HDTenEightyP/NetNews huggingface dataset:
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: PC-Engine/Super-Grafx CD-ROM...
Date: 14 Apr 92 17:03:53 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

The "regular" PC-Engine CDROM will work fine with the SG system. But
the new Super CDROM system will be nicer. ( I think you need an extension
for the CDROM to work with the Super Grafx system. )

-- 
Louis Chui 
Internet address: louis@netcom.COM
UUCP address    : oliveb!valisys!chui
Newsgroups: rec.games.video
From: dunham@firstborn.cis.ohio-state.edu (The Masked Avenger)
Subject: Re: Underworld (Game) Help Please
Organization: The Ohio State University
Date: Thu, 9 Apr 1992 20:30:22 GMT

In article <g-sjdg-.primus@netcom.com> primus@netcom.com (Robert keng) writes:
>
>			One word of advice, DO NOT jump into the treasure
>chamber on the second level(belongs to the mountainmen, or dwarves), as there
>is an Earth Golem in it. It is indestructable, and I haven't found a way to
>get out of there yet. If you want to take a look in it, save the game first
>before you jump in :)
>
>

Well, at least not until you've got the flying potion, or can cast
a fly/levitate spell.  :-)  Also helps to cast a conceal spell.




Newsgroups: rec.games.video
From: comp138w142@camins.camosun.bc.ca (Scott)
Subject: Dave Halpern, a moment of your time...
Organization: Camosun College
Date: Fri, 10 Apr 1992 00:22:06 GMT

In article <1992Apr6.114828.16774@yang.earlham.edu>, davidhal@yang.earlham.edu writes:
> THE SHENG LONG CHARACTER WAS AN APRIL FOOL'S JOKE PUBLISHED IN THE APRIL 
> 
> P.S. I JUST GOT A VAX ACCOUNT THREE DAYS AGO. THIS FORM OF EXCHANGING GAME 
> 
> 
> TALK TO YOU AFTER CHEM LAB!   
> 
> -DAVE HALPERN, EARLHAM COLLEGE


Just one thing...
*please* don't SCREAM your messages aright?
It *kills* my eyes.

Thanks and
May Fair Winds Attend You...

Scott.
Xref: sparky rec.games.video:10600 rec.games.video.arcade:5120
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: Sheng Long on SF2 Champion edition!!!
Date: 11 Apr 1992 00:36:29 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

(I'd crosspost this to alt.games.sf2, but we're _still_ not getting it here)

In article <kucgmaINNsfv@exodus.Eng.Sun.COM> jkim@jingoro.Eng.Sun.COM (Jun Kim) writes:
>In article <92101.093810U51115@uicvm.uic.edu> U51115@uicvm.uic.edu writes:
>> [Lots of garbage deleted, culminating with]
>>
>>You fargin liar! I don't believe your turn ons and I don't believe you. You
>>can't turn on women like Cindy Crawford with your puny little chinese dick.
>>
>>[etc.]
>
>	Didn't people with minds like this die off during the Stone Age?

  The _real_ problem is that there's no "minimum I.Q." requirement to access
the net. If you forbade net.access to people who couldn't behave in a mature,
rational manner, you'd cut down 90%+ of all of the flame-related bandwidth
in this (and any other) newsgroup.

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: peterco@eff.org (Peter A. Cohen)
Newsgroups: rec.games.video
Subject: Re: Net Trade
Date: 7 Apr 92 21:00:18 GMT
Organization: ON Technology, Inc.

In article <1992Apr7.192852.11116@jyusenkyou.cs.jhu.edu>
arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>
>Wrong.
>
>COD means you're guaranteed to get a package.  You can't open it up, notice
>that the contents of the package aren't to your liking, and refuse it.

Yes, but at least you've got a method for getting your money back if some
asshole tries to take advantage of you.  The carrier will have a tracking
number for the package, and will also have an address to deliver the
check/money order to.  This is a lot better than just casting your check to the
wind and hoping against hope that the person that you're buying from won't rip
you off.

- Peter
From: dmccart@gomez.intel.com (D. J. McCarthy ~)
Newsgroups: rec.games.video
Subject: Re: Qixx Bugs on Lynx
Date: 31 Mar 92 01:44:33 GMT
Organization: Software Focus Group, Intel, Santa Clara CA


	Every once in a while, if I hit the border *just* right, the
cursor on my Qix game goes OFF the playing field and starts drawing
around in the title/scorekeeping section of the screen.

