HDTenEightyP/NetNews huggingface dataset:
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Newsgroups: alt.games.sf2
Subject: Re: Being a Master?
Date: 16 Dec 92 07:08:31 GMT
Organization: University of Illinois at Urbana

drkhoe@nmt.edu (ONID) writes:

>Actually... to be a true master is to be the one who adapts the fastest... one
>who can adapt to another master's playing style in order to defeat him/her.

>This is taking the knowledge of the game for granted, considering the following
>factors: Timing, Combinations of moves, speed...  

>But let's discuss something that most people do not mention about a master...
>sportsmanship... sure there are a lot of good players... but do they bitch
>and moan and taunt you when you are loosing??  Do they begin to play cheap
>when they start loosing??  A TRUE master never says anything unless he is
>teaching you... A TRUE master does not taunt you...  A TRUE master knows
>when it's time to stop popping quarters into the machine... (of course he
>does this rarely).  A TRUE master does not need to play cheap because you
>can't touch his ass anyways...  A TRUE master mostly will let you hit him
>after he perfects you the first round... he will most likely let you win
>second round then... and then beat you the third round but let you save
>some face by letting you hit him twice maybe...

Of barf.  We're talking about SF2 masters, not masters of Zen-Gandi.
People who have mastered SF2, the GAME, may or may not have the
sportsmanship you describe above.  What you are describing is not
someone who has mastered SF2, but someone who has mastered some 
other discipline completely different from SF2.  The two are NOT
the same.  This person may or may not be a SF2 master.  But thank
you anyway for your cheesy meta-physical crap.  I haven't seen enough
good bullshit in this group to flame since X-Man stopped posting
homophobic and sexist rantings.

I can't stand those who feel all self-righteous and chivalric about
SF2 to make up for some sort of moral dilemma they lack in real life.
SF2 is a game, folks, not a religion.  If you want to slap each other
around with white gloves and take ten paces before you fire, that's
fine with me.  Just don't cry cheap which someone shoots before you
complete your first pace.  Really, you shouldn't take the game so
seriously.  Whether or not someone 'cheaps' you doesn't make him/her
a bad guy.  If you are losing and you try to 'cheap', you haven't
lost any honor.

Really, would someone explain to me 'SF2 morality'?  I don't understand
why people refrain from doing certain things which are a winning
strategy because the opponent considers it 'cheap'.  Why does it
work on so many people?  Why doesn't it work on ME?
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Let's play Smash the Lexus
Organization: University of Illinois at Urbana
Date: Fri, 18 Dec 1992 18:41:42 GMT

tmorris@bruny.cc.utas.edu.au (Tim Morris) writes:

>I'm wondering about the most efficient way to pulverise the Lexus with
>the various characters.  (For those of you that are confused, the Lexus
>is the car stage).  I hate it when I take a character I've never had
>before and fail to even destroy the damn thing!  So here's a list of
>characters and the methods I use, and the amount of time that's usually
>on the clock when the car gives up the ghost (provided I'm not screwing
>around with sonic booms, HK's etc).  Ammendments?



>Guile (12 seconds):

>  Four roundhouses to destroy each corner, then 2-4 crouching strongs
>followed by roundhouse sweep, repeat.  Is there anything better?

It might help if you try to throw in sonic booms after each roundhouse
speep.

I got a question. How exactly do you do the magic throw on the
Lexus stage? I always get the Guile freeze when I try...
What am I doing wrong?



>Other guys: ????

>--
>Tim Morris

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
Newsgroups: alt.games.sf2
From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Subject: Re: How DO you counter Blanka's bite?
Organization: University of North Texas, Denton
Date: Tue, 15 Dec 1992 08:43:34 GMT

In article <Bz98FM.1qu@usenet.ucs.indiana.edu> bodom@silver.ucs.indiana.edu (Brian Odom) writes:
>In <1992Dec14.115920.14196@mercury.unt.edu> jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes:
[my thing deleted]>
>As a fellow Dhalsim player, I tend to disagree.  I never use roundhouse slide
>against Blanka players because it simply does not work.  If Blanka jumps at
>you (esp. with the jumping forward), it's priority is so great such that he
>will kick you out of your slide.  Then, it's combo time while you're still

  No way?  He kicks you out when he lands ON you.  The roundhouse slide is
like when Ryu roundhouse sweeps and you land on it - if you land on it you
are screwed.
  All I know is I did this to a good Blanka about 7 times in a row - every
time he tried something to hit me (forward kick several times).  And I
always knocked him down.  Are you sure you are timing it right?

