HDTenEightyP/NetNews huggingface dataset:
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt: Water Breathing
Distribution: world
Date: 8 Jan 93 23:33:27 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu  7 Jan 93 16:58, Jtee@ac.dal.ca wrote:

 J>  Hmm...I've proceeded down into the level under water
 J> but not all of my characters can breath water.  Two characters can
 J> because of two same type helmets.  One has a ring of water
 J> breathing...
 J> but it doesn't seem to work!  I've tried it on all characters...I've
 J> even put the ring in my hand and the characters still drown!  Even
 J> if the ring works, I have one character left.  Am I missing another
 J> water breathing item?  I do have 2 potions of water breathing - but
 J> they
 J> won't last indefinitely now, will they?  Any suggestions as to the use
 J> of the potions and how to use the water breathing ring?

Um, have you put the ring on your *finger*?

Eventually you get 4 helms/rings of water breathing. If possible, save the
water level for the last of those 4 levels (water, Medusa, Soul Taker,
Rams); i think you may accumulate enough of 'em. If not, well, just keep an
eye on that 4th character and keep quaffing those potions of water
breathing (which DO run out).

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: lgibb@nyx.cs.du.edu (Lance Gibb)
Subject: CHEAP games for sale
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: na
Date: Fri, 8 Jan 93 14:40:26 GMT


FOR SALE CHEAP!
 
The following games all have original disks/docs/boxes except
where noted.  I now have a 4000 and very few of these work.  I'd 
just like to see them in the hands of someone who will play them
instead of collecting dust on my shelf.
 
Turrican - CLASSIC Sci-Fi arcade adventure     **  $6  **
 
Return to Atlantis (original disks/docs)       **  $5  **
 
F/A-18 Interceptor (original disks/docs)       **  $5  **
 
Rocket Ranger      (original disks/docs)       **  $6  **
 
Falcon, F-16 simulator                         **  $7  **
 
Captain Blood                                  **  $6  **
 
Techno Cop                                     **  $6  **
 
 
Shipping terms:
U.S. mail - $3 (more than one title may cost more)
PrePaid (check, money order, cash)
 
Leave offers in Email to lgibb@nyx.cs.du.edu

Newsgroups: comp.sys.amiga.games
From: bcwhite@babbage.uwaterloo.ca (Brian C. White)
Subject: Gravity Attack
Organization: University of Waterloo
Date: Tue, 5 Jan 1993 14:42:52 GMT

Could somebody please tell me where I can find the game "Gravity Attack"?
Please reply by email.  Thanx!

                                        Brian

-------------------------------------------------------------------------------
INTERNET:    bcwhite@sunee.uwaterloo.ca   |                                    
DELPHI:      BrianWhite (@delphi.com)     |       #include <disclaimer.h>      
COMPUSERVE:  70313.3344 (@compuserve.com) |                                    
-------------------------------------------------------------------------------
      Any given  program contains at least  one bug and can  be shortened
            by one  instruction.   Therefore, all  programs can  be
                shortened  to one instruction that won't  work.
From: jfreund@relleno.engr.ucdavis.edu (Jason Freund)
Newsgroups: comp.sys.amiga.games
Subject: Wolf3d-like game engine for FTP
Keywords: wolf 3d smooth scrolling game engine
Date: 10 Jan 93 09:00:57 GMT
Organization: College of Engineering - University of California - Davis

Hi,

	My roommate and I wrote a demo that does 3d smooth-scrolling
mazes like in the IBM game Wolf3d.  It requires a FPU (68020 + FPU),
or 68030 or 68040.

	I'd like to see it develop into a PD game.  Please take a look
at it, and if you'd like to work on a team to develop this, please
let me know.

	The file, rot.lzh contains a somewhat detailed description
of how this might develop into a game.  It also contains technical
info on how we wrote it.

Get: "rot.lzh", "rotdemo.txt" on ftp sites:
wuarchive.wustl.edu     /systems/amiga/incoming/demos 
amiga.physik.unizh.ch   incoming/amiga
	get the file "rot.lzh.get_me_not_the_other_one" on physik because
    "rot.lzh" is bad.  

