HDTenEightyP/NetNews huggingface dataset:
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: No 8x rule?
Date: 16 Dec 1992 16:40:09 -0800
Organization: <censored>
NNTP-Posting-Host: girtab.usc.edu

In article <BzDFrw.In@ncifcrf.gov> diachun@fcs260c.ncifcrf.gov (Justin Diachun) writes:
>Hey, I don't really care what my rank is. . .
...
>If server gods want to put in rules for 8x and 16x promotions, fine.
>I could care less.

To Helix's credit, he made Commodore today on Bronco.  He grimaced and made
funny noises for about 5 minutes. :-)

5150
"eww i made lt."
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: Very late championship summary: SS at TWNN + roll call...
Date: 12 Dec 1992 23:27:40 -0800
Organization: Illuminus Cartel
NNTP-Posting-Host: girtab.usc.edu

In article <0f_ElBu00awRM4f4IF@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>	I thought that Pez was MVP of the RankScum vs. GBO game last summer. 
>What ever happened to Pez?  Why isn't he on a team this semester?

If i'm not mistaken, Pez was on the Cartel as Eco-Guerrilla.

5150
Evil Genius
From: sfd@soda.berkeley.edu (Scott Drellishak)
Newsgroups: rec.games.netrek
Subject: Re: Psychotron
Date: 16 Dec 1992 09:03:48 GMT
Organization: Metaphor Computer Systems
NNTP-Posting-Host: soda.berkeley.edu

In article <Bz92HA.HLn@cs.bham.ac.uk> jwh@cs.bham.ac.uk writes:
)Have you heard Psychotron by Megadeth its perfect for netrek!
)
) [lowbrow commercial pussy-metal "lyrics" deleted]
)
)Perhaps there are other netrek songs :-)

Ministry, Ministry, and more Ministry.  "Jesus Built My Hotrod" is too
perfect.  Ministry is everything "heavy" metal wants to be -- and the
lyrics to "Psalm 69" will make your parents' heads explode.

_With_Sympathy_ doesn't count, of course.
-- 
/--------------------------------------------------------------------------\
| Scott Drellishak   sfd@neuromancer.metaphor.com                          |
|                "Spumco ... the Danes call it quality."                   |
\--------------------------------------------------------------------------/
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Tom's* Scheduling Counter-Proposal
Date: 14 Dec 1992 01:16:05 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <Bz0GFx.9q4@acsu.buffalo.edu> v119matc@ubvmsb.cc.buffalo.edu (Claus Schwinge) writes:
)In article <Bz00tF.Lnq@ncifcrf.gov>, diachun@ncifcrf.gov (Justin Diachun) writes...
)> 
)>This season we had totally random schedules, and the playoffs worked
)>out reasonably well.  There was an equally decent chance that a really
)>bad team got an easy schedule as a really good team.  If a team in the
)lowest bracket can go 6-0 then they deserve a playoff berth!  I think
)>the NFL scheduling analogy is pretty good.
)
)Teams A = top B = middle C = lowest
)
)True, but what if none of the top ranked teams gets a 6-0 record?
)Say, Team A_Zippy finishes 5-1, Teams A_Zowie and A_Zoinks  end 4-2.  Now 
)Team C_WeHateOurRanking goes 5-1, losing to an "A" team, do they go to 
)the playoffs ahead of Teams A_Zowie and A_Zoinks?

Well, let's look at it.  Let's assume the teams are split up
between the levels optimally.  We'll wind up with the following
expected records (again assuming a 6 game season):

A teams: 3-3 to 6-0
B teams: 2-4 to 4-2
C teams: 0-6 to 3-3

In reality, expected records will probably be one game higher and
lower; that is, B teams will probably range from 1-5 to 5-1.  It
is highly unlikely, however, that no A team will go 6-0.  Assuming
a 21-team league, there will be 7 A teams, each with 3 supposedly
easy games and 3 supposedly competitive games; with expected 
distribution, there will be slightly more than 1.5 6-0 teams.  
It's very unlikely, then, that there will be none.

