HDTenEightyP/NetNews huggingface dataset:
Organization: University of Illinois at Chicago
Date: Saturday, 12 Dec 1992 06:18:14 CST
From: <U36940@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Games for Trade . . .

I have several Genesis carts for trade and some computer games for PC's:
Sega Genesis:
Faery Tale Adventure
Herzog Zwei
Sword of Vermillion
Tommy Lasorda Baseball

IBM PC's:
Eye of the Beholder 2
Martian Memorandum.
JET FIGHTER 1 ( SORRY NO BOX )

I AM LOOKING FOR CLOUDS OF XEEN, ULTIMA 7 OR FATE OF ATLANTIS.
If you are interested, please e-mail me. Thanx

                                         HB
Newsgroups: rec.games.video
From: pjharris@gallua.gallaudet.edu
Subject: Re: I NEED GAMEGAER recommendations !
Organization: Gallaudet University
Date: Tue, 15 Dec 1992 19:40:48 GMT

In article <1992Dec10.144846.6393@nuscc.nus.sg>, isc10192@nusunix1.nus.sg (KOH KHANG WEE) writes:
> 
> hi !
> this is my 2nd post on the same subject....
> why won't anyone recommend some good gamegear games to me ?
> i presently got sonic i, bare knuckles, afterburner and galaxy force.
> What i am looking for is a street fighter clone for gamegear ? is there
> such a thing ?
> please reply via email or followup post ! thanks !
> 
> --
> ------------------------------------
> | Jerry Koh a.k.a. FLAT^^TOP at    |
> | National University of Singapore |
> | D.      I.      S.      C.    S. |
> ------------------------------------

Spiderman
Ninja Gaiden
or wait for X-Men.

PJH

P.S.
Shinobi is pretty good.
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: pc engine's: red aler
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 13 Dec 92 13:41:07 EST

In message <1992Dec12.025958.8366#sifon.cc.mcgill.ca>,
fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong) writes:

>  I'm playing this game called Red Alert.  You're a commando type dude named
>Guy Kazama.

This was published as "Last Alert" in North America, by the way.
*EXCELLENT* game, IMHO.

>  Anyways I'm stuck on this level (probably the last) where you are in a sewer
>fighting all these bats and guards.  The boss for that level is a giant
>snake/serpent!

It's not the last.  Long game, huh ?  Anyway, it's almost the last.

>  I can't for the life of me kill him!!!  I've tried for over 3 hours!!!
>  Please, please, please, any help will be much appreciated!

You've got to have powerful weapons.  If I remember correctly, (it's
been about 2 years), I killed him by using grenades (?) and the
flamethrower.  Only use these things when his head is above water;
he's not vulnerable otherwise.  It takes persistence.  Oh, and try
to move away from him when you have a chance to move. (The corners
are good).

Or, it may be that a more powerful gun should be granted to you on
that level, but you hurried through too quickly and didn't score
enough points to move up to the next rank.

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Now the angels wanna wear my red shoes.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: rec.games.video
Subject: Re: SF2 for the PCE?!?!
Date: 12 Dec 92 02:47:46 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

In article <1992Dec4.191640.15083@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>
>Well, as of 4 days ago, Capcom still officially denies that SF2 is coming
>out for any new machines, except the PCE.
>

Wow, they said that???  Great!  I don't suppose they gave you a rough estimate
of their release date (say, round off to the closest year :) )

Jay
Newsgroups: rec.games.video
From: pkj@halcyon.com (Paul Johnson)
Subject: Sega games for sale!
Organization: The 23:00 News and Mail Service
Distribution: usa
Date: Sun, 13 Dec 1992 02:46:27 GMT

I have the following sega games for sale:

Strider -$25
Kid Chameleon -$30
Captain America and the Avengers -$35

If ineterested please e-mail me at pkj@halcyon.com
Hopefully we can work out a deal.
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Capcom Joystick For Sale
Date: Wed, 16 Dec 92 16:26:26 GMT
Distribution: usa
Organization: VMark Software, Inc.

