HDTenEightyP/NetNews huggingface dataset:
From: bdugan@hal.gnu.ai.mit.edu (Bill Dugan)
Newsgroups: comp.sys.mac.games
Subject: Re: Out of this World Mac demo on sumex
Summary: Cool.
Date: 7 Nov 92 08:04:21 GMT
Organization: /etc/organization

In article <CHAJONH-051192023428@stiles-42-kstar-node.net.yale.edu> CHAJONH@YaleVM.ycc.Yale.edu (J Chapman) writes:
>This game is great! Unfortunately, I can't get by the stupid tiger beast.
>I've tried jumping, kicking, kneeling, and kicking while kneeling. What am
>I missing?

Try RUNNING!  He's bigger than you.  :)

I think the price is going to be $59.95 retail, so you can expect mailorder
prices to be around 40 bucks?  Something like that.  There is one remaining bug,
and I think the packaging still has to be printed, so realistically expect it
to ship in about a month.

If anybody finds any bugs in the demo, please email me at this address.
Now is the time to catch them.  Someone reported a problem where he didn't
get any sound.  Anybody else have any problems?

Glad you enjoyed the demo.

Bill Dugan
MacPlay
-- 
Bill Dugan
bdugan@gnu.ai.mit.edu
From: tegammk@prism.gatech.EDU (Mike Kazmierczak)
Newsgroups: comp.sys.mac.games
Subject: Re: "Harpoon" ftp sites
Date: 13 Nov 92 12:14:30 GMT
Distribution: usa
Organization: Georgia Institute of Technology

>In <1992Nov11.183011.7779@leland.Stanford.EDU> kwokfm@leland.Stanford.EDU (Frankie Man Wai Kwok) writes:
>
>>Hello, there was mention earlier in this group of a ftp 
>>site with "Harpoon" scenarios.  Would someone post the
>>address of this site?  
>
>>Thanks in advance!
>-- 
 You mean the Harpoon Scenario Warehouse? The number is busy most of the
time. There are lots of scenarios, but almost all are PC scenarios,
so you need a converter program to make 'em work on the Mac, which the
BBS will supply you. You might also want to sign up for the Internet
Harpoon mailing list by mailing to cz-request@ficus.cs.ucla.edu, and
check out the archives at sunbane.engrg.uwo.ca.


-- 
Mike Kazmierczak
Georgia Institute of Technology, Atlanta, Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!tegammk
Internet: tegammk@prism.gatech.edu
From: rew8422@ultb.isc.rit.edu (R.E. Wilhelm)
Newsgroups: comp.sys.mac.games
Subject: Re: Pararena 2.0
Date: 9 Nov 92 00:59:28 GMT
Organization: Rochester Institute of Technology
Originator: rew8422@ultb

In article <1992Nov7.202043.15260@wam.umd.edu> jellis@wam.umd.edu (Harry Tuttle) writes:
>Has anyone played the real thing?

I bought the original from Casidy & Greene at MacWorld in Boston-It's an
excelent game-no copy protection, execpt the first time you play you
have to insert the master disk-haven't seen the demo, but the real game
is really addictive.

ron
-- 
Ron Wilhelm			| rew8422@ultb.rit.edu
HyperInteractive MediaText	| rew8422@ritvax.BITNET
"The best way to predict the future is to invent it."
Alan Key
Newsgroups: comp.sys.mac.games
From: heeschv@cognos.com (Brian VanHeesch)
Subject: Re: Lemmings
Organization: Cognos Incorporated, Ottawa CANADA
X-Newsreader: Tin 1.1 PL3
Date: Thu, 5 Nov 1992 14:49:59 GMT

mem10@po.CWRU.Edu (Milton E. Moskowitz) writes:
: 
: 
: Got a question about the copy protection on Lemmings...
: 
: I HATE copy-protected (like look up this in a manual, etc.) games.  Is
: Lemmings one of these?  (Yes, I'd base buying or not buying it on that)... 
: Any input would be greatly appreciated!  Thanx much!

