HDTenEightyP/NetNews huggingface dataset:
From: guddt@uniwa.uwa.edu.au (David Bennett)
Newsgroups: rec.games.mud.lp
Subject: Re: DISTRIBUTED MUDDING
Date: 16 Dec 1992 00:01:17 +0800
Organization: The University of Western Australia
NNTP-Posting-Host: uniwa.uwa.edu.au

mdm@hadrosaur.cis.ohio-state.edu (Michael Moore) writes:
>>>>>>>>	Michael O'Reilly writes :

>>The problem is that if all those players are in one part of the mud,
>>then you lose badly. You have N machines lying idle, and 1 dying under
>>the load.

>	Well, this is simply a limitation you enforce.  The owner of
>the mini-mud would decide how many people maximum he wanted in his world
>at one time, and after that no one else could enter it.

>>	 Setting arbitrary
>>limits on a driver would be even worse. "Sorry, you can't go into that
>>room, there are too many ppl there. Try again later.."
> 
>	This is exactly what I would recommend.  I don't see it being
>a big problem, as long as you have the central mud tying everyone together,
>they could all talk to each other and if everybody wanted to get
>together they could meet in the core mud, which is expected to have a
>great multitude of players.

My turn!  Me me!  Actually.  I want to say Michael O''Reilly is correct.
You will need to write a new driver.  Hacking lpmud to do this is
silly...  It just isnt really designed for it.  Central servers
are icky.  yuck yuck.  Think of a mud as a database....  People are
unhappy if the central part of the database goes down.  You are much
better off to split the task somehow and localise parts of it, hopefully
inteligently.  Haveing each bit as a seperate realm doesn't split the
task up well.  It means if lots of people are in a realm it will be
slow.  It would be better and more efficent to distribute to other
machines that are possibly idle.  A realm coule be large and none
of these objects would be interacting, but still all on the same
machine.  If you want a distributed system...  Wait for someone
to write it :)  (eg Michael).  I don't think sludge is distributed,
even though it does do a lot of other very cute things.

>	Well, at least for my vision, it does not matter what driver
>is used.  The nicer it is to the cpu and the network, the better,
>because that means more wizards can run it on their machine and
>thus more worlds come into being.

The driver counts a great deal.  It has to handle it to start,
if it is very inefficent and does a lot of communication it will
be slow...  etc etc.  Sure the concept is good.  But distribution
is horrible.  See databases.  (PS I hate databases).

David.
[DDT} Mailing lists are easy :)
-- 
  David Bennett,  guddt@uniwa.uwa.oz.au | University Computer Club
     Where Pink fish swim backwards.    | c/o Guild of Undergraduates
These words I am singing now mean nothing more than meow to an animal - TMBG
Disclaimer: Any spelling mistakes in this article are all entirly my fault.  Any grammer errors spotted in this article were put there because I could.
From: decker@bsu-cs.bsu.edu (Alexus Mel Lynn)
Newsgroups: rec.games.mud.lp
Subject: SO_DONTLINGER
Date: 12 Dec 92 02:39:38 GMT
Organization: CS Dept, Ball St U, Muncie, Indiana

*sigh*

I am trying to install an efun on a mud, and have come across SO_DONTLINGER,
a value that should be #defined in <sys/socket.h>, but our copy says it's
defunct, and has subsequently removed it...

Does anyone know what this value is, so that I may put it in the code myself?
(Or at least #define it in my own code, in case I use it elsewhere.)

