HDTenEightyP/NetNews huggingface dataset:
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: DMI 32 bit board?
Date: 11 Apr 92 15:44:30 GMT
Organization: 68K Software Development
X-NewsSoftware: Amiga GRn V1.22 (Beta) by Mike Schwartz

In article <6APR199209381914@ucsvax.sdsu.edu> civir1070@ucsvax.sdsu.edu (FURRY R) writes:
>In article <1992Apr4.213658.39037@kuhub.cc.ukans.edu>, 2frwreel@kuhub.cc.ukans.edu         writes...
>>In article <1992Apr2.191947.13185@seas.gwu.edu>, gerald@seas.gwu.edu (Gerald G. Washington) writes:
>>> 2frwreel@kuhub.cc.ukans.edu writes:
>>>>OK, so it is now April 2!
>>>>So the big question is, was
>>>>the DMI 32 bit SAGE Zorro III board released or not?
>>> 
>>> Is not that supposed to be a 24-bit board?  Still, any information?
>>                               ^^^^^^^^^^^^^^
>> 
>>I was under the impression that it was 32 bit, 24 bit graphics, and
>>8 bit of other information(whatever that would consist of)
>>but i could be mistaken or misinformed, i just want to know
>>if it really exists.
>
>I believe it is ony a 24 bit display board....no alpha channel information.

Actually, by virtue of it being driven by a 34020, the extra 8 bits
ARE an alpha channel.  It's just up to the software to use it.

>Anyhow, the board is in a pre-production phase right now, and all the
 I talked with DMI a few days ago and they do have working prototypes of
 the board.  They were benching the board and it took 15 nanoseconds to
 calculate the points of a square in 3d space.  Transputers, move over...
>software is being modified to ensure compatibility with the 24 bit version of
>the board.  I have no information as to the upgradeability of the 8 bit board
>to the 24 bit version. but I will post all information regarding these boards
>if there is interest.

1st of all:  There is NO WAY you can update the 8-bit board to the 24-bit
board.  DMI may or may not offer some sort of upgrade policy to their 8-bit
customers, but thats about all they can do.  The 8-bit board is 16-bit
architecture with a 16-bit GSP.  The 24-bit board is a 32-bit architecture/
GSP plus (sockets?) for 4 34082 math coprocessors.  As a relative speed
comparison:  The 68040/25 does 3.75 Megaflops, and the parallel 34082's
do 160 Megaflops.  Don't expect the new DMI board to be cheap.

Glenn Doiron
--
Amiga UUCP+
Origin:  doiron@starpt.uucp     (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
Newsgroups: comp.sys.amiga.graphics
From: rcj2@cbnewsd.cb.att.com (ray.c.jender)
Subject: Re: Imagine 2.0 question
Organization: AT&T
Distribution: usa
Date: Mon, 6 Apr 1992 19:52:30 GMT

In article <1992Apr6.180004.23996@sbcs.sunysb.edu> dtiberio@csws7.ic.sunysb.edu (David Tiberio) writes:
>
>	I dare you and anyone else to email Syracuse University and
>try to get me kicked off. They won't do it. They don't care about
>piracy; all they care about is the tuition I pay them...$16000 every
>year. So what if Imagine costs $200? There is an 80:1 ratio in the
>differnce.

	Dave, Dave, Dave.....if you can pay $16K/Yr for tuition,
	what's a measly $200.00 for a fine piece of software???


>	I am not afraid of Syracuse. I am graduating soon and have
>paid my tuition and have earned my grades. If I decide to pirate
>any software, that is between ME and the SOFTWARE COMPANY. Not
>Syracuse.
>

	Whoopdy-do.... You sound like some spoiled brat.....

	Sure Syracuse could care less...but Impulse? That's another
	story.... If I were an owner of Impulse, I'd be dialing
	our law department right now.....

