HDTenEightyP/NetNews huggingface dataset:
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Newsgroups: rec.games.hack
Subject: Re: Djinni's
Keywords: Ghosts & potions
Date: 21 Aug 92 08:08:06 GMT
Article-I.D.: u.1992Aug21.080806.6164
Organization: University of Washington, Seattle

In article <1992Aug20.174031.19898@msi.com> bill@msi.com writes:

	       ...losta stuff about djinnis deleted...

>2) Djinnis can pop out from glowing potions
>3) So can ghosts

Minor correction: Ghosts prefer to pop out of *smoky* potions, not
glowing ones.

>--
>+-----------------+-------------------------------+-------------------------+
>| Bill Poitras    | Molecular Simulations Inc.    | Tel (408)522-9229       |
>| (bill)          | Sunnyvale, CA USA             |                         | 
>|                 | FAX (408)732-0831             | bill@msi.com            |
>+-----------------+-------------------------------+-------------------------+
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
Newsgroups: rec.games.hack
From: birmingh@fnalb.fnal.gov (Phillip J. Birmingham)
Subject: Re: Another stupid question I should have asked long ago.
Organization: Huh?
Date: Fri, 21 Aug 1992 18:56:01 GMT
X-Posted-From: fnalb.fnal.gov
X-Posted-Through: sol.ctr.columbia.edu

In article <21AUG199210460299@ariel.lerc.nasa.gov>, smneyln@ariel.lerc.nasa.gov (Michael Neylon) writes:

> Close..try 'scare monster'.   Reading it does you no good (except for ID),
> but if you stand on it while fighting monsters, you will be somewhat
> protected from them...

         Actually, reading it will actually scare monsters away for a short
    while. Not as good an effect as standing on it, mind you, but you take
    what you can get... 

-- 
 Phillip J. Birmingham   birmingh@fnal.fnal.gov  
 I don't speak for Fermilab, although my mouth is probably big enough...
From: kavuri@lips2.ecn.purdue.edu (Surya N Kavuri )
Newsgroups: rec.games.hack
Subject: Re: Rust Monsters ( Re: Various Questions )
Date: 20 Aug 92 03:10:27 GMT
Organization: Purdue University Engineering Computer Network

In article <1672@grivel.une.edu.au>, chore@neumann.une.edu.au (Prince Of Darkness,Silent,Lucidity,.) writes:
> From article <1992Aug9.230047.22157@usenet.ins.cwru.edu>, by jwk3@po.CWRU.Edu (John W. Kale):
> > 
> > 	Yah, I hate them too. Try throwing things at them, like
> > rocks or darts or daggers. Generally by the time you find a rust
> > monster, there are just piles and piles of crummy weapons lying
> > about. If you have a magic marker, genocide the suckers! You
> > can make more genocide scrolls.
> > 
> 
> 
> Speaking (writing) of genocide, what is the best nasty to genocide, i tried
> typing dragon, and it says something about not existing, tried typing a heap
> of nasties i'd rather not see, and most of the names i came up with were
> no accepted, could somebody please post a list of recommended genocidable
> monsters, and the EXACT thing you type when asked what you want genocoded.
> 
> I had to resort to Gnome Lord before the scroll said "enough tries"...
> bummer!
> 
> Thanks
> 
> -Chris

   If you have an uncursed scroll of genocide
     you can't destroy a class (represented by a character such as D).
   So "Dragon" is not allowed.
     You can wipe out, say  "black dragon", "red dragon" etc.,

   Priority lists:
  1. Rust monster
  2. L (blessed scroll)
  3. master lich (uncursed scroll)
     This guy not only curses your items, but like the wizard
     can call on other nasties.
     (2 will take care of this too).
Newsgroups: rec.games.hack
From: Rick.Igou@bbs.oit.unc.edu (Rick Igou)
Subject: Nethack for Mac Plus?
Keywords: Nethack, mac plus, address error
Organization: Extended Bulletin Board Service
Distribution: usa
Date: Tue, 18 Aug 1992 07:01:05 GMT

With great anticipation, I downloaded Nethack for the Mac and installed it
on my hard drive. At launch I get an info-screen, then a screen to choose
a character. After I choose and continue, my Plus bombs with an "address
error"id. My Mac Bible says that the 68000 chip needs info to be stored in
an address beginning with an even number and the application is starting,
instead, at an odd-numbered address.

