HDTenEightyP/NetNews huggingface dataset:
From: jelliw@nuge102.its.rpi.edu (William Brian Jellig)
Subject: Re: A very good POINT on Bow Profic.
Reply-To: jelliw@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 23 Nov 1992 19:57:15 GMT

Someone posted earlier on this thread (i dont remember who...) about their
own rates of fire of a bow in various situations, to try to determine how
"realistic" the rules were.  The author claimed not to be an "expert", as 
a specialized fighter in the rules would be.  So I recently spoke to a 
member of the Archery team here at RPI.  He is one of the best archers in 
the organization's history, and anyone who knows him would not hesitate to 
place him in the "specialized" category of ADND2 rules.  When responding to
my rates of fire questions, he responded:

     Archer & Target stationary.......................7-8/min
     Archer stationary, target moving.................5-6/min
     Archer stationary, target in melee...............3-4/min
     Archer & Target moving...........................1-3/min
     Archer moving, Target in melee...................1-2/min

These assume accuracy on your shots.  Sure, it is PHYSICALLY possible to 
let tons of arrows fly regardless of conditions, but, as my friend brought
up, you arent likely to carry around more than about 25 arrows at a
time, and you want to make each and every shot count.  From his answers,
I think the rules are quite accurate for most combat situations.  The 
places where i would allow a higher rate of fire in the game would be 
situations where the enemy does not have missile weapons, and the archers
are safely out of the way of melee, where they can position themselves for the
best shots.
	I hope his answers help clear up the rate of fire questions.

no sig, just Bill
From: tmiller@prism.gatech.EDU (Thomas Miller)
Newsgroups: rec.games.frp.dnd
Subject: Re: A call to the Sages of the Forgotten Realms
Date: 19 Nov 92 02:58:47 GMT
Organization: Georgia Institute of Technology

In article <92323.123432RMB111@psuvm.psu.edu>, RMB111@psuvm.psu.edu writes:
> 
>   I need the help of my fellow scholars.  I need information on a wizard from
> the Forgotten Realms.  His name is Halister.  My new DM (I DM'ed until recently
> ) says that he is listed in some form of published material about Waterdeep.
> He told my I could "try" and find something out and to "use ALL my resources"
> but that I wouldn't be able to find him, But if I wanted to try.... well I do.
> Little did he know I had the help of all you ladies and gentleman, he he he ;)
> So how about it, can you help a poor little sage find this Halister from
> Waterdeep?  ANY help AT ALL will be appreciated.
> 
>                                             Thanks in advance,
>                                                  Meldlm (Sage/Mage)





  If memory serves me right, _Halaster_ was (is) the archmage who runs
Undermountain, in the FR world.  Could this spelling be right?




-- 
Thomas Miller      Georgia Tech Network Services        GT EE 1992 (?!) 
WORK: (404) 853-0254 / Rich Bldg Rm 127, 258 4th St  Atlanta, Ga. 30332
HOME: (404) 351-1017 / 1185 Collier Rd NW apt 2A     Atlanta, Ga. 30318 
Internet:  tmiller@prism.gatech.edu   or   thomas.miller@oit.gatech.edu
Newsgroups: rec.games.frp.dnd
From: culverma@carson.u.washington.edu (Brian Culver)
Subject: PBEM campaign
Organization: University of Washington, Seattle
Date: Tue, 17 Nov 1992 23:08:32 GMT

	To all of you who have wished to join a PBEM game but hadn't
Had the chance, today's your lucky day.  Due to a sudden unavailiblity
of some of the playes to continue, I've had several spots open up.  
Right now, these are the characters I hava availible:
		a human female paladin
		a human male cleric
		an elven male mage

If you've ever wanted to run one of these types of characters, now's
your chance.  If you are interested, send me a short story/diary entry/
what have you dealing with one of these characters.  The ones that seem
have the best grasp of the character's feelings/actions (as set up in
the story by the writer) will be chosen to run the character. 

Thanks and good luck.

