HDTenEightyP/NetNews huggingface dataset:
From: med2062@ultb.isc.rit.edu (M.E. Donnaruma)
Subject: Re: YAFM (I know, but this one's weird!)
Originator: med2062@ultb
Organization: Rochester Institute of Technology
Date: Fri, 1 Jan 1993 14:28:36 GMT

In article <wcsbeau.725776980@cunews> wcsbeau@alfred.carleton.ca (OPIRG) writes:
>>In article <1VcZVB1w165w@bluemoon.use.com> griller@bluemoon.use.com (Scott Hout) writes:
>>>I accidently hit #P instead of <control> when trying to look
>>>back on some previous game message, thereby praying to my God.
>>>The game comes back with, "You feel Loki is pleased.  There's
>>>a tiger in your tank."
>>>Now I had killed a tiger several hundred moves before, but I
>>>hadn't eaten it (I was quite satiated at the time from a coupla
>>>Fire Giants).  Isn't the above some reference to ESSO gasoline
>>>or some fuel company?  I vaguely remember the ad campaign from
>>>my youth...
>
>They seem to have started this campaign again, in Canada at least.
>There are several TV ads featruring an cartoon tiger, and I've seen at
>least one orange-and-black striped tail hanging out of a gasoline tank
>cover.
>
>As a non-driver, I couldn't tell you much more than that...

 Exxon (which used to be ESSO) still uses a tiger in their ads. (The one
I can remember is a running tiger turning into a car...)

But anyways, not to get off the subject... Someone write a spoiler file
for NH++! :>
From: madmax@cellar.org (Alex Strumpf)
Newsgroups: rec.games.hack
Subject: Yet Another Funny Message, Ad Nauseum
Date: 25 Dec 92 06:05:07 GMT
Organization: The Cellar BBS and public access system

Just entered Mr. Asidonhopo's store on Dlevel 2 with my Samurai, Toshiro. I 
step on an empty spot on one of the corners when I get this result: "You are 
caught in a magical explosion! -more-    Your body absorbs some of the 
magical energy." Great, down to 3/17 hp. :-> Tried stepping on that spot 
again(after I recovered my hp, of course. :-) ) and nothing since. Just goes 
to show you, you gotta watch your step in Nethack.


madmax@cellar.org

PREFERRED mailpath: madmax%cellar@tredysvr.tredydev.unisys.com


"Well, you know what they say about hyperspace..they say it's a hypothetical 
 absurdity and that's something I've always wanted to be lost in."
Newsgroups: rec.games.hack
From: dutcher@seas.gwu.edu (Sylvia Dutcher)
Subject: Re: Ring of conflict
Organization: George Washington University
Date: Sat, 2 Jan 1993 14:28:48 GMT

In article <1992Dec30.204538.4859@tolten.puc.cl> mbarria@tolten.puc.cl (Mauricio Barria B.) writes:
>	Somebody tell me what is the usage of the Ring of conflict ?

Better yet, find yourself a room with *lots* of monsters, put on
the ring, and ask them!  I strongly suspect you'll find out the 
answer with this simple hint.


Newsgroups: rec.games.hack
From: nautilus@lachesis.acm.rpi.edu (John M. Twilley)
Subject: Help! Looking for gold abuse _not_ in the spoiler file.
Organization: The Voice of Fate
Date: Sat, 26 Dec 1992 21:00:20 GMT

I saw listed here in this group a particularly neat trick where
gold could be generated out of thin air.  Unfortunately, it is not
in the spoiler file. If someone could mail or post it again, I
would appreciate it.

Jack.
-- 
John M. Twilley             | It's only premarital sex if 
nautilus@acm.rpi.edu        | you're going to get married.
twilley@dewey.nusc.navy.mil |                --anonymous
From: J_HARTY@unhh.unh.edu (<-----Anyone know how to get rid of that?)
Newsgroups: rec.games.hack
Subject: anyway to get NH on a disk?
Date: 31 Dec 1992 09:14:55 GMT
Organization: The Depths of Hell
Distribution: world
NNTP-Posting-Host: unhh.unh.edu
X-News-Reader: VMS NEWS 1.12


  I have an atari 520st,  i've played nethack from a friends account and
want to see if anyone (if its possible) has NH on a disk for my type of
computer.  any responces to this will be much appreciated.

