HDTenEightyP/NetNews huggingface dataset:
From: cs171wba@sdcc5.ucsd.edu (Christopher Fodor)
Newsgroups: rec.games.misc
Subject: Re: Civilization: Sieges
Date: 11 Apr 92 18:34:03 GMT
Article-I.D.: sdcc12.31566
Organization: University of California, San Diego

From the halls of the once to be executed king:

I got many replies from questions on civilization, many of them
conflicting, many of them bizarre, all of them very interesting.
I plan to post a summary once I get some free time from the
game... :)

The buy-out strategy is extremely successful.  I just played a
game at King level, where at one point I was ~20 advances behind.
I pumped up tax to 100% and started buying enemy cities.  It isn't
easy at first because you don't have that many people to tax, 
but it kind of snowballs.  You can sell improvements to assist
in taking over the enemy cities.  One important thing is to
take out the capital first (very often by sending in diplomats
to destroy the city walls or the siege method mentioned earlier)
which makes buying enemy cities much easier.  Anyways it ended
up that I destroyed 2 other civs (Egyptian/Babylon -- BTW, I
am colorblind and they look almost the same, same with
French/British, they are yellow and blue respectively... this is really
annoying and I wish they'd think of these things.)  with the
French still constantly attacking me.  I worked as hard as I
could to get to nuke tech first, nuked his capital, waltzed
in with 8 Rifleman, and started buying the rest of his
cities at bargain basement prices.  He fell rather easily,
and I left the chinese (who interestingly enough never
colonized from anywhere besides their home city on a rather
large start island -- they were an "original" civ) around
while I accumulated peace points and built my spaceship.

Anyways, thanks to all those who breathed new life into
the game for me.  It feels so good to nuke the capitol
of a civ that has been pestering you for 3000 years.

-------------------------------------------------------------
Chris Fodor				cfodor@UCSD.edu
Disclaimer:  This isn't Global Warming, its a new program to
create more beaches to increase happiness.
-------------------------------------------------------------


f
Newsgroups: rec.games.misc
From: rcb@ncsu.edu (Randy Buckland)
Subject: MPS archive site
Organization: North Carolina State University
Date: Thu, 16 Apr 1992 17:23:54 GMT

Is there an ftp site that has all the MPS BBS stuff. I am looking for the
f117 update and the rrt update
--
Randy Buckland						"It's hard to work
North Carolina State University				in a group when you're
randy_buckland@ncsu.edu (919) 515-5491			omnipotent"	-- Q
From: scavanag@neumann.une.oz.au (Steven Cavanagh)
Newsgroups: rec.games.misc
Subject: Re: Galactix Shareware game
Date: 9 Apr 92 07:34:56 GMT
Reply-To: scavanag@neumann.une.oz.au
Originator: scavanag@neumann.une.oz.au

From article <615@grivel.une.oz.au>, by chore@neumann.une.oz.au (Pursuit of Happiness,712160,,):
>>> 
>>> /pub/msdos/uploads
>> 
>> That's /pub/MSDOS_UPLOADS you stupid clot!!!
> 
> Anyway, you are the one who told me the dir. in the first place, that is 
> after i had the game of course, in fact i told YOU about the damn game, so
> don;t go calling me a clot you Clod.

Don't go calling me a clod you dose of clap. I assumed you had the single 
brain cell needed to remember what the directory name looked like.


BTW, it really is an excellent game. Get into it, everyone. It's AWESOME.



_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
                                |
Steven Cavanagh                 |        So many women-
(Cav)                           |
                                |                      -So little charisma.
scavanag@neumann.une.oz.au      |
                                |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
From: swkgohcp@NUSCC.NUS.SG (Goh Choon Peng Winston (RA))
Newsgroups: rec.games.misc
Subject: POD (Request for Hints)
Date: 8 Apr 92 07:18:56 GMT


Well met Tom,

Anyone can wear the three items, just make sure ye give the ring to the one
with the highest hit points and the highest dexterity.  In the final battle,
the reason will be clear (grin).  Enjoy!

						Sir Launcelot Du Lake
From: cgllgher@unix2.tcd.ie (    SPARKY     )
Newsgroups: rec.games.misc
Subject: Re: Prince of Persia: Level 2 Help!
Date: 14 Apr 92 08:42:02 GMT
Organization: Trinity College, Dublin

In <1992Apr12.111611.849@nbivax.nbi.dk> halvorsen@nbivax.nbi.dk writes:

>How do you finish level 2?
>I can (long-)jump onto the trigger, but i cant get back, there are no place to
>run.

