HDTenEightyP/NetNews huggingface dataset:
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Why walk throughs?
Date: 17 Aug 1992 21:58:46 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Aug17.165520.6526@ultra.com> howard@ultra.com writes:
>Oh give it a rest.  I'm not big on invincibility or special powerups, but
>show me a game without level select and I'll show you a game that'll quickly
>collect dust on my shelf.

  Different strokes for different folks. Some of my recent favorite games have
no level selects at all; instead, they're either challenging from square one,
and/or do not take too much time to "finish". The games I'm talking about?
BATMAN RETURNS and HOCKEY on the Lynx, and JOHN MADDEN '92 on the Genesis.

>Maybe y'all have oodles of time to toy with these
>games, or maybe you're all just so talented and coordinated that any new game
>takes about an hour to finish, but some of us find an hour or two a *week* to
>squeeze in a little game time, and having to go through from the beginning is
>just a death sentence for a game.

  I understand where you're coming from -- as time goes by, you find you have
less and less spare time to play video games. I have the same problem. Even
so, I am not sure if level selects are a complete answer.

  Maybe one approach is to have "short" and "long" games in a card. HOCKEY on
the Lynx, for instance, lets me practice the tiebreaker and fight scenes,
which I find kinda fun for a real quickie game (30 seconds to two minutes of
play). On the other hand, if I have more time, I can go for a full-blown game
and lose 40 minutes easily...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: TG16 / Konami
Date: 14 Aug 92 16:21:50 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <1992Aug14.090524.2855@hemlock.cray.com> kak1@cypress31.cray.com (Kevin Kramer) writes:
>
>Gampro also had a little paragraph on Konami making CD-ROM games for the TG16
>super CD.  This was a couple of months back, but if anyone seriously doubts
>me I can find ths issue.  As far as I can tell it is just a rumor, but Gampro
>didn't specifically say that it was a rumor (but then again they never do)
>
>Kevin

Konami is really working on PC Engine, so I won't be surprised that
TG16 will be geting some Konami games. In Japan, there are Salamander,
Gradius and Parodius for PC Engine already. And there are a few CD games
planned too, including Gradius III. I guess Konami has come out of its
Nintendo cap and started working on other systems.

-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
Newsgroups: rec.games.video
From: ss@wpi.WPI.EDU (Scott Streeter)
Subject: Re: Zelda: Please Help..
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280
Date: Thu, 20 Aug 1992 13:18:13 GMT

>>>>> On 19 Aug 92 00:19:11 GMT, marms@sandia.UUCP (Mike Arms) said:

marms> rodal@reznor.cmw.ltn.dec.com (A Software Hooligan) writes:
>
>>I cannot open the door for the boss(5th crystal), there's a switch
>>in the middle of the room but I cannot keep the door open, I manage
>>to get a rock from the floor above, but can't move it close enough
>>to the
>>switch. Any idea. Thanks.
>
>There are 4 of those "rocks" in the room above. Two on the left and two
>on the right. You have to push the lower left block into the hole and then
>jump through the hole. Then push that block onto the switch. And 
>waaa laaaa. You can also get the thing out of the big chest
>in castle number 6 in the dark world, that works too!

marms> Dave, are you sure about this?  I spent MANY hours looking for
marms> a way to get at those blocks on the left of the hole.  But I
marms> couldn't get at them due to the pegs that raise and lower
marms> (controlled by hitting the orange spheres).  Hitting the orange
marms> sphere before the room meant getting stopped in the small room
marms> with ledges and the rotating orange fireblade before the target
marms> room.  Hitting the orange sphere down on the next to last level
marms> meant not being able to get back to the left side of the target
marms> room.

marms> The only way I found to get past this dungeon was to find the
marms> Staff in DW dungeon #6.  I found this a little odd as all other
marms> dungeons didn't need any items out of later dungeons to
marms> complete (usually just the item found in the current dungeon,
marms> or ones from previous dungeons).  Please reply if you do know
marms> how to do it without the Staff (detailed answer preferred).
marms> Thanks.

I did this level without the staff. I can't give details, becaues it
was awhile ago. But all I did was wander around intil I found the
right path throught the maze. There is a way to go through, hit a
crystal switch, and make it to the proper side of the room to push the
block on the floor switch below. The crystal switch, if I remember,
that you need to hit is in a room, with nothing much else in it. 
Sorry for the lack of detail, but like I said it's been awhile since I
did it. But it can be done.