Thanks,
Jason Freund  freund@sakura.cs.ucdavis.edu
Gabe Dalbec   dalbec@sakura.cs.ucdavis.edu

P.S.  Since this _is_ c.s.a.g, I will post uuencoded format here
since it's only 60k...
From: wms@cup.portal.com (W Mark Schneider)
Newsgroups: comp.sys.amiga.games
Subject: Re: SF II and the 1200
Date: Sun, 10 Jan 93 12:51:40 PST
Organization: The Portal System (TM)

Regarding SFII crashing the 1200 (Us Gold screen appears for about a
second before guru):

Same behavior on my 25/50 3000.

Mark Schneider
wms@cup.portal.com
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Boulder Dash HELP (please)
Distribution: world
Date: 8 Jan 93 23:37:31 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu  7 Jan 93 23:47, Scottw@src4src.linet.org (scott Wei
wrote:

 SW> okay, I have absolutely no idea how to pass level three.  It's
 SW> impossible!
 SW> For those of you who don't know, it's the one with the flashing
 SW> squares 
 SW> rotating around the board and there are about 8 or so pits of gems
 SW> below
 SW> you.  Whenever I go down in them, either I get stuck and can't get
 SW> out without
 SW> being killed or I get out but then the square go in and wind up
 SW> jumping all
 SW> around the board and killing me.  Any help would be appreciated.

Timing is the key here. Go down into the pit JUST as the last critter
passes the entry. Don't be greedy - there's more than enough gems on this
level. Collect, um, 11 or 12 gems as i recall, per pit. (I found it best to
go down one side then walk to the other side. Make sure the gems above you
have a flat top like so:
  W  W
  WGGW
  WGrW   (G=gem, r=rockford, W=wall)
  WGGW
  ::::
  ....

Practise and eventually you'll get to the next level. It only gets nastier,
no matter WHICH version you're playing.
(Has anyone done a Boulder Dash clone with the ORIGINAL levels from the
ancient C64/Atari 8-bit game?)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: edmondse@woods.ulowell.edu
Subject: Starflight game - Is it from C64 or Amiga?
Organization: University of Lowell
Date: Thu, 7 Jan 1993 17:34:07 GMT

Has anyone ever seen a game called Starflight on a SEGA game console.

It looks like a port of an old 8-bit game, judging by the no. of colors and 
text etc.... I wonder if this game was ever available for either the Amiga or
perhaps some other machine (i.e. C64 or Atari).

The game on SEGA is put out by Electronic Arts and is dated around 1986.  The
basic elements of the game are as follows:

You have a space ship with which you travel to other planets. On the planet you
use a rover mining vehicle to extract minerals which you sell upon your return
to home port (a space station).  The money you receive from selling your booty
can be used to upgrade your ship or rover.

Also there are several races of unfriendly alien types floating around who will
make things interesting by trying to blast you to bits.

If anyone has ever played this game on something other than SEGA please let me
know.

Thanks

Eric Edmonds
UMASS at Lowell
From: justin@hybris.UUCP (Justin Richards)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Pirates and stuff
Date: 8 Jan 93 22:14:25 CST
Organization: FEC Software Programmers, INC.
Distribution: world
NNTP-Posting-Host: helios.unl.edu

In article <rreed.33zx@terapin.com> rreed@terapin.com (Rick Reed) writes:
>
>>        I can't wait for Flashback to arrive in the US. Does anybody have
>>Combat Air Patrol by Psygnosis? PLEASE (begging, ok?) post a review of it!
>>
>>ddrumm@amiganet.chi.il.us
>
>Don't you mean Air Support?  If so, pass it up - the gameplay is horrible.
>
>-Rick
>
>rreed@terapin.com
>

--
A friend of mine sent me Air Support (but the jerk <just kiddin!> kept the
3-d glasses.  Other than not having those, I kinda like the game.  it is
hard to play though..  May look better with the 3-d glasses..

---

                      ---==* Justin Richards *==---
Hybris.UUCP  Amiga500  9600 baud      UUCP:  ..mmedia!hybris!justin
INET:  br365@Cleveland.Freenet.Edu



Newsgroups: comp.sys.amiga.games
From: mjt@dcs.warwick.ac.uk (Malc Treby)
Subject: Re: RISK
Organization: Department of Computer Science, Warwick University, England
Distribution: eunet
Date: Mon, 11 Jan 1993 14:42:21 GMT

Hi,
	Recently various articles have been going around about a version of
Risk for the Amiga, but where exactly can I find it?

