HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Keen dreams stuff
From: ngsippel@miavx2.ham.muohio.edu
Date: 8 Oct 92 11:00:40 EDT
Organization: Watch Ren And Stimpy or Else!

> Not quite a spoiler, Norman Sippel tantalizes us:
> 
>>Here's another fun thing about KD: There are secret "underwater" rooms!
>>
>>I hope you have fun!  
> 
> Could you tell me how to get there?  I'd be thrilled since I never found
> anything of the sort.

SPOILERS COMING (Ctrl-L Don't Fail Me Now...:)


Spud City: Go down the two poles to the underground cavern.  Save your game and
reload.  You will see some ground on the ocean floor.  You can jump down, and
you will NOT die.  Use the jump cheat (F10 and J) and you can find many little
passageways here.  (Both on the left cavern and the far right cavern)

Other places have it too:  Go down near water, save your game and reload.  This
will show you if there is a secret place or not.

BTW, I love how villians can die.  You may ask, HOW?  In Squash Swamp, for
example, you can get the squash enemies to fall into the pits!  You can also
do this in many other levels!

One other note: Keen's Jump Cheat on Dreams doesn't allow floating like in Keen
4-6.  So beware!

Have fun!

-- 
      .    _  .     _____________ 
      |\_|/__/|    /             \ 
     / / \/ \  \  / Happy! Happy! \      
    /__|O||O|__ \ \   Joy! Joy!   / 
   |/_ \_/\_/ _\ | \  ___________/      
   | | (____) | ||  |/                       
   \/\___/\__/  // _/
   (_/         ||   
    |          ||\   Norman Sippel
     \        //_/   alias Norman "Muddy" Stimpy
      \______//      
     __|| __||       Email: ngsippel@miavx2.ham.muohio.edu
    (____(____)             ngsippel@komodo.ham.muohio.edu
          
Newsgroups: comp.sys.ibm.pc.games
From: will@owlnet.rice.edu (Bruce E. Williams)
Subject: Xeen "feature" (free wizard eye)
Organization: Rice University
Date: Sat, 10 Oct 1992 00:06:10 GMT

   I was playing MM IV, and pressed "+" repeatedly , trying to speed up
the interface.  It didn't do that, but it did pop up a "wizard eye" overview
without using any of my magic user's spell points.  Bug, or feature, you
be the judge!

BW
-- 
--\    /---\/---\    /---\/---\    /---\/---\    /---\/---\    /---\/-
Bruce Williams - Hanszen '93 - will@rice.edu - (713) 784-1911 - well?!
----/\---/    \---/\---/    \---/\---/    \---/\---/    \---/\---/
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help
Date: 17 Oct 92 00:50:55 GMT
Distribution: usa
Organization: Purdue University Engineering Computer Network

In article <93458@netnews.upenn.edu> dchang@eniac.seas.upenn.edu (Dexter Chang) writes:
>Hi, I FTP'ed unreal.zip and am unable to send it back to my pc because of :
>The system I logon to requires 7 bit communication so I have to uuencode the
>zip file before sending it through ASCII.  However, I exceed my account disk
>limit as I do so even with nothing else in my account!  Can anyone give me
>a solution to this problem?  Thanks very much in advance.

If you are on a unix system, try doing everything in a /tmp directory.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: pwb@aerg.canberra.edu.au (Paul Blackman)
Subject: Re: Aces of the Pacific and STACKER
Organization: University of Canberra
Date: Tue, 13 Oct 92 02:55:58 GMT

EMM386 can be used to gain more memory.
ie. enough to run AOTP.
I know it will because I use it!

I'll have to check my machine at home ut I think
the line I use is this:

device=c:\dos\emm386.exe 350 ram I=E000-EFFF

The 350 specifies the amount of EMS required by
AOTP (this will cover the 312 or 340whatever required
by the original and the upgrades).

