HDTenEightyP/NetNews huggingface dataset:
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings Copy Protection ARRGGHHH!!!
Date: 20 Nov 92 15:11:47 GMT
Organization: SRL Data


    IN ARTICLE <1992Nov19.125729.11946@ifi.uio.no>, 
		erlingm@ifi.uio.no (Erling Mork) WRITES:
> [...]
> I bought Lemmings yesterday, and found to my dismay that their "off-
> disk-look-up-in-the-manual" cp is extremely annoying. For one, you have
> to look up a number in a table printed in very light almost invisible
> blue on a certain page. Even that I wouldn't have minded too much. But
> then came to dialog...which said "What is code 17 on the page that has this
> icon [icon here]".  WHAT?!?!?  [...]
> Would someone care to explain the reason for this incredibly stupid cp
> scheme?

    One might also wonder why the PC version doesn't have this. Although the
    manual has those blue numbers in a box at the bottom of each page,
    they're not used. All you have to do is that, every dozen or so times 
    the game is run it asks you to put in the master disk; you
    put it in, and that's the end of the copy protection procedure; no
    faffing about with looking up things in manuals. Perhaps this method is
    too easily bypassed on the Mac? One more confirmation of my decision to
    buy a cheap PC for playing games.
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
Newsgroups: comp.sys.mac.games
From: rees@ocs.mq.edu.au (Rees Griffiths)
Subject: Hellcats.  How to update????
Originator: rees@laurel.ocs.mq.edu.au
Organization: Macquarie University, Australia.
Date: Wed, 18 Nov 1992 06:53:38 GMT


      I've recently purchased Hellcats.  The version is 1.00 and the
Hellcats FAQ states that the latest version is 1.03.

      Question.  Is there a patching utility available??  If not how do I
update and does anybody know what bugs were fixed?

      Interesting BUG.  I began Bomb Base and was confronted with 4, rather
than the normal 2 Zeros just after take off.  So early on in the dog fight I
dropped the bombs.  I think I sunk Guadalcanal, up to its mountains.  I
ended up being discharged by ditching on the site of the friendly land base.
      I've been to Guadalcanal and landed twice at Henderson Field.  I'm
sure a Hellcat couldn't sink an Island that BIG!

Rees

_________________________________________________________________________
Snail: Rees Griffiths, Computing Officer
       School of Biological Sciences, Macquarie University
       N.S.W.  Australia   2109
Phone: (02) 805 8202  Facsimile: (02) 805 8245  Intnl +61 2 805....
                                                              <<<<<>>>>>
email               "rees@laurel.ocs.mq.edu.au"               <<<<43>>>>
                                                              <<<<<>>>>>
*************************************************************************
"There you stand like a duck in a thunderstorm again,
aren't you ever going to understand".  W.A. MOZART.
*************************************************************************
P.S.  This message is transmitted with 100% recycled electrons
Newsgroups: comp.sys.mac.games
From: amclach1@cc.swarthmore.edu (Zans McLachlan)
Subject: Wayne Gretzky Hockey Demo
Organization: Swarthmore College
Date: Mon, 16 Nov 1992 22:19:01 GMT

This demo is in the demo dir at sumex. I got it and tried to play it, but
all I can figure out how to do is move around. Does anyone have a list of
the controls? Or, can anyone else figure out the controls? Please post a
reply if'n ya can.
Thankz.
--Zans



Newsgroups: comp.sys.mac.games
From: kjt001@dunix.drake.edu (Devil Bunny!)
Subject: Re: Rise of the Dragon query
Organization: Drake University, Des Moines, Iowa, USA
Distribution: na
Date: Sat, 21 Nov 1992 03:08:13 GMT

-------------------------------

Hint. dont forget to take the gun from under the pillow in the
apartment.
When you get farther into the game let me know maybe you could help me
out.
-------------------------------

Umm...you may find it more in your interest to leave the gun there for
now.  Go get it when you need it.


-- 
___________________________________________________________________________
|                        Kevin Tieskoetter                                |
|   kjt001@acad.drake.edu                     kjt001@dunix.drake.edu      |
|                               Drake University                          |
Newsgroups: comp.sys.mac.games
From: owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka)
Subject: Re: BlockOut for the Mac???
Organization: Nasa-Ames Research Center
Date: Wed, 18 Nov 92 23:05:30 GMT

