HDTenEightyP/NetNews huggingface dataset:
From: sjames@digi.lonestar.org (Stephen James)
Newsgroups: comp.sys.mac.games
Subject: Lemmings Help
Date: 14 Dec 92 17:16:41 GMT
Distribution: comp.sys.mac.games
Organization: DSC Communications Corp, Plano, TX


I received Lemmings for my birthday and am really
enjoying it. I have not see a good game like this
since Lode Runner for the Apple ][. I loved Lode
Runner (went through all 150 levels of regular and
50 levels for Championship Lode Runner). Anyway
I seem to be stuck on level 17 trick (I think that
is the number). It is called Postcard from Lemmingland
Looks something like this:


                                                  Exit
                                                       |
                                        -----|  |------|
     Enter                        -----|     |  |
                            -----|           |  |
 |              |----------|                 |  |
 |              |                            |  |
 ---------------|                            |--|


 Well, you get 10 climbers and floaters and one each of
 builder, basher, digger and the one with the pickaxe.
 I am stumped. I think that you have to somehow get a
 climber/floater (athlete?) to go up the right side
 and fall and then use the pickaxe guy to create a 
 ramp from the bottom of the pit to the exit and then
 use a basher to dig accross to the pit??? I did use
 the builder to climb over the exit but came back and 
 exitted the other direction (AAARRRGGGHHHH!!!!!!!!!!!!!)



HELP ME OBI WAN YOU ARE MY ONLY HOPE
-- 
  Stephen A. James (519-2511)    | "We are the people our parents
  sjames@digi.lonestar.org       |  warned us about"
  DSC Communications Corporation |  
  *** Standard Disclaimer ***    |  J Buffett - for president
Newsgroups: comp.sys.mac.games
From: eliz@world.std.com (Elizabeth Lear Newman)
Subject: Re: Lost Treasures of Infocom
Organization: The World Public Access UNIX, Brookline, MA
Date: Fri, 11 Dec 1992 19:09:07 GMT


I don't think it's really been made clear, so I want to warn people
before they tear their hair out: Lost Treasures I has the hint books
for all the games, Lost Treasures II has a 900 phone number to call
for hints.

						...eliz

__
   tongue - a variety of meat, rarely served because it clearly crosses
            the line between a cut of beef and a piece of dead cow.
                                                    (Bob Ekstrom, Pitt, MN)
From: lhansen@pyrps5.eng.pyramid.com (Linda Hansen)
Newsgroups: comp.sys.mac.games
Subject: creating soil in SIMLIFE
Summary: custom soil
Date: 16 Dec 92 04:09:51 GMT
Distribution: na
Organization: Pyramid Technology Corporation, Mountain View

does anyone know any fast way to create soil exactly
where you want.  I do use fast dying critters for
fertilizer, but that's still pretty slow.



-- 
hi - this is linda        | lhansen@pyramid.com
                          | dgmno1@aol.com
From: tslopez@mcs.Drexel.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Spaceward Ho! 2.0
Date: 11 Dec 92 20:29:15 GMT
Organization: Drexel University

Just what does "luck" do for you in the game? Has anyone figured it out?

Scott
--
(__)                          |   Scott J. Lopez        tslopez@mcs.drexel.edu
( oo   _ The Cow Says         |                    or   jspectre@aol.com
/\_|  /         "Mercury!"    |  A man doesn't automatically get my respect.
                              |  He has to get down in the dirt and beg for it.
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats and Mission to Leyte Gulf forsale
Date: 18 Dec 92 21:26:24 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

asif@aat.async.vt.edu (Asif Taiyabi) writes:

}I have Hellcats and Mission to Leyte Gulf for sale:

}If you want them indivdually the price is:

}Hellcats:        	$35.00 + $3.00 (shipping)
}Leyte Gulf		$20.00 + $3.00 (shipping)

}If you want them both the price is $58.00 total

No slur meant against Mr. Taiyabi, but the prices of the above, brand
new from Mac's Place are $39 and $22, respectively, plus $3 for overnight
shipping for both.  That means that you save a whopping six bucks by
buying *used* software from this person (not to mention having to wait
probably a week or more to get them).  Besides, by buying a new copy
you're supporting the company and encouraging them to produce more great 
games.  Graphic Simulations gets nothing if you buy it from someone else.

