HDTenEightyP/NetNews huggingface dataset:
From: tung@acsu.buffalo.edu (The Hammer)
Newsgroups: rec.games.hack
Subject: Mail Question
Date: 12 Dec 92 06:11:31 GMT
Organization: UB

Just a quick question about getting the mail daemon to show up. When I compiled
nethack version 3.0j on a unix platform, the mail option looks like it was set.
It even shows up when I do #version as one of the options. How can a get 
nethack to recognize when I recieve mail and give me the daemon? I am really 
curious as to how this looks. Thanks for any help.....


							-Lyndon

-------------------------------------------------
| Lyndon aka The Hammer |  tung@acsu.buffalo.edu| 
-------------------------------------------------
Thought:

I'm not under the alkafluence of inkahol that some thinkle peep I am.
It's just the drunker I sit here the longer I get.


-- 
-------------------------------------------------
| Lyndon aka The Hammer |  tung@acsu.buffalo.edu| 
-------------------------------------------------
Thought:
Newsgroups: rec.games.hack
From: mcher@leland.Stanford.EDU (Martin Cher)
Subject: Help for endgame
Organization: DSG, Stanford University, CA 94305, USA
Date: Sun, 20 Dec 92 05:15:28 GMT

I encountered the Wizard at level 45 and in order to escape his clutches
i teleported to level 3.  Sure enough, he was leached to me. Fortunately,
I managed to dispose of him and seize the amulet.  

Now I am in a fix.  Do I carry the amulet and exit from level 1 or what.
I am really stuck!  Or should I continue down the dungeon and then what?

Please help... any pointers will be greatly appreciated.

Martin
From: misar@rbg.informatik.th-darmstadt.de (walter misar)
Newsgroups: rec.games.hack
Subject: Re: Rogue level ghost?
Date: 11 Dec 92 19:51:53 GMT
Organization: TU Darmstadt

In article <1992Dec10.133734.2736@drycas.club.cc.cmu.edu>, KENT@dirac.physics.jmu.edu (Kent Peterson) writes:
> 
> My wizard was wandering about the Rogue level, juggling his Stormbringer,
> Giantslayer, and Frost Brand, when he stumbled across a ghost by the name
> of Glenn Wichman.  The spirit was promptly dispatched, and the following
> items were found at that spot:
> 
> a cheap plastic imitation of the Amulet of Yendor
> a plate mail
> 26 arrows
> a bow
> a mace
> 7 food rations
> 
> Now, I know this ghost wasn't one of mine - none of my characters have
> died any deeper than level 10, and this was level 14.  Is this ghost
> some built-in feature of the Rogue level that I haven't heard about yet,
> or does the game occasionally create ghosts with ghost stacks just for 
> the fun of it?  If it's a feature, are the enchantments on the weapons
> and armor always the same (I'm short on identify scrolls), and are these
> items all cursed the way normal ghost stacks are?

Yeah, it's builtin. The ghost on the rogue-level has always the name of
one of the programmers of rogue (therefore the name, the level looks like
a level in rogue, a very early hack-like game (or better hack is rogue-like))
About the enchantments I don't know, but at least the cheap plastic imitation
of the Amulet of Yendor isn't there at every game.

-- 
Walter Misar
misar@rbhp56.rbg.informatik.th-darmstadt.de
From: dh1@beach.cis.ufl.edu (Daniel Hay)
Newsgroups: rec.games.hack
Subject: Re: YAFM
Date: 13 Dec 92 16:57:05 GMT
Organization: Univ. of Florida CIS Dept.

That message (Nieman and Marcus) means there is a store on your level and
you may be hallucinated.
*****Daniel

Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: What good is a scroll of fire?
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Tue, 15 Dec 92 22:19:34 GMT

v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger) writes:

>>3) I went to a shop that had the follwing message "Closed for Inventory"
>>	How do I get the shop to open?
>
>  ...[other deleted]...
>  After a while, (a long while) the shop will open up on it's own.