In article <1992Nov18.215950.2154@mksol.dseg.ti.com> joel@dseg.ti.com writes:
>
>In article 1ecrf2INN6e0@usenet.INS.CWRU.Edu, jmt8@po.CWRU.Edu (James M. Trela) writes:
>>
>>I believe it is called WellTris...I have seen it but I can't
>>
>>	remember where...
>
>
>There IS a version of BlockOut for the Mac. I saw it at my local software
>store. Unfortunately, I don't know any of the particulars, i.e., color, etc.
>
Particulars...Let's see.  My version, which I believe was the only one,
is black and white, and (IMHO) poorly implemented.  It works
_marginally_ under sys7, but the (mark it as one for the anti-software
protection people) pass codes portion of the game screws up.  (It draws
a piece and asks you to identify the color of the block on the manual.
Unfortunately, due to incompatibilities, it doesn't draw the piece.
Makes it a little difficult.  But I digress.  Poor sound (IBMish).  If
memory serves, it was published by California Dreams or something like
that.  Don't know if its still on the market.



-----------------------------------------------------------
_|_|_|   _|    _|    owen@olympus.arc.nasa.gov
_|  _|   _|_|  _| 
_|  _|   _|  _|_|    -These are my personal views...
_|_|_|   _|    _|     After all, who else would want 'em!
Newsgroups: comp.sys.mac.games
From: caom@marcus.its.rpi.edu (Miaoyong Cao)
Subject: Red Baron and Hellcats
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: usa
Date: Sun, 22 Nov 1992 15:32:30 GMT

Hi, Folks!
	I just bought "Red Baron", it is a great game.  It has smooth graphic,
you can fly on either side of war as a british pilot in the Royal Fling corps 
or A German pilot in the German Air service.  Includes 28 different aircraft,
accurate 3-D graphic.  Mission Record Feature lets you record an entire mission
to Disk, you can play at any point of game.  
	I heard a lot about HELLCATS, is this game simular to Red Baron?
Can someone post a detail description about this game?  Or is there someone
who have played both games?  Any help?
			----------------------------------------------------
				Kevin Cao
				23 Brinsmade Terrace
				Troy N.Y.   12180
				==========================================
				Caom@rpi.edu



Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU
Subject: Re: Falcon MC Demo (at last)
Date: 23 Nov 92 17:13:52 PST

In article <1992Nov21.222300.26448@gn.ecn.purdue.edu>,
tblackma@gn.ecn.purdue.edu (Marauder) writes:

>
>>
>>  I've tried Hellcat (but just a little, I confess) and didn't like it. I've seen
>
>Why didn't you like it.  It is SOOOO accurate and SOOOO realistic with its
>animation and flight performance that it makes EVERYTHING ELSE look cheap
>(IMHO)
>

I disagree with this. The performance in the vanillla HotP isn't
very accurate (the performance curve for the Gulf scenarios is
closer). In HotP the Hellcat is too maneuverable and the Zeros
are just plain dogs (how many accounts of 3 v. 1 Zero/Hellcat
encounters have you read that the Hellcat beats out the Zeros
in a turning duel!)

Does anyone know if G.S. programmed in Aces in the Gulf scenarios?
Next time you come up against a Frank that really jinks when you are
on his tail try turning away and going to enemy view. This guy spends
so much time controling his energy curve in his turns and manuvers
(listen to the engine) that its scarry.
       --Ed
Newsgroups: comp.sys.mac.games
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
Subject: Re: Mac game developer seeks advice / what shareware makes money?
Organization: Dept of EE, University of Linkoping
Date: 19 Nov 92 08:17:02 GMT


mxmora@unix.SRI.COM (Matt Mora) writes:

>In article <1992Nov17.063249.13029@midway.uchicago.edu> hui@rainbow.uchicago.edu (Hui Dong) writes:

>>It reminds me there's a utility called DepthGauge,
>>the authors estimate 2000 download from 1990, they only got 10 donations.
>>I guess some other shareware authors may not have better luck either.

>Isn't depthGauge the software that wants you to buy a cd of some artist
>as a shareware payment? People probably didn't take them seriously.

The version I have on my disk (yes, I've kept it) says:
"Although DepthGauge is free, it is copyrighted and not in the Public
Domain...". Sounds like freeware to me, so I kept it. There is some newer
version (I have 2.0.1b) but that version bombed my Mac, so I trashed it.

Speaking of SpaceInvade, Hui, of course you get few donations for *that* game!
Not that it is too bad, but given the choice between it and Solarian, which
one would you choose? It just hasn't got a niche.

-- 
Ingemar Ragnemalm
Dept. of Electrical Engineering	     ...!uunet!mcvax!enea!rainier!ingemar
                  ..
University of Linkoping, Sweden	     ingemar@isy.liu.se
From: ozma@kuhub.cc.ukans.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Star Wars debate over!
Date: 20 Nov 92 20:58:25 CST
Distribution: world
Organization: University of Kansas Academic Computing Services

In article <1992Nov19.201902.104802@ultramac.uucp>, starsabre@ultramac.uucp (JT August) writes:

  ...

