HDTenEightyP/NetNews huggingface dataset:
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: How Not To Pick A Captain (was Re: more exodus bashing; also call for scrimmages)
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 5 Nov 1992 14:32:47 GMT

jhereg@iastate.edu (Alex M Goepel) writes
> bagel@ccwf.cc.utexas.edu (Exoscreamer) writes:
>
> >But what does it *take* to get into iastate?  Fifty bucks and a set of 
> >crayons?
> 
> Sunscreamer... you are a shithead.  Listen, if you want to bash exodus, feel
> free to do so.  But don't group teveryone else here at iastate along with him.
> And do not slander our school.  It is childish and uncalled for.

Listen up, prospective INL teams.  The person who you choose to be
your captain *does* act as a representative of your team.  This often
extends to being seen as a representative of your school netrek clue
as well, especially if he/she is prone to shooting their mouth off in
r.g.n.  The older teams have learnt this and appointed ministers of
truth/disinformation/whatever to do their flaming for them.  iastate
has the misfortune to have a captain who has done more to ruin their
image than any other school in the history of netrek.  Learn from this
mistake. 

Spaceman "Da Sprouty One" Spiff
From: palane@iastate.edu (Paul A. Lane)
Newsgroups: rec.games.netrek
Subject: Re: SB ogging
Date: 10 Nov 92 18:55:20 GMT
Organization: Iowa State University, Ames IA

In <JIVE.92Nov10101545@spanky.ssc.gov> jive@spanky.ssc.gov (Jim Ivey) writes:

>> 1. Aim 90 out from directly toward the base.

>     Hmm... every place is 90 degrees out from the base.  It's a circle:)

I think that Jim might be suggesting that you aim 90 degrees from a line
from the center of the base. In other words, a perfect orbit (centripedal
acceleration and all that).

>> 3. Lock onto the base.  You should stay about the same distance from the
>> base but move around to the back half.

This approach would seem to imply my interpretation is correct.

>     Don't get too predictable.  Any real baser watches for certain people
>and learns where they'll go.

[The remainder deleted in the interests of not wasting bandwidth.
 If I'm going to be flamed, I prefer it to be only when I'm actively
 obnoxious. :) ]

>> 7. Lather, rinse, repeat as necessary.

Great stuff. I'll give it a try. By the way, one (probably known) solution
to the coordination problem is to get a group of oggers orbiting a planet.
When the leader cloaks, everyone lock onto the base and move cloaked at the
same speed. FWOOOOOOOSH!
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: RFD: rec.games.netrek reorganization
Date: 11 Nov 92 19:57:11 GMT
Organization: School of Computer Science, Carnegie Mellon

Tom Holub writes
> 
>   Please, people, don't have this discussion in rec.games.netrek.
> That's what news.groups is for, and I suggest that all of you who 
> are interested read the group, at least until this blows over.
>  -Tom

How stupid.  Its not that i'm againt proceedure, or anything, but I just  
find it rediculous that this discussion left rec.games.netrek at this  
stage.  I have no idea who alan is(discovery god?), but i'm curious why he  
thought that he should just decide this without really discussing it here  
first.  Not exactly impressive, IMHO. 

I have no intention of wasting time in news.groups.  I'd rather crush some  
discovery twinks...:-).  Y'all let me know if you need help over there, k?

Rob
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: SB ogging
Organization: FSU nuclear physics
Date: Tue, 10 Nov 92 14:24:55 GMT

I have had multiple people call me a fool for locking onto the SB while
ogging it, so I'll post my method for critique.

This is written assuming a CA and a lightly defended base.  I don't usually
kill a decent base if I'm by myself, but I can hurt her enough to make
her withdraw from the front.  There are some bases that are so good that
I am pushed away and killed before I can finish uncloaking.  I normally
don't bother them more than once or twice.  It's strange, my team normally
looses when one of these bases and a small amount of clue is on the other
side. :)

1. Aim 90 out from directly toward the base.

2. MaxWarp.

3. Lock onto the base.  You should stay about the same distance from the
base but move around to the back half.

4. Drop warp to about 7.  You should do this about the time you cross to the 
bases half of the map.  You will begin to spiral into the base.

5. When you are fairly close wait for a torp spread/plasma in your direction.
After they pass drop to around warp 5. You will aim for the base.  Since you 
will slow down because of the lock you may need to hit the speed key several
times.  On a good base you may need to forget the lock at this time and
dodge, but not usually.

