HDTenEightyP/NetNews huggingface dataset:
From: jennifer@jato.jpl.nasa.gov (Jennifer Schlickbernd)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II BUG? Damnit!
Date: 26 Jan 93 16:40:44 GMT
Article-I.D.: jato.1993Jan26.164044.26270
Reply-To: jennifer@jato.jpl.nasa.gov
Distribution: world,local
Organization: Jet Propulsion Lab - Pasadena, CA

Hi, yep, I assume everyone has "lost" their frigate.  The only way around
it (until Westwood gets the bug fix out) is to build a new starport.

-- 
Jennifer Schlickbernd  Technology Utilization Office  J. P. L.
jennifer@jato.jpl.nasa.gov or elroy!jato!jennifer@csvax.caltech.edu
72466.3413@compuserve.com  Voice:(818) 354-2241
From: exubrst@exu.ericsson.se (Brad Steele)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: the Humans level 2
Date: 22 Jan 93 17:05:51 GMT
Reply-To: exubrst@exu.ericsson.se
Organization: Ericsson Network Systems, Inc.
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

In article cfLlhim00iV3Q6XvBW@andrew.cmu.edu, sward+@CMU.EDU (David Reeve Sward) writes:
>Call me slow (or not), but how can I get the fourth human over the
>barrier at the bottom?
>--
>David Sward   x4405   (1-412-268-4405)   sward+@cmu.edu or dsa3+@andrew.cmu.edu

You don't need to get the fourth human over the barrier.  On any level, you
only need to get one human to the goal.  Of course it usually takes all of them
to achieve that goal.  In the case of level 2, just get one human to the red
square.  Stand him on it and it should end the level.

Question to other humans: Sometimes it takes a while to recognize that I've put
a human on the red square.  Am I doing something wrong?

Brad

Internet: exubrst@exu.ericsson.se
|------------------------------||-------------------------------------|
|  "That's Right!  Pooterballs || The opinions expressed here are     |
|   are made of people!"       || not mine, my company's, nor those   |
|------------------------------|| of anyone I know.  They are,        |
                                | however, the opinions of a small    |
                                | creature living in my inner ear.    |
                                |-------------------------------------|
From: ganderso@unl.edu (gary anderson)
Newsgroups: comp.sys.ibm.pc.games
Subject: FALCON3 vs. F15III...?
Date: 26 Jan 1993 19:57:07 GMT
Organization: University of Nebraska--Lincoln	
Distribution: world
NNTP-Posting-Host: unlinfo.unl.edu


Could someone who's played both FALCON3 and F15III give me a 
comparative review?

I own and enjoy FALCON3, but have to admit I'm more of a tourist than 
a yop-gun-type.  I like flying around in the FALCON environments, but 
I was impressed when I saw the F15III demo/slideshow with all the 
ground detail.  Streets and minarets in Baghdad(?) -- it looked like 
Stunt Island!

So:  does F15 really offer more than FALCON, either in air combat 
simulation or "tourism"?  Does someone who owns FALCON need F15?
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: INDY help needed!
Date: 27 Jan 93 19:24:47 GMT
Organization: Dunathad

In article <1993Jan26.120811.2706@uxmail.ust.hk> ee_aronl@uxmail.ust.hk (Aaron without...) writes:
>Hi all netters,
>	I am now in the Atlantis finally. I got the eel, lots of beads, bronze
>wheel, statue part, the cresent-shaped gear... but I can't find a bronze gear
>anywhere! Can anyone help me?
>
>--
>+-----------------------------,,    ,,----------------------------------------+
>| Liu Pak Wai (Aaron Liao)   <<    <<                                         |
>|  ee_aronl@uxmail.ust.hk     >>    >>                                        |
>+-----------------------------''    ''----------------------------------------+


