HDTenEightyP/NetNews huggingface dataset:
From: v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ)
Newsgroups: rec.games.video
Subject: Re: Copier
Date: 23 Jan 93 17:51:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <2495@newsserver.cs.uwindsor.ca>, ouckama@server.uwindsor.ca (OUCKAMA  GAVIN JOHN      ) writes...
>Backup devices are legal - fact.
> 
>This being the case why does Nintendo/Sega go through the process of
>copy protecting them?
> 
>I am not quite sure what these DSP chips do exactly, but from what I gather
>they prevent coping.  If the DSP chips sole purpose is just to prevent
>copying, why even put the chip in it?

Not to sound obnoxious, but if you're "not quite sure what [the] DSP chips
do exactly," then don't make assumptions.
> 
>It has been determined that people can backup what they own.  Would that
>not then obligate Nintendo to provide information or devices to permit
>people to backup their games with these DSP chips in them?  Isn't Nintendo
>preventing people from accessing their legal rights, by not making them
>copyable?
> 
No. There are some major holes in this logic. It's legal to make a copy of
a book that you own, for your own use. Book companies aren't "obligated" to
sell Xerox machines along with their books for anyone who's interested.

>We are paying for merchanise which really need not be in carts.  Now if these
>DSP chips actually have some other purpose than copy prevention, then fine.
> 
"Then fine." Well, that's the whole point. DSP stands for Digital Signal
Processor - the chip is used to perform scaling and rotation tasks or do
additional graphics processing which might make the system slow down otherwise.
Only three games actually contain DSP games - Pilotwings, Super Mario Kart
and supposedly Dungeon Master (not released in the US yet). If it was
copy protection, it would be in every game. Then, copier companies would put
a DSP in the copiers and allow everyone to copy everything anyway.

This goddamn debate wastes so much bandwidth - Guys, GROW UP. Who cares?
Copier "opponents": If you don't know facts on these things, then ask before
you start rattling off meaningless tangent arguments. Copier "supporters":
Don't waste your time discussing it - you're not changing anyone's minds.

There's always going to be the person who has "never copied an audio tape"
and the person whose video collection looks suspiciously like Video Factory's
new releases section, even though they work at Burger King. Give up. This
is a waste.

- Jer
From: longo@sfpp.com (Bob Longo)
Newsgroups: rec.games.video
Subject: Re: Motion Sickness in Mario kart and F-zero??
Date: 20 Jan 93 23:40:09 PST
Distribution: world
Organization: Santa Fe Pacific Pipelines

In article <1jk51lINNqo@matt.ksu.ksu.edu>, set@matt.ksu.ksu.edu (Toaster Man) writes:
> 
> 
> hehehe this might seem as a weird post but its happend to a few people
> so i thought i would ask and see if any1 else has experienced it.      
> 
> After playing f-zero a bit i started to become nausious (sp) had a very
> bad head ache and just felt sick and wanted to tosse my cookies the more
> i played it.
> 
> A freind of mine recently had this happen to him while playing mario kart
> with his friend.  After playing a while they both experienced the same
> simptons above.
> 
> What is causing this?  What is this call motion sickiness?
> has any1 else has this happen??
> 
> STeve
> 
-- 
I thought I was the only one this happened to!!!  I can only play F-Zero for
about 15 minutes before I start sweating, getting sick to my stomach, and
generally feeling horrible.  The game is great, but I just can't play it
for very long.

Maybe I should put on one of those motion sickness patches four hours prior
to playing F-Zero.  :-)

-Bob
==============================================================================
Bob Longo (longo@sfpp.com)
Santa Fe Pacific Pipelines
Los Angeles, CA
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: -- compatability between japaness systems and us systems --
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Sat, 23 Jan 1993 22:37:57 GMT

hsieh@gismo.corp.sun.com (richard hsieh) writes:
>i'm sure this question had been asked a zillion times, but i'm not a regualr 
>reader of this group. and i do not have enough memory installed in my brain.

Yep, it's asked at least once a week.

>can anyone shed me some lights regarding Super NES/Super Famicom, are they 
>compatable? i was told you can plug US carts into Japaness systems, but not
>vice-versa. is it true? since old NES/Famicom are totally different, so i kind 
>of wonder the correctness of the above statement.
>
>and how about Sega/Mega Drive? they look "almost" identical from outside 
>appreance. did Sega do something like lock chip, pin swapping, whatever, to
>seperate japaness/us game cart markets? 