	It happens too rarely for me to really keep track of (that is,
twice in two months).




| D. J. McCarthy                         The moving walkway is now ending;
| dmccart@swtec1.intel.com                               please look down.
| ...!intelhf!mipos3!modl01!dmccart
From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
Newsgroups: rec.games.video
Subject: Re: How about rec.games.video.classics?
Date: 16 Apr 92 16:50:16 GMT
Organization: Silicon Graphics Inc.

In article <2a9aJB1w164w@xocolatl.com>, dean@xocolatl.com (Dean
Dierschow) writes:
|> Proposal for rec.games.video.classics:


What an excellent idea.  Let's do it.  Just as long as
it's not filled with silly debates like "Atari 2600 vs.
Colecovision" or "Vectrex vs. Odyssey2".  But I think
that those of us who still care about our classic systems
have gotten past the "my system is better than your
system" syndrome, and actually play the games because
we like them.

m.

-- 
Michael Portuesi   Silicon Graphics, Inc.   portuesi@sgi.com
From: rab7166@rigel.tamu.edu (BAKER, RICHARD ALAN)
Newsgroups: rec.games.video
Subject: Game Machines (was Re: Amiga vs. Genesis.)
Date: 12 Apr 92 13:57:00 GMT
Distribution: usa
Organization: Texas A&M University, Academic Computing Services
News-Software: VAX/VMS VNEWS 1.41

In article <65222@apple.Apple.COM>, warren@apple.com (Chris Warren) writes...
>Note: In the above I am talking mainly in regards to arcade games.  For RPGs 
>(c.f. Ultima Underworld: The Stygian Abyss is HOT) I stick mainly with 
>my 486 VGA PC (another game machine ;)  (I do my real work on a MAC *grin*)

Any machine that has a color monitor is a game machine.

That's why MAC's are so great for doing work.  There is no desire
to play games with them.
From: erc@plitvice.berkeley.edu (Eric Ng)
Newsgroups: rec.games.video
Subject: ABOUT THE VIDEO GAME RATINGS REPORT (last modified Feb 1, 1992)
Date: 13 Apr 92 00:30:25 GMT
Reply-To: video@irss.njit.edu
Organization: University of California at Berkeley

ABOUT THE VIDEO GAME RATINGS REPORT

In this report, video games have been rated on a scale of 1 to 10,
with 10 being the best and 1 being the worst.  For each video game,
the total number of votes, the average rating, and the vote
distribution are shown.  New video games are indicated by an `*'
before their entry.

The vote distribution uses a single character to represent the
percentage of votes for each ranking.  The following characters codes
can appear:
     
`.' no votes cast        `3' 30-39% of the votes  `7' 70-79% of the votes
`0'  1-9%  of the votes  `4' 40-49% of the votes  `8' 80-89% of the votes
`1' 10-19% of the votes  `5' 50-59% of the votes  `9' 90-99% of the votes
`2' 20-29% of the votes  `6' 60-69% of the votes  `*' 100%   of the votes

To have your votes tallied in the list, send mail to the video game
ratings server (the address is given below).  In your letter, any line
beginning with the word `vote' will be considered a vote.  All other
lines are ignored.  Votes must be of the form:

	vote rating system-code video-game-title

where `rating' is an integer between 1 and 10, `system-code' is a
two-letter code describing the system, and `video-game-title' is
everything else on the line after `system-code'.  Valid system codes
include:

   Al	Atari Lynx
   Gb	Nintendo Game Boy
   Gg	Sega Game Gear
   Ne	Nintendo Entertainment System (NES) or Famicom
   Ng	SNK Neo Geo
   Sn	Super Nintendo Entertainment System (SNES) or Super Famicom
   Sg	Sega Genesis or Mega Drive
   Tg	NEC Turbografx-16, Turboexpress, or PC-Engine

Case is not considered in video game titles or system codes.  Valid votes
might be

	vote 10 Sg John Madden Football '92
	vote 10 sn super mario world

NO HUMAN WILL EVER SEE YOUR BALLOTS, AND YOU WILL NOT RECEIVE AN
ACKNOWLEDGEMENT OF YOUR VOTES.  ALSO, THE VIDEO GAME RATINGS SERVER
WILL SILENTLY IGNORE ALL INVALID VOTES.

To make things easy, the `Reply-to' field of this posting is set to
point to the video game ratings server.  If you are using the `rn'
newsreader, simply hit `r' to send in your votes.