>	And that is why I am confident enough to post any message
>I want to this and any newsgroup. Have a nice day. :)
>
>
	I would'nt be so confident if I were you....
	You have a nice day too...:-)
>
>
>-- 
>      //   David Tiberio  SUNY Stony Brook 2-3662  AMIGA  DDD-MEN   
>     //  Not the llama! Come here Earl; I want to tell you something...
>   \X/		Liverpool, New York	    Yes, I like 3D.	



	Now, let's get this shit out of graphics.....
From: rcaslis@hydra.acs.uci.edu (Russell Caslis)
Subject: 3D graphics
Newsgroups: comp.sys.amiga.graphics
Organization: University of California, Irvine
Date: 16 Apr 92 15:55:08 GMT


I'm working on a project in which I need to do 3D graphics (wire-frame,
preferably fast).  I've been using routines I picked up from the AmigaWorld
Tech Journal June '91 issue.  I've enhanced these routines to be faster,
support X-specs glasses, and allow easy movement of the viewer to any position
based on the current angle of rotation (kinda like diring a car - movement
on onlt one plane).

Here is my problem.  Say the viewer is at location 0,0,100 (x,y,z) and looking
at position 0,0,0 where a single cube is sitting.  Sitting in place, I can
rotate completely around my internal y-axis and everything works.  If I drive
straight ahead and through the cube, I can rotate around Aand everything works.
However, if I drive into the cube, roate 90 degrees, drive out of the cube and
turn around so that I'm looking at the cube again, rotations seem not to be
working.  As I rotate around my internal y-axis, the object pans from the right
side of the screen to the center, two of the sides of the cube flip, and the
cube moves back to the right.  The cube should pan smoothly from the right
side of the screen to the left.

I have gone over my extensions to the AmigaWorld routines and I am confident
that my routines are working properly - there must be a mistake in the
AmigaWorld routines.  Has anyone else had these problems?  Can anyone help
me solve them?

I would be willing to replace my 3D routines with something someone else could
give me if required.  I like the AmigaWorld routines because they offer the
capability to expand to solid model routines with shading if I get a faster
machine, they allow the use of VideoScape 3D objects, and they allow an easy
way to specify a looking point in addition to the location of the viewer.

Thanks a lot for any and all help.  I really want to get done with the 3D
routines so that I can work on other aspects of this project.

--
Russ Caslis
rcaslis@hydra.acs.uci.edu
Newsgroups: comp.sys.amiga.graphics
From: fischers@Informatik.TU-Muenchen.DE (Samuel Fischer)
Subject: ^~responsible for Imagine
Keywords: imagine amiga grafics raytracer
Organization: Technische Universitaet Muenchen, Germany
Date: Thu, 16 Apr 1992 21:38:49 GMT
Summary: Searching who is responsible for imagine

Hi there!

I bought Imagine 1.1 last July, and I didn't receive any Upgrade offer. Could
someone e-mail me the Fax Number/address/Phone number of the mmhouse which is
offering the upgrade to Version 2.0??As I understand it, it isn't Impulse any
more.

thank you,
sammy
-----
Newsgroups: comp.sys.amiga.graphics
From: queue@iastate.edu (Robert C Ludwick)
Subject: DCTV specs
Keywords: DCTV SPECS Ham IFF\
Organization: Iowa State University, Ames IA
Date: Wed, 15 Apr 1992 19:25:39 GMT

Would someone please post DCTV file format specs (and/or pd code)
here or to the DCTV mailing list. (yes, I am on the DCTV mailing list.)
I tried sending mail to the list asking this question, but the mail bounced,
and lately the talk has been about fusion 040 boards, and the dmi resolver.
(note: only 3 of 25 since I've been subscribed to the list has been about
DCTV)

Any help would be appreciated.

Thanks.

