HDTenEightyP/NetNews huggingface dataset:
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Starflight game - Is it from C64 or Amiga?
Organization: Microdata Oy, Helsinki, Finland
Date: Fri, 8 Jan 1993 19:24:47 GMT

In article <C0I5y2.CLM@news.cso.uiuc.edu> rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas) writes:
>
>I have played starflight on my bridgecard (the fine ibm-xt one that  
>has not seen action in 3 years now *puke*) but I don't think that 
>starflight is out for the amiga.  On the other hand star-flight II is out
>and has that same 8 bit look we all love and admire.  Its not a bad game
>and should still be out in stores.
>
>RT
>


Both Starflight and Starflight 2 are available for amiga. Shame that
they are bit outdated. If you want starflight-style game that 
has some extra depth, get Star Control II for PC!
From: pwheat@cup.portal.com (Philip A Wheat)
Newsgroups: comp.sys.amiga.games
Subject: Re: Starflight game - Is it from C64 or Amiga?
Date: Fri,  8 Jan 93 03:30:33 PST
Organization: The Portal System (TM)
  <1993Jan7.221256.15780@serval.net.wsu.edu>

>I have this game for the PC.  I would like to hear about any Amiga versions
>too.
>
>
>*****************************************************************************
>David L. Miller                       Internet: dmiller@beta.tricity.wsu.edu
>

Don't waste your money on the Amiga version.  I was thrilled when it came out
for Amiga and pre ordered it by about 2 months.  Then I learned to hate
The group that wrote the garbage.  The Amiga version runs at about the same
speed as the original XT version, uses only 4 colors, has an absolutely
HORRIBLE yes/no confirmation, is full of bugs, uses only IBM blips and beeps
(and very few of even that),  won't multitask, the list just goes on.  The
worst part is that I don't think that Star Flight II was any better.  (I
haven't even seen it, but I have talked to people who bought it and they
seemed about as enthusiastic about it as I am about the first one.)  I figure
it was their idea of copy protection.  Write a game that was so badly done
that no one would even waste the disk space to pirate it.  :-(

-----------------------------------------------------------------------------
Philip A Wheat                                                 Jackson, MS

Douglas Adams was almost right... It's called ORBITING when you throw youself
at the ground and miss.  :->
Newsgroups: comp.sys.amiga.games
From: thom@cs.mun.ca (Thomas Clancy)
Subject: Re: 10 Games for $50!
Organization: CS Dept., Memorial University of Newfoundland
Date: Thu, 7 Jan 1993 20:04:59 GMT

Can anyone get mail to this person?
My system tells me that s/he don't exist. Please post the titles you
are offering as well a phone number to reach you at. 
 
 Thanks much.
 Thomas

Newsgroups: comp.sys.amiga.games
From: taaustin@vaxb.acs.unt.edu
Subject: Two questions
Organization: University of North Texas
Date: Tue, 5 Jan 1993 14:39:15 GMT

Two questions:
 
 
Is there a way to convince Solitare Royale to work under 2.04?  It worked
fine on my A2500/030 under 1.3 but when I upgraded to 2.04 I get no 
response from S-R.  I would love to bring this back from the dead!
 
 
2:  Is there a "S.T.U.N. Runner -like" game for the Amiga?   Pardon my
ignorance of the current game situation but as a PhD student my gaming
time has been largely given over to statistical computing and DTP. :(
 
 
Thanks,
 
Terry    taaustin@vaxb.acs.unt.edu
From: lazuli@hardy.u.washington.edu (Fred Sloniker)
Newsgroups: comp.sys.amiga.games
Subject: Re: Need Help with Beast III (please!)
Summary: I can help out up until the final battle...
Date: 4 Jan 93 21:05:14 GMT
Article-I.D.: shelley.1ia8qaINNprv
Distribution: na
Organization: University of Washington, Seattle
NNTP-Posting-Host: hardy.u.washington.edu

