HDTenEightyP/NetNews huggingface dataset:
From: wchucky@ocf.berkeley.edu (Chuck Woo)
Newsgroups: comp.sys.amiga.games
Subject: ZMachine
Date: 28 Jul 1992 02:38:44 GMT
Organization: U.C. Berkeley Overburdened Computing Facility
Distribution: everywhere
NNTP-Posting-Host: planecrash.berkeley.edu

okay, stupid question time:
where does one find games to play with zmachine?  or did I miss the point
entirely?

t'anx for any info!
-- 
---------------------------------------------///
Chuck Woo      wchucky@ocf.berkeley.edu     ///
(bubba buh boo dee do buh boo dee do..) \\\///
-----------------------------------------\XX/
Newsgroups: comp.sys.amiga.games
From: scweddel@nyx.cs.du.edu (scott weddel)
Subject: Joystick recommendations
Keywords: joystick
Organization: University of Denver, Dept. of Math & Comp. Sci.
Distribution: usa
Date: Tue, 21 Jul 92 14:49:56 GMT


I need a joystick but don't know which of the dozen available to choose.
What are your recommendations?

Scott Weddel   strider   Apple /// aficionado   eeidscw@engvms.unl.edu
                         ^^^^ Amiga too! ^^^^   UNLincoln Nebraska USA


Newsgroups: comp.sys.amiga.games
From: rainblte@rtsg.mot.com (Eric J. Rainbolt)
Subject: question about piping game text through 'say' device
Keywords: infocom speech
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: all
Date: Tue, 28 Jul 1992 18:26:40 GMT

Does anyone have any suggestions on how I might pipe game text, like an 
Infocom game into the speech device.  If I could make the computer narrate
all that is being typed to the screen by the game, that would be awesome.
Is there an easy CLI command I could use?

  ______         ___                               
  (/__     . __   (/__) _   . __   /   _   /) _/__         
  (____/\_(_(_____/\_  /-\_(__) )_/_)_(_)_(___/_   
                 (

-- 
  ______         ___                               
  (/__     . __   (/__) _   . __   /   _   /) _/__         
  (____/\_(_(_____/\_  /-\_(__) )_/_)_(_)_(___/_   
                 (
From: bjohnson@entprise.UUCP (Bruce Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Cybercon III
Distribution: world
Date: 29 Jul 92 22:47:49 MST
Organization: The USS Enterprise

Has anyone ever finished this?	I have three parts and am still looking for
the fourth... Jeff Gray, you out there?



--
Bruce Johnson				  Have You

a68k.denver.co.us!entprise!bjohnson	       Banged Your
or
bjohnson%entprise@a68k.denver.co.us		      Head Lately?
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: 4 Crystals of Trazere
Date: Thu, 23 Jul 92 18:35:21 EDT
Organization: University of Michigan Engineering, Ann Arbor

In article <l6ubffINNqj1@male.EBay.Sun.COM> jasonf@wayfarer.EBay.Sun.COM (Jason Freund) writes:
>	I hope I spelled it right.  I'd like to see a short review of the 
>game for the benefit of those of us looking to buy a new RPG soon.  I haven't
>seen any posted here yet and the magazine reviews don't say anything.
>
>	Is it good?  HD installable?  2.0 compatible? A3000?  Playable?
>Any comments?  I bought MM3 last time I was at the store instead of 4
>crystals.  Mistake.  I hope 4 crystals is good.
>

I own Four Crystals. I purchased it after I played a demo of it that came
with Amiga Power magazine. Here's what I have to say about it:

4C is an excellent RPG, quite original and different from any I've seen
before. The magic system is possibly the best I've seen. Graphics outside
the dungeons are fair-to-mediocre, but the graphics inside the dungeons
are intricate and beautiful. Plot is standard and linear. Still, it's
managed to hold my attention for many marathon sessions. It's not HD
installable, as far as I know, but that isn't such a great flaw: disk
swapping occurs only once, and the program is well-designed in that disk
accesses occur but infrequently. I don't have 2.0 or an A3000, so I can't
say anything about compatibility along those lines. The game is eminently
playable. I enjoy it a lot.

I'm at the very end of the game right now, so if anyone wants hints, feel
free to ask.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: carpent@felix-e.crihan.fr (felix-e.crihan.fr)
Newsgroups: comp.sys.amiga.games
Subject: BLACK CRYPT disks structure
Keywords: files durectory
Date: 21 Jul 92 08:01:33 GMT
Organization: CRIHAN, France



---------------------------------- HELP ON 'BLACK CRYPT'

can someone E-mail me the structure (directories & files) of each disk of
BLACK CRYPT on Amiga? I'm planning to put it back from a hard disk 
to floppy disks but I have erased them.




