HDTenEightyP/NetNews huggingface dataset:
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Pirated software (Oh no!): asking for help / hints / spoilers.
Date: 12 Aug 92 19:04:00 GMT
Organization: DB and ES Subdivision, TU Vienna

From luit1@info.win.tue.nl:
>Personally, I value 'reading the manual' as a last resort. 

In other words, you waste bandwidth, disk space, and, above all,
peoples' time on the net with stupid questions because you are too
lazy to look up stuff you have only an arm's length away from you.
How nice.

>I expect a game
>to be mainly self-explanatory and want to be able to play it without having
>to read the manual first. 

Then I would recommend you stick to games like Pacman and Tetris.
-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
From: gilbert@CS.ColoState.EDU (brian david gilbert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf 3D Cannibalism
Date: 19 Aug 92 17:25:20 GMT
Organization: Colorado State University, Computer Science Department

In article <92231.130752IBUJAM@ASUACAD.BITNET> IBUJAM@ASUACAD.BITNET writes:
>Regardless of whether you "eat the skeletons" or "drink the blood", I
>have to beleive that whoever wrote this code must be one chip short of
>a full meg. Apogee has done some wonderful work in the PC gaming arena. I
>only hope that they use better judgement in the future; Wolf 3d is morally
>indefensible.

If you don't like it, don't play it, but leave the rest of us
out of your morals!  Jerry Falwell already tried it, it doesn't
work.

Brian

-- 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* Email: gilbert@cs.colostate.edu | Yes my life is better left to chance  *
*                                 | I could have missed the pain but I'd  *
* High on Life & Lovin' it :-)    | of had to miss the dance. Garth Brooks*
From: rhodes@rogue.llnl.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander,wonderful game but where is it?
Date: 17 Aug 92 22:28:00 GMT

You could always buy it> Try PC Connection in New Hampshire 1-800-243-8088.
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Flight sim news from CGW
Organization: University of Waterloo
Date: Fri, 14 Aug 1992 06:52:34 GMT

In article <14286@mindlink.bc.ca> Joel_Murray@mindlink.bc.ca (Joel Murray) writes:
>> Phat H Tran writes:
>> 
>> No. 19 is a she?  Well, then, she also said that Fighting Tigers will
>> "supersede" 3.0E  What she meant by that, I'm not quite sure, but I don't
>> think she just meant "more planes and theatres".
>
>Her name is Marisa Ong, by the way.  I believe she's in the center of the
>second row in the picture on page 341 of the F3 manual.

I think every jock and his third cousin has told me this, but thanks anyway.

>
>I think what she meant was simply that Fighting Tigers will be released before
>the E patch.
>

Here's a quote from the letter I received:

>We're planning on releasing FALCON 3.0e after Operation: Fighting Tiger is
>released.  But if you buy Operation: Fighting Tiger, it will supersede FALCON
>3.0e.

So, I dunno....

Phat.
Newsgroups: comp.sys.ibm.pc.games,soc.culture.indian
From: cobra@chopin.udel.edu (Jay Bhartkumar Patel)
Subject: Help with CRICKET SHAREWARE GAME FOR IBM
Organization: University of Delaware
Date: Sun, 16 Aug 1992 22:59:09 GMT


I have downloaded the 'stwicket.zip' and 'Worldcup.zip' to my PC.
First I unzipped these files and then downloaded the files. The problem is that after I try running the game, the computer loads the file from my disk but then doesn't do anything. 

Can some genius help me out?

I am dying to play this game.

Thanks.

KING COBRA

P.S. please reply to the following address, since it will be easier for me to 
    check my mail.

-------------------------------------------------------------------------------

E-mail   :    cobra@chopin.udel.edu

-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: ppa@col.hp.com (Paul Austgen)
Subject: Re: Space Quest IV
Date: Wed, 12 Aug 1992 19:09:37 GMT
Organization: HP Colorado Springs Division

john@stat.tamu.edu (John S. Price) writes:
> 
Spoiler follows:

 
> I dunno, maybe I just often miss the obvious...
> 
> I'm stuck in SQIV.  Close to the very beginning of the game.
> 
> (minor spoilers follow)
> 
> 
> I've gotten the jar full of acid, the energizer bunny and battery, the
> portable computer, and the buckazoids (which you start with).  I've gotten
> to the station thingy where the space ship takes you, found the one door
> that I can't open since the guy keeps shooting me (I figure I use the acid
> to open the door), and I've figured out how to get into the time machine.
> But, I dont' know how to get past the guard who keeps shooting me, and I
> don't know the code to enter in the time machine to take me anywhere, and
> I've tried everything I can think of.   Any help or hint would be very
> appreciated.
> 
If memory serves me right, you cannot enter the door now.  You
must go somewhere in the time machine.  I think you just put
something in until it works (but be sure to remember the code so
that you can get back).  I assume that you are not hung up on the
protection scheme.

