HDTenEightyP/NetNews huggingface dataset:
From: lestat@wixer.cactus.org (Lyle J. Mackey)
Subject: Re: Beverly Hills 90210 Computer Game
Organization: Real/Time Communications
Date: Mon, 14 Sep 92 08:48:20 GMT

In article <15106@mindlink.bc.ca> Gordon_Wong@mindlink.bc.ca (Gordon Wong) writes:
>There's supposed to be a BH 90210 game to be released soon. Does anybody know
>what kind of game it is?

You mean besides one that should never have been written?

Sigh. When will the game companies realize that 95% of the games written about
TV shows/movies really really bite?

Well, actually, when will the mass-market consumer realize that all the games
written about TV shows/movies are just cashing in on a name, and generally
contain no real entertainment value besides seeing your favorite star in
graphic form?

Sigh.
-- 
 .--------------------------------------------------------------------------.
/ Lyle J \ lestat@wixer.cactus.org /  Team Doofus  \ DoD / Nobody else WANTS \
\ Mackey /     Social Engineer     \ '89 Kaw EX500 / 587 \  my  opinions...  /
 `--------------------------------------------------------------------------'
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon-OFT  features
Date: 7 Sep 1992 07:46:02 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: avalanche.berkeley.edu

In article <1992Sep5.143048.24466@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
>In article <189mdeINNdef@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:
 >>
 >>Well, I thought someone would have mentioned this by now, but if ya'
 >>notice, we now have the Ctrl-H command that'll send your wingmen home w/o
 >>you.  I recall people bitching for that...  
 >
 >
 >My advice is to use it evertime you land, if not before.  I landed and
 >watched my wing circle a bit before I quit the mission.  He ended out
 >getting shot down.  I'm pretty sure I had the last waypoint selected so
 >he should have landed that plane ("you don't own that plane the taxpayers
 >do..." whoops I'm getting off track).  Next time I used the ^H and all
 >three landed fine.
 >
 >>Also, one can spread out or
 >>tighten the formation in-flight.
 > 
 >Keep giving the command and check out the reply.

Well, I found that the ^H is necessary when using ^F because I have had my
wingmen rear end me a few times. -- woops--.  The don't seem to notice that
I'm on approach and have slowed down a bit.

Separate question------
Like the ubiquitous AN12 in the previous theaters, I now notice what looks
like a cruise missle appearing 3/4ths of the time when I take off.  It's
about 10 miles away at about 200 feet going around 350kts, and it always crashes
after about a minute.

Qu'est-ce que c'est?

-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
From: u2116318@csdvax.csd.unsw.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: spoiler : Legend of Kyrandia
Date: 6 Sep 92 11:17:59 +1000
Organization: University of New South Wales

how can I mix the potion?

I tried every gems and every flowers 

?

Newsgroups: comp.sys.ibm.pc.games
From: GLOCK@chip.cba.ufl.edu (Joseph R. Granto)
Subject: Re: Wing Commander I help!
Organization: College of Business, University of Florida
Date: Tue, 8 Sep 1992 16:50:24 GMT

In article <1992Sep06.194639.7119@gremlin.muug.mb.ca> charles@gremlin.muug.mb.ca (Charles) writes:

>I need some help with Wing Commander I.  I'm at the mission where I have
>to escort the Drayman carrying medical supplies for Fargo.  My problem is
>that my wingman and I just can't kill those 6 or so fighters before they
>nail the Drayman!  I barely get a chance to fire a couple missiles before
>the whole battle is over with!  
>A couple times I have managed to get them all, but then the Drayman has so
>much damage, and I'm completely out of missiles that I can't hold them off
>any longer and they get the Drayman there.
>How do I handle these guys?


The way I got through this mission is telling wingman to attack, using after 
burners right away to get in close, unleashing all I can right away, mopping 
up what's left.  My experience show that you need a VERY QUICK kill at 
first: waste a cat right away, don't screw around.  Don't forget to insult 
the cats that attack the Drayman; they might break off to come after you.

Sometimes it works to unleash a missile at one, tell you wingman to attack 
him, then go after another.  This makes it so that you wingman MAY be able 
to take one out, leaving you free to kill another.









Joe

****************************************************************
**                 glock@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
From: dliao@aludra.usc.edu (David Liao)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3 enhancements
Date: 15 Sep 1992 00:34:01 -0700
Organization: University of Southern California, Los Angeles, CA
Distribution: usa
NNTP-Posting-Host: aludra.usc.edu

In the coming weekend, I want to purchase hardwares to enhance my Falcon 3.  I
have some questions about how these hardwares will enhance Falcon 3.

I have a 386-40 with 128 Cache, SoundBlaster Pro and simple Kraft Joystick.

1) Expanding 4 MEG RAM to 8 MEG RAM
   I heard you need a lot of memory to get the speech working in F3.
   Less disk access?

2) lame 256K VGA card to Diamond Speedstar 24X
   Do I get a better frame rate if I have a better video card?

3) CH Flightstick or WCS
   Hmm... I can't make up my mind here.  recommendation?
  
What's the best hardware configuration for playing Falcon 3?  (is 386-40 good enough?)









Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Dragons Lair II
Organization: Clarkson University
Date: Mon, 14 Sep 1992 18:36:39 GMT

stein@wam.umd.edu (Steven Stein) writes:

>   I just started playing Dragons Lair II and I am not getting far.  After
>the first screen and Dirk runs on to the bridge that is going to the
>castle, how do you get past the monsters that will grab you on the bridge.

