HDTenEightyP/NetNews huggingface dataset:
From: pw15@cunixa.cc.columbia.edu (Philip  Wang)
Subject: hello
Reply-To: pw15@cunixa.cc.columbia.edu (Philip  Wang)
Organization: Columbia University
Date: Fri, 24 Jul 1992 06:00:24 GMT

I don't know if this is an appropriate question here, but I'll ask anyway. I've
done a bit of computer frp (if you can call it that) on Wizardry and was
wondering if any of you knew if there was a sequel to Bane Of The Cosmic Forge
expected in the near future. Also, who has played the AD&D computer games? I
just started working on Pool Of Radiance and have no idea what it is I'm 
supposed to be looking for. I thought I cleared out all of the monsters in the
slums already but I haven't gotten a reward yet. And how to you kill trolls? I
forgot that they regenerate, and I can't stop them. (This is on a computer 
system, so it may not be the same as the normal rpg version.

philip


"Inside the power cage, I can feel the music call my rage
It's paranoid, first degree. It's telling me that I'm not free.
I've got heavy metal music in my blood and I like to get it to you if I could"
-Holocaust, "Heavy Metal Mania" ||||||||| pw15@cunixa.cc.columbia.edu |||||||||
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp
Date: Tue, 21 Jul 1992 21:48:21 -0400 
From: William Henry Timmins <wt0b+@andrew.cmu.edu>
Subject: Re: dice and plato
	<l6ob9dINNkbq@west.west.sun.com>
Distribution: rec

Another two solids you can add, if you want 7 elements, is the sphere
and lens shapes. Then you get some interesting progressions...


currently working on a 'philosophy' based on 7 elements (ties in minimal
chakra info as well)

-Me
From: warmongr@mentor.cc.purdue.edu (Krishgan)
Newsgroups: rec.games.frp
Subject: Re: SRUN: Computer Boosting-
Summary: -believe it or not, you read to much into this Lester...
Keywords: Shadowrun, SR, SRUN, SHADOWRUN
Date: 21 Jul 92 16:42:54 GMT
Organization: the Paragon Project


Concerning Lester's response to "Computer Boosting-"

->>[Lester, if this is so "cost ineffective" then why in the world does it
  actually exist.  It exists already within the ShadowTech Sourcebook under
  the SPU(I/O) design.  And I know Load is the "processing ability .stolen.
  from a system."  The "Parallel SPU System" allows for faster response
  ability and transfer of power.

  And NO, I am not changing the security level of a node, not in any way.
  I am simply making more power available to the current system.  To actually
  change the "security" of the node, would require a direct restructuring of
  the root computer "tree" system.

  This idea was to give more ability back to corp machines and their legal
  users.  It also makes the concept of "creating false id's" more of a 
  realistic possibility for the scope of a game.

  And for those operations/functions that are "in system", then the extra
  power of this "subprocessing" is made available to day-to-day users and
  their datastreams.]<<
    -Reflex
From: Centurion@f6008.n124.z1.fidonet.org (Centurion)
Newsgroups: rec.games.frp
Subject: SURVEY: Magazine
Date: 24 Jul 92 20:57:22 GMT

Ok, here we go...
 
Magazine- content:
 
Games to see articles/ scenarios on:
AD&D: 1/1
Twilight 2000: 3/6
Megatraveller: 10/10
All others: 1/1
 
General areas for articles:
Joint articles: 9
Miniatures: 6
Reviews: 6
Interviews: 7
What's new: 8
Books: 9
Comics: 1
Atmosphere: 7
Helpful hints: 7
PBM: 3
Live Roleplay: 6
Freeforms: 7
Club list: 7
Con list: 8
 
Theme issues: Anything about sci-fi, modern-day (or close to it), or war               gaming
 
That's about all- btw, if you are starting a magazine, I'd be interested in getting in on it- as a writer, proofreader, whatever.

