HDTenEightyP/NetNews huggingface dataset:
From: davidt@cs.utexas.edu (David Eng-Yeow Teo)
Newsgroups: rec.games.netrek
Subject: Re: INL: Possible server bug.
Date: 14 Oct 1992 04:10:01 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: grit.cs.utexas.edu
Summary: xtkill.c

In article <2ADB62AF.14910@ics.uci.edu>, hadley@vlsi.ics.uci.edu (Tedd Hadley) writes:
> In <1992Oct13.172535@IASTATE.EDU> isae@IASTATE.EDU (ISU Boy !!!!!) writes:
> 
> >  Looks like it. I guess I am going to modify the tools from final bronco
> >source
> >  so it will have the right shared memory size as INL server uses.
> >  I will put them sometime on tbird.
> 
>    Since most of the bronco tools are one-file programs and they all use
>    the same include files as the server, the easiest way to compile them
>    is to move/copy the source file into the INL ntserv directory and do
>    'make <program>'.
> 
> ++
>    Tedd Hadley (hadley@uci.edu)

Alternatively, you can do what I did.  I set softlinks from some of the header files in the ntserv directory into the tools directory.  This makes sure that the files are kept nicely in the right directories and at the same time, whatever you modify in the headers files in the ntserv directory, will be reflected in the linked files in the tools directory.

For example, I even modified TC's xtkill program to include getship.c from the tools directory (which is the softlink version of getship.c in the ntserv directory).  This makes it more flexible than TC's original xtkill.c which is hardcoded and that if you were to change certain ship parameters in the ntserv/getship.c, you have to edit xtkill.c and change the same parameters.  With my method, you dont have to.


David Teo
Author of GFBorg
Server God of Grit
(Ok I've got rid of my .sig)  :)
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Was AKIRA/Crippler being a butthead? You call it!!!!
Date: 12 Oct 92 16:43:35 GMT
Organization: University of Pennsylvania

In article <seqGfOG00VpFI3_UY_@andrew.cmu.edu> kb32+@andrew.cmu.edu (Kevin Michael Bernatz) writes:

[deleted all of Kevin's stuff]
I agrre with Kevin.  He should have taken 3rd space.  Nothing is wrong with
this strategy if you can't genocide normally.  I don't understand why people
hate it.

BTW: congrats Kevin on taking the damn planet under me. :(

Brian
FreeKill
From: rmuliana@IASTATE.EDU (Rony Muliana)
Newsgroups: rec.games.netrek
Subject: Re: Something seriously amiss
Date: 16 Oct 92 19:50:04 GMT
Reply-To: rmuliana@IASTATE.EDU (Rony Muliana)
Organization: Iowa State University

In article <443e03dab1MH00@amdahl.uts.amdahl.com>, fadden@uts.amdahl.com (Andy
McFadden) writes:

> What also needs to be said is something I keep repeating: visible beams
> require a server change (or some intelligent code).  The UDP server source
> as distributed has #ifdefs to enable them.  If visible beams are not allowed
> in the INL, then they can be turned off in the INL server.

  Not quite right. :)
  As to my knowlege, the ERic's client (or Hadley's?) doesn't require 
  server changes you talked about.
  Instead of having the server tell the client the value of me->p_tractor,
  it does this in input.c : 
	case 'T':
            ...

            me->p_tractor = target->o_num;

  where target->o_num is the player number which you point to by the mouse.
  And also, it needs to comment out this line in socket.c, handleSelf()
  /* me->p_tractor = -1; */
  to avoid it from drawing tractor lines pointing to (0,0)
  Correct me if I'm wrong.

> 
> -- 
> fadden@uts.amdahl.com (Andy McFadden)
> [ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]

-Rony
 NFS: isae@IASTATE.EDU
 AFS: rmuliana@IASTATE.EDU
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 13 Oct 1992 16:19:52 -0400 
From: Shigehiro Kanaya <sk58+@andrew.cmu.edu>
Subject: Re:  Grow Some Balls

Well, it has been interesting reading all of the death threats, comeback
letters, etc.  I am glad to see that It has died down.  I am also glad
to see that about two people had the sense to see that there was
something wrong with that message.  The story is this, I did not forget
to log out, I was printing a document and while I was in the printer
room waiting for the document to print out, a couple of my buddies from
my floor decided to subscribe me to about 30 different bulletin boards,
including this one, and further chose to write that ridiculous message. 
So, that message was not mine, and I, like anyone else, did not expect
anyone to pull such a prank while I am waiting for the printer to print
out my stuff.  So, to all of whom were offended by that message titled: 
Grow Some Balls, the authors of it were:  Snehal B. Avichal and Michael
J. Swietek, both of whom go to Carnegie Mellon and you can reach them
the same way that you wrote to me.
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: This weeks xtrek history lesson
Date: 13 Oct 1992 18:30:39 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

In article <Bw0wvr.MHF.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
)Good, phaser locking dogfighters are bitches from hell to ogg anyway.  By  
)learning dogfighting skills, it helps you in all facets of the game.   
)Sitting around and dogfighting is purely useless...which is mostly what  
)scott does.

