HDTenEightyP/NetNews huggingface dataset:
From: kist@acsu.buffalo.edu (james e kist)
Newsgroups: alt.games.video.classic
Subject: Re: Real games vs. new Nintendo-type crap
Date: 16 Dec 92 23:18:39 GMT
Distribution: alt.games.video.classic
Organization: UB

In article <S2766757.92Dec16151801@titan.ucc.umass.edu> s2766757@titan.ucc.umass.edu (s2766757) writes:
>Hey, all!
>
>
>Anyway, I thought I'd relay to you all an interesting "experiment" 
>that went on a couple years ago when I lived in the dorms here at school.
>A buddy of mine brought in his Nintendo (eesh, hate to say that word...unless
>I'm talking about Donkey Kong :-) ), and all of the lazy bums on the floor
>spent all their time in his room playing it. This naturally made us all
>start remenescing (how DOES one spell that word?) about our ATARI 2600's, so
>every time someone went home, he/she brought back his/her Atari and cartridges.
>
>The part that I found amazing was that after an Atari was set up next to the
>Nintendo, the Nintendo, with all of its sound effects and graphics, was hardly
>ever turned on again! When comparing them, side by side, the Atari games were
>much better than the Nintendos. Granted, the N's had more chrome, but the Atari's
>had the game play.  
>
>
>Timo
>
>	... Now where'd I put that stupid .sig? ...
	
	This just goes to show you that simplicity is what makes a game
great.
Newsgroups: alt.games.video.classic
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: History of Home Video Games
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 17 Dec 1992 00:42:14 GMT

petitc@vccsouth23.its.rpi.edu (Christopher Jon Petit) writes:
>  Coleco saw that computers were the wave of the future, also.  So, they
>released their Adam Computer System around this time.  Alas, the timing was
>miserable---the gaming market was about to die.

Let's not forget that the system was a piece of trash.  I believe they
could have released it in the middle of a video gaming market
explosion and still do badly.  The components seemed to have about a
1/3 failure rate out of the box, and since they were all on a serial
power bus, if one died they all died.  The bugs in the word processor
were rather classic - it was so easy to lose everything.  The actual
gameplay wasn't bad, if not fantastic, once you got one to run and
waited for the tape to load.

-- 
You will pay for your sins.  If you have already paid, please disregard.
From: wookie@terapin.com (Barry Vanover)
Newsgroups: alt.games.video.classic
Subject: Re: Construction Kit Games
Date: 18 Dec 92 03:33:06 GMT
Organization: BBS

In article <rkf2bs+@rpi.edu>, petitc@jec306.its.rpi.edu (Christopher Jon Petit)
writes:
>Does anyone else remember this way-cool game for the Atari 8-bitters?
>
>The walking guy, exploding bombs, and best of all, construction kit.
>
>Some other of my favorite construction kit games were:
>
>Racing Demolition Set (Gotta love the Lunar Rover---NOT!)
>
>Pinball Construction Set (Very well done and highly responsive)
>
>and...
>
>Bounderdash Construction Kit (IMHO the most varied of them).
>
>-- 
>Now on sale, in Aisle 5 of the Divine Supermarket---Lives, and Clues.  Buy
>yours now and avoid the rush!  They make great Christmas gifts!
>"I may not agree with what you say, but I will defend to the death your right
>to say it."  - Voltaire.
Yes, I still have Pinball Const.  It was great creating diff. Pinball
games.  Electronic Arts made em.  neat user interface.

Wild Wookie
Newsgroups: alt.games.video.classic
From: chuckies@cs.mcgill.ca (Charles J. Savoie)
Subject: Re: What about this one?
Organization: SOCS - Mcgill University, Montreal, Canada
Date: Sun, 13 Dec 1992 20:48:31 GMT

In article <shipleyg.723937488@rintintin.Colorado.EDU> shipleyg@rintintin.Colorado.EDU (SHIPLEY GEOFFREY VAU) writes:
>	I seem to remember a game where you were an escaped criminal
>who was running around in a mine-type setting and picking up bags
>of money which you took to your wheelbarrow on the surface.  There 
>were two cops chasing you, and you could knock them out by dropping the money
>on them, or running over them in mine carts.  I spent quite a bit of time
>on that game, but can't for the life of me remember what it was called
>HELP ME.
>

Bagitman?


