HDTenEightyP/NetNews huggingface dataset:
From: pelbe01@mailserv.zdv.uni-tuebingen.de (Martin Brenner)
Subject: Re: BLEED IS RACIST
Organization: Comp. Center (ZDV) U of Tuebingen, FRG
Date: Tue, 17 Nov 1992 21:46:32 GMT

In <Bxp071.B4s@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:


>Don't get bleed and bleed2.lzh from amiga.physik/ftp.luth.se.  It's
>racist, which is a big minus, and it's a piece of shit grammatically,
>technically, in playability, and more.

I bet that at least 50% of the readers with ftp-access will try to get 
the file now. Have you already asked the maintainers of Aminet to
remove the offending file(s) ?

Bye,
-Martin
--
Martin Brenner, Institut f. Theoretische Astrophysik, Universitaet Tuebingen
brenner@tat.physik.uni-tuebingen.de    <Deepthought the Nightfall Sourcerer>
-- Ja, gropensex. That's all the German I know. [An anonymous foreigner] --
Newsgroups: comp.sys.amiga.games
From: nealet@syma.sussex.ac.uk (Neale Type)
Subject: Uploaded Sonic Game for the Amiga
Organization: University of Sussex
Date: Mon, 16 Nov 1992 15:50:19 GMT

I have uploaded a playable demo version of a soon to be released game
for the Amiga called Tearaway Thomas, It's the 'Sonic' for the Amiga...
incredibly fast game...

It is at the two following sites:

ftp.wustl.edu:systems/amiga/incoming/games/Tearaway.exe

amiga.physik.unizh.ch:amiga/new/Tearaway.exe


Neale


-- 
----------------------------------------------------------------------------
Neale Type , Computing Service      ///   |  * Current UK Kickoff Champion *
University of Sussex, Falmer    \\\///    |     nealet @ syma.sussex.ac.uk 
England.   BN1 9QH               \X//     |     Tel: +44 273 607418
Newsgroups: comp.sys.amiga.games
From: chris@132.236.236.16.tn.cornell.edu (Christopher A. Wolf)
Subject: Re: X-wing game
Reply-To: chris@alchemy.tn.cornell.edu
Organization: none
X-Newssoftware: GRn-beta 1.16g (11.15.92) by Michael B. Smith & Mike Schwartz
Date: Mon, 23 Nov 1992 09:18:24 GMT

In article <1992Nov23.012114.18434@ncsu.edu> albusacc@eos.ncsu.edu (ALEXANDRIA LIN BUSACCA) writes:
>
> I was reading in rec.arts.sf.starwars that there is a new game on the
> maket called 'X-wing'. Does anyone know if it will be available for the A500?
> It sounds like a REALLY COOL game.  I've seen the demo on the IBM my friend has.
> Thanks a bunch.
>

Ack!  Hope I didn't start a flood of people asking about this by mentioning
it in my Star Wars FAQ.  The FAQ clearly states that the Amiga port is
_rumoured_ only - it does not yet exist.  Furthermore, if it ever does
exist there is a high probability that it will require a machine with AGA
graphics (currently that means a 1200 or 4000 model.)

                                                         - Chris

--
------------------------------------------------------------------------------
Christopher A. Wolf   mail: chris@alchemy.tn.cornell.edu   IRC: cwolf (#amiga)
------------------------------------------------------------------------------
From: 2ftuclay@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies - a short review.....
Date: 22 Nov 92 12:51:30 CST
Organization: University of Kansas Academic Computing Services

In article <1992Nov22.092908.119@uoft02.utoledo.edu>, mneylon@jupiter.cse.utoledo.edu (Michael Neylon) writes:

> STONES & BONES -(or is it bones  & stones) - LOTS of overhead ramps.  And
> it actually has a true bi-level playfield.  One portion will remind
> others of PinBot (thump thump).  Slight restricted field, but not
> intensive on ball loosing.
> 
> Two of the games, Speed Devil and Stones & Bones have a kick back!

