HDTenEightyP/NetNews huggingface dataset:
From: jmt@legend.cma.fr (Jean-Marc Tanzi)
Newsgroups: rec.games.netrek
Subject: NBR, little details
Date: 17 Apr 92 08:17:45 GMT
Reply-To: jmt@legend.cma.fr (Jean-Marc Tanzi)
Organization: INRIA Sophia Antipolis, France

There are two minor patches I would like to see in the NBR client, concernig
the player list window:

1) display the number of players in each team at the top. 

2) change the info order to: type, *kills*, rank, name, various stats...
    (from now: type, rank, name, kills, stats...)
   That way the most important info, the kills, is much easier to get.

I have the new playerlist.c file if anyone wants it.

About the visible tractor/pressor, my client changes the pointer icon
to show little arrows pointing in/out when one use them. Quite handy
when you get used to it. Actually the icon pointer could probably be 
made a bit larger (one or two pixels on each side).


-- 
=============================================================================
Jean-Marc Tanzi  |  Millions of years to make oil and forests,
jmt@cma.cma.fr   |  a century to burn them. Mankind versus Nature: 100000 to 1.
                 |  Will Mankind find a tougher planetary opponent?
From: whoami@hostname (Commander Riker)
Date: Monday, 13 Apr 1992 18:48:46 EST
Newsgroups: rec.games.netrek,misc.test,rec.arts.startrek,talk.bizarre
Subject: Re: CLASH OF THE TREK-TITANS '92
Reply-To: rauser@fraser.sfu.ca
In article <f6Cq02yUc18X00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <epa.702755457@aleph.cis.ksu.edu> epa@cis.ksu.edu (Eric P. Armstrong) writes:
>>                                             Anyway have you ever seen
>>the Enterprise on Star Trek run out of fuel?
>
>Have you ever seen the Enterprise in an all-out battle?  Do the words "our
>phaser banks are drained" ring any bells?  It can regenerate, yes, but the
>fuel isn't infinite.  Besides, THIS ISN'T STAR TREK, THIS IS NETREK.  Reality
>has *nothing* to do with the game.

Does anyone have any info on the weapons and defensive systems on the
Enterprise in real life?  I want to set up a netrek server that is as
realistic as possible.


whoami@hostname

"Klingons do NOT swallow."
From: kb32+@andrew.cmu.edu (Kevin Michael Bernatz)
Newsgroups: rec.games.netrek
Subject: Re: Another worthless DI suggestion
Date: 16 Apr 92 01:52:25 GMT
Organization: Junior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 15-Apr-92 Another worthless DI
sugges.. Andy McFadden@uts.amdahl (1457)

> if you play for 6 hours you get bonus

Yeah, a failure......


-KB
 Captain of Team Akira
From: jp4f+@andrew.cmu.edu (Jason Sung Park)
Newsgroups: rec.games.netrek
Subject: Re: INL: Game stats from Wizard vs Darkhorse
Date: 8 Apr 92 01:43:15 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

In article <1992Apr07.220926.47971@cs.cmu.edu>,hde+@CS.CMU.EDU (Herbert
Enderton) writes:

>Did Darkhorse set the team armies-bombed record, with their 1707 total?

I think Team :) set the record for the team armies-bombed record with
1880 armies.

Jason
From: frain@cis.ksu.edu (Jerry Frain)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 92 07:37:01 GMT
Organization: Kansas State University
NNTP-Posting-Host: depot.cis.ksu.edu

tom@ocf.berkeley.edu (Tom Holub) writes:

> Let's be fair here--the main reason bav is able to kill GA's in his
> DD is that most of the players on chaos servers are total hosers.

Hmmm, no.  The reason that bav can kill GA's in his DD is because he
is good, I should know.  I've played opposite him for years, and I've
not met a more worthy opponent.  'Course, most people haven't played
near as long as we have; experience presides over youth.