I'm selling the Capcom Fighter Power Stick for $70.
Brand new, used only once.
Compatible with the SNES and NES systems.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
Newsgroups: rec.games.video
From: VBHARGAVA@Meena.CC.URegina.CA (Bhargava, Vipin k)
Subject: Re: [Genesis] Games for SALE/TRADE!!!
Date: Mon, 14 Dec 1992 19:14:13 GMT
X-News-Reader: VMS NEWS 1.24
Organization: University of Regina, Regina, Sask., Canada

In <1g5i8uINNl84@uwm.edu> knaack@csd4.csd.uwm.edu writes:

> 
>    I have the following Genesis games for sale or TRADE:
> 
> Streets of Rage      $27 (OBO) 
> 
>     All reasonable offers/trades will be considered.
>     All prices INCLUDE shipping.
>     All games are in excellent condition.
> 
> 
> Thanks,
> Rob
> -- 
> :: Robert J Knaack                    ::                                   :: 

Hate to do this :-) but, I just went to Sears and picked up Streets of Rage
brand new for $36 CANADIAN. ($27 US is approx. $35 Canadian)
They also had Revenge of Shinobi for that.
Of course you have to add taxes (15 percent sales taxes PST&GST)

Vip

Newsgroups: rec.games.video
From: ricky@wam.umd.edu (rippledumpski)
Subject: Street Fighter Codes?
Organization: University of Maryland, College Park
Date: Thu, 17 Dec 1992 05:33:54 GMT

Is there a code to get straight to the four bosses in SREET FIGHTER II for
the SNES? Even better, is there a code so you can be Vega, Balrog, Sagat,
or M.Bison? Thanks in advance!
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: RE sega VS snes
Date: 11 Dec 92 20:47:52 GMT
Article-I.D.: clark.1992Dec11.204752.18166
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec11.094416.26402@cis.ohio-state.edu> meekins@tortoise.cis.ohio-state.edu (Tim Meekins) writes:
>In article <1992Dec10.193826.20458@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>>In article <1992Dec10.171855.18436@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>>Well, this is straight from the video games FAQ, and jibs with several
>>>magazines, and SEGA and Nintendo themselves.
>>>
>>>           # of Colors    Number of Sprits    Size of Sprites
>>>          -------------  ------------------  -----------------
>>>SNES        256/32768           128              128 x 128
>>>Genesis      64/512              80               32 x 32
>>>
>>>Guess you better re-think your opinion.
>>
>
>umm...that table is incorrect. I'm guessing that the sprite sizes are
>reveresed.
>
>the SNES has 3 sprite sizes availe 8x8, 16x16, and 32x32, but only two sizes
>can ever be used at a time, most games use a combination of 8x8s and 16x16s.

I got it right from the rec.games.video FAQ, and it confirms what I have
recently read in a video game buyers guide.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: eaeg160@orion.oac.uci.edu (Andy Wu)
Subject: Re: SNES: Game Genie, Prince of Persia,and Death Vally Rally
Newsgroups: rec.games.video
Date: 16 Dec 92 03:30:03 GMT

justin@lkba (Justin Blische) writes:

>1) Is the Game genie for the Snes any good?(the codes)
>Also Do they have any good codes for:( give examples )
>SF2
>Prince of persia
>Death vally rally
>Legend of zelda 3
>F-0
>pillot wings

The Game genis for the Snes and for SF2 sucks big time.  It only give you codes for limiting the amount of fighting time and the bonus time, and a code to win just one round to beat over a character, that's all.  Nothing special and definetly not worth to buy just for SF2, as for other games it's not too bad depending on which game.

Andy

--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy Wu                     The Three R's--REDUCE, REUSE, RECYCLE
eaeg160@orion.oac.uci.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: rec.games.video
From: berry@ssd.kodak.com (Mike Berry)
Subject: Zelda III, where's the bomb shop
Originator: berry@crestone
Organization: Eastman Kodak
Date: Mon, 14 Dec 92 13:36:23 GMT


Hi folks, maybe somebody out there can help me.  I've spent the last
few hours looking for the bomb shop.  I remember seing it once
but can't for the life of me figure out where it was.