>frozen from the roundhouse slide.  I agree that the short slide is useful, 
>probably the most useful move that Dhalsim has against a Blanka.
>
>-- 
>Brian T Odom
>
>"We are all manufacturers -- some make good, others make trouble, and still
>others make excuses."

CIao...


                                             - Jason
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Turbo SF2 on SNES
Date: 18 Dec 1992 06:16:09 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
NNTP-Posting-Host: slc10.ins.cwru.edu


The Turbo SF2 patch for the SNES is out, of course you must have a coppier
to use it.

I don't have it, but I've seen it on some boards.

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: alt.games.sf2
From: sdt8s@curry.edschool.Virginia.EDU (Steve Tilson)
Subject: Re: Street Fighter II FAQ
Organization: University of Virginia
Date: Sun, 13 Dec 1992 02:34:49 GMT

skrul@csugrad.cs.vt.edu  writes:
> Is there a FAQ available for this group yet?  Or has anyone written
> anything on all the special combos of each individual player?
> 
> Thanks...

If there is such a FAQ, I would appreciate a copy...

Steve
--
========================================================================
Why these nightmares? Why this sky?            Steve Tilson
This long road. This empty room.               sdt8s@virginia.edu
========================================================================
Newsgroups: alt.games.sf2
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Subject: Re: SFII-CE Match-UPs and Ratings
Date: Mon, 14 Dec 1992 15:32:14 GMT

tmorris@tasman.cc.utas.edu.au (Tim Morris) writes:

>>Honda believe it or not is quite effective vs. Bison...

>I'm curious... as a non Honda player, what can he do to stop the torpedo
>from close in?  As I see it, Honda has to press the attack on Bison, but
>once you land on the ground, what's to stop Bison just torpedoing straight
>away?  (I'm assuming Bison can slide under the hands to knock Honda over).

  Did you try Honda's down + forward kick (the extend foot kick)?  Or does
the cheesepedo have priority?


-- 
Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
yours now and avoid the rush!  They make great Christmas gifts!
"I may not agree with what you say, but I will defend to the death your right
to say it."  - Voltaire.
Newsgroups: alt.games.sf2
From: atb@mighty.engin.umich.edu (Adrian Bradley)
Subject: Re: SF2 around the globe!
Date: Wed, 16 Dec 92 20:33:06 EST
Organization: University of Michigan Engineering, Ann Arbor
Originator: atb@mighty.engin.umich.edu


I haven't seen much about Michigan, in particular the Ann Arbor area, so here
goes...

U of Michigan has produced some good players, IMHO. We have our usual 
spattering of good Kens/Ryus that can kill with one slight mistake of the 
opponent. We also have a devastating Balrog player, a decent Bison, a formerly
aggressive and wicked Sagat, and even some competitive E-Hondas. Oh, I forgot
to mention our Zangeifs- once they figured out the SPD, they made all us Kens/
Ryus mad as hell. I saw a Dhalsim player once, but don't know where he is. 

As of lately, Blanka's have been falling off, with the better DP'ing and combo-
ing of our Ken/Ryu people. The Guiles know all the tricks, and any other 
character that I missed, then I haven't played them in a while. 

At a local Putt-Putt arcade, the SFII competition has fallen off due to that
other game (ugh), Mortal Kombat. But they're the usual Kens/Ryu's/Blanka's, and
a decent Balrog/Dhalsim player.

I had the chance to go to Space Port about a month or two ago, at the well 
known UIUC. As it turns out, I didn't get to play any of the people that keep
posting here, but I did play a jumping Blanka and a different jumping Chun-Li.
Once I got warmed up with Ken/Ryu, they were defeated...

Wish we could get together and have a SFII tournament with all the posters of
this newsgroup - it would be interesting...

Peace out from the Dojo...

