HDTenEightyP/NetNews huggingface dataset:
From: rrogers@minnie.imd.nrc.ca
Subject: Re: startrek 25th no animation
Organization: NRC-Institute for Marine Dynamics
Date: Fri, 6 Nov 1992 19:47:19 GMT

In article <1992Nov5.204122.36081@ns1.cc.lehigh.edu>, rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON) writes:
> hey you computer people, can anyone out there tell me how to turn off the
> moving people on the bridge?(disable the animation)  i'd appreciate any info
> reguarding the previous question.

	Try disabling your EMS memory upon startup.  When I first played the
game I didn't have EMM386 in my config.sys file. Later, when I did make extra
memory available to the game the animation was present.

						Rick
From: cnc0@ns1.cc.lehigh.edu (CHARLES NELSON CHOUKALOS)
Newsgroups: rec.games.misc
Subject: Wanted: Cosmic Balance
Date: 6 Nov 92 02:45:15 GMT
Organization: Lehigh University

Yo Dudes,

        Has anyone heard of or seen anything looking like, or maybe is  Cosmic
        Balance.  SSI wrote this great game for the C64 years ago, and I was
        wondering if their is a version for the IBM.  If their is please tell
        me were you saw it and how I might be able to get a hold of it.  Also
        anyone who has every played Star Fleet Battles, ever see a computer
        game similar to it (Cosmic Balance is the closest I've seen).  Finaly,
        my last idiotic question:  Is their a game for the IBM that
        aproximates the old sit down arcade star trek game... the one that
        does that neato spiraling red circle around the klingon ships and says
        lock on.  the one that you see from the enterprises view, and get to
        waste everyone in sight.....


        Thanxs in advance....

        OrcSlayer

        P.S.:  Don't Mess with Green Glowing Fungus Covered Stiff Socks....
                   Let Mom do it......
From: root@skorpion.lt.su (root)
Newsgroups: rec.games.misc
Subject: Help! For Larry 3 players! I want know locker combination.
Date: Fri, 06 Nov 92 13:09:36 +0200
Distribution: world
Organization: SKORPIONAS Ltd
Reply-To: root@skorpion.lt.su

Help! For LARRY 3 players!
I want know locker combination.
Organization: University of Illinois at Chicago
Date: Sunday, 8 Nov 1992 14:39:03 CST
From: <U52025@uicvm.uic.edu>
Newsgroups: rec.games.misc
Subject: ULTIMA 6 (Concave lens????????????)


     Does anybody know the number for the concave lens in the secret cheat in
Ultima 6? I had the lens and was ready to use it when I remember I didn't have
all of the moon stones, so I teleport to all the altars to get them. when I
came back to the place where I put the concave lens it was gone. I tried to get
 a new one from the guy at the Observatory but the game program would not all
 me to get another one from him. So if anyone still got a list of all the items
 you can get from the secret cheat, please give me the number to the CONCAVE
LENS.  Post or e-mail me, both will be fine.


                   , Thank.
From: huw@siesoft.co.uk (Huw Roberts)
Newsgroups: rec.games.misc
Subject: Elite II (Frontier)
Date: 10 Nov 92 22:12:11 GMT
Organization: Siemens Nixdorf Information Systems Ltd.
X-Newsreader: Tin 1.1 PL4

Apologies if anyone has posted on this subject before, I have only recently
been able to catch up on this group.

This month in CU Amiga there is a preview of a game called Frontier (a.k.a
Elite II).  It has been written by David Braben, co-author of the original
Elite and looks completely awesome (although it's obviously impossible to
tell what the screen refresh is like from a magazine article).  A summary
of the features:
    100,000,000,000 planets (generated in a similar way to the original using
			     a pseudo random number generator),
    Planetary landings/dogfights,
    Fractally generated continents (it doesn't say fractally generated
                                    landscape so I only take this to mean
				    the coastline is fractally generated),
    Seasons,
    Night/Day,
    Mountain Ranges,
    Lakes,
    Rivers,
    Forests,
    Polar regions,
    Deserts,
    Bridges,
    Cities,
    Lights,
    Buildings,
    Advertising hoardings,
    Missile sites,
    Spaceports,
    Ringed planets,
    the Earth (with rough but passable continents),
    2001 style space stations,
    and all the rest of the stuff:
    Spacecraft,
    Traders,
    Merchants,
    Pirates,
    Missions (rather looser than the original)

It is due to be released in January 1993 by Konami.

