HDTenEightyP/NetNews huggingface dataset:
From: patlin_s@cubldr.colorado.edu
Subject: Re: SH dies on powerbook
Organization: University of Colorado, Boulder
Date: Wed, 2 Sep 1992 02:55:34 GMT

In article <meharg.715370235@sfu.ca>, meharg@fraser.sfu.ca (Gersham William Meharg) writes:
> BTW: You should always use less VM than physical memory, about a meg of
> VM for two to four megs of physical memory (depending on how desparate
> you are, personally I wont suffer the stuff - too slow).

Too slow is a major understatement.  Also, considering how much memory VM uses
itself, I find I'm better off not using it at all.  I don't remember off hand,
but I think it may use as much as 500 k.  My advice: get it the heck out of
your system folder.

Scott.
Newsgroups: comp.sys.mac.games
From: scottb@netcom.com (L'etat des mortes)
Subject: Pool of Darkness Shipping / Where to buy? (Bay Area)
Date: Fri, 28 Aug 92 17:32:44 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: ca

A user left me an update stating that Pool of Darkness by SSI is out and
that he bought it yesterday.  Judging from his mail id, he was from the bay
area (where I'm at as well).  I replied to his given address, but it was
returned.  So, if he or anyone else who has seen Pool Of Darkness
available, i.e. on the shelves, of a Bay Area store (preferably S. Bay),
please send me some mail stating where you picked this up?  

Also I wouln't mind a quick note about the interface..  Are we in for
another MicroMagic Port?

Scott

scottb@netcom.com

Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Bane, is it that good!!!!!!!
Organization: University of Colorado, Boulder
Date: Thu, 27 Aug 1992 23:34:19 GMT

(My original post deleted)

> 
> Why go through this?  Remember, you can switch classes INFINITELY!
> Just do it before about 10th level, otherwise levels are few and far between.
> My 6 guys have been everything.  And can cast every spell.  And all can hide,
> because they've all been monks and ninjas.
> 
> Once you have a skill like hide, you can improve it even if you are no longer
> a monk/ninja.  My party kicks ass.  Everyone hides, then I pelt the monsters
> with mondo spells.  And the guys who can't hide the 1st time can be easily
> healed after the battle because I have lots of spell points.  One thing that
> I didn't like is you can't cast a spell on a guy that's hidden, even one cast
> by that guy!

This is all true, and I'm sure it works great, but turning class is not all
roses.  Some abilities do not transfer (I believe the monk/ninja AC bonus is
such a thing), and you get decreasing returns on things like spell points, hp,
and stuff.  I found that with my monk/ninja setup, everyone could be a single 
class quite happilly.

By the way, for anyone looking for hints out there, Valkyries go up levels so
fast (at least in my copy) that there MUST be a bug involved.  For a class that
essentially does the same thing as the lord, they will out strip the latter
class in levels quickly, given the same xp.

Scott.
From: gbaa02@udcf.gla.ac.uk (Juliandow)
Newsgroups: comp.sys.mac.games
Subject: Re: OIDS
Date: 24 Aug 92 15:43:39 GMT
Followup-To: comp.sys.mac.games
Organization: GlasgowUni

In article <qy4NPB2w164w@waffle.sns.com>, hankdtank <hank@waffle.sns.com>
wrote:
> 
> Is the game Oids worth purchasing?
> 

It's great fun for about a week, but then the copy protection starts to
wear thin. You have to boot off the master disc, and you can't save a game
until you've registered with the company. As I live in the UK, I just lost
interest instead.
Newsgroups: comp.sys.mac.games
From: dobro@skorpio.usask.ca (Michael Dobrohoczki)
Subject: Knights of the Air & LC w/12"RBG
Organization: University of Saskatchewan, Saskatoon, Canada
Date: Fri, 4 Sep 1992 17:35:43 GMT

I am thinking of purchasing Knights of the Air and want to know how (or if)
it runs on a LC 4/40 with a 12"RBG monitor? Also is it system7 freindly? 
Sorry if this is a FAQ.

Thanks in advance, 

dobro@skorpio.usask.ca
Mike Dobrohoczki
Computer Science
University of Saskatchewan, Canada
Newsgroups: comp.sys.mac.games
From: doron@tavdac.ENET.dec.com (Doron Angel)
Subject: Re: Hellcats.txt (as text!)
Organization: Digital Equipment Corporation
Date: Wed, 2 Sep 1992 19:30:10 GMT

In article <1992Sep2.051448.6469@tamsun.tamu.edu>, wrr3118@tamsun.tamu.edu (Rick Russell) writes...
>BZZT! Next time, you might want to send the file with *linefeeds* in
>it.
> 
>RR
> 
>

 Try reading article 15088 (your's was 15096 on my server)...