> He's sometimes able to kill me in his DD because the net to KSU from
> Berkeley is totally hosed (although it may have been fixed by now...
> haven't played at KSU much recently).

If you are an average to bad dogfighter, then the above paragraph
supports your supposition that

	the main reason bav is able to kill GA's in his DD is that
	most of the players on chaos servers are total hosers

However, if you are indeed decent at dogfighting, then the fact that
bav only kills you in his DD when you are experiencing net lag does
not show anything, except that perhaps you are better than many of the
people who play on the chaos servers (note that this is not the same
as "most of the players on chaos servers are total hosers").

> (although it's less of a disadvantage on a chaos server with the
> ridiculous refuel rates).

I still support the "ridiculous" refuel rates, because I don't see the
sense in spending half the game sitting still because I don't have
enough fuel for sustained battle.  I like to be able to continuously
move and defend myself and get kills.

Faster fuel regeneration just quickens the pace of the game, IMHO, it
doesn't change the outcome of a battle (unless a really bad dogfighter
is really good at conserving fuel in a non-chaos game).

> I wouldn't want to fight a GA in a BB (unless, getting back to point
> 1, it's a total hoser in a GA).

Let me take this a step further.  I would prefer not to fight someone
as good as (or better than) myself when they are in a GA and I in a
BB.  However, I have no qualms fighting someone when they are in a GA
and I in a DD, if they are not as good as me (note: this does not
necessarily make them a "total hoser"), and I am not also fighting net
lag.

  --Jerry Frain, frain@cis.ksu.edu (a.k.a. James T. Kirk, Earl Sheib)
From: cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee)
Newsgroups: rec.games.netrek
Subject: Re: Great game on bezier last night.....
Date: 10 Apr 92 22:20:05 GMT
Distribution: usa
Organization: University of California, at Berkeley

In article <BATHURST.92Apr10150036@felix.noaapmel.gov> bathurst@noaapmel.gov (Bill Bathurst) writes:
>[delete a few words]
>we could have pushed the Orions into submission.  I am looking forward to 
>UDP on bezier.
 ^^^^^^^^^^^^^

I think UDP is already available on bigdog@berkeley.edu.  Check it out!


- Iolo the Bard
From: hchen@sloth.Reed.Edu (Hunter B. Chen)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 6 Apr 92 20:09:15 GMT
Article-I.D.: reed.1992Apr6.200915.9467
Organization: Reed College, Portland, OR

In article <rq96gINN76e@chester.ksu.ksu.edu> yohan@chester.ksu.ksu.edu  
(Jonathan W Newton) writes:
>  In fact, it seems to me that the most clueful players fly destroyers.

I beg to differ.  The damage done by Galaxy torps are tremendous.  Some  
will fly destroyers, but if they want to kill somebody, they will be in a  
Galaxy.

harlequin
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Conceited Arrogant Assholes
Date: 13 Apr 92 00:57:54 GMT
Organization: University of Pennsylvania

In article <kduAxQ600WDJQ3N0p7@andrew.cmu.edu> rh3b+@andrew.cmu.edu (Robert W. Hill) writes:
)Excerpts from netnews.rec.games.netrek: 11-Apr-92 Conceited Arrogant
)Assholes Kevin M. Bernatz@andrew. (839)
)) posted this whole challenge thing because some of the UPENN players were
)) running their mouth about my team, and i wanted to see if their talk was
)) truly cheap.  I understand that the UPENN team doesn't have the time for
)) the game...perhaps they could withdrawl their challenge?

I thought that people understood when I ORIGINALLY 'talked' about the UPenn
team, that my talk was cheap.  Again, I'm not afraid to play ANY team, there is
no disgrace in losing, as long as you try your best.  I would LOVE to play any
team, but other commitments must come first.

)) Also, i never mentioned anything about a genocide...how the hell did my
)) name get on this?  Anyway, i think the UPENN team is one of the best INL
)) teams, but i think that the horsmen would narrowly beat them due to our
)) superior experience, not necessarily skill as i previously stated.