Hi, remember the machine that you got the bead's from ????,remember that
you fixed it?????, remember what you used???? well get it again!!!
Dan
Newsgroups: comp.sys.ibm.pc.games
From: iac1@ra.msstate.edu (Ian Chen)
Subject: Problems with sound, star control 2
Keywords: ?
Organization: Mississippi State University
Date: Mon, 25 Jan 1993 02:04:43 GMT


for some strange reason, i'm having sound problems with my pro audio
spectrum 16 and star control 2... i have it set dma1, irq5 for sb part,
and dma3, irq7 for the pas part... i heard sound once, very softly then
none ever again... i turned the board all the way up, and the speakers
also( they both work perfectly fine on other games and .wav's, etc)...

anyone have any ideas please ? :)
Ian

-- 
-------------------------------------------------------------------------------
| Ian Chen a.k.a. Merlin @ Quartz, IscaBBS, and MARS      iac1@ra.msstate.edu |
| Co-owner of the Official Fuzzy Blue Blanket (tm)        iac1@msstate.bitnet |
| "It's not that, it's the chemistry..."        Keep the candle burning...    |
From: lmg@natinst.com (Louis Gomes)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima VII help needed
Date: 26 Jan 93 03:50:08 GMT
Article-I.D.: eagle.1k3mjgINNpf8
Organization: National Instruments, Austin, TX
NNTP-Posting-Host: eagle.natinst.com

Ok, I've killed all the fellowship crowd (except Batlin), destroyed the
gate, and heard the lamentations of the Guardian, so I guess the game is
over. But I know there are areas of the last dungeon in which I wasn't
able to get. There are whole chunks of mountain north of the lake left
unmapped. Not only that, I can see a roofed sector nestled in the
mountains northeast of the lake, where I didn't go.

Being the anal retentive type, who likes to map everything in site for
posterity, it drives me absolutely nuts to leave the last cave
incomplete. Does anyone know the areas I'm talking about, and if so, can
you tell me how to get there so that I can sleep at night?

thanks,

louis
Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: llamatron strategies for single person?
Organization: University of Illinois at Urbana
Date: Sun, 24 Jan 1993 00:17:14 GMT

Okay, this is for all you people playing by yourself.  (i.e. without the
robot).

How do you handle more than 1 laser?  run like mad?  shoot them towards
the walls?  

I doubt shooting them towards the walls will work, considering how much else
there is to kill.  and you won't get any sheep on hero levels that way.
unless I'm screwing up.

but I don't see what else to do.  with the robot, you can keep the lasers away
and let your robot get the sheep, tho you still lose tons of guys on the
12 laser 'graph paper' level, as I call it.  (around 83 or something).

So, what do you do?  use the force?

				- Frank
From: z_westmorelb@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Has anyone REALLY seen X-Wing?
Date: 25 Jan 93 15:25:11 CST
Organization: Stephen F. Austin State University

Good Afternoon to all:

Ok, I (and the rest of you out there) have seen the various reports of supposed
X-Wing sightings.  What I am looking for is a CONFIRMED sighting of the game.

What do I mean by confirmed you ask?

Well, if you have seen it, bought it, installed it, played it, beaten it,
chewed it, and passed it through your lower intestine, then I want to hear
about it.  

If all you saw was a box, then it seems to me that your retailer is teasing you
like mine did when WCII came out.  That damn box was up there for a month and a
half before the game actually came in.

Thank you for your attention.

Lee Westmoreland
Stephen F. Austin State University
z_westmorelb@ccsvax.sfasu.edu
From: keane@sloth.eng.uci.edu (Peter Keane)
Subject: Ultima7 - Cheat
Newsgroups: comp.sys.ibm.pc.games
Reply-To: keane@sloth.eng.uci.edu (Peter Keane)
Organization: University of California, Irvine
Date: 27 Jan 93 03:16:18 GMT


  I have tried using the startup - ultima7 abcd<alt255> - to get into
  cheat mode, but the program starts up normally, so I have'nt been able
  to edit my characters.  I'm using the v3.4 patch from "Forge of Destiny".
  Has anybody found a cheat for the patch?  Also, someone mentioned betting
  on all four positions in the rat races to make a lot of money.  With the
  new patch, this doesn't seem to work anymore.  Any ideas?

