HDTenEightyP/NetNews huggingface dataset:
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Review-o-rama (was Re: Sega - Ads?)
Date: 5 Oct 1992 18:46:31 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct5.190807.11283@exu.ericsson.se> exuhag@s09a05.com writes:
> [Stuff about Sega's new hyper-fast-flashy ads deleted]
>
>It is even worse for video games, because you don't just watch them,
>you *play* them.  If a game is good, then well-done graphics and
>sound can add to the overall experience.  If a game is bad, they
>do absolutely NOTHING.  Zero.  Yet game reviewers insist on breaking
>a game into four parts, two of which are graphics and sound.

  Is this inherently bad? Heck, I do it in my reviews...  B-)

>It is always funny to see reviews like:
>
>     Graphics:      9
>     Sound/Music:  10
>     Gameplay:      3
>     OVERALL:       7

  Just to throw in my two cents here, if anyone gives a darn.

  I think it's GOOD to qualify graphics and sound in a video game review. Like
you said, good graphics and sound can enhance the gaming experience, while
poor effects can detract from the enjoyment. On the other hand, my personal
feeling is that Gameplay is MORE important than graphics or sound alone. I
don't care how flashy or cool the effects are, if the underlying game sucks
rocks, the game overall will be rated low. It may get a little more of a push
for having good sound and graphics, but it won't get too much in my book.

  Just because a review(er) divides the game into Gameplay/Graphics/Sound
category doesn't mean the review(er) prefers flashy effects over pure
gameplay.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: schapple@mozzarella.journalism.indiana.edu
Subject: Genesis Games wanted!
Reply-To: schapple@ucs.indiana.edu
Organization: Indiana University
Date: Sun, 4 Oct 1992 21:41:38 GMT


I was wondering if anyone had he following games that they would like to  
sell me for the Sega Genesis.


Kid Chameleon
Toe Jam & Earl.

Thanks,

Shawn Chapple
schapple@journalism.indiana.edu
Newsgroups: rec.games.video
From: scolin@a.cs.okstate.edu (SMITH COLIN JAMES)
Subject: Re: Rental prices in your area?
Organization: Oklahoma State University, Computer Science, Stillwater
Date: Fri, 2 Oct 92 17:19:33 GMT

In article <1992Oct2.025913.26547@lester.appstate.edu> GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>
>	I am wondering what the average rental price is for games.
>Here in the mountains of North Carolina, the only place to rent
>a game is Blockbuster Video.  They rent out Genesis, SNES, and NES for
>4 bucks for two nights.  They have a very limited selection for the
>SNES.  This seems a bit high to me.  Please do not e-mail me.  My
>mailer cannot handle too many messages and may bounce them.
>

Here in the Stillwater, OK area, prices range from .49 for older games to
2.49 for newer games on weekends, with the usual price being 1.49 to 1.99
per night.

  Colin Smith
  scolin@a.okstate.ok.edu


Newsgroups: rec.games.video
From: ryan27@snybufva.cs.snybuf.edu (STUDENT)
Subject: signature moves?
Organization: J. Random Misconfigured Site
Date: Mon, 5 Oct 1992 03:55:00 GMT
X-Posted-From: snybufva.cs.snybuf.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


Does anyone know how to do signature moves on NHLPA 93?

I have seen Mogilny's But I have no IDEA how the
hell I did it.... Any help would Be great!


Scott
Ryan27@snybufva.ca.snybuf.edu
From: dstrout@isi.edu (David Strout)
Newsgroups: rec.games.video
Subject: [LYNX] What happened to GeoDuel?
Date: 27 Sep 92 11:42:51 GMT
Reply-To: dstrout@isi.edu (David Strout)
Distribution: usa
Organization: Information Sciences Institute, Univ. of So. California
Summary: Is it dead?

All--

What ever happened to GeoDuel for the Lynx?  Someone at Babages told
me it was off of their list of upcoming carts.  Is it really dead?
Has anyone heard?

Thanks,

dave.
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: Re: SNES JM football for sale. CHEAP! (F-ZERO for trade)
Date: 2 Oct 1992 12:20:53 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: cauchy.usc.edu

Hi,
 The above cart has been sold. Please don't send responses no more.
 BTW, I'd like to trade F-ZERO for TOP GEAR. Anyone interested? If you
don't think it's a fair trade, I can compensate the difference. I am open to
other possible trade, but not interested in fight/shoot type of games.

Ben
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: SNES - replacement adapter query
Date: 29 Sep 92 11:43:57 GMT
Organization: Department of Computing at Lancaster University, UK.


I need to replace my SNES voltage adapter. I can get hold of a cheap
universal adapter (for approx $7) but it only gives 9v and 12.5v
outputs. Would this blow my SNES up?

Im aware that the plugs will be different but I planned on just
soldering the old one onto the new adapter lead.