> again to be available programmes.  Think about it.  If a company is no longer
> in existance, and no one picked up the rights to a programme as the previous
> holder vanished, who is going to care if it is copied for free.  Now
> programmes still availble and/or supported by fully active companies will be
> guarded religiously, sa they should be.  But if I cannot get a programme by
> purchasing it in any legal way, shape, or form, I am not going to look at it
> and sigh a goodbye.
> 
> This is not to say I am a pirate, I am not.  But I don't see how anyone can
> say "It's not available, and will never be again, so you can't have it."
> 
> Any software programmers who's products are no longer available for ANY
> computer, please respond.  I would like to hear your defence (a request I have
> made on many national networks and have yet to receive one (1) reply).

If the program in question has not been LEGALLY put into the public domain,
then obviously someone owns the rights to it.  If you upload this program to a
BBS and then, some time later, the person with the rights to the game ports it
to a current platform or upgrades it for it's original platform, or just
decides to re-release it - whoops - you're a pirate suddenly.

I'm not going to condemn you for keeping a program that is unavailable.  I
would tell a person with a pirated Hellcats to go buy the game.  A person with
a pirated Star Wars?  Well, if it SHOULD ever be re-released, I would tell them
to now go out and buy it.

Nonetheless, posting it to a site ... you'ld just better hope the person who
DOES own the rights doesn't come calling.  Not me - I wouldn't upload it.

john calhoun-

Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Tue, 17 Nov 1992 16:00:01 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Mario type game

After Lemmings, 3 in 3 and Bolo I'm in the mood for a brainless arcade
jump and attack type game (like Mario, etc.).  Are there any games like
that out there for Mac?  PD or otherwise?

Thanks,
Rob Brunskill
Newsgroups: comp.sys.mac.games
From: deweeset@mccartney.rdrc.rpi.edu (Thomas E. DeWeese)
Subject: Interesting "Bug" with double.
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sun, 22 Nov 1992 01:44:01 GMT

>: How, oh how do i make it past my double, when he picks up the sword
>: and starts fighting me?

  BTW I was replaying this scene for the 3rd time, when I made a mistake.
Well only sort of a mistake.  Was I did was right before the last tower you
stand on (which is right before you go and fight your double).  You normally
run across a set of colapsing floor panels.  Well instead of running across
them I when up.  This leads to a "dead end".  But there is a way out 
without crossing the falling floor panels (at least not all of them). 

	double				   what you do is a standing jump
	_________			   from the very edge of the dead
		|	colapsing floor	|  end.  you won't quite make it
	  ______|_______________________|  past the colapsing floor, but
	  | "dead end"	    last tower	   if you are quick you can grab
	  |______	   ______	   the last panel which doesn't fall.
	  |     |	   |    |	   This is hard but possible, I have
          |_____|__________|____|	   done it twice.  Then you can go
		  more colapsing floor.	   up to the upper colapsing floor.
					   I suggest jumping over as many of
the floor elements as possible, I will explain why later.  Then go to where
the double should come to fight you.  But the sword will still be lying
there.  you can even go and pick it up.  What I think is happening is they
are assumeing that you will have to drop a specific one of the lower
colapsing floor elements.  and this is what triggers removing the
sword and putting in your double.  But since you don't drop that tile
it doesn't do that.  Another interesting thing is that the magic tiles don't
appear. (you fall to your death).  I would play with this more but it is hard
to do.
  Can anyone else replicate this?
							Thomas DeWeese
deweeset@rdrc.rpi.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Request: Network & Modem Games
From: agapow@latcs1.lat.oz.au (Paul Michael Agapow)
Date: Wed, 18 Nov 1992 03:13:58 GMT
 <1992Nov8.181913.13730@athena.mit.edu> <1992Nov10.062146.27732@midway.uchicago.edu>
Organization: Comp Sci, La Trobe Uni, Australia

jon3@midway.uchicago.edu writes:
>(Rajiv A Manglani) writes:
>> etheredg@iugate.ucs.indiana.edu () writes:
>>|> I an trying to set up some interactive network and modem game
>>|> playing with Macs.  I would like to know if some people out there
>>|> had any recommendations as to what I should use?
>>
>>I've used the following network/modem games:
>>
>>Netrek 2.0 (current is 3.0)
>>Falcon 2.2
>>Vette
>>Armor Alley 1.1
>>Spectre 1.0
>>Utah Beach (I couldn't get the networking to work properly)
>>Strategic Conquest 3.0

