HDTenEightyP/NetNews huggingface dataset:
Newsgroups: alt.games.sf2
Date: Sat, 12 Sep 1992 17:18:32 -0400 
From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
Subject: Re: Chun Li Strategy Guide (REPOST)
	<1992Sep9.164148.16935@sfu.ca>

[rauser@fraser.sfu.ca (Richard John Rauser)'s guide deleted for brevity]

Another great combo on the original SFII (haven't tried it on Championship) is:

flying roundhouse -> standing strong -> standing fierce

As far as I can tell, the only character this doesn't work on is Blanka
(the strong goes over his head).  Sagat, Balrog, and Honda are
especially susceptible to it.  It's a guaranteed dizzy and if you
execute the same combo on the stunned character, you can re-dizzy them
with just one more hit (heel stomp is best).

And because the flying forward -> crouching forward -> crouching forward
combo is a guaranteed dizzy, you can hit the character with a spinning
bird kick if you remember to start charging immediately after jumping. 
If you're lucky, you'll get a triple hit with the bird kick which will
re-dizzy the character.  If you do yet another bird kick, the character
should be knocked out.  It's amazing when it works.


-Ken
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Combos Wanted
Organization: University of Illinois at Urbana
Date: Sun, 13 Sep 1992 01:38:44 GMT

dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:

>Argh--I dunno where who you guys play against, but I have been hit with
>a 3-hit dragon punch on numerous occasions (fortunately, successfully
>blocking them most of the time).  And no, I do not mean a Fierce and then
>a 2-hit DP...the other player has to be close enough to you, though. Don't
>ask me how to execute it, as I usually play Chun LI and can't do DP's
>to save my life.

Funny, it seems to bKen/Ryu players who swear they've never seen a
3 hit DP.  If they did, then they might tell us how to do it.  I think
people must be mistaking a fierce and then a 2-hit DP, regardless of
what you say.  

There are two types of fierce/fierce DP's.

1) Crouching fierce and then fierce DP.  This one does more damage than
   the other one.  Ken faces away from the screen during the entire
   execution (pun intended ;).  Ryu usually doesn't connect on the upper
   part of the DP in this one.

2) Standing fierce and then fierce DP.  Ken sticks his elbow in your
   face, while facing the screen.  Then he turns to face into the
   screen to do the 2 hit DP.  This is the one people typically do.
   Ryu can't hit on the 3rd hit for this one, either.

>Also, I've seen a 3-hit razor kick from Guile ONCE.  But from the fact that
>I've only seen it once, I gather it's rather tricky to execute it.

I've never seen a 3-hit razor kick.  The two hitter doesn't do all that
much damage, either.

>Blah.
Ditto.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Help: Neck kick (was: Re: SF2 Bug?)
Organization: University of Illinois at Urbana
Date: Sat, 12 Sep 1992 20:06:46 GMT

ramos@engr.latech.edu (Alexandre Ramos) writes:

>In article segM5gm00awS46oFIt@andrew.cmu.edu, "Clifford T. Tanaka" <ct20+@andrew.cmu.edu> () writes:
>> might be like Ken and Ryu's neck kick (jumping roundhouse, right on top
>> of the opponent) after which Ken/Ryu lands behind the opponent.  But I'm
>> pretty sure that all you have to to do against the neck kick is block
>> back (relative to the direction you were facing originally) and you
>> don't get turned in the other direction until after you block the kick. 
>> Incidentally, which way are you supposed to block the neck kick?  I'm
>> almost certain that you ALWAYS block back but haven't really gotten much
>> of a chance to test this out (I don't recall anybody trying a neck kick
>> combo on me.).  Some people have told that you have to block forward,
>> but I think this is wrong.

>I have a big problem with that. Sometimes I'll block forward, sometimes not, but I don't seem to see a relation between which works and which doesn't. 
>If anybody has figured it out I'd like to hear from them!

Sometimes, it appears that Ken/Ryu jumped too far as you're getting up.
Walk under and THROW him.  If Ken/Ryu timed it right, then you'll just
block, otherwise you'll throw him.  If YOU timed it wrong, you'll get hit.

