HDTenEightyP/NetNews huggingface dataset:
From: mitton@dave.enet.dec.com (Dave Mitton)
Subject: Re: another 1830 question
Reply-To: mitton@dave.enet.dec.com (Dave Mitton)
Organization: Digital Equipment Corporation, Littleton MA
Date: Mon, 28 Sep 1992 18:04:57 GMT


In article <19vk94INNqau@uwm.edu>, bruno@csd4.csd.uwm.edu (Bruno Wolff III) writes:
>From: bruno@csd4.csd.uwm.edu (Bruno Wolff III)
>Newsgroups: rec.games.board
>Subject: another 1830 question
>Date: 25 Sep 1992 18:03:16 GMT
>
>Our 1830 group isn't in complete agreement on whether stacked tokens should
>change order when equal amounts of stock are sold in the same phase.
>When we were first playing we thought (incorrectly) that you were limited
>to selling one company's stock in a stock round so there wasn't a problem.
>One group is arguing because the sale of stock is effectively simultaneous
>that the markers should stay stacked in the same order. The other argument
>is that sale of stock is clearly not simultaneous since you can in the
>same phase sell shares one at a time getting less money for each share.
>This group feels that the player selling stock should declare what order he
>sold the shares in, effectively ordering the affected company's in the order
>he wants.
>Right now we are playing the former way, but I actually think that the latter
>way is the "correct" way to play. What do other people do?

The granularity of turns and how to even describe them is another pet peeve
of mine wrt 1830 rules.  But that's another topic for another time....

..My opinion on this is that, the sale of stocks within a Player's turn
of a Stock round is not an atomic/simultaneous thing, and the player/seller
should describe in what order he is selling and that should affect the stacking
order of the tokens.  (this was recently manipulated on me in an email game)
If he wants to preserve the current order, they can, if not, they can mix it
up too.  This is the free wheeling flavor of the 1830 market.

Note that this issue comes back up again, when some people think about how the
stock certificate limits are to be enforced.  Some would like to buy and 
exceed their limit "momentarily" then sell and get back under.
I maintain that you can never exceed your limit, your turn is not atomic at
that level.  Every transaction during your turn must be legal
in-and-unto-itself.

	Dave.

Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.board
Date: Thu,  1 Oct 1992 19:49:36 -0400 
From: "Jonathan T. Moore" <jmci+@andrew.cmu.edu>
Subject: PanzerBlitz

Anyone out there play Panzerblitz (Avalon Hill)? 

Anyone want to mull it over?
From: tidwell@suntzu.wpd.sgi.com (Ken Tidwell)
Newsgroups: rec.games.board
Subject: rules for Connect
Date: 7 Oct 92 02:00:03 GMT
Reply-To: tidwell@wpd.sgi.com
Organization: Silicon Graphics, Inc.


-- 

I've gotten hold of a copy of an old game called Connect but
haven't gotten hold of a copy of the rules.

Would any kind soul out on the net happen to remember this game
and be able to summarize the rules?

It was designed by Ken Garland & Associates and produced by
James Galt and Co. Ltd. of Cheadle, Cheshire, England.

thanks,
ken

-------------------------------------------------------------------------
 k e n t i d w e l l  | The Scoop:
                      |    Looking for rules to Connect, an English game
 tidwell@wpd.sgi.com  |
From: Simon <sb91@ecs.soton.ac.uk>
Newsgroups: rec.games.board
Subject: Re: BTECH: MechWar 1.0 - please ftp to USA
Date: 29 Sep 92 16:26:58 GMT
Distribution: rec.games.board
Organization: DA : Drowner's Anonymous
X-Face: 
	 #F3C4#Jv\~C9OOrP)5(ZJk:mj*sSnEVHd-D&[-z-]Zl{7&{b)7+b5QoD{j8}-tY}vybx*@7
	 Ii*!t-~MZ**/l]@Xn&z<}72f{[hSeC~bx>&2y!TH2685+LjK/Uqar$Ij,!<#4&U2s|(
Originator: sb91@chapman

In <BvAs53.B69@immd4.informatik.uni-erlangen.de> kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer) writes:

>Hi!

