HDTenEightyP/NetNews huggingface dataset:
From: drmcclin@uncc.edu (David R McClintock)
Subject: Re: Might & Magic IV is OUT!
Reply-To: drmcclin@uncc.edu
Organization: University of NC at Charlotte
Date: Sat, 3 Oct 1992 14:44:34 GMT

In article 2803@nic.csu.net, wwong@mars.uucp (Dark Wing) writes:
>In article <1992Oct2.152228.59388@cc.usu.edu> slf8n@cc.usu.edu writes:
>>Might & Magic IV is OUT!!!
>>I have a copy in my hand, it says on the box that you need 2 megs to play it.
>>t
>>Like the demo I'd guess, it looks like it will be really good, I havn't
>>had a chance to install it yet. I got it at Software ETC in the crossroads
>>mall in SLat lake city , UTah.
>>
>>I'd I don't know about anybody else but I've been looking forward to this
>>game since I played MM3!
>>
>>Happy adventuring!
>>
>>Johnny Georgi
>> 
>
>	I got my copy too.  However, I have one complaint about it.  In the 
>demo, there were support for the PAS 16(great stereo music!).  There was one of
>many other reason why I coundn't wait for the game.  After spending $60+, I was
>very disappointed.  The PAS 16 support for the music is gone (something about 
>not able to use the OPL3 chip in the PAS 16).  I just wish the companies don't
>put out demos that have features which won't appear in the actual release.  It
>is very annoying that software publishers push out software which are not 100%
>bugs free or features enable.  And have to wait for patches to correct bugs or 
>enable features. 
>
>	Anyhow, it is still a good game.  I just needed to release some steam. 
>Sorry, if I wasted some network bandwidth!
>
>wwong@mars.calstatela.edu
>


IT is very RARE to put out a product on time that is 100% bug free. But would you rather wait another few months for them to get it close or get the game early and
by the time you encounter the bugs, the patch will be ready?  I do agree that what
is supported in a DEMO should be also in the actual game.  In fact the actual game
should have BETTER support than the demo.


                    
   +-------------------------------------------------------------------+
   >                                                                   <
   >  Dave McClintock  -->    Internet: drmcclin@mosaic.uncc.edu       <
   >                                                                   <
   >                                                                   <
   > "Don't know, Don't care!"                                         <
   >                                                                   <
   >                                                                   <
   > Question: "What will I do when I graduate this spring             <
   >           and lose my account to the SUN SPARC workstations       <
   >           and internet???                                         <
   >                                                                   <
   > Answer: " ..........die a slow and painful death ....   :(  "     <
   +-------------------------------------------------------------------+

Newsgroups: comp.sys.ibm.pc.games
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Subject: Re: Secret Weapons of the Luftwaffe
Keywords: Documentation
Organization: Honeywell Air Transport Systems Division
Date: Fri, 2 Oct 92 20:13:37 GMT

In article <s0383619.4.0@let.rug.nl> s0383619@let.rug.nl (J.J.G.M. Nijhuis) writes:
>Does anybody have documentation on SWOTL? Everything is welcome. 
>
>Jurgen.

What do you mean, "documentation"? Please, Jurgen, tell us you
DON'T mean "Owner's Manual". If it's related reference material
you're looking for, either e-mail me or post again and I'll be
very happy to recommend several outstanding sources.

Mark Shanks
Principal Engineer, 777 Displays
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Key-disk... It's back again!!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Sat, 3 Oct 1992 05:03:40 GMT

From article <1992Oct3.011507.7469@ncsu.edu>, by jrjohns@eos.ncsu.edu (John R. Johns II):
> Just to make a point, I can't see why anyone would want to pirate
> anything that comes on a CD-Rom.  Logically, the game should be
> so big, pirating the thing would be near-impossible anyways.
> 
> However, considering that they wasted all that space on the CD
> by putting only a 3.5 meg game on it, I suppose I shouldn't be
> surprised.
> 
> However, I feel there's no excuse for releasing such a small
> game on a CD, when it could fit on 3 5.25" or 3.5" disks.
> I know quantity isn't necessarily quantity, but in this case...
> You've got several hundred megs of space on that CD rom that
> could have been put to good use.  In fact, I'm obliged to think
> that it must be a pretty shoddy game, to which point I begin to
> wonder why anyone would BOTHER to pirate it...

