HDTenEightyP/NetNews huggingface dataset:
From: cl330@cleveland.Freenet.Edu (Lewis Lee)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: Re: SFII-- Hyperfighting
Date: 5 Jan 1993 07:00:22 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I was playing the SF2 HF edition these few days and it seems to me
that Capcom has done a very good job in balancing the characters this
time.  Honda's new flying up belly flop move can now get out of Ryu's
fire ball traps.  Chun Li no longer have to jump up or block a projectile,
she can use her fireball as a counter.  Blanka's upward ball roll can
nullify the Ken/Ryu neck kick.  Dhalsim's teleportation can get him out of
unfavorable situations,i.e., Ken coming down with his high priority flying
fierce punch.  Zangeif is immune form foot sweeps when executing his super
spinning lariat.  Over all, I think Capcom has made sensible changes.

My initial reaction was that Zangeif will kill Guile in this edition given
that he can approach Guile with the new super lariat move and SPD, but guess
what, I was wrong. The super lariat move can be easily counter by a back fist.
Especially when Zangeif is lariating through a slow sonic boom, the back fist 
will knock Zangeif back the sonci boom, creating a double hit and possible 
dizziness.  Well, I guess may be Capcom don't want Zangief to win Guile because
it's back to the same old tactics to keeping Zangeif away and succeeding.

I believe the most improve, in terms of usefulness, goes to Chun Li.  With her
new fireball, she can now be initiating the attacks, and with her speed and 
combos(Flying fierce, standing fierce, interrupted wind kick), she can be a
strong contender for the gold.

Having played and observed the game for a few days, I don't think there is one
over powering character.  I mean Guile can beat Bison, Bison can beat Dhalsim,
and Dhalsim can beat Guile(Play before you flame  please).  Some characters
will have a natural advantage over others, and they will have their natual
enemies.  If I have to choose one now, I would choose Vega, for his seven hit
re-dizzing rolling claw and his dependable back hand spring(three punch buttons)
plus his range, speed, and good cheese.

ICE
Newsgroups: rec.games.video.arcade
From: 195ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: First X-Axis Tourism
Date: 12 Jan 93 04:17:43 EST
Organization: Western Michigan University

In article <1993Jan11.191740.24155@dms.agames.com>, grigsby@dms.agames.com (Spiral Death Trap) writes:
> RUsh'n Attack by Konami came well before Double Dragon, as I recall.
> Anyone know anything before that that scrolled right?
> 
> Major Havoc was great but it scrolled all directions and had a 
> turkey shoot in it.  Donkey Kong didn't scroll.  Neither did Venture
> or Fantasy but they're the closest ancestors I can think of to the genre.
> 
> Rush'n Attack had an alternate name which I don't remember but it was
> the same game.  It wasn't even that great, but it sure spawned a host
> of imitations.
> 
> // g
> 
It was also called Green Beret, I think the Commodore 64 version was called
this instead of Rush'n'Attack.

Fred
Newsgroups: rec.games.video.arcade
From: akuma@netcom.com (Steven E Barnes)
Subject: Killer List corrections
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Wed, 6 Jan 1993 11:16:28 GMT


Don't know if I am supposed to post this, or use email...

First, a game that wasn't on the list; I think it was
called Tazmania (no, not the Genesis cartridge).  In this
game, you would run around the screen killing things
Robotron style (except it only had one joystick, and
came out earlier).  The character icon was an orange
guy with a machinegun.  Anyone else remember this one?

Corrections: being an anime dweeb, I have to point out
a few things.  

Bega's battle uses animation from the movie Harmagedon 
(Genma Taisen); I don't know the name of the animator.  

Cliffhanger: the movie is not French in any way; it is pure 
Japanese.  The character Lupin III is supposed to be the
decendant of the famous French thief Lupin Arsiene (sp?).
However, the Japanese did not obtain permission to use the
name Lupin from the family estate.  This has caused
a few legal problems.

Dangar: the list states that this is based on "Voltron."
Voltron was a conglomeration of 3 Japanese series,
none of which seem relevant to what I remember of the
video game.  Voltron 1 was a show called Golion, and
consisted of five lion robots that combined.  Voltron 2
was something I can't remember; I don't think they used
many episodes of this.  Voltron 3 was Dairugger 15, an 
absurd robot that was assembled from fifteen different 
vehicles.

Leaving anime,...  Black Tiger.  The list says that
Forgotten Worlds is a sequel to this game.  While
both games feature zenny coins, and allow weapons
purchases, they seem awfully different...

