HDTenEightyP/NetNews huggingface dataset:
From: Blade <pact_ltd@uhura.cc.rochester.edu>
Subject: Re: Underworld HELP NEEDED  (where to get it...)
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 11 Nov 1992 19:20:32 GMT

	I was wondering for a while why this showed up on my mailing list
because I've never played the game.  Since you're obviously looking for
help, the place to post about ibm games is:
	comp.sys.ibm.pc.games
Post questions there and they should get answered.  Good luck.
-- 
Pete Schott                    pact_ltd@uhura.cc.rochester.edu

I don't have to have a 4.0 GPA to succeed in life because I'm good enough,
I'm smart enough, and doggone it, people like me.
Newsgroups: alt.games.torg
From: oakes@jupiter.nmt.edu (David Oakes)
Subject: Re: A SPI Question
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 11 Nov 1992 17:03:46 GMT

Kansas Jim (jogle@aoc.nrao.edu) offers:
 ! Well, you could always let the atheist make a roll for the magic
 ! spell, even though there will obviously be no effect.  That way you
 ! can keep the player in the dark!  If a miracle succeeds despite the
 ! atheists attempt, then he'll obviously attribute it to magical forces,
 ! since gods don't exist.  8-)

but then, an atheist that doesnt belive in magic (say, NT?)
is going to see omething he cant explain, and have a crisis of faith
(and everyone knows exactly where this is going, so i wont say it!)

 ! There's also the fact that the Tharkoldu religion is so ill-defined
 ! that it might as well be magic anyway, but that's another matter....

actually, except for the "thark are demons" there is no reason for them 
to use any miracles, especially the ones they do
(killmachine, IMO, is really Occultech(tm), not a miracle!)

i dont think that the cult of the dominant should be granting miracles
to wussy Thark who beg for them in the first place
(if you want to try and dominate god, be my guest...)

 ! I would say that it only comes into play if the atheist observes
 ! something he can disclaim as being a "miraculous event".  So if that
 ! tharkoldu can convince the atheist that Killmachine is just a magic
 ! spell the atheist cannot try and prevent it from happening.

but if we say that the atheist has no concious control over his disbelief,
i am more inclined to make it automatic and always on
(but then, i belive that the athiest is just using ward enemy
 on the gathering spiritual powers, banishing by disbelief)

(but yes, i dont think that the atheist gets to pick and choose either!)

dave "now what flames can i fan?" oakes
From: corleyj@helium.gas.uug.arizona.edu (Jason D Corley )
Newsgroups: alt.games.torg
Subject: Re: What If.....
Summary: Saigon. Shit.  I'm still only in Saigon
Date: 10 Nov 92 21:17:48 GMT
Organization: University of Arizona, Tucson, AZ

Keywords: 

In article <gatemail1.0b3141037129732@morticia> SHERIS@EARLHAM.BITNET writes:
>
>Heres something my players and I came up with at 2:15 AM a few days
>ago...
>
>Tharkold:
>        ---LoPain is now the LoJoy
>        ---LoDomination is now the LoEqual Oppurtunity
>        ---LoFerocity is now the LoGentle Happiness
>        ---The whole tone of the realm would be rather different now...
>Tharkoldu would fly over LA scattering rose petals everywhere from wicker
>baskets, walk up to humans and say things like, "I love you, man!" (like the
>one guy from the Wayne's World movie), and would calmly discuss their ideas
>and problems in a group forum in order to come to a concensus.
>

EEEEAUUUUUUUGHGHGHGAAAAAAAUUUUUAAAA!!!!!!!  That's even more horrifying
than the _original_ Tharkold!  You guys are Sick!
>

>Orrorsh:
>        ---An element of Toon is added, and therefore, Orrorsh is now...
>THE SCCOBY-DOO REALM!  No one dies, but people do get the wits scared out
>of them, and the horror is always a human in a rubber suit!  ("Lets see who
>The Gaunt Man really is! <Rip off mask> Why...it's old man Smithers who ran
>the Illmound Keep Haunted House!" "Yeah, and I would have become
>Torg if it hadn't been for you meddling Storm Knights...and that dog!")
>And the occult is now just some jury rigged special effects equipment and
>some flourescent paint.
>

The Law of Exclamations: When confronted with any conflict
whatsoever, one or more persons in the surrounding area
must say "Zoicks!" or suffer Possibility drain.

