HDTenEightyP/NetNews huggingface dataset:
From: scott@phylo.life.uiuc.edu (Scott Howard)
Subject: Re: NetHack++ for Mac. Where?
Organization: University of Illinois at Urbana
Distribution: usa
Date: Thu, 17 Dec 1992 18:00:36 GMT

serickso@ub.d.umn.edu (Scott Erickson) writes:


>It is nice to see an addition to NetHack, seeing how it is taking so long for
>NetHack 3.1 to come out.  But it appears to me that NetHack++ executables
>only work on PC's.  What about an executable for the Mac?  Is the source code
>available so somebody could try to compile it for the mac?

If I can get the source, I'll do the port.

(Seriously!)

--
Coffee Facts from Dr. Science:
1) You can never brew coffee too strong.
2) You can never drink too much coffee.
3) Coffee does not make you nervous.  Your own inadequacies do that.
   Coffee merely increases your perception of your own inadequacies.
4) Tea is to coffee as ginger ale is to Scotch.
Newsgroups: rec.games.hack
From: news@massey.ac.nz (USENET News System)
Subject: YAFM
Organization: DSIR, Palmerston North, New Zealand
Date: Wed, 16 Dec 92 03:30:20 GMT


I liked this one:

You fall down a trapdoor-more-
Startled you drop your heavy iron ball-more-
It lands on your head-more-
Your helmet doesn't help much

Ouch!
From: ebailey@phakt.usc.edu (mailless)
Newsgroups: rec.games.hack
Subject: Re: multiplayer musings, again
Date: 12 Dec 92 19:20:30 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <bpn.134.724156561@po.CWRU.Edu> bpn@po.CWRU.Edu (Brian Nelson) writes:
>Hmmm, what about Gauntlet... It is multiplayer dungeon...

>Use that same idea in a Hack-like format.... But I would allow different 
>characters to be on different levels.. hmmm... Don't ask me to code it.

>Brian Nelson
>bpn@po.cwru.edu

The deal here is that Gauntlet has the same map everytime you play it.

I've done some pondering on this subject, too.  The main problem I see is that
it would be practically impossible to keep the idea of randomly generated
dungeons.  At best, they could be generated as the game is put on-line, but 
after that someone would always be somewhere in the dungeon, and it wouldn't 
be right to have level 1 looking different on the way up than it did going 
down, just because someone else decided to play, too.  I would have to say that
at best it could be made into a two-player, over-the-modem type game.

That's how I see it anyway.  I was known to be wrong once, though. =)

				Ryk
From: rob@occs.cs.oberlin.edu (Rob Chauncey)
Newsgroups: rec.games.hack
Subject: Wand of Locking spoiler
Date: 20 Dec 92 21:35:44 GMT
Organization: Oberlin College Computer Science
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


	Have you ever had the shit kicked out of you, and wanted to
find a place to lock yourself in, to wait several turns until you are
healed again?  Well, the problem is, many rooms have doors that don't
have doors (?)...

***spoilers follow***


...zapping a wand of locking at a door that has no door will produce a
locked door in that space.  So, enter a room, zap at all the doorways,
and voila! you are locked in, safe and sound.

	Another good way to save yourself some troubles is to enter a
shop, and pick something up.  Move towards the door, and the
shopkeeper will block you in.  If you have a ROConflict, he will kill
anything that comes to the door, too.  

	There you go, two ways to save your ass if you are beaten up.
Ideally, that shouldn't happen, tho'.  If you are getting below 1/2
your HPs you should run like hell.

	Any questions can be directed to me...

