HDTenEightyP/NetNews huggingface dataset:
From: hilton@ncifcrf.gov (Bruce Hilton)
Subject: Crack for Pirates?
Organization: Frederick Cancer Research and Development Center
Distribution: usa
Date: Mon, 14 Dec 1992 14:29:14 GMT


	Well I never thunk I'd be in this position.  The version of
Pirates I have obtained is tied to a boot disk & it would be far more
convenient to be able to install it on the hard drive.
	Thus we have the answer to the eternal question: is it possible
to be anti-pirate and anti-copy protection at the same time?
Absolutely.  Here I am.

-- 
++++++++++++++++++++++++++++++++++++++
+      Bruce D. Hilton		     +
+      hilton@fcs280s.ncifcrf.gov    +
++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: larsen@meena.cc.uregina.ca
Subject: RE: I pirated StarControlII
Date: 16 DEC 92 04:19:03 GMT
Organization: University of Regina, Regina, Sask., Canada

In a previous article, robs@hardy.u.washington.edu (Robert Suh) wrote:
>In article <Bz1t8F.91J@ulowell.ulowell.edu> oneill@cs.ulowell.edu (Brian 'Doc' O'Neill) writes:
>>
>>In article <1g6o78INNr1i@tamsun.tamu.edu>, msv9203@tamsun.tamu.edu (Marshall Scott Veach) writes:
>>|> That's right - I didn't "forget the docs at home" and I don't mind
>>|> "having to look up all those damn coordinates" and I am not "annoyed
>>|> at all those people stealing games and forcing companies to include
>>|> protection" - I just don't have a legitimate copy of the game and
>>|> can't play until I get a crack - Can anyone direct me to a location
>>|> for the crack? Or if someone has it and wants to trade it for something
>>|> - mail me.
>>
>>How cute...someone just admitted to committing a crime...
>>
>>I personally hope that you are joking...
>>
>>=======================================================================
>>Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
>>University of Massachusetts at Lowell
>>Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
> 
>Yeah, he better be joking, since Software Copyright Infringment is now 
>a FELONY.  I wonder how that guys University will feel about that.  
> 
>I haven't been keeping up with my Law understandings, but couldn't 
>the above person be "fucked up by the justice system" for admitting to
>commiting a FELONY, on a Public Forum?  hmmm..
> 
><hearing the sounds of disks being formated..)
> 
>=====[robs@u.washington.edu]=====
>University of Washington
You guys want to get lost and quit cluttering up this newsgroup?

Obviously he either:
1) Left his terminal on, a no-no, but not a felony, or
2) is looking for attention, which you guys are giving him.

Please ignore such messages or post to /dev/null or some other
news group so we don't have to sift through this garbage.

Thanks.

Bryan
Larsen@meena.cc.uregina.ca
Newsgroups: comp.sys.ibm.pc.games
From: l2wang@mobius01.math.uwaterloo.ca (  Lei Wang  )
Subject:  Help for Champions of Krynn?
Organization: University of Waterloo
Date: Sun, 13 Dec 1992 10:31:35 GMT

  I'm stuck on my first mission:  To find Caramon in Throtl.

  I've wandered around in Throtl, searched most of the walls, met the
Kender Kirtlith(sp?), the Knight, and the Soldier who leads me to Hobgoblins.
I just can't find Caramon, or get in to the north-east area of Throtl
which contains obvious space in the Area map.

  Any hints?  I'm pretty tired of fighting the mice, centipedes, and soldiers,
and I've been in Throtl for Too Long(any of the other cities are too tough
for my characters).

-- 
l2wang@napier.UWaterloo.ca
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ME:  Univ. of Waterloo  YOU:  Huh?   o=> ME:  in Canada,  YOU:  Huh?
ME:  in Ontario,        YOU:  Huh?  /o/  ME:  up north!   YOU:  Aaaaaahhh...
ME:  near Toronto,      YOU:  Huh? ==o                                    Huh??
Newsgroups: comp.sys.ibm.pc.games
From: edwards@world.std.com (Jonathan Edwards)
Subject: UW bug !@#$!
Organization: IntraNet, Inc.
Date: Sun, 13 Dec 1992 04:45:04 GMT

I seem to have encountered a fatal bug. After getting the Key of Truth, the
program has gone bonkers. I am getting crashes. Also, my inventory suddenly
appears hanging in mid-air in front of me, and attempts to put things back
in the bag don't work. I don't have the program version number handy, but this
is a recent purchase.

