HDTenEightyP/NetNews huggingface dataset:
From: slandrum@ntg.com (Stephen H. Landrum)
Newsgroups: alt.games.lynx
Subject: Re: It's not all Atari's fault
Date: 26 Jan 93 00:05:13 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

In article <1jis8bINNp5m@msuinfo.cl.msu.edu> molin@ptb.cl.msu.edu (Michael Olin) writes:
>rhoenes@picasso.ocis.temple.edu (Richard Hoenes) writes:
>
>>though they had to check the
>>back to find one and their Lynx games were kept at the bottom of
>>the Game Gear section.
>
>Now THAT you can blame on the store!

Yes and no.

Stores do not support the Lynx well because Atari does not help them
support the Lynx.  Stores know that they have a much better chance to
sell products when the manuyfacturer of the product advertises.  They
have a much harder time selling a product when the consumer comes in
and sees something like the Lynx, and says "What is that?  I've never
heard of it before."
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2470 Embarcardero Way, Palo Alto CA 94303
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: alt.games.lynx
Subject: Batman Returns Invincibility, level select
Date: 26 Jan 93 22:28:33 GMT
Organization: BBS

Whelp, I got the invincibility + level select to work, and was wondering what
the great ending that was hinted at by one of the programmers (forgot which
one; anyway it was in an interview) was?  Was it the last scene that was so
great?  I mean the ending (which you can "warp" to also) is worse than the one
in Xenophobe! (which I did beat, yes, thank you :)  I was expecting maybe a
nice picture of the batmobile or batman in the snow. I don't want to give
anything away to those who haven't seen the ending yet...too bad there pretty
much isn't one!

Oh well...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
From: aa399@cleveland.Freenet.Edu (Len Stys)
Newsgroups: alt.games.lynx
Subject: Ending--what happened?
Date: 27 Jan 1993 15:51:08 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
NNTP-Posting-Host: hela.ins.cwru.edu



Hmmm, I think the ending was actually better, but Atari supposely had
to knock off an entire level because Warner cut the scene out of the movie.

I believe that there were actually suppoe to be FIVE LEVELS.  And you 
were to have THREE Batman to get through all of them.

There were also to be a few other things that were cut out of the game when
the level was cut out.  I think one of them were gas grenades and another
was a rope.

I was disappointed that Catwoman was nowhere to be seen at the end of the
game.

And even though I liked what happened to the Penguin, the ending did suck.

At least they could have closed the game like they closed the movie
with Catwoman on a building looking down at Bruce Wayne and saying, "Meow".
That would have been great.


--
From: hc@doc.ic.ac.uk (Henry Chung)
Newsgroups: alt.games.lynx
Subject: The broken Lynx
Date: 26 Jan 1993 15:47:20 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak41.doc.ic.ac.uk

Hello fellow Lynxers,

I have just recovered from an event of near disasterous proportions.
Usually I keep my Lynx in the lounge of my flat, so that my friends can
play it as well. However on one accursed day, one of them accidently
stood on the blessed thing! I obsevered the damage to my horror...
the screen was badly cracked and the power socket was in a sorry state.
My friend offered to pay for the repairs, so I took it to a dealer.
Unfortunately, I was later informed that the parts were not availible!
Shocking, what shall I do? There was only one alternative...to fix it
myself! I started by opening the machine ( in the recommended fashion -
as provided by Robert Jung ). Firstly I tried resoldering the power
socket. I also tried testing it whilst the covers were off! It did not
work ( also I was electrocuted slightly in the process ), so the solution
was to reroute the power from the battery connections. I installed power
links to the battery contacts and then forged my own alternative power
socket in to the casing! I tested and it worked! Next up was the restoration
of the screen. I tried removing the old crack plastic, whilst keeping the
pretty surround ( the part with all the on/off, LYNX, etc printed on it )
A hacksaw and file did not work, so I took to it with the soldering iron!
I then proceeded to melt the damaged screen out! This task was pretty
toxic, I can tell you! Eventually the damaged area came free. I searched
my house for some replacement plastic. This took the form of a Ferrero
Fresco mint box. I cut out an appropiately sized piece of plastic and then
hot-glued it into place. The result was truly outstanding. The cost of the
repair was truly minimal. In the end my friend owed me no money at all!
So the moral of the story is: if your Lynx is broken email it to me and
I shall fix it! Quite, an amusing story don't you think. The famous
Lynx is on display at 18 Queensgate Terrace in London. I have now
re-enstated my self as a Lynx USER!!!!

