HDTenEightyP/NetNews huggingface dataset:
From: fks1@ellis.uchicago.edu (Scaramouche)
Subject: Re: Dangerous Journeys (Feedback/Discussions)
Reply-To: fks1@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Tue, 15 Dec 1992 05:48:47 GMT

In article <BzAB02.KpC@news.cso.uiuc.edu> dv52151@uxa.cso.uiuc.edu (RedSwordTarga) writes:
>millerl@wharton.upenn.edu writes:
>
>>At least EGG and GDW didn't go halfway, they didn't make a mediocre
>>game, they made a completely unplayable game, even more ridiculously
>>complex than C&S, Champions, and Rolemaster all combined.
>
>Hehe. That about sums it up..Wow..that's that best summing up of the
>DJ money pit that I've heard yet. 
>
>Axly

And don't forget the pitiful color plates!  you'd think if they were
going to spend all that money making this poor excuse for a system
and put color in it they'd hire a decent artist...

>
>********************************************************************************
>*   Axly      *  "Is Axly tough? Yes. Talented? Yes. Brave? Oh, certainly.     *
>* Red Sword   *   He is also erratic, irresponsible, accident-prone, and a     *
>*   Targa     *   constant threat to public safety. The trick is to keep him   *
>*             *   pointed in the right direction. "                            *
>*             *         -Niki                                                  *
>********************************************************************************
>


-- 
>>>----------------fks1@midway.uchicago.edu-------------------------<<<
"Reality is the only word...that should always be in quotes." -MLW/TTKC
"I am afraid , monsieur, you will have to kill me first and i have a
   prejudice against being killed before nine o'clock."    -Scaramouche
Newsgroups: rec.games.frp.advocacy,rec.games.frp.misc
From: jwolf@nyx.cs.du.edu (The WolF)
Subject: Re: T$R Newest "Product"
Keywords: TSR Greed Catalog
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sat, 19 Dec 92 20:56:30 GMT

In article <1992Dec17.212606.15713@afterlife.ncsc.mil> acadams@afterlife.ncsc.mil (Arthur C. Adams) writes:
>Believe it or not, folks, T$R's latest product is:

>A Hardbound version of the 1993 Catalog.
 
It costs $10.  Available in January for those who HAVE to have EVERYTHING.  :)

Jon WolF
Newsgroups: rec.games.frp.advocacy
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri)
Subject: Re: Shadowrun Discussion on .advocacy (related to the .cyber RFD)
X-Posting-Software: GNUS 3.14.1 [ NNTP-based News Reader for GNU Emacs ]
Reply-To: ratinox@meceng.coe.northeastern.edu
X-Signature-Virus-Protection: Version 1.51
X-Get-A-Clue: Have two, they're small.
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
	<1992Dec14.213205.9426@cs.uwp.edu>
Date: Mon, 14 Dec 1992 22:55:41 GMT

>>>>> On Mon, 14 Dec 1992 21:32:05 GMT, johnson1@cs.uwp.edu (Christina
>>>>> Johnson) said:

Christina> while I would be really happy with a shadowrun specific group, i
Christina> would be more than pleased with merely including shadowrun in a
Christina> cyber group.  However, when I was first told of these
Christina> newsgroups, i was told that the .cyber group didn't welcome
Christina> shadowrun material, and to direct my shadowrun questions to
Christina> .misc.  Was this because this is simply the way it had evolved,
Christina> or did the cyber folks really not want the sr material in their
Christina> group?

It was because the moderator and a number of others had decided that
Shadowrun isn't cyberpunk. Therefore any Shadowrun posts were deleted by
the moderator.

Christina> I can certianly see arguement for it.  THere's more magic in SR
Christina> that in any other cyberpunk game.  (Read: there is magic in
Christina> shadowrun.)

This is part of the debate over "what is cyberpunk." There is magic (of
sorts) in Gibson's work, IMO. Others don't agree.

Christina> However, i can also certianly see including SR in teh cyber
Christina> instead of the .misc.  At least that would be narrowing the
Christina> subject somewhat.

