HDTenEightyP/NetNews huggingface dataset:
From: h8eg083@stan.xx.swin.oz.au (Darren Gower)
Newsgroups: comp.sys.amiga.games
Subject: Re: Paradroid '90 - help please
Date: 28 Jul 92 15:47:53 GMT
Organization: Computer Centre, Swinburne University of Tech., Melbourne, Australia.


FLAME UNIT ON - *FULL* POWER:

It makes me angry to see all the responses to the "how to leave" message
regarding Paradroid90. The manual clearly states what one must do
on page ii & ii (English section). It seems painfully obvious that
the person asking is in probability a thief, unable to read the instructions,
and so unable to find the answer to which I refer.

FLAME UNIT OFF

All returning flame email only heh? Lets not clog the group with it.

regards,
Darren.
-- 
Darren Gower                         | "Lifes Fantasy - to be locked away
Internet: h8eg083@stan.xx.swin.oz.au |  and still to think you're free"
          tse@phoenix.pub.uu.oz.au   | -Ronnie James Dio
-------------------------------------+---------------------------------------
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.games
Subject: Re: Have you noticed this about Monkey Island 2?
Date: 25 Jul 92 15:27:14 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Jul24.181510.27080@disk.uucp> specter@disk.uucp (Byron Guernsey) writes:
>yurick@vaxr.llnl.gov writes:
>
>>Now what can I do until Monkey Island 3 comes out????
>
>>Joe
>
>I suggest you get Indiana Jones and the Fate of Atlantis.
>
>Byron

I just finished II and I have a very nagging question:
What was the hand organ (the one that was included in the Gorilla's evelope
at the jail) used for?  I never put it to any use.
From: stelmack@eggo.tmc.edu (Gregory M. Stelmack)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Wing Commander Comming
Date: 20 Jul 92 02:35:07 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

The big difference -- American programs tend to work on all machines, European
programs on a select few. How can us American programmers be lazy while
trying to make sure our programs work on ALL configurations? I can't count
high enough to track all the games I sold when I upgraded to 2.04 and an
accellerator, and most of them were European titles...

--
-- Greg Stelmack (stelmack@eggo.csee.usf.edu)
-- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga Developer
-- Author of: Spades, Pro Port Analyzer Plus, more to come...
-- DISCLAIMER: The opinions reflected here are mine and mine alone.
From: Fred_M_Hamilton@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Neuromancer(Remeber It!?)
Date: Tue, 28 Jul 92 06:47:47 PDT
Organization: The Portal System (TM)
Distribution: world

>Has anyone out there actually gotten Neuromancer installed on there Hard Driv

Get a copy of FreeCopy from Fish disk 685.  It will allow you to install
it on your hard drive.

-Fred
Newsgroups: comp.sys.amiga.games
From: torban@csuvax1.csu.murdoch.edu.au (Torban Bennett)
Subject: Re: Coolest endgame sequence (was: FCoT)
Organization: Murdoch University
Date: Mon, 27 Jul 92 08:54:45 GMT

The ending to "Another World" was rather dissapointing, especially considering
the intro !

But as for good end sequences, cast your minds back to "Battle Squadron"
Yes, I love that game.  Even now that SWIV may top it in its genre.
Anyway, when you finish it (it was a bit easy to do, no bragging here, it only
had 3 levels!) you get nice digitised photos of the programmers as well as some
technical info on the game, plus some good still graphics.

Alien breed.  Nothing special, but it is a very good picture, and I thought the
ad was a good idea.  (Where is ABII, I want a bigger game!)