"Losing", one o!  Also for all you people who write "artic" its "arctic" ;-)

Anyway, has anyone else noticed that the kickback on Stones & Bones about
50% of the time fires it out, arcs over and bounces off the right hand 
bumper and then knocks it right back into the #$?#*$? outlane where it
just fired it from?  Argh.
From: gcl0@ns1.cc.lehigh.edu (GEORGE C. LIN)
Newsgroups: comp.sys.amiga.games
Subject: Re: \*\*\*HELP on BLACK CRYPT\*\*\*
Date: 17 Nov 92 20:50:18 GMT
Organization: Lehigh University

In article <1992Nov16.092210.15247@ghost.dsi.unimi.it>, quaini@ghost.dsi.unimi.i
t (michele quaini) writes:
>
>Newsgroups: comp.sys.amiga.games
>Subject: ***HELP ON BLACK CRYPT***
>
>Ok, i have the following situation:
>- 3 scrolls of life
>- one rod of ressurrection
>- all the member of the party at level 10 (the druid at level 11)
>
>My question is:
>Why the cleric can't raise dead? I need him an higher level ????
>or i need a special object?
>
>
>Thanks,
>
>Michele Quaini
>
>quaini@ghost.dsi.unimi.it
>

Well, your cleric needs to hold onto the dead player's death gem (or something
like that, the rock that appears after a player dies), and then cast the spell.
I believe this is in the manual...

GL
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: Mon, 16 Nov 92 15:55:44 PST
Organization: The Portal System (TM)
Distribution: world

>I spoke to Sierra On-Line today. They are definitely out of the Amiga
>market.

Since 2 weeks ago? Who did you speak to?
Newsgroups: comp.sys.amiga.games
From: WALLY@UKCC.UKY.EDU
Subject: Re: Black Crypt: Medusa Level (24) HELP!
Organization: University of Keentookey
Date: Tue, 17 Nov 1992 14:43:16 GMT

In article <fmccrthy.721995227@unix1.tcd.ie>
fmccrthy@unix1.tcd.ie (Rahn Tamalin) writes:
 
>
>    My problem is trying to get the mirror key found in the
>section in the upper lefthand section of the level. After
>bend in it, around the corner of which is the key. My problem
.....
>    I would guess that there is something that I'm meant to be
>doing to deactivate the teleport but I don't know what!
 
The way to deactivate this teleport is very near by..  Perhaps you
were distracted by something else...  Look around..
 
>    Rahn Tamalin.
>--
>----------------------------------C.B.M.--------------------------------------
>*   "There are no perfect      |      //  |        Rahn Tamalin, a.k.a.      *
>*    people, just perfect      |     //   |        Fergal Mc Carthy.         *
>*          moments".           |  \\//    |  INTERNET: fmccrthy@unix1.tcd.ie *
>----------------------------------A1200---------------------------------------
 
Good luck.. :)
   ___________________________________________________________________
  /                                                                  /|
 /__________________________________________________________________/ |
 |             _                                                    | |
 |    Walter_ //   Wally@UKCC.UKY.EDU   AN723@Cleveland.Freenet.EDU | |
 |      R   \X/    Wally@MIK.UKY.EDU                   /|           | |
 |   Francis       Francis@UKPR.UKY.EDU        /|     / |   /|      | |
 |____________________________________________/ |   _/  | _/ |______|/
                                                |  /    |/
                                                | /
                                                |/
Newsgroups: comp.sys.amiga.games
From: funky@nevada.edu (MATTHEW KAPHAN)
Subject: Re: Arcade conversions  
Organization: University of Nevada System Computing Services
Date: Mon, 23 Nov 1992 04:42:04 GMT

