HDTenEightyP/NetNews huggingface dataset:
From: cjwein@watcgl.uwaterloo.ca (Chris J. Wein)
Subject: Re: DM: Random character/endurance
Organization: University of Waterloo
Date: Sat, 23 Jan 1993 20:33:06 GMT

In article <1993Jan22.115431.3237@cnsvax.uwec.edu> leeme@cnsvax.uwec.edu writes:
>In article <9F3qXB5w165w@Micor.OCUnix.on.ca>, crip@Micor.OCUnix.on.ca (Garth Werner) writes:
>> 
>>         No math talk you babbling weeeeeen.
>>
>
>That's it, Garth! I'll have to come back to Primus and pound on King Key
>again! Calling other players weeeeeens! Maybe you can post your column from
>Primus from a year ago? The one with multiple choice answers....

Uh, thanks for leaping to my defense over Garth calling me a weeeeeen but
it's just a nickname (a play on my last name).  Keep in mind it has nothing
to do with "wiener" or "weenie" or all the other wonderful variations
that I heard from about Grade 1 up.

-- 
==============================================================================
 Chris Wein                           | cjwein@watcgl.uwaterloo.ca
 Computer Graphics Lab, CS Dept.      | 
 University of Waterloo               | (519) 888-4548 
Newsgroups: rec.games.pbm
From: gulla@Lise.Unit.NO (Anders H}kon Gulla)
Subject: Re: Stupid Newbie (again)
Organization: Norwegian Institute of Technology
Date: Fri, 22 Jan 93 15:24:09 GMT

In article <16B5DB519.M22367@mwvm.mitre.org>, M22367@mwvm.mitre.org writes:
 [stuff deleted]
 >  
 > Unless you have a bloodthirsty maniac with his homeworld within 10ly of yours,
 > (or you choose to be the bloodthirsty maniac), the following works for the
 > first few turns:
 >  
 > 1) Produce CAP
 > 2) Build light freighters.  1/0/0/0/1 is a good design, unless that leaves the
 >    nearest planets more than 2 turns away.  If so, beef up the drive.
 > 3) Load half your cargo ships with COL and half with CAP and send pairs to all
 >    the uninhabited worlds you can reach.
 >    Also on turn 3, build some medium-weight warships like 16/1/7/10/0 (3xturn).

You probably would NEVER get longer than this in any game involving people
from around here (Trondheim, Norway). Most of us have found that 2 or 3 
homeworlds are MUCH better than only 1 (say 2 or 3 times as good :-).

This ensures that you (if close to one of us) will have a visiting 'diplomat'
(armed of cource) in turn 3. (see my earlier post for details)

To avoid beeing finished of by people checking local defences in round 3 you
must build defence in one of the first 2 rounds.

By the way, I dont think the game allows for homeplanets to be closer than
20 ly

[rest of turn deleted]
>  
 >   - Mike (Tintin, Game 4)

-- 
"Mane, simul atque expergefactus es, Pu" dixit postermo Porcellus,
"quid est primum, quod tecum dicis?"
"Quid mihi in ientaculum paratur? Tu autem quid dicis o Porcelle?"
"Dico: Scire avco, quid magni momenti bodie accidat," dixit Porcellus.
Pu meditabundus adnuit. "Est idem," dixit.
ex Winnie ille Pu.
AH! Gulla
gulla@lise.unit.no
From: khearn@pyrps5.eng.pyramid.com (Keith Hearn)
Newsgroups: rec.games.pbm
Subject: Re: DM: Hey, Another Canadian
Date: 22 Jan 93 00:30:23 GMT
Distribution: ca
Organization: Pyramid Technology Corporation, Mountain View

In article <900667c.47.727649825@ace.acadiau.ca> 900667c@ace.acadiau.ca (GERALD RICHARD CAMERON) writes:
>In article <C17rnM.DGq@watcgl.uwaterloo.ca> cjwein@watcgl.uwaterloo.ca (Chris J. Wein) writes:
>>-- 
>>==============================================================================
>> Chris Wein                           | cjwein@watcgl.uwaterloo.ca
>> Computer Graphics Lab, CS Dept.      | 
>> University of Waterloo               | (519) 888-4548 
>
>Say, you weren't a part of Garth's Canadian Conspiracy (TM).  When'd you 
>start playing, and who do you run?
>
>-Demon, a proud Canadian
>
>P.S. note th distribution on this.

