HDTenEightyP/NetNews huggingface dataset:
From: tromp@cwi.nl (John Tromp)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt
Date: 28 Jan 93 09:27:15 GMT

horn@acsu.buffalo.edu (Christopher Horn) writes:

>Ok, I'm on the third level or so, and I'm a bit stuck.  How do I get past
>the skull glyph?  I can't run through it, and if I walk I die.  The potion
>of invulnerability will keep one of my characters alive, but that can't be
>the solution.  Also, I got the Mask of Truesight, but it doesn't seem to
>change anything with the unseen ones.  Any help?

You won't be able to remove the skull glyph (the one to the thief's lair)
until you deal with the unseen ones. Odd enough, you don't need the Mask
of Truesight to see the unseen ones. Just choose the right party-leader...

regards,

-John Tromp (tromp@cwi.nl)         f() is total -- R.L. Goodstein
define s(n){;auto e,r;for(0;n;n/=b)r+=n%b*(b+1)^s(e++);return(r)}
define f(n){;for(b=2;n;b++)n=s(n)-1;return(b)} for(n=0;1;n++)f(n)
Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: New Game Standards***
Organization: University of Virginia
Date: Thu, 21 Jan 1993 22:29:11 GMT

mr_scary@lakes.trenton.sc.us  writes:
> rock@lakes.trenton.sc.us (Rockerboy) writes:
> 
> > mr_scary@lakes.trenton.sc.us (Chris Hurley) writes:
> > 
> > > No.  You are stuck in a situation in that you have the least expensive 
> > > machines which does not easily expand.   The problem is not, and has 
> > 
> > The point is still valid.  The low end machines _could_ have been 
> > expandable for only a little more outlay.  C= simply seems to believe 
> > that if you can't plunk down a grand at one time, you don't deserve to be 
> > able to get the machine bit by bit.
> 
> Welcome to the sad cold world.  "C= seems to think that If you don't have 
> any money, you shouldn't have a machine".  This is only a slight stretch 
> from what you say above.  You buy the low end machine, you get 
> trade-offs.  Why is this hard to accept?  No one cheated or tricked you.  
> You willingly bought an unexpandable machine.  ('you' in these statements 
> directed to any a500 owner complaining about lack of expandability.  not 
> necessarily you personally, cause I haven't really heard you complain 
> about it.)
> 

I think you're totally misunderstanding the whole issue.
Video-wise, NO Amiga model is readily expandable.  Sure, you
can buy a 24-bit video card -- anyone, even we lowly 500 users,
can do that -- but since there are no real standards in 24-bit
video cards, no game publisher in their right mind is going to
waste resources programming games for them (the only exception
I've seen is one company that programmed a game for THEIR OWN
card).  My point was that you'll never see AGA on a 1000, 500,
2000, or 3000.  AGA was not one of the design specifications
when those models came out, and Commodore made no attempts at
making it possible to upgrade to future technology when they
designed them.  Instead, they put the graphics chips right on
the motherboard, where no direct changes could be made.  IBM,
on the other hand, was smart enough to leave all graphics to a
separate card, so that all a user has to do is pull out the old
card and put in the new.  Don't talk about 500 users
complaining -- we should ALL be, so that maybe Commodore would
get some sense in them.  What it comes down to is that, in
reality, the video on your 3000 (or 2000, or whatever) is no
more expandable than my 500.

The problem then continues...  Even if I buy an AGA machine,
they're still just as unexpandable.  Now I'm looking at having
to buy yet another machine when the next standard comes out.
It's just simply not worth it.

