HDTenEightyP/NetNews huggingface dataset:
From: plevy@csugrad.cs.vt.edu (Paul Levy)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: 12 Oct 92 14:20:32 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA
X-Newsreader: Tin 1.1 PL4

Quicktime uses a bunch of different compression routines.  JPEG was just
one of the routines you can use for stills.  You are supposed to use the 
routine which works best with your video.
Newsgroups: comp.sys.amiga.graphics
From: Dale_Adams@gateway.qm.apple.com (Dale Adams)
Subject: Re: Amiga and Quicktime
Date: Mon, 12 Oct 1992 12:38:02 GMT
Organization: Apple Computer Inc.

In article <Bvzru7.FI3@news.iastate.edu> barrett@iastate.edu (Marc N 
Barrett) writes:
> I thought Quicktime compression was basically just JPEG?  Correct me 
>if I'm wrong, though, as I don't know much about it either.
>But this is what I get from quickly browsing the Mac newsgroups.
>(Also, I have a very tiny Mac JPEG viewer that just calls the
>Quicktime libraries, so the two must have something in common)

You're wrong.  The original version of QT supports a variety of codecs 
(COmpressors/DECcompressors), including specialized ones for video and 
animation, as well as JPEG (which was intended for still images).  The QT 
architecture supports any codec which follows the QT guidelines, thus 
making it very extensible.  That's one of the beauties of QT - new codecs, 
including hardware assisted ones, can be added in the future with 
operation transparent to the user.

- Dale Adams
Newsgroups: comp.sys.amiga.graphics
From: johnl@crash.cts.com (John Lindwall)
Subject: Re: the A4000 and the Toaster:  the sage continues...
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
Distribution: usa
Date: 11 Oct 92 16:43:56 PDT

My only question is: What is the meaning of the word 'Cozzy'?  Did you
make it up?  Is it a foreign word?  Dyong of curiosity...

---
John Lindwall                                    johnl@crash.cts.com
"...always use the formal attribute mechanisms for changing any field;
do not poke the objects." -- Jim Mackraz

Newsgroups: comp.sys.amiga.graphics
From: west@ponder.csci.unt.edu (Bruce West)
Subject: Re: Amiga and Quicktime
Organization: University of North Texas, Denton
Date: Fri, 16 Oct 1992 07:21:58 GMT

In article <Bw73vB.1nE@news.iastate.edu> barrett@iastate.edu (Marc N Barrett) writes:
>In article <1bknfdINNeu9@gap.caltech.edu> jsurace@cco.caltech.edu (Jason A. Surace) writes:
>   For now, even Apple developers have admitted that QuickTime is a gimmick,
>for now.  This is again a case of Apple thinking long-term.  QuickTime 
>animations are all rendered at a higher resolution than Amiga ANIMs, and
>all seem to be 24-bit.  As faster Macintosh systems are released, playback of
>the existing animations will improve.

   First, QuickTime doesn't render anything.  Common sense dictates that anims
are all created for maximum detail on the current system.  On Mac that is 24
bits, so you have a lot of that - but not all in any stretch.  One can also
make 24 bit anims for their Amiga - but since most people can't view them it
would be sorta pointless.  And the mere absurdity of saying that in a few years
faster Macs will be able to use QuickTime is a laugh.  In a few years Mac will
have a new OS, a new "line" of machines, a new "purpose" as machines, and
there will be infinite amounts of compression schemes far supirior to the ones
use in QuickTime.  Machine are designed for the future - software is designed
for the NOW! (with the exception os OSs).

>
>   For example, let's say Apple releases Macintoshes two years from now that
>are four times faster than the fastest Macs today, and Commodore also 
>releases Amigas two years from now that are four times faster than the A4000. 
>Would the playback of existing ANIMs improve on the new Amigas?  No.  The

    LAUGH.  No, it wouldn't.  You can't get much better than true animation.
And if this machine were 4 times as fast as the A4000 I would assume it had
DIG, 24 bit graphics, and an OS sweeter than any ever seen.  And I feel
confident when 24 bit graphics become standard on Amiga that you will see
Anim programs that make QuickTime look like the trash it is.

