HDTenEightyP/NetNews huggingface dataset:
From: rwynne@nyx.cs.du.edu (Robert Wynne)
Subject: Re: Death and its effects
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 24 Nov 92 00:50:38 GMT

In article <JAMIE.92Nov23195007@kauri.vuw.ac.nz> jamie@kauri.vuw.ac.nz (J
mieson Norrish) writes:

>Actually, you bring up a good point with the word "history". That is
>what many MUDs lack, it seems to me. Not just lack of history in the
>world, but lack of history (or continuity if you will) in the players
>that come and go. None of them make an impact on the world. If a
>player stops logging in to a MUD, the only effect is that there is
>more loot for the rest. To most characters, those powerful, high level
>characters are just people who walk into a room you're in, and walk
>straight through without stopping, off into an area where weaker
>people fear to tread. These are the characters who should be famous,
>renowned for their great deeds, for the fact that they slew the dragon
>and found the Holy Grail.
>
>Instead, that's something anyone can do, given patience. And, with
>more patience, they can do it again and again. And the world never
>changes to reflect that.
>
>Jamie

Well, you know, I think that kinda depends on what MUD you play.
What you are looking for is a certain aspect of role-playing.  That 
is not something that can be put in the code.  The first mud I ever 
played was ApocalypseII and, at least among the people I played with,
that sense of history was very important.  When a character did some-
think noteworthy, or discovered a new and interesting method of doing
something, it was talked about.  Certain characters names became well
know because of their innovation or accomplishments.  In my opinion, this
is a Good Thing(tm).  But it depends on the "heart" of the mud--it cannot
be uploaded like a new zone, it cannot be appended to the obj file.
You have to *want* it to be that way.  Not just you you, but all the
players.  Otherwise, you have not hope of creating it.  Sad, really.

This also goes for your assertation that "when a character logs off 
forever, the only meaning it has is more loot for everyone else."
(paraphrased).  This is a very shallow approach to mudding.  On 
Apocalypse, many of us were close family because of mudding together.
When a character retired, we felt a sense of loss.  When a player
left the game (usually because of the pressures of schoolwork), we
were saddened further.  I wont ever forget the last night that Apoc
was up, and the wake that was had by this close circle of friends. 
You had to have been there to really understand what I mean.  Is this
level of play reachable on any mud?  Of course it is, if you all want
it to be and work for it.  You just need to take the time.

+doc

(PS  Melange and Trinidad, if you read this, please mail me...I would
love to hear from you again.  Also, all the others I havent heard from.
Hope rumours taht we will be united are true! :)) +doc
Organization: Ryerson Polytechnical Institute
Distribution: na
Date: Sunday, 15 Nov 1992 13:01:30 EST
From: ****** LINDA ****** <ACPS6850@RyeVm.Ryerson.Ca>
Newsgroups: rec.games.mud.misc
Subject: Re: Star Trek Muds

In article <1992Nov13.165917.58460@qut.edu.au>, percival@qut.edu.au says:
>
>        Howdy MUDers,
>        I was wondering if someone could to me a favour...I'm looking
>for a mud with a Star Trek (tm) theme to it. I've seen 'the unoffical
>mudlist' but it doesn't seem to help.
>        Any advice on such a mud would be much appreciated.
>
>        Email me at percival@qut.edu.au

Well...I'm a Sci-Fi fan (especially Star Trek) so I'm on a couple of
Star-Trek MU*.

Here are the ones that I'm currently on:

TOS TrekMUSE:  149.142.136.3  port 1701
TNG TrekMUSE:  128.173.7.183  port 1701
TOS MUSH:      131.204.21.41  port 4201

Good luck and have fun!  :)


 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            "There will be a rain dance Friday      
 Linda Lum                   night, weather permitting."            
                                                   -- GEORGE CARLIN 
 ACPS6850@ryevm.ryerson.ca  "Injustice anywhere is a threat to      
 linda@eastern.COM           justice everywhere."                   
                                          -- MARTIN LUTHER KING JR. 
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.mud.misc
From: formula4@sage.cc.purdue.edu (Formula 409)
Subject: MUD Players Input Needed (Please!)
Organization: Purdue University
Date: Fri, 20 Nov 1992 05:21:29 GMT

Greetings MUD Players!