And of course Robosport and the various incarnations of the lightcycle
game for Tron ...

p-m

--------------------------------------------------------------------------------
paul-michael agapow (agapow@latcs1.oz.au) Machine Intelligence Lab, LaTrobe Uni

        "Teenage sex, nuclear winter, Junior Miss fashion 
               & the mechanics of emotional capitalism ..."
From: mjcrouch@bsu-cs.bsu.edu (Matt J. Crouch)
Newsgroups: comp.sys.mac.games
Subject: Cyberblast bug
Date: 16 Nov 92 06:35:27 GMT
Distribution: usa
Organization: Dept. of CS Ball State University Muncie IN

I have the totally awesome Cyberblast game.  It's very good, and the
animation, sound, and graphics scrolling are all very fast.  Even on
68000 based machines.  The problem is that the game crashes (the whole
Mac locks up, no movement, no system error dialog, just dead stops!)
when your character contacts a Seeker monster.  As far as i know, this
only happens on 68000 CPUs (Plus, SE, Classic), but not on 68030 based
machines (Mac II series).  If anyone experiences a similar problem of
this nature, please contact me.  Did Innerprise introduce a bug fix?
HELP!  Any correspondance appreciated.

Also, does Innerprise have any other Mac releases?

-Matt

Newsgroups: comp.sys.mac.games
From: ajmiller@sage.cc.purdue.edu (Arkayn)
Subject: Re: Leyte Gulf
Organization: Purdue University
Date: Sat, 21 Nov 1992 01:26:25 GMT

kevin_mcentee@taligent.com (Kevin McEntee) writes:
>What exactly is the Leyte Gulf product?  Is is just a  new scenario file or
>a whole new application?  What is the price for registered HellCats owners?
It is an application that uses the scenario file. It is unuseable without
Hellcats, so the price is the same for everyone, $22 at Mac's Place.
--
"How dare they demand merit in return for a raise?!!" Modern Educators Magazine
"What? Lie? Me? The truth is FAR too much fun!" -- James Hook
Practice random kindness and senseless acts of beauty.
Andy Miller   ajmiller@sage.cc.purdue.edu	ajmiller@ecn.purdue.edu
  ******  Dole/Kemp '96  -  Dole/Kemp '00  -  Miller/McGhee '08   *****
From: jahnke@biosci.arizona.edu (Jerome Jahnke)
Newsgroups: comp.sys.mac.games
Subject: Re: RoboSport
Date: 18 Nov 92 20:12:26 GMT
Organization: Biology Learning Center

In article <1e8d1eINNn7m@armory.centerline.com>, chapman@centerline.com (Scott Chapman, (Scott Chapman x233)) writes:
> 
> Anyone like this game? I would be interested in your experiences with it.

I really liked it, but after a while I had to really stack the odds in the
machines favor. BUT with some friends and some free time. It is still a great
game.

> ---
>                                   |
>                     Scott Chapman | chapman@centerline.com
>               CenterLine Software | (617) 498-3230
>                    10 Fawcett St. | (617) 868-6655 (FAX)
>               Cambridge, MA 02138 | (Centerline was formerly Saber Software)
>                                   |

Jer,
----
Jerome Jahnke
Biology Learning Center
University of Arizona
jahnke@biosci.arizona.edu or +1 (602) 621-3820
Newsgroups: comp.sys.mac.games
Distribution: world
From: Joe_D._Ciarcia@fourd.com
Organization: 4th Dimension BBS
Date: Wed, 18 Nov 1992 03:07:02 EST
Subject: ATTN Joe D Ciarcia

Hello Dave,
    Still here!!  I'll try sending you some info via e-mail.
Joe D. Ciarcia@fourd.com
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************
From: lemay@netcom.com (Laura Lemay)
Newsgroups: comp.sys.mac.games
Subject: Problems with MacSokoban 2.0 and System 7?!?
Date: 20 Nov 92 18:28:38 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)


I downloaded MacSokoban 2.0 from info-mac last week, and started
playing it on my mac at work (quadra 700, system 7.0.1).

Early this week, I started seeing random problems...if you leave the
mac on overnight, some applications won't start (they exit on
luanch with error 1).  My system file started eating memory (14
meg out of a 20 meg system at last count). Other applications
die randomly when you try to access standard mac dialog boxes.
Finally, the mac won't boot -- it fails with a dead mac, and the
system has to be re-installed from scratch.

About the time I started having problems, I uploaded MacSokoban to
the local bulletin board at work (I hadn't linked the problems to the
game yet)

As of yesterday, people who had downloaded the game and played it
started having the *same* problems I was having.  Once we realized
that the problems always started from the time Sokoban was run,
we deleted the game from our systems.

