HDTenEightyP/NetNews huggingface dataset:
From: scm3775@tamsun.tamu.edu (Sean Malloy)
Subject: Re: HELP: .wav or .voc file formats
Keywords: WAVE format
Organization: Texas A&M University, College Station
Date: Mon, 9 Nov 1992 09:06:03 GMT

This is from MediaVision's BBS, so I'm not responsible for the accuracy.
MediaVision has, by the way, started charging $15 for it's developer's
kit, which is still a damn sight better than the $75 that Creative Lab's
wants.

The MediaVision people was also more willing to help me than Creative Labs
was.  I know who I'm buying my next sound board from...

 
 
    
    //----====< ".WAV" file format >====----
    //
    //     4 bytes 'RIFF'
    //     4 bytes <length>
    //     4 bytes 'WAVE'
    //     4 bytes 'fmt '
    //     4 bytes  <length>        ; 10h - length of 'data' block
    //     2 bytes  01 	    ; format tag
    //     2 bytes  01 	    ; channels (1=mono, 2=stereo)
    //     4 bytes  xxxx            ; samples per second
    //     4 bytes  xxxx            ; average samples per second
    //     2 bytes  01 	    ; block alignment
    //     2 bytes  08 	    ; bits per sample
    //     4 bytes 'data'
    //     4 bytes <length>
    //       bytes <sample data>
    //
    // 	Note: the sample data must end on an even byte boundary.
    // 	      All numeric data fields are in the Intel format
    // 	      of low-high byte ordering.
    //

Hope this helps...

-Sean



-- 
 
  Sean C. Malloy  -  Texas A&M University  -  scm@tamu.edu
Newsgroups: alt.sb.programmer
Subject: ModEdit 3.01 & Crippleware
From: bywater_r@kosmos.wcc.govt.nz
Date: 13 Nov 1992 04:48:52 GMT
Reply-To: bywater_r@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Ok, here is my view point.  I think that ModEdit is PERFECTLY usuable when
unregistered.  You can easily save, edit etc MODs and in fact, I managed to
finish copying the 'Little Shop of Horrors' theme song in about 2 hours..
Most Mod editors would have taken at least half a day.  As for recording into
a MOD, you can easily get the idea by using Play without recording, it
basically uses the same thing but doesn't record it for you - perfectly 
reasonable.  If Norman had put everything in, what would be the incentive
to register?

Basically, I think CrippleWare is defined as normal functions being left out.
ModEdit 3.01 is not one of these in my opinion.

Cheers.
Newsgroups: alt.sb.programmer
From: mcp@netcom.com (Craig Presnell)
Subject: Sound Blaster Freedom's MIDI Support.
Keywords: sound,blaster,midi,sbf
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 10 Nov 1992 05:40:03 GMT

Has anyone tried to use the SBF source code to control
the SB's midi port and had any success? I've been
plugging away at it, but have only been able to
get the Sb_Write_MIDI function to work. The
Sb_Read_MIDI always returns 0's, no matter what I
send on the midi line (I've independantly checked
to make sure data is actually on the line with a midi
analyzer program). Has anyone experienced these same
problems, and might have an idea of what to try?
Source code excerpt would be great! Thanks.

BTW:
I'm using Turbo C v1.0, SB Pro (w/midi), Casio CZ-101 synth,
Emu Emax II (midi analyzer/sequencer), and a 486/33.

-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
><         Craig Presnell          ><    mcp@netcom.netcom.com     >< 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Organization: Senior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.sb.programmer
Date: Fri,  6 Nov 1992 23:52:43 -0500 
From: Michael Jeffrey Garland <mg40+@andrew.cmu.edu>
Subject: Re: MOD players under OS/2
	<25994@optima.cs.arizona.edu>

hogue@cs.arizona.edu (Justin C. Hogue) writes:
>   True, it did take a 486-33, but If I want music and looks, I'll buy a 
> SNES.--Jowfus

I might point out that it runs just fine on my 25Mhz 386 even while
running GNU Emacs.  Of course, it does tend to bog down when I start
up the g++ compiler :-).


