HDTenEightyP/NetNews huggingface dataset:
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.moria
Subject: Moria Archives Manager Announcement
Date: 31 Aug 1992 03:47:18 GMT
Organization: Kansas State University, Dept. of Computing and Information Sciences
Distribution: world
NNTP-Posting-Host: cygnus.cis.ksu.edu

   Howdy folks,

     I have had a few (over 30) people ask that I put the DOS binaries
     of 5.5 on the archives, just as I have done for 5.4.

     Well ok ... I have it compiled (No problems with BC++ 2.0) I
     have not decided if I should make a 286 and a 88/86 version
     or just an 88/86.  For now it will just be 88/86 but if there
     are enough requests I will put the 286 version up.  I am going
     to tar-up and compress the 5.4 dos binaries(MONO only) and
     put it off on to tape.  So get that version while you can.
     
     As soon as the color version of moria 5.5 comes out I will do
     the same.  It may take sometime but I will get it done.

     ****NOTE****   The 5.5 dos binaries are not NOT up yet.
      I will have them ready on the archives this wednesday
      Sept. 2nd.  at that time the 5.4 binaries(MONO) will be
      taken off.
From: garyp@gvls2.gvl.unisys.com (Gary Palangian)
Newsgroups: rec.games.moria
Subject: HA Spoiler
Summary: What stats do HA's sustain
Date: 27 Aug 92 21:25:21 GMT
Organization: Unisys Defense Systems, Great Valley Labs, Paoli, Pa

There are a lot of questions and discussion about HA and
sustain stats.  The following spoiler clues everyone in.




HA sustain stat is based on + to strength when you acquire the weapon:


+1 - sustain strength
+2 - sustain intelligence
+3 - sustain wisdom
+4 - sustain constitution

Just so there is no confusion, the above chart means
an HA with +1 to STRENGTH will sustain STRENGTH. An
HA with +2 to STRENGTH will sustain intelligence and so
on.

The + to strength can only go from +1 to +4 for Moria version
5.1 and above.

This spoiler only applies to Moria 5.1 and above.

Gary P.


Aside to Jason:  Sorry for the earlier screwed up post.
Newsgroups: rec.games.moria
From: ccecks@nuscc.nus.sg (Chua Kong Sian (Mr))
Subject: Re: compiling um5.5 on ibm
Organization: National University of Singapore
Date: Fri, 28 Aug 1992 06:25:09 GMT

I have compiled umoria5.5 with absolutely no problems using TC++ 1.0.
Here is what I did.

1.  Copy all the source files into one directory together with the
    file umoria.prj.

2.  Run prjcnvt on umoria.prj.  This will create a umoria.prj file that
    TC++ understands.

3.  Load up tc.  Select Huge model, using 80286 instructions and define
    MSDOS and USG.

4.  Just create UMORIA.EXE.

The compilation flag only one warning (I had everything turn on I
believe).  Works perfect.  Didn't try it with BC++ though.  Maybe later.

.sig
Newsgroups: rec.games.moria
From: ripley@cs.tu-berlin.de (Hans-Ch. Eckert)
Subject: Re: Adding New Magic Class to Moria
Organization: Technical University of Berlin, Germany
Date: Thu, 3 Sep 1992 19:37:46 GMT

In article <j0xy+4g@rpi.edu> petitc@lib111.its.rpi.edu (Christopher Jon Petit) writes:

   Insight:  Identifies an item
   Level: 8
   Mana: 5
   Fail: 99%

Are you sure about that ?  Rogues get it at level 29...

Greetings,
				Ripley




--
Greetings from RIPLEY |  D-1000 Berlin 30   | ripley@cs.tu-berlin.de (intern.)
Hans-Christian Eckert | Regensburger Str. 2 | ripley@nostromo.sub.org (de only)
For NeXTmail: hansagia@w271zrz.zrz.tu-berlin.de
Please use the university's address from outside Germany and nostromo else.
From: hlr@aber.ac.uk (Hazel Marie Davey)
Newsgroups: rec.games.moria
Subject: Re: source files for moria 5.5 (what now)
Date: 26 Aug 92 16:43:52 GMT
Organization: University of Wales, Aberystwyth

Correction, my mail address is as it appears in the Sender: line
not as in my sig.

