HDTenEightyP/NetNews huggingface dataset:
From: IO92257@MAINE.MAINE.EDU
Newsgroups: alt.sys.amiga.demos
Subject: Re: Phenomena egos??
Date: 12 Nov 92 14:15:29 GMT
 <1dg7r7INNjil@gap.caltech.edu> <6294@pdxgate.UUCP>
 <BxHsJw.81D@csugrad.cs.vt.edu>
Organization: University of Maine System

I'm interested in starting a chart.... er, what
is a chart?  :)  A ranking of all the demos, or
what?  As for calling it AmericaChart, it seems
to me that Australia puts out more wild Amy stuff,
so it wouldn't be fair to discriminate against
them...  it's ok to discriminate against Canadians,
though, since they aren't very bright!! :)  (I live
in Calais, Maine, right across the river from
Canada, and we shout at each other accross it!)
Anyway, I think that once Ameri-coders turn the
heavy guns of their A3000's towards demos, the
little flabby girlie-men of Euro-fame will tremble.
:) This is Hans and Frans, signing off...
-Cutter
P.S. Anyone seen the Simpsons demo?  Very nice...
     Good for blowing away people with 486 I*M's
   I*M: (Looking at puny, C-64 like A500, running
         1.3)  This looks like a poor imitation of
         windows...
    ME: (Barely resisting the urge to throttle his
         ignorant neck!) We'll, Windows is actually
         a copy of this... a poor copy!  Let me show
         what this can do.
        (I put in the Budbrain demo II, and watch his
         face pale as Madonna gets murdered with a
         large knife...)
   I*M:  I think i'm gonna be sick... how could I have
         bought such a expensive doorstop as my '486!

THANX, BUDBRAIN, AND CRIONICS FOR INSPIRING THEM (Maddona
Freak is a great artist!)
-Code on, dudes, Amiga still rules!!
Newsgroups: alt.sys.amiga.demos
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Writing a StarField. Which method is best?
Organization: Helsinki University of Technology, Finland
Date: 9 Nov 92 16:22:14

>  In this one I would like to add a star field. But I got to thinking
> about it and I am not sure what method is the best/fastest. Is it fastest to
> try to use and reuse Sprites to put the stars up. Or is just simple drawing
> the best?

What do you mean with star-field. 3D-stars? Parallax-stars? Sprite-fields?
If you're trying to do anything else than a couple of parallax layers
of stars that move in 2 dimensions, sprites are OK, but if you mean
3D-stars, forget sprites. Simply plot the stars to the bitmap!
 
--

 *=-------------------------------------------------------=*=----------------=*
 *          E-Mail:   mknip@niksula.cs.hut.fi              *                  *
 *   Helsinki University of Technology /                   *                  *
 *                      department of Computer Science     *                  *
 *=-------------------------------------------------------=*=----------------=*
 
Newsgroups: alt.sys.amiga.demos
From: crystal@glia.biostr.washington.edu (Crystal)
Subject: Re: Has anyone gotten the lemmings-2 demo to work?
Organization: University of Washington
Distribution: usa
Date: Tue, 10 Nov 1992 14:02:07 GMT

In <1992Nov9.164539.24954@teetot.acusd.edu> gs@teetot.acusd.edu (Greg Simon) writes:

>The header says it all--

>It guru's under 2.04, 1.3 (!) and all memory conditions!

>HELP!

>Greg
>gs@teetot.acusd.edu


Works fine on my 2000 with 2.04, 1meg agnus, 2meg fast, NO accellerator.
(cute, too... :>)

Newsgroups: alt.sys.amiga.demos
From: turner@niksula.hut.fi (Nicklas Andersson)
Subject: Re: Phenomena egos??
Organization: Helsinki University of Technology, Finland
	<1dhp99INNqn5@gap.caltech.edu>
	<1992Nov8.050234.20202@ringer.cs.utsa.edu>
	<1dj1sqINNetk@gap.caltech.edu> <1946@lysator.liu.se>
	<njale.30.721569997@dhhalden.no>
Date: 13 Nov 92 15:03:34


> By hardware-tricks most people mean calling/reffering to absolute
> adresses in the rom.

	Eh? What people? Not those who know what they talk about
	anyway.


> By the way, turning off the C64's border re-drawing, wich is a few
> bytes of code, can hardly be called forcing the machine to do things
> it shouldn't. 

	According to Commodore, the only thing you could change about
	the border was it's colour and size, so therefore removing it
	alltogether was a real neat trick. And although removing the
	border from the top and bottom was quite easy, I'd really like
	to see how you removed the sideborder with just "a few bytes
	of code".  


