan_b@lysator.liu.se (Jan Besehanic) writes:
. AAAAAAAAARRRRGGGGHHHHH!!!!!!!
.> 
.> What's the point of having an FTP site when you can't log in
.> as anonymous?
.> 
.> I really need pkzip v1.93a and I was wondering whether or not 
.> some friendly soul (or spirit or tulpa or whatever) could ftp it
.> up to some site that accept anonymous users.
.> 
.> I thank thee in advance,
.> 
.> Jan
.> 
.> 
.> --
.> Jan Besehanic
.> email: jan_b@lysator.liu.se
.> New, improved .sig-file under construction.
.>
.
.Try login name: simu
.      password: sex
.
.I get in but find nothing there.  Pkz193a.exe is at wuarchive.
.
.Has that directory been cleared out?  Archie points only to
.procyon.cis.ksu.edu.  Is there another location?
. 
.Ken Steele                          steelekm@conrad.appstate.edu
.Appalachian State University        steelekm@appstate.bitnet

The files _ARE_ there!  They are just invisible to the Unix file list command,
that's all.  Just get <filename> and you'll be fine.  Remember to BINARY first.

--DAVID

Newsgroups: comp.sys.ibm.pc.games
From: johna@intacc.uucp (John Allen)
Subject: Re: High Command/Third Reich
Date: Thu, 20 Aug 1992 06:06:06 GMT
Organization: Inter/Access' Matrix BBS

In article <1992Aug17.153054.29071@fcom.cc.utah.edu> msm9891@cc.utah.edu writes:
>	What I'd like to know is how Third Reich compares to High Command.
>I've only seen HC sold direct for around $45, whereas TR can be
>purchased for under $30...
>
>	Is there a major qualitative difference?
>
>		--Mike
>



I don't have an amiga so i don't have TR but from what I gather the AI on
third Reich isn't really up to snuff. Most people who have played the board
game TR are not impressed. they think that it would make a good introduction
to TR but do not think that anyone with a little experience would find it very
challenging.The reviewers in bot CGW and Strategy Plus seemed to echo these
sentiments.

Now the AI in in HC is quite complex and powerful and soes things which are
veryunexpected. For example in the game I'm in now I think the allies have
completely pulled out of France. Totally. And the US is in the war and its
only Jan. 1940. usually the AI is games like these would do the old attrtion
stuff, pulling back slowly and taking out a couple of my men.Also from what I
cab gather the grand strategy of my opposition(the allies) is quite
sophisticated building certain types of ships in preparation for a landing
somewhere and I really have no idea where and I', an old hand at this type of
game....
All in all I think the price difference is because HC is just stronger and
more interesting to play. The economic system for example is much more complex
than TR. John
From: saxena@maxwell.physics.purdue.edu (Virendra K. Saxena)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima IV: New Ultima Player
Keywords: Origin, Ultima
Date: 14 Aug 92 04:51:56 GMT


	Ok, I just got the Ultima Trilogy II in the mail and started playing
	ultima IV(Yes, 4...I'm behind).  This is the first ultima I've played
	so I'v got a couple of questions

	How often should I go to the shrines?
	I've been playing the game for one day, so I  havn't found any of the
	dungeons yet, but when I do, what level should I be before 
	venturing in?
	When I dismounted my horse in LB's castle and went up stairs, the horse
	dissapeared.  How do I stop this from happening?

	More questions will probably come
		Deepak
Newsgroups: comp.sys.ibm.pc.games
From: nhuang@cs.ulowell.edu (Bat Man?)
Subject: Re: MONKEY2 crack?
Organization: U. Mass. at Lowell
Date: Thu, 20 Aug 1992 23:13:38 GMT

In article <QeYzyvK00WCT4fxMUW@andrew.cmu.edu> ri09+@andrew.cmu.edu (Robert W. Igo) writes:
>Excerpts from netnews.comp.sys.ibm.pc.games: 20-Aug-92 Re: MONKEY2
>crack? Bob Marshall@force.ssd.l (779)
>
>> In article <10703306.40.714278414@eng2.eng.monash.edu.au>,
>> 10703306@eng2.eng.monash.edu.au (JAMES VINCENT) writes:
>> >Is there a crack for monkey island2 ?
>> >My friend lent me his game and my dog ate the code-wheel!
>> >If don't find a new way in, I owe him $70.
>
>> $70!! Don't do it!! I'll sell you my code wheel for $60!!
>
>> =============================================================================
>> Bob Marshall                     \\     "It ain't age
>
>Hell, I'll sell you a copy of his code wheel for $50! 8-)
>
>[******************************** Bob Igo ********************************]
>"I'm entitled to my opinion." -Vila
>"It is your assumption that we are entitled to it as well that is irritating."
> -Avon
>
>[************************** ri09+@andrew.cmu.edu *************************]