In article <Jeffrey_Keyzer.03l1@sacbbx.sac.ca.us> Jeffrey_Keyzer@sacbbx.sac.ca.us (Jeffrey Keyzer) writes:
>
>In <drichey.921230081502@eng.auburn.edu>, drichey@eng.auburn.edu (David M. Richey) writes:
>> I'm stuck in several places in this game. Any tips will be
>> greatly appreciated.
>> 
>> Potential Spoiler Warning: 
>
>> * On level 3, how do you help the bird in the cage? I know how to
>>   turn the table into a see-saw by shooting the legs, and I know
>>   how to catch the stone head on the see-saw...what's next? 
>
>> 
>> Thanks in advance.
>> drichey@eng.auburn.edu
>> 
>
>	Once you free the bird (just climb the ladder to the top of the
>cliff, then jump off on to the end of the see-saw, the stone head will
>fly up and free the bird), you can then walk up to it, and press fire on
>your joystick.  You will climb onto the bird's back (the music will
>change so you know something has happened), and then you can use the
>joystick to fly the bird around.  After that you're on your own, I can't
>figure out exactly what you're supposed to do...  :)  But it has
>something to do with all of the steel balls up at the top of the large
>structure you will see...  You can release them and change their path
>down the ramps, but I am still figuring the rest out...  :)
>
>	And I can't figure out what you are supposed to do in level 2
>(the fort) when you come up to the monster who throws the barrels into
>the water...  I keep drowning...  :)
>
>---
>
>Jeffrey Keyzer 
>Jeffrey_Keyzer@sacbbx.sac.ca.us
>
>Amiga - The computer for the creative mind.

I've been able to get to the final battle, so if you need any tips up until
then, just email me.  Here's a freebie: you need to kill the barrel-throwing
monster to proceed...

				---Fred M. Sloniker, beastly dude
				   L. Lazuli R'kamos, FurryMUCKer
				   lazuli@u.washington.edu
Newsgroups: comp.sys.amiga.games
From: nealet@syma.sussex.ac.uk (Neale Type)
Subject: Help Flashback lvl2
Organization: University of Sussex
Date: Wed, 6 Jan 1993 20:01:04 GMT

Hi, any chance of a slight spoiler to help me on my way on level 2..
stuck with the large fan, a shaft and a lift, a recharge unit.... and
only one platform to jump onto... what next ????

Thanks
Stuck on 2



-- 
----------------------------------------------------------------------------
Neale Type , Computing Service      ///   |  * Current UK Kickoff Champion *
University of Sussex, Falmer    \\\///    |     nealet @ syma.sussex.ac.uk 
England.   BN1 9QH               \X//     |     Tel: +44 273 607418
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt: Water Breathing
Date: 7 Jan 93 20:08:23 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada


	Hmm...I've proceeded down into the level under water
but not all of my characters can breath water.  Two characters can
because of two same type helmets.  One has a ring of water breathing...
but it doesn't seem to work!  I've tried it on all characters...I've
even put the ring in my hand and the characters still drown!  Even
if the ring works, I have one character left.  Am I missing another
water breathing item?  I do have 2 potions of water breathing - but they
won't last indefinitely now, will they?  Any suggestions as to the use
of the potions and how to use the water breathing ring?

	James
Newsgroups: comp.sys.amiga.games
From: brett@visix.com (Brett Bourbin)
Subject: Re: New Game Standards***
Date: Mon, 11 Jan 1993 17:29:09 GMT
Reply-To: brett@visix.com
Organization: Visix Software, Reston, Virginia

In article <10JAN199318482552@v9000> sg7017095@v9000 (tomwoof) writes:
> Here's the plan: Make various versions available. The old machines will
> have less features/colours/graphics/sound/animation/speed but same  
gameplay.
> The new machines get "AGA version" etc. Then offer an upgrade path, like
> they do for application software. This will ensure that people don't  
have to
> worry if they are upgrading to newer machines in the future, as they can
> get updated versions. Hopefully this won't create too much  
confusion/frustration...

Producing different versions for different machines is expensive. When  
writting my kernel, I made a "take-over-the-machine" version and a  
"OS-friendly" version. The idea was to build the A500 version with the  
first and the extended machine version with the latter. I was told this  
would not wash.

> I'm sure game makers realize the advantages of HD installable games,
> but the increased possibility of piracy puts them off developing such  
games.
> PCs can make it because the market is so huge, they can survive  
alongside
> the pirates. For a comparatively smaller market like the Amiga's, they  
think
> about securing their profits first!

How many times does this have to be said -- the Amiga games market in the  
US is so small and getting smaller. These are the majority of the user who  
want the HD games. HD installability is very low on Euorpean software  
publishers lists.