So it comes down to the 5-1 teams.  Again with expected distribution,
there will be slightly more than 3 A teams divided between 6-0 and
5-1.  A B team with a 5-1 record (unexpected but possible; highly
unlikely that there will be more than 1) would probably get the
fourth spot.  I would contend, however, that they deserve it; they
have won the 2 pushover games, the two competitive games, and one
game they weren't supposed to win.
 -Tom
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 18 Dec 1992 21:52:03 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1992Dec18.094935.16308@pasteur.Berkeley.EDU>


von@cory.Berkeley.EDU (Steve Von Worley) writes:
> In article <kfAKsb200VB64I0EVD@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@and\
> rew.cmu.edu> writes:
> >Excerpts from netnews.rec.games.netrek: 17-Dec-92 Re: This has gone too
> >far..... Steve Von Worley@cory.Be (1255)
> >
> >> You can sit there and spew all of the reasons you think a DD is better
> >> than an SC, warping the facts to suit your opinion.  The only thing 
> >> which will get me to change my mind is if we have a dogfight match 
> >> with all GOOD SC players and all GOOD DD players, and the SC's trounce 
> >> the DD's.  (btw, I can't claim to be either).  
> >
> >       Pick any DD player you want as your champion.  I will pick Warsong for
> >mine.  I know who my money goes on.
> 
> Read for meaning, ZZ.  I said 'all' good DD and SC players.
So you think a mass dogfight is a better method to determine which
*ship* is better?  I think this determines which team is better
coordinated.  A more meaningful method to determine which ship is a
better dogfighter is to have them fight each other individually.  What
do you think a mass dogfight proves?  I find it meaningful that there
are SC players who can beat up any DD player.  Or do you have a DD
player in mind who will defeat Warson?

	joe
	Purple haze
	Lamb, Leg Of
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: Slight problem with the port-1 stuff
Organization: University of California, at Berkeley
Date: Sat, 12 Dec 1992 21:30:16 GMT

In article <Ef_FJHK00awRI4f6E=@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>Excerpts from netnews.rec.games.netrek: 10-Dec-92 Re: Slight problem
>with the.. Jon Blow@xcf.berkeley.ed (1262)
>
>> Hmm.  If you consider that nobody is ever going to have ratings higher than
>> 99.99 (I hope), then you're wasting two columns there.  (You can't really
>> shave anything off the DI column since 10,000 DI is, umm, reasonable.  In
>> a sense.)  Also, instead of listing the login in a separate column from the
>> display, you can concatenate them with the traditional @, which saves you
>> 2 more columns.  This gives you enough to actually expand out the 'Rank'
>> column; I think I'd transpose it with the shiptype.  So...
>
The highest ratings I have been able to maintain over a long period of
time are about 15.0, on bronco (Captain Bloated Cow).  On other servers,
one could probably double or tripple that, but not much further.

Sandia

P.S.  E I E I O!
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: AS: How useful is it?
Organization: University of California, at Berkeley
Date: Mon, 14 Dec 1992 01:43:24 GMT

In article <1992Dec14.005311.15257@galileo.cc.rochester.edu> markiel@callisto.pas.rochester.edu (Andrew Markiel) writes:

>For a while, I've been considering proposing either that the turning
>ability of the assault be improved, or that the randomness in cloaker
>position be increased. I haven't decided if either is appropriate,
>which is better, or what actual values would work.
>
>Comments?

The AS is fine.  It has it's place.  Just don't use if for things it's 
no good at.

If nobody ever used the AS (kinda like DD for a while) a change might
be merited.  But people use them [successfully] all the time.

If it ain't broke, don't fix it.

Sandia
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 14 Dec 92 22:20:25 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <4f=0CvW00VB6M4h15O@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>> DD - 	good for quick takes in games with rabid oggers.  good for
>> 	dogfighting.
> 
>Good for Dogfighting?  GOOD FOR DOGFIGHTING?!?!?  A SC is better for
>dogfighting than a DD.

