HDTenEightyP/NetNews huggingface dataset:
From: skrenta@casbah.acns.nwu.edu (Rich Skrenta)
Subject: Re: Olympia
Summary: The Once and Future Olympia...
Organization: Northwestern University, Evanston, Illinois
Date: Sat, 10 Oct 1992 18:17:25 GMT

wool8657@mach1.wlu.ca (John Woolsey) writes:
> My heart bleeds heavily for Olympia since I have not seen it for weeks.

I hope to have Olympia back on-line soon.  Steve and I are making some
much-needed improvements to the game.  Stay tuned; I'll post an
announcement here when Olympia returns.  I'll also send a note via email
to all of the old Olympia players.

> I do not know the proper unix
> format for writing a program that can edit my mail file. Basically I want
> a program that will take any message with a certain suject, and append it
> to a file in my home directory.

There is a PD mail tool called "Deliver" which can do this, I believe.

> I know that this may seem slightly
> backwards, but my unix account access has a bad habit of changing,

Get a mail feed to your home machine.  Then your email address needn't
change when your school or employer does, and you won't have to muck
with Subject: matching.  Even if you're running DOS, you can use uupc
(there are some other packages, too).

--
Rich Skrenta
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.pbm
Subject: DM: Having Fun With a Lunger
Date: 9 Oct 92 01:26:35 GMT
Article-I.D.: jade.1992Oct9.012635.13085
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu


	Just got my turn back, looking good, 2-1-1 this turn.

	I have a question about the tourney.  I got my team capsules, but didn't
get any strategy sheets.  How exactly do you enter the tourney?  Same question
for the Tourney of the Dead.

	A few turns ago I started fighting with a lunger who looked like he had
potential.  His first fight he beat a rookie basher in one minute, and in the
second he beat a 1-3 Striker in minute one.  I wasn't sure how this guy really
was, though, and this turn had challenged a 2-0-1 striker.  Read and Enjoy.

FAZZUR WIDEREND					BLAZE
Hero Warriors (198)	Challenges		Black Knights (202)
(43-2064)[2-0-0,19]				(43-2059)[2-0-1,21]

FAZZUR WIDEREND is 5'11"
FAZZUR WIDEREND is right handed
FAZZUR WIDEREND has chosen to fight without body armor 
	and will wear a STEEL CAP
FAZZUR WIDEREND has taken a SHORT SPEAR in hand
FAZZUR WIDEREND will fight using the attack style of LUNGING
FAZZUR WIDEREND is well suited to his weapon.
FAZZUR WIDEREND has a SHORT SPEAR buckled onto his back.

BLAZE is 5'11"
BLAZE is right handed
BLAZE has put on a suit of PADDED LEATHER armor 
	and wears a FULL HELM
BLAZE is warming up with a BROADSWORD
BLAZE is dedicated to the STRIKING attack style
BLAZE is well suited to his weapon.
BLAZE has a SHORTSWORD thrust into his waistband.


Those in the stands shift their attention to the warrioirs.

FAZZUR WIDEREND lunges using his SHORT SPEAR!
BLAZE is wounded in the CHEST!
FAZZUR WIDEREND lunges using his SHORT SPEAR!
BLAZE is struck in the CHEST!
BLAZE reels with the fury of the combat!
BLAZE's eyes flame with DESPERATION!
BLAZE is dangerously stunned!
FAZZUR WIDEREND is trying to make this a death match!
FAZZUR WIDEREND makes a lunging attack wielding a SHORT SPEAR!
BLAZE is struck in the FACE!
BLAZE is SLAIN!!!
FAZZUR WIDEREND has won the duel!
FAZZUR WIDEREND says, 'Next' and bursts into uproarious laughter.

FAZZUR WIDEREND's popularity has marginally increased.
BLAZE's popularity has marginally increased.

FAZZUR WIDEREND learned an INITIATIVE routine.
FAZZUR WIDEREND learned an INITIATIVE routine.

FAZZUR WIDEREND now has a [3-0-1] record and 33 recognition points.
BLAZE now has a [2-1-1] record and 11 recognition points.

