HDTenEightyP/NetNews huggingface dataset:
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Super Monaco GP(was Re: sega games)
Date: 9 Nov 92 22:13:26 GMT
Article-I.D.: clark.1992Nov9.221326.8126
Organization: Clark College, Vancouver, Wa.  USA

In article <BxF1Fy.Ho7@eis.calstate.edu> achou@eis.calstate.edu (Andy C Chou) writes:
>
>	By the way, has F-1 Exhaust Heat been released for US consumption
>	yet?

As far as I know its still a Super Famicon only game and is not for the
Super Nintedo as yet.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: victor@ucme.Berkeley.EDU (Victor Wang)
Newsgroups: rec.games.video
Subject: GameBoy Games for SALE/TRADE
Date: 11 Nov 92 02:33:41 GMT
Distribution: usa
Organization: University of California at Berkeley


   I have a few games for GameBoy for sale or I would like to trade.

   Boxing..........................$15  ***SOLD***
   Double Dragon...................$15
   Fist of the North Star..........$15
   Skate or Die(Bad 'N Rad)........$15
   Hope in the Sword???(I don't know the English Name, it is Japanese Vision)
   ................................$15  ***SOLD***
   Shoki(Japanese Chess)...........$10  ***SOLD***

   All the games above are not included the boxes or the manual, but I will send
   the move list and all sort of stuff that you will need.  All the games above    are included the shipping fee.  Also, all $15 games will sale for $40.  

   If you are intresting in these games email me : victor@ucme.berkeley.edu

   Later
        Andy Chien
From: onda@ab.wvnet.edu
Newsgroups: rec.games.video
Subject: Battletoads on NES. need help!
Date: 7 Nov 92 08:20:06 GMT
Organization: Alderson-Broaddus College


	I need help in battletoads on the NES 
	i was wondering if any of you knew of any additional warps 
        besides the one on the sleds and snake part and ways to 
	get lots of free toads.  Any info would be greatly appreciated.
	
	jason, the most imfamous man in philippi.
Newsgroups: rec.games.video
From: chennu@pdx168.intel.com (Srinivas Chennupaty)
Subject: Re: final fantasy 2 - behemoth
Organization: Intel Corp., Hillsboro, Oregon
Distribution: rec
Date: Thu, 5 Nov 1992 21:20:17 GMT

I learnt the hard way *NOT* to use any magic on the behemoth. You will
get massacred. Instead only fight with all the members & use rosa to
cure and heal them. the behemoth will die in short order 
--
--------------------------------------------------------------------
Srinivas Chennupaty                          chennu@ichips.intel.com
--------------------------------------------------------------------
The trouble with a kitten is that
When it grows up, it's always a cat
		-- Ogden Nash.
From: louisc@lsil.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: Bigger SNES Games Coming?
Date: 6 Nov 92 18:07:15 GMT
Reply-To: louisc@lsil.com
Organization: LSI Logic Corporation


 

+>
+>here's a better explanation..
+>
+>the 65816 CPU has 24-bit memory addressing. it is organized into 64k banks
+>of memory. So there are 256 bank of 64k each. On the Apple IIgs, which
+>also uses the 65816, the full memory is used in each bank as designed, but
+>SNES  instead only uses 32k of each bank, and simply ignoring the lower
+>32k addresses in each bank. This complicates the programming. So, Nintendo
+>has released a new cartridge ROM that uses all 64k. This new cartridge size
+>is now being used in almost all games under dvelopment now. The format
+>however, won't work on the current generation of cartridge copiers. So, you'll
+>have to wait for a new version of the Super Magicom to be released which
+>supports the new memory configuration.
+>
+>-tim

I was wondering if there is a source for this info about all games under
development are using 64k ROM banks. BTW, why should the development people
even care about how the ROM banks are configured??? I have always thought that
it's the manufacturing (i.e. Nintendo) process which should be aware of
the difference. (The linker should take care of any memory address  changes, right?)

Louis
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: SF2 Review needed for Game Bytes!!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 6 Nov 1992 16:27:24 GMT

--
Help!  We are looking for thorough, intelligent review of Street
Fighter 2 to be published in an upcoming issue of Game Bytes magazine.
Please respond asap.  Thanks.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: wilmott@remus.rutgers.edu (ray wilmott)
Newsgroups: rec.games.video
Subject: Game Gear vs. Lynx / recommendation wanted
Keywords: advice sought
Date: 12 Nov 92 02:35:12 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


Hi there. I'm in the mood to pick up a new toy in the form of
a handheld videogame machine. From what I've seen, there are
4 options currently available. I'll pass on GameBoy because
it's only monochrome (and I don't like Nintendo anyway). I'll
also pass on the TurboGrafx thing because of it's considerably
higher price. That leaves Game Gear versus the Lynx, and I'd
very much appreciate it if some of you who own either (or both)
could give me some advice on which I should get. (ie - which has
better graphics/sound? which has smoother gameplay? which has
better games (not *more* games, but *better* games) available
for it? which is more comfortable to hold and manipulate controls
over extended periods? etc.). Any info much appreciated, and thanks
in advance.

