HDTenEightyP/NetNews huggingface dataset:
From: keong@ecr.mu.OZ.AU (Wee-Keong LIM)
Subject: Re: SLT
Organization: Dept. Of Engineering Computer Resources, Uni. Of Melbourne
Date: Wed, 11 Nov 1992 23:47:45 GMT



In article <1992Nov8.195147.29858@cs.kuleuven.ac.be> ( number 1456 to me ) Henk
Van Wulpen writes:


>   after having read a lot of stuff about Core War (all doc from soda, and
> I've started reading all digests !!!), I have the following question. How
> does SLT exactly work ???? I mean, how can one number be less than an other
> one !!??? Since Core is circular, all addresses are to be interpreted as
> modulo CORESIZE. But as far as I know comparison isn't defined in modulo-
> calculus. Is it just that all addresses should be converted to the range
> of 0..CORESIZE-1, and then compare these representations ?


	As I understand the SLT command, the numbers in the fields should be
treated as the appropriate kind of address.  The values that are compared are the
B-field values at the specified addresses.

	For example, SLT 1, 2 would check whether the B-field value in location 1
is less than the B-field value in location 2 ( relative to the current location,
of course ).  The indirect, and predecrement indirect have the usual meanings. 
The only other restriction is that immediate values ( e.g. #5 ) can only be in
the A-field.  I'm not sure why, since it still makes sense to comare the value at
some location in A-field with the immediate value given in the B-field.

	In any case, using immediate mode is the only case where the actual
numbers in the fields are used in the comparison.  I'm not sure how this
confusion arose, since this is how I interpreted the docs ( I usually just
refer to the '88 standard ).  Oh well, I had trouble too - I read the docs about
5 times before I understood it :-).

	I'm glad to have some discussion about the specs.  Is there any movement
towards a new specification ( or a refinement of the old ones ) ?  I'd be
interested to know.


		Thanks, in advance.

					Keong.

+-----------------------------------------------------------------------------+
|e-mail: keong@ecr.mu.oz.au    University of Melbourne, Melbourne, Australia. |
|                                                                             |
| "The difficult we can do right away, the impossible takes a little longer." |
|    Hence,        "Nothing is Impossible"                                    |
+-----------------------------------------------------------------------------+


+-----------------------------------------------------------------------------+
|e-mail: keong@ecr.mu.oz.au    University of Melbourne, Melbourne, Australia. |
Newsgroups: rec.games.corewar
From: jrauser@staff.tc.umn.edu (Johnny R.)
Subject: The crobots guy
Organization: University of Minnesota
Distribution: usa
Date: Fri, 13 Nov 1992 05:22:51 GMT

Hello all,

I would very much like to get in touch with the author of crobots, Tom
Poindexter.  Do any of you know if he has an email address, or know if
his 1988 US Mail address is still correct?


Thank you for any and all help,

John

-- 
John Rauser
jrauser@staff.tc.umn.edu
jmr@ddt.biochem.umn.edu
mf12003@sc.msc.edu
From: xyzzy@mertwig.UUCP (Daniel Drucker)
Newsgroups: rec.games.corewar
Subject: latest version for MS-DOS
Date: Mon, 09 Nov 92 19:42:04 EST
Organization: Odd Parity Hacker's Group


Could someone please uuencode and send to me the latest corewars 
interpreter or whatever it is the runs the programs (i'm a beginner) 
through email?

Please ask first so I don't get swamped.

mertwig!xyzzy@jaflrn.uucp   or   utoday!jaflrn!mertwig!xyzzy@uunet.uu.net


thanx

Daniel Max P. Drucker            | #define SLOGAN Hey! Lets port it to COBOL!
The 14 year old LISP/C++ genius. | Disclaimer: I don't know COBOL.
 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 
/  Difficulty! It's the single simplest machine in the entire Universe!    \
\__________________________________________________________________________/
/    Is there anyone out there in net.land in Port Washington, New York?   \
\______a m a t e u r____r a d i o____c a l l s i g n____p e n d i n g______/
From: durham@cup.portal.com (Mark Allen Durham)
Newsgroups: rec.games.corewar
Subject: EBS Tournament
Date: Thu, 12 Nov 92 21:33:20 PST
Organization: The Portal System (TM)
Distribution: world


Dear Core War Enthusiasts,

This is your LAST CALL for submitting Redcode warriors to the Electronic
Branch Section's Qualifying Tournament.  Deadline for submissions is
November 15, 1992.  (If you did not see this message until after the
deadline and still want to submit, I am willing to accept legitimate
latecomers).

