HDTenEightyP/NetNews huggingface dataset:
From: ins750t@aurora.cc.monash.edu.au (Jim Giannakis)
Subject: Re: best of games v2
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Mon, 24 Aug 1992 01:18:33 GMT

Martin Krzywak (iceman@yoyo.cc.monash.edu.au) wrote:
: 
: 
: 
: Ok, thanks for the great responses for the my top 10 choises for games
: on the great amiga machine but i see that there is some new entries so
: i'd like to up date my list and add things that i missed  out on
: 
: 1. and still 1 BLACK CRYPT            <- Deservedly so!

: 2. lets move LOTUS 2 up a few spots   <- ditto

: 3. NEW YORK WORRIORS up to third spot <- Never played it before

: 4. GUNSHIP(i cant wait for gunship 2000 to arrive) <- Good game but not one
							of my favourites

: 5. FIRE AND ICE not too bad platform game(nice graphics) <- Never played it

: 6. PROJECT X out does r-type for gfx and playability <- Never played it

: 7. KAOS STRIKES BACK because its nice and difficult but i finished it <- Being	the sequel to DM it must be something special but I havent played it.

: 8. TWINTRIS because its the only good tetrsi on the amiga <- Nice but as with
							      all tetris games
							      I soon got bored!
: 9. NUCLEAR WAR very funny and nice to play                <- Never played it!
: 10. NORTH AND SOUTH first game i got and i still get a laugh  <-ditto
: 
: 
: NOW a few of you will complain that i haven't put in pinball dreams but
: it is a great game and i love to play it but why no multiball
: feature???????
: games just to miss out were MEGALOMANIA, TEAM YANKEE, BUBBLE BOBBLE, TV
: SPOTS BASKETBALL, EOB2(because its is so slow and not very mouse
: responsive)
: 
: Now a question to all why no good flite sim on the amiga (unlike
: GUNSHIP).  
:


Personally , my top ten list, include (in no particular order) :

1. Dungeon Master - I dont CARE if this is an ST port - it's UNREAL!
2. Formula One Grand Prix - definetly the best race game available.
3. Eye Of The Beholder - Being a AD&D fan , this new(?) interface is a godsend
4. Turrican 2 - VERY playable, great game!
5. Speedball 2 - Heaps better than Speedball 1 !
6. Gods - I played it and played it till I finished it and I still play it!
7. Populous 2 
8. Black Crypt - Not as good as DM and EOB IMO but definetly in there!
9. Lotus 2
10. Powermonger

I personally agree about Pinball Dreams not having multiball feature and 
more than 2 flippers as well.
TV Sports Basketball - was so unplayable IMO that I nearly formatted the disks
in frustration!
Megalomania - was quite a good game but didn't hold my interest in the same way
as Populous 2 did (does!).







				Jim   -  mij@yoyo.cc.monash.edu.au
From: 01ksdavis@bsu-ucs.uucp
Newsgroups: comp.sys.amiga.games
Subject: Re: null-modem-games : which do you kn
Date: 4 Sep 92 01:11:08 GMT

In article <1992Aug29.182717.1742@disk.uucp>, specter@disk.uucp (Byron Guernsey) writes:
> sacke@gn.ecn.purdue.edu (Elizabeth E Sack) writes:
> 
>>>F> >>>I now have the possibility to play some games with two Amigas
>>>F> >>>which are connected by a null-modem-cable.
>>>F> >>>Which games can I play with that option ?
>>>F> >>
>>>F> >>BattleChess
>>>F> >>Operation Combat
>>>F> >>Falcon
>>>F> >>Populous II
>>>F> >Armourgeddon
>>>F> >Flight of the intruder
>>>F>
>>>F> Lotus Challange II (works even on one or both Amigas in 2-Player-Mode,
>>> And do not forget F-16 Combat Pilot By DI the very best f-16 sim !!!
>>Do not forget PowerDrome by Electonic Arts, and Fighter Duel by Jaegersoft.
>>Also the upcoming Fighter Duel Professional will play over the modem.
> 
> Also add these to the list...
> 
> Knights of the Sky
> Firepower -good tank game, good price!! I paid 10$ new- its the answer to piracy
> Flight Simulator II
> And theres this robot combat game that has networking..not sure if it supports
> null-modem.
	RoboSport, by Maxis, and null-modem would be a great way to do it, 
according to my manual.
> 
> Byron
> 
> -- 
> Byron 'Maxwell' Guernsey                       |       ///  //\\
> specter@disk.UUCP     or                       |      ///  //  \\
> uunet!ukma!corpane!disk!specter                |  \\\///  //====\\
> "Great programs aren't written, they're fathered." \\\/  //      \\ m i g a
	Also, look for a commercial disk called "TeleGames."

