HDTenEightyP/NetNews huggingface dataset:
From: morrison@ee.ualberta.ca (Robert Morrison)
Subject: Help!  TOS 2.06 requires jumpers set...I have resistors.
Organization: University Of Alberta, Edmonton Canada
Date: Thu, 19 Nov 1992 16:55:42 GMT

Greetings,

	I just recieved the TOS 2.06 ROMs I ordered a couple of weeks ago
from CodeHead.  The package is really slick.  I popped out my old ROMs, put
in the new ones, and then hit the section about "jumper" settings.  I hunted
around for about five minutes, looking for the "jumpers" W102, W103, and 
W104 without finding them.  Then I started looking closer at the system
board, at the printing, instead of just looking for jumpers.  Aha!  There
they are...right beside the ROMs...only they aren't jumpers, they're  
resistors, soldered right into the board....  So, I said, "S#*t."  And that's
where I'm at still.

	So, what do I do?  Continue using TOS 1.4?  Desolder the resistors
from the system board and resolder them in the correct positions?  I am
hesitant to apply a soldering iron to my system board.  Could I install
jumpers of my own, or are these resistors critical?  (I can't tell what 
value they are as they have been painted over.)  This makes me quite angry.

	Oh, yes, I should mention that the "jumpers" are soldered into the
wrong points for the new ROMs, according to the docs CodeHead sent me, and 
I tend to believe the docs...my system won't come up when I power it on.

	Can anyone give me some advice?  What do these jumpers do?  Are they
involved in addressing the new ROMs?  Help!       

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|  Robert Morrison              morrison@bode.ee.ualberta.ca            | 
|                               Edmonton, Alberta, Canada               |
|  IBM Canada Ltd.              Ph:  (403) 439-9372                     |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.atari.st
From: vombruch@quando.quantum.de (Stefan vom Bruch)
Subject: Re: 21 meg floptical info
Organization: Quantum Software GmbH, Dortmund, Germany
X-Newsreader: Tin 1.1 PL5
Date: Mon, 23 Nov 1992 08:15:53 GMT

Hi!

Everybody's talking about 21Meg flopticals but in the ads I've seen so far,
the flopticals are compared to 1Meg and 2Meg discs which is, of course,
unformatted capacity.
So can anybody tell me if you can use 21MBytes of a floptical or just about
70% of that?

Stefan

-- 
 _--_|\            Stefan vom Bruch                         vombruch@quantum.de
/      | ______________________________________________________________________
\.--._/ (_      /  Quantum GmbH, Emil-Figge-Str.83, W-4600 Dortmund 50, Germany
_____v____) |/ /_)
From: dud@hardy.u.washington.edu (Daniel Aylward)
Newsgroups: comp.sys.atari.st
Subject: Re: Warp 9 Upgrade pricing
Date: 21 Nov 92 19:10:19 GMT
Article-I.D.: u.1992Nov21.191019.10342
Organization: University of Washington

randyh@sr.hp.com (Randy Hosler) writes:

>Not to drift, but does Warp9 work with MiNT .95 and Toswin?  
>I have an old version of Quickst and it will work except when I start up
>Toswin.  I get a cursor in the menubar and all console i/o just spits out
>all over the top of my toswin windows.  I really like the speed improvement
>but if it doesn't work with MiNT, what's the use.

>Thanks, Randy

Yes, it does.  I use it all the time! :)

Dan Aylward
dud@u.washington.edu
Newsgroups: comp.sys.atari.st
From: klasmekj@ucunix.san.uc.edu (Kevin J. Klasmeier)
Subject: Re: More Falcon news...
Organization: University of Cincinnati
Date: Wed, 18 Nov 1992 16:05:52 GMT

In article <1992Nov17.175230.11815@bernina.ethz.ch> schaerer@isi.ethz.ch (Thomas Schaerer) writes:
>Dr. N.A. Affara (naffara@crc.ac.uk) wrote:
>: Having just read this months ST Format and ST Review (the best one), I thought
>: I would post some interesting info.
>: 
>: They say that the Falcon030 will be *widely* available next spring.
>								|
>: 								|
>: Also a Falcon040 with 32Mhz 32 bit processor + DSP etc 	|
>: will be *released* next November and be available spring '94.	|
>							|	|
>							|	|
>							|	|
>				 -------------------------------
>				|
>				|
>
>	THANK YOU VERY MUCH FOR THIS ANGER OF DAY  ! ! !
>	================================================

People, this is nothing new. Remember the dealship meeting in Sept, they
told them there would be only limited quanities until spring....

