HDTenEightyP/NetNews huggingface dataset:
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Hey, doesn't anybody remember the C64???
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 14 Dec 1992 00:37:16 GMT

biancol@ecf.toronto.edu (BIANCOLIN FABIO S) writes:
>	Hey!  everybody is talking about the atari, didn't anyone 
>	have a C64?  

The what?

>	How about  :
>	- Raid on Bungeling Bay

One of the best games ever!  Br0derbund does it again... it's amazing
how much stuff they had going on here.
-- 
Slit your wrists - it'll lower your blood pressure.
Newsgroups: alt.games.video.classic
From: dmarshall@trentu.ca (Dave Marshall)
Subject: info on Drelbs 
News-Software: VAX/VMS VNEWS 1.41    
Organization: Trent Computing and Telecommunications Department
Date: Thu, 17 Dec 1992 17:47:00 GMT

Can anyone tell me about Drelbs? I have no manual
an would at least like to no what it is I'm
supposed to be doing.

Thanks. Oh and BTW _I_ think this group is really 
_hot_ (man, like you know?). I guess we should be
glad its not groovy.

David Marshall
dmarshall@trentu.ca
Newsgroups: alt.games.video.classic
From: albaugh@dms.agames.com (Mike Albaugh)
Subject: Re: A challenge!
Organization: Atari Games Corporation
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 14 Dec 1992 16:54:19 GMT

have clue, will travel (jecoleb@eos.ncsu.edu) wrote:
: 
: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
: 
: The majority of these guesses will be well off the mark.  They're merely
: what comes to mind at this ungodly hour of the morning.

: > 4.  _Joystick_
: Tough call, actually.  They had joysticks at MIT in the 60's, but as for
: arcade models, the first I can recall was Galaxian or Pac-Man.

	There were (analog) joysticks on both Pool-Shark and FlyBall, from
Atari circa 1977. Switch-type joysticks may have appeared with Targ, but
certainly precede Pac-Man. Heck, even Space Invaders had a Two-way stick :-)

: > 5.  Trackball 
: Atari Football.  '78.

	First in US, but the fact that Sega had produced a Soccer game with
a track-ball was crucial to my being able to convince Atari Managment (That
is, Nolan Bushnell, who wanted switch-type joysticks, yecccch :-) that we
probably _could_ make one cheap and durable enough for use in an arcade.
Credit to Jerry Lichac for actually _doing_ it :-)

: > 9.  Sit down AND stand up version
: Star Fire, Exidy, though some may have merely been conversions.  I've seen 
: both, and the game is ancient.

	I could have sworn I'd seen a stand-up version of HiWay (non-processor
sit-down driving game that preceded Night Driver), and it was produced prior
to 1976. (when I came here), whereas Star Fire came two buildings later :-)

					Mike

| Mike Albaugh (albaugh@agames.com || netcom.com!agames.com!albaugh)
| Atari Games Corp (Arcade Games, no relation to the makers of the ST)
| 675 Sycamore Dr. Milpitas, CA 95035		voice: (408)434-1709
| The opinions expressed are my own (Boy, are they ever)
Newsgroups: alt.games.video.classic
From: justin@nx28.mik.uky.edu (justin sullivan)
Subject: Re: Discs of Tron
Organization: University Of Kentucky, Dept. of Math Sciences
X-Path: nx28.mik.uky.edu!justin
Date: Mon, 14 Dec 1992 07:17:21 GMT

In <Bz7pMx.BnB@acsu.buffalo.edu> psr@acsu.buffalo.edu (Lord Strider) writes:

>Man I loved this game.  Expecially the coctail version in which the 
>machine had a back wall you could lean on and the speakers were behind your head.  Man, you were there!

COCKTAIL versions! So that's what you call them! :)

I learned my first game (Donkey Kong) on one of those things at Chi-Chi's.
For some reason, I couldn't handle real games until after that..

