HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games

I need some help. Spoilers :

I am stuck at the Dane tower, at the place where fireballs spew out at
you. 
1) How do I avoid the fireballs? I am not a mage, so I don't have the
fireball shield.

Find the backway around. If you do something that results in heavy
damage with no option to fight back, it means (in the wizardry
games) that you are doing something fundamentally wrong.

2) How do I get the chest behind the gruesome gate?

Complete the Dane Tower and the real way in is revealed.

3) Where do I do the stuff prescribed in the book of immortals?

Everything but the munk guts can be found in the tower. For the
entrails go to Orkogre castle.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: WizKid - Awesome Arcade Game!
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 9 Nov 1992 03:23:10 GMT

Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
>You're forgetting the Bitmap Brothers-- both Speedball II and Gods are
>excellent examples of what can be done with the PC platform if you put a
>little effort into it, in terms of raw arcade action (with a little strategy
>thrown in)  Sure beats any C64 game I ever played!

>From what I hear, though, DOOM will probably put Id way, WAAY on top again...

In the mean time, I have just been incredibly hooked on Wizkid - sort
of a Wizball sequel.  It's an awesome conversion from the Amiga.
Massive arcade action, and even a bit of thinking.
-- 
If you turn on the light quickly enough you can see what the dark looks like.
Newsgroups: comp.sys.ibm.pc.games
From: tld@moon.base.bellcore.com (Terry Davidson)
Subject: Re: SoD & Wolf3d, What Gives?
Reply-To: tld@cosmos.bellcore.com
Organization: Bellcore
Date: Thu, 12 Nov 92 14:37:57 GMT

In article <1992Nov10.171650.13461@murdoch.acc.Virginia.EDU>, burke@Turing.ORG (John R. Burke) writes:
|> No SoD and Wolf3d are both Id products. SoD is from what I have seen
|> is unrelated to the first two versions, in that it is one game  vs.
|> 6 or 7 defferent games in one program. (imho) SoD is the best so far
|> It is by far the hardest to play when playing Death Incarnate..
|> there are a few surpises 
|> 
|> ps look for secret rooms within secret rooms
|> 

OK - what is SoD?  If shareware/demo; where can we get it?
-- 
*-----------------------------------------------------------------------------*
* # include disclaimer.lib   //* All standard disclaimers apply *//
* My wife let's me think my opinions are my own.  Bellcore doesn't care
* either way, and doesn't claim them anyway...
*-----------------------------------------------------------------------------*
* Terry Davidson - tld@cosmos.bellcore.com / tld@cosmos.bae.bellcore.com      *
*-----------------------------------------------------------------------------*
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: falcon 3.01
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 9 Nov 92 16:56:06 EST

DD>Seeing the Forger would be practically worthless, the Harrier is
DD>ridiculously limited, but it'd be nice to have Hawkeyes and Tomcats and
DD>Hornets all working with a moving US carrier. A6s as well.

  Spectrum HoloByte can do this by backwards substituting Flight of the Intruder
elements into Falcon 3.0.

  BTW, aren't there any repair crews in Falcon 3.0? A knocked out radar or
runway is out for the entire campaign, instead of repaired in 24 to 48 hours.

DD>---
DD> * PostLink(tm) v1.03  NEZULD (#908) :
---
  DeLuxe 1.21 #6922  The Toronto Blue Jays Rule The World!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: eda858xsft@vx24.cc.monash.edu.au
Subject: Re: DARKSEED walkthru
Organization: Computer Centre, Monash University, Australia
Date: Mon, 9 Nov 1992 02:44:14 GMT

In article <1db4u2INNsc5@mailgzrz.TU-Berlin.DE>, rainer@mikro.ee.tu-berlin.de (Rainer Schueler) writes:
> In article 4NOV199200450948@rigel.tamu.edu, scf0994@rigel.tamu.edu (FIELDS, SCOTT CRISTOPHER) writes:
>>Can someone please email me the walkthru/cheat for DARKSEED???  
>>		Thanks in advance,
>>			  Scott 
> 
> Me too,
>   Thanks  Rainer

Me too please.......
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Anybody seen: Lost Treasures of Infocom ?
Date: 9 Nov 92 16:17:48 GMT
Organization: Intel Corporation
NNTP-Posting-Host: alamo.intel.com
Originator: smintz@alamo