Lighten up....take a breath....now exhale....

---Kevin
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: comp.sys.atari.st
Subject: Re: Help with RCS created .RSC file / header
Date: 18 Nov 92 23:43:20 GMT
Reply-To: warwick@cs.uq.oz.au

davem@extro.ucc.su.OZ.AU (David Monro) writes:

>I'm trying to use the Resource Construction Set V1.4.
>Say I have two trees defined, say a menu and a dialog box, and the dialog box
>has on OK button. How do I use rsrc_gaddr to get a pointer to the button?

Once you have the pointer to the tree:

	OBJECT* Tree;
	rsrc_gaddr... Tree

Just use the object indices as indexes into that tree:

	x_position_of_ok_button = Tree[OKBUT].ob_x;


--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /   C references are NULL && void*
      v      Brisbane, Australia.        /
From: undermind!Steve_Johnson@overmind.mind.org
Newsgroups: comp.sys.atari.st
Subject: Re: Atari seen in Compuke! magazine
Date: 22 Nov 92 23:51:00 EDT
Organization: Fortress R&D 404/521-0445 v.32bis TurboPEP
X-Spam-content: irrelevant

No, 
Atari invested some money in the Amiga's development before Commodore took 
them in.  That's Atari, Inc., by the way.  When Jack Tramiel bought Atari 
from Warner, they weren't interested in the Amiga.  Anyway, since Atari paid 
for part of the Amiga's development, they contended in court that they were 
entitled compensation for it.  I can't remember if it was settled out of 
court or not, but for quite some time Commodore had to pay Atari a specified 
amount for every Amiga sold (until Commodore redesigned it, that is).  Since 
Atari and Commodore agreed not to comment publicly on the settlement, we 
probably won't know the specifics of the deal, though. 
Newsgroups: comp.sys.atari.st
From: cummins@a.cs.okstate.edu (CUMMINS JOHN WILLI)
Subject: Epson 1.44Mb Jumper settings
Organization: Oklahoma State University, Computer Science, Stillwater
Date: Fri, 20 Nov 92 00:51:59 GMT

I have an Epson 1.44 drive to install in my Mega ST,
But I'm befuddled by all the jumpers on the drive.

Can someone tell me about Jumpers on a floppy drive?  There seem to be three
sets.... one for (presumably) drive ID... but the other two select other
options.  What might they be?

jc
Newsgroups: comp.sys.atari.st
Subject: Re: PC screen Saver
From: jonc@status.gen.nz (Jon Clarke)
Date: Wed, 18 Nov 92 07:27:41 GMT
Organization: The Z*NET Global News Gateway in Parnell New Zealand.

sheppard_r@kosmos.wcc.govt.nz writes:

> One of the 5 million sheep...
 
 Roger.... Australia where men are men and the sheep are scared!
 
                       (BIG GRINS)

  
  Jon  Clarke                                        Z*NET Pacific
  ================================================================
  Phone (+649) 358-5589  GEnie   : J.CLARKE6      CI$ : 75300,1642
  Fax   (+649) 302-2672  Hexagon : HSBC NZ EBD    IFNA: 3:772/105
  ----------------------------------------------------------------
  "The problem is between the chair and the Keyboard"  JimT NCR'91
From: wa1ee200@troi.cc.rochester.edu (Holich Ho)
Newsgroups: comp.sys.atari.st
Subject: IB Drive
Date: 20 Nov 92 21:13:36 GMT
Organization: University of Rochester (Rochester, NY)

