HDTenEightyP/NetNews huggingface dataset:
Newsgroups: rec.games.empire
Subject: Xemp plan utility revealed
From: sldf3@pluto.ee.usu.edu (beal weston r)
Date: 26 Aug 92 09:05:17 MDT
Distribution: world
Organization: Utah State University
Keywords: xemp, utility

Some kind soul finally told me what's going on.


The .p files are for the "programming" languages supposedly supported by
Xemp.  Some work and some do not.

I have included HJ's synopsis of the plan utility:


How does plan work?

	Two highlights:	has_plan	- boolean
			is_active	- boolean
	
	Global-> util-> plan utility

		Set defaults		-> set to yes
		Done file		-> if set, this file will be created
					   when runned from the command line.
		Change defaults		-> change the default settings
		Min civ to move		-> 5 is ok. Can be set to 1 if you
					   like (do NOT use 0)
		Plan output mode	-> set to verbose
	
	Global-> census_mode-> plan mode

		In the census window:

		Des:
			To be designation

		Active:
			No (set to Yes if sector is developed and may
			distribute civilians)

		Priority:
			When moving civilians, the sector with the
			lowest priority is filled up first.
			5/6 is the same as 506.
		
		Civ min:
			How many civilians must be moved in the first time.
			Example:

			Sector A : prior 1  civ min 100
			Sector B:  prior 5  civ min 1
			
			There are 65 civilians left to be distributed,
			sector A can't be filled up (not enough civs), so
			sector B will be activated.
		
		Civ max:
			Maximum which should be moved into this sector.

		Civ aft:
			Case 1:	civ aft < civ max
				
				As soon as the sector is 100% efficient,
				all the civilians in excess of civaft are
				dirstributed.

				Exam: highway min 20
					      max 100
					      aft 1
			
			Case 2: civ aft > civ max

				All civilians in excess of civ max are moved
				out of the sector.
			
				Exam: mine    min 100
					      max 200
					      aft 350
				
				This sector will start distributing civs
				when it has more than 350 civlians.
		
		Mils:	Has not been tested. Could work, although. Idea is:
			when sector is activated, mils are enlisted or
			imported from a specified sector.
		
		Thresholds:
			The thresholds that are not yet set will be set when
			this sector is activated.
		
	When a sector is activated (civs are moved in), first:
		 1 - Food is imported from its warehouse (therefore it should
		     have a warehouse !!!!)
		 2 - Thresholds are set
		(3 - mils enlisted / imported)
		 4 - Civs are moved in
		 5 - Sector is redesignated.

To run a plan, select via "global-> util-> plan util-> run plan", or
start xemp as follows:

xemp [-N] -u plan[:sct] <country>

This will not start up a window, just make a connection and exec plan.



I hope you still have enough planning to do to be able to take
advantage of this.

Weston
From: melissa@csd4.csd.uwm.edu (Melissa C Merrill)
Subject: Another Idea ..(Carriers)
Keywords: game
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
Date: Thu, 3 Sep 1992 19:07:30 GMT


Another idea, why not have carriers have avail work%. That way when damaged
planes come back from a bombing raid, they would get repaired. I always
hated that planes that got damaged would have to be flown back to an aiport
to get fixed... How bout it?

Caeser M.
Terran Overlord Government
From: ccoprmd@prism.gatech.EDU (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: Re: New Games?!?
Date: 26 Aug 92 13:28:52 GMT
Organization: The Dorsai Grey Captains

In article <66880@hydra.gatech.EDU> ccoprdj@prism.gatech.EDU (Jorge Diaz) writes:
>In article <66875@hydra.gatech.EDU> ccoprmd@prism.gatech.EDU (Matthew DeLuca) writes:

>>A question to ponder: if you aren't on the list, how will replying to 
>>incoming registrations help you? :-)

>Maybe because if he's expecting a response and doesn't get one, he can
>send you mail and say "Hey, why didn't I get a mail message?  Am I on
>the list?"

All that tells him is that I am slack in replying to mail, which is the 
truth...he still doesn't know for a fact that he's not on the list until
I make the posting to r.g.e, and by *not* sending out mail as registrations 
come in, I save a *lot* of time and hassle on my part.

(The original poster's actual problem is that he sent the registration to the
wrong account, ignoring the explicit instructions for registering that I 
put in the original game announcement...the registration got circular-filed.)

