HDTenEightyP/NetNews huggingface dataset:
From: drichard@magnus.acs.ohio-state.edu (Darren R Richardson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Windows game
Date: 26 Aug 92 16:46:54 GMT
Distribution: usa
Organization: The Ohio State University

Does anybody know of a good craps games for windows?  Any replys would be appreciated.

-- 
 Darren Richardson
 Ohio State University
 College of Engineering
 CIS Consultant
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Kiloblaster by EPIC Megagames
Originator: bkpipa@c00525-106ps.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Date: Wed, 2 Sep 1992 12:45:51 GMT


So where did you get it, so we can try it, too?

-- 
------------------------------------------------------------------------------
   bkpipa@eos.ncsu.edu         |      Oh, fruddled gruntbuggly, thy          |
   North Carolina State        |        nacturations are to me ...           |
   University - Raleigh        |                             Vogon poetry    |
------------------------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner)
Subject: Re: Wanted :- VGA stuff...
Organization: TAT (Theoretical Astrophysics Tuebingen), U. of Tuebingen, FRG
Date: Sun, 30 Aug 1992 10:43:50 GMT

lwsand03@uctvax.uct.ac.za writes:

>Would some kind person please send me and my friends some VGA graphics,
>utilities, games, GIFs, programs etc.

>       my e-mail address is lwsand03@uctvax.uct.ac.za

>Thankyou

Hey! While you're at it, I'm seeking for such programs/ftp sites, too.

Thanks in advance.
Lukas.
(lukas@trillian.tp1.ruhr-uni-bochum.de or lukas@134.147.160.21)
Newsgroups: comp.sys.ibm.pc.games
From: meshreki@snow-white.ee.udel.edu (Samer Meshreki)
Subject: HELP: Ultima Underworld (YAUQ)
Summary: possible spoilers
Keywords: uw help ultima underworld origin
Organization: University of Delaware, Newark
Date: Wed, 26 Aug 1992 19:05:52 GMT

My sincerest apologies for YAUQ (Yet Another Underworld Question).  
However, my friend is leaving for Germany in less than a week and 
has asked me to help him solve it before it is too late.  (Consider 
it a dying wish).

Now the kicker is that I'm also playing UW, but am just starting so 
he basically wants to spoil the endgame for me by relaying your 
answers to him.  Sigh, I guess that's what friends are for.  (This 
is also the reason why I haven't read the numerous Q&A on UW that 
has been floating around the net).

Now the questions:

*POSSIBLE MILD SPOILERS*


	1) Where can I find the Cup Talisman?
	2) What do I do with the 8 Talismans when I get them?
	3) What's the answer to Garamon's question?

Sam
-- 
\/\/\/\/\/\/   Samer Meshreki (meshreki@ee.udel.edu)      \/\/\/\/\/\/\/\/\/\/
/\/\/\/\/\/\   Graduate Student, Electrical Engineering   /\/\/\/\/\/\/\/\/\/\
\/\/\/\/\/\/   University of Delaware                     \/\/\/\/\/\/\/\/\/\/ 
Newsgroups: comp.sys.ibm.pc.games
From: peterlew@bmerh806.bnr.ca (Peter Lew)
Subject: Re: Darkseed help needed !!!
Keywords: darkseed
Organization: Bell-Northern Research, Ottawa, Canada
Date: Mon, 31 Aug 92 03:07:59 GMT

POSSIBLE SPOILER!!

I need help!!!! I have the axe handle and the rock. How do I make a hammer

Thanx

Peter Lew

.SIg under construction
From: dallas@ravel.udel.edu (Paul Lewis Fincke)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander III wishlist
Keywords: wc3, iii
Date: 26 Aug 92 17:03:27 GMT
Organization: University of Delaware

In article <7192@lib.tmc.edu> mitchell@oac3.hsc.uth.tmc.edu (Philip Mitchell) writes:
>In article <1992Aug26.063220.20749@unixg.ubc.ca> pbreland@unixg.ubc.ca (Paul B Breland) writes:
>>>
>>That's another good idea.  Also how about 2 player cooperative missions?
>
>I'm all for that.  A variation on that theme would be to allow different
>single players to move up in the rankings (ie make all the current live
>players scores and ranks visible on the chalkboard).  I'm in the middle
>of WC I, so I don't know if they have incorporated some of these changes in 
>WC II, but my wishlist includes:
>
>- better instrumentation:  Why is it there are more advanced electronics in 
>  the Falcon F-16 (? 15?) than in these ships.  There is no indication of 
>  range, or velocity (speed and direction) in an easily visible format.
>