If anybody knows, drop me a line.  Just the location try not to give
away any other info.

thanks

mike
berry@ssd.kodak.com
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Latest EGM
Date: 15 Dec 92 17:59:10 GMT
Article-I.D.: clark.1992Dec15.175910.22967
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec15.010707.14849@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>In article <1992Dec14.180457.3314@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>
>>So you're saying that just because they cozy up to the big video game
>>companies to get some inside info, before anyones else, we shouldn't listen
>>to them......yeah right!!!
>>
>Like their info can be trusted to be fair and unbiased, let alone without any
>hype whatsoever or for that matter nothing but rumors.

Whos can, name a video game mag that can be "trusted to be fair and unbiased,
let alone without any hype whatsoever or for that matter nothing but rumors".
As long as you know this fact, its possible to read between the lines, so to
speak.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: What is a PLATFORM game?
Date: 19 Dec 92 02:17:39 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

smb@col.hp.com (Sam Bauer) writes:

>Please excuse my ignorance, but I keep hearing people refering to
>'platform' games.  Could someone please explain to me what this means?

>Thanks,

>-Sam
Basicly games like Super Mario Brothers or Strider that are side view with
human (Or humanoid) creatures as the hero.  Most involve at least one stage
where you have to jump between platforms, hence the name.  Some people
have lost respect for this format because too many games are of this type,
an most of them aren't fun to play once you have finished.  Some have replay
value, but many dont.
Newsgroups: rec.games.video
From: tm@netcom.com (Toshiyasu Morita)
Subject: Nintendo 8-bit C compiler wanted.
Keywords: Nintendo C compiler
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 18 Dec 1992 08:46:56 GMT

Wanted: A Nintendo 8-bit C compiler that can:

1) Generate PLA STA PLA STA sequences for loading data very fast into VRAM

2) Generate one-cycle resolution delay routines for syncin the CPU with the
   raster beam

3) Be able to handle bank-switched memory with either MMC1, MMC3 or MMC5


Send serious replies to /dev/null, chuckles and laughs to tm@netcom.com


tm@netcom.com

Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Re: More colors on Sega
Organization: The Admiral's Unix System & The Grid BBS
Date: Tue, 15 Dec 1992 22:08:57 GMT

In article <1992Dec15.010337.14790@news.stolaf.edu> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>In article <1992Dec13.213000.12390@admiral.uucp> dave@admiral.uucp (Dave Litchman) writes:
>>In article <71573@cup.portal.com> Gleeep@cup.portal.com (Dave - Silon) writes:
>>>On the SNES, the colors may look good, but the (*&(#@$(*$#& slow downs
>>>drive me nuts - I am so sick of them - especially in games like
>>>Super R-Type.  Now you're playing with power.
>>
>>Super R-Type was an early game for the SNES, and wasn't programmed to take
>>advantage of the co-processors in the unit. Now that developers have learned
>>how to correctly program the SNES, slowdowns are no longer a factor.
>>
>>
>Ha!  What about JMF 93?  And even the Genesis has slowdowns, but that's (like
>a number of problems) due to how well the prgrammers work within a machine's
>capabilities.

Exactly my point.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
"Ray, when somebody asks you if you're a god, you say YES!" -- Winston Zeddmore
Newsgroups: rec.games.video
From: tzcf1@isuvax.iastate.edu
Subject: re mike viola.. bulls vs blazers
Reply-To: tzcf1@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sat, 12 Dec 1992 04:32:52 GMT

MIke, dont buy bulls vs blazers for your snes.  It only Looks good.  
The play is WAY TOO CHOPPY.  The sound is better although.  I'd have
say that my Lakers vs celtic for the genesis is a much better
playing game.

Jesse
tzcf1@isuvax.bitnet
From: dmurdock@sc9
Newsgroups: rec.games.video
Subject: Road Rash II released on 12/15.
Date: 11 Dec 92 20:08:07 GMT
Organization: Intel Corporation, Santa Clara, CA USA




	Sign at S/W Etc. listed the release date as 12/15.  They were taking
	preorders, but the clerk could not give me an exact price. He
	thought it would be in the $45 to $55 range.  

-Doc
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Streets of Rage 2
Date: 16 Dec 1992 01:42:00 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <BzCD04.9s@unix.amherst.edu> dethomas@unix.amherst.edu (Dennis E Thomas '**) writes:
>
>Just played SoR2 from 10:30 till 2:30. Great game. Worthy sequel. 