	Jason
	aka Old Man Smithers
Newsgroups: alt.games.torg
From: Jim Ogle (Ks. Jim) <jogle@aoc.nrao.edu>
Subject: Re:  Innovative Mages
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 9 Nov 1992 05:26:44 GMT

>  I'm looking
> for new, mildly crazy, but not totally off-the-wall ideas for relatively
> effective mage types.  Like, say a Keefee mage or something of the sort.

Well, since you want something effective, the Struggling Nippon Tech
Sorcerer is probably right out....  8-)

A CE character into voodoo is something off the normal magic-user path -
if you wanted to put some work into it just about any Core Earth magician
is not going to be the "norm" (Dreamtime Shaman, Indian Medicine Man,
etc etc).

If you really want to be off the wall you can take characters from low
magic cosms and transform them to realities with higher Magic
axioms...something like a stalenger voodoo bocor will certainly
surprise everyone!

Kansas Jim (jogle@aoc.nrao.edu)
From: SHERIS@EARLHAM.BITNET
Newsgroups: alt.games.torg
Subject: Re: My campaign...
Date: 11 Nov 92 04:05:00 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

>
>  Well, I'm new to the TORG game, so I don't know the
>story about The Gaunt Man being locked in a maelstrom.
>And I simply chose to ingnore the Tharkold failure.
>  Heh...GM perogative...
>
>-- Andrew Akins
>   aka Brother Andrek
>   Iowa State University
>   arakins@iastate.edu
>

Okay...what sourcebooks do you have?  Obviously not all of them if you
don't know about the maelstrom.

                                Glory Card, Glory Card, Hallejuah!
                                        Isaac Sher
                                        High-Lord of Earlham College

"Boku wa neko ja nai!" --Apuro the non-cat
"I got something to say!  It's better to burn out than to fade away!"
                                        --The Kurgan
Newsgroups: alt.games.torg
From: twiddyd@pell2l15.alleg.edu (David Twiddy)
Subject: Ftp problems
Organization: Allegheny College
Date: Wed, 11 Nov 1992 23:58:07 GMT


	When I got into the Torg ftp site there was nothing there!  
Has Wu Han been killed?  Is his House o' Wax gone forever?  Is there no  
other Nile villian willing to take up ownership?
--

David "master of obscurity" Twiddy <twiddyd@alleg.edu>
"Small wheel turn by the fire and rod
 Big wheel turn by the Grace of GOD"
 			-Jerry Garcia
Newsgroups: alt.games.torg
From: burt@ptltd.com (Burton Choinski)
Subject: Re:  nile magic, mk II
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 11 Nov 1992 20:53:25 GMT

Dave "insert random quote here" Oakes notes:
------
1) how was the "one planet required" arrived at?
   (did i miss something?)
(i would think the easiest way would be to treat them like theorems)
------
The ZONE of the spell was 15.  If it were 14, 0 planets would be required.  
from 15-29 1 planet.  From 30-44 is 2 planets, etc.

------
2) no reason to totally axe thoth/ptah
------
Well, I added him since I had no equal on the Aysle state plate for my old
influences list.  Since I don't need him now, the current version without
him is probably more digestable by WEG.
     -- Burton
Newsgroups: alt.games.torg
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re:  Thanks! And heres a new template : )...
Originator: jmkaraka@c00359-247dan.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Mon, 9 Nov 1992 21:18:55 GMT


|>>   If darkness powers are taken, the player automatically
|>> has a coruption level of 8 plus the number of power
|>> points taken, minus 1.

	Unless I'm just missing something, you might want to write
that as

	7 + # of powers taken

rather than

	8 + # of powers taken - 1

		:)

		-john-
From: remo@mala.proteus.qc.ca (Remo)
Newsgroups: alt.games.torg
Subject: Re: social axiom, dammit! (was faith(sci))
Date: 4 Nov 92 21:22:10 GMT
Organization: Mala's Refuge, Montreal, Canada

oakes@jupiter.nmt.edu (David Oakes) writes:

> 
> oh yeah, i fogot - the highest spirit axiom is 17,
> because WEG doesnt want to deal with what happens after that
> 
Uhh... what about the Living Land (Spirit 24)
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: The Land from Below (was Re: social axiom)
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Tue, 10 Nov 1992 20:35:30 GMT

