HDTenEightyP/NetNews huggingface dataset:
From: broehl@sunee.uwaterloo.ca (Bernie Roehl)
Subject: Re: Legends of Valour: UnderWorld clone
Organization: University of Waterloo
Date: Fri, 1 Jan 1993 15:36:32 GMT

In article <KS108.92Dec31190810@bootes.cus.cam.ac.uk> ks108@cus.cam.ac.uk (K. Shen) writes:
>>Has anyone else out there tried SSI's Legends of Valour yet??
>I played around with a demo

Do you know if that demo's on the net anywhere?

>1) It seems most things are more or less laid out in a grid, with 90 degree
>grid.

>2) How about slopes? It seems to be more or less flat in one level.

Sounds like the Wolfenstein/Catacombs technology, rather than the more complex
Underworld technology.  As far as I can tell, Underworld is also a grid,
but supports three key features that the others don't: each cell can have a
"height" associated with it, it can slope at an angle, and it can be a
triangular column (with any of four orientations) rather than just a square
column.

>3) Doors are not implemented like UW, i.e. you don't really
>see them opening, etc. 

Right.  The only doors in Wolfenstein are sliding ones, which are easy to
implement given the bitmap technology they're using.  In Catacombs, the
doors are one-way, and they shut behind you, so you don't really see them
opening or closing.

>4) The '3D' seems to feel less real to me than UW. There seems to be
>no parallax, so the town basically looked like a painted backdrop. I
>don't know how UW's 3D is implemented, but somehow it seemed more `real'.

Underworld does some sort of distance-based shading; things that are farther
away seem dimmer than things that are close by.  This makes sense in an
underground world, but not in an outdoor setting or in a well-lit environment.

Anyway, I'd love to see a Legends of Valour demo.  Better yet, any demos for
Underworld II?  I've seen the ads for it, so it's coming out soon...

-- 
	Bernie Roehl, University of Waterloo Electrical Engineering Dept
	Mail: broehl@sunee.UWaterloo.ca
	BangPath: uunet!watmath!sunee!broehl
	Voice:  (519) 885-1211 x 2607 [work]
Organization: University of Maine System
Date: Monday, 28 Dec 1992 08:50:30 EST
From: Rick Thibeault, UMPI <RICK@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy help
 <1992Dec28.001446.16030@nuscc.nus.sg> <1992Dec28.121452.23096@prime.mdata.fi>

I just started playing this game.  When you get to Iceland how can
you get the eel sculpture from the ice?  And how do you get into the
temple.  I know that you tell the Professor the name of the book that
the parrot tells you, but what do you do inside the temple?
Also is there anything that I should not part with when I trade with
the old trader?
Newsgroups: comp.sys.ibm.pc.games
From: v923137@vms.ucc.okstate.edu
Subject: Re: Diamond 24X: Best SVGA card value...
Organization: Oklahoma State University Computer Center
Date: Tue, 22 Dec 1992 07:02:26 GMT

In article <BzMx2H.Iny@ra.nrl.navy.mil>, newcomb@enews.nrl.navy.mil (Dale Newcomb) writes:
> I remember hearing (from where, I can't recall) that there were
> some compatibility problems with the Diamond cards (I think Stealth
> and 24X were the ones) and some software. For some reason I want to say
> Windows and Norton Desktop were two of them, but I can't remember for
> sure...best bet, find out about compatibility with major software that
> you would use before you buy. If there's no problem, I have heard that 
> they are very good cards, so go for it.

The 24X does leave the cursor on the screen in Windows when screen-saver kicks
on, but that's the only bug I've found (in 800x600x256 or 1024x768x256).
Norton Desktop is worthless in my opinion, so I couldn't tell you about
compatibilty probs.


Newsgroups: comp.sys.ibm.pc.games
From: "joe kuroda" <joe.kuroda@canrem.com>
Subject: help me ... king's quest
Reply-To: "joe kuroda" <joe.kuroda@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 28 Dec 92 13:06:31 EST

In an article <1992Dec23.235411.4172@uxmail.ust.hk>,
                cs_dwon#uxmail.ust.hk (## Jingle Bells ##) writes:

@J        I have just gotten a new lamp, spoiled egg(how to use? Make sulphur?)
  I want to know how to get synx river water (something like that).  I have  heard that I should get t
  queen but how? when? Pls help me!!

O.K., the first thing you should do is to check your Magic Spell book, 
there are three pages to the book (use Hand icon to go back and forth).