			Thanks,
				Malc (mjt@dcs.warwick.ac.uk)
From: markc@compnews.co.uk (Mark Cooper)
Newsgroups: comp.sys.amiga.games
Subject: Re: Bill's Tomato Game Demo
Date: 4 Jan 93 18:47:45 GMT
Organization: Computer Newspaper Services, Howden, UK.
NNTP-Posting-Host: cassia.compnews.co.uk
X-Newsreader: Tin 1.1 PL4

Well, Crystal, it seems to be your lucky day! Guess what I've got! And you're welcome to it, believe me!

--
             Mark A Cooper - E-mail: markc@annatto.compnews.co.uk              
        Smile, they said, life could be worse - so I did and it was...         
------------------------------------------------------------------------------ 
 My opinions may, or may not, be shared by my employers - my people are        
 calling their people...
From: kjohnson@csugrad.cs.vt.edu (Keefer)
Newsgroups: comp.sys.amiga.games
Subject: Re: What IS the best RPG available now?
Date: 9 Jan 93 16:44:50 GMT
Organization: VA Tech CS Dept., Blacksburg, VA, USA

Personally, I just finished Bane of the Cosmic Forge (whew) which is 
Wizardry 6 from Sir Tech.  I really quite enjoyed the game.  The look and
style is decidedly IBMish, but Wiz 7 (Crusaders of the Dark Savant) is
supposed to be released RSN, and is supposed to do a better job of Amiga
support rather than just being a straight port.  But I DO highly
recommend BOTCF.

later,
keefer
-- 
|kjohnson@csugrad.cs.vt.edu|  Do your  |"'Relax,' said the nightman,          |
|.....Keith P. Johnson.....|  eyes  a  | 'We are programmed to receive.       |
|.1711 Whipple Dr. Apt. 11.|favor- PLAY| You can check out any time you like, |
|...Blacksburg, VA 24060...| PINBALL!! | But you can never leave.'"  - Eagles |
From: vmkiili@klaava.Helsinki.FI (Ville-Matti Kiili)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga MUD Programs.. Where?
Date: 9 Jan 93 17:26:11 GMT
Organization: University of Helsinki
X-Newsreader: TIN [version 1.1 PL6]

Scott Boutwell (boutwell@beta.tricity.wsu.edu) wrote:
> I'm looking for some sites where I can get an Amiga MUD... Has anyone
> located one?

Try ftp.cd.chalmers.se. The directory is /pub/lpmud/amud.

-- 
------------------------------------------------------------------------ 
  Ville-Matti Kiili                                // Only Amiga makes 
  vmkiili@cc.helsinki.fi                         \X/  it impossible... 
------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Starflight game - Is it from C64 or Amiga?
Organization: MIND LINK! - British Columbia, Canada
Date: Fri, 8 Jan 1993 10:00:38 GMT


Starflight is available for MS-DOS and Amiga as well as Sega. There's also a
sequel out for both machines. Primitive graphics, but not a bad game.
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Newsgroups: comp.sys.amiga.games
Subject: Re: SF II and the 1200
Date: 4 Jan 93 17:06:34 GMT
Organization: SOCS - McGill University, Montreal, Canada

In article <19930104.030410.251@almaden.ibm.com> tblanchot@vnet.ibm.com writes:
>I can't believe it|| I have the original disks of SF II and it crashes
>the 1200|| The little US Gold logos appear for 1 second when booting
>and then it's an immediate GURU... I think it is the turbo loader which
>is really nice on the 500, but...
>I hope that every game released from now will be at least compatible
>with the 1200|||
>If anybody has a patch or a way to have SF II work on a 1200....booting
>in ECS and disabling the CPU caches does not change anything.

It was done by US Gold, it was done by US Gold, it was done by US Gold....

I thought this would happen.

The fact that their first demo wouldn't run on anything but a 512K 500 was
probably a good sign.  US Gold... grrr... tragedy of tragedies that they
got the rights to SF 2.  Why couldn't Psygnosis have done something unpre-
cedented for them and grabbed them... or one of EA's contractors... anybody...

