HDTenEightyP/NetNews huggingface dataset:
From: caraher@pn32.petnet.med.umich.edu
Subject: Re: World in Flames/Planes in Flames
Organization: pet/cyclotron
Distribution: na
Date: Tue, 8 Sep 1992 12:55:51 GMT

>Oh my.  From the various ads, I thought the WiF annual was coming out in
>August.  Has it been delayed or is this October one another annual entirely?
 I was referring to the one (and so far as I know, only). It sure wasn't
available at Origins, and I think they have indeed been delayed (it was
probably more effort producing the WWI game and making the Scandinavian map
than they'd counted on).
Newsgroups: rec.games.board
From: robdean@access.digex.com (Rob Dean)
Subject: Re: Request for GDW's Imperium Info.
Organization: Express Access Online Communications, Greenbelt, MD USA
Date: Sun, 13 Sep 1992 01:28:52 GMT

In article <13763.2ab0d301@ohstpy.mps.ohio-state.edu> witchey@ohstpy.mps.ohio-state.edu writes:
>
>
>    Has anyone played Imperium by GDW?  Is it worth the 28$ or should I forget
>it an go back to playing Old Maid?  500 counters sounds like too many for what
>the game is made for.  
>
>Nick Witchey
>witchey@ohstpy.mps.ohio-state.edu

500 counters?  I have the older edition, and it had two counter sheets
totalling 352 counters.  Given that the game is a strategic level set-up
with economics (i.e. you build your ships to match your strategy), a 
fairly large counter mix is required for variety.  If you don't like
games with a lot of counters on the board, though, you needn't worry
because most of them will remain in the box.  In fact, as someone else
will probably mention, we used to be fans of the "missile boat squadrons"
vs. "Imperial Scout/Destroyer group" strategies, and most of the counters
in my old game, apart from the aforementioned missile boats, scouts, 
and destroyers show very little wear.

The main complaint about the game is that it favors the Imperial player,
but I'm so rusty on it that I'm not sure I agree with that assessment...

Rob Dean


Newsgroups: rec.games.board
From: shoham@ll.mit.edu (Daniel Shoham)
Subject: Re: JUNTA - can someone summarize this game???
Organization: MIT Lincoln Laboratory
Date: Thu, 10 Sep 92 02:47:00 GMT

In article <1992Sep9.104555.13290@sniap.mchp.sni.de> Wolf-Eckart.Schmidt@ap.mchp.sni.de writes:
>Hello,
>
>I just have read the postings about JUNTA. I nearly bought this game some time
>ago, but I gave it back, because i didn't know anything about it and it was a
>risk for me buying it.
>Now, I read the articles and it sounds interesting. Is it a strategic game?
>Can someone post a summary of the game via email? Perhaps I'll buy the game...
>
>Thanx,
>Eike
>

It is a 6-7 player game where players represent powerfull families in a
Banana Republic. the object of the game is to transfer money from US
aid to the family Swiss bank account. Considerable diplomacy and luck
are involved, very little tactical (that is war-fighting) strategy. This
game is rich in humor-factor! it is this last quality that makes it so
enjoyable!!!

Dan Shoham
shoham@ll.mit.edu
From: jlkim@sdcc3.ucsd.edu (Justin Kim)
Newsgroups: rec.games.board
Subject: BTECH: Can someone bring me up to date?
Date: 10 Sep 92 04:17:21 GMT


	I had to give up on Battletech about four years ago (no $$$
and lack of interest on the part of my gaming buddies :-( ).  One of
the things that always interested me about Battletech was the
politics of the IS.

	What have been some of the major political changes in the IS
since the merger of the Federated Suns and the Commonwealth?  I have
heard a little about the Clans but don't know all that much.  

	Hope this request isn't too outrageous (in its size and
complexity, that is)!

