HDTenEightyP/NetNews huggingface dataset:
From: lwl@eniac.seas.upenn.edu (Lydia Leong)
Newsgroups: rec.games.mud.admin
Subject: Re: Ports for different OS's
Date: 10 Sep 92 08:03:15 GMT
Distribution: world,local
Organization: Evil Geniuses for a Better Tomorrow

In article <1992Sep9.143947.3672@arizona.edu> CHD@HERMES.ECE.ARIZONA.EDU (Chris De Young) writes:
>[ ... ] How about either a VMS port of TINYmud
>(ok, I'm not holding my breath) or one for SunOS 4.1.1?  The version of
>TINYmud I have (for BSD) won't compile on SunOS and I don't have a lot of time
>to re-do it at the moment... ;-)

Yeeks, if it doesn't compile under SunOS, you're in trouble.  :)
Seriously: if it doesn't compile with Sun's cc, try using gcc instead,
or some other compiler that groks ANSI C.

Personally, I'd _much_ rather run a MUD under UNIX than under VMS.
There's a VMS version of TinyMUSH 2.0 out there, but if you've got
a Sun available, you might as well run it on a Sun.  To do the
latter, though, you'll need a compiler which understands function
prototypes (i.e. understands most ANSI C constructs).

PennMUSH 1.50 will compile with just Sun's cc (with tweaking, instructions
provided in the distribution).  I believe at least older versions of MUCK
should, as well.

If you're looking for TinyMUD-style stuff, you might also want to check
out TeenyMUD.

What VMS ports are out there, anyway?

-------------------------+----------------------------------------------------
Lydia Leong, CSE '94     | C code. C code run. Run code run... please!
lwl@eniac.seas.upenn.edu | Backup not found:  (A)bort  (R)etry  (P)anic
lwl@imsasun.imsa.edu     | "man reboot" (-n option): Avoids the sync(1). It
lwl@csa.bu.edu           | can be used if a disk or the processor is on fire.
-------------------------+----------------------------------------------------
From: d8andjo@dtek.chalmers.se (Johan Andersson)
Newsgroups: rec.games.mud.admin
Subject: Re: VMS port of LPMUD
Date: 8 Sep 92 20:39:53 GMT
	<1992Sep8.195901.1883@nntpd.lkg.dec.com>
Distribution: world,local
Organization: Chalmers University of Technology, Sweden
In-reply-to: callas@eris.enet.dec.com's message of 8 Sep 92 19:59:01 GMT

In article <1992Sep8.195901.1883@nntpd.lkg.dec.com> callas@eris.enet.dec.com (Jon Callas) writes:

  [ LPmud on VMS ]

>  I did one a  couple of years ago, and tossed it away.
>
Really? How many years is 'a couple', more than two?

LPmud is hardly more than 'a couple' of years old, you know.

/Johan
--
Johan Andersson           | "You don`t have conversations with microprocessors
Chalmers, Sweden          | you tell them what to do, and then you helplessly
Email:                    | watch the disaster when they take you literally."
d8andjo@dtek.chalmers.se  |	Sah`ot in David Brins "Startide Rising"
Organization: Wirtschaftsuniversitaet Wien, Vienna, Austria
Date: Monday, 7 Sep 1992 14:18:09 CET
From: Werner J. Schoenfeldinger <8850004@awiwuw11.wu-wien.ac.at>
Newsgroups: rec.games.mud.admin
Subject: NEW CONSIDER-FUNCTION for DIKU


Dear Implemetors and Administrators,

We, the IMP-Crew of VIEmud have developed a new consider-function for
all Diku I -based muds.

The big difference of our function is that it is NOT based on levels.
We have based our function on the current state of the 2 opponents.
So it calculates the average rounds of fight which are needed to
kill the other.
When you compare the rounds its easy to decide who would be the winner.

The calculation of the average rounds is based on weapon,AC,HITROLL,THAC0
and the current HITPOINTS.

for the different skills we provide factors to correct the class_differences.

