HDTenEightyP/NetNews huggingface dataset:
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: more help for the daing-bramaged
Summary: FTP server update, too
Keywords: clue, zero
Date: 8 Apr 92 21:32:46 GMT
Organization: School of Computer Science, Carnegie Mellon

Ok, for all the people out there who take 4 FTP connections and 16
chdir commands to find the information archive (I'd publish names, but
then you'd get all embarassed), I've made things real easy.  When you
log on, you get dumped straight into the netrek archive directory.  No
need to chdir at all.  Better now?  :-)

We even have backwards compatibility -- cd /usr/jch/netrek will still
work.

Thanks to Vince Cate for working out how to do this, and Bert Enderton
for pointing me in the right direction.

Oh yeah, ObArchiveUpdate:

Wed Apr  8 12:30:07 1992  Jonathan Hardwick  (jch at GS69.SP.CS.CMU.EDU)

	* ogging: West's guide to locking and ogging.

	* server-patches: the perils of optimizers and volatile variables.

	* udp: impact of UDP clients on bronco.

	* definitions: the with-screams version of how ogging came to be
	called ogging.

	* client-patches: Terence Chang's list of standard client bugs,
	how to correct a color bug in the KSU client.

	* clients: correct (?) site for grandfather borg.

	* ship-facts: stats for GA class.

	* Moved some of the stuff from the last update: empirical guide ->
	xtrekrc-hints, and tmode flag bug -> server-secrets.  I have no
	idea what I was thinking about at the time...

	* FTP users will now drop straight into the Netrek directory.  No
	need to do that confusing (??!) "cd /usr/jch/netrek".

Jonathan H., jch@cs.cmu.edu             Spaceman Spiff, Flying Pig
I run a Netrek information archive.  Preferred access methods are:
1) Via AFS ("cd /afs/cs.cmu.edu/user/jch/netrek", if you have AFS)
2) Via FTP (to gs69.sp.cs.cmu.edu (128.2.206.167), user anonymous,
   send your e-mail address as password, then try eg "get README")
3) Via e-mail (through ftpmail@decwrl.dec.com; details on request)
From: terence@bronco.ece.cmu.edu (Terence Chang)
Newsgroups: rec.games.netrek
Subject: Re: Conceited Arrogant Assholes
Date: 12 Apr 92 04:17:49 GMT
Organization: Carnegie Mellon University

In article <4dtt2kK00VpFIDOUNs@andrew.cmu.edu> Kevin Michael Bernatz
<kb32+@andrew.cmu.edu> writes:
>Hmmm,
>	It seems this board has become swamped with a bunch of Conceited
>Arrogant Assholes.  I always thought that the beauty of Netrek was that
>talk was cheap, and everyone knew who they respected.

Well said.  Especially with the release of UDP (more kudos to Andy again),
it's at last becoming reasonable to compare players from different network
domains.

[ As a side note:  I think it's time to retest the "almighty BB
hypothesis".  I remember that some strong CMU CA/DD dogfighters went up
against Mojo's BB, but lag made the results inconclusive.  ]

But frankly (this is not a flame), I'm getting tired of seeing:

> Article xxx (x more) in rec.games.netrek:
> From: xxxxxx@eniac.seas.upenn.edu (Xxxxx Xxxxxxx )
> [ noise noise noise signal noise noise noise ]

I'd guess that half the traffic on this newsgroup comes from a few high
profile players who churn out unsubstantive, inflammatory postings.  Yes, I
could put their names in a kill file.  No, I'm not a member of the Usenet
police.  Yes, this is a vain attempt to improve the S/N ratio on this
newsgroup.

