HDTenEightyP/NetNews huggingface dataset:
From: gt3493c@prism.gatech.EDU (SCHNETZER,KAREN JOAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: M.U.L.E./MULE news, anyone?
Date: 23 Jan 93 07:34:46 GMT
Distribution: na
Organization: Georgia Institute of Technology

M.U.L.E. was one of my favorites.  Especially the level with the
crystite (!)  

I really believe that M.U.L.E. was developed by Ozark Softscape,
but released by Electronic Arts.  I think EA is the company that
could give us a shot at a P.C. based MULE.  (Used to play it on
my Atari 800....one of the only reasons I still have the damn
thing hooked up to my T.V!)O
o
-Bill Baker @ gt3493c@prism.gatech.edu
-- 
SCHNETZER,KAREN JOAN
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt3493c
Internet: gt3493c@prism.gatech.edu
From: jferra@leotech.mv.com (Jim Ferraiolo)
Sender: uucp@leotech.mv.com
Newsgroups: comp.sys.ibm.pc.games
Subject: **Ultima Underworld II...
Date: Sun, 24 Jan 1993 21:02:45

Well, look where you killed the first reaper on the 4th level of the
sewers. There it is : a jeweled sword of Major Damage.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: hartman@ulogic.UUCP (Richard M. Hartman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD:  c.s.i.p.g reorganization  -- please examine
Date: 27 Jan 93 16:15:02 GMT
Organization: negligable

In article <C1BI9H.1ou@polaris.async.vt.edu> jsciv@polaris.async.vt.edu (Joseph Cochran) writes:
>In article <lm14mcINN1kn@tokio.cs.utexas.edu> graham@cs.utexas.edu (Ralph Arnold Graham) writes:
>
>	But announce is to be a low traffic moderated group.  There
>will be NO discussion in announce, only announcements of information
>that are widely useful.  No debates, no replies, no threads.  Just 
>announcements.  Followups will go to misc.
>	I'm still wondering if advocacy can go into misc, though.

Nah.  Let .misc be relatively calm discussion, when we get into 
the heated back&forth we should have a place to redirect to so
that those involved can continue it, but the rest of us can
remain blissfully ignorant.  Keep both .misc and .advocacy.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lovely to see you again my friend,		|
walk along with me to the next bend.		|	-Richard Hartman	
Tell us what you've seen			|	hartman@uLogic.COM
in far away forgotten lands,			|
Where empires have turned back to sand.		|
		-Justin Hayward			|
Newsgroups: comp.sys.ibm.pc.games
From: Edward.Starczewski@launchpad.unc.edu (Edward Starczewski)
Subject: Sierra Network Access thru Compuserve
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 22 Jan 1993 03:00:21 GMT

I was just browsing though Compuserve tonight, when I decided I'd take a
look at Sierra game prices in the Electronic Mall.  To my suprise after
typing GO SI, one of the menu choices was "ACCESS SIERRA NETWORK", so I
selected it for sh*ts and giggles, anyway I was confronted with another
menu with ABOUT and ACCESS choices (AND a return to CIS). I read the
about, which basically gave a pitch for Sierra Network and had a blurb
about accessing the Network through compuserve.  Not being a member of
the Sierra Network I chickened out and didn't push the ACCESS button.

Anyway after that long winded droll, has anyone accessed the Sierra
Network this way? Would seem a natural for those who the Sierra Phone
Network hasn't reached yet, since Compuserve is more widely available. 
Are there any "extra" charges associated with accessing it this way? I
wouldn't think there was an extra compuserve charge since this would be
through the Free Electronic mall (free means basic service).  Is there a
degradation in performance by accessing it in this manner? (as opposed
to directly accessing the Network)

Ed Starczewski
Rome Laboratory
stare@lonex.rl.af.mil

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control II
From: Alpha.Ranma@kcbbs.gen.nz (Raphael Cheung)
Date: 23 Jan 93 17:33:32 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

Could someone please send me a copy of the solution or solve for this
game please... cause I'm a bit stuck in it.. and I don't wanted to waste
too much money on posting news each time on one question... 

also don't send me any FTP site because I won't be able to connect to
it.. thank.
/

Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Fri, 22 Jan 1993 09:53:48 -0500 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: the Humans: Oops!

