HDTenEightyP/NetNews huggingface dataset:
From: null@diku.dk (Niels Ull Jacobsen)
Newsgroups: rec.games.frp.misc
Subject: GURPS Combat - Step & Wait vs. All Out Attack
Keywords: GURPS, combat
Date: 7 Sep 92 10:38:41 GMT
Organization: Department of Computer Science, U of Copenhagen

Hi there everyone!
We are beginning to use advanced combat, and have therefore been running a
few mock combats. We are playing fantasy, BTW.
One situation which came up was this:

A and B are approaching each other, but as yet out of range. Both are
armed with swords (reach 1 weapons).  A chooses the Step & Wait
maneuver, stepping 1 hex forward. B, rather daringly (daringly spelled
s-t-u-p-i-d-l-y) decides to all-out attack, closing the remaining two
hexes and striking twice. As he closes, A decides (of course) to use
his waiting attack. A quick contest of weapon skill is resolved. A
wins and attacks first.Now, as B is all-out attacking, he doensn't get
any active defenses. He is hit for 4 pts of damage, giving him a -4 on
both of his attacks. They miss. Now it is A's turn. A all-out attacks,
making two swings. As B has just all-out attacked, he still hasn't any active
defenses. He is hit again... Twice... The rest is silence...

A few points made me wonder:

1. Does A really get two turns of no-active-defense attacks versus B?
Granted, B is stupid to all-out attack an enemy who is waiting for him, but
still. Would it make any difference, had A lost the quick contest of skill?

2. If A had lost the quick contest of weapon skill to determine who
strikes first, would B have attacked twice before A reacted? Or would
the order of the attacks have been B - A - B? This is important, as
A's attack roll would be lowered, if he were hurt by B's second attack
before his own attack.

3. If A had stunned B (doing more than HT/2 damage), would B lose his
two attacks? 

4. If B had hit A with the first of his two attacks, doing enough
knockback damage to throw A backwards out of reach, would B still get
his second attack?

5. If B had attempted to slam A instead, and A had done enough damage
to knockback B, would the slam attack be averted? Would B be able to
retreat, when he found out A would attack him?
 
6. Could B have retreated from the attack of A (breaking of
his all-out attack)? Or (if the B-A-B sequence of 2 were used) missing
his 2nd attack? 

Well, just a little food for thought.

   Niels Ull Jacobsen, Dep. of C.S., U of Copenhagen (null@diku.dk)
   Adaz sighed.  "So how long will this journey take?" 
   "A month?" Sutekh shrugged.  "Depends on when the horses die." 
     -- from "Adaz & Sutekh" by Jeff Stehman



-- 
   Niels Ull Jacobsen, Dep. of C.S., U of Copenhagen (null@diku.dk)
   Adaz sighed.  "So how long will this journey take?" 
   "A month?" Sutekh shrugged.  "Depends on when the horses die." 
     -- from "Adaz & Sutekh" by Jeff Stehman
Newsgroups: rec.games.frp.misc
From: durrell@chop.isca.uiowa.edu (Bryant Durrell)
Subject: Re: Werewolf
Date: Sat, 5 Sep 1992 18:29:52 GMT
Organization: University of Iowa

In article <RATINOX.92Sep5101543@splinter.coe.northeastern.edu> ratinox@meceng.coe.northeastern.edu writes:
>>>>>> "mef" == mitchell e french <uk02700@mik.uky.edu> writes:
>>KJ> Do lupine physicly enter the Umbra?

>>Common sense time: no, of course they don't.

>mef> 	Hmmm....that's odd....Then how come it says that the distance
>mef> travelled in the Umbra translates into distance travelled in the "Real
>mef> World" (tm) ?  

>Because the distance is the same. Ten miles in the "Real World" is ten
>miles in Umbra. Even if ten physical miles does not equate 1:1 to ten Umbra
>miles, they are *relatively* the same from a traveller's perspective.

Unfortunately, no.  While common sense says that it would be silly
for them to actually enter the Umbra, the rulebook seems to 
contradict this.

"Garou travel through the spirit world at their normal speed, and 
emerge from the spirit world at a point equivalent to the distance
which they would have travelled in the real world; if a Garou
runs for one subjective day in the spirit world and reenters the
real world, she will have travelled one day's distance."

Page 152, that was.  In general, the rules constantly refer to
Garou as "entering" the Umbra.  I think that if White Wolf had 
meant a mere sensory entry, as it were, they would have put it
differently at least once.

I may very well modify this in my campaign.  Time will tell.

