HDTenEightyP/NetNews huggingface dataset:
From: novanet@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Need Help in Star Trek 25th Aniversary
Date: 28 Jul 92 21:12:09 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <19357@plains.NoDak.edu>, thompson@plains.NoDak.edu (Bill Thompson) writes:
> I'm in need of help.  In the Demon World portion of the game, how do
> you fire the phasers.  I press 'U' for use, click on Kirk, click on
> inventory bag, click on phaser, and click on the Klingon/Romulan/Gorn or 
> whatever.  I get a message from kirk saying something about not having anything
> to do in that direction.  Please help.
> 
> Thanks...........Bill
> 
> 
> +-----------------------------------------------------------------------+
> |                Internet :   thompson@Plains.NoDak.EDU                 |
> |                    UUCP :   uunet!plains!thompson                     |
> |                      Bitnet :  THOMPSON@PLAINS                        |
> +-----------------------------------------------------------------------+

I don't know - you don't actually have to click on Kirk first, but that
shouldn't make a difference - try it anyway, because aside from Kirk that is
what I always do and it worked for me!
Newsgroups: comp.sys.ibm.pc.games
From: evw2@po.CWRU.Edu (Eric V. Wong)
Subject: For Sale (rev 3)
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 28 Jul 92 22:02:57 GMT


Third revision of this For sale list. Thanks to all who
have responded.  It's for a good cause (so my wife won't
glare at me each time a new game comes in the house).
 
FOR SALE:
.
  GAMES FOR IBM PC/COMPATIBLES
.
TERMS:
.
  PRICE INCLUDES SHIPPING.  YOU SEND ME
  THE MONEY, I SEND YOU THE GAME.  ALL
  GAMES INCLUDE ORIGINAL DOCS AND DISKS.
  MOST, BUT NOT ALL INCLUDE BOX.  THOSE
  THAT DON'T ARE MARKED WITH AN (*).
.
  IF INTERESTED, LEAVE ME EMAIL.
.
ITEMS:
  Might and Magic III           $35
  Spirit of Excalibur           $20
  Powerdrome                    $10
  Kings Quest IV                $15
  Overlord                      $25
  TV Sports Basketball          $20
  Steel Thunder                 $15 (*)
  The Cycles - Gran Prix Racing $10 (*)
  Hostage: Rescue Mission       $10 (*)
  Chessmaster 3000 (DOS)        $30
.
  Deluxe Paint II               $20
  Autosketch v1.04 (1988)       $10 (*)
.
Remember, these prices INCLUDE SHIPPING.
.
I never play off original disks, so
everything is in fine condition.
.
Revised 7/28/92
Thanks to all who responded to my previous ad.
-- 
evw2@po.cwru.edu  Case Western Reserve University
                  Department of Neurosciences
Newsgroups: comp.sys.ibm.pc.games
From: gsbg9079@uxa.cso.uiuc.edu (G. Scott Braley)
Subject: CIV ftp site?
Organization: University of Illinois at Urbana
Date: Fri, 24 Jul 1992 17:55:42 GMT

I have lost track of where the CIV patches/new versions were located.  Could someone
email me with the site for ftp'ing them?  Also, could someone tell me where the 
postscript charts could be obtained.


			-Scott

-- 
*****************************************************************************
*  F.B.I.B.M.--The most feared merger  *  gsbg9079@uxa.cso.uiuc.edu         *
*****************************************************************************

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: tmkk@uiuc.edu (Khan)
Subject: Re: Adventure Construction Set
Organization: University of Illinois at Urbana
Date: Mon, 27 Jul 1992 13:35:10 GMT


In article <1992Jul26.201813.2956@PA.dec.com> mikkelson@breakr.enet.dec.com (snopes) writes:
>
>Well, okay, but most of the fun of the orignal sprang from having several
>players all in the same room at the same time.  Spreading everyone onto
>separate machines at geographically dispersed locations makes a multi-player
>game pretty much indistinguishable from playing it solitaire against computer 
>players.

Nobody said you HAVE to play it that way. Ali Baba lets you have one or
more human players. The "new" Ali Baba (Ali Baba ++? ;-) would let you
have one or more human players PER MACHINE, with multiple machines
linked together. You can play it with one human per machine, but nothing
is FORCING you to.

