HDTenEightyP/NetNews huggingface dataset:
From: bjbisset@eos.ncsu.edu
Newsgroups: rec.games.cyber
Subject: Re: Weapons vs. Armor
Date: 29 Sep 92 05:06:31 GMT
Reply-To: apple!eos.ncsu.edu!bjbisset (BILLY JOE BISSETTE)
Organization: Raise A Great Old One Foundation
Content-Type: text
Archive-Name: rgc690
Content-Length: 2216
Originator: bjbisset@c00008-118dan.eos.ncsu.edu
Posted-Date: Tue, 29 Sep 1992 05:06:31 GMT


In article <1992Sep28.214318.2130@Veritas.COM>, pmwg1641@uxa.cso.uiuc.edu writes:
|>Let's face it, most people do not want a game with a realistic level
|>of deadliness.  The principle pleasures of frp games in order (IMHO,
|>of course) are: (1) problem/puzzle solving  (2) acting/getting into
|>character, (3) the sense/illusion of progress
|>
|>A good GM can make any rate of attrition enjoyable, but a good system
It helps if the players want to play a game where they know that there is a
high-fatality rate.  You just have to show them(without bias, vendetta, or
bending rules against them)that they can die just as easily as the NPC's
  [several excellent suggestions from a previous poster deleted]
|>>--Rat
|>
|>Good suggestions, all.  But it is not just the weapons; got to teach
|>them that obvious armor sometimes makes it difficult to blend in
|>when they need it most.  Wearing one of those heavy Armored Jackets?
|>Don't be surprised that the cops are carefully eyeing someone
|>who looks like a cycleganger in a nice neighborhood. 
|>
|>--Peter
|>

  Don't forget, for the "tanks," have them harrased by C-Swat.  For the
occasional "supertank," don't forget that people are jumpy.  If a heavily-
cybered character makes even the slightest of motions that seem any way
dangerous, people will react.  some may flee, scream "cyberpsyco", or in a few
cases, be stupid enough to attack.  And if a cop really did draw and fire first,
the law will understand, if they even believe the charges.
  Also, don't forget the power of video.  Remember the video recorder eyes, I
have the occasional media and security/cop have them for obvious reasons.
Whether that spy/snoop/dead opponent ends up at the body bank or back with
family and friends, the video of the death(or the circumstances leading to it)
may resurface.  Players can find warrents for their arrest, or be blackmailed.
  Don't forget the corporations power either.
-- 
----------bill the insane cultist, bjbisset@eos.ncsu.edu
Please make a donation to the "Raise a Great Old One" Foundation.
Everyone chant with me:  Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
                         Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
From: ckeroack@hamp.hampshire.edu
Newsgroups: rec.games.cyber
Subject: re: Vampunkers
Date: 2 Oct 92 23:26:50 GMT
Organization: Hampshire College
Archive-Name: rgc721


     			Having played in the cyberpunk/vampire game that
Smiling Wolf mentioned, let me tell you that if the players are into it and the
GM is an excellent story-telling style of GM, then the game will scare the
bejesus out of you. It was my first intro to "serious" roleplaying, to
*role*-playing rather than *roll*-playing (which is what a lot of people, I've
found, are more into on rpg lists) and let me tell you that my views on "what
is punk" were very much influenced by that. And I'm extremely glad. 
			If you're going to run a vamp cossover, let me give one
piece of advice based on what our GM did: keep the encounters with the vampire
to a bare minimum. Hint at his/her powers, don't have them duke it out. Not
even in the "final" encounter. My character was in such a final encounter and
the psychological effect was so overwhelming due to this grand orchestration
that my character, having the chance to blow him away, having done so without 
a thought to lots of others before, dropped my weapon and walked away, later to
be locked away in an insane asylum. I was that intimidated on a *player* level. 
(Turns out, ironically, that I heard a year later that in a follow-up to the 
game our group techie offed him with one pistol shot to the head. That simple.
The vamp died with a look of shock on his face, having wanted to orchestrate a
beautiful death ritual for himself in a local church, wanting to make the
perfect end to his vampire mystique.) 
			If you want more tips on running such a game, send to
vbaker@hamp.hampshire.edu. He's *excellent*.

