HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: "Cracking" - What is Illegal about it?
From: rdale@cstp.umkc.edu
Date: Sat, 22 Aug 1992 18:29:37 GMT
Organization: UM - Kansas City, Computer Science

> No, I am not trying to be snide.  Just what, exactly, is illegal about
> cracking?  Is there some obscure law that says "thou shalt not break copy
> protection"?

	I think it's the penchant in this country for making things illegal
	because of a greater crime which may be perpetrated.  Make cracking
	illegal and you eliminate piracy (har!), make guns illegal and you
	eliminate crime (har!), etc., etc., etc.

	"Cracking" is, as I understand it, "acceptable" if you are making
	one backup copy of a program you own for your personal archives.
	Personally, I archive the original and use the backup.
From: mcsdc1jcwj@dct.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How long do you stay interested?
Date: 21 Aug 92 13:39:44 BST
Organization: Dundee Institute of Technology

In article <1992Aug19.232736.25217@pasteur.Berkeley.EDU>, c60a-zh@volga.Berkeley.EDU (A L L E N --LabA) writes:
> In article <1992Aug15.223505.28890@pasteur.Berkeley.EDU> c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA) writes:
>>Being a game player, after a point, you start losing interest in certain
>>games and on to new and better ones.
>>
>>For most of you out there, about how long does the software you buy
>>keep you interested?  What games in particular (or type of games) keep
>>you glued the longest, and what type or what particular game gets
>>old pretty quickly?
> 
> Ultima games last forever. It's the kinda game that you'll become obsessed 
> with; you'll hate the game, yet you MUST finish it!
> 
>>
>>Does buying the game versus Pirating the game affect your overall interest
>>in the game?
>>
> 
> Weirdly enough, I lose interest in the games that I buy awfully fast...
> 
> ALLEN
-- 
Yeah , well , you're right there . I find that the average span of interest is
two weeks . And even then , it needs to be good . I find that I very rarely buy
games , I just pick them up at college . I can get the copy portection taken
off them there too . No problem . I guess that games just aren't complex enough
Even games like civilisation . After two weeks , I can master it at all levels
of play . And it's not just me . Most of my friends too . So it just goes to 
show what level games are pitched at .
 ______________________________________________________________________________
|     __________                                                               |
|    /__     __/ _____    _    __  at the wonderful DIT . Yeah . Call me on    |
|       /  /   / _   /  /  |  / /         mcsdc1jcwj@vaxb.dct.ac.uk            |
|  ___/  /   / /_/ /  / /| |/ /__  for a barrage of expletives .               |
| /____/   /_____/  /_/  |__/ /_/  My guitar wants to kill your mama           |
|Whatever I say is not the view of the college . Even if it is . So don't think|
|otherwise . It's not big and it's not clever .                                |
|______________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: isc10076@nusunix2.nus.sg (KWEK KHEE LENG)
Subject: Re: 357th From Electronic Arts
Organization: National University of Singapore
Date: Fri, 14 Aug 1992 08:53:24 GMT

Let's see....Yup, the landing and take-offs are handled by the computer
but in the form of a movie....The animation's fantastic , if u don't
mind a bit of 'Computer-Aided Flying'. The game starts when you're about
a few 10s of miles from your target zone. The movie sequences are great
but the graphics and modelling are mediocre by today's standards.

Enjoy the movie!


     -o
------|------
  ----|----
     / |
    Hawke
 

Newsgroups: comp.sys.ibm.pc.games
From: james@cs.UAlberta.CA (James Borynec; AGT Researcher)
Subject: Re: MECHWARRIOR and GENIE
Organization: University of Alberta, Edmonton, Canada
Date: Fri, 14 Aug 1992 19:32:21 GMT

hchong@netcom.com (Hoi Chong) writes:

>> Mult-player Battletech is still in Beta - so it still has some
>> flakies.  Also, at peak times it can be SLOOW.