Stop playing on local servers and see how well it works. :-)  Of course, the
last time I went up against a really good SC in a CA, I kept getting toasted
because the warp 16 torps were halfway to my ship before I saw them.  I
went about 30/40/30 for I lose, mutual, and he loses.  (Part of my problem
was sticking around after getting damaged... I was trying to protect some
planets, and was getting strafed brutally.  But it was fun.)

It's not easy to fly SCs in traffic with lag.  I gave up a while ago; now
I just use them for bombing or dropping a couple of armies on planets.  In
some ways they're more forgiving, because when you wake up and see torps
heading your way you can dodge instead of detting, but in those cases I
prefer the DD.  When they get a tractor on you they can't pull you in as
fast.

(hmm... I remember playing against one of the mega-runner-scums, might've
been D-MAN.  I'd turn toward him, hit tractors, fire a phaser, and then
turn the tractors off and turn.  By the time he realized I had let go, he
was heading the other way at maxwarp with 8 torps trailing.  I did this two
or three times until I finally got all my fuel back and could go back to
doing something useful.  The aforementioned SC wasn't buying it though.)

>ZZnew guy

I think an SC vs BB game would be interesting.  The SCs would have all the
armies, but the BBs would have all the kills.  Of course, ogging the SC
would be an interesting trick (visions of warp 8 BBs lumbering about the
galaxy, chasing a small horde of SCs...)

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
From: froud@SunLab40.sx.ac.uk (Froud D D M)
Newsgroups: rec.games.netrek
Subject: Re: Hosers roasting on an open fire...
Date: 17 Dec 92 16:59:12 GMT
Organization: n/a

In article <1992Dec15.225450.13999@ncsu.edu> jecoleb@eos.ncsu.edu (have clue, will travel) writes:

> >There are 8 people playing here.
> >  Type Rank       Name              Login
>>F0 CA  Ensign     guest             pxf@frodo.cs.bham.a
>>F1 CA  Ensign     guest             pxf@frodo.cs.bham.a
>>F2 CA  Ensign     guest             pxf@frodo.cs.bham.a
>>F3 CA  Ensign     guest             pxf@frodo.cs.bham.a
>>O4 CA  Ensign     guest             pxf@frodo.cs.bham.a
>>O5 CA  Ensign     guest             pxf@frodo.cs.bham.a
>>O6 CA  Ensign     guest             pxf@frodo.cs.bham.a
>>O7 AS  Captain    Gerbil            pxf@frodo.cs.bham.a
> Our first European hoser?

Yes - I've noticed that many times - and when I come on when he's doing that
all of a sudden everyone quits...jeez, I don't know why....

I take it people don't like this sort of behaviour then...if this is the case
then why doesn't the server refuse multiple connections from identical login
addresses?

---

Minimal clue server: simple really, just give them a minimum time to keep their
ratings over a certain point, if not - eject them...this allows new players
to stay in if their good and clueful players to get ejected if they're having
a bad day!! Could keep the game standard up...

(unfortunately I wouldn't be able to play! ;)

Barf
--
Name: Dom. Species: Spod. Breed: 2nd year. Body: long
Other features: ugly, boring, funny eye, says 'barf' a lot.
For more information: email the address above. " <- a quote
Newsgroups: rec.games.netrek
From: boutell@isis.cshl.org (Tom Boutell)
Subject: Re: "Wait and Read the Motd"
Organization: Cold Spring Harbor Labs
Date: Mon, 21 Dec 1992 02:49:49 GMT

In article <1gthlbINN9f4@agate.berkeley.edu> mehlhaff@soda.berkeley.edu (ERic MeHlHaFf) writes:
>In article <BzGyvJ.ML0@phage.cshl.org> boutell@isis.cshl.org (Tom Boutell) writes:
>>This is a lovely feature, but is there a way I can get the motd to go
>>away without iconifying the wait queue monitor itself?
>
>
>I think there's a .xtrekrc option for that:  WaitMotd: on/off or something like
>that.