--James Preston
From: James_Tilley@tcs.las-vegas.nv.us
Newsgroups: comp.sys.mac.games
Subject: Re: Luck in Maelstrom..?
Date: 13 Dec 92 17:08:59 GMT
Organization: Cyber Sanctum

>>What does the luck do for you in the game, I've gotten it on a few occasions
>>and never could figure out what it did for me.

>I think if you have luck and other bonuses, like a triple-shot, and you
>die, you get to keep the bonuses.  Anyone else know for certain?

When I have had luck, there has been a couple of instances where an asteroid
hit me, but instead of getting killed, it said 'Sweet!' and the asteroid blew
up instead.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Jeff_A._Chirikjian@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Sat, 19 Dec 1992 23:35:13 EST
Subject: Re: Mac Castles

Yeah its not coming out for the mac. I called the mail-order places and they
said that the company decided not to release Castles I for the mac but they
will release Castles II for the mac sometime in the first qtr. of 93'. Hope
this helps.
Foggy Bottom - your FirstClass Mac connection in Washington, DC
From: Rick_M._Cumings@bmug.org
Newsgroups: comp.sys.mac.games
Subject: Re: beginner's question about PoP...
Date: 20 Dec 92 11:14:21 GMT
Organization: BMUG, Inc.

Ed, 

You need to practice stepping on the button on the third ledge after you take
the "leap of faith," and then running as fast as you can to the left.  Learn
how to run and jump by using 8 key while holding down the 7 key.  After a 
while, you'll be able to time the leap off the last ledge to where the the
gate is.  

Cheers,

Rick

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Newsgroups: comp.sys.mac.games
Subject: Re: 32Bit QuickDraw w/ System 6.0.7?
Date: 15 Dec 92 19:31:42 GMT
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Distribution: comp.sys.mac.games
Organization: Helsinki University of Technology

In article <CKD.92Dec13165611@loiosh.eff.org> ckd@eff.org (Christopher Davis) writes:
>JC> == Jon Carr <IO91748@MAINE.MAINE.EDU>
>
> JC> Note: The 32-bit QuickDraw extension is not required by any Macintosh
> JC> after the IIsi.  The routines are built into the ROMs of these machines.
>
>IIci, not IIsi.

Once again, the net has proved to be an excellent source of WRONG information.

It is unfortunate that many people confuse the 32 bit clean memory management
routines with 32-bit QD. IMO, 32-bit QD should really be called 24 bit, since
only 24 bits are actually used (the pixels occupy 32 bits, but that's another
story).

Anyway, the IIci was the first machine to have a 32-bit clean memory manager.
This has nothing to do with Quickdraw.

Under system 6, 32 bit quickdraw is an extension (a separate file that
you have to place in the system folder). System 7.0 adds some 32 bit QD
extensions to 68K based machines and the full set of routines to all
020, 030 and 040-based machines.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
From: hhtra@usho72.hou281.chevron.com (T.M.Haddock)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom Registration
Date: 11 Dec 92 17:15:17 GMT
Organization: Chevron

In article <D2150035.kpeosx@outpost.SF-Bay.org>, peirce@outpost.SF-Bay.org (Michael Peirce) writes:
|> 
|> In article <1992Dec8.211424.28852@kong.gsfc.nasa.gov> (comp.sys.mac.games), jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
|> > In article <1992Dec04.003534.61163@fourd.com> , Douglas_J._Kiang@fourd.com
|> > writes:
|> > >Support shareware and compensate Andrew for the huge amount of time and effort
|> > >that went into designing Maelstrom. And hey, if you haven't done so already,
|> > >might as well send a shareware fee off to Ben Haller, too.  ;-)
|> > 
|> > And a percentage of that to Nickelodeon!
|> 
|> The "You Idiot" sound wasn't sampled from Ren & Stimply.  It's actually
|> a friend of Andrew's doing his best to sound like it (not a bad try either!).

