HDTenEightyP/NetNews huggingface dataset:
From: jky@bu.edu (John Yu)
Newsgroups: rec.games.video
Subject: Loom for Turbo-Duo/CD
Date: 28 Jan 93 15:52:33 GMT
X-Newsreader: Tin 1.1 PL5

I have Loom for TG16-SuperCD system and i need to know:

     -Where do i get the reflection spell to switch your appearance
      with another person?
     Else,
     -How do i get into the Blacksmith Guild's Castle with out this spell?

I already beat the game in practice mode but now after trying the
 standard game, i guess i've reach a state of amnesia ;)

-Thanks
 John

Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Let's form alt.super.nes!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 21 Jan 1993 21:29:34 GMT


   Hey, if they can form alt.games.lynx and alt.sega.genesis, why not
alt.super.nes? Especially considering the Super NES is pretty darn close
to #1...anyone like the idea?


-- 
Richard J. Rauser        "You have no idea what you're doing."
rauser@sfu.ca            "Oh, don't worry about that. We're professional
WNI                          outlaws - we do this for a living."
-----------------
"Remember, no matter where you go, there you are." -Dr.Banzai
From: smothrl@wkuvx1.bitnet (Ray Smo)
Newsgroups: rec.games.video
Subject: SFII Soundtrack Here!!!!!
Date: 28 Jan 93 03:47:34 GMT
Organization: Western Kentucky University, Bowling Green, KY


     I have a copy of the Street Fighter II double CD I may be willing to
sell.  A friend brought it to me direct from Japan this past summer so
I am the first owner and can guarantee it is complete.  It has a
listing of all the tracks...unfortunately it's mostly in Japanese and
you have to know what to listen for in order to identify the stages. 
I jotted down the one's I could figure out in pencil in the insert. 
For some odd reason, a sticker of the company that printed up the CD
is also included, not really important but a neat little doo-dad.  The
CD contains the complete soundtrack of SFII along with synthesized
cover versions of the main titles of SFII, Final Fight (my fave), and
U.S. Navy (another game too, but I can't remember it right now).  It
has the voice of SFII as a track also, so you can synchronize it and
your home version and hear "Brrrrasil" when the little plane flies :)
Anyway, my address is below to any who are interested.  I will
consider reasonable offers (remember it *is* a double import cd) and
will take the best offer.  Start yer biddin' :)

Oh yeah...other games featured are Magic Sword (creepy music) and Tiki
Tiki Boys (or something like that)

________________________________________________________________________________

	"Ladies and gentlemen, this is your stewardess speaking.  
	 We regret any inconvenience the sudden cabin movement
	 might have caused.  This is due to periodic air pockets
	 we encounter.  There is no reason to become alarmed and
	 we hope you enjoy the rest of your flight.  By the way,
	 is there anyone on board who knows how to fly a plane?"
					--"Airplane!"

  email: smothrl@wkuvx1.bitnet
         Ray Smo
         Western Kentucky University
________________________________________________________________________________
Newsgroups: rec.games.video
From: ronnie@media.mit.edu (Ron Schnell)
Subject: Finally, Sonic 2-Genesis CHEAT (Spoiler)
Organization: Massachusetts Institute of Technology
Date: Thu, 21 Jan 1993 08:58:48 GMT


In addition to a couple of Game Genie codes for Sonic 2 in this month's
EGM, they had 2 NON-Game Genie cheats for Sonic 2.  The first one is *not*
a cheat!  They didn't bother to read the manual.  Basically, they describe
cooperative mode as though they discovered it and it's the greatest scoop!

The second one, however, is somewhat useful.  It turns out that if you
hit the reset button then start from the *options* menu (not the regular
menu), it will retain your emeralds.  This means you can get 50 rings,
hit the star post, get an emerald, hit reset, hit start at the *options*
menu, and get 50 coins again and play the next half pipe stage, and
over and over again basically as many times as you need to get them
all (which I still haven't done, mostly because I don't have anyone
to control Tails for me).  It also mentions about becoming Super Sonic
after you get all of the emeralds and how you can run faster and jump
higher.  