Anyone done this with their SNES's?

Thanks for any replies (and I could do with some!) in advance


-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancashire
Organization: The Pennylvania State University
Date: Mon, 28 Sep 1992 17:10:31 EDT
From: Ernie Oporto <EAO102@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: NINTENDO: Total Recall help needed

I just got the Total Recall cartridge for my 8-bit Nintendo, and
am having trouble getting past the big bald guy in the concrete
factory.  This is the guy who throws his hat at you.  I can hit him
in the head with my shots, at which he turns white, which I think
means I'm hurting him.  Even at full power he cuts me down before
I can reach him.  Is there a special tip to beating him, or am I
going at it properly.

  _____)           ______        _)       _)  EAO102@PSUVM.PSU.EDU
                               __       __    OPORTO@CORVETTE.ECE.PSU.EDU
______    ______            ___      ___      Ernie "SHOKK" Oporto
                               __       __    Computer Lab Attendant
(_______ _      _ ________ _     _) _     _)  for PSU's CAC Department
From: rjking@acsu.buffalo.edu (Randall J. King)
Newsgroups: rec.games.video
Subject: Re: SNES: SF2 question
Date: 28 Sep 92 15:36:06 GMT
Distribution: na
Organization: UB

dave@admiral.uucp (Dave Litchman) writes:

>I have a question about the SNES version of Street Fighter II, but it also 
>applies to the arcade version...

>At the top of the screen, between the two combatant's health meters, is a big
>'KO'. From time to time, usually after one or the other fighters has taken a 
>hit, it starts flashing. Is there any significance to that? Or is it just for
>'dramatic effect'?

I had a question about that too.  I believe it was Capcom's way of hyping up 
the game, much like the music getting faster and faster throughout the game.
It might also flash when it is possible to take someone out with a combo?

>Also, what difficulty level on the SNES version corresponds to the difficulty
>of the arcade version?

From what I can see, the CE is level 7.  The original is a bit lower like 4 
or 5.

signing off from the satelite of love.....           ___   _____  ___
	                                    |\  /|  |   \    |   /   \   |  / 
rjking@acsu.buffalo.edu                     | \/ |   \       |       /   | /
v050qrq3@cc.buffalo.edu	                    |    |    \      |    --<    |<
                                            |    |     \     |       \   | \
push the button Frank...                    |    |  \___|    |   \___/   |  \
From: sture@lulea.trab.se (Sture Jonsson)
Newsgroups: rec.games.video
Subject: Re: Zelda III help !, mk 2 -- spoiler ?
Date: 6 Oct 92 15:44:10 GMT
Organization: Telia Research AB, Aurorum 6, 951 75 Lulea, Sweden
X-Newsreader: Tin 1.1 + PL4



This article contains spoilers for the fourth dungeon in the dark world.
If you don't want to be spoiled, don't read any further !



































So now I'm in the fourth dungeon. I've explored it all, found everything except
the super-monster !!!!

I've found the girl, who obviously is 'Blind the thief', but.... I've tried
to ignore her.... no monster in the monster room. I've tried to take her with
me..... the same thing. I've tried bombing, throwing magic powder; I've blown
the flute etc. etc. etc. So... how do I do ?!?!?!?!?

I've got one idea to try.... go to the 'girl', let her say her thing and then
try to get rid of her (no, I'm not a male-chauvinist pig ;-)

Anyway, since that is probably not correct either, I could use some help !

Please answer with e-mail, to save band-width !

Thanks in advance,
Sture
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: First side-scrolling game.
Date: 28 Sep 92 13:33:49 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson in North America.
              The opinions expressed are strictly those of the user and
              not necessarily those of Ericsson.

If you are talking about side-scrolling games in the modern sense
then Kung Fu Master (1984) was the first.  It had bosses, a martial arts
theme, etc.  Jungle King/Hunt preceded it by two years, though.
Scrolling outer space shoot-em-ups were around before that.

Pitfall II was the first modern platform game I remember--that is,
you wander around various levels, collect objects, jump over things,
etc.  IMO most platform games haven't really improved on it that
much.

[I think my dislike of platform games in general is because "lotsa
big and widely varying levels" has been used as a substitute for
a solid concept.  I never liked Pitfall II that much because the
actual game was pretty weak.  It is an impressive technical
achievment on an Atari 2600 though.]

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video,rec.games.video.arcade
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: First side-scrolling game.
Organization: Johns Hopkins University CS Dept.
Date: Wed, 30 Sep 1992 18:22:48 GMT

[Why is this topic splitting into only r.g.v and r.g.v.a?]

