HDTenEightyP/NetNews huggingface dataset:
From: skrul@csugrad.cs.vt.edu (Steve Krulewitz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lemmings 2 Demo - Where?
Date: 25 Jan 93 15:31:27 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA
X-Newsreader: Tin 1.1 PL4

Is the Lemmings II demo on an FTP site yet?  If not, can someone please
mail it to me?

Thanks@
Newsgroups: comp.sys.ibm.pc.games
From: jtrager@jarthur.claremont.edu (El Escurridizo)
Subject: Re: Ultima V; Yes, ULTIMA V
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Thu, 28 Jan 1993 08:17:34 GMT

Okay, I can't give you explicit instructions-- it's been a LONG while since
I've played V.  But I believe you have to go to the underworld by way of
the dungeon Wrong.  Then look for this big ol' dark spot in the center (by
the Locate spell) of the underworld-- it's accessible from the exit of Wrong 
only.  Go into this dark spot (that's why you need the amulet that can light
where no light can exist, or some such nonsense) and you find another closed
dungeon... yell the word of power (veramocor, I believe) and it opens.  Good
luck, that last dungeon's narsty.... the last three levels are hopelessly 
intertwined.  But persevere and eventually you get to this living-type room
with a mirror in it.  Step in (only if you have the sandalwood box!!!), and 
say hi to your favorite programmer/monarch.
Newsgroups: comp.sys.ibm.pc.games
From: casivils@lescsse.jsc.nasa.gov (craig sivils)
Subject: Re: UW2- SB Pro 2 Problem
Organization: Lockheed Engineering and Sciences
Date: 27 Jan 93 16:09:12 GMT

In <1993Jan27.081718.28734@lth.se> d90ba@efd.lth.se (Bjoern Andersson) writes:

>Hello out there!

>I got UW2 yesterday, but couldn't get any sound/fx from my SoundBlaster Pro 2.

>I got the message:

>Sound system initialization failed.

>I have had no other problem with the soundcard, all parameters are default,
>and uwsound detects my card as it should. UW 1 functions perfectly and so
>do all other games I have. My card has the model number 4, that is
>T4 in the set blaster= ...

>Has anyone had this problem and solved it? 
>Or has anyone a guess how I can fix it?

I have a normal sound blaster card and uw2.  I get sound effects just fine,
As long as I don't load smartdrv.  Now I don't have a clue why this would
cause a problem, I had plenty of memory, but I have isolated it down to that.
(I would appreciate any help getting smartdrv working).

My configuration

386-40 4 meg memory
two 40 meg mfm hard drives (sigh, they were cheap)
vga
running disk doubler software, (had about 585 K free after loading all tsrs,
                                this should be more than enough to run uw2).

                              
                                Craig
From: jgregory@ub.d.umn.edu (jennifer gregory)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Duke Nukum Editor demo available
Date: 25 Jan 1993 21:06:40 -0600
Organization: University of Minnesota, Duluth
NNTP-Posting-Host: ub.d.umn.edu

In article <727980144.1345.0@hector.mercury.acs.cmu.edu> "Robert W. Igo" <gryphon+@CMU.EDU>
writes:
>
>Yes, you're right; Duke Nukem #1 is shareware, as well as Cosmo #1 and
>Keen #1 and #4.  I believe that David was referring to software which can
>allow you to edit the saved games on Duke Nukem, or perhaps not yet, since
>he said the save feature was disabled for now.  Guess you gotta register the
>editor...

Is this editor released by Apogee?  If not, I'm not sure as to the
legality of such an editor, as what you have is someone else trying to
make money off of Apogee's programming.  And I doubt Apogee would want
such an editor released, seeing as it rather undermines their market.

I haven't seen the editor myself, so this is only speculation.  But if
someone can find out who makes the editor then we'll find out.
From: michaelp@ux1.cso.uiuc.edu (Michael Pemberton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Rex Nebular -- Stuck!
Keywords: Rex Nebular
Date: 25 Jan 93 22:30:58 GMT
Article-I.D.: ux1.C1FL80.7Mz
Organization: University of Illinois at Urbana

I don't get it.  I place the time bomb at the sea window, get in my
car and go to the South Maintenance area (where the boat is on the
street below) and nothing happens.  I wait, and I wait, and I wait
for the bomb to go off, but zippo.  If I get in and out of the car
enough times, eventually I can get the explosion sequence started,
but it always ends up with me floating face down.

