HDTenEightyP/NetNews huggingface dataset:
From: hartman@ulogic.UUCP (Richard M. Hartman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Aren't you worried?
Date: 27 Jan 93 21:28:58 GMT
Organization: negligable

In article <1k2q6rINNfg9@uniwa.uwa.edu.au> shump@tartarus.uwa.edu.au (Scott Humphries) writes:
>There was an article in the Sydney Morning Herald a few weeks ago about
>software piracy, and in it was the story of a father who found out that
>his son had acquired software from bulletin boards in Australia.
>Software like Corel Draw, Falcon 3, and DOS 6 (yes, *6*).  The father
>was shocked that this sort of software was being distributed on the
>BBoards and proceeded to call Microsoft (especially) and the other
>companies to inform them.  They were NOT interested.  And this isn't
>copying for friends, this is bulletin board (a commercial operation, no
>less) distribution.  Don't feel bad about copying; don't worry.  If
>Microsoft et al aren't worried, why should you be?

You've got a big jump there from "Microsoft" to "et al".  Some companies
are more concerned, and active, than others.  Part of the problem in 
this case may be the international aspect -- what the heck can Microsoft
really do to a bbs in australia from half a world away?  Probably not
worth their time.  But just because Microsoft didn't take interest
wouldn't mean that Lotus (or Borland, or MicroProse, or ...) also wouldn't.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Did you think it's a joke?		|
Well that's all right, do what 		|	-Richard Hartman
you want to do.				|	hartman@uLogic.COM
I've said my piece, now I 		|
leave it all up to you.			|
From: thpr_ss@uhura.cc.rochester.edu (Thomas Parker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Two questions
Summary: 2 questions
Keywords: walkthrough, killfile, help
Date: 25 Jan 93 03:47:48 GMT
Organization: University of Rochester - Rochester, New York

Two questions for people out there in "net world"

First:
In the split discussion, people keep saying to use a killfile to get rid of
advocasy discussions, etc.  There were a few things that people got rid of.
Anyway, could people send me a list of what they use as their killfile.
I would appreciate being lazy and since some of you have probably been adding
to and modifying yours to perfect them for years... all the better.

Second:
Does anyone keep an organized copy of the walkthroughs that get posted here?
It probably would be good for either a person or an FTP site to keep track
of them, so that 1000 line documents do not need to be reposted. (I'm 
relativley new, so I don't know how much reposting there is done, but I've 
noticed a few (I think)

Thanks.

Tom Parker
thpr_ss@uhura.cc.rochester.edu
Newsgroups: comp.sys.ibm.pc.games
From: holland@ug.cs.dal.ca (Shane A Holland)
Subject: Re: the Humans level 2
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Date: Sat, 23 Jan 1993 18:50:38 GMT

In article <1993Jan22.170551.13797@exu.ericsson.se> exubrst@exu.ericsson.se writes:
>
>Question to other humans: Sometimes it takes a while to recognize that I've put
>a human on the red square.  Am I doing something wrong?
>
>Brad
>

   You are doing it correct as far as I know.  I have experenced the same
situations.  I just hang around what I think is the goal on each screen.
What level are you working on?

   Shane

-- 

-----------------------------------------------------------------------
holland@ug.cs.dal.ca maurack@ac.dal.ca
From: steve.romig@gate.micromed.com (Steve Romig) 
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FPS: F bug
Date: 21 Jan 93 09:41:00 GMT
Reply-To: steve.romig@gate.micromed.com (Steve Romig) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

RSY>Also, to repeat an earlier question, has anyone figured out a way to turn t
RSY>"official" NFL league (originally done by Rich Heimlich -- thanks!) into a
RSY>career league?  I'd like to use this league, as it'd be easier to recognize
RSY>players by name rather than number, but I want to play in a career league.

Robert -

I'd be interested in this too.  Very interested.  The one work around I
thought of is to edit a "career" league with the player editor found on
Sierra's board and insert the NFL player and numbers into it.  Haven't
had enough time, at one time, to sit down and try this.

More computer logic would be nice.  However I have found the computer,
overall, to be a good opponent...compared to some of the other football
games and computer coaches out there.