Have fun,
Huw
--
Huw Roberts (huw@siesoft.co.uk) Siemens Nixdorf Information Systems Ltd.
+44 344 850982                  Oldbury, Bracknell, Berks. RG12 4FZ England
Newsgroups: rec.games.misc
Subject: Space Quest 4
From: elda@chen.bgu.ac.il (elda weizman )
Date: Wed, 4 Nov 1992 17:11:37 GMT
Organization: Ben Gurion University, Beer Sheva, Israel

 I am stuck in the security room in SQ-12.
 What next???

Thanks,
Noam.


From: boyne@hplvec.LVLD.HP.COM (Art Boyne)
Date: Wed, 11 Nov 1992 16:05:43 GMT
Subject: Need Dark Queen of Krynn help!!
Organization: Hewlett-Packard Co., Loveland, CO
Newsgroups: rec.games.misc

Has anyone really solved Dark Queen of Krynn?  I'm getting very
frustrated with it...  I am in the castle of the dwarven king,
at the door where, when you enter, you get immediated hit with
by a blast of cold, then have to fight two battles in succession
(in between a phony king comes in and throws a crystal ball at
you).  

Anyway, I can't survive the double battle.  I have cast Resist
Fire on everyone as well as Protect From Evil, as well as Fire
Shield (Cold) and Globe of Invulnerability on my mages.  But
because of the problem (bug) of not being able to hit the Dark
Wizard with any spells until after several Dispel Magic spells,
and because of the double battle, I never survive.

If you have a winning strategy for these battles, I'd *really*
like to know....

Art Boyne, boyne@hplvla.lvld.hp.com
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
From: jellis@trentu.ca (John Ellis)
Subject: Re: Ultima 7 town maps?
News-Software: VAX/VMS VNEWS 1.41    
Organization: Trent University Computer Services Department
Date: Thu, 12 Nov 1992 22:59:00 GMT

In article <1992Nov12.193243.27219@samba.oit.unc.edu>, Jeramia.Ory@launchpad.unc.edu (Jeramia Ory) writes...
>Is there an FTP sit or something that contains maps for the different
>towns?  The cloth map is fine for general directions, but either I am
>reading the symbols in the towns wrong, or they are plotted wrong.  I am a
>bit frustrated because I am in Minoc (I think, Min-something) and I swear
>I have combed every inch of the place, and I can't find the stupid lumber
>mill!  Oh well, any help is welcomed.  
> 

Minoc is kind of a wierd town.  The lumber mill isn't actually connected to 
the town itself.  If you head southeast from Minoc (follow the path, that 
is) you should come to a bridge.  Go south and look to the west.  It's hard 
to miss if you follow the path cause you'll find at least one person 
wandering around the mill (everybody's over there checking out the rather 
gruesome scene)  If i remember correctly, you'll also bump into a bunch of 
gypsies on the way.  The mill is to the south west of the gypsy hut.

John Ellis.
From: 00rbspelman@leo.bsuvc.bsu.edu
Newsgroups: rec.games.misc
Subject: Re: New v. of Empire, a comp war game?
Date: 5 Nov 92 17:14:58 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

