HDTenEightyP/NetNews huggingface dataset:
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: EOB II: A LOAD of questions...
Keywords: EOB II
Organization: North Carolina State University
Date: Tue, 8 Sep 1992 15:45:06 GMT

EOB SPOILERS ***************
























In article <1992Sep7.114130.24854@fwi.uva.nl>, bakker@fwi.uva.nl (Harry Bakker (I87)) writes:
|> To everybody who wants to help me with these pressing problems.
|> 
|> I'm stuck in EOB II, and it's all these mouth's there fault.
|> 
|> 1) The mouth on the first level of Darkmoon asks for the "Sign of Darkmoon".
|>    What is that?

That's a mark that gets put on your hand much later in the game.  Don't worry
about it yet.

|> 2) On the same level there is a door which has a keyhole shaped like a circle
|>    and coloured red. Where do I find the matching key?

It for the crimson key.  You get it later also.

|> 3) On the level with the eight mouths. One is asking for a, what I believe,
|>    red diamont. Where can I find one?
After you get the other seven clues, a door opens up on that level.  The gem
is there.

|> 4) On the same level, another mouth asks for an object with a hidden glow.
|>    What is it and where do I find it?
That's the green mantis idol.  You find that in the Mantis nest.
(You know, those green things...)

|> 5) On the same level, another mouth asks for "items born of greed". Now what
|>    the heck are these things?
I think that's the one that wants rocks.  You need 6 I think (might be 5)

In case that's not it, here are the eight things you need:
   Cursed Sword 'Hunger'
   Any potion
   Any Scroll
   Red Diamond
   6 stones
   Mantis Idol
   Rotten Ration
   (Can't remember the last one, might me a dagger or something.)

|> 
|> I realise I must be looking totally stupid, with all these questions. But I
|> have tried everything and NOTHING seems to work. I am really desperate.
|> 
|> Thanks to everyone who lends a helping hand,
|> 
|> -harry
|> bakker@fwi.uva.nl

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: gavin.adams@lso.mts.dec.com (Gavin Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3.01 vs. MPS (sorta)
Date: 14 Sep 92 15:06:16 GMT
Article-I.D.: newshost.1992Sep14.150616.4390
Organization: Digital Equipment Corporation
X-Xxmessage-Id: <A6DA05846902BA10@rodan.jdola.lanl.gov>
X-Xxdate: Mon, 14 Sep 92 09:01:56 GMT
X-Useragent: Nuntius v1.1.1d7

In article <BuI2H0.KG8@watserv1.uwaterloo.ca> Phat H Tran,
ptran@watserv1.uwaterloo.ca writes:
>>Yes, the
>>anit-air and SAMs fly, but your base never launches any other planes.
>>Nor does it inform you that the base is under attack, so you could
>>reverse course and help out.  One possible solution would be to always
>>assign a CAP-Loiter around your base.  This is nice for when you come
>>back from a mission and may be out of ordnance.  But its a pain to set
>>up each time.  And what if you want to use all 8 on your mission?  Or
>>don't want to waste all the fuel on an endless CAP-loiter flight?
>>This sounds like a fairly easy thing for SH to implement.
>>
>
>Your base launching planes... that sounds non-trivial to implement.  If
>all you want is to see a plane pop onto the runway and take off, then
>it can be done easily, but I think we Falconers would not put up with
>such hocus-pocus.  Instead, we would want to see planes taxi from the
>hangers/parking spots, onto the runway, and then take off.  
>
>AWACS/advanced warning info could be easily improved to give us
>better situation awareness, though.  
>
>Phat.

I some ways I agree, in others I don't.  I've argued with Dave about this
before, and I think that game play is very well done in the campaigns; if
it is unrealistic.  In a real life campaign, how much effect would one
squadron have on the total confict?

Now having more data from the AWACS would be nice.  Espeically when your
trying to defend it... :) 

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: WIZARDY 7 INFO HERE!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 4 Sep 1992 21:41:17 GMT

>Which year?  When I finished Bane, it said: Coming Fall 1991...
>Maybe by 1996 we'll see the game.