Steve
---
 . OLX 2.1 . Proofread carefully to see if you any words out.
 * New Dimensions BBS - 408-274-5550 - SUPRA 14.4 V.32bis
 * PostLink(tm) v1.04  NEWDIM (#97) : BACon (Bay Area Connection)
                                             
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (No parking EXCEPT FOR BOB)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 23 Jan 1993 09:35:14 GMT

In article <1993Jan23.093144.25568@netcom.com> obrien@netcom.com (No parking EXCEPT FOR BOB) writes:
>bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>>
>>PLEASE STOP POSTING BENCHMARKS!
>>
>>This is a GAMES group!
>>I realize that the benchmarks relate to gaming in a roundabout way,
>>but come on! Are the figures really doing anyone any good?
>>
>
>
>Yes, but this *is* a game!!!  Otherwise, that spurious "P5" never
>would have showed up.  This is an on-line "mine's bigger than yours" game.
>
>A suggestion:
> /3db/:j
>would eliminate the thread in all its mutations.
>
>	Bob  (486dx50 with Genoa/Cirrus VLB, but no 3dbench software)

Well, OK, so it mutated further...   /3d b/:j   /3d-b/:j
Newsgroups: comp.sys.ibm.pc.games
From: rmbult01@starbase.spd.louisville.edu (Robert M. Bultman)
Subject: Network-based multiplayer actions games?
Summary: What network-based multiplayer games exist?
Date: Tue, 26 Jan 1993 03:15:11 GMT
Organization: University of Louisville
Keywords: multiplayer, network

I am looking for multiplayer network-based (Novell) action games.  They can
be commercial, PD, sharware, or whatever.  I have heard that Spectre for the
Mac is one, but that there is not a network version of this program for the
PC.  (Please, no two player games like F-15 Eagle strike where the two
machines must be null-modemed together.)  I would prefer some like a simple
tank game or perhaps a Windows and Novell-based version of the XTrek game
which is so popular in the X comunity.  Thanks in advance.

-Rob
-- 
Robert M. Bultman                              |
Speed Scientific School                        |
University of Louisville                       |
Internet: rmbult01@starbase.spd.louisville.edu |
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Recommendations for strategy games?
Organization: Adobe Systems Inc., Mountain View, California, USA
Distribution: na
Date: Thu, 21 Jan 1993 20:48:24 GMT

In article <1jklg9INNn5h@usenet.INS.CWRU.Edu> gdg2@po.CWRU.Edu (Gary D. Grayson II) writes:
>The best
>game in my opinion (currently-meaning Im not bored with it yet)
>is Battles of Destiny ,also made by QQP (makers of PG, TLA and CK).
>It is very much like Empire but with decent graphics. Land, sea, and air
>ops with several premade maps and a map editor. What's even cooler
>is that to humans can play against 2 computer players. It also 
>has a touch of Diplomacy in that you can make treaties with other
>players. A vastly under rated game. You even get 4 choices of color:
>red, white, yellow and magenta AND its super VGA. Best stategy game
>ever, I think...

Battles of Destiny does not support SVGA (640x480 256 colors). It only
supports Hi-Res EGA (640x350 16 colors), and I believe VGA (640x480 16
colors). I have trouble telling Hi-Res EGA and VGA apart, but I know
BoD does not support SVGA.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: menchett@pyramid.unr.edu (Peter J Menchetti)
Subject: Ultima 7 bug [u7v43.zip]
Followup-To: Poster
Organization: University of Nevada, Reno  Department of Computer Science
Date: Mon, 25 Jan 1993 02:31:43 GMT
X-Posted-From: pyramid.cs.unr.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Hey hey-
I have prob with U7... I just installed the u7_v34 patch(?) and
now I have problems... I'll be playing, and after a few minutes
(at random times) I'll get an error message, something like
"Ultima VII self check, corrupted version, this happens rarely,
reboot an earlier saved game to avoid this" and then it just
loads my last saved game for me. Then it all just happens again.
I'm really close to the end, and would like to get this game
off my hard drive! I have a legit copy, by the way.
From: shump@tartarus.uwa.edu.au (Scott Humphries)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Comanche: Maximum Overkill
Date: 26 Jan 1993 08:00:16 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: NN version 6.4.19 #1

rsrodger@wam.umd.edu (Yamanari) writes:

>Some comments to add to the review posted by someone else:
> 
>3) Without at least a joystick, forget it.

I found keyboard the best.  (Remember, everybody's sensual preferences
are different :-)  )

>4) The game is "just right"--most of the training missions you can solve on
>	the first run.  You get plenty of ammo (always check what you've got
>	before you get moving) and rather simple goals. 

