HDTenEightyP/NetNews huggingface dataset:
From: u130557@cc.tut.fi (Uusitalo Kari)
Subject: ELITE 2
Organization: Tampere University of Technology, Finland
Date: Tue, 8 Sep 92 11:03:26 GMT



    Hello everybody,

   I just got back to the network (studies started again)
 and learned that somebody is making ELITE 2 for Amiga?!!
 I missed most of the conversation in the net (I think)
 --> so I would greatly appreciate if somebody would
 email me some facts about the Elite 2.

  - new features
  - when will it come out
  - do one need a hardrive to play it
  - etc. etc.

   Thank you very much!

   Kari.
   u130557@cc.tut.fi
Organization: The Leader Desslok School of Diplomacy
Date: Tue, 8 Sep 1992 10:51:23 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts] and Elite 2
 <1992Sep7.210148.11201@hubcap.clemson.edu> <92251.184050MBS110@psuvm.psu.edu>
 <1992Sep8.024545.7707@newshub.ariel.yorku.ca>

In article <1992Sep8.024545.7707@newshub.ariel.yorku.ca>,
cs902125@ariel.yorku.ca (SHUK C YIP) says:

>In article <92251.184050MBS110@psuvm.psu.edu> Norman St. John Polevaulter
><MBS110@psuvm.psu.edu> writes:
>>
>>2. Talked to someone who has the IBM version of Epic... THEIR version has
>>the animated mission briefings and so forth that were cut from OUR version!

>However, Amiga version was ported from Atari. The sound and graphics of
>Amiga version are same as Atari version.

The question just begs to be asked, then... does the Atari version have the
animated mission briefings?

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
       DISCLAIMER: If it ain't money, Penn State doesn't care about it.
   "Ladies and gentlemen, I've suffered for my music! Now it's your turn!"
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Wing Commander Demo [thoughts]
Organization: Clemson University
Date: Mon, 7 Sep 1992 03:44:51 GMT

cs902125@ariel.yorku.ca (SHUK C YIP) writes:

>Yes, it is true. Wing Commander just uses 16 colors instead of 32
>because it's main target is un-accelerated A500 market. 

Why make a game that's that big (presumably it won't be much smaller than WC
for IBM?) and target it at an unaccelerated A500?  Do people expect that
your basic A500 owner will want to swap disks bunches o' times?

Also, I have a soon-to-be-accellerated 500 (1 meg chip/4 meg fast) and I have
seen some very impressive stuff run on it even with it's 7.16mhz 68000.
In fact, most every Amiga game I've ever seen blows away WC on an 
unaccelerated A500.  16-color HIRES would be interesting - possibly even worth
the $, if they could figure out a better method of dithering.  16-color
LORES scarcely bears looking at, because even if they make it go *faster*
it'll still look like crap.

There are plenty of examples of Amiga games that run just fine with 32 colors
on a stock A500 (or a 1 meg unaccelerated Amiga).  Origin better get on the
ball or they *might* sell *a* copy of WC *if they're lucky*.

Just some more opinions...
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
Newsgroups: comp.sys.amiga.games
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Civilisation Cheats
Originator: jmkaraka@c00067-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 16 Sep 1992 03:10:32 GMT


|> I haven't got the exact cheat program Bill mentions, but I believe I
|> can go it one better:  I've got a `universal cheat' program that will
|> work with ANY game (well, any game that can be launched via the CLI).  
|> I call the program "ultimateCheat".
|> 
|> To use the program with any game, simply enter the command:
|> ultimateCheat <insert game name here>.
|> 
|> The program itself is quite simple; enough so that I can include its source
|> here (in C, but other languages, including AmigaDOS scripts are possible):
|> 
|> -------------------> cut here <----------------
|> #include<stdio.h>
|> void main(void);
|> void main(void)
|> {
|>  printf("You win! Congratulations!  Yippeee!\n");
|>  }
|> -------------------> end program <------------------------------
|> 
|> Brian Rhodefer
|> 

	BWA-HA-HA-HA-HA-HA-HA (*gasp* *choke*) ha-ha-ha-ha-ha.......