One problem with Ali Baba is you quickly run out of joysticks when there
are too many people playing, as in a party situation. With multiple
machines, each player could have his own joystick. If you want to have
everyone in the same room, just put all the machines in the same room.

The flexibility is there; you'll be able to play AB++ the same way you
played AB, but there will be new ways to play it also.

>>Suppose you could find magic potions which, if swallowed, can increase your 
>>strength or make you run faster or heal your wounds (or maybe poison you!) 
>
>The original Ali Baba already has those features.

Are we talking about the same Ali Baba? The version of the game I have
has no potions of any kind. The trading posts sell nothing but armor and
weapons; no potions that I saw. Perhaps I missed them; could you could tell
me the name of the room(s) in Ali Baba which have trading posts which sell
potions?

>>How about the option to play either cooperatively OR competitvely? 
>
>You can do that with the original game, too -- you just have to make up your
>own rules.  One example:  Everyone goes around killing as many living creatures
>as possible.  When you finish off a creature, you accumulate points equal to
>the original number of hit points of that creature.  Players whose characters
>are killed are reincarnated and start over with 0 points.

That's fine, if you want to keep track of scoring yourself. Personally,
I think that's the computer's job, and it's not directly supported in
AB. I'm talking about adding support for competitive play into the
program, so the computer can keep track of each team's score, declare a
winner, enforce the rules, etc.

>I'd say that if we're going to have multiple machine hookups, make the game
>from a first-person perspective rather than an overhead view.  That way you
>don't necessarily know where everyone else is, nor do you instantly see
>everything (and everybody) contained in a room upon first entering it.  Adds
>a whole new dimension, so to speak.

Yeah - it also adds a whole new order of magnitude to the development
time. ;-)
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Most Wanted Cracks List
Date: 23 Jul 92 19:05:31 GMT
Organization: DB and ES Subdivision, TU Vienna

From article <54888@mentor.cc.purdue.edu>, by adam@mentor.cc.purdue.edu (Adam):
> of the game was sold.  The pro-piracy or (pro-sharing) person would say
> that chances are really high that those three people wouldn't have all bought
> $40 games all by themselves anyway, so there's no real loss. 

This is pure sophistry.  It's like saying that chances for a
Tchernobyl-like nuclear accident are one in a million, and concluding
that only half a dozen people would "really" be hurt if one happens.
You can't multiply price by probability, since he pays the whole price
if he buys it, and he pays nothing if he doesn't.

-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
Newsgroups: comp.sys.ibm.pc.games
From: ccecks@nuscc.nus.sg (Chua Kong Sian (Mr))
Subject: MM 3 - Help needed
Organization: National University of Singapore
Date: Tue, 28 Jul 1992 06:08:13 GMT

Just a simple question with Might and Magic III.  How the hell do we
exchange items between characters?  I found goodies which my paladin
can't use, but which my fighter can, but I can't find anyway to give
that item to my fighter.  Yes, I've scan the manual and there's nothing
in it.  Can it be done?  Anyone?
Organization: K.U.Leuven - Academic Computing Center
Date: Friday, 31 Jul 1992 08:21:59 +02
From: Philip Vanneste <FZAAE02@cc1.kuleuven.ac.be>
Newsgroups: comp.sys.ibm.pc.games
Subject:    Monkey Island I, help needed

Hello,

How can we buy a boat to get to monkey Island.
We have a credit note, but still not enough money to
purchase a boat : the highest we can give is 5000 pieces of eight,
the seller wants 8400.

Please E-MAIL us a tip or a spoiler.
FZAAE02@blekul11.bitnet
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Global Effect
Date: 21 Jul 92 14:49:36 GMT
Organization: Boston University Center for Adaptive Systems
In-reply-to: mmwang@adobe.com's message of 21 Jul 92 02:14:21 GMT


I also bought Global Effect and although I agree with Micheal Wang
that the mechanics are flawed, I like the concept.  I'm hoping that
the game designers will come out with a patch to cure the energy
problem and correct the interface problems.  Does anyone know of an
email address for Electronic Arts?