Thanks,
Alexus Mel Lynn

-- 
This is a test.  This is only a test.  If this were a real life emergency, you
would hear: "Oh my god, we're ALL GONNA DIE!!! AAAAAAAAAAAAGGGGGGGGHHHHHHHHH!"
My postings do not reflect the views of myself, therefore, I hold no
responsibility as to anything I say.  - Alexus Mel Lynn, Meta-God of DirtyMUD
Newsgroups: rec.games.mud.lp
From: jlwright@nyx.cs.du.edu (Jason Wright)
Subject: Re: DOS LPMud?
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 15 Dec 92 07:58:31 GMT

In article <Bz86v9.37@dcs.ed.ac.uk> tk@dcs.ed.ac.uk (Tommy Kelly) writes:
>Is there an LPMud for MSDOS?
>
But of course! You can find standard Lpmud on lysator.liu.se in
/pub/lpmud/msdos .  One file contains the binaries for the driver
(both COMPAT_MODE 2.4.5 and native mode 3.1.2)  The other file
is a mudlib (2.4.5)

>e.g. what is MudOS 0.9? 

MUDOS 0.9 is a different version of the driver.  Alot of names get thrown
around... Amlayaar (sorry for the spelling!), MudOS, standard.  But
escentially they are just patches to the source available also from lysator.

If I am right (someone tell me if I am) MudOS was the version of the driver
program patched by TheMudInstitute.  Major sections of the code were
rewritten, etc.

Hey?! if I've misinterrpretted informtaion please forward all flames to
root@localhost

My opinions are stickly mine and any coincidence between any opinions
living or dead is strictly coincedental.

Jason L. Wright
Farragon
From: ecuda@csv.warwick.ac.uk (Mr M G Vrontamitis)
Newsgroups: rec.games.mud.lp
Subject: re:taliesin
Date: 16 Dec 1992 05:49:02 -0000
Organization: Computing Services, University of Warwick, UK
Distribution: world
NNTP-Posting-Host: lily.csv.warwick.ac.uk

Just to comment that most of us at the University of Warwick are nothing
like taliesin,being perfectly decent people!
                                           Peter Kyte
Newsgroups: rec.games.mud.lp
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Kludge World
Organization: University of Toronto, Engineering Computing Facility
Date: Sat, 12 Dec 1992 02:13:07 GMT

Kludge World
telnet st6000.sct.edu 4374

Give it a try and have fun ;)

Thanks
From: kchang@orion.oac.uci.edu (K_Shibuya)
Newsgroups: rec.games.mud.lp
Subject: Re: RAGNAROK
Date: 16 Dec 92 21:36:58 GMT
Organization: University of California, Irvine

In article <2B2FA0B3.17875@news.service.uci.edu> kchang@orion.oac.uci.edu (K_Shibuya) writes:
>In article <TONZE.92Dec16172818@peippo.cs.tut.fi> tonze@cs.tut.fi (Toni Sormunen) writes:
>>
>>On 16 Dec 92 03:24:48 GMT,
>>kchang@orion.oac.uci.edu (K_Shibuya) said:
>>
>>kchang> We welcome all new players to an exciting mud adventure lifestyle
>>
>>[...]
>>
>>kchang> So, come on down to a great mud and have fun playing!
>>kchang> Telnet to: 192.156.163.1 2222
>>kchang> And be welcomed into the family!
>>
>>Well I tried and... :
>>
>>
>>We will check your email address for validity, and will send
>>you notification informing you that you are able to login and
>>play, typically within 24 hours.  Thanks for joining us!
>>
>>Connection closed by foreign host.
>>
>>---
>>
>>Nice! I really love to login and be immediately thrown out.
>>When you announce players to login and beg them to check out
>>your mud I think the email check is pressy uncool.
>>
>>You should at least mention about this... *sigh*
>>
>>--
>>+--------------------------------------------------------------------------+
>>|   Toni Sormunen    Email: tonze@cs.tut.fi, tosormun@tre.tele.nokia.fi    |
>>+--------------------------------------------------------------------------+

Oops, thanks for reminding me. Yes, there is a email account address check
in when you log in at first. There is up to 24 hour waiting period before you
can specifically log on. But depending if the gods are on, you can get in
automatically if they are on. The reason for the check is so that they can
add you into the system when you use the magicmap system. Magicmap is a
map that maps out where you have been. And to get it, it goes into your
email account. That is the reason why for the check. And, sorry not to mention
that little detail before, but do apply and come in when you are accepted.