Distributions are no guarantee that it won't go everywhere. I'm in
  California. (of course, maybe someone thought that 'ca' meant
  California) :)

  Arlon

-- 
Arlon Greyfletch, Manager of Mayhem, Inc. / After two turns of fights,
Vithicar Arena (game #49) since turn 98  / We're 4-6-0, and moving up.
khearn@pyramid.com                      / Got a death to get revenge
(408) 428-7304 or (510) 263-2701       / for, tho, against an adept :(
Newsgroups: rec.games.pbm
From: 900667c@ace.acadiau.ca (GERALD RICHARD CAMERON)
Subject: DM: Hey, Another Canadian
Organization: Acadia University
Distribution: ca
Date: Thu, 21 Jan 1993 20:57:05 GMT

In article <C17rnM.DGq@watcgl.uwaterloo.ca> cjwein@watcgl.uwaterloo.ca (Chris J. Wein) writes:

>Chris


>-- 
>==============================================================================
> Chris Wein                           | cjwein@watcgl.uwaterloo.ca
> Computer Graphics Lab, CS Dept.      | 
> University of Waterloo               | (519) 888-4548 

Say, you weren't a part of Garth's Canadian Conspiracy (TM).  When'd you 
start playing, and who do you run?

-Demon, a proud Canadian

P.S. note th distribution on this.
----------------------------------------------------------------------
|   Gerald Cameron        |     "What God wants, God Gets.           |
|   aka Demon             |         God help us all."                |
|   (in certain circles)  |                    -Roger Waters         |
|   900667c@axe.acadiau.ca|                        Amused to Death.  |
----------------------------------------------------------------------
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.pbm
Subject: DM: Replacement Roll-Up
Date: 28 Jan 93 18:14:23 GMT
Organization: Tufts University - Medford, MA


	Well, just got a replacement roll-up, and thought I'd post here to
see what people think.

	12-9-12-9-10-8-10.

	Not the best roll-up in the world, but not the worst, either.  I
was thinking along the lines of

	12-9-12-15-15-8-13

	I'm leaning towards Striker, but I'm really not too sure.  This is
a marginal long-term character in any case, so I'm willing to experiment...

--
The Hero Warriors       "The moment had come, I swallowed my gum,         
Veastian Arena          We knew there'd be blood on the sands pretty soon!
Fighting and Dying      The crowd held its breath, hoping that death      
Since Turn #117         Would brighten an otherwise dull afternoon."
From: ben@abby.chem.ucla.edu
Newsgroups: rec.games.pbm
Subject: Re: DM: Rollup suggestions .... (not again)
Date: 24 Jan 93 20:46:13 GMT
Reply-To: ben@abby.chem.ucla.edu
Distribution: rec.games.pbm
Organization: Department of Chemistry, UCLA

In article <PICASSO.93Jan21065210@acs.nntp-read.bu.edu>, picasso@acs.nntp-read.bu.edu (David Ondzes) writes:
>
>Since we are on a rollup thing what you you guys do with these. I am
>looking for off-the-wall ideas. I am not really interested in a dixie or
>DAing them. I am looking for a warrior that could win around half his fights
>and someday (about 30-40 fights) make it to ADM.

Hi Dave!
Let me try to make a pud! Or three

>
>3-12-18-7-7-16-7
Hmmm. add 6 to ST.  4 to WT, and 4 to DF?

9-12-18-11-7-16-11  Looks like a biff ST to me.  He'll likely be fast enough to
win a couple of fights, and he can even take a shot.  Would be nice if he
learned a skill or two...


 
>16-5-15-13-10-5-6
Low CN, Low SP.  How about 17-5-15-17-13-6-11?  This might even be a decent
basher.  Maybe.  Slow, and unable to take a hit is a bad combo.  A ST would
compensate in DEcis, and can use heavy weapons (only point of having a 17 ST)



>3-16-19-10-6-3-13

Oh! Oh! 7-21-19-13-6-3-15 AB  This guy would be hilarious!  An Aimed-Sponge! 
Run him like open hand, in full plate!  Well, maybe not his endurarance won't b
egreat.  mabye  SH and SM in ASM/F?

