HDTenEightyP/NetNews huggingface dataset:
From: jeffw@cs.tamu.edu (Jeffrey A Waller)
Subject: Message Daemon
Organization: Computer Science Department, Texas A&M University
Date: Mon, 9 Nov 1992 11:44:56 GMT

Well some time ago I posted that I thought it would
be a neat idea if the outside world could send messages.

This would be like

Outside->ALL (message)

This would help in asking for people to ask for players
at other server (i.e. hockey or a INL-sub); other servers
advertizing the number of players, etc.

Well I've gone ahead and written it. 

There are two programs, one sends the message, one
posts it.  The latter is a daemon that runs on the 
server machine.

The daemon is nothing more than a one-day hack of message.c.

An outside message is a single logical UDP packet which is
plenty long (up to 65535 bytes).

Now granted as it is now, this facility can be abused:

   /usr/5bin/banner You Maggots | message-C -h bronco.ece.cmu.edu -p 2593

Still is there any server god that is willing to try it?

It's already debugged (on a ca February 1992 bronco dist).


						-Jeff
From: davidt@cs.utexas.edu (David Eng-Yeow Teo)
Newsgroups: rec.games.netrek
Subject: Re: berkeley client
Date: 6 Nov 1992 17:03:35 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: latexo.cs.utexas.edu

In article <721060611.3898.0@watson.bh.andrew.cmu.edu>, Rick <stimpy+@cmu.edu> writes:
> and now, for my next question about the "berkeley" client:
> 
> why is it not possible to re-size the windows? you can't resize any of
> the windows with your window manager. I've tried several window mangers.
> 
> something to do with the x11window.c?? something that can be changed? :)
> 
> --Rick

Heh heh I have a client here that's able to resize and scale the windows by 
Mr. Alex Kluge himself.  :)

















-- 
David Teo
(davidt@cs.utexas.edu)
University of Texas at Austin
From: davidt@cs.utexas.edu (David Eng-Yeow Teo)
Newsgroups: rec.games.netrek
Subject: Re: Numeric server names
Date: 5 Nov 1992 18:03:09 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: cash.cs.utexas.edu
Keywords: HELP!

In article <73793@hydra.gatech.EDU>, gt5666b@prism.gatech.EDU (Raptor, Mage-Knight of Arwen Evenstar.) writes:
> 
>  Would someone take pity on a poor Lt. Cmdr and send him the numeric
> adresses of some netrek servers? My client hates the word things...
> 

Try the command "host <servername>", e.g. "host bronco.ece.cmu.edu" for its numeric address.

> 
> 				Thanks, 
> 				   Mouse.


-- 
David Teo
(davidt@cs.utexas.edu)
University of Texas at Austin
From: a434amid@cdf.toronto.edu (Rudy Amid)
Newsgroups: rec.games.netrek
Subject: RSA keys once more! :>
Date: 8 Nov 1992 19:12:59 -0600
Organization: University of Toronto Computing Disciplines Facility

Uh.. I'm new to this RSA thing, compiled my new RSA server but confused
on which keys to include.  I've got:

key.amdahl         key.sun4        	key.bronco.amdahl  key.vax.ultrix  
key.bronco.rt-aos  key.hadley.amdahl	keys.bronco.3100
key.hp700          key.sgi

A description for each of these keys is nice.  ie: creator, arch, OS.

Next, where can I find the clients?  I'm used to using Tedd's or Eric's
clients, so are the RSA 2.0 versions available anywhere (yet)?

Thanks
-- 
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
From: stimpy+@cmu.edu (Rick)
Newsgroups: rec.games.netrek
Subject: moo is for decs
Date: 12 Nov 92 21:50:19 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

sorry, forgot to mention moo is a dec 3100 compiled binary.
If you want moo for your systype, you have to compile it.
but like I said, the code is a mess, in the spirit of the original client :)

Anyway, I will release the code soon, once I make it pretty and I'm satisfied
its done. Until then, theres really not a big difference between moo
and the Berkeley client. Actually, the Berkeley client provides
more information, because I took out "show my speed" and tractors
are not drawn when the person is cloaked...