Where do you get this idea. I don't think so.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
Newsgroups: rec.games.hack
From: jfarrell@morgan.ucs.mun.ca (James Farrell)
Subject: Fountains?
Organization: Memorial University of Newfoundland
Date: Wed, 16 Dec 1992 17:21:56 GMT

Hello,

I am new to the Newhack world, and I was wondering what good you can get
from fountains? All I ever get is poisoned, or a nymph pops out and
steals all my stuff.

I assume they do have an up side. What is it?


-- 
********************************************************************
* Jim Farrell  -  Memorial University of Newfoundland (ie. CANADA) *
* These are my opinions, so BUGGER OFF!!!                          * 
********************************************************************
Newsgroups: rec.games.hack
From: c89mikho@IDA.LiU.SE (Mikael Hovmoller)
Subject: Re: One more stupid death
Organization: CIS Dept, University of Linkoping, Sweden
Date: Fri, 11 Dec 1992 11:35:13 GMT

uIn article <2b2682e4wnr070@ark.abg.sub.org> ralf@ark.abg.sub.org (Ralf Stephan) writes:

   You have a decent equipment (Excalibur, r.o.conflict, g.o.power...) and
   so you don't care about the level teleport trap warping you from 15 to 28,
   and the stairs of the maze level are found pretty fast...

   You go up.

   Medusa hits.  You turn to stone...

   MUST THIS BEAST STAND RIGHT ON THIS VERY STAIRS???!

Yes. At least she has done so in every game I have played. And it's a
good thing too - you know she won't be in the room with the stairs up,
so you have a little time to decide how to handle her. However, it's
perhaps a bad idea that you can level teleport to a level below her
(unless you specifically ask to, of course!). To be removed in 3.1?
Also, had she been anywhere else, you could have avoided her
completely. Now, THAT wouldn't be good.
--
     /                            \
    / Micke Hovmoeller             \    The best things in life are free -
   / c89mikho@und.ida.liu.se        \    The expensive part is paying for
  / Computer Science                 \ the dinner and movie that comes first
 / Linkoeping Institute of Technology \      - Alfred E. Neuman -
/                                      \
Newsgroups: rec.games.hack
From: wgsiemel@cs.ruu.nl (Willem Siemelink)
Subject: Re: YAFM (No, really!)
Date: Wed, 16 Dec 1992 13:20:04 GMT
Organization: Utrecht University, Dept. of Computer Science

In <1992Dec15.211445.13735@oz.plymouth.edu> d_jaracz@oz.plymouth.edu (David R. Jaracz) writes:
>Here's a message that I think may actually stump a lot of people.
>Simple, yet elegant in it's own devious little way:
>
>"Oops!"
>
>Good luck with that one....  :)
>
>-D
The mail demon arrived and tried to give you a scroll of mail but you were loaded up
to your maximum carrying capacity so he drops it on the floor.  Since you always get
a mail demon in the first 100 or so steps of your game it is quite an accomplishment
to get this message then.

Here's a new one:

"Here <character-name>, catch!"

happy hacking, Willem.
-- 
Watching MTV is like waiting for the grass to grow.
Newsgroups: rec.games.hack
From: romano@monolith.bellcore.com (Paul C. Romano)
Subject: Stautes/Figurines - What good are they??
Organization: Bellcore, Livingston, NJ
Date: Fri, 18 Dec 92 16:07:03 GMT


	As the subject says, I've been playing hack for a while now,
and still can't seem to find any use for the statues of monster or
figurines you find on various levels. Can anyone tell me what they 
might be used for??

Thanks in advance,

Paul
romano@monolith.bellcore.com


-- 
Paul Romano			| Poor man wants to be rich, rich man
Bellcore 			| wants to be king, and the king ain't
(908) 699-4445			| satisfied until he rules everything...
romano@monolith.bellcore.com
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.hack
Subject: Re: nethack plus plus
Date: 21 Dec 92 00:14:58 GMT
Organization: The Cellar BBS and public access system

srscnslt@telesciences.com (SRS Consultant) writes:

> 
> 	Prepare yourselves for those fateful words...
> 
> 	"Pardon me if this is a FAQ, but..."
> 
> 	So what is this nethack++?  This isn't version 3.1, is it?
> 
> 
> -- 
> Mitch Gorman		srscnslt@telesciences.com		slave@work
> 			emrys@cellar.org			god@home
> 
> "Stand, on hills of long forgotten yesterdays..."

