HDTenEightyP/NetNews huggingface dataset:
From: d90magri@odalix.ida.liu.se (Magnus Rindeberg)
Subject: Ways to get hold of system gadget images ?
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Fri, 11 Dec 1992 20:22:13 GMT

Well, the title really says it all... Does anyone know of a way to get
a pointer to the system gadgets "UPIMAGE" and "DOWNIMAGE", i.e. to
their "Image" structure. I am trying tmake a scroller gadget but don't
really want to draw the arrows myself, I'd much rather use the default
images if it is possible.

So if anyone can shed some light over this ...

Thanks for your attention!

/Magnuz

Magnus Rindeberg, student of computer science and technology
		  Linkoping, Sweden.


Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.misc
From: shulick@shoshone.ucs.indiana.edu (Sam Hulick)
Subject: Advice to SAS/C 5.10b users
Originator: shulick@shoshone
Reply-To: shulick@shoshone.ucs.indiana.edu
Organization: Vallen Software
Date: Wed, 16 Dec 1992 19:06:59 GMT


It would be rather safe to stick with 5.10b.  6.0 and 6.1 are too
buggy.. But you can probably see that from all the posts(complaints) on
c.s.a.p. :)

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: bigben@cats.ucsc.edu (Benbuck Nason)
Newsgroups: comp.sys.amiga.programmer
Subject: Window refresshing & saving tooltypes
Date: 18 Dec 1992 01:27:02 GMT
Organization: University of California; Santa Cruz
Distribution: world
NNTP-Posting-Host: si.ucsc.edu


I am writing a commodity, and have some questions I am hoping someone
can help me with.

1)  My commodities window contains gadtools and boopsi gadgets and
    imagery.  If I get a IDCMP_REFRESHWINDOW, which has not happened
    yet, since I am using a SMART_REFRESH window type, what steps
    (exactly) should I take to refresh the gadgets/imagery?

2)  I would like to offer the option of saving the current options to
    the commodities icon tooltypes.  Is there some easy way of doing
    this?  If not, I could use some help on the memory allocation
    procedures required to create this pointer to a dynamic array of
    strings.

3)  Is there some OS legal way to access the functions that the WorkBench
    menus call.  I.E., can I call the function for "Delete..." and get
    the same requesters and functionality without having to do recreate
    the wheel?

Thanks for your help,
Ben
-- 
^v^v^v^v^v^v^v^v^v^v^v^v
< Benbuck Nason     bigben@cats.ucsc.edu
> "I'd rather be judged by 12 than carried by 6" - Ice Cube
< "He must be sparkin', talkin' about a double life plea bargain" - Ice Cube
From: cs_e445@ceres (Vlod Kalicun)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: File name truncations
Date: 18 Dec 1992 15:23:21 GMT
Organization: Kingston University
NNTP-Posting-Host: ceres.kingston.ac.uk
X-Newsreader: Tin 1.1 PL4

: In article <1992Dec17.012616.27248@cs.uwp.edu>, ruffalom@cs.uwp.edu (Mike Ruffalo) writes:
: >
: >	Does anyone know if there are any conventions on how one should go
: >about renaming AmigaDOS files (that have longer file names) to MSDOS'able
: >file names.
: >	The implimentation for this is going to be a mass file uploader
: >for a BBS program and it would be nice to stick to something firendly.
: >	Thanks.

Yeah.. theres a program called dog.c which was posted to comp.sys.amiga.sources
which does exactly what you want.

It's converts from long-short-long.  ie. transfer of unix file to ami. via PC

Regards..

Vlod
-Amiga Advocate.
----------------------------------------------
Amiga - Anything else isn't worth considering
----------------------------------------------
From: rkimball@athena.qualcomm.com (Robert Kimball)
Newsgroups: comp.sys.amiga.programmer
Subject: CreateNewProc
Summary: I need some help with CreateNewProc()
Keywords: CreateNewProc
Date: 21 Dec 92 06:28:56 GMT
Organization: Qualcomm, Inc., San Diego, CA

I am trying to create a new dos process with CreateNewProc and
all I have been able to do so far is crash my machine.  Does
anyone have some code that successfully calls this function?

