HDTenEightyP/NetNews huggingface dataset:
From: Seokmin Ahn <smahn@vx.cis.umn.edu>
Subject: FAQ : SNES vs GENESYS  specification?
X-Xxmessage-Id: <A778CACFEC01C378@me51-3-120.me.umn.edu>
X-Xxdate: Tue, 12 Jan 93 19:21:51 GMT
Organization: University of Minnesota
X-Useragent: Nuntius v1.1.1d17
Date: Wed, 13 Jan 1993 01:18:09 GMT

Hi, netters,

I was tempted to ask "which one should I buy?".  But I know there'll be 
flames all over and the question should have been asked many times.

Instead I'd like to ask the specification of both machines.
   CPU and its speed, Number of colors, Number of sound bits and so
   on which may help me to evaluate those machines.

Ofcourse you can tell me your own opinion about the machine you
have or have tried.  But to avoid flames and to save the bandwidth,
please e-mail to me.  I'll summurize it.

Thank you.
Newsgroups: rec.games.video
From: mglicksman@loyola.edu (Michael `SLAM' Glicksman)
Subject: Re:    Taking a Game Gear on airplane....
News-Software: VAX/VMS VNEWS 1.41    
Organization: ALL - Amiga Lovers of Loyola
Date: Fri, 8 Jan 1993 06:13:00 GMT

In article <93007.150605SJSBH@CUNYVM.BITNET>, <SJSBH@CUNYVM.BITNET> writes...
>    I know there has been discussions on taking a hand held on a plane, but...
> 
> 
>         What happpens when you go through security?  Does the GG cause an
>alarm and have to be checked, or does it pass through harmlessly, with no
>effect on game system and games ?
> 

	I havn't flown for a few years, but I HEARD recently that some airlines
are banning the use of equiptment like hand helds and mini TVs. I don't
remember which airlines did this, but I think that the reason they gave was
because of interference with cockpit equiptment. 

10%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%
# If looks could kill, they probably will                   #    MGLICKSMAN #
% In games without frontiers-war without tears  -p.gabriel- %    Loyola.edu %
#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#
Newsgroups: rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Wanted 7800 games
Organization: University of Maryland, College Park
Date: Thu, 7 Jan 1993 08:26:43 GMT

In article <bzandrew.0mtu@amiganet.chi.il.us> bzandrew@amiganet.chi.il.us (Bill Zandrew) writes:
>I am looking for two 7800 games, Pyromania and Rescue at Fractulus.  I will
>make you a good deal for them.  Thanks, Bill

To date I have not heard of anyone ever laying eyes on Rescue on Fractalus
for the 7800.  Ever.  Too bad, though.
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
Newsgroups: rec.games.video
From: kmjoffe@acs.ucalgary.ca (Kenneth M. Joffe)
Subject: FF II and Venus
Date: Tue, 05 Jan 93 23:06:29 GMT
Distribution: na
Organization: The University of Calgary, Alberta

For those familiar with gb's FFII, any hints on how to beat Venus
would be greatly appreciated.  I have tried many things, and feel
that my last hope is to equip the characters with lots of
protection.  Am I on the right track??? Help!!!!!
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Why are SMW graphics so cheezy?
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Tue, 5 Jan 1993 03:39:32 GMT

jens_alfke@gateway.qm.apple.com (Jens Alfke) writes:
>Having read all the learned debate about the relative hardware merits of
>the SNES and the Genesis (I own a Genesis) I was very interested to see
>that the graphics for Super Mario World basically suck. The game play
>itself is pretty fun, and I envy the battery-backup feature (wish Sonic
>had that!), and Yoshi the dinosaur is pretty damn cute, but the graphics!
>They're flat, cartoony and lack depth. The characters are cardboard
>cut-outs, and the backgrounds are a single level of geometric shapes.

I'm not really sure what to say here.  I really liked the cartoony graphics
of SMW.  That's what drew me to it.  I also really like Sonic and Sonic 2.
Sonic 2 does not "need" a battery backup because there are only 20 levels.
If it had one, the game's life would likely be less.  SMW and Sonic (1 or 2),
while both run and jump platform games, are quite different in nature.  SMW
is more puzzle solving in a huge (in game terms) world.  SMW has 97 different
exits to find.  This in and of itself mandates a save feature.  Sonic (1 and 2)
is much more arcade-like given the time limits and action [speed].  SMW and
Sonic 2 are the same size (8 Megs).  Whereas SMW spends much of its data
on laying out the many many areas, Sonic 2 uses lots of graphics in each
of its few levels.  Also, you probably pick up on the animation detail
provided to Sonic and Tails.  SMW has relatively little character animation.