Nope, not Version 3.1. This program is the result of net.folks getting fed up 
waiting for 3.1 to show up, so Nethack++ now exists. Now it's time to look an 
an FTP site so I can get a copy of me very own. :-)

madmax@cellar.org

PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com


"Well, you know what they say about hyperspace..they say it's a hypothetical 
 absurdity and that's something I've always wanted to be lost in."
Newsgroups: rec.games.hack
From: jgm@ais.org (jim miller)
Subject: Re: problems compiling nh++
Organization: Ann Arbor Information Society -- West Lafayette Probationary Annex
Date: Sat, 19 Dec 1992 01:28:01 GMT


bandu@acsu.buffalo.edu (Jagath Samarabandu) writes:

>In article <jl16.724671238@crux1.cit.cornell.edu> jl16@crux2.cit.cornell.edu (Who the hell am I?) writes:
[...]
>>I'm getting a lot of ^M's in there..
>
>I ran in to this problem and it complained about size_t being defined at
>different sizes or some such. The way I did it was
>
>1. copy all the *.c and *.h files to the existing NH3.0j 'src' directory
>2. changed the config.h and system.h in the 'src' directory (not the 'include'
>   directory)  to reflect the environment (unix, BSD etc)
>3. run make in the src directory
>4. when it complains, edit out the ^M in the offending file (easily done in
>   emacs with a quick macro)
>5. repeat 4 until successful

This is unnecessarily tedious.  Someone else listed a shell script to fix
the files, but simpler than that even would be to use the -a option with
unzip.  This option converts carriage return/line feeds to what is appropriate
for your system type.  I'm using version 5.0 of UnZip, copyright by
S.H.Smith and InfoZip, on a Unix system.

There still remained a couple problems for me to compile ++ on an
Ultrix system, using its native compiler.  First of all, in the
original archived 3.0 source, one of the mail-related #defines isn't
correct for Ultrix, preventing the mailer demon from being compiled
in.  Lines 79 and 80 in mail.c I changed to:

#  ifdef UNIX
#   define MAILPATH "/usr/spool/mail/"

instead of "#ifdef BSD".

Newly created compilation bugs I found in ++ are an #ifdef without an
#endif somewhere in mklev.c, the functions in mkroom.c in lines 30-39 are
later declared as not static, and MSDOS is always #defined by the logic
near the top of config.h.

-jim

-- 
>Are not Tom Bombadil and Beorn the same guy?
Nope.  Reasons:
...
(c)  Tom does not periodically turn into a bear.
Newsgroups: rec.games.hack
From: ojwb1@cl.cam.ac.uk (Olly Betts)
Subject: Re: Polypilling..
Organization: U of Cambridge Computer Lab, UK
Date: Mon, 14 Dec 1992 18:14:38 GMT

In article <1992Dec12.041941.3834@exucom.com>, cyberman@exucom.com (Stephen R. Phillips) writes:
|> 
|> Al Khoo (Al_Khoo@mindlink.bc.ca) wrote:
|> : I have tried polypiling dragon corpes before but none gave me any armour -
|> : just some other kind of food.  Is there a particular corpse that would turn
|> : into armour or is it just plain luck.
|> : 
|> You can only polypile to LIKE things.  For example if you have armour
|> it will become armour and Ditto with cursed stuff.  It will still be cursed.

No, Al's on the right track.

