HDTenEightyP/NetNews huggingface dataset:
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.amiga.games
Subject: Re: New Game Standards***
Date: 18 Jan 1993 20:32:58 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'>2fvmvicar@kuhub.cc.ukans.edu writes:
'>Looking at the IBM world, I'd venture to say there are quite a few
'>companies who done this exact thing.  They cater to the 386/486 crowd.

	True, but the 386/486 crowd is many, many times larger then the entire
    Amiga market.  So game companies feel very comfortable limiting there
    software to those machines.  Its not comparable to the Amiga market.

							Greg Greene
                                                        ggg@kepler.unh.edu
Newsgroups: comp.sys.amiga.games
From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
Subject: Wing Commander: Amiga <- 32 Color = NOT!
Organization: Purdue University Engineering Computer Network
Date: Tue, 26 Jan 93 12:38:57 GMT

Just got off the phone with Mindscape International.  The person who
helped me had never heard of a version that runs in 32 color mode ont
Kickstart 2.x equipped machines.

He even put me on hold and went to check with some other people,

"I am sorry, we only have the 16 color version.  We are working on a
256 color version for the Amiga 1200/4000, but we have never done a 32
color version."

Jeff
From: cox_m@kosmos.wcc.govt.nz
Newsgroups: comp.sys.amiga.games
Subject: More Indy 4 clues needed.
Date: 23 Jan 1993 03:17:36 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: cox_m@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Having worked my way into Atlantis (with a little help :-) ) I'm a little
stuck again. In the hallways and rooms there is a funnel for (presumably)
some lava (from the fountain room) and a cup held by a statue across from
a hole (which is presumably for carrying the lava in). Now, how do we get
Indy over the hole to get the cup? Is the cup actually of any use? Is
having a crab in a rib cage of any use? Are the big doors able to be
opened? :-) All these questions and more....
 
Seriously, any help duly appreciated - clues preferred but answers
accepted if you must...
 
Thanks,
Martin.
Newsgroups: comp.sys.amiga.games
From: fraserf@bmerh9a4 (Fraser Fulford)
Subject: Civilization Question - Extra Resources
Organization: Bell-Northern Research
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 22 Jan 93 15:25:46 GMT

When you are building a large city improvement/wonder and you change
production to something cheaper than the resources you have accumulated so
far, what happens to the extra resources when the cheaper item is
produced.

For example;  

  I am building City Walls but the population grows and I end up with
  uphappy people.  So I decide I am going to build a temple.  I was
  almost finished building my city walls so I have way more resources
  than required to build the temple.  What happens to these extra
  resources when the temple is completed?  Do they disappear?  Do they
  turn into taxes?  Do they become available for the next thing I build?



--
..fraser                           Fraser.Fulford@bnr.ca

These are _my_ views and are not necessarily the views of BNR.

MAGIC SMOKE n. A notional substance trapped inside IC packages that
   enables them to function. Its existence is demonstrated by what
   happens when a chip burns up -- the magic smoke gets let out, so
   it doesn't work any more. See SMOKE TEST.
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Warning --- Wing Commander
Organization: University of Maryland, College Park
Date: Thu, 28 Jan 1993 22:45:56 GMT

In article <Mark_Lewis.0196@panam.wimsey.bc.ca> Mark_Lewis@panam.wimsey.bc.ca (Mark Lewis) writes:
>just to reply to your plea i do have w/c and a 3000 and yes it is 32 colors
>and it is also the latest version.
>
>-- Via DLG Pro v0.995
>

     Actually, if you are reading the old posts then I was incorrect on them.
It's true that they truly used 16 colors as I said on my last posts, it was
just the fact of what type of monitor you were using. If you used composite
or television, it should look like 32-colors because of a cross-hatching
technique they did with the 16-colors. They used it so that anyone who was
using anything but straight RGB will see the cross-hatching blend into a
seemingly 32-color screen. Don't try to adjust your set or composite
monitor, it is in the signal itself and not the resolution of your screen.
Composite video is smoothed out compared to true RGB. RGB is true resolution,
but it sure makes composite look good for Wing commander. Even if you use RGB
it's not hard to get used to though. 

   --- Hope this helps.
  --- Mike Bromery.
.
From: amc-a@minster.york.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Wing Commander colours on Amiga
Date: 28 Jan 93 11:26:06 GMT
Organization: Department of Computer Science, University of York, England


	Why not rip out the pictures and SEE if they`re 32 cols? WC runs from WB so
	it shouldn`t be TOO hard.
	