Wrong.  Simply, factually wrong.  I'm a planet scum.  Implicit smiley.

When was the last time you saw me playing, Robert?  And how closely
did you watch me.
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
\--------------------------------------------------------------------------/
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: LA Riot -vs- GB, game stats
Date: 12 Oct 92 02:46:45 GMT
Organization: School of Computer Science, Carnegie Mellon

paulsen@stipple.seas.upenn.edu (FreeKill) writes
> von@cory.Berkeley.EDU (Steve Von Worley) writes:
>
> >Irregardless of lag we would have beat you.
>  ^^^^^^^^^^^^
> Yep, you were destined to be a CS major.  What the hell kind of word is
> irregardless?  Misspellings I can take, but to use a word that only truly
> ignorant people use...  C'mon Steve, you can do better.

Oooooh, word-usage flames.  Tremble in fear.  The Stark Fist Of
Dictionary Abuse is here.

ObTrek: I've never believed in opening-wave oggs.  But seeing 7 IC
AS's game pound on the helpless FLEE SB, with 3 oggers surviving to go
off and bomb, was an enlightening experience.  Fun, too :)

PS "Irregardless" is in our on-line dictionary.  Usage is said to be
"nonstandard".  But hey, who wants a standard CS major?  Come to that,
who would even dream of calling Berkeley CS majors anything *but*
nonstandard?
Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Re: grow some balls!
Organization: The Ohio State University
Date: Thu, 8 Oct 1992 23:42:00 GMT

In article <Eep6XPO00YV7Q3hmpI@andrew.cmu.edu> Ryan S Hughes <rh3x+@andrew.cmu.edu> writes:
>What the FUCK are you talking about?
>
>I am become Death, Destroyer of Worlds.

Relax people.  There are two possibilites here.

1. This guy posted the article in an attempt to draw some flames.  If
that's the case, you're doing exactly what he wanted you to do...
get upset.

2. (Probably the more likely one)  This guy left his terminal on and
someone decided to post in his name as a joke.

Either way, there's no reason to turn pyro.
-- 
Greg Dearing
Dearing.2@osu.edu
Newsgroups: rec.games.netrek
From: qarl@wuecl.wustl.edu (Karl Stiefvater)
Subject: Re: Hell Peacock
Organization: Washington University, St. Louis MO
Date: Fri, 9 Oct 1992 00:52:11 GMT

In article <1b29mnINNh35@agate.berkeley.edu> sfd@soda.berkeley.edu (Scott Drellishak) writes:

>)	I've sort of ragged on Hell Peacock for some time, and I'd like to
	[... deleted...]
>)	My appologies.
>)
>)ZZnew guy

>This article sums up everything I've ever criticized CMU for.  Namely,
>the idea that ogging (captialized, even) is equivalent to "clew", and
>ignorance about our netrek heritage.  Hell Peacock has been around so
>long that you approval is meaningless.

Please.

The guy basically said "I was wrong" and "I'm sorry".

Can we put an end to this overzealous flaming?


- Karl
Newsgroups: rec.games.netrek
From: tsang@cs.washington.edu (Donald Tsang)
Subject: Re: Netrek in an arcade?
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Wed, 7 Oct 92 18:55:37 GMT

In article <1992Oct7.165655.1762@dsd.es.com> rjones@dsd.es.com writes:
>In article <> paulsen@eniac.seas.upenn.edu (FreeKill) writes:
>>If the technology was there to have netrek in an arcade as it exists now,
>>what changes would have to be made to handle the amount of time played.
>>[...]
>
>I've given some thought to this, too.  You can't make it dependent on
>Ratings, cos then all you get are scums.  You can't make it dependent
>on #of lives, cos then no one oggs/bombs, and everyone runnerscums.  

The first thing I would do would be to eliminate planet-taking.
Sorry, but Netrek's strategic aspect just doesn't seem arcade-oriented.

Now, Sturgeon... *that's* arcade-like.  Getting kills, buying special
weapons... I certainly swiped that from arcade games.

