From: "Jeffrey H. Johnson" <jjohnson@ccscola.columbiasc.NCR.COM>
Subject: INDEX: Role-playing magazine articles (1/9)
Followup-To: rec.games.frp.misc
Keywords: adventure to fantasy
Organization: NCR CCSD Columbia SC
Date: Wed, 18 Nov 1992 16:44:34 GMT

----------------------------Part 1 of 9--------------------------------------
Prices for the Roaring 20s
Rahman, Glenn                            Dragon            95
any                      adventure
price list for items in the 1920s


Mummerset Revisited
Rowland, Marcus L.                       Red Giant          1
any                      adventure
dictionary of Cockney slang for roleplaying England in the 1920's


Cheating the Reaper
Maykrantz, Scott P.                      Roleplayer        24
GURPS                    adventure
ideas and rationale for Deus ex machina in Cliffhangers


Robin Hood Across Time and Space
Schroeck, Robert and Peggy               Roleplayer        27
GURPS                    adventure
scenario information in 1930s Midwest; archery rules


Time Flies. . .
Cabala, Lisa                             Dragon           123
any                      any
charts for time-keeping


Seven Heroes
Collins, Robert                          Roleplayer        21
any                      any
design issues for scenarios where the PCs defend a village (planet, whatever)


Even Orcish Is Logical
Heaton, Clyde                            Dragon            75
any                      any
mundane treatment of language generation


Blasters & Blunderbusses
Jahn, Peter R.                           Dragon           124
any                      any
look at gun control, past, present, and future


Time Marches On
Kane, Thomas M.                          Dragon           149
any                      any
the importance of having a complex time-line for your campaign world


All Games Need Names
Kerr, Katharine                          Dragon            75
any                      any
how to pick names


Economics Made Easy
Marshall, Ralph                          Dragon           107
any                      any
gaming-centered primer on economics


Vampire Hunter, part One
McCarthy, Dennis                         Space Gamer        1
any                      any
ideas and advice on adding vampires to any campaign


Just One More Point
Camauer, Hernan R.                       Roleplayer        24
GURPS                    any
giving characters points for players actions


Larger Than Life
Carella, C. J. and Joanna Fry            Roleplayer        25
GURPS                    any
managing character creation in high-powered campaigns


The Noble Steed
Dupuis, Ann                              Roleplayer        21
GURPS                    any
design rules for horses


Seen in a Different Light
Gerriets, Carl A.                        Roleplayer        27
GURPS                    any
adding more spice to the existing disadvantages


Intimidation and Ineptness
Jackson, Steve                           Roleplayer        21
GURPS                    any
new skill and new quirk, which have been included in several sourcebooks since


Sleep
LeDuc, Richard                           Roleplayer        21
GURPS                    any
rules for fatigue and recovery; new ads and disads


Very Basic Melee Combat
O'Sullivan, Steffan                      Roleplayer        21
GURPS                    any
fast-'n'-dirty melee rules


Just Watch This One!
O'Sullivan, Steffan                      Roleplayer        25
GURPS                    any
rules for acrobatics maneuvers


Gift of Tongues
O'Sullivan, Steffan                      Roleplayer        26
GURPS                    any
new rules for increased realism with language skills


A Matter of Principle
Ross, S. John                            Roleplayer        24
GURPS                    any
broader rules for self-imposed disadvantages


Try a Liuttle Bit Harder
Thibault, Daniel U.                      Roleplayer        24
GURPS                    any
expanded rules for extra effort


New Advantages and Disadvantages
various                                  Roleplayer        25
GURPS                    any
Bad Back and Migraine disads; Favor advantage


Concentrated Defense
Wheatley, Charles                        Roleplayer        27
GURPS                    any
new rules for more complex combat


Mix-&-Match Module
Rowland, Marcus L.                       Dragon           135
meta                     any
how to adapt scenarios from different genres; includes scenarios for space and
espionage games

Tanks for the Memories
de Lint, Dirck                           Dragon           117
Car Wars                 autoduel
rules for tanks in CW


Clone of Your Own
Goldstein, Edward                        Dragon           166
GURPS                    autoduel
notes on cloning in GURPS Autoduel


Tanks a Lot!
Curylo, Alex                             Dragon            99
Star Frontiers           autoduel
rules for vehicular combat


Tanks Again!
Curylo, Alex                             Dragon           103
Star Frontiers           autoduel
errata for "Tanks a Lot!" (99)


