HDTenEightyP/NetNews huggingface dataset:
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: legend of zelda help
Keywords: link, zelda, snes
Date: 29 Dec 92 16:59:13 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

abbott@ms.uky.edu (Joel Abbott) writes:

>forgive me for asking a novice question:  could someone please help me
>figure this out, or at least tell me that what i am trying to do isn't
>worth the time.  in the first quest where you meet you uncle the the
>dungeon and he gives you the sword and the shield, near the end when
>you are leaving the castle via sanctuary, i see two cracked walls.  how
>on earth is one supposed to break them down?  i can't run yet, and i
>can't get any bombs before entering the castle.  is this something that
>you come back for later?  i tried getting back in after i had left
>sanctuary and had gotten some bombs, but i couldn't get back to the
>point where the cracked walls are.
	You must find your way in later
>any help would be appreciated.

>-- 
>Joel Abbott, DoD#272 -> abbott@ms.uky.edu, abbott@ukma.bitnet, uunet!ukma!abbott
>You have to explain why you are mad... even if you are not mad.
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (Tony Clark)
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: Mon, 21 Dec 1992 21:24:47 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

In article <1992Dec21.200536.9087@clark.edu>, gsnow@clark.edu (Gary Snow) writes:
|> In article <1992Dec18.231455.10588@netcom.com> primus@netcom.com (Robert keng) writes:
|> >
|> >		So the "rumored" SNES CD is supposed to be 32 bit? How are
|> >they gonna pull that off? (please, no flames. I'm only a Sophemore Computer
|> >Science major...) Does that mean there will be a separate processor with the
|> >CD-ROM unit itself? What will they do with the hardware on the base unit then?
|> >Please, someone out there enlighten little 'ol me :-)
|> 
|> Yeah, it will be very much like the SEGA CD does it, an extra processor on
|> the CD unit. Not too sure what they will use the console processor for
|> (except to maybe remain compatable). I am sure that they will probably
|> use the consoles on board graphics chips and such. This is all speculation
|> though of course.
|> 
|> Gary
|> 
|> -- 
|> -----
|> Gary Snow
|> uunet!clark!gsnow  or  gsnow@clark.edu

Which brings up a very interesting question. Even if the processor in the
CD is 32 bits, the console is still a "16-Bit" graphics system. How will
Nintendo improve the graphics capability? Does anyone know if "16 bit" 
graphics are sufficient to support video quality images? Also, I am sure that
this has been discussed here before, but how does the term "16 Bit" graphics
relate to the screen resolution, number of colors on screen or number
and size of sprites?



-- 
T C

e-mail: tony_clark@mentorg.com
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video
Subject: Re: Wanted: SNES codes for game genie
Date: 29 Dec 1992 08:59:09 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc10.ins.cwru.edu


In a previous article, matthews@microsoft.com (Matthew Sorrels) says:

>Here are two interesting Street Fighter II codes:
>
>DDBE-0FD9     Makes player invisible when made dizzy.  While invisible
>              you cannot be hit.  Fireballs seem to work as do most
>              throws, but punches and kicks don't connect.  You can
>              tell where you are by your shadow.  Real handy on Level 7
>              as Bison loves to make you dizzy.
>
>DD80-AD64     This is a modification of a code in the book.  If you do
>              this and then lose the first round it will look like the
>              entire fight is over, but you will get credit for a win
>              If you win a fight the game locks up, so don't throw
>              any blows.  You must turn off the genie at M.Bison because
>              if he wins then you win, but it gets confused and crashes.
>
>Using these two codes its super easy to see the cool final screen on
>level 7.  Enter both codes.  Don't throw any moves you will still 
>advance through the players.  When you get to Bison, let him make
>you dizzy.  You will become invisible, then turn off the genie and
>crush him with throws.  The next round will start, turn the genie
>back on.  Let him make you dizzy, you become invisible turn off the
>genie and crush him again.  Game over.  While working you way through
>the other players if one of them makes you dizzy just wait out the
>time limit if you didn't throw any blows they will win the round
>but you will still advance.
>
>For anyone thinking about getting a genie, its not that bad.  But the initial
>set of codes is a bit weak(mostly older games).  But for Contra III and
>Smash TV they really are useful.  Its also nearly impossible to "guess"
>codes.  A friend and I must have went through 40-100 sets of 5 codes 
>before we found the dizzy makes you invisible trick, without the
>dissy code in the book as a good starting memory address it would have
>been impossible.  Too bad they didn't put a hex dumper into the genie,
>at least then you could have a chance at makeing your own codes.
>Perhaps a console copier isn't a bad idea after all 8->
>
>
>Matt Sorrels
>matthews@microsoft.com
>Standard Disclaimers Apply.
>

Here's own I found (it took forever!)

eeb2-df01 = when you throw your opponent (they must not land on the very
edges of the screen or it won't work) you will teleport (along with
them) and you will do no damage to them. It looks cool and it works with
guiles and chun li's air thorws (not guile back breaker) I can't get it
to work with zangief.

