HDTenEightyP/NetNews huggingface dataset:
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt - Stuck on Level 3
Keywords: Black Crypt Help
Date: 8 Apr 92 13:58:44 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <1992Apr08.031339.15186@afit.af.mil>, khanraha@afit.af.mil (Kevin M. Hanrahan) writes:
> OK, I've been making pretty good progress in the few days I've had this
> game with liberal peaks at the maps & clues, but I am stuck.  I'm on level
> three trying to get past the invisible creatures in the main room.  I have
> the Mask of True Sight from level 4, and my magic-user has it on, but it
> doesn't seem to be helping much.  I still can't see the buggers and they really
> wail on me while I do limited damage to them.  How can I see these guys or
> best get them outa my face?!?!?!!
> 
> --Randy Smith--
> rjsmith@mmdis01.hq.aflc.af.mil
Press the gold button on your magic-user to make him/her the leader.
From: rtaraz@ascoli.WPI.EDU (Ramin Taraz)
Newsgroups: comp.sys.amiga.games
Subject: Re: Opinions on specific games *WANTED*
Date: 16 Apr 92 05:25:56 GMT
Organization: Worcester Polytechnic Institute, Worcester, MA 01609-2280

>>>>> On Fri, 10 Apr 1992 20:27:31 GMT, lhoward@javelin.sim.es.com (Larry Howard) said:

-> I am in the mood for buying Amiga game software, and have narrowed
-> my picks down to 14 (really narrowed down huh?).  What I am really
-> interrested in is: 1.  Are they fun, and for what age group(s)?  2.
-> Are they hard drive installable?  3.  Do they work with WB >2.0?
-> 4.  Do they run on >68000 machines?  Optional: 5.  Do you have a
-> copy that you would like to sell?


-> Here are the games: 1.  Reach for the Stars - SSG 2.  Panzer
-> Battles - SSG 3.  Red Storm Rising - Microprose 4.  Centruion:
-> Defender of Rome - EA 5.  Stellar Crusade - SSI 6.  Action Stations
-> - RAW Entertainment 7.  Lord of the Rings - Interplay 8.  SimAnt -
-> Maxis 9.  SimEarth - Maxis 10. Third Reich - Avalon Hill 11. Might
-> & Magic III - New World 12. Merchant Colony - Merit 13. Final
-> Conflict - Merit 14. Hoyle's Book of Games I, II, III - Sierra

I don't know about the games working on the WB 2.04 or above 68000.
Your best bet would be to ask the salesperson. Here's some info ...

Centurion - some big time stradegy player said it was awesome.

SimANT - a big failure. too slow, and pretty lazy for a game.

SimEARTH - said to be a failure on IBM, I would only guess it is
           much worse on the Amiga version, I haven't seen it though.

M&M III - I have not played thisgame, but a couple of people bought it
          and were completely satisfied with the game. they said it
	  was the best game they have spent their money on so far.

I can't help witht the rest because I'm not a big stradegy game fan...
Organization: The Leader Desslok School of Diplomacy
Date: Friday, 10 Apr 1992 01:10:58 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Considering switching to IBM
 <1992Apr10.030258.22216@nic.unh.edu>
Followup-To: comp.sys.amiga.advocacy

In article <1992Apr10.030258.22216@nic.unh.edu>, ggg@kepler.unh.edu (Gregory G
Greene) says:
>        Plus the 486 system is a heck of a lot less expensive then an 040
>  based A3000.

Yes, but it also has the disadvantage of being a 486 system. Compared
to that major problem, such matters as CPU speed and price pale into
insignificance.

Now please, can we get this pathetic IBM propaganda out of here?
In .advocacy it's interesting (relatively). In .games it's not.
Followups set appropriately.