The source code for this system and much of this text for this ratings
report was provided by Chuck Musciano.  John Leo originally adapted
this system for video games, and Eric Ng (the current video game
ratings report administrator) has since made many more modifications.

Thanks for participating in the rec.games.video ratings poll.

Mail votes to video@irss.njit.edu or ...!uunet!irss.njit.edu!video; if
you have any questions, mail them to video-request@irss.njit.edu or
...!uunet!irss.njit.edu!video-request.
--
eric ng  erc@zabriskie.berkeley.edu  ...!ucbvax!zabriskie!erc
Newsgroups: rec.games.video
From: walshm@craft.camp.clarkson.edu (Matt 'MTM' Walsh)
Subject: What ever happened to MOTHER?
Organization: Clarkson University
Date: Mon, 13 Apr 1992 20:31:46 GMT

About 1-2 years ago folks w/ ties to Japanese games were talking
about the game MOTHER for the NES..everyone really seemed to like it.

What happened to it? 

Will it ever be released?

--
Matt Walsh  walshm@clutx.clarkson.edu
614-424-4159 (daytime)
614-538-9427 (after 5 est)
How can you have your pudding if you don't eat your meat? You! Yes You! 
Newsgroups: rec.games.video
From: randy@turq.b8.ingr.com (Randy Paries)
Subject: Looking for NES Tetris
Keywords: Wanted
Reply-To: randy@turq.b8.ingr.com
Organization: Intergraph Corporation
Date: Thu, 9 Apr 1992 12:33:51 GMT

	As the Header says, I am looking for the cart
	Tetris (NES).

	Please email If you have one that you want to 
	sell.
	
	Randy Paries
	uunet!ingr!b8!turq!randy
	randy@turq.b8.ingr.com
	Intergraph, Huntsville Alabama
Organization: Central Michigan University
Date: Friday, 17 Apr 1992 16:06:17 EDT
From: <34LI6RE@CMUVM.CSV.CMICH.EDU>
Newsgroups: rec.games.video
Subject: Re: Nintendo Campus Challenge

The Nintendo Campus Challenge was at Central Michigan University in
September.  I couldn't attend as I had to work.  :(


Holly Whitehead
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: EGM is a good mag
Date: 6 Apr 92 13:33:10 GMT
Organization: Ericsson Network Systems, Richardson, TX

Robert A. Jung writes:
>
>  I don't know about other net.video.game.players, but I would rather not pay
>$4.00 a month for 200+ pages of rumors. I want facts, I want information, I
>want TRUTH. Good God in Heaven, if professional journalists followed the EGM
>school of writing, each copy of my newspaper would be filled with every
>half-baked innuendo that people hear. Right, as if I want to wade through
>thirty pages of gossip about George Bush's colon as heard from a shoeshine boy
>in the Bronx...

EGM doesn't support the current video game industry, they just
keep hawking what's coming next.  No matter how hyped up and
incredible a game is, it is garbage two months after its
release and the emphasis shifts to some hot new games which
are still in the rumor stage.  This attitude permeates the
magazine, which may explain why reviews are given such a low
priority.  After all, who wants to buy a game now when you
can wait six more months for an even better one?

As for VG&CE covering computers, yes they do indeed.  But I
would hardly call it a majority of the magazine.  I'd say
computer game coverage takes up at most 25% of their pages.
If I were very interested in computer games, I would look
elsewhere for more thorough information.  Video game fanatics
should probably pay attention to the computr game world
though, as more and more video games are starting in the
computer arena (Lemmings, Sim-City, Might & Magic, Starflight,
Star Control, Ultima, etc.).

--
James Hague   
exuhag@exu.ericsson.se
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video
Subject: Re: I did NOT get a F**KING LYNX!
Date: 9 Apr 1992 23:12:40 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <rauser.702846784@sfu.ca> rauser@fraser.sfu.ca (Richard John Rauser) writes:
>   I DID NOT GET A F**KING LYNX! Some asshole broke into my account
>and posted that. 

  Well, that explains a lot. Now I can sleep at night. Guess the brain ftp
didn't work...

                                                --R.J.
                                                B-)

P.S. Actually, Richard, I think some a--hole logged into your account and
posted your last message (the one referenced to above).

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
Newsgroups: rec.games.video
From: primus@netcom.com (Robert keng)
Subject: Rival Turf : AAARRRGGGHHH!!!!!!!
Date: Mon, 13 Apr 92 07:42:17 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 


			Is there any codes for Rival Turf that'll give you
more than five continues? I'm sick of being trashed by Big Al, and am       
wondering if there are codes outhere that'll give me more than five continues
so my brother and I can trash Big Al together..   Thanks in advance.