Thanks,
Justin

-- 
------->Justin Kim
---------->jlkim@ucsd.edu
------------->Graduate School of International Relations/
---------------->Pacific Studies-University of California, San Diego
From: dresnick@athena.mit.edu (David I Resnick)
Newsgroups: rec.games.board
Subject: Re: Titan - who does NOT like it?
Date: 10 Sep 92 22:16:40 GMT
	<1992Sep8.015034.25636@galois.mit.edu> <1613@idacrd.UUCP>
	<1992Sep10.190602.28422@riacs.edu>
Organization: Massachusetts Institute of Technology

In article <1992Sep10.190602.28422@riacs.edu> nicholso@pioneer.arc.nasa.gov (Melvin H. Nicholson YBH) writes:

  [rules for Boyin expansion set omitted]  

   At first glance, this table seems badly balanced against the green
   tracks, the the 4*~5 brush creature does not compare well with the
   other creatures it is up against (and THEY are not dead end creatures)
   plus it need some heavy non-green recruitment (a ranger) to get it.
   Perhaps a 6*~4 creature for two Gor (no ran) would be more balanced?

   Have you noticed the green paths being neglected in this setup?

Neglected?  3 behemoths get a basilisk (14*~3).  Not a bad piece.  In
many of the games we have played basilisks were enough to bring
victory, since they are somewhat  easier to acquire than other higher
level creatures.  Often there are basilisks in the game  before
rocs/dryads/medusas/scorpios, which are somewhat less powerful than
basilisks.  Demons are rarely a critical factor in most games, though a
stack full of demons is pretty scary.
--
       David Resnick                           dresnick@athena.mit.edu      
Newsgroups: rec.games.board
From: dv52151@uxa.cso.uiuc.edu (Axly)
Newsgroups: rec.games.board
Subject: Re: BTECH: After GenCON92 Report ... sorta
Date: 8 Sep 92 15:19:32 GMT
Organization: University of Illinois at Urbana

kgnome@cs.concordia.ca (MATIS stephane) writes:

>Nothing against Mr Pardoe, but even in person I didn't get to like him.
>He received massive criticisim form all of the other writers for
>Bloodright. 

Hmm. What didn't they like about it specifically? 

Axly
Xref: sparky rec.games.board:8508 rec.games.rpg:38
From: erich@eye.com (Eric Haines)
Newsgroups: rec.games.board,rec.games.rpg
Subject: "Murder Mystery" games - Where?  Which ones?
Date: Fri, 4 Sep 92 14:11:29 GMT
Summary: help!
Distribution: na
Organization: 3D/EYE, Inc.  Ithaca, NY

Does anyone know somewhere where I could very quickly order & get delivered
one of these murder mystery games (i.e. you are a character for an evening.
I was planning on a game that had 8 characters)?  If you've played any of
these, do you have any advice - good ones to get, dumb ones to avoid (all
friends invited are role-playing-game literate)?

My local games store has failed - they said they could get a "How to Host a
Murder Mystery" game (by Decipher, I think) for me and it turns out they
can't.  I planned on playing one of these in two weeks at my birthday party -
foo!  SO, now it's time for a last minute scramble...

Help!

Eric Haines

p.s. please reply to me and I'll summarize.
Newsgroups: rec.games.board,rec.games.pbm,bit.listserv.dipl-l
From: cf324@cleveland.Freenet.Edu (Lawrence C. Vogt)
Newsgroups: rec.games.board
Subject: Looking For STOCKMARKET by WESTERN PUBLISHING
Date: 6 Sep 1992 19:07:50 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I have been looking for a board game called Stockmarket it was made
by Western Publishing about 20 years ago.  It is no longer in print.
I would like to have it for educational purposes.  I would be willing
to pay $20 for one that was complete.  Please send reply to Larry
Vogt at this e-mail address  usr1705a@tso.uc.edu

Many thanks
Larry
From: taia_a@kosmos.wcc.govt.nz
Newsgroups: rec.games.board
Subject: BTECH Re: Arrow IV
Date: 15 Sep 92 15:27:37 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1992Sep14.163358.6105@tdb.uu.se>, m91kgh@tdb.uu.se (Karl-Gunnar Hultland) writes:
> kgnome@cs.concordia.ca (MATIS stephane) writes:

> : Sorry .. no vehicles ... 'cause FASA said so .... :-)

> Good for the inner sphere, this is the best chance they 
> will ever get, just building cheap veichles which can be used by almost any
> militiaman after a short period of training.