-John
Newsgroups: comp.sys.ibm.pc.games
From: exucad@exu.ericsson.se (Charles Dobbins)
Subject: Re: For flight sim fans ...
Summary: "Real" Flight simulators
Keywords: flight, sims
Organization: Ericsson Network Systems, Inc.
Date: Tue, 21 Jul 1992 17:58:47 GMT


>Talking to the staff and the owner, Ed Bandley, I was told that they 
>plan on incrementally upgrading the system.  A "carrier" scenario is in 
>the works for later this year, and will apparently feature working 
>instruments, G-suit, and other things.  Bandley also mentioned a possibility 
>of introducing a higher-G ejection trainer, as well as possibly a survival
>pool.  

I was there about a year ago and he told me the exact same thing. When is he 
going to come up with these great new improvments. I liked it okay but it 
could have been much better.

>They are in the process of bringing an F-111 simulator online, using
>much the same type of experience as the A-4/F-8 simulators.

This too was promised alomost a year ago. I hope these things turn up soon I'
m anxious to try them out.


------------------------------------------------------------------------------
Charles Dobbins                                 Ericsson Network Systems, Inc
Systems Programmer                                            P.O. Box 833875
                                                    Richardson, TX 75083-3875
                                                               (214) 997-0982
------------------------------------------------------------------------------
From: jth4@ns1.cc.lehigh.edu (JON T. HUTCHINSON)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with downloading
Date: 21 Jul 92 14:30:44 GMT
Organization: Lehigh University

Does anyone know how I can get into ftp.ulowell.edu to download some games.
 
-- 
________________________________________________________________________

Jon T. Hutchinson, Network Coordinator
Office of Telecommunications
office 215-758-5099
fax    215-758-6127
Newsgroups: comp.sys.ibm.pc.games
Subject: Pete Rose Pennant Fever Baseball Hints & Tricks & Tips
From: ngsippel@miavx2.ham.muohio.edu
Date: 25 Jul 92 14:22:18 EDT
Organization: Watch Ren And Stimpy or Else!

<SPOILERS FOR PETE ROSE BASEBALL!>




                    ======================================
                 == PETE ROSE PENNANT FEVER BASEBALL HINTS ==
                    ======================================

                          Written By Norman Sippel


[1] If you lose, don't save the game on disk!  Or you can copy or rename the 
file.

[2] Try rookies--at least one of them will improve amazingly!  C STREET became
a 10a in one of my first teams I had.

[3] Three ball method--When in deep dog do-do, keep throwing balls.  Before the
third one, throw a strike.  Throw a ball.  Now throw a slow high fastball or a
down and dirty fastball.  He'll strike out or pop up, or the base runner
run on the last ball.  (It's easier to show than to write.)

[4] Pinch Runner For Pete--When Pete's up, he'll usually get a hit.  Find a good
baserunner to take his place after he gets on.  Switch the next batter with
Pete, and he may get a good hit.

[5] Good Base-Running--ALWAYS have a pinch runner for Pete because he's a crappy
runner and won't go on to extra bases or go for the next base on a pop fly.  
Have players make the pitcher think he has to worry about them.  WARNING:
Don't go to far else you'll get caught up in running to the next base because
of the programming!

[6] Bunt Method--Best tip yet.  Using [4] and [5], have Pete bunt.  Keep bunting
until the computer gets wise.  Then start regular hitting.  Wala!  More runs for
you!

[7] The Strike Out Problem--This is more of a note than a tip.  The STRIKEOUT 
count is for how many of batters YOUR pitcher throws out.

Good luck and play ball!

      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)
From: jrhodes@hmcvax.claremont.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 help needed spoilers
Date: 27 Jul 92 22:50:53 GMT
Organization: Harvey Mudd College

I have all three prisms, I found and used the throne of change and the throne
of virtue, now what, I can't find anything elses on the isle of the Avatar. 
Got any hints?


Please e-mail responses to jrhodes@hmcvax.claremont.edu
From: brad@mullara.met.unimelb.edu.au (Brad Murphy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help needed with COUNTDOWN.
Date: 28 Jul 92 09:09:46 GMT
Organization: University of Melbourne Dept of Meteorology

Hi there!
I have a major problem with a game called COUNTDOWN
which is made by a company called ACCESS Software Inc.
I'm just hoping that someone else out there has played the 
game and can give me some help.

If you've played the game you'll know the part where you are
knocked unconcious and hung upside down on a burning rope,
suspended over a prowling lion. I managed to trap the lion in 
his cage and climb up the wall into the room where you find
most of your stuff and the body of another agent.

