HDTenEightyP/NetNews huggingface dataset:
From: stripes@pix.com (Josh Osborne)
Subject: Re: xtank:what is it?
Organization: Pix Technologies -- The company with no adult supervision
Date: Tue, 15 Dec 1992 14:23:37 GMT

In article <cboerm48.724401047@ursa> cboerm48@ursa.calvin.edu (Christopher Boerma) writes:
>crreadle@miavx2.ham.muohio.edu writes:
>
>>What IS xtank anyway??? is it anything like omega?
>
>Hmm, not sure. I've never played omega, but xtank is an awesome game.

Omega was a computer game for the Amiga (and mabie others).  The game concept
is simmilar, here are a few of the diffrences:

 Omega more resembled a boardgame, xtank resembles an arcade game

 Omega allowed robot tanks, but had it's own basic like language; xtank
 allows robots to be written in C, or any C linkable language.

 Omega could only handle one humon at a time, xtank currently allows up to 16.
[...]
-- 
           stripes@pix.com              "Security for Unix is like
      Josh_Osborne@Real_World,The          Multitasking for MS-DOS"
      "The dyslexic porgramer"                  - Kevin Lockwood
We all agree on the necessity of compromise.  We just can't agree on
when it's necessary to compromise.       - Larry Wall
Newsgroups: rec.games.xtank.play
From: cboerm48@ursa.calvin.edu (Christopher Boerma)
Subject: Re: xtank:what is it?
Organization: Calvin College
Date: Tue, 15 Dec 1992 06:30:47 GMT

crreadle@miavx2.ham.muohio.edu writes:

>What IS xtank anyway??? is it anything like omega?

Hmm, not sure. I've never played omega, but xtank is an awesome game.

Let's you design your own tank, including body, weapons, engine, amour (type
and amount for: Top, bottom, left, right, front, back) treads, etc. It is
really good. 

Then you play either against various computer programs or other people.

I strongly suggest you try it if you have access to it.


						CtB

--
Oh, I hate tryin' to be witty in these things!	   |
So I'm even going to try. And if you don't like it,|
Tough! 	(Thank you had have a nice day)	         |    cboerm48@calvin.edu
																   |
Newsgroups: rec.games.xtank.play
From: benw@comm.mot.com (Ben Wong)
Subject: Where can I get a copy of xtank?
Organization: Motorola Land Mobile Products Sector
Date: Tue, 15 Dec 1992 17:59:25 GMT

The subject said it all.  Where can I get a copy of xtank?
Newsgroups: rec.games.xtank.play
From: cboerm48@ursa.calvin.edu (Christopher Boerma)
Subject: Re: xtank:what is it?
Organization: Calvin College
Date: Fri, 18 Dec 1992 21:43:14 GMT

okes@essex.ac.uk (Simon Oke) writes:

>Oh, I hate tryin' to be witty in these things!	   |
>So I'm even going to try. And if you don't like it,|
>Tough! 	(Thank you had have a nice day)	         |    cboerm48@calvin.edu

>With the built-in tab damage (tm) this *has* to be bait of the highest order.

So Ssue me!

			CtB

(No, I havn't fixed it yet!)
--
Oh, I hate tryin' to be witty in these things!	   |
So I'm even going to try. And if you don't like it,|
Tough! 	(Thank you had have a nice day)	         |    cboerm48@calvin.edu
																   |
Newsgroups: rec.games.xtank.play
From: cboerm48@ursa.calvin.edu (Christopher Boerma)
Subject: Re: xtank:what is it?y
Organization: Calvin College
Date: Sun, 20 Dec 1992 04:33:46 GMT

crreadle@miavx2.ham.muohio.edu writes:

>>>>What IS xtank anyway??? is it anything like omega?
>>>Hmm, not sure. I've never played omega, but xtank is an awesome game.
>> Omega was a computer game for the Amiga (and mabie others).  The game concept
>> is simmilar, here are a few of the diffrences:
>>  Omega more resembled a boardgame, xtank resembles an arcade game
>>  Omega allowed robot tanks, but had it's own basic like language; xtank
>>  allows robots to be written in C, or any C linkable language.
>>  Omega could only handle one humon at a time, xtank currently allows up to 16.

