HDTenEightyP/NetNews huggingface dataset:
From: Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON)
Newsgroups: comp.sys.amiga.games
Subject: moria hints
Date: Wed, 30 Sep 92 07:40:39 PDT
Organization: The Portal System (TM)

Well, having mastered the Balrog( he, er... it is a wimp, I call him
George after my favorite politician), I found that you need to buy
up the scroll of recall find a ring of speed, a ring of protection,
and use a rune of protection to fight George.  This works best when
you have a Gnome Magi.  If you are right next to him, he seems to
stay and try to slug it out.  You can actually kill him. 

I think I was level 46 when I first got a shot at him.  I tried a 
Paladin once or twice but was not sucessful.  With that type of
character, you need to work your way down the dungeon and look
for those Godly weapons and armor you know are down at 50,000 ft.
I am sure you know the trick of using the Word of ReCall.  Another
trick is to rest on the stairs going down to level 1 for a really
long time, the village gets rather crowded and you can get some 
quick cash by bumping off the villagers(Rape, Pillage, Rape, Plunder
Rape, Maim, Rape....).  Enjoy... and Yes, NetHack is a good variant.
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: Hooked on MORIA
Keywords: Hooked on Moria
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Tue, 29 Sep 1992 00:48:28 GMT

In article <002369c.2.717695982@ace.acadiau.ca>, 002369c@ace.acadiau.ca (WILLIAM FREDERICK CUSTANCE) writes:
|> 
|> 	Well...the deal is, I'm hooked on Moria. Plain and simple. 
|> As of last night I had 330000 exp.points and I was on level 34(magic user).
|> This is fine and all, but since there is 50000+ft of dungeon and I'm 
|> only 2500ft under, I would like to know if any kind soul out there could 
|> give me a hint or a cheat. I have found a couple. If you'd like I could 
|> share them.  Also I have cheats for LEGEND OF FAERGHAIL and also for 
|> INDIANNA JONES AND THE T.OF D.

Well, I don't know whether I should do this, but...if you are hooked on
moria, then I suggest you play NETHACK.  It is similar in concept, but
after you get used to the slightly different user-interface, and go down
a few levels into the dungeon, you will see that it is vastly superior
to Moria in terms of concepts, variety, and humour content (ie: it has
the three stooges, the keystone cops, plus you get a pet)

Just don't blame me for lost hours and late nights.
From: pauls@truevision.com (Paul Scherf)
Subject: SimCity editor window bar chart
Summary: What does that bar chart measure?
Keywords: SimCity
Organization: Truevision Inc., Indianapolis, IN
Distribution: usa
Date: Wed, 30 Sep 1992 03:07:26 GMT

On the left edge of the "editor window" (at least on the Amiga version) of
SimCity, there is a narrow bar chart with three bars (one each for residential
commercial and industrial?).
What does the bar chart measure?
In about a year of playing with SimCity, I haven't figured it out.

Thank you,
Paul Scherf
pauls@truevision.com
Truevision Inc., Indianapolis, IN
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Sierra drops Amiga support
Keywords: Sierra On-Line dropped
Organization: Norwegian Institute of Technology
Date: Mon, 5 Oct 92 09:32:27 GMT

Actually, if a British company is gonna convert Sierra games, maybe we won't have
to put up with direct PC ports (you wanna play a Sierra game on an Amiga?  Get a
PC emulator (ANY PC emulator); you'll have lots more fun (and it'll be faster,
too)).  My point is that Sierra aren't using the Amiga well enough... I'd be
surprised if any Sierra game even touches the blitter, for example.  With a UK-
based softco, based on creating games which are playable WITHOUT an '040 Amiga,
we might FINALLY get playable Sierra games.

Oh, and by the way, does anyone know how Sierra converts their graphics for the
Amiga?  My guess is they just strip off the two extra bitplanes :)

-Eyvind "enraged" Bernhardsen (eyvind@lise.unit.no)
Organization: Middle East Technical University - Computer Center
Date: Monday, 5 Oct 1992 12:35:38 TUR
From: <E66821@TRMETU.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
Distribution: world

In article <gU8Mr*Qg0@birdland.UUCP>, Andy@birdland.UUCP (Andy Patrizio) says:
>
>I just got back from a software convention and met Roberta Williams, author
>of the King's Quest series. Number six was just released. A Sierra PR person
>told me the company was dropping Amiga support with the release of
>"Longbow." Then she contradicted herself a little by saying Amiga ports
>would be contracted out to a British company. Since we were in a rush I
>couldn't get a straight answer. I'll follow up next week.
>

Excellent news; At last Amiga will be cleaned out of that creeping mess..




