HDTenEightyP/NetNews huggingface dataset:
From: jamesa@uhunix.uhcc.Hawaii.Edu (James Adamson)
Subject: ** ANIMATION CREATION ** 
Organization: University of Hawaii
Date: Tue, 14 Apr 1992 02:25:17 GMT

	ALOHA! 
	       Have any of you animation fans out there or over there
        which ever the case maybe, had an opportunity to explore AXA's
	animation creation process.  Via trio AXA Window packages, PC
	users can develop animation using traditional film techniques.

	An article covering the new software can be found in PC WEEK
	March 23, 1992, Vol.9.No.12.

	The reason I ask, is becuase from the pictures, it looks like
	it does a fantastic job, but I would like to hear from users
	who have experienced the software.

     Mahalo Nui Loa 
     ***************************************************************
     * James Adamson                          jamesa@uhunix.bitnet *
     * Hamilton Systems Office            jamesa@uhunix.hawaii.edu *
     * University of Hawaii at Manoa         Phone: (808) 956-2745 *
     ***************************************************************



--
     Mahalo Nui Loa 
     ***************************************************************
     * James Adamson                          jamesa@uhunix.bitnet *
     * Hamilton Systems Office            jamesa@uhunix.hawaii.edu *
From: astala@sjclus.tele.nokia.fi
Newsgroups: rec.arts.int-fiction
Subject: Re: The Quest for the Perfect I/O Interface
Date: 8 Apr 92 11:10:27 GMT
Organization: Nokia Telecommunications.

In article <35006@uflorida.cis.ufl.EDU>, tmfm@uflorida.cis.ufl.EDU writes:
> I'm sure this is a subject that must have been treated *many* times on
> r.a.if, but I'll risk asking it again: What alternatives to text-only,
> Infocom-like adventure interfaces do we have available? What about graphics?
> Text/graphics interfaces? Move-your-character-around-the-screen interfaces
> a la Sierra or Lucasfilm? Scrolling-map-on-one-corner interfaces, a la
> Ultima (Is Ultima considered IF, anyway? I wouldn't)? Is there anything
> else?
> [ ... ] 
> Luis
> let@reef.cis.ufl.edu

I have not played it but I have read about Magnetic Scrolls / Magic Windows
interface/engine (don't remember the company). I sounded like taking out 
some (very little for me) fun and quite a lot of pain in playing text
adventures. It has several windows *not the MS ones* each having a definite
function. One is for text and if only this is open the it is the traditional
text interface. One is for map, where rooms are added when you visit them.
You can click a room and you travel the path to there (don't know about
handling of locked doors etc.) and each room has distinct icon and name in
the map. One window is for room, it shows all objects and allows things
like dragging. After selecting an object from picture or menu you can
select from another menu of applicable actions. There was more to it and
I rather liked the ideas.

Arto
From: goetz@acsu.buffalo.edu (Phil Goetz)
Newsgroups: rec.arts.int-fiction
Subject: Comprehensive list?
Date: 9 Apr 92 20:27:42 GMT
Organization: State University of New York at Buffalo/Comp Sci

In article <35004@uflorida.cis.ufl.EDU> tmfm writes:
>In article <1992Mar31.150216.26773@exu.ericsson.se>, exuhag@exu.ericsson.se
> (James Hague) writes... 
>
>>I'd like to see a comprehensive list, and maybe a few lines of review,
>>of all interactive fiction which has been or is available either
>>commercially or via shareware.  It seems to me that outside of the
>>Infocom titles, there really hasn't been much done in terms of easily
>>accessible games.
>
>>In fact, there seem to be more authoring systems than actual
>>games.

No, the number of games is astounding, but almost all are primitively
implemented.

The point I wanted to make was that, if you go to England, where they had
a different class of popular home computers, they have an entirely different
(null intersection with ours) set of famous adventure games, such as
"Professor Pettigrew's Diary" (I think).