Never mind about my last request for info - I figured it out.
--
David Sward   x4405   (1-412-268-4405)   sward+@cmu.edu or dsa3+@andrew.cmu.edu
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wiz7: Where is Lost Temple?
Date: 22 Jan 93 12:35:13 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Organization: Ecole Polytechnique Federale de Lausanne

In article <FABIAN.93Jan22121557@daisy.cs.tu-berlin.de> fabian@cs.tu-berlin.de (Fabian Model) writes:
>I hang in Munkharama.
>I have solved the well and the bean riddle.
>Then I went through the dream house and came to Xen Xheng.
>But I have no Holy Work to give him because I haven't found
>the entrance to Lost Temple.
>I'm sure this problem isn't that hard (has it something to do with the
>Moonstone and the statue in Munkharama?). But I do not manage it.

 --------------------- spoilers ---------------------------


USE the moonstone at the base of the Munkharama statue. Also did you get all
four gem coins and drop them in each urn?

Joel
Newsgroups: comp.sys.ibm.pc.games
From: jarlehto@polaris.utu.fi (Jari Lehtonen)
Subject: Gunship 2000 patches?
Organization: University of Turku, Finland
X-Newsreader: TIN [version 1.1 PL8]
Date: Mon, 25 Jan 1993 16:23:10 GMT

I have seen Gunship 2000 patches (before the scenery disk) somewhere,
but I don't remember where. Could somebody point me in the right 
direction.

Thanks,
              jarlehto@cc.utu.fi // Jari.Lehtonen@cc.utu.fi
Jari Lehtonen, Student of Computer Science, University of Turku, Finland.
-------------------------------------------------------------------------
" Cos' in 1985, blind faith in your leaders, or in anything, will get you
  killed." -Bruce Springsteen, 30.9.1985, L.A. Coliseum, before WAR.
From: myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: UW2: Help: Killorn Keep's gem
Date: 27 Jan 93 19:46:26 -0500
Organization: Carnegie Mellon Computer Club


	*SPOILERS below*
























	In Killorn Keep the black gem is in a small pit guarded by a couple of
headless. However to get to them you end up transported to some "alternate
dimension" with a floating skull and moving red walls (which aren't
moongates) I've found if I remove the candles from the "transport pad"
you can just walk right through, kill the headless, and the crystal is
yours.
	However, do you need to do something in this place with the
floating skull? I've found once you've removed the candles you can't
replace them and open the portal. Is this place important to winning
the game, or some nasty trick of the Guardian?

	Quick thoughts on the game: (I haven't finished it yet)

		I wish there was more speech in it like whenever the 
			Guardian appears. Although I love his 
			"holiday" snaps of what is happening in
			the outside world.

		Why aren't there any windows in Killorn Keep or
			Lord British's castle? Surely it wouldn't
			be too hard to have a few pictures of
			clouds and such like the volcano core in UW1.
			It would add a lot more believablty to it being
			a "floating keep."

		I think it was really stupid to have Iolo & Dupre in
			the Castle at the time of the attack. After
			being on so many adventures it seems rather
			stupid to have only 1 person mount such an
			expedition when you have a lot of experienced
			people in the castle who aren't doing anything.

		The game however is fantastic. I've gotten into 6 of 
the worlds. The interface is seemless to make it seem like you're actually
there. Good work, Origin!

				Myst@Drycas.club.cc.cmu.edu
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: XWING Delay
Date: 21 Jan 93 21:17:30 GMT
Distribution: usa
Organization: EE Lab, McGill University EE Lab, Montreal

>At this rate, the game's release may end up coinciding with the next trilogy
>of movies! 8^)

  When did you hear that there was going to be another trilogy???