If rec.games.frp.cyber passes, I assume that Shadowrun will be acceptable.
I certainly hope so.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
I ran all night and day/I just ran/I ran so far away/I couldn't get away
                                                    --A Flock of Seaguls, I Ran
Xref: sparky rec.games.frp:25310 rec.games.frp.misc:9891 rec.games.rpg:49
From: alongley@cape.UWaterloo.ca (Allan Longley)
Newsgroups: rec.games.frp,rec.games.frp.misc,rec.games.rpg
Subject: Re: Toon?
Keywords: toon
Date: Thu, 10 Dec 1992 20:19:36 GMT
Distribution: rec
Organization: University of Waterloo

In article (Topi Ylinen) writes:

>has somebody out there played Toon? 

Nope ... nobody has played toon.  It's a stupid game ... stupid, stupid,
stupid!!

>I may be purchasing Toon in the near future and would like to hear some
>recommendations or criticisms. 
>...[some]once said that a "guy with a sense of humour like yours would 
>certainly love Toon!" ;)

Now, what exactly does that say about your sence on humour?  Would it be
vendictive, violent, or just plain twisted -- all will do.  

Seriously now ... Toon is a fun game to play occassionally.  It will take
you about 4 hours to figure out the rules and about 30 minutes to expain the
game to your players.  It is a simple game designed for heavy GM
seat-of-the-pants playing.  The best thing about Toon is that everything
goes!!!  For the $30 is costs, well worth the time.

-----------------------------------------------------------------------------
Allan Longley, University of Waterloo, Department of Chemical Engineering
e-mail: alongley@cape.uwaterloo.ca
voice: (519) 885-1211			Chuthlu meets Bugs ???
home: (519) 746-1498
-----------------------------------------------------------------------------
           "Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"              
-----------------------------------------------------------------------------

Newsgroups: rec.games.frp.archives
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: Re: Joystick question
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 18 Dec 1992 17:26:53 GMT


A follow up on the joystick question -

I tried the coleco joystick in the game this morning.  I had to carve 
the plastic end with a knife to make it fit in the slot as the ends
aren't excatly the same. 

I tried playing mine storm, and it worked - kind of.

Joystick up - hyperspace
Joystick left - fire
Joystick right - thrust
Joystick down (nothing)

Buttons on left and right side - nothing

Keypad - Turns the ship to the right (or left?  I don't remember)

Well, it ALMOST worked!  It gives me some hope at least that it might
be wired somehow to work correctly?  I'll have to consult my
elerctronic genius friends.  *grin*

Tony
Newsgroups: rec.games.vectrex
From: eric@telebit.com (Eric Smith)
Subject: Re: Emulator for Amiga?
To: jimc@tau-ceti.isc-br.com
X-Disclaimer: Everything I write is false.
Organization: Telebit Corporation
	<ERIC.92Dec17125327@iceland.telebit.com> <2917@tau-ceti.isc-br.com>
Date: 18 Dec 92 13:58:23

>>On 17 Dec 92 21:25:13 GMT, jimc@tau-ceti.isc-br.com (Jim Cathey) said:
> The CP/M simulator I wrote was about a 1.2-1.5 MHz equivalent on an 8 MHz
> 68000 (if I remember correctly), which is roughly 1/3 of the speed of
> Z-80 systems it was trying to emulate.

Yes, and look at how many cycles 8080, 8085, and Z-80 chips take to do even
simple things.  They take three clocks just to fetch the opcode, before they
even do anything!  It's no great wonder that a simulator on a 8 MHz 68000 can
run at an effective 1.5 MHz speed.

The 6502, 6800, 6805, and 6809 families run simple instructions in two to four
clocks, including a memory reference for an operand!

> Without a doubt, the slowest parts
> were condition code emulation (because the 8x and 6x approaches to
> CC's are so different),

The condition codes are different enough between the 68000 and anything else
that it is slow to simulate them for 6809s or for Z-80s.

> byte sex, and word alignment.