Newsgroups: alt.games.video.classic
From: markp@netcom.com (Mark Perreira)
Subject: Re: Ms. Pac Man
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 15 Dec 1992 01:30:51 GMT


My brother won a Ms. Pac Man Video game from contest in 82 or 83 (I forget)
and we played it for HOURS.  Anyway, it is possible to go through a ghost.
I never was really able to decipher the exact situation in which it would
occur, but it did seem to happen on higher levels and only every now and then.
This is not a regular occurance.  The first time it happened I was so shocked
that I think I ran into another monster and died anyway...
-- 

 _____________________________________________________________________________
|                                                                             |
| markp@netcom.com               Mark Perreira                  (510)889-3373 |
|_____________________________________________________________________________|
Newsgroups: alt.games.video.classic
From: dormouse@media.mit.edu (Greg Abbas)
Subject: Re: Before there was Street Fighter II...
Followup-To: alt.games.video.classic
Organization: M.I.T. Media Laboratory
Date: Sun, 13 Dec 1992 10:21:07 GMT

I remember a weekly hi-score contest that the local arcade ran.  On
most games, whoever had the highest score every sunday got ten free
tokens.  I had gotten the knack of Karate Champ, and could get to and
beat the hyper-fast black belt most every time.  They pulled Karate
Champ out of the contest, because I got the high score every week!
Lots of fun while it lasted.

Wow.  And I hadn't even thought about those days for years.  What a
cool newsgroup.
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: alt.games.video.classic
Subject: Re: Yar's Revenge
Date: 18 Dec 92 18:50:56 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

jaxh@dcs.ed.ac.uk (Jon Hanson) writes:
>secret message.

Yeah- "HSWWSH" you got it by shooting the swirl with the Zorlon cannon when
it was in the ion zone, then placed your yar on the dark line in the middle
of the explosion. (how I remember this, I don't know, I haven't played this 
game in years.)
-- 
--Matthew Charlap
-------------------------------------------------------------
This is STILL a test of the .signature 
If this were a real .sig file, something else would be here, not just a name.
From: dgb@owlnet.rice.edu (Dennis Gale Brown)
Newsgroups: alt.games.video.classic
Subject: Re: Looking for Electronic Games magazine!
Date: 13 Dec 92 02:18:13 GMT
Organization: Rice University

I have a few issues of Electronic Games (I'm keeping them, sorry).
But you got the names wrong: EG was ALWAYS EG.
The magazine that changed their name was "Video Games Player" which
became "computer..." (forgot the actual title!)
 
Then there was "Joystik." 
Newsgroups: alt.games.video.classic
From: formula4@sage.cc.purdue.edu (Formula 409)
Subject: Adventure Game walk-throughs
Organization: Purdue University
Date: Sun, 13 Dec 1992 06:47:57 GMT

Does anyone know any ftp sites where I can get walk-throughs for adventure
games like Infocom's Zork, Planetfall, Deadline, and the like?
-- 
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 / Formula 409                 / Join the Jeffrey Jones mailing list!!  Mail  /
/ formula4@sage.cc.purdue.edu / me! (Put Jeffrey Jones in the subject line)  /
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: ebu@snakemail.hut.fi (Erik Bunn)
Newsgroups: alt.games.video.classic
Subject: Re: Stupid Fruit Machines (was Space Panic)
Date: 15 Dec 92 09:17:45 GMT
Organization: Helsinki University of Technology, Finland
Distribution: inet
	<1992Dec9.073019.10870@prime.mdata.fi>
	<1992Dec14.154411@axion.bt.co.uk> <1992Dec14.195650.23815@ncsu.edu>
NNTP-Posting-Host: lk-hp-15.hut.fi
In-reply-to: jecoleb@eos.ncsu.edu's message of Mon, 14 Dec 1992 19:56:50 GMT

jecoleb@eos.ncsu.edu (have clue, will travel?) writes:

>Maybe I've missed a post or should get out of the house more often, but what
>the hell is a Fruit Machine?

A bit like the things you find at Las Vegas. Pump in money, 
look at disks with decals whirl around, pump in some more money,
watch some more, occasionally get some money out of it and
lose it again immediately.

