HDTenEightyP/NetNews huggingface dataset:
From: "Marc VanHeyningen" <mvanheyn@thresher.cs.indiana.edu>
Subject: Re: beginner UN-luck
X-Quoted: 64%
Reply-To: mvanheyn@whale.cs.indiana.edu
Organization: Computer Science Dept, Indiana University
Date: Mon, 14 Sep 1992 17:47:44 -0500

Thus said books@fsunuc.physics.fsu.edu (Roger Books):
>In article <8ehAUsS00VpNNO9FAg@andrew.cmu.edu> Kevin Michael Bernatz <kb32+@andrew.cmu.edu> writes:
>
>>Excerpts from netnews.rec.games.netrek: 14-Sep-92 beginner UN-luck Jason
>>D Bowles@IASTATE.E (803)
>
>>> I'm getting higher and
>>> higher kills/game ratios every time I uplink. 
>
>>Ok everybody, repeat after me...
>>        "Dogfighting is useless... dogfighting is useless....dogfighting is useless"
>>        As any good player knows, dogfighting ability means squat!  All you
>>need to be able to do is suicide.. if you can do that, then you can be a
>>good player.  Dogfighting skill used to be something that everyone
>>thought was mondo, until that great guro of netrek, terence "God" chang
>>taught us CMU *veterns* about ogging. 
>
>Oh Great God of Netrek, I take it this means when my team is yelling about
>someone with 6 kills that is taking our planets that person is a terrible 
>player?  I believe you when you say this, but if we poor clueless scum 
>don't ever learn to dogfight how are we ever going to get kills?  If we 
>don't ever get kills (other then the one you get when you mutual someone) 
>how do we take planets?  Would you please explain to me how you win if you 
>can't take planets, Oh Great One.  I eagerly await your words of 
>wisdom.  :) :O :) :O :) ;)

Easy.  Find some fool on your team who is really into dogfighting, and
watch him dogfight with an enemy.  Wait until both are damaged and out
of fuel, then rush in and scum the kill.  If you're lucky, the explosion
will also destroy your teammate rather than leave him around to be scummed.
You'll be helping your team by taking the kill since you have more fuel
and less damage, and helping your teammate by giving him a new ship.
Your teammate may or may not realize the favor you have done...

Oh, and the guy with 6 kills probably didn't get them by engaging in
"high quality gentleman-like dogfights."  He probably runnerscummed
mediocre oggers.
-- 
Marc VanHeyningen    mvanheyn@whale.cs.indiana.edu    MIME & RIPEM accepted
On->ORI Ogg their base!
Om->ORI Killing their base does nothing to help our team at this point.
On->ORI But he's hurt!!!
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Possible LPS solution
Organization: FSU Physics Dept.
Date: Fri, 11 Sep 92 16:51:10 GMT

I'm sure everyone will agree that LPS's suck.  I don't like being on either 
end of one.  I have even heard Admirals telling the opposing team to hurry 
up and finish this so we can get a real game.  The LPS timer is very 
artificial and 45 minutes is a long time anyway.

I'm tossing out a suggestion on how to correct this problem.

It could require a minimum of 5 worlds to build a Starbase.
Then you could only build ships up to BattleShips if you have at least 4 
worlds, Cruisers for 3, Destroyers for 2, and Scouts if you only have one 
world.

Rational: It requires more resources to build bigger ships, and more planets 
mean more resources.

Game affects: If your down to 1 world you've basically lost anyway.  The 
only way I ever see anyone come back is if many people leave and new players 
come in.  This would speed things up at the end.

Sherlock

		Roger
		books@fsunuc.physics.fsu.edu
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 12 Sep 1992 02:01:03 -0400 
From: John Trivelli <jt2n+@andrew.cmu.edu>
Subject: clue imbalance 

Something like this may have already been suggested... I don't know... forgive
me for wasting 2 min. of your time if it has... anyway...