In article <10292324.59295.11596@kcbbs.gen.nz> Chris_Gin@kcbbs.gen.nz (Chris Gin) writes:
>d11073@tanus.oz.au (Steve Murray) writes:   
>  
>>  
>>In line with conversions, how about the elevator action one, and the  
>>under-water one where you are a scuba diver. What was it called.....?  
>>  
>  
>Hasn't Elevator Action been released years and years ago? I don't think  
>it was called Elevator Action (but it might've been) and it wasn't PD,  
>but it was almost identical to E.A.  
>  
>And that Scuba Diver game, wasn't it called Posiedon (sp?) Adventure? I  
>used to love that game, but I couldn't see myself playing it today....  
>  
>What I'd love to see converted is that simple little game where you  
>control a person with a paddle, and the aim is to whack a ball into the  
>other person's goal.  
>Also that old Atari 2600 game 'Combat' was another excellent two-player  
>game.  
>  
>Chris  
>  
>--- KCReader v1.10 beta  


  Has jungle hunt ever been brought to the amiga?  I used to love that game.
-- 
-------------------------------------------------------------------------------
Matthew Kaphan                                        funky@redrock.nevada.edu
                    -What can I say in only 4 lines?-
-------------------------------------------------------------------------------
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: EA is gone too
Date: Thu, 19 Nov 1992 01:21:18 EST
Reply-To: uunet!tension!birdland!andy
Keywords: EA Amiga software
Summary: Another one bites the dust
Expires: never
Distribution: world
Organization: The State of CT.... NOT!
X-Newsreader: Arn V1.00 beta rel2

A friend who works for Waldensoftware told me an Electronic Arts rep was
in his store a few days ago, and said that EA is dropping Amiga game
support. DPaint4.5 is in the works, but games are toast.

You boys beginning to notice a pattern here?

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------

Newsgroups: comp.sys.amiga.games
From: bosman@fwi.uva.nl (Cor Bosman)
Subject: Re: Empire "Wargame of the Century"
Organization: FWI, University of Amsterdam
Date: Mon, 23 Nov 1992 03:47:02 GMT

Peteroo@cup.portal.com (Peter Niel Olafson) writes:

>I'm pretty sure v. 2.03 was the last for the Amiga.

Im pretty sure 3.0 is the latest. :)
-- 
|bosman@fwi.uva.nl_   //     | Honest Officer , had I known my health      |
|-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
|  PE no.1         \\/       |             -MAXIM (of the Hells Angels)-   |
|__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
Newsgroups: comp.sys.amiga.games,rec.games.moria
From: 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE)
Subject: HELPPPPP!?
Organization: Acadia University
Date: Sun, 22 Nov 1992 21:55:29 GMT

Could someone tell me what I'm doing wrong?
I ftp'd moria_gfx_1.1.lha to a disk at home. I used LhA to uncompress it and 
the files were all on one disk. I double cicked on the icon and it came up 
with the error...error code 205. What am I so ignorant of to make this so 
aggrivating?
Newsgroups: comp.sys.amiga.games
From: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga Elite - Who and how..
Date: 17 Nov 92 18:13:06 GMT
Reply-To: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Organization: Arkham Asylum, Stockholm, Sweden
OD-Comment-To: Antti_Miettinen

> Jez Sans for his help with those nasty little technical details that 
>   Commodore don't tell you about.

Well, too bad Jez San didn't tell them enough to make Elite compatible with 
more than 512kb chip and higher kickstarts than 1.3, then.
I sure hope the same doesn't apply to EliteII (which is a sure buy for me).

--- Xenolink 1.0 Z.3
Newsgroups: comp.sys.amiga.games
From: turner@niksula.hut.fi (Nicklas Andersson)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Helsinki University of Technology, Finland
Date: 16 Nov 92 14:28:43


> Why was that something YOU read?

