HDTenEightyP/NetNews huggingface dataset:
From: dostal2060@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: Re: CHARACTERS not fighting but social
Date: 15 Nov 92 20:22:30 -0600
Organization: University of Northern Iowa

>      More good dancers...
>      - Rasputin: His "whirling dervish" routine is pretty nifty, and he
>        can do that funky crouch-down-real-low-russian-dance kind of thing.
>      - The guy from CABAL: He likes to dance at the end of every wave!
>      - The four dinosaurs from TROG (Bloop, Rex, Gwen, and Spike): You
>        gotta love the way they boogie at the end of each round!
>      - The tank in ASSAULT: It flips, it slides, it leaps into the air!
>      - The "Sky Walkers" in KNIGHTS OF THE ROUND and Lancelot: They flip,
>        they zip, they whirl and twirl!
>      - Pyro from X-MEN (and Nightcrawler, I suppose): They're always bouncing
>        all over the place and stuff...

        How about those five or six penguins from Pengo that come out and do
their "halftime" routine every few screens?  They can really shake their
booty!!

Jack Dostal
dostal2060@iscsvax.uni.edu
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Newsgroups: rec.games.video.arcade
Subject: Re: Try this, just for kicks...
Date: 16 Nov 92 16:39:14 GMT
Article-I.D.: usenet.BxtI9E.DIt
Organization: Vallen Software

In article <1992Nov16.091158.22280@ra.msstate.edu> wrp1@ra.msstate.edu (William R. Payton) writes:
>If you can, sample Fuuma (World Hero's) as he throws a shuriken...
>Then reverse it....
>
>
>Pretty fishy, eh?

Tell us! :)  What does it say?
-- 
Sam Hulick          | "You can't discover new oceans unless you have the
shulick@indiana.edu | courage to lose sight of the shore."  --Anon.
(NeXTmail welcome)  |
From: zaxin@bigwpi.WPI.EDU (Benjamin Christophe Lee)
Newsgroups: rec.games.video.arcade
Subject: Mortal Kombat
Date: 16 Nov 1992 06:10:15 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu

	A friend and i have started playing this game just recently and find
it to be great fun.  So far i'm not very good, i have stuck with raiden
and learned (mostly from kids hanging around the machine) how to teleport and
fire the blue energy bolts. i was wondering if anyone has a compiled list of
the abilities and specialities (which opponents are easiest) for each of the
characters in the game. or any other info would be cool.

is raiden a good choice?  how do you do the flying attack with him?

email preffered

Newsgroups: rec.games.video.arcade
From: gisie@wam.umd.edu (Satan)
Subject: Re: MK Characters
Organization: University of Maryland, College Park
Distribution: usa
Date: Mon, 23 Nov 1992 05:16:45 GMT

In article <1489@emoryu1.cc.emory.edu> labhkm@emory.edu (Howie) writes:
>if I remember correctly, RAIDEN is either japanese (i think)
>or chinese (maybe) for lightning.
>
>Howie

RAITA - Japanese for lighter, butane lighter, cigarette lighter...

Tim


-- 
gisie@wam.umd.edu
"How will these windows affect my final document?"
Newsgroups: rec.games.video.arcade
From: youngbn@pell3l0.alleg.edu (Nathan Youngblood)
Subject: Re: MK Characters
Organization: Allegheny College
Distribution: usa
Date: Sat, 21 Nov 1992 19:59:01 GMT

In article <1992Nov17.190213.29372@cis.ohio-state.edu>  
roy@boa.cis.ohio-state.edu (eric roy) writes:
> 
>    I was watching a movie on TV called 
>  "Big Trouble in Little China" with Kurt Russell (?).
> 
>  Well, anyway
>  I don't know if anybody on here noticed this but there was a 
>   character in the movie that looked a hell of alot like Raiden.
> 
>   any coments,observations,etc. ?

	I noticed that too!  That was one of the things that attracted me  
to this Character when I first started playing.... I think Raiden Must've  
been modeled after this guy!

		Nathan Youngblood
		(youngbn@alleg.edu)
Newsgroups: rec.games.video.arcade
From: Harry.Johnson@launchpad.unc.edu (Harry Johnson)
Subject: Game Boards/Documentation Wanted
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 20 Nov 1992 17:13:01 GMT


Hey all you machine owners out there:

I am looking for a couple of sets of boards and schematics to convert a
couple of dogs that I now own.  Specifically, I want to get my hands on
Bump 'N Jump and Millipede.   