> Making the Amiga sound like it has more than four voices, or fast
> moving HAM-games are much more of that theme.

	If you mean that it is a hardware trick to make it sound
	like more voices than you've actually got, then surely it
	must be a just as great a trick to increse the number of
	lines displayed. 

	And what exactly does HAM games have to do with hardware
	tricks? It's just a question of writing fast code, that's
	all.

Newsgroups: alt.sys.amiga.demos
From: u920659@daimi.aau.dk (Carsten S|rensen)
Subject: Re: x-specs demos?
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Sat, 7 Nov 92 12:50:31 GMT

clueless@bradley.edu (Matthew Simmons) writes:

>Boy Wonder (bubblz@ecst.csuchico.edu) wrote:
>: Well, I can tell you where I got mine.  My roomates went to a 3-D Porno movie
>: here in Chico, California, and the theatre was giving them out.  So, if you
>: want to spend alot of $$$ to get a piece of cardboard and plastic, come on 
>: down to Chico and watch a 3D Porno!!!  (Gives new meaning to the phrase
>: "Cumming at you") :-)
>Unfortunately, X-Specs are not just pieces of plastic and cardboard.  They
>are goggles that fit over your eye, and have lcd shutters for each eye. 
>The shutters oscillate between transparent and opaque 30 times a second, and
>while the left one is opaque, the right is transparent... So all the software
>has to do is alternate images 30 times/sec and provide the right images and
>you'll see stuff in full color, flickery 3d.
>
>That's how it works in NTSC land, I'm assuming it would be every 25th of 
>a second over in PAL.

Well the xspecs you need to watch the "3rd Dimension" is the ones made out of
cardboard and plastic (red and green)

>: -Jason

Carsten
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: alt.sys.amiga.demos
Subject: Re: LAST TIME!!! PLEASE RESPOND!  (Hardwired demo)
Date: 5 Nov 92 14:45:06 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu  5 Nov 92  7:24, West@ponder.csci.unt.edu (bruce Wes
wrote:

 WW>    I just got my HardWaired demo -- "one of the best ever".  I have
 WW> an
 WW> A3000/25 with all kinds of mem.  And I have the latest version of
 WW> degrader.
 WW> I did max degrading (except for changing mem addresses, don't know
 WW> what to
 WW> plug in).  I got THIS MESSAGE:


 WW>                         THIS DEMO DON'T LIKE AXEL  
AXEL = acceleration.

From what i hear, Hardwired doesn't like big CPUs at all, and refuses to
run. (gee. will it run on my box now that i dropped in an '010...? probably
not. drat.)

 WW> a 2000 with new agnus.  But that thing is sorta messed up right now
 WW> so I
 WW> wouldn't trust it.
have you /tried/ running Hardwired on it yet? Works fine on a 1M chip 2M
fast 68000 2000.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Xref: sparky alt.sys.amiga.demos:1572 comp.sys.amiga.applications:8582 comp.sys.amiga.introduction:1499 comp.sys.amiga.marketplace:8820 comp.sys.amiga.misc:16703 comp.sys.amiga.advocacy:28922
From: g_simkin@oz.plymouth.edu (Gregory D. Simkins)
Newsgroups: alt.sys.amiga.demos,comp.sys.amiga.applications,comp.sys.amiga.introduction,comp.sys.amiga.marketplace,comp.sys.amiga.misc,comp.sys.amiga.advocacy
Subject: Re: Programming
Date: 12 Nov 92 20:04:35 GMT
Reply-To: g_simkin@oz.plymouth.edu (Gregory D. Simkins)
Organization: Plymouth State College - Plymouth, N.H.

Well I suggest D.I.C.E.
It is available in an unregistered version from most amiga ftp sites,
also it is available through the fish disk collection.
It does not include the Commodore Includes although these come with
the registered version. ($50.00)
Matt Dillon Out did himself with his C Compiler.
also you may want to attempt to locate a copy of gcc
which is also available for FTP.  while not a well
documented as Matt's it is a very good compiler.

well that's my 2 cents worth

Sims
Newsgroups: alt.sys.amiga.demos
From: hazen@athena.cs.uga.edu (Mark)
Subject: Re: Music and Code from Demos
Organization: University of Georgia, Athens
Date: Fri, 13 Nov 1992 05:54:26 GMT

In article <BxLLGL.uF@dcs.ed.ac.uk> jxp@dcs.ed.ac.uk (Joe Potter) writes:
>In article <MKNIP.92Nov9165110@blob.hut.fi>, mknip@niksula.hut.fi (Mats Anders Knip) writes:

>> For example - let's imagine you have got a 1000-pixel wide bitmap that
>> you want to scroll from left to right. On the PC, each frame you copy
>> 200*320 (= 64k) bytes from memory to the graphics-handler (right?),
>> which takes a LOT of CPU time. You can't even make a 50hz scroll on a 
>> slower PC. (the C64 could do that...poor work, PC-designers!)
>
>	Ah, but the C64 could only do it on a character mapped screen.
>Try it with the bitmap mode!