--
                        Scott Streeter
                        ss@wpi.wpi.edu
Newsgroups: rec.games.video
From: justin@lkba (Justin Blische)
Subject: Street Fighter 2 codes 
Reply-To: uunet!lkba!justin
Organization: LKB Associates, Inc.
Date: Thu, 13 Aug 1992 00:26:36 GMT

I'm looking for codes for SF2 of any kind. I know the code that lets 2  
players be the same character. ( If anyone wants it just e-mail me .)
Any gifs or tiffs of endings would be nice too. I anyone has these (codes  
or pictors ) please send them to me . Thanks.




                                                                    Justin
                            
Newsgroups: rec.games.video
From: dru@meaddata.com (Dru Henke)
Subject: Genesis Games for Trade/Sale...
Organization: Mead Data Central, Dayton OH
Date: Tue, 18 Aug 1992 21:35:04 GMT
Distribution: na

I have the following Genesis games that I would be interested in trading
(or selling):

    Castle of Illusion
    Starflight
    ToeJam & Earl
    Wonder Boy in Monster World

I am most interested in obtaining the following games in trade (but feel
free to make other offers!):

    Buck Rogers: Countdown to Doomsday
    Cadash
    D & D: Warriors of the Eternal Sun
    MUSHA
    Shining in the Darkness

Please email me with offers!  If you want to *buy* a game, please include
the shipping cost in your offer.

Dru

--
Dru Henke                         Good leaders being scarce,
dru@meaddata.com                  following yourself is allowed.
Newsgroups: rec.games.video,alt.games.lynx
From: dmccart@gomez.intel.com (D. J. McCarthy)
Subject: Re: Atari solves the blinking pixel problem [Lynx]
Organization: Architecture & Software Technology Group, Intel, Santa Clara CA
X-Newsreader: Tin 1.1 PL5
Date: Wed, 19 Aug 1992 00:43:43 GMT

Azog Thoth (azog@world.std.com) wrote:

> I purchased my Lynx from Toys-R-Us, and asked if I could try it out...
> They wouldnt let me, but I still purchased it anyways.

	I bought my Lynx at TRU.  It had a problem; not the blinking-pixel
problem, but some other screen-related problem (eyelash under the plastic
or something.  I forget).

	Anyway, I took it back the next day.  They replaced it with
little hassle besides the paperwork.  I asked if I could check out the
new unit before I left the store (I had brought some batteries with
me); they said yes.  Which was a good thing, since this second Lynx
also had some annoying display problem.

	The fourth one I tried out finally worked to my satisfaction.

	Now trying the system out before I left might have been a
nicety on the salesperson's part, but even if she hadn't let me do
that, I would have gone out to the parking lot, plopped the batteries
in, checked it out, and if I didn't like it I would be able to return
it within 5 minutes or so of returning the previous one.  Do this
enough times and even a droid-like salesperson will come to the
conclusion that it might be easier to let you try them out instead of
filling out return forms all night.

	Just because TRU has that draconian policy on cartridges doesn't
mean they have the same policy on game units.  Use it to your advantage.


--
D. J. McCarthy <dmccart@gomez.intel.com>
"What would be the appropriate newsgroup to discuss a friend who got a back and
 chest rash from eating bad squid?"       --Kibo
"comp.sys.amiga.games".                   --Ron Echeverri, talk.bizarre, 7/7/92
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: GENESIS: Castle of Illusion/Fantasia opinions wanted
Date: 16 Aug 92 12:03:45 PST
Organization: BBS

In article <1992Aug14.135256.24685@rchland.ibm.com>,
ehrhart@rchland.vnet.ibm.com (Jeffrey Ehrhart) writes:
>In article <19310@drutx.ATT.COM>, tml@druhi.ATT.COM (Tim Larison) writes:
>|> I want to buy a Disney fan a Sega Genesis video game as a gift,
>|> and I saw these two titles in the video store.
>|> 
>|> Any opinions on these two games?  Which game is better?
>
>   Castle of Illusion is definitely better than Fantasis.  Also, consider
>Quackshot starring Donald Duck.

Also coming: World of Illusion starring Donald AND Mickey! I'm anxiously
anticipating it...

Bobby Tribble  |8')
Xref: sparky rec.games.video:16964 rec.games.video.arcade:6939
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Klax in the arcade -- Question
Date: 14 Aug 92 19:12:40 GMT
Article-I.D.: eecs.1992Aug14.191240.4316
Distribution: na
Organization: EECS Department, Northwestern University

In article <BsyFAL.CL@watserv1.uwaterloo.ca> shewchun@boomer.waterloo.edu (Dave Shewchun) writes:
>Back when Klax first appeared someone posted
>a long tutorial which contained this arrangement, along with many others.