HOWEVER, and this is where you can possibly pick up some bucks, I am
willing to buy up other board and doc combos for games that I
remember/find interesting.  I am also willing to trade (I have three board
sets for some older games that I wouldn't mind unloading for low, low
prices).  

I know that not everyone reads this group just to find out the
newest set of joystick gyrations for the latest and greatest moves, so
those of you who own and convert games (and I know you're out there)
please email me, or failing that, post something so I can email you.

Harry "no witty .sig permitted from my host site" Johnson
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video.arcade
Subject: Re: Best attract modes (was Re: Hello everyhone...)
Date: 17 Nov 92 21:01:31 PST
Organization: BBS

In article <Uf1yzVK00Vpa4Gi1dL@andrew.cmu.edu>, "Curtis B. Jackson"
<cj24+@andrew.cmu.edu> writes:
>think about it, there was Super Contra, a really dramatic music, white
>cool graphics,for that time anyway, then the appearace as if it were a
>movie!
>

"What is this place?"
"Keep your eyes peeled!"

A memory that will not go away for me, I don't know why...
I can think of a lot of other alright openings, but none that were really
GREAT!  Some that come to mind are Turtles in Time (I just like the song Pizza
Power, call me corny), and for another odd reason Captain America (just that I
can't get it out of my head after having to wait around an arcade that had the
sound fairly loud - "Captain AMERICA!" dum de beesh dum dum, dum de beesh dum
dum). Another one that I kinda liked was the one for the LD Badlands - "They
killed my FAMILY..." or something like that.

I still can't think of anything that made me go "WOW this is really great!"
though...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Xref: sparky rec.games.video.arcade:8964 alt.games.sf2:4597
From: tlhayes@wildcat.ecn.uoknor.edu (Zatar)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: SNES Joystick for SFII: Where do I get the chip?
Keywords: SFII joystick SNES chip
Date: 16 Nov 92 17:29:38 GMT
Article-I.D.: constell.BxtKLK.LyH
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA


I am about to order the joystick parts from Happ, and I was wondering
if anyone has found a place to purchase the controller chip seperately
yet?  Does anyone know if it is a synchronous or asynchronous chip?  I
expect it is probably serial, given the possible button combos, but I
haven't tested it yet.
					-Zatar
					tlhayes@mailhost.ecn.uoknor.edu
Newsgroups: rec.games.video.arcade
From: roy@hexagon.cis.ohio-state.edu ()
Subject: SFII moves list
Originator: roy@hexagon.cis.ohio-state.edu
Organization: The Ohio State University, Department of Computer and Information Science
Distribution: usa
Date: Wed, 18 Nov 1992 20:52:17 GMT



   Could somebody e-mail me a moves list for 
 SFII. One of my friends wants to start playing it and
 doesn't know any of the moves for any of the characters.
     ( I only know Guile and can't tell him anything else )

   Anything will be helpful.


Newsgroups: rec.games.video.arcade
From: thomase@extro.ucc.su.OZ.AU (Thomas Esamie)
Subject: Re: Sega's Virtua Racing
Organization: /etc/organization
Date: Wed, 18 Nov 1992 09:50:41 GMT

	Yes, it's a fantastic looking game, Timezone in Sydney had 5
of them set up, now there are only two, methinks a more reasonable
price for the game might do wonders for it. In the meantime I'll take
Final Lap 2 and 3.

	Hope these two cents are tax deductible.


			Thomas the Tank Engine
			aka Algor

+--------------------------------------+--------------------------------------+
| Email : thomase@extro.ucc.su.oz.au   |         Procrastinate NOW!!          |
|    or   ak586@cleveland.freenet.edu  |                                      |
+--------------------------------------+--------------------------------------+
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: MK Characters
Organization: University of Illinois at Urbana
Distribution: usa
Date: Fri, 20 Nov 1992 21:03:58 GMT

jrundle@david.wheaton.edu (John Rundle) writes:

>Now ponder these two
> (1) Where does Johnny Cage keep his sunglasses, and how come he can't
>     nut-punch himself(in Cage vs. Cage)

Those two questions have a single answer.  Ponder this:  Where do you think
he's WEARING the sunglasses when they're not on his face?  Yeah, just call
those shades "Blu-Blockers" if ya know what I mean.

> (2) Does't Sonya Blade look like the mother in "Growing Pains"

I don't think so.

