From: HC61@lafibm.lafayette.edu (HC61)
Newsgroups: rec.games.frp.dnd
Subject: Re: New Spells to Research
Date: 11 Nov 92 05:24:07 GMT
Organization: Lafayette College
Originator: news@lafcol

In article <1992Oct31.051649.26398@leland.Stanford.EDU> thedm@leland.Stanford.EDU (Marcus M. Trevino) writes:
>In article <BwuF12.Dz9@jabba.ess.harris.com> jcarl@jabba.ess.harris.com (Joe Carl Jr.) writes:
>
>
>>At least I can research spells.  So I need some ideas for spells.  Anybody
>>got some others out there
>>
>>How's this one for a must have spell
>>
>>Conjuration/Summoning, Divination
>>Retrieve:       4th level spell
>>Range:          Special
>>Components:     VS
>>Duration:       Special
>>Casting Time:   1 turn
>>Area of Effect: Special
>>Saving Throw:   None
>>
>>Description:
>>
>>This spell enables an item with the spellcasters "Wizard Mark" inscribed
>>on it, to be instantly summoned.  The item must weigh no more than
>>10lb/level.  The item must have a Wizard Mark of the Spellcaster's Glyph
>>inscribed upon it.
>
>10lb/level seems a bit excessive for me.  I think 5lb/level is quite
>adequate.
>
>>When this spell is cast the wizard can see in his mind all wizard marked
>>items that have his glyph.  The Glyph and the extra six characters (Wizard
>>Mark does this) can be read.  The Wizard concentrates on one set of glyphs
>>and the object that has that set of glyphes inscribed on it is summoned.
>>If a unique glyph & set of characters is not available then the DM should
>>randomly pick which object is summoned.  Only one object can be summoned
>>per spell.
>>
>>The glyphs can be seen even if they exist on a neighboring plane (but no
>>further).  But only items existing on the same plane as the caster can
>>be retrieved.  The plane that the are on is revealed though.
>>
>>Only the glyph and characters are seen not the object itself.
>
>
>>This makes Wizard Mark a nice spell to have.  It also makes Erase very
>>important to Wizards that steal other Wizards spell books!
>>
>>What do you DM's out there think of this one?
>>
>>Joe Carl         jcarl@jabba.ess.harris.com
>>--
>>Joe Carl Jr.       jcarl@jabba.ess.harris.com
>
>
>I like this spell.  However, it would take approximately 2-3 solo gaming
>sessions, in my campaigns, to test, experiment, and fool proof this spell.
>Other than that I think the spell level could be possibly raised, but your
>DM should be the one to decide that.
>
>Here are some possible spell ideas:
>
>This one comes compliments of a 10th/11th Mage-Thief in one of my  campaigns
>this summer.
>
>
>Chelymber's Impoved Non-Detection
>
>Spell level    : 5th
>Casting Time   : 4
>Components     : V,S
>Area of Effect : 20' X 20' cubicle
>Duration       : 2 turns + 1 round/per 3 levels
>Range        : Person Touched
>
>Spell Description:(I can't remember the actual wording right now)
>
>This spell will basically stop all diviniation magic below that of
>True Seeing from properly working.  It will also foil all detect
>spells of lesser spell level than True Seeing from operating properly.
>This speel will even stop detection from magical items like a
>Robe of Eyes, ring of invisiblity detection, innate abilities that
>perform similiar magic to that of detect spells lower than True Seeing,
>etc.
>
>
>
>Another suggestion is to research a Sleep Spell that will NOT  affect the
>caster and can effectively put to sleep higher level creatures.  Or possibly
>a Sleep spell that will effect one creature regardless of level, but effected
>by class and saving throws, i.e. a sleep spell specifically designed for
>those nasty fighters, and not just limited to single class fighters, who
>like to come after us passive, kind, and compassionate mages for no reason
>whatsoever.
>
>Basically, the list of spells to research is endless.  If you can't think of
>a new original spell, why not try to research a spell that you have heard
>about( i.e. say you have heard of a fireball, but don't personally have it)
>or you can simply improve a lower level spell.  Why not create an improved
>version of magic missile, but call it magic spears and have it do more
>damage per hit.  Why not create a counter to a spell, or a reverse of a
>spell that does not have one.  Why not create an IceBlast that does as
>much damage as a fireball, and will help you a whole lot against a
>pissed off efreet.  Just let your mind wonder, and remember, a good mage
>will learn how to use a wide variety of spells effectively, but a GREAT
>mage will create a Wide Variety of Unique Spells and use them even more
>effectively.
>
>TheDM @ Stanford University
>
>Marcus Trevino
>.
>.