>But, if Amiga support has been dropped for good, that's one more that bites
>the dust.
>----------------------------------------------------------------------------
>Andy Patrizio       \\        uunet!tension!birdland!andy       //
>Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
>----------------------------------------------------------------------------
>"I finally have a chest to speak of and the only man in my life doesn't
>know what to do with it." - Murphy Brown
>----------------------------------------------------------------------------
>

Alp.


Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Wing Commander demo (finally, already)
Organization: Norwegian Institute of Technology
Date: Tue, 29 Sep 92 12:51:44 GMT

Keywords: 

Well, thanks to everyone who mailed me to tell me where I can find Wing Commander
- I couldn't respond to everyone, there were too many!  Anyway, it should be in
the amiga.physik.unizh.ch archive, or in wuarchive.wustl.edu (I haven't tried yet)
Hope this helps someone, besides me!

-Eyvind (eyvind@lise.unit.no)
Newsgroups: comp.sys.amiga.games
From: spaceman@kauri.vuw.ac.nz ("Too Tall" Jones)
Subject: Re: eobii moonmark lvl3a...help!!!
Organization: Spaceman Services Centre, Victoria Uni. of Wellington, NZ.
Date: Tue, 29 Sep 1992 13:47:54 GMT
	<1992Sep28.224812.16990@unlinfo.unl.edu>
Distribution: comp


   >pressure plates you have pressed, the objects will be teleported behind
   >various clear doors.  If you can manage to get an object behind each door,
   >you win!
     There is a pattern to it... it just eludes me at the moment though. Just
   keep trying. I don't think you have to worry about what you throw, since if
   I'm not mistaken, once the door opens, you'll have a chance to recover 
   everything you threw.
     Good luck eh,  Gary Hanna

Aha. got it last night ! Thanks all !

brendan



   >-The Captain.
--


             _____
            (____ p a c e m a n  @  k a u r i . v u w . a c . n z
            _____)
Brendan  Jones   /   10  Summit  Road.  Lower  Hutt.  NZ    /  +64 O4 567 934O
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Tornado and other flight sims
Date: 30 Sep 92 11:08:01 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

During a recent visit to the local Amiga store I was shown the Gunship 2000 
demo (I do not know where they got it) and it looked just like any other over 
dithered flight sim coming out of Europe these days....what is with all of the 
dithering all of a sudden???
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: pad@probitas.cs.utas.edu.au (Paul A Daniels)
Subject: Re: Elite (original 8 bit)
Organization: University of Tasmania, Australia.
Date: Wed, 7 Oct 1992 00:18:57 GMT

In <1992Oct2.092421.12080@cs.hw.ac.uk> adrian@cs.hw.ac.uk (Adrian Hurt) writes:

>In article <BvG7Hz.4u3@undergrad.math.waterloo.edu> kldawkin@undergrad.math.waterloo.edu (Kiwi) writes:
>>In article <19mitpINN4io@aludra.usc.edu> wdao@aludra.usc.edu (Walter Dao) writes:
>>>
>>>Has anybody tried to run the Original (and the *ABSOLUTE BEST*) version of
>>			      ^^^^^^^^
>>>Elite on one of the c-64 emulator for the amiga ?
>>	
>>	Hey wait a moment... the Original and Best version of
>>	Elite was one the computer for which is was conceived
>>	and written... the BBC.

>I agree with that.  While the later versions had some improvements in
>graphics, they missed out on many of the small details of the original,
>such as the fact that if you shot at another ship, a direct hit in the
>middle did more damage than a glancing hit on a wingtip.  There were
>also two hidden messages on the original.  If you flew to Anreer, in the
>3rd galaxy, and then looked up the planet data on Anreer, instead of the
>usual sort of remark about silly edible arts graduates or whatever you
>got the message "The inhabitants of Anreer are so amazingly primitve they
>think that A*****r is a pretty neat game" - a sideswipe at Aviator, a
>flight simulator for the BBC Micro.  And if you flew to Arredi, also in
>the 3rd galaxy, you could get the message "Coming soon - Elite II".

>-- 
> "Keyboard?  How quaint!" - M. Scott

> Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cs
> UUCP: ..!uknet!cs.hw.ac.uk!adrian   |  ARPA:   adrian@cs.hw.ac.uk

	I always like the nice litte picture of the hanger once you land.
I have never, ever , except in the BBC version seen a line go out
from a police ship and lock onto a cargo caniser, and it start to tow it
away!!!!
	The constrictor was really mean on the BBC version, that is if you
didnt energy bomb it.

	Paul.