I am a MUD player myself, and I am doing a speech on computer games, including
MUDS.  I would be grateful to you if you would take about a minute to fill out
this short survey questionairre, and E-Mail it back to:
  formula4@sage.cc.purdue.edu

Your help is greatly appreciated!

--------------------------------Just send this part-----------------------------

1. How many hours a week do you play MUD's?

2. What are your favorite types of MUD's (Diku, Tiny, etc...)?

3. How have MUD's affected your grades, if at all?

4. What themes for MUD's do you like the most?

5. What themes for MUD's would you like to see on the net in the future?

--------------------------------------------------------------------------------

-- 
********************************************************************************
*         Formula 409           *  |/   * |\ |\ |\ |\/ |   |  |\ | |\/| Bacon  *
* ============================= *  |/   * |< |\ |  |\/ \ o |> |\ \ |  |  Thane *
*  formula4@sage.cc.purdue.edu  *  |    * |/ |  |  |   |   |  |  | |  | ====== *
Newsgroups: rec.games.mud.misc
From: smeagol@carina.unm.edu (Karl P.)
Subject: Re: MUDS should be banned.
Date: Thu, 19 Nov 92 15:42:13 GMT
Organization: University of New Mexico, Albuquerque
Keywords: HERE'S MUD IN YOUR EYE

In article <BxxrpH.8r3@news.cso.uiuc.edu> jbroda@ux4.cso.uiuc.edu (Lonely Wolf) writes:
>
>	In my sole opinion all mud games should be banned. There are people     	that almost completely give up their social lives for playing a MUD.
>	They spend up to twelve hours sitting before a terminal, neglecting
>	their obligations to the real wolrd. Gradually, they come to consider
>	the MUD as their reality and one that is more fun than the actual world.
>
>
>							Humbly,
>								Lone Wolf.


           Yeah, ... what's your point?

					 		---Smeagol     
 
-- 
????????????????????????????????  Bingo displays many traits which may be      
?   smeagol@carina.unm.edu     ?  interpreted as human.  Of course, it is  
?    Global Village Idiot      ?  unscientific to anthropomorphize a fifty-
????????????????????????????????  foot moon roach.  ---Sam (of Sam & Max)
Newsgroups: rec.games.mud.misc
From: gregb@hal.gnu.ai.mit.edu (Snooze)
Subject: Re: Does this type of mud exist?
Organization: /home/fsg/gregb/.organization
	<BxKoLw.DnC@news.orst.edu> <BxL6sH.9us@nic.umass.edu>
Date: Tue, 17 Nov 1992 00:56:55 GMT


As far as combat systems go...people are talking about writing it into MUSH,
which in my eyes seems kinda baked.  Especially when you could take something
like a Moo or Cool and give people the building capabilities along with
being programmable

Especially since I would think MUSH would start to get slow if you
started to create a combat system within it.  And MUSH really wasn't
designed for that I don't think. (personal opinion...but MUSH seems
to be too kludgy for anything really large scale).  Some of the combat
onLPs and dikus is just about not doable in a MUSH...and that
seems like much more interesting combat.

snooze
(promoting coolMUD wherever he can :))
From: trav@bigwpi.WPI.EDU (Travis Charles Korthas)
Newsgroups: rec.games.mud.misc
Subject: new muds wanted
Date: 19 Nov 1992 13:36:25 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu

Could anyone email me or post the addresses of any muds that have recently      opened preferably in the northeastern us.....thx in advance...


trav@wpi.wpi.edu

************************
Ice Cube    -Predator
Xclan       -Xodus
Da Lench Mob-Guerillas in tha mist
************************

Newsgroups: rec.games.mud.misc
From: stlee@eos.ncsu.edu (STEVEN TUN-HOU LEE)
Subject: 6 Million Dollar *LICH*?? (Was Re: Awful Items ...)
Originator: stlee@c00506-119rd.eos.ncsu.edu
Reply-To: stlee@eos.ncsu.edu (STEVEN TUN-HOU LEE)
Organization: North Carolina State University, Project Eos
Date: Sat, 21 Nov 1992 01:54:27 GMT


Most Way Kuel.

