HDTenEightyP/NetNews huggingface dataset:
From: luit2@wsinfo11.info.win.tue.nl (Studenten Erik Luit)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Police Quest 3 (finding Carla Reed)
Date: 22 Jul 92 06:50:09 GMT
Reply-To: luit2@info.win.tue.nl

I'm having problems finding Carla Reed the 3rd day. You have to drive to the adress 325 South Second Street. Is it 2nd street? I didn't see an orange sign indicating the place!

Could somebody help me finding South Second street.


Thanks in advance,

Paul. 
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.ingr.com (Ross Erickson)
Subject: Re: Star Control II ?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 30 Jul 1992 13:54:42 GMT

>Has anyone heard anything new on Star Control II, such as release date, review, 
>etc.?

It's due in mid-to-late August, and we'll be doing a review of it in
Game Bytes shortly thereafter.
--
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.200.245 |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Subject: Re: URGENTLY NEEDED .. PL READ THIS ONE
Organization: Indiana University
Date: Fri, 31 Jul 1992 18:49:06 GMT

In article <bhatiasa.712565851@uther> bhatiasa@uther.calvin.edu (Sanjay G. Bhatia) writes:
>
>HI EVERYONE,
>	This is the first time that I am posting on this group and I am really hoping that some of you can help me with this one.
>	I am looking for the game, PACMAN for Ms Windows or MS DOS.  I am sure that you have an idea of what I am looking for so if you have it, or know an ftp site where I can get it at, PLEASE do write to me and pass it on.  I would really appreciate this one.  
>	Thanks  a lot.
>

Try the /pub/pc/win3/games directory of ftp.cica.indiana.edu.  They've
got the best/only pacman game I've seen for Windows, called CHOMP or
something like that. It's essentially a windows port of an X-Windows
game. Very smooth.






-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
From: eeandrew@cybaswan.UUCP (e c andrews)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: how to buy a city?
Date: 23 Jul 92 10:29:34 GMT
Reply-To: eeandrew@pyr.swan.ac.uk
Organization: UC Swansea

In article <5494@umriscc.isc.umr.edu> rsparrow@mcs213a.cs.umr.edu (Richard Sparrow) writes:
>In article <1992Jul21.113137.147950@okcadm> rcludwig@okcadm.okanagan.bc.ca writes:
>>On a side note, does anyone know the advantage of "subvert city", I have never
>>done it but it costs double, what is the advantage of this.
>
>The advantage of subverting a city is that you can do it to your 'friends'.
>Inciting a revolt is an act of war, while subverting a city is not. It is

Yeah? The only difference I've noticed is that you also gain the enemy units
from that city that are 'out'. Admittedly I've only done it once or twice...
do you normally subvert them then, or are you cheap like the rest of us?

--
Eddy Andrews
eeandrew@pyr.swan.ac.uk
From: dweldy@todd.ecn.purdue.edu (Dennis E Weldy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ALT.GAMES.ORIGIN (was Re: ALT.GAMES.ULTIMA???
Date: 30 Jul 92 23:23:20 GMT
Organization: Purdue University Engineering Computer Network

cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:


>   Ok, Ok.  How 'bout this. A comp.sys.ibm.pc.games.origin (whew)
>news group. What does everyone think.
>-- 

	My fingers acke just thinking about it. |-]

DEW
Xref: sparky comp.sys.ibm.pc.games:7779 comp.os.os2.apps:4773
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Newsgroups: comp.sys.ibm.pc.games,comp.os.os2.apps
Subject: Re: Links 386 Pro and OS/2
Date: 27 Jul 92 05:54:23 GMT
Distribution: na
Organization: Qualcomm, Inc., San Diego, CA

eputnam@vax1.umkc.edu writes:
>Attention all OS/2 owners...  Call Access software at 1-800-793-8324 and ask
>about support for OS/2 2.0.  When I called, the tech support people said that
>a fix was being worked on, but that he wasn't sure if it would be released
>or was of high priority.  Call in and let them know that it is a high priority.
>Can't wait to get my copy!

