HDTenEightyP/NetNews huggingface dataset:
From: ccspad@sunlab1.bath.ac.uk (Paul Dale)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilization - a great game, but...
Date: 9 Sep 92 12:56:48 GMT
Organization: Bath University Computing Services, UK

In article <6554@kielouta.fi> trhera@uta.fi (Henri Rantanen) writes:
>In article <65492@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:
>>>About Civilization...
>>
>>Gee, I must be an idiot. I've played it for 2 weeks on the easiest level, and
>>I'm getting my clock cleaned. I get up to about 1M people at about year 1AD,
>>and then things sort of stagnate. I always end up with about 600K people, and
>>a rating of Nero. What's the secret of building a civilization up from the
>>6 cities/1M people part?

[good advice deleted]

Here's a few tips we've found useful,

1) develop infrastructure before you build a city. Roads are especially
useful. At the game start you need those extra lightbulbs to get your
research going. A few irrigated squares prepares you well for monarchy.
We find a two settler group works best, one develops, the other builds.

2) When starting a city later, when you have a government that requires
you support your troops, build a mine before the city is built. Roads
and irrigation are also very good ideas.

3) Always anticipate growth. Build temples, colloseums and cathedrals
*before* you need them.

4) To get really big cities you need a lot of good irrigated land. We
always seem to have settlers on the go. Size 25+ is not at all unreasonable.

5) We reckon the key to the game is trade. Maximise trade always. Money
and diplomats can work wonders. Why destroy enemy cities when you can buy
them intact, fully functioning with an in place defence (normally) :-)
Your population will rocket.

6) Conquest builds population quicker than most other ways. 

7) Be democratic :-)

Hope this helps,
Paul
Systems admin./applications support/programmer.
BUCS, Bath University, Claverton Down, Bath, Avon. UK BA2 7AY
tel: 0225 826215
e-mail: P.A.Dale@bath.ac.uk
fax: 0225 826176
From: wikman@sage.cc.purdue.edu (Lobo)
Newsgroups: comp.sys.amiga.games
Subject: F29 Retaliator
Date: 9 Sep 92 01:53:10 GMT
Distribution: na
Organization: Purdue University



Hey all....
	A friend of mine has this really cool simulator for his IBM...
I'm pretty sure it's called F-29 Retaliator.  Are there plans to
port this to Amiga?  If so, when?

	Thanks in advance!!!

-Lobo


--------------------------------------------------------------------
|| John J. Wikman  (Lobo)	| I have come here to chew 	  ||
|| SED 312 Cary Qd.		| bubblegum and kick ass...	  ||
|| W. Lafayette, IN  47906	| and I'm all outa bubblegum.	  ||
||				|	-Nada			  ||
|| wikman@sage.cc.purdue.edu	|    THEY LIVE, WE SLEEP	  ||
--------------------------------------------------------------------
From: wally@mik.uky.edu (walter francis)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt and Eye of the Beholder II..
Date: 7 Sep 92 19:31:36 GMT
Organization: University of Kentucky

I'm sure this will soon become a FAQ :) but I was wondering if anyone 
has played both EOB II and Black Crypt a GREAT deal and can compare
them, or if people could simply give a review on the one they have.  

I am *going* to get *one* of them.. :)  I just want to know which
seems to be the best..

I was going to choose over HD installability, but it seems that both can
be installed on HD, so I'm happy about that.. :)

I've gone a few months without slashing anything, so I'm bored..  My
last was Drakkhen..  I don't think I've ever played a game I thoroughly
enjoyed more..  Did a Drakkhen II ever make it?

Thanks...

If you prefer mail, WALLY@mik.uky.edu or WALLY@ukcc.uky.edu would be 
wonderful.  (My poor .sig isn't working, I don't think..)
--
   ________________________________________________________________________
  /                                                                       /|
 /_______________________________________________________________________/ |
 |             _                                                         | |
From: jconklin@terapin.com (John Conklin)
Newsgroups: comp.sys.amiga.games
Subject: Re: The Seventh Guest
Date: 10 Sep 92 02:27:48 PST
Organization: BBS

The Seventh Guest will be on CD-ROM only, as it would take up about 300 HD
disks (if I remember the report correctly).
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Wing Commander Demo [thoughts]
Organization: York University, Toronto, Canada
Date: Wed, 9 Sep 1992 17:27:45 GMT

In article <hribnak.0892@nucleus.cuc.ab.ca> hribnak@nucleus.cuc.ab.ca (Jim Hribnak) writes:
>So  people actually agree that them demo sucks..  :)  Glad I found it, and
>mentioned it..  Games on the amiga seem to be lousy these days.... thats why I
>have already sold one of my Amiga systems, and possibly my 2000..  I am buying
>a 486/50 SVGA.  I cant handle this anymore..  The games are beginning to suck,
>are slow to be released, and when they are released it wasnt worth waiting for
>(like WC!)

