HDTenEightyP/NetNews huggingface dataset:
From: sean@umbc4.umbc.edu (Sean Williams)
Subject: Ultima 7 (Hourglass help needed)
Organization: Univ. of MD, Baltimore County
Date: Thu, 24 Dec 1992 05:35:37 GMT

***** SPOILER WARNING *****






















	I'm having trouble getting the hourglass enchanted.  I have the
ethereal ring and Penumbra has enchanted it, I have the hourglass but how
does it get enchanted?  I cannot enter the Tetradohern(sp?)as it is now.
Any help is welcome.

-Sean

-- 
*  Sean Williams                |  sean@umbc4.umbc.edu                        *
*  Communications & Systems     |   "I can't tell whether I'm alive and       *
*    Specialists, Inc.          |     dreaming or dead and remembering."      *
*  Columbia, Maryland           |      -quote from Johnny Got His Gun (1971)  *
Newsgroups: comp.sys.ibm.pc.games
From: med50003@nusunix1.nus.sg (WANSAICHEONG KHIN-LIN)
Subject: Re: Darkseed
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 30 Dec 1992 02:28:41 GMT

This is an additional point - when I run darkseed with smartdrv.sys
enabled, my file allocation table goes screwy. I mean really screwy. The
last time, I had to delete the game and re-install the whole thing from
scratch. I since stopped using smartdrv.sys with darkseed but I find
that the disk access is much slower. Any ideas?

gervais
From: bigal@wpi.WPI.EDU (Nathan Charles Crowell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization Patches...
Date: 29 Dec 1992 17:48:03 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

I was wondering if someone could tell me which version number is
the latest for Civilization. I'm thinking it's 4.0, but I'm not
sure.

Also, where can I get it from, and does it include a text file
of some sort to say what it changes/updates/fixes/etc. ?

Thanx,
Nate
--------------------------
Nathan C. Crowell, Dept. of Mechanical Engineering/ACRL

Worcester Polytechnic Institute     E-mail: bigal@wpi.wpi.edu

My quote left me for another net user.
--------------------------
Newsgroups: comp.sys.ibm.pc.games
From: james@cs.UAlberta.CA (James Borynec; AGT Researcher)
Subject: Re: Castles II strategies
Organization: University of Alberta, Edmonton, Canada
Date: Wed, 30 Dec 1992 05:28:06 GMT

wiggins@mist.cs.odu.edu (Samuel E Wiggins) writes:

>Aside from the tips described in the manual that came with the games, does
>anyone have any good strategies that consistently work?  

I find that the easiest tactic is to attack the other guy.  You get
all your forces and he only gets a fraction of his.  you can easily wipe
out virtually his entire army in a couple of battles.
 
I always group all of my army in a tight group at the bottom left of 
the attack zone.  That way, the enemy line has to come at me one
trooper at a time.  Kowabunga!

j.b.
Newsgroups: comp.sys.ibm.pc.games
From: skfong@cs.cuhk.hk (Fong Siu Kit)
Subject: Re: Ultima: UW, again....
Organization: Engineering Faculty, The Chinese University of Hong Kong
Date: Wed, 30 Dec 1992 06:16:09 GMT

In article <3mNiwB7w165w@ersys.edmonton.ab.ca>, pjb@ersys.edmonton.ab.ca (Paul Bolle) writes:
> If I should, I want recommendations for character classes. I'm a paladin 
> now, But he can't carry squat. I need all the stuff I have, plus more 
> food, but he just can't carry it. I have enough probs with the armor, let 

I don't know how many of you agree with me, but I think the best
character class is the shepherd!  It really sounds odd to most, I think,
but a shepherd has the most flexible combination of initial abilities
among all the character classes.  I include mana as my character's
initial ability so that he can cast spells at the well beginning (most
other classes cannot cast spells in the beginning without having a
penalty in strength, eg. mage).  Of course in creating the character
strength is a very crucial factor, otherwise your character can carry
only a few items.  Perhaps 17 or 18 is the bare minimum.

