From: larshaug@ifi.uio.no (Lars Haugseth)
Subject: Re: EOB 1 questions
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Mon, 6 Apr 1992 16:38:40 GMT
Originator: larshaug@holmenkollen.ifi.uio.no


In article <29DC836B.3310@orion.oac.uci.edu>, wiedeman@altair.acs.uci.edu (Lyle Wiedeman) writes:
> 1. Level 4 (spiders)
> In the spider maze (east edge of level) ...
> The ClueBook says that two sections of wall disappear when you
> step on two other locations.  This doesn't work on my A1000.
> Has anyone else got it to work?  There are supposedly a fifth
> and sixth cure poison potions hiding beyond the blocks.  I danced
> on those squares!  Forward, backward, sideways, N,S,E, and W !!

Funny. I've had the same problem (on a A500). The first time I played
the game, I mapped out this area, and got to the potions mentiod without
problems. But the second and third time I started over, I couldn't get to
them because of this walls. And I have not yet managed to open them again.
 
> 2. Has anyone played the game enough different ways to notice that
> it penalizes you for being clever?  If you pick a lock, you find
> fewer keys; if you open a room from the inside instead of using
> the "jewelry box" lock on the outside, you find fewer gems?

Yes, I had to start over again because I was running out of
keys. I could still complete the game, though, but I had not
enough keys to enter level 7. Too bad you can complete the
game without visiting a single square of level 7.

> 3. level 5 (dwarves) 
> There is one large hall (with the pantry) with three locked doors, any
> one of which gets you access to the whole room.  Is there anything to
> be gained (or lost!) by opening more than one door?

Not that I know.
 
> 4. How many NPCs can you have?  I think only 2.  When you meet the
> dwarven cleric (spoiler alert)
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> he offers to resurrect people, and you can regenerate the halfling thief whose
> bones you found on level 1 and the human cleric whose bones you found on
> level 3 ... and you also have Taghor from level 4 and the young warrior from
> level 5.  Which two of the four are worth having around?  Does it depend
> on your party's makeup?  I'm inclined to keep Taghor (the mature dwarven
> warrior) and the human cleric.  

Not sure which is better. If I remember right, I found four or five
set of bones in the whole game.

> 5. Level 5 (dwarves)
> Warning: quest 5 spoiler
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> OK.  The clue book says "everyone benefits from a full pantry".  I loaded
> it up ... at the fifth iron rations, I got the message "bonus quest for level 5"
> but nothing happened!  The food is still food, no XP change ... did I blow
> it?  Do I have to take food from each character?  Should I use regular
> rations and see them turn into iron rations?
                       ^^^^^^^^^^^^^^^^^^^^^^
That's it!

> 
> -- 
> 	Lyle Wiedeman                 Office of Academic Computing
> 	wiedeman@uci.edu              Univ. Calif. Irvine
> 	wiedeman@UCI.BITNET           Irvine, CA  92717
>     	(714) 856-8718	    	      FAX (714) 725-2069

Lars H