>Look, I've got a problem with the distribution of MechWar 1.0 here.
>I'm only able to upload it to 131.188.1.43 in /pub/pc/incoming, I
>can't ftp it anywhere else (someone limited the PCs ftp to local).
                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Don't you just hate it whne that happens ?

>Since a lot of people would like to ftp the game from the states, could 
>some kind soul please upload it to an ftp site there and post relevant
>info on here? Perhaps wuarchive.wustl.edu could use it...

Okay, I uploaded it to wuarchive.wustl.edu just now....
Its in /pub/MSDOS_UPLOADS as mech10.zip

It was fun doing so, since 131.188.1.43 was down at the time....
One quick walk later....
And it was there.
-- 
Simon

"British Rail would like to apologise to passengers waiting for the 12pm train
 from Edinburgh to London. This train has been delayed due to passengers"
Over-heard at Doncaster station.
Newsgroups: rec.games.board
From: ken@uxc.cso.uiuc.edu (Ken Primer)
Subject: Re: Empire Builder / NIPON RAILS
Organization: University of Illinois at Urbana
Date: Mon, 28 Sep 1992 06:04:08 GMT

gyugyi@leland.Stanford.EDU (Paul Gyugyi) writes:

>I just saw Nipon Rails in a store around here (Game Gallery).
>It uses the same rulews as empire builder and is set in Japan.
>It comes in a tube (no puzzle board) and the cover label says
>it is the first of a series of exotic settings, and some blurb
>about helping you learn geography, etc.  Anyone seen any others
>in the series?  
    British Rails (discontinued but soon to reappeaer), European
Rails, an West Virginia Rails.

-- 
 "I believe only in those conspiracies which do not exist. Everything is
connected, but nothing makes sense....I'm pretty sure the Republican
party exists, and that it has connections all the way up to the White
House."  -Steve Jackson (his global conspiracy theory)
From: nishiha@wiliki.eng.hawaii.edu (Gregory Nishihara)
Subject: SFB: Computerized DAC
Organization: University of Engineering, College of Engineering
Date: Tue, 6 Oct 1992 23:23:56 GMT




HI, 

Well I'm getting tired of rolling dice so I was wondering if anyone has a
good version of the DAC on file somewhere (msdos). If so, could I get a 
copy? or perhaps ju's the source code (C). I figure it's not a good idea
to distribute this stuff, but I'm asking anyway...

thanx,
-- 
================================================
Greg Nishihara   (nishiha@wiliki.eng.hawaii.edu)
Newsgroups: rec.games.board
From: blum@news.ils.nwu.edu (Daniel Blum)
Subject: Re: Looking for a few games...
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL5
Date: Tue, 6 Oct 1992 01:12:09 GMT

Bill Krasner - 503-786-2520 - 11410 SE 90th Ave., Portland, OR 97266
has a punched copy of Crusades available for $20 (I don't know whether
it is the S&T version or not).

--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 327
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-467-2306

"By the power vested in me by my own over-inflated ego, I now 
 declare this bridge officially open."
_____________________________________________________________________

Newsgroups: rec.games.board
From: jmb@athens.uucp (22242-bennett)
Subject: Survey Results
Organization: Bellcore, Livingston, NJ
Distribution: na
Date: Tue, 6 Oct 92 12:08:37 GMT

The response to my mini-survey on games was not overwhelming.
As promised I am sharing the results in the table below.
There were 3 respondents.
The quality scale went from 1 (low) to 5 (high).
Similarly, the solitaire scale went from 1 (not playable)
to 5 (highly playable solitaire).

Reviewer	Game				Quality	Solitaire
3		GMT 1863			2.5	4

3		GMT Alexander the Great		4	4
1						3	4

3		AH Siege of Jerusalem		4.5	4

2		VG Stonewall Jackson's Way	5	4.5
3						4.5	4

1		VG Tokyo Express		5	5
3						3.5	5

Thanks to those of you who participated.
I welcome all those who wish to add their opinion
to send me e-mail.
If I get new results I'll post the updated list.

