HDTenEightyP/NetNews huggingface dataset:
From: tn10+@andrew.cmu.edu (Tony Niderost)
Newsgroups: comp.sys.ibm.pc.games
Subject: Soundblaster Pro
Date: 19 Aug 92 13:14:42 GMT
Article-I.D.: andrew.IeYfb2K00WB50AIIo3
Organization: Masters student, Urban and Public Affairs, Carnegie Mellon, Pittsburgh, PA

Anyone have any idea how I can fix a little non-vital problem I am
having. Just got a Soundblaster Pro (that I really couldn't afford).
When using it with Windows 3.1, I have no problem. When I run the
Soundblaster demos, no problem. When I run games (especially underworld)
I get a very annoying flitter-type sound (not too loud, just enough
to be annoying) ONLY when I am playing it (not when I am at the intro
or at a controls for game options). I have all of my IRQ's and DMA channels
okay, but is it just the interference from my computer? As I said before,
some games do it worse than others. I have a 486/33 with a Tseng VGA and
Logitech mouse on COM1. Any suggestions?

Thank you in advance- Tony Niderost
Newsgroups: comp.sys.ibm.pc.games
From: wity@iastate.edu (Wity Ganda)
Subject: Re: Prince of Persia: It's a new game!
Organization: Iowa State University, Ames, IA
Date: Fri, 21 Aug 1992 06:17:14 GMT

In article <1992Aug20.202839.14120@news.iastate.edu> wity@iastate.edu (Wity Ganda) writes:
>
>There is a new version of Prince of Persia that supports more soundboards
>like Roland, etc.  Has anyone bought it yet?  Are the music and sound effects
>better than the old version?
>-- 
>+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
>|  Wity Ganda                    |  wity@iastate.edu                    |
>|  Iowa State University         |  as101@cleveland.freenet.edu         |
>+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+

It seems like a few people misunderstood my previous question, so it would be
better if I clear it here.
About 5 or 6 months ago, I went to Software Etc, and the salesperson said
that they are going to have a new version of Prince of Persia.  He had a sample
box there, so I took a look at it.  The soundboard-supports listed there, are
SoundBlaster, Roland, and etc.  From what I know, Prince of Persia (old ver)
does not support Roland.  I've heard it on a SoundBlaster, and it has good
sound effects and music there.  I don't have SoundBlaster, but I have MT-32
and SoundSource, and I'd like to know whether the music using MT-32 on this
new version of PoP is good (better than SB) or not.  Any comments?

-Wity-
-- 
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  Wity Ganda                    |  wity@iastate.edu                    |
|  Iowa State University         |  as101@cleveland.freenet.edu         |
+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
Newsgroups: comp.sys.ibm.pc.games
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Subject: WC2:  Help needed with torpedoes
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Sat, 15 Aug 92 18:01:26 GMT



I need help, tips, tricks to help me use torpedoes effectively.
Last night, time and time again, I would watch my wingie take off
for an unescorted bombing run on a capital ship (with enemy
fighters still in the area) and get shot apart.  Then, after all
fighters had been destroyed, I would launch all six of my torpedoes
from a distance of around 11500, :-) and watch every one of them
get destroyed.  Do I need to be within a minimum distance? Moving
at a certain velocity?  Does "holding" the lock for a few seconds
before firing help?  Jinking right after launching the torp to 
draw enemy fire?  Help!  I'm losing sleep and losing my mind over
this game!  I can defeat Prince Thrakhath but I can't launch a
lousy torpedoe!



-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
Xref: sparky comp.sys.ibm.pc.games:9997 comp.sys.ibm.pc.soundcard:1226
From: jeff@adx.adelphi.edu (Jeffery Storch)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
Subject: Re: Assembly'92 Demos
Date: 15 Aug 92 21:28:24 GMT
Organization: Adelphi University

amigo@milton.u.washington.edu (The Friend) writes:


>	Just wondering if anyone knows if there's a FTP site for the
>Assembly'92 demos? The first one released is definitely the best demo
>done on a IBM-class machine, and some of them blow anything to date away
>(Amiga demos even). Its called "Unreal" and is a whopping 2.4 megs, lasts
>>5 mins. Its on wuarchive (128.252.135.4) in the uploads area. Hopefully
>we'll see more!

