From: 911087e@ace.acadiau.ca (JOHN ANTHONY ENZINAS)
Subject: Re: Paintball!
Organization: Acadia University
Date: Wed, 30 Sep 1992 21:59:35 GMT

In article <BvEMFo.Ls0@news.cso.uiuc.edu> tj32633@uxa.cso.uiuc.edu (Ronin) writes:
>From: tj32633@uxa.cso.uiuc.edu (Ronin)
>Subject: Re: Paintball!
>Date: Wed, 30 Sep 1992 18:38:11 GMT
>moon!cyberden!verge@well.sf.ca.us writes:
>
>>A concept:
>>    Blast, man, the tech's here so why not UTILIZE? Flash on the scene: 
>>bolting through concrete leftovers, hammer, hammer, adrenaline metal 
>>mouth, flash--movement? Body warmth through the blitz of hunter. Up it 
>>comes, the mean mouth of night camuflage. Kick the slider back, feel the 
>>pop and kick of pressure, the spit, the cough at the target. Bang, flash 
>>of color, prey spin, tagged, downed, got, had, made--no fatal, this ain't 
>>bad real, man . . .
>>It's like this:
>>    --know of a place to walk into, and places where to order, little 
>>gizmos commonly called "Paint-ball guns." Expensive, yeah. But if enough 
>>show interest in some urban cyberpunk games, and enough have the creative 
>>juices, the technic skills to make it, like, man, a real cyberpunk whizz 
>>then wouldn't it be so cool (dude)? 
>>    Man, scam on the view: grafitti camuflage and gray fatigues, pitched 
>>night battles blending into urban wildness. Tracking pinlights on the end 
>>of gunmetal blue barrels trying to nail a target. No holds-barred 
>>paintball guerrilla action: radio & sound trackers, motion sensors, 
>>scramblers, smoke, IR gear, night-sights, fire crackers, trip lines to 
>>paint grenades--get those urban animal emotions out on the painting 
>>ground with a technic edge. None of this quasi-military, Vietcong vs Red, 
>>White & Blue--I'm buzzing on acid firefights, combat raves, modern 
>>primitives pierced up the ya-yas stalking with wild tech more of the 
>>same.
>>    Please direct inquiries and suggestions to me.
>
>
>>__________________________________________________________________________
>>   |       /         |\
>>   | H E   \ Y B E R |/ E N       [ moon!cyberden!verge@well.sf.ca.us ]
>
>Just about all the things that you have listed on this post is available
>for use, if you have the money.  I think that your best bet would be to contact
>any indoor Paintball Arenas in your area to see if they have the type of set 
>up that you are looking for.  I understand that there are some Paintball arenas
>that include buildings in their set up.  And you don't have to buy the basic
>equipment at least, you can rent them.  Normally, the rental fee includes a
>gun, protective gear and the entrance fee.  Everything else you will need to 
>buy yourself.  All the other extras that you have listed: smoke, IR gear,    
>night-sights, motion sensors, laser-sights, grenades, trip-lines are available
>for use, however the price are extremely high.  For a laser-sight, the price is
>normally around $200.00 ( the price of a pump paintball gun), night-sights, I
>hear are over $1000.00 and IR gear is around $50 but not very reliable (it is
>a toy from Toys R us).
>Once you get a group of people together, you might want to rent out the Arena
>and then you can have the Cyberpunk motif, but otherwise you will have to 
>worry about the other styles of playing that you listed.  I believe that 
>Paintball is going the way of the cyberpunk but it will still remain quasi-
>military.
>Paintball is very big in California so you shouldn't have any problems finding
>places that sell the equipment or for playing.
>
>Good Luck in setting this up!!!  I would like to hear if it works out.  Because
>in Illinois, Paintball is not very popular yet and most playing fields are
>outside so I have to stick with the quasi-military style of playing.
>
>-- 
>Ted Jan                    EMT-A                        | To save a Life in |
>tj32633@uxa.cso.uiuc.edu   Basic Life Support Certified | Defeat is to Earn |
>University of Illinois     First Aid Instructor         | Victory....       |
>Champaign/Urbana           Community CPR Instructor     |                   |