Now there are three spells : Make Rain, Charm Wild Animal and Paint.  
So first you assemble the ingredients required for the Rain spell - 
this will be needed at the Isle of Mist.  You need the Charm spell to 
get into the Realm of Dead where you can get the Styx water - you 
enter there by casting a spell on the nightmare at the top of the 
cliff.  You need the paint spell to get back into the castle.

I hope I did not give away too much.

               ==> Joe <==

 * 1st 1.01 #930 * Now using 1stReader...and luvin' it!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: jt3t+@andrew.cmu.edu (John Tan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 - Dane tower
Date: 28 Dec 92 19:12:21 GMT
Article-I.D.: andrew.0fDxspi00iUy032JMa
Organization: Masters student, Industrial Administration, Carnegie Mellon, Pittsburgh, PA


Is there a special trick to the dark maze. I can't seem to get out.
I tried using the golden figurine and the ashes at the urn 
( in various combinations ). I can't seem to get out.

Stuck with nothing else to do than trying for 100% mind control.

Thanks in advance
Newsgroups: comp.sys.ibm.pc.games
From: dannyl@fraser.sfu.ca (Danny Sui-Kit Leung)
Subject: u7_v34 patch...
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 30 Dec 1992 20:52:40 GMT

   
      Hello all,

    I think you all can tell what this is about.... I'm looking for u7v34 patch
and was wondering if there is any ftp site that has it. Unfortunately an Archie
search turned up nothing. I am hoping that there is a quicker and more effective
way than having to mail disks back to Origin and waiting who knows how long
for the proper stuff to return.

    Y'know, sometimes I think that game companies (Origin) may deliberately
introduce bugs into thier code then make you mail for patches. That way only
people who have legit copies can get the patch... Maybe not, I'm just annoyed
over this whole thing. I just want to play U7 (working version) for a few
years until the first copies of bug-ridden Strike Commander are released ;).

     Anyways, if you have any info/kind heart, please respond by private e-mail.
   Thanx in advance...

  
         Dan Leung
       dannyl@sfu.ca.
Newsgroups: comp.sys.ibm.pc.games
From: merig@ghost.dsi.unimi.it (giorgio merigo)
Subject: Re: Mechwar v 112 sites!!!!?
Organization: Computer Science Dep. - Milan University
Date: Tue, 22 Dec 1992 15:58:26 GMT

I'm trying to retransfer from my pc to university computers the game
so I'll be able to post it to some ftp sites.....after holydays, ok?

cheers
			Giorgio
From: vco@phoenix.csc.calpoly.edu (V-man)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civilization Patches...
Date: 30 Dec 92 03:43:33 GMT
Organization: Computer Science Department, Cal Poly SLO

In article <1hq30jINN1te@bigboote.WPI.EDU> bigal@wpi.WPI.EDU (Nathan Charles Crowell) writes:
>I was wondering if someone could tell me which version number is
>the latest for Civilization. I'm thinking it's 4.0, but I'm not
>sure.
>
>Also, where can I get it from, and does it include a text file
>of some sort to say what it changes/updates/fixes/etc. ?
>
>Thanx,
>Nate
>--------------------------
>Nathan C. Crowell, Dept. of Mechanical Engineering/ACRL
>
>Worcester Polytechnic Institute     E-mail: bigal@wpi.wpi.edu
>
>My quote left me for another net user.
>--------------------------

Me too..
	V-man
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F15III Out and Origin Preview Video
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 27 Dec 92 00:11:44 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Origin, Strike Commander, Ultima Underworld II, Privateer
Summary: Origin releases
Nntp-Posting-User: tatakamoto

In article <1gui9jINNdnv@mozz.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
> '>Well F15III finally was at the distributors on Thursday Dec17. Pick mine up
> '>today after work. The store is also getting a video from Origin with scenes
> '>from Strike Commander, Privateer, Ultima Underworld II, and something. They
> '>still said they would all be released in January.
> 
> 	So, Origin could not even get Ultima Underworld II out before X-Mas.
>    Rats!  I was really looking forward to delving into UU2.  More waiting.

     *All* those Origin games in January?  Nooo way!  Of the above list,
I'd say only Ultima Underworld 2 has a chance of making it out if it
hasn't already.  Maybe Ultima 7 Serpent's Isle also.  But the rest?  Not!
Strike Commander & Privateer won't be out until well into next year.  If
SC makes it by February I'll be extremely surprised.  And Privateer is
more like a summer '93 release.
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
From: gramespacher@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: GOBLINS! Help needed!!
Date: 21 Dec 92 11:39:18 MET
Organization: University of Basel, Switzerland

I am stuck in level 15 at goblins I. That's the picture with
the statue of silence. I managed to bild the stairs to the statue,
but that's it. I've tried everything, but did not found the
right thing to do.
Please send E-mails, if you know how to get further on, or send the
password for the next level.