The problem is that I can't find any way to get out of this room.
I noticed the outline of the door and feel the breeze flowing through 
it, but no matter what I try, I can't get out!!

As you can tell, I've got most of the way through the game, but I just
can't find a way to get out of this room. Is it a bug in the game?
The phone no. in the manual is no longer that of the makers of the game,
so I'm turning to anyone who can help me to let me know how to get
passed this part of the game, since I'm eager to finish it.

Any help is appreciated. Post here or mail me, whatever you please.
Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: derrick@sdc.com (Derrick Davis)
Subject: Re: F-15 III ???
Organization: Systems Development Corporation
Date: Thu, 30 Jul 1992 14:23:54 GMT

In article <3715@blue.cis.pitt.edu.UUCP> prpst2+@pitt.edu (Paul R Perdeus) writes:
>In article <14q4ctINNlqu@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:
>>A friend of mine in LA thinks he recently saw an ad for a winter release of 
>>F-15 III which might feature upgraded graphics and other goodies, but he didn't
>>read it.
>>
>>Can anyone confirm this?  Do you know anything about it?
>>-- 
>>
>>-----------------------------------------------------------------
>>Dan Rosler                       Internet: dbr@ocf.berkeley.edu
>
>Dan,
>
>	In the latest issue of Game Players PC Entertainment (Formerly
>Game Players PC Strategy Guide) they had a several page article on the
>summer consumer electronics show in which they gave a publisher by
>publisher review of upcoming games.  Under Microprose they say:
>
>	F-15 Strike Eagle III continues the Strike Eagle series
>	with a new look that blends 3-D polygon and bitmapped graphics
>	- the result is more realistic flying and dogfighting action.
>	A campaign mode and a two-player head-to-head combat mode are 
>	featured.
>
>i hope this sort of answers your question.  The picture they show is
>UNREAL!  Or maybe i should say VERY real!  It looks like a photograph!
>You never know though, I know I have bought many games with incredible
>looking still photos on the box, but which never came close to it during
>actual play.  We can only hope...

I actually played it at the Summer CES here in Chicago.  I haven't seen
the ad put I assure you that it was the most beautiful graphics I've
ever seen on a simulator, even outdoing Falcon3.0.  However I will add
that I am not quite sure if it was a normal PC or some type of
proprietary machine it was running on (Arcade style display).

The flight model seemed the most realistic since Chuck Yeager.  I had
given up on F15 generation games(too arcade like to me). However it
it is delivered as I played it. I'll be the first to own a copy.

>
>The magazine's main story was on several new golf games, including one
>from Microsoft (yes, the Windows people!), Microprose, and the recently
>hotly-discussed Links-386.  The pictures are truly amazing for all of
>the games, but especially Links-386.  Sure can't wait to get that 486!
>:)
>
>Oh yeah, they also mention from LucasArts Entertainment:
>
>	X-Wing, based on the Star Wars fantasy, is a space-based
>	combat game in which you are placed in the cockpit of a
>	Rebel Alliancestarfighter to battle waves of Darth Vader's
>	Imperial fighters and Star Destroyers.  X-Wing is slated for
>	a December release.
>
>Hold on a second while I wipe the drool from my keyboard!  :)
>The mag does a good job on upcoming releases...if anyone is curious
>about anything in particular and can't find the magazine, just send me
>some email and I'll be happy to oblige.
>
>					laters,
>
>					    Paul
>
>				prpst2@unix.cis.pitt.edu
From: wjb@moscom.UUCP (Bill de Beaubien)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: RRT: Computer opponents up to their eyeballs in debt
Date: 27 Jul 92 13:32:49 GMT
Organization: Moscom Corp., Pittsford, NY
X-Newsreader: Tin 1.1 PL4