6. Uncloak and follow S.O.P. (Standard Ogging Procedure.)  Don't forget to
tractor.

7. Lather, rinse, repeat as necessary.

As for any netrek maneuver, knowing how far to be away at the start and
how far to be away when uncloaking takes experience.

Criticisms/improvements/better ways welcome.

Sherlock

Roger
books@fsunuc.physics.fsu.edu.
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
Date: 6 Nov 92 00:15:40 GMT
Organization: School of Computer Science, Carnegie Mellon

Mojo writes
> )Mojo		KS,D,F+,L,P,T	Mojo plays big ships, so can be left 
> )alone.
> 
> I haven't played a BB except to ogg a base or in non t-mode games in 
> ages. I play scouts more than anything, and DD's more than CA's.

I agree with mojo's statement.  I haven't seen him in a BB in a year or  
so.  He has seen the error in his ways :-).  Perhaps someone will have a  
chance against him in the dogfighting tourney?? :-)

> And KS?  Hah.

Perhaps used to be...certainly not any more.

> )Hell Peacock	KS,F+,L		limited data; seemed to be easily avoided
> 
> That's the old Hell Peacock.  Fear the new one.

Agreed.

> )Sandia		PS,O,D,F,L,A	rip armies before he picks; don't 
> 
> PS, O?  Strange combination.

Why?  Look at val ckurai...pure planet scum, pure ogger scum.  You can be  
both, you know.

> )Streaker	F,O		doesn't go for scouts very often
> 
> I totally disagree.  When I've played Streaker he's done nothing but
> sit on armies waiting for me.  I had a ball faking for the planet
> and sending him "I'm *still* not going to give you a kill" all night 

Yes...streaker's strategy during most games, I think.

>[MUCUS PIG]
> Planet scum, Kill scum, and ogger?  Planet scum and ogger are nearly
> mutually exclusive, kill scum and ogger certainly are.

Not really.  You can easily be all three.  MUCUS PIG isn't a kill scum,  
but he almost defines scum in every other way.

Rob
aka Spaceace!
From: dbarnett@tamu.edu (David Barnett)
Newsgroups: rec.games.netrek
Subject: Re: question: how do we stop this?
Date: 11 Nov 92 00:56:03 GMT
Article-I.D.: tamu.DBA.92Nov10185603
Organization: Texas A&M University

In article <BxInIo.n2v.2@cs.cmu.edu> hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:

>Alan D. Cabrera writes
>> SUMMARY
>> 
>> This is the Request For Discussion regarding the proposal to split 
>> the newsgroup rec.games.netrek, containing discussion of the game 
>> netrek.

>How do we stop this?  Do we have to go post on news.groups?  What a  
>pain...  Let me know if no one is willing to....

It's traditional to post about 5000 flames during the discussion
period.  Then he posts a Call For Votes (CFV), and another round of
flames begin.  Then he posts the results, and the losers claim that
the vote was invalid and should be ignored, and more flames ensue.

You really can't stop him from posting a CFV is he wants to.  To
defeat the proposal, your options are:

    1)  Try to persuade him to withdraw the idea.
    2)  If he proceeds with a CFV, drum up lots of "No" votes.
    3)  If the proposal wins approval, claim that the vote was
        invalid and should be ignored, and flame away.

>Are people generally opposed to this?  Seems *really* silly to me.

I'm opposed to moderating the programming subgroup, indifferent about
the rest of the proposal.  I would probably read all of the new
subgroups, so the split wouldn't really do me any good.

Further discussion should go to news.groups.  Use a subject line with
"rec.games.netrek" in it, so uninterested readers can kill the thread.

--
David Barnett
dbarnett@tamu.edu
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: sun.udp
Keywords: UDP
Date: 9 Nov 92 04:58:58 GMT
Organization: Illuminus Cartel
NNTP-Posting-Host: girtab.usc.edu


After using this it seems to be the new RSA client.  Unfortunately it does
not have the warp/no warp to message window option, can this be fixed?  Oh
and get a smaller cursor please... it gets hard to aim with that huge monster
obscuring your target.

thanks
5150
Newsgroups: rec.games.netrek
From: amueller@teak.cis.ohio-state.edu (andrew j mueller)
Subject: Re: SB: how to get rid of glue-oggers?
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: rec.games.netrek
Date: Mon, 9 Nov 1992 12:42:06 GMT

	Yes, I know there were 50K responses to this post. Why I bothered to
	respond a day late and a dollar short is beyond me.


