HDTenEightyP/NetNews huggingface dataset:
From: albion@csd4.csd.uwm.edu (Craig T Manske)
Newsgroups: comp.sys.ibm.pc.games
Subject: RE: Spear of Destiny vs. Wolf3d
Date: 11 Nov 1992 18:57:47 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: world
NNTP-Posting-Host: 129.89.7.4
Originator: albion@csd4.csd.uwm.edu


Well... The two games are mostly the same.  You get the same types of weapons.
You fight the same types of computer opponents (This is more or less a quite
large add on level to Wolf3d).

There are a few differences.  You now get Ammo boxes, kinda like First aid
kits compared to food.  And some of the graphics are different.  Other then
that, it is more or less the same game.  OH....  SOD has STEREO sound.  If
you have a stereo sound card you can wear headphones and hear what direction
a door opened, or a guard is coming from, heh.

Albion
albion@csd4.csd.uwm.edu
Newsgroups: comp.sys.ibm.pc.games
From: PA146008@utkvm1.utk.edu (David Veal)
Subject: Re: Re: Wiz7: Forbidden Zone - Further Q?
Organization: The University of Tennessee, Knoxville
Date: Wed, 11 Nov 1992 03:44:01 GMT

In article <45020034@pollux.svale.hp.com>
dlow@pollux.svale.hp.com (Danny Low) writes:

>>(James N. Potts)
>>Okay... I give up... In New City, how do you get past the "heavily steeled"
>>door with the slot in the building which says "Forbidden Zone?"  I've been
>>trying to insert the black wafer, but it keeps setting off the alarm.
>
>You need a control card that you will find in Nyctalinth.
>
>>Oh, and on another note, if your mapping skill gets high enough, will doors
>>start appearing on the map?
>
>Yes and you will need that capability in Dane Tower.

       This sounds like bad news for me.  There seems to be a slight
compatibility problem with Wiz7 and something on my machine.  Whenever I
attempt to cast a spell on the main adventure screen (but not in combat)
and whenever I try and use the journey map kit my machine locks up.
       The spell thing isn't a big problem, since virtually everything can
be cast from the character profile screen, but if map skill is required
for something I may be in trouble.  (Currently I'm trying to wade through
"laughing boy's" barrage of fireballs on the "Wandering" Temple of the
Dane tower.
       Where is this map skill necessary, or have I, perhaps, managed
to get past the area without it.

--------------------------------------------------------------------------
David Veal     Division of Continuing Education Information Services Group
               University of Tennessee, Knoxville
               PA146008@utkvm1.utk.edu
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: WIZ7 - How to get mapping kit working??
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 8 Nov 1992 13:54:25 GMT

Andrew Turner (act@softserver.canberra.edu.au) wrote:
: Simple on: I've got the mapping kit, lots of scouting points, have assayed the 
: kit and yet when I read it I get nought.  Please give me the info needed to get
: the kit working.  Give it to me real simple as I'm sure I've brain dead.
: -- 
Simple answer : play some more and make one character specialize in
Mapping Skills, and then you can see your map. Not scouting, Mapping
Skills - check your manual.

The better your mapping skill, the nicer the map.

I have 100 now - can see doors, gates, floor type, bushes, etc.

I also hacked my characters :
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
*Self censured*FINE country - FINE for littering, FINE for chewing gum,| 
FINE for smoking, FINE for not flushing public toilets ... et cetera.  |
_______________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
Subject: QFG III recommended?
From: mnor1@cs.aukuni.ac.nz (Mark Hiro           Norman         )
Date: Fri, 6 Nov 1992 04:53:48 GMT
Organization: Computer Science Dept. University of Auckland
Keywords: QFG III

Can anybody out there recommend QFG III? I enjoyed the first two games
(at the time, the best mix of traditional adventure and roleplaying with
action added - of a sort).

I see that it has Sierra's `new' interface - the simpleton's one. It seems
to me that it could be a little too simple to finish off. I sure don't want
to shell out a week's pocket money (I've only got a part-time job) for a
short game, a la Xeen.

Mark.

-- 
Mark Norman           | My university doesn't let me send email.
mnor1@cs.aukuni.ac.nz | "We Hate It When Our Friends Become Successful..."
Newsgroups: comp.sys.ibm.pc.games
From: vaughnl@ucs.orst.edu (Luke Vaughn)
Subject: Mech101 & FTP
Organization: University Computing Services - OSU
Distribution: usa
Date: Mon, 9 Nov 1992 21:24:28 GMT

I thought I remembered seeing somewhere that Mechwar 1.01 was out at FTP sites.
But at the sites I know of that have IBM games, there is only Mech 1.0b. 