You don't need to longjump, simply move to the edge,press shift and 9,to
hang on,then shift and 8 to climb up.
Organization: City University of New York/ University Computer Center
Date: Monday, 13 Apr 1992 09:58:18 EDT
From: <ALSBH@CUNYVM.BITNET>
Newsgroups: rec.games.misc
Subject:    UW Demo

I have a few questions about the Underworld demo - please indulge
a relative novice at these types of games.  First, I notice that
my vitality (red) flask decreases - and eating food may not
bring up the level.  Is it possible to drink water in this demo?
Or do you have to drink the port you find?

Is it possible to get to a lower level - break through the gratings?
Or are the gratings there just for show?

I pass a mirror on the way to a grey goblin area?  Can I do
something with that mirror?

When rounding a corner to the right in a grey goblin area I
came upon a dark screen and was told that I had reached the
area which led to the second level - it seems that there was a
lot more to explore (the self running demo had lots of stuff I
didn't come across) - are there a number of ways to get to that
second level?

Thanks for any answers/help.  I don't usually play these types
of games and it still isn't clear to me what the 'object' is
in all of it.

Alan
Newsgroups: rec.games.misc
From: au527@cleveland.Freenet.Edu (Dan Current)
Subject: Re: Alternate Reality vs EOBxx
Reply-To: au527@cleveland.Freenet.Edu (Dan Current)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 15 Apr 92 00:54:37 GMT


In a previous article, gordon@osiris (John Gordon) says:

>bo511@cleveland.Freenet.Edu (James P. Norris) writes:
>
>>One thing I miss in EOBxx that Alternate Reality the City had was
>>the musical atmosphere. Walking down a street, entering a pub,
>>or just nearing a smithy, the eeirie sounds would set the tone.
>>Few games bother to put the sound into them that sets the mood and
>>just focus on the graphics instead. I wonder what ever happened to 
>>Philip Price, the programmer of The City?

I agree.  That's one of the things that I like the most about AR.  You could
really control what was happening to your character.  Anyway

>
>	Here is the text of a message Philip wrote on GEnie a while back.

  (Lots of stuff deleted)

>  Destiny Fighting with high tech equipment (from both revelation, destiny and
>if  you run into the aliens that politically are friendly to you plight, the
>weapons the riddler has from the dungeon). Searching further this immense ship
             ^^^^^^^
     Is this the name of the gargoyle on level three in the dungeon?

 (More stuff deleted)
>  I think I have mentioned this before...FOr Atari 8 bit City owners if you
>type fiat as you character name(while holding down the control key) you get
>into another menu which allows some game changes. The only command I remeber
>from it allows changing the speed of the numbers spinning by before you walk
>through the portal. the command is cela saute aux yeux. I hope I spelled that
>right.

     Can someone please tell/send all of these commands to me?  I would be
very grateful.  Please send it to:
                                    32jta33@cmuvm.csv.cmich.edu


Dan Current

>---
>John Gordon
>gordon@osiris.cso.uiuc.edu       Be a *quality* slaveowner.  Buy American!
>
    
Newsgroups: rec.games.misc
From: lamg@fraser.sfu.ca (Kin Lam)
Subject: Re: UW - something in Bullfrog room & Question about Level 5
Keywords: UW
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 17 Apr 1992 01:10:20 GMT

cssnet@vms1.iscs.nus.sg (Postmasters - Info Sys & Comp Sci, NUS.) writes:

>Just wondering if anyone noticed that there was an indication of a passageway
>in the SE corner of the BullFrog puzzle room.

>I've tried searching the area but all I get is the message saying that it's a
>natural stone wall. Has anyone any idea on this?

When you look at it, it is indeed a natural stone wall.  But you can walk (or
jump right into one of those walls without having to open it.  It is above the
ground level, though.  I just aligned myself right in front of it (use your
map), and leviate to the air (with the ring of leviate) bit by bit, and try
walking into it.  I don't remember finding anything *really* important in the
passage, though.
 

>Also, I was told (by a knight) that there was supposed to be a golem in Level 5
>who can improve your fighting skills with, and also that it would give a reward
>to those who fought well. Where is this golem?

sorry, I don't remember exactly where this gloem is located  (I finished this
game almost a week now).  It may be somewhere near the shrine at the knight
level?? (if not, someone please correct me!)  You DO need to fight this golem
and win, but he is not that tough anyways.  You need this reward to finish
the game.

>I've mapped out the entire area (including the lava with help from Dragon
>Boots) but there's still 2 large(relatively) areas in the NW(below the Ring of
>Humility room) and the SE(lava passages) regions of the map which I cannot
>access, are these accessible?

