HDTenEightyP/NetNews huggingface dataset:
From: mglicksman@loyola.edu (Michael `SLAM' Glicksman)
Subject: Re: ColecoVision game copyrights
Organization: A.L.L. - Amiga Lovers of Loyola
Date: Tue, 26 Jan 1993 02:39:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
X-Posted-From: loyola.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <23280@venera.isi.edu>, jas@ISI.EDU (Jeff Sullivan) writes...
>In article <1js717INNlkg@nic.umass.edu> EDIAS@UCSVAX.UCS.UMASS.EDU (EMILIANO A DIAS) writes:
> 
>>Since Coleco went out of business in the mid eighties, what 
>>happened to the copyrights or their games?  Are the games
>>public domain (I doubt it)?
>>
> 
>Whomever owns the marketing rights to Coleco's stuff (the creditors or
>liquidators) owns the rights to the games.
> 

Are you sure Coleco went out of business? I still see those d*mn Cabbage Patch
dolls of theirs advertised. I thought that they just stopped manufacturing the
game machines.


2*#*#*#*#*#*#*#*#*#*#*#*@*#*#*#*#*#*#*#*#*#*#@#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*
* Somehow I can't believe there are many heights     #   From the AMIGA of   #
#  that can't be scaled by a man who knows the       * MGlicksman@loyola.edu *
*  the secret of making dreams come true. -W Disney- #                       #
#*#*#*#*#*#*#*#*#*#*#*#*@*#*#*#*#*#*#*#*#*#*#@#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*
Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Sega CD Rom
Organization: St. Olaf College; Northfield, MN
Date: Fri, 22 Jan 1993 00:28:30 GMT

In article <1993Jan21.170203.44681@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>In article <1993Jan21.002706.16174@mprgate.mpr.ca> vanderby@mprgate.mpr.ca (David Vanderbyl) writes:
>>
>>Are you saying you bought one already?  Even though there are no really good
>>games for it yet and the price will come down?  Sucker!
>
>Well, if you really think their are no good games for it, fine... Like their
>are better games for anything else.  Their are some unique games and some
>down right fun games for the SegaCD.  WonderDog was a lot of fun.  Some of
>the pack-in stuff wasn't the greatest, but still was nice.  
>
>However, yes, the price will come down and the pack-ins will probably change,
>but his statement is still true.  During those 1-2 years that you wait for the
>price to come down, he will be playing the games he enjoys and the ones that
>come out between here and then.  You, well, you will still be playing with
>whatever you currently have.  I doubt you care and are happy with your 
>decision.  However, I doubt he cares and it sounds if he is happy with his,
>so who is the real sucker???
>-- 
>David T. Meeks

I'm glad you said it first...  Of course you said it quite well.  This is
exactly the way I feel and the reason my brother and I got the Sega CD.  
We wanted to have our options open, especially because we love RPG's. So
where are they Sega??

As I said I a MUCH earlier post, I was hesitant to get a Sega CD player.
But we found a good deal, and I was pleasantly surprised.  And we got a
great CD player to boot.  We didn't have one before, except a boom box
player...  But that's not the reason we got it.  The games are starting
to come out.  However, the designers are going through growing pains.
There will need to be some work, but they are imnproving, from the looks 
of it.

Nathan
From: tzs@stein.u.washington.edu (Tim Smith)
Newsgroups: rec.games.video
Subject: I want Defender!
Date: 23 Jan 1993 22:12:23 GMT
Organization: University of Washington School of Law, Class of '95
NNTP-Posting-Host: stein.u.washington.edu

I want Defender!  Does anyone know if anyone is going to come out with this
for one of the current or future home video game systems?

If no one is, does anyone have the number and/or address for whomever
one would contact at Williams to arrange to get rights to write it?
I'm not kidding -- I know a few former video game programmers who, if
no one else is going to do it, want to play Defender again and are willing
to buy a development system for one of the home systems and write it themselves
if that's what they have to do to get it.