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
 DISCLAIMER: Penn State cares about my money, not my opinions.
  "All my father wanted to do was make a toaster you could really set the
    darkness on -- and you perverted his work into those horrible machines!"
From: e90mli@efd.lth.se (Marcus Lindberg)
Newsgroups: comp.sys.amiga.games
Subject: Need HELP with Willy Beamish
Date: 10 Apr 92 10:19:47 GMT
Organization: Lund Institute of Technology, Sweden


Sorry to bother the net again, but I am stuck again and I hope that someone 
can take the time to help me out.

I have succeded in reaching the sludge works but I can't operate the panel 
in the sludge work to make a bridge extending over the sludge pit.
I have tried many combinations with the three buttons but I can not get the right one.

Please help me, I am realy desperate.

P.S Thanx to Greg Giles for helping me out when I was stuck earlier in the game.
     
Marcus Lindberg 
Newsgroups: comp.sys.amiga.games
From: r3cjs@VAX1.uakron.edu (Chris J Sorg)
Subject: Help on Armour-Geddon
Organization: The University of Akron, Akron, Ohio
    Hi!  I just purchased Armour-Geddon by Psygnosis about a week ago and
 
   Thanks in advance,  
         Christopher J.
Distribution: na
Date: Thu, 9 Apr 1992 05:29:25 GMT

r3cjs@akronvax.cc.uakron.edu
From: dennis@tvnews.tv.tek.com (Dennis Borman)
Newsgroups: comp.sys.amiga.games
Subject: Re: link games
Date: 17 Apr 92 16:15:07 GMT
Organization: Tektronix TV Measurement Systems, Beaverton, OR

In article <1992Apr13.075610.5231@neptune.inf.ethz.ch> perrocho@inf.ethz.ch (Louis Perrochon) writes:
>In article <57311@cup.portal.com> RayTrace@cup.portal.com (Ray William Kulberda) writes:
>>HEY!  I was just gathering together all my NULl-Modem games, since I'm getting
>>a 3000 SOON!  What I have is:  Powermonger, Fire Power, Falcon, Lotus II,
>>Fighter Duel, Turbo, Galactic Invasion.  Are there any other ones?
>
>The greatest: Populous
>-- 
>+-------------------------------------------------------------------------+
 Also Pefect General and ArmorGeddon.
Organization: Mythos/Xcalbrin Inc.
X-School: Penn State University
Date: Tuesday, 7 Apr 1992 15:31:35 EDT
From: Christopher M. Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Nintendo adapter possibly coming out....
 <1992Apr6.211108.27490@mintaka.l
 <1992Apr7.004633.1431@magnus.acs.ohio-state.edu>

In article <1992Apr7.004633.1431@magnus.acs.ohio-state.edu>,
rzimeri@magnus.acs.ohio-state.edu (Rich P Zimering) says:
>
>Cost for a cartridge copier would not be a problem.  Get 10 friends, all chip
>in a few bucks, and then make copies for everyone.  The thing would sell like
>you wouldn't believe.  Imagine college dorms, one in the dorm, and everyone
>all
>of a sudden has a copy.  A place that now rents Nintendo carts could rent the
>cartridge-copier (although it would hurt business), and you could have a big
>copy fest at your house.
>
>Of course the other question is, how much does a 'blank' cartridge cost.  The
>cost might be too high to justify the cartridge pirating you are talking about

Actually, the cart dumper would probably dump it to a disk, but I'm sure one
could be designed to dump to a blank cartridge.  The average cart has only
about 1 or 2 megs on it and blank EPROM cartridges would still cost less then
your standard Nintendo cart.  Even though  it would  still be cheaper to copy
the cart to a blank one then it is to buy the original, the makers would stick
to disks for the simple fact that they're cheap and so are disk drives.

