HDTenEightyP/NetNews huggingface dataset:
From: rossm@orcrist.EBay.Sun.COM (Ross McCammon)
Newsgroups: alt.games.sf2
Subject: Help w/Chun Li Knockdowns
Date: 28 Aug 1992 22:08:36 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: rossm@orcrist.EBay.Sun.COM
NNTP-Posting-Host: orcrist.ebay.sun.com


I play Chun Li quite often and I usually knock down my opponent
a few times, but I don't know how to take advantage of him/it
once he is on the ground. Any help?
From: petitc@lib111.its.rpi.edu (Christopher Jon Petit)
Newsgroups: alt.games.sf2
Subject: SNES SF2:  Differences Between this and SF2 and CE
Date: 2 Sep 92 21:32:54 GMT
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


  Well, there's a code that gives SNES SF2 players the ability to have 2
people play the same character.  But, my question is:  what differences have
you found between SNES SF2, the arcade SF2 Classic, and SF2:CE?

 A good Blanka player friend of mine told me that the Blanka in SNES SF2
can, after hitting someone, can IMMEDIATELY re-ball and hit them again.


-- 
"The mightiest weapon in the history of science fiction is the writer's pen"
"Although the pen is mightier than the sword, I know which one I'd choose to
fend off a murderer."
"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."
From: memrys@terapin.com (Mike Stephens)
Newsgroups: alt.games.sf2
Subject: Re: Two questions
Date: 31 Aug 92 06:39:30 GMT
Organization: BBS

In article <4ec1_SC00Vp507A0Rk@andrew.cmu.edu>, cm5m+@andrew.cmu.edu (Ceri Alun
Morgan) writes:
>
>I have 2 questions about countering opponents moves with Ryu.  
>
>First of all, when playing against Bison, if he does the flaming torpedo
>thing straight away, what else can i do to counter this beside block and
>DP?
>
>Secondly, if Chun Li has me backed into a corner and does her thousand
>kick thing (or whatever it's called), what can I do. This happened to
>me, with Chun Li just far enough away that I was hit by the kicks.
>Everything i tried though, caused me to get hit.
>
>Thanks for the help,
>
>Ceri

        Did you try blocking the kicks to begin with?  When I hear the guy
hitting the buttons quickly, I automatically go on teh defensive, especially
when she's close.  If you're lucky, you can fireball her before the kicks reach
you.
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: Combos Wanted
Originator: mrburges@c00132-100lez.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Distribution: na
Date: Fri, 4 Sep 1992 20:01:21 GMT


>Hmmm... How do you do a triple dragon punch after you've hit with a fierce.
>I only count four hits in both of those combos.  Dragon punches only hit
>twice.  A 'triple dragon punch' is a fierce followed by a dragon punch.
>And I've seen people do the "TOD" here, but the top part usually misses,
>especially on shorter characters like Ryu and Blanka.

You are correct in that shorter characters miss the third DP hit.
Taller characters(Sagat, Bison) are helpless if this combo hits!

The triple DP is NOT fierce+double hit DP. It is a move in the game.
If you do a fierce DP on the OIL DRUM area it will hit FIVE times!!

The TOD is fly fierce, standing fierce, (buffered)TripleDP!!
		1     +		1      +        3             =5 hits!!

--------------------------------------------------------------------
|           | Mail Address:        | "Shouryuken!"                 |  
|  MIKE B.  |                      | "Happy,Happy, Joy,Joy"        |
|  NCSU     |  eos06a.EOS.NCSU.EDU |                               |
|           |                      | Future rubber nipple salesman!|
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Newsgroups: alt.games.sf2
From: daglad@warren1a.its.rpi.edu (Danny Daglas)
Subject: Blanka 4 move combo.
Reply-To: daglad@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 3 Sep 1992 04:12:03 GMT

Blanka, either on the original or the championship edition, has
a small variety of four-move combos:

Jump in close enough and hit the fierce button so that after the hit,
blanka lands on the other side of the character.
Then hit the strong button twice (make sure you are not holding the
joystick in ANY direction!).  This will cause blanka to slap your opponent
twice.  Then crouch and hit the roundhouse.

This will work on almost all opponents.  This may restunn Honda and
(I think Zangief as well) on the original SFII.

Another four move combo that I've gotten to work on Honda on the CE is:

Jump in and hit Honda with the jab (or maybe even with the strong) fist.
Then hit the strong button once.  Again, make sure you are not holding
the joystick in any direction.  Then hit the forward button without holding
the joystick in any direction.  Then crouch and hit the roundhouse.