-
pad@probitas.cs.utas.edu.au
Organization: Penn State University
Date: Mon, 5 Oct 1992 12:09:16 EDT
From: Chris Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: BattleTech for Amiga...

I just got MechWarrior to play on my roomates PC.  It seems obvious to me that
there would be a market for the game on the Amiga.  Why doesn't somebody
convert it, or better yet, write a new one with more Mechs and stuff for the
Amiga.

Any ideas on this?
-----------------------------------------------------------------------
Chris "Slothman" Stoy |  "It is in the nature of the mind to forget
cms129 at psuvm       |   and in the nature of man to worry over his
cms129@psuvm.psu.edu  |   forgetfullness"    (I dunno, sounded cool)
-----------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: johnp@paradyne.com (John Peterson)
Subject: Fire & Ice Demo, Help Please
Organization: AT&T Paradyne, Largo, Florida
Distribution: usa
Date: Thu, 1 Oct 1992 16:57:08 GMT

I got FireAndIce.lha from aminet/cdemo@merlin.etsu.edu, but am unable to run
it - it displays the demo title screen, but when I depress the mouse button,
the screen blanks and my amiga hangs.  I`m trying to run it on a 500 (NTSC,
1 Meg memory).  I've tried several versions of lha, but the result is the
same.  Any hints on how to get it to run would be greatly appreciated.

Thanks in advance, and sorry for the bother.

-- 
----------------------------------
  Internet: johnp@pdn.paradyne.com 
  UUCP:     uunet!pdn!johnp       
----------------------------------
-- 
----------------------------------
  Internet: johnp@pdn.paradyne.com 
  UUCP:     uunet!pdn!johnp       
----------------------------------
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Newsgroups: comp.sys.amiga.games
Subject: Re: EOBII hintbook?
Keywords: EOBII
Date: 6 Oct 92 00:53:09 GMT
Article-I.D.: eng2.10667547.245.718332789
Organization: Faculty of Engineering, Monash University

In article <1992Oct5.103625.15130@batman.moravian.edu> music@moravian.edu (Steve Heller) writes:
>From: music@moravian.edu (Steve Heller)
>Subject: EOBII hintbook?
>Keywords: EOBII
>Date: Mon, 5 Oct 92 10:36:24 EDT
>Hey, does anyone have a EOBII clue book they want to sell?
>-- 
>*-------------------------------------------------------------------------*
>#   export meaning_of_life=$(eval 'grep -i truth mind_of_god | sort -u')  #
># Work: music@moravian.edu  <#!AMIGA!#>  Home: moravian.edu!vortex!lothar #
>*-------------------------------------------------------------------------*

Have a look in amiga.physik.unizh.ch in the /amiga/game/hint directory.
I have uploaded several EoBII stuff, like character editor, save game and 
lots of hints.  You can FTP the stuff for free!



Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
---->SOCIALIST: someone who has nothing and wants to share it with everyone.
Newsgroups: comp.sys.amiga.games
From: bdschmid@cip.informatik.uni-erlangen.de (Bernhard Schmid)
Subject: games for sale
Organization: CSD., University of Erlangen
Date: Thu, 1 Oct 1992 11:16:02 GMT
Keywords: games,sale



                       AMIGA-GAMES FOR SALE!


Hi, netfolks!

I sell the following original AMIGA-games:

                 Blasteroids: DM 15.00
                Dynasty Wars: DM 15.00
              Resolution 101: DM 15.00
  Matrix Marauders (0-Modem): DM 15.00
                       X-Out: DM 15.00

4-Pack: Nebulus/Zynaps/Exolon
        Netherworld         : DM 20.00

                 Battlestorm: DM 20.00
          Beyond Dark Castle: DM 20.00
              Cloud Kingdoms: DM 20.00
             Final Countdown: DM 20.00
 Rogue Trooper (incl. Comic): DM 20.00

             Atomic Robo Kid: DM 25.00
          Far West (deutsch): DM 25.00
        Super Space Invaders: DM 25.00
                   Video Kid: DM 25.00

                 Alien Breed: DM 35.00
               Magic Pockets: DM 35.00

3-Pack: Thunder Jaws/ Hydra/
            Skull&Crossbones: DM 35.00

                        Gods: DM 45.00
               Parasol Stars: DM 45.00
                     Leander: DM 45.00

                  Fire & Ice: DM 50.00

The prizes are depending on what I have payed for the games.
If you don't agree with'em make me a different offer-
perharps I will take it!

If you want more than one game the prizes will be lower (up to 30%)

E-mail me if you want!