You're high. Come down this instant.

We (Lords) did, four years ago. In fact, we did it on a multicolor
screen with a 80 pixel high font, a font that took up about 4 regular
bitmaps. Doctor O was the coder. Unfortunately, not one single person
(other than maybe one coder with no life) realized what we were doing,
that we were doing what was thought to be impossible.

With enough optimization, nothing is impossible on a C64.

Of course, I'm not gonna say you can get full frame rate like we did,
but then again... (heh heh heh)

How about a flight simulator with 1 frame every 3 seconds?  Hoo boy.

Sounds like Mircosoft's first one.
-- 
Rave is to Music what Xerox is to Art.		 -hazen@athena.cs.uga.edu
Mark Hazen			 	    	 -Reverb of Megawatts
------------------------------------------------------------------------
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Phenomena egos??
Date: 12 Nov 92 16:14:54 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

NJAL EIDE writes:
>
>What is the point with every single programmer re-inventing the wheel ? If 
>nobody could take advantage of others expiriences the world would never go 
>forward. It would be very prosperous if everybody had to figure out quick-
>sort etc. for themselves, or ???

There is a difference between having somone hand you something on
a platter and working out how to implement an algorithm yourself.  
All code reusability arguments aside, you never learn something 
quite so well as when you have to figure it out for yourself.

It is only natural to question how something works and to go 
through the motions to satify yourself.

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: alt.sys.amiga.demos
From: oahvenla@snakemail.hut.fi (Osma Ahvenlampi)
Subject: Re: The Ultimate Challenge ;)
Organization: Helsinki University of Technology, Finland
Date: Thu, 12 Nov 1992 17:00:58 GMT

In article <gf0WxHa00VpeMCn6wm@andrew.cmu.edu> Sean Michael Goller <wipeout+@CMU.EDU> writes:

>Speaking of the downward trend in assembly language programming, and
>portability being the key in America, here's the ultimate challenge for
>a 680x0 coder......

>Write a demo for the macintosh. ;)

>When I'm comfortable enough with 68k programming, I think I'll do it.
>One that runs on an unaccelerated Mac Plus. Rip out all those bogus
>toolbox calls (is this possible? ;) and see what the motherfucker can
>REALLY do. NO MENUS NO HAPPY MAC NO TRASHCAN!!! <insane laugh>

>I need sleep....

Not wanting to flame you, but what you need is some insight into Mac.
Mac has RTG (thats ReTargettable Graphics), so you HAVE to use toolbox. It's
the only way to do graphics, as no two Macs have similar displays... You
don't want to do a 512x384 B/W demo, do you? Mac uses video RAM and draws
everything with processor, meaning SLOW.... (Video RAM doesn't have very
fast processor bus..) Anyway, a hardware demo for Mac Plus won't work on
Mac 512, Mac SE, Mac IILC, Mac II, Mac IIcx, PowerBook, and so on...
Other than that, it's not a challenge... Especially if you make and debug the
code on Amiga... :-) Mac is IMPOSSIBLE as a developing platform...
--
Osma Ahvenlampi  -  oahvenla@snakemail.hut.fi   * Workstation power for micro-
All my opinions are not necessarily really mine * computer price: Amiga := FUN
Newsgroups: alt.sys.amiga.demos
From: mih8447@usl.edu (Hebert Marc I)
Subject: LSD- Jesus On E's
Organization: University of Southwestern Louisiana
Date: Mon, 9 Nov 1992 02:52:15 GMT


I recently happed upon this gem on a board, but my version is not 100%.
Has it been seen at any ftp sites?  My searches come up empty.  Any
hints to running it on a 2000?

()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
)( Marc Hebert            )(                                              )(
() DNA@usl.edu            ()  "Tell your next-door neighbor,              ()
)( University Of SW LA    )(           'Life is very long.'"              )(
() Electrical & Computer  ()                                -Ken Nordine  ()
)(    Engineering Dept.   )(                                              )(
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

Newsgroups: alt.sys.amiga.demos
From: shogun@DIALix.oz.au (Matthew Fitzgerald)
Subject: Kefrens : Guardian Dragon II
Organization: DIALix Services, Perth, Western Australia
Date: Tue, 10 Nov 92 01:18:36 GMT
Keywords: The best demo!

