HDTenEightyP/NetNews huggingface dataset:
From: cr2p+@andrew.cmu.edu (Chinarut Ruangchotvit)
Newsgroups: rec.games.video
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Date: 23 Jul 92 23:37:54 GMT
	<BrpHCK.L0o@watserv1.waterloo.edu> <wchan.711780237@infs4>
Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

In message <wchan.711780237@infs4>, 
 wchan@swanee.ee.uwa.oz.au (Wan Hong Chan) writes:
>So how can so little of bytes be so impressive????
>It's hard to imagine Street Fighter 2 is only 2 megabytes..
>Am I missing something here????
That's exactly what's so amazing about the marvels they pulled of
at Capcom!  They were able to take a 58mbit (7.25MB) game and
compress it to 16mbit (2MB).  It was a programming feat indeed
w/o having the many sacrifices many arcade translations suffer from.


--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>
<chinman+@cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
From: bth@eb4ts1.EBay.Sun.COM (Bill Huynh)
Newsgroups: rec.games.video
Subject: Super Famicom system wanted.
Date: 31 Jul 92 03:03:20 GMT
Reply-To: bth@eb4ts1.EBay.Sun.COM (Bill Huynh)
Distribution: usa
Organization: Sun Microsystems, Inc.  Mt. View, Ca.
NNTP-Posting-Host: eb4ts1.ebay.sun.com


   Hello.
  I am willing to pay for a used Super Famicom system $100.00, must have
Super Mario 4. If you want to sell yours, please email.

Thanks.
Bill
From: hong@cs.umd.edu (sze nam hong)
Newsgroups: rec.games.video
Subject: Genesis Games for sale
Date: 31 Jul 92 02:53:27 GMT
Distribution: na
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

I have a couple games for sale:

RBI baseball III $20
Kid Chameleon    $32

I also have a powerbase converter (let you play sega master system
games on genesis).  $12

Shipping for games are $2 each, $3 for the converter.

Thanks,
Sze Hong

Newsgroups: rec.games.video
From: N1.JCE@isumvs.iastate.edu (JOHN EVEN)
Subject: TG-16 Package For Sale: 25
Organization: Iowa State University, Ames IA
Date: Thu, 23 Jul 1992 21:47:56 GMT


TG-16 Package Deal for Sale - Great for Group Play

Item:                      Notes:
TG-16           (Includes Backcover, Power Supply, & RF )
CD-ROM          (Carrying Case, Power Supply, & AV Cable)
Turbostick
Turbopads, 2
Turbopads, 2    (On one you must hold down button II hard)
                (On the other button I sometimes fails   )
Turbotap
Extension Cables, 5
Games:          (All have instructions & CD cases)
Keith Courage
Bonk I
#Dungeon Explorer   (Have codes for various characters)
#Moto Roader
#Battle Royale
#Sonic Spike
#TV Sports Hockey
#TV Sports Basketball
*Monster Lair
*Final Zone II
*Y's I&II
*Y's III
*Fighting Street   (Something wrong with game - messes)
                   (up occasionally                   )


Asking $325 - I will pay shipping.
* = CD game
# = 4 or 5 players
I have all original boxes, but I don't want to include them
due to the space that would be required.

First offer at $325 takes it - if no one offers $325 I will
consider lower offers.

Mail replies to: eight@vincent.iastate.edu
From: "david shadoff" <david.shadoff@canrem.com>
Newsgroups: rec.games.video
Subject: seeking for the elect
Date: 22 Jul 92 22:49:12 EST
Reply-To: "david shadoff" <david.shadoff@canrem.com>
Distribution: rec
Organization: Canada Remote Systems

In message <l69rvkINNjt#girtab.usc.edu>, rjung@girtab.usc.edu
(Robert A. Jung) writes:

>>  My friend, who is an avid electronics/computer/videogame hacker is
>>going to Hong Kong in August, and wants to know whether there is
>>any similar electronics paradise as Akihabara in Tokyo.
>>  I was myself in HK last October, and I didn't find any shopping mall
>>specially devoted for electronics, game consoles, etc. (Well, there was
>>some "mainstream" computer stores, but we have them here too ;-)
>>  So, if there is any place even remotely similar to Akihabara or
>>some electronics centers of Singapore, then tell me, please!

