HDTenEightyP/NetNews huggingface dataset:
From: jayh@ms.uky.edu (Jay Hofacker)
Subject: Re: UW: Won't Install !#$?%!
    <1992Apr10.141849.12986@unlinfo.unl.edu> 
    <1992Apr10.152204.26365@cunixf.cc.columbia.edu>
Distribution: usa
Date: Fri, 10 Apr 1992 18:32:27 GMT
Organization: University Of Kentucky, Dept. of Math Sciences
X-Bytes: 

ajl9@cunixa.cc.columbia.edu (Aaron J Lebovitz) writes:

>In article <1992Apr10.141849.12986@unlinfo.unl.edu> mchapin@cse.unl.edu (Mark Chapin) writes:
>>mchapin@cse.unl.edu (Mark Chapin) writes:
>>
>>>I received Ultima Underworld yesterday.  I stuck in disk 1 and typed install.
>>>I answer all the questions and it starts the install.  It then asked for
>>>disk 2, so I put's in Mr. drive and push a key, and wolla, it keeps asking
>>>for disk 2.  So I think, maybe they labeled wrong at the factory, so I try
>>>the others.  SOS.  So I break the install program and go off looking.  All
>>>the disks were labeled right with the Volume labels.  So what the hay, I
>>>try it again. Same thing.  So I try all different configurations.  Nothing.
>>>So I copied all the files to my hardrive and tried to install it from there.
>>>This time I get an error 3: something about lha and an error message.  So
>>>I guess it might be a bad LHA. That's not it.  ARRGHGHH.  So finally I just
>>>unpack everything in the right directories and run it.  So that's great, 
>>>everything runs fine, except I don't get any sound from the old SB.  Is
>>>a file created that is SB specific, or does some code get changed in one of
>>>the files, or I destined to play without sound, voice and music?????
>>>Any help on the file structure would be helpful, email or otherwise.
>>

>I solved the problem by just disabling my disk cache when I booted;

Removeing 4DOS from my config.sys fixed the install on my computer.
-- 
Jay Hofacker, sysop of the Audio/Visual Exchange, (606)254-1751 3/12/24 MNP 5
Email: jayh@ms.uky.edu                  --- "Hailing frequencies closed sir."
From: cjm@naucse.cse.nau.edu (Chris McConnell)
Newsgroups: rec.games.misc
Subject: EOB 1 (Yes 1, I'm waiting for 2 to be sent to me & I got bored)
Date: 8 Apr 92 16:46:19 GMT
Organization: Northern Arizona University, Flagstaff AZ

I have finished EOB 1 several times, but I still am vague on the X and
level 12 special quests.  

WARNING: Spoilers  --  Don't read onward if you don't want the end to
                       be ruined by excess knowledge.





I think that one of the quests is forcing Xanthar into his spike trap
(which I thought was awesomely grusome!) but I don't know which one.

What is the other quest?  I finished all of the quests except for
level 10, so is that a problem?  How do I get to keep my experience
points for killing this dude?

Also did any of you find that Xanthar was a bit of a wimp when you went
all out with weapons and spells?  I had to take my fighters's weapons
away (at least their good ones) and not use any spells except healing
and protection.  I usually killed him just after the light beam sensor
in the hallway.

If you want to, Email me your reply, but since others are playing this
game still, you may want to post it.

Chris

Christopher J. McConnell  --  Computer Science and Engineering 
                              Graduate of Northern Arizona University  
INTERNET: cjm@naucse.cse.nau.edu  BITNET: cjm@naucse.bitnet
Newsgroups: rec.games.misc
From: stantbat@iastate.edu (John S Sinnott)
Subject: Leisure Suit Larry 2 Help needed
Organization: Iowa State University, Ames IA
Date: Fri, 10 Apr 1992 01:58:38 GMT

Okay, so I'm a little slow.  I've just started playing LSL2 and I'm stuck.
I'm in the lifeboat, on the ship, and I can't get it lowered.  I assume you 
need to cut the ropes with a knife or some such, but I don't have one. A 
bikini top, that I've got, but no cutting-type device.  A  hint would be 
nice, but I'll take a give-away.

Thanks in advance;

-John "Larry" Sinnott
Newsgroups: rec.games.misc
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Subject: Re: Global Conquest
Reply-To: jennifer@jato.jpl.nasa.gov
Organization: Jet Propulsion Lab - Pasadena, CA
Distribution: "na"
Date: Mon, 6 Apr 1992 16:05:45 GMT

exukozi@exu.ericsson.se (Tom Koziatek) writes:


>Global Conquest is out at Electronic Boutique in Dallas for $44.99. Looks to
>like Civilization, but a bit more militaristic. Some aspects of Command HQ in
>there too. 
I think I'd compare it more to Empire than Civilization.  It doesn't have
half the detail of Civ, whereas to me it seems its not much more than
Empire with a lot of chrome.  Good chrome, but still the base game is
PC (commercial) Empire.