However, the down side to this is
that I sometimes purposely over-jump so that they'll try and throw me,
but I'll do a dragon punch as soon as I land.  It's annoying as hell.
I hope people don't start doing that to me. :)

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: ce274@cleveland.Freenet.Edu (Steven Chow)
Newsgroups: alt.games.sf2
Subject: Tactics guide
Date: 4 Sep 92 22:04:09 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Could someone send me the Ken/Ryu or Blanka tactics guide? I'm
having trouble sending mail to the addresses listed in the FAQ.
Thanks a lot! =)
From: u9259236@cc.uow.edu.au (Leslie Shing Chi Tong)
Newsgroups: alt.games.sf2
Subject: Stuffs you can do on the barrel stage(CE)
Date: 14 Sep 92 13:46:11 GMT
Organization: University Of Wollongong

Hi Street Fighters,
   Sorry if this has been talk about before,but there is a few(2,really) 
"things" you can do in the barrel stage on the CE.

1)Vega:
	In the barrel stage,if Vega only breaks the the barrel closet to him
	on the bottom roll(only that one,don't break any others),then go into
	that space and do a "jump back"(tap twice to the opposite direction
	you are facing) towards the unbroken barrel,then he will fall off the 
	screen and reappear on the other side,you can do the same thing
	once you get to the other side.

2)Guile:
	Same as Vega for the first step(break the barrel closet to him),then
	get into that space and start charging up for a razor kick,after
	charging,do a razor kick,Guile will "stay" in that space and do a
	360 degree "roll-over",I'm notsure if it works on the other side.
	Note:do the razor kick "away" from the barrel.ie kick to left(if you
	are playing 1P).

Does anyone know that the other 10 character can do anything there?
BTW:Is there any Australian Street Fighters reading this group?
L Tong
Uni of Wollongong Australia
u9259236@wampyr.cc.uow.edu.au
From: ba005@cleveland.Freenet.Edu (Stacey Armstrong)
Newsgroups: alt.games.sf2
Subject: Re: Ryu vs. Zangeif
Date: 7 Sep 1992 22:18:43 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I know of an easier way to beat computer Zangeif with Ken/Ryu.
 
Hit the short kick button while crouched 2 or 3 times.  Zangief
will jump in, and when he does, standing roundhouse him.  Gives
me a perfect nearly everytime.
 
Stacey Armstrong
ba005@Cleveland.Freenet.Edu
 
Newsgroups: alt.games.sf2
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Combos Wanted
Date: 9 Sep 92 17:02:01 GMT
Organization: Flex Information Network [Hawaii] 808.531.3539

ctam@nodisk.webo.dg.com (Chi Hang Tam) writes:

> 
> 
> >>  For Ryu/Ken :
> >>  I'm not too good with them so I know these only from having them done to 
> 
> >>  1) Standing Fierce then double hit dragon...
> >>     (This is standard around here when you are stunned - Does a big chunk
> >> 		~1/3 of your life and knocks you down)
> >>     Supposedly Fierce then Strong Dragon does more damage (so I've heard f
> >>     the local Ken masters)
> 
> >>  2) Jumping fierce - Crouching Forward - Fireball 
> 
> >>  3) Jab - Jab Dragon Punch 
> >>     This is a three hit combo that restuns Guile, Blanka, and Dhalsim
> >>     in the classic version.
> 
> 
> 
> Here's my list:
> 
> 1. jumping fierce, fierce, strong/fierce DP(the strong DP will knock
> down your opponent while the fierce won't.  if you're not sure if the
> combos will finish off your opponent, do the strong DP instead).  It's
> a 4-hit combo.  I've heard that it will hit 5 times on a tall opponent
> but I haven't seen it done yet.
> 
> 2. neckkick, fierce, any DP. 
> 
> 3. jumping fierce, any DP.
> 
> 4. jumping fierce, fierce, fireball.
> 
> 5. jumping fierce, roundhouse.
> 
> 6. short hurricane kicks, jab DP.
> 
> Combos 1 and 2 are 4-hit combos.  I've heard that they will hit 5
> times on a tall opponent but I haven't seen it done yet.
> 
> Anyone wants to add more to the list?

Me and probably a ton of others have NEVER seen that mythical 3 hit 
Dragon Punch (total of a 5 hit combo!)..  I think it's full of shit, but 
can't be sure..