Thanks in advance.

-- 
rkimball@qualcomm.com
Newsgroups: comp.sys.amiga.programmer
From: jraja@vipunen.hut.fi (Jarno Tapio Rajahalme)
Subject: Re: Improved ByteRun algorithm for programmers.
Organization: Helsinki University of Technology, Finland
Date: 13 Dec 92 19:17:20

In article <1992Dec8.122757.27543@doug.cae.wisc.edu> pochanay@cae.wisc.edu (Adisak Pochanayon) writes:

   *********************************

   upb_startit
	     moveq.l   #0,d0          ; Require to clear MSB of d0 for dbf loops
				      ; Which is $FF after dbf loops

	     move.b    (a0)+,d0       ; Load byte-tag into d0 and test byte-tag

	     beq.s     upb_out        ; Zero -> quit

	     bmi.s     upb_copyit     ; Negative -> COPY bytes literally

				      ; Else Repeat a byte (Positive)

   *********************************

This would be even faster if you exhanged the order of the beq.s and
bmi.s, because there will be only one zero anyway. So don't dother to
check for it too early.

   upb_copyit
	     bclr.b    d2,d0          ; Clear bit seven in d0

Wouldn't standard neg.b be faster than bclr.b ? 

	I am also surprised that no one has asked me about the infinite scroll
   window method I had talked about earlier.

Tell me, I'm curious :-)


	Jarno
-- 
-----------------------------------------------------------------------------
| Address: Jarno Rajahalme            | EMail:                              |
|          Servin Maijan tie 12 H 111 |   Jarno.Rajahalme@hut.fi            |
|          02150  ESPOO, FINLAND      | tel: +358 0 468 2891                |
-----------------------------------------------------------------------------
From: Douglas_Stockman@grace.UUCP (Douglas Stockman)
Newsgroups: comp.sys.amiga.programmer
Subject: HELP - malloc, realloc
Distribution: world
Date: 18 Dec 92 09:39:21 EST
Organization: Graceful Boot BBS (send replies to grace!User_Name@moscom.com)

[[AAIn response to jbickers@templar.actrix.gen.nz (John Bickers)'s message:
>    You should be able to get away with:
>
>        ptr = (cast)realloc(ptr,newsize);
>
>    What goes wrong with that?


I may be missing something, but the answer seems more complicated to me.
To perform the initial malloc I use something like the following:

    char ***temp;   /** equivalent to temp[row][col][cell]  **/

    main
    {
        temp = matrix3(20, 10, 12);
    }

     char ***matrix3(int row, int col, int cell)
     {
         int i=0,j=0;
         char ***tmp;
   
         tmp=(char ***)malloc(row * col * sizeof(char **)); 
         for (i=0;i<row;i++)
              {
                  tmp[i]=(char **)malloc(row * sizeof(char *));
                  for (j=0;j<col;j++)
              tmp[i][j]=(char *)malloc(cell * sizeof(char));
              }
     return(tmp);
     }

Because it is a 3 dimensional pointer, I must malloc each level separately.
Attempting a realloc using the same format does not work:

    void rematrix3(char ***tmp, int row, int col, int cell)
    {
        int i=0,j=0;
   
        tm=(char ***)realloc(tmp, row * col * sizeof(char **));
        for(i=0;i<row;i++)
        {
            tmp[i]=(char **)realloc(tmp[i], row * sizeof(char *));
            for(j=0;j<col;j++)
                tmp[i][j]=(char *)realloc(tmp[i][j], cell * sizeofchar));
        }
   
    return;      
    }

-- Via DLG Pro v0.992
From: bloc1469@ee.ee.uwm.edu (Gregory R. Block)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Sorry, can't learn from includes alone
Date: 17 Dec 1992 03:17:41 GMT
Organization: Electrical Engineering Dept. University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.2.33

In article <BzBy9v.Izp@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu writes:
>To those of you who said it's possible to learn 2.0 programming on the
>includes... sorry.  Look at this:
>
>struct NewGadget {}

It's very possible, though nobody said it was easy.  If it weren't
possible, you wouldn't see programs that exist for 3.0 NOW:  All that
exist are the includes and autodocs.