I have been unable to use my IB 5 1/4' floppy drive
with my STe. The software that came with the drive
crashed when I boot the computer with it.
Can anyone tell me if there is anyother program
that can change the speed of the drive so that
I can use it with the STe? The IB software works
with my STFM (tos 1.2) by the way.
Thanks
...
Ling Cherd
.
From: michael.smith@f842.n800.z3.fido.zeta.org.au (michael smith)
Newsgroups: comp.sys.atari.st
Subject: Re: Chaos on atari.archive!
Date: 6 Nov 92 08:09:44 GMT
Organization: Fidonet. Gate admin is fido@socs.uts.edu.au

Original to: ekrimen@wet.UUCP
In a message of <31 Oct 92 22:54:32>, ekrimen@wet.UUCP (3:713/602) writes:

 >> p> I got msa_141.lzh (I think) from the Archivers directory, but I can't
 >> get
 >> p> it to work...could it just not work on a TT?
 >> 
 >> This is correct... (pissed me off too)
 e> 
 e> Wait a second.  I've been able to get it working on my TT (TOS 3.06).
 e> Load it into high resolution (TT med may work) and be sure that the
 e> cache is off.  I know I got it to work 'cause I did it just a few days
 e> ago. 

Thanks, Ed!  I've gotten so used to deleting out of hand anything that
doesn't work 'out of the box' on the TT.

I had to restrain myself when the Hermes shell (gus) didn't work in TT
medium, but I managed 8)

 e> |||    Ed Krimen

\`miff`                                                       /|\

--- ScanMail 0.68 X0501
 * Origin: That Which Is Not, ST in SA. 61-8-232-5722 (3:800/842)
Newsgroups: comp.sys.atari.st
From: mackie@meena.cc.uregina.ca
Subject: RE: Old Game...what's it called.
Date: 19 NOV 92 02:51:50 GMT
Organization: University of Regina, Regina, Sask., Canada

Dungeon Master?
Newsgroups: comp.sys.atari.st
From: plate@cdsmn.mn.org (Doug Plate)
Subject: Re: video questions
Organization: Dicomed, Inc.
Date: Thu, 19 Nov 1992 05:49:08 GMT

In article <17NOV92.15953331.0219@UNBVM1.CSD.UNB.CA> Alan Edwards <EDWR@UNB.CA> writes:
>I am interested in upgrading to a system that I can project
>grapics from an NTSC projector. Do the STe/Mega have straight
>video out as well as the modulated, or is it possible to get
>at the video signal and bring it out to it's own connector?
>
>I am also interested in the expanded video cards that I have
>seen advertised for the Mega. Has anyone any experience with
>these?
>
>Thanks in advance...
>

Yes, the NTSC composite video comes out at the video port (at least on my
STe).  It's on pin 2 (pin out shown below):

                  Monitor Connector
                    (Back of ST)
                     4  3  2  1

                     8  7  6  5

                     12 11 10 9

                         13

Regards,
Doug Sr.
-- 
      ()(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)*(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)()
     /                    plate@cdsmn.mn.org                           \
   /         /      Doug Plate Sr.    | "Assume no malice!"   \          \
 (*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.atari.st
Subject: Re: escapade (game)
Date: 17 Nov 92 18:55:07 GMT
Followup-To: comp.sys.atari.st
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: klassa@aurs01.UUCP's message of 16 Nov 92 12:51:13 GMT

In article <61483@aurs01.UUCP> klassa@aurs01.UUCP (John M. Klassa) writes:
| Can anybody give me a clue on what I'm supposed to do in escapade?  I
| downloaded it from a.a last night, and spent about 15 minutes moving
| little Tetris-like blocks around, to no avail...  I think maybe I'm
| missing some fundamental piece of information (or maybe we're supposed
| to bang our heads for a little while...).
|
OK, I think I know the game. Pick a colour. Now use the tetris-style blocks
to cover up all the balls except the ones of your chosen colour. I believe
you have to do this with all the colours to win. I couldn't be bothered at
the time as my mouse was broken and I had to use ALT+cursor keys (and the
program thoughtfully turns off the keyboard repeat).