>yeah, but what if u cant program in C?

Then you're up the net without a .sig!


				CtB
--
Oh, I hate tryin' to be witty in these things!	   |
So I'm even going to try. And if you don't like it,|
Tough! 	(Thank you had have a nice day)	         |    cboerm48@calvin.edu
																   |
Newsgroups: rec.games.xtank.play
From: stripes@pix.com (Josh Osborne)
Subject: Re: xtank:what is it?y
Organization: Pix Technologies -- The company with no adult supervision
Date: Sat, 19 Dec 1992 14:33:09 GMT

In article <1992Dec17.015452.1636@miavx2.ham.muohio.edu> crreadle@miavx2.ham.muohio.edu writes:
[...]
>>  Omega allowed robot tanks, but had it's own basic like language; xtank
>>  allows robots to be written in C, or any C linkable language.
[...]
>yeah, but what if u cant program in C?

The either drive a tank manually (like an arcade game), or learn something
worth programming in (not nessacarly C, but for xtank it does need to be
C linkable, and you will need to access C structs).  Attempting to make an
intrasting tank in BASIC is harder then learning a real language, and using
it to make a robot.  Honest.


BTW, can you please just quote the part of an article that is relevent to
your reply?  I normally use 9600 baud, but sometimes I am forced to suffer
at 1200 baud, and watching 5 seconds of an old message scroll by when it
has nothing to do with your reply is a pain in the butt.
-- 
           stripes@pix.com              "Security for Unix is like
      Josh_Osborne@Real_World,The          Multitasking for MS-DOS"
      "The dyslexic porgramer"                  - Kevin Lockwood
We all agree on the necessity of compromise.  We just can't agree on
when it's necessary to compromise.       - Larry Wall
Newsgroups: rec.games.xtank.play
From: shengj@acf3.nyu.edu (Jonathan J. Sheng)
Subject: Compiling xtank under Aix3.2
Keywords: compile
Organization: New York University
Date: Sat, 19 Dec 1992 22:46:08 GMT

Hi, I'm trying to compile xtank1.3f. After I applied xmkmf, make, the
following message appears:

	cc -c -g   -I/usr/lpp/X11/Xamples  -I. -I../Include -DAIXV3 -D_BSD -D__STR31__  -DXTANK_DIR=\"/home/shengj/xtank\" -DX11 -DUNIX -DS1024x864 -DKEYPAD_DETECT  -DSTINGY_REDRAW -DBATCH_LINES -DBATCH_POINTS  -DBATCH_COLOR_LINES  -DCODE_SIZE=0x20000 -DSTACK_SIZE=0x8000 -DMULTI_SYNC -DDYNALOAD -DTHREAD_MP -D_BSD -DBSD_INCLUDES  -DALLDEFINES="\"-DX11 -DUNIX -DS1024x864 -DKEYPAD_DETECT  -DSTINGY_REDRAW -DBATCH_LINES -DBATCH_POINTS  -DBATCH_COLOR_LINES  -DCODE_SIZE=0x20000 -DSTACK_SIZE=0x8000 -DMULTI_SYNC -DDYNALOA



D -DTHREAD_MP -D_BSD -DBSD_INCLUDES\""  gnat.c
"../Include/common.h", line 125.38: 1506-010 (W) Macro sin invoked with a null argument.
"../Include/common.h", line 125.47: 1506-010 (W) Macro cos invoked with a null argument.
"../Include/common.h", line 125.57: 1506-010 (W) Macro sqrt invoked with a null argument.
"../Include/common.h", line 125.0: 1506-041 (S) Parameter list cannot contain fewer parameters than required by macro definition.
"../Include/common.h", line 126.28: 1506-010 (W) Macro asin invoked with a null argument.
"../Include/tanktypes.h", line 41.0: 1506-236 (W) Macro name FALSE has been redefined.
"../Include/tanktypes.h", line 42.0: 1506-236 (W) Macro name TRUE has been redefined.
"gnat.c", line 3306.278: 1506-161 (E) Integer constant is too large. Zero is assumed.
"gnat.c", line 3306.278: 1506-046 (S) Syntax error.
"gnat.c", line 3306.589: 1506-161 (E) Integer constant is too large. Zero is assumed.
"gnat.c", line 3306.589: 1506-046 (S) Syntax error.
"gnat.c", line 3319.278: 1506-161 (E) Integer constant is too large. Zero is assumed.
"gnat.c", line 3319.278: 1506-046 (S) Syntax error.
"gnat.c", line 3319.589: 1506-161 (E) Integer constant is too large. Zero is assumed.
"gnat.c", line 3319.589: 1506-046 (S) Syntax error.
The error code from the last failed command is 1.