The I=E000-EFFF specifies an area of mem that can be used
on most PC's.  Using this will allow more progs to be
loaded high, freeing more conventional memory.
(BTW E000 is 'ee zero zero zero' not 'ee oh oh oh')

if this doesn't work, email me and I'll email you my
config files.

Paul...    (pwb@aerg.canberra.edu.au)
PS. almost forgot, I use stacker too.

Newsgroups: comp.sys.ibm.pc.games
From: tony@jeeves.engr.mun.ca (Anthony H Galway)
Subject: Slowing down a 486/33
Reply-To: tony@jeeves.engr.mun.ca
Organization: C-CAE, Memorial University of Newfoundland
Date: Wed, 7 Oct 1992 15:32:42 GMT

	I am trying to play Wing Commander on my 486/33, but the bloody thing
is a bit fast for me. While some people may like the challenge, I would
first like to get it straight at a decent speed. If I turn off my turbo
the computer is way too slow. (I think I need a 3 speed computer
slow(386/20)/medium(386/33)/fast(486/33))

	Does anyone know of a way I can slow this beasty down? Any help is
appreciated.

Thanks
-Tony
--
Tony Galway                           Life is what happens while you're 
C-CAE                      |\_/|    making other plans.
Memorial University        (` ')
tony@jeeves.engr.mun.ca     |"|
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: RR Tycoon questions
Date: 10 Oct 92 12:05:30 GMT
Organization: Massachusetts Institute of Technology

In article <1b59krINN9b8@network.ucsd.edu>, philipm@papillon.ucsd.edu (The Philster) writes:
|> 
|> 
|> I have two questions pertaining to Railroad Tycoon; both deal with track
|> building.
|> 
|> First, is there any way to build double tracks (tracks side by side) so that
|> trains do not have to stop when passing each other?
|> 
|> Also, how can I build more than one set of tracks originating from a
|> station? Notice how the computer opponents have a "cross" configuration of
|> tracks (perpendicular to each other), so that the trains could go north/south
|> as well as west/east.
|> 
|> How do I do this?
|> 
|> Thanks,
|> 
|> Phil`

To double-track a section, position the cursor over the track section in question
and press the 'D' key. (Not in the manual, read the machine-specific release
notes). As to your second question, it can't be done. The computer "cheats" in
that it frequently uses invalid track configurations (extremely long bridges, and
the multiple directions of track at stations). There is nothing you can do about
it, so just live with it.

Daniel Silevitch                       dmsilev@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: stevep@postmaster@ims.com (Steve Poulsen)
Subject: Re: FOV: Shrine of Truth
Organization: Integrated Measurement Systems, Inc.
Date: Mon, 12 Oct 1992 15:09:11 GMT

In article <10OCT199202295659@vms2.iscs.nus.sg>, fanyl@vms2.iscs.nus.sg (FAN YENG LOON) writes:
|> Hi!!  I must admit I'd tried very hard to solve this quest.  At the moment, I 
|> have already completed the Courage and Love quests, plus forging the impressive 
|> sword.  Someone once hinted to me that I need to look for a false wall in the 
|> quest of truth. Until now, I have still yet to solve it, and I am very tired of 
|> bumping into every single walls trying to solve this peculiar quest.  
|> Hopefully, some kind chaps out there could aid me here.  Any hints, outright 
|> spoilers are ALL welcome!!!  Many, many thanks in advance!!!  *8') 

**** SPOILER ****































The Truth quest is all deception.  You never need to get into what looks
like the quest.  At the start, head South through the fake wall and enter
a large room.  Stay out of the center of the room, because you will get
zapped with lightning bolts.  On the West side of the room is a passage
with a metal door.  Don't go through this door!  Turn North through the
secret passage in the wall to the REAL Shrine of Truth.  I think a hat
(or something) marks the spot where you can head North.