Anyhow, how's about the Jumping Roundhouse, Low Roundhouse, buffered 
fireball, Dragon Punch combo?  (It's not really a combo, more like a try 
to catch your opponent after he blocks the 2 roundhouse's and the 
fireball then WHAM, get's hit by an unexpected DP).

+-----------------------------------------------------------------+
|   "One man can't presume to judge mankind"  -Amuro Rey UC0093   |
|     "Who's the Greatest Street Fighter in the World?"           |
|-----------------------------------------------------------------|
|  Doug Cha    dcha@flex.com    doug_cha-uhmanoa@uhplato.bitnet   |
+------------+   GEnie Mail:  D.Cha1  +---------------------------+
             +------------------------+
From: dfong@waikato.ac.nz
Newsgroups: alt.games.sf2
Subject: Re: Chun's Helicopter Kick
Date: 10 Sep 92 17:42:09 +1200
Organization: University of Waikato, Hamilton, New Zealand

In article <BuCGnH.KG6@acsu.buffalo.edu>, v128nkga@ubvmsb.cc.buffalo.edu writes:
> 
> 	If you expect Blanka to do a furball, crouch and charge
> the helicopter kick.  Right when he does it (not too hard to time), 
> do your helicopter kick.  What happens is that he hits you as you
> are going up, during your split second of invulnerability.  Blanka
> bounces off of you, without doing any damage (just as if he had
> balled you too early as you were getting up).
> 	Blanka then bounces away from you (still in the ball), and
> your spinning legs hit him .. hard.  This move does a _ton_ of
> damage (compare to razor kicking the ball).  Of course, on the
> classic, all attacks do a lot of damage on Blanka.

I've seen this scenario happen...but I was Blanka.
What happened was that I balled her just when she was starting up a 
helicopter, I bounced off her BUT bounced straight up not away.
And then I hit her on the way down when she was in helicopter.
She was the only one that took damage.

                                      
I know her helicopter normally beats Blanka's balls so I guess I
can count myself lucky !
From: v128nkga@ubvmsb.cc.buffalo.edu
Newsgroups: alt.games.sf2
Subject: Chun's Helicopter Kick
Date: 10 Sep 92 04:04:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	I don't know if this works in the arcade (classic or ce), but
here is a really cool trick on the snes with Chun against Blanka.
	If you expect Blanka to do a furball, crouch and charge
the helicopter kick.  Right when he does it (not too hard to time), 
do your helicopter kick.  What happens is that he hits you as you
are going up, during your split second of invulnerability.  Blanka
bounces off of you, without doing any damage (just as if he had
balled you too early as you were getting up).
	Blanka then bounces away from you (still in the ball), and
your spinning legs hit him .. hard.  This move does a _ton_ of
damage (compare to razor kicking the ball).  Of course, on the
classic, all attacks do a lot of damage on Blanka.
	I haven't tried this on the arcade classic edition, but I'm
pretty sure it works (When Blanka balls too early after you're down,
he bounces away without doing any damage, just like the snes).  Anyone
want to try to confirm it?  On a side note, you can also do this helicopter
kick if Blanka balls too early as your getting up .. same deal.  Guile's
razor kick also works in this situation.
	On the Championship edition, however, I'm not sure if it will
work or not.  First of all, a Blanka ball too early into a downed 
opponent won't do damage, but Blanka won't bounce off either.  Instead,
he'll just stop, and stand right in front of his opponent (is this
a good strategy?).  Second, it probably won't do very much damage,
since getting hit out of the ball seems to do even _less_ damage
than getting hit normally (at least this is what it seems like).
	Anyway, probably on the classic, and at the very least on
the snes version of sf2, Chun's helicopter kick has the potential to
do vast amounts of damage to a Blanka baller.
	Try it.

					Later,
					Henry
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: dhalsim tick?
Date: 14 Sep 92 20:29:19 PST
Organization: BBS

I heard something mentioned about a Dhalsim bug, what is it and how is i
done?...