Being the guy who started all these, you know I was not too please with
them using only 0.5% of the CD capacity.  But from talking to a friend
who knows someone who has a CD-duplicating machine, that particular
machine takes 46 minutes to do one CD (the machine cost only $20,000 
used).

I am only guessing, but if it takes 46 minutes to do 640meg, then 3.5meg
would take only 15 seconds, hence the machine can put out 200 times 
the number of CD's more over the same period of time.  Perhaps they have
trying to save the duplicating cost. 

I was hoping that they had put in extra sound or speech files.. 
Newsgroups: comp.sys.ibm.pc.games
From: rb4572@thor.albany.edu (Whitesnake)
Subject: Modem/Network Games
Organization: State University of New York at Albany
Originator: rb4572@thor.albany.edu
Date: Sat, 26 Sep 1992 18:44:39 GMT
X-Posted-From: thor.albany.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


-- 
Ron Bangel  a.k.a.  \/\/hitesnake        Internet: rb4572@albany.bitnet
"I don't wanna play the waiting game     US Mail:  588 Madison Avenue 
 and drift away, leaving an illusion..."           Albany, NY  12208
                           - Def Leppard           (518) 436-1927
Newsgroups: comp.sys.ibm.pc.games
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Subject: Re: Wing Commander I - the infamous Ralari mission
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158
Date: Mon, 28 Sep 1992 17:52:02 GMT

In article <unrzc7.7.717677077@daphne.rrze.uni-erlangen.de> unrzc7@daphne.rrze.uni-erlangen.de (THOMAS LUBANSKI) writes:
>So sorry, but you're a wimp anyway :-). I WAS able to finish the mission - 
>ONCE. What's really funny about it is that it was the very first time I 
>played that mission. I never ever could finish it again (darn).

Oh yeah, well do you wanna compare kill ratios?  Huh, do you, punk?  Didn't
think so.



Oh, BTW, this is a *joke*, repeat, JOKE.  Can't be too careful about starting
fires around here....




-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: paul@xcluud.sccsi.com (Paul Hutmacher)
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Organization: Greater Montrose UFO Appreciation Society & Data Haven
Date: Mon, 5 Oct 1992 03:54:36 GMT

In article <1992Oct1.130322.10706@bcrka451.bnr.ca> norm@bnr.ca writes:
>Rented?  From where?  As far as I know, it's illegal to rent games.

Duh.. In what state?  Better yet, what country is it illegal in?  Not everyone
that reads this lives down the street from you :)


-- 
Paul Hutmacher
paul@xcluud.sccsi.com
{lobster,nuchat}!xcluud!paul
From: guest@sili (Rockin' Robyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Subverting versus just a plain revolt...
Date: 27 Sep 92 16:26:02 GMT
Article-I.D.: sili.guest.717611162
Organization: University of Illinois at Urbana

Tad Simmons <SIMMONS@UCF1VM.BITNET> writes:

>OK, I've RtFM'ed, and I can't find where it tells the difference between using
>a diplomat to incite a revolt, and using that diplomat to subvert the city
>instead.  I know it costs twice as much, but what is the difference?  In what
>instances do you have this option (I've noticed it isn't always there...)?

>Any (reasonably accurate) info would be much appreciated...
>Tad

     I, too, can't tell any differece between the two and would appreciate
knowledge in this regard.  Also, any other Sid Meier's games coming out
soon?  Civ has kept my interest for months....


