HDTenEightyP/NetNews huggingface dataset:
From: umteghts@ccu.umanitoba.ca (david teghtsoonian)
Newsgroups: comp.sys.amiga.games
Subject: Re: More old 64 games...
Date: 5 Apr 92 20:34:44 GMT
Organization: University of Manitoba, Winnipeg, Canada



   Just got to thinking about the old C64 game "Seven Cities of Gold"  This
was one of the best ever.  Did anyone else ever discover a "lost civilization"?
I was on my way back to Europe one time and, just for the heck of it, I decided
to stop off at a tiny, mountainous island. Lo and behold, I'm in this city
of a "lost civilization".  All the inhabitants had white hair and robes. The
chief was hospitable and willing to trade. They had something like a million
gold pieces to trade but I was without any goods since I was on my way back home
and military action was out of the question since there were hundreds(thousands?) of them and I had about 10 guys left.  When I later returned to this place,
loaded with goods to trade, the city had vanished.  I never found it or any
other "lost civilization" again. Anyone have a similar experience or was this
a one-in-a-million occurance that the designers put in for fun?
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.amiga.games
Subject: Another World codes needed.
Date: 7 Apr 92 15:24:46 GMT
Organization: Lehigh University

Anybody got the codes for Another World by Delphine (sp?). I mean the level
codes and *not* the copy-protection codes!!!!! :-) Thanks!
-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_________Bobby Yung_______RY01@Lehigh.Edu________X-0471________/
From: jcc@frog.UUCP (Jim Chagnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: ULtima 6 POrt
Date: 16 Apr 92 22:44:00 GMT
Organization: CRDS

In article <jbellanc.02wm@pdrome.UUCP> jbellanc@pdrome.UUCP (James Bellanca) writes:

>@	n
>/
>B'?o
>ahafadaba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
>afadaba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
>adaba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
>aba`a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
>/
>a^a\aZaXaVaaaPaNaLaJaHaFaDaBa@
>\aZaXaVaaaPaNaLaJaHaFaDaBa@

 Wow, good compression routine....:)

>----> James M. Bellanca <-

jcc
From: jeff@hobbes.contex.com (Jeff Carey)
Newsgroups: comp.sys.amiga.games
Subject: Re: FTP by e_mail wanted
Date: 6 Apr 92 17:47:38 GMT
Organization: Xyvision Design Systems

In article <1992Apr2.140438.13057@cs.rulimburg.nl> runneboo@cs.rulimburg.nl (Jornand Runneboom) writes:
>I'm looking for an FTP site with a mail server for amiga, to download software
>using email. Does anybody now such an address?

Try using ftpmail.  Send e-mail to 'ftpmail@decwrl.dec.com', with the
word 'help' as the only word in the message body, and a null subject
header.  It will tell you how to use ftpmail.  (The syntax for ftpmail
is very similar to FTP itself, although ftpmail operates using e-mail,
and thus is not interactive, unlike FTP.)  This works for any hosts
with e-mail access to the Internet, even from FidoNet!

The contents of help for ftpmail from the above site is below. 

>>> this help file was last edited on 08-August-1991
>>>
>>> commands are:

	reply <MAILADDR>	set reply addr, since headers are usually wrong
	connect [HOST [USER [PASS]]]  defaults to gatekeeper.dec.com, anonymous
	ascii			files grabbed are printable ascii
	binary			files grabbed are compressed or tar or both
	chdir PLACE		"get" and "ls" commands are relative to PLACE
					(only one CHDIR per ftpmail session)
	compress		compress binaries using Lempel-Ziv encoding
	compact			compress binaries using Huffman encoding
	uuencode		binary files will be mailed in uuencode format
	btoa			binary files will be mailed in btoa format
	ls (or dir) PLACE	short (long) directory listing
	get FILE		get a file and have it mailed to you
	quit			terminate script, ignore rest of mail message
					(use if you have a .signature or
					 are a VMSMAIL user)

>>> notes:

	-> you must give a "connect" command, default host is
	   gatekeeper.dec.com, default user is anonymous, default
	   password is your mail address.