If someone has this, could they post a copy. I am sure lots of people would
like to see it.

Michael

-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: [GENESIS] D&D ...Eternal Sun
Date: 15 Aug 92 16:15:17 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

sikorski@phoenix.Princeton.EDU (Edward Sikorski) writes:


>	I bought my first RPG for the Gen, D&D (something) the Eternal
>Sun. (sorry, its 6:05am, and I can't remember the Whole title =)  )

>	I really like it. It reminds me so much of the D&D games of dice
>and those little lead figures. High scholl memories, what a drag....

>	Anyway, my four characters have died twice, so it goes to show 
>how careless I am. Any hints from those who picked iy up? Send it my
>way. Looks like TV is gonna be on too long tonite!		

>	I need some coffee.....

	If you are in outdoor combat and in really deep dragon doo-doo you 
can use a technique I refer to as the 'Designated Coward' method.  Pick the
weakest charachter and start moving him away from combat.  Once he/she has a
safe lead, retreat the remaining survivor.  Don't forget to needle the monsters
with spells and missiles while you retreat.  It may be possible to get all
of the charachters away, but if they get killed, the designated coward can
probably escape.  Oddly enough, the rest of the party will be with him when
he goes back to the temple for ressurections.
	In some areas out of the valley where you start, there are small pools
where it says 'You see the reflection of your fallen comrades'.  These pools 
will resurrect your dead.  This is very handy if there is a cave full of nasty
monsters between you and town.
From: standish@athena.mit.edu (Mark S Farrar)
Newsgroups: rec.games.video
Subject: SNES
Keywords: More SNES
Date: 13 Aug 92 14:02:33 GMT
Organization: Massachusetts Institute of Technology


	I posted a request for really impressive graphics on
	the SNES and I got NO takers!  Obviously game play is
	important also.  SFII really looks nice and game play
	is great, but the graphics get somewhat distorted when 
	there are rapid moves.  I'd like a game with little slow
	down and fluid graphics that's fun.  

	Also I mentioned in my previous post that because Child
	World is going out of business they have all their 
	remaining carts (SNES, Genesis and NES) at 40% off.
	Well, now they're at 50% OFF!!

	Thanks for any responses to my cart request...

	Mark S. Farrar
	standish@athena.mit.edu
From: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Newsgroups: rec.games.video
Subject: Re: Help w/ Zelda SNES (Forest Castle)
Date: 21 Aug 92 13:53:24 GMT
Reply-To: rodal@reznor.cmw.ltn.dec.com (A Software Hooligan)
Organization: Digital Equipment Corporation


> Another question.  Usually I have my kids to help me out, but 
> they aren't as far along as I am.  In Zelda, I'm at the 3rd castle
> in the dark world. (the one in the forest)  
> How do I open the big insect? 


You have to get the flame rod (whatever it's called) and "Burn" the mouth
of the insect's mouth. The flame rod is in the big chest of that castle.



	Getting into the big chest is another story.....


	Good Luck


	David
Newsgroups: rec.games.video
From: tommy@nevada.edu (Greg Hjelstrom)
Subject: Warsong for trade (maybe)
Organization: University of Nevada System Computing Services
Distribution: usa
Date: Thu, 13 Aug 1992 21:42:28 GMT

Well, like I said, I have Warsong for the Genesis.  I don't have instructions
but I didn't need them to complete the game and would be glad to furnish any 
help I can.  I'm not sure if I want to trade this game because I really like it
but make me an offer if you're interested


-tommy
From: palmer@uvmark.uucp (Filaman)
Newsgroups: rec.games.video
Subject: Re: GENESIS: Castle of Illusion/Fantasia opinions wanted
Date: 14 Aug 92 12:57:49 GMT
Distribution: rec
Organization: Vmark Software, Inc.

In article <19310@drutx.ATT.COM> tml@druhi.ATT.COM (Tim Larison) writes:
>I want to buy a Disney fan a Sega Genesis video game as a gift,
>and I saw these two titles in the video store.
>
>Any opinions on these two games?  Which game is better?

Castle Of Illusion is much better, it's fun to play and not too difficult.
The graphics in Fantasia are great, but the game play (control) is lousy.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    uvmark%palmer@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Who's #1?
Date: 18 Aug 92 20:56:09 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX


Stupendous Man writes:
>
>	Here's the facts [1]:
>
>	Hardware market share (16 bit machines):
>
>	SEGA:		61%
>	Nintendo:	29.5%
>	NEC:		9.5%
>
>	Software market share (for 16 bit machines):
>
>	SEGA:		63.8%
>	Nintendo:	24.5%
>	NEC:		11.7%

But what about "8-bit" machines?  Every store I've been to is
still selling NES and GameBoy games like crazy.  I don't think
that all 20 million NES owners have "upgraded" yet or even
have plans to.

