HDTenEightyP/NetNews huggingface dataset:
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: Sega CD
Date: 17 Dec 92 15:06:42 GMT
Organization: VMARK Software, Inc.

In article <1992Dec17.002525.21232@ucsu.Colorado.EDU> lanes@spot.Colorado.EDU (LANE STEVEN LOREN) writes:
>Oh boy!  Did you hear the word?!
>Kriss Kross Make your own video is available for the sega cd!
>It's only 59.99!!!!!!
>(In case you didn't know, I am being sarcastic.)
>
>Where does sony get the ridiculous idea that someone would be willing
>to blow that kind of money to make your own videos of a band that in
>my estimation...bites!  They suck really really bad.

That's the problem... this is all your opinion.  KK managed to hold the
#1 song and album spot for awhile and have had a couple of hits.  They are 
a fairly hot group at the moment.  That kind of success means that someone
out there likes them... So, I doubt Sony was counting on getting your money,
but they are counting on getting money from quite a few other people.

>
>The price is outrageous and the concept questionable.
>Well, I guess i'll just have to continue waiting and use my sega
>cd as a paper weight for the time being.
>That is all it's good for.

The price is rather high, but while I don't necessarily like the concept,
it is interesting.  I would have to see it to knock it too much.  It is at 
least an attempt to provide something different..  

>
>In better news,
>Streets of Rage II is out, but it is over $60.00.  The little mermaid is out
>and quite a few other decent cart games.
>SSSSSSSSSSSee YYYYYYYYYYYa,
>Steve from boulder.

Yeah... too many actually... for the first time in a LONG time, I can't keep
up...
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: New Sega Games Out
Date: Sat, 19 Dec 92 18:27:17 GMT
Organization: VMARK Software, Inc.

In article <1992Dec18.223258.11092@ucsu.Colorado.EDU> lanes@spot.Colorado.EDU (LANE STEVEN LOREN) writes:
>Well, there are a few new cart games out, namely
>WORLD OF ILLUSION STARRING MICKEY AND DONALD
>also, there is some strange football game that has a basic green, label.
>It reminds me of a generic brand sega game, but it's not discount priced.
>There are a whole slew of new sega games out there.  You should go take 
>a look.

The football game you speak of is Pro Quarterback, which is the same game
that just appeared on the SNES as well.  Also new out are Lightning FOrce
(thunderforce IV), Dolphin (absolutely incredible), Deadly Moves, and some
others...


-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Latest EGM
Date: 11 Dec 92 21:03:16 GMT
Article-I.D.: clark.1992Dec11.210316.18828
Organization: Clark College, Vancouver, Wa.  USA

In article <1g9plkINN6fu@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>Some interesting tidbits I gleamed from the latest EGM:
>
>There seems to be a bit more Nintendo bashing than usual, mostly on the
>vaporware SNES CD. Seems like Sony has dumped plans on working with Nintendo
>and put their CDROM development on hold. 
>
>There were subtle "hints" throughout the issue of a Genesis version of Street
>Fighter 2 coming soon, but they didn't directly mention it.
>
>The comic from TTI was pathetic. Now I've lost all respect for that company.
>Have they sunk that low just to promote the Turbo Duo? Are they that desperate?
>Do they think that we're all morons?
>
>New Sega CD game: Sherlock Holmes 2! Looks really good.

What issue is that (ie what month)?

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Latest EGM
Date: Mon, 14 Dec 1992 19:07:06 GMT

gsnow@clark.edu (Gary Snow) writes:

>In article <1992Dec13.005524.45600@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:

>>The only reason I posted is because I want to barf whenever anybody
>>uses egm as more than just bs.
>>Egm isnt a real mag.  Theyre writers and editors are continually influenced
>>by having to kiss ass all the time.(nintendo, capcom etc...)
>>for instance, they said not to play the 'bogus' sf2 machines. they only
>>said that because they want to kiss capcoms ass so that they get a
>>little tidbit of info about sf3 a week before the other mags.

>So you're saying that just because they cozy up to the big video game
>companies to get some inside info, before anyones else, we shouldn't listen
>to them......yeah right!!!