Mind if I use it??


  Sincerely;
  
      Rusty - I am a clueless poster - "Z"
From: phuag@csv.warwick.ac.uk (Mr C J Tilbury)
Newsgroups: rec.games.mud.misc
Subject: Re: MUDS should be banned.
Followup-To: rec.games.mud.misc
Date: 19 Nov 1992 13:55:44 -0000
Organization: Computing Services, University of Warwick, UK
Distribution: world
NNTP-Posting-Host: anise.csv.warwick.ac.uk
Summary: Yet another reply to yet another "MUDS should be banned post"
Keywords: MUD, banned, not :-)

In article <BxxrpH.8r3@news.cso.uiuc.edu> jbroda@ux4.cso.uiuc.edu (Lonely Wolf) writes:
>
>	In my sole opinion all mud games should be banned. There are people
>       that almost completely give up their social lives for playing a MUD.

No, there are people whose social lives are based around mudding. If what you
say is true, then everyone has a "social life" given to them at birth, and then
they can accordingly use it, or neglect it. People make their _own_ social 
lives, doing there own thing.

Thank heaven. The world would be crap if everyone did the same thing.

>	They spend up to twelve hours sitting before a terminal, neglecting
>	their obligations to the real world. Gradually, they come to consider
>	the MUD as their reality and one that is more fun than the actual
>	world.

Perhaps this is more a reflection on the sorry state of the real world, than on
any particular mud or person.

>
>
>							Humbly,
>								Lone Wolf.

							Meekly,
								Llhran.
Newsgroups: rec.games.mud.misc
From: d_spence@oz.plymouth.edu (David P. Spencer)
Subject: Re: CarnageMud
Summary: port #
Organization: Plymouth State College -- Plymouth, NH
Date: Wed, 18 Nov 92 17:44:16 GMT

Expires: 
Followup-To: 
Distribution: 
Organization: Plymouth State College - Plymouth, NH.
Keywords:

carnage mud's port number is 4000
beware though, several players just immortaled, and enjoy playing around
From: georgetl@cnsvax.uwec.edu
Newsgroups: rec.games.mud.misc
Subject: What are the newly created groups
Date: 18 Nov 92 17:37:18 GMT
Organization: University of Wisconsin Eau Claire

What are the newly created news groups which pertain to mudding?  I need to
get my sysadmin to add them to our feed. 
 ------------------------------------------------------------------------------
| Todd L. George           | "In the begining there was nothing, and God said  |
|  University of Wisconsin |  Let there be Light.  And there was still nothing |
|   Eau Claire             |  , but you could see it!"                         |
|------------------------------------------------------------------------------|
| Georgetl@cnsvax.uwec.edu    | "You shouldn't have done that Maximillian      |
| Georgetl@uwec.bitnet        |  he was a good man!"                           |
| Georgetl@csunix.cs.uwec.edu |                                                |
|------------------------------------------------------------------------------|
Newsgroups: rec.games.mud.misc
From: agape@leland.Stanford.EDU (John Sangsoo Han)
Subject: Looking for MAC MUDLIBS
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 17 Nov 92 05:14:17 GMT

	subject just about says it all.  i recently acquired MacMUD,
and very quickly found out that i need a mudlib to run it, and even
more quickly found out that it's very difficult to find a mudlib for
the mac.  any help would be appreciated.

					agape@leland.stanford.edu
Newsgroups: rec.games.mud.misc
From: ludwigj@CS.ColoState.EDU (Vilkata (Joe Ludwig))
Subject: Re: Death and its effects
Date: Tue, 24 Nov 1992 04:42:55 GMT
Organization: Thealir Construction Company

In rec.games.mud.misc, mjb@doc.ic.ac.uk (Matthew J Brown) writes:
>Of course, you can always create totally *lethally* tough monsters, which
>are so hard to kill that it can only be done with incredible ingenuity and
>luck; an example would be GrimneMUD's POWERMAD before it became totally
>unkillable. Then you make this monster carry stuff so good that high level
>characters are tempted to give it a go. The problem is, every time someone
>works out a way of beating it, you have to change the monster to close that
>loophole, without making it much tougher overall.