Have you ever been in a game(pickup, ofcourse) where your team is totally
clueless and the other team is Amiral, Admiral, Commode, Admiral, etc.-- you get the picture... well, I think most good players would switch in favor of a
balanced, challenging game...right? Wrong! Noone wants to get back on wait que
usually... atleast,thats what players have told me when I've asked them to
switch...so ok... is this problem worth fixing? What are the possible solutions? Perhaps there could be a key that allows any capt. or above to switch with
any Lt. or lower on the cursed team. Is this idea problematic? Oh well..go
easy if this idea sucks... I'm quite possibly the only art student who plays!:-)and the problems inherent in such a change may not be evident to me.

J
 T
      aka

    ROMVLVS
From: m221-2fe@e260-2b.berkeley.edu (H.Y.Wang)
Newsgroups: rec.games.netrek
Subject: Re: New Server
Date: 15 Sep 1992 17:42:11 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-2b.berkeley.edu


unknown  host!!!!!!!
From: bathurst@noaapmel.gov (Bill Bathurst)
Newsgroups: rec.games.netrek
Subject: Re: clue imbalance
Date: 14 Sep 92 22:27:57 GMT
Organization: NOAA/PMEL, Sand Point Way, Seattle, WA


I enjoy a clue embalance (:  Last Sunday when playing on bronco the Orions
made an excellent comeback against our clueless team.  It is fun to watch
the excellent players in action.  I think it was Jim and Warlock leading
their team, along with some other cluefull players (they had many oggers,
to our one or at most two).

I decided next time I will just set back in a sb and send messages to my
side giving them instructions.  I did it for a little while to a new person
on:

When you get kills you can pick up armies.
Go after people with kills!!!  Cloak, tow, phaser torp torp torp (:

--
Bill Bathurst				Internet:	bathurst@noaapmel.gov 
NOAA/PMEL				Phone:		(206) 526-6765
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Changes for Netrek...
Date: 9 Sep 92 22:45:17 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Sep9.170203@cunix4.Prime.COM> jasonp@cunix4.Prime.COM (Jason R. Pascucci) writes:
>Travis, I must congratulate you. These are the most interesting 
>ideas I've seen in a while, which don't (completely 
>obviously) unbalance the game. 

For those who may be wondering, I did in fact forward a copy of the latest
FOCS to renegade.

>Ship Collisions => Good, but how about making it an
>elastic collision... a bounce.This would make ogging 
>harder (You have to time the collision just right
>to not bounce too far away from the player), 
>and perhaps offset the effect of Emergency Warp Speed.
>And maybe something about crashing (and exploding on)
>a planet. 

This'd be fun to have someplace one night a week (kind of like bezier's
"weird shit" night, with the 2x hulls, or fuel explosions, or whatever).
What I'd like to see is a "crunch" collision, where both ships receive
damage to their hulls proportional to the size of the other ship and the
relative speed of the collision.  That way I can literally run over SCs
in a big fat BB... :-)

Of course, now you can ogg people even while you're cloaked, which is
probably not a good thing.  Better FOCS this one, too...

>Jason R. Pascucci
>jasonp@primerd.prime.com

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Changes for Netrek...
Date: 10 Sep 92 02:56:16 GMT
Organization: University of Pennsylvania

In article <18m54gINN4mu@agate.berkeley.edu) tom@soda.berkeley.edu (Tom Holub) writes:
)In article <446Y03eW7dCt00@amdahl.uts.amdahl.com) fadden@uts.amdahl.com (Andy McFadden) writes:
))
)))Who cares?  This is NOT Star Trek.  Some of us despise Star Trek.
))
))Mojo... say it ain't so!
)
)OK, well, maybe 'despise' is too strong a word.  Star Trek, however,
)was a mediocre show; not only was the acting and scripting rather weak,
)the science was laughable.  It was innovative, I'll give it that, but
)I just don't see why it still has such a rabid following.
)
)And in any case, it has nothing to do with netrek beyond bitmaps.

It seems like Mojo has been doing well (Cs) in the Danny "Trust Fund" Quayle
Skule of Comuneakatshun.  Like the VP, just when you start to think "Well, 
maybe he's not really *that* bad," he opens up his mouth and lets you know
just how much of an idiot he really is.