 * Origin: Meridian -=- (214) 235-3164 -=- Dallas, Tx. (1:124/6008)
From: rzthlb@tuhhco.rz.tu-harburg.de (Lutz Behnke)
Newsgroups: rec.games.frp
Subject: Re: most complete gaming system
Date: 31 Jul 92 07:30:30 GMT
Reply-To: behnke@tu-harburg.dbp.de
Organization: Techn. Uni. Hamburg-Harburg, Germany
Originator: rzthlb@tuhhco.rz.tu-harburg.de


In article <15208@bwdls58.bnr.ca>, pjs@bnr.ca (Paul Jason Snyder) writes:
|> ..] What do you netters think about using computers as
|> rpg aids. Obviously, they're great for the GM setting up stuff, but how could
|> they be used during game play to facilitate the tedious stuff?
|> 
|> 
|> 				Jason Snyder
|> 				(psnyder@bnr.ca)

I had a friend put my old Amiga 1k in 19' case, with Hardisk and all.
Since than, we carry this to any gaming seccion and use it as Database for
the rule-additions we wrote. I'am also writing a character-editor and a Fight-
handler that keeps track of all the stats of the combatans and only needs to
have the die rolls of the players entered. Even the roling for the master will be done by the prog in order to speed fights up umpty times.
I hope to get this prog to work this millenium, but it will be great for 
smoothing game time.

Greeting sent from the Sage of Aetula, Derolan al Khworzimi

 
-- 
| Lutz Behnke | behnke@tu-harburg.dbp.de | (Germany) 040 / 630 39 38 |
|  TU Hamburg Harburg, Hamburg, Germany, Europe, Earth, Sol-System   |
|----------When the Evil Spirit armed the Tiger with claws,----------|
|----------------Brahma gave wings to the Dove-----------------------|
Newsgroups: rec.games.frp,rec.games.frp.misc
From: oroboros@acca.nmsu.edu (The Wyrm Ouroboros)
Subject: Re: Icons and Spells
Keywords: Shadowrun, SRun, SR
Organization: The Clearing House, Ltd.
Date: Mon, 27 Jul 1992 09:28:11 GMT


I seem to have forgotten something.

Icons:  Please have them in the following 'setup' --

CONTRIBUTOR:  RL Name <net.address>
HANDLE: Obviously, the decker's name in the Matrix.
MATRIX APPEARANCE: The actual 'icon', bumps, bruises and all.
STYLE: How he handles IC, how he handles deals, how he him/herself.
  Everybody's got a Style, from Death Machine's paranoia and brusqueness,
  to the Glytzch's chaos and slipperiness.
ATTITUDE: Same here, but more along the lines of a 'life philosophy'.
VIEW: More or less, your reality filter.

Spells:  They get modified .this. way:

CONTRIBUTOR:  RL Name <net.address>
SPELL NAME: Obvious, ain't it?
CATEGORY: Combat to Manipulation...
TYPE: Mana/Physical
DURATION: Sustained?  Instantaneous?  Permanent?
TARGET: Target number -- their Bod, their Willpower, what?
AofE: Single target?  Area of Effect?  How big?
F/X: Probably the longest part, describe what the spell does.  If you want
 to put in the specific mage/shaman who 'created' the spell, you can put it
 here, or in the 'contributor' section.


Ouroboros
The Wyrm of the .Net
From: stas@soda.berkeley.edu (Stan Malyshev)
Newsgroups: rec.games.frp
Subject: Re: Ars Magica, the best game yet?
Date: 24 Jul 1992 08:15:16 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <Brt8qH.1IK@ais.org> impster@ais.org (Charles Budensiek) writes:
[stuff deleted]
>Just a small point...
>
>The flight suits don't use fuel. They're nuclear powered. Ie: nuclear
>powerpacks the size of a large notebook computer.
>

How is propulsion achieved though?  What is the Rifts way for converting
reactor-supplied energy into kinetic energy?


To mention the point about realism...  a system can be interesting, IMHO,
regardless of how realistic it is.  It is a system, a description of
how things work, and it is as valid as any other when you're given
a system and told to survive and further your goals therein.

Remember those Knight (or night) Sabres from some anime series (the name of
which I can't recall) ?  The "boomers" were unrealistic but served their
purpose quite well.


