HDTenEightyP/NetNews huggingface dataset:
From: gurt@seq.uncwil.edu (gurt james wayne)
Subject: BLACKJACK PROGRESS... cool learnings through simulations & practice
Organization: Univ. of North Carolina @ Wilmington
Date: Fri, 24 Jul 1992 00:27:48 GMT


Folks, I've had some neat enlightenments while running simulations...
I've run several lengthy simulations on the blackjack/plus program
and found that some situations in my books I've read are incorrect.
I've found some simulations do be improved upon by .5% at times.

Now that's not just from a fluke, because i've run them 2 or 3 times
for 10k hands and found some better some worse situations...
I've been researching the 4,5,6 double downs or stays...

Bishop is right though, Blackjack is the only gambling game that,
through practice and MUCH knowledge, you can approach, if not reach,
the 50% mark,.... then count cards....

of course, you'll get kicked out if you're discovered, but hopefully
with their money :)

blackjack/plus is pretty good at herlping you count cards...
i mean, i sit here and stare at this screen for a good while
justa counting away... I've got up to a faster sppeed already.

anyway, II just wanted to respond to Bishops message,

adios!

Gurt

Newsgroups: comp.sys.ibm.pc.games
From: dallas@ravel.udel.edu (Paul Lewis Fincke)
Subject: Re: Wing Commander I need Help
Keywords: Wing Commander I need Help
Organization: University of Delaware
Distribution: comp.sys.ibm.pc.games
Date: Fri, 31 Jul 1992 13:41:06 GMT

In article <1992Jul30.211709.15902@odin.diku.dk> joker@diku.dk (Morten Christian Holmgreen) writes:
>willi@desy.de (willi) writes:
>
>>Hello !
>>I have Problems in escorting or protecting Transport's or
>>Destroyer. The Enemy always shoot these down, before I can kill them.
>
>>Is there anybody who has a good tactic.
>> 
>
>Hi there!
>
>The way I do it is to hit the afterburners as soon as you can see the 
>enemy on the radar and attack as far away from the ship you're protecting.
>
>Some of the enemy are stupid enough to ignore you and continue towards
>the main-ship - in that case get in behind him and blow him to cat-hell
>as fast as possible...
>
>If they engage you, try to draw them away from the Transp. as possible
>and use most of your missiles on the first ships - then you have 
>peace and quiet to finish the last ones off.
>
>If the Transp. cryes for help, break of from your present target and
>hunt away the cats attacking the Transport.
>
>It's not that hard, once you've got the hang of it, but I took me
>quite a while too.
>
>Good hunting.
>
>Commander Christian

	[sig deleted]


Don't forget to taunt the enemy over the radio.  This tends to piss them off
and draw more attention to you (the fowl mouthed cat-hater).  

Stay low, and keep moving at all times:

Paul
Newsgroups: comp.sys.ibm.pc.games
From: mtorpey@cs.ulowell.edu (mark)
Subject: Re: SimEarth Problem Please help!
Organization: University of Massachusetts at Lowell Computer Science
Date: Thu, 23 Jul 1992 15:07:12 GMT


The problem is that simearth doesn't like to run when you have any tsr's
running..  The manual suggests that you should create a boot disk that
only loads your mouse driver, and _nothing_ else..  it is a pain, but
it works...

Hope this helps..

mark

-- 

   Mark Torpey - CS Dept, UMass
   email: mtorpey@cs.ulowell.edu
Newsgroups: comp.sys.ibm.pc.games
From: vidart@sofus.dhhalden.no (VIDAR THOMASSEN)
Subject: UW, Soundblaster Pro problem.. (need help)
Summary: Need help with installing...
Keywords: UW, Ultima Underworld
Organization: Ostfold College
Date: Wed, 29 Jul 1992 00:51:18 GMT

Aargh!!!!!

I'm have been installing Ultima Underworld on this 386/33
w/SBlasterPro sound card, and can't get a sound out of it!
I've tried to run UWSOUND with default setup, but it don't
work.... 
I don't even get sound in the Introduction....