oops, i 'll sell you my whole game for only $35.......
Newsgroups: comp.sys.ibm.pc.games
From: jeff@onion.rain.com (Jeff Beadles)
Subject: Re: Air Warrior
Reply-To: jeff@onion.rain.com (Jeff Beadles)
Date: Thu, 13 Aug 1992 00:25:14 GMT

scottd@cs.hw.ac.uk (Scott Dunn) writes:

>Could someone tell me what Air Warrior is like.  Also could someone tell
>me where I can dowload it, or maybe someone could send me it.

Well, I played AW for the past 2 years or so.  It's $6/hr, but the software is
free for now.  (They are in the process of releasing a new version, and it will
no longer be free.)  You download it from GEnie, as it's only useful there.
You can download it for free.

The AW software is only useful if you call GEnie to connect.  You can't get a
friend together and call each other.  You can fly it in "practice" mode, but
you don't get ammo, and are all alone.  AW contains a couple of WWI planes,
several WWII planes, plus (crude) tanks and flackpanzers.  The graphics are
pretty dull given the current state of things like Falcon3 and the like.

AW is based on 1200bps communications.  A faster modem does more harm than
good, as it can cause extremely bad warps.  (Warps are when you see things jump
2,000ft+ and "warp" back.)

>What's the game pack like, is it worth buying.

I finally quit playing AW 2 weeks ago.  They haven't updated the software in
over a year, and people are getting quite frustrated.  (I'm not the first to
quit by any means.)  Also, in the last two weeks I was flying, each time I
logged on, the host was crashed, and not playable.

Kesmai (The folks that sell AW, and get paid by GEnie) don't really seem to
care what the customers think, and just keep on collecting money.

I'd stay away if it were me.  It has potential to be a lot of fun, but at the
current rate it'll be 1995 by then...

If I had the choice to make again, I'd just stick to something like Falcon3,
and count all of the money I'd save. :)


	-Jeff

P.S.  Yea, yea, the disclaimer...  I just speak for myself, a very unhappy
      and much poorer AW ex-customer.
-- 
Jeff Beadles		jeff@onion.rain.com
Newsgroups: comp.sys.ibm.pc.games
From: brown-sh@news.cis.ohio-state.edu (shawn c brown)
Subject: Fountain of Dreams
Organization: The Ohio State University Department of Computer and Information Science
Date: Wed, 12 Aug 1992 22:04:44 GMT

	Yes, yes...this is an OLD game.  I was playing it quite a while ago
and could never seem to get very far.  I solved most of the things in the main
city and killed a few clowns outside the city, but I have no idea what to do
after that.  I tried to just get into the clown city a couple times but got
absolutely wasted...
	Has anyone out there beat this game?  If so, what is the object??

Thanks
	Shawn Brown
From: dlow@pollux.svale.hp.com (Danny Low)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Latest Wizardry game?
Date: 13 Aug 92 18:12:30 GMT
Organization: HP LOVECRAFT DIVISION

>Just hoping someone could give me the name of the latest game in the
>Wizardry series.  And of course, is it worthwhile?  Thanks.
>Brian Scheller

Bane of the Cosmic Forge. Most wiz vets consider this the best of the
series. The sequel Crusaders of the Dark Savant is expected before
Xmas.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: c15o@alf.zfn.uni-bremen.de (Thilo Wunderlich)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0 and DrDos 6.0 with SuperStore
Date: 16 Aug 92 18:07:48 GMT
Organization: Univ. Bremen, Informatik

U38339@uicvm.uic.edu (ALAN C. FUSCO, Ph.D.) writes:

>I am flying Falcon 3 with the SuperStor driver. You need DOS 5 (high) and
>QEMM. With this combo you can load the SuperStor driver high. I get about
>633,000 bytes free. One other thing, at least with my setup using a Sound-
>blaster card, you MUST turn the music OFF if you use SuperStor or the computer
>will freeze-up.
>Alan