    Thomas
Newsgroups: comp.sys.ibm.pc.games
From: krakauer@asdg.enet.dec.com (David Krakauer)
Subject: Re: Dune II - The next civilization?
Keywords: Mantis
Reply-To: krakauer@asdg.enet.dec.com (David Krakauer)
Organization: Digital Equipment Corporation
Date: Tue, 22 Dec 1992 13:04:22 GMT


In article <1992Dec21.180540.7551@seas.gwu.edu>, brad@seas.gwu.edu (Bradford J. Crane) writes:
|>I would rate it a 10 on a scale from 1 to 10, ten being the best.
|>1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10
|>worst  -  better  - good  - AWESOME!!!

What are the minimum system requirements (can a 386sx-20MHz handle
this game)?


			---krak
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: Wiz 7 help needed - Globe
Organization: University of Canberra
Date: Sun, 3 Jan 93 22:27:02 GMT

pgeltner@netcon.smc.edu (Peter Geltner) writes:

>Need help finding the Astral Dominae.  SPOILER ALERT
>
>i HAVE found the Globe map and the start map and talked to Vi and
>freed her.  I am on the 8th level under the Gorrors section, and
>can't seem to find my way into the center or the bottom right
>hand corner.  The globe map says that the key is within me.
>If so, I haven't been able to regurgitate it . Help

You will need to get a key from the Dragon caves and also try some walking
through pillars on the nearby islands.  Also there is a secret passage on
the Gorrors level the door of which can be found after a very short swim.

-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
From: mph@pssparc2.mitek.com (Mike Hare)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lesure Suit Larry (help...)
Summary: Question about the game
Date: 22 Dec 92 18:40:04 GMT
Organization: OpenConnect Systems, Dallas, TX


My brother is currently playing this game, "Land of the Lounge Lizard" 
(I think) and has asked me to ask all of you for some help.

He is trying to get through a door in a bar, it leads to a 
prostitue i think...  but the door requires a PASSWORD to get 
through it...

What is this PASSWORD, or where does one go to locate it??

Any help would be greatly appriceated..

Mike Hare
From: eheimone@niksula.hut.fi (Esko Heimonen)
Subject: Sherlock Holmes: unable to open Anna's door
Organization: Helsinki University of Technology, Finland
Distribution: comp.sys.ibm.pc.games
Date: 27 Dec 92 03:23:38

I haven't been able to enter the house of the victim's sister. Although
I've got the ring of keys and I've ringed the bell/used the knocker a
million times, Watson keeps telling me not to unlock the door.

So is there something more to be done before trying to enter? 

I've proceeded fairly well in the other paths-of-clues, having arrested
Blackwood and visited the Brumwell's mansion, but now all further prog-
ression seems to depend on breaking into Anna's house.

Please e-mail me if you have any suggestions.
eheimone@hydroman.hut.fi
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Might & Magic III blade traps
Date: 28 Dec 92 21:43:12 GMT
Organization: SRL Data


    Are there any ways to disable or circumvent the various blade traps in
    Might & Magic III? (eg. the guillotines in the Slithercult Stronghold,
    or the spears in Cyclops Cavern). If they're in the middle of a straight
    corridor a Jump spell can be used, but mostly they're at corners or the
    end of junctions, where this isn't possible. It seems pretty dumb just
    to have to go barging through them and have the party take serious
    damage; I've tried running past them, shooting them, and looking for
    secret passages around them, all to no avail.
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
From: bmorrell@nx10.mik.uky.edu (william b morrell)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB I : Level 11 special quest
Date: 4 Jan 93 00:57:07 GMT
Organization: University Of Kentucky, Dept. of Math Sciences
X-Path: nx10.mik.uky.edu!bmorrell

I'm currently on levels 8-11 still toughening up for Xanathar and
am having problems with the special quests.

Could someone e-mail me on how to complete level 11's special quest?
From the hint in the clue book, I believe I need to work the levers so that 
they are all pointing down except for the 2nd and 2nd-to-last, but I can't
figure out the combinations.

Also, are there supposed to be clues of some kind as to the quests?  The
only clues I've gotten have been the ones in the hint book.