You do have both the includes/headers and the autodocs, don't you?

>What's ng_GadgetID supposed to do?  What should I set it to?  What's the
>ng_UserData?  The includes do NOT explain these.  Isn't there some book

A pointer to user data.  For your own use, or they wouldn't call it
"UserData".  GadgetID?  It's a Gadget ID #.  You assign it.  When you
get an event, it returns a message of the specified type (GadgetUp,
GadgetDown, whatever) with the GadgetID # you put in.  That way, you
know which button is being pressed.

>available that does?  For instance, Sybex put out an EXCELLENT book

Yes.  The Rom Kernel Reference Manual: Libraries.  Very in-depth.

>called "Amiga Programmer's Handbook" which totally explains the Amiga C
>functions (OS 1.3).. it explains what you should set certain things to,
>etc. etc.  Is there some kind of book like this for OS 2.0?  I want to
>make gadgets, but I have no clue without any good books.

Well, now you do.  :)
--
(: (: (: (: Have you overdosed on smileys today?  Why NOT!?! :) :) :) :)
(:   "Commodore has never proven to me, to my satisfaction, that      :)
(:    Marc Barrett is still alive."			       -Wubba :)
(: (: (: (: (: (: (: (: (: (: (: (: () :) :) :) Wubba, the Dark Angel :)
Xref: sparky comp.sys.amiga.programmer:17481 comp.sys.amiga.hardware:21713
From: rock@lakes.trenton.sc.us (Rockerboy)
Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
Date: Wed, 16 Dec 92 14:48:02 EST
Reply-To: rock@lakes.trenton.sc.us (Rockerboy)
Organization: Lakes Public Access

TomK@cup.portal.com (Tom R Krotchko) writes:

> >        I might also take this point to slap a few OS enthusiasts' wrists fo
> >doggedly attacking the demo-coders whilst also saying that the demo scene
> >doesn't affect Amiga sales.  You can't have your cake and eat it!  If they
> >don't matter, why should they comply?
> 
> That's a good point, except that too many games appear to coded by the same
> people who coded the demos. And with predictable results.
> 
> TomK@cup.portal.com
> Tom Krotchko

Don't buy the game if you don't like it.  The fact that some games are 
coded by some people who may or may not work within the OS or within the 
compatability issues C= has pointed out does not justify banning the 
hardware manual.
Newsgroups: comp.sys.amiga.programmer
From: jamie@cdevil.unx.sas.com (James Cooper)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: ReadArgs(): One last problem!!
Date: 18 Dec 92 16:08:18 GMT
Organization: SAS Institute Inc.
Originator: jamie@cdevil.unx.sas.com


In article <BzFMtA.1vt@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
>
>Sorry for the all the posts, but our sysadmin hasn't gotten around to
>fixing trn.  (I can't cancel my articles)
>
>Anyway, if I do this:
>
>  rd = ReadArgs("Files/M/A .......
>
>The 'files' are stored in rd->RDA_Buffer.  But how do I parse those out?
>Should I juse use some mathematical method like:
>
>Well, screw it.. I was going to try to write a program to separate the
>files.  It would've worked, excep this rd->RDA_BufSiz seems to be
>limited to 128.  See, what if the user does 'prog fonts:*.font'
>(assuming they're using Csh5.19).  I want ReadArgs() to handle up to 300
>filenames.  The RDA_BufSiz is limiting this, though.. or so it seems.
>Anyway, if anyone could help out, thanks.

Do you have SAS/C 6.0?  If so, look in the sc:examples/nostartup/Example_3 dir
at the cat.c file.  It handles the "/M" switch correctly.

If you don't have 6.0, I could probably clip the ReadArgs code and post or
EMail it...

