HDTenEightyP/NetNews huggingface dataset:
From: frederick@parc.xerox.com (Ron Frederick)
Newsgroups: rec.games.video
Subject: Re: SONIC II help! (SPOILERS - both Genesis & GameGear)
Date: 9 Jan 93 19:14:17 GMT
Reply-To: frederick@parc.xerox.com
Organization: Xerox PARC

In article <1993Jan8.201408.19461@wdl.loral.com> dcb@wdl1.wdl.loral.com  
(Predecrement David) writes:
> [ jlpicard@austin.ibm.com asks about Genesis Sonic 2 Casino Level ]
> 
> You think that was hard...  Try figuring out a reliable gimming for the
> Ant Lion in the GameGear Sonic 2!  Urgh.
> 

I'm still stuck here -- any help would be appeciated!


> Spoilers follow!
> 
> 
> Ignore the flippers and the pinball stuff at the top.  The key here is to 
> run up the sides, and when Sonic is at the same height as Robotnik, jump!
> (You will launch yourself horizontally in a spinning attack, and bop 
> robotnik.)   This actually makes this a pretty easy climax for the stage.
> 
I actually disagree on this one -- I've found it MUCH easier to take full
advantage of the flippers... My strategy is as follows:

Walk to about 1/3 of the way from one side, and wait until Robotnik is over
you and drops the exploding stuff. Move out of the way to the other side, right
in between the two flippers there. When Robotnik is getting close (but not too
close), jump up, moving over to the outer flipper, and then trigger the
flipper.

If you time it right, you'll bounce into the _side_ of Robotnik, hitting him
once, and then roll back down between the two flippers, without having to
worry about having to skid to a halt or anything. Stand over there long enough
for Robotnik to move over you & drop another explosive charge, and then move
to the other side & repeat. Or, if you want to take it slower and learn the
timing for only one side, move quickly to the other side, wait for him to drop
the explosive over there, and then run back to where you were to prepare to
jump up and hit him again.

With this technique, you'll _occasionally_ miss and shoot into the stuff above,
but you can generally recover without incident. Alternately, if you wait too
long, you might hit him underneath & get zapped, but it's pretty easy to avoid
erring on that side after a few tries.

It takes a while to hit him 8 times with this strategy, but I manage to often
keep my 100+ rings when leaving this level now.


As I said above, any hints on the first Game Gear boss would be appreciated.
Also, to the person who posted the Game Gear Sonic 2 level select -- I wasn't
able to get it working. Has anyone else done it? If so, could you post the
results? I'm still waiting anxiously for a Genesis Sonic 2 level select as
well... I can make it to the Death Egg Zone now, but I really don't have the
energy to play for 2 hours to do so.

Also - for those with Game Genie -- I haven't yet received the update with the
Sonic 2 codes in it. What kind of codes are there? Is there a level select in
_there_ by any chance? I would be eternally grateful if someone could
transcribe those... Email would be fine, though I suspect the interest level
here would warrant posting them...
--
Ron Frederick
frederick@parc.xerox.com
(NeXTmail acceptable)
Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: Re: Another game that should exist...
Organization: University of California at Berkeley
Date: Sat, 9 Jan 1993 20:27:43 GMT

In article <1ilve9INNhcc@shelley.u.washington.edu> tzs@carson.u.washington.edu (Tim Smith) writes:
>
>Third round is another Street-Fighter-type scene, but with different weapons.
>
>..............

>--Tim Smith

This makes me think of one type of game-Street Fighter RPG game.
Sounds weird but if Capcom can come out with such game with great story it will
be a very good game.
I think this game should use Ryu as the main character or you can chose a      
specific character for different stories.  As the normal RPG games you should 
start with very little energy and fighting abilities are lower.  Maybe they
can start with only you can use the fire ball or so and later you will 'learn'
some other moves.  Also, you should move slower too like classic SFII.  Later
you will gain some experiment from fighting with different enimies and your
character will become stronger and faster.  When you meets an enimy the screen
will change to normal SFII type of screen and fight with them.
Well, I am not sure how the story goes will be the best but this is the basic
idea that I have now.

Anybody has any good ideas?

Andy Chien

Newsgroups: rec.games.video
From: cg@cbnewsf.cb.att.com (charles.gavinelli)
Subject: Madden '93
Organization: AT&T
Distribution: usa
Date: Thu, 7 Jan 1993 19:35:34 GMT



Does anyone know if there are any tournaments
for John Madden Football '93? Specifically - any
tournaments in the New York/New Jersey area...

