HDTenEightyP/NetNews huggingface dataset:
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hardball 3 Fix
Date: 16 Sep 1992 02:17:13 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: hela.ins.cwru.edu


Well, here it is.  ZZIPped and UUencoded.  Enjoy.  
begin 644 /u2/37/bz556/work/hb3fix.zip
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M``H````&`$N8JQC";&7P@`,``$`%```*``````````$`(````#0!``!(0C-&
<25@N5%A44$L%!@`````"``(`<````-P$````````
`
end
-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I help!
Date: 8 Sep 1992 19:02:34 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, charles@gremlin.muug.mb.ca (Charles) says:

>I need some help with Wing Commander I.  I'm at the mission where I have
>to escort the Drayman carrying medical supplies for Fargo.  My problem is
>that my wingman and I just can't kill those 6 or so fighters before they
>nail the Drayman!  I barely get a chance to fire a couple missiles before
>the whole battle is over with!  
>A couple times I have managed to get them all, but then the Drayman has so
>much damage, and I'm completely out of missiles that I can't hold them off
>any longer and they get the Drayman there.
>How do I handle these guys?
>
>Is there a tip sheet around for WC I?
>
>In case it matters:
>machine is a 386-40  using keyboard control
                            ^^^^^^^^
                            Oh, oh oh, oh oh, mon ami, you will *never*
finish the game using keyboard.  Go out and buy yourself a joystick.  You
can get a good one by CH Products for under $30.  Go ahead, do it.  I did,
and it made my life better.  :-)

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
From: saxena@maxwell.physics.purdue.edu (Virendra K. Saxena)
Newsgroups: comp.sys.ibm.pc.games
Subject: Quest for GLory III
Date: 15 Sep 92 03:38:51 GMT


	I just beat QFG2 and have to say that it is the best Sierra game.
	Does anyone know what the release date for QFG3 is?

		Deepak
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima VI worth it?
Date: 15 Sep 92 21:17:45 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

mcmath@csb1.nlm.nih.gov (Chuck 'Amnesia causes.... uh, I forget' McMath) writes:
>So, give me your opinions (email is preffered, I guess).  Should I blow $20
>on Ultima 6?  If not, why not?

Yeah, $20 is quite a nice price, isn't it? If you like the Ultima games, then
by all means get U6.
BTW, did you mean the 1st or 2nd trilogy, when you said 'the ultima trilogy'
if you meant the second, then you'd probably have a lot of fun playing all 
of them.
--Matthew
From: omar@osf.org (Mark Marino)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cobra Mission
Date: 8 Sep 92 21:24:56 GMT
Organization: Open Software Foundation

Has anyone played this game?  It looks interesting, but I'd like to hear
a review and/or trade for it before plopping down $50 for it.

tia,
Mark


-- 
 ----------------------------------------------------------------------------- 
|                                                                             |
|                  Keeping the world safe for democracy...                    |
|                                                                             |
| Mark Marino              | omar@osf.org             | uunet!osf!omar        |
| Open Software Foundation | 11 Cambridge Center      | Cambridge, MA 02142   |
|_____________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: pettypi@gaul.csd.uwo.ca (Carl Pettypiece)
Subject: Re: Why Should Anyone Buy Falcon 3.0/OFT?
Organization: Computer Science Dept., Univ. of Western Ontario, London, Canada
Date: Sat, 5 Sep 1992 05:35:36 GMT

I've read some of the posts replying to your questions and,
thankfully, they've been sensible, logical evaluations.  But
no-one has really answered your original question, i.e. why
should you buy Falcon 3.0.

Well, perhaps you shouldn't.  This is not a flame.  $60 or more
is a lot of money to spend on a game.  Wisely, you waited to hear
the news on the net before buying.  IMHO, you made the right
choice in not buying it.  You have obviously read all (or most)
of the opinions, good and bad, about it and still feel that it
would be a waste of money.  There's no point in buying a game
with a negative attitude because those bugs that you've heard
about will nag at you and keep asking you "Why did you buy me?"

