HDTenEightyP/NetNews huggingface dataset:
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: To the uploaders of various demo files
Date: 19 Nov 92 01:32:40 GMT
Organization: University of Washington

In <1992Nov18.181744.15401@u.washington.edu> foregone@stein.u.washington.edu (Ah so Grasshopper!) writes:

>Could the person(s) responsible for uploading game demos like

>walk-d.dms
>fla-d.dms
>nmwc.dms

>please post longer text files describing the programs? It can be extremely
>difficult to understand a file's content by its file name if the filename
>is abbreviated. Either:

>1) give the files full names like:

>	walkerdemo.dms
>	flashbackdemo.dms
>	nigelmansell.dms

>and/or

>2) say in the text file what the demo is about:

>	Walker by DMA Design, published by Psygnosis: side scrolling
>		"Operation Wolf" type game (etc...)

>	Nigel Mansell W(?) C(?) - ?????????

>	because I, for one, don't know who Nigel Mansell is or what
>	WC means...

>I'm not sure if this message is very clear, but that's OK 'cuz the text
>files and filenames aren't either...

>:)

I second this!!!  Cryptic filenames always remind me of BASIC programmers. ;>
Readmes that tell if a demo is to be booted in Pal or just HOW to start a
program (as well as what it is KNOWN to run on or with) would be of immense
value.  As it is, .readme files just take up space and say essentially 
nothing.

*sigh*

Crystal
  ;>
Newsgroups: comp.sys.amiga.games
From: crystal@glia.biostr.washington.edu (Crystal)
Subject: Re: L2 demo \*small spoiler\*
Organization: University of Washington
Date: Sun, 15 Nov 1992 20:12:12 GMT

In <1992Nov15.161722.20386@dartvax.dartmouth.edu> abs0@coos.dartmouth.edu (Kelvin Leung) writes:

>crystal@glia.biostr.washington.edu (Crystal) writes:

>>operation.lemmings???
>>anti-lemming animation?  

>>I've not heard of those.  Are you making a joke or are these programs for
>>real?  If real, where can they be found?

>You haven't seen Eric Schwartz's Anti-Lemmings Demo???

>It's a classic!!!

>get it from wuarchive.wustl.edu (systems/amiga/video/anims/eric-schwartz)


>>Crystal
>>  ;>

>Yours Sincerely,
>Kelvin
>e-mail: abs0@coos.dartmouth.edu


I haven't seen a *LOT* of stuff!  *newbie since July*
*zips over to wuarchive*  

Thank you!
Crystal
  ;>


Newsgroups: comp.sys.amiga.games
From: cjs@fssun09.dev.oclc.org (Chris Schaller)
Subject: GVP 40mhz/030 120meg hd problem
Organization: OCLC Online Computer Library Center, Inc.
Date: Tue, 17 Nov 1992 21:34:34 GMT


A friend of mine has been having trouble with his newly purchased
GVP 40mhz 68030 120meg/HD sidecar on his A500. His problem is with
the game Civilization. When you run the program from the HD, you are able
to play, but the enemy's dont show up on the map. Neither do the town
advancements when viewing the creation of a barraks, bank, library etc etc.
Has anyone had a similar problem with this game, or the GVP sidecar?
When playing Birds of Prey, using an analog joystick, the crosshairs
jump around the screen when you make the slightest movement. Its not the 
joystick either because we have tried many proven joysticks.
Any help would be appreciated.

