HDTenEightyP/NetNews huggingface dataset:
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Ultima Underworld
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 17 Nov 1992 05:41:24 GMT

martin dietz (martin@rbg.informatik.th-darmstadt.de) wrote:
: 
: The next complaint was
:  
: EMS memory allocated. 
: Cannot run Underworld.
: Out of Low memory.
:

Ultima Underworld need quite a large amount of conventional memory to
run. Try loading your device drivers high or load less device drivers.
Check by issuing a <mem /c> command to see what is taking up all your
conventional memory.

If it still fails, then make a separate bootup disk by formatting a
system with only himem.sys and emm386 loaded. That should free up enough
conventional memory for the game.



	Gilbert
From: ahs0@ns1.cc.lehigh.edu (ANDREW HOWARD SPECTOR)
Newsgroups: comp.sys.ibm.pc.games
Subject: accessing
Date: 23 Nov 92 14:56:36 GMT
Organization: Lehigh University

Can someone please tell me how to get onto the wuarchive.wustl.edu board.  I
try to access it and it prompts me for a password.  Is there some way to get a
password?

Andy
From: kfreeth@cquest.mi.org (Kerry Freeth)
Newsgroups: comp.sys.ibm.pc.games
Subject: Possible BATTLETECH game ?
Distribution: world
X-BBS-Software: EXCELSIOR! v0.972
Date: 20 Nov 92 18:53:15 EST
Organization: Not an Organization

A new game has just been released that is shareware.  It is for the IBMM and 
allows you to create MAPS, SCENARIO'S, MECHHS, WARRIORS, and fight against 
each other.  Note that  this game is just like the board game except that the 
computer acts as a moderator.  Thus you cannot play this gaame against the 
computer only against other human players.  The game is called Mechforce.

Newsgroups: comp.sys.ibm.pc.games
From: rcsteele@cantor.math.uwaterloo.ca (Robert C Steele)
Subject: Re: Railroad Tychoon
Keywords: Railroad Tychoon
Organization: University of Waterloo
Date: Fri, 20 Nov 1992 20:12:54 GMT

Hi.   I just go to that station pick up the steel.  go to that station and pick
up the amaments



so my train schedule looks like:


	1:	Station 1		Coal Car
	2:	Station 2		Steel Car
	3:	Station 3		Armament Car
	4:	Station 4		whatever....
Newsgroups: comp.sys.ibm.pc.games
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Subject: Re: F15III release 
Organization: Hamilton College - Clinton, NY
Date: Wed, 18 Nov 1992 02:56:17 GMT

I just got the MicroPorse thing, too.  In the back they had a little
blurb on F15 III and seemed to be taking orders for it.  That would seem
to mean it was going to be out soon.

Mike
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV questions
From: bjbartlett@miavx1.acs.muohio.edu (I'm not really a doctor...)
Date: 23 Nov 92 01:09:58 -0500
Organization: Frog Mt.

 I have three questions: 

1. How do I tell what version my game is, and if it isn't four, what are the
advantages of upgrading?
2. When I'm under a republic or democracy and the senate overrules whenever I
attack someone, do I have to sit and wait until they attack me first, or is 
there anything I can do?  Someone else mentioned a sneak attack ... the
computer does it to me all the time - how can I do it to him?
3. What exactly does "We love Pres. Day" do for me?

ok..four questions..
4. What do you think of building the space ship?  I've made it to Alpha
Centari twice and both times my score was drasticaly lower than usual.

Bart
From: paa4129@dpsc.dla.mil (Dennis Dudek)
Newsgroups: comp.sys.ibm.pc.games
Subject: KYRANDIA - Help Needed in Zanthia's Woods
Date: 23 Nov 92 12:51:15 GMT
Organization: Defense Personnel Support Center, Philadelphia


Spoilers follow.






















       I need help in Zanthia'a woods.  I have found the ball
and fixed the fountain; I have got the grail only to have it
stolen by the little guy; I have found the platform with the
golden horses; I have recovered the blueberries.  I have tried
making potions but keep getting a message saying its incomplete.

     I think I need to:
         - make a potion to make me small enough to enter the
           little guy's house.

         -  fly from off the horses platform to the next level 

          -  place potions in Zanthia's statute

    Please help in the form of clues if possible.  Thanks

       dennis
Newsgroups: comp.sys.ibm.pc.games
From: icarus@malloco.Ing.puc.cl (Eduardo Jimenez)
Subject: Darkland Patch(s)...WHEEEREEE????
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Wed, 18 Nov 1992 15:47:46 GMT

 Hello, Just I want to know if there is or there are patches for this big 
 games, and if where...?