	(PS: I don`t have a machine with 2.xx so if there is some sort of difficulty
	peculiar to those machines don`t flame me too badly)
	
Andy
Newsgroups: comp.sys.amiga.games
From: d90eridy@odalix.ida.liu.se (Erik Dyrelius)
Subject: Harpoon on 2.0?
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Thu, 21 Jan 1993 00:01:32 GMT

Hi!
Is there someone out there who has got a patch to Harpoon for KS2.0
Seems to be ALMOST working.

	/Erik

--
+--------------------------------------------------------------------+
| dyrelius@robin.lysator.liu.se            (d90eridy@und.ida.liu.se) |
|                                                                    |
|   Listen to me just hear me out, if I could have your attention;   |
|            just quieten down for a voice in the crowd.             |
+--------------------------------------------------------------------+
From: nydec@sun.pcl.ac.uk (Charles Heath)
Newsgroups: comp.sys.amiga.games
Subject: Kick Off 2 !!!
Summary: Anyone for a game!
Date: 26 Jan 93 16:04:51 GMT
Organization: University of Westminster


	Well, basically I think that I am pretty good at Kick Off 2 and I
challenge ANYONE to prove me wrong! If you can get into London, then we can 
play here. Otherwise, email me an dwe can sort something out. I don't know if
anyone remembers the All-England championships a while ago. Anyway, it was won
by a guy called Tripwire (then of Equinox). Anyway, old Trip is a good mate of 
mine and he taught me everything he knows. Then I beat him. I think that this
makes me the unofficial champion of England, but if anyone disagrees, well, you
have my address. If you want to post a challenge to let the world know, fine. I
check this newsgroup every day.

	Surely someone out there wants a game! I will play best of 3,5,7 or
whatever! (Yes, I am THAT confident!)

	So, if I don't find any challenges in my mailbox soon, I will assume
that the crown belongs to me, O.K.!

	If anyone thinks that this mail is spurious, that is up to them!

	Oh, by the way, you will need to supply your own joystick as my other
one is currently broken!

			Any offers?

			Chig! (Antiriad!)

+-------------------------+---------------------------------------------------+
|     Charles Heath       | "Where there's a will, there's a way. Where       |
|      -- Chig! --        |   there's a way there's a place to be. Where      |
| nydec@uk.ac.westminster | there's a place to be, you'll find me" - Chig '93 |
|   Feel free to write!   |     "If I was an Aardvark, I'd be upset!"         |
+-------------------------+---------------------------------------------------+
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Tips for...Leatherneck and Gee Bee Air Rally
Date: 22 Jan 93 15:57:03 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

Does anyone have any cheats for Leatherneck and Gee Bee Air Rally?
------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
From: amc-a@minster.york.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: RE: A1200 custom registers: ignorance punished.
Date: 27 Jan 93 12:27:09 GMT
Organization: Department of Computer Science, University of York, England

Article 21583 of comp.sys.amiga.games:
Newsgroups: comp.sys.amiga.games
Subject: Re: Old games recommendations
From: grayfish@oneb.almanac.bc.ca
Date: Sat, 23 Jan 93 07:56:06 PST
Organization: The Old Frog's Almanac, Nanaimo, B.C.
Keywords: boring
Summary: Boring as hell

sherman@panix.com (Sherman Chan) writes:

> Tenex (and some of the Software Etc's around here) are selling some
> games cheap, and I'd like to hear some opinions on these before I plunk
> down some cash for a bunch of these.  
> 
> Turrican (InnerPrise) $9.99
> The Plague (InnerPrise) $7.99
> Sword of Sodan (InnerPrise) $9.99
> AquaVentura (Psygnosis) $14.88
> Ork (Psygnosis) $14.88
> Amnion (sp?) (Psygnosis) $14.88
> 
> So can anyone recommend any of these games?  Email or posting will be fine.
> 
> -Sherm
> 

About the Amnios game. The graphics are nice, but the game is poo. It is the 
same boring thing on all of the levels. I don't know about the other games

Cheers

Graham Fisher  (Sumo)

           grayfish@oneb.almanac.bc.ca (Graham Fisher)
     The Old Frog's Almanac  (Home of The Almanac UNIX Users Group)    
(604) 245-3205 (v32)    <Public Access UseNet>    (604) 245-4366 (2400x4)
        Vancouver Island, British Columbia    Waffle XENIX 1.64
From: akiy@siva.cs.titech.ac.jp (Akiyama Jun)
Newsgroups: comp.sys.amiga.games
Subject: Re: CIVILISATION HINTS PART 2
Date: 28 Jan 93 07:41:15 GMT
	<1k7eovINNarq@manuel.anu.edu.au>
Reply-To: akiy@cs.titech.ac.jp
Organization: Tokyo Institute of Tech., Dept. of Computer Science, Japan