>Jim Rundle
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
Newsgroups: rec.games.video.arcade
From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch)
Subject: FAQ Postings Update ... Please Read This !!!
Organization: Georgia State University
Date: Fri, 20 Nov 1992 14:50:15 GMT

Please note that all of my usual postings (on the 1st and 15th) like
the List of Posts, the KLOV, the Cheat Sheet info list, and others are
all ON HOLD until December 1, when I'll be finished with finals.

Also, all posts from that point on will be posted on the 1st ... no posts
will be posted on the 15th anymore.  I can't keep up with this twice a
month thing ... better to post'em all at once and be done with them.

Coming December 1st :

A *new* version of the Killer List of Video Games ... with lots of changes
and additions !

An updated Cheat Sheet info list ... and (hopefully) an updated cheat sheet.

A new manufacturers address list with more than two addresses on it ...

And, new detailed instructions on the RGVA FAQ mailserver ... and hopefully
I'll even have it debugged by then !

'til later ...

- Jonathan

-- 
         ** Atlanta Braves - Back to Back NL Champs '91 and '92 **

 Internet: jdeitch@gisatl.fidonet.org   Fidonet: Jonathan Deitch@1:133/411.7
           musjndx@gsusgi2.gsu.edu      Bellnet: 1 - (404) - 261 - 3665           
-----------------------------------------------------------------------------
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
"Thrills!  Chills!  Magic!  Prizes!" -- Hurricane |    -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...
From: empire@dorm.rutgers.edu (Michael Kraft)
Newsgroups: rec.games.video.arcade
Subject: RE: MK CHARACTERS
Date: 23 Nov 92 07:53:34 GMT
Organization: Rutgers College, Rutgers University

Well, when Sonja gets her head ripped off by Subzero, he face changes and 
she looks like Chuck Norris.


 /==========================================================================\
 | Michael Kraft                         Internet: empire@dorm.rutgers.edu  |
 |--------------------------------------------------------------------------|
 |                                                     New Jersey, USA      |
 \==========================================================================/
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Newsgroups: rec.games.video.arcade
Subject: Sega's Virtua Racing
Date: 18 Nov 92 03:51:10 GMT
Reply-To: axolotl@socs.uts.edu.au
Organization: University of Technology, Sydney

Just some quick thoughts:

- The game itself is just a racing game like Winning Run, but it's done
  even better.  There's more interaction, more scenery, and people.

- Sega goes to poly graphics, and succeeds!  Absolutely the best frame
  rate of any game of this kind -- and they have SPARE CAPACITY which
  they fill with people, trees, etc.  There's also real-time lighting on
  some polygons.

- You have a choice of four "v.r. modes" which you can change in the
  course of the game.  They determine your perspective, varying from
  in the driver's seat to a distant helicopter.  The screen resolution
  is quite high, and there is a wider field of view than most games
  (it incorporates a nice flattish screen).

It took Sega a decade to get from Turbo to here, but it was worth the
wait.  The future looks good.  (BTW, this game costs $A3 to play... that
future doesn't look so good.)


--
 Iain Sinclair    axolotl@socs.uts.edu.au
From: v066pz78@ubvmsb.cc.buffalo.edu (COMPUTER BLUE)
Newsgroups: rec.games.video.arcade
Subject: Re: give me Asteroids or give me death
Date: 17 Nov 92 17:02:00 GMT
Distribution: na
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1e1191INN30l@keats.rick.cs.ubc.ca>, w0z092@rick.cs.ubc.ca (Michael Kin-Hung Liang) writes...
>In article <1992Nov7.070419.17976@ariel.ec.usf.edu> boneham@sunburn.ec.usf.edu. (Kevin Boneham (CH)) writes:
>>I'm glad all of you enjoy these newer video games, but I don't think you can
>>top the original Asteroids game for endless hours of quarter-eating fun.
>>Some day I will get one of those in my home!!
>>
>>kevin
> 
>AMEN TO THAT!
> 
>And lets not forget the likes of Bad Dudes and Turbo - great oldies.
> 
>MKL

I can see the attachment to some of the older games, but 
_Bad Dudes?_  That has to be the weakest, most boring game
I've ever seen or played (except maybe Holosseum or Double Dragon 
II)  About the only thing I liked about Bad dudes was the voice
at the end of the stage saying "I'm BAD!"

					Bret
Newsgroups: rec.games.video.arcade
From: wrp1@ra.msstate.edu (William R. Payton)
Subject: Try this, just for kicks...
Summary: Fuuma's saying 
Organization: Mississippi State University
Date: Mon, 16 Nov 1992 09:11:58 GMT


If you can, sample Fuuma (World Hero's) as he throws a shuriken...
Then reverse it....