Wow!  I finally got Guardian Dragon II by Kefrens, and it is pretty darn good!
Some lovely graphics and very nice sound with a few cool new ideas floating 
around the place too!!  The whole (2 disk) demo fits together realluy nicely
following the lines of some King Kefren story!!  Very entertaining.. GET IT NOW!


Onodi/Epsilon

Newsgroups: alt.sys.amiga.demos
From: erlebach@Informatik.TU-Muenchen.DE (Thomas Erlebach)
Subject: Re: Writing a StarField. Which method is best?
Organization: Technische Universitaet Muenchen, Germany
Date: Fri, 13 Nov 1992 09:22:57 GMT

marvil@lysator.liu.se (Martin Vilcans) writes:

>larshaug@ifi.uio.no (Lars Haugseth) writes:


>>	move.l	a7,SAVEA7
>>	lea	$1000.w,a7

>Hey, DON'T DO THAT! You will probably destroy some OS structures or buffers.
>If you really want to create your own stack for some reason, do it like this:

>	move.l a7,savea7
>	lea	stacke,a7
>	.
>	.
>	.
>	section stack,data
>stack:
>	ds.b	stacksize	;A few hundred bytes is more than enough for
>				;assembler programs
>stacke:

Martin, if you don't understand other programmers' code, then you
should not critisize it. Lars doesn't want to create his own stack,
he just uses a7 to store the value $1000 for a while, because then
he can use
	      sub.w a7,d0
	and
	      sub.w a7,d1
instead of
	      subi.w #$1000,d0
	and
	      subi.w #$1000,d1
which of course makes Lars's code faster.
Before he uses the stack again, he restores the original stack pointer.
This programming technique is perfectly allright.

			E.T.
Newsgroups: alt.sys.amiga.demos
From: u9050728@cs.uow.edu.au (Shane Kelvin Richards)
Subject: Re: 2.04 demos and sites
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Fri, 6 Nov 1992 10:22:58 GMT

wgkramer@cs.vu.nl (Ewout Kramer) writes:

>erlebach@Informatik.TU-Muenchen.DE (Thomas Erlebach) writes:
>>I started my good old C-Monitor 2.02 and after 4 hours of disassembling

>Hey! So I'm not the only one using this ANCIENT monitor. Maybe someone
>has seen an update ?

	I would be interested in getting hold of any copy of this beasty,
is it up on any ftp sites? Also, what other monitor's are there for the amiga,
which are considered good. Where can I get hold of them?


-- 
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Shane Richards
u9050728@cs.uow.edu.au
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Newsgroups: alt.sys.amiga.demos
From: jheath@CERIS.Purdue.EDU (Jim Heath)
Subject: "Picture Enhancement"
Organization: Center for Environmental and Regulatory Information Systems, Purdue University
Date: Mon, 9 Nov 1992 21:34:53 GMT


Is there any software to do picture (photo) enhancement like they
did in "No Way Out" (Kevin Costner movie) where they had a blured
Polaroid of Costner and were eventually able to make out who it
was?  I'm looking for something for the Amiga.
-- 
"Land of song, said the warrior bard,           Jim Heath
Though all the world betrays thee.
One sword, at least, thy rights shall guard, (The Minstrel Boy)
One faithful harp will praise thee."         (Thomas Moore)
From: d90mj@efd.lth.se (Maarten Johansson)
Newsgroups: alt.sys.amiga.demos
Subject: Re: Phenomena egos??
Date: 5 Nov 92 22:24:33 GMT
Organization: Lund Institute of Technology, Sweden

In article <1992Nov5.104002.1603@msus1.msus.edu> martin@TIGGER.STCLOUD.MSUS.EDU writes:
>In article <1992Nov5.154808.9289@lth.se>, d90mj@efd.lth.se (Maarten Johansson) writes:
>>Phenomena isn't full of arrogant egomaniacs. I hope and guess most
>>people know that. If you ever meet us you will understand. No, I
>>have NEVER made a mistake before! If I don't know what I'm talking
>>about I keep my mouth closed.
>
>Claiming you have never made a mistake before sound quite arrogant in itself.
>
>Jim
>-------------------------------------------------------------------------------
>   It is not I who am CrAzY, it is I who am MAD!!!!! -Ren (SpaCe MaDDneSs)
>Living w/o a computer 'till the 4000 comes. Sigh... X-ASOCC (CBM Blew that one)
>           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
>A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
>-------------------------------------------------------------------------------

Just because you are a bit known in this fancy world of demos, people
think that you are arrogant. No, I'm not one of those egomaniacs who
thought they ruled the world in 1988. I left Fairlight almost three 
years ago just because of that. You americans don't know anything 
about eurodemos at all, so you better stop it. 
 
