HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Date: 19 Nov 92 17:22:00 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
 <1992Nov16.175632.1695@msus1.msus.edu>,<1ebti3INNfei@mozz.unh.edu>
Organization: St. Cloud State University, St. Cloud, MN

In article <1ebti3INNfei@mozz.unh.edu>, ggg@kepler.unh.edu (Gregory G Greene) writes:
>'>I really can't believe that SSI is leaving the amiga market.They have already 
>'>ported the new engine (Spelljammer, Dark Suns) to the amiga according to
>'>their ads which state: Coming for the IBM/Amiga.  It would be a financial 

>	I don't know if SSI is totally leaving the Amiga market, but according
>   to Amiga World ( in the latest games issue ), SSI has cancelled the Amiga
>   version of Dark Suns.
>

I just looked though the whole magazine....what page?  I could find no such
statement.


>							Greg Greene
>         
>'>Jim  

Jim
-------------------------------------------------------------------------------
   It is not I who am CrAzY, it is I who am MAD!!!!! -Ren (SpaCe MaDDneSs)
Living w/o a computer 'till the 4000 comes. Sigh... X-ASOCC (CBM Blew that one)
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
From: Marc_De_Roos@amusers.UUCP (Marc De Roos)
Newsgroups: comp.sys.amiga.games
Subject: Elite2: FRONTIER.. wuz - Elite: timeless classic 
Distribution: world
Date: 18 Nov 92 01:36:21 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Tue 17 Nov 92  4:12, Turner@niksula.hut.fi (nicklas Ande
wrote:

 TA>  Any Amiga programmer with knowledge of vector graphics could
 TA>  tell you that it is completely impossible to get something
 TA>  like Frontier running at 50 frames on an A500.
 
 
 Ok, time to put my statement in full context, the 50fps refers to
"Frontier" running on the Amiga 2000 with 030 accellerator which
Dave Braben is using for the purpose of it's development.
 (Note: BTW, I never specified it would run on an "A500" at 50fps)
..Pardon me if my statement aluded otherwise.
(Although if not seen yet you might want to check out "ArmourGeddon"
 for fast frame rates on a stock A500 with 512K, quite impressive!)
 
Anyway in case you didn't know:
  Apparently insofar as "Frontier" goes there will be an option to
degrade the detail levels in favour of an increased frame rate for
less capable machines.
 If this means - (even with all the detail levels set to high)
- degrading the speed down to that of the original Elite, I will
hardly be disappointed! - Though I suspect Braben has made some
substantial headway in this area, considering all the other obvious
improvements reported ..and attested to via the more than stunning
screenshots depicted in "The One" magazine regarding "Frontier"!.
 
Shared Optimism?
  Sure hope Dave's busy 'painting in' a few more of those tantalizing
"little details" he previously didn't have time for - now that
some of the pressure seems to be off.  Cloud cities? (*hopefully*)
 Knowing he's got a such a dedicated following waiting patiently
in the wings should help to quelle any worries Konami's Sales
division may have about losing out on any "crucial" Xmas marketing
windows :)
     +
           _/                                    .    .
          (_)           .                  .
          /           __|__        '
                    ./\   /\.       .     *
                  .'/  \ /  \'.
                .' /  . ^ .  \ '.
              :\  / .'  |  '. \  /:     ELITE II - "FRONTIER"
              |_\/_'____|____'_\/_|     Coming to a planet near you...
                   #         #
                   :         :
 
Marc de Roos   AmUsers Victoria, B.C. Canada  (public replies only please)