-steve
From: cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.)
Newsgroups: rec.games.video.arcade
Subject: Gals' Panic--"Legit" or Not?
Date: 12 Jan 93 05:14:12 GMT
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006


	I have a question.  If anyone has heard of a game called Gals' Panic
(it resembles Qix, but you only have one draw button [and thus one draw speed],
and you can actually erase part of a line by backing up over it [Kaneco, 1990])
I have read that this game is for "the adolescent male".  Translated:  there
are supposed to be nude women pictures in this game.  If such is truly the
case...then where are they?  I have completed 2 out of six girls, but when the
girls' picture is reveled, she is fully clothed.  I am guessing that the nudity
appears when you complete six girls (because the cabinet says "Complete any six
girls for a special surprise).  So my question boils down to a two
parter...one:  if there is any nudity, where is it...and two, what is the
"special surprise"?  My reason for asking is that I have played this game a few
times I didn't see anything wrong with it.  However, someone told me "don't
play this if any of your family is around...this is a 'porno-type' game".

	The game is fun though.  And, nudity or not, I'll keep playing this
game.  (Just not around my family if there IS any nudity).  This game is 5
times more addicting than Qix!

					Daniel Rouse, Jr.
					Sophomore, Computer Engineering
From: lo@pyramid.unr.edu (Bok Nan Lo)
Newsgroups: rec.games.video.arcade
Subject: Re: SFII-- Hyperfighting
Date: 5 Jan 93 00:11:31 GMT
Reply-To: lo@pyramid.unr.edu (Bok Nan Lo)
Organization: University of Nevada, Reno  Department of Computer Science

I know Guile's double flash kick can only be executed using roundhouse, not
the rest of the two kicks (i.e. jab & strong). Any comments?
From: ian@csc.liv.ac.uk (Ian Finch)
Newsgroups: rec.games.video.arcade
Subject: Wanted: Moves for Blandius
Date: 7 Jan 93 11:34:39 GMT
Organization: Knee Deep in Sky High
X-Newsreader: TIN [version 1.1 PL8]

Hi there!

Over Christmas, I saw yet another one on one beat-em-up, called Blandius (I
think).  This is slightly different because you use a weapon and wear armour.
It reminds me of an older game, because when you hit your opponent a piece
of their armour drops off (anyone remember that game?).

Anyway, does anyone have a list of special moves for this game?

Thanks,
          Ian
--
 //                             //
 // ian@compsci.liverpool.ac.uk //
 //                             //
From: lo@pyramid.unr.edu (Bok Nan Lo)
Newsgroups: rec.games.video.arcade
Subject: Re: SF2: Black Belt - Chun Li help needed
Date: 7 Jan 93 01:50:47 GMT
Reply-To: lo@pyramid.unr.edu (Bok Nan Lo)
Organization: University of Nevada, Reno  Department of Computer Science

That jab, jab-kick, kick-throw is a cheat and cheap move. Tell the guy to 
play gentlemanly, if he doesn't listen to you, use the same move!!! Don't 
try to catch him with Chun Li, it's too slow. Ok, there's another method.
When he moves close to you and prepare to execute a jab after you've fell
down (note the falling down process), just grab and throw him immediately
after standing up, got it? That's the way to counter-cheating. Chun Li has
a pretty fast grab 'n throw, so you shouldn't be missing this move.
Newsgroups: rec.games.video.arcade
Subject: Yie-Ar Kung Fu hints needed!
From: cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.)
Date: 11 Jan 93 21:27:05 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006


	Anyone remember Yie-Ar Kung Fu?  Well, I have been able to make it to
stage 11 (Tonfun) and have gotten her down to 1-1 (meaning each of us have one
hit until KO).  Problem is I die.  Does anyone know a reasonably consistent
Tonfun strategy?  (I can beat all the other taking no more than four hits.)

	Also, I noticed that after Tonfun is Blues.  He is said to be
impossible.  Is there a Blues strategy?  

	Also if and when Blues is defeated...does the game end or filp back to
Hot Fighting History, or is there yet another set of enemies after Masterhand
History?

						Daniel Rouse, Jr.
						Sophomore, Computer Engineering

Newsgroups: rec.games.video.arcade
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Help with SF2 on Amiga
Organization: University of Tasmania, Australia.
Date: Wed, 6 Jan 1993 04:12:53 GMT

> Not really related to arcade machines but still....., i have an Amiga 500 
> ( w/upgrade ) and i was wondering if anybody has bought Street Fighter 2 for
> it yet??, it is any good/worth paying 25 pounds for it ???, i need to know
> what it's like before i splash out and buy the Super Nes....