****************************************************************************
GOD->ALL: bloodwing (K1) was kill 10.5 for .sig (R0)
GOD->ALL: bloodwing (K1) was kill 11.5 for .sig (R0)
GOD->ALL: bloodwing (K1) was kill 12.5 for .sig (R0)
GOD->ALL: bloodwing (K1) was kill 13.5 for .sig (R0)
GOD->ALL: bloodwing (K1) was kill 14.5 for .sig (R0)
K1->ALL: Commodore bloodwing (K1) leaving the game
****************************************************************************
From: PunisherX@cup.portal.com (M Phil Collins)
Newsgroups: rec.games.netrek
Subject: how do I get started
Date: Sun,  8 Nov 92 12:45:11 PST
Organization: The Portal System (TM)

How do I get started with netrek. Please email me at this address or 
direct me to the FAQ for this newsgroup

mcollins@st6000.sct.edu
From: mehlhaff@soda.berkeley.edu (ERic MeHlHaFf)
Newsgroups: rec.games.netrek
Subject: Re: berkeley client
Date: 6 Nov 1992 15:26:42 GMT
Organization: The Dis-Orginization
NNTP-Posting-Host: soda.berkeley.edu

In article <721060611.3898.0@watson.bh.andrew.cmu.edu> Rick <stimpy+@cmu.edu> writes:
>and now, for my next question about the "berkeley" client:
>why is it not possible to re-size the windows? you can't resize any of
>the windows with your window manager. I've tried several window mangers.
>
>something to do with the x11window.c?? something that can be changed? :)


Heh, no netrek clients that I know of allow you to resize windows.  And
resizing them would make for a real mess, as then you either have to scale
all the bitmaps, or just change the window's effective scale, making
things seem all out of proportion.

You can, however, resize the message windows with geometry specifications
in your .xtrekrc.  And there's a few others that can be sized from the
.xtrekrc, but in general, the contents of the window does not change.

-- 
ERic mehlhaff					   mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU         "Life? Don't talk to me about life..." -Marvin
From: surge@cqs.washington.edu (Jonathan Sari)
Subject: Re: SBs and TMNT
Organization: University of Washington
Date: Fri, 13 Nov 1992 08:07:47 GMT

I'm married, too.  Not that I'd be any good if I wasn't.

-ENSIGN Pac-man
Newsgroups: rec.games.netrek
From: jhereg@iastate.edu (Alex M Goepel)
Subject: Re: more exodus bashing; also call for scrimmages
Organization: Iowa State University, Ames IA
Distribution: na
Date: Fri, 6 Nov 1992 20:21:41 GMT

In <1992Nov6.065433.21227@ils.nwu.edu> mccoy@ils.nwu.edu (Jim Mccoy) writes:

>In article <4aFi03Uqb8H500@amdahl.uts.amdahl.com>, fadden@uts.amdahl.com (Andy McFadden) writes:
>> In article <1dbagpINNonv@usenet.INS.CWRU.Edu> mcn@b62103.student.cwru.edu writes:
>> >In article <Bx8q99.L71@news.iastate.edu> wyvern@iastate.edu (Nuno Bettencourt)  
>> >> Remind yourself that is was an ISU alumnus (Vincent Atanasoff) that
>> >>was the father of the modern computer you are sitting at now. 
>> >
>> >  Now wait a minute. I'm not extremely well versed on my computer
>> > history, but at the very least I've never heard of this guy.
>> 
>> Many of you may have seen the PBS series, "The Dream Machine", which
>> examined the birth of the "modern computer" from its very beginnings.  I
>> have the book, so I looked the guy up in the index.
>> 
>> He wasn't there.
>> 
>> Guess he must've made a real big contribution, huh?

>Hmmm.....

>I really hate to rain on your parade Andy, but the ISU posters are correct.
>The worlds first digital computer was called "ABC" (Atanasoff-Berry
>Computer) and was developed by the aforementioned Mr. Atanasoff and Mr.
>Berry.  This information is lacking from most history books regarding the
>subject because Eniac got the glory at the time and has since been
>incorrectly enshired in the minds of the public.  There was in fact a court
>case, settled around 1989 or so if I remember correctly, that ruled in favor
>of Atanasoff's claim that his digital computer was first.  It did not look
>pretty, but it was the first _digital_ computer.


Correct.  It was actually so big... that it took up a good portion of an
entire campus building (which is gone now).  Funny thing is, that it was
no more powerful than a credit card calculater that many people have.
Technology.... sheesh.


