HDTenEightyP/NetNews huggingface dataset:
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: It works, It works!
Date: Mon, 09 Nov 1992 03:06:43 GMT
Organization: Colorado State University, Fort Collins, CO  80523

<maniacal snickering>

I up and unshuffled some #endifs I had shuffled in a compiler patch, and the
save function suddenly worked!

Which means <drum roll> Bigal the Frosty and his trusty sword, Gynsoo, are off
to go a-balrog-hunting.  'Bout #*&! time.

Bug Alert: Don't let something you're wearing get toasted or set off a stinking
cloud right next to you (Good ideas anyway).  they produce "error in objdes"
error codes.  possibly a gas thing.

Bigal the Frosty.  Time to go to work.
Newsgroups: rec.games.moria
From: rakowski@ucsu.Colorado.EDU (Dave)
Subject: Re: godlike characters
Organization: University of Colorado, Boulder
Date: Tue, 10 Nov 1992 18:47:18 GMT

In article <721281810.F00001@leotech.mv.com> jcrowley@leotech.mv.com (Jon Crowley) writes:
>Is there anybody out there that is playing the game to go real deep
>and
>not kill the Balrog?  Is there someone at say 4000 feet?  WHen the
>Balrog comes they just belch and he is scared?  That is my goal.  I
>don't play to beat the cheap Balrog.  I just try to go real deep.  So
>far I am a 35 (almost 36) and at 2300 feet.  It's not near my goal,
>but
>it is a good start.  I have killed 4 AMHD and 4 E liches.  I have 1
>perm. speed item.  Please send my or post your god-like character
>sheets.
Yeah.. I've killed the Balrog once with a Ranger without any permanant speed
items once... Hand to hand.. Found him to be a MAJOR letdown.. So now, I'm
just trying to see if I can get 10 million experience points.. (I've got
about 3.5 million more to go!)  I'm at around 15,000 feet... Killed probably
around 60 Evil Iggies.. (They are EASY and give MUCHO exp)  An interesting
point though.. I've found probably about 20 HA, 40 Defenders, 10 Rings of
Speed (+1) Millions of Amulets of the Magi, etc, etc, etc.. BUT NO BOOTS
OF SPEED!!!  *sigh*  That's frustrating as heck.. *shrug*  All my stats
are 18/100.. I've been playing this character since Early July.. I'm just
gonna see how deep I can get before the game starts wiggin' out cuz of 
numbers being too high.. *grin*  (I'm level 39 paladin, BTW)
Seeya 
-Dave
-Dakimh@fathom
-Dakimh@nirvana
-Dakimh@forgotten_realms


Newsgroups: rec.games.moria
From: bigz@deimos.ucc.umass.edu (JONATHAN A ZISSU)
Subject: Dragons
News-Software: VAX/VMS VNEWS 1.41    
Organization: University of Massachusetts, Amherst
Date: Fri, 6 Nov 1992 22:11:00 GMT

Before starting my present character, I had another really good guy running.
He was wandering around 1250-1350' when he ran into a "d" on the screen.  Upon
closer inspection, it turned out to be a YMHD.  Took one step away, he breathed
gas, and my level 26 mage was toast.  While I'm not going to commit suicide
over this, it does bring up the question:

At what depth do dragons start appearing (young), and at what depth
does a YMHD normally live?  I have a feeling that I was slain unfairly.

-=> Jonathan <=-
From: Cornelius_Caesar@bb.maus.de (Cornelius Caesar)
Newsgroups: rec.games.moria
Subject: Re: Bittersweet
Date: Thu, 05 Nov 92 21:04:00 GMT
Organization: MausNet
X-Gateway: MausGate/News 1.14

>...Helm of Wisdom (6, +5) (+2 to Wisdom) which raised my Wisdom from 18/87
>to 18/100 for a Crown (0, +1) which I'd tried on to see if it had any
>special bonuses.
>Unfortunately, somewhere along the line, I dropped the damn helmet and then
>proceeded to leave the level. All in all, I'm not one to complain, but it
>was such a ridiculous mistake (and I really liked the helm)...

Such things always happen. I lost my second (DF), a Mace (DF) (2d4) (+10,+10)
[+4] (+3 to stealth), the same way. On the next level I noticed that I was
carrying instead an unimportant item which I had identified before.

Fortunately I later found a good (HA) as well as Soft Leather Shoes of Speed
in the shops... (and the second Ring of Speed at 2350'!).