  --Peter Keane
From: s106275@ee.tut.fi (Anssi Saari)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3DBENCH.ZIP uploaded
Date: 22 Jan 93 00:08:44 GMT
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: tesla.ee.tut.fi

In <1993Jan21.015140.19782@magnus.acs.ohio-state.edu> pprior@magnus.acs.ohio-state.edu (Paul A Prior) writes:

>GW2K 486-66 Vesa 47.4 FPS

486SX/33 ATI Vga Wonder 15.1 FPS

>P.s. there is a compolation of 3dbench scores on CIS

How about uploading it somewhere?

Anssi
-- 
Anssi Saari s106275@ee.tut.fi                
Tampere University of Technology 
Finland, Europe
From: ath@linkoping.trab.se (Anders Thulin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ***** Proposed RFD:  c.s.i.p.g reorganization  -- please examine
Date: 21 Jan 93 07:03:27 GMT
Organization: Telia Research AB, Teknikringen 2B, S-583 30 Linkoping, Sweden

jsciv@polaris.async.vt.edu (Joseph Cochran) writes:
: 	The new subgroups shall be named based on the type of games
: to be discussed therein.  The proposed subgroups are:
: 
: 	.action
: 	.advocacy
: 	.adventure
: 	.misc
: 	.rpg
: 	.simulation
: 	.strategic
: 	.announce (moderated)

What is the actual volume of each of these groups today?  Without
knowing what the current volume of postings in each of these
categories is, it's difficult to evaluate the need for the subgroup,
or the priority for splitting it off.

A small attempt at classifying some of the postings failed miserably -
the proposed groups aren't sufficiently well defined.  This might
indicate that there are risks for crossposting.

Will future readers of .rpg resent posts that should have been made to
.adventure, or vice versa? If no, then there seems to be little reason
to have two separate groups.

-- 
Anders Thulin        ath@linkoping.trab.se        013-23 55 32
Telia Research AB, Teknikringen 2B, S-583 30 Linkoping, Sweden
From: mfreidso@zeus.calpoly.edu (Marc Freidson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: WANTED: CGA versions of KEEN or JILL (not KEEN4 or JILL1)
Keywords: apogee epic keen jill
Date: 21 Jan 93 16:46:14 GMT
Organization: California Polytechnic State University, San Luis Obispo

In article <bdonal.5@elaine.ee.und.ac.za> bdonal@elaine.ee.und.ac.za (B. DONALDSON : PGRADS) writes:
>
>I'm looking for games for my laptop:
>
>Does anyone know if (shareware) CGA versions of Commander Keen have been 
>released, apart from Keen4. Also have any (shareware) CGA episodes of Jill 
>of the Jungle been released, apart from Jill1. If anyone has any of these, 
>perhaps they could upload then to there nearest FTP site, and let me know. 
>
>
> From the wilds    /\   /\ 
> of Africa.         o   o
>                  _   |   _
>                  -  /_\  -
>         


If you can't get via ftp, try calling one of the official Apogee BBS's.
There are two I know of:  508-365-9668
			  508-368-7036

I have seen the CGA version there.  BTW, these BBS's are in the
Texas/Louisiana area.

Marc
From: Hugh Robert Thornton Trevelyan
Newsgroups: comp.sys.ibm.pc.games
Subject: STAR TREK
Date: 25 Jan 93 16:06:42 GMT
Organization: The University of Birmingham, United Kingdom
NNTP-Posting-Host: ibm3090.bham.ac.uk

==============================================================================



  COULD SOMEONE PLEASE HELP ME ON THIS GRAET GAME.I KEEP ON GETTING KILLED ON T
HE LEVEL WITH THE OTHER ENTERPRISE AND TWO PIARATE SHIPS.AM I SUPPOSED TO BE VE
RY LUCKY AND SKILLFUL AND KILL THEM ALL OR HAVE I MISSED SOMETHING ON A PREVIOU
S LEVEL.
        PLEASE HELP ME
From: akik@mits.mdata.fi (Aki Kotala)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW I - where is that key?
Date: 24 Jan 93 13:23:18 GMT
Organization: Microdata Oy, Helsinki, Finland

I'm still stuck in this nice, but annoying game. I've looked through
every level, but still cannot find a key that fits those two doors
on level 3 (the place accessible only from level 7). Any kinds of
helps, cracks or patches would be nice. Help me...

