HDTenEightyP/NetNews huggingface dataset:
From: khearn@pyrps5.eng.pyramid.com (Keith Hearn)
Newsgroups: rec.games.pbm
Subject: DM beginner questions
Date: 5 Jan 93 23:59:49 GMT
Organization: Pyramid Technology Corporation, Mountain View


Howdy,

   I've just gotten started in Duelmasters and I have a few basic
questions. I just got my first turn of results back. It wasn't real
pretty, my fighters went 0-5-0, but at least no one died. I wasn't
really expecting to do much winning my first time out, so I'm not too
disappointed.

   I've heard it mentioned that each fighter will have a favorite
weapon. I realize that I have to have each fighter try a variety of
weapons to find their favorite, but how will I recognize when they
have? Will it be mentioned in the pre-fight descriptions (where it
says whether he/she is well suited for the weapon in use), or will
something be said during the fight, or is there some other way to
know?

   I'm also curious about the Dark Arena. I know that it's a place to
dispose of unwanted fighters, but are there any requirements as to
when I can send someone there? Suppose I have a roll-up that really
sucks, can I DA it on it's first fight? I have a Parry-Riposte that I
made up before I knew anything, and now that I've got the Red Book, I
realize that his stats are quite unsuited for a PR, at least according
to the info about PRs in the Red Book. Should/can I DA him right away
and avoid wasting time and money fighting a warrior who is likely to
have little chance of developing into anything of value?

   Also, One of my fighters turned out to not have enough wit or
deftness to use the longsword I'd given him very effectively in his 
fight. Needless to say, he didn't do very well. I've seen a faq that 
mentioned a chart showing weapons and some info about them, does 
anyone have a copy of this chart that they'd be willing to let me have?

   When I'm doing my strategy sheets, is there any advantage that I get
by challenging, other than having a better idea of who I'll end up
fighting? Specificly, does one gain more recognition by challenging
people rather than letting RSI pick the fights?

   Any other general advice anyone out there would like to give to a
newbie?

  Thanks for the help,

     Arlon

Arlon Greyfletch, Manager of Mayhem, Inc. / After one turn of fights,
Vithicar Arena (game #49) since turn 98  / We're 0-5-0, with no where
khearn@pyramid.com                      / to go but up!
(408) 428-7304 or (510) 263-2701       /
-- 
Keith Hearn                   \    If a million dollars is a stack of 
khearn@pyramid.com             \   $1000 bills 4" tall, the national debt 
Pyramid Technology Corporation  \  would be a stack over 63 miles tall.
(408) 428-7304 or (510) 263-2701 \  And it's getting taller, FAST!
Newsgroups: rec.games.pbm
From: Kevin Hester <kevinh@apple.com>
Subject: Galaxy Solar problems...
X-Useragent: Nuntius v1.1
Date: Tue, 5 Jan 1993 23:03:00 GMT
Organization: Apple Computer, Inc.


Has anyone else had problems sending their Solar turn reports to
Rob@ccc.govt.nz?

Kevin

---------------------+--------------------------------------------------+
S. Kevin Hester      | Disclaimer: Nothing I say has anything to do     |
kevinh@apple.com     | with Apple Computer.  The red zone is for        |
Portable Beer Brewer | loading and unloading of passenger vehicles only.|
From: picasso@acs.nntp-read.bu.edu (David Ondzes)
Newsgroups: rec.games.pbm
Subject: Re: DM
Date: 11 Jan 93 14:34:58 GMT
	<1id4kiINNcqd@gap.caltech.edu>
Organization: Boston University Information Technology Boston, MA USA
In-reply-to: johnjohn@cco.caltech.edu's message of 5 Jan 93 23:12:18 GMT

> 
> My impression is that bashing weapons are sub-par in general, but shields  
> _suck_.  I've also heard that you can request a favorite weapon change if  
> your basher ends up with a shield as a favorite.
> 

Do you have any proof ? Do you know someone who has done this ? I do not think
that RSI would allow such a thing, it does not seem fair. But if it is true 
then let me know, I have a basher (Clay Golem, arean 35) whos favorite is a
large shield.