>Now, what do you mean by beta in this case?  Can anybody sign onto
>Genie and immediately get to play MW?  Or does the new user has to
>acquire some status by playing other games, or what? 

Anybody can sign up and play.  I am a member of Kurita house (Dragons 
get ALL the fun!).  Beta means that the software is still a little
flakey.  (about as flakey as the second versiona of any Origin game).

I would guess that Genie and Kesmai would put the game into official
production sometime in the fall.

A big advantage of on-line games is that they evolve much faster
than buy and throw away games.  Kesmai has a game (The Island) that
has been in production for over 10 years and every week has been 
different from the previous.  This is because the PLAYERS define 
the game!

j.borynec james@cs.ualberta.ca
Newsgroups: comp.sys.ibm.pc.games
From: 10779957@eng2.eng.monash.edu.au (ADRIAN KOK)
Subject: ULTIMA 6 - help!
Organization: Faculty of Engineering, Monash University 
Date: Tue, 18 Aug 1992 05:04:30 GMT


	Anybody knows about Karma in this game? How do you restore (raise)
your Karma after you've stolen stuff??
	
	Thanks ....

	Adrian Kok
Xref: sparky comp.sys.ibm.pc.games:10627 rec.games.misc:16885
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Darkseed for trade
Date: 21 Aug 92 18:21:18 GMT
Followup-To: comp.sys.ibm.pc.games
Distribution: usa
Organization: University of California, San Diego

I have a copy of darkseed to trade, all original docs and discs,
main box is a bit smushed but everything works fine. Looking to
trade for U7 (hopefully 8-) ) SWOTL, CYAC, Harpoon or open to
offers.

thanks 

Simon
Newsgroups: comp.sys.ibm.pc.games
From: derrick@sdc.com (Derrick Davis)
Subject: Re: F-15 III ???
Organization: Systems Development Corporation
Distribution: na
Date: Mon, 17 Aug 1992 21:10:03 GMT

In article <wyman.713744375@opal8> wyman@rtsg.mot.com (Mark S. Wyman) writes:
>derrick@sdc.com (Derrick Davis) writes:
>
>>In article <1992Jul31.212527.23880@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>>>
>>>>I actually played it at the Summer CES here in Chicago.  I haven't seen
>>>            ^^^^^^^^^
>>>>the ad put I assure you that it was the most beautiful graphics I've
>>>>ever seen on a simulator, even outdoing Falcon3.0.  However I will add
>>>>that I am not quite sure if it was a normal PC or some type of
>>>>proprietary machine it was running on (Arcade style display).
>>>
>>>Uh, this might be stretching it some as there was no interactive demo
>>>running at CES.  For Game Bytes, we were privately shown the W.I.P.
>>>for F15-3, and they still had quite a ways to go.  It's still going to
>>>be a great product though.
>
>>Well it looked like F15-III, at was at the Microprose booth at CES,
>>I was told it was F15-III.  Please tell me what it was I saw?
>
>That was the F15 Strike Eagle Arcade game.  I saw the same thing
>at CES.  I am not sure why they called it F15 III but it is not.
>It is a neat arcade game though :)
>
>Mark Wyman

Oh well thats too bad!!  My dreams have been shattered.  Did you get a chance
to play the MechWarrior arcade game?  I loved it.  Too bad nothing
like that exists for the PC.
Newsgroups: comp.sys.ibm.pc.games
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: Re: OMEGA tank game
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Tue, 18 Aug 1992 05:58:46 GMT

cl314407@ulkyvx.louisville.edu writes:

> 	Hey, Dave, there's a game called "WARBOTS" on ftp.ulowell.edu, that's
> exactly like OMEGA as you've described it above.  You have a small document
> that describes the programming commands...Most excellent shareware version.  
> 
> It's under /GAMES/msdos/misc I THINK, it's been a while.....
> 
> Poke around a bit....

