From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: Is Dhalsim better on classic or CE?
Organization: Indiana University
Date: Wed, 7 Oct 1992 21:34:03 GMT

In <BvrnpM.6u0@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

>What makes Dhalsim suck on CE:
>He doesn't do much damage.  Dhalsim's priorities for his limbs have been
>reduced so that if he takes a trade, Dhalsim will lose big time.  Dhalsim
>has trouble with characters who never posed a problem for him in the old
>game:  Honda, Ken, and Ryu.

>He has no combos and his drill attacks and aggressive attacks can be
>nullified.  So you like to drill, drill, footsweep, drill, etc?  If
>you continually press the attack against Ryu, Ken, Guile, Honda, or
>Zangief each of them can hit you with their special attack.  Meanwhile,
>they've blocked all of your silly attacks, and they get on big hit in
>which knocks you down.  Okay, so Dhalsim can't press an attack on Ryu,
>Ken, Guile, Honda, or Zangief.  Then stay back and keep them away.

Well, he's never had any combos.  And you say his drills and aggressive 
attacks can be nullified?  What about classic?  When was the drills EVER
useful?  I like your assumption of playing against Ryu/Ken.  No, I don't
press an attack when playing against these characters.  I will get DP'ed.
Against these characters mentioned above, I usually don't press an attack
too frequently.  Especially against Zangief.  Just stay back.  But, Dhalsim
in CE has versatility.  

>Doesn't work.  Ken and especially Ryu, hit your kicks with the hurricane
>kick and hop over fireballs with it.  Up close,any of the above characters
>can be devastating.  In the old version none of them had a good chance
>of getting up close to Dhalsim.

When they hurricane kick, you can flame them (pretty risky)
You can block the kicks and throw.  You can attack them just before they
land.  Or (what I like do to) just drill them.  They gave them the 
ability to hurricane kick over fireballs to make it more even, but there
are many ways to attack a hurricane kick than just fireballs.  I tend
to fireball quite a bit against Ken/Ryu, but I'm not fireball-happy.
When I see a hurricane kick coming, I drill them.  If they happen to 
hurricane kick over my fireball, they won't hit me, because I won't fireball
at such a close distance.  Even in the CE, Zangief still has no chance,
Honda can give it up.  A few Ryu/Kens may beat me, but they will have to
tick me to do it.  Which is why I'm working on my counterthrowing now.
I just counter whatever Ken/Ryu throw at me.  If they throw fire, I just
fireball to nullify it or slide under them and knock them down.  If they
jump at me, I simply use fierce punch to hit them before they land.  I don't
get my arms DP'ed because I only use it to knock someone out of the air.
I rarely get them DP'ed because I know when to attack.

>I don't know what you're doing right, or what others are doing wrong,
>but it seems to me that Dhalsim isn't good at pressing an attack, and
>lost the ability to keep people away, as he did in the old SFII.

Try pressing the attack against Vega.  hehehe.  Nothing he can do about it.
Stops him from doing that screaming eagle.  

>Over here, anyway, if you press the attack with more than two attacks
>in a row, you'll get dragon punched.  If you stay back, any of the
>characters can trade hits with your limbs.  Footsweeping Dhalsim's
>fierce or strong attack is not uncommon, and dragon punching it seems
>to be an every day occurance.  Once behind, Dhalsim stands little
>chance of recovering the deficit.

Well, I'm sorry but all characters can't dragon punch.  Ken/Ryus popularity
is dwindling here.  But there are some masters with him, but more often than
not, I will beat them.  They can't trade hits with my limbs too good if I 
attack just before hitting the ground.  If you try to kick them out of the air,
yes, trading is a lot easier, but if you wait for them to land, it's much
better.  Now why would I be attacking at long distance when we're both on
the ground?  Just fireball.  Yeah, if I just punch, punch, punch, sure I'll
get my limbs DP'ed or footswept.  

>So tell me, how are you so successful at Dhalsim?

Well, since you must be a Ryu/Ken "god" I'll tell you how I beat Ryu/Ken

If they fireball me from a distance, I'll either match it or jump.  If they're
trying to get in close (to make me fireball at a bad time), I'll jump.
I like to jump straight up.  If they DP, I'll do a head dive and try to land
on the other side of them and out of their throwing range.  If they follow
it in, I'll kick downward (this kick is VERY useful now).  If they jump in 
at a bad time (hehehe) I have a load of options to kill them.  This is why
I fireball a lot, to get them frustrated and have them jump in.  Again if
they hurricane kick, I'll nullify it.  I do very little attacking, but a lot
of counterattacking.  Last month, I was working on what I call the "sucker"
DP.  Where Ryu/Ken do 2 jab dragons in succession.  They'll do the first one
make me counterattack, and do another one.  I've got the timing for this 
down now.  So, if you miss with your dragon punch, you'll get hit.  Your
only hope is for ME to make a mistake, and you get close and tick me.  When
I say tick, I mean change up your attacks (jump, throw) and maybe next time
(jab, jab, footsweep).  To get out of this predicament, I'll get a counter
throw off and I have my distance again.  Basically, fight Ken/Ryu just like
classic, but be more aware of when to shoot fire, that way you won't get
hurricane kicked.  Consider yourself lucky if you can DP me.  Rare occurence.
-- 
Brian T Odom
Newsgroups: alt.games.sf2