I polymorphed a black dragon corpse and a grey (or is it gray?) dragon corpse
last night and got +0 GDSM and +0 BDSM. I don't remember having done this with
red, green or orange dragons, but this may be 'cos I never tried rather than
because you can't.

|> [ stuff deleted ]

-- Olly Betts --
Newsgroups: rec.games.hack
From: scythe@stein.u.washington.edu (The Grim Reaper)
Subject: Re: YAFM (No, really!)
Organization: University of Washington, Seattle
Date: Thu, 17 Dec 1992 05:50:12 GMT

In article <1992Dec17.044341.1061@pyra.co.uk> dpeel@pyra.co.uk (The Nighthawk) writes:
>In <1992Dec16.065239.21670@netcom.com> ianb@netcom.com (Ian Barkley) writes:
>>In article <1992Dec15.211445.13735@oz.plymouth.edu> d_jaracz@oz.plymouth.edu (David R. Jaracz) writes:
>>>Here's a message that I think may actually stump a lot of people.
>>>Simple, yet elegant in it's own devious little way:
>>>"Oops!"
>>>Good luck with that one....  :)
>>>-D
>
>>Easy - you get mail when you have so much weight you can't carry the scroll
>>of mail. The mailer deamon then drops the scroll on the floor and says
>>Oops! 
>>-Ian
>
>Ok then, try these two:
>
>    "Don't be ridiculous"
>
>and "Don't even bother"
>
>They are both related, what am I? and how did I get them?
>
>Been playing for over two and a half years and only just managed to
>get these messages 2 hours ago, so I dont think you see them that often 
>:-)

Hmmm.  You must not muck around in wizard mode as much as I do =)
The spoiler hits (I hope you don't mind)! -more-

They are both messages you get when you try to wield/wear things when
in the form of a monster that can't wear/wield
From: proudft@ocf.berkeley.edu (Thomas Michael Proudfoot)
Newsgroups: rec.games.hack
Subject: Re: NetHack++ for Mac. Where?
Date: 17 Dec 1992 23:55:31 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: headcrash.berkeley.edu

I think Yuval posted the source to archive.umich.edu, same place
that the .exe's were (pub/msdos/UPLOADS, if I remember correctly). The
person (neither of us) who put it on wuarchive may have also put the
source there. If not, I'll see it gets there somehow.

I just read the license, and there's nothing about documenting the
code (thank God). It says you have to have notices saying that it
is a different version (just push 'v' while playing...), but
nothing about well-documenting the code. I doubt we did anything
machine-specific, so porting shouldn't be much of a problem. But
I know absolutely nothing about Macs, so I could be wrong.

Wow, I used a lot of parentheses (hmm...).


-- 
+-------------------------------------------------------------+
| Tom Proudfoot                                               |
| proudft@ocf.berkeley.edu                 ...catchy quote... |
+-------------------------------------------------------------+
From: v094px3a@ubvmsd.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: Re: Stuck in hell (possible spoiler)
Summary: level teleporters
Date: 14 Dec 92 05:01:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <nwang.724303225@black.clarku.edu>, nwang@black.clarku.edu (The freak) writes...
> 
> 
>Finally got my character to the castle, got the WoW(somehow it had only
>3 charges combined, bug?).  I went thru the trap door and landed on the
>first level of hell.  I completely mapped it, find the upstair and
>everything but no downstair, there is a level teleport trap however so I
>walked over it and teleported 1 level down.  Put on my blindfold to test
>where the wizard is, "you hear a mumbling curse", "you can't take it
>off, it's cursed", with no holy potion(thank you white dragon) and being
>a priest I went back to castle level to pray.  Then I went back down and
>the level teleporter has disappeared!!!???  What the f*ck?  I tried to
>dig but the floor is too hard.  Things I have, ring of conflict, ring of
>teleport control, +2 GDSM, instinct teleport.  There is a magic trap and
>a teleportation trap, but the level teleporter has disappeared.
> 
>Any hints/spoilers would be greatly appreciated!
> 
>Andy

Things that are here
a spoiler

Level teleporters only work once before dissapearing.  A cursed scorll of 
teleport, or any scroll of teleport read while confused, will allow you to 
level teleport.  The best thing to do is teleport down to level 50 and work
your way back up, since the staircases in hell only go up.

have fun
brian
Newsgroups: rec.games.hack
From: d_jaracz@oz.plymouth.edu (David R. Jaracz)
Subject: Re: YAFM
Organization: Plymouth State College - Plymouth, NH.
Date: Wed, 16 Dec 92 23:45:03 GMT