) -Mojo

Justin
From: hadley@thoth.ics.uci.edu (Tedd Hadley)
Subject: Re: Clued games?
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 11 Sep 92 20:04:17 GMT
Distribution: na

In <books.74.0@fsunuc.physics.fsu.edu> books@fsunuc.physics.fsu.edu (Roger Books) writes:

>I'm at Florida State in northern Florida and I usually get better ping times
>to discovery than CMU.

>Why is calvin so slow?  It is much closer to me than discovery but the
>lag is attrocious.  I often can not play there because it's so bad, at
>the same time discovery is only slightly lagged.

   Huh?  Florida is closer to California then it is to Michigan?
   (USC is University of Southern California, not South Carolina :)

   Possible, purely speculative explanations for inordinate calvin lag:

   * some kind of ftp backups occur from around 10pm to early morning most
     nights that may be congesting the local net.
   * local gateway problems?  (Lots of local people seem to affected at
   the same time outsiders experience problems)
   * server code problems?  At the moment, I'm skeptical since the relevant
   code hasn't changed in the last several months.

   I don't think southern california subnets are the main problem since I
   usually have pretty good response times to all midwest and eastern sites
   (although I'm sure upgrades would help).  Times to Washington are usually
   quite good.

   Lag to Berkeley uniformly sucks.  Response with UDP seems worse then TCP
   was 3-4 months ago.  Not suprisingly most of the voiced complaints on
   calvin come from there.  What's the deal up there?  I once saw > 50ms
   average ping times from a site within Berkeley to bezier.

++
   Tedd Hadley (hadley@uci.edu)
From: jfy@cis.ksu.edu (Joseph F. Young)
Newsgroups: rec.games.netrek
Subject: HELP!!! Need reserved.c
Date: 12 Sep 1992 03:50:44 GMT
Organization: Kansas State University, Dept. of Computing and Information Sciences
Distribution: world
NNTP-Posting-Host: depot.cis.ksu.edu

I've tried to be a nice guy and let people with non-blessed clients
connect up to the netrek server on netrek.cis.ksu.edu, but it seems
that there are a number of people that take this as permission to play
their favorite borg on this server, despite the fact that the motd
says very clearly that borgs are not allowed.

It is obvious that I cannot continue this policy, so I am going to
have to start rejecting connections from non-blessed clients.  The
only problem is that I don't have the reserved.c file which is
generally used for "blessing" servers/clients.

So, I would appreciate it if someone with the "blessed" reserved.c
file would send it to me, so I can fix this problem once and for all.

-- 
Joseph Young, Systems Programmer
KSU Department of Computing and Information Sciences
Manhattan, Kansas 66506  FAX: (913) 532-7353  Phone: (913) 532-6350   
Internet: jfy@cis.ksu.edu  UUCP: rutgers!depot!jfy 
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 15 Sep 1992 03:00:57 -0400 
From: Greg K Chung <gc2n+@andrew.cmu.edu>
Subject: Re: clue imbalance
	<88951@netnews.upenn.edu>

Excerpts from netnews.rec.games.netrek: 14-Sep-92 Re: clue imbalance
Brian C. Paulsen@eniac.s (1246)

> In article <BATHURST.92Sep14142757@felix.noaapmel.gov>
> bathurst@noaapmel.gov (Bill Bathurst) writes:

> >I enjoy a clue embalance (:  Last Sunday when playing on bronco the Orions
> >made an excellent comeback against our clueless team.  It is fun to watch
> >the excellent players in action.  I think it was Jim and Warlock leading
> >their team, along with some other cluefull players (they had many oggers,
> >to our one or at most two).

> I played on that game as well.  Personally, I love a clue imbalance.
> It takes a real good offense to genocide against me if I'm down near an LPS.
> It's far easier to ogg carriers and sit by the home planet than it is for the
> enemy team to coordinate and actually genocide.  By the time that they can
> start coordinating, usually another couple clueful players end up on my team
> and we are then safely out of the LPS.