It won't let me enable sound or speach in the menu. 

Only The PC-Speaker setup works. (lousy *beep* sound)

Does anyone have a suggestion?
:-(

@@@@@@    Vidar Thomassen
|    |-|  vidart@sofus.dhhalden.no
|    | |
|____|/   
Newsgroups: comp.sys.ibm.pc.games
From: ess3791@zeus.tamu.edu (Storm)
Subject: Re: Looking for Wasteland
News-Software: VAX/VMS VNEWS 1.41    
Keywords: where
Organization: Texas A&M University, Academic Computing Services
Date: Wed, 29 Jul 1992 08:00:00 GMT

In article <1992Jul25.091943.11231@sandbox.kenn.wa.us>, tpiepho@sandbox.kenn.wa.us (Trent Piepho) writes...
>In article <1992Jul15.212729.14245@cs.mun.ca> paulg@garfield.cs.mun.ca (Paul Gosse) writes:
>>I was am looking for a agme called Wasteland for the PC/AT.
>>
>>A friend of mine was recently in Florida and couldn't find it there.
>>
>>Does anyone out there in net.land know where I can order this game?
>>
>>
>>With great thanks (but no cash :))
>>
>>
>>Paul
>>---
>>Paul Gosse
>>paulg@odie.cs.mun.ca     paulg@garfield.cs.mun.ca     paulg@docboy.cs.mun.ca
> 
>	I've got this game, the box says Interplay Productions on it, and it
>is marketed by Electronic Arts.  I think there was some thing about a company
>going bankrupt, I saw the game on close out in small folder like box at
>Software Ect. about 3 years ago.  I didn't get it then, but my father got if
>for me later in a different box from Babagges on a trip.  You might try
>calling EA and seeing if they can sell it to you.  BTW, it was a very good
>game.

Awesome game.  Yeah, the only place that I've seen it recently was on the
shelf for old games at a Babbages in Houston, Tx.  

Good luck.

-Scott

/--------------------------------------------------------------------------\
|-|  "The Power of Love    /    Scott Shaw  (ess3791@rigel.tamu.edu)     |-|
|-|   is a curious thing" /      Texas A&M University - Mathematics      |-|
|-|     (Huey Lewis)     / "Words as weapons, sharper than knives" (INXS)|-|
\--------------------------------------------------------------------------/
From: lambert@uhuru.enet.dec.com (Bob Lambert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP - The Dagger of Amon Ra #2
Date: 23 Jul 92 20:22:14 GMT
Reply-To: lambert@uhuru.enet.dec.com (Bob Lambert)
Organization: Digital Equipment Corporation

Hi,
can't reach you via mail, but here's your answer

look closely at Pash Tut when you meet him - he's wearing something golden
but he won't give it to you, and until its in your bag, you can't even talk
about it.

You need to find Dr. Pip's body (if you haven't already).  Once you do, scrutinize the area, that's where the ankh will be available to you.

-Rl-
Organization: Penn State University
Date: Wed, 29 Jul 1992 14:11:16 EDT
From: <AXP900@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein 3D Nausea!!!
Distribution: usa
 <1992Jul29.160913.19267@cis.ohio-state.edu>

The nausea you guys are experiencing is semi-common.  I've recently read a good
 book on Virtual Reality - it discussed a phenomenon called "simulator sickness
" in which people experience nausea while immersed in a virtual world.  They po
stulated that incorrect focal lengths inside head-mounted displays were causing
 peoples brains to freak out, because the information they were recieving wasn'
t correct with how their head was moving.  Your problem may be similar - assume
 wolf3d's views (perspectives) are correct for an average eye-to-monitor distan
ce of 16" (or whatever) and you guys typically play 2' away...  It might cause
this problem.  It's a shame you are having these problems - Wolf is a really
entertaining game.
Newsgroups: comp.sys.ibm.pc.games
From: andrew@swanee.ee.uwa.edu.au (Andrew Wong)
Subject: Ultima 7 Cheat Mode and U7 Items
Organization: Elec Eng, Univ of Western Australia
Date: 22 Jul 92 11:20:54 GMT

I have received 2 listings of U7 Items... 1 original and another one
that added a few more... Has anyone got a more complete one ?? Like
with money etc etc ???