I don't mean to flame, considering the amount of wonderful work y'all do
to keep us trekkers trekking, but giving me a window I can't
iconify *at all* even if I iconify the wait window itself is really
annoying. I *like* WaitMotd, but if I can't tell it to go away without
quitting the wait altogether it's not nearly as useful.

Nonetheless, thanks for the otherwise nifty client.

-T

-- 
Tom Boutell, boutell@cshl.org

Clausthaler is the best non - alcoholic beer in the known universe.
Newsgroups: rec.games.netrek
From: wk5w@brain.med.virginia.edu (William Katz)
Subject: Can someone fix servers?
Organization: Medical Scientist Training Program, Univ. of Virginia
Date: Wed, 16 Dec 1992 18:50:45 GMT

Greetings!

It's been a while now since I released my auto-stat program using
message logs, and I was wondering if someone could fix netrek
servers to include two simple modifications:

1) Do not award your death to teammates.  This is stupid, everyone
   knows it, remove it.  It is irritating to ogg someone, blow up
   on him cleanly and take him with you, then find out that some
   teammate got credit for his death due to a torp hitting you and
   damaging your oggee.  Now you have to kill that guy.

2) Add chaining rule.  A (Fed) kills B (Rom).  B (Rom) kills C (Rom).
   Chaining should be valid if the kills are within some window of
   time (e.g. 1 sec), or if no timer is available, make it within
   a window of 5 messages or so.
   A should get 2 kills. B should not get any kills.
   This is already done in my stat-muncher. It is easy, and should
   be added to the server.

These mods would be much better than the current system which
would actually give points to spies which sit uncloaked (shields
down) on friendly carriers to die on them.

This message was a public service announcement by:

Vlad da Impaler
Man In Black
Vorpal Gandhi
and other stupid names I think of.
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: Unnecessary scumming
Keywords: T-mode scumming
Date: 20 Dec 92 17:02:20 GMT
Organization: University of Pennsylvania

In article <1992Dec18.084013.27693@infodev.cam.ac.uk) js138@cus.cam.ac.uk (John Sloan) writes:
)Trying 35.8.1.220 ...
)Connected to discovery.cl.msu.edu.
)Escape character is '^]'.
)<)=======================================================================<)
)  Pl: Rank       Name              Login      Display          Ratings   DI
)<)=======================================================================<)
)  F0: Flt. Capt. OGG-O-RAMA        clm9q      birch.cs.Virgin   4.61   341.15
)  O1: Ensign     Mageman           c60c-1gu   e260-1g.Berkele   1.93     0.60
)  F2: Captain    Silver Paladin    mulhern    mordor.cchem.be   3.68   202.52
)  O3: Ensign     slotscum          thalerj    marlin.cps.msu.   0.00     0.00
)  O4: Flt. Capt. Yoda              js138      grus.cus.cam.ac   3.67   472.41
)  F5: Lieutenant wujianming        jwu        cadesm27.eng.ut   1.07     9.46
)  F6: Lieutenant rabies            auvbarn    AUVSUN1.TAMU.ED   5.09     6.53
)  O7: Commander  Turin             c60c-4gr   e260-1e.Berkele   6.05    36.38
)  O8: Ensign     Leodegranz        c60c-4gr   e260-1f.Berkele   0.44     0.16
)  F9: Rear Adm.  Crowbar           thalerj    marlin.cps.msu.   6.11  1136.49
)  Oa: Lt. Cmdr.  M.Flip            jcm1       soc2.acpub.duke   1.71    19.45
)  Oc: Lieutenant Broken Hills      scementw   cadesm27.eng.ut   1.40     4.88
)  Od: Ensign     slotScumm         thalerj    marlin.cps.msu.   0.00     0.00
)  Fe: Commander  Broken Rubber     jmn        crown.Berkeley.   3.91    43.28
)<)=======================================================================<)
)  Feds: 6   Roms: 0   Kli: 0   Ori: 8
)<)=======================================================================<)
)
)
)You tell me what was going on.  Damned if I know why Crowbar was putting 2 ori
)characters in (after having bombed Ori Space during a Rom LPS).