Wow, thanks Rob.  However change 'one of the best' to 'one of the better' and
I might agree.  There are a lot of good INL teams out there, and until playoffs
are finished, calling us 'one of the best' is premature.

Also, the Horsemen 'narrowly' beating us is being kind to our team as well...

)) Kev...where did you get that don or I said anything about being better
)) than the UPENN players?  I would not make a statement like
)) that....unless one of them were being rather obnoxious during a game. 
)) Get your facts straight...there has been far too many posts, but i don't
)) believe that don or I ever said this.

Rob has been very diplomatic about the whole thing.  As far as I remember, he
is stating everything very accurately, here.

)) As for a clueful team being genocided...it can happen.  Team :) was
)) never genocided, Darkhorse was never even close.  Both played excellent
)) games, but only :) was in danger of being genocided.

I'll agree, solely because of today's game on bronco.  The Rom's had SpaceAce,
Yupa, and 2 other VERY clueful players.  The other 4 were not too bad either.
They were genocided with the home planet left for last...  Mucus Pig and I were
both surprised that a genocide occurred.

)) I disagree with mojo about the attacking team having the advantage,
)) though.  The advantage is clearly with the defending team.  A defender
)) can generally ogg the planet taker and escorts 4 times before the group
)) is near his home planet.

The attacking team has an advantage ONLY if the defending team doesn't ogg.
Once ogging occurs, I'd really like to see all 8 of the attackers be able to
truly coordinate.

)) Rob
)) Spaceace! 

BTW: this is my last post on this STUPID subject.  All other responses will be
done through email.  I apologize for wasting bandwidth.

FreeKill

Newsgroups: rec.games.netrek
From: mcn@cwru.edu (Michael C. Neuman)
Subject: Re: Blessed Binaries and Source Code (Was: code for next?)
Reply-To: mcn@b62103.student.cwru.edu
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Wed, 8 Apr 92 01:03:43 GMT

In article <1992Apr8.000012.17680@dsd.es.com> rjones@scratchy.dsd.es.com (Ray  
Jones - Perp) writes:
>In article <rtbk7INNf6u@agate.berkeley.edu>, cheng@durban.berkeley.edu (Da  
Cheng) writes:
>>Subject says it all. Where can I find blessed binary code?
>>I know someone has asked this question before, but I just 
>>got hold of a nextstation.
>
>	You can't, at least not for the blessed
>binaries.  
>
>	As for source for the next, I have no idea.
>I'm pretty sure it exists, though.

  Yeah, I ported the source to the NeXT, and I also have the blessed binary  
available on my anonymous ftp site..  
(b62103.student.cwru.edu:/pub/games/netrek). 
  But I'm just repeating the FAQ...
--
Mike Neuman                mcn@b62103.student.cwru.edu
			   NeXTmail accepted!!!
"To make a machine that will be proud of us." - Thinking Machine's motto
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: INL Games
Date: 16 Apr 92 03:46:37 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <8dvC9T200Vo9IDgl9T@andrew.cmu.edu> mj1g+@andrew.cmu.edu (Michael Juster) writes:
>***whatever you want to call it ON***

Boasting mode?

>I UNOFFICIALLY declare us, Team Akira, the Champions of INL Division ONE.

How about this: since we really do have two newsgroups, why not use
rec.games.netrek for "intelligent" messages (worthless DI suggestions,
game mods, new server info, etc) and alt.games.xtrek for Zippy the Pinhead
messages ("my [starship] is bigger than yours", "feel the power", "why do
you keep calling me an immature weenie?", "because you are", "so's your
grandmother and the horse you rode in on!", "Bronco players can't dogfight",
"Bronco players can't dance", "Bronco players can't sing", "damn I'm good,
just thought I'd let everybody know", "you're the one with his pants in a
wad", "why should I feel like an idiot for flaming a message which was
obviously intended to bait immature losers like me?", "I hate borgs they
should be banished no good no fun losers use them can someone tell me how
to write one?", "we need a new newsgroup for all this moron-mail", "Striker
is bad and Streaker is good but Stripper is best of all", "I think I'm a
netrek god but I'd better act humble because then people will think I'm
a complete dork [we do anyway]", and, of course, "we're the champs because
you guys must be chicken.")