I found 3800 - Caddellite Chunks
	3802 - Baby (but you cant kill it !!)

Newsgroups: comp.sys.ibm.pc.games
From: jimh2@CFSMO.Honeywell.COM (Jim Hiebert #2)
Subject: Harpoon v1.3
To: comp.sys.ibm.pc.games
Posted-Date: Wed, 22 Jul 92 13: 11:26 cdt
Organization: Honeywell Systems & Research Center
Date: Wed, 22 Jul 1992 18:11:26 GMT
Received-Date: Wed, 22 Jul 92 13: 11:38 CDT

Has anybody tried Harpoon v1.3 yet?

Any comments?

Is the enemy AI really "improved"?

_______________________________________

Jim Hiebert - jimh2@cfsmo.honeywell.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf 3d: Where is it? PLEASE!!!
From: z_kennedypc@ccsvax.sfasu.edu
Date: 25 Jul 92 22:24:50 CST
Organization: Stephen F. Austin State University

I would like to know where to find a good copy of Wolf 3D is.  I have tried
both Wuarchive.wustl.edu and ftp.ulowell.edu and the file on ftp.ulowell.edu
under msdos/Games/Apogee named 1wolf11.zip has an archive error.  Please
provide information on another ftp site for this game.  It has had great
reviews.
From: harrison@sun.lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Keen 5 secret level.
Date: 21 Jul 92 23:32:16 GMT
Article-I.D.: lclark.1992Jul21.233216.25618
Organization: Lewis & Clark College, Portland OR

I have a question about the secret level in Keen 5.  At the very top of
the level, there is a fuse.  I havn't been able to break it.  Any one
else have this problem.  Also does anyone know what this fuse does?
-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.games
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: Aces ot Pacific v. Falcon 3
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Distribution: usa
Date: Tue, 21 Jul 1992 22:36:26 GMT

In article <jxcm7t=.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>> Comparing a 20 MHz 486sx and a 33 MHz 486dx is not valid.  Since there is no
>> 486sx that runs at 33 MHz (or even close), the question is moot.
>
>Sorry, but there are ads here in the valley that sells 486-33SX motherboard
>and CPU (how they do it, I don't know, maybe forcing Intel-rated 25 to run
>at 33).  

Not only is there a 486sx/33 chip, I think I also remeber hearing that
Intel just finished a 386sx/33 chip!

Newsgroups: comp.sys.ibm.pc.games
From: ins132g@aurora.cc.monash.edu.au (Mike Battersby)
Subject: Re: --->HELP: OOTW beginning...
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Mon, 27 Jul 1992 03:30:36 GMT

alexees@wam.umd.edu (E.O.T.) writes:

<SPOILERS>






















: Hi all,
: Just got my copy of Out of this World... How the hell do you get past that 
: beast in the beginning? Don't I get a weapon of some sort? Is there a walkthru
: for this game (or any hints or cheats)? Does anybody have the codes for each
: time you lose (just so that I can take a look at other places)?
: Hope I haven't bugged you with all these questions. Thanks in advance...

The way to do it is when the beast pops up in front of you, run as fast
as you can (I mean it!) to the left, then jump off the end onto the vine! 
You will then swing back around, and can run as fast as you can to the left.
Assuming you make it to the end of the left, you will be saved! (And don't
worry, this is by far the most reflexively taxing part of the game, the rest
is all thinking!).

--
         .-----------------------------------------------------------.
         | Mike Battersby  |  ins132g@aurora.cc.monash.edu.au        |
         |-----------------------------------------------------------|
         | 'Female?' The Cat looked at Lister.                       |
         | 'Is that "female" as in "soft and squidgy"?' - Red Dwarf  |
         `-----------------------------------------------------------'

Newsgroups: comp.sys.ibm.pc.games
From: cl314407@ulkyvx.louisville.edu
Subject: HYPERSPEED FOR SALE, CHEAP. (shrink)
Organization: University of Louisville
Date: Wed, 22 Jul 1992 15:14:01 GMT


	HYPERSPEED, the sequel to Lightspeed, is just as fantastic as the
original.  In fact, it includes the original star clusters just for your
amusement (or, if you didn't buy Lightspeed, you can play both in one game!). 
Lightspeed was excellent, Hyperspeed is even better!