In article <83339@ut-emx.uucp> gdavis@ccwf.cc.utexas.edu (Grant R. Davis) writes:
>In article <gatemail1.0b3091828504650@morticia> jogle@aoc.nrao.edu (Ks. Jim) writes:
>>Isaac writes:
>
>There's a (Infiniverse) Rumor that the Pyrians are attacking Core Earth
>and Cyberpapal bases in the Med-and winning! I'm hoping that this means
>that Haiden Fel Ar is going to be High Lord of the Land Below, and that
>the LB will start planting stelae rather than just 'existing' above ground.
>I don't think that Rec Pakken is getting a new High Lord, but anything's
>possible...
>
 I believe it. WEG was thinking about expanding NE into Greece and Rome, re-
member, in order to bring back all the classical-era stuff... and the Fire
Tamers remind me a lot more of Ancient Greece and Rome than Mobius and co. do..
so all dey have to do is bring dem Pyrians up into da med, and presto!

-- Clint, WEG is getting us into another fine myth...


Newsgroups: alt.games.torg
From: michael@stb.info.com (Michael Gersten)
Subject: torg games
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 11 Nov 1992 01:29:00 GMT

>  The patron of the party (the sponsor, if you
>would) is a Vampire. Yes, a Vampire. However, it
>is a Core Earth Vampire -- not an Orroroshian
>Vampyre. This fellow used to know Dracula himself

Hey, I'm not the only one who did that :-) At least you didn't  
let him be a player character.

		Michael
--
		Michael Gersten		michael@stb.info.com
HELLO! I'm a signature virus! Join in the fun and copy me into yours!
ex:.-1,. w $HOME/.signature
Newsgroups: alt.games.torg
From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Newsgroups: alt.games.torg
Subject: Them Living Land Types...
Date: 10 Nov 92 00:08:42 GMT
Reply-To: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Organization: The University of Texas at Austin, Austin TX
Originator: aodn307@bongo.cc.utexas.edu

Just the other day I ran an adventure in the Living Land; I figured it'd 
be a nice change of pace from Asyle and the Cyberpapacy where my characters
were adventuring.

I'm no longer so sure the Living Land is such a, well, loser cosm.

For some reason I was never especially impressed by their miracles (perhaps
because my copy of the LL sourcebook has several pages out of order -- VERY
confusing!).  NOW I am.

Increased Toughness makes virtual Gods out of edeinos!  No shock, no KO,
no wound effect UNTIL SEVEN WOUNDS ARE TAKEN, AT WHICH TIME THE EDEINOS 
DIES?!?  Increased Dex can raise that attribute up to TEN POINTS?!?  Same
with Increased Strength?!?  And how about that Cause Pain miracle -- 
difficulty = to damage you want to inflict?!?!?!?  OUCH!

Hell, forget Cyberpriests...

Just how the @!$# is WEG rationalizing the Land Below sweeping across the
realm anyway?  Baruk Kaah ran out the Ustanah, a technologically superior
race, once already... he should be able to handle giant wasps and belligerent
Smurfs...

=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
King Rat                     |  "You got the power, (Ha ha ha ha ha ha ha!)
aka Josh Geurink             |   You got the might, (No Way!)
aodn307@bongo.cc.utexas.edu  |   Get ready for battle, (Give me your money!)
                  Defeat the Black Knight!"
`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`
From: oakes@jupiter.nmt.edu (David Oakes)
Newsgroups: alt.games.torg
Subject: Re: Direct Invocations
Date: 12 Nov 92 20:16:22 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

ok colin, off the top of my head:
(like i ever use a book to hand down these "rules" of mine...)

joe average churcher, ord, spirit 8, faith 1, in CE (spirit axiom 9)

base 9, needs 53-9=44 to invoke (i think that was the diff), needs 35 roll,
rerolls only on a ten (sucks being an ord, eh?), so rolls:
10+10+15> U 10+10+10+5> = 6/20^3+16/20^4 = 136/20^4 = 8.5x10^-4,
so he gets a minimal or better miracle every 1.17x10^3 days, on average,
or, a somewhat miraculous effect once every 3.2 years
(assume one prayer every day, and that faith cannot be lost
 by continously failing/not getting results)

actually, unless a minimal success is a VERY minor DI,
this seems like a lot for such a low spirit cosm as CE -
a small congregation of only 2000 members will be witness
to at least one minor miracle a day on the average!

dave "meaningless statistics on demand" oakes
Newsgroups: alt.games.torg
From: twiddyd@carn10.alleg.edu (David Twiddy)
Subject: WANTED:Basic Set
Organization: Allegheny College
Date: Wed, 11 Nov 1992 03:13:22 GMT


	If anyone out there has a used copy of the Basic Set that they  
would be willing to part with for some CE currency. please e-mail me.