Cornelius                                             38th lv Halfling Mage
                                                       Very Very Very Fast
                                                      (and eating like hell)
From: gjs@aber.ac.uk (Gary John Salter)
Newsgroups: rec.games.moria
Subject: Re: Gas attacks...
Date: 11 Nov 92 14:00:38 GMT
Organization: University of Wales, Aberystwyth

In article <1dcnohINNdha@girtab.usc.edu> seip@girtab.usc.edu (Phantom) writes:
>I noticed in a prior post, the formula for breath attack is somthing like
>1/3*(dragon's HP)  Is that the dragon's CURRENT hitpoints?  Or is it what
>he/she/whatever started with?  If it is the first, does that mean the strength
>of the breath attack gets weaker as the monster dies?
>
>Many thanks,
>Jeremy Seip

The first is true, and yes attacks do get weaker as the monster dies.

Gaz
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.moria
Date: Fri, 13 Nov 1992 10:48:17 -0500 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Re: Town Riot

Excerpts from netnews.rec.games.moria: 13-Nov-92 Town Riot by
Scooter@uxa.cso.uiuc.edu 
> There was some talk a while ago about mass murderers in the town.  Has anyone
> had the town up in arms after them?  I don't mean just one or two
mercenaries,
> but about 20 to 30 people....all chasing them...hitting, touching, drooling..
> sound exciting???
> it's NOT!! they almost killed my 10th level mage
> That's the first time that's ever happened...there we so many of them...
> is this something in the program, or just a wierd coincidence?
> (i'm running Moria5.5 on an IBM PC)

I've had something like this happen too... 5.4 color PC.  I just
slaughtered 'em 'till there was no one left :).
From: jhf@acsu.buffalo.edu (jfletch)
Newsgroups: rec.games.moria
Subject: holy word
Keywords: light holy word
Date: 11 Nov 92 19:39:09 GMT
Organization: UB

I don't know if the discussion about holy word is completed, but one other 
minor idea I thought of.  Since holy word causes a bright light, why not have
it also blind creatures.

just my $0.02.

--Jeff
Newsgroups: rec.games.moria
From: ebrandt@jarthur.claremont.edu (Eli Brandt)
Subject: Re: Bring Back the Kill Sheet!
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Fri, 6 Nov 1992 20:35:22 GMT

In article <1992Nov5.200440.40461@ns1.cc.lehigh.edu> de04@ns1.cc.lehigh.edu (Dale E. Eckart) writes:
>dispatch it ---- then want to find out what the level or experience
>points were for it.  But it's gone.....how do I recall its information?

"/" it and (r)ecall.

>Dale E. Eckart        de04@Lehigh.edu

   Eli   ebrandt@jarthur.claremont.edu

Newsgroups: rec.games.moria
From: tphailey@eos.ncsu.edu (THOMAS PATRICK HAILEY)
Subject: skool sux
Originator: tphailey@c00005-118dan.eos.ncsu.edu
Reply-To: tphailey@eos.ncsu.edu (THOMAS PATRICK HAILEY)
Organization: North Carolina State University, Project Eos
Date: Tue, 10 Nov 1992 02:26:58 GMT


This is brilliant. The people in power here at good old NCSU have decided that
it isn't suitable for people to use the computers for gaming for the time being.
They closed the games locker which means there is no access to moria. If you
happen to have moria in your home directory and you get caught playing, I've 
heard they will suspend your account and you have to go talk to a nice dean to
get it back. They said they will review their policy on games in the next
semester. Just because they can't fathom moria doesn't mean they should ruin
it for everyone else. Anyway, it will give me more time to work on my game I 
was trying to create, but my programming skills are at a minimum so I don't
know if it will ever become a reality. Oh well, thought I would bitch and moan.

TOMASS
Newsgroups: rec.games.moria
Subject: Re: Question about AMD,Ancient Grenn Dragons
From: grabiner@math.harvard.edu (David Grabiner)
Date: 5 Nov 92 13:05:03 EST
Organization: /etc/organization
In-reply-to: brpleshek@miavx1.acs.muohio.edu's message of 4 Nov 92 06:13:36 GMT

In article <1992Nov4.111337.14059@miavx1.acs.muohio.edu>, brpleshek writes:

> In article <1992Nov2.125432.3134@cs.tu-berlin.de>, brose99@opal.cs.tu-berlin.de (Norman Brose) writes:
>> Hi! 
>> I manage to kill about everything save AMD's and Ancient Green's.
>> I know they can breath poison gas with incredible damage and fear
>> they might be able to kill my mage in a single attack (I did not dare
>> to try jet, having lost 3 mages to dragons :( ).
>> So how much damage can they inflict with a single breath?
>> Is this damage reduced by armour (my AC of 74 might make a difference)?
>> Please enlighten me.