Kong Chang
kchang@orion.oac.uci.edu
swepp@ragnarok
Newsgroups: rec.games.mud.lp
From: mmcg@cs.monash.edu.au (Mike  Mc Gaughey)
Subject: Re: taliesin
Organization: Computer Science, Monash University, Australia
Date: Fri, 18 Dec 1992 12:13:52 GMT

ecuda@csv.warwick.ac.uk (Mr M G Vrontamitis) writes:

>Just to comment that most of us at the University of Warwick are nothing
>like taliesin, being perfectly decent people!

Good lord!  I must have missed some postings.

I didn't think all that much had happened...

Mike, a little slow these days.
--
Mike McGaughey			AARNET:	mmcg@bruce.cs.monash.edu.au

"Head stompin', ass kickin', finger licking nastiness"
From: lusty@lusty.tamu.edu (Lusty Wench)
Newsgroups: rec.games.mud.lp
Subject: Re: Darker Realms [LP] is back up!
Date: 17 Dec 1992 18:32:17 GMT
Organization: Me
NNTP-Posting-Host: lusty.tamu.edu

In article <1992Dec17.163530.27690@u.washington.edu> tam@stat.tamu.edu (Tamara Martin) writes:
>Darker Realms (worf.tamu.edu port 2000 or 128.194.51.189 port 2000) is
>now again available to the general public! Yes, it seems that A&M has
>decided to allow outside access to it's system. Hope to see all of you
>there. 


More accurately, A&M has allowed access specifically to the mud ports
only on the two machines running muds, i.e., Darker Realms and LustyMud.
This was in response to my direct request to the person(s) making this
decision.

Lusty
Newsgroups: rec.games.mud.lp
From: pell@lysator.liu.se (P{r Emanuelsson)
Subject: Re: Gamedriver update
Organization: Lysator Academic Computer Society, Linkoping University, Sweden
Date: Mon, 14 Dec 1992 18:11:27 GMT

Amylaar makes another driver announcement.
>Well, some bug reports just come when you have made a release...

D*mn it, Amylaar, how are people going to know that your driver contains the
most remarkable speedups, provides excellent stability, uses much less
memory and still supports both compat and native modes, not to mention
being ported to lots of different platforms?? As we've been trying to tell
you, you can't just sell a super game driver unless your name is Lars,
which it isn't. You need a clear announcement, summarizing the features
and claims, as well as good docs! 

This time we had agreed that we would write a joint announcement, since
that honestly isn't your strong side, and what happens? You stubbornly go
ahead and post something that looks hastily and carelessly put together,
just because you couldn't wait one single day for us to write the
announcement!!! I mean, why do we bother??

Disappointedly,

    /Pell

("we" above refers to some people at TUBmud, where the testing of Amy's
drivers takes place, on a quite heavily populated LPmud (200+ wizards))

(Over to your regular flame wars...)
-- 
Lysator Computer Society			      pell@lysator.liu.se
University of Linkoping, Sweden	                 ...!uunet!lysator.liu.se!pell
Newsgroups: rec.games.mud.lp
Subject: Help
From: eclipse@netlink.cts.com (David Gallo)
Date: Sun, 13 Dec 92 22:01:35 PST
Organization: NetLink Online Communications, San Diego CA

Can someone post me the address and logon info for the mud at UCSD? 
Thanks...

--                    
INTERNET:  eclipse@netlink.cts.com (David Gallo)
UUCP:   ...!ryptyde!netlink!eclipse
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: pmathis@utdallas.edu (PAUL J MATHIS)
Newsgroups: rec.games.mud.lp
Subject: Re: Help With PC LPMud
Date: 20 Dec 92 22:06:25 GMT
Organization: Univ. of Texas at Dallas

In article <BzJ5HG.7nt@usenet.ucs.indiana.edu> erisande@silver.ucs.indiana.edu (Nowhere Man) writes:
>Why wouldn't my shouts work on this PC LPMud I am working with?  The
>Wiz gets an 'Undefined function filter_objects' error.  What am I
>doing wrong?
>	Email please...
>
>-- 
>She's so hot, yet so cold...  That's what I like about her...