The best thing about this combo is that it looks really cool and it's slightly
easier to do than the first suggested combo.
Note this combo doesn't work on all characters.

-- 
-------------------------------------------------------------------------------
-  Danny Daglas,X-Chairman of the Rennselaer Computer Science Advisory Board  -
-  Internet : daglad@rpi.edu, daglas@iear.arts.rpi.edu                        -
-  Bitnet   : HA18@RPITSMTS.BITnet                                            -
-------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Re: Proposal SFIII?
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Wed, 02 Sep 92 21:44:51 GMT

In <LuReqB5w165w@flex.com> dcha@flex.com (Douglas Cha) writes:

>aeg03@rrz.uni-koeln.de (Jan T. Kim) writes:

>> Whether you can jump over a fireball  and  hit  Ken/Ryu  strongly
>> depends  on  the  character  you use. Only the fastest characters
>> really have a chance to do this, that is Chun Li  and  Vega.  All
>> other  characters  can  be  roundhoused out of the air by Ryu/Ken
>> when they start to jump over your fireball as a reaction to  your
>> move.

>If you time it right (half anticipation, half quickness), you can hit 
>Ryu/Ken after a fireball with just about anyone who has a jumping kick 
>attack.  (Ken/Ryu/Vega/Guile/Chun Li/..).

Yes I know... but you really need those  50%  anticipation.  It's
not  so  much  of a problem when you play against human opponents
since you can sometimes tell from the noises of the  joystick  or
their movements next to you what they're trying to do. But if you
*react* to computer Ryu fireballing you,  you'll  be  roundhoused
dead  sure. All you can do is anticipate and learn not to jump to
early because if you do he'll DP the hell out of you.

>Bison's torpedo does way more damage than any Ken or Ryu blocked Fireball 
>or Dragon Punch!  I don't think it's cheating/unfair either, but it does 
>do much more damage than any other 'blocked' move.

Well, yes and no. There's a phenomenon about the blocked  torpedo
which  I have also seen with Blanka's face munch and the bearhugs
of some characters. It is that the amount of energy taken away by
a  single  hit  seems  to  depend on how much energy the attacked
character has left. If he has plenty of energy,  much  damage  is
done,  but  if he is close to K.O. virtually nothing happens. Any
comments?
A blocked fireball does virtually nothing, I agree, but a blocked
dragon punch can still  hurt like hell.

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
Organization: University of Maine System
Date: Thursday, 3 Sep 1992 14:16:52 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: alt.games.sf2
Subject: Re: Proposal SFIII?
 <1992Sep02.214451.144158@rrz.uni-koeln.de>

You don't really need to aticipate(sp?) the computer Ryu's Fireballs because he
almost always throws two of them in a row.  So what I do is block the first one
and then (if I'm close enough) jump over the second one and nail him.

Chuck
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Combos Wanted
Organization: University of Illinois at Urbana
Distribution: na
Date: Fri, 4 Sep 1992 03:44:02 GMT

mmwang@adobe.com (Michael Wang) writes:

>In article <1992Sep3.183233.19672@ncsu.edu> mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS) writes:
>>Here is one that we like to call the "TOUCH OF DEATH" around here, because when it
>>is executed properly it takes off OVER HALF of your energy, plus you are 
>>instantly stunned, and then can get hit again with the "TOD"!!
>>
>>Here it is: (only works with Ken in CE)
>>
>>flying fierce*standing fierce*triple fierce Dragon! (5 hits total) :)

>Wouldn't jump in roundhouse (land on other side), fierce, triple dragon
>punch do slightly more damaged?

Hmmm... How do you do a triple dragon punch after you've hit with a fierce.
I only count four hits in both of those combos.  Dragon punches only hit
twice.  A 'triple dragon punch' is a fierce followed by a dragon punch.
And I've seen people do the "TOD" here, but the top part usually misses,
especially on shorter characters like Ryu and Blanka.


