HDTenEightyP/NetNews huggingface dataset:
From: 2641nabedian@vms.csd.mu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince pf persia, level 12 question
Date: Thu, 03 Sep 1992 19:27:18 GMT
Organization: Marquette University - Computer Services
Reply-To: 2641nabedian@vms.csd.mu.edu
NNTP-Posting-Host: vmsc.csd.mu.edu

In article <2051@dutiws.tudelft.nl>, holland@dutiws.tudelft.nl (Gerhard den Hollander) writes:
>I have prince of persia,
>and I'm all the way to level 12,
>after much trouble I've reached an upper level-floor
>on that floor, I am attack by my mirror image,
>when I kill him, I'm dead,
>I can't run past him,
>And if I don't kill him,
>he finally kills me.

  Once you get past the two falling floor pieces, stand and put away your
sword.  Your mirror will do the same and then you may reunite with him and
continue on your merry way.

Jay Nabedian
2641nabedian@vms.csd.mu.edu
From: sl8wm@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: SoundBlaster For Sale! 
Date: 1 Sep 92 19:23:51 MDT
Organization: Utah State University

Sound Blaster $65 all manuals, software and cables included.
Price does not include shipping of COD charge. Price is not 
negotiable.


BJ

Newsgroups: comp.sys.ibm.pc.games
From: marshall@force.ssd.lmsc.lockheed.com (Bob Marshall)
Subject: Re: Text-based adventure games
Reply-To: marshall@force.ssd.lmsc.lockheed.com
Organization: LMSC, Sunnyvale, California
Date: Wed, 26 Aug 92 19:58:27 GMT

In article <714824622.21147@minster.york.ac.uk>, alistair@minster.york.ac.uk writes:
>Can anyone tell me where I can get hold of any good text-based games. They should be inexpensive or free - but must not rely on graphics as they are for a blind person who will be playing them using a synthetic speech screen reader.

I highly recommend a game called dunjin. It is very similar in spirit to the
old Infocom Zork trilogy. You can get it via anonymous ftp at
ftp.ulowell.edu. There are also a couple of other text-based adventure
games there, called the unnkulian series (not sure of the spelling; look
for something starting with "unnk"). Look in directory /msdos/Games/Misc.

Bob Marshall
marshall@force.ssd.lmsc.lockheed.com
=============================================================================
Bob Marshall                     \\     "It ain't age
Lockheed Missiles & Space Co.     \\     That makes me look this way
Sunnyvale, CA                      \\    It ain't the years, boys,
marshall@force.ssd.lmsc.lockheed.com\\   It's the miles"
"I tell the truth 'cept when I lie"  \\     - Chris LeDoux
=============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: jkammone@cs.joensuu.fi (Janne Kammonen)
Subject: Problems with U7 v3.4
Organization: University of Joensuu
Date: Fri, 28 Aug 1992 09:01:03 GMT

HI !

I got the U7 v3.4 patch from wuarchive and upgraded my U7.
The game runs normally for some time but suddenly it prompts something
about corrupted game and tells that loading a previous saved game
will correct the problem. This happens always when I try to save my game
or sometimes when I talk to somebody. I took the patch off and everything
was normal. So have encountered similar problems or can you explain what's
up ??????
thank , Janne

Xref: sparky comp.sys.ibm.pc.games:11556 rec.arts.int-fiction:672
Newsgroups: comp.sys.ibm.pc.games,rec.arts.int-fiction
Subject: Re: T-zero (Text adventure)
From: cctr120@csc.canterbury.ac.nz (Brendon Wyber, C.S.C.)
Date: 1 Sep 92 12:34:21 +1200
Organization: University of Canterbury, Christchurch, New Zealand

In article <1992Aug29.160721.15245@mintaka.lcs.mit.edu>, 
nathan@brokaw.lcs.mit.edu (Nathan Glasser) writes:
> 
> On nic.funet.fi in the file /pub/msdos/games/adventure/tzero.zoo is the game
> t-zero. The version is 1.04. According to the documentation file included with
> the game, there is supposed to be a hints file called HINT.DAT included with
> unregistered (as well as registered) versions of this game 1.04 and later.
> This file is used by the hint feature of the game which gives hints when
> requested. The file is not included.
> 
> I have not been able to find this game on any other internet site.
> Archie lists only this one. Does anybody else have the hint file
> that belongs with this game?
> 

Dispite what the documentation says, in the game itself, it says that you have 
to be registered to get the Hint file. This I tend to believe instead of some 
easily alterable text file that comes with the game.