	-> binary files will not be compressed unless 'compress' or 'compact'
	   command is given; use this if at all possible, it helps a lot.

	-> binary files will always be formatted into printable ASCII
	   with "btoa" or "uuencode" (default is "btoa").

	-> all retrieved files will be split into 60KB chunks and mailed.

	-> VMS/DOS/Mac versions of uudecode, atob, compress and compact
	   are available, ask your LOCAL wizard about them if you can't
	   locate them (but try gatekeeper.dec.com in /archive/pub/VMS
	   if you're still trapped on a VMS system.)

	-> several mail unsplitters are hiding on gatekeeper.dec.com in
	   /pub/mail/ua/misc/unsplit.  includes one in c, one in perl,
	   and one in VMS DCL.

>>> examples:

	-> connect to gatekeeper.dec.com and get a root directory listing:

		connect
		ls
		quit

	-> connect to gatekeeper.dec.com and get the README.ftp file:

		connect
		get README.ftp
		quit

	-> connect to gatekeeper.dec.com and get the gnuemacs sources:

		connect
		binary
		chdir /pub/GNU
		get emacs-18.57.tar.Z
		quit

	-> connect to uunet.uu.net as anonymous and get a root directory list:

		connect uunet.uu.net
		dir
		quit


-jeff

-- 
Jeff Carey
jeff@contex.com       (or: contex!jeff@uunet.uu.net)
From: sacke@gn.ecn.purdue.edu (Elizabeth E Sack)
Newsgroups: comp.sys.amiga.games
Subject: Re: A10 Tank Killer 1.5 Now Available For Amiga
Date: 8 Apr 92 00:39:08 GMT
Organization: Purdue University Engineering Computer Network

In article <kbierl.02xc@terapin.com> kbierl@terapin.com (Kevin Bierl) writes:
>I have the released version of A-10 V1.5. And it is one the the best flight
>Sims I have every flown. The only problem I don't care about is the difficulty
>of trying to fly level. The plane hardly ever had a climb rate of zero [0].
> 
>                     kbierl@terapin

Question:  Do you need the .15 microfarad capacitors in you analog joystick for
this game to recognize it?

Some games do, and some games don't

Fighter Duel		Doesn't matter
World Circuits		Will work without them, but you have better response with
			them.
AirWarrior(GEnie)	MUST have them
A10 V1.5		???

I'm asking, because I tried my analog stick (with capacitors) on this game, and
it would only fly perfectly straight and I could fire the guns.  No banking, no
climbing/diving.

Thanks in advance for the info.
From: zytnia@daimi.aau.dk (Christian Vands| Andersen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elvira - Help needed!
Date: 9 Apr 92 08:55:08 GMT
Distribution: comp.sys.amiga.games
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

wes@laureline.cs.hut.fi (J|rgen Michael Westerling) writes:


>I have no clue to where to find the salt in Elvira. 
>Can somebody who knows better please help me?

 Well, try to look in the torture chamber.....
 The salt is to be used against the fat cook
 in the kitchen.

 zytnia
From: nin15b53@merrimack.edu (Ed Greenwood)
Newsgroups: comp.sys.amiga.games
Subject: Any games like "OUT OF THIS WORLD"?
Date: 12 Apr 92 21:14:48 GMT
Organization: Merrimack College, No. Andover, MA

I recently played a very interesting game called, "OUT OF THIS WORLD"
(written by Delphine Software).  Are there any adventure games that are
similar to this one?  What other adventure games has Delphine Software
written?  Any comments or suggestions will be appreciated.
From: umteghts@ccu.umanitoba.ca (david teghtsoonian)
Newsgroups: comp.sys.amiga.games
Subject: Re: Fighter Duel tactics
Date: 5 Apr 92 20:22:46 GMT
Distribution: na
Organization: University of Manitoba, Winnipeg, Canada

In <dusek.702316684@shale> dusek@rtsg.mot.com (James P. Dusek) writes:



>	The Thatch weave was done with two pairs of planes. They would criss-
>cross at regular intervils, and sweep any zero's off of the other pair. It
>involved alot of deflection shooting and head on passes.

