HDTenEightyP/NetNews huggingface dataset:
From: fairlite@csd4.csd.uwm.edu (Fairlight)
Newsgroups: rec.games.video,misc.forsale,misc.forsale.computers,comp.sys.atari.8bit
Subject: Re: 2600 Galaga
Date: 3 Sep 92 23:52:51 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee

In article <77JJqB4w165w@cyberden.uucp> moon!cyberden!phbill@well.sf.ca.us writes:
>I noticed in Jeff's last post on these newsgroups that he wants Galaga 
>for the 2600.   I was unaware that it was ever made!  If anyone has a 
>copy and would care to part with it, please e-mail me!  I am VERY 
>interested in getting ahold of Galaga (hell, one day I'm going to buy the 
>arcade version!)!!      E-mail me and name a price.  If your mail bounces 
>or I don't respond within a few days, post on "comp.sys.atari.8bit", 
>Subject: "Bill Kendrick" because out of all these newsfeeds I only read 
>c.s.a.8.                                Thanx alot!
>
>PhBill: Bill Kendrick               |||  |||  Cyberden BBS (+1 415 472-5527)
>Moon!Cyberden!PhBill@Well.SF.CA.US / | \/ | \ North of San Francisco California
>
yeah, they released galaga for the 2600...it sucks, though.  i don't
happen to have it, either...

i DO have it for the apple IIe  :)

mark->


-- 
Mark A. Luljak                                         (414)-764-8778
	     fairlite@csd4.csd.uwm.edu (internet direct)
		  fairlite@solaria.mil.wi.us (uucp)
			     Fairlight->
Xref: sparky rec.games.video:17875 alt.games.sf2:2238
From: wiwiriya@rodan.acs.syr.edu (Wirta Wiriyan)
Newsgroups: rec.games.video,alt.games.sf2
Subject: Re: SF2 backgrounds?
Date: 31 Aug 92 14:16:24 GMT
Organization: Syracuse University, Syracuse, NY

In article <Btq7ot.B69@wpi.WPI.EDU> avif@maxine.wpi.edu (Avram Finkel) writes:
>I was in the arcade the other day playing SF2:CE (no, I don't have a SNES!), 
>and I noticed quite a few of the backgrounds have foreign languages in them.
>Namely, Zangief's, Ryu's, and E. Honda's.  There are probably more, but that's
>all I can remember now.  Anyways, does anyone out there know what they say?
>I would figure it out myself, but I don't know Japanese or Russian at all.  :->
>
>Thanks, 
>Avi F.
>
>-- 
>==============================================================================
>How much wood would a woodchuck chuck if a woodchuck could chuck wood?
>Think about it.
>avif@maxine.wpi.edu

From what I can remember from previous posts in the net, the Russian words
translate into "Street Fighter Competition". Somebody please correct me if
I'm wrong.

The Chinese/Japanese in Ryu's stage represents the natural elements in
Chinese cultures. From top down, the first letter represents "wind"; the
second letter "forest"; the third letter "fire"; and the last one "mountain".
If I remember correctly, these elements are used in Chinese geomancy.

The Chinese/Japanese in Honda's stage translates into something like "victory".

Hope this is correct.

 +---------------------------------------------------------------------------+
 |                                                                           |
 | Wirta Wiriyan 			"...people are funny sometimes.	     |
 | 60, Presidential Plaza #09-10         They just can't wait to get         |
 | Syracuse, NY13202   		           hurt again."                      |
 | USA				         - Phil Collins, "Do you remember?"  |
 |                                                                           |
 | E-mail : wiwiriya@mailbox.syr.edu                                         |
 |                                                                           |
 +---------------------------------------------------------------------------+
Xref: sparky rec.games.video:17853 alt.games.lynx:540
From: slandrum@ntg.com (Stephen H. Landrum)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Atari Corp. posts another loss
Date: 1 Sep 92 17:30:06 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA


It was announced last week that Atari Corp. lost over $40,000,000 for
the second quarter.  First quarter losses were $14,000,000.