Lemmings has the "look-it-up-in-the-book-once" copy protection scheme.
(at least it only ask me for it once, course I've only started it 5-6 times).

PS software priRATeS cost game companies money!  I'm always reading people
complaining that there is no good games for the MAC, That's because you
guys have chased them away!  Granted everyone has copied wares before,
you must realize that they're are only trying to protect the investments.


BVH
Newsgroups: comp.sys.mac.games
Subject: Out of This World!!!!!
From: psweeney@miavx1.acs.muohio.edu
Date: 6 Nov 92 08:27:45 -0500
Organization: Miami University Academic Computer Service"

I jst downloaded and played the Out of This World demo
from Sumex.  It is awesome!!  You will need 256 colors to
play it, but it is great!  It is a cross between Prince
of Persia (set in a sci-fi scenario) and Lode Runner.

There is even a mini-movie at the beginning that is
actually quite exciting and well done.

Anyone know where I could buy the full version?  
MacWarhouse hasn't heard of it.  The game says I could
call the company, but I'm hoping to get it cheaper
at one of the big mail order houses.

Get the demo and try it.  It's Out of This World!

Any response is welcome.

Peter S.
psweeney@miavx1.acs.muohio.edu

Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Suggestions wanted for Armor Alley v2.0!
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 13 Nov 1992 14:18:31 GMT


Instead of full-screen or killing the finder, how about just hiding the
desktop, like the newer Sierra games do?
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games
From: Stuart Cheshire <cheshire@cs.stanford.edu>
Subject: Re: Bolo?
X-Xxmessage-Id: <A7203BB97D020010@bolo.stanford.edu>
X-Xxdate: Fri, 6 Nov 92 23:11:53 GMT
Organization: Stanford University
X-Useragent: Nuntius v1.1.1d12
Date: Fri, 6 Nov 92 23:15:57 GMT

In article <1992Nov5.142606.18644@ra.msstate.edu> Paul  Lynch,
rr1@ra.msstate.edu writes:
>You really should be proud of this game stuart.  You've done an
excellent job
>keeping it balanced and even moreso by making it expandable.  Got an
address 
>where you'd like a shareware fee sent to?

Thanks. The reason I didn't ask for a shareware fee is because it isn't
finished, and I didn't regard Bolo 0.95 as being "saleable quality". Too
many features still unimplemented.

Watch this group for the next release (my target is before Christmas). If
I think it is good enough, I'll put a shareware fee request on it.

Stuart Cheshire <cheshire@cs.stanford.edu>
 * Liliore Green Rains Houses Resident Computer Coordinator
 * Stanford Distributed Systems Group Research Assistant
 * Macintosh Programmer
From: bryanh@stout.gvg.tek.com (Bryan Hilterbrand)
Newsgroups: comp.sys.mac.games
Subject: Pax Imperia/Spaceward Ho -- which one?
Date: 12 Nov 92 19:12:59 GMT
Article-I.D.: gold.5591
Organization: Grass Valley Group, Grass Valley, CA

How good are these two games?  Has anyone tried both?  Can someone give
a capsule review of each one?  They sound similar, and I'd like to get
the best one without buying both.

Bryan
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Wed, 11 Nov 1992 08:50:45 -0500 
From: Butch_Anton@transarc.com
Subject: Sound in Rise of the Dragon?

Folks:

I just picked up Rise of the Dragon (OK, so I'm slow :-) ) and I have
a question about the soundtrack.  Is the soundtrack in stereo, or does
it just use the left (or right, depending on your setup) channel?
Mine only uses the left channel, and I'm kinda wondering, since Red
Baron (another Dynamix game) uses both.

Thanks for your help!