>  Dunno about Akihabara, but I'd recommend going to the intersection of Yen
>Chow Street and Fuk Wa Street in Kowloon Provence (take the red line subway to
>Sham Shui Po; it's two blocks away).  There's an entire city block devoted to
>computers and video games -- computers on the ground floor, video games on the
>floor above.

This place is called "Golden Shopping Centre".  Locals call it "Wong
Gum Seong Chung" in "Sham Shui Po" district.  However, you can hardly
escape from smaller stores selling this stuff (not that you'd want to!).

 - Dave
 
 /===================================================================\
|    David Shadoff       |  Usenet:  david.shadoff@canrem.com         |
 \===================================================================/
---
  DeLuxe 1.21 #7291  Presley ?  Oh, I thought you meant Costello.
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044
From: ez006385@hamlet.ucdavis.edu (Byte Cruncher)
Newsgroups: rec.games.video
Subject: Street Fighter 2 NES
Date: 27 Jul 92 19:19:50 GMT
Organization: Computing Services, UC Davis
Originator: ez006385@hamlet.ucdavis.edu

Has anyone seen or heard of a way that you can play the higher
level characters on Street Fighter 2 Nes.  This way it becomes kinda 
like the Championship Edition.  I heard that if you insert a certain
combo of joystick diretions and buttons that it goes into a "cheat"
mode making all of this possible.  Any ideas?

		Thanks,
			Joe
			ez006385@hamlet.ucdavis.edu
From: elgx@vax5.cit.cornell.edu
Newsgroups: rec.games.video
Subject: Re: GENESIS -- Games with great sounds?dir
Date: 22 Jul 92 14:39:53 EDT
Distribution: rec.games.video,rec
Organization: Cornell University

In article <54691@mentor.cc.purdue.edu>,
linet2@mentor.cc.purdue.edu (Lord Eugster) writes: 
> I recently had a chance to play Master of Monsters, and the sound simply ROCKS!
> I thought the soundtracks for that game were cool for the Genesis- it actually
> put you in the game (especially the all-encompassing sounds of doom of
> Background Music #4).
> 
> I was just wondering if anyone else found any games for the Genesis with
> noteworthy to awesome music and sound effects?
> 
> Lord Eugster
You know, I've found most of the Genesis games I've played, the music usually
annoys me. All the Electronic Arts theme music I can do without. In Road Rash
I would just turn off the music and rather play with the engine noise.
The idling noise is good on a stereo with strong bass. The Joe MontanaII
theme music is just cheesy. I wish one of these football games would use
the theme music from Monday Night Football, that would be so cool.
The best music I've heard on a console game is from Zelda III, although I
don't like the sound effects much in that game.
The music from Sonic is ok, and I actually liked the music from Final Zone,
but that's it really.

Dave Han
Cornell U.
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: rec.games.video
Subject: SF2: SNES level 7 too hard??? Come On!
Date: 27 Jul 92 20:55:47 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

I frequently play at level 7 with Blanka and Dhalsim, and I have
NO problems whatsoever, it should be harder.  As it is it is
MUCH easier than the arcade SF2:CE, although it is harder than
Sf2 classic in the arcades.  If it is too hard go to level 5.
Sagat is no problem for Dhalsim, but he gives Blanka fits.

Overall it is too bad they did not make it more of a challenge,
but I have a lot of experience in the arcades.  I usually
make it to the endings with losing only 1 or 2 rounds, I rarely
lose a fight, at level 7.  

People should not complain, soon you too will be beating the
pants off the computer at level 7, and wishing there was a level 8!
So the fact that they made the game last a little longer for you
is nothing to complain about.

