HDTenEightyP/NetNews huggingface dataset:
From: millerl@wharton.upenn.edu
Newsgroups: rec.games.frp.misc
Subject: Re: NEW RPG GAME. FULLY TESTED. $25.
Date: 13 Sep 92 08:37:48 GMT
Reply-To: ar354@cleveland.freenet.edu
Followup-To: poster
Organization: Newt World Order

In article <18tuk8INNl3n@usenet.INS.CWRU.Edu>, ar354@cleveland.Freenet.Edu (Jason Perusek) writes:
> Brochure says.
>  
>                              Bio - Tech
>                        THE ROLE PLAYING GAME
>  
>             Written and Illustrated by: Jason J. Tomaric

Please post announcements of new games to rec.games.frp.announce where they
won't get lost among the proposals for FASA newsgroups and other dross.

-- 
whoah,
+++++++++++++++++++++++23
Loren Miller                           internet: MILLERL@wharton.upenn.edu
The more corrupt the government, the greater the number of laws -- Tacitus
Newsgroups: rec.games.frp.misc
From: oroboros@acca.nmsu.edu (The Wyrm Ouroboros)
Subject: Re: r.g.cyber, r.g.frp.cyber, and all that.
Organization: The Clearing House, Ltd.
Date: Sat, 12 Sep 1992 02:46:10 GMT

I took this off of rec.games.cybe, seeing as it applies to the current
discussion.

>[[ I posted a request for a vote on these questions.  At that time
>   there was no discussion, because we've been over these points before.
>   Basically, you should send email to me (joshua@veritas.com) answering
>   the three questions: Should rec.games.cyber exist in any form? 
>   Should it be moved to the rec.games.frp hierarchy? and Should it
>   be moderated?  For information, I'd also like you to say how many
>   years you have read CyberRPG or rec.games.cyber, if you have
>   ever posted and include your email address.
>   So far only 20 people have sent in votes :-(
>   --Joshua ]]

It applies, I guess -- especially if we all want to get r.g.cyber into the
r.g.frp.* hierarchy.

I read r.g.cyber -- and so I'm going to send in my mail.

Ouroboros
The Wyrm of the .Net
From: v124pz9t@ubvmsb.cc.buffalo.edu (David Cheng, using Mark S Cheng's acct)
Newsgroups: rec.games.frp.misc
Subject: Re: RQ: Rune Masters and Metals
Keywords: RQ, metals
Date: 14 Sep 92 15:59:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep14.081549.29357@rdg.dec.com>, johnston@heart.enet.dec.com () writes...
>>As a completely separate issue, while I've been reading _Elder Secrets_, there
>>have been a few references to Falagian Diamonds, but no description of what
>>they are or what they do. Can anyone enlighten me? Does anyone know?
> 
>Are'nt they used as some kind of currency by the dwarves ?   I also read
>somewhere (in the rumours page of an issue of 'Tales Of The Reaching
>Moon' I think) that Falagian diamonds all over Glorantha had suddenly
>become worthless.  No one seems to know why..


Oliver Jovanovic (the guy spearheading the RQ4 revisions) asked me to
ask Stafford about Falagian Diamonds.

He said "do what you want with them - the name was just added for 
flavor.  Nobody at Chaosium remembers if there was ever anything
special about them, although several people have asked."

-David Cheng
 drcheng@wissel.stern.nyu.edu
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.frp.misc
Subject: Re: Permenant damage in HERO
Date: 11 Sep 92 06:00:42 GMT
Organization: Johns Hopkins University CS Dept.

In article <RATINOX.92Sep10200915@splinter.coe.northeastern.edu> ratinox@meceng.coe.northeastern.edu writes:
>* All Transfomation Attacks will either wear off over time, or have a
>  way of being immediately reversed. And that means anyone resurrected
>  by this method is meat on a spit. Again.