Butch Anton     | Psycho Racing (Novice Sprints)    | butch@transarc.com
Transarc Corp.  | '87 EX-500 WERA #623 AMA/CCS #811 | DoD #0124   AMA#485814
707 Grant ST    | M&N Racing (WERA Natl. Endurance) | '83 Seca 650 Turbo
Pgh, PA  15219  | '89 CBR-600 WERA #83 Novice       | '89 FZR 600
+1 412 338 4442 | "You have to be crazy to race this piece of shit!"
From: louisc@lsil.com (Louis Chui)
Newsgroups: comp.sys.mac.games
Subject: Games wanted
Date: 13 Nov 92 00:15:56 GMT
Reply-To: louisc@lsil.com
Organization: LSI Logic Corporation

I am a new Mac owner and am looking around for some quality
used games at an affordable price. If you have something to
let go, please email me with the price and title. I'm especially
interested in King's Quest V or Leisure Suit Larry, or any
other newer games.

Thanks

Louis Chui
louisc@lsil.com
Newsgroups: comp.sys.mac.games
From: Ed Rotberg <gonzo@ntb.apple.com>
Subject: Re: Anybody got Hellcats's New Missions???
X-Useragent: Nuntius v1.1
Date: Thu, 12 Nov 1992 17:30:57 GMT
Organization: Apple Computer

Re: Anybody got Hellcats's New Missions???

In article <12793.2b013459@cpva.saic.com> , wilsona@cpva.saic.com writes:
>Have any other registered users received any notices from Graphic
Simulations?
>I was expecting to see something from them before the new missions came
out.
>
>Al

I haven't, and I sort of sepected some kind of direct mailing by now. 
Disappointing
to say the least.

 - Ed -

Ed Rotberg                 "Just remember...
Professor of Gonzo          a waist is a terrible
Apple Computer, Inc.        thing to mind"
Newsgroups: comp.sys.mac.games
From: astroman@cscns.com (Samuel Bryant)
Subject: Kids games (3-6)
Summary: good games for young kids
Keywords: kids,games,elementary
Organization: Community_News_Service
Date: Tue, 10 Nov 1992 17:42:47 GMT

I am looking for some good kids games for 3-6 year olds.  Educational
and fun.  I have seen several in the magazines but need to know how 
they really work in the real world with real kids.

Any suggestions are welcome. Please email to me at astroman@cscns.com

I will repost a summary.

Thanks to all

Sam
astroman@cscns.com
Newsgroups: comp.sys.mac.games
From: rr1@ra.msstate.edu (Paul  Lynch)
Subject: Re: Bolo?
Organization: MSU College of VET MED
Date: Thu, 5 Nov 1992 14:26:06 GMT

 
> Stuart Cheshire <cheshire@cs.stanford.edu>
>  * Liliore Green Rains Houses Resident Computer Coordinator
>  * Stanford Distributed Systems Group Research Assistant
>  * Macintosh Programmer
> 
You really should be proud of this game stuart.  You've done an excelllent job
keeping it balanced aand even moreso by making it expandable.  Got an address 
where you'd like a shareware fee sent to?
Newsgroups: comp.sys.mac.games
From: mike@mikew.b23b.ingr.com
Subject: SimCity printing
Reply-To: mike@mikew.b23b.ingr.com
Organization: Intergraph Corporation
Date: Fri, 6 Nov 1992 16:12:44 GMT

  Hi,

  I have version 1.3c of SimCity.  I'd like to be able to print to something
  other than an Imagewriter or Laserwriter.  Capturing postscript output would
  be fine; a way to print to my Deskwriter would be ideal.

  Is there a way to do either of these?

  Thanks,
  Mike

Newsgroups: comp.sys.mac.games
From: johnsd2@jec322.its.rpi.edu (Daniel Norman Johnson)
Subject: Re: Out of this World Mac demo on sumex
Reply-To: johnsd2@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 5 Nov 1992 05:06:54 GMT

In article <1da2fsINNdie@aludra.usc.edu>, cokin@aludra.usc.edu (Darren Cokin) writes:
|> 
|> OH MY GOD THIS GAME IS SO FUCKING AWSOME!!!!!!!!!!!!!!!!!!!!!!
|> 
|> I am no longer as jealous over wolf 3d as I was.  The graphics look a lot like
|> Hellcats.  The game itself is kinda like Dragons Lair, but it looks like there
|> is more dept to it than that.  Also, unlike Lair, you have direct character
|> control, you don't just make decisions.
|> 
|> The demo has a 5 minute opening animated sequence that is really cool.  Shows
|> a scientist doing experiments with an atom smasher, and using his mac with a
|> 3d interface.  There is an accident, and our hero (along with his desk and
|> chair) is transported to an alien world.  Underwater.  Then you get to play.
|> Once your out of the water, you have to deal with poison worms, a big tiger
|> like beast, and aliens.  I just got by the beast, havn't figured out how to
|> get by the alien yet...   This game take brains AND timing.  Supposedly the
|> demo lets you play the whole first scene of the game, but I don't know how
|> long that is.
|> 