  __     .  .     
 /_-host (/\)riter

Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Re: SFII CE:  difficulty levels!
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Mon, 7 Sep 1992 04:04:35 GMT

In article F8cPqB7w165w@flex.com, dcha@flex.com (Doug Cha) writes:
>        Okay, this time the question is whether or not you can set a 
>machine to be more or less difficult.  The only reason I ask is because 
>at this one place, I can make it to Bison EVERY SINGLE TIME with one 
>quarter (using GRAY RYU), but most other places I'll die once before 
>getting to Sagat.  
>        I know that the opponents are harder as you go on in the game, so 
>no need to tell me that again..  

You may have missed my last week's posting (which nobody replied to).

I have a theory that the difficulty level carries from game to game iff there has been a lot of people playing (or likewise, if you've been playing game after game). 
It is a very simple scheme but very effective in ripping off people - as long as somebody is putting quarters in the game will kick you out.

At 'this one place' are you the only person there playing the game? Is it likely that the machine has been sitting there for hours before you play? Is the other place always crowded?

I think your example just confirms my theory. (I'll name it THE RIP-OFF THEORY)

>
>And if anyone has a good Ryu vs Zangief stategy, please post!
>

 If you are talking about computer Zangief just use straight-jump+roundhouse a lot. 


-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... moving in silently, down wind, and out of sight ...           Pink Floyd 
-------------------------------------------------------------------------------
From: petitc@nuge107.its.rpi.edu (Christopher Jon Petit)
Newsgroups: alt.games.sf2
Subject: Balrog Tactics
Date: 9 Sep 92 17:22:33 GMT
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


 Is there any real way to play Balrog offensively.  The way I'm using him now is
much more defensive---wait until an opening appears then let 'er rip.  I'm
getting some close games, but no wins.  Any advice, or am I one of the very few
who plays Balrog?

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Tue,  8 Sep 1992 13:59:00 -0400 
From: Sean Michael Goller <sg2s+@andrew.cmu.edu>
Subject: Re: SNES SF2: Easy way to beat Vega?

Excerpts from netnews.alt.games.sf2: 4-Sep-92 SNES SF2: Easy way to beat
.. Nick Flor@sdd.hp.com (895)

> Any easy way to beat Vega, besides perfecting my dragon punch?
> Thanks.


Something that works for most characters:

	When V jumps off the side walls at you, wait a bit, then jump at him
with a roundhouse (timed appropriately). Because V's kicks are always
angled down, if you jump at the right time, he will end up below you and
you kick him in the face. After this, he flips to recover, and you can
usually walk him across the screen with either jumping fierces or
roundhouses until he's dizzy...........



Sean
sg2s+@andrew.cmu.edu
Newsgroups: alt.games.sf2
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: "sheng long" literal
Summary: this sheng long thing
Organization: California State University, Chico
Distribution: alt
Date: Sun, 13 Sep 1992 06:19:37 GMT


Hmm, that's funny.  The chinese-fluent person I asked said that the
words "Sheng Long" sound suspiciously like Jackie Chan's chinese name.
Is *he* the teacher? =)
-- 
Newsgroups: alt.games.sf2
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Re: Is this a new move,or is the computer is cheating?(TCE)
Organization: University of Illinois at Urbana
Date: Sun, 13 Sep 1992 13:43:51 GMT

In <1992Sep10.070052.23701@cc.uow.edu.au> u9259236@cc.uow.edu.au (Leslie Shing Chi Tong) writes:
>
>The other day I went down to the local arcade(to play sf2,of course),all the
>machines were occupied so I just watch a guy playing Blanka on TCE.When he
>got to Ken,there were cleary not match for him to beat Ken.So as round 3
>comes around,and thing were starting to get desperate,he do a rooling-ball
>attack to Ken,for the first second,Ken  just stood there and looked like
>he was going to be hit by the ball,but as Blanka approaches Ken,at the split-
>second before contact,Ken just "grab" Blanka out the air(he was still rolling
>) and give him a "hard kick throw",and it took away the remaining energy of
>that fella,and ,he died.
>
     What you saw, was Blanka at the end of his ball about to land, except,
Ken grabbed him as he was landing, so the frames of him landing never appeared
(similar to tossing someone from out of the air when they jump in)  
Therefor it SEEMED as though he got tossed out of the ball, but in reality
he had already completed the ball and was landing...