Torban.    torban@murdoch.edu.au   My .sig is on another post around here!
Newsgroups: comp.sys.amiga.games
From: jshearer@sandbox.kenn.wa.us (Jeff Shearer)
Subject: Re: SimCity file structure info needed.
Organization: The Sandbox, Public Access HP-UX
Date: Thu, 23 Jul 1992 06:55:22 GMT

In article <1992Jul20.084658.8793@bsu-ucs.uucp> 01ksdavis@bsu-ucs.uucp writes:
>
>	I am interested in Sim City City files.
>
>	Specifically, their structure.  You see, as a pet project I was going
>to make a program that would let you edit certain things in your city (i.e.
>besides the money, land, or layout stuff like the crime rate, pollution levels,
>etc.)

From my experience with Sim City, I don't believe the type of information you
are refering to is saved in the data file.  I believe the file just saves the
square zoning, type of structure, and property rating.  The rest I believe is
just recalculated every month by the program.  Either way, since the values
are regularly recalculated, I believe you would find that if you made no
changes in taxes, police, fire, and government spending, the city would revert
From: edg@Ingres.COM (Ed Goldman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bitmap Brothers (SUMMARY)
Date: 28 Jul 92 00:02:28 GMT
Reply-To: edg@Ingres.COM (Ed Goldman)
Organization: Ask Computer Systems Inc., Ingres Division, Alameda CA 94501

In article <1992Jul27.084416.12828@csuvax1.csu.murdoch.edu.au> torban@csuvax1.csu.murdoch.edu.au (Torban Bennett) writes:
>cs902125@ariel.yorku.ca (SHUK C YIP) writes:
>
>>I don't like Bitmap Brothers. Why? They do not use Amiga as the first
>>platform to program. 
>>Xenon II, Gods, Chaos Engine, Magic Pocket....
>
>What!  Are you sure about this? (You're not some Atari fanatic I hope! ;-)

I'm certain this was true of at least some of their games and maybe all
of them.

>
>>Which is exactly same as Atari version except a little bit smooth and
>>better sound supports.
>>So, this mean they use 16 colors mode on Amiga instead of 32. Why bother
>>to buy one? 

Well, maybe because the game is fun to play?

-edg-
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Comming
Date: Fri, 24 Jul 92 18:32:40 PDT
Organization: The Portal System (TM)

>I've written custom blitter code [...] and its much faster!

And will break with any chip revision other than the one
you've written for.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: More Z-Machine Woes...
Distribution: world
Date: 30 Jul 92 00:54:30 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Wed 29 Jul 92  2:39, Kbos@carina.unm.edu (kurt Bose "of 
wrote:

 KB> Now that I've managed to get ZMachine running, by getting rid of
 KB> Term, is there
 KB> any way to get the files for AMFV, Nord&Bert, Trinity, and
 KB> Bureaucracy to run?
No.
ZMachine implements version 3 z-code. The above-mentioned games are version
4 z-code. (Nord&Bert, i think, is a v5 game. Not sure.)
Currently, the only v4 z-code interpreters out there are the
Infocom-supplied ones. Sorry; gotta use 'em.

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: kopackm@lonex.rl.af.mil (Michael A. Kopack)
Subject: Re: Indy 500
Organization: RL
Date: Thu, 30 Jul 92 16:46:05 GMT

What set ups are you using on the different cars to go this fast. My best
lap ever was around 216 in the Penske, but with only a trickle of fuel left
in it during a practice run. Also, do you guys use mouse or joystick control?
I'm really getting frustrated because I can't get a really good posituion
during qualifying, which means I have to weed through all the traffic of
the computer's cars. They always seem to run into me and that kills the race.
Any suggestions?????

-- Mike Kopack

-- 
Mike Kopack                         | Sex, Drugs, Rock & Roll and my Amiga,
Internet : gt6758b@prism.gatech.edu | what more could anyone want?
           kopack@bugs.rl.af.mil    \              -- Me 
           kopackm@lonex.rl.af.mil   -------------------------------------------
Newsgroups: comp.sys.amiga.games
From: sessery@lucifer (Steve Essery)
Subject: Re: Help w. Hook needed. (Need pirates uniform in beginning)
Organization: Oracle Corp., Redwood Shores CA
X-Newsreader: Tin 1.1 PL4
Distribution: comp
Date: Fri, 24 Jul 1992 08:44:43 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

One of the UK mags mentions something about giving him some hot chocolate or
cocoa to drink...