>	The Maximum Overkill missions are much the same, but the average
>	goes up to two or three times.

>	The main reason for this is that you're much more likely to
>	flat out *die* before you can alt-a (abort) the mission.

>	If you abort the mission, everything is fine.  You get to
>	replay from the current mission.  If, however, you *die*
>	you get set back a mission and have to play the previous one
>	over again before you can repeat the one you died on. I find this
>	terribly annoying, because I'm up to one (the MO mission where
>	they've given the enemy several truckfulls of tracking missles) 
>	and I have been blown away before I could ALT-A twice already,
>	which means I have to repeat the previous mission (mots of helicopters)
>	again and again--which gets dull.

What you can do is make a backup copy of the file which keeps track of
the missions you've done.  I think it's called COMANCHE.NAM.  After each
successful mission, make a backup copy.  If you fail the next mission,
restore the backup and you won't have to do the previous one again.
Got all that?

>	Also, your wingman isn't too bright--he flies *way* too close when
>	you've got him turned on and doesn't maneuver out of the way (if anything,
>	he pulls *into* you--watch him).  

I'll say!

>	Hint 3:  When the mission says, "take care of air support first",
>	ignore it.  Take out the missle launchers first and handle the
>	choppers as they come.

I found that it was easier to take care of the helicopters first, then
you don't have to worry about them when creeping up on ground units.

---------------------------------------------------------------------------
 ,-_|\  Scott Humphries                         (shump@tartarus.uwa.edu.au) 
/     \ Third Year Computer Science/Electronic Engineering "Student"
*_.--_/ University of Western Australia
     o
              +---------------------------------------------+
              |   Subtlety is the art of saying what you    |
              |   think and getting out of the way before   |
              |   it is understood                          |
              +---------------------------------------------+
From: smirj@SunLab43.essex.ac.uk (Smith R J)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Minesweeper
Date: 21 Jan 93 16:03:15 GMT
	<C0yp0u.LDv@acsu.buffalo.edu> <1993Jan19.180104.20088@apgea.army.mil>
Organization: Well I *know* it's *somewhere*...
In-reply-to: ahgrabow@apgea.army.mil's message of 19 Jan 93 18:01:04 GMT


I'm sorry to be boring, but I've beaten all those...OK, so I did cheat...
I was working for this company and we figured out that if you deleted a
file on a certain package then your processor got hammered for about an hour,
thus enabling all levels to be completed in under 10.
--

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Robin Smith - The WeatherWatcher, no not a meteorologist
THOUSAND YARD STARE - Probably the best band in the world.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Get your HANDS ON them.
From: tobey@einstein.eds.com (Christopher Tobey)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3D Bench
Date: 26 Jan 93 12:22:45 GMT
Organization: EDS/TSD - Troy, MI

< In article <1993Jan25.185933.35861@rchland.ibm.com> BillSeurer@vnet.ibm.com writes:
< <IBM RISC System/6000 model 320 ... 33.3 to 34.4 fps (I ran it twice)
< <
< <That's running the PC simulator under AIX and X-Windows.  Only a
< <few other processes were running in the background.  The simulator
< <pretends to be an 80286 (with some 80386 instructions) and has 
< <a "generic" VGA.  The 320 is the slowest of the original RISC System/6000 
< <line. 
< <  
< <Hey, someone asked about "real" hardware and simulators.  :-)    
<                                                                       
<      I think these figures given by various simulators need to be taken with
< a rather large grain of salt.  I have trouble believing that the slowest
< member of the Power architecture can emulate a 486 at speed equivalent to  
< 	     	^^^^^^^^^^^^^^^^^^
< about 40 MHz.  It looks like something is happening in the frame rate
< calculation similar to the OS/2 users that report _higher_ frame rates when
< the program is run in a window than when it is run full screen.  In other
< words, don't blow $6000-$10000 on a new workstation in hopes of getting   
< blazing Wing Commander II performance. :)  You probably won't get the effect
< you were expecting.                                                
< 
< Aaron Buhr
< abuhr@owlnet.rice.edu


I have trouble believing that you think an IBM RS/6000 uses Power 
architecture.  It uses RISC.  The Power architecture is a joint
development by IBM, Apple and Motorola.  It will be a 64-bit
processor when it comes out in 1994.

chris.
From: bnelson@poblano.gac.edu (Brent N Nelson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Willy Beamish Help
Date: 22 Jan 1993 20:04:07 GMT
Organization: Gustavus Adolphus College
NNTP-Posting-Host: poblano.gac.edu

I'm playing Willy Beamish by Dynamix, and I am at the part where I am  
trying to vacum up the Babysitter, who has turned into a bat.  What do I  
use for bait.  I've tried everything I have, and nothing seems to help.