	So, pretty good, three blows with a SS and he's toast.  I think I like
this guy.

	Oh, before you ask, Blaze's kill was 1-3 before dying, and his other 
victory was over an 0-5 fighter.  I geuss w-l can be deceiving.

--
The Hero Warriors       "The moment had come, I swallowed my gum,         
Veastian Arena          We knew there'd be blood on the sands pretty soon!
Fighting and Dying      The crowd held its breath, hoping that death      
Since Turn #117         Would brighten an otherwise dull afternoon."      
Newsgroups: rec.games.pbm
From: Bill.Viggers@comp.vuw.ac.nz (Bill Viggers)
Subject: Re: i don't understand
Organization: Dept. of Comp. Sci., Victoria Uni. of Wellington, New Zealand.
Date: Fri, 16 Oct 1992 23:57:15 GMT


In article <1992Oct16.023857.316@news.acns.nwu.edu>, skrenta@casbah.acns.nwu.edu (Rich Skrenta) writes:
|> 
|> But inter-turn time isn't void of game activity.  Plotting conspiracies,
|> diplomacy and backstabs can take all of the time between turns.  At
|> tense points in the game, 10-20 messages per day in an email game is
|> not unusual.
|> 

	And on top of that, if you're in a political position (such
	as an Olympian Guildmastership :-), that brings in even
	more post.

	During some busy Olympian months, in the morning my mailbox 
	would have well over thirty new messages.  I hate to think 
	what the more active characters (Rocko et al) had to put 
	up with.

	Of course if you prefer to play a bit more low key (or have
	to pay for your mail :-() then its quite easy to get by
	with almost no game related mail.


Bill (o.k.a. Merlinium the grey, guildmaster magician of Olympia)
From: sjc@cs.purdue.EDU (Steve Chapin)
Newsgroups: rec.games.pbm
Subject: Re: New PeBM game through internet
Date: 13 Oct 92 03:22:24 GMT
Article-I.D.: ector.19944
	<1992Oct10.181725.14450@news.acns.nwu.edu> <Bvx8vG.9qn@mach1.wlu.ca>
Organization: Department of Computer Science, Purdue University


}} >There is a PD mail tool called "Deliver" which can do this, I believe.
}} Do you, or does anyone else know anything about this program? Ripping apart
}} the diplomacy server although an excellent way to do it does not really
}} turn me on.

It was posted in the first volume of comp.sources.reviewed.  Check at
(among others) wuarchive.wustl.edu, directory
/usenet/comp.sources.reviewed/deliver (anonymous ftp).

sjc@cs.purdue.edu               Steve Chapin           Today's Grammar Lesson:
                      I advise that you take his advice.

                      Beef:  Real food for a dead planet.
Organization: Johannes Kepler University Linz - Computing Center
Date: Thursday, 8 Oct 1992 11:13:25 CET
From: <K331280@ALIJKU11.BITNET>
Newsgroups: rec.games.pbm
Subject: re: Legends Help needed

Hi |

I have read your question and will try to advice you how to slay monsters-
question 2+3. I think this is the thing that I am most experienced in in
Legends.

Question 2-Soldiers against monsters:
A battle oriented Mercenary or Overlord with the race of Maratasen is one
of the best against monsters. 30-40 level 5-10 Maratasen soldiers with a
training of knight or ranger will dish out even a small balrog in one round.
But only if it is a game without Invulnerability. In ROI only the small monster
s can be killed by soldiers without a good status. The mountain troll and the
giant spider are small monsters of course. Other easy monsters are hydras,
basilisks, cockatrices, mantikors and young dragons. Also some minor undead are
an easy kill - morhghuls, shadows, gosts, spectres and vampires in the first
state. They have got a INV in the range 4-6. But be a little careful with the
undead, some of them are very high arcane masters. I once heared of a spectre
who had an arcane rating of 72 |
Soldiers with a special status make the bigger monsters also possible. The best
one I have seen had a damage of 7. The best way to get this cruel soldiers,
work together with an heroic arcane master. He is able to get the spells to
make your characters demonic or undead. Be careful, only dead characters can
be risen as undead, the spell will not work on a living. And the undead soldies
will lower the ULI of your town, but they are the best troops to conquer.