You can play Super Famicom games in a SNES.  I have done this with a
couple of games already.  You can either buy an adaptor for about $20-$35,
or you can take the cheap way and just clip off the two plastic flanges
that are in the SNES cartridge slot.  They provide no purpose, and only
block SFC games from being inserted.  To do the operation, I took some
strong needle-nose pliers and bent them back and forth to break them
off.  I've not had any problems whatsoever.

The same info applies to the Mega Drive and Genesis (with some exceptions).
For the Genesis, you need to widen the cartridge slot itself as MD games
are slightly wider.  As with SFC/SNES games, the cartridge bus (the
electronic leads inside the cartridge) are the same, so no converter
is necessary.  You can of course buy an adapter to avoid any carving.
Some recent MD games do not run in Genesis systems as they check an ID
code in your system via software and refuse to run (they display a message
to that effect).  I play Devil's Crush [MD], Elemental Master [MD], and
now MegaPanel [MD] quite often in my Genesis.

Another alternative apparently is to by a Game Genie or Action Replay.
These apparently will take Japanese carts and so it can serve as an
adapter.  Note: there are completely separate Game Genies available
for the NES, SNES, and Genesis.  Each will only oerate on their specified
system.  

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: shiell@operators.its.rpi.edu (Larry Shields)
Subject: Re: SMK Special cup
Summary: What a b*tch!
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Mon, 25 Jan 1993 02:47:04 GMT

In article <1jtnr1INNmi6@shelley.u.washington.edu> tzs@stein.u.washington.edu (Tim Smith) writes:
>
>Is it just me, or is the Special Cup *vastly* more difficult than any of the
>other cups?  I'm usually finishing first in most of the races in the other
>cups, but I can't even get up to 6th (and usually I don't even make 7th) in
>the first race of the special cup.

     I had the _biggest_ problem with trying to get anything better than 6th
in that first race myself.  Finally after playing in 2 player mode with a 
friend, using the Princess, I was able to get in to 2nd! Place, and actually
get to see the second race! =)  At this point, we promptly lost.  After 
continued playing, we got to see the 3rd race once, but thats as far as we've
ever gotten so far.  I can beat the first race, usually in 2-4th place, my 
friend can beat #2, in like 3rd or so, and then we get humiliated on the #3.
For those who haven't seen it, #1 Special is a normal vanilla track, that has
a few bridges over water, with parts missing, the 'bumpy' terrain that you
have no traction on, some sharp turns, and 'moles' in a few areas.  
#2 Special is a Beach Race, that has a few deep water sections in rather
inconvient areas making it rather tricky.  #3 is a Ghost House race with 
rather vital areas of the track just not _being_ there, (IOW - huge holes
in the track) also some quick turns with no 'rails' on the side.  
     This Cup is just vastly more difficult than any of the other preceeding
races.  I don't know how I'm ever going to get a Gold Cup in it so I can see
the 150cc races... =)

>> Personally, I love Toad/Koopa Troopa the best (superb control), then
>>Princess/Yoshi (Acceleration), then Mario/Luigi (average overall), and
>>when I'm in a sadistic mood Bowser/Donkey Kong Jr. (Real bad control and SLOW
>>acceleration)
>
>Have you tried the time trials for all the courses?  If so, what is your
>best time and best lap on Koopa Beach 1?  I'm curious because I do the
>best on this with Bowser -- over 5 seconds better than with Toad.

     I usually go for Princess/Yoshi since I like the Acceleration, but 
I do like Toad/Koopa too since their lower top speed and excellent handling
make them alot easier to do some of the races.  I can't stand Bowser or Kong
since they are so slow to accelerate and handle like trucks...their higher
top speed just doesn't pay off for me.