>					J.Dusek
      You're right about this; should have checked my references. I guess
my point is that none of the big, heavy U.S. fighters were a match for the
Zero in a one-on-one dogfight, a fact that was well known to the pilots 
and commanders of the time.  I think that FD 1.0 would have been better off
with two more evenly matched aircraft, such as Spitfire vs ME-109 or
P-51 vs FW-190.  The only real recourse, other than playing Zero vs Zero
(historically inaccurate) is to give the Zero the the lesser pilot and
the Corsair to the better pilot. (historically accurate for 1945, which
must be the era that the game depicts, since the Corsair is flying off a
carrier.) Still a great game, and am looking forward to 2.0.  Is there
supposed to be an upgrade option for 1.0 owners or what? Anybody have any
info on this ? I sent in my registartion card only recently and havn't heard
back from Jaeger.
From: swt10@ccc.amdahl.com (Scott Tyree)
Newsgroups: comp.sys.amiga.games
Subject: Re: Ultima6 and A500 HD's
Date: 15 Apr 92 17:42:10 GMT
Reply-To: swt10@JUTS.ccc.amdahl.com (Scott Tyree)
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Apr14.222039.39365@kuhub.cc.ukans.edu> 2frvooze@kuhub.cc.ukans.edu writes:
>In article <faYE02Qx0f3u01@JUTS.ccc.amdahl.com>, swt10@ccc.amdahl.com (Scott Tyree) writes:
<<stuff deleted>>em
>> 
>> Scott Tyree
>> swt10@juts.ccc.amdahl.com
>> 
>> Note: The above are not the opinions of Amdahl Corp. They are mine, all
>> mine.
>
>Hmmm...wouldn't happen to know if this applys to A2000 GVP owners too?
>
>Don't you kind of have to go *out* of your way to make a game not
>run off an HD?  Sigh....;-(
I would imagine that you would have to. Since it's supposed to have a
manual based copy protection, there really is no reason for not using the
OS routines for most of what the games does. However there is no way to
exit back to AmigaDOS once you run it, except for re-booting. :-( i.e.
it's not multi-tasking friendly ;-( I mean the thing *requires* 420K of
contiguous chip ram just to start up.
>
>David Poland
>2frvooze@kuhub.cc.ukans.edu

Looks like it may have someting to do with how much chip ram you have. I
only have 512K now, but not for much longer. I did receive an e-mail from
a person indicating that with the same setup, except for having 1Mb of
chip ram, it works.

Scott Tyree
swt10@juts.ccc.amdahl.com

This really is my opion and not that of my employer.
From: jas54553@uxa.cso.uiuc.edu (Jerry A. Segler Jr.)
Newsgroups: comp.sys.amiga.games
Subject: Re: Novice needs help - tetris from ab20.larc.nasa.gov
Date: 15 Apr 92 18:47:28 GMT
Organization: University of Illinois at Urbana

>Having read yesterday about ab20.larc.nasa.gov, and having no games at home on
>my A3000, I had to check it out :-)
>I found tetris.lzh and used ftp (I'm on an IBM compatible now) type image to
>'get' this file. I then copied it to a 3.5 in disk, and brought this home to my
>Amiga.

>Using CrossDos, I copied the file from disk to my harddrive. 
>Now I click on the file icon, and wala ! "Not an executable file" I'm told :(
>Am I close ? What I mess up ? 