>**********************************************************************
>*    Thierry BLANCHOT  tblanchot@vnet.ibm.com   A1200 HD 80MB        *
>**********************************************************************


-- 
 Jerry Kuch (jerry@cs.mcgill.ca) | Wishing I were an emaciated chihuahua. 
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
Newsgroups: comp.sys.amiga.games
From: an1840@anon.penet.fi
Subject: looking for good strip poker
Organization: Anonymous contact service
X-Anonymously-To: comp.sys.amiga.games
Date: Wed, 6 Jan 1993 03:39:24 GMT

howdy netters
what's the best [in your opinions of course] strip poker game?
by best I mean the girls are hot, the graphics are nice, and there are a
wide variety of girls to pick. thanks iin advance
-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Due to the double-blind system, any replies to this message will be anonymized,
and an anonymous id will be allocated automatically. You have been warned.
Xref: sparky comp.sys.amiga.games:17752 comp.sys.amiga.misc:19673
From: Chuck_-_Gilkison@cup.portal.com
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
Subject: Re: A Train
Date: Sat,  9 Jan 93 15:42:17 PST
Organization: The Portal System (TM)

>>
>I picked up A Train today also.  Can't get it to work on my 2000 030 with
>2.1 though.  Mouse will only move around the center of the screen on
>boot-up, so can't select anything.  Works fine if I boot off of the 1.3 wb
>the game comes with or if I boot off of 2.04 though.  Anyone else
>experienced this problem?
>
>Chaz


Ok, figured it out now.  Am using the interlace pointer pgm and that seems
to do some nasty things.  Works fine without it.  EyeofBeholderII works
better without it also.
Newsgroups: comp.sys.amiga.games
From: ad487@yfn.ysu.edu (Samuel DiRocco)
Subject: Re: Risk
Organization: Youngstown State University/Youngstown Free-Net
Date: Fri, 8 Jan 1993 19:41:10 GMT


	There is a PD game called Jeopard ( I think that's how it is spelled)
you shoul,d be able to get it on a fred fish disk, if not let me know
we'll see what we can work out.
-- 
From: Argon 238
		Dear Conan,
			    "Werewolves were gloves, keep hands warm."
No Fate but the Destiny you create!
Newsgroups: comp.sys.amiga.games
From: drichey@eng.auburn.edu (David M. Richey)
Subject: Hints Needed: Beast 3, Level 4
Organization: Auburn University Engineering
Date: Mon, 4 Jan 1993 18:13:49 GMT

What are you supposed to do in the furnace room? 
Thanks in advance.
David
From: Tim.Colverd@p5.f158.n633.z3.fidonet.org (Tim Colverd)
Newsgroups: comp.sys.amiga.games
Subject: Eye of the Beholder 2
Date: 6 Jan 93 12:39:28 GMT

Try placing articles on the squares in a certain pattern,dont get CROSS if I
don't reveal the pattern

 * Origin: Night Flight BBS (3:633/158.5)
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: What IS the best RPG available now?
Date: 11 Jan 93 00:47:49 EST
Organization: Bakers Field BBS

>Dungeom Master and Chaos Strikes Back are not real RPG's. They are for the 
>Amiga as you said. If I should sugest a RPG it would be Gurps.
>Thomas Markuslund
>---

What? Of course they are! I played those games with my heart pounding, and my 
palms sweating. When monsters popped out of nowhere, I jumped out of my skin. 
Now, if *that's* not true RPG, I sure as hell don't know what is.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: gbartoli@netcom.com (Guy Bartoli II)
Subject: Re: Saw Wing Commander for Amiga in story
Organization: CLink - A Manly Network
X-Newsreader: Tin 1.1 PL5
Date: Tue, 12 Jan 1993 08:11:37 GMT

NTU Student 1 (ntustu1@iti.gov.sg) wrote:
: In article 21854@netcom.com, gbartoli@netcom.com (Guy Bartoli II) writes:
: 
: >>What am I doing wrong? For some reason, WC refuses to save games when i have
: >it HD installed. Can anyone provide insight, or do I need to return this
: >game for another copy? (Amiga 2000, 2.04ROMS, SupraRAM2000, GVP Series I
: >controller)
: >
: >Thanks in advance!
: >Guy

: 
: Did you get any error message? Or was it just that nothing happened when you
: select the Save Game option? How did you install the game?
: 

I can't remember off the top of my head. I believe I used the included
install script(s). The error message I get is "Sorry: Couldn't save game."
Snoopdos tells me that it's failing when executing a r/w on the file
savegame.wld. I tried re-installing and it was still screwy. I'm hoping that
someone else has encountered this so that I don't have to travel back to the
store. :)

Thanks!