	(*thud*) <--fx of me falling on floor, of course)

	-john-
From: entity@nsq.uucp (cybernetworx)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies: Pinball Dreams II
Summary: How to get unlimited time in demo :-)
Date: 9 Sep 92 04:01:13 GMT
Organization: NSQ

In article <1992Sep7.161048.14982@news.uit.no>, borgen@stud.cs.uit.no (Borge Noest) writes:
> 
> Welcome to Party Land
> 
> ...it's time for Pinball Fantasies: Pinball Dreams II.
> Check out the demo I've sent to amiga.physic. Looks great, or what!
> 
> Note: You need 1 Megabyte to play (I believe (the file is 700K)). You probably
> also need to be in PAL. Returns to the system after your time is up.


Well the game runs fine in NTSC but you can't see the bottom properly which is
an extreme pain in the posterior.  As far as the actual game goes, I really
like this particular boards layout and the additional flipper, but I really
don't like the graphics or the theme for the demo board.  Ah well.  The other
boards sound interesting though. The new pixelized display also makes it more
in tune with modern pinball games and improves it 100% over the old display
method.  Can't wait for the game to come out!
 
For those who want to do away with the time limit in the demo, simply pop into
your action replay or super action cartridge (if you have one ;-) and check
the level 3 vector.  You can do this on the AR by using the exceptions
command.  Then use the 'd' command to disassemble at that address. Follow the
code down a bit until you see something like:
 
   sub.l   #1,xxxxxx
   bpl.s   yyyyyyy
 
just re-assemble over the bpl.s and change it to a bra.s yyyyyy.  Voila,
instant unlimited time so you can check out the board 'properly' ;-)
 
For those not too proficient in the use of the monitor or who don't have a
cartridge, if you really want I guess I could figure out which bytes to adjust
in the executable and post it up so you can just sector edit your copy or
whatever.  If you want it, let me know and I can go through it...
From: willem@blade (Willem-Jan Monsuwe)
Newsgroups: comp.sys.amiga.games
Subject: Another world...HELP!!!
Date: 8 Sep 92 13:41:12 GMT
Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
X-Newsreader: Tin 1.1 PL4

I'm stuck...
I'm at the part where you can swim down, but I don't know what to do down
there..  If i walk right I get blasted and to the left there's nothing
to do....

Please Email to:willem@stack.urc.tue.nl
Thanx in advance.
From: Mazzie@cup.portal.com (LYNETTE MAZZIE MAZZIOTTI)
Newsgroups: comp.sys.amiga.games
Subject: Re: Another World and Lure of the Temptress
Date: Wed,  9 Sep 92 18:11:19 PDT
Organization: The Portal System (TM)
Distribution: world

once you have gone through the caverns where you see
the "weeds with teeth" and falling rocks and Shoot out
the dead end wall you get too, you then have to make
your way back the way you came and back up, you can
then continue your journey to the section where you
see water above your head, you have to do something
at this point to continue, and I am not sure if you
want that answer now...if so...skip further down
this mail for another hint.







ok.. after you climb back up from the very bottom cavern, you go 
right, you have to jump over three pits, once you do you will 
come to a deadend, but you can see the river bottom above you
step to the left of the screen as far as you can, turn right
and fire a LONG blast into the wall of rock to release the
water, now RUN like hell to the left and stop on the FLAT
rock, when the water comes rushing after you it will push
that rock UP which will now enable you to continue in the
right direction, IF you dont do this, you will never get
back to the upper levels.
 Enjoy!
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Where is Solitaire?
Organization: Youngstown State University/Youngstown Free-Net
Date: Tue, 8 Sep 1992 16:51:51 GMT


There is a fairly decent version of solitaire on the fred fish 
disks called klondike.  only thing i don't like is that th cards 
tend to be a little flickery when you move them and there is only
one card set.
nice thing though it feautures more modes of play 1 card draw
3 card - reverse
etc.
also you can custom your rules for the game and also supports
sudden death solitaire!!  my favorite type.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Organization: Senior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.amiga.games
Date: Thu, 10 Sep 1992 14:07:53 -0400 
From: Sean Michael Goller <wipeout+@CMU.EDU>
Subject: Ultima 6 - Anyone played it?

I've seen the demo for Ultima 6, don't look too shabby. Pretty much the
same as the IBM version (Since Origin STILL wants to produce EXACTLY the
same game on every system they produce for....so they won't produce for
the older systems like my apple II...jerks).........Has anyone actually
gotten and/or played this on the Amiga? How is it? Worth getting?


