HDTenEightyP/NetNews huggingface dataset:
From: ratinox@meceng.coe.northeastern.edu (Rent-a-Lemming)
Newsgroups: rec.games.cyber
Subject: Re: SR Called Shot's
Date: 28 Jan 93 14:57:21 GMT
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
Return-Path: <ratinox@meceng-22.coe.northeastern.edu>
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To: The CyberRPG List <cyberrpg@veritas.com>
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 13:35:12 GMT
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>>>>> On 28 Jan 93 13:35:12 GMT, death@rbg.informatik.th-darmstadt.de said:

death> I have a question about the Called Shot System in SRII.
death> SRII rules are:

death> 	+4 to targetnumber and wound level one up (S=>D)

death> Now my question:
death> 	If a PC now hit the Target with a called shot to the head.
death> 	And the target didn't wear an helmet or some other head protection,
death> 	did the bodyarmor reduce the powerraiting of the shot.
death> 	I think it should not reduce it.

You have to understand that "hit locations" are already factored into the
Shadowrun combat system. The more successes you score on a hit, the
"better" a location you hit. You don't actually do more damage, but you hit
a less defended area.

What this means is that yes, the target still gets his full Armor against
the shot, but now he needs two more successes than before to totally stage
down the damage.

death> 	Example:
death> 		Jonny Fast(Body[5];Combat Pool[7])in Secure Jacket (5/3)
death> 		was hit by a Colt Manhunter wich inflict 9M damage 
death> 		to his head.
death> 		Did Jonny have to roll against a targetnumber of 4 (9-5)
death> 		or against 9 (no headprotection) or against 8 (if he had a 
death> 		helmet).

Jonny's T# to resist damage is 4.

death> 	What did you think about this.

It isn't terribly realistic. But then, if you want real-world mechanics you
shouldn't be playing Shadowrun.

--Rat                               PGP Public Key Block available upon request
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
I've seen things you people wouldn't believe. Attack ships on fire off the
shoulder of Orion. I've watched c-beams glitter in the dark near the Tanhauser
Gate. All those moments will be lost in time like tears in rain. Time to die.
                                        --Roy Batty, from the movie Bladerunner
From: umzach18@ccu.umanitoba.ca (Robert Zacharias)
Subject: TYRO II  -  Country list
Organization: University of Manitoba, Winnipeg, Canada
Date: Sun, 24 Jan 1993 01:34:47 GMT

Okay, heres the final list of the countries that are registered for 
the game.  I have several people on the waiting list so be sure not to
miss the start date or your country might be given to someone else.

Here's the info again in case you missed it.

Host:	keyes.cc.umanitoba.ca
Port: 	7777
Start: 	Jan 26, 1993 (Tuesday)
Time: 	20:10 CST
Update: First update at 20:00 CST next day. 


I should have the country names entered by Monday so you can log in and
check to make sure I spelled everything correctly.



TYRO II  -  Country list

XOX		Angband		Azog		Kiniwe		Inferno
Manifold	Kubecja		Tharkadia	Janisland	Oglethorpe
Discordia	Blackthorn	Akagiyama	TOR		Brigadoon
Brutopia	Weirdo		xyzhao		Esperia		Sioux
Neverland	Dharma		Whirlwind	DOG		CTE
Solla_Sollew	General_Products		Amnesia		Camelot
funland


See you all on Tuesday.

Rob
 




Newsgroups: rec.games.empire
From: loney@ariel.lerc.nasa.gov (Patrick Loney)
Subject: Break time
News-Software: VAX/VMS VNEWS 1.41    
Organization: :The state of being organized
Date: 26 Jan 1993 17:00 EST  

I would like to remind a handfull of players in Euro IV that it's break
time.  You have untill 6:00 AM EST to do so.  SO get to it.
Newsgroups: rec.games.empire
From: mcgead@isaac.its.rpi.edu (Darren McGeary)
Subject: Re: I'm Back, and this time I'm REALLY FODDERous
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Thu, 21 Jan 1993 04:46:14 GMT