-- 
==========================================================================
  "My vision, one nation, one tribe,     # Larry Shields ------- Blackwolf
  one day will come the might to move    # -------- ITS Operator ---------      
   any mountain" - The Shamen            # ------- shiell@rpi.edu --------
From: operbwt@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: rec.games.video
Subject: Do any girls read this group?(was Re: Nintendo vs. Girlfriends!)
Date: 24 Jan 1993 18:41:05 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: operbwt@nextwork.rose-hulman.edu
NNTP-Posting-Host: purple.nextwork.rose-hulman.edu

In article <C14EIr.9Cs@oceania.com> steve@oceania.com writes:
> I think it was Brando who initially wrote (sorry if I got it wrong, I had to  
> wade through lots of quotes and stuff):
> 
> > Do any of you have problems with girlfriends and video games.  My
> > girlfriend, on more than one ocasion has said that the Nintendo
> > goes or she does.  For now I still have both but I don't know for how
> > long.  There are just so many good games out there, and I have to
> > finish them all.  Anyway how do you cope with it? 
> 
> For me and my sig-other, a key has been identifying "our" time and "each's  
> own" time.  We spend quality time together, and allow enough time for each of  
> us to do the things we want to do.  This doesn't work for people who need to  
> play games every free minute they have (like I used to), but has led to many  
> an equitable argument solution between my girlfriend and I.  She has even  
> joined me in playing Sonic and Ecco on occasion - bless her understanding  
> heart.
> 
> =Steve
> -- 
> 
>           Steve Dakin           |  Oceania Health Care Systems
>  steve@oceania.com (NeXT mail)  |  Palo Alto, CA  (415) 322-0127

I have read this entire tread as I find it interesting and humourous(sp?), and  
one thing that I have noticed is that no girls have replied saying anything.

My question is how many girls read r.g.video?

(By the way, I have a girl friend, and she owns a Nintendo.)

---------
Barry Trottier
e-mail:  operbwt@nextwork.rose-hulman.edu
Newsgroups: rec.games.video
From: rxr8697@ritvax.isc.rit.edu
Subject: Re: Let's form alt.super.nes!!
Reply-To: rxr8697@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Fri, 22 Jan 1993 19:51:18 GMT

In article <rauser.727651774@sfu.ca>, rauser@fraser.sfu.ca (Richard John Rauser) writes:
>
>   Hey, if they can form alt.games.lynx and alt.sega.genesis, why not
>alt.super.nes? Especially considering the Super NES is pretty darn close
>to #1...anyone like the idea?
>
>
>-- 
>Richard J. Rauser        "You have no idea what you're doing."
>rauser@sfu.ca            "Oh, don't worry about that. We're professional
>WNI                          outlaws - we do this for a living."
>-----------------
>"Remember, no matter where you go, there you are." -Dr.Banzai

Most definitely :-)

Rudi R.
Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Software Piracy: Felony?
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Fri, 22 Jan 1993 04:29:11 GMT

nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>>Following up on this, let's say that a Copier seller just happened
>>to get himself busted for Piracy.  Might he then offer up a list of
>>names/addresses that he sold copiers to in an attempt to lessen
>>his penalty?  Hmmm.
>
>  Why?  The people on the list may own a copier...but....so what?  There is
>nothing illegal about actually owning one of these units.  It's what you do
>with them (of course we know what most if not all copier owners do with them)
>that's illegal....  I can see it now.... "Hello Mr. Smith this is the FBI...do
>you own a console copier?" -"Nope"  -"Uhh....hm...okay...uh..goodbye.."

I'm not sure if you have a game copier or not, Ralph.  Just follow this:

"Good evening, Mr Barbagallo.  I'm Officer Delancy.  I am here to serve
this warrant for the search of this house for the possession of illegally
copied software.  We understand that on 1/15/91, you did purchase a
Mega Game Hunter from one Quan Hsi of Los Angeles, CA.  Will you take us
to the system, sir?  ... (later after finding about 60+ disks of copied
SNES and Genesis games on disk) ... We'll have to take you in, Mr Barbagallo.
You will receive an itemized list of the items we are taking in as evidence.
These items include all of these floppy disks (he indicates over 300 disks
which include your regular MSDOS software for your computer), the Mega
Game Hunter, the computer, monitor, printer, and modem.  You may file
with our department for the return of non-pirated material.  But in the
meantime we will hold and go over all of these items.  Come with us now, sir."

After you get out on bail and await your trial, you file for you legal
items.  As evidence by the raid of Steve Jackson Games, you might expect
to receive some items back, several items no longer functioning, and the
rest never.  Then comes your day in court.  What is your possible defense
(assuming that you really did copy games that you rented or previously
bought and then sold)?  

