HDTenEightyP/NetNews huggingface dataset:
From: Sean McMains <mcmains@unt.edu>
Subject: Re: Pax Imperia Demo
X-Xxmessage-Id: <A734410339010205@isbdeskmac.acs.unt.edu>
X-Xxdate: Sat, 21 Nov 92 12: 39:47 GMT
Organization: University of North Texas
X-Useragent: Nuntius v1.1.1d12
Date: Sun, 22 Nov 1992 01:39:18 GMT

In article <74557@apple.apple.COM> Chris Christensen, cnc@Apple.COM
writes:
>Is it still there? I have looked for it with no success. 
>I am anxiuosly waiting for Pax Imperia and would like to get a playable 
>demo even if it is an old one.

Nope. It looks as though it's off. U of Michigan's archives still have it
though. This promises to be an INCREDIBLY deep game -- lots of star
systems, each with many planets, each with some moons, each with terrain.
Lots of ships, each with various shield, computer, weapon, drive, and
computer technology. Lots of races, each with different attributes,
including preferred atmosphere, preferred temperature and survivable
range, curiosity, aggression, etc.

I've got mine on order, and if all goes according to plan, it will be in
my hands by Wednesday. You know what I'll be doing over Thanksgiving! ;-)
==========================================================================
Sean McMains <mcmains@unt.edu>        |          University of North Texas
==========================================================================
"An open mind, in questions that are  not ultimate, is useful. But an open
mind about  the ultimate  foundations either  of Theoretical  or Practical
Reason is idiocy." - C.S. Lewis
==========================================================================
Newsgroups: comp.sys.mac.games
From: mag@cs.uiuc.edu (Tom Magliery)
Subject: Re: Problems with MacSokoban 2.0 and System 7?!?
Reply-To: mag@cs.uiuc.edu
Organization: University of Illinois at Urbana-Champaign
Date: Fri, 20 Nov 1992 19:30:39 GMT

lemay@netcom.com (Laura Lemay) writes:

>I downloaded MacSokoban 2.0 from info-mac last week, and started
>playing it on my mac at work (quadra 700, system 7.0.1).
>
>Early this week, I started seeing random problems...if you leave the
>mac on overnight, some applications won't start (they exit on
>luanch with error 1).  My system file started eating memory (14
>meg out of a 20 meg system at last count). Other applications
>die randomly when you try to access standard mac dialog boxes.
>Finally, the mac won't boot -- it fails with a dead mac, and the
>system has to be re-installed from scratch.

I have had no problems with MacSokoban on my Q700/4M/System 7 with
TuneUp.  I haven't ever paid attention to the cache and 32-bit
addressing settings, which means they have almost certainly been on
while I played.  However, I haven't left the Mac on all night with
MacSokoban running.  Perhaps I'll try that a few times and see if
anything funny happens.

mag
-- 
Tom Magliery ** Dept of CS ** 1304 W Springfield ** Champaign IL 61820 ** USA
From: jreid@csugrad.cs.vt.edu (Joe Reid)
Newsgroups: comp.sys.mac.games
Subject: PoP ques and archive location
Date: 23 Nov 92 04:54:42 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

I've been playing with Prince of Persia today, and I've run across these
blue-green "potions" like the red ones that help.  What are the green
ones for?

Also, where would this news group be archived?

				Sincerly,

				Joe Reid

-- 
jreid@csugrad.cs.vt.edu
jreid@vtssi.vt.edu
vpcjoe@vtcs1.cs.vt.edu
vpcjoe@vtcs1   <----BITNET
From: ch166@cleveland.Freenet.Edu (Louis Moreau)
Newsgroups: comp.sys.mac.games
Subject: Re: Harpoon: Latest and complete version
Date: 21 Nov 1992 03:49:02 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


jtgorman@cs.arizona.edu (J. Taggart Gorman):
>  By the way, I finally manged to get 1.2 to crash.  My first crash in about
>20 hours of play.  Very stable version, with only a few bugs.  Some good,
>some bad, so just be happy that the game doesn't always crash after 10 minutes
>of play...

