HDTenEightyP/NetNews huggingface dataset:
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Subject: BTECH: Extra Cockpits
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: World
Date: Sat, 19 Dec 1992 19:47:11 GMT


   Does anyone have, or know of any rules for multi-cockpitted mecha? I know
the old Grasshopper and Battlemaster certainly look like they have two
cockpits, and I have heard rumors that you CAN install a second cockpit for
weapons control, but I have seen no offical rules as such...

                                                       Lord of the Flies
						       1st MPC Division
						       Colony World Myops

Newsgroups: rec.games.mecha
From: ratinox@kappa.coe.northeastern.edu (Richard Pieri)
Subject: Re: Mekton MTS Roadstrikers
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Date: Wed, 16 Dec 1992 18:39:56 GMT

>>>>> On Tue, 15 Dec 92 11:59:23 EST, thantos@runic.via.mind.org (Paul
>>>>> Williams [SysOp]) said:

Paul>    Greets all.

Paul>    Has anyone used the scaling rules in the _MTS_?  Specifically for
Paul> Roadstriker scale mecha, I'm having a little quandry.

My one complaint about the MTS is Roadstriker scaling. It doesn't work with
their numbers. I mean, dividing everything by 5 just doesn't cut it.

A better solution would be to convert mass units from tonnes to, say, 10Kg
blocks, then divide size by 5, and convert damage appropriately.

Weapon damage can be converted to Hits if less than 1K, otherwise round
down to the nearest K. Unless you wish to institute a new damage level like
half-Kill units.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
Shape shift/Nose to the wind/Shape shift/Feeling I've been
Move swift/All senses clean/Earth's gift/Back to the meaning of wolf and man
                                                   --Metallica, Of Wolf and Man
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: FTP Site?
Organization: Netcom; Renegade User
Date: Mon, 14 Dec 1992 08:03:28 GMT

In article <Bz5A98.Mpr@acsu.buffalo.edu> v064lnev@ubvmsb.cc.buffalo.edu (Avatar) writes:
>
>	Where is the FTP site?  I am looking for Battletech related ASCII
>text pictures.
 
 
    (_|nfortunately there is no specific mecha FTP site.  No one
 volunteered one when I was setting up the group, and no one has
 volunteered one since then.  If anyone here is the ADMINISTRATOR
 or an assistant of (not just a user of) an FTP site and would
 like to volunteer it to be the official rec.games.mecha FTP site,
 please speak up.  It'd be great to have a single place to put
 message archives, copies of MECHWAR, art, rules expansions, etc.
 

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
From: kari@sage.cc.purdue.edu (Kari)
Subject: MECHWARS 1.12 is now on wuarchive!
Keywords: mechwar
 
Organization: Purdue University Computing Center
Distribution: rec.games.mecha
Date: Tue, 15 Dec 1992 03:30:54 GMT


Newsgroups: rec.games.mecha
From: mhatz@nyx.cs.du.edu (Mike Hatz)
Subject: Set a Standard
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Fri, 11 Dec 92 22:13:04 GMT

Since this newsgroup is in its infancy, I would like to make a suggestion:

If you have a mech to share with the rest of the world how about you put
a MECH somewhere in the subject line??  I primarily read to get new mechs and
to follow the critiques that go with them and this would facilitate the 
process for myself and other who may feel the same.  Thanks and let
me know what you think.  Thanks.

Mike
Master of the Lego Mechs!  :-)

=============================================================================
|     Mike Hatz      mhatz@nyx.cs.du.edu      hatzm%venus.dnet@GTE.COM      |
|                         Colorado Springs, Colorado                        |
|                                                                           |
|               Macintosh; The machine between Nintendos and IBMs           |
|===========================================================================|
From: dv52151@uxa.cso.uiuc.edu (RedSwordTarga)
Newsgroups: rec.games.mecha
Subject: Re: high-speed hovertanks REDUX!
Date: 20 Dec 92 21:23:48 GMT
Organization: University of Illinois at Urbana

Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:

>Yesterday (well, that's the time that the post arrived here), someone
>posted a message about FASA's new rule that 'mechs now move AFTER all
>vehicles.

>Bummer. I liked the Amputator, too. Sigh. That new rule cancels every
>cannon fodder MG vehicle, and most of the non-MG ones, except for in
>cities, where you can back 'mechs into corners 'n such.