You can get that function at anonymous ftp at:

raimund.wu-wien.ac.at , /incoming/mud
137.208.3.5


-Cyron & Mallin (The Members of the VBC at VIEMUD)

Viemud 137.208.91.6 4000
       billroth.wu-wien.ac.at 4000
Newsgroups: rec.games.mud.admin
From: jim@world.std.com (James D. McNamara)
Subject: MUSH/MUSE Opinions About Drivers are Sought
Summary: MUSH MUSE source code
Keywords: MUSH MUSE source code
Organization: Blue Mountain Software Co.
Date: Sat, 5 Sep 1992 14:04:13 GMT

I am trying to put together some opinions about the merits of various
MU* systems (e.g., "source code"/"drivers") for a site system
administrator.  I am ONLY considering MUSH/MUSE variants, e.g., have
player-building capabilities and a wee-bit more robust than TINY
or TEENY.

If authors/administrators of note would kindly forward:
	advantages
	differentiating @commands (e.g., @parenting, zone...)
	memory/disk characteristics/requirements
	potential pitfalls (e.g., memory leaks...)
I would be happy to summarize and post.

Thank you all in advance for your very useful contributions,
especially to those who have already discussed their opinions
with me via private email.

--Melryn
-- 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
James D. McNamara, hacking late-night at ...           | jim@world.STD.COM
32 Waldo Road, Arlington, MA 02174-5518                | Voice: (617) 646-2812
From: donini@masg1.epfl.ch (Pier Donini)
Newsgroups: rec.games.mud.admin
Subject: Re: Name, Rank, Serial number....
Keywords: Incognito, MUME
Date: 10 Sep 92 11:51:01 GMT
Organization: Ecole Polytechnique Federale de Lausanne

On MUME (currently disun8.epfl.ch 4000) we have decided to do the followings:

You have by the default a title like this one: Silk the Dwarven Swordpupil
<name> <race> <class_title>. The class_title allows you to know what level is
the character, but the level and the class are not given explicitely.

If you type the command 'Incognito' the your title will become: Silk the Dwarf
<name> <race>.

You have also the 'Whois' command (inspired from Sejnet's) wich repeats the
information above, gives the last login and the description, like this:

> whois cindor       /* Cindor is not in incognito mode */
Cindor the Half-Elven Acolyte is a level 3 Cleric.
Is playing from *.dk.
A lovely young girl indeed!

> whois redcap      /* Redcap is incognito */
Redcap the Human.
Last login 1 days and 11 hours ago from [numerical address].
  You see a male of German descent with a stained, red, velvet cap and
a slightly ruffled white feather that has been fixed firmly on the side.

Also, the spell 'divination' casted successfully on a player in the same room 
gives some informations, even if the player is 'incognito':

> cast 'divination' test

[delay... and saving throw missed by Test]

Arcane magic reveals that Test is a level 1 Magic User.
he is 17 Years,  0 Months,  0 Days,  13 old.
he is a balanced individual with little concern for good or evil.

Of course gods have other source of informations...

-- Manwe
From: mjb@doc.ic.ac.uk (Matthew Jude Brown)
Newsgroups: rec.games.mud.admin
Subject: Re: Spellchecking in MU*
Date: 13 Sep 92 16:12:29 GMT
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak10.doc.ic.ac.uk
In-reply-to: emeinfel@gmuvax2.gmu.edu's message of 12 Sep 92 23:26:36 GMT

In article <1992Sep12.232636.22561@gmuvax2.gmu.edu> emeinfel@gmuvax2.gmu.edu (...) writes:
>alansz@cogsci.berkeley.edu (Alan Schwartz) wrote: 
>>
>>How difficult would it be to add a spelling checker to a MU* (I'm thinking
>>in particular of building MU*'s like Penn/TinyMUSH, MUSE, MUCK, etc.)
>>Player interface would be something like:
>>  @spell <obj>/<attr>
>
>Hellish.  I thought of this once too.  Consider all the attribute names to 
>figure that would be embedded in the code.  You would have to parse the
>code again to know what it is you are trying to check.
>
>It can be done, and prolly will be.  But I am far too lazy.

It was done in LambdaMOO :) In fact, it was done twice, because the
programmer in question (I forget who at the moment) accidentally
deleted the object or property on which the dictionary existed. (Of
course, if you're at all worried about database size, don't do this).