I suppose it all comes down to the fact that, back in the early
days when the Amiga was being developed specifically as a game
machine, and not a serious computer, it made sense to go ahead
and put everything the way it is -- who's ever heard of an
expandable video game system?  But steps should have been taken
when the project turned into a full-fledged computer to make it
expandable.  They weren't then, though, and they still aren't
now.
Newsgroups: comp.sys.amiga.games
From: larshaug@ifi.uio.no (Lars Haugseth)
Subject: Re: Head over Heals wanted
Keywords: Head over Heals
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Thu, 28 Jan 1993 18:04:18 GMT
Originator: larshaug@yrsa.ifi.uio.no


In article <q99596.728234607@pbhrzx.uni-paderborn.de>, q99596@pbhrzx.uni-paderborn.de (Wish YOU were here ...) writes:
> 	Hi people !!
> 
> Five or six years ago i owned an MSX-home computer ,
> and there was an FANTASTIC game named HeHe , "Head over Heals".
> I _loved_ this game ....
> I have heard from somebody , there is a version from HeHe for 
> Amiga , but I haven't seen it anywhere :( It is just to late ...
> So I'd like to ask if someone have this game and would sell
> it to me ??

I haven't seen an Amiga version of this game. I played and
loved the C64 version, though.

PS! The name is 'Head over Heels', not 'Head over Heals' 8-)

Lars H
From: Peter.Pildre@f355.n633.z3.fidonet.org (Peter Pildre)
Newsgroups: comp.sys.amiga.games
Subject: Re: HOOK!
Date: 25 Jan 93 23:36:25 GMT


  *In a message dated 19 Jan 93  05:42:42 thom writes:

 t> From: thom@cs.mun.ca (Thomas Clancy)
 t> Organization: CS Dept., Memorial University of Newfoundland
 t>
 t> Greetings!
 t>    I have asked this once before to no avail.

Hi,
   Well, To get some solutions you need to highlight where you are stumped,
I done the same as you asking about solutions and have had the same
response...but would be very happy to pass on anything i know.

Flying with Jab BBS,

Peter Pildre.


*FSED91j*SC 1.3d* > Nothing is so smiple that it can't get screwed up.
 * Origin: J.A.B bbs 051-26-1031 v32 & 26-1030 v42          (3:633/355.0)
Newsgroups: comp.sys.amiga.games
From: "al longtin" <al.longtin@canrem.com>
Subject: aa chip set
Reply-To: "al longtin" <al.longtin@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 27 Jan 93 22:50:04 EST


 For those concerned about the two different names of AA and AGA, for
the same chips..

 I read in a mag that it was due to the fact that AA stood for
Alcoholics Anonymous, and would cause confusion with the 'new' user
buyer. So, they changed it to AGA.. Just a rumour, but it explains it..
In marketing, it is a valid reason to change the name of a product.

Al
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: freddy@sci.kun.nl (Frantic Freddy)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt help
Date: 28 Jan 93 08:17:34 GMT
Organization: University of Nijmegen, The Netherlands
X-Newsreader: NN version 6.4.19

In <16B62107C3.3315943@QUCDN.QueensU.CA> 3315943@QUCDN.QueensU.CA writes:

>Help! I am in the dragon level of Black Crypt. I have found and returned one
>of the alters but can't find the others. I have gone everywhere I am able to
>go and can't find and secret buttons or illusionary walls. I have a 'Dragon
>key' but no door to use it in. What am I missing?
 
There's a corridor in the western section of the map that contains a button
that - when pressed more than once - will open other corridors. That's where
the action continues... 

>All help appreciated.
 
Have fun,

Freddy
Organization: Penn State University
Date: Thu, 21 Jan 1993 00:56:10 EST
From: Jim Klingler <JRK123@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: FTL ... the latest news ...

Hello all ...

   Well ... for anyone who wasn't reading this newsgroup in December, I called
FTL (the company that make Dungeon Master) to see what the latest news was
on their upcoming mystery game (a mystery since they won't give out a name or
any plot details yet) ... the word I got was that it would be released sometime
in January.

   I decided to call them again today to see what the latest word is ... the
lady I spoke with said the release has been pushed back to mid-year now. I can
only assume that some major bugs showed up in the code (or maybe AGA work??)
The woman I spoke with gave me know reason for the delay though...

My personal view is I'll wait til Christmas if it makes the same impact that
DM made years back.