Question 3-Characters against monsters:
The best monster killer is a hero with the race of giant, troll or drakken
with an arcane rating of 1-you get 10 spells- a combat rating of 25 and
the rest of the points spent on strengh and dex. Take warlock armor, emphtaic
self cure and call familiar for your spells. Teach your sidekick ranger(+1
special attack resistance) and knight and learn this professions to your hero
in the first turns of the game. The sidekick also should have a combat rating
of 10. The attack factor of this character will be about 1000 once he has
learned knight and ranger. This is enough to kill one of the minor monsters
(see question 2) in one or two rounds. Work together with a friend, who is
able to give you a bless of 100% and/or change your status to demonic.
This character, armed with a Power 4 Weapon is able to kill a large balrog
or eaven a mature dragon in two turns(Emphatic self cure). Be careful with
the dragon, you have to withstand a special attack of 1000 befor you can
attack him. Try to get a dragonhide armor first or a Power 2 dwarfen plate
mail.

Ok I think this will give you some help.

Greetings Mike.
From: mckinney@cs.utexas.edu (Durwood Y. McKinney)
Newsgroups: rec.games.pbm
Subject: Re: PBM Game Recommendations
Date: 9 Oct 1992 12:24:06 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
NNTP-Posting-Host: cash.cs.utexas.edu

In article <BvuwzJ.9D5@news.larc.nasa.gov> ddo@wmod2000.larc.nasa.gov (Dale Ohmann) writes:
>Hello,
>	If any of you have any other games that you think are just great,
>could you post a brief description and the address of the company?  I prefer
>complex multi-player type games with emphasis on conflict.
>
Well, it sounds like you want to play Galaxy.  It's free and run over the
internet.  I think Russell Wallace (rwallace@vax1.tcd.ie) is running a game
soon, but it may be full already.  He'll at least send you the rules.

Ken McKinney
From: tpt2@isi.edu (Tom Tignor)
Newsgroups: rec.games.pbm
Subject: Wanted AD&D2 DM - Kholmystariel
Date: 14 Oct 92 21:54:08 GMT
Reply-To: tpt2@che.isi.edu (Tom Tignor)
Organization: USC-Information Sciences Institute


	Kholmystariel is a magical realm of light and darkness, a
realm of powerful destinies, drawing agents of good and evil to do
battle over its landscape throughout the millenia. Each of the players
in Kholmystariel is intent on some quest. Some players are bound on
similar quests, some on different ones, some on quests of cross
purposes. The game combines strategy and role-playing as players
strive after their goals by working and dealing with the denizens of
the land, as well as other PCs, and by learning of the histories and
secrets of Kholmystariel.
	Kholmystariel came about through 6-8 hard weeks of planning
and designing by myself. After that, I quickly discovered I would not
have time to run the game as the Fall term descended upon me. I've
since drafted two of the one-time players who are now jointly
co-DMing, with me staying on as a consultant. One of them is doing
well with it. The other is finding himself pressured and needs to get
out. Any experienced DM who is interested and feels he can handle 6-7
hrs/week, please contact me. I can then tell you where to get the game
distribution and help you settle into things. 
	The greater majority of the game has been designed already, in
rich detail. There are many cut-out sections which can be posted
directly to players under certain conditions. Player-DM interaction
will probably be the greatest burden. I urge you, if you've ever
imagined it would be cool to play God, here is your chance. You should
have virtually all the tools.

	Tom Tignor	tpt2@isi.edu	:-)


Newsgroups: rec.games.pbm
From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
Subject: Re: BSE Question
Organization: Department of Astronomy, University of Virginia
Date: Wed, 7 Oct 1992 16:07:12 GMT

In article <1992Oct7.152704.514@dct.ac.uk> mcsdc1ts@dct.ac.uk writes:

>	I will have you believe that FET is not 
>		Frontier Exploitation and Terrorism

Well, who knows the real truth behind the facade? Only the shadow
knows.