Thanks.. too bad Orlando doesn't have FTP access anywhere except UCF (A 
college...)   I guess I'll just stick to the original Omega.  Lots of fun 
with a HUGE manual... (That manual is a GREAT way to get your friends to 
stare at you... I used to take that little blue book with me 
EVERYWHERE... Too bad the pages were glued in, and I went in hot cars a 
lot....)

---
David Eison - Garfield           bbs-garfield@jwt.uucp
<><  I'm not as think as you stoned I am! ><>
Newsgroups: comp.sys.ibm.pc.games
From: u9030062@golum.riv.csu.edu.au ("Ronald Ku")
Subject: Re: FTP sites for SIMUSEX.ZIP
Organization: Charles Sturt University - Riverina, Wagga Wagga, NSW, Australia
Date: Wed, 19 Aug 1992 09:28:26 GMT

In article <4AUG92.09460090@wl.aecl.ca> harrisp@wl.aecl.ca writes:
>
>Hello gamers:
>
>    [...stuff deleted...
>
>I haven't downloaded either yet, so I don't know the difference between
>the two files.

	I had downloaded it, but it required as least a sound blaster which
	i haven't got!  I think its time to buy one right!!!


	Can somebody successfully downloaded it and run it tell how is it?
	Is it great? How's the graphics?

-- 
*  Ronald Ku                             *  UNIX will use next,       *
*  u9030062@golum.riv.csu.edu.au  OR     *  UNIX is YOUr next,        *
*  u9030062@zac.riv.csu.edu.au           *  So I use UNIX!            *
*  Charles Sturt University              *  And I survive for UNIX!!! *
Newsgroups: comp.sys.ibm.pc.games,rec.arts.int-fiction
From: blasius@gmd.de (Volker Blasius)
Subject: Re: I uploaded text adventures to ulowell
Keywords: text adventure
Organization: GMD, Sankt Augustin, Germany
Date: Thu, 13 Aug 1992 16:13:14 GMT

In article <1992Aug13.001930.1036@msuinfo.cl.msu.edu> 
schwarts@cps.msu.edu (Steven Eric Schwartz) writes:

>        1) Is world1/world2 ANSI C compatable?

I just compiled them on my PC with Borland C++ 3.0 set to ANSI C with all the
violation warnings turned on. I got quite a few warnings
   "Function should return a value"
and a couple of
   "'ambig' is assigned a value that is never used"
but everything compiled and linked OK.

But the result turned out
a) to be version 1.04 while pcworld.zip is 1.06
b) not to run. It seems to mix up its messages; part of the stuff it prints
   makes sense, then comes some gibberish, then QEMM intercepts an
   exception #13. I then tried to compile and run the stuff on a VAX with
   Ultrix: everything OK, so this is some kind of portability problem.

Sorry, I couldn't find a newer copy; this one is from c.scs.uiuc.edu.
Maybe the author (J. Doug McDonald) can supply a new version?
Doug, are you listening? Your game is great!

Volker
Newsgroups: comp.sys.ibm.pc.games
From: losaccom@colossus.cs.rpi.edu (Mark LoSacco)
Subject: Game for Trade
Summary: Spellcasting 101 for trade 
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: na
Date: Tue, 18 Aug 1992 01:34:43 GMT

Hello-

   A friend of mine has asked me to trade Legend's 
Spellcasting 101: Sorcerers Get All The Girls for him.
This IBM PC game requires 512K, and supports most CGA,
EGA, VGA, MCGA & Compatible Cards.  It also supports
RealSound, Adlib, and Roland MT-32.

  For those who haven't heard of the game, it was 
authored by Steve Meretzky, the author of the Infocom
classsics Leather Goddesses of Phobos, Zork Zero, and
Planetfall. I would say this game is like an Infocom
game with a neat point and click interface, and graphics.
For those purists out there, the graphics can be turned
off, as well as the point and click, leaving an all-text
game.

   The game comes on 5 3.5 inch disks, and has all of the
original documentation and box.  Sorry, the registration
card has been sent in already.