The correct mail address if anyone has answers to my question is

hlr@aber.ac.uk

Time to write myself a .sig methinks.
Sorry for any inconvenience

Hazel.
From: km2a+@andrew.cmu.edu (Kenneth E. Mohnkern)
Newsgroups: rec.games.moria
Subject: Titles & Colors
Date: 1 Sep 92 13:52:50 GMT
Organization: Robotics Institute, Carnegie Mellon, Pittsburgh, PA


Is a "dark blue potion" always the same potion? Or a "scroll titled
'ni'" always the same scroll between games? That seems to be the case
for at least some items - I quaff brown potions (is that the right
color?) without fear, because they end up being apple juice. Could I
keep a list of potion colors and scroll titles for future characters and
save a bundle in identify scrolls? 

I had always assumed they were different each time, but I'm a little
suspicious now... (Actually, I'd be disappointed if the colors and
titles remained the same in each game. It gives experienced players an
advantage over new players. And each character's supposed to begin with
experience 0, right?)

    ken


#ken mohnkern # the graphics deli # the robotics institute #
              # carnegie mellon university # pittsburgh pa #
#   "It's not the thing you fling, but the fling itself."  #
Newsgroups: rec.games.moria
From: scot@jlc.mv.com (Scot Salmon)
Subject: Re: Warrior Winner!!!
Organization: John Leslie Consulting, Milford NH
Date: Tue, 01 Sep 1992 19:38:46 GMT

In article <A13323@UN.maus.de> Alfred_Schmidt@un.maus.de (Alfred Schmidt) writes:
>>>Just curious, How can you wield a two-handed sword and hold a shield?
>>
>>Not at all. In my view, this is a bug.
>
>I don't think so. Just consider your str. So you should be abel to wield a
>two handed sword in just one hand and the shield in the other. I think it is
>possible.

But then I should be able to wield two weapons at once if I don't have a shield,
right? For example, how about a Dagger (Main Gauche) and an ordinary, 1-handed
sword?                                  ^^^^^^^^^^^ <-- incidentally, Main
                                                        Gauche means Left
                                                        Hand in French, just
                                                        like Zweihander means
                                                        2-handed in German

Another realism question - what does a Lich look like? (Lich...litch or lyk?)

-- 
                                          - Scot Salmon (scot@jlc.mv.com)
From: jonok@terapin.com (Jonathan Keller)
Newsgroups: rec.games.moria
Subject: Re: Argh, more Weapon Dilemmas
Date: 2 Sep 92 07:56:12 GMT
Organization: BBS

In article <1992Sep1.041559.21885@physics.ucla.edu>,
price@uclapp.physics.ucla.edu (John Price) writes:
>In article <A13273@UN.maus.de>, Stefan_Muench@un.maus.de (Stefan Muench)
writes:
>
>>(R) armor (and (RA), of course) has the _fine_ advantage that it can't be
>>damaged. Don't forget about this !
>
>Not damaged at all, or just not damaged by acid?  There are still things 
>like Disenchanter Bats et al. out there...
>
  Disenchanter creatures will still remove plusses on (R) armor.   BTW, does
anyone know if a Disenchanter can remove a major attribute of weapons or armor?
(Such as (R) or (HA)?)

Jonathan
37th Level Priest
From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: Warrior Winner!!!
Date: Wed, 26 Aug 1992 23:57:00

CV>> Just curious, How can you wield a two-handed sword and hold a
shield?
CV>>   jim
CV>--
CV>"worn on shield arm" implies that it is strapped high on the arm
and used to
CV>block hits like a football player uses his shoulder pads... Try not
to
CV>worry too much about it, you are more likely thinking of hand held
shields.