Jay
From: D.Morgan@bradford.ac.uk (D MORGAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Multitude of bugs in UW2
Date: 28 Jan 93 03:44:10 GMT
Organization: University of Bradford, UK
Originator: 92191459@muser

mucds@uxa.ecn.bgu.edu (Corey D. Stinson) writes:


>Phil,
>   Yep, this has been almost a repeat of my problem.  Except, when I
>climb the stairs to the castle, the game occasionaly, randomly takes
>away about half of my inventory, usually items not in a pack, etc.

>    Out of curiosity, I wonder if this in any way relates to being
>an item packrat.  I do take a lot of things that I find and put them
>in my room at the castle... I wonder if putting quite a few things in 
>one section of the game could cause this?  Any ideas?

>Corey

Bugs, bugs, bugs; dont you guys ever just kick in your screen anymore?

Seriously, my computer is a 33Mhz 486, but godonly knows what make. The
manual (the smallest I have ever seen for any computer ever; 8 pages of
folded A4) calls the board a 486DLC 33MHz CACHE SYSTEM BOARD, in large,
friendly letters on the front. This is a reference to the components, 
not the makers, though. I have never had any problems with UW2, although 
the problems I get with most other packages are legion. The only fault I
have found is that the sound doesnt work; but my pc speaker never works 
anyway. Someday I shall get a soundblaster or whatever...

I have done all the possible things you say to cause strange things to 
happen, but nothing did. *sniff* even the bugs hate me.

I find it better to store all my items in a room on level 5, near the black
jem, exept for the treasure, which I take to Killorn Keep, the better to spend 
it later. 

Just to let you know there are other packrats out there, busily sticking all 
the items in the game into neat little piles...
-- 
|ok, this is a test of a 4 line sig to see if anything happens;            |
|fat chance  |TO EB OR NOT TO EB.\what is that wiggly line just to the left|
|slim chance |That's no question /side of this piece of writing there for? |
|Whatever.   |   -Shakespear(NOT)\Well, to be quite frank, I have no idea. |
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Archon
Originator: bkpipa@c00396-346dan.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Fri, 22 Jan 1993 15:06:01 GMT


>Later this year, SSI will publish a brand-new, updated, greatly 
>enhanced, 256-color version of the game that will feature more elaborate 
>combat, better AI, tons of animation, and extensive sound support.  (No
>editor, however.  Sorry!  Maybe in a sequel, if the game does well
>enough.)  Since we still have a lot of work to do, the release date is 
>uncertain, but sometime this summer looks likely.  As far as I know, 
>the title isn't firm, either, although "ARCHON Ultra" and "ARCHON 2000" 
>are among the more plausible candidates.

YES! It's about time! Archon 1 and 2 were my favorite
games on my C64! Can't wait!

-- 
| Brian Pipa              |   .signature on vacation    |
| bkpipa@eos.ncsu.edu     |                             |
| NCSU - Raleigh, NC USA  |     THIS SPACE FOR RENT     |
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CHECK THIS SHAREWARE OUT!  (Galactix)
Date: 29 Jan 1993 00:36:11 GMT
Organization: Massachusetts Institute of Technology
Distribution: world
NNTP-Posting-Host: w20-575-38.mit.edu

In article <C1FyHH.J89@acsu.buffalo.edu>, dudek@acsu.buffalo.edu (The Cybard=) writes:
|> In ftp.ulowell.edu in the /msdos/games/Misc directory, there is a great
|> game called Galactix.  It's a Space Invaders/Galaga clone that is
|> phenominal!  256 color VGA graphics, awesome sound (with a sound card),
|> great music, and entertaining animation (the intro is so cool!) make it
|> worth your download time and disk space.  It is shareware, but it is not
|> crippled in any way.   Just thought you guys would like to know.
|> 

I agree (except for the sound, I don't have a sound card :(. Very nice game
play, like Galaxian gone VGA. My only complaint is that as someone who learned
to fight with Wing Commander, this game was just a bit too easy. I still like
it as a way to blow off stress though...