------------------------------------------------------------------------
|       ***      ***       | My Pride and Joy:                         |
|      ***      ***        | 	Max 5-148 of Skull Smasher in Kaltos   |
|     ***      ***         |    record: 114-52-2  (1 of my original 5) |
|    ***  **  ***          |                                           |
|   ***  **  ***           | Motto:          Perfect Warrior:          |
|  ***  **  ***            |   Slash 'Em Up    9-3-4-17-17-17-17 SL    |
| ************             |                                           | 
|************ izard of Oz  | picasso@acs.bu.edu                        |
------------------------------------------------------------------------
| Active Arenas: 33,43,100,102                                         |
| coming soon to arena near you !                                      | 
------------------------------------------------------------------------



Newsgroups: rec.games.pbm
From: crip@Micor.OCUnix.on.ca (Garth Werner)
Subject: DM:  Seeking opinions for new team roll-ups
Organization: M.B. Cormier INC.
Date: Thu, 07 Jan 93 16:55:11 EST


        A group of friends and I ran a pool for the October Mail In 
tournament (similar to the Mob Boss Pool of Tempe '92) with the losing 
members having to provide the winner with a team roll-up from RSI.  I 
have received them and would like to seek opinions.  I haven't looked at 
them yet, and won't for a while (The stack of work on my desk is 
incredibly high, I haven't even recorder skills from the October 
tournament yet.

        So without further delay, here they are:

        Team 1  (headed for 54 or 73)

        14-5-20-6-9-12-4 :(
        8-4-21-9-3-16-9 :( Whatta Team
        10-5-10-17-10-14-4
        9-4-10-9-17-6-15 
        12-10-12-9-13-9-5

        Team #2
        most likely headed for 58, maybe 39

        14-12-11-10-10-4-9
        8-9-14-8-17-8-6
        3-13-15-13-16-4-6
        12-5-11-5-18-11-8
        9-9-15-13-4-8-12

        Team #3
        Going to either 54, 73 or 25

        13-9-14-3-9-10-12
        10-9-16-8-3-12-12       
        11-10-15-6-10-5-13
        4-12-11-12-13-9-9
        8-13-8-11-5-13-12

        Some other rolluups that I have pulled out of my stack of turns 
but haven't sent in yet include :  15-4-14-10-4-11-12
                                   6-16-11-9-15-4-9

        Any comments will be considered, and I will eventually say what 
my thoughts are as well.  Thanks

        Garth:  Returning soon to 100,101,102,11,26,28,45,50 as well as 
the 3 above.
From: sutin@ra.UCSC.EDU (Brian Sutin)
Newsgroups: rec.games.pbm
Subject: Re: Galaxy Playing (was Re: Galaxy Turn Format)
Date: 7 Jan 1993 21:03:43 GMT
Organization: Lick Observatory UCSC
NNTP-Posting-Host: ra.ucsc.edu

In article <1829@idacrd.UUCP> desj@ccr-p.ida.org (David desJardins) writes:
>I don't think any fully automated player is likely to give anyone but a
>novice a challenge.  Particularly if the human player knew what the
>automated player was likely to do.  But it would still be interesting.

>                                        David desJardins

What would be more useful would be a dumb program to make orders for
dropouts and hopeless positions.  Right now, entire empires just grind
to a halt at finals week.  Not very realistic.  The program would not
have to be very smart, just make up things for ships and planets to do.

Brian Sutin				sutin@lick.ucsc.edu
Lick Observatory, UCSC			Santa Cruz, CA 95064
    Fred:   "May I rescue you?"
    Ginger: "No, thank you.  I prefer being in distress."
From: thompson@sun425.nas.nasa.gov (Keith C. Thompson)
Subject: Re: Legends Acient Arcane
Organization: NAS, NASA Ames Research Center, Moffett Field, California
Date: Tue, 12 Jan 93 16:37:39 GMT

In article <93012.144812K331280@ALIJKU11.BITNET> <K331280@ALIJKU11.BITNET> writes:
>Hi |
>
>I never did a spell by myself, but I thought of this one: (would be very
>useful)
>
>Name: Rite of the Vampirelord
>Class: Necromancer
>Cost: 45 MP+MAR of the Character
>Restrictions: Character must be undead
>Items: 10 nightshade
>Effect: Will turn the character into a Vampirelord
>Well this is a lot of MP, but I got some nice items to lower the costs.
>
>This is just an example, hope I have helped you a little bit.
>
>Greetings, Mike.