> --------------------------------------------------------------------------
> John Price                   |   It infuriates me to be wrong
> john@stat.tamu.edu           |   when I know I'm right....
> --------------------------------------------------------------------------
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: WCII, SO2 (ending) <<<SPOILERS>>>
Date: 13 Aug 92 03:16:46 GMT

<<<<<SPOILERS AHEAD>>>>>



















Well I just flew the last mission in SO2. I killed the first 3 Sabres &
then I nailed Jazz before I docked with the Concordia. The only problem
is that I then (after Tolwyn had congratulated me & everything) wound
up with a scene at the Kilrathi HQ where the Emperor announces he's
happy with the way things have turned out! It seems to me that , somehow,
I've lost! I was successful with all but 2 missions in the sequence &
I only wound up in the 'losing' #5 series for one mission. Does anyone
know it there's a 'winning' ending? Or is this just a prelude for WCIII?
Also, does it make any difference if I 'miss' Jazz & then get to fly
mission 5/D? (as far as the ending is concerned anyway)

thanks for any info you may have,   PHIL

ppugliese@pimacc.pima.edu  ----- InterNet -----
Newsgroups: comp.sys.ibm.pc.games
From: vonk@cs.rochester.edu (Peter VonKaenel)
Subject: Opinions about Ultima Underworld
Organization: Computer Science Department University of Rochester
Distribution: comp.sys.ibm.pc.games
Date: Wed, 19 Aug 1992 13:08:45 GMT


Hi,


	Yesterday I saw a demo of Ultima Underworld and had to stop myself
from running to the software store to buy it: it looks fantastic!   My
question is, is it worth it?  I noticed that it has an automaping feature;
since I am a Wizardry fan this would be a nice change.  Also, does the game
have a good story line?  I have been disappointed in some games that turned
out to be nothing but wander around hacking things up.

	So, to whoever has the game, would you please let me know what
you like and dislike about the game?


Thanks,
Peter von Kaenel  (vonk@cs.rochester.edu)
Newsgroups: comp.sys.ibm.pc.games
From: dbasinge@silver.ucs.indiana.edu (Mike Basinger)
Subject: Hints or Spoilers for Star Trek 25th Ann.
Organization: Indiana University
Distribution: usa
Date: Mon, 17 Aug 1992 00:44:35 GMT


I'm looking for a spoiler or hint file for Star Trek 25th Ann. on ftp.

Thanks,

Mike
-- 
D. Michael Basinger: Not Speaking for Indiana University 
dbasinge@silver.ucs.indiana.edu		dbasinge@bronze.ucs.indiana.edu
dbasinge@ucs.indiana.edu (VAX/VMS)	dbasinge@iubacs.BITNET (Bitnet)
dbasinge@arapahoe.ucs.indiana.edu (NeXT Mail)
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: Falcon 3.0: Administrivia
Organization: AT&T
Distribution: usa
Date: Wed, 12 Aug 1992 13:14:35 GMT

In article <1992Aug11.225444.24039@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>
>SAM mode is still computer controlled.  If you want full control of
>your radar, use HFR.  I like it much better, but I don't like the way
>it changes my elevations when I change ranges.

The radar search area is shaped like a cone (half-cone, for you mathematicians
out there).  The shorter the range, the smaller the elevation coverage.  This
is all just approximated in Falcon 3.0, since it doesn't vary the coverage
within a given range, and the cone does not seem to change with your airplane's
pitch.  This allows unrealistic effects, like being able to pick up a target
2 miles away, almost directly below you, while flying level with your radar
range set at 80 miles (maximum elevation coverage).  It does NOT allow you
to get a lock-on in this case, though, as it automatically changes the range
to 10 miles when you do, restricting the elevation coverage so that you can't
even see the target anymore.

A more accurate implementation would probably consume too much CPU time.  It
seems reasonably accurate as it is.

Rob
ihlpy!opus@att.att.com
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Re: Scoring in Falcon 3.0 Instant Action
Organization: MCC, Austin, TX
Date: Mon, 17 Aug 1992 18:47:58 GMT

In article <1992Aug14.001331.27464@news.Hawaii.Edu> jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes:
>Now, if you are talking about patch 'd', you are God. My highscore for
>patch 'd' is around 30,000. Most of the time it's around 10000.
>Never have time to even *think* about ground targets.