Chopper Power!
McLaughlin, Dennis                       Dragon           128
Top Secret               autoduel
rules for helicopters


Pop the Clutch and Roll!
Teixeira, Ed R.                          Dragon            78
Top Secret               autoduel
car chase rules


Monkish Combat in the Arena of Promotion
Seaton, John M.                          Best of Dragon     1
Arena of Promotion       board
rules for monk combat


Arrakhar's Wand
Stoll, C. C.                             Dragon            69
Arrakhar's Wand          board
new board game for two players


Alone Against the Asteroid
James, Stephen                           Dragon            98
Asteroid                 board
solitaire rules for Asteroid wargame


Championship Sumo Wrestling
Blume, Brian                             Dragon            64
Champ. Sumo Wrestling    board
a new game of Japanese wrestling; one-page rules


Clay-O-Rama
Cook, David                              Dragon           125
Clay-O-Rama              board
miniatures rules


Claydonia Conquers the World!
Easton, Paul C.                          Dragon           144
Clay-O-Rama              board
more rules, powers, tables, and trivia for Clay-O-Rama (125)


OrcWars!
Heard, Bruce A.                          Dragon           132
D&D                      board
new board game based in the Known World


For Your Orcs Only
Heard, Bruce A.                          Dragon           134
D&D                      board
q&a on the OrcWars! game (132)


Dragon Kings
Stoll, C. C.                             Dragon           170
Dragon Kings             board
new board game


DragonChess
Gygax, E. Gary                           Dragon           100
DragonChess              board
rules for a new game: DragonChess


Elefant Hunt
Wham, Tom                                Dragon            88
Elefant Hunt             board
new board game


File 13
Wham, Tom                                Dragon            72
File 13                  board
new game about game development


Time, Money, File 13, and the Goon Show
Wham, Tom                                Dragon            73
File 13                  board
clarifications and changes to the File 13 game


Flight of the Boodles
Stoll, Chuck                             Dragon            60
Flight of the Boodles    board
new board game of mountain journey


King of the Tabletop
Wham, Tom                                Dragon            77
King of the Tabletop     board
new board game (with no board)


King's Table
Oldfield, Dale and Mark Foster           Dragon           128
King's Table             board
new game of strategy


Sunstroke
Dell, Rowena                             Red Giant          1
Laserburn                board
new scenario for opposing characters


Magus!
Kuntz, Robert J.                         Dragon           147
Magus!                   board
new board game


Monsters of the Midway
Sanchez, Gali                            Dragon            65
Monsters of the Midway   board
new board game of fantasy football


Nibar's Keep
Stoll, C. C.                             Dragon           118
Nibar's Keep             board
new game of magical arena dueling


Planet Busters
Wham, Tom and Jim Ward                   Dragon            64
Planet Busters           board
new board game of interplanetary conquest


Wuj
King, Christopher                        Challenge         49
Renegade Legion          board
new scenario


Centurion Tactics Tips
Ostero, Rich                             Challenge         47
Renegade Legion          board
tips for tabletop tactics and force selection


Space Crusade:  Renegade
Kennedy-Skipton, Andrew                  White Dwarf      145
Space Crusade            board
new five-part campaign, with rules for Space Marine Librarians and Psionics


Yachts and Privateers Return
Niles, Douglas                           Dragon            88
Star Frontiers           board
revised statistics for Knight Hawks ships
	
Fast and Deadly
Smith, Carl                              Dragon            86
Star Frontiers           board
new starship designs for Knight Hawks


Day of the Juggernaut
Tracy, William                           Dragon            91
Star Frontiers           board
new scenario for the SF - Knight Hawks


Zuraqqor Strike Back!
Valentine, Brian                         Dragon            95
Star Frontiers           board
stats for alien starships in SF Knight Hawks


The Baton Races of Yaz
staff                                    Dragon            82
The Baton Races of Yaz   board
new board game


Trojan War
Rahman, Glenn                            Dragon            60
The Trojan War           board
new scenarios from the game's designer


Tyranid Army
Chambers, Andy and Jervis Johnson        White Dwarf      145
Warhammer 40,000         board
rules for the Tyranid Hive Mind


Sunstroke
Dell, Rowena                             Red Giant          1
Warhammer 40,000         board
new scenario for opposing characters


Eye for an Eye
Sheeley, Craig                           Challenge         47
Warhammer 40,000         board
new scenario for opposing players


Dragonslayers on the Screen
Slama, Dorothy                           Dragon           182
any                      computer
how to play computer "role-playing" games with more than one person