SK
Newsgroups: comp.sys.ibm.pc.games
From: mcmath@csb1.nlm.nih.gov (Chuck Totally Hair McMath)
Subject: AMAZON - #7 - On Bridge - HELP ME!
Followup-To: comp.sys.ibm.pc.games
Organization: MSD
Date: Mon, 21 Dec 92 13:39:31 GMT

Help me before I put my fist through my monitor!

WARNING: SPOILERS AHEAD, drive cautiously


I'm in Episode #7 in Amazon, at the bridge.  I cannot get over the danged
thing in time.  Is there hope for me?  Here's what I do:

1. Move left and up, grab the vine
2. Go to inventory screen, give Allen the ammo
3. Switch to Maya, walk over bridge as far as possible
4. Switch back to whats-his-name, walk over to metal, touch it 
       (it becomes a barrier)
5. Swtich back to Maya, go to inventory, get vine, fix bridge
6. Allen shows up, says "I'll cover you"
7. I start walking whats-his-name over the bridge.

Invariably, before I get halfway I run out of time and get shot.

I have 2 saved games, one right at the start of that episode (the 'short'
saved game), and one from the end of episode 6 (just before getting into
the canoe - the 'long' saved game).  It doesn't matter which I use, I can't
make it with either one (though I get a little further sometimes when I use
the long saved game.

Am I missing a key step, or do I just need to do this a hundred million
times before I get it right?

chuck

P.S. Up to this point, I was really enjoying the game!
 

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. --------------|
|- National Library of Medicine - National Institutes of Health ----|
|- Bethesda, MD 20894 - Mbr Society of Astral Projectionists (SAP) -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -------------|
Newsgroups: comp.sys.ibm.pc.games
From: jvdg@tallis.dcrt.nih.gov (Jan Van de Geijn)
Subject: Re: Out of This World -- Help needed on level HRTB
Organization: National Institutes of Health, Bethesda, MD
Date: Mon, 28 Dec 1992 16:25:07 GMT

Try go upstairs and shoot the glass ball.

For the one who throws bombs, try play with the door.:)

Good luck.

Mike.
From: paulg@csd4.csd.uwm.edu (Paul A Gunderson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help w/Starcon ][, please (Minor Spoilers)
Date: 28 Dec 1992 14:36:12 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

In article <Dec.26.16.54.14.1992.20169@gandalf.rutgers.edu>
 portney@gandalf.rutgers.edu (Haphazard Poet) writes:
>And how do you stop the Shofixi Male from attacking you when you are in
>conversation with him?

You don't.  Nothing you say will stop him from attacking you.  But, you can
avoid killing him by retreating every time he attacks.




The Melnorme have some hints on how to deal with him.  Treat him as he
treats you...

>Thanx for the help

You're welcome.

----
Paul Gunderson
paulg@csd4.csd.uwm.edu
From: pjb@ersys.edmonton.ab.ca (Paul Bolle)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW, Level 4... What now?
Date: Sun, 03 Jan 93 16:32:10 MST
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

        I just got the Writ of Lorne back to the knights of the Crux 
Ansata, and I don't know what happens next... Where do I go from here?
I have the blade part of Cabrius' sword, the taper, and standard... 
What now?
Thanx in advance, as usual. :)

Paul Bolle              pjb@ersys.edmonton.ab.ca 
Newsgroups: comp.sys.ibm.pc.games
From: pat@chinet.chi.il.us (Patrick Louis Sugent)
Subject: Re: Dune : the building of a dynasty - why no reviews
Date: Sun, 3 Jan 1993 07:01:14 GMT

law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:
>
>The reason why there're not many postings on Dune is that those Duners
>out there spend all their time playing that marvellous game. It's DAMN
>great, so DAMN DAMN great that no game I have played approaches the
>pleasure I get from this game.

