HDTenEightyP/NetNews huggingface dataset:
From: Keith.Radley@launchpad.unc.edu (Keith Radley)
Subject: Re: Wing Commander colours on Amiga
Organization: University of North Carolina Extended Bulletin Board Service
Date: Thu, 28 Jan 1993 20:49:49 GMT

In article <728220365.19971@minster.york.ac.uk> amc-a@minster.york.ac.uk
writes: > > Why not rip out the pictures and SEE if they`re 32 cols? WC
runs from WB so > it shouldn`t be TOO hard. > > (PS: I don`t have a
machine with 2.xx so if there is some sort of difficulty > peculiar to
those machines don`t flame me too badly)

I tried this, but It does not work since WC wont multitask.  I tried using
Snap and OSanp.
        _
    _  //       Major: Computer Science             /<eith Radley
    \\//        Minor:     English         Keith.Radley@laUNChpad.unc.edu
     \/      Computer:   AMIGA 3000         University of North Carolina


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.amiga.games
From: gloomboy@netcom.com (Chris Yaryan)
Subject: Larry Chien, are you out there?
Followup-To: gloomboy@netcom.com 
Summary: Looking for Larry Chien 
Keywords: Larry Chien 
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: usa
Date: Thu, 21 Jan 1993 18:54:20 GMT

Sorry to waste the bandwidth on a personal post, but I mailed a bunch
of Amiga Games to Larry Chien a couple of weeks ago, and his e-mail
address doesn't seem to work. I want to make sure they arrived safely.

If he reads this message, please e-mail back...

Thanx!

gloomboy@netcom.com

p.s. I still have lots of Amiga games left if anybody's interested.

Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Maryland, College Park
Date: Tue, 26 Jan 1993 23:40:20 GMT

In article <1993Jan26.222314.3059@trl.oz.au> s.mathers@trl.oz.au writes:
>In article <1jq5rcINNatc@mozz.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
>|> '> In reference to lets see Wing Commander 2 on a 486 and the last article.
>|> '>Bzzzzzzt! Wrong dude. All the new Origin games have BEEN in production for
>|> '>the amiga already 
>|> 
>|> 	Are you sure about this?  Is Origin really working on Amiga versions
>|>    of all the new games, like Strike Commander, Ultima Underworld II, Wing
>|>    Commander - Privateer?
>
>Ultima Underworld II? Does this mean they have ported Underworld I ?

   Almost!!

    --- Mike.

Newsgroups: comp.sys.amiga.games
From: pgoudas@thumper.bellcore.com (Paul Goudas)
Subject: Lost Treasures of Infocom Volume I - FOR SALE
	
	Never opened it.  Bought it because I imagined myself having some free
Organization: Morristown Research and Engineering
Date: Mon, 25 Jan 93 20:43:34 GMT

time in the future to actually play it.  All that's changed now. 

	Asking $40 and I pay shipping.  

					pgoudas@faline.bellcore.com
From: coney@csu.murdoch.edu.au (Jeff Coney)
Newsgroups: comp.sys.amiga.games
Subject: POWERMONGER query
Date: 28 Jan 93 06:35:50 GMT
Keywords: POWERMONGER
Summary: Need some advice re POWERMONGER
NNTP-Posting-Host: socs.csu.murdoch.edu.au

I have inherited a game called POWERMONGER with a second-hand Amiga, but no documentation.  The wretched game is starting to intrigue me!

Can some kind soul tell me how you change the map in the top left-hand corner
to other regions of the "world"?  If I start with a "new conquest", for example,I remain stuck on that darned island.  I am unable to move to a new land to     continue the conquest.

Would greatly appreciate a hint or two!

Thanks

Jeff Coney
coney@socs.murdoch.edu.au
From: kbos@carina.unm.edu (K. Mitchell Bose)
Newsgroups: comp.sys.amiga.games
Subject: A-Train under 2.0???
Date: 21 Jan 1993 12:11:41 GMT
Organization: University of New Mexico, Albuquerque
NNTP-Posting-Host: carina.unm.edu

I purchased A-Train for my A3000 (the box says it's compatible for all machines,
including the new ones), but it appears that whenever I try to run the program
under 2.0, it reboots the machine.  It runs fine (who am I kidding...it runs
great) under 1.3; has anyone managed to get it to run under 2.0 or above? (BTW,
I have 2.0, not 2.04...)