To submit, send your warrior to durham@cup.portal.com.  Be sure to
include your email contact address.  The top-ten finishers will
advance to the annual ICWS tournament.  All may enter, but non-ICWS
members will be given preference for advancement since ICWS members
may submit their programs individually.  Contest rules follow:

The rules are ICWS'88, core size of 8192, maximum number of processes per
warrior of 8000, and ties declared after 100 000 cycles.  The format is
round-robin.  Scoring is three points per win, one point per tie, and no
points for losses.

Entries are limited to 300 instructions (excludes comments, blank lines,
etc.).  No scatter loading is supported (instructions must be contiguous).
All entries become public domain on submission.  The ICWS will keep them
confidential until after the tournament has been completed.

Questions to me:
Mark A. Durham
durham@cup.portal.com
Newsgroups: rec.games.corewar
From: vwulpen@cs.kuleuven.ac.be (Henk Van Wulpen)
Subject: Re: SLT
Organization: Dept. Computerwetenschappen
Date: Thu, 12 Nov 1992 16:38:01 GMT

In article <9231710.16573@mulga.cs.mu.OZ.AU>, keong@ecr.mu.OZ.AU (Wee-Keong LIM) writes:
|> 
|> 
|> In article <1992Nov8.195147.29858@cs.kuleuven.ac.be> ( number 1456 to me ) Henk
|> Van Wulpen writes:
|> 
|> 
|> >   after having read a lot of stuff about Core War (all doc from soda, and
|> > I've started reading all digests !!!), I have the following question. How
|> > does SLT exactly work ???? I mean, how can one number be less than an other
|> > one !!??? Since Core is circular, all addresses are to be interpreted as
|> > modulo CORESIZE. But as far as I know comparison isn't defined in modulo-
|> > calculus. Is it just that all addresses should be converted to the range
|> > of 0..CORESIZE-1, and then compare these representations ?
|> 
|> 
|> 	As I understand the SLT command, the numbers in the fields should be
|> treated as the appropriate kind of address.  The values that are compared are the
|> B-field values at the specified addresses.
|> 
|> 	For example, SLT 1, 2 would check whether the B-field value in location 1
|> is less than the B-field value in location 2 ( relative to the current location,
|> of course ).  The indirect, and predecrement indirect have the usual meanings. 
|> The only other restriction is that immediate values ( e.g. #5 ) can only be in
|> the A-field.  I'm not sure why, since it still makes sense to comare the value at
|> some location in A-field with the immediate value given in the B-field.
|>

Well that isn't exactly what my problem is... Take the following code for
instance :

	JMP	lbl,	#-1
	DAT	#0,	#0
	SLT	-1,	-2


Now, the SLT compares  #0  to  #-1, but is #0 less than or greater than #-1 ???
Is #-1 converted to CORESIZE-1 ??? Or does the comparison evaluate as true 
(i.e. #-1 is less than #0) ?