  It is pretty great. :-)


>Your units talk back to you. Reporting, sir. Enemy unit approaching.
>Atriedes unit destroyed. Warning : enemy unit approaching. 

  Very True.  I think it is going to hard to adapt to non talkies after
this game.  

>Your hands get cold and cramp from the strain of battle, but there's
>nothing you would rather do than to kill those Harkonen scum and those
>bloody Sardaukar. Your back is killing you, but what the hell, we've
>gotta kill those scum first so that our noble House of Atreides can
>survive.

  Very true.
>
  Is it just me, or is this game REALLY tough?  I'm only on the fifth
mission and I'm already getting slaughtered.  I'm normally pretty good
at these sorts of games.  Then again, maybe I just haven't figured out
a strategy yet.  Either that, or I need to keep better track of my units.
I don't know how many times I've left an important piece in the middle
of the desert as (accidental) worm bait.

  Actually, there is one thing I don't like about this game.  I really
am not a big fan of "real-time" games with lots of pieces to move around.
I almost always forget one or just can't quite keep up.  Of course, a lot
of people really like that and this game certainly wouldn't be the
same without it.  At any rate, everything else is so good about
the game, it is still a great game. 

  Anyone else find it difficult or is it just me?

Pat

-- 
Patrick Sugent                       

pat@chinet.chi.il.us		     
Newsgroups: comp.sys.ibm.pc.games
From: law40001@nusunix1.nus.sg (CHENG KWONG WING)
Subject: Re: STAR TREK 25th Ann. Solve ? Anyone ?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 31 Dec 1992 01:47:52 GMT


I would also like a copy too!!!


Thanx two million, in advance & Happy New Year to all out there!!!


--
--
____________________   .    .   __         . 
\______NCC_1701_____|) .____.--"--"---._____ 
             ||      /-----._________.----/  
     /=======||====/___/       "--"          
   . \==\____________|(-                .
From: douillar@JSP.UMontreal.CA (Douillard Pierre-Jean)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Soundblaster-Demos
Date: 30 Dec 92 23:20:09 GMT
Organization: Universite de Montreal

In article <1992Dec29.103250.6428@hsr.no> rune-w@hsr.no (Rune A. Wallmark) writes:
>Hi!
>
>I don't know if this is the right group to ask, but does anyone know where I can
>find good demos for the Soundblaster???  Can anyone tell me where I can find
>STEREO-demos for the SB-Pro too??????
>
>
>Thanx
>
>
>Rune Andre
>rune-w@hsr.no

Hello !  If you really want to see good 'sounds' and 'colors'
for your SBPro (and monitor BTW :)  ), just ftp to

ftp.uwp.edu.  Go in the demos sections... you'll just be
amaze...

-- 
  #--------------------------                   --------------------------#
  # ----------------        -T E R M I N A T O R-        ---------------- #
  # E-mail: douillar@jsp.umontreal.ca |' Anybody out there got the cheat  #
  #         douillar@ere.umontreal.ca | for Windows! Or a good trainer!! '#
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Wolf3D levels 10,11,..???
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Thu, 24 Dec 1992 06:47:14 GMT

Jay, please correct me if I'm wrong, but...




Somebody asked about level numbers greater than 9...

In each episode, level 10 is a bonus or "secret" level, accessed via an
elevator concealed in one of the levels 1 thru 8. Finishing it takes you
to the level the 'normal' elevator would have.

If you use the cheat keys with the 6 episode version of the game and
start the first game, all 60 levels are accesible by number.
If you start one of the later episodes and use the warp cheat keys,
the numbers may get somewhat confused. 

With the shareware I have, only ten are accessible, and I *have* tried
entering higher numbers.  If you get eleven with the shareware, it probably
*is* a bug or a corrupt copy.