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
Analysis of television viewing figures has shown that 80% of people in this
	country are crap.
From: mark.thomas@rose.com (mark thomas)
Subject: Maple Information
Organization: Rose Media Inc, Toronto, Ontario.
Date: Mon, 16 Nov 1992 06:31:24 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 11-16-92 01:24
      Is anyone on the net using "Maple". I understand that there is 
an ST version, but I also vaguely recall that the company stopped 
updating the program. Does anyone know if this is true? With a $400 
price tag, I expect updates!

---
   RoseReader 1.70 R002860: Friend's do not let friends use MS-DOS
   RoseMail 2.00 : Usenet: Rose Media - Hamilton (416) 575-5363
From: 01mbmccabe@leo.bsuvc.bsu.edu
Newsgroups: comp.sys.atari.st
Subject: Re: Old Game...what's it called.
Date: 20 Nov 92 03:36:48 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

In article <1egpdlINN4bi@golem.wcc.govt.nz>, wells_s@kosmos.wcc.govt.nz writes:
> Dungeon Master
> Chaos Strikes Back
> Eye of the Beholder
> (^Not on the ST though^)
> Captive (No spells)
> Corporation
> 
> That's all the dungeon-type games I can remember. (Although I've seen 
> many more)

I beleive Ultima: Down Under is another game modeled (almost strictly) after
DungeonMaster.  (I saw Eye of the Behlder and thought, "That's gotta be some
sort of plagerism!")

				-Matt
Newsgroups: comp.sys.atari.st
From: bossoj@aix.rpi.edu (Joseph Charles Bossolini)
Subject: Winx
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: world,local
Date: Thu, 19 Nov 1992 19:33:33 GMT

 I just downloaded a copy of Winx in hopes of using it to patch
my TOS 1.4 to be able to use more than 8 windows.  Unfortuanately,
I don't understand German, and I cannot make heads or tails of the
instructions!!  My question is:  What do I have to do to patch
my TOS 1.4 (they are ROMS)?  Do I have to create a new file with
Winx and then burnthem into a new set of Eproms?

Any help would be greatly appreciated!

Joe (bossoj@rpi.edu)
From: wells_s@kosmos.wcc.govt.nz
Newsgroups: comp.sys.atari.st
Subject: Re: lzh unpacker for unix
Date: 21 Nov 1992 02:13:19 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: wells_s@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

The sources for (TOS) LHarc were in the archivers directory on a.a.

Whether compiling the standard sources (which are in assembler) into UN*X
would work - is probably unlikely.
From: marc@targon.UUCP (Marc Dierikx)
Newsgroups: comp.sys.atari.st
Subject: Re: Technical wordprocessors for ST
Date: 18 Nov 92 14:45:53 GMT
Organization: Siemens Nixdorf Infosyst.,PO 29, 4130 EA Vianen, Netherlands.

In article <1992Nov18.103345.9447@ccsun.strath.ac.uk> madmal@spd.eee.strathclyde.ac.uk (Malachy Devlin - SPD) writes:
>
>Hi,
>
>Can anyone recommend a good technical word processor for the ST. ie. one that
>would allow me to enter (large messy) equations (easily)? and also have the
>ability to generate table of contents, tables etc or am I asking to much?
>(I suppose I would be looking for something like word for windows 2 for the PC)
>( apoloyises for mentioning PC in this group :-) )
>
>Malachy

Well, word processor is actually not the correct word for it I guess,
but you might try to use TeX... (ctex f.i.)
It has all you want, and provides wonderful output, but it requires
some study.