Atari Corp. is the maker of home computers and game consoles, not to
be confused with Atari Games (maker of coin-op games).
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2468 Embarcardero Way, Palo Alto CA 94303
Xref: sparky rec.games.video:17801 alt.games.lynx:533
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Buy STEEL TALONS anyway (was Re: Too much me-too for the Lynx?)
Date: 31 Aug 1992 19:19:04 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Aug31.140245.4543@kong.gsfc.nasa.gov> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
>Actually Steel Talons is out, but I haven't bought it for
>two reasons.  Most important, I didn't have the money when I saw it, but
>also because I was suprised (and dissapointed) to find that it does NOT
>support multiple players (at least the box does not say "Lynx Up".)  Does
>anyone know for sure?

  It's one-player only. That's why I gave it a 9.5, instead of a full-blown
10. (big grin)

>It may still be worth getting, but I was really hoping it would at least
>support two players.

  I wholeheartedly endorse this game, and think you should buy a copy even if
you have to stick a large-caliber weapon under your dealer's nose to do so.
(big grin again)  It's on the level of S.T.U.N. RUNNER and CHECKERED FLAG,
IMO. I haven't had this much fun with a Lynx title in a long time...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: mmwang@adobe.com (Michael Wang)
Newsgroups: rec.games.video
Subject: Re: [SNES] I suck at SFII!
Date: 2 Sep 92 22:49:23 GMT
Distribution: usa
Organization: Adobe Systems Incorporated

In article <1992Sep2.175136.3582@cc.gatech.edu> daver@cc.gatech.edu writes:
>Why am I posting this?  Who knows.  Maybe because I feel it's
>important to let the net know that there are lousy gamers out there.
>("Mediocrities everywhere, unite...")  Maybe I think someone can
>give me psychological insight into getting better.

You need to watch good people play. Go to your local arcade and hang
out there for a while. Note the various attack combos that are being
performed and the general pattern of play. Then, go home and practice
on your SNES. Also don't be afraid to ask questions between rounds.
Most of the good players I've met are willing to help out newbies with
general tactics and tips. If you are really lucky, you may find
somebody who is willing to teach you how to play well.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: rec.games.video
From: aa719@cleveland.Freenet.Edu (Stan M. Mangrum)
Subject: Re: EXTRA EXTRA Turtles IV Sucks EXTRA EXTRA.......NOT!
Reply-To: aa719@cleveland.Freenet.Edu (Stan M. Mangrum)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Thu, 27 Aug 92 16:16:41 GMT


In a previous article, ROMBH@CUNYVM.BITNET (Raul Romero) says:


>Hello there
>
>I am just posting this mini review or is this a mini warning on Turtles IV:
>Turtles in time.
>
>  Let me start off by saying that this is the easiest game I have ever played.
>My son(who is only 5 years old) and I(I am 25 years old) Finished the game
>on hard the second time we played in less   than 33 minutes.

I'll agree that the game is ridiculously easy. My brother and I beat
it in roughly a half-hour on the hard level as well. But we were both
quite satisfied with the graphics, sound, and gameplay. Konami did
a good job....but the game should have been much harder.

If you've got kids (really little ones) and $67 to blow, they'll
love it.

St.
-- 
Stan M.Mangrum, Assistant Sysop     | "And whatsoever ye do in word or deed, 
Collectibles SIG / Comics FORUM     |  do all in the name of the Lord Jesus,
INET : aa719@cleveland.freenet.edu  |  giving thanks to God and the Father by
[BROWNS, CAVS....& INDIANS IN '92!] |  him."               - Colossians 3:17
Newsgroups: rec.games.video
From: mfrose@ais.org (Martin Rose)
Subject: Re: Wonderboy in Monsterworld (Genesis)
Organization: UMCC
Distribution: usa
Date: Tue, 1 Sep 1992 22:38:29 GMT

