HDTenEightyP/NetNews huggingface dataset:
From: datta@cs.uwp.edu (David Datta)
Subject: Re: Romulus.mercury.andrew.cmu.edu ????
Organization: University of Wisconsin - Parkside
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 6 Oct 1992 00:57:57 GMT

Derek Chan (chan4@husc10.harvard.edu) wrote:
: Hi there!  I've been away for a while, and I cannot seem to get any hint
: files from Romulus.  It says there are no files or access denied (?).  
: I heard that the files were moved to a mirror site.  Could someone please email
: the ftp address for this if they get it?

ftp.uwp.edu (131.210.1.4) /pub/msdos/romulus
-- 
-Dave datta@cs.uwp.edu: Don't come in again like that! It isn't funny
and I can pay someone else to make your mistakes. 
	-Unknown voice on Mike Oldfield's Five Miles Out album.
Newsgroups: comp.sys.ibm.pc.games
From: kevin@iti.gov.sg (Kevin Patt (SE))
Subject: AOTP Patch 'B' - Bugs?
Organization: Information Technology Institute, National Computer Board, S'pore
Date: Tue, 29 Sep 1992 01:31:58 GMT

Hi all,

   I managed to install the latest patch for AOTP.  I am pleased with the
improvement in the game speed (Great Job Dynamix!).  However :( ... there
seems to appear bugs which weren't present in the previous version.

   Some which I notice :

   1)  I crashed somewhere in the middle of the sky (weird).
   2)  In one mission, the skey becomes green (which then leads to the above)
   3)  My keyboard becomes insensitive and I have to go to the setup options
       (F10), get out of it before the plane responds to the keyboard.

   That's all for now.  At least the bombers are easier to shoot down then
before. :)

-- 
Kevin Patt                                     Information Technology Institute
Associate Member of Technical Staff            Singapore 
Email: (Internet) kevin@iti.gov.sg             Tel: (065) 772-0471 
       (BITNet)   kevinpatt@itivax.bitnet      Fax: (065) 779-5966
From: kimes@cbnewsc.cb.att.com (Kit Kimes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pirates! - Sell it to me!!!
Date: 28 Sep 92 19:03:48 GMT
Organization: AT&T

From article <137950008@hpfcso.FC.HP.COM>, by (Brian Rauchfuss):
> 
> Recently you could get a free copy of Pirates! in the game Samurai.  I have
> also heard that "Pirates! Gold" is coming out soon, updated to VGA graphics and
> more options in port.
> 
If someone wants to buy the current version, Chips & Bits has it listed in
their ad in the September Compute magazine for $9.  (+ $4 shipping).

Their phone # is (802)-767-3033.  Toll free order number is (800)-753-4263.
They are located in Vermont.

Kit Kimes
AT&T Bell Labs (under contract to NCR)
Naperville, IL
...!att!iwcs!kimes (kimes@iwcs.att.com)
From: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pirates! - Sell it to me!!!
Date: 25 Sep 92 12:26:23 GMT
Organization: NCR WSPC Peachtree City, Georgia

<1992Sep19.133536.1998@bvc.edu>
Reply-To: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle)
Followup-To: 
Distribution: 
Organization: NCR WSPC Peachtree City, Georgia
Keywords: 
Check out WalMart. I bought a combo pack there
for about $20 and it had Pirates, 
Gunship and Airborn Ranger.

-- 
  |  Ron Mantle, NCR CORP-WSPC RD  |    Phone: 404/487-7000 ext. 7480     |
  |  Test Program Development      |           VoicePlus     626-7480     |
  |  200 Highway 74 South          |      FAX: 404/487-7089  VP 626-7089  |
  |  Peachtree City, Ga.  30269    |  Ron.Mantle@PeachtreeCityGA.NCR.COM  |
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Piracy and game software
Organization: just me
Date: Fri, 02 Oct 92 12:32:10 GMT
Followup-To: comp.sys.ibm.pc.games

In article <9210020323.AA11316@pun.cis.ohio-state.edu> opinion@real.FRee.speech writes:
<no name drivel deleted>
>hmm...  People will say that "oh, pirating is killing
>profits in the software industry, so many people not paying for software".
>Please.  Imagine if there was no way to browse thru a book your friend has, or
>go to the library to see if you wanted a certain novel.  you'd damn well
>borrow your friends novel anyway. I see computer games as analogous to
>well-written, highly-entertaining novels.  some novels appeal to certain
>tastes, some to others.  but I'll be damned if I have to buy a novel because
>the cover looks interesting, see that it's full of grammatical errors and
>stupid plot, and not be able to return it.  I'll borrow a copy somehow and
>peruse it first.  If it's really good (like Douglas Adams, Asimov, or Terry
>Pratchett), I will buy it to have in my library (now at well over 200 novels
>not bad for a limited-space college student).  if not, I will return it and
>look for something else.  

