From: an780@cleveland.Freenet.Edu (Travis Grundke)
Newsgroups: comp.sys.mac.games
Subject: Re: Performa, Games, etc.next
Date: 27 Sep 1992 19:31:39 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) says:

>>
>> My roomate last year told me that IBM's new motto is:
>> "Resistance is futile.  You too will be assimilated."
>>
>> I'm more of a game consumer than a game programmer, and I'd rather
>> by games for my Mac than by a Beamer just as a toy... can't anybody
>> beat this through extreme cleverness?
>>
>> I'm very happy with many of the games for the Mac, but I just won't
>> be quite satisfied until I can fly through space in 3D blasting
>> at realistic baddies...
>
>
>Hmm... considering how cheap 386 VGA platforms are, you could easily fly
>through space blasting realistic baddies in Wing Commander II for around $1200,
>full configuration.
>
 Something tells me this conversation needs to be moved to the
COMP.SYS.MAC.ADVOCACY forum before its too late! <grin>

>>
>> I guess it will have to wait until the hardware advances, and the modal
>> user has a configuration that can struggle along under.  *** Sigh ***
>>
>> Scott.
>
>
>Yeah, I guess it will have to wait for hardware advances... as I sit here
>typing this text in a window while Word for Windows and Wing Commander II sit
>happily in separate, pre-emptive multitasking windows, fully protected from
>each other, with multitasking as smooth as an Amiga as I run OS/2.
>But yeah, we've heard that the Mac has a REAL object-oriented interface (So
>does OS/2) and has REAL 32-character filenames (So does OS/2) and built-in type
>managers (yup) and REAL 32-bit support (ditto) and sound support (uh huh) and
>24-bit colour support (that too)...
>
 Once again, ignorance pulls ahead. How many Messy-DOS application use
24-bit color, and how many Mac Applications do? Do you see many mesy-dos
users needing 24-bit color? No- since stuff like that is done on an Amiga
or a Macintosh 9 times out of 10. Sound support- sure OS/2 does if you get
aSoundBlaster extra. You're also mising the point- the Mac has seemlessly
integrated the harware and software- OS/2 comes close, but not cigar.

>Gee, time to open another window and run Ultima Underworld, the first dungeon
>game with 360 degree perspective, smooth, fluid motion and real
>texture-mapping..  or Wolfenstein-3D, the same thing, but with an action/arcade
>setting.
>
 You know- I've always wondered why people are sooooo happy they can
multitask games. What is the point of multitasking games- please enlighten
me. I know *I* just love switching between Prince of Persia and Blade every
two mintes, pausing, switching, pausing switcing. Puh-leaze.

>First the IBM had better games.. now it has an operating system that will
>MULTITASK them... flame away, folks, but check out this quote from Richard
>Garriott:
>
 You know- its funny. People in the past have chastised the MAcintosh and
the Amiga as toys- yet, more people use Messy-DOS based machines for games
than for productive work....hmmmmmmmmm.

>release of Origin's games.  He points out "Ogre" which has been
>translated to work on 7 different kinds of computers, then he points to
>their latest release, Ultima VII.  There's only one, and it's for IBM
>compatibles.  "We have no plans to port it to different platforms.  It
>requires a fast 386."
>
 Seeing as Origin is now a part of Electronic Arts, this may change. BTW-
Richard's favoured platform is a Macintosh- he has STATED that the main
reason is that there aren't enough Macs to make it worth while. Of course,
this comment was made three years ago....:-)

>Or Chris Roberts, author of the Wing Commander series, saying that "The Mac
>market tends to be full of pirates, and every time we've released a game on the
>Mac, we've lost money."
>
 Its funny- Chris must be ignorant of the true facts that there is less
piracy in the Macintosh software area than there is on the PeeCee platform.
 
>Is it just me or are you guys missing the trend?  True gamers don't concern
>themselves with brand-name loyalty, they want the best games, period.  And that
>means a 386 or 486...
>
 No- YOU think it means a 386 or 486 computer. We don't. Brand name loyalty
means more software. If multitasking games is it for you- good. But let me
tell you this- had the Macintosh been cloned in 1984 and not the PeeCee and
there were more Macs than PCs this discussion would be on the compltely
reverse side. There are ways to get publishers to wake up to the fact that
we ARE out here- many ways to do it. Calling, writing, etc. Heck, MacGames
digest is our way of doing it- and Sierra is living proof of it. Sierra has
found the Mac software area pretty darned lucrative- hmmmmmm.


>--
>Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
>mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
>---------------| and messing around with bo staffs and numchuks they simply
>aka THE JAGUAR!| shot people and then drove everyone mad with pointless
>---------------| conspiracy theories for years afterwards."
>Stealth Sig#42 |  --From "N-Man #3"
>
-- 
         Travis Grundke- Contributing Editor, MacGames Digest
                      an780@cleveland.freenet.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    MacGames Digest: The first magazine dedicated to Macintosh Gaming.