	Want to crash Harpoon 1.2 ? Try to lauch a few harpoon from the
Seawolf sub in the Dragoon scenario of the IOPG b.s. There is a lot
of other ways to crash it. I'm afraid of playing big scenarios because
there is a good chance it will bomb before the end.

	Harpoon is more than 3 years old and still full of bugs... The
new versions have new features and new bugs. 
	It's a very good game but...

-- 
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@launchpad.unc.edu (Rich Rubel)
Subject: Re: Lemmings (and A-Train answer!)
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 20 Nov 1992 17:17:47 GMT


Hate it when I do that... forgot to finish my message!
Called Maxis, and they told me A-Train will be out NEXT WEEK!  There are
pre-release (promo) copies out there, so looks like the offer was legit. 
But the wait is over...  Then SimCity 2000 will be released early next spring.
[RICHR]
<Mstill waiting for my Leyte Gulf... :-(

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: markkj@mullian.ee.mu.OZ.AU (Mark Johnston)
Newsgroups: comp.sys.mac.games
Subject: Armor Alley 2.0 Suggestions...
Keywords: Armour (Armor ??) Alley 2.0
Date: 18 Nov 92 04:18:53 GMT
Organization: Computer Science, University of Melbourne, Australia


    One thing that I have always thought would be a good idea for Armour/Armor
Alley is the addition of a mobile helicopter pad.  The pad would move slower
than the rest of the ground troops, and just provide somewhere to re-fuel.  The
problem with this would be that it could get to be a bit unfair, as it may be
easy to just sit on it, and just fly out to bomb the enemy troops.  Anyone got
any bright ideas about how this could be put in without unbalancing the game?

	A solution to the above problem would be to have landing pads that would
be "ordered" as a normal troop would, and the helicopter could carry the base
out into the playing field.  This would be nice if the helicopter could also
build new bunkers and AA guns.  I realise that this would require quite a 
major design change, though.  The code to allow this to be done on a multi-
player game would be cumbersome to say the least :)

	While I'm at it - _please_ put unguided missiles into the multi-player
games.  I'm sure it would really spruce up the game...  The last idea I have
is something that I'm sure some people will disagree with, but how about
having something below ground level?  For example, adding a network of caves
that helicopters can fly thru...  Either that, or maybe add a type of
vehicle that is _not_ a helicopter.  I think it would be fun if you could
have a fast-moving tank that can move in both directions.  Add a missile
launcher to it, and you could have some fun...


	Cheers,

		Mark.

---------
> wear flame resistant suit
Ok.
> wield flame thrower
Ok.
> wait
You wait patiently...
From: mem10@po.CWRU.Edu (Milton E. Moskowitz)
Newsgroups: comp.sys.mac.games
Subject: Minotaur Question
Date: 18 Nov 1992 14:03:44 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: mem10@po.CWRU.Edu (Milton E. Moskowitz)
NNTP-Posting-Host: thor.ins.cwru.edu


Hi!
	Have a silly Minotaur question - I've been playing it on my
Friend's computer when he's at class, and I'm pretty stuck here...  
	I'm playing a one-player exploration game...  But how do you defeat
the "Bill the Pincushion" opponent.  I've got weapons, and I've selected
them so they're the current weapon, armor, spell, item, etc., but he just
will not die!  I'm taking hit after hit after hit and he still stays!  
	Also, the Stalkers - how can you hit them?  And at the Armagetton
(sp) round -- I can't ever kill anything, and I just lose and then I get no
kills in my plus column for stats, but I keep racking up the defeats. 
Anyone have any suggestions they could spare?  Thanx much!
-- 
Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
"We close our eyes and the World has turned around again.  
 We close our eyes and dream and another Year has come and gone." -Boingo
"Happy Happy... Joy Joy" "I'll teach you to be happy!" -Ren and Stimpy
Newsgroups: comp.sys.mac.games
From: yane@fraser.sfu.ca (Yan Choon Ee)
Subject: PoP Level 4 help
Keywords: Prince of Persia help
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 23 Nov 1992 07:07:43 GMT

I'm on the 4th level of Prince of Persia, and I'm stuck.  I
have no idea how to get past that mirror after stepping on the
latch to open the door leading to the next level.