-Charles

-- 

,.. .  . .  . ,.. . . ... ,.. ,..   =====================================
|   |--| |  | |   |<   |  |-  `-.   Charles Savoie  chuckies@cs.mcgill.ca
`'' '  ' `''' `'' ' ` ''' `'' '''   =====================================
From: gloomboy@netcom.com (Chris Yaryan)
Newsgroups: alt.games.video.classic
Subject: Tempest Simulator Avaiable for Macintosh
Summary: Tempest simulator for Macintosh
Keywords: Tempest Macintosh
Date: 18 Dec 92 21:48:22 GMT
Followup-To: gloomboy@netcom.com
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

For those of you with color Macintoshes out there, there's a new
Tempest Simulator called ARASHI 1.0a that has been uploaded to
the info-mac/game directory of sumex-aim.stanford.edu.

Some might remember a shareware beta release of this game called
S.T.O.R.M. 0.9b1. ARASHI is the official release version. It incorporates
all original Tempest levels, Free lives at 20,000, progressive restarts with
bonuses, bug fixes, and new sounds and animation. Freeware with docs included.

I'll be compiling lists of bug reports, suggestions, etc. and I'm particularly
interested in this newsgroup's responses, as you all are the ones who will
appreciate it the most. If any Tempest junkies or owners of Tempest machines
see anything that appears incorrect in the gameplay, attributes, sounds, etc.
please drop me a line, and we'll try to incorporate it into a future release.

You can reach me at gloomboy@netcom.com

Enjoy!
Newsgroups: alt.games.video.classic
From: hshubs@cis.umassd.edu (Howard S Shubs)
Subject: Re: Great Arcade Classics
Organization: University of Massachusetts Dartmouth
Date: Sat, 12 Dec 1992 06:27:20 GMT

In <Bz4Hz5.Cwr@math.uwaterloo.ca> amgaudra@neumann.uwaterloo.ca (Alain M. Gaudrault) writes:

>	This point is of particular interest to me.  With all this talk of 
>video games, I've really started driving the idea into my head that I want 
>Donkey Kong in my living room.  But I never thought about maintainance, whether
>most machine need regular servicing, how pricey parts are, etc...  Can someone
>share a bit 'o wisdom and foresight?

Make sure to get the manuals.  If you can't get the manuals, pay less for
the box.
Newsgroups: alt.games.video.classic
From: dsteinbe@nmsu.edu (David Steinberg)
Subject: Re: More Insects in Intellivision
Organization: New Mexico State University
Date: Wed, 16 Dec 1992 00:56:16 GMT

In article <1992Dec14.200122.14128@elroy.jpl.nasa.gov> ian@gomez.jpl.nasa.gov (H. Ian Novack) writes:
>I just found this newsgroup, and thought I'd add to a thread that has
>already died: bugs in Mattel's Intellivision.

    (some bugs deleted)
>
>Hockey:  Once...just once, a player tripped someone illegally, but got the
>puck before the whistle blew.  He went into the penalty box, but TOOK THE
>PUCK WITH HIM!  He came out of box in 10 seconds, but left the puck.  We
>were stuck.

We once had a player in the penalty box somehow get activated.  So my
brother started moving him around, even though he was sitting.

But let us not forget...
Baseball:  Sometimes a baserunner will start moving after the final
out.  No big deal, you say?  Well normally it isn't.  But one time I
had just got the final out with the bases loaded clinging to a 1 run
lead.  Sudenly, the runner at third started moving and touched home
before all of my players left the field...  Tie game.  (Fortunately I
won it in extras...)
Another fun bug is the infamous foul ball homerun.  If you hit the
ball really slowly down the third base line, sometimes you can touch
first before "Foul Ball" appears on the screen.  When this happens,
you can run around the bases and score a run, but the game is over;
the ball's lost...

