HDTenEightyP/NetNews huggingface dataset:
From: calvin@bitmap.sybase.com (Calvin Lim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Update - >>IBM GAMES FOR SALE<<
Date: 6 Jan 93 21:43:21 GMT
Reply-To: calvin@bitmap.sybase.com
Distribution: usa
Organization: Sun Microsystems, Inc.


************* IBM PC GAMES FOR SALE - UPDATE ***********

All games includes original box and disk, and most have warrantly card
still in the box. All are in new or excellent conditions.

All games are in 3.5" format.

Price includes shipping.

Price are negotiable. Best offer gets the game. email me if interested.
My email address is: calvin@sybase.com

********************************************************

OUT OF THIS WORLD by interplay

Great sound-track, and an action-packed puzzle adventure. You are a engineer
in a lab when your experiment went hay-wired, and sent you to another world,
where you will face all kinds of enemies. The game's smooth, convincing
animation and impressive use of cinematic techniques have garnered this game
as one of the best game in 1992.

SOLD

ULTIMA UNDERWORLD by Origin

This is bound to be a classic, as it sets a new standard in 3-D virtual
reality gaming. Combining a finely rendered dungeon maze with superb
animation, UNDERWORLD convinces you that you're really moving through corridors
as you fight, think, and negotiate your way from level to level. Features
great sound track, and automappoing, with a all new point and click interface.
I will even include the patch from Origin to fix the "inventory" bug.

Price: $35.00

LEATHER GODDESSES OF PHOBOS II by Activision

Activision's sequel to the infocom classic is an amalgam of 50's B-movies: a
friendly alien bringing word of the Leather Goddesses' invasion crashes in a
western town. The interface is smooth, and because you can't die, the emphasis
is on logic rather than trail and error. The are two modes of play: naughty or
nice. Great sound track, with speech.

New Price: $25.00

STAR TREK: 25th Anniversary Edition by Interplay

This games adhere to the spirit of the original series, right down to the ever-
present tricorders and the expendable security officer. Space combats and 
planetside adventure awaits Capt. kirk to command the enterprise to journey
where no men and gone before. This is a must have for all Trekkers. Great sound
track, with nice sound effects from the series.

SOLD

SUPER TETRIS by spectrum Holobyte

Just like its addictive original cousin, SUPER TETRIS is easy to play but hard
to master. Unlike the original, there are more challenges and options, like time
limits, resticted number of blocks, head to head play or coporate play, and bombs.
Beautifully rendered backgrounds, plus a nice sound track makes this game a 
classic of its own.

New Price:$20.00

---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sybase Inc. / 6475 Christie Avenue / Emeryville / CA / 94608
Calvin Lim	   uunet!{pacbell,pyramid,sun}!sybase!calvin
calvin@sybase.com			       
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Everything I said belongs only to me ......
Newsgroups: comp.sys.ibm.pc.games
From: sergio@Ingres.COM (Sergio L Aponte)
Subject: Re: Space Quest 4 <SPOILERS>
Organization: Ingres, an ASK Company, Alameda CA 94501
X-Newsreader: TIN [version 1.1 PL8]
Distribution: net
Date: 4 Jan 93 19:50:37 GMT

Theodore C Padgett (tedp@tekig5.pen.tek.com) wrote:

: 	Could someone please give me a hint as to how I'm supposed to 
: get out of the Galaxy Galleria in Space Quest 4.  We've time ripped to 
: SQ10 and went to the mall with the women.  Now we can't find them or get
: out without being killed. 
: 						Thanx in advance.
: 				'Trapped at the "Mall"'


	I got to the mall, what do I do now....

	You must buy some items.
	You need money to buy items.
	From the floor, you pick up an ATM card, but it is for a woman.

	So...

	You must dress up like a woman to get the money from the ATM.
	You must buy woman clothing to trick the ATM machine.
	You need money to buy the woman clothing, go to the hamburger place,
	talk to the owner. You can get a job that PAYS!

	Also pickup the cigar. You will need it...
	Also pick up a hint book (from the book store).
	You should have a prtable terminal already (from the first part of the
	game). What you need is an adapter...

	Enough for now? Write for more...


Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: Wiz 7 Questions
Organization: University of Canberra
Date: Wed, 6 Jan 93 22:03:49 GMT

x86baumstark@gw.wmich.edu writes:
>	Does it matter what order you complete the towns in?  I've gone from
>gorn castle to munkharama to ukpyr.  At ukpyr i enlisted as a scout and was

NO, but you may need to return to one or two and certainly to New City.

>ordered to clear the woods of t'rang.  I ran into the t'rang and they want me
>to find the umpani spaceship.  Does it matter if i kill the t'rang or should i
>infiltrate the umpani and find the ship.  10000 gold looks pretty good. 

It is helpful to try and complete quests.  Some quests are necessary, some
are not.  By and large the game is designed so that it can be finished. 
Monsieur D Low advises that killing of NPC's affects end game save and will
have an impact in later Wizardrys.  I believe him.  In some circumstances
NPC's will attack and you are left with little option.  Remember you can't
please all of the NPC's all of the time.

>also how many maps are there that i need and what are they.  I have the 
>dragon map,crystal map, and temple map.  do i need to hang on to them or can
>i drop them when i've solved them.  

At least 8 I think <= 11.  Yes hang on to them, definitely, they are essential
in the end game.  You can't finish without them.  BTW its 8 of them, so far as
I remember, that are essential.
-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Newsgroups: comp.sys.ibm.pc.games
From: wc9586@writer.yorku.ca (Marc Bostecwyzc)
Subject: Out of This World:  Help!!
Originator: wc9586@grant
Organization: Computer Assisted Writing Centre, York University, Toronto, Canada
Date: Mon, 11 Jan 1993 19:10:28 GMT


    Hidey-ho all you out there in Netland.  Got a little problem with
Out of This World.  I'm fairly near the beginning, and I can't seem to
get any further.  I'm  at the part where you have to drain the
reservoir and then go kill a bunch of guards to get further along.  I
can do the reservoir fairly easily (now), but I can't seem to kill the
big guard behind the three doors (you know, the one who rolls bombs at
you?).  I figure you have to go and shut off his forcefield somewhere
below, but when I go there, I end up having to try and kill two guard,
one on either side of me.  As you can surely guess, I'm doing this
very well (I swear, if I have to drain the reservoir many more times,
I'm going to go BATTY!).  I would really appreciate some poiinters,
but what would really make my day is a walkthough.  If anyone has some
info on this, I would really, really, really appreciate some help.

   Thanking you for your time and consideration,

                                                Mr. Dave

Newsgroups: comp.sys.ibm.pc.games
From: merritt@roses.Stanford.EDU (Paul Merritt)
Subject: u7 endgame help (SPOILERS!)
Organization: DSO, Stanford University
Date: Thu, 7 Jan 93 19:00:10 GMT

I've run into a problem in ultima VII.  I've gotten into the dungeon
behind the old Codex area.  I've operated the levers correctly to get
the key off of the dead woman.  I've been stuck ever since.  How do you
get back out past the double sliding panels?  I believe mark and seance 
don't work...

thanks

merritt@roses.stanford.edu

Newsgroups: comp.sys.ibm.pc.games
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Gravis UltraSound 3D!
X-To: R
Organization: The Zoo of Ids
Date: Sun, 10 Jan 1993 16:15:00 GMT

From primus@netcom.com (Robert keng)
>say the least (why do GUS owners always use the line "Don't talk about it unles
>you've heard it" when speaking to non-Gravis owners?!?).

    Because we're pig-headed, and as biased as an Amiga owner! ;) (Just
kidding, BTW)

    I guess because in most cases it's true, and it's handy.

>The technology behind
>the Ultrasound is really nothing new: I think what the break through is, and I
>believe alot of people agrees with me, is that Gravis is able to deliver such
>a quality product at an "affordable" price (note I quoted affordable, as it's
>a rather ambiguous term).

    Well, that's why I bought it.

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

            SUPRESS THE POOR, SAVE THE RICH, KILL THE STRANGE

Organization: Masters student, Industrial Administration, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Tue, 12 Jan 1993 11:18:55 -0500 
From: John Tan <jt3t+@andrew.cmu.edu>
Subject: Wiz7 ending - Is that it???!!


>>>> SPOILERS AHEAD <<<<<













Given the ending in Crusaders, I felt cheated after spending so much time
on this game!