Hi Alan !
Thanx for your help, but I have DrDos 6 and won't use DOS 5 .
Anyway I have managed to get enough memory with the help of Phil ...
Thilo
--
Thilo Wunderlich    c15o@alf.zfn.uni-bremen.de
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolf 3D & What They Say
Organization: HoloNet (BBS: 510-704-1058)
Distribution: na
Date: Fri, 21 Aug 1992 18:08:05 GMT

jsvrc@rc.rit.edu (Doktor FORTRAN) writes:
: In article <Bt943u.HsF@iat.holonet.net> jwilbur@orac.holonet.net (Jay Wilbur) writes:
: 
: >Hans:		Guten Tag	Good Morning
: 
: NEIN!! Das ist nicht richtig! ,,Guten Tag'' ist ,,Good Day'', und sie spricht
: vom 1400 bis 1800 Uhr (2:00 PM until 6:00 PM). Im Morgen sie spricht,
: ,,Guten Morgen'' oder ,,Morgen'' oder (in Sued Deutschland) ,,Gruess Gott.''
: 
: Cheers!
: 
: --Doktor FORTRAN

Whatever.
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: whittg@rs6120.ecs.rpi.edu (Graham B. Whitted Iv)
Newsgroups: comp.sys.ibm.pc.games
Subject: Fountain of Dreams
Date: 21 Aug 92 20:33:47 GMT
Organization: Rensselaer Polytechnic Institute, Troy NY

As i was rummaging through some old disk last week, i came upon a Fountain
of Dreams, a game that for some unknown reason i never completed.  I was
again have set out to concur the game, but ran into the same problem as
before, how do i get into the clown city with out getting blown to bits?
I have searched for a solution or walk thru for the game with out any luck
does anyone know of any such files for the game?

any help apprecitated.

thanx in advance
whittg@rpi.edu
From: gwo@fraser.sfu.ca (Bernard Wei)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP me install Legend of Kyrandia!!!
Date: 17 Aug 92 19:25:13 GMT
Distribution: comp
Organization: Simon Fraser University, Burnaby, B.C., Canada

kdorff@nmsu.edu (SNOOGIE WOOGIE) writes:


>I went out and bought the new game Legends of Kyrandia today, and I have
>tried to install it on both a 386/25 with 2 megs and a 486/33 with 4 megs
>and 256k cache.

>I have tried running it with, QEMM 6.02 installed, HIMEM.SYS installed,
>and NO memory manager installed. Both machines have DOS 5.0 installed,
>and on both machines I have stripped down the configuration to just
>the memory manager (when used) and a mouse driver, for compatibility
>sake. A generic mouse driver on the 486 and a Logitech 5.01 on the
>386.

>If I have a memory manager present, it gives me a one line game title
>and says it is using extended memory. (it only gives the title of
>no mem manager present). QEMM usually gives me an exception 13 error (after 
>the two messages).  If QEMM is not loaded, it just crashes. 

>I have tried reinstalling twice on both machines.

>ONE time it would get a little farther, clear the screen, and then say
>it couldn't load "6.FNT, Reinstall", BUT the file WAS there and intact.
>This was on the 486.  It has ALWAYS crashed or given the exception
>error on the 386.

>I really want to try this out, it looks great, BUT...

>Anyway, any help would be greatly appreciated.
>Kevin

Have you try turning DOS 5.0  with files=30 and buffers=30 and dos=high
plus device=himem.sys.  Try this if you haven't already did :) hope it work.
-Bernard
Newsgroups: comp.sys.ibm.pc.games
From: jengagne@wam.umd.edu (Jenny Lynn Gagne)
Subject: Re: Treasures of Infocom
Originator: jengagne@rac1.wam.umd.edu
Keywords: infocom 
Organization: University of Maryland, College Park
Date: Sat, 22 Aug 1992 17:55:36 GMT

(Extra information about the Infocom packs deleted to save bandwidth)

In article <nx+nm-f@lynx.unm.edu> kbos@carina.unm.edu (Kurt Bose "of Biscayzee") writes:
>>both packs include one very thick hintbook that covers all the games
>>in the pack and doesn't need any funky markers.
>in it), but LTOI2 has a number to call to get hints (Ptthhhht!).Luckily, though,
>online hints are part of many of the new games (a la Zork0)...
What?  No hint book?  Yikes... which games in LTOI2 have hints builts in?
Bureaucracy is my favorite, true, but the odds on getting hints for it
are nil to none judging by it's age.

Maybe I should think again about getting these... I'm lost without hints,
especially in some of the nastier puzzles Infocom makes.

