HDTenEightyP/NetNews huggingface dataset:
From: burgess@epas.utoronto.ca (A. Burgess)
Subject: Help! Please!
Organization: University of Toronto - EPAS
Distribution: na
Date: Mon, 14 Dec 1992 15:29:26 GMT

Okay, heres one for some of you wizards out there.

Ive been trying to download some largish (500+k) games and demos 
from sumex.  I can ftp them to my unix account just fine.  The 
problems come when I try to use Kermit to get them down to my 
Mac+ (sys. 7.0, 4meg).  I use 1800k packets, set the file type 
to binary and destination as data fork.  The remote Kermit tells 
me to set block 2 or 3 when using such large packets, so I set 
it to 2.  The download goes smoothly, no retries, but then when I 
try to un-binhex (using Stuffit Lite), I get a little pair of 
messages afterwards saying that both the resource and data forks 
may be damaged.  From then on nothing works, and the 
difficulties are usually characterized by my mac lying to me 
about how much memory is available and/or needed.  For example, 
after un-binhexing Microcosm, I get Microcosm-demo-1.0.2.sea; I 
do a get info on it, and see that the memory allocation is 
currently set to 0, and the machine refuses to change this on the 
(false) grounds of insufficient memory.  So I go ahead and try to 
open it anyway, and get a message to the effect that this program 
requires 0k of memory and theres only 0k available, so it cant 
be opened.  This kind of thing seems to happen with many 
different files, but usually only if its a pretty big one.  So, 
does anyone out there have a clue about what Im doing wrong?  
Im fairly ignorant when it comes to the details of file-transfer 
protocols, but Im using the latest version of Kermit (0.99(97)), 
and so is my remote system.  Is there something totally obvious 
that Im doing wrong?  Is there available a comprehensive guide 
to doing this kind of thing which would solve all my problems? 
Please, someone help me!

Many Thanks.

-Tony Burgess
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Mon, 14 Dec 1992 03:06:37 PST
Subject: Re: Prince of Persion Hint Wanted

After you fall into the pits and die, and it says "press any key", do so.
Notice what happens.  Ask yourself why?

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             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
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The message contained in this posting is entirely the poster's personal
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views held by BMUG, are purely coincidental.
***************************************************************************
From: 00bwanderson@leo.bsuvc.bsu.edu
Newsgroups: comp.sys.mac.games
Subject: Posted MacTrek 1.5.1 at umich...sumex l8r
Date: 16 Dec 92 17:37:51 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

I have posted MacTrek 1.5.1 at Umich.  It should take them a day or two to get
in into the actual archive.  I'll be trying sumex later today, when they enable
guest logins.

Bruce
-- 
.sig?  We don' need no steenkin' .sig!

Bruce Anderson: A tradition of Chaos and Disorder since 1967
spock@bsu-cs.bsu.edu (unix)	00bwanderson@bsu-ucs.uucp (VAX)
Don't look at me in that tone of voice!  BSU disclaims me, and I disclaim them.
From: casgrain@ERE.UMontreal.CA (Casgrain Philippe)
Newsgroups: comp.sys.mac.games
Subject: Arashi and SE/30
Summary: Does not work
Date: 19 Dec 92 16:24:29 GMT
Organization: Universite de Montreal


Arashi doesn't work on my SE/30.  I get the dialog where you choose the
controls, but the 'Start' button is greyed and only the 'Quit' button works.
Any key I press quits the game.

If this game requires 256 colors, one should say so (the original Tempest
was in B/W so my assumption was legitimate).  Also, if it requires a 12"
screen or better, it should be noted in the post...

Then again, I just might have done something stoooopid ;-)

Thanks for any help,

	Philippe
From: sknezevi@girtab.usc.edu (Steven John Knezevich)
Newsgroups: comp.sys.mac.games
Subject: Andrew Welch's Music (B. Adams and RHCP)
Date: 14 Dec 1992 15:58:33 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu
Summary: What is the deal with this guy

Okay, so he puts in an Easter Egg with Red Hot Chili Peppers Lyrics in front
of me...and then when I complete a level he puts in a CHEESY Bryan Adams
sample from the summer of '69!!!!!  Why the hell didn't he sample Blood, Sugar,
Sex, Magic or Sir Psycho Sexy or anything better than Bryan Adams?  I'm not
dissing Bryan Adams (Hey man, I'll wake up the neighbors too), but use cool
alternative music, not cheese...I posted about a week ago how I thought it 
would be cool to change the sample there and I have.  I now have King Adrock
from the Beastie Boys saying "Rope a Dope"...so peace to Andrew Welch, but
I'm going to have to be true to the game and replace his cheesy sample, with
some chili peppers......c'mon Andrew...change it my man....you can do it..
pull away from your Classic Rock heritage......