--
+----------------------------------------+---------------------------------+
|Rob Chauncey - - - - - - - - - - - - - -| - - - - - - - - - - - - - - - - |
|rob@cs.oberlin.edu- - - - - - - - - - - |- - - - Available for $4.95 - - -|
| - - - - - - - - - - - - - - - - - - - -| - - - Exclusively at Sears. - - |
|-"Freak me out, Frank. Freak me out!" - |- - - - - - - - - - - - - - - - -|
+----------------------------------------+---------------------------------+
From: scythe@stein.u.washington.edu (The Grim Reaper)
Newsgroups: rec.games.hack
Subject: Re: Polypilling..
Date: 14 Dec 92 20:06:27 GMT
Organization: University of Washington, Seattle

In article <1992Dec14.181438.10292@infodev.cam.ac.uk> ojwb1@cl.cam.ac.uk (Olly Betts) writes:
>In article <1992Dec12.041941.3834@exucom.com>, cyberman@exucom.com (Stephen R. Phillips) writes:
>|> 
>|> Al Khoo (Al_Khoo@mindlink.bc.ca) wrote:
>|> : I have tried polypiling dragon corpes before but none gave me any armour -
>|> : just some other kind of food.  Is there a particular corpse that would turn
>|> : into armour or is it just plain luck.
>|> : 
>|> You can only polypile to LIKE things.  For example if you have armour
>|> it will become armour and Ditto with cursed stuff.  It will still be cursed.
>
>No, Al's on the right track.
>
>I polymorphed a black dragon corpse and a grey (or is it gray?) dragon corpse
>last night and got +0 GDSM and +0 BDSM. I don't remember having done this with
>red, green or orange dragons, but this may be 'cos I never tried rather than
>because you can't.
>
>|> [ stuff deleted ]
>
>-- Olly Betts --

The spoiler hits (I hope you don't mind)! -more-

The trick with polying dragon corpses into armor
(and only dragon corpses can become armor) is that
they have to be the only thing in the pile.  If there's
anything else in the pile with the corpses, they 
will turn into food.
Newsgroups: rec.games.hack
From: saschreu@cs.vu.nl (Schreuder SA)
Subject: Re: YAFM (No, really!)
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Thu, 17 Dec 1992 10:25:03 GMT

In article <1992Dec16.132004.29669@cs.ruu.nl> Willem Siemelink writes:
>In <1992Dec15.211445.13735@oz.plymouth.edu> David R. Jaracz writes:
>>Here's a message that I think may actually stump a lot of people.
>>Simple, yet elegant in it's own devious little way:
>>
>>"Oops!"
>>
>>Good luck with that one....  :)
>>
>>-D
>The mail demon arrived and tried to give you a scroll of mail
>but you were loaded up to your maximum carrying capacity so he drops it
>on the floor.  Since you always get a mail demon in the first 100 or so
>steps of your game it is quite an accomplishment to get this message then.

Always mail in the first 100 moves? What version do you have?
Or do you play on an account where you get automaticly mail
'You are not allowed to play' whenever you play?
Strange.

>Here's a new one:
>
>"Here <character-name>, catch!"
>
>happy hacking, Willem.
>-- 
>Watching MTV is like waiting for the grass to grow.

Simple one, like most others: There is no free space next to you
for the mail-demon. He will appear, and throw it to you. I wonder
what would happen if one can't carry it:
"Here <character-name>, catch!" -more-
"Oops!"

I wonder if this messages change when I am hallucinating while recieving
mail. Then the mail should be rubbish too! :-)

Sjoerd Schreuder (saschreu)

I never ascended (yet). And I won't ever ascend, I think.
Newsgroups: rec.games.hack
From: jfarrell@morgan.ucs.mun.ca (James Farrell)
Subject: GHOSTS
Organization: Memorial University of Newfoundland
Date: Thu, 17 Dec 1992 03:42:06 GMT

What does ghost touches do to you? Can they be killed? (I finally got a
half decent character, and this damn ghost is following me)

Thanks in advance

-- 
********************************************************************
* Jim Farrell  -  Memorial University of Newfoundland (ie. CANADA) *
* These are my opinions, so BUGGER OFF!!!                          * 
********************************************************************
Newsgroups: rec.games.hack
Subject: Nethack for OS2
From: scimitar@suction.acme.gen.nz (Robert Singers)
Date: Tue, 15 Dec 92 23:50:53 +1300
Organization: Barbed Wire Cat Productions

Something interesting happened to me the other day!