Stan
-- 
|---------------------------|							| Stan Malyshev             |  The rule is simple:  Suspect, only suspect.	| stas@soda.berkeley.edu    |  You can read subtexts even in a traffic sign	|                           |  that says 'No Littering.'		
|                           |  - Of course.  Catharist moralism.  The horror	|                           |    of fornication.				|---------------------------|              Umberto Eco, "Foucault's Pendulum"


Newsgroups: rec.games.frp
From: PCHEM14@Zeus.unomaha.edu (FALL88)
Subject: Re: anime rpgs
Organization: University of Nebraska at Omaha
Date: Wed, 29 Jul 1992 06:35:23 GMT
X-News-Reader: VMS NEWS 1.11

wyvern@agora.rain.com writes:

> kilpatri@nextnet.ccs.csus.edu (John A. Kilpatrick) writes:
> >If anyone out there knows of any anime specific RPGs or rule systems
> >for existing games, could you e-mail me at: kilpatri@nextnet.ccs.csus.edu.

>   Don't forget Teenagers From Outer Space!  It's designed after the genre
> of Urusei Yatsura, Project A-Ko, Kimagure Orange Road, etc.  R. Talsorian
> games publishes it; bug your gaming store until they get it for you.

Also by R. Tasolorian: Mekton (now Mekton II).  It's pretty clearly anime
in it's style.  In fact  the internal art  looks anime.  All of the mecha
are geared to get that 'fast and furious' feel of anime mecha, making this
a primo anime game.

-james
Xref: sparky rec.games.frp:24338 rec.games.frp.misc:3082 rec.arts.anime:15911
From: pac@sage.cc.purdue.edu (Purdue Animation Club)
Newsgroups: rec.games.frp,rec.games.frp.misc,rec.arts.anime
Subject: The Sci-Fi Channel
Date: 29 Jul 92 18:01:47 GMT
Reply-To: pac@sage.cc.purdue.edu (Purdue Animation Club)
Followup-To: rec.games.frp
Organization: Purdue Animation Club headquarter, somewhere in Midwest

Just read in "Video Today" (I think) about the upcoming schedule for the SFC
which officially kicks off on September 24th.

Things that caught my attention...

	A morning kiddie lineup that included "Captian Scarlet"...
	"Battlestar Galactica" five nights a week...

	And their "kickoff" broadcast is going to be the uncut uncensored
	version of "Star Wars" (Not to be confused with the cut-up version
	that ends up on ABC's Movie of the week)...

	Also, no mention of ROBOTECH.  Wha' happen?!  I thought that USA network	bought the broadcast rights to 'TECH.

	
I'll pass along more info as the time draws nearer...

				The Highlander.
			(Thank God there's only one.)
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: Things that should not be (SR & 3G^3)
Date: 26 Jul 92 11:31:17 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Axly

Are you *the* Axly who gets all (well most) of the neat quotes in the sidebars?
 
Skeksis
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: SRun Random Enc.
Date: 26 Jul 92 11:33:52 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Random Encounters

Whay do you *need* a random encounters table?  Can't you come up with the
encounters on your own?  One of my best times ever was running a drunk lawyer
in my Star Wars campaign.  I loved it, they loved it, and it was unplanned...
 
Skeksis
Newsgroups: rec.games.frp
From: fury@next12pg2.wam.umd.edu (Leslie W. Knapp)
Subject: Umbar Wanted
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 22 Jul 1992 17:43:19 GMT

I'm looking for a copy of an old ICE product - Umbar, Haven of the  
Corsairs.  Anyone interested in selling a copy can E-Mail me at:
fury@wam.umd.edu.
From: ward1@husc8.harvard.edu (Lester Ward)
Newsgroups: rec.games.frp
Subject: Re: SRun Random Enc.
Date: 24 Jul 92 17:00:20 GMT
Article-I.D.: husc8.ward1.711997220

gmayer@wpi.WPI.EDU (Gary R Mayer) writes:

>One of the problems that I have found with ShadowRun is the lack of a
>"Random Encounters" table.  Thus, I am planning on trying to create one.
>If anyone out there has tried/done this or has suggestions they would
>be appreciated.  Post if you think others will be interested or email.

The latter half of Sprawl Sites is basically random encounter tables.