Will do!  This is a great game...
-- 
Atheists are beyond belief.
Xref: sparky comp.sys.ibm.pc.games:7086 bit.listserv.games-l:4632
From: bkirby@cs.umr.edu (Bill Kirby)
Newsgroups: comp.sys.ibm.pc.games,bit.listserv.games-l
Subject: COMING SOON: New Wolf3d editors that work with all 6 episodes
Date: 21 Jul 92 06:16:07 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: University of Missouri - Rolla
Originator: bkirby@mcs213k.cs.umr.edu

Howdy all,

  I have been getting many requests for new versions of my editors that
will work with the 6 episode game.  I have the graphics editor working,
and am finishing up the map editor now.  These new versions will work
with ALL of the currently available games (shareware v1.0 and v1.1, as
well as the 3 and 6 episode versions).

  I am going to be extremely busy the next 3 weeks, as I am moving to 
california to start a new job.  I will try to release something before
I leave, even if it does not have all the new features I hope to include.  
I don't know how long it will be before I regain access to the net, so 
I might not respond to e-mail right away.  (Are there any public access 
unix systems within local calling distance of Santa Cruz?)

  One last thing:  Apogee doesn't mind that I am releasing these new
editors, so long as modified levels are not distributed.  They said 
they would pursue any copyright violations (distributing any part of
their game) if it became necessary.

Bill
(bkirby@cs.umr.edu)
From: stella@gandalf.rutgers.edu (Ricky Suave Stella)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Where's Simusex 2.0????
Date: 30 Jul 92 18:57:39 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

jemenake@zeus.calpoly.edu (Joe Emenaker) writes:

>In the end of Simusex, they say that they're in the process of developing
>Simusex 2.0 which was supposed to include something insane like full color
>SVGA MPEG compressed motion video and better digitized sound and
>opject-orienting and 'point and shoot'. :-)

>Has anyone seen hide or hair of this fabled beast yet?


If you read it also says that they plan this for sometime in August...

Today's date is July 30th, 1992...


-- 
---------------------------------------------------------------------------
 Ricardo Stella                                 stella@gandalf.rutgers.edu
 RUCS-US Manager - IML-SERC                     stella@remus.rutgers.edu
 Hill 118 - (908)932-2491        ...suave...    Rutgers University, NJ
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sound card help
Date: Sat, 25 Jul 92 13:45:09 MDT
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

qwerty@ecr.mu.oz.au (Morgan_Charles SANDERCOCK) writes:

> In article <nlpda7c@fido.asd.sgi.com> pdc@sgi.com (Paul Close) writes:
> >
> >Monitors and speakers use magnetic fields to operate.  None of the other
> >devices do.  If the monitor gets magnetized it won't work as well.  That's
> >why high-end monitors have a degaussing button -- to remove any stray
> >magnetization.
> >
> >So I think it's only a problem with the monitor.  In any case, the speakers
> >I looked at only warned against being too close to a monitor or tv set, not
> >any other kind of device.
> >-- 
> >Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc
> >
> >	"I came to Casablanca for the waters...."
> >		-- 'Rick', Casablanca, 1942 (50th anniversary!)
> 
> 	Really? No other warnings about not using your speakers in the bath?
> Gee, those speaker manufacturers are pretty slack with the warnings!
> 	I would be really hesitant about putting my speakers next to anything
> more complex than a toaster and even then, the toaster might toast the speake
> Magnetic disks, cassete tapes are also sensitive to mag fields (as I'm sure
> everyone out there already knows) so placing speakers near your computer
> places them near your disk ddrives - how effective is the comp's metal case?
> 
> 	Apologies to the geniuses reading this for the lack of info
> contained herein.
> 
> 
> Now, is this the .sig sent with news or mail?
> Only you will know...
> -qwerty@ecr.mu.oz.au (forwarded to) qwerty@mundil.cs.mu.oz.au

Your best bet, would be to look for speakers that claim to be 
MAGNETICALLY SHIELDED.  These type of speakers disallow an spurious 
magnetic field from harming MONITORS, DISKS, ect.

They are usually a few buck more, but definately work it.  I too have one 
of those goofy degausing buttons on my NEC 4FG.  Luckily, I haven't had 
to use it yet, except to change monitor editing modes.

Chris.

< SIG on Summer Holidays!! >
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.wanted
From: nathan@brokaw.lcs.mit.edu (Nathan Glasser)
Subject: Info request about Jacaranda Jim
Organization: MIT LCS, Cambridge, MA
Date: Wed, 29 Jul 1992 04:19:26 GMT


I'm interesting in discussing information about the Shareware MS-DOS text
adventure game "Jacaranda Jim" with anyone who has ever played this game and
made some progress. The purpose is to enable me, and perhaps you, to gain
useful clues/spoilers which will enable us to get further in the game and
perhaps solve it.