This, of course, demonstrates the advantages of a programmable server
with a large programming community - every nifty feature anyone can
think of is eventally programmed. Of course, consistency does tend to
suffer.

-Matt/Morven

-- 
| Matthew J. Brown  | Dept. of Computing | If God intended for us to go to   |
| mjb@doc.ic.ac.uk  | Imperial College,  | lectures He wouldn't have created |
| mjb02@cc.ic.ac.uk | 180 Queen's Gate   | double-sided photocopiers.        |
| Morven on Lambda  | LONDON SW7 2AZ     |          -IC RagMag 1991/92       |
From: CHD@HERMES.ECE.ARIZONA.EDU (Chris De Young)
Newsgroups: rec.games.mud.admin
Subject: Ports for different OS's
Date: 9 Sep 92 21:39:45 GMT
Distribution: world,local
Organization: --
X-News-Reader: VMS NEWS 1.24

Well, since my question about VMS ports for LPmud have gone nowhere (for
$20/hour I'll write it myself), how about either a VMS port of TINYmud
(ok, I'm not holding my breath) or one for SunOS 4.1.1?  The version of
TINYmud I have (for BSD) won't compile on SunOS and I don't have a lot of time 
to re-do it at the moment... ;-)

Thanks...
-Chris
From: scg@mentor.cc.purdue.edu (Scott Goehring)
Newsgroups: rec.games.mud.admin
Subject: Re: VMS port of LPMUD
Date: 9 Sep 92 13:42:48 GMT
	<1992Sep5.145146.5377@engage.pko.dec.com>
	<SCG.92Sep8102348@mentor.cc.purdue.edu>
	<1992Sep9.005812.27149@gmuvax2.gmu.edu>
Reply-To: scg@mentor.cc.purdue.edu
Distribution: world,local
Organization: Society for the Prevention of National Mudding Associations

emeinfel@gmuvax2.gmu.edu (...) writes:

>scg@mentor.cc.purdue.edu wrote: 
>>Nonsense.  Give me access to a VMS machine and $20/hr and I'll gladly
>>write it for you.

>Ohhh are you ever cheap!  My price is $75/hour plus travel expenses.

I'm giving him a discount.  I'd normally charge $50/hr, and travel's
irrelevant, as this one would be done over the net anyway.  Besides, I
don't guarantee the product. :)
--
We expect them [Salvadoran officials] to work toward the elimination
of human rights.
		-- Vice President Dan Quayle
Newsgroups: rec.games.mud.admin
From: bruce@algol.demon.co.uk (Bruce Mardle)
Subject: Muds for 386bsd 
Distribution: world
Organization: none
Date: Sat, 12 Sep 1992 11:10:26 +0000

I spent around 50 hours trying to port LambdaMOO to DOS and Coherent and
gave the task up as a dead loss. I was tickled pink when it compiled 'straight
out of the box' on BSD/386. I don't know whether the same would be true of
386BSD but it's worth a try?
It's just as well I *didn't* get it working under DOS or Coh cos otherwise
I wouldn't now be spending my time writing Wizard-owned verbs that telnet out
to other programs. A great feature in a great server.

Newsgroups: rec.games.mud.admin
From: emeinfel@gmuvax2.gmu.edu (...)
Subject: Re: VMS port of LPMUD
Organization: Ferrous Fencing Ferrets Inc.
Distribution: world,local
Date: Wed, 9 Sep 1992 00:58:12 GMT

scg@mentor.cc.purdue.edu wrote: 
>Nonsense.  Give me access to a VMS machine and $20/hr and I'll gladly
>write it for you.