> If you lose an LPS, you only have yourself to blame...

> >I decided next time I will just set back in a sb and send messages to my
> >side giving them instructions.  I did it for a little while to a new person
> >on:

> Getting into the SB is a good idea.  That's what I usually do...  Also, don't
> expect your team to read messages... After all, your team did end up in an
> LPS somehow...

> Brian
> FreeKill



Hee hee hee.  On the night I made Rear Admiral on Bronco, we took you
(FreeKill) and Videodrome to an lps.  And true to your word, you hopped
into the SB -- and the home planet (Kli) was taken under you.

:)

Clue imbalence sucks.  I don't understand why you would want to play in
an unbalanced game -- unless you're not out there to play, but just to
fuck around.  What satisfaction do you get out of taking the last planet
under someone who doesn't know what phasers are?  Is rank scumming that
important?  

Don't answer that.
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: Changes for Netrek...
Date: 13 Sep 92 23:34:48 GMT
Organization: School of Computer Science, Carnegie Mellon

botelle@stipple.seas.upenn.edu (Justin Botelle) writes
>jch+@cs.cmu.edu (Jonathan Hardwick) writes:

  [ double-spaced trekky changes deleted ]

>f)Repeat after me, Netrek is not StarTrek.
>f)
>f)Double-space lines suck.  "nuff said".
> 
>It's truly distressing to see a post like this from someone whom I thought to
>be given exclusively to intelligent posts.  These changes are strictly cosmetic
>in nature, and would likely enhance the enjoyment of this game for many people.
>I can see little reason for your not liking it, and even less for your 
>belittling it.
> 
> Justin

You mean you didn't see the *last* time I belittled someone by saying
"Repeat after me, Netrek is not StarTrek"?  Where've ya been?

Boy Sprouts

PS  Setting your fill-column to 78 sucks.  Nuff said.
From: jasonp@cunix4.Prime.COM (Jason R. Pascucci)
Subject: Re: beginner UN-luck
Organization: Prime Computer, Inc.
Date: Mon, 14 Sep 1992 18:56:09 GMT

I tend to agree about these guidelines, but I think you
missed an appropriate one, which might satisfy Roger Brooks...

6) Deciding which member of the opposite team is the
least likely to kill or mutual with you at this time, and
killing him to get kills to take planets, etc, etc....

In addition to a newbie or generally less-good player, some good
targets are an ogger going for a carrier or base, a cloaked
or hurting planet-bomber, a scout passing by you as you fly your BB, 
a planet-taker going for a planet, etc. 

Being a good dogfighter tends to keep you out of this category,
but it does not win games. Period. Being a good dogfighter, a
good bomber, a good planet-taker (read ogger-avoider), may win a
game. Combine this with a light-to-medium dose of (non-stupid) 
ogging, and you have what is generally known as a 'good player'. 
Anybody who can do all but (maybe) one of these, and makes up for
it by doing something 'excellently', can also be considered a 'good 
player'.

Steele/OggMe
-- 
Jason R. Pascucci
jasonp@primerd.prime.com
From: yohan@sam.ksu.ksu.edu (Jonathan W Newton)
Newsgroups: rec.games.netrek
Subject: Hockey Game-time
Date: 9 Sep 1992 08:34:17 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


For those of you who don't know:

Hockey game at:  hockey.ksu.edu -p 2592

Thursday (tomorrow) 9:00 pm Central time.