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: sauron@femto.engr.mun.ca (Patrick Ryan)
Subject: Re: Cluebooks & why are they so expensive ?
Organization: Memorial University of Newfoundland
Date: Wed, 14 Oct 1992 11:54:47 GMT

brown@dgaust.dg.oz (Fred Brown) writes:


>Yet another reason to thank $#@*ing pirates !!! How else are software
>producers supposed to recover their losses ? 

I'm sure legitimate users like yourself wouldn't know this, but thanks
to the efforts of people who BOUGHT the game, FOR people who BOUGHT the
game, there are cheats and hints available for almost every game.  For
free.  So rather than paying $10 - $20 for a couple of cents worth of
ink and paper, why not ftp one of the many solutions floating around?

...Or was this outburt rhetorical only, not expecting a response?

--
   ,---, ,---, ,-----, /  Of course I said it!  Do you / sauron@ / o o
  /   / /   /    /    / think  MUN  even acknowledges / femto.  /   v
 /---` /---/    /    / my existence, let alone allow / mun.ca  /   `-'
/     /   /    /    / me to speak for them?/chris@zeus rented this space
Newsgroups: comp.sys.ibm.pc.games
From: carlos@dorsai.com (Carlos Dominguez)
Subject: Re: Nintendo copying (how stupid...)
Organization: The Dorsai Embassy, New York's Computer Consulate. +1.718.729.5018
Date: Sat, 10 Oct 1992 20:34:22 GMT

gt7950b@prism.gatech.EDU (Charles E. Patisaul) writes:
 
> 	I know several people that did this with atari 2600 and 800
> cartridges years back. All you need is the card and some sockets and the
> right pin outs to the card slot, then it's a matter of having a burner. If
> you just happened to have one already...
> 
> 	This is not as easy as disk copying, and probably would not be in
> practice in theeneral public, but it should be possible.
> 
> -- 
Well they do have the Magicom Console duplicator... for "backup" purposes
only....(chuckle)..
 
--
      _/_/_/                                             _/
     _/                        _/                       _/
    _/       _/_/_/   _/_/_/  _/     _/_/_/  _/_/_/    _/
   _/       _/  _/   _/      _/    _/   _/  _/        _/
  _/       _/_/_/   _/      _/    _/   _/  _/_/_     _/ carlos@dorsai.com
 _/       _/  _/   _/      _/    _/   _/      _/        FIDO 1:278/706
_/_/_/   _/  _/   _/     _/_/_/ _/_/_/   _/_/_/    _/   RIME ATLWIN

The views expressed here are my own, and not of Mr. Horse.
"...They don't call me stupid for nothing!" - Stimpson J. Cat
Newsgroups: comp.sys.ibm.pc.games
From: mkohlhaa@silver.ucs.indiana.edu (mike)
Subject: Links Open At Bountiful
Organization: Indiana University
Date: Sun, 11 Oct 1992 18:06:22 GMT

Just a reminder that all first round games for the Links Open at Bountiful
are due by this Thursday afteroon.... uuencode .rec files and mail them
to mkohlhaa@silver.ucs.indiana.edu

Good Luck,

-- 

					-- Mike

Newsgroups: comp.sys.ibm.pc.games
From: jit@postman.hsn.no (JOHN INGE TNDEL)
Subject: Re: Pool of Darkness - Help! (Possible answers)
Organization: Nordland College
Date: Thu, 15 Oct 1992 10:59:24 GMT

In article <1992Oct14.002427.38@cuphub.cup.edu> buc5045@cuphub.cup.edu writes:

>In article <Bvs6KM.34w@chinet.chi.il.us>, gahan@chinet.chi.il.us (Paul R. Schmidt) writes:
>> 
>> Well,  never thought this would happen but I'm actually stuck in this
>> game - I'm in Moander's Heart trying to get Tanetal but cannot for the
>> life of me figure out how not to get "Lubbed" away.  I've got the
>> little bit of Moander that warns me of impending Lubs and Dubs and
>> have tried several different arrival times (in relation to the lubs
>> and dubs) but keep getting squirted away.  I don't know if I missed
>> the answer to this problem in a journal entry from someone or
>> something but it's really frustrating.  I've played every other game
>> in all threes series (except Dark Queen of Krynn and the latest Savage
>> Frontier game) from beginning to end with nary a problem but this has
>> me stumped.  Any help would be greatly appreciated.  I would think the
>> answer has something to do with exactly when I arrive there but the
>> things I've tried don't seem to work.
>> 
>> Thanx,
>> Paul R. Schmidt
>> gahan@chinet.chi.il.us