	I could go on and on until your CRT blows, but let's get to business.

	HYPERSPEED, still in the orignial shrink-wrap, 5 1/4 disks, for sale.
	Cheap.
	Only $25, which includes shipping.  I might negotiate, depending on
what you've got or the price you quote.

	I have a separate copy of Hyperspeed, so this isn't a rip-off.  I got a
duplicate in the mail, and decided to make some cash (don't we all need it!)

	Either post here, or E-mail me at CL314407@ULKYVX.LOUISVILLE.EDU

			
-------------------------------------------------------------------

Are you drunker than I thank I yam?

			-tom
Newsgroups: comp.sys.ibm.pc.games
From: bbs.ryu23@tsoft.sf-bay.org (Chieh Chou)
Subject: Re: Star Control 2?
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Sat, 25 Jul 1992 22:30:15 GMT

sl859@cc.usu.edu writes:

> Hey game dudes!
> 	Does anyone know if, or when a Star Control 2 by Accolade
> will be coming out?  Is there a story behind the rumor?  Will this
> game provide a more interesting and challenging game part, and 
> neglect the Combat mode?  All I ever play is combat mode, 'cuz it
> is the best to blow your friends away!  I hope they don't smash 
> that part.  Any spoilers from anyone?
> 				wReam...
> P.S.  OK, So its not a game that requires too much thought, but
> after beating all those other games its nice to have one that is
> not meant to last long!
> 
> P.P.S. Well, At least I'm not a D&D junky! Hah! hope you all made
> your Saving Throws!!  Phthpshebgbbbbtyhe!!!


      Well, my friend tests for Accolade and it should
      be releasing by the end of September and it looks
      incredible.  We wandered into his work and he loaded
      it up for me: beautifully rendered superVGA still shots,
      with an added RPG a la starflight type of background, and
      of course the melee is even more intense now.  Lots more ships
      to play (I can only remember about 5 or 6 offhand) and lots of
      room to explore and quest... although when he showed it to me,
      they had yet to program in the storyline so it was mainly either
      melee or just planet exploring.

      Planets look excellent (356 colors) and moving around on them
      reminded me a bit of starflight (which I was not a big fan of),
      but hopefully their storyline will be good enough to take that
      off my mind.  Melee now allows people to fight with the same ships.
 
      Didn't get to hear the sound on the soundblaster, so don't know
      about that one.


--
Chieh Chou (bbs.ryu23@tsoft.sf-bay.org)
From: leffel@csd4.csd.uwm.edu (Christopher J Leffel)
Newsgroups: comp.sys.ibm.pc.games
Subject: POWERMONGER-short review
Keywords: powermonger, games
Date: 27 Jul 92 22:43:59 GMT
Distribution: na
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Originator: leffel@csd4.csd.uwm.edu


POWERMONGER
===========

The game is cool, sort of a combinatin of Populous and that old
classic for the C64 Lords of Conquest, and maybe Warlords.  

WHAT I LIKED
============

The graphics are excellent ( To the point that when you go into battle
you see your captain standing on a hill shooting his bow into the
fray).  The sound (Soundblaster) is good, although the animals get
annoying some times.  The interface is just like Populous, judge that
however you want.  

WHAT I HATED
============

Without a doubt the one thing that detriments form the enjoyment of
this game is THE COPY PROTECTION!!!!!  This is how it works...  when
the game starts up, you are shown a map on the screen. You are
given a RANGE of pages on which this map may be found.  You must then
answer a question about this map.  SHEEESH!

SUMMARY
=======

This would be a great game, if it were not for the COPY PROTECTION.  

P.S. This game is modem, and null modem compatible.


...Hitman...