Bryant
From: susser@apple.com (Joshua Susser)
Newsgroups: rec.games.frp.misc
Subject: Re: Amber, Books
Date: 11 Sep 92 01:02:15 GMT
Followup-To: rec.games.frp.misc
Organization: Apple Computer, ATG

In article <1992Sep8.163955.8784@ugle.unit.no>, gulla@Lise.Unit.NO (Anders
H}kon Gulla) wrote:
> I have tried all summer to get hold of the Amber books, and the
> best I could get was a "We can order it, but it will take you
> 2.5 months, and we won't send it in a couple of months." 
> Besides, they carge me WAY too much.
> 
> Therefore I need help.  Can anyone get me the adress of someone
> who can sell me the Amber series. I want all 10 books, and I am
> willing to pay for hardcowers if that is nescesary (sp?)

I have had good luck doing mail-order business with The Other Change Of
Hobbit in Berkeley.  I don't remember if they take plastic over the phone,
but they'll certainly take a check in a letter.  They're also good for
finding out-of-print stuff.

    The Other Change Of Hobbit
    2433 Channing Way
    Berkeley, CA 94704
    (510) 848-0413

Joshua Susser, Object Percussionist
Apple Computer, Advanced Technology Group
inet: susser@apple.com | link: susser.j | phone: 408/974-6997
Newsgroups: rec.games.frp.misc
From: ins769v@lindblat.cc.monash.edu.au (Veltyen)
Subject: Re: FASA group (was Re: rec.games.frp.srun)
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Mon, 14 Sep 1992 01:54:00 GMT

steven mancini (mancinis@mentor.cc.purdue.edu) wrote:
: In article <12SEP199215383924@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
: >Well Brian, while I appreciate you sentiment, I don't think
: >that would work.  Shadowruna and Battletech are two very
: >different games.  Walter and I love Battletech but we hate
: >Shadowrun.  Just cause FASA put both out .....
: >
: 	Wow, what a coincidence! We like Shadowrun but can't stand 
: 	Battletech!

I dunno Minotaur, Btech has its moments.

: >Well, it might work.  Actually I was thinking about doing a
: >group that had both elements of board gaming and role-playing
: >and maybe even designing.  The would include Battletech/Mechwarrior,
: >Warhammer/Warhammer 40K, and possibly Car Wars.  I'm sure there
: >are others out there that fit that mold.  (Does renegade legion
: >fit this.  I've never played, but Walter played the computer
: >version and it lets you design ships.  Does the roleplaying
: >version do that also?)
: >
: >What does this board have in the way of opinions on that?
: >
: 	It doesn't sound like a bad idea to limit the newsgroup. This
: 	way I can eliminate all the D&D, Gammaworld, etc. and just put
: 	Battletech in my KILL file...
: 
: +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
: | Steve Mancini (a.k.a. The Minotaur) | mancinis@mentor.cc.purdue.edu   |
: |    Grad Student {Dazed & Confused}  | mancinis@vm.cc.purdue.edu       |

-Veltyen

*****************************************************************************
*Veltyen   ....GM from Hell        *"I love the smell of Napalm on a Mormon"*
*ins769v@lindblat.cc.monash.edu.au *"Let me get this right you offered to   *
*ins769v@aurora.cc.monash.edu.au   *   Castrate your Sisters boyfriend?"    *
*veltyen@yoyo.cc.monash.edu.au	   * " Nahh her Fiance' " " Whatever "      *
*****************************************************************************
Newsgroups: rec.games.frp.misc
From: bkdavis@eos.ncsu.edu (B K DAVIS)
Subject: Re: SR: Non-animal totems
Originator: bkdavis@c00059-100lez.eos.ncsu.edu
Reply-To: bkdavis@eos.ncsu.edu (B K DAVIS)
Organization: North Carolina State University, Project Eos
Date: Tue, 8 Sep 1992 10:24:13 GMT


