HDTenEightyP/NetNews huggingface dataset:
From: phd_cv@gsbacd.uchicago.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: UW mysteries
Date: 10 Jan 93 16:47:08 GMT
Article-I.D.: gsbacd.1993Jan10.104708.1

Now that I am about to buy UW2, I want to clear up a few lingering mysteries
about UW1.  Does anybody know...



Minor Spoilers


















What do you do with a resilient sphere?

What is the point of tracking skill?

Does Search skill matter?

What do the grey lizardmen want to hear when you get the "Other..." prompt?

What do the levers on the third level do?  (one releases a rat, but so what?)

Do mushrooms have any use other than for stew?

Do toadstools have any use?

What do you do with a mandolin?

What can you do with medium-sized rocks?

Is there any use for the grand stairway and the central shaft?

What is the use of the tremor spell?

Do the orbs have any use? (except the orb on level 1 has a clue)

Can you do anything with all the extra orb rocks after breaking the orb?

I needed a red gem on three occasions; do gems have any other use?

Does non-magic jewelry have any use?

What can you make by combining items?  I know about 
 oil + stick = torch
 torch + corn = popcorn
 torch + incense = smoke
 pole + thread = fishing pole

Is there any way to increase strength?


Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: raymond@cs.UAlberta.CA (Au Raymond Tung)
Subject: UW help!  Where are Garamon's bones?
Summary: Where are Garamon's bones?
Organization: University of Alberta, Edmonton, Canada
Date: Fri, 8 Jan 1993 22:59:38 GMT

Help me!  How do you finish this game?  Do you need to find these bones?
Will it ever end?  Help!!!

Thanks in advance!

Newsgroups: comp.sys.ibm.pc.games
From: josh@areyes.com (Joshua Klobe)
Subject: Re: Ultima 7 : Wondering...
Followup-To: josh@areyes.com 
Organization: Areyes, Inc.
 
Distribution: world 
Date: Sat, 9 Jan 1993 05:28:32 GMT

In article <1il4j2INNsv6@aludra.usc.edu> eugenehs@aludra.usc.edu (HEUGE aka Eugene Hsu) writes:
>WARNING POSSIBLE SPOILERS (but than again I haven't gtten very far yet)
>
>I have just embarked upon Ultima 7.  I haven't really gotten
>very far yet, but I just wanted to ask....
>
>Do these characters seem weaker initially than in U6?  It seems 
>as if they die far easier.  Any thought about the best members
>of this Ultima for grouping, and if so why?
 I've noticed that too.  Anyway the best are to get someone from each 
profession.  Jaana the healer(cove). Sentri the trainer(Britian).  Dupre 
because he can carry a lot(Jhelom). Iolo the archer(trinsic). And Shamino the
swashbuckler(britian).
>Very Importantly...
>"Is there a character editor or cheat function for Ultima 7?"

  Yes there is.  And it's much better than U6's one.  Ultima7 ABCD(alt255).
The alt255 must be used on the keypad.  You'll know when it moves a space.
 
>More specifically I noticed something.  The prisoner above the
>castle in Britain disappeared when I installed Forge of Virtue.
>It changed from version 3.0 to 3.4 I think.  Any need for the
>guy anyhow?

The guy is the husband of a woman in Paws. He was caught taking apples from 
the royal orchard.  The only thing that happens is you get more experience.

>Someone mentioned that in Minoc you are to investigate the murders 
>and retrieve a dagger (murder weapon).  Where specifically is this
>dagger?  In the mill, out of the mill, near the gypsy wagon?

Its right next to the murders.

>Seeking the key to the shed for the Hoe of Utter Destruction (kinda
>sounds like a silly weapon but it could be useful  8)  )...  I have
>not been able to find it.  I would appreciate hints (or a direct clue) to
>its location.  Thanks

It's around lock lake in a fish or something.  It is an excellent weapon. But
if you want the Ultimate weapon E-mail me and I'll tell you.


>Thanks again
No prob.  If you need anymore just E-mail me and I'll try to find out.

>If I don't finish this before the 1st week of classes I guess I erase it 
>and hide the disks till summer  8)   These games are always so engrossing.
You can say that again( but you don't have to).




