HDTenEightyP/NetNews huggingface dataset:
From: mike.mcaulay@spacebbs.com (Mike Mcaulay) 
Newsgroups: comp.sys.ibm.pc.games
Subject: TSN--Yserbius update?
Date: 5 Jan 93 03:30:00 GMT
Distribution: world
Organization: SPACE BBS - Menlo Park, CA - 10 Lines + 4gB - 415-323-4193
Reply-To: mike.mcaulay@spacebbs.com (Mike Mcaulay) 


mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs) writes:

-> Does anyone know when the update is going to be sent out for Yserbius
-> on the Sierra Network?

It's almost done.  But it will be going out with an overall TSN upgrade,
so the exact date depends on when other stuff gets finished too.

-> (there is a bug on this version that allows anyone to have
-> effectively limitless mana)

That has been fixed.

-> They really should make some
-> skills/spells unique to certain classes...i.e. so that no matter what
-> no knight could ever cast a death darts spell as effectively as a
-> mage of high level.

With the mana bug fixed, the fighter type characters will be much less
effective spell casters than the Mage and Cleric.

Mike McAulay
Ybarra Productions
                                                                                                     
----
SPACE BBS - Menlo Park, CA - 10 Lines - BoardWatch Top Ten BBS
415-323-4193 (v.32bis) - 4gB (50,000 files) + Wx, UPI News, etc.
From: j_aruna@pavo.concordia.ca (JAYAN ZE GREAT)
Newsgroups: comp.sys.ibm.pc.games
Subject: Multi-Player Civilization wanted: (***)
Date: 8 Jan 93 23:01:00 GMT
Organization: Concordia University
News-Software: VAX/VMS VNEWS 1.41

To all readers:


	I noticed a patch for multi-player civilization some months ago...but
it was removed from the upload directory, and thus far has not made a comeback
to the net. (Is it pirated perhaps?) Anyway, if anyone managed to get their
hands on this, could you let me know? Or even direct me to the ftp site (if it
is still on the net...).

	Thanks for any help offered on this...

	I'm dying to play civ with my friend.



	Jayan.
From: skrause@informatik.hu-berlin.de (Steffen Krause)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAME BYTES: ARJ compression. O.K.?
Date: 6 Jan 93 14:02:45 GMT
Organization: A poorly-installed InterNetNews site
NNTP-Posting-Host: galen.informatik.hu-berlin.de

In <1993Jan6.090844.12952@nuscc.nus.sg> swkgohw@nuscc.nus.sg (Sir Launcelot Du Lac) writes:

>ross@kaos.b11.ingr.com (Ross Erickson) writes:
 [stuff about arj deleted]

>No objections here.  A self-extract wouldst be good for those who don't
>have the program

No self-extruction please ! It's the best way to get viruses !

Steffen

-- 
---------------- Steffen Krause --------------------------------------------
Zu Risiken oder Nebenwirkungen lesen Sie die Packungsbeilage und informieren
Sie Ihren Arzt oder Apotheker.
----------------------------------------------------------------------------
From: derekd@hpcc01.corp.hp.com (Derek Dang)
Date: Wed, 6 Jan 1993 19:37:36 GMT
Subject: Software for sale
Organization: Desktop Network Group (SSD)
Newsgroups: comp.sys.ibm.pc.games

Hello,

    I posted:

> (sold) Diamond Stealth VRAM (1MB with Hi-color DAC)------------$160
> (sold) 50MB full-height MFM drive------------------------------$60
> (sold) 40MB full-height MFM drive------------------------------$50
> (sold) 20MB full-height MFM drive------------------------------$40
>        Kings Quest IV------------------------------------------$20
> (sold) Flight of the Intruder----------------------------------$15

    Here's the updated list:

         Kings Quest IV------------------------------------------$20
         Ultima V------------------------------------------------$20

    Please email if you're interested.

Derek.