THIS IS A REALLY GOOD GAME. It does have a very different style to the infocom
adventures though.

Be seeing you,

Brendon Wyber                     Computer Services Centre,
b.wyber@csc.canterbury.ac.nz      University of Canterbury, New Zealand.

"Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Need info on PC games
Originator: bkpipa@c00019-118dan.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Sat, 29 Aug 1992 17:02:11 GMT


I am thinking about buying the following new games:

Future Wars                  Interplay
Magic Johnson Basketball     Virgin
Crack Down                   Sega
Super Off Road               Virgin?
Renegade                     ?????
Tennis Cup                   Electronic Zoo
New York Warriors            ?????

The prices are GREAT! but I need to know a few things
from people who own/have played them:

1. Graphics quality
2. Is the game fun?


Tennis cup looked like really good graphics on
the box, but it didn't say whether or not that
was the PC version or another(Same with Crack Down)

I loved Super Off-Road and Renegade in Arcades, how are the PC versions?

Would like to hear from ANYBODY who has played Future Wars!

-- 
------------------------------------------------------------------------------
   bkpipa@eos.ncsu.edu         |      Oh, fruddled gruntbuggly, thy          |
   North Carolina State        |        nacturations are to me ...           |
   University - Raleigh        |                             Vogon poetry    |
------------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: dmfriend@iastate.edu (David M Friend)
Subject: Booting to drive B???
Organization: Iowa State University, Ames IA
Date: Thu, 3 Sep 1992 14:25:22 GMT

Can anyone help me out?  I used to have an AT with 5.25" drives and played
Wizardry V. Never finished it so when I found it this summer I wanted to play.
Now I have an IBM PS/2 Model 55 (hey, I don't like it any more than you do,
but it has to do for now) with a 3.5" drive and an external 5.25" as drive B.
Wizardry is self booting so obviously I can't play.  Is there a utility out
there somewhere that will boot drive B or what?  Anyone... anyone...

Dave Friend
dmfriend@iastate.edu

-- 
Dave Friend                       Ren: "Stimpy, what are we having for dinner?"
dmfriend@iastate.edu              Stimpy: "Space cabbage!"
Iowa State University             Ren: "Is it stinky?"
                                  Stimpy: "Just the way you like it!"
Newsgroups: comp.sys.ibm.pc.games
From: jbird@wpi.WPI.EDU (James Franklin Williams)
Subject: Ultima 7 Question
Organization: Worcester Polytechnic Institute
Distribution: usa
Date: Mon, 31 Aug 1992 21:13:55 GMT

I saw someone had posted an article explaining that you should move
caltrops out of your way when your in a dungeon.  How do you do this?
I've tried the destroy trap spell but that doesn't work.  I've just
started entering dungeons, and those stupid caltrops always eat up my
character's hit points.

Thanks in advance.


Newsgroups: comp.sys.ibm.pc.games
From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
Subject: Re: Possible CIV bug?
Organization: University of Illinois at Urbana
Date: Thu, 3 Sep 1992 16:40:20 GMT

nwang@black.clarku.edu (Anonymous) writes:


>Just win a game on King level makes me kinda pleased.  However, I
>noticed something strange.  I managed to capture an enemy city, and put
>a Mech Inf in it along with the Armor captured it, then went on to
>another city.  After a while i noticed the city has produced nothing!
>So I try to open the city display and failed, I moved a unit into it and
>the game told me I captured the city!  I was sure the city was not
>captured by anyone eles since it's still my color and my Mech Inf and
>Armor are still in it, but on the maps it appears that it is an
>undefended city! What is going on?

