HDTenEightyP/NetNews huggingface dataset:
From: Marc_De_Roos@amusers.UUCP (Marc De Roos)
Newsgroups: comp.sys.amiga.games
Subject: ELITE Mission #5  - 3rd Request!
Distribution: world
Date: 12 Oct 92 16:55:23 PST
Organization: The Amiga Users Group of Victoria BC

 
Hmmmm...Well, guess I'll try again.......... *sigh*
 
 Hasn't anyone solved mission 5 in ELITE???
Seems I can get as far as blowing up the Dodo Thargoid station but my
Hyperdrive and escape pod are malfunctioning to the extent that it makes
it impossible for me to escape to another star system....PLEASE HELP!!!
     .___.
     YOvOY
    / )#( \
    \/YVY\/
 >*---^-^--------------------THE NIGHT OWL---------------------------*-
              * Non-sequitur, your facts are uncoordinated.
  Marc de Roos   AmUsers Victoria, B.C. Canada  (public replies only
please)

-- Via DLG Pro v0.992

Newsgroups: comp.sys.amiga.games
From: cdunn@esk.compserv.utas.edu.au (Colin Dunn)
Subject: Re: EOBII-HELP!!!!
Organization: University of Tasmania at Launceston
Date: Tue, 13 Oct 92 00:20:21 GMT

In article <92283.150335EXG106@psuvm.psu.edu>, <EXG106@psuvm.psu.edu> writes:
>
>I am at the 8 amgic mouths and have closed all but one:  the one that says
>that it wants something made of greed and something about one for every year, "
>and one less to fear."
>What does it want?
>

Rocks, if I remember correctly.

Colin.
-- 
-----------------------------------------\/-------------------------------------
..And remember, if you put a Tarantula  ||   Quote: Doug Anthony All Stars!
in your mouth and staple your lips shut, ||         Colin Dunn - EMail:
you're a flamin' idiot! - D.A.A.S.       /\  cdunn@pieman.compserv.utas.edu.au
Newsgroups: comp.sys.amiga.games
Date: 11 Oct 92 21:50:08 GMT+2
Subject: Re: Yet more civilization questions
From: harry@elfuerte.fipnet.fi (Harri P Pesonen)
Distribution: world
Organization: Fipnet, Helsinki, Finland
X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith

In article ??? keith@getafix.cs.uoregon.edu (Keith Steiger) writes:
> 
> Are you not sending out military units for exploration?  If you meet the
> enemy on his own turf, not only does he not know where you are, but he's
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

In the last game I played I had a cruiser with nuclear and bomber units on
it in the middle of an ocean.  After I had nuked a couple of cities the
computer enemy sent a battleship to destroy my cruiser.  I mean, the
computer couldn't possibly know where the nuclear units came from but the
battleship came straight towards my cruiser.  I tracked it with my bombers
and of course destroyed it before it came too close...

I'm quite sure that the computer cheats this way, too.

-- 
    Harri Pesonen               harry@elfuerte.fipnet.fi
    Helsinki, Finland, EC?      Markka is floating...  1 USD = 4.5 FIM
Newsgroups: comp.sys.amiga.games
From: arnew@ifi.uio.no (Arne Olsen Watnelie)
Subject: Re: monkey isle II
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Tue, 13 Oct 1992 16:32:04 GMT
Originator: arnew@skarstind.ifi.uio.no


In article <718927144.AA00000@csource.oz.au>, Mike.Everest@f513.n635.z3.fidonet.org (Mike Everest) writes:
> hi all,
> ok, so how DO i get that mirror away from the parrot?  i have tried all manner
> of things, even replacing the mirror with a picture from the front of a bag of
> 'parrot chow' all to no avail....... i assume that this is the mirror i need?
> all comments appreciated... thanx,
> Cheers,      Mike Everest.
> 
> 
>  * Origin: 4-DOS (3:635/513)

You need the mirror, but you can not swap the mirror with the
picture of the parrot...

"Give" the picture of the parrot to the parrot first, then you 
may take the mirror...

[A last hint after the signature.]

 ___________________                            ___________________ 
|                   |    /\    \  \   /  /     |                   |
| Best        from: |   /__\    \  \ /  /      | E-mail:           |
|      wishes       |  /    \    \  X  /       | arnew@ifi.uio.no  |
|___________________| /      \RNE \/ \/ATNELIE |___________________|

   Student of the Dep. of Informatics, University of Oslo, Norway.
       Mail: Arne Watnelie, P.O.Box 191, 1349 Rykkinn, Norway.