It's already out?! Where's my credit card? Are there any video games stores
open at 2:00 AM? I guess not, damn.... 

-Teh Kao
Newsgroups: rec.games.video
From: galt%peruvian.cs.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Atari 2600 specs, machine language
Date: 16 Dec 92 18:48:08 MST
Followup-To: rec.games.video
Organization: University of Utah CS Dept
Distribution: world 

In article <Byz0oH.HLF@ux1.cso.uiuc.edu>, parrinel@ux1.cso.uiuc.edu (Chris
Parrinello) writes:
>
>Since I'm a computer engineering major I've been very curious lately 
>about how the Atari 2600 works so much so that I've been toying 
>with the idea of builing an interface with a IBM PC compatible to
>design my own cartridges... of course I ran into a problem...
>
>I don't have any specs on the cartridge port or any specs on how to
>program the Atari 2600. Does anybody have any ideas on where or how 
>I could obtain such information? I would be willing to pay $$$ for Xerox
>if somebody has a copy or $$ for the information itself.

I have some good specs, and there is a mailing list for programming the
2600.  I can send you the info (and anyone else interested).

To get joysticks, try thrift stores...  I see joysticks for between
50 cents and $1.

----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: TOP TEN VIDEO GAMES OF ALL TIME
Date: 18 Dec 92 20:17:44 GMT
Article-I.D.: clark.1992Dec18.201744.17662
Organization: Clark College, Vancouver, Wa.  USA

In article <92352.194807SML108@psuvm.psu.edu> SML108@psuvm.psu.edu writes:
>
>In no particular order...
>
>10. Wing Commander
> 9. BallBlazer
> 8. Rescue at Fractalus
> 7. Star Raiders
> 6. Dungeon Master
> 5. Star Glider II
> 4. Road Rash
> 3. M.U.L.E
> 2. Net Trek
> 1. Alternate Reality
>
>And if you really press me, I'll add in Sonic the Hedgehog for sheer innovation
>in the scrolling run-jump-punch genre...

What no Street Fighter II????

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: kpark@Bonnie.ICS.UCI.EDU (Dan Park)
Subject: RE: Zelda II Sale/Trade
Newsgroups: rec.games.video
Date: 16 Dec 92 00:57:00 GMT

Hi all,

I have just finished the game, and I'm interested in selling it for
about $30, not including S/H.  I have Top Secret booklet and Light World map.
I lost the instructional booklet, but I can teach you about the
items and monsters, if you buy from me.  Or we can trade instead.

-----------------------------------------------------------------------------
Dan Park  			#include <standard_disclaimer.h>
kpark@ics.uci.edu		dpark@jplsp.dnet.nasa.gov
-----------------------------------------------------------------------------
From: Gleeep@cup.portal.com (Dave - Silon)
Newsgroups: rec.games.video
Subject: Re: SONIC2: a few ramblings
Date: Sat, 12 Dec 92 11:35:25 PST
Organization: The Portal System (TM)
Distribution: world

I think there is a way to get at various levels in two-player mode for
Sonic 2 - I am new to this group, so excuse me if this is redundant -
but if you select two-player mode at the startup screen and then either
do up-down-left-right and hit start and A at the same time, or maybe
just start and A will do it - you will get a level select screen.

I've only just started messing around with Sonic 2 - sorry to be so vague.

- Dave

ps - I heard an even more vague version of this filtered through 3 other
friends - hope you find it useful.
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Newsgroups: rec.games.video
Subject: Re: Sherlock Holmes II
Keywords: Sega CD, Sewer Shark
Date: 18 Dec 92 00:57:33 GMT
Organization: University of Rochester (Rochester, NY)