SF2 for the Amiga is perhaps the most woefully crippled thing I've ever
seen.  I'd only buy this for 25 pounds if a similar weight was dropped
off an office building onto the programmer's head.  It's that bad.

--
Tim Morris

Newsgroups: rec.games.video.arcade
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: First X-Axis Tourism
Organization: Johns Hopkins University CS Dept.
Date: Mon, 11 Jan 1993 21:11:15 GMT

In article <1993Jan11.191740.24155@dms.agames.com> grigsby@dms.agames.com (Spiral Death Trap) writes:
>RUsh'n Attack by Konami came well before Double Dragon, as I recall.
>Anyone know anything before that that scrolled right?

Jungle Hunt (1982).  Though it scrolled left; does this count?
--
"On the first day after Christmas my truelove served to me...  Leftover Turkey!
On the second day after Christmas my truelove served to me...  Turkey Casserole
    that she made from Leftover Turkey.
[days 3-4 deleted] ...  Flaming Turkey Wings! ...
   -- Pizza Hut commercial (and M*tlu/A*gic bait)

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Worst Game -- Time Pilot '84
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 04:53:35 GMT

The original Time Pilot was great, but Time Pilot '84 was just stupid.
Usually, if you're a game lasts a long time, you'll keep playing it.
I played this for the longest time, and couldn't figure out what was
supposed to difficult or fun about it.  Pretty decent graphics, but very
bad gameplay.

Anyone remember Bagman?  I was about 12 the last time I played it.  I
found it rather amusing then.  I don't know if I'd still like it.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
From: gam@eniac.seas.upenn.edu (Call me Glenn.)
Newsgroups: rec.games.video.arcade
Subject: Re: Time Wasters
Summary: Cool game
Keywords: Yah.
Date: 10 Jan 93 17:51:31 GMT
Organization: University of Pennsylvania

In article <BzyC3I.KpB@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:

[ introductory discussion about game deleted ]

>The button setup is easy:  5 buttons, 1 joystick.  It includes one
>head button, two armo buttons, and two leg buttons.  If you happen
>to push an arm button and that arm is missing, you squirt blood
>menacingly at your opponent from your armless stump.

Kind of a stupid sideline:
While playing my friend, I (Mantazz the Evil Mantis Alien From Hell) removed
(hacked off with a flurry of blade attacks) his (Orion the Cheesey Space Guy)
sword arm.  So he backs off to the far edge of the screen, and jumps straight
up.  (He must have tried to do some manuver and missed.)  At the apex of his
jump, he squirts two gobbets of blood from his festering stump across the 
screen.  They actually hit me!  I almost fell over laughing.  It looked so
ridiculous.  

(Toleja it was stupid.)

I only know a couple special moves with Mantazz.  To shoot lasers out his eyes,
wiggle or tap the joystick down and back and hit the HEAD attack button. I 
don't know the exact motion, but the tapping generally works.  
To do a flying spinning saw attack, double tap back and hit the ARM button that
your character has his back towards.  (If he is facing left, use the right ARM
button.
There is a way to fly and hover with his wings.  I _think_ it is just double 
tap back.  Not really sure. 
There is also a really wicked multi-hit attack with his blades (I think you 
need both arms to do it.) When in close, try hitting both arms buttons.  That
_should_ do it.  
No flames please, I'm not sure about these, I'll be sure when I spend another
twenty bux. 

PS:  The Viking Leif is awful.  I played him and was losing badly.  In a 
     desperate attempt to save my skin I hit the HEAD attack, expecting a
     ferocious head-butt with those Big Gnashy Horns on his helmet.  All he
     did was put his hand to his mouth and utter some obscene Viking Yodelling
     War Cry.  Then Orion cut his head off.  Sheesh.

**************************************************************************
* gam@eniac.seas.upenn.edu                             Glenn A. Mulvaney *
* Email welcome                               University of Pennsylvania *
*                              School of Engineering and Applied Science *
*                             Computer Science & Engineering and Geology *
*                                                                        *
* "This is _obviously_ the result of mixing primitive, selfish late '70s *
*  technology with Evil Magic."                                          *
*                                                                        * 
* "THERE . . . ARE . . . _FOUR_ . . . LIGHTS!"                           *
*					       --Captain Jean-Luc Picard *
**************************************************************************
Newsgroups: rec.games.video.arcade
From: rls@cbnewsc.cb.att.com (richard.l.schieve)
Subject: Re: GAME LOGIC BOARDS FOR SALE
Organization: AT&T
Distribution: usa
Date: Sun, 10 Jan 1993 21:28:09 GMT
Summary: I forgot a few
Keywords: Arcade Classics



I forgot that I also have 2 bad Xevious sets for $15 each.  They
both partially work and I suspect between the two sets you could
probably make one good set.