Is there any way out of this?
-- 
Jonathan Edwards				edwards@intranet.com
IntraNet, Inc					617-527-7020
From: nahilgendorf@honors.uoregon.edu (Nathan Hilgendorf)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP!! Anybody heard of Sentinel Worlds??
Date: 12 Dec 92 00:53:57 GMT
Article-I.D.: honors.nahilgendorf.46
Organization: University of Oregon Honors College
NNTP-Posting-Host: lab8.uoregon.edu

I've been playing an old, but quite entertaining, game called Sentinel 
Worlds. Anyway, I'm stuck. Please E-mail if you think you might be able to 
help me. Also, I've heard rumors of a Sentinel Worlds 2. True or False?

Thanks.
Nate.
Newsgroups: comp.sys.ibm.pc.games
From: barnett@sun1x.actc.res.utc.com (Mark Barnett)
Subject: Re: BATTLE ZONE on the PC !
Organization: iamwhereiam
Date: Tue, 15 Dec 1992 21:22:17 GMT

: I hear Velocity will be doing a PC
: version of Spectre too.
:

   It's out...(I saw it at Electronics Boutique)
 
-- 
Bubble boy

Newsgroups: comp.sys.ibm.pc.games
From: kra@cunixa.cc.columbia.edu (Kenneth R Aron)
Subject: Re: Ramblings about X-WING
Organization: Columbia University
Date: Fri, 11 Dec 1992 19:04:20 GMT

k138836@cc.tut.fi (Korhonen Tommi) writes


I believe ,myself, that in real spaceships the stick would be quite 
obsolete. Perhaps in the atmosphere but not in deep space.
^^^^^^^^
Correct me if I'm wrong, but Star Wars takes place "a long time
ago, in a galaxy far, far, away"

How can the stick be obsolete if it hasn't been invented yet!
:)

Ken

Kenneth R. Aron                 NYS EMT-Defibrillation            | |  / /
kra@cunixa.cc.columbia.edu      Columbia Area Volunteer Ambulance | |/ / 
                                Columbia University, NYC          | |\ \
"EMTs do it with patience"                                        | |  \ \
From: x90liew2@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: ROMANCE OF THE THREE KINGDOMS II
Date: 19 Dec 92 14:34:52 EST
Organization: Western Michigan University

	Hi! I am serching for the ROMANCE OF THE THREE KINGDOM II presented by
KOEI. I went to the software company but the salseman said he does have this
version. So, If any one wants to sale or knows where I can find this games.
Please e-mail me or post in the news.
Thanks in advance.
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7: Character creation... (was: Re: wizardry 7)
Date: 18 Dec 92 11:13:17 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Distribution: comp
Organization: Ecole Polytechnique Federale de Lausanne

In article <1992Dec17.3211.16267@dosgate> "david milligan" <david.milligan@canrem.com> writes:
>Yes, this process is a little unclear to me.  I've gone ahead and 
>picked some characters, and I think I'm doing ok except I could use a 
>bit of advice on how to distribute the bonus skill points you get when 
>gaining a level. And what level should my characters be at before 
>attempting to take on the guards at New City? I appreciate this very 
>much - thanks.

I don't know if the way I am going to explain is really the best one. What I 
know is that using it, I managed to get what class I wanted in 20 minutes or
so, forming my group.

Actually the means is pretty simple... just logic. In your Playmaster's Guide,
you can find the stats that yor character will have after you chose his race,
right? Okay, now you also know what minimal requirements are needed to get
into the class you want. You can also get knowledge of the number that, for
each given race, you would need to add to the race's minimal stats to reach
the minimal requirements for the needed class, follow? This number is nothing
else than the number of extra stat points that you get when you can chose a
class. Now you know exactly how many extra stat points you would need to 
reach your class for each race. So you also know what race is best to reach
your class. So you almost got it.

Hope this isn't too darkly savant (sic).

Merry Christmas, Joel
Newsgroups: comp.sys.ibm.pc.games
From: rriche@engr.latech.edu (Ricky P. Riche)
Subject: Quest for Glory 3-HELPPP!!!
Organization: Louisiana Tech University
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 13 Dec 1992 22:32:33 GMT

NEED HELP
Does anyone have any spoilers.  I need to find the 3 things to give the 
leapord lady.