-- Via DLG Pro v0.995
From: Cyril_Tircuit@agwbbs.new-orleans.LA.US (Cyril Tircuit)
Newsgroups: comp.sys.amiga.games
Subject: Re: Dearchiving with DMS
Distribution: world
Date: 18 Nov 92 22:42:49 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Wed 18 Nov 92  6:24, Mjt@dcs.warwick.ac.uk (malc Treby)
wrote:
 MT> How exactly do I use the DMS program to unpack the Lemmings 2 file 
 MT> (lemm2-d.dms)? I have unpacked the DMS111.sfx file, put it onto a
 MT> disk(Out:), 
 MT> along with the lemm2-d.dms file, load the Shell from Workbench2.0,
 MT> and type:
 MT>  DMS Write lemm2-d.dms
 MT> The system then asks me to insert the volume Out: and takes
 MT> absolutely no
 MT> notice of the fact that the disc is already there, no matter how many
 MT> times
 MT> I click on retry. I then have to abort. This occurs with all DMS
 MT> files but I
 MT> can usually get around it by loading the .dms file into RAM:,
 MT> unfortunately
 MT> the lemm2-d.dms file is too big to fit on my ram disk.
 MT>  I'm running all of this on an A600, single floppy, 1Mb.

You can put the file into RAM: no matter how big it is. That's what the
REPACK function is for. Don't use any compression. It wastes memory. I
haven't used DMS in quite some time so I may be a bit fuzzy...

Try: DMS repack lemm2-d ram:lemm2-d low 00 high 39 cmode NONE

It should be something awfully close to that. If you type DMS by itself, it
should give you a syntax. I have 1 MEG also and I have to use repack a lot
of the time. I struggled for a long time wondering what to do about it. I,
then, noticed REPACK. Woo!

-- Via DLG Pro v0.995

       \ Internet Address: cyril_tircuit@agwbbs.new-orleans.la.us /
        \        UseNet Address: rex!agwbbs!cyril_tircuit        /
         \                  Are YOU a caribou?                  /
Newsgroups: comp.sys.amiga.games
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Helsinki University of Technology, Finland
	<BxvDJp.7yD@dunaad.co.uk>
Date: 20 Nov 92 14:21:08

>> Any Amiga programmer with knowledge of vector graphics could
>> tell you that it is completely impossible to get something
>> like Frontier running at 50 frames on an A500.

> Well if you remember they also said that they couldn't put Wing Commander
> on the Amiga and they did.
> So maybe you are wrong?Also Legend of Valour is coming along quite
> well,another "impossibility".

Completely irrelevant. Of course you can convert any bloody PC-game with
1000 colors and 1000 polygons/frame, but it won't get as fast. Naturally
you can recreate the feeling of the game, but not the technicality, although
you can similate it.
Wing Commander on the Amiga... Look at the update and the colors. It
looks as if somebody shit on it. It might play well, I don't know,
but it's nothing like the original.
Legend of Valour... Who said it would be impossible? It's built on a
"cheat", just as Wolf3D on the PC. The playfield is *TINY* and the
update is jerky, but sure, it can be done.

Besides, what you've proven with your article is that the magazines
don't know what their talking about ("they said it's impossible..."),
which is exactly what Nicklas said, so why is he wrong in your opinion?
You've just proven what he said to be right....
--
 *=--------------------------------------------------------------------------=*
 *                     E-Mail:   mknip@niksula.cs.hut.fi                      *
 *     Helsinki University of Technology / department of Computer Science     *
 *=--------------------------------------------------------------------------=*
From: RayTrace@cup.portal.com (Ray William Kulberda)
Newsgroups: comp.sys.amiga.games
Subject: Re: Campaign
Date: Fri, 20 Nov 92 21:09:51 PST
Organization: The Portal System (TM)