  Well, the only thing it means is that whatever advice/reviews EGM gives
of games should be ignored, since they are probably heavily biased towards
favoring them.

  From what I've seen (I've stopped posting the Best Value for SNES thing,
since someone else does a much better job of it than I), the best games to buy
for the SNES are:

  Street Fighter 2,
  Super Mario Kart,
  and
  Super Smash TV.

  At least they have great value for the money, and that's what we all want,
right?
-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
"I may not agree with what you say, but I will defend to the death your right
to say it."  - Voltaire.
Newsgroups: rec.games.video
From: rnava@cordelia.next.nd.edu (roberto nava)
Subject: Re: genesis
Organization: University of Notre Dame
Distribution: all
Date: Mon, 14 Dec 1992 18:01:19 GMT

In article <28@jptcs.COM> Steve.Kilbey%bbs@jptcs.com (Steve Kilbey)  
writes:
> First of all, is there a group designed specifically for the Genesis? If
> not, can I post here about the Genesis? Here goes: I here there are  
"tricks"
> and "codebreaks" that can be done in some Genesis games, like hitting
> certail button combinations to get extra lives or other things. Are  
there
> any for Sonic 2? How can I continue where I left off. I have hit buttons
> and directional keys galore, and once got the "continue" message. And I
> didn't even have 100,000 like the book says. Please help.

Steve, 
 
     I highly doubt that your random button and directional pad pushes  
gave you the continue because you don't have to score 100,000 pts. to get  
a continue.  You can also earn a continue by earning 10,000 or more points  
as your end-of-the-act bonus.  You get 100 pts. for every ring that you  
finish with, plus a scaled number of points depending on how fast you  
finish the act.  The easiest way to earn a continue by end-of-the-act  
bonus points is to finish with 100 rings or more.  That way you are  
guaranteed 10,000 pts.no matter how long you take to finish the round, and  
you get that precious continue.
From: tehyang@sal-sun29.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: STREETS OF RAGE 2
Date: 18 Dec 1992 17:34:07 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: sal-sun29.usc.edu

In article <a_p2nam@rpi.edu> lennad@rpi.edu writes:
>  
>    Hi all,
>      Just a quick questions on this cart, which all who own seem
>    to be pleased with.  What are the most number of "people"
>    on the screen at one time.  Remember good old Final Fight for
>    SNES ?  The lack of enemies on the screen at one time is one
>    the few things that really bothered me about it. I'm hoping Sega
>    will keep up with SoR1 by having several for each player to bash on.
>    Also,.. are there any slow down problem when too many get on the 
>    screen ?

I'm very glad you asked this question, I'm more than happy to answer it...

When playing I noticed that so far the max. # of characters on the screen
is around 8. There could be more, but definitely at least 8. This includes
2 players and 6 enemies. I think there might not be a limit to the # of 
onscreen characters, like SOR1, because if you keep moving forward enemies
keep coming out. However when there are 6 or more characters on the screen,
I've noticed some slight flickering. The flickering gets worse when there are
large boss enemies on the screen or if you are using Max the big wrestler. 
There is also some flicker when there are too many objects(stuff you can smash)
cluttered around the playfield. However the flicker is barely noticeable with
6 characters on screen. But when there are 8 or more or if large sized
characters are present, sometimes an entire character or two will disappear for
an instant due to flickering. However I'm trying to rag on the game here: I
think just being able to put 8 big characters on screen simultaneously with
minimal flicker is amazing enough. After all Final Fight had a max of 4 
characters, so what is there to complain about? Also if there are 6 enemies
beating the heck out of you, I don't think you'll notice the flicker anyway.
Also I have noticed absolutely NO SLOWDOWN in the game, even with the screen
filled to the brim with enemies. Slight flicker yes, but no slowdown at all.

-Teh Kao
Newsgroups: rec.games.video
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re: BLAST PROCESSING -- SHUT UP!
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Sun, 20 Dec 1992 16:27:17 GMT


In a previous article, jray@daisy.cis.ohio-state.edu (john emery ray) 
inflicts the following bombastic prose upon unsuspecting usenetters:

>Okay... I could only read this damn "blast processing" thread
>a few hundred more times before I had to say something...