I tried this demo also. I have also seen it at the MacWorld expo over
the summer; you can't "get by" those aliens because its the end of the
demo.

In the real game, it continues after that point. (ie you aren't dead yet)

[other stuff on this Game]

-- 
			- Dan Johnson
And God said "Jeeze, this is dull"... and it *WAS* dull. Genesis 0:0

These opinions have had all identifiying marks removed, and are untraceable.
You'll never know whose they are.
Newsgroups: comp.sys.mac.games
From: Gregory Ray <ray@macpost.vanderbilt.edu>
Subject: AutoDuel
X-Xxdate: Wed, 4 Nov 92 22:09:55 GMT
Organization: Vanderbilt User Services
X-Useragent: Nuntius v1.1.1d11
Date: Thu, 5 Nov 1992 03:07:44 GMT

I just obtained an old Mac game from a used software outlet; it's called
AutoDuel, and it's based on the role-playing game of the same name (Steve
Jackson Games, I believe). I used to play it on my Commodore, but I've
forgotten most of the subtleties of the game. Does anyone remember this
game, and does anyone have any hints for game play (e.g. good car
designs, road strategy, money handling, etc.)? Any feedback is
appreciated.

Gregory Ray

"Where the right of way goes to the biggest guns."
Newsgroups: comp.sys.mac.games
From: mcmains@unt.edu (Sean McMains)
Newsgroups: comp.sys.mac.games
Subject: Re: Bolo questions.
Date: 13 Nov 92 20:46:56 GMT
Organization: University of North Texas
X-Xxmessage-Id: <A729705EB2080205@isbdeskmac.acs.unt.edu>
X-Xxdate: Fri, 13 Nov 92 07: 46:54 GMT
X-Useragent: Nuntius v1.1.1d12

In article <19921113.081905.214@almaden.ibm.com> Glen Lalonde,
glalonde@vnet.ibm.com writes:
>Can you play bolo between two people via AppleTalk Remote Access if both
>people have v.32bis(14.4K) modems? Has anyone tried it?
>Interested in giving it a try...I live in Toronto Ontario.

Bolo tends to be a little sluggish over ARA, but it functions reasonably
well, as it says in the documentation. If you're using a lower speed
modem (2400baud), it is possible to go over mines quickly enough that you
don't sustain any damage, which changes the dynamics of the game a bit.
;-)
==========================================================================
Sean McMains <mcmains@unt.edu>        |          University of North Texas
==========================================================================
"An open mind, in questions that are  not ultimate, is useful. But an open
mind about  the ultimate  foundations either  of Theoretical  or Practical
Reason is idiocy." - C.S. Lewis
==========================================================================
From: numerow@unixg.ubc.ca (Susan R. Numerow)
Newsgroups: comp.sys.mac.games
Subject: games for trade
Date: 12 Nov 1992 06:15:51 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
Distribution: na
NNTP-Posting-Host: unixg.ubc.ca

I've got a couple of games that I would like to trade.  My interests are varried so try out your offers on me.

1.  Spectre
2. Pool of Radiance
3. Leisure suit Larry 1

4. where in europe is Carmen Sandiego

I have all the documents for the games (of course).  I'm running a mac plus so please make sure that your offers are compatible with my dinosaur.