The real question is why did he call the second char a different name (Scumm
instead of scum).  The game looked pretty clueless, a perfect place for slot
scums.  Now what he should have done (though with the clue on the Orions, it
probably wouldn't matter) is fill up the Orion team with slotscums and have
the Feds ogg Yoda out of the game.

)Yoda

Justin
(that's what I would have done)
Newsgroups: rec.games.netrek
From: mdm@pun.cis.ohio-state.edu (Michael Moore)
Subject: Re: This has gone too far.....
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Mon, 21 Dec 1992 02:41:04 GMT

In article <YfAukjG00YUo0XlGRp@andrew.cmu.edu> "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
>
>Will you fight Warsong?  If you beat him I will be convinced...  
>

	Sure!  I am a bit out of practice but given my recent attitude
I should be able to handle a measly scout, right? ;-)

	I think it would be fun.  And I just might find it is time to
change my view.  Or maybe Andy is right, and it won't prove anything.

	But it would be fun, that's what counts!

>Sniff.  I don't even make the "GED's visitation list" :-)

	I asked about you, but ZZ didn't know where you were.  I would
like nothing better than to head out to CMU some weekend and play with
all these people I have heretofore (is that one word?) only known as
internet ghosts.  Only problem is I would need to do some serious adjusting
to get used to that dec mouse.  

	-Michael )Ged(
-- 
|\  Michael  Delbert  Moore     _   /|     Home   : (614) 471-1937         /|
| \ OSU Student  Programmer     \`o_O'     Office : (614) 292-7161        / |
| / Undergraduate CIS major       ( )      Email  : mdm@cis.ohio-state.edu\ |
|/-------------------------        U       --------------------------------\|
Organization: Doctoral student, Mathematics, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Mon, 14 Dec 1992 04:37:41 -0500 
From: Erik Lauer <el0g+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1gfhtuINNb5e@girtab.usc.edu>

 echeverr@scf.usc.edu (5150) writes:


>The core planets will be right there next to your last planet (except in rare
>cases) so any ship has a greater chance of living.  To increase that chance
>you want to use a ship that has more damage capacity.  That's the AS.  If
>an ogger CA gets thru and locks the taker, if the taker is a DD, he could
>be DD charcoal if the escort flunks.  An AS can take 2 close range CA
>phasers and live (barely).

It barely lives.  Of course it would be in much better shape if it put
its sheilds up!  :-)


Erik
---=
From: jimmyhua@koh-sun13.usc.edu (Jimmy Huang)
Newsgroups: rec.games.netrek
Subject: Re: This has gone too far.....
Date: 16 Dec 92 07:08:29 GMT
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: koh-sun13.usc.edu

Erik Lauer <el0g+@andrew.cmu.edu> writes:

>The detting part is exactly why the AS might be OK against an all scout
>team.  Admittedly the AS have a hard time getting a kill, but I would
>think the scouts would have a hard time stopping the take - perhaps the
>AS team could det the SC team flat out of fuel.  If the AS have a chance
>it is the early bombing, hope to get enough of an early lead to hold on
>for the duration.  Of course the whole game is a downhill stuggle, as
>the AS lack scout bombers.


>Erik
>---

Oh, if an AS detted all torps fired by an SC the SC would run out of fuel, and
the AS would wtemp!