>	Please would you care to enclose any hints, tips e.t.c.
>	next time you post (serious hint's e.t.c.).

Beyond the Stellar Empire is, in my humble opinion, a really sucky
game. However, understanding the warts is the key to success.

The biggest screwup for new players in the old game, which probably
exists in the new, is that the price for shipping is too low. 1
stellar per mass unit per system? The true cost is much higher, on
order 10 stellars per week traveled. The scam in the old days was to
get the GM's to loan you lots of game-money to buy GM-produced
manufactured goods for a colony, set up as close as possible to the
"home system", ship in mining and manufacturing goods, and then start
running valuable stuff like pulac or fissionables back to the "home
system", and buying more mining and manufacturing stuff.  There are 2
bad consequences to this:

1) the operation produces positive cash flow, driving inflation
   of game-money.
2) nobody ships in metals/nonmetals because they aren't worth it,
   which doesn't have any bad game results, but it shows that the
   economy is broken.

The only way to "win" at the shipping game is to either operate a lot
of cargo ships yourself, running your own cargoes to your own colony,
or to sucker other players into running cargo for you, spending their
real-world money to make you game-rich.

No doubt they have attempted to tweak the economics by making
manufactured goods hard to buy from GM sources, but the reality is
that a healthy economy will never develop between players, because
anyone with a manufacturing facility is better off just keeping their
output than selling it for any price.

So, if you want to win, cash in on every source of GM manufactured
goods you can find, and then either spend lots of your real world
money shipping it or start suckering other players early. I did quite
well in the original game by trading GM-produced manufactured goods
for shipping services -- only GTT players were efficiently able to
turn (worthless) stellars (cash) into something useful.

You should also beware the highly variable size & production from
mining deposits. It was possible to find deposits 10 times more
lucrative than "normal" in the old game, and a person on such a
deposit has an enormous advantage.

Finally, you should beware inconsistant moderation on alien races,
special actions, and research. That depends on the GM's, and I don't
think it is humanly possible to do right in the BSE universe.

Hope this helps. Perhaps you can comment about what the GM's are
trying to do, if anything, to "fix" things this time around.

-- greg
From: mcsdc1ts@dct.ac.uk
Newsgroups: rec.games.pbm
Subject: Re:BSE Question
Date: 7 Oct 92 14:27:04 GMT
Organization: Dundee Institute of Technology



	I will have you believe that FET is not 
		Frontier Exploitation and Terrorism

	It is
		Frontier Exploration and Trade.


	That is what our affiliation stands for and that

	is what we do.

	Maybe in your game you did otherwise?

	However I agree with your explanation of SLL.

	Please would you care to enclose any hints, tips e.t.c.
	next time you post (serious hint's e.t.c.).

Tim
Newsgroups: rec.games.pbm
From: ry@cbnewsl.cb.att.com (ryerson.schwark)
Subject: Re: Out Time Days?
Organization: UNIX System Laboratories, Summit, NJ
Date: Thu, 8 Oct 1992 14:00:39 GMT

In article <1992Oct8.012010.11379@chpc.utexas.edu> cman044@chpc.utexas.edu (Eva Simmons) writes:
>In article <1992Sep30.192955.10085@cbnewsl.cb.att.com> ry@cbnewsl.cb.att.com (ryerson.schwark) writes:
>>
>>I play Enforcer Sharrow of the Black Guard, and Meara Mirago, a significant
>>player in the FREGA is also on line.  I know of many more accessible by
>>email.  What are you interested in?
>>
>>Ry Schwark
>>ry@usl.com
>>
>
>   So how do you join up in these e-mail games?  I just found out
>about the Diplomacy-type games.  Thanks for any information.
>
>				Eva -- cman044@hermes.chpc.utexas.edu
>


This isn't an email game, its a standard play by mail game which happens
to have a lot of players on line.