On a positive note, this might all change if the A1200 sells really well  
over there. If more and more people get HDs, more and more software  
publishers will make use of them.
--			 _  _    _      _
Brett Bourbin		(_ |_ | /__ | |(_  4431 Lehigh Road, Suite 151
  brett@visix.com	__)|_ |_\_/ \_/__) College Park, Maryland 20740
  ..uupsi!visix!brett	      LIMITED	   703.758.2733
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Mon, 4 Jan 93 12:04:13 FWT
Newsgroups: comp.sys.amiga.games
Subject: SF II and the 1200
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: Usenet 3.1

I can't believe it|| I have the original disks of SF II and it crashes
the 1200|| The little US Gold logos appear for 1 second when booting
and then it's an immediate GURU... I think it is the turbo loader which
is really nice on the 500, but...
I hope that every game released from now will be at least compatible
with the 1200|||
If anybody has a patch or a way to have SF II work on a 1200....booting
in ECS and disabling the CPU caches does not change anything.

**********************************************************************
*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200 HD 80MB        *
**********************************************************************
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt HELP!!!
Date: 10 Jan 93 14:17:21 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1993Jan8.193831.20188@b30.ingr.com>, glenn@glenn.b30.ingr.com (Glenn Scott) writes:
> I have completed all levels of the crypt down to level 13 (the Astral
> level).  I've beaten the Possessor Demon and the Ram Demon Lord and
> retrieved the Octa keys that open the doors in the center of level 13.
> I've mapped out the Water Lord's domain and the Medusa's domain, but
> have been unsuccessful in completing their levels.
> 
> On the Water Lord's level, nothing I seem to do will cause the 3 pillars
> in the northeast room to move.  I know from the cluebook that the 4th
> Black Pearl key is behind there.  All of the doors on this level are
> open (there is a scroll that suggests this).  The first set of pillars
> moved when I entered the room.  How do I get the other 3 to move out of

	Hmm...is this the room where you are told that the opening
and closing of doors will open new passageways?  Try closing the
front door then, and wait for passages to open up.  Then, when
fully explored, try reopening the door and even more passageways
will open!
> the way?
> 
> On the Medusa's level, I can't get past the teleport pressure plate to
> get the last Mirror key.  I've been down to the "green" level and placed
> the Ring of Demagen in the alcove to disable all of the traps.  I got the
> Eye key and opened the door, but I can't get past the teleport trap.
	I heard that there is supposed to be a secret button hidden
there somewhere...that'll let you get to the key from
behind...I'm not there yet though.

	I also heard that, as a point of interest, that a "soul mace"
would wipe out most of medusa's pets.  However, I think I may
have dropped it somewhere in the game for a stone mace.  Id
there really a soul mace or did someone mix it up  for stone mace?

James
JTEE@ac.dal.ca
> 
> Thanks for any help.  Respond by post or by email.
> 
> Glenn
Newsgroups: comp.sys.amiga.games
From: knecht@avalon.physik.unizh.ch (Roland Knecht)
Subject: Re: New Game Standards***
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Date: Tue, 12 Jan 1993 12:12:25 GMT

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
(...)
: >1) Take advantage of extra fast mem 
: >   - more features/moves/gameplay/extras...
: 
: Not at all.  That's unfair, for a person w/ an A4000, 10M FAST to have
: extra game features because he has more RAM, than some guy on an A500,
: 1M RAM.

The "Why can't I play X-Wing on my 64 KByte PC"-Effect. There will be no
better software (including games) if the developpers have to orientate on
the 1986 Standards (Yes, some people still have an A1000!).
See "Wing Commander Amiga". The game could be much better if it was only
designed for faster machines (A1200 and up). But resolution and number of
colors were reduced to have it (poorly) playable on an A500/600/1000/2000.
It isn't "unfair" to produce games that will need powerful machines to
run.
On MS-Dos it works. They sell lots of games even they can't be played on
CGA-XT's. Let's produce software for the present and the future, and not
for 1986-standards. (Remember, the A1000 was sold with 256 KByte Ram - is
it unfair that you can't play a single game on that machine without buying
a ram-expansion?)

Greetings
Roland Knecht

-------------------------------------------------------------------------

Yes, I'm swiss, so don't mind my english!

-------------------------------------------------------------------------
From: egau0010@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: I'm sure it's a FAQ : Why B&W for Galaga '92?
Date: 11 Jan 93 12:50:10 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I'm sure this is a FAQ, but is Galaga '92 *supposed* to be running in 
black and white on my A3000 (2MB chip, 8MB fast, KS 2.04 off the HD, 
running in PAL mode)?