Phil Goetz
From: rcbi110@muvms3.bitnet
Newsgroups: rec.arts.int-fiction
Subject: ALAN is here! Anyone used it yet???
Date: 8 Apr 92 17:18:26 GMT
Organization: Marshall University


Hello,

 Is anyone out there using "ALAN" yet?  I know it is pretty recently released,
so you may not have had time yet.  I just got it yesterday.

Anyway the samples that come with it are very small, does anyone have any
decent sized games for it?

For those of you who don't know what ALAN is, here is some info.
<begin included message>
		       ALAN ADVENTURE LANGUAGE

			     Release 2.3

Finally, the 2.3 version of the Alan Adventure Language System is now
available.

The Alan System is a special purpose language for creating interactive
fiction or text adventures. It consists of a compiler which compiles
Alan source to an intermediate form and an interpreter that
interprets such an intermediate form.

The Alan System is request-ware. The complete system is available
without charge through electronic mail on request from

	alan-request@softlab.se

Send a message with a single line like:

	SEND <text>

for documentation, where <text> is one of TEXT or POSTSCRIPT for plain
ascii or PostScript versions of the documentation, or

	SEND <platform>

for a complete distribution including documentation, demos and
executables for <platform>, where platform currently is one of:

	AMIGA
	SUN

A VAX/VMS version is imminent and ports for MSDOS and MAC are planned.
Archives are distributed in various formats depending on platform.

NOTE however that these packages (the complete distributions) are NOT
freely distributable, each package will automatically be registered on
the requester.

The complete distribution contains an archive including the
documentation, some examples and the interpreter which are freely
distributable. Please forward this to friends or copy it onto any
FTP-sites. But remember that the compiler may NOT be copied or
redistributed. For complete copying conditions refer to the file
COPYING in the distribution.

You may contact the authors on the following email addresses:

	thoni@softlab.se
	gorfo@ida.liu.se


Happy Authoring!
<end included message>

((   ||  /\\ \\  / /\\  ((      R. Alan Monroe       ((  For best results, ((
 )) _// /--\\ \\/ /--\\  )) rcbi110@muvms3.wvnet.edu  )) squeeze sig from   ))
((              _       ((                           ((  the  bottom and   ((
 ))  ||  /\\  //  ||_/   ))    Pinkwater Rules!       )) flatten it as you  ))
((  _// /--\\ \\_ || \  ((            :^)            ((  go up.            ((
From: tmfm@uflorida.cis.ufl.EDU
Newsgroups: rec.arts.int-fiction
Subject: Re: Amnesia
Date: 6 Apr 92 22:33:31 GMT
Reply-To: tmfm
Organization: University of Florida  (ufl.edu)
News-Software: VAX/VMS VNEWS 1.3-4

In article <1992Mar31.150216.26773@exu.ericsson.se>, exuhag@exu.ericsson.se
 (James Hague) writes... 

>I'd like to see a comprehensive list, and maybe a few lines of review,
>of all interactive fiction which has been or is available either
>commercially or via shareware.  It seems to me that outside of the
>Infocom titles, there really hasn't been much done in terms of easily
>accessible games.

>In fact, there seem to be more authoring systems than actual
>games.

What should the comprehensive list include? IBM titles only? Source code
programs? UNIX? Amiga? Or games that have been released on many platforms?
Because if we cram every adventure made for every platform, it'll be a long
list (for example, I remember when I had a TRS-80 Color Computer ( 8-) )
there were a few graphics/text adventures that were really good. Some
caused quite a splash in the CoCoCo (Color Computer Community). Another
example would be the Commodore-64, which had pretty known adventures).
I believe the IBM platform is the one that has shown the least success in
marketing non-Infocom adventure games.

Anyway, I'd like to see such a list made. Who knows, maybe we'll find some
interesting things after all!

And about that comment on the authoring systems, I believe you're absolutely
right. There are far too many adventure writing programs. I don't even
know which one to use. I think I'd better write *my own* adventure writing
program 8-}.