There is already an existing AA spell called Rite of the Vampirelord.
It uses different components, and you do not have to be dead.  Your
spell might be in the ballpark, but you would probably have to
substitute a rare resource for (or use some in addition to) the
nightshade.  This spell would be around 8th to 10th level.

The 3rd issue of the strategic reserve had an article by Jim Landes
that gave several examples of AA spells.  Unfortunately, they have
changed the AA costs since then, so many of the spells would no longer
be acceptable.

One real useful spell is teleport to a given force number.  It is
a 3rd level spell, and costs 10 mana.

- Keith
Xref: sparky rec.games.pbm:3562 rec.games.board:13138 rec.games.diplomacy:826
From: khearn@pyrps5.eng.pyramid.com (Keith Hearn)
Newsgroups: rec.games.pbm
Subject: Re: Hmmmmm, for those who play games... :)
Keywords: newsgroup FBI
Date: 4 Jan 93 23:45:00 GMT
Distribution: na
Organization: Pyramid Technology Corporation, Mountain View

In article <lkhfq9INNg71@cash.cs.utexas.edu> mckinney@cs.utexas.edu (Durwood Y. McKinney) writes:
>In article <1993Jan4.214206.11171@netcom.com> cinnibar@netcom.com (Jeff Wood) writes:
>>it turns out that person is not in 'our' game number.  And I'm sure people
>>dislike to have those types of inquiries posted here along with the discussions.
>
>Well, this newsgroup doesn't get _that_ much traffic - the only way I
>hear about these non-internet PBM games is by people talking about them.
>I'd say go ahead and do your "call for allies" in this group and we can
>worry about splitting if/when the volume of postings goes up too much.
>
>Ken McKinney

I agree. I don't mind seeing a few more messages that don't pretain to
me. I'm mainly lurking here for VGAplanets and Duelmaster stuff, so I
ignore most of the postings anyway. Ignoring a few more won't hurt me
any. :)

BTW, DM players, anyone from Vithicar out there?

Keith
AKA Arlon Greyfletch
mgr, Mayhem, Inc. 
Vithicar arena (game #49)
record so far: 0-5-0 (Nowhere to go but up!) :)
-- 
Keith Hearn                   \    If a million dollars is a stack of 
khearn@pyramid.com             \   $1000 bills 4" tall, the national debt 
Pyramid Technology Corporation  \  would be a stack over 63 miles tall.
(408) 428-7304 or (510) 263-2701 \  And it's getting taller, FAST!
From: amead@s.psych.uiuc.edu (Alan Mead)
Subject: Re: Galaxy help needed
Organization: UIUC Department of Psychology
Date: Mon, 11 Jan 1993 04:14:22 GMT

First, thank you David, for your comments on my analysis of the single
cruiser vs 30 escorts.  I agree, in any case, the cruiser is screwed
unless captained by a Kirk.

desj@ccr-p.ida.org (David desJardins) writes:

>   transport100   72   0   0   0  27     99     14.55      7.24      99.9

Ok, so if you ever need to send 99.9 of anything, this is your ship...
But how often is that economical?  I find the close match between 1
cargo unit to 1 CAP or 1 COL to be a benefit, not a bug.  Once!, I have
built a large freighter to ply a specific and special MAT route and
then I decided that it wasn't worth it to haul MAT.  You should never
need to ply a special route in CAP or COL for an indefinite period of
time.  And I suggest that a greater accomplishment in ship design (in
general) is to design that ship that will perform well under a variety
of conditions.

-alan
Newsgroups: rec.games.pbm
From: ry@cbnewsl.cb.att.com (ryerson.schwark)
Subject: Re: LEGENDS, Item Info Query
Organization: UNIX System Laboratories, Summit, NJ
Date: Mon, 4 Jan 1993 15:08:31 GMT

In article <1i1tm7INN5oa@calvin.usc.edu> robertw@calvin.usc.edu (Robert Watkins) writes:
>
>Any info on Umbrian Plate, #747 available?  Of especial interest is any
>size restriction that may be involved.. since it doesn't have a (S), (M),
>or (H) after it.
>
>                                Rob

Its medium with fair def, Mar and Sar, nothing to get overly excited
about, but ok, I don't have the exact stats on it though.