By the way, I ended up buying Tokyo Express mainly for its
solitaire playability, but will probably get
Stonewall Jackson's Way in the near future.

Jay Bennett
jmb@athens.cc.bellcore.com
Newsgroups: rec.games.board
From: obbe@ph.tn.tudelft.nl (Obbe Vermey)
Subject: Re: A&A: Allies buy how many dice?
Keywords: A&A
Organization: Delft University of Technology
Date: Tue, 29 Sep 1992 14:57:26 GMT


Hello Peter,

I'm relatively new to A&A and missed the old discussion. Therefore I'm
interested in sneaky-moves and stuff like that. Could you mail some
of the best to my email adress ? I'd really apreciate that.
Bombing Berlin is a nice idea ofcourse but how are you going to
stop Japan. If the allies don't take any action, Japan will attack
Russia in 5 turns or so and Russia won't be able to defend itself
against a German/Japanese attack. If the Allies (USA & Britain at
least) would invest everything in development they should have heavy
bombers in about 2 turns. It would take 1 extra turn to buy the bombers,
to bomb all the money out of Germany. In 3/4 turns however, the axis
are ready to conquer Russia. A critical situation. Did you ever play
this scenario and what happened ?

					Yours, Obbe.

obbe@ph.tn.tudelft.nl
(holland)



Newsgroups: rec.games.board
From: ksoutor@unlinfo.unl.edu (kevin soutor)
Subject: ASL wanted
Organization: University of Nebraska - Lincoln
Date: Wed, 30 Sep 1992 22:10:31 GMT

Looking for any and all ASL materials.  Want to get rid of them so 
that your husband/wife/boyfrined/girlfriend/mom/dad/etc. stop coming 
down on you like a 200mm OBA module for having the boxes scattered
all over the house?  E-mail me with your list of unwanted stuff and
desired prices.  

Thanks!

--
       Kevin Soutor        | "Buzzards gotta eat, same as worms!" |
 ksoutor@unlinfo.unl.edu   |               -- Outlaw Josey Wales  |
Newsgroups: rec.games.board
From: barich@bach.udel.edu (Dewey H Barich)
Subject: Re: A&A: Allies buy how many dice?
Keywords: A&A
Organization: University of Delaware
Date: Thu, 1 Oct 1992 19:50:15 GMT

In article <obbe.717939575@galaxy> obbe@ph.tn.tudelft.nl (Obbe Vermey) writes:
>Hello Dewey,
>indeed a typo, here in Europe we use . and , the other way around. 
>100.000.000,50 instead of 100,000,000.50 as Americans do.(British
>as well I believe).

And if I'd bothered to notice you were European, I'd have realized....  :-(

>The Germans can still conquer Africa even if the Brits move in
>their indian troops.(The Germans will have to take the 2 italians
>to Africa the first turn and another 2 the in the 2nd).
>If the Brits move out there is no stopping Japan. It's the question
>whether Germany can hold Europe long enough. With no British/USA
>troops coming in by boot that shouldn't be much of a problem I think.
>The first 2 turns germany has all its money to spend (exept 3.5)
>so germany can buy around 20 soldiers. This should be a barrier
>big enough to stop the Russians for a while.

True.  Like I said, this was off the top of my head.  Thinking about it
a little more, I think the best way to approach it would have the UK
provide the bombers, the US the transports and troops.  Maybe some
bombers, it would depend on how it goes...

>Don't forget that the bombers the USA buys in the 1st turn costs
Right, I didn't.

>Maybe it's better for england to buy 2 bombers in the 1st turn and
>transporters in the 2nd (if they've got a Battleship left). You
>need to get in there and destroy the German groundforces. Russia
>won't be able to do that on it's own I guess.