-- 
Matthew DeLuca                      "I'd hire the Dorsai, if I knew their 
Georgia Institute of Technology      P.O. box."
Office of Information Technology                - Zebediah Carter, 
Internet: ccoprmd@prism.gatech.edu              _The Number of the Beast_
Newsgroups: rec.games.empire
From: gordons@netcom.com (Gordon Storga)
Subject: Re: Another idea to downplay update attacks...
Date: Thu, 03 Sep 92 07:02:32 GMT
Organization: Stay Awake Software

<hassink.715493574@manning> hassink@cs.UAlberta.CA (Hassink Brian John) writes:
>Ok, the majority agree that fiddling with update schedules is not
>the answer. Several people have suggested some form of automated
>land defence, just like air-cover.
>
>How about allowing something like military reserves in your 
>sectors. We already have global reserves which can magically be
>summoned anywhere, so what about something similar for individual
>sectors? You move "x" number of mil into a sector, place them
>on reserve, when the sector is attacked these reserves are 
>immediately called up to help defend the sector. Surviving
>reserves are put back on standby immediately after. 

I like the solution I came up with in GS Empire.  I did away with the
DEFEND command altogether.  Now anytime a sector is attacked I look around
for the nearest defender (the victim or an Ally) who can fire on the
attacker.  This provides a more united front for defense.  It's pretty
easy to do too.  Start your sector scan using the current maximum tech
factor firing range and evaluate each sector that can fire within that
window.  When you find one within range that meets the criteria (guns &
shells) you stop your search and fire.  Oh, and send a telegram letting
the *attackee* know he fired on someone in auto-defense and where it took
place.

Also, I have set up NAVIGATION so that when at war, and an enemy's ships
come within range of your ships or forts, they will fire on the enemy.
This makes great "Deadman's Alley"s or protected trade routes without
having to watch every sector everywhere.


Gordon
-- 
The opinions expressed are my own, and not the beliefs or opinions
of whatever company you think I work for.  So there, thhhbbbt!
Message to Kodak:  Freedom for Dan Bredy.
Newsgroups: rec.games.empire
From: cking@zeus.muse.rockwell.com (Christopher King)
Subject: Empire on SGI's
Reply-To: cking@zeus.muse.rockwell.com (Christopher King)
Organization: Rockwell International 
Date: Tue, 25 Aug 1992 17:30:16 GMT


Does anyone have Empire up and running on an SGI-type workstation? Been
having a devil of a time trying to get it to compile, any help would be
greatly appreciated.

  Thanks in advance!

--
Chris King                                        
(cking@zeus.muse.rockwell.com)
From: mytelka@codon2 (Daniel Mytelka;612 Barker;x2-5110)
Newsgroups: rec.games.empire
Subject: Re: proposed update alternative
Date: 2 Sep 1992 15:06:42 GMT
Organization: University of California
NNTP-Posting-Host: codon2.berkeley.edu

In article <1992Sep1.200631.6389@paramount.nikhefk.nikhef.nl> hjpoell@paramount.nikhefk.nikhef.nl (Henk Poell) writes:
>
>Another proposal submitted recently, was to let people have their own
>update time(s). This is okay, but think about the code you need to
>prevent abuse. I can think of ships getting updated by several countries
>after being traded or boarded, to let floats move quicker. Or sectors
>being updated by several (2) countries to let the civ's grow faster.
>Still, after playing for some time in a game with a 4am update time,
>I would love it when these things could be taken care of. Even if you
>had to make your update times known at the beginning of the game.
>cmd [1:2]  report *
>
>Country       Tech      Research     Education    Status    Updates
>
>USAland       similar   similar      similar      Active    17:30  19:00
>Finland       advanced  backward     similar      Active    12:00  15:00
>etc.
>
>
>More comments please!
>
>Henk Poell.

This proposal will create the worst of both worlds, Henk. If you
are fighting someone and worried about "around-the-update" attacks,
you'll have to be logged on both for their updates and for your own.
In other words, you're guaranteeing that everyone will have to be logged
on for twice as many updates, some at very inconvenient times. The only
way I can think of to solve this is to create time zones, where all the
people who want updates at a particular time are put on a single
continent. This will lead to boring segregated games for Europeans, though,
where you will always initially be clustered together.

he other possibility is to defuse the around the update attacks. A
SLOWBLITZ mod, for example, might prevent a sector from getting mobility
the first turn after it's conquered--or until it is converted. The latter
choice would obviously require some reworking of convert/shoot commands,
perhaps making them update commands rather than immediate ones, and not
requiring mobility but being keyed to the ETU's. It might also allow 
the realistic and interesting possibility of permitting blitzes to
occur through lightly populated border sectors, but not through heavily
populated ones where resistance should be much stiffer. Note that no
mobility=no despoiling, barring and adjacent 100% highway or market
abuse. (Blitzes would be possible only if conversion occurs before
mobility is allotted during the update; putting it afterwords would
prevent blitzes completely).

