HDTenEightyP/NetNews huggingface dataset:
From: rock@lakes.trenton.sc.us (Rockerboy)
Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
Date: Wed, 16 Dec 92 14:45:20 EST
Reply-To: rock@lakes.trenton.sc.us (Rockerboy)
Organization: Lakes Public Access

TomK@cup.portal.com (Tom R Krotchko) writes:

> >> Yet, Legends of Valour, a fast scrolling game does work. And doesn't
> >> blow away the OS.
> >
> >    You miss a serious point here : most of the games break on the 4000
> >    because of the instruction/data cache. Turn it off, and 80-90% or
> >    your games will work again.
> 
> No, in fact the cache only helped one game, and that game was SimCity.
> The copy protection used self-modifying code, and the caches seemed to
> put a kink in that scheme.

C= very specifically says not to do this.  Kind of interesting that Sim 
City, which some people have claimed as a well behaved OS game, violates 
such a simple thing as the rule against self modifying code...;)
Newsgroups: comp.sys.amiga.programmer
From: walker@twix.unx.sas.com (Doug Walker)
Subject: Re: Where is Grep.lib in SAS6.1?
Originator: walker@twix.unx.sas.com
Date: Fri, 11 Dec 1992 19:00:50 GMT
Distribution: usa
Organization: SAS Institute Inc.
Keywords: SAS, Grep


In article <zajerkom.723338275@spot.Colorado.EDU>, zajerkom@spot.Colorado.EDU (Nick Zajerko-McKee) writes:
|> Hello, today I was working on a small project of mine that would benifit
|> from the grep library that was in SAS/C 5.1 but to my dismay I couldn't
|> find it in 6.0 or 6.1. What happened to it? Is there an alternative aproach
|> under AmigaDos 2.05? 

Under AmigaDOS 2.x, you can and should use the pattern-matching 
routines provided in dos.library.

--Doug

|> Nick Zajerko-Mckee
-- 
  *****
=*|_o_o|\\=====Doug Walker, Software Distiller====== BBS: (919)460-7430 =
 *|. o.| ||                                          1200/2400/9600 Dual
  | o  |//     For all you do, this bug's for you!
  ====== 
usenet: walker@unx.sas.com                            bix: djwalker 
Any opinions expressed are mine, not those of SAS Institute, Inc.
Newsgroups: comp.sys.amiga.programmer
Subject: Will GCC run (albeit slowly) on 2 floppy system?
From: rcbi110@marshall.wvnet.edu
Date: 16 Dec 92 11:12:48 -0500
Organization: Marshall University


The subject says it all.

Can GCC work on a 2 floppy system?  I _KNOW_ it will be dog slow and a pain in
the ass, but will it run or crash?

This is for my roommate who is too poor to afford SAS/C or eve DICE... 
Oh he only has .5meg chip, .5meg fakefast.


((   ||  /\\ \\  / /\\  ((      R. Alan Monroe       ((   STOP             ((
 )) _// /--\\ \\/ /--\\  )) rcbi110@muvms3.wvnet.edu  ))  TALKING...        ))
((              _       ((                           ((       START        ((
 ))  ||  /\\  //  ||_/   ))    Pinkwater Rules!       ))      CHALKING!     ))
((  _// /--\\ \\_ || \  ((            :^)            ((               -CMB ((
From: cfury@csugrad.cs.vt.edu (Chris Fury)
Newsgroups: comp.sys.amiga.programmer
Subject: ixemu.library
Summary: I need version 39.  Where do I go about finding it?
Date: 11 Dec 92 20:24:56 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Hey net!  I need to find me v39 of ixemu.library, and I don't really want
to sift through the gcc code to find it.  Can somebody point me in the
right direction?  Appreciate it mucho grande.


Christopher B. Fury        | "...reality was once a primitive method of crowd  
cfury@csugrad.cs.vt.edu    |  control that got out of hand" - Jane Wagner
Newsgroups: comp.sys.amiga.programmer
From: gregg@cbnewsc.cb.att.com (gregg.g.wonderly)
Subject: Re: Multiple Windows
Organization: AT&T
Date: Tue, 15 Dec 1992 23:33:47 GMT

From article <8771@orbit.cts.com>, by chucks@pnet51.orb.mn.org (Erik Funkenbusch):
> So, my solution would be to have my IDCMP Dispatch routine know which window
> it's dealing with and handle the appropriate gadget based on that.