Luis
let@reef.cis.ufl.edu
From: eabu202@orion.oac.uci.edu (Virany Margaret Kreng)
Subject: AMNESIA help needed!
Newsgroups: rec.arts.int-fiction
Organization: University of California, Irvine
Date: 10 Apr 92 22:31:08 GMT

Hi, I'm new to this newsgroup, but if this is about interactive fiction
games (and I gather it is) I was wondering if someone could help me with
the game AMNESIA.  

I don't really have a specific question, I just can't seem to win the game.
But here are a few:

What do you do when Denise calls and says she's got Bette?
How do you get read the earliest file on the disk?

And I can't think of any others right now.  Hints would be greatly 
appreciated...

Virany
"It's great to be young and insane."

eabu202@orion.oac.uci.eduFrom: eabu202@orion.oac.uci.edu (Virany Margaret Kreng)
Newgroups: rec.arts.int-fiction
Subject: help needed with AMNESIA
Distribution: world
Organization: University of California, Irvine

Hi, I'm new to this newsgroup, but if this is about interactive fiction
games (and I gather it is) I was wondering if someone could help me with
the game AMNESIA.  

I don't really have a specific question, I just can't seem to win the game.
But here are a few:

What do you do when Denise calls and says she's got Bette?
How do you get read the earliest file on the disk?

And I can't think of any others right now.  Hints would be greatly 
appreciated...

Virany
"It's great to be young and insane."

eabu202@orion.oac.uci.edu


Newsgroups: rec.arts.int-fiction
From: bmesmer@occs.cs.oberlin.edu (Carl Muckenhoupt)
Subject: Re: The Quest for the Perfect I/O Interface
Organization: Oberlin College Computer Science
Date: Thu, 9 Apr 1992 19:00:10 GMT

In article <35006@uflorida.cis.ufl.EDU> tmfm@uflorida.cis.ufl.EDU writes:

   I'm sure this is a subject that must have been treated *many* times on
   r.a.if, but I'll risk asking it again: What alternatives to text-only,
   Infocom-like adventure interfaces do we have available? What about graphics?
   Text/graphics interfaces? Move-your-character-around-the-screen interfaces
   a la Sierra or Lucasfilm? Scrolling-map-on-one-corner interfaces, a la
   Ultima (Is Ultima considered IF, anyway? I wouldn't)? Is there anything
   else?

Have you seen the Legend games? (Spellcasting 101, Spellcasting 201, Timequest)
Basically they're text adventures, and can be played in all-text mode, but
have graphical enhancements such as scrolling menus and a picture window you
can click on with the mouse. IMHO, the menus are useless because they are
so large, but the picture window is useful. Most objects can be clicked on
to examine them. Alternately, you can put a map in the window and click on it
to move, like in Zork Zero except without switching to a seperate screen.
It's quite nice, and even if you don't like it you can turn it off.
--

Carl Muckenhoupt        bmesmer@occs.cs.oberlin.edu
"As a lyricist you become sensitive to certain things. You become aware
that there aren't very many words that rhyme with 'love'. There are a lot
more words that rhyme with 'hate' than with 'love'. You've got 'above'
and 'dove' and 'glove' and 'shove' and that's about it."
                        - Peter Shickele


From: dag@hpsemc.cup.hp.com (David A Graves)
Date: Sat, 4 Apr 1992 01:19:05 GMT
Subject: About This Notes Group
Organization: HP VAB Programs
From: tmfm@uflorida.cis.ufl.EDU
Newsgroups: rec.arts.int-fiction
Subject: The Quest for the Perfect I/O Interface
Date: 6 Apr 92 22:47:06 GMT
Reply-To: tmfm
Organization: University of Florida  (ufl.edu)
News-Software: VAX/VMS VNEWS 1.3-4

I'm sure this is a subject that must have been treated *many* times on
r.a.if, but I'll risk asking it again: What alternatives to text-only,
Infocom-like adventure interfaces do we have available? What about graphics?
Text/graphics interfaces? Move-your-character-around-the-screen interfaces
a la Sierra or Lucasfilm? Scrolling-map-on-one-corner interfaces, a la
Ultima (Is Ultima considered IF, anyway? I wouldn't)? Is there anything
else?