>-- 
>Michael Wang
>mmwang@mv.us.adobe.com
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: doerrhb@expert.cc.purdue.edu (Heath Doerr)
Subject: Sheng Long Exists!!
Keywords: EGM magazine, screen shots
Organization: Purdue University
Date: Fri, 4 Sep 1992 00:14:30 GMT

     I have just finished reading the alt.games.sf2 FAQ file and
  am terribly confused.  I am new to this newsgroup, but have been
  following Street Fighter II since it's inception way back when
  and had thus been reading the many articles about it published 
  in magazines.  I recall distinctly reading and SEEING a screen
  shot of Sheng Long appearing in SF2 Classic.  I'm not totally
  sure if the magazine was Electronic Gaming Monthly, but it was
  one like it.  Anyway it went on to tell about how Sheng Long was
  rumored not to exist, but they had found that if one makes it
  to Bison without taking any damage at all through out all of the
  matches, and then waits for aproximately 20 sec w/o attacking, S.L.
  then jumps on the screen,  grabs Bison and flips him off the screen
  and you can then fight him.  He looked like an old master in a 
  purple Gi (sp?-karate suit) and had white hair with a long pony tail.
  The FAQ states that he doesnt exist...This cannot be right!
  The FAQ was dated 7/22/92, and I know this article was printed long
  before that.  So whats the deal?  Who's right????


-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|_|      |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
| | eath |_/oerr "With great power also comes great responsability" \X/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Newsgroups: alt.games.sf2
Newsgroups: alt.games.sf2
Date: Thu, 27 Aug 1992 20:08:57 -0400 
From: "Clifford T. Tanaka" <ct20+@andrew.cmu.edu>
Subject: Re: Proposal SFIII?
	<n_qykkj@rpi.edu>

Excerpts from netnews.alt.games.sf2: 27-Aug-92 Re: Proposal SFIII?
Christopher J. Petit@vcc (720)

> In article <9224014.17420@mulga.cs.mu.OZ.AU>, merricb@mundil.cs.mu.OZ.AU
> (The ELF) writes:

> |> I do agree here... I just hope they get rid of characters like Ryu with the
> |> long range fireball attack (you can't hit me) & the dragon punch (I'm
> |> invincible) - i don't mind the attacks, I mind Ryu/Ken having both. It makes
> |> him too powerful.
> |> (Ditto for Guile in Classic)

>   You think THAT'S bad?  Look at Guile in CE:  His Shield Kick can now hit
> TWICE with one attack!  Ugh!

Guile's shield kick (or flash kick as I prefer to call it) is pretty
wimpy though in the CE.  It hardly does any damage even if it does hit
twice.  And I think it's only the roundhouse flash kick that hits twice.
 But if the roundhouse only hits once it won't knock the opponent down
and will probably inflict only the tiniest sliver of damage (sometimes
it seems like about a finger nail's width).  


						Cliff.
					





Newsgroups: alt.games.sf2
From: jtaylor@seq.uncwil.edu (J.T.)
Subject: Re: Help w/Chun Li Knockdowns
Organization: Univ. of North Carolina @ Wilmington
Date: Sun, 30 Aug 1992 18:16:22 GMT

jrennie@terapin.com (Jimmy Rennie) writes:

>In article <l9t8v4INNh3u@male.EBay.Sun.COM>, rossm@orcrist.EBay.Sun.COM (Ross
>McCammon) writes:
>>
>>I play Chun Li quite often and I usually knock down my opponent
>>a few times, but I don't know how to take advantage of him/it
>>once he is on the ground. Any help?

>Don't take ADVANTAGE of him, that's called cheaping

hmm...If you knock the guy onto the ground he is still fair game,
do as much damage as possible...unless of course your interests are
other than winning.

A good (and easy) punishing move with Chun-Li is her lightning kick.
If the opponent is close and on the ground, do the flip-that-puts
the-knee-in-his-back, before he gets up...and before you land
on the ground start the lightning kick..even if he blocks, you do 
damage.  And if the opponent is down and to far away for you to 
do this...just forward jump to him and start the kick in the air.
Same deal.
J.T.

Newsgroups: alt.games.sf2
Organization: University of Maine System
Date: Wednesday, 2 Sep 1992 09:51:48 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: alt.games.sf2
Subject: Ryu's Fierce/Fireball

When I play Ryu on the CE, sometimes I'll get a Fierce Punch at the same time
as I throw a Force Ball.  Usually I get this when I'm trying to do a Fierce
Dragon Punch.  Has anyone else noticed this?  Can you do this any other way
than simply screwing up a D.P., and is it good for anything?  I did it once to
Chun Li when she was stunned and it stunned her again.  I did it again, but
the next time it didn't re-stun her.  Is it just a glitch or what?

thanks in advance

Chuck
From: reay@bnlls1.nsls.bnl.gov (Robert Reay)
Newsgroups: alt.games.sf2
Subject: Re: Proposal SFIII?
Date: 25 Aug 92 15:30:14 GMT
Organization: Brookhaven National Laboratory, Upton, NY 11973