Nowhere Man, I've noticed this too.  I'm not sure why though.  Anyway, the
the reason for my post:

Has anyone with experience with the PC LPMud got it to work with a modem?

If mail bounces here, please send mail to chang@sdf.lonestar.org.

Chang Yoon
using pmathis@utdallas.edu
From: beeman@cats.ucsc.edu (Adam Beeman)
Newsgroups: rec.games.mud.lp
Subject: Re: Hi,.. can anyone..
Summary: hit 'k' if you don't want to read this thread
Date: 14 Dec 92 12:06:01 GMT
Organization: University of California; Santa Cruz
NNTP-Posting-Host: si.ucsc.edu


In article <1992Dec14.052439.9545@ac.dal.ca> darcy@ac.dal.ca foolishly writes:
>     Actually if you have been reading these groups for any period of time
>you would know that stuff like this is commonplace. Whenever anyone has a
>gripe about a mud they post it here. (Or at least it seems that way.) In
>defense of Dredd and Buddha I would only say that they were responding to the
>way in which their posts, which incidentally were fairly complimentary, on
>Taliesin were flamed by taliesin.

NO!  You've got it all wrong!  Taliesin posted about looking for a new home,
then denied ever wanting to do do anything with muds again, but this was
actually just everyone misunderstanding him, he just never wants to be a 
*player* again.  So then Mike posts some of his presumptuous drivel, which,
jokingly, I flamed, since it seemed like the cool thing to do.  Also, Dredd
posts a rather nice plug for Taliesin as far as wizards go.  So, Mike flames
back, to me, a pretty good one, (I'm sure we both laughed pretty hard) and
I replied in kind.  Meanwhile, one person stands up for me, and declares that
Mike's flame is way off base, in poor taste, and a basic cheap shot.  At the 
same time, you (Darcy) and Taliesin whine pathetically about a misunderstood
joke on someone's network address, making it clear that you're both as 
clueless as I thought all along... Next... two people up and post like they
have never a flame in their lives (gosh! bring water!) which, of course,
Mike flamed back appropriately.  Now, if you had any memory or comprehension
skills, this should be *no* problem.  But TALIESIN NEVER FLAMED ME, proving
for all that you're a dimwitted moron and I'm a bandwidth-chewing turd!

AND YOU DON'T EVEN *HAVE* A .SIG!!!  Betcha don't know how to make one...

What is this?


-Adam / Buddha the bone-lazy, idle caricature of a wizard
-- 
-------------------------------------------------------------------------------
 From the Mind of Adam Beeman       || Flames:      root@localhost
 #include <std/disclaimer.h>        || other stuff: beeman@cats.ucsc.edu
 insert your own witty quote here   || NeXT Mail: adam@samsara.santa-cruz.ca.us
-------------------------------------------------------------------------------
From: john@stat.tamu.edu (John S. Price)
Newsgroups: rec.games.mud.lp
Subject: Re: MudOS 0.9.14 available
Date: 14 Dec 1992 07:35:58 GMT
Organization: Texas A&M University, College Station, TX
NNTP-Posting-Host: stat.tamu.edu

In article <Bz7wtD.72G@news.chalmers.se> d8andjo@dtek.chalmers.se (Johan Andersson) writes:
>> [... talk about function pointers deleted ...]

There is already a mud system which does exactly what you both are talking
about, in a much more integrated way, as well as does every other new feature
that people seem to be proposing for LPMud.  Unfortunately, since there is
no "standard" mudlib for this driver, nobody uses it (yet).  

Sludge, a mud development system, does this.  Mail me if you want information
on this mud development system.