Daniel Silevitch                                 dmsilev@athena.mit.edu
Massachusetts Institute of Technology
From: sean@umbc.edu (Sean Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: CASINO type games ....
Date: 24 Jan 1993 19:19:40 -0500
Organization: Univ. of MD, Baltimore County
NNTP-Posting-Host: umbc4.umbc.edu

	Anybody know where I can find some Shareware casino type games like
Poker, Blackjack, Craps, etc ... ?

-Sean
-- 
*  Sean Williams                |  sean@umbc4.umbc.edu                        *
*  Communications & Systems     |   "I can't tell whether I'm alive and       *
*    Specialists, Inc.          |     dreaming or dead and remembering."      *
*  Columbia, Maryland           |      -quote from Johnny Got His Gun (1971)  *
From: matthewb@tekig1.PEN.TEK.COM (Matthew Berney)
Newsgroups: comp.sys.ibm.pc.games
Subject: F15 III (Refueling)
Date: 27 Jan 93 21:30:01 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

When you take the extra fuel tank, then you automatically get 610 gal. of
extra fuel.  You don't need to "activate" the extra fuel tank.  You just
get more fuel, and hence are heavier in the air.  If you are using
authentic mode flight model, then make sure to jettison the extra fuel tank
once you have achieved/attempted your primary and secondary targets.

Jettison Ordinance:	<SHIFT>+J

Matthew Berney
From: jon@ccl.umist.ac.uk (Jon Wells)
Newsgroups: comp.sys.ibm.pc.games
Subject: Lemmings 2
Date: 28 Jan 93 18:13:38 GMT
Organization: Manchester Computing Centre


Does anyone know where (or if) I can get hold of a copy of the demo for
this game by ftp, please......?

E-mail answers preferred, as I don't always read this group


ADVthanxANCE

Jon


Jon Wells
University of Manchester Institute of Science and Technology
Language & Linguistics Dept.
Tel: +44 61 200 3108
Fax: +44 61 200 3099
e-mail: jon@ccl.umist.ac.uk
snail-mail: Jon Wells, Dept. of Lang. and Ling., UMIST, POBox 88, Sackville
Street, Manchester, M60 1QD

-----

Life? Don't talk to me about LIFE!!
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7 help: how to use mark & recall
From: morgan@arc.ab.ca (Sean Morgan)
Date: 22 Jan 93 12:26:34 MDT
 <1993Jan17.031230.13765@mnemosyne.cs.du.edu> 
 <1993Jan17.032123.19541@sol.ctr.columbia.edu> <1993Jan17.082126.9556@midway.uchicago.edu>
Distribution: world
Organization: Alberta Research Council

In article <1993Jan17.082126.9556@midway.uchicago.edu>
szgershe@quads.uchicago.edu (Shadowspawn) writes:

..........
>I noticed in this game that you can steal a whole hell of a lot,
>before any thing bad happens to you, (the only bad thing happened to
>me was a lot of complaining and finally Iolo left the party after
>continous stealing...) 
...

But if you talk to whoever leaves as they are walking away, they will
forgive and forget.

........
>Steven
-----------------+-------------------------------
Sean Morgan      |  ALBERTA  6815 - 8 Street N.E.
                 | RESEARCH  Calgary, AB, Canada
morgan@arc.ab.ca |  COUNCIL  T2E 7H7

Newsgroups: comp.sys.ibm.pc.games
From: sa2263263@v9001 (ROLAND U)
Subject: Head to Head for F15III
News-Software: VAX/VMS VNEWS 1.41    
Organization: Nanyang Technological University - Singapore
Date: Tue, 26 Jan 1993 06:09:00 GMT

I know F15III can be played head to head jsut like Falcon 3.0. But is
it as problematic as falcon 3.0. has anyone tried it yet. I'm interested
in trying it out with a null modem cable. I also need to know the
exact pin coiguration for the null modem cable. 