I realize there are compatibility issues in implementing these and others.
I also realize that "It all depends on what I want to write". But is
there any other interface? Any suggestions?

Luis
let@reef.cis.ufl.edu
From: $pattersonmj@brandonu.ca
Newsgroups: rec.arts.int-fiction
Subject: Lost Treasures...can't find!
Date: 5 Apr 92 20:58:29 GMT
Organization: Brandon University, Brandon, Manitoba, Canada

This should probably be a FAQ...

Where can I get "The Lost Treasures of Infocom"?  Any place
I've tried to order it from (including WaldenSoftware)
says they've never heard of it.  Also, which games are included
and how much is it selling for (US or Can $).  Please help
me...I'm going through withdrawal!

J. Patterson
"$pattersonmj@brandonu.ca"
From: eabu202@orion.oac.uci.edu (Virany Margaret Kreng)
Subject: help needed with AMNESIA
Newsgroups: rec.arts.int-fiction
Organization: University of California, Irvine
Date: 10 Apr 92 22:25:34 GMT

Hi, I'm new to this newsgroup, but if this is about interactive fiction
games (and I gather it is) I was wondering if someone could help me with
the game AMNESIA.  

I don't really have a specific question, I just can't seem to win the game.
But here are a few:

What do you do when Denise calls and says she's got Bette?
How do you get read the earliest file on the disk?

And I can't think of any others right now.  Hints would be greatly 
appreciated...

Virany
"It's great to be young and insane."
From: aultman@stat.stat.fsu.edu (Joet Aultman)
Newsgroups: rec.arts.int-fiction
Subject: Re: hitchikers guide help please!
Date: 5 Apr 92 06:19:46 GMT
Article-I.D.: mailer.1992Apr5.011946.27686
Organization: Florida State University

What do you do as Zaphod?

A: Steal the Heart of Gold. (among others)   =^)

J. Aultman

--
================================================================================Look, everyone!  It's Baby's first .sig!  Isn't it *CUTE*!?   :/  a test, BTW
================================================================================
From: ASMJC@ASUACAD.BITNET
Newsgroups: rec.arts.bodyart
Subject: A few questions
Date: 11 Apr 92 02:26:53 GMT
Organization: Arizona State University

A few questions...

Can a sunscreen or sunblock be added to tattoo ink, providing built-in
sun protection?

Why are nipples never tattooed?

Can acne damage tattoos?
Newsgroups: rec.arts.bodyart
Subject: INFO PLEASE
From: ben.sansing@chaos.lrk.ar.us (Ben Sansing) 
Date: 7 Apr 92 11:36:00 GMT
Reply-To: ben.sansing@chaos.lrk.ar.us (Ben Sansing) 
Distribution: world
Organization: The Courts of Chaos * Jacksonville AR USA * 501-985-0059

dexter@news.mr.med.ge.com.UUCP (Donald Dexter 4-6489) writes
>i want to get a nipple pierced, but have a few questions first:
>4. (WARNING---SILLY INSIGNIFICANT QUESTION) are there any stupid
>conventions
>   for left/right means gay/straigt?  i'd hate to cause anyone
>confusion.

Yeah, I wonder about that, too. I THINK it's an "urban myth", but most
of the guys I know who, for instance, get one ear pierced, get the left
one done... in the belief that (depending on their particular sexual
orientation) "left = straight, or left = gay. VERY confusing. I don't
know if it applies to nipples at all...
From: rallen@orion.oac.uci.edu (Robert Allen)
Newsgroups: rec.arts.bodyart
Subject: Newspaper comic strip about tattooing
Date: 9 Apr 92 06:16:02 GMT
Organization: University of California, Irvine

The April 8, 1992 edition of the comic strip "Overboard", by Chip Dunham:

"You ever get into tattoos much, Nate?"

"Nah, not really - just your basics - my name on my bicep, 'Mom' over my heart,
a couple battle scenes on my chest, a big red dragon across my back, and then
just the multi-colored serpents and roses intertwined up and down both of my
arms and legs."
"Some guys really go nuts with it though, I guess..."