   All trade offers will be considered.

			-Mark LoSacco
			losaccom@cs.rpi.edu

* Send email to me, as I have the game currently.
From: tar@pa.reuter.COM (Dan Tarnower)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Sierra Network
Date: 13 Aug 92 23:14:54 GMT
Distribution: na
Organization: Reuter:file Inc  (A Reuter Company) Palo Alto, CA


Well, I got a call back from Sierra, and the answer was
sort of yes and no.  They will accept Canadian customers,
but they don't have phone access in Canada yet.

Anyway, I've received some requests for info on TSN,
so here goes:

To order, call (800) SIERRA1 (743-7721).

There is no charge to join, the monthly charges are: $12.95 
for the basic service, plus $2.00 for a mailbox account,
and $4.00 for "SierraLand".  You get 30 hours a month for 
this charge, over 30 hours, you get charged by the minute.

The basic service gives you access to table games, as well
as chatting areas.  They have forums where "experts" give
open discussions on various topics.  There is a schedule
of these talks.

The SierraLand is sort of an amusement park.  At present,
it only has a paintball game, a mini-golf game, and a
WWI dogfight game.  The dogfight game is pretty good.

The response to the service seems to have overwelmed
Sierra.  It appears to be a bigger success then they
expected.  Not too bad, considering the economic climate.

Newsgroups: comp.sys.ibm.pc.games
From: s1070627@giaec.cc.monash.edu.au (Brett Paterson)
Subject: GAMEBYTES file sizes...
Organization: Monash University College Gippsland, Churchill, 3842, Australia
Date: Thu, 13 Aug 1992 06:27:44 GMT

Now don't think I'm knocking this magazine, because I really think it's great,
but i'm starting to feel that the size of each mag is getting bigger and bigger

    eg  Issue #1    321514
              #2    505921
              #3    829432
              #4    988549 + 110161 = 1098710 !

Now to those people who are making this, I hope you aren't thinking of going
over 1.2 or 1.44 meg, as I don't feel like splitting files just to take them
home (I get them at Uni.).
Another reason is the time it takes for those people with modems, and the
amount of room these files are starting to take on hard disks.  (I dont think
I could justify using megabytes of room, just for a magazine.)

I also thought because of these new issues, it leaves a long pause after you
press enter on a review, and you are not sure if you have pressed enter
properly or not.

I was perfectly happy with the size and content of issue 1, but now I think
too much is being crammed into one space.

Sorry if I am sounding picky, but I hope you aren't going to keep getting
bigger and bigger....

     +---------------------------------------------------------------------+
    / Brett Paterson                  | "Um.. A vow of silence, that's   //
   / Leongatha 3953.                  |  quite an interesting thing..    //
  / Victoria, Australia.              |  ..Tell me about it.            //
 / <s1070627@giaec.cc.monash.edu.au>  |  -Lord Percy to Lord Whiteadder//
+---------------------------------------------------------------------+/
Newsgroups: comp.sys.ibm.pc.games
From: tony@suite.sw.oz.au (Tony McGrath)
Subject: Carriers At War is out.
Organization: Softway Pty Ltd
Date: 19 Aug 92 01:03:57 GMT

The new IBM version of Carriers At War has just been released
here in Australia, and I got my copy yesterday.

This is a great reimplementation of a great game. I thought the
Commodore 64 version was good, but its nothing compared to the
IBM version.

The game is completely mouse driven, with lots of well thought
out control screens. The AI system has been completely redone
and it is significantly better (and harder). The attack mode
has an interesting animated screen that shows the your target
being blown to pieces.

I have only been able to play the initial scenario (Pearl Harbour)
which is rather one sided, but they have included a number of
variant scenarios. For example, the Pearl Harbour variant is
based on the U.S. having prior knowledge of the Japanese attack.
This appears to be quite a well balanced alternative.

There is no scenario editor with this release. The editor is
in the pipeline and should be available around Christmas. It
will be sold as a separate package.