If you don't want to make 21 CN you could try: 7-16-19-15-7-3-17 AB, but I
don't think this guy's as cool...

Ben


>
>------------------------------------------------------------------------
>|       ***      ***       | My Pride and Joy:                         |
>|      ***      ***        | 	Max 5-148 of Skull Smasher in Kaltos   |
>|     ***      ***         |    record: 114-52-2  (1 of my original 5) |
>|    ***  **  ***          |                                           |
>|   ***  **  ***           | Motto:          Perfect Warrior:          |
>|  ***  **  ***            |   Slash 'Em Up    9-3-4-17-17-17-17 SL    |
>| ************             |                                           | 
>|************ izard of Oz  | picasso@acs.bu.edu                        |
>------------------------------------------------------------------------
>| Active Arenas: 33,43,100,102                                         |
>| coming soon to arena near you !                                      | 
>------------------------------------------------------------------------
From: staats@athena.mit.edu ()
Subject: Re: Galaxy plot!
Organization: Massachusetts Institute of Technology
Date: Mon, 25 Jan 1993 14:43:05 GMT

I just download the coordinates into my Mac and use Systat to do calculations

and plotting.  Helpful package.

Rich
Newsgroups: rec.games.pbm
From: aiko@avalon.physik.unizh.ch (aiko gieskens)
Subject: Legends: question about were-statuses?
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Distribution: World
Date: Wed, 27 Jan 1993 22:56:42 GMT

Hi all,
I wondered, if any of you had any experience with any lycanthrope
statuses (were-wolf, were-bear etc.) If so, what bonuses do they give,
how did you get them, and do they morph?

Also: I have found out the following about id 452: wyvern tail
weight: 0.20
observation:One wyvern tail can be converted into 150 crowns!
            One wyvern tail can be converted into 40 tradegoods!
runeknowledge:special resource, no apparent magical properties
runeform: special resource, no apparent magical properties

(I'm willing to bet what the runemind spell says :)

It's not much of an item, but it helps that it's found in relatively
large numbers (15-20). I hope I can use it maybe in creating something
(wyvernlances??)

Anyway, keep the info coming (things tend to quiten down a bit lately)

Aiko Gieskens

Newsgroups: rec.games.pbm
From: 900667c@ace.acadiau.ca (GERALD RICHARD CAMERON)
Subject: Re: DM: Rollup suggestions .... (not again)
Organization: Acadia University
Distribution: rec.games.pbm
Date: Thu, 21 Jan 1993 21:10:10 GMT

In article <PICASSO.93Jan21065210@acs.nntp-read.bu.edu> picasso@acs.nntp-read.bu.edu (David Ondzes) writes:

>Since we are on a rollup thing what you you guys do with these. I am
>looking for off-the-wall ideas. I am not really interested in a dixie or
>DAing them. I am looking for a warrior that could win around half his fights
>and someday (about 30-40 fights) make it to ADM.

You've been watching a lot of Mission Impossible lately, haven't you :)


>3-12-18-7-7-16-7
9-12-18-13-7-16-7 ST
He'll be fairly fast, and it'll hurt when he hits, but he won't hit often...

>16-5-15-13-10-5-6
17-5-15-17-15-8-7 (I think that's 84) BA

Actually not half bad as these things go.  Once he gets some skills he might 
get something done.  In the meantime pick on PRs and PLs, maybe Wastes.

>3-16-19-10-6-3-13
Garth?

----------------------------------------------------------------------
|   Gerald Cameron        |     "What God wants, God Gets.           |
|   aka Demon             |         God help us all."                |
|   (in certain circles)  |                    -Roger Waters         |
|   900667c@axe.acadiau.ca|                        Amused to Death.  |
----------------------------------------------------------------------
Newsgroups: rec.games.pbm
From: schei@Siri.Unit.NO (Lars Schei)
Subject: Re: Galaxy plot!
Organization: Norwegian Institute of Technology
Date: Tue, 26 Jan 93 15:38:38 GMT

I have a set of programs doing this on my mac.  They make plots, calculates
distances, and (quite useful) they accumulate information like planet
sizes.  Plots can be exported as PICT files.