Don't fix the monster, replace it.  SOmebody kills big bad beastie #1, so
you create big bad beastie #2.  He'll, theoretically, have a completely new
set of loopholes for the players to find. :)

-- 
+--------------------------+-------------------------------------------------+
| Vilkata, the Dark King   | "It's better to rule in hell, than serve in     |
| ludwigj@cs.colostate.edu |  Heaven."  -- Paridise Lost                     |
| Vilkata@Most MUCKs       | "Maybe she sat on something sharp." -- Piper    |
From: rrb3919@zeus.tamu.edu (BARRON, RANDY R)
Newsgroups: rec.games.mud.misc
Subject: Re: TAMU
Date: 23 Nov 1992 02:41 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: usa
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

In article <1992Nov19.080220.7326@netcom.com>, edan@netcom.com (Edan Shalev) writes...
>does anyone know when TAMU will be open to the public?
> 
	I have no idea, but I doubt it shall be anytime soon according
to some things I've heard.  

				MASKE
Newsgroups: rec.games.mud.misc
From: dburgdor@cwis.unomaha.edu (Darryl Burgdorf)
Subject: Re: Ideas instead of 'wiz' level ??!
Organization: University of Nebraska at Omaha
Date: Mon, 16 Nov 1992 03:29:10 GMT


Add one more vote in favor of LegendsMUD.  The sooner it arrives, the better!

Darryl


 ------------------------------------------------
| dburgdor @unmcvm.unmc.edu or @cwis.unomaha.edu |
 ------------------------------------------------

Xref: sparky rec.games.mud.misc:1300 rec.games.mud.diku:915 rec.games.mud.lp:4257
From: torh@syma.sussex.ac.uk (Tor Houghton)
Newsgroups: rec.games.mud.misc,rec.games.mud.diku,rec.games.mud.lp
Subject: Re: Player killing ....
Date: 22 Nov 92 13:08:45 GMT
Organization: University of Sussex
X-Newsreader: Tin 1.1 PL4

I guess it gives some kind of rush.



-- 

----------------------------------------------------------------------
email: torh@cogs.susx.ac.uk           "Then we will wonder if machines
                                       will steal each others dreams."
Newsgroups: rec.games.mud.misc,rec.games.mud.diku,rec.games.mud.lp
From: donaldc@ug.cs.dal.ca (Donald Chisholm)
Subject: Project
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Thu, 19 Nov 1992 22:55:48 GMT

	Hello mudders.  I have a friend who wishes to do a paper on Muds for 
her Computers and Society course here at Dalhousie University.  If you have 
any comments on any of the questions below please e-mail them to me.

1. A list and brief discription of each of the different types of Muds.

2. A brief history of Mud - when it started, where, and why.
   (A mud timeline including all the different types would be perfect)

3. Any research available on social relationships on the Mud.

Thanks,
	Don Chisholm - Likely better known as Badaxe - Creator of GateWay
From: verch@acsu.buffalo.edu (Jason S Verch)
Newsgroups: rec.games.mud.misc
Subject: Re: GodNet Returns
Date: 19 Nov 92 22:10:02 GMT
Organization: Society for the destruction of society
Originator: verch@lictor.acsu.buffalo.edu


All I can say is...

		PRAISE MALRAUX!

  Bealcroft @ GodNet.
-- 
Jason Seth Verch              |   'Love hides in molecular structures.'
SUNY @ Buffalo                |              - Jim Morrison
verch@acsu.buffalo.edu        |   'Who are you?'   - Pete Townshend
From: jmward@redcloud (Joel M. Ward)
Newsgroups: rec.games.mud.misc
Subject: a black market!
Date: 19 Nov 1992 04:21:56 GMT
Organization: University of Colorado at Colorado Springs
NNTP-Posting-Host: redcloud.uccs.edu
X-Newsreader: TIN [version 1.1 PL6]


	That's an idea that i've never seen.... There are some totally cool
ideas on this newsgroup!