In article <1jitpdINNss9@geraldo.cc.utexas.edu> mccoy@ccwf.cc.utexas.edu (Jim McCoy) writes:
>In article <1jh59bINNanc@life.ai.mit.edu> joltman@raisin-nut.ai.mit.edu (T. Andy Frakes) writes:
>>In article <1993Jan19.000103.18410@lynx.dac.northeastern.edu>, mpearson@lynx.dac.northeastern.edu (Matthew Pearson) writes:
>>|> One of the most beat on.. kicked in the head and trashed countries is
>>|> back in black! I intend on getting out of the EMPIRE HALL OF FAME!!!! I
>>|> resent being in their for being bashed on... so what if like THREE games
>>|> in a row I ended up next to Dorsai, Revelstone and Atlantis!
>>|> ...
>>|> Macross
>>|> (Matt Pearson)
>>
>>Forget it, dude.  You're in the HoF to stay.  Even if you did something great
>>enough to delete you from the HoF, that, in itself, would probably put you
>>right back in.
>
>Well.....  there is one other HoF Fodder Club member who has just gotten
>back on the net...
>
      I've been wondering lately whether or not I should get back to 
playing empire or not.  I completely sucked but I had a great time.  I just
miss the days of empire before start islands, even distribution of resources,
and baby stuff like that.
      I also have a lot less time than I used to.  Maybe if I could find a 
lly good updated xemp tool, I'd try again for old times sake.
  
Darren McGeary
Soxland

-- 
Darren McGeary -  mcgead@rpi.edu    Happiness is watching Star Trek in my  
PRO-CHOICE - THE AMERICAN WAY       Red Sox underwear with a 6-pack at my side
Newsgroups: rec.games.empire
From: colin@ug.cs.dal.ca (Colin Edward Mac Donald)
Subject: EE IV break problem...
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Tue, 26 Jan 1993 05:42:53 GMT


Is it just me or is anyone else having a problem "breaking" in
European Empire IV? I can get in, but I am informed that break is not a
legal command. Am I really still that much of a newbie that I forget
what to do to start, or are others having this problem?

Thanks,
	Colin Mac Donald
	colin@ug.cs.dal.ca
Newsgroups: rec.games.empire
From: fig@ravel.udel.edu (James M Figard)
Subject: Re: EE IV Country Postings
Organization: University of Delaware
Date: Sat, 23 Jan 1993 19:36:25 GMT


I can not connect to the EE IV game.  I keep getting a "connect:conection 
refused".  Is the game up so that I can check my login.

Newsgroups: rec.games.empire
From: ranald@athena.mit.edu (Gregory L Yantz)
Subject: Re: .......... I'm Back ......... and this time its personal...
Organization: Massachusetts Institute of Technology
Date: Fri, 22 Jan 1993 13:01:26 GMT

MY GOD. It's TYROME!!!!!! The man who brought empire to MIT. Grrrrrr. :) 



Greg aka DAK (another retired MIT empire player/GPA curve anchor)
Newsgroups: rec.games.empire
From: lastuka@acs.ucalgary.ca (Tina Lastuka)
Subject: joining a game
Date: Sat, 23 Jan 93 00:18:52 GMT
Organization: The University of Calgary, Alberta

  I have been reading empire for about a month... have 
  played on a micro... and now have the bug!  How can
  I join a game?  Find out the rules and regulations?
  What other info do I need to know?  