--------------------------------------------------------------------------
\_\_\_\_     \_\_\_\_  \_      \_     email: guest@sili.isgs.uiuc.edu
\_      \_  \_      \_ \_      \_       c/o: Robert Allen Hercey
\_       \_ \_      \_ \_      \_      
\_      \_  \_      \_ \_      \_      "Life is what happens to you
\_\_\_\_\_  \_\_\_\_\_ \_\_\_\_\_             while you're busy
\_     \_   \_      \_ \_      \_             making other plans"
\_      \_  \_      \_ \_      \_                          -Lennon
\_       \_ \_      \_ \_      \_                         
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Date: 6 Oct 92 17:59:18 GMT
Article-I.D.: lclark.1992Oct6.175918.16497
Organization: Lewis & Clark College, Portland OR

>In article <xxx@yyy>, bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:
>> In article <xxx@yyy> 868gilreath@gw.wmich.edu writes:
>> 
>> )> Rented?  From where?  As far as I know, it's illegal to rent games.
>> )> 
>> )>   Norm.
>> )
>> )It is illegal.  I recently read a pamphlet from the SPA that was quite 
>> )emphatic about it.  Renting software is against the federal copywrite laws
>> )(at least in the U.S., please note however that Ray is from Canada.)

It is not illegal.  In Oregon (and I know of at least one in California)
we have a chain of stores called Software Pipeline.  They carry probably
at least a thousand titles for IBM/Mac/Amiga.  You can rent anything from
games to utilities to office programs to Programming languages, etc.  You name
it.  I just picked up Prince of Persia last night.  I have no intentions
of pirating it.  I just have an offer I got with my Gravis Gamepad to get
the game for $10.  My friend works there and let me take the game home to
try out.  (FREE.  It's great having friends in the right places :-)

Anyway, I asked my friend how they can do business (there are at least 5
stores I know of) and he told me that it has something to do with being a
non-profit business.  Don't remember the specifics, although I could find
out if anyone is interested.  Games rent for around $5-$10 for normal
games.  Stuff like Turbo C/C++ go for about $20-$40, some stuff is even
higher.  Just depends on how much the software costs.  If you like it, you
can buy the stuff for a reasonable price.  (Although I would rather spend
more for a new program instead of one that 1000 people have worn out.) And
yes, there is a LOT of piracy.  I know because I used to do it.  (But I
have since changed my ways, so no flames please.)

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
From: aldis@kralizec.zeta.org.au (Aldis Ozols)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Decent games for 8088 PC with CGA?
Date: 30 Sep 92 15:57:47 GMT
Organization: Kralizec Dialup Unix Sydney: +61-2-837-1183 V.32

There's also Nethack 3.0 for the PC - it just runs on ANSI graphics,
but it's a classic D&D game, and very addictive.  It's available on
ftp - for further information, subscribe to the 'rec.games.hack'
newsgroup, and wait for the monthly FAQ posting, which explains
where to get it (or email me and I'll look it up).

Aldis Ozols
From: mt1w+@andrew.cmu.edu (Michael Trick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Darkland help
Date: 29 Sep 92 06:34:01 GMT
Article-I.D.: andrew.Qem6ZNm00iM8QGb0YK
	<17641@ucdavis.ucdavis.edu>
Organization: Graduate School of Industrial Administr., Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.comp.sys.ibm.pc.games: 29-Sep-92 Re: Darkland help
The TimeWalker@dale.ucda (1489)

> Has anyone found a use for the Boar's Horns? I've collected two so far,
> they have 0pf value, and ive seen no use.

I also have a handful of these and have found no use for them.

> Also, how about finding relics? Any luck? I've been able to find none
> so far...who gives you the quests, or do you get that infamous
> "dream" describing them?

I have two relics so far,  St Edmonds ring and a book of some sort.  For
some reason I had to go through the "knocker" caves twice (half way
through the first time I upgraded from version 5 to version 6, so that
might explain it).  Each time, I received the relic just before entering
one of the levels.  I have no idea what they do yet (hints welcome!),
but they are nice to have around.  The relics seem a relatively minor
part of the game, though.

As for quests, there was the one dream sequence telling you the overall
goal (3 things to do).  All other things to do so far have been from
people around the towns.  Currently I am just mucking about knocking off
the Robber Knights.  You get tons of money for doing it (well, it seems
like tons).  Visit the various banks (medici, fuggers, ???) after
gaining a bit of a reputation and often they will tell you about which
Knights they will pay to have knocked off.  Often, multiple banks in the
same city and in multiple cities will pay to have the same knight
killed.  You can get 40-60 fl that way.  The first battle was tough, but
now it is a straightforward way to get money.