>However, FASA's rule said that 'mechs move after vehicles b'cuz of the
>neurohelmets, which make the mechwarrior able to move like his 'mech.


Well, the real reason for the change is not any new insight into 
neurohelmets, but rather the desire on FASA's part of make 'Mechs
more powerful as regards vehicles. So, if you don't want things
that way, don't play with the new rules. 

The rule change still doesn't change the fact that fast hovercraft
still make the best Arrow IV platforms. After all, the weapon is
fired so far away from the 'Mechs it doesn't matter who moves first.

Axly
From: maxxon@laureline.cs.hut.fi (Mikko Kurki-Suonio)
Newsgroups: rec.games.mecha
Subject: Re: MUSE
Date: 14 Dec 1992 22:39:20 GMT
Organization: Helsinki University of Technology, CS lab
Distribution: inet
NNTP-Posting-Host: laureline.cs.hut.fi
Keywords: MUSE down

In <1gie7lINNe80@oak42.doc.ic.ac.uk> lxb@doc.ic.ac.uk (Luan Xuan Bach) writes:

>Does anyone know what happened to MUSE ? I've tried all day but can't log-on.
>Every time I get a connection refused message.

Same here. Is it only open on certain hours or what's up? 129.72.2.48 accepts 
normal telnets just fine, so the machine is not down.

//Maxxon
From: tblackma@gn.ecn.purdue.edu (Marauder)
Newsgroups: rec.games.mecha
Subject: Re: BTECH MUSE
Date: 13 Dec 92 18:30:44 GMT
Article-I.D.: gn.1992Dec13.183044.4762
Organization: Purdue University Engineering Computer Network

Is there a manual specific for the BattleTech muse available?
A nice list of commands would be most helpful to me.
Any help would be appreciated.
Tom

-- 
tblackma@gn.ecn.purdue.edu--------------------------Thomas Blackman
*  Paint 'em all, let the               "Impressive.........,"    *
*  Judges sort 'em out.                 "Most Impressive....."    *
*  Tippmann's forever!                      -Darth Vader          *
From: rrb3919@zeus.tamu.edu (BARRON, RANDY R)
Newsgroups: rec.games.mecha
Subject: Re: 3067?
Date: 15 Dec 1992 03:27 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

>I haven't been following too much of the 3055 stuff (just enough to
>get the gist of the Clans), so I was surprised when I heard of
>3067... What exactly is going to happen in that year? Anything
>particularly fun?

	If I remember correctly (usually), that's when the Clans (HA!)
(HA!) get to drive torwards Terra again, by the Tukayyid decision. I
think there's going to a lot of concentration of forces in 3065 and
'66, don't you?

			Captain Adriaan Thorne
Newsgroups: rec.games.mecha
From: ratinox@kappa.coe.northeastern.edu (Richard Pieri)
Subject: Re: Machine Guns in BTECH
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	<RATINOX.92Dec16230627@splinter.coe.northeastern.edu>
	<1992Dec17.170238.12274@wam.umd.edu>
Date: Thu, 17 Dec 1992 18:59:56 GMT

>>>>> On Thu, 17 Dec 1992 17:02:38 GMT, ara@wam.umd.edu (Ford Prefect)
>>>>> said:

Ford> NOw someone says, autocannon fires lots of rounds a turn
Ford> and so does a machine gun, and that 1 round is actualy several?
Ford> I dont understand.
Ford> I thought a round was a round, 1 shell = 1 round in either ACs or
Ford> Machinguns.
Ford> Someone clear this up please,

In BattleTech, a "round" is a single volley from a rapid fire shooting-type
weapon (Autocannon, Machineguns). It isn't a single bullet, but a whole
mess of them. The term "round" in BattleTech terms is a misnomer.

In other words, FASA got it wrong.

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
I've seen things you people wouldn't believe... Attack ships on fire off
the shoulder of Orion... I've watched c-beams glitter in the dark near the
Tanhauser Gate... All those moments will be lost in time like tears in
rain... Time to die.                                   --Roy Batty, Bladerunner
Newsgroups: rec.games.mecha
From: ratinox@splinter.coe.northeastern.edu (Richard Pieri)
Subject: Re: BTECH: high-speed hovertanks
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	<BzB9v0.J27@undergrad.math.waterloo.edu>
Date: Wed, 16 Dec 1992 02:14:05 GMT

>>>>> On Tue, 15 Dec 1992 17:28:10 GMT, a2chao@undergrad.math.waterloo.edu
>>>>> (Allen Chao) said:

Allen> But the paperwork, the paperwork! 8)

I didn't throw them all at once. Just wave after wave after wave of
hovertanks :-).

