HDTenEightyP/NetNews huggingface dataset:
From: bkoike@sdcc13.ucsd.edu (Bryce Koike)
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: Reality, (was Re: player interaction...)
Date: 7 Oct 92 18:42:08 GMT
Article-I.D.: sdcc12.39124
Followup-To: comp.sys.ibm.pc.games
Organization: University of California, San Diego

In article <1992Oct7.145725.21067@Rapnet.Sanders.Lockheed.Com> fbruno@ysw526 (F. Bruno) writes:
>Hello, I've been following most of these posts and I would like to offer an
>idea. How about assigning an attribute which reflects someones reputation.
>say -32000 to +32000 a signed int range. The abs value would tell you how
>popular someone is, higher, more popular. The sign says whether a person is
>liked or hated. Know by doing this, an NPC can determine how it will deal with
>a player. A hated player may be attacked, charged higher prices, or ignored,
>while a well liked player would receive benefits.

	Sounds nice, although this reputation somewhat depends on
its source.  "Blackbart" who loves to kill innocent people might
actually get a reputation BONUS from "Steelheart" the Pirate.
Professor Pansy might have a high rep for being nice to everyone,
but Warrior Mike might consider him a dweeb because he refuses to
fight...
	...etc.  Also, the 64,000 range seems overly-wide.  Why not
have it range from -1000 to 1000 (or even-100 to 100)?  The immense
amount of extra detail probably wouldn't make much of a difference.

	And I still believe that if a high-level player tromps
something that is far below it, that character should get a
severely-reduced amount of experience points (if any).  He's
probably so skilled that killing the thing isn't even difficult and
so he's not learning anything from doing it in the first place.  (Of
course I doubt that 34th level bad-nasties are slamming 1st level
newbies for experience, but still...)
	"Evil" characters should be marked as such somehow (either
at the Local Jail or by an asterisk by their name), and "criminals"
with another mark (I would consider thieves to be criminals...
murderers are evil...)
	And bounties SHOULD be offered for such characters (although
in an outlaw town, perhaps no one would care!)

>	You could actually make this very realistic by having an array kept
>by NPC of all players, and simulate news travelling by slowly updating NPC's
>which are farther away from the "action".
>	May be a bit more complicated than you'd like, but its just
>another idea.

	That does seem a bit complicated, although kinda neat.
Hmn...
>					-Frank
From: s915074@otto (Vitor TEN)
Newsgroups: comp.sys.ibm.pc.games
Subject: s101 Help!!!!!!!!!
Date: 13 Oct 92 22:21:32 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: otto.bf.rmit.oz.au

Sorry to bother you again but I am stuck again.

1. What are you supposed to do on the island of lost soles?

2. How do you get the urns?

3. What do you do with the three mud devils on the island of time?

4. How do I get a wig on the island of the amazons?

Thanks in advance
s915074@otto.bf.rmit.oz.au
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: How can I divide up a file? (Problem on ScreenShot in GameByte #5)
Organization: North Carolina State University
Date: Fri, 9 Oct 1992 02:35:16 GMT

In article <1992Oct9.013940.23596@magnus.acs.ohio-state.edu>, esuzuki@magnus.acs.ohio-state.edu (Erika Suzuki) writes:
|> I downloaded GB5 with the hopes of seeing the pictures, too, but unfortunately
|> the machine that has the modem only has EGA, and DD floppy drive. There's a 486
|> with SVGA at the other end of the room, but the file is too big for the
|> DD floppy!
|> 
|> Is there any way I can divide the file so I can copy it to DD floppies???

Two ways:

1)  The slow, and dangerous way, but probably more feasable:

Use the arj program to create an archive across multiple floppies.

C:\GAMEBYTE> arj a -v720 -m0 a:gb gb5.zip

Where ARJ is the program name
      -v720 means make 720K volumes
      -m0 means no compression (already compressed right?)
      a:gb means create the file gb.arj and gb.a01 (.a02 if it goes more than
           2 volumes
      gb5.zip is the gamebytes file.

To reassemble:
c:\> arj e -v a:gb

2)  Faster, safer method

Use a program called Splitf that will break a file into pieces.  This is
faster, more reliable, and is a smaller program than arj (with less bugs)

c:\gamebyte> splitf gb5.zip

Then copy gb5.000 and gb5.001 to separate floppies, put on new machine and do

c:\> splitf /r gb5.zip

Which will reassemble them.