-Bernhard

Newsgroups: comp.sys.amiga.games
From: espenm@dhhalden.no (ESPEN MONNICH)
Subject: Re: <None>
Organization: Ostfold College
Date: Wed, 30 Sep 1992 11:49:38 GMT

In article <1992Sep29.133504.2129@bvc.edu> goodrichbren@bvc.edu writes:
>From: goodrichbren@bvc.edu
>Subject: <None>
>Date: 29 Sep 92 18:35:03 GMT
>
>  What's the best football game on the amiga as of today?
>I've heard John Madden isn't bad, but is it the best?

I think Sensible Soccer is a great game!
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Civilisation
Date: 3 Oct 92 11:19:34 GMT
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00 beta rel2

A quick thankyou to all those people who responded to my question
about Civilization. 

My email site has been dead for two weeks, so I couldn't reply in
mail.

I still find that cannons and catapults are next to useless
against cavalry.  And the damned computer cheats all the time.

Playing King level is frustrating as all hell, because the people
don't stay happy!

I think I'll go back and conquer the world as a Chieftain, which
is far more enjoyable than being creamed by those damned Zulu
bastards from hell!  :-)

Again, thanks for the help.

Tips that meant the most to me - filling up on food means an
extra population point.  I didn't know this.  Cathedrals as
pacifiers was interesting.  Using caravans for their resources
was cool.

One thing I did today was make a ``bridge'' between my miniscule
island and a large continent, with a trireme.  In effect I got an
extra .1 movement points out of troops that crossed via the
trireme.  A pity that my cannons were all toasted by cavalry
units.  Otherwise the 'Germans' would have been toast.

Dac
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_

** NOTE ** my mailfeed is currently down. Email via dac@prolix.sserve ...
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Book of Games 3
Organization: York University, Toronto, Canada
Date: Sun, 4 Oct 1992 21:22:49 GMT

In article <16770008@hpsad.sad.hp.com> kevint@hpsad.sad.hp.com (Kevin Taddeucci) writes:
>
>Is there any way to get the SIERRA game HOYLE Official Book of Games 3 to 
>run properly on an A3000 under 2.04. When I run it is it is extremely 
>SLOW and the timing on the music is off. I then booted with AmigaDOS 1.3 
>and things seemed to run fine, although the game still seemed sluggish. 
>Now I know the box recommends a fast Amiga and my A3000 is only 16Mhz but 
>where talking about board games like Backgammon here. Why in the world is 
>an accelerated machine needed for Backgammon. It seems to me that someone 
>has to put a lot of effort into making a slow Backgammon game. Now I know 
>SIERRA is famous for making slow Amiga adventure games (I own a couple) 
>but slow Checkers, Backgammon, Dominoes, etc.., this is totally ridiculous.
>
>It seems to me that SIERRA is going out of their way to KILL the Amiga 
>games market.
>
>Anyway, unless someone can give me a clue as to how to make this game run 
>at a reasonable speed, I plan to fire off a polite letter to SIERRA 
>explaining my disappointment and letting them know that I will never by a 
>SIERRA game again unless the situation improves dramatically. If any of 
>you have experienced similar problems I would encourage you to do the 
>same. Maybe the voice of many concerned Amiga users could make a 
>difference.
>

You can phone SIERRA for newer version. They have been upgraded HOYLE
BOOK3 to run faster under A3000.
Newsgroups: comp.sys.amiga.games
Subject: Re: Music to commando
From: spacey@kauri.vuw.ac.nz (Michael Keith)
Date: Sun, 4 Oct 1992 23:43:55 GMT
Organization: /u/cscs/spacey/.organization


In article <1992Oct2.113412.29599@abo.fi> MHANNINEN@finabo.abo.fi (Mika H{nninen Inf) writes:

   Rob Hubbard did *not* make the loader music to Commando. The music you are
   talking about is the standard loading music that Elite used.
   The point I'm making is Hubbard is *GOD* and that tune sounds nothing like 
   him or his sound. 
				   -Mika

Well, this is probably true - I assumed it was him since I can only remember
Commando containing his music and that loader (Mark Cooksey took over after
that and put on his own loading music). 
But yes, I agree Robb is God, altho Martin Galway comes a close second 
(especially the music to Parallax - wow). 

As for Robbs music on the amiga, he works for EA as far as i know, but i think
he's only dealing with the Genesis and maybe some PC stuff? 
Indy 500 music was crap, but I imagine it was someone else converting his music
from a version on some other machine.
Populous wasnt that bad tho.

Oh, and Martin Galway is working for the guys who did wing commander etc i
think - he's working on the new one which is like a flight simulator? (sorry,
once again i cant remember much about it).