Newsgroups: comp.sys.ibm.pc.games
From: primus@netcom.com (Robert keng)
Subject: Re: Falcon 3 Antiship Missions
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 6 Jan 1993 01:48:55 GMT

jtabaska@boulder.Colorado.EDU (Jack Tabaska) writes:
: Okay, so I'm making my first attempt at the Kurile Islands
: campaign in OFT (I have applied the patch to version
: 3.01.1).  Lately, I've been getting a bunch of Antiship
: missions with no target assigned.  On the briefing screen,
: the message says, "Your primary targets are the =     's."
: Then, in the Waypoints screen, nothing shows up in the
: Class box, and pushing the Class button does nothing.
: My wingmen won't fire their Harpoons at any of the Russian
: ships, and after I land, I get a "mission failure" message.
: ("you did not hit the assigned target" -- Of course not!
: There was no assigned target!)
: 
: Has anyone else had this problem?  Is there another patch
: out there that I don't know about?
:
		Do you have the latest patch, the 3.01.01 (or something like
that...). Believe me, the Russian fleet is THERE!!!! Try flying by the 
Carrier without getting hit by AAA... Damned near impossible. Ditto for the
battleship....

		I've sank the carrier once, when both of mine Harpoons hit
home like they were supposed to. Just make sure you've locked on to it, or
whichever ship you're going after (forget about firing the Harpoon at or close
to it's stand off range.... It'll never work, at least, it never worked for
me because for some reason, I always end up locking on to a big patch of water
when I do that....) I get to about ~20 miles away from the carrier then I 
pop-up from 500ft to about ~2000, acquire the target (look for the biggest radar
signature, or the one closest resembles the ship you're after...), let the
Harpoons fly, then hit AB, drop back down to 500, and head for home. I've sinked
a few ships that way.....

		Of course, if you screwed up, you can always go after the fleet
with mavericks, though I really doubt you'll get close enough to use them
before getting knocked down by it's anti-aircraft batteries.... (don't know
if it's effective against the Kusnetsov (Sp?), 'cause I never got close enough
to try it...)

-Rob

primus
primus@netcom.com

Newsgroups: comp.sys.ibm.pc.games
From: fb78@sol.acs.unt.edu (Ganesh Gopalakrishnan)
Subject: Tetris
Organization: University of North Texas
Date: Thu, 7 Jan 1993 22:58:40 GMT

Hi:

Does anyone know whether Tetris for IBM-PC is available on the
public domain? Could you please send me the archival location?
Thanks. - ganesh

Newsgroups: comp.sys.ibm.pc.games
From: martin@rbg.informatik.th-darmstadt.de (Martin Dietz)
Subject: Re: UW, Level 4
Date: Thu, 7 Jan 1993 11:15:00 GMT
Organization: TU Darmstadt

The troll wants a little red gem. I don't know the exact name, but I hope that
will do it.

Martin
Newsgroups: comp.sys.ibm.pc.games
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Dune lv 4 - deadlocked!
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Tue, 5 Jan 1993 23:34:10 GMT

matthias@nsr.hp.com (Matthias Kamm) writes:

>Is Dune II a great game... or what!?
YES, definetely in my top three!!

>What a productivity killer...

>Anyway, I'm the hark's and have gotten to level four.  I
>have a tremendous base built up, and am harvesting like 
>mad.  It appears to be a deadlock, however, as my opponents
>are in an equally strong situation. Should I:

I'm playing the hark's too.  

>	1) continue until all the spice is gone and see
>	   who's left standing at the end of the battle.

I stopped him from harvesting and continued harvesting myself..only thing
is once you attack his harvester, he'll attack yours if he can.

>	2) attack and risk my defense.

You have to attack to win. I think you have combat tanks in that scenario,
use them to start taking down his structures.

>	3) build another factory (I actually tried and it
>	   wouldn't let me.  There seems to be a number
>	   of undocumented restrictions regarding the number
>	   of units of certain types allowed for each scenario.

I had two factories in that scenario.  Try it again.  I don't think
you can build an extra harvester in that one.

>Any help would be appreciated.
>Thanks in advance,
>Matthias Kamm

I had one scenario (I think it was 6) where I was litterally down to my
last 4 units.  There was no more spice, he had no more spice, and if I didn't
take out 5 structures with the last units, I couldn't win, since I couldn't
build anymore nor attack anyone else.  I managed to do it, but it was very
touchy.  That's what I like about this game...the decisions you make really
make a difference in how the game plays.

-- 
Jennifer Schlickbernd  Technology Utilization Office  J. P. L.
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-2241
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: ...
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 12 Jan 1993 00:34:28 GMT

mcohen@ravel.udel.edu (Michael Roger Cohen) writes:

>	I have a 386Sx 16.  I was wondering if Ultima Underworld 2
>will work on my computer?  I have the origonal, and it was kinda slow.
>Will it be the same or better?  Also, anyone know when Ultima VI part
>2 be out?  I just solved the first one, and want to go on to the next
>one.  Thanks.