Jim Klingler
(JRK123@PSUVM.PSU.EDU)
From: bchiu@crash.cts.com (Bill Chiu)
Newsgroups: comp.sys.amiga.games
Subject: Gaming on 68030+ and KS2.0+ machines.
Date: 21 Jan 93 11:42:28 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

So many games broke as a consequence of my new machine, Amiga 3000/25.

This must have something to do with the 68030 and it's caches and privileged
instructions.  (BTW, tell me how caches/privileged instr. break games)
Games that wasn't designed with KS2.0+ in mind ranked high in the dead game
list.

Would you people share me with your experience of games that will work with
A3000, or a list of games that won't.  I use Christ Hames' Degrader quite
often "to get stupid programs working", and I'll include any games that can
be revived this method as working.

One last thing.  Are there other programs that can specialize in one or
more abilities of degrader that performs better then degrader?  One thing
odd about degrader I found is that when I select "SelectReset" to boot off
a Amiga DOS volumn in PAL mode, it never want to open the inital shell
window.  This can cause problems in some diskettes.
Newsgroups: comp.sys.amiga.games
From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Subject: Re: Where is BOB?
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 23 Jan 1993 06:10:59 GMT


Last I heard BOB was going to be called "Higher Functions". Saw a writeup in
a British magazine quite a while back. Of course since then it looks like
they've changed their minds again. The February issue of Computer Gaming
World has a preview of it. Now it's called "Syndicate".
Sure would be funny if they released it for IBM compatables only wouldn't it?


Newsgroups: comp.sys.amiga.games
From: mikep@sr.hp.com (Mike Powell)
Subject: Re: getting Shuttle Amiga running on a non-68000
Date: Fri, 22 Jan 1993 05:25:51 GMT
Organization: HP Sonoma County (SRSD/MWTD/MID)
X-Newsreader: TIN [version 1.1.9 PL6]



	Try "Degrader".  I hear it works pretty well.

	-Mike-

	(it's PD or shareware I'm sure...)
From: umperuma@ccu.umanitoba.ca (Rajes Kingsley Perumal)
Subject: FS2 scenery disks
Keywords: Anyone know where I can get them.
Organization: University of Manitoba, Winnipeg, Canada
Distribution: global
Date: Wed, 27 Jan 1993 17:03:23 GMT


  I was just wondering if there`s anybody out there who knoes where I can
get scenery disks for Fligh Simulator II for the Amiga (ofcourse)?  Any
disk will do.  If you have any info on this, please E-mail me.  Thanks in
advance.

Eric Saczuk *umperuma@ccu.umanitoba.ca*
University of Manitoba Canada.
From: mcscs1amh@dct.ac.uk
Newsgroups: comp.sys.amiga.games
Subject: MAGIC POCKETS CODES?
Date: 21 Jan 93 10:57:27 GMT
Organization: Dundee Institute of Technology

MAGIC POCKETS


I MAY HAVE THE CODES FOR THIS BITMAP BROS. PLATFORM.
IF ANYBODY WANTS THEM THEN EMAIL ME.
From: msp@msen.com (Jerry Foster)
Newsgroups: comp.sys.amiga.games
Subject: ELITE I questions
Date: 26 Jan 1993 16:53:02 GMT
Organization: Msen, Inc. -- Ann Arbor, Michigan
NNTP-Posting-Host: garnet.msen.com
X-Newsreader: TIN [version 1.1 PL8]

I have a few questions concerning ELITE for the Amiga.  I have it for my
C-64 and think its a terrific game.  With all the hype concerning ELITE II
coming out, I was thinking of picking up the first one for my A2000.  But I
have a few questions before I buy it:

- Is it as good as my C-64 version?
- Does it work under WB2.0?
- Is it hard drive installable.

Thanks in advance.