--

David "master of obscurity" Twiddy <twiddyd@alleg.edu>
"Small wheel turn by the fire and rod
 Big wheel turn by the Grace of GOD"
 			-Jerry Garcia
Newsgroups: alt.games.torg
From: SHERIS@EARLHAM.BITNET
Subject: Re:  Innovative Mages
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Mon, 9 Nov 1992 06:10:00 GMT

>
>>  I'm looking
>> for new, mildly crazy, but not totally off-the-wall ideas for relatively
>> effective mage types.  Like, say a Keefee mage or something of the sort.
>
>Well, since you want something effective, the Struggling Nippon Tech
>
>Kansas Jim (jogle@aoc.nrao.edu)

I have been seriously considering playing a keefee mage next time I play,
and I have a few other ideas...a race mage who doesn't like Occultech
(unless you are allergic to Tharkold in any form), a Space Gods dabbler,
a nile magician who is not a mathmatician, engineer, or astrologist
(those are possible, right? I see no reason why not...there are plenty of
pulp magicians out there.), or a variation of the cyberpapist witch: The
Wiccan.  These do exist, and can be done in CE as well.  The difference is
mostly in roleplaying for the wiccan/witch, but it justifies the purchase
of focus/faith, as Wicca is a religon.  Ever tried a giant mage, or a viking
runecaster?

                                Glory Card, Glory Card, Hallejuah!
                                        Isaac Sher
                                        High-Lord of Earlham College

PS--can't you just picture a keefee with his hair standing on end
walking up to a bemused Ravagon (who finds the sight rather amusing)
and blasting the shit out of it with a well-rolled lightning spell?
Or worse yet, Mystic Star (base damage value of 30)?  The fact that
something so small could pack so much firepower takes a little getting
used to--in your case, the keefee could be the most powerful member of
your party, since there are no other mages; and lets not forget those
wonderful things called pulp powers (yes, keefee can use them too,)!
With animal companion, said mage could ride into battle on the back of
a smilodon or some such, or have super-skill in a certain magic skill or
two, or have super attribute applied in some creative way...keefee mages
have a huge amount of potential for roleplaying and combat alike!
--sorry for the long postscript! Bye now!

Newsgroups: alt.games.torg
From: "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu>
Subject: Re: Nile Magic
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 11 Nov 1992 07:39:12 GMT

On Wed, 11 Nov 1992, David Oakes wrote:

> actually, after long thought, i kinda like Toth,
> but i just dont like the idea of him having a planet
> ("planet? Toth, god of all knowledge, dont need no stinkeen planet!")
> and if we use Ptah, even more so, since he is somewhat
> "above" the other egyptian gods

Simple.  If you want to include Thoth/Ptah, let him be the Celestial
Sphere, with all the pretty stars on it, and then he is, in a way, always
aligned and always opposed.  Somebody else can hack through mechanics for
this, though.  :)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
From: cwynne@liberty.uc.wlu.edu (Colin J. Wynne)
Newsgroups: alt.games.torg
Subject: Re: Direct Invocations
Date: 12 Nov 92 13:01:32 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

On Thu, 12 Nov 1992, David Oakes wrote:

> ok colin, off the top of my head:
> (like i ever use a book to hand down these "rules" of mine...)
> 
> joe average churcher, ord, spirit 8, faith 1, in CE (spirit axiom 9)
> 
> base 9, needs 53-9=44 to invoke (i think that was the diff), needs 35 roll,
> rerolls only on a ten (sucks being an ord, eh?), so rolls:
> 10+10+15> U 10+10+10+5> = 6/20^3+16/20^4 = 136/20^4 = 8.5x10^-4,

Well, you're right.  This seems like to much, because you jumbled some
numbers.  You actually need a *bonus* of +35, which is a roll of
[(32*5)-4] = 156.  Try it again with a roll of
10+10+10+10+10+10+10+10+10+10+10+10+10+10+16 U
10+10+10+10+10+10+10+10+10+10+10+10+10+10+10+6

That's (.05)^14 * (.25 + .05*.75).  Since I have no calculator here,
someone else can crunch those numbers, and multiply by 365.25 to get
%chance of seeing a miracle per year.