Some sort of strategic aspect would have to be added, though, or the
sum total of ship types will be (SC, DD, CA, BB), simply platforms on
which to mount extra weapons and stuff.  SB's would be too powerful
(since ogging would be wasting money), and AS' useless.


>I think the best way is to go for the simple solution:  You get
>genocided, game over.  You genocide, you play the next game.  You end
>up with better teamwork, since people are *paying* to play, and they
>want their money's worth.  Sorta like what the INL wants to do (i.e.
>create better games).

Uhh... 9 hours of play time for a quarter?

Charge by the time unit.  Ten bucks an hour (at least it's cheaper than
phone sex...).

>The only problem is that Netrek is copyrighted, and it would be kinda
>low to just take it :)  If someone wants to try building a 16-terminal
>hardware netrek server suitable for an arcade, I'd be very interested.

We thought about this, too.  It's easy to contact the two Xtrek and two
Netrek authors... I'm sure some arrangement could be reached.

But the hardware is still a bit pricey.  Give it a year or two.



-- 
Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
..!uw-beaver!june!tsang                       -- Robin Hood Daffy
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Hell Peacock
Date: 12 Oct 92 03:08:27 GMT
Organization: University of Pennsylvania

In article <1992Oct12.015240.27553@cs.brown.edu))) esj@cs.brown.edu (Eugene Santos Jr.) writes:
)))
)))Yes, dogfighting is a good skill to have. The best players are usually
)))good dogfighters too. But it's not really a necessary skill. Everything
)))you mentioned above can be accomplished without being a good dogfighter.

Dogfighting is also very slow.  Good dogfighters will not make an
overly aggressive move against a closely matched opponent, as it is
then that the aggressor is most vulnerable.

)))
)))Flt. Capt. Quovadis (bezier)
)))
)))uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
)))bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
)))arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
)))csnet:	esj@cs.brown.edu			Providence, RI 02912

Justin
Newsgroups: rec.games.netrek
From: stimpy+@cmu.edu (Rick)
Newsgroups: rec.games.netrek
Subject: Re: New way to annoy people
Date: 14 Oct 92 01:15:03 GMT
	<1992Oct13.151334.26558@magnus.acs.ohio-state.edu>
	<131803eSabjZ00@amdahl.uts.amdahl.com>
Organization: Carnegie Mellon, Pittsburgh, PA

Yes, that was me and JESTER in the fed and roms bases, respectively.
We were sitting next to eachother in the computer room, so we
decided to declare peace with eachother and go up to the front.
It's really confusing to the other players to see the "enemy" bases
on the same screen and tractoring eachother out of torps.  :)

If you were in the game and it bothered you, you have no one to 
blame but yourself for not putting an end to it.  Like Andy
mentioned, all you have to do is declare peace and go det torps on
the other base. Then we would have had to declare war...
I wouldn't do such a thing in a "real" game, but the amount of clue
in the game at the time could have fit in a thimble. Both JESTER and
I each had an enemy scout charging at us at warp 12 uncloaked on
every life. Quite humorous. Both of us survived at the front for
over an hour, with no repair planets, and with the other base on
our tactical map.  :)
Also, most of the game I had 25 armies, and no one was using them.

Hell, we were just following Wreck's advice to get in the base when
it's a clueless game.  :)
(of course, we never did die, we just went to dinner)

--Rick
Valet at the Motel Spaceace!
Newsgroups: rec.games.netrek
From: esj@cs.brown.edu (Eugene Santos Jr.)
Subject: Re: Jousting
Organization: Brown University Department of Computer Science
Date: Sat, 10 Oct 1992 19:16:42 GMT

In article <gephzBG00VpNI16Uxx@andrew.cmu.edu> Erik Lauer <el0g+@andrew.cmu.edu> writes:
>>Just wanted to say thanks to all the guys on rwd4 last night for the
>>great time jousting.  
>>
>>I'm surprised the geeks didn't get all pissed off at us; maybe they were
>>and they just quit instead of trying to get all 4-5 of us to "play
>>serious."  
>
>This is something that bothers me about netrek.  People take it too
>seriously, it is just a game.  If you don't like the style of play
>somewhere, just leave.
>
>Erik
>---=

I popped in last night and left after awhile. I play netrek "team"-seriously.
I play what the people want to play.  I don't
appreciate people who would call me "uptight" and "tooooo serious"
just because I have no clue what's going on and nobody bothers explaining
it to me. I would have had lots of fun screwing around and jousting.
But if people don't read messages and/or
don't respond to my questions, I start getting upset.
After all, I was party to the first-ever (I think) SC alphabet formation
party. 