The prizes aren't that high, either. Why do people bother?

--
Erik Bunn         //                       // full-time unrealist
Erik.Bunn@hut.fi // ebu@niksula.cs.hut.fi // ebu@vipunen.hut.fi
(358-0)455-1041 // (358-71)227-493       // (1-206)638-1002
From: interpol@casbah.acns.nwu.edu (Drew Cheng)
Newsgroups: alt.games.video.classic
Subject: Re: Caleco Football (handheld) anyone?
Date: 14 Dec 92 23:32:02 GMT
Organization: Northwestern University, Evanston Illinois.

In article <1992Dec12.225326.23792@ultb.isc.rit.edu> clf3678@ultb.isc.rit.edu (C.L. Freemesser) writes:
>In article <1992Dec10.142004.29952@eplrx7.es.duPont.com> walker@eplrx7.es.duPont.com (Scott Walker) writes:
>>I also remember playing those hand-held games like football, basketball
>>(ta-DA), and hockey.  It sure helped pass those long bus rides away.  It
>>got to the point where I could score a touchdown on level 2 on just 
>>about every play.  Every kid had one, but the only kind I remember were
>>by Caleco, although there were many other manufacturers.
>
>Jeez, do I remember those things!  When I was in grammar school,
>EVERYBODY had those hand-held games!  I think I still have an old Mattel
>Football I around here somewheres (but some of the LEDs are burned out).
>Circa 1979 or so.  I remember that they had FOOTBALL, FOOTBALL II,
>BASEBALL, and SOCCER.
>

Ahhhhh, yes...I've still got a mint condition Mattel Football II sitting
around...when I'm bored, I pick it up...I can remember all those rainy days in
5th and 6th grade when every kid had one of those, and during recess the
classroom would emanante with these eletronic tones.

I can also remember waiting like crazy for the store to get 'em in
stock...right before Christmas...I must have called them 5 times a day...

----------------------------------------------------------------------------
| Drew S. Cheng, BA '91 MD '95           | "Compelling, yet tedious...I    |
| Northwestern University                |  feel spent, like a man who is  |
|  Medical School, Chicago, IL USA       |  forced to wear his genitals    |
| Internet : interpol@nwu.edu            |  like a pendant."               |
|                                        |    - Dieter, "Sprockets"        |
----------------------------------------------------------------------------
From: zcapd49@ucl.ac.uk (Mr C Jomaron)
Newsgroups: alt.games.video.classic
Subject: Re: PIXX! PIXX! PIXX!
Date: 14 Dec 92 16:25:23 GMT
Organization: Bloomsbury Computing Consortium

zio@Garg.Campbell.CA.US (Zio zZz) writes:

>andrew@aardvark.ucs.uoknor.edu (CHIHUAHUA CHARLIE) writes:

>> -Sounds like TV Pixx, a daily call-in contest run by Channel 11 in New
>> -York, WPIX.  They let kids "play" Space Armada (?) and Football on the
>> -Intellivision system by yelling "Pixx!" into the phone to trigger the
>> -guns or throw the football.  It always ran during the Tom and Jerry
>> -hour, but we didn't have cable so I could only see it at friend's
>> -houses after school.
>> 
>> Holy Shit!
>>     I lived in Hillsborough, New Jersey until I was in the 4th
>> grade.  I can't cannot believe that anyone remebers Pixx; I have
>> not heard of it for years.  I remeber the football version very
>> well (I also thought the kids playing it were brain dead, or
>> have never seen a video game before!
>> 
> 
>We had the same thing here, only it was TV *POW!*.  KTVU, Ch.2 Oakland, 

! The idea even made it over here in the UK on one of the early morning
saturday kids shows (hey, I call 10am pllenty early!). I think it was
TISWAS on the commercial ITV channel, but I only remember them playing
the football game, not Space Armada. And, yes, they did seem to be
mainly gimps judging from the 'lets run directly away from the ball'
ploy often used! At least it seemed that way to someone who had played
the game for hours (days etc) on end.

oops should mention it was 'european football' == soccer, since
American football was unheard of til the mid eighties when C4 started
broadcasts.