>You might want to check the publication date of your book and perhaps find
>something published more recently, or by people who know a little bit more
>about the subject.  Since I am sure this is going to draw a ton of messages
>from comp-sci weenies who believe those little paragraphs in the first page
>or two of thier operating systems textbook, I will head off and dig up some
>references if people are interested....

>Other than that, I know of very few redeeming features of the Ames, Ia.
>area (but then I was always a Hawkeye fan while growing up in Iowa....)


*sniff*  I like Ames


>jim
>-- 
>Jim McCoy          |  PGP 2.0 Key md5 hash:
>j-mccoy@nwu.edu    |  61323c49024cb089337c78a05aafe8c6
>mccoy@ils.nwu.edu  |  finger mccoy@ils.nwu.edu for public key

					Alex
						jhereg@iastate.edu
						Up the Universe
[no damn sig]



Newsgroups: rec.games.netrek
From: sherod@newton.Colorado.EDU (Scott Herod)
Subject: Re: Married NetTrekers (was : RE SB...)
Organization: University of Colorado, Boulder
Date: Fri, 13 Nov 1992 04:19:54 GMT

Well I know two more married players.  The BIG question is how many
people out there have kids?

Actually D&D cost me a girlfriend once.

Mad DDogg
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: The use of profanity
Date: 12 Nov 92 18:31:39 GMT
Organization: School of Computer Science, Carnegie Mellon

esj@cs.brown.edu (Eugene Santos Jr.) writes
> I hope the intent of this post will serve the netrek players well.
> It's an obvious warning to the dangers of escapism in netrek. I also
> hope that it provides "revelation" even if only minutely. It's better
> to deal with escapism early so we can have a society of mature and
> responsible adults.

Oh puhleeze.  You mean to say that "mature and responsible adults"
can't have periods of escapism?  That they have to "deal with it
early", before becoming mature and responsible?

This sounds like a wish for social engineering on a scale that even
the worst bible bashers don't dream of.

Spaceman "lessee -- we gotta ban films, books, music, sexual 
          fantasies, dreams, games..." Spiff
From: palane@iastate.edu (Paul A. Lane)
Newsgroups: rec.games.netrek
Subject: Re: ENPN: *Final* play-off picture - MONDAY
Date: 5 Nov 92 21:54:01 GMT
Article-I.D.: pv740c.palane.721000441
Organization: Iowa State University, Ames IA

OB

GO FELIX! Of course, everyone knows TOFW is less edible than bagels.

:)

Paul
From: pjw@eniac.seas.upenn.edu (Streaker)
Newsgroups: rec.games.netrek
Subject: Re: Brick Verser in 2004
Date: 10 Nov 92 02:31:20 GMT
Organization: University of Pennsylvania

In article <8ezj=Xq00VpaNN4FF7@andrew.cmu.edu) tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
)
)	After hearing SOOOOOOOO much about elections for SOOOOOOO long, I've
)come to the conclusion that if you want to be president, you have to
)start planning for it long in advance.  So I would like to start the
)Brick Verser (bav) in 2004 campaign.

You got my vote!!!!  Come on...this man as the skills and tolerance to be
the offical scheduler for TWNN (an at large team...) Now that take some talent!
I think that we should shoot for 2000 :)  Are you an old fart Brick *smirk* ?
Of course in netrek-age-terms!

)	According to our sources, 14,000 people read this bboard, most of them
)in the United States.  Given that we have 12 years to work on this, I'd
)say that we could build up a very solid base of support.  If we start
)now, we could have president Verser in 2004.  I don't know about
)everyone else, but I'd have more faith in Brick Verser to run our
)country than I've had for anyone else who has run in my lifetime.
)	So, bav, what party are you?  What is your platform?  We must start SOON.

Platform???  Of course...to get rid of call the SCUMS (tm) in D.C :)

)
)ZZnew guy
)Ringman -- campaign manager for the bav in '04 committee

Streaker
aka Running Mate?  --  Take that Jim :)
Newsgroups: rec.games.netrek
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
Organization: Ziebmef home away from home
Date: 11 Nov 92 23:05:52 GMT

hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
| Jim, how much is this notorious lag?  120 ms?

 120ms is notorious lag? Some people are spoiled around here; I sang
songs of praise the day my lag to bronco dropped that low. 120ms lag is
less than one update at 5 updates/sec; assuming the delay is symetric,
you are even less than one game tick (100ms) behind events.

