HDTenEightyP/NetNews huggingface dataset:
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: toe jam & earl ending
Date: 31 Jul 92 14:32:11 GMT
Distribution: rec
Organization: NASA Goddard Space Flight Center

In article <1992Jul30.796.20815@dosgate>, david.shadoff@canrem.com (david shadoff) writes:
> 
> In message <1992Jul22.212915.11048#kong.gsfc.nasa.gov>,
> jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:
> 
> >I succeeded at getting all of the ship pieces in Toe Jam & Earl a while back,
> >but that was one player.  Is the ending any different in a two player game?
> 
> I dunno.  I got through with a buddy of mine, but I haven't seen the
> ending with only one player.  You get to go "home", right ?  I thought
> it was quite an interesting place.
> 

Yes, and when you bump into people they say things to you.  But, do Toe Jam
and Earl say anything to each other as they do in the elevators and are
silent in one player games?

Steve
From: omf@tiamat.hacks.arizona.edu (Oscar Fowler)
Newsgroups: rec.games.video
Subject: MORE LYNX Games Wanted
Date: 25 Jul 92 14:45:42 GMT
Reply-To: omf@tiamat.hacks.arizona.edu
Distribution: world,local
Organization: Sirius Cybernetics Corporation
News-Software: VAX/VMS VNEWS 1.4-a4

Ok, folks... here are some more games I'd be willing to pay for:

Xenophobe
Rampart

Uh... actually that's it.  Email me.  Make me happy. 

#############################################################################

               "If you can't lick'em, put 'em on with a big piece of tape."
                                                          /   \
Oscar Fowler                                              \    /\
omf@tiamat.hacks.arizona.edu                              | \/    \
                                                          \  |    |
X & 0 = digital murder                         negativland  \|____|
Newsgroups: rec.games.video
From: loverde@ux1.cso.uiuc.edu (AstralWolf)
Subject: Re: Thoughts on SNES SFII
Organization: University of Illinois at Urbana
Date: Wed, 22 Jul 1992 22:30:07 GMT

In <92202.004225U20565@uicvm.uic.edu> <U20565@uicvm.uic.edu> writes:

>Well to throw my two cents into the SF2 talk, I was slightly dissapointed.
>Not with the game as a translation.... great game. But what happens after
>you finish off M. Bison.... end of game. I am not an arcade SF2 addict from the
>arcade so finishing M. Bison off held some surprise. However it was
>dissapointing, the game simply ends. Of course most games for carts today
>do end and there's nothing wrong with that, better than level after level
>of the same thing until it becomes mindless (e.g. the old Asteriods and
>Space Invaders are prime examples), however I expected more from SF2. Like
>mayeb you could go one more round with every opponent. Except this time the
>computer could be much more aggresive and have a much higher chance of
>beating you. Finishing a game in five days after I purchased it for $80
>is not my idea of delight.
[a bunch more complaining]

    This game is a DIRECT conversion of the Classic SF2 arcade version, if you
go to the arcade and play it, you will see the two are practically identical.
I am also wondering what level you finished the game on?  You won't even see 
the ending unless you beat level 3.  Assuming you beat level 7, you get to
see the characters ending, and then the credits for the game, and from what
I hear if you beat level seven without continueing, you get to see a group
picture of all the street fighters!  (I havn't done it yet, always seem to lose
a couple)  Did you know all the characters have a different ending?  Well,
you are obviously too dissappointed with the game because you really didn't 
know what the arcade version was...well it is sitting in front of you
except for a few minor differences.  Well this is not a flame, but a defence of
an excellent conversion done by Capcom (my only complaint is that I think
some combos take a little too much damage, more than the arcade version...oh
well)  Well happy streetfighting...

						-- Jim

-- 
   /|        /              / |      /       /  /-/  Can be reached on the
  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
 /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
Newsgroups: rec.games.video
From: sully@bnr.ca (Tim Sullivan P215)
Subject: Re: Genesis Core System
Reply-To: sully@bnr.ca
Organization: BNR, Inc. Research Triangle Park, NC
Distribution: na
Date: Wed, 22 Jul 1992 15:33:26 GMT

In article <ROCKER.92Jul19213711@csa.bu.edu>, rocker@csa.bu.edu (The Long Haired One) writes:
|> >>>>> On 20 Jul 92 01:14:09 GMT,
|> 	 graham@cs.utk.edu (Jeff Graham) said:
|> 
|> |>  For all of you who really care to know, Sega has finally release their $99
|> |>Genesis system (deck, one controller, no game).  Lots of pictures on the back
|> |>of the box for new software and accessories like the CD player and the gun.
|> 
|> So where did you see it?
|> 
|> -Rocker

I saw the Sega Core system for sale at my local Babbages for $99.