An even better deal is the Lost treasure on CD both disks worth for 44 bucks at
compUSA...
Stephen
From: jeffwb@camelot.bradley.edu (Jeffrey Bassuener)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Incredible Machine Demo? Where? FOUND!!!!!!
Date: 11 Nov 92 23:40:47 GMT
Distribution: usa
Organization: Bradley University

In <BxK3AE.39x@rice.edu> amitp@ruf.rice.edu (Amit J Patel) writes:

>In article <1992Nov10.201718.29766@galileo.cc.rochester.edu>, pact_ltd@uhura.cc.rochester.edu (Blade) writes:
>|> 
>|> Okay, thanks for all of the responses, I found the demo and it looks like a
>|> game that's really worth buying, if only for the humor value.	Pete
>|> -- 

>For those of us who buy it (is it out yet?), I think we should write
>on the registration card that you bought it because we liked the demo
>--- it may encourage them to make more playable demos!

Has anyone out there been able to play this without a mouse?  Several
people on my dorm floor would like to try the demo out (when they saw
others with mice playing it), but we can't seem to get it to work.  Are
we just out of luck?

Jeff Bassuener
jeffwb@camelot.bradley.edu
From: vincent@garnet.berkeley.edu (Vincent J. Lee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Where is the address of WUARCHIVE
Date: 6 Nov 1992 02:32:26 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: garnet.berkeley.edu

Where is the address of Wuarchive? Can someone give it to me
because I don't know where it is.
Thanks.

Newsgroups: comp.sys.ibm.pc.games
From: CCRO <CCRO@musica.macarthur.uws.EDU.AU>
Subject: F-19 Stealth Bomber
Organization: University of Western Sydney, Macarthur
Date: Thu, 12 Nov 1992 14:35:23 GMT


      Does anyone out there have a crack for version 435.01 as I am
always getting an identification error at the ID screen where you match
the planes.

   Please Email.. Rodney Olson at R.Olson@uws.edu.au if you can help.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rodney Olson              * Univeristy of Western Sydney, Macarthur
Computer Technician       * Teaching & Services Computing Centre
                          * New South Wales, Australia
ph:  +61 46 203 425       *
fax  +61 46 26 6937       *
email: R.Olson@uws.edu.au *
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: benc@htsa.aha.nl (Ben Castricum)
Subject: Re: Prince Of Persia The End
Date: Fri, 6 Nov 1992 11:22:28 GMT
Organization: Algemene Hogeschool Amsterdam, Polytechnic Institute
Keywords: prince of persia the end

I just discovered the fastest way to see the end of prince of persia,
start up the game with

prince 14 megahit

and keep on walking to the left!.. no sweat.
(I hope this was unknown to someone)



-- 
/****************************************************************************/
/* benc@solist.htsa.aha.nl     could somebody tell me when I've gone nuts?  */
/****************************************************************************/
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: AOTP: Time scale
Date: Mon, 9 Nov 1992 01:12:06 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b63519.student.cwru.edu

I just decided to compare the readings on the VSI with the actual rate of 
change on my altimiter. Quite a shock -- the VSI was _way_ off. So I pulled 
the time scale down...and down...and down. Now I have it on the bottom 
setting, and the speed is _still_ too fast.

Does anyone have any idea on how I can get it to something more reasonable?
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: comp.sys.ibm.pc.games
Subject: zero piracy tolerance vs alternatives
Date: 5 Nov 92 21:35:41 GMT
Article-I.D.: shaman.2098
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix, Wilsonville, Oregon

>I do tend to object to any policy of zero tolerance as it tends to make
>criminals out of all of us at one time or another.             

But then where do you draw the line?  5% tolerance?  Where is the number
below which stealing software is okay and above which it's not?

And does this apply to other laws?  What tolerance level is acceptable
for, say, shoplifting?  Is it okay if I steal one candy bar each year? --
after all, this certainly doesn't hurt the merchant.

If we don't set our standards consistently, we just open the door for
scofflaws.

  -=- Andrew Klossner (andrew@frip.wv.tek.com)
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Lemmigs II won't be out until February 15?????
Date: 12 Nov 92 22:31:19 GMT
Article-I.D.: hydra.74622
Organization: Georgia Institute of Technology

In article <1992Nov7.185418.25728@news2.cis.umn.edu> mmoore@staff.tc.umn.edu ("None of ya Bizness") writes:
>I just walked up into one of our local Punkware Etc. stores and saw
>that Lemmings II, which was supposed to be out sometime this month,
>has been pushed back to FEBRUARY 15???!!!  Arrrrgh! Does anybody know
>the deal about this at all?
>
>ADthanxVANCE.