The game has been giving me problems for quite some time when I bother to
think about it. The games are available via anonymous ftp from various
internet sites. (Please do not request site information from me.)

				Thanks,
--
				Nathan Glasser
fnord				nathan@brokaw.lcs.mit.edu,mintaka!brokaw!nathan
YP-17				Nate on IRC
Beware the DDG!
From: kskapin@csws8.ic.sunysb.edu (Keith T Skapinski)
Newsgroups: comp.sys.ibm.pc.games
Subject: GAME CARDS & SOUND BLASTER GAME PORT
Date: 24 Jul 92 18:56:29 GMT
Organization: State University of New York at Stony Brook


The current game card I'm using is one of those cheap one's that comes
on a muli-io port (with serial, parrallel, game, etc.)for $15.
My computer is a 386/40 and I have been told that my computer is too fast
for the game card (my character doesn't stop moving, moves by himself, etc).
The only game it does work good with is Wold3D.

I was told to look into the Elimator Game card from Gravis. It supposedly
supports computers up to 50Mhz.

This sounds like it would do the trick. However, I will soon be getting a
Sound Blaster and ws wondering how the game card on the sound blaster is.
Does it work good on fast computers or should I go ahead and purchase
the Eliminator? 

Thanks for any help you can give me on this matter.
-- 
----------------------------------------------------------------
|  kskapin@ic.sunysb.edu  (Keith Skapinski)  |    place        |
|                                            |  witty quote    |
|  BEEPER / VOICE MAIL SYSTEM: 516-341-3641  |     here        |
----------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: act@softserver.canberra.edu.au (Cyclops)
Subject: Re: How do you *successfully* contact Origin????
Organization: University of Canberra
Date: Tue, 28 Jul 92 23:11:17 GMT

cb062@cleveland.Freenet.Edu (Ira C. Smith) writes:
>
>  Many of you out there make reference to making contact with
>Origin about problems, questions, etc.
> HOW????


Try e-mail to 76004.2612@compuserve.com

I have e-mailed Origin several times and found them approachable although
the first reply did take a while.  Despite your concern I do get the feel that
they do really want to accommodate and help with genuine problems.


> For the life of me, I cannot get through. Every time I call, the
>line is busy. I have the bugged Ultima version and would like to
>get the update, but I can't get through. Do they only have one
>customer service rep or what?
>
>This ticks me off!
>Well now that I'm done ranting and raving, does anyone have
>any suggestions, or better yet, can tell me the procedure for
>obtaining the update?
>
>Thanks,
>-- 
>Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
>Purdue University          | Cleveland Freenet
>School of Mech. Engr.      | just a member
>ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu


-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
				She doesn't lay eggs in the Positive Now
act@ss.canberra.edu.au		Because she's unable to postulate how
Xref: sparky comp.sys.ibm.pc.games:7237 misc.wanted:7225
From: tswingle@oucsace.cs.ohiou.edu (Tom Swingle)
Newsgroups: comp.sys.ibm.pc.games,misc.wanted
Subject: Wanted:  Ultima Underworld
Date: 22 Jul 92 01:41:17 GMT
Followup-To: poster
Organization: Ohio University CS Dept,. Athens

Title says most of it :-).  Preferably the latest version as possible with as
few bugs as possible.  If you are selling, let me know the version number of
your program and your asking price.  Thanks.
-- 
"The problem you are experiencing is  |  "To be sure of hitting the target, 
not with the network nor with the     |  shoot first and, whatever you hit, 
station.  Please adjust your set."    |  call it the target." 
More ramblings from: tswingle@oucsace.cs.ohiou.edu/tswingle@bigbird.cs.ohiou.edu
From: U43461@uicvm.uic.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: More Hugo1 help needed!
Date: 26 Jul 92 17:08:03 GMT
Article-I.D.: uicvm.92208.120803U43461
Organization: University of Illinois at Chicago

I can't pass this game if all it asks are questions like these. I don't know
the answers for the questions, please help if you remember them.

    "Where did Aslan live?"

    "What was the name of Roy Roger's dog?"

    "What is the name of the only mammal that can't fly that can fly?" huh?

    "Who invented Count Dracula?"

Thanks in advance, again!