Did you ever try to upgrade your A2000 with an accelerator and hard
drive?
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: F29 Retaliator
Date: 9 Sep 92 13:00:06 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

All ready available, had my copy for about a year.  I agree that it is fun, 
but I have a few quibbles, primariliy with the UNGODLY fuel consumption.  If 
you really want this game, and I *do* suggest you get it as it is very 
responive (for a game on a 68000 to animate that fast...I was impressed!), 
call TENEX Computer Express, 56800 Magnetic Drive, Mishawaka, IL, 46545-7481, 
TLE:  219-259-7051. Happy flying!

 Skeksis - Let me get this straight.  I'm driving a 91 Geo and he's driving a 
'93 Vette and you want me to drag?  What are you, some kind of optimist?
Newsgroups: comp.sys.amiga.games
From: ggiles@cie.uoregon.edu (Gregg Giles)
Subject: Re: Nova 9
Organization: University of Oregon Campus Information Exchange
Date: Fri, 11 Sep 92 03:54:49 GMT

In article <Bruce_Johnson.0hlc@a68k.denver.CO.US> Bruce_Johnson@a68k.denver.CO.US (Bruce Johnson) writes:
>
>It's this level I'm on now, it is a puzzle level, and I love it's design. 
>Got some of it done, but this HUGE killer Electric Man comes out after me,
>now I have figured out the blue crystal on this one, and I just don't know
>how to even touch this guy..

   Heh, it is tough, isn't it? The general consensus of the guys that worked
on it was that the electric boss was the favorite. 

>I know you can give a few cheats, eh?  I slammed the keyboard in every
>fashion I thought possible.. AARrrgghh, this is a great game, rates right
>up there with CyberCon III!!! THe ultimate Amiga game EVER!

   Cheats? What cheats? Did somebody say there were cheats? I didn't hear
anybody say that. <Wink><Wink> Suffer. <Grin> 
   Glad you like the game. I'm curious to see how it gets reviewed.


-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Sierra vs Dynamix (4)
Organization: York University, Toronto, Canada
Date: Sat, 5 Sep 1992 17:32:17 GMT

I'll send Ken William (president of Sierra) a complaint letter next week
to suggest him fire all their Amiga programmers and hire Dynamix's one
instead. Then I'll send Origin a copy of Nova9 to complaint their stupid
port of Wing Commander. I hope this will draw their attention to care
the Amiga's game market.
Newsgroups: comp.sys.amiga.games
From: ian@ug.cs.dal.ca (Ian Littlewood)
Subject: Re: Wing Commander demo is DREK!
Keywords: Augh!
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
Distribution: dal
Date: Sun, 6 Sep 1992 18:22:05 GMT

In <92090424015@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:


>  I just got the Wingcommander demo for the Amiga and it is terrible!
>It is so slow!  And what's with all the dithering?  The game looks terrible!
>The intermissions aren't that bad, but the in flight graphics suck!  Even
>if they do improve the 3-D routines %30 like they say, it's gunna suck.
>Hopefully it will take advantage of an accellerator.  I was running it on
>a stock A500... not bad for a stock A500......I guess.  I'm sure they could have done better than that.... all that dithering makes me ill.

> _____________________________________________________________________
>(                              (                                      ) 
> )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
>(         -----                (                M I N D  S T O R M    )     
> ) nugget@genesis.nred.ma.us    )                                    (   
>(                              (  THE Newsletter for high-end gamers! )  
> ---------------------------------------------------------------------
> MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

>  


Where can I get hold of the demo? I've heard a lot of negative comments and I'd
like to have a look for myself.
From: wdao@aludra.usc.edu (Walter Dao)
Newsgroups: comp.sys.amiga.games
Subject: New Delphine game demo
Date: 7 Sep 1992 23:18:11 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu


I just saw that demo and I can say that it was excellent. Rather short but 
an excellent demo (reminded me of Heavy metal the anim with a blade Runner
atmosphere) And all that in <60kbytes of compressed data.
cool graphics comparable to "another world" . It is going to be another 
must have (with Elite II)

when compared to the monstruosities produced by Origin/Sierra we need more 
Core systems/Delphine .