>Compared with either Sonic game, there's ..uh.. no comparison. Especially
>Sonic II, with the character detail, and that ruins zone with the falling
>leaves.

Yep, the Aquatic Ruins Zone in Sonic 2 is very pretty.  What I was trying 
to say above is that, despite the shared game genre, the games are very
different.  Comparing apples and oranges, eh?  If your point is graphics
alone, Sonic and Sonic 2 is undoubtedly two of the best for the Genesis.
SMW's graphics are quite good, IMHO.  Nice use of color gradients.  But you
are correct that Sonic 2 feels graphically superior to SMW.

>I know that hot graphics do not a game make, and I thoroughly enjoyed the
>hours I spent playing SMW. But given that the SNES is supposed to have
>better graphics hardware, with more colors available on-screen, why did
>Nintendo make its flagship game so ugly?

This is where I totally disagree.  The graphics in SMW are by no means "ugly".
I really like them and feel that they fit the game well.  The huge number
of hours of playing time that I have gotten from it are a testament to
how good a game that I feel that it is.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: tsait@rebecca.its.rpi.edu (Theodore Leonard Tsai)
Subject: SNES A/V  and SVHS cables
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Wed, 6 Jan 1993 00:18:54 GMT

OK, I got a SNES control deck.  Is the A/V cable worth the $18 I've seen
it advertised for?  And it looks to me like the SVHS cable plugs into
the same prt on the deck.  How would someone plug both things into their
deck, or is it ony one or the other?
Anyplace that sells these things cheaper? (like for $10?)
Thanks,
Ted Tsai
tsait@rpi.edu

Newsgroups: rec.games.video
From: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Subject: Re: Genesis vs. SNES - processor speed  
Reply-To: andrewg@brtph346.BNR.CA (Krishna Kushwaha P205)
Organization: Bell-Northern Research Ltd.
Date: Wed, 6 Jan 1993 18:11:22 GMT

In article <1993Jan06.044902.312248@sue.cc.uregina.ca>,
keeler@hercules.cs.uregina.ca (Jason Keeler) writes:
|>Hi;
|>
|>A friend of mine and I are having a dispute:
|>
|>He says the processor in Genesis is superior to SNES.  I've heard the
opposite
|>is true.
|>
|>Anybody know for sure?
|>
|>...Jason
          
Your friend is correct. The Genesis has a 8MHz 68000 which is a 32/16 bit CPU,
the SNES has a 3.5 MHz 65816 which is a 16/8 bit CPU. The 68000 is much faster.

Andrew Grant
From: jens_alfke@gateway.qm.apple.com (Jens Alfke)
Newsgroups: rec.games.video
Subject: Re: Another game that should exist...
Date: 11 Jan 93 21:36:33 GMT
Organization: Apple Computer

In article <1ilve9INNhcc@shelley.u.washington.edu> Tim Smith,
tzs@carson.u.washington.edu writes:
>Here's a description of an imaginary game that someone should write.
>
>	Gang Fighter: Streets of Los Angeles

In article <1993Jan9.202743.2133@pasteur.Berkeley.EDU> Victor Wang,
victor@ucme.Berkeley.EDU writes:
>Sounds weird but if Capcom can come out with such game with great story
it will
>be a very good game.
>I think this game should use Ryu as the main character or you can chose
a      
>specific character for different stories...

In article <C0nzry.Lqr@python.cs.unm.edu> Mike Arms,
marms@python.cs.unm.edu writes:
>I could be wrong, but could have sworn that I read about just such a
>game being developed in a fairly recent EGM.  It's a natural and if
>done right could be excellent...

Sounds like no one got your joke, Tim.
I don't know if that's funny or frightening; how many gamers would bother
to be disturbed at all by a "Gang Fighter: Los Angeles" game? Let's hope
a few of them at least get queasy during the gang-rape bonus scene.

--Jens Alfke
Newsgroups: rec.games.video
From: jlpicard@austin.ibm.com (Craig Becker)
Subject: Sonic II backdoors?
Originator: jlpicard@woofer.austin.ibm.com
Date: Tue, 5 Jan 1993 22:07:48 GMT
Reply-To: jlpicard@austin.ibm.com
Organization: IBM Object Technology Products


Pardon me if this is on a FAQ somewhere, but does anyone have
any codes, backdoors, maps, etc, for Sonic II on the Sega
system?