	That's all I can think of right now...

		Kyle
From: metal@nucleus.cuc.ab.ca (Christopher Lawford)
Newsgroups: comp.sys.amiga.games
Subject: ATTENTION MUSIC MAKERS!!!
Date: 28 Aug 92 14:18:36 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

                      ATTENTION ATTENTION ATTENTION
 
                 We are looking for musicians for hire! 
 
        Needed are 15 modules. 13 modules must be under 75k!. 2 modules
will be used for the intro and credits, and can be up to 300k. The theme of
these modules will be based on an action/adventure game in a medevil era.
The 13 modules will be used as background music. Each level in the game
will have its own music to go along with it. Types of levels will range
from volcanoes in the bacground, jungles, artic fronts, forest and many
more. All musicians will be paid a flat fee for every module we use as
well as credits in game.
 
        It doesnt matter who you are or where your from, if your
interested get in touch! We need modules as soon as possible, there will be
a 1 month deadline from now, for us to choose the best liked modules for
the game. 
 
        Please Contact: Stephen Shatford 1-403-270-9512 between 9-8pm MST.
 
        I        f unable to call please leave mail to this account.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Amiga Games In General
Keywords: Amiga Games In General
Organization: York University, Toronto, Canada
Date: Wed, 26 Aug 1992 01:22:37 GMT

In article <2217@fnnews.fnal.gov> dpotter@fndp2.fnal.gov (David Potter) writes:
>the amiga. Now tell me the amiga is not dead..... I think I will hang onto 
>my amiga but I now know that upgrading to the next gen of amiga will be a big mistakeand buying an IBM is the way to go.
>
>I have seen it from both sides. The user, and the progammer. I helped a friend

This is because our game industry is mainly in Europe, not US.
From: Malfera@cup.portal.com (Dan M Healy)
Newsgroups: comp.sys.amiga.games
Subject: SpaceWrecked....Need help
Date: Tue, 25 Aug 92 16:21:07 PDT
Organization: The Portal System (TM)
Distribution: world

Well, i bought this game a while ago and havn't played it much
cause...I'M STUCK, really bad.  In the manual it says to find
the energy flux decoupler and bring it to the engine room...
I did that.  Then find the Inhibit Lock and return it to the 
bridge...I found 2 inhibit locks and couldn't do anything
with em on the bridge...What do i do??? Pleeeeeeeeezz.

Also, what is the dark room where ya can't turn on any lights
and ya get scared?

Any help would be greatly appreciated.



				Malfera@cup.portal.com
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: GODS (was re. please help)
Date: 27 Aug 92 08:22:53 EST
Organization: Bakers Field BBS

RE: Codes.....

Posting the codes on YOUR disk is useless, since they are different for every
copy. The codes I have on mine are totally different.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: Civilization
Date: Thu,  3 Sep 92 18:33:22 PDT
Organization: The Portal System (TM)
  <1992Aug24.102629.24292@rdg.dec.com>
  <1992Aug31.150516.295@ariel.ec.usf.edu> <Btztuw.1AE@sunlab1.bath.ac.uk>

>One of these days we'll get the gameplay of Civ. combined with some good code
>and then I'll never have to buy a game again :-)

It is addictive, isn't it?

I'm just a neophyte at the thing, but I'm puzzled why a city will run out
of food if (a) I have a grainery (b) There is farmland galore around my
city. It seems to be my major stumbling block in the beginner's game.

TomK@cup.portal.com
Tom Krotchko
From: barkerb@slab.unt.edu (BOB BARKER)
Newsgroups: comp.sys.amiga.games
Subject: Re: : F-18 Interceptor - Last Mission
Date: 25 Aug 92 16:42:04 GMT
Article-I.D.: slab.barkerb.47.714760924
Organization: School of Library & Info Sci, UNT

In article <1992Aug25.141040.12387@gserv1.dl.ac.uk> mjb@gserv1.dl.ac.uk (M.J.T. Bell) writes:
>From: mjb@gserv1.dl.ac.uk (M.J.T. Bell)
>Subject: : F-18 Interceptor - Last Mission
>Date: 25 Aug 92 14:10:40 GMT
>I tried sending to the author of the last F-18 Interceptor message to no avail so...
>
>Dear David, (or anyone ???)
>When you said (in comp.sys.amiga.games) that you had done the last mission on
>F-18, were you talking about the Sub Carrier one.
>If so did you destroy the carrier ? How ?
>
>I love the game but can never complete the Sub mission ???
>
>Help !