				Walt
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: SWOTL Vaporware ??
Date: 8 Sep 92 18:44:21 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

ARGGHHH!!! I already have BH1942 and BOB, and was eagerly awaiting SWOTL, and 
now this?!?!?!?!  The *only* frickin' game I have on my hard drive is BOB!  
Great, so if I want to play with some of the best propeller aircraft in 
history, I have to go and BUY a whole new machine!?!?!  THAT SUCKS!!!!
 
Skeksis
From: Tim.Colverd@p5.f158.n633.z3.fidonet.org (Tim Colverd)
Sender: acsnet@csource.oz.au
Newsgroups: comp.sys.amiga.games
Subject: Air warrior
Date: Wed, 02 Sep 1992 12:38:00 +1000

Anybody got the flight sim/game air warrior.I am thinking of getting it (I have
a cover disk version) and would appreciate any comments
Tim


 * Origin: Night Flight BBS +61-3-312-6676 (3:633/158.5)
Newsgroups: comp.sys.amiga.games
From: boberg@lysator.liu.se (Stefan Boberg)
Subject: Re: project x cheats
Organization: Lysator Academic Computer Society, Linkoping University, Sweden
Date: Mon, 14 Sep 1992 11:28:54 GMT

colas@trinidad.inria.fr (Colas Nahaboo) writes:

>In article <1616@lysator.liu.se>, boberg@lysator.liu.se (Stefan Boberg) writes:
>|> Stefan Boberg - AP & EE student at Linkoping Institute of Technology, Sweden
>|> Author of LhA, ArjA and LhArcA. Co-author of Alien Breed, Project X, Full

>Oh, By the way, now that ProjectX has been out for a while, what about
>releasing an HD-installable version? That would be real nice!

  I've *wanted* to do this for a long time, but I haven't been able to yet.
The game was actually HD-Only during development so it's quite easy to do
if only I had the time (and sufficient motivation). I've suggested that
all forthcoming Team 17 games should be HD-Installable but the management
somehow don't like the idea. Oh, well... maybe later

>Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool&Gwm Architect
--
Stefan Boberg - AP & EE student at Linkoping Institute of Technology, Sweden
 Author of LhA, ArjA and LhArcA. Co-author of Alien Breed, Project X, Full
  Contact and Miami Chase.
    EMail: boberg@lysator.liu.se, lha@augs.se       FidoNet: 2:204/404
From: William_Taylor@amusers.UUCP (William Taylor)
Newsgroups: comp.sys.amiga.games
Subject: Re: Perfect General
Distribution: world
Date: 11 Sep 92 05:53:06 PST
Organization: The Amiga Users Group of Victoria BC

 I have just recently bought it.....
 
    Has anyone bought the Perfect General expansion disk? I'm
 GG> interested to
 GG> see what owners have to think of it. A mission builder would be
 GG> nice...
 

 Agreed on the mission builder, That would be a nice touch.
 
 Overall I'm Very pleased with the whole pakage. The WWII expansion

 is the most played by far. I like the idea of changing history on 
 
 My own screen !!
 
 
 
 Zaphod.... Two heads are better than one.

-- Via DLG Pro v0.992
Organization: Penn State University
Date: Fri, 11 Sep 1992 14:43:22 EDT
From: <TEW105@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Demo [thoughts] and Elite 2
 <1992Sep7.015825.28502@newshub.ariel.yorku.ca>
 <1992Sep7.034451.14498@hubcap.clemson.edu>
 <1992Sep7.141603.2679@newshub.ariel.yorku.ca>
 <1992Sep7.210148.11201@hubcap.clemson.edu> <92251.184050MBS110@psuvm.psu.edu>

In article <92251.184050MBS110@psuvm.psu.edu>, Norman St. John Polevaulter
<MBS110@psuvm.psu.edu> says:
>
>
>Nevertheless. I suggest that if a) the graphics are not improved or b)
>ANYTHING, even the tiniest scrap of sound or bit of animation, is cut
>out, NOBODY here buy Wing Commander. Instead, write a nasty letter to
>Origin about doing better quality ports, remarking that you would have
>bought the game if they'd made a serious attempt at doing a good job.
>Who knows, it might actually penetrate their thick skulls that Amiga
>owners won't be conned by quick and dirty IBM ports...
>
>...naaah. They probably still won't get it. It's worth a try nevertheless.