	Any Amiga programmer with knowledge of vector graphics could
	tell you that it is completely impossible to get something
	like Frontier running at 50 frames on an A500.
From: pwheat@cup.portal.com (Philip A Wheat)
Newsgroups: comp.sys.amiga.games
Subject: Re: GVP 40mhz/030 120meg hd problem
Date: Sat, 21 Nov 92 23:13:34 PST
Organization: The Portal System (TM)

>A friend of mine has been having trouble with his newly purchased
>GVP 40mhz 68030 120meg/HD sidecar on his A500. His problem is with
>the game Civilization. When you run the program from the HD, you are able
>to play, but the enemy's dont show up on the map. Neither do the town
>advancements when viewing the creation of a barraks, bank, library etc etc.
>Has anyone had a similar problem with this game, or the GVP sidecar?

That's one of the features that Microprose did'nt put on the box.  If you
run it from the hard drive you must have 1 meg of chip ram for everthing
to work.  It seems that it uses almost all of the chip ram in a 512 chip
machine and the buffers for any additional drives eats into this enough
to have the program constantly run out of chip ram.  Very poor programming
practices.  After a while I just got sick of my copy and sold it.  The
game play is great, but not worth all of the effort to keep it running,
IMHO.
From: M.J.S.Mills@bradford.ac.uk (MJS MILLS)
Newsgroups: comp.sys.amiga.games
Subject: Dearchiving .sfx files
Date: 18 Nov 92 18:15:52 GMT
Distribution: eunet
Organization: University of Bradford, UK
Originator: 91666225@ccw303
X-Newsreader: TIN [version 1.1 PL6]


as the title says how do you deachcive .sfx files
 the file in question is dms11.sfx could anyone please help?
the ftp site where the archiver is + dir path if poss would be
the most useful info or a the .sfx archiver encoded as any of 
the following: zoo lha lzh uue
 your help would be very much appreciated
 Email M.J.S.MILLS@UK.AC.BRADFORD
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.misc
From: lionel@cs.city.ac.uk (Lionel Tun)
Subject: Re: CDTV, it's future and games.
Organization: City University, London
Date: Mon, 16 Nov 92 14:40:43 GMT

In article <92315.235906IO00844@MAINE.MAINE.EDU> -((ZERO))- <IO00844@MAINE.MAINE.EDU> writes:
>software companies don't want to make software for obsolete machines or
>machines that no one is buying.  Commodore boasted several titles would be
>on the market for CDTV and yes, there are many titles now, but so far nothing
>great enough or advertised enough to reach out and grab me.  The Sega CD
>commercials work...it's sad that commodore can probably top these games, but
>apparently few are doing anything about it.  Or are they?  It's so hard to
>get CDTV information (current titles available, future titles, how sales
>are going, revisions in progress?, peripherals on the market or soon to be?).
>
>Has Amigaworld covered any of these topics recently?  I've been looking at the
>bookstores and don't seem to notice.  There was a boom when CDTV first came
>out, but now it seems like it's silently fading away. I'd really hate for
>that to happen. I just want more information. I think a 'comp.sys.amiga.CDTV'
>time has come.
>
>I really hope that by the time Christmas roles around that there will be a few
>exceptional CDTV games on the market and that Commodore can really push the
>machines with these. That doesn't give much time.

>-------------------------------------------------------------------------
>Zero Z. Batzell     | CDTV Owner.     "We come in peace...shoot to kill!"
>(207)-581-7589      | Iguana Owner.      "NCC-42 U.S.S. Heart Of Gold"

Sounds like you should get yourself a copy of Amiga Format's Special
Annual issue, out a couple of weeks ago. It speaks a lot about CDTV,
how it going, how many sold, whats available. Plus a number of in-
depth interviews with CBM UK head honcho.

>University of Maine | Video Hobbyist.    "Live long and Don't Panic!!"