You can use imsg->IDCMPWindow to tell which window dispatch function
to go to.  This is by far the easiest.  I.e.

	while( 1 )
	{
		got = Wait( mask );
		while( imsg = GetMsg( windowport ) )
		{
			if( imsg->IDCMPWindow == OptsWnd )
				OptsEvent( imsg );
			else if( imsg->IDCMPWindow == MainWnd )
				MainEvent( imsg );
			else if( imsg->IDCMPWindow == PrefsWnd )
				PrefsEvent( imsg );
			else
				Oops bad IDCMP...

			ReplyMsg( imsg );
		}
	}
From: jaker@csugrad.cs.vt.edu (Jake Rose)
Newsgroups: comp.sys.amiga.programmer
Subject: Default buttons under 2 or ^
Summary: Does it follow the style guide?
Keywords: buttons default style look interface
Date: 15 Dec 92 23:59:40 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Hey, folks.  I've been looking for a nice, standard way of displaying a
default response for requesters and options panels on the Amiga for a
while now, but recently I saw something I liked, and I was wondering what
people in general (and especially CBM if their employees have any time to
think about this sort of thing) think of it.

The idea is to draw a sunken borderbox around the gadtools gadget that
will be "hit" if the return key is pressed, to indicate that that is the
default response.  I think it looks very clean and that it doesn't clutter
things up on the screen, in contrast to the standard proposed by many
programs, which is to place the text for the default response button in
bold.  I find it extremely ugly.  So my question is, what do people think
of this idea, and does anyone know why the style guide would complain about
it?  I've looked through it (read it from cover to cover, in fact), but I
haven't noticed anything in there on this.  Thanks for your response!
-- 

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Jake Rose               :: "Never quote a source whose name you've forgotten!"
jaker@csugrad.cs.vt.edu ::                                       --Whatshisname
Xref: sparky comp.sys.amiga.programmer:17344 comp.sys.amiga.audio:4353 comp.sys.amiga.hardware:21469
From: csg019@cch.coventry.ac.uk (-~=Zaphod=~-)
Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.audio,comp.sys.amiga.hardware
Subject: Re: Audio HARDWARE bug?
Date: 14 Dec 92 15:52:15 GMT
Organization: Coventry University

In article <1992Dec14.032539.7219@netcom.com> jazz@netcom.com (David C. Navas) writes:
>Desperate, HELP HELP!

>-I RECEIVE *TWO* INTERRUPTS!-
>
>Sometimes.  Maybe 30% of the time.
>
>If I put a counter in my interrupt routine and print the counter out just
>before I turn on the DMA and just after I do so, the count jumps up two.
>I can Delay(30) before the first print routine, results are the same -- TWO
>interrupts (about 30% of the time).
>
>How do I possibly know when to ignore the first interrupt?  Is this a known
>bug in the Amiga's hardware?  Could I have a bad Paula/8520 causing this?
>Which one might it be?
>
>Thanks for any and all help, this has been driving me bonkers for the last six
>hours or so....

I had this problem for some time, the sound system generates interupts
WHEN THE DMA REGISTERS HAVE BEEN LOADED. *Not when a sample finishes.
Apparently they are copied to hidden  backup registers.

The way to tell if your samples has finished is to load a zero length sample
after loading the address of the first sample.

So, the following sequence may occur:-

move DMAADDRESS of sample into audio hardware.

*Interupt occurs* (Clear it!)

move dummy sample into audio hardware.

*interupt occurs* This is the point when the first sample has finished.

This drove me crazy for about 3 months, before someone at Argonought
software told me how to do it.

	--Steve.
	