I've tied the boat with the fishing line; I've stuffed the extra bomb
in the chicken; I'm sure I've got everything I need.  The only thing
I haven't been able to do is reflect the laser beam a second time (in
Bruce's house).  Every time I try to do it, I get a message saying 
something like, "you see a reflection of the laser beam that looks 
just like the original only backwards."  (I'm playing the intermediate
game, so maybe I'm not supposed to be able to reflect it a second time...)

Anyway, I'm stuck.  In the walkthrough I have, it says that the bomb should
go off as I travel, and that by the time I reach the maintenance area, the
streets should already be flooded.  No go so far.

Any suggestions?

Michael Pemberton
University of Illinois, Urbana-Champaign
 
Newsgroups: comp.sys.ibm.pc.games
From: fingon@pcuf.fi (Markus Stenberg)
Subject: UW2: HEELP!
Organization: The PC-users of Finland
Date: Thu, 21 Jan 1993 15:50:30 GMT

Well. This is daily list of questions, my contribution to net <g>:
 
1) Where in .. is that Basilisk oil + Vas & Tym stones in Mage Academy's
vault? I've explored it completely, except that damned unseen walkway,
from which you drop to that completely black place <After using telekinesis>.
 
2) Where are best weapons/armor in game? I'm now using that sword of major
damage from last lich<e?>, breastplate of very great protection, and few
other magical items + rings <2x> of protection.
 
3) Where are pieces of map in tomb? (I've solved it, but I am still
disturbed by fact that I found only 6 of 8 pieces).
 
4) Is there any way of getting back to mages' test after completing it?
I didn't find that moonstone in level 5, and now I quite mad about it..
Vas rel por would be nice <if I get that vas stone too, ;) >.
From: dmclelan@wsuhub.uc.twsu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: how wiz6 endings effects wiz7
Date: 21 Jan 93 23:29:40 GMT
Organization: Wichita State University, Wichita, Ks

I have finished Wiz6 and thinking about buying Wiz7.  I 
noticed that there some different endings to Wiz6. 
Could anyone tell me how the each ending effects Wiz7?
Which of the Wiz6 is the better ending to take for Wiz7?
Xref: sparky comp.sys.ibm.pc.games:32166 comp.sys.mac.games:14702
From: kmiyake@village.rutgers.edu (Keith Miyake)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.mac.games
Subject: Re: Bane Observations (spoilers)
Date: 21 Jan 93 14:34:20 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Rutgers Univ., New Brunswick, N.J.

jvessey@husc11.harvard.edu (Jonathan Vessey) writes:
>[...] The Bane King wasn't much better: as I usually do, I had my party
>hide so that we could attack him without getting hurt at first.
>We hid, but couldn't hit him. As a result, he couldn't find us to hit
>us either. [...]
>I ended up rebooting and letting the characters get hit a few times.

It seems that the Bane King doesn't disappear unless he gazes and you 
attack each other (something like that).  You can kill the King at that
point using spells (about 7000 exp).  It takes a while because he is
very magic resistant.  He returns later as if nothing has happened.

Hiding is a bit too powerful in combat.  You might want all your characters
to be able to hide.


>As I prepare to go on, what do you think of the classes I have? The reason I
>ask is that I've got a few extra pieces of cool equipment floating around
>and the mage knows basically all the mage spells she'll know. Should I change
>her to a valkyrie or something?

The main problem I had with changing character classes was that higher
level magic spells (you already know) aren't useful until you gain levels.
Also, if you change into a Monk or Ninja your armor class rises
(again until you gain levels).

I ended up changing classes a lot, in order to get spells, critical hit,
and hiding for the whole party.  (change class every 50K or so if possible)
Didn't use much of the equipment.


Keith
-- 
kmiyake@cs.rutgers.edu
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Populous II IBM Overview!!
Date: 24 Jan 1993 13:51:57 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

	I read somewhere that the fungus function is based on the game of
life. Soo.. Anyone know the configuration for a glider gun off the top of
their head? Heh.. send a stream of gliders to the enemy! Or howzabout a 
puffer train?, though I guess that may be bit big to fit on the map.

==============================================================================
" There's nothing dumber in the world than a man with an erection. "
				- Borric, Prince of the Blood.