Close? Maybe.. #1) the '.lzh' means it's been LHarc'd up.. get that off ab20
to un-compress it into it's file(s).
#2) Make sure you have binary mode on when transfering with FTP on IBM's...
It is *very* frustrating to come home and find out you forgot to do that...
(I sometimes still use IBMs but I found this wonderful Amiga with a 19200k
direct connect to a next machine... Very fast & they'll even let me bring
my HD in :)

Oh BTW ab20 goes down the 27th so get what ever you want now... I don't even
know of any *good* amiga sites other than ab20 yet...

-Jerry
-- 
"Suicide is not a viable alternative.  No matter what situation you have been
placed in that is making you unhappy, it can be traced to an individual or
group. This person or group must be destroyed."
- Unknown
From: warda@vax.oxford.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: Re: Need help killing fast ram in order to run old ga
Date: 12 Apr 92 11:05:39 GMT
Organization: Oxford University VAXcluster

In article <ku2llgINNhp2@phakt.usc.edu>, dleslie@phakt.usc.edu (David Leslie) writes:
> 
> 	I am trying to run some older Electronic Arts games on my A1000.
> Namely Archon and One on One. I was warned that neither would work if I
> had any FastRam (I have a 1 meg insider + 2 meg starboard + 512k chip);
> and nether work (both boot to a green screen then the EA title screen 
> then guru). I was wondering if there is some utility that will disable
> fastmemory. Like 'nofastmem' but will survive a reboot like bootmenu;
> or something along the lines of 'killchip'. I remember the same problem
> was posted here not to long ago. Anyway, thanks for any help!
> 
> ----------------------------------------------------------------------   
> |  Amiga ///    |  U.S.C. Trojans  |  Too   |  David Leslie          |
> |       ///     |                  |  Much- |                        |
> |   \\\///      |     Fight On!    |  Too   | dleslie@girtab.usc.edu |
> |    \XX/       |                  |  Soon! |                        |
> ----------------------------------------------------------------------

I'd be interested to know if there is a solution, as I also have some ancient 
games for my A1000 with custom bootblocks.  Does anyone know if the "degrader" 
program survives reboot?  I vaguely remember reading that it was designed for 
this sort of use - dragging an A500 plus back down to the level required to 
run old games.

Bill Bennett

WARDA@UK.AC.OXFORD.VAX
From: i03a@AIX (Thomas Meyer)
Newsgroups: comp.sys.amiga.games
Subject: Re: AMIGA GAMERS READ THIS !!!
Date: 16 Apr 92 12:32:29 GMT
Organization: Univ. Bremen, Informatik

JRK123@psuvm.psu.edu (James Klingler) writes:
:    I asked Lucasfilm about the release of Monkey Island II and they said
: THEY HAD NO PLANS TO RELEASE IT !!!! I can't believe this since I have
: read about it in every Ami magazine since december !! I hope other people
: will call them to confirm this (maybe I got a stupid operator or something).
: If they are not going to make this game I think its time for us to voice
: our opinion!!!

As far as my informations go, Monkey Island II will DEFINITELY COME out
on the Amiga. The English Amiga Games magazine The One tested it already
and the screen photographs LOOKED like Amiga screens.
Also, a friend of mine owns a software shop and he doesn't know anything
of Monkey Island II NOT coming out...

: OK ... hope this information helps ... and if anyone finds out anything
: about Monkey Island II ... let me know !!!

Done! :-)

Bye,
Thomas
----
Thomas Meyer
Internet: i03a@rs550.zfn.uni-bremen.de
IRC: mnemo
From: lwalker@weird.miami.fl.us (Ludlow Walker)
Newsgroups: comp.sys.amiga.games
Subject: Re: A10 Tank Killer 1.5 Now Available For Amiga
Date: 7 Apr 92 21:12:27 GMT
Article-I.D.: weird.lwalker.0670
Organization: Weird BBS [Amiga] (305)553-3207 S. Miami, FL USA


  Dynamix is going to use HAM????  Now that is a surprise....finally they are
gtting the picture, Amiga users want the power of their computer fully
implemented!  finally nice 4,096 colors still screenshots...its about time
companies like Dynamix caught on....cool , I am going to get me a copy
soon...l8r

lud.....
Newsgroups: comp.sys.amiga.games
From: mann@watserv1.waterloo.edu (Shannon Mann)
Subject: Lothian
Organization: Computing Services, University of Waterloo
Date: Sun, 12 Apr 1992 09:02:05 GMT


Hi.  I have tried this game.  I have spent several hours getting to about
third level, and I constantly run out of food.  No food, no live.