I would be interested in the solution to this one too - I never could figure 
it out and gave up the game as a result.

Bob Barker		barkerb@slab.unt.edu



                                                                           
                
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: SHUTTLE by Virgin Games
Organization: Los Alamos National Laboratory
Distribution: na
Date: Thu, 3 Sep 1992 05:17:19 GMT

My quick $.02:

Program was done by Vektor Graphx which did the unimpressive Strike
Aces.  The external graphics are about equivalent (mediocre).

Yes, there is some problem with response to keyboard inputs, although I
don't have to try as many times or wait a few seconds like the previous
poster said.  The game is heavily mouse based, and does pretty well
there.

I like the pseudo-windows interface.

Virtually every control on the shuttle is modelled. The cockpit graphics
are very impressive.

I only played the first two missions.  Had no problem landing once I
found the airbrakes and gear.  So I can't comment fully on gameplay. My
feeling is that it is a terrific sim, but probably not that fun a game.

An astronaut friend flicked through the manual and said it looked pretty
impressive (what the manual said about the game).

The cockpit views really do look just like the inside of the Shuttle
(based on my tour of a real Shuttle sim).

Dave Masten
masten@beta.lanl.gov
Newsgroups: comp.sys.amiga.games,comp.sys.mac.games
From: brendan@mullet.gu.uwa.edu.au (Brendan Langoulant)
Subject: Re: Help requested in Lurking Horror
Organization: University Computer Club --- Perth, Western Australia
Date: Fri, 28 Aug 1992 09:48:39 GMT

tom_santos@taligent.com (Tom Santos) writes:

>Re: Help requested in Lurking Horror

>What is this game? It sounds neat but I haven't even heard of it before.

Its a wonderful game. I remember playing it for the first time, late at night,
with noone else around.  I was quite addicted.  NEway, the game is set at
a uni, with people going missing. Ummm.... I dont really wont to say NEthing
else, it might ruin the fun....

Brendan
brendan@mullet.gu.uaw.edu.au

-- 
+---------+
| Brendan |
+---------+------------------------+
| Pink Fish are not really pink... |
From: Shawn_Granger@neonate.amiga.atl.ga.us (Shawn Granger)
Newsgroups: comp.sys.amiga.games
Subject: Re: A3000 owners:  Help me with Black Crypt!
Date: 29 Aug 92 06:15:51 GMT
Organization: The Village BBS

Yes it works great!!!!  A 3000 & Black Crypt owner!!!

Now if anyone will help me get past the ring of circles and tell me where
the four fountains I'd much appreciate it.  8)

-- Via DLG Pro v0.992
From: ccspad@sunlab1.bath.ac.uk (Paul Dale)
Newsgroups: comp.sys.amiga.games
Subject: Re: Re: Civilization
Date: 4 Sep 92 08:48:23 GMT
Organization: Bath University Computing Services, UK

In article <65239@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:
>
>I'm just a neophyte at the thing, but I'm puzzled why a city will run out
>of food if (a) I have a grainery (b) There is farmland galore around my
>city. It seems to be my major stumbling block in the beginner's game.
>
>TomK@cup.portal.com
>Tom Krotchko

Well, you might have had it stolen if the city is on the coast (swashbucklers 
don't steal women and wealth but grain :-). You may have missed the food
supply markers in the city display, if the end of the line has turned black
then you're losing food. Populations can also get too big to be supported
by unirrigated land or, even if it is irrigated, if you don't have a 
government which gives a food supply bonus. I'd like to see a size 25 city 
under a despotism :-)

The key to the game seems to be controlled growth with very well timed
government transitions with an aim to maximise trade (food generally takes
care of itself, as does production. With money and research anything is
possible :-).

Paul
Systems admin./applications support/programmer.
BUCS, Bath University, Claverton Down, Bath, Avon. UK BA2 7AY
tel: 0225 826215
e-mail: P.A.Dale@bath.ac.uk
fax: 0225 826176
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: CIVILIZATION Installation bug
Organization: Youngstown State University/Youngstown Free-Net
Date: Tue, 1 Sep 1992 14:16:03 GMT


You need to add assign commands.  I know that the install program 
does this for you but it puts them in the wrong place.  Move them 
closer to the beginning of your startup sequence.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Newsgroups: comp.sys.amiga.games
From: caruso@socrates.umd.edu (John Caruso)
Subject: F-18: the damn rescue pod (was Re: F-18 Interceptor-Last Mission)
Organization: University of Maryland University College
Date: Thu, 27 Aug 1992 22:58:57 GMT

In article <1992Aug27.150810.19290@hubcap.clemson.edu> taylors@hubcap.clemson.edu (C. Taylor Sutherland III) writes:
>What I would like to know is how you drop
>the D*** rescue pod!!!!!  I have long since buryed the docs under piles and
>piles of crud . . . never to be seen again.  It is a legitimate copy.