--
Steve Essery      Life is like a Merry-Go-Round, it        sessery@uk.oracle.com
                 has its Ups and Downs and you never
		      seem to get anywhere.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Guy Spy demo
Organization: York University, Toronto, Canada
Date: Fri, 31 Jul 1992 14:49:05 GMT

In article <1992Jul30.021016.8634@dartvax.dartmouth.edu> abs0@coos.dartmouth.edu (Kelvin Leung) writes:
>
>>Did anyone try Guy Spy demo? How can I get it to work?
>
>You type "run guyspydemo" or click the icon, I think.  Have you downloaded
>every file?  (ie, guyspy, guyspy.info, guyspydemo and guyspy.readme?)
>

Maybe it doesn't work on 512k chip ram.
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.marketplace
From: gunnbr@HYDRA.ROSE-HULMAN.EDU
Subject: Re: WANTED NEUROMANCER!!!
Reply-To: gunnbr@HYDRA.ROSE-HULMAN.EDU
Organization: Rose-Hulman Institute of Technology
Date: Fri, 31 Jul 1992 08:44:44 GMT

In article <1992Jul31.001726.10992@uwm.edu>, rlippert@csd4.csd.uwm.edu (Ryan Jon Lippert) writes:
>I Am looking for NEUROMANCER (Remember that one?!) And i'm sure SOMEONE
>has a copy laying around somewhere! If you do and its collecting dust I want IT! So send me some mail and we'll talk price....thanks Or I could trade you
>Even up for Hero's Quest(Hahhaha,yeah right Sierra.Bohaha)...hehe Thanx..
>

I've got it, but it's not a very good game at all... (The 64 version was much
better.)


 Brian
(gunnbr@nextwork.rose-hulman.edu)

Newsgroups: comp.sys.amiga.games
From: dododge@wam.umd.edu (David O. Dodge)
Subject: Re: Zak McKracken -- I'm not stuck anymore
Summary: finished game
Organization: University of Maryland, College Park
Date: Wed, 22 Jul 1992 09:54:47 GMT

In article <1992Jul21.095813.12327@wam.umd.edu> dododge@wam.umd.edu (David O. Dodge) writes:

[ plea for help deleted ]

To everyone who responded: Thanks!

I already had the fishbowl with me, so I applied your suggestions and
30 minutes later I was finished the game.

Thanks again. All your help was much appreciated...

                                          -Dave Dodge/dododge@wam.umd.edu
Newsgroups: comp.sys.amiga.games
From: pmiller@csugrad.cs.vt.edu (Paul Miller)
Subject: More Monkey Island II - where's the 20th piece 'o 8?!
Organization: The Ohio State University Department of Computer and Information Science
Date: Thu, 30 Jul 1992 03:42:56 GMT

Aiieee - well I figured out how to get the rest of the voodoo stuff, and
I polished away for awhile (just LOOK at that shine! Too bad the polish
doesn't double as a desert toping), and I only have 19 pieces of eight to
show for it (not enough, mon!) I don't suppose the rat stew I made has 
anything to do with getting me one more...?

BTW - anyone play these games through a digital-effects processor and
headphones? Sounds great through my MachII hall reverb patch.

-- 
* Paul Miller                         |Nobody cares about my opinion anyway*
* INTERNET: pmiller@csugrad.cs.vt.edu |    - Have a JOLT and a smile! -    *
From: h08f@alf.zfn.uni-bremen.de (Faroul)
Newsgroups: comp.sys.amiga.games
Subject: Codes of Lotus II
Keywords: lotus,code
Date: 29 Jul 92 14:05:12 GMT
Organization: Univ. Bremen, Informatik
Pate: alf.zfn.uni-bremen.de!h08f

Here's a complete list of all codes for Lotus Challenge II:

TWILIGHT	PEA SOUP	THE SKIDS	LIVERPOOL	BAGLEY
DEESIDE		E BOW		TURPENTINE	DUX

Have fun!