Can someone help me?

yan choon
-- 
Yan Choon Ee
Simon Fraser University        Internet: yane@sfu.ca   
"Diplomacy is saying the nastiest thing in the nicest possible way."
Xref: sparky comp.sys.mac.games:11784 comp.sys.acorn:9748
Organization: University of Maryland at Baltimore
Date: Monday, 23 Nov 1992 18:08:43 EST
From: <CHUNTER@UMAB.BITNET>
Newsgroups: comp.sys.mac.games,comp.sys.acorn
Subject:    ELITE for the Mac?

Earlier this year I traded up from an Acorn BBC Model B to a Macintosh
Quadra 700 (yes, I know it was quite a jump, but I generally prefer to
upgrade my existing hardware rather than change the entire platform).
Anyway, the BBC is clearly on its last legs and I greatly miss playing
ELITE on my (otherwise excellent Quadra).  I contacted the US distributers
of ELITE and was told that they did not market a Mac version, nor did they
ever intend making one available.  Does anybody know if a Mac ELITE has ever
been sold anywhere in the world, and if so suggestions as to how I might get
a copy for myself?

Many thanks for any help,

Colin Hunter
chunter@umab.umd.edu
From: hongyu@gandalf.rutgers.edu (Hong-yu Shih)
Newsgroups: comp.sys.mac.games
Subject: Xmas Lemmings
Keywords: Xmas Lemmings
Date: 15 Nov 92 20:33:52 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


 Does anyone out there knoe wher e to get Xmas lemmings for Mac? I have seen it on my friend's PC.
Henry
please email to shih@cancer.rutgers.edu
Newsgroups: comp.sys.mac.games
Subject: Command HQ
From: pjhst10+@pitt.edu (Peter   J Hill)
Date: 23 Nov 92 15:56:29 GMT
Distribution: comp.sys.mac.games
Organization: University of Pittsburgh

I just purchased HQ.  It is an OK game so far.  There is MP trademark annoying
lookup copy-protection, but at least they give you a hint to make it easier.
(If anyone has a patch I would be grateful).  Can anyone make any suggestions
on War game simulators that are more detailed.  HQ seems OK, but I think that
the interface could be improved.  Also, how is the game networked?  And can
it be appletalk netorked.  A picture in the supplement shows a dialog box
that has the option for AT, but when I get to that box, the option is not
there.  I think that this is a kind of bogus thing for MP to do.  They should
either get rid of the picture in the manual or implement Apple Talk.

I like Microprose games on the IBM.  In particular covert action and RRT.  I do
agree with the people discussing civilization, that they would be better off
improving their beta-testing and getting rid of their bugs.  Their documentation
for CHQ could also take some lessons from RRT manual.
From: Espen.H.Koht@dartmouth.edu (Espen H. Koht)
Newsgroups: comp.sys.mac.games
Subject: Re: Is there something like SpaceWars for the Mac?
Date: 21 Nov 92 21:45:56 GMT
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0a5@newshost.dartmouth.edu

In article <1992Nov21.184532.4895@netcom.com>
fowell@netcom.com (Richard A. Fowell) writes:

> Historical Note: To my knowledge, "Space War" is the oldest computer video game
> (way older than "Pong"). Two spaceships (one arrow-head shaped, the other with
> a remarkable resemblance to the Star Trek "Enterprise") orbit a single star, andshoot missiles at each other. The ships, controls, weapons, and even the "teleport" escape feature were (much later) copied in the video game "Asteroids". 
> I first read about Space War in a "Science Fact" article in Analog ca. 1968. 
> It was played on research computers. I later (ca. 1976) played it on a (truly ancient) DEC LINC computer.