I think the key here is to take a territory at a time.  Finland is
isolated, and should be easy to pick off.  You can get Ukraine on turn
one, then maybe Finland turn two.  If you want to get sneaky, put 2
infantry on the USSR transport, and attack the West German sub with your
sub and transpot.  Then invade Algeria.  The 2 attacking infantry have a
marginal advantage.  All you have to accomplish is killing it, you don't
need to take it.  Then, knock out the German Med fleet as quickly as
possible.

>Next time I play the Allies I'll try something like this. But I'm
>not so sure. Isn't there a cheap way to block Japan for a while ?

Sure.  Just put a few (1 or 2) infantry from the USSR in Russia each
turn, and move them to Evenki, Novosibirsk and Kazakh.  If circumstances
permit, perhaps the units can get to Yakut instead.  Also, the US
fighter on the carrier in Hawaii can reach Yakut on turn 1.  This would
help the defense, of course...

Dewey


Newsgroups: rec.games.board
From: peters@physics.ubc.ca (Dan Peters)
Subject: Divine Right (was: auction prices)
Organization: University of British Columbia, Vancouver, B.C., Canada
Date: Thu, 1 Oct 1992 05:34:04 GMT

Eiji Hirai writes, regarding "Divine Right":

>It seems like the die roll in converting neighboring nations is the
>single-most important roll and everything else is unimportant.  If you roll
>well in those die rolls, you win the game.  If you don't roll well, you
>lose.  That's it.

Hmmm.... There's also rolling well in combat.... :-P

>Am I missing something?  What's the appeal of this game?  Is it just the
>hyped-up price gauging or do people actually play and like this game?

Actually, I tend to agree with you. I would not consider it a good game
(although it does have a lot of flavour... ya gotta like the Black Hand,
the Eaters of Wisdom, and the wide variety of special mercs...). 

But I noticed long ago that DR was one of the very few games I could convince
people to play. Don't ask me why. I never knew very many wargamers as a kid,
so I was frequently (nay, constantly) trying to convince members of the
ignorant masses around me (as I saw them at the time; I've mellowed with age)
to play something *interesting*, i.e. not Monopoly or Scrabble (again, I've
mellowed a lot, and I no longer consider those to be so bad).

That's why my copy of DR was valuable to me for so long. To be sure, there
are many other games that are infinitely better, but only rarely would I find
an opponent, in most cases.

One other thing. The basic idea behind the game is pretty neat, and the 
components are adequately attractive - so I've often thought that if I only
wrote a decent set of rules to go with it, the final result would be a 
Good Thing (TM?). I've thought a lot about this, but all I can say is that
you won't be seeing Advanced Divine Right for a long long time, if it's left
for me to do.

Drin
--
-----------------
Gutted - Flame NA
Newsgroups: rec.games.board
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: WWII: PTO
Date: Sun, 04 Oct 1992 21:07:40 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

I posted the errata here quite some time ago.  Unfortunately, I don't have
an on-line copy myself.  Did anyone else save a copy and could re-post it?
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: rec.games.board
From: takashi@nevada.edu (Edward T. Tonai)
Subject: Re: Blood Bowl
Organization: University of Nevada System Computing Services
Date: Tue, 6 Oct 1992 18:07:43 GMT

In article <1992Oct5.044435.14762@news.vanderbilt.edu> LIPSCOJA@ctrvax.vanderbilt.edu (Andy Lipscomb) writes:
>Any Blood Bowlers out there?  I have a new race (Leprechauns) that I would like
>to get feedback on...
>
>Andy Lipscomb
>lipscoja@ctrvax.vanderbilt.edu

Oh, the Blood Bowl tales that I can tell...
I absolutely love Blood Bowl.

When I'm not too busy, I can't get enough of the maiming, slaughtering,
and decapitation!!!

The only serious problem I've run into in Blood Bowl is the length of the
games...And my group doesn't seem inclined to shorten it any because it
might upset the strategies of a few of the teams which generally wear
down the other side (I am one who objects to the shortening of games).
So we've tried using a limited number of ticks (each side's move is one
tick), playing until one side scores 3 points, and have thought of 
making an actual time limit...Or maybe time limits per turn for each
coach....Ideas?