----------------------------------------------------------------------------
  //  Jerry Lee "3P"
\x/   e-mail: jfos@msp.com
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Maryland, College Park
Date: Fri, 22 Jan 1993 06:16:13 GMT


 In reference to lets see Wing Commander 2 on a 486 and the last article.
Bzzzzzzt! Wrong dude. All the new Origin games have BEEN in production for
the amiga already and it is quite unfair to talk about Wing Commander 2 on
a 486 because it will run just as fine on any standard 3000 or amiga 
accelerated as such. To compare the old A500 in which isn't the benchmark
for programming on the amiga anymore anyways except for some platforms, to
a 486???? That's absolutely ridiculous to compare the worst of the Amigas to
the best of the PCs. Get off it already, I had no intention to gain flames
from my articles, I needed a benchmark to compare with and I DID MENTION 
THAT IN THE ARTICLE. <sigh> Some people just live to flame, well not in
my backyard. I give fair reviews, that's all. Respect me for that, ok???

 ---- Mike Bromery.
   Email: davereed@wam.umd.edu.


Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Wing Commander: Amiga <- 32 Color = NOT!
Organization: University of Maryland, College Park
Date: Tue, 26 Jan 1993 14:29:48 GMT

In article <1993Jan26.123857.17190@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
>Just got off the phone with Mindscape International.  The person who
>helped me had never heard of a version that runs in 32 color mode ont
>Kickstart 2.x equipped machines.
>
>He even put me on hold and went to check with some other people,
>
>"I am sorry, we only have the 16 color version.  We are working on a
>256 color version for the Amiga 1200/4000, but we have never done a 32
>color version."
>
>Jeff
>

   Well, just call me insane guys, but I saw my game play two different
graphics modes. Perhaps I may have gotten one that switches from 16 color
color dithered to 16 color solid color. All I know is that it stopped that
ugly dithering, especially during the animation scenes. Sure, the animation
scenes still use around 16 distinct colors when you talk to them, but that was
always the case with Wing Commander 1. The dithering is what changed alot, mine
cleared up to look quite like the VGA version of the game under my OS. Unless
I have a wierd experimental OS. that immediately kills dithering and replaces
for more colors, I'm staying behind my theory that happened. The space flight
and cockpit looked pretty snappy here. It may be a trick of the eye, but it
looked like 32 as opposed to 16. The main case is to get rid of all the 
dithering that people talked of. Ask them again about one where it at least
changes how it does graphics. My friend's 1.2 Amiga does indeed does the 
dithering effect throughout the whole entire game, so I could tell the 
difference. We basically have a very similar setup except for the roms. 
    I've tried different expansion configurations on this thing and none has
had me able to aquire the mode I saw on my friend's computer. I can see, 
however, that they can use a 16 pallette for space combat as long as they
can switch pallette colors on the fly for the various ways ships and objects
can fly around the screen, but that's risky in a flight sim, they usually use
the pallette so that if you saw everything at once outside your window, they
would still fit in the pallette. It is very true that you can make 16 colors
go a long way without ugly dithering, especially with enough greys to give
metal objects dimension. Perhaps later today, I'll finally have an answer to
why some people don't have their pallettes the way it should. I'm guessing
what people are saying about their 16-color version is that it looks like 
a CGA version of the port with all the dithering. This version here fixes
that at the OS revisions I stated. When this person in Finland gets back to
me, perhaps it'll prove my sanity. 

   ---- Mike (Crazy about Wing Commander).
       
    P.S. -- It's very good news that they are really developing a 256 color
    version of the game. Can't wait to get an AGA machine.
From: tromp@cwi.nl (John Tromp)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt: fooling around with Temin the Dragon
Keywords: Temin, Dragon, Teleport
Date: 23 Jan 93 17:02:09 GMT