Chris
From: ching@wpi.WPI.EDU (Jason R Heminger)
Newsgroups: alt.games.video.classic
Subject: Re: ATARI-ADVENTURE - Programmers screen!
Date: 14 Dec 1992 05:32:07 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu


Newsgroups: alt.games.video.classic
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Joust info
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 16 Dec 1992 19:11:10 GMT

gwr@edsr.eds.com (George Rapp) writes:
>Thanks to everybody who sent me information on the various incarnations
>of Joust.  Here is the list of versions about which I have received
>information [and reviews by myself and others, if available]:

There are at least three for the Apple //, one of which is very
faithful to the original.  Guess I'll have to look up the names.
-- 
Brigands will demand your money or your life, but a woman will demand both.
Newsgroups: alt.games.video.classic
From: amgaudra@neumann.uwaterloo.ca (Alain M. Gaudrault)
Subject: Re: Ms. Pac Man
Organization: University of Waterloo
Date: Mon, 14 Dec 1992 02:51:09 GMT

In article <Bz830r.CpE@ns1.nodak.edu> stormoen@plains.NoDak.edu (Michael D. Stormoen) writes:
>I received a few letters in my e-MailBox about a post I made a few days ago.
>
>I said that you can go through the monsters in Ms. Pac Man.  To do it, the
>timing had to be perfect, but when if you were able to run into a monster
>when they were not looking at you, it was possible to go through them.  It
>only happened on the higher levels as I recall.  The reason for this:  To

	I seem to remember this being the case even with Pac Man, and that
the level you were at didn't matter.  I wasn't a big Pac Man fan, but I
distincly remember the gurus saying this was the case.

Forever damned in Hell,
						  Big Al the Devil's Pal!!
                                                     __   __            
                                                    /  `-' /          ,,
                                                    |[====|||||||||||[::}
                                                    \__.-._\          ``
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: alt.games.video.classic
Subject: Re: Star Castle
Date: Tue, 15 Dec 92 01:12:21 PST
Distribution: us
Organization: The Land of Garg

gak@wrs.com (Richard Stueven) writes:

> In article 12477@microsoft.com, chrispi@microsoft.com (Chris Pirih) writes:
> >
> >Star Castle -- never a line to use that one, for some
> >reason.  The ship always seemed somehow more controllable
> >than the one in Asteroids.  Sometimes you'd totally destroy
> >the castle, but just couldn't get into position to shoot
> >the mother ship...  Very nerve wracking.
> 
> Wasn't this an early color-graphics game?
> 
> Of course, the colors were implemented by overlaying red, yellow, and
> blue cellophane (or some such material) on sections of the monochrome
> display...
> 
> have fun
> gak
> 
> ---
> Richard Stueven       AHA# 22584 |----------| I thought a lot about the last
> Internet:            gak@wrs.com |----GO----| game, and I thought I must beat
> ATTMAIL: ...!attmail!gakhaus!gak |---SHARX--| them this time.  I thought I mu
> Cow Palace:            107/H/3-4 |----------| be like a wall and not let them
>                                               score.  - Arturs Irbe
> 

BTW, ASDG made a GiftWare clone for Christmas 1991 called RingWar for the 
Amiga.  Does anyone else have this beauty?  If not, I'll see if I can get 
it on a popular FTP site somewhere.  All Star Castles addicts will 
immediately like this one!

For more immediate results reply to me directly.  I rarely get to read 
the newsgroup and still have time for my other tasks at this BBS.