Steve Knezevich
Newsgroups: comp.sys.mac.games
Distribution: world
From: Michael_J._Bell@fourd.com
Organization: 4th Dimension BBS
Date: Fri, 11 Dec 1992 03:45:33 EST
Subject: Re: Maelstrom - starting at higher levels

if you have version 1.0.2 (not sure it works earlier), hit "L" at the main
screen. You can now start at levels 1-40
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************

Xref: sparky comp.sys.mac.games:12947 rec.games.bridge:6955
From: br+@cs.cmu.edu (Bill Ross)
Newsgroups: comp.sys.mac.games,rec.games.bridge
Subject: Bridge game for Macintosh?
Date: 14 Dec 92 13:25:35 GMT
Article-I.D.: cs.Bz93yr.MGK.1
Distribution: usa
Organization: School of Computer Science, Carnegie Mellon


    I'm looking for a bridge game to buy for someone for 
    Christmas - they have a Mac.  Are there decent computer
    bridge games available that would interest an intermediate
    bridge player?  Can someone recommend one for the Mac?

    Thanks!
    Bill
    br@cs.cmu.edu
Newsgroups: comp.sys.mac.games
From: wkirby@amy3.stanford.edu (William Kirby)
Subject: Re: PoD & DQoK - Impossible?
Reply-To: wkirby@leland.stanford.edu
Organization: DSO, Stanford University
Distribution: na
Date: Fri, 18 Dec 92 18:43:17 GMT

In article <BzBqJL.1vv@cs.dal.ca> holmes@cs.dal.ca (Ray Holmes) writes:
> 
> 	It certainly seems that way to me. Pools of Darkness was a fun
> game, but ends up eventually in an impossible series of battles (at
> least I've never heard of anyone getting past there - I did talk to
> one person who made it into the third battle before quitting). So I
> put that aside, and try Dark Queen...

     My characters made it through the Challenge Island battles (and none  
of them died, either--though I did have the game set to novice and took  
about every precaution I could think of).  Now the machine is asking me to  
"repeat the mystic clue", and won't let me out of the room unless I do so.   
Does anyone out there have an idea as to what this "mystic clue" is?  Any  
suggestions (e-mail,. please) wound be appreciated.  

> 
> 	Much harder - many restarts (and flipping through the manual
> looking for stupid words) for each battle. I persevere, hopeing it
> gets better. It gets worse. I just spent 2 hours looking for words
> to get past the Queen, only to find myself confronted with a truely
> impossible battle. Even if anyone had more that 24 HP, and with full
> spells, there is no way to tackle a monster which gets 5 hits before
> you get your first move - each hit doing 200+ HP damage to 2-5  
characters.
> In the unlikely event someone gets to move, the monster has AC -40,
> is immune to all magic, and 3 or 4 hundred HPs.

     Forget the monster--attack each of its heads (each of which has an  
appreciably lower AC).  When all 5 heads are dead, so is the monster.

--Bill Kirby
wkirby@leland.stanford.edu
Newsgroups: comp.sys.mac.games
From: deweeset@ptolemy3.rdrc.rpi.edu (Thomas E. DeWeese)
Subject: Re: Pax Imperia *Important*
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sun, 20 Dec 1992 21:53:44 GMT

In article <1992Dec19.192710.11784@kth.se> d88-jwa@dront.nada.kth.se (Jon Wtte) writes:
>>"Network Bandwidth", "Network Asynchronicity", "Network Connection losses"
>>and lots of other network problems.
>None of these problems are really hard, given the following premises:
>
>1) Not an arcade game
>2) Connection losses means the same thing as user quits
>3) Requires System 7 (OK, that's just because the System 7
>   network APIs are so much simpler than "raw" AppleTalk)
> -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

  Well from the demo it seems that it really is a continous time game.
Eg one hour real time is equal to 3yr game time, like Sim City.
This is what would make network play much harder to do, and much better
than a turn bases system.  I don't know about you but I have played games
like Strat Conq. over the network, and there really isn't any point, you still
have to sit there and wait for the other person to do his turn.  In this case
you both get the same amount of time, and if you can do more, or (pick better
advisors?) you will do much better than your friend.
						Thomas DeWeese
deweeset@rdrc.rpi.edu
From: mdong@polyslo.csc.calpoly.edu (Michael Russell Dong)
Newsgroups: comp.sys.mac.games
Subject: Re: Stellar 7 (was Re: Macintosh Games release listing
Date: 19 Dec 92 06:57:54 GMT
Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407

That tank game was called Stellar 7 for the Apple II+?  I thought it was ArticFox...or was that a ripp off too?  Actually, wasn't Articfox by Dynamix as well?