In article <1992Nov3.021242.20314@yang.earlham.edu>, aarons@yang.earlham.edu writes:
> I am interested in knowing where I can get/find a copy of the current 
> Empire computer game for IBM PC/compatibles. In the version I have seen, one 
> to three players (human and/or computer (novice/expert)) are placed on a world
> map (that you can take from the ones supplied or create your own) in a city and 
> must first create war items (armies, fighters, and lots of diff. ships) 
> and then find the other enemy/enemies and take over enemy-occupied cities 
> in order to win. It is a great game to play, and though I like the one I 
> have played, I would like to see an updated version, if there is one.
> I forget the version I have played, but I know it is probably 5 years old.
> Thanks to all who may respond!
> 
> 						Aaron G. Stock
> -- 
> Aaron G. Stock          |          Ace Pumpkin
> aarons@yang.earlham.edu | Peter Gabriel Fan and Abalone Player
> ----------------------------------------------------------------------------
> Drawer 1735	 |"I'm a-waiting for the ignition, I'm looking for a spark
> Earlham College	 | Any chance collision and I, light up in the dark
> Richmond, Indiana| There you stand before me, all that fur and all that hair
> 47374		 | Oh do I dare-- I have the touch" -Peter Gabriel

	How about something similar, like Global Conquest?  Not only can
you play vs.  up to 4 computer opponents,  you can also play via modem
vs. another player.

Robert B. Spelman				00RBSPELMAN@BSUVC.BSU.EDU
Ball State University					OR
Muncie, IN					rspelman@bsu-cs.bsu.edu
From: csm@hpfcso.FC.HP.COM (Chris Miller)
Date: Wed, 4 Nov 1992 22:16:54 GMT
Subject: For Sale: Ult Underworld and Atlantis
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.misc

For Sale or (hopefully) Trade:

Ultima Underworld - $30.00
Indiana Jones and the Fate of Atlantis - $30.00

I will trade for Siege.


Prices include shipping.

Thanks,
Chris


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
             "He's old enough to know what's right and
                   young enough not to choose it"
                             -- RUSH --

 ----------------------------------
 ------*******---*******---*----*--      Christopher S. Miller
 -----*---------*---------**---**--      4424 Rosecrown Ct.
 ----*---------*******---*-*--*-*--      Ft. Collins, Co. 80526
 ---*---------------*---*--*-*--*--
 --*******---*******---*---**---*--      hplabs!hpfcla!hpfela!chris
 ----------------------------------      csm@hpfcla.hp.com
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
From: griffin@sage.cc.purdue.edu (Zack Thompson)
Newsgroups: rec.games.misc
Subject: Re: MechWarrior questions.
Keywords: MechWarrior questions.
Date: 5 Nov 92 20:59:59 GMT
Organization: Purdue University Computing Center

In article <Bx7orL.7F3@acsu.buffalo.edu> mfcdbarn@ubvmsb.cc.buffalo.edu (Darryl K. Barnes) writes:
>Hello 
>
>    I recently rediscovered MechWarrior in my software collection
>and I have a question regarding one aspect of the game.  
>
>    There seems to be some sort of side issue in regards to the 
>central character trying to locate information on another Mercenary
>group with a winged Crest emblem.  My major question is this search 
>very important to the continuation of the game or am I just looking
>for something that does not bear mentioning.
>
>    Anyone with an answer, please post it or send it to me by E-mail.
>
>Darryl K. Barnes
>

Howdy-

ZT here.

The game is a blast to play, even if you completely ignore the 'plot' about
  finding the bad guy.  The only problem is, if you don't find him after a
  certain amount of time(I'm not sure of the interval, but it's a while), 
  then the game doesn't give you any more fights.  You have these four awsome
  pilots, top of the line mechs, but every time you decide to have a big war
  party, nobody shows up.  You make lots of cash, but the game is done.  It
  is possible to find the guy, though, I've seen it done.  But first, before
  you try to do that, fight _A LOT_ to hone your skills for that final battle.

Just for the Record.

                        The Crystal Griffin
Newsgroups: rec.games.misc
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: DQK help needed...
Organization: University of Illinois at Urbana
Date: Wed, 11 Nov 1992 12:32:44 GMT

roelandk@yang.earlham.edu writes:

>Hi, I need help with Dark Queen of Krynn again. I have done the following things
> --Spoilers Ahead--
^L




















>1. What is the deal with Blackwater Glade? What am I supposed to do there.
Nothing till after you wipe out the temple.  then you go to the glade
>2. What am I supposed to do in New Aurim(sp?)
Um.
>3. How can I get into the temple at Hawkbluff when the Jeweler is gone. I 
>can't find him New Aurim.
You gotta get the queen's signet ring.  you do this um... somewhere.  New
Aurim, I think.