Ry
Newsgroups: rec.games.pbm
From: cinnibar@netcom.com (Jeff Wood)
Subject: Hmmmmm, for those who play games... :)
Summary: Quick thought on a newsgroup proposal
Keywords: newsgroup FBI
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Mon, 4 Jan 1993 21:42:06 GMT

Just a thought, folks.  For those of us who play the PBM games such as
sponsored by Flying Buffalo Inc and other such places, what about a
small newsgroup that 'announces' that some one has joined a starweb/illuminati/
etc game?  This could give a 'head-start' to those necessary alliances, as well
as saving on those $200/month phone bills games that require diplomacy cost. :)

Thoughts, comments?  All in favor of rec.games.pbm.allies?

Oh yes, the basis...well, it's rare that someone posts here looking for
friends in a particular game, but I figure we're out there, but discouraged when
it turns out that person is not in 'our' game number.  And I'm sure people
dislike to have those types of inquiries posted here along with the discussions.

Well, so much for my rambling...anyone make sense of this? :)

Jeff Wood
cinnibar@netcom.com
-- Cinnibar of the Tigra of Galaxy Solar
President of General Androbotics, IL-129-15
Head Honcho Swashbuckler of the Uncanny Tigra Pirates of SW-1188
Cinnibar@Furry&TinyCWRU&Tapestries
Organization: Johannes Kepler University Linz - Computing Center
Date: Tue, 12 Jan 1993 14:43:56 CET
From: <K331280@ALIJKU11.BITNET>
Newsgroups: rec.games.pbm
Subject: re: Legends Vampires

Hi |

Well, once again: The statuses listed are from ROI:
Vampire
Vampirelord
Lord VampireThey can morph in a production.
Vampire Lord
Spirit of the Dead

In COA I saw only this two statuses
Vampire
VampirelordThey will not morph, but there are some ways.

But maybe the LotD is settled in New Crown of Avalon.

Greetings, Mike.
From: ma_blase@csd.uwe.ac.uk (Fox)
Newsgroups: rec.games.pbm
Subject: Galaxy startup help needed
Date: 11 Jan 93 16:25:52 GMT
Organization: University of the West of England, Bristol
X-Newsreader: Tin 1.1 PL5

Hmmm, should have looked before I leaped.

Does anyone know what sort of format the players file has
to take when starting a new game of galaxy up?  I've tried all 
things I can think of so far to no avail.

Fox
-- 
 |\_/| F 	'Merlin, are you a dream?'
 \O O/ O   	'A dream to some, A NIGHTMARE TO OTHERS!'
  \o/  X	       	 	         	    - Excalibur
Newsgroups: rec.games.pbm
From: aiko@avalon.physik.unizh.ch (aiko gieskens)
Subject: Legends: info requested and given (items/title/status)
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Date: Sun, 10 Jan 1993 00:12:41 GMT

Hi again all,

I have a couple of questions for you.

Does anyone know what the following items do? (vagues or precise,
anything is welcome):

id: 806 Staff of the dead
id: 940 The bat medallion
id: 129 Unicorn bow

All of these are from New Crown of Avalon.

Also does anyone know what the status "Champion of Justice" gives?
Last question: does anyone know the id of the following title (in
Coa/Ncoa): Kvrote Overlord?

And because I hate to just ask questions, I'll throw in the modifiers of
a dragon armor (as promised a while ago)
In fact it's the complete result of a runeknowledge.

Runeknowledge on Dragon Armor (M) ID#198
This suit of plate armor is fashioned somehow from the scales of a
Dragon.

It has a base DF add of 16 for medium races.
The charge bonus of this armor is 15% and the route modifier is -25%.
The armor sighting value is 0.500
The weight of this armor is 7.300
This armor is magical by nature...