Anybody care to give a review of John Madden Championship
Football for SEGA? What team seems to be rated the best? I understand 
that there are two Madden teams in this cart - what two are they?
Are they the same two as in John Madden '93? Are the stats of *these*
Madden players a subset of the stats for players on the other teams?

In Madden '93, as mentioned before, the stats of the "Madden Greats"
and the "All Madden" teams are NOT a subset of the other 36 teams
on the cart. This sometimes makes it impossible to tell who is who...

Despite all of the bashing that some have given Madden '93 for SEGA, 
I'll say that it is not perfect by any means... but it is still the best
"game" I've ever played, where I classify "game" as any computer
game for any system, any arcade game and any board game.

Can anyone name ALL of the Oakland '76 players? I can name most
of them but not all...

What have been some of the "personal bests" out there against
the computer? I've beaten the Madden Greats 48-0 as Oakland '76
in five minute quarters.


							Charlie
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: Re: Sonic II slowdown? [Genesis]
Date: 7 Jan 93 18:38:19 GMT
Organization: Silicon Graphics, Inc.  Mountain View, CA


In article <C0EyvD.DG4@python.cs.unm.edu>, marms@python.cs.unm.edu writes:
> jakem@hayden.corp.sgi.com (Jake McGowan) writes:
> I was very shocked by the LARGE degree of slowdown of Sonic 2 in two player
> versus mode.  I find it very disrupting to the whole flow of the competition.
> Our timing gets thrown way off.  The amount of slowdown in these times
> is comparable with the worst slowdown on SNES games.  I found this very
> disappointing especially since Sonic is Sega's flagship character.  They
> needed to do much better here.  Now, I won't take Sonic 2 back.  It's still
> a great game in 1 player mode.

I had the exact same feeling about this game.  It's great in
1 player, but the slowdown problems in 2-player VS mode make
it really impossible to play.  The single most important
skill in playing a platform game well is proper timing, and
it's impossible to time yourself properly when the machine
slows down because it can't keep up with the action.

> Nor can I play the 2 player cooperative game and have much
> fun as it is trivial to leave one player behind.

Yes, it really is a bummer if you play Tails in the 2
player cooperative game.

> Conclusion: I still like Sonic 2.  If you don't own Sonic 1 but like
> run-and-jump platform games, I heartily recommend buying Sonic 2.  If 
> you do have Sonic 1 and loved it, Sonic 2 is worth it as it gives 
> you different levels to play around in.  Buy it primarily as a 1 player 
> game and think of the 2 player modes as sort-of playable add-ons.

I would go farther and say to not have any expectations from
the two-player modes at all.

--
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
Newsgroups: rec.games.video
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Subject: GameGear Sonic 1 and 2
Organization: Gokuraku Videos
Date: Wed, 6 Jan 1993 20:03:33 GMT

Sonic 2:

I've seen references to the baddie on the first stage as a lobster or a crab.
I believe it's supposed to be an ant-lion.  (An insect that burrows a hole
into the sand and sticks its head and mandibles out.  It waits for an
innocent ant to venture too near the hole and "avalanche" with grains of
sand into the ant-lions mouth.)

Sonic 1:

Where are the 3rd, 4th and 5th gems?  I can get the first two, and have seen 
the sixth, (but can't get to it.)  Any clues on how to get to the sixth gem?
(On the blimp.)

--David 
+-----------------------------------------------------------------------+
| David Blume            | "I got killed by monsters."                  |
| dcb@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere.  |
+-----------------------------------------------------------------------+
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Another game that should exist...
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Mon, 11 Jan 1993 00:52:49 GMT

victor@ucme.Berkeley.EDU (Victor Wang) writes:
>This makes me think of one type of game-Street Fighter RPG game.
>Sounds weird but if Capcom can come out with such game with great story 
>it will be a very good game.
>
>I think this game should use Ryu as the main character or you can chose
>a specific character for different stories.  As the normal RPG games
>you should start with very little energy and fighting abilities are
>lower.  Maybe they can start with only you can use the fire ball or so
>and later you will 'learn' some other moves.  Also, you should move
>slower too like classic SFII.  Later you will gain some experiment from
>fighting with different enimies and your character will become stronger
>and faster.  When you meets an enimy the screen will change to normal
>SFII type of screen and fight with them.  Well, I am not sure how the
>story goes will be the best but this is the basic idea that I have now.
>
>Andy Chien

I could be wrong, but could have sworn that I read about just such a
game being developed in a fairly recent EGM.  It's a natural and if
done right could be excellent.  SF2 has a story of sorts wrapped around 
it.  Now if this was done in a full blown RPG manner, it could really
be something.  You've got a good outline for just such a game, Andy.
Let's hope some company rips off your idea and actually produces it.  :-)

To add to it, how about when you win the championship, then new (different)
challengers come to battle you for the championship.