Terence
-- 
"People who get nostalgic      |  Terence Chang:
 about childhood were          |    e-mail: terence@bronco.ece.cmu.edu
 obviously never children."    |            or an acceptable facsimile thereof
       -- "Calvin and Hobbes"  |            (subject to change w/o notice)
Xref: sparky rec.games.netrek:360 alt.games.xtrek:3705
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: UDP v1.0 SOURCES ARE AVAILABLE
Date: 8 Apr 92 22:02:13 GMT
Reply-To: fadden@amdahl.uts.amdahl.com (Andy McFadden)
Organization: Amdahl Corporation, Sunnyvale CA

I just stuffed the following into the "incoming" directory on pittslug.sug.org:

    udpcli.tar.Z		UDP client stuff
    udpsrv.tar.Z		UDP server stuff

Knock yourselves out. :-)

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: Ivan Vazquez <ivan@haldane.bu.edu>
Subject: udp_client.v1.0.bronco.sun4???? Such a beast?
Date: Tue, 14 Apr 92 22:38:02 GMT
Organization: Molecular Biology Engineering Research Center
Distribution: rec


Does this exist anywhere yet?  I just checked pittslug.sug.org and
there was no such thing.  Has it just not been compiled yet? 

I'm confused...

Ivan (Foozle)
--
------------------------------- --------------------------------------------
--------- Ivan Vazquez -------- --------- Applications Programmer ----------
-------------------------------	- BioMolecular Engineering Research Center -
----- ivan@haldane.bu.edu -----	----------- Boston University --------------
------------------------------- --------------------------------------------
	"They tempt me with violence and punish me with ideals..."
				-The Swans
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 17 Apr 1992 01:19:15 -0400 
From: "Ray R. Lieu" <rl2j+@andrew.cmu.edu>
Subject: Re: New Horsemen proposal
Distribution: usa

I apologize for the bandwith usage etc., etc.
but if Duck can do it, well so can I.....

Is it not written that :

He who laughs last, laughs best  ???????????????


COME AND PLAY US... WE'LL MAKE YOU BELIEVE.....

-Ray

We would gladly feast on those who would mock us.....
From: ladykilr@sam.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Re: borg users
Date: 14 Apr 1992 04:23:58 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


>Except between 9am-1pm, there
is ALWAYS a non-borg server open.

netrek.cis.ksu.edu is always open and always non-borg.

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_               ~~~~~~~~
"Oh **** it's bav! HEL--"*BOOM* -everybody
From: ladykilr@sam.ksu.ksu.edu ()
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 1992 17:40:04 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


In article <rvqsbINNfsi@sam.ksu.ksu.edu>, ladykilr@sam.ksu.ksu.edu () writes:
>
>>Might as well make fuel infinite.
>>
>> -Mojo
>
>Hmmmmmmmmm......
>Sure would make my scouts^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
>Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
><aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
>"...law was what men had built to protect themselves from the predators..."
>	-Tom Clancy, _Clear_and_Present_Danger_
>"Oh **** it's bav! HEL--"*BOOM* -everybody
> last a little longer. Gotta hate a defense rating
>of 1.75, but I just love flying the little suckers.

ENGAGING AUTO-FLAME, cause: .sig file in middle of article. (Gotta pay more
attention...)
Corrected article:
>>Might as well make fuel infinite.
>>
>> -Mojo
>
>Hmmmmmmmmm......
>Sure would make my scouts last a little longer. Gotta hate a defense rating
>of 1.75, but I just love flying the little suckers. *;}

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Shaun M. McGee     ladykilr@cis.ksu.edu   Riff-raff@Rocky.Horror.Picture.Show
<aka: Predator, Fedboy, SuperScout, Leisure Suit Ladykilr, Commander Guest>
"...law was what men had built to protect themselves from the predators..."
	-Tom Clancy, _Clear_and_Present_Danger_
"Oh **** it's bav! HEL--"*BOOM* -everybody
From: jh6j+@andrew.cmu.edu (Julian L. Ho)
Newsgroups: rec.games.netrek
Subject: Re: CMU teams and Genocides
Date: 12 Apr 92 23:57:40 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

In message <s7innINNlrr@agate.berkeley.edu>, 
 labc-3ae@web-2h.berkeley.edu (Superman) writes:
>
>I honestly do believe that a CMU team would 
>never be genocided.
>
>Cuz they tend to leave right when they start loosing.
>
>That's happened a lot of  times in the past 3 weeks.
>
>They just give up or something....
>
>they can't stand loosing or something.
>
>I guess they have no heart in the game.