 If somebody can help me I'll be grateful

 Thanks in advance

ICARUS@MALLOCO.ING.PUC.CL
From: see@cs.utexas.edu (Hiow-Tong See)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 : Bug Fix
Date: 16 Nov 1992 15:00:27 -0600
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: muleshoe.cs.utexas.edu

There is an insidious bug in Wiz 7, near the endgame, 
where the screen freezes for about 20s, every 10 moves or 
so. You will spend about 90% of your time waiting for 
the screen to unfreeze. I've just talked with the Tech
Support at Sir Tech, to confirm the bug, and to find a
solution.

-- Jason --










Spoiler
-------

This bug only occur when you have

(1) gathered at least the following maps (sphinx, serpent, 
    boat and temple)
(2) met a lot of NPCs but have not killed them.

The game freezes, because it is trying to compute methods in
which each of these NPC can obtain the maps.... and is taking
up a lot of computational time.


Solutions :

There are 3 possible ways to circumvent the freeze :
(a) get rid of the maps after you've solve them
(b) kill the NPCs that are following you
(c) get a patch disk from Sir Tech (1-315-393-6633)


-- Jason --







Newsgroups: comp.sys.ibm.pc.games
From: steph@pegasus.cs.uiuc.edu (Dale Stephenson)
Subject: Re: Civ questions and civ viruses
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL
Date: Mon, 23 Nov 1992 23:35:54 GMT

In <1992Nov23.085117.45042@kuhub.cc.ukans.edu> 2huxsting@kuhub.cc.ukans.edu writes:
[Regarding starting a war under Democracy]

>2) The only way I know is to have a revolution, attack your enemy, and turn
>back to Republic or Democracy as soon as possible.  It helps to have the 
>Pyramids to prevent anarchy, as long as they are not nullified of course.

Maybe this is fixed after version 3 (my copy), but I can start a war by buying
an enemy city (incite to revolt -- not subvert).  This is a great way, although
my last game I miscalculated and left the capital as the only enemy city.
Best of all, the stupid senate can't veto my purchase.

(The first city I buy is the one with Woman's Suffrage WoW.)
-- 
Dale J. Stephenson |*| (steph@cs.uiuc.edu) |*| Baseball fanatic

  "It is considered good to look wise, especially when not 
   overburdened with information" -- J. Golden Kimball
Newsgroups: comp.sys.ibm.pc.games
From: bfinn@intrepid.wbst845e.xerox.com (Bill Finnefrock)
Subject: Wiz 7 HELP what to do next?
Organization: /home/kbscc/bfinn/.organization
Distribution: comp
Date: Mon, 23 Nov 1992 17:08:32 GMT





I find myself without a quest in Wiz 7. I have explored all of the cities 
and dont know what to do next. THe only thing I have to go on, is that
Father Rulae tells me to seek the land where flamingos fly. But when I 
talk to him he doesn't know anthing about flamingos. 

I find myself reduced to wandering the wilderness fighting random 
creatures out of boredom. Can anybody give me an Idea what I am supposed 
to be doing?

One thing I have not been able to solve is the witches cave. Can anybody
give me a hint(spoiler) on where to find the witches names? Do I need to 
ask somebody or do they want the names they took according to the book
of Fables (seems too obvious)?


I am very confused, could anybody please help me?




thanks in advance
bill
Newsgroups: comp.sys.ibm.pc.games
From: mcm1332@tamsun.tamu.edu (Michael C. Mortimer)
Subject: Attention Harpooners!
Organization: Three-Sixty Pacific, Inc.
Date: Tue, 17 Nov 1992 02:21:23 GMT

	Harpoon v.1.32 is finally finished and available for general release.
	To speed up distribtuion, I have uploaded it to the following ftp sites:
		wuarchive.wustl.edu		/pub/MSDOS_UPLOADS
		ftp.cs.vu.nl			harpoon/incoming

	The distribution files are:
		harp132.exe		v.1.32 self extracting
		harp386.exe		v.1.32 for 386's self extracting
		ftpsite.txt		list of harpoon scenerio ftp sites
		descp.txt		general description of v.1.132, etc.

	I know some of you have been waiting for this version for quite awhile.
	If you encounter any problems, etc feel free to mail me at: 
			mcm1332@tamsun.tamu.edu

	Thanks again for your patience, and good hunting.