I think the area below the ring of humility room is not accessible until you
get to the 7th level.
Newsgroups: rec.games.misc
From: wgarmil@cs.ulowell.edu (WildCard)
Subject: Re: NEW APOGEE GAME!!! Mar28,92!!!!
Organization: /usr/ug/1992/wgarmil/.organization
Date: Tue, 7 Apr 1992 21:49:02 GMT



>     I got the game (1cosmo.zip, not 1cosmic.zip) from wuarchive, so I know
>   it's available via ftp, but just for the heck of it I _did_ upload it to
>   ftp.ulowell.edu into the /pub directory, so if my understanding is
>   correct, the sysop there will think for a while and then put it in a
>   world-readable directory.  (Or, if you're really desperate, you can be
>   sneaky and take it right from the /pub directory).

The sysop at ULowell will check the game for
  1) Viruses
--
   _     __  _      __                    Remember:  The WildCard always stacks
  ' )   /   //   / /  )            /      the deck in his favor.  Anyone care
   / / / o // __/ /    __.  __  __/       for a game of strip poker?   My deal.
  (_(_/ <_</_(_/ (__/ (_/|_/ (_(_/_            (wgarmil@cs.ulowell.edu)
From: x86baumstark@gw.wmich.edu
Newsgroups: rec.games.misc
Subject: UW Help Level 3?
Date: 6 Apr 92 11:32:04 EST
Organization: Western Michigan University

I've been playing Ultima UnderWorld for awhile and it's great.  I do have
a question about the lizardmen on level 3.

(SPOILER)

























What is it I have to do to get this guy out of prison.  I thought it was food
but I tried giving him a fish and it didn't work.  Is there a certain kind of
food or is it not even food at all.  Is it gold or something.



	Thank you in advance
		MJB
From: girard@ecs.umass.edu
Newsgroups: rec.games.misc
Subject: Megatraveller 2 Is it worth buying?
Date: 15 Apr 92 10:25:34 GMT

Greetings all,
I'd like to get people's opinion on the Megatraveller 2
game.  I looked it over, and it seemed pretty interesting.
The game claims to have a detailed, extensive universe, with
good character interaction.  I used to play Traveller (RPG),
which it is based on, so I have a particular curious attraction
to Megatraveller.  Does it live up to it's claims?  Is it 
another Starflight type game.  How are the graphics?  Is there
animation (like EOB, Ultima ...) or is it still shots?  Does it
provide more than a dull, 2-d environment that merely repeats 
itself (like Hyperspeed) or is it more like Ultima (I know, a 
hard act to follow).  In other words, did you like it, and what
were it's good/bad  strong/weak points.  What other games is it
like, and would you recommend it.  Please e-mail me, my path is
in the header. 

Thanks, Jeff @ UMass
Newsgroups: rec.games.misc
From: lancer@buckaroo.WPI.EDU (Stephen Lewis Foskett)
Subject: Re: UW help needed, 2nd level.  *SPOILERS*
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
	<1992Apr7.054127.4084@coe.montana.edu>
Date: Tue, 7 Apr 1992 20:29:13 GMT

In article <1992Apr7.054127.4084@coe.montana.edu> icsu0038@cs.montana.edu (Jacob) writes:
>   If you use the flying potion to get thism then how do you get into the orb-
>   skeleton room?  Is there a way to use a pole to flip the lever?

I just jumped...   I chose acrobat as a preliminary skill...probably a good
idea...  I have found that it comes in VERY handy!

.s.
--
- lancer@wpi.wpi.edu - modem (508)slob0pc - lancer@well.sf.ca.us -
-  And on his dying bed he asked me; "tell all my friends I was  -
-   fighting, too."  But to all cowards and voyeurs:  There are  -
-     no more tickets to the funeral.  The funeral is crowded.   -
Newsgroups: rec.games.misc
From: jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark)
Subject: Re: Galactix Shareware game
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Date: Tue, 14 Apr 1992 00:48:02 GMT

daneman@cory.Berkeley.EDU (Michael J. Daneman) writes:
>Do you mean that you get to keep the weapons??  Every time I kill a mothership
>I get a super-cannon, but it expires after a level or so.  Is there anyway
>to keep it longer?  (Also it seems that sometimes the cannon lasts for a very
>short time, while other times it lasts for a quite a while, what's the deal?)

Your super-cannon is one of the first things to go when you take damage.