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Sega: 99.95 and I bought mine last month
Keywords: SEGA
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 30 Jul 1992 03:45:32 GMT

thomasc@ms.uky.edu (Thomas Campbell) writes:

>*sigh* I waited, and waited and waited and finally I saw the SEGA
>on sale for $129.95 at my local Serv. Merc. then waht happens, one
>month after I bought it... it's $99.95 all of a sudden (w/o cart)

   Well, did you get Sonic with your system? If so, you got a good
deal...the 99 buck thing is kind of deceptive, because you need a game,
right?? :-)


-- 
Richard J. Rauser       "You have no idea what you're doing."
rauser@sfu.ca           "Oh, don't worry about that. We're professional 
WNI                        outlaws - we do this for a living."
--------
BANNED from alt.good.news! Censorship is alive and well on Usenet!
From: tehkao@ocf.berkeley.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Just played Thunderforce IV (Megadrive)
Date: 28 Jul 92 23:10:55 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: plague-ether.berkeley.edu

In article <92137@bu.edu> shimkevi@buchmf.bu.edu (Sergey Shimkevich) writes:
>In article <1530btINN1gi@agate.berkeley.edu> tehkao@ocf.berkeley.edu (Teh Kao Yang) writes:
>
>/The game is much harder than TF3.
>
>How many difficulty levels are there? Just curious...

Three. Easy, normal, and hard. There are I think 11 stages.

>/WARNING! Before you rush out and get a copy right now...
>
>/Bad news is that the game has a lockout chip, like Rolling Thunder 2, and
>/will only work on a Megadrive. It will not work on a Genesis. 
>
>Even on the old "Altered Beast" version?
I 've tried the game on my Genesis whcich is the Altered Beast version and
it didn't work. It will only work on a Megadrive (or a GEnesis with a
language switch.)

-TEh Kao
Newsgroups: rec.games.video
From: coyote@sti.com (Ron Lussier)
Subject: Re: Top Ten Most Laughable Games
Organization: National Man-Smurf Love Association
Date: Sun, 26 Jul 1992 16:49:21 GMT

In article <rauser.712139788@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>     Posted for net consumption (is that a clever pun or what?) here
>is my top ten list of the most pathetic, laughable, idiotic ideas for
>games which unfortunately became reality.
>
>     10. Kung Food (Lynx): How can anyone take seriously a game where
>you fight food in a fridge? It might be a very fun game for all I know...
>but is stupidity the price you have to pay for originality? How about an
>unoriginal game instead, one that won't make you giggle at the concept?

Mr. Rauser, are you a Republican?  In any case, I would not want to live on
Rauser-world, where games must *not* be giggled at, and concepts must be
serious.  No silliness allowed, no sir.  Best to be unoriginal (see NES) rather
than silly.

In any case, though I personally don't like violent games, I'm curious to see
what Kung Food is like when it comes out *because* of the concept.

As a side note, am I right in assuming that the Lynx is the best machine for
people like me, who really don't like kick-and-punch games, but who *love*
puzzle games?  I think games like Crystal Mines, Chip's Challenge, and Slime
World are fantastic.  If no games ever came out again for the Lynx, these three
alone would justify my Lynx.

Ron
-- 
Ron 'Coyote' Lussier            /|               Software Transformation
coyote@sti.com                 / |      1601 Saratoga-Sunnyvale Rd, #100
(408) 973-8081 x315           /__\                   Cupertino, CA 95014
From: desmondw@merrimack.edu
Newsgroups: rec.games.video
Subject: Re: Neo Geo - The Best Console
Date: 27 Jul 92 10:22:45 GMT
Organization: Merrimack College, No. Andover, MA, USA

In article <9207231020@genesis.nred.ma.us>, nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:

>   Well, sure, my SNES and Genesis slow down, but I didn't pay $500 for one
> of 'em either.  As far as SNES and Genesis games looking better than NEO GEO
> games..I said in S O M E cases!  I mean, look at Thrash Rally!  Ugh!  Same
> with Ghost Pilots...Ghost Pilots' graphics were far from impressive.