>The best help I can give you is to make sure that you have removed all magical
>items from the heart.  Also, if you play it right, you must get washed into a
>battle with Gothemenes!  WARNING: The Last battle with Elminster and the demon
>is impossible without cluebook!

>Elsetime,

>LORD DREAD

Remember to turn off look, then you have longer time before you are swept 
away.

Could someone tell me how to finish the last battle without a cluebook?

Anonymous
Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: FTP-SITE WITH GAMES???
Organization: University of Illinois at Urbana
Date: Fri, 16 Oct 1992 19:44:06 GMT

>Try ftp.ulowell.edu or wuarchive.wustl.edu
>in the first, /msdos/Games
>in the second, /pub/MSDOS_UPLOADS


How on earth do you "find" anything in MSDOS_UPLOADS?
I mean, I go in there, and there's a billion files, and I have no idea
what any of them do, (save the 10% with docs) or when any new files get
in.... is there an 00-index.txt hidden anywhere in there?



					- Frank Wang
					  ftw33616@uxa.cso.uiuc.edu
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wing Commander I Cheat?
Date: 11 Oct 92 19:09:18 GMT
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

Is there a CHEAT for WC I?  I noticed a cheat for WC II is there one for the
1st one?  I dont have WC II yet.. so I cant use that WC II Cheat that was
posted..

Thanx
Newsgroups: comp.sys.ibm.pc.games
From: nicklaus@lonetree.lonetree.physics.wisc.edu (Dennis J. Nicklaus)
Subject: minefield, goodness
Organization: Univ. Wisconsin High Energy Physics
Distribution: comp
Date: 12 Oct 92 13:57:18

Just curious:   I got sort of addicted to minefied for a couple
weeks here and was wondering how good my best scores are
(and how much harder I have to try to get really good).
I've gotten to 269 on the biggest field (almost a little better),
and 62 on the medium.  Another guy here got to 7 on the little
field.
How do those compare?  Anybody that has beaten that by a long shot?
I think my mail hdr is wrong.  Don't use reply, 
mail your reply to 
nicklaus@lonetree.physics.wisc.edu
Thanks!
Dennis
Xref: sparky comp.sys.ibm.pc.games:16993 comp.sys.ibm.pc.hardware:26792 comp.sys.ibm.pc.misc:13622
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.hardware,comp.sys.ibm.pc.misc
Subject: Re: What's the BEST joystick?!
Date: 13 Oct 1992 17:12:17 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: sam.civil.ubc.ca

In article <1992Oct12.144529.2705@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>From article <1bav5iINNekq@usenet.INS.CWRU.Edu>, by al885@cleveland.Freenet.Edu (Gerard Pinzone):
>> 
>> What's the best all around joystick for the IBM.  I heard the Gravis was the
>> best.  I used a Champ joystick for 2 weeks and it broke!  Good mouse though...
>
>Gravis?  You got to be kidding!  
>
>The concensus in this group is the CH Flightstick, and has remained unchanged
>for a year or two now.  It is about $46 a piece.
>....

No he's not kidding. Gravis makes some of the best joysticks around. CH
is cool too but Gravis is real durable. My little cousin has a Gravis
and he throws it around, kicks it around, flops it back and forth
(he's under 10 years old) and he's had it for 3 years and it's still
working fine. My friend has the Gravis Gamepad and it's really cool too.
Just like the gamepads for TV video game mchaines like SNES...etc.
Just look at the construction of a Gravis joystick. It's heavy durable
stuff. No cheap plastic there.