Thanks!

Craig
-- 
-- "You will have the tallest,    Craig Becker, Object Technology Products --
--  darkest leading man in               Internet: jlpicard@austin.ibm.com --
--  Hollywood."                     IBM TR: jlpicard@woofer.austin.ibm.com --
--   - Merian C. Cooper to Fay Wray               VNET: JLPICARD at AUSVM1 --
Newsgroups: rec.games.video
From: "david shadoff" <david.shadoff@canrem.com>
Subject: mgd genesis file fix prog
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 9 Jan 93 20:56:52 EST

To: jarnis@mits.mdata.fi

   Hello Jarno... Several months ago, I asked about the strange way
that MGD-type systems copy Genesis games - mixing up the address and/or
data lines, so that browsing the file on a PC doesn't yield any
information such as text.

   You told me that there was a program to read such a file and output
a 'proper' version of the code.  I will be getting improved Internet
access soon (so I can FTP from anywhere), and I was hoping you could
tell me where to find it.  Is it available via anonymous FTP ?

 - Dave

 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  IBM a technology stock ?  Interesting concept.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: rogata@is-next.umd.edu (Richard Scott Ogata)
Newsgroups: rec.games.video
Subject: Re: GENESIS: Starflight info
Date: 5 Jan 93 20:37:49 GMT
Organization: Los Alamos National Laboratory, NM

In article <1681@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
>hship@sw.stratus.com (Howard Ship) writes:
>
>>I noticed that ECA is selling (for $70) a version of Starflight for Genesis.
>>The PC version of this games comes heavily recommended to me --- how much of it
>>survived the transistion to cartridge format?  Is this game even out yet?

	If this is the Electronic Arts Genesis game that you are talking 
about, then I can recommend it as well.  It is well done, and little or
nothing is lost in the translation.  I bought a copy of this game after I
had borrowed it from a friend and finished it, just because I thought it
was a good game.  However, Babbages has been selling it for $20 now for 
months, so don't buy it at anything close to $70.

Rich
From: brett@oce.orst.edu (Brett Barksdale)
Newsgroups: rec.games.video
Subject: Re: SNES/TG-16 games for sale/trade
Date: 5 Jan 1993 22:06:50 GMT
Organization: Oregon State University, College of Oceanography
Distribution: world
NNTP-Posting-Host: porky.oce.orst.edu

In article <1icfjhINNs0@gaia.ucs.orst.edu> brett@oce.orst.edu (Brett Barksdale) writes:
-
-I have the following games for trade (or sell).
-
-SNES: Actraiser
-      Super Castlevania IV
-      Final Fantasy II
-      Legend of Zelda III
-      F-Zero
-      Lagoon
-      Drakkhen
-      NCAA Basketball
-      Sim City
-      Soul Blazer
-
-TG-16: Wanderers from Ys I/II (CD)
-       Cosmic Fantasy II (CD)
-
- If you wish to buy, all games are $25 (including shipping). If you wish to trade,
- make me an offer (SNES game for a TG-16 game or vice-versa is not out of the
- question - neither is a 2 or 3 for 1 if the 1 is a real good/new game). 
-
- All games are in excellent condition with full instructions intact,
- but NO boxes.

 Thank you for all of you that responded, but all of the games have now been sold.


-- 
------------------------------------------------------------------------------
                     "Just waiting for the nuts..."
             Brett Barksdale        brett@porky.oce.orst.edu
------------------------------------------------------------------------------
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Newsgroups: rec.games.video
Subject: Wanted **WONDERDOG** Sega CD
Date: 5 Jan 1993 15:59:23 GMT
Organization: University Computing Services - OSU
NNTP-Posting-Host: ucs.orst.edu
Keywords: Wonderdog, Sega Cd, Wanted



If you have Wonderdog for Sega CD and want to sell it please e-mail me
your price.

OR,

If you have any suggestions on the cheapest place to buy it (e.g. mail order,
a particular store...) please let me know.

Thanks!

Charley Jenkins
jenkinch@ucs.orst.edu
From: derekd@hpcc01.corp.hp.com (Derek Dang)
Date: Tue, 12 Jan 1993 18:12:51 GMT
Subject: TG-16 and games for sale
Organization: Desktop Network Group (SSD)
Newsgroups: rec.games.video

Hello,

    I have a TG-16 system with the following games for sale:

	Keith Courage
	Ninja Spirit
	China Fighter
	R-Type
	Legendary Axe

    I'd like $150 for the whole set (console, controller and games).  I'll
pay shipping.  Mail me your offer.

