HDTenEightyP/NetNews huggingface dataset:
From: Alexander M. Rosenberg <alexr@apple.com>
Subject: Re: To all you Mortal Kombat owners
X-Useragent: Nuntius v1.1.1d14
Date: Sun, 13 Dec 1992 10:21:03 GMT
X-Xxdate: Sun, 13 Dec 92 10:20:57 GMT
X-Xxmessage-Id: <A7504E89EE010C7C@mtdew.apple.com>
Organization: Hackers Anonymous

In article <musjndx.724121810@gsusgi1.gsu.edu> Jonathan N. Deitch,
musjndx@gsusgi2.gsu.edu writes:
> >To those of you who own an MK machine:
> >  How did you order it?
> >  How long did it take to get to you?
> >  How much did it cost?
> 
> I don't own one, but a local arcade here in Atlanta is selling theirs (a buy
> a great christmas gift type deal ...) for $3995.  I'd guess they're around
> $4500 to $5000 (probably $4995) new ...

That's _massive_ gouging!

Look up "Amusement Devices" in your local Yellow Pages. Call any of those
comanies. Ask them if they sell Mortal Kombat. Eventually you will find
the one distributor who does sell Williams (Bally,Midway) games. After
they explain that Mortal Kombat isn't made anymore in dedicated form
(what we're all playing today) and the kit form will be shipping in
January, they'll quote a price around $3295. Simple barganing can reduce
this. That arcade in Atlanta may have paid as low as $2900 for it, but
Mortal Kombat was so popular it didn't ever really get cheap.

In January, the kit will sell for aorund $1800. This is a normal JAMMA
kit, which typically includes all the boards, a marquis, control panel
overlay, and manual (inc. schematics).

A local arcade (Tilt at Vallco, Cupertino) is selling theirs for $3495.
Its really sad to think that people might actually be tempted to buy one
in that fashion.

Including taxes, mine cose close to $3500. Had I not set it on free play,
it would have already paid for itself, in less than a month!
---------------------------------------------------------------------------
-  Alexander M. Rosenberg  - INTERNET: alexr@apple.com      - Yoyodyne    -
-  330 Waverley St., Apt B - UUCP:ucbvax!apple!alexr        - Propulsion  -
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-  (408) 974-3110          - nobody cares what I say.       -             -
From: holmes7000@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Vega vs Blanka (me=Vega)
Date: 16 Dec 92 12:19:11 -0600
Organization: University of Northern Iowa

In article <1992Dec15.162854.2912@gacvx2.gac.edu>, emiddlec@mora.gac.edu (Eric Middlecamp) writes:
> In article <5828@krafla.rhi.hi.is>  writes:
>>I've recently started to play Vega on a regular basis and found him to be
>>a excellent fighter.  I've been able to crunch all the initial fighters
>>(Ruy, Honda, etc) except Blanka, so I was wondering:  Does there exist a sure 
>>killing technique against him?
>>
>>PS.	A complete Vega strategy guide would be appreciated (if it's 
>>	available).
>>
>>Thanks in advance.
> 
> Heh. There aren't any sure techniques w/ Vega against Blanka. 
> But I can tell you this:
> 	Crouch and claw works when he's advancing (be careful)
> 		(medium medium medium strong works okay, then throw)
> 	If you can time really well you can claw him in the air when he's
> 		jumping at you.. (standing medium.. works on Chun Li also)
> 	When he is jumping in the corner you can fierce claw him..
> 	Sweep works against electricity..
> 	Be very careful about throws and sweeps- (munch) (munch) (munch)
> 	I threw Blanka in the air once with Vega, but I advise against it.
> 	Defend a lot when cornered (duh), and try to get out if possible
> 		(off the back wall and then throwing Blanka works sometimes)

There are surefire ways, but I don't have the time to post it right now.  I
will post Vega's guide later tonight.  I can perfect every character,most of
the time.  Of course some of them are boring though.
-Brando
From: ckalin@csd4.csd.uwm.edu (Christopher Allen Kalin)
Newsgroups: rec.games.video.arcade
Subject: WANTED: LD Arcade Games!!!
Date: 16 Dec 1992 20:16:52 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: world
NNTP-Posting-Host: 129.89.7.4
Originator: ckalin@csd4.csd.uwm.edu


As the subject line states, I'm looking for ANY and ALL LaserDisc arcade
games out there, especially the Don Bluth and fantasy-type games.

