HDTenEightyP/NetNews huggingface dataset:
From: laukee@canon.co.uk (David Lau-Kee)
Newsgroups: sci.virtual-worlds
Subject: Re: INDUSTRY: Dimension International
Date: 27 Jan 93 16:22:57 GMT
Article-I.D.: shelley.1k7c6qINNom5
Organization: Canon Research Centre Europe Ltd
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diego@minerva.st.dsi.unimi.it (Diego Montefusco) writes:

...
>The hard-core of the Desktop VR system is NOT a 486: it is a SPEA FGA4
>graphic board, which mounts a TI34020 graphic processor. That's why I
>don't think they are using assembler routines from the games. Maybe
>they're using assembler routines on the TI processor, but that's
>another thing, and I don't think this is the reason why they don't
>port the system on other computers.  Anyway they ALSO (not only
>Sense8) use ADDITIONAL HARDWARE.
>
>Sense8's system, WorldToolKit does NOT use a RISC: it uses Intel DVI
>ActioMedia boards, and sure it is slower than Dimension's system, but
>it also GIVES TEXTURE MAPS. It is slower since the math geometrical
>transformations are performed by the CPU (a 486 usually) and not by a
>special purpose processor, like the TI 34020 in the Dimension system.

Dimension's stuff supports SVGA. They recommend local bus.  The SPEA
board is an option.

If you're after quick 'n' dirty desktop VR with a bunch of basic
end-user construction tools then you might find yourself considering
Dimension kit. If you're after a more flexible, developer-level system
with better support for intricacies of 3DG and structuring interactive
3D apps you'd probably consider Sense8's WTK. If you want X% of both
systems for 0% of the price, you'll find it worthwhile to check out
REND386.  I'm not convinced of the wiseness of your comments on their
relative performance, Diego.

David
From: testarne@liverpool.media.mit.edu (Thad E Starner)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Nintendo's U-Force
Date: Thu, 21 Jan 1993 20:49:11 GMT
Organization: MIT Media Laboratory
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



        I believe the Gold Brick supports the U-Force in its connections
to the Macintosh.  Easy way to experiment.  I would think that the archives
should have the appropriate ordering info.

                                        Thad
From: stgprao@st.unocal.COM (Richard Ottolini)
Newsgroups: sci.virtual-worlds
Subject: CULTURE: TV commercial using VR
Date: Mon, 25 Jan 1993 18:32:11 GMT
Organization: Unocal Corporation
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



I saw a Saturday morning childrens show commercial for some kind of
bubble gum with a VR theme.  A couple of kids had eyephones on and
were flying through some fantasy world with playful creatures and the
bubble gum.  I am not sure what VR had to do with it, because of I've
seen plenty of fantasy world commercials without a VR theme.
From: bluefire@u.washington.edu (Bob Jacobson)
Newsgroups: sci.virtual-worlds
Subject: JOB: RPI, San Francisco, seeks intern
Date: Mon, 25 Jan 93 09:56:45 -0800
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Crossposted from the WELL (192.132.30.2) vr conference


Topic  43:  Real Jobs, Virtual Worlds:  Help Wanted Listings
# 84: David Reed (rpi)      Sun, Jan 24, '93  (21:51)       5 lines
 
 Intern position open. C++ experience. DOS VR program experimental world-
 building. Rate ease-of-use of third party systems and toolkits. Build neat
 worlds. 9 to 5, weekdays avail. flex-time. Open to proposals for access to
 gear for your art in exchange for eval. and development time. Resume to:
 RPI/ATG, Research Center DemoLab, POB 14607, San Francisco, CA 94114.
From: shauna@rothko.mmwb.ucsf.edu (Shauna Farr-Jones)
Newsgroups: sci.virtual-worlds
Subject: INFO: NASA Ames researchers?
Date: Tue, 26 Jan 1993 00:38:03 GMT
Organization: UCSF Computer Graphics Lab
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



Can someone send me the e-mail address of anyone at the
 Ames Human Factors Research who works in VR

 thanks

 

[MODERATOR'S NOTE:  Another answer, for someone who is about 30 miles
away, is to make a phone call.  NASA Ames, I believe, is in the 408
area code.  Try asking for Michael McGreevy. -- Bob Jacobson]
From: peterhi@syma.sussex.ac.uk (Peter Hickman)
Newsgroups: sci.virtual-worlds
Subject: TECH: HELP!!! Lost my Brain files
Date: 24 Jan 93 12:03:57 GMT
Article-I.D.: shelley.1jut0jINNmv0
Organization: University of Sussex
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



During a job move I managed to lose just two files. Those two files are of
course all my unread mail and my mail address file - good huh. So I've lost my
powerglover order form (all four copies infact) - can someone please email me
a copy of Jim Brain's order form or pass a message on to Jim to resend it.

