HDTenEightyP/NetNews huggingface dataset:
From: rimbo@ccwf.cc.utexas.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima VII bugs
Date: 15 Sep 92 05:06:10 GMT
Reply-To: rimbo@ccwf.cc.utexas.edu ()
Distribution: usa
Organization: The University of Texas at Austin, Austin TX
Originator: rimbo@louie.cc.utexas.edu

Hi, everyone.

I just have a quick question:  I've noticed a lot of discussion about buggy
versions of U7.  How can I tell which version I have, and can I still finish
the game with the bugs? 

Please post your response instead of e-mailing me; I'm sure others would like
to know this too.

-rimbo
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3.01 vs. MPS (sorta)
Date: 13 Sep 92 04:43:47 GMT
Organization: University of Waterloo

In article <1992Sep13.002507.20023@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>
>On the other hand, sometimes the campaign AI is pretty stupid.  

I agree.  But to be stupid, you have to have some semblence of being smart.
Falcon's AI does a lot of things, and some of them it does wrong.  The
AI in other games do nothing, and thus, do nothing wrong.

>Yes, the
>anit-air and SAMs fly, but your base never launches any other planes.
>Nor does it inform you that the base is under attack, so you could
>reverse course and help out.  One possible solution would be to always
>assign a CAP-Loiter around your base.  This is nice for when you come
>back from a mission and may be out of ordnance.  But its a pain to set
>up each time.  And what if you want to use all 8 on your mission?  Or
>don't want to waste all the fuel on an endless CAP-loiter flight?
>This sounds like a fairly easy thing for SH to implement.
>

Your base launching planes... that sounds non-trivial to implement.  If
all you want is to see a plane pop onto the runway and take off, then
it can be done easily, but I think we Falconers would not put up with
such hocus-pocus.  Instead, we would want to see planes taxi from the
hangers/parking spots, onto the runway, and then take off.  

AWACS/advanced warning info could be easily improved to give us
better situation awareness, though.  

Phat.
From: pact_ltd@uhura.cc.rochester.edu (Peter A. Schott)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wuarchive
Date: 15 Sep 92 17:40:45 GMT
Organization: University of Rochester - Rochester, New York

In <5836@blue.cis.pitt.edu.UUCP> rlwst8+@pitt.edu (Robert L Williamson) writes:

	I was wondering what the full name of the wuarchive site is.  I can't seem to connect to it (i tried wuarchive.wust1.edu because i thought i read that in one post earlier).  If anything does anyone know the itp number?

The full name of wuarchive is:  wuarchive.wustl.edu  (Just to make sure, it's
all in lowercase, WUARCHIVE.WUSTL.EDU)  Note that there is no 1 in the name.
Good luck.	Pete Schott
?
Newsgroups: comp.sys.ibm.pc.games
From: paul@xcluud.sccsi.com (Paul Hutmacher)
Subject: Re: Harpoon Help needed
Organization: Greater Montrose UFO Appreciation Society & Data Haven
Date: Fri, 11 Sep 1992 03:36:11 GMT

In article <1893@ceylon.gte.com> chf0@harvey.gte.com (Curtis Fennell) writes:
>
>"Irrecoverable System Error (mem mgr) insufficient Master handles, 
>code=618,1,-1"

I thought I was the only one that got this error.  This is on a 386/25
with 8 meg of ram and QEMM running.  I've tried it with the Q option and
without.

It sucks...

360?  Are you listening?


-- 
Paul Hutmacher     -/-    Houston, Texas    -\-    paul@xcluud.sccsi.com
------------------------------------------------------------------------
"It's not an information highway.  It's a maze of twisty little passages,
all different, inhabited by MUD players."   -- JQ Johnson  (thanks Joe!)
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Beverly Hills 90210 Computer Game
Date: 14 Sep 92 04:03:31 GMT
Organization: Purdue University Engineering Computer Network

In article <15106@mindlink.bc.ca> Gordon_Wong@mindlink.bc.ca (Gordon Wong) writes:
>There's supposed to be a BH 90210 game to be released soon. Does anybody know
>what kind of game it is?

Stupid, maybe?
-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Organization: Penn State University
Date: Sun, 13 Sep 1992 09:06:33 EDT
From: <ACS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: The Octopus

   Thanks to all of you who responded to my previous post. I have been
tring to get past that hungry octopus for some time and keep failing.
What do you suggest?

                    Thanks again.