There is a way of immediately reversing the transformation.  Kill the
newly revived character.
--
"the bogosity in a field equals the bogosity imported from related areas, plus
the bogosity generated internally, minus the bogosity expelled or otherwise
disposed of."  -- K. Eric Drexler

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Xref: sparky rec.games.frp.misc:5095 rec.games.frp.dnd:3515
From: jgostin@eternal.chi.il.us (Jeff Gostin)
Newsgroups: rec.games.frp.misc,rec.games.frp.dnd
Subject: Player Classifieds
Date: 7 Sep 92 20:04:26 GMT
Organization: The little node that could...


     Hi Folks! If you remember, about a week ago, I posted asking for
requests from people looking for a party, or a party looking for a player.
The results were good, and I'm still looking for such entries. To date, I
have entries for both players wanted, and parties wanted, in the following
states/countries:

Brazil                        California                    Colorado
France                        Hawaii                        Illinois
Massachussets                 Missouri                      North Carolina
North Dakota                  New Jersey                    New York
Ohio                          Pennsylvania                  Switzerland
Virginia


     If you are interested in being added to this list, and are either a
player looking for a party, or a party looking for a player, I'll need the
following information:

     If you are a party looking for a player, I need to know:
          1. Game system/edition
          2. Amount of experience wanted
          3. Size of party now
          4. Number of players wanted
          5. Are you looking for a GM, either part-time or full time?
          6. Valid Email address (*optional* phone number with a real name)
          7. Time/place gaming takes place
          8. (*optional*) Small background on the campaign


     If you are a player looking for a party, I need to know:
          1. Game system/edition desired
          2. Experience playing
          3. Valid email address (*optional* phone number with a real name)
          4. Would you be willing to GM, either exclusively, or
             part-time? What experience do you have GM'ing?

     IMPORTANT: I will need to know your geographical location,
                specifically a campus, or University name. I don't want to
                send info to Texas about a player in Conneticut! :-)


     Please don't request the list immediately, as I'll need to compile
     and format it. I'll post a notice when the it's compiled.

                              Thanx,
                                   Jeff

...From a tiny little node called Eternal!
--
    /|Email  to:   jgostin@eternal.chi.il.us, offline@infopls.chi.il.us
   / |Smail  to:   Jeff Gostin, 917 High Ridge Pass, Carol Stream IL 60188
   \ |Vmail  to:   708-293-5526
    \|Flames to:   trashcan@eternal.chi.il.us
Newsgroups: rec.games.frp.misc
From: ins769v@lindblat.cc.monash.edu.au (Veltyen)
Subject: SR: Ruthenium(?) Swords
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Fri, 11 Sep 1992 02:30:29 GMT

Hi All,

Just looking for some ideas about Rutheniuming (The camoflage stuff) 
the blade of a sword. What do people think of this? 

Seems to me that a sword you can't see is gunna be _much_ harder to
dodge or block.

At 20k nY for an upgrade to a sword it better do something pretty good.

Bubba Machon 
" Peacelovin' Troll " (with a Troll Sword *He HE He*)
Xref: sparky rec.games.frp.misc:5169 alt.feminism:855
From: ppugliese@pimacc.pima.edu
Newsgroups: rec.games.frp.misc,alt.feminism
Subject: Re: Looking for "women's" rpg.
Date: 9 Sep 92 03:32:28 GMT
Distribution: usa

In article <1992Sep8.193445.28120@news.nd.edu>, dmatiske@chopin.helios.nd.edu (david matiskella) writes:
> In article <8SEP199207532253@rosie.uh.edu>, lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
> |> >Since there is not any evidence that there ever was a truly matriarcal 
> |> >society of any impact, the type of campaign you speak of could be completely 
> |> >original.  I encourage people to create their own societies, and not be 
> |> >bound by any attempt to copy history.
> |> > 
> |> 
> |> That is because both history and archeology has been interpreted by
> |> a VERY patriarchal society.  Do you expect those in power, who ever
> |> that is, to *ADMIT* the other side had power over them at one time?
> |> I think men have a real problem with the concept of women and power.
> |> >I guess they will call me a femiphobe.
> |> 
> |> Naw, you have just bought into everything you have been brainwashed...
> |> ..uhm...I mean...taught.
> |> 
> |> Tammy
> 	IF any knows of any historical matriarcal society why don't they post thier name, location, date, or whatever. 
> 
> 	It would do more support (and would be more interesting) the augument than insulting the other side.