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: alt.games.video.classic,rec.games.video.arcade
From: kn1@cunixa.cc.columbia.edu (Kimball Ng)
Subject: Re: robotron clone for pc
Reply-To: kn1@cunixa.cc.columbia.edu (Kimball Ng)
Organization: Columbia University
Date: Mon, 14 Dec 1992 11:52:45 GMT

In article ajb8886@ritvax.isc.rit.edu writes:
>Robotron 2084 fans:
>
>There's an excellent clone of Robotron on wuarchive.wustl.edu called
>Llamatron 2112.  It plays almost identically to the original, complete
>with the flashing seizure-inducing screens and the way the characters explode.
>
>Very amusing graphics.  256 color VGA.  Niiiicce sound fx.
>

I just downloaded that game....Good Stuff.......
But the programmer's style reminds me of old games I used to play on the C-64.

One was entitled Batylx (sp?) - It had the same llama/screen flash as llamatron

There was another one. I don't remember the name, but the main character
was 'Yak - The hairy' - You were in a maze and you shot objects to open
doors to other parts of the maze. Does anyone remember this game....
It was great fun.....and playing llamatron on the ibm brings back good
memories of this game.....


Newsgroups: alt.games.video.classic
From: fox@rei.com (Fuzzy Fox)
Subject: Re: BallBlazer
Date: Wed, 16 Dec 1992 17:34:54 GMT
Distribution: na
Organization: Recognition Equipment, Inc.

<SML108@psuvm.psu.edu> writes:

>Loved those two artifacts in Koronis Rift that played
>the BallBlazer and Fractalus themes...  Speaking of which, did anyone ever
>see what happens at the end of this game?  I cleared out the last level
>of saucers (way coolest explosion effect I've ever seen in this game by the
>way including anything made today) and nothing happened...

How the heck did you ever solve this game?  I must've played Koronis
Rift for weeks without ever getting further than four or five artifacts.

My (C64) version of Koronis Rift had a bug, though; if you booted up the
game and then removed your shield module entirely, when you landed on
the planet you would have amazingly huge shields!  The problem was that
they would not regenerate, and I still never managed to get very far.
Fooey.

-- 
#ifdef TRUE        | Fuzzy Fox (a.k.a. David DeSimone)       fuzzy@netcom.com
#define  TRUE   0  |
#define  FALSE  1  |  "You have been recruited by the Star League to defend
#endif             |     the Frontier against Xur and the Kodan Armada."
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: alt.games.video.classic
Subject: Re: Some Old Rare Games: Spinner and Quasar
Date: Sun, 13 Dec 92 00:36:01 PST
Distribution: us
Organization: The Land of Garg

creubank@is.crl.sony.co.jp (Curtis Eubanks) writes:

> 
> I always hung out with the video game freaks in high school. (I even
> worked at an arcade.)  It seems like everyone I knew was very good at
> least one game.  There was the "BattleZone guy", "Asteroids guy", etc.
> My fortes included Frogger, Dig dug and Food fight (which I could play
> forever).
> 
> One guy I used to play video games with, Bruce Williams, was good at
> *every* game.  He would often manage to get on the high score list the
> very first time he played.  I sometimes wonder what he is doing now...
> 

The only Bruce Williams I know of is a host on TalkNet (on radio 
network).  If this guy is one and the same, wow!  Never struck me as the 
video game type, and I think he is a bit older than probably what fits 
your case.  Oh well...just a thought.


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: alt.games.video.classic
Subject: Re: LLAMATRON
Date: 13 Dec 92 15:47:39 GMT
	<1992Dec11.070103.22427@mnemosyne.cs.du.edu>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: jbunch@nyx.cs.du.edu's message of 11 Dec 92 07:01:03 GMT

In article <1992Dec11.070103.22427@mnemosyne.cs.du.edu> jbunch@nyx.cs.du.edu (John Bunch) writes:
| Llamatron is also available for the Atari ST line from
| atari.archive.umich.edu in directory pub/atari/Games.  I think it is
| called llamatrn.lzh or similiar such.
|
Warning: this version is TRON1MEG, which requires 1 megabyte of RAM to run.
If you only have a bog-standard half megabyte ST, you can't use this.
There is a version which will run on a half megabyte machine, called
TRON512K. Mail me if you need a copy.