Make Quitting.

Since I'm new to xtank, anybody may tell me how to get workable  xtank under
Aix3.2?
--
Jonathan J. Sheng
Theoretical Chemistry, NYU
(212)998-8439
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: NEW RSA LIST
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Thu, 17 Dec 1992 22:33:08 GMT

In article <1gqi8cINNo4k@charnel.ecst.csuchico.edu> trown@ecst.csuchico.edu (Nick Trown) writes:
>Client: Iowa State Moo
>	Creator ID: george@ece.cmu.edu
>	Created   : December 1992
>	Arch/OS   : DS3100+DS5000 / Ultrix4.2
>	Comments  : reserved.c blessed. Located at gs69.sp.cs.cmu.edu
>Client: CMU Moo
>	Creator ID: george@ece.cmu.edu
>	Created   : December 1992
>	Arch/OS   : DS3100+DS5000 / Ultrix4.2
>	Comments  : reserved.c blessed. Located at gs69.sp.cs.cmu.edu
					^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Nope, they ain't (at least yet).  They available anywhere else?

	Thanks,
	Alec
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.netrek
Subject: Re: escorting/no escorting
Date: 16 Dec 92 12:49:45 MDT
Organization: Utah State University

In article <josh.724530323@pogo>, josh@cqs.washington.edu (Josh Hayes) writes:
> I have a sort of corollary to this. I find that I am often more
> successful at planet scumming when I have no escort. There's nothing
> to give away a try for a planet like a fleet of ships heading there.
> Even clueless feebs tend to wander over to see what's happening.
> 

	True, and not true.  Most times I use my escorts as a decoy, sending
them cloaked to another planet, so all the twinks on the other team rush to
that planet.  Meanwhile, i mosey on down the the planet I want to take,
unchallenged.


		-Lynx


BTW, the hardest part is convincing the escorts that rushing the planet
surrounded with 3+ feds is beneficial to taking the other planet.  Also, a good
escort will take torps for you, while you are bombing.
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Another Clue game, and weeding clue from non-clue
Date: 17 Dec 92 21:54:36 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Dec17.045217.18450@beaver.cs.washington.edu> tsang@cs.washington.edu (Donald Tsang) writes:
>>Somebody is going to die.
>>Somebody ELSE is going to die.

>Who do you think should die first, Mike or Jason?
>
>As usual, send your votes to Andy...  :-)

 R0->ROM  NEWSGROUP OGG!!!
 R1->ROM  Ogging the newsgroup does nothing to help us at this time.
 R0->ROM  But he's hurt!
GOD->ALL  Mike (F2+6 armies) was kill 3.80 for ShadowSpawn (R0)
GOD->ALL  Jason (F3+4 armies) was kill 5.40 for ShadowSpawn (R0)
GOD->ALL  Donald (F4+25 armies) was kill 9.90 for ShadowSpawn (R0)
 R0->ROM  Emergency!  98% damage, 0% shields, 25% fuel
 R0->ALL  I regret I have but one life to take with my plasma!
GOD->ALL  ShadowSpawn (R0) was kill 11.80 for ShadowSpawn (R0)
GOD->ALL  Admiral ShadowSpawn <fadden@charon.amdahl.com> joining as R0

>Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: rubin@pterodactyl.cis.ohio-state.edu (Daniel Rubin)
Subject: Re: This has gone too far.....
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Wed, 16 Dec 1992 00:58:35 GMT

>Nope.  I do not believe that a DD will beat a scout in a dogfight.  The
>phasers on both are fairly comparable, and the scout has the advantage
>of faster torps and more maneuverability.  The scout torps are only
>slightly worse.
>

You have got to be kidding!  A couple of torp hits and maybe a single phaser
hit and the scout is toast.  I love it when a scout tries to dogfight me in
a DD, I just tractor on to him and SMACK - easy kill.