-- 
------------------------------------------------------------------------------
You have been contacted by : Henry Chung               EMAIL : hc@doc.ic.ac.uk
       'Sorry, but you shall have no stupid quotes from me'-John Bailey
------------------------------------------------------------------------------
Xref: sparky alt.games.lynx:1685 rec.games.video:28784
From: bradley@andromeda.rutgers.edu (Eugene Bradley)
Newsgroups: alt.games.lynx,rec.games.video
Subject: I'm back (and in need of help)
Keywords: Lynx
Date: 27 Jan 93 23:20:45 GMT
Followup-To: alt.games.lynx
Distribution: usa
Organization: Rutgers Univ., New Brunswick, N.J.


I am returning to this newsgroup after a three year abesnce.  For
those of you that remember me, I used to do some reviews for my old
Atari 2600 games (e.g. Pete Rose Baseball).  Anyway, over the three
years, I have done and been through quite a few things.  Email me at
the address below for more details.

Anyway, to the subject at hand.  I need to know spoilers for Ms.
Pac-Man for the Lynx.  I know that there was a trick that allowed you
to obtain five extra lives at will, but I have lost it.  

Also, are there any spoilers/tricks to Hockey for Lynx?  I am looking
for a way to play same team vs. same team, which I remember seeing in
a magazine at one time, but memory escapes me as to its title.

Finally, are there any more tricks/spoilers and bugs for the following games?

Chip's Challenge
Fidelity Ultimate Chess
Checkered Flag (I know the cruise control trick and the no road noise
	trick)
Gauntlet:  The Third Encounter
Klax
Zarlor Mercenary
Ninja Gaiden

All such information would be greatly appreciated.  Thanks!
-- 
|--------------------------------------------------------------------------|
| Eugene Bradley			                                   | 
| 4 University Place		Internet: bradley@andromeda.rutgers.edu    |
| East Orange, NJ  07018-2608                                              |
|= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = |
| "Throw out the hardware--let's do it right!"--Steely Dan on life's woes  |
|--------------------------------------------------------------------------|
Newsgroups: alt.games.lynx
From: dlazo@sfsuvax1.sfsu.edu (Dionicio T. Lazo)
Subject: Re: The broken Lynx
Organization: San Francisco State University
Date: Tue, 26 Jan 1993 18:15:38 GMT


My advice to you is to get new friends!!!
You fixed it? You should have sued the pants off your friends!
The next time he wants to stand on something, tell him to jump on
your rabid pit bull's tail! 
Newsgroups: alt.games.lynx
From: kaufman@eecs.nwu.edu (Michael L. Kaufman)
Subject: Re: Invincibility in Batman returns
Organization: EECS Department, Northwestern University
Date: Tue, 26 Jan 1993 19:02:05 GMT

In article <1993Jan23.001508.3143@microsoft.com> matthews@microsoft.com (Matthew Sorrels) writes:
>The Invincibility in Batman returns does work.  

I also had no trouble getting it to work.

>...  Press option 2 to become invincible.  You can still die by falling
>though.

I don't think that it is complete invinciblity. Most shots go by you, but
you are still knocked down by explosions and I did get killed after a while.
I think that it makes you much more resilient, but not unhurtable. I have only
done it a few times, so I will post again when I have figured out what is going
on.

Michael

-- 
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships on
 kaufman        | fire off the shoulder of Orion. I watched C-beams glitter in
  @eecs.nwu.edu | the dark near the Tannhauser gate. All those moments will be
                | lost in time - like tears in rain. Time to die.     Roy Batty
From: mnykyri@klaava.Helsinki.FI (Mikko S Nykyri)
Newsgroups: alt.games.lynx
Subject: Re: Invincibility in Batman returns
Date: 21 Jan 93 21:28:05 GMT
Organization: University of Helsinki

In article <1jmmnmINN3en@usenet.INS.CWRU.Edu> aa399@cleveland.Freenet.Edu (Len Stys) writes:
>
>In a previous article, carpio@sutro.SFSU.EDU (Jocelito T. Carpio) says:
>
>>
>>Hell No I am not joking. Try it out and you will see that it works!!!
>>
>>
>
>
>I tried it out, it doesn't work.
>
>In fact, I tried it out about five or six times in case I pressed too many
>times...
>
>It must be a joke.  Or someone has something mixed up, maybe the people
>that gave the publication the info.
>
>
>-- 
> 

IT DOES WORK!!!! I tried it and (finally) completed the game...

Perhaps it works only with the new version (catwoman without red hair)!?

I was a bit disappointed (IMHO) in the end animation... Compare it with
the COOL animation in Zarlor Mercenary... 

btw. What is Power Factor??? Something original ?!? 