Thanks.
PS They were the only two files that were corrupted on my backup out of 4MB!!
-- 
--------------------------------------- peterhi@uk.ac.sussex.syma ------------
      "More beer, more shouting, resistance is useless" - USTA bars
From: uselton@nas.nasa.gov (Samuel P. Uselton)
Newsgroups: sci.virtual-worlds
Subject: Re: INFO: NASA Ames researchers?
Date: 26 Jan 93 18:39:16 GMT
Article-I.D.: shelley.1k5d00INNhs4
Organization: NAS, NASA Ames Research Center, Moffett Field, California
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



In article <1k2t5bINNn4c@shelley.u.washington.edu>
shauna@rothko.mmwb.ucsf.edu (Shauna Farr-Jones) writes:

>Can someone send me the e-mail address of anyone at the
>
>[MODERATOR'S NOTE:  Another answer, for someone who is about 30 miles
>away, is to make a phone call.  NASA Ames, I believe, is in the 408
>area code.  Try asking for Michael McGreevy. -- Bob Jacobson]


NASA Ames is in (415) area code (just north of the line).  McGreevy is
mainly in charge of the VIEW lab. Others that work there or are
associated include Steve Ellis and Lew Hitchner.

        alias hitchner hitchner@riacs.edu

RIACS is Research Institute for Advanced Computer Science, a semi-academic
NASA contractor.

From the Ames phone book:

Base information        (415) 604-6111
Hitchner                (415) 604-6438
McGreevy                (415) 604-5784
Ellis                   (415) 604-6147

Sam Uselton             uselton@nas.nasa.gov
From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
Newsgroups: sci.virtual-worlds
Subject: EVENT: Paris, Centre Pompidou: VR Art Installation
Date: Sat, 23 Jan 93 11:38:56 CET
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



Just back from Paris: the installation was well worth the travel!

It consisted of an Iris Elan R4000, a Fake Space Labs' BOOM2C, a 486 with
two Beachtron boards that provided localized sound.
The art piece, called Menagerie, was a black field in which opened various 
kinds of "door", appearing and enlarging from the void. Out of those doors
(cirles and arches) came off animals, 4-legged, 2-legged, flock of birds; 
they were very simple, intentionally, just few lines each, very elegant, 
with a WONDERFUL life-like way of moving. Their movements were accompained
by a very good eerie soundtrack, but not always very "localized".

Michael Giraud and Susam Amkraut did the visual side, while Mark Trayle
made the music. The supervisor of the project was Scott Fisher.
A very good work!
BTW Michael and Susan, from Unreal Pictures, are the same folks who did
Eurythmy (sp?) some time ago.

On the technical side it was the first time I tried a BOOM, and 1000 lines
really make some difference! There were moments in which I really felt
inside, like I never felt before.

In the same time, at the Centre Pompidou, there was a small room with a
laserdisc with all the works Scott Fisher did from 1980 at MIT until now.
Seeing it all together really gives an idea of the HUGE amount of work he
did.

Diego

    ---------------------------------------------------------------------
   | Diego Montefusco     |         Computer Science Department          | 
   | Via Pirano 4         |         University of Milan - Italy          |
   | 20127 Milano         |                                              |
   | Italia               |     P L E A S E   R E P L Y   M E   T O :    |
   | +39 (0)2 27001467    |         montefus@ghost.dsi.unimi.it          |
    ---------------------------------------------------------------------
From: aw1@Ra.MsState.Edu (Andrew Wargo)
Newsgroups: sci.virtual-worlds
Subject: Re: INFO?: Using VR to interest students in science and math
Date: Tue, 19 Jan 1993 17:05:27 GMT
Organization: Mississippi State University
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