						-Chris  

-------------------------------Chris Keroack------------------------------------
       Layout Coordinator for UpComing, The Magazine of Speculative Fiction
     Inquiries to jlmiller@hamp.hampshire.edu or ckeroack@hamp.hampshire.edu
  Submissions (w/SASE) to UpComing,Box 566,Hampshire College,Amherst,MA.,01002.
--------------------------------------------------------------------------------
From: joshua@coherent.com
Subject: META: testing auto-moderation
To: cyberrpg@veritas.com 
Organization: Expert Support Inc., Mountain View, CA
Date: Wed, 7 Oct 1992 02:28:25 GMT

This is a test of the system which will someday post everything
sent to rec.games.cyber as quickly as possible.

Also: not one person has volunteered to run the vote to
unmoderate the news group.  Lots of people made postings
saying they wanted the group unmoderated, but now you 
all seemed to have gone away.  

Joshua Levy  (joshua@veritas.com)
From: acd@hotld.att.com
Newsgroups: rec.games.cyber
Subject: Re: CP2020 New Stuf?
Summary: Coming Soon
Date: 30 Sep 92 22:11:10 GMT
Organization: AT&T
Content-Type: text
Archive-Name: rgc706
Content-Length: 1349

In article <1992Sep30.182202.3789@Veritas.COM>, kulance@kuhub.cc.ukans.edu writes:
> 
> 	Well R.Tal has gotten some new sources out in a fairly small amount of
>time, (read: no more ice ages inbetween releases). So I was wondering if anyone
> overheard something at a 'con or such on what R.Tal has in store.
	Based on what I heard at Gencon, the following is what is due in
	the stores in the future ( in no particular order ) --

	Chromebook 2 -
		More cyber, weapons, armor, gear and cyborg body plating suits
	Maximum Metal -
		Powered Armor and other military stuff. New therapy rules for
		regaining lost empathy
	Americas Book -
		[In development] A new book on the state of America complete
		with an integrated adventure.
	Hardwired/Gravity Fails crossover -
		An adventure book with 6 linked scenarios set in the
		Hardwired and When Gravity Fails universes. A villian from
		each goes head to head with PCs in the middle. Written by
		Walter Jon Williams and George Alec Effinger.
	Netrunner book -
		More and new net stuff...

	That's all I remember. They are working on a Nomad book and might
	consider a Corporate sourcebook based on reaction at their seminars
	( people prefer that to the Corp Books now in print ). There is a
	Mecha Design book due for Mekton and tons of stuff for Dream Park.

	Ciao,

	ACDurston,
	..!att!hotld!acd
From: sleibowitz@hamp.hampshire.edu
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Date: 1 Oct 92 14:49:30 GMT
Organization: Hampshire College
Archive-Name: rgc707

In article <1992Sep30.194638.5810@Veritas.COM>, wilder@mik.uky.edu (jeff wilder) writes:
> I bought Night's Edge, and, believe me, I'm not a vampire freak.
> 
> It's well worth the bucks, and I think you missed the point of the
> supplement...
> 
> If you have your players on the edge of their seats in your grim 'n'
> gritty CP2020 world...think how much fun it could be with real, live    
> vampires.  The PLAYER'S *know* that there are no such things as vampires
> in your world, right?  They *know* that.  So how do you explain...Nah.
> Couldn't be.

Exactly.  A good friend of mine ran a cyberpunk campaign a couple years ago
where the PCs were faced with a vampire.  They assumed that the pale skin and
avoidance of the sun were merely strange personality traits, and when they saw
his fangs for the first time, assumed they were exotic cybermods.  And (or so
Vincent tells me), there is _nothing_ more thrilling to a GM running such a 
campaign than to hear two players say;

	"You don't suppose he actually _is_ a vampire, do you?"
	"Of course not.  This is Cyberpunk."