I was playing Nethack, under OS/2.  I started the game as "Rob" saved it 
after robbing a shop (teleport scroll).  I then saved the game and went 
back to using "nethack -u rob".  The shop keeper wandered up to me and 
said "Hello rob, I'm looking for Rob" and wandered off.

Has this happened to anyone else.

Robert Singers               | Nothing I say or do should be taken as
scimitar@suction.acme.gen.nz | a reflection of any form of reality or
                             | consensual hallucination.
Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: Interesting Message
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Wed, 16 Dec 1992 19:18:53 GMT

In article <BzD4I7.E6D@ccu.umanitoba.ca>, umcarman@ccu.umanitoba.ca (Chris D. Carman) writes:
>In a recent game of Nethack, a friend came across the following message
>when he visited a "desecrated alter":  "You feel like someone is watching
>you".  Any ideas?
>
>Also, on the very same level, there was "Michael"'s ghost, who would not
>die.  This ghost was destroyed 3 times, and kept coming back.  Confused,
>this game was saved pending any help the net could offer.
>
>On a separate note, awhile ago I was playing a game on Hack on a unix
>machine when a "mailman" came and delivered a scroll to me.  Upon reading
>the scroll, I found that it was a message from a friend of mine who
>wanted to speak to me.  Does anybody know how to create these mailmen
>and send them to other "players"?
>
>Curiously,
>
>C
>
When you are in a a desecrated and deserted temple, for every move you
take you have a one in five chance of getting one of three messages:
  - you have an eerie feeling...
  - you feel like you are being watched.
  - A shiver runs down your spine.

When you get one of these messages, there is a one in five chance that
a ghost will appear. (ie: a 1/25 chance for every move you make in 
such a temple).

The simple way prevent more ghosts from appearing is to leave the
temple.

The "mailman" appears everytime someone sends you mail (if your system
is set up properly).
-- 
Peter Snelling
Newsgroups: rec.games.hack
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: YAFM
Organization: Frobozz Magic Amulet of Yendor Company
Date: Sat, 12 Dec 1992 20:45:31 GMT

In article <1992Dec12.055855.19440@samba.oit.unc.edu> George.Harris@launchpad.unc.edu (George Harris) writes:
>	"Your potion of sickness dilutes.  You are splashed with water."
>	Splashed with water?  That has never happened before.  It isn't in
>the spoilers.  What could it mean?

What it means is that pools would have been created, but Nethack doesn't like
the idea of creating pools in the room with the staircase in it for fear of
blocking you off, or of just destroying the staircase.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
Newsgroups: rec.games.hack
From: picker@ee.ualberta.ca (Derek Pickering)
Subject: Re: Nethack++ Spoilers?
Organization: University of Alberta Electrical Engineering
Date: Tue, 15 Dec 1992 21:26:36 GMT

In article <1gk5cmINN802@agate.berkeley.edu> proudft@ocf.berkeley.edu (Thomas Michael Proudfoot) writes:
>picker@ee.ualberta.ca says:
>>
>>My point is (finally):
>>
>>Now that this is out, an appendix to the existing spoilers should be
>>created to give all the info on all the new weapons, tools, monsters,
>>and special rooms (I think I ran into that slime mold farm that always
>>seems to be contaminating the various water supplies in the maze) that 
>>have been added.
>>
>>This would be a relatively easy task for the authors since they know
>>what to look for.
>
> Oh Lord, as though I didn't have enough stuff to do!
>>
>>How about it?
>
> What sort of spoilers did you have in mind? Monster stats, etc?
> The problem with spoilers is that (go ahead, shoot me)... we, er, well,
>didn't really document the changes to well. Or at all, for that matter.
>We didn't really think we'd get that carried away. I'm in the
>midst of finals right now, so a instant-spoilers-update is out of
>the question. I'll think about it in a few days, when my brain has
>solidified.
>
You Got it!
Monster Stats, intrinsics, descriptions, and special quirks(like nurse
	attacks; What would happen if I #chatted with a Priest, etc)
Weapon Stats, damage bonuses, against what (ie: Kopkiller VS Kops?)
	How to get them (ie: Soulthief by #dipping in a fountan)
Items, what they do, or are good for, weights, charges, etc
Gem values
Magic item effects (ie potion of "fix legs" while confused or Hallu)