Pirating does not involve borrowing a copy.  It involves copying and keeping
the result.  When you want to peruse a friend's book, do you run down to
the copy machine and copy it to do so?  No, you borrow the original.  The
same is legal for games.  Where'd your argument go?

<shareware ad deleted>

Shareware is a good way to try'n'buy, I agree.  But until you grasp that the
issue with piracy is that copying is not borrowing but rather theft, you
won't give companies any reason to go with shareware.  After all, one can
pirate shareware just as easily.

>- Try before you Buy, and erase what you don't like, and BUY WHAT YOU DO!!

sounds good.  You could add, "and loan the originals to someone who wants
to try it."  
	David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
From: paul@enuxha.eas.asu.edu (Greg Paul)
Subject: Re: Whats this game called ????
Organization: Arizona State University, Tempe, AZ
Date: Wed, 30 Sep 1992 18:27:56 GMT

In article <1992Sep30.022641.10496@cerberus.bhpese.oz.au> russell@cerberus.bhpese.oz.au (Russell Sparkes) writes:
>I saw a game recently on my uncles Mac called Armour Alley.
>I noticed with joy that it was a souped up version of a game we had on the
>old apple IIe. Now, where can I get it for the IBM-PC
>
>It's a long flat screen much like "choplifter" that scrolls left and right.
>At one end is your base, at the other is the enemy base.
>Each side has a helicopter with a limited number of bombs and paratroopers.
>As you play the game, you can order more trucks, tanks, and ground troops to
>leave your base heading for the enemy. On the way, they get to take the
>various bunkers and houses etc on the way, fighting if they have to. In the
>meantime, you fly your chopper over the top and drop bombs on the enemy
>tanks etc heading towards your base, whilst avoiding the enemy helecopter
>(or shooting it down). The idea is to overtake the enemy base.
>
>So thats the gist of it, whats it called? Where (How) can I get it?
>   Thanks for any info.
>     russell.

   It is called Armor Alley for the PC also.  I picked up a copy about 
a year and a half ago or so.  It is derived from the old Apple II classic
called Rescue Raiders.  It is a very good adaption in my opinion.

--
========================== Will be President for food ==========================
Greg Paul  (Mouser)		  |  paul@enuxha.eas.asu.edu  GO SPARTANS!!
MSCS student, Insight technician  |     Triangle Fraternity
____________ "My words but a whisper, your deafness a shout..." -JT ____________
Newsgroups: comp.sys.ibm.pc.games
From: hurley@epcot.spdc.ti.com (Brian Hurley)
Subject: Re: CD-ROM seek times (was CD-ROM Games)
Organization: TI Semiconductor Process and Design Center
Date: Wed, 30 Sep 1992 08:12:28 GMT

In article <1992Sep28.192547.23944@cbnewsc.cb.att.com> kimes@cbnewsc.cb.att.com (Kit Kimes) writes:
>From article <1992Sep23.121111.21464@Rapnet.Sanders.Lockheed.Com>, by (F. Bruno):
>> 
>> I have a toshiba 3202 CD ROM drive which I bought for $249.00 used at a
>> computer show. It was mislabelled as a 3101, but there are differences. The
>> avg seek time is 300ms. This is the time it takes to get to the track on
>> the disk and get ready to read. At this point, it transfers data(even at
>> its slowest speed) at 150KBytes/sec. this is nothing to sneeze at. 
>
>So how much affect does seek time have on being able to use a CD-ROM to
>play games?  I'm sure almost any time is acceptable for database type
>applications such as encyclipedias, but I would be concerned with seek
>times for time critical applications.  For Instance, DAK is selling a
>CD-ROM for $199 in their latest flyer, but it is an 800 ms seek time
>unit.  They give a comparison of the small difference in actual time it
>takes to search a database for a word between a 300ms and 800ms unit,
>but mention nothing about games.  Any comments?
>


You might want to check Comp-u-add.   They have a 700ms Mitsumi CD-ROM for
$169.00.   Friend bought one and is very happy with it...