(operator@basil.anu.edu.au (Operator Account) writes in opposition:)
>>> (mcscs1amh@dct.ac.uk writes some "Civilization Hints":)

   [Civilization Hints Deleted] 

> (Robert Huebner writes:)
>> Look, friend, this is a chapter from a copyrighted book.  Someone
>> spent a lot of time researching a writing this so that you might go
>> into the bookstore and spend a few dollars (sorry, quid) to read it.
>> Typing it in and distributing it to the world is not only bad form,
>> but highly illegal.  I suggest you reconsider your promise that the
>> complete book will come soon.
>
> Here in Down Under it would most likely cost an arm and a leg - that
> is if you can get it at all. Keep up the good work.

So, because you suppose because it costs too much and that you
probably wouldn't be able to get a copy of the book, it's okay to
support breaking the law?  Sad.



--
           akiy@cs.titech.ac.jp|Amiga/Mac/IBM/NeXT/NEC (ugh)/Unix-box User   
UCLA undergrad, studying abroad|"False ideas may be refuted indeed by argument,
  Tokyo Institute of Technology| but by true ideas alone are they expelled."
    Natural Language Processing| ---John Henry Newman, _Apologia Pro Vita Sua_
Newsgroups: comp.sys.amiga.games
From: csi059@cch.coventry.ac.uk (Sandman)
Subject: Re: New RACING game - No Second Prize
Organization: Coventry University
Date: Mon, 25 Jan 1993 11:38:28 GMT

In article <1993Jan22.164915.22919@walter.bellcore.com> pgoudas@thumper.bellcore.com  writes:
>	I picked this up yesterday and I must say, this is the racing game that
>IMHO has no rivals.  Basically, you race a motorcycle, using mouse only, down a
>track.  Extremely fast (on a 500) and the frame rate is extremely high.  
>	Not to offend anyone, but this is the way Red Zone was supposed be.
>Release by Thalion, but I'm not sure if this a US release.  I get my software
>from a store that carries European software.
>
>	You must see this.

So what about Team Suzuki?? Once the control method is grasped THIS game can't
be beat. Second only to F1GP.



-- 
      ()                                   
      /\                /                 
     /  )  __.   __  __/  ____  __.   __   
    /__/__(_/|__/ <_(_/__/ / <_(_/|__/ <_  SANDMAN - ANDY - csi059
Newsgroups: comp.sys.amiga.games
From: vmkiili@klaava.Helsinki.FI (Ville-Matti Kiili)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Helsinki
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 23 Jan 1993 09:56:26 GMT

Michael Robert Bromery (davereed@wam.umd.edu) wrote:
>    What version of Wing Commander are you playing?? I happen to tell you to
> make sure that you have version A6.81E or later. And Ugly dithering???

Well, I read your review and I thought: "Bummer, I have some old crappy
version." I was rather surprised when I noticed that I had the very same
version...

> That doesn't exist on my system. Mine barely dithers other than the ships a bit.
> But I assure you that hardly anyone can call what i saw, ugly. If your version
> is in 16-color, perhaps you may complain a bit on dithering alone. This one
> here definitely uses more colors and the music is better quality than the 
> Adblib/Soundblaster version. Perhaps you ought to try both with the same 
> speakers and the ears of a musician. 

Mine version dithers almost everything. Even requesters that ask for
disk are dithered. I haven't heard Adlib/Soundblaster version, because
my friend didn't have Soundblaster. It isn't surprising that I didn't
like Wing Commander music, because I usually don't like music that is
made on Amiga.  

>    Don't let that last post defer you from the experience. Things get improved
> and updated all the time. Don't judge the current version with an old one.

Too bad my version isn't an old one...
-- 
------------------------------------------------------------------------ 
  Ville-Matti Kiili                                // Only Amiga makes 
  vmkiili@cc.helsinki.fi                         \X/  it impossible... 
------------------------------------------------------------------------
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: thoughts on AGA flight sims
Distribution: world
Date: 27 Jan 93 02:02:42 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Mon 18 Jan 93  2:51, Sacke@gn.ecn.purdue.edu (jeff Hanna
wrote:

 SH> Kesmai (makers of Air Warrior) is seriously thinking of doing an AGA
 SH> version
 SH> of Air Warrior that would be pretty much identical to the SVGA
 SH> verions
 SH> (640x480x8--possibly 640x400x8).  Their decision will be base on the
 SH> sales of SVGA version (which is selling better than expected) and the
 SH> sales of AGA machines (they are encouraged by the number 1200s sold
 SH> in 
 SH> Europe).