Ohhh are you ever cheap!  My price is $75/hour plus travel expenses.
-- 
Edmond L. Meinfelder  // In a gust of wind the white dew 
// On the Autum grass // Scatters like a broken necklace. 
Newsgroups: rec.games.mud.admin
From: mforbes@gmuvax2.gmu.edu (Michael L Forbes)
Subject: Re: NEW CONSIDER-FUNCTION for DIKU
Summary: heh... wouldn't YOU like to know :) 
Organization: George Mason University, Fairfax, Va.
Date: Sun, 13 Sep 1992 04:30:59 GMT

heh... jhalavar, no wonder I like your style :)
"takes all the fun out of good old fashion killing"
you're too polite! :)
-danc
From: callas@eris.enet.dec.com (Jon Callas)
Newsgroups: rec.games.mud.admin
Subject: Re: VMS port of LPMUD
Date: 8 Sep 92 19:59:01 GMT
Reply-To: callas@eris.enet.dec.com (Jon Callas)
Distribution: world,local
Organization: Digital Equipment Corporation


In article <1992Sep5.145146.5377@engage.pko.dec.com>, oakley@contra.enet.dec.com (The Zeeker) writes:

	As far as I know, there isn't one and will never be one.

There could be if someone were sufficently motivated to do one. I did one a 
couple of years ago, and tossed it away. These days, with VMS Posix available,
it should be pretty easy.

	Jon
From: lwl@eniac.seas.upenn.edu (Lydia Leong)
Newsgroups: rec.games.mud.admin
Subject: Re: Spellchecking in MU*
Date: 11 Sep 92 18:49:24 GMT
Organization: Evil Geniuses for a Better Tomorrow

In article <18nu5kINNdhs@agate.berkeley.edu> alansz@cogsci.berkeley.edu (Alan Schwartz) writes:
>How difficult would it be to add a spelling checker to a MU* ? [...]

It probably wouldn't be all that difficult (just grab the text and
call popen() to "spell" or something). But I don't really see much
sense in this (plus it's kindof an ugly hack).  It might be more
intelligent to add spellchecking ability to a client; I'd bet that
it wouldn't be terribly difficult to program in VTC, although I
don't think TinyFugue could handle it without some hardcoding.
(I am not an expert in the programming languages of clients. Has
anyone out there actually written a spellchecker in a client?)

-------------------------+----------------------------------------------------
Lydia Leong, CSE '94     | C code. C code run. Run code run... please!
lwl@eniac.seas.upenn.edu | Backup not found:  (A)bort  (R)etry  (P)anic
lwl@imsasun.imsa.edu     | "man reboot" (-n option): Avoids the sync(1). It
lwl@csa.bu.edu           | can be used if a disk or the processor is on fire.
-------------------------+----------------------------------------------------
Newsgroups: rec.games.mud.admin
Subject: Name, Rank, Serial number....
From: ccog1@cs.aukuni.ac.nz (Colin Blair         Coghill        )
Date: Thu, 10 Sep 1992 09:24:46 GMT
Organization: Computer Science Dept. University of Auckland

I was wondering how people feel about how much information players should
get about each other. For example, most MUDs tend to list level, class
and maybe race and alignment.

As an experiment, we altered our Diku to just display name at all times so
there was no way a player could judge how good another was except by watching
combats, etc.

The players we asked quite liked it, but no-one was really bothered either
way. 

Since we are about to embark on some major LP building, and this is one of
the things we will have to decide upon, I was wondering if anyone else
had any opinions. We cannot connect to other MUDs, so I can't try
out for myself different ways of doing it, or ask players in-MUD.

The format I prefer is name, title (players choice), race.

Just wondering.

--
==========================================================================
DO NOT E-MAIL OR REPLY - Sorry, long story, but please don't - POSTS ONLY
==========================================================================


Newsgroups: rec.games.mud.admin
From: brumleve@gauss (Danny Brumleve)
Subject: Re: Spellchecking in MU*
Organization: University of Illinois at Urbana
Date: Thu, 10 Sep 1992 21:47:18 GMT

alansz@cogsci.berkeley.edu (Alan Schwartz) writes:


>Question for the codehacks:

>How difficult would it be to add a spelling checker to a MU* (I'm thinking
>in particular of building MU*'s like Penn/TinyMUSH, MUSE, MUCK, etc.)
>Player interface would be something like:
>  @spell <obj>/<attr>
>The MU* would call an outside spell checker (spell or something) and
>give its output to the player, preferably listing possible misspellings
>(sp? :) and its best guess as to their correct spelling.