Also, anyone know if they're going to make the spinoffs for Amiga
(Underworld, Savage Land (whatever the jungle adventure one is)
)?????????????????


Sean.
sg2s+@andrew.cmu.edu
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Simulations
Date: 3 Sep 92 11:41:02 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

Lesseee....one real world sim that comes readily to mind is Ports of Call.  A 
great, if dated game, of oceanic shipping that can be played by 1-4 people.  
Another one is Black Gold which is a game of oil industry development 
'enhanced' with computer players and industrial espionage.  I have not seen it 
released here in the states yet but I have been reading reviews for an air 
cargo carrier game named Air Bucks.  Hope this helps.
 
Skeksis
 - Me transmitte susrum, Caledoni
Newsgroups: comp.sys.amiga.games
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Pinball Demo Fix
Organization: Clemson University
Date: Fri, 11 Sep 1992 12:14:59 GMT

beust@modja.inria.fr (Cedric Beust) writes:

>In article <BuC62H.477@mentor.cc.purdue.edu>, doerrhb@expert.cc.purdue.edu
>(Heath Doerr) writes:
>>
>>           The time fix for Pinball Fantasies is working great but 
>>      there is just one problem; it's pointless with unlimited
>>      lives.  Is there a way to fix it so you just get three? 

>	Yes : wait for the original and buy it.

Let's hope the "original" PB Fantasies will run under NTSC without problems,
unlike (I've heard ... and the reason I didn't get PB Dreams) its predecessor.

The demo runs fine, though, so I'm hopeful...
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
Newsgroups: comp.sys.amiga.games
From: danaf@bray1a.its.rpi.edu (Frank R. Dana Jr.)
Subject: Re: BLACK CRYPT HELP
Reply-To: danaf@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 9 Sep 1992 21:17:57 GMT

In article <65496@cup.portal.com>, Minotaur@cup.portal.com (Frank - Swilling) writes:
|> >       -AMIGIAN DAVE-
|> >
|> >"IF WE CALL OURSELVES AMIGIANS, AND IBM USERS: CLONIES, THEN WHAT DO IBM USERS
|> >CALL AMIGA USERS?"
|> 
|> Some of us call ourselves Amigans, and some say Amigoids, but I don't think
|> I've ever heard the term "Amigian" before.
|> 
|> Frank
|> Minotaur@cup.portal.com

Heehee... I have. Ahh, what memories. Our users' group broke off from LICA,
the Long Island Computing Association, and wanted to keep the same initials. So,
the group (President? VP? Secretary?) went and filed the papers, and listed us
the "Long Island Commodore Amigians". Everybody in the group must have told him
he spelled it wrong, but it was too late!

Wonder what Rocco is doing now? Working for Dynamix?  8)

-- 
/////////////////////////[[[[[[[[[[]]]]]]]]]]\\\\\\\\\\\\\\\\\\\\\\\\\
(718)             (212)                        (516)             (518)
=======Amiuser============Frank R. Dana, Jr.============Doc Ami=======     
--------My opinions rarely reflect those of any sane person,----------
	   living, dead, or undead... that's gonna CHANGE.
From: mik@hpopd.pwd.hp.com (Mik Butler)
Date: Tue, 15 Sep 1992 16:28:26 GMT
Subject: Re: Pinball Demo Fix
Organization: HP Software Engineering Systems UK
Newsgroups: comp.sys.amiga.games

/ hpopd:comp.sys.amiga.games / cm182s182@pdrome.UUCP (Clayton Miner) /  1:12 pm  Sep 12, 1992 /
Heath Doerr writes
 
>   Is there a way to fix it so you just get three?
> 
>When I was growing up and misspending my youth in Buffalo, a lot of the 
>pinball machines gave you 5 lives...I would like to see an option on Pinball 
>Dreams and Pinball Dreams II for 3, 5, or 7 balls and hi-score tables 
>accordingly.
> 
>Skeksis - Let me get this straight.  I'm driving a 91 Geo and he's driving a 
>'93 Vette and you want me to drag?  What are you, some kind of optimist?
>----------

Does anyone know what address to patch (or how to identify which byte
to patch) to change the number of balls in Pinball Magic using an
Action Replay cartridge?