OK.  Then how does my mage hold a two-handed sword, a shield, a
lantern,
and still be able to read a spell from a book?
  SLMR 2.1a  If you smoke after sex, you're doing it too fast!


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
Newsgroups: rec.games.moria
From: eye@lesti.hut.fi (Petri M Kuittinen)
Subject: Re: Guru Help Wanted: Nasty Monsters
Organization: Helsinki University of Technology, Finland
Date: 31 Aug 92 17:14:19

In article <1992Aug29.024550.5665@jlc.mv.com> scot@jlc.mv.com (Scot Salmon) writes:
   Does this character have any chance against an EL or AMHD? I ran into both
   recently, circa 2000' and left the EL alone, since people here say that by
   the time you kill it, it's drained you so much it wasn't worth it. I hacked
   at the AMHD for a few rounds before deciding to ask for expert advice...

Well, If I were you I wouldn't ram into ELs or AMHDs yet, but my play style
is quite wimpy. What your charachter would need is either a permanent speed
item (my 36th level mage is still haven't found any) or good protection and
remedy for EL attacks.

Even if my mage charachter doesn't have any permanent speed items, he has
killed 6 ELs (the first one on level 33) sofar and few of the fights have
been real easy. My basic tactic was to first cast a spell of haste self and
then start blasting EL with wands of drain lifes. If the EL catches me ups
or teleports next to me, I start mauling it down with my HA weapon. (5x
damage to evil undead creatures, plus 4 attacks in melee, because I have
all stats 18/100). If EL drains my exp., I will immediately quaf a potion of
restore experience. If he drains my dexterity, I will eat a mushroom of
restoring. I don't have to worry about paralyzation because I have got free
action (from amulet of Magi). Confusion & blindness can be easily cured by
a staff of curing. But I don't have to worry about these all so much, because
I rarely fail saving throws and EL usually misses me (my permanent AC is 124!)

So, what you need a for killing EL is a lot's of curing stuff or a perm. speed
item. A ~30 gets about 12000 exp. from killing an EL.

Without a perm. speed item, AMHDs are really dangerous, because a single gas
breath from fully-HPed AMHD will kill any charachter. Avoid them! 

(lot's of stuff deleted)
     a) You are wielding   : a Ball and Chain (HA) (2d4) (+17,+7) [+3] (+1 to STR).

Nice weapon, especially for killing ELs or other evil undead creatures. :-)

			
		Flimbo, 36th level half-elf mage
--
| The Eye of Brainwash Company	|	LEA	POINT(PC),A3	;Don't try  |
| E-mail:eye@niksula.hut.fi	| 	ADD.L 	#$465707B7,(A3)	;this M68000|
| S-mail:Timpurinkuja 1 C 39	| 	LEA	$8000,A4	;assembler  |
|	 02600 Espoo, Finland	|POINT:	ORI.W	#$5945,D5	;program!!  |
From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: lucky night!
Date: Sun, 23 Aug 1992 23:58:00

Tonight is my lucky night!  I found my first potion of strength to
make
my strength up to a horrible 8.  I also found a potion of wisdom, and
a
potion of Dex.  My dex is 18/76!  And on top of all that I found a
large
leather shield (RC) [4,+2]!

