HDTenEightyP/NetNews huggingface dataset:
Newsgroups: alt.games.sf2
Subject: Now what am I doing wrong???
From: cvafy006@vmsb.is.csupomona.edu
Date: 18 Nov 92 22:32:32 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

Ok, what gives?  I have tried to buffer combos, but they have not responded.  
Am I possibly buffering too fast?  I have seen some people throw combos
smoothly, and others throw the same combo real jerky.  Is there some sort
of speed restriction on buffering?  Or is it that if I throw a charge move
that I'm rushng the charge.  I enjoy watching this game, but I am about to 
switch to Mortal Kombat due to the fact that I won the first match (both
rounds) playing Raiden on my very fist time playing!.  To me, the "secret
moves" are easier to execute.

However, I am going to give SFII on more honest to goodness try, so any hints 
you can give me with respect to precision in timing and buffering will help.  
I've not yet encountered a game that is totally helpless, but if things don't
change, I have just found one!  I thank all who have tried to help me, but I 
guess I play fighting games about as bad as I spar in karate.  Oh, well.  I'll
see what advice I can get, but I'm about to give SFII up for dead on the fact
that I just can't adjust to the game's randomness fast enough! 
Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Re: How the hell could this be cheap?????
Date: 19 Nov 92 17:32:43
	<1992Nov12.185109.4003@athena.mit.edu>
	<1992Nov13.133211.13141@oz.plymouth.edu>
Organization: NSDD, Data General Corp.

>>>>> On 13 Nov 92 13:32:11 GMT, j_herlih@oz.plymouth.edu (Axl) said:

> In article <1992Nov12.185109.4003@athena.mit.edu> scott@athena.mit.edu (Scott D Bradburn) writes:
> [trimmed]
>>
>>Things I have heard called cheap:
>>Fireball/dragon punch.
>>Fireball cornering.
>>Making an opponent block, then throwing them. (ticking)
>>Hitting an opponent with a weak attack then throwing them.
>>Combos.  (It's not fair to do that much damage without being able to block)
>>Any use of a throw in a fight on an opponent who isn't stunned.
>>

> ARGH!...Yes, the last one I hear frequently.  It is so damn
> ridiculous.  Being able to throw, and trow well when needed I think is
> a major skill that helps in the game.  Now, I don't do the jab jab
> throw stuff (just doesn't appeal to me as effective), but I _Will_
> throw a non-stunned opponent frequently...heh, I don't even usually
> throw when stunned. I find a DP, hurricane kick, rolling claw to be
> Alot more evvective. :)  They may cry foul at throwing when not
> stunned, but if an opponent gets too close to me, they will fly,
> guaranteed...*grin*
> 	O well, I just felt like spouting off some thoughts before
> StatsI. :)  Laters...

> -Axl @)-->---
> "There can be only one"


People have called me cheap when I just walked up to my opponent and
throw.  They were crouching and not doing anything.  So I just walked
up and threw their stupid ass. ;)
And also when my Ken/Ryu did a neckkick and he/she crouched, I threw
them as I landed.  I was also called *CHEAP* on that!

hahaha...
--
------

Mat Hen		


Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: ...
Date: Thu, 19 Nov 92 03:29:45 GMT
Organization: University of New Mexico, Albuquerque

>Is it my fault the player is inexperienced and a beginner?  Is it my fault
>that this person doesn't block that first jab?  Is it my fault that this person
>allows opponents to get so close on an offensive attack?  No.  It never happens
>to me because I make it a point not to let opponents get close and I block.
>

Hahahahahaha.  Ahem. 

First, some players and some characters do better fighting in close than
from far away (ie. Zangeif/Dhalism).

Second, even if you're not a inexperienced nor a beginner, sooner or later
they're gonna get in close.  It just happens every now and then.  The
"just don't ever let the get close" solution is just plain foolish.

Third, if you've ever played against a experienced or expert player, and
you simply "block that first jab", guess what's gonna happen:  he'll
just walk up and throw you.  So, you have to start determining when
you should just block, when you should go for a counter throw, when
you should go for the jab, etc, etc.

If it were as simple as you make it out to be, it wouldn't be such a 
great combo in the first place.  Just too many factors involved to
make such a generalization.