> ==============================================================================
> | Jeff W  uk06666@ukpr.uky.edu | Meddle not in the affairs of cats, for they |
> | Wilder  & wilder@mik.uky.edu | are subtle, and will piss on your cyberdeck.|
> ==============================================================================

						Your humble servant,
						    Smiling Wolf

PS - 
	Okay, accuse me of being overly sensitive to persecution and 
unfairness, but it seems extremely un-nice to ban Shadowrun posts regarding
magic from this forum because "it's not really cyber," but to allow discussion
of this supplement for Cyberpunk, which is no less mystical and "un-cyber".
(umm... I hope that made sense)
From: flex@camelot.bradley.edu
Newsgroups: rec.games.cyber
Subject: Re: CP2020 rules questions
Date: 25 Sep 92 02:09:46 GMT
Organization: Bradley University
Content-Type: text
Archive-Name: rgc677
Content-Length: 1133
Apparently-To: rec-games-cyber@uunet.uu.net

In <1992Sep24.202637.17858@Veritas.COM> markc@hpcvxjme.cv.hp.com writes:

>I'm pouring over my Cyberpunk 2.0.2.0. rules (in preparation for
>a campaign about to begin) and I'm slowly coming up with an ever-
>growing list of questions about different sections.  The relevant
>pages of the CP2020 rulebook are cited next to the subject (below).

>CHARACTER STATS: (pgs. 15-19)
>  *  Can stats ever be raised in the game?  (i.e. Can MA or BODY by
>     increased by regular exercise programs?  Can INT or TECH increased
>     by education?)

	Only temporarily through drugs.  Education will only give you
IP points.  The game isn't scaled for education or schooling.

>  *  Besides INT damage from net combat, are these stats ever *reduced*
>     by anything?

	Drugs will do it.

>REPUTATION: (pgs. 44-45)
>  *  How is a beginning reputation determined for a character?  How
>     do game events affect it (improve or decline)?

	Based on Game Master's decision.

>That's it for the moment.  I'm sure there'll be more questions later.

	Bring 'em on.  :)

>Thanks in advance,

>        Mark F. Cook


Jim Cook
Flex@camelot.bradley.edu
From: joshua@veritas.com (Joshua Levy)
Newsgroups: rec.games.cyber
Subject: META: unmoderation, movement, etc.
Date: 24 Sep 92 23:26:00 GMT
Organization: VERITAS Software
Content-Type: text
Archive-Name: rgc679
Content-Length: 382

The straw vote started a few weeks ago showed strong support
for unmoderating rec.games.cyber (over 80%).  The vote split
almost evenly for moving to rec.games.frp.cyber (12 vs. 13).
Note that less than 30 people voted total.

I'm currently discussing with the net.cabal how to unmoderate
the group as quickly an easily as possible.  I'm trying to
convice them that a full up Usenet vote is not needed. 

I do not plan to try to move the group to rec.games.frp, since
a 13 to 12 vote is not a strong signal.

Joshua Levy (joshua@veritas.com)  Soon to be ex-moderator of rec.games.cyber.
From: 911087e@ace.acadiau.ca
Newsgroups: rec.games.cyber
Subject: Re: Questions about 2.0.2.0. from a new user
Date: 6 Oct 92 22:25:58 GMT
Organization: Acadia University
Archive-Name: rgc723

In article <1992Oct06.001625.15130@Veritas.COM> cmeadows@nyx.cs.du.edu writes:
>Hello.  I just got ahold of Cyberpunk 2.0.2.0. and the Chrome book.
>They're all I have.        
>
>Something called "braindance" is mentioned, but I'm not sure if it's
>ever described.  What exactly is it--is it like BTL chips in Shadowrun?
>(Oops, I used the dreaded "S" word...)
>
braindance is pluging your head into a virtual reality. kind of like btl's 
but you don't interact with the real world at all. they are detailed in the 
Rockerboy suppliment.


