From: mdm@hadrosaur.cis.ohio-state.edu (Michael Moore)
Subject: Re: Base
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: usa
Date: Thu, 15 Oct 1992 12:57:38 GMT

In article <1bjdm2INNbp8@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>In article <1bjdd5INN5be@koh-sun1.usc.edu> meattle@usc.edu (Saumya Meattle) writes:
>)
>)An idea to save armies from bombing would be to get a base to pile 99 armies
>)on the home planet as soon as the game starts. the base could further carry 
>)25. After that the base could just sit on the home planet protecting the
>)armies.  
>
>Two problems: By the time a base gets to another planet and picks up 25
>armies, the first bombing wave has arrived.  By the time he gets back
>to the home planet to drop, the second wave is arriving.  LURI did this
>in our game against the LA Riot since it was obvious he wasn't going to
>be able to survive an ogg.  We kept 50 or so there for a while, and had
>a 2 or 3 planet advantage, but then we ran out of armies and were hosed.

	Why, my heavens!  Could it be?  Yes, it *is* a starbase thread.
Absolutely wonderfull, just when I thought my life had run out of
reasons for continuing.  Thanks Saumya!!!!

	Anyway, regarding this tactic, it has always been my move of
choice for INL games.  Being Romulan is the best for the SB because
they can pick up off draconis quickly and still defend romulus (being
able to fire while beaming up/down helps a lot).

	If you are not Rom, then you have a problem, but if the team
is willing to leave behind a player defend armies or "guard" the base,
then you can have him guard earth while you move up to shuttle from
the nearest planet.  If they don't leave a player behind, then I would
suggest you sit between the homeworld and the next closest planet and
work at defending both.  After the first wave, you can venture to
the planet and snag the armies safely.

	Then, if you feel especially bold and someone is willing to
watch the Home Planet, you can drop all those kids on it, have your
teammate continue guarding them, and move over to another planet and
load up.

	The one thing that I recommend, but which you will find no
one else condoning (as it is with all things I recommend), is to
drop ALL your kids on the HP if you think you'll be ogged.  This
lets you defend them with your full zeal, instead of leaving your
defense divided.  If you have 25 on board and 40 on the planet,
you have to defend the kids in two different places, and that is 
much harder and can easily lead to your destruction.

	True there is danger of the plague.  And you should
definitely keep the 25 on board if you do not think you will
get ogged.  Just remember to watch closely for signs of a mass
ogg, and drop the kids quickly if you see it coming.  If you can
get rid of them all onto the planet, then defend THE planet first,
and yourself second.  This way, even if you die, the damage is
minimized.

	So does anyone disagree? Good.  And remember my motto,
the creed of my ways : "Balton is always wrong."

	:-)

	-Michael "I can hold my own with Balton" Moore (yes that is
		all I ever said, but of course this became equated
		in the minds of ever man woman and child at CMU and
		beyond as having been "I am better than Balton"... go
		figure...)

-- 
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