                              Thankyou.
From: dolittle@halmuc.muc.sub.org (Ludwig Hurt)
Date: Fri, 13 Nov 1992 15:55:03 +0200
Organization: HAL (ECG089)
Newsgroups: comp.sys.amiga.games
Distribution: world
Subject: Re: Set040 V 2.X by Nic Wilson
X-Newsreader: Ann 0.8m

In article <1992Nov09.125330.10620@crash>,
	uzun@crash.cts.com (Roger Uzun) writes:
->Can anyone tell me where I can get Set040 v2.X by Nic Wilson, I
->understand it will allow me to boot earlier KS versions, and
->perhaps get some games to run..
->
->-Roger
->--------------------------------------------------------------
->bix: ruzun
->NET: uzun@crash.cts.com

The new version is *ONLY* available from Nic Wilson himself. I don't
know how likely it is that he will give it to you since the 2.x version
vwas only made available for developers (sorry). But just have a try -
his email adress is: cbmehq!cbmozq!cbmaus!wilson!nicw@cbmvax.commodore.com

Good luck

Ludwig

-- 
Ludwig Hurt,      | The first myth of management is that it exists !!
Wertheimer Str.74 |
8000 Muenchen 60  | USENET: dolittle@halmuc.muc.sub.org
Germany   ECG089  | CBMNET: dolittle@halmuc.bsc.adsp.sub.org
Newsgroups: comp.sys.amiga.games
From: jashephe@undergrad.math.waterloo.edu (Josh Shepherd)
Subject: Mother Lode
Keywords: LodeRunner
Organization: University of Waterloo
Date: Fri, 20 Nov 1992 04:14:07 GMT

Has everyone heard about the new game "Mother Lode"???
It's a take off of the old classic Lode Runner for the C= 64!!!!!
It's public domain stuff and I want it. So if anyone has it let me know!
I wouldn't mind some more info about it eather.
Thanks
E-Mail me at;
jashepherd@descartes.uwaterloo.ca

Regards,
Josh

Newsgroups: comp.sys.amiga.games
From: scherr@occs.cs.oberlin.edu (Joshua R. Scherr)
Subject: Beast III questions
Organization: Oberlin College Computer Science
Date: Tue, 17 Nov 1992 02:12:50 GMT
Distribution: comp.sys.amiga.games
X-Posted-From: occs.cs.oberlin.edu
NNTP-Posting-Host: sol.ctr.columbia.edu


I need a few nudges Beast III-wise.

1.  Why can I only get 3 steel balls into the ditch on level 3?
2.  On level 4, I've gotten the steel spikes to fall into the hole that
    seems to be a perfect fit for them.  Now what?

Nudges gratefully accepted via email.

thanx,
	Josh
scherr@occs.cs.oberlin.edu  OR  sjs7335@ocvaxa.cc.oberlin.edu
Organization: The Leader Desslok School of Diplomacy
Date: Sun, 15 Nov 1992 15:18:10 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Turrican 3 SEU level, was Re: Shoot Em Up's
 <BxMIu7.A3H@dunaad.co.uk> <1992Nov13.175253.29212@u.washington.edu>
 <BxqB4M.F4@dunaad.co.uk>

In article <BxqB4M.F4@dunaad.co.uk>, dan@dunaad.co.uk (Daniel Hunter) says:
>In article <1992Nov13.175253.29212@u.washington.edu>
>foregone@stein.u.washington.edu (Ah so Grasshopper!) writes:
>>In article <BxMIu7.A3H@dunaad.co.uk> dan@dunaad.co.uk (Daniel Hunter) writes:
>there is a special icon that you pick up and a helicopter brings a message
>across the screen, never found out what it did .Anybody?

What happens is that in amongst the flood of speeding helicopters, which
you can dodge by staying at the top of the screen, is a mechanical eye
standing still. Blow it up (I do it with power lines) and a question mark
icon appears. Pick up the '?' and two things happen:

1 - yet another chopper zooms across the screen, pulling a banner that says
"KAHNAKAS LIVES!" (no, I have no idea what it means)
2 - your score starts going up very quickly and keeps doing that until the
end-of-level boss shows up.

I can't wait for Turrican III...