   Hmmmm.... my guess is that it won't be out until February 15th...

;-)

>
>
>-- 
>Malcolm Diallo Moore, CIS-Univ. of Minn.                mmoore@staff.tc.umn.edu
>				            	    moor0009@student.tc.umn.edu
>"Arresk the Presidink!"                           malcolm@mermaid.micro.umn.edu
>		-- Popeye the Intelligent Hoodlum







-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
From: randall-joshua@yale.edu (Joshua Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Binaries group needed?
Date: 11 Nov 1992 21:02:08 -0500
Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
NNTP-Posting-Host: minerva.cis.yale.edu

In article <1992Nov11.162038.8608@cpqhou.compaq.com> scotts@cpqhou.compaq.com (Scott Shaffer @ Compaq Computer Corp.) writes:
>I was wondering what net reaction would be to the thought of creating
>a new binary group just to support csipg?  Something like comp.binaries.
>ibm.pc.games maybe?  The only reason I suggest this is that it seems (to
>me, this is not a flame) that cbip is a little slow in posting binaries, and
>that somebody from this forum might moderate a group devoted soley to
>games/support binaries.

Absolutely unnecessary.  You can FTP cracks to your heart's content.
Read the FAQ for this group, which is posted weekly.

-- 
Joshua E. Randall                       randall@minerva.cis.yale.edu
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: Official DOOM information
Organization: Qualcomm, Inc., San Diego, CA
Date: Mon, 9 Nov 1992 03:20:19 GMT

dmatiske@sophocles.helios.nd.edu (david matiskella) writes:
>	Anybody see the release date on this? 3rd quarter 93. Looks like we will be waiting a while.

I suggest that Id put their resources into building a time machine,
then send the programmers back a couple years so the game can be done,
oh, tomorrow!  Drool.
-- 
Frisbee players are ultimate lovers.
From: x90robot@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: VIOLENT FIGHTER, Please..., Thank You.
Date: 7 Nov 92 18:28:02 EST
Organization: Western Michigan University

Hi Fella's...

Could any one of you, who was fortunate enough to get the Violent Fighter
games/demo, send me a copy of it or upload it back to WUARCHIVE Please......

Many other people who are still looking for VFI will really appreciate it.

Thanks,

Rudy Robot.
From: hashman%ble%boo@pacbell.com (The Hashman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: prince of persia level 12
Date: Thu, 05 Nov 92 17:41:19 PST
Distribution: world
Organization: Black Lodge Engineering

tkeene@ringer.cs.utsa.edu (Thomas Keene) writes:

> Would someone be so kind as to explain the level 12
> deal with the shadow/reflection thing again?

	..Sure, once you get up to that point, your sword will automatically
be unsheathed.. There is no way to defeat the shadow, so you the only thing
left to do is to sheath your sword again.. Once you complete that, then 
you must run through him.. By the way, this sheathing and unsheathing thing
must be done rapidly for it to work.. 

	..And once you're past the shadow, just walk left, don't worry about
falling off the ledge.. Steps magically appear.. 
--
Please send any replies here: hashman%ble%boo@pacbell.com
Newsgroups: comp.sys.ibm.pc.games
Subject: SF2 HELP, PLEASE?
From: genyjf@lure.latrobe.edu.au
Date: Sat, 7 Nov 1992 08:05:04 GMT
Organization: VAX Cluster, Computer Centre, La Trobe University 





I apologize for any inconvenience but it would be really nice if
someone would send me the adress where I could get a working copy
of the street fighter 2 demo. I tried wuarchive but the copy there
was stuffed and in using pkzipfix I got it all back except one file.
Any ideas would be appreciated.

--------------------------------------------------------------------------------
GENYJF@LURE.LATROBE.EDU.AU  |
--------------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: stoeter@vanilla.fmi.uni-passau.de (Armin Stoeter)
Subject: W7 Help in Gorn Castle
Organization: University of Passau, Germany
Date: Tue, 10 Nov 1992 12:06:16 GMT

Keywords: 

Hi !