            ///////////////////////////////////////////////////////////////
           //
          //     Stephane CARPENTIER
\\\\\    //      Student at the University of Rouen
    \\  //       (FRANCE)
     \\//        Mail: carpent@crihan.fr
      \/
From: carl@bain3.bain.oz.au (Carl Sandland)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt
Date: 30 Jul 92 23:42:41 GMT
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL4

Doug.Murray@f357.n633.z3.fidonet.org (Doug Murray) writes:
> Help!
> This is bloody hard and it's only the first level! I keep getting
> severely toasted by these Magic Using Bowling Balls who can do triple
> the damage to my characters that they can do to it. The second half of
> the manual (cheat part) is all very nice, but it doesn't contain any
> monster decriptions (eg. "The preferred diet of the Magic Using Bowling
> Ball is novice adventurers, and it's ability to reduce it's food source
> to half hit points before they know what's hit them makes it real
> survivor, which is more than can be said for the aforementioned
> adventurers."). At the moment it's a case of "Ummm... can't go down
> that tunnel 'cos we'll die... and we can't we can't go in there either
> 'cos we'll suffer GBH at the hands of the MUBB; again... and that tunnel
> over there also has MUBB on patrol. Options  a) Move and be severely
> killed,  b) Sit tight, be bored but live long; let the world go save
> itself".
>         Any suggestions for a novice adventurer would be greatly
> appreciated. 

	Um, why don't you kill them ? I've also just started playing BC, I
swapped it for Shadowlands, BC is heaps better. Anyway, these MUBB's are'nt
that hard to kill, try a CHAOS, or POISON CLOUD spell, get used to seeing
them, they are everywhere !!!!!
Newsgroups: comp.sys.amiga.games
From: t-jcisek@microsoft.com (Julius Cisek)
Subject: Re: F1GP cheat/hack
Date: 29 Jul 92 09:54:40 GMT
Organization: Microsoft Corporation
Keywords: F1GP, cheat, hack

In article <1992Jul27.115003.17865@cam-orl.co.uk> pe@cam-orl.co.uk (Philip Elwell) writes:
>Here is a minor modification for those of you who want to keep the driving aids
>on higher levels. This is going to be a bit vague because I don't have an Amiga
>and I can't remember addresses etc. (it first tried it on an ST), but it does
>work.

Well, I did a little looking around with good 'ole Disk-X and found the
sector in question.  It is 383 on the original disk 2 (obviously won't
work if you installed it on a hard drive)...  The bytes in question are
in the 2nd half of the sector.

I also got sick of loading a names file so that Carlos Sanchez is
Ayrton Senna and so on...  If you look at sectors 1642-1644 you will
find the names of the drivers and then the teams.  It's easy enough
to change them and you can race with the real drivers!

Have fun...

Phil, thanks again for the hack.  Now I can race in my automatic and
have some real competition! :)

							Jules

-- 
Julius Andrew Cisek                ,_,
t-jcisek@microsoft.com   "Joy!"   /oo \  _.-.   "Quiet, you bloated
One Microsoft Way     //          <>__| /- O O       idiot!"
Redmond, WA 98052   \X/           |  U|    \|
Newsgroups: comp.sys.amiga.games
Subject: Re: EYE OF THE BEHOLDER
From: SPIDER-II@BEIZ.mediatex.ch (071212952: FD SG 5 TM)
Date: 26 Jul 1992 14:02:17 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

If you use Portal-Keys then you come
as a Place, who you not can go out...
else you come on a other art in this
Dungeon... to open dors without key-
look you must push the Button left
from door (ON DOOR!!!)...
if you want come in the Red-Area, then
you must go to the area in near of
dwarfens-ruin... (if you make a step
in this area, then a Pitfall opens!)
Go in a pitfall... you land, if you have
luck, on a good place... if you have nio
luck, then you must fight as Kenku
DANGER: Shots Magic-Missiles!!!
Good luck, when you fight as the evil
Magigian in the Kenku area !!!

|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Bitmap Brothers (SUMMARY)
Organization: York University, Toronto, Canada
Date: Tue, 28 Jul 1992 04:52:58 GMT

In article <1992Jul27.084416.12828@csuvax1.csu.murdoch.edu.au> torban@csuvax1.csu.murdoch.edu.au (Torban Bennett) writes:
>
>>I don't like Bitmap Brothers. Why? They do not use Amiga as the first
>>platform to program. 
>>Xenon II, Gods, Chaos Engine, Magic Pocket....
>
>What!  Are you sure about this? (You're not some Atari fanatic I hope! ;-)
>

I'm sure. My friend has an Atari and I've an Amiga. We always compare
the same software side by side.