Allen> It might also be interesting to see if your hovertanks cost less
Allen> than the mechs...  (I didn't know that you were allowed 5 ton
Allen> vechs....)

Gabriel Hovertank, 5 Tons
                        Heat Sinks 10   0.0     Armor
IS              0.5     Control Equip.  0.25    Front  5
Engine     35   1.5     Lift Equip.     0.5     Left   3
  Type     Fusion       Power Amp.      0.0     Right  3
  Cruise   15           Turret          0.1     Rear   3
  Flank    23           Armor      18   1.0     Turret 4

Medium Laser    1.0     Turret

This thing *defines* fast. :-)

--Rat
||||| | | | |  |  |  |   |   |    |    |    |   |   |  |  |  |  | | | | | |||||
Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
40,000 men and women every day/Another 40,000 comin' every day/Come on
baby/Baby take my hand/We'll be able to fly/Baby I'm your man
                                    --Blue Oyster Cult, (Don't Fear) The Reaper
Newsgroups: rec.games.mecha
From: morrisa@cs.UAlberta.CA (ANDREW Morris)
Subject: Re: FASA designs
Organization: University of Alberta, Edmonton, Canada
Date: Tue, 15 Dec 1992 03:48:18 GMT

saab@ais.org (Micheal Marks) writes:

> 
>Yeah, there are some decent designs, especially the @$#$! Wraith!  
>A guy in our group has two of them, and we can't kill the damn things!
>@$#@$@!  

I don't know about the Wraith, but in 3025 standards the best mech that
I had to EVER deal with was the AWESOME.  3 PPCs and 28 heat sinks.  Didn't
move worth shit, but hey, with PPCs who cares!

(Sorry, we also played with an aditional rule we through in.  When 
 attacking with energy weapons your "victim" took heat as well as damage
 we used a 50% heat damage - therefore for a PPC you not only took 10
  damage you also took 5 heat. {see any of the 3025 books for why...})

> 
>MDM, looking for a good Wraith-killer (besides Eric the Cleric)

Sorry don't know much about 3055...  (In fact NOTHING!)
Try a modified AWESOME design...  <GRIN>
--
============================================================================
 "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck

      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca
Newsgroups: rec.games.mecha
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: Nicknames for Mecha
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sun, 13 Dec 92 20:29:14 GMT


I was thinking one day about the way pilots often nickname their 
airplanes and mecha, etc.  And I came up with some pretty interesting
ideas for nicknames for mecha.  Why don't you try to think up some
humorous/appropriate names and post them?  Here's the few that I've
come up with so far...

"Burning Chrome" -- RIFTS Glitter Boy Mark IV (w. the particle beam gun)
"Wagner" -- Robotech VF-1 Valkyrie Veritech
"Heavy Metal" -- Robotech MAC-II/Monster

Any others?

--
Chris Meadows // CHM173S@SMSVMA // CMEADOWS@NYX.CS.DU.EDU
   "If blood be the price of admiralty, then I've just bought me 
    a naval commission."  -- Corwin, SIGN OF THE UNICORN, Roger Zelazny

Newsgroups: rec.games.mecha
From: probe@jhunix.hcf.jhu.edu (Prabal Nandy)
Subject: Re: Mech Design Theory
Organization: HAC - Johns Hopkins University, Baltimore
Date: Tue, 15 Dec 1992 17:00:12 GMT

   Sounds pretty good! Would like to take a look at your Hunter Mechs
sometime. (Do you seriously expect us here at RGM NOT to ask to see your
mechs after an intro like that, eh?).
   Personally, I used to run 20 and 30 tonners loaded with Medium lasers
against heavy lances. They were very fast (At least 9-14-0), and easily got
behind the heavies to pelt them with laser fire. Unfortunately, my opponents
began designing mecha with about half their armor on their backs, and a
prodigious number of rear firing weapons... In a war of attrition against
mechs double my size I can't expect to win...