--------------------------------------------------------------------------
77 E-MAIL-ADDRESS                PIC X(23) VALUE "leffel@csd4.csd.uwm.edu"
--------------------------------------------------------------------------
"Don't you try to outweird me, I get stranger things than you free with my
breakfast ceral."    -The Restruant at the End of the Universe-
Xref: sparky comp.sys.ibm.pc.games:7306 rec.games.misc:16290
From: novanet@ac.dal.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Trek 25th:  Help with Command Code Prefix
Date: 30 Jul 92 20:05:49 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <1992Jul29.153507.11195@julian.uwo.ca>, scheyen@obelix.gaul.csd.uwo.ca (Peter Scheyen) writes:
> I finished Demon World ok, but now I am at the standoff with the
> Elasi (sp) captain.  Spock tells me we could use the Command
> Code Prefix (I believe that is what it is called), but I can't seem to
> figure out what that is.
> 
> Pete

What you need to do is ask the computer about the ship - I can't remember what
the name is - that you are trying to get onto. At the bottom of all the junk is
a line saying something like "Command Code Prefix = "whatever.

Mary Foster
Organization: Penn State University
Date: Wed, 22 Jul 1992 13:45:40 EDT
From: <AXP900@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Castle Wolfenstein 3D 1.1 Maps (All 60)

I'm quite interested and I believe there are quite a few others out there who
would like to see what secrets they missed as well.

Thanks,
Lance Miller
Newsgroups: comp.sys.ibm.pc.games
From: jld@datascope.com (Jay L. Davis)
Subject: Re: WC2: SO1 bug?
Organization: Datascope Corp.
Distribution: usa
Date: Tue, 28 Jul 1992 20:36:02 GMT

In article <1992Jul20.181038.14118@twisto.eng.hou.compaq.com> boris@athena.eng.hou.compaq.com (Boris Litinsky) writes:
>I just installed Special Operations I mission disks for Wing Commader 2
>and I noticed that when I use autopilot, there is a long delay between
>anything happening. I installed it using the save time parameter.
>This does not occur when playing normal WC2. It is really annoying and
>I remember reading something about it on this or other board; is there a fix?
>Is there a patch for this problem? If there is, I would like to get it.
>Should I contact Origin? 
>
>Thanks in advance.
>
>--
>| Boris Litinsky	          "I came to the woods to live deliberately,  |
>| ASIC Design Engineer 	          "so that when it came time to die, I had    |
>| boris@athena.eng.hou.compaq.com "not learned that I have not lived."-Thoreau|
>| "The views expressed here are my own, and not those of my employer."	      |


Yes, that is a bug in SO1. The longer you keep playing, the longer the time
takes. If you exit the program and restart it, you will eliminate the
delay (for a while). There is a bug fix available through Origins, compuserve,
and most likely many other BBS's.

---Jay Davis
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Subject: Re: Most Wanted Cracks List
Organization: Digital Equipment Corporation
Date: Tue, 21 Jul 1992 06:03:39 GMT


In article <54571@mentor.cc.purdue.edu>, adam@mentor.cc.purdue.edu (Adam) writes...
>In article <1992Jul20.174204.10116@nrcnet0.nrc.ca> num208jn@MBDS.NRC.CA writes:
>>In article <Brp0HJ.Cow@undergrad.math.waterloo.edu>, djtooley@napier.waterloo.edu (Doug Tooley) writes:
>>
>....
>>>>2) Splitting the cost between a couple friends.
>>
>>Hey, splitting the cost of games isn't illegal.  If you split the cost
>>of a game, and run it on one machine (which room-mates often do), or
>>take turns passing it around so that it's only loaded up _once_
> 
>I'm sure that isn't what he meant.  The example he was using was one of a
>few friends sharing the cost of the game and ALL running copies of it.
>Yes, this is illegal, ...
> 


I am still quite unclear what the distinction being made here is. If say four
people chip in to buy a game, does it really matter whether they play it
serially or in parallel? It is still 4 people playing off one purchased copy.
I think that it is just plain silly to say that if they wait their turn its
okay but if they all fire it up at the same time it's illegal.(think of it as
timeshifting).