>with this, or something.  I like the "Ghost in the Machine" idea, and
>would like to bring the netghost of Alt, Johnny Silverhand's girlfriend,
>into a future campaign as an AI.  I'd like to know what changes should
>be made to the standard AI rules, and what kind of stats I should 
>give...

she would be an HI (not artificial) and would have her own Inteligence and 
Interface as well as all relivant skills. she would brobably have two 
actions insted of one because she is not hampered by a meat body but no 
more because a human inteligence doesn't have the processing speed. Unless 
you either want a power campaign or very nasty netrunners, do NOT let PC's 
do this to their characters!


>What CPU rating does that cellular decking suit in CHROME start out
>with?  I assume it starts with a rating of one...What exactly do the 
>biomonitor chips in that suit do?
see the section on cyberdecks in netrunning in the basic book for the first.
see the cyberwear section for the second

>
>I'm sorry if any of this is in the book already...I haven't been through
>ALL of it yet, and there's a possibility that I may have missed some of
>this stuff in it...if it's there, please point it out to me, okay?  And
>if more specific answers to any of the above questions can be found in
>any of the Cyberpunk supplements, please point me at them...
> 
>Thanks!    
>               -----Chris Meadows
if you can find a copy of interface 3 it has a really good treatement of AI's
if you plan to run in night city get the Night City supliment!!!!

--johnny vague--
making action without thought a way of life
From: jdugger@envy.Reed.Edu
Newsgroups: rec.games.cyber
Subject: Cyberpunk Adventures
Date: 1 Oct 92 05:09:12 GMT
Organization: Reed College, Portland, OR
Content-Type: text
Archive-Name: rgc708
Content-Length: 1126


I bought GURPS Cyberpunk Adventures last weekend, and am quite impressed.   
It's worth the $17 (well, almost).  There are three adventures in it, the  
first of which I am thinking of running as a limited campaign.  All are  
well-written and impeccably edited.  A brief synopsis of each:

The Medusa Sanction
	The PCs are hired by a courier to retrieve a package stolen from  
her.  The PCs stay one step behind the package until the very end, while  
fending off hostile gangs, vat-grown ninjas, corporations, the Yakuza, and  
android terrorists.  This adventure is the best of the three, and feels  
very much like Blade Runner.

The Second Adventure (whose title I don't remember)
	A town divided by class warfare, the PCs, cannibals, and some  
really tough mercenaries combine to make this apparently straightforward  
guard job into a desperate struggle for survival.

The Third Adventure (I forgot this title too)
	One of the PCs is missing some personal wetware memory, and would  
like it back.  But whose behind the assassination attempts, and who sent  
the super-cyborg after him?

Jay Dugger
jdugger@reed.edu
From: joshua@veritas.com (Joshua Levy)
Newsgroups: rec.games.cyber
Subject: META: who wants to run a vote?
Date: 30 Sep 92 17:18:00 GMT
Organization: VERITAS Software
Content-Type: text
Archive-Name: rgc698
Content-Length: 674

Now is the time for all those people who wanted to get rid of moderation
to put some work into their words.

The only way to unmoderate rec.games.cyber (according to the net.gods) 
is for someone to run a net.vote.  I need someone to volunteer for the 
job.  Ideally, you should have a good email connection (to count votes) 
and a good understanding of what it means to run an official vote.

Votes take weeks or months to complete so until that happens, I
plan to "automoderate" the group.  Everything sent to the moderation
address will be automatically posted as soon as it arrives.  I hope
to have this in place by the middle of Oct.