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
Newsgroups: rec.games.netrek
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: GB vs TWNN
Date: 8 Nov 1992 00:41:07 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <wez4ONq00VpP9YEadj@andrew.cmu.edu> nm0w+@andrew.cmu.edu (Nanci Ann Miller) writes:
)blojo@xcf.berkeley.edu (Jon Blow) writes:
)> Well, the GB vs TWNN game just ended.  the result was something like
)> 12-7-1, TWNN victory.
)> 
)Was this an official game or just a scrimmage?

It was just a scrimmage.  It was an informative game; our mostly-scout
attack had some problems with TWNN's big-ship space control.  They were
able to plant themselves at IND (and I mean 4 or 5 of them) and we
had a hard time getting them off.  That's partly because we weren't
aggressive enough; Amazing, who generally sets the tone for team
agressiveness, wasn't able to make the game.  We also weren't all in
the same room; most notable, Pyro Joe, who is one of our best oggers,
was alone with Whirlly Bird; we weren't communicating ogg targets well
enough.

I also had to bathroom scum with about 20 minutes left; Iolo took over
my terminal, but it was very bad timing; by the time I got back we'd
dropped from 11-9 to 12-8.  Yes, I still like the idea of halftime.

That's not to take anything away from TWNN; they played a good game.
They should definitely name their space control strategy the Brick Wall*
 -Mojo

[*ObVerser]
Newsgroups: rec.games.netrek
From: wyvern@iastate.edu (Nuno Bettencourt)
Subject: Re: more exodus bashing; also call for scrimmages
Keywords: brains_of_a_bagel
Organization: Iowa State University, Ames, IA
Date: Thu, 5 Nov 1992 11:22:20 GMT

In article <83052@ut-emx.uucp> bagel@ccwf.cc.utexas.edu (Prime Wordsmith for Hell's Bagels) writes:
>
>One can't help but wonder what makes someone say "zznew guy, zznew guy,
>we lost and are looking for any excuse, so please compare our team
>favorably to theirs since you played us both" and "boy, won't it be
>interesting to see if they can do as well against xgolems as we did"
>and go on to say, .... [various blabbling deleted]

	I'm assuming that you won't challenge us to a scrimmage? Do you find
any real harm in playing another game with us? Just think of how much bashing
you could inflict on us when you beat *ahem* us again.

>But what
>does it *take* to get into iastate?  Fifty bucks and a set of crayons?

	Utexas? Heh. I can tell you shopped around for the college you chose.

	ISU is an outstanding school for Science and Technology, and certainly
blows away anything you'll find in Texas. (Only steers and queers come from
Texas). Remind yourself that is was an ISU alumnus (Vincent Atanasoff) that
was the father of the modern computer you are sitting at now. What the hell
did utexas create? A college that teaches ISU breakthroughs? heh.

>rear ensign sunscreamer
>minister of exodus suppression, HELL'S BAGELS

Wyvern
wyvern@iastate.edu, member of 'Tis Only a Flesh Wound
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Attack of the Cookie Monster
Date: 6 Nov 92 01:11:51 GMT
Organization: University of Pennsylvania

In article <Bx7po1.224.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>Why do you say that?  Do you have *any* evidence to support this?  Any?  I  
>doubt it.

Of course I don't.  Also, there is no evidence to contradict me.  Instead,
I tried to present a pretty logical argument for why more CMU people would
be voted Admirals.  The fact of the matter is that I picked on bronco.
Had I used bigdog as the server of reference, I would assume that many
berkeley people would be ranked Admirals, and many non-locals wouldn't.

>As a said before, if a system were to be implemented, it would have to  
>remove all personal grudges, and opinions of players.  Ceri wouldn't take  
>being an admiral if he didn't think he deserved it...neither would justin.

I really doubt that.  Look at both Quar and Justin.  They both got the
Admiral rank before almost everybody thought they should be an Admiral.
Did either one reset their stats?  No.  Hmm, I guess people would take
the rank when they don't "deserve" it.  Furthermore, there are several
Admirals out there now who really aren't near what I would consider
"Admiral" caliber, but I don't see them resetting stats either.

Brian
Newsgroups: rec.games.netrek
From: mdm@stegosaur.cis.ohio-state.edu (Michael Moore)
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Fri, 6 Nov 1992 14:41:01 GMT

In article <61790@mimsy.umd.edu> sjsmith@cs.umd.edu (Stephen Joseph Smith) writes:
>I don't know how FillInTheBlank got an F+, "fights very well," on this
>list.  Which is not to say I don't know *why* FITB got an F+, because he
>*does* fight very well.  But how can he possibly do it with the infamous
>lag which he experiences?  He literally has to react to your moves *before*
>you make them.  I just think Jim is psychic.
>


	Well Gamera, the answer is quite simple.