-- 
Joshua Klobe		uunet!areyes!josh		(203) 847-6003
			josh@areyes.com

	Thus quothe the raven, "Nevermore"
From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: A Cool Strategy for Civilization
Date: 8 Jan 93 22:23:24 GMT
Organization: Olivetti Advanced Finance Development

In article <137950032@hpfcso.FC.HP.COM> rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss) writes:
>In comp.sys.ibm.pc.games, goolsbey@cs.utexas.edu (Keith Goolsbey) writes:
>> Hey fellow Civilization players, here's a cool strategy I thought up:
>> 
>> "The Diplomat Siege"
>> 
>> The computer is severely handicapped by not using diplomats more
>> vigorously. The diplomat is the most powerful weapon in the game.

>I have used variations on this strategy before, the main problem is that they
>will go to war with you pretty soon.  Still, it is a wonderful way to mess up
>the opposition.

I use it so that the _WILL_ go to war with me (when I am a democracy).

	- Elliott

	elliott@oliafd.shel.isc-br.com
	...!{ philabs | yale | oliveb | decvax | iscuva }!oliafd!elliott
From: cs911014@ariel.yorku.ca
Subject: RE: Indy F. of Atlantis help
Originator: cs911014@m11.ariel.yorku.ca
Keywords: Indy 4
Organization: York University, Toronto, Canada
Distribution: york
Date: Mon, 4 Jan 1993 18:38:16 GMT



From: RICK@MAINE.MAINE.EDU (Rick Thibeault, UMPI)

>I am at the site with the mural.  I have found the transit,
>Bull's head, horns and tail.  How do I find the entrance to the
>secret room (I think).  Sophia keeps saying that we need to find
>out what the mural means, but I think that we already know what
>it means.  I just can't figure out how to use the transit properly.
>I use it with either the bull's head or tail and then use it again,
>but I don't see anything with the transit of significance.

>Also I used the fish on a string, but so far it only points to Sophia.
>Any suggestions would be appreciated.  Thanks.

Focus on the horns on the horizontal line in the transit and click your mouse bottom on the horns.

Ben Chen

cs911014@ariel.yorku.ca
From: jim@bilpin.co.uk (JimG)
Newsgroups: comp.sys.ibm.pc.games
Subject: M&M3 Lord's puzzle
Date: 2 Jan 93 23:01:40 GMT
Organization: SRL Data

Can someone give an explanation to the solution of the Lord's puzzle in Might &
Magic III (Arachnoid Cavern)? I read in a magazine that the answer was 20301,
but can't see how that can be derived from the numbers of the various Lord's
clues, as there aren't enough multiplications to give a number anywhere near as
big as that. I've found ten thrones: eight with Lords, one with Brother Zeta,
and one empty (at 15,9). I'm presuming that Might's clue to "proceed in an
order Lord Word would find agreeable" means that Word must come last (given the
wording of Word's clue ) - if not, I've no idea what that means, and so don't
have much chance of solving it. So I'm applying the clues clockwise from
Prayer, after starting with Might, which gives:
  Might     it's two primes less than twice the crystals in this mess
(I'm not sure whether this means all the crystals in the cavern, of which I've
found thirteen, or only those around Might's throne, which is six)
  Prayer    multiply by the number of gongs (4) to make your answer true
  Magic     subtract the gongs (4) then multiply by 52
  Speed     subtract 449 is all you must do
  Accuracy  add half the number there could be of you (half of 8)
  Luck      add Lord Might's number (whatever that is) then multiply by 2
  Endurance count these thrones (10) and add that too
  Word      subtract my price (50) and you will be through
Even allowing the maximum size for Might's starting number (26-3-1 = 22), and
regardless of what order the clues are resolved in, I can't get an answer of
more than four digits. Is there a Lord missing? Should there be another one on
the empty throne?
-- 
    Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
From: u912078@daimi.aau.dk (S|ren Erland Vest|)
Newsgroups: comp.sys.ibm.pc.games
Subject: Walkthru for StarCon II ?
Summary: P L E A S E!!!!!
Keywords: ftp-site
Date: 6 Jan 93 14:06:17 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

Hi all,

This game is totally awful, and I am having great fun playing it, but I would
very much like a walkthru for it. 

Could anyone direct me to a ftp-site? Or mail a walkthru to me?
I have tried risc.ua.edu, where most solutions are, but no!

Thanks in advance,
Soeren E.