Hadoken! -Ken
From: tfields@cnsvax.uwec.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed in EOB II (possible -tiny- spoiler)
Date: 25 Jan 93 04:46:52 GMT
Organization: University of Wisconsin Eau Claire

In article <24JAN93.17001571.0069@SEMOVM.SEMO.EDU>, JR07SCM <JR07SCM@SEMOVM.SEMO.EDU> writes:
> Awhile back, in this group, someone said they were stuck in EOB II
> just after getting past the Medusa Level.
> Someone responded and said that the Frost Giant Level was small, but
> that you had to explore it completely.
> 
>   I've gone as far as I can on the Frost Giant level, but there's
> one corridor with about 5 or 6 holes in the floor that move around.
> I can get into a passage on the left by timing the holes just right,
> but as far as I can tell, it's impossible to get all the way down the
> corridor (straight ahead).

Timing, if I remember right, is everything.  You can make it straight
ahead.  It's a matter of waiting in the corner for the right time.
   
> 
>   Was there some lever or button etc. on a lower level or on the
> Medusa level to turn these moving holes off?
> 
>   If anyone could help, PLEASE do so.  I put the game away last March
> and dug it out again recently, but I still can't figure this one out.
> 
>   A really bad (good) spoiler is what I'm looking for - please no
> little hints.
> 
> "If time is of the essence, why don't they put it in Shampoo?" -Bob
> 
> Dan J. (that's me)
> 
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Wed, 20 Jan 1993 21:38:55 -0500 
From: James T Graves <jgraves+@CMU.EDU>
Subject: Re: UW2: Gazer's room

Excerpts from netnews.comp.sys.ibm.pc.games: 20-Jan-93 UW2: Gazer's room
by Robert Schmidt@alkymi.un 
> In the gazers' room (level 3, I think), I can't get up the small cliff
> after killing the gazers and emptying the chest.  It's too high to jump,
> and I don't have the ability to cast flying/levitating spells yet!

You may yet be able to jump onto the cliff.  The weight you're carrying
*does* affect your jumping.  So drop your armor & shield, hop up there,
and put your armor back on when you're done...


---------------------------------------------------------------------
James T. Graves                                  jg4o+@andrew.cmu.edu
Carnegie Mellon University
---------------------------------------------------------------------
"Put your hand on a hot stove for a minute, and it seems like an hour.
 Sit with a pretty girl for an hour, and it seems like a minute.  
 That's relativity."    - Albert Einstein
Newsgroups: comp.sys.ibm.pc.games
Subject: Help Wolf3d Ep.4 Level 2
From: bggreenberg@miavx1.acs.muohio.edu (Brian Greenberg)
Date: 27 Jan 93 15:24:00 -0500
Organization: Miami University Academic Computer Service"

In Episode 4, A Dark Secret, Level two there is a room where one can see
treasure, lives, and a big gun.  However these items are trapped in another
room which is inacessable without finding a secret door (or two).  I've looked
everywhere (or so I thought) and could not find any secrets.  Could someone
please tell me where I can find the secret door?

Thanks,
-Brian

+--------------------------------------+-----------------------------------+
| Brian G. Greenberg                   | "Well, let's just say I ran half  |
| Summer: bl375@po.cwru.edu            |  a bluff."                        |
| Fall: bg4nsanu@miamiu.acs.muohio.edu |   -Brady Hawks, The Gambler       |
|                   or                 |                                   |
|   bggreenberg@maivx1.acs.muohio.edu  |            GO BROWNS!!!           |
+--------------------------------------+-----------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: jepler@nyx.cs.du.edu (Jeff Epler)
Subject: Spoiler Re: Humans level 9
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Mon, 25 Jan 93 00:21:00 GMT

In article <QfMm_TC00iUzE40ehP@andrew.cmu.edu> David Reeve Sward <sward+@CMU.EDU> writes:
>I'm back!  Now, I can't seem to solve this level.  In fact, I don't even
>know where the exit square is.  I've attacked the dinosaur (should I?)
>to no avail with both spears that I could get to (the third is behind
>the 'saur).

Just got this game today, though I really wanted TIM.. :( Stuck at
level 13 now, can't seem to get the torch. 
Solution follows: 





















You must get one of the two humans who start on the left out of there
and on the right side.  You have to get him on the bird, then jump
from it at just the right moment.  Take them both down to the
dinosaur.  Move one in and get him eaten.  Run the second by as the
big tyro munches.  This way, you can get to the spear behind him and
finish him off.  This will complete the level.