Also, I have multiples of the bad Missile Command and Space Duel
boards in case you want to use parts from one to fix another.

				Rick Schieve
				rls@ihlpb.att.com
From: da0g+@andrew.cmu.edu (David Apfelbaum)
Newsgroups: rec.games.video.arcade
Subject: Question about color vector machines & conversions...
Date: 7 Jan 93 04:24:13 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


I have had the good fortune to aquire a Major Havoc machine.  And, of
course, questions...

I have noticed that the screen will ocassionally become "static"ie for a
few seconds at a time.  (All the lines are garbled.)  Is this a common
failure mode of the game board or Atari's color-vector display?  Or does
it merely indiciate that some random part is starting to fail?

Also, can Major Havoc games be converted over to Star Wars?  (Are the
displays the same?  Are there any other problems besides the need for
different controllers?)  And what about conversion to Sega's Star Trek? 
(I would assume not, as it's made by a different company... But...)

    Thanks,

        -David.
From: st1uf@jane.uh.edu (Tony)
Newsgroups: rec.games.video.arcade
Subject: where to buy 25,26" RGB monitor (the kind arcade game uses)
Date: 5 Jan 1993 14:17 CST
Organization: University of Houston
Distribution: usa
NNTP-Posting-Host: jane.uh.edu
Keywords: game monitors
News-Software: VAX/VMS VNEWS 1.41    

   But phone # of companies  that have catalog 
   of RGB monitor would be best. 
   (note not the computer(IBM?) monitor)
	
Thank in advance.
st1uf@jane.uh.edu (Tony)
Newsgroups: rec.games.video.arcade
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Biggest Flash in the Pan
Organization: University of Illinois at Urbana
Date: Fri, 8 Jan 1993 04:40:08 GMT

btribble@terapin.com (Bobby Tribble) writes:

>It also looks a lot better if the "stage" is open (the local arcade has one but
>puts this piece of plastic in front of it for some reason). If you put your
>hand in it, it's kind of weird, kind of, but isn't really holographic. It looks
>like your looking at a flat picture in the middle of a stage.

I know exactly why they put a plastic shield there.  The machine at our arcade
was open... and most of the Day-Glo geometric blocks normally glued to the
back of the game were stolen.  I wish I had stolen one of them!  It's rare
that a game is so well known, yet so unplayed.  I would like to have glued
the blocks to the top of my monitor.  And then when people ask about it, I
can say, "They make my computer holographic 3D!"  To which they'd respond,
"No, it doesn't."  And I'd reply, "I know.  That's the point."

Or I'd keep it in my pocket and bring it out every once in a while, waving
it in my friend's face saying, "Look!  It's 3D!"

>Bobby Tribble  |8')
>-=-=-=-=-=-=-=-=-=-=-
>btribble@terapin.com
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: rec.games.video.arcade
From: J..Sloane@launchpad.unc.edu (J. Sloane)
Subject: Re: World Heroes--Brocken's Moves.
Organization: University of North Carolina Extended Bulletin Board Service
Date: Sun, 10 Jan 1993 22:52:08 GMT

In article <ofI94ja00VAy86v6Qh@andrew.cmu.edu> Eric Thomas Pronko <punisher+@CMU.EDU> writes:
>Excerpts from netnews.rec.games.video.arcade: 10-Jan-93 Re: World
>Heroes--Brocken's.. cvafy006@vmsb.is.csupomo (3015)
>
>
>> Brocken (looks sort of like M. Bison, but younger):
>> ---------------------------------------------------
>> Grenade Launcher (game announces "Fi-er" (Fire))
>> O- for 3/4 of a second then -O and Punch Button
>
>
>
>i have to disagree...that works for janne but brocken's should be the
>"classic sf2 fireball motion"...i think?
>
>i.e.  | \ -O   + punch
>      O  O
>
>anyway
>e

Uh...no.  The motion is definately O- -O +punch.  You don't even have to
charge or anything.  Way too easy.

I think the first cited post left out Brocken's "Radio Waves" move:

<counterclockwise circle if Brocken is on the left, finishing at  O> + punch.
                                                                 /
It makes radio waves come out of Brocken's hand, and is useful for antiair
but not much else.  It is DIFFERENT from the Electric Fingers move.