--Tim Smith
Newsgroups: rec.games.video
From: schapple@mozzarella.journalism.indiana.edu
Subject: Streets of Rage I for sale
Reply-To: schapple@ucs.indiana.edu
Organization: Indiana University
Date: Fri, 22 Jan 1993 01:28:53 GMT


The title says it all you can have it for $25 which includes shipping to  
anywhere.


Shawn Chapple
schapple@journalism.indiana.edu
From: bushwick@mind.ORG (Pete Rittwage)
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
Date: Mon, 25 Jan 93 01:02:51 -0500
Organization: Fortress Development HQ

jray@cis.ohio-state.edu (john emery ray) writes:

> Please...I posted a message which has gone ignored, and I think that
> it makes for a very interesting discussion... If you were offered a
> copier for free, can you honestly say you wouldn't copy games, or play
> copies of games?
> 
> I, though perhaps I am wrong, highly doubt that many people would turn
> this opportunity down.
> 
> Perhaps the biggest point to make here is that much of this discussion
> is meaningless.  Copiers will NOT be stopped,  People will continue to
> illegally copy video tapes, and no one can stop them.  There is too much
> going on for any consistant enforcement.  How many times has the FBI
> warning on a video tape prevented you from copying it?
> 
> John
> 

Human greed and the inability to stop it does not justify crime.
The point has been made, and we have pretty much divided the newsgroup
between the pirates and the non-pirates.  I would suppose that the people 
opposing copiers are those of a professional or at least associated with 
the publishing of art forms. (In this case software) Those who 
use them will eventually pay for it by making games more expensive for 
all of us.

+----------------------------------------------------------+
|  Rittwage, Peter J.                                      |
|  Junior CS, Georgia State University, Atlanta, Georgia   |
|  Home of the 1996 Summer Olympics, 1994 Super Bowl.      |
|  UUCP: bushwick@mind.org OR gt3871a@prism.gatech.edu     |
+----------------------------------------------------------+
|  "BRrrr!"                           - The Immortal Kano  |
+----------------------------------------------------------+
From: storm@cs.mcgill.ca (Marc Wandschneider)
Newsgroups: rec.games.video
Subject: SNES Zelda:  STUCK!
Date: 25 Jan 93 21:21:34 GMT
Organization: SOCS - McGill University, Montreal, Canada




Howdy!  We're playing Zelda: Link to the Past, and are hopelessly stuck in the
Desert Castle.  

How the hell do we get to the Dungeon Master...?  There is a wall there, and
just about everything we have doesn't let us in to the Room with the Dungeon
master dude (and hence, the pendant).

What do we do...?


ToodlepiP!
mar c'em.
-- 
  storm@cs.mcgill.ca           McGill P.O.W Camp         "Oh crap---It's not
  Marc Wandschneider           Montreal, CANADA             random enough"
	Any opinions expressed are not mine, but those of the Demon Lord
      Yeegeheeegenogohugu who possessed me whilst I munched on Raisin Bran.
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Video Game copiers
Date: 23 Jan 93 07:20:32 GMT
Organization: Boston University, Boston, MA, USA

In article <1jq60tINN13d@gecko.cis.ohio-state.edu> jray@cis.ohio-state.edu (john emery ray) writes:
>Please...I posted a message which has gone ignored, and I think that
>it makes for a very interesting discussion... If you were offered a
>copier for free, can you honestly say you wouldn't copy games, or play
>copies of games?

I'll say that I wouldn't - for several reasons:

1. If I like the game, I'll buy it, and there aren't many that I like.
2. Even if I could get lots of games for free, I wouldn't want it, since
 it would waste too much of my time.
3. If the game is only good for rental, I would get tired of it in a
couple of days, anyway.

>I, though perhaps I am wrong, highly doubt that many people would turn
>this opportunity down.