Let's not forget that sales of A1200s in North America is equally
promising!  My contacts say that the situation is about the same
everywhere.  Even if most of them are going to Amigans who're upgrading,
the exciting part of the equation is how accessible used ECS Amigas will be
to first-time buyers in the used market as more and more people upgrade and
dump old machines.

 SH> Matt Shaw and Bill Manders (JaegerSoft) are currently trying to
 SH> reverse
 SH> engineer AGA, so that they can do an AGA version of Fighter Duel Pro.
 SH> 
 SH> They realize that C= wants people to go through the OS, and they
 SH> think
 SH> that with the new chipset they *MIGHT* be able to go throught the OS
 SH> and
 SH> still get 28fps, but they want to try banging the hardware directly
 SH> (as they
 SH> do with Fighter Duel Pro) and see what happens.

 SH> In their Category on GEnie, someone put it to them to come right out
 SH> and
 SH> say that the really want to do an AGA version.  Matt's reply was,

 SH> "Well, I cannot post here the words that came out of Bill's mouth
 SH> when
 SH> he found out that C= won't release AGA specs."

Hmmm... it's always annoyed me to no end that, even though we have this
fabulous fully multitasking machine, that so many games don't multitask
that it's almost hard to say that it truly is a fully multitasking machine.
Some people don't much care whether their games can multitask or not, and I
say simply that that's unfortunate that we don't agree, as it's very
important to me.  This is the time to make the plunge, and get the
bloodied-nose if we must get one.  With the improved routines in 3.0, the
extra performance out of the blitter, and the fact that all AGA machines
have an '020 as a minimum CPU, speed should be acceptible through the OS.

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]
Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
Coming to you from Victoria B.C., the Bahamas of Canada:  via SupraFAX!!!!!

                     "Give me AGA, or give me DEATH!!!"
Newsgroups: comp.sys.amiga.games
From: derich@netcom.com (Scott A. Steinbrink)
Subject: Chaos Strikes Back hints/solutions/faq?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 21 Jan 1993 14:50:20 GMT

Anyone know where the hints, solutions, FAQ for Chaos
Strikes Back? 

Lemme know by E mail or post it here.

Scotty Steinbrink
derich@netcom.com

-- 
Scott Allen Steinbrink
 
NetCom: Derich@netcom.com
America Online: Derichman
Bitnet: 11sstein%gallua.bitnet@cunyvm.cuny.edu 
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Warning --- Wing Commander
Organization: University of Maryland, College Park
Date: Mon, 25 Jan 1993 16:30:10 GMT

   Well, I guess I must warn you guys, there are probably mail order companies
and stores who haven't gotten rid of their old Wing Commander stock. Before
buying, I would advise you to ask them if the version they have is the updated
version. Around January 14th is when they started sending out the new improved
version of this game. The company or store should know about it since Mindscape
should've told them. If you live in the U.S., your best bet is with AmigaMan
or Computer Basics for they should only have my version of Wing Commander in
stock. It didn't become apparent until one person mailed me saying they still
got 16-colors on one they just received. However, Amigaman sold out of their
older stock before the new ones came in. That's why when I ordered my copy on
Christmas, I had to wait until january 14th before they even sent it out.
   The game plays ok in 16-color, but after playing it in 32 colors, 16 doesn't
do it justice. By the way, is there anyone else here on the net that has a
32 color version?? I haven't heard from any of those people. I'm just hoping
I'm not the only one with 32 colors on Wing commander. I do remember someone
here with an A3000 saying that they had it with 32 colors, if you could send
me a holler about it too, perhaps I can clear up this investigation. I just
tend to have trouble calling a company in England from my dorm room. I guess
normally one doesn't care, but I kind of wish everybody had this version. It
is a project that opens a lot of hope in Mindscape. At least we won't have this
problem in Wing Commander 2. There won't be a 16-color only version for that one.

Newsgroups: comp.sys.amiga.games
From: earl@rtsg.mot.com (Brent R. Earl)
Subject: Re: Wiz 7 Crusaders Release Date (from Sir Tech)
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 22 Jan 1993 18:35:30 GMT

I spoke with their sales line last week, and they stated MID MARCH,
a slip from their previous answer of late-jan/early feb (from a
month before).  They stated that the ibm took so long that it had
slipped the amiga date the same amount.  New story?