> A full strength AMHD will do approximately 630 HP damage with gas and AC
> doesn't count.  If it is any other kind of breath(acid,frost,lightning,fire)
> then AC does count.  Damage = 1/3(monsters HP)*AC/200.  If R then an additional
> (1/3) and if temporary potion/spell (1/3)

An AMHD has 2080 hit points, so its breath does 693 damage.  (Lightning
does only 1/4 of the monster's hit points.)

> For example An AMHD breathing fire could do(using damage figure from above):

> AC = 74 = 37% of damage absorbed by armor which means you take 63% damage

This is not correct.  Armor only reduces the damage you take from
physical attacks, not from any other type of attack.

Here's the correct information on resistance, from the FAQ.

Resist heat/cold potions and spells give temporary resistance to heat or
cold.  All other resistance items give permanent resistance.  Two
permanent resistances are not cumulative, and two temporary resistances
are cumulative only in duration.

Fire and cold do 1/3 damage if you have single resistance, 1/9 if you
have double.
Acid does 1/2 damage if you have any armor to corrode, 1/3 if you have
resistance but no armor, and 1/4 if you have resistance and armor.
Lightning does 1/3 damage if you have resistance.
There is no resistance against poison gas.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.moria
Subject: Re: Questions?
Date: 7 Nov 92 15:22:29 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.moria: 7-Nov-92 Questions? by Bobby
Emmanuel@tartarus. 
>    Besides a ring of speed, they all seem to have a number of magic or
> holy books on them. What is the effect of having more than one book?
> Does it increase the chance of success of a spell? Does it change your
> key attribute for casting spells?

Nope, it's protection against having a book destroyed...
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Golden crown of lordliness for sale!!
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Sun, 8 Nov 1992 01:44:15 GMT

In some article x90baker99@gw.wmich.edu writes:
->what does a golden crown of lordliness [0,+1] (+3) do?

+3 to WIS and CHR.  Since you say it raised your mana, I'm assuming you're
running a priest or paladin.

->is there anybody out there......?

Sorry, we left hours ago.  Please leave your name and number after the .sig.
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
Newsgroups: rec.games.moria
From: fliss22@snybufva.cs.snybuf.edu (Gregory R. Fliss)
Subject: Help needed!
Organization: J. Random Misconfigured Site
Date: Thu, 12 Nov 1992 03:52:00 GMT
X-Posted-From: snybufva.cs.snybuf.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Hello,
  I would like to know if anyone could help me get a copy of moria.  
I would love to get a copy of PC Moria, and also a version for a VAX/VMS
system, if possible.  Any of the sources would be great.  If anyone can
help, please E-Mail me.  Thanks for your time.

Greg Fliss
fliss22@snybufva.cs.snybuf.edu 
From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Newsgroups: rec.games.moria
Subject: godlike characters
Date: Sun, 08 Nov 1992 18:35:00

Is there anybody out there that is playing the game to go real deep
and
not kill the Balrog?  Is there someone at say 4000 feet?  WHen the
Balrog comes they just belch and he is scared?  That is my goal.  I
don't play to beat the cheap Balrog.  I just try to go real deep.  So
far I am a 35 (almost 36) and at 2300 feet.  It's not near my goal,
but
it is a good start.  I have killed 4 AMHD and 4 E liches.  I have 1
perm. speed item.  Please send my or post your god-like character
sheets.
  OLX 2.1 TD  Wise men never play leapfrog with unicorns.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
(1:132/189)
From: ndrose@husc8.harvard.edu (Nathan Rose)
Newsgroups: rec.games.moria
Subject: Re: Questions?
Date: 7 Nov 92 20:39:54 GMT
Article-I.D.: husc3.1992Nov7.153954.17202
Organization: Harvard University Science Center

I also have noticed that almost everyone seems to win with speed, but I just
won with a paladin who never found any permanent speed items. I ended up
killing the Blarog, much to my surprise, just by hacking him apart with the 
help of a few invulnerability potions and healing potions when those ran out,
plus a high armor class (104). I never was able to take on an AMHD, and
found EL's and EI's almost as troublesome as the B; so I think what others
have said is right, he's too wimpy.
Newsgroups: rec.games.moria
From: chrism@unipalm.co.uk (Chris Mann)
Subject: Editing the score file?
Organization: Unipalm Ltd., 216 Cambridge Science Park, Cambridge CB4 4WA, UK
Date: Thu, 12 Nov 1992 17:52:24 GMT

An intruder (well actually a guy who I allowed to use my machine) has
infected my score file with a batch of characters with stupid names,
most of which died on level 1 (or in the town).