I agree with this one.  The one example I can think of is the a missle 
warning (preferrably audible and with a countdown to impact).  All 
enemy missles show up as a yellow dot on the radar screen (usually way 
behind me) and you can never tell if its being fired at you or someone 
else.  It kind of makes the chaff pods useless in WCII (I still 
haven't fired one).

I also love the idea of null modem two player Wing Commander.  It would
be great to have the option for an (at least semi-) intelligent wingman 
who won't blow you away at every turn.  
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: 486's JoyStick Problem - Solved!
Organization: Bell-Northern Research, Ottawa, Canada
Date: Tue, 1 Sep 1992 01:27:01 GMT

I would like to thank everyone who responded on the bit about why my joystick
was not working in such games as AOTP.  Many suggested that the game port on
my I/O card would not handle it.  Thanks especially to the soul who suggested
that the game port on the soundcard (SB in this case) would probably do the
job.  By disabling the game port on my I/O card and enabling the one on my
SoundBlaster, everything seems to be working fine.  I still can't use the
joystick in A10 V1.5 unless it's in non-turbo mode - oh, well.

Anyway, thanks again to all.

  Norm.
+---------------------------------------------------------------------------+
 Norm MacNeil  5E54 CRK         Phone: (613) 763-7497  (Internal: 39 3-7497)
 CAD Operations                   Fax: (613) 763-3317  (Internal: 39 3-3317)
 Bell-Northern Research Ltd.    EMail: norm@bnr.ca.BITNET (INTERNET)
 -> "Roller bladers do it in-line"
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: German Translations (was : Wolf 3D Cannibalism)
Organization: HoloNet (BBS: 510-704-1058)
 
Date: Tue, 25 Aug 1992 17:08:55 GMT

jengagne@wam.umd.edu (Jenny Lynne Gagne) writes:
: (Lots of bickering about morality deleted)>
: >> 	A question, tho.  I have the Adlib SoundBlaster, and I cannot quite
: >> figure out what the SS guards say whenthey become aware of you.  Sounds
: >> like "Luftwaffe", but that makes no sense.  Also, I finally managed to
: >> figure out that they are saying "Mein Leiben" (sp?) "My Life!" when they
: >> die.Pretty entertaining, all for the price of 5 minutes at an ftp site.
: >> Anyone hear any other sayings that the game does?
: >
: >If you have the manual, it says that the blue guys are SS, or, in
: >German, Shustaffel (sp?). I'm pretty sure this is what they're saying.
: >Buggered if I know what the white officers say, though. It sounds
: >something like "Spiei!". As for when you kill them, I have several
: >witnesses that swear they say "I'm from mars!".
: 
: Yeah.  Could someone with a keen ear and knowledge of German please
: post a global translation of the words in Wolfenstein?  All I can
: manage is "Hey, stop" from the Generic Brown Extras Who Get Wasted
: Easily.
: 
: One thing - why would the Shustaffel be saying their name?  That's
: like an american soldier saying "Commando!" or "Footsoldier!".
: Seems a little odd.
: 
: The white guys seem to be saying "Spianz!" or something like that.
: 
: Lastly, I think that Dr. Shabbs says "My God in heaven", according
: to a friend of mine who has one year of German under his belt...
: >
: >i HAVE worked out what the 3 armed mutants in episode 2 say, though.
: 
: Yeah, they say "Aaaarrrrggggghhhhhh."  The dogs go "Bark!", the
: guards go "Aaaaaiiieeeee!" and I think what Hitler says when he
: pops out of the battle armor is self-explanitory.  :-)>
: 
: /------ :) ------------+-------------------------------------------------\
: | Jengagne@wam.umd.edu | "Look!  Behind you!  A three headed monkey!"    | 
: |   Happy Happy Happy, | "Really?  I'd better go tell the cook, then."   |
: |     Joy Joy Joy!     |          - Monkey Island 2, Lucasfilm Games     |
: +------------ (: ------+-------------------------------------------------+
: |Look for Gagne Software ("One Dares Call It Quality") PD games near you!|
: \------------------------------------------------------------------------/

I already posted the list under a topic somewhere in this group.  Search
on Wolf and you should be able to find it.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: jkammone@cs.joensuu.fi (Janne Kammonen)
Subject: U7-Stuck in the prison in Avatar Isle
Keywords: U7
Organization: University of Joensuu
Date: Thu, 3 Sep 1992 09:56:26 GMT

HI !