>Perhaps the biggest point to make here is that much of this discussion
>is meaningless.  Copiers will NOT be stopped,  People will continue to
>illegally copy video tapes, and no one can stop them.  There is too much
>going on for any consistant enforcement.  

Yes, but there will always be scapegoats that get punished to the fullest 
extent. Of course, the chances of becoming one are pretty low, but still :-)

>How many times has the FBI
>warning on a video tape prevented you from copying it?

I've never copied a video tape, since if I really want the movie, I want to
have the highest quality possible. 

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
//////////////////////////////////////////////////////////////////////////////
Organization: Freshman, H&SS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video,alt.sega.genesis
Date: Sun, 24 Jan 1993 18:34:21 -0500 
From: Abid Aziz <aa2x+@andrew.cmu.edu>
Subject: mystic quest:mickey/donald

I saw a list of game ratings on rec.games.video which had a rating for
mystic quest mickey/donald.  Is this game out?  I haven't seen any ad's
for it.  Is it as good as the SNES version?
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 23 Jan 93 17:34:10 EST
Distribution: rec
Organization: Cornell University

In article <C18Lw2.34G@python.cs.unm.edu>,
marms@python.cs.unm.edu (Mike Arms) writes: 
> nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
>>What kinds of games would make it good for you?  Extra-long platform games?
> 
> To be blundt, Yes.  I would really love it if we had a Sonic game with the
> huge number of areas as Super Mario World.  But why stop at only 50+ areas
> (I'm not counting the second exits in most of the areas)?  Let's see something
> truly massive, making use of the RAM backup to save your state.  Maybe 
> borrow some from Mario 3 where Sonic could stock up on particular special
> items for use later.  Hell, give him Zelda-like advancement in terms of 
> special items: a Jet Pack, Grappling Hook, Super Springs, Air Tank (for
> emergency air when you can't find a bubble), Bombs to open certain areas,
> a Store to buy things from with the damn rings that we collect each Act,
> Swim Flippers, etc.  You get the idea.
> 
>>I hear cries for originality.  While the attempts of Sega (and their third-
>>party licensees) have been a bit weak, I can't blame them for trying some-
>>thing new.  They need to have a mix of games to satisfy everyone.  Sports,
>>RPG's, shooters, adventure, and yes, even live video footage games.
> 
> The releases for Sega CD have been exceedingly weak.  Sega really needs to
> "blast" out with a tremendous RPG.  A big, really BIG one.  One with lots
> of diverging plotlines and lots of player control/decision making.  I'm
> sure the sports titles will appear.  Just give EASN enough time to come
> up to speed.  Another shooter?  Yawn, just what the Genesis needs.  :-(
> Unless this shooter is tremendous.  Say wwith a massive storyline in between
> the sequences.  It might be nice to make this a strategy/shooter cross.
> Maybe the problem is that we are expecting BIG games from a CD investment.
> When we are presented with slightly enhanced cart games (or what the Sega CD
> has currently - downright poor games), our expectations are not met.  
> 
> -- 
> Mike Arms
> Editor of Encounter magazine
> uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
> InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu

Well, Sega promises to bring gaming to the 'next level', we expect a little
more than incremental improvements when the CD's storage capabilities
are so highly touted.

Dave

Newsgroups: rec.games.video
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: SG vs. Snes
Organization: St. Olaf College; Northfield, MN
Date: Sun, 24 Jan 1993 17:56:30 GMT

In article <H2yuXB3w165w@tatertot.com> kaminsky@tatertot.com (Daniel Kaminsky) writes:
>>I can't decide whether to purchase the genesis or the super nintendo
>>game
>>system. Graphics, speed, etc, how you you folks rate the systems.
>>Overall,
>>which one is the best one?
>I personally think you should buy the Super Nintendo. Why? Because, 
>unlike sega, Nintendo's attention is completely on the Super Nes, unlike 
>Sega which is split mostly towards the sega CD(which sucks CURRENTLY). 
>Also, SNES games are generally more exciting, and with the new SFX chip, 
>cooler. Pick what you want, but SNES is more colorful, better 
>programmed(cept for Ecco and Sonic 1, sega games can be sloppy), and most 
>importantly, MORE FUN! But I must admit, genny has a bigger library. Then 
>again, most of them stink.