	You see, Jim is a cranky old bastard.  Everytime he picks
up a new client, it takes but a few weeks of cursing and bashing
and extreme verbal abuse before the client learns not to cross him
too often.  I am sure by now his current binary has one of the most
sophisticated expert systems on the planet, just trying to predict
what the lag will do and adjust for it before his fist comes crashing
to the table.  But you'll still see the occassional screw-up, because
, as everyone knows, netrek clients have spirit (especially Ted 
Hadley's), and thus will never give up completely. 

	Last I heard, it had also begun to subtly modify the
code which Jim writes in order to avoid messages like :

	"Segementation Fault (core dumped)" 

and the violence which inevitably ensues.


	-Michael )Ged(

-You say you just don't see it, He says it's perfect sense
-We just can't get agreement, in this present tense,
-We all talk a different language, talking in defence.
		-Mike + Mechanics.


-- 
|\  Michael  Delbert  Moore     _   /|     Home   : (614) 471-1937         /|
| \ OSU Student  Programmer     \`o_O'     Office : (614) 292-7161        / |
| / Undergraduate CIS major       ( )      Email  : mdm@cis.ohio-state.edu\ |
|/-------------------------        U       --------------------------------\|
Newsgroups: rec.games.netrek
From: amueller@dory.cis.ohio-state.edu (andrew j mueller)
Subject: Re: SBs and TMNT
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Thu, 12 Nov 1992 21:32:09 GMT

In article <Qf0eJn_00awJ4nYVAi@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>Excerpts from netnews.rec.games.netrek: 12-Nov-92 Re: SBs and TMNT
>Theodore Chen@leland.Sta (782)
>
>	My GF is totally uninterested in netrek.  I've learned better than to
>even talk about it when she's arround.  At least she doesn't wake me up
>at night by standing over me holding an anvil and screaming, "Ogg ZZ! 
>He's carrying!*"
>
>ZZnew guy
>
>*ObSunscreamer

	i've found the same thing, NEVER NEVER NEVER mention netrek in front
	of my wife, she goes into wild rages over my "waste of time". i just
	don't tell her where the lab is...she can never come in and check-up
	on me. he  he  he

****************************************************************************
GOD->ALL: bloodwing (K1) was kill 10.5 for .sig (R0)
GOD->ALL: bloodwing (K1) was kill 11.5 for .sig (R0)
GOD->ALL: bloodwing (K1) was kill 12.5 for .sig (R0)
GOD->ALL: bloodwing (K1) was kill 13.5 for .sig (R0)
GOD->ALL: bloodwing (K1) was kill 14.5 for .sig (R0)
K1->ALL: Commodore bloodwing (K1) leaving the game
****************************************************************************
From: ctrown@uts.amdahl.com (Christopher Trown)
Newsgroups: rec.games.netrek
Subject: Lag (a server plug)
Keywords: server fast no-lag
Date: 7 Nov 92 01:19:26 GMT
Reply-To: ctrown@amdahl.uts.amdahl.com (Christopher Trown)
Distribution: usa
Organization: Amdahl Corporation, Sunnyvale CA





     Lag, we all hate it, but what to do?  All you west-oast calvin players know
what I mean.  A fast machine, with a good connection helps.  Such a setup 
exists.  It can be found at:

	guzzler.ecst.csuchico.edu 	Port: 5858

     This server is running on an HP9000/700 series machine, with T1 connection.
They also have a brand new local net.
     So, you should all go out and get your favorite RSA client, (yes, I said 
RSA) and play some netrek on this server.  ESPECIALLY you west coast players.