>
-David "ZZYZX" Steinberg- King of the ellipses
       (dsteinbe@emmy.nmsu.edu)
**********************************************************************
*"There's a dog in the station  *"I can't believe I'm a junior and a *
* With a bad reputation         * film major, when all I really      *
* That's a sign of the nation's * wanted in this life was to marry a *
* Decay"                        * lobsterman and cook fish."         *
* -Phish                        * -a letter from Christie Searing    *
**********************************************************************
Newsgroups: alt.games.video.classic
From: s2766757@titan.ucc.umass.edu (s2766757)
Subject: Real games vs. new Nintendo-type crap
Organization: University Computing Services
Date: Wed, 16 Dec 1992 20:18:01 GMT
Distribution: alt.games.video.classic
X-Posted-From: titan.ucc.umass.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Hey, all!

This is a GREAT newsgroup! I thought I was the only person
left in the world who loves the old classics, and who is not
all that impressed with today's games!

Anyway, I thought I'd relay to you all an interesting "experiment" 
that went on a couple years ago when I lived in the dorms here at school.
A buddy of mine brought in his Nintendo (eesh, hate to say that word...unless
I'm talking about Donkey Kong :-) ), and all of the lazy bums on the floor
spent all their time in his room playing it. This naturally made us all
start remenescing (how DOES one spell that word?) about our ATARI 2600's, so
every time someone went home, he/she brought back his/her Atari and cartridges.

The part that I found amazing was that after an Atari was set up next to the
Nintendo, the Nintendo, with all of its sound effects and graphics, was hardly
ever turned on again! When comparing them, side by side, the Atari games were
much better than the Nintendos. Granted, the N's had more chrome, but the Atari's
had the game play.  

I just thought I'd share that with some fellow afficianados of classic video
games!


Timo

	... Now where'd I put that stupid .sig? ...

Newsgroups: alt.games.video.classic
From: fullmer@is.rice.edu (Robert Fullmer)
Subject: Re: BUT NOTHING BEATS SPACEWAR FOR TOTAL PLAYABILITY!!
Organization: The Bavarian Illuminati
	<1992Dec10.151138.14567@bnr.ca>
Distribution: alt
Date: Thu, 17 Dec 1992 05:28:11 GMT
Return-Receipt-To: fullmer@rice.edu

In article <> woodcock@crchh427.NoSubdomain.NoDomain (Gregg Woodcock) writes:

] In article <> jkh@whisker.lotus.ie (Jordan K. Hubbard) writes:
] [spacewar desc. deleted]

] >I've never found an arcade game since that's made me want to play
] >a human opponent as much as that one.  We've long since given up
] >on trying to do an X equivilant - it's just not the same without those
] >identical controls and an opponent you can stand next to (and kick :-).

] GO GET A VECTREX THEN!!!  They have a faithful version of Space Wars
] which is 2 player simultaneous.  I don't know who close to the
] original it is because I have never played the original.

Or a PDP-11. I played it on one of those suckers long before I saw it
in the arcade. In fact, the first time my friends and I saw it in an
arcade we had a good laugh thinking people would actually pay, since we
could already play for free! Well, practically for free, since it was
university comp account money...

For the inquiring mind, it was at the University at California at
Irvine, in 1977. They were always trying to kick us kids out, with
little success...

Robert Fullmer    :    celine@athena.mit.edu    :    celine@rice.edu
Newsgroups: alt.games.video.classic
From: fox@rei.com (Fuzzy Fox)
Subject: Re: Hey, doesn't anybody remember the C64???
Date: Mon, 14 Dec 1992 21:10:59 GMT
Organization: Recognition Equipment, Inc.

gak@wrs.com (Richard Stueven) writes:

>>	- Raid on Bungeling Bay

>The sequel to Beach Head...better action and tougher play.