Congratulations on a heretofore heroic display of self control.

>1. What the hell is wrong with all of you?

My above comment ref your self control? Forget aboutit.

>2. Have you never heard of advertising campaigns? slogans? catch phrases?
>
>Perhaps we should examine "Now you're playing with power..."...Does this
>mean that by using a Nintendo, one is risking electrical shock?  What is
>this power?  For god's sake..."blast processing"...big deal...can we
>analyze everything now...lets try some of these:
>
>joystick/pad: Is there a drug implanted in the controller which brings
>              us joy?? 
>
>
>Sega Genesis: Is the Sega in the Bible? Perhaps they simply mean that
>              it generates life...sure I buy that...wondered how those
>              ants got in the house...
>
>How about household stuff:
>
>
>"Shampoo for healthy hair": I often wonder how dead things can be much
>               healthier...
>
>"GE, We bring good things to life" : Modern day Frankensteins, thats
>              what it sounds like to me...
>
>My point is...well, you're all raving idiots!  Hell, these systems
>are advertised as 16-bit technology... That means about as much to
>a non-computerized kid as would any technical game spec... blast
>processing at least implies that the thing is fast...which it is...
>and younger kids CAN understand it....though apparently the rest of
>you have a really rough time with the whole concept.
            ^^^^^^^^^^^^^^^^^

Apparently the concept of skipping uninteresting articles without
pointless flaming, although mastered by most of us "raving idiots"
around here, is still well beyond your abilities.

>Thats all...email me at: aa1296@freenet.lorain.oberlin.edu if you
>agree... if not...email me at this address 'cause it'll be shut off
>in about a day, and your really nice flames will go down unread with it.

Now lemme get this straight; here you are publicly insulting people
on an international computer net, and you want our ripostes sent to
you privately, where you alone will read them? Yeah, right.

>John
>
>Heh...hard to believe you ever managed to plug your game systems in...
>(Yeah...that thing that goes in the wall...)

Let us know when you learn how to use your system's reader.  *B^P

---Stash

-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
From: hm002b@uhura.cc.rochester.edu (Primus Sucks!)
Newsgroups: rec.games.video
Subject: Re: SNES CD Drive: Fact or fiction?!?
Date: 20 Dec 92 01:53:44 GMT
Organization: University of Rochester (Rochester, NY)

In article <1h0g31INN45p@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>In article <1992Dec19.231833.15815@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>>Sega has had a problem coming up with decent games, only one or two
>>worth paying $50 for a year.  I don't see how a $300 CD player could
>>somehow help matters.  Games are games, after all.
>>
>Sega's "problem" of coming up with decent games has lasted for about a year,
>and it seems to be ending now. Most of 1992 was one of the worst periods for
>a Genesis owner. However I wouldn't label Sega as a company that isn't capable
>of producing decent games just because of one year of lackluster games. One
>reason for a lack of good games could be because Sega had to spend more time
>developing games that would compete better with the SNES games. 
>
>It seems like Sega likes to release all their best games near Christmas time,
>causing periodic "droughts" of good games during mid-year. And I think it was
>worth the wait this year. I don't think there ever has been as many great 
>Genesis games out on shelves at the same time. Right now there's Streets of
>Rage 2, Sonic 2, Terminator 2, TMNT, Sunset Riders, Ecco the Dolphin, Lightning
>Force, Madden 93, Pro QB... And I think Road Rash 2 and a whole slew of new
>Sega CD games will be out any day now.
>
>-Teh Kao
What exactly is this "Ecco the Dolphin" game? I think I saw a few screen
shots of a Dolphin in a recent Sega Genesis TV ad, would that be Ecco the
Dolphin?
Newsgroups: rec.games.video
From: jjf@byron.u.washington.edu (Matthew Martin)
Subject: SNES-MGH-MAGICOM
Reply-To: jjf@u.washington.edu
Organization: University of Washington, Seattle
Distribution: usa
Date: Mon, 14 Dec 1992 07:37:11 GMT

WANTED: Magicom or MGH, new or used.  send info to jjf@byron.u.wshington.edu.

thank you.   