-- 
________________________________________________________________________
Internet: mdong@polyslo.csc.calpoly.edu / "Don't take everything you see 
          mdong@trumpet.calpoly.edu     \  on TV seriously."             
          mdong@eros.calpoly.edu        /        -- Danny Boy Quayle(e?)
From: amclach1@cc.swarthmore.edu (Zans McLachlan)
Newsgroups: comp.sys.mac.games
Subject: Wolfenstein for Mac? (was Re: Originality vs. F/X)
Date: 20 Dec 92 21:07:10 GMT
Article-I.D.: cc.1JRVBRGZ
Organization: Swathmore College

> This is true. Just look at the PC game scene. I bet that the classic
> Castle Wolfenstein was just as exciting as the new 3D version (I
> haven't played the new one). Of course it's nice to have all these
> graphics improvements, but unless the game is good, the effects wear
> thin very quickly.

Kind of as an aside, is wolfenstein out for the mac? I've heard that it's a
pretty fabulous game and wanted to play it. :)

--Zans
Newsgroups: comp.sys.mac.games
From: sardella@potemkin.gsfc.nasa.gov (Tom Sardella)
Subject: Re: Invincible Ship in Maelstrom (was Malestrom ENDING)
Organization: Goddard Space Flight Center
Date: Thu, 17 Dec 1992 17:27:59 GMT

sardella@potemkin.gsfc.nasa.gov (Tom Sardella) writes:

>UC525655@mizzou1.missouri.edu (Mark Eaton) writes:

>>I have heard that there is an end-game. Some sort of battle with a
>>giant alien ship. I'm not sure if this is true, *I* sure haven't
>>made it to the end! Yet!  |-) Read the latest Tidbits for more on
>>this.

>With my hacked version (invincible ship) of Maelstrom 1.02, I've made it 
>up to about Level 80, at which point it crashes, probably because of the 
>increased activity.


I neglected to say that in all my playing at these levels, I've never had
a battle with a giant alien ship.  The only thing that happened was that 
it got more difficult; i.e., there were more asteroids and other garbage.


	Tom Sardella
	sardella@strfleet.gsfc.nasa.gov
Newsgroups: comp.sys.mac.games
From: ckd@eff.org (Christopher Davis)
Subject: Re: Welch's response to the whole Haller similarity thing
Organization: Electronic Frontier Foundation Tech Central
	<1992Dec10.024229.1@vax.sonoma.edu>
	<1992Dec10.123247.4216@samba.oit.unc.edu>
Date: Fri, 11 Dec 1992 22:15:36 GMT

RR> == Rich Rubel <Rich.Rubel@launchpad.unc.edu>

 RR> There is nothing new under the sun.

But I'd like to see some old stuff ported to the Mac.  I know
Bilestoad's being worked on, but how about the *original* Castle
Wolfenstein games, or one of the souped-up artillery games like Scorched
Earth (I'd get SoftPC, but it requires VGA...), etc?

It sure would beat the 89th Tetris clone, the 94th "find the mines" game...
--
Christopher K. Davis      | ``Usenet seems to run much like the Kif (or,
<ckd@eff.org>   EFF #14   |   for the TV generation, Klingon) high command.
System Administrator, EFF |   Whoever takes action and can be heard wins.''
+1 617 864 0665  [CKD1]   |   --Peter da Silva <peter@ferranti.com>
Newsgroups: comp.sys.mac.games
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Subject: Re: ARASHI 1.0a on sumex-aim
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Date: Sun, 20 Dec 1992 10:33:54 GMT

In article <19921218143127IYI4DTN@MVS.OAC.UCLA.EDU> IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda) writes:
>You guys did some great work on Arashi!  I love it!  It has crashed on
>me a couple of times, but other than that, it's great!  Nice work!

It would help to know when, where and why it crashed. If you don't know
why, the when and where will also help. Send information on the hardware
configuration and game situation to me or Mike Zimmerman and we'll try
to figure out what went wrong.

We are quite aware that it still crashes with non-color QD machines. The
next version (whenever that will be out) will check for color QD and exit
gracefully if it isn't available.