Any knowledge to send my way, please?

Or am I doomed to merely read until I can afford an upgrade?

-Digou


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: rec.games.hack
From: st890270@pip.cc.brandeis.edu (LUCIFER)
Subject: Re: Genocide failed?!
Reply-To: st890270@pip.cc.brandeis.edu
Organization: Brandeis University
Date: Mon, 17 Aug 1992 14:49:10 GMT

Nurses?1?

I LOVE nurses. Nearly as much as Succubi

Spoilers:
























With a high enough Charisma, a succubus is a good way to gain a level or two.
I also one got about 100hp from a nurse or three (took 10-15 minutes, real
time, and I could wump Demegorgon, Jubilex and Orcus all at once, without
working up a sweat)
Oh, yeah, a cool trick with temple priests: raise your AC as much as possible
by paying off a non co-aligned priest, Kill him, get his spell books and his
gold, and go pay off another priest. Repeat untill you run out of non -
coaligned priests.

Just to brag a little, my Demigod archiologist had a natural AC of -4.
he also had just about every goody on this planet (finding the 3 bones levels
with 4 empty wands of wishing didn't hurt).

IMHO, Archiologists are one of the best classes - you can id gems. And if
you just had a big Red Dragon lunch, well, just tin that Frost Giant, and
have him for high tea.
Newsgroups: rec.games.hack
From: st890270@pip.cc.brandeis.edu (LUCIFER)
Subject: Crash
Reply-To: st890270@pip.cc.brandeis.edu
Organization: Brandeis University
Date: Wed, 12 Aug 1992 16:34:07 GMT

My copy of NetHack 3.0 Patch 10, running on a Mac lc under system 6.0.7
just crashed. I have the seperate levels files in my System folder. Is there
any way to recover this character?
Newsgroups: rec.games.hack
Subject: Dragon Armour.
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Date: Fri, 21 Aug 92 11:01:38 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.

Okay.

I can get myself some wicked armour (Dragon, of course! :) by doing a
little constructive rule bending.

I cannot work out how o do it legitimatley.  How?

BTW, anyone ever eaten a Yellow Light corpse?  Tricky, those wands of
wishing...

Later!

Newsgroups: rec.games.hack
From: mark@lowton.rn.com (Mark Powell)
Subject: Latest version of Nethack?
Organization: Mark-one Communications
Date: Sat, 22 Aug 1992 23:42:15 GMT


I've been away from this newsgroup for about two years. (Just recompiled
2.5e on my SVR4 box and immediately the bug re-consumed me.) I remember
3.0 coming out, but never got into it. What is the latest version? 
Anyone know where I can get it? I've only a HST DS v32bis modem so a UK
site would be preferable.

-- 
Mark Powell

mark@lowton.rn.com				Home:	+44 942 714317
uunet!gator!jshark!lowton!mark			Nr. Manchester, UK.
Newsgroups: rec.games.hack
From: dcb@wdl1.wdl.loral.com (David C Blume)
Subject: Re: polymorph (was Re: Genocide failed?!)
Organization: Loral Western Development Labs
Date: Wed, 19 Aug 1992 00:18:11 GMT

paoletti@cps.msu.edu (David R. Paoletti) writes:
>dif@bhprtc.scpd.oz.au (David Faulkner) writes:
>>
>>Question: Has anyone ever polymorphed into a chameleon? What happens?
>
>You get the following message:
>  You cannot polymorph into that.--More--
>and then it asks you again what type of monster to become instead
>of polymorphing you randomly (at least in wizard mode).
>
>My friend & I were just thinking that it would be nice to have an
>item that would let you control the polymorphing of other creatures.
>That way, you could turn your pet into that <insert favorite monster>
>that you've always wanted.  How about it, Dev Team?  A very rare
>wand of 'polymorph with control' with only a few charges max?