-- Rob.
-- 
----------------------------------------------------------
queue@iastate.edu   |  "The welcome mat in New York reads|
Rob Ludwick         |   'Up Your's!'"  - Eleanor Clift   |
----------------------------------------------------------
Newsgroups: comp.sys.amiga.graphics
From: cstuckless@kean.ucs.mun.ca
Subject: Re: Imagemaster (was Re: need advice on ultimate Amiga system)
Organization: Memorial University. St.John's Nfld, Canada
Date: Sat, 11 Apr 1992 21:53:45 GMT

In article <57243@cup.portal.com>, blackbelt@cup.portal.com (Ben - Williams) writes:
> Colin Stuckless,
> 
> I'm referring to the actual producers, not the subcontractors who did the
> morphs. We we first contacted by these people, who where quite eager; we
> were not inclined to rush (we hear a lot of stories here, some of them
> obvious fabrications, and we try HARD to treat eacyone the same) Then
> an exec at Micropace (one of our bigger US distributors) called us and
> said "these guys are for real - you REALLY should get this to them".

[Lots of really cool stuff deleted. Go back and read it if you missed 
it]

> One thing I can tell you is it's fun having famous types using our
> wares.

  So when can we expect the write-up in Computer Graphics World? :)

> Ben
-- 
  
Colin Stuckless          \  The bottleneck for every computer 
FutureVision Ltd          \  platform is the mind's ability to invent 
CStuckless@kean.ucs.mun.ca \  creative new applications for the system 
Newsgroups: comp.sys.amiga.graphics
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: Imagemaster
Organization: George Washington University
Date: Mon, 13 Apr 1992 22:02:50 GMT

markus@techfak.uni-bielefeld.de (Markus Illenseer) writes:
> I don't agree. The more one product is known on more platforms, the better 
> the support is. (Well, besides of Ben :-)
> 
> I would like to have a product, which runs on many systems, that's why i use
> dkbtrace and not Imagine. Because dkbtrace runs on these fast Unice-machines
> i have access here. The same way for other prodcuts would be nice.

Yes, but there is a difference between a version for a Unix (expensive) system
and a version for an Intel PC (dirt cheap).  If all Amiga software and hard-
ware were available for the Intel PC's, then why should one buy an Amiga?
Anyway, this is really no concern to me.  I just want to try out this Image-
master software.

-- Gerald
From: pat_meloy@outbound.wimsey.bc.ca (Pat Meloy)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Display Tooltypes?
Distribution: world
X-NewsSoftware: Amiga GRn V1.28 2/25/92 (Beta) by Mike Schwartz
Date: 14 Apr 92 02:45:24 PST

In article <1992Apr7.094451.1@qis.dofasco.ca> radnor_j@qis.dofasco.ca writes:
>Well, lets try this post for the third time, I don't think the other 2
>posts ever got out due to newsfeed problems at our site....
>
>Anyone from CATS or otherwise care to answer this question?
>
>The Display command documented in the 2.0 Manual in the AmigaDos section 
>states that to show a picture that is larger than screensize, use the "opt a"
>option, ie. Display pic.iff opt a.
>
>Question: How do you specify "opt a" from the workbench for pics that have
>a default tool of Display. Or, in other words, does Display support any 
>Tooltypes?
>
>I'm sure there must be others of you out there that have a directory of pics
>that have icons (iconized even.....iconize by R. Tillery...excellent program),
>with the idea that you click on them and display the pic. 
>
>Or maybe Display isn't the tool of choice. If not what is? Superview?

 I meant to followup your original posting but got sidetracked and forgot
(honest!). If you check the "Workbench Programs" section of the AmigaOS2
manual you will find another description for Display which lists all the
tooltypes. Without looking I would bet that the "opt a" would translate to
a tooltype of AUTOSCROLL or AUTOSCROLL=TRUE, now I'll look.. There it is,
"AUTOSCROLL=true" should do the trick.
From: esucv@warwick.ac.uk (TOny M)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: 24bit pics.
Date: 14 Apr 92 14:24:26 GMT
Organization: Computing Services, Warwick University, UK