Brian


-- 
----------------------------------------------------------------------------
| Brian Hurley                    |   Internet: hurley@spdc.ti.com         |
|                                 |       RIME: Brian Hurley ->BREADBRD    |
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: V for Victory is OUT!!
Organization: just me
Date: Mon, 05 Oct 92 14:22:46 GMT
Followup-To: comp.sys.ibm.pc.games

     I posted a detailled review of this on rec.games.board, but I didn't
save a copy and it has expired at my site.  You might be able to find it
there at your site, though.  Here's the short review - email me at
robear@digex.com if you have questions.

     This is a board game.  It is on a computer, but it is a standard
hex based board game, so if you don't like those, you won't like this.
However, if you like board games, you will *love* this.  It is the first
one I have seen to take full advantage of the computing power and graphics
available nowadays.  

     The game requires 2 MB RAM and VGA or SVGA graphics (drivers included).
It lives in about 4 megabytes on the disk, and is the first of a series of
games based on the same engine.  The next is Velikiye Luki, scheduled for
a Christmas release.  I have found no bugs or problems in about 30 hours of
play.

     The game has a about 7 scenarios and around 8 variants, most of which
apply to the two campaign scenarios.  The variants are used to balance the
game when you are good.  Playing time ranges from 1 to 60+ hours.  Two
players can play on the same machine - this works well.

     The game features detailled supply, combat, traffic control, air and
naval support, replacement and command/control rules.  It is a simultaneous
movement system, where you plan your moves and combats, and then every turn is
resolved minute by minute.  With a clever plan, you can attack and exploit
on the same turn.  Turns are 4 hours long.

     The rules manual is thick and useful.  Included is a discussion of
design choices, including what was left out or glossed over and why.  They
also discuss future improvements and solicit opinions.  Very good choice :-).

     The game is solidly grounded in research, with pages of references.
Supply, for example, takes into account the records of the actual units
involved to determine planned versus actual supply usage.  Lots of detail
in the engine, and you can take advantage of that.  This is the first game
I've seen that encourages you to consider things like battalion frontages,
traffic density, unit attachments, divisional reserves and the like.  Oh
yeah - the limited intelligence and fog of war options are terrific,
limiting info on enemy and friendly units as necessary.

     Hope this helps.
		David Pipes
robear@digex.com
.
From: lucas@scicom.AlphaCDC.COM (Huma Dragonbane)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Games for sale
Date: 27 Sep 92 23:02:15 GMT
Organization: Knights of Solamnia, Order of the Rose

In article <1992Sep25.020731.11184@ils.nwu.edu> blum@medici.ils.nwu.edu (Daniel Blum) writes:
+>Sorry - I forgot to mention that the games for which postage would be
+>higher are WCII (because of all the extra junk that goes with it) and
+>Star Saga Two (because it's very heavy).  Call it $6 for WCII and $7
+>for Star Saga Two (more, if it's going a great distance).
	
	What are you sending those by?  I sent WCII to someone as a
gift 1st Day Air for only $4!!!! 


-- 
Huma of the Lance, Alpha Institute. -- DOMAIN lucas@scicom.alphacdc.com
Order of the Crown  ncar!scicom!lucas --- Huma Dragonbane of Solamnia
"Est Sularis Oth Mithas, My Honor is my Life." --- Old Solamnic Saying
Ah love! What a strange and wonderous thing!!  --- Me on love (and in love!)
Newsgroups: comp.sys.ibm.pc.games
From: rcsaito@cs.washington.edu (Richard Saito)
Subject: Re: Ways to Foil Piracy
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Thu, 1 Oct 92 21:28:15 GMT

In article <1992Oct1.190254.2604@cs.yale.edu> randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
>Look...my friends...you think that "pirates" are going to be stopped by CD-ROM
>games?  No.  Just because you cannot write to the CD does not mean that you
>cannot crack the game.  If they (the "pirates") have to they will write a 
>small TSR which will bypass whatever kind of protection is on the game.
>
>You want to foil piracy?  Don't put copy protection on games (a waste for
>everyone involved).  Just make CD-ROM *only* games which cannot be installed
>to hard drive.  This will foil illegal copying of games (at least until some-
>one gets a CD copier).
>-- 
>Joshua E. Randall			randall-joshua@minerva.cis.yale.edu

This will never happen.  If they do this, only people with CD drives can play
the games, and sales will drop.