Thomas.



Newsgroups: comp.sys.ibm.pc.games
From: yun@wam.umd.edu (yun)
Subject: Re: HELP:  Might & Magic ]I[ (possible spoilers ahead)
Organization: Maryversity of Uniland at College Park
Date: Fri, 9 Oct 1992 00:07:19 GMT

In article <9209280036.AA14193@magnusug.magnus.acs.ohio-state.edu> Edward K Jen <ejen@magnus.acs.ohio-state.edu> writes:



>1)   I have the password to raise the sunken isle in Piranha Bay, but where do
>I use it?  My cleric is 112 unnatural years old...

Try the pyrimid on the first island.

>2)   To end the game, do I have to use the entire initialization sequence for
>the ship?

It should ask for both sequences.

>3)   Is it required to solve ALL the dungeons and puzzles in the game to win?  
>Or am I ready right now?  I can pretty much pummel anything and everything with
>-my party...

After one has the codes, then it is possible to technically finish the
game with only one first level character with a final score of "2"
although I don't think the authors intended that.
-- 
        yun@wam.umd.edu         5 hrs 8' 12.9" W   39 deg 2' 13.9" N
      On ne meurt qu'une fois, mais on en profite longtemps.     -Serre
From: mp51+@andrew.cmu.edu (Miguel Pating)
Newsgroups: comp.sys.ibm.pc.games
Subject: Roland Sound Canvas
Date: 16 Oct 92 10:08:22 GMT
Article-I.D.: andrew.EerkIKO00VpcQQu1IZ
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Is there any possible way to use my Roland Sound Canvas (SC-55) with
computer games.  I tried hooking it up through the sound blaster pro,
but it wouldn't work.  I have the SC set to the MT-32 emulation mode. 
Called up Roland and said that it is compatible.  Hmm, do I need to use
a MPU-401?  Any help will be appreciated.  

Thanks in advance.

-Miguel

_______________________________________________________

Miguel Pating 

-mp51+@andrew.cmu.edu
"...it's simple, just shoot yourself with a .38, and you'll get rid of it..."
From: cs9h1jjw@cybaswan.UUCP (j.westcott)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Roland Soundboards: Help needed.....
Date: 13 Oct 92 08:45:40 GMT
Reply-To: cs9h1jjw@cybaswan.UUCP (j.westcott)

A few days ago someone submitted an article about roland sound cards. Could
someone also sent me the info on them (especially on the SCC-1 and what it is
compatible with).
Newsgroups: comp.sys.ibm.pc.games
From: MA.MXG@forsythe.stanford.edu 
Subject: <<< WANT TO TRADE PQ3 >>>
Organization: Stanford University, California, USA
Date: Tue, 13 Oct 1992 05:57:27 GMT

Hi everyone,


    I just finished playing Sierra's Police Quest III (I rather
enjoyed it!) so now I want to trade it with an adventure I haven't
played yet (a Sierra game or something else).
It's original and has all the documentations, even a walk-through
if you want it.
SO, if your interested, write to me and we'll discuss it.
BTW: I really, REALLY want to get the VGA version of Sierra's
"Quest for Glory I".

       thanks,
                               ___      ___
         /^\     /^\   /^\    /   \    (___
        /___\   /   \ /   \  |AMOS!|       \
       /     \ /     |     \  \___/    ____/
Organization: Penn State University
Date: Sun, 11 Oct 1992 12:52:16 EDT
From: <EXG106@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WC I Runs SLOOOOOOOOOW on '486

I ran WC I on my '486/33 and I had to turn off the turbo (drop the clock speed
to 8MHz) in order to play it.  I did have to redo my config and autoexec files
in order to get it to run (my system has the extended memory set, WC I demands
extended mem [emm386] and at least 580k [I think] of the original 640k mem)