-- 
Strapped to the chair at the city's gaschamber,
               why I'm here I can't quite remember

                            -Guns'n'Roses
From: kbw@po.CWRU.Edu (Kevin B. Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Terminator T2029
Date: 12 Jan 1993 03:29:09 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
NNTP-Posting-Host: slc12.ins.cwru.edu


In a previous article, shayden@ringer.cs.utsa.edu (Sean Lee Hayden) says:

>In article <C0K0oL.A5F@mach1.wlu.ca> litt3509@mach1.wlu.ca (Carl Litt u) writes:
>
>>How long did it take everyone to finish this game???  I bought it on Monday,
>>and finished it 8 missions later, on Wednesday.  I'll have to admit, the game
>>is awesome.  The beginning alone was enough to make me want to play the game.
>>But, if it takes 12+ meg of drive space, and I can finish it in 2 days, I
>>am a little skeptical.  Also, has anyone seen the mission disks mentioned
>>on the box?  I'd really like to get a new scenerio going on there.
>>
>
>On another note..
>	I am having a problem with the game and my soundblaster pro.
>When i start to play everying is perfect, but as soon as i kill one of
>anything the PPC guns sound goes out.  Well, acutally every sound that i 
>as the character am supposed to be making goes out.  The only sound that
>seems to remain are the sounds when something blows up.
>
>Does anyone know how i can solve this problem??
>
>I have a 386-33 with a brand new soundblaster pro.
>I have tried that games using QEMM386 and also EMM386.
>
>I apprecialte any help i can get on this.
>
>Sean
>
What IRQ are you running on?  If it's not on 7, then that could be your problem.
I was running mine on IRQ 10 and had the same problem until I got inside and
switched it to IRQ 7.

Kevdog
-- 
Name that quote!
"You shall have camels, desert vehicles, an armed escort, and tanks."
"You're welcome."
Newsgroups: comp.sys.ibm.pc.games
From: u108502@beta.lanl.gov (Andrew Poutiatine)
Subject: Re: help for EOB I
Keywords: how to use portals
Organization: Los Alamos National Laboratory
Date: Tue, 12 Jan 1993 22:31:01 GMT

In article <Jan.12.13.49.30.1993.17243@cesl.rutgers.edu> sofmac@cesl.rutgers.edu (Sofus Attila Macskassy) writes:
>I have a question:  How do you use the portals?  I've got 6 of
>the stone symbols, but I can't for the life of me figure out how to use
>the portals.  Someone else mentioned that he had used them, so I
>guess it's possible :)
>Did I miss some information on the upper levels? (I've went all the
>way down to where the prince was kept prisoner and now I can't get
>back up).
>Could someone give me a small hint, either on where to get the information
>(within the game) or just tell me.
>
>Thanks,
>
>-Sofus
>______________________________________________________________________________
>Sofus Mackassy           \\   Work: (908) 932-0544        Home: (609) 799-5234
>sofmac@cesl.rutgers.edu  //   UUCP: {backbone}!rutgers!cesl.rutgers.edu!sofmac

 Take the stone object and place it (with the mouse button or keyboard button) over 
its matching imprint on the portal.  Simple as that.

-Andrew
From: howie.liu@cutting.hou.tx.us (Howie Liu) 
Newsgroups: comp.sys.ibm.pc.games
Subject: MONKEY ISLAND
Date: 5 Jan 93 11:26:00 GMT
Distribution: world
Organization: The Cutting Edge - Houston, TX - 713-466-1525
Reply-To: howie.liu@cutting.hou.tx.us (Howie Liu) 

I know this game is outdated, but I'm still playing it.  I'm at the very
end where Guybrush is on the ghost ship, and I don't know what else to
do.  I need to get the root downstairs in the hatch, but I don't know
how.  Also, I can't get into the brig because it creaks, and what do you
do with the ghost dog and drunken pirate, if you do anything at all?
                            
----
+---------------------------------------------------------------------+
| The Cutting Edge BBS (cutting.hou.tx.us)    A PCBoard 14.5a system  |
| Houston, Texas, USA    +1 713 466 1525          running uuPCB       |
+---------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: UW: problems in level 5
Date: Mon, 11 Jan 1993 16:48:05 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <C0p3Ax.Guy@dei.unipd.it>, hman@esse6.dei.unipd.it (Heiko Herold 339778/IL) writes:
|> In article <1993Jan4.114605.42645@urz.unibas.ch> lipp@urz.unibas.ch writes:
|> >In the northwestern part of level 5 there is a room with 4 levers. I got a hint
|> >to operate them in the order NW,SE,NE,SW. If I do so, nothing happens.
|> >
|> >Did I miss something or did I note a wrong combination?
|> >
|> >Pleeeaaasssee help !!!
|> >
|> >Thanks in advance
|> >			Chris
|> >
|> >
|> >BTW: I really enjoyed the Pacman area in the southwestern part of the level :)
|> 
|> I suppose the knight said you "stay clear of the center of the room" or
|> something like this. Well, this is not enough.
|> 
|> Restore a position before entering that room. Operate the switches in
|> the right order walking VERY NEAR the walls, never leave them until the
|> ring appears and you'll find it. You won't be able to get him if you're
|> trying with a game saved AFTER entering the room, so if in the
|> meanwhile you've done other 3 levels or something like this you must
|> discard them. If you have no more saved games before entering the room
|> you're fu..ed. At least that's what happend me (but i compressed 1
|> saved game of 10 ho-ho).