--
Simon Oke, 3rd year Computer Science
undergraduate at the University of Essex, UK.
Newsgroups: alt.games.video.classic
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: Re: Colecovision Games
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 11 Dec 1992 19:00:10 GMT


I've made a list of all my Coleco Vision Games.  Are there any I'm
missing?  (I'm sure there are :) ).  I'm interesting in finding
the rest!  If you know of any others please e-mail me!

Blockade Runner
Bump-n-Jump
Burger Time
Campaign '84
Carnival
Cosmic Avenger
Decathalon
Destructor
Donkey Kong
Donkey Kong Junior
Front Line
Ladybug
Looping
Miner 2049'er
Mr. Do
Omega Race
Pepper II
Pitstop
Popeye
Q*Bert
Rocky
Sammy Lightfoot
Slither
Smurf
Space Fury
Space Panic
Star Trek
Subroc
Super Action Baseball
Super Action Football
Time Pilot
Turbo
Tutankham
Up & Down
Victory
Venture
War Games
Zaxxon

I have all the accessories except the adam which would be a waste of
money *grin*

Thanks!
Newsgroups: alt.games.video.classic
From: shiell@operators.its.rpi.edu (Larry Shields)
Subject: Re: The Sweet sound of failure
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Wed, 16 Dec 1992 06:04:04 GMT


>>Toss up question: How many dragon's wre there in Atari's original "Adventure"
>>	          for the 2600, and what were their names?
>>
>>Bonus:   Which dragons were which color?
>>
>*YAWN*  There were three dragons:
>	Yellow/Gold (and wimpiest) - Yorgle
>	Green - Grundle
>	Red (toughest) - Rhindle
>I must have played that game for months just because it was so fun.

     I don't remember their names, but in your yawn, you seem to have 
forgotten the Black and the White dragons at the castles in the 3rd game.


-- 
==========================================================================
    "I cannot kill the one I love!"      # Larry Shields ------- Blackwolf
    "Then kill the one you're with!"     # '70 Torino GT ----- '87 GSXR750 
     -Crow, MST3000, Fugitive Alien      # ------- shiell@rpi.edu --------
Newsgroups: alt.games.video.classic
From: hshubs@cis.umassd.edu (Howard S Shubs)
Subject: Re: Portait of a Video Junkie
Organization: University of Massachusetts Dartmouth
Date: Wed, 16 Dec 1992 16:18:01 GMT

In <75646@apple.apple.COM> stadler@Apple.COM (Andy Stadler) writes:

>OK, here's a twist on "who remembers?"  Who remembers a parody documentary
>on Saturday Night Live called "Portrait of a Video Game Junkie" ?  It was a
>"tough look" at the growing problem of kids addicted to video games.

Yes, that was good stuff!  Accurate, too.  What they didn't tell you was
the names of those kids.  I'll admit it: I was one.  Yes, remember those
8-year old girls?  They didn't see fit to mention that one (me) was actually
a cross-dresser too.

(<grin>)
Newsgroups: alt.games.video.classic
From: malak@grebyn.com (Michael Malak)
Subject: Re: Cloak and Dagger
Organization: Grebyn Timesharing
Date: Fri, 18 Dec 1992 00:47:17 GMT

In article <9_m21yj@rpi.edu> tringg@rs6311.ecs.rpi.edu (George Joseph Tringali) writes:
>  Anyone out there know what the game to the movie
>Cloak and Dagger was?  Was it the movie title name?
>Was there an actual game like that?

What I found most interesting about the Cloak and Dagger movie were the
5200 Tempest cartridges in the store's display case in the movie.  The
cartridge, of course, was never released.  Glenn, the "5200 man", the
guy who converted (i.e. pirated) most of the 5200 cartridges to the 800,
never got a working cartridge or ROM dump, so it never even got released
in the underground as far as I know.  Rumors abounded about how the thin
vector lines burned images into TV screens, and that's why it was never
released/finished.

Anyone with more solid information like to clear this up?

Newsgroups: alt.games.video.classic