Chris Stoy  INTERNET: stoy@endor.cs.psu.edu BITNET: cms129@psuvm.psu.edu
President, Slothman Software Inc. Makers of "SlothMonger , the slowest
 program to ever run on any computer in the history of everything."
              "We make VaporWare a reality..."
From: perrocho@inf.ethz.ch (Louis Perrochon)
Newsgroups: comp.sys.amiga.games
Subject: Re: link games
Date: 13 Apr 92 07:56:10 GMT
Organization: Dept. of Computer Science, Swiss Federal Institute of technology (ETH), Zurich

In article <57311@cup.portal.com> RayTrace@cup.portal.com (Ray William Kulberda) writes:
>HEY!  I was just gathering together all my NULl-Modem games, since I'm getting
>a 3000 SOON!  What I have is:  Powermonger, Fire Power, Falcon, Lotus II,
>Fighter Duel, Turbo, Galactic Invasion.  Are there any other ones?

The greatest: Populous
-- 
+-------------------------------------------------------------------------+
| Louis Perrochon, Institut fuer Informationssysteme, Zurich, Switzerland |
|              voice: ++1 254 7282 email: perrochon@inf.ethz.ch           |
+-------------------------------------------------------------------------+
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: DM, EOB, & BC
Date: 29 Mar 92 16:37:00 EST
Organization: Bakers Field BBS

RE: What EOB II will be like compared to the first.....

The same....and MORE of the same. Same interface (sucks..completely SUCKS)
same graphics, same everything. I ain't botherin'......

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************
From: cqn1676@venus.tamu.edu (CHINH QUOC NGUYEN)
Newsgroups: comp.sys.amiga.games
Subject: IBeM, AMAX 2.06 & Sybil
Date: 8 Apr 92 02:06:00 GMT

IBeM or PC-Task can run Turbo C++ (and Turbo Pascal) by Borland?  If both
can, which one is better?  I feel kind of stupid for asking but I can't
seem to get either the demo versions of IBeM or PC-Task to read my 'boot disk'.
I'm sure I'm doing something wrong.  From what I gathered from the postings,
about it, I did disable NoClick.  I've got an A3000/25 with 4 megs of ram
(total).  I haven't disabled all my other background programs (yet) but I
don't guess they would be the problem.  I'm also using multidos and
assigned MD0: to IBMa:.  Besides the extra ram, my computer is stock.  Any
suggestions?
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41    

Next question, our dealer has AMAX II running but I noticed it was v2.0.
I've seen postings about 2.06, what's the difference?  He ran some programs
on it and everything looked o.k. except that he said System 6.0.8 won't
install (it was running 6.0.5).  I've got Sybil and v1.1 of the software
and I can't seem to get the Mac to Amax to work (the comuter locks up and
there is no drive clicking).  Neither can I get the AMAX patch to work.  I
tested it on my dealer's A3000 and his configuration is similar to mine. Is it
due to the fact I'm trying to patch 2.0?

I'd like to make sure AMAX and Sybil do work together before I plunk down the
money for AMAX.  I just now got a working piece of hardware back from UU of O.
after sending out my bad one 3 weeks ago so I need to know quickly before the
place I ordered Sybil from refuses to take it back.  I hope I'm not stuck
with this thing if it doesn't work.

Thanks a meg for any help.

Chinh Nguyen
cqn1676@venus.tamu.edu

*enter witty comment here*

p.s. If you're wondering why I didn't get AMAX yet it's because I'm waiting
for a good deal on ROMS.  I got Sybil ahead of time to test it on my
dealer's computer thinking I could return it if it didn't work (I didn't
know about the controversy over this thing working/not working.
From: pat_meloy@outbound.wimsey.bc.ca (Pat Meloy)
Newsgroups: comp.sys.amiga.games
Subject: Re: First Samurai - where can replacement disks be found ?
Distribution: world
X-NewsSoftware: Amiga GRn V1.28 2/25/92 (Beta) by Mike Schwartz
Date: 11 Apr 92 22:16:14 PST