---Phantom (adding 2 cents worth)
From: Corby.E.Page@dartmouth.edu (Corby E. Page)
Newsgroups: alt.games.sf2
Subject: Re: Racism in SF2?
Date: 16 Nov 92 22:05:49 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

In article <1992Nov15.235400.19644@midway.uchicago.edu>
alee@ellis.uchicago.edu (Steele Alloy) writes:

> Hmmm, could there be perhaps a bit of racism in SF2? On the CE version,
> when it goes the demo version, it will show a blond white guy facing
> a black guy (who can only be seen by his back). The blond guy then
> punches out the black guy, and then "Street Fighter II" appears on the
> screen... Could this be a bit of racism?

I certainly think so. The first time I saw this I was very surprised
and looked closer. As the white guy punches out the black guy a crowd
of 50 or so onlookers, ALL WHITE, lift their hands in the air and cheer
enthusiastically. It looked just like a Rodney King incident, except
that the white guys weren't wearing police uniforms.

corby
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Bison is NOT King of the top Sure he's easy to use (except for me, I could never use him just for the
Date: Sat, 21 Nov 92 01:25:57 GMT
Organization: University of New Mexico, Albuquerque

>	Enough of Vega... anyways Bison will get crushed by a master Zangief
>player... all the big Z needs is a Bison player down and its all over.... jab
>knee SPD, jab knee SPD... so don't tell me Bison is king.........
>
>Keywords: 
>

True, Bison isn't indestructable--but given equal skill level, which
character has the best overall ability (can beat the most characters)?
I still think it's Bison.

If it isn't, then who is?  Maybe Guile?

Has anyone made a character vs character chart for the CE version yet?


Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Subject: RE: Codes
From: aleung@uwpg02.uwinnipeg.ca
Date: 23 NOV 92 00:58:35 CST
Organization: University of Winnipeg

I try to found the action reply. But only for NES not for SNES. Where I can get one ?
Thanks!
Alan.
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 24 Nov 92 01:53:03 GMT

In article <92328.111621U58505@uicvm.uic.edu> <U58505@uicvm.uic.edu> writes:
>In article <j3pqz4b@lynx.unm.edu>, dphantom@triton.unm.edu (darlene an  92sep02
>lawry) says:
>>

[lots of things that annoy Phantom deleted]

>>
>>Oh yah, and then, by some stroke of luck (or skill, doesn't really
>>matter which), you finally win all the rounds, they just drop in
>>another quarter and switch off AGAIN.
>>
>>That's the one time I've come about an inch away from starting a
>>brawl.
>>
>>---Phantom (getting mad just thinking about it :)
>>
>
>Wow Darlene.  This is a side of you that I don't think me or the other
>netters have seen - it's frightening.  And yet, strangely exciting in a
>certain way.
>

This is sexual harassment Darlene.  You don't have to put up with this kind
of cr@p you know.  ;)

>Later sweetie,
>X-Man

---
T. Cannon
Newsgroups: alt.games.sf2
Subject: Stop this nonsense and grow up!!!
From: cvafy006@vmsb.is.csupomona.edu
Date: 17 Nov 92 22:15:04 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

Let's get one thing straight...this is alt.games.sf2 -- which is a discussion
on Street Fighter II.  Let's see...I just discovered this section last week.
It started with strategies and hints, a couple of debates about who was right
or wrong on Chun-Li's helicopter kick, but for the most part...it was clean 
discussion.  Now look at what's happened...someone decided to cause racial
and political tension over the Street Fighter II demo screen.  Hey, if there
is a problem with the game...CALL "CAPCOM"!!!!!!!!!!!!!!!!!!!!!!!!  If you're
unhappy with the demo screen, since it has been POSTED that there are 4 
possible demos (white punches black, white punches white, black punches white,
and black punches black), let the arcade owner know...ask him to change it...
but don't go ruining this article with liberal garbage!!!!!!!!!!!!!!!!!!!!!!!!

Also, regarding the attack on the person who warned everyone about Guile's
Jab-Jab-Jab (ad infinitum) kill combo...that really bites.  If a person cares
enough to share his information...any information at all...that person should
be thanked...not put down!!!!!!!!!!!!!!!!!!!!!!!  Yeah, I don't care how good
a person is...There is going to be a way for Guile to get close!!!  Either
that, or Guile and whoever will trade fireball/sonic boom attacks until time
runs out.  Maybe this is a player who plays "the ethical version of SFII"...no
throws, so special moves, just punch and kick combos.  I don't know.  I really
don't care.  My point is everyone has their own style!!!!!!!!!!!!!!!!!!!  I
myself can only make it to the second battle.  I played with Zangief and beat
Ken (using the double lariat half of the time, the jumping roundhouse the other
part of the time).  Guess what?  I lost to E. Honda!!!!!!!!!!!!!!!!  Don't
bother to tell me I suck...I know already.  Maybe this person isn't Mr. "I can
get 2 perfects for all eleven battles INCLUDING M. BISON...but nonetheless,
this person is a knowledgeable Street Fighter II player.  If you don't want to
help out, skip the article.