>You can create worlds, alter terrain, spy, AND its modem compatible for up to
>4 different people. AI's are supposed to have personalities.

Haven't noticed any differences between AI's, altho there could be some.
The 4 person options are very interesting...you can play with 4 at one
computer, two or three at one computer and then one or two connected via
serial or modem, you can play with 4 people connected via phone line if
one person has three phone lines, and you can play with four computers
connected via serial cable.

What's suprising for computer game strategy players are the random events.
While board game strategy players are used to this, random events 
(like cards) haven't been used much in computer strategy gaming.  At first
they are suprising (and annoying) but after a couple of days with this game,
I've gotten used to them.

The best thing about the game (at least so far) is the ability to create
your own game.  Not just the world (like in Civ) but the playing conditions,
the winning conditions, change the strategy elements, etc.  I really like
the ability to set the changes.

A qualified thumbs up for this one.  Civ it's not, it's certainly not
an original idea, and the manual style is obnoxious, but it's fun
and if you can play multi player over modem or serial, it's definetely
worth a look.



>-Tom
-- 
Jennifer Schlickbernd                     Jet Propulsion Laboratory
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-1167
From: izo30@ccc.amdahl.com (Ian O'Brien)
Newsgroups: rec.games.misc
Subject: Re: ILLITHID BLUES *SPOILER*
Date: 7 Apr 92 22:12:42 GMT
Reply-To: izo30@JUTS.ccc.amdahl.com (Ian O'Brien)
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Apr7.160518.9961@beaver.cs.washington.edu> stevey@cs.washington.edu (Stephen Yegge) writes:
>swkgohcp@NUSCC.NUS.SG (Goh Choon Peng Winston (RA)) writes:
>: 
>: Well met Steven,
>: 
>: I think the illithids and salamanders are endless!  After ye killed most of
>: them, more will appear.  Also, the more ye rest, the more they will appear!

Hmmm I did at one stage manage to get into the mind flayer's room *without*
triggering an avalanche of tentacle-faces. I checked out all the rooms and
there is something in one of them. 

Spoiler follows:

The second square in from the door is a trigger for the avalanche of mind
flayers and perpetual generation of same. Don't *ever* step on it. What's 
in the big interconnected room is a crystal ball which shows you some
pretty pictures and forecasts doom and gloom. (I think - memory is a 
little hazy on that)

As far as I can see it is completely irrelevant to completing the game!

Ian
-- 
**
** Ian O'Brien    UN?X Systems Thingummy at Amdahl Ireland Limited **
**
** izo30@ail.amdahl.com or izo30@juts.ccc.amdahl.com (see - no apostrophes)
.. for the snark was a .signature virus, you see ..
From: bfreund@sdcc13.ucsd.edu (Ben Freund)
Newsgroups: rec.games.misc
Subject: FOR TRADE: My UW for your U7   :)
Date: 17 Apr 92 21:08:23 GMT
Organization: University of California, San Diego

Hi all,

I would like to trade my UW (5.25, all dox, unregistered,
w/receipt, etc) for your U7 (3.5 or 5.25 both OK).

Hope I'm not jumpin' the gun on this... :-)

Thanks
Ben
bfreund@sdcc13.ucsd.edu

Newsgroups: rec.games.misc
From: mnfriedr@faui09.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Buck Rogers: Countdown to Doomsday
Organization: CSD., University of Erlangen, Germany
Distribution: na
Date: Wed, 8 Apr 1992 14:45:44 GMT

vspicer@ccu.umanitoba.ca writes:

>hello net-continent. i recently bought SSI's Buck Rogers: Countdown to
>Doomsday on extreme sale at a local radio shack. for some reason i rather
>like the game, but am wondering if there were any more released in the
>series. they implied this was one of many games set in the same
>game universe, much like they did with pool of radiance/curse of azure bonds
>etc.

Buck Rogers II: Matrix Cubed is already out for MSDOS.

-Efchen
--
  My .signiture is on strike, and demands 13 lines with lots of whitespace
Newsgroups: rec.games.misc
From: rptai@athena.mit.edu (Ray P. Tai)
Subject: Martian Dreams
Organization: Massachusetts Institute of Technology
Distribution: usa
Date: Tue, 7 Apr 1992 22:10:01 GMT

Thanks to all who supplied hints on the bug in Martian Dreams!  I was able to 
finish the game last weekend after many people sent me the artic lab coords.