Thanks
Newsgroups: comp.sys.ibm.pc.games
From: omar@osf.org (Mark Marino)
Subject: UW2 Help:  Where is Beatrice? (Spoiler)
Organization: Open Software Foundation
Date: Mon, 25 Jan 1993 20:16:29 GMT

I've been exploring the Ice Caverns for a while and I think I may have made
a mistake;  If you jump in the river and let it take you downstream for awhile
you get to an area where there is a rat and an upset ghost.  Well, I killed
them both, but I'm afraid the ghost may have been Beatrice.  Did I kill her
or is there another ghost in the caverns?  If I did kill her, am I screwed? 
I've heard she has an important item that I didn't get after killing her.  

Also, what do you have to do to get her to speak to you?

Thanks,
Mark


-- 
 ----------------------------------------------------------------------------- 
|                                                                             |
| Mark Marino              | omar@osf.org           |  uunet!osf!omar         |
| Open Software Foundation | 11 Cambridge Center    |  Cambridge, MA 02142    |
|_____________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: d91-mkj@hemul.nada.kth.se (Mats Kjllstrom)
Subject: Help wanted with Indy 4
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Tue, 26 Jan 1993 14:26:19 GMT

Hi! 

I'm playing Indy 4 and I seem to be stuck. I'm down in the nazi
excavation site in the desert outside Algiers. I've got a wooden peg
and a stone disk, and I've realized I'm supposed to put them on the
wall, but what the xxxx am I supposed to do next? I would appreciate
some help.

/ Mats Kjallstrom  (d91-mkj@nada.kth.se)
From: bkerr@col.hp.com (Brian Kerr)
Newsgroups: comp.sys.ibm.pc.games
Subject: MS Flight Simulator over Modem
Date: 26 Jan 1993 18:29:25 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: ra.col.hp.com

I recently tried to connect Microsoft Flight Simulator via modem and
was unsuccessful. Does anyone have any experience with this?

Both ends were running version 4. The connection was made OK but 
neither end seemed to be receiving any data from the other. LEDs on
one modem indicated a continuous stream of data being sent but
nothing received.

Brian Kerr
bkerr@col.hp.com

-- 
Brian W. Kerr
Hewlett-Packard Company
Colorado Springs Division
bkerr@col.hp.com
From: swh0@ns1.cc.lehigh.edu (STEPHEN WILLIAM HUMINSKI)
Newsgroups: comp.sys.ibm.pc.games
Subject: ftp help needed please
Date: 27 Jan 93 00:15:04 GMT
Organization: Lehigh University

I would like to be able to gett shareware and other games.  I know that ftp
sites are great for this sort of thing but I know nothing about it (which is
close to the truth at least)  All i need is step by step directions on how to
do this and maybe a couple of sites that are good for games.  Thanx in advance.
-- 
                    o
                    |-}             -->           (O)   Stephen "Stew" Huminski
                   /\                                   SWH0 @Lehigh.edu
From: baustin@billapc.UUCP (Bill Austin)
Newsgroups: comp.sys.ibm.pc.games
Subject: CAW : Why should I buy Carriers at War?
Date: Wed, 20 Jan 93 23:43:23 -0500
Organization: Ground Zero Group, Columbus, OH 43227

Subject pretty much sums it up.

After having looked at the review / write-up of CAW in the Feb 93
Computer Shopper (pg 618), I'm at least mildly interested.

Could someone nudge me over the edge in either the buy or skip-it 
direction?

I like games like Harpoon, Falcon, Aces (AOTP), Wing Commander II, 
MegaFortress [Mega Pak], etc.  As a general indication of my taste.

I enjoy looking at nice graphics, sometimes for the sole purpose
of enjoying the graphics (this is when I'm not quite 'up' to playing
the game, but still feel like watching something other than a cursor
blink, or a mouse pointer sit and do little or nothing.