My two possible endings were 
    #1. Dark Savant wins - he gets the Astral Dominae
    #2. You black out - wake up
  
    This seems to mean that the quest continues in Wizardry 8
    Has anyone gotten other endings? Something doesn't feel
    right, I didn't even get to use my Eliad of Divinity.


Newsgroups: comp.sys.ibm.pc.games
From: u912078@daimi.aau.dk (S|ren Erland Vest|)
Subject: TIM lvl 49... Going I N S A N E (again).
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Mon, 11 Jan 93 08:14:19 GMT

Hi all,
First thx to all that helped me with lvl 25.

Now, can anyone help me with lvl 49??? It's the lvl where you have to sort up
the tennisballs and the baseballs. I can get all the baseballs in the left hole
OR the tennisballs in the right hole, but not both. Has it got anything to do
with the gun???

P L E A S E help me, this game has gotten to my nerves, and it is threatening
to destroy my whole life, shattering it into little bits (well, maybe not :) ).


Thx in advance,
S

-- 
-------------------------------------------------------------------------------
Soeren Erland, Gertrud Rasks vej 1, DK-8200 Aarhus N |Famous Last Word:
u912078@daimi.aau.dk                                 |"Trust me"
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Dune II Cheat and voices
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 7 Jan 1993 09:06:12 GMT

Ben Bennett (fiji@bigwpi.WPI.EDU) wrote:
: to the ftp site.  I notices that someone said the mentat talked, but I have
: not heard him speak, and I have not heard the missile launched sound effect,
:
Sorry to have misled you all, but the mentat does not speak. It's your
advisor (I thought it was the mentat) who says things like Harkonen unit
destroyed etc.

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: TECHHELP: Dune 2 - Digitized Speech
Date: 5 Jan 1993 21:46:18 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: slc10.ins.cwru.edu


Apparently whether or not you hear digitized speech depends not only upon
*how much* memory you have, but *what kind* (EMS or XMS) you have it
confiugred as.

I am unable to test this hypothesis, but on my roommate's computer at
college (386SX-16, 2 megs RAM, Sound Blaster 1.5) there was *no* speech of
any sort.  There were, however, special sounds for different events (e.g.
fanfare when a unit is destroyed, ringing when a construct is finished and
ready to be placed).

He had all of his free upper memory (about 700K) configured as EMS, so
possibly the game requires XMS for speech.

-- 
Joshua E. Randall			bz556@cleveland.freenet.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 help
From: avir@chen.bgu.ac.il (Avi Roy Shapira)
Date: Mon, 11 Jan 1993 20:47:32 GMT
Organization: Ben Gurion University, Beer Sheva, Israel

I have been playing W7 for about 2 weeks. I have some questions that
need help. My party started out with a faerie monk, a faerie bard, a faerie
valkyrie, a dracon alchemist, an elf mage, and a felpur samurai.

I have spent several hours rolling these, and all my charcters had from 18
to 27 bonus points, and good (15+) karma. I have gotten to gorn castle,
but the gorn king chest was empty. I can't make much progress. I entered
the armory, but most doors are locked.  I also visted munkharama, got
to the chest,  but no further. I go to the T'rang city,
and agreed to their assignment, but since then was convinced that alliance
with the Umpani is more justified. Since I did not have the 8000 gold to pay
the store master, I started looking around, got to the headquarters, and
after some experimenting, found a way to kill all the Umpani troopers. This
was beneficial, since I found that I gain a lot of exp points for every
battle. So I started changing proffesions, one charcter at a time.

Since each battle with the Umpani troopers yields so 20-50,000 exp, the
changed charcter advances very quickly to about the 8th level. This is great
since I quicly amassed a lot of skills, as well as spells (converted the mage
to a bard, eg, and getting up to 100 taumaturgy).

However, there are several questions I need to ask.

First, is killing all the Umpani guards in headquarters detrimental?
(assuming I want to kill the T'rang Queen)

Can I still aquire the firearms skill after the General dies?
Should I go back (I have the game saved before I started blasting off
the Umpani troopers)
Second, does the race affect anything other than the basic character stats?

How does a faerie bard use music? There is no instrument. An elf bard gets
a poet's lute, but others?

Can you change alliances without injury?