>4. How can I get to the Gnomes? I can't find a boat anywhere.
This is after your return to Blackwater glade.

>5. In Blackwater Glade I met a Bakali who said he would be my guide, but 
>he seems to do absolutely nothing.
Yup.  he doesn't do anything.  At least, he didn't help _me_ win the game
in any way.

From: randy@hpfcdc.fc.hp.com (Randy White)
Date: Fri, 6 Nov 1992 17:39:22 GMT
Subject: Re: Ultima Underworld (So CLOSE...)
Organization: HP Fort Collins, Co.
Newsgroups: rec.games.misc

> / hpfcdc:rec.games.misc / tld@moon.base.bellcore.com (Terry Davidson) /  8:49 am  Oct 30, 1992 /

>   AARRGHH!  I've had no luck in finding the @#%^!@ bones!  There are
>   several sets of bones that match the basic description...  *PLEASE*,
>   which bones?  How does one differentiate?
>
>*-----------------------------------------------------------------------------*
>*     The opinions expressed here are not claimed or supported by anyone.     *
>*-----------------------------------------------------------------------------*
>* If you don't know where you're coming from, any direction is forward -Jensen
>*-----------------------------------------------------------------------------*
>* Terry Davidson - tld@cosmos.bellcore.com / tld@cosmos.bae.bellcore.com      *
>*-----------------------------------------------------------------------------*

Yet another spoiler ahead . . .






Terry,

  The bones are in a room on one of the lower levels (6-8?) in the SW(?) 
  corner.  In that room are two sets of bones: one with magical items 
  scattered around it and the other with the fighter equipment nearby.  
  The one you want is the set with the magical items.
  
  A great way to tell for certain is the fact that other piles of bones
  can be picked up and "stacked" in an inventory slot (ie: the circle 
  contains a number in the corner showing how many piles of bones you've 
  accumulated).  The set of bones you're looking for is special and WON'T 
  STACK with the others.

  You're *very* close.  (But, of course, I said that about Perot . . . :-] )

Regards,

 =============================================================================
 [  Randy White                 |                                            ]
 [  Instant Ignition            |  "Any cataclysm that you live through is   ]
 [  randy@fc.hp.com             |   a *good* cataclysm."                     ] 
 [  T-229-4081, (303) 229-4081  |                          -- The Dirty Pair ]
 =============================================================================
Newsgroups: rec.games.misc
From: jhuckaby@essex.ecn.uoknor.edu (James Huckaby)
Subject: Dune for IBM for Sale Still.
Summary: E-mail server has been down so I haven't gotten any replies
Date: Wed, 4 Nov 1992 22:59:17 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA
Keywords: Dune for sale still. E-mail server been down.

Dune for IBM is still for sale with box and evereything still intact for the
Amazing low price of $30 (plus shipping).  Considering the game retails for 
$60 and I got it for $50 on sale its a pretty good deal.
Also I think I got a response on it at one time but our mail server went down.
So if the kind soul who replied would please mail me again at 
juhckaby@uoknor.ecn.edu I'd appreciate it.  

Anyone else interested can also reach me there.  I'm taking the best offer so
please act now.

Thanx in advance.
Newsgroups: rec.games.misc
Subject: Castle: Any cp patches?
From: <UD178394@NDSUVM1.BITNET>
Date: Mon, 9 Nov 1992 09:32:07 CST
Organization: North Dakota Higher Education Computer Network

I'm getting tired of the copy protection on Castle.  Is there any patches out t
o remove it?
From: kirby@pyramid.unr.edu (Stephen Kirby)
Newsgroups: rec.games.misc
Subject: Re: MechWarrior questions.
Keywords: MechWarrior questions.
Date: 9 Nov 92 23:40:14 GMT
Reply-To: kirby@pyramid.unr.edu (Stephen Kirby)
Organization: University of Nevada, Reno  Department of Computer Science

In article <Bx7orL.7F3@acsu.buffalo.edu> mfcdbarn@ubvmsb.cc.buffalo.edu (Darryl K. Barnes) writes:
>Hello 

Hello

>    There seems to be some sort of side issue in regards to the 
>central character trying to locate information on another Mercenary
>group with a winged Crest emblem.  My major question is this search 
>very important to the continuation of the game or am I just looking
>for something that does not bear mentioning.