  SLMR 2.1a  Wise men never play leapfrog with unicorns.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: dkelly@news.weeg.uiowa.edu (Dave Kelly)
Newsgroups: rec.games.moria
Subject: Followup question: Which is better?
Date: 3 Sep 92 16:55:14 GMT
Article-I.D.: news.1992Sep3.165514.721
Organization: University of Iowa, Iowa City, IA, USA

In article <1992Sep3.131945.22125@noose.ecn.purdue.edu> ts@chainsaw.ecn.purdue.edu (Thomas Ruschak) writes:
>Which is better, and why? (I have strength to carry, no prob)
>
>Soft Studded Leather (R) [5,+8]
>Ribbed Plate Armor (-3) [28,+2]
>
>Thanks!
>
>Thomas


I was wondering...Since most armor above say [11] gives a penalty to the
to-hit stat, is there any way that that penalty can be reduced?  i.e.
with the Ribbed Plate Armor...from say (-3) to say (-1) or 0?
Would an item of Free Action do this?
From: josh@cqs.washington.edu (Josh Hayes)
Newsgroups: rec.games.moria
Subject: Re: Weapon with the highest bonuses ...
Date: 4 Sep 92 16:31:11 GMT
Organization: University of Washington

I found an interesting weapon in umoria 5.4 on my mac (the purple X
version refuses to accept my savefiles from this version, so I'm
still plodding along--and yes, I did change the file type....): a
two-handed great flail (SD) which was +15 to damage, and a mere +3
to hit. No doubt enchanted by some very strong goon who wanted to
pulverize AMHDs with a couple of GREAT hits....it's certainly true
that GREAT hits dismay my dragonine opponents....


--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 685-2793
Exclaimer: Hey!           Plan: Birth School Work Death
Newsgroups: rec.games.moria
From: pcheung@eiffel.Princeton.EDU (Put Cheung)
Subject: compiling um5.5 on ibm
Originator: pcheung@eiffel.Princeton.EDU
Organization: Princeton University
Date: Thu, 27 Aug 1992 13:06:12 GMT

Did anyone manage to successfully compile umoria 5.5 on an IBM?  I have
a 386 sx with TC++ 1.0.  I tried compiling the program, but TC++
wouldn't recognize the project file umoria.prj.  Does anyone have a clue
on what to do?  I really don't know how to use TC++.  Thanks.

Put
From: Alfred_Schmidt@un.maus.de (Alfred Schmidt)
Newsgroups: rec.games.moria
Subject: Re: Warrior Winner!!!
Date: Sun, 30 Aug 92 11:27:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.11

>>Just curious, How can you wield a two-handed sword and hold a shield?
>
>Not at all. In my view, this is a bug.

I don't think so. Just consider your str. So you should be abel to wield a
two handed sword in just one hand and the shield in the other. I think it is
possible.

CU,

Alf
Newsgroups: rec.games.moria
From: dvtoft@IASTATE.EDU (Daniel V Toft)
Subject: Re: Compiling Umoria 5.5:  Missing files!!!
Reply-To: dvtoft@IASTATE.EDU (Daniel V Toft)
Organization: Iowa State University
Date: Sun, 23 Aug 1992 20:51:43 GMT

I am currently patching Justin Anderson's color code from Moria 5.4
into the new 5.5 version release.  Right now I have a compiled version that
seems to run alright, but the executable file seems larger than it should be.
It compiled to about 620K and with PK-Lite it is a more reasonable 340K.  I'm
hoping to compile it down to a smaller size this weekend.  So, in the next few
days I'll ftp the files to Kukulcan.Berkeley.edu.

Look for these files in the incoming directory:

Mor55c88.ZIP - Executable Moria 5.5 with color (Thanks to Justin Anderson :)

and
Mor55csr.ZIP - For _ONLY_ the files that were modified to allow color, and
               generate.c w/o the buggy lines.

.sig -> Working on it
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Guru Help Wanted: Nasty Monsters
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sat, 29 Aug 1992 04:55:41 GMT

In some article scot@jlc.mv.com (Scot Salmon) writes:
->Does this character have any chance against an EL or AMHD? I ran into both
->recently, circa 2000' and left the EL alone, since people here say that by
->the time you kill it, it's drained you so much it wasn't worth it. I hacked
->at the AMHD for a few rounds before deciding to ask for expert advice...
->
[character deleted, though I have to say I like the weapon. :) ]
->a) You are wielding  : a Ball and Chain (HA) (2d4) (+17,+7) [+3] (+1 to STR).
Well, I'm afraid you're missing out on your greatest "weapon" against both of
these monsters: speed.  You should probably have at least one speed before
taking on an EL, and two before an AMHD.  To take on the EL, you should pelt it
with distance attacks (lightning bolts should do the best damage for the mana)
and then phase-door away when it gets close enough to touch you.  Teleport
away when you get low on mana, and start the process over again.

