HDTenEightyP/NetNews huggingface dataset:
From: v124jw4y@ubvmsd.cc.buffalo.edu (Benjamin R Pierce)
Newsgroups: rec.games.frp
Subject: Re: BattleLords of the 23rd Century(addendum)
Keywords: BattleLords
Date: 26 Aug 92 23:42:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <BtLq6J.5yK@acsu.buffalo.edu>, v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking) writes...
>  Everything Blue Razor said about BattleLords is true! But I would like to
>add that it contains some of the best artwork this side of the Mortarin 
>Rift(BattleLords term). I was so impressed I bought part of the company,
>this is the truth and not some elaborate selling scheme. How many RPG are
>there where when you get hit in the head with a Pershing missile and survive,
>but only be left with one BRI(BattleLords term) out of your 300,000 cr 
>worth of equipment? If you like fast-paced combat, lots of weapons(Lock n'
>Load is nothing but), and losing vital statistics BattleLords is for you!
>Buy it and see!



Sigh.

Guys, guys, guys...

To all of you out there who cringed when you read the above, I apologize.  It's
not as bad as it sounds.  Really.  There are those of us who play this as a role
playing game (in the same campaign as Bluerazor and Shadar, no less!)  In a 
world of big guns and sucking chest wounds, some of us play Orion Rogue 
musicians, pacifist healers, and (dare I say it)? Mazians. (For those of you 
that don't know, a Mazian is a shape-changing amoeba that can't really fight-
god forbid! :)  To clarify some of Shadar's other comments, the Motaran (sic)
Rift is a gaping hole in the fabric of the space-time continuum (kinda like your
average high-school locker, only bigger), and a BRI is a Body Rehab Injection
(read: healing potion).  At any rate, if Shadar's description of the game 
appealed to you, check it out.  If Shadar's description scared you, check it
out anyway--the game can run pretty much any way you want.  I promise.




>			Shadar the Cruel
>			alias Simi the ONLY Python Lizard
> 



                                     --Ben
                                       Who Worries About Shadar And Bluerazor
                                       When They Start Acting Like This
From: v116qhth@ubvmsd.cc.buffalo.edu (I'm not evil...I'm just good looking)
Newsgroups: rec.games.frp
Subject: BattleLords of the 23rd Century(addendum)
Keywords: BattleLords
Date: 26 Aug 92 18:34:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


  Everything Blue Razor said about BattleLords is true! But I would like to
add that it contains some of the best artwork this side of the Mortarin 
Rift(BattleLords term). I was so impressed I bought part of the company,
this is the truth and not some elaborate selling scheme. How many RPG are
there where when you get hit in the head with a Pershing missile and survive,
but only be left with one BRI(BattleLords term) out of your 300,000 cr 
worth of equipment? If you like fast-paced combat, lots of weapons(Lock n'
Load is nothing but), and losing vital statistics BattleLords is for you!
Buy it and see!

			Shadar the Cruel
			alias Simi the ONLY Python Lizard
Xref: sparky rec.games.frp:24987 rec.games.frp.dnd:3182 rec.games.frp.misc:4560
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp,rec.games.frp.archive,rec.games.frp.dnd,rec.games.annonce,rec.games.frp.misc
Subject: Re: D&D Characters wanted
Date: 28 Aug 92 12:10:11 GMT
Distribution: na
Organization: Purdue University Computing Center

>Ho, didn't you know, he's got an INNATE hability
>(due to a super-mega wish he used a while back):
>
>Cast-Anything-Instantly (except Wish and Find Familiar), at Will, once per round.
	He can cast Wish!  And he can choose any familiar he wants, so the other
is unnseccesary!

>Limitation: Only one spell-power can be in action at any given time.

	But he can summon infinite elementals and make them hold spells.


					D
Newsgroups: rec.games.frp
From: markg@engrg.uwo.ca (Mark Gagnon)
Subject: Re: orch players
Organization: University of Western Ontario, London
Date: Sat, 29 Aug 1992 22:07:38 GMT

In the past I've played a Hobgoblin Warrior in the GURPS system
(using the disadvantages BERSERK, GIGANTISM and HIDEOUSLY UGLY, plus
the 20 points or so just for being a hobgoblin.... ;->  heh heh heh!)
I've also played a Goblin Mage in the Fantasy Hero system... going
under the somewhat dubious name of 'Bilious Green'... Ah, those were
the days...