#Ron
(ronnie@media.mit.edu)

P.S.  Please mail me if anyone knows anything more for Sonic 2
From: tehyang@sal-sun53.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SNES vs Megadrive (NOT)
Date: 26 Jan 93 09:27:23 GMT
Article-I.D.: sal-sun5.1k4odrINN4ms
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun53.usc.edu

In article <C1H2q1.LL2@compsci.liverpool.ac.uk> scst73@csc.liv.ac.uk (Mr. A. Lewis) writes:
>I have owned a megadrive for over a year now and this Christmas I
>took the plunge and bought a SNES (with f-zero and pilotwings).
>Now before I got the damn Nintendo I thought it would wipe the floor
>with my Megadrive but since Christmas I have bought 4 games...Alien3,
>ThunderForceIV, Desert Strike and Streets Of RageII, all for the Mega.

Just curious but who released ThunderForce4 in Britain? Was it Sega or 
Technosoft? And I guess they didn't change the name of the game like they
did here with Lightening Force. BTW didn't they screw up the spelling? I 
always thought you spell it "lightning", as in "Blue Lightning".

-Teh Kao
From: wgurney@csugrad.cs.vt.edu (Wes Gurney)
Newsgroups: rec.games.video
Subject: Genesis
Date: 22 Jan 93 02:29:43 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA


Is there a list of spoilers for the Genesis available
through Anonymous FTP?

Thanks,
wgurney@csugrad.cs.vt.edu

-- 

        //   //   //////   /////  
       //   //   //       // 
      // / //   /////    /////
Newsgroups: rec.games.video
From: ac@vlsi.ll.mit.edu (Andrew V. Curtis)
Subject: Update of games sold
Organization: MIT Lincoln Laboratory, Lexington MA
Distribution: usa
Date: Thu, 21 Jan 1993 21:35:40 GMT

	Streets of Rage has been sold.
To:
 bill.terneus@ccd.harris.com (Bill Terneus)
 pmc@world.std.com (Patrick M Chase)
 Dave Webb <daw@jhunix.hcf.jhu.edu>
 memetral@Athena.MIT.EDU(Max)
 crs@sharkey.hw.stratus.com (Charlie Strobeck)
 Alec Yin <ay@cunixb.cc.columbia.edu>

	Thank you for your replies and offers!


	The John Madden Football is tenatively sold but no monetary
offers have been made for the M1 Abrams and 688 Attack Sub simulation
games.


Thank You,
NORM
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.video
Subject: Re: SG vs. SNES
Date: 27 Jan 93 14:22:12 GMT
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: teton.sw.stratus.com

Try this for a Sega vs. SNES story ... its from my friend Rob.  Rob had a Sega about
a year before I did.  He uses it just to play Sonic and Sonic 2 (he has a couple of
other carts, but doesn't really play them).  From both our point of views, the Sega
beats the SNES because Sega has Sonic.  Case closed.

Anyway, a secretary at Rob's office wanted to get a Sega or SNES as a Christmas
present for her husband, and was on the ball enough to ask Rob for his advice.
"Get the Sega."  "But what about the Nintendo?"  "Get the Sega."  "Why?"  "Trust me,
get the Sega, and be sure to get Sonic with it."

So she got a Sega with Sonic and some golf game.

Christmas comes around, and the presents get unwrapped.  Low and behold, its this
newsgroup in a nutshell:  her husband bought her a SNES (he didn't have Rob to
ask advice of).  Both machines get unpacked and they alternate between the two.

The SNES gets returned the next day (or so -- give me some poetic license here).

About two weeks later, I'm talking to Rob.  "Remember I told you about Carol?"  "Yes,
she returned the SNES ..."  "Did I tell you the rest?"  "There's more?"

It seems that Carol had some friends over for dinner.  After dinner, they were
discussing Christmas gifts and such, so she rolled out the Sega and they took
turns playing Sonic ... for 12 hours.

-- 
"I can't believe I had the Anti!"
Howard_Ship@vos.stratus.com
Newsgroups: rec.games.video,alt.games.lynx
Organization: City University of New York/ University Computer Center
Date: Sunday, 24 Jan 1993 21:05:29 EST
From: Raul Romero <ROMBH@CUNYVM.BITNET>
Newsgroups: rec.games.video
Subject: Re: Yamato and Macross 2036 with TG-CD
 <1993Jan23.190612.572@camaro.uucp> <1993Jan24.164001.14896@cbnewsl.cb.att.com>

>>  Woa! .... Hold on here... You mean there is a Star Blazers Vid Game? And a
>> Macross Game !   What are they like?
>
>MACROSS 2036:  Arcade game.
>MACROSS:  I don't know much about this one.
>MACROSS: LOVE SONG.  Strategy game, based on the Macross movie continuity.
>SPACE CRUISER YAMATO:  Strategy Game, based on the show.
>
>Only as an import.  These are Japanese games.  Yes, they are written
>in Japanese.
>

But does the game play in Japanese or is the manual Japanese? A better
question is can somebody who doesn't know anything about Japanese play any
one of them?