With the six episode software, watch the demo closely sometime, if you can
start the game and refrain long enough from playing, you'll probably see
level 33, which I think is the third level of the fourth episode, and
level 43, the third of the fifth. If you watch for long enough, you should
see other numbers.  Of course, the demos in your copy may differ from mine.

minor spoiler for _Spear_of_Destiny_ follows...






In _Spear_of_Destiny_ there are 21 levels, yet no level calls itself "21"
Levels 19 and 20 are similar to Wolf bonus level in that they return you
to the level after the one in which you took the secret elevator.  When
you find the _Spear_, though, well...
	A serious challenge still remains.
	If you're careful, you can circle around the room you just exited.
	You'll see a statue in an alcove.
	Remember what Geena Davis' character said in _the_Fly_...


	Bob
--
From: eab@msc.edu (Edward Bertsch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Galaga for MS-DOS ?
Date: 23 Dec 92 18:56:23 GMT
Organization: Minnesota Supercomputer Center, Minneapolis, MN



Dos anyone know of a realistic (or not) version of Galaga for ms-dos
machines??

thanks!

--

Edward A. Bertsch (eab@msc.edu)   Minnesota Supercomputer Center, Inc.
Operations/User Services          1200 Washington Avenue South
(612) 626-1888 work               Minneapolis, Minnesota  55415
(612) 645-0168 voice mail         [DISCLAIMER: MY OPINIONS; NOT MSCI'S]
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Terminator 2029
From: cvetp036@vmsb.is.csupomona.edu
Date: 31 Dec 92 20:09:36 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

In article <1993Jan1.020033.12476@engr.uark.edu>, aar@engr.uark.edu (Albert A. Ruth) writes:
> I sure could use a cheat for Terminator 2029 if anybody has one. Thanks

The only cheat I know is one that promotes you up to the higher rank in the
beginning; allowing you access to weapons and armours that you won't normally
get.

And a walkthrough of the game listing all the major and minor objectives with
coordinates.

It would be nice to have a cheat that renders you invulnerable.

     --McD.eXodus.IST

Newsgroups: comp.sys.ibm.pc.games
From: richk@grebyn.com (Richard Krehbiel)
Subject: Re: Ultima: UW, again....
Organization: Grebyn Timesharing
Date: Wed, 30 Dec 1992 04:06:14 GMT

In article <LAVONIUS.92Dec29180259@plootu.Helsinki.FI> lavonius@plootu.Helsinki.FI (Ville Lavonius) writes:

>   In article <3mNiwB7w165w@ersys.edmonton.ab.ca> pjb@ersys.edmonton.ab.ca (Paul Bolle) writes:
>      If I should, I want recommendations for character classes. I'm a paladin 
>      now, But he can't carry squat. I need all the stuff I have, plus more 
>      food, but he just can't carry it. I have enough probs with the armor, let 
>      alone food, both pof which are vastly important. 
>      Thanx, y'all.
>
>   Fighters tend to have higher strengths, and lousy mana.
>   /* empiric evidence: some 5 tries*/

I'm a rank novice at UW myself, but I think I've been doing quite well
with a Mage.  The Grey Goblins didn't attack me directly, except for
two which appeared to be sentries.  They just began lobbing stones at
me from a distance, and I didn't get a chance to talk to them, so I
killed 'em.  When I walked into the Goblins' lair, though, they just
looked at me stupidly and scratched their heads, and I could speak
with them.

