HDTenEightyP/NetNews huggingface dataset:
From: cobra@garfield.catt.ncsu.edu (Brian Dunphy)
Subject: Re: Inspired character names
Organization: NCSU CATT Prog  
Date: Thu, 16 Apr 1992 19:43:27 GMT

Last summer we started a campaign where I played a (stupid) half-orc.
His name was something like:
Hruggbf

When trying to pronounce it, think of sorta a cross between a cough and 
clearing your throat.  I'm not big on the spelling, since he couldn't spell
who cared how it was spelled.
Ahhh, it was funning being stupid.  I miss the good old days...

					briand.



cobra@catt.ncsu.edu               "A little nonsense now and then
Brian Patrick Dunphy               is cherished by the wisest men."
                                         Willy Wonka.
From: seawasp+@pitt.edu (Ryk E Spoor)
Newsgroups: rec.games.frp
Subject: Re: Problem player
Keywords: Problem, player, lantern
Date: 14 Apr 92 02:38:22 GMT
Organization: University of Pittsburgh

In article <loren.40@wmkt.wharton.upenn.edu> loren@wmkt.wharton.upenn.edu (Loren Miller) writes:
>In article <9x8tfr-@rpi.edu> wilsom3@nuge114.its.rpi.edu (Michael Lane Wilson) writes:
>>       I've got a minor problem in one of my campaign's
>>       It's a Green Lantern based character, in a modified AD&D campaign.

>
>No wonder you have trouble. You have a superhero running around in a 
>medieval setting.
	
	So? 
	No FRP world is a MEDIEVAL setting. Any place that has functioning
wizards and dragons and maybe psionicists and certainly gods has no relation
outside of cosmetic to the medieval world.

	Superheroes and spacemen are a lot less "alien" in an FRP world 
than they are in, say, Pittsburgh.

 I just have one suggestion. The Yellow Hand society, 
>dressed all in yellow, becomes the main enemy of the campaign. Yellow 
>becomes the most popular color of dress. Yellow makeup becomes the trend of 
>the year, and as many years as the player keeps a superhero in a medieval 
>setting.

	You're of course assuming the player kept yellow as his weakness...

	But that would be a cheap and very sleazy trick. I'd personally hang
a GM who did that by his/her most tender parts. Once you ALLOW it in, you
are pretty much stuck. Play it out. Find a way to reasonably accomodate it.
Or go grovel to the player and admit you made a hellacious mistake, and
that you'd like to work out a compromise. 

	Now, the problem I have with giving specific advice here is that I
don't know exactly WHAT you allowed. I mean, what are the limits on this
magical Green Lantern? Or does he work EXACTLY like the comic? To give
practical advice I'd need a LOT more info...

                                 Sea Wasp
                                   /^\
                                   ;;;
Newsgroups: rec.games.frp
From: mancinis@mentor.cc.purdue.edu (The Dark Sage)
Newsgroups: rec.games.frp
Subject: Re: Shadowrun: Body Looting
Keywords: SR, SRun, shadowrun, etc...
Date: 6 Apr 92 15:55:12 GMT
Distribution: usa
Organization: Body Snatchers Inc. (Specializing in Cyberware Retrieval)

Rincewind the Wizard writes:

> Also,another handy trick is to take the opponent's body,if he has any
> Cybertech worth mentioning,and selling him to a street Doc for 25% of
> listed price.

>>>>>[ Rincewind the Wizard? Well if you are a wizard, I have a deal
      for you. You see, we came up with this idea too. And employing
      some previously devised spell formula, have made quite a bit
      of 'spending' cash. You see, once we have these tasty corpses,
      we tend to use a spell called "Decompose" on them. Nice little
      spell, L2 drain, specifically designed in the Hermetic Tradition
      to get rid of the organic, and keep the cybernetic. So as long
      as your comrades SMG didn't blow the hell out of your target's
      dermal plating, you have it ready, neat and clean. Our local
      2nd hand cyber dealer loves us. He gets it neat and clean
      and ready for installation. If yer interested, I am sure
      we could sell you a copy of the formula?]<<<<<
					-The Dark Sage(10:40:57/4-6-92)


> Has anybody tried peddling drugs in 2051,because it strikes me as
> odd that there is no mention of drugs in shadowrun,both useful and
> debilitating.We tried to sell some Heroine,but got caught.