--
Lionel Tun   (lionel@cs.city.ac.uk)
Vision Group, City University, London, EC1V 0HB. 071-477 8000 x 3889
From: doiron@starpt.UUCP (Glenn Doiron)
Newsgroups: comp.sys.amiga.games
Subject: Re: Arcade Classics
Date: 18 Nov 92 21:42:37 GMT
Organization: 68K Software Development
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith

In article <1992Nov11.215250.20687@trl.oz.au> mathers@sibelius.trl.oz.au (Steven Mathers) writes:
[zap]
> 	  donkey kong: graphically good, wrong sound effects, wrong display
> 	  ratio (ie: original had tall screen instead of wide screen) and
> 	  the programmer missed the trick of putting mario's head just at the
> 	  top of the ladder to stop the barrels rolling down them. Not bad.

Actually, that 'trick' was never present in Donkey Kong (a la Nintendo).  It
was present in some of the grey-market ripoffs like Krazy Kong.

Glenn Doiron
--
Amiga UUCP+
Origin:  uunet.uu.net!starpt.UUCP!doiron (Organization:68K Software Development)
         BIX: gdoiron
** Not enough memory to perform requested operation.  Add 4 megs and retry.
Newsgroups: comp.sys.amiga.games
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Subject: GODS -The Final Baddie
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 23 Nov 1992 21:34:27 GMT


Ok, it has been some time since I last played this great game (last time I played it was 'bout summer 91 methinks),
anyway, I can't finish of the final end-of level monster, it's just to difficult.
Has anyone got a cheat or some smart strategy to use ?

/Mattias

----------           -----------
Mattias Myrberg    Uppsala Univ.
m92mmy@tdb.uu.se
Organization: University of Maine System
Date: Friday, 20 Nov 1992 11:44:42 EST
From: <IO92257@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games
Subject: FlashBack
 <1992Nov18.093415.3555@syma.sussex.ac.uk>

WOW!  What can I say?  Does anyone know if this
will be out for X-Mas?  It seems to be even
better done than Out of This World!  The movement
of the character is so fluid and real, it's like
you are controlling a real person! And the background
graphics are excellent!!  All this on a puny little
68000 with a few extra chips!  Get this demo,
folks...  (I also downloaded SBIII demo, which seemed
somewhat lame in comparison, but maybe it's just me.
Also, get the PrePreLemmings.intro... Excellent if
you've seen the beginning to Terminator 2!)
-Cutter
P.S. Are those cannons the guards use on you or
     what?!!?  This guy is tough!!! :)
Newsgroups: comp.sys.amiga.games
From: dylan@cs.washington.edu (Dylan McNamee)
Subject: Re: EA is gone too, not.  (Pop II data disk)
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Sun, 22 Nov 92 19:09:55 GMT


I was at my Software Etc, which is _not_ dropping the amiga (some are,
some aren't, and in fact are going to start selling A600's...)  and
saw the Populous II data disk mentioned.  

Rumors of the amiga's death are being greatly exaggerated here, lately.

dylan
Newsgroups: comp.sys.amiga.games
From: csg019@cch.coventry.ac.uk (-~=Zaphod=~-)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Coventry University
Date: Thu, 19 Nov 1992 13:30:25 GMT

In article <BxvDJp.7yD@dunaad.co.uk> dan@dunaad.co.uk (Daniel Hunter) writes:
>In article <TURNER.92Nov16142843@punisher.hut.fi> turner@niksula.hut.fi (Nicklas Andersson) writes:
>>
>>> Why was that something YOU read?
>>
>>	Any Amiga programmer with knowledge of vector graphics could
>>	tell you that it is completely impossible to get something
>>	like Frontier running at 50 frames on an A500.
>
>
>Well if you remember they also said that they couldn't put Wing Commander
>on the Amiga and they did.
>So maybe you are wrong?Also Legend of Valour is coming along quite
>well,another "impossibility".