Henk.
From: rwyoung@csugrad.cs.vt.edu (Robert Young)
Newsgroups: rec.games.rogue
Subject: Rogue...
Date: 13 Nov 92 05:19:29 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA
X-Newsreader: Tin 1.1 PL4


 Could anyone tell me where I could get a copy of Rogue.  I use to play it
a long time ago and wouldn't mind getting it again...
Newsgroups: rec.games.rogue
From: shair@barolo.cso.uiuc.edu (Bob Shair)
Subject: Re: Help
Reply-To: shair@vnet.ibm.com
Organization: IBM Champaign
Date: Thu, 5 Nov 1992 17:15:03 GMT

smm4984@ritvax.isc.rit.edu writes:

>Does any body have anyclue as to what a Blank scroll does?
>		-Sean

Nothing.
--

Bob Shair                          shair@vnet.ibm.com
Scientific Computing Specialist    SHAIR@UIUCVMD (bitnet)
IBM Champaign
Newsgroups: rec.games.rogue
From: wagner@Informatik.TU-Muenchen.DE (Christian Wagner)
Subject: Amazing much happening here...
Originator: wagner@hphalle2c.informatik.tu-muenchen.de
Organization: Technische Universitaet Muenchen, Germany
Date: Thu, 5 Nov 1992 15:01:31 GMT
Distribution: usa


Is this a new group? Just 2 articles?
Has anybody solved Rogue? I did! And I found it quite
entertaining (just as ELITE). But after all it's a old
game. It's nothing worth talking about now.
The game had its days and it's GAME OVER now.

                                  
Newsgroups: rec.games.rogue
From: smm4984@ritvax.isc.rit.edu
Subject: Re: Help
Reply-To: smm4984@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 5 Nov 1992 14:23:42 GMT

Does any body have anyclue as to what a Blank scroll does?
		-Sean
From: nw@dcs.ed.ac.uk (Nicholas Walton)
Newsgroups: rec.games.rogue
Subject: Blank Scrolls
Date: 6 Nov 92 15:56:13 GMT
Organization: Department of Computer Science, University of Edinburgh


  I seem to remember that if you name a blank scroll at the beginning of a game as,
say, "enchant weapon to-hit" any blank scrolls that you find from then on will be
enchant weapon to-hit!

	This info comes from a dubious source so dan't take my word for it :-)


				Nick "e69636b60200" Walton
From: Henri_Hayim_Farhi@cup.portal.com
Newsgroups: rec.games.pbm
Subject: Legends: erworld?
Date: Mon,  9 Nov 92 11:39:08 PST
Organization: The Portal System (TM)

Could somebody tell me (quickly,  please :-)) if netherworld status can be 
'inflicted' ? I have never seen it , so I don't know. But if it is, I can sav
e some silverleaf...
Thank you
Lythande, ROTI 5
From: Jesse.Taylor@launchpad.unc.edu (Jesse Taylor)
Newsgroups: rec.games.pbm
Subject: Re: Unable to send mail to gamemaster in GALAXY Alpha (turn 5)
Keywords: mailer problems, GM, galaxy game Alpha
Date: 10 Nov 92 18:15:37 GMT
Article-I.D.: samba.1992Nov10.181537.28278
Organization: University of North Carolina Extended Bulletin Board Service

In article <rwallace.721356334@unix1.tcd.ie> rwallace@unix1.tcd.ie (russell wallace) writes:
>You think you're unlucky??? I just got my race exterminated because my
>last two sets of orders (to build orbital defenses around my homeworld)
>in game Alpha bounced! So it goes...
>--
>Russell Wallace, Trinity College, Dublin
>rwallace@unix1.tcd.ie

Yeah, don't you just *hate* it when that happens, man? I can, like,
empathize, y'know. I really can. :):):)

JT aka Too_Many_Names_To_Put_Them_All_Down_Here

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: jozborne@ersys.edmonton.ab.ca (John Osborne)
Newsgroups: rec.games.pbm
Subject: re: Legends-famailiars
Date: Thu, 12 Nov 92 01:08:01 MST
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

<K331280@ALIJKU11.BITNET> writes:

- Hi |
- 
- Well I can tell you something about my own experience: I think some races
- and cultures have a higher chance to get some familiars. E. g. A nomad
- has a good chance to get a Hawk-which is very good-or a fox-rather good.
- Drakken often get a Dragon familiar-also very good, and characters with
- evil mind (mark of evil) have a very high chance for the small devil familiar
- in ROI. I think elves will have good chances for a spirit of nature, or an
- astral protector familiar-both are very good. But with some bad luck you can
- also get a mouse-very bad or a spider-rather bad.
- About familiars: The best for a warrior-Dog, seer, spy, general-Hawk,
-                  Diplomat-spirit of nature, cat(rather good), to identifie
-                  artifacts-Dragon(spell #207), architect-spirit of nature,
-                  Evil diplomat(to get undead and demons)-small devil
- 
- Well, thats all I can think of-
-        Greetings Mike


Perhaps it works differently in Europe.  I have evil assasains getting 
pansy familiars like Nature Deva and I have a friend who worships the 
goddess of nature Kolvathe.  He got a quasit!