/------ :) ------------+-------------------------------------------------\
| Jengagne@wam.umd.edu | "Well, this is largely as I had predicted,      | 
|   Happy Happy Happy, | except that the Silly Party won.  I believe     |
|     Joy Joy Joy!     | this is largely in part to the # of votes cast."|
|                      |      - _Election Special_, Monty Python         |
+------------ (: ------+-------------------------------------------------+
|Look for Gagne Software ("One Dares Call It Quality") PD games near you!|
\------------------------------------------------------------------------/
From: jonas.fogelberg@udac.uu.se (Jonas Fogelberg)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Unreal demo sound cuts out...?
Date: 20 Aug 92 13:11:27 GMT
Organization: UDAC, Uppsala University, Sweden

In article <1992Aug19.181433.42441@kuhub.cc.ukans.edu> thompson@kuhub.cc.ukans.edu writes:
>From: thompson@kuhub.cc.ukans.edu
>Subject: Unreal demo sound cuts out...?
>Date: 19 Aug 92 18:14:33 CDT

>I just downloaded the unreal.zip demo from wuarchive (uploads).  I set 
>the sound to Soundblaster 20mhz (I have a PAS-16).  It is fine until
>the third section starts (Rollerballs).  Here the sound cuts out, but
>the graphics continue.  Is this a problem with the demo, or is my
>PAS-16 not working properly?  Anybody had this problem?

>Thanks,


>-- 
>------------------------------------------------------------------------------
>|  Charles A. Thompson               |  thompson@ukanvm.cc.ukans.edu         |
>|  University of Kansas              |  thompson@ukanvax.cc.ukans.edu        |
>|  _Avid_ SkiBum                     |  OS/2 2.0 is for YOU!!!               |
>------------------------------------------------------------------------------
>|  Look for Recipe Pro(tm), an interactive recipe database, coming soon...   |
>------------------------------------------------------------------------------

I had this problem too, and on several machines. By running the demos one
by one, you can avoid this problem (see the docs). I have tried the demo
on both SoundBlaster 2.0 and SoundBlaster Pro. I suppose the demo isn't
bug tested enough...

For all you who haven't tried this demo yet - do it! The graphics are
Ok/Great, and the music is *fantastic* if you have a SoundBlaster Pro
hooked up to a hifi! Best music I *ever* heard considering both the
sound quality and the quality of the melodies! You'll be impressed... 

Jonas

--
Just my own personal humble opinions...
Jonas Fogelberg, UDAC (Uppsala University Computing Centre), Sweden.
EMAIL: jonas.fogelberg@udac.uu.se. PHONE: +46 18187878. FAX: +46 18187770.
From: bise@aludra.usc.edu (Daniel W. Bise)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Origin's TRADE COMMANDER
Date: 13 Aug 1992 08:34:55 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin) writes:
>>bise@aludra.usc.edu (Daniel W. Bise) writes:
>>Whazzat?
>
>	WHO CARES!!!!!!!!!!!!!!!!
>
>Why don't you just play the games that are out there instead of
>constantly asking about games that are not!!!!

Whoah, things getting a little rough over there at OhioState
lately? Here's an idea for you. Why not relax and play a game 
or something? Geeze. ;-) 

Some of us just happen to be interested in game development 
nand conceptualization which, unfortunately, will touch on
that awful, pagan subject of games not yet released to the 
public. Cover your eyes if it disturbs you so.

You should be happy I didn't post the 45th message asking 
about Simusex.

.--------------------------------------------------------------------.
| Daniel W. Bise			         bise@aludra.usc.edu |
| USC BArch (finally!)		           71601.1752@CompuServe.com |
| Sysop, The Patchbay BBS                 South Pasadena, California |
| V.32bis/V.32->WC!3.5/TCat!/Windows/TT Fonts/Grafix/MIDI/SoundCards |
`--------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Falcon3 Pilot Skill Wraparound
Organization: just me
Date: Wed, 19 Aug 92 12:33:17 GMT
Followup-To: comp.sys.ibm.pc.games

I am seeing a lot of messages asserting that when the pilot's skill goes
above 100 and registers in 2 digits, that the pilot is incompetent with
the new rating.  Didn't SH explain way back when that the skill does not
actually decrease, just the last two numbers are displayed?  Has this 
changed?

I have never noted a drop in skills in a pilot who went above 100.