And the "guys" he refers to read this newsgroup... along with the women he
forgot to mention.
From: jane@STRATUS.SWDC.STRATUS.COM (Jane Beckman)
Newsgroups: rec.arts.bodyart
Subject: Re: Home tattoo? Scarification?
Date: 10 Apr 92 21:52:04 GMT

Glad you're sterilizing your equipment.  BTW, sewing thread and needles is 
pretty close to the way the Eskimos were doing tattooing, in previous times.

I still say it's a good idea to check your inks.  Be aware that "India ink" 
is now a standard euphemism for black drawing ink.  The older stuff really is 
poisonous.  If it comes in a bottle marked "Pelican" or somesuch thing, the 
formula is way different.

The old pen-nib method seems like it might work well, since there is a 
center groove to hold ink, assuring you really get it into your skin.  

  --Jilara   [jane@swdc.stratus.com]
  "Of course truth is stranger than fiction.  Fiction has to make sense."
   --Tom Clancy
Newsgroups: rec.arts.bodyart
From: alee@occs.cs.oberlin.edu (Willy "Dances With Soldering Irons" Lee)
Subject: piercing and infections
Organization: I see no organization here.
Date: Mon, 13 Apr 1992 01:23:06 GMT

Hello, does anyone know if having a cold or other infectious disease
at the time of piercing increases the risk of infection in the pierce?
Thanks muchly for any information you can give.

-willy
--
-----------------------------------------------------------------
 \     \     \    This has been a Ratchet of Gin production
 /\    /\    /\   	   alee@occs.cs.oberlin.edu   
/  \  /  \  /  \   -"Let's forget about memory" -- Rich Salter
Newsgroups: rec.arts.bodyart
From: hurd@fraser.sfu.ca (Peter L. Hurd)
Subject: Re: Left/Right standards AGAIN (Was Re: info please)
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 6 Apr 1992 02:20:02 GMT

teshima@uhunix.uhcc.Hawaii.Edu (A. Lani Teshima) writes:
>I heard the old sailors used to pierce their left ear because they
>believed that it made the opposite eye see better. If they were
>right-handed, their right eye would be dominant so they'd want their
>right eye to be able to see better. Land ho!
  I'd heard that pirates wore gold earrings because they were afraid of not
getting a proper funeral (& therefore going to hell).  Since they had a 
habit of floating around for a while before wasing up as corpses they
needed someway to ensure that thier funeral would be paid for whereever
they wound up.  The gold was attached to the body as a payment for the
funeral, plus gravy for the body's discoverer.
-P.
-- 
-- Pete Hurd, hurd@sfu.ca          |   My field season starts early April,
Behavioural Ecology Research Group |   I will be incommunicado except by
Dept.Biol.Sci., Simon Fraser Univ. |   snail mail (address to the left here)
Burnaby B.C. V5A 1S6 Canada        |   or phone (604)-428-3260 messages only.
Newsgroups: rec.arts.bodyart
From: tjreynol@zephyr.cair.du.edu (The Jumpin Dude)
Subject: PFIQ/Gauntlet cat
Organization: University of Denver
Date: Tue, 14 Apr 92 16:06:57 GMT

i just got my Gauntlet catalog and PFIQ #35 - i was thoroughly impressed.
anyone contemplating a piercing should get the catalog and and an issue
of Piercing Fans International Quarterly (i think it's called), i left it at
home ;-)

i'll be buying as many back issues as i can - lotsa how-to articles with 
photos! gotta have that! they also have a video series on how to do all
the pierces,

send $10 US funds to :

Gauntlet
1201 Old County Road
Unit 3
Belmont, CA 94002
or call 415 592 9715

hmm, this isn't an LA area phone #...  but the address worked for me.