>existing ANIMs are hard-coded to 320x200 or 320x400 32-color graphics, and
>better hardware will not improve the existing animations. However, on the
>dramatically.  Eventually, Macintoshes will be released that will be able 
>to play existing QuickTime animations at 60 fps on the full screen, at very
>high resolutions, in full 24-bit TrueColor.  When this happens, the animations
>will become truly useful.
    Well, to see QuickTime be able to play 24-bit high resolution full-screen
anims at 60 fps and be able to still use the OS at the same time would take
MUCH MUCH MUCH more than 4 times the speed of the Quadra.  The Quadra currently
chugs along at about 5 fps, stops when you clikc on something, and this is
with those little post-stamp anims at low color modes.  QuickTime is a poor
piece of software - plane and simple.  It's the Mac equivalent of the Amiga
speach thingie - a piece of software with a nifty idea that is worthless and
not really usable.  It's easier just to rewrite it.

Ciao...



                                             -Jason
 
Newsgroups: comp.sys.amiga.graphics
From: dingebre@imp.sim.es.com (David Ingebretsen)
Subject: Full motion video (was Re: Amiga and Quicktime)
Followup-To: comp.sys.amiga.graphics
Reply-To: dingebre@imp.sim.es.com (David Ingebretsen)
Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT
Date: Tue, 13 Oct 1992 16:36:13 GMT


In article <ALANB.92Oct13105356@sdlhpp4.sdl.mdcbbs.com>, alanb@sdl.mdcbbs.com (Alan Braggins) writes:
> >>>>> On Mon, 12 Oct 1992 15:23:49 GMT, barrett@iastate.edu (Marc N Barrett) said:
> 
> >    BTW, I think Apple took the wrong road when they adopted JPEG compression
> > for Quicktime instead of waiting for MPEG, but this is beside the point.
> 
> Maybe you should have waited for the answers to your question about whether it does
> use JPEG before making this statement.
> 
> Incidentally, there is a thread on comp.multimedia about full screen full motion
> video on the Mac. $6000 for the video card...

Hmmmm, let's see. DMI has a full screen full motion video card for the Amiga 
using the MPEG chips for $2500 US.

> 
> --
>      Alan Braggins, alanb@sdl.mdcbbs.com, abraggins@cix.compulink.co.uk
> Shape Data - A division of EDS-Scicon Limited.   Cambridge, UK +44-223-316673
>    "Any technology distinguishable from magic is insufficiently advanced."
>  "My employer does not necessarily share my views - but I'm working on it."

-- 
	David

	Disclaimer: The content of this message in no way reflects the
	            opinions of my employer, nor are my actions
		    encouraged, supported, or acknowledged by my
		    employer.
From: set@matt.ksu.ksu.edu (Toaster Man)
Newsgroups: comp.sys.amiga.graphics
Subject: GeoDesic Pub. Air-Link infrared controller info needed
Date: 14 Oct 1992 15:39:33 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: matt.ksu.ksu.edu

I found a interesting product in oct. issue of Amiga World.
Its called GeoDesic Pub. Air-link infrared controller. 

info from oct issue of amigaworld page 60.

is lets you use a stander consumer VCR to record your animations to tape.
The results are not frame accurate, but it's a nice feature if you can't
afford a frame-accurate VCR.

now this wasnt a add istself it was mentioned in an article about the 
Transporter.

does any one have any info,prices,specs on this product?  Since I can't
really afford a single frame recorder at the moment this product would workd
for the frist renderings of anims to tape then if you decide to go pro u can
just have someone single frame your anim but, the Air link will let you see
your anim on tape first.



please mail info to set@cis.ksu.edu


Steve Tietze
ViSioNary Graphics


Xref: sparky comp.sys.amiga.graphics:6723 comp.sys.amiga.advocacy:26662
From: pk-asdg@cup.portal.com (Perry S Kivolowitz)
Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.advocacy
Subject: The Power Of Positive Thinking
Date: Wed, 14 Oct 92 22:41:33 PDT
Organization: The Portal System (TM)
Distribution: world

The Power Of Positive Thinking has been uploaded for FTP at:

amiga.physik.unizh.ch

an its mirrors. This is an animation comprising about 1400
frames made entirely with MorphPlus' Morph, Warp, and ANIM
capabilities. No painting, and no touching up was done.

I have cross posted this to .advocacy since many who have
seen this animation consider it a good Amigaseller.

The file is over a meg archived (in TPOPT.LHZ). Unfortunately
I believe the README has been corrupted. In anyone is interested
in how this film was made, I will post it here.
pk
Newsgroups: comp.sys.amiga.graphics
From: harpesta@loki12.cs.stolaf.edu (-Psionicist)
Subject: Re: GIF conversion question
Organization: St. Olaf College; Northfield, MN
Date: Sat, 17 Oct 1992 00:37:13 GMT

In article <1992Oct15.194630.10075@hubcap.clemson.edu> jmauric@eng.clemson.edu writes:
>original file:  sample.gif  256 colors and looks really good on the sun workstation.
>i want to see the file on my amiga.
>1) should i convert to ham or iff?
No, leave it in .gif form.