Weird.

John Osborne              jozborne@ersys.edmonton.ab.ca
From: rwallace@unix1.tcd.ie (russell wallace)
Newsgroups: rec.games.pbm
Subject: Re: Unable to send mail to gamemaster in GALAXY Alpha (turn 5)
Keywords: mailer problems, GM, galaxy game Alpha
Date: 10 Nov 92 00:45:34 GMT
Organization: Trinity College, Dublin

You think you're unlucky??? I just got my race exterminated because my
last two sets of orders (to build orbital defenses around my homeworld)
in game Alpha bounced! So it goes...

--
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@unix1.tcd.ie
From: LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb)
Newsgroups: rec.games.pbm
Subject: Re: Sports Simulations
Date: 4 Nov 92 04:49:14 GMT
Article-I.D.: news.1992Nov4.044914.10080
Organization: Vanderbilt University
X-News-Reader: VMS NEWS 1.21

> 	I'll repeat some of what I posted last time on this subject, in
> a somewhat shorter format.  The five sports simulations I know of are
> (3 soccer, 1 hockey, 1 Australian Rules Football):
> 
> - Experimental Electronic Football League (EEFL): wickart@ichips.intel.com
> - United Electronic Football League (UEFL): billones@grebyn.com
> - World Electronic Football League (WEFL): sarge@cs.uq.oz.au
> - World Email Hockey Association (WEHA): creare!inb@Dartmouth.edu
> - S. P. Australian Rules Football (SPARF): mel@soda.berkeley.edu

Also, there is Ultra Cricket (astley@franklin.cc.utas.edu), also in midseason.


Andy Lipscomb
lipscoja@ctrvax.vanderbilt.edu (Bitnet: lipscoja@vuctrvax)
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Re: DM: Help with fighting my slasher
Date: 14 Nov 1992 00:40:31 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: kanga.caltech.edu
Originator: johnjohn@kanga

In article <1992Nov11.215951.7321@rdii.com>  writes:
>I have some questions on the best way to keep my new slasher alive,
>so I thought I'd ask here.  Here is the info:
>
>11-4-9-15-17-15-13 SL
>does GREAT DAMAGE with every blow

Wow, this is really good.  Got lucky here.  That should win you some fights.

>I plan on fighting her in ALE-L.  For weapons, I was going to use
>SC/DA against light and medium armor and BA against heavy armor, with
>an SH as a backup.  (That keeps her carry weight down to 9 which is her
>limit I think.)  I was thinking that as frail as she was, it was crucial
>for her to get in fast and furious, so I was thinking 10-10-5-HE-HE-x-x
>for the first minute.  As far as training, I was going to train CN
>a couple times before training skills.
>
>My questions are:
>
>1) Is she better off without the dagger; i.e. will she fight better
>   weilding the SC 2-handed rather than using the dagger off-handed?

For the speed, attack bonus, and possible extra damage, I would go with SC  
alone (incidentally, I think David mistyped.  I'm pretty sure he meant to  
assure that you should run with the SC alone).  What does the dagger do for  
you?  Your slasher won't be able to parry worth.... well, you get the idea.

On the same note, to maximize speed, I would run with a 7 KD, not a 5, to  
maximize decise in the beginning.

>2) Is the BA a good idea against heavy armor or will it slow her down
>   too much and make her too tired.

Had a slasher that did normal damage take out a Scum in just over 2 minutes  
with a SC.  If you crit often enough, you can use any slashing weapons.  I  
would stick with weapons that you have the strength for (at least for now).