Further retelling of old tales will only serve to incriminate me. Heh.
~
-- 
Mark Gagnon                         University of Western Ontario
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"My path through life is strewn with cowpats from the Devil's own
Satanic herd!" - E. Blackadder
From: rb6t+@andrew.cmu.edu (Robert Everett Brunskill)
Newsgroups: rec.games.frp
Subject: Another!: Npc for shadowrun
Date: 30 Aug 92 05:51:56 GMT
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

BK Davis (bkdavis@c00478-224wi.eos.ncsu.edu): provided a nasty NPC stating:


>Hey this char is just an npc. I am sure that your players will have
>problems taking him down.

Here's my player-slayer.
Street Name: Pro 2 (Project 2 from a DNA/DOA sequel)
Archtype:Merc
Race:Elf
B - 6(8)
Q - 7(11)x4
S - 6(10)
C - 6
I - 6(10)
W - 8
E - 0.18
R - 6(12) +3d6 (4d6 total)
Natural Armor - +3/+2
Allergy Substance - Sun light
Severity - Severe


Bioware

Cerebal Booster (2)
Muscle Augmentation (4)
Mnemonic Enhancement (1)
Orthoskin (3)
Platelet Factory  (It's fun to see a Player's face light up when they
hit 					       
                    him with a Panther and he keeps on coming.)
Symbiotes (3)
Synthocardium (2)


Cyberware

Bonelacing, Titanium
Boosted Reflexes (3)
Cortex Bomb
Cyberears, Low Frequency
Cybereyes, Thermographic, Low Light, Flare Compensation
Cyberspur, Right hand/arm, Retractable, Dikote*
Encephlaron (3)
Hydraulic Jack (6)
Orientation System
Smartgun Link, Left hand
SPU (Math) (1)


Skills

Armed combat 6
Car 4
Demolitions 3
Firearms 6
Gunnery 4
Military Theory 2
Rotorcraft 3
Stealth 3
Throwing Weapons 3
Unarmed combat 6
English 8
Japanese 4
City Speak 4


Equipment

Form fitting armor (3) with Ruthenium Polymers and a full head hood
Forearm guards
Whatever gun you care to give him if you think he needs one
Whatever else he may need at the time


Contacts
Numerous underworld and street types


Pro 2 was a Merc who was "volunteered" to be converted into a near
perfect soldier, the theory being that the benefit gained from this
special agent would balance the cost.  Pro 2 didn't see it that way, so
when he had the chance he escaped.  My purpose in making this character
was actually not to slay characters, but to make a highly challenging
nemisis for them.  His skills would probably be better, but I just
haven't taken the time to do that yet.

>>>>>[Frag, I still can't believe what I saw last night chummers.  I was
providing some long range back up for a run and before my very eyes some
one - some thing rushes right up to the shadows I was covering and just
takes 'em all down.  I think one of 'em even emtied a clip of ammo into
that thing before he was also taken down.  It was all over in a matter
of seconds, and that thing was the only one standing.  I didn't bother
to try any shots. Why should I?  The mission was already hosed.]<<<<<

  QGrost<14:31:45/3P11P53>

>>>>>[It's best not to mention some things on the Matrix]<<<<<

  QThe Pantom<14:56:24/3P11P53>

>>>>>[I'll get you and you're little dog too.]<<<<<

		Q8(@<TIME DATE SEARCH FAILURE/ACCESS DISENGAGED>

Have fun.
Rob Brunskill Aka. "The Phantom" (not a certain Phantom from other lands)
"This must be Thursday, I never could quite get the hang of Thursdays."
- A certain ape decended being
Newsgroups: rec.games.frp
From: lib1p@rosie.uh.edu (Tammy Stark Blandino)
Subject: Atlas information
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Thu, 27 Aug 1992 15:54:00 GMT

Someone was asking about "Atlas of the land" which is an atlas
to Stephen R. Donaldson's Thomas Covenant series.  The info
requested is below.

