HDTenEightyP/NetNews huggingface dataset:
From: tomcat@cwis.unomaha.edu (Jeffrey S. Jo)
Subject: Re: Joystick questions
Organization: University of Nebraska at Omaha
Date: Thu, 1 Oct 1992 22:00:58 GMT

peterb+@CMU.EDU (Peter Glen Berger) writes:

>Ok...I am thinking of biting the bullet and buying a joystick.  What
>should I get?  Please discuss reliability, breakability, ease of use.,
>and price. 

>Thank you!


>------------------------------------------------------------------------
>Pete Berger		       ||  ARPA:     peterb@cs.cmu.edu
>Professional Student	       ||            Pete.Berger@andrew.cmu.edu
>Univ. Pittsburgh School of Law ||  UUCP: ...!harvard!andrew.cmu.edu!pb1p
>------------------------------------------------------------------------
>"You will _croak_ you little clown, when you mess with President Brown!
> California Uber Alles! California Uber Alles! Uber Alles, California!"
>------------------------------------------------------------------------

I would highly recommend the ThrustMaster Pro...it is like a real fighter
stick.  It has 5 fnc's, but as far as I know, Gunship 2000 is the only
sim that will utilize all five.  I've had it for a couple of weeks so 
I can't really say anything about the breakability, but the ease of use
is great!!!  It cost me around $90.


--
|Jeffrey S. Jo                   |	         F-14D Tomcat                 |
|Computer Operations		 |             VF-142 Ghostriders             |
|University of Nebraska at Omaha |       United States Navy F-14 Tomcat       |
|tomcat@cwis.unomaha.edu         |              Fighter Squadron              |
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 4 Oct 1992 20:02:35 GMT

In article <1992Oct4.024058.3258@midway.uchicago.edu> lidz@midway.uchicago.edu writes:
>My vote is to split the newsgroup, but not into so small things.  I think it
>should be comp.sys.ibm.pc.games and a comp.sys.ibm.pc.games.shareware.
>The latter would include PD, shareware, freeware, etc. . .
>

Oh, PLEASE!  Anything but *that*   

So, where would you put Wolfenstein 3D???   I got hooked on the 'Shareware'
which is actually freeware with ads, then I sent $60 for all the later levels
and the hint/cheat book.

No, all we need to do is establish a group netiquette, post it frequently,
and wade through the few newbie messages that don't have the desired 
tag characters in their headings.

This way we can use our computers to weed out what we don't want without
having to subscribe to *more* groups and wade through the INEVITABLE
flood of cross-posts.  Read the bicycle or StarTrek heierarchies for
a little while to see how the noise level is only _increased_ by this kind
of split.

The first thing we need, is a volunteer (not me!) who will collect suggestions
for the c.s.i.p.g netiquette guide.  Isn't there one already in the games
heierarchy?  Someone who reads several games groups please speak up!
We would then flounder around for a while deciding what abbreviation was
acceptable to the players of each game.  Geez, hasn't this been done already?
Either I've seen a list somewhere or I'm crazy.  (both, no doubt)

For my part, regarding my two favorites
	CIV:    Sid Meier's Civilization
	WOLF:   Wolfenstein 3-D   (I could accept W3D:)

Well, that was probably more than you wanted for $0.02, but  ...there you are.
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Joystick with ID's Keen Dreams?
Date: 26 Sep 92 08:22:40 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I had no problems using the joystick (I couldn't however, get any background
music...)


--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
From: aron@luxor.ced.berkeley.edu (aron bonar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0D & 3.1 - How do you obtain the patched version?
Date: 28 Sep 1992 02:13:39 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: luxor.ced.berkeley.edu

Well, if you bought F3 when it first came out and you haven't gotten any updates
then chances are that you have the orginal (very buggy) version.