Problem is I have been writing this over the last years, expanding it with
my needs, so the whole thing is highly user hostile (by mac standards), not
all that compatible with other machines than the Plus and the source code
is a mixture of Pascal and C.

If you are still interested, contact me, including documentation that you
have read the previous paragraph, and I can send you the source/programs.

Lars Schei.
From: itlm013@dale.ucdavis.edu (Captain Caveman)
Newsgroups: rec.games.pbm
Subject: Re: DM: Rollup suggestions .... (not again)
Date: 26 Jan 93 18:51:34 GMT
Distribution: rec.games.pbm
Organization: Computing Services, UC Davis

In article <00967187.2385E6E0@abby.chem.ucla.edu> ben@abby.chem.ucla.edu writes:
>In article <PICASSO.93Jan21065210@acs.nntp-read.bu.edu>, picasso@acs.nntp-read.bu.edu (David Ondzes) writes:
>>
>>Since we are on a rollup thing what you you guys do with these. I am
>>looking for off-the-wall ideas. I am not really interested in a dixie or
>>DAing them. I am looking for a warrior that could win around half his fights
>>and someday (about 30-40 fights) make it to ADM.

It's funny.  A couple years ago a few managers were taking a lot of heat
for trying to get every single one of their warriors to win. Now it seems
to be the fashionable thing to do. How times change...

>>3-12-18-7-7-16-7
>Hmmm. add 6 to ST.  4 to WT, and 4 to DF?
>
>9-12-18-11-7-16-11  Looks like a biff ST to me.  He'll likely be fast enough to
>win a couple of fights, and he can even take a shot.  Would be nice if he
>learned a skill or two...

Nah.  Try a dumb slasher.  5-12-18-7-10-21-11 SL.  Quick enough to get
the first blow off, deft enough to hit, and big enough to hit hard.  Would
he win half his fights?  Depends on how challenges go through.  His only
chance at AD is political points, because there's no way he's going to
get 2 experts by AD (and Init looks like his best shot).

>>16-5-15-13-10-5-6
>Low CN, Low SP.  How about 17-5-15-17-13-6-11?  This might even be a decent
>basher.  Maybe.  Slow, and unable to take a hit is a bad combo.  A ST would
>compensate in DEcis, and can use heavy weapons (only point of having a 17 ST)

No way, man.  This is an awesome Basher!

21-5-15-17-10-5-11 BA.  Hard hitting, and more than quick enough for a
Basher, this guy can win 70-80% of his fights if he gets challenges (and if
there's a lot of Scum in the arena).  Definitely a threat to be DM in
10 fights.

>>3-16-19-10-6-3-13
>
>Oh! Oh! 7-21-19-13-6-3-15 AB  This guy would be hilarious!  An Aimed-Sponge! 
>Run him like open hand, in full plate!  Well, maybe not his endurarance won't b
>egreat.  mabye  SH and SM in ASM/F?

5-16-19-15-9-3-17 TP.  Another good character.

You can come up with better dweebs than this!  Where are the 0 WL's?  The
3 WT's?  The SZ 21 WT 3 roll-ups?

Trump
dfcleary@ucdavis.edu
Xref: sparky rec.games.pbm:3735 alt.games.vga-planets:46
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: rec.games.pbm,alt.games.vga-planets
Subject: Re: High tax rates in Vga Planets
Date: 22 Jan 93 18:50:39 GMT
	<C17y7E.CAE@ns1.nodak.edu> <C18Irs.87x@news.cso.uiuc.edu>
Followup-To: rec.games.pbm
Organization: Boston University Center for Adaptive Systems
In-reply-to: el27166@uxa.cso.uiuc.edu's message of 22 Jan 93 02:55:04 GMT


So go play 1040-EZ.  The next version will be coming out soon enough!
;^)

I have a related complaint: These aliens only live in two dimensions.
That's not very realistic is it?  How could they have subways?
From: polingd@prism.CS.ORST.EDU (POLING DAVID GLEN)
Newsgroups: rec.games.pbm
Subject: Galaxy-where can I get it?
Date: 25 Jan 93 03:30:28 GMT
Article-I.D.: flop.1jvmskINNr2c
Distribution: usa
Organization: Oregon State University, Computer Science Dept.
NNTP-Posting-Host: prism.cs.orst.edu

