HDTenEightyP/NetNews huggingface dataset:
From: ychang@physics.ucla.edu (Yian Chang)
Subject: Re: What did I do?
Organization: UCLA Department of Physics
Date: Fri, 17 Apr 92 04:53:53 GMT

In article <kurmhiINN3eb@alshain.usc.edu> lkimes@alshain.usc.edu (Lance 'Moof' Kimes) writes:
>
>In article <1992Apr16.072003.5954@physics.ucla.edu>, ychang@physics.ucla.edu (Yian Chang) writes:
>|> Hi all,
>|>   I really hate to post this, but I can't help.
>|>   About one hour ago (11:00pm 4/15 Wed.), I was on calvin.usc.edu as a guest.
>|> I was R8.  I was killed by Oa a few times and I killed him a few times and we
>|> had some quarrel.  Then he said why didn't I leave so that others who wanted
>|> to play could play.  Excuse me but I think I was playing, so I said why did't
>|> you leave.  A few minutes later, I was killed by "GOD".  After that, I tried
>|> to get in again, I only saw one of my teammate asked "What did he do" before
>|> the server broke my connection.  May I ask what did I do?  I cloaked to avoid
>|> being killed is not allowed?  I havn't seen this kind of GOD before, is this
>|> the right attitude?
>|>   Sorry again for wasting the bandwidth and dumping this shxt to all of you.
>|> But I just can't help!
>|> --Yian Chang (ychang@physics.ucla.edu)
>
>
>Lose the 'Oh, the mean bad man hurt me' sob story. usc local network had continual problem on & off again last night until it final died all together for about half. At one point last night every single player outside of campus was blown off, & half the ones on campus.
>
>
>Lance Kimes
>USC

would that problem make me see a message like this:
  utterly obliterated

sounds impossible to me, how about you?

Yian Chang
UCLA
Newsgroups: rec.games.netrek
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Re: Team Wizard (was Re: Penn and the INL)
Organization: Brown University Department of Computer Science
Date: Sat, 11 Apr 1992 00:38:19 GMT

This is the tactic I think will have the best chance of genociding any
team. Of course, this requires alot of team play by the genociding team.

Have 3-4 of your best cloak/carrier scum acquire 1-2 kills via runner
scumming, i.e., go near where the enemy home world is andjust fire all over
the place. Or, get kills by *partnering*, that is, your partner half-oggs a
player and you finish him or both of them off. These 3-4 carriers now keep
runner scumming and being paranoid about oggers. The remaining players get
ready for a timed team assault and go in just targeting one of the planet
defenders. The confusion is usually enough for 1 of the carriers to get in and
drop. We have the classical psychological phenomenon of toooo much info on
the galactic map and you don't see the cloaker on the planet. I've seen this
work for a fairly clueful team on a moderately clueful team (4-5 cluefuls).
With practice and timing and confidence in your teammates and your own
abilities, this should work. You have now gotten to the stage of trying
to intuitively figure out the mechanisms of the game such as re-entry time,
amount of damage sustained from explosions, etc. :)

Oh well. This discussion (flaming?) maybe wasting people's bandwidths,
but I certainly find it entertaining. Enthusiasm is great, but let's just
make sure we don't get to the point like Pro-wrestling :)

Limofel / Quovadis / timid /  StarBase / (too many others)

P.S. Working hard on merging UDP into my server. Soon!

:)
:)
:)
:) Go Team!

uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: UPENN
Date: 11 Apr 92 07:10:33 GMT
Organization: University of Pennsylvania

In article <IdtXGmS00Vp5015kYG@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:

>	My CMU team ("Willy") is willing to play UPENN any time they feel up
>for it.  I'd sort of like to play the Masters too.

Why do I get the feeling that my replies are falling on deaf ears?  Look, we've
been trying to schedule a match with Masters for about two weeks.  If we were
to scrimmage against you, and not play Masters, then that isn't fair to them.
There simply isn't time for us to do more than INL games.  I'm starting to even
wonder about INL, now.

The best I can say is that on any given night, about 1/2 of our regular team
is on bronco.  We usually try to join the same team, as that gives us a chance
to practice teamwork.

It seems that the only teams we'll be able to play will be Akira, and maybe
Wizard and Darkhorse (if we make the playoffs).