CJW

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Newsgroups: alt.games.torg
From: bchoinsk@nyx.cs.du.edu (Burton Choinski)
Subject: Re: A New Cosm!!! (read in Price is Right voice : )
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Wed, 11 Nov 92 14:04:52 GMT

In article <gatemail1.0b3141114589788@morticia> "Colin J. Wynne" <cwynne@liberty.uc.wlu.edu> writes:
>Here it is:
>
>		THE DISASTER COSM!!!!!
>
>Axioms:  Same as Core Earth(*)
>
>High Lord: Irwin Allen
>Major Lieutenants: Charlton Heston
>		   Burt Lancaster
>		   Ernest Borgnine
>		   Samuel L. Bronkowitz

Shouldn't George Kennedy be THE top lieutenant?  I've seen him in more then
those other guys. :)
   -- Burton


Newsgroups: alt.games.torg
From: clay (Clay Luther)
Subject: Re: godnet
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Thu, 5 Nov 1992 16:33:27 GMT

>
>
>Hate to bring up this subject again... but I have to confirm or deny a 
>rumour that I keep getting asked about.. Is the godnet up again and
>if so, where? If not I will pull on my asbestos suit for the flame war
>on why is this being brought up again.
>
>the Smooge


The GodNet has been brought up and updated to the new moo server.  However,
we still do not have a permanent place to put the server and our agreement
with the system administrator at the site it is currently at is that we
will not open it to the public.



---
Clay W. Luther                                 clay@vortech.com
Software Engineer                             Vortech Data, Inc
Office (214) 994-1377                        Fax (214) 994-1310
                             Also cluther@morticia.cnns.unt.edu

Well, it had been 987 years in outer space time when I got back.
Couldn't seem to find any of my friends to tell my interesting
stories to.

Newsgroups: alt.games.torg
From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Newsgroups: alt.games.torg
Subject: Learning New Miracles
Date: 11 Nov 92 15:45:50 GMT
Reply-To: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Organization: The University of Texas at Austin, Austin TX
Originator: aodn307@bongo.cc.utexas.edu


Sorry; the post I'm responding to hasn't reached my news system yet, but I
read it via email...

However, 'bout that "The God of the Sacellum is a jealous God..." stuff, I 
believe that, like the Cyberpapacy, it means NO SECONDARY FAITHS.

Evidently, characters can (according to some sourcebook) take multiple
faith skills, and thus use miracles from BOTH (or ALL) faiths involved.
So, a character with Faith(cyberchurch) or faith(Sacellum) couldn't take a 
secondary faith OR any other character couldn't take either of those
skills as secondary faiths.

*****************************************************************************

On another topic (note the line!), why don't we, as a functional group who
pretty much understands (or rewrites) the rules write our OWN Living Land
supplimentary miracles and, perhaps, send these to the I-Verse.

I really don't want to see the Living Land go because of Land-Belowers; I'd
much rather see the United States pull a REAL victory out of the bag instead
of relying on Belligerent Smurfs from the Underdark to solve their problems
for them (creating new ones in the process, I might add...)

Ugh.  Now to go study for that Chem exam...

=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
King Rat                     |  "You got the power, (Ha ha ha ha ha ha ha!)
aka Josh Geurink             |   You got the might, (No Way!)
aodn307@bongo.cc.utexas.edu  |   Get ready for battle, (Give me your money!)
                  Defeat the Black Knight!"
`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`



Newsgroups: alt.games.torg
From: jconklin@scott.skidmore.edu (jason conklin)
Subject: magazinge submissions
Organization: Skidmore College, Saratoga Springs NY
Date: Mon, 9 Nov 1992 04:51:23 GMT


********************************* WANTED ********************************

WANTED: If there are any artists or writers out there who want their
work printed in the magazine that Represents the oldest role playing
society in the world please E-Mail them to me.

The publication is named Shadows of reality, and anyone who is
published will recieve a free copy. When submitting something include
your home address if you want a copy mailed out to you. If you are
submitting art either save a scan in GIF format, or if you don't have
access to a scanner e-mail me, and i'll send our address so you can
"snail" mail it to us.

What we are looking for is basically anything related to Role Playing
Games, stragety games, computerized RPG's, board games, and others of
the same gendre, from all over the globe....thank you



Newsgroups: alt.games.torg