 Now I sleep in peace, not having to worry about clan munchkinism and
vehicles! :) A vehicle will beat a mek, because of actual cost, training
and ease of support. But that doesn't mean I'm getting vehicles!

> Mech pilots are both more expensive and more difficult to train and if
> the inner sphere has a good supply of anything it is people.

 Yes and we don't retire our pilots after 5 years. Morgan Kell and Yoringa
Kurita were just getting into their prime in their mid-30s.

BTW: Arrow question.
 Does artillery inflict damage equally on all units in a hex.
  eg 5 elementals 20 points each?

 Just asking, post/reply/mail as you see fit.

This has been....
 Tony Taia
  TAIA_A@kosmos.wcc.govt.nz, tai-shu@kauri.vuw.ac.nz
3068: Surrender of the Clans to the Draconis Combine/League :)
From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
Newsgroups: rec.games.board
Subject: A3R - play balance
Date: 15 Sep 92 16:40:03 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Is it too early to inquire whether players are experiencing any play balance
problems in Advanced Third Reich?  I would appreciate replies via the net,
preferably confined to two-player Campaign Games.  It would also be interesting
to know whether "balance" means a series of close results or decisive victories
for both sides.  I have a sample of 17 Campaign Games which have been submitted
for ULTRA ratings, but I'm interested in seeing whether the conclusions
indicated by that sample are supported by the experience of new players.

I apologize in advance if this question is best delayed until players have had
more experience with the game.
Newsgroups: rec.games.board
From: gelwasser@scivax.stsci.edu
Subject: GBA/SPQR As a Miniatures System ?
Organization: Space Telescope Science Institute
Distribution: na
Date: Sat, 5 Sep 1992 19:56:25 GMT


In the senerio book that comes with SPQR, the designers indicate they
might create a miniatures version of the GBA/SPQR system if enough
people signaled with a positive response.
I'd like to encourage a debate here as well since I've noticed several
postings with opinions or questions on these games.
As for my self, I play Tactia in 15mm but would welcome the addition
of any new miniatures rules having to do with historical periods of
the Biblical era up through the wide spread use of gunpowder.

Perry

























Newsgroups: rec.games.board
From: jkoi@niksula.hut.fi (Jari Koivikko)
Subject: Re: BTECH - machine gun mechs
Organization: Helsinki University of Technology, Finland
	<1992Sep9.175632.21876@magnus.acs.ohio-state.edu>
	<1992Sep10.131025.2320@HQ.Ileaf.COM>
	<1992Sep10.161453.15542@organpipe.uug.arizona.edu>
Date: 11 Sep 92 01:22:08

In article <1992Sep10.161453.15542@organpipe.uug.arizona.edu> dddawson@lpl.arizona.edu (Doug Dawson) writes:

>Once more, just where is this rule?  I have just scoured my Compendium's
>costruction rule without seeing it.  I went back to my basic rulebook
>and found the old rule about 1 ton per weapon, but that seems to have
>been overruled pretty conclusively.  Can you give page number?

In Compedium: 		page
For Mechs:		112 chapter 9
For Vechiles:		125 chapter 8
For Installations:	126 chapter 7
For Fighters (both):	127 chapter 9
In BattleTech boxed set:page
For Mechs:		39 chapter "Add weapon..."

What we have to do that people starts to understand what they have just read?