		David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
From: cee1@ra.msstate.edu (Charles Evans)
Subject: Re: Stunts: WEIRD Behavior! (LONG)
Organization: Mississippi State University
Date: Mon, 17 Aug 1992 18:43:13 GMT

meiboy@tsoft.sf-bay.org (MeiBoy of UCU) writes:

>In article <15fpukINNbch@agate.berkeley.edu> joak@ocf.berkeley.edu (Jonathan A. Kung) writes:
>>Hi there, sorry if these behavioral oddities have been noted
>>and discussed before, but I just got this game a week ago, and
>>what a game!  Anyway, here goes...

>Yeah, what a game indeed.  It still is the favorite in my house.

>>1. The Loop:  Coming out of it in certain cars (for me, the Acura
>>   and Indy, both consistently in Auto) brings you out at what
>>   seems like warp speed! (205mph in the Acura, 245mph for the Indy!)
>[discussion of warp speed deleted.]

>I believe this one is a known bug.  The Indy will reach this warp speed
>and stay there when you can rev the engine to max rpm in 5th gear.  This
>usually happens coming off a jump, and sometimes going _up_ a ramp when 
>you're already in 5th gear and the engine is revving close to max.  You 
>can easily duplicate this with a series of jumps in a row (play manual
>so you can shift into 5th quickly).

>Carl

but isnt it fun... my best saves yet are when I am slamming against
a fence at a good clip and whoosh, It's like God turned on the vaccuum and
my poor INDY car gets sucked up in the air.. makes for some good 15-20 sec.
in the air hangs.

Also, on a similar notes, oodles of ways to do it, but just hit a ramp wrong or something
and when you crash you get jolted up, rear-first strait up forever and ever.a
and lalalala just go hot-air ballooning over the course... :)

veryone know the SHIFT-f1 undocumented feature when editing courses to
change the terrain.. mountains etc ..

chuck

-- 
Charles E. Evans           /  o     / Whereforeseeingwealsoarecompassedabout
cee1@ra.msstate.edu       / ./|\   / withsogreatacloudofwitnesses,letuslayaside
		         /   /|'  / everyweight,andthesindothsoeasilybesetus,
cee1@msstate.bitnet     /    , ' / andletusRUNwithpatiencetheracethatissetB4us.
From: muzzle@cs.uq.oz.au (Murray Chapman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3d V1.1+ Cheat, anyone????
Date: 18 Aug 92 05:23:31 GMT
Reply-To: muzzle@cs.uq.oz.au

Hi there

I know the cheat for the shareware version of Wolfenstein3 3d
( C:\GAMES\WOLF> wolf3d -next , then TAB-CTRL-ENTER), but this has bee
disabled in the engine supplied with the later levels.

The "Read me!" option from the main menu says that there IS a cheat mode.

Anybody know how to activate it????

Thanks in advance,
Murray Chapman
muzzle@cs.uq.oz.au
From: mitton@dave.enet.dec.com (Dave Mitton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: RailRoad Tycoon wish list
Date: 20 Aug 92 20:40:50 GMT
Reply-To: mitton@dave.enet.dec.com (Dave Mitton)
Organization: Digital Equipment Corporation, Littleton MA


In article <170gaoINNs7i@network.ucsd.edu>, wbruvold@weber.ucsd.edu (William Bruvold) writes:
>From: wbruvold@weber.ucsd.edu (William Bruvold)
>Newsgroups: comp.sys.ibm.pc.games
>Subject: RailRoad Tycoon wish list
>Date: 20 Aug 92 16:13:12 GMT
>
>Was thinking (perhaps anyone cares)... Wouldn't it be fun if
>Microprose came out with some additional scernarios for RR tycoon?
>....
>
>3.  Modern US.  Let the player start around 1960 with a bloated
>railnetwork with lots of expensive track and low rates and see
>if/how he can get prices back up and make a profit.  Would be a
>great "management" scernario?

	In this scenario, it would be neat to have "union" stations 
with your "competitors" that weren't in a rate wars state.  But another
source/sink of train loads.  Adapting to their delivery rates would be
another variable in the play.

	Dave.
Newsgroups: comp.sys.ibm.pc.games
From: marion@kean.ucs.mun.ca
Subject: Help! Cosmo2 level 7
Organization: Memorial University. St.John's Nfld, Canada
Date: Sat, 22 Aug 1992 02:09:17 GMT

I'm sure that I'm missing the obvious, but I have not been able to get 
to Duke Nukem in Cosmo2, level 7.  Any hints or spoilers would be 
welcome.

Newsgroups: comp.sys.ibm.pc.games