		-Mike
Newsgroups: alt.sb.programmer
From: empath@ais.org (Tim Triemstra)
Subject: Re: GTS better than modedit 3.01
Organization: UMCC
Distribution: usa
Date: Fri, 13 Nov 1992 17:00:21 GMT

Is there any type of source code (especially C/C++) available for
programming these GTS files?  I'll FTP those files down tonight,
but I'm a game programmer and have really been looking for a good way
to add sound/music to my games.

Thanks.

Tim Triemstra  --  empath@ais.org

Newsgroups: alt.sb.programmer
From: lowey@jester.usask.ca (Kevin Lowey,159 Physics,(306) 966-4826,(306) 249-3232)
Subject: Re: MOD players under OS/2
Originator: lowey@jester.usask.ca
Reply-To: lowey@jester.usask.ca
Organization: University of Saskatchewan
Date: Thu, 5 Nov 1992 20:52:12 GMT

From article <1992Nov4.205249.2668@hellgate.utah.edu>, by bentley@hellgate.utah.edu (Adam Bentley):
> 	Due to the fact that the PC has no custom sound chips, the CPU must 
> calculate all notes, for the 4 channels on the fly.  I think this is too
> intense to multitask.  Unlike the amiga, where you can calculate a ray trace,
> play a mod, format a floppy, and download stuff from a BBS at the same time.

Horsepucky #8-)

I have OS/2 2.0, and a soundblaster pro card on my 486/33.  I also use
the SBOS2 soundblaster device driver that is currently in beta test.
The .MOD file players that come with it work just fine.  I have at
least as good sound as any Amiga I've heard.

-- 
- Kevin Lowey (Lowey@Sask.USask.CA)
>>>>> Anonymous FTP to FTP.USASK.CA for DOS, OS/2, and Windows programs <<<<<
From: heathh@cco.caltech.edu (Heath Ian Hunnicutt)
Newsgroups: alt.sb.programmer
Subject: MODEDIT 3.0.  -- I hope you all register it...
Date: 11 Nov 1992 21:54:29 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

Hello,
	Regarding the recent flurry of posts praising MODEDIT 3.0:
I hope that people will register the program.  There has been a
lot of pontificating about the author's "responsibility" to
make a non-crippled version available, but I haven't seen much on
the user's responsibility to pay for the software.  It seems to me
that some people are of the opinion that shareware shouldn't be
crippled so that it can easily be used without registration.
Maybe if more users were honest, there wouldn't be any crippleware.

	This is not to say that specific people who have posted 
are planning to use the program without registering.  Rather, it
seems to me that not enough attention is being paid to the fact
that shareware authors need to be compensated.

See ya,
Heath

-- 
--
From the Home for Amnesiac Computer Scientists....
  heathh@cco.caltech.edu

Newsgroups: alt.sb.programmer
From: mhudson@nyx.cs.du.edu (Matrix)
Subject: Re: MV's SDK (was "Re: HELP: .wav or .voc file formats")
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 9 Nov 92 20:43:57 GMT

In article <1992Nov9.090603.11706@tamsun.tamu.edu> scm3775@tamsun.tamu.edu (Sean Malloy) writes:
>This is from MediaVision's BBS, so I'm not responsible for the accuracy.
>MediaVision has, by the way, started charging $15 for it's developer's
>kit, which is still a damn sight better than the $75 that Creative Lab's
>wants.
>
>The MediaVision people was also more willing to help me than Creative Labs
>was.  I know who I'm buying my next sound board from...
>
> 

$15? Really? They demanded $25 bucks out of me when I asked them a week ago..
Well, I have a phone right next to me. Let's find out boys and girls. :)

Ah, ok, just got off the phone so this information is fresh:

There are two kits available: 1. Thunderboard and audioport developers kit. $15
			      2. Proaudio spcetrum developers kit... 293-page 
			      manual and bunches of obj files and other stuff 
			      like that written in Microsoft C for use under the			      MSDOS environment. Cost: $25
Guess we were both right... :)

$10 difference, yea, but that's still $25 more than the advertised price (free).
				