"A rose by any other name..."
That's a *very* small step away from a Wand of Wishing.  I don't think
there's any call for a wand of 'polymorph with control.'  Heck, if
you poly-pile with it, it's much more powerful than a wand of wishing.
Even if it merely applies to critters, it's too powerful.
Simply let that were-jackal get to you, summon a few friends, and poly
them when they stand in a row.  What would you like?  Hmm.  One pet
Olog Hai, one pet Balrog, and one pet Gray Dragon....

Simply wish for a blessed figurine of a <critter> if that's what you want...
And you don't have to lose Rayner your dog to do it!

--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.hack
From: robertl@luciano.Stanford.EDU (Robert Lodenkamper)
Subject: Re: Cursed items
Organization: Stanford University
	<1992Aug11.164407.15857@usenet.ins.cwru.edu>
	<LCL.92Aug12115121@splinter.coe.northeastern.edu>
Date: 12 Aug 92 12:18:30

In article <LCL.92Aug12115121@splinter.coe.northeastern.edu> lcl@splinter.coe.northeastern.edu (Lisa C. Lewis) writes:

      In article <kj3m1yk.akuma@netcom.com> akuma@netcom.com (Steven E Barnes) writes:
      >
      >I have this problem that my items sometimes become cursed for
      >no apparent reason.  Can somebody please tell me why this is
      >happening?  And is there a good way to uncurse them (besides
      >the obvious scrolls).
      >
      >-steve

   Are there some kind of malignant-aura traps?  [...]



Nope.  Once you've killed the Wizard, he comes back every so often,
and every so often you "feel a malignant aura surround you" and
something gets cursed.  Irritating, isn't it?  As far as I know, there
is absolutely no way to prevent this.  Amulets of Yendor, real or
fake, have little or no effect on this cursing of items.

- Bob
Newsgroups: rec.games.hack
From: cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH)
Subject: Re: Pray time-out (was Re: Newbies)
Organization: University of Colorado, Boulder
Date: Fri, 14 Aug 1992 20:30:48 GMT

In article <RICHARD.92Aug13203953@petersen.iesd.auc.dk> richard@iesd.auc.dk (Richard Flamsholt S0rensen) writes:
>
>In an article whose ID I've lost, CUFFEL said:
>CUFFELL> If you are in good favor with your god, haven't pray in about 600
>CUFFELL> turns  [...]
>
>  Now is really the time to ask: what *is* the dreaded Time-outs for
>Praying?  My old nethack guru had a feeling that you should not pray
>more than once per experience level and I have found that a good
>guideline through my few years of nethack.  Buuuut,  now I've really
>got to ask: what *is* it?  Time?  Experience level?  Time since last
>praying?  Condition?  Relation to your god?  Your luck?  rand()?
>  Or, most likely, a subtile blend of them all?
>
>  Somebody *must* know ...
>
>  Richard
>
>--
>Richard Flamsholt
>richard@iesd.auc.dk

Spoilers

There exists a certain number of turns you must wait from one prayer to the
next.  I believe (<- disclaimer for would be flames) that for an ordinary 
character, it is 600 turns, for a priest, 300, and about a kajillion for the
Hand of Elbereth.  Observing these limits will prevent "Thou arrogant mortal...
messages.  After that, the response is random, based on your luck, alignment
(stridently, nominally, not Lawful, Chaotic) and relationship to your god, and
current problems.
Newsgroups: rec.games.hack
From: ericc@uswmrg.mrg.uswest.com (The Mad Monkey)
Subject: Re: A stupid question _after_ the castle
XUserAgent: Nuntius v1.1
Organization: SII Telco Systems Divisions
NntpPostingHost: 192.56.220.25
Date: 17 Aug 92 16:27:04 GMT

In article <1992Aug15.051028.27303@galileo.cc.rochester.edu> Eric Sotnak,
esot@troi.cc.rochester.edu writes:

>Question 1: How does one use a crystal ball?