I'm totally stuck in the prison in Avatar Isle. You know, the one with
three levers and metal wall blocking you way. What's the solution ???

  BIG thanks in advance
Newsgroups: comp.sys.ibm.pc.games
From: db0885@adx.adelphi.edu (David J. Bristel)
Subject: Re: Wing Commander III wishlist
Organization: Adelphi University
Date: Fri, 28 Aug 1992 02:18:19 GMT

moe@rainier.lib.washington.edu (Joe Shippert) writes:


>I am halfway through the whole WC series for the second time and I was 
>thinking of things I'd really like to see in future games. Anyone want 
>to start a new thread?

>For Wing Commander III I wish for:

>- more fighters than I can count. I mean, 4 or 5 fighter per game just 
>  doesn't satisfy my need for variety.

>- the ability to fly bigger ships. I loved the Broadsword! Big and fat. 
>  I would like to try to fly a couple of those corvettes.

>- how about a rear view mirror? Or maybe some way to look around you a la
>  Red Baron?

>- the ability to choose what you look like. Okay, so maybe Bluehair is
>  our hero and the story is following his career. I want it to follow MY
>  career.

>- some sort of interaction out side the cockpit. I'd like to have at least 
>  two options of what I'm saying to other characters. Maybe I'm looking 
>  for more role playing than action.
How about Telling your wingman to stop shooting you?
>Any other ideas? Anyone heard when/where/if Wing Commander III is comming
>along?
I would love to be able to have more than just one wingman.  If I am
leading four other ships, I should be able to talk to all four, not just
one.



>-- 
>==============================================================================
>moe@u.washington.edu
>If you can't talk about it, point to it.
Newsgroups: comp.sys.ibm.pc.games
Subject: Looking for KQ3 walkthrough
From: peterj@nutmeg.ntu.edu.au
Date: 31 Aug 92 17:46:45 +0900
Followup-To: comp.sys.ibm.pc.games
Distribution: world
Organization: Information Technology, Northern Territory University


As the subject says, a friend of mine is stuck and would like a walkthrough
file to make his life easier. If you could either mail me a copy or tell me
where one could be found by FTP, it would be greatly appreciated.

Thanks

Peter Jenik
peterj@pandanus.ntu.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: merklin@athena.mit.edu (Jimmy Y Kwon)
Subject: Wolfenstein 3D Episode 1 Level 1 Help
Organization: Massachusetts Institute of Technology
Date: Thu, 3 Sep 1992 16:58:44 GMT

I finished level 1 of episode 1 of Apogee's Wolfenstein 3D. My statistics at
the end of the level were: guards 100%, secret rooms 40%, treasure 95%. I
found 2 secret rooms (one in the room where there is a guard on one side and
a suite of armor on the other - I got a machine gun here; and another by
pushing Hitler's face, leading to a room with treasure and lots of ammo). Where
are the other 3 secret rooms (and that missing treasure) ??? Can anyone help?

email: merklin@au-bon-pain.lcs.mit.edu
From: ugeist@mcl.ucsb.edu (Geist Account)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for sale/trade
Date: 24 Aug 92 01:22:51 GMT
Distribution: na

Prices include shipping, original disks,box,and docs.

PowerMonger		$25
Battlehawks 1942	$15

Trade offers will be considered.



--
----------------------------------------------------------------------------    
	    Geist account...
		  			     ...ugeist@mcl.ucsb.edu
____________________________________________________________________________
From: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle )
Newsgroups: comp.sys.ibm.pc.games
Subject: Micro Prose Pirates (the game)
Date: 2 Sep 92 20:34:29 GMT
Reply-To: ronm@wspcrd.PeachtreeCityGA.ncr.com (Ron Mantle)
Organization: NCR WSPC Peachtree City, Georgia

I have read in this group about Micro Prose releasing software 
patches that removes the key disk protection from their games.
Did they release one for Pirates. To start this game you have
to boot up with this disk in Floppy Drive A: and you must play
off of this disk.(you can't make backups nor can you play it off
of your hard drive). I can live with looking up the dates in
the manual but I would like to play this game from my hard drive.