On the game itself...

HD installable.  Yay!
No copy protection.  They trust me!!!
Non-multitasking.  Boo...


-- 
Kurt Bose (as in Daisy, not Rose) * kbos@carina.unm.edu * Walks: not that sexy.
Me: "The relationship just didn't work.  She had this...Chaplinesque quality."
Lisa: "You mean, you didn't like her because she was always being funny?"
Me: "No. [pause] I didn't like her because she was a little tramp."
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Fri, 22 Jan 93 09:39:51 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Analog Joystick Converter (crosspost)
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: UReply 3.1

In <1993Jan21.214824.2098@socrates.umd.edu> Tony Murray writes:
> This was posted to c.s.a.hardware, but I just realized I
> saw the original post here, so I've cross-posted my message:
> ------------------------------------------------------------
> Last summer, someone posted instructions on building a cable
> to allow an IBM analog joystick to work on an Amiga.  Does
> anyone still have a copy of that file, and if so, would you
> be willing to email or post it?
>
> Thanks
>
 It works with: F19, F15II, FOTI, KOTS, BOP, GP-F1

 15-Pin D-sub female --->---to--->--- 9-Pin D-sub female (Joystick-Port 2)
 (from CH-FlightStick)                (from A2000 Manual)

 Pin 1	+5V ---------------->------- Pin 7  +5V
 Pin 2	Button 1 ----------->------- Pin 4  Joystick right
 Pin 3	X-Axis ------------->------- Pin 9  POT-Y


 Pin 4	Ground ------------->------- Pin 8  GND
 Pin 5	NC (not connected)


 Pin 6	Y-Axis ------------->------- Pin 5  POT-X
 Pin 7	Button 2 ----------->------- Pin 3

 Pin 8-15 NC

 There MUST be a .17 microfarad capacitor from each of the Pot-X and Pot-Y
 pins to ground.    -Thank you Randell Jesup (jesup@cbmvax.commodore.com)-
 The connection from X-Axis to POT-Y and Y-Axis to POT-X confuse, but it works.
 Happy landing, (and now driving)

**********************************************************************
*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200 HD 80MB        *
**********************************************************************
Newsgroups: comp.sys.amiga.games
From: mjt@dcs.warwick.ac.uk (Malc Treby)
Subject: CRICKET
Organization: Department of Computer Science, Warwick University, England
Date: Sun, 24 Jan 1993 14:38:26 GMT

Hi,
	I'm desperatley looking for a PD or shareware version of cricket.
This is because we've been told to design a cricket simulator for an
assignment, and we need to look at at previous examples to see how well
certain ideas work and what is lacking. All info is gratefully received, but
I do need this quite quickly.
			Thanks,
			Malc (mjt@dcs.warwick.ac.uk)

Newsgroups: comp.sys.amiga.games
From: field@cae.wisc.edu (Michael Brian Field)
Subject: Flashback hints
Organization: U of Wisconsin-Madison College of Engineering
Date: 28 Jan 93 17:52:28 CST

This is embarrassing, but I am having problems with the first level;
I need 500 credits for some backpack thingie but all I got is 10.
Is this somehow related to the shooting orb?

Thanks,
Mike
From: rreed@terapin.com (Rick Reed)
Newsgroups: comp.sys.amiga.games
Subject: Re: populous 2
Date: 27 Jan 93 23:17:19 GMT
Organization: BBS

In article <1993Jan25.163229.5750@bradford.ac.uk>, M.A.Pye@bradford.ac.uk
(Michael Pye) writes:
>
>On Populous 2, in a 2 player game (over null modem cable) how do you
>use higher level characters ( as opposed to the basic character it
>seems to select). Any ideas ?
>
>Mike..
>University of Bradford

You're supposed to use the password you're given when you play solitare to use
your character in a 2 player game.