In case of constructing mech is following rules:
In Compedium At least one ton (1/2 ton for MGs) of ammo must be 
purchased for each class of missile launcher or ballistic weapon
(expect one-shot weapons, which have no additional ammo).
In BattleTech At least 1 ton must be used for each missile launcher's 
or ballistic weapon's ammunition.
Compedium is newer and so it is right when rules are against each
other. And it is very clear in this case. So those mechs are legal 
but you can always use house rules that prevent that kind of problems!

Many Mech designer forget that all .25 tons are rounded up to .5 ton
BEFORE counting total tonnage. In Compedium page 119 for ENDO and page
122 for XL.

Hope that help :)


		Jari
--
*******************************************************************************
*   Jari Koivikko		    * 		Well planned job,	      *
*   jkoi@niksula.cs.hut.fi	    * 		not even started.	      *
*******************************************************************************
From: pwg25888@uxa.cso.uiuc.edu (Patrick W. Grady)
Newsgroups: rec.games.board
Subject: Re: LAM designs, and some points of discussion
Date: 9 Sep 92 21:32:50 GMT
Organization: University of Illinois at Urbana


	In the article on LAM's, some nice designs were posted,and were
all good ideas. The glaring problem is that LAM's require jump jets to
do their stuff and all of these were lacking. 

	Also, when anyone finds out whether or not LAM's will again be 
used in the B-tech universe, let me know. (Harmony Gold vs. FASA)

	Patrick



.
Newsgroups: rec.games.board
From: dv52151@uxa.cso.uiuc.edu (Axly)
Subject: Re: BTECH- machine gun mechs
Organization: University of Illinois at Urbana
Date: Fri, 11 Sep 1992 03:58:19 GMT

elm4252@zeus.tamu.edu (MOORE, ERIC LEE) writes:

>there are only three clan homedesigns that i have run across
>so far that i consider blatantly unfair.  

Unfair? Only in an equal weight situation are the Clans unfair
to the IS player. Considering that you normally bid for the
Clan side, that player normally has short tonnage. 

>1.  any clan mech that uses a targeting computer hooked up
>    to only pulse lasers.  a -5 from your to hit is very
>    hard to over come.  (-2 due to pilots, -2 due to lasers,
>    and -1 due to the computer.)

You mean you do not enjoy the Charlie variant Masakari with
4 Large Pulse Lasers vice 4 ER PPC's? I cannot imagine why
not.

Axly

*******************************************************************************
*                         Star Captain Axly                                   *
*                         Alpha Second Nova                                   *
*                         Supernova  Second                                   *
*                        341st Assault Cluster                                *
*                            Clan Wolf                                        *
*******************************************************************************

Newsgroups: rec.games.board
From: dv52151@uxa.cso.uiuc.edu (Axly)
Subject: Re: BTECH - machine gun mechs
Organization: University of Illinois at Urbana
Date: Wed, 9 Sep 1992 22:43:51 GMT

m91kgh@tdb.uu.se (Karl-Gunnar Hultland) writes:

>hal@HQ.Ileaf.COM (Hal Wadleigh) writes:
>: Check all those massive machine gun 'mechs for legality.  A magazine can feed
>: no more than two weapons and must be at least 1/2 ton minimum.  I doubt that
>: those munchkin machine gun purcupines follow this rule.  Also remember that a
>: 'mech can jump no farther than it can walk.
>: 

>Please give me page and rulebook where you read that. I have
>never seen a limitation like that. But IF you are right
>then FASA has some illegel designs too ...

He may be thinking of the vehicles section, wherein you need one ton (1/2
ton for MG) of ammo for every ballistic weapon. On 'Mechs, the book states
for "every CLASS of weapon" . Major difference between Vehicles and 'Mechs.

Axly
Newsgroups: rec.games.board,rec.games.frp.advocacy
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Battletech
Date: Sun, 13 Sep 92 13:00:06 GMT
Organization: Netcom; Renegade User

.
    1)  Full damage of shots remaining.  Ammo explosion damage "is
        transfered to the internal structure of next location." 
        (Unlike weapons fire damage.)  Compendium, p. 27, 30 and 36.
 