I don't know anyway of looking at the progam and being able to tell what version
you have but if haven't gotten a patch by now you probably should.  Probably the
fastest way is to FTP it from somewhere.  One FTP site that I'm pretty sure has it is

ftp.ulowell.edu   that is the "D" patch.  

or you could call Spectrum Holobyte and have them mail you the latest patch..whatever it
is.  But that would probably take at least ten days.  As opposed to FTP which would 
take you about ten minutes.
Newsgroups: comp.sys.ibm.pc.games
From: jtf9s@poe.acc.Virginia.EDU (Phantom)
Subject:   STRUCTURE OF THIS NEWSGROUP
Organization: University of Virginia
Date: Sat, 3 Oct 1992 17:54:29 GMT


     Having read this newsgroup for several months now, I would
like to offer a modest suggestion.  Each time I scan this group,
I must wade through myriad subject titles about games that I
have no interest in, at all, to find the 5 or 6 that pique my
interest.  Would it be possible to get the 'powers that be' to
split this group up into sub-groups by game manufacturer and game,
e.g.,
		comp.sys.ibm.pc.games.microprose.civilization, or
		comp.sys.ibm.pc.games.origin.ultima7

If there are no substantive objections how would this be accomplished?
Thanks for your bandwidth
Jim

Newsgroups: comp.sys.ibm.pc.games
From: kasycz@geod.emr.ca (Ray Kasycz)
Subject: CHEAT: A-Train Money available
Summary: Money Cheat for A-Train
Keywords: CHEAT ATRAIN TRAINER
Organization: Dept. of Energy, Mines, and Resources, Ottawa
Date: Tue, 6 Oct 1992 20:04:11 GMT

A-Train as we know it is the third in a series of games that evolved out 
of about six years serious game play in Japan. You can see why. It leans 
heavily towards serious economic manipulation of a systems simulation. If
that makes any kind of sense? To the novice game player establishing that
initial inertia in the model can be difficult. You either run out of money
or materials. This cheat which I again scammed off a third party (Case's
nephew) allows you to inject 1 million bucks whenever you want it by 
hitting the F5 key. It loads prior to the game and remains interactive
until you quit. A small word of caution, I would recommend only loading
it to beef up your bank account and then bump out and re-start without
the cheat just to be on the safe side.

The cheat can be had by either posting here or e-mailing me. UUencoded
it comes in at a whopping 15k. I'll try to send it with a response but
we have been having some minor technical difficulties at our end of the
matrix...

P.S. purists need not apply (nor complain for that matter)
--
Ray Kasycz                                          
Geodetic Survey of Canada       \  " the matrix looks good today but  \
Ottawa, Ontario, Canada           \    I'm gonna punch the simstim      \
Internet: kasycz@geod.emr.ca        \    and go check on Molly... "       \
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control II Info Wanted...
Date: 29 Sep 92 22:32:22 GMT
Distribution: world,local
Organization: Rutgers Univ., New Brunswick, N.J.

tswanson@mrsvax.mis.arizona.edu (QUIS CUSTODIET IPSOS CUSTODES.) writes:

>Hey,

>Got a flyer from Accolade on Star Control II, and it sounded kinda'
>interesting.  I think its due out this week.  Does anyone have any info or
>impressions of the game?  If anyone has it, I'd like to hear about it.
>I never played the first one, does that matter?
	Flyer!  could you mail me what it says? Please?
        And if anyone else has information give it to me too, please.
>Any info appreciated.
        ditto
 					D. shaffer
					dshaffer@andromeda.rutgers.edu
Newsgroups: comp.sys.ibm.pc.games
From: blum@news.ils.nwu.edu (Daniel Blum)
Subject: Re: Games for Sale...
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL5
Date: Mon, 5 Oct 1992 04:58:11 GMT

Um - Chips & Bits is selling Wonderland for $19.

--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 327
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-467-2306

"By the power vested in me by my own over-inflated ego, I now 
 declare this bridge officially open."
_____________________________________________________________________

Newsgroups: comp.sys.ibm.pc.games
From: carlos@dorsai.com (Carlos Dominguez)
Subject: Re: Joystick with ID's Keen Dreams?
Organization: The Dorsai Embassy, New York's Computer Consulate. +1.718.729.5018
Date: Fri, 25 Sep 1992 17:26:00 GMT

mcdonald@skorpio.usask.ca (Shane McDonald) writes:

>   I downloaded Keen Dreams yesterday, and it appears to me that
> the joystick support is disabled.  Is this the case?  If it is,
> does the registered version have joystick support enabled?
 
You're on the money.. Joysticks and SOUNDBLASTER(r) support are
crippled on this game... The registered version supposedly supports
these functions...
 