                        -ACS110 at PSUVM.PSU.EDU
From: eglarsen@diku.dk (Jakob Eg Larsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRIKE COMMANDER NEEDED!!!!
Date: 10 Sep 92 09:13:29 GMT
Organization: Department of Computer Science, U of Copenhagen

CYCUS089@TWNMOE10.BITNET writes:

>Hi! everybody!

>    I am interested in IBM PC games,I like all kinds of games.
>Do anyone have the news of STRIKE COMMANDER? PLS E-mail me where could I
>get it! Thanks in advance. Look forward to your replys.

I'm also interested in news about STRIKE COMMANDER, is it out yet....?

Please reply by e-mail. Thank You in advance!
Xref: sparky comp.sys.ibm.pc.games:13041 rec.games.misc:17329 news.answers:2893
From: dhartman@ringer.cs.utsa.edu (David E. Hartman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey Island 1 (help!)
Date: 15 Sep 92 21:05:22 GMT
Distribution: usa
Organization: Univ of Texas at San Antonio

This posted for a friend...

How do you get the banana picker from the native?

Many thanks,
--
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Computer Crimes
Date: 10 Sep 92 01:24:48 GMT
 <1992Sep4.202441.10731@sdf.lonestar.org> <1992Sep5.032221.6880@pimacc.pima.edu> <1992Sep6.151550.20694@sdf.lonestar.org>

In article <1992Sep6.151550.20694@sdf.lonestar.org>, bryce@sdf.lonestar.org (Bryce Hamm) writes:
>> Or they bust someone who has access for something & then cut
>> a deal with him.
> 
> Well, correct, but it would be hard to do, any REAL(like 3+ gigs, 115.3,
> a dist site for a major cracker) pirate board, is HARD to get on,
> and you usually have to have 5 GOOD people to vouch for you,
> and you 99% of the time better have 5 REALLY good people
> vouching.. it's not as easy as most people think to get on a pirate
> board.. it's a voting enviroment, you know 15 YES votes get you on
> and 1 no votes delete and blacklist you..  and if your caught trying another handle, :) you have no
> more BBSing life... 1 black ball and its the end..  

This just leads back to what I said before; it's easier to target the
people who *already* have access than it is to try to infiltrate some-
one in. What the law enforcement agencies should do is the same thing
they do to drug smugglers. You sit down with them & say , "What do you
have to trade?". You do this whenever you catch someone phreaking or
whatever. If they're minors you talk to their parents too. If they
don't want to trade you throw the book at them.
Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: SQ sorry LSL3 help wanted for Patti
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Tue, 8 Sep 1992 18:29:05 GMT

mdewinter@vms.eurokom.ie writes:

>Patti is standing in front of a river
>after killing the pg pig
>the things she has got are:
>panties, dress, tips(money), magic marcer
>am I missing something? How can I cross the river???

All you have to do is to jump on the log. I can't remember if you have
to do anything else. But the solution is definitely the log.
Hope this helps.
Bye,
	Lukas.
(lukas@trillian.tp1.ruhr-uni-bochum.de or lukas@134.147.160.21)
From: pab5891@ritvax.isc.rit.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Spellcasting 101 Help Please!
Date: 13 Sep 92 22:19:31 GMT
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

In article <11SEP199223010292@juliet.caltech.edu>, aaron@juliet.caltech.edu (Packman, Aaron I.) writes:
>How do I open the three gates (the gold/silver/bronze ones with the three
>corresponding X's) in Castle Blackwand.  It was easy to figure out that
>you should stand on the X's, and I got Lola to stand on one as well, but
>I still can only get two gates up at once.  What am I missing?  Also,
>what is that picture (in the same room) for?  Thanks in advance.
>
>Aaron Packman
>aaron@caltech.edu
>
>p.s. If anyone's got Spellcasting 201, I'd be interested in obtaining it

Spoiler..





















The picture is your answer--think of the island of Lost Soles...  If you can't
guess the name, let me know.

Paul
From: 900073s@dragon.acadiau.ca (Donald Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hardball III, Longest Game???
Date: 10 Sep 92 17:52:07 GMT
Organization: Acadia University



  A friend and I are going into the 20th inning of a ball game in HBIII.
We are deadlocked at two a peice.  Has anyone ever gone this far before??
Anyone know the number fo Guniess? Ripley?? ;-) ;-)

 -Don
-- 
 "In the news today, George Bush ate breakfast.  Political analysts think it    is an attept to boost his popularity before the election."                       I'll believe in the first religion I find that realizes God is a Habs Fan. 
 Donald.Smith@dragon.acadiau.ca 
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Siege
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Tue, 15 Sep 1992 01:30:07 GMT

roband@monu6.cc.monash.edu.au (Robert Andrew) writes:

>I am considering purchasing Siege by mindcraft(sp?) can anyone
>give me a bit of a review/critique.