********************************************************************************
|                                                                              |
| Who am I?............................. Doron Angel                           |
| Where am I working?................... Digital Equip. Corp. (SSDU) Israel    |
| What's my phone # ?................... 972-52-593003                         |
| Where am I living?.................... 25B. Bnei Benjamin St. Herzliya ISRAEL|
| What's my phone # at home?............ 972-52-504529                         |
|                                                                              |
***********************************^^^^^^^^^^***********************************
From: elliott@halley.est.3m.com (Scott J. Elliott)
Newsgroups: comp.sys.mac.games
Subject: Dark Castles Question
Date: 28 Aug 92 13:00:08 GMT
Distribution: comp
Organization: 3M Company, 3M Center, Minnesota, USA

Greetings,

It's been a while and a young lad asked "How do I get to the bottom
two levers on the Black Knight screen?". I don't remember what the
screen even looked like. Any hints for him?

Scott Elliott
elliott@halley.serc.3m.com
From: robert@hccw.com
Newsgroups: comp.sys.mac.games
Subject: Re: Mini-reviews: Battle Chess CD-ROM and Beyond the Wall of Stars
Date: 3 Sep 92 07:59:46 PDT
Organization: Health Care Computer Works, Las Vegas, Nevada

In article <1992Sep1.104048.7390@samba.oit.unc.edu>, Rich.Rubel@bbs.oit.unc.edu (Rich Rubel) writes:
> 

...
> As for Battle Chess CD-ROM, in a word it's awesome.  Uses the full
> resolution of my 13" screen (and supposedly has a full-color 12" version
> as well) in 256-colors.  The animation is much smoother than the regular
> version as well.  The one problem is that I have no sound other than
> footsteps.  It seems that the game sends its sound through the CD speaker
> port, and I don't have one.  There is no mention of this in the docs,
> either (the docs consist of one sdouble-sided Mac reference card, and a
> large and well-done book on how to play chess).  The Readme file on the
> disk mimics the card.  I know there is speech, since I can see pieces'
> lips move, but I can't hear anything.  Ah well... time for a new
> CD-player.  As an added bonus, the disk (32 megs are the game, 2 megs are
> demos of other games) contains the IBM MPC version so if you have both
> machiens you really only need one disk (even though the package says Mac
> only).
> 
...

  I just got my copy of Battle Chess yesterday.  It is very well done. 
There is quite a bit of speach and sound effects that come directly out 
of the CD Drive.  I hooked it up to my stereo and it sounds great.  There
is a tutorial where each piece comes onto the screen and teaches the 
history of Chess and how each piece moves and fights.  All animated and
with studio recorded voices and sound effects.  Cute humor throughout
the tutorial and the game.
  I'm not a Chess expert, so I can't vouch for the difficulty at the
higher levels, but the CD comes with a demo of a chess program that is
supposed to be one of the best.  It has 300,000 openings built into it.

> Battle Chess was $59.95, BTWOS was $49.95.
> 
> [RICHR]

  I think Mac Zone has it for Battle Chess for $44.

-- 
Robert Duran Jr.                Internet: robert@hccw.com
Programmer/Analyst              Proverbs 10:9
Health Care Computer Works
Las Vegas, NV
From: wallich@iti.org (Kenneth Wallich)
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceship Worlock help sought [spoilers]
Date: 25 Aug 92 21:37:33 GMT

goldman@spot.Colorado.EDU (GOLDMAN MARTIN V) writes:
}}stocker@Xenon.Stanford.EDU (William Stocker) writes:
}}}Well, I've saved Earth and I'm up at the podium talking, but
}}}there's no way to stop speaking (that I can find).
}}}This isn't the end is it?
}}}--Will

}Well, I seem to remember ending this sequence, after which you smooch the
}blonde and some other "happy ending" type things. I do remember having the
}same problem ending the sequence, however. I think that I finally got out of 
}it by saying about 10 things that the crowd responds well to.