Newsgroups: rec.games.misc
From: stantbat@iastate.edu (John S Sinnott)
Subject: Thanks for LSL2 help
Organization: Iowa State University, Ames, IA
Date: Fri, 10 Apr 1992 23:47:39 GMT

Thanks to all of you who mailed me help on LSL2.  I really app. it.  


_______________________________________________________________________________

John Sinnott                   "I don't want to die in a hospital,
stantbat@iastate.edu                 I want to die in a Porsche"
                                            -Peter David
-------------------------------------------------------------------------------
Newsgroups: rec.games.misc
From: jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark)
Subject: Re: UW help needed level 3 - POSSIBLE SPOILERS
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Date: Tue, 7 Apr 1992 17:50:25 GMT

uznerk@mcl.mcl.ucsb.edu (Andrew Krenz) writes:

>I've done pretty much all of level 3, but I can't find one thing.  What's
>the deal with this "Ossikka" person that I have to look for, to get the
>lizardmen to free the "Silent one" prisoner?  I've been pretty much every-
>where on that level.  Also, what do the switches on the wall do?  (There's
>one behind a secret door in the southeast corner, and another in the stony
>area in the north/northwestern area).  I found the broken blade and the magic
>wand behind the waterfall but I don't know what to do..

>Any help would be MOST appreciated. :)

 The freeing the Silent one, and finding Ossikka are two different quests.

 To free the Silent one talk with the green lizard next to his cage.  You will
 need to go back to the prisoner to translate his speach.  (Spoiler follows)

 To find Ossikka go to the south wall of the dungeon and follow it around.

(Spoiler Follows)




















The prisoner (urgo) took (sorra) some food (zekka), you will need to
be friendly (yeshor'click) to the lizardman and he will and replace the
food the agressive(sorr) prisoner took. (I gave him 10 fish)


In an alcove along the south wall (in the se region of the dungeon) you
will find an alcove that tells of Ossikka's death.

Jeff Clark
-- 

Newsgroups: rec.games.misc
From: jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark)
Subject: Re: UW help?
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Date: Wed, 15 Apr 1992 22:48:42 GMT

vaage@acsu.buffalo.edu (John M. Vaage) writes:

>What is the purpose of leeches?
>How about the plants and mushrooms in the Abyss?

<Minor Spoiler>

Leeches can be used to draw poision out of your system.

The plants can be eaten.  (None of the ones on level 1 harmed me, 
I didn't use them after that.)

The mushrooms are useful in making certain dishes.  

I didn't touch the grey ones.


--
From: bise@girtab.usc.edu (Daniel W. Bise)
Newsgroups: rec.games.misc
Subject: Re: Gateway and MT-32
Date: 10 Apr 1992 09:42:38 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: girtab.usc.edu

In article <1992Apr6.180200.29036@serval.net.wsu.edu> John Burke writes:
>Does anyone else out there have a Gateway 2000 486/33C and an ROLAND MT-32
>MIDI sound module?  I am just wondering if it is a problem with the machine,
>or with Wing Commander II.  But I just cannot get it to run!  ARGH!

Let me guess. You're using a Music Quest MPU card, right? Origin games
are not compatible with them.

.---------------------------------_||_-----------------------------------.
| Daniel W. Bise                 | || |              bise@girtab.usc.edu |
| USC School of Architecture     '-''-'        71601.1752@compuserve.com |
| My life must be a beta version!      Sysop, PATCHBAY BBS (818)441-3965 |
`------------------------------------------------------------------------'
Newsgroups: rec.games.misc
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: UW - something in Bullfrog room & Question about Level 5
Keywords: UW
Organization: Clarkson University
Date: Thu, 16 Apr 1992 19:33:06 GMT

cssnet@vms1.iscs.nus.sg (Postmasters - Info Sys & Comp Sci, NUS.) writes:

>Just wondering if anyone noticed that there was an indication of a passageway
>in the SE corner of the BullFrog puzzle room.

>I've tried searching the area but all I get is the message saying that it's a
>natural stone wall. Has anyone any idea on this?

	Nope... You're not seeing things.  The Northeast corner (I think) has
a ledge that will take you downstairs to the otherwise-inaccessible tombs, but
I see the marking on the southeast corner, suggesting a secret door, and no,
I've never actually found it.  Go figure.  I haven't found the Golum yet, but
I'm still doing my general mapping run on level six.  Has anyone actually
>solved< the bullfrog puzzle with the dial and two buttons?