It's a tool...

a)pply it

>Question 2: What is an osaku?

I think this came up last week. An osaku is a samurai version
of a lockpick (I think).
+========================================================================+
| Eric "another pathetic sheep following the herd" Cloninger             |
| (ericc@uswmrg.mrg.uswest.com, ericc@a.cs.okstate.edu)                  |
| SII, 9250 E Costilla Ave #400, Englewood, CO 80112  303/649.9481 x3147 |
+========================================================================+
"In my opinion, there's nothing in this world,
 Beats a '52 Vincent and a red headed girl" = Richard Thompson
From: lsnyder@mango.ucsb.edu (Snyder)
Newsgroups: rec.games.hack
Subject: Another stupid question I should have asked long ago.
Date: 20 Aug 92 05:59:00 GMT
Organization: Wabbit Hunters of Amerwica

So I read this scroll and it says that I hear laughter.  So what should
I name this puppy, AmuseMonster?

------------------------------------------------------------------------------
This note prepared by Lowell "I'm never obnoxious" Snyder.  The opinions 
expressed here do not represent the opinions of any employers or organizations 
to which I am affiliated (and are probably not even mine to begin with!).
From: evb@logrus.Eng.Sun.COM (Eric van Bezooijen)
Newsgroups: rec.games.hack
Subject: Re: How can I win this game?
Date: 3 Aug 1992 19:35:21 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: evb@logrus.Eng.Sun.COM
NNTP-Posting-Host: logrus.eng.sun.com


+jwk3@po.CWRU.Edu (John W. Kale) writes:
+>... why not make your hit point indicator turn yellow at 50%
+>of max and red at, say, 25%? 
+
+Good idea.  We should implement this!
+
+>Getting killed by simply not realizing
+>that it is time to run away is about the dumbest way to go, I think.
+
+Nothing beats running into that stupid floating eye and getting nibbled to 
+death by a newt, or zapped to death by a grid bug.
+
+--David

How about assuming that you will always get the message "YOu have a hard time 
getting it all down stop eating [yn]", and eating three dragons in a row (whilst
satiated), and overstuffing your best character yet?  Have you ever noticed the
higher character is when you kill him, the more you learn about how NOT to play?

-Eric
having y
From: t9114145@phillip.edu.au
Newsgroups: rec.games.hack
Subject: Re: Amiga NetHack Question
Date: 17 Aug 92 16:34:30 GMT
Organization: RMIT (Bundoora Campus)

In article <411LPB1w165w@halcyon.com>, bgodot@halcyon.com (Buck Godot) writes:
> lrfox@silver.ucs.indiana.edu (linda ream fox) writes:
> 
>> 
>> 
>> How much RAM do you need to run NetHack on an Amiga?  I have one meg. and
>> everytime I try to play a saved character I'm told that there isn't enoug
>> space in RAM for the levels.  Since I'm only three or four levels down with
>> when this happens, I assume itakes four or five megs at least to run the game
>> all the way through.
>> 
>> It's a great game, but I'm getting tired of this and the "Not Enough space on
>> disk for levels" or "Dungeon Collapses" messages and I'm about to wipe the fl
> 
>  
> I'd say edit the config file, but I don't remember what it's called :)
>  
>  but, that what I'd say...

That's it: edit NETHACK.CNF so that levels are no longer stored in ram:,
but stored on floppy or hard disk. I played all versions of Amiga nethack
on a 1 meg 1000 for years and had no problems. 
 