How do you open the gate at the first dungeon, the one below new city, where
the fountain is?  I got to old city and found two chests, but is this all?
I thought I would get to that gate from the old city, but no luck.
I understand a couple of the maps are neat old city. Is it worth while
to search the forests?

I did find a few keys. Does one need a specific key to open a specific door
or does one key fits some doors, and you have to decide which one to use it
on?

Finally, can you get a better map than the tiny squere you see with either
the mapping kit or wizards eye?  I don't seem to see a difference between
casting wizard's eye and using the kit. Is there one?

Oh, and anther yet, except for the mapping kit and the Gorn Castle, does
one need to search all the forests?

Thanks

Avi


--
Aviel Roy-Shapira, M.D.         Ben-Gurion University Medical School
Dept. of Surgery A.             POB 151, Beer Sheva, Israel
avir@chen.bgu.ac.il             AVIR@BGUVM.BITNET
Newsgroups: comp.sys.ibm.pc.games
From: ludwigt@Informatik.TU-Muenchen.DE (Thomas Ludwig)
Subject: iWizardrz VII (Curio Museum)
Originator: ludwigt@sunjessen21.informatik.tu-muenchen.de
Organization: Technische Universitaet Muenchen, Germany
Date: Thu, 7 Jan 1993 23:42:48 GMT



Hello wizards,

got fed up with twisted heads in museum. Surely somebody knows a way
to solve this riddle.


Thomas Ludwig - Munich Germany
ludwigt@Informatik.TU-Muenchen.DE
From: kentiler@matt.ksu.ksu.edu (Kent P. Iler)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP:  TIM level 28...Baseballs in every...
Date: 10 Jan 1993 23:01:44 -0600
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Hi,
  I've tried and tried to do this one and I can only get 5 of the 6
baseballs in the4 containers.  How do you get all 6?
						--Kent
From: ggg@kepler.unh.edu (Gregory G Greene)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima Underworld 2
Date: 7 Jan 1993 15:27:27 GMT
Organization: University of New Hampshire  -  Durham, NH
NNTP-Posting-Host: kepler.unh.edu

'>(Henry Yiu) writes:
'>[regarding Ultima Underworld II]
'>It runs on any 386 based computer with at least 2 megs (including EMS)

	What's the scoop with UU2?  There seem to be a few people on the net
   that have it.  But when I call Software Etc., they say that Origin has 
   told them it has been delayed until next month.  Is Software Etc. just
   giving me more BS or what? 

							Greg Greene
                                                        ggg@kepler.unh.edu
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Patriot is out!
Organization: AT&T
Distribution: na
Date: Mon, 4 Jan 1993 20:46:06 GMT

Just thought I'd let people know I saw it in a store on Saturday.
I even hefted it to make sure the box wasn't empty.  :^)

I didn't buy it, so I'm sorry to disappoint you if you expected a
review.  I can say that the box was quite heavy, and that it cost
$58 at Electronic Boutique, which is not known for their low prices.

Rob
ihlpf!opus@att.att.com
From: hempel_j@kosmos.wcc.govt.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Space Quest V
Date: 11 Jan 1993 04:11:39 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: hempel_j@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Does anyone have a release date for SQ5?  I'd be interested to know.

Cheers...John.
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: HOTAS control of fligt simulators
Organization: NASA Lewis Research Center
Date: Thu, 7 Jan 1993 13:35:13 GMT

In article <1993Jan6.152937.22932@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>>From: white@watsci.UWaterloo.ca (Brad White)
>>>Subject: HOTAS Controller
>>>
>>>In Bornsteins book, he recommends in an appendix that we use the HOTAS
>>>controller card with the FCS/WCS.  It replaces your joystick controller, and
>>>was developed by members of the CompuServe Flight Sim. Forum 'Skunk Works"
>>>and are falcon experts.  The card is user programmable and can support upto 4
>>>joysticks, button mapping and button programing.  Progressive rates for the
>>>primary (first 2 ) joysticks.  The card plugs into a slot in the pc, but
>>>also pulgs into the keyboard port.  The joystick, throttle, rudder pedals
>>>etc plug into a 'breakout box' that is connected to the HOTAS controller via
>>>a ribbon cable.  You download a special file before running the sim and this
>>>will remap your joysitcks and buttons.  The program can be modified through
>>>an interactive program or by writing a 'program' yourself for use with the
>>>hotas controller.  Also, all other sims will still recognize the joystick.

