HDTenEightyP/NetNews huggingface dataset:
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: CIV: Making Specalists
Organization: Lockheed Missiles & Space Company, Inc.
Date: Fri, 24 Jul 92 22:22:31 GMT

>>  Gah, I cannot believe this thread still exists...
>>  To answer the one question that is apparrently always (repeatedly,
>>even though the answer is in that little support card that comes with the
>>game and should not have to be asked buy STILL people ask it over and over
>>and over again) and a few other seeming FAQ's.
>>1) With a mouse, you click on things to change or activate them.
>>2) With the keyboard, you type (For specialists, once you have made
>>entertainers) the following:  1 (if you want the first one to be a
>>specialist) or 2 (if you want the second guy to be a specialist) etc.
>>3) To change city production from manual to auto (and if you do not know
>>what this means, RTFM) type <shift-a> or click on the auto box with a
>>mouse.
>>4) To look at the "More" screen of city improvements, type <shift-m> or
>>click on it with the mouse.  I have found that if you have the whole first
>>screen filled with wrld wonders and then some, that this will not work.
>>5) Yes, cities DO revolt and stuff like that.
>>6) Yes, cities DO occasionally seem not to be yours, and you get to even
>>recapture them.
>>7) Yes, the computer DOES enjoy certain advantakes that you do not.
>>8) The tables for irrigation, railroad and mining effects WERE included
>>with the game.  If you do not have them, then you must have a pirated copy,
>>or you lost the manual.  But, in either case, there *is* a readme file in
>>the "civ" or whatever directory that should help.
>>  Last word from me on this: RTFM, please.  If you do not have the
>>manual, then I guess you are SOL.  That is the problem with piracy, y'know?
>>You dont get the docs.
>>  Sam (really did RTFM :))

What are you talking about?  I started a thread on this issue, and I even
apologized if I was asking a FAQ (I don't have a FAQ Sheet).  Besides, I
plainly stated that the section on specialists was on page 72 (Yes, I have an
original copy, and I DID RTFM.  Take that).  Perhaps you should take your
self-righteousness to page 72, where specialists are explained, and tell me
*where* it mentions how to produce them there.
Do I need to show you my f***ing sales receipt?
Now we can let the thread die.  :)

Tim Irvin    j056600@lmsc5.is.lmsc.lockheed.com

Newsgroups: comp.sys.ibm.pc.games
From: qwerty@ecr.mu.oz.au (Morgan_Charles SANDERCOCK)
Subject: Re: Sound card help
Organization: Dept. Engineering Computer Resources, Melbourne Uni.
Date: Fri, 24 Jul 1992 06:29:41 GMT

In article <nlpda7c@fido.asd.sgi.com> pdc@sgi.com (Paul Close) writes:
>
>Monitors and speakers use magnetic fields to operate.  None of the other
>devices do.  If the monitor gets magnetized it won't work as well.  That's
>why high-end monitors have a degaussing button -- to remove any stray
>magnetization.
>
>So I think it's only a problem with the monitor.  In any case, the speakers
>I looked at only warned against being too close to a monitor or tv set, not
>any other kind of device.
>-- 
>Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc
>
>	"I came to Casablanca for the waters...."
>		-- 'Rick', Casablanca, 1942 (50th anniversary!)

	Really? No other warnings about not using your speakers in the bath?
Gee, those speaker manufacturers are pretty slack with the warnings!
	I would be really hesitant about putting my speakers next to anything
more complex than a toaster and even then, the toaster might toast the speakers
Magnetic disks, cassete tapes are also sensitive to mag fields (as I'm sure
everyone out there already knows) so placing speakers near your computer
places them near your disk ddrives - how effective is the comp's metal case?

	Apologies to the geniuses reading this for the lack of info
contained herein.


Now, is this the .sig sent with news or mail?
Only you will know...
-qwerty@ecr.mu.oz.au (forwarded to) qwerty@mundil.cs.mu.oz.au
From: harrison@sun.lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen4 help on Pyramid of the Moons and Chasm of Chills
Date: 23 Jul 92 18:50:37 GMT
Article-I.D.: lclark.1992Jul23.185037.4118
Organization: Lewis & Clark College, Portland OR

Sorry about that last post, I'm using a new editor, and appearantly it's
not doing such a hot job.