Title: Atlas of the land
Author: Fonstad, Karen Wynn
1st edition
New York : Ballantine Books, c1985.
"A Del Rey book."
LC Card Number: 85-6203
ISBN: 0345314336 (paperback), 034531431x (hardback) 
(list price is $11.95 american for the hardback, doesn't say for
the paperback
OCLC # 11915455 (DLC) and 18919680

Some of Fonstad's other titles are:

The Forgotten realms atlas
Lake Geneva, WI : TSR, c1990
LC Card Number: 90-70812
ISBN: 0880388579 ($15.95 american)
OCLC # 22886361 (DLC)

The atlas of the Dragonlance world
Lake Geneva, WI : TSR : Distributed by Random House, c1987.
LC Card Number: 86-51273
ISBN: 0880384484 (paperback) ($15.95 american)
OCLC # 17348330 (DLC) and 13702954 (UKM)
for England ISBN: 0552991481 (paperback) (5.95 british)

The atlas of Pern
1st edition
New York : Ballantine Books, c1984.
LC Card Number: 84-6511
ISBN: 0345314328 ($19.95 american)
"A Del Rey book"
OCLC # 10695337 (DLC)

The atlas of Middle-earth
Boston : Houghton Mifflin, c1981.
LC Card Number: 80-22132
ISBN: 0395286654 ($15.00 american)
OCLC # 6762721 (DLC)

The atlas of Middle-earth
Revised edition
Boston : Houghton Mifflin, c1991.
LC Card Number: 91-25932
ISBN: 0395535166 ($17.95 american)
Note: Scales differ
OCLC # 24142309 (DLC)

For those who are wondering OCLC is an international
database of bibliographic records.  DLC refers to a
record created by the Library of Congress (American)
and UKM refers to a records created by the British
Library.


Xref: sparky rec.games.frp:24962 rec.games.pbm:2423 rec.games.frp.misc:4494
Newsgroups: rec.games.frp,rec.games.pbm,rec.games.frp.misc
Subject: PBeM Advice Please
From: vanhalewyns@ccc.govt.nz
Date: 27 Aug 92 15:26:50 NZDT
Organization: Christchurch City Council, New Zealand.

Hi there,

I'm thinking of setting up an AD&D PBeM game, but I haven't a clue as to what I
could be getting myself into.  What I want is any advice as to what thing I
should think about and take into account before I set one in motion, and
during the actual running of the game.

Any comments are appreciated.

		Thanks
			
			- Shaun van Halewyns
			- Aka Delf the Trader
			- vanhalewyns@ccc.govt.nz

Xref: sparky rec.games.frp:24942 rec.games.frp.dnd:3081
From: doug@abby.chem.ucla.edu
Newsgroups: rec.games.frp,rec.games.frp.dnd
Subject: Re: Halfling Thieves
Date: 26 Aug 92 17:27:20 GMT
Reply-To: doug@abby.chem.ucla.edu
Followup-To: rec.games.frp
Organization: Department of Chemistry, UCLA

In article <BtL20p.3sH@mentor.cc.purdue.edu>, dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes:
>
>	Last person stated that halfling thieves were an unusual character
>combination.  i am afraid that I and Bilbo must disagree.
>	Sorry, but Halfling Thief, to me, is synonymous with Hobbit Burglar,
>and as such, has been around a lot longer than D&D.
>
>	As far a racial stereotypes go, heres a question: do female dwarves
>have beards?
>	I know that if you foloow the typical Gygaxian philosophy the answr is yes,
>but I don't.  I have always gotten the impression that a Famale Dwarf could
>be just as good looking as a human one, albeit shorter and larger-than-normal
>busted.
>	And, if female dwarves DID have facial hair, fo rwhatever reason, 
>would they not have discovered peroxide and razors by now?
>	Which would blow the gygaxian theory (of how male dwarves tend to hit
>on human and elven women because their women are all ugly and hairy) out of the
>water.