Byte sex is not a problem specifically because of the word alignment
problem.  Even if word alignment were not required (as on the 68020, etc.),
Byte sex still is not a major factor in simulation speed because it is
generally overwhelmed by the other costs of simulating the memory system, in
order to deal with memory mapped I/O, etc.

> Of course, raw CPU emulation is the easy part.  The I/O environment
> is where all the real problems lie.

Note that a simulator is one of the few things that makes a separate I/O space
and I/O instructions a win!

> A CPU-refreshed vector display is nothing at all like a hardware-refreshed
> raster display.

Having coauthored an Atari vector game simulator (not a port, a real simulator
to run the Atari ROMs), I can relate to that.  Neither the SunOS X server on
my SPARCstation 1+, nor the MacX server on a Macintosh Quadra 900 can keep up
with a reasonable frame rate.  Of course, X isn't exactly the ideal way to do
high-performance graphics :-)

With the simulation of the Atari vector games, at least there is a clean
interface to a vector list processor, so my simulator simply interprets the
same vector lists as Atari's hardware.

Simulating the Vectrex display would be harder because it is a "dumb" display,
and depends on the timing of output port writes.

> Sound's even worse, probably.

I haven't tried it yet, but if the CPU simulation is fast enought, simulating
the sound chip of the Vectrex (GI AY-3-8910) shouldn't be too tough on
either a Macintosh or an Amiga.

Cheers,
Eric
From: dmuntz@quip.eecs.umich.edu (Dan Muntz)
Newsgroups: rec.games.vectrex
Subject: Re: Emulator for Amiga?
Date: 14 Dec 92 19:09:29 GMT
Organization: University of Michigan EECS Dept., Ann Arbor

In article <1992Dec14.145736.10489@city.cs> lionel@cs.city.ac.uk (Lionel Tun) writes:
>Yes. What I really meant was, if you're going to emulate the Vectex,
>don't bother messing around with PC's, go straight to an Amiga and
>forget the headaches.

The problem with this is that more people probably have Vectrexen than 
Amigas (especially when you consider that an A1000, A500, and probably the 
A2000 would be too slow).  A 486DX33 is capable of emulating a 4mhz Z80A,
and there are many 486/33/50/66 machines out there.  What I'd like
to see is an emulator which runs under some 486 Unix and X (for portability
to other Unix platforms) but X almost certainly has too much overhead to
handle vector drawing sufficiently quickly.  I've run both the X-based
TRS-80 simulator and the underlying Z80 emulator and the X interface
really kills the emulation speed.  Assuming the 6809 emulator works
well on the 486, the best choice would probably be the 486 w/DOS (no
OS overhead :-).  Unfortunately, for portability the BIOS calls should
be used for graphics.  Anyone want to suggest what screen resolution would
be necessary to get decent results?

  -Dan
   dmuntz@eecs.umich.edu
Newsgroups: rec.games.vectrex,alt.games.video.classic
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: FOR SALE: Vectrex & Star Trek cart: $100 OBO.
Keywords: vectrex for sale sell
Organization: Bell-Northern Research, Richardson, Tx.
Date: Sat, 19 Dec 1992 03:19:13 GMT

Hey all you classic videogamers!  Now's your chance to pick up the
system that can play all your favorite Vector games.  I have a mint
condition vectrex with one joystick and a Star Trek cartridge for
sale.  The best price over $100 gets it (buyer pays postage).  Email
or phone me.
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."
From: kevin@cassandra.ucr.edu (Kevin Lund)
Newsgroups: rec.games.vectrex
Subject: Re: Emulator for Amiga?
Date: 12 Dec 92 05:53:03 GMT
Organization: University of California, Riverside

In article <1992Dec9.200015.25259@city.cs> lionel@cs.city.ac.uk (Lionel Tun) writes:
>In article <ByyKzq.Ix3@phage.cshl.org> boutell@isis.cshl.org (Tom Boutell) writes:
>>Someone told me a vectrex emulator has been written for the Amiga. Assuming
>>it was done in C, not assembly, I'd be interested in porting it to the
>>PC. Are the sources available?
>
>I would be surprised if a PC were powerful enough to emulate
>a Vectrex.
>