Even worse from a freedom standpoint, what if all of these copies are
legal?  That is, they really are backups.  But the police found 
circumstantial evidence, not knowing what it all was about.  This is
what happened to Steve Jackson Games.  It's been years, they were never
charged, and they still don't have all of their computers and files
back.  Some files were destroyed accidentally.

Now do you see the problem, Ralph?

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video
From: gmii@ocf.berkeley.edu (German Mendoza)
Newsgroups: rec.games.video
Subject: Old Neo Titles for Sale
Date: 24 Jan 1993 00:04:53 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: usa
NNTP-Posting-Host: earthquake.berkeley.edu

I have these 3 old Neo-Geo titles I want to get rid of:

Super Baseball 2020
Top Player's Golf
Baseball Stars Professional

asking for $50 each plus shipping.

German Mendoza II
gmii@ocf.berkeley.edu
From: c60b-3ok@e260-1f.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Anyway to undo .alt groups?
Date: 28 Jan 1993 01:40:59 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: e260-1f.berkeley.edu
Originator: c60b-3ok@e260-1f.berkeley.edu


Is there anyway to petition to get rid of the alt.sega.genesis
group?  I can't seem to get alt groups at my site, so I end
up missing whatever info is posted there.  To put it bluntly,
this bites.  I suppose I'm being unfair to those who get the group
and like it, but if they must have a group to themselves, can't
they make it rec so that everybody can get it?  Actually, I'm
opposed to the split anyway, since I like to read posts on the
different systems, but if I can at least read all the genesis
stuff that gets posted, I'll be somewhat happy.

-- 
Alex Di Ricco
c60b-3ok@WEB.berkeley.edu
adr@ocf.berkeley.edu
Newsgroups: rec.games.video
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re: SG vs. Snes
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Tue, 26 Jan 1993 14:10:16 GMT


In a previous article, palmer@uvmark.uucp (Filaman) says:

>There is intentional slow down in Street Fighter II, however, there is 
>slowdown in the SNES version that doesn't exist in the arcade game and it
>is NOT intentional.

This is getting a bit ridiculous; by virtue of what's been posted here
for the past week or so, one would think that SNES games like Wing Commander
and Street Fighter II are ridden by constant choppiness and slowdowns, which
couldn't be further from the truth. I play both games frequently and I don't
notice any appreciable slowdown. Not nearly as appreciable, say, as the
character flickering in Streets Of Rage that I often played on the Genesis
I used to own.

---Stash

"Eureka, another slowdown! Quick Martha, fire up the VCR!"

-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
From: xtap@uxa.ecn.bgu.edu (Tony Peacock)
Newsgroups: rec.games.video
Subject: Re: Which Gameboy game to buy?
Date: 27 Jan 1993 17:58:53 -0600
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu

In article <ASH.93Jan27153201@ulysses.mr.ams.com> ash@ulysses.mr.ams.com (Alan Harder) writes:
>
>Having perused the selection of Gameboy carts in the nearest Toys R
>Us, and not wanting to spend $19 - $35 on a bad game, can anyone
>recommend a good Gameboy cart to purchase?  Tetris is fun, but life
>does go on after Tetris is over.
>
>Thanks.
>
>-Alan Harder                

I personally like the boxxle 1 & 2 games.  Very challenging and VERY
TIME CONSUMING.. :)  The longer the better!

Tony,....
From: jamesb@ecst.csuchico.edu (James L. Brookes)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 26 Jan 93 07:17:43 GMT
Organization: California State University, Chico
NNTP-Posting-Host: hairball.ecst.csuchico.edu

In article <1993Jan26.051220.32305@uvmark.uucp> palmer@uvmark.uucp (Filaman)
writes:
>In article <30474@optima.cs.arizona.edu> maestas@cs.arizona.edu
(Mark Maestas) writes:
>>[SNES SFII slowdown is intentional, and coincides with arcade]

>There is intentional slow down in Street Fighter II, however, there is 
>slowdown in the SNES version that doesn't exist in the arcade game and it
>is NOT intentional.

Yeah, and all Genesis games look like you are playing them underwater.

Um, sure.  Maybe it'd help if you pointed out some places where the arcade
does _not_ slow down, and the SNES _does_.  I've played both, and I don't
see it.  Remember also, we're talking SFII original arcade, not CE or Turbo.

>| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
-- 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|          James Brookes            | Inet: bb252@cleveland.freenet.edu |
|``What, me worry?'' - A. E. Neuman |   jamesb@cscihp.ecst.csuchico.edu |
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Newsgroups: rec.games.video
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re: MULE for Genesis?
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Mon, 25 Jan 1993 19:41:12 GMT


In a previous article, zmed0b@trc.amoco.com (Michael) says:

>Someone told me a couple of months ago that there may be some effort in
>progress to release M.U.L.E. for either the Sega Genesis or the IBM PC.
>Has anyone heard anything else on this?  Thanks.

The IBM PC was among the versions available when M.U.L.E. was originally
released around 1983. I played the NES version (ported over by Mindscape,
I think) and although the graphics were a bit more sophisticated, they
looked rather ridiculous compared to the original's blocky, somewhat
"campy" graphics. I always thought that the primitive graphics actually
contributed to the gameplay on the c64 version.

If only someone would port it over to the SNES...<sigh>

---Stash
-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
Newsgroups: rec.games.video
From: awg0971@ritvax.isc.rit.edu
Subject: Redmann Cable
Reply-To: awg0971@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sun, 24 Jan 1993 23:56:22 GMT

Anyone know the # for Redmann Cable? Please reply via e-mail.

                     ____        ___  ___   ___
  /  /   /  /\    / /      /    /    /  /  /    /   /    AWG0971
 /--<   /  /  \  / /   _  /    /--  /--<  /    /---/ @Ritvax.Isc.Rit.Edu
/   |  /  /    \/ /____/ /___ /__  /   | /___ /   /  @Ultb.Isc.Rit.Edu
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Impression of Ranma 1/2 2 & Depression of Street Combat
Date: 22 Jan 93 05:26:23 GMT
Organization: Boston University, Boston, MA, USA

In article <1993Jan22.013037.2886@pasteur.Berkeley.EDU> victor@ucme.Berkeley.EDU (Victor Wang) writes:
>Hi there,
>   Have anyone else saw the Street Combat Preview in EGM?

Ugh!!! What they did to Shampoo is beyound description :-(

>Round Punch that appeared in Ranma 1/2 1.(I don't quite remember if there is
>this move in part2)  Anyway, all I want to say is this game is not going to
>earn much money from us!

Street Combat will take its rightful place among other Irem "gems" like
Gunforce for the SNES and Image Fight 2 for the Super CD.

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu //
From: neuharth@shelley.u.washington.edu (John Neuharth)
Newsgroups: rec.games.video
Subject: Re: Market Forces and the Lynx
Date: 25 Jan 1993 18:45:45 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: shelley.u.washington.edu

In article <1k157hINN456@sal-sun43.usc.edu> rjung@sal-sun43.usc.edu (Robert A. Jung) writes:

>  If all things were equal, and the Lynx wasn't selling, then saying that the
>machine is not so hot is justifiable. The problem here is that all things are
>_not_ equal; Atari Corp. doesn't have nearly half the resources devoted to
>promotion and production that Sega and Nintendo do. It really _is_ a case of
>the little guy trying to push a superior product against the name recognition
>of the big boys.

You're probably right....Wow...Who'd have though we'd EVER call Atari the
"Little Guy" of video games????


-John

neuharth@u.washington.edu
From: rhardcor@csd4.csd.uwm.edu (Randy Hardcorn)
Newsgroups: rec.games.video
Subject: Re: Alt.* VS Rec.games.*
Date: 27 Jan 1993 23:31:41 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: world
NNTP-Posting-Host: 129.89.7.4

We here at UWM do get some alt.* newsgroups (Including alt.games.sf2). The
problem is that, since I have a Genesis, I want to see the alt.sega.genesis,
which unfortunately is not supported here. I would rather just keep the SEGA
stuff to R.G.V., or at least keep it in the R.G.V. hierarchy. How can we get
the group added? I don't want to miss any Genesis stuff because people may
want to only post to A.S.G. instead of R.G.V. 

  --Randy

--
"Go over MY head again.... and I'll have yours on a platter."
         -- Starfleet Cmdr. Ben Sisko    Star Trek: DS9