Out of the Depths
LaBossiere, Michael C.                   Challenge         61
Dark Conspiracy          conspiracy
new module with rules and stats for Ampharks


Samedi Night Fever
Schuey, David                            Challenge         60
Dark Conspiracy          conspiracy
new module for PCs vs. Voodoo Warriors


Your Own Worst Enemy
Smith, Lester                            Challenge         54
Dark Conspiracy          conspiracy
new module


New Attack Programs for Cyberjockeys
Honkonen, Markku                         Challenge         47
2300 AD                  cyberpunk
new attack programs


CON AG
Christian, Peter                         Interface          4
Cyberpunk                cyberpunk
profile of an agriculture megacorporation


And Bear Arms. . .
Christian, Peter                         Interface          4
Cyberpunk                cyberpunk
using restriction codes for weapons and armor


Nomadic Chronicles
Davis, Mike                              Interface          4
Cyberpunk                cyberpunk
notes on some nomad packs; stats for nomad vehicles


Wrecking Zone
LaBossiere, Michael C.                   Challenge         49
Cyberpunk                cyberpunk
details on a former chemical plant, with adventure seeds


Hot Metal Rain
LaBossiere, Michael C.                   Challenge         60
Cyberpunk                cyberpunk
new module for PCs recruited to a government response team


VTA:  Heavy-Duty Air Support
Manuelian, Laura K.                      Challenge         61
Cyberpunk                cyberpunk
new module for PCs hired by the police; stats for the VTA


Psiberpunk
McRae, Legion G.                         Challenge         47
Cyberpunk                cyberpunk
rules for psionics


Through the Looking Glass Eye
McRae, Legion G.                         Challenge         50
Cyberpunk                cyberpunk
new module for 5 characters


Nucyberwear & Nutech
staff                                    Interface          4
Cyberpunk                cyberpunk
5 new items:  Spiked C-limb Cover, Corvette C-legs, Flashlight Imp,
Double-Jointed C-limb, Life Scan

Subordinate and ALternate Character Classes
staff                                    Interface          4
Cyberpunk                cyberpunk
skill packages to add variety


Here There Be Dragons. . .
various                                  Interface          4
Cyberpunk                cyberpunk
three rogue AIs and an AI conspiracy, with adventure hooks


. . . and Dragonslayers
various                                  Interface          4
Cyberpunk                cyberpunk
two Rogue Hunter characters and how to use them


It Came From Cyberspace
Rowland, Marcus L.                       Challenge         54
Cyberpunk 2.0.2.0        cyberpunk
rules for side effects from cybertechnology


The Shadow Eaters
Blankenship, Loyd                        Roleplayer        21
GURPS                    cyberpunk
rules for cyberpunk vampires, and a sample biker gang


Building a Better 'Borg
Carella, C. J.                           Roleplayer        26
GURPS                    cyberpunk
new rules for bionics


Wired and Ready
LaBossiere, Michael                      Dragon           166
meta                     cyberpunk
how to run a cyberpunk campaign


Gamer's Guide to Cyberpunk Fiction
Pulver, David L.                         Challenge         60
meta                     cyberpunk
notes on the usefulness of various novels


Vampires!
Groteboer, Jeffrey                       Challenge         60
Shadowrun                cyberpunk
rules for Vampires


Machines in the Shadows
Snuffin, Dan                             Challenge         61
Shadowrun                cyberpunk
rules for robots


Most Secret of Secrets
Kane, Thomas M.                          Dragon           124
any                      espionage
some real-world espionage projects


Red Guns
Goodson, William W. Jr.                  Dragon           144
Marvel Super Heroes      espionage
rules for Soviet military equipment


One Night in the City
Geibel, Adam                             Challenge         60
Merc: 2000               espionage
new module -- a prequel for the Exterminators mission


Revised Ninjas & Superspies
staff                                    Magic/Palladium    7
Ninjas & Superspies      espionage
list of changes in the revised edition


Beefing Up the Bureaus
Beeman, Mike                             Dragon            89
Top Secret               espionage
separate skill systems for the bureaus


Recipe for Espionage
Droullard, Russell                       Dragon           114
Top Secret               espionage
how to create adventures for TS


New Tools of the Trade
Gillespie, Jeffrey L.                    Dragon            73
Top Secret               espionage
new equipment


Keeping a Good Watch
Grindstaff, Ryan                         Dragon           130
Top Secret               espionage
new equipment (spy-tech watches)