>>Carlos<<

************************************
  ,_,           carlos@dorsai.com  
  /oo \  _.-.   FIDO 1:278/706     
  <>__| /- O O                     
  |  U|    \|   Ren & Stimpy '92   
                                   
  For all postings and such junk   
  the views I express are my own.. 
************************************
Newsgroups: comp.sys.ibm.pc.games
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Subject: The Multi Player Games Network...a little info
Organization: University of Illinois at Urbana
Date: Tue, 29 Sep 1992 17:21:06 GMT

This Morning after staring blankly at the add in this months CGW I called
the 800-number for the MPG Network to get the starters kit and 10 free hours
(Ill admit the screen shots looked intriguing)  after giving up me name
and address plus phone number [oh no more telemarketers and mailing lists!!]
I was told to expect the starters kit ASAP (3 weeks due to volume of requests)
Then I was informed that there was no local node in Illinois, but that they
did have an internet connection  (mpgn.com) which i have since telnetted to
and it does exist (I have no login yet...nor the base software for the
games themselves).

I gather that the pretty FRPG you see in the screen shots is up and running
(its the one mentioned as part of the kit) but that the Wing Commander
esque game is still in Beta testing and so might have to be downloaded
after the kit arrives....Ill keep anyone who cares posted on details.

-- 
  "If the best things in life are free, then my current price is
   $37k with a 10% downpayment."
From: slf8n@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: StarControl II info
Date: 29 Sep 92 21:29:48 MDT
Organization: Utah State University

StarControl II
When I called Accolade last week they told me it would be out in the end
of september. The stores I call are not sure when they expect so who knows
we can only hope that its sometime soon. (this year hopefully).
Its supposed to have some Role-playing aspects thrwon in, as well as a
super meele (sp) mode where you fight with 27? (i think) different ships.
Hope it stills has the 2-player mode which made the first one so much fun.
About 6 months ago I read in game magizine that this was one of the games
that was going to make use of high-res graphics, but from looking at pictures
I have seen from ads it still looks 320 x 200 256 colors.


Johnny georgi

Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 4 Oct 1992 00:43:54 GMT

The problems you are all referring to would almost be nonexistant if everyone
would follow the guidelines I saw somewhere -- is there a netiquette guide
for one of the .games groups??

If, for example, every posting about Civilization had a Subject line that
started with the characters "CIV:" and every post about Wolfenstein-3D
had "WOLF:" or "WOLF3D:"     etc., etc.

If each game had an accepted abbreviation such as this, or maybe a choice
of two or three, then the vast majority of us could easily use killfiles
or whatever command 'k' on rn equates to in *your* reader, and then
not have to wade through more than a few posts from newbies who haven't
learned the system yet.

In fact, it is quite possible to put copy commands into a killfile and actually
use it to extract the postings you *are* interested in.  I understand
many readers of the 'soap opera' groups do this.

I try very dilligently to remember to do this.  Most of my posts here
start with "CIV:" and soon I may post some "WOLF3D:" stuff.  Now if
only people would quit misspelling 'kyrandia' or whatever, my killfile
would bypass those more effectively.

I think this group is fine.  I don't read anything with "RPG" ,for example,
in the subject line, but I have *NO* objection to those messages being posted.

	Bob
--
Newsgroups: comp.sys.ibm.pc.games
Subject: Help w/ Prince of Persia Please 
From: pfarrer@isr.harvard.edu (David M. Pfarrer)
Date: Mon, 5 Oct 92 20:58:30 GMT
Organization: Harvard University, Cambridge, MA

1. Level 8 -- you go way, way E or right (depending on your
perspective). Climb up a couple levels and go left (or west,
whatever).  As soon as you pass into the next room the turbaned guy
dressed in green kills you.  How does one get past this?

2. I remember someone posting a while back mentioning a short-cut from
level 1 (was it?) to level 12.  I've gone back and poked around in
level 1 and found some stuff I hadn't seen the first time through
(i.e., loose ceiling panels) but all it seems to do is take you back
to the starting point.  Is there a shortcut?  Where is it?

As you can tell from #2, my patience is fading.  Any explicit spoilers
would be appreciated.  Thanks.

pfarrer@isr.harvard.edu
From: tlopsal@cgate.sait.ab.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Mantis bug/flaw?
Date: 27 Sep 92 09:29:23 -0600
Organization: Alberta Colleges and Technical Institutes Co-Operative

While playing Mantis (yes, I know, the game isn't all that great!) I completed
mission 72. Upon attempting to continue on to the next mission I got a message
something like this:
 
	Unexpected error message: 72/72
 
This message was displayed instead of the mission briefing. I continued on
anyways, and ended up replaying the first mission to knock out three drones
around the moon. The game seems to be stuck in a loop now where all it will do
is let you replay the first mission forever.
 