_______________________________________________________
                            __ 
                             \ \
                         ____ | | 
                        |/\|_/ / 
                    /|__|||/ / 
                   |---  |  |
         Adrian Bradley, CAEN Operations
            email atb@engin.umich.edu
  "You must defeat Sheng Long to stand a chance..."
                      | |   > >
                      | | |-|/ 
                      | | \/  
                      |-|
                      \/
-------------------------------------------------------

Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Re: Even more Bison (was: Ken's 4-Hit Touch of Death)
Organization: University of Illinois at Urbana
Date: Fri, 11 Dec 1992 21:48:28 GMT

tmorris@tasman.cc.utas.edu.au (Tim Morris) writes:

>jbw@ponder.csci.unt.edu (WEST JASON BRUCE) writes:

>>>I wish they'd make it where I can duck under it at least, if it's gonna take
>>>off 5 or 6 clicks of energy when blocking.  Just take away the penetration 

>>   First, it would be more worthless than it currently is if you could
>>duck it.  It would have *no* use.  Second, it DOES NOT take off 5 or 6
>>clicks of energy - I don't understand why people insist on saying that.
>>It's never taken off more than 4 on me - and ussually 3.  If you turn around
>>while blocking in the middle of his body you will take less hits - almost
>>negligable actually.  

>I was watching a Blanka vs. Bison match.  At the start of the round, Blanka
>scored with his legendary crouching telescopic-arm fierce punch.  Bison
>responded with a torpedo, which the Blanka player blocked.  The blocked
>torpedo did more damage than Blanka's fierce punch!  This is clearly
>ridiculous.

>>That's why I say it takes off as much as a block
>>Ryu HK.  Have ryu do a roundhouse HK to you while you stand block, watch
>>the ticks come off.  Try this in the corner and watch ever MORE ticks come
>>off.  Although this would be a stupid thing to do, it is just for arguments
>>sake.  Read my other post for why ducking Ryu's HK is a stupid option.

>I disagree - the guy on the ground always has the edge when it comes to
>throwing Ryu as he comes down from the cyclone kick.  Ryu's cyclone is
>so slow, you can dragon punch it anyway - just hit jab (crouching) then
>quickly DP.

	The above statements are basically correct.  This guy who maintains
	that Ryu's HK takes off as much damage as the torpedo is simply
	foolish.  While you may hear about the same number of "clicks",
	one need only watch the damage meter per "click".  One of Bison's
	clicks can be equivalent to all the damage done by a blocked HK, if
	the "torpedoee" is near full life.  This is a foolish argument, just
	read the meter!
	The "foolish poster" (I forget his name) goes on to argue that not
	only is the HK as damaging as the torpedo, but it is also a more 
	difficult move to counter because blocking or ducking are both
	suicide.  Bullshit.  The HK is a great move, but if you overuse it
	you're gonna pay.  It's not too difficult to DP Ryu out of the damn
	thing, not to mention that any character can *ALWAYS* throw you out
	of it.  Simply by waiting it out, you can toss him.  Yes, of course
	this takes some timing, and if you fuck it up, you will get DP'd or
	thrown.  But this is your mistake, and you can "just duck it".  The
	throw priority is the same, blocking high or crouching under one that
	will land near you, it is just easier to time if you have the HK itself
	to "tell" you when to throw.  IMO there is simply no comparison, Bison
	wins the cheese award hands down (more power to him!  Whatever it        	takes).  

		Seth Killian

>--
>Tim Morris

Newsgroups: alt.games.sf2
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Sagat's fireball trap
Organization: DSG, Stanford University, CA 94305, USA
Date: Sat, 12 Dec 92 22:36:48 GMT

In article <Bz606u.DLr@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
>v080jq9a@ubvmsd.cc.buffalo.edu (Thomas J Pastor) writes:
>
[STUFF DELETED]

>Of course, once you are 'free' the psychological part of the trap really
>begins.  IMO, opponents have an easier time getting to the 'free' stage
>of the trap in Sagat's than in Ryu's.
>
>Ken/Ryu - short hurricane kick over a low firebird, either fast or slow.
>Honda/Bison - Torpedo over low firebird
>Sagat - Tiger knee over low firebird (If you're REALLY cool, you can
>        tiger knee throught the high one!)
>Guile - short razor over the low firebird... Guile has a tougher time with
>        Sagat's firebird trap than Ryu's fireball trap.

***IMPORTANT NOTE***  Guile can 'hop' over a low firebird with a neutral stick
+ the forward button.  It's the same trick that allows Guile to hop over
sweeps.  The timing's not too tough either.