I still think the Genesis with Altered Beast + a free game (coupon)
for $150 is the best deal they've had so far.  I do wish Sega would
add another controller to the package though.

- Sully.
Newsgroups: rec.games.video
From: leavitt@cheshire.oxy.edu (Thomas VanNess Leavitt)
Subject: SNES controllers for sale/trade
Organization: Occidental College, Los Angeles, CA 90041 USA.
Distribution: na
Date: Mon, 27 Jul 1992 05:46:31 GMT

I have a whole bunch of controllers... 16 to be exact.  They all are
cosmetically perfect, only thing wrong in some is connection pulled loose.
Wired a bunch of 'em back together.

Will sell all for $60, or trade for four Lynx games, or for some Amiga
hardware.... someone was willing to give me $110, but backed out.

I'll take the highest bids... or bids for single controllers... I'd really
like to get rid of these things...

Thom

Organization: Freshman, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Tue, 21 Jul 1992 15:44:00 -0400 
From: Chinarut Ruangchotvit <cr2p+@andrew.cmu.edu>
Subject: MGHs and SMCs for sale

If you are interested in purchasing a Multi-Game Hunter or a Super
Magicom, please e-mail to this account.

--
Chinarut Ruangchotvit
<cr2p+@andrew.cmu.edu>
<chinman+@cmu.edu>

	"Learning that we're only immortal - for a limited time"
							-Rush, Dreamline
Newsgroups: rec.games.video
From: lthompsn@polari.online.com
Subject: Re: Neo Geo: the only 24-bit system?
Organization: Seattle Online Public Access Unix (206) 328-4944
Date: Mon, 27 Jul 1992 11:15:34 GMT

In article <15433@ucdavis.ucdavis.edu> ez005752@hamlet.ucdavis.edu (Chris Tsang) writes:
>As a matter of fact, Neo Geo is just a 16-bit console with an 8-bit co-processor.
>(68000 is 16-bit, and Z-80 is 8-bit)
>It seems like SNK is trying to convince us Neo-Geo is on the top of all 16-bit 
>consoles. However, fooling consumers is not a good way of doing business.
>
>After all, NG is just a very fast 16-bit machine with few good games.  
>Anyone agree?

Yup, but you have to admit, it has a really nice graphics co-processor! :)

The real interesting thing is the SEGA GENESIS/MEGADRIVE has the same CPU
setup (68000 and Z-80)

I *STILL* would like to know why Nintendo chose the lame 65816 instead of a more modern processor.

>
>
>	  __________     __________
>	 /          \   /          \
>	/            \ /            \ 
>	|        @@  | |   /\       |
>       /\        @@  / \            /\            Kerokerokeroppi !
>      /  \ _________/   \__________/  \
>     /                                 \  
>    (    O                         O    )
>     \    \_                     _/    /
>       \_   ---------------------   _/ 
>	 ----___________________---- __-->
>	/   / =  =  |\ /| =  =  =\       >
>      /    /  =  =  |/ \| =  =  = \ __-- >
>    /     /=  =  =  =  =  =  =  =  \ 
>
>    Kerokerokeroppi! (ki-ru-ki-ru-ki-ru-ppy)!
>    Chris Tsang, University of California at Davis.


-- 
+-------------------------------+--------------------------------------------+
|Lee Thompson                   | "Marvin?"                                  |
|lthompsn@polari.online.com     | "I'm all right... still very bad though."  |
|TSN: Mailbox: 21452 (Sierra 3) |                                            |
Newsgroups: rec.games.video
From: aa399@cleveland.Freenet.Edu (Len Stys)
Subject: Re: Atari Jaguar busting loose!!!
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 31 Jul 92 01:51:48 GMT


In a previous article, thomasc@ms.uky.edu (Thomas Campbell) says:

>>fringe owners, who would bother buying the Jaguar? I doubt if even Robert Jung
>>would get one.
>>
>>
>>
>>-- 
>>Richard J. Rauser       "You have no idea what you're doing."
>>rauser@sfu.ca           "Oh, don't worry about that. We're professional 
>>WNI                        outlaws - we do this for a living."
>>--------
>>BANNED from alt.good.news! Censorship is alive and well on Usenet!
>
>I'd buy one if it's under $200
>
>Alex


I would not it unless it was less than $300.00.

THAT is my LIMIT.

The graphics have to be Super VGA though and it has to have damn
good features such as scaling, rotation, etc.

I requested everyone give me the features they thought they would
like to see the Jaguar have.  I combined all of them and sent it
to Atari last year.  If they somehow managed to get most of them into
it, the system should be well worth $300.00.