>2) what program will let me do the conversion?
Dunno...

>3) what are the steps for doing the conversion? 
Don't care..

>4) what if the file was "sample.jpg"? what then? sample questions as above.
Same as above...  But make sure you have plenty of RAM for some of the bigger
files.

>thanks.
>---
>
>                                            --John
ADPro does a wonderful job of showing .gif and .jpg on my A3000.

-Psionicist
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<>  \)_ ,  -Psionicist                   _/\_ "Rest all ye physical means,  <>
<>  /)  '  harpesta@loki12.cs.stolaf.edu  \/   let thous mind control all." <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><RMH<>
<>All thoughts, ideas and things mentioned are not mine.  I stole them.  HA!<>
From: kcd@cbmvax.commodore.com (Ken Dyke - Amiga Networking)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: 10 Oct 92 16:22:15 GMT
Reply-To: kcd@cbmvax.commodore.com (Ken Dyke - Amiga Networking)
Organization: Commodore, West Chester, PA

In article <yury.02qk@bknight.jpr.com> yury@bknight.jpr.com (Yury German) writes:
>So did anyone create a quicktime Viewer for the amgia???? I wish someone
>would. I do not think it is very hard (I am not a programer) but the
>resolution of quicktime is so bad that I think a 32 or 64 lores screen
>opened on a hires screen will do very very well.. or something of that
>sort

Well...figuring out what Amiga display mode to use is the last thing you'd
probably have to worry about.  QuickTime is a *lot* more complex than the
Amiga's ANIM format.  Trust me....I've spent a fair amount of time trying
to figure it out. :)  Even with the stuff on the Developer CD, it's a pain.

What you are probably most interested in playing are the QuickTime movies
that are compress using Apple's video compression algorithm, which is the
tough part as it's not documented.  And probably for good reason, too.
I have managed to figure out tiny pieces of it from looking at a LOT of hex
dumps of QuickTime files.   I'm almost positive that they are storing pixel
color values in 16-bit true color mode (5 bits per gun) and that they do 
some kind of compression using 8x8 blocks of pixels (similar to what MPEG
does), but beyond that I haven't the slighest idea how it works.  It does
work well, though, especially on a Macintosh with a decent 24-bit graphics
card.  Although, the Mac II and the IIlc that we have here in Networking
both do pretty good jobs at playing back the movies in 256-color mode.

Ken

-- 
Kenneth Dyke - Software Engineer            Internet: kcd@cbmvax.commodore.com 
Amiga Networking Group                      BIX: kcd     Phone: (215) 344-3014
"PPP?  You *must* be joking..."                      INCLUDE "stddisclaimer.i"
From: wa217@sdcc12.ucsd.edu (pierre mandel)
Newsgroups: comp.sys.amiga.graphics
Subject: Amiga System 4-Sale.
Date: 9 Oct 92 20:57:01 GMT
Distribution: na
Organization: University of California, San Diego

For Sale:    1-Amiga 2000 Computer CPU.       ->1300.00
               with XT BridgeBd; + KeyBd.
               
             1-Impact Controller w FaastRom w 80 Meg Quantum Drive.  ->400.00

             1-Miniscribe Controller w 32 Meg IBM format Drive. ->350.00

             1-Commodore Ram Board (2Meg). ->180.00

             1-Optical Mouse. ->75.00

              

             Complete System -> 2000.00

             Software on HD includes ProPage 2.0 and 3D-Pro.
             
             Send Email to -> wa217@sdcc12.ucsd.edu

             or call 619-573-0552 and leave a number where u can be reached.

             Will C.O.D.  -U pay shipping.


             Thanx for the bandwidth.
             Have Fun
             Sends Pierre.


Newsgroups: comp.sys.amiga.graphics
From: derek@cgrg.ohio-state.edu (Dariusz Bolski)
Subject: Re: Image file standards and compression techniques 
Organization: OSU Advanced Computing Center for the Arts and Design
Date: Thu, 8 Oct 1992 04:44:06 GMT

In article <Bvr2Lw.E55@kingston.ac.uk> cs_b153@kingston.ac.uk (Royle G P) writes:
>Hi all,
>	I am currently undertaking a study of Image storage techniques on the
>Amiga for a mini-project. I just wanted to know if there any 'easily' accessible
>papers etc. on this subject.I am interested in all types of file like GIF,TIFF,
>IFF etc. and all Image compression algorithms. Also any info on creating good
>interfaces for graphics packages. Are there any ftp sites where I can get this
>information or can anyone e-mail me with the information. Any books on the 
>subject I may have overlooked. Any help anyone can give me will be much
>appreciated and who knows maybe another image converter maybe born. 