Well, from what I've seen of it, you can REALLY tell it was an IBM port!!
First of all it was REALLY screwed up on my A3000, BUT it worked fine on my
unaccelerated 500 with 2.0.  It really feels liek one of those IBM ports, if
you know what I mean.  The actually 3D simulation is very simple, all you can
do is move, fire, go to a map and select a new tank, and control some air
strikes and artilery attacks.  I returned it since it didn't work on my 3000.
Another thing was when on the map screen you could move a line to direct tanks
but when you moved it the whole map updated and looked really ugly!  In my 
opinion it isn't that great of a game FOR THE AMIGA.  By the way, it doesn't
work with 3.0!  It DOES work with 2.0+2.1 BUT as far as I can tell NOT on a
3000!  (BTW the into was pretty cool!  I thought it was the best part of the
game).
From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
Newsgroups: comp.sys.amiga.games
Subject: Campaign
Date: 19 Nov 92 21:19:18 GMT
Organization: Amiga Network Information Systems


        Has anybody played a game called Campaign, distributed by EMPIRE?
I think it was written by a company in Canada, but I'm not sure. The
back of the box makes the game look beyond incredible. You can control
over 100 tanks and artillery in sort of a Microprose M1 Tank Platoon 
style type battle, full battlefields with fast polygon tanks ranging
from over 100 different types of equipment. Or, you can play the more
strategic element, sort of a SSI Western (or Eastern!) Front style
grand strategy game. Plus it supports Air Strikes, Spying, Naval
Battles, incorporating many of the WWII planes, from the Ju 88 to
the Spitfire. If this game is everything it is hyped as being then it
must be:
 
        Kampfgruppe meets M1 Tank Platoon meets Computer Third Reich meets
Western Front meets Action Stations meets Their Finest Hour meets
The Perfect General meets Task Force 1942 meets Civilization. Plus some.
 
        Frankly, I don't buy it. It only requires 512K and doesn't
run under Workbench 2.0. It LOOKS great, but I'd be more inclined to
get excited if it required 2 Megs of RAM and a HD. There is just no
possible way to squeeze that much game into that amount of code.
 
        Any comments? It WAS developed on the Amiga and is being PORTED to
the IBeM. That, plus being made in Canada and not the UK makes me
wonder exactly what the heck is going on here....


Daniel Drumm      _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
                 g##       jN##    j##F     J##    _dN0"      "          g##L
Chicago        _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
Bulls         gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
3-Peat!     _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
          _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
        _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
       `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
Usenet: ddrumm@amiganet.chi.il.us                         Fido: 1:115/300
Newsgroups: comp.sys.amiga.games
From: bernasco@ghost.dsi.unimi.it (davide bernasconi)
Subject: HELP with Push Over
Organization: Computer Science Dep. - Milan University
Date: Thu, 19 Nov 1992 15:19:09 GMT

Hi people !
Someone can help me with the 27th levels of this game.
The last code i know is :  11270  and the next one ?  PLEASE  :^(((

thanx 	davide


------------------------------------------------------------------------
                      |   __ Austria          
  ___  Switzerland ____\_/  \___ __/              Davide 
     \_     __    /             \   Slovenia      Bernasconi
       \ __/  \__/      Venice __| ___---         
France  |       * Como       +/~~\|\          
        |       +            /~~~~~~| Croatia    
        |        Milan       /~~~~~~|           
        \    ______          \~~~~~~~\         bernasco@ghost.sm.dsi.unimi.it 
       ___\_/~~~~~~\  +       \~~~~~~~\       
  ----/~~~~~~~~~~~~~\  Florence\~~~~~~~\      
~~~~~ Medit. Sea ~~~~\          \~~~~~~~\     
~~~~~~~~~~~~~~~~~~~~~~\  Italy   \~~~~~~~\    
Autore Massimi Manghi (grazie)
-----------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: mx8@crux2.cit.cornell.edu (Eric Lane Beyer)
Subject: SQ 4 help!
Organization: Cornell Information Technologies
Date: 19 Nov 92 01:30:09 GMT

	I need a hint/spoiler for Space Quest IV!  I zapped over to Space 
Quest X (Latex Babes of Estros), and can't seem to do anything meaningful.
Also, how do you figure out how the time codes work?