  Thanks,
   tina

-- 
          **********************************
          * TINA THE HAPPY LITTLE OPERATOR *      lastuka@acs.ucalgary.ca
          **********************************
From: robertw@calvin.usc.edu (Robert Watkins)
Newsgroups: rec.games.empire
Subject: Hi!
Date: 23 Jan 1993 19:37:22 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: world
NNTP-Posting-Host: calvin.usc.edu


	Per Gunjin's request, I've perused this group.  It looks like
you are all having a lot of fun.  :)  It would be nice to have the time
to play another game, but I don't have a clue how anyone can work at
a job without net access and still play empire.  I guess I am too
competetive to be able to set up a fodderous little country for people
to munch on at their leisure.  *smile*  Maybe a game that had a maximum
of 30 minutes of login time.  Then again.. maybe not.. seems like dump *
and making executable files would be the order of the day.  Reminds me
of my first game when JustUs told me how to make announcements and
telegrams while outside of the game and then executing them in no time
at all when you login.
	Yeah, I guess that is what meant the most to me in empire... the
gazillion telegrams.  Many people sing the praises of the announcement,
but many good friendships were forged when countless telegrams were
sent back and forth.  It was really cool to have a bunch of friends
around when stuck in some forsaken place over a holiday.
	I only seem to read news around once a month or maybe every
other month, so I am not really up on what is going on.  I'm spending
time playing one-update-a-day conquer with friends.  Having all of the
action occur at the updates is a definite advantage to those who
can't devote the time and energy to a game of empire.  Albania, Dreamlands,
Gunjin, and Resvon have been playing too.  There is still the opportunity
to plot out strategies, debate different methods, experiment with driving
trucks through some of the code's gaping holes, etc.  We've been having
a lot of fun.. well, Brett got squished due to going on one of his
hedonistic binges.. but the rest of us have fared pretty well.  :)  If
anyone is interested, we can probably let some more people in for the next
game (maybe a month or so?).

		May your icbm 2 with 5mt warhead never fail to launch...


		Creight Lersing
From: ccastks@prism.gatech.EDU (Kevin Stallard)
Newsgroups: rec.games.empire
Subject: Test game
Keywords: starting today
Date: 22 Jan 93 17:14:22 GMT
Organization: Georgia Institute of Technology

In article <81123@hydra.gatech.EDU> ccastks@prism.gatech.EDU (Kevin Stallard) writes:
>I will be starting a test game tomorrow at 3:00 PM.
>Countries 1-31 reps 1-31
>Host: tantalus.gatech.edu
>port: 1313
>

  Countries 1-31 reps 1-31 means that you DO NOT have to send me a country name
and rep yet. (sorry, but my mailbox was stuffed this morning)

The game will start at 2:00. (or shortly thereafter)  Don't worry about being
late, there is plenty of land. (I want people to survive long enough to test
it all)

I will take registrations for the real game starting sometime next week.

Cheers,
  Elsinore


-- 
_____________________________________________________________________________
Kevin Stallard          " Not one homeless person was given a home by caring. 
OIT Ga. Tech              but the homeless problem is YOUR fault because you
ccastks@prism.gatech.edu  don't care as much as Liberals do. " R. Limbaugh
Newsgroups: rec.games.empire
From: cashman@silver.ucs.indiana.edu (Geoff Cashman)
Subject: Re: I'm Back, and this time I'm REALLY FODDERous
Organization: Indiana University
Date: Fri, 22 Jan 1993 17:01:59 GMT

In article <1993Jan21.064828.1@acad3.alaska.edu> fxmar@acad3.alaska.edu writes:
>
>How about that...Ancient decrepit players are crawling from their graves.
>
>->      Haven't heard from you folks in ages.  Whats up in this world?

Oh, we might be aged, but not decrepit :-)  Some of us (like me) are out of
practice (like me, my last was EE III.  I finished among 4 countries who
did finish).

I had plans on taking a break from playing for a while to start taking
on more deitying tasks.  Then, this thing called a woman came along...
ZOWEEE! and life as we (or rather the rest of the world outside of
the Empire community) know it started again.

I refuse to say I'm retired :-)

			- Geoff Cashman
			  Mithrilien
From: rcbarw@rw5.urc.tue.nl (Remy Wetzels)
Newsgroups: rec.games.empire
Subject: VMS-Fortran and Old-C-empire on ftp.cis.ksu.edu
Keywords: VAX/VMS, Fortran, Old, 1981, 1977, Chuck Simmons, Walter Bright.
Date: 26 Jan 93 14:16:11 GMT
Reply-To: rcbarw@urc.tue.nl
Organization: Stack Empire Games Administration, TU Eindhoven, The Netherlands.