>					--> Mike


I most certinally agree!!!!!
It it one of the best demos that I have seen for the PC in a LOOOOONG
time.

	Jeff Storch
	jeff@adx.adelphi.edu


-- 
------------------------------------------------------------------
| jeff@adx.adelphi.edu | Exterminate! EXTERMinate!! EXTERMINATE! |
------------------------------------------------------------------
From: bieber@felix.filenet.com (Douglas Bieber)
Newsgroups: comp.sys.ibm.pc.games
Subject: LOOM: stuck early...
Date: 19 Aug 92 15:08:28 GMT
Reply-To: bieber@fritz.filenet.com (Douglas Bieber)
Distribution: usa
Organization: Funville

Hi.  My daughter and I are player LOOM, and we are
stuck.  We only have two spells so far, "open" and
"dye" and cannot get past the water-spout at sea.
Thanks for any help.

doug

-- 
-----------------
bieber@filenet.com
Organization: Arizona State University
Date: Tuesday, 18 Aug 1992 16:30:23 MST
From: <IBUJAM@ASUACAD.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Cannibalism

Well Tim, my name is Joe Metzger and I found your note interesting.  You
would have me hold my opinions in the name of freedom of speech.  I've become
accustomed to working in an educational setting where the honest and frank
exchange of opinion is welcomed.  I would hope that the same is true for this
network.


Newsgroups: comp.sys.ibm.pc.games
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Subject: Re: Whither STRIKE COMMANDER
Keywords: games, wing commander
Organization: University Computing Services - OSU
Date: Wed, 12 Aug 1992 18:34:38 GMT

>called Wing Commander III which will not be sold on disk formats when released
>(only on CD-ROMS due to the enormous magnitude and size of the game which will
>have entire planets included).

Where did you hear that?  I have heard that it will probably be released on
CD-ROM, but I haven't heard anything that definite.  Sounds Great!!
Tell Me MORE about WCIII.


Newsgroups: comp.sys.ibm.pc.games
From: bbs-garfield@jwt.UUCP (David Eison)
Subject: OMEGA tank game
Reply-To: bbs-garfield@jwt.UUCP
Organization: The Matrix
Date: Thu, 13 Aug 1992 06:16:59 GMT

Has anybody out there, besides me, played (And enjoyed) the game OMEGA by 
Origin?  It's a really cool game where you program a cybertank, and then 
send it out onto the battlefield, where it operates via the code you 
wrote... It's my favorite strategy game.  If anybody out there is 
interested in trading tips/tanks, please mail me.. maybe it could 
convince me to get back into the game..
<GRIN>

---
David Eison - Garfield
     FidoNET:  David Eison@1:363/152
    InterNET:  bbs-garfield@jwt.uucp
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: Dagger of Amon Ra for sale.
Organization: Digital Equipment Corporation
Date: 18 AUG 92 13:00:44    

Dagger of Amon Ra from Sierra for sale. Adventure game, 256 color version.
The game comes in 5.25" HD disks, with doc, box and reg card. For sale for 
$35.00 (Shipping cost is included).
From: arb@andersen.co.uk (Phil Mellor)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfenstein & OS/2 v2.0
Date: 20 Aug 92 14:30:08 GMT
Organization: Andersen Consulting (UK Practice)

I would imagine that someone has already asked this before, but does anyone know how to setup OS/2 DVM to run Wolfenstein in a window. 


Phil Mellor
arb@andersen.com.uk
voc.061 435 5292
fax.061 435 5050


"486dx2-66 , Oh yes it will be mine..." - Geek's World.
From: luit2@wsinfo11.info.win.tue.nl (Studenten Erik Luit)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP!!: Star Trek 25th Anniversary
Date: 19 Aug 92 06:53:00 GMT
Reply-To: luit2@info.win.tue.nl

Hi,

I'm on Pollux V and I used the hand you got from the fake klingons on the lock in the cave. Something opens, but Kirk says:
"I think something shorting out here" (or something like it)

What do I miss??