If you never get hit you will not loose your cannon, and when you get
to the next "Mother Ship" wave you can get a better level of cannon:

Level 0:        Level 1:    !       Level 2:    !      Level 3:    !
No         : :             :!:                 :!:                :!:
Cannon     : :             :!:                !:!:!              !:!:!
           : :             :!:                !:!:!             |!:!:!|
                            !                 ! ! !             |! ! !|
                            !                   !               |  !  |
                                              #   #              #   #
         |\___/|         |\_#_/|             |\_#_/|           #|\_#_/|#
          |___|           |___|               |___|              |___|
 
Jeff Clark  jpclark@uokmax.ecn.uoknor.edu

--
From: daye@jacobs.CS.ORST.EDU (Evan Day -PANDION SOFTWARE)
Newsgroups: rec.games.misc
Subject: Magic Candle II Question
Date: 14 Apr 92 00:50:10 GMT
Organization: CS Dept. Oregon State University, Corvallis, Oregon.


Does anyone know if Mindcraft actually released Magic Candle II for the Apple?
I've played Magic Candle I and received a flyer advertising MC2 about a year
ago and an Apple version was advertised, but I haven't seen anything else.  

Any info appreciated.  

Evan
-- 
|Evan Day                | Pandion Software     | "But everybody wants         
|daye@jacobs.CS.ORST.EDU | 4764 NW Virginia Pl  |  prosthetic foreheads on
|     ^^^^^^ - preferred | Corvallis, OR  97330 |  their real heads."          
|daye@nyssa.CS.ORST.EDU  | (503) 753-6183       |  - They Might Be Giants    
Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.misc
Date: Thu, 16 Apr 1992 11:53:05 -0400 
From: Miguel Pating <mp51+@andrew.cmu.edu>
Subject: UW:Maze HELP!**MINOR SPOILERS**

Hi, 

I have been stuck with the Silas for some time now.  I have found three
secret rooms, one containing the grave of Ingvar and the plate.  But I
am sure there has to be something else there.  Any help by e-mail will
be greatly appreciated.  Thanx in advance.

Miguel 

---------------------------------------
-mp51+@andrew.cmu.edu
"...given your life up for a cause... or a dream?"
From: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Newsgroups: rec.games.misc
Subject: Re: UW: "Different" Ending {{Spoiler}}
Keywords: UW Under World
Date: 17 Apr 92 03:27:09 GMT
Reply-To: spielman@pender.ee.upenn.edu (Terence P. Spielman)
Organization: University of Pennsylvania

In article <1992Apr16.214235.11720@uokmax.ecn.uoknor.edu> jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark) writes:
>
>Once more I re-started, cast Fly, then Stop Time (making sure the door
>was clear) then threw the ring.   After which I flew se as fast as I
>could go.  About half way into the trip I used a scroll of Stop Time. 
>Finally I could see my goal, the up stair.  As I raced for the stair
>I could feel the magic force waining.  Closer, closer, made it!  And just in
>time, as I topped the stair the second stop time finishes.  
>
>So thats about it.  I haven't actually tried going all the way up at
>this point.  (Has anyone gone up after the princess teleports away?)
>
Yup, I tried to go back out the front door, so to speak, after I saved the
princess.  But It was still locked.  

>If you do step foot back on level 8 you will instantly be dragged
>back to the gate.
>
>This was perhaps one of the most impressive aspects of the game I have
>yet encountered.  The game designers actually though about things not
>falling when time was stopped!  I haven't had this much fun sence I
>went fishing for the first time!

It's nice to know that things don't fall when time is stopped.  In fact, if
you kill somebody (flesh body) when time is stopped, then just freeze.
Then when time starts, they fall to the ground in a pool of blood.
Fire elementals start to explode, but stop  :-)  Then then dismaterialze when 
time starts again.  

1) Unfortuenately when time is stopped, it still takes more than 1 blow to kill
opponents.  Shoot, in 'real life', if a troll were frozen, I don't think it 
would be hard to kill it with one blow.  Perhaps the designers should have
thought of that.

2) Has anyone tried to walk on lava while time is stopped?  Theoretically,
you can't be burned, since it takes time for heat to transfer and burn you.