 Hey, how about a percentage to John K. then?  Better yet, let John K. do 
 the voices for you - I hear he needs a job! ;)  And if Andrew's so good,
 send him to SPUMCO, they're looking for someone to do REN's voice.  :)

 TRAVIS
Newsgroups: comp.sys.mac.games
From: erisande@silver.ucs.indiana.edu (Nowhere Man)
Subject: Spaceward Ho
Organization: ARCP&D
Date: Wed, 16 Dec 1992 03:07:20 GMT

	Is Spaceward-Ho a public doman/shareware game?  If it is,
could someone point it out to me in the archives?  I would like to see
this game that I have heard about.  Even the docs themselves would be
good to have if they are out there somewhere.  Thanks...

	Email me:  erisande@silver.ucs.indiana.edu

-- 
She's so hot, yet so cold...  That's what I like about her...
From: cec@imager (Charles Cunningham)
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia (spoilers)
Summary: Getting level potions
Keywords: prince of persia, potions
Date: 16 Dec 92 23:32:18 GMT
Organization: Laboratory for Experimental Astrophysics

There are two levels in POP in which I have been unable to get the potion
which is used to increase the number of hits before dying.  In one (maybe
level 6), by the time I get there, my double has already drunk the potion
and is running away.  In the other (maybe level 10), the potion is across
a long jump from the entry door.  I am able to get TO the potion by running
across the fall-away floorboards above the pit, but I cannot get back.

Has anybody succeeded in getting these potions?

Thanks,

----

 ___________________________________________________________________________
|                              |                                            |
| Charles E. Cunningham        | "Deeep Huuurting!  DEEEP HUUR-TING!!!"     |
| Physicist                    |                                            |
| Lawrence Livermore Natl. Lab | "Push the button, Frank!"                  |
| cec@imager.llnl.gov          |                                 -MST3K     |
|______________________________|____________________________________________|
|                                                                           |
| Disclaimer:  My opinions are not necessarily those of Lawerence Livermore |
| National Laboratory, the University of California, or the U.S. Department |
| of Energy.                                                                |
|___________________________________________________________________________|
Newsgroups: comp.sys.mac.games
From: N.W. Choe <nwc1@midway.uchicago.edu>
Subject: Re: Malestrom ENDING
X-Xxmessage-Id: <A7585975D201748D@sl-mac-13.rh.uchicago.edu>
X-Xxdate: Sat, 19 Dec 92 10:45:41 GMT
Organization: Beaver Consulting Co.
X-Useragent: Nuntius v1.1.1d13
Date: Sat, 19 Dec 1992 10:49:03 GMT

In article <sardella.724613279@potemkin> Tom Sardella,
sardella@potemkin.gsfc.nasa.gov writes:
>>With my hacked version (invincible ship) of Maelstrom 1.02, I've
made it 
>>up to about Level 80, at which point it crashes, probably because
of the 
>>increased activity.

Well, Ive got a question: if you have an invulnerable ship, how
else are you
going to die? I mean, if truly invulnerable, you could leave the
game running,
and return hours later...
N.W. Choe    Beaver Consulting Co.- Chicago
5454 S. Shore Dr. #318
Chicago, IL 60615     312.702.4605
"Embarking upon the obvious to stumble upon the truth."
Newsgroups: comp.sys.mac.games
From: dave@yggdrasil.NoSubdomain.NoDomain (David Lee Matuszek)
Subject: Re: Spaceward Ho! 2.0
Organization: Paramax Systems
Date: Tue, 15 Dec 1992 16:57:26 GMT

In article <1992Dec14.170950.29062@samba.oit.unc.edu>, Rich.Rubel@launchpad.unc.edu (Rich Rubel) writes:
|> 
|> Begging your pardon, Mr. Net.Police, but how are you so sure they DON'T
|> own the game?  Over the weekend, I purchased several games at a swap meet
|> for $2-$3, disks and CP cards only.  Manuals had been lost, most boxes had
|> been lost.  I'm the legal owner, but I have no manuals...  I'll fax you a
|> copy of the original disks if you're still skeptical.
|> [RICHR]

In general, not having the manual is pretty good circumstantial evidence
that the game is pirated.