-Matt

Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Difficulty Level
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Mon, 4 Jan 1993 00:50:20 GMT

I think some people find nethack far too difficult to even get started
in.  Others know every little trick in the game, and now want more 
complexity (eg NH++ (--)).  I think if we add several hundred new 
monsters in each new version of nethack, the game will be far too
tough for beginers.  I think what we may need is a user settable
difficulty level.

Right now, we have a HARD compiler option.  We also have a discover
mode which gives beginers a wand of wishing and infinite deaths.
Some people in this group have wished there was a EXTRA-HARD option.
Perhaps instead of just a compiler option, we should make a difficulty
level 0-9 which would be settable at runtime.

Low difficulty levels might have very short prayer timeouts, give
all characters the ability to identify cursed items, higher
carrying capacity, slower hunger, no Medusa level, no Vlad's tower,
a wizard who wasn't so deep in the dungeon and didn't reappear so 
often, better starting equipment and stats, easier to get intrinsics,
etc.

Higher levels might limit the power of the ring of conflict, limit
the number of items affected by a wand of Polymorph, lower your 
carrying capacity, limit the make intrinsic armor class much harder
to get (maybe -3 at most), a really tough Wizard, shop walls that
you can't dig through, shops you can't teleport out of, many other
nasty levels before the wizard, limit the effect of Elbereth, many
nasty new monsters (eg:ones which brute force can't kill), etc.

There are some problems with such an approach.  Bones levels might
not transfer well from one difficulty to another.  The high score
list might need to reflect the difficulty level (eg: the score
might have to be multiplied by the difficulty level).  Several 
other problems I'm sure I haven't thought of.

Perhaps you could even allow the person who compiles the code to
either force users to play at difficulty=X, or let users pick their
own difficulty level. (#ifdef user_settable_difficulty TRUE/FALSE)

Anyways, that's my latest nethack idea.  I think it might make nethack
more fun for beginers and experts alike.  Comments?
-- 
Peter Snelling
From: marty@srl.mew.mei.co.jp (Marty Chumbes)
Newsgroups: rec.games.hack
Subject: HELP
Date: 25 Dec 92 03:25:14 GMT
Organization: Matsushita Electric Works Ltd., Osaka, Japan

Hello,

	I need some help with this game.  My wizard is down on level 27 the castle level
and killed off everything that's there.  The ring of conflict and being invisible as well
as being regenerate really helped me survive so far.  However, I can't go any further.
I tried teleporting but I keep on getting the message saying

	"A mysterious force prevents you from teleporting!"

How does one, once finished with the castle level, go on.  I've read the spoilers, but
it didn't help me.  Any suggestions would be helpful.  Many thanks.

							Marty
Newsgroups: rec.games.hack
From: b645zau@utarlg.uta.edu (The Brothers Grimm (Wayne and Ez-E))
Subject: One of those darn funny messages..
News-Software: VAX/VMS VNEWS 1.41    
Keywords: stop that right now, you'll go blind..
Organization: The University of Texas at Arlington
Date: Mon, 28 Dec 1992 05:26:00 GMT


Okay check this, my soon-to-be-NetHack-addicted-wife was chugging along on
my machine the other day, and after obtaining a wand of polymorph proceeded
to zap her pet kitten. The kitten turned into a ochre jelly and proceeded to
attack a near buy homunculus(sp?) resulting in..