--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
Newsgroups: rec.games.misc
From: dpayne@crocus.waterloo.edu (David Payne)
Subject: Re: EOB II help w/ magic mouths.
Organization: University of Waterloo
Date: Mon, 6 Apr 1992 03:22:44 GMT

In article <1992Apr2.100142.12170@u.washington.edu> theguru@milton.u.washington.edu (Danimal) writes:
>
>
>A friend of mine is playing EOB II, and has been stuck at the magic
>mouths for quite some time.  Could someone please e-mail me, and tellrs
>me what each of the eight magic mouths want??
>
>Send e-mail to : theguru@milton.u.washington.edu
>
>                                                  Thanks,
>                                                     Dan 


For everyone to know,  try 5 rocks, a red gem, a cursed sword, some rotten
food and a mantis idol...I foget what else...
Enjoy...

-- 
<=======================================================>
<== David Payne,  If you don't like it, don't read it ==>
<=======================================================>

Newsgroups: rec.games.misc
From: boris@athena.eng.hou.compaq.com (Boris Litinsky)
Subject: IBM Games For Sale
Organization: Compaq Computer Corp.
Distribution: usa
Date: Wed, 8 Apr 1992 17:44:31 GMT

I have the following games for sale. All are in excellent condition.

Falcon 3.0a with 3.0c patch ( 5 1/4, 1.2M )  $25 + $3 shipping = $28
Ultima Underworld ( 3 1/2, 1.44M)	     $32 + $3 shipping = $35

Please respond by email if interested.
--
|               	"I came to the woods to live deliberately... so that |
| Boris Litinsky	"when it came time to die, I had not learned that I  |
| ASIC Design Engineer	"have not lived." Thoreau                            |
| Usenet: boris@athena.eng.hou.compaq.com				     |
From: Bucky.Whaley@bbs.oit.unc.edu (Bucky Whaley)
Newsgroups: rec.games.misc
Subject: Cosmo
Summary: beyond the blue door
Keywords: spikes,ouch,die,sigh
Date: 15 Apr 92 16:23:12 GMT
Distribution: na
Organization: Extended Bulletin Board Service




















I'm past the blue door in level 10 of Cosmos's Cosmic Adventure, but
can't figure out how to kill the big round thing with spikes on the
bottom.  I managed to jump on top of it once, and it flashed like other
creatures do when they are weakened and finally destroyed by jumping
on them.  Is it just a matter of how many jumps I make before the thing
vaporizes?  Any strategy hints?

BTW, is 10 the last level?

Thanks,
-Bucky Whaley
 sowhaley@ecuvm1.bitnet
 bucky.whaley@bbs.oit.unc.edu


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: clements@bow.Princeton.EDU (John B. Clements)
Newsgroups: rec.games.misc
Subject: Re: MARTIAN DREAMS - Need Help
Date: 6 Apr 92 03:35:13 GMT
Article-I.D.: Princeto.1992Apr6.033513.19391
Distribution: na
Organization: Princeton University

In article <4578@ai11.cs.nps.navy.mil> mboone@cs.nps.navy.mil (mark boone) writes:
>OK,
>
>   1) Where is the North Pole Laboratory located at?  Specific coordinates
>      would be great.  I need to talk to some martian there about a
>      prototype he was developing.

You need to activate the fresh-water facilities first, thereby partially
melting the polar icecaps.

>
>   2) Is there a way to create explosives/gunpowder in the game?  Who should
>      I talk to?  I think there is a way and that I'll have to use it to
>      blow down the gates to Argyre in order to get inside.

This is still a ways off.  Work on other things first.

>
>   3) Anyone found/used the 'ruby slippers'?  I tried to use them and the 
>      game locked up.
>
>   4) And finally, what use is the 'wad of chewing tobacco'?  Do I need it
>      for anything or can I just drop it.

Neither of these items are needed to finish the game.


good luck, 

john clements
20, scruffy indeed
From: andrew@frip.WV.TEK.COM (Andrew Klossner)
Newsgroups: rec.games.misc
Subject: Re: Another Lifeless Planet, Anyone?
Date: 10 Apr 92 22:51:35 GMT
Reply-To: andrew@frip.wv.tek.com
Organization: Tektronix, Wilsonville, Oregon

[]

	"The letters are SOUIXBONO (or BINOOOUSX, if you will) and I
	admit it - I'm stuck."

OBNOXIOUS.

(No, I didn't do this in my head.  grep and /usr/dict/words are wonderful
resources.)