 "But Dr. Radium, was that necessary?" "Rez, _everything_ I do is necessary."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.games
Subject: Re: BLEED IS RACIST
Date: Wed, 18 Nov 92 16:37:52 GMT
Organization: Bugend BBS

charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:

> Also, it's not much of a game.  Reminds me of one of those "adventure" books 
> that you have a couple of choices to proceed to and only one is the "correct"
> one.  Yawn!  Can't these guys think of anything better to do than hook up
> a modplayer to the lamest text adventure to *ever* come down the pipe.

Well, the first game ("Bleed") was ported from the C64 so it's from 
there the user interface and story comes. "Bleed II" just touched up 
the code a bit and added music and had a new story. It's probably 
enjoyed best if you don't see it as an adventure but as pure enjoyment.


---
"Piracy is theft." / FAST
"Property is theft." / Pierre Proudhon
Newsgroups: comp.sys.amiga.games
From: eric@j30264293.reslife.cornell.edu.reslife.cornell.edu (Eric L. Beyer)
Subject: Ack! Please help me in SQ4!!
Organization: The Solaris Development Group
X-Newssoftware: GRn-beta 1.16g (11.15.92) by Michael B. Smith & Mike Schwartz
Date: Mon, 23 Nov 1992 06:24:56 GMT


-- 
	I know Sierra isn't exactly popular in these parts, but never hurt to ask.

	I'm stuck at the part where Roger is strapped on the table by the Latex
Babes and the sea slug ends up eating him.  What do I do?

	Any help would be appreciated..


--
  Eric L. Beyer
  Proud owner of his rusty A500
  Paper pusher of Solaris Devlopment Group


 
Newsgroups: comp.sys.amiga.games
From: goldberg@iastate.edu (Adam Goldberg)
Subject: Re: Perfect General
Originator: goldberg@vincent2.iastate.edu
Organization: Iowa State University, Ames IA
Date: Thu, 19 Nov 1992 14:35:31 GMT

I have to agree with the others.... good game, but after a while....
you SLAUGHTER the computer opponent.  That and no air support.

QQP has stated that the deluxe version will remedy BOTH of these PLUS
add the much needed scenario editor.  Expect it in the spring.

-- 
 Adam Goldberg                  !   Ask me how IOWA STATE UNIVERSITY is  
 goldberg@iastate.edu           !   censoring my usenet access!!        
 ..!uunet!iastate.edu!goldberg  !   >>I don't need a BIG BROTHER!!<<     
Newsgroups: comp.sys.amiga.games
From: e91petmo@odalix.ida.liu.se (Peter /\/\odin)
Subject: Re: Ack! Please help me in SQ4!!
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Mon, 23 Nov 1992 13:47:28 GMT

eric@j30264293.reslife.cornell.edu.reslife.cornell.edu (Eric L. Beyer) writes:
>	I'm stuck at the part where Roger is strapped on the table by the Latex
>Babes and the sea slug ends up eating him.  What do I do?

The Latex Babes left their electric (power-?) razor on the table next to
Roger. Use it!!!

--
=================================================================
| Peter Modin - Responses to: e91petmo@und.ida.liu.se           |
| Dept. of of Computer Science, Linkoping University, Sweden    |
-----------------------------------------------------------------
Q:  How many Macintosh users does it take to change a light bulb?
A:  None.  You have to replace the whole motherboard.
         /// /\                ___         
        /// /  \  |\    /| |  /   \  /\
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: EA is gone too
Date: 21 Nov 92 16:31:35 PST
Organization: BBS

In article <+qC-r*WZ0@Birdland.UUCP>, Andy@Birdland.UUCP (Andy Patrizio)
writes:
>A friend who works for Waldensoftware told me an Electronic Arts rep was
>in his store a few days ago, and said that EA is dropping Amiga game
>support. DPaint4.5 is in the works, but games are toast.
>
>You boys beginning to notice a pattern here?
>
>----------------------------------------------------------------------------
>Andy Patrizio       \\        uunet!tension!birdland!andy       //
>Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
>----------------------------------------------------------------------------
>"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
>they were groveling through a hymn to His Majesty." - Hannibal Lecter
>----------------------------------------------------------------------------
>
I, personally and professionally, do NOT believe this. BUT, I will call EA to
confirm this rumor, or expunge it. If EA drops the Amiga, we may very well be
in trouble folks. Sierra is one thing... but *** EA ***!!!
Newsgroups: comp.sys.amiga.games
From: ins739l@lindblat.cc.monash.edu.au (William Fang)
Subject: Re: TRADERS release date (seriously this time!)
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 22 Nov 1992 07:25:37 GMT