FreeKill
From: angel@cs.toronto.edu (George Angelidis)
Newsgroups: rec.games.netrek
Subject: UDP v1.0 blessed binaries?
Date: 13 Apr 92 16:44:00 GMT
Distribution: na
Organization: Department of Computer Science, University of Toronto

The mips binary in pittslug.sug.org is still the 0.3 version.
There was another site, but I erased the message.  Can somebody
e-mail please?
Thanks.
-- 
Dr. George Angelidis      tel. (416)-978-4601 | Experience is that marvelous
Power Devices and Systems Group               | thing that enables you
Electrical Engineering, University of Toronto | recognize a mistake when you
Internet:                angel@cs.utoronto.ca | make it again.
Xref: sparky rec.games.netrek:337 alt.games.xtrek:3702
From: botelle@eniac.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Penn and the INL
Date: 8 Apr 92 16:32:31 GMT
Followup-To: rec.games.netrek
Organization: University of Pennsylvania


In article (1992Apr08.130756.59612@cs.cmu.edu) hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
)In article (73092@netnews.upenn.edu) botelle@widget.seas.upenn.edu (Justin R.  
)Botelle) writes:
))
)) Please, waste more bandwidth (btw, Penn is UNDEFEATED-- and will stay that
)) way -- the Horsemen will kneel before our might (we have STREAKER, the best
)) at *everything)).
)) 
)) Justin
)
)OK....i've had enough.  Penn is undefeated because you haven't played a CMU  
)team.  Wiz Kids spanked you in our scrimmage game.  I think you have some good)players, but when you play a CMU team...you will be crushed.

Only a few players on our team were there when Penn played Wiz Kids, but we
would have thrown the game anyway, I'm sure, to give them an artificial 
sense of security.

)Streaker sucks.  I kicked his butt all across the net last night.  If he can't)stop a player who is offensive tackling, what can he do??  Not much.  Best at 

Well I am sure he was just playing with you, trying to boost your ego and all,
so he wouldn't make you an emotional wreck.  Personally, I find Offensive 
Tackle to be a lot of fun... He is either a runner scumming source of kills,
or he can be great to BB joust with (I killed him the first three times while
surviving -- maybe a sucker punch, though, even though I did not cloak).

)everything...the only thing he's good at is bringing in multiple players so he)can artifically inflate his ratings....

Now I think you are thinking of STRIKER, not STREAKER... Read the posts more
carefully:  STRIKER is a DUDE (wow), and STREAKER is the best at *everything.

)In all seriousness, I do respect some of the upenn players.  Freekill comes to)mind first.  Streaker has clue, but he's not even close to the best.

He is the best -- at everything..
)
)Keep in mind that the horsemen are a CMU-tourney team, not an INL tourney team)It will not be played under INL rules, nor will it count toward the UPENN INL )record.  It is purely for bragging rights.  And brag we will...
)
Well if we can find enough time in between INL games and *gasp classes to
have a full team there, then the only thing you will have to brag about is
how we crushed you.

)See you on the battlefield...
)
)Rob
)-Spaceace!
)-The Tempest
)-Kiss of Death
)-Ultimate Weapon
)-Death!
(all on the same server -- what a storage scum)

Justin
(Captain SS Botany Bay -- ogger scum, scum of pissing people off)
(Admiral Hector -- planet scum, Bronco Ad in 38.74 hours)
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Another worthless DI suggestion
Date: 15 Apr 92 20:22:38 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

How about incorporating the avg #of hours played per day that you play?
So that if you come in for 10 minutes every day your DI gets hurt, while
if you play for 6 hours you get bonus...  Maybe the stats could be adjusted
according to some ratio scale, with 1-3 hours giving you 1.0 * stat, < 1 hour
giving you 0.4 * stat, and > 3 hours giving you 1.2 * stat.  "stat" could
be tticks, tplanets, etc, etc.

This would be time per day, so that if you got ghostbusted and nuked, or
came in during the last 15 minutes of a genocide, you wouldn't be penalized.
A "day" might run from 12 noon to 12 noon the next day instead of midnight
(since most people play at night, and many servers are disabled during the
daylight hours).

This would encourage people to stick it out in LPSs, but not penalize anyone
who wasn't in for an hour or so.  If you bop in for 10 minutes, you only get
half credit.  If something does go horribly wrong, then you simply get less
credit for what you did; it doesn't screw up your other scores.  The global
stats would be reduced proportionately.

Multiple-login scum would have to be on for a full hour, which should make
them easier to spot.