Joshua Levy  (joshua@veritas.com)
Soon to be ex-moderator of rec.games.cyber and the CyberRPG mailing list.
From: flex@camelot.bradley.edu
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Date: 4 Oct 92 05:44:28 GMT
Organization: Bradley University
Archive-Name: rgc722

In <1992Oct02.220246.22241@Veritas.COM> glewis@spam.maths.adelaide.edu.au writes:

>How does the supplement deal with vampires? I try and play mine along the
>style of the vampires in the Anne Rice books. Are the cyberpunk ones more
>along the lines of your classic vampire with the bat and gaseous form stuff
>and the flying? Or are they merely biologically altered humanoids? Does it
>allow for vampires to be cybered? (Ouch...a walking tank who also happens
>to be immortal. You ever tried staking someone through the heart when they
>have torso plating? And that garlic doesn't bother them so much now that
>they've got nasal filters... They could theoretically cyber to the point
>where no skin would be exposed to the sun, which could make it very ugly when
>you flee from them during the day thinking 'Hey I'm safe till dark...')

	Yes, vampires can have cyberware, but vampires aren't immortal.
There are quite a few ways to destroy a vampire, but they are compensated
by the various benefits included with joining the ranks of the kin.  Check out
the supplement and see how they organized the stuff - there's too much 
explaining to do here.  

Jim Cook
Flex@camelot.bradley.edu
From: flex@camelot.bradley.edu
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Date: 30 Sep 92 20:27:53 GMT
Organization: Bradley University
Content-Type: text
Archive-Name: rgc702
Content-Length: 1333
Apparently-To: rec-games-cyber@uunet.uu.net

In <1992Sep30.174216.2518@Veritas.COM> kulance@kuhub.cc.ukans.edu writes:


>	Well it was bound to happen.  R.Tal was the first to try to mix the two
>hottest themes in frp since who knows when.  I just saw in the local gaming
>store a book called Night's Edge.  Yes folks it's those wacky vapires going
>against cyber-munchkins in a genre free for all. 
>	Personally one of the reasons I like CP2020 over others is the pure
>cyberpunk feel of the game.  No magic, no superpowers, just the meat, and the
>metal.
>	Anyway, I was wondering if anyone shelled the $10 for it and is willing
>to do a short review of the work.  I'm just wondering if there is anything of
>redeeming value in there.

	Well, I bought it a few months ago at GenCon - and it's pretty 
darn cool, if you like vampires and cyberpunk.  The alternate reality
sourcebook give you rules for running your own vampires, or the hunters
that plague their lives.  There are some sample adventures/characters as
well as a list of psychic powers (telepathy and esp).  The whole book
is well presented and informative, and covers not only vampires, but also
lycanthropes (were-wolves for those who don't know).  The book's cool
if you like the thought of a dark future with the combination of kin
(vampires, werewolves, etc.).  I like it.

Jim Cook
Flex@camelot.bradley.edu
From: apple!PARGWE@morekypr
Newsgroups: rec.games.cyber
Subject: List of Names Offer.
Date: 29 Sep 92 12:53:16 GMT
Organization: VERITAS Software
Content-Type: text
Archive-Name: rgc692
Content-Length: 1534


******************************************************************************

                           NAMES LIST OFFER

******************************************************************************


    Back in the Fall of '89, I began collecting names for use in stories and
games.  After 3 years of hard and and often painful work, I have collected
approximately 9,500 names for everyone to share and enjoy.

    Some of the names are real tongue-twisters.  Some are plain.
Some are interesting.  Many are unforgetable.  Here is an example of the first
6 lines of the B's.....

B'jan                Babette              Babs                 Babthorp
Bachylar             Bade                 Bader                Baduhildi
Baehloew             Baelraeth            Baeron               Baggins
Bagotby              Bagtruhe             Bahrair              Bailey
Bain                 Bairdo               Bairghith            Bakar
Baker                Bakster              Balain               Balbi


    The Names List is a _HUGE_ file.  It takes nearly 75K to store it.
It arrives in 8 parts, and will be labeled as to the order they go in.