Just call me Mars then :-).  Actually my high score now (patch D) is over
280,000.  However, my 2 year old son got ~100,000 using autopilot and just
pulling the trigger whenever he fealt like it.  Go figure!

I'm going to try to correlate radar lock time with kills.  Perhaps it
takes into consideration how long you have to manuever before getting
a kill.

-- 
Jim Knutson
knutson@mcc.com
cs.utexas.edu!milano!knutson
Wk: (512) 338-3362
From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander,wonderful game but where is it?
Date: 15 Aug 92 14:54:19 GMT
Distribution: comp.sys.ibm.pc.games
Organization: University of Helsinki

In <1992Aug14.160631.16583@latcs1.lat.oz.au> ooi@latcs1.lat.oz.au (George Bush) writes:

>All this hype about wing commander has fueled my appetite for the
>blasted thing!  Does anyone know where I can get a copy of wing commander?

From the closest computer shoppe, bets I. Costs a bit, but worth the
investment IMO.

-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer
Newsgroups: comp.sys.ibm.pc.games
From: henley@rtsg.mot.com (Aaron Henley)
Subject: Re: Opinions about Ultima Underworld & New Gaming Idea!!!
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: comp.sys.ibm.pc.games
Date: Wed, 19 Aug 1992 16:53:05 GMT

vonk@cs.rochester.edu (Peter VonKaenel) writes:


>	Yesterday I saw a demo of Ultima Underworld and had to stop myself
>from running to the software store to buy it: it looks fantastic!   My
>question is, is it worth it?  I noticed that it has an automaping feature;
>since I am a Wizardry fan this would be a nice change.  Also, does the game
>have a good story line?  I have been disappointed in some games that turned
>out to be nothing but wander around hacking things up.

>	So, to whoever has the game, would you please let me know what
>you like and dislike about the game?

The automapping feature was great, however now your left with an inventory
management problem.  You can't carry everything you find, so you stock pile
and return to various levels as the game progresses.  This gets old pretty
fast since you don't always know what you've got that might solve the
current puzzle.

A better solution to all you game companies out there...

How about a storage system via magic beyond the normal stuff you carry?
Either via magic spells or a simple magic bag that exists physically in
another plan while you can access this plan through the bag.  Basically
you could keep things as virtual reality as normal except with a twing
of magic to avoid the inventory management problem.

The solutions isn't the best, but if someone could forward this to one
of the big gaming companies I'd hope they would read it and do it or
something like it.

Hey Sir Tech, how about in Cursaders??? I hope I hope.
-- 
------Aaron Henley, Motorola Inc.         UUNET: uunet!motcid!henley--------
------Cellular Infrastructure Division    UUCP : henley@rtsg.mot.com--------
My employer takes & deserves no Blame for what I say! (Just the Credit :^) )
Newsgroups: comp.sys.ibm.pc.games
From: trg@raz.csc.ncsu.edu (Thomas R. Glasco)
Subject: Re: Champions, Shadowrun....are they vaporware?
Organization: Leazar Hall MicroVax (raz.csc.ncsu.edu) File Server
Date: Fri, 14 Aug 1992 05:58:57 GMT

From discusion on GEnie, Steve Peterson indicates that work goes on. The
game apparently is not ready for beta testing yet. I am not quite sure
what problems have been encountered, but I assume it stems from get the
program to run on all types of PCs.
From: derrick@sdc.com (Derrick Davis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F-15 III ???
Date: 11 Aug 92 20:16:36 GMT
Article-I.D.: sdc.1992Aug11.201636.8940
Organization: Systems Development Corporation

In article <1992Jul31.212527.23880@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>
>>I actually played it at the Summer CES here in Chicago.  I haven't seen
>            ^^^^^^^^^
>>the ad put I assure you that it was the most beautiful graphics I've
>>ever seen on a simulator, even outdoing Falcon3.0.  However I will add
>>that I am not quite sure if it was a normal PC or some type of
>>proprietary machine it was running on (Arcade style display).
>
>Uh, this might be stretching it some as there was no interactive demo
>running at CES.  For Game Bytes, we were privately shown the W.I.P.
>for F15-3, and they still had quite a ways to go.  It's still going to
>be a great product though.