Brian Culver
culverma@u.washington.edu
"Silly rabbi, kicks are for Trids."
Newsgroups: rec.games.frp.dnd
From: phatch@solstice.slc.mentorg.com (Phill Hatch (CONTRACTOR Documentation))
Subject: Re: Most powerful first level spell
Keywords: enlarge
Organization: Mentor Graphics Corp.,  Murray, Utah
Date: Mon, 23 Nov 1992 19:15:30 GMT



> >
> >Your point about water-born electricity spells is probably a good one
> >though... The area of effect is pretty limited too (ionization only
> >really occurs within small defined volumes of water... this is why
> >you don't see miles of dead fish every time lightning hits the ocean)
> >
> >*
> >
> >Marius

I think that the GM screwed up on the water bit.  I am not sure of this,
but let me present the argument.

We run an AC cord from an active outlet into a pool.  Now this would normally
short out the circuit, blowing fuses and tripping circuit breakers. So I
guess my experiment needs DC, the positive terminal
run in to the pool.  Our swimmer jumps into the deep end, and surfaces. The
swimmer should be OK.  The water is a much better conductor than the human
body and the current will want to flow through the water and on into 
ground, probably through that nice metal drain in the bottom.  Now though,
our swimmer swims to the ladder and grabs hold of the aluminum.  Dead swimmer
because the circuit is complete.   Until the circuit is completed, a treading
swimmer should be OK unless the voltage is so high that resistance becomes
negligible.

I saw a final scene in some cable show where an electric trimmer was
tossed into the pool and the hero was threatened at gun point to jump in.
He managed to avoid  the situation, but that scene prompted this discussion
among us then.

With the locathah, creatures in line from the source to the ground might
be affected. As a GM, I would have ruled that the spell might have affected
creatures in line with the "Ground", but it would also have been mitigated
by the size of the body of water.  

Phil,   NOT an electrician
Newsgroups: rec.games.frp.dnd
From: tfpayn01@ulkyvx.louisville.edu
Subject: The REAL Undead/How they see, REALLY
Date: Fri, 20 Nov 1992 18:52:53 GMT
Organization: University of Louisville

-- 
	My current DM concurs with me:  
	
	Undead don't 'see' in the sense of using organic/magical 'eyes'.

	All creatures have a positive self and a negative self, alter egos.

	Undead see your negative self, and are attracted to that negative plane
self.  If you read the 'Invisibility to Undead' spell, you don't become
invisible in the sense that you no longer have a 'physical manifestation' of
yourself. You 'ward' the undead away from you, making yourself unnoticeable.

	For example:

	Glif, the human cleric, stumbles across 3 ghouls (yick!).  The
ghouls 'see' a shadow-form of Glif, his negative self.  Glif quickly casts his
Invisibility to Undead spell.  The ghouls stop dead in their tracks, screeching
their fury that lunch will be delayed 'til the next idiot comes their way.

	At that moment, Hoven, the dwarf fighter, comes around the corner, he
sees Glif standing there, preparing to chop three ghouls to pieces.  Glif is a
friend of his, and would say hello were it not for the fact that the 
three ghouls have a new entree for dinner.  The brush past Glif, who has just
taken in the presence of Hoven, and proceeds to try to turn the monsters. 
Unfortunately, he's forgotten that the Invisibility won't let him do so! He
fails!


	ANYWAY, you get my point.  I think all of you have good ideas,
especially concerning the magic, but this one makes a lot of sense and is the
most popular as far as undead are concerned.