Thanks for your time.
Raul

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Bitnet    rombh@cunyvm.bitnet    +                               +
+ Internet  rombh@cunyvm.cuny.edu  +   This area is for rent.      +
+ At&t net  (212)794-5398          +                               +
+                                  +++++++++++++++++++++++++++++++++
+ My toys are SNES, Genesis, TurboDou, Game Gear, Atari Comuputer, +
+ IBM Computer and a GameBoy.  What toys do you have?              +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: Motion Sickness in Mario kart and F-ze
Date: Thu, 21 Jan 93 16:14:46 GMT
Organization: VMARK Software, Inc.

set@matt.ksu.ksu.edu (Toaster Man) writes:
>After playing f-zero a bit i started to become nausious (sp) had a very
>bad head ache and just felt sick and wanted to tosse my cookies the more
>i played it.
>
>A freind of mine recently had this happen to him while playing mario kart
>with his friend.  After playing a while they both experienced the same
>simptons above.
>
>What is causing this?  What is this call motion sickiness?
>has any1 else has this happen??

It's happened to me, although I am very susceptible to Vertigo. If you think
Mario Kart's bad, try playing Road Rash... I almost fell out of my chair!
Anyways, try to limit your focus to the driver and a small portion of the
road in front of you, it's helped me.
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
Newsgroups: rec.games.video
From: awg0971@ritvax.isc.rit.edu
Subject: ECCO: help!
Reply-To: awg0971@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 23 Jan 1993 16:10:04 GMT

I asked this once before, but the response was rather un-informing:

I am in the 'Deep City' zone. I think I'km still in atlantis. I can
go down a current, where there is a crystal to the left, and a
statue to the right (which does nothing). I have NO idea what I'm
supposed to do...

                     ____        ___  ___   ___
  /  /   /  /\    / /      /    /    /  /  /    /   /    AWG0971
 /--<   /  /  \  / /   _  /    /--  /--<  /    /---/ @Ritvax.Isc.Rit.Edu
/   |  /  /    \/ /____/ /___ /__  /   | /___ /   /  @Ultb.Isc.Rit.Edu
From: cywang@ux1.cso.uiuc.edu (Che-Yuan Wang)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 25 Jan 93 20:40:58 GMT
Organization: University of Illinois at Urbana

davem@uvmark.uucp (Dave Meeks) writes:

>In article <1k06t2INNjmn@charnel.ecst.csuchico.edu> jamesb@ecst.csuchico.edu (James L. Brookes) writes:
>>>games slow down. Unbelievably, Street Fighter II (which only has to animate 
>>>characters, two or less fireballs, and small background bits) slows down
>>>CONSTANTLY. However I have yet to see Sonic II slow down (except in two
>>
>>Maybe you havn't played the arcade game.  Personally, I find the "slowdown"
>>very annoying, but it does that in the arcade SFII as well (although, I
>>can't say it does that in CE or Turbo).  

>Well, to a point, yes.  But, there is more slowdown in the SNES version by far.
>The slowdown in the arcade game seem to be limited to the end of the round 
>when you finally KOed your opponent, almost as if by purpose.  In the SNES, 
>their can, at times, be some very significant slowdown...

In the arcade version, there is also slowdown when someone gets him by
a fireball/sonicboom/etc.

I haven't really noticed any slowdown on the SNES version of SFII that
wasn't in the arcade version...
From: ching@guardian.WPI.EDU (Jason R Heminger)
Newsgroups: rec.games.video
Subject: Re: [Genesis]: Starflight Question
Date: 26 Jan 93 21:19:05 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: guardian.wpi.edu
Originator: ching@guardian.WPI.EDU


In article <1k3ucuINNoou@transfer.stratus.com>, hship@sw.stratus.com (Howard Ship) writes:
|> In the upper-left corner of the display is your position indicator.  When flying
|> in space, it usually indicates your galactic coords (i.e., 120,100 for Arth's solar
|> system).  However, is sometimes displays additional numbers to the left of these,
|> that seem to range -3..+3.  I don't think these show up in Arth's solar system,
|> they do seem to show up in hyperspace and (I think) in some of the other systems
|> I've visited.