The new AI system appears to allow more detailed control of
the computer player than the old CAW and provides much more
challenge. As the manual says, "In this system you won't
be playing against the computer, you'll be playing against
us."

Overall, its a good game, and if you liked the old CAW
you will love this one.

Tony McGrath			Email: tony@softway.sw.oz.au
Senior Software Engineer	Phone: +61 2 698 2322
Softway Pty Ltd			  Fax: +61 2 699 9174
From: ohoward@matt.ksu.ksu.edu (Todd Howard)
Newsgroups: comp.sys.ibm.pc.games
Subject: MicroProse and Copy Protection (Land Sea and Air II)
Date: 18 Aug 1992 10:39:16 -0500
Organization: Kansas State University
Distribution: usa
NNTP-Posting-Host: matt.ksu.ksu.edu

I have recently just purchased Land Sea and Air II from 
MircoProse (not directly, of course), which includes
Comand HQ, F-15 Strike Eagle II, and Red Storm Rising.
I have also recently discovered that they use the 
crappiest (sp?) form of copy protection ever invented:
you must have an original disk in drive a: to "verify"
it's "legality".  This is the MOST ridiculous form of
protection ever invented (that I've seen--next to the
hardware key, possibly).  This in itself is not all that
bad of an idea, but they want $15 for backup disks for
EACH of the games!  That ups my cost from $45 to $90, 
which is not what I had in mind to pay. 

So, does anyone out there know of any way to unprotect
these games?  Is there an "unprotect site" anywhere?
I'd prefer to be able to not have to use the a: drive
at all.  If I can't find a way of copying the originals,
or unprotecting the installed version, I'm probably
going to sell 'em (email me an offer).

Any help is appreciated.

Todd
-- 
 "The statistics on death are in, and they're pretty convincing.  One out
  of every one people die."   -Unknown

Todd O. Howard (ohoward@matt.ksu.edu)
From: heidi@ucthpx.uct.ac.za (Heidi de Wet)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen4: forbidden pyramid
Date: 19 Aug 92 11:21:56 GMT
Article-I.D.: ucthpx.1992Aug19.112156.22426
Distribution: na
Organization: Dept of Elec Eng, UCT

alex@rigg.ipac.caltech.edu (Alex Werner) writes:
>Can anyone tell me how to get to the forbidden pyramid on Keen4?

Hah!  My absolute favourite bit of the entire Keen series! :-)
On the bottom of the Pyramid of the Moons, there are a whole
lot of inch-worms.  Count them.  Now, collect them together...

-- 
--------- Heidi de Wet ---------- heidi@ucthpx.uct.ac.za ---------

For the finest galactic travel
                             Kippenhan Cruiseliners gets you there
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MONKEY2 crack?
From: cvadrshe@vmsb.is.csupomona.edu
Date: 20 Aug 92 11:11:06 PST
 <1992Aug20.174506.435@csc.canterbury.ac.nz> <1992Aug20.143922.29867@jato.jpl.nasa.gov>
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvadrshe

In article <1992Aug20.143922.29867@jato.jpl.nasa.gov>, andy@huey.Jpl.Nasa.Gov (Andy Poulsen) writes:
> In article <1992Aug20.174506.435@csc.canterbury.ac.nz> cctr120@csc.canterbury.ac.nz (Brendon Wyber, C.S.C.) writes:
>>In article <10703306.40.714278414@eng2.eng.monash.edu.au>, 
>>10703306@eng2.eng.monash.edu.au (JAMES VINCENT) writes:
>>
>>> Is there a crack for monkey island2 ?
>>
>>No. Simply because the protection isn't stored in the executable file but in
>>the data file in its scumm engine psuedo code making it very difficult to
>>crack without learning the scumm language.

You're wrong. There IS a crack for Monkey Island 1 and 2.