I second the motion. After all, Tammy, can you *prove* that you are NOT the
one who's actually been "brainwashed". How could you tell for sure , anyway?
Newsgroups: rec.games.frp.misc
From: vjg@cbnews.cb.att.com (vincent.j.guinto)
Subject: Re: RPG Fiction
Organization: AT&T
Distribution: usa
Date: Wed, 16 Sep 1992 01:15:24 GMT
Summary:  Darksword
Keywords: RPG fiction, drivel

In article <38061@sdcc12.ucsd.edu> bkoike@sdcc13.ucsd.edu (Bryce Koike) writes:
>	But seriously.  How about the Darksword Trilogy?  Not only
>had I read the plotline before, but I guessed it as well (which I
>rarely do since I'm into reading for pleasure and not to see if I
>can exercise my meager intelligence).  Not precisely "gaming
>fiction," but it was written by gaming authors who, sadly, really
>aren't that good in my opinion.

I too disliked the Darksword trilogy, to the point of finishing the 
first book and skipping the other two entirely.

I finished another book by Weis and Hickman a few days ago (Fire
Sea, #3 in the Deathgate Cycle series). At the end of the book were
promotional excerpts from several of their other works. I found
that they actually wrote a book/pamphlet/something on the Darksword
universe for use in role-playing games, including a set of game
rules. Has anyone seen this? Is it any good? I'd be curious to 
know how similar it is to D&D, since I believe it was the Dragonlance
books that gave them their start in writing.

To defend Weis and Hickman, I think Darksword was only a bad moment
for them. I've read the first three of their Deathgate Cycle series,
and enjoy them immensely (much more than I had expected, having tried
Darksword first). The magic system, as detailed in an appendix to the
first book of the series, virtually SCREAMS to be converted to a 
gaming system.


----------------------------------------------------------------
Vince Guinto -- att!cblph!vjg  or  vjg@cblph.att.com
Opinions are mine, not AT&T's

"Democracy is buying a big house you can't afford with money
you don't have to impress people you wish were dead." -J. Carson
From: v057qkmm@ubvmsb.cc.buffalo.edu (BABBLING SAGE)
Newsgroups: rec.games.frp.misc
Subject: Re: Sci-Fi Suggestions
Date: 8 Sep 92 21:51:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep8.011609.18342@uwm.edu>, aragorn@csd4.csd.uwm.edu (Strider) writes...
>v124jw4y@ubvmsb.cc.buffalo.edu (Benjamin R Pierce) writes:
>: 
>: ..again, I suggest that you take a look at Battlelords of the 23rd Century.
>: Good, workable mechanics, lots of background material, psionics/magic equivalent
>: system, and a reasonable price.
>: 
>: 
>:                                                           --Ben
> 
>I think your opinion is a bit biased since you're one of the
>writers/editors, eh?	;-)
> 
> 
>Steve J. White		  |"Either there's something wrong with me,	  |
>aragorn@csd4.csd.uwm.edu  | or there's something wrong with the universe."|
>skeptic@large@9600bps	  |	- Dr. Crusher on ST:TNG			  |

	Well my opinion isn't biased because I have no money invested
in the game.  And Ben wouldn't be associated with any game that was crap.
Oh and besides a biased opinion isnt necessarily wrong!

	So go ahead, check out Battlelords, it _does_ have the best combat
system. And tons of equipment!

							bluerazor
Xref: sparky rec.games.frp.misc:5549 rec.games.frp.advocacy:2294
From: gulla@Lise.Unit.NO (Anders H}kon Gulla)
Subject: Amber, Books
Keywords: Amber, Books 
Organization: Norwegian Institute of Technology
Date: Tue, 8 Sep 92 16:39:55 GMT

I hate this country! (Norway that is).