/  / // / / /  / /  / / // / / // / //  / /   /  // /  / / / / // // / / / // /
// // /  / // /// // / / /// /// // /// /// // // /// / ///// // /   / // // /
/  /  ________|\________________________________________________   /  /  // / /
/ // |\_\_\_\_| |_____________________________________________/   / / / / / / /
// / / /      |/  / / //  // /  / / / //  /  /  / /  /  /  / /  /  / / / /// /
/  / /  /  ///  / /  /  Tom Payne *** Louisville, KY	 / //  /  /  /  / / / /
 /  //  / /  /  //  /   TFPAYN01@ULKYVX.LOUISVILLE.EDU   /  / /  /   //  /   / /
// / /  /  / /  /  / //  INFTECR1@ULKYVM.LOUISVILLE.EDU  /   // / / / /  / // /
/ / / //   /   / / /  /  /   /  / /   /  / /  /  ///  /   / / /   /   / / / /  /
      <><><><>     <><><><>     <><><><><>     <><><><>    <><><><><>
<><><><> Are <><><><> you <><><><> ready <><><><> to <><><><> die? <><><><><>
        <><><><>     <><><><>     <><><><><>     <><><>      <><><><>
From: n9046319@henson.cc.wwu.edu (Jeremy Corley)
Newsgroups: rec.games.frp.dnd
Subject: Re: Spellcasting in Armor (was Re: Dual Class Characters)
Keywords: armor
Date: 19 Nov 92 21:56:15 GMT
Article-I.D.: henson.1992Nov19.215615.22684
Organization: Western Washington University

kjenks@gothamcity.jsc.nasa.gov writes:

>I, kjenks@gothamcity.jsc.nasa.gov, wrote:
>>>There's a Ranger PC in my AD&D1 campaign wearing +3 Banded Armor usable by
>>>magic-users.  [...]
>>
>>>If a magic-user is going to manufacture a suit of magical armor 
>>>[...] he's probably gonna make some armor that he can use.  Nu?

>To which n9046319@henson.cc.wwu.edu (Jeremy Corley) replied:
>>	No.  I would think that MU would _hate_ to wear armour.  [...]
>>
>>	Armour is heavy, uncomfortable, hot, and a cast iron b_tch to move
>>around in (especially when someone is beating you over the head).  If they
>>were not used to it (like most magic-users), travelling for any distances 
>>would be _miserable_.

>Of course we all know that ALL magical armor is enchanted to be more
>comfortable and easier to wear than non-magical armor, hence its lower
>encumbrance.  (Jeremy must have forgotten this.)  This +3 Banded is 
>especially enchanted to be nice and cushy.

	I have always thought this was a silly rule.  I ignore it.  I can
see the armour being lighter, but more "comfortable"?  Hmmmm, just doesn't
seem right to me.

>One reason a magic-user would want to wear armor and carry a (purely
>decorative) sword is to appear to be anything BUT a magic-user.
>Intelligent monsters may tend to target spell casters, but will
>probably ignore a fighter who hangs back from combat.

>Thinking about this brings up another question: since 9th level Rangers
>can cast magic-user spells and can also use any armor, where does that
>leave these weird arguments about metal disrupting magic?

>-- Ken Jenks, NASA/JSC/GM2, Space Shuttle Program Office
>      kjenks@gothamcity.jsc.nasa.gov  (713) 483-4368

>      "Orcs are fecund and create many cross-breeds, 
>       most of the offspring of such being typically orcish."
>         -- AD&D Player's Handbook 1, p. 17

	I will let magic-users wear armour as a disguise....I just won't let
them cast in it. :) :) :) I had a mage in my campain do this on a few occasions
, usually when some[one/thing] took his spell books away and he couldn't cast
anyhow.

	I rule that Rangers magic is of a different nature, like clerics, it
is granted to them by another force.  They are not harnesing it themselves
like mages.

	The overall theme is game balance.  I do things this way.  If you
don't like it, don't play in my campains!  Simple as that.

	By the way, I do however let any class have any weapon prof.  If
a mage (with his AC and THAC0) wants to go charging to the front with a
two-handed sword, more power to him.

	Just the way I do .....

--------------------------------------------------------------------
"Senator Kennedy, What are you going to do about the abortion bill?"
"Pay it, I guess."
				J. Corley
			n9046319@henson.cc.wwu.edu
Xref: sparky rec.games.frp.dnd:6303 rec.games.frp.misc:8466
From: jelliw@nuge101.its.rpi.edu (William Brian Jellig)
Newsgroups: rec.games.frp.dnd,rec.games.frp.misc
Subject: Re: Time tracking while playing (was: Well, more stories
Date: 16 Nov 92 21:09:48 GMT
Article-I.D.: rpi.5-w1rjf
Reply-To: jelliw@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.