-Rick
rreed@terapin.com
From: mcscs1amh@dct.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: ELITE 2, A FEW PROGRESS POINTS
Date: 21 Jan 93 10:59:34 GMT
Organization: Dundee Institute of Technology

ELITE 2 - FRONTIER

THE GAME IS IN ITS FINAL STAGES OF COMPLETION AND SUPPORTS NEW FEATURES.
INCLUDING...

ALOT MORE PLANETS
BETTER DESIGNED SHIPS
MORE EMPHISIS ON TRADING

ETC.

SHOULD BE OUT SOON.
From: ab106s106@mastro.UUCP (Alan Burk)
Newsgroups: comp.sys.amiga.games
Subject: Indy Jones 4 and GREATER CHAMBER
Distribution: world
X-BBS-Software: EXCELSIOR! V0.976
Date: 20 Jan 93 22:34:34 EST
Organization: Excelsior! .972 Beta Site

Hey all...I know this is a dumb question (so I'll ask it anyways!)  But, I 
can't get the SunStone, WorldStone and Moonstone to be correctly aligned to 
open the door in the Greater Chamber...(under Crete...in the Map Room)....the 
Lost Dialogue says Darkness rules the city completely or something like 
that... but I tried this and no go:  (Directly under the horns were: 
Darkness, New Moon and City)  Am I doing something wrong...or what??  What's 
the correct combo...

  thanx, 
 
     Alan B!
Newsgroups: comp.sys.amiga.games
From: paik@cgl.citri.edu.au (Karen Paik)
Subject: SimAnt
Summary: My SimAnt game doesn't work.
Keywords: Doesn't Work
Organization: Collaborative Information Technology Research Institute
Date: 23 Jan 93 01:30:35 GMT

    Hi!
    I just picked up SimAnt for my Amiga, and from the manual it looks
great. Unfortunately, I have only seen it in the manual. It won't
start. I have a base Amiga 1000 with 1.5 meg, 1 external floppy and
no hard disk. I'm running KS/WB 1.3. I do have the NSTC version for
my NSTC Amiga.

    The Amiga-specific manual doesn't help much (make copies of your
disks...) and the installer won't work as my non-existant hard drive does
not have 1.1 meg free. I gathered that I need to use the SimAntLores
version which came on the Lores Data Disk, but when I click on it, it
loads (lots of reading off the disk), takes up memory (roughly its size
dissappears from the workbench memory meter), and then disappears (memory
comes back, workbench works again). No screens, sounds, crashes, or
anything. It starts and immediately exits as far as I can tell.

    I have tried moving it to the install disk and launching it from
there and I've tried booting with the install disk and launching it,
and booting with it moved to the install disk, etc... Always the same
result: it starts and exits... Can anyone help me???

                                              Thanks,
                                         A hungry Anteater...
From: lerchu@ze8.rz.uni-duesseldorf.de (Uwe Lerch)
Newsgroups: comp.sys.amiga.games
Subject: Civilization cheat
Date: Wed, 27 Jan 93 13:41:42 +0100
Organization: Heinrich-Heine-Universitaet Duesseldorf, Germany
NNTP-Posting-Host: ze8.rz.uni-duesseldorf.de
Summary: How to speed up settlers
Keywords: Civilization


Warning, if you ran into time problems while playing Civilization
you'll really be in trouble if you practise this.

Ok, ever had hordes of settlers all over your country to get a
decent developed environment? It takes ages to build a railroad across
a mountain range...

But you can really speed it up (well, for the settlers, not for you) if
you give an order, click on that settler, give the same order again
and repeat this until the "window" in the middle of the screen doesn't
show the big white letter any longer.

Next round, the settler's work will be done. I think, you have to give
the order as often as it would take rounds to complete it, so 
irrigating swamps will be quite tedious.

Thanks to my pal, Jens Eggert, for wildly clicking everywhere and
this way finding this cheat.