In article <32710@darkstar.ucsc.edu> fubar@ucscb.ucsc.edu (Cthulhu's Love Child) writes:
>
>  A couple weeks back I ordered First Samurai from Sideline Software,
>and had quite a bit of fun with the game - up until the end of level
>4. Then the disk gronked a few times trying to load level 5, and then
>died. So naturally I sent the disk back, and just recieved the
>replacement. As [my] luck would have it, the disk had the same problem.
>To make matters worse, according to Amiga Format, Mirrorsoft (which
>also made Mega-Lo-Mania) is now history, compliments of connections with 
>the late Robert Maxwell.
>
>  So to make a long request short, does anyone have any ideas as to
>where to get a replacement data disk for this game ? The program disk
>works fine, but without the data disk I've basically got a $40 waste
>of time and money. I'll try Sideline again, as overall they've never
>given me problems before (Deuteros, another purchase, worked fine -
>and ate up far too much of my time !), but I suspect they recieved
>a defective batch. 
>
>- Robert Stetler                                             -
>-                                                            -
>- "The needs of the many can bring great profit to the few." -
>- "Or the one."                                              -
>-               Kirk and Spock teach Econ 101                -       
>

 Before lamenting a bad disk, think about what shape your drive is in. I
used to sell software and 90% of the "bad disk" complaints were actually
misaligned or dirty drives.

 Of course, the first thing you are going to say is "Everything else I have
works fine, so it can't be the drive". Well think of it this way, some disk
has to be the first one not to work. As the problem progresses others will
display problems as well.

 The reason I suggest this is that you have gotten two different copies of
the same game which have problems in the same spot. Its unlikely (though
not impossible of course) that two disks bought widely apart would have the
same physical defect, meaning it would be either a write error or an
inability to read what was written. If we had heard a number of similar
complaints then it would be likely the factory had written in an error, but
there are no others so its most likely your drive.

 Don't forget that a drive doesn't have to be out by much to have trouble
reading. Add in the fact that the game is (probably) copy protected in some
strange way, and you've got the fixin's for a R/W error.

 Anyways, run a disk cleaner through your drive and see what happens. If
that doesn't clear it up then put the disks on a shelf and wait to see if
anything else stops reading. If it does, go get the drive aligned.

 Even if this isn't your problem, it is a good thing for people to keep in
mind.
--
Newsgroups: comp.sys.amiga.games
From: tim@vulcan.anu.edu.au (Tim Munson)
Subject: Re: Ultima6 and A500 HD's
Organization: Computer Services Centre, Australian National University
Date: 14 Apr 92 05:57:27 GMT

swt10@ccc.amdahl.com (Scott Tyree) writes:
> You can call Origin at (512) 328-0282 and maybe
Do they have a toll free number? :)

>Scott Tyree
>swt10@juts.ccc.amdahl.com

Tim
tim@vulcan.anu.edu.au


Newsgroups: comp.sys.amiga.games
From: gerald@seas.gwu.edu (Gerald G. Washington)
Subject: Re: Music in games
Organization: George Washington University
Date: Fri, 10 Apr 1992 05:16:22 GMT

exuhag@exu.ericsson.se (James Hague) writes:
>Once again, no matter how incredible the music, repetition
>will eventually wear it thin (not to mention that everyone
>has different musical tastes).

Yes, this is obviously a personal preference.  It is interesting,
though.  I have never met anyone who had such a dislike for music
in games.

>Having an option to turn game music off is wonderful.
>Unfortunately, the absence of music often shows how little
>effort was put into other sound effects.  But for games
>with great sound, I hate to turn the volume down--explosions
>and such can really add a lot to a game's overall
>atmosphere.

This seems a bit odd.  The music and the sound effects for "Turrican II"
and "Lotus Turbo Challenge 2" were done very well.  The same goes for
"Hybris".  Without music "The Bard's Tale" series seems much less fun.
These are just a few games which come to mind.

>Non-stop background music is actually kind of silly; imagine
>if you were forced to listen to "Girls Just Wanna Have Fun"
>*constantly* at every major league baseball game?

Okay, I am imagining this.  You are right; it does seem quite silly.
Baseball games and computer games are two entirely different things,
however.