Sure, everyone has freedom of speech and expression, but come on!  Use your
freedoms responsibly!  Remember...freedom does NOT mean "Carte Blanche"!!!  The
golden rule is still alive folks...Do unto others as you would have them do
unto you!  Let's keep this as a discussion forum...go attack the way people
play and the "racist" elements of Street Fighter II in "alt.flame".  Bottom
line...grow up!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Pronunciation
Organization: Indiana University
Date: Sun, 22 Nov 1992 15:49:27 GMT

I posted this a long time ago, but I couldn't tell if I got any responses
because the news server over here died at the time and everything was 
expired.



I was wondering how does everyone pronounce the characters names?  Asking
this question never crossed my mind until the other day I heard some (dumb)
kids pronoucing Guile /gyle/ as /GOO-lie/.  I just about died laughing.

Anyway, here are the characters whose pronunciation may be ambiguous:

Ryu 		/roo/ or /RYE-you/ or /ree-YOU/
Dhalsim		/DHAL-sim/ or /dhal-SEEM/
Sagat		/SAG-it/ or /sa-GOT/ or /SAH-git/
Blanka		/BLON-ka/ or /BLAIN-ka/
Zangief		/ZAN-geef/ or /zan-GEEF/ or /ZAN-gee-ev/

(honorable mention)
Balrog		/BAL-rog/ 
Barlog 		/BAR-log/   (Capcom USA misspelled his name on the cabinet!)

I pronounce Ryu like /RYE-you/ even though I've been told it's /roo/
I say /DHAL-sim/, /SAH-git/, /BLON-ka/, and /ZAN-geef/ even though I think
it's really /Zan-gee-ev/

P.S.  What does Capcom USA do anyway?  Market the game?  Is that all?
I would think that someone over there would at least proofread the game.
(e.g.   Branka, Barlog,  "Get lose.  You cannot compare with my powers.",
	"My fists have your blood of them")
 
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: vanichth@ux1.cso.uiuc.edu (Mitri Van)
Subject: Codes for SNES
Keywords: Codes SNES
Organization: University of Illinois at Urbana
Date: Wed, 18 Nov 1992 23:09:36 GMT

Could someone send me all of the codes for the SNES?  Or better yet,
post them?

-- Mitri
     vanichth@ux1.cso.uiuc.edu
Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Re: I suck at SFII timing...help!!!
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Mon, 16 Nov 1992 06:11:48 GMT

In article <1992Nov16.050446.13545@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
>In article <1992Nov15.162607.1@vmsb.is.csupomona.edu> cvafy006@vmsb.is.csupomona.edu writes:
>>
>>I just got all the moves and strategies for both SFII and SFIICE.  I 
>>even managed to find the strategies for the characters.  The problem is
>>this...I suck miserably at Street Fighter II -- any edition!  I managed
>>to actually get to the second battle today...I won Zangief vs. Ken, but
>>got taken out by E. Honda.  Like I said...I suck!
>>
>
>    POST ALL THE CE GUIDES!!!!  PLEASE!!!
>
> I second the motion.

>
>Thanks.
>
Newsgroups: alt.games.sf2
From: vco@phoenix.csc.calpoly.edu (Van K Co)
Newsgroups: alt.games.sf2
Subject: Re: New SF2 on WUARCHIVE (But For How Long?)
Date: 20 Nov 92 05:55:29 GMT
Organization: Computer Science Department, Cal Poly SLO

In article <92324.125312ECN101@psuvm.psu.edu> <ECN101@psuvm.psu.edu> writes:
>There appears to be a new Street Fighter II clone on Wuarchive, it's called
>STREETF2 I believe, but there is one slight problem.  It's a zip file, but when
> you unzip it, it is really a LZH file.  Does anyone know where to get a file t
>o uncompress it?  Also its about as big as the cheezy knockoff SF2IBM, so you m
>ight just be getting that file over again, but I can't be sure.
>
>Until Guile wears a Tutu....
>
>
>Erix

try oak.oakland.edu  pub/msdos/arc-lbr/lha213.exe  
or something like that


	V-man
Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: To all EXPERT or good Sagat players....
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 18 Nov 92 22:32:29 GMT