	Thanks in advance..
	EricB (elb1@cornell.edu)
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Platforms (was Re: EA is gone too)
Date: 22 Nov 92 22:30:21 GMT
Article-I.D.: glia.crystal.722471421
Organization: University of Washington

In <goodman.722460572@chaos.cs.brandeis.edu> goodman@chaos.cs.brandeis.edu (Marc Goodman) writes:

>Peteroo@cup.portal.com (Peter Niel Olafson) writes:

>>EA is not dropping the Amiga. They have reportedly reiterated a commitment to
>>the machine, in fact, and have a number of products slated for release late
>>in the year: Road Rash, Desert Strike and a Populous II data disk among them.
>> 
>They may have some stuff in the pipe, and for all I know they may
>still be doing in-house development and conversions, but when I talked
>to them in September, they were no longer soliciting outside
>submissions for the Amiga market.  Since they ARE still taking outside
>submissions for other platforms, this strikes me as significant.

>-Marc

Ok, terminology time again, folks...:<

What is a PLATFORM? 

I have heard it in relation to other machines and as "platform" games (which
are those games which run on other platforms, ie, other machines)

Then someone comes along and calls Lemmings a "platform" game because it
has multiple levels. 

Please, WHICH is it?  If it means both, in some obsure way, is there any way
to solve the ambiguity so that people can follow a conversation intelligently?
(or is this too much to ask of programmers who (usually)  don't know how to
communicate with the outside world? ;>)

Thanks!
  ;>
Newsgroups: comp.sys.amiga.games
From: gandalf@camelot.bradley.edu (Frank Salata)
Subject: Re: DQoK: End of Lighthouse help!!!!!!
Organization: Bradley University
Distribution: usa
Date: 23 Nov 92 18:27:08 GMT

In <1992Nov22.130818.9054@ac.dal.ca> tominatr@ac.dal.ca writes:

>Could someone help me?

>I'm stuck trying to get past the false door on level 11 of the Lighthouse. I
>know the false door is a red herring.  I've defeated the Iron Golems
>(obviously) and I've rescued the Female Elf.  What do I do next?  I heard that
>there was a second secret door on the level after you climb up the mound of
>filth but I can't find it.

>A SPOILER is a MUST!!

>       - Tom N.
Spoilers!!!


There is a second secret door on the level above the mound of filth.  I had
the same problem.  You cannot detect this secret door.  You have to move
into walls to try and find them.  If I remember correctly, the female elf
said it was under the porch so I think if you map this level, and the first
level, it should be located somewhere in the area corresponding to the
porch.  Hope this helps.

Frank
gandalf@camelot.bradley.edu
Newsgroups: comp.sys.amiga.games
From: gs@teetot.acusd.edu (Greg Simon)
Subject: X-Wing Flight Simulator
Organization: usd
Distribution: usa
Date: Tue, 17 Nov 92 03:46:53 GMT


I just downloaded the .gifs from wpi.wpi.edu (/starwars/Pictures/gifs)
and am litteraly DROOLING at my screen!!!

Will there be a NON-AGA version of this game?  I certainly can't afford
to go out and buy a whole new computer to play it :-) all though I'm
VERY tempted...

Anybody know?

Greg
From: olof@tfd.chalmers.se
Newsgroups: comp.sys.amiga.games
Subject: Bridge Simulator Wanted !
Date: 18 Nov 92 14:27:44 GMT
Reply-To: olof@tfd.chalmers.se

I am looking for a bridge simulator. Does anyone have a PD program or
any information about copyright simulators, i.e. such as name and
manufacturer ? I know there is one for sale for PC, so there should be
one for the Amiga as well. 