	I think players should have more political influences in towns at
higher levels, and be able to change the rules of towns that way.  Maybe
start thier own kingdoms, and try to expand thier influence...  That way when
you get to the top, there will still be a reason to play...
Newsgroups: rec.games.mud.misc
From: khearn@pyrps5.eng.pyramid.com (Keith Hearn)
Newsgroups: rec.games.mud.misc
Subject: Re: MUDS should be banned.
Keywords: MUD
Date: 20 Nov 92 18:58:07 GMT
Organization: Pyramid Technology Corporation, Mountain View

In article <BxxrpH.8r3@news.cso.uiuc.edu> jbroda@ux4.cso.uiuc.edu (Lonely Wolf) writes:
>
>	In my sole opinion all mud games should be banned. There are people     	that almost completely give up their social lives for playing a MUD.
>	They spend up to twelve hours sitting before a terminal, neglecting
>	their obligations to the real wolrd. Gradually, they come to consider
>	the MUD as their reality and one that is more fun than the actual world.
>
>
>							Humbly,
>								Lone Wolf.

Yeah, and let's ban TV, too! There are people that almost completely
give up their social lives for watching TV. They spend up to twelve
hours sitting before a TV, neglecting their obligations to the real
wolrd. Gradually, they come to consider the TV shows as their reality
and one that is more fun than the actual world.

Protect me from myself!!!


Keith

-- 
Keith Hearn                   \    If a million dollars is a stack of 
khearn@pyramid.com             \   $1000 bills 4" tall, the national debt 
Pyramid Technology Corporation  \  would be a stack over 63 miles tall.
(408) 428-7304 or (510) 263-2701 \  And it's getting taller, FAST!
From: 00cjkaminski@leo.bsuvc.bsu.edu
Newsgroups: rec.games.mud.misc
Subject: Searching for a DikuMUD
Date: 16 Nov 92 22:00:21 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

I was wondering if anyone out there could give me a list of any non-port 4000
diku muds.  It would most appreciated if they were actually up and running,
and any new, up and coming muds are also welcome.  I am looking because here
we aren't allowed to go through port 4000 and there is a good size group 
here looking for a couple new places to play.

Any help would be most appreciated.

--Chris--
Newsgroups: rec.games.mud.misc
From: dburgdor@cwis.unomaha.edu (Darryl Burgdorf)
Subject: Re: MUDS should be banned.
Organization: University of Nebraska at Omaha
Date: Thu, 19 Nov 1992 02:02:56 GMT

Lone Wolf (jbroda@ux4.cso.uiuc.edu)  wrote:

> In my sole opinion all mud games should be banned. There are people
> that almost completely give up their social lives for playing a MUD.
> They spend up to twelve hours sitting before a terminal, neglecting
> their obligations to the real wolrd. Gradually, they come to consider
> the MUD as their reality and one that is more fun than the actual world.

Yeah ....

And while we're at it, let's ban TV, since lots of people neglect their
real life obligations in favor of sitting in front of the "boob tube" for
hours on end every evening.  And, of course, we'll ban music, since there
are people who listen to music a lot instead of doing constructive work or
interacting with others around them.  And don't forget books!  God only knows
how many people give up social lives in order to spend more time reading!

In fact, let's ban ALL hobbies, since no matter what it is, there's SOMEBODY
who devotes too much time to it!

Sheesh.

Lone Wolf, I certainly hope you weren't serious.

