HDTenEightyP/NetNews huggingface dataset:
From: mdelaney@informix.com (Dr. SPARC)
Newsgroups: rec.games.video
Subject: Re: [SNES] Zelda III: Stuck in the 4th Dark World Dungeon
Date: 23 Nov 92 05:30:03 GMT
Organization: Informix Software, Inc.

In <PEKKA.SALMIA.92Nov22215758@punisher.hut.fi> Pekka.Salmia@hut.fi (Pekka Salmia) writes:

>Disclaimer: I have the Japanese version of the game, so all things
>aren't so intuitive...

>I haven't been able to complete the 4th dungeon in the Dark World. I
>have of course read the clue Zelda gives (in Japanese though :^), 

I forget the clue exactly, but it is a warning about a thief that
lives in the castle who is afraid of the dark... or the light...
something like that.  You know how that Zelda can ramble on.  Oh,
you have the Japanese version... perhaps you don't know.

Did you find the thief yet?

>but
>I still don't know what am I supposed to do in the first floor with
>the long hallway of windows etc. 

Windows and cracks in the floor.... hummmm, you would think someone 
would fix those; they could be dangerous.  BTW, who is to say that 
you have to do anything.

>Where is the rescued woman to be taken? 

Taken?  Well, with you... what a silly question.  She is now your
concubine.  The game gets really interesting from here on.... and
they said the SNES games were targeted for kids.

BTW, perhaps she can help you fight the boss!

>How does one find the boss in the room marked with the skull?

Oh, that is a secret.  Perhaps your new babe friend might have a
bright idea?

					- Mark :-)
-- 
Mark A. Delaney                  mdelaney@informix.com
                                 [pyramid|uucp]!infmx!mdelaney
#include <disclaimer>            (415) 926-6369
From: v68@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Re: PCE/TG-16 games for sale
Date: 22 Nov 92 02:05:14 EST
Distribution: rec
Organization: Cornell University


All 3 games:
1) Dragon Knight II
2) Cadash
3) Valis II
have been sold.  Thanks for interest.

Ken
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Super Star Wars level select?
Date: 23 Nov 92 15:27:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <SS.92Nov22205339@wpi.WPI.EDU>, ss@wpi.WPI.EDU (Scott Streeter) writes...
>>>>>> On 21 Nov 92 15:58:00 GMT, v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) said:
> 
>v089l3s3> News-Software: VAX/VMS VNEWS 1.41
> 
>v089l3s3> In article <1575@tecsun1.tec.army.mil>, carleton@tecsun1.tec.army.mil (Daniel Carleton) writes...
> 
>v089l3s3> Hold down all four buttons and hit start... or is that
>v089l3s3> select and start...? Well, try them both. Keep on 
>v089l3s3> doing it (if it works at all, it should work the first
>v089l3s3> or second time, bringing up a sound test screen) over
>v089l3s3> and over, and it'll give you codes...
> 
>v089l3s3> If you get the other codes to work, let me know.
> 
>I found the codes
> 
>5 continues XBBAY
> 
>Light Saber YYXXABXA
> 
>I tried the codes at varius places with no luck though. Also the last
>sceen says "Find the rest yourself" so hopefully a Level Select can be
>found. I played for 3-4 hours and managed to get to the Death Star
>hangar bay. Any hints on killing the Imperial Defense droid?
> 
Can you describe the droid? If it's the flying thing with several soldiers
operating it, the thing to do is to use Chewbacca for that level and
have him roll under the droid while it flies, shoot first the center
target, then the left and right targets. If you roll under, the ship
can't really hurt you. (You'll need to crouch and shoot.)
You'll then have to roll behind the thing and shoot that top back
guy, and the front guy. It's tough, but doable.

Is that the right enemy?
> 
>--
> Scott Streeter                             Visit the Star Wars Archive at
> ss@wpi.wpi.edu                             wpi.wpi.edu       130.215.24.1

[ -> JER Horwitz ] [INTERNET Game Consultant]
Newsgroups: rec.games.video
From: Pekka.Salmia@hut.fi (Pekka Salmia)
Subject: [SNES] Zelda III: Stuck in the 4th Dark World Dungeon
Organization: Helsinki Univ. of Tech., Finland
Date: Sun, 22 Nov 1992 19:57:58 GMT

Disclaimer: I have the Japanese version of the game, so all things
aren't so intuitive...