[Hint follows..]









Maybe you need something to place the picture on, maybe a hook on the wall...
From: btdcs207@csd.uwe.ac.uk (DOC)
Newsgroups: comp.sys.amiga.games
Subject: Re: Any news on Player Manager 2?
Date: 13 Oct 92 10:47:15 GMT
Organization: University of the West of England, Bristol

In article <Bw0nFC.DCp@dcs.glasgow.ac.uk> andrew@dcs.glasgow.ac.uk (Andrew Walker) writes:
>
>Subject line says it all. Player Manager 2 was promised some time ago. Now
>that Kick Off 3 is being demo'ed, I was wondering whether there have 
>been any developments.
>
You've gotta be kidding me !!! are there any playable demos available yet, if
so WHERE ?? I am dying for that game.
The wait is killing me.

Perhaps it will bee released in the show in london on November 3/4/5 ?

Who knows. ?

Scott
Newsgroups: comp.sys.amiga.games
Subject: Re: AMIGAS IN JAPAN, -> WAS RE: JAPANESE GAM
From: Ikki@BEIZ.mediatex.ch (0642210101: Fernmeldedirektion Olten)
Date: 16 Oct 1992 11:12:31 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Are in Japan software-producers who prog
ramms for the Amiga?
If yes: Wich one? (Konami?)


Greetings.

Internet: Ikki(at)BEIZ.mediatex.ch









|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.games
Subject: Re: Analog joystick games???
Date: 7 Oct 92 10:24:44 GMT
Organization: Bugend BBS

thly@pe.chalmers.se (Thomas Lydhig) writes:

> Do someone have a list of games that make use of a analog joystick???
> Car/race games is most interesting! But others kind of games is interesting
> too!!! 

Here's a small start:

* F15 Strike Eagle II

Hej hopp i lingonskogen :-)

              _#      **MMp     g#00   `N##0"    _agN#0P0N#           _#L
             g##       jN##    j##F     J##    _dN0"      "          g##L
           _#]##      _0 ##L  jN##F     ###   g#0"                 _03##L
          gE_j##      #  0## jF ##F    j##F  j##     ______       gE_j##L
        _0"""N##     d"  J##L0  ##F    0##   0##     "9##F"     _0"""5##L
      _gF    ]##    jF    ##0   ##F    ##F   `##k     d##     _gF    j##L
    _g#_    _j##L__g#__   ]N  _j##L_ _d##L_   `#Nh___g#N'   _g#_    _j##L_
   `""""    """""'""""'    "  """""" """"""      """""""   `""""    """"""
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII:  The Mindflayers
Date: 8 Oct 92 22:26:41 GMT
Organization: =CSE Dept., U.C. San Diego

>Are you SURE you are in Eye of the Beholder  " II ", not  " I " ??????

Yup he was (and I was).  I finished finally, after getting hints to
just keep hacking (on Dran that is).  The mind flayers don't appear
to be integral to anything.  They have this wierd sphere that gives
a few scenes of the past or future.  Not very illuminating.  I guess
the purpose of the mind flayers, if any, is to help you go up levels
if you want before tackling Dran.

Dran is a royal pain in the butt.  This is where the game goes down
hill and turns into an arcade game (sheesh).  You have to continually
dodge, hack, turn, duck, etc.  What a waste.  Sure it's exciting, but
if you don't quite have the hand/eye coordination, it's impossible
(find some nintendo freak to finish the game for you).

Anyway, you have to hack on Dran quite a bit - forget spells.  Hack,
then dodge to the side.  Often, he will move forward instead of
sideways, so you will have to turn and dodge again (be careful you
have your hands on the right keys and don't slip - remapping ala black
crypt would have been nice).  Anyway, soon enough, he will collapse,
and turn into a dragon (I thought it was summoned, since a door gets
smashed through, but...).  Now you *must* dodge quickly since the
dragon will blast the largest fireball you've seen before you can
barely get your mouse from the OK button to your weapons.  Now
continue the dodge thing, except for a much longer time.  Don't bother
trying to get both fighters to swing, takes too long.  And use talon
sword too.  After dragon dies, that's it, game over.

Anyway, now that I'm done (twice, I reran again with a hacked up save
file to make everyone start at level 12 instead of 7), here's a few
unresolved questions:

- What is magic dust good for?  It never had any effect.