CMU teams?  You mean a CMU or INL league tourney team?  You are wrong.

You mean individual CMU players, finding a game where it's one clue
agains many?  Sadly, I think it's common.  I try to avoid quitting when
my team sucks...  but then again, I'm there "to leave deep emotional
scars", not to genocide (Val puts things so well :).

Why don't you try switching and making the game more even?  Don't like a
challenge?

Ensign  ensign
From: frain@cis.ksu.edu (Jerry Frain)
Newsgroups: rec.games.netrek
Subject: Re: CLASH OF THE TREK-TITANS '92
Date: 8 Apr 92 21:34:44 GMT
Organization: Kansas State University
NNTP-Posting-Host: aleph.cis.ksu.edu

tom@ocf.berkeley.edu (Tom Holub) writes:

> as long as I have a clean enough connection to use tractors and
> phasers effectively, the DD will lose.

Unless the DD player is not a total hoser, and stays out of range of
your phasers and tractor beam.

  --Jerry Frain, frain@cis.ksu.edu
Newsgroups: rec.games.netrek
From: terence@bronco.ece.cmu.edu (Terence Chang)
Subject: The resurrection of 6x10i
Organization: Carnegie Mellon University
Date: Fri, 17 Apr 1992 10:03:00 GMT

I have recreated one of the 6x10i fonts of ye olden days (I hazily remember
italics being true italics at one point in time, and then underlined at
another -- this one is underlined).

It is available on Johnathan Hardwick's archive as "code/6x10italic.tar",
which contains 6x10i.README, 6x10i.bdf, and 6x10i.pcf.  Only 6x10i.pcf has
been tested under X11R4 and X11R5.  ".pcf" is a DECism, I believe; I used a
"bdftopcf" converter, aka "dxfc", to generate it.  There should be some
converter available for other X servers (bdftosnf?).

Excerpt from 6x10i.README follows.  Enjoy.

Terence
--

Summary
-------
6x10i is really just an underlined version 6x10.  It does a credible
job as an italic font, since it has a "weight" that's between regular
6x10 and boldface 6x10 (e.g., clB6x10).  I believe the true italic
version of 6x10 died with X10.

For both color and monochrome displays, fonts are used by the Netrek
client in the following fashion:

Font        Ship labels/player list   Planet labels
----        -----------------------   -------------
boldface    you                       owned by your team
italic      peaceful ships            owned by friendly races (or indep)
regular     hostile/warring ships     owned by hostile races

This use of fonts allows monochrome displays to show almost as much
information as a color display.

6x10i.pcf is a "precompiled font" intended for DEC X servers.  It was
created by compiling 6x10i.bdf with the dxfc font compiler.  6x10i.bdf
is a "binary distribution font".  I'm not sure how bdf fonts are used
with other flavors of X servers.

-- 
"People who get nostalgic      |  Terence Chang:
 about childhood were          |    e-mail: terence@bronco.ece.cmu.edu
 obviously never children."    |            or an acceptable facsimile thereof
       -- "Calvin and Hobbes"  |            (subject to change w/o notice)
Newsgroups: rec.games.netrek
Subject: Ogging and other Arcane Terms
From: Andrew.Merton@bbs.actrix.gen.nz
Date: Tue, 7 Apr 1992 21:21:30 GMT
Distribution: rec
Organization: Actrix Information Exchange


I probably shouldn't bother asking this (I don't have access to anything
which has the remotest chance of running Netrek, unless someone converts
it to run on a NetBIOS compatible lan...), but I am really intrigued...