Roland U.
sa2263263@ntuvax.ntu.ac.sg
-- 
----------------------------------------------------------------
Roland Yeo  Computer Centre Operations Team 
Nanyang Technological University  Nanyang Avenue  Singapore 2263 
Phone: (65) 799-4709  Fax: (65) 791-0688  Internet: ry@ntu.ac.sg
From: jfe@alchemy.TN.Cornell.EDU (Brian Chung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted:  Wing Commander I and Secret Missions I and II.
Date: 27 Jan 93 05:10:52 GMT
Organization: The Loyal Taxpayers Pub


	The subject line pretty much says it all.  I'd like to purchase
Wing Commander I, SM I and II, or the WC Deluxe Edition.  If you want
to sell yours, drop me an e-mail and tell me the price.

-- 
T. H. Brian Chung               | Happiness is...
jfe@alchemy.tn.cornell.edu      | "Tea, Earl Grey, hot."
jfe@cornella.bitnet             | 210 Lake St. Apt. 11-A
CESR10::THC                     | Ithaca, NY 14850
From: hnrsalee@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Space Hulk info wanted.
Date: 28 Jan 93 15:14:14 GMT
Organization: University of Kansas Academic Computing Services


	All this talk about X-wing and Champions got me thinking about another
of those games that is "in the works."  I remember seeing in the White Dwarf
magazine for Games Workshop fanatics some screen shots and a preview for the
Space Hulk video game.  It looked to be a first person, eye-of-the-beholder
kind of game with terminators and genestealers.  Does anyone know about this
game.  How about our friends over the pond?  Is it dead, or just still in
develpoment?  Any info is appreciated.

Regards,
Paul
hnrsalee@kuhub.cc.ukans.edu
kulance@        "
ptobia@tesla.ece.ukans.edu
ptobia@madison.engr.ukans.edu
From: swarner+@pitt.edu (Robert H Swarner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help on "Comic"
Summary: Can not get the last three treasures
Keywords: comic
Date: 28 Jan 93 15:48:58 GMT
Organization: University of Pittsburgh

I know this is an old game, but it bugs me that I can not complete
Captain Comic.  I can get all of treasures except: 1) the crown, which
I can see but can not get apparently until I get the lantern, 2) the
lantern, which I see but cannot get (until I get the teleport wand), and
3) the teleport wand, which I can not find.

HELP!

Please EMail (or post if you think anyone else cares) some clues/answers.

Thanks in advance.

			Bob Swarner
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Date: 24 Jan 1993 14:22:29 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

	Actually, anyone have some benchmarks for various systems running
some sort of PC-Emulator? (Soft-PC, Bridgboards, etc..) I'm thinking of
getting a new system sometime.... Real Soon Now(TM) and was thinking of 
getting a _real_ computer, like maybe a NeXT Station Colour, Sparc Classic,
Amiga 4000, Quadra 950 or something. Ie, Something not PC! *puke* 

==============================================================================
" There's nothing dumber in the world than a man with an erection. "
				- Borric, Prince of the Blood.

Hadoken! -Ken
Newsgroups: comp.sys.ibm.pc.games
From: SI8_HE06088@DEBET.nhh.no (EIDE-FREDRIKSEN, HARALD)
Subject: ----- Alone in the Dark --- HELP!!! -----
Organization: Norwegian School of Economics
Date: Tue, 26 Jan 1993 17:43:40 GMT
X-News-Reader: VMS NEWS 1.24


Does anyone have a walkthrough, solution or hints for "Alone in the Dark"?
I have lots of trouble with a hole bunch of ghosts, rats, spiders,
"blobs" etc.