>Why is it so complicated?  WCS merely goes between your keyboard and the
>computer keyboard port; FCS is a souped up joystick, with 2 extra buttons
>and a coolie-hat; did the guy forgot to mention a rudder/padel?
>
>There are a few (lucky) power gamers in this group that owns the whole
>setup, just ask.

The complicated part is the programability. I find the the idea of
buying a new ROM for the WCS whenever a new incompatible simulation
comes out to be distasteful. This is why I don't have a WCS now.
It would also remove the need to add a (extra cost) TSR to support
the coolie hat on simulations that were not designed with the
FCS in mind.

Also, there are times when I want to use my FCS as a standard 2 button
joystick and use my other joystick as a standard 2 button joystick.
Since the FCS usurps the Y axis and buttons of the second joystick,
a "breakout box" where i could switch between various setups would 
be handy.

Until I buy rudder pedals, I would like to use the X axis of my second
joystick to control the rudder. I can't do this without a breakout box.

Ted Wright (wright@lims01.lerc.nasa.gov)
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From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Two player modem games?
Date: 6 Jan 93 01:53:51 GMT
Organization: IDA Center for Communications Research, Princeton

Chris <cfodor@sdcc13.ucsd.edu> writes:
> This is an excellent idea!  It should work but I see a few
> obstacles:
 
> Can anyone more familiar with telnet/sockets comment?

I also think that modem games by Internet seems quite feasible.  The
basic plan---put the terminal in raw mode, connect to the other player
with a socket or stream, then switch into the game, and pass all the
characters back and forth---seems sound.

There are certainly a few potential problems, though.  One is that if
you are logged in with telnet or rlogin, then you are probably going to
have trouble whenever you try to send the telnet or rlogin escape
character.  Another is that if you really disable all special
characters, then disconnecting the game (except by hanging up) may not
be so easy.

Still, I'm willing to give it a try.  Although I've been waiting to see
if anyone else would speak up and offer any suggestions or experience.
(Isn't there anyone out there who's done this and wants to share it with
the world??)

                                        David desJardins
From: markp@adsi.homecare.com (Mark Parr)
Newsgroups: comp.sys.ibm.pc.games
Subject: FPS:F Question
Date: 4 Jan 93 20:25:03 GMT
Organization: Application Data Systems, Inc.

I was wanting to know if the Gravis PC Game Pad (or whatever it is called) 
works with Front Page Sports: Football without a problem?

Thanks,
Mark

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 | |-------------|  Application Data Systems     |  Phone: (601) 393-2046  | |
 | |  Mark Parr  |  1930-B 1st Commercial Dr. N  |    Fax: (601) 393-6605  | |
 | |-------------|  Southaven, MS 38671          |    markp@adsi.vp.com    | |
 | |=======================================================================| |
 | | -=Alabama Crimson Tide - Roll Tide Roll!! - 1992 National Champions=- | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss)
Date: Wed, 6 Jan 1993 22:59:28 GMT
Subject: Re: Comanche: Maximum Overkill
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, jcberger@grasp1.univ-lyon1.fr (Jean-Claude Berger) writes:

> From what I have read on the box, Commanche would only play the
> music (without other sounds) if one haves only an Adlib card.
> Is it true ?

It sounds good on my SoundBlaster Pro, with pretty nice speech.  
(Wingman: "Get that damn laser out of my eyes!")

----------------------------------------------------------------------
Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
brian@hpfcbdr.fc.hp.com           of an eye."
From: clmeier@lili7.uni-bielefeld.de (Clemens Meier)
Newsgroups: comp.sys.ibm.pc.games
Subject: gs2000 patches: Where?
Date: 12 Jan 93 22:22:43 GMT
Organization: Universitaet Bielefeld, Linguistik und Literaturwissenschaft,
	Germany


Hello!

Thanx for your help concerning my questions!
(Kevin, Kent, Hans Petter, Ooi Wei and Anon)

Now I know there is a/are patch/es around but I don't know where, so:
Does anybody know where they (probably) are?

Thanx in advance,

Clemens
Newsgroups: comp.sys.ibm.pc.games