In article <amuser.703238577@marsh> amuser@marsh.cs.curtin.edu.au (Bill Sharp-Smith AUG) writes:
>gerald@seas.gwu.edu (Gerald G. Washington) writes:
>
>>rvmst1@gl.pitt.edu (Rainer V Mager) writes:
>>>Hi,
>>>	I was wondering if 1 its possible and 2 if its been done to
>>>write a program that can display 24bit bics on a normal Amiga in HAM.
>>>Now before you go and reply to this WAIT!!!!!!  I mean to ACTUALLY (well
>>>pseudoly) display it in 24 bits.  I was thinking if you could display 2
>>>screen (HAM probably) each approximating the 24 bit picture as closely
>>>as possible, but one with every pixel that little bit higher and the
>>>other screen with each pixel a little bit lower than actual (because HAM
>>>can't exactly reproduce any of the 24bit colors) and then flash the
>>>screens back and forth as fast as possible (60FPS???).
>
>>The problem is that the native Amiga graphics only has a 12-bit palette.
>>Even two 12-bit screens would only give you 12-bit color, not 24-bit.
>                                             ^^^^^^^^^^^^^^^^^^^^^^^^^
>Why ? If you have two colours, one 12-bit colour-space apart and you
>average them by alternating the images, you get a *perceived* colour
>that is in between the two. It doesn't have to actually exist in the
>machine's palette.
>
>My only reservation with this idea is that you may get a flickery
>display. On the other hand, the difference between the two images would
>be pretty small, if the picture generation algorithm was any good.
>
This has been done on the Atari ST to get 4096 flickery colours from 512
(Quantum Paint). Should be possible on the Amiga, and might look nice with
a multisync....

-----TOny----
-- 
Tony Marshall          |
University of Warwick  |"Haha, and that's where I had you fooled because it's
Coventry UK            |       not a ferret, it's a pig!!" - Vyvyan
esucv@csv.warwick.ac.uk|
From: clambert@smeagol.eecs.wsu.edu (Christopher Lambert - MME)
Newsgroups: comp.sys.amiga.graphics
Subject: Where to find 3-D objects
Keywords: 3D 3D 3D 3D 3D etc. etc.
Date: 15 Apr 92 18:28:31 GMT
Organization: Washington State University

Hi there, all.  A friend of mine up here at good old WSU is a
graphic arts major (with computer animation emphasis), and he
is currently working on a project in which he needs some 3-D
objects (a telephone, in particular).

Now, I know that there are anonymous FTP sites out there that
have these objects, but I've only found a select few.  Can
anyone help me out here?

Oh, by the way, he can use just about any format:  Wavefront,
Imagine, Sculpt, Turbo Silver, LightWave, AutoCAD DXF, etc.

Thanx for any help.  Please e-mail me, since I don't get a lot
of time for reading newsgroups...

-- 
     ///                                                  ///
    ///   clambert@yoda.eecs.wsu.edu  aka  Starhawk      ///
\\\///                                               \\\///
 \XX/     Amiga:  there is no substitute!             \XX/
Newsgroups: comp.sys.amiga.graphics
From: stlombo@eos.acm.rpi.edu (Steve J. Lombardi)
Subject: Re: .movie to .anim converters?
Organization: The Voice of Fate
Date: Thu, 16 Apr 1992 19:06:57 GMT

In article <1992Apr7.094859.1@qis.dofasco.ca> radnor_j@qis.dofasco.ca writes:
>Another repost due to newsfeed problems:
>
>I need a utility to read .movie formats and either convert them to .anims
>or else extract the frames. You can read the first frame with an IFF viewer
>but none of the other frames can be accessed.

Hash enterprises ( may now be out of the amiga market) has a program 
named ANIMATION:editor. I saw it last week at my local dealer for
about 20$. bundled with it is autility to capture ANY animation
format into .anim. It is really neat and works like this:
You start the hash program which prompts you to start whatever anim type
player you are using. I've succesfully captured movie, pfx, and RIFF 
animations. It will then takeover the system and grab each frame as it 
is played. ANIMATION:editor itself has some abilities that you may
also find useful for converting anims from one resolution to
another etc... I hope I've helped

-- 

--
Steve Lombardi
stlombo@eos.acm.rpi.edu
From: dat91lho@ludat.lth.se (Holmgren Lars)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: multisync monitor
Date: 15 Apr 92 09:23:52 GMT
Organization: Lund Institute of Technology, Sweden

How good is the A1960 monitor if you compare it with other monitors in the same price range?
If you compare it with more expencive monitors?
Is it worth the extra money (for an ordinary user (not DTP...)) to buy a 17"?