I've played a lot of adventure games (Sierra), but this one seems a bit
"unlogic" sometimes.... - and then I'm helplessly lost!

Any help will be appreciated!

Harald
(Your hero)


*******************************************************************************
  Harald Eide-Fredriksen                         <si8_he06088@debet.nhh.no>

  Norwegian School of                           "Eki-eki-eki-ftaanng-zooo..."
  Business Administration                               (Lucky bastard!)
*******************************************************************************



Newsgroups: comp.sys.ibm.pc.games
From: krh@cbnewsh.cb.att.com (kenneth.r.hackbarth)
Subject: UW2: Help - no spoilers
Organization: AT&T
Date: Fri, 22 Jan 1993 15:38:58 GMT

Has anyone figured out the "whole" formula for successfully
casting spells?  The manual says if you have enough level
(ceiling(character_level/2) >= circle_of_spell), and if you
have enough mana (circle_of_spell * 3 >= current_mana_points),
and if you have the right ruins, you can cast the spell (note:
if your casting skill level is low there's a chance the spell
will backfire or take several attempt before it works).

Well, I'm a 10th level paladin with 40 mana points out of 40,
a mana skill level of 15 and a casting skill level of 14 (Nystul
is my best buddy), and yet I have yet to be successful in casting
a 4th level "Heal" spell.  I just get the same error "Casting was
not successful" over and over and over.

Is there another, undocumented inequality that I haven't 
allowed for?

Ken
khackbarth@attmail.com
From: lee_b@sn4901.oldham.gpsemi.com (Lee Burley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where can I get OXYD.ZIP
Date: 26 Jan 93 12:29:40 GMT
Organization: GEC Plessey Semiconductors

The subject says it all!! 

Lee
From: randall-joshua@yale.edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: MISC:  Split - Should '.adventure' and '.rpg' be Combined?
Date: 24 Jan 1993 22:44:43 -0500
Organization: Yale University
Distribution: world
NNTP-Posting-Host: minerva.cis.yale.edu

Some people have been complaining about the number of groups
into which c.s.i.p.g is being split (or will be split if and
only if it passes the vote, etc.).  To cut down on this we
have combined some ('.strategic' and '.wargames' into just
'.strategic') and eliminated others ('.advocacy' and maybe
'.announce').

So, to cut the number down even further, would it be
worthwhile to combine '.adventure' and '.rpg' into one
group?  Before you reject this out of hand, remember that
groups can always be subdivided, but they can (almost) never
be un-split.

The relevant question is whether most people who would read
'.adventure' would also read '.rpg' (or vice versa).  To
answer this question I have decided to conduct a poll on the
subject.


The poll is:

-----------------------CUT HERE-----------------------
(1)  Would you read 'c.s.i.p.g.adventure', if it were created?

(2)  Would you read 'c.s.i.p.g.rpg', if it were created?

-----------------------AND HERE------------------------

To answer it, send mail to "randall-joshua@yale.edu" with
the word "split" somewhere in the subject line.  Or, just
reply to this post and edit out everthing except the
questions and your answers.

I will keep this poll going for as long as it take to
establish a trend, and try to cut it off by Wednesday, 27
January 1993 if possible.  (Would whomever is working up the
RFD please hold off sending it to 'news.groups' until the
results of this poll are in?)


A final note:  the hierarchy 'rec.arts.sf.*' routinely
causes massive flamewars over what the "sf" stands for
("speculative fiction" or just "science fiction") as well as
pointless disputes over the differences between science
fiction and fantasy.  We don't want to see the same thing
happen with Adventure games versus Role-Playing games.  Far
better to avoid a massive flame-war by combining discussions
of both types of games in one group.

If the data support my opinion, I will recommend that the
relevant changed be made to the proposed RFD.

-- 
Joshua E. Randall                       randall-joshua@yale.edu