Although I may be in the minority I believe DDs are the BEST dogfighters.  I
will take a fast manuverable ship over a slow ship any day.  Scouts and DD
are both fast, but at least DDs are not made out of balsa wood.  DDs are 
more like pine...

>Obviously, both ships will have to run from a CA to survive, but the SC
>is much better equiped to hold its ground than the DD is.  A typical CA

Whatever!  A scout is history with a CA in any dogfight situation.  A DD will
most certainly survive a dogfight with a CA if he remembers not to get in
tractor range and is a halfway intelligent dogfighter...

>may push both ships back the same distance, but the SC has a much greater
>chance in returning back to its territory as opposed to the DD.

Love live DDs and watch out for Super~Dave... He is dangerous...

>
>>Sandia
>
>Brian

								- Dan
-- 

             Daniel Joseph Rubin     rubin@cis.ohio-state.edu 
     
                       GO BENGALS!      GO BUCKS!
Newsgroups: rec.games.netrek
From: jsin@oahu.cs.ucla.edu (Jonghoon Sin)
Subject: Re: Dogfight Size wars
Organization: UCLA, Computer Science Department
Date: Sun, 20 Dec 92 16:11:21 GMT

In article <IfB62Sy00VB602h4Eb@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>
>* The fastest way [to get clued] is to have Terence come to your collage.

Unless the Student Union of the said University has [arguably] the best 
Video Arcade in the entire North America, and the said University as a
whole has no *publically* accessible workstations/Xterminals capable of 
running netrek...
-- 
John Sin       <jsin@janet.ucla.edu>  ...!uunet,ucbvax)!seas.ucla.edu!jsin
UCLA EE Dept.  53-109 Engineering IV, Los Angeles, CA 90024  (213)206-7983
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: This has gone too far.....
Organization: University of California, at Berkeley
Date: Sat, 19 Dec 1992 04:06:50 GMT

In article <8fActHy00Vox5p_Zxv@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>
>von@cory.Berkeley.EDU (Steve Von Worley) writes:
>> In article <kfAKsb200VB64I0EVD@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@and\
>> rew.cmu.edu> writes:
>> >Excerpts from netnews.rec.games.netrek: 17-Dec-92 Re: This has gone too
>> >far..... Steve Von Worley@cory.Be (1255)
>> >
>> >> You can sit there and spew all of the reasons you think a DD is better
>> >> than an SC, warping the facts to suit your opinion.  The only thing 
>> >> which will get me to change my mind is if we have a dogfight match 
>> >> with all GOOD SC players and all GOOD DD players, and the SC's trounce 
>> >> the DD's.  (btw, I can't claim to be either).  
>> >
>> >       Pick any DD player you want as your champion.  I will pick Warsong for
>> >mine.  I know who my money goes on.
>> 
>> Read for meaning, ZZ.  I said 'all' good DD and SC players.

>So you think a mass dogfight is a better method to determine which
>*ship* is better?  I think this determines which team is better
>coordinated.  A more meaningful method to determine which ship is a
>better dogfighter is to have them fight each other individually.  What
>do you think a mass dogfight proves?  I find it meaningful that there
>are SC players who can beat up any DD player.  Or do you have a DD
>player in mind who will defeat Warson?

No, I was refering to a dogfight tournament in the style which has been
discussed here recently.  Of course fighting in a group is meaningless.

Feel free to try to expound on any detail you think you might be able
to flame me on, however.

Furthermore, I play netrek, not dogfight, and thus I don't know any
good DD players, since the abilities of DD's are limited relative to
other ships when playing netrek and thus hardly any good players fly
them frequently...  Maybe if I played on chaos servers when they were
hip, I might.