In article <1992Sep7.114601.17155@monu6.cc.monash.edu.au>, ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs]) writes:
|>Newsgroups: rec.games.frp.misc
|>Path: taco!gatech!destroyer!uunet!munnari.oz.au!bruce.cs.monash.edu.au!monu6!aurora.cc.monash.edu.au!ins894r
|>From: ins894r@aurora.cc.monash.edu.au (Aaron Wigley [Wigs])
|>Subject: SR: Non-animal totems
|>Message-ID: <1992Sep7.114601.17155@monu6.cc.monash.edu.au>
|>Sender: news@monu6.cc.monash.edu.au (Usenet system)
|>Organization: Monash University
|>X-Newsreader: Tin 1.1 PL5
|>Date: Mon, 7 Sep 92 07:46:01 GMT+5:00
|>Lines: 15
|>
|>I don't suppose anyone has designed non animal totems, 
|>such as what is hinted at in the London Sourcebook om page 143 under
|>Druids:Totems?
|>
|>Eg. Sun, Oak, Zephyre, Stream (these are hinted at in the book).
|>
|>Other posibilities (warning - brainstorm coming! :-)
|>	Moon, Summer, Winter, Spring, Autumn (Fall for all you Americans :),
|>	etc..
|>
|>Perhaps when I get time, I might elaborate on these a bit, unless people
|>want to start offering sugestions?
|>
|>The Wigs of Oz,
|>Aaron Wigley
|>
Hmmm I do not know about the seasons. Think of this can only cast magic in winter.
Hmmm NOT GOOD.



Brebane
From: urban@stout.atd.ucar.edu (Art Urban (PROFS))
Newsgroups: rec.games.frp.misc
Subject: Plea for NET.BOOKS
Date: 6 Sep 92 20:20:20 GMT
Organization: Atmospheric Technology Division/NCAR Boulder, CO

I hate to do this, but conventional and acceptable methods are failing at
getting the Net.Books I am interested in.

So, If somebody would please send me the following two net.books:
	
	GURPS.Spells
	Net.Plots

Thanx!

--
Art Urban 					       urban@stout.atd.ucar.edu
===============================================================================
 "What's Next? Chasing bunnies on a motorbike until their hearts explode? -Crow
===============================================================================
Newsgroups: rec.games.frp.misc
From: dagibbs@quantum.on.ca (David Gibbs)
Subject: Re: Champions: Var SFX, Var Adv, and spreading EBs
Date: Tue, 15 Sep 92 02:59:39 GMT
Organization: Quantum Software Systems
Distribution: usa

In article <j3r-A!+@engin.umich.edu> rgaines@engin.umich.edu (Robert A Gaines) writes:
>    Here's a situation for you net.champions.gurus to pontificate
>over.  I recall a scene in an old Green Lantern comic where Green
>Arrow shoots three trick arrows at three thugs simultaneously.
>(One was hit with a gas arrow, a second with a blunt-tipped arrow, 
>the third with a regular arrow jamming the thug's gun.)
>    How would something like this be simulated in Champions?  Just to
>get the ball rolling, here are some thoughts of my own:

I would tend to build any Green Lantern character with a variable
power pool, and then just create three attack powers in the VPP and
link them together.  Of course I would also give (possible hefty) 
targetting minuses to hit all three baddies, possibly cumulative --
something like the multiple move-by effect of each later targetting
being a lot harder.

-David
(dagibbs@quantum.on.ca  - I used to be a Champions guru, then they
changed the rules on me.)
Xref: sparky rec.games.frp.misc:5254 rec.games.frp.misc:5255 alt.feminism:934
Newsgroups: rec.games.frp.misc,rec.games.frp.misc,alt.feminism
Subject: Re: Looking for "women's" rpg.
From: ppugliese@pimacc.pima.edu
Date: 9 Sep 92 20:33:21 -0700
Distribution: usa

In article <Bu8xtz.K9G@mentor.cc.purdue.edu>, dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes:
> In article <1992Sep7.050613.18485@galileo.physics.arizona.edu> krueger@galileo.physics.arizona.edu (Ted Krueger) writes:
>>In article <Bu5Bxx.M3@mentor.cc.purdue.edu> dart@mentor.cc.purdue.edu (Dartanyan the Witchling) wr 
>>flame away, facts are facts.  (If they want citations, I'm prepared.)
> 
> 	Well, then maybe you should start basing what you say on them (facts).
> 	You cannot give "citations" that a matriarchal society didn't exist,

He can ,however, give citations that none have been proven to exist.

> rather that one did.  The only way to prove this is to account for all areas of the 
> world, all the time, and not to leave even ONE year open, throughout known history.
> Then you have prehistory to contend with.  It is just possible that the reason
> it is prehistory (ie, not written down) is because the onvading Patriarchal 
> Sun-God cultures like the Sumerians, Hittites, Hebrews, etc, made wuite sure
> there were no records left.

Yes, that is possible. It's also possible that none ever existed.

> 	I'm not saying Matriarchal societies NECESSARILY existed (to any avail --
> it is known they Did exist, just whether any of them were noteworthy), but to

You have citations?