Once development slows down again, the latest source code will again be made
available so that anyone interested in doing further improvements can just
grab the source and work on it.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject: Reviews wanted on FALCON MC
Organization: AT&T Bell Laboratories
Date: Fri, 18 Dec 1992 18:22:57 GMT


I left this newsgroup a few months ago, so I missed all the hullabaloo when
FALCON MC came out.  I haven't seen any reviews of it either.

So, I ask of you:
How do you compare FALCON MC against other flight simulators like
RED BARON and the older version of FALCON?  I have both, as well
as MICROSOFT FLIGHT SIMULATOR, CHUCK YEAGER'S AFT, and (of course!)
HELLCATS OVER THE PACIFIC.  FALCON MC is no HELLCATS, I already gather
that from the recent comments.  But how good is it for a flight
simulator nut like myself?

P.S.  I already know about Graphic Simulations' upcoming jet combat
simulator.
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
From: ChazL@county.lmt.mn.org (Chaz Larson)
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre questions??????
Date: 14 Dec 92 18:59:22 GMT
Reply-To: ChazL@county.lmt.mn.org (Chaz Larson)
Organization: LaserMaster Corporation

In article <1g3icoINNevo@kumquat.cs.utk.edu>, bernard@cetus5c.cs.utk.edu 
(Lance Bernard) writes:
> Will Spectre run on a 68000 B&W machine (e.g., original Classic or PB100)?

Don't know.  I think so.
 
> Does it require a joystick, or is it mouse controllable?

Doesn't require a joystick.  Mouse or keyboard controllable.  I prefer the 
keyboard.

> Is it a good game? (I've read one good review.)

I think so.

> How does it compare with the original Battlezone?

From what I remember of Battlezone, Spectre is much faster, but the same type 
of thing.

chaz.


..must think...bubble pipe will relax me and I think...
Newsgroups: comp.sys.mac.games
From: wirehead@cheshire.oxy.edu (David J. Harr)
Subject: Leyte Gulf enhancement.
Followup-To: comp.sys.mac.games
Summary: Try the multiple monitor mode.
Keywords: Leyte Gulf, Hellcats, panorama view
Organization: The programmers who say NEE!
Date: Mon, 14 Dec 1992 14:17:10 GMT

I don't think I 've seen it mentioned in all the flaming and
discussion here about Falcon MC vs Hellcats, Missions at Leyte
Gulf, but you folks DO realize that MaLG supports the multiple
monitor panoraama view that we have all talked about, don't you?
I took the oppurtunity at work the other day to hook up three
13" monitors to my IIci (all the monitors have to be the same size
you know), and the only comment I can make is INCREDIBLE. The game
completely comes alive. Toss out everything you thought you knew
about flight simulators once you try this. If this doesn't
convince you that Graphics Simulations is YEARS ahead of Spectrum
Holobyte, nothing will. If you switch your view up using the
arrow keys, all three views switch with it. If you turn using the
arrow keys, all the views switch. To all intents and purposes, it
is one large screen giving you a 135 degree panoramic view. Of
course, the perspective is slightly wierd, but it is really mind
boggling. I suggest you try if it you haven't before.

David Harr

"Who _IS_ Stupendous Man? And why is he never seen with handsome,
six-year old millionaire playboy Calvin?"

Newsgroups: comp.sys.mac.games
From: rrichar1@cc.swarthmore.edu (Robert Richardson)
Subject: Re: Spectre questions??????
Organization: Swarthmore College
Date: Fri, 18 Dec 1992 18:19:19 GMT

In article <1992Dec15.130849.153396@bmug.org>, Eric_Blanpied@bmug.org
writes:
> 
> I don't think Spectre will run on a 68000 (a friend of mine with a classic
> can't run it)
> 
> Controls via keyboard.
> 
> Definitely a good game.
> 
> It looks a bit like Battlezone in vector graphics mode & the world you're in
> is of the same sort, but Battlezone was never so fast & furious.
> 

I've run Spectre on an old (pre FDHD) mac SE and had no problems other than
that it was slow and black and white.  Thus, it should run on 68000
machines.

	
        	-Robert
Richardson-
From: oberland@vax.sonoma.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Civilization shipping date
Date: 19 Dec 92 17:33:13 GMT
Organization: Sonoma State University

In article <1992Dec19.134150.9222@leland.Stanford.EDU>, trump@leland.Stanford.EDU (Michael Jason Lewis) writes:
> Okay, so it's not going to be a stunningly lengthy message...
> 
> According to MacConnection, the shipping date (according to MicroProse) for
> Macintosh Civilization is next Wednesday.  It will cost $39.  My name is on the
> waiting list for it...
> 
> Actually, I just thought of this--does anyone know if it will require color?  I
> hope not.  I forgot to check, though.  I'll call MacConnection again later.  
> However, due to winter break, I may not be able to post my results to the net.
> 
> So there you go.
> 
> - Mike Lewis
> trmp@leland.stanford.edu

WELL...