It's good for a set up to combo's!


-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: rec.games.video
From: crafts@athena.mit.edu (The Invisible Man)
Subject: Neo Geo is it still available?
Organization: Massachusetts Institute of Technology
Date: Wed, 30 Dec 1992 22:34:22 GMT

Are Neo Geo units available for home use still?

Newsgroups: rec.games.video
From: joule@CS.ColoState.EDU (James Joule III)
Subject: *STARCON II for IBM -- $25.00* 
Summary: email joule@handel.cs.colostate.edu if interested
Date: Wed, 30 Dec 1992 10:05:15 GMT
Organization: Colorado State University, Computer Science Department

Starcon II --

Christmas gift I don't have the time for.
Game is what Starflight III would be like -- excellent graphics,
sound.
	email joule@handel.cs.colostate.edu if interested


			Happy Holidays,


				--James Joule III

P.S.  Trading sounds like a good idea.  Anyone got Powermongers?
From: jason@retina.anatomy.upenn.edu (Jason Ehrlich)
Newsgroups: rec.games.video
Subject: Re: Turbo-FAQ needed
Date: 22 Dec 92 20:25:44 GMT
Organization: Dept. of Neuroscience, U. of Pennsylvania

For the record, I found the Turbo.FAQ at ftp.uu.net, in the

/usenet/rec.games.video

directory. So if you have FTP, this seems to be the place to get it.
There is also a price list for Turbo products.

jason

-- 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Jason Ehrlich *  jason@retina.anatomy.upenn.edu (or jehrlich@aol.com)       *
SysOp, *StarLine* Information Systems - Data (215) 635-2341 (v32bis)        *
"The Universe is Change; Our Life is what Our Thoughts Make It." - Antoninus*
From: alehecka@sdcc13.ucsd.edu (MERLIN )
Newsgroups: rec.games.video
Subject: NINTENDO/SEGA INTERFACE SPEC NEEDED
Date: 25 Dec 92 20:43:52 GMT
Organization: University of California, San Diego


	Currently, I am working on a machine that could copy game
cartridges on regular PC or Mac and then replay it.  Although I can
reverse-ingeneer the hardware, it would be easier for me if anyone
could send me the cartridge interface specifications.
				Thanks
					Augustine
					
Newsgroups: rec.games.video
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Out of This World help
Date: Wed, 30 Dec 92 20:19:24 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <C032B3.5nt@cleo.abt.com> todd@cleo.abt.com (Todd Nix) writes:
>Ok I got past the guy who grabs you. In the next room the two guys who
>come after you from either side always get me. I managed to kill one
>of them once...but then the other got me. Any tips? 

Never played the SNES version, but if it's anything like the Amiga
version:

Learn at what point in the room the two guys enter. Just before
you get there, put up a whole bunch of shields. Then step through
the shields, waste the guy in front of you (while the guy in back's
shots bounce off your shields), then casually turn around and blow
away the other guy.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Newsgroups: rec.games.video
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video
Subject: Re: SNES SF2 Game Genie Codes
Date: 26 Dec 1992 08:52:04 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, wasson@hollerith.ece.wisc.edu (Paul Wasson) says:

>Hello,
>  I got a game genie for the SNES for x-mas, and I was wondering if anybody
>has any codes for SFII other than what was in the guide.  I found a couple
>of interesting things by playing around:
>
>  Modified codes from the GG guide:
>
>  EEBE-0F09   Freeze:  Stay dizzy until hit.
>
 Actully they are not frozen, they are just 'dizzy' for 16*16 seconds!