Outfitting the New Agent
Gygax, E. Gary                           Dragon            60
Top Secret               espionage
extra character generation rules; new misc. equipment


Agents and A-Bombs
Kane, Thomas M.                          Dragon           108
Top Secret               espionage
rules for nuclear weapons


Guilty as Charged
Kane, THomas M.                          Dragon           114
Top Secret               espionage
rules for the legal process


Roughing It
Kane, Thomas M.                          Dragon           117
Top Secret               espionage
rules for wilderness adventures


Unfriendly Fire
Kane, Thomas M.                          Dragon           118
Top Secret               espionage
rules for war and revolution


Putting Fire into Firepower
Landauer, Martin                         Dragon           138
Top Secret               espionage
rules for lasers


This Is Only a Test
Liao, Lawrence                           Dragon           119
Top Secret               espionage
designing training missions; includes two mini-modules


Pull the Pin and Throw
Marzahl, Kevin                           Dragon           111
Top Secret               espionage
rules for grenades and other explosives


When Only the Best Will Do
Marzahl, Kevin                           Dragon           115
Top Secret               espionage
stats for Heckler & Koch weaponry


There Are Ways of Making You Talk. . . .
Marzahl, Kevin                           Dragon           126
Top Secret               espionage
rules for interrogation


Sighting In
McLaughlin, Dennis                       Dragon           134
Top Secret               espionage
stats for sniper rifles


Spies' Advice
Petticord, Penny                         Dragon            91
Top Secret               espionage
q&a on TS


A Few Words of Wisdom About Weapon Statistics
Rasmussen, Merle M.                      Dragon            69
Top Secret               espionage
clarifications and rationale for weapon stats


Whiteout
Rasmussen, Merle                         Dragon            87
Top Secret               espionage
new module for 8 agents, set in Antartica


Agencies and Alignments
Rasmussen, Merle                         Dragon            93
Top Secret               espionage
rules for political and economic alignments


Authentic Agencies, Part 1
Rasmussen, Merle                         Dragon            97
Top Secret               espionage
real-world agencies


Authentic Agencies, Part 2
Rasmussen, Merle and Jackie              Dragon            98
Top Secret               espionage
More real-world agencies


Authentic Agencies, Part 3
Rasmussen, Merle and Jackie              Dragon            99
Top Secret               espionage
more real-world agencies


Spy's Advice
Rasmussen, Merle                         Dragon           104
Top Secret               espionage
q&a on TS


Spy's Advice
Rasmussen, Merle M.                      Dragon           105
Top Secret               espionage
q&a on TS


Spy's Advice
Rasmussen, Merle M.                      Dragon           107
Top Secret               espionage
q&a on TS


Top (Secret) Guns
Rice, Patrick                            Dragon           113
Top Secret               espionage
rules for jet fighters in TS


Wacko World
Taylor, Al                               Dragon            79
Top Secret               espionage
new module for 4-8 characters


Administrator's Advice
Terra, John J.                           Dragon           109
Top Secret               espionage
advice on running a TS campaign


Stayin' Alive
Terra, John J.                           Dragon           115
Top Secret               espionage
advice for playing the game


That's No Pizza -- It's the Pong Papers!
Thompson, James                          Dragon            65
Top Secret               espionage
a guide to assassins


Best for the Best
Van Horn, William                        Dragon           125
Top Secret               espionage
elite espionage agencies


Agents for Hire
Van Horn, William                        Dragon           133
Top Secret               espionage
playing lone-wolf characters in TS


Now That's Firepower!
Varady, Desmond P.                       Dragon           102
Top Secret               espionage
rules for machine guns, missile launchers, and other big guns


Watch Your Step!
Kane, Thomas M.                          Dragon           148
Top Secret/S. I.         espionage
rules for mines and other traps


Up Close and Personal
Onder, Bruce                             Dragon           135
Top Secret/S. I.         espionage
more detailed rules for combat


Make the Most of Your Missions
Rasmussen, Merle and Jackie              Dragon           152
Top Secret/S. I.         espionage
mission starters for Top Secret


Funny Thing Happened on the Way to the Mission
Rasmussen, Merle and Jackie              Dragon           153
Top Secret/S. I.         espionage
ideas for unexpected events to side track agents


Navy Wants You!
Rinas, Robert                            Dragon           166
Top Secret/S. I.         espionage
playing navy characters


Darkest Secrets
Rowland, Marcus L.                       Dragon           150
Top Secret/S. I.         espionage
rules for secret advantages and disadvantages, and new ads and disads