In article <1992Dec17.163538.2429@ucsu.Colorado.EDU> lanes@spot.Colorado.EDU (LANE STEVEN LOREN) writes:
>Well, it seems that sega has finally gotten better at digitizing things
>on the cd-rom.  If you look at some of the pictures of the soon to
>be released Sherlock Holmes II for the Sega CD you will see
>some quality digitized footage.  You can see these pictures in the most recent
>EGM and also in Gamepro I believe.  The digitized pictures seem to be
>finally getting to where they should be.
>Good Job Sega.  Now let's see it in the stores.
>SSSSSSSSSSSSSSee YYYYYYYYYYa,
>Steve from boulder
Does anyone know when this game should hit the stores? I really did like the
first Sherlock Holmes game, so I think the second one will be good as well!
Hasit
Newsgroups: rec.games.video
From: meekins@tortoise.cis.ohio-state.edu (Tim Meekins)
Subject: Re: RE sega VS snes
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sat, 12 Dec 1992 12:09:58 GMT

In article <DRAND.92Dec11112011@spinner.osf.org> drand@spinner.osf.org (Douglas S. Rand) writes:
>In article <1992Dec11.094416.26402@cis.ohio-state.edu> meekins@tortoise.cis.ohio-state.edu (Tim Meekins) writes:
>
>   umm...that table is incorrect. I'm guessing that the sprite sizes are
>   reveresed.
>
>   the SNES has 3 sprite sizes availe 8x8, 16x16, and 32x32, but only two sizes
>   can ever be used at a time, most games use a combination of 8x8s and 16x16s.
>
>No,  I called Nintendo way back when I originally bought my SNES
>(or was that right before :) ) and the maximum sprite size 
>is definitely 128x128.  You might be thinking of the original
>8 bit nintendo?  It had pretty limited sprite sizes.
>


Wow...Nintendo must be pulling your leg then!! hehehe...

I write Super Nintendo code for a living and I have the latest SNES
development manual (November 1992) and the sprites are most
definately 8x8, 16x16, or 32x32. I should know, I've written sprite
code for the SNES.

TIM MEEKINS                    Ask me about GNO/ME! - MultiTasking on a IIGS!
meekins@cis.ohio-state.edu     Procyon, Inc., 11738 Aqueduct Drive
AOL: GNO Tim2 (@aol.com)       Littleton, CO 80127   (303) 933-4649
                          
      "Computers aren't intelligent, they just think they are."

Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Latest EGM
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 05:36:49 GMT

>>>So you're saying that just because they cozy up to the big video game
>>>companies to get some inside info, before anyones else, we shouldn't listen
>>>to them......yeah right!!!
>>>
>>Like their info can be trusted to be fair and unbiased, let alone without any
>>hype whatsoever or for that matter nothing but rumors.
>
>Whos can, name a video game mag that can be "trusted to be fair and unbiased,
>let alone without any hype whatsoever or for that matter nothing but rumors".

Game Bytes!  It's written by US!!!

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: rec.games.video
From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: Other SNES games that use SMP mouse?
Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
Date: Sat, 12 Dec 1992 08:15:12 GMT

In article <23053@venera.isi.edu> jas@ISI.EDU (Jeff Sullivan) writes:
>
>I played it on SNES and Macintosh.  The SNES control really sucks.
>This *is* a game that is much better with the mouse.  Using the joypad
>is really a hack, and not a very satisfactory one, to me.

	Hmm, Lemmings on the mac is good if you have a pretty fast
macintosh.  Lemmings for the mac was delayed because the scrolling
just wasn't fast enough.

	I agree though, Lemmings should be played with a mouse.
Although, PC Lemmings the mouse control sucked, but maybe it wasn't a
microsoft mouse... :)

>Jeffrey A. Sullivan             | Research Scientist et al.

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
From: malcolm@epcc.ed.ac.uk (Malcolm Brown)
Newsgroups: rec.games.video
Subject: Game Gear 2 player games
Date: 15 Dec 92 12:37:19 GMT
Organization: Edinburgh Parallel Computing Centre


Hi,

I will soon have access to two Game Gear systems and I am planning on
buying the Gear to Gear cable and play some two player games.

Can anyone recommend a good two player game?

	thanks,

		Malcolm

-- 

============================================
Malcolm Brown : malcolm@epcc.edinburgh.ac.uk
Thinking Machines Corporation
Newsgroups: rec.games.video
From: drmcclin@uncc.edu (David R McClintock)
Subject: T2
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Wed, 16 Dec 1992 16:36:10 GMT

Has anyone found a place that rents the Menacer yet?  How much?  I would like to 
rent it with T2.


Dave


Newsgroups: rec.games.video