I'm interested in all the talk about Galaxy.  Sounds alot like
Vga-planets.  I play the latter, and would love to check out
the former.  Could anyone provide me with an ftp address to 
find this program.  I use an IBM clone.  I'd greatly appreciate
it.
Craig
Newsgroups: rec.games.pbm
From: aiko@avalon.physik.unizh.ch (aiko gieskens)
Subject: Re: Legends Items
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Date: Sat, 23 Jan 1993 00:41:33 GMT

ddo@wsun2.larc.nasa.gov (D. Dale D.) writes:
: Here are a few items that I would like identified:
: These are all ingredients for some Ancient Arcana Spells.
: 
: 1105
: 1117
: 1119
: 
: Here are a couple that I've found:
: 
: 1120  White Crystal:  Might be convertible into Mana somehow.
: 1116  Chaos Ooze:     Ingredient for some Ancient Arcana spells.

Which module are these? (n)Coa or Roti or maybe even Nic?

Aiko Gieskens
Newsgroups: rec.games.pbm
From: cjwein@watcgl.uwaterloo.ca (Chris J. Wein)
Subject: Re: DM: Another random character
Organization: University of Waterloo
Date: Fri, 22 Jan 1993 13:27:18 GMT

In article <9F3qXB5w165w@Micor.OCUnix.on.ca> crip@Micor.OCUnix.on.ca (Garth Werner) writes:
>> 
>> Are you using the (st+con)*will formula?  That certainly is an anomaly.
>> From what I have seen from my warriors a high will seems to be the
>> stat that throws off the prediction.  Or are you using a non-linear
>> predictor?
>
>        No math talk you babbling weeeeeen.
>

It's even more embarassing since I accidently typed non-linear instead
of linear (since (st+con)*will is clearly non-linear).  But you
cunning Garth, I still noticed that you did not answer my question...

-- 
==============================================================================
 Chris Wein                           | cjwein@watcgl.uwaterloo.ca
 Computer Graphics Lab, CS Dept.      | 
 University of Waterloo               | (519) 888-4548 
Newsgroups: rec.games.pbm
From: dani@netcom.com (Dani Zweig)
Subject: Re: Legends (once again ...)
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Fri, 22 Jan 1993 04:52:26 GMT

>Anyone want to toss me some tips on a hero/adventures set up skill list.  
>(What is a waste and what are good skills.)

Maybe we *do* need a Legends FAQ.  This is strictly my own opinion,
and others will differ, but off the top of my head:

If you're not playing a location, don't bother with Merchant or Admin.
Rumormonger, MG's denial to the contrary notwithstanding, is useless.
I'm lukewarm about Bard, too.  They're nice to have once you get them to
a high enough level.

Thief, Assassin, Stealth, and Spy are fairly specialized:  Don't take
them unless you have a specific purpose planned for them.  For example,
a Hero character with maximum Thief or Assassin levels and decent stealth
can be formidable.

Ranger is a generally-useful skill.  Have at least one of your
characters take it.  (That character can teach the other/s.)  Knight
is less useful.  Take a weapon skill if it's important for your
character to have as high a starting fighting ability as possible.
Otherwise it can wait.

Take Arcane skills.  Unless you're planning to start with a level-31
priest, have your main character take an arcane skill:  Even if he
just takes it at level-1, he still gets a lot more spells than the
other characters.  The most generally useful spellcasting skills are
Summoner and Seer.

A general note:  Hero or Adventurer positions are dead ends unless you
either find an Overlord or Mercenary to team up with, or plan to
influence characters.  In the latter case, you might want to put a good
number of points into influence.

