HDTenEightyP/NetNews huggingface dataset:
Organization: University of Illinois at Chicago
Date: Friday, 2 Oct 1992 09:22:21 CDT
From: <U58505@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: Re: What Chun Li Says (Once and For All)
 <92275.124648U58505@uicvm.uic.edu> <1992Oct1.235123.23577@sj.nec.com>

In article <1992Oct1.235123.23577@sj.nec.com>, bigdave@texas.tdd.sj.nec.com
(David Sweeney  x2987) says:
>
>A whole bunch of idiots write:
>>>Dear alt.games.sf2 readers:
>>>
>>>I seem to be invulnerable to yoga-flames.  I realize this condition
>>>may be desirable to some people, but it takes all of the fun out
>>>of posting to a.g.sf2.  I think I need to takes lessons from X-Man
>>>or Doug Cha on how to be rude and obnoxious in a public forum.
>>>Henceforth, I shall try to be arrogant, sarcastic and infantile
>>>i my posts, since that is the tone people expect around here.
>>>
>>>Unrelated:
>>>I'm not surprised that people have been physically injured,
>>>some to the extent of being shot, while playing 'cheap' in a
>>>heated game of SF2.  I am surprised, however, that no one has
>>>been shot in a heated debate in alt.games.sf2.  Recently, there
>>>was a poll on which characters people liked to play the most.
>>>E-mail me the people on alt.games.sf2 you'd most like to have
>>>shot.  Please list only the top three choices (I know, there are
>>>so many!).  I will post the results.
>>
>>A poll huh?  Well this should be interesting.  Can't wait to see the
>>results.  Can anyone who wants to participate reply to you?  I can give
>>you my three votes right now:
>>
>>1. Yuan
>>2. Clay
>>3. And the asshole who started this shit (and no, I'm not talking about
>>   me)
>>
>>Sincerely yours,
>>The X-Man
>
>
>My votes?  Everyone who responded to that thread except Eu-Ming Lee.
>And everyone who argued about the twenty-hit dragon punch.  And
>everyone who posted "I'm better than you, dweeb" messages.  And
>everyone who posted 100+ line articles about their local competition.
>And every1 who can't seem 2 find all the keys n there kbd.
>
>I was hoping that the signal/noise ratio would improve after September
>ended.  I was a bit too optimistic.
>
>
>--
>Dave Sweeney     bigdave@tdd.sj.nec.com
>(c) 1992 Witless One-Line Followups Ltd.

Well you know we aim to disappoint and annoy.  And it's so obvious
that you're just not MATURE enough to simply ignore arrogant,
infantile posts like ours.  So tell me BIGDAVE, why do they call you
BIGDAVE?  It wouldn't happen to be some sort of phallic reference
would it?  Ha ha ha ha.  Ooh, impress me.

C'est la vie,
The X-Man
From: v062r8ug@ubvmsb.cc.buffalo.edu (Norman Chan)
Newsgroups: alt.games.sf2
Subject: Here's To You Chun Li
Date: 5 Oct 92 03:57:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Encouraged by the vast number of articles responding to my original post 
(which was deliberately called "ONCE AND FOR ALL", will wonders never cease),
I have decided to add a short story concerning personal experiences playing
Chun Li on the original and Champion Editions which I will discreetly disguise
in the third person to maintain an impartial air. (Warning: If you are not
the type that likes to be moved or dislike tears, I suggest you skip this
article.)

         About a year ago, a young boy from a middle class, suburban family
went off to college, with every intention to devote himself to his studies.
Upon stumbling on the campus arcade one day, he decided to find a nice Pac-man
machine to train his eye-hand coordination and reflexes. He saw a new game
called "Street Fighter II" which he skipped over because it was senselessly
violent. Not being able to find a decent classic game in the arcade, he took
a second glance at the game, and then he saw her. She was easily the most
attractive Oriental woman he had ever seen, with the courage to jump into
combat with fiercesome foes with natural grace and a radiant smile. He watched
as she won battle after battle, only to be humiliated and defeated by a blond
karate fanatic, who gloated over her prone body in a most uncouth manner. It
was at this time that the boy swore to devote his life in defense of this
damsel in distress; for her he would do anything (even give up his studies to
become a warrior). The months that followed can be described as a descension
into a abyss of horror and rampant violence, wherein the boy faced rabid
mutants and titanic, vengeful overlords (during which he lost much of his
innocence, sigh). After a final ignoble defeat at the hands of a Lieutenant
Commander of the U.S.Air Force, the last quarter of his life savings spent,
beaten, exhausted, and humiliated, his G.P.A. gone down at a rate of knots,
the boy decided it was time to give up his quest as lost. And so, saying
a final goodbye to Chun Li, he retired (dishonorably) from the game.   