In article <1jg8nnINNb08@shelley.u.washington.edu> dyer1@llnl.gov (Kathleen M. D
yer) writes:
>
>
>held each year in the East Bay (San Francisco) area. It is aimed at
>junior and senior high school girls. Dozens of talks and seminars are
>offered by people who work in many different fields. The only common
>demoninator in the topics is the need for science and math.
>
>
>      ~ computers are fun.
>      ~ computers are useful.
>      ~ computers are everywhere.
>      ~ people (and especially women) who like to use computers are
>        not necessarily geeks.
>
>Because of the time constraints, we usually pick some area that
>involves graphics, with the intent of capturing their interest
>quickly.  Two years ago, it was scientific visulaization. Last year,
>it was Mandelbrot sets. This year, we would like to do something with
>virtual reality (or artificial reality, etc.)
  virtual reality..

isn't that interesting..I'm an international relations major, and out Head
of the Computing Center has given me the on again/off again project of studying
and adapting VR for classroom/teaching enhancement...Please, email me your
suggestions, ideas, etc. as well as anything you may find especially useful in
our attempts.

--
Regnat Populus!  | aw1@ra.msstate.edu | kith-kanan@rhostshyl.cit.cornell.edu
The People Rule! | awargo@nyx.cs.edu  | K'than @Soucon
                 |                    | Weyrling to Bronze Kydarth
From: pwb@aerg.canberra.edu.au (Paul Blackman)
Newsgroups: sci.virtual-worlds
Subject: APPS: VR in Australia?
Date: Thu, 21 Jan 93 02:03:43 GMT
Organization: University of Canberra
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Does anynody know of anywhere in Australia that
a person can experience Virtual Reality?
Or the next best thing/place?

Paul...    (pwb@aerg.canberra.edu.au)
From: robert@triton.jpl.nasa.gov (Angelino)
Newsgroups: sci.virtual-worlds
Subject: TECH: How good are SEGA glasses for text based apps???
Date: Fri, 22 Jan 1993 17:03:15 GMT
Organization: Jet Propulsion Laboratory, Pasadena CA
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


I just found out that these glasses are low cost and semi-decent.  We're
looking at them for a prototype.  Has anyone out there used these for
text-based applications???

thanks

-robert
From: jpc@tauon.ph.unimelb.edu.au (John Costella)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Mixed CRT and LCD HMDs
Date: Mon, 25 Jan 93 18:51:43 EST
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



> From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
> 
> I was having a shower this morning and this awful though came to my mind.
> 
> So: why not make (for an hi-end device, of course) a viewer in which you
> have 4 - FOUR - screens? 2 hi-res monochrome CRTs, 2 color LCDs.
> For each eye you superimpose the hi-res CRT image with the low-res LCD 
> colored
> Maybe this idea is completely foolish, but maybe it's not so stupid as it
> may seem. Maybe I should just sing when having a shower, like everyone does.


If you're going to go for a luxury model, then you should definitely
make the whole apparatus waterproof too. Then you could read your
day's e-mail while taking your shower!

;-)

John

----------------------------------------------------------------------------
John P. Costella              School of Physics, The University of Melbourne
jpc@tauon.ph.unimelb.edu.au         Tel: +61 3 543-7795, Fax: +61 3 347-4783
----------------------------------------------------------------------------
From: cyberoid@u.washington.edu (Bob Jacobson)
Newsgroups: sci.virtual-worlds
Subject: CONF: Virtual Reality Systems, New York City, March 15-17, 1993
Date: 25 Jan 93 01:29:27 GMT
Article-I.D.: shelley.1k19rfINN575
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



Virtual Reality Systems '93
March 15-17, 1993
New York City
-------------------------------------
 
Grand Hyatt Hotel
 
SIG-Advanced Applications, Inc., publisher of Virtual Reality Systems,
presents a comprehensive conference featuring over 100 speakers and 50
exhibits.
 
This is the second edition of a conference held last year at this time
in conjunction with a regular audio systems conference.  Registration
is $645 for three days prior to February 18th, $795 after that date.
The regular charge is $300 per day.  Hotel accommodations are offered
at discount rates ($135 and $150 per day).  There are several
tutorials also available.
 
For information or to register, contact:
 
        SIG-Advanced Applications, Inc.
        1562 First Avenue, Suite 286
        New York, NY 10028 USA
 
        +1-212-717-1318 phone
        +1-212-861-0588, -0589 faxes
 
Conference organizer is Stan Goldstein, who indicates that Virtual
Reality Systems magazine, which he publishes, will also be available
for the first time in February.
From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
Newsgroups: sci.virtual-worlds
Subject: TECH: Mixed CRT and LCD HMDs
Date: Thu, 21 Jan 93 00:54:03 CET
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


I was having a shower this morning and this awful though came to my mind.