Not quite true.

I too forgot about the "stay out of the middle" warning and only after 
finishing EVERYTHING ELSE did I realize my mistake.  I came back to the
room, set all the levers (up or down, I forget which), then left the level.
I came back, flipped them in the right order (sticking close to the
walls), and the ring appeared.

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (No parking EXCEPT FOR BOB)
Subject: Wolf3D (and Spear) SoundBlaster troubles w/new 486dx50
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 10 Jan 1993 08:43:04 GMT

I'm having a bit of trouble adjusting to the differences in the
Wolf3D games with my new speed-demon machine.  I've already dumped
the 386, so I can't go back.

Many of the sound effects seem truncated, some are missing entirely, and
some are interrupted and complete at a later time.

For example, when I open a pushwall, there's the initial sound of it
moving, but the slightly different sound that usually continues until
it stops moving does not happen at all. 

When I open a door, sometimes the sound seems right, but often it seems
truncated.  When a guard opens a door, there is usually *no* sound. 

When I kill one of the actors, the death-sound is truncated, and occasionally
the rest of it occurs later, if I should re-enter the same room (I might be
wrong about this part, but that's what it seemed like)

The music seems to be fine.


My system:  50Mhz 486DX (*not* a DX2) VESA Local Bus video "Color Designer"
board with Tseng Labs chip, SoundBlaster (not Pro or Pro Basic) set up
to default settings.

I'm going to try fiddling with the SB settings next, but I don't hold
much hope that it's that simple.

Any suggestions/observations/questions?  email OK, or post...
From: bs428@cleveland.Freenet.Edu (John J. Brassil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ Revision Summary Request
Date: 12 Jan 1993 14:02:31 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bs428@cleveland.Freenet.Edu (John J. Brassil)
NNTP-Posting-Host: hela.ins.cwru.edu

Civilophiles,
I have just recently acquired Civilization from someone through the
newsgroup. The version level on the disks is .01.  I have version .02
through .05 upgrades (why does .04 change the intro.txt file to read
474.02 and why was it released as "update.exe and .cmp", rather than
just as a new "civ.exe" like all the others?), and the only one which
includes any explanatory info is the .03 patch, which also had a bunch
of new graphics files.  Is there an Internet source for, or can anyone
describe the changes in each patch level? 
E-mail to me is certainly OK, but due the wide popularity of this game,
posting would probably be more useful, and I will consolidate any and
all responses I get and forward them to  "Doc" O'Neill for inclusion in
the FAQ (if you don't mind, Brian).

Also, just in case you're interested, Computer Strategy Plus (a British
gaming magazine) has an
offer right now for a FREE copy of RR Tycoon with a one year
subscription, which is $32/yr.  So, you can save $6 over CnB's price
(inc. shipping) and get a free gaming mag for a year if you want to look
at it that way.  The 800 # is 283-3542.  Tell 'em I sent you.  (No, I
don't work for Microprose or CSP. ;-) ) 

Thanks for your help,
-- 
*****************************************************************
* What's all this then? * jbrassil@.mgm.saic.com * 8-{) *  Xar  *
*****************************************************************
From: tsornas@dec5.ulb.ac.be (Thierry Sornasse)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sherlock Holmes Help needed
Date: 4 Jan 93 15:15:52 GMT
Distribution: world
Organization: Free University Brussels  - Belgium -  Department of Molecular Biology

Dir S. Holmes,

It a strange way to play a gamewith the "complete" walk through of this game.
 In fact the author maybe forgot some important details. 
The Tobacco Shop will appear if you ask to the publican of the Moongate 
from whom come the cuff link you found in the barrel outside the the Moongate.