If someone posts asking for instructions for a commercial game, and that
information is clearly in the manual, piracy is a pretty good assumption,
and people have a right to respond accordingly.  If the poster has a
clue, s/he will explain what happened to the manual, and offer to provide
evidence of ownership.  If the responder has a clue, s/he will realize
that circumstantial evidence is not proof, and respond courteously (if
not necessarily helpfully).

The main goal should be (as always) to be helpful and courteous to
people.  Discouraging piracy is a secondary goal, but IMHO still a
desirable one.

For this particular question (networking Spaceward Ho!):  the manual,
like other manuals from Delta Tao, is pretty useless, so I might as well
give some suggestions.  The basic idea is: network the computers, start
SH on both, select "I'll update turns" on one of the computers
(preferably the faster one) but not on the other.  Fiddle things until it
works.  There, that's as specific as I can be; the manual is no better.

To the original poster: I hope you bought the game.  It's inexpensive and
very good, and I'd like to see the company that made it stay in business
(although their software is usually buggy as all get-out, it's also
original and full of good ideas).

------------------------
My old address is:  dave@prc.unisys.com     (expires soon)
My new address is:  dave@vfl.paramax.com    (please use this one)

My mailer is unlikely to get either of them right :-(
Lines: 97
From: bgohari@wam.umd.edu (Babak Gohari)
Subject: Re: Might & Magic III
Organization: University of Maryland, College Park
Date: Mon, 14 Dec 1992 01:33:38 GMT

In article <1992Dec13.201851.19861@wheaton.wheaton.edu> jsdonald@david.wheaton.edu (Joel S. Donaldson) writes:
>In article <1992Dec12.175635.11908@wam.umd.edu> bgohari@wam.umd.edu (Babak Gohari) writes:
>>To those that care: M&MIII has been delayed until the first or second week of
>>January.  (what?!?  A MAC game delayed?  No, it's never happened before...)
>>This according to the rep at NWC.
>>
>That's strange because I got my new MacWarehouse catalog yesterday and it was
>displayed in the games section.  $35. Looks like it got out faster than
>expected.
>
>(I have nothing to do with MacWarehouse.  I just saw the ad.)
>
>Joel Donaldson
>Computer Science/Mathematics Major
>Wheaton College
>--
> ____________________________________________________________________________
>/jsdonald@wheaton.uucp			-UUCP      |``It's not my fault the  \
>|jsdonald@david.wheaton.edu		-Internet  |  mail is two days late''|
>\____________________________________________________________________________/

(I gotta learn how to delete lines).

Anyway, remember that what you saw was an ADVERTISEMENT.  They usually make
those up three months before they are sent out.  M&MIII was SUPPOSED to be out
a few weeks ago, but is delayed by the company.  It happens all the time.
Most publishers say a date, and when that date rolls around, they postpone it.
I mean, how many ads have you seen for Pax Imperia?  Or any number of games
(or any software AND hardware for that matter).  Never, ever rely on ads.

-Bob
.
From: emcu27@castle.ed.ac.uk ('Chem Eng Student')
Newsgroups: comp.sys.mac.games
Subject: SIMM CITY WANTED
Date: 14 Dec 92 15:46:02 GMT
Distribution: uk
Organization: Edinburgh University


I would like to buy any version of Simm City  for the MAC.

