From: LRPR000 <LRPR@UNB.CA>
Subject: RE: Well, more stories
Organization: The University of New Brunswick
Date: Mon, 16 Nov 1992 15:17:29 GMT

In article <1992Nov13.194147.22556@wheaton.wheaton.edu> kroth@david.wheaton.edu (Ken Roth) writes:
>For some strange reason I feel compelled to drop a few quick stories of my
>own.
>
>I am sure we all have had DMs who are just too smart for the parties own good?
>Well, my roommate is one of those DMs.  Anyone who can make a dungeon crawl
>into a truely memorable experience.  Well, there are two types of mistakes
>that DMs can make: 1) One which will helps the party and 2) One which will
>harm the party.
>
>Guess which one the party mentions...
>
>Anyway, What would you have done in the following situations (actually, I was
>DM in the second one...)
>
>Oh yeah, party consists (more or less) of the following characters (levels are
>approximates)
>Loren, 8th lvl Ranger, basic leader type
>Camber, 7th level Cleric
>Rhiannon, 8th level Mage
>Merton, 8th level Revised Monk
>F'lar, 5th level Ranger henchman (to Camber)
>Gryfalia, 8th level Thief (ME!!!)
>And possibly another person who was just passing through...
>
>1)  Party has found the lair of something, we are not sure what.  Is a room
>about 30x30, with an exit facing over a cliff to the north, and a 20'
>passageway going to a door on the east.  Party sends me to look inside, I find
>nothing but three piles of bones.  Party sends me in through DOOR again,
>invisible, to check it out again.  They close door, I walk about 10 feet in,
>all the sudden I am visible and no longer silent.  I have just about 1 second
>to yell 'BEHOLDER!' (which I saw rising from the illusionary pile of bones)
>before he took another pot shot at me, which I saved.  I hastily jumped into
>my Laibile (sp?) locker to hide (like a bag of holding, kinda).  At this point
>the mage charges into the room, and ends up in the locker with me.  We decide
>to charge the beholder, and as she makes the first step out, she is hit by the
>ray and she become a statue, which I barely dodge.  Now the beholder picks me
>up in the locker and spins me around, getting up speed, and as the party opens
>the door, he nails them with it.  Lots o' damage.  Battle begins in full, and
>people are everywhere.  At one point I am hit by the disintigration ray, and
>fail my save by one (trust me, we looked for all the plusses we could find)
>Well, I start the task of saving for possessions.  Ok, about 6 rounds later
>(as it is about to die) the Cleric mentions the Prayer he had cast and BINGO!,
>we had not figured that plus into my saving throw.  So, he ruled that I
>wavered in and out for all that time, and now popped back into existance.
>
>What would you have done?
  Sounds like a good ruling - you guys should have thought of the
prayer bonus; the DM can't back up a major, multi-person battle
like that - but he isn't sadistic, or he'd have left you disintegrated!
>2)  Party is sleeping by the shore, when a large raiding party of Sehaugin (sp?
>again) attack, starting with a javelin with silence cast upon it being thrown
>into the middle of the party.  Then, as the battle continues, the mage (our
>mage) keeps casting spells, and I never tell her she can't (yeah, I forgot,
>OK?).  At the end of the battle, we rememebr the silence.  I let the battle
>stand as it happened?
>
>Did I make the right choice?
  Well - sometimes ya just gotta say... By the way, I recommend the
forms published a few years ago in Dragon which had time sheets for
keeping track of spell duration. Anybody out there have some neat forms
for tracking spell duration?
           JubbaBones