In article <Btws4D.9p9@wpi.WPI.EDU> roger@wpi.WPI.EDU (Roger Donahue) writes:
>I've just about finished Wonderboy in Monsterworld, and there are a couple of
>places I've been unable to search, and it's bugging me. Hopefully someone
>can help me out.
>
>1. In the castle that's up in the sky there's a pit you can fall into
>   that contains a chest, a door, and on the left a passage that you can't
>   go into unless you're pygmy-sized. Problem is you can't get to this
>   castle as a pygmy, since you need to have the Legendary Sword equipped.
>
>   Is it possible to reach this castle as a pygmy, or is there a way
>   to get transformed once you're up there ?

I wish I knew...man, that drove me nuts.

>2. In one of the water sequences (I think on the way to Poseidon's place)
>   there is a visible doorway and some chests that I can't reach. Anyone
>   have any hints on how to get there?

The entrance *is* underwater, and it *is* hidden, but it's *not* in what you
normally consider the "underwater area".  Time for a trip down Memory
Lane... (spoiler to follow)

...but FIRST...does ANYONE have any idea what the Charmstone does for me?
All I have is a hunch, but I'm really not sure...

BEWARE OF RAMPAGING SPOILERS

I MEAN IT, MAN!  THEY'RE STOMPING EVERYTHING IN SIGHT!

Try the deepest pool in the underground passageway between Alsedo and
Purapril.  Not the one that you used to get to Poseidon; this one has a
visible floor and is more toward Alsedo's side of the tunnel.  Equip the
Trident, stand at the bottom and look for a door...
-- 
_______________________________________________________________________________
   The High Diggy-Hoek of    |           Free TV            |  "Stupid" is a
    Chihuahua-Wala Land      |  --------------------------  |    boundless
mfrose@ais.org (Martin Rose) |   You Get What You Pay For   |     concept.
From: chan@en.ecn.purdue.edu (Vi Chi Chan)
Newsgroups: rec.games.video
Subject: Wanted : Super-Nintendo System
Keywords: Wanted game system
Date: 31 Aug 92 22:09:21 GMT
Organization: Purdue University Engineering Computer Network

Hi There!


I would like to buy a used Super-Nintendo system (with some game packs)
for about $50.- (it's negotiable)

if you would like to sell yours, please contact me through email :

Chan@en.ecn.purdue.edu
billy@symphony.cc

Thanks a lot!

Billy.
From: woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock)
Newsgroups: rec.games.video
Subject: Broken Odessy2 and 12 carts FOR SALE
Keywords: odessy video game sale sell
Date: 2 Sep 92 19:26:24 GMT
Reply-To: woodcock@sdf.lonestar.org
Organization: Bell-Northern Research, Richardson, Tx

It has 2 good joysticks but I don't have the list of games with me (most of
them are sports and I do have KCMunchkin).  Followup with Email if you are
interested.
-- 
THANX...Gregg   woodcock@sdf.lonestar.org   bn202@cleveland.freenet.edu
ESN 444   day 214.684.7380   night 214.530.2495   *I buy used Vectrex stuff!*
Newsgroups: rec.games.video,alt.games.lynx,comp.sys.atari.st
From: rich@gtsi.com (Richard Lawrence)
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!! 
Organization: Government Technology Services, Inc.
Date: Thu, 3 Sep 1992 04:40:38 GMT

In article <1992Sep1.041220.13821@mnemosyne.cs.du.edu> jyoung@nyx.cs.du.edu (Jeff Young) writes:
>
>Now Nintendo CD delayed many many months (like 1 year SNES delay) so
>Atari with BILLION DOLLAR Warner ad blits can make new Jaguar 32+32
>ROAR out of Atari labs and into lead!!
>

Warner is not going to do any BILLION DOLLAR ad blitzes for Atari Corp
(note: corp) unless Atari pays for them. That's because Atari corp
isn't the company that Warner is aligned with, it's Atari Games, the people
that make the arcade machines. 