    2)  Weapons fire damage transfers "to the outer armor of the
        next logical part."  Compendium, p. 27.
 
    3)  "Once started, a fire will continue to burn for the rest
         of the game."  Compendium, p. 53.  Infernos have their
         own rules.  Compendium, p. 60.

-- 
    ________________________________________
   /  -= Lunatic Johnathan Bruce E'Sex  (: /
  /  lunatic@netcom.com  CI$:  76170,672  /  <----- Note new
 /  GEnie:  LUNATIC    AoL:  <canceled>  /  Internet address
/_______________________________________/
Newsgroups: rec.games.board
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Civil War Strategic games
Organization: just me
Date: Thu, 10 Sep 92 14:29:55 GMT
Followup-To: rec.games.board

In article <1992Sep9.121440.737@HQ.Ileaf.COM> jdarnold@HQ.Ileaf.COM (Jonathan Arnold) writes:
>In article <STONE.92Sep8090434@gershwin.cs.unc.edu> stone@gershwin.cs.unc.edu (Donald Stone) writes:
>>
>>In article <8SEP199210203026@vxcrna.cern.ch> casper@vxcrna.cern.ch (CASPER,DAVI./PPE) writes:
>>There is a new game out from Clash of Arms:  War for the Union (???)
>>Anybody played this one yet?  Impressions?
>
>I have it but haven't played it yet.  The map is beautiful, if a
>little busy.  The counters are pretty good, but not up to the usual
>standards for CoA games, I don't think.  The text on the back of the
>box couldn't be any worse or more amateurish.  There are typos, bad
>grammar, and other problems (the Westward expansion was done by
>colonists who were "headless" of Indian attacks????).  There are two
>sets of rules, one basic and one advanced.  One nice touch is that
>both are completely seperate, so there's no "Refer back to the basic
>rules for this rule" stuff.  However, in just a brief reading of the
>basic rules there was some confusion, especially for some rules which
>mentioned something like "Do it like the previous paragraph", when I
>don't really see the connection.  Of course, the previous paragraph
>had an example, but this one didn't.  And some Basic Rules confusions
>were cleared up by looking at the Advanced Rules.

This is typical of COA's style, which seems to be: "Do it like this, unless
some bizarre situation arises, in which case we suggest that you base your
judgement on what the real units might have done."  Thus, they recommend the
use of "common sense" to resolve unusual situations.  I like this; I know
some rules lawyers types who hate it.

Which rules bothered you?  We could hash it out here (or in email) before
you play, if you like.  Sort of what the group is for :-).

David Pipes
robear@digex.com
From: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Newsgroups: rec.games.board
Subject: LAMs article. Need copy
Date: 9 Sep 92 00:05:32 GMT
Reply-To: wolfone@ccwf.cc.utexas.edu (Patrick Chester)
Distribution: na
Organization: The University of Texas at Austin, Austin TX
Originator: wolfone@sneezy.cc.utexas.edu

Could somebody repost or E-mail me that article with the LAM designs?
I forgot to save it. Thanx.



-- 
--------------------------------------------------------------------------------
Patrick Chester            |"The earth is too fragile a basket in which to keep
wolfone@ccwf.cc.utexas.edu |  all your eggs." Robert A. Heinlein
claypigeon                 |"The meek shall inherit the earth. The rest of us
(Destroyer Fiend)          |  are going to the stars." Anonymous
--------------------------------------------------------------------------------
From: ajross@husc10.harvard.edu (Andrew Ross)
Newsgroups: rec.games.board
Subject: Re: BTech: MS-DOS Version Beta 0.2 ready
Date: 10 Sep 92 17:17:59 GMT
Article-I.D.: husc10.ajross.716145479
Distribution: rec.games.board

kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer) writes:

>Hi all!