I really don't see a problem with an emulation.  Lets say a 33 mhz 486
(yeah, pretty big PC but what the heck...).  Now, how many lines per
second do you figure that could draw?  Well, in the Dec. 92 Dr. Dobbs,
an algorithm is given to draw 2.2 million pixels per second worth of
lines onto a standard VGA display; at 30 screen updates per second,
that's 73K pixels worth of lines per screen.  Well, it's in the ballpark
at least, and 15-20 fps would probably be acceptable.  Also, bear in
mind that a standard VGA card is very slow; the article's author stated
that this was the limiting factor in the routines.  So, figure a local
bus VGA and you're set...

As for emulating the Vectrex's CPU...well, fast Z80 emulations have been
done, which is again in the ballpark.  People in comp.sys.cpm would know
better, but somebody said that their Z80 emulator is several times as
fast as their Z80 based machine.  So lets say we could do it, running
flat-out, at 10 mhz (worth of simulated processor speed).  But we only
need what, 1 mhz?  So we're in like flynn!

Sound is of course another issue, but I'd be pretty happy even without
sound.  Other practical considerations would be aspect ratio and
controls, but hey, life is rough...

    kevin

(but don't look at me to write it...)

Newsgroups: rec.games.vectrex
From: pashdown@javelin.sim.es.com (Pete Ashdown)
Subject: Emulator for whatever
Organization: Evans & Sutherland Computer Corp.
Date: Wed, 16 Dec 1992 17:39:01 GMT


Pardon?  More people have a Vectrex than an Amiga?  This is interesting news.

WHO CARES what platform you write it for?  Just make the source available so
we can put it on our individual platforms.  If you think you need a 40 mhz 486
to emulate a 1 mhz 6809, think again.
-- 
			What's the frequency, Kenneth?

DISCLAIMER: My writings have NOTHING to do with my employer.  Keep it that way.
Pete Ashdown    pashdown@slack.sim.es.com    ...uunet!slack.sim.es.com!pashdown
From: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
Newsgroups: rec.games.vectrex
Subject: System Wanted
Date: 15 Dec 92 04:35:06 GMT
Reply-To: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
X-Posting-Software: UniBoard 1.10a S/N 202921

My old Vectrex broke, and I threw it out, because I couldn't find anyplace
to fix it. Anyone got one for sale? E-Mail me.
Thanks

Newsgroups: rec.games.vectrex,alt.games.video.classic
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: FOR SALE: Vectrex & Star Trek cart: $100 OBO.
Keywords: vectrex for sale sell
Organization: Netcom; Renegade User
Date: Sun, 20 Dec 1992 00:23:50 GMT

In article <zippy.724790445@berry.cs.brandeis.edu> zippy@cs.brandeis.edu (Patrick Tufts) writes:
>I've also seen Vectrex machines for $40-$45 with $5/cart.
>
>You just have to go to flea markets.  Net folks drive the prices up
>beyond the normal market value.
>
>--Pat

    ___
     |hat's because we know how much they're really worth.  (:
 
-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.vectrex
From: medwards@qualcom.qualcomm.com (Matt Edwards)
Subject: Joystick question
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 17 Dec 1992 22:40:54 GMT



Anyone care to comment on how possible it would be to convert a
colecovision joystick to a vectrex joystick?  The coleco is the
only think I know with enough buttons.  

Vectrex Joystick - joystick + 4 buttons
Coleco Joystick - joystick + 2 buttons + 12 button keypad

Is this possible at all?  They both have 9 pin things at the end,
and look the same.  But then, I'm no electronic genius...

I have 2 extra joysticks to cannabalize if necessary.  