-- 

==========================================================================
Guy Anthony Bartoli = Jagulars wait up in the trees and yell "Halloo."
gbartoli@netcom.com = When you look up ... they fall on you. -- Pooh
==========================================================================
From: davids@amiganet.chi.il.us (David Strangeman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt: Water Breathing
Date: 11 Jan 93 19:41:13 CST
Organization: Amiga Network Information Systems

In article <1993Jan7.160823.9971@ac.dal.ca>, jtee@ac.dal.ca writes:
>
>       Hmm...I've proceeded down into the level under water
>but not all of my characters can breath water.  Two characters can
>because of two same type helmets.  One has a ring of water breathing...
>but it doesn't seem to work!  I've tried it on all characters...I've
>even put the ring in my hand and the characters still drown!  Even
>if the ring works, I have one character left.  Am I missing another
>water breathing item?  I do have 2 potions of water breathing - but they
>won't last indefinitely now, will they?  Any suggestions as to the use
>of the potions and how to use the water breathing ring?
>
>       James

Okay, here is what you have to do. go into any of yor chatracters inventory
window, and click on the shirt icon (in the upper-right corner). Keep clicking
until you see two smaller windows with ghosted rings in them (should be clicks
from the very first one.) THAT is where you put the rings!

Now the fun part of that level. As for the potion of water-breathing, don't
worry tooo much about using them up, there will be more on that level as you
explore it. If memory serves me right, there should also be one or two rings,
and a helmet (somewhere in that level) also.
Organization: The Leader Desslok School of Diplomacy
Date: Tue, 12 Jan 1993 12:13:07 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: FlashBack Demo english patch?
 <1ie57fINN7br@aurora.unice.fr> <1993Jan7.011305.14902@aio.jsc.nasa.gov>
 <1993Jan7.060919.16714@wam.umd.edu>

Enough of this. Does anyone know when Flashback will be released, in
English that is? I want it!If I have to wait too much longer I may
end up getting the French version.  Damn the torpedoes, I say...

"Thank you, Dr. Science."

Think locally, act globally.               Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.amiga.games
From: jarnis@mits.mdata.fi (Jarno Kokko)
Subject: Re: Another World vs. Out of this World
Organization: Microdata Oy, Helsinki, Finland
Date: Wed, 6 Jan 1993 09:52:10 GMT

In article <BRwXwB8w166w@hogbbs.scol.pa.us> crunch@hogbbs.scol.pa.us (Travis Prebble) writes:
>Anybody know what the deal is with having two different names for the 
>same game?  Is it just related to the platforms that the games have been 
>released for?
>

Another World was the name in the europe. For reasons unknown it
was changed to Out of this world in the US and (I think) in Japan.
Games are 100% identical except the logo.

>
>----------------------------------------------------------///\------------
>Travis Prebble @ Heart of Gold BBS (814) 238-9633        ///  \
>INet address: crunch@hogbbs.scol.pa.us               \\\///----\
>(814) 353-9069                                        \XX/      \ MIGA
>--------------------------------------------------------------------------
>TARDIS Express:  When it absolutely, positively has to be there yesterday.
>--------------------------------------------------------------------------
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: Captive ...
Date: 6 Jan 93 16:01:24 EST
Organization: Bakers Field BBS

In article <1992Dec27.200702.1464@cc.umontreal.ca>, lincourm@JSP.UMontreal.CA
(Lincourt Maximilien) writes:
>
>I need Help in the Games CAPTIVE (mindscape), I finished all the 
>first level planets, discoverd the space station. This is where the problems 
>starts, What do I do, get all destroyed in the space-station, or is there any
>other planets I have to go before ? (Where does Level two starts BTW???)
>
>I finished the level 1 planets with super BOOSTER and low level lasers...
>Is there any way that i can have higher level weaponry ??? There is no
>monster regeneration!!!

Remember the ultimate goal is to rescue Trill (you) and you're IN the Space
Station. You must find your way to where you are imprisoned. DON'T blow the
generators on this one!!! When you rescue Trill, you will be given an option of
whether you want to 'call it a day' or 'battle on'. If you choose the latter,
you will begin at Base 1, Mission 0002.

I hope you continue to play, because I am presently on Base 3, Mission 0002,
and I am completely stuck at the early part of this Base, with no visible way
out. When you get to this spot, EMail me, and we'll discuss it.....

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
Newsgroups: comp.sys.amiga.games