>Might make building inspections much less painful.

> - Alan

Yeh, that would really be great... A long time ago I was thinking about doing
that on Armageddon, but never really got around to it.  If anyone knows
where I good spellchecker program (actually just a database) is available,
post it here.  That would really be a great help.


Newsgroups: rec.games.mud.admin
From: popiel@hamlet.cs.colorado.edu (T. Alexander Popiel)
Subject: Re: Spellchecking in MU*
Organization: University of Colorado at Boulder
Date: Thu, 10 Sep 1992 19:42:17 GMT

In article <18nu5kINNdhs@agate.berkeley.edu> alansz@cogsci.berkeley.edu (Alan Schwartz) writes:
>
>Question for the codehacks:
>
>How difficult would it be to add a spelling checker to a MU* (I'm thinking
>in particular of building MU*'s like Penn/TinyMUSH, MUSE, MUCK, etc.)
>Player interface would be something like:
>  @spell <obj>/<attr>
>The MU* would call an outside spell checker (spell or something) and
>give its output to the player, preferably listing possible misspellings
>(sp? :) and its best guess as to their correct spelling.
>
>Might make building inspections much less painful.
>
> - Alan
>
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>     Javelin@BelgariadMUSH       |          Alan Schwartz         
>       (csa.bu.edu 4201)         |                            
>                                 | alansz@cogsci.berkeley.edu
>IC: Drasnian Intelligence Chief  | UC Berkeley                        
>OOC: MUSH combat system coding   | Cognitive Psychology        
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I think it would probably be easier (and more secure) to create a
robot player to perform that function.  The robot should probably
map out areas (so you can just tell it where you are, and it'll
come), and possibly could give connectivity reports, etc., as well
as spelling checks.

I've been working a little on a perl mapping robot, and will look
into adding spellchecking to it.

Does anyone out there know the Maas-Neotek mapper well enough to
hack it?

- Alex

+-------------------------------------------------+
| T. Alexander Popiel | Magic: n. a force causing |
| popiel@colorado.edu |  computers to behave the  |
| Talek@BelgariadMUSH |   way you want them to.   |
+-------------------------------------------------+
Newsgroups: rec.games.mud.admin
From: djs55750@uxa.cso.uiuc.edu (the man )
Subject: can anyone help me out here please?
Organization: University of Illinois at Urbana
Date: Wed, 9 Sep 1992 15:50:59 GMT

 have been working on building on Diku muds recently, and was wondering if
 anyone could help me out with the following:

 1.) I have complet object, monster and world files...but how do I put them
 all together (zone file)?

 2.) does anyone have documentation (or can ya just tell me) how to create
 items with special powers (like increasing stats or raising mana or movement
 or something)?

 3.) If i want more than one extra or special flag (or affection flag, etc.)
 on an object or monster, how do i do that.

 Thanks for your time in advance if ya decide to help me out :)

							 Dave (Python)
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.admin
Subject: Re: VMS port of LPMUD
Date: 5 Sep 92 19:21:01 GMT
Distribution: world,local
Organization: =CSE Dept., U.C. San Diego

>>I'm looking for a VMS version of the basic LPmud package... 

>	As far as I know, there isn't one and will never be one.

Until someone writes it.  (I take cash)
-- 
Darin Johnson
djohnson@ucsd.edu
  - Brought to you by the 'Elvis in 92' committee.
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.admin
Subject: Re: Ports for different OS's
Date: 10 Sep 92 02:32:29 GMT
Organization: =CSE Dept., U.C. San Diego

>   $20/hour I'll write it myself), how about either a VMS port of TINYmud
>   (ok, I'm not holding my breath) or one for SunOS 4.1.1?

hmm, but you want LP on VMS, but not one for SunOS...

