HDTenEightyP/NetNews huggingface dataset:
From: Andrew.Stratton@cm.cf.ac.uk (Andrew F Stratton)
Newsgroups: comp.sys.ibm.pc.games
Subject: EOB 1 help needed
Date: 30 Sep 92 09:30:20 GMT
Organization: University of Wales College of Cardiff

Posting this for a friends wife - who is well hooked on EOB :-

Please could you tell me where to find the stone chisel, stone clerical symbol,
the stone jewel and the other stone necklace. Thanks

OR is there a solution out on the net somewhere?

Thanks in advance,
Andy Stratton
Xref: sparky comp.sys.ibm.pc.games:15549 rec.games.programmer:4090 comp.sys.amiga.games:13614
From: amitp@owlnet.rice.edu (Amit J Patel)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: player interaction in multiplayer games
Date: 2 Oct 92 17:52:06 GMT
Reply-To: amitp@owlnet.rice.edu
Organization: Rice University

In article <2OCT199208300984@acad3.alaska.edu>, fxmlk@acad3.alaska.edu (KIENENBERGER MIKE L) writes:
|> In article <1992Oct2.105243.737@altair.selu.edu>, 
|> pcs$1610@altair.selu.edu writes...
|> >> 
|> >> Consider Player A and Player B.  Player A has been playing for two weeks
|> >> (no more than 8 hours a day, of course :-) and has developed a good character.
|> >> 
|> >> Player B comes along and attacks Player A.  There are three likely
|> >> possibilities:
|> >>         2) B has been playing for much longer than A and has no trouble
|> >>            wiping out A's character (which he has spent two weeks developing)
|> > 
|> >Well, that's to be expected. More experienced fighters generally whip up on
|> >less experienced ones.
|> 
|> It just doesn't work for me.  Change the times. Assume A has been playing
|> this character for 8 months while B has been playing for 10 months.
|> 
|> All of the development A has accomplished is wasted.  This is equivalent to
|> "no-warning instant deathtraps" which I do not think should be used in games.
|> I'd rather the game be based on skill than luck.
|> 

Since you're (probably) making up the rules for combat, perhaps the rules 
can be manipulated so that A can't kill B and B can't kill A for the
8 month / 10 month thing you mentioned (if they had equal skill).  They
could both be so injured that they aren't able to make a strong blow to
kill the other.  With skill, B could beat A, and with even more skill
(than B needs to kill A), A could kill B.

If every time they fight, neither can kill the other, but both are injured
enough that they need time to heal (or they are vulnerable to other
attacks), they might not want to fight.

This doesn't help in the case where A has been playing for a day and 
B has been playing for a year, though.  A small fighting bonus based
on age (where young ones get less and older folks get less, but those
in their prime get more) might help...

(This is all so complicated!)


		Amit

-- 
/\\ Amit J Patel, amitp@owlnet.rice.edu
\\/ I think I'm at Rice University
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima IV+V copy protection
Date: 6 Oct 1992 16:02:57 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, mwh@csd.cri.dk (Michael Wraa-Hansen) says:

>But I am very annoyed with this copy protection scheme which dictates
>me to run the game from a floppy disk - and I even need to use the
>original! As far as I can see this is true for Ultima IV and Ultima V.
>Is there any way I can avoid using floppies? - I can't even copy the
>original disk to a backup disk as it is using some weird format.

I don't know about IV and V, since I never played them on a PC, but I have
VI and know that it can be put on a hard drive.

>BTW: What is the main objective in this game? - the manual just says
>something about "becoming enlightened in all 8 virtues". I have found
>the rune of compassion, I know the mantra, I have been at the shrine,
>I have meditated, but appearently to no avail - the seer still thinks
>I am missing something. What do I need to do, and what is the proper
>way of acquiring this information?

I assume you're talking about IV. The objective, or at least the initial
one, is to become an Avatar. Talk to people -- and I mean _everyone_.
Becoming an Avatar is not easy. Just play the game with a careful eye on
how virtuous you are being. Give gold to beggars to get Sacrifice, attack
monsters to get Valor, etc., etc.

>To avoid flames: I have been following this newsgroup for a while and
>I have read the FAQ, but I am pretty sure none of the questions above
>have been answered lately.

FLAME, FLAME, FLAME, FLAME!!!!! :-)
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: t923593@minyos.xx.rmit.oz.au (Hades Kong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game Bytes 1992 Awards!
Keywords: game bytes magazine
Date: 27 Sep 92 07:33:24 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

ross@kaos.b11.ingr.com (Ross Erickson) writes:

>We will accept nominations for Game of the Year in the following
>categories:

>Role-Playing
>BEST OVERALL GAME OF THE YEAR, 1992.