What am I missing?  Should I do as much of the adventure as possible, not at
all getting things like armor and better weapons, or, is their some trick to
the food issue?

Please e-mail.

        -=-                                      -=- Diplomacy is the art
-=- Shannon Mann -=- mann@watserv1.UWaterloo.Ca  -=- of letting someone
        -=-                                      -=- have your way.

P.S.  I am aware I can buy food.  I just can't seem to buy enough....
From: ma23+@andrew.cmu.edu (Marcus Augustus Alzona)
Newsgroups: comp.sys.amiga.games
Subject: Hardware
Date: 16 Apr 92 01:25:19 GMT
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Hi all.

Until I graduate & have enough money to get an advanced Amiga system, I
only have an A500 to use.  Right now, I have the CPU, an external
floppy, a 1084, and a SCSI 20meg HD that I use with someone else's Mac.

What I want to know is if it would be worth it to get an interface for
the HD to use with my Amiga - being that I only have AmigaDos 1.2 or
1.3(I have no clue anymore - the old one - I bought it in the summer of
1988)?

I plan to use the A500 for a terminal(maybe DNet) to the local campus
network, and for some games maybe(I would want to install them on the
HD).  Should I bother with the $$ for a HD interface?  Would it be worth
it?  If so, which one should I get?

Also, what games would work with a HD?  (Not that I have a lot of room anyways)

Marcus

-------------------------------------------------------------------------------
Marcus Caesar Augustus Alexander Laurence Hamelin Alzona
mars+@cmu.edu, ma23+@andrew.cmu.edu, malzona@sei.cmu.edu,malzona@frc.ri.cmu.edu
CMU Mudge A210, 1000 Morewood Ave Box 3010, Pittsburgh, PA 15213, (412)268-4449

+-=* Dance about the room to the sounds of "Happy Fun Ball" with Marcus *=-+
+-=* Tuesdays from 1pm-3pm this Spring only on WRCT Pittsburgh 88.3 FM  *=-+
Newsgroups: comp.sys.amiga.games
From: ftrapano@galaxy.afit.af.mil (Frank Trapanotto)
Subject: Re: Black Crypt vs. EOB
Date: Mon, 06 Apr 92 17:40:02 GMT
Organization: Air Force Institute of Technology

aces@mcode.amdahl.com (Jeffrey D. Smith) writes:

>In article <1992Apr3.024616.20376@seas.gwu.edu>, gerald@seas.gwu.edu (Gerald G. Washington) writes:
>> entity@cccan.uucp (Cybernetworx) writes:
>[lotsa EOB stuff deleted]
>> 
>> I heard that the maps are different, and the puzzles.  If they added a few
>> new weapons and spells (and maybe monsters and items), then "Chaos Strikes
>> Back" is worth buying.  Is this the case, anyone?
>ABSOLUTELY!  If you are a DM fan, then CSB is for you.  I
>recommend that you import your DM characters, rather than
>selecting characters from the new prison.  You cannot mix
>DM and CSB characters in the same party, and the game starts
>out tough and gets harder.  The new monsters are meaner,
>stronger, smarter, etc.  The puzzles, silent/invisible
>teleports, etc. are much more interesting.  I've seen the
>game as low as $20US...that's a bargain.
Some software outlets are getting DM and CSB as one packaged deal at around
$31.95.  For those who haven't tried DM, at that price, how can u go wrong?