What the %^&* is OGGING?
-- 
andrew.merton@bbs.actrix.gen.nz
"The relevant equation is Knowledge = Power = Energy = Mass.  A good bookshop
is a genteel Black Hole that can read."
                      Terry Pratchett, "Guards, Guards!"
Newsgroups: rec.games.netrek
From: spot@CS.CMU.EDU (Scott Draves)
Subject: phaser cloakers on which map?
Date: Wed, 15 Apr 92 03:41:19 GMT
Organization: School of Computer Science, Carnegie Mellon University
Distribution: rec
Originator: spot@FORTRAN.FOX.CS.CMU.EDU


here's a technique question that came up today:

when you phaser cloakers, which map do you use?  some people look at
the galactic map, but keep the mouse on the tactical.  some move the
mouse over to galactic.  which is best?

i used to keep my mouse on the tactical, but then switched about 9
months ago.  my phasering improved.  but lately, my mouse has been
broken, and i have had trouble getting my mouse back from galactic to
tactical fast enough to hold the lock.

contrast this to quar and spaceace, who both keep the mouse on the
tactical map.

what do you think?

Mergatroid
Pestilence!
-- 
			conform
scott draves		deform
spot@cs.cmu.edu		explode
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Another worthless DI suggestion
Date: 16 Apr 92 02:45:44 GMT
Organization: University of Pennsylvania

In article <14XF02cIcdX000@amdahl.uts.amdahl.com) fadden@amdahl.uts.amdahl.com (Andy McFadden) writes:
)How about incorporating the avg #of hours played per day that you play?
)So that if you come in for 10 minutes every day your DI gets hurt, while
)if you play for 6 hours you get bonus...  Maybe the stats could be adjusted
)according to some ratio scale, with 1-3 hours giving you 1.0 * stat, < 1 hour
)giving you 0.4 * stat, and ) 3 hours giving you 1.2 * stat.  "stat" could
)be tticks, tplanets, etc, etc.

Wow.  If this happens, I'll be a Grandmaster Admiral Supreme God on bronco. I
play far too much...

FreeKill
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: plasmas?
Date: 8 Apr 92 20:36:37 GMT
Organization: School of Computer Science, Carnegie Mellon

In article <1992Apr8.195459.688@cs.brown.edu>  writes:
> Heh. The best uses for plasma torps are:
> a) To check for unannounced borgs.
> b) To kill people who are dodging torps well.
> c) Planet-taker or ogger destruction.
> 
> /*  Jeremy Gaffney [jg@cs.brown.edu gaffer@brownvm.brown.edu] */

I don't agree with most of this. 

1)  If you suspect that someone is a borg, the last thing you want to do is  
give it a chance to blow the plasma up on you...this hurts far too much.  There  
are lots of better and more reliable ways of finding out if players are borgs.
2)  If someone is dodging torps well, most likely they will dodge your plasma,  
and you wasted all that fuel and wtemp.  
3)  I agree

Rob
Newsgroups: rec.games.netrek
From: tracyp@vccsouth08.its.rpi.edu (Patrick C. Tracy)
Subject: Re: Ogging for the wrong reasons
Organization: Rensselaer Polytechnic Institute, Troy NY
Date: Wed, 8 Apr 1992 23:45:39 GMT


Guess I should apologise for that.  I was 'Ax' (F0) at bronco last
night.  I'm sorry if I ticked you off, but I was pretty bored and
decided to spend a night out ogging.  It wasn't you in particular that
I was aiming at.  I just targeted people with kills, with rank, with
'Big Names' (FreeKill falls in that category), and failing that,
whomever was closest (in order of choice).  I had a offense of 2.2+ for
quite a while there (until I started ogging Quar (in a base)), not
because I was particularly good, but because I was persistent.  If
I failed, I tried to ogg you again and again...that probably was what
annonyed you.

(Proof that I'm not that good at ogging could be seen in my 0.27 ratio.
Also we (the Feds) were the defenders in an LPS, which helped.)

Anyways, I do apologise.  I ogged all night to let off steam.  I didn't
intend to annoy anyone else.

