From: sma@walt.disney.com (Steve Acheson)
Subject: Disney Engineering Positions in Glendale, CA
Organization: Walt Disney Imagineering
Distribution: na
Date: Wed, 16 Dec 1992 01:40:54 GMT

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Walt Disney Pictures is actively seeking technical staff to work in our
Glendale, California offices.  All positions require interfacing with
non-technical users to understand their needs and therefore mandate excellent
interpersonal and communication skills .  Most positions work independently and
require individuals who are self-motivated and creative in determining and
executing solutions.  All positions require a BS in Engineering, Computer
Science or related field.  The jobs may require extra hours during peak
production periods.  Each position is briefly outlined below.

DEVELOPMENT MANAGER.  This individual will manage engineers and contractors
developing tools for film production.  S/he will develop plans and schedules to
integrate the implementation of multiple projects through design, development,
integration and production hand-off.  S/he will work closely with the Director
of Engineering to develop the future direction of technology use in film
production and present project packages to management for funding.  MS/MBA
desired.  Requires three years experience in management position of development
projects and administration of contracts.  Requires ten years experience in
large Unix computer networks/systems.

The following positions are for tool development and report to the Development
Manager.

LANGUAGE TRANSLATION ENGINEER.  This person will develop a unique language
which allows images to be translated amongst various commercial and in-house
tools.  Three to five years experience in database design, translators, Unix,
C/C++, GUIs, and computer graphics concepts is required.

CGI DEVELOPMENT ENGINEER.  This person will develop 3D tools used by artists. 
This is a senior position intended to lead several projects into one large
integrated package.  The position requires lead design experience in modeling,
animation, rendering, and user interfaces.  S/he must have at least seven years
experience as a graphics software engineer using C and Unix and at least two
years in a lead position.  Note that this position will NOT be creating any 3D
objects or effects for production, but rather providing tools for animators to
use in production.

DIGITAL A/V ENGINEER.  This person will develop system approaches and
application software which provide audio and image playback tools for film
production staff.  Five years experience in C/C++, Unix, User Interfaces,
Audio, and Integration into large computer systems is required.

INTEGRATION ENGINEER.  This person will design and develop software to
integrate CGI development platforms, data, and applications into existing 
software production methodologies.  The position requires experience and
understanding of 2D and 3D graphics fundamentals as well as a demonstrated
ability to design systems to solve complex production dataflow problems.  Three
to five years of C/C++, Unix, and systems engineering is required.  Some
experience with relational databases (Informix) is a plus.

ADVANCED DEVELOPMENT ENGINEER.  This person will prove feasibility of
long-range concepts.  S/he will interface with film production personnel on
needs, with development staff on generating technology plans, and with vendors
in developing prototypes.  The outcome of these prototypes and feasibility
studies will set the direction of future production tools.  Seven to ten years
of experience in Systems/Software Engineering with significant time spent in
technology development.


The following three positions directly support film production:

TRACKING DATABASE SUPPORT ENGINEER.  This person will solely support our
artwork tracking data base system and our Macintosh-based animation pencil test
system. S/he will also assist other engineers in supporting our computer-based
production system.  The tracking database support includes enhancing
(designing, developing, installing and documenting) C code that utilizes fourth
generation database languages (Informix AND Sybase 4GL).  Mac applications
support desires familiarity with Mac programming, user interfaces and BASIC
(yes, BASIC).  Zero to three years experience as a software engineer is
required.

SOFTWARE SYSTEM ARCHITECTURE SUPPORT ENGINEER.  This senior engineer will be
responsible for the central, controlling software of a large software system. 
S/he must be strong in the C programming language, the Unix operating system,
device drivers, and file systems - three to five years experience in each. 
Knowledge of database languages (Informix) is beneficial.  This engineer will
implement many proposed programs intended to streamline the current system
throughput.

PRODUCTION SYSTEM SUPPORT ENGINEER.  This person will be responsible for the
support of an in-house graphics system.  S/he will interact with the
non-technical users as well as the system's engineers to resolve problems with
the system and its usage.  Ideal candidate will have strong interpersonal
skills, especially with non-technical people, strong C and Unix knowledge, and
some system administration experience would be helpful.  This person should be
particularly adept at "fire-fighting."  One to three years experience in
software engineering required

Are you interested?  If so, send off that resume to:

Mr. Cary Alexander
Walt Disney Pictures
1400 Flower Street
Glendale, CA  91221

or email your ASCII or Postscript version to:

resumes@fa.disney.com

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Newsgroups: misc.jobs.offered