Make sure you are running 3.0j - other versions of nethack, especially those
with the pretty color graphic monsters and dungeons, are not so stable. 3.0j
never crashed once on me.

-- 

Adam Eberbach    Computer Science student, RMIT.   t9114145@phillip.edu.au
               "We don' need no stinkin' signatures!"
Newsgroups: rec.games.hack
From: heard@franklin.cc.utas.edu.au (George Heard (Laurie 8))
Subject: Question about Priests
Summary: I don't know why 'antelope' is in the Keywords line...
Keywords: Death Priest Hell Money Antelope
Organization: University of Tasmania, Australia.
Date: Sun, 16 Aug 1992 23:54:50 GMT

G'day Hackophiles,

       C**t the Valkyrie (I always find that using almost rude words guarantees
a good game because someone is bound to walk in and see the name on the screen)
has just cleared out the castle and dropped into hell. I mapped out the initial
level of hell and found no way to level teleport down (a couple of assorted
scrolls, none of them teleport, no magic marker, no wand of polymorph, no
level teleporters on hell level).

       So I think "Well, there's a lot of gold down here, and a level teleport
about five levels above, I can go up to it and get some intrinsic protection on
the way at my friendly temple.". All well and good until I reach the
aformentioned temple and the priest answers my #chat by beating me into a pulp,
with the message "The priest doesn't want to talk to you.".


       Does theis mean that after going into hell I can't talk to my own
priests, even chaotic ones? The intrinsics at the end said I was "stridently
aligned".

       Any assistance would be greatly appreciated. I'm playing 3.0 on a Mac.

George

               \ George Heard <heard@franklin.cc.utas.edu.au> /
                \   Chemistry Department, Uni of Tasmania    /
                 \      54 Davey Place, Dynnyrne 7005       /
                  \          Phone (002) 20-1281           /
Opinions expressed above are not necessarily those of the Uni of Tasmania

P.S. Most annoying thing in the game - killing Medusa (in an interesting way,
"Create what type of monster? yellow light"), and stepping on the spot which
says "Objects that are here - a medusa corpse, a gray stone". Boy, did it take
that Medusa corpse a long time to rot and then the blasted thing turned out
to be cursed!
Xref: sparky rec.games.hack:5542 gnu.misc.discuss:2695
From: friedman@gnu.ai.mit.edu (Noah Friedman)
Newsgroups: rec.games.hack,gnu.misc.discuss
Subject: Re: GOR
Date: 13 Aug 92 12:51:52 GMT
Followup-To: rec.games.hack
Organization: Free Software Foundation, 675 Mass Ave. Cambridge, MA 02139
In-reply-to: ralf@ark.abg.sub.org's message of 13 Aug 92 07:06:00 GMT

In article <2a8a3414wnr070@ark.abg.sub.org> ralf@ark.abg.sub.org (Ralf Stephan) writes:
>I would like to draw your attention to a possible violation of the GNU
>license. There is a German shareware game named GOR which is probably
>derived from Nethack code. Especially the game commands and messages are
>direct translations from Nethack ones, as well as the object types and
>behaviours and the character stats, though the 3D look and the generated
>levels are somewhat different and there is only one character type.
>
>Could the Dev Team or someone from GNU comment on a case like this?  I'm
>willing to mail a sample of the demo version if I'm asked to, but only one
>or two, since I have to pay for every K of mail.

   I've forwarded your message to the Nethack maintainers.  The copyright
is theirs, not the FSF's, although they use the GPL on their software.
They said they would look into it. 

   I should mention that this is only a concern if actual source code has
been copied, not if the game merely appears similar in appearance to the
end user.
From: peg@cs.washington.edu (Peter Granger)
Newsgroups: rec.games.hack
Subject: Hack bible, forthcoming
Summary: At least, I hope it is
Keywords: documentation, no spoilers
Date: 12 Aug 92 21:57:11 GMT
Organization: Computer Science & Engineering, U. of Washington, Seattle

I have had two volunteers to try to get the Hack Bible back into
on-line form. I'll be sending copies out to these two people shortly,
and they will then take on the task of getting it typed/scanned in
again.