Hey, give credit where credit is due.  As with the Hobbit Burglar, this idea
has been around a lot longer than D&D.  According to Professor Tolkien's notes,
the female dwarves have beards (perhaps this explains why none have ever been
sighted by non-dwarves... how do you tell?).

As for them not discovering razors, well, if the male dwarves really did hit on
human and elven women because of the dwarven women's beards, those beards
would be gone in a flash.  However, this putrid idea really DID come from
Gygax, as we can tell by the fact that it simply does not make sense.

Personally, when I play dwarves I don't worry about such things.  To simulate a
dwarven viewpoint, I treat money like humans treat sex and it works just fine.
1/2 B^)  The only drawback is that it means that my chances of getting a
Powerstone in the game I'm currently in is very low.... sure, I COULD afford
one, but why would I want to pay GOOD MONEY for it?

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
From: MAB172BLUNDE@qut.edu.au (If I want your opinion then I'll give it to you!)
Newsgroups: rec.games.frp
Subject: test. please ignore
Date: 29 Aug 92 20:13:00 GMT


blah blah blah.
Xref: sparky rec.games.frp:24966 rec.games.frp.dnd:3115 rec.games.frp.misc:4497
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp,rec.games.frp.archive,rec.games.frp.dnd,rec.games.annonce,rec.games.frp.misc
Subject: Re: D&D Characters wanted
Keywords: AD&D, and, characters, wanted
Date: 27 Aug 92 14:00:27 GMT
Organization: Purdue University Computing Center

In article <1992Aug26.203101.2364@aimla.com> jc@optimla.aimla.com (John VanHoozer) writes:
>|> 		Spleen of Vecna
>
>Ah,  you forget the "Isles of Langerhans" of Vencna,
>                the Duodenum of Vencna,
>		the pineal gland of vencana,
>		his thyroid,  appendix,  sweat glands,
>		that little hanging down thing in the back of his 
>		throat, his pilo-erectors, his ...
>	oh, hell,  just keep a resurected vecna in a bag of holding 
>	(seperate of course from the Tarrasque).
>
	Vecna didn't have an Uvula.
	
					D
Newsgroups: rec.games.frp
From: lib1p@rosie.uh.edu (Tammy Stark Blandino)
Subject: Re: Dangerous Journeys
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Wed, 26 Aug 1992 23:54:00 GMT

In article <BtK8nx.IMu@acsu.buffalo.edu>, v124jw4y@ubvmsd.cc.buffalo.edu (Benjamin R Pierce) writes...
>In article <1992Aug25.160320.24898@iadpsa.safe.ia.gov>, vernon@iadpsa.safe.ia.gov (	Mark Vernon - DSB	) writes...
> 
> 
>> Maybe but it's still true. EGG is a self-important twit.
> 
> 
> 
>Yeah, but at least he was OUR self-important twit.  The current president of TSR
>isn't even a gamer; she was brought in to turn a profit, hence TSR's current
>increasingly (IMHO) mercenary attitude.  Granted, the company's never been the
>most easygoing group businesswise, but they play _extremely_ hard ball these
>days.  In addition, they seem to have chosen to cater to new gamers (most new
>TSR products seem, again IMHO, to be written for someone around twelve.) 
>Businesswise, this is a sound move; a lot of older gamers move on to other 
>pastimes (like work :), so it makes sense to cater to younger gamers, but it
>still irks me that they seem to have abandoned the older generations of gamers 
>almost entirely.
> 
> 
>                                                        --Ben

Maybe so, Ben.  I don't really play much AD&D anymore.  Walter and
I never bothered to buy the second edition books, but there are a
couple of good ideas there.  

Quite frankly I'm getting bored with AD&D.  I takes a creative
DM to make it interesting, because if you rely on just the system..
...well....we've played they system for so many years it no longer
holds any challenge.

Gygax was ok in the earlier days.  He still didn't know what he
was talking about, but he wasn't an asshole yet.  Now........

TSR ain't all that great either.  It truly has gone mercenary.
Second edition, in my opinion is only a ploy to get us to buy the
same game over again.  Sorry but my money is better spent than
that.