Does anyone know if they released a patch or a fix for this?

Micro Prose are you out there?


-- 
  |  Ron Mantle, NCR CORP-WSPC RD  |    Phone: 404/487-7000 ext. 7480     |
  |  Test Program Development      |           VoicePlus     626-7480     |
  |  200 Highway 74 South          |      FAX: 404/487-7089  VP 626-7089  |
  |  Peachtree City, Ga.  30269    |  Ron.Mantle@PeachtreeCityGA.NCR.COM  |
From: hotpoint@cs.concordia.ca (BRUTON raymond)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: "Cracking" - What is Illegal about it?
Date: 3 Sep 92 17:22:08 GMT

>>Their are plently of instances of minors being arrested for software piracy.
>>	

Could you name a few, I don't know of any instances where minors
have been arrested other than BBS coordinators distributing unlicenced copies
 and cracking of business and government
security systems.  For that matter, I have not heard of any adults being
arrested for cracking a game check or software piracy for their own use
and a few friends (small scale theft).
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.ibm.pc.games
From: ramon@convex.com (Ramon Dominguez)
Subject: Re: Chessmaster 3000
Date: Tue, 1 Sep 1992 21:04:48 GMT
Organization: The Arts Babblative and Scribblative
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.

In article <92239.142216U38339@uicvm.uic.edu> ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:
=>What version of Chessmaster are you using??? I have heard this complaint from
=>the WINDOWS version but not the DOS. Apparently the windows version is a
=>weaker player.
=>-- Alan

I am using the Windows version.  I'd be very surprised if the logic is different
between the two versions.  Does the DOS version have the same % efficiency
control?

-- 
Ramon Dominguez             | "Work is the curse of the drinking class"       
Convex Computer Corporation |                            --Oscar Wilde
ramon@convex.com            | "Ceci n'est pas une .signature file"
Newsgroups: comp.sys.ibm.pc.games
From: bonney@esds.mdc.com (Greg Bonney)
Subject: Re: Falcon 3.0 cockpit
Organization: Visual Simulation Systems
Distribution: usa
Date: Wed, 2 Sep 1992 13:57:48 GMT

In <1992Sep1.204748.28917@esds.mdc.com> I wrote:
>Is the F16 in Falcon 3.0 supposed to be pre-MSIP (Multi Stage Improvement
>Program)?  I'm a little disappointed by the lack of MPD's (Multi Purpose
>Displays).  Not that there isn't enough to deal with already.

I have an old game called F16 Combat Pilot that had much better cockpit
instruments than Falcon 3.0, although it couldn't compare to Falcon 3.0 in any
other way.
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.ingr.com (Ross Erickson)
Subject: Game Bytes Interview - Sid Meier
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 26 Aug 1992 19:10:31 GMT

--
Game Bytes is preparing to conduct an in-depth interview with one of
the world's premier game designers, Sid Meier of Microprose.  His
accomplishments include such hits as F-19, Pirates, Railroad Tycoon,
and of course, Civilization.  If you would like to participate in this
interview, please submit your questions via email as soon as possible.
This is not a bug-hunt/whine session, mind you.  It is an opportunity
to explore the mind, background, philosophy, and direction Sid has and
is taking with the gaming industry.  

So please submit your well-thought-out questions as soon as you can.
We'll be publishing this interview in issue #6.  Damon Slye of Dynamix
will grace the pages of issue #5.  Thanks for your support.
--
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: jzuena@ferrari.nmc.ed.ray.com (John Zuena)
Subject: Links 386 - Need VESA driver for the NCR 77C22E chip
Keywords: VESA NCR 77C22E LINKS386
Organization: Equipment Division, Raytheon Company
Date: Fri, 4 Sep 92 13:45:59 GMT

I saw Links 386 at a friend's house and decided I want to buy it!  I looked 
through the included VESA driver subdirectories and didn't see anything for
the video card I have (uses the NCR 77C22E hicolor chip).  I've called NCR's
support line and asked about it and they opened a support call for me but
had no immediate answer if there is a VESA driver for the chip.  Does anyone
out there have one of these cards with a VESA driver?  I talked with him
later and he said that there was a notice with the game about some card that
it doesn't work with but he didn't remember which card it was.  With my luck
this is the card.