>>Which is exactly same as Atari version except a little bit smooth and
>>better sound supports.
>>So, this mean they use 16 colors mode on Amiga instead of 32. Why bother
>>to buy one? 
>
>I don't really know, but whatever mode they use, there seem to be more than
>16 colours on some of the games.
>
Yes, because they make use of copper list. However, in 32 colors mode,
the maximum on screen colors are 256+.

>>We need some games which push Amiga to its limit. Let's see Fire & Ice
>>on Amiga and compare it with Atari version. 
>
>As far as I'm concerned the Bitmap Brothers make some very good games, ones
>that I would certainly use to show off my Amiga to non-amiga friends.
>

But when you show it to your Atari friends, they will laugh. Why bother
to buy Amiga if Atari is same capability and less expensive?
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro hackers.
Date: 21 Jul 92 19:58:39 GMT
Organization: University of Texas at San Antonio

In article <BrqywI.KB9@DMI.USherb.CA> vailm00@DMI.USherb.CA (MARC VAILLANCOURT) writes:

>   Well, if those young demo coders would do something more usefull than euro
>demos, they could release their program as shareware and make enough money
>to buy a HD an other nice goodies. Sorry, but in my humble opinion, demo
>coding is a huge waste of time, and too many euro programmers seem to
>devote their time to that.

Demos serve a very interesting purpose: Entertainment.  I always like to
compare my EuroDemo collection to someone's CD collection.  You keep 'em
around for the sake of listening to and watching them.  Of course, EuroDemos
are free, which is great.  Put bluntly, perhaps 40% of my reasoning for
purchasing my Amiga was for the sake of EuroDemos, and they just keep
getting better.  (Another 40% would be audio capabilities, and the last
20% is for misc. stuff).

I have noticed an interesting shift in projects for many of the largest
demo coders... They are starting to code games in their spare time.  I
am hoping that eventually this idea will catch on on a large scale and
then they'll start doing it for most of the same reasons they code demos:
Competition, recognition, satisfaction... and this time, money :).
Pinball Dreams is a great example.  The end of the Odyssey demo talks about
a game coming out soon... The middle of the Enigma demo mentions a vector
game coming soon.  Many more examples.  I recently read (in EuroChart 15)
that Pinball Dreams II is in the making.  Well, I think they should work
on platform games, personally :).

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
From: kopackm@lonex.rl.af.mil (Michael A. Kopack)
Newsgroups: comp.sys.amiga.games
Subject: What's the status on Imperium ????
Date: 23 Jul 92 14:25:26 GMT
Organization: RL


Hey, David Wright, what's the status on Imperium? I tried mailing to the
server that you posted a few weeks ago, but it keeps on bouncing. I'm also
interested in the newest version of Empire. would it be possible for either
you of somebody else to put these up on an FTP site ASAP?

Thanks,
Mike Kopack

-- 
Mike Kopack                         | Sex, Drugs, Rock & Roll and my Amiga,
Internet : gt6758b@prism.gatech.edu | what more could anyone want?
           kopack@bugs.rl.af.mil    \              -- Me 
           kopackm@lonex.rl.af.mil   -------------------------------------------
From: Rinaldo_Carlo_Petterino@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Star Wars Games
Date: Sun, 26 Jul 92 01:28:34 PDT
Organization: The Portal System (TM)
Distribution: usa
  <1992Jul22.143749.15162@mintaka.lcs.mit.edu> <4192@equinox.unr.edu>
  <1992Jul25.184158.29182@mintaka.lcs.mit.edu>

Do you think it would work on a 3000 under 2.0?  I tried, and the
game DOES run, but with garbled screens.  I can barely play, but I
CAN play.  I tried to chamge my settings to a non-interlaced 
WB and rebooted, then booted Star Wars, but it did not help.  Any
suggestions?
Thanks,
Rinaldo Petterino
-----------------------------------------------------------------------
Insert sig here
Newsgroups: comp.sys.amiga.games
From: aedwards@saf2 (A1C Aaron Edwards)
Newsgroups: comp.sys.amiga.games
Subject: Re: Indy 500
Date: 28 Jul 92 15:05:46 GMT
X-Newsreader: Tin 1.1 PL3

Blair_Ranger@telepro.UUCP (Blair Ranger) writes:
: I have finally managed to grab pole position today.  I have just went 144
: laps in first position and for some strange reason (I watched the replay a
: number of times) I spun out on the way to the pits.  Has anyone ever
: finished a 200 lapper?
: 
: -- Via DLG Pro v0.992


I've only finished a 60 lapper, but that was in 1st.  I'm turning 133 mph
average laps (top speed around 141) with a qualifying speed of 131.96 in
a Penske team car.  I've never been able to get the other team cars to perform
like the Penske.  I'm always toasting the engine or transmission.  What are 
some other high qualifying speeds out there?  I don't have any competition 
from my friends, so I need some goals to work for. 