-- 
---------------
Jim Cooper
(jamie@unx.sas.com)                             bix: jcooper

Any opinions expressed herein are mine (Mine, all mine!  Ha, ha, ha!),
and not necessarily those of my employer.
From: khm@powell.cs.jt.dk (Kurt Hangaard Marcussen)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Font Conversion
Date: 14 Dec 92 14:01:18 GMT
Organization: Jydsk TELEFON

jimomura@tndb.UUCP (Jim Omura) writes:


>     I have a question from another Amiga user.  He has a number
>of IBM fonts with .PFB and .PFM extensions.  Is there a way to
>convert these to Amiga fonts?  Apparently "Font Manager 1.0" will
>display them but not convert them.

>--

>Jim Omura, (416) 652-3880
>'jimomura@lsuc'

Hi Jim

Yes, there is a way to convert these fonts to Amiga bitmapped
fonts. You need only the .pfb - files. These contain Adobe
Type 1 fonts. If you got these files from the MS-DOS world,
the file names will be wrong. You need to rename the files on
your Amiga to the name of the font contained in the file. Then
you go to your local Fred Fish PD dealer and get the disk
with the latest version of a program named Post (version 1.7
I think). This extremely useful and well made program is a
full-blown PostScript interpreter for the Amiga. What you
need to get your job done is NOT the interpreter itself, but
a utility named MkBmap (Make Bitmap) which uses the
"post.library" accompanying Post. The MkBmap program is
also on a Fish disk, but I don't remember if it's the same
as the one containing the Post program.

Anyway, when you've installed the post.library in LIBS: and
your renamed font files (NO .pfb extension) in PSFonts:, you
can generate your bitmapped Amiga fonts using the MkBmap
program.

Good luck!

Kurt Marcussen
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Game timing
Distribution: world
Date: 18 Dec 92 02:30:18 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Thu 17 Dec 92 11:28, Fkpec@westminster.ac.uk (liaket Ali
wrote:

 FA> A question (hypothetical) related to Game timing...

 FA> I have an AMIGA 500 and will soon be getting a 1200 which is a faster
 FA> computer.
 FA> The game that I'm currently writing runs at 10 frames per second on
 FA> the A500.
 FA> However, I would like the game to run at 20fps on the A1200 but be
 FA> smoother.
 FA> This means that it will not zoom past at twice the speed but instead
 FA> will increment the display view by half increments.

Hmmm, i'd hate to be your artist if it's not a 3d game: "What?!? You want
me to inbetween EVERY SINGLE FRAME?!?"

 FA> For example, consider a flight simulator which, say, updates 10
 FA> pixels in 1 frame in order to achieve a frame rate of 10fps.
 FA> I would like to be able to then update 5 pixels in 1 frame to achive
 FA> 20fps.

 FA> Is this possible? And how would I go about programming it.

2 ideas:
1. if cpu>=[your definition of a really gnarly system] then halve all your
deltas (that is, reduce the amount everything moves per frame)
2. seperate into two threads. one thread handles the game logic and moves
everything about, in the simplest form possible (say, an XYZ point and a
vector or two); the other thread samples the first thread's output as fast
as it can, and renders the frame. (this way, you could possibly always get
the maximum framerate possible for the amount of stuff you're throwing
around at the moment. as things got more complex, the framerate would slow
down, but the objects would still be moving at the same absolute speed)

Note that this is just off the top of my head. Idea 1 seems a lot easier to
implement; idea 2 is closer to being the Right Thing, as if done properly
it would work on future machines with nauseating speeds.

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Getting a valid FileSysStartupMsg pointers.
Date: Tue, 15 Dec 92 08:38:19 PST
Organization: The Portal System (TM)
  <37848@cbmvax.commodore.com>

What I did was create a little routine that checked the name against a 
list which includes all the devices I wish to ignore such as:
 
   PIPE, RAM, RAD, VD0, SER, PAR, ect...
 