Ry
ry@usl.com
From: minnotte@stat.rice.edu (Michael Minnotte)
Subject: Re: Alamaze by Pegasus Productions
Organization: Dept. of Statistics, Rice University
Date: Thu, 8 Oct 1992 21:34:43 GMT

In article <BvtIzL.KEA@news.larc.nasa.gov> ddo@wmod2000.larc.nasa.gov (Dale Ohmann) writes:
>	I've been playing a game called Alamaze for about a year now.
>I was wondering if any of you are familiar with it, what your opinions are,
>and if you have any good strategies for it.

Since you asked... :)

I was in two Alamaze games, recommending it here, and having a good time
until about a year and a half ago.  In a period of about 2 or 3 turns
(per game), I had 3 or 4 _major_ input errors occur.  The worst was
when (on turn 2) I transferred 4000 gold to my teammate, and the typist
added a zero and transferred my whole treasury!  I got a lot out of the
problem sheet, but after a few of those I felt like the game wasn't
about strategy, it was about who could get the most out of the GM for
the errors.  I quit about that time.  I've still never received the
money left in my account at Pegasus. (OK, I haven't pursued it very hard,
but the one request _should_ have done it.)

So I guess I'm curious, have these problems kept up?  Someone on the
net also complained about a lot of program errors, but I never encountered
many of these.

If you like fantasy wargame PBMs, you might want to give Adventurer Kings
a try.  It's not quite as complicated as Alamaze, but it's cheaper, more
flexible (IMHO), _far_ better run, and more fun (definitely IMHO).
Email me for details if you're interested.  (BTW, with the new year,
are there any AK players reading this who'd like to talk?  Email or
post.)

On the other hand, if you want _more_ complicated than Alamaze, I've
heard good things about Legends (many of them here on the net).  I've
never had the time, money, and courage to try it, but there are a 
number of players here who I'm sure would be happy to provide information.

Let me know how Pegasus is doing these days. I'm curious to hear if
they're still as awful as they once were.

Mike Minnotte
From: gb0o+@andrew.cmu.edu (Greta Bette Bartlog)
Newsgroups: rec.games.pbm
Subject: Re: Legends: North Island
Date: 10 Oct 92 00:35:23 GMT
Organization: Carnegie Mellon, Pittsburgh, PA


I've heard rumors about the factions in this game.  BTW, all the
factional victory conditions will be known from the beginning, and
supposedly all include a number of items.  Looks like a long game even
if you can crush your foes militarily- you still have to find those
items.

Factions I heard of (from memory) -

Elves (the re-invading, evil (?) guys)
Eastern Humans
Western Humans  (the two kings are brothers who hate each other)
Troll King
Druidic Council
Lords of Chaos (have some kind of 'individual' victory conditions)
Saurians

If there are others, I can't remember them offhand.  I expect there will be.

Boris Bartlog / Lord Kelming RTI 3
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.pbm
Subject: DM: How to Enter Tournaments
Date: 12 Oct 92 20:04:59 GMT
Distribution: usa
Organization: Tufts University - Medford, MA


	I posted this once, but got no response, so I don't know if it got off
site (our newsfeed's been flakey).

	I just got a turn back (2-1-1, think I'm getting the hang of this), and
there was some info about the upcoming mail-in and tourney of the dead (I got my
mini-overviews, anyway), but I didn't get any info on how to register my war-
riors, or how much it cost, or any tourney strategy sheets.  So, what's the 
bird's-eye low-down on this caper, whatever that means?

--
The Hero Warriors       "The moment had come, I swallowed my gum,         
Veastian Arena          We knew there'd be blood on the sands pretty soon!
Fighting and Dying      The crowd held its breath, hoping that death      
Since Turn #117         Would brighten an otherwise dull afternoon."
From: dani@netcom.com (Dani Zweig)
Subject: Re: i don't understand
Keywords: mud
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 16 Oct 1992 06:09:37 GMT

jblonon@midway.ecn.uoknor.edu (Jason B Lonon):
>I mean a MUD is free, and its...

You may be in for a real shock one day.  You mean 'free' as in,
someone else is paying the bill.