Aaron


--
*******************************************************************************
*                Aaron J. Edwards                    *   Inside every small   *
*                                                    * problem is a large one *
*                                                    * struggling to get out! *
*          Only Amiga Makes it possible!             *                        *
*******************************************************************************
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sonic the Hedgehog demo
Date: 26 Jul 92 19:54:18 GMT
Organization: Dartmouth College, Hanover, NH

JPE1@psuvm.psu.edu writes:


>     I just downloaded this but can't get it to work.  My system is a standard
>NTSC A2000 with 1Meg, Fat Agnus, and 2 internal drives (no HD).  I've tried
>the demo in NTSC and PAL modes.  The former get me a scrambled Sonic intro
>screen then crashes when I press the button, the latter get me only so far
>as the rainbow unpacking effect, then nothing.  Do you think it was just an
>error that snuck in during the downloading process, or could it be something
>else?

Mm... I dunno.  I downloaded a copy from ftp.ludd.luth.se and it worked
ok on my Amiga with similar setup.

I upload it to wuarchive.wustl.edu too.  Where did you pick up your copy?


>-------------------------------------------------------------------------------
> John Emmer               "...reason has no dictatorial authority; its verdict
> Philosophy, Penn State    is always simply the agreement of free citizens..."
> JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
>------------- The Emmer Arcade:  Amiga, Genesis, SNES, Vectrex ----------------

Yours Sincerely,
Kelvin
From: Doug.Murray@f357.n633.z3.fidonet.org (Doug Murray)
Sender: acsnet@csource.oz.au
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt
Date: Sun, 26 Jul 1992 17:30:00 +1000

Help!
This is bloody hard and it's only the first level! I keep getting
severely toasted by these Magic Using Bowling Balls who can do triple
the damage to my characters that they can do to it. The second half of
the manual (cheat part) is all very nice, but it doesn't contain any
monster decriptions (eg. "The preferred diet of the Magic Using Bowling
Ball is novice adventurers, and it's ability to reduce it's food source
to half hit points before they know what's hit them makes it real
survivor, which is more than can be said for the aforementioned
adventurers."). At the moment it's a case of "Ummm... can't go down
that tunnel 'cos we'll die... and we can't we can't go in there either
'cos we'll suffer GBH at the hands of the MUBB; again... and that tunnel
over there also has MUBB on patrol. Options  a) Move and be severely
killed,  b) Sit tight, be bored but live long; let the world go save
itself".
        Any suggestions for a novice adventurer would be greatly
appreciated. 

 * Origin: SexyLegs Line2 SuperBBs Rego & Support Aust 61-3-318-3455 V3
(3:633/357)
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Best PD site.
Date: Fri, 24 Jul 92 15:09:48 PDT
Organization: The Portal System (TM)

Wuarchive.wustl.edu isn't comprehensive, but it seems to have a lot of
the newest PD stuff. 
Peter
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.games
Subject: FIghter Duel Contest
Distribution: world
X-NewsSoftware: Amiga GRn 1.16c (6/22/92) by Mike Schwartz & Michael B. Smith
Date: 24 Jul 92 00:50:02 GMT
Organization: Blue Knight Productions

ATTENTION!!! ATTENTION!!! ATTENTION!!! ATTENTION!!!

I AM NOW TAKING SIGNUPS FOR THE 3RD NATIONAL FIGHTER DUEL
TOURNAMENT! 

The 3rd Fighter Duel tourney will be starting in a little while,
and I am currently taking signups for it. For those of you that
would like to enter it, I need the following: Name, VOICE phone
number, GEnie Email address (if applicable) or Usenet Address. 

I can be reached on GEnie at A.DORMAN2, you can send mail to 
fduel@bknight or you may call me voice at (314)367-3916
(ask for Drew).

This tourney will be a CORSAIR only tourney, and will require the
tourney version in order to play. This may be gotten from GEnie,
file number 14501, from Mail-Server at Bknight by mailing to 
---->request@bknight <--------

Jaeger Software has been generous and is donating a FREE UPGRADE
to Fighter Duel Pro to the winner of the tourney, when it is
released. Note: The winner MUST be a registered owner of Fighter
Duel, so I hope you have mailed in your registration cards!