The main problem with this is that it would require keeping per-day stats
for everybody who plays.  This could be painful enough to implement that it
wouldn't be worth it.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 10 Apr 1992 20:37:06 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: UPENN

	My CMU team ("Willy") is willing to play UPENN any time they feel up
for it.  I'd sort of like to play the Masters too.
	I don't feel that I should openly chalange anyone with Darkhorse,
partly because we still have regular games left, and partly because
Randy is really calling our Shots.  On that note,:

Reed, we'll be ready soon.  I think we can forge a good connection now.

Lagg U, and at :) and at large, we still need to play you, but I've lost
your addresses.  If you could send them to me and to
rwd@mach.cs.cmu.edu, we'll be much better about chalanging you.  Thanks.

ZZnew guy
From: labc-3ae@e260-2c.berkeley.edu (Superman)
Newsgroups: rec.games.netrek
Subject: RE: HORSEMEN
Date: 9 Apr 1992 00:27:27 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: e260-2c.berkeley.edu
Originator: labc-3ae@e260-2c.berkeley.edu


Hmmm.

Who are the horsemen??

I hope they know how to get back on their
steads when they get thrown off.

Duck Dodgers
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Horsemen (and other CMU players)
Date: 12 Apr 92 02:14:32 GMT
Organization: University of Pennsylvania

I also want to say, if I haven't said it enough, that they Horsemen are all
very good players.  This holds true for most CMU players.  There are a few CMU
players that I wonder about, but the VAST majority are very good.

If you doubt any of the skills of the Horsemen, then you probably are pretty
clueless.  The reason that they aren't an INL team is that INL and CMU internal
teams are seperate from each other.  As far as I can tell, Team Wizard is damn
near the best team that CMU can put together.  Since about half of Team Wizard
is on the Horsemen, it would be impossible to put the Horsemen team together
for the INL.

Now, after grandstanding for CMU, I'll grandstand for myself.  I think I could
easily sub on any CMU internal team (if I was from CMU).  However, just because
I'm somewhat clueful does not make my team good.  I've seen team Upenn play
several times.  When I say we won't be genocided, it's only partly because of
my skills.  The other part is due to the rest of the team.

FreeKill

The guy who will make Admiral on 4*DI before graduation (of course, I may have
to do a 5th year....)
From: botelle@stipple.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek
Subject: Re: nanner nanner
Date: 16 Apr 92 00:21:20 GMT
Organization: University of Pennsylvania

In article <si932INNq8@chester.ksu.ksu.edu) brucrew@chester.ksu.ksu.edu writes:
)
)What the hell does this mean???? I only hear this when a SB blows up or an 
)Admiral is waxed or a home planet taken over under a team's noses or something
)big like that.

An Admiral getting waxed is big???  Well, Admirals aren't immortal, especially
when I am ogging (almost always),

Justin
(Hector, Whole Wheat)
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: BOMB BOMB BOMB !!!
Date: 13 Apr 92 06:37:43 GMT
Distribution: usa
Organization: University of Pennsylvania

In article <1992Apr13.052203.4004@news.iastate.edu> griffon@iastate.edu (Tamber) writes:
)In article <1992Apr9.112405.28098@cis.ohio-state.edu) amueller@cis.ohio-state.edu (andrew j mueller) writes:
)) scout bombing ( or bombing period ) is THE MOST IMPORTANT part of netrek !!!
)) if the enemy has no armies...they can't take your planets.it's that simple !
))
)) **FLAME ON**
)) SC bombing is not the same as runner scumming !!! i have no interest in
)) dogfighting when i SC bomb. I WILL RUN FROM EVERY FIGHT!!!  Runner Scum run
)) from even fights, i *hardly* think SC vs. BB/CA is even. 
)                                    ^^^^^^^^^^^^^^^^^^^^^
)					Why not? I take 'em on all the time
)					I happen to think it is extremely fun
)					And if I'm not playing an expert,
)					I usually win.

I'll agree.  You shouldn't run from EVERY fight.  Once they are bombed flat,
then never run away.  Also, try a couple dogfights and find out who are the
experts and who aren't.  Don't engage the experts in fights... Kill the idiots.
I agree that a SC vs. BB/CA is not even, but there aren't many out there that
can actually PROVE that it is not even.