>Blanka - Walk forward under a high firebird or jump in with fierce/forward.
>Chun Li - Jump straight up to get free.
>Balrog - You're screwed.
>Vega - Jump straight up.
>Dhalsim - Jump straight up or forward and foot drill
>
>Sagat certainly can get you into a fireball trap, but it's not as annoying
>as Ryu's... except maybe for Guile :-)
>
>-- 
>Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
>Guys with long sigs are just trying to compensate for something...
---
T. Cannon


Newsgroups: alt.games.sf2
From: tmorris@tasman.cc.utas.edu.au (Tim Morris)
Subject: Re: Theory: How SF2 Does Attacks
Organization: University of Tasmania, Australia.
Date: Mon, 14 Dec 1992 10:09:51 GMT


>|> According to your definitions, wouldn't Ken and Ryu's entire body be
>|> made up of attacker sprites during a DP?  (this is why you can DP
>|> someone's foot as they sweep you)

>  Not really.  Only their arm and fist---the computer just starts them out
>REAL LOW and they go up very quickly.

This doesn't account for people jumping from below and getting DP'ed by
Ken's *feet*.  Or have Ken and Ryu do DP's simultaneously - whoever drops
first can get hit by any part of the other guys body as it goes up.

--
Tim Morris

Newsgroups: alt.games.sf2
From: tzbw5@isuvax.iastate.edu
Subject: Sagat's Standing Roundhouse and Forward
Reply-To: tzbw5@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Wed, 16 Dec 1992 19:09:16 GMT

I want to know if and when you guys use Sagat's Standing Roundhouse and/or
his Standing forward against anyone other than the computer characters.
What human character cannot kick you from the air when you are trying
to perform you standing roundhouse as an Aerial defense. I used it alot
earlier in my Sagathood :) and my friend (who plays Ken/Ryu) used to kick
me or trade with that annoying assed roundhouse from the air unless i happenedto suprise him by doing the round house as soon as he jumped. Usually i use the
tiger knee (as a suprise tactic), block, sacrifice (which WILL get Sagat 
comboed by Ken and Ryu). If my opponent is very far away i will use the
fierce punch right when they are about to land and thier attack is already out. If they are too close then they get TU'd from the boonies. I have had a very hard go of it here. My arcade is about 50% blanka. I am the only one who plays 
Sagat here. Sometimes i feel as if the deep tu is my only true aerial
defense against humans along with the fierce punch. Anyway if anyone can
answer these questions i would appreciate it.
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: alt.games.sf2
Subject: Re: Does Sagat have longer delay than Ryu
Date: 16 Dec 92 06:19:10 GMT
Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, cw21219@uxa.cso.uiuc.edu (Crying Freeman) says:

>I was just wondering, has anyone figured out whether 
>Ryu has less delay than Sagat? Yes, I know Sagat
>can match tigers with Ryu's fireballs, but the
>determining factor in the "rate" of fireballs/tigers
>depends on the "speed" of the fireball/tiger.. I think
>the limiting factor on "rate" is the fact that 
>there can be only one missile on the screen at once.
>It just seems to me that Sagat has more delay than
>Ryu, but I haven't gone out and tested it... If
>anyone can come up with definitive proof either
>way, please post.
>-- 
> Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
> 			| Internet: c-wang@uiuc.edu			
>

I find that when playing a human ryu (I'm Sagat) ryu will generally
have less delay, but when i'm Ryu and the computer is Sagat
I find he generally wins, because he has 5 different speeds
of high/low tigers compared to the 3 speeds for Ryu.


-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
Newsgroups: alt.games.sf2
From: singram@eng.auburn.edu (Scott Ingram)
Subject: Re: Blanka SUCKS?
Reply-To: singram@eng.auburn.edu
Organization: Auburn University Engineering
Date: Sat, 12 Dec 1992 23:32:02 GMT

In article 04om@weird.miami.fl.us, mystic@weird.miami.fl.us (Victor Marrero) writes:
>        
>I started playing SF2 about 3 weeks ago, and somehow have become addicted.
>Never thought such a thing could ever happen between me and a video game
>thats topic is FIGHTING. But nonetheless (is that 3 words?) it has.
>        
>Unfortunately, my choice of CHARACTER is being insulted by other players.
>Although I get many wins, I seem to lose many more then I win. People say
>it is because BLANKA is limited with is moves. Unlike GUILE, VEGA, ETC.
>        
Blanka is an excellent beginning character... he has a wide array of moves,
good speed, good air superiority. The ball is a quite effective attack,
and the electricity is good at times as well.`

Also, he does LOTS of damage, and has a long range `grab' (the bite).

All in all, very strong.

However, Guile is a more involved character (possibly the most complex)
and is a serious force to be reckoned with when played by a master. Vega?
Vega is fun to play with, but is not what I would consider a serious
character.

Orion.