I haven't been able to complete the 4th dungeon in the Dark World. I
have of course read the clue Zelda gives (in Japanese though :^), but
I still don't know what am I supposed to do in the first floor with
the long hallway of windows etc. Where is the rescued woman to be
taken? How does one find the boss in the room marked with the skull?
--
/* Pekka Salmia * suicyco@psykoman.cs.hut.fi                              *
 * "Kingdom  Kindergarten  Born Late  Will I Graduate?" -FNM:Kindergarten */
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: new info! was re: seg
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 17 Nov 92 19:01:57 EST

In message <BxpxCM.EDy#news.cso.uiuc.edu>, egp41980@uxa.cso.uiuc.edu (M)
writes:

>>It is conceivable for some hardware hacker to construct a double socket, and
>>a switch to select between the EPROMS. I'm sure someone will come up with
>>something similar in the future.

>Isn't the software on the eprom copyrighted, making this somewhat illegal
>unless you have both a Mega CD and Sega CD? Knowing Sega's penchant for
>suing the pants of anyone that does something to try break their monopolistic
>grip on the software and hardware, it seems unlikely that people will just
>distribute a copy of the megacd rom on some sort of switch type hardware
>addon. (Could this be put on a cartridge, so you don't have to open up your
>machine?).

Actually, to the best of my knowledge, it is illegal (unless you, like
Teh Kao, have both versions).  However, if they are 99.99% similar, and
you know the difference(s) between them, then you could alter your own
personal copy, I believe...

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Presley ?  Oh, I thought you meant Costello.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: dyozie@oracle.uucp (David Yozie)
Newsgroups: rec.games.video
Subject: Anime Game Questions
Summary: Anime for English Speakers?
Date: 20 Nov 92 18:02:54 GMT
Distribution: usa
Organization: Oracle Corporation, Redwood Shores CA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

First, I wanted to thank the person who posted the Anime-Related Videogame
listing.  I've been renting a lot of Anime videotapes lately.  And after 
reading the Anime game list, I've begun to seriously think about getting
a TurboDuo.

But first, I was wondering if anyone could give me pointers to Anime games 
that don't require an understanding of written or spoken Japanese.  I know that
the translated videos and comics I've been looking at are a small subset of
those available in Japan.  Perhaps there are some videogames that have been
translated, or don't need to be translated?

Thanks in advance.

David
dyozie@oracle.com
Newsgroups: rec.games.video
From: icmgr087@Eagle.oscs.montana.edu
Subject: Re: Flight Simulator
Reply-To: icmgr087@Eagle.oscs.montana.edu
Organization: MSU
Date: Mon, 23 Nov 1992 18:35:21 GMT

In article <1epaonINN98p@sal-sun64.usc.edu>, tehyang@sal-sun64.usc.edu (Teh Kao Yang) writes:
>In article <1ep8i1INNp0s@athena.sdsu.edu> guest@voyager3.sdsu.edu (Guest User) writes:
>>Hi,                  
>>Any of you guys know about the availability of flight simulator or racing
>>games for the IBM PC ? If you want to sell it or give it to me for free
>>please let me know.
>
>Sure, why not? That's what this newsgroup is for, isn't it?  For us netters
>to give away our games to you for free, right?
>
>This article gets my vote for the funniest I have ever seen. 
>
>-Teh Kao

You must be a moron. Did'nt you see that I wrote 'If you want to sell...'
first ? Well if you guys did pirate the software and did'nt want to sell
it but to give it away for free to a fellow enthusiast, why not ?

We game players buy lots of games and get lots of games for free from
other users. What is wrong in asking for it ? Anyway, I did offer to buy
it if you don't want to give it for free. What is your problem anyway
buddy ?

S
From: oliveira@nic.near.net (John Oliveira)
Newsgroups: rec.games.video
Subject: Re: Need review of Forgotten Worlds(Duo)
Date: 20 Nov 92 17:12:16 GMT
Organization: NEARnet, Cambridge, MA
NNTP-Posting-Host: nic.near.net

In article <1992Nov20.144749.26282@noose.ecn.purdue.edu>, brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
|> In article <1ei4a9INN4og@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
|> >Hey, guess what? Forgotten Worlds (SCD for Turbo Duo) is out! I just saw it
|> >in my local EB for $49.99. I was going to get it but I noticed that it 
|> >doesn't come with a special 3-button joypad that the Japanese version does.
|> >The 3 buttons is supposed to make it easier to rotate your player. I wonder
|> >the U.S. version would play without the special joypad. So I'm hoping someone
|> >would get it first and post a review...
|> 
|>    I'm not sure how it plays w/ the standard controller, but what I found more
|> distressing was that only one player is supported!  What fun is that?  On a
|> positive note, the graphics appear to be substantially improved from the old
|> Genesis version.
|> 