-- 
Darin Johnson
djohnson@ucsd.edu
    "Are you a doctor?"   "No, but I watched."
Xref: sparky rec.games.mud.admin:403 rec.games.mud:8849 rec.games.mud.misc:695
From: siona@acca.nmsu.edu (Siona)
Newsgroups: rec.games.mud.admin,rec.games.mud,rec.games.mud.misc
Subject: Re: BTeCH MUSE
Date: 14 Sep 92 02:38:50 GMT
Organization: New Mexico State University

In article <griffin.716372849@extro.ucc.su.OZ.AU> griffin@extro.ucc.su.OZ.AU (Sean McGerty) writes:
>bkdavis@eos.ncsu.edu (B K DAVIS) writes:
>
>
>>What happened to Btech muse. It has been down for over a week. 
>>I am a wee bit worried cause it is a really cool muse.
>>Did the number change or something ? Please let me know.
>
>>Brian
>>aka
>>Brebane
>
>I just got word that the Battletech MUSE is SUPPOSED to be coming back up 
>this weekend. And as it is now Sunday Night here I guess that's been delayed. 
>Anyone with a better guess from Clifford please tell....
> 
>DrBob.
>8(
>

OK everybody--

I have talked to Tihon AND to Clifford.  The MUSE has to be compatible with the
operating system of the machine that it has been moved to.  Tihon is doing a
lot of the work on the MUSE, and he keeps running into problems getting the
code to compile for the OS that it has to be compatible with<IRIX 4.1.1>.

Therefore--it may be another week before the MUSE is back up.  If it comes
back up before then, a post will be made by yours truly.

This is the latest info, people.  If you don't like it, that is TBFY.

Siona

*As usual, please send all flames, whinings, howls, questions, etc. to 
/dev/null--well, except the questions.  Please send those to me at
siona@rever.nmsu.edu  thanks.*
Newsgroups: rec.games.mud
From: jblaine@fsu1.cc.fsu.edu (Jeff Blaine)
Subject: TinyMarriage This Saturday, 7 PM EDT
Followup-To: poster 
News-Software: VAX/VMS VNEWS 1.3-4   
Reply-To: jblaine@fsu1.cc.fsu.edu
Organization: Florida State University
Distribution:  world
Date:  8 SEP 92 16:53:39    

Tyne and Legssus met for the first time on AfterFive around 4 weeks ago. 
Instantly they were bound by an uncommon force.  Tyne fluttered her wings a
little and landed in Legssus' hand, making Legssus get more giddy than he
already is (is that possible?)

	Who:   	Tyne and Legssus
	Where:  131.252.20.12 4201 (ThreadWay)
	What:   TinyMarriage

Everyone is welcome to come over and share in the happiness these two share.
The wedding ceremony will be held in or around Tyne's Garden.
Brimpydale will be making Tyne's dress.
Vasudeva will be conducting the ceremony.
Eastern will be in charge of the crying department.

COME ON OUT!  7 PM EDT Saturday the 12th of September !!!

Newsgroups: rec.games.mud
From: machin@mentor.cc.purdue.edu (Dave Machin)
Subject: Looking for a few good games
Organization: Purdue University
Date: Mon, 7 Sep 1992 15:38:44 GMT

Since its hard to tell the theme of a mud from its name I figured I'd post
a question here.

I'm looking for some good, high tech/dark future type muds to play.
Anyone know of any?

Please reply by E-Mail.

Thanks in advance,
Dave Machin
machin@mentor.cc.purdue.edu

Newsgroups: rec.games.mud
From: mforbes@gmuvax2.gmu.edu (Michael L Forbes)
Subject: Re: Standard "Get a life" message (was: {very profane})
Organization: George Mason University, Fairfax, Va.
Date: Fri, 4 Sep 1992 23:22:48 GMT

In article <1992Sep4.161214.1@vaxb.acs.unt.edu> ij59@vaxb.acs.unt.edu writes:
(passed on from previous writer, not the fault of the person being addressed)
>> NO GIRLS PLAY MUDS *** (Asterisks mine)

well, this is certainly news to me....
I know at least 4 that I have met rl, who do play muds....
on the other hand, I've only met 5 guys rl who I know play muds....
seems to me that the balance is rather even then, wouldn't you say?
I know, that's naive, I've actually driven around to meet these (pardon, not girls, but women), whereas the guys I know live w/in a 10 minute walk of me, but still.....
-The Danckler

Newsgroups: rec.games.mud