Scott Weintraub (scottw@src4src.linet.org) wrote:
: I think we've waited long enough -- when's TRADERS going to be releaed?
: I've heard countless dates going all the way back to around March of 
: last year.  What's going on?  Anybody?
: 
: -- 
:      /// A3000-25/52       * Scott Weintraub - Long Island, NY     *   In

I'm pretty sure that it has been released.  I read a review in Amiga Format (UK)
in the October 1992 issue.

I'm in Australia and I understand that it takes about two months for the 
magazine to get her via boat.  Amiga Format claims to review only finished 
products (not previews like other UK magazines).

Here's their final analysis of the game.

----------------------
Title:		Traders
Publisher:	Linel/DI
Price:		#29.99 (this is pounds sterling)

o	The cartoon graphics don't really make TRADERS look that appealing -
	but it is.

o	Lots and lots of sub-games and strange events to get involved in

o	Can get a bit repetitive when you've been through the whole trading
	cycle a few times.

o	More fun when you're playing in a group of four human players.

o	Missable, but worth a look

Verdict:	70%

----------------------

I'll type in the whole review if more than one person is interested.
[I'll do it at home and upload as text, as I hate using 'vi']

Regards,

Jim Fang (using brother's account)
From: foregone@stein.u.washington.edu (Ah so Grasshopper!)
Newsgroups: comp.sys.amiga.games
Subject: To the uploaders of various demo files
Date: 18 Nov 92 18:17:44 GMT
Article-I.D.: u.1992Nov18.181744.15401
Organization: University of Washington, Seattle

Could the person(s) responsible for uploading game demos like

walk-d.dms
fla-d.dms
nmwc.dms

please post longer text files describing the programs? It can be extremely
difficult to understand a file's content by its file name if the filename
is abbreviated. Either:

1) give the files full names like:

	walkerdemo.dms
	flashbackdemo.dms
	nigelmansell.dms

and/or

2) say in the text file what the demo is about:

	Walker by DMA Design, published by Psygnosis: side scrolling
		"Operation Wolf" type game (etc...)

	Nigel Mansell W(?) C(?) - ?????????

	because I, for one, don't know who Nigel Mansell is or what
	WC means...

I'm not sure if this message is very clear, but that's OK 'cuz the text
files and filenames aren't either...

:)
Newsgroups: comp.sys.amiga.games
From: WALLY@UKCC.UKY.EDU
Subject: Eye of the Beholder II special quests?
Organization: University of Keentookey
Date: Wed, 18 Nov 1992 06:26:48 GMT

My question is..  Are there any?  That was part of the fun of the
first one, was it not?
 
Also, I remember mention of an 'In case of Emergency' button..  I
do not remember seeing this button..  Perhaps I missed something on
the Beholder level..  I know there was some buttons and pressure pads
that I basically ignored...
 
Oh well...  Thanks.. :)
 
I made maps, but someone mentioned they has Ascii maps..  Could someone
point me towards them so I can compare and see how much I missed? :)
 
 
BTW, did anyone find any real cute things in here?  I think I remember
seeing a certain type of monster ONCE...  It wasn't a big monster, but
I only saw one of them..  Not in the manual, either..
 