I saw a copy 2 days ago in the local store.  Looked cool.  At first I thought I
had spotted an IBM title tht was misplaced. Nope. Does color and looks like
the windows version(640*480).  It looks like it might be a great game, but
I was too poor to get it.
Joe
From: cokin@phakt.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Another Hellcats LG gripe [?]
Date: 13 Dec 1992 19:24:07 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <aggie-131292190725@wealthy.ocean.fsu.edu> aggie@wealthy.ocean.fsu.edu (I R A Aggie) writes:
>Is it just me, or have all my low altitude visual clues been turned
>off in LG? Little things like trees, wave crests and the like? More
>than once I've gotten in touch with the earth when I was sure I had
>plenty of altitude.


I do have a few gripes with LG, but that's not one of them.  You do have 
"ground clutter" checked, don't you?


                                                          Darren
Newsgroups: comp.sys.mac.games
From: msegur@newton.Colorado.EDU (The Nuclear Duck)
Subject: Re: One more time on this Maelstrom thing.
Organization: University of Colorado, Boulder
Date: Sat, 19 Dec 1992 15:04:33 GMT

In article <1992Dec19.121110.8385@leland.Stanford.EDU> cooljohn@leland.Stanford.EDU ( Magdaleno) writes:
>
> Quick note to Andrew: I am curious as to the art work. You say
>you paid artists to do your art for you.... I'd talk to your
>artists and find out where they got the ideas for a player ship
>and asteroids that look very very similar to lunatic fringe.
>
> -John A. Magdaleno
>  cooljohn@leland.stanford.edu

They look like asteroids and a spaceship you mean?  Other than the fact that
both are "3d" pictures, I see no similarity.
-- 
The Nuclear Duck             | "Do not...                                   
------------------------------  dangle the mouse by its cable or throw the    
msegur@newton.colorado.edu   |  mouse at co-workers."                  
msegur@poincare.colorado.edu |          -- Iris Indigo Owner's Guide
Newsgroups: comp.sys.mac.games
From: beecher@neb.cc.columbia.edu (Ben Beecher)
Subject: A-Train flaw
Organization: Columbia University
Date: Thu, 17 Dec 1992 19:53:38 GMT

In article <Dec.10.13.13.54.1992.26102@gandalf.rutgers.edu>,
chench@gandalf.rutgers.edu (C C H T) writes:
> I just received A-Tain  for mac as a Xmas gift. I think I do not like it,
> because it is a little complex.

My biggest complaint about A-Train is that every train has to go to the end
of the line.  There is no way to schedule a train to reverse direction so
that it handles traffic between specific stations.

Waiting for version 2 (sigh)
-- 

Ben Beecher		beecher@columbia.edu
Columbia University	Network Planning Group
Newsgroups: comp.sys.mac.games
Distribution: world
From: Michael_J._Bell@fourd.com
Organization: 4th Dimension BBS
Date: Thu, 17 Dec 1992 16:58:38 EST
Subject: Re: Might & Magic III (Help!)

james, please don't write on the mac board right now about MM III. We are very
sad.
********************************************************************
System: fourd.com                                Phone: 617-494-0565
Cute quote:  Being a computer means never having to say you're sorry
********************************************************************

Xref: sparky comp.sys.mac.games:12904 rec.games.misc:18774
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Re: Spectre questions??????: Works on Classic
Date: 16 Dec 92 11:50:36 -0400
Distribution: world
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1992Dec15.130849.153396@bmug.org>, Eric_Blanpied@bmug.org writes:
> I don't think Spectre will run on a 68000 (a friend of mine with a classic
> can't run it)
> 
> -ewb
> ***************************************************************************
>              From Planet BMUG, the FirstClass BBS of BMUG, Inc.
>               The above message was gatewayed via PostalUnion
> ***************************************************************************

I've got a Classic and it runs fine. I'm running 6.07. It doesn't like NOT
running under multifinder, though. If you get a high score it hangs (saves
the score though). Also, sometimes when I play the screen is inverted (like
playing in a snowstorm). Must be a problem w. not resetting a graphics mode.

It's not so responsive on the Classic as a faster machine. I played it on a
IIfx, and the control is much smoother, and hence the game is quite a bit
easier. I've gotten to about level 23 in solo mode. Got bored after that.

Sean