From: veltyen@yoyo.cc.monash.edu.au (Richard Kershaw)
Subject: SR: General Stuff
Organization: Monash University General Access Unix
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 21 Jan 1993 06:52:40 GMT



*ShOuT*

Heeellllloooooooooo is anybody out there.
Bickering voices cut through the damp mist of the seatle docks
Well dang I guess there is!

(1) The 5/4 algoythm.
Someone asked me to expain this, well OK then.

*Long and complicated explanation, which trys to be easy to understand
following*

When you roll a dice, if it comes up a 5 or a 6, you reroll and add 4,
if the second roll comes up a 5 or a 6, you reroll and add another
4(which is now 8), if the third roll comes up a 5 or a 6 you reroll and
add another 4(which is now 12 + whatever the next roll is) and so on.

Too get a 23 you roll 5|6,5|6,5|6,5|6,5|6, and then a 3 (5|6 stands for
a 5 or a 6)

(2) More on Initiative.

One thing I forgot to include in the missive that I sent to the collator
of the initiative responses, is the cute little optional rule that if
the inititative roll comes up a one, you don't get any actions(you are 
caught flat-footed). This also involves the negatives too initiative
caused by injury and various spells. This means at serious wounding
level ( -3 init) you need to get a 5+ to have any actions at all.

Scary Huh?!

Oh BTW being flat-footed nearly never comes up, Rerolls are great aren't
they.

(3) Sams vs Pas

Well stop it kiddies, Samurai are Samurai, and PA's are PA's. The most
powerful member of my players is a PA, he has lasted much longer than
the 3 or 4 samurai razorboys to walk through the group. Why?? you ask
because he has ____ssttYYLLLeee____.

The two groups are very similar, the PA's trade starting power against
a long term growth path.

'Nuff said.

(4) The whole "toe to toe" "I can beat you" thing.

Silly children, Shadowrunners are _NOT_ mercs. Think of them as
freelance spys and mischeif makers, not cannonballs. A spy will
revert to violence on two conditions, 1. he will win, 2. he has no
other choice. Your Runners have a much higher survival chance if they
think like that as well.

(5) Magic gaining/Crossing Paths.

Gaining magical powers. Well one of my players wanted to raise magical
ability, not by initiation, or by focusses but by changing who she was
(subadept -> adept, yes I have several subadept "classes"). I thought 
about it, I hmmmmed and Hahhhhed a bit. Then I said 30 Karma and spend
2 months in the desert. Powie she's now has adept level ablities.

Basically its a GM call, ask him to make a spur of the moment, once-off
descision. You could be amazed what she/he says.

On the "full-mage wants PA abilities" I'd call that you can initiate and
spend the extra magic point on PA abilities. But thats my idea. If
questions persist please see your GM.

(6) Sasquatch

Everything you wanted to know about the "non-human" "non-dragon"
intelligence living in forests the world over. Reproduction, Diet
Family Life, Defences, Personalities, Sex, More Sex (sorry I like that
subject :-). Coming soon too Rec.Games.Frp.Misc soon unless lots of
people tell me not too. In which case I might anyway.

-Veltyen
"But I feel much better now." -Buddy from "Night Court"
"Dont knock on death's door,
Ring the Bell and run away, he hates that." -Anon