From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Info Needed on Blanka
Organization: University of Illinois at Urbana
Date: Mon, 12 Oct 1992 08:29:29 GMT

ramos@engr.latech.edu (Alex Ramos) writes:

>In article 718601377@eng2.eng.monash.edu.au, 11445246@eng2.eng.monash.edu.au (THOMAS HAYWOOD) writes:
>>I was wondering if anybody could tell me how to get a hold of a Blanka 
>>Stragegy guide, Plus any cheats that exist with Blanka.
>>In particular I am sick of Guile players destroying me. How can I win 
>>consistently against guile players?

>You cannot. 

I disagree.
Blanka is one of the best characters against Guile, if played correctly.
He had a few problems in the original SF2, but those problems have been
corrected somewhat.

>If I am unfortunate enough to be challenged by a Guile while playing
>Blanka, I switch to Ken, Zangief, Chun-Li or Dhalsim.

Ryu or Sagat are the Guile killers here.  Blanka is, too.

>For that one game I use the following strategies be as tough to beat as
>possible:

>* If opponent does not know he can charge a razor kick before the round
>starts (of course don't ask him if he knows that, just guess), then
>open the round by jumping at him.  Don't give him a break. Jump punch,
>kick, kick, jump punch, kick, kick, jump punch, bite, jump punch, bite,
>etc. Any half a second without attacking and he'll charge his razor
>kick. You'll either get a perfect or you lose.

I disagree.
If the Guile player doesn't know how to charge the razor at the beginning
of the round, then you're not playing a good Guile player.  If you keep
pressing the attack as stated above against a good Guile player, or even
a mediocre one, you'll get thrown when Guile walks under one of your
jumps.

>* If he charges before the round starts, back up, jump over his sonic
>boom, and kick him out of the razor kick with the very tip of your
>roundhouse kick. (This worked for me 5 games in a row because the guy
>thought he was miss-timing his razor kick). This strategy is very
>limited, but don't expect anything much better than this.

I disagree.
Whether Guile gets hit out of his razor kick depends ENTIRELY upon
Guile.  The only reason he's getting hit of it is because he's not
a very good Guile player.  This is an age old argument, and we confirmed
it long ago that if you time your razor as late as possible, you'll
never get hit out of it since Guile has a moment of invulnerability
when he starts up his razor--- same as Ryu's hurricane kick and Honda's
torpedo and Chun Li's helicopter kick.  The period of invulnerability
is brief, but longer than Ryu's, Honda's and Chun Li's above mentioned
moves.  Please trust me on this one.  I don't want this debate raging
on again.

>* Guile cannot razor-kick you out of the air after a sonic boom if you
>outguess him and jump as he throws it. Be sure not to miss an
>opportunity like this - attack, attack, attack.

I agree.  However, if Guile KNOWS you're going to attack, he can
jump up and aerial throw, roundhouse kick early, or sit on the ground
and footsweep.  The best plan is to attack, attack, NOT attack.  Mix
it up to keep Guile guessing.  Sometimes you've got to attack early
with the forward kick to stop jumping Guile.  Sometimes you've got to
attack late with the fierce claw for foot sweeping Guile's.  Learn
your Guile, and you'll eventually be able to read his mind.

>* Try a deffensive strategy (but follow with relentless attack when you
>have a chance) - jump over sonic booms (don't block!).

Always jump forward over sonic booms.  But maintain a certain 'safe'
distance.  This distance is close enough for you to sweep Guile's
forward as it's going back, but not close enough for him to hit you
with it.  Jump over sonic booms from this distance with an attack.
If he blocks, walk in and bite.  Guile is particularly susceptible
to Blanka's bite.

>Note: His jab-jab-grab-crap is uncounterable by blanka.
I disagree.  
Blanka has many ways to get out of this.
1)  Pull the joystick into back defense, and tap the fierce button.
    Don't tap it fast enough to start electricity.  Sometimes you
    can get the bite on Guile before he starts hitting with the jabs.
    If you don't, you just block.

2)  Since you were in back defense, you're charged for the ball
    Do the ball after one or two jabs.  If Guile tries to walk in,
    he'll either get hit by the ball or get bitten.  (Do the fierce
    ball, of course!)  If he continues jabbing, then you'll continue
    blocking, except your charge is ruined.

3)  If your charge is ruined, continue tapping the fierce button as in
    (1) above if you feel Guile's going to come in for the throw.  If
    not, just block.

>                      |       Alex Ramos       | fala-se portugues, tche! 

- Ming

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Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
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