Mikko nykyri
mnykyri@kruuna.helsinki.fi
Organization: Sophomore, Physics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.lynx
Date: Sat, 23 Jan 1993 13:46:32 -0500 
From: Brad Matthew Martz <bm2h+@andrew.cmu.edu>
Subject: Atari Xe system

    I have a friend who wants to buy a new Atari XE computer.  We is
going to buy 2600, 7800, and XE games to play. Apparently, Big Lots co.
bought all of Atari's old stock. He can get the games for a buck a
piece, but he cannot find a new XE system anywhere, does anyone know
where to find one?
Newsgroups: alt.games.lynx
From: clarka@netcom.com (Andrew Clark)
Subject: Batman Returns (or Atari does something right!)
Followup-To: alt.games.lynx 
Organization: not much
Date: Wed, 27 Jan 1993 21:00:09 GMT

Thank you Atari!  I just got my free copy of "Batman Returns."
(I didn't expect them to get it to me by this late date . . .)

Ugh!  It's a tough game.  Without the invincibility / skip levels
feature I'd have to shelve it away somewhere.  As it is:  

Is there a Batman Returns FAQ?  If not, there should be.

-- 
clarka@netcom.com      Andrew Clark     My ignorance is my own fault.  :} 
"YOU CAN'T HANDLE THE TRUTH!"  |  poli sci undergrad at UC San Diego, USA 
"Why?  This is the Internet."  |  Yo!  Exercise your rights or lose them.    
Congratulations, Bill Clinton!    Get out of bed, the honeymoon is OVER!
Newsgroups: alt.games.lynx
From: meyer@dbsun.uucp (Don Meyer)
Subject: Re: Advertising
Organization: BioMerieux-Vitek, St. Louis Mo.
Date: Fri, 22 Jan 1993 19:00:56 GMT

In article <1993Jan21.165713.3898@nic.csu.net> carpio@sutro.SFSU.EDU (Jocelito T. Carpio) writes:
>What the hell do you think?

Based on your last two posts, I think you really like the word "hell".

(Well, you did ask...)

Don


-- 
" 'Cause you see son, it's one of my responsibilities as a parent to wean
you from life's joy and prepare you for the relentless heartache that is
adulthood." -- Earl Sinclair to Robbie
-------------------------------------------------------------------------
Newsgroups: alt.games.video.classic
From: rnm1@aber.ac.uk (Ryan McCamy)
Newsgroups: alt.games.video.classic
Subject: Re: Worst home game of all time?  ET!
Date: 22 Jan 93 19:11:36 GMT
Organization: University of Wales, Aberystwyth

In article <C10xFy.3HI@unix.amherst.edu> acbonin@unix.amherst.edu (Adam Bonin) writes:
>With all due respect, and I apologize if it's been mentioned, you can't forget
>Pac-Man for the 2600...easily the most disappointing game ever.  Ugly, ugly 
>game.
>
>-adam
>----
>Adam Bonin '94
>Amherst College
>acbonin@amherst.edu
>
I gotta agree with this one.  The screen was YELLOW and the Pac-Man didn't
even turn when you moved it up and down.  He would be moving up and chomping
sideways!  Like E.T., this horrid game was coupled with tons of advertising 
and an unusually high price tag.  This game was the absolute WORST.  Give me
Combat or Maze Craze anyday- at least they had some fun variations.

Missile Command rules.
Newsgroups: alt.games.video.classic
From: ematias@csri.toronto.edu (Ummm... me!)
Subject: Help needed with Robotron "stats"...
Organization: CSRI, University of Toronto
Date: 23 Jan 93 22:05:09 GMT


Hello folks,

   As some of you may recall, I mentioned a while ago that I'm currently
writing an MS-DOS implementation ("rip-off"?) of everyone's favourite
classic, Robotron.  The game won't be exactly the same because I want to
avoid any sort of confrontation with Williams, the original manufacturers
(oh, as if they'd even see the damn thing, but just in case...).
   I'd like to retain a lot of the "look-and-feel", as well as the
playability and level of challenge.  As a result, I'm asking a favour of all
the people who either own a Robotron machine, or have played it enough to
know it by heart. :-)
   Now, what I need is the following:

- a list of the POINT VALUE of each type of monster or bonus (e.g., grunts,
  brains, brain-rays, etc.)

- a list of the NUMBER of each type of MONSTER for each level (e.g., "level
  three contains 20 grunts, 3 indestructos, 5 victims...", etc.)

   These requests might be a tad difficult because I don't think there's any
way to pause the arcade version, but even rough approximations would be
infinitely helpful.  The more help I receive, (hopefully) the more realistic
the end result will be.