If you're still having trouble, password to level 10 follows.






















level 10 == milestone

>
>Thanks!
>--
>David Sward   x4405 (1-412-268-4405)   sward+@cmu.edu or dsa3+@andrew.cmu.edu
>


--
Jeff Epler jepler@nyx.cs.du.edu or bx304@cleveland.freenet.edu (preferred)
____ "Nuke the unborn gay whales" -- Never seen on a protest sign
\bi/ You may use this signature freely, except that you are expressly
 \/  prohibited from disassembling or reverse-enginerring it.
From: mudrc@uxa.ecn.bgu.edu (Daniel Crowson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: finished UW2, comments/hints
Date: 26 Jan 1993 15:22:35 -0600
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu

In article <Jan.26.14.48.08.1993.2818@andromeda.rutgers.edu> sanjay@andromeda.rutgers.edu (Sanjay B Shah) writes:
>glaz@eniac.seas.upenn.edu (Alexander Glazamitsky) writes:
>
>    I bet we'll see the walk-through sheets and detailed maps on the ftp sites soon.  Pretty
>    amazing I think ....

  Yep, I already found someone uploaded the complete set of maps...
  Don't ask, I don't have them online anymore (800k+ zipped)


---------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
Newsgroups: comp.sys.ibm.pc.games
From: brh54@cas.org (Brooks Haderlie)
Subject: Re: WANTED: CGA versions of KEEN or JILL (not 
Reply-To: brh54@cas.org
Organization: Chemical Abstracts Service
Date: Thu, 21 Jan 1993 13:23:38 GMT

In article 5@elaine.ee.und.ac.za, bdonal@elaine.ee.und.ac.za (B. DONALDSON : PGRADS) writes:
> 
> I'm looking for games for my laptop:
> 
> Does anyone know if (shareware) CGA versions of Commander Keen have been 
> released, apart from Keen4. Also have any (shareware) CGA episodes of Jill 
> of the Jungle been released, apart from Jill1. If anyone has any of these, 
> perhaps they could upload then to there nearest FTP site, and let me know. 
> 
> 
>  From the wilds    /\   /\ 
>  of Africa.         o   o
>                   _   |   _
>                   -  /_\  -
>          

Check ftp.ulowell.edu (those are all ell's, not ones).  In the directory msdos/Games/Apogee, they have a file keen4cga.zip, which the index file says is "Commander Keen, Part 4 - "Goodbye Galaxy", CGA version".


Newsgroups: comp.sys.ibm.pc.games
From: mmeltzer@wam.umd.edu
Subject: Re: Archon
Reply-To: mmeltzer@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 28 Jan 1993 01:43:53 GMT

In article <C1FJ8K.2HA@ccu.umanitoba.ca> umheinri@ccu.umanitoba.ca  
(Matthew Ward Heinrichs) writes:
:-> In <93021.32615.J056600@LMSC5.IS.LMSC.LOCKHEED.COM>  
J056600@LMSC5.IS.LMSC.LOCKHEED.COM writes:

:-> >>Did anyone ever really get the hang of that triple-weapons setup?
:-> 
:-> >Triple-weapons setup?
:-> 
:-> 
:-> >Tim Irvin
:-> 
:-> I think the triple weapons set-up he's referring to is the basilisk in  
:-> Archon II.  I think (?) that it alternated between a fireball, a 
:-> poison cloud, and a really deadly sting with it's tail.

It did use those 3 weapons, however the piece is called a Chimera.

---------------------------------------------------------------------
			mmeltzer@wam.umd.edu is

			     Marc Meltzer
		      President of The Meltz Inc
	 "Our job is to play games.  Our hobby is to consult."
From: rec@psycho.uucp (Richard E. Currier)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: e: XWING Delay
Date: 26 Jan 1993 17:15:54 GMT
Organization: UC San Diego
NNTP-Posting-Host: psycho.ucsd.edu

In article <1993Jan26.083914.10497@rose.com> kevin.sonnenberg@rose.com (kevin sonnenberg) writes:
>
>        Actually, there is a new trilogy planned! It will 
>consist of Star Wars 1, 2 and 3. (the movies were 4, 5 and 6)
>It deals with the old republic and Anakin Skywalker (Darth 
>Vader)


Wouldn't it be great if George Lucas got James Earl Jones (the voice
of Darth Vader) to play the early Darth. He has the power......







-- 

	richard currier	 IGPP  u.c. san diego
	rec@psycho.ucsd.edu
	619-534-3759
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Newsgroups: comp.sys.ibm.pc.games
Subject: Starcon 2 Crack?
Date: 24 Jan 1993 14:49:07 -0500
Organization: Chester Concepts, Ltd.
NNTP-Posting-Host: jhunix.hcf.jhu.edu

I'm sure this has been addressed before, but does anyone out there have a
clean Starcon II crack?  Mine's pretty pissy.