Newsgroups: alt.games.sf2
From: juacoope@silver.ucs.indiana.edu (Weasel)
Subject: Re: Possible cast list
Organization: Indiana University
Date: Thu, 17 Dec 1992 20:05:16 GMT

In article <1992Dec17.054711.7475@newshub.ariel.yorku.ca> cs922096@ariel.yorku.ca (JOSE J. MONTANO) writes:

[Cast list removed]

>But Bison would try to get revenge and an
>all-out mano a mano war would ensue.......|)
 ^^^^^^^ ^^^^ ^ ^^^^ ^^^
>Well.....what does everyone think?
I think you've got a contradiction in terms--kinda hard to have an all-out
	war between two people, hmm?

>|)  Joe

Julius Cooper, UCS Consultant\Personal mail/flames to: juacoope@ucs.indiana.edu
ME! ME! ME!  MINE! MINE! MINE!  MY OPINIONS!  NOT MY EMPLOYER'S!  Thank you...
-------------------------->Insert Witticism Here<------------------------------
-- 
|Julius Cooper, UCS Consultant|+| Note:  I speak for myself, not my school or |
|juacoope@ucs.indiana.edu     |+| my employer, University Computing.          |
|juacoope@silver.ucs.indiana.edu|=============================================|
|-------------------------<Insert Witticism Here>-----------------------------|
Newsgroups: alt.games.sf2
From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Theory: How SF2 Does Attacks
Organization: University of Tasmania, Australia.
Date: Fri, 18 Dec 1992 11:41:27 GMT

>> The tips of the range are special cases.  The maximum priority
>> ("invincible") sprite would be the one used in Ken and Ryu's Dragon
>> Punch; it beats all lower priority sprites normally but won't trade
>> damage.  The lowest priority sprite would be the same as the "Hittable
>> Sprite".  It gets beaten by higher priority sprites normally, but it
>> also won't trade damage.  This would be the sprite a walking or
>> jumping-but-not-attacking character would be made of.

>I wish I'd said that before!! That answers the priority question. Would
>higher priority automatically equate to higher damage, or would damage
>be independent of priority?			

Damage must clearly be independant of priority.  For example, the dragon
punch is of maximum priority for the entire ascending phase, but the
damage progressively diminishes as you move further from the ground.
Or consider the case where Guile tries a forward sweep from far away,
and his feet are hit by Ryu's short kicks.  Yet if Guile was closer,
this is a trade or even a win for Guile.  So the priority of Ryu's
short sweep is higher than the tip of Guile's boot, but the damage 
is less.

--
Tim Morris

Newsgroups: alt.games.sf2
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Da guy wit Da Big Bad SFII Moves List
Organization: Plymouth State College - Plymouth, NH.
Date: Thu, 17 Dec 92 15:23:45 GMT

In article <1992Dec16.181810.782@whscdp.whs.edu> stdnt163@whscdp.whs.edu writes:
>
>
>	A reply to da guy wit da big bad SFII moves list:  If you know the Boss
>special moves, why don't you know Chun Li's reverse flip kick or Guile's flying
>knee attack?  Before you POST a moves list, make sure it is a COMPLETE moves
>list!
>
>					Me (You're better off knowing me as 
>					    just that!!!)  
[from my 'hallowed' ;) list ]

 Guile:
 ------
 
 knee butt           :  -0 + middle kick button


	Letting the prescription on your glasses run out again, eh?
Do get it redone, it may help you see more clearly.  As to Chun Li's
'reverse flip kick', I am at a loss.  If you mean when you jump
straight up + roundhouse kick, that is not a 'super move' in my
definition, so it is not included in 'da list'  
Have a nice day... :)
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
Newsgroups: alt.games.sf2
From: caine@uxa.cso.uiuc.edu (Dark Lord of the Sith)
Subject: Re: Ken's HK and invincibility...
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 06:34:25 GMT

caine@uxa.cso.uiuc.edu (Dark Lord of the Sith) writes:

Correction:  Play vs. Dhalsim (or Guile)

>>Play Dhalsim, have him throw a fierce or strong yoga fireball.  Wait until
  ^^^^^^^^^^^^  ...etc, etc.

Caine Schneider

-- 
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
"Attack me if you dare, I will crush you!" -The One and Only...Ken
"For a price I'd do just about anything, except pull the trigger." -Queensryche
"We deal in volume." -Ridiculous MTV commercials
Newsgroups: alt.games.sf2