It should be added that UNIX grew out of a project to port this game to
a new platform (at least that's the way the story goes).
Newsgroups: comp.sys.mac.games
From: tnorthtj@cc.curtin.edu.au (Tim North)
Subject: Re: Erotic Games?
Organization: Curtin University of Technology
Date: Tue, 24 Nov 1992 02:49:03 GMT

In article <1992Nov24.004813.15714@news.Hawaii.Edu>, guiyu@spectra.eng.hawaii.edu (The Big Color Wolf) writes:
> NAME	: Strip-Mac 1.5
> SITE	: sumex-aim.stanford
> DIR	: info-mac/games/
> 
> This is a game that FACILITATES strip poker among >= 2 adults, one person
> cannot play with it.
> 							Sincerely yours,
> 							CHANG, Kui Yu (Julian)

As the author, let me point out that that's not really correct. Strip-Mac!
includes support for "virtual" opponents. So anyone with an active imagin-
ation should find it most entertaining solo or in a group.

Look for the major upgrade to 2.0 soon.

Cheers,
Tim North.
-------------------------------------------------------------------------------
    _--_|\      | Dept Computer Engineering, Curtin University of Technology
   /      \     | Perth. Western Australia. 6102.      Phone: (+61 9) 351 7908
-->\_.--._/     | Internet: North_TJ@cc.curtin.edu.au  FAX:   (+61 9) 351 2584
         v      |
-------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: hrose@eff.org (Helen Trillian Rose)
Subject: A-Train
Organization: The Evil Fascist IRC Admins From Hell, Inc.
Date: Wed, 18 Nov 1992 22:46:20 GMT

Some people said they've seen it. Well, where at?! Mac's Place doesn't
have it yet, or even a delivery date (tho I'm sure that's at least
partially due to being swamped by Missions over Leytes Gulf). 

I'm looking for this game pretty excitedly. :-)

Any pointers would be aprpeciated.

--Helen
--
Helen Trillian Rose             	<hrose@eff.org, hrose@kei.com>
Electronic Frontier Foundation   	email eff@eff.org for EFF Info
Kapor Enterprises, Inc.                 Flames to: 
Systems and Networks Administration	women-not-to-be-messed-with@eff.org
Newsgroups: comp.sys.mac.games
Distribution: world
From: Keith_A._Lichtenauer@uu0570.foggybottom.com
Organization: Foggy Bottom / Washington, D.C.
Date: Thu, 19 Nov 1992 23:22:29 EST
Subject: Re: Prince of Persia Level II

hold down shift or "0" on the numeric keypad which he's in the air.
Foggy Bottom - your FirstClass Mac connection in Washington, DC
From: barrett@hogbbs.scol.pa.us (Barrett Giffel)
Newsgroups: comp.sys.mac.games
Subject: Might & Magic
Date: Mon, 16 Nov 92 13:39:28 EST
Organization: The Heart of Gold BBS, Lemont PA

   Does anyone know if Might & Magic II, III, or IV have been released 
for the Mac?  I won Might & Magic I, and I would like to get II, III, or 
IV if they're available.  I know that Might & Magic IV is out for IBM's, 
but I haven't seen it for the Mac.  Also, where can I buy it?  I've 
checked the mail-order houses, and they don't have it.  I know New World 
Computing released the first game in the series, but I have had no luck 
in trying to contact them.  Please reply by email.  Thanks for any help.  
Until next time...
                                        Barrett Giffel
                                        Barrett@hogbbs.scol.pa.us
Newsgroups: comp.sys.mac.games
Distribution: world
From: Francis_C._Yu@bmug.org
Organization: BMUG, Inc.
Date: Fri, 20 Nov 1992 11:22:59 PST
Subject: Re: Erotic Games?