Played Wiz for several days and made it to the Gorn Castle. There i talked to the king and got the temple scroll. But in the room where i found the chest with
the temple scroll there is a button on the wall. If pressed, you find another
room behind, and there also seems to be a treasure chest.
But when i enter this room most of my characters get silenced and there are 
4 groups of 5 or 6 spectral ravens. I don't know, how to fight these tough 
creatures. So tell me please, if you got a trick or perhaps do you know what 
goodies are in the chest.

Thanks, Armin
From: jlarke@css.itd.umich.edu (Jason Larke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commader I- Protect the Ralari
Date: 8 Nov 1992 23:15:15 GMT
Organization: Game:Guild
NNTP-Posting-Host: stimpy.css.itd.umich.edu
Summary: Can this be won?

I know this is a FAQ, but is there a way to save the Ralari? I've tried
standard dogfight tactics, dogfighting and taunting, staying at a distance
and taunting, and closing on burners and using all my missiles in a
display of suicidal aggressiveness. No matter what, each time the Ralari
blows up in 30 seconds.

Response by e-mail much preferred; pointers to any FAQ file out there
much appreciated.
-- 
----------------------------------------------------------------------
|Jason Larke - jlarke@umich.edu - Computer Consultant, Philosophy guy|
|Ain't none of this blithering endorsed by anybody. Darn.            |
--------Windows: n. When bad programming meets swell marketing--------
From: cse0080@desire.wright.edu (John C. Hansen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Incredible Machine Demo
Date: 4 Nov 92 16:56:44 EST
Organization:  Wright State University 

In article <1d7bv5INN25j@iskut.ucs.ubc.ca>, lermer@theory.chem.ubc.ca (Noah Lermer) writes:
> In article <1992Nov3.162235.8187@utagraph.uta.edu> xxfdh@utagraph.uta.edu (Mr. Dustin Fu) writes:
>>Hello,
>>
>>Has anyone solved the last two levels of TIM (The incredible Machine
>>Demo)?  I have solved all of the demo levels except the last two.  Any
>>comment will be appreciated.
>>
> I've not solved #8 yet...
> 
> Bruce Hollebone.
> 
Number 8 was difficult.  It took me a few hours to figure it out.  A friend
and I were stumped initially.
Below is a hint.







Figure out a method for holding the second balloon down (so it doesn't touch
the top of its "cage")  Then sort out a method to "jerk" it out to start the
second mouse cage moving.  The obvious order for the two mouse cages is 
misleading.  The gears are needed (in my solution).
Have fun!  I wish the game were out by now.  Anyone seen it?

-- 
John C. Hansen
hansen@logdis1.hq.aflc.af.mil		"... I am working on
cse0080@wsu.bitnet			a suitable quote..."
cse0080@desire.wright.edu		- John Hansen
From: chf0@roger.gte.com (Curtis Fennell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release Dates (longish)
Date: 5 Nov 92 19:27:56 GMT
Organization: GTE Laboratories

In article <1992Nov4.173204.82@janus.arc.ab.ca> nowakowsky@JANUS.ARC.AB.CA writes:
>
>>Patriot			Three-Sixty		10/31

Has anyone seen this or have any more recent information on a release
date?

Curt
--
Curt Fennell			* chf0@gte.com
Unix System Administrator	* (617) 466-2142
GTE Labs, 40 Sylvan Road	* "Get down off that cross!
Waltham, MA, 02254		*  Somebody needs the wood"
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: Re: Where is the Incredible Machine Demo?
Date: Tue, 10 Nov 1992 14:38:58 GMT
Organization: University of Louisville

In article <1992Nov9.172723.28838@news.arc.nasa.gov>, endter@pioneer.arc.nasa.gov (Bill Endter RCS) writes:
>    Does anyone know where I can ftp the Incredible Machine Demo from?
> 
> 		Thanks,
> 
> 		Bill

Try wuarchive.wustl.edu in the pub/MSDOS_UPLOADS/ directory.  I think its
called timdemo.zip.