>7) Should I train a few skills before training CN?

Despite Tony's theories, I would still train con at least once.  It  
increases the survivability of your warrior if it starts with a low con.

Oh, and a note on desperation, 10-10-10-x might get you the initiative.   
4-9-3-Dodge might save your life.

John White
johnjohn@cco.caltech.edu
From: koziol@void.ncsa.uiuc.edu (Quincey Koziol)
Newsgroups: rec.games.pbm
Subject: Finding new PBM games
Summary: How do people find out about (new) PBM games?
Date: 9 Nov 92 15:55:56 GMT
Article-I.D.: news.BxGHLB.Mz6
Organization: Nat'l Center for Supercomputing Applications

After observing various people mention new PBM games which are starting
in various areas of the globe, I've become curious about how people find
out about PBM games?

	Thanks,
			Quincey
From: burgesmw@cnsvax.uwec.edu
Newsgroups: rec.games.pbm
Subject: Re: PBM Magazines?
Date: 10 Nov 92 14:02:03 -0600
Organization: University of Wisconsin Eau Claire

> On this subject (at least I think it is this subject, although I didn't
> get the whole posting), does anyone know if there is any problem with
> Flagship magazine?  They continue to run large ads in Computer Gaming
> World---which makes me think that they are alive and well---but when I
> tried to send them a check I never got any response and my check was
> never cashed---which makes me think that they aren't.  Should I just try
> again, or what?
> 
>                                         David desJardins


   I just got a Flagship about a week ago.  So, they are still around.  I'll
post the address in case it changed (post it tomorrow).

Matt
burgesmw@cnsvax.uwec.edu
From: burgesmw@cnsvax.uwec.edu
Newsgroups: rec.games.pbm
Subject: Battletech PBM games
Date: 12 Nov 92 14:05:11 -0600
Organization: University of Wisconsin Eau Claire

   Just thought that I would mention that the only Battletech type games that I
know of are CTF-2187 (arena combat) and a PBM game called BATTLETECH.  I found
CTF-2187 to be fun, but I no longer play it due to a restricted budget.  I
don't know anything about BATTLETECH except that I believe FASA supported the
creation of it.  I'll check some of my old PBM magazines...

   Their is a game out there that you can play on your computer and it
basically took Battletech and makes it easier to play via the computer.  Drop
me a line if you are interested.

Matt
-- 
BURGESMW@cnsvax.uwec.edu
From: sjc@cs.purdue.edu (Steve Chapin)
Newsgroups: rec.games.pbm
Subject: Re: Illegal to make Battletech PBeM?
Date: 13 Nov 1992 14:21:43 -0500
Organization: Department of Computer Sciences, Purdue University
NNTP-Posting-Host: bredbeddle.cs.purdue.edu
In-reply-to: burgesmw@cnsvax.uwec.edu's message of 13 Nov 92 11:46:59 -0600

}} In article <1992Nov13.114659.2330@cnsvax.uwec.edu> burgesmw@cnsvax.uwec.edu writes:
}} 
}}    I don't think that it is illegal to make a game designed after the
}} Battletech system if it is not for profit.  Most copyrights are there to keep
}} people from making money off of a product they did not design.  There was a
}} Battletech MUD game (that is supposed to be back soon) and it is said that it
}} follows Battletech very closely.  As I said, there is also a computer game that
}} was designed using the Battletech system, as a Shareware program (I believe). 
}} As long as there is no money involved, I do not think FASA would mind.  Of
}} course, we are not talking about a large volume of people and we are to
}} insignifigant to matter.  8)

Not true.  You are siphoning off potential revenue.  I'd advise you
not to even think about doing this without getting their permission
first.