In article <1682DB404.FHD@tamvm1.tamu.edu> FHD@tamvm1.tamu.edu (H. Alan Montgomery) writes:
>Chasm of Chills:
>  So I get into the hidden passage next to the snail. I emerge next to  a
>  portal. The portal leads me to a hilly area. I go up and down the first
>  hill and up the next hill and I can see that there is a ledge up  above
>  me. I have tried for a month to get onto the ledge (even in EASY  mode)
>  and I have not been able to figure out how to get Keen onto the  ledge.
>  Has anyone gotten onto this platform? How did you do it?

I would also like to know.  You could put the game into god mode and that
super jump mode, then just backtrack to find out how to get there. :)

> 
>Pyramid of the Moon
>  It says in the cheat sheet that you get when you buy KEEN5&6  that  you
>  can get outside the pyramid.  Has anyone found out how  to  do  it?  In
>  addition, I see this ledge in the level where you pick up the  key  you
>  need to open the door out.  It has a free Keen and  a  portal. In  HARD
>  mode it has three snails on it. The ledge is just out of reach from  an
>  energetic pogo and since it is off center  from  the  ledge  above  you
>  cannot get to it by dropping down. The moving platforms do not seem  to
>  help in any way. Has anyone gotten onto this ledge? How did you do it?

Go to the other section where all the worms are.  Go all the way to the left
of that section.  Use the pogo stick to jump up into the ceiling.  But on
the way up, release the pogo stick and push the up arrow to grab the pole.
There is also another small hidden section after climbing the pole, but
I'll let you do it.
-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.games
Subject: LSL@
From: <ISSJXS@BYUVM.BITNET>
Date: Thursday, 23 Jul 1992 23:36:54 MDT
Organization: Brigham Young University

     I was checking out one of the batch files for Leisure suit
Larry two and I noticed that the sierra.exe can accept three
parameters.  Does anyone know what these parameters would be and
what would they do?

* * *

     Also, someone mentioned that there is a walk through for this
game.  I would appreciate if someone could send me the ftp site and
the path.

* * *

    I need some help.  I jumped off the plane and I'm on the jungle
island.  I got past the killer bees but the snake has got me stumped.
I threw the stout stick at it and the machine told me I was close.
What do I do?
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: * Starflight III ?
Date: 21 Jul 92 15:15:59 GMT
Organization: DB and ES Subdivision, TU Vienna

From article <1992Jul21.141228.11332@ulowell.ulowell.edu>, by bdianton@cs.ulowell.edu (Mark Diantonio):
> I agree with you totally.  That other guy probably hasn't even played
> the game.  By the way didn't CGA go out with Discos and Drive Ins?

No, in the beginning there was a Hercules-and-CGA-only version of
Starflight.  A friend showed it to me, and I was still so taken in by
it that I'd have bought it anyway.  The version I got already had EGA
support, though.
-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
From: boris@compaq.com (Boris Litinsky)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Game classics?
Date: 23 Jul 92 22:25:58 GMT
Article-I.D.: twisto.1992Jul23.222558.2605
Organization: Compaq Computer Corp.

For (school's) Apple II: Castle Wolfenstein
For C-64: Jumpman, Ultima II, Archon,
For Atari 800: 7 Cities of Gold, Ultima IV, any Infocom game
Atari ST: Bard's Tale, Dungeon Master
IBM PC: Wing Commander II, Ultima Underworld, Civilization

Whatever happened to interactive fiction? I loved all Infocom games; they 
always had a decent plot and the most intriguing puzzles. My favorites
are Starcross, Wishbringer, and Hitchiker's Guide to the Galaxy.
Lately, adventure games have added fancy graphics and sound and removed
all traces of interesting puzzles. This is especially true to Sierra,
all flash - no substance. Origin and to some extent LucasFilm, so far
have produced exceptional stories. However, I still miss the old Infocoms.
Just imagine what kind of a sentence parser and a the size of a universe
one could construct with today's PCs.  
Another point: what's the deal with muiltiple choice in adventure games? 
I have seen it in Underworld, Ultima VII, Indiana Jones, etc, and
I hate it.  It removes creativity from the puzzles and forces
one to adopt one of the "given" solutions. I'm sure it makes programming
easier but I'd pick open prose any day over it.

Oh well, enough complaining. I jst feel that while computers have overall
improved greatly, adventure games with the expection of Ultima series
have actually gotten worse. 

No flames please.



--
| Boris Litinsky	          "I came to the woods to live deliberately,  |
| ASIC Design Engineer 	          "so that when it came time to die, I had    |
| boris@athena.eng.hou.compaq.com "not learned that I have not lived."-Thoreau|
| "The views expressed here are my own, and not those of my employer."	      |
Newsgroups: comp.sys.ibm.pc.games
From: idfriedm@hertz.waterloo.edu (id friedman)
Subject: Wolf3D: How do I get it?
Keywords: Wolf3D
Organization: University of Waterloo
Date: Tue, 21 Jul 1992 17:09:30 GMT

I've been reading alot about Wolfenstein 3D on this group lately.
How do I get this game or a playable demo?  Is it shareware?