Bill
From: gryphon+@CMU.EDU (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Crack for Hardball III
Date: 29 Dec 92 08:12:45 GMT
Article-I.D.: andrew.YfE9IRa00VIKA0vnRg
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 29-Dec-92 Crack for
Hardball III M. Nishanthan@ecf.toront (305)


> 	Does anyone out there have a crack for HardBall III ?  The stupid
> codewheel is getting on my nerves (Maybe we should get Ralph Nader to 
> get it outlawed :) ). 

Yes!  Code wheels can be dangerous when going around sharp bends at high
speeds!  Anyway, try ftp.uwp.edu in /pub/msdos/romulus/cheats to see if
a crack is there for HB3.  If not, send email to ftp@ftp.uwp.edu
> requesting one, and he'll put it on his wanted list.  Nice guy, huh?


>  Since I don't get access to this newsgroup 
> regularly, please reply by e-mail to manuelp@bullet.ecf.toronto.edu.
> Thanks in advance. 

CC'd to you and *ahem* "the net."

> Gerald M


[********************************* Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[***************************** gryphon+@cmu.edu ***************************]
Newsgroups: comp.sys.ibm.pc.games
From: jensenm@meena.cc.uregina.ca
Subject: The search for Shanghai...
Date: 1 JAN 93 23:05:37 GMT
Organization: University of Regina, Regina, Sask., Canada


I am looking for a game called Shanghai.  Does anyone know where I could get
this game via an anonymous FTP Internet site?  Please reply by e-mail.
Thanks in advance!

-Mike-


Happy New Year!

--------------------------------------------------------------------------------

Michael Jensen, University of Regina, Regina, Saskatchewan, Canada

JENSENM@MEENA.CC.UREGINA.CA -or- JENSENMI@MAX.CC.UREGINA.CA

--------------------------------------------------------------------------------


Newsgroups: comp.sys.ibm.pc.games
From: u7914037@cc.nctu.edu.tw (Jesse Jong)
Subject: Alone in the Dark solution want.
Organization: National Chiao Tung University
Date: Tue, 22 Dec 1992 01:03:20 GMT

Help!!

        Some one please help me get out of this ghost house !

	Please post or mail me a walk-through or hint or ......

	Thank you, and wish you are merry christmas.


_______________________________________________________________________________
                                     Jesse Jong, National Chiao Tung University
      _/_/_/_/  _/_/_/_/    _/_/_/       Hsin-Chu, Taiwan, Republic Of China
         _/    _/         _/     _/        Internet:u7914037@cc.nctu.edu.tw
        _/    _/_/_/       _/_/
   _/  _/    _/        _/     _/              Today is the only time
   _/_/     _/_/_/_/    _/_/_/    _/           we can possibly live.
_______________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Group Split
Keywords: Group split, comp.sys.ibm.pc.games, survey
Organization: Qualcomm, Inc., San Diego, CA
Date: Sat, 2 Jan 1993 10:43:59 GMT

In article <1993Jan1.015801.10230@itsmail1.hamilton.edu>, nrabinow@hamilton.edu (Mike Rabinowitz) writes:
> I've been gone for a week and so I just ran through the newsgroup
> without reading any articles.  So, I was wondering what happened to the
> proposed group split?  The discussion seems to have stopped, or at
> least slowed down quite a bit.

We pretty much have a good selection of groups.  Now we need to wait
for the results from the guy who was taking the survey on whether or
not people want to split the group.  He's on vacation and will post
the results when he gets back.  If it takes him a while to do the
other questions, I'd like to see an early answer for the "Do you want
the group split" one.
-- 
Fahrvergnookie [n]: sex in a Volkswagon.
Newsgroups: comp.sys.ibm.pc.games
From: wiggins@aethelbehrt.cs.odu.edu (Samuel E Wiggins)
Subject: HELP!!!  Immortal...
Organization: Old Dominion University, Norfolk, VA, USA
Date: Tue, 22 Dec 1992 07:32:58 GMT

OK, I've only gotten as far as the end of the 2nd level and can't figure
out how to get to the 3rd.  What do I do?
I've gotten the sword, 2 red gems, a stone, killed the goblin king for a
key with the spores, bought the slime oil for my boots, and am in the room
with the 3 triangles within 3 circles.  The king said something about
right, left, center.  However, I've tried all combos of right-left-center
(I think) using different circles and combos of circles.  What am I missing?
(It's probably something blatantly simple, right?...)
Newsgroups: comp.sys.ibm.pc.games
From: xxfdh@utagraph.uta.edu (Mr. Dustin Fu)
Subject: Re: GOBLIINS...copy protection?
Organization: University of Texas at Arlington
Date: Fri, 1 Jan 1993 15:55:16 GMT

dao4@ns1.cc.lehigh.edu (DONALD A. O'SHALL) writes:
: My son got Gobliins as a gift over the Holidays. However, his machine is
: configured 360K and 1.44M, and the game is 1.2M. If I need to drop a High
: density drive in the machine to use it, I can do so temporarily, but I would
: rather copy the disks onto 1.44M floppies instead. Before I break the seal on
: the box, does this game use a code wheel or book, no protection or (shudder)
: disk-based copy protection?
: 
Don,

Gobliiins is a very interesting game and there is no copy protection in
any shape or form.