         Eylon Geva
From: vincent@garnet (Vincent Lee)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted:Thrustmaster Joystick
Followup-To: comp.sys.ibm.pc.games
Date: 14 Oct 1992 19:27:44 GMT
Organization: sstaff
Distribution: world
NNTP-Posting-Host: whe1mac11.berkeley.edu

I want a Thrustmaster. Somebody offered me one for $60 bucks but I forgot
his number and address. Please post if you want to sell one. Thanks.
Newsgroups: comp.sys.ibm.pc.games
From: smb@col.hp.com (Sam Bauer)
Subject: Re: Help - 4 Crystals of Trazere (spoilers?)
Date: Mon, 12 Oct 1992 20:07:20 GMT
Organization: HP Colorado Springs Division

Never mind, I figured it out.  Cool spell system!

-Sam
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Space Quest IV
From: bigbro@netlink.cts.com (Kenneth Sullivan)
Date: Sun, 11 Oct 92 19:08:42 PDT
Organization: NetLink Online Communications, San Diego CA

ehamrick@magnus.acs.ohio-state.edu (Eric N Hamrick) writes:

>      Does anyone know what to do on Space Quest IV when you get to Estros
>   by your time pod.  I've tried everything I could to get off the stupid
>   rocks.  I can't really swim in the water.  And almost everywhere I jump
>   off the ledge I splat all over.  Help, please!
> 
>                     Thanks,
>                               Eric

just roam around a bit. A large bird will pick you up, and the plot moves 
on from there...


for people who have finished it, which goddamn plug do I get? do I have 
to get to where I need it, than go back and play it all over again?

--                    
INTERNET:  bigbro@netlink.cts.com (Kenneth Sullivan)
UUCP:   ...!ryptyde!netlink!bigbro
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
From: benrg@ocf.berkeley.edu (Ben Rudiak-Gould)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: KEEN WATCH: The U is Toast
Date: 11 Oct 1992 09:40:31 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu

jwilbur@iat.holonet.net (Jay Wilbur) writes:

>Then we looked at the sales figures for Keen 4-6 and
>the sales figures for Wolf3d and and said "Billy who?"  We decided to
>further develop  the 3d tech at that point.

This is my problem with Wolf3d.  It has apparently been a runaway success
despite being an astoundingly bad game.  People seem to love it, though,
and it's almost always for one (or more) of these reasons:

1.  "Wow!  What a fantastic game!  The graphics are amazing!  Id is the
greatest!"  This type is usually almost fanatical about Wolf3d, and has
nothing but praise for it--the operative words being "nothing but."  I
was one of this type.  Then I realized how the graphics were done.
Soon after, I lost interest in the game, because I realized also that I
had been deluding myself with the idea that unexplainably good
graphics == good game.  The Wolf3d algorithm is quite simple, fast, and
easy to implement.  It is not "revolutionary," and it has been used in
other (earlier) games.  Read rec.games.programmer if you want to know
the specifics.  I will not be impressed again with Id's 3D graphics
until they release a game with graphics of Ultima Underworld caliber
(and then, probably, only until I find out how UW was done).

2.  "Shooting Nazis is fun and it's a great way to relieve stress."
This type really makes me wonder why companies like Origin bother to put
such nonessentials as puzzles, a plot, variety, etc. in their games when
all that the game-players really want is a picture of a Nazi that spurts
blood when you press a button.

3.  "The game is exciting because you never know what is around the next
corner or creeping up behind you."  I'm a bit surprised that people say
this, because after you've completed the game about two times, you do
know what's around the next corner, of course.  Also, I may be missing
something, but I downloaded Damian Polanski's level and yawned.  Were
the narrow corridors supposed to induce claustrophobia or something?
At least the enemy in "Alien" was semi-intelligent.

There--I think those three cover all the bases.  Comments/flames are welcome.

/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/

--
Ben Rudiak-Gould
benrg@ocf.berkeley.edu
"We reserve the right to serve refuse to anyone."