     If you didn't pay $500 for one why are you so mad? I don't hear the
people who did pay $500 yapping, just people who don't own one trying
to take cheap shots at SNK. I guess what they say is true, When your at the
top everyone wants a piece of you. What is it, does it make you feel good
putting down the Neo Geo just because you don't have one? You pick a
couple of examples of games on the Neo Geo that aren't as perfect as
the rest. So what. If I had all day, I'd list about a 100 from the Genesis
library of games that arent worth the price of the box they're in. The
same holds true for the SNES only not as much at this point. But wait
until their library grows and they start getting these bombs that the NES
was famous for.

>   Sure, I liked Burning Fight a bit also, but you can't tell me that it is
> a big clone of Final Fight.  Look at the characters!  They are almost the
> same, same with the moves.

    Who cares if its a clone!?  I like it and am happy its out there. Just
because a certain game is made means you can't produce similar ones that
people will enjoy? If you're so concerned over this then why do you own
the Genesis and SNES? Every game is a carbon copy of the last. If you
can't see that, open your eyes the next time you buy a game. Don't you
get this feelind of Deja Vu? 
     Look, I know eveyones getting tired of this SNK vs the 16 bit machines
so unless you got a point, lets end it. No system is perfect- Not the 
Neo Geo, not the SNES, not the Genesis. Anyone can pick a game and find
a tiny flaw.
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: Neo Geo: the only 24-bit system?
Date: 29 Jul 92 16:24:05 GMT
Distribution: usa
Organization: Informix Software, Inc.

In article <1992Jul29.094022.1286@u.washington.edu> phaedrus@milton.u.washington.edu (Phaedrus) writes:
>In article <1992Jul28.164053.2031@merrimack.edu> desmondw@merrimack.edu writes:
>>In article <1992Jul26.162625.19864@u.washington.edu>, phaedrus@milton.u.washington.edu (Phaedrus) writes:
>>> In article <1992Jul24.152210.14172@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
[various acusations and flames deleted]

>Ask someone who works in marketing just how much of a living hell it is to
>get a decent screen shot.  Ask the television manufacturers; they don't even
>try it in their ads--when was the last time you saw a TV ad that didn't say
>"SIMULATED PICTURE" somewhere in the fine print?  Ask EGM; they practically
>make their living from screen shots, but have you ever noticed how many of
>them they manage to put with the wrong game, under the wrong caption, or just
>reproduced so badly that you can't make out the details of the game anyway?

Well, I work in marketing, so I'll drop in my $.02.  Screen shots
are actually quite easy to do, given the time and equipment, and
knowledge needed.  Our corporate photographer does screen shots
in about 10 minutes, with high-quality results.

As a serious amateur photographer myself, I'm pretty surprised
at the poor quality of some of the screen shots in the magazines,
including EGM.  I have gotten better results myself at home with
my 35mm equipment, which is not really a complement to my skill
so much as a comment on the quality of the EGM photos.

You can't show a tv screen on tv because the refresh rates will
not be synced, and you'll get vertical lines running down the
screen - I'm sure you've seen the effect before on the news or
some other show.  That's (mostly) a separate issue from taking
photos of the screen, though.

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
From: marc@comp.lancs.ac.uk (Marc Goldman)
Newsgroups: rec.games.video
Subject: Re: snes lock out chip help
Date: 21 Jul 92 08:54:51 GMT
Organization: Department of Computing at Lancaster University, UK.

In article <rauser.711680702@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>u8939683@csdvax.csd.unsw.edu.au writes:

>   This probably won't be any help, but I do know for a fact that over
>in the UK they have adaptors now which will get around the lock-out chip...
>is the Australian SNES the same as the UK/European version? Anyone know?