When the Tanks Roll
Sollers, Ed                              Dragon           139
Top Secret/S. I.         espionage
coups in TSSI


At Close Quarters
Sullivan, Jeffrey A. and Bruce W. Onder  Dragon           151
Top Secret/S. I.         espionage
more detailed rules for Top Secret combat


Space-Age Espionage
Dunkelberg, John Jr.                     Dragon           120
Traveller                espionage
rules for covert operations in Traveller


Spooktek
Andron, Roman J.                         Challenge         61
Twilight:  2000          espionage
unusual equipment; includes refinements for near-future settings


Murder Century
Mulkey, Thomas E.                        Challenge         61
Twilight: 2000           espionage
stats for the M-100 Special Objectives Firearm


House in the Frozen Lands
Adams, James                             Dragon           110
AD&D                     fantasy
new module for 6-10 character of 4th-8th level


Saddle Isn't Enough
Albers, Mike                             Dragon           113
AD&D                     fantasy
the importance of stirrups


Uncommon Tongue
Andersen, Gregory                        Dragon           109
AD&D                     fantasy
quick and dirty translator for Middle English


Wounds and Weeds
Anderson, Kevin J.                       Dragon            82
AD&D                     fantasy
rules and stats for healing plants


Illusions? [F]
Anderson, Michael                        Dragon           134
AD&D                     fantasy
comments on "Hold on to Your Illusions" (130) and "Illusory Solutions" (131)


Castles? [F]
anonymous                                Dragon           151
AD&D                     fantasy
why castles don't make sense in a magical world


Is It Really Real?
Armstrong, Tom                           Dragon            66
AD&D                     fantasy
ideas and rational for Phantasmal Force


Better Living Through Alchemy
Armstrong, Tom                           Dragon           130
AD&D                     fantasy
new class: the Alchemist


Bandits!
Armstrong, Tom and Roger E. Moore        Dragon            63
AD&D                     fantasy
new class:  the Bandit


Tuatha De Danaan
Atkinson, Robin E.                       Dragon            65
AD&D                     fantasy
new Celtic mythos


Weather in the World of Greyhawk
Axler, David                             Dragon            68
AD&D                     fantasy
weather system, ostensibly for Greyhawk


The Moor-Tomb Map
Bailey, John                             Dungeon           13
AD&D                     fantasy
new module for 4-6 2nd-4th level charaters


Fighting for Keeps? [F]
Ballinger, Rusty                         Dragon           132
AD&D                     fantasy
comments on "Fighting for Keeps" (127)


Slow Advancement Again [F]
Ballinger, Rusty                         Dragon           153
AD&D                     fantasy
multipliers for optional slow advancement for demi-humans


Secrets of Odeen the Arch-Mage [AL]
Balwin, Rich                             Dragon           124
AD&D                     fantasy
new spells from a long-dead arch-mage


Armor, Piece by Piece
Bandy, Matt                              Dragon           112
AD&D                     fantasy
partial armor system for AD&D


The More, the Merrier
Barber, Bruce                            Dragon            92
AD&D                     fantasy
rules for rewarding clerics for converting non-believers


Was It Worth the Risk?
Barber, Bruce                            Dragon           104
AD&D                     fantasy
tables for pickpockets


Welcome to Hades
Barber, Bruce                            Dragon           113
AD&D                     fantasy
encounter tables, spell alterations, and details about the Three Glooms


Oh, Look - A Harmless Statue!
Barton, Rone                             Dragon           139
AD&D                     fantasy
thirty ways to disguise a golem


Illusory Solutions
Battison, Matt                           Dragon           131
AD&D                     fantasy
all about illusions and illusionists, with a saving-throw-modifier table


Spelling It Out
Behringer, Douglas J.                    Dragon           147
AD&D                     fantasy
learning spells in 1st vs 2nd eds.


First Impressions Are Deceiving
Bellis, David A.                         Dragon           120
AD&D                     fantasy
new class: the Charlatan


Betrayed!
Bengston, Jim                            Dragon           105
AD&D                     fantasy
new module for 4-8 characters of 3rd-5th level


Setting Saintly Standards
Bennie, Scott                            Dragon            79
AD&D                     fantasy
how to play saints, and stats for 4 saints


------------------------End part 1 of 9--------------------------------------

Jeff
--
Jeffrey H. Johnson
jjohnson@ccscola.columbiasc.ncr.com

		"More human than human is our motto."
			-- Dr. Eldon Tyrell
Newsgroups: rec.games.frp.archives