The 1981 VAX/VMS Fortran Empire by Walter Bright and the Old Single-User
C-Empire (1977) by Chuck Simmons are now available for anonymous ftp on
ftp.cis.ksu.edu (129.130.10.80) in resp. the directories:

pub/Games/Empire/source/fortran:

	empire.for	(fortran source)
	empire.inc	(fortran include file)
	empire.doc	(manual of the game)
	compile.doc	(explanation of how to compile and some notes)

pub/Games/Empire/source/old:

	oldemp.tar.Z	(complete source, includes man-page and other docs)

Thanks to Greyhelm for putting it onto the ftp-site!

Have fun!

					Remy "Mindcrime" Wetzels.

-- 
=========== "An Orbit Survey finds... Your Mind..." - Queensryche ===========
Email: Internet: rcbarw@urc.tue.nl                     Bitnet: rcbarw@heitue5
Remy Wetzels,  Backup- & Retrieve-Operator,  Open Shop,  Computing Centre RC,
Eindhoven University of Technology,  POBox 513,  5600 MB Eindhoven,  Holland.
From: camelsho@gemini.ksu.ksu.edu (   James A Seymour)
Newsgroups: rec.games.empire
Subject: Hail, Hell, The Gangs All Here
Date: 21 Jan 1993 01:45:51 -0600
Organization: Kansas State University
NNTP-Posting-Host: gemini.ksu.ksu.edu

In article <#fj342_@rpi.edu> mcgead@isaac.its.rpi.edu (Darren McGeary) writes:
>>>In article <1993Jan19.000103.18410@lynx.dac.northeastern.edu>, mpearson@lynx.dac.northeastern.edu (Matthew Pearson) writes:
>>>|> ...
>>>|> Macross
>>>|> (Matt Pearson)
>Darren McGeary
>Soxland

Hmmmmmmm, with the possible exception of the Evil_Empire, people
seem to be crawling out of the woodwork.

ANy chance of replaying one of the early games? (ok, relatively
early)

Yeah, thats it......Get as many of the original players back as
possible and fill in the rest with substitutes from the net.

Oh, and you would just HAVE to have the same deity, too.
(Hah, thought I was gonna run a game for you?  No such luck 
at this juncture.)

james seymour/camel/camelsho@matt.ksu.ksu.edu
Newsgroups: rec.games.empire
From: fsmar@acad3.alaska.edu
Subject: Re: EE IV Up?
Summary: EE IV Up??
Organization: University of Alaska Fairbanks
Date: Tue, 26 Jan 1993 07:14:41 GMT

>  Has anyone been able to break in Euro IV yet? The game was supposed to start
>  at midnight EST, but I seem to have "visitor" status still. I e-mailed
>  Pat but he seems to be out in the real world at the moment...
> 
>  Will the game start be postponed until tomorrow, so we don't wake up and 
>  find our sanctauries surrounded, maybe? Thanks.
> 
>  Scott Young
>  youngs@ccu.umanitoba.ca

I also can't break, this is going to be a bad deal, as I only have
30 minutes or so at the first update.

Lance Roberts
Newsgroups: rec.games.empire
From: gordons@netcom.com (Gordon Storga)
Subject: Re: Anyone ever play GS empire?i have a problem with the program i think
Organization: Gizmonic Institute - Home of the "Big G Burger"
Date: Thu, 28 Jan 1993 06:07:33 GMT

<1k6kbjINNb65@usenet.INS.CWRU.Edu> ah157@cleveland.Freenet.Edu (Rob Henry) :
>When i hit s to start,it sys preparing the game for you,.
>Then the screen goes blank and nothing happens,the drive stops and all.
>It says it own't work with hercules and nmono graphics cards,.
>I put my old mono text in and it still won't work.
>The author says there are no graphics in it though.