BTW, these can be either the full arcade uprights, or the conversion kits
for them (preferred.)

Some titles that come instantly to mind are:

	Dragon's Lair
	Space Ace
	Eos and the Time Machine (I don't know if this ever made it out of
prototype stage.)
	Mach 3 (stand-up OR sit-down version.)

I already have Dragon's Lair II, and I look forward to adding to my
collection!

Thanks in advance for any info.

Chris Kalin
-- 
Chris Kalin-----> ckalin@csd4.csd.uwm.edu  OR  kali9806@ee.uwm.edu

Your friendly neighborhood Babbage's employee!
Newsgroups: rec.games.video.arcade
From: kalex@quip.eecs.umich.edu (Ken Alexander)
Subject: Re: Lethal Enforcers
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Wed, 16 Dec 1992 07:30:39 GMT

In article <1992Dec16.051430.8976@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
>Near perfection?! I don't think so. Unlike games like Steel Gunner,
>Gunbuster, or T2 you can't shoot "vulnerable" locations (like the tires
>on the cars, or for that matter the cars' drivers!) or extra locations that
>add depth and realism (shooting boxes or trees that just happen to be there).

Huh?  There are lots of vulnerable locations that can be shot.
The camera in the bank, the alarm bell outside the bank, THE CAR TIRES,
train compartments, airplane luggage, chemical plant pipes, and many
more, including one unfortunate chicken.

>Actually, when I think about that car level - what are the drivers doing
>to avoid getting shot? Did they remove the drivers' side door so they
>could lean their heads out the side so they're not shot by the cops???

The drivers are staying low.  The last gunman that you shoot is the driver,
which is why the car veers off after you shoot the last guy.
From: karlth@rhi.hi.is (Karl Thoroddsen)
Newsgroups: rec.games.video.arcade
Subject: Vega vs Blanka (me=Vega)
Date: 14 Dec 92 08:36:24 GMT

I've recently started to play Vega on a regular basis and found him to be
a excellent fighter.  I've been able to crunch all the initial fighters
(Ruy, Honda, etc) except Blanka, so I was wondering:  Does there exist a sure 
killing technique against him?

PS.	A complete Vega strategy guide would be appreciated (if it's 
	available).

Thanks in advance.

-- 

\ Internet: karlth@rhi.hi.is             \ Karl Thoroddsen University Of Iceland
 \ Respect...            , Peter Ustinov  \ Department Of Computer Science
Newsgroups: rec.games.video.arcade
From: edlee@chinet.chi.il.us (Edward Lee)
Subject: Re: Space Lords
Organization: Chinet - Public Access UNIX
Distribution: rec
Date: Thu, 17 Dec 1992 22:44:49 GMT

In article <BRS.92Dec16233430@tahiti.cs.brown.edu> brs@cs.brown.edu (Brian Stormont) writes:
>[....]
>Don't bother playing with the Gunner/Copilot option, it's a waste of money.
>
>-brian

I played Space Lords with a copilot yesterday, and we finished our
melee game with a 500+ point rating with 600+ kills without continuing.
For the first life, I configured the spaceship with minimal shields
and 99% for everything else, outmaneuvering and outrunning and outshooting
almost everything for about 200 kills.  Then for the second life, I
configured the spaceship with more shields because of the copilot's
objections, agility <60%, laser power at about 80% and the rest for
speed.  The lower agility made it easier for the copilot to aim, and
we started going after different targets in an enemy formation at
once, and he covered our backs or fronts as I piloted the ship to distant
satellites by centering them in the crosshairs and then switching
to the opposite view.  Spaceships were all over us the second time.
Nukes came in handy for blowing away 2 to 4 formations at once or when we
were low on energy.  I think that we may have picked up a third life,
but I'm not sure.  In any case, it was the best Space Lords game
that I've played so far.  We did not cloak very much, since it was
a drain on our energy, but then we did not seem to need it much as
we blew away anyone and everyone who came at us.  I think that we
stopped using cloaking entirely after the first death.  I was
pretty good about spotting and picking up satellites, and we
particularly went after "loners," enemy spaceships that are alone,
whenever we had the chance.  My copilot would call out satellites and
loners when I did not notice them.