>Even
>movies and TV shows give you a break from music, only using
>it for certain scenes and breaks between scenes.

Yes, but movies and television do not allow you to blast your enemies
to pieces with a laser cannon.  They do not allow you to hack a fire-
breathing dragon into rat food with a mystic sword.  Musical effects
serve different purposes in games than in the media.  However, this
is all a matter of personal taste.  I, for one, would like to see the
programmers take advantage of all of the audio capabilities of the
machine I am using.  Maybe this is not ideal; it is just my preference.

-- Gerald
Organisation: Westfaelische Wilhelms-Universitaet, Muenster, Germany
Date: Friday, 10 Apr 1992 18:02:50 MES
From: Bene Ostendarp <UKS077@DMSWWU1A.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Re: Need help with Black Crypt - please

Finally this exiting game is also available in Germany. I played it with
delight, but now I am totally stuck on level 7.
I know (I peeked in the cluebook), that I have to push a button at the
coordinates 12/12. To do this, a wall in this place must be removed first.
How can I do this?
From: mohrc@nyssa.CS.ORST.EDU
Newsgroups: comp.sys.amiga.games
Subject: Re: Nintendo adapter possibly coming out....
Date: 7 Apr 92 19:35:26 GMT
Article-I.D.: CS.1992Apr07.193526.27935
Organization: CS Dept. Oregon State University, Corvallis, Oregon.

In article <1992Apr7.004633.1431@magnus.acs.ohio-state.edu> rzimeri@magnus.acs.ohio-state.edu (Rich P Zimering) writes:
>Cost for a cartridge copier would not be a problem.  Get 10 friends, all chip
>in a few bucks, and then make copies for everyone.  The thing would sell like 
>you wouldn't believe.  Imagine college dorms, one in the dorm, and everyone all
>of a sudden has a copy.  A place that now rents Nintendo carts could rent the
>cartridge-copier (although it would hurt business), and you could have a big
>copy fest at your house.
>
>Of course the other question is, how much does a 'blank' cartridge cost.  The 
>cost might be too high to justify the cartridge pirating you are talking about

Sorry but as i understand it this would not work because the "copy" is saved on
a disk not a cartridge and the machine is then required to read the disk back
onto a ram pack that you insert into a special adapter that fits into the
machine then when you want to play a new game you do it all over again also
there is a way to still save all your games in the ones that let you but im not
sure how this is done, probably by using a "save game disk" I have just recently
heard that attachments for this machine are selling in the states so maybe this
machine will be soon also, that is if its not already..
Newsgroups: comp.sys.amiga.games
Subject: Novice needs help - tetris from ab20.larc.nasa.gov
From: jlovkay@eagle.wesleyan.edu
Date: 14 Apr 92 12:22:00 EDT
Organization: Wesleyan University

Having read yesterday about ab20.larc.nasa.gov, and having no games at home on
my A3000, I had to check it out :-)

I found tetris.lzh and used ftp (I'm on an IBM compatible now) type image to
'get' this file. I then copied it to a 3.5 in disk, and brought this home to my
Amiga.

Using CrossDos, I copied the file from disk to my harddrive. 

Now I click on the file icon, and wala ! "Not an executable file" I'm told :(

Am I close ? What I mess up ? 

THANK YOU !

Jim
From: slmt9@cc.usu.edu (Joshua Dinerstein)
Newsgroups: comp.sys.amiga.games
Subject: A few question about Leander!
Date: 15 Apr 92 07:43:07 MDT
Organization: Utah State University

	I just bought Leander. Well it hasn't actually gotten here yet. Anyway
I have some questions for all of the gamer's out there that have been passing
out help.

	I remember reading something about the "level with the bow" and not
being able to get passed it?? Anyone want to pass on some help. Just don't want
to get stuck like I did in lemmings :)

	Also I have the Demo and it I think that it is really well done. But
does anyone know how to use the bombs? Or is this part of the game to actually
figure out how to use it??