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: rec.games.video.arcade
From: guile@engin.umich.edu (Kenneth K Lee)
Subject: Re: SFII-- Hyperfighting
Date: Wed, 06 Jan 93 00:59:01 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <1iajruINNdph@pith.uoregon.edu> seth@cie.uoregon.edu (Seth Scott) writes:
>re:  Guile doesn't seem to have any new moves...
>
>____
>
>I'd never play the f***ing thing if they gave Guile any _more_ moves!!!!!!!!!
>
     Guile, to my knowledge doesn't have any new moves, but his charge time
on the sonic boom has been shortened considerably.  I was able to sit next to
someone, do a jab sonic boom, forward sweep, then sonic boom again.  Guile
can really zing those things now.  His blade kick seems a bit worse however,
his delay after the flash kick is quite long now, so if you miss a blade kick,
you're going to eat something....

Newsgroups: rec.games.video.arcade
From: kinsman@jupiter.sun.csd.unb.ca (Aphoriel/Kinsman)
Subject: Re: MK moves list initial draft
Organization: University of New Brunswick
Date: Wed, 6 Jan 1993 22:20:10 GMT

In article <1993Jan6.210543.24242@zip.eecs.umich.edu> kalex@quip.eecs.umich.edu (Ken Alexander) writes:
>In article <1ieshvINNs0b@usenet.INS.CWRU.Edu> fau@po.CWRU.Edu (Francis A. Uy) writes:
>>RAIDEN
>>Fatal (explode)   forward 3, back 3, then low punch {or high punch?} (close)
>
>forward *1*, back 3, high punch.
>
forward *3*, back *2*, high punch :)

-Aphoriel/Kinsman
Sean Givan
From: wipeout+@CMU.EDU (Sean Michael Goller)
Newsgroups: rec.games.video.arcade
Subject: Re: Fatal Fury 2
Date: 6 Jan 93 11:26:06 GMT
Article-I.D.: andrew.8fGotia00XQUIirup6
Distribution: world
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.video.arcade: 6-Jan-93 Fatal Fury 2 by
Carl Chavez@stein.u.wash 
>I saw this today in the arcade. It looks more balanced than the original.
>Does anybody have a moves list?

I goofed around with it a while, played Terry, and basically have this
to say: Try ANY move you've ever used for ANY game. I've gotten special
moves out of terry doing a fireball move, HK, and flash kick as well.
There are so many moves it seems that it's impossible not to find 3 or 4
right off the bat....


Sean.
From: shawni@tis.llnl.gov (Shawn Instenes)
Newsgroups: rec.games.video.arcade
Subject: Re: First X-Axis Tourism
Date: 12 Jan 93 05:37:30 GMT

grigsby@dms.agames.com (Spiral Death Trap) writes:

>RUsh'n Attack by Konami came well before Double Dragon, as I recall.
>Anyone know anything before that that scrolled right?

_Scramble_ *must* be the earliest... it was your basic (not basic, then)
landscape scrolls to the right/shoot or bomb everything in sight.  Moving
the joystick "back" (left) to slow down was a non-obvious maneouver to
get through some of the tighter tunnels.

--
Shawn Instenes, shawni@tis.llnl.gov, shawni@s1.gov
Distributed Computing Support Program, LLNL
Newsgroups: rec.games.video.arcade
From: bcarl@ccscola.Columbia.NCR.COM (Brian Carl)
Subject: Art of Fighting:  beating "human" Johns
Originator: bcarl@ccscola
Organization: NCR, Cooperative Computing Systems Division, Columbia, SC
Distribution: na
Date: Tue, 12 Jan 93 19:25:26 GMT

I'm looking for any strategy hints beating a human player using John.
Ryo and Robert are my "best" characters (sur-prize sur-prize!), but I can't
seem to get anything past him with these guys.  He's too smart for Jack's
strong attacks, as with Lee and Micky.  I *might* be able to beat him with
another John or King, but his fireballs are more consistent than mine.

Any suggestions?

-----------------------------------------------------------------------------
Brian R. Carl                      | "Chris, do you have any idea what
bcarl@ccscola.ColumbiaSC.NCR.COM   |  will come out of your mouth from
..!ncrcom!ncrcae!ccscola!bcarl     |  one minute to the next?"
NCR CCSD Columbia                  |
(803)-796-9740                     |                   ---Mike Monroe, N. Exp

The views expressed herein are mine, mine, mine.  NCR can't have them.
Newsgroups: rec.games.video.arcade