 If Forgotten World is a one player than that sucks..:-(
Doesn't  the Sega-CD supports 2 player Mode?
So far thats 2 games that Sega has screw up. Now I'm more convinced that Final
Fight will be as a one player..:-(

John
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: rec.games.video
Subject: Re: Sega CD the early days...
Date: 18 Nov 92 09:16:17 GMT
Organization: Amiga Network Information Systems

In article <1992Nov13.185340.21847@nrc.com>, ec@nrc.com (Edison Carter) writes:
>Well, I shelled out my $300+ bucks  the Sega CD....& my thoughts????
>I LOVE IT!...
>
>I agree with others that Sega should have packed more impressive stuff
>into the package, but hey..these are the early days & I am willing to bet
>that Sega has some pretty cool stuff in store.  I PRAY that the CD unit
>sells well, otherwise it may up like the TG-16 CD....HATED IT!.  If Sega
>sells enough of these units, you can bet that they will support it....so
>get out there and get your CD unit!!!.
>
>Later...
 
 
        Hmmmm.  I am seriously wondering about that Sega CD unit.  I have read
a few poeple's "reports" here on them and nothing sounds all that special to
me.  I bought a CDTV unit about a month back and got a couple games with it,
but they are nothing special.  Falcon for example, is exactly the same as the
version I have for the Amiga with VERY minor additions like speech (not that
much of it either - "radio interchanges" get repeated all the time).  If I
wasn't able to use the CDTV as a CDROM drive for my Amiga it would be a
complete waste of money.  On the other hand, the educational stuff like the
encyclopedia seem like they could come in handy for families with school-age
kids.
 
       An opinion from an "outsider" that has not bought a Sega CD drive: I
think I will wait around and see how things pan out.  That Night Trap game
looks pretty cool, but it also looks like they tried to jam the CD's full of
digitized video and had to sacrifice picture quality because of the amount of
storage required for all the images.  Looked kind of choppy to me.  I am a
devout Genesis fan, but I honestly think SNES is taking the right route by
adding the coprocessors for better QUALITY as opposed to being able to STORE
more of the same old quality.....

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
Newsgroups: rec.games.video
From: astalker@silver.ucs.indiana.edu (Altan J. Stalker)
Subject: Re: Genesis Color upgrade paths....
Organization: Indiana University
Date: Thu, 19 Nov 1992 16:20:51 GMT

In article <1992Nov19.035922.28968@admiral.uucp> dave@admiral.uucp (Dave Litchman) writes:
>In article <1992Nov17.181254.21312@nrc.com> Edison Carter <ec@nrc.com> writes:
>>Heres a thought...what would be involved in upgrading the Sega's color
>>abilities...I mean, would it be possible, to add a special cartridge
>>upgrade in the cart slot to provide the Genesis with more colors?? Then
>>have the software on the CD-ROM.....Just brain stormin'...is it
>>possible??? Or are the lines that are passed to the cart slot..JUST
>>ROM/DATA lines??
>
>Not possible. Video output is a hardware item. Cartidges are software. 
>

Nope.  It MAY not be possible, but if it isn't, it is NOT because "Video
output is a hardware item," and "Cartridges are software."

Actually, video is hardware, but so is a Cartridge!  It's got a rom
chip, a resistor or two, and who knows what else!  Of course, the rom 
does contain the game program. 

Edison was right in asking what lines are sent to the cartridge...
Since the 68000 uses memory mapped IO, I belive it is highly likely that a
special cartridge could upgrade the video.   It is likely, however,
that the video would have to come from the cartridge and not the back
of the sega.... I wouldn't care!

---
Altan J. Stalker
Indiana University
Computer Science Dept.
astalker@silver.ucs.indiana.edu
From: c60b-4gi@e260-1b.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: Joe Montana For Sega CD
Date: 20 Nov 1992 00:43:16 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-1b.berkeley.edu

In article <1992Nov18.164606.5409@spike.insci.com> tom@mai.insci.com (Tom Chan) writes:
>
>Does anybody know if there are differences between the CD and the cartridge version of Joe Montana 93?
>If so, what are the differences.
>
>What about Sonic 2? Are there any differences for that also?
>
>Tom
>


I haven't played either of them, but from pictures I've seen, the Montana
for the CD will have a Madden-style perspective, while the Montana for
the cartridge has a direct overhead view.  Also, I read in a local newspaper
a while ago that Montana was shooting scenes for the CD version - they said
something like if the QB got sacked in the game, you would see a video of
Montana being sacked.  They also shot passing scenes and some other stuff.
I don't know how it will be incorporated into the game though.