Any offers:

e-mail: emcu27@uk.ac.ed.castle
From: mem10@po.CWRU.Edu (Milton E. Moskowitz)
Newsgroups: comp.sys.mac.games
Subject: Heaven and Earth
Date: 12 Dec 1992 06:03:10 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: mem10@po.CWRU.Edu (Milton E. Moskowitz)
NNTP-Posting-Host: thor.ins.cwru.edu



Greets!
	Anyone have any info on this game?  I saw it it a MacConnection
magazine, and it sounds cool, but anyone played it yet?
-- 
Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
"We close our eyes and the World has turned around again.  
 We close our eyes and dream and another Year has come and gone." -Boingo
"Happy Happy... Joy Joy" "I'll teach you to be happy!" -Ren and Stimpy
Newsgroups: comp.sys.mac.games
From: Colin Law <claw@spacsun.rice.edu>
Subject: Re: Heaven & Earth
X-Xxmessage-Id: <A7529309D401F933@spac-at1-51.rice.edu>
X-Xxdate: Mon, 14 Dec 92 01:37:45 GMT
Organization: Space Physics Dept - Rice University
X-Useragent: Nuntius v1.1.1d15
Date: Tue, 15 Dec 1992 01:39:54 GMT

In article <1992Dec14.193111.3769@galileo.cc.rochester.edu> C. Wiggins,
wgns@troi.cc.rochester.edu writes:
> Does anyone know whether Heaven & Earth has any copy protection?
> If so, what kind?  (I'm considering getting it for my dad but
> he won't play it if it's copy protected -- at least if it's
> off-disk look-it-up-in-the-manual protection).

Yes, it asks you from time to time when you start to answer a question that
requires the manual to answer.  And not just what word is on page 23...it asks
a bizarre little question with some words in bold that are in the table of
contents, which refers you to a page that has the answer to the question in
the text somewhere.  Sort of a puzzle to get to the puzzles.
colin law
claw@spacsun.rice.edu
Newsgroups: comp.sys.mac.games
From: erisande@silver.ucs.indiana.edu (Nowhere Man)
Subject: Re: Spaceward Ho
Organization: ARCP&D
Date: Wed, 16 Dec 1992 17:36:00 GMT

erisande@silver.ucs.indiana.edu (Nowhere Man)
>	Is Spaceward-Ho a public doman/shareware game?  If it is,

	I just wanted to say, thanks for the info!  I was not sure if
it was public or not.  I might just have to go out and get it now.  :)
Thanks again!
-- 
She's so hot, yet so cold...  That's what I like about her...
Newsgroups: comp.sys.mac.games
From: Colin Law <claw@spacsun.rice.edu>
Subject: Spectre ONE!!!!! Player version
X-Xxmessage-Id: <A7529BCB1701F933@spac-at1-51.rice.edu>
X-Xxdate: Mon, 14 Dec 92 02:15:07 GMT
Organization: Space Physics Dept - Rice University
X-Useragent: Nuntius v1.1.1d15
Date: Tue, 15 Dec 1992 02:17:16 GMT

Call me stupid...go ahead and call me stupid one more time...Why?  Well
I bought a "single player" copy of Spectre under the impression that it
allowed network play for 2 and only 2 players.  I thought this because I
swear I read in at least two places that the single pack allowed only two
network players and the LAN pack allowed up to 6.  In fact I will try and 
dig up the latter because I know I read somewhere that you could play
6 people with the LAN pack (but you can only play 3).

Anyway, I asked about everyone I knew whether 2 people could actually
play with a single pack version and everyone thought that you could....
but only 2 players.  I read the box over and over and all the ads and
nothing ever specified that you could NOT play 2 people on a single pack.
In fact nothing said anything except you might want to get the LAN pack.
IN FACT...the box states the following...
			Multiplayer Network Mode Included
			Exciting Multiparticipant Network play

Now I'm kicking myself for not asking the net because there is no MBG
since the disk is not sealed in the box, and now I cannot return it to 
reinvest in a LAN pack with friends which would save me $20 on the
whole deal...(single version ~$38 and 3 player LAN pack ~$58).

The whole point was to be able to network.  Did anyone else find it hard
to determine any of this from reviews and ads???
Tell me I'm stupid again if you want.  I'm really kicking myself here.  
But VELOCITY should have been specific on the box and not wait until 
page 27 of the manual before it says everyone must have a different 
registered copy.  They should state that "this is a one person copy and
all other networked players must have their own copy" on the BOX!!!