   To avoid cluttering up the Net, please send your lists to me via e-mail,
at one of the addresses given below.  Or better yet, send the list to BOTH
addresses and create a fault tolerance! :-)  Any help will be greatly
appreciated.


Thanks,

     - Mark Rosteck -
(ematias@csri.toronto.edu)
(g1marker@cdf.toronto.edu)
From: 2a42dubinski@vms.csd.mu.edu
Newsgroups: alt.games.video.classic
Subject: INTV Help
Date: 23 Jan 1993 17:40:55 GMT
Organization: Marquette University - Computer Services
Reply-To: 2a42dubinski@vms.csd.mu.edu
NNTP-Posting-Host: vmsd.csd.mu.edu

I'm looking for any Intellivion support/ phone #s. Thanks
From: jseaver@bigwpi.WPI.EDU (Jason John Seaver)
Newsgroups: alt.games.video.classic
Subject: Re: 7800 joysticks
Date: 24 Jan 1993 14:30:07 GMT
Organization: Worcester Polytechnic Institute
NNTP-Posting-Host: bigwpi.wpi.edu

In article <1993Jan23.222500.1@vmsb.is.csupomona.edu> cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.) writes:
>Where can I get new Atari 7800 joysticks?  The things just wore our=t on us
>(they aren't made that great) and we have only found the 1-button Atari
>2600/compatible joysticks.  Certain games like Pole Postion and Dark Chambers
>require two buttons to truly be effective.  Anyone know where I can get 7800
>sticks, or a 2-button compatible w/ the 7800 stick?

	Try Sega Master System or Genesis sticks if you can't find 7800 ones.
I know the SMS ones worked in place of CX40's on my Atari 8-bit computer; I
don't know if they'd work on the 7800.  The Genesis ones have four buttons,
though; two of them MUST correspond to the 7800 buttons.

Newsgroups: alt.games.video.classic
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: Enduro (was Re: [2600] Games for sale)
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 26 Jan 1993 03:36:19 GMT

Yeah!  But the big gripe about that game, was that the #($&#( cars just
happens to get in my way all the time.  (GRIN)  Did any companies made any
racing games which keeps track of 8 or 16 cars on a track while you race
against them.

Newsgroups: alt.games.video.classic
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Subject: Re: [2600] Games for sale: that racing game...
Date: Tue, 26 Jan 1993 19:21:16 GMT

jam4944@ritvax.isc.rit.edu writes:

 [ Requested a complete list of Activision games ]

>	Enduro
>	Pitfall I and II
>	Kaboom!
>	River Raid
>	Skiing 	(anyone remember that?)
>	Keystone Kapers

 Fishing Derby
 Chopper Command
 River Raid II
 The Dreadnought Factor
 Star Command (was that the name?)
 Barnstorming
 Grand Prix
 Laser Blast
 (the game where you shoot cheeseburgers, bow ties, rings, dice, etc)

 There must be many more...


-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
Newsgroups: alt.games.video.classic
From: jvigneau@cs.cesium.yum.yum.edu (Joe Vigneau)
Subject: Re: WPIX,NY
Organization: Not Much
Date: Wed, 27 Jan 1993 21:33:53 GMT

In article <1993Jan25.200113.22647@wam.umd.edu> freelanc@next12csc.wam.umd.edu (Anthony Joseph Rossello) writes:

   just wondering if anyone remembers this timely intellivision/network tv
   concoction.
   PIX...PIX...PIX...PIX...PIX...

	Gad, I remember that.. I got PIX on cable... They always seemed to
fire just a *bit* too late... ;)
--
jvigneau@cs.ulowell.edu-<All opinions are mine, not UMassLowell's>-Joe Vigneau
      "Picard & Riker in '96: Make it So for The Next Generation!"
From: anguilla@acpub.duke.edu (Hunganh Nguyen)
Newsgroups: alt.games.video.classic
Subject: Re: More Intellivision
Date: 23 Jan 93 18:18:56 GMT
Organization: Duke University; Durham, N.C.


	I solved "Fathom" by Imagic, only that was the Atari 2600 version.
Great graphics by 2600 standards.  Has anyone ELSE solved this game for the
2600?  There was supposed to be a surprise at the end for winners, but I 
never saw any...