But will they think it is worth the extra money it will cost to do a better
port?  They have to decide if they can make a good profit off of the port and
they may not think the Amiga market will do that.  If you can get a port out
quick enough you can count on some sales because of the title.  And this port
is anything but quick! (how long has WC been out on the IBM?  How long have
we been hearing about the Amiga port?)

What I can't figure out if why they released the demo.  The game so obviously
stinks, at least in the current form -- and if its going to improve, why
release the demo now -- why ruin the quick sales you'll get by people who don't
know any better and have been waiting all this time for Wing Commander by
letting them see how bad it is?
(talk about run on sentences :)
Doesn't make much sense to me.
+L8R+                                +Every time I try to pick it up its like
HonuS  internet: TEW105@psuvm.psu.edu|falling sands, as fast as I pick it up it
+---+  bitnet:   TEW105@psuvm        |runs away through my clutching hands...
Disclaimer: +-Look Ma, only 5 lines--+                            -The Cure
  The big wigs at PSU wish they could come up with opinions as good as mine!
From: Rinaldo_Carlo_Petterino@cup.portal.com
Newsgroups: comp.sys.amiga.games
Subject: Re: golf
Date: Sun, 13 Sep 92 01:34:30 PDT
Organization: The Portal System (TM)
Distribution: world
  <gkropf.0617@bfield.uucp>

I love PGA for the Amiga.  It is very fast, and is the only game
that gives an INSTANEOUS reverseangle so you see the ball land. 
it
It has 1 extra cfourse disk out
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Distribution: world
Date: 12 Sep 92 01:51:28 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Fri 11 Sep 92 21:25, Scst97@csc.liv.ac.uk (mr. I.k. Godd
wrote:

 SIG> I downloaded the pinball fantasies demo from wustl.wuarchive, and
 SIG> unarchived it.  However, I found that wouldn't run on my Amiga 500
 SIG> with 1meg(1/2 chip 1/2 fast)(PAL), WB1.3.2, and a fat Agnus.  The
Hmmm, mayhap it needs 1M of CHIP memory. I wouldn't be surprised to find it
wants to load entirely into chipmem - the things mostly graphics and sound,
anyway!

...using the no-time-limit hack to the demo posted, i wrapped the demo
table... ack, if i never see that screen again it'll be too soon. (tip to
other idiots who wanna wrap it: build up the Cyclone - i had something like
500+ cyclone runs near the end of the game, and pushed the score over by
blowing a few balls just throwing 'em out, getting a couple points, then
letting 'em drain... voila... lotsa points...)

-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
Subject: A500 dead in US!!!!!
From: <K50CC@CUNYVM.BITNET>
Date: Saturday, 12 Sep 1992 10:05:02 EDT
Organization: City University of New York/ University Computer Center

Well,I JUST HAD to get everyone's attention on this!This morning,I logged
onto a local store's board and one of the employees left this message this
week.It mentions that as of the Fall season's pricing,the A600 is definitely
being sold,but the A500 series is no longer being made!!!!By doing the same
thing that happened in the UK,C= US has decided to push the 600 as the new low
end unit.This comes when the PP&S '040 upgrade for the 500 is shipping.
   At the same time,prices on the other systems look to be the same.I know
there is going to be much talk,but this is straight from the store.The problems
and other talk about the differences between the 500 and 600 series is now
being rendered moot.New owners will not have a choice of low ends (except the
2000,and we know the expense for that system.) and we 500 owners have been
dropped.
   Also on thge board,the new 4000 will have its' low end christened the 1200
and considering the differences of that,the 600 really has a bad future ahead.
(Opinionated reasons: the 600 is being shipped TOO CLOSE to the release of a
major system change i.e. AA chipset and accelerator as well as its' original
incarnation as a 'console beater' but slightly improved.)
  All flames/comments will be followed by me,so no need to mail.
L8r!
KLAZAR
Newsgroups: comp.sys.amiga.games
From: kherron@ms.uky.edu (Kenneth Herron)
Subject: Re: Civilization - a great game, but...
Distribution: na
Date: Wed, 9 Sep 1992 13:52:38 GMT
Organization: University Of Kentucky, Dept. of Math Sciences

TomK@cup.portal.com (Tom R Krotchko) writes:

>And finally, a challenge to any hacker. Come up with a patch that eliminates
>that 10 minute dirge in the beginning of the game. Did the programmer really
>think this was cute after the first time?

The program is generating the map during this time.  You might be able
to hack out the movie, but the wait will remain.