Dan Mytelka (mytelka@enzyme.berkeley.edu; Langerhans)
From: bobs@Think.COM ( Robert Schwartz)
Newsgroups: rec.games.misc
Subject: Games for Unix?
Date: 4 Sep 92 16:43:58 GMT
Article-I.D.: early-bi.1883oeINNcf0
Distribution: world
Organization: Thinking Machines Corporation, Cambridge MA, USA
NNTP-Posting-Host: grendle.think.com

Does anybody on this group know if there is another group
or have any information on any games for the Unix world?
x-windows, openwin, etc.  Any info would be appreciated.

TIA

Bob
Organization: Penn State University
Date: Mon, 31 Aug 1992 11:49:48 EDT
From: <TAG109@psuvm.psu.edu>
Newsgroups: rec.games.misc
Subject: Indiana Jones Help with Atlantis!!!

I have gotten all the way to the gate of atlantis and I don't know the 3 ring
configuration.  I have tried almost all combos (at least I think) but I can't
get through the door.  Please help!!  E-mail prefered but post if necessary.
Thanks in advance.
Tim
tag109@psuvm.psu.edu
From: glock@glock.chip.cba.ufl.edu (Joe Granto)
Newsgroups: rec.games.misc
Subject: WC2 EMS question
Date: 25 Aug 92 16:41:27 GMT
Article-I.D.: glock.glock.43
Organization: College of Business, University of Florida

Let's say I have 4 megs of RAM, and use qemm to turn it into expanded
memory.  Would it be best for WC2 to make a disk cache of 1 meg and keep 
the rest expanded, or turn it all into expanded and forego the cache?
Newsgroups: rec.games.misc
From: Thomas.Retkowski <Thomas.Retkowski@mixcom.mixcom.com>
Subject: Tony LaRussa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Thu, 03 Sep 1992 14:26:46 GMT

There must be someone out there that plays this game?

-- 
****************************************************************************
** Thomas E. Retkowski              Addr: Thomas.Retkowski@Mixcom.com     **
** DePaul University                      Chicago, Il 60614               **
**                                                                        **
** "Fighting for a world without Liberal causes."                         **
****************************************************************************
Newsgroups: rec.games.misc
From: rlister@cti.com (Russell Lister)
Subject: Re: Larry Laffer!HELP...ARGHHHHH
Organization: Comprehensive Technologies Int., Inc.
Date: Tue, 1 Sep 1992 14:37:02 GMT

jmrots@bb1t.monsanto.com writes:

>Hi there,
>I got the Leisure Suit Larry 5 a wee while ago,I installed it on my
>Dell,.....and it didn't run,I had to add more stuff to the Dell and boost the
>system.It took me sometimes to put together the money.It's only now that I have
>the game running.
>Now the problem is:THE DAMN MACHINE IS ASKING ME FOR A PASSWORD.
>Where am I suppose to find it,is there a clue(s) somewhere that I overlooked??

   The password is a user feature.  It must have got set sometime while you
   were racing through the screens (it asks if you want to enter one).  I
   would recomend re-installing the game and trying again.
   
   Russ
   
-- 
------------------------------------------------------------------------------
Russ Lister  rlister@cti.com  -or-  {well connected systen}!uunet!cti1!rlister 
Comprehensive Technologies Int'l Inc., Arlington, VA
==============================================================================
Xref: sparky rec.games.misc:17014 comp.sys.ibm.pc.games:11224
From: chris@inconel.engr.wisc.edu (Christian Rohrmeier)
Newsgroups: rec.games.misc,comp.sys.ibm.pc.games
Subject: Re: Help needed in Heimdall
Date: 28 Aug 92 04:36:49 GMT
Organization: U of Wisconsin-Madison College of Engineering

In article <1992Aug25.024351.1@vmsb.is.csupomona.edu> tatakamoto@vmsb.is.csupomona.edu (Teri Takamoto) writes:
>
>     We're stuck in Heimdall (new game from Virgin).  We've gotten through
>the first 3 action scenes and have the serpent scroll.  But now the ship
>can't get to the last island on Midgard (in the upper right corner of the
>screen).  What do we need to do?
>
>     Thanks in advance,
>     Teri Takamoto
>     tatakamoto@csupomona.edu
>     (Has my .sig disappeared?)

This isn't in asnwer to you're querry, just a thought:

Ever notice what an uncanny resemblence the pictures in Heimdall have to
Asterix? Did Uderzo do work for them???