The new one is noticably slower.  Ultima VII Part II is out.

-- 
Coronation: The ceremony of investing a sovereign with the outward and visible
signs of his divine right to be blown sky-high with a bomb.
Newsgroups: comp.sys.ibm.pc.games
From: isc10192@nusunix1.nus.sg (KOH KHANG WEE)
Subject: Re: Strike Commander
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 11 Jan 1993 04:07:10 GMT

Jay Wilbur (jwilbur@iat.holonet.net) wrote:
: I got to see the intro to Strike Commander today and it was impressive. 
: The guys from Origin told me that yesterday they were showing off a
: playable version, but the machine that it was loaded on was back in TX.
: 
: I told the Origin guy that he MUST upload the intro to the masses.  He
: said something about it being big and Origin not being able to support it.
: I told him he was nuts and to get the intro sequance online ASAP.  We'll
: see.
: 
: 
: -- 
: /------------------------------Live from CES------------------------------\
: | Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
: | Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
: \-------------------------------------------------------------------------/

	Yeah... they should at least make a 'legal demo' available to
the public..... dun they know that demos enhance sales.... that is if
the product is so 'revolutionary'

	Anyway we have waited too long !
--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
	Jerry Koh 	a.k.a. 		FLAT^^TOP
		 isc10192@nusunix.nus.sg
	     national university of singapore
	     D.     I. 	    S.	    C.	   S.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
From: ss7q+@andrew.cmu.edu (Sedgwick D. Sanchious)
Newsgroups: comp.sys.ibm.pc.games
Subject: STARCON II for sale
Date: 12 Jan 93 13:45:49 GMT
Article-I.D.: andrew.MfIpUhW00WB4MvflcN
Organization: Sponsored account, Electrical & Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Everything included and in mint condition.  The price is $25 wi(which) included(
or rather includes) shipping.  This emulation has no delete key, so excuse the 
errors.  I'd be willing to take T2029 or another good(& recent) game.  

Sedg
Organization: Arizona State University
Date: Wednesday, 6 Jan 1993 16:11:06 MST
From: <ICJPS@ASUACAD.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WCII+486=too fast
 <1993Jan4.123402.8002@ann-arbor.applicon.slb.com>

I meant exactly that..it was too fast...like a VCR in search mode.  Some
kind soul lead me to the ALT +/- to control the frame rate.  It was so
fast that you couldn't discern the type of ship that just whizzed past.

Don't know why I can't find it in my manual...nobody can point me to
the page in question.  I only have WCI & WCII, no secret mission sets
(yet).

I agree that a faster machine provides smoother, more enjoyable
animation.

Thanks to all who posted the ALT +/- & CTRL +/- suggestion.  That
fixes me up!
From: gt7804b@prism.gatech.EDU (Wayne Edward Sheppard)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune 2 : Limit on structures
Date: 9 Jan 93 19:31:55 GMT
Distribution: usa
Organization: Georgia Institute of Technology

In <1993Jan8.231539.11809@netcom.com> robj@netcom.com (Rob Jellinghaus) writes:

>Spoilers spiloers spoliers sioplers polisers repiloss!!!

>>Also the limit on the number of structures is stupid.  I build my structure
>>up and start to build a repair center then it tells me there are too
>>many structures.  

>Yow!  I've never hit a limit on number of structures, and I've played
>the Atreides through level 8 building some _large_ complexes.  How
>many buildings are you _making_???

I always have about 15 rocket turrets for defence.  I build two
refineries, about four spice silos, outpost, light and heavy factory,
construction yard, high tech factory, repair center, and about 7 power
generators.

Has anyone else encountered a limit on the number of structures?

Does everyone else use rocket turrets for defence?  The enemy always
attacks from the same direction.  If you build the rocket turrets
in the right place, they will just cut down the enemy.  Then you
can use all of your units to attack the enemy base.


-- 
Wayne Edward Sheppard
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7804b
Internet: gt7804b@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: meier@ee.umanitoba.ca (Martin Meier)
Subject: Dungeon Master maps
Organization: Elect & Comp Engineering, U of Manitoba, Winnipeg, Manitoba,Canada
Date: Mon, 11 Jan 1993 18:07:43 GMT

Does anyone know where I cound get an electronic form of the maps. I know
there in the hint book, but I only want plain maps.
Newsgroups: comp.sys.ibm.pc.games
From: millerje@CS.ColoState.EDU (Jeff Miller)
Subject: Re: Stunt Island crack and patch!
Date: Tue, 05 Jan 1993 22:37:22 GMT
Organization: Colorado State University, Computer Science Department

Sorry, but due to the mail received, I *will not* be distributing the patches.