In article <1992Aug25.002100.1686@ucbeh.san.uc.edu> rettigca@ucbeh.san.uc.edu writes:
>
>I think their best interests would be served by the same play engine with
>evened-out characters and more characters (like another 12 or so) to add on to
>the existing lot. It would make sense and not to mention money, but then again
>if the game says SFIII on the top it will be popular no matter how bad the game
>may be.
>
I like this idea.  However, I would like to see customizable characters.  If 
they were able to come up with a point system for designing characters, and
could then put that character with a win/lose record on a credit card which
can be read by any machine.  There would be problems with the graphics and
attack distances, but maybe you could get a graphic, that graphic has attack 
ranges built in.  Then you spend the rest of your points on attack speed and 
damage, special attacks and their controls, holds and throws.  

>The other way is to include more people to the formula. Example, stretch the
>life bars and add another player, instant 3 player with the help of an X-Men
>size screen would be complicated but interesting. The big problems with this
>would be the obvious blocking and facing direction (which could be corrected by 
>playing like Mortal Kombat, with a block button and the facing like that of the
>bonus stages in SFII [face the way you move the stick] but this would change
>the way the moves are done...).
    I don't think it could work well in the world, too much possibility of 2
people hogging the machine and teaming up against all comers.

			-Rob
Newsgroups: alt.games.sf2
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Subject: Re: Full Picture of all 8 characters ?
Organization: University Of Wollongong
Date: Wed, 2 Sep 92 15:46:53 GMT

slaud@cc.curtin.edu.au writes:

>Does anybody have a full pictures of all characters in SF2 ?
>If not all 12, maybe 8 will do.
>Please, if you do, send if to alt.binary.pictures or to me.

>Thanks
>D.LAU
There was 1 in alt.binary.pictures.misc, it was the finish of the SNES SF2,
I can send it to you if you want it,but it isn't that good.So, make up 
your own mind.
(BTW I don't know how to send it ,so teach me.)
u9259236@wampyr.cc.uow.edu.au
From: Zoid@mindlink.bc.ca (Dave Kirsch)
Newsgroups: alt.games.sf2
Subject: Ticking?
Date: 2 Sep 92 00:43:26 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I've seen various references to 'ticking' in Street Fighter II.  Just what is
this?  Why are people annoyed when you 'tick' them (whatever that is).  What
moves/combos are ticking?

/// Dave.
--
____
\  / | /// Dave 'Zoid' Kirsch         | Surrey, BC |Internet:
 \/  | MIND LINK! Communications Corp.|   CANADA   |  zoid@mindlink.bc.ca
Newsgroups: alt.games.sf2
From: mjs7529@tamuts.tamu.edu (Michael J Stumpf             )
Subject: Re: Comparisons and Overview
Organization: ~/lib/organization
Date: Fri, 4 Sep 1992 14:45:06 GMT

I think that instead of screaming "cheap" you should scream "mercy".  It might
do you more good.  Why do you think capcom allowed the "cheap" stuff to be in
the game?  They knew it was there.  They made it counter-able.

It's your own fucking problem if you can't be bothered to learn how to use 
those tactics.  If you can't/won't simply because you can say "he cheaped me"
then you're just a loser. 

Part of the reason they're in there (IMNSHO) is because it adds an aspect to
the game.. so i can't kick and throw you, eh?  Can I still fireball and
dragon punch, or should I just sit there and let you hit me?  Or would
that be cheap too, because I'm not bleeding on your fists in the game.

Get a clue, man.. you're just pissed off because you can't do it.  I would lay
money if you could do it perfectly and you got that vacuum cleaner out of your
ass you might realize that it's just another aspect of the game, and that
if you and the people you play with use it you'll enjoy the game a lot more;
the aspect it adds is unpredictability.  What's the point of playing if I know
that when I go up on someone and start low jab kicking he's not going to throw
me, and just sit and block, or vice versa--the guy just has to block, and not 
worry about getting thrown.

Face it; your cry of "cheap" is just a crutch on which to make your ability
look better than it is.

I have always known the game as "STREET fighter".  NOT "Honorable fighter" or 
"Stand there, don't do anything because it's all cheap, and let me kick your
ass fighter".

And NO, I don't do that "cheap" stuff all the time.  Rarely, infact.  

BTW, learn to spell.  The word is "CHEAP" not "CHEEP".