I hardly.  Nintnedo is also focused on the Lame Boy (and Sega is focused on
the 'Gear), and as for games...  If Sega is so focused on the CD, what
about SoR II, Ecco, Sonic 2, and...  Konami has even started to make carts!
(I am forever grateful TMNT).  And both systems have an overwhelming 
selection of lemons. 

Nathan


Newsgroups: rec.games.video
From: dja1@mulch.picst.bellcore.com (Dave Arlington)
Subject: Interesting Viewpoint on Kids vs. Grownups
Reply-To: arlingto@remus.rutgers.edu
Organization: Bell Communications Research
Date: Thu, 21 Jan 93 15:11:22 GMT

     I have noticed something recently that really amuses me, annoys me,
fascinates me. I have an 8 year old with whom I am always fighting for
Genesis time. We have games that I bought for me, games that I bought for
him, games we bought for both of us.

     He likes action games (Sonic, Turtles, Kid Chameleon, et al.) and I 
prefer RPGS (PSII, PSIII, Sword of Vermillion etc.) and strategy type
games (and the three that are the subject of this article as Populous,
King's Bounty, and when we rented War Song).

     It is this whole thing with strategy games that bugs me. I consider
myself a very intelligent adult. I read the manuals from cover to cover.
He glances at them at the beginning if he even looks at them at all. So,
anyway the point is this: When I sit down to play any of the above games,
I get so aggravated about what my optimal strategy should be, or that I
have so many options I don't know which to choose first, that I end up
saying, "Bah! this game is too frustrating or too hard!" and I put it on
the shelf and never play it.

     When my son wants to play them, I say, "Forget it. these are for adults.
First off, you wouldn't like them, they are too slow, and secondly they are
too hard for you." Of course, the annoying little human never listens to
me and bugs me until he can play them. Now here comes the annoying part.

     He is like at level 20 or so of Populous, I gave up frystrated at
around Level 7 or so. He beat King's Bounty, I think I never got off the
first continent. And when we rented War Song, I read the manual three times,
still couldn't figure out how to play and thought I had wasted the rental.
My son started playing it, and before we had to take it back, he had
taught me how to play and convinced me what a really cool game WARSONG is.

     As I said, it amuses me, annoys me, fascinates me how he does it. He
doesn't read the manuals unless he absolutely gets stuck on how to do 
something. He has no pre concieved straegies. He just tries something.
When it doesn't work he just tries something different. he doesn't give up.
He just keeps trying stuff until he finds something that works. He even
goes back to previous levels to try different stuff to see how that changes
it.

     Does anybody notice this about their kids? What is wrong with me (or
right with him) that lets an 8 year beat a thinking game an adult gives up
on? Did I just grow up too much and forget how to solve things like a kid?
God, I envy that little punk sometimes... :) :) :) (Yet, I also feel very
proud when I see him kick my butt on some game... :) )

"Remember, save the planet, defy authority, and watch your cholesterol!"
"Nulla Quaestio!"                Dave Arlington
From: nelson@reed.edu (Nelson Minar)
Newsgroups: rec.games.video
Subject: Sega game cheats?
Date: 23 Jan 93 23:24:36 GMT
Article-I.D.: reed.1993Jan23.232436.10100
Reply-To: nelson@reed.edu (Nelson Minar)
Followup-To: poster
Organization: Reed College, Portland, OR

I've heard bits of things like "playing Sonic the Hedgehog, if you hit
C,B,A, press up, left, down, and then turn the machine upside down and
hit start, then you can turn into a female hedgehog". Cheats, hidden
features, etc.