A simple routine called Good_Device is passed the device name to check
and returns FALSE if the name matches one in the list is pretty easy
to create.  Then you can do the other checks mentioned....
Newsgroups: comp.sys.amiga.programmer
From: sutela@polaris.utu.fi (Kari Sutela)
Subject: SAS/C 6.1 and GSTs (was Re: SAS 6.1 and IDIR problems
Organization: University of Turku, Finland
Distribution: inet
Date: Wed, 16 Dec 92 14:50:12 GMT

jraja@vipunen.hut.fi (Jarno Tapio Rajahalme) writes:

>What about adding _new_ include files to gst automagically? This would
>ease up thing in the start phase of developing new code.

Just use a Makefile (or smkfile).  Gather all your include-directives
in one file (or a set of files, if you prefer) --- let's call it
whatever.h --- and #include this file in your source file(s)
(whatever.c):

# A sample Makefile

PROJECT=whatever
CFLAGS=GST $(PROJECT).gst

$(PROJECT): $(PROJECT).o
	slink LIB:c.o $(PROJECT).o LIB LIB:sc.lib LIB:amiga.lib

$(PROJECT).o: $(PROJECT).c $(POJECT).gst

$(PROJECT).gst: $(PROJECT).h
	sc MAKEGST $(PROJECT).gst $(PROJECT).h


Works perfectly (the Makefile was written now without any references,
so there might be a few errors).

-- 
Kari Sutela	sutela@utu.fi
From: paulk@terapin.com (Paul Kienitz)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Attn Commodore: Yo
Date: 17 Dec 92 17:54:26 PST
Organization: BBS

> Note that the only other hardware direct access the OS allows
> (other than resources..) is Copper instructions.. and since those
> are used just as a medium for accessing the hardware anyway, the
> only areas that are legal are color registers when ECS is active
> and the blitter.
 
What?  Can't you use the copper to change bitplane pointers?  At
least during horizontal blank (wouldn't wanna do it in the middle of
a scan line)  And sprite registers?
From: jaker@csugrad.cs.vt.edu (Jake Rose)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Help a 1.3 programmer get started on 2.0
Date: 15 Dec 92 19:43:54 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:

>I'm still writing apps that work on OS 1.3. :)  I don't know where to
>start learning OS 2.0 specific code.  For instance, how does one make
>the gadgets w/ key shortcuts?  I see them all the time.. i.e. a gadget
>'Help' with the 'H' underlined.  And how do you make cycling gadgets?
>etc. etc.  I need a book that explains what functions to use, how to do
>it, etc.  I have the 'Includes And Autodocs' with all the functions..
>but I have no clue which functions to use to make these things.  Any
>help would be great.. thanks.

These are built with GadTools.  GadTools only displays the underscore on
the gadget though - you must handle the VanillaKey event for the letters
yourself.  You can specify any character to be the underscore character
using the GT_Underscore tag and the character you want to use to indicate
that the next character in the gadget's string should be underscored:

CreateGadgetA(..., GT_Underscore, '*', ..., TAG_DONE);

With the ng_GadgetText field of the NewGadget structure set to
"Wow, What a *Gadget!", would underline the character 'G' when displaying
the GadgetText.

>    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
>   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
>\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
> \/                     / taxi."  --George Bernard Shaw
-- 

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Jake Rose               :: MS Windows: faster than a dead sea turtle crawling up
jaker@csugrad.cs.vt.edu :: the beach with a boxcar on its back, but only just.
Newsgroups: comp.sys.amiga.programmer
From: breese@monet.imada.ou.dk (Bjoern Reese)
Subject: Re: Improved ByteRun algorithm for programmers.
Organization: Dept. of Math. & Computer Science, Odense University, Denmark
Date: Mon, 14 Dec 1992 16:07:49 GMT

In article <JRAJA.92Dec13191720@vipunen.hut.fi> jraja@vipunen.hut.fi (Jarno  
Tapio Rajahalme) writes:
> In article <1992Dec8.122757.27543@doug.cae.wisc.edu> pochanay@cae.wisc.edu  
(Adisak Pochanayon) writes:
> 
>>    upb_copyit
>> 	     bclr.b    d2,d0          ; Clear bit seven in d0
> 
> Wouldn't standard neg.b be faster than bclr.b ? 