Pretty fishy, eh?


   "You can't be dead yet!  I've still got more fireballs left!"
                                     
                                -Ryu
 


Newsgroups: rec.games.video.arcade
From: ian@gomez.Jpl.Nasa.Gov (H. Ian Novack)
Subject: Re: Reminescing...
Organization: Earth Observation Data Systems Grp, JPL
Date: Wed, 18 Nov 1992 15:24:36 GMT

In article <1ecle9INNo3@pith.uoregon.edu> seth@inferno.uoregon.edu (Seth Scott) writes:
>Names for you trivia buffs to mull over:
>	'Pooyan'
>	'Crazy Climber'
>	'Venture' (anyone get far in this?)
>	'Armored Attack'
>	'Eliminator'
>	'Space Panic'
>	'Satan's Hollow'
>
>
>			(bear in mind that I'm just 21, and these are distant
>				memories, to me...)

Sigh.  Nothing like youth to make one feel old.  Of course, I'm "only" 26, but
that's old are far as vids are concerned.  All of these games, except maybe
Pooyan (I'd have to check) are in the KLOV/COAP list.  I personally have
played them all but Pooyan.  Crazy Climber was an old fav, and Eliminator
packed quite a punch with the volume turned up.

|-Ian Novack (Particle Man)----------------------------ian@gomez.jpl.nasa.gov-|
| "Good people are boring.  Only the evil have style." Jet Propulsion Lab     |
|    -- David Lynch, cinema [europe], 8/92             Pasadena, CA           |
Disclaimer:"Everybody is entitled to an opinion, and yours is wrong." D. Barry|
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: SPACE LORDS / Atari Games, 1992
Organization: University of Maryland, College Park
Date: Sun, 22 Nov 1992 01:33:28 GMT

In article <1992Nov20.002709.4042@panix.com> sieh@panix.com (Lui Sieh) writes:
>I saw it and said, "WOW!".  Then after a few moments of looking at it, I
>came to the realization that it's just an arcade version of Wing Commander,
>the superb PC game, without the story line.  It's a bit steep to play it
>when I can do that on my own.

Wow!  You mean there are controls like that which plug into a PC game port?
I can't wait to get some!  :-)

      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
From: mfisch@pdx064.NoSubdomain.NoDomain (Matthew Fisch)
Newsgroups: rec.games.video.arcade
Subject: Re: Reminescing...
Keywords: yie ar kung fu, mappy
Date: 20 Nov 92 01:25:34 GMT
Reply-To: mfisch@ichips.intel.com
Distribution: usa
Organization: Workgroup Computing Division, PDX, Intel

In article <1992Nov18.135144.20624@crash>, mdc@crash.cts.com (Milo D. Cooper) writes:
|> In article <1ecle9INNo3@pith.uoregon.edu> seth@inferno.uoregon.edu (Seth Scott) writes:
|> { Here are some of the games that I remember, and enjoyed-- let's see if anyone
|> { knows about them:
|> { 
|> { Mappy-- Used to love the banjo music in the background of this one...
|> { 
|> { Yie Ar Kung Fu (spelling?)-- This was a great game when I was in middle school{ ...  I used to be able to get past all the characters once, and then to 
|> { Tonfun (second-to-last) the second time around, then Tonfun would kick my
|> { butt...  Fighting 'Blues' and 'Chain' were the best, IMHO
|> 
|> 	Man, these were awesome games... I'd buy a Mappy if I could find one.
|> I've never heard better music from any video game, and the concept behind
|> the game had the coveted creativity and simplicity of Pac-Man and Donkey Kong.
|> The banjo accompaniment was superbly suited to the humor of the game, and
|> was very catchy as well.  It's my opinion that video game music is generally
|> quite bad.  Games like Mappy, Ghosts 'n' Goblins, Galaga, and Super Pac-Man
|> are exemplary in this department.
|> 
|> 	Yie Ar Kung Fu... I was heavily into that one; the Commodore-64 ver-
|> sion was nicely ported, too.  What were the characters' names, again, in
|> order of appearance?  I'm guessing here...
|> 	0. Oolong (player character).
|> 	1. Some fat dude.

  Buchu, I believe

|> 	2. Star.
|> 	3. Nunchaku.
|> 	4. Pole.