- Who is Alain the ancient one (mentioned in credits)?

- Can you ever get in the extra unopened doors on the second
  story (cleric dormitory level, with copper inverted-J keyholes).

- What about the door on the second level underground, beyond
  the hidden stairway (where you get trapped in a cell)?
  I opened it using a thief, but I was wondering if there was a key to it.
-- 
Darin Johnson
djohnson@ucsd.edu  --  How come my mind went off for lunch before I did?
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII:  The Mindflayers
Date: 7 Oct 92 18:40:46 GMT
Article-I.D.: sdcc12.39123
Organization: =CSE Dept., U.C. San Diego

>Okay, here I am, on the level with the mindflayers.  I can go up and get 
>slaughtered by Dran if I want, or I can go into the room with the flayers 
>and get pounded into a pulp.

Wow!  I was just going to post this same question!  I've killed about
20 of the suckers, and they keep coming.  I presume there is
*something* back there (else, why the stone cross), but I'm getting
sick of reloading my saved game over and over...  Do any spells work
on them?  Is there a monster regenerator that I'm stepping on?

I fought Dran, and managed to make him collapse - only to have him
turn into dragon and crisp my characters before I could blink.
(wonder what the "if he sees you coming" line means)  I suppose
I could do the waltz with the dragon too, but those movement keys
just plain awkward... (at least BC let you remap them)
-- 
Darin Johnson
djohnson@ucsd.edu
    Strange things are afoot at the circle-K...
Newsgroups: comp.sys.amiga.games
From: tom@cs.UAlberta.CA (Warkentin Tom Henry)
Subject: Re: HOOK - Help needed!
Organization: University of Alberta, Edmonton, Canada
Date: Thu, 8 Oct 1992 08:04:38 GMT

ecrjbruce@economics.adelaide.edu.au writes:

>Could someone please help me with Hook!

>O.K.....I'm finally wearing a pirates uniform but now have to get Dr. Chop's
>clock. I know where it is and I know it's magnetic. Trouble is the tailor's
>sell the only magnet and it's 9 gold pieces which I haven't got!!

>So, where do I get the money, or is there another magnet lying around
>somewhere....

>Hope you can help. Thanks.
You'll have to get enough money to buy the magnet... look around on the ship now
that you can finally get past the big pirate guarding it.
Newsgroups: comp.sys.amiga.games
From: dimmen@hsr.no (Kjetil Dimmen)
Subject: Re: HELP me in Larry 5
Organization: Rogaland University Centre
Date: Mon, 12 Oct 1992 15:28:19 GMT

In article <92286.103032K3021E7@ALIJKU11.BITNET>, <K3021E7@ALIJKU11.BITNET> writes:
> Hi everyone,
> I know I know - the game is VERY easy, but I'm stuck anyway.
> I have everything I need at the airport, but for some reason, this
> game tells me that I'm too early for the flight.
> What should I do to make the plane start ???
> Michael (Iglo)

Wait.

-- 
D.
From: FisKer@cup.portal.com (Scott M Martin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Galaga 92
Date: Thu, 15 Oct 92 23:02:00 PDT
Organization: The Portal System (TM)
Distribution: usa
  <1992Oct11.212855.7130@hubcap.clemson.edu> <4657@equinox.unr.edu>


Galaga'92 is great . . .yet I've got a 1000 and can't go to PAL mode.
I've done quite well not being able to see my own ship, but I'd probably
go a lot farther in the game if I could see it.  Is there a version out
there somewhere that's NTSC-ready?
Newsgroups: comp.sys.amiga.games
From: FisKer@cup.portal.com (Scott M Martin)
Newsgroups: comp.sys.amiga.games
Subject: Re: Where to find Elvira patch for 2.04?
Date: Thu, 15 Oct 92 23:06:02 PDT
Organization: The Portal System (TM)
Distribution: na


The patch for Elvira I is available directly from the Accolade BBS:

	408-296-8800

300-2400 baud, 8-N-1.
From: Andy@birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: Base machine 
Date: Tue, 06 Oct 1992 17:16:01 EST
Reply-To: uunet!tension!birdland!andy
Keywords: Processors 68020 68030
Summary: I wish they'd drop the 68000
Expires: never
Distribution: usa
Organization: What organization?
X-Newsreader: Arn V1.00 beta rel2

In article <1992Oct5.144825.29688@news.unomaha.edu>, Matthew Eldon Arnold writes:

> 
> Why did Origin decide to make the 386sx the least common denominator for
> their new game?  There are many many people who still have 286s.  Apparently
> the can rule out that crowd while still making a fortune for themselves.