I would really appreciate if someone would post or email me where I might find 
1.01 if it is out. 

Failing that, could somebody explain why sometime the gun weapons on some mechs
are grayed-out, but not grayed-out on other mechs, and what can be done to fix
this, if anything. And Yes I know its 1.0b is only a Beta release but, this does
seem to be an awefully selective bug for even a Beta release.

Thanks

Luke Vaughn
vaughnl@ucs.orst.edu
Newsgroups: comp.sys.ibm.pc.games
From: wayne@eng.umd.edu (Wayne C. McCullough)
Subject: Re: Martian Dreams
Date: Mon, 09 Nov 92 16:18:56 GMT
Organization: Project GLUE, University of Maryland, College Park


Ok, I have a fairly simple question:  I have gotten the canals working
again, and I have carts of iron on the barge, but how do I get carnegie
to acnowladge the carts of iron?  Or do I have to convert it to steel 
first?   Where is a convienent forge for this conversion?  Outright 
spoilers are apreciated.  (I would look around for the forge myself, 
but the game runs really slow on my computer, so I am resorting to
drastic measures... :)

W
From: japhet@romulus.rutgers.edu (APJ)
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for....
Summary: Hoe Boy.
Keywords: NYAH! ;)
Date: 6 Nov 92 23:40:59 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


  Hello out there.... :)
Just bought 2 games, and the protection is really frustrating me. I like to
put all the boxes/manuals away, and I can't. :( If anyone has a crack for
The Summoning or Solitare's Journey I would really appreciate it if you could
put it on ftp.uwp.edu ot ftp.uu.net. Thanks,
						RJ
From: dong@umiacs.umd.edu (Dong Chen)
Newsgroups: comp.sys.ibm.pc.games
Subject: civ: file format
Date: 8 Nov 92 10:50:31 GMT
Organization: UMIACS, University of Maryland, College Park, MD 20742

Could some one tell me what's the file format of .pal ?
Also, is it possible to convert the sound (I assume it's ?sound.cvl) to
other popular sound file, such as .wav or .snd ?
Is there a tool to display .pic on X-window ?

Thank you.
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Wizardry7 - HELP!!!!!!!
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 8 Nov 1992 13:37:41 GMT

M.X. Koon (mxk7684@ultb.isc.rit.edu) wrote:
: 
: I am getting very desperate...
: WHERE CAN I FIND MORE BANANAS for the monkey in Gorn Castle???
: The innkeepers is dead and the bananas I bought I ATE!!!
: 
: PLEASE HELP!!!!
: 
: send to me personally at   mxk7684@ultb.rit.edu
: or just post it on news...
: 
: I am about to throw my computer out the window!!!!
: 
: migo





Sorry, I've played a helluva lotta hours and still haven't come across
anyone else who sell bananas. Learn your lessons and start again - but I
pray for your sake I'm wrong.

Please anybody, prove that I'm wrong and help this guy out. I know how
bad it feels!!!!!

Another hint : anybody got the offsets to hack? I got some for strength
- quite easy actually - but items require more work, and I'm too lazy.
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
*Self censured*FINE country - FINE for littering, FINE for chewing gum,| 
FINE for smoking, FINE for not flushing public toilets ... et cetera.  |
_______________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: omar@osf.org (Mark Marino)
Subject: Fate of Atlantis Help Needed.
Organization: Open Software Foundation
Date: Thu, 12 Nov 1992 16:00:15 GMT

In team mode, toward the end, when Indy reaches the room where Sophia is 
being held captive,  I get into a fight with the guard and he kicks my butt
everytime.  Any tips on how to defeat him?

Thanks,
Mark


-- 
 ----------------------------------------------------------------------------- 
|                                                                             |
| Mark Marino              | omar@osf.org           |  uunet!osf!omar         |
| Open Software Foundation | 11 Cambridge Center    |  Cambridge, MA 02142    |
|_____________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
Subject: Planets Edge
From: <EXD108@psuvm.psu.edu>
Date: Sun, 8 Nov 1992 02:30:38 EST
Organization: Penn State University

   Some time ago somebody posted a message that they had a cheat program for
Planets Edge. I would really appreciate if you could send me a copy!!!!!!!