Edward T. Tonai
takashi@redrock.nevada.edu

<After about 20 minutes of play, consisting mostly of moving back and forth,
neither side wishing to attack the other>
Me - "Number 9 casts Lightning Strike on your Minotaur with ST:9 and Block
	and Mighty Blow Level 4 and all sorts of tough stuff"
Him - "ACK!"
Me - <Rolls>  Hits!
Him - <Rolls> He's Seriously Injured!  I reroll. <Rolls>  He's DEAD!
Me - Heh heh heh.
Him - I concede the game.

Organization: Freshman, MCS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.board
Date: Tue,  6 Oct 1992 12:16:57 -0400 
From: "Jonathan T. Moore" <jmci+@andrew.cmu.edu>
Subject: Re: A&A: Allies buy how many dice?
	<BvMv0M.LwA@news.udel.edu>
	<Qeo8Tti00Vp0AadUlu@andrew.cmu.edu>

 Erik Lauer <el0g+@andrew.cmu.edu> writes:
><[Jonathan incorrectly calls first turn attack on Manchuria stupid,
>Dewey responds]

Just a moment. Someone else called the attacks on Manchuria and
Kwangtung stupid, not I. I guess these quotes can get a little confusing
at times. 

Just didn't want to come off as a clueless newbie.

Jon
Newsgroups: rec.games.board
From: mhatz@nyx.cs.du.edu (Mike Hatz)
Subject: BTECH: Mechwar 1.01 Fix?????
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 6 Oct 92 01:34:31 GMT

I got the newest version of Mech War 1.01 and am still having all kinds of
trouble with it.  I try to run the mechwar.exe and all the fights barf
ANSI all over the screen in a very ugly way.  I am using a 386/25, Stacker
and SmartDrive if these are possible offenders?  Any hints would be very 
appreciated.  This happens when I go into the weapons screen to select the
weapons to fire.  Thanks.  Mike
From: tuc@calico.cs.wisc.edu (Brian A. Cole)
Newsgroups: rec.games.board
Subject: Re: Titan rules question
Date: 30 Sep 92 19:52:18 GMT
Organization: U of Wisconsin Madison - Computer Sciences

desj@ccr-p.ida.org (David desJardins) writes:
] Charles Poirier <poirier@ellerbe.rtp.dg.com> writes:
] > I had a Ranger and wanted to move it four spaces, ending on Sand.  The
] > terrain effect on movement reads "Non-flying non-natives are slowed
] > when entering Sand."  Compare this to the effects of Bramble and
] > Drift, which both read "Non-natives are slowed when entering."
] 
] > I am relatively incensed, not because this affected my game but
] > because the ruling is so clearly wrong.
] 
] I think the ruling is clearly right.  The effects are the same in sand
] as in bramble and drift.  While there is no reason for the language to
] be different, this is not the only case in which Titan uses different
] language in different places to mean the same thing.
] 
] > That is fine with me, but I say the terrain effect is just what it
] > says it is on the terrain effects chart I quoted above.  Nope, says
] > the article, the terrain effect for sand is "badly worded".
] 
] That's right.  It is badly worded, but not wrong.  You are interpreting
] "non-flying non-natives" to refer to non-natives which do not have the
] power of flight.  The official interpretation uses it to refer to
] non-natives which are not flying at that instant.  I think that if you
] look at the other places where the rules use the word "flying," they are
] all in this second sense.


I must disagree with Mr. desJardines and side with Mr. Pairier.  While
the clause "non-flying" _could_ be interpreted to mean "not flying at
that instant", I don't think it was intended to be.

In the real world it is hard (hence slow) for one to walk (or run) both in
sand and in a bramble, but for different reasons.  In sand, some of your
energy is absorbed by the sand shifting below one's feet.  In the bramble,
you have to pull your body through all the branches that have their thorns
stuck in one's clothing and/or flesh.  (This assumes that one is not native
to the terrain, of course.)

Now, consider simply _landing_ on sand or on a bramble.  The bramble still
causes trouble, but the sand poses no problem.  (Heck, I woundn't mind
jumping off a two-meter platform into sand, but jumping into a bramble
would be real pain in the rear end.)