	Well, If you want to FINISH the game then tracking down the
goblet, or chalice (or whatever it was) is key to getting that end game
graphic picture (it's not that exiting). You can play for YEARS and have
a blast getting harder and harder missions and campaigns. Campaigns are a
blast, but I never had time to finish even one when I played the game to 
'win'.  To sum up, If you are playing the game to kill other mechs and build
a group don't worry about the chalice. If you are playing to complete a 
game then try to follow the leads.

>    Has anybody heard of a game called MechWar for IBM MSDOS.  Is it
>the same thing as MechWarrior or something totally different.  By the 

	Have never heard of it. Heard of mega255.zip. Didn't like it myself,
but it might be what you were looking for. There *MIGHT* be a game with
that name out for the Amiga. It's pretty good if you like the board game.

>way is MechWarrior the only Mecha Simulator that gives you an inside
>the cockpit viewpoint.  Again, thanks for the info.

	As far as I know, athough mega255.zip gave a 'sorta' cockpit view.
Like Wizardry.

Steve
From: vchan@ersys.edmonton.ab.ca (Victor Chan)
Newsgroups: rec.games.misc
Subject: New games just released and Cobra Mission query
Date: Mon, 09 Nov 92 00:03:49 MST
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

I just saw the new Ultima VII add-on at a store recently.  It's called 
Isle of Fire or something.  Supposedly, it adds easily to U7 and has bug 
patches for U7

Virgin's putting out 'The 7th Guest' a cross 'tween Twin Peaks and Clue. 
It comes on 2 CD-Roms.  The game is approx 1 Gigabyte big. Over 2 yrs 
development and $500,000 spent on it.  Wow.

Anyways, has anybody played 'Cobra Mission'?  It's some sort of espionage 
RPG/arcade (? - I don't know).  How is this game.  The graphics look like 
Japanese Anime.

      B.anzai   |B  T|  Victor Chan -  Secretary of BAKA
      A.nime    |A  E|  E-mail: vchan@ersys.edmonton.ab.ca
      K.lub of  |K  C|  Subscribe to BAKA no baka^[$@!V%P%+$NGO</!W^[(J
      A.lberta  |A  H|  The best fanzine in Canada has gone Int'l!
   \\\\\\\\\\\Studio BAKA . . . . . . . STATION  z e b r a///////////
From: av5410@sjfc.UUCP (Alex Villamil)
Newsgroups: rec.games.misc
Subject: Flight Simluators for X11? Anyone know of any?
Date: 8 Nov 92 22:18:58 GMT
Reply-To: av5410@sjfc.UUCP (Alex Villamil)
Distribution: usa
Organization: Saint John Fisher College, Rochester, NY

The subject says it all...

Any help appreciated...thanks,

Alex
av5410@sjfc.edu
Newsgroups: rec.games.misc
From: HDKD <HDKD@MUSICB.MCGILL.CA>
Subject: RE: *** Please help with TERMINATOR 2029 ***
Organization: McGill University
Date: Fri, 6 Nov 1992 01:52:25 GMT

In article <1992Oct31.235224.15247@monu6.cc.monash.edu.au> inf418g@lindblat.cc.monash.edu.au (Y.K. Han) writes:
>Has anyone managed to finish the last mission in TERMINATOR 2029? You
>know, its the one where you have to go into space and destroy Skynet. I'm
>having *HEAPS* of trouble finding the access cards. So far, all I've
>found is the Beta card. Where the heck are the other three?
>
Don't know about that myself, I'm just at the "insert the virus" mission
(number 8 for me) and last night, Skynet blowned away the planet
(Seems I wasn't fast enough OR I was at the wrong location when
I inserted that virus-X).