				Bye,

		Kaj Nylen
From: tkt1@vax5.cit.cornell.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Some words on OOTW2
Date: 18 Nov 92 18:26:22 EST
Distribution: comp
Organization: Cornell University

In article <19921117.060329.862@almaden.ibm.com>,
tblanchot@vnet.ibm.com (Thierry BLANCHOT) writes: 
>  References: <92318.144816MBS110@psuvm.psu.edu>
>             <1e9tpoINN12g@master.cs.rose-hulman.edu>
> 
> In <1e9tpoINN12g@master.cs.rose-hulman.edu> Brian R Gunn writes:
>> In article <92318.144816MBS110@psuvm.psu.edu> Mark 'Mark' Sachs
>> <MBS110@psuvm.psu.edu> writes:
>>
>> How about "Pierre" or "Boucier" (sp?)??  (What do they mean (in English...)?)
>>
>> Brian
>>
> "Pierre" means "stone" and "Bouclier" means "shield".... How do you
> exit the screen with the holocube? I'm stuck here.
> 
> **********************************************************************
> *    Let's try to keep the Amiga floating over the Pea Sea....       *
> **********************************************************************





	After you get the holocube, simply jump up to the ledge (you can
only see the lower half of it on-screen) and make sure you hold the 
joystick up so that he will grab the ledge.  I haven't found a need to stray
from the platform which contsined the holocube on that screen (the bridge
seems useless). good luck


-Adam
From: tblanchot@vnet.ibm.com (Thierry BLANCHOT)
Date: Fri, 20 Nov 92 15:35:26 FWT
Newsgroups: comp.sys.amiga.games
Subject: Re: Assassin
Reply-To: tblanchot@vnet.ibm.com
Organization: IBM
Disclaimer: This posting represents the poster's views only|
News-Software: UReply 3.0

In <By0LE9.G07@dunaad.co.uk> Daniel Hunter writes:
> Is anyone else playing this pretty suberb game by Team 17?
> I'd recommend it to any one who likes platform and platform SEU like
> Turrican 1 & 2.
> It is really slick and play's like a dream.IT'S BETTER THAN TURRICAN 2!!!
> Best of it's kind, no problem.
> It is also pretty big and hard even with all the options ie. No. of lives,
> how hard the baddies are, automatic or manual boomerangs!!!!
> The in game speech is great and you can pick up an object that directs you
> to the end of the level by talking to you.
> Great game anyhow IMHO.
>
A friend of mine bought it and I tried it. It has great graphics,
scrolling, sound, but IMHO is a bit too hard for me, even in rookie
mode. The dogs are really a pain.
As it seems to have been made by the programmers of Project-X, there
is certainly no cheat mode (I remember an append where a programmer
who worked on Project-X told there was NO cheat mode).
It is sure a great game, but playability could have been a bit better.
However, the way the hero climbs the trees, etc.. is really very
nice.
If anybody has a cheat mode, please post a spoiler or e-mail.

**********************************************************************
*    Thierry BLANCHOT  tblanchot@vnet.ibm.com       France, eh?      *
**********************************************************************
From: guglielmetti@elia.epfl.ch (Philippe Guglielmetti)
Newsgroups: comp.sys.amiga.games
Subject: Re: U.S.A. loosing the edge in math? (Math Reflex Test)
Date: 20 Nov 92 14:56:33 GMT
Organization: IA-DME-EPFL
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A732BC6D26017B20@iamace9.epfl.ch>
X-XXDate: Fri, 20 Nov 92 16:01:49 GMT

In article <1992Nov19.153021.26726@news.cs.indiana.edu> Stefan Berg,
sgberg@peach.ucs.indiana.edu writes:
>Addition,       94.409% U.S.A
>Algebra,        89.528% Germany
>Division,       86.761% Australia
>Fractions,      88.481% Germany
>Multiplication, 96.109% Australia
>Subtraction,   101.208% Norway

well this is not really the place to talk about that, but I think
americans should be happy to be the best at least in one domain :
additions...
Just a question : is this test made on pre-selected kids or on a very
large basis of guinea-pigs as the 3 decimals in the percentage may
suggest ?