I'm not sure it matters whether the machine is the same as a UK one to
use the adaptors.

The way the adaptor works is that it takes 2 carts. One cart is one from
that country, and the other is the import cart.

The home country cart is used just to read the lockout chip found in
that cart, so that you can use a Jap or US cart (whose lockout chip is
ignored). 

A simple but clever idea which actually works!

Marc

--------------------------------------------------------------------------------
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   **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
  **       * ******  *  ****** **    **   |      marc@computing.lancaster.ac.uk
--------------------------------------------------------------------------------
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: I rented a NEO-GEO -- My impression
Date: 22 Jul 92 14:06:38 GMT
Organization: NASA Goddard Space Flight Center

Did I say that NAM-1975 was like Cadash?  I just saw the Genesis version of
Cadash and it isn't what I was thinking of.  Cadash isn't even remotely like
NAM!  I was mixing names up and I can't remember what the game I was
thinking of is called.

Steve
From: splin@cauchy.usc.edu (Sen-Pin Lin)
Newsgroups: rec.games.video
Subject: Opinions on SNES baseball games wanted
Date: 22 Jul 1992 10:37:25 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: cauchy.usc.edu

I am interested in getting one (and the RIGHT ONE) SNES baseball game.
As far as I know, there are 4 games available, namely EXTRA INNINGS, NOLAN 
RYAN'S BASEBALL, SUPER BASEBALL SIMULATOR and SUPER BASES LOADED. I'd like
to get your opinions on any of them, better yet, a comparison between each of
them. Thanks in advance.

Ben


Newsgroups: rec.games.video
From: tarjan@athena.mit.edu (Edward K Walters)
Subject: I NEED RPG's!!
Keywords: RPG,SNES,Genesis
Organization: Massachusetts Institute of Technology
Date: Fri, 24 Jul 1992 02:41:54 GMT

Just a little input here...
I own a SNES and a Genesis, and while the initial dose of RPG's for the SNES
was satisfying, I find myself looking for more of the hardcore stuff that I
thought was supposed to come out, i.e. the 'American' style RPG (Ultima,
Wizardry, etc.) as opposed to the 'Japanese' style RPG (Final Fantasy,
Phantasy Star).  I like both, but I need a fix to compensate for my old Apple
biting the dust.  (sigh.  All thosee good Origin games going to waste).
So what I am trying to get at is, when are games like Ultima VI and Wizardry V
coming out for the SNES?  I know they should be eventually put into SNES 
format (Ultima VI is in the 'SNES Buyer's Guide') but when are they coming?
Also, I have Phantasy Star III for the Genesis, and I was wondering if there
were any other worthy RPG's out for the Genesis.  I was looking at Shining in
the Darkness, but that looked too easy.  (I have finished Ultimas III,IV,V,
various Bard's Tale games, and gotten pretty far in all of the Wizardry
games, up to Wizardry V.)

Anyone?  Anyone?

Ed

- "Would you like some coffee?"
- "Would I?"
- "Yes, have some."
- "Yes, have some!"

	Egon Spengler and Vince Clortho

Newsgroups: rec.games.video
From: dave@admiral.uucp (Dave Litchman)
Subject: Why 65816 in SNES? (was: Re: Neo Geo: the only 24-bit system?)
Organization: The Admiral's Unix System & The Grid BBS
Date: Wed, 29 Jul 1992 18:59:41 GMT

In article <1992Jul27.111534.17625@polari> lthompsn@polari.online.com writes:
>
>I *STILL* would like to know why Nintendo chose the lame 65816 instead of a more modern processor.

The 65816 is directly compatible with the 6502, which was the NES's CPU. So,
all the companies that have produced NES games can start programming on the 
SNES without having to learn to program for an entirely new chip, as they
would have if Nintendo put a 68000 in. 

Which also probably accounts for the SNES's early problems with slowdown.
If a game has been programmed in 6502 mode, it's not going to perform as well
as if it was programmed in 65816 mode. Now that games are being programmed 
directly for the 65816, the slowdown will be much less noticeable, if there
is any at all.