I think I've decided that I have all the right in the world to get upset
in the situation when no one will talk to me (similar to no one reads).
I can then start ranting "clueless... sigh...." 

This happened to me last nite also on bronco. I asked lots and lots of
questions to the team but zero response. Then I posted "clueless... sigh..."
as a preamble for inviting at least someone to get uptight and respond.
Yup. After several minutes, I got back from the second highest ranked (rank
means nothing of course) a Commander so and so who replied "Whats your
problem?" I proceeded and ask him a question about what he/she wanted to
do. Guess what - utter silence.

Alright, I admit I now have a cut-off point when I leave a server whose
clue is way tooo low. There's just nothing you can do when no one reads or
responds. I admit, mindless dogfighting can be fun, but there are whole
new dimensions to the game which, IMHO, are even better. I play
netrek for the team spirit. Maybe I'm unique in this aspect (although I
doubt it), but nothing is better than having a partner in crime.

Well, until you are willing to at least give us "uptight geeks" a chance,
then stuff your ultimatums of "just leave". I don't mind the
constructive comments/questions, but lose the "righteous indignation".

Oh drpepper! When are you ever gonna come back?? We'll show these guys
how to have fun! I long for the days of "Huh?" and "What?".

Commodore Limofel (rwd4)

uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.
bitnet:	esj@browncs.bitnet			PO Box 1910, Computer Science
arpa:	esj%cs.brown.edu@relay.cs.net		Brown University
csnet:	esj@cs.brown.edu			Providence, RI 02912
From: exodus@IASTATE.EDU
Newsgroups: rec.games.netrek
Subject: Re: TWNN at ISU
Date: 16 Oct 92 03:16:03 GMT
Article-I.D.: IASTATE.1992Oct15.221603
Reply-To: exodus@IASTATE.EDU
Organization: Iowa State University





 Comment? Oh, hmmmmmmm............we suck.
Newsgroups: rec.games.netrek
From: leeSJ@elec.uq.oz.au (Simon Lee)
Subject: Re: Looking for dec client binary
Organization: Prentice Centre, University of Queensland
Date: Wed, 7 Oct 1992 23:32:07 GMT

stimpy+@cmu.edu (Tomato Boy) writes:


> leesj@sgi.elec.uq.oz.au sez:
>#
># I found a udp client binary at pittslug.sug.org
># for the DEC's but it's only for the bronco server
>#


>(scratches head)
>isn't "-h" in the FAQ?
>:)

>(you need to run "netrek -h server.name.host")

My sincerest apologies, I thought that some servers
required different clients (in Australia the Sydney
Uni server requires a different client as the 
maintainer has written/modified the reserved.c,
so I've been told) and was not aware of the universal
blessed binary.

What do you know, it does work at different servers!

Simon.

ps. I just play the bloody game! (Albeit not very well :-).)

--
leeSJ@s1.elec.uq.oz.au

"You're a dedicated follower of fascism."
		--Billy Bragg,
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Server problems
Date: 10 Oct 92 21:34:03 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Oct9.144806.1@vmsb.is.csupomona.edu> cvadrayb@vmsb.is.csupomona.edu writes:
>Howdy.. I've been trying to get a server running out here at CalPoly, but I've
>had a few problems. The thing has compiled fine, and seems to run ok, but when
>someone trys to call, I get the following errors:
>
>Error in execve! --
>ENOENT

That means exec() failed because it couldn't find a file.  Most likely it
was trying to run daemonII from ntserv (might also be ntserv from startd).
Check your pathnames in "defs.h" and startd.

>Mail: CVADRAYB@vmsb.is.CSUPomona.edu  or..
>      kklemmic@134.71.214.14

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: tvangod@ecst.csuchico.edu (Skud the Great)
Newsgroups: rec.games.netrek
Subject: Re: grow some balls!
Date: 8 Oct 92 05:08:04 GMT
Organization: California State University, Chico
NNTP-Posting-Host: cscihp.ecst.csuchico.edu

In article <0eomYw200UzxA3DWoh@andrew.cmu.edu> sk58+@andrew.cmu.edu (Shigehiro Kanaya) writes:
>Studies show that four out of five netrekkers have no testicles.  The
>ratio here is 3.5 to 1.  Even though most of you are from places with
>even ratios the only females you've ever come into contact with are
>klingons.
>
>Warp 9 out of the closet Scottie!!!!!
>
>You need testicles Number One.  Make it so.
>
>In case any of you have the 'balls' to write back, my address is
>sk58+@andrew.cmu.edu.  Too bad none of you seem to.