This is the kind of information found in most spoilers and would
be very useful for us spoiler hounds!

Thanks!!!

PS:  Is the Omlet (sp?) of Yendor thing SERIOUS?  (or are you folks
just pulling that iron ball chained to my leg?)




-- 
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$  Derek Pickering         $ - The subtlest lie is the truth.    $
$ picker@bode.ee.ualberta  $             (Honest!)               $
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
From: gowen@jade.tufts.edu (G. Lee Owen)
Newsgroups: rec.games.hack
Subject: A Uniquely Weird Death
Date: 15 Dec 92 03:21:50 GMT
Distribution: na
Organization: Tufts University - Medford, MA


Playing the other day, and this happens --> after quaffing a potion of
confusion, I'm reading a few unidentified scrolls -- it's early in the
game, I'm still hoping to rustproof my long sword.  I read a scroll,
and: 

Being confused, you mispronounce the magic words... --More--
You have found a scroll of genocide! Wiped out all valkyries. --More--
But wait! Your medallion begins to glow! You feel much better! --More--
The medallion crumbles to dust --More--
Unfortunately you are still genocided... --More--
Do you want your posessions identified? [ynq]

sigh.

--
--Greg Owen
	gowen@forte.cs.tufts.edu, gowen@jade.tufts.edu
"C Spot. C Spot run. C Spot run without a core dump! Run, Spot, Run!"
From: dpeel@pyra.co.uk (The Nighthawk)
Newsgroups: rec.games.hack
Subject: Re: YAFM (No, really!)
Date: 16 Dec 92 19:39:32 GMT
Reply-To: dpeel@pyra.co.uk (The Nighthawk)
Organization: Pyramid Technology Ltd.

In <1992Dec15.211445.13735@oz.plymouth.edu> d_jaracz@oz.plymouth.edu (David R. Jaracz) writes:

>Here's a message that I think may actually stump a lot of people.
>Simple, yet elegant in it's own devious little way:

>"Oops!"

>Good luck with that one....  :)

No problems, get this one all the time, carrying too much and then receive
a scroll of mail ;-)
-- 


Cheers,

Dave,

 (aka Nighthawk)


      -m-------  Dave Peel                      email :     dpeel@uk.co.pyra
    ---mmm-----  Security (Nighthawk)           fax   :     (+44) 252 373135
  -----mmmmm---  Pyramid House, Solartron Road  voice :work (+44) 252 373035
-------mmmmmmm-  Farnborough, Hants, GU14 7PL UK      :home (+44) Restricted

Sometimes my mind is full of tranquility, peace reigns triumphant in the
recesses of my conciousness, harmony is prevailent - and then I get drunk...

Don't write, I replie ...?
Newsgroups: rec.games.hack
From: ggawboy@magnus.acs.ohio-state.edu (Galen F Gawboy)
Subject: Re: Has anyone done well with elves? Was(Rustproofing)
Organization: The Ohio State University
Date: Mon, 14 Dec 1992 18:23:24 GMT

In article <1992Dec14.124554.7835@cs.ruu.nl> wgsiemel@cs.ruu.nl (Willem Siemelink) writes:
> [deleted thread regarding rustproofing].
>
>BTW has anyone done well with Elves?  After 9 wins in 9 classes I'm trying
>them but to no avail.  I once got one up to xplevel 9 by genociding krakens
>but then a soldier ant got me.  What's with this class?
>
>Happy hacking, Willem.
>-- 
>Watching MTV is like waiting for the grass to grow.