Sorry mate, the guy is correct, the fastest vectors of any complexity run
at about 13 frames/sec. The CPU and the blitter can only go at a certain
speed, and they can't manage 50 fps.
-- 
*******************************************************************************
*        ///  A member of S.H.I.T. (Super High Intelligence Team)    ///      *
*       ///        Fight, defeat and kill organized laming.         ///       *
****\\\X//********Steven Haggerty**csg019@uk.ac.cov.cck ok?*****\\\X//*********
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: TRADERS release date (seriously this time!)
Date: Sun, 22 Nov 92 17:02:47 PST
Organization: The Portal System (TM)
  <1992Nov22.072537.15962@monu6.cc.monash.edu.au>

I spoke to a rep for Merit last week and she indicated the IBM version was
done, but that the Amiga one was still some weeks away.
Newsgroups: comp.sys.amiga.games
From: mikasaas@polaris.utu.fi (Mika Ilmari Saastamoinen)
Subject: Re: Help Indy and the last crusade!
Organization: University of Turku, Finland
X-Newsreader: Tin 1.1 PL5
Date: Tue, 17 Nov 92 11:48:43 GMT

Walter Juergen (S_WALTER@rzmain.rz.uni-ulm.de) wrote:
: Hallo

Hi! I'll give it to you straight here, 'cause I don't have time to think any
cryptic hints! :) So, if you wish to try solving these yourself, DON'T 
read on...

: Can anybody tell me where i can get the key for the german uniform in the

The key for the clothes rack is in a room on the 2nd floor. It's in the pocket
of a german uniform (which is too small for Indy) which can be found in a box
in that room.
 
: castle and how I can pass the big guard in the third level of the castle 
: without fighting.

You have to make him so drunk that he can hardly stand, then you can defeat
him quite easily. Ie. get the trophy from the colonel's office, fill it with
beer and give the trophy to the 'big guy' (oooh, he's SO strong... ;)

: 
: Thanks in advance!

You're welcome.

/* -MiS- (mikasaas@polaris.utu.fi) */
#include <stddisclaimer.h>
#define Amiga_In_an_insane_world_it_is_the_sanest_choice TRUE






Newsgroups: comp.sys.amiga.games
From: "Stefan Berg" <sgberg@peach.ucs.indiana.edu>
Subject: Re: U.S.A. loosing the edge in math? (Math Reflex Test)
Organization: Computer Science, Indiana University
Date: Fri, 20 Nov 1992 13:50:22 -0500

guglielmetti@elia.epfl.ch (Philippe Guglielmetti) writes:

>In article <1992Nov19.153021.26726@news.cs.indiana.edu> Stefan Berg,
>sgberg@peach.ucs.indiana.edu writes:
>>Addition,       94.409% U.S.A
>>Algebra,        89.528% Germany
>>Division,       86.761% Australia
>>Fractions,      88.481% Germany
>>Multiplication, 96.109% Australia
>>Subtraction,   101.208% Norway

>well this is not really the place to talk about that, but I think
>americans should be happy to be the best at least in one domain :
>additions...

Since it is a game, I thought this newgroup was the best place to
post to.

>Just a question : is this test made on pre-selected kids or on a very
>large basis of guinea-pigs as the 3 decimals in the percentage may
>suggest ?

The percentage given above is the top score in each category. To get a
101.208% in subtraction for instance you need to answer more than one
problem per second. Did I make this sound too formal? This is just a
game... not an entrance exam for college. If you think you got some
pretty good scores you can send them in to the author and he`ll put you
on the high score list. There is no restriction on age... If you think
you can beat the above score... try it out. I hope my previous post
didn`t make it look like some "real" test done on some kind of sample
of the population of several countries... :-)

Stefan
-- 
,--------------------------------------------------------------------,
| Usenet   sgberg@charon.bloomington.in.us            Stefan G. Berg |
| Internet sgberg@ucs.indiana.edu        GE Mail: s.berg5            |
| Bitnet   sgberg@iubacs  NeXT Mail: sgberg@arapahoe.ucs.indiana.edu |
`--------------------------------------------------------------------'
Newsgroups: comp.sys.amiga.games