Don't get me wrong.  I love Falcon 3.0 (I've yet to see OFT).
It's a game, yes, but it's a flight simulator, too.  Microsft's
got the best sim out there but unfortunately can only handle
small general aviation types properly.  F3 is the only flight
simulator for a combat aircraft for the PC that I'm aware of.

I also like F-117A and F-15 II (can't wait to see III!), but they
are NOT flight simulators.  I call them combat simulators instead
because although their flight models are poor they do offer good
combat action, especially with F-117A.  Thought must be given to
how you approach a target without being detected and that makes
up for a very exciting game.  However, I digress.

Unless my comments or comments of others in response to your post
have completely turned you around, I think you would be a very
unhappy camper buying F3, at least at its current price.

Oh, and here's my 2 pennies (clink, clink)
-- 
---------------------------------------------------------------------------
Carl Pettypiece (pettypi@gaul.csd.uwo.ca)        Disclaimer:  Hell, I don't
Department of Computer Science                   even know if these are MY
University of Western Ontario                    opinions!
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d V1.1+ Cheat, anyone????
Date: 12 Sep 92 18:39:03 GMT
Organization: HoloNet (BBS: 510-704-1058)

pwb@aerg.canberra.edu.au (Paul Blackman) writes:
: Since you now all that secret stuff I thought I'd ask something.
: 
: In episode 2, level 8 (I think)
: after goning through many many many secret passages,
: killing the big guy with the key, and going through
: more secret passages I came across a room with a message
: in the corner. It said (roughly)
: 
: "Call Apogee and say 'AARGWOLF'"
: 
: After leaving this room and pushing another piece of wall
: the wall blocked my only passage out of the area I was in.
: Luckily I saved the position before entering the room at all
: and reloaded it. Carefully avoiding being trapped again.
: 
: Have you or anybody seen this?
: What is it for?

That was going to be for a contest where the first x people who called
Apogee and said "AARDWOLF" would win a lifetime supply of registered
Apogee games.  The discovery of the debug modes put a halt to the contests
pronto.

The maze of doors is a hard one and it's asy to get locked out or in.  Of
course the prise being offered is a big one and we needed a maze of
relitive size.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: pdc@lunch.wpd.sgi.com (Paul Close)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LINKS 386 PRO
Date: 7 Sep 92 16:22:16 GMT
Reply-To: pdc@sgi.com (Paul Close)
Organization: Silicon Graphics, Inc., Mountain View, CA
Originator: pdc@lunch.wpd.sgi.com

cs125 student (cs125b64@sumter.cso.uiuc.edu) writes:
>rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant) writes:
>
>>>you can force links 386 into 1024X768 and 800X600 mode.
>>>the upgrade instructions tell you all.
>
>I have since heard that only 640x480 pixels are used.  Does this mean you see
>a small(er) box of graphics with a black border?  Is this information correct?
>Does anyone know of plans for full screen 800x600+ mode?

Actually, 640x400.  The border is tiled with a links logo in one of several
colors.  I'm not sure why they bothered....

I would think it wouldn't be too hard to keep the main windows the size they
are (~600x300 maybe?) but have the ability to put the alternate windows
anywhere on the screen.  Then the extra room would be used.  I doubt if
they'll do this, because a tiled scheme is much, much easier to implement
than an arbitrary, overlapping window scheme.

Be happy for what you get!  :-)
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

			No fate but what we make
From: spissinger@urz.unibas.ch
Newsgroups: comp.sys.ibm.pc.games
Subject: HugoII-HHHEEEEEEELLLLLLLLLPPPPPP!!!!!!!
Date: 11 Sep 92 17:08:29 MET
Organization: University of Basel, Switzerland

Hi, I'm playing Hugo II and stuck very early.
How can Penelope leave the room behind the bookcase?
Where is the key, goddamm hell!!!