>Looks like the previous version had a bad header, rather embarassing..
>Well, here's the new version for MS-DOS PCs with EGA Cards:

>* MechDesigner - using 3025 technology with some 3050 (AMS, etc)
>                 No Munchkin XL engines, Double HeatSinks, etc :)

>* WarriorDesigner - only for the computer game, subset of 1st Ed.

>*MapDesigner - 26x16 Hex, including water, rivers, hills, woods, 
>               buildings, fire, etc
>*MechWar - The game itself - so far not finished, but beta version
>           released by popular request (BUG WARNING)

>ftp from: 131.188.1.43 in /pub/pc/incoming as mech02b.arj

>ARJ is a compressing prog for PCs - the next version will be
>ZIPed, ok?

>Ciao,
>Klaus

Has anyone else been able to un-arj this thing?

The arj I got (ver. 2.30ng, Jan. 1992) still chokes on the first file
saying there's a bad header.  Is there a version incompatibility?  A bug
in my version?  I'm not familiar with arj, but I'm inclined to believe the
problem is not in the archived file.  One bad header can crop up in
transmission, but two in a row?

Any advice would be appreciated, email is fine.  (Though if this is just a
corrupt archive, it would be better to post.)

Thanks,
Andy Ross
ajross@husc.harvard.edu
Newsgroups: rec.games.board
From: cain@ics.uci.edu (Timothy Cain)
Subject: Re: G.O.O.T.M.U.
Organization: UC Irvine Department of ICS
Distribution: usa
Date: Tue, 8 Sep 1992 03:58:26 GMT

In <1992Sep7.101818.29945@techbook.com> peter@techbook.com (Peter Sarrett) writes:
>So, has anyone ordered G.O.O.T.M.U. from Jolly Games, and if so, what was the
>total cost?

I just picked it up at the GateWay 12 convention this weekend. It was
$12. I only played it once but it was quite fun. It's modular like
WizWar, where you use more tiles for more players. But instead of
cards, instructions are written right on the board, so where you land
informs you of what action to make.

>While I'm on the subject of Jolly Games, does anyone know anything about
>a game called Knots?  According to the G.O.O.T.M.U. rules, it's another game
>by Jolly.

Knots was at the convention too. I didn't buy it because it was a
2-player game (I like 4 or more players in a game).

Tim.

-- 
Timothy D. Cain
Department of Information and Computer Science  UC Irvine
                                          cain@ics.uci.edu             (ARPA)
Newsgroups: rec.games.board,rec.games.frp.advocacy
From: ericho@microsoft.com (Eric Hough)
Subject: Re: Hostility in Gamers toward Certain Games
Date: 08 Sep 92 19:55:05 GMT
Organization: Microsoft

In article <vm6pbdkl@csv.warwick.ac.uk> bsrae@warwick.ac.uk (Dave Lockwood) writes:

>My observation (which may be biased or unfair) is that most role-playing
>gamers have never had to work (outside academia) in the real world. Having
>done ten years in industry before becoming a mature student, I had to
>do enough role-playing and making up the rules as I went along 
>during working hours to want something more mechanistic as a hobby (see above).
>There is a definite tendency to give up RPGs at graduation. 
>One (very rude) view is that most people have
>to grow up at that point ;-) Another (equally rude) is that once you have a
>salary coming in you can afford something better :-). 
>It might be interesting to note how many flames
>of this paragraph have .edu or equivalent addresses ;-)

Well, I have been out of college and working for 2 1/2 years now and I am 
an avid player of both role playing and board games. I play AD&D with
two different groups, some of whom work at microsoft some of whom work at
other places in the 'real world'. I also am a avid Star Fleet Battles player 
and I enjoy a good game of diplomacy now and then. In fact, I also enjoy a 
good game of bridge when I can find enough people who also like bridge. 

My experiences out of college seem to be exactly the opposite of Daves, I
have found more people who play role-playing games that I have who don't. 
And most of those people seem to be fairly mature, 'grown up' people who 
are into role playing because they enjoy it.

Eric Hough
Microsoft