Is there a canonical list of these hidden features? Where can I get
this list? What are the particular ones for Sonic the Hedgehog?

Please email responses, and I'll post a summary if I get good answers.
                __
nelson@reed.edu \/                 Shame is playback: exposure to disapproval
Newsgroups: rec.games.video
From: Jens Alfke <jens_alfke@gateway.qm.apple.com>
Subject: Re: Video Game copiers
X-Useragent: Nuntius v1.1.1d9
Date: Thu, 28 Jan 1993 02:17:26 GMT
X-Xxdate: Wed, 27 Jan 93 18:17:59 GMT
X-Xxmessage-Id: <A78C8257DD01140E@jensmac.apple.com>
Organization: Apple Computer

john emery ray, jray@cis.ohio-state.edu writes:
>If you were offered a
>copier for free, can you honestly say you wouldn't copy games, or play
>copies of games?

Yes, I would not. Doing so would be both morally and legally wrong.

>How many times has the FBI
>warning on a video tape prevented you from copying it?

Every time, I guess. I would not make copies of any video I didn't own.

>Copiers will NOT be stopped,  People will continue to
>illegally copy video tapes, and no one can stop them.

Yeah, and the reducto ad absurdum of that attitude is that people
continue to loot and kill in Bosnia, and no one seems able to stop them
either. "No one can stop them" doesn't mean that no one _should_ stop
them, or that "they" acquire some right to do what no one can stop them
from doing.

I will admit that I pirated Apple II game software in high school, and
that I taped other people's records in college. Once I graduated and hit
the real world I thought about the ethics of copying things (and the
indirect adverse effect on my career as a software designer) and gave it
up. Maybe making enough money to afford more of the things I wanted had
something to do with it too.

C'mon guys, are you all trying to say "What? Behave according to the law
and ethical principles? Like, how uncool!" That's bullshit.

Let me ask everyone another fun hypothetical question: If you could rape
a woman of your choice [female readers can substitute "beat someone up"]
with absolutely no chance of being recognized, caught or punished, would
you do it? This question was actually asked in a poll and a really
disturbingly high number of men (20%?) actually said "yes".

--Jens Alfke
Newsgroups: rec.games.video
From: VBHARGAVA@Meena.CC.URegina.CA (Bhargava, Vipin k)
Subject: Re: Systems...Backup..Power!
Date: Thu, 28 Jan 1993 17:21:02 GMT
X-News-Reader: VMS NEWS 1.24
Organization: University of Regina, Regina, Sask., Canada

[Big ADVERTISEMENT deleted]

I thought this stuff was against 'nettiquete' rules.  Not the product he's
selling, but the idea of commercial ads on here.?

Vip
From: kkt@moscom.com (Ken Tuttle)
Newsgroups: rec.games.video
Subject: Recommended Game port connector protectors?
Date: 26 Jan 93 17:35:40 GMT
Distribution: usa
Organization: Moscom Corporation, Pittsford NY

My children received a Sega Genesis for Xmas and are already screwing up
the game control connectors and ports (pins bending, holes munged, etc).
This is caused by them yanking them out during play and jamming them back in.

Is there any device sold or contrivable that will keep the controls from 
coming out (some sort of strain relief, screws, special connector )?

Does anyone else have this problem?

Thanks in advance

-- 
Ken Tuttle    kkt@moscom.com                    | I'm a SILK, Single Income
{rutgers,ames}!rochester!ur-valhalla!moscom!kkt | Lots (5) of Kids
Moscom Corp,3750 Monroe Ave, Pittsford, NY 14534
(716) 383-6839  FAX (716) 383-6800
From: john@picasso.ocis.temple.edu (John Romanski)
Newsgroups: rec.games.video
Subject: SNES/SEGA Converters Q&A
Date: 22 Jan 93 09:33:55 GMT
Organization: Temple University
X-Newsreader: TIN [version 1.1 PL8]

I have questions about converters for  the SNES that lets you play SFC
games on it. I saw it for about  $35. Any experiences?
I am  also interested in a converter for genesis which makes it capatible
with SEGA master system (old 8-bit) cartridges. Any info? Does it exist?