Oh, and one more specific question : I see that the Lynx has the
ability to "flip" the screen orientation upside-down so that the
controls are just as comfortable for lefties as righties. Can the
Game Gear do this as well (perhaps as an option in certain games)?
Because this feature does earn bonus points with me.


			-Ray
From: nate@ghidrah.Central.Sun.COM (Nate McConnell FE/SSE Grand Rapids, MI)
Newsgroups: rec.games.video
Subject: Re: Madden '93 vs Montana '93
Date: 13 Nov 92 12:44:15 GMT
Reply-To: nate@ghidrah.Central.Sun.COM
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: ghidrah.central.sun.com


I have one question on the Madden '93 game.  Can you play through a regular
season.  I usually play on my own and this is a great feature in Montana '93.

thanks,
nate
Newsgroups: rec.games.video
From: hellmer@tang.megatek.com (Mike Hellmer CAE account)
Subject: Genesis Games for Sale (Update)
Organization: Megatek Corporation, San Diego, California
Distribution: usa
Date: Thu, 5 Nov 1992 22:20:22 GMT


I have the following games for sale.

These games are NEW, FACTRORY SEALED. These games are the remaining inventory
of a now out-of-business mail order company. 

THERE IS NO SET PRICE - BEST OFFER WINS! 

Email your offer to:
hellmer@megatek.com

UPDATE: I've sold everything except one copy each of the following:

Genesis Games 
______________________________
David Robinson's Supreme Court 
Jordan vs. Bird

-- 
Mike
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: Does SNES ruin my TV?
Date: 5 Nov 92 20:08:43 GMT
Article-I.D.: clark.1992Nov5.200843.4961
Organization: Clark College, Vancouver, Wa.  USA

In article <bennetta.720930901@sfu.ca> bennetta@fraser.sfu.ca (Jason Patrick Bennett) writes:
>
>Though, as a last note, "buy American" is a double-edged sword.  Lee Iacocca
>might say buy American, but then he imports Mitsubishi's and slaps a Dodge
>symbol on them, or your product might say "Made in the USA" when it was infact
>made along the 1 mile free-trading zone along the Mexican border.  If business
>leaders were enthusiastic about buying American as a lot of consumers, maybe
>things would be different.

But in order for him to be able to (by law) say its an American Car (and slap
the old Made In the U.S.A. sticker on it) it has to be more then 50% made in
the states, and most are.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: simon@ivem.ucsd.edu (Simon Lee)
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
Date: 8 Nov 1992 05:59:17 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: ivem.ucsd.edu

In article <1dg1avINNo97@aludra.usc.edu> tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>In article <RBRODERS.92Nov6155115@af1hp.oracle.com> rbroders@oracle.com (Robert Brodersen) writes:
>>Sega CD does provide reasonable data rate.  All that is needed is a
>>decent compression algorithm (8:1) to increase the effective data rate
>>enough to support full motion video.  There are a number of algorithms
>>available to support this.  Most require relatively modest CPU power
>>on the decompression side.  The Sega CD's internal 68000 should be
>>more than adequate for the decompression task.
>
>I hope that some Sega game programmers are reading this or have thought of
>this already. It certainly sounds like a great way to enhance the Sega CD's
>full motion video capabilities.

Gee, I hope the Sega game programmers are smart enough to know about this
stuff by now, otherwise, it WOULD be pathtic. :)

>What I'm wondering is, what is the Sega CD's
>internal 12.5 MHZ 68000 CPU doing ordinarily in the games announced so far?
>None of them seem to be tapping even a tiny portion of its processing
>power. Is it just handling the transfer of data from the CD? But does that
>task actually require a 12.5 MHZ processor? I'm sure a lot of processing 
>capacity are going to waste.

I don't think the early games require the extra processing power, since
they're not too power hungry, but when they come out with more interactive,
full screen animated games, it will most likely be used very extensively.  I
doubt that they use the processor for accessing the CDROM, since that's a
function of the SCSI or whatever data transfer protocol they use to read the
data.  No matter how fast the new processor is, though, it still is restricted
by the cache size and speed of the drive.