What?  They aren't even by the same company.  Beach Head was by Access
Software, and ROBB was by Br0derbund.  They even have different authors.

If memory serves, the author of ROBB was Will Wright, who is also the
programmer behind more contemporary games such as SimCity.

-- 
#ifdef TRUE        | Fuzzy Fox (a.k.a. David DeSimone)       fuzzy@netcom.com
#define  TRUE   0  |
#define  FALSE  1  |  "You have been recruited by the Star League to defend
#endif             |     the Frontier against Xur and the Kodan Armada."
Newsgroups: alt.games.video.classic
From: tvp@gibdo.engr.washington.edu ()
Subject: Re: Confessions
Organization: clearer than blir
Date: Thu, 17 Dec 1992 03:54:48 GMT

In article <REGLI.92Dec16152633@gimble.gimble.cs.umd.edu> regli@gimble.gimble.cs.umd.edu (William C. Regli) writes:
>
>I like the group.  Brings back some fine memories of a youth in search
>of quarters.
>
>Confession time:
>
>I once spent an entire Saturday afternoon, something like 5 hours,
>playing one game of "Space Invaders" on my Atari 2600 (which,
>incidentally, I still have in operational condition).
>
>I ended up quiting due to "nature's call" and the lack of a pause
>button on the 2600.  Ending score was somthing like 140,000.  Recall
>that the game turned over after each 10,000.
>
>Thankfully, that 11 year old has since found a life :-)
>
>Any other stories or confessions of former (or current) video game
>junkies?

Yeah. Several 8-hour plus games on each of the following. Sometimes we're
talking close to 24-hour games. Now, I do *not* claim to have much
stamina, I'm just pointing out that I did this *more than once* for
each of the games listed, even though it seems pretty meaningless now.

I will attempt to list them in chronological order of accomplishment.

1. Star Castles (fingers cramped badly)
2. Battle Zone
3. Asteroids
4. Defender
5. Q-bert!
6. Star Wars

Then there's a short list of others that I might've, but didn't
bother, played that long. Except for the fact the games end before
going anything like eight hours the next two were terrible time
killers:

1. Pac Man
2. Ms. Pac Man (always trying to get perfect scores on every board
                a single game implied several hours just to get out
                past the banana)

------------------------------------------------------------------------
Tad Perry      Internet:    tvp@gibdo.engr.washington.edu
               CompuServe:  70402,3020
               NIFTY-Serve: GBG01266
------------------------------------------------------------------------
Newsgroups: alt.games.video.classic
From: aek@wiretap.spies.com (Al Kossow)
Subject: 2600 numbering
Organization: Advanced Technology Group, Apple Computer, Cupertino CA
Date: Sat, 12 Dec 1992 20:23:25 GMT

>>(One of the most famous phone phreakers was Steve Jobs, who worked for

Wozniak was the real phone phreak

I've sent a message off to Al Alcorn about the number, if anyone knows,
he would. Considering he's a friend of Woz, though, it wouldn't suprise me
if the Blue Box tone theory was right.
From: Zio zZz <zio@Garg.Campbell.CA.US>
Newsgroups: alt.games.video.classic
Subject: Re: PIXX! PIXX! PIXX!
Date: Tue, 15 Dec 92 00:40:44 PST
Distribution: us
Organization: The Land of Garg

msf@skaro.as.arizona.edu (Michael Fulbright) writes:

> The Durham, NC TV station WRDU (channel 28) had TV POW! It was part
> of 'Barney's Army', where Barney was a really feeble puppet. The good
> thing about the show (besides watching the real losers who played TV POW)
> was that they showed the cartoon Star Blazers (remember, the Japanese
> cartoon where there converted the Yamato battleship into a starship with
> a tachyon driver, and the 'wave motion' gun).
> 
> TV POW was based on some Intellivision game - you had a gun which
> pointed in a fixed direction, and you shot at a moving dot.
> 
> Ah, the good old days...
> 
> michael fulbright
> msf@as.arizona.edu