------------------------------------------------------------------------------
! Uwe Lerch                                     ! One day I will have my own !
! Internet: lerchu@ze8.rz.uni-duesseldorf.de    ! witty signature...         !
------------------------------------------------------------------------------
From: kontos@clipper.ingr.com (Thorne Kontos)
Newsgroups: comp.sys.amiga.games
Subject: A question
Keywords: SPI games
Date: 27 Jan 93 23:07:15 GMT
Distribution: na
Organization: Intergraph Advanced Processor Division - Palo Alto, CA


     There was a company a few years back called SPI (Strategic Publications
Inc.) that produced a wide variety of board games. I have a large number of
these and was going to try to port one or two of my favorites into a
computer game. Does anyone know who owns the rights to these games? Someone
told me that TSR had bought all the rights from SPI. If anyone could
provide verification of this, I'd like to know. Some titles avid gamers
might recognize were Star Force, Star Soldier, Outreach, BattleFleet Mars,
Foxbat and Phantom, etc., etc. They produced over 100 titles in their time
as a company.
     
     On a side note, let's say I produce a computer version of monopoly.
Does anyone know the legal aspects of bringing it to market? Or does
Parker Brothers have the right to sue me for a cut of the profits if I
release it without obtaining their permission for the rights. If it is
freeware, then I guess I would be safe. If it were shareware or
commercial-ware, then I am probably subject to copyright laws, and
legal hassle. Does anyone know the facts?

                                         Thorne K. Kontos
From: mwalter@theborg.mlb.fl.us (Mark Walter)
Newsgroups: comp.sys.amiga.games
Subject: New games
Date: 25 Jan 93 00:03:01 EST
Organization: The BORG BBS; Melbourne, Florida USA, 407-722-4487 (via CNet Amiga)

Has anypone heard of Dune II and Star Controll II for the amiga yet?
From: gunnbr@nextwork.Rose-Hulman.Edu. (Brian R Gunn)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander flames and fun
Date: 27 Jan 1993 20:11:56 GMT
Organization: Computer Science Department at Rose-Hulman
NNTP-Posting-Host: g222-02.nextwork.rose-hulman.edu

In comp.sys.amiga.games article <C1E8vx.Ixw@news.cso.uiuc.edu> you wrote:
> 1.  I don't care if C= come out with a $50 60mhz super machine, they  
could'nt
> sell it if their lives depended on it.  After I don't remember how many  
years
> of poor to shit advertizing I doubt that it will get much better (when did
> the 1000 come out anyways ?)  I was a 'loyal' commodore owner since the c64
> but finaly had enough.

Well, they're getting better.  Commodore DOES advertise,  just probably in no  
magazine that you would read.

> 2.  If I want to play a nice arcade type game I'll by a sega for $100, who
> cares if pc games don't use sprites?  The day of the blasto gamo is dead for
> PC's (note this for all personal comps, not just ibm types)

I have my Amiga so I can play games if I want to, but it's also the most  
productive machine I have EVER used (well, maybe not--NeXT is in there  
somewhere, but they've got even worse support than the Amiga.)

> 3. Yes the missions are ok but lets face its, WC for the amiga is not as  
good
> as the ibm version.  The letters claiming otherwise are quite silly.  Just  
read
> all the posts about the game.  Hell play both versions.

Who cares???

> 4.  This was my favorite btw... Yes when I play WC I have to turn off my  
cache
> to get it to run slow enough to play, this is not bad about IBM's this just 
> means that origin made a goof.  They did'nt think of the potential increases 
> in the adverage ibm owners speed, in wing commander II this has been fixed.

Guess what???  On the Amiga 4000, I have to turn off the caches to play WC  
(because of the speed, not because of compatibility) !!!

> 5.  They won't start making AGA games until there are enough AGA machines  
out t there.  There are few enough Amigas out there, the last thing a software 
> producer wants to do is make it smaller.

Well, everwhere I called can not keep the 1200 in stock--they are selling VERY  
rapidly.