(I only saw 2 or 3 Aerial servants, but anyway..)
   ___________________________________________________________________
  /                                                                  /|
 /__________________________________________________________________/ |
 |             _                                                    | |
 |    Walter_ //   Wally@UKCC.UKY.EDU   AN723@Cleveland.Freenet.EDU | |
 |      R   \X/    Wally@MIK.UKY.EDU                   /|           | |
 |   Francis       Francis@UKPR.UKY.EDU        /|     / |   /|      | |
 |____________________________________________/ |   _/  | _/ |______|/
                                                |  /    |/
                                                | /
                                                |/
Newsgroups: comp.sys.amiga.games
From: osymh@giac1.oscs.montana.edu (Michael L. Hitch)
Subject: Re: Lemmings demo doesnt work!!!!
Keywords: lemmingsn
Organization: Montana State University, Bozeman  MT
Date: Wed, 18 Nov 1992 15:13:13 GMT

In article <Nov.17.19.16.25.1992.4540@pilot.njin.net> justin@pilot.njin.net (Justin Warburton) writes:
>I got lemm2-demo.dms from amiga.physik.unizh.ch which when umpacke rebooted
>I got that nice title screen then a guru. I tried using nofastmem that didnt
>work. so I went and got LemmingsII-demo.dms from hubcap.clemson.edu that
>didnt even unpack that gave me CRC errors. I did all this on an A1000
>w/ 512k chipram and 2 megs fastram.Please help me I want to try this!

   I found that it wouldn't run on my A1000 with 512K chip and 1.5M fast 
memory.  I looked at the startup code in the executable and found a bug in
the code that runs when there is only 512K chip memory.  The code allocates
512K of fast memory to use in place of the 2nd half of 1M chip memory.  The
bad code is attempting to adjust the fast memory start/size for later 
allocation.

   I patched the test executable and it now runs on my A1000.  The patch I
made was to change the byte at offset 0xd5 from 0x80 to 0x81 and the byte
at offset 0xdb from 0x40 to 0x41.  [The offsets are relative to the start
of the file;  offsets from the start of the code segment are 0xb5 and 0xbb.]

Michael
-- 
Michael L. Hitch			BITNET:    OSYMH@MTSUNIX1.BITNET
Computer Services Consultant		INTERNET:  osymh@msu.oscs.montana.edu
Office of Systems and Computing Services
Montana State University	Bozeman, MT	USA
Newsgroups: comp.sys.amiga.games
Subject: Re: Super Mario equiv.?
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Date: 19 Nov 92 14:09:00 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1992Nov18.123010.20272@dbsun.uucp>, meyer@dbsun.uucp (Don Meyer) writes:
>Hi.  One of my kids has this annoying fascination with, sigh, _Mario_
>games on the Nintendo and Super Nintendo. :-/ 
>What I'm trying to find is the closest equivalent that runs on the
>Amiga or Lynx (we have both).  Scrapyard Dog on the Lynx is close,
>but something about "you don't jump on top of things, and you
>don't find coins..." seems to be part of the problem. :-)
>Being more of a compiler and RPG person, these subtle arcade differences
>are lost on me.
>
>Any and all comments appreciated, post or mail as you see fit.  Thanks.
>
>Don
>-- 
>-------------------------------------------------------------------------
>meyer%dbsun.uucp@wupost.wustl.edu        |||     I am at two with nature.
>Opinions expressed are personal.         |||       -- Woody Allen



Great Guianna (sp?) Sisters is a GREAT one.

Jim
-------------------------------------------------------------------------------
   It is not I who am CrAzY, it is I who am MAD!!!!! -Ren (SpaCe MaDDneSs)
Living w/o a computer 'till the 4000 comes. Sigh... X-ASOCC (CBM Blew that one)
           Jim Martin   MATRIX -- If it's made, we sell it. Almost.
A4000 Coming SOON!!, Real soon.                 MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: thom@cs.mun.ca (Thomas Clancy)
Subject: WANTED *SOFTWARE*
Organization: CS Dept., Memorial University of Newfoundland
Date: Sun, 22 Nov 1992 05:42:51 GMT

I am looking to either purchase or trade for [within reason] 
the following:

The Secret of Monkey Island II
Populous II
Zool
Pinball Fantasies
and Walker [assuming it is even released yet].