If not -> How do I get colour?
From: Jeffrey_Keyzer@sacbbx.sac.ca.us (Jeffrey Keyzer)
Newsgroups: comp.sys.amiga.games
Subject: Starcontrol 2
Date: 9 Jan 93 20:17:24 GMT
Organization: The CrossRoads BBX - Sacramento, California
X-NewsSoftware: BBX-UMB 0.27d beta (Jan 05 1993)


	Does anyone know if Star Control 2 will ever be released for the
Amiga?  I have played on an IBM, and surprisingly (for an IBM game... 
:) it was pretty good.  Or has Accolade dropped the Amiga development of
the game?  (And starcontrol came out first for the Amiga, too...  :(

---
Jeff Keyzer 
Jeffrey_Keyzer@sacbbx.sac.ca.us

Amiga - The computer for the creative mind.
From: corban@wavefront.wti.com (Corban Gossett)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings Passwords anyone?
Date: 8 Jan 93 20:24:31 GMT
Organization: Wavefront Technologies Inc, Santa Barbara, CA
X-Disclaimer: Not a spokesperson for Wavefront Technologies, Inc.



Did you know that the apple mac version of Lemmings in HD insalable, and the
Amiga version is not?   What a crock of XXXX.  All of Pysgnosis should be
HD insalable!!!!


		corban
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt: Water Breathing
Date: 8 Jan 93 11:47:33 EST
Organization: Bakers Field BBS

In article <1993Jan7.160823.9971@ac.dal.ca>, jtee@ac.dal.ca writes:
>
>       Hmm...I've proceeded down into the level under water
>but not all of my characters can breath water.  Two characters can
>because of two same type helmets.  One has a ring of water breathing...
>but it doesn't seem to work!  I've tried it on all characters...I've
>even put the ring in my hand and the characters still drown!  Even
>if the ring works, I have one character left.  Am I missing another
>water breathing item?  I do have 2 potions of water breathing - but they
>won't last indefinitely now, will they?  Any suggestions as to the use
>of the potions and how to use the water breathing ring?
>
>       James

It may be that your Ring Of Waterbreathing has been used up. They don't last
forever, you know. It's the same with all the rings that you find in the game.
Your character must have a small blue light under his Portrait in order for the
ring to be working. If you are quick enough, there are a few areas where you
will find both Rings Of Waterbreathing and potions of Waterbreathing down
there, quite close to the stairs from level 13. A second option here, would be
to complete other sub-levels (pardon the pun) first, during which you will
obtain Helmets Of Waterbreathing, Rings and Potions of same. A final option
would be to substitute a Potion of Invincibility for this character, and then
travel around quickly to get other Rings and Potions.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: markc@compnews.co.uk (Mark Cooper)
Newsgroups: comp.sys.amiga.games
Subject: Re: CU AMIGA - October 1992???
Date: 4 Jan 93 18:46:35 GMT
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: cassia.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

Crystal,
  You're in luck! I happen to have a veritable rash of mags (CU Amiga, Amiga Format, Amiga Shopper and Amiga Computing) dating back from about July 1991, so if you, or anyone else, would like articles photocopying, just e-mail me (polite messages only, please) with your home address, and I'll get them posted to you!

  I *knew* it was a good idea to keep them... :)

--
             Mark A Cooper - E-mail: markc@annatto.compnews.co.uk              
        Smile, they said, life could be worse - so I did and it was...         
------------------------------------------------------------------------------ 
 My opinions may, or may not, be shared by my employers - my people are        
 calling their people...
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: AGA-games
Date: Tue, 12 Jan 93 17:42:20 PST
Organization: The Portal System (TM)

>Which games are currently out, supporting the AGA-chipset ?
>I know of Zool and Civilization.

Civilization in 256 colors? Really? Where? How? Never heard of
this version.

TomK@cup.portal.com
Tom Krotchko
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE: TIMELESS CLASSIC OR NOSTALG
From: master@codewks.nacjack.gen.nz (Master)
Date: Sun, 10 Jan 93 15:58:59 NZST
Organization: The Code Works Limited, PO Box 10 155, Auckland, New Zealand

I have no idea who you are or where you came from, as you do me, but I 
can safely assure you that that ship was indeed a Deep Space Dredger... 
although on my Amiga the front also has blades which cause just a *tad* 
of damage if you get anywhere near them... they have some sort of 
gravity field which pulls you in and destroys your ship.  Does the same 
to yor escape pod too, so the best advice is just to stay away, as they 
are virtually unkillable.  112 Pandora Medusa Energy bombs barely 
scratched it, and about 8 minutes of firing as continuously as possible 
finally destroyed it... and i got a screen filled with cargo 
cannisters, as a just reward.. pity i didnt have enough cargo space.  
Anyway, i think there is a bug in the program that causes it to appear 
randomly instead of in warzones like it is supposed to.  I have only 
ever met two, and the first suprised me so much it obliterated me.