-----------------			   EARTH          
Marc Dierikx                           smog  |   bricks  
marc@targon.UUCP                   AIR  --  mud  --  FIRE
dierikx.via@sni.de                soda water |   tequila
dierikx.via@sni-usa.com                    WATER
Newsgroups: comp.sys.atari.st
From: nino@vmars.tuwien.ac.at (Marinos Yannikos)
Subject: Re: Grav 2
Organization: TU Wien, Vienna, Austria
Date: Tue, 17 Nov 1992 11:57:36 GMT

mjb@cs.nott.ac.uk (M J Brownlow) writes:
: Having been talking on irc, I have come to the conclusion that hardly
: anybody knows that Grav 2 is on atari.archive.
: 
: Its been reviewed in 3 mags so far, and got rave reviews in 2, and 83% in
: the other.
: 
: Its shareware, and well worth a look
: 
: atari/Games/grav2.arc
:

It's GREAT, get it!! I haven't had that much fun since the good
old Atari 800 days!!! 

Sorry Martin, I couldn't resist! :)

PS: Don't forget to register the game if you like it!
From: 01mbmccabe@leo.bsuvc.bsu.edu
Newsgroups: comp.sys.atari.st
Subject: Re: Atari seen in Compuke! magazine
Date: 19 Nov 92 03:39:22 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

> The November issue of Compuke! mentioned the Atari Portfolio in one of its
> articles (the one on palmtop computers).  The author did a price/feature
> comparison of several palmtops.  If you are looking for an entry level
> palmtop computer, I don't see how you could choose anything else.  Is this
> just news to me?
> 
> The December issue had a company trying to teach you about music on computers.
> They were giving away an ST when you payed their tuition.  Their was even a
> 520/1040 style case (couldn't tell which because of the small picture).
> 
> On a side note:  among the "101 Things to Give for Christmas Presents" was
> an Amiga 500.  They said it's great for games and even runs a few serious
> applications.  Was this a back-handed compliment or what?
> 
> I thought I'd never see the day when Compute! (er... Compuke!) magazine gave
> any non-PC or non-Mac the time of day.  The end must be near...
> 
> Anybody care?

Only so far as to ask if I'm the only one here who remembers far enough back to
the day of type in programs out of Compute?

				-Matt
Newsgroups: comp.sys.atari.st
From: leo@dcs.warwick.ac.uk (Leo Hendry)
Subject: ST Format
Organization: Department of Computer Science, Warwick University, England
Date: Mon, 23 Nov 1992 22:39:34 GMT

Lots of people seem to be complaining about how crap ST Format is, so I
thought I'd post everything interesting in the current issue to save people
having to buy it (I bought it for the free copy of Protext V4.3, without
dictionary or manual (Available for 20 pounds), but otherwise complete).

Firstly they said that they have been told that a ship load of Falcons was
just about to be sent to England as they went to press.
2. They have done some compatability tests with the Falcon030 and apparently
no game that attempts to access the STs sound chip directly will work (I
assume a crash due to invalid memory access).  They suggested that this might
be solved in the future.  A few serious software packages also failed
(including First Word Plus and That's Write) although scanner hardware and
software worked perfectly.  They said they were generally disappointed with
compatability.
3. They showed the insides of a Falcon030 - from what I can remember every
chip was surface mounted.  TOS is stored on a single chip (Can't remember
whether surface mounted).  The general board design seemed a bit strange with
several very long tracks on the upper side.
4. TOS4 is said to look like earlier versions (They did not have Multi-TOS)
except that it has been 3Derised.  They couldn't find any bugs in TOS.
5. They claim that a redesigned Falcon030 case will be out after christmas and
an 040 machine later in the year.
6. They reported several interesting pieces of software being developed for
the Falcon, mostly serious stuff by well known companies.
7. The DSP has 96K words (500K bytes odd?) of zero-wait state RAM - that's
32MHz speed (on a 48 bit data bus?)! (I already knew this really, but it
never sunk in how fast and big the private RAM was before).
8. All that Falcon stuff has made me forget what else was in there.
9. Oh yeah, the rest of the news section was taken up by moaning about lack of
ST games support (They may have a point - they could only find 4 or 5
games to review in that issue, I remember when they had 15 or so, not that
I liked having to skip through that many pages of game reviews).
10.I just couldn't resist making it up to 10