> 6.  Last but not least how many software producers have done the old drop  
kick
> on the amiga?  How many new titles come out a month?  Well after you think
> on that answer for a while it might explain the hostile attitude I recived.
> A cornered animal becomes vicious, and so do cornered computer owners.

Many new titles come out.  The companies that drop out are those who don't  
feel the need to take advantage of the Amiga and thus cause no one to buy  
their games (Sierra for example...)

Brian
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Re: Chaos Strikes Back hints/solutions/faq?
Date: 25 Jan 93 16:07:30 GMT
Organization: Oxford University VAX 6620

In article <1993Jan21.145020.27147@netcom.com>, derich@netcom.com (Scott A. Steinbrink) writes:
> Anyone know where the hints, solutions, FAQ for Chaos
> Strikes Back? 
> 

wuarchive.wustl.edu

systems/amiga/games/DMII.Maps.lzh

cunfortunately, level 6 refuses to display - anyone know how to unmangle a 
"mangled IFF file"?  
Also, the section on CSB in the (massive) PostmanCardCheats file has some 
useful tips - I particularly appreciated how to kill the dragon painlessly.

wuarchive.wustl.edu

mirrors2/amiga.physik.unizh.ch/amiga/game/hint/PMCheats.lha  (or something 
very similar)

As an aside - I have read that the "guaranteed win" spoiler in the PM cheat 
file and elsewhere is completely erroneous (LORD LIBRASULUS SMITES THEE DOWN 
etc.).  I haven't tried it, as I'm still trying to complete the game 
(reasonably) fairly.

Cheers,

Bill Bennett
Newsgroups: comp.sys.amiga.games
From: rsc@hao.ucar.edu (Bob Campbell,3040,1513)
Subject: Re: comp.sys.amiga.games.battleforce anyon
Reply-To: rsc@hao.ucar.edu
Organization: High Altitude Observatory/NCAR, Boulder CO
Date: Wed, 27 Jan 1993 20:09:20 GMT

Damn.  Wrong button.

In article 1k5bteINNh25@shelley.u.washington.edu, foregone@stein.u.washington.edu (Carl Chavez) writes:
> In article <1993Jan25.042040.7996@ncar.ucar.edu> rsc@hao.ucar.edu writes:
> 
> I think it would be better to just post stuff in rec.games.mecha.
> 
> Anyway, why are you only playing BATTLEFORCE??? Get MECHFORCE and register it!
> 
> :)
> 


This is exactly why I want to do this (at the very least a FAQ)!!  I've had three
versions of THE SAME GAME.  The first was Battlemech (demo), the second was MechForce
(demo), and then, when I registered, it came as BattleForce.  The reason for the
name jumping, as I understand, was due to copywrite infringements.

IMHO, he should have named it "Death by Hot Lead"
---
#######################################################################
# Bob Campbell                 #  "Crayons can take you where no      #
# System Manager               #   Starship can go."                  #
# HAO, NCAR                    #                    -Guinan           #
# rsc@hao.ucar.edu             #                     STTNG            # 
#######################################################################
DISCLAIMER: "My views are not necessarily those of my employer."
Newsgroups: comp.sys.amiga.games
Subject: Psygnosis makes IBM versions first??
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Date: 21 Jan 93 14:50:03 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

I was slightly dissapointed to see Creepers in an Games rag the other day
It's apparently only out on the IBM as I have never heard of or even seen
this game for the amiga anywhere.  Is psygnosis starting to get out of the
AMiga market??


Jim Martin
-------------------------------------------------------------------------------
Screeeemmmmmin fast 4000/040..YEEEEEEHA!!          X-ASOCC (CBM Blew that one)
          Jim Martin   MATRIX -- If it's made, we sell it. Almost.
  -----(612) 656-9693--                         MARTIN@TIGGER.STCLOUD.MSUS.EDU
      We're almost done with the Cray module for the EmPlanT.  :) heh
-------------------------------------------------------------------------------
From: ab106s106@mastro.UUCP (Alan Burk)
Newsgroups: comp.sys.amiga.games
Subject: Curse of Enchantia
Distribution: world
X-BBS-Software: EXCELSIOR! V0.977
Date: 23 Jan 93 19:36:30 EST
Organization: Excelsior! .972 Beta Site

Hey all, I think I'm close to beating this game, but I'm stuck....