I am going to vote for Ultima VII : The Black Gate as the best RPG and the
best overall game of 92.



Hades


][__][](    @)                                                 //^\\
__][__] \                                                    ((@  ))
_][__][__(_______________________________________________________// /^\
][__][]==========================================================|=|   |
__][__](   _/   )     []                              []            \./
_][__][ )(   (_/      []                              []  _____
][__][] /             [] _/------------------------------|     \
__][__]|        /-------|         Hades 'n' Blaze              |
_][__][ \_)    |           Tavern of the underworld Lord       |
][__][]        |                                               |
__][__]        |            t923593@minyos.xx.rmit.oz.au  ____/
_][__][        | INTERNET _/-----------------------------|
][__][]         \________|
__][__]
_][__][
From: jhammond@acpub.duke.edu (John Kirk Hammond)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ways to Foil Piracy
Date: 3 Oct 92 17:34:08 GMT
Organization: Duke University; Durham, N.C.

In article <1992Oct2.075952.23384@netcom.com> obrien@netcom.com (Robert O'Brien) writes:
>
>For those who don't know, write-once CD technology, producing CD's that
>_can_ be read by current players, is NOW available.  Has been for over a
>year.  Equipment cost is around $10,000 and falling fast.  Blank discs
>cost around $20, I believe. Given recent trends, these will become common
>in less than five years.  In ten, they will probably be obsoleted by some
>media we haven't seen yet.  I know programmers who've spent more than that
>for floppy transition copiers (copy _whatever_ is encoded on the disk)
>So CD piracy is *already* possible, and probably *already* happening.
>I'd bet there are pirate CD's of font libraries already being sold.
>Adobe, Bitstream, et.al. are probably smart enough to realize that complaining
>loudly works as advertising for the pirates.

What are you talking about?  WORM drives (write-once read many)?
Or writable optical disks?

IMHO, I would believe, with the crappy seek time of the two
aforementioned drives compared to Winchesters, and their sucky data
rates, Winchesters will always reign supreme over CD.  Magnetic disks
are improving steadily in seek and access, and their performance kicks
a CD's butt.
BTW, you guys really don't know what these pirates are capable of...do
NOT underestimate their abilities in cracking any insignificant little
scheme you can throw at them.
Newsgroups: comp.sys.ibm.pc.games
From: le@wldwst.enet.dec.com (Le)
Subject: Re: Might & Magic IV is OUT!
Organization: Digital Equipment Corporation
Date:  3 OCT 92 12:51:45    


In article <1aknvcINN97u@mizar.usc.edu>, gmhunter@mizar.usc.edu (Guy Michael Hunter) writes...
>In article <1992Oct2.152228.59388@cc.usu.edu> slf8n@cc.usu.edu writes:
>>Might & Magic IV is OUT!!! I'd I don't know about anybody else but
>>I've been looking forward to this game since I played MM3!
>>Happy adventuring!
> 
>Yes, Xeen is out and once again, after plopping down over $50 hard-
>earned discretionary greenbacks, I'm forced to go to page XXX, line
>XXX and lookup word number XXX !! Boy, it'll sure be fun going 
>through the manual like I did with MMIII and numbering every line 
>on every page to make lookup easier! Shouldn't take more than a 
>couple of hours.
> 
>Since the game already assumes I am a criminal, I have no qualms
>about asking the net gods for the UNPROTECT...PLEASE!
> 
>(Flame about the merits of copy protection, etc. will go right 
> into the dumper.)

It's not that bad really. Unlike MMIII, where it checks for password *every*
time you boot up the game. XEEN so far only asked me for password twice, once
when I tried to get out of VERTIGO, the other time was when I tried to enter
King what's-his-name castle.
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW(Ultima Underworld) bogus game, bugs, freezes up...
Date: 6 Oct 92 19:16:09 GMT
Organization: Georgia Institute of Technology

In article <1907@shaman.wv.tek.com> andrew@frip.wv.tek.com writes:
>I know it's redundant (but the old postings have expired here) so I'll
>make it quick: I too just bought UW; it started to freeze up on me
>after I'd done almost all of level 1.  I applied the fix, restored a
>saved game, and it still freezes in the same way.  What do I do now?

You start over.  It's been said a million times.  When you apply the
patch, you have to start over.  Restoring a saved game will bring back
the same problems.