In article <1kx1!sl@rpi.edu> hoanga@rpi.edu writes:
>	Can anyone please post a list of combos or place your ideas on combos
>that you believe to work well?  I don't mean just guessing out of blind air I 
>mean you have a theory on WHY this combo works and its effectiveness.  Ones
>I'm particularly looking for are ones with a tiger knee.
>
>
>	So far these are the ones I've figure out.......
>
>jab-tigeruppercut 2hit combo (hey even if it is a jab it takes off more!)
>flying roundhouse-fierce hit
>flying short-standing short
>I've seen some others with a jab jab fireball but there has to be more combos
>than that to Sagat.....
>
OTHER SAGAT COMBOS
------------------
Jumping roundhouse, standing short, Fierce T-Uppercut (3 hits, much damage)
Jumping roundhouse, crouched short, any tiger knee (4 hits when close)

>
>Alain Hoang
>-Street Fighter Examiner-
>E-mail replies:  hoanga@rpi.edu
>
---
T. Cannon
From: tjg2946@ritvax.isc.rit.edu
Newsgroups: alt.games.sf2
Subject: Re: Racism in SF2?
Date: 18 Nov 92 05:29:02 GMT
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

Of course the ending is cute (Zangief with Gorby), but look at the 
story behind all of it.

As far as I know:
Chun Li ending:  Become single, very noble to her father (grandfather),
	probably religious.  Just like China, very quiet, very cunning.
Ryu: Looking for another battle.  Enjoy his sport.  But very afflicted
	with honor.
Honda: Also very afflicted with honor (hadn't seen its ending, just reading
	what the other said about the ending).
Blanka: Reunited with mother.  Say absolutely nothing about Brazil which
	could mean that the designers have nothing to say about it.
Guile: Revenge on his mind.  Dumped family to fight.  Didn't listen to 
	his wife and daughter.  Very lucky for him to get both back.
Ken: Get a blonde and run off into the ozone-depleted sunset.  Corny.
Zangerf: "You become world champ in something, you will be honored
	in the soviet union".  Personally my fav ending.
Dahism: ???  What's the ending?
Balrog: "arrogance".  Period.
Vega: "The ugly should die"  Very snobby group in spain.
Sagat:  Honor, but perfer battle.
M. Bison:  Dominance, Tyrant, Dictator.

Those ending sure show the designer's opinion of the world today.
From: ackahn@quesadilla.engr.ucdavis.edu (Andy Kahn)
Newsgroups: alt.games.sf2
Subject: Re: To all EXPERT or good Sagat players....
Date: 21 Nov 92 18:22:37 GMT
Organization: College of Engineering - University of California - Davis

In article <1kx1!sl@rpi.edu> hoanga@rpi.edu writes:
>
>	Can anyone please post a list of combos or place your ideas on combos
>that you believe to work well?  I don't mean just guessing out of blind air I 
>mean you have a theory on WHY this combo works and its effectiveness.  Ones
>I'm particularly looking for are ones with a tiger knee.
>
>
>	So far these are the ones I've figure out.......
>
>jab-tigeruppercut 2hit combo (hey even if it is a jab it takes off more!)
>flying roundhouse-fierce hit
>flying short-standing short
>I've seen some others with a jab jab fireball but there has to be more combos
>than that to Sagat.....

Try this one:
  Aerial forward, crouching jab, followed by buffered jab tiger-uppercut.
  (You might be able to substitute an aerial roundhouse, but it might push
   the opponent too far away.)

One I've heard from someone who posted on here is:
  Aerial roundhouse, crouching short, standing short buffered with tiger knee

I haven't been able to execute this one yet though... either I can't get the
  standing short out or it's the tiger knee..

-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
"Don't let anybody tell you that you're no good cause you know they would." 
                            New Order - Low-Life
:::::::::::::::::::::::::::ackahn@engr.ucdavis.edu::::::::::::::::::::::::::::
From: lerner@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: Sonic-boom trap (and other drivel)
Date: 18 Nov 92 20:38:24 CST
Organization: University of Kansas Academic Computing Services

Anyone want to give me some suggestions on how to get out of Guile's
sonic-boom trap?  This seems to be harder for me than any fireball
trap.

Also, We just got a new chip, I think it was posted about a while ago.
Slow sonics/fireballs follow you, Chun-Li, Honda, Zangief, Blanka, and
Vega can do fireballs.  Anyway, I found an EVIL tick today.  Vega
rolls twice as much when he rolls, and he also shoots out a fireball.
The charge times are lessened.  With Vega, if you get one slash of a
strong roll to hit, you can roll for the rest of the round.  Even if
the opponent takes his hand off the joystick, he can't stop blocking!
Something almos as good is the fact that Guile can throw about 7 slow
sonics at a time, and if you're at the other end of the screen, you're
dead, because they will follow you even if you jump.