Or to steal an idea from the Turbo SF2:CE game, let you do things in the
game to try to recruit a small team of world warriors.  Depending on
what you choose to do, you may be-friend differing sets of other characters.
Then your team must individually battle another team. Sort of a good vs evil
motif.  In the storyline of SF2, apparently M. Bison pissed off quite a
few of the warriors in one way or another.  But he also probably has some
cronies.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
From: mgleason@cse.unl.edu (Mike Gleason)
Newsgroups: rec.games.video
Subject: Re: SONIC 2 QUESTION...(CHAOS EMERALDS)
Date: 8 Jan 1993 12:53:12 GMT
Organization: NCEMRSoft
Distribution: world
NNTP-Posting-Host: cse.unl.edu

murphy@quixote.wpd.sgi.com (Tom Murphy) writes:

|In <1993Jan7.201330.28834@wdl.loral.com> dcb@wdl1.wdl.loral.com (Predecrement David) writes:

|>ANFBC@CUNYVM.BITNET (Tony......Black American Prince) writes:
|>>       Question:  How important are the Chaos Emeralds in completing
|>>  the game?  I know if you go after them in the bonus stages, you
|>>  lose rings when you return to the game ,which prevents high scores
|>>  and continues.......
|>       ^^^^^^^^^

|>The only way I've ever gotten continues is through the Chaos Emeralds.  How
|>else do you get them?

|>Also, in the GG Sonic 2, the phamplet says that sometimes "Continue" will
|>turn up from the spinning sign.  Has anyone ever achieved that?  How?

|I believe that happens when you run the gauntlet that is the level losing 
|nary a ring.

The manual says you get a continue every 100,000 points. In addition to that
and getting one from an emerald, I believe you get one each time you finish
a level with over 100 rings, and not finishing without getting "spiked."  I do
not know for sure, though.  Usually when you do it without losing a ring you
have more than 100 anyway.

BTW, anyone going for speed to get the 50000 bonus?  I haven't tried it yet,
but my friend got 28 seconds quite easily with the speed boots on 1-1.  Anyone
have any records that we can shoot for?

--
--mg                                                      mgleason@cse.unl.edu
Organization: Rohm and Haas Company
Date: Fri, 8 Jan 1993 12:44:18 EST
From: <MAH76X@rohvm1.rohmhaas.com>
Newsgroups: rec.games.video
Subject: Re: SONIC 2 QUESTION...(CHAOS EMERALDS)

What exactly are the emeralds used for?  I know how to get them, both in
SonicI and SonicII, but don't know the real advantage of having them.  Can
anybody enlighten me?

Thanks,
Joe Doheny
Newsgroups: rec.games.video
From: mumac@uxa.ecn.bgu.edu (Mark A. Clark)
Subject: Re: SNES - Gradius III Codes, Request
Organization: Educational Computing Network
Date: Wed, 6 Jan 1993 14:04:38 GMT

In article <C0EqKo.5y0@ucunix.san.uc.edu> egraeler@ucunix.san.uc.edu (Eric S Graeler) writes:
>Could someone either post or mail me the codes for the above.
>Thanx in advance.
>
>Eric S Graeler
>egraeler@ucunix.san.uc.edu

   During PAUSE, Up-Up-Down-Down-L-R-L-R-A-B (or B-A - I forget),
Select-Start will give you full weapons and shield.  You have to get
your own laser if you want it.
  During the title screen, you can push X-Y TOGETHER quickly to build up
credits.  You can usually only get about 6-7 credits because after that,
the demo/story comes up, and the credits revert back to 4.  Therefore,
hit X-Y VERY quickly, get 6-7 credits, and push Start FAST!


