From: gryder@caddy.Data-IO.COM (Gerald Ryder)
Subject: Re: Foiled robbing a shop
Organization: Data I/O Corporation
Date: Tue, 15 Sep 1992 20:09:09 GMT

In article <1992Sep11.143720.6000@sarah.albany.edu>, rg577@thor.albany.edu (Roderick Grau) writes:
|> In article <umage.716161894@mcl>, umage@mcl.ucsb.edu (androgyny) writes:
|> |> In <1992Sep10.143833.4082@bmers95.bnr.ca> snelling@bnr.ca (Peter Snelling) writes:
|> |> >Dig again -- The shopkeeper kills me, and takes my stuff.
|> |> 
|> |> >I know I made a few big mistakes above, and by posting this to the net
|> |> >I'm opening myself to abuse.  Let me just say that I was playing quickly,
|> |> >and since I was only on level 2, so I decided to take a few chances. 
|> |> >-- 
|> |> >Peter Snelling
|> |> 
|> |> Peter -
|> |>  
|> |> 	I must be *really* inexperienced, but am very interested in your
|> |> scenario.  Why did Manlobbi appear ?  Was he attracted to the fight ?
|> |> I thought ring of conflict only affected monsters touching each other.
|> |> And how is it that he hit you when you were invisible? Did he guess ??
|> |>  
|> |> orion
|> 
|> >Normally, the shopkeeper stays near the door, and when you're wearing a 
|> >ring of invisibility, they stay right next to the door.  However, once
|> >you steal stuff from the shop (by walking out a hole in the wall or
|> >teleporting) all bets are off.  He leaves the shop and tracks you 
|> >down looking for his money.  Normally, he may first ask you for the
|> >money ("didn't you forget to pay?"), but in this case I'd already 
|> >annoyed him, so he just attacked.
|> 
|> >According to the spoilers, shopkeepers don't have the see invisible 
|> >attribute, but they must detect you somehow.  After all, when you 
|> >try to go into a shop while invisible, it says "Manlobbi detects
|> >your presence." "Invisible custumers aren't welcome".  In any case,
|> >he didn't have any trouble hitting me.
|> 
|> 
|> >On an unrelated note, perhaps in a future release we'll get more
|> >realistic shopkeeper behaviour.  In this case, once there are holes
|> >dug in the wall of the shop, there's no reason for them to stay next
|> >to the door.  They should roam around the shop.  In fact, they should
|> >come over and ask you to pay for damages.  If there are multiple ways
|> >out of the shop, they should just hover next to their customer.
|> >-- 
|> >Peter Snelling
|> 
|> It seems to me the best way to rob a shop requires that you have a passage
|> out infornt of the shop with a large loop.  Then with a ring of teleport
|> control you teleport outside of the shop and have the shop keeper chase you
|> around the loop.  Now you have to get him on the far side of the loop while
|> your in the shop. (easiest way teleport) take your time cleaning the place
|> out, because if the loop is designed just right he won't figure out how to
|> get back.
|> 
|>          -------------
|> -------- |           |
|> | SHOP | |           |
|> |      --| This line |
|> |CRIME --| is perfect| Lose the shop keeper here or one above.
|> | PAYS | |           |
|> -------- |           |
|>          -------------
|> 
|> I know this is a dumping drawing, but that is life.

The only way I have been able to rob a shop and get away with it was to use a
wand of polymorph on the shopkeeper and kill the monster that he turned into.


--

					gerald

					gryder@data-io.com