I have a 386-DX 40 MHz, with alternating video cards.. Trident 8900b
1Meg (1024x768x256) and a Diamond Speedstar 24x (ditto) and a monitor
capable of same.  (I don't care to explain the alternating video card.
lets just say it has to do with the lack of a Diamond 24x driver for
OS/2 2.0 [GA+SP]
I run MS-DOS 5, and/or OS/2 2.0
I have 8 megs of memory.
HD space is of NO concern.  If a game is worth it, I'll dedicate 30+ megs
to it.  (at least for awhile.. this isn't my work machine, I can afford
to use its resources however I desire..etc)

I primarily like war games, good mix of fun, and strategy..etc
I USUALLY prefer modern combat to WWII, but am not overly biased..
AOTP is great in my opinion, etc.. but by the same token.. Red Barron
LOOKS nice, but would never buy it for myself.

Please either post with the same subject line, or send mail to
baustin@bluemoon (my host, my site's mail gets bounced too often)
baustin@billapc if you really feel brave.

Thanks
baustin
From: david@xlnt.com (David Johnson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Archon
Date: 22 Jan 93 22:36:18 GMT
Organization: XLNT Designs, Inc (XDI)

It was distributed by Electronic Arts.  I have the PC version of
Archon and the Apple II version of Archon II.

I really enjoyed the game.  Unfortunately, it was made with a strange
on disk copy protection scheme and will not boot in any of my faster
machines.  It only works on my original true blue 4.77 MHz IBM PC.
-- 
David Johnson
XLNT Designs, Inc. (XDI)
david@xlnt.com
Newsgroups: comp.sys.ibm.pc.games
From: gting@fraser.sfu.ca (Gabriel Ting)
Subject: Re: 3dbench
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 22 Jan 1993 23:41:48 GMT

tlm1@Ra.MsState.Edu (Terry Matula) writes:

>continuing this list....

And again...

>486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
>486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
>486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
>486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
>386/40 with 16-bit ET4000 card                               16.3 FPS
>386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
>386DX/33, 64k cache, Trident 8900 1Mb                        12.5 FPS
>486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
>386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
>386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS

386DX-25 with 64k cache, Paradise 512k 			       9.9 FPS
>486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
>386DX/40, 64k cache, Paradise VGA 8-bit 256k video            9.7 FPS**
>386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
>386DX-25 (no cache), Trident 8900C 1Mb                        7.8 FPS
>386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
>386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
>286/12 NEC Powermate, VGA on m-board                          4.7 FPS
>IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
>8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS

-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
////////////////// This is a sig. This is only a sig. \\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\ What the heck did you think it was anyway? ////////////////
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% elm: gting@sfu.ca
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: 3D-Bench Updated List (01/25/93)
Organization: Los Alamos National Laboratory
Date: Mon, 25 Jan 1993 16:04:52 GMT

In article <C1EE0L.77L@news.iastate.edu> wity@iastate.edu (Senopati Pamungkas) writes:
>
>I have been receiving lots of 3dbench scores, so I decided to post the 
>updated list twice a week.  Here is the current list (01/25/93)

(List deleted for brevity's sake)

Thanks for volunteering to keep track of this.  Maybe I won't have to
sift thru 100 old results to see someones new one now!

Time for some analysis?

First a question:  The 3dBench graphics appear to be 320x200x256,
correct?  If so they should be pretty relevant to games, but I have
doubts at the high end.  Why?

I've tested VLB and ISA cards in the same Gateway2000 486DX/33 and
see only about a 10-15% improvement with the VLB cards.  When I say
test, I mean both 3DBench AND games that give framerate indications
(Falcon3, F15III, World Circuit).  Note for the 33, the two methods
are in pretty good agreement. 

But looking at the 3DBench results for 50 and 66 mhz machines (DX2
or DX), we see HUGE benefits from VLB or LB.  Why there and not in
33's?  I submit that at the high framerates these machines are capable
of, the slow AT bus eventually becomes a bottleneck.  However, it
appears to be the case only at fps>25 or so.  But there, IT AIN'T
IMPORTANT, as no game will give that framerate (and if it does, it
really doesn't matter as 25fps is plenty smooth).

I'll still get a VLB when I upgrade as it only costs a few $$ more.
But I don't expect it to perform 60% or so better than a non-VLB
for the same CPU.  

Can anyone test there DX2/66 (or 50) with both a VLB and ISA board
on an actual game and tell us what they find??

Otherwise the results are fairly obvious:  stick with your ET4000,
unless you plan on running Windoze a lot.

Dave
masten@beta.lanl.gov
Newsgroups: comp.sys.ibm.pc.games