-- 
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mark Clark                                Western Illinois University
    mumac@uxa.ecn.bgu.edu
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: eliot@stalfos.engr.washington.edu (eliot)
Newsgroups: rec.games.video
Subject: Re: SONIC 2 QUESTION...(CHAOS EMERALDS)
Date: 8 Jan 1993 19:24:42 GMT
Organization: clearer than blir
Distribution: world
NNTP-Posting-Host: stalfos.engr.washington.edu

In article <1ijtv2INNmpc@crcnis1.unl.edu> mgleason@cse.unl.edu (Mike Gleason) writes:
>|I know of a way to get lots of extra lives in level 4 (or world 2-2,

>But do tell how you do it on 2-2. 

>Does it have anything to do with the fact
>that there are 2 extra live boxes on that level (one in the chemical pool,
>the other near the top)?  Or is it closer to how someone else said, get a 100+
>rings, lose in a half-pipe and do it again?

*blush*.  i stumbled onto this because i kept falling into the
chemical pool and dying.  yes, there's a one life box in the water
which i hit.  sometimes i make it out, sometimes i don't.  how i do it
is that if i keep going in the loop (around those moving, climbing
blocks, into the water and out again) and hit the life box on each
circuit i can get 2 extra lives.  you can also get 100 rings going one
round, so that's 3 lives.


eliot
From: bantz7128@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: Game returns
Date: 4 Jan 93 19:59:55 -0600
Organization: University of Northern Iowa

I have seen various posts that say that the game player didn't like the game
and returned it.  Are these rentals or are they purchases?  Places around here
will only let you return games if they are unopened.  I have heard that
Electronic Boutique let's you return games but are there any other places?

Newsgroups: rec.games.video
From: fleming@tc.fluke.COM (Christopher Fleming)
Subject: Review of ECCO for Genesis
Keywords: Genesis, ECCO
Organization: John Fluke Mfg. Co., Inc., Everett, WA
Date: Mon, 4 Jan 1993 17:55:32 GMT


Here is a brief(long?) review of the game "ECCO the Dolphin" for the Sega
genesis.

ECCO is game in which you control a dolphin through waterway mazes to
reach an exit to the next stage.  Along the way there are other minor
distractions, such as rescuing lost dolphins, dodging/destroying underwater
nasties, and using Glyphs (large crystals) to get information (among other
things).  There are 25 stages in all, which require you to figure out
where the exits are, and how to get through barriers placed in your way.
Did I forget to mention that the dolphin can't last forever under the 
water without air (a dolphin is after all, a mammal).  In addition to
surfacing, there are air pockets in the underwater caverns, from which
you can refil your air supply.  And finally, injuries can be healed by
eating fish, and using other various underwater items. There are 25 stages 
with each five or so having a particular theme (like a sunken city, ice, etc).

The best thing, and worst thing about the game is the control of the dolphin.
It swims around very fluidly, and very fast (so fast, that some people
might be left feeling a little dizzy because of the rapidly moving
background, not unlike FZERO for the SNES).  And acrobatics while surfacing
for air are a must.  It's just plain fun to swim around with the dolphin.
However, in tight situations, control over precise movement of the dolphin
is difficult, which can cause eternal frustration.  Not to mention that the
game has certain places where your dolphin can get stuck, and only waiting
for it to run out of air (or the reset button) help.  For instance, it
is possible to wedge your dolphin vertically at the entrance to the tunnel
in the first stage.

Unfortunately, most of this game has been incredibly easy, and the solution
to the mazes is generally the same, find the right glyphs in the right
order.  Yet just when I thought I could finish it in a day, I got terminally
stuck around level 20, and haven't been able to advance in a week or so of
trying.  So do I say the game is easy, or hard?  Well, it's on the extreme
end of both.  If you buy this for your kids, plan on spending some time 
with them, so they don't get too frustrated.

Graphics and sound?  It's gorgeous to look at, and hard to listen to.  Lots
of repetitious new-wave background music is best turned off (which there is
an option to do in this game).

Recommendation?  The gameplay is lacking in depth and has not been very fun
for me in this respect, but it's definitely worth trying, just
to swim around with the dolphin.  If only they'd beefed up the puzzle
solving aspect of the game, with much more variation in gameplay, I'd give
it two thumbs up.