Raistlin
Darker Realms
+--------------------+- But on eliminating every other reason -------------+
| John Price         |    For our sad demise                               |
| john@stat.tamu.edu |      They logged the only explaination left         |
+--------------------+-------- This species has amused itself to death ----+
Newsgroups: rec.games.mud.lp
From: ddkilzer@iastate.edu (David D Kilzer)
Subject: What's the address for SushiMUD?
Followup-To: sender
Organization: Iowa State University, Ames, IA
Date: Sun, 13 Dec 1992 19:14:44 GMT

Someone posted the address of this new LPMud on the bulletin board of
Kerovnia (icarus.montclair.edu; 130.68.1.40 2000), but the message was
removed before I got a chance to write it down.

If you know the address to SushiMUD, please email me.

Thanks!

Dave
-- 
David D. Kilzer               \                ST:TNG _Relics_
ddkilzer@iastate.edu          /       Capt. Montgomery Scott ("Scotty")
Computer Engineer 3rd Class   \   "I may be a captain by rank, but I never
Iowa State University, Ames   /    wanted to be anything but an engineer."
From: tk@dcs.ed.ac.uk (Tommy Kelly)
Newsgroups: rec.games.mud.lp
Subject: Re: DOS LPMud?
Date: 14 Dec 92 22:01:20 GMT
Reply-To: tk@dcs.ed.ac.uk (Tommy Kelly)
Organization: Laboratory for the Foundations of Computer Science, Edinburgh U

>>Is there an LPMud for MSDOS?
>
>Thanks to all who replied.
>The answer is yes, for 386 and above.

Is there a 286 version?

tk
From: kstitele@dante.nmsu.edu (STITELER)
Subject:  Where is SWAT?
Organization: New Mexico State University
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 18 Dec 1992 00:39:01 GMT

	Will anyone plaease explain why swat is down, but most of all, sWhen it will be back up? Many of us would at least like to know what is going on. Perhaps there is someway we can help, lots of us out here know how to code or know of vacant sites. Please post some information on what the current status is of our beloved Swat



						Dolomite, the skyreacher.
Newsgroups: rec.games.mud.lp
From: s13987bl@UMASSD.EDU
Subject: help MUD
Reply-To: s13987bl@UMASSD.EDU
Organization: UMASS DARTMOUTH, NO. DARTMOUTH, MA.
Date: Fri, 11 Dec 1992 20:40:42 GMT

To all it may concern,
	My friends and are Comp.Sci. majors at UMASSD, and we're interested 
	in starting a mud of our own. Where can one obtain code for LPMUDs?
	We all play Nightmare, and Frontier, and we think that UMASSD needs
	a good MUD!
					
					-Pulsar GOD of Solinest






	________   ___    ___   ________     _______            *
	|  ___  |  | |    | |   |  ___  |   |  ___  |         * P *
From: tonze@cs.tut.fi (Toni Sormunen)
Newsgroups: rec.games.mud.lp
Subject: Re: RAGNAROK
Date: 16 Dec 92 17:28:18
Organization: Tampere Univ. of Technology, Finland.
Distribution: world
NNTP-Posting-Host: peippo.cs.tut.fi
In-reply-to: kchang@orion.oac.uci.edu's message of 16 Dec 92 03:24:48 GMT


On 16 Dec 92 03:24:48 GMT,
kchang@orion.oac.uci.edu (K_Shibuya) said:

kchang> We welcome all new players to an exciting mud adventure lifestyle

[...]

kchang> So, come on down to a great mud and have fun playing!
kchang> Telnet to: 192.156.163.1 2222
kchang> And be welcomed into the family!

Well I tried and... :


We will check your email address for validity, and will send
you notification informing you that you are able to login and
play, typically within 24 hours.  Thanks for joining us!

Connection closed by foreign host.

---

Nice! I really love to login and be immediately thrown out.
When you announce players to login and beg them to check out
your mud I think the email check is pressy uncool.