	Faroul
--
		Henning Peters (h08f@alf.zfn.uni-bremen.de)
	or	Faroul (in Nemesis or PaderMud)
	****	P.O.S.T - People Of Slow Transport    ****
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Re: F19 Stealth Fighter
Date: 21 Jul 92 19:51:26 GMT
Organization: Oxford University VAXcluster

>   Well, recently, I bought F19 Stealth Fighter.`
(Some stuff deleted about how F19 was HD incompatible) 

> First, I will probably never buy another MicroProse
> product. Although the packaging was excellent, I find

In their defence, while I too bought F19 and agree with what you say, I 
recently bought Formula 1 Grand Prix, and MicroProse have gone out of their 
way to make it HD installable.  Let's hope this trend continues.  

> Or have a hack to make it installable on a hard drive? Or even to 
> back it up? I really dislike having to play off the original disks,
> when MicroProse will charge me $15 for backups.
> 
Try using either NIB or DCOPY to back up the floppies - this worked for me, 
although I don't remember which program worked.  Both are available in the PD. 
I don't like playing from master disks either :-)

Cheers,
   Bill Bennett                           JANET: warda@uk.ac.oxford.vax    
   CRC Growth Factors Research Group   Internet: warda%vax.oxford.ac.uk  
Newsgroups: comp.sys.amiga.games
From: ac463@yfn.ysu.edu (Rich Yauman)
Subject: Re: Have you noticed this about Monkey Island 2?
Reply-To: ac463@yfn.ysu.edu (Rich Yauman)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Sun, 26 Jul 1992 05:43:22 GMT


In a previous article, sacke@gn.ecn.purdue.edu (Elizabeth E Sack) says:

>In article <1992Jul24.181510.27080@disk.uucp> specter@disk.uucp (Byron Guernsey) writes:
>>yurick@vaxr.llnl.gov writes:
>>
>>>Now what can I do until Monkey Island 3 comes out????
>>
>>>Joe
>>
>>I suggest you get Indiana Jones and the Fate of Atlantis.
>>
>>Byron
>
>I just finished II and I have a very nagging question:
>What was the hand organ (the one that was included in the Gorilla's evelope
>at the jail) used for?  I never put it to any use.
>
as far as I could tell its purpose in the game was to confuse the issue
and to provide a little more substance to the envelope that it was in.

-- 
 Rich Yauman ac463@yfn.ysu.edu  /  Only AMIGA USERS make it possible  /
------------------------------ /              ^^^^^                  /
If at first you don't succeed /_____________________________________/
Force it. If it breaks, it needed replaced anyway. -a Murphy's Law /
Newsgroups: comp.sys.amiga.games
From: jyrkis@mits.mdata.fi (Jyrki Saarinen)
Subject: Pinball Dreams with A2000
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 23 Jul 1992 10:50:11 GMT

Is there any fix available to Pinball Dreams, because I can't select how many
players-screen. It has something to do with A2000's keyboard.


-- 
------------------------------------------------------------------------
| jyrkis@mits.mdata.fi          //                                     |
| 2:220/501@Jyrki Saarinen  \\ //  C= Amiga - Because of multitasking  |
|                            \X/                                       |
Newsgroups: comp.sys.amiga.games
From: dododge@wam.umd.edu (David O. Dodge)
Subject: Zak McKracken -- I'm stuck
Originator: dododge@rac2.wam.umd.edu
Organization: University of Maryland at College Park
Date: Tue, 21 Jul 1992 09:58:13 GMT

I hope this is the right place to post this...