(Both ARJ and SplitF are shareware utilities found in a variety of common FTP
locations like simtel and wuarchive)

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: Freedom Fighter?  Out for IBM?
Date: Mon, 12 Oct 1992 14:31:37 GMT
Organization: University of Louisville

Does anyone remember an arcade game from many years ago called Freedom Fighter?
I believe it was one of those laser disc games like Dragon's Lair.  I really
loved that game, and if anyone could tell me if its out for the IBM, I'd be
eternally grateful.  Thanks in advance.

Jude Greer
cl129502@ulkyvx.louisville.edu
cl129502@ulkyvx.bitnet
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Ultima Underworld Interface Sucks?
Organization: Santa Monica College, Santa Monica, CA
Date: Thu, 15 Oct 1992 15:47:59 GMT

In article <1992Oct14.181732.29516@tolten.puc.cl> jgostlin@malloco.ing.puc.cl (Javier Gostling) writes:
>Michael Borowiec (mikebo@timesink.chi.il.us) wrote:
>: With "Underworld" I feel like I have very limited control with the
>: mouse and find I overshoot doors and run into walls constantly.
>: "Underworld" looks like it's *capable* of super smooth-scrolling
>: animation and control like "Wolfenstein", but I'll never get the
>: control I want unless "Underworld" has a keyboard interface I don't
>: know about. Have I missed something in the documentation? Can anyone
>: shed light on this, or should I take the game back to Egghead?
>
>Look at the reference sheet. It has a whole section devoted to keyboard
>commands. You can do everything with the keyboard, though combat is easier
>with the mouse. Also check for the easy move modes. (I think thats how they're
>called). I really had a good headache trying to move with the mouse until I read
>the reference sheet.
>
>: - Mike
>
>-Javier Gostling D. (No nice .sig)

No. Don't take it back.  If you follow the instructions in the manual and
practice for a short while, it becomes easy to use the mouse.  The game is
worth spending some time on.  
-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Aces of the Pacific and STACKER
Date: 8 Oct 1992 23:15:29 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, staffan@nynashamn.telesoft.se (Staffan K-E Ungsgard) says:

>Is there a way to run AOP with stacker installed. The game
>requires around 610 kb base memory plus some EMM memory.
>With EMM386 using the ram switch to load device drivers high
>I can't get more than around 575 kb when STACKER in loaded
>high. Is there a way around this ? Maybe a better memory
>manager than EMM386 ( QEMM ? ).

I don't know about Stacker, but I use SuperStor and QEMM and have no
problems with Aces. (Except when my network software is loaded.)
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Organization: Penn State University
Date: Thu, 8 Oct 1992 14:49:12 EDT
From: <ACS110@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy IV playing modes?

Indy4's playing modes are selected in the dialog early in play.
I believe it was just after you found Plato's work and ask Sophia
to come along with you or not.

--A.
From: avk@elecard.tomsk.su (Alexander Krutikov)
Newsgroups: comp.sys.ibm.pc.games
Subject: PLEASE HELP with Treasures of the Savage Frontier by SSI
Keywords: SSI
Date: 13 Oct 92 10:01:55 GMT
Reply-To: avk@elecard.tomsk.su
Organization: Elecard ltd hq

Dear netters,

Does anybody know what to do with two women in Llorkh's underground?

Any help would be appreciated.

-- 
Alexander V. Krutikov,			Internet: avk@elecard.tomsk.su
Elecard Ltd.,                           FIDO:	  None (yet)
Tomsk, Russia.
From: ri09+@andrew.cmu.edu (Robert W. Igo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FTP-SITE WITH GAMES???
Date: 16 Oct 92 08:21:09 GMT
Article-I.D.: sceptrum.719252469.3321.0
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Someone make them go away!