--
	"zsh has all the useful features of ksh, plus many of
	 the useless ones."		- Paul Falstad		
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
Newsgroups: rec.games.netrek
From: brian kraus
Subject: Re: NETREK BANNED !
Date: Fri, 06 Nov 1992 10:23:18 GMT
Organization: Colorado State U. Engineering College
Keywords: banned



It kinda of sucks for all kinds of things here at CSU....thanks to an incredible increase in 
comuter usage by freshman and such....take this senario for instance......

When I showed up 4 years ago, we had to work on monochome 24x80 Hp-something terminals...
...along comes Vaxstations then DecStations the following year and we have it made....until:
all the freshman are required to be on the comuters 12 hrs a day mucking around with shit
they dont know how to do while us seniors need to do big projects and such....not much to complain
till they all start playing Mud and Netrek from their friends directory.....

Well, you all probably know this gripe, but I figured since Dan brought it up, I'd complain
my two cents worth.....since all games have been kinda of banned from our computers here...
at least on the Decstations...

I feel kind of bad, because I sort of feel responsible.....even tho I wasnt the first one to start playing
here, I think I was one of the first to play a lot in public(this was last year...wasnt a problem yet)
mostly late afternoon and nighttime.....then my friends(a lot)got playing it....it got to people I 
didnt even know.....mud players who got kicked out of the lab for rudeness started playing it
and became more rude...(they were immature freshmen...what I can I say).  In the midst of all
this, the original couple people who played it alot(me and a few others...dan included) were forced
to go into hiding....

ah well, the servers still hidden...dont sys admin found it yet, and I still play netrek, with the help
of some other methods.....and while the sys admin supposedly says there were not that many
complaints...Im sure there were.......

Oh well, if this made any sense good....kinda of like to ramble at 3:30am while 3 people play
mud down the way.....just some mumblings from csu's hardcore netrek player......

-brian.

<death=adder>
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: new no-profanity rule at rwd4
Keywords: surprise, fnord
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Tue, 10 Nov 1992 09:57:45 GMT

It seems to me that the no-profanity rule (at least at CMU) was inspired by
their student handbook thing ("no obscenity via computer").  The server gods
were merely covering their butts - one less thing that somebody could use as an
excuse to shut down netrek (ala Colorado or NCSU).

Of course, the "no obscenity via computer" thing can't have ever been enforced
too well - they get the alt.sex.whatever groups!

	Alec
	(Entropy)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat,  7 Nov 1992 03:30:46 -0500 
From: Nanci Ann Miller <nm0w+@andrew.cmu.edu>
Subject: Re: NETREK BANNED !
	<1992Nov6.210027.13689@ncsu.edu>

jecoleb@eos.ncsu.edu (have clue, will travel) writes:
> A server is, my previous comment notwithstanding, NOT necessarily the best 
> idea around.  (Like the "secret" MUD, it's not the easiest thing to hide.)
> However, if you're not in a trekhopd mood AND it's the aforementioned wee
> hours of the night AND the lab's deserted AND nobody is glaring in your 
> direction, a TEMPORARY local server can serve to take the edge off of your
> netrek addiction.  Just don't do something dumb like sending out a global
> message of "NETREK SERVER RUNNING ON ___.___.___.___!  COME AND PLAY!"

A long time ago when netrek was just bronco and sequent, bronco frequently
had a Q of 19 so there wasn't much people could do if they didn't want to
play at sequent.  So someone here modified the server and client so that it
was sort of a moving server.  When someone ran the program, it would look
to see if there was a server running somewhere and if not, it would start
one on your machine and then connect you to it.  If so, it would
automatically connect you to the host that had it running.  We would often
have a high wait Q on this one too.  The database was kept in the account
of the guy who wrote it (although, most people played there as guest I
think).  Anyway, if you can figure out how to do this, or find someone who
can (the guy who wrote that isn't around anymore (at least I don't think
so) and I'm sure he threw the thing out ages ago anyway) it might be a good
way to have a non-permanent set up for people there to play.  I might warn
you tho that if you don't have a very fast machine that it might be kinda
laggy...

Good luck,
Nanci
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: Rank by Committee? (Re: Attack of the Cookie Monster)
Date: 9 Nov 92 23:59:44 GMT
Organization: University of Pennsylvania

>>I'm not much for the rank by COMMITTEE thing, even though I've only 
>>bothered to take two characters to Commander or higher on bronco (I tend to
>>name-scum constantly); while the current promotion scheme has its flaws,
>>a committee scheme has favoritism and blackballing written all over it.

Why not just take the players down to Flt. Capt and list what rank you
think they should have and compare it with what rank they do have?  I think
it'll probably correlate pretty well.

Brian
Newsgroups: rec.games.netrek