>Also, whats the best weapons load to carry for this mission. Right now,
>I'm lugging a 100W PPC, Thermolite, Autodoc and armor. Even with this
>configuration, I'm having lots of trouble facing up to the firepower of
>those Walkers and Terminators. They seem to like firing through walls
>and around corners. :(

Why don't you bring that ML combat?? You blow those things away in 1
shoot!

Serge Ayotte

-----------------------------------------------------------------------
|                   Montreal, Quebec, Canada                          |
| McGill University account: hdkd@musicb.mcgill.ca or b7qs at same    |
| Personel account         : rider@geloser.login.qc.ca                |
-----------------------------------------------------------------------
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.misc
Subject: SNES Actraiser for Trade
Date: 10 Nov 92 07:50:24 -0600
Organization: University of Northern Iowa

 I have the SNES game ACTRAISER for trade for other SNES games.
 If your interested, contact me at the above address.
 Thanks

  Mary W.

Xref: sparky rec.games.misc:18309 comp.sys.ibm.pc.games:21379
From: lobby3@cirrus.com (Receptionist Lobby3)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: OOPS--Message for Steve from Stonemountain GA
Keywords: Lost you e-mail address
Date: 11 Nov 92 19:12:13 GMT
Distribution: usa
Organization: Cirrus Logic Inc.


I recently agreed to buy Carriers at War (SSG) from a gentleman named
Steve here on the net. i still have his snail mail address but have
lost his e-mail address.  Please excuse this message if you are not
he, and hit the n key.  If you are steve, please reade the rest of
this:




I will be mailing your check on Sat., Nov. 14th.  The wife and I are
broke until payday--Nov.16th.  That will allow you to get the check
without too much delay.  I am sorry for the delay......

Stuart
Xref: sparky rec.games.misc:18341 comp.sys.mac.games:11232
From: tominatr@ac.dal.ca
Newsgroups: rec.games.misc,comp.sys.mac.games
Subject: DQoK help: Lighthouse & ?Minotaur city?
Date: 14 Nov 92 01:25:05 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

2 questions about DQoK:

1)  What the heck do I do with the Gnome sitting on the stairs on the 3rd
    level of the Lighthouse?

2)  In the city with the Minotaurs, I've beaten the enemies in the Arena
    after attacking the old man.  What's next?  I've also cleared out
    the tombs under the city.

Any help appreciated...

      - Tom N.
From: sprec-j@acsu.buffalo.edu (Snakeyes)
Newsgroups: rec.games.misc
Subject: PERSIA spoiler...level 12
Date: 11 Nov 92 23:57:25 GMT
Organization: UB

I tried E-mailing you but it could not find your host so i posted...




To: flc@mti.sgi.com
Subject: Re: Prince of Persia, Level 12
Newsgroups: rec.games.misc

In rec.games.misc you write:


>Some evil person gave me Prince of Persia V1.3.

>I am now stuck on Level 12.  I can climb all the up the towers, and
>find my ghost, which either kills me, or if I kill him, I die anyway.

>Even if I could figure out what to do with him, there are no doors
>around there.

>The level seems to have no exit.

>What am I missing?

>Please email, as I don't read this group.

>Thanks,

Fred,
	You have to approach your ghost and put your sword away and then walk or
run to him and combine into one person, this may take several retries so you 
may want to practice JUST blocking against him, do not hit him. I found this
out accidently by just defending against him many many times and eventualy with
one slip of the joystick put away the sword and combine into one person, as to
what to do after your shadow I'll give you a hint...be very daring..feel free
to ask any mroe questions.
-Joel


----------------------------------------------------------------------------
Joel Sprechman                             sprec-j@acsu.buffalo.edu  
University at Buffalo                      v069pff7@ubvms.cc.buffalo.edu

"Some people say I must be a horrible person, that's not true. I have the heart
of a boy, in a jar on my desk"-Stephen King
"We've applied for absentee owndership. I'l stick to building ships."-George
Steinbrenner to the NYTimes upon buying the NYYankees from CBS.