/Lars
Newsgroups: comp.sys.amiga.graphics
From: cstuckless@kean.ucs.mun.ca
Subject: Re: Imagemaster (was Re: need advice on ultimate Amiga system)
Organization: Memorial University. St.John's Nfld, Canada
Date: Thu, 9 Apr 1992 18:24:17 GMT

> In article <57042@cup.portal.com>, blackbelt@cup.portal.com (Ben - 
Williams): 

>> Surprise.... guess what software the producers for Michael Jackson are
>> looking at right now.... Imagemaster. :^)

   Ben, when you say _producers_ are you refering to the guys at 
Pacific Data Images who did the morphs, or some ad agency who 
'directed' the spot?

   It would be *most* impressive if PDI themselves liked what you've 
done, as they have their own custom software for morphing - but either 
way, it's good tsee that your software is getting this kind of f
attention. 
  
Colin Stuckless          \  The bottleneck for every computer 
FutureVision Ltd          \  platform is the mind's ability to invent 
CStuckless@kean.ucs.mun.ca \  creative new applications for the system
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.graphics
Subject: Re:  Imagine user news group
Distribution: world
Date: 5 Apr 92 01:52:08 GMT
Organization: Blue-Knight Productions

In article <1992Mar28.185923.16234@acsu.buffalo.edu> vishart@ubvmsb.cc.buffalo.edu (Joseph Hart) writes:
>It is actually a mailing list rather than a newsgroup.  It
>probably gets enough traffic to merit a newsgroup, however.
>I wonder how that might be arranged ?
	Well first of all Steve has to agreww with it after all its his
brain child. I am sure he would not mind and one time I was talking to him
and the subject came up. It was during the time when he was having
trouble. maybe it should be... but then everyone will have to carry it
while a mailing list only goes to certain parties and thats it. I guess
the people that suffer most is MIT.EDU because they have to send out 200
mails for every mail that comes in.
--
    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight or yury@bknight.jpr.com   |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                (Graphic Design and Video Productions) |
   | (718)321-0998		  P.O. Box 985, Queens, New York, 11354  |
   |_____________________________________________________________________|
From: 01ksdavis@bsu-ucs.uucp
Newsgroups: comp.sys.amiga.graphics
Subject: Re: Printers - InkJet or Laser
Date: 13 Apr 92 21:05:55 GMT

In article <Jan_Gault.076y@lppl.mi.org>, Jan_Gault@lppl.mi.org (Jan Gault) writes:
 
> Which printer will give me the best HardCopy for Ironing onto T-Shirts? I
> remember talk of the Okimate 20 being used for T-Shirt Transfers.. Has
> anyone done this? Any information would be appreciated.
I knew you could do this with computers but didn't know how. 
I have an Okimate 20 printer, and being a college student, would like to know
more about this. . .  I.E.  What software is available, whether Ts created with
commercial software could be sold without paying royalties, etc.
>                                           --==<*>==-- Star Mare --==<*>==--
Naturally, being a college student, not only would selling these T shirts help
finance my college, but I could make my own that can't be found anywhere else.
> -- Via DLG Pro v0.991
After I obtain some T-shirt software, I will let you know how my Okimate 20
does.
			:-)Kyle
From: yury@bknight.jpr.com (Yury German)
Newsgroups: comp.sys.amiga.graphics
Subject: Re:   HAM-E device
Distribution: usa
Date: 5 Apr 92 01:59:28 GMT
Organization: Blue-Knight Productions

In article <56554@cup.portal.com> blackbelt@cup.portal.com (Ben - Williams) writes:
>Among many, many other features that make Imagemaster stand out from
>other Amiga software, being first with some of the not-easy file
>formats stands out. We were first to release JPEG support (Oct 1st/91),
>first with DCTV, first with the NASA CD-ROMS, first with PMBC (well, we
>invented it so let's be fair, never mind :^), first with VistaPro
>direct landscape support... you get the idea. All this since October of
>91. We're just getting started, too.
	Actually Ben let me correct you on that. I think the first one to
get out JPEG support was ED Hanway with his PD program but you are correct
you were the first commercial program out with it. 
	As for DCTV support well you did do it even though Digital
Creations states that you did not do it quite the rite way. Since I do not
have your program I could not judge for myself but from what I heard
reading and converting DCTV over to HAM-E and or 24 bit was not up to
par... but like I was saying... its only what I heard.