 D680-AD64   Win 9 bouts to win match -- the interesting part is after round
>              5 the sound affects get screwed up.
>
Listen to ken/ryu's DP, it sounds like 'Sonic-Shit'


>  One I found by "random" numbers:
>
>  DD67-ADDD   No status on top of screen.  Makes the screen seem bigger since
>              there is less stuff covering the background.  Some of the other
>              graphics in the game get screwed up.
>
>  Please mail me or post any other codes you have.  Also, has anyone been
>able to convert the Action Replay Codes into Game Genie codes?
>
>Paul Wasson
>wasson@hollerith.ece.wisc.edu
>

I've noticed that they (Galoob) TRIED to encrypt their hex number system.
To DEcrypt, just go to the page (I don't have my book handy) with the
weakest to strongest scale (in hex) and go under each character, starting
with D and just number it 0 to 16.  For those with no knowlegde of assembly
it means nothing, but for those with some know how, you can find out
the 'real' locations you change.


>-- 
>---------------------------------------------
>Paul Wasson  |  wasson@hollerith.ece.wisc.edu  
>---------------------------------------------
>

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: rec.games.video
From: mfrose@ais.org (Martin Rose)
Subject: Re: Wonder Dog [SEGA CD]
Organization: UMCC
Distribution: na
Date: Thu, 31 Dec 1992 21:03:14 GMT

In article <C04wGE.Cuw@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>In article <C03A2x.457@ais.org> mfrose@ais.org (Martin Rose) writes:
>>In article <C01IJu.15y@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>>>Secondly, does this game allow you to save your game?  If not, then
>>>I would consider this a serious design flaw.
>
>>Wonder Dog gives you a password at the end of each Level.  (It's like the
>>Sonics, where each Level is broken up into Zones.)
>
>Then I have to stand by my original statement:  This is a serious
>design flaw.  What's the point of having built-in backup that never
>gets used?  Does *any* Sega CD game other than Scherlock Holmes use
>the built-in backup?

Yes.  PRINCE OF PERSIA uses the battery-save area to store a list of up to
12 saved games, as well as a list of best times for completing each stage.
It also remembers the name you last entered for just these purposes.

>I thought the cost of battery backup was probably too high for most
>companies to justify, so they didn't use it.  With the Sega CD's
>built-in backup memory, I thought virtually every game would take
>advantage of it!

I would like to see Sega CD games maintaining hi-score lists in the
battery-save area, too, at the very least.

Of course, this would mean they'd have to make a game where the score is
meaningful... :)
-- 
  PCHammer:  Lieutenant, About-to-Die Police (Martin Rose) - mfrose@ais.org
-----------------------------------------------------------------------------
 "Think of it, Batman; to never again walk on a summer's day with a hot wind
    in your face and a warm hand to hold.  Oh, yes -- I'd KILL for that."
Newsgroups: rec.games.video
From: eupchurc@nmsu.edu (Evan Upchurch)
Subject: Final Fantasy II (GB)
Organization: Computing Research Lab
Distribution: rec
Date: Thu, 31 Dec 1992 20:50:07 GMT


I believe that I am almost done with FF2.  I have the heart magi and am 
preparing to fight Apollo for the umpteenth time.  I have some nasty weapons
but they seem ineffective.  I must be missing a special weapon or object that
helps defeat him.  I would really appreciate any hints.  I don't have the
motivation to search through all the worlds to see if I missed anything.
Thanks in advance,
--


______________________________________________________________________
|       		       | 				     |
|  Evan Upchurch               | Its difficult to work within        |
|  eupchurc@nmsu.edu           | groups when you're omnipotent.      |
|  New Mexico State University |                         Q           |
|______________________________|_____________________________________|
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: What is "BLAST PROCESSING"????
Date: 21 Dec 92 21:07:48 GMT
Organization: NASA Goddard Space Flight Center
X-Xxmessage-Id: <A75B9C52EC015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Mon, 21 Dec 92 21:07:46 GMT
X-Useragent: Nuntius v1.1.1d12

In article <1992Dec21.194557.8458@clark.edu> Gary Snow, gsnow@clark.edu writes:
>Ahh, that makes more sense.......speaking of Road Riot 4WD for the SNES, has
>anyone played it, is it any good. It its as good as the arcade game, it
>should be a good cart.

Well, duplicating the multi screen two player capability will be impossible
and it wouldn't be anywhere near the same without that.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: pgoudas@thumper.bellcore.com (Paul Goudas)
Newsgroups: rec.games.video
Subject: Turbo-FAQ needed
Date: 22 Dec 92 19:30:35 GMT
Organization: Morristown Research and Engineering


	Can someone please send me the Turbo FAQ?
	