- Leo
Organization: Penn State University
Date: Mon, 16 Nov 1992 16:08:10 EST
From: <SML108@psuvm.psu.edu>
Newsgroups: comp.sys.atari.st
Subject: Re: ***ATARI FOR SALE****
Distribution: usa

In article <BxtKBu.BpA@news.udel.edu>, doing@ravel.udel.edu (David Allen Doing)
says:
>
>--
>-----------------------------------------------------------------------
>David Allen Doing                              e-mail addresses:
>Undergraduate Student                          doing@brahms.udel.edu
>University of Delaware                         dbq49459@udelvm.udel.edu

I'll take it!  How much does Jack want?  I'm sure I can take a collection
up and we can sell stock so Atari will finally be owned by the users..

Newsgroups: comp.sys.atari.st
From: bgilbert@cs.washington.edu (Ben Gilbert)
Subject: Re: Which comms package?  Flash 2 ???
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Tue, 17 Nov 92 06:05:08 GMT

In article <b026c734@Kralizec.fido.zeta.org.au> michael.smith@f842.n800.z3.fido.zeta.org.au (michael smith) writes:
>
>Hmmm - do you use any patches??  I've had problems with STalker under Tos
>1.0 losing characters at 2400bps
>

No, I don't use any patches whatsoever and I don't lose characters at all,
but then again, I have the 1200 baud Slug-Modem (tm).  :)  My roommate's 
getting a Supra v32.bis in a few days so I'll have to try it out with that
and see what fixes are necessary.

>\`miff`                                                       /|\
>
>--- ScanMail 0.68 X0501
> * Origin: That Which Is Not, ST in SA. 61-8-232-5722 (3:800/842)
-- 
Ben Gilbert				e-mail : bgilbert@cs.washington.edu
Department of Computer Science
University of Washington
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: comp.sys.atari.st
Subject: Re: escapade (game)
Keywords: escapade clue
Date: 20 Nov 92 01:48:37 GMT
Reply-To: warwick@cs.uq.oz.au

klassa@aurs01.UUCP (John M. Klassa) writes:

>Can anybody give me a clue on what I'm supposed to do in escapade?  I
>downloaded it from a.a last night, and spent about 15 minutes moving
>little Tetris-like blocks around, to no avail...  I think maybe I'm
>missing some fundamental piece of information (or maybe we're supposed
>to bang our heads for a little while...).

Tut tut.  In 30 minutes, I worked it out and solved the game.  :-P


1. Pick a remaining key colour (see the column of keys?) (you don't need
	to do anything, just pick one in your head).

2. Using only the two shapes of piece in the bottom right hand corner of
	the board, cover all balls except of the colour of the key you chose.

3. Repeat until all keys used.



Alternatively:

	Play breakout.  :-).

	Does anyone know if this break-out thing has any point?  I played for
	longer on the breakout than the key component, but got nowhere.


--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /   C references are NULL && void*
      v      Brisbane, Australia.        /
From: undermind!Steve_Johnson@overmind.mind.org
Newsgroups: comp.sys.atari.st
Subject: Re: New TOS versions?
Date: 22 Nov 92 23:44:00 EDT
Organization: Fortress R&D 404/521-0445 v.32bis TurboPEP
X-Spam-content: irrelevant

Atari has changed TOS development compilers to Lattice C and they are 
currently busy rewriting TOS for compilation with Lattice C.  Also, the 
latest PC GEM version actually has LESS features than GEMTOS.  There's no 
lawsuit keeping Atari from updating GEM in their machines and they've bought 
the right to make unlimited copies of GEM from DRI/Novell, so Atari can do 
whatever the hell they want with GEM on their machines, pretty much.
From: afonseca@terapin.com (Alberto Fonseca)
Newsgroups: comp.sys.atari.st
Subject: Re: ATARI - Secret
Date: 22 Nov 92 17:58:50 PST
Organization: BBS

Thank you, I'm glad somebody understands what I feel ATARI computers can
accomplish.  I just hope they get it right this time.
Newsgroups: comp.sys.atari.st