Remember, just because you think you have a person who you think 
can beat all players you know of, doesn't mean you are right.

When you have proof, post again.

Sandia

P.S.  Merry Christmas.  See you all in a month!
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly
From: jmt@legend.cma.fr (Jean-Marc Tanzi)
Newsgroups: rec.games.netrek
Subject: Re: French connection?
Date: 9 Dec 92 10:32:41 GMT

In article <1992Dec8.005226.27857@cs.su.oz.au>, danny@cs.su.oz.au (Danny) writes:
|> >Now we can play with resonable lag (200ms) in the States. Beware of
|> >the only Austrian (pseudo-)ogger!
|> 
|> Ouch!  This doesn't bode well for our chances in the forthcoming OZ vs
|> Europe match.  Our lag is 650ms at best.

You're right, Europe will have a great advantage. Sorry. To even things
a bit, I propose European players switch to 3 (or even 2) updates/sec.
I doubt it'll be meaningful as a match, but we can try.

-- 
=============================================================================
Jean-Marc Tanzi  |  Rich people make money, poor one make childs.
jmt@cma.cma.fr   |  Can you believe that?
From: sl7sg@cc.usu.edu
Newsgroups: rec.games.netrek
Subject: Re: What to do with Newbies? 
Date: 14 Dec 92 18:37:24 MDT
Organization: Utah State University

In article <1992Dec14.161705@karma.astro.Virginia.EDU>, pcp2g@karma.astro.Virginia.EDU (Gilligan) writes:
> 
> Now I was on a game last night where a (assumedly) clued in person was
> griping that there wasn't any clue in the game. What he did *not*
> do was send out an ALL message to see who was listening and then talk 
> to the team. He just griped. I would have been happy to take the advice 
> of a Captain or whatnot, if he had chosen to give it. As it was, I wasn't 
> in the mood to talk it out with him, but I think that griping is counter-
> productive.

	Could have been he had tried for quite a while to get people to get a
clue, and finnally gave up, which usually degenerates into griping (yes, I
admit it, I have griped, but only after I have tried to get clue).

> The situation will only get worse as more people find out about the game.
> Anybody can log onto bronco, from the Admirals to Ensign Guest. Perhaps
> a server that only lets in higher ranks than Lt Cmmdr or Captain is
> called for. 

	then how would you become that high rank, so you could play?  You could
have certain hours, or days as 'clue' time, when only commander + can play. 
Actually, that would be a great idea.  You could even bump up the sb, so only
fleet captains can sb!  He, he, I like it.  Any gods willing to make clue time?


		Lynx
From: mehlhaff@soda.berkeley.edu (ERic MeHlHaFf)
Newsgroups: rec.games.netrek
Subject: Re: "Wait and Read the Motd"
Date: 18 Dec 1992 22:00:11 GMT
Organization: The Dis-Orginization
NNTP-Posting-Host: soda.berkeley.edu

In article <BzGyvJ.ML0@phage.cshl.org> boutell@isis.cshl.org (Tom Boutell) writes:
>This is a lovely feature, but is there a way I can get the motd to go
>away without iconifying the wait queue monitor itself?


I think there's a .xtrekrc option for that:  WaitMotd: on/off or something like
that.

I really have to finish documenting all the stuff I put into the Berkeley
client...
o
-- 
ERic mehlhaff					   mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU         "Life? Don't talk to me about life..." -Marvin
From: dtabb@ecst.csuchico.edu (Don Tabb)
Newsgroups: rec.games.netrek
Subject: clueless, running and CLUE GAME (ok random babble)
Keywords: SCUM running/planet
Date: 13 Dec 92 13:05:21 GMT
Organization: California State University, Chico
NNTP-Posting-Host: caustic.ecst.csuchico.edu

just a note on running.  Running is an ok think if done for the
right reasons.  

if you have armies and there is no way to take the planet.
if you are a hurt sb.(like this is running)
if you are a scout bomber.
if the ogg on you is helping your team. (or just distracting 
  the other team)
(other clueful things.)

things not to run from.  
 if you have 30+ kills and just don't want to die.
 if you have 4 escorts and a singer ogger is coming.
 if you see a person cloak off your screen and start
   heading to you.
 if the sb is being ogged at your home world and you 
  want to keep your  plamsa's (and let the base die)


there is a person out there who was doing just this
last night at 8:00 am (oh, have I been awake that long?)
on rwd4. 

