HDTenEightyP/NetNews huggingface dataset:
From: betel@camelot.bradley.edu (Robert Crawford)
Subject: Re: GURPS: Chainsaw damage?
Organization: Bradley University
Date: 28 Aug 92 04:09:39 GMT

calle@lysator.liu.se (Calle Dybedahl) writes:
>Well, the subject line sums it up pretty much. How would you handle
>the damage made by a chainsaw in GURPS terms?  

	According to GURPS Horror, a chainsaw is "Swing +4, cutting
damage. DX -2." I would add in the "feature" that the damage is
applied for each subsequent round that the chainsaw is applied...

>Both the cases of accidentally sawing yourself in the leg (or some
>other random body part) and murderous lunatics butchering innocent
>player characters (if there are such a thing as an innocent PC) are
>interesting.

	I dunno about interesting... But anyway, I'd basically assume
that anytime crippling damage is done to a limb with a chainsaw, that
limb is severed. Messily. Furthermore, I'd use the blood-loss rules if
I didn't already, or double their effect.
	If someone goes after you with a chainsaw, you're better off
taking them out with a sniper rifle. From a quarter-mile range...

--
"Actually, I call this one Opus 1, Number 1, Circa Listing 1."
        --- Crow on Vaughn's first attempts to invent music with a
reed flute
"Uh, do you know any Tull?"
        --- Tom Servo (for Vaughn's girlfriend)

Robert Crawford				betel@camelot.bradley.edu
From: millerl@wharton.upenn.edu
Newsgroups: rec.games.frp.misc
Subject: Re: Improvisation!
Date: 24 Aug 92 00:50:43 GMT
Organization: Newt World Order

In article <1992Aug21.134453.58310@cc.usu.edu>, sl9b4@cc.usu.edu (Deep Six) writes:
> You're upholding my argument. You're saying the players sometimes impact
> your decisions. Is that their role? If the GM is ``in charge'' of the 
> players reality, should the players have a role in determining what
> reality is? If the players were their characters, would they be able to
> influence reality by suggesting that some object might be hidden somewhere?
> No. The object is or isn't there regardless of their suggestion.

This is where Chadd and I disagree, and I think this is the essence of
the disagreement between Chadd and Dennis on one hand and Elizabeth,
Larry, and Steven on the other. I'm sure I missed some participants,
accept my apologies please.

IMHO, the players sometimes must affect the GM's decisions in making
scenarios. I don't think it is a bad thing, and it is necessary. After
all if you write scenarios to be fun for your players, tailoring games
to them, why does it matter whether you write them ahead of time or at
the time of play?

I also don't think the 3 to 6 hours of prep per game session sounds as
fun as Chadd must think it is. When I'm forced into that much prep work
it turns me off of gaming; I play to have fun, not to work.

-- 
whoah,
+++++++++++++++++++++++23
Loren Miller                           internet: MILLERL@wharton.upenn.edu
The more corrupt the government, the greater the number of laws -- Tacitus
Newsgroups: rec.games.frp.misc
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Subject: BattleTech Game for PC
Organization: Student Pool, CSD, University of Erlangen, Germany
Distribution: rec.games.frp.misc
Date: Thu, 3 Sep 1992 11:56:48 GMT

Hi everyone!

About a week ago I announced that I'm writing a BattleTech
Game (straight translation of the board game) for the PC.
Wow, did I get a response on this - so many people were interested
that I couldn't reply email to them all, so here's more info:

It's for the PC with an EGA card, and will therefore be ARJ encoded.
Written in Turbo Pascal 6.0
Consists of four parts:
         a) MechDesigner (useful for the boardgame, too)  Finished
         b) WarriorDesigner  (subset of the original, 1st Ed) Finished
         c) MapDesigner (size 26x16,non-scrolling) Finished
         d) MechWar (the game itself) Nearly Finished
Has a subset of the Inner Sphere weapons, like Anti-Missile Systems,
C^3 Computers, and so on, but no Double HeatSinks, XL Engines or 
Gauss Guns (ugh, spoil all the fun).
Does have fire, buildings (one story only, though).
Maximum of 8 Mechs total in two teams play.
So far no Computer Intelligence (2-player only, sigh), but I'm
working on it.

Right - I'll upload the set to an ftp site as soon as I have some
Docs ready (two days, ok?). Can someone suggest an ftp site where
I can upload the Beta Version?

Ciao,
Klaus

PS: Please all replys via e-mail, we're having trouble with 'nn' here
PPS: BETA-Version - full of bugs, I'm sure...
PPPS: Am I breaking any (tm, (C)) Rules in this? I wrote to FASA for
      permission, but go no answer so far...
PPPPS: Any BattleTech Echo? No? How about starting one? Like
       rec.games.battletech?
From: wilder@mik.uky.edu (jeff wilder)
Newsgroups: rec.games.frp.misc
Subject: Re: SRUN: Shadowrun II Errata
Date: 28 Aug 92 17:22:16 GMT
Article-I.D.: mik.wilder.715022536
Organization: University Of Kentucky, Dept. of Math Sciences

Please repost the ShadowTech errata.  I'm sure there are many people
(including me) who missed it the first time.

--
================================================================================
| Jeff W   uk06666@ukpr.uky.edu | Meddle not in the affairs of cats, for they  |
| Wilder   & wilder@mik.uky.edu | are subtle, and will piss on your cyberdeck. |
================================================================================
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.frp.misc
Subject: Re: Alignments
Date: 3 Sep 92 00:48:29 GMT
Organization: =CSE Dept., U.C. San Diego

>I guess the general feeling is that alignments are bunk, that they
>always were bunk, and that they always will be.

I think the biggest drawback wasn't with the alignments themselves,
but with the fact that you would always be stuck with people who
insisted that they be used.  And you had to figure out their
interpretations or get penalized (if I don't kill the defenseless
baby orcs, will he consider me as siding with evil?)

It's an unimportant and nonessential part of a game, but rare is the
D&D session where it isn't brought up.
-- 
Darin Johnson
djohnson@ucsd.edu
    "I wonder what's taking Guybrush so long..."
Newsgroups: rec.games.frp.misc
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Re: BattleTech MUSE open!!!
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 27 Aug 92 03:33:24 GMT

In article <1992Aug27.033004.17210@mnemosyne.cs.du.edu> cmeadows@nyx.cs.d
.edu (Chris Meadows) writes:
>
>Many of you may not know this, but there is a MUSE (Multi-User Simulated
>Environment) open that is thematically based entirely on MechWarrior/
>BattleTech!  It uses the same character generation system as 1st Ed.
>MechWarrior, and should have Mechs by September 1!  Join the fun and
>the combat!  Telnet to 129.72.2.135 port 3026 today!
>
>(And join the 15th Dieron Regulars, Kurita Division--we use heavy
>and assault mechs for one helluva good combat!)
>
>---Chris Meadows
>   Pvt. Griffin, 15th Dieron Regulars, Kurita
>


Kurita HOUSE, excuse me...
From: dwilson@Ingres.COM (It's up to me.)
Newsgroups: rec.games.frp.misc
Subject: Humorous bumper sticker...
Keywords: Cthulhu president humor
Date: 29 Aug 92 00:09:24 GMT
Organization: ASK Computer Systems, Ingres Product Division
News-Software: VAX/VMS VNEWS 1.4-b1

Seen on a bumper sticker plastered to a light post in 
Hayward, CA:

Vote Cthulhu for President!  Why vote for the *lesser* evil?



Dave Wilson                         Please note that this was written by
Ingres Tech Support                 Dave Wilson the person, not Dave
                                    Wilson the Ingres representative.
From: wsbusr1@rwa.urc.tue.nl (Boudewijn Wayers)
Newsgroups: rec.games.frp.misc
Subject: Re: Eklektik Site?
Date: 1 Sep 92 11:14:30 GMT
Reply-To: wsbusr1@urc.tue.nl

In article <1992Aug31.225939.19254@ncar.ucar.edu>, urban@stout.atd.ucar.edu (Art Urban (PROFS)) writes:
> I recently tried to ftp to the eklektic.cs.pitt.edu site, but continued to
> get unknown host messages. What's the deal with this address?

On potemkin, you can find some remains of what used to be eklektik.
Have a look in potemkin.cs.pdx.edu, directory pub/frp/newstuff/eklektik
You will find some subdirectories here, most of which are empty, but
some of them contain something:

adnd/advent:
bandit belthar gecrypt intro lc1 lc2 lc3 lc4 lc5 norest orient

adnd/magicit:
Index bookofswords magicitems merty phazerkit wow

general:
35rpgers Index Z cities grim3.1a grim3.1b grim3.1t grimrules hazon healsys1
healsys2 healsys3 healsys4 heroquest heroquest2 kling1 kling2 kling3 kling4
kling5 paintguide poison1 poison2 police riddles shipdesign snd1 snd2 snd3
sndh1 sndh2 sndi tcant

rpg:
3rdlvlspells Index.old README addcrits addsheet addstuff addvrules aegnorI
aegnorII archer bandit.adv bards4wrhr belthar.adv browndragon burle cantrips
crits dingspell elfgamebook empyrea.gd.1 empyrea.gd.2 empyrea.gd.3 empyrea.gd.4
empyrea.gd.5 empyrea.gd.6 empyrea.mth fumbles gameworlds gecrypt.adv genspells
gurpnpc.1 gurpnpc.2 gurpreview gurpscyber gurptemplate harnpsi healspell
jelloman lc1 lc2 lc3 lc4 lc5 lostweapons magetomage magus.1 magus.2 magus.3
magus.4 magus.5 magus.6 malthar manasys manasys2 merty microworld monsters
monsters1 monsters2 necrospells netmonst netspells.0 netspells.1 netspells.2
netspells.3 netspells.4 netspells.a newaddclass newdragons newspells z
Newsgroups: rec.games.frp.misc
From: GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor)
Newsgroups: rec.games.frp.misc
Subject: Re: SRUN: Shadowrun II Errata
Date: 28 Aug 92 17:14:28 GMT
Article-I.D.: magnus.1992Aug28.171428.24239
Organization: The Ohio State University - OCES
X-News-Reader: VMS NEWS 1.23

In <ward1.715014921@husc8> ward1@husc8.harvard.edu writes:
> GAYNOR@agvax2.ag.ohio-state.edu (Jim Gaynor) writes:
> >Here's the full text of the FASA errata sheet for SRII
>
> The fact that this erratte sheet is only a page long instead of the 
> 200K the of SRI's erratta is a testament to how well written SRII is
> (from a linguistic perspective).  The text is much clearer and has
> many more examples.  It is also written for new gamers which was not
> true of SRI.

Hurm.  The SRI errata was only 2 page sides.  At least the errata that
came out after the third printing.  One side of corrections and
clarifications, the other with the revised Skill Web.  (I should know,
I was the one who transcribed it from the sheet that I got into
Chicago in '90 to the ASCII file that's made its way around the Net).

Now, all that extra stuff that came out after SRI was first released -
the collections of questions and such from GEnie, and the text that
eventually became the Grimoire, that was 200k.  Easy.  But it wasn't
the "official" errata.

One of the big problems of SRI was that, as I understand, it was cut
up and modified late in the develpment cycle.  Things like the
Grimoire were to originally be a part of it.  Heck, it was even
acknowledge by FASA that the SRI archetypes were made using a
different rules system than the published one - which is why they
didn't match in several areas.

<shrug>  I have high hopes for SRII.

Now, on the aesthetic side, I certainly hope that Laubenstein and
Bradstreet did most of the artwork.  Please?


---
   Jim Gaynor    | "Man-of-Many-Beeping-Sounds-and-Flashing-Lights" - KAJ
OSU/ACS/FMS/OCES | <gaynor@agvax2.ag.ohio-state.edu> or <gaynor.4@osu.edu>
ObDiscl:  Everything stated here and above is _my_ opinion.  Mine mine mine!
ObQuote: "Every devil I meet becomes a friend of mine." - Indigo Girls
Newsgroups: rec.games.frp.misc
From: dm841861@longs.LANCE.ColoState.EDU (Devin Moss)
Subject: Invisible Champions
Date: Tue, 25 Aug 1992 17:29:39 GMT
Distribution: USA
Reply-To: dm841861@longs.LANCE.ColoState.EDU (Devin Moss)
Organization: Engineering College, Colorado State University

	Help!   My invisible Champions players are getting out of hand!

I am a new Champs GM, and I need some advice/tips on handling
invisibility in the Champs-HERO system.  One character, called the
Ghost, is invisivle to:
Sight Group
Sound Group(including sonar)
Smell
Radar
and now, with 5 experience points
Mind Scan

Would it be fair for me to invent new senses? 
 	GM:  Oh, my, the security system blasts you with a 10d6 Stun only EB.
	Ghost:  Huh?  How did he find me???
	GM:  Oh, graviton emissions...You do have weight, don't you?
Maybe have lots of bad guys suddenly develop Targeting Sense-Taste...

How do experienced GM's handle the Per rolls?  According to the book, if
a character makes a PER roll against the invisible player, he is at -1
OCV Hand-to-hand, and 1/2 OCV ranged.  If he misses his PER roll, the
penalties are 1/2 OCV hand-to-hand, and 0 OCV range (can't fire).  If
the PER roll is successful in the same segment as the invisible player
made a visible attack, then the penalties are -1 OCV for both H-t-H and ranged.
Under what circumstances should a PER roll be allowed?
Does the character have to be facing the player making the invisible attack?
If the invisible player moves, but does not fire, what then?

Mail responses, or post, if you think it will help the general Net populace.
 
===============================================================================
Devin D. Moss/ dm841861@longs.lance.colostate.edu
Dept. of Chemical Engineering,Colorado State U, Ft. Collins CO
USA, North America, Sol III, Sector 001
From: v151luy2@ubvmsb.cc.buffalo.edu (Scott D McGinnis)
Newsgroups: rec.games.frp.misc
Subject: Bunnies and Burrows
Date: 3 Sep 92 17:40:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	Hello netters.

	There is a dir of B&B on the ftp site at Think.Com.
however it says that permission is denied for access. 
dows anyone know how to obtain permission to enter, or 
when it will be public again?

					Scott
From: gt9405b@prism.gatech.EDU (Lord Goodgulf the Ma-a-a-agical Wizard)
Newsgroups: rec.games.frp.misc
Subject: Re: Improvisation!
Date: 28 Aug 92 02:31:01 GMT
Organization: Georgia Institute of Technology

In article <1992Aug27.031420.11601@sq.sq.com> lee@sq.sq.com (Liam R. E. Quin) writes:
>>> gt9405b@prism.gatech.EDU> (Lord Goodgulf the Ma-a-a-agical Wizard) writes:
>[at least, I think this is Goodgulf, it might've been Frito]
>>> 1. Improv GMs cannot create detailed maps, written portions and physical
>>> props.

    Nope.  Sorry.  Weren't me.
                     Lord Goodgulf the Wizard
-- 
Lynn Richard Akers
"Before I became Vice President, I couldn't even spell potatoe-head.  Now I are
 one."      - Things Quayle never said......but could have 
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt9405b          Internet: gt9405b@prism.gatech.edu
Newsgroups: rec.games.frp.misc
From: macgyver@turtle.cis.ohio-state.edu (MacGyver)
Subject: Re: TML address wanted
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Wed, 2 Sep 1992 01:36:18 GMT

In article <1992Sep1.130349.772@ccsvax.sfasu.edu> z_copeab@ccsvax.sfasu.edu writes:
>Does anyone have the new address for the Traveller Mailing List handy? Thanks.

It's traveller@engrg.uwo.ca




-- 
Wilson MacGyver                      |"I do like a road, because you can be 
Internet:macgyver@cis.ohio-state.edu | always wondering what is at the end
=====================================| of it."
Disclaimer:All opinions are mine only|=======================================
From: holmes@mentor.cc.purdue.edu (Krishgan)
Newsgroups: rec.games.frp.misc
Subject: Re: TacComs (was ShadowTech Errata)
Date: 3 Sep 92 15:55:03 GMT
Organization: the Night Crafters Associated Press


Concerning Aaron Wigley {Wigs} comment on TacComs in the SRUN ShadowTech
supplement...

->>>>>[I have to agree with Wigs.  I looked up what they were trying to do
  and found those little pictals in the upper portion of the catalog to be
  pretty relavant to size and comparison.  All the Tactical Computer appears
  to be in a processing center for the information that is incoming from
  various sources (such as Cybereyes and the Orientation System).

  I think there was either a typo in the Essence Charting, or they were
  really trying to control game balance (probably the latter).]<<<<<
    -Reflex
Newsgroups: rec.games.frp.misc
From: lib1p@jane.uh.edu (Tammy Stark Blandino)
Subject: Re: Cubington Cross
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Fri, 28 Aug 1992 23:12:00 GMT

In article <1992Aug26.175851.20147@ntmtv>, weitzeka@ntmtv.UUCP (Keith Weitzel) writes...
> 
> 
>Did anyone see the new show on ABC, I think, called
>"Cubington Cross"?  The setting of the show is in
>England during the dark ages.  This show is great.  It
>is about time a show like this came out.  Basically, the
>show is about Lord Grey and his family.  The show had
>great development of the characters as well as some of
>the best sword play that I had ever seen.  Hopefully,
>the show will make it.  It is possible that this show
>will have the same following as "Star Trek".
> 
> 

Let's hope so!!!!!!!!!!!!1

If its up to the mundanes of the world (of which there are more
of them than us) probably not.  I don't really expect them to
enjoy it as much as us.

==>Tammy<==
From: books@fsunuc.physics.fsu.edu (Roger Books)
Newsgroups: rec.games.frp.misc
Subject: Room at World Con.
Date: 1 Sep 92 15:57:55 GMT
Organization: FSU Physics Dept.

We have room for a few people at World Con in Orlando.  If anyone is 
interested E-Mail me soon.

		Roger
		books@fsunuc.physics.fsu.edu
Newsgroups: rec.games.frp.misc
Subject: Re: RFI - CyberHERO
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: Tue, 01 Sep 1992 17:11:38 GMT
Organization: California State University, Chico

Andrew Walker writes:
>I hear that CyberHERO is out. Anyone out there with any reviews, opinions,
>comments on it that they wish to share with the net?

Only one bit of news...Curtis Scott was the author, the same Curtis Scott
whose untimely passing was eulogized in r.g.f.announce recently.

Dammit, we'll miss you.
-- 
"He is now rising from affluence to poverty."
		-- Mark Twain
Newsgroups: rec.games.frp.misc
Subject: Re: Amber Questions
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: Mon, 31 Aug 1992 15:38:28 GMT
Organization: California State University, Chico

Nancy Feldman writes:
>Does anyone have an alternate sorcery system?  

Someone posted it once. Anyway, sorcery is one of the sections of the book
that was tacked on there at the last minute, so it doesn't really fit the
game mechanics, nor does it really mirror the books. Feel free to make 
your own system up, or just set up a few levels for point costs, some basic
and general guidelines of what can be done when and with what level, and
arbitrate it like you would any of the other powers.

>Does anyone have additional levels (such as exalted) for sorcery and the like?

Not really. There was one person who thought that Sorcery was advanced
Conjuration, but I don't follow that line of thought myself.

>How do you run improving characters?  

I try to use the book as much as possible, not because I'm a rules-slave, 
but because I'm interested in how it works out. In this case, I allow the
player to indicate what s/he wants to spend points on, and I'll 'improve'
the character based on those points. 

I deviate from the book in two areas: I assign experience fairly often
(the book made it sound like Wujcik gave it out on only a yearly basis)
and secondly, I don't have the quantum ranking system. The players are
free to improve their character to any degree, it doesn't have to be
to match another PC.

>The abilities that are described under each stat:  Do you give each
>character all of those abilities, or what?

For the basic ones, yes. For the advanced ones, I try to toss in some
newfangled stuff to keep the PCs on their toes. One advanced trump
artist found that she could create and use a trump image to go anywhere,
but only when she was drunk. She didn't need a card, nor did she need
to have painted an image of her destination. Made for lots of surprises.