Mik "5 balls" Butler
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts]
Date: 3 Sep 92 14:27:59 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

In article <1847oiINNfl9@agate.berkeley.edu>, wchucky@ocf.berkeley.edu (Chuck
Woo) writes:

>I just saw the Odyssey demo by Alcatraz (finally!), and it struck me as 
>pretty damn (technically) awesome.  fast, yeah that's the word.


The Odyssey demo KICKS big time on the Wing Commander Demo..   There isnt even
any comparison..  its like comparing Apples to a Lamborghini !!!
From: kws1x@cyclops.micr.Virginia.EDU (Kenneth W. Smith)
Newsgroups: comp.sys.amiga.games
Subject: DragonStrike Problems!
Date: 15 Sep 92 03:54:06 GMT
Organization: University of Virginia
Originator: kws1x@cyclops.micr.Virginia.EDU


	Fellow-Netters!
	I recently purchased SSI's DragonStrike for my A3000, and it is
doing strange things.  The manual says that it is hard drive installable,
but when I try their install program, I get read errors from certain
blocks.  After several unsuccessful tries, I decided to boot from the
floppies.  I got the game to work but still got the read errors in the
process.  Has anyone else had this problem with this game?  With this
game and the A3000?  It seems to be defective media, but I wanted to see
if this was consistant with other owners of the game.
	Thanx in advance,

	K. W. Smith, Jr.
	kwsx@cyclops.micr.virginia.edu
From: rb6t+@andrew.cmu.edu (Robert Everett Brunskill)
Newsgroups: comp.sys.amiga.games
Subject: Re: Psygnosis
Date: 7 Sep 92 15:52:49 GMT
Article-I.D.: andrew.geeyhFm00iVg829WZV
Distribution: world
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
>You've won Brataccas? What happens when you win? I got VERY close to the
>end, i think, but it consistently crashed on me. Sigh.

To tell you the truth I don't really remember exactly what it did, but I
think it was something like a screen that just congradulates you or
something.  I don't know about the four minute thing.  You just have to
go around and get the 2 letters and the yellow paper (except for the one
in the droid room (unless you know some fancy way of getting this).  I
don't remember any crashes either, just the occational body left, legs
and arms right.  I do remember once getting on the elevator that is
directly above the jail after stopping at the top floor it continued to
go up (into the strange shaft that doesn't seem to go anywhere).
Unfortunately I accidently stepped off the elevator before it reached
the top. Has anyone out there had that happen or know what that is?

Rob Brunskill
"You're under arrest." - friendly Bratticas policeman
"You're going to die." - unfriendly Bratticas policeman
Newsgroups: comp.sys.amiga.games
From: boberg@lysator.liu.se (Stefan Boberg)
Subject: Re: project x cheats
Organization: Lysator Academic Computer Society, Linkoping University, Sweden
Date: Fri, 11 Sep 1992 08:29:41 GMT

James Klingler <JRK123@psuvm.psu.edu> writes:

>OK ... I give up !!! Are there any cheats for project x (besides the hidden
>level in the first boss... which I could never get to work !!) ???

>If ya have any ... or know how to get in the secret boss level in the first
>section.... please let me know !!!

  This is almost becoming a FAQ :-)

  I'm sorry, but there ain't no such thing as keyboard-accessible cheats
in Project X. The code is prepared with a bunch of them, but you have to
have an AR3 or somesuch to enable it (a flag needs to be set).

--
Stefan Boberg - AP & EE student at Linkoping Institute of Technology, Sweden
Author of LhA, ArjA and LhArcA. Co-author of Alien Breed, Project X, Full
Contact and Miami Chase.
    EMail: boberg@lysator.liu.se, lha@augs.se       FidoNet: 2:204/404
--
Stefan Boberg - AP & EE student at Linkoping Institute of Technology, Sweden
 Author of LhA, ArjA and LhArcA. Co-author of Alien Breed, Project X, Full
  Contact and Miami Chase.
    EMail: boberg@lysator.liu.se, lha@augs.se       FidoNet: 2:204/404
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: SHUTTLE by Virgin Games
Date: 8 Sep 92 18:41:25 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

Unfortunately the American release has been delayed -AGAIN- or so I have been 
told by the people I have been bugging about it for weeks now.  This is one 
programme I am really looking forward to, along with Buzz Aldrin's Race to the 
Moon!!!
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re: "Traders" (a M.U.L.E. clone) new release date.
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Mon, 14 Sep 1992 08:31:13 GMT


In a previous article, yurick@vaxr.llnl.gov () says:

>Hello,
>  I called Merritt Software again, to find out when "Traders" (a so-called 
>M.U.L.E. clone) will be released.  The NEW release date has been changed to the
>end of October.  Originally it was June, then August.  So as I find out more,
>I'll update my post.