                                         Thanks in advance

                                           EXD108@PSUVM.PSU.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gravis Joystick <----ARRRRRHHHHHH!!!!!
From: stericker_r@qis.dofasco.ca
Date: 11 Nov 92 09:39:52 GMT
Organization: Dofasco Inc, Hamilton, Ont. Can.
Nntp-Posting-User: stericker_r

In article <1992Nov6.175747.23532@walter.bellcore.com>, tld@moon.base.bellcore.com (Terry Davidson) writes:
> In article <1992Nov4.170949.4655@jpl-devvax.jpl.nasa.gov>, grieggs@jpl-devvax.jpl.nasa.gov (John T. Grieggs) writes:
> |> In article <13338@ecs.soton.ac.uk> jmd91@ecs.soton.ac.uk (JM Duffy) writes:
> |> >I am own a gravis advanced stick (the black one). I have
> |> >been having problems with its calibration. It is plugged
> |> >into the back of a soundblaster (V2) in my 386-33DX P.C.
> |> 
> |> I have the same problem - Gravis advanced joystick, Soundblaster Pro, and
> |> I can generally only move left and up in games.  I also have a 50 MHz 80486.
> |> If I take it (the joystick) out and replace it with a $12 special from a
> |> local chain, that one works fine.  But, it sucks, being not nearly as nice
> |> of a joystick, and I want to get the Gravis working.  I bought it a couple
> |> months ago, unfortunately, and thus can't take it back.
> |> 
> |> Any ideas?
>  
>    Yep!  see below...
> |> 
> |> _john
> |> 
> |> -- 
> |> John T. Grieggs (Telos @ Jet Propulsion Laboratory)
> |> 4800 Oak Grove Drive, Pasadena, Ca. 91109 M/S 525-3660    (818) 306-6506
> |> Uucp: {cit-vax,elroy,chas2}!jpl-devvax!grieggs
> |> Arpa: ...jpl-devvax!grieggs@cit-vax.ARPA
> 
> Inside the joystick are two rods attached to the potentiometers...  one
> (or both) of the rods have jumped out of their guides due to one simple
> factor:  Someone moved the joystick too fast and too hard!  
> 
> I have seen this happen on both my Gravis, and a friends - and the fix is
> simple.  CAREFULLY take it appart, reposition the rods, and put'er back
> together.
> 
> THEN - adjust the wheel to tighter tension to lessen the chance of the
> rods jumping again...
> 
> Hope this helps!  
> 
> BTW - using mine off the PAS16 on a 486-DX 33...  SWOTL is wunderbar with
> it, as are all the other games I play...
> 
I have a 386DX-33 with the Gravis plugged into the a sound blaster as well.
I have a problem with SWOTL, the joystick is OK when the machine is cold 
but as the machine warms up the centre drifts.  Re-calibration does not 
really help, it just drifts again (not always in the same direction).  I 
have the same problem with a standard game port or a cheap joystick.  I 
don't have a lot of other games that use the joystick but none of them are 
nearly as bad as SWOTL.  Is this a problem with the software or my hardware?

Thanks,
Ray Stericker
Process software Analyst
Dofasco,
Hamilton Ontario Canada.
Newsgroups: comp.sys.ibm.pc.games
From: clements@shine.Princeton.EDU (John Brinckerhoff Clements)
Subject: Re: HELP--CRACKS AND PCTOOLS!!!
Organization: Bubble-headed Foo Foo Inc.
Date: Tue, 10 Nov 1992 03:37:06 GMT

In article <1992Nov9.134323.9865@murdoch.acc.Virginia.EDU> jtf9s@poe.acc.Virginia.EDU () writes:
>In article <1992Nov8.212746.8513@iscsvax.uni.edu> bantz7128@iscsvax.uni.edu writes:
>>I am trying to use some game cracks that require you to use PCtools to search a
>>file for a particular string.  You must then change it.  The problem is when I
>>enter the search string say for example:
>>5C OC 74 33 9A from the Start.exe file on Secret of the Silver Blades, I get a
>>
>	In a similar vein, my version of PCTOOLS has a file viewer and
>a file editor, two separate systems.  In the viewer, I can find the string
>and I am given a byte offset.  Can't edit in the viewer and can't search

  I'm no hacker king, but here's my solution.  My pctools etc. will only
search for a character string, not a hex string, so to locate the byte
string I use "SID" (for DR DOS--if you use MSDOS, "DEBUG" will work).
Now don't choke: you _do_ have these programs.  They are included in the
basic DOS software kit along with FDISK and FORMAT and the like.  Check
your local documentation, but either one should do the trick.  Use this
tool to locate the hex string.