I have tried all summer to get hold of the Amber books, and the best I could
get was a "We can order it, but it will take you 2.5 months, and we won't send
it in a couple of months."  Besides, they carge me WAY too much.

Therefore I need help.  Can anyone get me the adress of someone who can sell
me the Amber series. I want all 10 books, and I am willing to pay for
hardcowers if that is nescesary (sp?)

Thank you ppl :-)

-- 
AH! Gulla 
"Tidelibom", sa N|ff.
gulla@lise.unit.no
From: z_copeab@ccsvax.sfasu.edu
Newsgroups: rec.games.frp.misc
Subject: Re: GURPS: Multi-Genre Otherworld
Date: 15 Sep 92 13:08:10 CST
Followup-To: rec.games.frp.misc
Organization: Stephen F. Austin State University

In article <38066@sdcc12.ucsd.edu>, bkoike@sdcc13.ucsd.edu (Bryce Koike) writes:
> 
> 	After hearing in several places that GURPS simply cannot do
> a multi-genre game without a hellish amount of tinkering, I decided
> sometime last school year thinking up a background for one just to
> find out For Absolutely Sure.

	I didn't exactly get the same 'challenge', but my longest running GURPS
campaign was one that originally was supposed to be loosely based on Shadowrun.
However, the campaign slowly started moving away from cyber (no PC wanted it)
and towards more of a horror feel (might have had something to do with all
those vampires and demons...). The current batch of characters (the players put
the old ones on a long vacation) are heavy into cyber, but there still will be
that horror feel. The original party has done a fair amount of dimension
hopping (like going back to 1926 Chicago, travelling to Witch World (hey, I
bought it, I might as well use it...), the Dreamlands (thanks to Lovecraft 
here :-)), and to the CyberPapacy of Torg (!)).

> 	Not only can it be done, but it can work.  I didn't use MANY
> GURPS publications in my game, which is perhaps why I didn't face
> the "problems" that are out there, but I used the ones which I felt
> were most important to my game (and the ones which I owned!).  The
> following were the books that I lugged to each game.  Those marked
> with an asterisk are those that I used regularly or played a major
> part in character creation:
> 
> 	GURPS Cyberpunk
		I didn't get this until recently; RTG Cyberpunk and Ultra-Tech
		were my main cyberpunk background sources.
> 	GURPS Ultratech *
		I mainly used this for the cyberware
> 	GURPS Supers, 1st Edition
		We do have 2nd Edition, but only recently got it; not used much
> 	GURPS Magic *
		This was *definately* used a great deal
> 	GURPS Horror *
		very useful, and fairly well used
> 	GURPS Bestiary
		a player owns this, but I never mad much use of it
> 	GURPS Basic Set, 3rd Edition *
		well, yeah, this will get used a bit ...

Other books I found useful:

	GURPS High Tech
		this is where almost all of the weapons used came from
	GURPS Car Warriors
		although written for Autoduel, many characters are perfect
		for a cyberpunk setting
	GURPS Autoduel
		for vehicle design and combat; not used for the above campaign 
		often, though
	Torg Cyberpapacy Sourcebook
		was useful for some devious ideas, and one adventure
	Call of Chuthulu (sp?) Dreamlands supplement
		also nice for ideas
	GURPS Witch World
		a nice place to send characters, and since high-tech is not
		unknown there, PCs won't take the NPCs by total surprise
	RTG Cyberpunk
		this was my main cyberpunk sourcebook for about nine months
	
Out of all of the extra list, though, RTG Cyberpunk and High Tech were probably
the most useful. Car Warriors is nice if you can find it. The rest were nice 
for ideas, but that's all.