>One more thing, I noticed some of my units will not become Vet even it
>has defeated something...

>Btw, I would like to know what Wanders you guys build, I always build
>CO, Darwin and Woman's, UN is useless to me since I am always at war
>with everyone I can find and Prymaid is also pretty useless cause once I
>got republic I stick to it and never talk to other civilizations.  I
>also put a battleship in every city if I can just because it's good both
>offence and defence.  I don't develop Horse Riding and pottery or
>Democracy, I just can't find any use in them.  I just want to know what
>you guys think about my strategy, I WANT TO HAVE NUKE IN 700BC ALSO!!!

You have to be playing in version 1 to get nukes by 700BC (just build
zillions of cities very close to each other, always stay a despot, and
never build any city improvements except for wonders (sci. at 100% also)).

My strategy for Emp. 7 civ. ver 4.:

Build 8-12 cities quickly, sci. 100%, 1 phalax each.  Head toward religon
as fast as possible.  Set your city that produces the most to making a wonder;
as soon as you get religion, change it to js bach's chat.  Get trade. 
Head in a beeline to communisum.  Change to republic after you get js bach's.
All cities build only temples and caravans.  Build women's suff. and UN in
one turn each with all the caravans (then strongly fortify the city that 
they are in).  Up until now, you must give in to ALL the demands of other
countries (even one rejection can come back to haunt you, but still use your
judjement).  

At this point if you're ahead, build cure for cancer, if not change to democracy
and build diplomats to buy up enemy cities (sell all libraries/universities,
build marketplaces/banks/factories/city walls/vetern riflemen (2/city)).

As soon as you can get nuke fission and rocketry set all your cities to 
building the manhatt. proj.  After it's build you get ~10 nukes immediatily
from changing cities from manhatt. -> nukes.  Very rarely use a nuke unless
you can immediately capture the city.


					Todd Walk
					walk@mrcnext.cso.uiuc.edu





Newsgroups: comp.sys.ibm.pc.games
From: damon@vcd.hp.com (Damon Schaefer)
Subject: Re: EOB II - The hidden glow - HELP
Organization: Hewlett-Packard VCD
X-Newsreader: Tin 1.1 PL5
Date: Fri, 4 Sep 1992 02:36:54 GMT


It's the mantis idol thingie that looks like a bug.
Newsgroups: comp.sys.ibm.pc.games
From: kkt@mundil.cs.mu.OZ.AU (Kit-Ying Kitty TANG)
Subject: U7 : Forge of Virtue, Part II : The Serpent Isle
Organization: Computer Science, University of Melbourne, Australia
Date: Wed, 2 Sep 1992 03:55:03 GMT

I got a mail from Origin today :

--------------
Forge of Virtue is about a 3-4 meg game that you install to Ultima 7. (this 
makes it an add-on pack)

Serpent Isle is Ultima 7 part 2.  It is about a 24 meg game that stands 
completely on it's own.  It takes place between Ultima 8 and Ultima 7.

--------------

Hades

][__][](    @)                                                 //^\\
__][__] \                                                    ((@  ))
_][__][__(_______________________________________________________// /^\
][__][]==========================================================|=|   |
__][__](   _/   )     []                              []            \./
_][__][ )(   (_/      []                              []  _____
][__][] /             [] _/------------------------------|     \
__][__]|        /-------|         Hades 'n' Blaze              |
_][__][ \_)    |           Tavern of the underworld Lord       |
][__][]        |                                               |
__][__]        |            t923593@minyos.xx.rmit.oz.au  ____/
_][__][        | INTERNET _/-----------------------------|
][__][]         \________|
__][__]
_][__][
Newsgroups: comp.sys.ibm.pc.games
From: rhoge1@esk.compserv.utas.edu.au (Robert James Hoge)
Subject: JetFighterII -- A bug?
Organization: University of Tasmania at Launceston
Date: Mon, 24 Aug 92 00:34:51 GMT

Greetings,

I would like to know if anyone ekse using JFII if they have experienced
bugs in the missions where the screen is panning to the plane and when
you are placed in the plane, the plane gets ditched straight away.  This
happens in missions like Iron Eagle, Battle Ax, Wasp Nest, and a few others.
I can over ride this problem with Landscape Traversal Mode, but that function
is N/A in 1 - Adventure.  I bought the game, and I have all original software,
so I don't know if it is the game or something else.