>Thanks
>-- 
>Robert Andrew, Department Of Software Development
>Monash University, Caulfield Campus
>Australia
>E-mail:roband@monu6.cc.monash.edu.au
Very good game if you like tactical war games.  It has a nice interface,
decent graphics, and decent computer AI.  The game involves "evil" forces
(orcs, goblins, etc) vs "good" forces (elves, dwarves, humans, etc).
Both sides have wizards, but there isn't a full blown magic system
involved.  Basically you are either attacking or defending a Castle.
Many people have said this game is what they expected from Interplay
when Interplay released its Castles game.  My husband plays the
game regularly to midnight and later.


-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Larry III - Patti in trouble
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Fri, 11 Sep 1992 17:44:07 GMT

priess@daimi.aau.dk (Jakob Priess-S|rensen) writes:

>Aarhus calling.

>I'm stuck in Larry III.
>After having lowered Patti to the plateau under the bamboo-area using her
>pantihose I can't come any further. I've picked the coconuts and the leaves,
>but that doesn't seem to get me anywhere.( To new Larry III-players : Try
>eating or smoking the leaves, but make sure to save first !!). 
>I would really appreciate a hint here ... 

Have you tried making the pot
into a rope?
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LSL3 help
Keywords: Larry 3
Date: 11 Sep 92 19:35:23 GMT
Organization: University of Pittsburgh

Ohhhhh...sorry :).   Go to the meitre dei in the hotel and show him ur pass:)



				Rob
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Computer Crimes
From: ppugliese@pimacc.pima.edu
Date: 5 Sep 92 03:22:21 -0700
 <1992Sep1.202405.1822@sdf.lonestar.org> <2SEP199210555124@juliet.caltech.edu> <1992Sep4.202441.10731@sdf.lonestar.org>

In article <1992Sep4.202441.10731@sdf.lonestar.org>, bryce@sdf.lonestar.org (Bryce Hamm) writes:
> Welp, the deal is, noone can get onto a pirate
> (a REAL) board because there is New User Voting,
> and unless you are well known, you dont get on..
> so really, the only way they can bust a REAL pirate
> board, i busting them for something else and tHEN
> taking their computer equipment
> 
> bryce@sdf.lonestar.org

Or they bust someone who has access for something & then cut
a deal with him.
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release Dates
Date: 12 Sep 1992 06:00:38 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
NNTP-Posting-Host: thor.ins.cwru.edu


>Ambush			Sir-Tech Software	11/30

   Anyone heard of this?  What's it supposed to be like?  (I'm interested
because there's a solitaire wargame of the same name, and I always thought
it would make a great computer game....just wondering if this is it.)

		-EMeyer

-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
From: v069pff7@ubvmsb.cc.buffalo.edu (Snake-Eyes)
Newsgroups: comp.sys.ibm.pc.games
Subject: arknoid
Date: 15 Sep 92 15:08:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Has anyone played the vga version of taito Arknoid? how is it? I'm
thinking of buying it but want to know info about it first...
-joel
Newsgroups: comp.sys.ibm.pc.games
From: tjm@ecr.mu.oz.au (Trefor_John MORGAN)
Subject: Re: Out of this world
Organization: Dept. Engineering Computer Resources, Melbourne Uni.
Date: Tue, 8 Sep 1992 11:57:47 GMT

In article <dmfriend.715926538@pv343d.vincent.iastate.edu> dmfriend@iastate.edu (David M Friend) writes:
>i know this has probably been asked before but i didn't pay any attention
>because i didn't have the game at the time.  anyway, i've gotten out of the
>prison deal and i jumped over the chasm.  
>
>[bit deleted]
>
>any help would be appreciated.  BTW, _VERY_ cool game.  highly recommended.
>

	Is this program the same as Another World.  If it is I think you're 
up to the bit with the stain glass windows.  