-Chris
From: v075hn54@ubvmsb.cc.buffalo.edu (Gary G Gassman)
Newsgroups: rec.games.misc
Subject: Harpoon
Date: 31 Aug 92 23:30:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41


I've been trying to get Harpoon to run as a DOS app
under win 3.1. After I set it all up all I get is a blank screen.
Any suggestions or comments.
Thanx in adv.
g.g.
Newsgroups: rec.games.misc
From: hrj5290@zeus.tamu.edu
Subject: GAME Sale
News-Software: VAX/VMS VNEWS 1.41    
Keywords:  Money
Organization: Texas A&M University, Academic Computing Services
Date: Sat, 29 Aug 1992 15:59:00 GMT

I'm not sure if i am allowed to do this but here goes

Games for Sale

Breach2 $15

Rules of Engagement $34

the above games are interlocking games which means they can be played together

Castles $30

Civilation $35

Global Effect $30

Hard Nova $15

Interceptor $10

Planet's Edge $34

Speed Ball 2 $20

Stellar 7 $15

Ultima 6 $35

WC1 $35 secreat mission 1,2 $15 

WC2 $40

Please send me email if you want anything. 
One more thing you pay for the shipping 
Thanks for you time.
From: rwr@po.CWRU.Edu (Robert W. Rutkowski)
Newsgroups: rec.games.misc
Subject: New games not due 'til November.
Date: 2 Sep 92 17:40:47 GMT
Organization: A poorly-installed InterNetNews site
NNTP-Posting-Host: thor.ins.cwru.edu


I spoke with someone at chips & bits this morning.  The following games
are not due out until November:

1. Dark Sun (SSI)

2. Clouds of Xeen (Might & Magic)

3. Champions

What a drag.

I ended up buying Ultima:  Stygian Abyss for the long weekend ahead.
I almost bought Darklands instead.  Any comments on these two games?

-- 
-R
Newsgroups: rec.games.misc
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Ultima IV
Organization: CSD., University of Erlangen
Distribution: usa
Date: Tue, 1 Sep 1992 17:09:43 GMT

sjs28257@uxa.cso.uiuc.edu (Steve Stelter) writes:

>Thomas.Retkowski@mixcom.mixcom.com (Thomas.Retkowski) writes:

>>I am having a problem with Ultima IV, and maybe someone out there can help me.
>> I have all the runes and I can enter all the shrines except one, at least
>>according to the seer.  I go to the shrine of Honor or Valor and enter the
>>proper mantra, and it says that I can't focus on the subject.  What would
>>cause this?

There's only two possible answers to "can't focus your thoughts":
Either you meditated only a short time ago at another shrine, or
you enter the wrong Mantra.

>>Please note:

>>1.  Yes I have the rune.

If you hadn't it, you wouldn't be able to enter the shrine.

>>2.  I know the proper mantra  Honor = summ and valor = ra.

At least they are the right ones.

>>My lowest characters level is 6.

Doesn't matter.

>>My character is level 8.

Doesn't matter, either.

>The only explanation I can think of is that your valor and honor isn't
>high enough to qualify you for partial Avatarhood in those virtues.
>To fix that, don't lie, cheat, steal, or run from battles.

Then the shrine would not say "can't focus your thoughts" but a message
how you should behave to reach this partial avatarhood.


-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: Thomas.Retkowski@mixcom.mixcom.com (Thomas.Retkowski)
Newsgroups: rec.games.misc
Subject: Ultima IV
Date: 28 Aug 92 19:44:22 GMT
Distribution: usa
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.

I am having a problem with Ultima IV, and maybe someone out there can help me.
 I have all the runes and I can enter all the shrines except one, at least
according to the seer.  I go to the shrine of Honor or Valor and enter the
proper mantra, and it says that I can't focus on the subject.  What would
cause this?

Please note:

1.  Yes I have the rune.
2.  I know the proper mantra  Honor = summ and valor = ra.

My lowest characters level is 6.

My character is level 8.



-- 
Thomas.Retkowski@mixcom.com
DePaul University Graduate Program.
"Fighting Liberalism at Every Turn."
From: sgranade@obu.arknet.edu
Newsgroups: rec.games.misc
Subject: WANTED: Adventure Game Toolkit for MSDOS computers
Date: 27 Aug 1992 17:15:54 -0500
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

I am trying to get ahold of a version of the Adventure Game Toolkit (AGT)
for MSDOS that is later than the 1.15 that I have found.  I have heard
that they are up to version 1.5.  If anyone has information as to where I
can find it (via anonymous FTP, etc.) or can send me a copy through the mail,
I would really appreciate it.  Please send any replies through the mail, as
I have trouble getting Usenet access.  Thanks!

