From: goble@hardy.u.washington.edu (Brian Goble)
Newsgroups: comp.os.ms-windows.programmer.misc,rec.games.programmer
Subject: MicroMan for Win 3.1 available via ftp  (game + sprite lib demo)
Date: 22 Jan 1993 21:26:23 GMT
Organization: University of Washington
NNTP-Posting-Host: hardy.u.washington.edu
Keywords: MicroMan

 
MicroMan is a new arcade-action style game for Windows 3.1 using
WAP--Windows Animation Package.  MicroMan should appeal to Windows
gamers as well as Windows game/graphics programmers.

MicroMan is available via ftp from:  wuarchive.wustl.edu
The microman.zip file is located in: pub/MSDOS_UPLOADS/windows

(I will upload it to cica when they start accepting new uploads)

The rest of this post contains the readme.txt file from MicroMan...




                                  MicroMan
                                  ========

                          A Playable Demo Using WAP

                 Programmed and Developed by: Brian L. Goble

                     Copyright (c) 1993 Brian L. Goble



MicroMan is an arcade-action style game for Windows 3.1 developed using the
new Windows Animation Package (WAP), also developed by Brian Goble.

The object of MicroMan is to move, jump, duck, climb and shoot your way past
the enemies while exploring new areas and collecting special powerups!

MicroMan, by using WAP, brings the quality of a DOS based game to the Windows
environment.  This release of MicroMan serves the purpose of demonstrating
the capabiltities and potential of WAP.  See the MICROMAN.TXT file for more
detailed information.

This version of MicroMan is FreeWare.  You are free to distribute it as long
as all files are included in their unmodified forms.

The MicroMan archive should contain the following files:

   * MICROMAN.EXE
   * MICROMAN.IMG
   * MICROMAN.RMP
   * MICROMAN.WAV
   * MICROMAN.PG1
   * MICROMAN.PG2
   * MICROMAN.TXT
   * README.TXT

System requirements and recommendations for running MicroMan are:

   * Microsoft Windows 3.1  (required)
   * 2 megabytes of memory  (required)
   * 720k free disk space   (required)
   * 386DX processor        (recommended)
   * 8-bit color graphics   (recommended)
   * Sound card             (optional)

Quick Info:

   * Press F1 to view the "Quick Reference" help for MicroMan.
   * If your system is too slow, select the "Skip Frames" option under the 
     "Animation" menu.
   * Sound card users, be sure to select the "Extended Sounds" option under
     the "Sound" menu.
   * All settings are saved in the MICROMAN.INI file.
   * The keypad works best for game play--make sure Num-Lock is off.  Use
     your left hand to jump with the space-bar and place your right hand over
     the keypad, with your thumb on the Ins key for firing.
   * Programmers, be sure to check out the MICROMAN.TXT file for more 
     information on how MicroMan was developed.
   * If you use hDC's Micro App Manager, also called microman, you must
     rename microman.exe (from this archive) to mm.exe



-- 
 ==)------------
               Brian Goble    |    goble@hardy.u.washington.edu
               "Finishing a close second means you didn't win."
                                                              ------------(==
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