   But I'm currently coming out with a dedicated city fighting unit... So
far the 30 and 40 tonners are all 5-8-5's, (The Urban-Stalker and
Urban-Stalker II... Same bodyplan, look like Urbanmechs on purpose!) The
first mounts an ERPPC, 2MPL, and an SL.... The second carries 2LPL, 2ML, a
flamer, a small laser, and 3-M... or an ERPPC, 2SRM-6's, 2ML, and a SL. 
   Granted that's not much... but I made up for weight with endo-steel, and
made up for the added fragility of the XL-Engines by giving them full
armor...


Now: Let me at some Clanners!

                                                       Lord of the Flies
                                                       1st MPC Division
                                                       Colony World Myops

Newsgroups: rec.games.mecha
From: morrisa@cs.UAlberta.CA (ANDREW Morris)
Subject: Re: Suggestions...
Organization: University of Alberta, Edmonton, Canada
Date: Tue, 15 Dec 1992 04:04:06 GMT

lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:

>    |)
>    |)oring?  Yeah, and silly, too.  Obviously, none of them ever got
> around to finding out how good a defense SPEED (no, not the drug :)
> is, in pre-3050 BattleTech.  I'll take on any number of those 100 ton
> white elephants with an EQUAL NUMBER of my 40-60 ton custom designs.
> I'll give them a full 2-to-1 advantage, give or take a couple tens of
> tons.  ("My, that sure is paper thin armour you've got there, boy,
> with all those AC/20's...  Oops, I just poked through in several spots!
> Now, how many possible criticals is that?"  "What, you mean you never
> even fired off a single shot from your AC/20's before you died because
> you never got a chance at a shot that was less than 10+ and you didn't
> want to waste the few rounds that you had?") 

In open space I'll agree with you entirely, but in the city (sorry, I
was thinking without typing...) you don't stand a hope in hell.  You come
ripping (walking) around a corner and run into a hundred tonner your up the
creek.  (I know, it happened to me(Firestarter vs. Atlas - Only lost an arm
and the use of one leg{actuators})  As for your little guys, one hit and by
the damage transfer (bear with me I haven't played in four years...) tables
you blow up. (Try and count 20 points of damage on a locust... <GRIN>)

As for the 50-70 tonner's I agree with you.  A Griffin or Dervish would
pound those things into a bloody mess.  Weakest part on big mechs...  The
head.

But then again, this was done in the first two months that I owned the game...
Things got MUCH better when I made the rule that there was NO mech creation.
I believe the only mech that wasn't used much was the Rifleman and only due
to it's massive heat and rear armor problems...

--
============================================================================
 "Life's a Bitch and then you fly..."     "Let's get dangerous!"  - D. Duck

      Andrew Morris (The Android)     E-Mail : morrisa@cs.ualberta.ca
Newsgroups: rec.games.mecha
From: griffin@sage.cc.purdue.edu (Zack Thompson)
Subject: Probably Useless, but...
Organization: Purdue University Computing Center
Date: Sat, 12 Dec 1992 11:53:49 GMT


Howdy-

Cuisinart here.

I would just like to say that it is possible to put 38 machine guns
  on a mech, have two tons of ammo, 12.5 tons of armor, and a
  movement of 5/8/(10) w/MASC.  80 tonner, IS 3050 tech.  "You say
  your 5 regiments of infantry need a little support?  Well, I got
  this mech here...".  Hell, talk about paper cuts...

Just for the Record.

                       The Crystal Griffin
Newsgroups: rec.games.mecha
From: tbpho@mailbox.syr.edu (Lazarus Churchyard)
Subject: Appleseed/MEKTON II/CP2020
Summary: Landmate stats?
Originator: tbpho@rodan.acs.syr.edu
Organization: Syracuse University, Syracuse, NY
Date: Thu, 17 Dec 92 22:10:46 EST


Greetings, 'NetRunners. I'm working on adapting the LandMates from Masamune
Shirow's manga/anime _Appleseed_ for a Cyberpunk setting. RTal's Cyberpunk
is superficially similar to MEKTON II as far as rules go. 

What I'd like to know is whether or not this has been done by anyone out 
there, or if anyone has any suggestions. Let's hear from you!