Stephen Granade
Internet: sgranade@obu.arknet.edu
S-mail: 2713 Lynwood Dr.  Arkadelphia, AR 71923  USA
.
Newsgroups: rec.games.misc
From: cs225a71@dcl-nxt14.cso.uiuc.edu (cs225 student)
Subject: HELP NEEDED - King's Quest III
Organization: University of Illinois at Urbana
Date: Tue, 1 Sep 1992 00:43:32 GMT

     I was moving right along in KQ3, when all of a sudden, I don't know  
what to do next.  I've got the storm brew, the invisibility spell, the  
fly/eagle spell, and the cat cookie.  I've used the fly spell to find the  
hideout, and the wizard is purring.  Can someone please  give me some  
help!!

Thanks,
Jeff
jcb55284@uxa.cso.uiuc.edu
Newsgroups: rec.games.misc
From: pasalvin@maytag.uwaterloo.ca (Paul A. Salvini)
Subject: Where is the Cracks/Hints site?
Originator: pasalvin@maytag.uwaterloo.ca
Organization: University of Waterloo
Distribution: na
Date: Sun, 23 Aug 1992 20:40:19 GMT

I seem to have misplaced the sitename for the hints and cracks.

Could someone please email me the site name. THanks.
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: rec.games.misc
Subject: PC Games for Sale (update)
Keywords: pcgames, saale
Date: 1 Sep 92 18:12:07 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee


	This is an update of games available I am selling
	all with original docs/disks/boxes and shipping included

	Links w/ bountiful course		$25

	Indy 500				$13

	Test Drive II the Duel			$13

	Red Storm Rising			$18

	Mean Streets				$15

	Battle over Britan/Finest Hour		$20

	Sim City with Terrain editor		$25

			Utilities

	Cross Talk for Windows V1.2.2		$65
		excellent modem software

	Windows 3.0 				$30


	These prices are negotiable if neccesary.

	Terms are when I recieve your check, I will send the game 
	and also e-mail you whats up.

		Mail me if your interested....
			
			sackett@csd4.csd.uwm.edu
From: at15+@andrew.cmu.edu (Andrew Lewis Tepper)
Newsgroups: rec.games.misc
Subject: Indy/Atlantis SPOILERS
Date: 1 Sep 92 23:13:48 GMT
Organization: School of Computer Science, Carnegie Mellon, Pittsburgh, PA

I've gotten past the door that was being held back by water. I can't
free (what's her name) from the cell because I don't have a rock. Also,
I can activate the crab raft, but don't know what to do from there. Any
help is appreciated!

Andy Tepper
Newsgroups: rec.games.misc
From: kmo@sae.com (Mike Ovington)
Subject: Re: Ultima Underworld
Organization: Software Architecture & Engineering, Inc.
Distribution: usa
Date: Fri, 28 Aug 1992 14:26:39 GMT

In article <BtnJwC.45E@news.cso.uiuc.edu>, bc31677@uxa.cso.uiuc.edu (Brian Chou ) writes:
|> chrisk@gss.com (Chris Kessel) writes:
|> 
|> >In article <1992Aug24.152340.1118@gss.com> chrisk@gss.com (Chris Kessel) writes:
|> >>chrisk@gss.com
|> >While I'm here.  I have 7 of the 8 artifacts, missing only the cup.  Should
|> >I have found that by now, or is it on level 8?
|> 
|> b-chou@uiuc.edu
|> 
|> By the way, I also have not found the cup.  According to the shrines the cup
|> Is somewhere on the third level.  I've scrupulously searched an area that
|> I think holds / hides /   has the cup but have had no luck.

SPOILER ALERT:






























The shrines will point you to the right place, but you have to do the right
thing there to get the cup. You have to play a tune taught to you by (I think)
one of the zombie like creatures. Any musical instrument will do, but I don't
have the sequence anymore, and it might vary from game to game anyway.

-- 
________________________________________________________________________________
    Michael S. Ovington                         Template Software 
       uunet!sae!mikeo                   13100 Worldgate Drive, Suite 340       
        mikeo@sae.com                         Herndon, VA 22070-4382
Newsgroups: rec.games.misc
From: erlingp@stud.cs.uit.no (Erling Paulsen)
Subject: Need help on Indiana Jones and the Fate of Atlantis .. 
Organization: University of Tromsoe, Norway
Date: Wed, 26 Aug 1992 19:12:02 GMT


-----------------------

Can anyone tell me the position of the stones when you have reached the center of
Atlantis. I just dont get them right..  Anyone????

 - Erling -
Xref: sparky rec.games.misc:17038 comp.sys.ibm.pc.games:11296