Reply by email is preferred....

Thanks,
LC


Xref: sparky comp.sys.ibm.pc.games:32371 comp.sys.mac.games:14761
From: robertc@dry.Princeton.EDU (Robert Spassky Cabacungan)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.mac.games
Subject: Re: Bane Observations (spoilers)
Summary: Bane of the Cosmic Forge
Date: 20 Jan 93 22:55:31 GMT
Followup-To: comp.sys.ibm.pc.games,comp.sys.mac.games
Distribution: comp.sys.ibm.pc.games,comp.sys.mac.games
Organization: Princeton University
Originator: news@nimaster

Bane too easy?  Too boring?  Well, then:
	1.  Don't change classes.
	2.  Play on Expert.

Oh, and in your case:
	3.  Start over.

Now that you've demonstrated your ability to beat the
game, can you demonstrate your ability to actually 
play the game?  

Start over with a party of "wimpy" single-classed
"wusses."

If you're looking for a strategic challenge in the
rest of the game, you won't find one.  Your party
is just too powerful.  Is that what you wanted to
hear?

You *will*, however, get enough experience to pull 
the ol' switcheroo with your other party members, so 
that all your other characters can cast Nuclear Blast
and Mind Flay, too.  Maybe that's worth looking
into for you.

Rob

P.S.  I'd like to apologize in advance for the
acrid tone of this post.  I've been playing the
game all-night two nights in a row (to transfer
them to W7), but now every other random monster
group is kicking sand in their face, I can't
rest 5 minutes without a group of Undead fucks
wandering by and pissing on my mage, my
psionicist blasts the party as often as she
blasts the monsters, and I'm just in a bitchy
mood.
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Gravis UltraSound 3D!
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Wed, 27 Jan 1993 14:05:47 GMT

norm@bnr.ca (Norm MacNeil) writes:

<much type deleted>

: Well, Jay, the question now becomes: "Since WOLF and SOD don't (apparently)
: have native GUS support, do you know if the SBOS TSR supplied by Gravis is
: supposed to accurately reproduce stereo?"  If so, then I can't hear any stereo
: effects from them and I almost always use headphones for games.
: 
: Yo, Chris Yusik (Gravis)... you catchin' all this kafuffle?

Someone please correct me if I an wrong but the SBOS provides for Sound
Blaster compatibility, not SBPro.  The Sound Blaster is not a stereo card.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: guyer@sybok.usc.edu (David Guyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3.0
Date: 26 Jan 1993 18:26:40 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sybok.usc.edu

  Here are some interesting observations that I'm interested to know if
anyone has ever run into these problems.  

	1)  When flying a mission, and I think I'm done, especially when
	    my wingmen go "winchester" I land to end the mission.  My wingmen
	    don't land.  They just circle me forever until they run out of
            fuel, a bad guy arrives and they fight him or get shot down
	    or I end the mission, often getting a mission failure.  This
	    happens a lot on CAP missions.

	2)  Once, a similar situation, I'm on the ground watching my wingmen
	    carve circles in the sky after I've downed about 6 planes and 
	    my wingmen a few more.  Eventually a SU-24 comes in, bombes me
	    in my plane on teh ground, and shoots down a wingman.  My other
            wingman kills the SU-24 and then lands, but blows up on the runway.

	3)  On the next mission, I got shot down :( and watched the action,
	    my wingmen flew, killed some guys, went home, then crashed on the
	    runway.

	These last two cost me 5 planes, that I didn't think I deserved to 
        lose.  I'm playing beginner/intermediate levels.

  Any ideas if these are bugs, or just stupid pilots!

                            David----------->  **-|__>
						   /
                                                  /


-- 
-------------------------------------------------------------------------------
 An unknown Aerodynamicist once said:
                               Anything will fly, 
	                               They just have different glideslopes!
Newsgroups: comp.sys.ibm.pc.games
From: slg@stud.hsn.no (SIMON LINDGREN)
Subject: Alone In The Dark
Keywords: Help me.
Organization: Nordland College
Date: Thu, 21 Jan 1993 14:46:53 GMT

	Well, another one.
	
	Have got past the underworld, and ended up back in the house.
	THEN WHAT???

	Are there more than two doors in the labyrinth?

	What do you do at the fire-spitting tree, apart from gathering a 
	hook???

	Thanx in advance 
		- Simon

	PS: A SOLUTION FOR THIS GAME      WHERE? 
	
	/)/)/)/)  <= what is this? (riddle)