==>Tammy<==
Organization: Central Michigan University
Date: Thursday, 27 Aug 1992 00:24:18 EDT
From: <34ZBTXQ@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.frp
Subject: RE: Frizbeterians

   I would like to point out that the previous post was, of course, a joke. I
am in fact a Christian, and have been since 1985. I was merely being sarcastic.
To me, it appeared that the Survey post was an attempt to "evangelize" gamers.
Since the message had also been posted to alt.pagan and alt.satanism, I assumed
that the individual involved was lumping us in with them because of our hobby.
Some of the biggest opposition I have received is from fellow Christians. I get
tired of defending myself, and this sometimes results in defensiveness that's
not justified. I hope I didn't offend anyone.
Newsgroups: rec.games.frp,rec.games.frp.misc
From: sboiarsk@magnus.acs.ohio-state.edu (Sean L Boiarski)
Subject: Re: Mythology, Religion and Afterlife in RPGs (was Re: Survey)
Organization: The Ohio State University
Date: Sat, 29 Aug 1992 07:30:54 GMT

>In article <S082.92Aug27142901@nonne.ii.uib.no> ketil@ii.uib.no writes:
>>
>>So, I ask (to get rid of the silly seriousness of this thing, after
>>all it *is* rec.games), what happens to your role play character when,
>>sadly, he or she (note both pronouns) leaves this (or whichever)
>>earthly (or more etheral) world?

Well lately, one of the many games I have been playing is Vampire:TM, and in 
that context, the death of the character is merely the start of the game. Who 
says that when your character dies it's all over for roleplaying her (note the 
White Wolf pronoun :)). After all death is just a doorway, a passage to a whole
new reality (and all that other spiritual stuff).

Sean Boiarski
Newsgroups: rec.games.frp
From: cb317@cleveland.Freenet.Edu (Stephanie J. Kessler)
Subject: Re: Halfling Thieves
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Sun, 23 Aug 92 22:06:37 GMT


One of the characters in a game I play in is running a halfling
thief right now called Tarsis.  His father  was a halfling pirate
who disappeared.  He is a master  of the  dagger,  but tends to
over-react  to things.  For example, we came across a group of
troglodytes in  a cave.   When Tarsis went a bit ahead of the party
to see what  he could see, he came running back.. we asked what
he saaw, and he started saying "Big.. Big, Big MONSTERS!" with
wild hand movements trying to show a giant of some type.  By
the end of the battle which followed, we had two unconscious
people and Tarsis was running around saying "I told you so..."

They can be fun with the right amount of role-playing, I think.
-- 
The United States is a nation of laws:  badly written and
randomly enforced.     Frank Zappa

cb317 @ cleveland.Freenet.Edu
Xref: sparky rec.games.frp:25089 rec.games.frp.dnd:3457
From: rwt@stiatl.salestech.com (Roger Terrell)
Newsgroups: rec.games.frp,rec.games.frp.dnd
Subject: Re: Role-Playing Gaymes
Date: 3 Sep 92 15:37:22 GMT
Organization: Sales Technologies, Inc.

johnf@apollo.hp.com (John Francis) writes:

>TSR won't allow their trademarks to be associated with any R-rated productions
>(well, R-rated for sex, anyway), either homosexual or heterosexual.  There is
>nothing anyone can do about this, and as it is not discriminatory against
>homosexuals I don't see how any gay rights activist could find it offensive.

>Now if we got to a storyline where a paladin was asked to rescue the lover
>of an NPC, and the lover turned out to be of the same sex as the NPC, there
>would be a good opportunity for roleplaying. TSR probably wouldn't go for it ..

One of the games I run is a high-level AD&D game where the PCs are all
evil and female.  I created (as enemies for them) a paladin lord and
arch-mage (both male) who are lovers.  Both of them are extremely religious
and VERY lawful good.  The reaction has been excellent!  These 2 NPCs
have been the perfect opponents, and the fact that they are gay lovers
has added a twist to the character interaction that has added a lot
to the game.  One PC was going to try to seduce the paladin lord before
she found out he was gay....