Cheers,
Mike
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: markus@clement.info.umoncton.ca (MARC PAULIN)
Subject: Re: EOB2 help   (SPOILER ALERT!!!)
Organization: Universite de Moncton
Distribution: comp
Date: Mon, 5 Oct 1992 17:12:56 GMT

In article <1992Oct3.211555.28298@hellgate.utah.edu> rfrazier%peruvian.utah.edu@cs.utah.edu (Robert Frazier) writes:
>From: rfrazier%peruvian.utah.edu@cs.utah.edu (Robert Frazier)
>Subject: EOB2 help
>Date: 4 Oct 92 03:15:55 GMT


>        I am on the level with the 'in case of emergency' button.  I have
>cleared level, and don't know what to do next.  I am trying to find Dran 
>Draggore. Any hints would be appreciated.
>        R. Todd Frazier
>        rfrazier@peruvian.utah.edu

	No, you haven't cleared the level.  You must find your way to the 
maze with the moving walls.  Then, try to find the two beholders garding the 
'special device'.

Need more help, write me.

                                         ____
              _  _  _                  / \   \ 
            /' )' )' )                |   |   |           
              /  /  /                 | (_|__/         \   
             /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
            /     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 
                  Internet:    markus@clement.info.umoncton.ca
                  Talk Deamon: 8900795@clement.info.umoncton.ca
Organization: Penn State University
Date: Tue, 6 Oct 1992 14:48:34 EDT
From: Chris Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Analog joystick games???

Ok, now can someone tell me were to get an Analog joystick for my Amiga?!?! The
IBM ones don't fit.

Thanks,


-----------------------------------------------------------------------
Chris "Slothman" Stoy |  "It is in the nature of the mind to forget
cms129 at psuvm       |   and in the nature of man to worry over his
cms129@psuvm.psu.edu  |   forgetfullness"    (I dunno, sounded cool)
-----------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: kandial@wl.aecl.ca
Subject: RE: Civilisation HELP!
Organization: AECL RESEARCH
Date: Fri, 2 Oct 1992 22:25:19 GMT

Hi Dave!

Yes it is an awesome game.  Me and my bud have been playing it non-stop
and every chance we get.  What is really gratifying is the supreme
power that you have later on in the game.  However, in totally destroying
a civ you don't seem to fall in line with what the programmers had in
mind when they wrote this gem (this is reflected in a 4% score for
nuking everybody!).

Some tips and tricks.
At the beggining keep only about 2 or 3 units per town.
One soldier type in town, fortified.
An offensive weapon in town.
Possibly one defensive type (always fortified) outside.  This is also your
mobile defense unit.
If you build more than this many, you stand to deplete your cities'
resources on a military buildup.  Any less and you will likely be
taken out by a band of roving thugs.
When you spot the bandits approaching, put the outside unit, in their
direct path.  Very seldom will the attackers bypass this defensive unit
before attacking the town.  If you fortify this unit, then you stand a better
chance of surviving.
If the attackers get by this first line of defense, then they will have to
get closer to your town.  Wait until they are right next to the town before
unleashing your offensive thrust.  Don't use your last line of defense (the other unit in town) to attack.  Just fortify that one.
Remember to replenish, the mobile defense unit, when killed.
Important to irragate!
Important to build roadsS!
Keep those people happy!

Dopobachenya!
Luke (and have a great time, eh?)
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: EPIC: I keep running out of fuel ...
Date: 30 Sep 92 11:14:59 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

I have heard and even tried it on my copy before I erased it (it was a pirated 
copy I will wait for the commercial release) that if you tap the ENTER key on 
your keypad that you will be immediately refuled and your weapons restocked!  
Now how's THAT for service with a smile?!?!?!
 
Skeksis
From: Larry.Clevenger@mtask.omahug.org (Larry Clevenger)
Newsgroups: comp.sys.amiga.games
Subject: Japanese games availability...
Date: 04 Oct 92 00:34:44 CST
Reply-To: larry.clevenger@mtask.omahug.org
Organization: Multitasking Systems, Kansas City
Followup-To: comp.sys.amiga.games

To:  mathers@sibelius.trl.ozu.au

Guten Tag!

Yeah, I guess I'm into cute graphics and lovely ladies...  (^_^)
Guess that's why I'm into anime and mangas...

Uh, what is Rodland?  Where is that?  Or who?

Mata ne!
  Drachenwald Besatzung
  -=LC=- Larry.Clevenger@mtask.omahug.org


Xref: sparky comp.sys.amiga.games:13545 comp.sys.cbm:3961