****************************************************************
 d90mj@efd.lth.se - Marten Johansson - Celebrandil of Phenomena
****************************************************************
Newsgroups: alt.sys.amiga.demos
From: kodak@mentor.cc.purdue.edu (Jason Balicki (KodaK))
Subject: BRIAN R GUNN, READ THIS!!! Re: PAL Hardware switch
Organization: Purdue University Computing Center
Date: Wed, 11 Nov 1992 19:00:18 GMT

In article <1dr3fnINNj5i@master.cs.rose-hulman.edu> gunnbr@nextwork.Rose-Hulman.Edu. (Brian R Gunn) writes:

In my previous article it should say pin 41 NOT 44.  NOT FOURTY-FOUR!!!


Sorry,

--Jason Balicki
kodak@mentor.cc.purdue.edu
Newsgroups: alt.sys.amiga.demos
From: larshaug@ifi.uio.no (Lars Haugseth)
Subject: Re: Music and Code from Demos
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Fri, 13 Nov 1992 12:57:06 GMT
Originator: larshaug@holmenkollen.ifi.uio.no


In article <BxLLGL.uF@dcs.ed.ac.uk>, jxp@dcs.ed.ac.uk (Joe Potter) writes:
> In article <MKNIP.92Nov9165110@blob.hut.fi>, mknip@niksula.hut.fi (Mats Anders Knip) writes:
> > The copper, my dear PC-user, is what makes the Amiga so superior to
> > the PC when it comes to (among other things) scrolling and color-
> > cycling. The copper (Graphics CoProcessor) takes care of all bitmap
> > and color handling, and has direct access to chip-mem by DMA.
> 
> 	Makes cups of tea as well? :-)
> 
> > If you want to do anything with the screen, tell the copper about
> > it, and it takes care of it all. (well, almost...)
> 
> 	Don't forget the blitter!
> 
> > For example - let's imagine you have got a 1000-pixel wide bitmap that
> > you want to scroll from left to right. On the PC, each frame you copy
> > 200*320 (= 64k) bytes from memory to the graphics-handler (right?),
> > which takes a LOT of CPU time. You can't even make a 50hz scroll on a 
> > slower PC. (the C64 could do that...poor work, PC-designers!)
> 
> 	Ah, but the C64 could only do it on a character mapped screen.
> Try it with the bitmap mode!

This can be done! You can have seen any demos or games on the C64 for
some years 8) All you have to do is some serious timing and poking the
$D011 register at the right cycle. If you do this right, the whole screen
will be moved to the right, and the bytes that is moved off on the right
side, reappears on the left. With this technique you can "easily" make
a fast bitmap scroller. It's possible in both X and Y direction.
(Y is a bit harder).

+-----------------------------------------------------------+
| Lars Haugseth                                             +-+
| Dept. of Informatics,               <larshaug@ifi.uio.no> | |
| University of Oslo, Norway                                | |
|                                                           | |
|          If idiots could fly, this would be an airport... | |
+-+---------------------------------------------------------+ |
  +-----------------------------------------------------------+

Newsgroups: alt.sys.amiga.demos
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Phenomena egos??
Organization: Helsinki University of Technology, Finland
	<1992Nov10.100108.20535@lth.se>,<BxIC6x.Kz1@csugrad.cs.vt.edu>
	<1992Nov10.232035.15203@ultb.isc.rit.edu>
Date: 11 Nov 92 14:35:13

>   even C... I don't wanna have to sit down and figure it out myself...
>   I'll hack through the code to find out what it does, and then
>   go through and write my own version... And if ya wanna be REALLY

Hmmm. With that attitude you`re never going to be a good coder.
Hard work and tears is the only way, so get on with that assy yourself!
 
--

 *=-------------------------------------------------------=*=----------------=*
 *          E-Mail:   mknip@niksula.cs.hut.fi              *                  *
 *   Helsinki University of Technology /                   *                  *
 *                      department of Computer Science     *                  *
 *=-------------------------------------------------------=*=----------------=*
 
Newsgroups: alt.sys.amiga.demos