-- 
Jorge Diaz                       | "I want you to remember, Clark... in all
Georgia Institute of Technology  |  the years to come, in your most private
Office of Information Technology |  moments...my hand at your throat.  I want
ccoprdj@prism.gatech.edu         |  you to remember the one man who beat you."
Newsgroups: comp.sys.ibm.pc.games
From: curtism@seq.uncwil.edu (mike curtis)
Subject: Re: Microprose going downhill
Organization: Univ. of North Carolina @ Wilmington
Date: Thu, 1 Oct 1992 15:05:34 GMT

wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner) writes:

>bhv@areaplg2.corp.mot.com (Bronis Vidugiris) writes:

>>In article <1992Sep29.211535.59282@cc.usu.edu> slf8n@cc.usu.edu writes:
>>reached the low level of shipping empty boxes to distrubitors 
>>just like another certain company who's name we all know 

>We all know??? Nope, I don't know what you mean. Which company are you
>talking about?

It's Origin.  Haven't you ever seen the Wing Commander II emtpy box?
By the way I have always thought Microprose games SUCK!.  Their "flight
simulator's" are a total joke.  F-19 + F-15 Strike Eagle II are way 
to ease for anyone over 7 years old.  Also their copy protection
sucks.  All in all their games are about 2 years behind.
	 
Also, has anyone seen the Strike Commander demo.  I have it and all I 
can say is BIG DAMN DEAL.  I was not impressed at all by it.  If I want
a to see an impressive demo I will check out some of thE European       
graphics demos.  I hope the SC game is better than the demo.

-- 
______________________________________________________________________
| MIKE CURTIS            |                     | UNC-Wilmington       |
| curtism@seq.uncwil.edu |                     | 5 YEARS.......       |
| curtist@vxc.uncwil.edu |                     | AND NO END IN SIGHT! |
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6 solve..
Date: 30 Sep 92 09:17:38 -0500
Distribution: usa
Organization: University of Northern Iowa

In article <92273.201912U42595@uicvm.uic.edu>, <U42595@uicvm.uic.edu> writes:
> Can someone send/post some hints for Ultima6, I just finished with all the
> shrines, now what am I supposed to do, and where are all the dungeons at?

   Well... you have talked to Lord British, right?  And he told you that your
quest involves figuring out what that book says (the one picked up from the
Gargoyle at the beginning), right?  Well, that's your quest you need to be
working on.  Did he mention where to go and ask about the book?  If not, where
would you go to find out about books?

   The Lycaeum is a good bet.  Go there and talk to Mariah about the book. 
She'll start you on the quest/hunt for the translation tablet.

   As for the dungeons.. have you asked around?  There's more than just the
dungeons, there's also places like the Cyclops cave, the spider cave, the ant
mounds, and so on.  Look around, or ask townspeople, some of them do know.

> THanks Joe.
> Oh you can mail me or post here.
>                                  U42595@uicvm.uic.edu

   Welcome.

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * The first 90% of a task takes    *
* of our brain's mental capacity, was      * 90% of the time, and the last    *
* probably 90% incorrect.                  * 10% takes the other 90%.         *
*            -Unknown comic on A&E-        *   -99 rule of Project Schedules- *
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: dcutter@oregon.uoregon.edu (dann cutter)
Subject: ILLEGAL TO RENT???
Organization: Stellar Enterprises
Date: Mon, 5 Oct 92 09:02:16 GMT

QUESTION: IS THERE REALLY A LAW SAYING ITS ILLEGAL TO RENT GAMES? 

I ask cause last feb I rented many games from Software Pipeline, a fairly
nifty store; bought two of the ones I liked. And even wrote on my reg cards
where I heard of there game and how nice it was to try it out first.
Needless to say, Pipeline is still there... So is it illegal or not?

_______________________________________________________________
Dann Cutter  Stellar Enterprises /
dcutter@oregon.uoregon.edu
Newsgroups: comp.sys.ibm.pc.games
From: emeinfel@gmuvax2.gmu.edu (...)
Subject: Out of this World (request for help)
Organization: Ferrous Fencing Ferrets Inc.
Date: Sun, 27 Sep 1992 10:00:59 GMT

Okay my blocky friend has gotten stuck hanging from an awning.  I have
gone down one level and managed to secure that hallway (blasting
the power line at the bottom of the tunnel).  But where do I go
from here?