-Ed L
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: sieh@panix.com (Lui Sieh)
Subject: Electricity (was Re: Balrog & Blanka etc)
Date: Sat, 12 Dec 1992 18:34:25 GMT
Organization: PANIX Public Access Unix & Internet, NYC

In article <Bz15H9.3p5@news.cso.uiuc.edu> skillian@ux4.cso.uiuc.edu 
(Seth James Killian) writes:
>The opponent should still be on the ground so this won't hit anything.
>Keep hitting strong.  This should send you into the electricity.
>No surprises so far.  However, when your opponent gets up off the ground
>he will be cornered by the electricity in a unique way.  The electricity
>will be very close to the fallen opponent, but won't actually be      
>touching him so Blanka will not be deflected backwards by the blocked
>shock.  The opponent cannot take a step forward.  In fact, he cannot
>even jump straight up without being fried.  Strange but true.  It has
>been done.  This move is so simple that I hope there will be no flames
>saying how "I wasn't jumping straight up right".  I tried it and I was
>fried.  It's been done a couple of times with no differences.  Now if
>Blanka is ahead in the match when this happens, it strikes me as a 
>potentially *evil* way to pin the opponent for the remainder of the 
>match.  

This works very well against stupid computer opponents.  It also does work
as a nice surprise tactic vs opponents who underestimate Blanka.  Sometimes
during the neat of the battle, it's hard to judge exactly that distance and
you can end up on top of the person as he's getting up and if your opponent
is blocking, your electricity will cause you to go backwards and then they're
out of trap.

I've found that there are certain styles of play favored by Blanka players
ranging from "shockers" to "rollers/ballers".  Some people don't use the
electricity while others use it a lot.  This poses the interesting question
of why do people exhibit certain strategies and use certain moves and combos
and not others even if they know it exists?

-- 
//Lui Sieh
Dum loquimur, fugerit invida Aetas: carpe diem, quam minimum postero.  
Horace, Odes, I.xi.7;	<-- "Why post to USENET?" -Brian O.  Indeed.
What about my opinions?   ====>>	/dev/null or sieh@panix.com
Newsgroups: rec.games.video.arcade
From: reb@Ingres.COM (Phydeaux)
Subject: Re: Atari Tempest for sale in Bay Area $400
Reply-To: reb@Ingres.COM (Phydeaux)
Organization: E 4th St Home For The Overeducated Underemployed - Chicago Div.
Distribution: ba
Date: 11 Dec 92 23:41:11 GMT

In article <75497@apple.apple.COM> aek@Apple.COM (Al Kossow) writes:
>Tempest arcade game for sale. New marque, and control panel overlay.
                               ^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^ Anyone
know where I can get these  two items?  Particularly  the marquis? The
marquis on my machine, while good, is sub-optimal ;-) ... it's peeling
a little at the top.
			reb
Newsgroups: rec.games.video.arcade
From: king@rtsg.mot.com (Steven King, Software Archaeologist)
Subject: Re: Virtua Racing
Reply-To: king@rtsg.mot.com
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 11 Dec 1992 17:14:21 GMT

takashi@nevada.edu (Edward T. Tonai) publicly declared:
>It's a timed game, and there are I think three parts of the track where
>time can be extended.  There's also a pit at the starting line, but I'm
>not sure if you can stop there...I think the seat is a little far back...
>I'm not exactly tall (5'7") but usually I have no difficulty working
>the pedals of car race games.  I had to lean uncomfortably to properly 
>work the pedals.

I had thought it was "Virtual Racing" with the "L" in "Virtual", but I
could be imagining things...

The machine near here has a couple buttons on the right-hand side of
the cockpit that let you adjust the seat forward and backward.  I can
adjust it so it feels just about like driving my own car, though the
seat's a little lower than my car's.  The seat also has hydraulics in
it to apply pressure when you're going around turns.  It's not really
very much like actually screaming around a tight curve, but you get
used to it and I think it's better than no tactile cues at all.

They're charging a buck to play.  I didn't time it, but it seems like a
decent amount of playtime provided you don't wipe out too much.  I can
take the beginner's track for an entire game now without wiping out,
but I never seem to get better than 5th place in the race.  Given the
arcade that it's in, I expect they'll jack up the difficulty within a
week, and I'll no longer get a dollar's enjoyment out of the game.