-- 
*******************************************************************************
*        ///  A member of S.H.I.T. (Super High Intelligence Team)    ///      *
*       ///        Fight, defeat and kill organized laming.         ///       *
****\\\X//********Steven Haggerty**csg019@uk.ac.cov.cck ok?*****\\\X//*********
From: jdp@caleb.UUCP (Jim Pritchett)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: 2.1 includes in SAS C 6.0 ?
Date: Fri, 11 Dec 1992 23:08:08 GMT
Organization: is sometimes desirable

In article <1992Nov16.070600.5623@desire.wright.edu>, fheitkamp@desire.wright.edu writes:

> In article <2920009@gnlab007.grenoble.hp.com>, gael@gnlab007.grenoble.hp.com (Gael_Marziou) writes:
> > Well the title says it all, does the SAS C 6.0 package come with the 2.1
> > includes ?
> > 
> 	No.  It comes with 2.04 includes.  I contacted Commodore and the 3.0/
> 	2.1 includes will not be ready for 3-6 months.  My next question:
> 	What level of developer can get the 3.0 beta includes?  Is it 
> 	possible, not being a commercial enterprise, to get them?  How
> 	much $$$?

This happens every new OS release.  Why does it take C= soo long to make the
includes available?  They MUST be finalized long before the OS is released.
What causes this delay?


                                                Jim Pritchett


UUCP:  rwsys.lonestar.org!caleb!jdp
 or    utacfd.uta.edu!rwsys!caleb!jdp
From: fheitkamp@desire.wright.edu
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Help with GCC and G++
Date: 19 Dec 92 15:22:46 EST
Organization:  Wright State University 

In article <1992Dec18.131626.834@fwi.uva.nl>, solorzan@fwi.uva.nl (Valik Solorzano (I88)) writes:
> Hai everyone,
> I'm having problems trying to compile a C++ program with gcc on my Amiga.
> Every time I try I get a lot of errors, and the same program I did compile
> on a Sun Workstation with gcc any I din't get any errors.
> 
> Is this because I'm not using the C++ version of gcc or what. Because when
> I try to use g++ on my Amiga I get the message 'g++ not executable'.
> 
> Could someone tell me what i'm doing wrong.
> I use the gcc port for the Amiga, version 2.2.2.

	You need to make sure your program has a .cc extension otherwise
	gcc thinks it's a C program instead of C++.  I have gotton a C++
	program to compile using the above suggestion and the following
	command line: gcc [filename].cc -lg++ -o [filename]

	I'm still getting an Error message:  undefined symbol
	___new_handler referenced from text segment.

	Does anyone know this one?

> 
> Thanks to all
> 
> You can contact me at:
> 
> solorzan@carol.fwi.uva.nl
> 
> ------Valik----
Fred Heitkamp ** Not an organization **
From: peter@cbmvax.commodore.com (Peter Cherna)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Screen lists & locking
Date: 17 Dec 92 15:54:41 GMT
Reply-To: peter@cbmvax.commodore.com (Peter Cherna)
Organization: Commodore-Amiga, Inc.  West Chester, PA.

In article <dUH8s*N82@swinjm.adsp.sub.org> forgeas@swinjm.adsp.sub.org (Jean-Michel Forgeas) writes:
>In article <37878@cbmvax.commodore.com>, Peter Cherna writes:
>
>>       list = LockPubScreenList();
>>
>>       /* Now find the node */
>>       strcpy( mybuffer, node->ln_Name );
>>
>>       UnlockPubScreenList();
>>
>>       /* This happens outside LockPubScreenList().  Also, there
>>        * is no need to LockPubScreen() first.
>>        */
>>       SetDefaultPubScreen(node->ln_Name);
>
>In the example above, can the screen (called node->ln_Name) be closed
>just after UnlockPubScreenList() and just before SetDefaultPubScreen(),
>so that SetDefaultPubScreen(node->ln_Name) could fail?

Of course SetDefaultPubScreen() can fail, but it's safe to call it
with the name of a screen that's vanished.  If you want to know if
it'll fail, replace the call to SetDefaultPubScreen() with a sequence
of:

	if ( LockPubScreen( mybuffer ) )
	{
	    SetDefaultPubScreen( mybuffer );
	    UnlockPubScreen( mybuffer, NULL );
	}

Note that the original code I posted had an error.  The call to
SetDefaultPubScreen() should have had mybuffer as its parameter.