						-- JIm
-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: alt.games.sf2
Subject: Re: Helicopter kick
Date: 14 Sep 92 10:35:26 GMT
Organization: California State University, Chico


Hmm, speaking as a rookie who only feels confident against computers,
the helicopter kick is fantastic against a computer Zangeif (but 
what isn't? =)   Keep holding down the joystick while flying, and
do it again just when you land, and you will be able to perfect
him on the Classic.  On TCE, it works some of the time, but other
times he crouch-jabs or lariats, and that knocks Chun Li out of it.

As for Vega, I wait for him to do the Wall-Climb and do a standing
roundhouse.  I need to work on my timing, but one of five (I'm 
a rookie, remember?) I can kick him.  The rest of the time I get
tossed.  And hard.

As for the helicopter kick on Vega, it's a good way to time him 
out if you have more life left.  Sometimes he manages to kick
you (looks mighty painful if you've seen it happen, too... =)
but most of the time he avoids you and you avoid him.  The Wall
Climb will tag, however.
-- 
Information Center, n.:
	A room staffed by professional computer people whose job it is
to tell you why you cannot have the information you require.
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Guile's Sonic Boom & Razorkick
Date: Mon, 14 Sep 92 18:39:17 GMT
Organization: University of New Mexico, Albuquerque

In article <1992Sep13.181126.29508@engr.latech.edu> ramos@engr.latech.edu (Alexandre Ramos) writes:
>Only the computer can do it. That's what we call a cheat move.
>

Funny, but it's been my experience that a human player can do anything the
computer can do, provided you're good/lucky enough.  (ie timing must be
perfect, which is something the computer rarely fails on...)
From: scott@athena.mit.edu (Scott D Bradburn)
Newsgroups: alt.games.sf2
Subject: Re: Blanka's electricity
Date: 7 Sep 92 17:09:45 GMT
Organization: Massachusetts Institute of Technology

In article <1992Sep7.153532.11824@athena.mit.edu>, cyu@athena.mit.edu ([1343556]) writes:
|> I have a problem with Blanka's electricity.  I see people sweep Blanka out
|> of it all the time, without getting hurt, but when I do it, sometimes I get
|> shocked and sometimes I don't.  What gives?
|> 
|> What other ways can you attack his electricity?  I know another Blanka could
|> do a jumping fierce.  Fireballs work (of course).  And Chun Li can head stomp
|> him.  (Maybe she can use her Thousand-foot thing too, but I'm not sure).
|> 

The trick to knocking Blanka out of the shock is to hit him the the very end
of any attack.  Meaning:  Any attack works, provided you just barely reach
him with the hit.  For Balrog, for instance, I prefer the crouching roundhouse
punch.  You just need to be quite a distance away to hit cleanly with it.

Scott
Newsgroups: alt.games.sf2
From: ramos@engr.latech.edu (Alexandre Ramos)
Subject: Re: Against E. Honda
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University
Date: Thu, 10 Sep 1992 16:29:48 GMT

In article ELJr@andrew.cmu.edu, "Michael J. Viola" <mv1e+@andrew.cmu.edu> () writes:
> 
> I'm a problem playing against E. Honda. My friend uses him and all he
> does is do a leaping spread eagle dive and it always nails me. Even when
> i'm in a crouch position. If I miss a hit, he'll start charging and when
> he hits I there is a split second for me to react but he times it very
> well that I get hit almost immediately. Is there a counter for this?


Of course you are getting hit, no wonder!

You just have to BLOCK it - I mean actually block it - hold the joystick at 9 o'clock.

If you crouch you are *not* blocking high hits such as the eagle dive nor any jumping kick.

-------------------------------------------------------------------------------
                      |       Alex Ramos       | fala-se portugues, tche! 
ramos@engr.latech.edu | Electrical Engineering | se habla espanol         
                      |      LA Tech Univ.     | english spoken here
-------------------------------------------------------------------------------
 ... at least, it doesn't matter what you say!                        The Cure
-------------------------------------------------------------------------------


Newsgroups: alt.games.sf2
From: cwong@cs.cornell.edu (Christopher Yoong-Meng Wong)
Subject: vs Computer
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Date: Thu, 10 Sep 1992 04:08:29 GMT

Does anyone have a strategy guide vs computer? The machines here seem
to be set too difficult for novices. Preferably Chun Li. Thanks.

Chris