The CD version of Sonic 2 is supposed to have extra levels and cinema
sequences.

Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
From: oliveira@nic.near.net (John Oliveira)
Newsgroups: rec.games.video
Subject: Re: Sega CD - Golden Axe Bug?
Date: 17 Nov 1992 17:37:39 GMT
Organization: NEARnet, Cambridge, MA
Distribution: world
NNTP-Posting-Host: nic.near.net
Keywords: Sega CdD, Golden Axe

In article <duffy.721939613@mik.uky.edu>, duffy@nx07.mik.uky.edu (jerry duffy) writes:
|> >>>
|> >>>When I load up GA from the CD, i CANNOT get it to register that the
|> >>>player 2 controller was pressed. As all you GA players know, this means
|> >>>no 2 player games, which is what my friend an I love about GA.
|> >>>
|> >>
|> >>  <Stuff Deleted>
|> 
|> >Well they said that the pack in game is ONE PLAYER ONLY. Why they did this I
|> >don't know, pretty stupid thing to do! Sewer Shark should be out within a
|> >week.
|> 
|> This is got to be the dumbest thing i have ever heard. I thought the games
|> were supposed to be exact duplicates of the cart versions..
|> It's not like they didnt have space on the CD to do it.... :-)
|> 
|> Sega really pulled a good one this time.....
|> 
|> --
|> 
|>     |  <  |>  |>  V   jduffy@s.ms.uky.edu     uk09396@ukpr.uky.edu
|>   |_|  <  |\  |\  |   jduffy@inslab.uky.edu   duffy@mik.uky.edu (NeXT Mail)
|>                    Eat Right    Stay Fit   Die Anyway

Well, looks like Sega did for Golden Axe what Nintendo did for Final Fight.
I remember back than how Nintendo haters put the SNES down for being so stupid
for making Final Fight as a one player, well whos stupid now?
I have this funny feeling that Final Fight for the CD will be a one player also.
Another thing that I don't understand why is Sega releasing the CD with games
that most of us already owns it.  I mean what am I going to do with these games,
sell it just because its on CD. I don't see that much of a difference on the CD
from the cartridge.
I'm really dissapointed on Sega, I wish they had released the CD with new games
instead with existing games that I already have it on cartridge.

John
From: tehyang@sal-sun64.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: [SNES]FFII (Final Fantasy 2) How to kill Zeromus??????
Date: 22 Nov 1992 18:51:27 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun64.usc.edu
Keywords: Final Fantasy

In article <44962@ucbvax.BERKELEY.EDU> marko@ocf.berkeley.edu (Mark Nolte) writes:
>>Nothing special.  Just use your most powerful weapons and spells.  Remember to
>>cure/heal/life whenever possible.  It took me a few tries before I beat him. 
>>How many times have you tried so far?

It took me just 2 tries to kill him. He's actually one of the easier bosses to 
kill. Now the fight with Golbez, that`s TOUGH!

>A word of advice:  DON"T USE SPELLS ON ZEROMUS!!!  
>
>For every Nuke/White/Virus/Leviathan/Bahamut/etc. you throw at him,
>he'll respond in kind (usually with a Nuke of his own!)

Actually, it's better to use as many Bahamuts and Whites as you can. When he
retaliates with a Nuke it does very little damage. And you want to kill him as
soon as you can since he keeps using those black hole spells that really hurt.

Anyway, I just want to say that I've been wasting a whole week finishing this 
game. I thoroughly enjoyed it and it was damn addicting. Fantastic game. BTW,
my last save in the game was at 15:53. What is the record for the fastest time
to complete this game?

-Teh Kao
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: rec.games.video
Subject: Genesis for sale *UPDATE*
Date: Mon, 16 Nov 92 16:05:01 PST
Organization: The Portal System (TM)
Distribution: usa


   -----------------------
   GENESIS SYSTEM FOR SALE
   -----------------------

   *** UPDATE ***

I am selling the following Genesis system:

  Genesis main console
  2 controlers
  Genesis video cable
  All original cables, manuals, and box.