I have been wondering about this too ever since I got the game about 2 years ago.  Other
than the lack of a really helpful manual, this is an incredible game.  I have also
heard that a sequel to Star Control is being made for the PC and it has been reviewed
as the best space game ever, because it will have the great combat aspects of the original
Star Control while having a Starflight type exploration and mining of colonies and contact
with other races.  I can't wait until the Genesis version is converted.


*******************************************************************************
*									      *
*                      THE LOGISTICIAN REIGNS SUPREME!!!                      *
*									      *
*    GO BLUE!!   GO TIGERS!!   GO PISTONS!!   GO RED WINGS!!   GO LIONS!!     *
*									      *
*                            ching@wpi.wpi.edu                                *
*									      *
*******************************************************************************

-- 
*******************************************************************************
*									      *
*                      THE LOGISTICIAN REIGNS SUPREME!!!                      *
*									      *
Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: SNES: California Games 2 Comments 
Organization: Purdue University Engineering Computer Network
Date: Wed, 27 Jan 1993 17:22:01 GMT

   I had the misfortune of playing California Games 2 on my SNES last
night.  This cart was so bad, it doesn't even deserve a full review.
(Or a mini-review for that matter!)  New events include: hang gliding,
body boarding, jet ski slalom, snow boarding, and a half-pipe skateboard
thing. 

   The graphics and control were absolutely horrible.  With the exception
of some poorly done Mode-7 effects in the jet ski, the game could have
been done on an 8-bit system.  Save your money and time.  Rent it if you
must, but I couldn't recommend purchasing this game even if it was $19
or so!

   Thank goodness that my wife also brought home a copy of Pilotwings!
At least I had fun w/ that first generation cart and my Game Genie!

   - larry
 

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
Newsgroups: rec.games.video
From: houser@rtsg.mot.com (Elizabeth J. Houser)
Subject: Re: Interesting Viewpoint on Kids vs. Grownups
Organization: Motorola Inc., Cellular Infrastructure Group
Date: Fri, 22 Jan 1993 19:30:21 GMT

In article <1993Jan21.151122.22319@walter.bellcore.com> arlingto@remus.rutgers.edu writes:
>
>     Does anybody notice this about their kids? What is wrong with me (or
>right with him) that lets an 8 year beat a thinking game an adult gives up
>on? Did I just grow up too much and forget how to solve things like a kid?

I don't have kids, but it's pretty obvious to me what the difference
is between you & your son:

IMAGINATION

You are following well thought out logical rules that you have set up
for yourself.  You have probably been trained to do this throughout
your whole life (like the rest of us).

You child, on the other hand, has not yet been spoiled by all of
this training and discipline & just goes at it with what he DOES
have: his imagination, creativity, and an obviously sharp memory.

I would imagine that you have alot more on your mind than he
does, and probably less time to play games.  

I wouldn't let it frustrate you, if I were you.  Why not try to
remove yourself from your (to use a corporate buzzword) paradigm
of life and do what he does!  Try things that don't make sense
to you.  You might find that they work!

-Liz
From: palmer@uvmark.uucp (Filaman)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 26 Jan 93 18:25:05 GMT
Organization: VMARK Software, Inc.

In article <1k2oinINNmlq@charnel.ecst.csuchico.edu> jamesb@ecst.csuchico.edu (James L. Brookes) writes:
>In article <1993Jan26.051220.32305@uvmark.uucp> palmer@uvmark.uucp (Filaman)
>writes:
>>There is intentional slow down in Street Fighter II, however, there is 
>>slowdown in the SNES version that doesn't exist in the arcade game and it
>>is NOT intentional.
>
>Yeah, and all Genesis games look like you are playing them underwater.
>
>Um, sure.  Maybe it'd help if you pointed out some places where the arcade
>does _not_ slow down, and the SNES _does_.  I've played both, and I don't
>see it.  Remember also, we're talking SFII original arcade, not CE or Turbo.