A 386sx is the minimum machine Windows 3.1 will run under. Already the 286
is considered dead, and by 1993, the sx will no longer be supported. This will
be sped up when Intel releases the P5 (586).

> I would be nice if the Amiga can break away from those 68000 ties which bind
> so tightly.  Imagine games targeted for faster processors, hard-drives, and
> now AGA.  In our case, you're missing out on a lot of A500 owners.
> 
> Even a low end 68020-AGA machine would be OK.  (I know that an 030 would
> be better, but do what you must to keep the cost down.)  Some of the
> low end Macs have 020 chips still.  Anyway, if this AGA machine becomes
> the new low end for the Amiga line, we will see some killer software!
> 

Boy would it be nice. But as long as their baseline machines are 68000, not
too many people will be developing on it. Let's face it; processors are 
advancing and getting faster and faster. While the PC/Mac market drops
older, slower processors as fast as new ones come along, Amiga remains
where it was 7 years ago. That's why so many companies are dropping Amiga 
support.

> -- 
> +--------------+    /\/\                               *** News Flash ***
> | Will program |   //\/\\                         OS/2 can now do with 8 megs
> |   for food   |  //    \\arnold@cwis.unomaha.edu what AmigaDos has done with
> +--------------+  =============================== one for the last seven years

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"Daddy? Where do kids come from?" "If I remember right, a six-pack of beer
and two horny teenagers." - 'Married... with Children'
----------------------------------------------------------------------------
From: jdutka@wpi.WPI.EDU (John Dutka)
Newsgroups: comp.sys.amiga.games
Subject: Re: Galaga 92
Date: 11 Oct 1992 19:49:16 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: wpi.wpi.edu

In article <11OCT199214102311@rosie.uh.edu> st1gs@rosie.uh.edu (Spice, Darrell G.) writes:
>Well, after seeing a few posts about how great Galaga 92 was, I decided
>to ftp it.  Apparently it doesn't like something about my machine as
>instead of a full color game, I get a black & white game screen where
>all the graphics flicker on & off. 

-- 
| husc6!m2c!wpi!jdutka | "No matter how big a straw, you can't suck water up |
| jdutka@wpi.wpi.edu   |  more than 34 feet."                                |
| John Dutka, Jr.      |     -A WPI PROFESSOR WHO WISHES TO REMAIN ANONYMOUS |
| jdutka%wpi.wpi.edu%mitvma.bitnet __________________________________________|
From: olof@tfd.chalmers.se (olof daunius)
Newsgroups: comp.sys.amiga.games
Subject: Re: Jaguar XJ220 vs VROOM vs Lotus
Date: 15 Oct 92 10:33:33 GMT
Reply-To: olof@tfd.chalmers.se (olof daunius)


...
> now it is) Lotus Turbo Esprit has a MUCH better feel.  After saying that,
> I'd like to tell everyone interested in car games to go out and test-drive
> VROOM.  It's excellent!  Fast, responsive, fast and fast.  The crash
> scenarios are also interesting.  I'm hooked!

 I agree. Never liked car racing games until i tried Vroom, now I drive
it every
 day.
 
> Chris Baker
> baker@physvax.phys.utas.edu.au


Olof Daunius: olof@tfd.chalmers.se
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support... NOT!
From: <K50CC@CUNYVM.BITNET>
Date: Saturday, 10 Oct 1992 10:17:16 EDT
 6366@wixer.cactus.org> <1992Oct8.153736.18693@news.uit.no><56nG027b25Nq01@JUTS.ccc.amdahl.com>
Organization: City University of New York/ University Computer Center