John Z.
From: ckashuba@rosarita.engr.ucdavis.edu (Chris Kashuba)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: U7 spoiler request... Notebook
Date: 2 Sep 92 06:28:39 GMT
Organization: College of Engineering - University of California - Davis

I can't get Alganor's notebook either. I'm in the storeroom but how do I get 
upstairs. That's the only part I have yet to explore.

-chris
Newsgroups: comp.sys.ibm.pc.games
From: tjm@ecr.mu.oz.au (Trefor_John MORGAN)
Subject: Re: Indiana Jones Help At Atlantis
Organization: Dept. Engineering Computer Resources, Melbourne Uni.
Date: Thu, 3 Sep 1992 08:26:59 GMT

In article <1992Sep2.123725.814@uni-paderborn.de> hosp@uni-paderborn.de (Holger Spangardt) writes:
><TAG109@psuvm.psu.edu> writes:
>
>>I am in the cave to atlantis.  I can't figure out the three ring
>>combination.  I thought i have tried every combination.  Can any one help
>>me.  Please.  I can't take it much longer.  Thanks.
>>Tim Getz
>>PSU
>
>Look at the walls and you`ll find a hint.
Unless you are actually in one of the outstations.  In which case the
combination is the same as what is stated in the Journal but
rotated 90 degrees to the right. (ie those of contrary minds)


Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.soundcard
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: Re: More Assembly'92 Demos
Originator: smintz@alamo
Keywords: Assembly'92
Organization: Intel Corporation
Date: Mon, 31 Aug 1992 15:51:33 GMT


Though thier demo doesn't work on all MBs though, it won't on my Opti cs and
thier are less then helpfull about how to correct the problem. BTW yes I have
tried a clean boot disk, and I even changed my mb, the system runs windows, and
OS/2 perfect, I have also used AMI Diag, Checkit 3.0 and qaplus 4.61, all check
out fine...
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Question about the other episodes of wolf3d
Organization: HoloNet (BBS: 510-704-1058)
Distribution: usa
Date: Mon, 31 Aug 1992 19:25:40 GMT

jzuena@ferrari.nmc.ed.ray.com (John Zuena) writes:
: In article <BtHur2.MBz@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:
: >
: >We made the changes to thwart the mappers and editors because we had
: >planned on holding some big money contests.  The prizes were going to be a
: >lifetime supply of registered Apogee games or a few thousand dollars.  The
: >editors, mappers and cheats turned the contest from a skill thing to a
: >cheat thing.
: >
: >We've since withdrawn the contests and decided to let the mappers and
: >editors roll.  There is a mapper and editor now available that works with
: >all versions of Wolf.  We plan on pumping out the notes file format notes
: >to anyone who wants to try and make an editor.
: >
: >Check your FTP site for MAPEDIT14 for the above mentioned editor.
: 
: Well, since Id isn't going to run the original contest and since a new
: editor is available for all six episodes, why not have a map design
: contest instead?  Id could even package the best 5-10 missions as a new
: expansion for the game and use the proceeds from that to finance the
: contest.

We just don't have the time to put the contest together and work on the
way cool new game we have planned.
 
-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: shayden@ringer.cs.utsa.edu (Sean Lee Hayden)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Links 386 v1.05
Date: 1 Sep 92 20:35:52 GMT
Organization: University of Texas at San Antonio

In article <1992Sep1.185120.24896@enterprise.rdd.lmsc.lockheed.com> marshall@force.ssd.lmsc.lockheed.com writes:
>The other day I posted a question about a problem I was having with
>LINKS 386 and my Soundblaster 2.0 card. I finally called Access and they
>said it was a known problem, and was fixed in version 1.05. They gave
>me a phone number for a bulletin board system from which I could download
>a .ZIP file with the new version, so I did. And it did indeed fix the 
>problem.


So are you gonna share it by droping it off at an FTP site or what?


Sean
Newsgroups: comp.sys.ibm.pc.games