(geez, not another one)
(these newbie fools)

[******************************** Bob Igo ********************************]
"It ACTUALLY worked...." --Colin Baker as Dr. Who
[************************** ri09+@andrew.cmu.edu *************************]
Newsgroups: comp.sys.ibm.pc.games
From: javoorst@cs.ruu.nl (Harro van Voorst)
Subject: CIV: version2 wanted
Summary: can't be fixed with pkzipfix
Date: Mon, 12 Oct 1992 08:50:42 GMT
Organization: Utrecht University, Dept. of Computer Science
Keywords: zipfile corrupted

It was quite a while ago I downloaded the version 2 patch for Civilization.
I didn't use it because I wasn't bothered much with the bugs in version 1.
But now I'm a little bit more 'in' the game it's really annoying me.
Last night my brother was playing and almost finishing his game, when out of
the blue there appeared a patch of land attached to the northern boundary of
the map. Now it is my experience that no one of the continents generated in
the building of the map is attached to either the northern or the southern
boundary. The 'out of the blue appearing piece of land' was some 5 x 10
squares big.
So I thought it was time to use version 2. (I don't like version 3 because you
have to pay for your barracks early in the game and then in most cases I don't
have that much money and need veteran units anyway). But the zipfile was
corrupted and pkzipfix didn't improve matters. It's not on wuarchive anymore.
So, to make a long story short, is there anybody was still has the zipped
version 2 from wuarchive, and is willing to email it to me ? I sure would
appreciate it if somebody is.


BTW, does somebody know why it was decided that there is an east-west
wraparound of the map and not a north-south one ?
-- 

  Harro van Voorst (javoorst@cs.ruu.nl)
From: msm9891@cc.utah.edu (MICHAEL STEPHEN MERRELL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: V for Victory (by Three-Sixty)
Date: 15 Oct 92 17:52:00 GMT
Organization: University of Utah Computer Center
News-Software: VAX/VMS VNEWS 1.4-b1

In article <1992Oct15.045627.28582@netcom.com>, hchong@netcom.com (Hoi Chong) writes...
> I got it.  The new game from Three-Sixty (Land Harpoon?)

Land Harpoon is going to be called Patriot.

> The units looks like those war boardgame pieces.  Darn, I thought
> those writers of boardgames will stick to their turf and leave
> computer games to people who take advantage of computers.

Have you ever played a really complex board-wargame?  Computers
make it MUCH easier.  A wargame can be very detailed, and still
easy to play because the computer does all of the number crunching,
instead of requiring this tedious exercise of the players.

From what I've seen, V4V does something that can only be done on
a computer:  Simultaneous movement.  You set up your move at the
same time the other player does, and then they are run at the same
time.  Am I correct, or am I confusing it with another game?

BTW, Don't ask when Patriot is coming out.  I just saw the first ad
for it.  No screen shots, so I'm not holding my breath.  It says it
will have 256 SVGA (640x480x256), so it should be pretty slick looking.

		--Mike
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: megafortress
Organization: just me
Date: Thu, 15 Oct 92 12:17:52 GMT
Followup-To: comp.sys.ibm.pc.games

In article <881111w.7.719081280@ace.acadiau.ca> 881111w@ace.acadiau.ca (PAUL JOSEPH WILLIAMS) writes:
>does anyone know where I can get this game (megafortress)

Egghead, Babbages, Electronics Boutique, Sears, some bookstore chains,
CompUSA, CompuAdd, Cape Cod Connection (800-SAY-ORDEr), Chips &Bits
(800-753-4263).  To name a few.

	David Pipes
robear@digex.com
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: KEEN WATCH: The U is Toast
Organization: HoloNet (BBS: 510-704-1058)
Date: Thu, 8 Oct 1992 16:45:05 GMT

gilbert@CS.ColoState.EDU (brian david gilbert) writes:
: In article <Bvq11E.6FK@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
: >Our next game WILL be the ultimate Id game (until the one after that:),
: >but it won't be Keen.  Keen would be so hard to do in 3D with all the
: >pogoing going on.  Besides, all that "cute" bores us to tears.
: >
: >If your repulsion for Wolf3D comes from all the violence then you may not
: >even want to look at the name for our next game.  The working title is
: >DOOM and its story will lean towards the darker side of sci. fi./fantasy.
: 
: Jay, What are the chances of you guys releasing a demo version or
: do you plan to release Doom like you did with Wolf3D.  I like the
: idea of being to try out a game before buying it.

We hope to have a Tech. demo out by Comdex (mid to late Nov.).  Just a
little something to whet your whistle.  Of course the release version will go
the same route as Wolf3d.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardrty 7 is out!!!
Keywords: wizardry 7
Date: Wed, 07 Oct 92 15:32:36 MDT
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

stevensf@ucsu.Colorado.EDU (STEVENS  FORREST) writes:

- I called Software Etc. yesterday, and according to them, Wizardry 7 is
- -not- out yet, expected date is still Oct. 15 (don't hold your breath).
- What apparently -is- out is a bootleg copy that was leaked from Sir Tech.
-
- If you want to see Wizardry 8 come out, I recommend that you wait and
- buy the real version when it finally arrives.
-
- Forrest Stevens (stevensf@ucsu.colorado.edu)
- (hopefully vi hasn't mangled this too badly)

Ha, there's a good laugh there.  Apparently some must be using bootlegged
BOXES, DOCS, DISK LABELS...  It was on many store shelves in Canada on Oct 2...