John
u43461@uicvm.uic.edu
From: jer@druwa.ATT.COM (J Rhodes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with Dark Queen of Krynn
Date: 28 Jul 92 14:55:59 GMT
Distribution: comp


I am almost ready to quit playing Dark Queen of Krynn.  I am stuck and
would appreciate some help if anyone knows what to do??

Questions (and possible spoilers) follow:

























I am in the tower at Hawkbluff and have taken on the generals.  I go to the
kitchen to get the Book of Amrocar and when the game asks if I want to open
the dumbwaiter (YES/NO), nothing happens with either answer.  Since I
can not get out of the tower without the book, I am stuck.  I have gone
to the extent of cracking the game to add the book to my inventory -
no luck.  I have called SSI - the response is that it is a known bug and
to just try the fight with the generals/go immediately to kitchen
sequence again and again until it works (they said 40% chance).
I did the fight ~15 times with no luck.  I bought the solutions book - 
no help.  I have even tried to trace the execution of the program to find
the appropriate code to patch, but the code is very loopy (ie, the question
is at jump table index 305 and the answer check is jump table index 306 in
one piece of code). 
	If anyone has gotten through this, I would appreciate a note
telling how you did it.  Otherwise, I will just give up.  This game
seems to be so very linear in what you need to do to just keep going
that I am about to throw it away anyway.

			Thanks,
				Jim Rhodes
				att!drutx!druwa!jer
Newsgroups: comp.sys.ibm.pc.games
From: m91mfr@tdb.uu.se (Mikael Fredriksson)
Subject: Lizard-Human dictionary wanted (UW).
Organization: Dept. of Scientific Computing, Uppsala Univ., Sweden
Date: Wed, 29 Jul 1992 08:41:34 GMT

Recently I heard a rumor about a "dictionary" lizardman-human for
Underworld in postscript format. Where can I get this / can any
body mail it to me?

Thanks in advance de Micke


-- 
Micke Fredriksson

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
email: m91mfr@tdb.uu.se
Organization: University of Illinois at Chicago
Date: Saturday, 25 Jul 1992 19:08:45 CDT
From: <U43461@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: hugo 1 help?

Ok, I know it is very old but I just downloaded it and am stuck in the
lake with the old man. He asks questions and I can't even get past the first
one. Help! Does anyone know the answers to the questions, anyone remember?
The first question is "what is the name of the hero in The Hobbit?"


Thanks in advance

John u43461@uicvm.uic.edu
Newsgroups: comp.sys.ibm.pc.games
From: tmkk@uiuc.edu (Khan)
Subject: Re: COMING SOON: New Wolf3d editors that work with all 6 episodes
Organization: University of Illinois at Urbana
Date: Wed, 22 Jul 1992 13:05:23 GMT


In article <BrrLn6.Eos@usenet.ucs.indiana.edu> mfleig@silver.ucs.indiana.edu (Mark W. Fleig) writes:
>In article <rdippold.711756067@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>>
>>If your graphics sets have _any_ Apogee drawing in them at all,
>>you're going to have a copyright violation.
>
>easier the other way.) Most of the walls and all guards will be
>different, but I retained some of the original objects, so yes some
>Apogee drawings exist. But if I don't claim to be the sole originator
>of all graphics involved, how is it a copyright infringement?

Hmm... If I take a chapter or two, verbatim, from a book I did not write
and publish it as part of my own book, that's called plagiarism. If I
sample a few bars from "Super Freak" without permission, and make a
song out of it, have I not done something wrong?

By taking Id's artwork and producing a derivative work, you are guilty
of copyright infringement under current laws. The only way to legally
distribute your stuff is if you get permission from Id.
From: eandersen@PFC.Forestry.CA
Newsgroups: comp.sys.ibm.pc.games
Subject: GAMES WANTED
Date: 22 Jul 92 17:15:40 GMT
Reply-To: eandersen@PFC.Forestry.CA
Organization: Forestry Canada (Pacific Forestry Centre)

Hi;

I am looking for the complete Police Quest series.  Anyone willing to part with theirs?

TIA

Eric Andersen
From: jenkinch@ucs.orst.edu (Charley Jenkins)
Newsgroups: comp.sys.ibm.pc.games
Subject: 4 SALE
Date: 22 Jul 92 02:13:14 GMT
Article-I.D.: talon.1992Jul22.021314.26499
Organization: University Computing Services - OSU

I have the following games for sale.  All are for IBM computers.
All prices include shipping.  All include orignal docs, boxes, manuals, etc.