:)

primus
primus@netcom.com

Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: Commercials in games
Organization: University of Hawaii
Date: Fri, 17 Apr 1992 08:21:30 GMT

In article <1992Apr15.125946.20427@exu.ericsson.se> exuhag@exu.ericsson.se (James Hague) writes:
>Tjerk Heymens Visser writes:
>>
>> I was just thinking about something. Wouldn't it be possible to make 
>>commercials in video games? You can see commercials/adverts everywhere.
>>In CD's, on Video tapes, on TV, on the radio, newspapers etc.... video
>>games are one of the few products that have a big audience, but don't
>>have any add's in them.

>I don't think I'd like it too much; there's already enough
>advertising in the world, I'd rather not see it in games.  But,
>as you suggested, it might help out the little guys.  Unfortunately,
>I don't think this sort of advertising would work.  If anything,
>I'd start getting real annoyed at K-Mart for flashing up some
>cheap ad before every game.

	I don't really car at the moment (since we have much ads poping
up in games yet...) but as helpful they may be (imagine thousands of
of gamers, walking in a trance, chanting "shop at K-Mart... shop at
K-Mart..."  then again we don't have any K-Marts in Hawaii... =^)
I don't think they'd be all that great of an idea.  Like James, I'm
sure many would get annoyed at seeing some ad pop up whenever they
start up their games.  Many people with arcade games ask if it's
possible to disable that "Winners don't use drugs" message from their
games.  And that's just a simple message screen.  Imagine what some
flashy attention grabbing ad will do to someone.  (btw... doesn't
Lynx's Stun Runner have that anti-drug message?)

	...btw, the PC Engine game "Avenger" DOES have an advertisement
in it, but you have to do something like press the select button at
the title screen.  It brings up a couple of screens and some woman
talking.  In fact, my friend didn't even know about it for a while
until we discovered it by accident!

	oh, and as "commercial" as MicroMachines may seem, the game
IS FUN!  It's a bit comical, and the settings perfectly match the
"Micro Machines" feel.  I'm sure they could've worked something out
in "real world" situations, but it just "seems" more fun, working your
way through a checker board, or being slowed down by model glue/orange
juice, and flying off a tabletop!  SPOT, I'm sure you've heard, is
an enjoyable game too (haven't played it myself), and the "Spot" has
been worked into this game nicely (though, as Ataxx has shown, a 
"non-commercial" thing can be done too.)

Galen Komatsu
gkomatsu@uhunix.uhcc.hawaii.edu
From: hirt@binah.cc.brandeis.edu
Newsgroups: rec.games.video
Subject: Intellivision Stuff For Sale
Date: 6 Apr 92 17:10:57 GMT
Article-I.D.: news.1992Apr6.171057.12128
Reply-To: hirt@binah.cc.brandeis.edu
Organization: Brandeis University

Here is a list of the cartridges I have for sale.  More info will follow.

COLECO
1. Donkey Kong (WILL NOT WORK ON INTELLIVISION II)
2. Mouse Trap (WILL NOT WORK ON INTELLIVISION II)
3. Venture (WILL NOT WORK ON INTELLIVISION II)
4. Carnival (WILL NOT WORK ON INTELLIVISION II)
5. Lady Bug
6. Donkey Kong, Junior
7. Zaxxon

ATARISOFT
1. Pac Man
2. Defender SOLD
3. Centipede

PARKER BROTHERS
1. Popeye
2. Star Wars: The Empire Strikes Back
3. Q*Bert
4. Frogger SOLD

SEGA
1. Congo Bongo SOLD

INTERPHASE
1. Blockade Runner
2. Sewer Sam

ACTIVISION
1. Beamrider
2. Pitfall
3. Worm Whomper
4. Stampede
5. River Raid
6. Happy Trails
7. The Dreadnaught Factor  SOLD

IMAGIC
1. Truckin'
2. Atlantis
3. Safecracker
4. Dracula
5. Ice Trek
6. White Water
7. Beauty & The Beast
8. Swords and Serpents
9. Tropical Trouble
10. Nova Blast
11. Dragon Fire
12. Demon Attack