Any patches out there to calm me down....(you didn't here me say that.)
Or perhaps someone would like to trade copies (but that's illegal and you
didn't hear me say that either).

Later,
Colin
colin law
claw@spacsun.rice.edu
From: ephraim@think.com (Ephraim Vishniac)
Newsgroups: comp.sys.mac.games
Subject: Re: Where is Xmas Lemmings Demo?
Date: 17 Dec 1992 14:57:42 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: turing.think.com

In article <Dec.16.18.50.58.1992.26677@gandalf.rutgers.edu> hongyu@gandalf.rutgers.edu (Henry S.) writes:
>Anybody know where is Xmas Lemming demo? I can not find it on sumex.  

Are you sure there's a Christmas Lemmings demo for the Mac? Here's all
I found with archie:

Host karazm.math.uh.edu
    Location: /pub/Amiga/comp.sys.amiga.reviews
      FILE      -rw-r--r--       2548  May  6 00:00  ChristmasLemmings

Host nic.funet.fi
    Location: /pub/amiga/games
      FILE      -rw-rw-r--     252459  Jun 18 12:44  XmasLemmings.lha
    Location: /pub/amiga/misc/reviews
      FILE      -rw-rw-r--       1586  Sep  3 01:12  ChristmasLemmings.Z
-- 
Ephraim Vishniac    ephraim@think.com   ThinkingCorp@applelink.apple.com
 Thinking Machines Corporation / 245 First Street / Cambridge, MA 02142
        One of the flaws in the anarchic bopper society was
        the ease with which such crazed rumors could spread.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Leslie_L._Shafer@bmug.org
Organization: BMUG, Inc.
Date: Sun, 20 Dec 1992 01:15:23 PST
Subject: Re: Pool of Radiance : How to buy Jewelry ?

Ideally, the jeweler is in a back room of a shop.  You should be able to get to
it.  Have you tried examing all the other rooms next to the jeweler?  Make
sure you do a complete 360 degree examination of every room. 

I sorta think buying jewelry is a rip off because you only got half back. 
Also, you really dont get to carry over your cool items to the next game. 
However, if you have equiped a character with gauntlets of ogre strength, that
will be his new strength, intrinsically.  From what I understand, you dont get
to carry over your items in Secrets of the Silver Blades either.



**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: breck@ganzer.ecs.umass.edu ()
Subject: maelstrom cheat mode
Originator: breck@spock.ecs.umass.edu
Organization: University of Massachusetts, Amherst
Distribution: usa
Date: Sun, 20 Dec 1992 18:38:33 GMT

Does such a mode exist?  How do you get into it?  Please email.
-- 
Liam Breck     breck@zonker.ecs.umass.edu
Newsgroups: comp.sys.mac.games
Subject: WANTED: Good network chat program (to user w/Bolo)
From: bfoulk@vax1.umkc.edu
Date: 19 Dec 92 18:01:00 CST
Organization: University of Missouri - Kansas City
NNTP-Posting-Host: vax1.umkc.edu

Does anybody know of a good SW network chat program?  The bolo chat
is rather hard to use and I used to have a fairly decent DA called
NetChat, but I must have trashed my archive and I can't seem to
find another copy of it.  Thanks for any help you can give me.


 \\_////
  _   _		Bernie Foulk
'[X]-[X]'   Internet Addr: BFoulk@vax1.umkc.edu
  ( U )	      Bitnet Addr: BFoulk@umkcvax1
   ___
From: hishimoda@vaxsar.vassar.edu
Newsgroups: comp.sys.mac.games
Subject: Games For Sale
Date: 14 Dec 92 11:35:34 +1000
Organization: Vassar College


FOR SALE:

Dragon's Lair II - color
Hellcats Over the Pacific - b/w & color
Quarterstaff (Infocom graphics/text adventure) -b/w & color

$25 each, shipped 2-day priority air-mail.
Also interested in trades.....let me know what you have to offer.

Thanks for your time,
H.S.
Newsgroups: comp.sys.mac.games