Terence
From: bce@sactoh0.sac.ca.us (Byron C. Ellis)
Newsgroups: rec.games.misc
Subject: Cheating in WC2
Keywords: WC2 Cheating
Date: 9 Apr 92 04:41:47 GMT
Article-I.D.: sactoh0.1992Apr9.044147.3268
Organization: Sacramento Public Access Unix

Is there anyway to give yourself a higher level of shields or anything
like that in Wing COmmander II
-- 
Flying (v) : The art or knack of throwing : Byron C. Ellis
yourself at the ground and missing        : Internet: bce@sactoh0.SAC.CA.US
-The more than complete Hitchikers Guide  :
 to the Galaxy trilogy                    :
From: steve@fulcrum.oz.au (Steve Taylor)
Newsgroups: rec.games.misc
Subject: Re: Galactix Shareware game
Date: 10 Apr 92 07:10:35 GMT
Organization: The Fulcrum Consulting Group

In <611@grivel.une.oz.au> chore@neumann.une.oz.au (Pursuit of Happiness) writes:


>I haven't seen any discussion about this game yet, which i thought was abit
>unusual becuase it is sucha completely brilliant game, 
>And pardon my typing :-)

What did you forget to do? You didn't say what the game was about! From
some of the stuff you said, I guess it's some sort of arcade shoot-em-up,
but even within that type of game, there's a lot of room for variety.

Care to post some details? All I know so far is that it's a very well
implemented something-or-other.



						Steve
From: timt@hpspdla.spd.HP.COM (Tim Teske)
Date: Wed, 15 Apr 1992 19:40:36 GMT
Subject: UW Lava Monsters
Organization: HP Stanford Park - Palo Alto, CA
Newsgroups: rec.games.misc

I've come across quite a number of lava monsters in Underworld, and I
don't know how to destory them.  I end up making my 15th level paladin
run away like a coward (hardly appropriate for a paladin).  Resist Fire
protects my paladin, but it doesn't hurt the lava monsters.  Any suggestions
are appreciated.


Thanks,
Tim
Newsgroups: rec.games.misc
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: UW: Level1, pesky secret door
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Wed, 15 Apr 1992 19:12:28 GMT

In article <1992Apr15.020718.18040@nic.unh.edu> ggg@kepler.unh.edu (Gregory G Greene) writes:
)In article <1992Apr14.234815.12316@cunixf.cc.columbia.edu>, ajl9@cunixa.cc.columbia.edu (Aaron J Lebovitz) writes:
)>   Ijust got UW, and it's great so far.  I've mapped out the entire first
)> level, but I can't seem to get through the secret door on the north wall
)> just outside the room with the levers; 

)	If you mapped out the whole first level, you don't really need to 
)  open the door.  Its the same secret door thats in the gray goblin area.

Yep.  My bard was able to picklock it - never found a key.  I've since
retired the bard and started a char with a higher strength.
From: vspicer@ccu.umanitoba.ca
Newsgroups: rec.games.misc
Subject: lightspeed/hyperspeed?
Date: 15 Apr 92 19:46:07 GMT
Organization: University of Manitoba, Winnipeg, Manitoba, Canada

hi again net world. once again i seek sage advice on the playability of
a game. about 16 months ago i bought "lightspeed" by microprose. the game
was fun, but i didn't get a good feel for "experiencing" the game, like
one gets playing starflight and the like.

now i read a few months ago microprose released "hyperspeed". is it much
the same interaction system (fly starship, click icons to talk to aliens,
kill aliens etc) or has it been expanded upon? if it is much the same
as lightspeed, what have they improved on?

thanks in advance
	vic spicer
Organization: North Dakota Higher Education Computer Network
Date: Monday, 13 Apr 1992 14:12:09 CDT
From: <UD156844@NDSUVM1.BITNET>
Newsgroups: rec.games.misc
Subject: Civilization Upgrade

Hello,

I have heard about another upgrade to the civilization game.  I got the
first upgrade from wuarchive.wustl.edu.  Is there another upgrade
available?


roberto alvarez
From: s902114@minyos.xx.rmit.oz.au (Zen [Stuart Bishop])
Newsgroups: rec.games.misc
Subject: Civilization crashing
Date: 13 Apr 92 19:27:28 GMT
Organization: RMIT Computer Centre, Melbourne Australia.

Hi there. I am finding that Civilization will keep on crashing, after
quite a while, whenever I press the Change button on the city screen.
I can still develop things using Auto mode, and switch between auto and
change quite happily.

I am fairly certain that it would either be -
	QEMM 6.02
	ANSI.SYS
	Stacker 2.0
	
Anyone had a similar problem and can tell me what specifically is wrong?
I would rather use my computer for more productive tasks than trial and error
device driver removal. (Like playing WC2 :-)
-- 

 _____                                                                
//  //    __                Two elephants fell off a cliff. Boom Boom.   //
   //    /  \   I\ I                                                    //
  //    (--     I \I  alias            for a good time call            //
 //      \__/   I  I  Stuart Bishop     s902114@minyos.xx.rmit.oz.au  //
((___________________________________________________________________//
                  This Student's Views, Not My Uni's