This will be a SINGLE elimination tourney, best 8 out of 15,
using Corsairs. Any and all are welcome. I hope to see alot of
entries, so sign up now! Hope to hear from you soon!

Ghost Rider.




-- 
    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight                           |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                (Graphic Design and Video Productions) |
   | (718)321-0998                P.O. Box 985, Queens, New York, 11354  |
   |_____________________________________________________________________|

Newsgroups: comp.sys.amiga.games
From: kbos@carina.unm.edu (Kurt Bose "of Biscayzee")
Subject: Re: Infocom Treasures II
Date: Sun, 26 Jul 92 04:51:12 GMT
Organization: University of New Mexico

In article <62729@cup.portal.com> Peteroo@cup.portal.com (Peter Niel Olafson) writes:
>Lost Treasures II will not be released for the Amiga. That's despite what he 
>1992 Activision/Infocom/Disc Company catalogue says. The reason: Two of 
>the games (Border Zone and Mines of Titan) were never ported to the Amiga,
>and Infocom can't see creating a special LT II - 2 set. Too bad.

Is Border Zone something more than the ordinary text adventure?  If not, it
seems like it would be easy to port using ZMachine.  BTW, I didn't see Mines
of Titan on the LTOI II box.

-- 
Kurt Bose (as in Daisy, not Rose) - kbos@carina.unm.edu - I'm not the AntiChrist
I AM a Junior Stathead.  Flame me; it's fun!  I'm a shutmouthed, selfless idiot!
Latest Attempted Compiler of the R.S.BB FAQ - Now Accepting Submissions...(hint)
Have you hugged a Dan Gladden fan today? - Dave Rossing : .456/39/132 at Denver!
From: mhr@aber.ac.uk (Michael Richards)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro Hackers
Date: 21 Jul 92 10:03:14 GMT
Organization: University of Wales, Aberystwyth

(Some points, I own a A1500 with 52 Mb Hard disk - total cost in May -
1000 Pounds UK (The exchange rate today is 1.93 Dollars to the Pound).

>   Gee.. why are HD a luxury for Amiga owners in Europe and not for a PC
> or Mac owner? HD are dirt cheap right now. If Europeans stopped buying
> clumsy A500 & A600, they'd see it's much easier and cheap to buy a
> hardrive, because no external case is needed, no new power supply is
> needed, no expensive 2.5"HD (for the A600HD) are needed.

If the bigger Amigas were more affordable, delivered on time ( I had to
wait 6 weeks for an A1500 to be imported), advertised and distributed in the
UK people would buy them. But an A1500 costs around about 800 Pounds new,
a A600 can be picked up for 350 Pounds. The A600 is actually better specified 
for the novice user than the A1500 - what would you buy?

At last Commodore have woken up and released a machine with an internal
drive, don't kid yourself, the IDE drives are now becoming standard, with
any luck we'll see prices fall.

After the A600, the next machine that comes with a HD fitted as standard is
the A2000 HD - at over 1000 Pounds. Tell me there is a sensible upgrade path
in the UK? After the A2000, life just gets silly - who will pay over 2000
Pounds for a machine with no monitor? Yet Commodore cannot explain the lack
of UK sales of the A3000.....

HDs are cheap over here, its the lack of affordable drivers that puts 
people off, I paid about 350 Pounds for my Quantum driver and disk. That
is a serious investment on anyone's terms.

Please remember, many US companies use the European market to support the
American market which is a lot more cutthroat. US Amiga users see the benefits
in lower prices. If it were the Japanese doing it, you'd call it dumping.

>   Tell me if I'm wrong, but I thought that most people living in European
> countries such as France, UK, Sweden, etc.. have about the same salary
> as people in USA or Canada, right? Are people in Europe still buying
> 8086 and Mac+ or what?
>
>	Marc

No, salaries tend to be roughly 2/3 of the US level in the UK, I won't
speak for all of Europe, taxes are higher, there is a 17.5% Value Added
Tax on all computer goods, and goods are more expensive (A3000 - UK
price, c 2700 Pounds without monitor, extra memory etc.)

PC and Mac prices have fallen (386 SX c. 800 - 1000 Pounds, Mac Classic
700 Pounds). The big Amigas, are too expensive, underpowered and badly
supported by Commodore. One can only pray that the A800, A2200 when they
are released later this year will be better thought of.

				Mike.
-- 
* Mike Richards is always willing to spend his time discussing arcane topics  *
* and would much prefer to get mail from obscure places at strange hours than *
* work. So go on!!!! What are you waiting for? He's expecting your mail at    *
* the following address. ---------> mhr@aber.ac.uk <--------- Call now !!!    *
Newsgroups: comp.sys.amiga.games