PLUS the following games:

  Sonic the Hedgehog
  Altered Beast
  Herzog Zwei
  Air Diver
  Air Buster
  Ghouls and Ghosts
  Truxton
  Last Battle
  Strider
  Thunder Force 3
  Golden Axe

 ** Best offer so far is $199. **

Response has been wonderful! Please note I will only accept offers that
are at least $1 above the current offer. ie. No $199.01 offers! (You know
who you are! :P

Again, I will not split this system up, I want to sell the whole thing. Best
offer, or the first person to take it for $300 by Wednesday, Nov. 25 gets
it.

E-MAIL your offer to:

Tick@cup.portal.com

Please include your E-Mail address in the body of your message so I can
be sure to get back to you.

Thank you for your attention! (again) ;)

-Tyler Lund
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: rec.games.video
Subject: Game trade
Date: 23 Nov 92 16:59:44 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

Hi,

  I have the following PC Engine games I'd like to trade for.

  both are _brand new_.  Reason for trading: I already have a copy of
these games.

Kick Boxing:  SCD ROM
Mr. Heli   :  HuCard

Please mail me.

Jay
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: GAME BYTES #7 SHIPS!
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Fri, 20 Nov 1992 15:35:52 GMT

In article 43@intaud.usu.edu, keith@intaud.usu.edu (Keith Sedgwick) writes:
>In article <1992Nov18.215008.17590@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>
>>In article <rdippold.722027933@qualcom> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>>>
>>>Game Bytes also offers a text-only version, available wherever the
>>>graphics version is available.  I forget exactly what issue they
>>>started this practice, but I believe it was issue 4 or so.  Since the
>>>console reviews don't have any screen shots anyhow, it shouldn't
>>>matter that the pictures aren't included.  It should be on
>>>wuarchive.wustl.edu as gb07-txt.zip under pub/MSDOS_UPLOADS.
>
>>Yeah, they do, and I get it, but it is not really text only. Its a specially
>>formatted file that they use with their viewer. I can extract the text out
>>of the file (and do), but I see no reason that their text only version
>>shouldn't be just that, TEXT only.
>
>>Gary
>
>>-- 
>>-----
>>Gary Snow
>>uunet!clark!gsnow  or  gsnow@clark.edu
>
>
>Hi Gary;
>
>	I sent you a reply but I thought I would also post here to 
>see if someone can help me.  I also got the Game Bytes #7 file but 
>I'm unable to unzip it.  I've tried several "unzippers" that I have 
>access to but it doesn't make it readable.  8-(..
>
>	Does anyone have information on how to "unzip" the file?  
>I would sure like to look at it.  Thanks in advance.  
> 
>
>				Keith
>
>Keith Sedgwick
>KEITH@INTAUD.USU.EDU
>
>
>

I used an old version 1.6 or 2.0 (who knows or cares) and I had no problem unzipping it.


Dave



Xref: sparky rec.games.video:22356 alt.games.lynx:1037
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Gameboy vs. Gamegear; FROM THOSE WHO'VE USED BOTH
Date: 16 Nov 92 15:22:56 GMT
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: watts.sqa.stratus.com

In article <BJXBuB14w165w@mantis.co.uk>, mathew@mantis.co.uk (mathew) writes:
> rjung@aludra.usc.edu (Robert A. Jung) writes:
> >   (The kid was obviously unprepared; on my last trans-Pacific plane flight,
> > I was equipped with 72 AA Alkalines, in sets of six, ready for replacement
> > any time. Then again, this was for _two_ Lynxes for a week. I ran out of
> > vacation before I ran out of batteries...)
> 
> Jesus, think about the environment a little and use a recharger, will you? 
> You must have money to burn.
> 
> 
> mathew

Wow!  That is alot of batteries!  On a side note concerning
the two (since the talk about a kid came from one of my
previous posts) game systems, many people complain about
the size of the Gameboy screen.  IMHO, it's just fine
and the whole GB setup (including my light attachment)
was less than half the size of his.  When I travel I usually
use a backpack for my camera, books, misc stuff and my GB.
If I had something the size of a Lynx, I wouldn't be able 
to fit it in.  What type of system you want merely depends
on what you want, how often you will use it and what you
are willing to put up with.  If Nintendo ever comes out
with a color Gameboy then maybe I'll pick that up if it
isn't much bigger than this one.  Until then, I'm happy
with my Gameboy.  It's small, fun, entertaining and 
a true hand-held system.  (I've even played it one handed!)

Rick
-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================