I haven't finished the first level (I've briefly visited the second
level, via a staircase that's only accessable by jumping across the
river), and I haven't met the Green Goblins yet.
-- 
Richard Krehbiel                                 richk@grebyn.com
OS/2 2.0 will do for me until AmigaDOS for the 386 comes along...
Newsgroups: comp.sys.ibm.pc.games
Subject: SF2NEW, Idea.....mabey
From: genyjf@lure.latrobe.edu.au
Date: Tue, 22 Dec 1992 13:07:42 GMT
Organization: VAX Cluster, Computer Centre, La Trobe University 

Alright, I'm sure alot of people out there would like a copy of SF2NEW.zip
& SF2ENGLISH.zip. I dont have them but it would be really nice if someone
who does could upload them named something like "Mostwanted.zip" or "look.zip"
any name, I don't care but please post(telling us the names)if you're willing
to do this. Or perhaps someone could put it somewhere else where they don't
delete so f@#$ing much. I'm sorry if I've offended any one at wuarchive but I
WANT THIS GAME!. Also, Somebody had Apogee release dates posted and DOOM wasn't
there. Why? 

Thanks for listening,
			Andrew, 

--------------------------------------------------------------------------------
GENYJF@LURE.LATROBE.EDU.AU| 
--------------------------------------------------------------------------------


PS= I'm sorry if I've offended anyone who helped me before by not writing back
to their replies, It's just I got so many!
From: Erick_Bergquist@edtng.Kenosha.WI.US (Erick Bergquist)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Humans
Distribution: world
Date: 26 Dec 92 15:36:05 CST
Organization: Electric Dreams: The Next Generation BBS


I am stuck on Level 2 in Humans. Could someone please E-Mail me a clue,
pointer on what to do. I am stuck in the middle. I pole vault over to the
ladder with the spears, and then go down the ladder then pole vault over to
the middle platform, and can't reach the platform to the right of it, and
the only other direction is down, or go back where I came from. If I go
down, the Humans fall and the drop is to long for them and they go splat.

HELP! Thanx!

-- Via DLG Pro v0.992

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
UUCP/Internet: Erick_Bergquist@EDTNG.Kenosha.WI.US
'You're listening to KPLA, Klingon radio: All glory, all the time!'
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: comp.sys.ibm.pc.games
From: rjk@iastate.edu (Jeff Kraemer)
Subject: Perfect General Stuff
Organization: Iowa State University, Ames, IA
Date: Tue, 22 Dec 1992 06:17:18 GMT

Happy Holiday of your choice all.......

I finally picked up PG when the price dropped...too have way too much
fun playing it. However......

I found out the reason the price dropped is due to the soon to be released
Perfect General 2.  However, I havent heard of the new game in either
CGW and I dont recall anything in Gamebytes...even with an interview
with OOP in the latest CGW. Has anybody heard exactly what they have upgraded?
Would be nice to see the AI updated...after about 20 games, it seems
that not only do I win all the matchs, but I win as attacker, and defender...
lately its gotten bad enough that its not weather I win or not, but how
fast I can compleately knock out the enemy.

2nd question........the player pool here in Ames Iowa is pretty darn small
for modem oponents...has anyone created a host program that will let you
play an opponent over the internet?


Question #3:  What other land-based wargames match up to PG?  I could care 
less the period its set in, medival, ww1 or2, or sci fi, so long as
its a strategy game and not a role playing game (got lots of those allready)
 
Also...anyone out there up for discussing favorite strategies for the
diffrent fields?

Laters......

-- 
rjk@iastate.edu                 

I think therefore I.......shoot, was I saying something?
From: dqwelch@sgidq4.sdrc.com (Mike Welch)
Newsgroups: comp.sys.ibm.pc.games
Subject: JUMPMAN for  PCjr...
Date: 28 Dec 92 20:10:22 GMT
Organization: SDRC

I know many people will think this is out dated, but...

My father-in-law has a PCjr and LOVES Jumpman.   He plays
in constantly.  I can't get him to play any other games.  You
know what they say about old dogs...

He has only one copy of it.  (it's copy protected)  He is scared that
his only disk will become corrupted and he will lose his Jumpman
forever.

Is there anyone out in Netland, who would have a copy of it 
for sale?  This game is old.  I believe it is from 1983.
I'm not sure what the version is.