Thomas
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wuarchive
Date: 15 Sep 92 17:21:10 GMT
Organization: Purdue University Engineering Computer Network

In article <5836@blue.cis.pitt.edu.UUCP> rlwst8+@pitt.edu (Robert L Williamson) writes:
>I was wondering what the full name of the wuarchive site is.  I can't seem to connect to it (i tried wuarchive.wust1.edu because i thought i read that in one post earlier).  If anything does anyone know the itp number?

wuarchive.wustl.edu
-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
From: zucker@raid.dell.com (Brian Zucker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Asteroids owner
Date: 8 Sep 92 22:01:39 GMT
Reply-To: zucker@raid.dell.com (Brian Zucker)
Organization: Dell Computer Co

Does anyone know who owns the original rights to the old Asteroids game?
IOW, who was the distributor of the game?

Brian
-- 
Newsgroups: comp.sys.ibm.pc.games
From: jew5001@venus.tamu.edu (WILLIAMSON, JOHN EDWARD)
Subject: Football Games for IBM PC
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Sat, 5 Sep 1992 17:30:00 GMT

I am STILL looking for a good football game for the PC that
combines both "arcade" and coaching aspects.  Every game I've
purchased to date is too easy to beat, just plain bad or
even worse, doesn't even know the most basic of football
rules, let alone strategy.

I was so disapointed in the first John Madden Football, I won't
even take the small risk and rent it without hearing some
rave reviews.  Mike Dikta and Joe Montana were OK, but there
were several strategic flaws in both.  If they can write a chess
program that will kick my butt, why can't anyone write a football
game's AI that know enough to attempt a 35 yd FG instead of
punting with only 15 seconds left in a tied game?
From: rforcada@sdcc13.ucsd.edu (Ahteri )
Newsgroups: comp.sys.ibm.pc.games
Subject: Game Sale
Date: 14 Sep 92 16:26:54 GMT
Distribution: usa


IBM Software:

Game:                       Price:   Disk Size:
----------------------------------------------------------
Might and Magic III          25$    3.5
Bane of the Cosmic Forge     25$    both
Space Quest 4                20$    3.5
Secret of the Silver Blades  15$    5.25
Stellar 7                    15$    both
Eye of Beholder II           25$    5.25 HD
Civilization                 25$    5.25 HD
Wing Commander                      3.5  HD
  + Secret Missions I        30$    5.25 HD 

Shipping is 2$ for a game or set of games purchased.
Price are negotiable. 

Ahteri Forcada-Lowrie
rforcada@sdcc13.ucsd.edu

-- 
Ahteri Forcada-Lowrie
rforcada@sdcc13.ucsd.edu
Newsgroups: comp.sys.ibm.pc.games
From: bbs.ryu23@tsoft.sf-bay.org (Chieh Chou)
Subject: Re: Mantis opinions?
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Mon, 14 Sep 1992 19:52:05 GMT

hsiaoe@aix.rpi.edu (Eric Hsiao) writes:

> Anyone have any opinions on Mantis, the new game from Paragon/Microprose?
> The intro sequences are nice, but do you think the actual game play is
> worse/as good/better than Wing Commander 2?
>                 - Eric
> 
> -- 
> | Internet: hsiaoe@rpi.edu         > Read GIF News - a freely copied news  < 
> | Bitnet: userHA6G@rpitsmts.bitnet > magazine in .GIF file format.  Color  < 
> | To get GIF News, FTP to here:    > articles on reviews of programs,      < 
> | netserv1.its.rpi.edu /pub/misc   > games, industry news, IBM, Amiga, etc.< 


        I've only had it a few days, and so far I don't like it
        very much.  I mean, cinematic scenes are nice (and there's
        an abundance of it in Mantis, equalling that of WC2) but it
        doesn't do poop if you can't incorporate fancy graphics with
        good game play.  When you sit in the cockpit of your Mantis
        fighter, there's just a total lack of control, etc.  Combat is
        confusing, and I know I'm picky, I don't like the way the stars
        (little space dots) move when you move.

        Maybe I'll like it better in time.