Jude Greer
cl129502@ulkyvx.louisville.edu
cl129502@ulkyvx.bitnet

Newsgroups: comp.sys.ibm.pc.games
From: johnsonchris@bvc.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: SoD & Wolf3d, What Gives?
Date: 10 Nov 92 02:24:31 GMT
Article-I.D.: bvc.1992Nov9.212431.2646
Organization: Buena Vista College, Storm Lake, IA

Hey, what's the deal here.  I thought that Spear of Destiny was a direct 
descendant of Wolf3d.  Are all the levels different, or are two different 
companies trying to sell the program.  For in the new December CGW (Which 
graced my PO Box today) I see an ad for Spear of Destiny in the front 
cover, yet near the back there is ID selling Wolf 3d.  I know SoD is 
different in some respects, but different enough to consider two companies 
selling the (nearly) identical game.  Jay, anyone?

And that must be some pretty rough competition there (both companies 
selling the game)..

Chris Johnson
From the Beaver Cave VAX Lab, Buena Vista College, Storm Lake, IA
"My dinosaur droppings, painted like EASTER EGGS!"
-Ren, from the infamous "Sven Hoek" episode
From: 971kim@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM games for sale
Date: 11 Nov 92 22:54:49 EST
Organization: Western Michigan University

Hi,
I have following games for sale.
All price include the shipping.

Magic Poket             $18
Nova 9                  $28
Action5*                $15
HoverForce              $10
DickTracy(Disney)**     $15

All prices are firm.

If you need information about media type ( 3.5 or 5.25 ), just ask me. I'll
figure it out.

Interested ?
Just email me.

* Five arcade games in one box. 
(silpheed, thexder, firehawk (thexder2), Zeliard, Oil's well )
Only thexder is not working. (maybe working with your machine ?)

**  No box, original documents and disks
Newsgroups: comp.sys.ibm.pc.games
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Subject: Re: Wizardry 7 HELP needed
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 9 Nov 1992 06:15:57 GMT

Christopher M Toth (ctoth@magnus.acs.ohio-state.edu) wrote:
: 	I am in the Gorn castle and I have explored all that I can. I can't
: get into any of the prison cells, the Throne Room, or the Outer Sanctum. I
: tried using the polished metal to get into the sanctum, to no avail. Does
: anyone know how to get into these places? Especially the outher sanctum?
: 
: Thanks in advance...
: 
: 
: 
: 
: 
: -- 
: Christopher M. Toth                   "With an Iron fist in a velvet glove
: The Ohio State University              We are sheltered under the gun
: Columbus State                         In the glory game on the power train
: CIS/History Major                      Thy's kingdom's will be done."-Rush

You have to use the polished metal one step away from the door to the
outer sanctum, ie on the square where there is a description of some
blood and something about ceiling.  You must also face the door.
Newsgroups: comp.sys.ibm.pc.games
From: cssnet@vms2.iscs.nus.sg (Postmaster)
Subject: Re: Wiz 7 - Fighter turns diplomat
News-Software: VAX/VMS VNEWS 1.41    
Keywords: SirTech, New abilities
Organization: National University of Singapore Dept. of Computer Sc.
Date: Thu, 5 Nov 1992 15:24:00 GMT

In article <1992Nov2.192229.11467@coe.montana.edu>, ender@cs.montana.edu (Jacob Cormier) writes...
>In article <2NOV199208485538@vms2.iscs.nus.sg> cssnet@vms2.iscs.nus.sg (Postmaster) writes:
>>Hi!
> 
>Hi!
> 
>>I've gotten into Gorn castle, met the King and gotten the *temple* scroll.
> 
>What am I supposed to tell the king?  I havn't a clue, and his speech gets
>irritating after a while.

Have you freed Cptain Boerigard (sp?) from New City? If not go back and free
him. He'll tell you what to tell the king.

In case, you've freed him but not noted down what he said. You're supposed
to tell the King that the "Dartaen Alliance is broken".

>>However, there's still a lot of gates which I have not been able to open,
>>these include the gate to Murkatos Outer Sanctum (sp?). I've tried the
>>Iron, Pewter and Brass key to no avail.
>>
>>Any hints on where to obtain keys for these gates are appreciated.
> 
>Use the polished shield ( or whatever it was ) on the square that has blood
>driping from the ceiling to open the door to the outer sanctum.  There are
>more keys there.
> 
>--------------------------------------------------------------------------------
>Jake Cormier | Poncho Magoo's, the worlds only Irish-Mexican | No,  I don't know
>ender@caesar.cs.montana.edu    |   restaurant, located in    | what kind of food
>oususajc@trex.oscs.montana.edu |  scenic Kalispell, Montana  | they really serve

-Raymond
Newsgroups: comp.sys.ibm.pc.games