--
James Hague   
exuhag@exu.ericsson.se
Xref: sparky rec.games.video:17188 soc.culture.taiwan:12043
From: bsou@cs.arizona.edu (Brandon S. Ou ~{E7OHIz~})
Newsgroups: rec.games.video,soc.culture.taiwan
Subject: Did you say...?
Keywords: SNES, Street Fighter II
Date: 19 Aug 92 01:05:43 GMT
Followup-To: soc.culture.taiwan

Did anybody notice what Chun Li says when she does her spinning kick?
It's "Chiang Kai Shek"!

A friend of mine noticed it and I thought it was pretty interesting...

Brandon

--
Brandon S. Ou  ~{E7Ji:j~}     Computer Science    
University of Arizona         Tucson, Arizona
Internet:  bsou@caslon.cs.arizona.edu
" It's up to YOU... "  - Kevin Costner as Jim Garrison, "JFK" 
Newsgroups: rec.games.video
From: standish@athena.mit.edu (Mark S Farrar)
Subject: FOR SALE:Pitfighter
Keywords: SNES Pitfighter
Organization: Massachusetts Institute of Technology
Date: Mon, 17 Aug 1992 14:00:41 GMT

	I got this cart this weekend (SNES Pitfighter) and I like
	the Genesis version better.  
	
	So, I'm selling it, basically brand new (minus the shrink
	wrap) for $30.00.  This includes postage.

	Thanks,

	Mark S. Farrar
	standish@athena.mit.edu
From: winders@aux.support.apple.com (Scott Winders)
Newsgroups: rec.games.video
Subject: Re: 65816: 8 or 16 bits??
Date: 19 Aug 92 00:38:54 GMT
Followup-To: rec.games.video
Organization: Apple Computer, Inc.

In article <1992Aug18.100125.5732@crash>, maddie@crash.cts.com (Tom
Schenck) wrote:
> 
> 
> The 65816 is BOTH 8 and 16 bit. There are couple of simple commands to switch
> to various combonations of this. And on 8 or some 16-bit systems, all memory
> is accessed 8-bits at a time (uP's like the 8088/8086, 68010, Z-80, among
> others)

The 8086 and the 68010 have a 16-bit memory bus. The 8088 and 68008 have a
8-bit memory bus.

Scott Winders
winders@aux.support.apple.com

"My opinions are my own, not my employer's"
From: rpaw@ocf.berkeley.edu (Richard Paw)
Newsgroups: rec.games.video
Subject: Re: $99 SNES package question - the REAL answer!
Date: 17 Aug 1992 07:06:31 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: headcrash.berkeley.edu

Is it true that the $99 version that comes with only one controller also has
a lockout chip that prevents you from using Japanese games on them?  Is there
a way around this?


-- 
Rich Paw                         Within each man is the most powerful weapon
rpaw@ocf.berkeley.edu                  on Earth.  ---  The human mind
rpaw@ucsee.berkeley.edu          
Vice President Internal Affairs Cal-Animage Berkeley 
Choy Lay Fut Kung Fu
Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Anyone remember Cosmic Ark?
Organization: University of Maryland, College Park
Distribution: usa
Date: Sat, 15 Aug 1992 02:49:55 GMT

In article <92081027982@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>
>  Ahh..I remember picking up Cosmic Ark for $7 at Kay Bees... after
>begging my grandparents for it!  I think the aliens repeated themselves,
>If I remember correctly.  
> 
>  Imagic made some of THE best Atari 2600 games.  Ever play Subterrania?
>Great 2600 game!

That's practically the only Imagic game I don't have.

But speaking of Imagic games, does anyone know what to do on the second
level of Fathom?  I can't find the third star!  (You need three stars
to complete each level.)

  VGR

Champion:  "Huh?  Perez ... you're a woman!"
Perez   :  "So was my mother.  Strap in, Commander..."

						 - Atari Force mini-comic #1

Newsgroups: rec.games.video
From: etxansk@garbod20.ericsson.se (Anders Skelander)
Subject: Re: Stripped Down Game Copier
Organization: Ericsson
Date: Mon, 17 Aug 1992 06:32:41 GMT

exuhag@exu.ericsson.se (James Hague) writes:

>> ... [stuff about 2600 games deleted]
>>
>
>All this talk about game copiers is interesting.  There seems to be a rather
>empty headed "copiers will lets me get lots of games for free" attitude.