					Thanks in advance,
					pgoudas@faline.bellcore.com
Newsgroups: rec.games.video
From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
Subject: Re: What the hell is with Genesis?????
Organization: Purdue University Computing Center
Date: Wed, 30 Dec 1992 04:02:31 GMT

In article <1992Dec29.162635.45948@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>		WHAT THE HELL IS BLAST PROCESSING?

Oh, my God!  Not again!  No!  ;-)

Seriously, we just went through this in a thread that was hundreds of
messages long.  Let's not do it again, OK?

>	As far as I can tell it just means that the machine can move more 
>screens quickly and more efficiently. But Super NES has Road Runner's Death

Yes, you are right.  That is all it is, and it is nothing more.  Let's
leave it at that, OK?

>Valley Rally which is faster than anything I've seen. Then they show Super NES'
>Super Mario Kart, which is one of the best games ever made. It got all 9's in 
>EGM, which is better than any Genesis or Genesis CD game (except Sonic 2)

Two quick points:  1) Almost everyone commenting on Sega's slam of
SMK agreed that it was stupid because SMK is a great game.  2) EGM is
generally despised on this newsgroup (for good reason, in my opinion),
so bringing it up to back up points will usually get you nowhere.

[ lengthy praise of the SNES and damnation of the Genesis deleted ]

If you have fun with your SNES, good.  If people, like me, have fun
with their Genesis, good.  Can't we leave it at that?

>SNES comes with 2 controllers, and SMW. I just don't get it.

The Genesis either comes with one controller and one game, or one
controller.  The SNES either comes with two controllers and one game,
or one controller.  Many SNES games besides SMW are sold separately,
as are additional controllers if you need them.  This is nothing to 
get too excited about.

>				Well, I outta hea. Peace.

Peace to you.  And let us all enjoy our games, shall we?  Regardless
of what other machines can do and how their makers chose to advertise.

-- 
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  / Bob Rusbasan                  |     Dance to the tension       \
 /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: guoyuhu@pollux.usc.edu (Guoyu Hu)
Newsgroups: rec.games.video
Subject: Space Megaforce (SNES) for trade
Date: 21 Dec 1992 21:36:39 -0800
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: pollux.usc.edu

I would like to trade my Space Megaforce (SNES) for the Super
Star War (SNES). The game is one-week old and comes with manual
and box.


Thanks.

Brian.
From: oliveira@nic.near.net (John Oliveira)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 22 Dec 1992 14:30:11 GMT
Organization: NEARnet, Cambridge, MA
Distribution: world
NNTP-Posting-Host: nic.near.net

In article <1992Dec22.034114.24946@galileo.cc.rochester.edu>, hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
|> In article <1h5falINN4a8@noc.near.net> oliveira@nic.near.net (John Oliveira) writes:
|> >In article <1992Dec21.204014.17841@galileo.cc.rochester.edu>, hm002b@uhura.cc.rochester.edu (Primus Sucks!) writes:
|> >|> In article <1h4llvINNrah@noc.near.net> oliveira@nic.near.net (John Oliveira) writes:

|> >|> >|> In article <1992Dec19.231833.15815@exu.ericsson.se> exuhag@exu.ericsson.se writes:
|> >I'm not over reacting, I stating a fact. So the only decent game that Sega
|> >released during Fall/October was NHLPA Hockey, is that it?
|> >If I cough up money to purchase a Sega Genesis, I don't expect to have good games
|> >during Christmas time. I would like to at least have decent games during all 
|> >season, not just X-mas time.
|> >So, I guess I should put my Genesis away  after X-mas and wait till next X-mas to
|> >take out the Genesis and play the games that Sega will release during that time,
|> >ok that makes sense..:-) 
|> >John
|> Well I guess you may have a point, but the fact of the matter is that I
|> don't and never will buy many more than a game a month. How many do you
|> want? How many can you afford? I am more than pleased with ONE quality game
|> a month. Now if SOA would release a quality game for the SEGA-CD.

I at least buy 2 or 3 games but not every month. Occasionally 2 a month if I 
can afford it..:-)
Most of the games I buy is either through this group or a rental place. THe
games that I buy through rental are sometimes fairly cheap.
Only 2 games that I have bought were new, SFII and Zelda, the rest were used.
You also make a good point..:-), I can't afford to buy 2 or 3 games a month at
the ridiculous price of $59 to $69, my wife would kill me..:-)
The most I've spend on a used game was $37 and the cheapest was $10 and these
prices were for SNES and Genesis games.