Crusaders is now firmly expected to ship by the end of this month.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Organization: Penn State University
Date: Mon, 14 Sep 1992 14:51:26 EDT
From: <ACS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Pacific Aces

   I have a friend that recently purchased a copy of Pacific Aces for the
IBM. The Graphics are INCREDIBLE. The game simulates several dozen WWII
aircraft and allows you to fly against some famous heros of the period.
The aircraft handle just like the real thing and look just like the real
thing. Of course the game has the usual views to fly the plane, detailed
and authentic instrumentation as well as a program to design your own
aircraft to your specifications.

Ok, The SPECS:

      80386 running at 30 MGZ or better.
      VGA or sVGA graphics
      4mb of ram (It uses ALL of this so the game must use an external boot
           disk if you only have 4mb)
      12mb space on your hard drive.
      Supports mouse, joystick, and various soundcards.

Anyone else have a copy yet?  What do you think?
|o|________________________________________________________________|o|
|o| Andy C. Saylor               ::                                |o|
|o| Penn State University        :: E-Mail:   ACS110@PSUVM.PSU.EDU |o|
|o|::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::|o|
|o| REAL Programmers don't use documentation.                      |o|
|o|   If it was hard to code it should be hard to read and damned  |o|
|o|   near impossible to modify!                                   |o|
|o|________________________________________________________________|o|
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Sat, 5 Sep 1992 00:09:42 GMT
Subject: Re: Links386 putting?
Organization: HP Information Networks, Cupertino, CA
Newsgroups: comp.sys.ibm.pc.games

>>used SuperVGA. ie greater than 640x480
>>Is this correct?
>
>Yes, it requires SVGA. The default mode is 640x480, but it will go
>up to 1024x768.

How do you get the higher modes? Does it actually fill the screen at 1024x768
or do you get a 640x480 portion of your screen filled?

			      tozz@cup.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Apogee games
Organization: HoloNet (BBS: 510-704-1058)
Date: Mon, 14 Sep 1992 16:39:19 GMT

parker@ccwf.cc.utexas.edu (Bryan Parker) writes:
: Can someone e-mail the address for an FTP site where I can find Apogee
: games?  Thanks.

wuarchive: 128.252.135.4
ulowell: 129.63.32.1

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: trevor@IASTATE.EDU (Trevor E Meyer)
Subject: Need help with Codename: Iceman
Reply-To: trevor@IASTATE.EDU (Trevor E Meyer)
Organization: Iowa State University
Date: Sat, 12 Sep 1992 16:43:34 GMT


I am completely stuck in this game in the dive sequence. I found the oilrig
and blew it up, but now I can't find the harbor. I've gone to the place 
where it should be (1640 yards, 40 degree heading) but there is nothing
there. Did I get the wrong heading? Also, what it the point of entering
the waypoints into the dive vehicle? Is there someway to make it take
you to those locations? I entered the coordinates but it never goes to
the correct place (I had to steer it to the oil rig). Any help
would be appreciated. This game has become very frustrating.

trevor
(trevor@iastate.edu)
From: mattb@ctron.com (Matt Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sailing Wargames
Date: 11 Sep 92 21:02:16 GMT
Reply-To: mattb@olympus.ctron.com (Matt Brown)
Organization: Cabletron Systems INc.

(Dave Pipes x4552) writes:
>(Larry Hookins) writes:
>>"Wooden Ships & Iron Men" is a condensed version of "Ship-o-the-Line", a
>>miniatures rule set published by GDW.  If you like WSIM, you'll love
>>SOTL.
>Are you sure about that?  WS&IM is early-mid Seventies, and GDW was just
>starting out then.  I don't recall any references to this in the rules,
>although it has been a while...

WS&IM, the computer game by Avalon Hill is a computerized version of...

Surprise! WS&IM the board game, by (you guessed it) Avalon Hill.

The miniatures were put out by GHQ, a metal miniatures manufacturer most 
famous for tanks, but also producers of a series of Harpoon modern ships.

No relation to GDW.