That's right. I'm not going back. I urge you, if there are still any warriors
of true heart out there, to take up my quest as your own, and succeed where
I have failed. Learn to be cunning and quick despite all of Chun Li's 
disadvantages, never tolerate an improper comment about your lady fair, and
the youthful exuberance of Chun Li will accompany you in your darkest hour.
(Sob! Sob!)
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Circle K has good Orange Whips!
Date: Wed, 30 Sep 92 16:03:24 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

maestasm@helium.gas.uug.arizona.edu (Mark J Maestas ) writes:

> That's a very good observation.  Here in the general Phoenix and Tucson areas
> there are Circle K's on almost every block! (No wonder they're in debt)  A
> Circle K is the same as a 7-11, by the way.  And in those hundreds of Circle
> (and the smaller number of 7-11's here) about %90 have AT LEAST 1 SFIICE in
> them.  A Circle K by the good ol' U of A here even has 3 of them!  MK's
> are still hard to come by except in arcades.  The Metro Midway arcade in
> Phoenix still has 8 SFII's and 10 SFIICE's!

        This is off topic, but I used to live in Phoenix, and there are waaay
to many Circle K shops!  I know they were getting sued for some SEC violations
and other 'full disclosure' violations, and I was *sure* they went outta
business.
        The entire Hawaii chain got bought up by Texaco, but guess they're
still around in the Mainland USA huh?

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
Newsgroups: alt.games.sf2
From: pstlb@acad2.alaska.edu
Subject: Re: Re:  Humor
Followup-To: alt.flame
Organization: University of Alaska
Date: Sat, 3 Oct 1992 00:53:18 GMT

In article <1992Sep27.053008.19370@umr.edu>, ckincy@mcs213c.cs.umr.edu (Charles Kincy) writes:
> In article <Bv7pnn.F0C@news.cso.uiuc.edu> mlm@mrcnext.cso.uiuc.edu (Michael McCool) writes:
>>
>>You know what I think is the funniest about this newsgroup?
>>
>>Everyone fights about everything so much it's like watching a match.
>>
>>Flame away.
> 
> You know what I think is even more funny?  Clueless idiots from Urbana
> that post drivel and maintain 1.2/1 sig-to-post ratios.  Go consult
> and leave us alone.
> 
>>---------------------===========================--------------------
>> \  Michael L. McCool                  CCSO SysAdmin & Resource   /
>>  \  mlm@mrcnext.cso.uiuc.edu           Information Consultant   /
>>   \                                                            /
>>   /  "Really, now you ask me," said Alice, very much confused, \
>>   \    "I don't think---"                                      /
>>    \  "Then you shouldn't talk," said the Hatter.  --Carroll  /
>>     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
> 
> Geezusaichkraist!  Go do us *all* a favor and read news.announce.newusers
> or something.  Concentrate on the part about keeping your sigs under
> 5 lines.
> 
> Thankoo.  Follow up to alt.flame, pretty please.  Good boy.
> 
> cpk

since you asked this guy to do us all a favor, I think I'll ask *YOU* to do us
all a favor:  crawl back under your rock.....  the guy is absolutely right: 
there's a shitload of bickering about moves, EGM, ticks, Sheng Long, you name
it, there's an argument about it.....  it's an integral part of the group.....

(oh, and BTW, two things:  it might do you well to concentrate on the Carroll
quote he has, and this message is EIGHT lines.....)

Newsgroups: alt.games.sf2
From: 2261as@gmuvax2.gmu.edu ( )
Subject: Re: Yet another EGM bullshit
Organization: George Mason University, Fairfax, Va.
Date: Tue, 29 Sep 1992 00:51:35 GMT

In article <joshm.717279538@crash> joshm@crash.cts.com (Josh Mercer) writes:
>In <1992Sep21.185023.13124@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>
>
>>More rumor, so take it heavy on the salt and light on the flambe.
>
>>Malibu Graphics (WildCATS, Dragon, etc) is rumored to have the rights
>>to do a SF2 comic.
>
>True.. They had hyped the license at the San Diego Comicon, where they
>also had a Sf2 machine at their dealer's booth. 
>Personally, I can't see SF2 making anywhere near a compelling or interesting
>comic book, but that obviously doesn't stop anyone...
>
After hearing a report from someone who visited Taiwan last summer.
It's confirmed that there already IS a SF2 comic strip.
And I've heard rumors of a SF2 cartoon in Japan.  (this rumor is
about a year old)
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: SFII:CE probably has *some* bugs
Date: 4 Oct 1992 04:49:01 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