John
From: hm002b@uhura.cc.rochester.edu (Primus Sucks!)
Newsgroups: rec.games.video
Subject: Re: Buying a new TV..which brand NOT to get?
Date: 22 Dec 92 20:39:48 GMT
Organization: University of Rochester (Rochester, NY)

In article <92357.084314SJSBH@CUNYVM.BITNET> SJSBH@CUNYVM.BITNET writes:
>
>    Recently I read an article about a Zenith TV not working with a Genesis.
>A friend of mine has a Zenith also (not too sure of year) and his SNES does
>not work. Since I am buying a new TV and the SNES, Genesis, TG-16, and NES
>will all be hooked up to it (yea, I love those ABC switch boxes), can anyone
>tell me which brand NOT to buy? So far, it looks like I am going to get a 20"
>set. I called Nintendo this morning about this question, and was informed that
>any of the newer TVs (regardless of brand name) have had no problems with their
>game systems. Only 10-15 year old Zeniths, RCA's and 2 other brand names (?)
>have had trouble with the NES and SNES.
>    Thanks for any help........
>
>Steve...
I recently bought a 20" for my Genesis. I wanted the best 20", so I got the
Sony KV-20EXR20 while the picture just destroys everything else in its class
it makes the MOST ANNOYING FUC*ING HF (High Frequency) whine. It is soo
annoying that I will have to have it serviced already, it is only a week
old! I already swapped units once....well if you have an acute sense of
hearing do NOT get the Sony 20" TV the HF sound is just annoying beyond
belief. If your hearing is not so great go for it.
PS
NOTE: Out of my family of 4 I am the only one that can hear it, but it does
exsist just read about it in rec.video
From: drw@esl.com (Dave Waters)
Newsgroups: rec.games.video
Subject: Genesis games for kids?
Date: 29 Dec 92 18:08:53 GMT
Followup-To: rec.games.video
Organization: ESL Inc.

Sega Genesis:

I'd appreciate suggestions on games suitable for 5-7 year olds. Most of the
nifty-looking packages tend to contain a game that is too complex or hard
to get to other levels. They got a Genesis with the Ariel (Little Mermaid)
cartridge, which gives them a good long play-time, but many of the others
are to difficult. 

Thanks in advance for any experiences you'd care to pass along.

------------------------
Dave Waters       WA6AWZ
drw@esl.com
73277.311@compuserve.com
------------------------
From: bm074@cleveland.Freenet.Edu (David S Fung)
Newsgroups: rec.games.video
Subject: Soul Blazer Help!!!
Date: 3 Jan 1993 17:27:43 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Can some one tell me how to get Master Emblems "G"

According to Nitendo Power it is located near the Chest in 
Area 5 Dr Leo Lab. where the chest alway say "i was made
fr the wood in GreenWood" how can i get the emblems "G"

Thanks for all your help!
Dave
Xref: sparky rec.games.video:25638 alt.games.lynx:1350
From: jornmoe@fredrik.atari.no (Joern Moe)
Newsgroups: rec.games.video,alt.games.lynx
Organization: None
Subject: Re: Atari Jaguar for $99???
	<1992Dec21.154616.12632@kong.gsfc.nasa.gov>
	<1992Dec21.180735.12613@bnr.ca>
Reply-To: jornmoe@fredrik.atari.no
X-Software: HERMES GUS 1.03 Rev. Apr 14 1992
Date: Tue, 22 Dec 1992 00:18:52 MET


>>I don't think we will be seeing a RISC 64-bit with 640x480 resolution
>>for $99.
>>
>>C'mon Atari, put some stuff in it and charge $199.

>Not neccessarily.  I forsee the day when the SNES and Genesis (and Jaguar)
>systems are given away free with the purchase of a cartridge -- Giving the
>system away for free (or very close to free) ensures a huge base of owners.  A
>large user base attracts 3rd party developers (Atari would get royalties from
>3rd party cartridges and that money would require basically no work on Atari's
>part) and the cartridges are where the money is really made.  Atari may be
>taking a first step in this direction by selling their system at way below
>cost.
>

This is what Atari are now doing with the Lynx. The Lynx costs ~$80 (US $ that 
is) to produce, and it's being sold to dealers at a far lower price!
This IS a fact!!

-- 
JFM (jornmoe@atari.no)
-- 
  _______________________________________________________
 / Joern F. Moe /  All above is my own personal opinion! \
/ Oslo, Norway /  Any lack of opinion above is also mine! \
-----------------------------------------------------------
Newsgroups: rec.games.video