In article <1992Dec16.181443.14136@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
>In article <16DEC199210361938@jane.uh.edu>, inde7ia@jane.uh.edu (DAVID J. ROBERTSON) writes:
>>
>>While playing an elf,  I got the following message:
>>  Elf, your powers will be lost!
>>
>>I know how I got it, but What does it mean?  I died shortly after and 
>>still had all my intrinsics (I think).
>>
>
>I've never actually gotten that message, but I think I saw it in
>the source when I was looking at intrinsics.  I think if you have
>all (or nearly all) the possible intrinsics, and you are almost
>dead, instead of giving you the "Howling of the Cwannn", or 
>something, it instead gives you the message that your powers
>would be lost.  All it means is that you're nearly dead.
>
>-- 
>Peter Snelling

This goes back to the arcade game _Gauntlet_.  When a player was about
to die, the voice in the game would say things like "Elf is about to
die" or "Wizard, all your powers will be lost".  It's a direct pull
from the game.

~D
Newsgroups: rec.games.hack
From: hafting@Lise.Unit.NO (Helge Hafting)
Subject: Re: What good is a scroll of fire?
Organization: Norwegian Institute of Technology
Date: Mon, 14 Dec 92 16:18:36 GMT

In article <Qf_y64S00iV143zoc_@andrew.cmu.edu>, jbbb+@andrew.cmu.edu (Joshua John Buergel) writes:
 > The kobold swings its hint named Spoiler! -more-
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > 
 > Excerpts from netnews.rec.games.hack: 13-Dec-92 What good is a scroll of
 > fire? by Joe Carl Jr.@jabba.ess.h 
 > >I just started playing nethack recently, and I got some questions.
 > > 
 > >1) What good is a scroll of fire?
Well, you can set yourself and the monsters surrounding you on fire.  If you are
resistant AND don't have any other scrolls or potions, then this is useful for
dealing with large amounts of monsters.
 > 
 > None, really.  It mainly exists to make you careful about reading scrolls.
 > 
 > >2) I #dip like crazy and never get excaliber, all I get is nymphs that steal
 > >        my stuff. what am I doing wrong.
 > 
 > Well, if you're dipping a long sword, you're not doing anything wrong. 
 > Just bad luck.

And you should have experience level 5 or better. With lower experience, you
dont' get excalibur.  But you may get nymphs, snakes and rust...
 > 
 > >3) I went to a shop that had the follwing message "Closed for Inventory"
 > >        How do I get the shop to open?
 > 
 > You have to unlock the door.  Try either a skeleton key, a credit card
 > or a lock pick.  DON'T destroy the door.  It will anger the shopkeeper,
 > which is a bad idea.
Or a wand of knocking or a knock spell.
If you have lots of money but don't have the equipment necessary to open the door, 
you may destroy it, but be prepared to pay for the damage.
If you have a pick axe or a wand of digging, just make a hole in the wall.  Shop-
keepers don't like it if you break their doors, but they don't mind at all if
you tear down their walls...  Hope they fix this in 3.1...


-- 
 |  |      ^         |  |      /   ^   o
 |__| _   /|  _  _   |__| _   /|  /|   |    _   _
 |  |/_) / | / \/_)  |  |/ | /-+-/-+- /| /|/ | / \
 |  |\__/  |/\_/\_   |  |\_|/  |   \_/ |/ |  |/\_/
            __/                /              __/
From: v094px3a@ubvmsd.cc.buffalo.edu (Brian Mauger)
Newsgroups: rec.games.hack
Subject: Closed shops
Summary: waiting
Date: 16 Dec 92 04:52:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec15.221934.2287@bhprtc.scpd.oz.au>, dif@bhprtc.scpd.oz.au 
(David Faulkner) writes...
>v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger) writes:
> 
>>>3) I went to a shop that had the follwing message "Closed for Inventory"
>>>	How do I get the shop to open?
>>
>>  ...[other deleted]...
>>  After a while, (a long while) the shop will open up on it's own.
> 
>Where do you get this idea. I don't think so.