> say they NEVER did is a stupid, sweeping, and massively chauvinistically assumptive
> gesture.
> 	Rather, you should say, You don't THINK any existed to any avail.

Just as you should say that you THINK they did exist & not that they DID exist.

> 	Of course, you can justify saying it your way by stating that in your
> opinion, being Matriarchal qualifies as not noteworthy, but I don't think you 
> should.
> 
> 						Dodger

Basically anyone can justify anything the want to, one way or another but
saying "Well, there would be evidence except that it was wiped out by all
the patriarchal societies" isn't much of an improvement.

PHIL
Organization: Penn State University
Date: Thu, 10 Sep 1992 15:41:50 EDT
From: <ECN101@psuvm.psu.edu>
Newsgroups: rec.games.frp.misc
Subject: Mulit-Reality Roleplaying

  This is some information for people who gamemaster more than one game system.
I've found that the enjoyment of a game can be increase by joining two or more
games.

  For example, if you are the referee in the game "Dark Conspirisy", you can sa
y that the dark ones have ripped a hole in the fabric of time and space and tha
t the PCs have to go through the wormhole and find out what the dark ones are t
rying to bring through.  Then you could combine some AD&D creatures and senario
s to make life hard on the PC's.

  This is hard work, though because the game master must convert two completly
different game systems.  There is a book out that helps you do this, but I don'
t recall it's title. (I know that it is avalible from the mail order company
Wargaming West, You can find their number in some of the back issues of Dragon.
)
  Eventhough it is a lot of work, the PC's do seem to enjoy it.  Some of my mor
e popular adventures are listed below:

Using the Marvel Superhero System, The Watcher deicides:  What if the Marvel un
iverse collided with the DC universe?  (By the by, one of the more exciting bat
tles was Lobo vs Wolverine.  'Nuff Said?)

A temporal warp sends a Cohort of TOG warriors to fight against a battalion of
Battlemechs.


Also, to make things more lighthearted, have a group of PC's (Like a Jade Falco
n point of Elementals) Warped into the Toon Universe.  There's nothing like hit
ting a 2.8 meter giant with a pie to the face.



Alot of Game Masters may not like the idea, saying it's stupid or too much work
, but the end result is usually worth it.


PS:  If anyone can figure out how to make Mechwarrior stats for the Star Trek C
haractes "The Borg", Kindly send them to me.  Also if anyone can help me come u
p with new campaigns,  It would be kindly received.

--------------------------------------
Until all are one.
______________________________________
Organization: Penn State University
Date: Sat, 5 Sep 1992 02:03:01 EDT
From: Sime <TJS107@psuvm.psu.edu>
Newsgroups: rec.games.frp.misc
Subject: Re: Re Legos as props

Damn I wish I wouldn't have gotten rid of mine.

I played AD&D last semester using legos (it was the DM's idea) and I thought
it worked out really well. It was easy to tell where everyone was, and you got
to customize your character (sorta;  there's only so much you can do with legos
, ya know...)

The DM used to put a whole mess o' lego figures out for the bad guys, more than
were actually there, really, so we'd never know how many there were.

I used legos once a loooooooooong time ago in a Star Frontiers adventure also.
A good choice, although probably more expensive than minatures if you have
noticed the price of those little pieces of interlocking plastic lately...


Sime
From: v054nn84@ubvmsd.cc.buffalo.edu (Foto...Taking pictures again, and Happy for it!)
Newsgroups: rec.games.frp.misc
Subject: Improvisation
Date: 6 Sep 92 10:28:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

From the sounds of it, I am most likely in the minority, but I have always
found it more enjoyable to play 'fast and loose' with the boundaries of a
'scenario' if it means the game will be more fun for all involved.  Like one
poster mentioned, if the players come up with a good angle on things I hadn't
thought of and it holds water, the game gets quietly altered so they can
continue having fun.  Besides, my adventures are so tighly intertwined that
things that happened 6 months ago can suddenly have a bearing on today and if I
tried to write all of that down first I would never be ready to referee.  What
is wrong with making it up as you go along?  I keep notes after wards...

Skeksis - Me transmitte sursum, Caledoni
From: Nick_Janow@mindlink.bc.ca (Nick Janow)
Newsgroups: rec.games.frp.misc
Subject: Covers
Date: 13 Sep 92 07:29:14 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

How important are covers?  Will you ignore a game with a plain cover, and buy a
game without checking what's between the covers as long as that cover is fancy?

