From: ace@lacey.cs.mcgill.ca (Arthur CHAN)
Subject: Re: Re: Japan in Axis and Allies
Keywords: Unlimited Production???
Organization: SOCS, McGill University, Montreal, Canada
Distribution: na
Date: Wed, 8 Apr 1992 16:04:28 GMT

In article <31448@sdcc12.ucsd.edu> cchiang@sdcc13.ucsd.edu (Huh?!  Wot?!?)  
writes:
> In article <1992Apr7.203043.29932@cs.rose-hulman.edu>  
morzinpl@HYDRA.ROSE-HULMAN.EDU writes:
> 
> >	The edition of rules I have says that industrial complexes which you
> >did not own at the begining of the game may only produce a number of units  
per
> >turn equal to the value of the territory.  This is why the U.S. factory is  
not
> >so wonderful.
>>							Pete
> 	Actually any industrial complexes that starts on the board
> may produce without limit.  This subtlety have great consequences
> behind it.  Germany can produce out of Karelia without limit and if
> Russia is captured, Yank can produce without limit out of Karelia
> should Yank liberates it (Both actually happened, the Germ scenerio
> is not surprising, the Yank scenerio is not only surprising but
> devastating to the Axis' chance to victory).
> 

Are you sure about this?? I believe that the original owner ( country )
may produce without limit and any invasive country that takes over
the territory that has the original factory, can only produce upto
the limited number inscribed on the territory.  So if Karelia
is taken over by Germany, Germany can only place 3 units Max, if
it has held Karelia for 1 turn.   Likewise, if the US liberates Karelia, and
Russia is occupied by Axis powers, then the US may only produce 3 units.

Imagine the consequences of US taking over Southern Europe! ( Germany's
other territory other than Berlin that has an original territory )
Then the US can place > 6 units ??????. Then the game would be over
soooo fast since the US can easily afford 10 infantry per round.  Germany,
with its limited income ( due to Allied bombing etc... ) will never
regain the lost territory.   Likewise, Russia will never regain Karelia
should it fall to the Germans.

> 					- The Tasmanian Devil
> 					cchiang@sdcc13.ucsd.edu
> 
> P.S.  	Look at the rules sometime, you may discover even
> 	nastier subtleties that can determine the outcome of
> 	a game.
> 
> P.S.S.	I bet most people never even thought about what would
> 	happen if Russia is captured and Allies liberate Karelia.
> 	Tell you the truth, I didn't realize it either until we
> 	check the rules.  It prolong the game from 30 minutes to 
> 	4 hours (big difference huh).

see above.

-The Mad Bomber.

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