Well, let me put it to you this way... I don't rememeber any slowdown in
the original SFII, I've only really played the CD and Turbo. The point is:
The SNES exhibits slowdown outside of the obvious intentional features. It
doesn't happen that often, but enough to make it annoying. Right Dave?
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
Newsgroups: rec.games.video
From: mam@mamunx.garmhausen.de (Michael A Meiszl)
Subject: Re: [SNES] [Zelda: LTP] Red Mail/Magic Cape
Organization: Public Access Mailbox
Date: Tue, 26 Jan 1993 16:45:44 GMT

In <C1F2In.71p@ms.uky.edu> abbott@ms.uky.edu (Joel Abbott) writes:

>well, i have the cape, and i tried to wear it and read the sign and
>what not, but i can't seem to get anything to happen.  am i missing
>something?

-SPOILER-

Enter the cave and stand in front of the moving "bumper". Now activate the
cape and WALK JUST THROUGH the bumper.
Get your heart and jump down to the entrance again.

	MaM
-- 
** Michael Andreas Meiszl | Tomsonstr 25 | 4700 Hamm 1 | Tel +49 2381 980131 **
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: yamato and macross 20
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 28 Jan 93 21:00:24 EST

In message <1993Jan23.190612.572#camaro.uucp>, tfoley@camaro.uucp (Tim
Foley) writes:

> Woa! .... Hold on here... You mean there is a Star Blazers Vid Game? And a
>Macross Game !   What are they like?
>
>More important, that do I need to run them (system) and where are the games
>available in Canada?
>
>P.S. Is there a Star Blazer or Macross available for SNES or Super Famicom?

You can easily get all you need around town here in Toronto.  I'll try
to send you an Email - if that bounces (hey, you're uucp...), I'll call
into 'camaro' directly and leave a message listing specific places.

 - Dave

 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Don't wanna be first, I just wanna last.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: ATARI
Date: 22 Jan 1993 19:06:32 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1jpsar$5sd@agate.berkeley.edu> sandyl@soda.berkeley.edu (Sandy Lai) writes:
>Hello I have some questions about ATARI

  Shoot.

>Is there a difference between the ATARI that makes the LYNX and the one that
>does the coin op games ? What is the relationship to TENGEN ?

  Quickie reference:

Atari Corp. - Makes computers, the Lynx, and the upcoming Jaguar system.

Atari Games - Otherwise known as Tengen. Makes arcade games.

  Other than that, there is no official ties between the two companies.

>What is the Jaguar ? Will it really exist ?

  Errrrrgh. I'm under a sworn oath not to reveal certain information about
this subject. I can say two things, though:

        (1) The Jaguar is NOT vaporware. It WILL be out in 1993.

        (2) The Jaguar is reported (according to comp.sys.atari.st
              traffic) to use a customized 64-bit RISC processor.
              The processor is being built for atari by Motorola.

  Take that as you will.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: drand@spinner.osf.org (Douglas S. Rand)
Subject: Re: SNES CPU Question
Organization: Open Software Foundation
	<1993Jan25.213502.24203@crash> <1993Jan26.171556.25937@uvmark.uucp>
	<+6p32wr@rpi.edu> <1993Jan27.193724.11453@mprgate.mpr.ca>
	<x7q3n-b@rpi.edu>
Date: 27 Jan 93 17:04:58

In article <x7q3n-b@rpi.edu> petitc@nuge101.its.rpi.edu (Christopher Jon Petit) writes:

   vanderby@mprgate.mpr.ca (David Vanderbyl) writes:

   >petitc@nuge115.its.rpi.edu (Christopher Jon Petit) writes:

   >> Heck, I think for SF2 they made each guy around 16 sprites or so.  Then you
   >>hafta check all of them for collisions, check move priority, flip through
   >>shapes at a rate of about 10/second (at least).  That kind of intense computa-
   >>tion just has tons of overhead on the 65816---overhead that isn't there in the
   >>68000

   >Nope.  Collision detection is done by the hardware.

    I was talking about checking many sprites at once---that must be done by
   the CPU, right?  (one sprite-to-one sprite is done by hardware, obviously).

According to at least one person who claimed to know something
about the SNES,  the collision detection is done in software.  I
will point out that collision detection is not that
intensive.  One detection is something like eight operations.  You
don't have to check each sprite individually either,  you can build
a region map of the sprites instead.  Nor do you need to check every
combination --- who cares if the characters are touching torsos.

--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