If Meritt's postponing the release date is a result of scrupulous beta-testing
and debugging (which seem to be fast becoming a lost art), then I'll be the
last to complain.

-- 
ai815@cleveland.Freenet.Edu / "I think all right-thinking people in this
ac374@yfn.ysu.edu          / country are SICK_AND_TIRED of being told that
GEnie: S.KAMINSKI         / ordinary decent people are fed up in this coun-
                         / try with being sick and tired!" -- Monty Python
Organization: Penn State University
Date: Wed, 9 Sep 1992 23:26:34 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: WC Demo Sound?

     Hey, is the Wing Commander demo supposed to have any sound?  With that
guy striking up the orchestra at the beginning, I was expecting to hear
something, but no suck luck.  Is that the way it's supposed to be or did I
lose something in the download?


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy, Penn State    is always simply the agreement of free citizens..."
 JPE1@psuvm.psu.edu                       - Immanuel Kant, CPR, A738/B765
------------------ The Emmer Arcade:  Amiga, Genesis, SNES --------------------
From: gkropf@bfield.uucp (Gary Kropf)
Newsgroups: comp.sys.amiga.games
Subject: Re: Indiana Jones Game
Date: 10 Sep 92 06:37:31 EST
Organization: Bakers Field BBS

In article <1SEP199215454453@vax.sonoma.edu>, connorm@vax.sonoma.edu (Michelle
Connor) writes:
>Hi all... I purchased the above game for my 386...totally cool....I hope that
a
>version comes out for the amiga so I can get that too!  
>
>straightforward monkey island format....
>
>

There are a few different ones out for the Amiga for a couple of years now.

                 **********************************************
                 *         bfield!gkropf@tdksc.waterloo.on    *
                 *         Gary Kropf  C/O BakersField BBS    *
                 **********************************************
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Demo Fix
Date: 10 Sep 92 17:41:00 GMT
Organization: Clemson University

doerrhb@expert.cc.purdue.edu (Heath Doerr) writes:


>           The time fix for Pinball Fantasies is working great but 
>      there is just one problem; it's pointless with unlimited
>      lives.  Is there a way to fix it so you just get three?  Also,
>      has anyone fixed the original demo?  

>                                     Heath


Awww, cmon.  It's fun to get a billion points! :)
-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
From: seifert@gn.ecn.purdue.edu (Michael S. Seifert)
Newsgroups: comp.sys.amiga.games
Subject: Re: War games..
Date: 9 Sep 92 03:36:31 GMT
Organization: Purdue University Engineering Computer Network

In article <8SEP199215485034@vx9000.weber.edu> alewis@vx9000.weber.edu (ALEWIS) writes:
>In article <37750@sdcc12.ucsd.edu>, ktakenak@sdcc13.ucsd.edu (Kerry Takenaka) writes...
>>Does anyone know of any really good strategic war games?  I mean on
>>the 64 I used to play such games as Decision in the Desert, Crusade
>>in Europe (Microprose), and Battlefront (SSG).  Are there any such
>>games on the amiga??
>> 
>
>To summarize...
>
>     1.  The Perfect General  (QQP  about $40 mail order)
>     2.  Computer Third Reich  (Avalon Hill  about $40 mail order)
>     3.  Conflict:Middle East??  (SSI  $40)
>     4.  Panzer Battles  (SSG $40)
>
>the last two I havn't played enough to be sure about.

I dont know what type of strategy games the c64 examples are, but the very
best operational level game for any computer is Second Front from SSI.  
I didnt like Perfect General, but never played against another person (the
AI really sucks on this one)  Third Reich seems to be well programmed for
an ST port, but the computer opponent is really bad on this one.  If you
are going to play against the computer, I suggest sticking with SSI games
like Second Front, Red Lightning, Conflict Middle East, or (Oh how I 
hope they port it to the Amiga...) Conflict: Korea..

mike