 Since I started this thread by writing the original question about
what I called a stripped down game copier, I feel I'll have to reply
to this statement.

 The main reason for me to buy a game copier for an SNES or a 
Genesis/Megadrive is that it will give me the opportunity to peek into
the game code and modify it. I've been missing this a lot since
I sold the last Atari computer i owned. My hacking activities would 
be brought back to life. 

 Anders Skelander
 
Newsgroups: rec.games.video,alt.games.lynx
From: rich@gtsi.com (Richard Lawrence)
Subject: Re: Atari solves the blinking pixel problem [Lynx]
Organization: Government Technology Services, Inc.
Date: Sat, 15 Aug 1992 15:51:15 GMT

In article <l8mdf6INNdjc@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>>
>>Could you post just what games exibit the problem, and where to look to see
>>if your system has it?
>
>  To be honest, I'm really not up to going through all of my Lynx games to see
>which ones display the "blinking pixel" quirk, simply because IMO it's too

From:
Release 3.4 - Rich's Light Reviews - quick Lynx reviews for all games

A.P.B.                BY: Atari (PA2042)        PLAYERS: 1   STEREO: No
RATING: 8 (7.4)  PROGRAM: Quicksilver SW        COMLYNX: No   BLINK: Yes

Blue Lightning        BY: Atari (PA2020)        PLAYERS: 1   STEREO: No
RATING: 7 (7.3)  PROGRAM: S. Landrum (EPYX)     COMLYNX: No   BLINK: Yes

Chip's Challenge      BY: Atari (PA2028)        PLAYERS: 1   STEREO: No
RATING:10 (8.4)  PROGRAM: C. Sommerville        COMLYNX: No   BLINK: Yes

Electro-Cop           BY: Atari (PA2021)        PLAYERS: 1   STEREO: No
RATING: 6 (6.3)  PROGRAM: Greg Omi              COMLYNX: No   BLINK: Yes

Ishido                BY: Atari (PA2065)        PLAYERS: 2   STEREO: No
RATING: 8 (6.7)  PROGRAM: S. Marschner          COMLYNX: No   BLINK: Yes

Pac-Land              BY: Atari (PA2059)        PLAYERS: 1   STEREO: No
RATING: 5 (6.1)  PROGRAM: Joel Seider           COMLYNX: No   BLINK: Yes

Road Blasters         BY: Atari (PA2036)        PLAYERS: 1   STEREO: ???
RATING: 6 (7.3)  PROGRAM: D. Scott Williamson   COMLYNX: No   BLINK: Yes

RoboSquash            BY: Atari (PA2035)        PLAYERS: 2   STEREO: ???
Rating: 2 (3.8)  PROGRAM: Atari Games           COMLYNX: Yes  BLINK: Yes

Robotron:2084         BY: Shadowsoft (PT5003)   PLAYERS: 1   STEREO: Yes
RATING: 7 (8.7)  PROGRAM: Shadowsoft            COMLYNX: No   BLINK: Yes

Turbo Sub             BY: Atari (PA2047)        PLAYERS: 2   STEREO: No
RATING: 6 (4.9)  PROGRAM: Ed Schneider          COMLYNX: Yes  BLINK: Yes

Warbirds              BY: Atari (PA2032)        PLAYERS: 4   STEREO: No
RATING: 9 (8.3)* PROGRAM: Robert Zdybel         COMLYNX: Yes  BLINK: Yes

Xenophobe             BY: Atari (PA2026)        PLAYERS: 4   STEREO: Yes
RATING: 8 (7.4)  PROGRAM: Gil Colgate           COMLYNX: Yes  BLINK: Yes

And from the introductory text:

BLINK: The Lynx II seems to have a small hardware incompatibility
with the original Lynx chip set. On some games there will appear a
single pixel that may blink or shine steady, depending on action on the
screen. It is not very noticeable, does not appear in the same place in
all games, and is included in the review more as trivia than anything
else. If there is a "Yes" here, then this game shows a blinking dot on
my Lynx II at one point or another. This may be fixed in later units.
A

-- 
Rich Lawrence - "Stinger" - DoD#9630 '92 Seca II - Buckaroo Banzai lives!
Sysop/Hallucination: Full UseNet,Fido,Relay, 2GB+ IBM/Amiga  1-703-425-5824
  rich@halluc.com   CI$:71101,2272   Fido:1:109/345   GEnie: R.LAWRENCE14
                      "I'm fine" - Data, in DataLore