   I have ascended as an Elf. The key is that elves start off with pretty useful
intrinsics. When I ascended I was quite fortunate in that I started off with a blind fold
and 32 arrows. In the early levels I made extensive use of sleep resistance by tricking
monsters into chasing me over sleeping gas traps. Once I gained telepathy, the blind fold
was extremely useful since I could use the arrows at long range until the bad guys got close
and then was able to scamper away to safety with intrinsic speed.

  The Elf was a difficult ascension due to the fact that I had been playing a Caveman
previously and it took awhile to get used to being "discretionary rather than valorous"
in the early levels of the character.

  Obviously there as many ways to win with the Elf as there are hackers but this is what
worked for me.

  Hope this helps.

 Galen F. Gawboy 
 gawboy@sodium.mps.ohio-state.edu

Newsgroups: rec.games.hack
From: mtc@henry.ece.cmu.edu (Magnetic Technology Center)
Subject: Re: NetHack 3.1
Keywords: That cat should not be here when your mother is not!
Organization: The Fish in the Pot
Distribution: rec.games.hack
Date: Sun, 20 Dec 1992 06:15:33 GMT

[dmd39855@uxa.cso.uiuc.edu (Daniel DuBois) writes:]
>So whats in 3.1?  Gotta know now if it'll be worth the wait...

whaddya mean???  you've already waited this long ... :)

  -Vooom-

"They say that Death, Pestilence and Famine await you in the Astral Plane"
"They say that large sacrifices will please your god.  Try It!"
Newsgroups: rec.games.hack
From: LCLAYHILLS@FINABO.ABO.FI (Leif Clayhills Mate)
Subject: nasty situation *UGH!* 8^)
Organization: Abo Akademi University, Finland
Date: Thu, 17 Dec 1992 00:56:53 GMT
X-News-Reader: VMS NEWS 1.24

I have almoust just started playin' Nethack and it's cool game every now and 
then to relax with... well anyway... started a new char a Wiz this time...
got 1st 2 rings d) ring of confliction (YEZ!) and ring of warning ....
all want good for some time.. until i came down to bones level...
well just to put the long story short :

                           # <-ghost of lclayhil
      ghost of lclayhil-> #@ <-me (lclayhil)

        and I didn't have any teleport stuff yet... soo... i starved to death
there while the ghosts whaked eachothers yuppee....

soo can those darn ghost die at all ? 

--------------------------------------------------------------------------------
!     Leif Clayhills       !    Leffes law:                                    !
! lclayhills@finabo.abo.fi !                        lim IQ(t) = 0              !
!  lclayhil@aton.abo.fi    !                  t -> exams                       !
--------------------------------------------------------------------------------
Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Polypilling..
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Tue, 15 Dec 92 22:48:26 GMT

scythe@stein.u.washington.edu (The Grim Reaper) writes:

>In article <1992Dec14.181438.10292@infodev.cam.ac.uk> ojwb1@cl.cam.ac.uk (Olly Betts) writes:
>>
>>I polymorphed a black dragon corpse and a grey (or is it gray?) dragon corpse
>>last night and got +0 GDSM and +0 BDSM. I don't remember having done this with
>>red, green or orange dragons, but this may be 'cos I never tried rather than
>>because you can't.
>>
>>|> [ stuff deleted ]
>>
>>-- Olly Betts --
>
>The spoiler hits (I hope you don't mind)! -more-

>The trick with polying dragon corpses into armor
>(and only dragon corpses can become armor) is that
>they have to be the only thing in the pile.  If there's
>anything else in the pile with the corpses, they 
>will turn into food.

Another nethack myth. This is not true! Sometimes you are just unlucky,
and instead of armour you get a tin of dragon meat. It does not have
anything to do with having anything else in the pile with the corpse.