In article <1992Sep30.134552.13099@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>   First forced-horizontal-scrolling-to-the-right game:  Scramble (1981).
>      (There may have been an earlier forced-vertical-scrolling
>      game, but I can't remember the name.  Pleiades?)  Scramble
>      is the direct ancestor of the Gradius-style shooter.  Scramble
>      is actually more interesting in that it has fuel, bombs, and
>      non-pattern based play.  The sequel to Scramble was Super Cobra.
>      Vanguard was an early variant.

Pleiades was a game that looked sort of like a Phoenix sequel.  It did have
vertical scrolling, but only in the docking stage.

Caverns of Mars was a scrolling home game that was out really early for the
Atari 8 bit computers.  (What date it is, though, I don't know.)
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Xref: sparky rec.games.video:19710 alt.games.lynx:767
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Some video game ideas
Date: 3 Oct 1992 10:50:41 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <BvIF7F.EAo@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>[Random game ideas and musings deleted]
>
>How about a Lynx multi-player game of BattleZone, the old vector tank
>game?  Make it a team game where your team has a set objective in each
>scenario.  Each player tank could be different, some fast and lightly
>armored with lesser guns, some slow and heavy armor and guns, some
>missile launcher based, some could be an fighter aircraft to provide
>air support.

  BATTLEZONE 2000, coming for the Lynx before the end of the year.  B-)
Dunno if it has team support (that would be so cool, I agree), but the advance
hype indicates upgradable weapons systems...

>Or along the same lines, a Lynx multi-player version of MechWarrior
>(the old Activision game of BattleTech for the IBM-PC).  Each player
>could choose his own mech, join a particular house or play independent,
>join missions with or against other players, RPG aspect where your skills
>increase with experience and you keep your mech repaired (battery save
>needed here).

  I'll just settle for a WARBIRDS-type multiplayer MechWarrior scenario.
Multiple weapons systems to select from (in the middle of a fight!), cover
from terrain and topography, overheating and cooling considerations...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: grjost@uts.amdahl.com (Garrett Jost)
Newsgroups: rec.games.video
Subject: Zelda III
Date: 1 Oct 92 07:34:53 GMT
Organization: Amdahl Corporation, Sunnyvale CA


     I think this has been asked before but I never saw a reply for it
(and I was LOOKING for it).

     How do you get to the rest of the 3rd castle in the dark world???
You know, the one in the forest...its been bugging me for a couple of weeks
now....

Garrett
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Sega or Genesis (Give me a break)
Date: 6 Oct 92 16:03:50 GMT
Article-I.D.: clark.1992Oct6.160350.13415
Organization: Clark College, Vancouver, Wa.  USA

In article <btribble.1rqs@terapin.com> btribble@terapin.com (Bobby Tribble) writes:
>In article <1992Oct5.205941.10521@clark.edu>, gsnow@clark.edu (Gary Snow)
>>
>>Actually I hear that "Out Of This World" has been delayed indefinately,
>>and has been removed from dealer price lists.
>
>For what platform, SNES or Sega-CD? And, of course, where did you hear it from?
>(Is OOTW already out for the SNES? Hm, oh well...)

Actually is was a friend of mine at Software, Etc. He even brought out the
dealer price list and showed me. It listed OOTW as a deletion from the list,
with a short littel explanation.....can't remember if it was for SNES or
SEGA though.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Super Mario Kart + MGH/SMC
Organization: Microdata Oy, Helsinki, Finland
Date: Thu, 1 Oct 1992 09:55:58 GMT

In article <BvFA5z.Ao9@acsu.buffalo.edu> v089l3s3@ubvmsd.cc.buffalo.edu (Jeremy B Horwitz) writes:
>Well, does anyone know what the deal is with Super Mario Kart
>and the SMC / MGH systems? It seems like it has some odd
>performance chips coupled with either new security or just
>the performance chip mod'd to code...
>
>-> Jer


This is a first really protected cart. There is the DSP chip, like
in Pilotwings, but that could be worked around by plugging a pilotwings
cart on the top of the Magicom/MGH. There is also another protection:
ROM is differently configured than in ANY other SNES game - usually
the game ROM is in blocks (32K empty, 32K rom) but this is in 64K rom,
64K rom, 64K rom etc.etc... and no known copier can copy this kind
of game. There is also a little code protection - It just verifies
that you have 4K of battery backed ram(as in the orig.cart) and not
32K as in all copier systems. This can be hacked away.