Especially since Sega's CD-ROM is rumored to cost this amount alone!


--
From: xepo@csd4.csd.uwm.edu (Scott R Violet)
Newsgroups: rec.games.video
Subject: [SNES] Looking for good RPG's
Date: 21 Jul 92 17:42:39 GMT
Distribution: usa
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Originator: xepo@csd4.csd.uwm.edu


HI all,
	I recently picked up a SNES from a local store and also got a
hold of SFII (great game!), and would like to get a good RPG type
game.  What do other people like?  What are these Y's that I have
heard tossed back and forth, and they good and fun and lasting.  The
type of games that I really like are things like Super Mario World, an
excellent game!  What about Joe and Mac, is that any good.
	On another note wasn't there someone that was supposed to be
compiling a list of SNES game reviews?  I tried to mail him, but my
mail wouldn't reach him.  If others are having the same type of probs,
then I would like to start up a list of my own.
Any suggestions would be great,
-- 

		-Scott Violet (xepo@csd4.csd.uwm.edu)
Xref: sparky rec.games.video:15806 alt.games.lynx:291
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Slime World for Genesis?!
Date: 24 Jul 1992 23:23:47 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <1992Jul25.002651.3421@ntg.com> slandrum@ntg.com (Stephen H. Landrum) writes:
>In article <23JUL92003132@tiamat.hacks.arizona.edu> omf@tiamat.hacks.arizona.edu writes:
>>I was casually flipping through the pages of one of the game magazines
>>in a local supermarket, when I saw an ad for Todd's Adventures In SLime
>>World.  "Hmmm... Atari is advertising?!" I thought.  Then, I saw that
>>this was a new version for the Sega Genesis.
>
>Slime World was not an Atari title, it was an Epyx title.
>Epyx is free to license their games wherever they think they can make
>money. ...
>I seriously doubt that anyone will do a Game Gear version of Slime World,
>though.

  I'll also bet dollars to donuts (whatever that means  B-) that none of the
non-Lynx versions will offer the eight-player simultaneous gameplay that you
can get on the Lynx...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: claudius@zeus.calpoly.edu (King_Claudius (Chris Knight))
Newsgroups: rec.games.video
Subject: Re: New Split Proposal
Date: 28 Jul 92 20:53:31 GMT
Organization: California Polytechnic State University, San Luis Obispo

conty@cbnewsl.cb.att.com (Conty 1/2) says:
>rjung@ALUDRA.USC.EDU (Robert Jung) writes:
>>JPE1@psuvm.psu.edu writes:
>> >jsj@ravl.rice.edu (Jeffrey Spence Jeffress) says:
>> >>
>> >>        This brings me back to a possible group split. I do NOT
>> >>        think a system split is a good idea, but try this one
>> >>        on for size.
>> >>
>> >>        rec.games.video
>
>If we split this many ways, rename it rec.games.video.misc, otherwise you'll
>get people posting things to the "parent" group that belong in one of the
>sub-groups.
>
>> >>        rec.games.video.market  Talk of sales, disk copiers, imports.
>> 
>>   Maybe "rec.games.video.sale"? Naaah..."market" works better, since it also
>> allows people who just want to trade games to chitchat.

I really like this idea...I put in my yes vote.
rec.games.video.market...what about rec.games.video.marketplace?  A bit more
'friendly' although longer.  Or rec.games.video.for-sale.

>Ok:  rec.games.video.market - trading, and talk about places where to buy/rent
>     games.
>
>> >>        rec.games.video.advocacy        Systems wars! All Day, All Night!!!
>> 
>>   No way! Instead, how about "rec.games.video.hints"? For all of those
>> SONIC level-select questions, 90-something SUPER MARIO WORLD questions, and
>> whatnot. The only real counterargument is that this might take away a good
>> chunk of traffic from the parent r.g.v...
>
>Good Idea!

The "hints" I'd guess comprises 10% of the traffic in r.g.v.  Not really
needing it's own group.  Questionable.

>What about a r.g.v.info for game reviews, game "lists" and product
>announcements?

I see little difference between this and the basic premise behind r.g.v.  A new
group should have a different purpose from an existing one.

>P.S.  I haven't suggested a per-system split, but I still don't see why is
>it a bad idea.  E-mail, don't post (I'm sure this has been beaten to death
>here).

This sort of discussion went on in rec.games.frp and rec.games.mud also...it's
interesting how both ended up basically doing a 'per-system' split.  I've heard
good arguments against splitting up a group by system, and I'd be interested in
just taking a straw poll to see if those arguments are agreed by the majority
of readers.