You should at least mention about this... *sigh*

--
+--------------------------------------------------------------------------+
|   Toni Sormunen    Email: tonze@cs.tut.fi, tosormun@tre.tele.nokia.fi    |
+--------------------------------------------------------------------------+
From: cossett@ac.dal.ca
Newsgroups: rec.games.mud.lp
Subject: Re: Taliesin
Date: 16 Dec 92 09:26:36 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

     Careful now Talyesin, Taliesin may get upset that you feel the need to
mention the difference. ;) You wouldn't want to get him angry now would
you? ];->
From: estaucl@csv.warwick.ac.uk (Mr I Coggins)
Newsgroups: rec.games.mud.lp
Subject: Re: Taliesin
Date: 13 Dec 1992 03:10:06 -0000
Organization: Computing Services, University of Warwick, UK
NNTP-Posting-Host: yarrow.csv.warwick.ac.uk

In article <1992Dec12.193026.9495@ac.dal.ca> cossett@ac.dal.ca writes:
>
>     Annoying? I suppose you were slightly annoying yes. I figured you were
>more of an idiot than an annoying person. If, as you said, you are not 
>going to have anything to do with muds/mudding why waste our time, and yours,
>posting here? Oh, thats right, you are tha peculiar species asswipus no
>havea real lifeus. If that is the case, that you want nothing to do with
>mudding, etc, don;t waste or time.

Listen arsehole. I didn't make any flames to anyone in particular , apart from
a little dig at gods with no attitude.. that was in a jest form .. if you
can't work that out. stuff it.  And as to being asswipus no real lifeus. 
I HAVE a real life. which is why I'm not fussed if I don't carry on mudding.

I never said I didn't want anything to do with mudding at all. I said I didn't
want to play a mud as that no longer appealed. I am a programmer and I want
to code. My days on shattered world are numbered due to a moment of sheer
idiocity I admit, but like I said all along, if someone wants me to code then
I'll see if I'll fit in. Otherwise I shall carry on regardless.

As to whether I waste your time on newsgroups.. 
Let me point out that if you learn how to use computers properly which it 
appears you don't know how to do.. U will know that u can ignore news
articles from any one person or area.. (U can find it out. I know how) or
alternatively, you can get a real lifeus as u put it and stop reading news.
How does that sound?

>     As to mud marriages, you are entitled to your opinion, and in many
>cases what you said is true. But it does add a little 'atmosphere' to the
>game, so why not.

Fair comment. Atmosphere is one thing.. Instant promotion due to a player being
female etc makes me sick though. (sorry if I sound as if its only males that
are guilty.. I'm sexist.. so sue me)

>
>                                               Tim Cossett
>                                               Cossett@AC.DAL.CA
>                                               Flint@Ancient Anguish

Hey, seeing as its christmas I won't even make a comment about your
so called net address..

Tally


Newsgroups: rec.games.mud.lp
From: pmathis@utdallas.edu (PAUL J MATHIS)
Subject: Is there a LPMud that use System V 3.2 IPC instead of sockets?
Organization: Univ. of Texas at Dallas
Date: Fri, 18 Dec 1992 05:37:56 GMT

Well, I think the subject line tells it all.  I'm looking for a LPMud Driver
and MudLib that uses AT&T System V 3.2 Interprocess Communication instead
of sockets.  I have ftp capability.  Please e-mail me here 
(pmathis@utdallas.edu) or chang@sdf.lonestar.org.  Thanks!

Chang Yoon
using pmathis@utdallas.edu
From: bx791@cleveland.Freenet.Edu (Alan Michael Gindlesperger)
Newsgroups: rec.games.mud.lp
Subject: Addresses
Date: 13 Dec 1992 15:40:27 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


Does anyone have any address for LP Muds?
##
From: 00jlrushton@leo.bsuvc.bsu.edu
Newsgroups: rec.games.mud.lp
Subject: Anguish MUD help! its screwed!
Date: 15 Dec 92 08:48:50 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's




Anguish MUD
on dancer.ethz.ch 2000
it keeps crashing and i cant get back in!
connection reset by peer crap!~



ARGH!



help
signed,
stimpi
Newsgroups: rec.games.mud.lp