	Darryl C. Burgdorf
	  (who has far too many hobbies to devote "too much time" to ANY
	  of them .... )


 /------------------------------------------------\
 | dburgdor @unmcvm.unmc.edu or @cwis.unomaha.edu |
 \------------------------------------------------/
From: anipa@cs.tut.fi (Niilo Neuvo)
Newsgroups: rec.games.mud.misc
Subject: Re: Death and its effects
Date: 23 Nov 92 03:23:56
Organization: Tampere U of Technology, Finland
Distribution: world
NNTP-Posting-Host: kaarne.cs.tut.fi
In-reply-to: jamie@kauri.vuw.ac.nz's message of Sat, 21 Nov 1992 08:10:46 GMT

jamie@kauri.vuw.ac.nz (Jamieson Norrish) writes:
> One possible compromise is to have a character accumulate points as he
> adventures, these points coming into play only when the character
> dies. The player is immediately asked if he wants to create a new
> character, and, if he does, the points that the previous character had
> accumulated are given to the new character, to be "spent" on improving
> skills, stats, or whatever.

On BatMUD you can reincaranate other (dead) players. The effects are
exactly what you mentioned here.

> The new character then benefits from the previous character, without
> giving the player a sense of having to start all over again. It also
> allows the new character to be, say, the daughter/son of the dead
> character, or some sort of vassal/friend/protegee.

> Another option is to simply remove combat from it's status as be all
> and end all of MUDs, and make it as just one avenue for "success" in
> MUD, albeit a hazardous one.

And it is the danger that gives the exp. Sure you get exp for healing
people/creating things, but most people tend to find that boring
(there are those that are happy as healers thou).

++Anipa
--
      NN   NN  NN   NN  NNNNNNNN
    NNNN    N  NN    N  NNNNNN
  NNNNNN  N    NN  N    NNNN
NNNNNNNN  NN   NN  NN   NN
Xref: sparky rec.games.mud.misc:1295 rec.games.mud.diku:911 rec.games.mud.lp:4251
From: stine@chopin.psu.edu (Jeffrey Stine)
Newsgroups: rec.games.mud.misc,rec.games.mud.diku,rec.games.mud.lp
Subject: Re: Player killing ....
Date: 22 Nov 92 00:51:37 GMT
Organization: Penn State University

In article <1992Nov21.095226.5639@news.unomaha.edu> dburgdor@cwis.unomaha.edu (Darryl Burgdorf) writes:
>
>How odd.
>
>Judging from this thread, you'd get the impression that those who kill other
>players for the sheer "joy" of it are few or none.
>
No Luke, they are busier, more productive.
From: frankc@netcom.com (Frank Crowell)
Newsgroups: rec.games.mud.misc
Subject: Re: MUDS should be banned.
Date: 21 Nov 92 06:52:56 GMT
Article-I.D.: netcom.1992Nov21.065256.3241
Organization: Netcom - Online Communication Services (408 241-9760 guest)


my personal best was 30 straight hours of mudding with four 55 minutes catnaps
during the session.  Altho I have heard of two that went 48 hours in 
their session.

Huh? What was the question?
Newsgroups: rec.games.mud.misc
From: j_carr@oz.plymouth.edu (Jason D. Carr)
Subject: Re: info needed
Summary: Won't work
Keywords: info needed
Organization: Plymouth State College - Plymouth, NH.
Date: Wed, 18 Nov 92 20:58:57 GMT

In article <1992Nov12.145825@cs.bham.ac.uk> jwh@cs.bham.ac.uk (James "Oolon Colluphid" Hawtin) writes:
>Try using tintytalk or tinyfugue to connect to the server if play a mud and call
>the process emacs!
>
>
>			James

Unfortunately this will not work all the time. Trust me I tried it
*grin* and it did work for a while.  The problem is if someone does a
netstat your screwed.  The connections will show up and the next thing
you know there is a neet little letter in your mailbox from your
sysadmin saying that your account will be disabled for a while :)

Nice Idea though----just my 2 cents

Jason

Korran@BattleTech Mu*
C'lyth@DragonsFire Mu*
Ruland@TOS Trek Mu*

-- 


Jason D. Carr          | What is the answer to the|"To discover the stars,
j_carr@oz.plymouth.edu | Ultimate Question...Life,| to realize why we are,
Newsgroups: rec.games.mud.misc,rec.games.mud.diku,rec.games.mud.lp