Michael Mortimer
Three-Sixty Pacific, Inc.
(409) 776 - 3047

Newsgroups: comp.sys.ibm.pc.games
From: c056ccc@utarlg.uta.edu (ARMANDO VELASQUEZ)
Subject: Re: Police Quest 3
News-Software: VAX/VMS VNEWS 1.41    
Organization: The University of Texas at Arlington
Date: Mon, 16 Nov 1992 16:55:00 GMT

In article <1992Nov11.191343.11249@mnemosyne.cs.du.edu>, rpayne@nyx.cs.du.edu (Richard Payne) writes...
> 
> 
>I am stuck on day five in the office using the computer. I have ploted all
>the crimes and join them all together but nothing happens can any one help
> 
>thank you
>My mail address is rjp1@ukc.ac.uk
> 

I have the same problem long time ago and i'm still stuck. Any kind soul
please help me also.

PLease reply by mail. Thanks in advance.

Jonina
c056ccc@utarlg.uta.edu
From: an883@cleveland.Freenet.Edu (John Yan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Violent Fighter Problem
Date: 18 Nov 1992 21:48:56 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: an883@cleveland.Freenet.Edu (John Yan)
NNTP-Posting-Host: slc4.ins.cwru.edu


Hi, I just got Violent Fighter (5 disjs) and when I
get past the copy protection, it just sits there with a black screen
. Also, it doesn't recognize my joystick port. Could someone tell
me what's wrong?

Also, I didn't get it off an FTP site, when and if I get my 14.4
I'll u'l it to somewhere...
From: richard@paragon.folly.welly.gen.nz (Richard Parry)
Newsgroups: comp.sys.ibm.pc.games
Subject: Are there ANY games that use 640x480?
Date: Tue, 17 Nov 92 11:40:12 GMT
Reply-To: parry_r@kosmos.wcc.govt.nz
Distribution: world
Organization: Masterful Enterprises UnLimited.


In article <1992Nov12.021847.15193@netcom.com> robj@netcom.com writes:

 > So the question is:  are there ANY games out there that use 640x480
 > resolution?  Any at all?  I'm about to buy a PC (after years of owning
 > a Mac)... please don't tell me that it will look better when doing
 > work than it will playing games!

Yup.  Darkseed.  Might and Magic 3 (and 4, I think).  Lots of 'em!
Problem is that most arcade type games don't use that particular video
mode, due to the absolute slowness of the updates.  It's faster to do
more colours at less resolution...  And let's face it.  How many arcade
games use high res/low colour? ;-)

Faster machines are now needed to play the awesome simulator games
available, as these games use high res mode.

Later!

Newsgroups: comp.sys.ibm.pc.games
From: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Subject: _____ MS-DOS games for sale _____
Reply-To: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Organization: Columbia University
Date: Sun, 15 Nov 1992 19:59:35 GMT

I have the following PC games for sale.  Each game is like-new, and 
comes with everything (disks, manuals, maps, registration cards,
software catalogs, etc).


Ultima VII                     5.25" disks         $42
Powermonger                    3.5"  disks         $24
Gobliiins                      3.5"  disks         $24
Road & Tracks' Grand Prix      Both                $24

Price + $4.90 shipping ($3.65 for first class, priority mail,
with $50 insurance, and insulated packaging).  Will take $3 off
for ordering two games, and will sell all four for $105, shipping
included.

Thanks,
-JRL
jrl8@cunixa.cc.columbia.edu

Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: Dune problem, help wanted
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Mon, 16 Nov 1992 02:55:51 GMT

afzal@divsun.unige.ch (Afzal Ballim) writes:

>I`m having a problem with Dune. Chani will follow me, but when
>I take an orni, she stays behind. The option comes up to ask
>her to come with me, but there is never time to do anything
>about it. Anyone able to offer some help?

Have you taken her out into the desert for a roamntic evening?
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \ tel +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ fax +61 3 646 3223
  AUSTRALIA                                    v 
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: StarCon ][ Questions (continued)
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Tue, 24 Nov 1992 00:43:27 GMT

In article <1eoqnhINNqjd@agate.berkeley.edu> nweaver@soda.berkeley.edu (Nicholas C. Weaver (The Weeniehead)) writes:
>	OK.  First off, what are the coordiantes of the Spathi homeworld.  I
>forgot what Captain Fwiffo or whoever his name is said it was.

Epsilon Gruis IA.