Chris Trown
ctrown@uts.amdahl.com
Newsgroups: rec.games.netrek
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Re: Spaceace! is the 1992 dogfight champion!
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Fri, 13 Nov 92 21:33:03 GMT

In article <Af0wJaO00Vp0MED2d3@andrew.cmu.edu> Court Demas <court+@CMU.EDU> writes:
>Excerpts from netnews.rec.games.netrek: 13-Nov-92 Spaceace! is the 1992
>dogfi.. Jack Hsu@heel.CS.Berkele (1187)
>> This is the final result of the dogfight championship:
>
>>       #8:E      psycho feta* (O6),5.00      
>ouch.  MAJOR suckage :-(

I bet I know why...

from Sturgeon's database:
Total play time for this game has been at least 48332206 seconds
                                Time played in hours
    Name               Tourn.     Non-Tourn.     Starbase    Total
  1 Warren             68.12         11.56        10.21      89.90
  2 Key                43.47         10.12        27.68      81.27
  3 Norbbo             57.26         15.17         6.83      79.26
  4 slayer             62.15          9.23         5.19      76.57
  5 Minx               36.50          4.17        35.52      76.19
 ...
>65 psycho feta        28.41          3.91         0.24      32.56<


Sturgeon claims another victim!   hahahahahahahaha.....

-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Scrimage GB at TWNN
Date: 10 Nov 92 00:15:50 GMT
Organization: University of Pennsylvania

In article <0ez81wu00VpJAGqUgH@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:

>	For some unknown reason, Hector and FreeKill could not make this game,

Hey, if I played, people woulda moaned that I occupied 2 slots :)
The fact of the matter is that I won't be playing for some time.  If our
scheduling against SS (provided we both make the finals) goes right, then
I may be able to play.

A good schedule for me is on the weekends.  I would like to play (hint, hint -
nudge, nudge) :)

Brian
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri,  6 Nov 1992 16:56:56 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: AM+ vs TNG+TWNN+GB+ scrimmage

	I was sort of sorry that I left this in order to play Scorn's game.  It
would have been better if they hadn't been at the same time.

*sigh*

ZZnew guy
Newsgroups: rec.games.netrek
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Re: Iastate stuff
Organization: Brown University Department of Computer Science
Distribution: na
Date: Mon, 9 Nov 1992 16:52:10 GMT

In article <1992Nov9.152805.22005@cis.ohio-state.edu> mdm@stegosaur.cis.ohio-state.edu (Michael Moore) writes:
>>In article <4aFi03Uqb8H500@amdahl.uts.amdahl.com>, fadden@uts.amdahl.com (Andy McFadden) writes:
>>> 
>>> [... Uninterstin' dribble executed ...]
>>> 
>
>	Here's a bit of free advice.  Don't be a smart-ass.  Because
>when you're a smart-ass and you make a mistake, you look like an 
>idiot.
>
>	As for all this Iastate bashing, it sucks.  I've watched it
>from the beginning and the only thing I ever saw was these guys
>defending their name.  Maybe they said a few erronous things in the
>heat of discussion but it certainly was nothing compared to that which
>was done to them.  
>
>	And yet I see virtually everyone arrayed against them.  Makes
>me wonder about people.  Prejudice is alive and well in the tiny,
>facist world of netrek.  
>
>	-Michael )Ged(
>-- 
>|\  Michael  Delbert  Moore     _   /|     Home   : (614) 471-1937         /|
>| \ OSU Student  Programmer     \`o_O'     Office : (614) 292-7161        / |
>| / Undergraduate CIS major       ( )      Email  : mdm@cis.ohio-state.edu\ |
>|/-------------------------        U       --------------------------------\|

Ooh Ohh Ohh! Righteous indignation from the mid-west! And I thought only
red-necks could be found there! Of course, facism is the heart of netrek.
The goal is always to "terminate with extreme p-prejudice".


Ensign "diet" drpepper_

uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912


Egads! This is a senseless band-wasting(?) followup...
uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Very old no-profanity rule at rwd4
Date: 8 Nov 92 22:35:55 GMT
Organization: School of Computer Science, Carnegie Mellon

Steve Von Worley writes

> Seems to me that the server gods on real servers are fairly lenient 
> about the profanity; lot's of people cuss on bronco and rwd4, and
> I have never seen any one of the clues booted.  I would cuss more on
> the servers I like (bronco), but I'm afraid that my characters would 
> go bye bye if I did, since I'm not part of the CMU Old Boys Network 

Bronco is extremely lenient about cussing.  George has no problem with  
cussing in general.  As with anything else, if it gets out of hand, or if  
you piss him off, expect to be gone.  Randy (rwd4 god) takes alot less  
cussing to piss him off.  I believe I was booted there once.  I know of  
many players booted/temporary banned from rwd4 for various reasons.  The  
moral of the story is: don't piss off the server god.  I think that  
applies on mostly every server.  Some people will naturally be more  
lenient than others.  (I personally don't care at all...be prepared to be  
DOOSHed, tho.)