 /  __  ___   /___                    \ /   Chris Ringe       (VE6MCP)    \
|  /  \(__   / ___)                    |    St. Albert, Alberta, CANADA    |
|  \__/___) / (___   F O R E V E R !   |    MAIL: chrisr@ersys.edm.ab.ca   |
 \         /                          / \   PHONE: (403) 460-PLAY/7529    /
From: akcs.plato@vpnet.chi.il.us (Daniel Lindahl)
Newsgroups: comp.sys.ibm.pc.games
Subject: Bard's Tale III Help?!?
Keywords: bard's tale iii help!!!
Date: 15 Oct 92 21:55:03 GMT
Article-I.D.: vpnet.2addd531-191ecomp.sys.ibm.pc.games


I've recently pulled out an old copy of BT III and worked
my way through most of the worlds therein, but I am stuck in
Tarmitia.  If this rings a bell, that is the world where the
party runs into the old war scenarios (Berlin, Nottingham, Wasteland,
Hiroshima, etc...) and I think I've mapped out every square in
every dungeon, but I can't seem to get anywhere.  I don't know
the name to answer the disembodied head that floats in every 
scenario and I can't get into the little guarded rooms that pop
up in most of the worlds.   Can anyone help?  Please???

                            Daniel
From: brown@dgaust.dg.oz (Fred Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7
Date: 16 Oct 92 01:52:31 GMT
Organization: Data General Australia, Melbourne


Having only 2 disks doesnt seem like much of a problem providing theyre
1.44MBs. Ultima 7 which takes up approx. 19MB of HDD space has 6 720KB
disks (or the equivalent of 3 x 1.44Mb disks)....does this mean WIZ 7
could have up to 12MB approx of program files ? 
Newsgroups: comp.sys.ibm.pc.games
From: merritt@roses.Stanford.EDU (Paul Merritt)
Subject: U7:  Ultima VII Help
Organization: DSO, Stanford University
Date: Sat, 10 Oct 92 04:31:34 GMT

Anybody know where I can find a crucible?

Has there been any success installing a disk cache above voodoo?  At all?
Under any operating system?  thanks


-Paul
Merritt@roses.stanford.edu
From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Multi-Player CIV (was CIVILIZATION - Want to...?)
Date: 17 Oct 92 00:35:44 GMT
Organization: University of Helsinki

This is decidingly a very interesting issue, but a few points I've
noticed about Civ.

First, the locations of things are not always the same in the save file
with different games. King or Emperor, different name, ... - at least in
my Civ the locations changed.

Secondly, someone said that you can only have 7 civilizations. I just
finished a game that had 11! (Me, germans; in America, the americans,
aztecs, the english; in Europe, romans; in Far East, the babylonians; in
Africa, the russians; in India, the indians; in Mongolia, the mongols;
in China, the chinese; and in Australia, the Zulus. And of course the
Barbarians - hey that's 14, not 11...) This was with Civ 1.0 patched
with the latest (civv4) patches and playing at King level.

Oops, I forgot the Egyptians in Egypt. That's 15.

Bugs? Features? Who knows... But if someone manages to control Civ
enough to make it multi-player, I'd certainly love to try it! The game
itself is OK even though it does some odd things occasionally.
-- 
               Juha Liukkonen, aka jliukkon@cc.helsinki.fi
       University of Helsinki, Dept. of Paranormal Investigations
           "Trust me, I know what I'm doing." - Sledge Hammer
Newsgroups: comp.sys.ibm.pc.games
From: edwards@world.std.com (Jonathan Edwards)
Subject: U7: FOV, Truth. Help.
Organization: IntraNet, Inc.
Date: Sat, 10 Oct 1992 21:33:51 GMT

I am stuck at the beginning of Forge, on the quest of Truth. I have seen the
sites, including all the disappearing lockets, but have no clue how to
proceed. Or rather, I do not understand the clues. Can anyone supply a hint?
Thanks.