Another idea:

rec.games.video              - general discussion area

rec.games.video.marketplace  - where sellers and buyers advertise
or r.g.v.market
or r.g.v.for-sale

rec.games.video.announce     - where new product releases and conventions and
			       the like are announced.  perhaps moderated to
			       reduce discussion or at least to maintain some
			       sort of subject line continuity.  Can also
			       contain FAQ and review lists.
-- 
---King Claudius---                                   claudius@zeus.calpoly.edu
Newsgroups: rec.games.video
From: conty@cbnewsl.cb.att.com (Conty 1/2)
Subject: Re: New Split Proposal (Was: Re: Neo Geo - The Best Console
Organization: AT&T Bell Laboratories
Date: Tue, 28 Jul 1992 18:54:52 GMT

In article <9207280320.AA17369@aludra.usc.edu>, rjung@ALUDRA.USC.EDU (Robert Jung) writes:
> In article <92209.140853JPE1@psuvm.psu.edu> JPE1@psuvm.psu.edu writes:
> >In article <1992Jul27.163450.20689@rice.edu>, jsj@ravl.rice.edu (Jeffrey Spence Jeffress) says:
> >>
> >>        This brings me back to a possible group split. I do NOT
> >>        think a system split is a good idea, but try this one
> >>        on for size.
> >>
> >>        rec.games.video

If we split this many ways, rename it rec.games.video.misc, otherwise you'll
get people posting things to the "parent" group that belong in one of the
sub-groups.

> >>        rec.games.video.market  Talk of sales, disk copiers, imports.
> 
>   Maybe "rec.games.video.sale"? Naaah..."market" works better, since it also
> allows people who just want to trade games to chitchat.

Ok:  rec.games.video.market - trading, and talk about places where to buy/rent
     games.

> >>        rec.games.video.advocacy        Systems wars! All Day, All Night!!!
> 
>   No way! Instead, how about "rec.games.video.hints"? For all of those
> SONIC level-select questions, 90-something SUPER MARIO WORLD questions, and
> whatnot. The only real counterargument is that this might take away a good
> chunk of traffic from the parent r.g.v...

Good Idea!

What about a r.g.v.info for game reviews, game "lists" and product
announcements?

P.S.  I haven't suggested a per-system split, but I still don't see why is
it a bad idea.  E-mail, don't post (I'm sure this has been beaten to death
here).
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video
From: stchang@leland.Stanford.EDU (Steven Kuk-Jin Chang)
Subject: Best SNES Baseball Game
Organization: DSG, Stanford University, CA 94305, USA
Date: Wed, 29 Jul 92 20:39:34 GMT

I rented Nolan Ryan Baseball and was very dissapointed.
I would like to know what's the best baseball games out there for SNES.

Thanks
Steven Chang
stchang@leland.stanford.edu
Newsgroups: rec.games.video
From: lthompsn@polari.online.com
Subject: Re: So are you dying for CDs, or what?
Organization: Seattle Online Public Access Unix (206) 328-4944
Date: Fri, 24 Jul 1992 05:12:19 GMT

In article <1992Jul20.184937.24790@noose.ecn.purdue.edu> brackney@author.ecn.purdue.edu (Larry J Brackney) writes:
>I'm looking forward to the Sega CD release, but I don't intend to
>buy one soon.  At this early stage, I think it is important to find
>out what kinds of games are going to be coming out, and how much
>support the peripheral is going to receive.  $299 is a lot of cash
>to toss down for an item which may or may not be successful.
>
>btw - A comment was made in the Mega Drive list posting about Dark
>Wizard for the Mega CD.  Dark Wizard was one of the titles featured
>in Sega's CD propaganda at the CES - so it's a good bet that this
>one will make it across the pond.  Sewer Shark, Underworld, and
>Wing Commander looked good too.
>
I just plunked down money for Thunderforce 4 and Grey Lancer and plan on gettingthe Japanese Cd-ROM next month.   

It is good news that "Dark Wizard" featured at the CES, what other CD titles
were listed (besides all the US-developed stuff).   As to UW and WC, I have
them both for my 486 and am not interested in CD versions of those which is
what is influencing my decision.  

Dark Wizard does look great, Prince of Perisa doesn't look bad either :) (blows
the IBM version away)



-- 
+-------------------------------+--------------------------------------------+
|Lee Thompson                   | "Marvin?"                                  |
|lthompsn@polari.online.com     | "I'm all right... still very bad though."  |
|TSN: Mailbox: 21452 (Sierra 3) |                                            |
Organization: Penn State University
Date: Mon, 27 Jul 1992 21:20:27 EDT
From: <JMH131@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Need help on Zelda III.