Anyway, after jumping off and swinging down and wasting the two guards. 
You run two screens to the right.  A bunch of guards are running away from you
DON'T SHOOT THEM, one will be trapped inside the gate that just closed
Point your gun at him (quick press of space) He'll press a red button above
his head which jams all the doors (this is a good thing).
 Run to the screen to the right and climb the stairs.  Don't kill the guard.
Put up a force field and blow the door.  The guard will start rolling grenades
down the stairs.  After five have rolled shoot him.  Run to the right and
use the teleporter down.  Kill the guard as he blows the door (might need to
 set up a shield) then teleport down one more.  Shoot the electrical wire.
(Important for later) Teleport up twice run down the stairs and fall thru
the hole. 
  I won't help any more as I probably have given away too much already.  
Mail to me and tell me how you go (and anyone else who has played it)
I think its one of the best games ever on the IBM (and its less than 1 Mb)

Fate of Atlantis is the second best game ever.
Indy 3 is pretty good.
U7 is excellent if not a bit drawn out.
 (u2-u5 best apple games along with Beyond castle wolfenstein and Karateka)
I always liked Sentinel Worlds (alot of people didn't)

Send me a list of your favorite games (anyone) and which I should play.

Thanks TJM
From: flutter@vtcc1.cc.vt.edu (Lloyd Eldred)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darkland bug?
Date: 10 Sep 92 04:03:00 GMT
Organization: Virginia Tech, Blacksburg, Virginia
News-Software: VAX/VMS VNEWS 1.41

In article <BuBz2K.2rK@m2.dseg.ti.com>, jmellby@iluvatar.dseg.ti.com (John R. Mellby) writes...
>Finally, Does anyone have any idea what it takes to increase
>the various skills?  I supposed I could have missed it in the 
>manual, but I would like to increase my virtue, and giving
>florins to the church seems somewhat expensive (of course I
>now have a little money to burn.

Basically, you need to do appropriate things to practice any given stat.
For instance, fighting with swords will (slowly) improve your edged
weapons stat. Last night a friend suggested giving your alchemist throwing
axes to build his thrown weapon skill (for later use with potions).

But onto virtue... I've found donating money to the church to be a really
_poor_ way of building virtue. But things that do work:

4) Help any poor unfortunates you find along the road. Escort the pilgrims
to their shrines, rescue the merhants, etc.

3) Force witches to confess their sins and sin no more.

2) Destroy satanic/pagan sites and gatherings.

And my number one best way to gain virtue....

1) Kill evil castle lords. This is different from the robber knight assign-
ments. Every non-robber-knight castle that I've come across has been
inhabited by a lord who's abusing his people. If you manage to get in and
kill the lord, EVERY member of your party gets FIVE virtue points. Well
worth the effort.

-- Lloyd Eldred - That one guy on Usenet that actually LIKES Darklands.
From: myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Latest Civilization upgrade?
Date: 14 Sep 92 22:31:06 -0500
Organization: Carnegie Mellon Computer Club

	Which upgrade version of Civilisation at WUARCHIVE is the latest one?
Also which one is sanctioned by Microprose? I remember reading awhile ago
someone released a pirated up-grade which may or may not have turned out to
contain a virus.
	Is there any major difference between the up-grade and the original
version released other than just to cease the Mongol strategy (see CGW #94)
and other unique stragedies people produced?
	Thanks!!
				- Myst@drycas.club.cc.cmu.edu
From: maestas@cs.arizona.edu (Mark Maestas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Larry III - Patti Spoiler
Date: 10 Sep 92 19:27:43 GMT
Organization: U of Arizona CS Dept, Tucson

In article <1992Sep10.153409.24499@daimi.aau.dk> priess@daimi.aau.dk (Jakob Priess-S|rensen) writes:
>Aarhus calling.
>
>I'm stuck in Larry III.
>After having lowered Patti to the plateau under the bamboo-area using her
>pantihose I can't come any further. I've picked the coconuts and the leaves,
>but that doesn't seem to get me anywhere.( To new Larry III-players : Try
>eating or smoking the leaves, but make sure to save first !!). 
>I would really appreciate a hint here ... 


 |\
 |  \
 S P O I L E R (get it? oh well maybe next time)












Ever hear of hemp rope?

Need the answer straight out?