Temin the Dragon needn't be killed to complete Black Crypt.
You can teleport out of the 2-square space that you find yourself
locked in after placing the 3rd idol, and watch in amazement how
Temin moves about and seems to rise above the dungeon walls as you
move away from him. Next you can teleport to Temin's original square
and proceed down the stairs. This not only saves you a lot of damage
and spells but also allows you to return later and kick some dragon butt
with a stone mace:-)

regards,


-John Tromp (tromp@cwi.nl)         f() is total -- R.L. Goodstein
define s(n){;auto e,r;for(0;n;n/=b)r+=n%b*(b+1)^s(e++);return(r)}
define f(n){;for(b=2;n;b++)n=s(n)-1;return(b)} for(n=0;1;n++)f(n)
Newsgroups: comp.sys.amiga.games
From: r3kls@vax1.cc.uakron.edu (Kevin L Sheller)
Subject: Selling Game Creators
Organization: The University of Akron, Akron, Ohio
Date: Wed, 27 Jan 1993 23:45:59 GMT

I have both Blitz Basic and Amos v1.3 available to sell. 

If anyone wants either, drop me a line.
I'm lookin' at about $15 for Blitz and $30 for Amos.

				Thanks
				Kevmo

Newsgroups: comp.sys.amiga.games
From: lodi@ghost.dsi.unimi.it (fabrizio lodi)
Subject: Re: A-Train under 2.0???
Organization: Computer Science Dep. - Milan University
Date: Mon, 25 Jan 1993 10:41:43 GMT

TomK@cup.portal.com (Tom R Krotchko) writes:

>>I purchased A-Train for my A3000 (the box says it's compatible for all machine
>s
>>including the new ones), but it appears that whenever I try to run the program
>>under 2.0, it reboots the machine.  It runs fine (who am I kidding...it runs
>>great) under 1.3; has anyone managed to get it to run under 2.0 or above? (BTW
>,
>>I have 2.0, not 2.04...)

>Isn't 2.0 a developer version only? 2.04 and 2.1 are the "real" versions.
>If you bought it from a retailer, its one of the above.

>As to your main question. It works under 3.0, so I assume it will work on
>2.x just fine.

I use it on 2.04 and works very well. Pay attention to not use the LacePointer
commodity:it seems to make A-Train crazy! 

>TomK@cup.portal.com
>Tom Krotchko
From: Bruce_Johnson@a68k.denver.CO.US (Bruce Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Waxworks
Distribution: world
Date: 26 Jan 93 11:41:22 MST
Organization: The Arvada 68K BBS- Westminster, CO

Someone pls send me an email clue as to how to get past the wall at the top
of the stairs with the star and numbers and rock tumblers?  I have yet to
figure out the pattern of the puzzle..

thanks.


-- Via DLG Pro v0.995

Bruce Johnson
Bruce_Johnson@a68k.denver.co.us
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Hitchhickers Guide
Organization: Clemson University
Date: Thu, 28 Jan 1993 18:07:05 GMT

Richard.Galezowski@p3.f106.n633.z3.fidonet.org (Richard Galezowski) writes:

>hi ya
>     Has anybody got the cheats for HitchHikers of the galaxy drop me a note at
>3:633/106.3 The bit that I'm stuck on is in trying to get that dam bable fish
>!!!!!

Cheats?  For an Infocom game?  Surely you jest. ;)  Personally, I found the 
Babel Fish puzzle to be one of the easiest in the game.  Simple 
trial-and-error will solve it for you.  Just remember to read the descriptions
thoroughly and make sure you have *everything* you possibly can have from
Earth before it's demolished.  Except the cheese sandwich, because you need 
to get rid of it in a certain way before you leave Earth.

Items you need for the Babel fish puzzle itself:
(1) - Your gown
(2) - The towel
(3) - Ford's Satchel
(4) - The pile of junk mail (bet you didn't think it was important, didya? :) )

I wish Infocom were still around .. sigh.