Paul.
Newsgroups: comp.sys.ibm.pc.games
From: query@casbah.acns.nwu.edu (Samuel Green)
Subject: Re: Wolf 3D Cannibalism
Organization: Northwestern University, Evanston Illinois.
Date: Wed, 19 Aug 1992 00:32:19 GMT

	Just finished that god mode game, and it was entertaining...
	My neighbor has this damn dog that barks on into the wee hours of
morning, and, since this has been known to make me loose sleep and thus
become a bit./.. irritable, I decided to just edit the pictures of the dogs
in the came...  Now I face ferocious chiuahahs, or, a poodle brigade if I'm
feeling adventurous.  Much better than killing German Shepards (my fav dog)
IMHO.
	Anyway, it sweems that the whole morality/video violence issue is
about to recurr.  Anyone want a repost of the april fools article I worte
on the game?  Hopefully, that should make folx realize that, for it or
against it, it is just a game.

	Off to work with a youth group... (BTW:  I found that the hostile
kids really mellowed out a bit after playting wolf.  Seems that their
dreams of violence were somewhat less romantic after seeing even video
violence.  Guess that, other than recreation, there can be a few good side
affects to the game.)
	Sam

---
"Random violence?  What, you mean like rolling dice or something?"
--Anonymous.
"Does this Macintosh run MS-DOS windows?" --  Someone who needs help.
---
From: rsmith@ssc-vax.boeing.com (Randall E Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld help
Keywords: UW Ultima
Date: 17 Aug 92 21:29:32 GMT
Reply-To: rsmith@ssc-bee.UUCP (Randall E Smith)
Organization: Boeing Aerospace & Electronics

>>	I have been playing Ultima and can't seem to figure out what
>>Garamon is talking about.  He wants me to find something of great magical power
...
>You're completely right, all he wants to know from you is "talismans", an alias
>for the Artefacts :-) Never tried this one, have we? :)

Garamon is trying to get you to suggest something powerful enough to 
help him send the monster back to where he came from... You will need
all of the talismans to do this, but Garamon is fishing for how/where you
will need to use them.  The library (level 6) suggested something of great 
magical power that related to Gates to other worlds (no, not the moonstones).
This is what Garamon is hunting for.  (He wants to know where you have to 
throw the talismans to release their power).

Randy
From: kbos@carina.unm.edu (Kurt Bose "of Biscayzee")
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Treasures of Infocom
Keywords: infocom
Date: 23 Aug 92 04:38:19 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Aug22.175536.21343@wam.umd.edu> jengagne@wam.umd.edu (Jenny Lynn Gagne) writes:
>(Extra information about the Infocom packs deleted to save bandwidth)
>
>>>both packs include one very thick hintbook that covers all the games
>>>in the pack and doesn't need any funky markers.
in it), but LTOI2 has a number to call to get hints (Ptthhhht!).Luckily, though,
>>online hints are part of many of the new games (a la Zork0)...

>What?  No hint book?  Yikes... which games in LTOI2 have hints builts in?
>Bureaucracy is my favorite, true, but the odds on getting hints for it
>are nil to none judging by it's age.
>
>Maybe I should think again about getting these... I'm lost without hints,
>especially in some of the nastier puzzles Infocom makes.
>

Lemme see...(I took back LTOI2, but played it for a night on an IBM, and I
played all 11)

Border Zone and Nord&Bert both have them, and I'm pretty sure Sherlock does as
well.  I know Bureaucracy, AMFV, and Trinity lack them.  Plundered Hearts, 
Wishbringer, Seastalker and Cutthroats are all "vanilla", with no text 
formatting, so they don't have hints (though Seastalker has those Infocards).
Now that I think of it, Hollywood Hyjinx is the last game in the set (Mines of
Titan is NOT included), and it's ZIL V2, as well (or rather, whatever the early
games were, maybe it's V3.  Anyway, that game will work with a ZIL interpreter
as well as any of the Zork trilogy, et al. did).

-- 
Kurt Bose (as in Daisy, not Rose) - kbos@carina.unm.edu - I'm not the AntiChrist
I AM the AntiWoofer. - Junior Stathead{tm} - I'm a shutmouthed, selfless idiot!!
Latest Attempted Compiler of the R.S.BB FAQ - Now Accepting Submissions...(hint)
Have you hugged a Dan Gladden fan today? - Dave Rossing : .531/54/214 at Denver!
From: ccastej@prism.gatech.EDU (Eric Jensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander Anachronisms! A biggie !!
Date: 21 Aug 92 00:16:28 GMT
Organization: Georgia Institute of Technology, Behavioral Engineering Division


In article <1992Aug20.190243.26827@usenet.ins.cwru.edu> dab6@po.CWRU.Edu (Douglas A. Bell) writes:
>
>I'm supprised noone thought of this one.
>
>You can't hear in a vacuum.  You should not be able to hear
>exploding enemy ships.