I got Sokoban from the sumex-aim archives.  I assume that this is
a problem with the game itself and NOT from a virus (I ran disinfectant
with no problems reported).

Has anyone had similar problems to this with Sokoban?  I believe that
this is a system 7 problem -- I've also been running the game on my
system at home (system 6) with no problems whatsoever.  It may also be
a quadra problem -- although I haven't tried it on other system, we
have exclusively quadras at work.

??

-- 
*********************************************************
Laura Lemay                              lemay@netcom.com
no clever three-word sig yet
*********************************************************
From: adamb@coombs.anu.edu.au (Adam Bernau)
Newsgroups: comp.sys.mac.games
Subject: help with covert action
Date: 17 Nov 92 07:25:36 GMT
Organization: Australian National University
NNTP-Posting-Host: 150.203.76.2


	In the help file for covert action it says that
the submarine repairs itself, and the damage report shows
a repair time, but my submarine stays damaged.  Is there
some way that I can get my submarine to repair itself?

	Thanks,
	Adam, adamb@coombs.anu.edu.au
From: unregistered@newcastle.ac.uk (Toby Riddell)
Newsgroups: comp.sys.mac.games
Subject: Good motor-racing game?
Date: 16 Nov 92 10:27:11 GMT
Organization: Computing Laboratory, U of Newcastle upon Tyne, UK NE1 7RU.


Can anybody recommend a good Formula One-type motor-racing game for the Mac? What I'm after is something more than just the old Atari type of thing; something with proper 3D graphics would be more the ticket.
Toby
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ian_Wojtowicz@edgeway.wimsey.bc.ca
Organization: EdgeWays! InfoLink - A FirstClass GUI BBS - "The Edge of Communications and GateWays to the World." North Vancouver, BC Canada
Date: Mon, 16 Nov 1992 17:16:23 PST
Subject: King's Quest VI for Mac?

How long until King's Quest VI will be available for Macintosh?

Ian Wojtowicz
Editor of the EdgeWays! TeleTimes.
Internet:  ian_wojtowicz@edgeway.wimsey.bc.ca
***************************** EdgeWays! InfoLink *****************************
    @edgeway.wimsey.bc.ca  GUI BBS: (604) 984-2777 * Voice: (604) 984-6860
					  *	The views expressed here are of the individual author only. *  
[From FirstClass(tm) by PostalUnion Lite (tm) from North Vancouver, BC Canada]
******************************************************************************
From: ar73+@andrew.cmu.edu (Aymerik Renard)
Newsgroups: comp.sys.mac.games
Subject: Re: ARCHON for the MAC--does it exist?
Date: 22 Nov 92 15:49:34 GMT
Article-I.D.: andrew.of43Wi200iUzA5WVIs
	<1992Nov22.202838.5596@cheshire.oxy.edu>
Organization: Junior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA

>>::: MY FAVORITE GAMES FOR THE COMMODORE 64/128 AND APPLE II ::: 
>>:::           THAT DON'T EXIST ON THE MACINTOSH             :::
>>
>>Mule (Ozark Softscape/Bunten Bros/Electronic Arts)
>>Psi 5 Trading Company (Accolade)
>>Elite (Firebird UK)
>>Archon (Freefall/Electronic Arts)
>>Archon II (Freefall/Electronic Arts)
>>Seven Cities of Gold (Ozark Softscape/Bunten Bros/Electronic Arts)
>>Heart of Africa (Ozark Softscape/Bunten Bros/Electronic Arts)
>>Racing Destruction Set (?/Electronic Arts)
>>Adventure Construction Set (Stuart Smith??/Electronic Arts)
>>Raid on Bungleing Bay (Will Wright [SimCity/Earth Author]/Broderbund)
>>Lords of Conquest (?/Electronic Arts)
>>Mail Order Monsters (?/Electronic Arts)
>>Crush, Crumble & Chomp, the Movie Monster Game (?/Epyx)

    Actually, Archon did come out on the Mac, a long time ago, along
with Sky Fox, Pinball Construction Set, and a couple of others. The game
play was unfortunately pretty bad, as the mouse control just wasn't as
practical as a joystick, and the game was monochrome.
___________________________________________________________________________
Aymerik Y. C. Renard               Internet:ar73+@andrew.cmu.edu
Carnegie Mellon University         Bitnet:ar73+%andrew.cmu.edu@CARNEGIE 
Pittsburgh, Pennsylvania           UUCP:...!harvard!andrew.cmu.edu!ar73
USA                                AT&Tnet: (412) 268-8354