	Comments?


-- 
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
))##r#h#o#g#e#1#@#e#s#k#.#c#o#m#p#s#e#r#v#.#u#t#a#s#.#e#d#u#.#a#u###((
))#  I don't care what country you're from... You're still human.  #((
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() 
Newsgroups: comp.sys.ibm.pc.games
From: timewarp@camelot.bradley.edu (Matthew Edens)
Subject: Mapping other 6 wolf3d games <mapedit4>
Keywords: wolf3d
Organization: Bradley University
Date: 29 Aug 92 01:50:28 GMT


	I have the Mapedit4 program but I've only been able to get it
	to map the original game levels, not the other 6 games.

	How does one go about acquiring the other maps?

	Matte

WE'VE GOT MOVIE SIGN!!!!!!

================================================================================
=  timewarp@camelot.bradley.edu  |       This space temporarily misplaced      =
=  --==# Mentally Healthy #==--  |     This space NOT temporarily misplaced    =
================================================================================
                          <<< Quote for the moment >>>
If God is so great, how come everything he makes dies?  -- George Carlin
================================================================================
Newsgroups: comp.sys.ibm.pc.games
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Newsgroups: comp.sys.ibm.pc.games
Subject: Commander Keen cheats, etc.
Date: 30 Aug 92 02:21:20 GMT
Article-I.D.: jhunix.1992Aug30.022120.8349
Organization: HAC - Johns Hopkins University, Baltimore

All right...I'm a little frustrated. 

I read the post a few days ago about getting to that elusive pyramid in 
Commander Keen 4, but I can't for the life of me remember where (or how)
to get those inchworms together.  Nor can I find the post.  Could someone
please be so kind as to re-explain it?

Also...you guys keep talking about hitting "alt-shift" and "the letter key"
WHAT LETTER KEY?  THERE ARE 26 OF THEM!!  (I _think_ you said alt-sh)
Could someone also explain the cheat mode?  

Thanx mucho,
LC
Newsgroups: comp.sys.ibm.pc.games
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: "Cracking" - What is Illegal about it?
Date: 25 Aug 92 13:26:53 MDT
Followup-To: comp.sys.ibm.pc.games
Reply-To: galt%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <csmith-230892143125@cyrano.gmu.edu>, csmith@blackplague.gmu.edu (Blackplague) writes:
>Actually, you are wrong.  Many software licenses include the following
>line.
>
>>You may not:
>>b. modify, translate, reverse engineer, decompile, disassemble,
>>cerate derivative works based on, or copy (except for the the 
>>backup copy) the program or the accompanying documentation;
>
>This taken from the Software License Agreementb for Harvard Graphics and
>used here under the fair use doctrine of the U.S. Copyright Law.

You are assuming that shrink-wrap licenses are legally binding just because
they are written on the box.  And even if the licenses are binding, they 
are only binding for adults.  If a minor buys it and opens it, it is not
binding.
From: bmorrell@nx07.mik.uky.edu (william b morrell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dungeon Master (IBM version)
Keywords: Dungeon Master PC version
Date: 31 Aug 92 14:07:05 GMT
Distribution: usa
Organization: University Of Kentucky, Dept. of Math Sciences

In article <wunner.715174851@nova> wunner@nova.tat.physik.uni-tuebingen.de  
(Guenter Wunner) writes:
> bmorrell@nx07.mik.uky.edu (william b morrell) writes:
[ stuff deleted ]
> 
> I didn't know that there's already a PC version of Dungeon Master. I
> thought there's only an ST and AMIGA version of the game. Do you
> really have the PC game? And when did you buy it? FTL (Faster Than
> Light, very funny, Haha) said that there would (perhaps!) be a PC
> version out around Christmas 92.
> Buy,
> 	Lukas.
> 
> (lukas@134.147.160.21 or lukas@trillian.tp1.ruhr-uni-bochum.de)

Well, maybe FTL was wrong, since I definitely have the game and am  
definitely running it on a PC.  Try checking around and see if you can  
find it, or maybe contact FTL again.

