From: mf15@prism.gatech.EDU (Monte Freeman)
Newsgroups: rec.games.empire
Subject: New game starting. Register now
Date: 24 Aug 92 03:48:34 GMT
Organization: Georgia Institute of Technology


 Ok people,

 The game we've been working on is finally ready to go. Here's the deal:

 I have space for 24 countries. The updates are at 0500 and 1700 EDT. 

 I've talked with people who have varying opinions on update times. Mostly
European players. If I don't get enough people to fill up (or mostly fill up)
the game, I may consider changing the update times to try and entice more
people to play. Please indicate when you register if a change in the update
times (before the game starts naturally) would prevent you from playing.

 There are several large islands in this world. There is more than one country
per island. The boundaries between the countries are sectors with one(1) mil
in them. All of the start countries are approx. 40 sectors each. A copy of
version from the game is included below. There are two islands that are out
by themselves. If you'd prefer to be all alone on an island, let me know when
you register. I'll put the first two people who *ask* on those islands.

 To register, reply to this message with your country name and rep. I'll take
the first 24 people who reply. If I get more than 24, I'll start a waiting
list. Countries that are registered that have not broken within 24 hours of
the start of the game (unless you talk to me and I agree) will be replaced
with people from the waiting list. There will be two deity countries in this
game. I'd like to be able to start this game by the end of this week, so get
those registrations in... :)

 
 When you register, I'll mail you the machine name, port, etc.

This is BBNII ver 1.0 code, even though version doesn't say it....

BSD Empire 1.1 patch level 5 (KSU distribution 1.04)

The following parameters have been set for this game:
World size is 128 by 64.
There can be up to 24 countries.
By default, countries use their own coordinate system.

An Empire time unit is 900 seconds long.
The next update is at Mon Aug 24 05:00:00.
The current time is Sun Aug 23 23:08:22.
An update consists of 48 empire time units.
Each country is allowed to be logged in 1000 minutes a day.
It takes 25.00 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 1.0 units of food.
1000 babies eat 12.0 units of food becoming adults.

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $3.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.

Happiness p.e. requires 1 happy stroller per 5000 civ.
Education p.e. requires 1 class of graduates per 4000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from the world is 33.33%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logrithmic growth (base 2.50) after 0.75.

Options enabled in this game:
        ALLYHARBOR, SHOWPLANE, DROPANY, REJECTS, BMAP, AUTONAV, SCUTTLE, 
        CONVASAT, ABM, GRIND, PINPOINTMISSILE, NUKEFAILDETONATE, 
        MISSINGMISSILES, SHIPNAMES, NEUTRON, NONUKESUB, BETTERABM, RANGEEDIT, 
        MISSDEF, SHIPSAM, BIND, DEMANDUPDATE, UPDATESCHEDULING, MERC, 
        TACARGO, NOGODS, PLIMIT, CHOPPER_STEALTH, EASY_BRIDGES, SUPER_BARS, 
        BETTERARMOR, ALL_BLEED, DRNUKE, SLOW_WAR, GODNAMES, NEWSUBS, 
        NOMOBCOST, DAVY_JONES

The people to annoy if something goes wrong are Monte Freeman or Jorge Diaz
		(ccoprfm@hydra.gatech.edu or ccoprdj@hydra.gatech.edu).
You can get your own copy of the source by ftp'ing to:
	 empire.bbn.com (128.89.5.235)

   Hope to see you in the game.....