 Boogers(the jelly's name) swallows the homunculus "Burrrrp!" The homunculus
 is killed.


well I thought it was funny.. :)


   /-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/
  /-/  Eric Culpepper         /-/-/-/ "Well if you want a friend, feed    /-/
 /-/  b645zau@utarlg.uta.edu /-/-/-/   any animal!" -Jane's Addiction    /-/
/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/
From: coutu@cithe304.cithep.caltech.edu (Stephane Coutu)
Newsgroups: rec.games.hack
Subject: fun with shopkeepers
Date: 2 Jan 1993 21:49:47 GMT
Organization: California Institute of Technology
Reply-To: coutu@cithe501.cithep.caltech.edu.UUCP (Stephane Coutu)
NNTP-Posting-Host: cithe304.cithep.caltech.edu


I just had a bit of fun (unfortunately, lethal fun) with shopkeepers.
Playing a lawful archeologist, I found a great big bookstore full of
appetizing scrolls and spellbooks. I start picking them all up, looking
for a cheap scroll (identify). One of them turns to dust: uh-oh, I don't
have enough money to pay the shopkeeper: I have no choice, but to rob the
store. My pickaxe is on the next level, but I've got all these unidentified
scrolls: surely one of them is teleport. I identify all of them (blessed
scroll of identify): no teleport, but one blessed scroll of taming. I have
three spellbooks: perhaps reading one of them will teleport me out of here.
Learn the first two spells: no problem. The third one: "poof", I'm gone.
Hurray! After I can move again, I run for the stairs, killing all Kops on
my way (+5 bullwhip). Ooops, Ms. Kanturk is waiting for me by the stairs,
asking why I forgot to pay. No problem, methinks, I just go down and leave
the stupid old hag waiting for payment upstairs (I know, that's *not*
lawful behavior, but I hardly had a choice...). SHE FOLLOWS ME DOWN!
Ok, I'm a goner. I need something like 5000 zorkmids, FAST! She asks me to
pay her back a few times, but wait! I have this blessed scroll of taming!
I read it, she's not mad at me, but keeps asking for payment. Well, I'm
fast, so I try running away (where are those goddamned stairs?). What do
I find? A *HUGE* jewelry store! I go in, grab all the rings and amulets,
and identify the first few: heh, heh, heh: I've got a cursed ring of
conflict... I wait a few turns: Ms. Kanturk enters this shop, looking for
me. *Evil grin*... I put on the ring of conflict...

Ms. Kanturk swings her huge shiny sword at the other shopkeeper (I forget
his name). And a whack-whack here, and a whack-whack there, and the guy is
gone in no time at all. Ooops, Ms. Kanturk is *not* amused. She does *NOT*
like customers who forget to pay. Next thing I know, I'm a message on
a tumbstone. Oh, well. It was fun anyway...

Anybody else ever got two shopkeepers to fight?

Stephane Coutu
- sigh - No, I don't have a .sig !
From: dsnoek@terapin.com (Daniel Snoek)
Newsgroups: rec.games.hack
Subject: Hack
Date: 3 Jan 93 13:18:05 PST
Organization: BBS

What's the newest version of Hack?  I remember playing it a few years back, is
it the same ascii game with text graphics?
Newsgroups: rec.games.hack
From: glock@chip.cba.ufl.edu (Joe Granto)
Subject: Re: Where is nethack++
Organization: College of Business, University of Florida
Date: Tue, 29 Dec 1992 18:59:15 GMT

In article <72539@cup.portal.com> pls@cup.portal.com (Paul L Schauble) writes:

>I've tried the archive sites listed in the first message thread without
>success.

>Can anyone tell me where to find a copy of nethack++??

>    ++PLS


bode.ee.ualberta.ca


In the incoming directory.






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Newsgroups: rec.games.hack
From: wcsbeau@alfred.carleton.ca (OPIRG)
Subject: Re: Nethack++ is here!
Organization: Carleton University
Date: Wed, 23 Dec 1992 15:59:22 GMT

I'm off the net for a month, and NH++ has come and gone, looks like.
So, would someone explain what it is, where I can get it, and...


>>>nhpp30pc.zip 	msdos executable, 286 and up.
>>
>>Could someone please compile an 8088-runnable version and make it available?
>>I know, I know... but I'm just a starving law student... can't afford a nice
>>shiny '486.
>I'd also be interested in seeing an 8088 version of Nethack++ .

... When I can expect too see something like this arrive?  I too am in
the 'can't afford' group.  I would get the sources and try to compile
them myself, but I doubt I have quite the requisite skill, from the
sound of the problems others have had, and QuickC 2.0 would probably
choke over the thing.

(When I can afford a 386+ I would me more than happy to take a whack
at it with MSC7, but it could be a long time...)