In article <NN93RB2w165w@flex.com> dcha@flex.com (Doug Cha) writes:
>        Well it happened to me for the 2nd time in my life.  I was playing Ken
>vs Zangief (computer) and got Zangief stunned in the corner.  I did a neck kick
>followed by a DP (jab) and *poof* he's re-stunned!
I expect that what happened is that he got undizzy just before you hit him...
zangief often doesn't block, so he wouldn't necessarily do so, and if he
weren't dizzy and you hit him he would get dizzy.... I think that's more likely
than that a 3-hit would occasionally redizzy, given that 4-hits never do
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Zangief questions....
Date: 28 Sep 92 23:05:47 PST
Organization: BBS

A different sort of Zangief question. I cant remember ever seeing a dizzied
opponent getting SPDed, is there a reason, (my memory)?...
From: maestasm@helium.gas.uug.arizona.edu (Mark J Maestas )
Newsgroups: alt.games.sf2
Subject: Re: Vega vs Ken/Ryu was (Re: q)
Date: 30 Sep 92 06:08:48 GMT
Organization: University of Arizona, Tucson, AZ

In article <iw9VRB5w165w@flex.com> dcha@flex.com (Doug Cha) writes:
>baker@pelican.cps.msu.edu (Aeron L Baker) writes:
>
>> I play both Vega and Ken very well (in my humble opinion) and I have yet to s
>> any Ken demolish my Vega. I'm not saying that I'm invincible with vega, only
>> Vega against Ken is a fair match. If Vega stand blocks Ken's roundhouse hurri
>> kick, he can throw Ken the instant that Ken lands. Also Vega can pin Ken in t
>> corner with standing strong, while doing this he is only vulnerable to the DP
>> which when avoided leaves Ken open to Vega's throw.
>
>I assume this is a response to my comment on how I've never seen a Vega player
>that could be a good Ken/Ryu player.  I'm not even close to the best at my
>school, and I can usually beat *every* Vega player.
>
>Beats me though..   What makes Vega weak is:  His special move doesn't do shit
>against Ken or Ryu, since it's easy as hell to counter.  When he gets a Fierce
>punch and flies up in the air, he's vulnerable to the low roundhouse before he
>lands.
What are you talking about?  If you've hit someone and they're flying through
the air from the hit, you can EASILY block the low roundhouse (via hold the
stick in the obvious defensive crouch).  If the Vega players don't block 
your roundhouse, no wonder they keep losing to you.

>Besides that, Vega's damage is nothing..  Little scratch, scratch, scratch, and
>with counter-punch Ryu and Vega are equal in health!  If Vega were as fast as
>Chun Li, he might be more deadly.  (But maybe I'm just in a non-Vega player
>state.. who knows?)
HELLO!  I hope you are not talking about speed of movement, because Vega sure
is a lot faster than Chun Li.  Oh, and Vega's damage is weak, but that's the
balance of things.  How many people would play Vega if you did a lot of
damage along with your range advantage?  Besides, a good Vega throw
makes up for all of that.  An interesting point though is that I play Vega very
counter-offensively.  I use the claw to soften people up, stabbing here and 
randomly.  If they whif, (CHUCK!) wait for next one.  If they whif a DRP,
go in for the throw for big damage.
>
>    +------------------------------+
>    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
>    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
>      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
>                ------------------------------------------------------

                         Mark "Terminator" Maestas
             maestas@cs.arizona.edu  OR  maestasm@gas.uug.arizona.edu   
                       "Hasta la vista, baby!" - [8^!
From: dtruong@csugrad.cs.vt.edu (David Truong)
Newsgroups: alt.games.sf2
Subject: Re: Another weird occurence
Date: 6 Oct 92 17:29:50 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA


    About Hurricaning over the fireball with Ryu...