				-David

Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Out of this World demo available on Sumex
Organization: University of North Carolina Extended Bulletin Board Service
Distribution: world,
Date: Thu, 12 Nov 1992 12:06:23 GMT


I've found another consistent bug in the OOTW demo.  When running on my
IIci (sys7, tune 1.1.1), I get sound during the intro, but as soon as I
get to the game itself I lose all sound.  However, if I restart the game
by going back to the intro and back to the game, I get sound.  For a
while, I didn't even realize the game HAD sound :-)
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: uajahrom@mcs.drexel.edu (Armin K. Jahromi)
Newsgroups: comp.sys.mac.games
Subject: Anyone know of any SOCCER game(s) out there???
Date: 11 Nov 92 19:34:52 GMT
Organization: Drexel University

Hello,
	I was wondering if anyone knew of any kind of SOCCER game that's out
there for the MAC?  I've been looking for a few years (yes, years) and have
been unsuccessful.
	If anyone knows anything about this, can you please e-mail me?  I'll
post up the e-mailings (if people want).
	Thanks in advance,
	Armin Jahromi
	uajahrom@mcs.drexel.edu
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings
Date: 5 Nov 92 09:30:25 GMT
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology

In article <Bx8054.D3n@cs.uiuc.edu> ejohnson@cs.uiuc.edu (Eric E Johnson) writes:
>Crimony.  C'mon.  It is not that hard to look up something in a manual.
>These people deserve to be paid for what they have done, and any person
>posting such a patch is only going to aid in pirating such software, and
>eventually bringing the Mac game market back to where it was, which is
>about zero.

I expected to play Lemmings on my PowerBook, but I'm already carrying a
spare battery, the microphone, a phone wire for the internal modem, and the
quick reference card for the modem.

I don't think I want to carry a Lemmings manual with me as well. Protection
of this sort doesn't really help the game. It's ok if they do it the way
Oids and Hellcats are done, but if there's no legal way to remove the
protection, I think I either have to crack the protection or forget about
ever playing the game.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
Newsgroups: comp.sys.mac.games
From: sathomas@athena.mit.edu (Stephen A Thomas)
Subject: Re:  Hellcats and Out of this World
Organization: Massachusetts Institute of Technology
Date: Mon, 9 Nov 1992 18:53:58 GMT

 sknezevi@girtab.usc.edu (Steven John Knezevich) writes:

>	I have a couple responses and questions:
>
>	There has been a lot of traffic on Changing hellcats key commands?
>First, what do you want to change them to? They're not that strange.  In fact I
>think they're quite organic.  Pretty easy and natural.  (Like 'b' means bomb.)
>Are you just trying to hack Hellcats for the sake of hacking?  Leyte will
>be out soon, I promise, and I don't even work for Graphic Sim.  Just leave 
>Hellcats alone, you wouldn't want anyone hacking you apart with ResEdit now
>would you?
>
>	Also, what the HELL is the deal with MacPlay?  If there's anyone that
>knows anyone from that bonheaded company tell them to get a few more lines on
>the 800 number!  Jesus Christ, the mac game market sucks so hard now, who the
>hell do these people think they are releasing an AMAZING demo and then dissing
>everyone!?!  Honestly, I really think that's shitty.  Tell them to get their
>shit together.  You should release a demo if you aren't ready to ship.  That 
>sucks.  Especially in this case where you can only play one scene.  It's okay
>in the case of PoP becuase you can play the whole game.  But in OOTW in just
>stops.  Or am I missing something?  Is there something after the evil dude
>in black shoots you?  Maybe that's the whole game..who knows? 

BOY that was hostile.  All I did was make a tiny little suggestion that someone
who knows more about ResEdit than me might know how to change the keys.  The KCHR
resource deal sounds good.

Steve are exams getting to you a little bit?  I expect people on the east coast
to be hostile at this time of year, with the 20 degree weather and all, but what
has you so upset?

By the way (since most people can't tell communicating this way) I'm only joking
around.

STEVE THOMAS

MIT Aero/Astro
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Plead to Compuserve and AOL people
Date: 9 Nov 1992 13:45:12 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


A lot of shareware authors don't have internet accounts, and thus don't put
their games up on FTP sites themselves.  So no one on internet can play them.
So it's up to us.  If you have access to Compuserve or AOL, how about passing
on some of the stuff that's only available there to us?