-Simon

-- 
*   Simon Lee              *   Microscopy and Imaging Resource          *
*   simon@ivem.ucsd.edu    *   Intermediate Voltage Electron Microscopy *
*   sulee@ucsd.edu         *   UC San Diego, Dept. of Neuroscience      *
-------------------------------------------------------------------------
From: simon@ivem.ucsd.edu (Simon Lee)
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
Date: 5 Nov 92 01:43:29 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: ivem.ucsd.edu

In article <1992Nov4.151328.18650@unocal.com> stgpkdh@st.unocal.com (Kevin Hammel) writes:
>In the case of the Genesis, its total color palette has only 512 colors, (8 levels
>of red, green, and blue 8*8*8=512...I don't know where this 256 color rumor started)
>so it can only show 8 gray levels (gray being equal values for red, green & blue).
>It can show up to 64 of the available 512 colors at a time.
>
>The problem with CD ROM is that data comes off of the disk very slowly, without
>compression there isn't enough bandwidth to even display the 64 colors the
>genesis CAN display at a time on a full screen, and of course compression takes a
>long time or requires special hardware.  The principal enemy of colorful
>animations off of the CD ROM is data transfer rate, not the limited color palette.

I'm not flaming, but you really don't know what you are talking about.
The rate at which data is transfered has nothing to do with the number of
colors available or the number visible.  It is dependent on the number of bits
used for color information.  The 9 bits give the Genesis 512 colors to choose
from, using the 9 bits for RG and B gives 64 colors visible at a time.
The data transfer rate of CDROM only affects how much delay is visible in
between screens.

The mac uses 24 bits (8 per RGB component) to display "True Color" or
16+million colors at a time.  If the display system can only handle 8 bit data
then only 256 colors/gray scale can be displayed.  The reason it only shows
256 gray colors in 24 bit mode is because it only needs 8 bits to encode gray
levels (since the RGB components are all the same values).  This saves space,
not to mention the fact that the eye isn't very sensitive to more than 256
levels of gray.

-- 
*   Simon Lee              *   Microscopy and Imaging Resource          *
*   simon@ivem.ucsd.edu    *   Intermediate Voltage Electron Microscopy *
*   sulee@ucsd.edu         *   UC San Diego, Dept. of Neuroscience      *
-------------------------------------------------------------------------
From: johnsonchris@bvc.edu
Newsgroups: rec.games.video
Subject: Re: Does SNES ruin my TV? 
Date: 4 Nov 92 22:46:17 CDT
Organization: Buena Vista College, Storm Lake, IA

In article <1992Nov4.214650.6903@netcom.com>, albertw@netcom.com (The Email Otaku) writes:
> In article <1992Nov4.191838.648@mlb.semi.harris.com> luoni@jasper.mlb.semi.harris.com (Perry Luoni) writes:
>>Make MADE IN THE USA THE WORLD STANDARD FOR EXCELLENCE.  Fight preditory trade.  We can
>>win the trade war with your help.
> 
> Gee, now where am I going to find a US gaming system to go with that brand
> new Zenith?  Do they have a CD-ROM player for a Coleco machine? ^_^
> 
  Hey, now, don't be mocking the Coleco.  If the market hadn't crashed way 
back in the 80's, then Coleco WOULD have been the first system with a 
CD-ROM (sorta')  Didn't they plan on releasing a laserdisc based perhiprial 
with Dragon's Lair as a pack-in right before the whole gaming world went 
belly-up?

  Now if you must, pick on the Adam. :)

--CLJ
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video
Subject: Re: FINAL FANTASY II
Date: 10 Nov 92 13:03:52 CST
Distribution: rec
Organization: Washington HS, Milwaukee, WI

In article <1992Nov10.010833.18690@pool.info.sunyit.edu>, ujpc@pool.info.sunyit.edu (John Cannistra) writes:
>          I was wondering how long does it take to beat this game I've been
> playing it for 14:53 (say in the corner). How much longer, right now I am
> under the tower on the moon. The reason being I am renting it and I want to how much farther.
> 

	The gamebook says something like 40 hours, but I'm sure it can be done
in much less.  I think it took me 35 the first time, but it sounds like you're
pretty close to the end.  I'd say a couple more hours of successful play (ie:
the whole party doesn't die) should do it.

> -thanx
> 

  -welcomex

> please post messages.
> 

Okay, I did.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
------------=The attract mode on your post is incredibly annoying=------------
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Newsgroups: rec.games.video
Subject: [SNES] Anyone played Hook yet?
Date: 10 Nov 92 20:12:56 GMT
Distribution: usa
Organization: Oracle Corporation, Redwood Shores CA
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


Just saw Hook for the SNES in the store today.  Was tempted to purchase it at
$54, but held back.  Has anyone played this game yet (someone must have tried
it when it was released for the SF)?  Please post so that others can see too.