krogers@javelin.sim.es.com (K. Rogers) writes:
: I have some even stranger news to report after my original posting.
: I'm playing along with the above saved game and go to my broker.  To
: my surprise, one of the lines which had been $24M in debt the last
: time I checked wasnow $29 M *in the black*.  I thought it was a
: computer bug since I instantly bought up 60% (it owned no stock and
: had no net worth) of stock and tried to milk that money.  No di.  Ok,
: I figure it had to be a bug - the number should have been red but was
: black.
: 
: Hah, next turn I find out the line went from no net worth, negative
: cash income for 14 fiscal periods, no owned stock, though it was worth
: $8 a share $5M in outstanding bonds , to stock of $144/share _after_
: it had split two for one, a net worth of $29M and it just booming.  No
: you tell me how it did that.  Its stock split 2 for one 3 turns in a
: row and the line had a net worth of 144M when I retired as pres.
: 
: Seeing a trend, I bought 100% stock in both remaining companies which
: had also gone from mega debt to positive cash balance to mega net
: worth just before they, too, managed to pull off a financial miracle.
: 
: Anybody have any clues how the computer does this?  The only possible
: explanation I have is that they were churning out the dough but hiding
: the assets in land every turn and declaring bankruptcy.  They get half
: their bond debt forgiven every turn but lose all stock, so they don't
: buy stock, just high-rent land.  So, every turn they go to max debt,
: buy land, declare bankruptcy, repeat until you have enough land to pay
: off all debts and have mega cash to boot.  The drawback to this plan
: is their stock stays at about zilch, and if you catch them just after
: they sell all their expensive track and have a huge cash surplus, you
: can buy them out 100% just before profits exceed $60+M.
: 
: Comments?  Anybody ever had this in a game before?  All three lines
: did the same thing.  I retired as pres after buying out the other two
: lines just before they exploded in profits.
: -- 
: Keith Rogers
: krogers@javelin.sim.es.com

Actually, it sounds suspiciously like the companies went to -$32,767,000 and
wrapped around to $32,768,000, or something like that.

Bill
-- 
"Bless me, Father; I ate a lizard."
"Was it an abstinence day, and was it artificially prepared?"
-------------------------------------------------------------
Bill de Beaubien / wjb@moscom.com
From: lwalters@gn.ecn.purdue.edu (Leon Walters)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: United Nations
Date: 22 Jul 92 01:34:15 GMT
Organization: Purdue University Engineering Computer Network

No,No,No!  Once you have the United Nations...do not waste your
precious money buying their cities!  Just start like this
   1.) steal all of their technologies
   2.) Keep another diplomat always near the enemy city
   3.) Use this diplomat to make peace every time you piss them off
   4.) Make a small army and start whittling away at their cities

I usually start my attack from the inside of their empire.  Go for
the biggest cities first.  When you have the UN wonder you're
practically invinceable to the other players.  Only rarely will they
sneak attack upon you.  

jOHN
From: anik@crhc.uiuc.edu (Sadun Anik)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0 and you eagle eyes
Date: 23 Jul 92 16:28:27
Organization: Center for Reliable and High-Performance Computing
Distribution: na
	<1992Jul18.152754.23517@newshost.lanl.gov>
	<1992Jul22.004441.15800@news.Hawaii.Edu>
	<1992Jul22.045816.23116@newshost.lanl.gov>
NNTP-Posting-Host: lyra.crhc.uiuc.edu
In-reply-to: masten@beta.lanl.gov's message of Wed, 22 Jul 1992 04:58:16 GMT

In article <1992Jul22.045816.23116@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:

> Off the top of my head, I believe not.  F3 just magnifies the moving
>object (planes, vehicles).  It doesn't magnify bldgs, etc and 99% sure
>it doesn't change the fov.

  In my experience landing with 1x is much different than 2x. With 1x
when ILS reports 1 miles to runway, you don't seem to be on top of it.


  
--
Sadun Anik, U of Illinois at Urbana-Champaign
Center for Reliable and High-performance Computing
e-mail: anik@crhc.uiuc.edu
Newsgroups: comp.sys.ibm.pc.games
From: sgccmmc@citec.oz.au (Mark McCafferty)
Subject: EOB II - mouth riddle - SPOILERS
Organization: CITEC
Date: Mon, 27 Jul 1992 02:18:13 GMT
Keywords: eob2,riddle

On the level of the beholders, there are 8 mouths that ask riddles.
I can solve all but the following:

	Items born of greed are what I need
	One for each year and one less to fear

Any hints?

thx
mark
-- 
Mark McCafferty               | 'My surname is Li and my personal name is Kao
CITEC                         | and I have a slight flaw in my character,' he
612 07 227 6971               | said matter-of-factly. 'You got a problem?'
sgccmmc@citecuc.citec.oz.au   | [Barry Hughart - Bridge of Birds]