It's just the most anoying thing to see someone with this
much self importance that they don't care at all what's 
good for the team. 

btw, it was fed vs rom with the roms haveing 5 planets.
(guess what team the runner scumm was on?)

the clue level was not.  the rom sb cloaked(and lived)
for about 10 mins while the fed's tried to do a 4 
person ogg. finally the sb died about 2 inches south
of  rom with the 4 person escort protecting rom.  the
ogging wasn't. (at one point, the whole rom team had 5+ 
kills, with 2 on the fed team having 3+)

the two things that topped it off for me is when ONE 
other person on my team (out of 8) was using messages,
AND when I chassed the runner all over, killed two of 
the escorts(out of 4), he cloaked to go to the planet,
and then headed home, not even dropping his armies.  I
was the only person around and he ran! 

ANYWAY, if you're sick of clueless games, send mail to 

-Mike Neuman (Guru)
mcn@b62103.student.cwru.edu
he'll give you the port and stuff.

 The game is:  Sunday, 13 December, 2:00pm Eastern.
 

don
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Newsgroups: rec.games.netrek
Subject: Re: Name Scumming
Date: 14 Dec 92 18:53:29 GMT
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society


wyvern@iastate.edu (Nuno Bettencourt) writes:

>F0->All You guys are all a bunch of D!ckheads!
>F0->F4 Your base playing really sucks!
>F0->All ensign ZZnew guy  leaving game....

>	There is a problem, I don't think you can deny it. 

Actually, I'll be more than willing to try.

>Sure, you'd assume that people would recognize the space after your name 
>when you kill someone, etc., but there are still people who believe the...
>F5->All
>F3->F5 IAborg v1.1
>...messages ;) (One person, after yelling on the all board about me being a
>borg, later said he was sorry by saying "I should have known the first time
>when I didn't actually send 5 spaces.." :)

My point exactly.  There will always be newbies, twinks and idiots in netrek.
It's in the server code, I believe, somewhere in redraw.c.  No matter how hard
you try to work around these people, they'll be bound and determined to make
a rather large mess.  

Knock out the spaces, and they'll come in as ZZnewguy or zznew guy or ZZ_newguy
or some other derivation.  Same difference.  

Hell, if someone's imitating ME, I'd be flattered that someone thought enough
of my playing ability and/or reputation to adopt it themselves.  I could give
a rat's ass what anyone thinks in most cases, 'cause I don't claim to be up 
there with the Mr. Wizards and Baltons and MUCUS PIGs of the world.  

On the other hand, if someone's slinging dirt on my name by imitating me and
being a prick about it, I don't give a rat's ass about that, either, 'cause
anyone whose input I respect would know enough to double-check before flaming.

(Anyone who knows me knows that I pick a different character name just about
  every session, anyway, which takes much of the fun out of the exercise of
  imitation.)

>	For those people that would complain about having the spaces after
>the name removed from use, I say 'hit shift-R' on the MOTD screen. Then you
>can restart your character and scum at will.

Or you can alter the name slightly as above.  If someone's going to be fooled
by "Ensign ZZnew guy ", I think "Ensign ZZNew guy" or "Ensign ZZnewguy" etc.
would work just as well.

If you REALLY care that much about your name being mucked around with, you're
taking netrek a BIT too seriously, IMHO.

			--Lieutenant Garden Weasel/Ensign 'chi        ', NCSU
			--"Either that, or you've got a netrek cron daemon."

--
          jecoleb@eos.ncsu.edu : have clue, will travel.
       ---------------------------------------------------
     It's time to see the world / It's time to kiss the girl
              It's time to cross the wild meridian
  Grab your bag and take a chance / Time to learn a Cajun dance
             Kid, you're gonna see the morning sun...