	My DM has a great item he uses for keeping track of time. It's a game
screen with several wheels rivetted into it, kinda like those copy protect 
wheels for computer games. Anyway, it has wheels for minutes, rounds, hours,
etc.  The entire thing is laminated, so the DM just makes an eraseable mark
on the wheel to indicate when the spell started, and when it will end. During
play, he turns the time wheels and can easily see when spells have expired.  I'll call him to find out the name of the company that sells it (he got it
from a mail order place somewhere), and post it here,though im sure if you
wanted to you could make your own.

no sig, just Bill
Newsgroups: rec.games.frp.dnd
From: chrysop@csd.uch.gr (Chrysopoulos Marios 484)
Subject: Re: A very good POINT on Bow Profic.
Organization: Computer Science Department, University of Crete HELLAS
Date: Fri, 20 Nov 1992 12:54:57 GMT

Well, i must agree with you that what the bow spesialization offers is 
nothing compaired to the other specializations. I also agree that this elf
who has learned to use the bow since he was born has to shoot better than
the average fighter who as you've said have just picked up the bow from a
dead body. 
But i must tell you that transforming a bow to a machine gun
is not the solution to that!!! I think it would be better to give some
attack bonuses and/or damage bonuses due to better aim, better judgement of
the air, familiarity with the bow etc. But IMO 8 or even 4 arrows per round
are too much!!! This would mean that (for the 4 arrows) this person can aim
and shoot and arrow every 15 seconds at the most. And also he has to get cover
from enemy fire and to get the arrows from the quiver and he certainly has
to aim as best as she/he can in order not to hit a friend...

Now what do you say about that???

	Marios
Newsgroups: rec.games.frp.dnd
From: fes9s@faraday.clas.Virginia.EDU (Frank Erick Sellin)
Subject: Re: Girdle of Femininity/Masculinity
Organization: University of Virginia
Date: Tue, 17 Nov 1992 00:30:21 GMT



>>I was in a campaign where this did actually happen. We had a mage (transmuter
>>actually) who was doing item identification for the party. Well, as is part
>>of the identify spell, he had to put the girdle on to properly identify it...
>>whammo...instant chick.
>
>Isn't the item limited to warrior, thief, and cleric classes?

Now that's odd, isn't it? I mean, why let them have all the fun? 
*grin* >=^).  I'm not sure you could properly call it a cursed item 
(although it's a rare occasion when you actually are desperate enough
to _need_ one), but since it usually drives players nuts (no pun
intended) why not call it one? Because then, it's been my experience
that cursed items don't discriminate on a class-basis...

Frank (the one who started this thread)



>
>Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
>     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)


Newsgroups: rec.games.frp.dnd
From: pbest@engin.umich.edu (Paul R Best Jr)
Subject: Questions on creating a Half-Drow Character.
Date: Mon, 23 Nov 92 23:18:43 EST
Organization: University of Michigan Engineering, Ann Arbor

I'm considering making a Half-Drow Character for an upcoming campaign.
How conceivable is a Half-Drow Blade (subclass of 2nd ed. Bard)?
Would they have any extra abilities/hinderances? (90' infravision, etc..)
Any advice on how to play her (yes, I'm playing a female), comments, criticisms,
flames, etc..are appreciated. BTW we are playing 2nd ed. rules in the forgotten
realms setting.
  -thanks.
From: dks@acpub.duke.edu
Newsgroups: rec.games.frp.dnd
Subject: Chaotic Neutral (was Re: New D&D Alignment)
Date: 21 Nov 92 23:01:21 GMT
Reply-To: dks@acpub.duke.edu


In article <raa.05wm@guild.socal.com>, raa@guild.socal.com (Raa Lopez) writes:
|> That could work. I find it difficult for Mee as a player to play anything
|> BUT Chaotic Neutral! It's just My thing. I cant play Goods effectively ...
|> I cant play Evils effectively. I cant even play Neutrals! But when I have
|> a Character that's Chaotic Neutral ... BINGO! I can Play it! :)