ftrapano@galaxy.afit.af.mil
Organization: Mythos/Xcalbrin Inc.
X-School: Penn State University
Date: Monday, 6 Apr 1992 18:37:34 EDT
From: Christopher M. Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Nintendo adapter possibly coming out....
 <1992Apr5.192305.24577@mintaka.lcs.mit.edu> <92097.015138CMS129@psuvm.psu.edu>
 <1992Apr6.211108.27490@mintaka.lcs.mit.edu>

I never wanted to dispute the fact that cart copiers exist. In fact, the
Japanese Nintendo is very different from the NES sold in the U.S. It is more
of a home computer system than a dedicated game machine and they actually sold
games on disk for it.  It was only logical for someone to come up with a cart
copier for the thing.  The Japanese game market is about a year or two ahead of
the U.S., so if this thing is already selling  over there, then it should be in
the states soon.
As for selling the thing in the U.S., of course the price is going to be sky-
high in the beginning. But, if it gets at least a small installed base, which
it would (look at all the stupid Nintendo add ons that cost an arm and a leg.
If you can afford over $500 worth of Powergloves and U-Force controllers, you
can talk your parents into getting you this "new thing that you can't live
without"), the price would start dropping.  Any copier company in their right
mind would relize how much money they could make off such a gizmo.
Advertize in computer magazines and maybe slip a few adds into one of the many
Nintendo game mags.  What's Nintendo going to do, stop supporting the magazine?
They can't. Maybe they can pull a couple of pages of adds. So what. Replace 'em
with full page adds for cart copiers and maybe raise the mags price by a couple
of cents. No one will notice.  If you can bring the price down around $2-300,
then you'd sell alot of units.

I've rambled long enough. Balls in your court now.

"For archival purposes only." Ya, right.

Chris Stoy  INTERNET: stoy@endor.cs.psu.edu BITNET: cms129@psuvm.psu.edu
President, Slothman Software Inc. Makers of "SlothMonger , the slowest
 program to ever run on any computer in the history of everything."
              "We make VaporWare a reality..."
Newsgroups: comp.sys.amiga.games
From: docken@convex.com (William Dockendorf)
Subject: Re: misc MM3 questions...
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
Date: Thu, 16 Apr 1992 21:16:04 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <92107.135125MSK119@psuvm.psu.edu> <MSK119@psuvm.psu.edu> writes:
>(Sorry, but I can't Cup & Paste on this cheesy editor)
>As to getting exp for the artifacts, I know that, but, for example, I get 1 mil
>exp for each Orb, but when I return 11 I get something special in addition. (I
>haven't done it yet, but that IS what the fountain menat, right?) So, do I get
>something special after so many artifacts or just exp for each one no matter
>how many?

  After one king gets 11 Orbs, he goes and trashes the other two kings, so
hold off on the 11th orb until you've done anything else you need to do in the
castles.  Other than that, I thinks it's just XP.

>Same question for the arena.  I know I get increasing amounts of exp, but do I
>get some special prize after so many wins?
>Eric

  Just where is the arena?  I haven't come across it, or I just forgot...
Anyway, back when this game was new for the I*M, I remember someone posting
that there was a hint somewhere in the game that said "Nobody has ever won
XX arena fights", where XX was something on the order of 70 to 80 wins.
He tried to do so and said that the XX'th fight was real tough, and then
the program crashed after the fight.  So, I guess something is supposed to
happen...

  William

From: mikep@hpmwtd.HP.COM (Mike Powell)
Date: Thu, 9 Apr 1992 20:44:23 GMT
Subject: Re: link games
Organization: HP Santa Rosa Site (NMD MTA MWTD). - Santa Rosa, Ca.
Newsgroups: comp.sys.amiga.games

	


	FIGHTER DUEL!!!!!!!!!!!!!!!!


	Get this one..... and a pair of analog joysticks.  You'll
	be hooked for life...

	-Mike-