If you don't have the game, do you have any suggestions?
Newsgroups: comp.sys.ibm.pc.games
From: s1139589@giaec.cc.monash.edu.au (>>>--F-->)
Subject: Billiard, Snooker, Pool games wanted.
Organization: Monash University, Melb., Australia.
Date: Sun, 27 Dec 1992 01:33:12 GMT

    I was wondering if anybody knows any good pool, billiard or snooker games
    for an IBM AT.  I have heard of a game from mirror image called 3D pool.
    Is this any good? If so where can I get?

    If anybody knows of any type of pool simulations available I would
    appreciate the name of the game, a rating out of ten (if you want), and
    the price.

    Thanks in advance.

      Craig.

      (Reply E-mail, or follow up article)

    ______
   /     ____   ____   ____   ____
  /__   /   /  /   /  /   /  /   /  >>>--F-->       Craig Farrington.
 /     /__ /  /___/  /___/  /   /   >>>--F--> s1139589@giaec.cc.monash.edu.au
/     /   /  /   \  /   \  /___/    >>>--F-->
From: gbarnet@uswnvg.com (Gary Barnette)
Newsgroups: comp.sys.ibm.pc.games
Subject: Darklands Question???
Date: 3 Jan 93 06:53:35 GMT
Organization: U S WEST NewVector Group, Inc.
X-Newsreader: Tin 1.1 PL5


Howdy,

I have just started to get into Darklands. I find it a very interesting
game and hope for many hours of adventuring. One thing (so far) puzzles me.
After I win a battle and loot the bodies I notice that there are number of
orders now available on the pull-down menu. Sometimes I would like to
expore a little or open a chest, etc. but I can't get anyone to do
anything, as a group or individual. . As soon as I pick a character and 
click on a destination, the screen clears and I'm back in text mode. 
This surely isn't the way it is suppose to work. I can find nothing in
the book about this.

Can someone help me out here?

Confused,

Gary B.
Newsgroups: comp.sys.ibm.pc.games
From: katherim@fraser.sfu.ca (Katherine Merle Mason)
Subject: KQ6 Query (possible spoilers)
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Wed, 30 Dec 1992 21:48:38 GMT

I have just finished KQ6, completing 98% of the main path puzzles.  I
have a couple of questions for those who finished...

First of all, is there a way to know what lamp to trade the lamp seller
for.  I did it by trying to offer each one to Jollo until I got the 
right one.  Did anyone come up with an easier way.

Secondly, why does Alexander wear the same clothes to his wedding that
he's been adventuring in for how many days?  You would think he'd
want to change!!!

Merry New Year,
Katherine Merle Mason
Ne Oublie....
From: wall@hercules.cs.uregina.ca (Murray Wall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 6 Where is the Magic Carpet
Date: 28 Dec 92 16:31:58 GMT
Organization: University of Regina, SK, Canada


In Ultima 6 I am almost a 8th level man and I think I am almost done.  WHat
do I do with Surtek and where is the magic carpet.  Any other hints you
would like to throw my way would be great

Murray
From: rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>)
Newsgroups: comp.sys.ibm.pc.games
Subject: Sim Life
Date: 30 Dec 92 14:51:20 GMT
Organization: APG-Edgewood


I've been readng for some time but alas, no peep about sim Life. So, I just
wanted to hear some about it before I plob down $50. 
Its been out for awhile and looks great but as with any new game, bugs
are bound to appear.

Rob Merritt
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Dune II Review
Organization: Iowa State University, Ames, IA
Date: Tue, 22 Dec 1992 03:49:42 GMT

In article <1992Dec21.173521.23784@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>Are there worms in Dune II??? And is the music as good as in Dune I?? Can it
>use both Roland and SB? Thanks!
>-- 
>================================== ILAN ======================================
>  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
>==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================

I think the music in Dune I is better than Dune II.
Too bad I cannot use my MT-32 with my GUS (as SB) together.
Btw, Dune II gives separate option for Roland SCC-1.

-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+