Now this argument really only applies to games that tend to be relatively
short lived, that is, can be "solved", and once solved are likely to be tossed
overboard. As opposed to something like Excel or Quatro etc. where it is 
likely to be kept and used on a regular basis.


Sm
Newsgroups: comp.sys.ibm.pc.games
From: GJAMES@HUSKY1.STMARYS.CA (GJames)
Subject: Aces of the Pacific
Organization: Saint Mary's University
Date: Tue, 21 Jul 1992 13:34:42 GMT

I just bought Aces of the Pacific. I was a little dissapointed because it
is so close to Red Baron that I could have saved my money. The only 
difference is that in AOP there are ships and ground targets. Oh well, I 
should know better than to expect new ideas in the games comming out now.
I have  not seen a game with any new ideas or innovations since I bought 
Links over 1 year ago. What I really want to see is a good sailing /racing 
simulator (is anybody from a game co. listening ;^). 


Anyway...... what is the secret to dropping torpedoes accuratly. I always 
seem to miss the target.

Thanks
Newsgroups: comp.sys.ibm.pc.games
From: wcsanil@superior.carleton.ca (Anil Prasad)
Subject: PLEASE HELP re: Wolf 3D crashes on 386!
Keywords: Wolf 3D, crashing, 386, stressed out gamer
Organization: Carleton University, Ottawa, Canada
Date: Wed, 29 Jul 1992 06:27:19 GMT

No one replied to my previous post, so I'll try again...

Can someone *PLEASE* tell me how to configure my 386 so that
Wolf 3D doesn't crash? 

Thanks!!!

Anil Prasad
wcsanil@ccs.carleton.ca
Newsgroups: comp.sys.ibm.pc.games
From: bx304@cleveland.Freenet.Edu (Jeff Epler)
Subject: Re: KEEN4: Pyramid of Moon and Chasm of Chills help needed
Reply-To: bx304@cleveland.Freenet.Edu (Jeff Epler)
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 23 Jul 92 22:48:38 GMT


<<<<Spoilers for these levels>>>>

















































In a previous article, FHD@tamvm1.tamu.edu (H. Alan Montgomery) says:

>Chasm of Chills:
>  So I get into the hidden passage next to the snail. I emerge next to  a
>  portal. The portal leads me to a hilly area. I go up and down the first
>  hill and up the next hill and I can see that there is a ledge up  above
>  me. I have tried for a month to get onto the ledge (even in EASY  mode)
>  and I have not been able to figure out how to get Keen onto the  ledge.
>  Has anyone gotten onto this platform? How did you do it?

Go to the extreme right, almost at the exit.  From that ledge, drop down
and find the secret passage to the right.  Get to the bottom, go left ad
fall off the screens' edge.  Somewhere to the left is a portal that you
can't see.  It leads to that ledge.
> 
>Pyramid of the Moon
>  It says in the cheat sheet that you get when you buy KEEN5&6  that  you
>  can get outside the pyramid.  Has anyone found out how  to  do  it?  In
>  addition, I see this ledge in the level where you pick up the  key  you
>  need to open the door out.  It has a free Keen and  a  portal. In  HARD
>  mode it has three snails on it. The ledge is just out of reach from  an
>  energetic pogo and since it is off center  from  the  ledge  above  you
>  cannot get to it by dropping down. The moving platforms do not seem  to
>  help in any way. Has anyone gotten onto this ledge? How did you do it?

Go through the leftmost of the portals on the portionn of the level
where you start.  This should take you to where the inchworms are.  Go
to the left, just to the other side of the four traps in a row.  Pogo
up, there's a pole to grab onto.  The forst portal takes you to that
ledge, I believe.  Above it is a passage to the left (hidden) with some
ice cream and another portal.
>

-- 
|Jeff Epler               Additions Welcome                ;-) >{8-) |
| :) (=( =-] (-= Celebrating the variety of faces =-> :^) {-= |-) (: |
|                                                   Lincoln, Nebraska|
Newsgroups: comp.sys.ibm.pc.games