<Shift>-F.  Not to be confused with <shift>-E, which is eject.  :-)
From: whitehec@cs.man.ac.uk (C J Whitehead)
Newsgroups: comp.sys.amiga.games
Subject: Spider (card-game) available on Amiga?
Date: 2 Sep 92 12:52:04 GMT
Distribution: comp
Organization: Department of Computer Science, University of Manchester


Does anyone know if the card game Spider, as found in the demos
directory of various X window systems, is available on the Amiga
anywhere?  I've become addicted to it , and I won't have X capability
for much longer.

Please post or mail a reply.



--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chris Whitehead BSc,           Internet: cwhitehe@p4.cs.man.ac.uk
Computer Science Dept         "The King of the Beasties himself
University of Manchester,UK.   couldna' get out of that one."
From: rock@lakes.trenton.sc.us (rock)
Newsgroups: comp.sys.amiga.games
Subject: EOBII                    
Date: Thu, 27 Aug 92 08:43:17 EDT
X-Maildoor: WaflineMail 1.00r

GP>From: gc14@ellis.uchicago.edu (Grace Putao Chang)
GP>
GP>Hi, I read a post that someone made that listed several questions that t
GP>e.g. what is magic dust, and what does one do in the 3x3 room with the
GP>soft spot in the middle?
GP>If the answers could be posted on the group, I'd appreciate it,

Magic dust appears to help you with whatever you need at the time.  If you
are dead, it will make you alive again.  (Assuming you are not an elf, that
is...).  It will unparalyse you, unpetrify you, etc.

In the 3x3 room with the soft pot, you must get all the gems that are in
the shleves on the walls.  Then take them all to one shelf, and the wall
will disappear.  There are a couple of things you can get in here, and one
place that will trap you forever.  I would save my game before
investigating it much.  BTW, if you figure out how to escape the trap in
there, I'd be interested in knowing.

"Sometimes what you say is going to get right in the faces of the powerful
 people who really run this world, but you don't care....  You know it's
 your place to challenge authority...."

Rockerboy, digital artiste' (rock@lakes.trenton.sc.us)
---
 * Amiga-Reader V2.00 * You will obey!  Or you will be exterminated!
From: ggiles@cie.uoregon.edu (Gregg Giles)
Newsgroups: comp.sys.amiga.games
Subject: Re: Nova-9 assistance needed
Date: 3 Sep 92 01:19:53 GMT
Article-I.D.: nntp.1992Sep3.011953.20347
Organization: University of Oregon Campus Information Exchange

In article <1992Sep02.182828.9044@bmerh85.bnr.ca> hounsell@BNR.CA writes:
>Folks,
>
>  Do I just go around and try to blow up as much stuff as I can until
>eventually
>(what triggers it I'm not sure) I find a teleporter and drive up to it?

   To trigger the teleporter to the next world, you have to solve the puzzle
of each world, and then kill the boss that appears. (Each level except
Matricon has a boss.) The world-to-world teleporters are yellow. One a couple
of worlds you will find a purple teleporter; this will take you back to base
for repairs. (Sometimes it is necessary to solve a puzzle to get to this
teleporter.) Beyond that, drive around and blow up as much stuff until you
eventually encounter the teleporter. <Grin>

>  Sometimes, I get a message from S.A.R.A.H. that my engine is damaged, and I 
>need to return to base. What base? The one you sometimes visit between
>planets? 

   See above. Use the purple transporters to get back to base. (Not every world
has one of these transporters). 

>How do I get to the base i.e. where is the $%$%^ teleporter. How can I get the 
>teleporter to send me to the base instead of the next planet?
>
   Again, solve the puzzle of each world, zap the boss, and then the teleporter
to the next world will appear where the boss bit it. 
   I wish we could have put some of this stuff in the manual, but unfortunately,the manuals were done BEFORE the game was finished. <Grrrr> 

-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: Virtual Reality: 'Dactyl Nightmare
Date: 3 Sep 92 16:50:59 GMT
Distribution: usa
Organization: Genesis Public Access Minix  +1 508 664 0149


  Ya, they're coming out with Falcon 3.0 for Virtuality.  I really don't see
how much enjoyment you can get out of Falcon 3.0 in 3 minutes or so.
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: MechFight
Keywords: Any hints?
Date: 1 Sep 92 14:59:40 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149


  Hey?  Has anybody here played the Freeware RPG MechFight?  I've been
playing it recently, and have found it quite entertaining (for a
cheap thrill).  But, I have a few questions...
 