I have cash and/or the following to offer:

Amiga Vision [Never used]
Aegis Draw [CAD]
Transformer [Allows one to run PC software on the Amiga]
Mind Walker
Fiendish Freddies Bit Top O'fun
Eye of the Beholder
Analyze [Spreadsheet]
Infominder [Database]
Champions of Kyrnn
Shadow of the Beast II [played for about 10 minutes...]
Indiana Jones and the Last Crusade [action/arcade]
F/A 18 Interceptor
Better Dead Than Alien
Teenage Mutant Ninja Turtles
Photon Paint surface/data diskettes [woods and marbles]
and several other titles that I cannot think of right now.
 

Newsgroups: comp.sys.amiga.games
From: cjs@fssun09.dev.oclc.org (Chris Schaller)
Subject: Space Shuttle Simulator
Organization: OCLC Online Computer Library Center, Inc.
Date: Tue, 17 Nov 1992 15:49:54 GMT

Has Anyone heard when the Space Shuttle Sim will be comming out!
The program is being released by Virgin Mastertronics. I have read many
amiga magazine reviews about it. Amiga Computing reviewd it in August, and
said it had been released, .INFO said in its review in July, that it would
be released in August. What is going on! Did they drop the project just as
it was going to be released! None of the brain dead employees from the Amiga 
shop I frequent has even heard of it. 
It looks like it is one hell of a program, and I'd love to hear from anyone
who has any information about it. If it has been released and hasent made its
way here, I'd like to buy it from someone, I'll pay top dollar!

                                        thanks.


Newsgroups: comp.sys.amiga.games
From: dkm@col.hp.com (Dave K. Martin)
Subject: Re: Operation Lemming/Antilemmin/Lemmingoids
Date: Wed, 18 Nov 1992 16:12:43 GMT
Organization: HP Colorado Springs Division

Is the Operation Lemmings a pd game?  Is it on an ftp site somewhere?

Dave Martin - dkm@col.hp.com
From: okes@essex.ac.uk (Simon Oke)
Newsgroups: comp.sys.amiga.games
Subject: Re: Turrican 3 SEU level, was Re: Shoot Em Up's
Date: 17 Nov 92 18:25:54 GMT
	<1992Nov16.002355.29333@monu6.cc.monash.edu.au>
	<Bxu0rv.6C0@undergrad.math.waterloo.edu>
	<1992Nov17.040806.13586@cs.uoregon.edu>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: keith@majestix.cs.uoregon.edu's message of 17 Nov 92 04:08:06 GMT

In article <1992Nov17.040806.13586@cs.uoregon.edu> keith@majestix.cs.uoregon.edu (Keith Steiger) writes:
| In article <Bxu0rv.6C0@undergrad.math.waterloo.edu> gspall@mobius01.math.uwaterloo.ca (Greg Spall) writes:
| >Just a quick question about Turrican II....
| >I have it, and have finished it several times, LOVED IT... but somethings a
| >bit mucked up with my copy, and it crashes after the guy runs of the side of
| >the screen after killing the end boss.  Is there an end screen?? and if so,
| >what happens??  just curious, that's all...   :-)
|
|That happened with my copy, too.  I eventually decided--with much trepidation-
|to solve the game AGAIN in PAL mode to see if it did anything differently.
|
|Frighteningly enough, it does show the ending if you're in PAL mode.  I don't
|remember it hardly at all, though.
|
The end sequence (at least on the ST version) shows you jet-packing away from
a tower which then gets covered in lots of explosions, and then there is a long
scrolling message.

| Keith Steiger
| "Why do I remember Turrican's ending better than Turrican II's?"
Simon Oke
"Why can't I get to the end of Turrican when I Turrican II so easy?"

--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
Analysis of television viewing figures has shown that 80% of people in this
	country are crap.