Well, after finding a closed shop on level 3 and being unable to open it, I 
continued to decend into the dungeon.  After going down quite far (to the castle
on level 28), I decided to head back up and scavange for more stuff.  When I got
back to level 3, the shop was open.  Not particularly helpful, but...

Go figure

brian
Newsgroups: rec.games.hack
From: gregs@eskimo.com (Greg Sumner)
Subject: Re: What good is a scroll of fire?
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Wed, 16 Dec 1992 06:50:12 GMT

jbbb+@andrew.cmu.edu (Joshua John Buergel) writes:


Spoilers


>Well, if you're dipping a long sword, you're not doing anything wrong. 
>Just bad luck.

And you need to be at least level 5.

>>3) I went to a shop that had the follwing message "Closed for Inventory"
>>        How do I get the shop to open?

>You have to unlock the door.  Try either a skeleton key, a credit card
>or a lock pick.  DON'T destroy the door.  It will anger the shopkeeper,
>which is a bad idea.

You CAN destroy the door, you just can't kick it in.  If you pickaxe
your way through the door the shopkeeper won't be angry with you.  Why?
I guess he's stupid.  I wonder if this will exist in the next version...


-- 
Gregory Sumner    * 
gregs@eskimo.com  *
Seattle, WA       *
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Newsgroups: rec.games.hack
Subject: Re: nethack plus plus
Date: 13 Dec 92 22:34:49 GMT
Organization: University of Colorado, Boulder

In article <Bz7vG8.KEH@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>I loaded the nethack plus plus down on to my PC and occasionally I get
>killed by trickery.  It happen once when I fell through a trap door on the
>2nd level and once when was going to the 4th level via a stair well.
>
>I don't know who to send this bug info to so I posted it here.
>
>By the way I wasn't cheating in any fasion when this happened
>
>--
>Joe Carl Jr.               "It ain't what a man don't know that makes him a
>jcarl@jabba.ess.harris.com   fool, but what he does know that ain't so."
>                                                           -- Josh Billings

Add to that the fact that my Geeks occasionally turn to Priestesses.  No geek
intrinsics, can detect curses, and start as Aspirants. 

Very good program otherwise.
-- 
-Tim Cuffel	Finger for PGP 2.1 

CIA, FBI, terrorism, assassination, cryptography, RSA, cocaine, DEA, Swiss bank
account.
Newsgroups: rec.games.hack
From: dmd39855@uxa.cso.uiuc.edu (Daniel DuBois)
Subject: Re: Some questions
Organization: University of Illinois at Urbana
Date: Tue, 15 Dec 1992 16:16:06 GMT

neal@neal.CND.HP.COM (Neal Bauer) writes:

>> whats so special about an amulet of life saving being blessed, as opposed to 
>> cursed/uncursed? 

>There is no difference in terms of its efficacy or longevity.  The only 
>difference is the one you pointed out about not being able to remove it
>if it's cursed.

I may be wrong, but doesnt a blessed AOLS return you to max HP when you die,
but a reguar one return you to one HP?   Hmm, maybe im thinking of a 
different game.

-Dan
From: neal@neal.CND.HP.COM (Neal Bauer)
Date: Thu, 10 Dec 1992 23:02:02 GMT
Subject: Re: Wishes & Enchantments
Organization: HP Network and System Management Division
Newsgroups: rec.games.hack

> The standard procedure with a WoW is to wish for a blessed scroll of
> charging first, then get two useful items from the other wishes.
> Recharge the WoW, get more items.  When the WoW seems to be empty, keep
> zapping it.  You will finally wrest one more wish from the wand, and it
> will evaporate.

I'm sure everyone knows this but...  It's a really good idea to identify
the WOW in order to know how many charges it has.  Once I wished for a
blessed magic marker with the first wish and immediately zapped the
WOW for my next wish.  Unfortunately the WOW had only 1 charge to begin
with and my next zap "wrested one more wish" and the WOW evaporated.
Unlikely but possible...
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA