From: rhett@max.u.washington.edu
Newsgroups: rec.games.video.arcade
Subject: SFIICE: The SUPER NEW version!
Date: 7 Oct 92 02:57:19 GMT
Article-I.D.: max.1992Oct6.195719.1


         Yep, I've actually played on not ONE but TWO different
         machines containing the new chip. That's right, it's not
         a new board...but actually a THIRD PARTY upgrade that has
         NOT NOT NOT been licensed by Capcom...uh-oh...

         On the surface, the basic improvements are:

         Any special move that can be done on the ground may now
         be done in the air.

                On an interesting side note, after doing special
                moves where a character would remain on his feet
                during the move (Fireball,Lightning-Kick,Double
                Lariat,Yoga Flame,Fast Hand etc...) by holding
                the joystick UP, you can jump further up at the
                conclusion of the move. You can then do another
                special move to stay at the new altitude.
                If you do a move where your character takes his
                feet off the ground, you will fall afterwards.
                (ex. Dragon Punch,Hurricane Kick,Torpedo,Furr-ball, 
                Spinning Bird,Tiger-Knee,Razor-Kick)

         Projectiles have been altered so that slow ones are slow 
         enough that one can run through their own missile, and fast 
         ones are now faster than anything Sagat EVER did.

         Overall speed is increased, as mentioned before about the 
         same amount over SFIICE as SFIICE was over SFII Classic.

         The following new techniques have been discovered:

         Characters with a special throw (these include aerial throws
         and Zangeifs SPD) can do this throw ANY TIME they are 
         vertical of their opponent. This occurs even if the opponent
         is NOT in the air. 
         NEW TECHNIQUE:  Zangeif can climb into the air by doing the
               Double Lariat/jump/Double Lariat/jump...until he is 
               high enough to be out of his opponent's reach. Then, 
               while doing the Double Lariat, he can walk sideways.
               (remember, he can move while doing it, even in the air)
               Once he sees his shadow even with the opponent (Zangeif
               will be off the top of the screen) he can do the SPD. 
               
                    -SIDENOTE:  Using this climbing technique, your 
                              character will eventually come up from 
                              the bottom of the screen, but he cannot
                              be hit with anything...just a computer
                              glitch.

         NEW TECHNIQUE:  Throw a slow fireball and follow it a 
               distance behind.  If your opponent jumps or moves, 
               Dragon Punch him...Now he is down, and the fireball
               is still going toward him. (Because the DPunch knocked 
               him back. Now you can jump over him and do the neck-
               kick while he decides whether he should block YOU or 
               the fireball. It doesn't matter, because in either case
               there is an opening for a triple uppercut.(In fact, 
               I've gotten 5 hits on Blanka this way...Fireball,
               ROUNDHOUSE,FIERCE,Double-hit DPunch)

         NEW TECHNIQUE: Jump in on any opponent and do DPunch as you 
               approach their face...they must block or they get hit.
               If you jump at an opponent who throws a slow missile
               with the hope that you will land on it, just do the
               DPunch as you come down towards it, and you can pop
               them instead.

         More later
Newsgroups: rec.games.video.arcade