Newsgroups: rec.games.pbm
From: balesej@ucunix.san.uc.edu (Eric J Bales)
Subject: Galaxy - FTP site?
Organization: University of Cincinnati
Date: Tue, 13 Oct 1992 01:08:46 GMT

Is there an FTP site for Galaxy related stuff?  Thanks for any information.

-- 
balesej@ucunix.san.uc.edu - atreis@tso.uc.edu		 -Eric Bales-
ebales@ddt.eng.uc.edu - at098@Cleveland.Freenet.Edu
		        -The second dolphin-
Dolphins. Soon you will be one of us, and then you will understand.
From: kjp@cv.ic.ac.uk (Mr K.J. Pankhurst)
Newsgroups: rec.games.pbm
Subject: New galaxy PBeM game starting up
Keywords: galaxy
Date: 13 Oct 92 12:08:52 GMT
Organization: Imperial College (Dept. of Civil Engineering)

Hi everybody,

I will be starting up a new galaxy PBeM game. Turns will be processed twice
a week, perhaps increasing to 3 times a week later depending on how it goes
and the players' requests.

If you are interested in joining in this game or want more info then mail me at
kjp@cv.ic.ac.uk. 

Kev J. Pankhurst
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.pbm
Subject: How to Enter Tourney
Date: 9 Oct 92 15:19:57 GMT
Distribution: usa
Organization: Tufts University - Medford, MA
Originator: gharris@jade.tufts.edu


	I just got a turn back, and received my fighter capsules, but no info
on how to actually enter a warrior into either tourney, or how much it costs.
Can anyone fill me in on this?  Thanx muchly.

--
The Hero Warriors       "The moment had come, I swallowed my gum,         
Veastian Arena          We knew there'd be blood on the sands pretty soon!
Fighting and Dying      The crowd held its breath, hoping that death      
Since Turn #117         Would brighten an otherwise dull afternoon."
From: sjc@cs.purdue.EDU (Steve Chapin)
Newsgroups: rec.games.pbm
Subject: Re: New PeBM game through internet
Date: 13 Oct 92 03:26:02 GMT
Article-I.D.: ector.19945
	<1992Oct10.181725.14450@news.acns.nwu.edu> <Bvx8vG.9qn@mach1.wlu.ca>
	<19944@ector.cs.purdue.edu>
Organization: Department of Computer Science, Purdue University


I wrote:
}} It was posted in the first volume of comp.sources.reviewed.  Check at
}} (among others) wuarchive.wustl.edu, directory
}} /usenet/comp.sources.reviewed/deliver (anonymous ftp).

That should be:

/usenet/comp.sources.reviewed/volume01/deliver

Sorry.

sjc@cs.purdue.edu               Steve Chapin           Today's Grammar Lesson:
                      I advise that you take his advice.

                      Beef:  Real food for a dead planet.
Newsgroups: rec.games.pbm
From: v058kb3k@ubvmsb.cc.buffalo.edu (Michael H Cole)
Newsgroups: rec.games.pbm
Subject: TACTICUS registration is full
Keywords: here goes. . . .
Date: 7 Oct 92 06:15:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Thanks for the quick and overwhelming response. . . .

All posts are full, so no further applications please.

If you're still interested in playing, keep your eyes on this newsgroup,
This game will probably be resolved in 2-3 weeks, and then I'll start a
new one and take other applications.

Mike (Imperator)
From: magnus@solaris.astro.uu.se (Magnus Selhammar)
Newsgroups: rec.games.pbm
Subject: Hall92 on the Judge
Date: 14 Oct 1992 00:47:17 GMT
Organization: Uppsala University
Distribution: world
NNTP-Posting-Host: solaris.astro.uu.se


Remember all Diplomacy players that there has started a Hall of
Fame game on the judge. I don't think it has been advertised
enough, but please don't flame me if you have heard enough.

And to all Swedish players: Sverige b{sta och mest k{nda spelare
just nu, Dan H|rning, spelar sitt favoritland Frankrike! 
Var med och heja och satsa p} honom. Ja, det har tom blivit litet
spel och dobbel kring det. Bara luftpengar f|rst}s, men i alla fall.
 
Magnus Selhammar