Newsgroups: rec.games.video
From: tclark@hptc.mentorg.com (0)
Subject: Gameboy Super Mario Land 2
Date: Mon, 14 Dec 1992 21:11:54 GMT
Organization: Watsamatta U
Keywords: 
Followup-To: 

In Sunday's paper I saw 2 different ads for SML 2. The pictures
on the front of the box appeared to be different as if there are 2
versions, or variations of this game. I noticed one is called
SML 2 6 Golden Coins, I have also seen this advertised on TV. I saw a
post last week indicating that in Japan there was a SML 2 and a SML 2-6
Golden Coins. Does anyone know what the scoop is on this? There was a $10
difference in the prices advertised in the paper and I would like to know
if there are really 2 games.

Thanks

-- 
T C

e-mail: tony_clark@mentorg.com
Xref: sparky rec.games.video:24983 alt.games.lynx:1276
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: T2 - Genesis
Date: 16 Dec 1992 19:52:43 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: T2 Genesis

In article <75676@apple.apple.COM> ericc@Apple.COM (Eric Castle) writes:
>I want to get this game but read in a magazine that it is supposed to
>come out for the SegaCD. Does anyone know if this is true? There was an
>article in VG&CE about the making of T2 and it never mentioned a SegaCD
>version. 

The November issue of EGM did list T2:the Arcade Game as a future Sega CD
release. The cart is pretty good already, just imagine what a CD version would
be like...

-Teh Kao

Newsgroups: rec.games.video
From: brackney@author.ecn.purdue.edu (Larry J Brackney)
Subject: Re: Prince of Persia: SNES vs. Sega CD comparison
Organization: Purdue University Engineering Computer Network
Date: Tue, 15 Dec 1992 16:36:23 GMT

In article <1992Dec14@prime.mdata.fi> jarnis@mits.mdata.fi (Jarno Kokko) writes:
>What's wrong with all you? Prince of Persia MIGHT be marketed in the US
>under the KONAMI label, but it was DEFINITELY *NOT* made by them.
>it has a label 'MASAYA' or 'MASIYA' or something like that, and
>behind the package, it reads '(C) 1991,92 Borderbund, (C) 1992 NCS corp'
>no 'konami' ANYWHERE in the package OR the game.
>
>This is of course the original JAPANESE SNES version. 

   What's your point?  The SNES version of PoP is outstanding.  Great sound
and graphics, who cares who coded it?  Konami saw a nice property, and snapped
it up.  I also find it interesting that Konami is distributing the NCS title
Assault Suit somethingorother as Cybernator over here.  This is the sequel
to a terrific (IMHO) NCS game for the Genesis, Target Earth.  It should be
out anytime, and is worth a look.  I had a great time with it at the Summer
CES.

   - larry

--
/  Larry J. Brackney      | E-Mail: brackney@mn.ecn.purdue.edu              \ 
|-------------------------| S-Mail: 3116 Hilltop Dr.  W. Lafayette IN  47906 |
|  Mechanical Engineering | Phone : (317)-463-1602 (Home)                    |
\  Purdue University      |         (317)-494-6552 (Office)                 /
From: sandro@ccwf.cc.utexas.edu (Sandro Sarang)
Newsgroups: rec.games.video
Subject: Re: Genesis Game Action Replay
Date: 14 Dec 92 12:52:35 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Dec10.223055.3906@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>
>	Anyone have general comments on this thing?  I've been pondering
>the thought of getting it (rather than perhaps the Game Genie...since my
>friend has it, I can bug him to borrow it... =^)
>	...and I'm not sure but I recall some note of a "Pro Action
>Replay" to be released soon/later.  What does this one offer?
>         Galen Komatsu           !     Apple //e     !      XTC
>gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega Mega Drive  !  Sakai Noriko
>  ar592@cleveland.freenet.edu    !   Classic Atari   !    Checkers

I highly suggest the Pro Actio Replay, which, by the way, has been out for
a few months now.  It's really good in that you can do the programming
yourself and set the requirements you want (e.g. if you wanted 99 lives,
you can set it to track down the code numbers for that, etc.).  And you
can have several options at once, which is really helpful.  The Genie
can't really be programmed, unless you wan't to put in random numbers forever
until you get something useful.  You'd have to rely on the inserted codes
and the updates, which IMHO is really not that great.  Although if you
don't want to try the easy tracking, the Pro includes some codes for you.
Trust me, though, the tracking feature is the best thing I've ever seen for
cheats!