I've been working my way through "Zak McKracken and the Alien Mindbenders"
and I've hit a block. I've managed to get Zak to Mars, but what now???

I don't have a spacesuit. I tried putting on the oxygen tank and wetsuit
but Zak died when he went outside the Face. Is there a spacesuit somewhere
to be found on Mars? on Earth?

Is there anything in the room with the guardian in the Sphinx?

I assume that Zak is the only one who can open up the Mars pyramid, but
I can't get him over there (I can't teleport into it -- presumably there
isn't any air?).

Any hints, no matter how small, would be appreciated...

                                          -Dave Dodge/dododge@wam.umd.edu
From: pe@cam-orl.co.uk (Philip Elwell)
Newsgroups: comp.sys.amiga.games
Subject: F1GP cheat/hack
Keywords: F1GP, cheat, hack
Date: 27 Jul 92 11:50:03 GMT
Followup-To: comp.sys.amiga.games
Organization: Olivetti Research Ltd, Cambridge, England

Here is a minor modification for those of you who want to keep the driving aids
on higher levels. This is going to be a bit vague because I don't have an Amiga
and I can't remember addresses etc. (it first tried it on an ST), but it does
work.

If you have an Action Replay cartridge (or similar) the following could be
performed on the loaded image, otherwise you will need to modify a backup of
disk 2.

Near the beginning of the main game binary (I said this was vague) there is a
sequence of 5 bytes that hold bitmasks to enable the aids on each level.

1st is 3F (hex) -> all 6 are enabled (Rookie)
2nd is 3E (hex) -> no auto brakes (Amateur)
3rd is 3C (hex) -> no auto brakes or auto gears (Semi-Pro)
4th is 30 (hex) -> lost self-centreing and indestructibility
5th is 00 (hex) -> no driving aids

If you want the option of using some of the aids on higher levels, just set
all 5 bytes to 3F.

Phil
From: Jean-Guy_Speton@tvbbs.wimsey.bc.ca (Jean-Guy Speton)
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island 2 - help!
Distribution: world
Date: 26 Jul 92 11:22:46 PST
Organization: Tunnel Vision BBS!

How do I win the drinking contest in the cottage, or open the trap door, or
enter the hole in the beach below?  I'm counfounded.  Thanks.  :^)
 
J. Speton

-- Via DLG Pro v0.992
From: neilb@scs.leeds.ac.uk (Neil Bowers)
Newsgroups: comp.sys.amiga.games
Subject: Re: help with Interceptor --- sub mission
Date: 21 Jul 92 13:53:53 GMT
Organization: The University of Leeds, School of Computer Studies

In article <1992Jul20.124001.16167@organpipe.uug.arizona.edu> I wrote:
>[how do you complete the sub mission in Interceptor?]

Thanks to everyone who replied.  It appears that you can ignore the sub,
and concentrate on shooting down the MIGs, and a cruise missile if one
appears.

Neil
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Guy Spy demo
Date: 31 Jul 92 04:27:13 GMT
Organization: Dartmouth College, Hanover, NH

merril@odie.cs.mun.ca (Merril Locke) writes:

>I have all the files and have tried all of the above, nothing works for me.

I think I messed it up.  I am expecting the uuencoded version from the
original poster.  As soon as I get it from him, I will upload it to the 
sites again.  Sorry for the inconvient.

>-- 
>Ph 709-834-4340 /  //  /"| |\/| | /"" |"\  \   merril@garfield.cs.mun.ca        
>Merril Locke   / \X/  /""| |  | | \_T |""\  \  merril@odie.cs.mun.ca 
>Nfld. Canada  / Only Amiga makes it possible \ mlocke@fac.cabot.nf.ca 