--
                // Aki Kotala // akik@mits.mdata.fi //
From: foustwf@HYDRA.ROSE-HULMAN.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: TECHHELP:  Dune2 - Slowdown Problems
Date: 27 Jan 1993 18:06:00 GMT
Organization: Rose-Hulman Institute of Technology
Distribution: world
Reply-To: foustwf@HYDRA.ROSE-HULMAN.EDU
NNTP-Posting-Host: hydra.rose-hulman.edu

In article <1k6gkmINNc05@MINERVA.CIS.YALE.EDU>, randall-joshua@yale.edu (Joshua E. Randall) writes:
>Sometimes after I have been playing Dune2 for a while,
>movement of units gets *really* slow, even if I am playing
>on fastest.  The weird thing is that building is still as
>fast as it "should" be.  I have tried saving, quitting, and
>re-starting but the game is still slow.
>
>Has anyone else experienced this problem?  If so, what (if
>anything) did you do to solve it?
>
>Configuration is:
>
>386SX-16, 2 megs RAM, SoundBlaster (Basic) version 1.5, Logitech mouse
>
>-- 
>Joshua E. Randall                       randall-joshua@yale.edu

I have had this problem once recently while playing house ordos. I too tried 
saving-quiting and re-starting but it didn't help. Fortunatly it sped back up
after anthoer couple of minutes.  I find it wierd because before, I had played
house atredies and harkonen both to the end, sometimes with long playing
periods, and never had this happen before. Simply wierd, but for me time was
the only fix.
			Bill Foust
Foustwf@rosevc.rose-hulman.edu

Newsgroups: comp.sys.ibm.pc.games
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Strike Commander
Organization: DSG, Stanford University, CA 94305, USA
Distribution: na
Date: Sat, 23 Jan 93 16:53:01 GMT

In article <1993Jan21.233403.7270@rat.csc.calpoly.edu> lchong@polyslo.csc.calpoly.edu (Leo Chong) writes:
>In article <C16s66.JKr@ccu.umanitoba.ca> demo2@ccu.umanitoba.ca (CC demo userid) writes:
>>The problem with Strike Commander is that hype over it started more than a
>>year ago.  Origin is digging a rather deep hole for itself, since the
>>longer a game takes to make, the more players will expect from it. 
>>Considering how long it's taking, it better be THE GREATEST GAME WE'VE
>>EVER PLAYED, or there'll be hell to pay.
>
>Well, from what I saw in PC Mag, it DOES look better than alot of the recent
>flight sims, but still looks choppy.  I hope the flight model makes up for it.
>

How does a game look 'choppy' when you're looking at screen-shots (not 
animation)?

>Well, maybe after NovaLogic goes bankrupt with their stupid helicopter sim,
>Spectrum Holobyte will incorporate it into their Falcon game so we can fly
>Falcon through real time 3d terrains.  
>
>lchong@polyslo.csc.calpoly.edu
---
T. Cannon
From: rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gamemaker
Date: 26 Jan 93 18:11:26 GMT
Organization: APG-Edgewood

In article <0seVXB1w165w@ersys.edmonton.ab.ca> drz@ersys.edmonton.ab.ca (Dennis Zeitz) writes:
>I remember seeing a ad in a magazine for a Game maker for the IBM I 
>forget what it was called but it was for making your own arcade games 
>without doing the programming,  that was 5 or 6 months ago so it should 
>be out by now.  Anyone know anything about it?
> 
>  Is there any way to read messages in threds?  so you read one message 
>about a subject and then jump right to the reply and so on...?  it's a 
>pain to write down all the numbers of the messages you are interested in, 
>and I don't have time online to read them all..
>
>
>--
>Dennis Zeitz              drz@ersys.edmonton.ab.ca 


yes I bought it, and I would advise everyone in the reading audance to NOT
do my mistake. Its quite lame.