Wayne Carlson the director of The Advanced Computing Center for the Arts 
and Design have published an article on image storage formats and compression
algorithms. 
You my want to contact him ( waynec@cgrg.ohio-state.edu) or I may ask him
where did he publish it for you.

>				Mr. Greg Royle - Kingston University

Regards,

Dariusz Bolski
-- 
Dariusz Bolski     Ohio Supercomputer Center, IBM POWER Visualization System
Systems Programmer Ohio State University , Columbus U.S.
                   The Advanced Computing Center For The Arts And Design
e-mail: derek@cgrg.ohio-state.edu  derek@osc.edu
Newsgroups: comp.sys.amiga.graphics
From: mhoesing@cwis.unomaha.edu (Michael Hoesing)
Subject: Re: Alladin 4D
Organization: University of Nebraska at Omaha
Date: Wed, 14 Oct 1992 20:57:47 GMT

mane@vsbbs.UUCP (Mark Kane) writes:

>Weel I saw the ads for the first time in A.W. and the review on it there.
>Anyone out there get to use this program yet? How is the new GAS ?texture?
>And since I am begging for mini reviews how about "ESSENCE texture pac for
>Imagine?

  I just called Adspec a few minutes ago, and they expect the package
to be back from the printers this Friday.  That probably means that
the first shipments should go out by sometime next week.  I ordered
early, so I should get one of the first shipments, and will be sure to
post a mini-review once I get to use it for awhile.
From: dollens@equinox.unr.edu (C Blake Dollens)
Newsgroups: comp.sys.amiga.graphics
Subject: HAMLab Plus registration address
Summary: how to obtain registered version
Date: 15 Oct 92 05:07:53 GMT
Organization: University of Nevada, Reno

I had a request to post this information for some of you without ftp 
access, so here goes.  The following is taken directly from the HAMLab Plus
docs:


To obtain the registered version of HAMLAB PLUS, send the
registration fee to:

Ed Hanway
149 Arborwood Crescent
Rochester, NY  14615-3849  USA

The registration fee is $25 (US), discounted to $20 until January 1,
1993.  If registering from overseas, please include appropriate
additional funds to cover costs of mailing a disk.

All registrations must be in US funds payable through a US bank.
The following forms of payment are acceptable:

U.S.A           recommended: personal check or money order

Canada          recommended: Canadian postal money order in US dollars 

                acceptable:  Bank check payable through a US branch in
                             US dollars

Elsewhere       recommended: Bank check payable through a US bank in
                             US dollars

                at your own risk: US currency 


End quote.

I hope that helps.  It really is the best program of its type out there, 
IMHO, and is worth much more than Mr. Hanway is asking.  I can't wait to
see what else he's going to do with it.

Blake
-- 
"That's All"            | "Fundamentally, every bar is the same as every other
  -Phil, Mike, and Tony |  one, if it's the kind you're drinking in, to end a
Blake Dollens           |  sentence with a preposition, which I haven't."
dollens@equinox.unr.edu |                            -Walter Slovotsky
From: kcd@cbmvax.commodore.com (Ken Dyke - Amiga Networking)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: 11 Oct 92 15:29:13 GMT
Reply-To: kcd@cbmvax.commodore.com (Ken Dyke - Amiga Networking)
Organization: Commodore, West Chester, PA

In article <92284.122030JBK4@psuvm.psu.edu> JBK4@psuvm.psu.edu writes:
>Quicktime should have been dubbed SLOWtime, even on faster machines.

Maybe so, but it's a hell of a lot more versatile than the ANIM format.
We're usually spoiled because we're used to seeing 30-60fps animations
all of the time.  Well, that's not hard to do considering that the data
in the ANIM file is usually A) Completely in memory, and B) already set
up for the correct display mode.   QuickTime files are somewhat display-
independent.  I can play the same QT file in 24-bit, 16-bit, 8-bit, 4-bit
and 1-bit screens.  That's kindof hard to do with Amiga ANIM's.  Let alone
play them in a window on the Workbench screen and arbitrarily scale them.