If it's full, then I recomend checking out the hockey server at:
geo1s.mps.ohio-state.edu -p 2592


Later,

Jon Newton aka Ender
From: exodus@IASTATE.EDU
Newsgroups: rec.games.netrek
Subject: Re: TBird
Date: 11 Sep 92 20:47:51 GMT
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University

In article <1992Sep10.154944@cunix4.Prime.COM>, jasonp@cunix4.Prime.COM (Jason
R. Pascucci) writes:
In article <1992Sep10.025112@IASTATE.EDU>, exodus@IASTATE.EDU writes:
> > In article <1992Sep6.183534.22680@wixer.cactus.org>,
rhodesia@wixer.cactus.org
> > (Felix S. Gallo) writes:
> > > In article <1992Sep4.204254@IASTATE.EDU> exodus@IASTATE.EDU writes:

 
 
 
> > And incidently, I've played with you many times Sunscreamer and can say

> > with all confidence that you can't match up with a lot of ISU players

> > and shouldn't be lobbing rocks in your glass house.
> > 
> 
> Huh? Like who? Sir, I know Sunscreamer. I've ogged Sunscreamer, and....
> you're no Sunscreamer.  
> 
> 
> Steele/OggMe
> 
> -- 
> Jason R. Pascucci
> jasonp@primerd.prime.com





 Them's fightin' words..........I'll take myself, or about a dozen other

ISU players, over Sunscreamer just about any day. So yes, you are right,

I AM NO SUNSCREAMER- THANK GOD!

                                          :)   Exodus/USS Yorktown
From: johan@ccwf.cc.utexas.edu (Johan van Zanten)
Newsgroups: rec.games.netrek
Subject: Hell's Bagels Challenges the known Universe...
Date: 6 Sep 92 00:23:27 GMT
Reply-To: johan@ccwf.cc.utexas.edu (Johan van Zanten)
Organization: UT Austin Computation Center, Unix Services
Originator: johan@mickey.cc.utexas.edu


...to a contest of team espresso swilling. Heh.  Actually, we're interested in
scrimmaging anyone.  As much as we can. Send me mail. We may not win, but our team
name is still cooler than ya'lls.


Johan (Eggplant)
CEO, Hell's Bagels
-- 
 	          Johan van Zanten ( johan@ccwf.cc.utexas.edu )
         "Trust me, i know what i'm doing." -- Inspector SledgeHammer.
Newsgroups: rec.games.netrek
From: sherod@news.Colorado.EDU (Scott Herod)
Subject: Re: New Server
Organization: University of Colorado, Boulder
Distribution: na
Date: Fri, 11 Sep 1992 15:51:03 GMT

|> In <lavfs3INN1to@aludra.usc.edu> aproskur@aludra.usc.edu (Olek Proskurowski) writes:
|> 
|> >skat-olek{166}: X/games/netrek -h orbit.cs.ucla.edu
|> >Calling orbit.cs.ucla.edu on port 2592.
|> >Who is orbit.cs.ucla.edu?
|> 


This sounds like fun.  Can you send out the IP number I can't find
orbit either.

Scott
From: botelle@stipple.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: INL scrim: Hells Bagels vs. CMU #3
Keywords: inl, sunscreamer, bagels, cmu
Date: 13 Sep 92 20:59:19 GMT
Organization: University of Pennsylvania

In article <1992Sep13.182028.23376@murdoch.acc.Virginia.EDU) wk5w@mtaac.bme.Virginia.EDU (William Thang Katz) writes:
)
)Does this mean that *all* of sunscreamer's posts will be less fun now :-)
)
)Just kidding, Felix ... put down that hard, stale Bagel .. bet you wish you
)were still an Angry Man so you could wield a crowbar instead of a small
)food item with a hole in it, eh?

Or, better yet, without a Name.  He would actually win then.

)-Gandhi, a.k.a. D'Spayre, a.k.a. The Bald, Harmless One.

Justin
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: attack of the killer newbies
Date: 5 Sep 92 21:53:36 GMT
Organization: School of Computer Science, Carnegie Mellon

Ok.  So you've just arrived at school for the new semester, and you
see everyone else playing this really neat game called netrek.  And
you find out about this newsgroup, or my e-mail address, or someone
else's e-mail address, and eagerly pour out all your questions. 

Don't.  Stop.

First, try to find other people at your site who play netrek.  If you
found a netrek executable, that means people play it.  Find out who
they are (even if you have to look for ids from your site who post to
rec.games.netrek) and bug^H^H^Hsuck up to THEM first.  With a bit of
luck, they'll teach you how to play.  And then you'll know each
other's playing styles.  And that'll give you a kick-ass advantage
when it comes to getting on your first INL team. 