Well it looked like F15-III, at was at the Microprose booth at CES,
I was told it was F15-III.  Please tell me what it was I saw?
>>
>>The flight model seemed the most realistic since Chuck Yeager.  I had
>>given up on F15 generation games(too arcade like to me). However it
>>it is delivered as I played it. I'll be the first to own a copy.
>
>The graphics do indeed make the flight model _look_ quite good.
>>
>--
>|------------------------------------------------------------------|
>|  Ross Erickson             |                                     |
>|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
>|  205-730-4019 - voice      |  itself responsible for the flood." |
>|  205-730-6445 - fax        |                                     |
>|  Internet: 129.135.200.245 |                                     |
>|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Harpoon scenario designers&OS/2
Organization: Datascope Corp.
Date: Mon, 17 Aug 1992 19:13:20 GMT

In article <P5m0oB1w165w@hophead> zen%hophead@canrem.com (Nick Zentena) writes:
>Hi,
>        I've been having some problems with the scenario
>        designers under OS/2. It claims that there isn't
>        enough memory even though the mem command under dos
>        reports 644,000free!
>        Well what can I do?
>        Thanks
>        Nick
>

I haven't had a problem. Make sure that the DOS settings for the
Scenario Editor are the same as the one you tried the mem command in.

---Jay Davis


Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Flight sim news from CGW
Organization: Los Alamos National Laboratory
Distribution: na
Date: Fri, 14 Aug 1992 14:27:20 GMT

In article <BsyoFn.6Bn@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>
>Here's a quote from the letter I received:
>
>>We're planning on releasing FALCON 3.0e after Operation: Fighting Tiger is
>>released.  But if you buy Operation: Fighting Tiger, it will supersede FALCON
>>3.0e.
>
>So, I dunno....

Neither do I.  Sounds like "we'll release an E patch, but if you want to
get the changes earlier, BUY THEM (with Fighting Tiger)".  Me a cynic,
nah!!  Count me out for FT, unless they either reduce the # of bogies in
campaigns, or make that adjustable.  What's the point in lovely new
scenery if (1) I'm so busy getting shot down I don't get to enjoy it,
and (2) the same weapons are used by all enemies.

OK, the valium is kicking in now.  No more F3 bashing (for now).

Still waiting for someone to claim a campaign victory (without Falcnr).
Newsgroups: comp.sys.ibm.pc.games
From: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Subject: Fire Brigade by PANTHER GAMES : is it out for the PC?
Reply-To: bx916@cleveland.Freenet.Edu (Ross W. Starkey)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Mon, 17 Aug 92 18:23:14 GMT


Panther Games is an Australian company and they put out Fire Brigade
for the Amiga and the Color Mac (CoMa :-)).  It is a nice looking game
of the Battle for Kiev in late 1943 (division level).  The graphics are
so-so on the Amiga, great for the CoMa (judging from the screen shot on
the back of the box).  I would like to know if PANTHER GAMES puts this
or any other game out for the PC.


-- 
Whom first, whom later         No one is fool enough to choose war instead of
did you kill in battle,        peace - in peace sons bury fathers, but in war
Patroklos, when the gods       fathers bury sons.  It must have been heaven's
were calling deathward? HOMER  will that this should happen...      HERODOTUS
Xref: sparky comp.sys.ibm.pc.games:10339 soc.culture.indian:28694
From: tp@jet.uk (Tarang K Patel)
Newsgroups: comp.sys.ibm.pc.games,soc.culture.indian
Subject: Re: Help with CRICKET SHAREWARE GAME FOR IBM
Date: 19 Aug 92 09:04:13 GMT
Organization: Joint European Torus

In <Bt3MIM.14w@news.udel.edu> cobra@chopin.udel.edu (Jay Bhartkumar Patel) writes:


>I have downloaded the 'stwicket.zip' and 'Worldcup.zip' to my PC.

Where did you down load this from ? 
I guess I might be able to help, as am equally interested.

 Tarang.



-- 
------------------------------------------------------------------------------
Mr Tarang Kumar Patel            |      snailmail : Jet Joint Undertaking,
Hunterskil ltd,                  |                  Abingdon,
Project House,                   |                  Oxfordshire OX14 3EA,
110/113 Tottenham Court Road,    |                  England.
London W1P 9HG                   |
                                 |      Email    : tp@jet.uk          
 { o'| `0 }                      |
    -~~-                         |      Tel      : (+44) (0235) 464533
     uu                          |      Fax      : (+44) (0235) 464766        
------------------------------------------------------------------------------
- Disclaimer: Please note that the above is a personal view and should not 
  be construed as an official comment from the JET project.
Newsgroups: comp.sys.ibm.pc.games
From: serge@dgbt.doc.ca (Serge Ah Hee)
Subject: Re: NES version of Ultima Exodus (3?)
Keywords: Where is Dawn?
Organization: The Communications Research Centre
Date: Wed, 12 Aug 92 15:27:54 GMT