Did anyone notice how much of the game text is stored in text files?
You could rewrite the story, if you wanted to :-)
-- 
Kenneth Herron                                           kherron@ms.uky.edu
University of Kentucky                                      +1 606 257 2975
Department of Mathematics           "Thanks to the magic of the slow-motion 
camera, we can now show you how ugly the inside of someone's mouth can be."
Newsgroups: comp.sys.amiga.games
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Black Crypt help... huh?
Originator: jmkaraka@c00088-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 9 Sep 1992 21:16:41 GMT


	After reading some of these posts, I wonder how much help some people
need for a game that has a complete map with notes for the whole complex
in the back of the instruction book.
	(whistling and looking around, careful not to catch anyone's eye)

-john
Newsgroups: comp.sys.amiga.games
From: chizzoni@ghost.dsi.unimi.it (alfredo chizzoni)
Subject: DEUTEROS HELP
Organization: Computer Science Dep. - Milan University
Date: Mon, 14 Sep 1992 10:15:27 GMT


From: chizzoni@ghost.dsi.unimi.it (alfredo chizzoni)
Date: Mon, 14 Sep 1992 08:58:49 GMT
Newsgroups: rec.games.misc
Subject: DEUTEROS HELP. PLEASE!!!

Hi friends, I'm stuck in deuteros (here in Italy distribution is a BIT slow);
I'm enjoing it very much but I can't exit form solar sistem, I suppose I need
some sort of hyperdrive but that my dumb level 3 scientist can't find one.
Any hint on this game would be really appreciated.

/-----------------------------------------------------------------------------\
	  Alfredo Chizzoni   E-mail:chizzoni@ghost.sm.dsi.unimi.it	
		COMPUTER SCIENCE DEPARTMENT - Milan University
\----------------------------------------------------------------------------/
From: alexr@capella.EETECH.McGill.CA (Alex Rousseau)
Newsgroups: comp.sys.amiga.games
Subject: Has anyone played Red Zone yet ?
Keywords: n
Date: 4 Sep 92 23:12:15 GMT
Organization: McGill University - Montreal, CANADA.

If so, your thoughts, please. I have to be honest though. I will buy it
(it should be in on monday the 7th of Sept.) if I don't get a reply (and
a negative one at that !). I also have an RCS 68040 accelerator and will
see if their ad's claims are close to the truth ("...takes advantage of
your accelerator..."). Anyhow, if someone else doesn't, I will reply to
my own question (?!). What am I doing here...

Alex.
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Act Of War now available
Date: 8 Sep 92 18:48:57 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

Dave,
 
  I have absolutely *NO* FTP access (I call through a board with a NET feed).  
Can you please help me to get a copy of your game?  I enjoyed Laser Squad very 
much and this sounds good to me.
 
Skeksis
From: yurick@vaxr.llnl.gov
Newsgroups: comp.sys.amiga.games
Subject: "Traders" (a M.U.L.E. clone) new release date.
Date: 13 Sep 92 22:37:02 GMT
Organization: LLNL_LIS

Hello,
  I called Merritt Software again, to find out when "Traders" (a so-called 
M.U.L.E. clone) will be released.  The NEW release date has been changed to the
end of October.  Originally it was June, then August.  So as I find out more,
I'll update my post.

Joe
-- 
*****************************************************************************
*  Joe Yurick         California U.S.A.       E-Mail : yurick@vaxr.llnl.gov *
*** My thoughts & views are rarely my own, much less that of my employer! ***
*****************************************************************************
               I think, therefore I am...an Amiga owner!
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt Walkthrough
Keywords: wanted!
Date: 15 Sep 92 14:38:34 GMT
Reply-To: jds30@amail.amdahl.com
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <BuL77I.5EM@mentor.cc.purdue.edu>, doerrhb@expert.cc.purdue.edu (Heath Doerr) writes:
> 
>          I've seen a lot of articles posted resently about Black 
>      Crypt.  Has anyone bothered to compile them all into one big
>      Black Crypt hints and tips file?  Or even better,  does anyone
>      have a complete walkthrough of the game?  If so, I sure would
>      like a copy.  
I think somebody already did that...it's called the "manual" and it
comes with the game when you BUY it.  :-)

Every hint or clue that I've seen posted here for BC is available
in the book.  As for a walkthrough, the game is very linear with
plenty of scrolls and plaques that tell you what is needed to
proceed.  All of the information that you need can be found in
the dungeon, except, of course, for a few of the copy protection
answers.

>                                Thanks,
You're welcome.
Newsgroups: comp.sys.amiga.games