Conclusion:You can't copy Mario Kart on current copiers. It might
be possible if copier manufacturers make an update to their systems
to allow you to copy this game, but I doubt that this happens until
there is multiple carts with similar 'copy protection'

   ____________
 _| .signature |______________________________________________________
|                                                                     |
|  -------- Jarno Kokko --------  |  Borg: Prepare to be assimilated  |
|   --- jarnis@mits.mdata.fi --   |        by the Borg.               |
|    ---- Vantaa, Finland ----    |  Worf: Prepare to eat phasers.    |
|_____________________________________________________________________|

Xref: sparky rec.games.video:19920 alt.games.lynx:787
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Review-o-rama (was Re: Sega - Ads?)
Date: 6 Oct 1992 18:27:56 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Oct6.134738.8958@exu.ericsson.se> exuhag@s09a05.com writes:
> [Philosophies of video-game-reviewing deleted]
>
>I've given this some thought and I'm going to take the hardline
>stance:  graphics and sound should NOT be rated, IMO.
>
>Think about it.  When was the last time you refused to play
>a game because the graphics were ugly?  Only a fool (or someone
>who just doesn't like the game) would not play Lynx Rampart on
>such grounds.  Similarly, who would actually buy a rotten game
>because it had spiffy graphics?

  You're assuming that the ratings stand for "should you buy this game?",
which IMO they don't. You don't believe in buying lame games that look great,
and I don't either, but there ARE some people out there who think that way.

  It is a good idea to rate graphics and sound, because it gives the reader
something to distinguish two otherwise-very-similar games. Say you're a
shooter fan trying to decide between STAR SAVER XXIV and SPACE N.U.K.E.M.; the
games may be about equal in gameplay and equally appealing to you, but if you
can afford only one, you're sure to buy the one with better sound and
graphics...

>In all honesty I can't remember a single game whose enjoyment
>factor was hurt because of poor graphics or sound or both.

  CRYSTAL MINES II for the Lynx. A fun game, but if it had better graphics
and sound...

>I don't think you can separate graphics and sound from a game
>as they are all part of a coherent package, or at least they
>should be.  A little mention of some nice effects or annoying
>sounds in the text of a review would be plenty.

  Then movie reviews should not bother distinguishing between direction and
editing, writing and score. Yet they do.

  I'm of the final opinion that NOTHING in a review should be taken as a
"you should do this" recommendation. You can write glowing words and lavish
lots of love on the shooter game PLANET BLASTERS, but if I'm not interested
in a shooter game at all, I won't buy it anyway. The purpose of a review for
Game X should be to tell people who are interested in Game X's genre whether
or not Game X is worth buying. It should not be to convince genre-haters
that they should change their minds and buy Game X; any player who buys a
game SOLELY because EGM's staff gives it a slew of 9s needs to have their
head examined ("Well, usually I don't like beat-em-up games, but everybody
says STREET FIGHTER II on the SNES is so cool...").

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: u9999aec@elm.circa.ufl.edu (David Isaacson)
Newsgroups: rec.games.video
Subject: Re: Rental prices in your area?
Date: 2 Oct 1992 09:16:02 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

In article <1992Oct2.025913.26547@lester.appstate.edu> GRS00010@APPSTATE.EDU (Shannon R. Adams) writes:
>
>	I am wondering what the average rental price is for games.
>Here in the mountains of North Carolina, the only place to rent
>a game is Blockbuster Video.  They rent out Genesis, SNES, and NES for
>4 bucks for two nights.  They have a very limited selection for the
>SNES.  This seems a bit high to me.  Please do not e-mail me.  My
>mailer cannot handle too many messages and may bounce them.
>
Around here we have BlockBuster, but they're too expensive/limited
selection also. But we do have a regional chain called RhinoVideo
which rents games for TG16, Genesis, SNES, NES, Lynx, & GameBoy. There
prices vary on what you're renting. New genesis and SNES games are
2.99, older genesis are 1.99 or .99, TG16 are 1.99 or .99 (all for two
nights). And they have a huge selection of old and recent games for
rent or sale, plus they een have some imports that people traded in
(oh yeah, they buy/sell/trade games as well).  They especially get a
lot of business at this store compared to the other ones because it's
in a college town.
-- 
David Isaacson		Unix:	  u9999aec@elm.circa.ufl.edu
			VAX:	  Fraenhawk@maple.circa.ufl.edu
				  
			Freenet:  ca574@cleveland.Freenet.Edu
Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: HAL Japan/US address needed
Organization: Oracle Corporation, Redwood Shores CA
Date: Thu, 1 Oct 1992 22:47:00 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


Just read in the first issue of Electronic Games that HAL Japan and HAL
America is closing its doors apparently due to depressed videogame sales
in the Island Nation.

Just wondering if anyone had addresses/phone numbers to HAL headquarters
either in Japan or the US?  My e-mail address is:   rnakhwa@us.oracle.com


Thankx in advance!
From: v128nkga@ubvmsb.cc.buffalo.edu
Newsgroups: rec.games.video
Subject: Looking for SNES cheats list
Date: 6 Oct 92 19:57:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	I read the faq, and I assume it is correct in saying that
no longer is anyone maintaining a SNES cheat list.  However, does 
anyone know if this is located at an ftp site, or does anyone
have a copy of it?  If so, please e-mail or post the location of
the cheat sheet, or preferably, the cheat sheet itself.
	Thanks much in advance.

				Henry