I will say one last thing on that PC thing.  You want to increase my
freedom by telling me what I can and can not say and think?

Don't bother posting a reply to this last part (the PC thing), I'm not
reading any more Re: Racism in SF2, it doesn't belong here.

-Michael Lerner
Newsgroups: alt.games.sf2
From: epasls@kuhub.cc.ukans.edu
Newsgroups: alt.games.sf2
Subject: STOP this OLD thread (was RE: Racism in sf2?)
Date: 16 Nov 92 19:12:22 CST
Organization: University of Kansas Academic Computing Services

In article <1992Nov15.235400.19644@midway.uchicago.edu>, alee@ellis.uchicago.edu (Steele Alloy) writes:
> Hmmm, could there be perhaps a bit of racism in SF2? On the CE version,
> when it goes the demo version, it will show a blond white guy facing
> a black guy (who can only be seen by his back). The blond guy then
> punches out the black guy, and then "Street Fighter II" appears on the
> screen... Could this be a bit of racism?
> -- 
> Typical news read   Computer: NFS server wakinyan not responding still trying
> at the U of C -     Computer: NFS server wakinyan not responding still trying
> Don'tcha love it?   User    : God dammit! Not again! Aaaarrrrgggghhhh!!!!!!!!


You stupid fuck(please dont take it too seriously).

but this thread is OLD.
I could probably find the same thread in an archive of rec...arcade
if I thought it was interesting(which its not)


Your just wasting bandwidth(right term?).

later...
Organization: Penn State University
Date: Thu, 19 Nov 1992 12:53:12 EST
From: <ECN101@psuvm.psu.edu>
Newsgroups: alt.games.sf2
Subject: New SF2 on WUARCHIVE (But For How Long?)

There appears to be a new Street Fighter II clone on Wuarchive, it's called
STREETF2 I believe, but there is one slight problem.  It's a zip file, but when
 you unzip it, it is really a LZH file.  Does anyone know where to get a file t
o uncompress it?  Also its about as big as the cheezy knockoff SF2IBM, so you m
ight just be getting that file over again, but I can't be sure.

Until Guile wears a Tutu....


Erix
Newsgroups: alt.games.sf2
From: jcherney@envy.reed.edu (Joel Alexander Cherney)
Subject: Re: SFIII ideas
Organization: Reed College, Portland, OR
Date: Sat, 21 Nov 1992 01:11:45 GMT
Reply-To: jcherney@reed.edu

New characters:
  A wizard! Yeach, it sounds cheezy.  But remember the wizard from "Hippodrome?"  Something  
like that.

  Someone with a quarterstaff or Bo staff.  I could spend hours describing moves.  You could  
knock the staff out of his hands, etc.  Substitute any number of weapons for this guy.

  An Aikido master.  Virtually every move would be defensive in nature.  You know, trowing  
punches and attacking fists and stuff.

  A Tai Chi master.  (Like the cinematic version of Tai Chi from GURPS Martial Arts.)  He  
would move slow, but could dodge really well and stuff.

  A savate-type guy from France.  Loads of really fast kicks.

Other ideas:
  Jump buttons instead of using the joystick.  I'd like to be able to AIM high, medium, and  
low attacks.

  A turn-around button, so you could use back attacs and stuff.

  A more interactive background, with hills and stuff to jump on, etc.
Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Throw combos--why are they cheap?
Organization: University of Tasmania, Australia.
Date: Sun, 22 Nov 1992 00:53:58 GMT

>Ican see how ticking is kinda unfair but why is a combo involving a
>throw any worse than an all hits combo?  

I think this stems from the perception that throwing by itself is cheap, 
and this has rubbed off on any type of throw.  It seems ridiculous that
a flying fierce, triple fierce dragon punch is given the thumbs up but the
comparatively whimpy fierce, shoulder throw gets cries of cheap.  I think
people disklike throwing because:

  a) basic throwing requires little skill,
  b) it does lots of damage for a single move, and
  c) you can't block a throw like you can block other attacks.

As a side note, it's interesting that the noogie, Blanka bite and 'Rog
headbutt seem to be considered "less cheap" around here, although don't
ask me why.

--
Tim Morris

Newsgroups: alt.games.sf2