>    Jean-Michel

     Peter
--
Peter Cherna, User Interface Development Group, Commodore-Amiga, Inc.
{uunet|rutgers}!cbmvax!peter    peter@cbmvax.commodore.com
My opinions do not necessarily represent the opinions of my employer.
"Opinions enlarged to show detail"
From: bn@mndcrme.uoknor.edu (Bo Najdrovsky)
Subject: Re: Hardware/Amiga 1200.
Newsgroups: comp.sys.amiga.programmer
X-Newsreader: TIN [version 1.1 PL6]
Date: 12 Dec 92 14:52:56 CST
Organization: Operation Mindcrime

Mattias Myrberg (m92mmy@tdb.uu.se) wrote:
: Forget about Ultima UnderWorlds 28, forget about StarGlider 3,
: forget about ...

Gladly.

--
---------------------------------------------------------------------------
|  Bo Najdrovsky  bn@mndcrme.uoknor.edu bn@okcforum.uoknor.edu|    //	  |
|							      |   //	  |
|      "I remember now, I remember how it started..."         | \X/ AMIGA |
---------------------------------------------------------------------------
From: jbickers@templar.actrix.gen.nz (John Bickers)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: A replacement for Newshell
Date: 20 Dec 92 16:43:28 PST
Organization: TAP

Quoted from <fjeske.0k99@amiganet.chi.il.us> by fjeske@amiganet.chi.il.us (Felix Jeske):
> I was just wondering if there are any good replacements for Newshell out there,
> either commercial or PD.  I use UNIX's csh at work and miss some of its

    WShell. Commercial, but has all the features you mentioned and
    then some.

> Felix
--
*** John Bickers, TAP.                   jbickers@templar.actrix.gen.nz ***
***    "Radioactivity - It's in the air, for you and me" - Kraftwerk    ***
Newsgroups: comp.sys.amiga.programmer
From: jraja@vipunen.hut.fi (Jarno Tapio Rajahalme)
Subject: Re: RUN BYTE! RUN!
Organization: Helsinki University of Technology, Finland
Date: 17 Dec 92 10:26:59

In article <1992Dec15.213400.28437@doug.cae.wisc.edu> pochanay@cae.wisc.edu (Adisak Pochanayon) writes:

	    XDEF @UnPackByteRun
   @UnPackByteRun:

	     move.l    d2,-(SP)       ; Move #7F to d2 so that the and.w
	     move.b    #$7F,d2        ; instruction at the upb_copyit label
	     ^^^^^^^		      ; will execute more quickly

this should be at least word size, or even better moveq.l could be used.
Byte transfer only will trash the value of the counter in 'upb_copyit'.

	     bra.s     upb_startit    ; Process First byte-tag


   *********************************

   upb_copyit
	     and.w     d2,d0          ; Clear bit seven in d0
	     ^^^^^

This is the point of trouble if only 8 bits are loaded to d2.


	Jarno
-- 
-----------------------------------------------------------------------------
| Address: Jarno Rajahalme            | EMail:                              |
|          Servin Maijan tie 12 H 111 |   Jarno.Rajahalme@hut.fi            |
|          02150  ESPOO, FINLAND      | tel: +358 0 468 2891                |
-----------------------------------------------------------------------------
From: brianr@tekig1.PEN.TEK.COM (Brian E Rhodefer)
Newsgroups: comp.sys.amiga.programmer
Subject: Why redundant Font info in RastPort?
Date: 17 Dec 92 19:14:30 GMT

I'm just a duffer Amiga programmer, so pardon me if I'm raking up the dead
past.  While concocting a simple "debate timer" program for one of our user
group members, I bumped once more into the question of how to figure out the
on-screen size of characters rendered in the current Font.  The RastPort
structure contains a pointer to the current Font, so the obvious authoritative
source for the tf_Baseline, tf_YSize, and other related data seemed to be
from the pointed-to Font structure.   (Is this correct?)

Then I noticed that the RastPort itself purportedly contains these same
values, in identically-named fields.  Does this mean that the SetFont
subroutine is lumbered with the inefficiency of filling these redundant
RastPort fields with copies of the corresponding values from the Font
it's handed?