Where the hell did this come from, are you mental???? The hell with mailing
you, ill just follow up this really stupid post. 

First, its obvious you watch to much damn star trek, when you could be out 
finding a beddy.

Second, if you are the one in five with testicles, its obvious that the only 
thing your using them for is when your alone, in the lab, reading alt.sex.pics.


Get a life or 
R.I.P. so we don't  have to read your posts.
 
Jack the Ripper
Newsgroups: rec.games.netrek
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Server question: problem with .global
Organization: University of Massachusetts at Lowell Computer Science
Date: Thu, 15 Oct 1992 18:58:06 GMT

Anyone know how to correct a problem with the .global file? The .global file
on bigmax seems to have gotten the idea that there have only been 0.2 active
hours, and everyone suddenly has enlarged defensive ratings...

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: Scimmage Results:  Target Practice vs. the World
Date: 9 Oct 92 09:28:38 GMT
Organization: School of Computer Science, Carnegie Mellon

> And a list of the people who participated:
> 
> 	InspectorPlasma		psycho bomber
> 	Count SMACKula		Videodrome
> Steve Von Worley

InspectorPlasma is ryche, NOT psycho bomber.  Count SMACKula...god I love  
that...

Rob
aka Spaceace!
From: goldfarb@ocf.berkeley.edu (David Goldfarb)
Newsgroups: rec.games.netrek
Subject: Re: The Great Base Debate
Date: 11 Oct 1992 01:46:43 GMT
Organization: The Sinister Icy Black Hand of Death Club
Reply-To: goldfarb@ocf.berkeley.edu (David Goldfarb)
NNTP-Posting-Host: plague-ether.berkeley.edu
Originator: goldfarb@plague.Berkeley.EDU

In article <718548288.9500.0@unix10.andrew.cmu.edu> Tomato Boy <stimpy+@cmu.edu> writes:
)JR               1342    46  28.55
)                         ^^^^^^^^^^
)this "JR" was only the 5th from last character ever to
)play base, yet managed to rack up 30 hours in it.
)anyone know who it is??

	It stands for Judd Reiffin. He's a Berkeley player who 
hardly ever plays anymore. Those 30 hours are almost certainly
all on sequent.berkeley.edu. (You do all remember that when 
Bronco started up it began with the sequent player database, right?)

-- 
   David Goldfarb          | "Think of the ragged poverty of a language that 
goldfarb@ocf.berkeley.edu  | has to make one word do the work of six, and a
goldfarb@UCBOCF.BITNET     | poor weak thing of three letters at that."
                           |  -- Mark Twain, "The Awful German Language"
Newsgroups: rec.games.netrek
From: mdm@hadrosaur.cis.ohio-state.edu (Michael Moore)
Subject: Re: Hell Peacock
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 12 Oct 1992 13:36:02 GMT

In article <92540@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:

>)	-Michael (pity me, I have no life)
>
>How should we put you out of your misery? :)
>

	Well, shotguns work for that (Maybe Mike will come to Columbus
for a small fee?), but I can recover.  All I need is someone to bring
up a thread involving Balton and SBing... then my life will have meaning
again.  

	If you really wanna hurt me, blow up my SB and tell me I am
nothing compared to Balton.  You can grin a mile wide, resting 
assured that pieces of office decor or being obliterated as I howl
in fury, calling down curses upon Craig's name..... snarling at
my officemates, and slamming the mouse with my clenched fist until
the men with white jackets come to take me away...

	-Michael (I've never met a scout I liked)
-- 
|Michael Delbert Moore |  Home : (614) 471-1937  Office : (614) 292-7161  |
|OSU Student Programmer|--------------------------------------------------|
|Ohio State CIS Major  |     Calories consumed for a 150 pound person     |
|mdm@cis.ohio-state.edu|            Skiing (10 mph) : 600/hour            |
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 14 Oct 1992 13:53:02 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: CALL FOR VOTES

Excerpts from netnews.rec.games.netrek: 14-Oct-92 CALL FOR VOTES Felix
S. Gallo@wixer.cac (874)

> In our game against Lagg U, we killed 67 more total armies than they
> did, despite the game being nearly equal the entire time.  At no
> point did they have more than three of our planets, and the usual
> number was two.

If they spent most of the game up 2 planets, then their popping 67 more
armies doesn't sound at all unreasonable to me.

ZZnew guy