I went so far as to reload all the software and replay the game from the
beginning but the same thing happens everytime.
 
Has anyone come up against the same thing? Is there a fix?
 
Tyler
Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Organization: Clarkson University
Date: Sat, 3 Oct 1992 21:28:36 GMT

jtf9s@poe.acc.Virginia.EDU (Phantom) writes:


>	Interesting rhetorical device, Mr. Miller:  *I* can't expect a
>newsgroup to fragment to that *I* can find my items more quickly.  Mr.
>Miller attempts to characterize my query as both trivial and purely
>selfish, as though everyone else on the newgroup has an interest in
>every possible game on the market and I, alone, have the audacity to be
>more selective in my interests.  This, Mr. Miller, is why there ARE
>segregated newsgroups, so YOU don't have to wade through alt.christian,
>and rec.volleyball posts to get to the ones YOU are interested in.  Unless
>YOU would like to set up your own mega kill file...

>	So, to return to my original point:

>	1.  Do you have any substantive objections, i.e., that having
>more substance than a 'strong hunch' that you might 'lose out,' whatever
>you mean by that.
>	2.  Rather than simply 'voting against,' perhaps you could, in
>addition, propose a solution to what just might be the real problem of
>an overly-broad news group.

	My objection is I personally can't see that there is a problem to
be fixed.  Why don't you count the average number of articles posted here
on a given day, and tell me the ratios for postings that would belong in
each of your suggested newsgroups.  I'd say that if more than 1/4 of the
postings belong to one of your categories, then you have an argument.  By
my rough count, there aren't anywhere near enough Origin postings to 
warrant the newsgroup, and if it *is* created, you know full well, that
anything posted there would also likely be cross-posted here, creating
even more traffic than before.  Even if you tried dividing it into types
of comp. games, such as arcade and RPG, you'll run into problems with
definition, such as Ultima Underworld which is only vaguely role-playing
and mostly arcade-ish.  The divisions won't be clear in the instance of 
game type, and no single software manufacturer has the amount of postings
to warrant new newsgroups.  I propose no solution, because I see no problem
to be solved.

--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
Xref: sparky comp.sys.ibm.pc.games:14931 rec.games.misc:17610
From: dmb@lf.ai.mit.edu (David Baggett)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: tads110.zip - Where can I get it??
Date: 28 Sep 92 23:07:01 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MIT Artificial Intelligence Laboratory

In article <tad2.717629642@Ra.MsState.Edu> tad2@Ra.MsState.Edu (Terry A. Donaghe) writes:
>Does anyone know where I can get tads110.zip?  It's supposed to be
>a text adventure game creating tool.  It USED to be at ftp.ulowell.edu.

Where to get TADS via FTP:

TADS is available for the PC, Mac, and Atari ST, from the following sites:

	msdos.archive.umich.edu: msdos/games/textadv/tads.zip
	atari.archive.umich.edu: atari/games/tads/tads.lzh
	mac.archive.umich.edu:   mac/games/games.utilities/tads1.04.cpt.hqx

Dave Baggett
--
dmb@ai.mit.edu           MIT Artificial Intelligence Laboratory                  
ADVENTIONS: interactive fiction (text adventures) for the 90's!
dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
From: aabdalla@pollux.usc.edu (Ahmed Abd-Allah)
Newsgroups: comp.sys.ibm.pc.games
Subject: SPOILERS: Out Of This World
Date: 6 Oct 1992 08:48:06 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: pollux.usc.edu



















Hey, I just finished OOTW, but I noticed that I didn't visit almost half
the rooms based on the previous kind posting of all the access codes (a total
of 24 of which I found 14).  My question: What should I do differently?
Here is the 'path' I took:

LDKD HTDC CLLD LBKG XDDJ FXLC KRFK KLFB BFLX BRTD TFBB TXHF CKJL LFCK

Now, I'm missing:

TTCT DDRX TBHK XJRT HRTB HBHK JCGB HHFL JHJL

How do I get to these rooms or scenes?