Bill
Xref: sparky comp.sys.ibm.pc.games:11219 rec.games.misc:17011
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: DOS 5.0 vs. old SSI gold box games
Date: 28 Aug 92 02:51:00 GMT
 <1992Aug26.182433.19187@dragon.acadiau.ca> <1992Aug26.211329.24397@ncsu.edu> <1992Aug27.204826.6496@cbnewsm.cb.att.com>
Distribution: usa

In article <1992Aug27.204826.6496@cbnewsm.cb.att.com>, evans1@cbnewsm.cb.att.com (Dan Evans) writes:
> In article <1992Aug26.211329.24397@ncsu.edu> mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS) writes:
>>
>>Just upgrade to DR-DOS 6.0 and all the compatability problems go away.
> 
> Unless of course you want to run WC II or some of the Ultima series.
> 
> 
> -- 

I've run WC1, SM1, SM2, WC2, SO1 & SO2 under DR-DOS 6.0 with no problems.
The only game I've seen that had a problem was an early version of Mega-
Fortress & it was corrected in an upgrade.

PHIL
Newsgroups: comp.sys.ibm.pc.games
From: etu@leland.Stanford.EDU (Eugene Lucian Tu)
Subject: Re: Sierra's BBS (was Re: Sierra & Sound Blaster)
Organization: DSG, Stanford University, CA 94305, USA
Distribution: na
Date: Wed, 2 Sep 92 19:55:52 GMT

In article <1992Sep2.192917.23497@cbfsb.cb.att.com> rnichols@cbnewsg.cb.att.com (robert.k.nichols) writes:
>In article <1992Sep2.021726.1539@uniwa.uwa.edu.au> tvilla@tartarus.uwa.edu.au (Tim Villa) writes:
>...
>>If you PAID FOR the game and registered it then you will have access to
>>Sierra help.
>...
>
>Actually, Sierra's BBS is available to anyone who has the phone
>number.  If you have _complete_ docs for any recent Sierra game, the
>number should be in there.  Failing that, their Tech. Support line is
>largely automated, and can be persuaded to cough up the BBS number.
>
>I won't give out the numbers here.  Anyone who legitimately owns a
>complete Sierra game package should be able to find them.
>
>Bob Nichols
>rnichols@ihlpm.ih.att.com

I don't recall reading anywhere that only Sierra game owners have
access to the Sierra BBS.  Especially since you can order games 
and check on up-coming release dates thru the BBS.  Unless I'm
informed otherwise, I'll go ahead and post the number tonight
when I get home (I don't have the number here).

To use the BBS you have to register (sign-up) and get a user-id
and password.       

Eugene

Newsgroups: comp.sys.ibm.pc.games
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Subject: Re: Yeager crack
Originator: gwc@csd4.csd.uwm.edu
Reply-To: gwc@csd4.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Date: Sun, 23 Aug 1992 23:48:58 GMT

From article <1992Aug23.233337.21279@uwm.edu>, by gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki):
> From article <barkerb.44.714607715@slab.unt.edu>, by barkerb@slab.unt.edu (BOB BARKER):
>> I just got the word on the Yeager crack.  I too, purchased the game, love it 
>> but absolutely hate the copy protection.  Anyway, I checked it out - no can 
>> do.  First off, the file is not yeager.zip but yeagerfx.zip.  Not that it 
>> matters because apparently it is locked.  All I got was a permission denied 
>> from the server.  Anyone out there had any luck with this or have 
>> suggestions?
> 
> Sorry folks. Guess I don't have this business down. I'll try to unlock the file,
> YEAGER.ZIP. Also, I'll upload it to romulus.mercury.anrew.cmu.edu.
> 
> I hate when this happens!
>
Okay, I've tried to chmod on the file in csd4.csd.uwm.edu pub/gwc, but I
don't make any guarantees about that.