To summarize: r.g.n == normal traffic, a.g.x == messages for those who care.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: Wed, 08 Apr 92 00:49:39 GMT
Organization: School of Computer Science, Carnegie Mellon

epa@cis.ksu.edu (Eric P. Armstrong) writes:
> Just to keep some people quiet....
>   shipp->s_torpdamage = 50; 	  BB=40
>   shipp->s_phaserfuse = 6;      BB=10
>   shipp->s_torpspeed = 16;/*14*/BB=12
>   shipp->s_torpfuse = 70;       BB=40
>   shipp->s_plasmafuse = 60;     BB=35
>   shipp->s_recharge = 28;       BB=14
>   shipp->s_maxshield = 140;     BB=130
>   shipp->s_maxdamage = 120;     BB=130

So let's see.  You've got a ship that has SC-speed torps that fly
forever and do the most damage in the game, phasers that can fire
almost as often as a SB, plasmas that track across two tactical
screens, better damage capacity than a BB and you regain fuel twice
as fast.  And people still get blown up by DDs in these things?
Scary.... 

Jonathan H.
Xref: sparky rec.games.netrek:234 alt.games.xtrek:3682
From: ameiba@reed.edu (Keith Steiger)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Ogging for the wrong reasons
Summary: lameness knows no bounds
Date: 7 Apr 92 05:19:13 GMT
Article-I.D.: reed.1992Apr7.051913.2594
Organization: Reed College, Portland OR

I was playing in a nice little Fed-Ori war on bronco, when someone I do not
know and have only played against occasionally--"SS Botany Bay", otherwise
known as botelle@pixmap.seas.upenn.edu--starts ogging me CONTINUALLY.  I ask
him why I'm so special in a private message, and he comes back with a cute
non-answer, so I ignore it and just play my game.  Later, he sends a message
to ALL saying "The threat of O0 has been effectively neutralized."  Being
that I was O0, I complained to ALL.  It turned out that he had a friend in
the wait queue, and that he was ogging me in an attempt to annoy me so much
that I'd leave the game.  At this point, one of my teammates flames the
Botany Bay, and the oggmeister goes off to continually ogg that person
instead.

Is this as lame as I think it is?  Now, I'm used to some strange and
otherwise impolite behavior from MUCUS PIG and the like, but this was beyond
the pale.  Admittedly, he did ogg other people when ogging was necessary,
but when he didn't have anything better to do, he slammed into either me or
O9 (I hate not being able to remember names.)  All in all, the whole
experience left a bad taste in my mouth and gave me the kind of aggravation
that xtrek is supposed to relieve.

I'd particularly like other members of the UPenn INL team to comment on this
whole scenario....

Lt.Cmdr. ameiba, who is also...
-- 
 Keith Steiger--ameiba@reed.edu--"I am what you see.  I cannot be otherwise."
  Disclaimer: Reed College tries very hard to ignore its students' opinions.
From: terence@bronco.ece.cmu.edu (Terence Chang)
Newsgroups: rec.games.netrek
Subject: Re: UDP and regions
Date: 6 Apr 92 20:43:42 GMT
Article-I.D.: fs7.1992Apr6.204342.2897
Organization: Carnegie Mellon University

[ Blah, what's with all this ambiguous newsreader attribution (using pure
white space only to attribute quotes != good). ]

In article <88Im02Q7bf0D00@amdahl.uts.amdahl.com>
fadden@xserver.uts.amdahl.com (Andy McFadden) writes:
>|> )In article <1992Apr5.114245.17058@reed.edu> horde@reed.edu (Mr. Heiji Horde) writes:
>|> )        Also, it appears that Bronco can't handle the UDP load [...]
>
>The added strain on bronco is probably due to the increasing number of people
>who can play at 9 updates per second.  As UDP spreads it will probably be
>necessary to change the server to restrict the #of updates per second to 7
>or 5.