Matt
The designer was also the designer of Flat Top and other Battleline games
before moving to Yaquinto and then to AH. (the board game designer, that is.)
From: wrfisher@cats.ucsc.edu (William Robert Fisher)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 'Fighting Tigers' Info
Date: 7 Sep 92 19:27:20 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


In article <1992Sep6.025617.18065@cos.com> cooper@cos.com (Gary Cooper) writes:
>I got OFT - and it IS truly amazing!  The "kill" messages (ie
>"smoked a bogie") have been digitized, the graphics have been 
>improved (The ground is more "colorful"), the fsx is a real treat
>(I just loooooove launching Harpoons wellll out of range of any
>enemy retaliation :>).
>gary cooper (not the dead one)
>

What is a "fsx"?  I don't know of any Falcon prototype that can carry a
harpoon.  Even the Falcon f-16xl (cranked arrow) does not carry them.
If a f-16 can't handle a sparrow, what is it going to with a harpoon?

Now adding a LANTIRN would be great!
From: mattb@ctron.com (Matt Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV: Strange Advance/Pollution bug?
Date: 9 Sep 92 15:53:43 GMT
Reply-To: mattb@olympus.ctron.com (Matt Brown)
Organization: Cabletron Systems INc.

Playing Ver 4 at King the other night, I ran into a Twilight Zone situation.
I suddenly started to get advances without research at a rate of 5 per turn!
Sound like Civ Heaven? 

No, because each advance was followed by a "Pollution near xxxxx" message,
and those dirty grease spots started peppering the landscape.

When I looked at the list of Advancements I had already earned, the mystical
advance called "3" appeared in the list.  Must be the Holy Trinity.
Didn't see it in the Civilopedia, though.

Also, some of the advances I was granted were ones I had previously earned!

And it gets weirder.  I looked at the Intelligence Advisor screen, and the
Chinese were listed as "Allied".  What the hell is that? I've never seen
this before.

So anyway, you would think that I could manage a little pollution and reap
the benefits of all that tech?  Wrong.  Unfortunatly my civ had few cities
(<15), so I couldn't keep up with the pollution, building new cities, and my 
very hostile neighbors. The game was not tabulating my gains in gold/bulbs
correcly either, so I was getting cash and unit poor.

My neighbors started grabbing cities.  Of course, they didn't steal the 
shit advancements (like they give me when I steal). No, they went right
for steel, metalurgy, auto, labor union. Meanwhile, pollution was widespread,
they didn't clean up any, global warming occurred 2 or 3 times with no
apparent effect, and I got up to Future Tech 140+ before they trashed my
last city.  This was easily the most bizarre game session I have had with
any Civ version. Far weirder than recapturing your own city several times.

Anyway, it was an interesting parable for our modern age (science advances
at the cost of pollution and endless war).

I wish I knew what combination of events triggered it, so I could fool around
with it some more.  Was this some new branch of code in the beta version,
and I stumbled through a unintentional "door" or was this some old discarded
remnants of a stillborn design? Or, less romantically, was this just a stupid
bug that happened not to cause a fatal crash?

I haven't read a similar story here, but I haven't read every article ever
posted either.  Anybody see anything similar?

Matt
Dopey me. I don't think I saved the game because I was too caught up in what
was happening, so it might not be reproducible. Though I might have saved an
early version. Maybe I play it again to see if it recurs.
Newsgroups: comp.sys.ibm.pc.games
From: ccasm@cc.newcastle.edu.au
Subject: MORE LEMMINGS - HELP!!!
Organization: University of Newcastle, AUSTRALIA
Date: Tue, 8 Sep 1992 07:47:37 GMT

After doing all the levels in Lemmings, I am now into Oh No More Lemmings!
No problems until HAVOC, the most difficult level. I am up to level 5 in Havoc
and cannot figure it out. 100% to be saved is the problem. I can get 90% only.

The code for the game is TFLGAHVFFL.

If anyone can give me some help I will be eternally grateful.


Please email me if possible, I can't always get to the NEWS.



Big Al.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Electronic Arts Buys Origin!?!
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 11 Sep 1992 09:36:54 GMT

I've heard of news from Origin that they will be becoming parts of
Electronic Arts in a stock swap.  Any confirmation?  Ross?  Would they
still operate independently (I hope I hope...)?