The phone # I called, in case anyone wants to verify this is:
		MediaVision Developer's Support line: 1-800-472-6147

					-Matrix
					mhudson@nyx.cs.du.edu
					matrix@pioneer.unm.edu
From: hogue@cs.arizona.edu (Justin C. Hogue)
Newsgroups: alt.sb.programmer
Subject: Re: MOD players under OS/2
Date: 6 Nov 92 20:06:37 GMT
Organization: U of Arizona CS Dept, Tucson


  True, it did take a 486-33, but If I want music and looks, I'll buy a 
SNES.--Jowfus
Newsgroups: alt.sb.programmer
From: ghahrema@cat11.cs.wisc.edu (Houman Ghahremanlou)
Subject: GTS better than modedit 3.01
Organization: University of Wisconsin, Madison -- Computer Sciences Dept.
Distribution: usa
Date: Thu, 12 Nov 1992 21:46:12 GMT



	Hello guys and girls,

	you people who like mod files and music , should download a 
	masterpiece which is availabe for you wat wuarchive.wustl.edu
	at pub/MSDOS_UPLOADS and it is called gts*.zip it is really good
	and looks like music studio for apple II GS or Macintosh.
	b4 having a PC 486 I had an Amiga and I know how were those
	sound stracker or medtrekker or protrekker and all X-tracker
	they made, I have to notify you that is reallly hard to use any
	modedit to creat mod files on IBM . even modedit 3.01 that I like
	pretty much , does not arrrive to 40 % of the capacities of those
	trekker which were easy to use on amiga.
	the good thing about gts is that you could transfer a mod file to gts
	format and when you load gts you kind of see a music sheet with
	all notes on it, so you could change everything with mouse ( 
	instruments, notes, silences, etc) and you even have a keyboard on it
	and you could put more than 32 instruments inside of a song.
	even the quality of songs for our dear PC compatibles es better in gts
	than modedit or etc ( it depends of course on the instruments).

	I am not saying that modedit s....  it is a kind of program and gts
	is another one, so get it and use it. an email me to tell me how u find
	it at:

	ghahrema@cs.wisc.edu

	I programmed demos for Amiga for two years in assembler, and believe me
	that gts might be a revolution for PC compatibles, we do not need mod
	players, we need something which should be made for PC and not copied f 

	for pc.

	thank you and let me know about gts.

	Houman Ghahremanlou
	Computer department - UW madison.

Newsgroups: alt.sb.programmer
From: scm3775@tamsun.tamu.edu (Sean Malloy)
Subject: Yeech! Adventures with PCM
Organization: Texas A&M University, College Station
Date: Fri, 13 Nov 1992 10:52:45 GMT

Okay, so my project's a little ambitious...  But before I reinvent
the wheel, I'd like to see if anyone out there has written/seen/
heard a rumor about something similar.

I want to make my machine (with MV's Thunderboard) be able to do
some signal processing.  Tone generation, signal mixing, transformations
etc.  So far, I've written code that will produce a .wav file which
is a constant tone for frequency F at sampling rate S.  (Whee!)
Mixing tones is trivial, and I should be able to do that when I get
a few spare hours.

But what I need is a spectrum analyzer, and I don't have the $$$
(or the relatives at HP) to get one.  So, I was wondering if there
was an application out there that could take a .wav (.voc .snd .au etc)
file and show me frequency components.  I suppose I could write one,
but it's shaping up to be a bear...  Get a Taylor Series for the waveform
reconstructed from the PCM data, and do a Fast Fourier Transform on it.
Not a fast series of operations... 

Not to mention that this is somewhat inaccurate, since the Taylor
Series expansion is an approximation of the analog waveform,..

Aargh!  Any people out there already walked this path and willing
to share information?  All help appreciated.