BTW, didn't you specifically ask me to ogg you after I'd been playing a
while?


-Pat
aka Sleeper, Chimera, (*blush*) Ax
-- 
-----
Patrick C. Tracy (tracyp@rpi.edu)
From: schamber@envy.Reed.Edu (Seth Chamberlin)
Newsgroups: rec.games.netrek
Subject: Re:plasma?
Date: 9 Apr 92 04:04:42 GMT
Article-I.D.: reed.1992Apr9.040442.5013
Organization: Reed College, Portland, OR

Plasmas?  We don't need no stinking plasmas!
Actually, I like refitting for plasmas.  Call me stupid, call me a newbie.
I have only been playing for a year now and only in spurts, but plasmas  
rock.  I'll refit in a BB or Cruiser for a little defensive of planets,  
not to mention by the time you can refit the oggers begin filtering in.   
And a plasma and a torp stream can mean life or death from oggers... they  
are going warp 8 or so usually and have trouble turning.  As for planet  
takers its hard to dodge a plasma when you just landed on a  
planet...heehheehhee.

Death Jester
The man who carries a chainsaw for self protection.
"We just chopped up our girlfriend with a chainsaw.  Does that sound  
FINE."  - Ash from Evil Dead II
Xref: sparky rec.games.netrek:256 alt.games.xtrek:3690
From: botelle@widget.seas.upenn.edu (Justin R. Botelle)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Ogging
Date: 7 Apr 92 18:36:00 GMT
Followup-To: rec.games.netrek
Organization: University of Pennsylvania


In article <0dsJYLi00Vok03xUdN@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>
>	I would tend to say that Keith summed up the entire event about right. 
>I was O9 (Playing Mace@Trinity at the time).  At first, I thought that
>Keith must have done something wrong, because of SS Botany Bay's
>comments on all.  When I tried to find out what Keith had done, I SS
>said that he hadn't done anything, but was chosen at random.  I pointed
>out what an ass this made him, and how much of a free kill he was
>becoming (all of this had taken place on the all bboard).
>	He responded by Ogging me instead of O0 (successfully the first time,

FIRST TIME -- I had 3 KILLS - that means I ogged you successfully THREE
TIMES WITHOUT DYING.


>when I was far too over confident (He hadn't shat at me before (wow
>nested parenthesies))).  That was fine with me, because it was a LPS,
>and I needed a way to get new ships. 

AN interesting way to summarize dying??  The second and third time, you
came straight for me??

>Besides, I hate to see a player
>picked on.  I guess I agree with Keith about a bad taste.

Rather, you were trying to scum kills off of me.

>	I've heard of this strategy before (Ogging someone out of the game),

I never ogged him more than say about 8 times -- and he never left ---
what's the big deal??

>and it never sounded very polite.  Now that I've actually seen it in
Polite???  Pointing is not polite.  This is WAR!!  I am NOT a gentleman.

>action, I'd have to say that it is not only impolite, but completely
>ineffective.  Who does it work on?  Ratio scum?  I know it just made me
>want to stay in even more, and he was effectively giving away kills to
>anyone else on our team who wanted them for no reason.  

Really?? I don't recall ogging him that much, but I guess if you consider
me a freekill, then so be it --- collect anytime you want --

just remember it's SS Botany Bay -- there is a Botany Bay, completely
separate.
>
>ZZnew guy

Justin
From: paulsen@eniac.seas.upenn.edu (Brian Paulsen )
Newsgroups: rec.games.netrek
Subject: Re: Eh?
Date: 8 Apr 92 21:17:02 GMT
Organization: University of Pennsylvania

In article <1992Apr08.041008.265641@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
[skipping det damage to enemy stuff]

>** This very incident happened on rwd4 this afternoon.  I hereby
>publically apologise to the Rom BB in question for gloating too long
>and loud on the all board.  It's just that last-ditch plans of this
>sort rarely come off with such perfect results :-)

This stuff happens to me all the time.  At least 2-3 times a day.  Anyways, one
night Yea Boy!!! was in an SB and his escorts (almost all Admirals) were doing
an amazing job of defending him.  Of course, though, the fools were firing
across the starbase... I got into my trusty AS and glided next to the SB, and
watched about 12 torps be fired across the SB.  I detted them all, blew up a
BB defender on top of the SB and died on top of the SB.  I noticed that he sat
on Ori for a little repair session.  Needless to say, they never fired across
the SB for the rest of the night...