I seem to remember a posting a few months ago about removing entries
from the score file - could someone repost it please?

As I wish the heroic exploits of my own characters to be remembered,
I would be eternally grateful (and so would Venerea the priestess,
Big Willie the halfling, Robin Bastard the rogue and more.....)
Newsgroups: rec.games.moria
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: thanks and more questions..
Organization: North Carolina State University
Date: Fri, 6 Nov 1992 22:10:44 GMT

In article <josh.721075535@mowgli>, josh@cqs.washington.edu (Josh Hayes) writes:
|> d91-mbu@nada.kth.se (Marcus Burckhardt) writes:
|> 
|> >I am stil looking for gain stats potions for
|> >int con  preferrably ( does wis do anything for
|> >a ranger ?? )
|> 
|> Good question. I have heard it claimed that wisdom contributes
|> to one's saving throw; i.e. high wisdom = you make more saves.
|> Can anyone verify the truth or lack thereof of this?
|> 

I think wisdom is used only if you cast prayer spells.  Saves are determined
(I think) by which class/race/level you are.

|> >An other question the teleport level scroll what does it do ?
|> 
|> It teleports you (instantly; no delay like with word of recall)
|> to the level 50 ft above yours, or 50 ft below - I believe
|> which one it takes you to is random (i.e. it's a 50-50 shot
|> whether you'll go up or down; read this at 2450 feet and you
|> could be in big trouble).
|> 

It's randomly from 100 ft up to 50ft down.  This can include the level you're
on right now.

|> >I had 2 of them and read one on top lewel and was
|> >teleported to level 1 but when i read the other one i was
|> >teleported to level 1 also ..but a "new" one if you
|> >understand ..
|> 
|> This puzzles me...I wonder if you had gone down to 100 feet
|> before reading the second one?
|> 

No.  See above.

|> >Marcus .B.
|> 
|> --
|> Josh Hayes, Quantitative Sciences HR-20 U of Washington
|> josh@mowgli.cqs.washington.edu             206 543-5004
|>       We got a kinder, gentler, machine gun hand.

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: rec.games.moria
From: sat28485@uxa.cso.uiuc.edu (Scooter)
Subject: Town Riot
Organization: University of Illinois at Urbana
Date: Fri, 13 Nov 1992 04:23:05 GMT

There was some talk a while ago about mass murderers in the town.  Has anyone
had the town up in arms after them?  I don't mean just one or two mercenaries,
but about 20 to 30 people....all chasing them...hitting, touching, drooling..
sound exciting???
it's NOT!! they almost killed my 10th level mage
That's the first time that's ever happened...there we so many of them...
is this something in the program, or just a wierd coincidence?
(i'm running Moria5.5 on an IBM PC)
-Dan
Newsgroups: rec.games.moria
From: bn0000@ussr (Bill Nelson)
Subject: Discovered...
Organization: Medtronic, Inc.
Date: Fri, 13 Nov 1992 00:07:03 GMT

Greetings,

I just discovered this notes string and am very interested in the
game, Moria.  I used to be in the game when it was on Plato, part of
CDC (Control Data).  That was a loooong time ago and I see many things
have changed.  The games looks more like a cross between Moria and
Avatar (another old Plato game).  Anyway, how do I find out more
infomation about Moria now?  Is it just for IBM pc's? or is it
available on a network someplace?  If it's on a network, how do I get
to it?

-Eagleson
 Past Master, Thieves Guild
 Original Owner, Moria City Bank
 Partner (with Yorick), Moria Muesum









Newsgroups: rec.games.moria
From: z0w6103@rigel.tamu.edu (WU, ZUOGUO)
Subject: Re: Game balance
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Sat, 7 Nov 1992 06:40:00 GMT

In article <8eydH4G00VoqAtvm1R@andrew.cmu.edu>, "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes...
> 
>There are a few things about game balance that bother me a bit:
> 
>Warriors:  Why hasn't anyone mentioned that they're too weak? I've
>......
				
Warriors are definetely weak at high levels, however, they are the strongest
at low levels. This is the class for newbies. 

It's quite possible to win with a warrior, I have been a few posts. I am
working on that too.