One could argue, however, that playing postage stamp sized animations in a
window is not very useful, and I might agree. But, it looks slick as hell.

Ken




-- 
Kenneth Dyke - Software Engineer            Internet: kcd@cbmvax.commodore.com 
Amiga Networking Group                      BIX: kcd     Phone: (215) 344-3014
"PPP?  You *must* be joking..."                      INCLUDE "stddisclaimer.i"
From: oivindi@dhhalden.no (OIVIND IDSO)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: 16 Oct 92 08:19:10 GMT
Organization: Ostfold College

In article <1992Oct15.061711.8266@mercury.unt.edu> west@ponder.csci.unt.edu (Bruce West) writes:

[stuff deleted]>
>What possible use oculd you have for this?  If you
>are in to "multimedia" (buzz buzz) then why not just go pick up a 24 bit
>card, anyone of the *great* presentation programs available for Amiga,
>and go out and show off your awesome presentation at  light speed, with
>stereo sound, and fully utilizing the multitasking abilities of the Amiga to
>avoid QuickTime like slowdowns.  
>
>                                               - Jason
>

I read a lot about *great* presentation programs on the Amiga these days, 
but are there any programs at all that can do the things that for example 
Adobe Premiere 2.0 for the Mac can do (QuickTime movies, special fx, fly-
along-paths of QT movies, animations, graphics...)?

If someone could give me the name of such a program, I would appreciate it 
greatly. Are there for example any programs that support the DMI Editmaster 
video-capture board? Has anyone tried out the presentation program included 
with the OpalVision board (Opal Presents)? Can this software incorporate 
live video, graphics, animations, special fx? What about Opalvision's 
framegrabber/genlock? Is it able to record live video to harddisk?

I'm currently trying to decide whether to buy an Amiga or a Mac for 
videoediting/multimedia (not an a professional level (yet!)), so please help 
me.

E-mail me, or post to the net.

Oivind Idso (-: oivindi@sofus.dhhalden.no :-)

=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
*                           *      Ostfold Regional College,      *
=  "Potatoe"  - Dan Quayle  *      dept. of Computer Science      =
*                           *      N-1752 HALDEN, NORWAY          *
=*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*=
                        ===\ SCHWING! /===
                           ************
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Amiga and Quicktime
Date: 16 Oct 92 20:48:11 GMT
Organization: Dartmouth College, Hanover, NH

kopnicky@great-gray.owlnet.rice.edu (Lyle Warren Kopnicky) writes:

>Why shouldn't QuickTime work under AMax?  It just has to scale
>everything down to 2 colors, which it is supposed to be really good
>at, isn't it?

>--
>+----------------------------Ren & Stimpy--------------------------------+
>| "Psst. Hey Guido. It's all so clear to me now. I'm the keeper of the   |
>| cheese. And you're the lemon merchant. Get it? And he knows it. That's |
>| why he's gonna kill us. So we gotta beat it. Yeah. Before he lets      |
>| loose the marmosets on us! Don't worry, little missy! I'll save you!"  |
>+--------------- Quantum Seep -- kopnicky@owlnet.rice.edu ---------------+

You will need 32bit color quickdraw in order to run QuickTime.  Mac plus
rom (the 128kb rom which AMaxII+ accepts) doesn't have 32bit color quickdraw.

Let's hope Jim Drew can make our dreams come true... 

Yours Sincerely,
Kelvin

                                            ____________________________
 __________________________________________/ Undergraduate, Class of 94 \___ 
/____________________________________________________________\_____/________\
|  Kelvin    /   Internet: Kelvin.Leung@Dartmouth.edu       ({o   o})       |
|   Leung   /       or     abs0@Coos.Dartmouth.edu        <  #  ^  #  >     | 
|__________/_______________________________________________(vvvvvvvvv)______|
| "Unless someone like you cares a whole |  Do you see a doll? a beast?     |
|  awful lot, nothing is going to get    |                                  |
|  better.  It's not."                   |  There are always more than one  |
|      -- Dr. Seuss (The Lorax)          |  side to any story...            |
 \______________________________________/ \________________________________/ 
                         Say YES to THE AGA chipset!!!
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: How can I play large .anims off HD?
Date: Mon, 12 Oct 92 21:23:40 GMT
Organization: Bugend BBS

slhmz@cc.usu.edu writes:

> I have looked far and wide for a long, long time and a few days and have
> still not been able to find the .anim player that plays large anims off
> the hard drive.  Where is it?  I've looked on the FISH disks and FTP.

Have you looked for the file RTAP?

              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""