Warner used to own Atari corp many moons ago, and did their damndist
to kill the company outright by making it a red ink tax right off after it
started to have a sour year. Atari corp was "saved" by Jack Tramiel,
of the "Commodore 64 will kill Atari" fame. 
-- 
Rich Lawrence - "Stinger" - DoD#9630 '92 Seca II - Buckaroo Banzai lives!
Sysop/Hallucination: Full UseNet,Fido,Relay, 2GB+ IBM/Amiga  1-703-425-5824
  rich@halluc.com   CI$:71101,2272   Fido:1:109/345   GEnie: R.LAWRENCE14
                      "I'm fine" - Data, in DataLore
Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: Anyone Know a Source of Intellivision Parts ?
Date: 28 Aug 92 02:37:13 MDT
Followup-To: rec.games.video
Reply-To: galt%peruvian.utah.edu@cs.utah.edu
Organization: University of Utah, CS Dept., Salt Lake City

In article <1992Aug27.144436.8191@infonode.ingr.com>, drudetb@infonode.ingr.com (Ted B. Drude) writes:
>I've got a non-working Intellivision console.
>Looks like it might be a thermal intermittent chip problem.
>Is there a source of parts for these things or does
>anyone know much about servicing them?

You could just junk your old one and buy a new one.  I think someone
offerred to sell one a couple weeks back.  They were asking $220.

HAHAHAHAHAHHAHAHAHAHAHA.

sorry.

Anyway, I've seen them in thrift stores for $4.  You could buy one
for spare parts or just replace your non-working one. 
----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
From: jd4m+@andrew.cmu.edu (Jameson Shawn Daugherty)
Newsgroups: rec.games.video
Subject: Lynx Games for trade
Date: 4 Sep 92 02:47:56 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

I have the following games to trade:
Viking Child
Robosquash
Electrocop

I would especially like 'Batman Returns'(would trade two for 1) or any
sports games besides Awesome Golf or Cal. Games. All concerning any game
will be considered. 

Thanks,
Shawn Daugherty
From: fzhedric@hamlet.ucdavis.edu
Newsgroups: rec.games.video
Subject: Re: Why are game copiers illegal
Date: 27 Aug 92 18:51:33 GMT
Followup-To: rec.games.video
Organization: Dept. Biochemistry & Biophysics

Hello,
	Now I've been seeing a lot of talk about why these machines are illegal
but I never saw anybody actually post a statement that they were.  So... what
I am interested in knowing is are these things really illegal?  And if so at
what level: federal, state, county, or city.  They may be illegal in one state
and not another or even county for that matter.  I would appreciate it if the
responders would include a penal code # that covers them if they are illegal.
This should limit the degree of hearsay and false information.
					Thanks,
					Mike Oda
					fzhedric@hamlet.ucdavis.edu

==============================================================================
          DISCLAIMER NOTICE		 |  Mike Oda
My boss doesn't known what I am doing... |  Biochemistry Grad. Student
And neither do I.			 |  fzhedric@hamlet.ucdavis.edu
==============================================================================
From: arnieh@mthvax.cs.miami.edu (Arnaldo Horta)
Newsgroups: rec.games.video
Subject: Re: SNES: Zelda III
Date: 23 Aug 1992 04:32:32 -0400
Organization: University of Miami Department of Mathematics & Computer Science
Distribution: fl
NNTP-Posting-Host: mthvax.cs.miami.edu

In <1992Aug22.221429.17822@u.washington.edu> aleran@byron.u.washington.edu (Steve Umbehocker) writes:

>I've almost solved Zelda III (all I need to do is kill Gannon), but I notice
>that i'm still missing some things. I've only been able to find 2 bottles,
>the one in the bar and the one you get from the bottle guy, where are the
>other 2??
>I'm also missing the Bug Collecting Net, Staff of Byrna, and the Bombos
>medallion. Any info. on where I could find this stuff would be appreciated...