You win the white haired bimbo!  I don't remember the exact number,
but I think it is no less than 10, it was certainly a lot more than it
should have been.  You need to say things that get the audience to
cheer loudly, not just 'groan'.  Hint: 'Hammer', 'Salz' and other
names of people who worked on the game work well.  Also, it has no
memory, so you can just say 'Hammer' over and over and over again
until it takes you to the next scene set of scenes, which is all there
is.

--
Ken Wallich
wallich@ncd.com  
ken@wallich.com
From: conty@cbnewsl.cb.att.com (Conty III)
Newsgroups: comp.sys.mac.games
Subject: Re: Prince of Persia Demo- WHERE?
Date: 2 Sep 92 22:34:49 GMT
Organization: AT&T Bell Laboratories

In article <183660INNkqk@usenet.INS.CWRU.Edu>, an780@cleveland.Freenet.Edu (Travis Grundke) writes:
> 
> I'm asking again- does anyone know where I can get the Prince of Persia
> DEMO at- and what the file name is?

sumex-aim.stanford.edu

info-mac/demo directory

pop.demo.hqx (or something like that)

-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: marc@qcc-hal.UUCP (Marc St-Jean)
Newsgroups: comp.sys.mac.games
Subject: RoboSport
Date: 30 Aug 92 00:31:34 GMT
Distribution: comp
Organization: QCC Communications Corp, Saskatoon SK Canada

Hi,
I just bought RoboSport and so far it seems like a great game.
I haven't tried playing it across the network yet but I hope
it will be a little more challanging then the default computer player.

I'm having a problem with it crashing after about an hours play.
I think it's always in the 'Capture the flag' scenario.

The copy I bought was marked discontinued and the version is 1.00,
March 4, 1991.

Does anyone know if there is an updater available from Maxis/Broderbund or
on the internet somewhere.

Advance thanks,
Marc
From: mx2927@ehsn10.cen.uiuc.edu (Michael G Xakellis)
Newsgroups: comp.sys.mac.games
Subject: WANTED: Command HQ
Date: 2 Sep 92 17:35:16 GMT
Article-I.D.: ehsn10.mx2927.715455316
Distribution: usa
Organization: University of Illinois at Urbana

I haven't been able to find Command HQ anywhere and I'd like
to buy it.  Does anyone have a copy they can legally sell.  
It must include original documentation and software.

Mike Xakellis
217-384-3381
Newsgroups: comp.sys.mac.games
From: patlin_s@cubldr.colorado.edu
Subject: Re: Pax Imperia - Is it any good?
Organization: University of Colorado, Boulder
Date: Fri, 28 Aug 1992 03:46:54 GMT

In article <D2150040.c4o96l@phunt.MV.COM>, phil@phunt.MV.COM (Phil Hunt) writes:
> Hi,
> 
> I saw an ad for 'Pax Imperia'....Is it any good?  Is it worth the $34?
> 
> Phil

Well, it's not expected out till October, but I want a copy when it comes out.

Strictly vaporwhare right now, as fas as I know.

Scott.
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games
Subject: Pool of Radiance on an LC
Date: 31 Aug 92 23:50:36 GMT
Reply-To: brl@kopasker.is (Bjorgvin Runar Leifsson)
Organization: Kopasker Primary, Iceland

Hi, hackers,
a friend of mine just installed Pool of Radiance v.1.1 on a Mac LC 4/40 with
a color monitor.  As the manual advices to set the screen to 16 colors, so
he did, and with 32 bit qiuckdraw off, he loaded the program.  All went fine
until he tried to load a saved game or create characters.  Then the program
stopped with error message 15 (the application 'unknown' has stopped because
of error 15).  BTW, he has system 7 installed.
I have the same program on a SE20 with sys 7 and it works fine.
Is there anybody out there that knows what might be going on and if there is
a way to fix this problem?

Thanks in advance,

Bjorgvin R. Leifsson
brl@kopasker.is

PS.:  Please respond with e-mail as there is some problem here at my site
(I can post to newsgroups but apparently not read them for the moment).
Newsgroups: comp.sys.mac.games
From: hnguyen%peruvian.utah.edu@cs.utah.edu (Hung Nguyen)
Subject: Re: OIDS compatablity
Date: 25 Aug 92 14:42:46 MDT
Organization: University of Utah CS Dept

In article <1992Aug25.192538.11704@mksol.dseg.ti.com> degroot@mksol.dseg.ti.com (doug degroot) writes:
>I have found *lots* of OIDS incompatabilities. The thing even crashes when I have
>*no* CDEVs or INITs mounted. It can be very frustrating. So don't just assume it
>is one of your INITs or CDEVs.
>

That is odd, I have OIDS and it hasn't crash on me yet.  Maybe you have
a corupted one or something.  I ran it on a SE/30 and a IIci.  My friend
runs it on his IIcx and my brother on his IIsi and none of us has any 
problem with it.  I think it a great game for the price.  It was only
25 dollars from MacConnection and I think MacZone has similiar prices.