Otherwise, if you ask about what is going on around the country, it will
eventually tell you about knockers and dragons and the such.

                                                                      Mike


------------------------------------------------------------------
Graduate School of Industrial Administration |mt1w+@andrew.cmu.edu
Carnegie Mellon University                   |(412)268-3697 (work)
Pittsburgh, PA  15213                        |(412)268-6837 (fax)
------------------------------------------------------------------
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re:Key-disk... It's back again!!
Date: 2 Oct 1992 04:06:28 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: slc5.ins.cwru.edu


In a previous article, ccdvu@uqvax.cc.uq.oz.au () says:

>>Agreed. Completely. You should not. But if companies don't do this, you
>>will not have that hundred PC games...or at least not good ones. The reason
>>that companies use protection on their games is because of pirates. Is it
>>fair that those of us who are not pirates should be forced to go through
>>the annoyance of copy protection? No. But it is also not fair for a company
>>to spend a huge amount of money to produce a game, distribute it, and
>>discover that soon everyone has it, everyone loves it, and no one BOUGHT
>>it! As long as there is piracy, we will have copy protection.
>
>And we all know that as long as there is copy protection, there will be 
>crackers amongst us, there will be crack patches, and cracked software....
>
>The battle between the 'copy-protectors' and 'unprotectors' are forever on,
>as long as there is copy-protection.
>
>Just thought I 'd let you know my opinion.

And we all know that as long as there are policemen there will be
criminals amongst us, there will be guns, and stolen goods...

The battle between the 'policement' and 'criminals' are forever on,
as long as there is copy protection.

Just thought I 'd let you know my opinion.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: fishkin@parc.xerox.com (Ken Fishkin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: B-17 Flying Fortress
Date: 29 Sep 92 18:56:10 GMT
Article-I.D.: parc.1992Sep29.185610.19219
Reply-To: fishkin@parc.xerox.com (Ken Fishkin)
Organization: Xerox PARC

In article <barkerb.60.717787036@slab.unt.edu>, barkerb@slab.unt.edu (BOB BARKER) writes:
> I have another one of those dumb questions regarding B17.  Is there any way 
> to bypass all the credits at the beginning.
    Man, I wish!

> Another thing about the game.... It seems like the detail has changed on the 
> game once I got a mission under my belt (the aborted ones did not count).   
> When I started, I had no problem finding the target, or Alconbury (which 
> appeared always with dark runways, even from afar.  Somewhere along about 
> the time I completed by first mission, I started having trouble finding the 
> target (it's maddening hearing everyone else drop their bombs and not see a 
> thing) and ditto with the airfield.  The base now looks light gray from afar 
> and if very difficult to line up for.
    My most recent bomber has flown 9 completed missions, and I see
nothing like what you're describing. It sounds like you may be having
problems with your PC monitor?

> Also, I am dying to see some fighter escort - has anyone ever seen any?
    No. It says somewhere in the manual that enemy fighters are
considered to be those which have penetrated your escort, although
my mission briefings (so far) have always said I have no escort anyway.
Perhaps you don't get escort until later in the war, when the advanced
(P-51?) came out.

-- 
Ken Fishkin	fishkin@xerox.com
From: cgc5437@cs.tamu.edu (Graydon Cecil Chenault)
Newsgroups: comp.sys.ibm.pc.games
Subject: Martian Dreams (Worlds of Ultima 2)
Date: 6 Oct 92 22:20:18 GMT
Distribution: usa
Organization: Computer Science Department, Texas A&M University

I need some help.
I've been playing Martian Dreams for a while an I'm having a problem.

Does anyone know how to get Carnegie to make the steel for the Space
Cannon.  He mentions some kind of smelting machine.  Am I supposed to
find it or just give him the iron ore.  I've already found the iron
ore and loaded it onto the barge and taken it to Mt. Olympus.  What
now?
I also need to have him make a cannon ball, but he won't until we're
done with the space cannon.

Help!