The terrain modifiers (overall) for this armor are as follows:
Grassland: 0		Forest:-5		Hvy Forest:-10
Forest Hills:-5		Forest Mtns:-10		Barren Hills:0
Barren Mtns:-5		Moors:-10		Swamp:-25
Desert:0		Sea/Ocean:0		Defend Walls:0
Attack Walls:0		In City:0		Confined:0

Well there you are, that's all for now.

Probably soon extended info on Wyvern Tails.

Aiko Gieskens
From: ry@cbnewsl.cb.att.com (ryerson.schwark)
Subject: Re: Legends Vampires
Organization: UNIX System Laboratories, Summit, NJ
Date: Mon, 11 Jan 1993 14:52:32 GMT

In article <93011.134725K331280@ALIJKU11.BITNET> <K331280@ALIJKU11.BITNET> writes:
>Hi |
>
>The listing is correct as far as I can see, but I think you forgot the
>Status of a Lord Vampire(INV/DAM 7, SA 250), which is settled between
>Greater Vampire and Vampire Lord. And I never have seen a LotD. This
>Status must be real tough, if he can inflict Vampir Lord Soldiers. This
>guys will have a SA of 100 and MAR,SAR +5-gulp. But I have heard, that a
>Character wielding the 'Unliving' (A sword of power) might be morphed to
>the highest vampire state.
>
>Greetings, Mike.

The problem is people are mixing up the realm and the crown statuses

I know that in realm it goes vampyre, greater vampyre, vampire lord,
spirit of the dead(I think), Lord of the dead (I think)

Greater vampyre inflicts vampire, vampire lord inflicts greater vampire,
I'm told by someone who should know that the level 4 status goes not
inflict, but the level 5 inflicts vampire lord status.


Ry Schwark
From: cbittel@scoraz.resp-sci.arizona.edu (Clinton Bittel)
Newsgroups: rec.games.pbm
Subject: Galaxy Game Omega
Date: 6 Jan 93 22:37:47 GMT
Distribution: usa
Organization: University of Arizona, Tucson, AZ


     Anyone have any news on Galaxy Game Omega?  I thought
  it was going to run on Jan. 3?

--
|-Clinton Bittel------------|-"He's dead Jim!"------------------------------- 
| University Medical Center | "Of course he's dead...... why do you think   |
| Tucson, AZ                |     we beamed him down with us?"              |
|---------------------------|------------------------------------------------
Newsgroups: rec.games.pbm
From: M22367@mwvm.mitre.org
Subject: Re: Galaxy help needed
Organization: The MITRE Corporation, McLean VA 22102
Date: Fri, 8 Jan 1993 14:06:08 GMT

In article <1993Jan7.192337.5501@csd.uwe.ac.uk>
ma_blase@csd.uwe.ac.uk (Fox) writes:
>Is there a hints file available for playing Galaxy?
>
I don't know about a hints *file* but depending on which version of the game
you get in...
 
1) Build small cargo ships (like 1/0/0/0/1) rather than big ones
 
2) In combat *more* ships is better that *bigger* ships (send a couple big ones
      escorted by a lot of small ones)
 
3) Make friends
 
4) Shield research has the most gradual payoff (don't bother with cargo
      research unless you have an insanely peaceful galaxy)
 
5) Don't let your enemy get "Incoming Groups" reports if you can help it
 
6) It's just a game (I have to keep reminding myself about that ;-) )
 
- Mike (Tintin, Game 4)
From: bampton@cs.utk.edu (Howard J. Bampton)
Newsgroups: rec.games.pbm
Subject: Re: Galaxy Playing (was Re: Galaxy Turn Format)
Date: 8 Jan 1993 05:56:42 GMT
Organization: University of Tennessee, Knoxville - CS Department
NNTP-Posting-Host: duncan.cs.utk.edu

In article <1ii5rfINNc2q@darkstar.UCSC.EDU> sutin@ra.UCSC.EDU (Brian Sutin) writes:
>
>What would be more useful would be a dumb program to make orders for
>dropouts and hopeless positions.  Right now, entire empires just grind
>to a halt at finals week.  Not very realistic.  The program would not
>have to be very smart, just make up things for ships and planets to do.
>

As both a GM of a game where this has happened to ~8 players, as well
as a player in a game where a healthy empire was left to rot for the
last 8-10 turns of a game, I'd say this is an excelent idea. With
Clarke I am doing this manually at the moment (much to the annoyance
of one player who has 10 turns of cannon fodder to kill...). Having a
program that could concentrate on filling in for me on this task on
most turns would be a godsend.