Fare Thee Well, 
Sardukar.  

--
master@codewks.nacjack.gen.nz (Master)
The BBS Works -- +64 9 630 7739 NZL	New Zealand's Oldest BBS
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: Re: F/A-18 Interceptor: further chat
Date: Wed,  6 Jan 93 09:29:40 PST
Organization: The Portal System (TM)

To get the F-16's to turn back, do not fire on them, pass them by and
fly just in front of them.  They will turn off and return to base.
I have done this.  Do not fire a missile at them or a shot across 
in front of them.  You have to just pass them.
From: Mel_Mcbain@tvbbs.wimsey.bc.ca (Mel Mcbain)
Newsgroups: comp.sys.amiga.games
Subject: BloodWych
Distribution: world
Date: 8 Jan 93 22:43:20 PST
Organization: Tunnel-Vision BBS!

Help!

We're playing the two player version, and we is stuck.

We've ransacked the entire Serpent Tower (so we think), and are now
starting
the MOON TOWER.  We entered an open area with a blinking wall, and both
teleported to separate areas of the dungeon which we cleared out with the
exception of a green door in each.  We can't open these doors as we didn't
find any keys and they is locked!!  How do we open them?!?!

-- Via DLG Pro v0.995
From: janp@blade.stack.urc.tue.nl (Jan-Pieter Tevel)
Newsgroups: comp.sys.amiga.games
Subject: Lemmings Xmas Special '92
Summary: Lemmings Xmas Special '92 is new demo
Keywords: Lemmings Demo
Date: 5 Jan 93 12:35:01 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: TIN [version 1.1 PL6]

It is a new Lemmings demo. It's not the original demo and it's not
the first Xmas demo. The levels aren't too difficult, so keep trying.
Just to make sure, the demo I'm talking about has a real easy first level.
You only need (and got?) one of the 25 bashers. The second is the long one
where you get 9 minutes playing time and the Lemmings fall on some kind of
pillar. The third level I can't remember (have to play it again) and the
fourth is the one with just two Lemmings.

Jan-Pieter
---
        "Always Look On The Bright Side Of Your Monitor !!!"
        Eindhoven University Of Technology   The Netherlands
                   E-Mail : janp@stack.urc.tue.nl
        "Gweetings, qwazy wabbits"       "More Mail, Please"
                       Cuidado para EL-TIGRE
From: pavel@space.bu.edu (Paul Cisek)
Newsgroups: comp.sys.amiga.games
Subject: Eye of the Beholder II - Help!
Date: 11 Jan 93 02:24:28 GMT
Reply-To: pavel@space.bu.edu (Paul Cisek)
Organization: Boston University

Help, I am stuck in Darkmoon's temple.  I've gone down to the dungeons, fought past the clerics and gelatinous cubes, found all four magic horns... but now I'm running around the level with the magic mouth and have no idea where to go on.  I've found that smashing the evil statues reveals a secret door but that also is a dead end...  What should I do?  Where do I turn?

Anyone know a little hint I can use?  I want to avoid getting the cluebook - it's too cowardly...

Thanks,
Paul
From: gkropf@bfield.uucp (Gary Kropf)
Newsgroups: comp.sys.amiga.games
Subject: Re: Solitare?
Date: 5 Jan 93 16:47:38 EST
Organization: Bakers Field BBS

In article <16B4CC61B.KDICKEY@cmsa.gmr.com>, KDICKEY@cmsa.gmr.com writes:
>Hello,
>
>Anyone happen to know of a version of Solitare for the Amiga?
>
>Thanks,
>Keith A. Dickey          kdickey@cmsa.gmr.com

I have Solitare Royal. This is not PD but if you like this type of game, it is
worth the price. There are about 6 - 8 different games on the disk.

                 **********************************************
                 *         bfield!gkropf@tdksc.waterloo.on    *
                 *         Gary Kropf  C/O BakersField BBS    *
                 **********************************************
Newsgroups: comp.sys.amiga.games