The only requirement for my game is an ANSI.SYS compatable system and
"standard" video addressing.  I use ansi.sys for cursor positioning on
the screen (character graphics, no raster graphics) but I do a block
copy to video ram to update the whole screen at once.  If the cards you
are using, and the system you are plugging them into, is sufficiently
non-standard then the addressing may not work.  I could debug the
problem if I had the offending hardware, but the price of a CGA
standard card is so low as to be the far easier route for you.  I'm
really sorry.

For the record, I have tested GSEmpire on various toshiba laptops, on XT,
AT, and 486 systems, on various networks, and even on a Macintosh running
SoftPC emulation.  They all worked fine.  

Did you try each of the world sizes I sent you?  Try the smallest
(emp32.zip) to see if there are other memory problems.


Gordon
-- 
The opinions expressed are my own, and not the beliefs or opinions
of whatever company you think I work for.  So there, thhhbbbt!
Message to Kodak:  Freedom for Dan Bredy.
Newsgroups: rec.games.empire
From: peiper@athena.cs.uga.edu (Garfield)
Subject: Re: EE IV Country Postings
Organization: University of Georgia, Athens
Date: Sun, 24 Jan 1993 04:12:30 GMT

In article <1jt310INNaat@srvr1.engin.umich.edu> ragnar@macavity.engin.umich.edu (shawn  mahaney) writes:
>
>| I can not connect to the EE IV game.  I keep getting a "connect:conection 
>| refused".  Is the game up so that I can check my login.
>
>
>Same here.  Getting my client running was the first Unix C compiling
>I've ever done, thought I'd messed something up.  


	I am not sure about this But I think the machine it runs on is down
at certain times. Possibly Sats, and maybe Fri or Sun?? Anyone knmow for
sure??
			
			Richard

Newsgroups: rec.games.empire
From: branner@acs.ucalgary.ca (Colin Branner)
Subject: Re: joining a game
Date: Sat, 23 Jan 93 07:11:18 GMT
Organization: The University of Calgary, Alberta

In article <93Jan23.001852.14912@acs.ucalgary.ca> lastuka@acs.ucalgary.ca (Tina Lastuka) writes:
>  I have been reading empire for about a month... have 
>  played on a micro... and now have the bug!  How can
>  I join a game?  Find out the rules and regulations?
>  What other info do I need to know?  
>
>  Thanks,
>   tina
>
>-- 
>          **********************************
>          * TINA THE HAPPY LITTLE OPERATOR *      lastuka@acs.ucalgary.ca
>          **********************************
>

Me Too....

Colin 
branner@acs.ucalgary.ca
From: mccoy@ccwf.cc.utexas.edu (Jim McCoy)
Newsgroups: rec.games.empire
Subject: Re: Hail, Hell, The Gangs All Here
Date: 22 Jan 1993 21:43:48 GMT
Organization: The University of Texas - Austin
Distribution: world
Reply-To: mccoy@ccwf.cc.utexas.edu (Jim McCoy)
NNTP-Posting-Host: tramp.cc.utexas.edu
Originator: mccoy@tramp.cc.utexas.edu


In article <C19MpJ.2r9@usenet.ucs.indiana.edu>, cashman@silver.ucs.indiana.edu (Geoff Cashman) writes:
> In article <1jlkbfINNdmn@gemini.ksu.ksu.edu> camelsho@gemini.ksu.ksu.edu (   James A Seymour) writes:
> 
> >ANy chance of replaying one of the early games? (ok, relatively
> >early)
> 
> Not really. [...]
> 
>  What
> made those times stand out so much was not the playing skill of the players,
> but our writings of the times.  Few wars are truely remembered beyond the 
> players involved.  Many announcements are enshrined forever.