MANY THANKS!

Ahmed

PS On the game: frustrating at times but overall REALLY fascinating!
Definitely different...
Newsgroups: comp.sys.ibm.pc.games
From: med2062@ultb.isc.rit.edu (M.E. Donnaruma)
Subject: Re: Tetris game wish list.
Originator: med2062@ultb
Organization: Rochester Institute of Technology
Date: Wed, 30 Sep 1992 04:47:41 GMT

In article <1992Sep28.120047.970@yvax.byu.edu> colemant@yvax.byu.edu writes:
>I enjoy playing Tetris but the version I have at home gets impossible after
>advancing 8 levels.  As the game levels are reached blocks are added randomly 
>to the lower part of the screen.  Level one takes 10 lines to finish, level two
>takes 15 etc.  The game is called Double Blocks...
>
>My request/wish list is for the Ultimate Tetris game.
>
>1.  First of all two players must be able to go at once.  This is what drew 
>	me to the current program I use.  A split screen with two players
>	competing at the same time.

    See Tetris Classic. It even has modem/serial cable support.

>2.  It should be compatable with any system, even monochrome 8088 pc's.  It
>	wouldn't be that hard I assume... just use shades of grey or letters.
>	That may be pushing things.  CGA would be a good place to start.
>        I don't know how much memory a slow down program would take...
>	Finding out what screen and cpu a system has isn't that hard is it?

    CGA isn't worth it anymore. Why bother? 

>3.  Menu driven w/ all the settings one could dream of like:
>	drop slides, show what shape will come next, key definition
>	Different shapes other than the standard (user defined)...

    See Tetris Classic. 

>4.  Don't mess with pictures during the game... cartoons inbetween levels??
    What is this? Ms. Pac Man??

>5.  In the two player mode a tetris on one side could jack the other side up 
>	a few lines.

     See Tetris Classic.

>6.  Have user defined levels.  Instead of random blocks let the user set up 
>	the screen with blocks where desired and other settings as the random
>	blocks added during level or a bonus for tetri.

     No offense, but that's the first original suggestion you've made.

>7.  Give a bonus for getting more than one line at once.
 
     You already do. 

>8.  When in random mode keep it playable.  Upper limit on height needed.
>
    huh? 

>that's long enough... I have dozens more of requests for this game but this 
>is already getting tedious.  I'm now learning C,  I think I'll make this my
>thesis for a doctorate.  ;^)
>
>--Tom Coleman
> 


Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: U7: Forge of Virtue - Truth Quest
Organization: Integrated Measurement Systems, Inc.
Date: Thu, 1 Oct 1992 14:41:23 GMT

In article <BvEyM5.wH@news.orst.edu>, vaughnl@ucs.orst.edu (Luke Vaughn) writes:
|> What is U7: Forge of Virtue? I thought U7 was an abreviation for Ultima7 and
|> this sounds like something completely diffeerent. Im confused. Someone please
|> give me a clue.

U7: Forge of Virtue is a module you can add to your Ultima 7 game.  It causes
a new island to rise from the sea.  On this island you will find several
new quests.  If you complete the quests, you can max out your stats, and you
build a powerful new weapon.

Since the new island is just like the other islands, you can mix and match the
quests with the original Ultima 7 quests.  For example, you can complete one
new quest then return to Lord British for healing and rest.

The new module patches your original game to fix many problems (like the key
bug) and to clean up some of the story line.  I completed the Forge of Virtue
quests and then played through the original story line for the second time. I
found a lot of stuff I missed during my first round of playing U7.

If you enjoy U7, FOV is worth the money.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: gsk@decoy.uucp (25465-kuyat)
Subject: Falcon 3.01 Keyboard Overlay on wuarchive.wustl.edu
Organization: Bellcore, Livingston, NJ
Date: Tue, 6 Oct 92 15:33:36 GMT
Keywords: Guyspy

The file f3_kbovl.zip in /pub/MSDOS_UPLOADS on wuarchive.wustl.edu contains 
a keyboard overlay for Falcon 3.01.  The overlay is in two pieces, and each
piece is in Postscript as well as CorelDraw! 3.0 format.  Any comments or
suggestions are welcome.

  -Gary
   gsk@sagan.bellcore.com
Newsgroups: comp.sys.ibm.pc.games