The same argument could be applied, if necessary, to _leaving_ from sand or
from inside a bramble.  The sand wouldn't absorb the energy imparted by wings,
but a bramble has got you no matter if one leaves via wings or via legs.

brian
-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~     _______    _____     ~~~~~~~~~~~~~~~~~~~~~~~~~~~
Brian A. Cole                 |_   _  |  |  ___|    Most people think disc golf
  tuc@cs.wisc.edu               | | | |__| |___     is a joke.    It is not.
  ...!uwvax!cs.wisc.edu!tuc     |_| |__________|    That gives us the element
                                                    of surprise.
Newsgroups: rec.games.board
From: CS341A002@Husky1.StMarys.Ca (Loki)
Subject: Re: Blood Bowl
Organization: The Underground
Date: Tue, 6 Oct 1992 19:40:55 GMT
X-News-Reader: VMS NEWS 1.13.SMU

takashi@nevada.edu writes:
> Oh, the Blood Bowl tales that I can tell...
> I absolutely love Blood Bowl.
> 
> When I'm not too busy, I can't get enough of the maiming, slaughtering,
> and decapitation!!!
> 
> The only serious problem I've run into in Blood Bowl is the length of the
> games...And my group doesn't seem inclined to shorten it any because it
> might upset the strategies of a few of the teams which generally wear
> down the other side (I am one who objects to the shortening of games).
> So we've tried using a limited number of ticks (each side's move is one
> tick), playing until one side scores 3 points, and have thought of 
> making an actual time limit...Or maybe time limits per turn for each
> coach....Ideas?

Yeah. I've had things like 6-hour, 3-point games happen. (I had Skaven, he
had orcs, we beat each other into the ground on each point. ;) I won 2 to
1... the sun was coming up, we quit...)

> <After about 20 minutes of play, consisting mostly of moving back and forth,
> neither side wishing to attack the other>

Neither side wishing to attack the other? God, you play strange blood bowl
games...

> Me - "Number 9 casts Lightning Strike on your Minotaur with ST:9 and Block
> 	and Mighty Blow Level 4 and all sorts of tough stuff"
> Him - "ACK!"
> Me - <Rolls>  Hits!
> Him - <Rolls> He's Seriously Injured!  I reroll. <Rolls>  He's DEAD!
> Me - Heh heh heh.
> Him - I concede the game.

My personal fave Blood Bowl team is mostly Skaven, lots o' Blitzers, lots
o' Mutants, and a Chaos Dwarf with a Killdozer. :) And maybe a couple of
Halfling Catchers with chainsaws... ;) (AG 5 with a chainsaw! OW!)

 +--------------------------------------------------------------------------+
 |Most commonly known as Loki, occasionally sysop of TWWOL                  |
 |SCA: Brynjolfr Myrkjartanarson, founder of the Compaignie Mercurie, in the|
 |Canton of Seashire, Barony of Ruantallan, Laurel Kingdom of the East      |
 +--------------------------------------------------------------------------+
 |    The Net: cs341a002@husky1.stmarys.ca, cs341a002@stmarys.bitnet        |
 +--------------------------------------------------------------------------+

Random Quote of the Day:
Synchronicity is when the paper has an article about Moonie ties to
Right Wing Politicians, and they're dropping the charges against
Ollie North, and you finally find that copy of 'Illuminatus!'.

                --- Bill Stewart

Newsgroups: rec.games.board
From: eda858xsft@vx24.cc.monash.edu.au
Subject: HELP MechForce NA FAX
Organization: Computer Centre, Monash University, Australia
Date: Wed, 30 Sep 1992 23:28:17 GMT

Does anyone have the fax nymber for MechForce NA.
I am trying to get in touch with them. It takes ages if I have to send them a
letter from Australia.

Where can I get the latest version of MechWar and does anyone know of any other
battletech programs available.

Thanks in advance

Paul
eda858xsft@vx24.cc.monash.edu.au
Newsgroups: rec.games.board