  Now the problem is to change it.  Unfortunately, I was unable to
modify the executable and save it directly from SID, because it didn't
write an executable header page to disk.  Perhaps there is a way around
this, but I couldn't find it.  So, what I had to do is to use the
pctools edit function to change it.  The miserable part of _this_ is,
pctools reads from disk, and thus counts using sector notation, rather
than the XXXX:XXXX notation that the intel processors use.

  Side note: I think somebody at Intel should burn eternally for the
decision to retain backward compatibility here.

  Anyhow: to convert XXXX:XXXX format to sector format, I believe you
have to add the hex numbers like this: given the number aaaa:bbbb, the
absolute address = aaaa0 + bbbb (in other words, the a's are just
shifted one hex digit to the right and added to the b's).  I think that
a sector contains 512 bytes, so the rightmost 9 bits of this absolute
address are going to be the offset within the sector, and the remaining
bits to the left are going to be the sector.  One final note: the actual
sector number is going to be one (maybe two?) greater than the
calculated value, because on disk there is an extra sector of header.

  Then just modify it.  

  If anyone has an easier way, I'm all ears.

john clements
21, scruff-ola
From: brown@dgaust.dg.oz (Fred Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Anybody seen: Lost Treasures of Infocom ?
Date: 5 Nov 92 05:08:43 GMT
Organization: Data General Australia, Melbourne


I've just come across 2 new programs in my mail order catalogue from 
England ...... they are:
The Lost Treasures of Infocom (22 titles !)
The Lost Treasures of Infocom II (11 titles)
Does anyone know what Infocom titles are contained in each ? It sounds
like a great bargain !!!
Rgds
Fred

Newsgroups: comp.sys.ibm.pc.games
From: c2s4027@tamsun.tamu.edu (Cedric Sims)
Subject: Re: XMAS LEMMINGS DYING
Organization: Texas A&M University, College Station
Date: Wed, 11 Nov 1992 20:06:31 GMT

In article <1992Nov10.163600.1@skcla.monsanto.com> sbgros@skcla.monsanto.com writes:
>MY LEMMINGS ARE FALLING IN THE DEMO XMAS VERSION.
>ON THE LAST LEVEL (COROSION)  I CAN'T FIGURE OUT HOW TO SAVE ALL THE 
>LEMMINGS.  I CAN GET 1 OF THEM IN THERE BUT THATS IT.
>COULD SOMEONE SEND ME A FEW POINTERS.  
>
>THANKS
>
>SCOTT
>
>SBGROS@MONSANTO.COM
>
>" NO NEWS IS BAD NEWS !!!!"
>


I can't save them either... suggestions?

Thanks,
Cedrico.
-- 
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
From: ISSJXS@BYUVM.BITNET
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help with Atlantis (or FTP# for hints) wanted
Date: 11 Nov 92 17:37:07 GMT
Article-I.D.: BYUVM.92316.103707ISSJXS
Organization: Brigham Young University

There are two objects in the ruins that cannot be moved.  Use
them for locations to mount your surveying equiment.
Xref: sparky comp.sys.ibm.pc.games:21221 rec.games.misc:18286
From: sys_hjk@LIFRA.LIF.DE (Hans-Joachim Koch)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Elfland - new shareware game!
Date: 10 Nov 92 11:05:45 GMT
Reply-To: koch@lifra.lif.de
Followup-To: comp.sys.ibm.pc.games
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

In article <Bx8697.AHG@news.cso.uiuc.edu>, gordon@osiris.cso.uiuc.edu (John Gordon) writes:
>	They are not the same game.  I have downloaded and played Elfland
>a little bit, and it is an okay game, but definitely not commercial quality.

Come on! The game ist GREAT and much better than many commercial games!
It is KEEN style and its very very nice. Thanks to the programmer.

Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
Email: koch@lifra.lif.de, dk9om@dk9om.ampr.org [44.130.25.45]
Newsgroups: comp.sys.ibm.pc.games
From: losaccom@cs.rpi.edu (Mark LoSacco)
Subject: Kyrandia Help Wanted
Keywords: Kyrandia
Date: Fri, 6 Nov 1992 19:29:35 GMT

Hello,

   Could someone please tell me where the key to the
castle gate can be found.  I have heard that it is in 
the caves, but I have not been able to find it.  

   I have mapped the caves, and there seems to be one
room which I cannot get to due to lack of light.

   Is this where the key is?