LCD are poor resolution. CTR are not, but usually are monochrome (I still
have to understand if the BOOM has REAL color capabilities...)

So: why not make (for an hi-end device, of course) a viewer in which you
have 4 - FOUR - screens? 2 hi-res monochrome CRTs, 2 color LCDs.
For each eye you superimpose the hi-res CRT image with the low-res LCD colored
one: I saw this done for a Mac game, in which you had an animation playing,
with the color pixels actually being big 4 times the pixels of the contours...
I think is like drawing separately the signals of CHROMA and LUMA.

>From an economic point of view I don't think this could be a great problem:
if you are able to spend some $70K for a BOOM, one or two thousands more
for better color is accetable, I suppose.

Maybe this idea is completely foolish, but maybe it's not so stupid as it
may seem. Maybe I should just sing when having a shower, like everyone does.

Let me know

Diego

    ---------------------------------------------------------------------
   | Diego Montefusco     |         Computer Science Department          | 
   | Via Pirano 4         |         University of Milan - Italy          |
   | 20127 Milano         |                                              |
   | Italia               |     P L E A S E   R E P L Y   M E   T O :    |
   | +39 (0)2 27001467    |         montefus@ghost.dsi.unimi.it          |
    ---------------------------------------------------------------------
From: ASTMWILL%STETSON.BITNET@uwavm.u.washington.edu (Matt Willis)
Newsgroups: sci.virtual-worlds
Subject: TECH: What to do with $30K?
Date: 27 Jan 93 15:27:25 GMT
Article-I.D.: shelley.1k7c0mINNoff
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



OK, guys (and gals)...

I've been given a $30,000 research grant for VR.
I have the standard home/hobby  PowerGlove & Sega Specs...
I can program C...
I've Been reading this list and keeping somewhat up to date on global VR
events...

What to do with that 30k?

I've been talking to Sense8 about their WorldToolKit... which looks
decent, but how do I accessorize (VR fashion?)...

I would like to hear from anyone who uses the World Tool Kit about how
you use it and what hardware you're driving it with...

I wanted to get the Dataglove, but I hear VPL's "dead" and I'm
confused on the issue of product support...

So, basically, if you were given a 30k edicational grant for VR stuff,
what would YOU get???

I'm very confused, but I have to buy it pretty soon...

I would be EXTREMELY grateful for any help.

+-------Matt-Willis--------------------------------+
|       Matt Willis       ASTMWILL@STETSON.BITNET  |        elsewhere:
|       Matt Willis       Head of the Underground  | mwill@mindvox.phantom.com
|       Matt Willis          Robotech PBM List     |
+-------Matt-Willis--------------------------------+
"Absolutely alone in awareness of the mechanism." -Agrippa by WG
From: barchasd@mentor.cc.purdue.edu (David Barchas)
Newsgroups: sci.virtual-worlds
Subject: SOFTWARE?: Digital logic circuits program
Date: Wed, 20 Jan 1993 03:50:34 GMT
Organization: Purdue University Computing Center
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


I have a question which has not too much to do with this group but you are the
only people I really am in contact with and you guys would probably know.

Where can I find a digital logic circuit design program, public domain i mean.
Kind of like Logic Works, or b2 logic.  For the IBM.
Something which can simulate and test logic circuits.

I'm too poor to buy one and want to be able to test some circuit Ideas.

Thanks in advance

David Barchas (barchasd@mentor.cc.purdue.edu) | "Oops..."
Purdue University - Computer Science          |  Famous Last Word.
From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
Newsgroups: sci.virtual-worlds
Subject: PUBS: VR Systems
Date: Sun, 24 Jan 93 02:08:23 CET
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Has anyone here read the magazine "Virtual Reality Systems"? It is
published by Sig-Advanced Applications, Inc. (1562 First Ave., Suite
286, New York, NY 10028).

They say "the only magazine that will view VR from a fully rounded
perspective featuring the many applications used in VR today"

Diego


[MODERATOR'S NOTE:  First issue is due February 1993. -- Bob Jacobson]
From: huma1@cix.cict.fr (huma1)
Newsgroups: sci.virtual-worlds
Subject: INFO?: Natural languages research wrt Virtual Worlds?
Date: 20 Jan 93 17:17:22 GMT
Organization: Centre Interuniversitaire de Calcul de Toulouse
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



i'm doing a survey about languages in virtual worlds. Not programming
languages but natural languages.  I'm searching for informations,
bibliography and other datas about this topic. Thanks in advance.
From: jbehar@igc.apc.org (Joseph Behar)
Newsgroups: sci.virtual-worlds
Subject: INFO: VR demos in NYC area?
Date: 27 Jan 93 15:30:23 GMT
Article-I.D.: shelley.1k7c1pINNogh
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


Does anyone know of VR demonstrations available to the public in the
New York City area?