> Sandia

Rob
aka Spaceace!
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
Date: 9 Nov 92 00:47:59 GMT
	<BxF6Kr.1vy.2@cs.cmu.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 8-Nov-92 Re: sunscreamer's How
to be.. Robert Hill@norman.VI.RI (2138)

> > catch him right in the face. Of course, if he doesn't fall for it, you 
> > just wasted about 200 fuel...but it is often quite effective. The key 

> 10 torps is 200 fuel?  


Obviously dropped a 0.  2000 fuel.

ZZnew guy
From: mehlhaff@soda.berkeley.edu (ERic MeHlHaFf)
Newsgroups: rec.games.netrek
Subject: Re: ARF-MOO client
Date: 13 Nov 1992 16:09:48 GMT
Organization: The Dis-Orginization
NNTP-Posting-Host: soda.berkeley.edu

In article <kf0X9uu00Vp5I3dpk7@andrew.cmu.edu> "Jonathan R. Ferro" <jf41+@andrew.cmu.edu> writes:
>tom@soda.berkeley.edu (Tom Holub) writes:
>Sorry, I have to agree with ZZnew guy on this one.  The problem has
>never been "revealing any information that client X doesn't".  The
>problem has been ENFORCING A LEVEL PLAYING FIELD.  This includes (1)

    I've always been amused at all the moaning and whining about minor software
changes, when the effect of good or bad hardware totally overshadows these
little tweaks.  With two players using the same client on a sparcstation and
one on a sun3/50 (or [gack!] Apollo3500), I'd bet on the player on the sparc every
time (barring the effect of a totally hosed net). I know, I play on all of
those systems, and don't try to tell me it doesn't make a difference.

	If you're _REALLY_ concerned about leveling the play field, propose
adding something to the netrek code to degrade your system to the lowest common
denominator.


Do I think this'll be taken seriously?  About as seriously as I take the
whining about the little changes to netrek...


;-) (for the humor impaired)
-- 
ERic mehlhaff					   mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU         "Life? Don't talk to me about life..." -Marvin
From: dtabb@ecst.csuchico.edu (Don Tabb)
Newsgroups: rec.games.netrek
Subject: Thursday CLUE game
Date: 6 Nov 92 02:22:17 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu



AS of right now I have 15 players.  I've told them
to try and bring a friend.  If you want to play

send me mail

dtabb@cscihp.ecst.csuchico.edu

don
Scorn!
Newsgroups: rec.games.netrek
From: wang@db.toronto.edu (Huaiqing Wang)
Subject: Re: SBs and TMNT
Organization: Department of Computer Science, University of Toronto
Date: 12 Nov 92 21:17:16 GMT

>	I know of only two married netrekers, Scoutmaster and CrackPot. 

Wait a minute! Didn't Justin Boutelle claims that he is married?

	-- Paper Boy! 

Newsgroups: rec.games.netrek
From: stuve@IASTATE.EDU (Steven R. Stuve)
Subject: Re: Married NetTrekers (was : RE SB...)
Reply-To: stuve@IASTATE.EDU (Steven R. Stuve)
Organization: Iowa State University
Date: Fri, 13 Nov 1992 13:28:28 GMT

In article <1992Nov13.041954.9449@colorado.edu>, sherod@newton.Colorado.EDU
(Scott Herod) writes:
> Well I know two more married players.  The BIG question is how many
> people out there have kids?
> 
I have 3 daughters  (6yrs, 4 yrs, 1 1/2 yrs).   (I am saving up to put an
extra bathroom in the house for when they are teenagers.:)

Another player here who goes by IMA BIGTARGET, NOSE GOBLIN, and I HATE MY DEC,
has a son.

Steve
aka   aragorn, (:, sysadmin, OGG

--
Steven R. Stuve                                                             
stuve@iastate.edu               Ten thousand people can say a foolish thing,
Room 440, Design College                                                    
Iowa State University            and it is still a foolish thing.











Newsgroups: rec.games.netrek