Make a rope out of the leaves!
(I found out by just randomly typing stuff, so I tried making a rope
  and it's a good thing I didn't have to say to use the leaves or I would
  still be on that cliff)

                                Mark "Terminator" Maestas 
                                maestas@cs.arizona.edu
 "Hasta la vista, baby." - [8^! 
Newsgroups: comp.sys.ibm.pc.games
From: ekman@netcom.com (Crossly the Glad-Eyed Bear)
Subject: Re: SQ sorry LSL3 help wanted for Patti
Date: Tue, 08 Sep 92 16:21:32 GMT
Organization: Home for the Terminally Infirm

In article <1992Sep8.161324.11974@vms.eurokom.ie> mdewinter@vms.eurokom.ie writes:
>Patti is standing in front of a river
>after killing the pg pig
>the things she has got are:
>panties, dress, tips(money), magic marcer
>am I missing something? How can I cross the river???

I tried an e-mail response, but it bounced.  <sigh>

You don't cross the river.  There's a log, stuck on the river bank.
Pull it loose and ride it downriver.
-- 
Crossly the Glad-Eyed Bear              ekman@netcom.com
Home for the Terminally Infirm, Redwood City, California
Newsgroups: comp.sys.ibm.pc.games
From: slaud@cc.curtin.edu.au
Subject: Ultima7 : gypsie who got hour-glass
Organization: Curtin University of Technology
Date: Fri, 11 Sep 1992 08:29:13 GMT


In Ultima 7 .. Black Gate

Can someone tell me where to find the gypsie that bought the Hour-Glass of
the mage 'Neochromus' <- (mispelled I know).

I need that Hour-glass NOW!!!!

Daniel
Organization: Penn State University
Date: Tue, 8 Sep 1992 11:13:45 EDT
From: <HCM100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FALCON 3 + OPFT getting locks on HELOS and direct conec. question

In article <Bu8o3F.J3y@watserv1.uwaterloo.ca>, ptran@watserv1.uwaterloo.ca (Phat
H Tran) says:
>
>I don't think heat seekers will lock onto choppers since they don't
>have hot jets.  I've been successful at locking onto them with AMRAAMS.
>

Oh Contrair!!  Having served as aircrew in with Rotary Winged squadrons
in the Marine Corps, I can attest that helos have VERY hot jets.  Granted,
not as hot as a fast mover like the f16, but hot none the less.  I flew
with the CH-53 Super Stallions.  The biggest ones in military service.  They
had two turbine engines that drove the rotors.  We regularly carried chaff
and flare pods to avoid lock on during war games, and used to have a whale
of a time dodging f18's.  Helo's can hover, while a fast mover must continue
to move forward (obviously...), so we would often allow a lock on, drop flares
and chaff, and then autorotate (read as: DROP LIKE A ROCK) to a much lower
altitude.  Often we would hide in a ravine or valley that a jet could never
manuever into.  Then, when the lock was lost and the jet blew past, we
would taunt him.  It would have been more fun if the jet pilots could have
seen us blowing raspberries and beating the tops of our heads (ala Monty
Python...)

Spectrum Holobyte should get a clue.  The Helos in F3 are all sittin' ducks..

Hans C. Masing | HCM100@PSUVM.psu.edu  | Penn State University MIS Dept |

If a kid asks where rain comes from, I think a cute thing to tell him is
"God is crying."  And if he asks why God is crying, another cute thing to
tell him is "Probably because of something you did."  - Jack Handey
Newsgroups: comp.sys.ibm.pc.games
From: moe@rainier.lib.washington.edu (Joe Shippert)
Subject: Birds of Prey demo WANTED!!
Organization: University of Washington Libraries, Seattle
Date: Mon, 14 Sep 1992 23:43:37 GMT


I've heard so much about Birds of Prey and that there's a demo out for it
but nobody seems to know where. 

Does anyone know where I can get my habds on a BOP demo? Any/all help
appreciated.

thanks,
joe
-- 
==============================================================================
moe@u.washington.edu
If you can't talk about it, point to it.
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Wizardry...late again!!	
Organization: University of New Hampshire  -  Durham, NH
Date: Tue, 15 Sep 1992 00:28:59 GMT

In article <1992Sep14.181725.17182@ichips.intel.com> smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:
>
>I called Sir Tech today, and was told that it has been pushed back again, it
>should be out the end of next month (Oct).... Thanks again, Sir Tech!!!! :(

  Gee, what a surprise.  Sir-Tech is at least being consistant.  Endlessly
  saying it will be out by the end of the current month, then endlessly
  saying it has been delayed until the end of next month.

							G.Greene
Newsgroups: comp.sys.ibm.pc.games