-- 
"Dammit Jim, I'm a free man, not a number!"
----------------------------------------------------------------------
This is a copy of the mnemonic signature virus. Remember to copy it into
your .signature file later. Join the fun! 
Newsgroups: rec.games.video
From: lqd@cbnewsk.cb.att.com (dat.q.le)
Subject: TurboExpress system + Games for sale
Organization: AT&T
Distribution: usa
Date: Fri, 31 Jul 1992 15:57:05 GMT


I have the following for sale:

Turbo express system with TV Tuner, AC adaptor and 4 games:

	Bonk's adventure
	Tricky Kick
	Power golf
	China Warrior

Everything is in very good condition. The price is $225.00
Reply here or call 317-845-3816 or 317-546-4130 during the weekend if you
are interested. Buyer pays shipping.

Also a friend of my has some games for sale:

	Gun Boat
	Bomberman
	Bonk's Revenge
	Bonk's Adventure

He wants $85 for all of them. Reply here 
Newsgroups: rec.games.video
From: butz12c@meena.cc.uregina.ca
Subject: RE: Fatal Fury
Organization: University of Regina, Regina, Sask., Canada
Date: Wed, 29 Jul 1992 20:39:20 GMT

Hmm, Geese Howard is impossible?  I wouldn't go that far.  All you need is the
proper attack.  I usually use this technique on the last three guys (Raiden,
Kane and Howard).  Jump towards and over Geese, then immediately start walking
towards him and go with him for a few steps and shoulder throw him.  Walk
towards him the same way, walking into him for a few steps, and throw again,
do this 2 more times and he is typically toast without a single scratch to your
own body :).  Naturally this won't work 100% of the time (I'd say about 90-93%)
but whatever you do, DON'T USE YOUR SPECIAL ATTACKS UNLESS HE HAS JUST BEEN
MADE WINDED, but even then he doesn't stay so for very long.
  You can do basically the same with Kane, but with Raiden you have to bait him
to jump at you, block his belly, then throw him and follow up with a quick power
wave or thrust kick, and you should have enough time to get out of the way.
Hope I helped!
Newsgroups: rec.games.video
From: mike@highlite.uucp (Mike Wiik)
Subject: Re: I rented a NEO-GEO -- My impression
Organization: Gotham Communications Research
Date: Thu, 23 Jul 1992 03:19:48 GMT

jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

|I WAS A NEO-GEO RENTER
|(or how I learned to stop worrying and like the system.)

|   All this NEO-GEO Ris it worth it?S hoopla inspired me to rent the 
|system and a few games this weekend.  These are my impressions.  Oh 
|man, is this ever long!

Oh please - I like your post but please email an ascii copy - or
a repost (if others ask)....

	-Mike

-- 
   | o==== . : ... :  :  .     |Mail Me Neat Stuff->POB 3703 Arlington VA 22203
 --@-- . o o o ... O -O- o o : |No disclaimers needed: I actually pay for this.
   |           ... :  :        |-----------------------------------------------
mEssAGE fRoM sPAcE ARt stUdiOs |Man:TheMissingLinkBetweenApes&HigherIntelligence
From: gt2753c@prism.gatech.EDU (LIN,BRIAN K)
Newsgroups: rec.games.video
Subject: Zelda III: questions
Date: 21 Jul 92 15:15:25 GMT
Organization: Georgia Institute of Technology

Hello,

My questions are:

1)  Where can I find the staff of Byrna?  Do I need it to defeat the 
    final boss?  I'm in the Dark World tower.

2)  What is the purpose of the magic dust?

3)  I found a statue in the well outside of the blacksmith's shop.  What
    can you do with it?

4)  Where is the 3rd armor?

Thanks in advance.           

-Brian Lin
-- 
Georgia Institute of Technology
School of Electrical Engineering