	                     - The Sandman -
* One said, "It's too late! I'm dying!"                                   * 
* The other asked, "Why? What's wrong?!"                                  *
* And the first replied, "There's just no cure for humanity..." - Anon. - *
* Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  *
* Flames, etc.: Where the sun don't...well, you get the picture.          *
-- 
	                     - The Sandman -
* One said, "It's too late! I'm dying!"                                   * 
* The other asked, "Why? What's wrong?!"                                  *
* And the first replied, "There's just no cure for humanity..." - Anon. - *
* Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  *
* Flames, etc.: Where the sun don't...well, you get the picture.          *
Newsgroups: rec.games.video
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: Shapeshifter for Duo.... ARGH!!!
Organization: The 23:00 News and Mail Service
Date: Wed, 16 Dec 1992 03:23:07 GMT

In article <102140@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:
>So, I got the first power (panther) and I'm wandering around like an
>idiot, back across both places (green forest to spider) and green
>forest to skeleton-populated underground world.  If I change into a
>panther and wander about the town, the guards get me.  What do I do
>now?

     I was stymied at the same point, and a kind soul lent me aid, so let me
restore balance to the universe by assisting you in the same way... :)
     (Those of you who already know how to do this, please read this anyway;
I have a question of my own to ask at the end.)
(spoilers ahead)

     Remember that cave mouth the old lady was sitting in front of, the
one you entered on the way to free the first wizard?  Well, in panther form,
you can jump up on top of that cave mouth, and jump off the screen to the
right that way; this leads to a somewhat-difficult platform-jumping sequence
(extremely difficult if you don't learn to cope with the jumps the game has
you make automatically if you don't land squarely on a platform), which leads
to more stuff...
     
     Now, my own question:  how do you beat the Seeker?  I've gotten the Eye
and returned to the temple, and I assume I'm supposed to hit the Eye when it
shoots out at me, but it always hits me when I hit it, and it can take quite
a bit more damage than I can...  I can leave the Temple, of course, but I don't
think that's the answer, since I can't find anywhere else survivable to go in
the game.  Is there some particular place on the screen that lets you hit 
without being hit back so much, or am I just suffering from insufficient 
dexterity? :)
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\
Newsgroups: rec.games.video
From: ryan27@snybufva.cs.snybuf.edu (STUDENT)
Subject: Re: Fasted goal in NHLPA'93
Organization: J. Random Misconfigured Site
Date: Fri, 18 Dec 1992 03:27:00 GMT
X-Posted-From: snybufva.cs.snybuf.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <BzE45A.12q@acsu.buffalo.edu>, v124p7kk@ubvmsd.cc.buffalo.edu (Darryl S Brooks) writes...
>Just wondering, what is everyone's quickest goal from a face-off(at center
>ice)... I couldnt believe it, but I scored in 4 seconds... I know it must
>b tuff to beat this, but does anyone have 3 seconds, or tied mine???
> 
> 
>Darryl Brooks                    University at Buffalo
>                __                 ______                        ///
>       | |     /  \  \ \     / /  / _____          / /         ////
>       | |    / /\ \  \ \___/ /  (  \          ---/-/---       ///
>       | |   / /__\ \   \   /      \  \       ---/-/---       ///
>| |____| |  /  ____  \   | |     ____\  )       / /          ///
> \______/  / /      \ \  | |     ______/                  ///////
> 
>                   Go Bills, Sabres, and Magic!!

I did it in 3 seconds... I did a pass right off the faceoff with
Lemieux and it went in... Cool!

Scott

Newsgroups: rec.games.video