Thanks

Chuck Cote

clcote@electrical.watstar.uwaterloo.ca

Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Re: HELP! Spellcasting 201 lock up...
Organization: GMD, Sankt Augustin, Germany
Date: Mon, 27 Jul 1992 12:33:44 GMT

>I just installed S201 and it locks up whenever the clock tower 
>chimes (i.e. the dialog says "Bong, Bong, Bong..." for however
>many hours have passed.

>I'm running the game on a 486-33 Mhz EISA system with a Sound-
>Blaster 1.5 installed.  Has anyone else had this problem, and
>If so, how do I fix it?

I'm playing S201 and am experiencing similar problems. Configuration:
486-33 ISA clone, SoundBlaster 1.5, Roland MT-32. The game just locks up
from time to time with no apparent reason, sometimes even in the opening
screen. The only case I could reproduce is when you walk up to the Alchemy
Lab while some class is being held (but not yours), then a nymphs kicks you
out and the game locks up.
And music on the Roland is always erratic: sometimes it stops in the middle
of a tune, i.e. goes silent, sometimes it keeps blaring the tone it was just
playing (circumvention: type BIP, then it plays the new tune), sometimes a
tune or the Bongs don't come at all.
 
I found no real fix for all that. I use to take notes in my favorite text 
editor (SPF/2) while playing this sort of game, so I first tried to play 
S201 under Windows 3.1, but this didn't work, I forgot why. Now I'm playing 
it under DesqView, which works fine (except that DesqView messes the colors 
up when I switch tasks, but this can be fixed with an F6 - F5 sequence, 
which restores the colors from CGA to VGA) and has the additional 
advantage that some of the lockups can be fixed by closing the S201 window.
You then must reload S201, but at least it prevents an IPL (sorry, 
mainframe jargon again) and the accompanying data loss in the editor.
 
Oh yes, I got carried away, the question concerned the Bongs: No, I didn't
experience lockups during Bongs more often than else. Try to avoid the 
vicinity of the clock tower during full hours, then you don't hear the 
Bongs. Ok, I know, I know...

Sorry I can't really help
 
Volker
Newsgroups: comp.sys.ibm.pc.games
From: willimsa@unix1.tcd.ie (WHY??)
Subject: Re: Old Ultimas on 486/50
Organization: Trinity College, Dublin
Date: Mon, 27 Jul 1992 12:54:46 GMT

In <84293@netnews.upenn.edu> spielman@pender.ee.upenn.edu (Terence P. Spielman) writes:

>I broke into the computer gaming world back on a Commodore 64 and my favorite
>games was Ultima III.  To this day I remember the music...

Yeah!!!! Remember the spooky dungeon music

du du dududududud DU dudududududu

Gavin -trying to capture the atmosphere- Williams
From: scalawag@milton.u.washington.edu (Keith Frederick)
Newsgroups: comp.sys.ibm.pc.games
Subject: MS-DOS Games for Sale
Date: 26 Jul 92 00:00:26 GMT
Article-I.D.: u.1992Jul26.000026.27015
Distribution: usa
Organization: University of Washington, Seattle

MS-DOS Games for sale.

ALL PRICES INCLUDE SHIPPING IN THE UNITED STATES. 
ALL SOFTWARE IS ORIGINAL AND COMES WITH ORIGINAL DOCUMENTATION.

Disks are for sure 5.25", leave e-mail for 3.5" availibility.

Harpoon                         - $25
Golden Axe                      - $10
Secret Weapons of the Luftwaffe - $30
SWOTL P-38 Supplemental Disk    - $15
        (SWOTL and P-38 disk both for $40).

Stormovik                       - $12
Bandit Kingdoms of Ancient China - $20
Microsoft Flight Simulator      - $25
(latest version)

Leave e-mail if you have questions.
 ________________________________________________________________________
|                                  |                                     |
| Keith R. Frederick               | Happiness is our moral purpose.     |
| (206)285-1576                    | If you see Dr. Fu Manchu, Kill Him! | 
| scalawag@milton.u.washington.edu | Reason is our only absolute.        |
| I'm not a number, I'm a free man!|-------------------------------------|
| CIS: 73760,3521  UWID: 8722277   | :::  Looking for a grad school  ::: |
|__________________________________|_____________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: kekims@ritvax.isc.rit.edu (Ken Kindler)
Subject: Re: Help: Out of this world
Reply-To: kekims@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 27 Jul 1992 11:46:52 GMT

In article <1992Jul26.141441.3907@r-node.gts.org>, yung@r-node.gts.org (Amos Yung) writes:
>Hi all. I am stucked on level 4 (code LBKG) where you recharge your weapon.
>What should I do to cross the damn bridge? I keep falling off and died.
>The jump key just doesn't seem to be responding.  