-- 
 _____________________________________________________________________________
|                                                                             |
| "Nuke the unborn gay whales!" |  millerje@cs.colostate.edu  |  Jeff Miller  |
|_____________________________________________________________________________|
From: myst@drycas.club.cc.cmu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAME BYTES: ARJ compression. Where?
Date: 8 Jan 93 12:58:55 -0500
Organization: Carnegie Mellon Computer Club

In article <1993Jan8.091617.2359@ccsvax.sfasu.edu>, z_kennedypc@ccsvax.sfasu.edu writes:
> In article <1993Jan7.225144.12384@reed.edu>, odlin@reed.edu (Iain Odlin) writes:
>> 
>>   I'll readily admit I have not yet seen the new PKZIP, but I have been watch-
>>   ing the discussion about using ARJ and kept wondering why no one had yet men-
>>   tioned LHA.  I've got both LHA and ARJ and find LHA to be more useful, on the
>>   whole.  Anything I'm missing?
>> 
>>   Thanks,
>>   -Iain Odlin
> 
> I was once a sysop here in Nacogdoches, Texas and I can fill you in on the
> why's of using arj over lha.
> 
> Arj has a tighter compression ratio than Lha.  Arj has the newest updates to
> it's standard.  It offers the same capabilities as Lha but allows for file
> splitting on compression to whatever size you require.  Arj also has a better
> history of not being hacked as Lha was in the creation of Ice compression.
> 
> To all.  Zip was nice but unless someone else is willing to pick up the ball,
> it appears that the Zip standard will stay with the old programing.  It has
> been two years almost since the last zip update.  Arj should be considered for
> the new standard.  It requires a little reading when it comes to parameters but
> offers everything that zip and its utilities offer in a single package with
> 20-30% better compression.
> 
> Paul Kennedy
> z_kennedypc@ccsvax.sfasu.edu


	Would someone please tell me where I can find the program which
uncompacts ARJ formatted program? I missed the originally post of when the
magazine became availible.

				Myst@Drycas.club.cc.cmu.edu

Newsgroups: comp.sys.ibm.pc.games
From: ccasm@cc.newcastle.edu.au
Subject: Street Fighter 2 - English version
Organization: University of Newcastle, AUSTRALIA
Date: Thu, 7 Jan 1993 02:00:17 GMT

Just before Christmas wuarchive ftp site seemed to be undergoing a
reorganisation. During that time I was trying to download the infamous
Street Fighter 2 - English version. I was unsuccessful.

Now it has disappeared 

Can anyone help me?




Big Al.....

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Aren't you worried?
Organization: Qualcomm, Inc., San Diego, CA
Date: Fri, 8 Jan 1993 01:58:20 GMT

sl3nf@cc.usu.edu (sl3nf@cc.usu.edu) wrote:
> 	I've noticed a lot of people on this group posting or asking for cracks
> for games.  I've done my share of hacking/cracking, but isn't anyone worried
> about the problems involved with blatantly telling everyone that you want to do
> something illeagal?  Jail terms are a possibility for copywright violations.

Cracking a game you own isn't illegal.  Now if you were to crack it
and distribute it to all your friends, THAT'S illegal.  Quite a few of
the "shrink-wrap" licenses state that you can't view, modify,
disassemble, breathe on, etc. the software you're buying, but they're
not worth the stickers they're printed on.

-- 
It is sobering to consider that when Mozart was my age he had already been
dead for a year.  -- Tom Lehrer
From: yukyuk@beta.lanl.gov (Craig B. Huffnagle)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indiana Jones and the Fate of Atlantis & Monkey Island II
Date: 7 Jan 93 20:51:22 GMT
Organization: Los Alamos National Laboratory

In article <1993Jan7.170500.4889@odin.diku.dk> pesetas@diku.dk (Dennis Risvad Nielsen) writes:
>
>Monkey Island II:
>How do I win the spitting contest? I have blown the horn to make the
>spitmaster disappear and moved the flag-poles, but I still can't spit any
>longer than the second pole. Do I have to use a special combination of
>the strange sounds before spitting?

You have to wait to spit when the wind is blowing (one of the spectator's
scarf is waving in the breeze).