>	What are the specific coordiantes for where you pick up the creature
>in order to get the creature to get the spathi female.  I know it is
>somewhere in Yehat space, but a specif location (star and planet if
>possible) would make it much easier for me.  I'm not very good at fighting
>those @#&*@ yehats.  (computer craft which can shield can be almost
>unbeatable).

It is not in Yehat space. It is at Delta Lyncis I.


>	Any specific coordiantes for nice rainbow planets?

Try Zeta Sextantis I and Beta Pegasi I.


> 	The Arilou mentioned that to find out where the #!$%# probes are
>coming from to talk to the creatures who life on a world with no surface or
>something like that?  WHere is this?  Is it the Mrnhrmmm or somethng else?
>Even better, specific coordiantes and/or instructions for getting rid of
>those probes would be greatly appreciated?

Beta Corvi IV.


>	Is slave-trading to the Dirge bad, or necessary?

Depends on what artifacts you got. If you don't have anything then you
can trade and the only bad thing that happens is that the starbase
commander tells you that some rumor is going around that you traded
some crew. Nothing else happens.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: PCT601%SIRIUS.UKC.AC.UK@ib.rl.ac.uk (Robryche)
Newsgroups: comp.sys.ibm.pc.games
Subject: CIV Railroads on oceans
Date: 18 Nov 1992 06:21:06 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Actually, I dont think that railroads on water should really be considered
as a bug. Just think of it as establishing shipping lanes. After all,
your boats still have to use up the same movement points. And, as for
fortresses, there are a few just off the coast near where I live. I
believe some celebrity has had one converted as a get-away retreat.
I believe they used to be used for much the same reason as you would
use one in CIV. I.e. to defend inlets and the like from enemy invasion.
Equally, the validity of having one in the middle of an ocean is lost
in both cases.

Now, if someone could come up with a hack to allow settlers to 'turn to plains'
on water...

*****    _  |  __  __/   ____/   /   /  *
****    /  _'     /     /       /   /  **
***    __ |      /     /       __  /  ***
**    /   /     /     /       /   /  ****
*  __/ __/ ______/ ______/ __/ __/  *****
From: ip001b@uhura.cc.rochester.edu (Ivan Pulleyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW--Wonderful!
Date: 21 Nov 92 13:08:56 GMT
Organization: University of Rochester - Rochester, New York


  Please don't post so many crucial facts of the game without warning that
it may be a spoiler.  If I hadn't already won the game, I would be a little
annoyed.

-- 
	+----------------------------------------+
	| Ivan Pulleyn - University of Rochester |
	| E-mail - ip001b@uhura.cc.rochester.edu |
	+----------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: dschmidt@athena.mit.edu (Denial Schmidt)
Subject: Re: UW series ?.
Organization: the act or process of organizing or of being organized
Date: Mon, 23 Nov 1992 15:40:43 GMT

g_joan@cc.uab.es says:
>Well, I'm new at this news group. I've started playing UW (The stysian Abyss)
>
>I'm fascinated with this Origin product, well I've been playing long time 
>NetHack but UW is the most up to date Graphic D&D game I've never seen
>before, really GRATE!. OK, but I miss information about UW series.
>
>Only a few questions (I thing lots of people can answer me).
>
>- Ultima V, Ultima VI, UWVII, UW --- Confussion !
>
>	How many UW are there ?

Just one has been released.  Underworld II is currently in beta test.

>	Are all of them form Origin?

Origin is the publisher, but the games are written by Looking Glass
Technologies (formerly Blue Sky Productions).

>	Can I play all series on my PC 386 (with enough EMS ...) ?

Yes.  Underworld I can even be played on a 286 (although it is SLOW).

>	Are all of them 'graphic' adventures as UW is ?

All two of them, yes.

>	Whitch is the most difficult for you. (complexity ????).

UW2 is much bigger than UW1 and has a more involved plot; it is
certainly more complex and probably more difficult.

Dan
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Question for Star Control2 owners...
Date: 17 Nov 92 23:51:15 GMT
Article-I.D.: lclark.1992Nov17.235115.12373
Organization: Lewis & Clark College, Portland OR

In article <1992Nov17.214823.18349@netcom.com> ajredmer@netcom.com (Akila J. Redmer) writes:
>In article <1992Nov17.112940.1@wharton.upenn.edu> poe@wharton.upenn.edu writes:
>
>>A quick couple of question for those who have Star Control 2.
>>Does it support the Gravis Ultrasound?
>
>Yes it does support the Gravis Ultrasound.  In fact it sounds the best with
>that card.  However, the card itself is VERY flakey.  Many of them lock up
>machines (especially 386's) and many of them are intermitantly compatible
>with sound drivers.  The company has very restrictive requirements 
>regarding sound drivers.  I would not reccomend that anyone buy one in order
>to play Star Control II.  You'll find that the sound support for other cards
>is excellent with this product.