	Thanks,
	Joshua


-- 
**************************************************************
*                     *                                      *
*  Joshua Dinerstein  *  Nothing matters and what if it did? *
*  SLMT9@cc.usu.edu   *            - Who Knows!!!            *
*                     *              Anyone?? Anyone??       *
**************************************************************

If it's a raincoat why does it have to be dry cleaned?
        - Some Guy on some comody show

From: asberry@hpcc01.corp.hp.com (Kevin Asberry)
Date: Sat, 11 Apr 1992 08:35:57 GMT
Subject: Re: A10 Tank Killer v1.5 !!!
Organization: the HP Corporate notes server
Newsgroups: comp.sys.amiga.games

  In answer to the question about a special upgrade price for A-10 v1.5,
YES.  Registered owners of the original should receive an upgrade notice
in the mail.  I got mine last week.  I don't recall the exact price, but
I will post it as soon as I find out.

Kevin Asberry
From: wiedeman@altair.acs.uci.edu (Lyle Wiedeman)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt vs. EOB
Date: 7 Apr 92 13:18:32 GMT
Reply-To: wiedeman@altair.acs.uci.edu (Lyle Wiedeman)
Organization: University of California, Irvine

In article <1992Apr6.183753.39085@kuhub.cc.ukans.edu>, 2frvooze@kuhub.cc.ukans.edu writes:
|> >> "Eye of the Beholder 2" does have some improvements over "Eye of the
|> >> Beholder" (like 5 saved games, more interaction with NPC's, new weapons,
|> >> a few more spells), but there are no major changes in the interface or
|> >> game play.  Hopefully the Amiga version will at least use extra-half-
|> >> bright mode to enhance the graphics.
|> > 
|> > 5 saved games. Good, this is a *must*, espiecially in games where you
|> > can get to a point where you just have to start from the beginning again.
|> > (As in EOB1)
|> > 
|> 
|> Give me a break?  5 saved positions?  You think they could use a file
|> requester instead and let you save as many games as you have hard drive
|> space to put them!  Geez!  (Sorry, but I take exception to games that
|> restrict saves.)
|> 
|> David Poland
|> 2frvooze@kuhub.cc.ukans.edu

Now, now, David.  I agree with you that games (like Populous) which
throw up a requestor, and let you save N>>1 games are much to be
preferred, but there is really nothing stopping you from making your
own backup copies of eobdata.sav periodically.  I tend to do two
per level.  If I really screw up, I can start over from one or the
other of them.  I've just started level 7 and have about 12 saves
I can back up into.  I get REALLY pissed off at games which (a) enforce
one save and (b) make the save mechanism so cryptic (or unwieldy)
that there is nothing you can do.

BTW, I have heard recommendations that you need levels.tmp as well,
but I have never found a difference between restoring with just eobdata.sav
and restoring with the two files.  I wanted to go back to a level
and fix something I had done wrong, so I deleted levels.tmp and it
made no difference.

-- 
	Lyle Wiedeman                 Office of Academic Computing
	wiedeman@uci.edu              Univ. Calif. Irvine
	wiedeman@UCI.BITNET           Irvine, CA  92717
    	(714) 856-8718	    	      FAX (714) 725-2069
Newsgroups: comp.sys.amiga.games
From: kdontas@gmuvax2.gmu.edu (Kejitan Dontas)
Subject: Re: Immortal - the water level
Organization: George Mason University, Fairfax, Va.
Date: Fri, 10 Apr 1992 16:14:51 GMT

In article <19947@castle.ed.ac.uk> garym@castle.ed.ac.uk (Gary Martin) writes:
>A great game this....  Do I have to just paddle a lot faster or am I
>missing something.  I've managed to get back to my ladder ONCE (and been
>eaten), but I presume you just need to go very close the the whirlpool. 
>ANY tips will be useful, thanks. 
>
>Gary.

	Yeah, you've gotta get REAL close to the whirlpool...

		CAGE