I make no estimates as to how long this will take. It is up to them,
and I am grateful to them for volunteering.

If you were thinking of replying to my earlier posting, you don't
need to now.

This really *has* been a public service announcement (without guitars).


-- 
--------              --------
Pete Granger          | "Eight and a half hours was not enough. The alarm
peg@cs.washington.edu |  went off like attack and mayhem and universal doom."
                      |    - C.J. Cherryh, "The Kif Strike Back"
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Newsgroups: rec.games.hack
Subject: Re: 'nother neophyte question
Summary: magic marker use
Date: 19 Aug 92 17:28:00 GMT
Organization: NASA Lewis Research Center
News-Software: VAX/VMS VNEWS 1.41

In article <1992Aug18.172536.13138@galileo.cc.rochester.edu>, esot@troi.cc.rochester.edu (Eric Sotnak) writes...
>  I have a blessed magic marker (58) and 6 blank scrolls (ala w. of
>cancellation).  So, I tried writing a scroll of genocide by writing
>"genocide".  The result was a message to the effect that "you don't know how
>to write that."  So what do I need to do?  I also have the option of
>blessing the blank scrolls.  Would that help?  What other scrolls might be
>good to create?

You need to have read a scroll of x before you can write a scroll of x,
and even then, that chance is not guaranteed that you will write it ('In your
haste, you tear the scroll apart!')

So what to write is highly dependant on what you have read.  If you are still
on the low levels (1-10), a scroll of teleportation may come in handy (stores),
while scrolls of enchant weapon/armor are great any time.  The choice is 
yours...

Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
 --------+ How do YOU spell 'potato'?  How 'bout 'lousy'? +----------
    "Me and Spike are big Malcolm 10 supporters." - J.S.,P.L.C.L
Newsgroups: rec.games.hack
From: franklin@ug.cs.dal.ca (<<<***Steve Franklin***>>>)
Subject: Re: Pray time-out (was Re: Newbies)
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Thu, 13 Aug 1992 21:38:48 GMT

In <RICHARD.92Aug13203953@petersen.iesd.auc.dk> richard@iesd.auc.dk (Richard Flamsholt S0rensen) writes:


>In an article whose ID I've lost, CUFFEL said:
>CUFFELL> If you are in good favor with your god, haven't pray in about 600
>CUFFELL> turns  [...]

>  Now is really the time to ask: what *is* the dreaded Time-outs for
>Praying?

Well, I listened to this first guy, being an utter HACK newbie...And 
not ONCE have I gotten anythin but "blah blah is pleased...etc"
A few times I do get "blah blah is angry", but never lose a level of
experience, so this must be because of something else...
   To the initial poster, Cuffel - thanks for the tip. Works great.
Now if I could only improve a bit more... *sigh*

steve
-- 
aasdSteveFranklin-Subliminal Psychology Major.ks;dlasBlueJaysRULEkasdfeahsdbfl
sd;lfaswoq[eBuyMeAQuadra!!!mbnZMXCNdfsba;KdSPAMiuroqiyetIBMSuxiweuryth'ewr;mxn
qpuepriuPartyOneqtuj;,n.,xnc,kjasFlameMeNot!;lkj;lkgkjd;askElvisLivesjhfquweru
zx.cfranklin@ug.cs.dal.ca,sk;t;lrut[Superboy@ac.dal.cav.zx,Physics!eq3rwkh;oHA
Newsgroups: rec.games.hack
From: akuma@netcom.com (Steven E Barnes)
Subject: Re: Cursed items
Date: Wed, 12 Aug 92 20:26:14 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)


I'm under the impression that things sometimes get cursed when I
trigger a trapped door, but I'm not certain.

-steve