From: tbrowne@jarthur.claremont.edu (T. Erik Browne)
Subject: Re: Aztec Empire
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 15 Apr 1992 02:05:50 GMT

In article <gatemail1.0b10417132714041@morticia> Rick Jones <albert@crick.ssctr.bcm.tmc.edu> writes:
>> Oh, god, World Laws?
>> SPOILERS FOR HIGH LORD OF EARTH, MAYBE.  SO AVERT YER EYES, OR SOMETHING.
>> 
>> 
>
>> Does this mean that enough people actually 'lost' HLOE that they decided
>> to put them together, or do ya think there was just an outcry for them?
>
>	Yeah, it's hard to believe that PC's wouldn't figure it out,
>considering the size of the 2x4 that they hit you with.  (Of course,
>my players used an Idea card and divine intervention to get the 
>idea, but sometimes they don't pay that close attention.)
>
>> IMHO, the adventure itself was pretty poor, although the bits at the end
>> involving the messing-with-the-Storm-Knights'-heads was nice.
>
>	I liked it a lot.  Except for the obligatory fight at the end
>of the second to last act, where they have to fight the Aztec critters
>to get the magic stick.
>	There was a good mix of action and thinking.  (and the 
>scene in the basement with the necromancer and the cultists was
>wunderbar)

You should have seen our group's showdown with Malcom Kane(sp?).  We all spend
the first three rounds running up the pyramid, while he's trying to intimidate
us.  By the fourth round, only 3 of us have made all of our climbing rolls and
made it to the top.  So our CP secret agent pulls out his god light and rolls
a 20, followed by a 19.  We all look at each other and start drooling.  Several
minutes of furious trading occured, as he got all of the plus cards he could,
and the other two of us got all of the supporter cards.  We played all of our
cards, he played a hero card and got close to a glory result.  He then spent
a possibility, which Kane countered, and so ended up with a fifty-something.
Needless to say, Kane got blown away, in one round of combat no less.  We were
happy (Happy, happy, happy!  Joy, joy, joy!) to say the least.

BTW, our party has consistently found that the best way to get through a
dramatic combat scene is for someone to make a good roll and then spend cards
and possibilities like mad to get that effect total up to 'damn fatal' (new
clawound leveljust thought up).  Otherwise they almost always get only shock
damage, and as soon as they get 'up', it goes away (I could also tell you the
story about how we got the same card (heroes up and with initiative) for about
five rounds using leadership and keep the card stuff).

>-- 
>Rick Jones				Systems Support Center
>albert@bcm.tmc.edu			Baylor College of Medicine
>Voice: 713-798-7352			standard disclaimers apply
>GEEZ Mahn, I'm surrounded by amateurs!- Sebastian (the Little Mermaid)

'First, we have to create -- the Mood.'

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T. Erik Browne                          | Harvey Mudd College
tbrowne@hmcvax.claremont.edu            | Claremont, CA  91711
tbrowne@jarthur.claremont.edu           | Best college west of Upland
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