MATTEL (INTELLIVISION)
  SPACE
    1. Astrosmash
    2. Space Armada  SOLD
    3. Star Strtike
    4. Space Hawk
    5. Space Battle
  MOVIE/CHARACTER TIE-INS
    6. Kool Aid Man
    7. Tron Deadly Disks SOLD
    8. Tron Maze-a-Tron
    9. Masters of the Universe - The Powers of He Man
  SPORTS
    10. PGA Golf
    11. Major League Baseball
    12. NASL Soccer
    13. NHL Hockey
    14. NBA Basketball
    15. Boxing
    16. NFL Football
    17. Motocross
    18. Skiing
    19. Tennis
    20. Auto Racing
    21. World Series Major League Baseball (NEEDS INTELL COMPUTER)
    22. World Championship Baseball (Sequel to MLB)
    23. PBA Bowling
  ARCADE
    24. Buzz Bombers
    25. Pinball
    26. Mission X
    27. Bump-N-Jump
    28. Night Stalker
    29. Lock-N-Chase
  CASINO/GAMBLING/CARDS
    30. Horse Racing
    31. Las Vegas Roulette
    32. Royal Dealer
    33. Las Vegas Poker and Blackjack
  STRATEGY
    34. UCSF Chess
    35. Loco Motion
    36. Vectron
    37. Reversi
    38. APBA Backgammon
    39. Utopia
    40. Checkers
    41. Armor Battle SOLD
    42. Sea Battle  SOLD
    43. Sub Hunt
  VARIOUS/KIDS GAMES
    44. Frog Bog
    45. Sharp Shot
    46. Math Fun
    47. Triple Action
    48. Shark! Shark!

Also for sale: INTELLIVISION I with a dust cover. SOLD

INFO:
- If you are interested in anything, make me a REASONABLE offer as to how much
  you think it is worth, how bad you want it, etc.
- I sold the rest of my carts (like Burgertime, the IntelliVoice and carts,
  etc), so if you don't see it, I don't have it.
- Mail me if you are interested.

Allan
styx@chaos.cs.brandeis.edu
hirt@binah.cc.brandeis.edu
Organization: Penn State University
Date: Thursday, 9 Apr 1992 22:15:39 EDT
From: <JPE1@psuvm.psu.edu>
Newsgroups: rec.games.video
Subject: Re: Amiga vs. Genesis.
Distribution: world
 <1992Apr9.103851.1276@wkuvx1.bitnet> <s2otoINNr1j@network.ucsd.edu>

In article <s2otoINNr1j@network.ucsd.edu>, simon@ivem.ucsd.edu (Simon) says:
>
>In article <1992Apr9.103851.1276@wkuvx1.bitnet>, wingk@wkuvx1.bitnet (doc
>|>
>|>       I didn't know there were an infinite number of colors.
>
>Well, if you think of color as the spectrum, there is a finite number of
>*visible* colors, but there is an infinite number of frequency bands, ie
>"infinite number of colors".  You just can't see them all.

      Actually, this is quite a heavy metaphysical claim you're making!
I don't mean to start a thread on infinity in the video games group,
but for some good reading on infinity, check out _The Infinite_ by
A.W. Moore.


-------------------------------------------------------------------------------
 John Emmer               "...reason has no dictatorial authority; its verdict
 Philosophy Department     is always simply the agreement of free citizens..."
 Penn. State University                   - Immanuel Kant, CPR, A738/B765
 JPE1@psuvm.psu.edu       Now playing:  Amiga: BC  Genesis: KC  SNES: Smash TV
Newsgroups: rec.games.video
From: korp@atlantis.eid.anl.gov (Peter Korp)
Subject: Re: WANTED: Star Trek the Simulator for Atari
Reply-To: korp@atlantis.eid.anl.gov
Organization: Argonne National Laboratory
Date: Wed, 8 Apr 1992 20:34:06 GMT

	Is the game you are talking about Stellar Track, which was available only
through the sears "Telegames" library? I don't seem to remember any other game
similar to what you describe other than Star Raiders.

---
	Peter A. Korp
	Argonne National Laboratory
	korp@tripoli.eid.anl.gov
From: Sergio.Murru%bbs@osra.sublink.org (Sergio Murru)
Newsgroups: rec.games.video
Subject: Infocom, Beyond Zork & onions
Date: 14 Apr 92 01:32:20 GMT
Organization: OSRA Sistemi Srl - Torino, Italy
X-Posting-Software: UnixBBS 1.02b S/N 345911

HELP !
I've been stucked for two years playng Infocom's Beyond Zork.
How can I use the onion?
If you can help me to solve Beyond Zork, please, e-mail me.
Thank's for your help.
                               Sergio.