>>>>>[ Not yet, but a bunch of m'mates just went and dug up the loot
      from a corrupt Lone Star Elite Response Team. Turns out these
      chummers had quite a stash of drugs! Anyway, I dunno what's gonna
      happen. One of the shaman's is dead against sellin the techno
      stuff, but has staked a claim on some Peyote. Hm? Go figure...
      Anyway, some of these fine people have morals (Lost mine somewhere
      in a bar in the Village myself) and are against sellin the stuff
      while others are seeing big bucks from this haul. Only thing
      I am worried about are the local Seolpa Rings that have cornered
      the drug market...]<<<<<
					-Rogue (07:13:23/4-6-92)

> Nowadays,when we mention it to our Gm,he mumbles something about
>  Simsense having taken over from drugs.This sounds like Bunk.

>>>>>[ Unfortunately, it ain't all bunk. BTL's seem to be the in thing,
      but one thing that is kinda forgotten (at least in my game) is 
      that you can't walk down to yer local Stuffer Shack and get yerself
      a Datajack. Cyberware in my part of Seattle anyway, is hard to find
      stuff. We have had a few folks shuttle over to Hong Kong to get
      the best wares installed. Besides, how many poor street slobs can
      afford the cyber need for Simsense. I dunno, not many in this
      Sprawl. As such, drugs are the only other option.]<<<<<
					-One Eyed Jack(10:01:59/4-6-92)
From: JLM@SLACVM.SLAC.STANFORD.EDU
Newsgroups: rec.games.frp
Subject: Re: Herb List Needed
Date: 9 Apr 92 19:25:05 GMT
 <1992Apr09.170725.108742@cs.cmu.edu>
Organization: Stanford Linear Accelerator Center

>In article <1992Apr8.151035.1447@ccc.govt.nz>, vanhalewyns@ccc.govt.nz writes:
>|> I'm aftr a list of herbs for roleplaying games, anybody know where I can
>|> pick up some such thing.


 There are many such lists floating around, but the best one
is a 55 page booklet titled:

        THE COMPLETE ALCHEMIST
        Fantasy Role-Playing Game Supplement

by Steven Cordano & Stephan Michael Sechi; published by Bard Games.

 It includes the following:

  1) Rules for the alchemist  as a PC or NPC
  2) Class requirements and explanation of level-by-level
     of alchemical operations
  3) List of alchemical supplies and equipment
  4) Charts for   common herbs
                  rare herbs
                  rare ingredients
                  metals & elements
                  gemstones
  5) Compleat fomulae for the creation of
                  elixirs              dusts
                  toxic powders        solvents
                  compounds            gasses
                  devices              essences
                  talismans            magic items
                  potions              and more

 It is a good book, and no I do not work for the company
nor do I get anything for telling you about the book.
I bought it after spending 30 minutes in the game store
reading throught it (and getting dirty looks from the store
owner) :-)

 The same company also has THE COMPLEAT SPELL CASTER, which I
bought after the ALCHEMIST (but unfortunately did not examine
as much) and turned out to be a disappointment.
From: seurer+@rchland.ibm.com (Bill Seurer)
Newsgroups: rec.games.frp
Subject: Re: GURPS: UlTRA Tech ?= Ultra Death??
Date: 14 Apr 92 21:15:41 GMT
Article-I.D.: rchland.sduohxw91JYsMcWupK
Reply-To: "Bill Seurer,905161 " <billseurer@vnet.ibm.com>

|> I've always thought that for Supers (I don't know about Ultra Tech) a
|> percentage DR in addition to the absolute DR would much more accurately
|> simulate the way that Supers take hits.  It would also tend to alleviate
|> the  nothing or death on a hit   syndrome.
|>
|> example:
|> Tough guy has DR 30 and %DR 50
|> He takes  a 70 point energy blast.
|> The %DR takes it down to 35, and he takes only 5 points of damage.
|>
|> I haven't really worked out if this is a feasible or unbalancing system,
|> but I think it has potential in certain arenas.