Seriously, you gotta get this stuff.

tim
who has nothing to do with anybody at all, and accepts no responsibility
for anything even remotely related to the net.
i don't even know these people.
Xref: sparky rec.arts.bodyart:1238 alt.flame:6489
Newsgroups: rec.arts.bodyart
Subject: RE: TONS O' TATS QUESTION
From: ben.sansing@chaos.lrk.ar.us (Ben Sansing) 
Date: 10 Apr 92 09:47:00 GMT
Reply-To: ben.sansing@chaos.lrk.ar.us (Ben Sansing) 
Distribution: world
Organization: The Courts of Chaos * Jacksonville AR USA * 501-985-0059

jane@STRATUS.SWDC.STRATUS.COM (Jane Beckman) writes...
>Mine doesn't go all the way around, just loops around and down on
>the outside of the right ankle.  I had *heard* that ankles are
>supposed to be the most painful, heard all this pain bullshit from
>a lady with an ankle tattoo, watched the lady ahead of me at the
>tattoo parlor scream, cry, and turn pale all through hers.  I got
>mine.  So big deal.  I won't say it didn't hurt, but on the 1-10
>pain scale, I'd give it a 3.  Very strange sensation when they
>are working over the bone, though, sends vibrations all the way
>up your leg.
 [stuff omitted]
>First stroke is the worst, and after
>that, your natural endorphins kick in.  I always feel absolutely
>giddy after getting tattooed.

Now, I know the peanut gallery is poised to strike as soon as I say
this (or anything... it's the latest "fun game"), but your observations
are right on the money. My ladie wyfe says that "It hurts like Hell for
about five minutes, then your nerves just sort of "give up and go to
sleep" and it doesn't hurt anymore. This is while the tat is being
applied. She's had a tat put on her pubic mound, which is another of
those "most painful places", and she DID seem to be in rather serious
pain for the first minute or so, but after that it wasn't so bad (Yes, I
was there to watch and hold her hand and keep her company). Mostly, the
sensations are "strange", instead of "painful".

A friend of ours recently had a rather large design done on her chest
and shoulder area, and though she was apprehensive about "the pain"
before they got started, she was soon chatting amiably with the artist,
his assitant, and all of us out in the waiting room. No sweat.

>I've always wondered if "sensitive skin" really just means "low pain
>threshhold," in some senses.  "Sensitive" to what?  Soap?  Sunlight?
>Poison ivy?  Or do you really mean "It hurts when I damage it"?
>Well, it hurts when all of us get tattooed.  Some of us just cope
>with the pain better, or differently, from others.  Your mileage
>may vary.

I find that I have a low pain threshold but a high pain tolerance. With
me, it's easy for stuff to HURT, but also easy for me to calmly note
"Oh, how interesting. That hurts like Hell" and just go with it, and not
let it bother me too much. So it goes...
                                                                                                                           
Newsgroups: rec.arts.bodyart
From: zaphod@ctrg.rri.uwo.ca (Lance R. Bailey)
Subject: Re: temporary coverup of a tat
Reply-To: zaphod@ctrg.rri.uwo.ca
Organization: University of Western Ontario
Distribution: na
Date: Wed, 8 Apr 1992 10:46:26 GMT

In article <1992Apr6.214136.21535@bradley.bradley.edu>  
gremlin@buhub.bradley.edu (Stephanie Udry) writes:
>i was wondering....(forgot to put this in my earlier post)..i plan on 
>getting a tattoo in black (and maybe a bit of blue) of a winding vine
>type that curls around my ankle like a bracelet....
>
>problem being that i act a lot with community theatre...many of my costumes
>require flesh colored hose....
>
>what would be a quick and easy way to cover this tat up?  bandaids?
try elastoplast bandages. not only are they flesh coloured [blatently assuming
a skin colour here :)], but they stick well when damp, and come in a variety
of sizes -- i've seen 3 inches wide -- and rolls of several feet. since
they are cloth, you should be able to colour them. 

the body stocking will most likely hide the edges of the bandage.
---
Lance R. Bailey  System/Network Manager         Robarts Research Institute
     NeXT/email: zaphod@ctrg.rri.uwo.ca    box: Clinical Trials Resources Group
            fax: 519.663.3789                   P.O. Box 5015, 100 Perth Dr.
            vox: 519.663.3787 ext. 4108         London, Canada N6A 5K8