	- Eddie!
Newsgroups: alt.games.video.classic
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: 2600
Organization: Clemson University
Date: Mon, 25 Jan 1993 16:19:31 GMT

rnm1@aber.ac.uk (Ryan McCamy) writes:

>I agree that Activision usually put out quality 2600 games.  My favorite in 
>terms of graphics and playability was Decathlon.  It had all the events and
>they looked almost as good as the arcade version.  I remember the game came
>with the programmer's (David Crane, I think) high scores and I actually beat
>his pole vault score and javelin throw score.  I never was a good long jumper,
>though.  I also seem to remember that if got 9000 points and mailed Activision
>a photograph of the screen with the final score they would mail you back all
>kinds of really intense goodies (well...maybe just an sew-on Decathlon patch).
>My photo never turned out, though.  The only bad thing about the game was the 
>jiggling of the joystick got tiring toward the end, but I guess you are 
>supposed to get tired at the end of the decathlon, aren't you?  (A trick I
>learned for improved feel was to remove the rubber stick and play with just the
>plastic one- added 300 or so points to my score.  

The only bad thing about this game in my opinion was that it was hell on the 
joysticks.  I broke two of the little Atari ones playing this game!  The 
Wico Command Control held up pretty well, though. ;-)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: kt12+@andrew.cmu.edu (Kenichiro Tanaka)
Newsgroups: alt.games.video.classic
Subject: Re: WPIX,NY
Date: 27 Jan 93 04:18:54 GMT
	<1k27k4INNfg2@titan.ucs.umass.edu>
Organization: Junior, Design, Carnegie Mellon, Pittsburgh, PA

On 25-Jan-93 in Re: WPIX,NY                  
user Sean Donovan@titan.ucs.u writes:

>[...]

>You played an Intellivision game over the phone by yelling PIX at the right
>moment to make the QB throw the pass (or whatever the game of the day was).

The two games I remember are Football and Space Armada.  Were there any others?

>You won really cheesy prizes depending on how well you did.

Oh man, the prizes were bad!  They gave away the products of whoever was
the sponsor and for the longest time, the prize was Gitano jeans.  Yes,
TV PIX and designer jeans--what an awesome combination.

My favorite memory of that show was this one time someone won tickets to
Ice Capades or something.  First when the announcer commented on his
brothers and sisters celebrating in the background, the kid yelled at
them to shut up.  Then, when he learned of his prize, he angrily yelled
into the phone, "I been there already!"


Ken
Newsgroups: alt.games.video.classic
From: jvigneau@cs.cesium.yum.yum.edu (Joe Vigneau)
Subject: Re: anyone remember this game ?
Organization: Not Much
Date: Wed, 27 Jan 1993 21:32:09 GMT

In article <C1EyLw.3sq@brunel.ac.uk> cs92njc@ccws-33.brunel.ac.uk.ac.uk (Nik Clayton) writes:

}   Omega Race was a groovy game. I had it on cart for my VIC 20... let me see now... it's all coming back to me. You had a square playfield, with a rectangle in the middle, essentially forming a "square ring" around which your ship could fly. The walls were solid, and crashing into them just bumped you off again. There were loads of aliens that started in the bottom right of the screen, and you had to go around blasting them. Control method was the same as Asteroids, and you needed to be pretty good on [t

h]rust button to win.

I had it, too. You forgot about the 'mines' left on the field. A trick I had
once was to ram the ship into a corner so I could stop, then turn, and shoot
everthing... You could also change all the colors, too...
--
jvigneau@cs.ulowell.edu-<All opinions are mine, not UMassLowell's>-Joe Vigneau
      "Picard & Riker in '96: Make it So for The Next Generation!"
Newsgroups: alt.games.video.classic
From: mglicksman@loyola.edu (Michael `SLAM' Glicksman)
Subject: Re: 2600
Organization: A.L.L. - Amiga Lovers of Loyola
Date: Tue, 26 Jan 1993 01:55:00 GMT
News-Software: VAX/VMS VNEWS 1.41    
X-Posted-From: loyola.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

In article <1993Jan25.143409.7844@aber.ac.uk>, rnm1@aber.ac.uk (Ryan McCamy) writes...
>I agree that Activision usually put out quality 2600 games.  My favorite in 
>terms of graphics and playability was Decathlon.  It had all the events and
>they looked almost as good as the arcade version.  I remember the game came
>with the programmer's (David Crane, I think) high scores and I actually beat
>his pole vault score and javelin throw score.  I never was a good long jumper,

	Yea, I beat his pole vault score too! Man, I felt like my picture
belonged on a Wheaties box when I did that. I remember that I mail-ordered a
special glove to play this game from activision. This game sure broke a good
two or three of my joysticks. Especailly the 1500 Meter run(my hands hurt just
thinking about it).


10%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%
# If looks could kill, they probably will                   #   MGLICKSMAN  #
% In games without frontiers-war without tears  -p.gabriel- %   Loyola.edu  %
#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#