Personally, I have the hardest time killing a scout.  I will crush DD's,
though.  The torps aren't fast enough to present problems dodging.  I've killed
many DD's by SOLELY phasering them.

FreeKill
Newsgroups: rec.games.netrek
From: stuve@IASTATE.EDU (Steven R. Stuve)
Subject: Re: Fed Ex that case of beer! (Was Re: "bomb out of t-mode" ?)
Reply-To: stuve@IASTATE.EDU (Steven R. Stuve)
Organization: Iowa State University
Date: Wed, 8 Apr 1992 13:19:38 GMT

In article <1992Apr7.162910.9359@dsd.es.com>, rjones@scratchy.dsd.es.com (Ray
Jones - Perp) writes:
> In article <YdsEU3m00VokQ3SngI@andrew.cmu.edu>, tw1r+@andrew.cmu.edu (Timothy
C. Worsley) writes:
> >>However, I've bombed after the message, and before the 't' went away
> >>without causing a Guardian...
> >
> >	The planet-gauding robots don't always apear instantly as you bomb. 
> >Lumchan and I were trying to get one to come out once, and had to bomb
> >down three planets before he showed up.  There was definitely no t-mode
> >at the time.
> 
> 	The place it calls for a robot is the same
> place it does the actual bombing.  However, there is a
> timer that keeps robots from being brought right back
> in after you kill them and bomb again.  This may have
> been what was keeping one from coming in.
> 
> >ZZnew guy
> 
> -- 
>                                           Ray Jones
>                                           rjones@dsd.es.com



Here are a few observations I have made on the server at Iowa State
(tbird.cc.iastate.edu).   Sorry if this is general knowledge.  The guardian
robots only appear if you bomb a planet belonging to a race in their space.
I.e.  If the Feds are holding romulus and you bomb it (as a Rom, Kli, or Ori) no
robot appears.    Also, guardian robots only appear when you bomb planets,
not when you beam down armies.   Thus, with enough kills and armies you can
take planets without a guardian robot appearing  (terminators of course
will appear if you take *any* planet out of t-mode.) 

Once when bored and alone on the server, I took back some of the rom planets
that the Feds held.   I discovered by accident that the practice robot Hoser
will kill the terminators.  They appear to regard him as friendly while he
shoots away at the nearest ship. 

Again, this is what I have seen on one particular server, tbird.

Steve
(aka aragorn, puddleglum, guest)   
--
 ________________________________ ____________________________________________
|Steven R. Stuve                 |                                            |
|stuve@iastate.edu               |Ten thousand people can say a foolish thing,|
|Room 20, Design College         |                                            |
|Iowa State University           |                                            |
|515-294-8509                    |and it is still a foolish thing.            |
|________________________________|____________________________________________|


Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek,alt.games.xtrek
Date: Tue,  7 Apr 1992 04:11:03 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Ogging for the wrong reasons

	I would tend to say that Keith summed up the entire event about right. 
I was O9 (Playing Mace@Trinity at the time).  At first, I thought that
Keith must have done something wrong, because of SS Botany Bay's
comments on all.  When I tried to find out what Keith had done, I SS
said that he hadn't done anything, but was chosen at random.  I pointed
out what an ass this made him, and how much of a free kill he was
becoming (all of this had taken place on the all bboard).
	He responded by Ogging me instead of O0 (successfully the first time,
when I was far too over confident (He hadn't shat at me before (wow
nested parenthesies))).  That was fine with me, because it was a LPS,
and I needed a way to get new ships.  Besides, I hate to see a player
picked on.  I guess I agree with Keith about a bad taste.
	I've heard of this strategy before (Ogging someone out of the game),
and it never sounded very polite.  Now that I've actually seen it in
action, I'd have to say that it is not only impolite, but completely
ineffective.  Who does it work on?  Ratio scum?  I know it just made me
want to stay in even more, and he was effectively giving away kills to
anyone else on our team who wanted them for no reason.  

ZZnew guy
From: epa@cis.ksu.edu (Eric P. Armstrong)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 92 17:40:53 GMT
Organization: Kansas State University
NNTP-Posting-Host: aleph.cis.ksu.edu

botelle@eniac.seas.upenn.edu (Justin R. Botelle) writes:

>Of course, KSU IS FOR PUSSIES  (Thanks again for the  quote, Spaceace!)