One bottle is under the bridge in front of the castle.  To get the
other, go to the darkworld where the blacksmith's hut is and get the
chest.  Go back to the Light World to the desert and talk to the
sleeping man.  He will unlock the chest, which contains the last bottle.

The net is in the village.  Just find the sick boy and he will give it
to you.  

The medallion isin the desert.  You can see a monolith in the light
world on a plateu thet you can't reach.  So, do the standard trick:
Enter the dark world and go to the spot.  There will be a gate to return
to the light world.  Use the book to get the medallion.

I don't remember how to get the staff..It is in Dark Moutain, but I
don't remeber where.

Arnaldo Horta 

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Thu,  3 Sep 1992 00:54:57 -0400 
From: Chinarut Ruangchotvit <chinman+@CMU.EDU>
Subject: Re: Capcom, Strider, & Genesis.

> 	If CAPCOM is not supporting genesis, why was Sega able to have 
> Strider.  The title screen says 'Reprogrammed by Sega'.  What's to stop
> Sega from liscencing SFII and Final Fight?

That's exactly it...Capcom's not the one doing the programming of the
games for the Genesis, Sega just bought rights for games like Ghouls and
Ghosts and Strider and reprogrammed it themselves.

--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>
<chinman+@cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
Xref: sparky rec.games.video:17879 alt.games.lynx:546
From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Atari Corp. posts another loss
Date: 1 Sep 92 22:39:59 GMT
Organization: University of Georgia, Athens

In article <1992Sep1.173006.29024@ntg.com> slandrum@ntg.com (Stephen H. Landrum) writes:
>
>It was announced last week that Atari Corp. lost over $40,000,000 for
>the second quarter.  First quarter losses were $14,000,000.

Actually, it was announced that they had a $39.7 million loss for the
second quarter.  Even then, over $36 million of that was a write off
on existing inventory, so they only had a MATERIAL loss of about $3-4
million.  In other words, it's not nearly as bad as it sounds.  On a 
brighter note, Atari has over $60 million in cash reserves, which is
about $20 million more than Forbes estimated.  So, they HAVE the money
to market new products (like the Jaguar and Falcon030).  The problem
is that they have to put that money to good use, which is something
the Tramiels aren't very good at.

Steve
Newsgroups: rec.games.video
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Subject: Re: Recommendations for good SNES shooters?
Organization: California State University, Chico
Date: Sat, 29 Aug 1992 09:40:11 GMT

Jeff Tham writes:
>I am looking at Darius Twin, Gradius III, or Super R-Type. Any comment on 
>these? How about EDF? Thanks for all info.

I dunno about Super R-Type. I rented it and didn't see it as being very
interesting. I mean, you get to have some decent firepower if you play
it at lower levels, but it is still a very hard and slow game. 

I've heard some good stuff for Gradius3, and have decided to pick up
a person's copy of it. I liked the Lifeforce/Gradius games for the NES,
so I think I'll like this one as well. Did you like Lifeforce?

As for Darius Twin, I've not seen it yet, so I can't really say. 
-- 
"A witty saying proves nothing."
		-- Voltaire
From: curtw@euler.jsc.nasa.gov (Curt Wiederhoeft)
Newsgroups: rec.games.video
Subject: Megadrive games slower on Genesis?
Date: 27 Aug 1992 20:33:40 GMT
Organization: LESC


  I'm new here, so I aplogize in advance if this is a notorious FAQ.
  I just bought my first Megadrive game (Steel Empire), and I'm experiencing 
some severe slowdown on my Genesis machine. I've been told that there's no
internal difference between the systems, but is this kind of slowdown typical
of Megadrive games in general, or any subset of cartridge manufacturers?
  E-mail replies will keep from boring S-NES types. Thanks for any help.