Worse, do some programs actually USE the values from the RastPort structure?


A detester of multiply-sourced "identical" data,

Brian Rhodefer
From: Lee_Robert_Willis@cup.portal.com
Newsgroups: comp.sys.amiga.programmer
Subject: Re: App(Icon|Window) and Style Guide.
Date: Thu, 17 Dec 92 15:23:04 PST
Organization: The Portal System (TM)
Distribution: world


Earlier in this thread, I wrote:

>Icon 'drop-boxes' have an extruded border.  In following that motif,
>how about having AppIcons have an extruded border instead of a raised
>border?  This way, an application's AppIcon image could be the same
>as the disk icon image, only the borders would be different.
>
>Opinions?

Nobody's expressed an opinion on this.  (Not even a negative one)
So I'm going to pitch it again:

The point has been raised several times here on the net that Workbench
should somehow distinguish visually between standard icons and
'AppIcons'.

I suggest as a simple solution that could be made part of the OS
(technically, part of Workbench) that AppIcons should have the
same 'lipped' border as icon drop boxes are supposed to have
within an Application.  The AppIcon imagery could be the same as
that of the disk icon for that application.  The border would
distinguish it.

e.g. If the disk icon                     The AppIcon would be: 
for 'Smiley-Pro' is:

                                             --------------
   ------------                              |#############
   |          #                              |#          |#
   |  O    O  #                              |#  O    O  |#
   |          #                              |#          |#
   |   \__/   #                              |#   \__/   |#
   |          #                              |#          |#
   ############                              |-----------|#   
                                             ##############


Where '-' and '|' are white lines, and '#" are black ones.  (Use your
imagination! :-> )

Opinions?


Lee      Lee_Robert_Willis@cup.portal.com
From: jesup@cbmvax.commodore.com (Randell Jesup)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: New hardware reference guide?
Date: 18 Dec 92 05:15:34 GMT
Reply-To: jesup@cbmvax.commodore.com (Randell Jesup)
Organization: Commodore, West Chester, PA

paulk@terapin.com (Paul Kienitz) writes:
>> Minor note: the blitter in AGA is the same speed, though in the
>> same modes as before it may be faster than before due to less
>> contention for access (i.e. it's effectively much faster in 16-
>> color hires, or 4-color 31Khz productivity).
> 
>Say what?  Are you saying that the video fetch takes advantage of the
>14-25 MHz 32 bit fetch bandwidth, but the blitter does not??  That a
>25 MHz AGA chip does NOT blit faster than a 14 MHz one?

	What 25Mhz AGA chip?  AGA still runs at 14Mhz.  It gets 4x bandwidth
via a 32-bit bus and double-CASing (if I remember the discussions with the
HW/chip guys right).  I suppose you could call that 25Mhz, but that would
imply that you could do arbitrary reads at that speed - you can't.

	In any case, changes to Agnus (now Alice) were minimal, it was not
redesigned for AGA.  Some extra control (for double-cas) was added, and extra
bitplane registers, etc.  Lisa was basically brand-new.  Because of this,
the blitter in Alice is the same blitter as before.  It IS faster since it's
more likely to have free bus cycles to use, especially when running WB or
non-AGA-specific software.

	Alice only has 16 data pins, if you noticed.

-- 
To be or not to be = 0xff
-
Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com  BIX: rjesup  
Disclaimer: Nothing I say is anything other than my personal opinion.
From: solorzan@fwi.uva.nl (Valik Solorzano (I88))
Subject: Help with GCC and G++
Keywords: GCC
Organization: FWI, University of Amsterdam
Date: Fri, 18 Dec 1992 13:16:26 GMT

Hai everyone,
I'm having problems trying to compile a C++ program with gcc on my Amiga.
Every time I try I get a lot of errors, and the same program I did compile
on a Sun Workstation with gcc any I din't get any errors.

Is this because I'm not using the C++ version of gcc or what. Because when
I try to use g++ on my Amiga I get the message 'g++ not executable'.

Could someone tell me what i'm doing wrong.
I use the gcc port for the Amiga, version 2.2.2.