      Disk
Price Format   Game               Notes

$19   5.25       Populous     Includes Promised Lands Data disk.  Well used.
                                  Includes registration card.

$19   5.25       DragonStrike   Good Condition.

$25   5.25       Ultima VI    Includes clue book "The book of Prophecy",
                                  and Orb of the Moons.  Clue book is very
                                  helpful. Good condition.

$22   5.25       Eye of Beholder I  Excellent condition.

$19   Both       Castles            Excellent condition.

$11   5.25       Dragons of Flame   Excellent condition.

$17   5.25       Gauntlet II        Excellent condition.

$20   5.25       Indy...Last Crusade  Includes clue book! Good condition.

$12   5.25       Double Dragon II   Excellent condition.

$6               Paths of Destiny   Clue book for Ultima V.  Brand new
                                     Origin sent to me by mistake. Never   
                                     been opened.

Free+Shipping    The Way of the Avatar.  Clue book for Ultima IV. Its yours
                                         for the cost of shipping.

If your interest, just drop me a line via e-mail.  I am flexible, so
send me an offer.  Thanks!!!

Charley Jenkins

jenkinch@ucs.orst.edu

So many games, so little time!!!!
From: ctt31684@uxa.cso.uiuc.edu (Ching Tai)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Speeding up WCII...
Date: 24 Jul 92 16:28:17 GMT
Article-I.D.: news.BrwJ37.59x
Distribution: comp.sys.ibm.pc.games
Organization: University of Illinois at Urbana

mphall@silver.ucs.indiana.edu (Tigger) writes:

[how to speed up WCII, etc. deleted]

>-- 
>Michael Hall    mphall@silver.ucs.indiana.edu
>"If you're not revolting against work, you're working
>against revolt." - Bob Black

Here's the best way to speed up WCI and II:  don't use expanded memory, instead
run it entirely off RAM disk.  It'll be a lot faster, and it's a good way of
putting all those memory to some good use under DOS.

-Ching Tai
Newsgroups: comp.sys.ibm.pc.games
From: lavod00@DMI.USherb.CA (DANY LAVOIE)
Subject: Re: fs4 questions
Organization: Universite de Sherbrooke -- departement de Mathematiques et d'Informatique
Date: Wed, 29 Jul 1992 12:34:42 GMT

In article <1992Jul28.202736.21366@mksol.dseg.ti.com> morris@mksol.dseg.ti.com (jerry a morris) writes:
>Can someone help answer fs4 questions?  
>The 747 panel is nice but, how do you know where the controls are.
>The other planes have a gauge to show the rudder and elevator positions
>but i can't find it on the 747.
>

Just press Shift-Tab a few times and you'll see them...
Dany Lavoie

From: galenr@hpgrla.gr.hp.com (Galen Raben)
Date: Mon, 27 Jul 1992 21:39:19 GMT
Subject: Re: For flight sim fans ...
Organization: Hewlett-Packard, Greeley, CO
Newsgroups: comp.sys.ibm.pc.games

In comp.sys.ibm.pc.games, acura@cbnewsi.cb.att.com (james.r.feeney) writes:

>This is a bit off the topic but I remember reading in Car & Driver (yes, C&D)
>about an outfit near San Diego that ran an air combat "school". This company
>was started by an airline pilot who I believe was ex-Navy. He purchased some
>Italian turbo-prop two seat trainers and painted them in US and Soviet colors.
[ stuff deleted ... ]
>The guys from C&D, Rich Ceppos and their technical editor Csabe (sp?) decided
>to fly themselves. Apparently your "gun" is a laser that activates a smoke
>canister on the other plane. This is how you score a "kill". Also the entire
>flight is recorded for you on video from the cockpit. I remember that Csabe
>threw up into his mask.

>Has anyone ever heard of or been to this place? The article was in C&D about
>a year ago so I don't know if it's even operating anymore.

>Jim Feeney 

I just read an article this morning in rec.aviation about a place based at
the San Jose Jet Center that sounds strikingly similar to this, dunno if it
is part of the same outfit or not but they seem to be very much operating!
I would have cross-posted the article here but it was copyrighted :-(
At any rate the outfits name is "Air Combat USA" and can be reached at
800-522-7590 (I would guess they would require you to have your pilot
certification?)
Sounds like a good time!!  Wish someone would do that here in the Denver
area....   :-)
- Galen -