Curt Wiederhoeft                  |      "I'll 'memento mori' YOU if you 
curtw@euler.jsc.nasa.gov          |      don't get rid of that skull NOW."
-or- @astro.jsc.nasa.gov          |             -Heather McLean (my wife)
Newsgroups: rec.games.video,alt.games.lynx
From: plucky@ais.org (Chris Adamson)
Subject: Re: Atari Corp. posts another loss
Organization: UMCC
Date: Wed, 2 Sep 1992 02:20:21 GMT

In article <1992Sep1.211955.19231@cbnewsl.cb.att.com> conty@cbnewsl.cb.att.com (Conty III) writes:
>In article <1992Sep1.173006.29024@ntg.com>, slandrum@ntg.com (Stephen H. Landrum) writes:
>> 
>> It was announced last week that Atari Corp. lost over $40,000,000 for
>> the second quarter.  First quarter losses were $14,000,000.
>> 
>> Atari Corp. is the maker of home computers and game consoles, not to
>> be confused with Atari Games (maker of coin-op games).
>
>For those unfamiliar with them, Atari Corp. (the one losing millions) is
>the company that manufactures the Lynx, and has announced the mythical
>Falcon and Jaguar machines.
>

They are also the company that set new standards for industrial
ineptitude with the Atari ST computer line  (products that some of us
unwise shoppers are still afflicted with).

"Atari Games" makes popular coin-ops and, through its "Tengen" subsidiary,
produces home-system carts for Distendo and Genesis.

    ============================================================
   / Chris Adamson /        You didn't clap hard enough       /
  / Mich. St. U   /        and now Tinkerbell is DEAD!       /
 / "Media Arts"  /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
/   MA student  / plucky2 [@aol.com], plucky@umcc.ais.org  /
===========================================================
Disclaimer:  Most MSU students don't know half the words I use

Newsgroups: rec.games.video
From: derich@netcom.com (Scott A. Steinbrink)
Subject: ManHunter Hints - SOmeone asked for this
Date: Wed, 26 Aug 92 13:30:14 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

  CHurch: Yes, you need to do something, but not until Day 3.

  Museum:  Which museum are you talking about? There are 4 of them.

- Scott

-- 

Scott Allen Steinbrink
 
NetCom: Derich@netcom.com
CompuServe: 76106.2055@CompuServe.Com (Going out of accountness soon!)
America Online: Derichman

All opinions and remarks are not my responsbility - it's my own
mind's full responsbility. I just speak what it commands me to say. 

"Deaf people can do anything except hear" - I. King Jordan
Xref: sparky rec.games.video:17668 alt.games.lynx:503
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx review! KUNG FOOD
Date: 28 Aug 92 16:59:43 CDT
Organization: University of Kansas Academic Computing Services

In article <jpl1.715031938@Ra.MsState.Edu>, jpl1@Ra.MsState.Edu (John Patrick Lestrade) writes:
> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
> 
>>Is any one from Atari listening?  If you try to compete with Sega and
>>Nintendo by producing games like what they have, YOU WILL FAIL!!!!  Please,
>>please go back to original games with unique concepts that do NOT appeal to
>>the masses, but do appeal to a smaller, but still significantly large group
>>who are looking for something different.  There Nintendo and Sega can not
>>compete, but you have proven that you can.  Don't throw it all away now.
> 
>>Steve
> 
> Steve, 
> Could you elaborate on what you mean by the Lynx's "unique concepts".
> How are the Lynx games different -- in your opinion -- from the rest?
> Why are they better?  Specific examples would help.  
> If anyone else wants to comment, please feel free.
> jpl1
> 
> --
> John Patrick Lestrade, PhD        
> cnesta::lestrade
> jpl1@ra.msstate.edu

I think he's referring to games that differ from the norm, things like
Crystal Mines II, Stun Runner, Super Skweek, the kind of games that aren't
your normal Ninja-Chop socky beat the bad boss at the end of a level rehashed
a thousand times type game.  

David Poland
2ftuclay@kuhub.cc.ukans.edu (Hey, I didn't choose this lousy username!)