    If you would like a copy, then write me at PARGWE@MOREKYPR.BITNET.
Please enclose alternative addresses (if possible).  I will try to send
the entire Names List within a week.  If you don't recieve the Names List,
then write me back.


    If you have any questions, --==**FLAMES**==--, or comments, feel free
to write me.

signed
   Earl Pargen
   PARGWE@MOREKYPR.BITNET
From: chedberg@hamp.hampshire.edu
Newsgroups: rec.games.cyber
Subject: Punk Modd Music
Date: 26 Sep 92 15:40:41 GMT
Organization: Hampshire College
Archive-Name: rgc685


	One of my favorite groups for Cyber has always been Public Image
Limited. They are very dystopian, and extremely cynical.
	But some other surprising groups make very good Cyberpunk listening.
Rush, for instance, can add a great deal to the 'Punk mood. Qyeensryche is also
useful, especially the album Rage For Order. Midnight Oil, an Australian band
is very good. Stuart Hamm has a cyberpunk theme album, and his stuff is
generally good. The soundtrack to A Clockwork Orange, if announced as such,
sets a very evil tone for an evening. Lastly, Wierd Al has a number of really
sick and depraved lovesongs, which can be really good. 
	Oh, one surprise this summer was the soundtrack to Bakshi's Cool World,
which is a very wierd blend of Techno and Gothic. I love it. Thompson Twins,
Thrill Kill Kult, and Ministry are a few names I rememeber off the album. It is
really good.
							-Goodwrench
From: rrn@milton.u.washington.edu
Newsgroups: rec.games.cyber
Subject: Re: CP2020 Breaks
Date: 25 Sep 92 04:02:24 GMT
Organization: University of Washington, Seattle
Content-Type: text
Archive-Name: rgc678
Content-Length: 536

No no no no no no no!

I meant to increase the cost of INITIAL skills, not those learned later in
life. It seems that the later-skill increase is too slow, rather than too fast.
With basic skills, what you do is get a few skills at really high levels, since
at the beginning, learning cost is linear (in fact, since the multiplier for
hard skills doesn't apply, you should put all your points in those skills)
rather than on a curve. The rule I submitted was meant to apply only to those
skills that are gained before play starts.

	-H
From: joshua@veritas.ogi.edu
Newsgroups: rec.games.cyber
Subject: Re: Vampirepunk!?!?
Date: 30 Sep 92 19:50:00 GMT
Article-I.D.: Veritas.1992Oct01.185842.16284
Organization: VERITAS Software
X-Envelope-To: cyberrpg@veritas.com
X-Vms-To: NET%"cyberrpg@veritas.com"
Content-Type: text
Archive-Name: rgc700
Content-Length: 130

I've heard of Night's Edge, but have no comments on except that it is *not*
an R.Talsorian product, but licensed from them.

Greg
From: me_f316@ceres (+-=NUBIAN=-+)
Newsgroups: rec.games.empire
Subject: How to use tools
Date: 28 Sep 92 14:25:39 GMT
Organization: Your Girlfriend's Bedside
X-Newsreader: Tin 1.1 PL4

Another thing how do I use the tools that i got from Berkeley

--
sig on strike

__________
|MORE PAY|
----T-----
    |
    |
    |
    |
From: sowings@ocf.berkeley.edu (Sanford Owings)
Newsgroups: rec.games.empire
Subject: How can I freeze time?
Date: 26 Sep 1992 05:11:32 GMT
Organization: U. C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: monsoon.berkeley.edu

Hi everyone!  Me again...
I would like to make my little quick novice game only available
during certain hours...  I have tried before to stop the hands of 
time, but even killing emp_tm doesn't stop the game!! 
What do I do!?!?!
Thanks for your help on my last question, too!!

           //  	Internet:  sowings@ocf.berkeley.edu | 
   +      ||________________________________        |  
  +|%%%%%%++________________________________>	    | 
   +      ||   		Prince Valiant		    | 
           \\  	Sanford Owings, Cybermage (tm) 	    | 	There IS only one.