>Thanks in advance.

No problem.

- Craig

-- 
Craig Huffnagle				      	      yukyuk@yuck.lanl.gov
"My mom always said that rain was God crying,
	She also said it was because of something I did."      Jack Handey
------------------- Think of a disclaimer, it applies. -------------------
Newsgroups: comp.sys.ibm.pc.games
From: jjprice@eos.ncsu.edu (JEFFREY JAMES PRICE)
Subject: Re: OOTW ending question...
Originator: jjprice@c00084-100lez.eos.ncsu.edu
Reply-To: jjprice@eos.ncsu.edu (JEFFREY JAMES PRICE)
Organization: North Carolina State University, Project Eos
Date: Thu, 7 Jan 1993 22:30:28 GMT


In article <1993Jan5.230858.12529@ultb.isc.rit.edu>, lll4325@ritvax.isc.rit.edu writes:

|>Well I just "finished" OOTW last night... But the problem is I don;t know if I really finished it or not... Could anybody tell me if the main character dies at the end like the way I saw the ending??? I'm very confused (to see my character die and "the end" flashing)
|>Thanks for any input.
|>
I think you may have a bug....the ending is real KOOL with a capital C....
What are Was your ending at?

-- 
-Jeffrey Price
_____________________________________________________________________
| "When he went, had you gone and had she, if she wanted to and were |
|  able, for the time being excluding all the restraints on her not  |
|  to go also, would he have brought you, meaning you and she, with  |
|  him to the station?"                                              |
| "OBJECTION: That question ought to be taken out and shot!!"        |
|____________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for Trade!
From: lsim@vax1.umkc.edu
Date: 11 Jan 93 23:51:56 CST
Organization: University of Missouri - Kansas City
NNTP-Posting-Host: vax1.umkc.edu

***************
Games for Trade
***************

01.  Rise of The Dragon by Dynamix (3.5" 256 color VGA version)
     Looking for trade with adventure games, send me a list of your trade.


02.  Sherlock Holmes CDRom (Vol. II)
     Looking for trade with Stellar 7 or Space Quest IV CD Rom version.


  If you are interested in trading, please email.  Thanks...



+=============================================================================+
|                                  | Internet : <LSim@vax1.umkc.edu>          |
|  Lin-Chow Sim                    |          : <LCSim@vax2.cstp.umkc.edu>    |
|  Graduate Student                | BitNet   : <LSim@UMKCVAX1>               |
|  Comp.Science/Telecomm. Program  |          : <LCSim@UMKCVAX2>              |
|  University of Missouri          |                                          |
|  Kansas City, Missouri           |                                          |
|  United States of America        | Heartland: <lcsim@heartland.bradley.edu> |
|                                  |                                          |
+=============================================================================+

     
Newsgroups: comp.sys.ibm.pc.games
From: jalkio@cc.helsinki.fi
Subject: QFG III again.
Organization: University of Helsinki
Date: Mon, 4 Jan 1993 13:30:53 GMT

I am stuck in QFG III as magic user:

POSSIBLE SPOILERS AHEAD:






















I am in the point where I have the duel with the leopardman shaman.

I have figured out two different routes:

Staff spell,
Reversal spell,
Calm spell,
Open spell (or Force bolt),
???? Now comes the darkness. How do I get away from here!?!?!

or:

Staff spell,
Reversal spell,
Levitate spell,
???? Now comes the pit. How do I get away from here?!?!? (I can't use
levitate a second time.)


Please E-mail me, if you know.

				Jouni

Newsgroups: comp.sys.ibm.pc.games
From: wws@sunray.att.com (Bill Stoll)
Subject: Re: Prince of Persia Level 12 Help!
Organization: AT&T
Distribution: usa
Date: Mon, 4 Jan 1993 19:13:54 GMT

I have gotten to the "top" of level 12 to where I fight my other
self.  Trouble is, every time I kill him, I die too.  Ignoring him
also doesn't work.  I'm ready for a spoiler if anyone will share it
with me!

Bill Stoll
wws@cblpd.att.com
Newsgroups: comp.sys.ibm.pc.games
Subject: DQK  --Armarch?
From: $jacksonjw@brandonu.ca
Date: 4 Jan 93 22:11:40 CST
Organization: Brandon University, Brandon, Manitoba, Canada

Is there anyway to get into the lands of Armarch in DQK?
I've finished the game and was just wondering if I missed something.

Thanks,
         JJ