-- 
Any sufficiently advanced bug is indistinguishable from a feature.  -- Kulawiec
From: wilfred.wong@cutting.hou.tx.us (Wilfred Wong) 
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Thrust Master (FCS,WC
Date: 11 Sep 92 05:00:00 GMT
Distribution: world
Organization: The Cutting Edge - Houston, TX - 713-466-1525
Reply-To: wilfred.wong@cutting.hou.tx.us (Wilfred Wong) 

HC>From: hchong@netcom.com (Hoi Chong)
HC>Subject: Re: Thrust Master (FCS,WCS, etc)
HC>Date: Thu, 10 Sep 92 16:31:44 GMT

Keyword: Falcon, Thrustmaster, FCS, WCS

<comments on TM products deleted>

HC>Looks like they might be selling a COMPLETE cockpit (with chair and
HC>instrument panel) soon.  $500 (with FCS, WCS, RCS, etc in, of course)
HC>sounds decent, but with their pricing record, I am afraid they would probabl
HC>ask for $999!
           ^^^^
That's decent price <GG> ! Consider...

$150 FCS Pro + $150 WCS Pro + $150 RCS + $15 TSR (has to be perfect,
right :) !!) + TAX & S/H >= $500. For JUST another $500, you got the
chair, panel, all those electronic... (will they include a eject handle
?)

Sounds like Virtual Reality (VR) to you ? Or may be one day the Air
Force decide to declassify and dump their F16 flight trainer, we could
get one of those (probably for less, ha, ha)!!

HC>The WCS is worth the money IMHO.  But a programmable PRO version would
HC>be much much better.

It works like a champ (relativly) in F3. For other sims, I could never
get the throttle right. I tried F117A, FS4, SWOTL & WC2.

HC>When are you guys starting to sell RCS (rudder control system) from
HC>Thrustmaster?  My friend already got one direct from them for $150.

They are already in the market, but you know like the FCS and WCS, not
many stores will stock them. BTW, how does it feel ? Does it works
(with F3, or others)? I've seen the Maxxi pedals and it's not too well
construct.

Wilfred Wong
The Cutting Edge BBS
Houston, Texas, USA.
InterNet: wilfred.wong@cutting.hou.tx.us
---
 . SLMR 2.1 . We all live in a yellow subroutine.
                          
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Falcon 'Fighting Tigers' Info
Organization: Los Alamos National Laboratory
Date: Mon, 7 Sep 1992 21:49:14 GMT

In article <18gaeoINNov6@darkstar.UCSC.EDU> wrfisher@cats.ucsc.edu (William Robert Fisher) writes:
>
>In article <1992Sep6.025617.18065@cos.com> cooper@cos.com (Gary Cooper) writes:
>>I got OFT - and it IS truly amazing!  The "kill" messages (ie
>What is a "fsx"?  I don't know of any Falcon prototype that can carry a
>harpoon.  Even the Falcon f-16xl (cranked arrow) does not carry them.
>If a f-16 can't handle a sparrow, what is it going to with a harpoon?


The FSX is the joint GD-Japan F16 which is still (I think) fighting an
uphill battle for both US and Japanese gov't approval.  They use it in
the game to give add both the Harpoon and a radar mode for naval attack.
That sea mode radar works quite nicely, like the ground mapping mode but
you can change targets on the map by hitting 't'.  Don't know if the FSX
will have the Harpoon capability, but since its still in the design
stage, why not assume so for gameplay's sake?  
The plane is also a little heavier, can take a few more bullet hits,
carries a bit more fuel, and has a max load of about 18,000 rather than
9,000 lbs.  Of course, in F3 with all but hifi mode, you could always
load more than the 9000 lbs anyway.  Graphically it looks no different
than the other (slightly modified) F16s in OFT, though it can have
Japanese markings.
Personally, I would have preferred a different looking plane like the
XL.

>Now adding a LANTIRN would be great!

Agreed, and also an ATARS pod.  But they did make night look like night
now.  A pain in the butt, but much nicer for simulations sake.  And if
you don't like it, you can crank up the brightness control to see what's
going on.

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Release Dates (Long)
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 11 Sep 1992 13:15:32 GMT

>This file was grabbed from a BBS.  I do not take credit for compiling
>it.  Please don't flame me for any inaccuracies.  I hope this is useful.

>As always, release dates are estimates.  Treat them that way.  Until a game
>gets to within a week of shipping, it's purely an estimate.  There isn't a
>game produced that isn't slipped at least once in the schedule.