-- 
-Richard
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: player interaction in multiplayer games
Originator: jmkaraka@c00180-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 7 Oct 1992 02:55:53 GMT


	Howzabout giving each new player a supply of, well, karma points.  Or
it can be a blessing for a priest or a temporary run of good luck.  (God watches
over fools and children y'know).  Or a short term pretty decent defensive item;
one that is attuned to the user and useless to anyone else (and probably
unremovable by anyone else.)
	The way it could work is divide all damage received by a certain factor
(3 or 5 or 7 or whatever) and after a certain period of time the factor would
decrease by one until it was gone.  Low level characters would still take
*some* damage, but probably not a crippling amount.  If you want to get really
mean, the 'karma' could cause damage caused by the low-level character to be
increased against someone with less 'karma' (i.e. high-level characters).  This
would only work if the high-level character attacked the low-level character.
Eventually the low-level character would be out of 'karma' but the other
characters would never know when this was, so would be leery about jumping
every newbie that happened along.

	Hmmm...  Karma could even become a integral game mechanic.  Y'know like
'save princess X from wizard Z and gain Karma!'  but with less cheesy text of
course. :)  If you were to use it like this I would suggest that the PLAYERS
not know what their karma level is.  They might push their luck and get wasted.
Or they might save up their karma for a titanic battle.  You can also throw in
the idea of a 'karmic balance'.  This is a truly nasty eye-for-an-eye mechanic,
but it's GREAT fun!  If player A's character Bob get's killed by player B's
character Joe, then Bob gets reincarnated as Jill (let's say) with a special 
supply of karma points aimed at Joe's head!  If player B really picked on
player A a lot, there could be a lot of karma to be balanced!

	-john 'really, I'm not religious.  This time anyway...' karakash-
Newsgroups: comp.sys.ibm.pc.games
From: rb4572@thor.albany.edu (Whitesnake)
Subject: Network/Modem Games
Organization: State University of New York at Albany
Originator: rb4572@thor.albany.edu
Date: Sat, 26 Sep 1992 18:46:57 GMT
X-Posted-From: thor.albany.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


Hi!  I just bought Falcon 3.0, and must say it's bitchin to play against my
friend with our computers linked via a serial cable.  Anyway, does anyone
know of any other games that utilize computer-to-computer play?  Like, a
car racing/driving game?  Only action games, please, not like Command H.Q. or
anything.  Thanks!
-- 
Ron Bangel  a.k.a.  \/\/hitesnake        Internet: rb4572@albany.bitnet
"I don't wanna play the waiting game     US Mail:  588 Madison Avenue 
 and drift away, leaving an illusion..."           Albany, NY  12208
                           - Def Leppard           (518) 436-1927
Newsgroups: comp.sys.ibm.pc.games
From: sh666@selway.umt.edu (Jim Neighbors)
Subject: Re: MG-NET.  Is anyone using this???
Organization: University of Montana
Distribution: na
Date: Sat, 26 Sep 1992 21:17:04 GMT

I have also been wondering about this also..  I called them to get
an account and they said that they would 'call me back(?).'  That
doesn't sound too professional.  If anyone has been on or is 
subscribed to this please mail me any details you might have..

						sh666@selway.umt.edu

Newsgroups: comp.sys.ibm.pc.games
From: rburr@mages.lkg.dec.com (Rod Burr)
Subject: Re: darkland bugs
Reply-To: rburr@mages.lkg.dec.com (Rod Burr)
Organization: Digital Equipment Corporation
Date: Tue, 29 Sep 1992 14:35:37 GMT


I've successfully completed the mines with 584 k free and the V60 patch. I 
haven't gotten to the templars yet, so can't speak to that. I had to
experiment quite a bit with the area where I loaded EMM386 in order to avoid
system crashes. You should check to make sure that you're not loading EMM386
someplace where it will be overwriting other stuff in high memory.