>**=**=**=**=  Gary R. Mayer, gmayer@wpi.wpi.edu, b.k.a The DROW  =**=**=**=**

Wordman
Newsgroups: rec.games.frp,rec.games.frp.misc
From: melody@grad00.math.ncsu.edu (Patrick Melody)
Subject: Re: SRUN: Dikote and Firearms...
Organization: NCSU Mathematics Dept.
Date: Fri, 31 Jul 1992 02:52:29 GMT

In article <1992Jul30.162514.16388@das.harvard.edu> adam@endor.uucp (Adam Shostack) writes:
>
>>Ok suppose you just Dikote the tip of the bullet?
>
>You'd get an armor-peircing bullet.  One that goes through vehicle
>armor, better than your teflon coated slug. Teflon takes the bullet
>through kevlar, but it doesn't help against steel plating. You'd still
>want to cover the dikote with telfon, though.  That way it would still
>go through kevlar well.
>
I have seen this sort of comment so many times that I have to reply now:

Teflon does not do ANYTHING to puncture armor! Armor pierceing bullets
puncture armor because they are made of steel (or some other hard metal)
which will not readily deform on impact.  When a regular lead bullet hits
a kevlar vest, it deforms, losing its point, and will not penetrate.  A 
steel slug, on the other hand, is hard, and will retain its point, allowing
it to penetrate.  The reason these steel bullets get teflon coatings is
that your gun barrel has rifling to spin the bullet.  This requires the bullet
to deform (producing those grooves by which one can determine if a certain 
bullet was fired from a certain gun)  and steel will not deform.  This will 
ruin your gun when the gun's rifling deforms instead.  Teflon is slippery
and will allow the steel slug to slip down the barrel without damaging it.

Dikoting a bullet is ludicrous since the diamond film would shatter right off
as soon as the bullet hit something.  Diamonds are harder than anything else,
but they are structurally weak, shattering when stressed.  

On the same note, dikoting armored surfaces will do nothing for the armor's
ability to protect you from damage.  Film coatings cannot increase a material's
structural strength.

We now return you to your regularly scheduled thread...
patrick melody@math.ncsu.edu  
Newsgroups: rec.games.frp
From: tsouth@techbook.com (Todd South)
Subject: Re: Bill Clinton and gaming
Organization: TECHbooks --- Public Access UNIX --- (503) 644-8135
Date: Fri, 31 Jul 1992 04:43:00 GMT

In article <1992Jul28.211748.29230@zip.eecs.umich.edu> winterh@emunix.emich.edu (Twist) writes:
>In article <1992Jul27.155736.4346@access.digex.com> dzik@access.digex.com (Joseph Dzikiewicz) writes:
>>FWIW, when the Two Live Crew trial came up in Florida, Tipper Gore
>>was against taking them to trial.  She has come out in favor of
>>labelling records to give parents help in determining what is 
>>appropriate for their kids, not in favor of censorship.  I find
>>nothing wrong with that position: it doesn't seem too different 
>>with the movie rating system.  As a parent, I would appreciate having
>>some idea of what my kids might be buying without having to waste
>>my time listening to some of that trash.
>>
>>Joe Dzikiewicz
>>dzik@access.digex.com
>
>As we can all see from that last sentence of yours, you must be one of
>those heart-warming parents who truly cares about their children. Right!
>It's parents like this that don't want to "waste their time" doing things
>with their children or indeed to even bother finding our what their
>children care about that are a true plague to our society. It's people
>like this that make me feel lucky to have parents that give a shit about me.
>
>winterh@emunix.emich.edu    "Ours goes to eleven" - This Is Spinal Tap

You must be one of the activist from VICTIM WE IS.

Get a life.  Don't talk shit about parental discretion until your
in those shoes.