Dustin Fu
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Apogee Release Dates
Date: 21 Dec 92 05:40:10 GMT
Organization: North Carolina State University, Project Eos

In article <1992Dec21.033041.21718@news.cs.brandeis.edu> gilmour@binah.cc.brandeis.edu writes:
>Saw this on AOL & thought someone might find it useful/interesting:
>
>
>
> Subj:  New game releases
>> Date:  92-12-18 20:44:10 EST
>> From:  Apogee1
>> 
>> To ALL:
>> 
>> Here are some tentative release dates for new games:
>> 
>> MAJOR STRYKER - Vertical scrolling shoot-em-up with three layers of
>> parallax scrolling.  Should be out by early January.  Soundblaster
>> support.
>> 
>> BIO-MENACE (Renamed from BIO-HAZARD).  Duke Nukum style shoot-em-up.  All
>> three volumes are done and going through BETA testing now.  Look for it in
>> January.
>> 
>> MONSTER BASH. A horror oriented Mario style game, and out best platform
>> game to date!  In the final stages now and should be out in January.
>> Soundblaster support.
>> 
>> These are some other games in the works to look for by summer:
>> 
>> * Duke Nukum 2 - VGA / SoundBlaster/Adlib.  Your favorite superhero is at
>> it again, blasting everything in his way!
>> 
>> * Duke Nukum 3D - Yup, that's right.  Duke will make his 3D appearance
>> shortly after Duke 2 is finished.  Both games are being developed
>> concurrently, so you Duke fans will have plenty of summer blasting fun!
>> 256 VGA, SB/Adlib.
>> 
>> * Paganitzu 2 - Alabama Smith is back in this VGA smooth scrolling Keen
>> style game.  Features arcade action with lots of puzzle action that made
>> Paganitzu 1 so popular.
>> 
>> * Blake Stone - A new 3D adventure featuring a futuristic super spy named
>> Blake Stone.  Follow him as he battles his way through alien mutants,
>> robots, space station guards and many, many more enemies.
>> 
>> There are also six other games under production that are being fleshed out
>> now including a 3D D&D game that will knock your socks out.  Also look for
>> new games from the authors of Bio-Menace, Major Stryker and Monster Bash.
>> These guys aren't going to rest, ever, really!
>> 
>> --George Broussard, Apogee

So is Duke Nukum 3d and Blake Stone done with the Wolfenstein engine?
I assume it they are. I can't wait! Apogee's been BUSY!!!!

-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================
Newsgroups: comp.sys.ibm.pc.games
From: das9674@usl.edu (Stephenson Daniel A)
Subject: Re: Stunt Island films for trade
Organization: University of Southwestern Louisiana
Date: Sun, 27 Dec 1992 06:43:09 GMT

In article <1992Dec23.015346.3812@sol.ctr.columbia.edu> menchett@pyramid.unr.edu (Peter J Menchetti) writes:
>Hey there-
>If anyone is interested in seeing some films I've created with Stunt Island,
>I'd be happy to trade for your creations. If you don't have this program,
>get it! It's excellent.
>
><menchett@cs.unr.edu>
>

Ahem, there are viewers out there besides the game.  Would you  upload them
somewhere, maybe?  I'd like to just watch.

Hmm, maybe this will turn into something...like fli or gif viewers... :)
 
-- 
Dan Stephenson                                         das9674@usl.edu  
"Yes Dan, I have heard of Ultima Underworld.  From my point of view it
 appears to be a rather large stick which you seem to be using to beat
 everbody in this group with." -Mark Steyn, comp.sys.amiga.advocacy
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: Wiz7 Rattkin Ruins
Organization: University of Canberra
Date: Mon, 21 Dec 92 04:03:20 GMT

gt4598c@prism.gatech.EDU (gt4598c Robert Nowicki) writes:

>How do you get into the ruins, I found the tree that looks human. Do I do
>something to it???
SPOILERS

Have you planted a very small tree in the sacred grove yet?

-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how