							Rod Burr
From: dhawan@ada.seas.ucla.edu (Rohit Dhawan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Might and Magic 3
Date: 28 Sep 92 18:22:33 GMT
Organization: SEASnet, University of California, Los Angeles

I need help with the game.  I want to know where the golden horn is 
that is needed to free the unicorn.  I've been all over the island 
where Swamp Town is located, but I can't find the golden horn.  
I've even looked in the Maze from Hell, and the other dungeon.  Maybe
I've overlooked some passages, but I don't think so.  Please post or
e-mail me with the answer.  My address is dhawan@seas.ucla.edu
Thanks! 

Rohit
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Strike Commander Demo
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 1 Oct 92 20:57:09 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: Strike Commander, SC, Origin, wuarchive, strike.zip
Summary: STRIKE.ZIP *NOT* at wuarchive
Nntp-Posting-User: cvadsazm

In article <1992Sep30.190309.17902@cs.yale.edu>, randall-joshua@CS.YALE.EDU (Joshua Randall) writes:
> Strike Commander Demo has been put back on Wash. Univ.'s FTP server:
> 
> wuarchive.wustl.edu
> 
> /pub/MSDOS_UPLOADS
> 
> strike.zip     --->  the demo (more of a promo really)
> strike.txt     --->  stuff about "strike.zip"
> strike1.gif    --->  a .gif of SC
> strike2.gif    --->  another .gif of SC

     *NOT*...
     Sorry, but I just looked at the directory, and strike.zip is *not*
there.  The other files you mention are.  I suspect the archivers have
been informed that the SC demo is pirated, and will delete it whenever
they see it uploaded.  Don't know why they only deleted the .zip file and
not the others, though.
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB 2
From: tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto)
Date: 29 Sep 92 23:42:47 PST
Reply-To: tatakamoto@csupomona.edu
Distribution: world
Organization: California State Polytechnic University, Pomona
Keywords: EOB, EOB2, EOB3, SSI
Summary: Will there be an EOB3?
Nntp-Posting-User: tatakamoto

In article <2AC8CF48.29871@ics.uci.edu>, kkawado@bonnie.ics.uci.edu (Kevin Y. Kawado) writes:

[stuff deleted]
 
> Now the real question...is there going to be an EOB3?!?  I haven't seen
> anything from TSR or SSI.  I don't really care for any of their other
> games.

[more stuff deleted]

> I hope there is an EOB3...this series has been the most interesting
> one I've played.

     That's a real good question.  Westwood Associates is no longer tied
in to SSI.  I think I heard there *is* going to be an EOB3, but it's
going to be done in-house at SSI.  Ross?  Is this correct? 
-- 
--------------------------------------------------------------------------
|  Teri Takamoto        California State Polytechnic University, Pomona  |
|  Senior Computer Operator                   Computing Resource Center  |
|  tatakamoto@csupomona.edu               (this .sig is *not* quotable)  |
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Location of Civ patches
Organization: Massachusetts Institute of Technology
Date: Sat, 3 Oct 1992 12:57:12 GMT

I have one of the earliest versions of Civ (purchased December of 91), and there
are some annoying bugs. I have heard that there is a v4 patch somewhere on the
net. Could someone send me the location of such a patch.


    Daniel Silevitch             dmsilev@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: JROGERS@vm.poly.edu
Subject: Re: The Multi Player Games Network...a little info
Organization: Polytechnic University
Date: Wed, 30 Sep 92 13:32:11 EST

In article <1992Sep29.141814.12633@hemlock.cray.com>
kak1@cray.com (Kevin Kramer) writes:
 
>I have been reading the posts on this game net and have been wondering,
>does this use of the internet (for commercial gain) fall in to the
>"rules" of internet fair use?  I do not think there are any set in stone
>rules but there are some guidelines that are supposed to be followed.
>It just seems that if some companies start useing the internet for commercial
>gain then the internet could loose the freedom that it has now.  Companies
>using it for customer support is one thing, but selling game subscriptions
>that will be used over the net is another.  The net could quickly become
>saturated if more companies start to do things like this.
>
>Just getting some opinions, I don't want to loose my internet! EVER!
*****************
I have looked through the documentation I got from MPG-NET, and I
think there was a misunderstanding.
Actual game playing can NOT be done via the Internet port. You
can only leave email, the way I read it.
Newsgroups: comp.sys.ibm.pc.games