-----
Dani Zweig
dani@netcom.com

   'T is with our judgements as our watches, none
   Go alike, yet each believes his own
		--Alexander Pope
From: ddo@wsun2.larc.nasa.gov (Dale D. Ohmann)
Newsgroups: rec.games.pbm
Subject: Re: Legends Items
Date: 25 Jan 1993 17:02:07 GMT
Organization: NASA Langley Research Center, Hampton, VA  USA
Distribution: world
NNTP-Posting-Host: wsun2.larc.nasa.gov

In article <1993Jan23.004133.12449@ifi.unizh.ch>, aiko@avalon.physik.unizh.ch (aiko gieskens) writes:
|> ddo@wsun2.larc.nasa.gov (D. Dale D.) writes:
|> : Here are a few items that I would like identified:
|> : These are all ingredients for some Ancient Arcana Spells.
|> : 
|> : 1105
|> : 1117
|> : 1119
|> : 
|> : Here are a couple that I've found:
|> : 
|> : 1120  White Crystal:  Might be convertible into Mana somehow.
|> : 1116  Chaos Ooze:     Ingredient for some Ancient Arcana spells.
|> 
|> Which module are these? (n)Coa or Roti or maybe even Nic?
|> 
|> Aiko Gieskens

Yah, I noticed that I had forgotten to mention that these items are for
Realm of the Immortals.  

Is it correct that 1105 is Meldorian Seeds for RotI?  Where might I find
seeds (if that's what they are)?

Dale

-- 
+----------------------------------------------------------------------------+
|  Daring Dale Douglas           ddo@wsun2.larc.nasa.gov               IMHO  |
|                                                                            |
|  Opinions are like unique anatomical features, we all have them.           |
|  Mine are uniquely mine and don't reflect the anatomy of others.           |
|                                                                            |
+----------------------------------------------------------------------------+
Newsgroups: rec.games.pbm
From: minnotte@stat.rice.edu (Michael Minnotte)
Subject: Review wanted: Darkness of Silverfall
Organization: Dept. of Statistics, Rice University
Date: Mon, 25 Jan 1993 20:21:36 GMT

Has anybody played the PBM game "Darkness of (at?) Silverfall"?
It's run in the U.S. by Ark Royal games (and I think is also offered
in Europe and maybe Australia, though I don't know the moderators).

I'm a big fan of Ark Royal's fantasy Adventurer Kings, and the rules
to DOS seem to have a fair amount in common with AK (lots of different
unit types, skills, and special powers).

Anyway, if anyone's tried DOS, I'd appreciate your thoughts on it.

Thanks,

Mike Minnotte
minnotte@math.usu.edu
minnotte@rice.edu

Newsgroups: rec.games.pbm
From: zlg1409@uxa.cso.uiuc.edu (Zhenhai Li )
Subject: Galaxy plot!
Organization: University of Illinois at Urbana
Date: Fri, 22 Jan 1993 17:28:13 GMT

Well, in my first game of galaxy it was no big deal. only 80
planets so it was not to tough to find the planet near you.
Now, however, I'm in a game that has 400 planets. 
Anyone have a working version of plot? 386, 286, 86, or modified
so it can be compiled under UNIX. or OS/2 or mac for that matter.
does anyone use a different utility to help them?
Thanks,
Zenhi.
From: johnjohn@cco.caltech.edu (John White)
Newsgroups: rec.games.pbm
Subject: Re: DM - Fav. Weapons
Date: 23 Jan 1993 09:48:31 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: christopher.caltech.edu
Originator: johnjohn@christopher

In article <0fM5rma00WBO86QW4z@andrew.cmu.edu>  writes:
>In responce to the Fav. weapons discusions.  What is a critical hit? Can
>they be identified by comments like "terrific blow".  If so I have a
>character (BA) that gets those comments on every blow with four
>different weapons?

Nopenopenope.  A crit is something like "Mr. X's longspear moves like angry  
lightning!"  You're talking about extra damage statements.

>Another varient on the same topic, that same character seems to swing as
>well with great axe, War hammer, and morning star.

What does it mean, "to swing well" ?  A crit like the one described above?   
At any rate, with a basher in regular DM, I would go with a weapon that  
suites the way your warrior seems to like being run.  Does he do well going  
with high numbers and Decise?  You might want to think WH, QS, MA rather  
than ML.

>Is it advisable to
>adjust weapons to opposing armour or go with the most dangerous weapon
>all the time?  (and which is the most dangerous weapon (for me it seems
>to be the Great Axe).

Again, I would run with weapons suited to the way you run your basher.

John
Newsgroups: rec.games.pbm