Thankx!
Newsgroups: rec.games.video
From: swk7@cbnewsk.cb.att.com (steven.w.koenig)
Subject: Startropics
Organization: AT&T
Date: Wed, 11 Nov 1992 18:44:42 GMT

In Chapter 5 you need to go into Captain Bell's Memorial and get past the
flames to the stairs. I gather you must play something on the keyboard. The
key to the farthest left shows the word "DO" when you step on it. After you
give Peter the Parrot a worm he tells you "DO ME SO FAR, DO ME" I assume these 
somehow tie together but cannot figure it out.

Please email responses to robert.morman@objective.com
Xref: sparky rec.games.video:22126 alt.games.lynx:1022
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: LYNX: Pinball Jam & Shadow of the Beast
Date: 13 Nov 92 02:58:00 GMT
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <40931@sdcc12.ucsd.edu> jglor@sdcc13.ucsd.edu (Jason Glor) writes:
>Pinball Jam:
>    :
>The two modes: easy and hard, leave a lot to be desired. Most real
>pinball machines are somewhere in between.

  With a bit more thought, wouldn't it be neat if there was an options screen,
where you could set individual game characteristics? (Lit targets off after
drain, Number of balls, Score for Special...)  Maybe for PINBALL JAM II...

>The digitized sounds are neat but they should have added a few more.
>Elvira always says "Leaving so soon?" when you loose a ball, and
>Police Force always says "Unit 4, they got away." I don't know if
>they did that on the original pinballs or not.

  Nope. The voices are rearranged from the original. For ELVIRA, for example,
"How 'bout another ball?" comes only when you are about to launch an extra
ball. Some of the really racy lines/exchanges from the arcade have also been
removed, either for memory space or for prudish players...

  (when multiball starts in the arcade...)

        Dracula: "Lights!" (playfield lights dim)
                 "Organ!" (organ music riff)

         Elvira: "Oooooh, nice organ...!"

>My reveiw looks like I dont like Pinball Jam, but really I do. It
>feels more like real pinball than any other video pinball I have
>played, but it is still video pinball.

  Again, wouldn't a sequel be so cool? Heck, Atari should seriously consider
sequels to some of their best games, IMO. Any Lynx owner can easily come up
with three or four titles he feels are worth sequelizing/improving.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SEGA CD- PACKAGED WITH/ACTUAL POWER
Date: 7 Nov 1992 00:58:02 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <BxAxHE.JGC@acsu.buffalo.edu> kazial@acsu.buffalo.edu (craig m kazial) writes:
>
> Ok, a gotta couple quickies here:
>
>	1st off, do we have an *established* list of what is on the
>	CD Compilation? From Sega Visions Nov/Dec 1992:
>
>	Golden Axe, Columns, Streets of Rage, Revenge of Shinobi

I think that this list is correct, since it comes from Sega Visions. What
I'm really curious about is whether they've changed the music for those games
into CD music. Anyone heard anything about this? (Yuzo Koshiro fans, are you
reading this? :)

>	ready for the next set of data. I think Streets of Rage is an excellent
>	game, but the talk here almost leads on to believe you wont have the
>	colors of the cart (or are there people which will argue that it only
>	has 64 colors?) playing the CD version! 

The talk has been about the color during the full motion video scenes. Those
scenes lack color because of the tremendous amount of memory needed to display
full motion video, and the Sega CD doesn't have a large enough cache or fast
enough access time to be able to use all 64 colors for that. This doesn't apply
to cartridge games at all; don't worry. The memory size of cartridge games
doesn't come close to that required for full motion video. The Sega Cd has a
6 Mbit cache, and that is enough to hold 4 mbit games like Streets of Rage in
its entirety; it would never need to read from the CD after the initial read.

-Teh Kao
Xref: sparky rec.games.video:21692 alt.games.lynx:1002
From: U59985@uicvm.uic.edu
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Guardians & Daemonsgate (Lynx)..when???
Date: 6 Nov 92 15:55:54 GMT
Article-I.D.: uicvm.92311.095554U59985
Organization: University of Illinois at Chicago

It's really funny that these games are coming out so late. I remember seeing Gu
ardians: Storm Over Doria at Winter 1992 CES in Vegas. It looked pretty complet
e then. I was playing it on one of the demo Lynxes they had out. The graphics l
ooked good too. I wonder why it's taking them a year to get the game out.


Thomas
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Newsgroups: rec.games.video
Subject: Re: BallBlazer?
Date: 10 Nov 92 00:11:32 GMT
Organization: University of Maryland, College Park

In article <1992Nov9.220309.12301@ms.uky.edu> soward@slow.inslab.uky.edu (John Soward) writes:
>Anyone remember a game called "BallBlazer", I think by Lucasfilm...
>probably circa 1984-1986...I recall playing it on an atari 800, but I wonder if  
>it is availible for any other platform...I was sure I still had my copy of it  
>for the 800...but...

"Ballblazer" for the Atari 7800 is every bit as good as the Atari 800 version.
There is also an Atari XE Ballblazer.

  VGR