Yours Sincerely,
Kelvin

                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
 ____________________________________________________________/_____\________
| Kelvin     /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)------|
| "Unless someone like you cares a whole |  Aaahhhh!!! It's a beast...      |
|  awful lot, nothing is going to get    |    ... no, no... it's a doll...  |
|  better.  It's not."                   |       ... what is it?            |
|               -- Dr. Seuss (The Lorax) | either way... it's here!!!       |
 ________________________________________^__________________________________ 
Newsgroups: comp.sys.amiga.games
From: uzun@crash.cts.com (Roger Uzun)
Subject: Wanted: AD&D Games (old ones)
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Date: Sat, 25 Jul 1992 15:48:58 GMT

Does anyone have any of the following games they would like
to sell (inexpensively):
Curse of the Azure Bonds
Secret of the Silver Blades
Champions of Krynn
Death Knights of Krynn

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
From: Marcus_Williams@lppl.mi.org (Marcus Williams)
Newsgroups: comp.sys.amiga.games
Subject: Re: Racing games (was Re: F1 Grand Prix)
Distribution: world
Date: 21 Jul 92 07:10:31 EST
Organization: Les's Place BBS

how About Trying 4-D racing? or even Formula one?or Super Cars? hmm Super
cars isn't what I'd call a real raceing game but you do race other cars..
(not as much fun as formula one..

-- Via DLG Pro v0.992
From: Quentin_Snow@fcircus.sat.tx.us (Quentin Snow)
Newsgroups: comp.sys.amiga.games
Subject: Re: Coolest endgame sequence (was: FCoT)
Date: 28 Jul 92 05:31:00 GMT
Organization: The Flying Circus BBS, San Antonio, TX
X-NewsSoftware: BBX-UMB 0.17 7/26/92 (Beta)

The best ending sequence of a game that I have ever seen/come across
(although not great for the graphics) was Questron I ... Now that was an
ending -- anyone, besides me, play and beat that game -- great ending --
It was about a 10 minute cerimony (sp?).  Almost want to play it again
just for the ending -- was it ever ported to the amiga (I beat it on the
ol' C=64)?

==========================================================================
=                                                                        =
=           Mailing ADDRESS:  Quentin_Snow@Fcircus.SAT.TX.US             =
=                                                                        =
==========================================================================
Xref: sparky comp.sys.amiga.games:10732 comp.sys.amiga.misc:11832
From: thom@odie.cs.mun.ca (Thom the Tyrant)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: INFOCOM/ACTIVISION/WHERETHEHECKAREYOU!
Date: 24 Jul 92 01:26:28 GMT
Distribution: na
Organization: CS Dept., Memorial University of Newfoundland

Does any mortal here [and those that consider themselves god(s)/goddess(es)
have a clue as to who/what/where/when I can get the phone number to
infocom/activision? I need it as I seem to be missing a piece from my
Lost Treasures Of Infocom collection - specifically - the map/parchment
for ZORK ZERO. Apparently it was never in my package and I desperately
need it.  No-where in the package is there a phone number to be had,
only 2 addresses, one for the registration card and another for
"warranty" claims. I have contacted directory assistance in both areas
and neither have a record of infocom or activision. I have even been
told that one of the "addresses" are no longer valid... what's the
matter with these people, one would assume they do not want to be found!
Or perhaps this is another infocom "puzzle" - evidently their toughest
one yet.
 
 To make a long story short, could someone tell me where I can get a
 phone number to either infocom or activision or whoever in the hell
 distributes the package - or perhaps some kind soul would send me a
 photocopy of the missing piece(s).
  
Advance thanks,

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
      __
     ///\Thomas D.Clancy   IN   *Avalon Computer Enthusiasts*    CONTACT
    ///__\(709) 722-9692  CARE     P.O. Box 194 Station C.         OUR
\\\///    \ MIGA  2000HD   OF   St.John's Newfoundland, Canada !USERGROUP!
 \/// President of A.C.E.                  A1C 5J2        
 
                  <INSERT GENERIC OPINION DISCLAIMER HERE>
Newsgroups: comp.sys.amiga.games