Yes it would, but unfortunately it wouldn't give the same result.
neg.b does a 2-complementary negation while bclr.b just clears a
single bit.

A little example (where bclr clears bit #7 as it does in the
ByteRun program.)

original: %10011010

neg.b:    %01100110
bclr.b:   %00011010

Clearly neg.b and bclr.b doesn't yield the same result. To get
it faster you'll need "and.b d2,d0" where d2=$7F.

--

Bjoern Reese                   |     Email: breese@imada.ou.dk
Odense University, Denmark     |     Voice: +45 65 932 182 (private)
From: forgeas@swinjm.adsp.sub.org (Jean-Michel Forgeas)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Screen lists & locking
Date: 16 Dec 92 09:55:25 GMT
Reply-To: forgeas@swinjm.adsp.sub.org (Jean-Michel Forgeas)
Organization: The Software Winery
X-Newsreader: Arn V1.00 alpha rel2

In article <37878@cbmvax.commodore.com>, Peter Cherna writes:

>       list = LockPubScreenList();
>
>       /* Now find the node */
>       strcpy( mybuffer, node->ln_Name );
>
>       UnlockPubScreenList();
>
>       /* This happens outside LockPubScreenList().  Also, there
>        * is no need to LockPubScreen() first.
>        */
>       SetDefaultPubScreen(node->ln_Name);

In the example above, can the screen (called node->ln_Name) be closed
just after UnlockPubScreenList() and just before SetDefaultPubScreen(),
so that SetDefaultPubScreen(node->ln_Name) could fail?

    Jean-Michel
--
 Jean-Michel Forgeas      uunet!cbmvax!cbmehq!cbmfra!swinjm!forgeas
 16170 Bordeville                            __
 France                                      \/
Newsgroups: comp.sys.amiga.programmer
From: wild@nessie.cs.id.ethz.ch (Markus Wild)
Subject: Re: Creating GNU C Amiga.lib from DICE libraries
Organization: Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Sun, 13 Dec 1992 13:08:14 GMT

In article <1992Dec13.012803.4951@newshub.ccs.yorku.ca> wlanders@nexus.yorku.ca (W L Anderson) writes:
>I'm trying to create a GNU ld-compatible version of Amiga.lib from the
>versions that come with DICE.  It tried to use the amigal20.lib from DICE
>by running it through hunk2gcc.  Hunk2gcc extracted all the object modules
>correctly, but when I run ar on certain modules, my Amiga gurus.  What I'm
>wondering now is if there is some kind of difference between the amigal20.lib
>that comes with DICE and the amiga.lib that comes with the Native Developer
>Update.  Does anybody know anything that could help me out?  Markus?

Is your STACK reasonably large? 4k stacks *certainly* cause ar/ranlib to
crash... retry with 250k or so. (this is sure too large, but it might be a
good idea as a default for gcc-related programs ;-))

-Markus

-- 
Markus M. Wild    -  wild@nessie.cs.id.ethz.ch  |  wild@amiga.physik.unizh.ch 
Vital papers will demonstrate their vitality by spontaneously moving
from where you left them to where you can't find them.
Xref: sparky comp.sys.amiga.programmer:17324 comp.sys.amiga.hardware:21441
From: dewald@plains.NoDak.edu (Eric Dewald)
Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
Subject: CISC and RISC
Date: 14 Dec 92 04:34:13 GMT
Organization: North Dakota Higher Education Computing Network

Why should computer makers go from CISC to RISC?

I was under the impression that CISC meant complicated instruction set
and RISC meant reduced instruction set. So wouldn't that mean larger
code size on a RISC machine compared to CISC.

What are the advantages of CISC and RISC?
Thank you in advance,
Eric Dewald
dewald@plains.NoDak.edu