					Ricky P. Riche
From: at608@cleveland.Freenet.Edu (Bob Rogers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Prodigy Game Support?
Date: 16 Dec 1992 20:43:09 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at608@cleveland.Freenet.Edu (Bob Rogers)
NNTP-Posting-Host: hela.ins.cwru.edu


I Prodigy a good deal for a PC gamer?  Are the areas devoted to PC
games extensive?  Which company's reps frequent  the service?
Is there a lot of discussion of stategy?  Comments on game quality?
Is it a good source of news/rumors?

-- 
Bob Rogers            Internet:  at608@cleveland.freenet.edu
From: dhm1@ns1.cc.lehigh.edu (DANIEL HILL MCCAULEY)
Newsgroups: comp.sys.ibm.pc.games
Subject: WOLFENSTEIN 3D "ONE LAST QUESTION"  I HOPE FOR OUR SAKE!!!!!!
Date: 15 Dec 92 01:42:21 GMT
Organization: Lehigh University


    I know you all reading this are saying.  What an asshole, since this is
    probably the millionth post on this subject.  Well here's the question:

        In debug mode in this game, someone told me that a certain hot-key
        brings up a map of the current level?

            1) Is this true or is my friend a LIAR?

            2) If it is true, what is the key?

                        Thanks for all your help and this will be the last
                        post ever!!!


                                    
-- 

-------------------------------------------------------------------------------
Daniel H. McCauley IV
DHM1@NS3.CC.LEHIGH.EDU
Lehigh University
U.C. #29 Box 58A
Bethlehem, PA, 18015
Newsgroups: comp.sys.ibm.pc.games
From: krutten@fraser.sfu.ca (TimeHunter)
Subject: Re: sf2new.zip was uploaded !!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Sat, 19 Dec 1992 22:55:31 GMT

bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:

>I got it while it was there. This version is MUCH better.

[Stuff Removed]

>I will put it back on wuarchive if anyone wants.
>I also got sf2english.zip but haven't tried it yet.

>Brian

>-- 
>==================================================================
>| Brian Pipa              | Oh fruddled gruntbuggly,             |
>| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
>==================================================================

Yes, I really want it!  Could you please 'upload' both again?

Also, do you have sf2ibm.zip.  The copy I ftp'd was corrupt (yes
I used binary) and sf2.exe would not decompress.  I have all the other
files from the rest of the zip, but it won't work without sf2.exe

if you (or anyone) has it, could you uuencode it and email it
to me?  (at krutten@sfu.ca)

Thanx in advance, and Merry Xmas from B.C.

------------------------------------------------------------------///--
InterNet: krutten@sfu.ca  |  Amiga's Forever! (But yes I do      ///
The opinions expressed    |  /      />         have a SVGA   \\\///
above are entirely my own |  >ONIC />oom!      386-50...)     \XX/
-----------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Re: I pirated StarControlII
Keywords: magic pockets, levelcodes, spoilers
Organization: University of Maryland, College Park
Date: Sat, 12 Dec 1992 11:19:10 GMT

In article <1992Dec12.012633.19706@b11.b11.ingr.com> ross@kaos.b11.ingr.com writes:
>>That's right - I didn't "forget the docs at home" and I don't mind
>>"having to look up all those damn coordinates" and I am not "annoyed
>>at all those people stealing games and forcing companies to include
>>protection" - I just don't have a legitimate copy of the game and
>>can't play until I get a crack - Can anyone direct me to a location
>>for the crack? Or if someone has it and wants to trade it for something
>
>O.K. fine.  You've made it clear that you're a loser.  So now what?
>We're supposed to jump through hoops for you?
>
>Get a clue.
>-- 
>|------------------------------------------------------------------|
>|  Ross Erickson             |                                     |
>|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
>|  205-730-4019 - voice      |  FIND the FM.."                     |
>|  205-730-6445 - fax        |                                     |
>|  Internet: 129.135.252.87  |                                     |
>|------------------------------------------------------------------|

Gee Ros...'Loser' is such a subjective term.  While I think your mag is great...
What exactl do you get out of it monetary wise, or any wise??  Surely
anyone who spends all of that time just to get a warm fuzzy PD feeling could be called a 'Loser'...?  No??


Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: sf2new.zip was uploaded !!!
Organization: North Carolina State University, Project Eos
Date: Fri, 18 Dec 1992 21:08:01 GMT

In article <sfASAnC00VIK84N2lP@andrew.cmu.edu> "Robert W. Igo" <gryphon+@CMU.EDU> writes:
>Excerpts from netnews.comp.sys.ibm.pc.games: 17-Dec-92 sf2new.zip was
>uploaded !!! JKY101@psuvm.psu.edu (183)
>
>> Hello, guys !
>> I just upload new version of sf2 for IBM PC/AT as I promised.
>> It is on pub/MSDOS_UPLOADS on wuarchive.wustl.edu.
>
>Not anymore; when I checked just now, it wasn't there.  Oh well, thanks
>for trying.
>
>> I hope U enjoy this version, marry X-mas everybody !!
>
>
>[********************************* Bob Igo ********************************]
>"I'm entitled to my opinion." -Vila
>"It is your assumption that we are entitled to it as well that is irritating."
> -Avon
>[***************************** gryphon+@cmu.edu ***************************]

I got it while it was there. This version is MUCH better.
The computer will actually fight you now. 
Still fairly easy to beat though.
Might be fun with 2 players.

This version is still a demo in that you can be
RYU or BLANKA or GUILE - nobody else.

Found a few bugs in it too. I wil elaborate if anyone wants.

Ran a tad slow an my 386sx/16 off of a RAMdisk.
Guess I need a faster machine for better gameplay.
Oh well.

I will put it back on wuarchive if anyone wants.
I also got sf2english.zip but haven't tried it yet.

Brian

-- 
==================================================================
| Brian Pipa              | Oh fruddled gruntbuggly,             |
| bkpipa@eos.ncsu.edu     |   thy nacturations are to me....   |
==================================================================

Newsgroups: comp.sys.ibm.pc.games
From: larsen@meena.cc.uregina.ca
Subject: VGA monitor and SNES?
Date: 12 DEC 92 13:00:56 GMT
Organization: University of Regina, Regina, Sask., Canada

Is there a cable available that will let you use a SuperVGA monitor with a
SNES.  I heard rumours of something like that, which I find hard to believe.

Thanks.

Bryan
From: rael@diku.dk (Peter Hj{resen)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ IV, Question, glass eye
Keywords: KQIV Glass eye
Date: 14 Dec 92 13:06:46 GMT
Organization: Department of Computer Science, U of Copenhagen

Hello. 


I am stuck in Kings Quest IV.

My question is as follows: How does the little princess get the glass eye
from the evil, one-eyed witches in the cave?


Any help appreciated.


Sorry about the spelling...


Rael.
Newsgroups: comp.sys.ibm.pc.games
From: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Subject: HOLIDAY SALE: PC games, like new
Summary: Must sell, reply soon for Xmas delivery
Reply-To: jrl8@cunixa.cc.columbia.edu (James R Lendino)
Organization: Columbia University
Date: Mon, 14 Dec 1992 17:24:08 GMT


   Okay, the holidays are coming up fast, and you haven't bought
a Xmas present yet for that friend of yours who loves video games.
Or, perhaps, to hell with your friends, you want to treat YOURSELF
to a present for a change.

   Either way, I've got a bunch of games for sale that are all
in excellent condition.  You may have seen this list before - 
the last time it went up, a bunch of you expressed interest in
Ultima VII but someone had already claimed it.  He backed out.
So that is still here, along with a lot of other games.  I even
added some stuff.

   Anyway, as it's always been, I prefer sales with three or more
games requested, and I will provide free shipping for such orders
(which usually runs a lot more than the $4.90 I charge anyway).

Title_______________________Price_______
Ultima VII                   $38
Grand Prix Unlimited         $20
Powermonger                  $22
Falcon 3.0                   $35
Ultima VI with cluebook      $35
Castles                      $25
Car Pack                     $25
    (Ferrari Formula one, Grand Prix (both accolade) plus
     Exotic car showroom)
Stellar 7                    $15


While I'm at it, I've also got

Visual Basic for Windows     $70
Xtree Gold 2.0               $40



Price + $4.90 shipping, handling, at least $50 insurance, and
insulated packaging.

If you want me to deliver right away, please send either a
certified check or a money order.  Otherwise I need to wait until
the check clears first.

You can call and verify my existance at (212)-853-7683  :-)

Happy Holidays!
-JRL








-------------------------------
James R. Lendino
jrl8@cunixa.cc.columbia.edu
-------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: ramirez@spock.uucp (Andreas Orphanides)
Subject: apple games on PC?
Organization: Choate Rosemary Hall
Date: Wed, 16 Dec 1992 18:17:44 GMT

I remember some great games for the Apple that I wish they made
on the PC. I've heard about Apple cards for the PC but my slots are full
and they are pricey ($500+) I was wondering if the games are available on
the PC or even the source code if they've gone PD.