Good game

Happy New Year

Thierry "Watson" Sornasse
From: ghelf@violet.berkeley.edu (;;;;RD48)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: V For Victory
Date: 8 Jan 1993 19:39:53 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: violet.berkeley.edu
Keywords: wargames

In article <1993Jan07.161125.18196@rchland.ibm.com> BillSeurer@vnet.ibm.com writes:
>I got the Veliki Luki (or however it's spelled)

It's "Velikie Luki" though they spelled it wrong on the game
and it means "Great Bend" (like in a river).

.
-- 
Gavin Helf
UC Berkeley Political Science
Berkeley-Stanford Program in Soviet Studies
ghelf@violet.berkeley.edu
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Spells for Underworld 2 -REAL POST
Date: Mon, 11 Jan 1993 15:25:23 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

A few pages from the back of the manual is a complete list.

You haven't lost it ALREADY have you?
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Warlords question...
Keywords: warlords
Date: 11 Jan 93 11:10:58 GMT
Distribution: comp
Organization: University of Tampere, Finland

I recently saw a game called Warlords and would like to know more about
it - what is the basic idea, what features it has and so on...
Have you played it? What did you enjoy/dislike?

And of course, is it commercial or Share/PD and where I could get it.

Please send your replies via email - this group is too big for me to
read conviviently. My time is limited...


##############################################################################
Topi Ylinen	   ##################  Quote of the month (week?):   #########
English Department   ##############   "Life's but a walking shadow,    #######
University of Tampere  ##########    a poor player that struts and frets #####
f1toyl@kielo.uta.fi    ##########   His hour upon the stage and then is   ####
			########   Heard no more." (William Shakespeare)  ####
##############################################################################
From: gcumming@watserv1.uwaterloo.ca (Greg Cummings - Computing Services)
Newsgroups: comp.sys.ibm.pc.games
Subject: Front Page Sports Football
Keywords: skills
 
 I just purchased FPSF and I am having alot of problems running the football at
Date: 8 Jan 93 20:59:01 GMT
Organization: University of Waterloo

all. The passing seems to work too often. I have played Mike Ditka football alot
and I am hoping FPSF is more real life. Any comments, hints etc would be
appriciated.


ps   I am new to this group so I apologize if this subject has been covered    
     before.

 Thanks ....Greg Cummings
            gcumming@watserv1.uwaterloo.ca
Newsgroups: comp.sys.ibm.pc.games
From: clmeier@lili7.uni-bielefeld.de (Clemens Meier)
Subject: gs2000 questions
Date: Mon, 11 Jan 1993 15:54:42 GMT
Organization: Universitaet Bielefeld, Linguistik und Literaturwissenschaft,
	Germany


Hello!

I've got a couple of questions concerning Gunship 2000 and I
can't find the answers in the manual:

1) How do I get my men to recon a sector? Sometimes I just send 
   them to the P/S-marker and almost instantly get ``Got Primary/
   Secondary'', sometimes I don't get results after ordering them
   'round and round the sector.
   I first thought that Apaches aren't made for reconnaissance
   missions but selecting Kiowas/Defenders didn't help.

2) How do I get my men to drop cargo/squad / pick up troops / 
   s&r pilot/troops? They simply can't find the dropzones/pick-ups.
   I've resorted to leading the drop/pick-sections myself but that
   won't help if the other mission objective isn't a simple s&d.

3) What about promotions? I flew about 20 missions, all of them in
   the gulf, without being promoted. Most of the missions were
   successful and there were lots of promotions and medals for my
   men and a couple of medals for me, too. I've only lost two wingmen
   and my rating is about 12000, yet I'm still 2nd Lt.
   There's a guy on the duty roster with a rating of roughly 12000
   and he's a Major!
   Do I have to serve in Europe or fly a campaign to be promoted?

BTW: I'm novice, so I've my configuration is quite easy.
     I've only selected Flight:Realistic and recently switched my
     CP/G to Counter Measures Only as he wasted ammo by the ton.

Thanx for your help :-)

Clemens
aka 2nd Lt. Anton "The Hun" Hynkel, Tomanian Borderers.
Newsgroups: comp.sys.ibm.pc.games
From: ollikka@messi.uku.fi (Jukka Ollikka)
Subject: Spear Of Destiny. Where?
Originator: ollikka@messi.uku.fi
Date: 04 Jan 93 19:27:37
Organization: University of Kuopio, Finland



	I feel stupid to ask this :O

	Where can I find Spear of Destiny-game? Is it Shareware at all?

	
		Thanks! 

-- 
Jukka Ollikka, ollikka@messi.uku.fi	
	Student of Computer Science		Savo on hyv{!
		University of Kuopio, Finland

Newsgroups: comp.sys.ibm.pc.games