Derek.
derek@hpnst.mayfield.hp.com
From: matusita@ics.osaka-u.ac.jp (MAKOTO "MAR_kun" Matsushita)
Newsgroups: rec.games.video
Subject: Thunderforce 1 ? (Re: Thunderforce 4 wanted)
Date: 11 Jan 93 09:14:13 GMT
	<1993Jan9.105449.1@csbina.csubak.edu>
Organization: Torii Laboratory, Dept. of Information & Computer Sciences, Osaka
	Univ., JAPAN
In-reply-to: camp5@csbina.csubak.edu's message of 9 Jan 93 18:54:49 GMT


On 9 Jan 93 18:54:49 GMT, camp5@csbina.csubak.edu said:

camp5> Dumb huh? Why did they change the name here? Maybe they felt
camp5> people would be reluctant to buy the 4th in a series. (Actually
camp5> there never was Thunder Force 1!! It started at 2)

I think there is another followup but ,,,,

'Thunder Force' (not 2, 3, and 4) is already released. But not for
MegaDrive, for 8-bit personal computer (SHARP MZ series ?).

If you know 'Thunder Force 2 MD' (for MegaDrive version) or this for
Genesis version, you found that there is 'top view' round and 'side
view' round. 

You can imagine 'Thunder Force' is 'Thunder Force 2 but ONLY top view
round'.

And another japanese may followup more clearly :)
--
*** MAKOTO Matsushita  <matusita@ics.osaka-u.ac.jp> ***
Dept. of Information and Computer Sciences, Osaka University, Osaka, JAPAN
From: hship@sw.stratus.com (Howard Ship)
Newsgroups: rec.games.video
Subject: Wing Commander for Genesis
Date: 8 Jan 1993 13:47:24 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: teton.sw.stratus.com

Are there plans to port Wing Commander to Genesis.  It is availble for SNES (and was
originally a PC game).

-- 
"I can't believe I had the Anti!"
Howard_Ship@vos.stratus.com
Newsgroups: rec.games.video
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: Re: FAQ please
Organization: Gokuraku Videos
Date: Wed, 6 Jan 1993 18:10:31 GMT

rob@wet.sbi.com writes:
>Could someone copy me the FAQ for this group (I know I'll end up
>with lots of copies!) before I start asking stupid questions.

Please send the FAQ to me too!

Thanks!
--David
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: GENESIS: Ecco the Dolphin
Date: 11 Jan 93 10:15:46 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


 Ecco is okay, but I think it lags.. it gets really tedious after awhile..
The animation is great...but that doesn't carry the entire game. I'd say a 
%70-75 not the %95 EG gave it.

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: [Genesis] controllers: how to fix  
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Thu, 7 Jan 1993 20:02:42 GMT

Well, the shortest life span of a joystick I had caused was one of those
tandy joystick for the 1000 and color computer.  It lasted 4 hrs.  Luckly
I didn't buy it. ;>  I was playing one of the color computer game which
is a racing sim.  I always drove hard and the ring that support the joystick
broke in half (I didn't checked, I just replace the joysticks ;>, but I 
had the same problem with another tandy joystick.)  Now I am just sticking
to my keyboard... Although I wish that the buttons are pressure senstive.
a little press and it type a little output, hard press, a lot of output.
From: tzs@carson.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: Re: SNES: Super Mario World Level Select?
Date: 9 Jan 1993 08:07:08 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: carson.u.washington.edu

sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>you the option to save.  So what I do is become proficient at a particular
>Ghost House (the one in the Forest of Illusion is particularly good due
>to the Item Box just to the right in Forest of Illusion 1).  That way,
>whenever I start up my game, I start back at the FoI Ghost House, move to
>FoI1 and grab a 10 extra lives, a feather, and a fire flower.  Then off
>to new areas.

The ghost house next to the Top Secret Area is good for this, too.  You
can just run right through it, climb the vine, and exit for a save, and
then visit the Top Secret area for a Yoshi, a feather, a fire flower, and
a few extra lives.

--Tim Smith
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Genesis [Multi-player idea???]
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Thu, 7 Jan 1993 23:02:14 GMT

duplain@rtf.bt.co.uk (Andy Duplain) writes:
>zmed0b@trc.amoco.com (Michael) writes:
>>I know that Sega is supposed to be working on a modem-play option.  The logic
>>for your idea is basically the same technology.  Many PC games have modem-play
>>or serial-port connections.  Your idea has merit.  Good idea!
>
>	They can't be considering it seriously otherwise they wouldn't
>	have removed the MODEM port from newer Mega Drives !!!