A fancy cover (full colour, or embossed gold leaf, etc) could raise the price
of a game by several dollars.  Just what dollar value would you think a cover
is worth?  If a store carried a plain-cover version for $20 and a nice
colour-illustration-cover version for $25, which would you buy?

--

Nick_Janow@mindlink.bc.ca
Newsgroups: rec.games.frp.misc
From: v054nn84@ubvmsd.cc.buffalo.edu (Foto...Taking pictures again, and Happy for it!)
Newsgroups: rec.games.frp.misc
Subject: Re: Gaming boards
Date: 13 Sep 92 10:29:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <wegaTxC00WBLE3LcEY@andrew.cmu.edu>, rb6t+@andrew.cmu.edu (Robert 
Everett Brunskill) writes...
> 
>PS How can you "hate" a game?

Easy...the same way I hate my computer when it crashes when I am doing some
thing that is either fun or important....  ;)

Skeksis
From: v076jy2p@ubvmsd.cc.buffalo.edu (Cosmo Of The Cosmos)
Newsgroups: rec.games.frp.misc
Subject: Champs: What if... (Tanks!)
Date: 9 Sep 92 15:30:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Hi Ho, Keeds!

	Tanks fer all the input.  I got a good idea of what I'm gonna do.
I'd post it except that I'd like to surprize my players with some of the neet-o
stuff I'm gonna spring on 'em.  I can, however, tell you what the players 
are going to be.
	The players play themselves in what's been termed "Black Truck" Champs.
(A black truck comes out of nowhere, and runs over you. *BAMPH* You're a
superhero.)  They make themselves up on 50pts/50pts disadvantages, then I look
at what they're like, take a few suggestions from them and other people, and
make up 100pts/100pts disadvantage worth of powers.  Making for a 150 point/
150 point disadvantage PC superheroes.
	While this is 50 freebee points over what's suggested in the book for
superhero level, I figure the method I'm using will spred out the points
resulting in a more rounded charater.  Not to mension I'm giving them their
powers so any chance of min/maxing is nil.
	The only problem I'm gonna have is the increadable amount of time
this is going to take to set up.  As fortune would have it, we're in the middle
of a campain, and someone else wants to start up another on saturday.  I figure
that I'll have plenty of time to set this up before a time slot opens up.



	Thanks again for all yer help!


						-ME!
Newsgroups: rec.games.frp.misc
From: jhk6@cunixb.cc.columbia.edu (John H Kim)
Subject: Re: Champions: Var SFX, Var Adv, and spreading EBs
Reply-To: jhk6@cunixb.cc.columbia.edu (John H Kim)
Organization: Columbia University
Distribution: usa
Date: Tue, 15 Sep 1992 15:14:12 GMT

rgaines@engin.umich.edu (Robert A Gaines) writes:
>I recall a scene in an old Green Lantern comic where Green
>Arrow shoots three trick arrows at three thugs simultaneously.
>(One was hit with a gas arrow, a second with a blunt-tipped arrow, 
>the third with a regular arrow jamming the thug's gun.)
...
>
>  (2)    My other idea involved Trigger.  With this method, different
>      attacks are bought with the Trigger advantage (NND gas, EB, and
>      an RKA, in this case), and the Trigger is defined as "I fire all
>      3 arrows."  Using this method, one attack would be fired on each 
>      phase, as usual, but the thugs wouldn't suffer the effects of 
>      the attacks until the third phase.  This seems stupid, since the 
>      archer is paying for an advantage on the attacks which ends up 
>      being a limitation. 

	I actually think Trigger is the best simulation here. The arrows can 
be almost anything - not even neccessarily an Energy Blast, so Spreading is 
not that appropriate, in my mind. 
	I think you should have a multipower with enough reserve to power 
all three arrows simultaneously - two of them with the Trigger advantage: 
a variable trigger, with limitations that all arrows fired at the same 
time must be within a certain arc, and probably with a penalty to hit for 
all of them. 
	Thus the multipower would have two slots for each type of arrow - the 
regular, and the Trigger slot for multiple firing. Of course, the multi-fire 
slots and expanded reserve are not generally more efficient than firing one 
arrow at a time - but that's how it should be, IMO. The most efficient means 
of increasing your rate of fire is to buy up your SPD. 
	Although this is not legal, I would allow notching an arrow for 
multifire as a non-attack half-phase action: or all three in one phase with 
the Fast-Draw talent. 

-------------------------------------------------------------------------
John Kim                    | "Deservin's got nothing to do with it."
jhk6@cunixb.cc.columbia.edu | 
Columbia University         |                - William Munny, 'Unforgiven'