However, I've put the file in pub/incoming of romulus.mercury.andrew.cmu.edu
as yeagerfx.zip.crack.

You're gonna love it.

Again, my most obsequious apologies.

Greg

Newsgroups: comp.sys.ibm.pc.games
From: tsmaster@media.mit.edu (David LeCompte)
Subject: Re: Wing Commander III wishlist
Keywords: wc3, iii
Organization: MIT Media Laboratory
Date: Fri, 28 Aug 1992 16:48:16 GMT

In article <1992Aug27.204421.10725@odin.diku.dk> joker@diku.dk (Morten Christian Holmgreen) writes:
>mitchell@oac3.hsc.uth.tmc.edu (Philip Mitchell) writes:
>
>>- A more extensive speed adjustment than the frame skipping technique.  I'm
>>  trying to play WC on a 33 MHz 386, and it is uncontrollable at full speed
>>  (even with WHOA running).  When I slow it down to 8 MHz, it's playable but
>>  slow.  
>
>Hi there...
>
>I WCII you can also control the frame duration time, giving a much better
>slowdown, use ALT +/- to control this function. It's made it playable
>on my 486-50...

This also works in WC I, however 'playable' doesn't really describe the
slowest mode that I can get on my 486-33. Maybe you're a better player
than I.

				-Dave


-- 
Your Mom!       The Carburator!         |I'm not paid to HAVE opinions.
Your Shoes!     A gardenhose!           |
You got to got to got to got to ...     |This sig can be yours; send $15 to
SCUD MISSILE!!!	-"Scud Missile", Grunge |tsmaster@athena.mit.edu
From: bylander@henri.ma.utexas.edu (Mark Joseph Bylander)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima7 cheat menu help
Keywords: Ultima7
Date: 31 Aug 92 04:07:50 GMT
Distribution: comp
Organization: University of Texas at Austin Mathematics

I am at the endgame.  Apparently the key bug affects the cube, tetrahedron,
and sphere, as all three have disappeared from my packs.  (I got the patch
long after entering the last dungeon.)  Does someone know offhand the
cheat codes to get these items?  I'd really like to finish!

Mark Bylander
Newsgroups: comp.sys.ibm.pc.games
From: robert@solan.unit.no (Robert Schmidt)
Subject: Lure of the Temptress
Organization: Norwegian Institue of Technology
Date: Thu, 3 Sep 92 11:28:42 GMT


How do I get rid of the ugly guard after I've lit the straws and escaped?


-- 
Cheers from Robert Schmidt, aka Ztiff Zox, aka Buuud (IRC).  E-mail to 
robert@solan.unit.no, snail-mail to Stud.techn. Robert Schmidt, Stud.post 170,
Norwegian Institute of Technology, 7034 Trondheim, NORWAY          

Warlords: Now do you think my .sig is boring enough?
Newsgroups: comp.sys.ibm.pc.games
From: qwerty@ecr.mu.oz.au (Morgan_Charles SANDERCOCK)
Subject: Re: WC Playability at Fast Clock Speeds
Organization: Dept. Engineering Computer Resources, Melbourne Uni.
Date: Thu, 3 Sep 1992 23:54:03 GMT

In article <1992Aug31.145159.21787@usenet.ins.cwru.edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
>
>I can't tell you how my heard bleeds for all you poor souls with 486-50's
>that are just too fast to play WC.  Boo hoo hoo.
>
>The game seemed fine to me when I played it on a "mere" 386-33.
>
The secret to playing games on a '486-50 it to get a *slow* video card. My 
father's 50 megger runs all games slower than a measly 25 because it uses an
"STB" super VGA (BTW, the TLA means "Simply The Best") and I am comparing it to 
a Tseng Labs card. This does produce some funny acceleration effects for games
where calculations are intensive compared to screen refreshing.


Now, is this the .sig sent with news or mail?
Only you will know...
-qwerty@ecr.mu.oz.au (forwarded to) qwerty@mundil.cs.mu.oz.au