In article <1992Aug12.034855.27411@ccu.umanitoba.ca> umkullm1@ccu.umanitoba.ca (Jennifer M.E. Kullman) writes:
>Hi.
>My brother and I have been playing Ultima Exodus on the NES off and
>on for a while now and we have no idea where to find Dawn.
>Can someone tell me where it is and how to get there?
>I think that Ultima Exodus is like Ultima 3.
>
>Thanks.
>Jennifer M.E. Kullman
>umkullm1@ccu.umanitoba.ca
>
>"You know a class is boring when your prof falls asleep."

Ultima III was called Ultima III:Exodus when it came out (It's been a very long time).

Serge
From: s750884@otto.bf.rmit.oz.au (Peter NUNN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Hugo3-where is spell book?!
Date: 14 Aug 92 14:43:15 GMT
Organization: RMIT Computer Centre, Melbourne Australia.

dao4@ns1.cc.lehigh.edu (DONALD A. O'SHALL) writes:

>The hints tell me I need the spell book to perform an exorcism of the evil
>spirit at the cave. I have looked EVERYWHERE I can think of for it. Help?

>-- 

The hint book is available at Bigmax.ulowell.edu in msdos/Games/Apogee.

>------------------------------------------------------------------------------
>I am not licensed to practice Law or Medicine in any State, so my opinions are
>just that!         DAo4@NS1.CC.LEHIGH.EDU      (Don)
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edward Edmundson)
Subject: Links 396 pro patch ???
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sat, 15 Aug 1992 00:48:59 GMT

A salesman in Software Alley told me this afternoon that there is a patch
out for Links 386 pro.  Any ideas what this is all about?  (He also said
that his brother had gotten it off of the Internet.)


-- 

Darran Edmundson
darran@chaos.phys.sfu.ca

Newsgroups: comp.sys.ibm.pc.games
From: tgc54@cas.org ()
Subject: Re: UW: Recipe for Rotworm Stew?
Organization: Chemical Abstracts Service, Columbus, Ohio
Date: Wed, 12 Aug 1992 23:39:54 GMT

In article <1992Aug12.221818.18645@aio.jsc.nasa.gov> bartels@sweetpea.jsc.nasa.gov (Jeff Bartels 283-4167) writes:
>In article <5437@ssc-bee.ssc-vax.boeing.com>, rsmith@ssc-vax.boeing.com (Randall E Smith) writes:
>|>
>|> In article <BsLzJ6.60z@immd4.informatik.uni-erlangen.de> mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:
>|>
>|> >>I am playing Ultima Underworld, and whenever I try to get the recipe for
>|> >>Rotworm Stew from the cook, ...
>|>
>|> >Yes, having the recipe is vital, cause you have to give the stew to someone
>|> >who will give you something you need.
>|>
>|> While you must have the recipe to create the Rotworm Stew, it is not necessary
>|> for completion of the game.  If you create the stew and giving it to the correct
>|> character you will receive an item that may be used later (with other items...)
>|> to make something for your feet.  Useful? Yes.  Required? No.  You just have
>|> to use lots of spells to protect your feet later.


You can get the "items" from the troll WITHOUT giving him the rotworm stew -
just KILL him!

  - tom -
From: alexees@wam.umd.edu (ALEXANDROS G. HOBSON)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Railroad Tycoon hints?
Keywords: games, railroad tycoon
Date: 20 Aug 92 19:07:39 GMT
Organization: University of Maryland, College Park

In article <86629@netnews.upenn.edu> vinson@shiva.seas.upenn.edu (Jack Vinson) writes:
>
>2)  Why can the computer cheat when building railroad and we can't?  i.e.
>Track coming out of stations at odd angles, 135 degree turns, several
>sections of track over a river, etc.
 
 Isn't it kinda unrealistic that we cannot construct any crossroads
 of some sort? Why doesn't Mr. Meier give us such a possibility? 

>3)  What is the highest retirement bonus anyone has ever achieved without
>cheating?  I've only made it to about 3.5 million at the %100 difficulty
>level.

 Cheating? I didn't know of any cheats for RRT. Well, I've only had the
 game for about a week... But could somebody inform me of any cheats?


 Cheers!

 Alexander o tourist