Thanks to all

You can contact me at:

solorzan@carol.fwi.uva.nl

------Valik----
Newsgroups: comp.sys.amiga.programmer
From: wild@nessie.cs.id.ethz.ch (Markus Wild)
Subject: Re: ixemu.library
Organization: Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Sat, 12 Dec 1992 15:46:14 GMT

In article <Bz43DL.16B@csugrad.cs.vt.edu> cfury@csugrad.cs.vt.edu (Chris Fury) writes:
>Hey net!  I need to find me v39 of ixemu.library, and I don't really want
>to sift through the gcc code to find it.  Can somebody point me in the
>right direction?  Appreciate it mucho grande.

Get gcc222-fix3.lha, this is mostly an ixemul upgrade to the latest 
version.

-Markus
-- 
Markus M. Wild    -  wild@nessie.cs.id.ethz.ch  |  wild@amiga.physik.unizh.ch 
Vital papers will demonstrate their vitality by spontaneously moving
from where you left them to where you can't find them.
From: ry41@rz.uni-karlsruhe.de (Bernhard Moellemann)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Detecting root directories
Date: 11 Dec 1992 19:07:51 GMT
Organization: University of Karlsruhe, Germany
Distribution: world
NNTP-Posting-Host: tp70.rz.uni-karlsruhe.de
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit

In article <1g78cnINNrqf@cs.tut.fi>, po87553@cs.tut.fi (Pasi 'Albert' Ojala) writes:
>In article <1992Dec10.021818.20474@sparky.imd.sterling.com> rick@IMD.Sterling.COM (Richard Ohnemus) writes:
>>>In article <1g5q65INN97p@cs.tut.fi> po87553@cs.tut.fi (Pasi 'Albert' Ojala) writes:
>>>>How can I detect if a Locked directory is a root directory

>>    parent = ParentDir(lock);            /* 0 if lock is root  */

This is _only_ true, if no error occurs! Otherwise a real error prevented
locking of the parent! (LOCK_EXCLUSIVE, ERROR_NO_FREE_STORE, ...)

So check the result of IoErr().

-- 
 Bernhard Mllemann   <spare  space>   Chairman of the Nessy-Fan-Club   //
 internet=zza@rz.uni-karlsruhe.de <space> FIDO=2:241/7506.42  IRC=ZZA  //
 nessynet=008  Lifenet=77:7700/11.42  greetings to my Marsupilami  \\ //
 2000/500 Technical Reference Manual:  "A1000, the original Amiga"  \X/
From: paulk@terapin.com (Paul Kienitz)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Hardware,again...............(yawn).
Date: 13 Dec 92 09:55:00 PST
Organization: BBS

> Whats the difference between an ECS 500, 2000 and 3000?... not
> much, and yet we have demos which don't work on anything but a 500.
 
And commercial games that require caches to be turned off, the VBR to
be zero, etc etc etc ...
From: podesta@qut.edu.au (Department of Computing Science, QUT)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
Date: 18 Dec 92 12:54:42 EST
Organization: Queensland University of Technology

In article <BzE0w1.4L4@research.canon.oz.au>, andy@research.canon.oz.au (Andy Newman) writes:
> csg019@cch.coventry.ac.uk (-~=Zaphod=~-) writes:
>>In article <liam.0aet@durie.amigans.gen.nz> liam@durie.amigans.gen.nz (Liam Greenwood) writes:
>>
>>>ObApol. Sorry for the bandwith, but I can only take so much mindless blather
>>>        from what appears to be ex-64 Koders. Maybe if they all took an
>>>        operating systems course ....
>>
>>Maybe some of us are on the final year of an Honours degree in Comp. Sci.
>>
> 
> Doesn't mean a thing.
> -- 
Ok. I've just completed my Honours degree in Comp.Sci. and it included
operating systems and I know how they work...

So??

I still would like a hardware reference manual so that I can play with the
AGA hardware. I call it "enjoying the art of programming".

So what's your point? Your post seems to be the most mindless of the blather
that I've read in this newsgroup yet.

> Andy Newman (andy@research.canon.oz.au)

p.s. Yes, I am an ex-64 Coder :)
Newsgroups: comp.sys.amiga.programmer