I'm not so sure about the "VERY flakey" part.  Yes, I have one, and yes
I've been having problems.  The setup program crashes my computer every
time.  That is because it is trying to detect conflicts with DMA channels
and yes, it's 386's that are mainly giving it problems.  But they are
re-writing a new setup program that will take care of this.

What I did was to manually install the enviroment varibles and then the
GUS worked great!!!  I'm still having problems with the SB compatibility,
but that's because setup was supposed to set up the BLASTER varible. 
Since I had to do it manually, and this is my first soundcard, I was lost.
I've since gotten the information I need however and should have
everything that should be running, doing so.  The person who told me how
to setup the BLASTER varible originally, told me wrong.

But Star Controller II uses the GUS in it's native mode, not through SB
emulation.  And I havn't heard any problems from anyone about using the
GUS in it's native mode.  And those that did have problems could usually
be traced to not installing it properly.
-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
From: peterb+@CMU.EDU (Peter Glen Berger)
Newsgroups: comp.sys.ibm.pc.games
Subject: StarControl II - SUMMARY
Date: 22 Nov 92 22:48:01 GMT
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA

WARNING!  POSSIBLE SPOILERS FOLLOW!  

























Okay.  Here is what I HAVE DONE so far:

o found the Chenjesu & mhrrnm planet.
o Allie with the Spathi, had them disappear, and got the transmitter
(with which I talked to the Chenjesu).
o Saved the Shofixti, and used them to start the Yehat Civil War.
o Found the originators of the crystal ships, and got the destruct code
from them so I can protect myself.
o Found the Ur-Quan hulk, and got some warp pod thingie.
o Got the Mycon Egg-case, and used it to convince the Syreen to help me.
o Continually told the Phunk to go home and stay away from the Yehat.
o Inadvertently allowed the Zog-fat-Pik to get annihilated (am I doomed
to lose the game now?)

What I HAVENT done yet (that I know about, that I want to know).

o How do I deal with the Ilwrath?
o Where are the Syreen Penetrators?
o I haven't even ventured NEAR ur-quan/kohr-ah territory when I didn't
have to.  Must I?


On another note, what do you all think is the optimal combat combination
of either ships or technology for your flagship?  I've found the
following:

VUX --> kick their buts with Spathi
Umgah --> use flagship (shots penetrate shield).
Ilwrath --> I don't know.
Yehat --> I don't know.
Ur-Quan --> Ort (oh, yeah, I found the Ort!  Has anyone had problems
getting them to "go-go!"?

Peter
Newsgroups: comp.sys.ibm.pc.games
From: slegge@kean.ucs.mun.ca
Subject: opinion/info MONOPOLY DELUXE
Organization: Memorial University. St.John's Nfld, Canada
Date: Mon, 16 Nov 1992 05:26:16 GMT

I have the original MONOPOLY from Virgin Games, and I was always 
a little dissappointed with its playability.
 
I notice there's a new MONOPOLY DELUXE out -- is it very much better 
than the original.  I'd like to hear some people's opinions of it.
 
I'd also like to know if there are any significant differences in the 
DOS and WINDOWS versions.
 
Thanks!
 
Stephen Legge
SLEGGE@kean.ucs.mun.ca
From: z_rasmusseam@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: README SF2 People!!!!!!!!!!!!!!!!!!
Date: 18 Nov 92 15:34:47 GMT
Article-I.D.: ccsvax.1992Nov18.093447.1892
Organization: Stephen F. Austin State University

Due to circumstances WAY beyond my control all  (I think) of my mailout
copies of SF2 where killed by the sys admin.  I got an ugle letter in my acct
about it when I checked my mail this morning.  I've also lost mail out priv's
from that acct for the remainder of the month.  SO.  @9:30 CST tonight I will
upload SF2 to both wuarchive and ulowell.  IT WILL NOT BE CALLED SF2IBM.zip
As I am thinking of just what I'm going to call it, I'd like to apologize for
making you all wait.  I tried.  Anyway, you'll be able to find it at wuarchive
under pub/MSDOS_UPLOADS/Getmenow.zip  The same file will be @ulowel although
I can't remember the UL directory there... *shrug* Sorry about the mess.

  -- Adam
Newsgroups: comp.sys.ibm.pc.games