-Sean
-- 
 
  Sean C. Malloy  -  Texas A&M University  -  scm@tamu.edu
Newsgroups: alt.sb.programmer
From: bentley@hellgate.utah.edu (Adam Bentley)
Subject: Re: MOD players under OS/2
Organization: University of Utah CS Dept
X-Newsreader: Tin 1.1 PL4
Date: Thu, 5 Nov 92 23:20:33 GMT

	Yeah, I bet it sounds good.  But it takes a 486 33Mhz!!! :)

	Adam
From: rep@is.rice.edu (Robert Pietsch)
Subject: Re: car trouble
Organization: Rice University
Distribution: alt
Date: Mon, 9 Nov 1992 20:09:13 GMT

In article <mumble>, etlanar@yogi.ericsson.se (Alan Arthur) writes:
|> 
|> Alternatively put a stone inside one of the cars hubcaps.. (works best
|> if the hubcap is metal) This makes a good noise that gets worse as the
|> car speeds up, and soon sounds very 'terminal'... schnicker...

Wrong, As the car picks up speed the rock will stop making noise
caused by centrifugal force.
This is still a good shenanigan though. It just works at low speeds.

|> Alan Arthur                                                        DoD #1314
|> EMail : etlanar@deep-thought.ericsson.se                  MEMO : ETL.ETLANAR

-- 

Bob Pietsch   Unix Consultant   Rice University  Houston, TX  (713)285-5321
             I work here, of course I have a disclaimer!

  --  Money can't buy love, but it improves your bargaining position.   
						-- Christopher Marlowe
From: banshee@cats.ucsc.edu (Wailer at the Gates of Dawn)
Newsgroups: alt.shenanigans
Subject: Re: The FINAL WORD on URINAL SHOCKS!!!!!
Date: 6 Nov 1992 19:08:25 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


dbucher@ocf.berkeley.edu (Daniel Bucher) writes:

>Now i suppose most of you don't have adjustable strobe lights sitting 
>around, so you're just gonna have to trust me on this one. Piss is a 
>bunch of droplets, not a solid stream. No connection can be made through
>the urine from the urinal to the penis. This prank DOES NOT WORK.

Perhaps your piss hole is too small.  I can guarantee you a solid stream
for some distance from _MY_ penis.  I'll check to see if its good enough 
to make it to the bottom of a urinal.  Perhaps I'll drink a lot of beer 
first.

-- 
The Wailer at the Gates of Dawn              | banshee@cats.UCSC.EDU       |
Just who ARE you calling a FROOFROO Head?    |                             |
DoD#0667  "Just a friend of the beast."      | banshee@ucscb.UCSC.EDU      |
2,3,5,7,13,17,19,31,61,89,107,127,521,607....| banshee@ucscb.BITNET        |
From: J.Theodore.Schuerzinger@dartmouth.edu (J. Theodore Schuerzinger)
Newsgroups: alt.shenanigans
Subject: Re: Halloween shenanigans
Date: 5 Nov 92 22:58:01 GMT
 <1992Nov5.040530.28940@gvl.unisys.com>
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

It's also been thought that the college in question is Dartmouth, where
the rumor arose again last year.  But it's incredibly vague.  Here, it
was told that the murder would take place "in an L-shaped dorm, a dorm
near water, or a dorm overlooking a cemetery."  As we have a cemetery
right in the middle of campus :-) that made almost every dorm eligible.

I just wish I had some good cemetery shenanigans.

--Ted Schuerzinger
email: .zed@Dartmouth.EDU
"I should have realized it would be bad vodka when all the label said
was 'Russian Vodka'."
Newsgroups: alt.shenanigans
From: wu@mdd.comm.mot.com (Philip Wu)
Subject: High School Computer Science shenanigan
Organization: Motorola - Mobile Data Division; Richmond, BC
Distribution: na
Date: Thu, 5 Nov 1992 22:43:28 GMT

When I was in high school, we had a pretty primitive PC network. I 
found out how to get everybody's password on it.  Well needless to
say, my friends and I decided to have a little fun..

There was this guy in class that really annoyed us, so one day we
changed his password.  So he's sitting there at the start of class
trying again and again to type in his password and getting really
frustrated.