I like this idea and think it would work well for most of these sorts of
games (Champs suffers from the same problem only a little less so).
It's sort of like the leaky shields rule in Star Fleet Battles.

However, I think it would be better if ALL armor "leaked" a bit.
Perhaps 1 point gets through for every (5 + armor's TL) hits?

So TL3 armor would probably always stop its usual amount unless it was
enchanted, e.g., a suit of heavy plate with +2 fortify worn by a guy
with 2 points of toughness (total DR of 11) would let one hit through
for any hit if 8 or more damage (and of course everything after 11).

TL6 body armor (say, DEF of 20) would let one point through at 11 or
more damage.

TL9 battle armor (say, DEF of 60) would let one through at 14 or more, 2
through at 28, and 3 through at 52.

Maybe some adjustment for using a lower tech weapon against higher tech
armor should be made.  If you shoot the guy in the battle armor with a
LAW it won't hurt him as much as an equivalent TL 9 weapon.

- Bill Seurer    Language and Compiler Development     IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com          America On-Line: BillSeurer
Newsgroups: rec.games.frp
From: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Subject: Undead (to Judith Rudolph)
Reply-To: a_curtis@oz.plymouth.edu (Andrew M. Curtis)
Organization: Plymouth State College - Plymouth, N.H.
Distribution: global
Date: Sun, 12 Apr 92 22:07:53 GMT

To Judith Rudolph,

	You sent me a letter about undead.  I can't seem to send any
mail to you and the mail I tried to send bounced back, so I will post
my reply since it pertains to the on going Ravenloft posts.


Here goes...


I HATE undead.  AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
And more importantly, I HATE my DM.  AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

(need I say more)


We went through the module 'Touch of Death' and if I ever, me,
personally, run a character through Ravenloft again in my natural born
life, it will be tooooooooooo soon.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--<Charon WhiteWater, Barbarian Cleric>--
--<Worshipper of The Great Wyrm Red Dragon>--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-->a_curtis@oz.plymouth.edu<--
*******************************************************************************
Newsgroups: rec.games.frp
From: bh967@cleveland.Freenet.Edu (Greg Weller)
Subject: Re: Sex and RPG's - Why Oh Why ?
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Sun, 12 Apr 92 20:31:29 GMT


I'm female roleplayer...and in our group there are 3 women and 2 men...
(Greg is my husband, he posted the Lich killing advice message, if anyone is
wondering why he suddenly changed sexes :))
IMHO, i think that there aren't alot of female roleplayers because guys
don't think there capable of grasping the concept...Plus if all the group
does is role dice and get XP's then most females don't want to participate..
I'd much rather play a different personality and use my wits to get out of
a mess than go around hacking and slashing...It stimulates the imagination...
Though I do admit to liking the hack and slash part when the evil being 
you've been stalking for the past couple of campaigns is finally in your 
grasp!!! :)

So thats my 2 cents worth...

-Heather
Newsgroups: rec.games.frp
From: mmcalees@cs16.UVic.CA (Michael McAleese)
Subject: Re: Inspired character names
Organization: The Forgotten Legions of... umm... uhh...
Date: Wed, 15 Apr 92 21:15:41 GMT

In article <15Apr92065528@miracle.com> sue%miracle@merk.com (The Dragon Queen) writes:
>Well, one more thread can't hurt..... :-)
>
>Here's a question:  What's the silliest or most unusual name you've
>ever given a character?

  In the early days(tm) of D&D, when we went through characters like crazy,
one night a player rolled up a really good character, stat-wise.  He named
him Eric Redwood.  In short order, due to character death, he had rolled up
Eric Greenwood, Eric Plywood, and finally Eric Pulp&Paper.