Well, EGM (yes, always a questionable source of info :-) recently had an
article on a Genesis Modem device that a third party developer was working
on.  From the picture or drawing, it looked to connect into the cartridge
slot.

I never knew why the Tele-Genesis Modem was not pursued.  Prices are very
cheap for 2400 baud modems these days, and they can be made very small.
It seems to me that would be a great way to do 2 player stategy games
(like hooking up two PCs to play Command HQ).  Even run-and-jump platform
games would be cool.  Sonic and Tails, each with their own screen for zooming
around in.  And they could help each other if they were together.  It'll
come one of these years.  The potential is too great to pass up.  (Of course,
Sega did produce the Game Gear which is 1 player only.  Wouldn't want to
tax its poor little processor trying to do a lynxed game, now would we?  :-)

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: koziarz@chinet.chi.il.us (Louis Koziarz)
Subject: 3DO Specs and info
Organization: Chinet - Public Access UNIX
Distribution: usa
Date: Tue, 12 Jan 1993 15:25:48 GMT

This info on the 3DO system was taken from the latest Electronic Engineering
Times (1/11/93), p. 8, without permission etc.  Don't mail me with questions,
I have no other info besides this article.  Please forgive typos...

Rick Tompane, 3DO VP Technology: "The core of the system is a pair of
animation-cel engines working in parallel."  Each engine is a complex
graphics pipeline, capable of 3D transformation, shading and lighting,
transparency control and texture mapping.  The engines, whose exact
architecture is still a closely guarded secret, are implemented in ASICs
built by AT&T Microelectronics.

Engines: theoretical peak of 64 million pixels/sec, 40-50 average.
         (16 bit CD-ROM = 1 Mpix/sec, 32 bit CD-ROM = 3 Mpix/sec. Whoa!)

"A key to the system's consumer-level cost is that the images are kept in
a simple but effective compressed format in main memory.  The graphics
processors manipulate the image in its compressed form.  Expansion occurs
only when a video processor extracts the frame from main memory and begins
feeding it to the display.  'We use a little temporal, a little spatial,
and a little color compression' Tompane said."

+ seperate custom DSP in one of the ASICs takes compressed audio and expands
  it into CD quality stereo

+ housekeeping, I/O and control tasks are handled by a 32-bit RISC, the
  ARM60.

+ 3DO Interactive Multiplayer accepts 3DO software, audio CDs, Kodak PhotoCD,
  and video CD-ROMs, eventually including MPEG.

+ >70 software houses signed so far, including Paramount, Virgin, Ocean,
  Dynamix (Sierra On-Line), Psygnosis, Maxis, and Spectrum HoloByte.

+ Companies license the system and build it, Matsushita (Panasonic) showed
  the first prototype at WCES.
 
+ Investors: Matsushita, AT&T, Time-Warner (!), MCA, Electronic Arts, and
  Kleiner Perkins Caufield & Byers (venture capital).

"As the crowed watched, the 3DO system took a still image, pasted it onto
the visible frame of a cube, then rotated the cube.  It then made the cube
transparent, so that the still image could be seen on all six faces as the 
cube rotated.  It then bounced the cube around the screen, distorting it to
make it appear to be a graphics-laden block of Jello. (old SGI trick?) 
The demonstrators also took a live feed from a camcorder, then manipulated
the 15 fps video, squeezing, twisting, peeling, and stretching multiple
representations of a 3DO employee's face.  Next, the machine presented an
image of a revolving globe made of 120 facets, and sent it bouncing around
inside a 3D room; as this was going on, it orbited a graphic representation
of a light bulb around the globe, rendering the appropriate shading in
real time."

Wow. 

-- 
Louis Koziarz
koziarz@chinet.chi.il.us

Caught a SIGSEGV - .newsrc trashed
Newsgroups: rec.games.video
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Subject: Re: TG16: Re: Fighting Street II
Keywords: .... 20 megs!
Organization: EE Lab, McGill University EE Lab, Montreal
Date: Mon, 11 Jan 1993 16:44:13 GMT

In article <1993Jan9.005200.17685@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>
>I haven't seen any, but then I don't pay that much attention to the PCE.
>
>Gary
>
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu


  That's not very reassuring.  As far as I'm concerned, they could still be talking
or planning and no "real" work has been done.  That translates to "not coming out
during the 1st quarter of '93".

Jay