It has some neat features and if you just want to play with it as a "toy game"
I don't think there is much harm in that. You can make a descent Zelda clone.

but your very limited in what "villian" characters can do. (ie. only you
can shoot and the AI is horrible)

So if you get it for $50 bucks as a "game" in itself, fine. If your buying it
to make games to destribute and at the company price od $129, don't waste
your money. Buy Quick Basic (or better yet, power basic from Spectra) and
a book on programing in Quick (or power) basic. You'll make better games
and learn more too. (plus it'll probably be cheaper!)

Rob Merritt
n
From: echuang@cco.caltech.edu (Ernest Y. Chuang)
Newsgroups: comp.sys.ibm.pc.games
Subject: TIM: Puzzle #83, help needed
Date: 23 Jan 1993 07:20:31 GMT
Organization: California Institute of Technology, Pasadena
Distribution: usa
NNTP-Posting-Host: sandman.caltech.edu

Can anyone give me a hand with puzzle #83 in The Incredible
Machine?  It's the one where you have to light 7 candles,
and 3 of them are sitting on brick towers (walls) in the middle 
of the screen.  So far I've mainly been trying to get all of
the candles into the lower left and lower right of the
screen (since you only get two things to light the candles
with) but there always seems to be at least one candle which
I can't push off its tower.

Is there any way to get the rat in the upper left corner to
start running?  And is there any use for the rocket in the 
lower right?

Thanks for any help,

- Ernest Chuang
  echuang@cco.caltech.edu
From: pancake@ccwf.cc.utexas.edu (Christopher Daniello)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civilization settling?
Date: 26 Jan 1993 05:02:16 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: doc.cc.utexas.edu

I missed this when it was discussed earlier, but what is this 
settling horde/mongol feature in Civilization?  Is there a text
file somewhere outlining arcane features of this game?

-- 
/// The Fierce Pancake         ///	"...because you have another eyelid."
/// pancake@ccwf.cc.utexas.edu ///			-Galaxie 500
Newsgroups: comp.sys.ibm.pc.games
From: dmerrill@cdc.hp.com (David Merrill)
Subject: Re: Starcon II - Help needed
Date: Tue, 26 Jan 1993 19:25:40 GMT
Organization: HP California Design Center, Santa Clara, CA
X-Newsreader: TIN [version 1.1 PL8]

Hans Loken (hlok@dcs.ed.ac.uk) wrote:
> I'm just about to finish the game but I can't find the Sa-Matra..(Quite
> frankly, I'm bored with exploring star-systems :-)

> Could someone please tell me where to find it?

> HAL (Yes, these are my initials ;-)
>  

The Pkunk tell you early in the game.
--
dave

-------------------------------------------------------------------------------
Visualize whirled peas   | The ideas and opinions expressed in this article
-------------------------| are true; the words have been changed to protect
dave merrill             | the innocent
dmerrill@cdc.hp.com      ------------------------------------------------------
-------------------------------------------------------------------------------
From: kochmar@sei.cmu.edu (John Kochmar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Gobliiins help needed
Date: 26 Jan 93 22:24:37 GMT
Article-I.D.: sei.1993Jan26.172437.4699
Organization: The Software Engineering Institute


I got the hints I think I needed.  Many, many thanks to Chi-Ming Kao
and Phil Mitchell for the timely hints!

John K.



-----------------------------------------------------------------------------
John Kochmar		 | Estimated amount of glucose used by an adult human
kochmar@sei.cmu.edu	 | brain each day, expressed in M&Ms: 250
SEI Computing Facilities |			-Harper's Index, October 1989
From: ors101@page.anu.edu.au (Robert John Orsi)
Newsgroups: comp.sys.ibm.pc.games
Subject: WIZ 7 - I want POWER STRIKE
Date: 21 Jan 1993 23:52:05 GMT
Organization: The Australian National University, Canberra
Distribution: world
NNTP-Posting-Host: 150.203.15.28
Keywords: WIZ 7 - I want POWER STRIKE


I'm up to the Dragon cave and as yet have not found where I can acquire the
power strike skill. Can anyone help?