-- 
*     mmcalees@csr.uvic.ca (Michael McAleese) : I speak only for me...       *
  "Man can believe the impossible, but never the improbable." - Oscar Wilde
Organization: Freshman, Drama, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp
Date: Thu,  9 Apr 1992 10:00:19 -0400 
From: Anthony Russell Rosania <ar2j+@andrew.cmu.edu>
Subject: Re: Sex and RPG's - Why Oh Why ?
	<1992Apr8.214401.21644@samba.oit.unc.edu>
	<Edsyqja00awAAtuVZJ@andrew.cmu.edu>

I woke up, read what I wrote in my previous post and, I'm sorry: I was
tired, didn't proofread , and there are more typos and grammar problem
in there than I thought humanly possible. (i.e. IT READS LIKE CRAP) I AM
 sorry.
						Ant
Organization: Freshman, Mathematics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp
Date: Fri, 10 Apr 1992 19:34:29 -0400 
From: Michael P Collins <mc7f+@andrew.cmu.edu>
Subject: Re: Stupid PC Tricks
	<darknite.702850416@camelot>

AD&D:First level mage approaches a castle we're supposed to sneak into,
top of his lungs:
"I AM A GREAT AND POWERFUL SORCERER LOOKING FOR A JOB, WOULD YOU LIKE TO
HIRE ME?"

From the castle:
"If you're so powerful, why don't we just kill you now?"

Mage:
"Well, I'm not that powerful, but I am powerful, but I'm sorta not powerful..."

there was a lot of violence about a minute later...

--Evil Incarnate
Xref: sparky rec.games.frp:17249 rec.arts.startrek.misc:3039
From: Steve@celeborn.UUCP (Steve Slade)
Newsgroups: rec.games.frp,rec.arts.startrek.misc
Subject: Star Trek RPG
Distribution: na
Date: 7 Apr 92 10:53:00 PST
Organization: Me, myself, my Amiga and I

does anyone have any information on the rumor that west end games is coming out
with a new star trek rpg game to replace the one fasa did?
thanks.
--

Steve Slade
otto!mok!celeborn!steve
From: sasso@flounder.phy.anl.gov (John F. Sasso)
Newsgroups: rec.games.frp
Subject: Re: CHAMPS: question on turn sequencing
Date: 17 Apr 92 20:02:00 GMT
Organization: Argonne National Laboratory

In article <1992Apr17.170745.22204@ncar.ucar.edu> nexus@karnak.cgd.ucar.edu (Jeff Berry) writes:
>
>RULE  Champions V4, pg 152, left column
>"Combat maneuvers can modify the characters OCV, DCV, damage done, or other
>qualities.  Any modifiers...are in effect when the character performs the
>action until the beginning of the character's next phase."
>
>Aha!  The crucial point then is this - what is a "character's next phase."
>

Yes, this is the deciding factor in this discussion.

>
>RULE ibid. pg 139
>"a Speed 5 character has 5 Action Phases; each Phase the character gets to 
>perform an action."......
>	Each time a character's Segment comes up, he MAY execute a phase 
>(perform an action)"  The emphasis on MAY is mine.
>
>and
>RULE ibid. pg 140
>HOLDING AN ACTION
>  This is also called Delaying a Phase.
>

Finally some actual quotes!  Thanks.

However ;-)
A character's next phase may well be the one that was aborted.
I see your evidence, but it does not convice me.

What we need is a combat example from Hero which addresses this.


							JFS



-- 
"The only way to true inspiration is the study of TedDo.  And lots
of MauMau, of course."  The Elvis Lectures
"I am not the False Bob, I am a free man."  The Book of FalseBobs
"Since the introduction of MauMau, HP sales have skyrocketed." Book of MauMau
From: 91babik@gw.wmich.edu (Lisamarie 'Rifa the Insane' Babik)
Newsgroups: rec.games.frp
Subject: Re: Inspired character names
Date: 16 Apr 92 22:02:27 EST
Organization: Western Michigan University

I once named a character "Amelanchier" after a tree that I saw on our 
campus....

I thought it sounded cool...