Brandon Cope

Newsgroups: rec.games.frp.misc
From: jerry@teetot.acusd.edu (Jerry Stratton)
Subject: SRUN: 3rd NAGEE now available!
Organization: usd
Distribution: usa
Date: Sat, 12 Sep 92 14:25:13 GMT

Face front, true believers! After a hectic month of conventions,
computer crashes, and a few surprise relocations, the Third Annual
Neo-Anarchists Guide to Everything Else is finally available!

**FANFARE**
**FANFARE**
--raspberry--


Note that our ftp site has changed (see below). Beelzebub is no longer
its own computer, but just another folder on teetot.acusd.edu (in the
pub directory).

*whew*

Jerry Stratton
Editor, Annual Neo-Anarchists Guide to Everything Else

You can get the NAGEE via anonymous ftp at teetot.acusd.edu
The NAGEE is available in text format, Microsoft Word 5.0/Macintosh format
and Rich Text Format. It's in the Beelzebub directory off of /pub.

If you have a gopher client, you can view the NAGEE by gophering
over to teetot.acusd.edu; if you don't have a gopher client,
you can use telnet to come over to teetot.acusd.edu. Answer
'usdinfo' as your username. Look for the 'assorted cool things to play
with' directory, and 'the good things in life' under that.


-- 
jerry@teetot.acusd.edu            Compuserve: 76506,636
                                  GEnii: J.STRATTON6
Newsgroups: rec.games.frp.misc
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: Re: Re Legos as props
Date: Tue, 08 Sep 1992 15:22:19 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

In article <92249.020301TJS107@psuvm.psu.edu>, Sime <TJS107@psuvm.psu.edu> writes:
|> A good choice, although probably more expensive than minatures if you have
|> noticed the price of those little pieces of interlocking plastic lately...
-- 
Actually, the boxes of figures are under $6.00 for 6 of them or 5 for the 
Pirates 'cause they toss in a parrot, necessary for any true pirate captain
:-)

The advantage to the Lego figures is that they are bendable (well, a little
any way) and you can change weapons and armor (shields, helms, and plumes on
helms).  You can even snap the hands off (useful for swapping the hook around)
and I think arms and legs.  Heads and leg sets are completely interchangeable.

And they do NOT all look alike.

The pirate sets have a fine assortment of swords, pistols, and muskets.  The
knights sets have different swords, bows, crossbows, pikes, and pitchforks.
There are even extra sets of weapona, helmets, and shields available.

P.S. I started this topic and we finished the Barracuda pirate ship last
night.  It was more like putting a model together than a Lego toy.  It took
my wife and I at least 10 hours.  "Ages 8-12" indeed!  There were probably
a thousand pieces, most of them quite tiny.  Now, if I can just keep my 3
years old daughter away from it when we're not supervising.  She loves to
play with the little figures...

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
From: swaim@owlnet.rice.edu (Michael Parks Swaim)
Newsgroups: rec.games.frp.misc
Subject: Re: Women Gamers
Date: 8 Sep 1992 23:47:27 GMT
Organization: Rice University

In article <Bu87yG.DuC@acsu.buffalo.edu> v054nn84@ubvmsd.cc.buffalo.edu (Foto...Taking pictures again, and Happy for it!) writes:
>
>I am not even going to TRY to edit this post as I *still* can't handle the
>editor...At the point we were playing Lace and Steel the game was a little more
>action oriented, simply because the group wanted to do more than go to
>balls...I guess they didn't see the possibilities...bear in mind that htis is
>the same group who eventually convinced themselves thatthey were not up to the
>challenge of LAce and Steel...I sit corrected...

  It depends on the how well the GM and players know the conventions.
Our GM had read a lot of historical romances, and is writing one. She
was able to give us plenty to do. I found planning for a week in the
country quite difficult. How many gowns to take? Riding outfits? Morning
dresses? Logistics alone could be quite challenging.

>Skeksis - Let me get this straight.  I'm driving a 91 Geo and he's driving a 93
>Vette and you want me to drag?  What are you, some kind of optimist?