By the way, why is the executable only for 286 or above in the first
place?  I realize the game can be a bit slow on an '88 but it runs,
and if you use it as an OL game for a bbs, (as I do) you barely notice
the delays.  Or is it just that the compiler used isn't capable of
generating 8088 compatible code?  (What is this?!?)

Thanks,

Christopher Allen
(wcsbeau@alfred.carleton.ca)
Newsgroups: rec.games.hack
From: wcsbeau@alfred.carleton.ca (OPIRG)
Subject: Re: YAFM (I know, but this one's weird!)
Organization: Carleton University
Date: Thu, 31 Dec 1992 04:43:00 GMT

>In article <1VcZVB1w165w@bluemoon.use.com> griller@bluemoon.use.com (Scott Hout) writes:
>>I accidently hit #P instead of <control> when trying to look
>>back on some previous game message, thereby praying to my God.
>>The game comes back with, "You feel Loki is pleased.  There's
>>a tiger in your tank."
>>Now I had killed a tiger several hundred moves before, but I
>>hadn't eaten it (I was quite satiated at the time from a coupla
>>Fire Giants).  Isn't the above some reference to ESSO gasoline
>>or some fuel company?  I vaguely remember the ad campaign from
>>my youth...

They seem to have started this campaign again, in Canada at least.
There are several TV ads featruring an cartoon tiger, and I've seen at
least one orange-and-black striped tail hanging out of a gasoline tank
cover.

As a non-driver, I couldn't tell you much more than that...
Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: re:shopkeepers
Summary: heh
Keywords: heh
Organization: Cornell Information Technologies
Date:  2 Jan 93 23:51:28 GMT

errr probably a major spoiler here... heheh

(hope that worked)
ok.. regarding shopkeepers.. and people who have a pickaxe handy..
just dig your way into their shop.. takes about a few attempts to go and 
hack your way through the shop wall..
next..
dig pits i.e. apply the pickaxe DOWN... in all directions around said shopkeeper
it's too stupid to do anything about it.. all it does is ask you not to damage
the floors..
then...
pick up all projectiles.. wands.. in said shop
and go mutilate yourself a shopkeeper corpse. ;)
pretty easy eh?
.
From: mfriedma@uucp (Michael Friedman)
Newsgroups: rec.games.hack
Subject: Re: A Uniquely Weird Death
Date: 29 Dec 92 16:10:57 GMT
Distribution: na
Organization: Oracle Corporation
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.

In article <GOWEN.92Dec14222133@jade.tufts.edu> gowen@jade.tufts.edu (G. Lee Owen) writes:

>Playing the other day, and this happens --> after quaffing a potion of
>confusion, I'm reading a few unidentified scrolls -- it's early in the
>game, I'm still hoping to rustproof my long sword.  I read a scroll,
>and: 

>Being confused, you mispronounce the magic words... --More--
>You have found a scroll of genocide! Wiped out all valkyries. --More--
>But wait! Your medallion begins to glow! You feel much better! --More--
>The medallion crumbles to dust --More--
>Unfortunately you are still genocided... --More--
>Do you want your posessions identified? [ynq]

Does anyone know what would have happened if the scroll was cursed?
Many Valkyries?

-- 
-------------------------------------------------------------------------------
I am not an official Oracle spokesman.  I speak for myself and no one else.
Newsgroups: rec.games.hack
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.hack
Subject: Re: Compiling NH3.0j on and SGI HELP ][
Date: 24 Dec 92 02:18:44 GMT
Organization: ExuCom Multimedia Inc.
X-Newsreader: TIN [version 1.1 PL7]


OK I figured it out.
I needed to 
1:	Set the OS to SysV (Iris 4.0.1 is POSIX complaint)
2:	rename the Makefile 

Gee isn't that special? NOT!