I think the secret is to play enough that you memorize the track.  The
first few times through it helps to keep an eye on the overhead map so
you know what's coming up, but you can't really do well until you
*KNOW* what the road is like.  I've got the beginner's track down
pretty well, but I can't really drive the San Francisco track yet.
Just looking at the Acropolis map, I don't think my paycheck is big
enough to let me play 'til I get good at that one!  That hairpin turn
looks like murder.

Virtual Racing has a *NICE* graphics engine!  At last Sega finally
dumped that cheesey engine they used in OutRun and every other racing
game they've ever brought out.  Virtual Racing makes Hard Drivin' feel
like a Yugo.

-- 
-------------------------------------------------------+-----------------------
Damn the expletives, full speed ahead!                 |      Steven King
                                                       |   Motorola Cellular
                                     (Bob deBeaubien)  |   king@rtsg.mot.com
Newsgroups: rec.games.video.arcade
Subject: Re: Vega vs Blanka (me=Vega)
From: emiddlec@mora.gac.edu (Eric Middlecamp)
Date: 15 Dec 92 16:28:53 -0600

In article <5828@krafla.rhi.hi.is>  writes:
>I've recently started to play Vega on a regular basis and found him to be
>a excellent fighter.  I've been able to crunch all the initial fighters
>(Ruy, Honda, etc) except Blanka, so I was wondering:  Does there exist a sure 
>killing technique against him?
>
>PS.	A complete Vega strategy guide would be appreciated (if it's 
>	available).
>
>Thanks in advance.

Heh. There aren't any sure techniques w/ Vega against Blanka. 
But I can tell you this:
	Crouch and claw works when he's advancing (be careful)
		(medium medium medium strong works okay, then throw)
	If you can time really well you can claw him in the air when he's
		jumping at you.. (standing medium.. works on Chun Li also)
	When he is jumping in the corner you can fierce claw him..
	Sweep works against electricity..
	Be very careful about throws and sweeps- (munch) (munch) (munch)
	I threw Blanka in the air once with Vega, but I advise against it.
	Defend a lot when cornered (duh), and try to get out if possible
		(off the back wall and then throwing Blanka works sometimes)
Newsgroups: rec.games.video.arcade
From: agathon@athena.mit.edu (Garry Moorer)
Subject: Re: MORTAL KARNAGE
Organization: Massachusetts Institute of Technology
Date: Sun, 13 Dec 1992 00:41:22 GMT

Yo, this happened to me while using Raiden against a human liu kang.  I've
seen it reset to the rom thing while others were playing too.

-------------------------------------------------------------------------------
Mr. G. Moorer 			|     "Y'all lucky I ain't the president,
*=Aquitaine=*			|      'cause I'd push the fuckin button and
agathon@athena.mit.edu  	|      get it over with."  Bushwick Bill '91
-------------------------------------------------------------------------------
From: kuaxe@kuhub.cc.ukans.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Space Lords
Date: 18 Dec 92 21:23:12 CST
Distribution: rec
Organization: University of Kansas Academic Computing Services

In article <BRS.92Dec16233430@tahiti.cs.brown.edu>, brs@cs.brown.edu (Bria 
> Don't bother playing with the Gunner/Copilot option, it's a waste of money.
> 
> -brian
	I've played the game and I too love it.  I see that most people do not
get the hang of it and then give up.  I was even in an arcade the other day
that had photocopied sheets of the instructions as well as some little hints
next to the game.  I thought it was great fun and could do rather well myself. 
I usually select modify, take off all my nukes and hyperspaces and then jack up
my shields and guns to 99 (max).  I may sacrifice agility and speed but the
tough guns and shields fits my style of play, take the beating and dish out
more than you take.
	As those of you who have played it know, when you blow up a threesome
of enemy ships in melee, a green satellite appears.  I've noticed that certain
races almost always leave the same type of satellite.  For example, the Raptura
leave nukes.  I don't recall the names of other ships but the triangle wedge
ships carry energy satellites.  This is just a theory.  Does anyone have any
proof backing this up?
	Finally, I disagree with the gunner/copilot option being a waste of
money.  If you have a good gunner/copilot you can do twice as well as without. 
I know that with modifications of giving up my agility and speed for strength,
my gunner is a handy fellow when I'm chasing an agile ship.  All I have to do
is keep the enemy on the screen and the gunner moves fast enough to get to it.
	All in all, I'm very impressed with the game and can't wait to play it
again.