A few empirical observations (empirical is an engineer's favorite word,
isn't it?) about UDP's impact on bronco:

                                 pre-UDP     UDP

full server's CPU usage            40%      ~60%
ntserv SZ (RSS slightly less)     140K      280K
avg queue size, evenings            ~6       ~12
avg # of UDP connections             0         8
swapping with no other
  machine activity?                 no        no
thrashing on disk swap?           some     a lot

Experiment:

I've added a 5 update/sec limit to bronco; it'll be this way for about a
week.  I'll unscientifically sample the CPU usage and queue size and see if
anything changes.  I'm pretty sure, however, that the UDP mode itself is
primarily responsible for the increased load (colloquially, I'd say it's
like a having "UDP ntserv" process piggybacked on the TCP ntserv one).

Terence
-- 
"People who get nostalgic      |  Terence Chang:
 about childhood were          |    e-mail: terence@bronco.ece.cmu.edu
 obviously never children."    |            or an acceptable facsimile thereof
       -- "Calvin and Hobbes"  |            (subject to change w/o notice)
Newsgroups: rec.games.netrek
From: silly@plague.ugcs.caltech.edu (Brad Threatt)
Subject: Re: I like scouts
Organization: California Institute of Technology, Pasadena
Date: Fri, 10 Apr 1992 00:46:01 GMT

tundra@sam.ksu.ksu.edu (Daniel Gene McDaniel) writes:


>In article <2302@news.duke.edu>, jhammond@acpub.duke.edu (John Kirk Hammond) writes:
>>
>>     I agree.  I like scouts, too.  They make a nice little explosion
>>when I det their little "spitballs" and tractor them into my CA's
>>phaser range.  Umm, umm.  Scrumptious.  I especially like being ogged
>>by scouts when I'm in a base.  Yummy.
>>
>>:)
>>
>>-Lance
> 
>I like watching Scouts kill SB's
>:)
I've played CAs and SCs extensively on calvin, and I must say that I think
that scouts have their place.  When I was in a CA, I used to go skiing with
scouts (they pull, you tractor), phasering merrily at them, but then I met
Loki, who convinced me that scouts could be cool.

If you stay on the edge of phaser range, you can really stream a player well.
Even if they tractor, dodging is good enough to get you through while the 
rest of the torps finish the guy off.  The important thing is to never get in
a protracted battle with a CA or BB (unless they're fuel-less), or you'll 
suffer eventually.

SCs are better, I think, because they ogg faster (and occasionally better)
and fly faster.  Saving fuel while running at warp 8 is nice.  They're almost
better planet takers, becuase they're unexpected (He's carrying *2*?  HAH!
Unbelievable).  I like 'em.

Flt. Capt Integrate THIS!
Flt. Capt Tetsuo
Flt. Capt President Thai
Rear. Adm. Ipsin Trippix


>==============================================================
>--Tundra/Dan       "The Bigger they are the harder they fall"
>==============================================================
--
Brad Threatt | MISSING! Single white male Jesus look-alike in blue 
             | Members Only jacket.  Answers to the name 'Dave Gillespie'.
Safe sex is  | Last seen with roller-skating couple in Pasadena.  
for wimps.   | If found, please return to the cs10 lab immediately.
Newsgroups: rec.games.netrek
From: rjones@scratchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: Fed Ex that case of beer! (Was Re: "bomb out of t-mode" ?)
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Tue, 7 Apr 92 16:29:10 GMT

In article <YdsEU3m00VokQ3SngI@andrew.cmu.edu>, tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>>However, I've bombed after the message, and before the 't' went away
>>without causing a Guardian...
>
>	The planet-gauding robots don't always apear instantly as you bomb. 
>Lumchan and I were trying to get one to come out once, and had to bomb
>down three planets before he showed up.  There was definitely no t-mode
>at the time.