Shannon, who wrote this?  How did you come to find it?  Is there any
way of contacting its author?  We'd be interested in getting in touch
with the author to have him/her participate in Game Bytes.  Thanks.
>
[game titles / release dates deleted]
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: pgtr004@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Scorched Earth (Where?)
Date: 7 Sep 92 17:02:08 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada


I'm looking for information on the newest version of Scorched Earth, my
version is 1.1, but I understand that newer versions exist.  If anyone could
give me an FTP site address or even a BBS phone number to call to get it
that would be great. Thanks very much
 
 
Garth Sweet


Up 1

Newsgroups: comp.sys.ibm.pc.games
From: jzarin@nyx.cs.du.edu (Jason Zarin)
Subject: Links 386 info wanted
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: usa
Date: Sat, 5 Sep 92 00:17:44 GMT


I have a 386sx (16 mhz) with 4 megs of memory and a Trident video card
with 1 meg on it.

Will Links 386 run well on my system?  Or is it too slow?

Does links 386 work with non-VESA video cards or will I have to run a VESA
emulator for my Trident card?

Thanks.

--
-------------------------------------------------------------------------------
Jason Zarin         zarin@nicco.sccnet.ucla.edu
To an economist, real life is just a special case.
Go Bruins!!!
Newsgroups: comp.sys.ibm.pc.games
From: GRS00010@APPSTATE.EDU (Shannon R. Adams)
Subject: Re: Hardball III, Longest Game???
Organization: Appalachian State University
Date: Thu, 10 Sep 1992 21:16:07 GMT
X-News-Reader: VMS NEWS 1.24

In <1992Sep10.175207.9034@dragon.acadiau.ca> 900073s@dragon.acadiau.ca writes:> 
>                               
>   A friend and I are going into the 20th inning of a ball game in HBIII.
> We are deadlocked at two a peice.  Has anyone ever gone this far before??
> Anyone know the number fo Guniess? Ripley?? ;-) ;-)
> 
>  -Don
> -- 


	My brother and I played until the 17th.  However, when I was simulating
league games, the computer would play over 20 innings frequently.  I think 
the longest was about 24 innings.  I am glad I did not have to watch that.
I guess that is another bug in the game.  It seems like out of every
five simulated, atleast one will go to extra innings.


____________________________________________________________________________
           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00010@appstate.bitnet      /
           / ____|     \         GRS00010@stat.appstate.edu   /
          /       |     \___________________________________/
_____________________________________________________________________________
Organization: University of Maine System
Date: Sunday, 13 Sep 1992 16:26:01 EDT
From: (((ZERO))) <IO00844@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: WingCommander CHEATS??? Got ANY?


I would be very interested in hearing any Wing Commander I cheats
that may be floating around. Not to mention original gaming strategies.
Thanks. If you have any tips/tricks/hints/cheats please e-mail.
Thanks. (((ZERO)))
Newsgroups: comp.sys.ibm.pc.games
From: wiedmann@fx.com (Christian Wiedmann)
Subject: Re: Falcon3: Durundals!
Organization: FXD/Telerate, Mountain View, CA
Date: Sat, 5 Sep 1992 01:29:51 GMT

Let me know if I'm wrong, but doesn't bombing a runway simply require hitting
the numbers?  It's been a while since I played Falcon, but as I recall you
need to destroy both halves of the runway to get credit for destroying it.
If you just hit one half, it'll tell you you only damaged the target.
	-Christian
--
The opinions stated in this message are not to be construed as representing
those of my employer.
Christian Wiedmann     ...!ames!fxgrp!wiedmann    wiedmann@fxgrp.fx.com
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Sailing Wargames
Organization: just me
Date: Thu, 10 Sep 92 12:05:20 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Sep9.112445.6753@sdf.lonestar.org> lhookins@sdf.lonestar.org (Larry Hookins) writes:

>"Wooden Ships & Iron Men" is a condensed version of "Ship-o-the-Line", a
>miniatures rule set published by GDW.  If you like WSIM, you'll love
>SOTL.

Are you sure about that?  WS&IM is early-mid Seventies, and GDW was just
starting out then.  I don't recall any references to this in the rules,
although it has been a while...

David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games