There is a shareware game that facilitates a stripping game (not poker)
among one or more players called StripMac.  You can find it at sumex-aim.

***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Organization: Senior, Chemistry, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Sat, 21 Nov 1992 13:11:07 -0500 
From: Christopher Bruce Kidwell <ck31+@andrew.cmu.edu>
Subject: Re: Lemmings bug? Tricky 19, *spoiler*

Sorry for not excerpting, but it's a real pain with this newsreader.
Anyway, there was a complaint about an extraneous lemming death on
level 19 trick.  This is not a bug.  What's happening is that your
climber keeps going to the left side of the screen, climbs up to the
top and then falls to his death.  You need to make sure he's a 
parachutist as well so that he survives the fall.

Chris Kidwell
ck31@andrew.cmu.edu
Newsgroups: comp.sys.mac.games
From: HDW@UCSVAX (H D WALDEN)
Subject: Re: Erotic Games?
Organization: UNIVERSITY OF MASSACHUSETTS - AMHERST
Date: Mon, 16 Nov 1992 05:47:41 GMT
X-News-Reader: VMS NEWS 1.24

In <1992Nov16.034342.21899@dartvax.dartmouth.edu> barrabas@kip-sn-73.dartmouth.edu writes:

> 
>   Does anyone know of any erotic games for the Mac? Mabye even Strip
> Poker game.
> thanks
> Nile


	Are you THAT desperate??? Get a life.( no offense).


Newsgroups: comp.sys.mac.games
From: Twyla <Twyla@pop.rice.edu>
Subject: look-up copy protection
X-Xxmessage-Id: <A7304D6BED046336@sncf.rice.edu>
X-Xxdate: Wed, 18 Nov 92 01:43:39 GMT
Organization: Rice U.
X-Useragent: Nuntius v1.1.1d12
Date: Thu, 19 Nov 1992 01:38:38 GMT

Aside from the normal annoyance with these schemes (i.e. hassle, lost
manuals) some of the schemes are just not possible for everyone.  For
example Wizardry used a codebook of blue ink printed on irridescent
brown.  I couldn't SEE to distinguish the answers.  They did send me a
paper copy after I called but that meant the game I'd just bought had to
sit on the shelf for a week while I waited for a code book.
Newsgroups: comp.sys.mac.games
From: hillgrov@feserve.cc.purdue.edu (Martin Hillgrove)
Subject: Re: Civilization
Organization: Purdue University
Distribution: usa
Date: Mon, 23 Nov 1992 16:38:23 GMT

Anybody have an idea how much Civilization will cost?  And does anybody
know specific dates for release?

-- 
#*#*#*#*#*#*#*#*  .   .  *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
#    THE       *   \ /   * hillgrov@feserve.cc.purdue.edu #
#   ALIEN      *   . .   *Happy to be just passing through#
#*#*#*#*#*#*#*#*  `---'  *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
From: 00mddwyer@leo.bsuvc.bsu.edu
Newsgroups: comp.sys.mac.games
Subject: new
Date: 18 Nov 92 07:46:57 GMT
Organization: Ball State University, Muncie, In - Univ. Computing Svc's