Oh my god, you had Barney?  I was a participant on the Barney Show (came 
on the week after TV *POW!* died on KTVU-2 (Oakland, CA)  I got the 
question correct on the first panel.  Won a Baseball-3 Handheld game, 4 
passes to Santa Cruz Beach Boardwalk, a Gift Certificate (I think $10) at 
Toys R Us, and a Barney/KTVU T-Shirt.  Can't remember the exact question, 
but it was about who played Peter Pan in some production or another, and 
the answer was Sandy Duncan.  Upon answering it right, Barney's assistant 
was reduced to tears, because I was like the 8th person in a row to 
answer a question right, in addition to getting it on the first frame!  
My god, you guys are bringing back some _Memories_!  Capital "M" and 
all!!


-- 
zio@Garg.Campbell.CA.US (Zio zZz)
The Land of Garg BBS -- +1 408 378-5108
Newsgroups: alt.games.video.classic
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Trivia Question
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Distribution: alt
Date: Mon, 14 Dec 1992 19:50:40 GMT


dsteinbe@nmsu.edu (David Steinberg) writes:
>Name the game and situation in which the following letters appear:

>                 HSWWSH

>Bonus question: What do they stand for?


Yar's Revenge, Atari 2600.

Blow up the enemy swirl (Qotile? or something like that) with the Zorlon
Cannon, then look for the straight line that stands out in the between-screens
fireworks.  Ride the line and shoot repeatedly until the fireworks stop. 

If you're lined up correctly, the game freezes and HSWWSH appears, the initials
of the designer of Yar's Revenge forwards and backwards.

Now, MY bonus question:  what WAS the name of the designer?  ;)

--
          jecoleb@eos.ncsu.edu : have clue, will travel.
       ---------------------------------------------------
     It's time to see the world / It's time to kiss the girl
              It's time to cross the wild meridian
  Grab your bag and take a chance / Time to learn a Cajun dance
             Kid, you're gonna see the morning sun... 
Newsgroups: alt.games.video.classic
From: kaminl@rebecca.its.rpi.edu (Matt Garretson)
Subject: Re: PIXX! PIXX! PIXX!
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Tue, 15 Dec 1992 01:05:56 GMT

In article <92349.124334SML108@psuvm.psu.edu> <SML108@psuvm.psu.edu> writes:
>I remember TV PIXX!  We used to make fun of how stupid it was constantly...

Heh. I used to think it was the coolest thing. Except for the boneheads who
would call up and say PIXX constantly. Geez, does that bring back memories!
Thanks, whoever brought up this thread.  This is a great newsgroup!
-- 
Matt Garretson                    :-)                 temporarily kaminl@rpi.edu
From: rsh@cs.bham.ac.uk (Roger S Hoyle)
Newsgroups: alt.games.video.classic
Subject: Re: Gauntlet
Date: 15 Dec 92 11:54:05 GMT
Organization: School of Computer Science, Birmingham University, U.K.

John Meredith  writes:
|> Anyone remember how to get into the Secret rooms?
|> 

[deleted]

That was Gauntlet II

Rog.
Newsgroups: alt.games.video.classic
From: Bucky.Whaley@launchpad.unc.edu (Bucky Whaley)
Subject: a source for used cartridges (maybe)
Organization: The Lutefisk Watch 
Date: Sat, 12 Dec 1992 19:15:42 GMT

A few years ago, I bought some used Atari 2600 game cartridges from a
dealer whose _Rolling Stones_ classified ad I'd seen:

  Play It Again
  P.O. Box 6718  
  Flushing, NY  11365
  (no phone # given)

This company also had Sega, Sega Genesis, Nintendo, and NEC Turbografx-16
cartridges.  