Todd South

-- 
tsouth@techbook.COM  Public Access User --- Not affiliated with TECHbooks
Public Access UNIX and Internet at (503) 644-8135 (1200/2400, N81) 
Xref: sparky rec.games.frp:24244 rec.games.rpg:26
Newsgroups: rec.games.frp,rec.games.rpg
Subject: Re: Live-Action RPG
From: jvincent@eagle.wesleyan.edu (The Ulair)
Date: 24 Jul 92 08:48:22 EDT
Organization: Wesleyan University

There is also, based in CT, the Quest Games (as some at Yale and Brown may
know).     It, like NERO, stresses actual ability over game mechanics, but
makes allowances for the butterfingered thief-player, and mages' magic.     
They are have 2 games this fall (Sept 17-19) and Oct 2-4).    Contact Dee
McCloghlin (203-638-0081) for more info.            Does anyone know the
relative number of Live RPGs that are effectively "you ARE your character" vs
"here's a sheet with your abilities"? (ie. NERO vs SIL types)?       -Jim
From: aj834@cleveland.Freenet.Edu (Scott A. Maehner)
Newsgroups: rec.games.frp
Subject: Re: anime rpgs
Date: 29 Jul 92 06:52:33 GMT
Reply-To: aj834@cleveland.Freenet.Edu (Scott A. Maehner)
Organization: Case Western Reserve University, Cleveland, OH (USA)


In a previous article, wyvern@agora.rain.com (Anime nut) says:


>  Don't forget Teenagers From Outer Space!  It's designed after the genre
>of Urusei Yatsura, Project A-Ko, Kimagure Orange Road, etc.  R. Talsorian
>games publishes it; bug your gaming store until they get it for you.

*grin*  You forgot Ranma 1/2...for shame.  *whap*

Seriously, though, I'm not sure if R. Talsorian is still putting it out...
The local shop tried for a month to get it and I finally got a copy for
free from a friend after I told him how much trouble I went thru hassling
the guys at the shop for a month.

There is talk of a want of new contributions in some gaming magazine whose
name slips my memory for the nonce, so it appears that Teenagers hasn't
gone over Niagara in a paper-mache barrel just yet...

Personally, I hope that planned-then-scuttled agreement between R.
Talsorian and Benn Dunn of Ninja High School fame for a Ninja High School
supplement is resurrected and acted upon...but that's just me.

There's supposed to be another game called MECHA! which deals with giant
robots with an Aztec theme, and Mekton as well...


-- 
Internet: aj834@cleveland.freenet.edu
Bitnet: aj834%cleveland.freenet.edu@cunyvm
WWWA Messenger Service: I will send any message for you.
"Those whom gods destroy, they would first make rad."  --Kurt Wilcken 
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp
Date: Tue, 28 Jul 1992 13:43:25 -0400 
From: William Henry Timmins <wt0b+@andrew.cmu.edu>
Subject: Re: Sam Robb

Well, Sam graduated... have seen him off and on.

Unfortunately, I USED to have GrimRules on my home computer. Which got
stolen about a week ago.

:(

-Me
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: most complete gaming system
Date: 26 Jul 92 11:04:56 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

Having mentioned Rolemaster maybe you can tell me what the hey happened to the
DreamTime game I.C.E. advertised *once*.
 
Skeksis
From: fl0m+@andrew.cmu.edu (Faye Levine)
Newsgroups: rec.games.frp
Subject: Re: Sam Robb
Date: 28 Jul 92 16:52:47 GMT
Organization: Junior, Art, Carnegie Mellon, Pittsburgh, PA

Sam graduated, and, since he was ROTC, went off to fulfil his obligation
to the Navy.  He's now an officer in California, though I'm not sure
exactly where.

However, he recently returned to Pittsburgh to get married. 
Unfortuinately, I only saw him briefly.

FLOM.
Newsgroups: rec.games.frp
From: bbs.techie@tsoft.sf-bay.org (Robert Mc Daniel)
Subject: Re: most complete gaming system
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Wed, 22 Jul 1992 08:09:22 GMT

> Which system affords the greatest level of detail?  Consider a computer
> implementation of such a system, where the burden of going through multitudes
> of rules is placed onto the computer.  Which system then, would you pick as 
> the one that can represent the interactions of game-related matters the best?
> Or would you say that all gaming systems in existence, by virtue of
> their being playable without the aid of a computer, dont fit the description?
> (or are there "gems" of game design that aren't playable for that reason?)
 