   I ran into the same problem myself. After trying three joysticks and the two
ports on my computer (Soundblaster and I/O card - Yes, I made sure each was
disabled properly when I checked the other) I just gave up. I've been playing
some other games and haven't ogtten back around to fiddling with this again.
   My main problem was I could hop like mad in an uncontrolled way on the prior
screen but when I went to the next screen with the gap the character would
*never* jump.
_______________________________________________________________________________
       This is our life. What a chase it has been. What a wonderful dance.      
    Ken Kindler - Internet: KEKIMS@RITVAX.ISC.RIT.EDU - FidoNet: 1:260/228.3
Xref: sparky comp.sys.ibm.pc.games:7477 rec.games.misc:16330
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 23 Jul 92 17:39:32 GMT
Organization: DB and ES Subdivision, TU Vienna

From article <1992Jul23.154934.22641@engage.pko.dec.com>, by marshall@tfh.enet.dec.com (Hunting the Snark):
> No, that is not what I'm saying. Consider this scenario:
> 
> User A buys game Z for $40 finishes the game and sells to user B.

> Users A,B,C,D chip in $10 apiece to buy game Z for $40.
> they make 3 copies, play the game simultaneously and when finished, throw
> their copy away.

Don't ignore the fact that time IS a factor.  Using the second
solution, the users get more: they all get the game at once.  Using
the first solution, all but one have to wait till the people before
them in the queue are finished.  If you really need a analogy to
understand that (as well as the implications for the author), think of
books.  Are you going to tell me you don't see a difference between
buying a book and making a copy of it?
-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
From: U38339@uicvm.uic.edu (ALAN C. FUSCO, Ph.D.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Trying to find the guy with SWOTL patch info
Date: 28 Jul 92 16:45:37 GMT
Distribution: usa
Organization: University of Illinois at Chicago

You can use either the PLN.BAT file or the memory resident SM.EXE file to
change the scenery colors (night, snow, dawn, etc.). Make sure you edit the
PLN.BAT and the sm*.cfg file for the correct paths. Read the SM.DOC for more
information.
-- Alan
Newsgroups: comp.sys.ibm.pc.games
From: dlangend@magnus.acs.ohio-state.edu (Darryl M Langenderfer)
Subject: Re: Civilization vs. Rail-Road Tycoon
Organization: The Ohio State University
Distribution: na
Date: Thu, 30 Jul 1992 16:09:50 GMT

In article <gwf.712504986@sapphire> gwf@sapphire.bellcore.com (George W. Flemin
g) writes:
>Seeing all the discussion on the net on Civilization makes me think
>that it must be a pretty good game.  Is this the right conclusion?
>
>From what I can tell, this game is similar to Railroad Tycoon, which
>I have played a while back, although not with a whole lot of success.
>Are these games sufficiently different enough to make Civilization
>worth getting?
>
I've played RR Tycoon alot and Civ only once for an hour or so. And in
my opinion thier not all that similar.  And Civ isdefinately worth getting
If I had the cash to buy it I would.

         --D.
From: Mike_Benna@mindlink.bc.ca (Mike Benna)
Newsgroups: comp.sys.ibm.pc.games
Subject: I got this letter regarding HB3...
Date: 22 Jul 92 23:06:57 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

... and I was somewhat bothered by it.  I've concealed the name of the original
author because I don't have his permission to repost a private letter.  He
didn't ask me if he could pirate my game but then I guess this just means I
have more respect for the way other people feel than he does.

Here was my reply:

Subject : HardBall 3 keys

somebody@someplace.edu writes:
>
> We;ll I didn't want to flame you but you are in the same boat I was
> in. You must not have bought the game because the major problem
> with the cracked version was you couldn't advance your runners or
> return on a steal.(like you said fun needing four hits to score a run).

I most certainly did not pirate the game... I wrote it (check the credits).

> Anyway if you want I could see if I could send you the file to fix
> over a modem but we're talking long distance at 2400 baud. If you
> have a pirate copy (which you must or you would just take it back)
> go where you got it and get the fix. Let me know if I can help
> anymore.