  Whoops -- you left out Feedle (the clone dude).

|> 	5. Chain.
|> 	6. Sword.
|> 	7. Fan.
|> 	8. Tonfun.
|> 	9. Blues.
|> 	Cool game, that; it was a bitch after you finished off Blues.  I'd
|> love to play it again.

  I was lucky to beat Tonfun....

|> 
|> 						 _m d c_
|> 			  Milo D. Cooper  '92   | 1992  |  mdc@crash.cts.com
|> 						'-------'

-- 
+----------------------------------------------------------------------------+
|									     |
|   Matt Fisch								     |
|   mfisch@ichips.intel.com						     |
|									     |
|                          #75 - Team Banana Racing 			     |
|				SUZ GSXR-1186				     |
|									     |
|  "Just a little too much right hand and the Australian Grand Prix is over  |
|   for Kevin Schwantz..."						     |
|									     |
+----------------------------------------------------------------------------+
Newsgroups: rec.games.video.arcade
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: Mortal Kombat Censorship!!!
Organization: The 23:00 News and Mail Service
Date: Sat, 21 Nov 1992 04:38:13 GMT

In article <1992Nov21.014943.8288@blaze.cs.jhu.edu> arromdee@godel.cs.jhu.edu (Ken Arromdee) writes:
>In article <1992Nov20.191930.16551@nwnexus.WA.COM> phaedrus@halcyon.com (Mark Phaedrus) writes:
>>     Do you really think this is going to have a lot of impact?  "Hi, here's
>>a bunch of unsigned letters from people who live hundreds or thousands of
>>miles from the arcade."
>Aladdin's Castle is a national chain.

     And?  If your local Aladdin's Castle has a MK, and that MK has the
no-violence setting, and that upsets you, then by all means write about it;
otherwise, I just don't think it's going to be too effective to write, "I
don't like this policy, and if you don't change it, I'm going to boycott a
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\
Newsgroups: rec.games.video.arcade
From: 6o25@sdf.lonestar.org (Stephen M. Jones)
Subject: Re: give me Asteroids or give me death
Organization: Super Dimension Fortress - Public Access Unix - Dallas, Tx.. 
Date: Mon, 16 Nov 1992 03:05:11 GMT

>(Kevin Boneham (CH)) says:
>>I'm glad all of you enjoy these newer video games, but I don't think you can
>>top the original Asteroids game for endless hours of quarter-eating fun.
>
>Millipede!
>
>- John
>
>(Asteroids is way cool too! martial arts games bore me to tears though.)

too bad you guys aren't in Dallas... you could play Asteroids for
free and see a good band at the same time... eheh (my band)


-- 
Stephen M. Jones (214)436-4622 
SysAdmin <-> Super Dimension Fortress PAU 
6o25@sdf.lonestar.org - "Put in a quarter and play road rally." - Descendents
From: jimhsu@athena.mit.edu (Jimmy M.D. Hsu)
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal Kombat Censorship!!!
Date: 21 Nov 92 17:08:18 GMT
Organization: Massachusetts Institute of Technology

You seem very appalled, but I think the owner has the
right to censor his place.  If he wants a wholesome family
arcade, he has every right to since he's the owner.  This
is capitalism at work, but keep in mind that capitalism
will also make his place less profitable, and be an added
incentive for him to turn the violence back on.

I think you should just avoid the place like you say you
will.  Don't get fired over it, by sending him hate mail.
This is America, and that's why you can cross the street
and play at the next guy's arcade.

P.S.  I think the game is stupid without any violence.

P.P.S.  I think the game is amusing and funny, if only
because of the violence.  Are people actually taking this
game seriously?
Newsgroups: rec.games.video.arcade,alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Balrog vs. Blanka
Organization: Indiana University
Date: Sun, 22 Nov 1992 13:30:13 GMT

In <By2wLr.C4C@DMI.USherb.CA> vignl00@DMI.USherb.CA (LOIS VIGNEAULT) writes:

>I feel that Blanka can easely beat Balrog by using eletricity!

>Max

Yeah, but how's a Blanka going to get in?  All Balrog has to do is sit in
a charged position.  Blanka can't do anything.  If he jumps at Balrog, all
Balrog has to do is do a sliding uppercut and knock him down or a standing
strong.  If Blanka balls, then he loses big time.  What's a Blanka to do?

I'm starting to get good at Balrog and I like him even though I think he
still sucks.  But, he dominates Blanka.  Honda, on the other hand, is a 
pretty tough match for me.
-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."