 - Hung -
From: jlkim@sdcc3.ucsd.edu (Justin Kim)
Newsgroups: comp.sys.mac.games
Subject: Carrier-based jet simulator?
Date: 4 Sep 92 00:15:54 GMT


	I used to have a lot of fun playing the F/A-18 simulator in
the old Jet program on my dad's PC several years back.  Anyone know
if there is a decent carrier-based jet simulator for the Mac?

	I've thought about HOTP, but I need the kick of a jet! :-)

Thanks,
Justin
-- 
------->Justin Kim
---------->jlkim@ucsd.edu
------------->Graduate School of International Relations/
---------------->Pacific Studies-University of California, San Diego
Xref: sparky comp.sys.mac.games:8836 comp.sys.mac.programmer:14918
From: owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka)
Subject: Re: POP (Spoiler)
Organization: Nasa-Ames Research Center
Date: Wed, 26 Aug 92 23:19:07 GMT

In article <1722@grivel.une.edu.au> pkent@neumann.une.edu.au (Phillip Kent) writes:
>Levels 1 & 2 of Prince of Persia were all right
>but how do you get through level 3 ?






















Let's put it this way. Ever heard of a leap of faith?  If you need more
help, write.
 

-----------------------------------------------------------
_|_|_|   _|    _|    owen@olympus.arc.nasa.gov
_|  _|   _|_|  _| 
_|  _|   _|  _|_|    -These are my personal views...
_|_|_|   _|    _|     After all, who else would want 'em!
From: trent@mailhost.hsas.washington.edu (Sigfried Trent)
Newsgroups: comp.sys.mac.games
Subject: Might and Magic tip
Date: 26 Aug 92 16:49:09 GMT
Article-I.D.: 128.trent-260892093819
Followup-To: comp.sys.mac.games
Organization: Academic Services, UW

Here is a little trick I picked up.  If you have enough experience to go
up a level, go to a fountain that gives you very high stats and then go to
the training hall.  That will give you max hit points each time.

"We live in an age when lemonaid is made with artificial flavoring and
dishwashing soap is made with real lemons"    Alfred E Newman
Newsgroups: comp.sys.mac.games
From: trwagner@bronze.ucs.indiana.edu (Ted Wagner)
Subject: Hellcats.txt COMPRESSED VERSION
Organization: Indiana University
Date: Tue, 1 Sep 1992 03:12:12 GMT


	Ok.  To meet the needs of all the e-mail requests I have received,
I am posting HOtP FAQ's/Tips following this post.  The subject
heading will be:  Hellcats.txt.Z

	The document is compressed using the unix utility compress.
Just use uncompress to explode it (not literally of course).
I tried segmenting most of the day with little luck and a lot of
grey hairs.  By compressing it, I was about to shrink it by about
55% to a 20K file.  All you need to do is emacs or edit out the
header from comp.sys.mac.games.  I DO have a signature at the end
of my posts, so please remember to remove the signature from the file
before you uncompress it.

Ted

-- 
         Swallowing your pride rarely leads to indigestion.
         A hard thing about business is minding your own!
-trwagner@bronze.ucs.indiana.edu   &    trwagner@kiwi.ucs.indiana.edu-
----------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: kpw105@phys.anu.edu.au (Ken Wessen)
Subject: Need help with Shadowgate
Followup-To: comp.sys.mac.games
Organization: Theoretical Physics, Australian National University
Date: Thu, 27 Aug 92 01:49:06 GMT

I have started looking at this newsgroup recently wondering if Shadowgate
would be mentioned much, but it hasnt come up at all.  This means that if I
want some clues, I guess I'll have to ask for them.  :-)
Does anyone know how to get past the two gargoyles, and what to do in the
room that smells of hobgoblin, with the three viking-like characters
sitting at the table?
I can make myself invisible and get through either of these rooms, but
since you can only be invisible once, it only works for one room and one
trip.
Any help would be greatly apperciated, and I am perfectly happy to share
any other tricks I have discovered.
Bye for now
Ken
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Command H.Q. question (and Spoiler)
Date: 2 Sep 92 19:35:15 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <19920901150014CSMSETS@MVS.OAC.UCLA.EDU>,
Citizen CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS) writes :
>For those who play CHQ on the Mac I've got a couple of questions
>for ya followed by a spoiler:
>
> 1) Have you ever had a computer opponent launch a pre-emtive nuclear
>    attack?