Newsgroups: comp.sys.ibm.pc.games
From: forhan@rchland.vnet.ibm.com (Carl Forhan)
Subject: Champions by Konami
Date: Fri, 22 Jan 1993 22:19:31 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: -
Keywords: Champions



	Ok, let me try again (this time with a subject header :-) ).  Has anybody
ever played a superhero game for the PC named 'Champions'?  I read a brief review
of it in a magazine (don't remember which), and it sounded kinda interesting. 
Thanks for any info!

 - Carl
From: gchen@sloth.Reed.Edu (Marco de Messed Up Dude)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Starcon II - Help needed
Date: 26 Jan 93 22:20:37 GMT
Article-I.D.: reed.1993Jan26.222037.8445
Organization: Reed College, Portland, OR

In article <C1GJDw.I45@dcs.ed.ac.uk> hlok@dcs.ed.ac.uk (Hans Loken)  
writes:
> I'm just about to finish the game but I can't find the Sa-Matra..(Quite
> frankly, I'm bored with exploring star-systems :-)
> 
> Could someone please tell me where to find it?
> 
> HAL (Yes, these are my initials ;-)
>  
big Spoiler follows










Delta Crateris
mark
From: aron@taos.ced.berkeley.edu (aron bonar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Humans..
Date: 24 Jan 1993 02:37:39 GMT
Organization: University of California, Berkeley
Distribution: world
NNTP-Posting-Host: taos.ced.berkeley.edu

In article <C1Bos1.BCD@acsu.buffalo.edu>, sprec-j@acsu.buffalo.edu (Snakeyes) writes:
|> Does anyone have the walkthru for Humans? I am stuck on the third or fourth
|> board, the one with the red bird, any help?
|> -Joel
|> 
|> 
|> ----------------------------------------------------------------------------
|> Joel Sprechman                             sprec-j@acsu.buffalo.edu  
|> University at Buffalo                      v069pff7@ubvms.cc.buffalo.edu
|> 
|> "It's not a black/white thing, it's a homosapian thing"
|> "It takes a big man to cry, and an even bigger man to laugh at that man"
|> -Jack Handy

Use a spear to "pole vault" onto the bird.
Newsgroups: comp.sys.ibm.pc.games
From: rajensen@rodan.acs.syr.EDU (Russell A. Jensen)
Subject: Re: OOTW help needed (HRTB)
Organization: Syracuse University, Syracuse, NY
Distribution: usa
Date: Thu, 21 Jan 93 16:50:11 EST

In article <78917@hydra.gatech.EDU> gt7804b@prism.gatech.EDU (Wayne Edward Sheppard) writes:
>Could someone please tell me how to get past the guard which shoots
>the fireballs? that bounce across the floor.  It's the one just
>across the big pit of water.

	The way I always got past the fire balls was to either a) have a door
open for me (with a shield in front of it) that way he throws the fireball.
Back away so the door closes and then it bounces back and hits him. b) drop
a globe on his head (this is only once and it has to be when the green thing
is above him.


> I swam to the bottom and shot the
>cable.  Is there anything else that I need to do first?

Nope

Hope I helped.
Russ
rajensen@mailbox.syr.edu
From: sackett@csd4.csd.uwm.edu (Michael Scott Zimmerman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted:  Wizadry 7
Date: 25 Jan 1993 02:56:14 GMT
Organization: Computing Services Division, University of Wisconsin - Milwaukee
NNTP-Posting-Host: 129.89.7.4

I am interested in purchasing Wizardry 7 from one of you gamers out there.
I would like (obviously :-) full origanal docs disks and box if possible.  
Registration card is not neccessary.  And if you have, any cheat booklets etc.

If you want to sell your game, please e-mail me how much you want INCLUDING
1st class US-mail ( $2.90 for a 2 pound package) postage.  Please include if
you dont have a box, or you have hint books etc in your message.  

I will let the prospective seller by wednesday and then work out any       
transaction details then.

Please e-mail me at:   sackett@csd4.csd.wum.edu.

Thanks, Mike

Newsgroups: comp.sys.ibm.pc.games