Some games I've heard of and would like to see:

Lawn Zapper
Color Invaders
MacNinja
Fist Fighters
Mr. Makemagic

I don't know much more about any of these than the names, but I would like to
try them out.  As far as I know, none of these games are available on the
internet.  If you have any of these, or any other new games missing from FTP
sites, please upload them.  Thanks.


                                                 Darren
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats and Out of this World
Date: 7 Nov 1992 01:02:28 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


In article <1dfp7mINNi0k@girtab.usc.edu> sknezevi@girtab.usc.edu (Steven John Knezevich) writes:

>	There has been a lot of traffic on Changing hellcats key commands?

Why yes Steve, there has.  Silly question.


>First, what do you want to change them to? They're not that strange. In fact I
>think they're quite organic.  Pretty easy and natural.  (Like 'b' means bomb.)

That's not the problem.  The keys really annoyed me before I got my MouseStick.
Being a righty, I used my right hand for the mouse, and my left for Z and X, 
one of the rudder key sets.  When I wanted to change throttle, I had to move
my hand ALL the way over the the other side of the keyboard, wasting precious
seconds.  If you could change the throttle keys to 'a' and 's',  you could
change throttle without moving you hand, without glancing down to make sure
your hitting the right key, and even change throttle while using the rudder 
(mac's can handle 2 keystrokes at once).  My hand's not big enough to do both
at once now.

Of course that all changed with my stick.  The two base buttons are rudder,
with double clicks as throttle, and triple clicks flaps.  Of course I yaw a
bit every time I change throttle, and my throttle goes up or down a notch when
I use the flaps, but it's worth that annoyance to gain the speed of leaving
my hands on the stick.


So this is what it's like to flame your best friend...



                                                  Darren
Newsgroups: comp.sys.mac.games
From: jvbrug87@uther.calvin.edu (John Van Bruggen)
Subject: Re: Suggestions wanted for Armor Alley v2.0!
Organization: Calvin College
Date: Thu, 12 Nov 1992 23:41:19 GMT

ahbritto@orac.holonet.net (Arthur H. Britto) writes:

>Information Access Technologies, Inc. the makers of Armor Alley, and the
>providers of HoloNet BBS, are asking for suggestions for the next version
>of Armor Alley.

>Planned features:
>	o Up to eight players
>	o Level editor
>	o Custom helicopters.

>Please post and debate various features, or mail your suggestions directly
>to me.

>Thanks,

>Arthur Britto

How about having missle launchers, these could be destroyed the way
regular ack-ack is.

--

						-John Van Bruggen

aka jvbrug87@calvin.edu
From: 00bwanderson@leo.bsuvc.bsu.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Out of This World Demo
Date: 7 Nov 92 17:58:17 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's


In article <BARNETT.92Nov6122729@grymoire.crd.ge.com>, barnett@grymoire.crd.ge.com (Bruce Barnett) writes:
> In article <1992Nov5.222315.14062@athena.cs.uga.edu> tedr@athena.cs.uga.edu (Ted Kalivoda) writes:
>>   Actually, I can only get it to run the demo. 
> 
> Same here. Under System 6.0.7, I get a bus error. Under 7.0/7.1.1.1
> tuneup I only get the demo, then a black screen (MacIIcx w/8Mbytes)
> --
> Bruce Barnett <barnett@crd.ge.com> uunet!crdgw1!barnett

I got it to run on our office's new si-7.0.1/1.1.1 tuneup, 13" apple monitor. 
I think we even have coprossesor in it (tho why we need it I dunno).  Ran
perfectly (albeit slowly...) for me.  Try again, that's all I can say...

Spock out...
-- 
.sig?  We don' need no steenkin' .sig!

Bruce Anderson: A tradition of Chaos and Disorder since 1967
spock@bsu-cs.bsu.edu (unix)	00bwanderson@bsu-ucs.uucp (VAX)
Don't look at me in that tone of voice!  BSU disclaims me, and I disclaim them.
Newsgroups: comp.sys.mac.games