Copyrights are not there to protect the rights of the author(s).

sjc@cs.purdue.edu               Steve Chapin           Today's Grammar Lesson:
       "If you loose your arrow, you're likely to lose it in the weeds,"
                       was often heard in days of yore.
From: picasso@bass.bu.edu (David Ondzes)
Newsgroups: rec.games.pbm
Subject: Re: DM: New topic - tactics
Date: 9 Nov 92 17:43:49 GMT
Organization: Wizard on Oz
In-reply-to: sms35849@uxa.cso.uiuc.edu's message of 9 Nov 92 16:33:02 GMT


>   Well, 50% of my AD warriors have a favorite tactic they like to
>   use.  They do seem to perform a little better using the tactic than
>   not.
	
	I would say about 20% of my AD warrior like a tactic, maybe
because mine are soo old, the game internals has changed from time to time.

Scott - what tactic to certain styles like, any wierd or interesting ones ?
I have PR who's favs are high,high,lunge. Too bad I ruined him by training
alot of stats.

>   I have been told, however, by extremely experienced managers, (Neon,
>   Mob Boss) that no one in Primus uses tactics, everyone just goes 
>   10-10-7 unmodified.  They believe (and after numerous fights of
>   mine I do to) that the decise tactic lowers your defense and attack,
>   and that every time a critical dodge is made, an initiative check
>   is done to see if you steal the advantage.  I believe this to be 
>   pretty accurate.

	Is initiative check every time there is a critical dodge or just
when someone is using decise ?

>   I want to qualify what I said above -- most Primus warriors don't
>   use tactics and go 10-10-7, others, such as Master Lee were not
>   run this way, but the majority still are.

	I tend to go 10 offensive effort and use my favorite activity
level.

------------------------------------------------------------------------
|       ***      ***       | My Pride and Joy:                         |
|      ***      ***        | 	Max 5-148 of Skull Smasher in Kaltos   |
|     ***      ***         |    record: 114-52-2  (1 of my original 5) |
|    ***  **  ***          |                                           |
|   ***  **  ***           | Motto:          Perfect Warrior:          |
|  ***  **  ***            |   Slash 'Em Up    9-3-4-17-17-17-17 SL    |
| ************             |                                           | 
|************ izard of Oz  | picasso@bass.bu.edu                       |
------------------------------------------------------------------------
| Active Arenas: 33,43,58,100,102                                      |
| coming soon to arena near you !                                      | 
------------------------------------------------------------------------
From: smak@midiline.la.ca.us (Smak Tarnis)
Newsgroups: rec.games.pbm
Subject: Re: call for duelmasters help
Date: Wed, 11 Nov 92 13:04:20 PST
Organization: MIDILine BBS - Altadena, CA - (818) 797-3285

900667c@ace.acadiau.ca (GERALD RICHARD CAMERON) writes:

> In article <1cecriINN561@gap.caltech.edu> johnjohn@cco.caltech.edu (John Whit
> 
> >Hmmmmm... I know I'm not a mega-manager.... Garth is the only one I know 
> >of on the net...
> 
> Cough, cough.  Umm... what about our old ally and occaisional poster, David 
> Ondzes?  Surely anyone with even one TV in the Primus tournament in his 
> career deserves such consideration.
> 
> 
> >Hmmmm... just looked back over this, and I didn't mean to sound as abrasive
> >as it came out.  Sorry.  Just trying to get my thoughts across clearly.
> 
> I'm glad to see that you apologized, because you've really been flamish of 
> late, IMHO.  No offense, just calling it as I see it, especially since weren'
> t like that before.
> 
> >--
> >John White
> >johnjohn@cco.caltech.edu
> >|===============================================================|
> >|                          What the HELL?!                      |
> >|                   Did I come BACK to Caltech?!                |
> >|===============================================================|
> >-- 
> >John White
> >johnjohn@cco.caltech.edu
> >|===============================================================|
> >|                          What the HELL?!                      |
> 
> 
> Why does your sig always come out like this?  Is it something deliberate, or 
> a glitch somewheres?
> 
> Take Er Easy


-----
smak@midiline.la.ca.us (Smak Tarnis) 
MIDILine BBS (midiline.la.ca.us) - Altadena CA - (818)797-3285
Newsgroups: rec.games.pbm