He finally decides to ask the teacher for help.  But the teacher only
said "You must have typed it in wrong, try it again."  So he tries a
few more times and is beginning to sound agitated and asks the teacher for
help again.  The teacher said "You must have forgotten your password, its
your responsibility".  The guy is REALLY upset now, and after trying to type
in his password a few more times starts banging on his keyboard.

The teacher finally agrees to help this guy and asks him for his password.
Well we were sitting across the room watching all of this happen and at
that moment we changed his password back to what it originally was.  The
teacher types his password in the first time and bingo! it works!

That guy sat there for minutes looking dumbfounded.  I was rolling on the
ground!!

Phil
Newsgroups: alt.shenanigans
From: kridnix@faraday.rice.edu (Alan Cheville)
Subject: Re: Urinary stream dynamics . . . was: The FINAL WORD . . . .
Organization: Rice University
Date: Sun, 8 Nov 1992 05:06:52 GMT

In article <m5-qa7h@lynx.unm.edu>, n5gax@leo.unm.edu (Duke McMullan (n5gax)) writes:
|> In article <1defraINNj3s@darkstar.UCSC.EDU> banshee@cats.ucsc.edu (Wailer at
|> the Gates of Dawn) writes:
|> >dbucher@ocf.berkeley.edu (Daniel Bucher) writes:
|> >>Now i suppose most of you don't have adjustable strobe lights sitting 
|> >>around, so you're just gonna have to trust me on this one. Piss is a 
|> >>bunch of droplets, not a solid stream. No connection can be made through
|> >>the urine from the urinal to the penis. This prank DOES NOT WORK.
|> 
   Assorted Crap Removed
|> 
|> In all fairness, urethral opening size _should_ affect the "solid-stream dis-
|> tance."  Still, I don't think you'll get things to go very far.
|> 
|> Perhaps one could direct the stream at a flashlight lens.  See if the solid
|> stream (if any) has "light pipe" properties.  Don't write me; just post it to
|> the net.  It's just what this group needs.
|> 
|> Kuden:  To whiz _quietly_, shoot the stream at a surface only a couple of
|> inches from the end of the barrel.  Also, don't apply too much hydraulic pres-
|> sure.
|> 
|> God!  This topic really has me pissed!
|> 
|> 
|> 					Aaaahhhhhh,
|> 						d
|> -- 
|> 	     "Marry a Monkey or Rat late in life.  Avoid the Dog."
|> 			       -- From a Chinese Zodiac restaurant placemat
|>       Duke McMullan n5gax nss13429r phon505-255-4642 ee5391aa@leo.unm.edu


I have to admit I was pretty skeptical.  Skeptical enough that I had to try it.
I used a Pioneer Stroboscope model DS303 with variable flash rate from zero to
over 600 flashes per second (fps).  The experiment was first carried out under 
conditions of normal urination.  Under these conditions, the urine stream was 
observed to break up approximately 15 cm from tip of penis.  A flash repetition
rate of 27.13 fps was found to give best resolution.  As a further test, three
12 oz. beers were consumed in rapid succession (Lone Star Bock).  Waiting until
the urge to urinate grew uncomfortable, the experiment was repeated.  A sensation
of "pissing like a racehorse" was felt, and the urine stream was oberved to travel
approx 40 cm without breakup.  Experimental constraints made it impossible to
use more than one penis for data collection.

In conclusion we have demonstrated a strong dependence of the urine stream 
dissolution distance (USDD) on beer consumption.  This research indicates it
is better to attempt involuntary electrical stimulation of dicks after 
beer consumption.  However the reduced salinity and resulting decrease in 
conduction may pose a potential difficulty.