	The place it calls for a robot is the same
place it does the actual bombing.  However, there is a
timer that keeps robots from being brought right back
in after you kill them and bomb again.  This may have
been what was keeping one from coming in.

>ZZnew guy

-- 
                                          Ray Jones
                                          rjones@dsd.es.com
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: special clue server
Date: 11 Apr 92 06:46:22 GMT
Organization: University of Pennsylvania

In article <22Gg0250c52o00@amdahl.uts.amdahl.com> fadden@uts.amdahl.com (Andy McFadden) writes:
>In article <8dtNk1i00axfIUqFBF@andrew.cmu.edu> jc7o+@andrew.cmu.edu (Joo C. Chung) writes:
>>> Anyways, is there any way we could get a high clue server going that is 
>>> invitation only.  Perhaps the invitation system could be made such that anybody
>>> who is Flt. Capt. or higher on bronco AND would make Flt. Capt. with only a
>>> 2.0 planet rating could be invited.  Or it could just be up to the server god

Again, my proposal sounded warped.  I meant that only a maximum of 2.0 in
planets can count towards Flt. Capt.  You do not NEED a minimum of 2.0, but
anything over the 2.0 doesn't count.

I agree the other way sounded like I approve of planet scumming.  Sorry.

FreeKill
From: paulsen@pixmap.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: phaser cloakers on which map?
Date: 15 Apr 92 04:07:10 GMT
Distribution: rec
Organization: University of Pennsylvania

In article <SPOT.92Apr14224119@FORTRAN.FOX.CS.CMU.EDU> spot@CS.CMU.EDU (Scott Draves) writes:

>here's a technique question that came up today:

>contrast this to quar and spaceace, who both keep the mouse on the
>tactical map.

>what do you think?


I keep mine on the local map, but then again, I don't have nearly the hitting
percentage of Quar and Yea Boy!!!!!.  Probably, whatever works best for you
is the right way to do it.

I also like keeping it on the local, so that I can fire torps and dodge easier.

>Mergatroid
>Pestilence!

Brian
From: paulsen@eniac.seas.upenn.edu (Admiral deathstar)
Newsgroups: rec.games.netrek
Subject: Netrek Strategy
Date: 17 Apr 92 21:11:08 GMT
Organization: University of Pennsylvania

I've been thinking about what are appropriate strategies and what aren't...

Opening: Obviously lots of AS bombers.  From posts I've seen, and clueful game
	play, this seems to be what everybody does.

After Opening: This is where lots of strategy can arise.  The goal would seem
	to be on quick planet taking.  Hopefully, taking planets before the
	enemy even knows what is happening.  Also, stopping the enemy from
	taking planets seems to be a good idea.

	About 2 scout bombers would seem to be enough, and plus 2 scout planet
	takers.  The sb may want to push a little forward for easy access to
	armies.  This leaves 3 ships left over, probably cruisers for ogging
	and space controlling.  Also, the CA's may want to set up kills for
	the scout planet takers.

	The one problem with the scouts is that they would have to coordinate
	to take planets.  However, with a good team, this shouldn't be a
	problem.

	Also, if the scouts manage to get extra kills, they can easily refit
	because the SB is closer.

	I've placed a lot of emphasis on scouts but this is because I've
	noticed that when one team has many scouts, it's very hard to chase
	them down.

Pre-LPS: The team is down to the core planets.  If the base ogg hasn't
	happenned yet, it should occur now.  Once the base is dead, 2 scout
	planet takers are probably useful, plus the scout bombers may want to
	be CA/BB escorts/oggers/planet takers.

LPS: This seems to have its own special strategy that just depends on team
	coordination.  Ideally, the planet is one of the front core planets
	or not a core planet at all.  This seems to ease the taking of the
	planet.

Comments?  I'm really interested in comments on the heavy use of scouts...