It depends what you mean by "detail". Do you mean background or in rules, 
sub-rules, sub-sub-rules, etc. ?

--
Robert Mc Daniel (bbs.techie@tsoft.sf-bay.org)
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: best fantasy system: The Fantasy Trip
Date: 26 Jul 92 11:35:00 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Drop 'em in an arena
 
You know, that might not be a bad idea...some of my players are complete idiots
when it comesto tactics (of any kind).  Maybe a night or two of TFT/Melee might
wake 'em up.  Thanks!  :)
 
Skeksis
From: wt0b+@andrew.cmu.edu (William Henry Timmins)
Newsgroups: rec.games.frp
Subject: Re: Ars Magica, the best game yet?
Date: 23 Jul 92 02:54:19 GMT
	<Brt8qH.1IK@ais.org>
Organization: Carnegie Mellon, Pittsburgh, PA

>The flight suits don't use fuel. They're nuclear powered. Ie: nuclear
>powerpacks the size of a large notebook computer.

Ok then, what are they using as reaction mass/propellant?

-Me
From: cmarsigl@silver.ucs.indiana.edu (Klif Marsiglio)
Newsgroups: rec.games.frp
Subject: Re: SRUN: Dikote and Firearms...
Summary: Dikote and Edges, Projectiles
Keywords: Shadowrun, SR, SRUN, SHADOWRUN
Date: 31 Jul 92 05:02:25 GMT
Organization: Indiana University

Someone mentioned that glazing a knife would be like painting it, and
would round off the edge.  If I remember correctly, diamonds grow in a
crystal structure.  If a crystal is grown along two intersecting planes
at a very* acute angle (the blade), and that crystal is less than a
micron thinck, I believe it would keep the original angle, and prevent
that angle from changing (unlike steel, which dulls with time).
Besides, the DiKote people would be able to sharpen the blades even if
they did dull from the process.  We can cut diamonds now, folks, we can
do it in 2053 too.

People have brought up problems with glazing bullets (for which I am
glad, it used to apear almost worth it).  What about projectiles?  I see
absolutely no prob with glazing arrows or bolts, plus they are somewhat
reusable.  I tend to run through ammo pretty darn quick, and dikoting
every bullet would get expensive.

(replies to beast@mentor.cc.purdue.edu  this is just my emergency
account)
-TD1

-Wizzer
-Predator
-JackHammer (Shiv, when do I get out of that damn vat?)
From: dv52151@uxa.cso.uiuc.edu (Axly)
Newsgroups: rec.games.frp
Subject: Re: BattleTech
Date: 29 Jul 92 15:23:26 GMT
Distribution: rec.games.frp
Organization: University of Illinois at Urbana

kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer) writes:
  

  [wants a Btech Strategy game]

  The Crescent Hawk's revenge is a strategy level game for the IBM
  PC.

  Axly
From: mosson@reseau.Berkeley.EDU (Groupe ELEVES)
Newsgroups: rec.games.frp
Subject: test
Date: 24 Jul 92 14:02:00 GMT
Reply-To: mosson@reseau.Berkeley.EDU (Groupe ELEVES)


  It's just a test.
Newsgroups: rec.games.frp
Subject: Re: Champions - Using weapons
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: Sat, 25 Jul 1992 18:37:06 GMT
Organization: California State University, Chico

Wayne Wallace writes:
>Well, since Foxbat seems to have flashed you all while simultaneously
>draining your INT, I quote 4th edition Champs, p.177, right side, bottom
>paragraph:
>
>"Note that if characters use an object as a weapon, the maximum amount of
>damage that can be done with the object is equal to the combined DEF and BODY;
>any additional damage and the object simply breaks."

Now allow me to do some quoting of my own, oh Enlightened One.

>Don't worry about rules for the actual breaking of the object on impact with 
>its target as they are already laid out pretty clearly.
>
>Mat.

That was from the head article that started this thread. Rather than spelling
things out so clearly and cleverly, mayhaps I suggest you read the thread all
the way through before spouting off?

Thank you. 
-- 
Let He who taketh the Plunge Remember to return it by Tuesday.
Newsgroups: rec.games.frp