>Priests:  Probably the toughest class in the game.  Why?  They have
>......
Priest is the best character at high levels, and least items are required
to win the game. But remember that priest is the hardest character to start.
Before orb of draining, they have to fight like a warrior and have a few
ultility spells like a rogue. (You don't know when you'll get orb, it could 
be very late.)


>Comments?

I play both NetHack and Moria. Moria is much more balanced than NetHack.
				
					
Zuoguo Wu
From: nwang@black.clarku.edu (The freak)
Newsgroups: rec.games.moria
Subject: Re: Game balance
Date: 9 Nov 92 21:09:43 GMT
Organization: Clark University (Worcester, MA)

mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:

>jb8n+@andrew.cmu.edu (Joseph E. Beck) writes:

>>Outside of combat priests are pretty good. Detect evil is superior to
>>detect monsters since detect evil shows invisibile creatures.

>	I have to disagree here.  Detect Evil is inferior for a simple
>reason; it does not detect nonevil monsters, some of which are quite nasty.
>A mage with a Staff of Detect Invisible is capable of detecting EVERYTHING 
>on the screen, since Detect Monsters detects all visible monsters.
>	Priests, on the other hand, have no way of ever detecting the likes
>of Disenchanter Bats (One priest I had was jumped by a bat in a hall, and
>took extensive damage to his HA - a +11 was gone forever), and Iridescent
>Beetles (A priest of mine, rest his soul, rammed into one of these in a hall.
>Free Action? Not.).  
>	No self-respecting mage would have every been caught by
>these monsters.

Disenchanter Bats? Big deal, yeah it's kind annoying what they do to
weapon and armor, so what? Just buy some enchant armor and weapon scroll
and you are back to normal.  From personal experience, I have never been
killed by some Iridescent beetles, however, I did have a lot of
thrilling encounters with the likes of Ghost, quasits so on.  Detect Evil IS 
more powerful than Detect Monster.

>-- 
>Matt Bernhardt
>University of Buffalo            If it is to be, it is up to me.
>mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: jdm57406@uxa.cso.uiuc.edu (Jason D. Marshall )
Subject: Re: Questions?
Organization: University of Illinois at Urbana
Date: Sat, 7 Nov 1992 20:42:02 GMT

emmanuel@tartarus.uwa.edu.au (Bobby Emmanuel) writes:


>I'm relatively new to Moria and after reading these posts for a few
>weeks, I've noticed that all of the characters who WIN have a few things
>in common.
>   Besides a ring of speed, they all seem to have a number of magic or
>holy books on them. What is the effect of having more than one book?
>Does it increase the chance of success of a spell? Does it change your
>key attribute for casting spells?

>Thanks in advance

>  Redbeard the dwarf
Actually, It's because the thought of being down at 2500 feet, fighting
an evil iggy steal your ONLY copy of your high level spell book and 
being stuck playing hack and slash isn't too appetizing...
or having a dragon fry it.
spare copies are insurance policies for spell casters

-Moriane "where`s that Balrog hiding anyway?" level 36, ready to face the
      Great Evil

Newsgroups: rec.games.moria
From: arsmith@lamar.ColoState.EDU (Alan Smith)
Subject: Helllp!..
Date: Fri, 06 Nov 1992 21:03:45 GMT
Organization: Colorado State University, Fort Collins, CO  80523

I've got 5.5 up and running on my msdos 'puter.  (A 386 IBM clone) on
tc++, but I *still* can't save.

The scores file works, and I can save a character description, but I
can't save the game.

I've been examining the prospect of it being a bad patch, but that
doesn't seem to help any.  Can anybody help me?  Please?

Bigal the Thawing.
Newsgroups: rec.games.moria
From: finn@convex.com (Tom Finn)
Subject: Re: Proposal: Beefing up "Holy Word" IV
Organization: CONVEX Computer Corporation, Richardson, Tx., USA
Date: Mon, 09 Nov 1992 15:59:30 GMT
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <c7m14+g@rpi.edu> petitc@rpi.edu writes:
>In article <BxGEn6.53u@acsu.buffalo.edu>, mjb@acsu.buffalo.edu (Matthew J. Bernhardt) writes:
>
>|> 	Any more comments or suggestions?  If not, let's put this on the 
>|> Suggestions List.


I've seen several people say that the Priest is the most powerful class you
can run.  I've never run one, so I have no personal opinion.  However, this
entire discussion seems aimed at increasing the power of what's already the
most powerful class in the game.

Is it really needed?

<asbestos suit on>

tom