Thanks,


		Lazarus Churchyard,
		Lacking Any Real Originality ;)

Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: Engine Hotroding
Organization: Netcom; Renegade User
Date: Thu, 17 Dec 1992 01:11:56 GMT

In article <1gm60dINNr8l@golem.wcc.govt.nz> taia_a@kosmos.wcc.govt.nz writes:
> This question has been bothering me for a wee while
>
> Is it ok to mount a bigger engine in a mek that allows no additional
>movement. Eg a 325 in an Awesome instead of a 320.
 
 
    |\|ot officially.  That, essentially, is something you can do with
 my Conbattler rules, though.  (:

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
Newsgroups: rec.games.mecha
From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: C3 Network Questions......
Organization: Netcom; Renegade User
Date: Mon, 14 Dec 1992 21:33:27 GMT

In article <Bz9F4y.166@newsflash.concordia.ca> kgnome@cs.concordia.ca (MATIS stephane) writes:
>From: 997vanderkol@gw.wmich.edu
>
>	> Here is a question for anybody to answer (Steph & Lunatic if you
>> can...). Will ECM affect the TAG function of the C3 network? For ex. if teh
>> mech you are trying to TAG has ECM is he affected by the C3 TAG. Also how do
>> the slaves communicate with the command computer? Is it slave to master by
>> straightest line or does the network shift it's path when blocked. (i.e. If
>> the slaves are positioned right will the computer trace a path around the ECM
>> that's blocking the signal). This is one of many technicalities that my group
>> & I have come across, more to follow. 
>
>Good question. ECM jams everything, including TAG, Targetting Computer,
                                     ^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^
     _
    (_aught ya!  The Compendium states that an ECM only effects
 Artemis, Narc, and C^3.  It also leaves out the prior mention (in
 TR 3050 and 2750) that BattleForce units using it get an ECM chit.
 Actually, in TR 2750 that's ALL that the ECM would give you.
 

>C3, etc... Actually, it affects 3 hexes around, so if the C3 Slave is in
>there ... he is f*cked. Automatic path corection should be assumed ...
>the whole system is already low value as it is.
 
     _
    /-\lso, the "C^3 LOS passing through an ECM field" rule was added
 in the Compendium.  Previously, the C^3 unit had to be INSIDE the
 ECM field for it to be affected.  I personally prefer it that way.

    ][MHO, ECM should only affect the electronics of mechs within its
 field.  Mechs with special electronic systems that are firing INTO
 or THROUGH an ECM field should not be affected.  Additionally, ECM
 SHOULD affect TAG and Targeting Computers, when the mech with that
 equipment is INSIDE the field.  So, it's effectiveness would be
 slightly reduced, but the number of systems it works on would be
 increased.  There'd also be fewer questions about it:  Inside of the
 field, it would kill everything, outside of the field, it would have
 no effect.

    ]-[aving ECM effect Clan Targeting Computers would be a little bit
 of a help against the general Clan munchkinitis.  

-- 
   _______________________________________________________
  /         -= Lunatic Johnathan Bruce E'Sex     (:      /
 /  lunatic@netcom.com  GEnie: LUNATIC  CI$: 76170,672  /
/______________________________________________________/
From: Jesse.Taylor@launchpad.unc.edu (Jesse Taylor)
Newsgroups: rec.games.mecha
Subject: Re: Which weapon is best? (Was: Re: btech lrm)
Date: 20 Dec 92 22:46:44 GMT
Organization: University of North Carolina Extended Bulletin Board Service

In article <1h2p4eEINN79o@uni-erlangen.de> kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer) writes:
>>> I nominate the disruptor as the Klingon weapon of choce....
>> I nominate the Genessis device. It's Ecologically friednlly!
>I nominate the Ringworld Laser from Larry Niven.
>Stops _every_ clanship about, can vapourize a whole fleet :)
	Yes, but think of the power you'd need...
	Heck, all you need are some grav-mines around the jump points,
computerized to tell the difference between Clan and IS ships. Clan ships
are superior (read: different) from IS ships, so there should be no
problem with mistaken identities...
	Clanmeisters come out of Jump, and KaPOW!, before you can say
'activate lithium-fusion batteries', they're toast!
	But they wouldn't be very nifty, like a Planet-Toaster/Starship
Luanch Laser/Genesis Bomb/Happy Fun Ball.

	But hey.

>Klaus Breuer, Rudelsweiher Str. 6b, 8520 Erlangen, Germany

JT


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: silk@mcl.ucsb.edu (ken mencher)
Newsgroups: rec.games.mecha
Subject: Re: Mekton II
Keywords: Building Mektons
Date: 11 Dec 92 18:50:56 GMT

Re: hands....

i think that they're standard....the other things are xtra...

silk
Newsgroups: rec.games.mecha