Second, go to the archives, and read the README file and the 30k or so
of text that it recommends (which includes Tom Holub's excellent FAQs
for this newgroup).  If you're feeling brave, get the rest of the
archive and keep reading. 

(Third, wait for the Netrek For Beginners guide, or whatever it will
be called).

If you *still* have problems, *then* post or e-mail.

This has been brought to you by the Commission For The Saving Of
Network Bandwidth (So That It May Be Used For The One True Purpose),
and was funded in part by the Let's Keep The Flame Ratio Up In
Rec.Games.Netrek Campaign.

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com

PS I should change my sig.  People keep asking why they can't FTP to
the WAIS server, or cd to AFS when they FTP to gs69.  I'm gonna have
to right-justify it all over again.  Sig bloat.  Sigh.
From: btd@iastate.edu (Benjamin T Dehner)
Newsgroups: rec.games.netrek
Subject: Re: iastate
Keywords: the reality
Date: 11 Sep 92 17:45:31 GMT
Organization: Iowa State University, Ames IA

In <1992Sep10.191542.9751@wixer.cactus.org> rhodesia@wixer.cactus.org (Felix S. Gallo) writes:


>The wretched GA-scummer exodus@iastate mewls:

>> blah blah blah it's not scumming it's fair blah blah mew
>> mew drool and besides I know a bunch of players at iastate
>> who could beat you mew mew drool spit :w:q!!ZZhelp!!

>Your foolish words are as but the whinnyings of a crippled mare.
>You will be ground in the mills of God, and your family and those
>who know you will be cast down, steeped in a pit of vile degradation
>and abject humiliation.  Your children will be hooted at by monkeys
>and pelted with offal.  The land you call your own will be parched,
>stricken by a blight and a plague of cicadas; the sun will turn blood
>red in your sky, and the rain shall destroy that which it falls upon.
>Your cleft-palated effeminate reedy pulings of would-be greatness
>will echo in your mind as devils pile stones upon your stomach.
>Even the tree you used to climb as a child will be gutted by termites,
>etched into by worms, overcome by rotting ivy and blasted into char
>by great sheets of lightning.

>And so I say this to you, and those who you call your own, and
>those who they call their own: you are accursed, a mongrel loping
>in the sunless lands, a stunted animal with rheumy eyes and the
>face of a jackal.

	And what are your words to me?  Petty mewlings to impotent gods from
the mouths of insects?  Long have I waited and watched, trapped in this place, 
imprisoned by malevolent fate.  But the day of my awakening is coming; I shall 
rise up to claim what is mine.  I shall arise in fury at the arrogance of
your pathetic kind to claim mastery over my world.  You who should prostrate
yourselves at the mere knowledge of my greatness?  Your very existence
is the final insult to my long imprisonment in this place?  I shall come
to claim my revenge crush you to the nothingness from which you came.  Even the
wind shall not speak of your passage, for that too will be destroyed. 


>rear ensign sunscreamer
>minister of truth

Cthulhu
Newsgroups: rec.games.netrek
From: stanford@leland.Stanford.EDU (Scott Stanford)
Subject: window placement
Organization: pleh
Distribution: ca
Date: Wed, 9 Sep 92 01:59:39 GMT

I've been fiddling with the .xtrekrc file and am trying to place the
windows.  I have two questions:

1.  I've put the stats window in the root, it's visible and all, but I
have to reselect it to get the text to show up (the bars do, tho).  I
have the stats selected to on - so why do I have to go to the options
menu to get it to show text instead of just moving bars?

2.  Is there a list of default settings for the windows so I can get a
frame of reference?

Thx

-- 
Scott Stanford                 (;@~)  (`@<)   
                             |\____________/| 
stanford@leland.stanford.edu |  \/  \/  \/  | 
                              \___/\__/\___/  The BIG FACE is your friend.
Newsgroups: rec.games.netrek