In Spiral, I was quite annoyed to learn that the last empire left to
kill had been running on automatic pilot for the last 8+ turns of the
game. 100 light years to get to him, and then he dies without even
putting up a passible defense [we are talking about systems left on
CAP production for 5 turns after they maxed out, and others left on
shield production. Even a program that built static defenses at each
system, rather than a coherent defense strategy would have been
better].

-- 
Howard Bampton             Internet: bampton@cs.utk.edu
Labstaff, UT Knoxville, Tennessee
Even the walls of Jericho fell.....
And when they fell...
From: ma_blase@csd.uwe.ac.uk (Fox)
Newsgroups: rec.games.pbm
Subject: Galaxy help needed
Date: 7 Jan 93 19:23:37 GMT
Organization: University of the West of England, Bristol
X-Newsreader: Tin 1.1 PL5

Is there a hints file available for playing Galaxy?

Also is the source available for use on a unix system?

Thanks

Fox
-- 
 |\_/| F	  'It's either real or it's a dream,    
 \O O/ O   	   There's nothing that is in between'
  \o/  X	       	 	                Twilight  - ELO	
Newsgroups: rec.games.pbm
From: an1739@anon.penet.fi ("Professor Who?")
Subject: BIG OOPS
Organization: Anonymous contact service
X-Anonymously-To: rec.games.pbm
Date: Mon, 11 Jan 1993 03:19:13 GMT

Can anyone from game0 on <haven!galaxy@baron.ncsa.uiuc.edu>
inform me if (a) s/he have received a report from said moderator and
(b) if they can contact said moderator, I am in the unenviable position of
having to skip a couple of turns, thank you!!

-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Due to the double-blind system, any replies to this message will be anonymized,
and an anonymous id will be allocated automatically. You have been warned.
Newsgroups: rec.games.pbm
From: amead@s.psych.uiuc.edu (Alan Mead)
Subject: Re: Galaxy: A modified battle algorithm
Organization: UIUC Department of Psychology
Date: Thu, 7 Jan 1993 05:39:04 GMT

M22367@mwvm.mitre.org writes:

Basically, I like your idea, but...
>I think implementing the concept of retreat (variously called several other
>things in this thread) is reasonable.  Probably the simplest way would be:
> 
>   1) Fleets fight until one side is reduced to x% of its original size
>   2) An additional round of combat occurs, but if a fleeing ship comes up as
                     ^^^^^
What is a round?  Galaxy simply doesn't have 'em.  Ships are chosen
randomly to fire, so its possible (if exceedingly inprobable) for a
single ship with a single weapon to destroy hundreds of opponents
before they fire once.  ...

I kinda like the idea of retreat, but to where?

Listen, I don't know what it SOUNDS like I've proposed, but its just
this:  that you cannot destroy all the other guy's ships in one turn if
there are a whole bunch of them.  I'm not saying that you and him cozy
up for some portion of the turn.  I'm not saying that you two don't
blast each other next turn.  I'm not really suggesting that my way of
SPACE COMBAT (!) is somehow more realistic (how can one version of
fiction be more true than another?).  I'm just suggesting a REALLY
SIMPLE but seeminly (IHMO) fantastically effective way to make the
battle portion of the game more playable (ie, less final).

-alan
Organization: Johannes Kepler University Linz - Computing Center
Date: Mon, 11 Jan 1993 13:47:25 CET
From: <K331280@ALIJKU11.BITNET>
Newsgroups: rec.games.pbm
Subject: re: Legends Vampires

Hi |

The listing is correct as far as I can see, but I think you forgot the
Status of a Lord Vampire(INV/DAM 7, SA 250), which is settled between
Greater Vampire and Vampire Lord. And I never have seen a LotD. This
Status must be real tough, if he can inflict Vampir Lord Soldiers. This
guys will have a SA of 100 and MAR,SAR +5-gulp. But I have heard, that a
Character wielding the 'Unliving' (A sword of power) might be morphed to
the highest vampire state.

Greetings, Mike.