The clue book was supposed to shipping real soon now.
From: horn@acsu.buffalo.edu (Christopher Horn)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt
Date: 26 Jan 93 14:14:17 GMT
Organization: University at Buffalo, Comp. Sci. Dept.
X-Newsreader: TIN [version 1.1 PL8]

Ok, I'm on the third level or so, and I'm a bit stuck.  How do I get past
the skull glyph?  I can't run through it, and if I walk I die.  The potion
of invulnerability will keep one of my characters alive, but that can't be
the solution.  Also, I got the Mask of Truesight, but it doesn't seem to
change anything with the unseen ones.  Any help?

Chris

--
| Christopher Horn             //   Internet:  horn@acsu.buffalo.edu         |
| CS@Buffalo                 \X/      Bitnet:  horn@sunybcs.bitnet           | 
|StandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAre|
-- 
| Christopher Horn             //   Internet:  horn@acsu.buffalo.edu         |
| CS@Buffalo                 \X/      Bitnet:  horn@sunybcs.bitnet           | 
|StandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAre|
Newsgroups: comp.sys.amiga.games
From: e92zc@efd.lth.se (Zoran Covic)
Subject: EOB 3? 
Organization: Lund Institute of Technology, Sweden
Date: Mon, 25 Jan 1993 10:18:10 GMT


Are there any planes for another sequel, an EOB 3 on the amiga?
Newsgroups: comp.sys.amiga.games
Subject: Re: thoughts on AGA flight sims
From: <PAACC@CUNYVM.BITNET>
Date: Monday, 25 Jan 1993 22:36:54 EST
Organization: City University of New York/ University Computer Center

In article <1993Jan14.215940.13251@trl.oz.au>, mathers@sibelius.trl.OZ.AU
(Steven Mathers) says:
>
>Actually, a 1200 with a 14Mhz 68020 might be able to match a 486 for
>flight simulators and the like, because although the 486 would churn out
>the vector calculations a lot faster, it also has to churn its way thru
>a drawing all the graphics as well.  I guess a flightsim for the 4000
>would be something to see....
 I saw Comanche-Maximum Overkill for the IBM in a store one-day. Absolutely
fantastic graphics. Looked like what you could get by crossing Scenery Animator
with a flight sim. Don't know the machine it was running on and it was a self
running demo but still great. I would guess that you need a 33MHz 386 min. I
don't think you would be able to do that game on a 1200. 4000 easily.
Paul Abreu
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: wing commander flames and
Date: 27 Jan 93 01:47:29 GMT
Distribution: comp
Organization: Dartmouth College, Hanover, NH

al.longtin@canrem.com (al longtin) writes:


>Dear Psycho..

> We appreciate how you never got beyond the 64.. There are a number of
>Pc owners who never got beyond a 64, hence why they are pc owners. Amiga
>users on the other hand, and many will agree, that the 64 was a good
>machine.. It is where many of us had our start in computerdom. The 64
>may have been a slow and small machine, but it was once called the Realm
>of Impossibility, since alot of the good demos had code that seemed
>impossible on this feeble machine.

Hi... I don't mean to flame you, but since I have already told Psycho
to keep all those *.advocacy away, I have no choice but to kindly ask you
to post these kinds of postings in *.advocacy too.  

The C64 might have been a nice machine (I came from Apple ][ land :), but
this isn't the right place to discuss it.  Unless, of course, someone has
ported Realm Of Impossibility to the Amiga, and you are comparing the
merits on both machines... otherwise, all those "my computer is better 
than yours" really should reside in more appropriate newsgroups...

Thanks for listening.  

BTW: I think I might have seen Realm Of Impossibility on an Apple ][... but
     do refresh my memory... what is it?  who knows, maybe someone on 
     the net would be interested in porting it to the Amiga...

>Al
>--
>Canada Remote Systems  - Toronto, Ontario
>World's Largest PCBOARD System - 416-629-7000/629-7044

Yours sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
From: IO20738@MAINE.MAINE.EDU (Brent Sutherland)
Newsgroups: comp.sys.amiga.games
Subject: Indianapolis 500
Date: 27 Jan 93 16:08:20 GMT
Organization: University of Maine System

I recently purchased this game from someone off the net.
It was sold without any of the instructions or documents.
Now, when I try and get into the game there is a copy
protection sequence.  Does anyone have the answers to the
questions they ask, because the person I purchased it from
does not.