How do you detonate bombs and grenades?
 
How do you get to Kanga (or whatever).  I pull the emergency lever
and type in the correct code "Elbereth" at the Teleport but it won't send
me there.  I can only go to Bahran.  
 
Anyway, it's a nice game, if you see it on your local BBS check it out.  It
comes with a program called PMED which allows you to make your own adventure
games (overhead perspective).  Quite nice, but VERY complex.

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: huber@soliton.physics.arizona.edu (Eric Huber)
Newsgroups: comp.sys.amiga.games
Subject: Re: : F-18 Interceptor - Last Mission
Date: 25 Aug 92 19:23:20 GMT
Organization: University of Arizona, Tucson AZ

To finish the last mission in F-18, you need to shoot down all of the sub's aircraft.  The first few are
easy, but the last ones take a while before they appear.  Don't get discouraged, just loiter around 
somewhere and wait for them, or return to your carrier and rearm, but do not end the game.  
Also, some people have actually shot the carrier, but I've never been able to do this.

--huber@soliton.phys.arizona.edu
Newsgroups: comp.sys.amiga.games
Subject: Indiana Jones Game
From: connorm@vax.sonoma.edu (Michelle Connor)
Date: 1 Sep 1992 15:45 PST  
Distribution: world
Organization: Sonoma State University
News-Software: VAX/VMS VNEWS 1.41    

Hi all... I purchased the above game for my 386...totally cool....I hope that a
version comes out for the amiga so I can get that too!  

straightforward monkey island format....


Newsgroups: comp.sys.amiga.games,comp.sys.mac.games
From: Tom Santos <tom_santos@taligent.com>
Subject: Re: Help requested in Lurking Horror
Organization: Taligent, Inc.
X-Useragent: Nuntius v1.1
Date: Thu, 27 Aug 1992 18:08:49 GMT

Re: Help requested in Lurking Horror

What is this game? It sounds neat but I haven't even heard of it before.

--Tom--
Newsgroups: comp.sys.amiga.games
From: smneyln@ariel.lerc.nasa.gov (Michael Neylon)
Subject: Re: LEANDER--->RUNE BOMBS
News-Software: VAX/VMS VNEWS 1.41    
Keywords: LEANDER,RUNE,BOMBS,HOWTO
Organization: NASA Lewis Research Center
Date: 26 Aug 1992 14:22 EST  

In article <1992Aug26.115402.8843@NeoSoft.com>, davidm@NeoSoft.com (David Martin) writes...
>ALL:
>  Ok I give up! I got a copy of LEANDER without docs and I have
>made it to level 3...there I face a large dragon type monster
>but I cannot slay him/she/it...possibly because I cannot fire
>or use my RUNE bombs....why is that? The screen says I have
>five of them and I have bought more (up to 8 total)...but 
>I cannot get them to go off no matter what. (Does it have 
>something to do with the mysterious meter at the bottom
>of the screen the blue one with balls in it?). HELP!
> 
Rune bomb are only useful if you face a certain creature.  This 
happens when you pick up a certain bonus item.  You'll know
when you get it, cause the game will suddenly have a thunderstorm, 
and the creature will attack.  You will automatic(?) begin to use
the bombs, cause there aint no other way of defeatin him besides
dying.

One place where this can happen is on the 2nd set of levels.  One
of the hanging snakes will give you this potion.

>-- 
> 
>David W. Martin c/o The OpCode Factory tm Seabrook, Texas USA
>Commodore might make the Amiga, but the Amiga makes it possible!
>PORTAL: DAVIDM CIS: 72510,3232 UUCP: davidm@sugar.neosoft.com
Michael Neylon   aka Masem the Great and Almighty Thermodynamics GOD!
      //         | Senior, Chemical Engineering, Univ. of Toledo
  \\ // Only the |   Summer Intern, NASA Lewis Research Center
\  \X/   AMIGA!  |          smneyln@ariel.lerc.nasa.gov              /
 --------+ How do YOU spell 'potato'?  How 'bout 'lousy'? +----------
    "Me and Spike are big Malcolm 10 supporters." - J.S.,P.L.C.L
Newsgroups: comp.sys.amiga.games