	I take it that you do a lot of solo adventuring... no sane party
would take on a real CN character.
	However, if you're all insane (ie all CN), then it's different...
	But then it's also a short session.
	[insert favorite smiley here]

						-Abdiel
Newsgroups: rec.games.frp.dnd
From: royd@ERE.UMontreal.CA (Roy Daniel)
Subject: Re: Evil Campaigns!
Keywords: smurfs
Organization: Universite de Montreal
Date: Thu, 19 Nov 1992 17:14:16 GMT

Smurfs, eh? Quite sick...

I stongly encourage DMs and players alike to try a serious Evil campaign. It is
quite a unique experience.

For instance, I DMed the following game with one player.

The character was Litz of Cyric. He was Half-Elf, Mage-Priest.
He was the perquisitor of the Zentharim (i.e. he would go get magic items for
them, either by force or by charm), and responded to Fzoul Chembryl alone.

Litz was very loyal to Fzoul. In fact, Fzoul was the only one that he trusted.

Since Litz was very loyal to Cyric, (he once venered Bane before the Avatar 
Crisis, but in anger Bane pulled out his left eye; in gratitude, Cyric gave
him another eye, that was a Gem of Seeing) he was protected by him.

Fzoul, venering Cyric, was in fact trying to bring back Bane! So he sent Litz
away, since he was gifted, hence dangerous, slaughtered every priest of Cyric
that would not come over to his side, and proclaimed the return of Bane.

So this is it. Litz had to regain his church in order to save Cyric. But in fact Cyric deliberatly left the door open for Bane, so he could kill his ennemy once and for all.

As you can see, the danger in a campaign usually comes from inside the troops.
It is much more interesting than to keep your Paladin on Detect Evil all the 
time, and talking only to gentle, loyal people.

Seeya.

Daniel Roy,
of the "Voyageurs sans Permis"
Newsgroups: rec.games.frp.marketplace
Subject: Psionics manual to trade
From: Geoffrey@yvax.byu.edu
Date: 22 Nov 92 12:13:58 -0700
Reply-To: geoffrey@yvax.byu.edu
Distribution: world
Organization: BYU

Howdy,
	I've got a psionics manual I'd like to trade for either:
	wilderness adventures
	dungeoneer survival guide
	manual of the planes
	a porsche
	
	Out of all four, I'd prefer the first three--I can't quite afford the
insurance on the last, but if that's all you have, I'm willing to negotiate.  I
bought the manual thinking it was 1st edition rules (dopey me), and of course,
I was wrong.  If anyone has any of these books in nice condition and is willing
to trade, my address is below.  The book is in great condition.  I'm assuming
that we'd both just mail each of our own books and pay our own postages.

write me if you're interested.

Geoffrey@yvax.byu.edu

Q: Why does Smokey the bear have no children?
A: Because everytime his wife gets hot he beats her with a shovel.
From: JSFJP@acad1.alaska.edu (Frank J. Perricone)
Newsgroups: rec.games.frp.marketplace
Subject: PRISM
Date: 14 Nov 92 05:16:47 GMT
Reply-To: JSFJP@acad1.alaska.edu
Followup-To: JSFJP@acad1.alaska.edu
Organization: UTexas Mail-to-News Gateway
Originator: cwatters@bottom.magnus.acs.ohio-state.edu

As I mentioned a day or two ago I may be running out of Prism copies soon.  I
really need more info to be sure.  Especially to decide whether it's worth it
to do a second print run when it'll cost about $11-$12 per copy at cost. 
(Blech.)  So I need you to send me e-mail:

* if you ordered a copy but haven't sent me any mail, please send me some
  mail warning me so I know how many orders are still on the way to lurk
  in my mailbox.  I'll do everything I can to make sure you get a copy.
  Letting me know as fast as possible will help me do that.