Cyberman
-- 
This is my sig file!
Read rec.games.programer!
From: tchnd-au@garnet.berkeley.edu (Yuval Oren)
Newsgroups: rec.games.hack
Subject: Re: Nethack Minus Minus
Date: 1 Jan 1993 22:36:05 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: garnet.berkeley.edu

>P.S. my new mailing address is yuval@ocf. Mail anything there from now
>on. tchnd-au is expiring.

make that yuval@ocf.berkeley.edu


-- 
________________________________________________________________________
|Yuval Oren						               |
|yuval@ocf.berkeley.edu     				               |
| "One spoiled green bird is worth two cooks in the other grass broth."|
From: bates@spica.ucsb.edu (Andrew M. Bates)
Newsgroups: rec.games.hack
Subject: Where to get NetHack and NH++????
Date: 21 Dec 92 20:46:57 GMT
Distribution: usa
Organization: University of California, Santa Barbara


    I know many people have been asking this recently, but I would also like
to know: where can I get the newest version of NetHack, and NetHack++, for
my 386?  Please either email, or post if at all possible.  Thx 1e6.

        Andy Bates.
Newsgroups: rec.games.hack
From: tob@world.std.com (Tom O Breton)
Subject: Re: Is NH++ written in C++?
Organization: The World Public Access UNIX, Brookline, MA
Date: Fri, 1 Jan 1993 07:22:06 GMT

>This has the horrible potential of becoming a flame war.

I think it already is. And one of the dumber ones. Cut it out, guys, please.

	Tom
-- 
The Tom spreads its huge, scaly wings and soars into the wild sky...      
(tob@world.std.com)
From: silly@ugcs.caltech.edu (Brad Threatt)
Newsgroups: rec.games.hack
Subject: Re: What to sacrifice to angry Gods
Date: 23 Dec 1992 10:31:22 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: plague.ugcs.caltech.edu

snelling@bnr.ca (Peter Snelling) writes:

>Ever angered your god?
>Ever gotten the message your sacrifice seems "inadequate"?

>captain : 15
>temple priest : 15
>temple priestess : 15
>lieutenant : 13
>oracle : 13
>nurse : 12
>sergeant : 10
Don't sacrifice these guys unless you're chaotic... 

>giant mummy : 9
>giant zombie : 9
>ettin mummy : 8
>ettin zombie : 7
>human mummy : 7
I thought you couldn't sacrifice mummies and zombies...

And do demons actually leave corpses?  I've never had one do so...

>-- 
>Peter Snelling
--
Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
Safe sex is  | Last seen with roller-skating couple in Pasadena.  
for wimps.   | If found, please return to the cs10 lab immediately.
Newsgroups: rec.games.hack
From: bear@tigger.cs.Colorado.EDU (Bear Giles)
Subject: Is NH++ written in C++?
Organization: National Oceanic & Atmospheric Adminstration / Boulder Labs
Date: Wed, 30 Dec 1992 20:30:49 GMT

Unless NH"++" is written in C++, preferably with a solid object-oriented
implementation, please don't use the "++" suffix.

That is as inappropriate as calling it NHada or NHlisp -- the "++" suffix
is commonly understood to indicate either a C program _rewritten_ in C++
or a C utility which now supports C++ as well.

If you don't want to use a new patch level or usurp the 3.1 notation,
here are a few other suggestions:

  NHtng -- NetHack: The Next Generation

  NHer -- NetHacker, followed by NHest (NetHackest)

  NH+S -- NetHack & Slash.

I'm sure you can come up with more!  :-)

-- 
Bear Giles
bear@fsl.noaa.gov/cs.colorado.edu
From: proudft@pearl.berkeley.edu (Thomas Michael Proudfoot)
Newsgroups: rec.games.hack
Subject: Re: Patch of changes in NetHack++ from 3.0j
Date: 23 Dec 1992 04:46:56 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: pearl.berkeley.edu
Keywords: NetHack++ diff patch 3.0j

THANK YOU! I've been trying to find something like this "chdiff" for a
while, and MSDOS's compare file so-called utility didn't help at all.

Once again, thank you!

By the way, I am leaving for home tomorrow, where I will unfortunately
have no net-access until late January. I hope everyone enjoys Nh++ as
much as Yuval and I do, and I know you are as eagerly awaiting the
official 3.1 as we are.