Well, some of the "wars" were notable.  The Evil_Empire v. Africa Korps
conflicts seem to come to mind for me.  I think another interesting thing
was that people were still pushing the limits of what you could do within
the boundaries of the game.  Things like Tom's "boat people", a nation
reduced to a handfull of sectors spread out around the world given him by
other people so that he could make nukes.  But it was the announcements
that made it worth playing.  People had style and personality.  I remember
that my first "munching" was actually kinda fun because I got to read
messages from Kaerconan et al. describing the dismemberment of my island...
In the few games I have passively observed recently, through other people
who were actually playing, it seems that a lot of people seem to think that
having style in empire means copying the style and personality of one of
the "greats."

jim, once and future king of Batak (we build 'em, you munch 'em)



-- 
Jim McCoy                |  PGP 2.0 Key md5 hash:
mccoy@ccwf.cc.utexas.edu |  61323c49024cb089337c78a05aafe8c6
j-mccoy@nwu.edu          |  finger mccoy@ccwf.cc.utexas.edu for public key
From: sn@plato.chemietechnik.uni-dortmund.de (sn)
Newsgroups: rec.games.empire
Subject: NewsArchive anywhere?
Date: 27 Jan 1993 21:32:36 GMT
Organization: Universitaet Dortmund FB Chemietechnik 
NNTP-Posting-Host: plato.chemietechnik.uni-dortmund.de

Is anyone archiving this newsgroup? If so, where can I get 
the archives?

EMail preferred - thank you.

-Sven

Newsgroups: rec.games.empire
From: beck@cs.UAlberta.CA (Bob Beck)
Subject: Players needed for game starting Jan 31.
Organization: University of Alberta
Date: Wed, 27 Jan 1993 00:40:16 GMT

	
	All you folks grumbling that you needed a game, we still have
room for 12 more countries. Get 'em while they last.  20-30 sector
start islands, 48etu update at 2100 Eastern every day.  Merc 2.0 code.
Game starts Sunday Jan 31 at 2115 Eastern.  Email to
beck@cs.ualberta.ca with country and rep to apply.

	Current roster at time of posting: 

 1     Dorsai           
 2     Revelstone       
 3     Aquitaine        
 4     I_M_FODDER       
 5     Uruk             
 6     beep             
 7     Resvon           
 8     Bongoland        
 9     Megalomania      
 10    Croatia          
 11    Wierdo           
 12    Newoown          
 13    Puuhamaa         
 14    Lorphos          
 15    Cynosure  
 16    mental    

	Version: 

BSD Empire 1.1 patch level 5 (KSU distribution 1.04)

The following parameters have been set for this game:
World size is 64 by 64.
There can be up to 50 countries.
By default, countries use their own coordinate system.

An Empire time unit is 1800 seconds long.
The next update is at Sat Jan 23 19:00:00.
The current time is Sat Jan 23 17:28:50.
An update consists of 48 empire time units.
Each country is allowed to be logged in 1000 minutes a day.
It takes 25.00 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 1.0 units of food.
1000 babies eat 12.0 units of food becoming adults.

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $3.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.

Happiness p.e. requires 1 happy stroller per 5000 civ.
Education p.e. requires 1 class of graduates per 4000 civ.
Happiness is averaged over 144 time units.
Education is averaged over 432 time units.
The technology/research boost you get from your allies is 1.56%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logrithmic growth (base 2.00).

Options enabled in this game:
        ALLYHARBOR, SHOWPLANE, DROPANY, REJECTS, BMAP, AUTONAV, SCUTTLE, 
        CONVASAT, ABM, GRIND, NUKEFAILDETONATE, MISSINGMISSILES, SHIPNAMES, 
        NONUKESUB, BETTERABM, RANGEEDIT, MISSDEF, SHIPSAM, BIND, 
        UPDATESCHEDULING, MERC

The person to annoy if something goes wrong is Bob Beck
		(beck@forestburg.cs.ualberta.ca).
You can get your own copy of the source by ftp'ing to ftp.cis.ksu.edu

--
 Bob Beck, beck@cs.ualberta.ca  University of Alberta, Edmonton, Alta. Canada.
 
Newsgroups: rec.games.empire