  -=- Andrew Klossner  (andrew@frip.wv.tek.com)
                       (uunet!tektronix!frip.WV.TEK!andrew)
Newsgroups: rec.games.misc
From: jpclark@uokmax.ecn.uoknor.edu (Jeffrey Paul Clark)
Subject: Re: UW ending help
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK
Date: Tue, 7 Apr 1992 20:19:52 GMT

quoc@cco.caltech.edu (Bao Quoc N. Pham) writes:

>I am on the verge of finishing the game.  The only thing I need now is the
>cup of spirituality and the ring of humility.

>>>>>>>>>>>>>>>>>>> SPOILERS FOLLOW <<<<<<<<<<<<<<<<<<<<<<<<<<<

















>>>>>>>>>>>>>>>>>>>>>>> SPOILERS FOLLOW <<<<<<<<<<<<<<<<<<<<<<<<<<<<

















bica   :-)


>I know that the cup is obtained by chanting 3 mantras which can be obtained
>by incense dreams.  However, I forgot to write down the first mantra, and
>don't have incense to get the third.  I was hoping if someone could just email
>me these.

I did not write the first one down either, the other two were SA and IN if 
memory serves.

>The ring of humility refuses to show itself.  I have pulled the levers in the
>order NW SE NE SW as per the treasurer's instructions a dozen times and still
>nothing happened.  What am I missing here?  Thanks.

You need to make sure that you do not cross the central area of the 
room when flipping the switchs. Hug the walls when moving from
switch to switch.



Jeff Clark
jpclark@uokmax.ecn.uoknor.ecb






















-- 

Newsgroups: rec.games.misc
From: act@softserver.canberra.edu.au (Andrew Turner)
Subject: Re: LEMMINGS HELP NEEDED!!! L5 MAYHEM SPOILERS
Organization: University of Canberra
Date: Thu, 16 Apr 92 05:05:59 GMT

In article <1992Apr15.150858.197@ziff.com> markp@ziff.com writes:
>Greetings,
>
>There are 3 of us here stuck on level 5 mayhem in Lemmings.  Its the screen
>where the Lemmings have to build up to 5 alternating platforms to the left.
>It looks like this:
A ladder builder will turn and keep building if it hits a blocker.  So stick a
blocker on the very edge of each paltform and start a ladder builder off just
before each blocker. The builder will reverse direction and if you get it
right will make the next platform.


-- 
renruT werdnA			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
act@ss.canberra.edu.au		She doesn't lay eggs in the Positive Now
				Because she's unable to postulate how.
From: ffhoust@eos.ncsu.edu (FORREST FRANCI HOUSTON)
Newsgroups: rec.games.misc
Subject: Re: Civilization
Keywords: Democracy => civil disorder
Date: 10 Apr 92 21:01:25 GMT
Organization: North Carolina State University

In article <1992Apr10.085840.26200@cs.ruu.nl>, javoorst@cs.ruu.nl (Harro van Voorst) writes:
|> Hello,
|> 
|> Whenever I change to democracy, I get civil disorder in almost every city.
|> I have built pyramids, but still...  disorder! I've tried other government
|> types, s.a. communism, monargy and I didn't get disorder, or in a lesser
|> degree.
|> 
|> What am I doing wrong? Maybe too few improvements to make people happy?
|> Most of the time I only have a temple in each city.
|> 
|> Please help me, because I want to keep everyone as happy as possible!
|> 
|>  
|> degree.
|> -- 
|>                      Harro van Voorst <javoorst@cs.ruu.nl>  

Remember, for every unit which is out of a city makes 2 people unhappy
(1 if you are a republic).  These poeple are unhappy no matter what
city improvements you have.  They only thing that helps is Woman's Sufferage.
This lessens the effect by 1 per city (ie for a republic there is no effect
for democracy there is only 1 unhappy person per city).  That is why it
is usually a good idea to Woman's Suffage asap after going to democracy
or republic.

Later!
Newsgroups: rec.games.misc
From: 910427m@ace.acadiau.ca (JASON MATTHEW MC DONALD)
Subject: Re: Solutions Site
Organization: Acadia University
Date: Sat, 11 Apr 1992 16:32:54 GMT

In article <1992Apr10.151949.4501@hemlock.cray.com> easmith@hemlock.cray.com (Eric Smith) writes:


>Does anyone know where the site is that has a bunch of solutions for PC games?
>-- 
>Eric A. Smith 
>-------------------------------------------------------------------------------
>Cray Research Benchmarking Systems Group      :: easmith@cray.com
>Purdue University Computing Center Consultant :: easmith@cc.purdue.edu

Yes, it is at risc.ua.edu
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