--
Chieh Chou (bbs.ryu23@tsoft.sf-bay.org)
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Red Baron, Spectrum Holobyte, Falcon 3.0
Organization: University of Waterloo
Date: Mon, 7 Sep 1992 05:37:24 GMT

In article <Bu6pqE.179@news.cso.uiuc.edu> cs125b64@sumter.cso.uiuc.edu (cs125 student) writes:
>ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>
>>If SH were to wrap a WWI/WWII
>>scenario (planes, theatres, ordnance, politics, etc.) around their 
>>sim engine, then they'll have all of the simulation market to themselves.
>
>Or maybe not.  RB: Works!, has great bitmapped graphics, sounds better than 
>Falcon on my Roland, uses a creative interface, chews less disk space, and 
>basically does a good job already.  What would SH bring in that RB hasn't 
>already?  WWI flight models are simple enough, they arent lacking there - 
>where most jet sims pale to Falcon.  There is even a networled version.
>You just have to call the (expensive) Sierra network.  At least it always
>means there is someone to play.
>

Does Red Baron have a complex, dynamic world model?  No.
In Red Baron, is there an actual, observable war that's occurring
outside of you cockpit?  Do you actually see individual units do 
battle on the ground?  Is there an enemy intelligence?  Do subsequent
missions depend on the state of the theatre?  All no.  Red Baron's
world model and campaign engine is static and uninteresting.
Do the fellows at Dynamix know how to model flight as well as SH?  No.
Does Red Baron let you assign flights and waypoints, and have your 
actions and those of you squadron affect the outcome of the war?  No.
Does Red Baron allow you to experiment with and explore tactical and
strategic possibilities?  No.  Red Baron is simply a shoot-em-up.  It
is tactically limited, and has no strategic aspects.
Is Red Baron's sky filled with Non-player planes fulfilling their own
agenda?  No.  It's only you, your wingmen, and the bandits you're 
supposed to kill in a very sterile and rigged confrontation.
Does Red Baron have a free multi-player option?  No.  I don't think
the multi-player Red Baron on TSN even has a cooperative mode.

And so on.  SH has already brought all this to Falcon 3.0, and one can
only hope that they'll do the same to WWI/WWII.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Falcon help needed
Organization: Corporation for Open Systems
Distribution: usa  
Date: Mon, 7 Sep 1992 04:32:27 GMT

>>No - turn till the threat is at the top of your RWR, and maneuver till
>>the crosshair turns solid - that's a lock. 

>I always turn towards the threat and wait until the crosshair tracks the
>target and becomes dashed.

I'm pretty sure it's dashed *until* it gets lock - but anyway, when
it changes, you've got lock (press fire AND <ctrl R> so you can waste
him and watch it later!)  
-- 
gary cooper (not the dead one)
Newsgroups: comp.sys.ibm.pc.games
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: Falcon 3.0: Operation Fighting Tiger Notes
Organization: University of Illinois at Urbana
Date: Sat, 5 Sep 1992 03:44:13 GMT

I have never asked for this before, but I am now.  I want Fighting Tigers for
free.  Not from a netter, from Specholo.  This is a bug fix.  Bug fixes are
free, cause I paid for a program and they still have to deliver one that 
works right.  Maybe they are still afraid of the Russians/Iraqis getting the 
game?

OK OK fine, leave out the fightn tiger datafiles, and make it free then, but
damn it!  I am not going to pay for version E!  I may wait a while, 'eh? 
Oh well, who wants a program that doesn't work right anyaway?

			- Ryan Grant

Newsgroups: comp.sys.ibm.pc.games
From: jimh@pacdata.uucp (Jim Harkins)
Subject: Re: Sailing Wargames
Organization: Pacific Data Products
Date: Tue, 15 Sep 1992 16:48:28 GMT

In article <1081@wspcrd.PeachtreeCityGA.ncr.com> ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle) writes:
>
>Try Anceint Art of War AT Sea by ???????(boderlun, bodrbound)

Broderbund, I believe.  Be careful though, I bought Ancient Art of War a
couple of days ago and it won't run on my 50Mhz 486.  Seems they scan the
keyboard themselves.  While this may have worked on an old XT, all new machines
are much to fast to give you any kind of control over the game.  AAW is
100% unplayable, my fingers aren't fast enough to let go of the key before
it's read 4-5 times by the program.  This is Not a Good Thing.