Ph. Guglielmetti
              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
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          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
Newsgroups: comp.sys.amiga.games
From: jansunde@solan.unit.no (Jan Sunde)
Subject: Chaos Engine
Organization: Norwegian Institute of Technology
Date: Tue, 17 Nov 92 11:53:44 GMT

Keywords: 

Could anyone please upload a demo of this wonderful game(or so I have heard) to
 some FTP site, let's say amiga.physik ???

-- 

Nice Aerodynamic .Sig(R)===========================================   
Easytoreadtypesandnobigwords ****          jansunde@solan.unit.no
From: Zac.Gillbanks@newcastle.ac.uk (Z. Gillbanks)
Newsgroups: comp.sys.amiga.games
Subject: A1200 - GAMES?
Date: 20 Nov 92 14:06:50 GMT
Organization: University of Newcastle upon Tyne, UK, NE1 7RU



        Does anyone know of any A1200 only games, or enhanced ones,as I am about to
buy an A1200 very soon and would like to know of any games for it - apart from the
normal 500/600 games.

Thanks,

Zac.
Newsgroups: comp.sys.amiga.games
From: zytnia@daimi.aau.dk (Christian Vands| Andersen)
Subject: PD multiplayer games ?
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Tue, 17 Nov 92 10:29:45 GMT


 Perhaps this is a PAQ, but I've just been connected to another amiga
via NULL modem. So obviusly we ant to play some games also.
 So, do you know of any games which have this option ? I would prefer
them to be PD, as I ain't that rich. But if there's a VERY funny
commercial game - don't hesitate to mention it.       ^^^^

Merci

\Zytnia
From:  (Spike)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: 17 Nov 92 17:54:05 GMT
Followup-To: comp.sys.amiga.games
Organization: GE Power Generation

In article <1992Nov16.144712.12987@hubcap.clemson.edu>,
charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) wrote:
 
> How many IBM users you know *buy* all there games?  More than 10%?  (My point
> is that piracy is perhaps *more* rampant in the PC world.)
> 
 I think piracy must be more rampant in the PC world. However, 
relative size of the Amiga/PC markets, the problem is 
magnified for the Amiga. If 90% of 3 million Amiga owners (and
this is grossly oversimplifying) play only games that they 
own, that's a market of 2.7 million. If 50% of, what, 10 million
clonies buy their games, that's a market of 5 million. You do 
the math.

Incidentally, I don't much care for the latest Sierra games, 
either. It seems like a lot of time is going into making them
look pretty without worrying about whether they are good
games. Two recent games I have played (PQ3 and Willy
Beamish) suffered *tremendously* from a problem with 
linearity. There were events which, if you missed them at
their appointed time, you were SOL - yet you couldn't 
finish the game without them. More's the pity Infocom
isn't around much anymore . . .

Spike
Newsgroups: comp.sys.amiga.games
From: osymh@giac1.oscs.montana.edu (Michael L. Hitch)
Subject: Re: Nigel Mansell demo from ftp.luth.se
Keywords: n
Organization: Montana State University, Bozeman  MT
Date: Thu, 19 Nov 1992 21:08:47 GMT

In article <1e90mtINNd1d@ub.d.umn.edu> rfentima@ub.d.umn.edu (Robert Fentiman) writes:
>we need the 1M agnus (?).  Do you know what this demo is supposed to be,
>anyway? 

   You are Nigel Mansell and control your race car along a race track.  The
only controls I found are the joystick fire button to control the motor
and the left/right joystick movement to control where the race car is going.
You have to try to stay on the track and avoid hitting the other cars.  At
the end of the lap, you see a screen with the times for all the racers including
your time.

Michael
-- 
Michael L. Hitch			BITNET:    OSYMH@MTSUNIX1.BITNET
Computer Services Consultant		INTERNET:  osymh@msu.oscs.montana.edu
Office of Systems and Computing Services
Montana State University	Bozeman, MT	USA
Newsgroups: comp.sys.amiga.games