-- 
Jonathan Edwards				edwards@intranet.com
IntraNet, Inc					617-527-7020
From: mikefitz@beach.csulb.edu (Mike Fitzpatrick)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hardball 3 crack
Date: 16 Oct 92 18:53:47 GMT
Organization: Cal State Long Beach

does anyone know where I can get a crack for the code wheel on
hardball3?  This wheel is a pain to use.

Mike
Newsgroups: comp.sys.ibm.pc.games
From: rcsteele@leibniz.uwaterloo.ca (Robert C Steele)
Subject: Global Conquest
Keywords: Global Conquest, Microprose
Organization: University of Waterloo
Date: Tue, 13 Oct 1992 19:23:56 GMT

Hi.  I have just picked up the game Global Conquest by Microprose.  I am having 
some trouble with the game saving games and later restoring those games.  I have
also had a EMM conflict error while playing the game.  Yet another error has to
do with the game freezing up after the ICE AGE event card has been completed.
If anyone knows of a fix for the game or the number for Microprose I would
appreciate the information very much
Thanks in advance,
Rob

Newsgroups: comp.sys.ibm.pc.games
From: markf@atlastele.com (Mark Ferris)
Subject: Re: ILLEGAL TO RENT???
Organization: Atlas Telecom Inc.
Distribution: "na"
Date: Mon, 12 Oct 1992 19:39:34 GMT

In article <BvtIIy.B6s@news.orst.edu> jenkinch@ucs.orst.edu (Charley Jenkins) writes:
>In article <1992Oct6.004059.1105@jato.jpl.nasa.gov> jennifer@jato.jpl.nasa.gov writes:
>>In the US, it's illegal to rent disk based software (it's not illegal to
>
>I guess Oregon isn't in the USA, becuase they rent disk based
>software here everyday.
>

After having gone to Software Pipeline (which is Oregon's rent a program)
outlet and having seen some of the titles they rent, I went home to
look at the licensing agreement on my (purchased) Desqview package.
In that licensing agreement, it specifically states that this software
can NOT be rented.  It makes me wonder about the legality of what
Software Pipline, or perhaps the enforcement of Quarterdeck's licensing
statement.

-- 
Mark Ferris                         EMAIL: markf@atlastele.com
Atlas Telecom                       VOICE: [USA] 1+503.228.1400 x242
4640 SW Macadam Ave.                FAX1:  [USA] 1+503.225.5518
Portland, OR 97201                  FAX2:  [USA] 1+503.228.0368
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Looking for sports programs!!!!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 15 Oct 1992 15:10:29 GMT

>Can anyone tell me what kind of sports games are out there, whether or not
>they can be found at an ftp site or must be purchased from the company?
>Thanks.

[BIG Sigh...]

Dale,

I presume you are asking about Shareware sports games that are
available via ftp or should they be purchased directly from the
company before you 'try' them.  I would suggest that most sports games
in the shareware category should be tried first, but I don't know of
many either.  Once they are tried, they SHOULD be purchased from the
company/developer anyway.

Now.

If you are referring to commerical sports games like Links 386 Pro,
Summer Challenge, MicroLeague Baseball 4, etc, etc., et al, you've got
to be kidding right?  Of course they have to be purchased!!!  Get a
clue.  Are you asking for someone to email you pirated games??  Some
balls.
>
>My email address is:  johnsond@unvax.union.edu

Soon to be filled with flames, Dale, if you're not careful.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: edb9140@tamsun.tamu.edu (Ed Boling)
Subject: Re: CHEAT: CIV available
Keywords: CHEAT CIV
Organization: Texas A&M University, College Station
Date: Wed, 7 Oct 1992 14:48:18 GMT

Please send me copies of the previous mentioned two CIV programs.

Thanks

-- 
==========================
=EDB9140@Tamsun.TAMU.EDU =
=Ed Boling               =
=Texas A&M University    =
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help needed: Dagger of Amon Ra!
Date: 10 Oct 92 07:07:55 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Please help! I am in the Mastodon room and there is a guy clobbering me over
the head! Which way do I run? What do I do?

Thank you!


--
* * * * * * * * * * * * * * *
Valaria_Vorlop@mindlink.bc.ca    I cried because I had no shoes
or:      a4080@mindlink.bc.ca         Until I met a man who had no feet.
* * * * * * * * * * * * * * *                          - ???
Newsgroups: comp.sys.ibm.pc.games