Thanks in advance.
Gray Chenault


--
Gray Chenault
Texas A&M University
Internet: cgc5437@cs.tamu.edu
F_O_T_S
Newsgroups: comp.sys.ibm.pc.games
From: twh18@isuvax.iastate.edu (Phoenix)
Subject: Falcon 3.01 won't run on my computer, please HELP
Reply-To: twh18@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sun, 4 Oct 1992 00:02:00 GMT

	I bought F3 OFT today.  After I got home, I succesfully installed
it on my computer without any error message.  Then, when I typed "Falcon3",
the processing light (the light which shows if the computer is thinking)
flashed about 3 times, then stopped, and my screen won't blank.  I tried
this few more times, but I got same result everytime.
	My machine is a Zenith, Z-386/20.  It has 623K memory avaialbe
after I rebooted the computer, and it has 3.4 MG extended memory.  I can ran
every other pervious verision of Falcon3 on it without any problem.  So
I thought it might be something wrong with my config.sys or autoexec.bat
file.  I was wondering if anyone knows the answer to this.  My config.sys
is "device=a:/himem.sys, device=a:/emm386.exe, DOS=HIGH, UMB,".  since
on the install card, under "installation failed", it says :(make sure
that files=30 and buffers=30 are in your config.sys file), I add this
to my config.sys, but it still wouldn't run.  My autoexec.bat is "
echo off, prompt $p$g, c:\".  As I said before, those 2 files works
fine with any other Falcon3 version.
	If anyone knows why I am having this problem, or have any 
suggestions about how to set up my config.sys or autoexec.bat file, would
you please reply my message by mail?  Thanks in advance, any help would
be greatly appreciated.  Thanks again!
				Ming
	(Wish all you Falcon players have a successful campaign!)
From: Ashley.Kleynhans@f54.n7101.z5.fidonet.org (Ashley Kleynhans)
Newsgroups: comp.sys.ibm.pc.games
Subject: Leisure Suit Larry III
Date: 1 Oct 92 10:08:01 GMT
Organization: FidoNet node 5:7101/54 - Depths of Insanity, Alberton

SS ->Can  someone  please  tell  me  what  I do with the 20$ or
SS ->the
SS ->orchids  -  I  am  lost  for  what  to  do  and have just
SS ->been
SS ->wondering around - my score is really low, 485.

SS ->PLEEEESSSE help!

You must weave the orchids and give them to the piano player in the 
casino place. I can't remember exactly what to do with the 20$, have 
you bought that souvenier for that woman on the beach ?
 
Cheers.
--  
INTERNET: Ashley.Kleynhans@f54.n7101.z5.fidonet.org
via:  THE CATALYST BBS in Port Elizabeth, South Africa.
       (catpe.alt.za)   +27-41-34-1122 HST or +27-41-34-2859, V32bis & HST.
Newsgroups: comp.sys.ibm.pc.games
From: jamesg@rucs2.sunlab.cs.runet.edu (James Gillespie)
Subject: ARRGH! Code wheels
Organization: Radford University
Date: Sun, 4 Oct 92 01:54:26 GMT

After a lot of consideration and thought, I finally settled on Test Drive 3
to get out all of my reckless tendencies.  But that d*%m code wheel is testing
my patience.  Does anyone have a crack for this that they would be willing
to e-mail to a legitimate owner?  Sorry if this is a FAQ.

Thanks.

Jamesg gg
Newsgroups: comp.sys.ibm.pc.games
Subject: A-Train  *HELP*
From: ptsyck@miavx2.ham.muohio.edu
Date: 26 Sep 92 16:39:08 EDT
Organization: Miami University, Hamilton campus

How do you make bridges in A-Train?? Everytime I try to cross a river with
tracks I a message telling me that it isn't a good place to lay tracks.

And does anybody have a list of commands for A-Train?

Thanks for any help.

CT
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: OOTW help...
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 28 Sep 1992 19:16:08 GMT

When you fall down and lights go off, and you run all the way through the
firing guns and just about to enter the next screen, slowly walk (step) right
until you arrive in the next screen, and the lights turns on.  There, you
should see something to the right.

Newsgroups: comp.sys.ibm.pc.games