     Actually, you're not.  Because it is space, and there is only a
limited field of view, the onboard computer synthesizes sounds to
represent what you would hear if you were in an atmosphere.  It takes 
advantage of your other senses that would go to waste otherwise.
At least that's how I would design a space fighter.

          Eric

-- 
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastej
Internet: ccastej@prism.gatech.edu
Correction: There is no deck 'Helllllllpppp.......'  Please select another.
Newsgroups: comp.sys.ibm.pc.games
From: chow@theory.TC.Cornell.EDU (Christopher Chow)
Subject: Basic U7 question
Organization: Cornell Theory Center
Date: Sun, 16 Aug 1992 19:15:50 GMT


Having played Ultima I -> III many years ago, I recently bought U7 and 
decided to skip U4, U5, and U6. Thus, I missed the "Avatar" series of
Ultimas.

I know the Avatar is suppose to be virtuous, but practically, what is the
consequence stealing items, and killing innocent civilians? Just as an 
experiment I decided to do some stealing and senseless killing, but all that
I can detect is that my traveling companions occassionly ask "Is that 
virtuous?" and "Must we do this?" Are there any long term consequences
of being non-virtous?

Thanks,
Christopher Chow
---------------------------   Phone:          518-426-0687
1 Notre Dame Drive - Rm 335   Internet:       chow@theory.tc.cornell.edu
Albany, NY 12208-3413         America Online: Chris Chow
-- 
Christopher Chow
---------------------------   Phone:          518-426-0687
1 Notre Dame Drive - Rm 335   Internet:       chow@theory.tc.cornell.edu
Albany, NY 12208-3413         America Online: Chris Chow
From: bb760597@longs.LANCE.ColoState.Edu (Blake Buhlig)
Newsgroups: comp.sys.ibm.pc.games
Subject: LINKS/386 on a slow 386; LINKS/386 & the BOCA RAM XMS card.
Keywords: links,Boca
Date: 19 Aug 92 06:17:52 GMT
Reply-To: bb760597@longs.LANCE.ColoState.Edu (Blake Buhlig)
Distribution: usa
Organization: Colorado State University, Fort Collins, CO  80523

About two weeks ago, I posted a request for opinions from slow 386 owners
on the performance of Links/386 on their machines.  

I received several replies, and the opinions were unquestionably favorable for
Links, even on slow 386's (< 33 MHz).  Such a response prompted me to get
Links/386 myself, and after some semi-thorough testing, I would agree with the
responses:  the game is definitely a must-have for even the slower 386's.

With one window open, Links runs as quickly as, if not faster than, the
original Links.  With more than one window, performance degrades...but the
graphics make it worth it.

My thanks for all who responded with opinions.


--

On another note, when I first got Links, my heart skipped a few beats when
I read in the addendum to the manual that the BOCA RAM Card was not
compatable with Links/386.  According to the addendum...

"One of our Beta Testers had this type of card in his computer and the
PharLap DOS extender had problems handling the memory on the card.  The
program would load and run until it began to access the extended memory then
it would display a "Memory Protection Fault" error.  Once the board was
removed, the program ran without a problem."

I have 2 megs of ram on this card (SIMM version), so I was obviously upset.
Nonetheless, I installed the game anyway, expecting to only crash the program,
but instead it worked fine.  I've had no problems with it at all.  Access
must be mistaken, or perhaps it doesn't work with higher amounts of ram?
--
-------------------------------------------------------------------------------
 Blake Buhlig                                        Colorado State University
 bb760597@longs.LANCE.ColoState.Edu            Electrical/Computer Engineering
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Wolf3d: Episode 4 Level 10
Organization: Digital Equipment Corporation
Date: Thu, 20 Aug 1992 21:42:53 GMT


Has anyone managed to complete this level? Not only is there a truckload of
"white guys" and almost no really defensible position, it also exhibits some
really "spooky" behavior.
<possible spoiler>

There is one secret room filled with ammo that would provide a reletively
safe place to mow down the guards as they stream into the room, *but* after
a while guards start to magically appear in the center of the room, behind 
you, all over. From some angles they will disappear and reappear. 