				Tim Benninghoff

				kuaxe@kuhub.cc.ukans.edu

Xref: sparky rec.games.video.arcade:9633 alt.games.sf2:5709
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: Electricity (was Re: Balrog & Blanka etc)
Date: 13 Dec 1992 08:21:09 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc10.ins.cwru.edu


The only time I use the electritrcy (sp?) is after I start a few
rounds using the ball, people will then think I will ALWAYS ball as
the first move, but I then do the electricy at the start and you can
see them trying to jump backwards in the air...I've even heard some
say I was cheating because I broke my pattern!!
-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: rec.games.video.arcade
Subject: Wonder Boy in Monster Land
Date: 15 Dec 92 10:37:10 GMT
Organization: MIND LINK! - British Columbia, Canada

Anyone remember this great game?  It was very silly but the gameplay was neat
and I could finish it on one quarter playing up to 45 mins..

Whatever happeneto games you could finish on one quarter??


--
Jeremy_Reimer@ |"It turned out, as N-Man discovered later, that the black
mindlink.bc.ca | boat hadn't been after him at all.  It was full of riotous,
---------------| unemployed former James Bond villains enraged at the fall
aka THE JAGUAR!| of Communism in the Soviet Union."
---------------|
Stealth Sig#69 |  --From "N-Man #3: N-Man on Holiday"
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: MK: SURE-FIRE Techniques
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Tue, 15 Dec 1992 19:15:24 GMT


This is a great way to beat Sub-Zero & Scorpion, it NEVER fails.

At the start of the round, just crouch & block & wait for them to come
to you.  They'll crouch down & try to kick you.  Now, jump over them and
on your way down, hold block so you're ready to block anything.  Now
after you land, they'll either 1) Start punching madly or 2) shoot ice
bolt (or harpoon).  Uppercut if #2!  Their recovery time is slow, so you have
time to uppercut them.  Do it again.. crouch, wait.. jump over them so
that you're right next to them, and when they fire, uppercut.

Another nice technique that hardly fails.. But this is to be used
against human players:

Fight, fight, fight, etc.. and when you're ready to pull this thing off,
do this:  Crouch down and block.  Most likely, they'll try to knock you
over or something, EVENTUALLY (if they're far away) they'll do a forward
flip to get close to you.  *RIGHT* when they land, release block and
UPPERCUT immediately.  Note, this isn't quite like the thing where
they're doing a flip and you uppercut them back into the sky.. but it's
close, and it's much easier to pull off.  Hmm.. come to think of it,
you'll probably have to uppercut just before they reach the ground.  So
if they forward flip at you with a kick, just wait until they're about
1cm from the ground.. then let it fly.  It's kind of hard to explain,
but practice & it works great.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: ramsays@access.digex.com (Scott Ramsay)
Newsgroups: rec.games.video.arcade
Subject: Re: Which are your FAVORITE arcade games?
Date: 18 Dec 1992 18:41:42 GMT
Organization: Express Access Online Communications, Greenbelt, MD USA
NNTP-Posting-Host: access.digex.com

Me too, me too!  (in no order)

1) Psycho Soldier   (I liked the music)
2) Congo Bongo      (This was a cool psuedo 3D game, I don't hear much of it)
3) Crystal Castles  (My arcade still has it.  I always used the cheat)
4) Total Carnage    
5) R-type
6) Cliff Hanger     (Best LD game, 1st to Corba Command)
7) Gorf             (I know, it old,  It was my first love
                     Did you know Gorf is Frog spelt backwards?)
8) Out Run          (I love the Musical Shower track loud)
9) Dino - something  ( I forget the name it was a shooter.  You were a
                      bi-plane, in pre-historic times shooting various
                      dinosaurs.  Lot of fun)
10) Twin Cobra      (Can't play it two player)

----
  Scott Ramsay
  ramsays@access.digex.com
                   
-- 
----
  Scott Ramsay
  ramsays@access.digex.com
Newsgroups: rec.games.video.arcade