-- 
_______________________________________________________________________________
If you get the impression I'm not qualified to speak for this University, it's
         because I ain't, I can't, I don't, I won't, and I don'wanna. 
________Lisamarie "Rifa the Insane" Babik_________91babik@gw.wmich.edu_________
Newsgroups: rec.games.frp
From: phaedrus@blegga.u.washington.edu (Mark Phaedrus)
Subject: RPG Experts Wanted
Followup-To: poster
Summary: commercial post; help wanted; see your name in print
Keywords: TPO The Primal Order help wanted
Reply-To: phaedrus@blegga.cac.washington.edu
Organization: University of Washington, Seattle
Date: Fri, 10 Apr 1992 23:32:24 GMT

     Wizards of the Coast, Inc., makers of The Primal Order (now shipping!),
is looking for expert gamers to help with their new product, the TPO Bestiary.
The work will involve working with other net users and myself in arriving at a 
brief set of "integration notes" to convert the TPO Bestiary's set of
system-independent game mechanics to the system(s) with which you are familiar.
Reliable email service is a must.

                 These are the systems for which we need help:
        AD&D (1st & 2nd Editions), Arduin, Ars Magica, Chivalry & Sorcery,
        D&D, GURPS, Harnmaster, Hero, Palladium, Pendragon, RoleMaster, 
        RuneQuest, Shadowrun, Synnibar, Talislanta, Warhammer, WarpWorld.

     (For that matter, if we can find authors for systems not listed above,
we'd be happy to include those other systems too!)

     Having done this work on TPO itself, I can attest to the fact that it can
be a lot of fun, especially when you get to see your name in print at the end.
:)  If you are an expert in any of these systems (or any others), and might be
interested in being involved in this project, please email me at 
phaedrus@blegga.cac.washington.edu, and I'll send you more information.

     Thanks very much for your time, and I hope to hear from you soon.

                                  Mark Phaedrus
                                  Subcontractor for Wizards of the Coast, Inc.
                                  phaedrus@blegga.cac.washington.edu

     The Primal Order, TPO and TPO Bestiary are trademarks of Wizards of the
Coast, Inc.  Wizards of the Coast is a registered trademark of Wizards of the
Coast, Inc.  The names of the specific game systems mentioned are trademarks
of their respective companies.  Legal boilerplate can be your friend.
From: ar2j+@andrew.cmu.edu (Anthony Russell Rosania)
Newsgroups: rec.games.frp
Subject: Re: Why do people like D+D/AD+D
Date: 6 Apr 92 06:32:34 GMT
	<122920005@hpfcso.FC.HP.COM>
	<sdrf8my00awQ07jUYV@andrew.cmu.edu>
	<IdrmhTC00WBLE1V4gV@andrew.cmu.edu>
Organization: Freshman, Drama, Carnegie Mellon, Pittsburgh, PA


 Okay, Okay, look I'm sorry, I do not like flame wars either, I was not
being all that serious. On the contrary I was attempting to make a
comment about what I felt what was becoming a flame war. The bottom line
is this, some people may like to poke fun at AD+D, but others don't like
that, once is fine, I felt it went on quite a bit though. I am sorry if
my post was misunderstood.
						Anthony
From: vanor@vax1.mankato.msus.edu
Newsgroups: rec.games.frp
Subject: Re: Inspired character names
Date: 16 Apr 92 19:46:01 GMT
Article-I.D.: vax1.1992Apr16.134602.1737
Organization: Mankato State University

I had this dwarf fighter (realy grumpy every one hated him) who everybody call
cummy.  What happened was we were fighting a half fire giant half somting else
And were getting are butts kicked, about halfway though the battle the mage
castes a command spell and tells the thing to (you can probably guess)
masterbate, and I let you figure out the rest. (becuse it's too horrible to put 
in the open net E-mail me for more detales :-) )
Vanor
From: mark@trillian.jsc.nasa.gov (Mark Manning)
Newsgroups: rec.games.frp
Subject: Riddles, Riddles, Everywhere
Date: 16 Apr 92 02:28:03 GMT
Article-I.D.: aio.1992Apr16.022803.21319
Organization: Simulacron I

Before I post my next set of riddles I'd like to say that I am
gathering all of these riddles into something I'm going to call
the net.book.riddles.  Plus, I'm adding in all of the riddles
everyone else is sending to me.  Thanks to everyone who's been
sending me riddles.  I enjoy working them out!