I also have been playing Armor Alley since it was was first introduced under a
different name on the Apple IIe.  It was always my favorite game, and I rushed
to buy it for the Mac.  Actually I have more good feelings about it than bad,
Im just glad that it didn't fall into obsurity!
But if am eager to see improvements that are undeniably needed.  I have found
the game to be very non system friendly, and much to slow.  Perhapse the speed
settings could have a wider selection...
But my biggest problem with the game was that the screen was too small, and
even one accidental click outside the game screen and bang!  All the colors
were screwed up in the game from then on!  I vote with a passion for the full
screen "stretch" option.
    I would also like to see the mountain background option have a little bit
more realistic looking mountains, (this would not be hard to do at all...)
    I think that many of the requests that people are making are actually
unrealistic, and unfair to the programers. "Rivers", "cave" systems, 3-D etc...
Did anyone ever think how hard it would be to shoot down an enemy chopper if it
could move in and out in multiple depth layers on the screen as well as normal?
    It might be interesting if a very slow moving (and or expensive) refueling/
Ammo vehicle could be purchaced for the chopper.  (a good strategic weapon!)
    Would it be possible to have the helocoper crash in at least one new way,
such as flipping over when its gear catches an object while moving?)  I think
many people are fasinated with watching game death scenes, and often try to
kill themselfs for fun when they finnally loose interest, or things look
hopeless!  ;)
    Does anyone here remember a game for the Apple IIe called "Choplifter"?
didn't it have enemy planes swoop down and attack every once in a while?
Well it might be a neat threat for higher levels.
    Hope these suggestions are usefull!
(Please dont make it TOO expensive to update to 2.0!  It's not such a great
reward to all the users who stuck there necks out for the game when it was only
in the 1.0 stage...)
    Thanks for saving Armor Alley!!!
Mike
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: DQoK help:  False Door in Lighthouse
Date: 18 Nov 92 16:33:23 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I need some more help in DQoK:

1)  How do you get past the false door on the 11th level
    of the Lighthouse?

2)  I heard something about porches here on the net but can't
    remember what was said.

Thanks in advance,

    - Tom N.
From: jsp@uts.amdahl.com (James Preston)
Newsgroups: comp.sys.mac.games
Subject: Re: Erotic Games?
Date: 16 Nov 92 23:06:23 GMT
Reply-To: jsp@pls.amdahl.com
Organization: Amdahl Corporation, Sunnyvale CA

HDW@UCSVAX (H D WALDEN) writes:

}In <1992Nov16.034342.21899@dartvax.dartmouth.edu> barrabas@kip-sn-73.dartmouth.edu writes:

}>   Does anyone know of any erotic games for the Mac? Mabye even Strip
}> Poker game.
}> thanks
}> Nile

}	Are you THAT desperate??? Get a life.( no offense).

My, did we get up on the judgemental side of the bed this morning or what?
How do you know that he doesn't already have a life and is just looking
to spice it up some?

As a matter of fact, there is a Mac game that facilitates strip poker
among two or more consenting adults.  I don't remember the exact name,
but it was something obvious like StripPoker.  Look for it on your
favorite ftp site or BBS and you should find it.

I've also heard that the Leisure Suit Larry commercial games are somewhat
risque, but I haven't actually seen one in, uh, action, so to speak, myself.

--James Preston
From: udmorrow@mcs.drexel.edu (Daniel Morrow)
Newsgroups: comp.sys.mac.games
Subject: beta testers needed for Roulette program
Date: 17 Nov 92 00:36:27 GMT
Distribution: usa
Organization: Drexel University

I've written a really nifty Roulette program (not another
Hypercard program, an actual, stand-alone application) and I need
some people to test it for me. (I can't catch all of the bugs).

Anyway, it should work on both Systems 6 and 7 and will draw
colors on a color machine.

Anyone interested in testing Roulette should e-mail me at

	udmorrow@mcs.drexel.edu

Thanks.
From: eric@reed.edu (eric)
Newsgroups: comp.sys.mac.games
Subject: Gravis mousestick problems
Date: 24 Nov 92 00:52:08 GMT
Article-I.D.: reed.1992Nov24.005208.19034
Distribution: na
Organization: Reed College, Portland OR


I just got one of these and am having lots of problems getting it to work.
It seems to float around on my classic, I've played with the set editor and
a bunch of other stuff and can't seem to get it to work reasonably.  I
tried to get it working on the se/30 and it doesn't work at all.  When
I try to open the Gravis control panel it tells me something like 
"This control panel can not be used with this macintosh."  Any one have any
hints.  It hardly seems like a joystick should take this much effort to set upuup.
-- 

_______________
Eric Hennings / eric@reed.edu