Games include

Wolfenstein (original, not malformed Id software version)
Beyond Wolfenstein
SeaFox (or is it SeaWolf) by Broderbund
a centipede game like broderbund (ferget the name)
Spy Hunter -- really good on Apple

If anyone knows where these games are available or has the
sourcecode, please mail me at

ramirez@choate.edu

Also, I have no FTP access so if you have the code in files, UUENCODE
it and send it to me.
Thanx in advance.

Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolfenstein and Spear of Destiny with heroic neofascism
Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
Date: Thu, 17 Dec 1992 15:27:16 GMT

millernw@craft.camp.clarkson.edu (Neal Miller) writes:
: garee@convex.com (Scott Garee) writes:
: 
: >Well, just to stir the stew a little...
: 
: >Anybody else listen to the Dvorak radio show this weekend?
: 
: >Seems there were some extra goodies left out of the released
: >version of Wolf3D.  Like, the dogs legs twitch after you
: >shoot them, the soldiers attempt to crawl away after you have
: >wounded them, so you have to finish them off.  Some others,
: >but these were the best.
: 
: 	I'm not sure what the Dvorak radio show is, but this seems unlikely,
: because 1)  such animation, especially the extra movement of the guards
: location would've taken a lot of time, and I don't think the guys at ID 
: would've done it unless they knew it would be implimented.  Also, when 
: scrolling through the tiles, there ARE some that simply aren't used.  I
: clearly remember seeing "The Plans" tile in Spear of Destiny, as well as
: the back of a truck that never appears in the game (does it?).  Perhaps
: Jay Wilbur would care to comment?

Originally WOLF3d was to have ALL of the game play of Castle Wolfenstein. 
Area Weapons, dragging bodies, killing off .5 dead guards, bullet-proof
vests, etc.  In fact most of the code to do these operations are in the
engine.

What we found was that when implemented these operations created such a
clumsy interface that the game was no longer fun.  At that point we made
the decision to make the game a shooter and knock-out all the stuff listed
above.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: SBOS 1.22 HELp!!!!
Organization: University of Waterloo
Date: Sun, 13 Dec 1992 08:07:45 GMT

In article <1992Dec10.122224.9429@ac.dal.ca> scoh@ac.dal.ca writes:
> Can ANYONE out there read my messages.. I have writtewn like 5 posts asking questions 
>questions And No one even Replied to them.. SOMEONE HELP PLEASE...
> I donwloaded the SBOS 1.22 off of the Ulowell FTP site.. But When I run it
>it says version 1.10... WHAT IS WRONG HERE>. is this really 1.22 Beta without
>the version # changed or did the FTP site cheap out on me.

You must copy the new SBOS files into your /ultrasnd directory, NOT
/ultrasnd/sbos! 

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: PREVIEW:  Privateer
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Sat, 12 Dec 1992 01:44:19 GMT

>> >>June-ish.  Watch for it in August.
>
>I just called up Origin and they said the release date was first quarter of
>1993.

Yeah.  Remember the first release date for Strike Commander?  I'll
give them the benefit of the doubt.  I talk to them very often and get
a good insight on how things are going.  Sales says what marketing
tells them to say, development never gets asked.  Who knows.  Maybe
they'll make it.  More power to 'em if they can,....with no bugs.

|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: wanderer@athena.mit.edu (Hobbes)
Subject: Re: sf2new.zip was uploaded !!!
Organization: Massachusetts Institute of Technology
Date: Sat, 19 Dec 1992 23:44:43 GMT

In article <1992Dec19.102034.9417@u.washington.edu> rkimmel@stein.u.washington.edu (Robert Kimmel) writes:
>Well, demo, shareware, not much of a difference I think.  (beside that facts
>that legally it is neither, it does infringe on capcoms copyright, mainly 
>as they have stated they aren't going to make an IBM version of the game).
> shareware is try before you buy
> demos are try before you buy
> sharewares can fully or work, or be crippled.
> demos are crippled.
> sf2 from korea is crippled.
> you decided.

it's neither, it's a beta version that he probably gave out to the public
because friends probably said that people would enjoy it...
it's in development.  Shareware generally isn't in development...

I don't think it o0wuld be a demo either since he didn't write this
specifically as a demo, but as a game.. (it's just not done yet)


Newsgroups: comp.sys.ibm.pc.games