jim

-- 
Lawyers Creed:  What's mine is mine, what's yours is negotiable.
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               jim@pacdata.com
--------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: drpete01@orion.spd.louisville.edu (Dean Peters)
Subject: Re: Wof3d Brag.
Date: Wed, 9 Sep 1992 05:44:54 GMT
Organization: University of Louisville

In <1992Sep7.022245.745@mala.bc.ca> epp@mala.bc.ca (Lorne Epp) writes:

> In article <92249.221631HCM100@psuvm.psu.edu>, <HCM100@psuvm.psu.edu> writes:
> > Here's a challenge that my roomate and I both finished:
> > 
> > Play game 1 (shareware or not) on Death Incarnate and finish the entire
> > game with JUST THE PISTOL, scoring 100% on everything.  A REAL CHALLENGE!
> > Took us about two weeks.  ;-)  The score is around 850,000 or so.  Maybe
> > higher, I don't remember.
> > 

> Okay, now do it with just the knife!

I have killed the big brute with only the knife... I haven't gone through the 
whole thing with only the knife... but I toasted the big dude.  :)

> ----------------------------------------------------------------------
> Lorne Epp                                               epp@mala.bc.ca

drpete01@starbase.spd.louisville.edu
drpete02@ulkyvx.ct.louisville.edu
Dean R. Peters
P.O. Box 91554
Louisville, KY
40291-0554
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Re: Why Should Anyone Buy Falcon 3.0/OFT?
Organization: MCC, Austin, TX
Date: Wed, 9 Sep 1992 20:37:56 GMT

In article <92248.165247FWR100@psuvm.psu.edu> FWR100@psuvm.psu.edu writes:
> If you are looking to go out and shoot things with an airplane, Falcon isn't
> what you're looking for.  

I wouldn't say that at all.  The Instant Action mode is nothing BUT
targets.  No mission, no campaign, no career tracks, just you against
the world for as long as you can last.  At patch level D, this usually
isn't very long, but I have managed ~560,000 points and gone to level 2
a few times.

IA gives you more target types and weapons to use than F15II ever
dreamed about.  It's just not as easy to blow them away.

Actually, I use IA as a warm up before flying campaign missions.  It
gives me a bit of slack time in which to get the adrenalin pumping
without worrying about getting blown away.  I also use it after
campaign missions to blow away as many turkeys as I can find so I can
get rid of those frustrating feelings from a campaign going badly.

-- 
Jim Knutson
knutson@mcc.com
cs.utexas.edu!milano!knutson
Wk: (512) 338-3362
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: WC I:  Impossible Mission??
Date: 10 Sep 1992 03:59:24 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: hela.ins.cwru.edu


OK all you WC aces, let's here it.

Is it possible to save that Ralari?

I have *never* met, even on Usenet, anyone who has actually done it.

Did Origin actually make a mission you cannot finish?

-- 
Joshua E. Randall
bz556@cleveland.freenet.edu
My motto:  "So little time, so little to do."  --Oscar Levant
From: mcmath@csb1.nlm.nih.gov (Chuck 'Amnesia causes.... uh, I forget' McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima VI worth it?
Date: 15 Sep 92 17:55:42 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

Hey knowledgable gamers!

I just saw how Origin has lowered the prices on their slightly older games
some - like Ultima 6 and Wing Commander 1 - to $19.95 at Egghead.  I wa
wondering - is Ultima 6 worth buying?  I probably don't hae horsepower or
the disk storage capacity to play U7 right now, so that's not really an
option.  I enjoy Ultima Underworld, but it's a bit sluggish on my 386-20SX.
 Thought about buying the Ultima Trilogy, but decided that I probably
wouldn't play more than one of them.

So, give me your opinions (email is preffered, I guess).  Should I blow $20
on Ultima 6?  If not, why not?

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Partial baseball score just in- Toronto 3 |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|