* if you sent me e-mail asking about an order, please send me more
  reminding me who you are, and telling me if you have already done an
  order, still intend to, or do not intend to at all.

* if you might like to make an order but have not sent me e-mail or
  the actual order, please e-mail me first.  I may have to send your
  money back and/or ask for more, thereby wasting you the cost of your
  check/money order and/or stamps, so please check with me first.
 
* if you're not interested at all, don't read this message.  :)

Please, help me fill my database up and make sure that no one gets
unnecessarily incurred extra expenses.  Also don't reply here, I can't read
Usenet, just post to it.  Contact me:

  Internet: JSFJP@acad1.alaska.edu
   FidoNet: 1:355/814.0 The Crystal Ship 907-364-3362
 Snailmail: 2132 Lawson Creek Road, Douglas AK 99824
     Voice: 907-364-2134 after 6pm Pacific time

Thanks for your patience.
Blessed Be,
Frank
From: jonesg@p4.cs.man.ac.uk (Data)
Newsgroups: rec.games.frp.marketplace
Subject: Star Trek Role Playing Game Material
Date: 20 Nov 92 16:05:20 GMT


Big Star Trek Fan requests any role-playing material from FASA.

No SFB thanks but anything as far as the rpg, inparticular

`The First Season Source Book.' & `The Officer's Manual'

Any other material from the classic game still wanted, also blueprints,
floorplans etc all considered. Please feel free to email me instead of just posting it here...
Newsgroups: rec.games.frp.marketplace
From: TUK865@maccvm.corp.mot.com (Stephen Gill)
Subject: WANTED: ADnD 1st ed. DMs guide
Organization: Motorola
Date: 18 Nov 1992 10:35:55 CST

Has anyone in the UK or Europe got an ADnD 1st edition DMs guide for
sale?

Condition not that important.

Please answer soon as it's for a kids Christmas present, and we've found
him the rest of the books.

-------------------------------------------------------------------------
Steve Gill, internet TUK865@maccvm.corp.mot.com  - imitation .sig file

These opinions are mine, mine all mine   nya,ha,ha !
Newsgroups: rec.games.frp.marketplace
From: philipd@cs.kuleuven.ac.be (Philip Dutre)
Subject: WANTED: Warhammer FORCES OF FANTASY
Organization: Dept. Computerwetenschappen
Date: Tue, 17 Nov 1992 13:23:57 GMT


Forces of Fantasy was an addition to Warhammer 1st edition and was published in
1983 (84?). There was one for sale at EuroGencon this weekend, but unfortunately
I missed it. 

Does anyone have it and wants to sell it? If you don't want to sell it, I'm
happy with a xerox copy also.

-- 
| Phil Dutre                            Dept. Computer Science              |
| philipd@cs.kuleuven.ac.be             Katholieke Universiteit Leuven (KUL)|
| Phone: (32) 16 201015 x3094/3552      Celestijnenlaan 200A                |
| Fax:   (32) 16 205308                 B-3001 Heverlee, BELGIUM            |
Organization: Arizona State University
Date: Wednesday, 18 Nov 1992 13:09:57 MST
From: <ICECW@ASUACAD.BITNET>
Newsgroups: rec.games.frp.marketplace
Subject:    Personal to Chris Nasipak

I hate to post this, but Chris, I need a valid address to mail you my
address!  I have mailed you numerous times and had no response!
If you still are interested in Stormbringer, please email me at

icecw@asuacad or
icecw@asuvm.inre.asu.edu    Thanks!!!
Newsgroups: rec.games.frp.marketplace
From: cheryl@sd.cadence.com (Cheryl Nemeth)
Subject: Back issues of the Dragon magazine for sale (issues 46,47,49-56,59)
Organization: Cadence Design Systems, San Diego Center
Distribution: w
Date: Wed, 18 Nov 1992 21:19:45 GMT

I'm posting this for James Moore. Please contact him.

>From rec.games.frp Fri Nov 13 16:59:07 1992
Newsgroups: rec.games.frp,misc.forsale,rec.games.board