It simply replaces the entire .EXE file.
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon3 -- Would you believe this bug??
Date: 22 Aug 1992 05:37:01 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: monsoon.berkeley.edu

I've noticed a few times now that there is a sure-fire way to win a "protect 
ally assets" misison.  If an SU24 is approaching, lock on with the radar,
then type "q" to view the threat, and he'll drop his bombs prematurely!  
Although the "q" feature is something the enemy shouldn't know about, they
seem to be camera shy.

Another sight.  I shot down two enemies and watched their pilots parachute to
the ground.  I then landed next to them.  They are no taller than my nose
wheel on X2 and just get up to the intake at X8.  They just stand there and
don't do anything.  I ran out of bullets, so I couldn't try to shoot them. 
I did try but was unable to run them over!
-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
From: thompson@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Unreal demo sound cuts out...?
Date: 19 Aug 92 18:14:33 CDT
Organization: University of Kansas Academic Computing Services

I just downloaded the unreal.zip demo from wuarchive (uploads).  I set 
the sound to Soundblaster 20mhz (I have a PAS-16).  It is fine until
the third section starts (Rollerballs).  Here the sound cuts out, but
the graphics continue.  Is this a problem with the demo, or is my
PAS-16 not working properly?  Anybody had this problem?

Thanks,


-- 
------------------------------------------------------------------------------
|  Charles A. Thompson               |  thompson@ukanvm.cc.ukans.edu         |
|  University of Kansas              |  thompson@ukanvax.cc.ukans.edu        |
|  _Avid_ SkiBum                     |  OS/2 2.0 is for YOU!!!               |
------------------------------------------------------------------------------
|  Look for Recipe Pro(tm), an interactive recipe database, coming soon...   |
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: derrick@sdc.com (Derrick Davis)
Subject: Re: Nice racing game?
Organization: Systems Development Corporation
Date: Mon, 17 Aug 1992 21:17:19 GMT

In article <1992Aug9.203351.658@mala.bc.ca> epp@mala.bc.ca (Lorne Epp) writes:
>In article <164hivINNj70@agate.berkeley.edu>, joak@ocf.berkeley.edu (Jonathan A. Kung) writes:
>> I've just been bitten by the car-racing bug, and am itching
>> for a good racing simulator.  Right now, I've played Test
>> Drive 3, Stunts, DeathTrack, and Grand Prix Unlimited.
>> 
>> So, I'd like to know if there are any games out there with
>> a highish frame rate, good, solid car graphics (not like the
>> "patterned"-2-color-mixed-to-get-another-color-style graphics
>
>--This technique is called "dithering".
>
>> in GPU), and the good things mentioned above.  They don't
>> have to be Indy, F-1, stock, or anything in particular; I'm
>> looking for a good car game, basically.
>> 
>
>If you hadn't said you did't want dithering, I would have recommended 
>"Indianapolis 500" from Electronic Arts unreservedly.  In fact, I'm 
>going to recommend it anyhow.  The out-the-cockpit views are just as
>good as in some 256-colour games I've seen, the animation is smooooth,
>and it is the most realistic race game I've come across.
>
>You get to race the whole 500 miles, not an abbreviated race as in
>the Mario Andretti game, you can adjust or change virtually everything
>on your car -- tire pressure/compound/stagger, wheel camber, suspension
>stiffness, shock absorbers, wing angles, turbo boost setting, fuel
>load, etc. -- all to realistic effect.  You race against a full field
>of 33 cars.  
>
>This game really makes you feel like you're in the cockpit of a race car.
>----------------------------------------------------------------------
>Lorne Epp                                               epp@mala.bc.ca

My personal favorite is Bill Elliots Nascar Chanllenge,  I don't own any other
race game, onle the accolade drive game(Boring).  BENC has great polygon
graphics, great sound with a soundblaster and a fairly decent replay
feature.  Its realistic with 500 mile races that I haven't even come
close to finishing because of my lack of skill.  Multiple car races, pit
stops ect..  Check it out!!!
Newsgroups: comp.sys.ibm.pc.games