Thanks.

Joseph Behar
From: "Andrew Longhorn (Vac Scholar)" <Andrew.Longhorn@cs.anu.edu.au>
Newsgroups: sci.virtual-worlds
Subject: Re: APPS: VR in Australia?
Date: Mon, 25 Jan 1993 15:34:58 +1100
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



Hi,

All I can say is GOOD-LUCK! I have twice run interstate to try out the
VIRTUALITY setups (once to sydney and once to melbourne) only to find
I had just missed them. I had a contact number but I think I lost it.

If you do get a go, at that or manage to get in on an RMIT/CITRI
demo day (they sometimes demo their setup) then give us a call.

I would love to work in this area.

Ciao,

Andrew Longhorn.
From: "Julio M. Loza" <jloza@jarthur.Claremont.EDU>
Newsgroups: sci.virtual-worlds
Subject: HELP:  Interfacing the Toshiba LCD Glasses
Date: Tue, 19 Jan 1993 18:07:43 GMT
Organization: Harvey Mudd College, Claremont, CA 91711
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu


     I am about to buy the Toshiba Glasses from REEL 3D but will like
 to know if anyone out there has interfaced them to a PC.   If so could
 you give me some idea of how this is done.  Any info will be appreciated.

  thanks,

  julio.

  email:  jloza@jarthur.claremont.edu
From: jpc@tauon.ph.unimelb.edu.au (John Costella)
Newsgroups: sci.virtual-worlds
Subject: Re: APPS: VR in Australia?
Date: 27 Jan 93 07:50:06 GMT
Article-I.D.: shelley.1k5c9uINNhns
Organization: University of Washington
NNTP-Posting-Host: stein.u.washington.edu
Originator: hlab@stein.u.washington.edu



About getting VR demos in Australia,

> All I can say is GOOD-LUCK! I have twice run interstate to try out the
> VIRTUALITY setups (once to sydney and once to melbourne) only to find
> I had just missed them. I had a contact number but I think I lost it.
> 
> If you do get a go, at that or manage to get in on an RMIT/CITRI
> demo day (they sometimes demo their setup) then give us a call.

Yes, the Virtuality demo was in Melbourne for a time. No, it WASN'T
advertised ANYWHERE, as far as I know. The guys running the demo said
that they are so flat out that no-one would dare advertise.  They are
choc-a-bloc with school groups every day. They were at Scienceworks,
and Scienceworks paid the Australian arm of the W crowd (Virtual
Reality Corporation, I think they are called) some $,000 a week for
the privilege. You have to fill in a form to get a go, and probably
wait an hour or two until the next `public' session (although you can
watch the school groups in the mean time).  You will get five minutes.
All this should be the same for their visits to other cities too.
Anyone know where they are right now?

I have heard that the Armpit (aRMpIT = RMIT pet name:-) have VR
seminars every now and again, in which you have to pay $70 though for
a few hours. They apparently do demos but whether you'd get a go is
another thing. Maybe someone down there could let us know?  I'd
imagine they must have a million people wanting to play with their
stuff, so it wouldn't be surprising if general public demos were out,
unless you happened to be the chairman of BHP.

There's been a regular flow of queries to my e-mail about where you
can try out VR in this country, so if anyone knows of anything set up,
a post would be helpful. You'd think someone would install a VR arcade
game in a permanent site and charge some exorbitant amount for a game
(yes, even $5 or $10), but to date I haven't heard of anything of this
sort. The Virtuality and other gear has been touring strictly as an
exhibition piece, and have all been sleeping-bag-level events if you
want a go.

So all you overseas VR arcade game entrpreneurs: why aren't you
milking Australians for $$$ when they'd be happy to pay for the
experience? We've got a population the size of New York State or
Texas, which isn't huge but still enough to make money off. And most
of those people are in four or five cities with a few million people
each.

Oh well, back to antipodean isolation,

John

----------------------------------------------------------------------------
John P. Costella              School of Physics, The University of Melbourne
jpc@tauon.ph.unimelb.edu.au         Tel: +61 3 543-7795, Fax: +61 3 347-4783
----------------------------------------------------------------------------