  I've played all the levels extensively, except "Mars, God of War" and I have
never seen the computer use a nuke.  Even when it is losing badly and a well
placed nukes could wipe out 6 or even 9 units, the computer does not fire away.
Maybe the computer doesn't save money for nukes?  Maybe it always builds as
soon as is has enough money.

> 2) Do you have any idea what leads a nation/section to change sides
>    after you launch a nuclear strike?

  Wish I knew.

> Spoiler: Before you launch a nuclear strike, have your units that are
>          in cities that are not threatened by enemy forces...

  Ah yes, but if you are controlling a major part of the world, this is a large
undertaking.  I hardly ever leave units in cities.  If fact, I usually only
leave one or 2 units per continent.  If the enemy attacks the continent, I
build 1 or 2 units, plus I have 1 or 2 already on the landmass, so I can
usually stop the invasion and take back the city.  Plus, I am a firm believer
in air superiority, so I will have a plane or so per continent, and a constant
stream of airstrikes will prevent a city from building new units and also
prevent a unit on the move from easily taking a city.

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
From: conty@cbnewsl.cb.att.com (Vampire Hunter C)
Newsgroups: comp.sys.mac.games
Subject: BARD'S TALE (was Re: copywright & Piracy)
Date: 26 Aug 92 21:02:00 GMT
Organization: AT&T Bell Laboratories

In article <1992Aug26.173734.28034@sqwest.wimsey.bc.ca>, marcy@sqwest.wimsey.bc.ca (Marcy Thompson) writes:
> 
> ObMacGame Question: Is there only one Bard's Tale game? Is the game any
>                     good? I ask, because I am having trouble getting
>                     interested in my (purchased and registered) copy,
>                     and I can't decide if I should keep playing a little
>                     longer to get into it, or if I should give up now.

Only the first game in the BARD'S TALE trilogy was released for the Mac.

It's like an adventure written by a munchkin:
1) Enter dungeon
2) Kill everything
3) Get item to allow access to next dungeon
4) Goto 1

Not much of a plot either.

That, and the fact that you have to map EVERYTHING, make the game a bore.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Newsgroups: comp.sys.mac.games
Subject: Re: cbzone/MacBzone (from the cbzone author)
Date: 31 Aug 92 11:50:11 GMT
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH), Zurich, CH

In article <MUMMERT+.92Aug30113518@AUK.WARP.CS.CMU.EDU> mummert+@CS.CMU.EDU writes:
>
>I've had an email discussion w/ Randy Frank, and I'm satisfied concerning
>the claims that it was derived from Justin Revenaugh's sources, and not
>mine.  As my code was almost a complete rewrite instead of a line-by-line
>port of the original Fortran, such a claim is easy to verify...and
>as a result of our exchange of email, I believe that our code differs
>significantly internally.
>
>I, too, am sorry that these allegations were made in a public forum.  While
>I am glad that they were brought to my attention, I wish some time had been
>given for me to investigate the matter privately.  Randy has handled
>all my inquiries graciously, and I thank him for that.
>
>Todd 

Well, once again the net has lived up to its infamous reputation of 
condemning someone without fair trial or any proof. 

May I suggest that those who were unfriendly enough to write hatemail
to Randy make up for it by writing either a public or private apology?
If you have the guts for it, that is. Lets try to show Randy that
not everybody shoots before thinking. I for my part am deeply ashamed
that something like this happened at all. 

And my criticism also goes out to the two who started this by posting
an accusation without bothering to look for proof.

I really hope, Randy, that you will not judge the net as you were
judged by some of its participants. And maybe you could think
again about giving up support on macbzone.

Christian Franz

-- 
-----------------------------------------------------------------------------
Christian S. O. Franz                 |                   cfranz@iiic.ethz.ch
ETH Zuerich, Swizerland               |                     vismgr@rz.ethz.ch