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
Newsgroups: rec.games.hack
Subject: Re: Has anyone done well with elves? Was(Rustproofing)
Date: 17 Dec 92 17:35:21 GMT
Organization: Royal Institute of Technology, Stockholm, Sweden

In <1992Dec15.224420.2478@bhprtc.scpd.oz.au> dif@bhprtc.scpd.oz.au (David Faulkner) writes:

>I have rarely played an Elf but I had a good one recently. Guaranteed
>win, in fact, AC -35, +8 Excal, etc, etc, until I choked on a corpse in
>hell.

You see?

There is NO guaranteed win!

That's what's so good about NetHack.

Cheers,

							/ h+

-- 
 -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
   The word "politics" is derived from the word "poly", meaning
   "many", and the word "ticks", meaning "blood sucking parasites".
                     -- Larry Hardiman
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Re: problems compiling nh++
Date: 18 Dec 92 16:00:04 GMT
Organization: Gokuraku Videos

jl16@crux2.cit.cornell.edu (Who the hell am I?) writes:
>I'm having some problems comping nh++
>I'm trying to use the nh3.0j Makefile for unix to compile the files
>but it seems to be bugging out at the objects.c file
>*boggle*
>I got the files via ftp from archives.umich.edu
>something I noticed when editing some config files before trying to compile
>I'm getting a lot of ^M's in there..
>I know it just means that it's a carriage return..
>but... *shrug* other files within the nh++ source don't have it..
>*ponder*
>any answers? ;)

If you're doing this for a Mac, there are some things to be aware of.
The Mac needs to partition it's code so that no short jump exceeds 32k.
Even data segments have to be under 32k big.  Even the old list of monsters
had to be divided.  The new one may have to be divided a number of times.  

Also, note that in text files, Macs usually don't take a linefeed as well
as a carriage return.  They only need the carriage return symbol.  So instead
of doing a binary transfer of text files from ftp host to mac, be sure to
do a text transfer of text files from ftp host to mac, that will automatically
do the conversion for you.

--David
+----------------------------------------------+----------------+-----+ 
| David Blume            | "..." "A, Ayukawa!" |  "Moemichan!   |  o  |
| dcb@wdl1.wdl.loral.com | "Kasuga-kuun..."    |   SUKIDA!!"    | ^_^ |
+----------------------------------------------+----------------+-----+
From: proudft@ocf.berkeley.edu (Thomas Michael Proudfoot)
Newsgroups: rec.games.hack
Subject: Re: What good is a scroll of fire?
Date: 14 Dec 1992 03:35:15 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: hailstorm.berkeley.edu

In article <Bz7zuG.GJ2@acsu.buffalo.edu> v094px3a@ubvmsb.cc.buffalo.edu (Brian Mauger) writes:
>In article <Bz7vqL.Ksy@jabba.ess.harris.com>, jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes...
>>I just started playing nethack recently, and I got some questions.
>> 
>>1) What good is a scroll of fire?
>
>It's not really good for anything, except maybe blanking or polymorphing.

Or, if you are fire resistant (or desperate) and don't mind boiling
your potions and burning your scrolls (like I said, desperate), you
can read it and damage that nasty horde of monsters surrounding you.

I like being a Firefighter! (subtle plug...)

-- 
+-------------------------------------------------------------+
| Tom Proudfoot                                               |
| proudft@ocf.berkeley.edu                 ...catchy quote... |
+-------------------------------------------------------------+
From: neal@neal.CND.HP.COM (Neal Bauer)
Date: Thu, 10 Dec 1992 23:13:59 GMT
Subject: Re: Interesting...
Organization: HP Network and System Management Division
Newsgroups: rec.games.hack

> first of all, excalibur is rustproof to begin with so don't
> waste a scroll to rustproof it....

This is one of the most oft repeated wives tales.  It is rustproof
only if you've gotten it by dipping a long sword in a fountain.  If
you wish for it or receive it through sacrificing it is not rustproof.