From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: To all EXPERT or good Sagat players....
Organization: University of Illinois at Urbana
Date: Wed, 18 Nov 1992 21:19:54 GMT

hoanga@rs6405.ecs.rpi.edu (Alain Hoang) writes:

>	Can anyone please post a list of combos or place your ideas on combos
>that you believe to work well?  I don't mean just guessing out of blind air I 
>mean you have a theory on WHY this combo works and its effectiveness.  Ones
>I'm particularly looking for are ones with a tiger knee.


>	So far these are the ones I've figure out.......

>jab-tigeruppercut 2hit combo (hey even if it is a jab it takes off more!)
>flying roundhouse-fierce hit
>flying short-standing short
>I've seen some others with a jab jab fireball but there has to be more combos
>than that to Sagat.....

Aerial roundhouse, crouching short, tiger knee (4 hits)
 - this is my standard Sagat combo.

Crouching jab, standing jab, jab tiger uppercut
 - You may see people do this one on accident.

Aerial roundhouse, crouching short, standing short, tiger knee (4 hits)
 - Tiger knee only hits once since the shorts push you far away.  This
   is a difficult combo to perform because of the weird joystick motions.
   I've only done it once, and it wasn't in the corner, so I don't know
   if it can hit 5 times.

 O
/  [aerial roundhouse] +  \    [crouching short]  +   -- O [standing short]
                           O

                                O
+   |    +    \   +  -- O  +   /  [short tiger knee]
    O          O


Part of the problem is that instead of a standing short, you'll sometimes
do a low firebird instead.  Another part of the problem is that you have
to buffer the short tiger knee after the standing short.  As you can see
this is difficult because of the weird joystick motions involved.  But
it is possible.  The joystick motion is very similar to that of a fierce/
fierce dragon punch combo, and that's why I like to do it.  Besides, it
confuses your opponent when they say, "What the hell was THAT?"

Others:
aerial roundhouse, crouching short, any speed firebird
 - this is standard in pushing away opponents when they block.
   If they don't block, perform the tiger knee instead.

aerial roundhouse, tiger knee (2 hits)
 - this is specifically for jumping in on Ken/Ryu fireball stun stance.
   If you hit them inside of your toe, you can get the tiger knee off.
   It knocks the opponent off his feet, so it's better than a simple
   fierce.

Other dirty Sagat tricks:
Double tiger knee:  Tiger knee up to Ken/Ryu, just out of their roundhouse
sweep range.  They'll try to roundhouse you on reflex.  Perform another
tiger knee immediately, and then throw or jab tiger uppercut their 
helpless slipping body.

A tiger knee blocked high:  Your opponent will try to throw or kick you
somehow.  You can perform a jab tiger uppercut before they can get their
move off.  If it works, you bounce off away from harm or they get hit.
A tiger knee blocked high is a bonus for you.

Tiger knee Blanka's ball:  Annoyed with Blanka?  Tiger knee his ball
if he does it from far away.  Easy to perform.

Fierce punch or strong punch:  want to annoy Ken/Ryu?  Fierce punch or
strong punch over their fireballs and smack 'em in the face.  Want to
annoy them more?  Kick them with the standing forward.  Lots of times 
you can get them before they start a fireball.  Other times, you can
hit them after they miss a jab DP with a tiger knee.  Keep it unpredict-
able, or your arms are DP bait!

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
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