Jimmy

=
From: jb8n+@andrew.cmu.edu (Joseph E. Beck)
Newsgroups: rec.games.netrek
Subject: Re: Scheduling Aglomeration
Date: 14 Dec 92 18:08:47 GMT
	<1ggp42INNh6u@agate.berkeley.edu>
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA


tom@soda.berkeley.edu (Tom Holub) writes:
> In article <Ef9YznC00VpHAMjVRG@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@and\
> rew.cmu.edu> writes:
> )
> )       Therefore, my proposed compromise is this:
> )
> )       Teams are given a predetermined schedule (1).  In order to make things
> )go smoothly, the (bi-)weekly deadlines are a good idea.  All games are
> )rated using the best system that we come up with (2).  Additionally, any
> )2 teams that want to play a rated game may do so at any time.  They
> )simply send the results to the INL statboy, and he plugs it into the
> )rating system exactly as if it were a scheduled game.
> )       If people want to have a play-offs, they could be run either like the
> )NIT, or rated normally, depending on what people want.
> )
> )(1) I favor Tom's system for this.  Perhaps teams in higher brackets
> )could be given a token number of extra starting points (1100 top
> )bracket, 1000 middle, 900 bottom, or some such).  After a reasonable
> )number of games, points should be distributed right no matter if extras
> )are given or not.
> )(2) Here, i favor the woof system with a minor modification.  It is
> )moderately simple, and takes into account planets, time of genocide, and
> )home/away advantage.  If a better system comes up, I'll be happy to back
> )it instead, of course.  
> 
> Counter-counter: that we view the INL somewhat like an NCAA division;
> teams play some number of 'division' games and are ranked at the end
> of the season according to their division records; they can play
> as many extra-division games as they like; these extra-division games
> affect their win/loss records and their ratings in stuff like the
> AP poll but not their division standings.
> 
> Point-based systems tend to favor good teams that play lots of games
> over good teams that don't; with the systems running in parallel, 
> a team could win the point title (and brag about it as much as they
> liked) and another could win the INL title.  Hell, we could even
> have a one-game playoff between the two if they are different.
> 
> In other words, I'd support your idea as long as the rankings aren't
> used for the playoffs.
>  -Tom

It seems a criteria for a system is how well it handles the playoffs.
But on a ladder system playoffs just aren't important:  there aren't
any scheduled games, why should there be scheduled playoffs?  Do we
really need a playoff system?  It causes a lot of problems (arguing
over who "should" have gone, how well does a scheduling system handle
it).  This is one of the reasons I favor the ladder, there is no need
for a playoff system.  Yes, I know, there is a playoff system in the
NFL.  But do we need one?

	joe
	Purple haze
	Lamb, Leg Of
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sun, 13 Dec 1992 23:04:30 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: This has gone too far.....
	<1gfhtuINNb5e@girtab.usc.edu>

Excerpts from netnews.rec.games.netrek: 13-Dec-92 Re: This has gone too
far..... 5150@scf.usc.edu (911)

> The core planets will be right there next to your last planet (except in rare
> cases) so any ship has a greater chance of living.  To increase that chance
> you want to use a ship that has more damage capacity.  That's the AS.  If
> an ogger CA gets thru and locks the taker, if the taker is a DD, he could
> be DD charcoal if the escort flunks.  An AS can take 2 close range CA
> phasers and live (barely).


	If he starts with sheilds up, the AS will almost always survive 2
phasers and an explosion.  In order to kill him, the CA would have to
torp too, or be right on top of him.

ZZnew guy
Newsgroups: rec.games.netrek
From: chris@inconel.uucp (Christian)
Subject: XSG.... ugh
Organization: U of Wisconsin-Madison College of Engineering
Date: 15 Dec 92 01:58:21 CST

XSG compiles fine on my Sun SParc2, with cc.

When Irun it, under X11R5, with a bronco.final server running, I get:

xsg
olwm: Warning, X Error: BadAccess (attempt to access private resource denied)
  Request Major code: 2
  Request Minor code: 0
  ResourceId 0x1c00037
Segmentation fault (core dumped)


Help! Was up with this?

-Chris