   I'm in this castle (of the Enchantia, I guess...) and I'm at this room 
with a "goblin" guarding a door...with a fire extinguisher.  All I can look 
at is his stinkin' feet!  WHAT DO I DO???!  I can't light his feet on 
fire...(which is what I thought I was supposed to do!)  Any ideas??!

  Thanx,
 
 
   Alan!

  .s
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: AGA-games
Organization: University of Maryland, College Park
Date: Sun, 24 Jan 1993 20:37:21 GMT

   Still looks 16-color dithered on your A4000? Hmm. Well, I guess it is
settled. Mindscape has had to have released a revised version of this game
perhaps without changing the number on it. Perhaps you have an older copy
of Wing Commander than mine. I'm not kidding here. I don't lie. If I could
screen grab the graphics I would send them to you. The one I have did exactly
this. I had graphics.library 37.35 in my ROM chip. I saw 32 colors, there's
probably other people here who don't see why you don't see the same. 
If you see dithering on any of the non-flight graphics(For the true test), then
you must have an older copy. Especially if you have ROM revision 2.0 and
greater. If dithering occurs, I would contact them about it. If your text
dithers, then thats even more of a true test. Mine has solid color text,
solid color people with some texture pixeling to show facial dimensions.
    I don't know what's going on here with any of the people who have the
specs and claim 16-color dithered screens, unless they are the hardest crowd
in the universe seing 32-color graphics instead. Go figure.

  --- Mike Bromery.
   Email: davereed@wam.umd.edu
  P.S. -- Just try to contact Mindscape will ya? That'll clear it up. I see that
noone is doing that.

Newsgroups: comp.sys.amiga.games
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Dreams/Fantasies - Two Player!
Date: 25 Jan 93 06:24:05 GMT
Organization: Virginia Polytechnic Bureaucracy, USA

I believe the common (well maybe not common but probably proper) term for
this style of play is called "Scotch Doubles."  I don't know WHY it's called
that, but it is.

Me and a friend have sometimes been playing this way on REAL machines in
preparation for a specialty contest at the upcoming Professional and
Amateurs Pinball Association (PAPA) tournament to be held in NY city in
mid-February.  Let me tell you, if you think it is hard on Pinball Dreams/
Fantasies, you haven't tried anything yet.  We've actually done fairly well
on a couple of games, at our best almost rivaling some of our "by-ourselves"
games.  Great fun, none the less.

So, although it's not an original idea, it certainly is an interesting one!
You really should see how much different it is on real pins, especially if
the ball is headed for a sure drain.  When 2 people try to nudge it out of
the way, some strange things can happen...

BTW - Should anyone want any information on PAPA 3, email me or check out
recent postings on rec.games.pinball!

later,
keefer
-- 
| Keith Johnson ("Keefer") |  // Amiga!|This .signature is one of 84 currently|
|VA Tech. Dept. of Computer|\X/  "It's |available to me.If you too want such a|
|  Science  Undergraduate  |really not |wide variety of .signatures, then send|
|kjohnson@csugrad.cs.vt.edu|that bad!" |a check or money order for $49.95 to..|
From: scst90@csc.liv.ac.uk (Mr. J.J. Willmott)
Newsgroups: comp.sys.amiga.games
Subject: MADDEN PLAY EDITOR ?
Date: 26 Jan 93 11:44:54 GMT
Organization: Computer Science, Liverpool University


 Does anyone know if one of these exists ? I just thought that it would be a really nice thing to have.

                              _
 Jamie 'WeirdWolf' Willmott  / ])  "Given that God is infinite, and given
  scst90@uk.ac.liv.compsci  RED/    that the universe is also infinite...
                           DWARF
    "Better Than Life"    ([_/  ...would you like a cheese & ham breville ?"