0

Newsgroups: alt.games.sf2
From: twnw3@isuvax.iastate.edu
Subject: Re: SNES SF2:  Some Top Rumors
Reply-To: twnw3@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Wed, 26 Aug 1992 22:22:45 GMT

In article <sbpycv#@rpi.edu>, petitc@vccsouth19.its.rpi.edu (Christopher Jon Petit) writes:
>
>  Well, when SF2 came out for SNES, I was hoping that they would wait and
>make it SF2:CE.  I was wrong, unfortunately.  However, there are 2 interesting
>rumors running around:
>
>(1)  SNES SF2 has a secret code which lets 2 people play the same character, and
>
>(2)  SNES SF2 has a code which turns it into SF2:CE
>
>
>  Has anyone seen anything to confirm these rumors, or are they just b-s-?
___Yes the game does have a code that allows you all the combos except you
can't use the bosses just guile vs guile, ryu vs ryu and so on. I would have to
check on what the code is but i have seen it done and played it
>  
>
>-- 
>"The mightiest weapon in the history of science fiction is the writer's pen"
>"Although the pen is mightier than the sword, I know which one I'd choose to
>fend off a murderer."
>"Stop, or ELSE."  "Or else WHAT?"  "Oh.  Never mind."
>
>
>
Newsgroups: alt.games.sf2
From: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Subject: Re: What is Mortal Kombat?
Originator: mrburges@c00065-100lez.eos.ncsu.edu
Reply-To: mrburges@eos.ncsu.edu (MICHAEL RANDLE BURGESS)
Organization: North Carolina State University, Project Eos
Date: Fri, 28 Aug 1992 00:23:51 GMT




Mortal Kombat is probably going to be the next fighting game to master until
SF3 comes out. The game is AWESOME!!!All the graphics are digitized not
bitmapped animation liks SF2. Thg game play is juat like sf2. Even some of the
characters' moves are like SF2(fireball for instance).

What makes MK so good is that it has what SF2:CE does not.That eing, digitized 
graphics, and lots of violence(I mean TONS of BLOODSHED) some of the scenes
are pure disgusting, also the game has EXCELLENT sound and vocal tracs.

The only thing that the games lacks is the 3 over 3 button config like SF2.
Instead it has this:


	0	  high punch ->  0     0 <- high kick
	|	                    0 <----------------- BLOCK BUTTON
     joystick	  low punch  ->  0     0 <- low kick

In other words the botton config. is shaped like an X.

It is going to take ALOT to get used to a BLOCK button instead of the SF2
blocks. This is the only flaw I think the game has. There are only 7 characters
and you can play char. VS char. Each char. has his/her own special moves.
There is one female char. and she is no wimp!!

DO NOT ASK ME WHAT THE MOVES ARE!!!(yet). I just started playing it and do not 
know all of the moves, and I would not want to tell you wrong moves either.

I do know a few though. :). Look in rec.games.video.arcade for more info.

                                 MIKE B.
                                 NSCU

Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alex Ramos)
Subject: Difficulty level theory
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Thu, 3 Sep 1992 23:52:33 GMT

Everyone can tell for sure that the game is sometimes harder and sometimes easier 
(sometimes you can finish on 50 cents, sometimes you get beat up by the first level
opponent).

I've been trying to figure out what method they came up with to set up the diffi-
culty level, and based on observation and local rumors, this is what I can say:

1) If the machine has been sitting there the whole morning and you get the first game
of the day you will invariably finish, most likely with a lot of perfects.

2) If there's a lot of people playing (everybody continues on both sides, no chance
to start over), then you wait until everybody is gone so you can get some practtice
against the computer, you better have a bunch of spare quarters because it will be
impossible to win.

3) If you don't get very far, then start over, the level gets lowered.

4) If someone just finished the game, it will be harder.

Could these be just rumors? Just false impressions?
It really makes sense that the above would be desirable by Capcom & arcade owners alike, because if there is a lot of people nobody plays for very long, and if nobody
is playing they let you get more time for your money so you get enough confidence to
lose some money playing other players at the rush hour.

I'd like to hear any comments confirming/disconfirming specially if you have also been
wondering why sometimes a first-level Blanka will beat up your Chun-Li.

[Note: I'm talking about arcade, Classic edition]

-------------------------------------------------------------------
Alex Ramos  - ramos@engr.latech.edu
              Electrical Engineering, Louisiana Tech University 
-------------------------------------------------------------------
"          Experts know too much about the limits of the 
        possible to fully understand what naive users expect      "


Newsgroups: alt.games.sf2