Edmond
-- 
"Focus on winning and to hell with how you play the game."
#188 Life's Little Destruction Book
Newsgroups: comp.sys.ibm.pc.games
From: ajb8886@ritvax.isc.rit.edu
Subject: Re: Strike Commander demo SCREWUP
Reply-To: ajb8886@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 27 Sep 1992 16:57:07 GMT

In article <0n0n=ah.hchong@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
>From article <19ttmnINN2ga@fido.asd.sgi.com>, by pdc@lunch.wpd.sgi.com (Paul Close):
>> Ryan M. Grant (rmg53668@uxa.cso.uiuc.edu) writes:
>>>I like Origin.  I like Wing Commander.  I might like Strike Commander, but
>>>I havn't had the chance to find out yet.
>> 
>> Me too.
>> 
>>>DEMO.EXE told me "Sound hardware for sbdig.adv not found."  I'm not suprised,
>>>since I don't OWN a soundblaster.  But if I had the entire program, including
>>>the means for configuring said system, I might be able to handle such simple
>>>procedures myself - instead of bugging the entire net to upload a fix.
>>>Of course, a fix has already been uploaded, to make SB people happy.  In the
>>>off chance that configurations got reversed, I tried this.  It didn't work.
>>>I'm sure they went through many of the same thoughts before they got their fix.
>> 
>> Don't feel too bad.  I *have* a soundblaster, and it still tells me "Sound
>> hardware not found".  I have a SoundBlaster v2.0 (not pro) with the interrupt
>> set to IRQ5.  It looks like maybe it searches the ROM for a string or
>> something?!?


I also have a SoundBlaster V2.0 (not the pro), and it works just fine.
My soundblaster interrupt is set to the default 7, default io of 220h.
(I disabled the IRQ7 on my printer port 'cause the interrupt on that port
is useless, at least for DOS/Windows/OS/2).

All you get to hear with the demo is the pilots talking back and forth (with
interesting accents).  No SFX, no jets roaring past on afterburner [sigh].

Alex
From: gt0519b@prism.gatech.EDU (PETTY,DARIN LAROL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization
Date: 5 Oct 92 16:50:28 GMT
Organization: Georgia Institute of Technology

I asked a question about getting the babylonians to declare war...
I have finished the game.  I finally had to revolt and wreak havok on my
civilization to be able to win it quickly though...

BUT starving them out almost worked.  I surrounded the enemy capital cities
(the only cities left) with my units.  After a long time, the cities began
losing population every turn, until all their military units had disbanded
and the city could feed itself on the food produced in the city square.  I
assume that the city improvements would have been sold over time (long time)

Even that was not sufficient provocation for war, dang it.
-- 
PETTY,DARIN LAROL (404) 872-3928               |   ...they call this a 
uucp: ...!{allegra,amd,hplabs,seismo,ut-ngp}   |   muddle puddle tweetle 
	!gatech!gazelle!darin                  |   poodle beetle noodle 
ARPA: darin@gazelle.gatech.edu                 |   bottle paddle battle.
Newsgroups: comp.sys.ibm.pc.games
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Subject: New Titles...Summoning, Cyber Empires et al.
Organization: University of Illinois at Urbana
Date: Tue, 29 Sep 1992 17:14:48 GMT

I dropped by my Local WaldenSoftware this fair morn and saw the unpackings
of many a new release from SSI/ EA  including the Summoning, Cyber Empires,
the Lost files of Sherlock Holmes and The Ad&d starters kit (still no
Dark Sun but I wasnt really expecting it)
	So who out there has anything to say about these..particularly the
Summoning it looked rather intriguing...I dont have unlimited funds (*sniff*)

-- 
  "If the best things in life are free, then my current price is
   $37k with a 10% downpayment."
Organization: University of Maine System
Date: Thursday, 1 Oct 1992 12:59:56 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen 4 questions

Please post the cheating keys.  (Or E-mail them to me, too)
Please.  Thanks in advance.



Chuck
Newsgroups: comp.sys.ibm.pc.games
From: harrisp@wl.aecl.ca
Subject: RE: EMERGENCY: Lightning Club isn't a Police
Organization: AECL RESEARCH
Date: Tue, 6 Oct 1992 22:27:18 GMT

Get a life pal. You really should _TRY_ and keep your ignorance a private
matter, and not let everyone on the net know about it. It's absolutely no
wonder that MUN doesn't acknowledge your existance. I mean, why embarass
oneself?
                With all due respect
                                phil
Organization: The Leader Desslok School of Diplomacy
Date: Thu, 1 Oct 1992 00:23:52 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Elite
Distribution: world
 <BvEBD9.GIv@news.cso.uiuc.edu> <1992Sep30.231101.21286@lmpsbbs.comm.mot.com>

In article <1992Sep30.231101.21286@lmpsbbs.comm.mot.com>,
bhv@areaplg2.corp.mot.com (Bronis Vidugiris) says:

>There is a newer version called 'Elite plus' which has better graphics.