Answers are at the bottom.

1. Looks like water,
   But it's heat.
   Sits on sand,
   Lays on concrete.
   People have been known,
   To follow it everywhere.
   But it gets them no place,
   And all they can do is stare.

2. A part of heaven,
   Though it touches the earth.
   Some say it's valuable,
   Others - no worth.

3. I stand,
   And look across the sea,
   With its waves, crests, troughs, and valleys.
   I stride,
   Across this water, my horse following after,
   And while it laps against his withers,
   And brushes against my thighs,
   I fill the emptiness with laughter.
   And he - with his sighs.
   Whether do we go?
   Or do we go at all?
   Or are we simply out here wading,
   To the next port of call.
   Where the sea ends,
   Where the loam lays firm beneath my feet,
   And I can mount my steed again,
   And continue til next we meet.

   What is really being talked about?

4. It roars its challenge,
   And I respond.
   It takes my abuse,
   And goes beyond.
   Filled with liquid,
   In my hurried haste,
   I wield my staff,
   In this turgid race.
   But once I have vanquished,
   The mighty foe,
   I float like a thistle,
   While moving ever so slow.

   What are we talking about really?

5. I was born blind,
   And could not see,
   Until it was a quarter of three.
   I could not smile,
   Til half past six,
   And all of my arms and legs
   Were made of sticks.

6. Ah!  My breath doth shake,
   My limbs are thin,
   My belly aches.
   Whiteness doth crown my head,
   And the tracks I leave,
   Are unsteady where I've led.
   I look out through rheumy eyes,
   And seem to say my last goodbyes.
   The darkness doth draw me near,
   I lean towards it - the better to hear.

7. A riddle given by two people to a third:

   (1st person, 2nd person)

   Tis not, tis is.
   Tis good, tis bad.
   Tis left, tis right.
   Tis day, tis night.









===================================================================
The answers are below this line!  Try them out before you look though.




1. A mirage
2. A rainbow
3. The open plains
4. Going down a river with rapids in a boat.
5. A doll
6. Old age
7. Paradox/Opposites
From: gandalf@maths.tcd.ie (Peter McEvoy)
Newsgroups: rec.games.frp
Subject: GAME SYSTEMS
Date: 13 Apr 92 11:17:01 GMT
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.

Netters...
    OK, so I'm a hardened AD&D veteran, and I'm beggining to see the
light . The trouble is, I'm having a bit of a problem deciding which
game system to change to. So, seeing as the group hasn't been
fragmented into loads of itsy bits, I thought I'd ask the net to
describe some of the other systems around, both fantasy and science
fiction (I'm really an ardent Aliens fan). So, if you could spend afew
minutes describing your favourite systems background, mechanics and
product avialability, I'd be very appreciative. This is coming from a
guy that has been playing for more than 10 years and that has finally
seen that AD&D isn't all it's cracked up to be.

In particular, can someone give a run down on the following:
Shadowrun, Megatraveller, Chill, Vampire, MERP.

I'm looking for a system with a detailed combat system: yes something
that takes ages to work out, but has things like armour locations, and
called shots ("Yeah, I want to jump on the table kick the first guy in
the face and dive on the other with my knife.."). You see I want to
get away from the hit miss hit miss hit miss hit miss hit hit die
format of AD&D, and especially into a system that has more sensible
scenarios than the ones a certain AD&D company produce (come on guys,
who really enjoys playing Temple of elemental evil or Ruins of
Greyhack modules?)

If responce is big (and I hazard a guess that it will be), I'll try
and compile a list of good reviews for later post.

C ya,
    Pete.
------------------------------------------------------------
gandalf@maths.tcd.ie  |'God created the integers, all else |
mpmcevoy@unix1.tcd.ie | is the work of man' - Kroneker.    |
------------------------------------------------------------
Newsgroups: rec.games.frp