The next method will work on AMHD's, or any other creatures that you are one
faster than.

First, find yourself a lone column of stone.  Get yourself and the monster on
opposite sides of the column:
         .
        D#@
         .
When the monster comes to get you along the diagonal, hit it once and step back
so that you are behind the column relative to it:
            D
           .#.
            @
Repeat this process until the monster is slain.  Note that this does not work
against monsters that can phase through walls.
Other than that, it takes a lot of guts or stupidity or HP to take on an
AMHD:their gas breath can be instantly fatal if they are fully healthy.
-- 
dgreen@jarthur.claremont.edu				   David "Mishael" Green
		    Have you scritched your local Furry today?
***********************Who ordered the muon? -- I. I. Rabi**********************
Newsgroups: rec.games.moria
From: forbes@cbnewsf.cb.att.com (Scott Forbes)
Subject: Say you don't have FTP access? (was Re: PC MORIA...WHERE TO GET??)
Organization: Usenet Sports Programming Network
Date: Sun, 23 Aug 1992 18:23:27 GMT

Peter.Sherman%bbs@wisper.com writes:
>      Hello all.  I have absolutely NO FTP ACCESS TO THE INTERNET. I
>did a long time ago, but now I'm out of college.  Anyway, would anyone
>happen to know a bbs that I could call (preferably free!) that would
>have a copy of PC MORIA online???

From the Book of Usenet, Thompson 5:11...
,_,
|A|nd so it came to pass that the alumni, the graduates of the places of
'-' higher learning and knowledge, were shorn of their FTP access, and
were unable to access the many games thereby, and there was much wailing
and gnashing of teeth.
,_,
|A|nd one of the alumni despaired, and spake before the assembled masses:
'-' "Canst thou tell me of the way, that I might find my favorite game?
I am shorn of my FTP access."
,_,
|B|ut the masses did not know the way, and there was much silence.
'-'
,_,
|T|hen a voice rose from within the crowd, saying:  "Come hither, and ye
'-' shall learn the secrets of FTP by mail."  And the crowd hearkened to
that voice, and gave it a space, for there was much desire to learn the
secrets of FTP by mail.
,_,
|"|Send a message to ftpmail@decwrl.dec.com with the word 'help' in the
'-' body of the message, and ye shall receive a list of commands that
may be sent to this magical daemon.  Thy requests shall be queued, and
verily I say that the files you request shall arrive at your mailbox in
the space of a day's time."  The crowd marvelled at this, that the secret
should be so simple and easy, yet so little known.
,_,
|"|Have a care, thou must also knowest the secrets of 'atob', 'compress'
'-' and 'cat', for thy file may arrive compressed and in parts, and thou
must re-assemble, decode and uncompress them.  Yet this is a minor task
to the likes of thee, worthy alumni."  A murmur ran through the crowd at
this news:  Some despaired yet again, having gone to places of learning
that did not teach these secrets.  Others spake of ways to surmount these
difficulties, while still others paid them no heed whatsoever.
,_,
|A|nd so the masses dispersed, each to attempt to magic of FTP by mail,
'-' and in the days that followed there were many attempts made, and some
of these led to files, and others to error messages, and still others to
gibberish which the receiver could not comprehend.  And there was some
despair, and some confusion, yet for the most part the files were received,
and it was like unto a miraculous work, for the masses had ever lost hope
of using FTP again.
,_,
|A|nd there was much rejoicing.
'-'
From: ralf@ark.abg.sub.org (Ralf Stephan)
Newsgroups: rec.games.moria
Subject: Beginner's questions
Date: 26 Aug 92 15:38
Organization: Private Coherent 4.0.1 site Augsburg/Bavaria/Germany

Catspaw, the Level 11 Elf demanded an outrageous prize for one item,
so the shopkeeper did throw him out and locked the door.
Will he be able to visit the shop later some time?