Play It Again bought used cartridges as well.  As of mid-1990, you could
get a price list by enclosing 3 1st-class postage stamps with your request
for the current list.  You could also purchase a "lifetime club membership"
that would entitle you, among other things, to a little more $ if you were
selling and a small discount if you were buying.  

I dunno if these folks are still around.  (Their 1990 flyer said they   
had been in business since 1982.)  I placed a couple of orders with them
and my only dissatisfaction was not all the games listed (they were
pretty extensive lists) were always available.  I was never able to get
Laser Gates, for example.  I stopped ordering from them because I stopped
stopped playing with my 2600.  

On another subject, did anybody else ever read a paperback several years
back called _Pilgrim in the Microworld_?  Atari Breakout freaks might be
interested.  It was written by David Sudnow (a sociologist, I think) and
the whole book was an excruciatingly detailed study of practically every
*second* he spent learning to play Breakout.  This book may be the 
single most anal account about any subject that I've ever come across--
hypnotic and boring at the same time.  Of course I read every single
word.   

 Bucky


Ya wanna make it in this world, ya gotta disclaim:
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: alt.games.video.classic
From: edias@titan.ucc.umass.edu (EMILIANO A DIAS)
Subject: Star Raider's Clones?
Organization: University of Massachusetts, Amherst
Date: Fri, 18 Dec 1992 22:21:45 GMT

Does anyone know of a Star Raiders (of Atari 2600 fame) clone for
any current computer or video game platform?  I never owned a 2600, but
I had a friend who did and I bugged the hell out of him to let me play
Star Raiders.

    yearns for his youth...			Tony Dias

Newsgroups: alt.games.video.classic
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Classic Atari 8-bit programs
Organization: Qualcomm, Inc., San Diego, CA
Distribution: na
Date: Fri, 11 Dec 1992 21:28:28 GMT

jerry@cs.mcgill.ca (Gerald (Jerry) KUCH) writes:
>I agree... cool game.  Who made it?  Sir-Tech right?  Or was it Adventure
>International?

Definitely not Sir-Tech, I don't think it was Adventure International.
Stuart Smith was the author, I believe, and he also came out with
other games like Return of Heracles and Adventure Construction Kit.  I
believe Ali Baba was published by Muse.  I'll have to boot it up.
-- 
Free Nelson Mandella!  In every box of Captain Crunch.
From: regli@gimble.gimble.cs.umd.edu (William C. Regli)
Newsgroups: alt.games.video.classic
Subject: Confessions
Date: 16 Dec 92 20:26:33 GMT
Organization: Yoyodyne Industries


I like the group.  Brings back some fine memories of a youth in search
of quarters.

Confession time:

I once spent an entire Saturday afternoon, something like 5 hours,
playing one game of "Space Invaders" on my Atari 2600 (which,
incidentally, I still have in operational condition).

I ended up quiting due to "nature's call" and the lack of a pause
button on the 2600.  Ending score was somthing like 140,000.  Recall
that the game turned over after each 10,000.

Thankfully, that 11 year old has since found a life :-)

Any other stories or confessions of former (or current) video game
junkies?

b
--
William C. Regli                            Bite me, its fun!
University of Maryland, College Park, MD          --Crow T. Robot
Department of Computer Science                     From MST3K
Electronic: regli@cs.umd.edu   Vocal: (301)-405-2717
Newsgroups: alt.games.video.classic
From: 6o25@sdf.lonestar.org (Stephen M. Jones)
Subject: Colleco Vision stuff...
Organization: Super Dimension Fortress - Public Access Unix - Dallas, Tx.. 
Date: Fri, 11 Dec 1992 11:24:55 GMT

I've controllers (super action) and other stuff console piece...
all in working condition,a nd they don't look bad either..
lots of games.. let me know if you are interested

-- 
Stephen M. Jones (214)436-4622 
>-<Cs&E>-<
SysAdmin <-> Super Dimension Fortress PAU 
6o25@sdf.lonestar.org - "Put in a quarter and play road rally." - Descendents 
Newsgroups: alt.games.video.classic