This work was supported by Fruit of the Loom.
-- 
Alan Cheville   	 # For this is the school of Babylon
Electrical Engineering	 # And at its hands we learn
Rice. U.		 # To walk into the furnaces
Houston		 	 # And whistle as we burn.
		 	 # 		-T. Blackburn
Newsgroups: alt.shenanigans
From: peter@NeoSoft.com (Peter da Silva)
Subject: Re: yet another high school shenanigan
Organization: NeoSoft Communications Services -- (713) 684-5900
Date: Thu, 5 Nov 1992 11:55:04 GMT

In article <Bx5poz.HHp@unix.amherst.edu> mcspinks@unix.amherst.edu (Snarfblat) writes:
> we did roughly the same thing, but with cows mooing. We ripped out the bottom
> of someone's locker (that's what happens when they don't lock it) and hid the
> speaker in there. The speaker cables ran under about 15 lockers to my friend's
> where the radio was. the sad anti climax is that after the mooing had been 
> going for a while, the vice principal ripped the speakers out and kept them.
> and he never gave them back.

Any gear used to perpetrate a shenanigan should be considered disposable. This
is just elementary common sense.
-- 
Peter da Silva.  <peter@sugar.neosoft.com>.
 `-_-'   "Meglelted mr ma a farkasodat ?"
  'U`    "Zure otsoa besarkatu al duzu gaur?"
Das kann nicht mein Zimmer sein, denn ich atme kein Ammoniak.
Newsgroups: alt.shenanigans
From: kodak@mentor.cc.purdue.edu (Jason Balicki (KodaK))
Subject: Re: Annoying Lab Neigbors
Organization: Purdue University Computing Center
Date: Thu, 12 Nov 1992 04:10:35 GMT

In article <v#C=yr_@engin.umich.edu> ftit@ob.engin.umich.edu (Sergej Roytman) writes:

>Have you ever had an annoying neigbor at the computer lab?  The sort
>that sits down at the next terminal while you are debugging a
>complicated program or doing something important (like reading news) and
>talks loudly to his pal, or snorts his nose in your general direction?
>Well, my lab partner and I are currently in this predicament.
>
>What do you suggest for us to do?

I will assume several things.  1) you and the rude party are on the 
same UNIX based machine.  2) it is a text based terminal 
with no review buffer.  3) the person next to you is totally clueless.

Use the unix command "write" with a file that contains a bunch of newlines
and then something to the tune of"

"Meassage from:  TerminalDaemon@host.edu to rudeperson@host.edu

    terminal reserved, please relocate"

or

Try being louder than them.

or

Ask him kindly if he would, maybe be a little more quiet.

or 

Ask him rudely if he would, maybe be a little more quiet.

or

Shot him and be done with it.

or

1)  Stand up, move close to his terminal.
2)  Turn off his terminal.
3)  Go back, sit down.
3)  When he turns it back on, go to 1).


--Jason Balicki
kodak@mentor.cc.purdue.edu
(Please bear with me, my keyboard is going out, if there are any missing
o's keep in mind that it's not my fault.  :)
From: eliot@chutney.rtp.dg.com (Topher Eliot)
Newsgroups: alt.shenanigans
Subject: Accidental elevator shenanigan
Date: 10 Nov 92 22:30:07 GMT
Reply-To: eliot@dg-rtp.dg.com
Organization: Data General Corporation, Research Triangle Park, NC

I took an introductory philosophy class at M.I.T.  As in most such intro
philosophy classes, they spent a little time at the beginning covering basic
logic: conjunctions, disjunctions, etc.

It so happened that the building in which the class met had only one elevetor,
and it was so ancient that it didn't have the little up/down arrows outside
its doors.  Our classroom was right across the hall from it.  On the day when
we were taught about conjunctions, as the class let out, the elevator was 
sitting there, so most of us piled into it.  It creaked down a floor or two,
the and doors slowly trundled open, and a woman standing in the hall asked
"Is it going up or down?"

There was a slight pause, and then everyone simultaneously said "YES!", and
burst into laughter.  The woman looked alarmed and took the stairs.

-- 
Topher Eliot             Data General DG/UX Systems Administration Development
(919) 248-6371                                             eliot@dg-rtp.dg.com
Obviously, I speak for myself, not for DG.
misc.consumers.house archivist.  Send mail to house-archive@dg-rtp.dg.com
"I can understand Teenage Mutant Ninja Turtles, but I can't understand mutually
recursive inline functions."  --anon.
Newsgroups: alt.shenanigans