You can help a great deal by going out and PURCHASING the products you play.
I'm not particularly bothered by people trying out a game for a few hours (2 or
less) but if they want to play more than that, I insist that they purchase the
product.  I'm trying hard to make a living at this and it upsets me greatly
that people don't think stealing software is the same as stealing material
goods.  I certainly feel just as burned in both circumstances.

> Pirates's Name
> (Lover of Pirate Games!)

        ---> Mike (hater of pirates)

Why do people have such a hard time grasping the similarities between theft of
software and theft of material goods?
--
     ---> Mike Benna, Vancouver, B.C., Canada
          MindSpan Technologies Corp. - Video Game Design and Development
INTERNET: Mike_Benna@mindlink.bc.ca

Newsgroups: comp.sys.ibm.pc.games
From: c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA)
Subject: More classics
Organization: University of California, at Berkeley
Date: Thu, 23 Jul 1992 22:00:03 GMT

Thanks for people reminding me.  Here are a few others:
6) Flight Simulator --  the program which started all simulator type.  Falcon
			3.0?  f-19 Stealth Fighter?  A-10 Tank Killer?  
			Flight Simulator started it all.
7) Tetris -- Just about everyone plays this.  Even engineers have put this
	     program in their programmable calculators!
8) Ultima IV -- A new type of Role Playing Game which at that time blew
		others away.

Cult classic:
  Harpoon -- Does this deserve any mention?  Do cult classics deserve
	     Classical mention?

Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: Links 386 Pro info (Define VGA)
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 22 Jul 92 13:39:27 CDT


In article <exucad.71.0@exu.ericsson.se>, exucad@exu.ericsson.se (Charles Dobbins) writes:
> In article <1992Jul21.182955.1@vax1.umkc.edu> ebath@vax1.umkc.edu writes:
> 
> >I realize that this is a question better left to the pc.hardware section, but
> >I only ask it because of the Links Pro 386 ad I just received from Access 
> >software.  What is the definition of a VGA monitor?  I had always thought that
> >it was 640 X 480 X 256.  The ad claims that this is SVGA.  This raises the
> >question:  "What have they done to improve the graphics?"  The pics in the
> >ad definitely do look MUCH better.
> 
> You have to be able to display 800x600x256 and have a board that has a VESA 
> driver available for it. And your right, the graphics are definatly a big 
> step up from Links.
>
What is a VESA driver and will it come with Links.  All I know is that I have
a SVGA board (1 meg) with Trident chips, how would you get a VESA driver
if Links doesn't come with one itself?

Kevin
Newsgroups: comp.sys.ibm.pc.games
From: wu@mdd.comm.mot.com (Philip Wu)
Subject: Re: Links 386 Pro info (Define VGA)
Organization: Motorola - Mobile Data Division; Richmond, BC
Distribution: na
Date: Fri, 24 Jul 1992 20:01:39 GMT

In <1992Jul23.160825.23950@rtsg.mot.com> whitsitt@rtsg.mot.com (Scott E. Whitsitt) writes:

>I just got my official release from Access and it does come with VESA drivers
>for many boards.  In particular, it does have Trident covered (I also have
>a Trident board.  Also, they include one additional course along with the
>release.  I forget which one because one of the disks they sent me is bad.

Does it come with drivers for an S3 card??  If it does then I'll go
and pick it up.

Phil
wu@mdd.comm.mot.com
Newsgroups: comp.sys.ibm.pc.games
From: white@watsci.uwaterloo.ca (Brad White)
Subject: Adlib Gold 1000 : Is it out as stated in CGR ???
Originator: white@watsci.waterloo.edu
Organization: University of Waterloo, Waterloo, Ontario
Distribution: na
Date: Fri, 24 Jul 1992 02:06:35 GMT

I was wondering, in the Aug/Sept issue of Computer Game review they state
that the SoundBlaster Pro is the card of choice right now, but in fact the
Adlib Gold 1000 is slightly better since it is newer.  I thought that is
wasnt out yet and that Adlib had gone belly up?  Is this not the case?  The
funny thing is that Chips and Bits has te card listed and it is in fact the
SAME price as the soundblaster pro !!!!  Anyone know anything about this?
One other thing, I heard a rumour that since Adlib went under that
Soundblaster Bought adlib and the next generation sound cards will combine
the technologies and be incredible.  
Well let me know if anyone can add to this :)
Brad

Newsgroups: comp.sys.ibm.pc.games