>Has anyone posted any Amber adventures to the net?

I've posted a synopsis of the first few games. I've not managed to keep
up the writing. If you want it, I can mail it to you. I'll warn you this:
after rereading it, it's more of the 'fiction' category than a scenario.
It was fairly tailored to both the players I had and their characters.

>Are there any mailing lists or the like for Amber?

Yes, send mail to amber-request@ignem.Sun.COM.

>Does anyone know if there have been any supplements yet for Amber?

Not to the best of my knowledge. There has been talk of something called
Storm Knight or such, covering the second series. This is local rumor, 
not accredited. In the meanwhile, there is plenty to do just with the 
game and the book as it stands.

-- 
Somebody ought to cross ball point pens with coat hangers so that the
pens will multiply instead of disappear.
Newsgroups: rec.games.frp.misc
From: keith@world.std.com (Keith B Richmond)
Subject: IRC/Email RPG games
Organization: The World Public Access UNIX, Brookline, MA
Date: Thu, 3 Sep 1992 14:45:47 GMT

I've heard a lot about email and IRC games...but unfortunately every time
I tried to join one...I either A)couldn't because of a character limit or
B)the time they played would be way,way off my schedule...I'd really appre-
ciate it if anyone running or in one would email me if I could possibly 
join(with stuff like how to join,set up a character,and time you play)...

Otherwise I'll probably have to do one myself...and damned if I know how..
I'd probably figure out though...I play TF2V,ADD(1st and 2md),D+D,GURPs,
Paranoia,Torg,Mechwarrior +battletech,(note that ad+d covers all ADD...
Greyhawk,Forgotten Realms,Dragonlance,mad up wolrds,spelljammer,etc)Buck
Rogers 25th Century,and many ,many more...

Thanks in advance.
From: michael@pacifier.rain.com (Michael Smith)
Newsgroups: rec.games.frp.misc
Subject: Rolemaster news from GenCon??? Is there any??
Date: 25 Aug 92 15:14:57 GMT
Article-I.D.: pacifier.1992Aug25.151457.10621
Distribution: usa
Organization: Pacifier BBS

The subject says it all:  Was ICE at GenCon with any new products?  They
have been advertising a few new products in Dragon Magazine for a few
months now.

		Michael Smith (michael@pacifier.rain.com)

-- 
Michael R. Smith (michael@pacifier.rain.com)
================================================================
<This space intentionally left blank> - sign seen on wooden door
					next to trophy case
From: JLM@SLACVM.SLAC.STANFORD.EDU
Newsgroups: rec.games.frp.misc
Subject: Re: Dwarf Women with bears, Not!
Date: 29 Aug 92 01:40:51 GMT
 <BtL20p.3sH@mentor.cc.purdue.edu> <l9nbv7INNsp@phad.hsc.usc.edu>
 <1992Aug27.221722.17910@ncmicro.lonestar.org>
 <1992Aug28.100051.1@wharton.upenn.edu>
Organization: Stanford Linear Accelerator Center

In article <1992Aug28.100051.1@wharton.upenn.edu>, millerl@wharton.upenn.edu
says:
>
>[a lot of stuff concerning female dwarves, bears, beer, beards, bread,
> bards and broads delete for the sake of sanity]
>
>I don't know what all the muss and fuss about female dwarf bards is. If
>you've ever heard dwarves sing "Scarborough Fair" or "Chicken in the
>Straw" you will understand that it is unlikely for a dwarf, whether
>breaded or not, to be a bard. Besides, they have such stubby fingers and
>can't play a normal lute or lyre. Maybe a fat-necked ukelele would work,
>but I don't know.
>
>I think the more important question is "Do female dwarves wear barding
>and serve bread at their boarding houses?"

Good try Loren, but I'm afraid you missed the *REAL QUESTION* !!!

And that is:

"Do female dwarves, commonly known as Bearded Broads, wear barding and
 serve bread, beer and barbecued boar to bored Bards at their boarding
 brothels while breeding barbate bears bare breasted ?"

-- Jose L. Martinez --