-- 
Mike Swaim            | Canada will become the next world power
swaim@owlnet.rice.edu | and they will work to ENSLAVE all the nations
Disclamer: I lie      | of your planet. -Ricardo
Cthulhu in '92! The stars are right!
Xref: sparky rec.games.frp.misc:5257 rec.games.frp.advocacy:2160 rec.games.frp.dnd:3586
From: wright@latcs2.lat.oz.au (Michael G. Wright)
Newsgroups: rec.games.frp.misc,rec.games.frp.advocacy,rec.games.frp.dnd
Subject: Re: Alignments
Date: 10 Sep 92 07:48:41 GMT
Organization: Comp Sci, La Trobe Uni, Australia

>: 
>: 
>: How to deal with alignment tongues with no alignments, though?  If an
>: intelligent monster understands alignment, and that's the only language
>: you have in common, it can be an invaluable aid to communication.
>: 
>This is a part of D&D that I have NEVER agreed with. I mean how do you 
>speak "Chaotic-Neutral" to some monster? Give me a break. If it is with
>hand signals, etc. then why do you need to be the same alignment 
>anyway. Come on now. Gimee a break.
>

This is probably why TSR got rid of alignment tongues in 2nd Ed. After all, it
is really a very dumb idea. Why do you have to be able to communicate with 
something that is the same alignment as you anyway?? If you _have_ to talk,
there are other ways (tongues etc.).


-- 
Michael Wright            _-_|\     Peg- "Al, can I have a thousand bucks?" 
LaTrobe University,      /     \     Al- "Why sure honey, have you got change
Melbourne, Australia.    \_.-_*/          for a million?"
wright@latcs1.lat.oz.au       v                Married with children. :-)
Newsgroups: rec.games.frp.misc
From: jacobus@mentor.cc.purdue.edu (Bryan J. Maloney)
Subject: Re: Matriarcal Societies
Keywords: South America, Southeast Asia
Organization: Purdue University Computing Center
Date: Thu, 10 Sep 1992 18:04:56 GMT

In article <16854@ucdavis.ucdavis.edu> good@turing (Joe Good) writes:
>
>	There is a lot of discussion going about discussing the
>possibility of a matriarchal society.  The fact is, that 
>matriarchal societies exist today, in some South American




Please give me a citation and source so I can verify this for myself.

I want to see something I can check myself and not rely on net-hearsay.



Those would be good ground rules, I think.



-- 
*******************************************************************
 "Darn these computers. They're all so naughty and so complicated.
  I could pinch them."
*******************************************************************
From: jhk6@cunixb.cc.columbia.edu (John H Kim)
Newsgroups: rec.games.frp.misc
Subject: Re: Let's talk REAL sci-Fi systems
Date: 11 Sep 92 21:02:08 GMT
Reply-To: jhk6@cunixb.cc.columbia.edu (John H Kim)
Organization: Columbia University

arakins@iastate.edu (Andrew R Akins) writes:
>Comments: The TORG system is obviously not "realistic". While
>it is possible to kill with one shot to the head with a 9mm
>pistol (simply roll a 17 or better on the d20 roll...not as hard
>as AD&D becuase of the re-roll on a 10 rule). But on the average,
>Joe-shmo is gonna live through it. The same holds for the
>M-16 and the broadsword.
...
>  A fun system yes. I like it.
>  A "correct" system. Probibly not.

	Just for the record, I know of lots of people who have survived 
gun wounds to the head (among other things, my mother is a doctor who 
worked in a head injury clinic for a while). 
	Does anyone have an *informed* opinion of the deadliness of 
head wounds of this sort? Anyone who says that it is an assured kill is 
outright wrong (although I wouldn't want to play a brain damaged character, 
certainly). 

--------------------------------------------------------------------------
John Kim                    | "Deservin's got nothing to do with it."
jhk6@cunixb.cc.columbia.edu |
Columbia University         |                - William Munny, 'Unforgiven'