Is there something wrong with having fuel?  Are you just not able to
dogfight with any skill?  Most non-chaos players 1) either spend all
their time bombing (yawn!), or 2) run (yawn!), or 3) hang around
planets and refuel (yawn!).  When they decide to fight they get real
close (broncoisms from scattering torps) so they have a chance to hit.
By that time they are dead on a KSU server.  Anyway have you ever seen
the Enterprise on Star Trek run out of fuel?  Yes boys and girls we
have matter/antimatter conversion and we still run out of fuel. NOT

>)
>)People who are defending DD's are missing the point.  Yes, it is possible
>)to kill any ship in any other ship, but the winning ship is not
>)always the one that had the advantage.  I could create a ship that
>)had the manuverability of a DD and the firepower of a BB and it
>)*still* would be possible to beat it in a DD, especially if it was
>)piloted by a hoser.  Does that make a DD better?

Any good player can kill any bad player no matter what ships they
have.  A galaxy is plasma bait if the player running the ship can't
hit plasma's with phasers.  It can't accelerate fast enough to dodge,
without a bit of warning.

Rear Admiral Flash Gordon
-- 
Eric P. Armstrong        epa@cis.ksu.edu        cis.ksu.edu!harry!rtfm!epa
       "I plead the fifth, because I'm too dumb." -- Karl S. Hagen
Organization: Junior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 13 Apr 1992 11:58:47 -0400 
From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
Subject: Re: CMU teams and Genocides
Distribution: usa

Excerpts from netnews.rec.games.netrek: 13-Apr-92 RE: CMU teams and
Genocides Superman@e260-1f.berkele (3222)

> maybe you guys underestimate Berkeley people who
> play away.. 


Like I've always said..... I'd take a Berkeley player over most CMU
players any day....    This has changed slightly over the past 6 months
with the current clue-level increase (IMO), but never, never say that I
underestimate a Berkeley player........


-KB
 Captian of Team "When the hell will the Masters play us?" Akira

p.s.  Yo! Duck, how about this Saturday, midnight?  You know our
schedule, I've sent it to yah. 

p.p.s  I've missed a ton of messages on this board, and was wondering
when the hell "championships" would be?  I for one am willing to neglect
a championship game and just call this a fun little diversion.
From: terence@bronco.ece.cmu.edu (Terence Chang)
Newsgroups: rec.games.netrek
Subject: Bronco UDP release
Summary: Update to the 2/20/92 Release
Date: 9 Apr 92 22:16:55 GMT
Organization: Carnegie Mellon University

I've released an update for the Bronco Netrek 2/20/92 Release, consisting of
all ntserv/*.[ch] files that have been modified since the 2/20 release date.

Naturally, this update going out to facilitate inclusion of Andy McFadden's
UDP mods (also sold separately).  There are some other minor mods bundled
in, such as:

	- the session statistic query
	- the bug fix that lets robots cloak
	- the server responds to the 5-space borg query
	- the team selection code handles pathological cases like 14 vs 2
	- robots enter from slots j, i, and up, and do not polymorph to ATT
	- etc.

The updater is currently on AFS as /afs/ece/usr/terence/bronco.dist2.tar.Z
I'm assuming Spaceman Spiff and other archive maintainers can keep up this
newsgroup and snarf it accordingly.

Terence
-- 
"People who get nostalgic      |  Terence Chang:
 about childhood were          |    e-mail: terence@bronco.ece.cmu.edu
 obviously never children."    |            or an acceptable facsimile thereof
       -- "Calvin and Hobbes"  |            (subject to change w/o notice)
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Upenn against any CMU team
Date: 11 Apr 92 07:29:53 GMT
Organization: University of Pennsylvania

First of all, other than Akira, we aren't going to schedule matches with other
CMU teams.  I've posted my reasons on this.

Now, my prediction for Upenn vs. CMU: CMU wins about 16-4, maybe 15-5.  I could
be way wrong and it would be 18-2.  A genocide won't occur.  I can state that
with as much confidence as I can say that CMU will win.

To me, actually playing a game won't prove much (unless we win, somehow).
Therefore, I see no reason to schedule a match when we have INL games to play
still.

Are you CMU guys happy?

FreeKill
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: UDP v1.0 blessed client for DECstation 3100
Date: 9 Apr 92 20:22:05 GMT
Organization: School of Computer Science, Carnegie Mellon

...as compiled by rwd, is on pittslug.sug.org:incoming/dec3100.udp 

Jonathan H.