-Tom

-- 
+-------------------------------------------------------------+
| Tom Proudfoot                                               |
| proudft@ocf.berkeley.edu                 ...catchy quote... |
+-------------------------------------------------------------+
Newsgroups: rec.games.hack
From: jbm@hal.trl.OZ.AU (Jacques Guy)
Subject: Re: Huh? in Nethack++
Organization: Telecom Research Labs, Melbourne, Australia
Date: Wed, 23 Dec 1992 01:34:51 GMT

laruedm@ucsu.Colorado.EDU (David Larue) writes:

>boots) and got smeared by the minotuar.  Looking at whiat I killed...

>1 newt
>1 gecko
>-1 minotuar
>1 killer tripe ration

>Now what are these last two items??????????

The -1 minotaur intrigues me, but, on level 2, as a Geek
armed with his trusty +3 sharpened pencil, I was attacked
by what looked as a tripe ration and turned out to be
killer tripe! My sharpened pencil made minced tripe of
it but still...!

  Has anyone got anywhere as a Drunk? That was my first 
try, and I got killed very, very, very soon.
Newsgroups: rec.games.hack
From: jl16@crux2.cit.cornell.edu (Who the hell am I?)
Subject: yafm
Organization: Cornell Information Technologies
Date: 24 Dec 92 04:43:51 GMT

and how about... The purple worm gets heartburn......
from you reading a scroll of fire while getting digested ;)
or.. The ochre jelly toasts... which is, yet again.. while you're inside
getting digested ;)
From: proppi@veeble.han.sub.org (Paul Lenz)
Subject: mo' bugs
Newsgroups: rec.games.hack
Date: Mon, 28 Dec 92 18:32:12 GMT
Organization: veeble Hannover, Germany


1. Engrave "Elbereth" with your athame. 
2. Apply your blindfold.
3. Put your ring/boots of levitation on.
4. Type ':', and you will read:
 
>Something is engraved here on the floor. --More--
>You feel the words: "Elbereth". --More--
>You try to feel what is lying here on the floor. --More--
>But you can't reach it
 
Funny, isn't it?
 
 
Proppi
 
 
proppi@veeble.han.de  ***  ....!unido!veeble!proppi
Paul Lenz    Friesenstrasse 22    D-3000 Hannover 1
=--> Remember: Rock'n'Roll and CP/M never die! <--=
From: bandu@acsu.buffalo.edu (Jagath Samarabandu)
Newsgroups: rec.games.hack
Subject: Nethack++ spoilers about monsters are here!! But need help.
Date: 22 Dec 92 01:42:04 GMT
Organization: SUNY/Buffalo Electrical Eng.

Hello all,

I managed to create a spoiler file for all the monsters giving names, damage
stats, level and a host of other info. This file is about 128K and needs some
beautifing to make it fun to read. The format is as follows:

Line #
1	Name,
2	level:#, speed #, AC #, Magic res. [0|1], Alignment #,
3	A:xxx, D:,yyy, mdn, .. (1-5 fields with xxx:attack type, yyy:damage
	  type and m,n:hit dice. eg 2d6 is 2 dice with 6 sides each)
4-6	Description of size, resistance to various attack forms physical form
	  etc. 
        
If some one could put it in a publicly accessible place that would help those
spoiler seekers. I don't really want to post the whole thing since its ugly 
and big (and to avoid burning to a crisp by all those flames). Also some help
in better explanations of fields and better formatting would be nice. 

Bandu

PS: these were taken from the source files monst.c, monst.h etc and should be
accurate. 

A sample with two monsters (giant ant and soldier ant) is included below as
bait ;-)

Spoiler on board..


giant ant,
level: 2, speed 18, AC 3, Magic res. 0, Alignment 0, ,
A:bite D:physical 1d4 ,     ,
 makes no sound , tiny size, has animal body  , no hands to handle things ,
always starts hostile  , eats corpses  , lays eggs ,  ,

soldier ant,
level: 3, speed 18, AC 3, Magic res. 0, Alignment 0, ,
A:bite D:physical 2d4 ,  A:sting D:drain strength poison 3d4 ,
 makes no sound , tiny size,
has animal body  , no hands to handle things  , poisonous to eat  , resists poison ,
always starts hostile  , eats corpses  , lays eggs ,  ,