Comments?
Newsgroups: rec.games.vectrex,alt.games.video.classic
From: mraymond@gn.ecn.purdue.edu (Mark A. Raymond)
Subject: Re: FOR SALE: Vectrex & Star Trek cart: $100 OBO.
Keywords: vectrex for sale sell
Organization: Purdue University Engineering Computer Network
Date: Sat, 19 Dec 92 08:25:50 GMT

In article <1992Dec19.031913.15256@bnr.ca> woodcock@bnr.ca (Gregg Woodcock) writes:
>Hey all you classic videogamers!  Now's your chance to pick up the
>system that can play all your favorite Vector games.  I have a mint
>condition vectrex with one joystick and a Star Trek cartridge for
>sale.  The best price over $100 gets it (buyer pays postage).  Email
>or phone me.
>-- 
>THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
>*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*

My memory might be a bit hazy, in which case I apologize for this
outburst -- but for now, I feel safe in saying... $100.00 ?!?!?!?
Are you kidding, or what?  Don't get me wrong; I own a Vectrex myself,
along with 4 cartridges, and it is LOADS of fun.  To be honest, I was
kinda thrilled at finding anybody else that HAS one.  However, I seem
to recall paying all of $50-60 for the Vectrex, and no more than $10
per cartridge, which I purchased at Children's Palace a LONG time ago.
At any rate, how do you justify a STARTING price of $100.00?  I mean
no offense; I was just dumbfounded.

BTW, if anybody out there has a Vectrex system and/or accessories and
is interested in selling them, please let me know via the newsgroup
or E-mail!!!  Thanks.  :)


-- 

			Mark A. Raymond
			"the Markster"
			"the originator,
Newsgroups: rec.games.vectrex
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Subject: Re: Emulator for Amiga?
Reply-To: Gregg Woodcock <woodcock@bnr.ca>
Organization: Bell-Northern Research, Richardson, Texas
Date: Mon, 14 Dec 1992 23:09:58 GMT

In article <1992Dec14.190929.28143@zip.eecs.umich.edu>, dmuntz@quip.eecs.umich.edu (Dan Muntz) writes:
|> In article <1992Dec14.145736.10489@city.cs> lionel@cs.city.ac.uk (Lionel Tun) writes:
|> >Yes. What I really meant was, if you're going to emulate the Vectex,
|> >don't bother messing around with PC's, go straight to an Amiga and
|> >forget the headaches.
|> 
|> The problem with this is that more people probably have Vectrexen than 
|> Amigas (especially when you consider that an A1000, A500, and probably the 
|> A2000 would be too slow).  A 486DX33 is capable of emulating a 4mhz Z80A,
|> and there are many 486/33/50/66 machines out there.  What I'd like
|> to see is an emulator which runs under some 486 Unix and X (for portability
|> to other Unix platforms) but X almost certainly has too much overhead to
|> handle vector drawing sufficiently quickly.  I've run both the X-based
|> TRS-80 simulator and the underlying Z80 emulator and the X interface
|> really kills the emulation speed.  Assuming the 6809 emulator works
|> well on the 486, the best choice would probably be the 486 w/DOS (no
|> OS overhead :-).  Unfortunately, for portability the BIOS calls should
|> be used for graphics.  Anyone want to suggest what screen resolution would
|> be necessary to get decent results?

If we are going to get philisophical here then I will inject my
opinion that the Macintosh is the best choice.  You wouldn't have to
waste any screen space because you could write the game so that the
monitor would be placed on its side if it wasn't already laid out that
way (like the SE's, etc. are).  Besides a lot of Macs are B&W like the
vectrex and people might even be able to use the original overlays on
an SE or a Classic (well an emulator wouldn't run on a Classic...)!
-- 
THANX...Gregg   woodcock@bnr.ca   day 214.684.7380   night 214.530.2495
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
my memory is so terrible.  Not only that, but I have a bad memory." -Me
Newsgroups: rec.games.vectrex
From: pgoudas@thumper.bellcore.com (Paul Goudas)
Subject: Looking for Cartridges
	