I tried playing in GOD mode and even after fianlly killing all the guards,
the corpses also would appear and disappear depending on your orientation.

The net result of all this is that it is essentially impossible to survive
this level. Which leads me to the conclusion that either ID is playing very
unfair, or there is a serious bug with this level. Not wanting to believe the
former, there must be a bug.

Sm
From: dao4@ns1.cc.lehigh.edu (DONALD A. O'SHALL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How long do you stay interested?
Date: 16 Aug 92 13:58:37 GMT
Organization: Lehigh University

In article <1992Aug15.223505.28890@pasteur.Berkeley.EDU>, c60a-zg@volga.Berkeley
.EDU (Martin Guerrero-LabA) writes:
>Being a game player, after a point, you start losing interest in certain
>games and on to new and better ones.
>
>For most of you out there, about how long does the software you buy
>keep you interested?  What games in particular (or type of games) keep
>you glued the longest, and what type or what particular game gets
>old pretty quickly?

For me, the hidden and humorous aspects of a game make it last longer, as does
the level of skill involved. A game like Monkey Island, where humorous
sentences occur in the text and humorous situations develop keeps me
enthralled. Even after "finishing" it, I went back and played different
sections differently to see what might occur. The Hugo series humor is more
limited, and requires special actions on your part to invoke most of it, but
it certainly kept me going for awhile. Games that are too easy or too
dofficult ( not to be mistaken for too challenging- a mental difficulty level
inspires me, but having to speed up how I push buttons does not. ) get put on
the back burner rather quickly for me.
>
>Does buying the game versus Pirating the game affect your overall interest
>in the game?
>
Games that are expensive get finished as quickly as possible so that I can
sell them to buy others. Games that take up a LOT of disk space often get
removed from the Hard Disk to free up space for my income-producing projects.
This often occurs BEFORE I would otherwise be done with them.
I don't pirate software, but I would presume that if it is Pirated it has no
copy protection scheme, which would make it last longer for me. My Chessmaster
2000 would have been a real contender, but it came with only 360K floppy disk
and copy protection, so I could not put it on the hard disk ( no install
program on the version I bought, and no warning on the label that it could not
be installed on a hard disk. For $15 additional I could send for a hard disk
version, according to the literature, but I said "To Hades With it" instead.
Same with Carmen SanDiego. Maybe if they had been pirated instead of
purchased, I wouldn't have been so angry at this limitation. ( Save the
bandwidth guys. I KNOW I could tweek them into working without the limitation.
That's not the point. )

-- 

------------------------------------------------------------------------------
I am not licensed to practice Law or Medicine in any State, so my opinions are
just that!         DAo4@NS1.CC.LEHIGH.EDU      (Don)
Newsgroups: comp.sys.ibm.pc.games
From: alexees@wam.umd.edu (ALEXANDROS G. HOBSON)
Subject: RailRoad Tycoon problems...
Keywords: games, railroad tycoon
Organization: University of Maryland, College Park
Date: Thu, 20 Aug 1992 19:34:41 GMT

Here are some problems I've had with RRT:

 I) While having built a transcontinental railroad in the Western US,
    I had around ten years left until the company retired me and I
    had 30 million dollars cash, trying to invest in treasury stock.
    Anyway, I was in first place and suddenly my stocks fell from $80
    to $1 dollar only? What the hell happened? (on investor level)

II) Why does it say "40 years of faithful service" when I actually was
    playing for 100 years?

III)Why don't the priority service messages don't show up sometimes?

    Thanks in advance for any advice. All these problems showed up on the
    investor level of competition (I haven't played any harder levels yet).

    Cheers!

    Alexander o tourist - alexees@wam.umd.edu


Newsgroups: comp.sys.ibm.pc.games
From: mrkg1094@uxa.cso.uiuc.edu (Madhab R. Khoju)
Subject: A-10 Tank Killer
Organization: University of Illinois at Urbana
Distribution: il
Date: Wed, 12 Aug 1992 23:46:12 GMT


  Hi,
    I am planning to by an A-10 Tank Killer.  I need some 
    input on which A-10 game is the best.  I am looking 
    mainly for graphics, sound, realism and play-control(I
    do not have a joystick).  Please E-mail back to 
    Mrkg1094@uxa.cso.uiuc.edu if you can help me.  Thanx.

Newsgroups: comp.sys.ibm.pc.games