--
    _____________________________________________________________________
   |                                                                     |
   | Yury German                  yury@bknight or yury@bknight.jpr.com   |
   | Blue-Knight Productions      GENIE EMAIL: Blue-Knight               |
   | (212)218-1348                (Graphic Design and Video Productions) |
   | (718)321-0998		  P.O. Box 985, Queens, New York, 11354  |
   |_____________________________________________________________________|

Newsgroups: comp.sys.amiga.graphics
From: walrus@wam.umd.edu (Udo K Schuermann)
Subject: Re: DCTV as RGB->NSTC converter (ie a kind of Genlock)
Keywords: n
Organization: University of Maryland at College Park
Date: Thu, 9 Apr 1992 20:04:19 GMT

In article <KKk+Wh=@engin.umich.edu> chymes@zurich.csmil.umich.edu (Charles Hymes) writes:
>I need to take ordinary 16/32/4096 color anims and such from
>Amigavision and display them on monitors and record on videotape. Can
>DCTV do this well? Or will it only output screens that have the magic
>cookie in the corner? I Don't want to cough up $250+ for a genloc if I
>can get near 24 bit color for $100 more. I am also not thrilled with
>the $50 commodore jobber as it is so limited.

The "$50 commodore jobber" (I assume you mean the A520) simply takes a
standard Amiga RGB signal and converts it to Composite.  For that price (I
paid about $30 for mine) it performs well enough.
	DCTV will not output anything unless it is in DCTV format.  A
standard Amiga display when converted to DCTV format will not gain you
anything at all, except perhaps video artifacts as opposed to HAM
artifacts.  You will NOT magically get more colors out of your anims!
	To cast a vote in favor of DCTV, you could generate 24-bit pictures
and convert these to DCTV format.  Use standard Anim tools to build an anim
out of these and *THEN* you have got something worth displaying with DCTV.

 ._.  Udo Schuermann      "The future's uncertain and the end is always near."
 ( )  walrus@wam.umd.edu  "No eternal reward shall forgive us now for wasting
 Seeking virtual memory    the dawn."                          -- Jim Morrison
Newsgroups: comp.sys.amiga.graphics
From: jerry@cs.mcgill.ca (Gerald (Jerry) KUCH)
Subject: BYTE Multimedia Stuff
Keywords: Toaster, BYTE, Slagging, Seen it?
Organization: McGill University, Montreal, Canada
Date: Wed, 8 Apr 1992 04:14:54 GMT

Has anybody seen the new BYTE in which there is a comparison of Toaster 
like products?  From what I've heard the Toaster got ripped on by BYTE's
reviewers...I'll have to hunt it down and see if it was legitimate complaints
by way of comparison or some largely partisan ill-informed spoo.  Tough to
say.  The second hand version I heard was that the Toaster somehow produced
good output, but in some way screwed up the regular Amiga display...I don't
quite have any idea what that could mean since I've never seen the
regular Amiga display damaged in any way by the Toaster.  Unless they just
mean that its output of the standard Amiga graphics is sub-wonderful...which
I've seen that it is.  But who the hell uses it to output the standard
Amiga graphics anyway?

-- 
 Jerry Kuch (jerry@cs.mcgill.ca) | "Sic Gorgianus Allos Subjectatus Nunc."
 "I was wrong to play God.  Life is precious, not a thing to be toyed with.
  Now take out that brain and flush it down the toilet."
                  --- M. Burns  "Treehouse of Horror II"
Newsgroups: comp.sys.amiga.graphics