-->Chris<--
From: savoia@sw.stratus.com (Rick Savoia)
Newsgroups: rec.games.video
Subject: Re: Next generation handhelds
Date: 5 Jan 1993 20:50:12 GMT
Organization: Stratus Computer, Inc.
Distribution: world
NNTP-Posting-Host: watts.sqa.stratus.com

In article <1993Jan5.200500.17866@cas.org>, tjd28@cas.org () writes:
> 
> 
> Also, I don't know if it matters but on the subject of battery usage, the GG only uses
> 6 batteries compared to 8 for the GameBoy.


I assume you meant for the extra battery pack.  The 
Gameboy itself only requires 4 AA batteries.  I don't 
know how many an external battery pack requires.

-- 
==========================================================
Rick Savoia                     | "I'm just very selective
savoia@watts.sqa.stratus.com    | about the reality 
Rick_Savoia@vos.stratus.com     | I accept" - Calvin
==========================================================

Xref: sparky rec.games.video:27355 alt.games.lynx:1542
From: allyn@sdd.hp.com (Allyn Fratkin)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: What's the best comlynx game?
Date: 12 Jan 1993 17:02:16 -0800
Organization: Hewlett Packard, San Diego Division
NNTP-Posting-Host: hpsdlx.sdd.hp.com

> What's the BEST lynx game to get for a two player comlynx?

<list of other fun games deleted>

rampart is pretty fun, too.
-- 
 From the virtual mind of Allyn Fratkin            allyn@sdd.hp.com
                          San Diego Division       - or -
                          Hewlett-Packard Company  uunet!ucsd!hp-sdd!allyn
Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (0)
Subject: Re: Genesis vs. SNES - processor speed
Date: Wed, 06 Jan 1993 18:47:59 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

In article <1if7hbINN5nm@hpscit.sc.hp.com>, iant@PROBLEM_WITH_INEWS_GATEWAY_FILE (Ian Thornton) writes:
|> Jason Keeler (keeler@hercules.cs.uregina.ca) wrote:
|> : Hi;
|> : 
|> : A friend of mine and I are having a dispute:
|> : 
|> : He says the processor in Genesis is superior to SNES.  I've heard the opposite
|> : is true.
|> : 
|> : Anybody know for sure?
|> : 
|> : ...Jason
|> 
|> Yup. A tech. sheet I saw on this group a while back stated that the
|> processor speed of the Genesis was about twice that of the SNES
|> 
|> Ian.
|> 

While it might seem like a processor that is 2X faster would be superior, 
this is not necessarily the case. For example, an 8 bit processor such as
the old 8080 (or Z80) needs 2 CPU cycles to fetch 16 bits of data whereas a
16 bit processor (680x0) can get the same amount ot data in only 1 cycle. Now
as to whether the SNES processor is better or worse than the Genesis is really
irrelevant. To compare mcahines, you have to look at the whole system. Can
the machine perform certain graphics operations in hardware, thereby freeing 
up the processor to do other mundane tasks? What about the interfaces between
the CPU, memory and graphics sub-systems? Having the fastest processor in the
world won't do you any good if you are constantly waiting for external
peripheral devices to complete their job.

Another trap to avoid is to compare the same game on different machines. The
problem is that you assume that the programmers have made full use of the
machines capability in the best possible way. What would be interesting
would be to have a standard "test" case for all video game machines. Sort
of like the benchmarks used for measuring computer performance. Only when
we have something like that will we be able to answer the age old burning
question....Which is the best game machine on the market? Of course the
best machine is only as good as its software!!

Cheers

-- 
T C

e-mail: tony_clark@mentorg.com
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Can anyone get into the CES?
Date: 6 Jan 1993 23:41:34 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1igjcgINN8o9@life.ai.mit.edu> jbrown@hal.gnu.ai.mit.edu (Justin William Brown) writes:
>In article <1ighlqINNod3@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>I can relate a story... Last year, ACME '92 was held in San Antonio, and I
>was living there at the time (ACME is some kinda all-purpose gaming-room
>extravaganza thingy).  I went, and only when I got there did I discover that
>it was not open to the public (well, it makes sense to me now :).  So I
>simply filled out a simple little card which said I worked at a local
>arcade.  I imagine this is all you would really have to do.  I got to

Thanks for the story!	
Hmmm... sounds pretty neat. Can anyone else offer any other advice on how
possible it is to get in? 

I think I just might drive down there anyway and try my luck. It's only a 3
hour drive from LA anyways. I'll just wear a suit to look business-like :).
Wish me luck...
-Teh Kao