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + \|/ It's +
|      /aylor |       charlet@eng.clemson.edu    | \X/--\miga 500 |  J  very |
+-------------+----------------------------------+----------------+    windy |
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating +----------+
From: simonart@vnet.ibm.com
Date: Tue, 26 Jan 93 10:14:02 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Turrican
News-Software: UReply 3.1

In <93012413350@genesis.nred.ma.us> Ralph Barbagallo writes:
> Hey,  I just bought Turrican  today  (2 button operation! Why  don't
> more companies do  this?  This game was  coded all  the way  back in
> '90!) and I'd like to know of any cheats available...
>
> Ralph A. Barbagallo III
> nugget@genesis.nred.ma.us

 Here infos I found in old magazines and files

 To get 99 lives:
 - get a high score more than 20,000
 - quit the game. It will go to the high score table
 -type: BLUESMOBIL and <Return> key.
 On the next play you will see 99 lives on the bottom of the screen

 Another source states that making this also give you 500 mines

 A french magazine gives totally different method with a cartridge:
 - Start at any level
   Levels in the game are given as X-Y, starting by 1-1.
   given x=X-1 (0 to 4) and y=Y-1 (0 to 3),
   * you search for: 21 FC 00 00 00 00 19 38
   * and replace by: 21 FC 00 0x 00 0y 19 38
 - infinite lives
   * you search for: 04 32 00 01 00 00 6A 0A
   * and replace by: 04 32 00 01 00 01 6A 0A
 - infinite credits
   * you search for: 04 39 00 01 00 00 7A AF
   * and replace by: 4E 71 4E 71 4E 71 4E 71

 I don't have the game so I don't know if this is working right|

 Dominique

Newsgroups: comp.sys.amiga.games
From: csi059@cch.coventry.ac.uk (Sandman)
Subject: Re: GAMES SOULTIONS - PRE NOTICE
Organization: Coventry University
Date: Sat, 23 Jan 1993 13:00:13 GMT

In article <1993Jan19.162041.2891@dct.ac.uk> mcscs1amh@dct.ac.uk writes:
>
>EACH WEEK STARTING FROM 26TH JANUARY I WILL POST SEVERAL SOLUTIONS TO GAMES!!
>
>WHAT I WOULD LIKE TO KNOW IS IF ANYBODY HAS ANY SPECIAL REQUESTS.
>I WILL POST THEM IF I HAVE THEM.
>
>(I HAVE 43 DISKS FULL OF SOLUTIONS/HINTS&TIPS/CODES ETC!)
>
>

How about Cruise For a Corpse, just bought it cheap and it is very underrated.



-- 
      ()                                   
      /\                /                 
     /  )  __.   __  __/  ____  __.   __   
    /__/__(_/|__/ <_(_/__/ / <_(_/|__/ <_  SANDMAN - ANDY - csi059
Newsgroups: comp.sys.amiga.games
From: Keith.Radley@launchpad.unc.edu (Keith Radley)
Subject: Flashback Fix
Summary: can I get it
Organization: University of North Carolina Extended Bulletin Board Service
Date: Mon, 25 Jan 1993 21:41:29 GMT

Hi, I just got flashback and as I thought it would be, it is in French.  I
do not have access to FTP and I remember that a while ago someone said
they posted a fix file (I noticed the file all in french) that you just
replace the french text file with an english text file.  I know a little
french but I dont have a dictionary or whatever.  Point is, can someone
please post it here or mail me the text file.  I would be greatly appercative.
           _
       _  //       Major: Computer Science             /<eith Radley
       \\//        Minor:     English         Keith.Radley@laUNChpad.unc.edu
        \/      Computer:   AMIGA 3000         University of North Carolina


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: mwalter@theborg.mlb.fl.us (Mark Walter)
Newsgroups: comp.sys.amiga.games
Subject: Kyrindia More....
Date: 28 Jan 93 01:12:43 EST
Organization: The BORG BBS; Melbourne, Florida USA, 407-722-4487 (via CNet Amiga)

I have played this game to the point where I have 3 kinds of potions, 3 gems
activated, a silver horse and an Iron key.   I have been told to use the aclhmy
gems to mix these potions in the couldron to make new ones.  I have not been
able to find any 'achlemy gems' on the other side of the trap door.  I am
really stuck here on as what to do.
Newsgroups: comp.sys.amiga.games