	I am interested finding vectrex cartridges.  Does anybody out there have 
Organization: Morristown Research and Engineering
Date: Wed, 16 Dec 92 17:20:27 GMT

any that they would want to part with?  Also if you have any broken carts, I 
would be interested.  I too, like some others, am trying to build a multicart.

please leave email to pgoudas@faline.bellcore.com
call (201)-829-4031
Newsgroups: rec.games.vectrex
From: eric@telebit.com (Eric Smith)
Subject: Re: Emulator for Amiga?
X-Disclaimer: Everything I write is false.
Organization: Telebit Corporation
	<1992Dec14.190929.28143@zip.eecs.umich.edu> <BzC3yx.EHH@NCoast.ORG>
Date: 17 Dec 92 12:53:27

>>On Wed, 16 Dec 1992 04:18:32 GMT, davewt@NCoast.ORG (David Wright) said:
> 	I don't think the speed makes as much difference on the Amiga. The
> 68000 used in the low-end Amiga's is MUCH more similar to the 6809 than the
> 80x86-baed PC's, and so emulating them through software would be fairly
> close to real speed. Say 60-75%. Given that the slowest Amiga is running
> at 7.14Mhz, and even if the emulation speed was only 50%, you still have over
> 3.5Mhz of 6809 speed. The Vectrex was only 1Mhz wasn't it?

The Vectrex has a 1.5 MHz 6809.

Some of your points regarding graphics performance are accurate, but from
personal experience I can state that a 7.14 MHz 68000 is not significantly
faster than a 1.5 MHz 6809 at any 8-bit task, or even most 16-bit tasks.  The
7.14 MHz 68000 has a 560 nS minimum memory cycle time (subject to DRAM timing
and DMA), whereas the 1.5 MHz 6809 in the Vectrex has a 667 nS memory cycle.
A typical 6809 instruction such as "ADDA #$06" takes 1.3 uS in the Vectrex,
but a simulator on a 68000 won't even have fetched the 6809 opcode in that
time.  A complex 6809 instruction line "LEAX [D,X]" takes 6.7 uS in the
Vectrex, but the simulation will likely take over 30 uS.

Also, software simulation of a 6809 is not appreciably easier on a 68000 than
on an 80x86.  Based on the results I have obtained from simulators I have
developed and optimized, I doubt that a 7.14 MHz 68000 could achieve better
than 15% of the performance of a 1.5 MHz 6809.

It is possible to do much better by partially compiling the 6809 code into
host code (68k or 80x86 or whatever), but that requires a tremendous amount
of work.  I estimate that it would take about 20 times as much effort to write
a "compulator" than an ordinary simulator.

As an example, the program "II in a Mac", which is an Apple II simulator for
the Macintosh, is a fairly well-written 6502 simulator.  On a 7.83 MHz 68000
in a Macintosh Plus it operates at between 40 to 60% of the performance of a
real Apple II.  The 6502 is a much simpler processor than the 6809, and is
much easier to simulate efficiently.

The point of all this is that a 7.14 MHz 68000 based Amiga (or for that
matter a 7.83 MHz 68000 based Macintosh Plus/SE/Classic) is not going to have
the oomph to simulate a 1.5 MHz 6809 in real time.  A fast 386 or 486 can
certainly do so, and fast 386 & 486 machines are cheap, whereas fast Amigas
and fast Macintoshes are expensive.
Newsgroups: rec.games.vectrex
From: dmuntz@quip.eecs.umich.edu (Dan Muntz)
Subject: Re: Vectrex cartridges for sale or trade
Organization: University of Michigan EECS Dept., Ann Arbor
Date: Wed, 16 Dec 1992 22:05:45 GMT

In article <1992Dec16.202212.9750@julian.uwo.ca> magundi@gaul.csd.uwo.ca (john macdonald) writes:
>
>I have these vectrex cartridges for sale.  All are new in boxes 
>with overlays and instructions.   Asking $10 each.
>Buy more than two and I will also send a copy of the repair manual
>It is missing a few pages but nothing important.
>

I guess we know where all the $1.50 games that were at Active Surplus went :-)

  -Dan