Organization: University of Illinois at Chicago
Date: Monday, 23 Nov 1992 08:43:08 CST
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: STREET FIGHTER III -- MAKE IT BETTER THAN UNFAIR SFII/CE/TURBO
 <By5swI.I17@news.cso.uiuc.edu>

In article <By5swI.I17@news.cso.uiuc.edu>, skillian@ux4.cso.uiuc.edu (Seth James
Killian) says:
>
>        Sounds to me like your problem is that the game is too hard.  It is
>        my firm belief that the level of complexity and difficulty within this
>        game are it's key strengths.  You want easy?  Try Pac-man.  Or if
>        that proves too difficult, then Mortal Kombat should be right up your
>        alley.  "I can't be immediately successful so this game is too hard
>        and I quit.".  Good attitude.  I think that Capcom is doing O.K. at
>        the bank for a game that is so clearly "unfair".  Don't worry though,
>        there are those who share your sentiments.  You can usually find
>        them lurking in the dark recesses of the arcade by the Mortal Kombat
>        machine consoling each other on their recent SF2 losses and mumbling
>        about how cool those awesome fatalites are.  Timing, strategy and
>        skill be damned!  Give us those mindless MK deaths!  I will never
>        understand the mentality of those who would like to see a simpler and
>
>        easier SF2.  What is the point?  Where is the sense of achievment in
>        winning?  Greatness does not come easily.  So take your apparent lack
>        of skill and patience right over to the MK machine, you and the rest
>
>        of the small timers who can't take the SF2 heat will be among friends!
>
>        P.S.- The "IM ANGRY" letter really hits hard with these attention
>        getting capital letters!  Oooh, they just make me all tingly you
>        big MK stud!
>

Well I don't play MK too often, to date I've only spent about maybe $3.75
on it.  I'll sometimes play it when I get SF2 burnout, when that happens
though usually I'll play "The Simpsons" or do the basketball shoot.

Since I've only spent about four bucks on the machine it's obvious I
haven't played it enough, but I really believe that two masters at MK
going head to head involves as much strategy, timing, etc. as two
masters at SF2.  I think it's just hard for SF2 players to see all the
strategies because the game's mechanics are totally different; and by
mechanics I don't mean the joystick motions for the special moves
because I know some of them are similar to SF2.  If you check in on
rec.games.video.arcade, there's all these strategy guides and what not
for the MK characters.  Granted I don't read them; but just the fact
that they exist has convinced me that the game can't possibly be all
that shallow.  When SF2 first came out, I don't think anyone could
have possibly grasped the game's complexity (it has complexities on
more than just one facet).  Personally I think MK is the same way.

And yes there is a stereotype that MK players are frustrated SF2
wannabes.  Since I'm an SFer and when I play MK, I'm basically going
into their turf and I get my assed creamed.  But I see the SF machine
as my turf, so no big deal.

The only way to find out really is to have someone who's mastered both
games give his opinion.  But I think that's never gonna happen.  You
either play one or the other seriously, and just play the other casually.

X-Man