FreeKill
From: horde@reed.edu (Mr. Heiji Horde)
Newsgroups: rec.games.netrek
Subject: Just waiting for the end (was Re: UPENN)
Date: 11 Apr 92 10:56:34 GMT
Article-I.D.: reed.1992Apr11.105634.4622
Distribution: usa
Organization: Twisted Genius Rehabilitation Center, a Division of MHE

In article <IdtXGmS00Vp5015kYG@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>Reed, we'll be ready soon.  I think we can forge a good connection now.

That's 300ms+ to you. :-)
Anyhow, that sounds good to me, except that the last day of classes here
  at Reed is May 1. Thus, there are only two weekends that we can play before
  then. Weekend of May 1 is Renn Fayre, a most unplayable time. After that
  is deadweek, then finals week, and at the end of finals everyone gets
  kicked out of the dorms.
So, even if 300ms+ would have made any sort of wildcard playoff in the INL,
  I'm not sure that we could field a full team.

Now, if only BENT would get back to me someday...

>ZZnew guy

	-KreelScum
	 horde@reed.edu
	 "Don't you DARE ask, `Is it much farther, Papa Smurf?`"
-- 
===========================================================================
 Mr. Heiji Horde    (Non NeXT mail only please)     e-mail: horde@reed.edu
   All insane acts are done in affiliation with Madd Hacker Enterprises
              "I am not a economics major. I am a human being"
Newsgroups: rec.games.netrek,alt.games.xtrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: Really strange server fix
Date: Tue, 07 Apr 92 12:23:15 GMT
Organization: School of Computer Science, Carnegie Mellon

rjc@cstr.ed.ac.uk (Richard Caley) writes:
> In article <1992Apr4.215754@IASTATE.EDU>, Bradley C Karsjens (bck) writes:
> bck> [robots loop when dead]
> 
> There is a patch for the bronco source to do the latter in jch's
> archive on  gs48.sp.cs.cmu.edu.
              ^^^^^^^^^^^^^^^^^^
          now gs69.sp.cs.cmu.edu

ObTrek : is it me, or has the quality of phaser locks gotten
perceptibly better on bronco recently?  I'm assuming that this
is due to lots of nonlocal players switching to UDP clients. 

Jonathan H.
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 10 Apr 1992 22:23:51 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Team Wizard (was Re: Penn and the INL)
	<1992Apr8.230740.3577@wuecl.wustl.edu>
	<1992Apr9.111441.2656@hellgate.utah.edu>
	<0dtHLAG00VpZ06iktU@andrew.cmu.edu>
	<RWD.92Apr10133629@ERNST.MACH.CS.CMU.EDU>

>NOT.  You never had a chance at genocide.  I
>also dont remeber us going below TWO planets. 
>Wizard INL is good.  There is no doubt.  You
>had little or no chance of genociding Dark
>Horse, though.  Please limit your bragging
>(which you have the right to do) to reality

I think that the chance existed.  However, at the end, the balance
seemed to be about 3 1/2 planets.  We went down to 2.  We bounced up to
4 many times.  We even went back to 5.  However, it didn't look like
much ground was going to be made either way.
	We got thrashed.  We decided that there would be no genocide.  We dug
in.  We dug in deeper.  There was no genocide.
	It felt a lot like a game where if you can hold on for a while longer,
maybe someone will join or quit out and change the balance.  Of course,
that didn't happen.

Znew guy
Newsgroups: rec.games.netrek