After following this thread for the entire week (should read more often),my
opinions here...
Sierra is a company that makes bad games (only sells games since they have
games coming out all of the time.How many other adventure games have come out
in the past six months on the PC that did not come from Sierra?) with the
old problem of sloppy code.Coders seem to be interested in pumping out their
games lately there (Ultima 7 runs SLOW on a 486!Darklands requires 22megs of
HD space and plays like a graphical Infocom game!Sierra needs a 386/20 to run
their new games!(!) etc...) Not to mention U7 was put out with BUGS that
actually stopped many from finishing the game (conversations incomplete,
requires their OWN memory manager,etc...) and so on.With fast systems,people
seem to think that bad code is insignificant now,since so many people have fast
systems and their bad code won't show up for long at that speed.Then they try
to port stuff over to the 68000 and complain that it's too slow to be of any
use!An earlier thread mentioned that Ultima 6 was slow and when disassembled,
the slow speed was the fault of the programmers!
    This tirade notwithstanding,I still don't like their games,but when a
company THIS big decides (however temporarily :) ) to drop the Amiga,we must
wonder how we can get other companies (smaller and maybe those working on PC
games) to either port over their games or make new ones if a powerful and
successful company decides that a computer is not worth making games for.
Look at what's happened to the Atari ST!It came out at the same time as the
A1000,but is now basically useless (companies have almost completely fallen by
the wayside there.).
    Before saying 'good riddance',consider the possible consequences to the
actions of companies currently supporting us.And the possible future ones who
read trade magazines and newspapers.Not pretty,is it?
L8r!
KLAZAR
Newsgroups: comp.sys.amiga.games
From: ah@moolah.fml.tuwien.ac.at (Andreas Haleger)
Subject: Re: ELITE Mission #5  - 3rd Request!
Organization: Technical University of Vienna
Date: Wed, 14 Oct 1992 10:28:17 GMT

In article <Marc_De_Roos.00in@amusers.UUCP> Marc_De_Roos@amusers.UUCP  
(Marc De Roos) writes:
>  
> Hmmmm...Well, guess I'll try again.......... *sigh*
>  
>  Hasn't anyone solved mission 5 in ELITE???
> Seems I can get as far as blowing up the Dodo Thargoid station but my
> Hyperdrive and escape pod are malfunctioning to the extent that it makes
> it impossible for me to escape to another star system....PLEASE HELP!!!
>      .___.
>      YOvOY
>     / )#( \
>     \/YVY\/
>  >*---^-^--------------------THE NIGHT OWL---------------------------*-
>               * Non-sequitur, your facts are uncoordinated.
>   Marc de Roos   AmUsers Victoria, B.C. Canada  (public replies only
> please)
> 
> -- Via DLG Pro v0.992

I did it this way:
I approached as far as I was in the protection range of the space station  
and fired at that little point (i.e. I never saw that it was a dodo). Then  
I ran away from the thargoid swarms and blew them up with my back military  
laser. I also had to use my retro rockets for two times. Then I returned  
to the space station and made her an end (I didn't have the time before)  
and then I jumped out of the system. I think you must only survive long  
enough that your hyperdrive will be repaired (I had no problem with it).

Good Luck
== Andreas ==
From: caeser@csd4.csd.uwm.edu (Robert Michael Trotter)
Newsgroups: comp.sys.amiga.games
Subject: CIV (Amiga vs IBM)
Date: 8 Oct 1992 13:51:21 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

	
	Im currently purchasing a Amiga 500. I have Civilization for the
	IBM, but I wonder if the version for the Amiga is different in any
	way? I know the diskettes are not comp., but I wonder if the game is
	different in anyway...? 

	Thanks
	Caeser
Newsgroups: comp.sys.amiga.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: No mail Please -> Re: FTP sites which have commercial games?
Organization: Faculty of Engineering, Monash University 
Date: Tue, 13 Oct 1992 03:39:40 GMT

Eeek!
Please don't mail me for the names of pirate FTP software sites.

Assuming I did know, I wouldn't give it out.  The kind of people that do 
know the sites probably do get access because they don't spread the name of 
the site around.

If you do e-mail me, I'll send the NET police around to you! :-)

Regards,


Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
---->SOCIALIST: someone who has nothing and wants to share it with everyone.
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shadow of the Beast III
Date: Thu, 15 Oct 92 14:08:41 PDT
Organization: The Portal System (TM)

>Hello Amiga Gamers,
>
>   Does Shadow of the Beast III work with Amiga 3000 computers?
>
>   This is very important to me because both Shadow of the Beast I and II
>breaks on my A3000, so this time I must be sure that It'll work on my machine
>before I go and purchase it.
>
  Yes, it works perfectly on my A3000/25 with 2.04. I have completed the entire
game, no problems at all. 

---------------------------------------------------
Tyler Lund                       "SPOOOOON!"
Portal: Tick                             -the TICK
Usenet: Tick@cup.portal.com
---------------------------------------------------
Newsgroups: comp.sys.amiga.games