        _________                    
       |         |             John Romanski
 _o_  _| ___=___ |_  _o_       john@picasso.temple.edu
/`-'\( )         ( )/`-'\
|   |-|  ___@___  |-|   |      Temple University
|   | | (-+-+-+-) | |   |      
|   |--\_KAR120C_/--|   |      "I am not a number, 
`---'               `---'          I am a free man!"
From: leblat2@rs6308.ecs.rpi.edu (Thomas Arthur Leblanc)
Newsgroups: rec.games.video
Subject: will trade super star wars for pro action replay
Summary: wanna trade? super star wars for pro action replay
Date: 27 Jan 93 21:19:58 GMT



Bought super star wars 2 days ago, already finished it,
and am looking to get my hands on a pro action replay for
snes...
post or e-mail me at leblat2@rpi.edu
nuff said....
From: jon@mcl.bdm.com (Jon Humphreys)
Newsgroups: rec.games.video
Subject: Re: Motion Sickness in Mario kart and F-zero??
Date: 21 Jan 1993 13:41:06 GMT
Organization: University of New Mexico, Albuquerque, NM
NNTP-Posting-Host: apollo.mcl.bdm.com

> After playing f-zero a bit i started to become nausious (sp) had a very

NAU-SEOUS  adj. 1. causing nausea

NAU-SE-A  n. 1. a feeling of sickness at the stomach, with an urge to vomit

Sounds like there's a problem beyond the graphics here. :)

--
Jon Humphreys                 Phone: 703/848-6677 OR 800/955-BDM1 ext. 6677
BDM International, Inc.       Internet: jon@mcl.bdm.com
1501 BDM Way                  Sign in Tokyo: "Street Narrows - Drive Sideways" 
McLean, Va 22102-3204         
Newsgroups: rec.games.video
From: petitc@vccnw03.its.rpi.edu (Christopher Jon Petit)
Subject: Re: [SNES] [Zelda: LTP] Red Mail/Magic Cape
Date: Mon, 25 Jan 1993 00:28:39 GMT

ubiquity@cs.utexas.edu (Richard Hoffman) writes:

>	I've finished all seven dungeons and have every single object there is 
>except for the red mail and the magic cape.  I know one of these will be in 
>Ganon's tower.  I don't know which one however, and would like to find the one
>outside of the tower.  Does anyone know where the it is?

  The Magic Cape---well, remember that really odd looking grave that you need
the Titan's Mitt to lift rocks to get into?  Well, Dash Attack the gravestone.

  As for the Red Mail, well, that's inside Ganon's Tower.  Good luck.
-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: Yamato and Macross 2036 with TG-CD
Organization: Sacramento Public Access Unix
Date: Thu, 21 Jan 93 09:14:40 GMT

In <1993Jan20.073642.16984@sol.ctr.columbia.edu> surovi29@snybufva.cs.snybuf.edu (STUDENT) writes:


>Does anyone know if Space Yamato (Star Blazers) or the
>New Macross Game will work on the system 2.0 card, instead of
>the Super CD 3.0 Card?  I have Macross 2036 and it works
>fine (as you know) with the 2.0, but it is a super system
>3.0 game...

Macross 2036 will work with the ver 2.0 card, but to get the whole
game experience, you need the ver 3.0 card.

The Macross Love Song game (Simulation) is a Super CD-Game.

Yamato is also a Super CD-Game.

Macross Love Song and Yamato are Super CD-Games ONLY. (Looking at
the December issue of PC Engine Fan magazine)


-- 
mfolivo@sactoh0.SAC.CA.US   SAC-UNIX (916) 649-0161
The Good Guys!		We know our stuff
Audi			The Alternate Route
Atari			Power without the Price
Newsgroups: rec.games.video