Roger

-- 
Roger Terrell
UUCP: ...!uupsi!stiatl!rwt
Internet: rwt@stiatl.salestech.com
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp
Subject: Re: Halfling Thieves
Date: 26 Aug 92 08:36:46 GMT
Organization: Purdue University Computing Center

>Has anybody here ever actually played a halfling thief?

	Does a Kender (dragonlance bald-footed long-haired kleptomaniac
halflings) count?  If so, yes, but better 4 U 2 talk 2 Aeleck Silverbow Patrick
Ray, since he lust happens to be a very tall one.

				D
Newsgroups: rec.games.frp
From: pdj7631@zeus.tamu.edu (Unbeliever)
Subject: Vampire: Masquerade
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Sun, 30 Aug 1992 13:51:00 GMT

Hola, just got my account back after the summer.  Would someone please tell
me if there is currently a newsgroup for Vampire?
______
\    /___   Illithid  (Paul D. Jones)    Texas A&M, especially the Corps
 \  /   /                                of Cadets, stands staunchly behind
  \/\  /    PDJ7631@zeus.tamu.edu        each and every one of my opinions.
     \/
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: RPG zine SS&S #2 Is Ready
Date: 22 Aug 92 22:57:00 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

Dear Sir,
 
   Subscribe to Sliver, Swords & Slaughter?  No thanks.  The title *alone* 
makes me feel that this is some sort of 
macho-male-teenage-fantasy-fullfillment mag and not really a good gaming mag.  
Now maybe if you had a title that did not evoke images of hack and slash 
D&Ding until 2 AM or all the prietesses of the evil goddess Tampira (the 
godess of PMS) have been slain *or* wretchedly poorly filmed pirate flick, I 
might be interested...
 
Skeksis
Newsgroups: rec.games.frp
From: lib1p@rosie.uh.edu (Tammy Stark Blandino)
Subject: Re: No longer Re: Dangerous Journeys
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Wed, 26 Aug 1992 23:00:00 GMT

>In article <1992Aug23.072125.27663@gucis.cit.gu.edu.au> jking@gucis.cit.gu.edu.au (Jason King) writes:
>>William Henry Timmins <wt0b+@andrew.cmu.edu> writes:
>>
>>>>Jase.
>>>>PS :-
>>>>Sorry to include the whole article, but I wanted those who had not read it to
>>>>be aware of the context in which I write this.
>>
>>>I still think YOU'RE the ass.
>>
>>Who me? or the irrepressible wankstain with the I'm-a-f*cking-genius attitude?
>>
> 
Yes you.


=====================================
the irrepressible wankstain with the I'm-a-f*cking-genius attitude
aka Tammy Stark Blandino
lib1p@jetson.uh.edu
=====================================
Newsgroups: rec.games.frp
From: lib1p@rosie.uh.edu (Tammy Stark Blandino)
Subject: Re: Halfling Thieves
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Houston
Date: Wed, 26 Aug 1992 23:45:00 GMT

>In article <1992Aug21.212349.110@csi.on.ca>, richard@csi.on.ca (Richard Martin) writes...
>>Has anybody here ever actually played a halfling thief?
> 
Yes, my husband, Walter, has an infamous halfling thief.  Just
looking at the gleam in his eyes when telling the story tells
me how much fun it was.  I have never played a halfling thief
but I have given it serious consideration before.  The next
thief I do will probably be of the halfling variety.
> 
>>How long did you play?

Walter played Mary Brooks for about 5 years on an average
of three nights a week (he was in the military at the time).
Believe it or not she is still alive. 
> 
>>Would you do it again?
> 
In his words "Of Course!".

>>These are actually serious questions--I'm curious about
>>whether anybody actually plays this ridiculous class-race
>>combination.
> 
There is nothing ridiculous about Mary Brooks.  In fact
halflings make very good thieves.  They can also make
kick-ass fighters in the right hands.  Fact is hobbits/
halflings are like any character race or class......
just what you make it.  If you feel that it is a 
ridiculous class-race combination then that is how the
character is going to come out.


---------Tammy------------



.
Newsgroups: rec.games.frp