And in December there'll be an even newer version, Elite II: Frontier. It's
being written for the Amiga first, but unfortunately I'm sure it'll be ported
to the PC almost instantly. :-)

                  "Two hundredth verse, same as the first!"
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Xref: sparky comp.sys.ibm.pc.games:16097 comp.os.msdos.misc:5531 comp.binaries.ibm.pc.wanted:6579
From: rob@wzv.win.tue.nl (Rob J. Nauta)
Newsgroups: comp.sys.ibm.pc.games,comp.os.msdos.misc,comp.binaries.ibm.pc.wanted
Subject: Apogee Software games
Date: 6 Oct 92 13:42:48 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: None

Hi

I'm looking for a list of ALL Apogee Software releases, does anyone
have a relatively complete one ? Also, what's your favourite, and why ?

Please email as this site doesn't get the newsgroups I posted to.

Rob
-- 
/-----------------------------------------------\	Never		   ,==.
| Rob J. Nauta, UNIX computer security expert.	| 	 Apologize,	  /@  |
| rob@wzv.win.tue.nl, Phone: +31-40-837549	| 	  Never		 /_  <
| Feel free to email me for free advice		|	   Explain.	=" `g'
Newsgroups: comp.sys.ibm.pc.games
From: jadams@wam.umd.edu (CyberMind)
Subject: Re: Need some help on Dungeon Master
Organization: University of Maryland, College Park
Date: Sat, 26 Sep 1992 16:13:59 GMT

In article <1992Sep25.232358.28394@PA.dec.com> le@wldwst.enet.dec.com (Le) writes:
>Hi,
>
>I need some help with Dungeon Master. On level 6 there is a key behind a gate
>in a room with a lever that turns a teleport on and off, three pressure pads,
>a pit, and a switch that opens and closes the pit. How do I get this key?

Ok, I believe you have to throw something either into the teleport field or 
across the pit. I know that you have to get across the pit and push a button
but I don't really remember how or what the button does. It took me a while
for that puzzle. :) I think maybe you have to get across the pit then throw
somewthing onto one of the pressure pads, or something.... that was so
confusing I've forgotten how... Sorry...
>
>Also, in the riddle room what is the item referred to by the riddle "I am all -
>I am none".

I believe the answer is the mirror... (?)
>
>Thanks  

Welcome,
--Josh
Newsgroups: comp.sys.ibm.pc.games
From: ccw@slee07.srl.ford.com (C. C. Warren)
Subject: Re: Problem on ScreenShot in GameByte #5
Organization: Ford Motor Company Scientific Research Labs, Dearborn, MI
Date: Tue, 29 Sep 1992 16:24:11 GMT

Well, I had problems with two of the SVGA screen shots. I have an ATI VGA
Wonder with 512K of ram. The shot of Links 386 Pro was blank. I don't
remember what other one didn't work right.
--
*************************************************************************
*My opinions are mine and do not necessarily reflect in any way those *
*of my employer.                                                        *
*Chris Warren:  ccw@slee01.srl.ford.com                                 *
From: randall-joshua@CS.YALE.EDU (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: WC1 --  Ralari Mission, Kill Ratios, Etc.
Date: 30 Sep 92 05:10:25 GMT
Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158



OK, all kidding aside, I think we can agree that the Ralari mission is *hard*,
no matter what.

I jokingly mentioned kill ratios, and then I heard someone else say something
about it (like you can purposefully fail missions in order to fight more guys
and thus pump up your kill ratio).  Do other people use the "kill ratio" as a
measure of flying skill?  I know I sure do.  If you want we can start some 
sort of monster brag session about who has the best kill ratio.

Also, who besides me wishes that the missions were more "realistic"?  I mean,
if you get right down to it, every one is the same:  go out, kill everything
(except your transports, or, in rare cases, enemy capital ships), and come
back.  Even if Colonel Halcyon says "We need information more than we need
heroes", your goal is *still* basically to shoot everything that moves.

In WC3 I would like to see more of an effort to vary the missions--how about a
mission where you really *do* have to just gather info?  (E.g. you meet a ship
with phase shields and you don't have any torpedoes.)

Just some random late-night thoughts....
-- 
Joshua E. Randall			randall-joshua@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games