                            -Mark
                             losaccom@cs.rpi.edu
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STUNT ISLAND - SIMPLY _AMAZING_!                 (Long Review)
Date: 12 Nov 92 19:35:36 GMT
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Originator: bkpipa@c00505-119rd.eos.ncsu.edu


So did you like it or what? :)

Did you write the program?
Do you own the company?
Own stock in the company?
Get profits from this program?
Etc.,etc.,etc.,.  ;)

(This was a joke. This was only a joke. Had
I been serious, you would have been informed...)
-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================
Newsgroups: comp.sys.ibm.pc.games
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: The Incredible Machine - beats lemmings
Organization: University of Illinois at Urbana
Date: Tue, 10 Nov 1992 04:24:12 GMT


For anyone who's reading this and thinking, "Well I played Lemmings,
and this looks like it's a rehash" - think again.

TIM takes out the aggravating time factor that killed so many of my
lemmings when my mouse response was ill-timed, and lets you concentrate
on your logic.

The game is more open, due to the physics involved.  This means solutions
are more varied and potentially creative in the game. 

Resolution is higher, and although the objects aren't as thematically
consistant as lemmings, they are well drawn and animated.

So get your hands on the demo.  Its at wuarchive.
I don't work for sierra, for all you readers of alt.conspiracy.
If sierra (or anybody) would offer me a job this summer I would though!

- Ryan Grant
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Elite == Galactic Trader ? Was: Re: Elite Plus, Tribble
Date: 10 Nov 92 13:34:08 GMT

In article <BxHnDo.1Ht@news.udel.edu>, macros@ravel.udel.edu (Frank Cecil Morgan) writes:
> 
>  I remeber playing it on my C-64 it  was my favote c-64 game of all time
> and i still play it ocationally i compleated the first 2  missions
> and have been to every galaxy there is but is there any other missions
> people have found(i don't consider the tribbles a mission)
> if i remmember correctly  i have the military heat sink and something else
> as soon as i get the urge to replace the vidio chip on the stupid computer
> i will check it out again
> it was a game  i could play for hours because it all fit in abought 32k
> of memory (no disk access a blessing for c-64 users)
> so any word of other missions would be appreciated

On the C64 there was only the 'Constrictor' & the 'Thargoid' missions.
So it looks as though you've gone as far as possible.
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Fri, 6 Nov 1992 01:00:37 GMT
Subject: Re: Wizardry 7 W7 w7 help HELP Help needed
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

/ pollux:comp.sys.ibm.pc.games / law40003@nusunix1.nus.sg (TAN YEW KEONG) /  8:31 am  Nov  3, 1992 /

Few questions :

>The dungeon in Munkharama has a wall with a little hole looking like a
>depressed button. What's it for?
>
>What is the notched shaft for?

You are answering your won questions.

>What is Moser's Mojo Tea for?

It's use is much much later IF you accept Sensei Xen Xheng's mission.

>What do I do in the black void behind the ebony black door?
>Does it have something to do with the pipe?

What have You been seeing all the munks do in the land of dreams?
Keep moving and do it.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: aron@samarra.ced.berkeley.edu (aron bonar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld Demo from wuarchive
Date: 7 Nov 1992 01:25:03 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: samarra.ced.berkeley.edu

In article <BxBIBp.10q@mentor.cc.purdue.edu>, kwolf@sage.cc.purdue.edu (The Wolf) writes:
|> I recently downloaded the Ultima Underworld demo from wuarchive.
|> When I try to run it I get:     Cannot run Underworld
|>                                 Out of EMS Memory. Error Code
|> I am using a 486 33mhz with 4meg of ram. If someone knows how I can
|> get this running please post or email me. Thanx.
|> 


 Out of EMS Memory. Error Code C001

Well...thats your problem...how much EMS do you have available?
If you don't have any, use EMM386 that comes with DOS.  Consult your DOS manual on how to
to install it.  
With 4 megs RAM total you should have somewhere between 2.5 and 3 megs of EMS available
once you have EMM386, QEMM or some other memory manager installed.

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Why's the prince blonde?
Organization: Qualcomm, Inc., San Diego, CA
Date: Wed, 11 Nov 1992 22:30:05 GMT

choock@hpsgm2.sgp.hp.com (Choon Kiat CHOO) writes:
>In comp.sys.ibm.pc.games, rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
>  >  He came out with Prince of Persia a few years ago, and the updates and
>  >  conversions have been written by others, it appears, so he should be a
>  >  good way into the next one.

>  If I'm not wrong, Out Of This World (Another World) is the software
>  developed by the author after Prince of Persia.

To quote Homer: "Dooooh!"  You're right.  I knew that.  I really did.
I guess I just never got into it like I did with Prince and Karateka,
so it didn't connect like it should have.
-- 
Learning at some schools is like drinking from a firehose.