    Ryu can hurricane over a fierce and strong fireball easily. Though
you have to time it right perfectly for the slow..
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Newsgroups: alt.games.sf2
Subject: Re: Could this be an actual tick?????
Date: 27 Sep 92 15:59:31 GMT
Organization: University of Illinois at Urbana

In <1992Sep26.183646.43377@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:

>I was playing against one of the few people around here who can
>actually play Bison (I mean he actually uses all of his moves, and
>quite well), and he was feeling cheezy, so he tried the constant
>cheezepedo.  I mannaged to knock him out of it when I had no energy
>left, and I decided to be cheap.  I walked up to him, and as he was
>getting up, I did rappid standing shorts (the ones that hit him in the
>shin of ankle), then I did a strong throw and repeated the whole
>process again, and again.  He couldn't hit/throw me out of it, and I
>won!  By the way, I was using Guile.  We tried other characters, and
>the only way he was able to get out of it was by DPing as he was
>getting up.  I assume the Razor-Kick would work, and Zangief could
>probably throw me as he got up.  Aside from this, is this an actual
>tick?  I thought there were none, but this seems close.  Could you do
>the same thing with Ken/Ryu?
>
>Also, on a related topic, can Bison do constand jab-torpedos?
>
     There is one simple way for ANY character to get out of that TICK.
IF you KNOW that someone is TICKING, then it is merely a matter of
guessing when they go for the throw, and counter throw it.  In the case
of crouching jabs, followed by a throw this is relatively easy.  Usually the
throw comes after the second jab, but occasionally cheesers try it after one.
Anyway, just move forward and counter throw (or backwards and toss him into the
corner ;)  There are more difficult ticks, but again timing is all that is
required to counter them.

NOTE:  I am not saying that I can ALWAYS counter tickers, but I can usually
	counter average ability tickers, and well those really good ones,
	well once in a while.  (Though I am still recovering from a good
	biting by Blanka a week ago *sigh*)

						-- Jim
-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
From: v123rt4q@ubvmsb.cc.buffalo.edu (Alexander A Tirtawinata)
Newsgroups: alt.games.sf2
Subject: SF2 in SNES
Date: 30 Sep 92 18:07:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


	At the previous newslettes it said that to convert the regular SF2 into
a championship edition you have to press down, left, up, right, x, and a.
I found out that was not right, because when I tried it I can't make it work.
Then I found out from a magazine the correct way is pressing:
DOWN
R-button
UP
L-button
Y
B
If you did it correctly you'll hear a tone.  You do this at a CAPCOM symbol.
Also when you did it right the screen where you choose either to play alone 
or the battle mode, changes color into blue just like in the arcade.
From: zenman@cco.caltech.edu (William Zen)
Newsgroups: alt.games.sf2
Subject: Re: Mortal Kombat
Date: 29 Sep 1992 03:01:33 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu

Oops, sorry about the above message.  You're right Mortal Kombat is
discussed there.  Sorry.  Thanks.

Will

Newsgroups: alt.games.sf2
From: jmp2020@ritvax.isc.rit.edu
Subject: Re: throwing into stars
Reply-To: jmp2020@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 30 Sep 1992 19:58:49 GMT

HEY HEY HEY...
I am the one of the Vega masters here replying your post.

As for the flaming barrels bonus stage, only handsome hunk Vega players
can do it...easy as stroking your beautiful hair. Before you read more
make sure that you are not ugly yourself cuz Vega's sensitive and he'll
destroy the ugliness in this precious world...hee hee.

And now back to the charming "trick":
While this stage shows up and Vega is on the left side of the screen,
as on first player side. Move left a little then turn around and face the 
barrels and use strong jab while ducking. Reason for this is you don't 
want to destroy 2 barrels at once but must be ONE barrel to be destroyed,
the nearest barrel directly in front of Vega. After it's destroyed, move
Vega to the barrels until it stops itself in front of the barrels. Then
slightly hit joystick left to make Vega turn around (not walk...just
taround) and then if you Vega players knows about the back-flips, the 
trick "bug" works. So, if you are a beginner just hit the joystick to the
right twice or more (hit it! like "righcenter-right-center-right,etc


So that's all there is... you'll see Vega going scrolling up and down the
screen and it looks like it needs t.vhorizonal hold switc

So babewanna party or what? If you like Vega then you must be some sort
of a hunk...ooh sounds tasty to meet you. Well I got to go and prepare
to fight so th...HAVE A GORGEOUS TIME!
From: tlbj@vax5.cit.cornell.edu
Newsgroups: alt.games.sf2
Subject: 2969
Date: 3 Oct 92 14:15:01 EDT
Distribution: world
Organization: Cornell University

Hi!
   I am new at playing SF II Champion Edition.  I would like to know if 
someone can post up a list of movements for all of the characters in SF II CE.
If possible, please include any combos. Thanks in advance.

Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Triple DP
Date: Wed, 30 Sep 92 01:04:28 GMT
Organization: University of New Mexico, Albuquerque

In article <30NuRB3w165w@netlink.cts.com> pntbllr@netlink.cts.com (Jesse Guest) writes:
>dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:
>
>> "3 hit DP":  (taken from the person actually used in the test)
>> 
>> --o                \                      <fierce punch>     --o
>>                     O
>> (joystick forward)  (crouching foward)        (duh)         (foward again)
>> 
>> 
>> The "combo" 3 hit (first hit won't take damage offa blocking person):
>> 
>> <fierce punch>     --o               \           --o
>>                                       O
>> 
>
>say WHAT?  as far as i know, for a DP, u have 2 do this:
>forward, crouch, offensive crouch, then fierce.... this is even printed 
>on the capcom character thingy on some of the games!
>
>--                    
>INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
>UUCP:   ...!ryptyde!netlink!pntbllr
>NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115

The forward joystick & fierce punches are simultaneous...for the combo 3 hit,the punch might more accurately come after the forward joystick motion 
begins.  Depends on your style...in any case, one punch is at the "end" of your
DP, the other is at the "beginning".
From: dleclair@netlink.cts.com (Douglas LeClair)
Newsgroups: alt.games.sf2
Subject: Re: ?? FAQ for sf2
Date: 3 Oct 92 19:51:24 GMT
Organization: NetLink Online Communications, San Diego CA

btdcs105@csd.brispoly.ac.uk (BT Student) writes:

> 
> >>>>I am new to this group, is there a FAQ somewhere I can get ??
> >>>>Is the "CE" = the Boss level ??
> >>>>
> >>>>Any info is appreciated, direct EMAIL is preferred.
> >>>>
> >>>>john
> >>>
> >>>sheeesh
> >>keish
> >quiche
> fische
teach

--                    
INTERNET:  dleclair@netlink.cts.com (Douglas LeClair)
UUCP:   ...!ryptyde!netlink!dleclair
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Ken is Japanese? Chun Li is Chinese?
Keywords: Racist???
Date: Tue, 29 Sep 92 18:07:49 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

jrennie@terapin.com (Jimmy Rennie) writes:

> Don't you think that 'And her eyes are so big?' comment is rather racist?? [s

It's only racist if you mean it to be racist..  Seems like the only people who
ever cry racist are really insecure people (not directed at you of course).

But like someone said, it's a trademark Japanese animation style to draw large
eyes on people.

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Speculations on SF2 interna (was: The Triple Hit DP)
Date: Wed, 30 Sep 92 01:19:52 GMT
Organization: University of New Mexico, Albuquerque

>> >In article <TZuHRB5w165w@netlink.cts.com> pntbllr@netlink.cts.com (Jesse Gue
>> >>ok, let me c hear... i have one problem with one aspect of this.  with a 
>> >>dragon punch, or any attack for that matter, if you hit someone while the 
>> >>are in the air, they will be knocked down and 'immune' to any attacks 
>> >>until they hit the ground, or stand up, depending on the strenght of the 
>> >>attack used.  just someone jumping will not only dissallow a third hit, 
>> >>but also make the second standard DP hit an impossibility.
>> 
>thanx for the clarification there, Jan... and dude, (i don't c who posted 
>that) but don't flame unless u got fuel... u r the 1 babbling here, not 
>me, i was just posting what i thought 2 b an intelligent response 2 an 
>intelligent proposal... so shut up.
>
>--                    
>INTERNET:  pntbllr@netlink.cts.com (Jesse Guest)
>UUCP:   ...!ryptyde!netlink!pntbllr
>NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115

Your original post didn't include any text to reference it against, and it
was replying to a line that had one of my posts in it.  That's why I responded,
then asked, "who are you replying to?" and "what are you babbling about?"
Meaning 1) your reply was not clear in who it was addressed to, and 2) without
you referencing text from the previous post you were appearently responding to,
and one of my posts being a parent post of it, I responded in the case that
you were speaking to me.  It wasn't a flame, but if you're sensitive about
that post, then please include a name, or text from the post you are exclusively
responding to.                                       

---Phantom

Newsgroups: alt.games.sf2