Catspaw finds bones, skeletons, and sets of teeth all the time and
he ignores them. Shouldn't he?

Is there a spoiler file  (like the Nethack one)?

Thanks in advance!  --ralf
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: New Version of Purple X's Moria for the Mac
Date: 4 Sep 92 21:09:10 GMT
Article-I.D.: zariski.GRABINER.92Sep4170959
Organization: Harvard University Dept. of Mathematics
In-reply-to: richard@ccu1.aukuni.ac.nz's message of 3 Sep 92 23:39:58 GMT

In article <1992Sep3.233958.7945@ccu1.aukuni.ac.nz>, Richard Knuckey writes:

> * The game has been updated to UMoria 5.5.0, previous releases were of
> UMoria 5.4.0. UMoria 5.5.0 was released on 12 August 1992.

> * The document "Wizard's Quest" is included. This is a written account of a
> game of Moria by David Grabiner. It contains lots of hints and useful advice
> for playing Moria.

The Wizard's Quest was designed for 5.4.0; I will post a few changes to
make it consistent with 5.5.  (The wizard used at least one feature of
5.4 which was changed in 5.5; it is no longer possible to enchant a
dagger up to a +10 damage bonus.)

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: ajsmith@ualr.edu
Newsgroups: rec.games.moria
Subject: Re: What was that!!!
Date: 4 Sep 92 09:21:28 GMT
Organization: University of Arkansas at Little Rock

In article <labc0kINNdc5@aludra.usc.edu>, seip@usc.edu (O.G.) writes:
> OK, I am (was) a 18th level half troll warrior.  I had a HA Awl-pike (+7 +8) 
> [+1] (+2 to str).  Nice weapon, found about 600 feet.  Anyway, at 750 ft, I 
> found a brass amulet.  Of course, :-) being short on ID spells I tried it on.
> Cursed.  Oh well, it didn't do any visable damage besides displacing a amulet
> of acid resistance.  Any way, at 750 feet, I started ramdomly teleporting.  I 
> walked into a room and suddenly I'm elsewhere.  It wasn't a teleport trap, 
> there wasn't a message.  It happed again a few seconds later, then again.  
> Finally I walked into a room and see the message "It casts a spell"  I have 
> see invisible from the HA, the caster may have been in a dark passage though.
> Then I get several messages like "It summons creatures"  In short order, I'm 
> surrounded, then suddenly I'm blind.  I didn't see any creature that could do 
> that (i.e. Bloodshot eye etc.)  I died pretty soon after that...I guessed that
> something was teleporting me, then called a few buddies to finish me. 
> ANY idea what got me?  I was finally killed by an Ogre but I know that wasn't 
> to blame...  BTW, I am running UMoria 5.2, (I know!  I'll upgrade ASAP to 5.5)
> Is there a bug that matches my experiance?
> 
> 
> 		Many Thanks,
> 			Jeremy Seip
> 			seip@aludra.usc.edu
> 
> 
Well, 

	It seems that the brass amulet was an amulet of teleportation. I had
one of those one, nasty as hell too.
	It also seems like you had a run-in with a magic user. A magic user
can cast spells to blind, THEN can summon all sorts of real neat monsters to
gank you.
	Best way to defeat magic users (becuase in later levels they are called
Necromancers and are twice as awesome) Hit them fast and first, gotta kill the
generator before you can hope to kill all of the monsters.

					Totem
					28th level PALADIN
Newsgroups: rec.games.moria