 In the Dark World, on the rightmost side of Death Mountain near the top, I
 see two tunnel entrances below the top connected by a ledge just underneath,
 and I have no idea how to get down there.  Also below that ledge, there is
 another tunnel entrance coming out of the mountain which cannot be reached.
 Near there, there is a secret room where only two of the walls can be bombed,
 but the 3rd wall looks like it could go too (the wall next to two urns), but
 it won't.  This is the room near where you get that piece of heart.
 --Anyone have any suggestions about reaching these places?  Also could anyone
 please post the location of all pieces of heart?  Sincerely, John.
From: snd@elan.cs.princeton.edu (Stefanos Damianakis)
Newsgroups: rec.games.video
Subject: final lap twin quest: please help!
Date: 30 Jul 92 17:55:02 GMT
Organization: Computer Science Department, Princeton University

i'm almost there, but i just can't seem to finish "alan" off! i've managed
to get everything to 99 except my "speed" rating, it's at 90 (with the
porsh engine). 

How can i increase my speed to 99, is 99 the limit? how do the foreign
parts help, and where can i find them?

thanks very much,

-stef
From: mjbrown@lonestar.utsa.edu (Marc J. Brown)
Newsgroups: rec.games.video
Subject: ...And other 2600 tricks (Combat, specifically)
Date: 27 Jul 92 17:59:48 GMT
Organization: University of Texas at San Antonio

In article <1992Jul27.082957.1149@news.Hawaii.Edu> gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes:
>
>	It's possible to "commit suicide" without having any sort
>of damage done to your castle.  If you ship your shield back & forth,
>it will flash inside your castle for a split second.  If you release
>then ball at that time, it'll fire right into your king.  Not sure
>but I seem to recall this only being possibe with the Yellow player.

I don't have Warlords anymore... wah!!

Okay, I just remembered ten-zillion little tricks I use in the game "Combat"
(now WHO remembers THAT one? ;).  Forgive me if they seem vague sometimes;
it's not the freshest memory I can think in...

When playing in tank vs. tank mode, try this: Get as close to any corner as
you can (both horizontally and vertically) without bouncing back.  To do this,
first get close to a wall, rotate around, and follow the wall to the corner
and get close to the other wall.  Having done this, rotate your tank twice
AWAY from the corner (so that you're perpendicular with the corner).  Now
move forward.  If you did it right, one of two things will happen (and you
can control which happens, I've simply forgotten how)...
1) Your tank will suddenly be in a different corner of the screen!  (I
   believe it's the corner counter-clockwise from the one you started at).
   This is the good result, 'cause it helps you escape your opponent and
   freak him out too :).
2) Your tank will do an unusual circlish maneuver and end up not far from
   the corner you started with.

In the jet vs. jet mode, try this: Hook up the paddles rather than the
joystick.  You cannot fire in this mode, but here's what happens: Holding
down one button makes you slowly rotate left while you're flying, and holding
the other makes you slowly rotate right.  Holding BOTH makes you actually
HOVER in MID-AIR and slowly rotate (can't remember which way).  This quirk
is so curious, I'm tempted to believe the programmers did it intentially.

There were others, but they escape me.  Maybe this is old news, but I've
certainly never read about it.

 _ __ ___ ____ _____ _____________ __ _ ___ ___ _ _  _  _  _  _  _
///_//__//___//____//_______  _   \\// \\ //   \V/ )/ )/ )/ )/ )/ )  //  //  //
mjbrown@lonestar.utsa.edu  / // /) )/ _ \V/ _  // (/ // _  // (/ / \X/ \X/ \X/
"You fat, bloated BAKA!!" (_/(_/(_/(_/ \_)\_)\_)\___/(_/ \_)\___/ of Megawatts
From: grs00173@stat.appstate.edu (Shannon R. Adams)
Newsgroups: rec.games.video
Subject: Want to buy Sega games
Date: 26 Jul 92 21:56:48 EDT
Organization: Appalachian State University


	I just bought a Sega Master System and am looking for games
to buy.  I would also like to buy a cartridge or two for my brother's
Genesis.  I would prefer Sports games for the Genesis.  Please e-mail
me with what you have and an asking price.  Thanks in advance!

-- 
____________________________________________________________________________

           ||/|/|/|
           |      |
           |      |
           | (o)(o)      _____________________________________
           C      _)    /        Shannon Adams                \
            | ,___|    /         Appalachian State University  \ 
            |    /    \          GRS00173@appstate.bitnet      /
           / ____|     \         GRS00173@stat.appstate.edu   /
          /       |     \___________________________________/

_____________________________________________________________________________