	I'm posting this because I've seen a few postings about DL2...
Save your game, and remember how many lives you had when you did the save.
Exit into DOS, and hex-edit the savegame file.  It's only five bytes or so
long, and only one or two of the bytes will equal the current number of lives.
Conversion from decimal to hex isn't necessary, as the numbers you'll be 
working with will be under five.  After backing up the savegame file, change
one of the bytes (one of the ones matching the current number of lives) to
FF.  This will give you 255 lives.  The meter will only read 7 or so, but
it'll cycle without ending the game.  Save your game every few screens, so
if the actually go through 255 lives, you can crank it up again via the 
same procedure.  I don't really think this game was ever playtested.  You're
given too few lives, and it's ridiculously difficult.

--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
From: jwilbur@iat.holonet.net (Jay Wilbur)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: other apogee games?
Date: 12 Sep 92 18:43:50 GMT
Organization: HoloNet (BBS: 510-704-1058)

rdippold@cancun.qualcomm.com (Ron Dippold) writes:
: harrison@lclark.edu (Mark Harrison) writes:
: >In article <rdippold.715544033@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
: >>bonney@esds.mdc.com (Greg Bonney) writes:
: >>>Wolf3d is great.  What about other games from Apogee?
: >>
: >>The other games from Id (Apogee doesn't write them, they just
: >>distribute them) are mostly sidescrolling types - Commander Keen 1-6,
: >>Duke Nukum 1-3, etc.  I think they're great, if you like that kind of
: >>game you should pick up the first episodes, which are shareware.
: 
: >I don't mean to nit-pick, but Id did not do Duke Nukum.  That was Todd
: >can't-remember-the-last-name.  Rapolge...Reppelge...something.  Anyway, he's
: >the one who did Cosmo's Cosmic Adventure.  Apogee distributes his stuff also.
: >And I think that Crystal Caves and Secret Agent 006 1/2 were done by a
: >different group.  (because they look so different.)  And you can get them
: >from ftp.ulowell.edu.
: 
: Okay, I know Replogle was Mr. Duke Nukum... I also thought he was with
: Id.  Mebbe not.  Jay?

Nope, Todd Replogle is his own boss.  He has nothing to do with Id other
then we're all good friends.


-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: sms@cs.utexas.edu (Stephen Mark Sanderson)
Newsgroups: comp.sys.ibm.pc.games
Subject: U7 patch/cheat/object codes posted in WUARCHIVE
Date: 9 Sep 1992 13:36:05 -0500
Organization: U Texas Dept of Computer Sciences, Austin TX
Distribution: usa
NNTP-Posting-Host: notrees.cs.utexas.edu

OK, for all the U7 fans who want to se the cheat editor, it can be accessed by:
   starting the game with ULTIMA7 ABCD<alt-255> 
   hit F2 during play for the editor
   hit F3 during game for teleport map

Also, If you want the codes to almost any item, look on wuarchive in the
/pub/MSDOS_UPLOADS dir for the patch to v3.1, the codes listing, and a solve-
walkthru.  Enjoy!
-- 
No matter how awesome your computer system is today, *   Steve Sanderson
in a month it will be overshadowed by something      *   sms@cs.utexas.edu
much faster and a lot cheaper.  (depressing, eh?)    *   U of Texas, Austin
From: halljw@mentor.cc.purdue.edu (Johann Gambleputty)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Latest Civilization upgrade?
Date: 16 Sep 92 02:56:35 GMT
Organization: Purdue University Computing Center

In article <1992Sep14.223107.2048@drycas.club.cc.cmu.edu> myst@drycas.club.cc.cmu.edu writes:
>	Is there any major difference between the up-grade and the original
>version released other than just to cease the Mongol strategy (see CGW #94)
						^
						 What is this?  Do you mean
      just to stop the mongol's from being so annoying or what?

>				- Myst@drycas.club.cc.cmu.edu

JohN
Department of Destitution, Client
From: derekd@hpcc01.corp.hp.com (Derek Dang)
Date: Wed, 9 Sep 1992 00:14:19 GMT
Subject: MFM drives and games for sale
Organization: Desktop Network Group (SSD)
Newsgroups: comp.sys.ibm.pc.games

Hello,

    For those of you who are running out of disk space storing all of those
latest games, I have some full-height MFM drives for sale.  Here's the price
info:

                quantity        capacity        price
                --------        --------        -----

                1               50MB            $100
                2               40MB            $80
                1               $20MB           $60

    I prefer to deal with people who live in the San Jose/Mountain View
area because: (1) I no longer have a MFM-controller to test the drive prior
to shipping (they worked when I removed them from my machine) and (2) I prefer
not to have to deal with packing them.

    Also, after you get some more drives for storing your favorite games,
I, conveniently, have the following games for sale:

                Flight of the Intruder
                Ultima V
                Wing Commander I
                Space Quest V
                Jet Fighter II (the upgraded version that works with EMM386)

    All of the above games come with their original boxes which are in good
shape (except for the JFII box, which got smushed when I moved), and I'd like
$25 for each of them.

    Please email if you're interested.

Derek.
Newsgroups: comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: EOB 1
Organization: North Carolina State University
Date: Tue, 8 Sep 1992 15:50:11 GMT

In article <1992Sep7.120745.2232@ultb.isc.rit.edu>, pab5891@ritvax.isc.rit.edu writes:
|> Spoilers...
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> First off, there was much discussion about level quests earlier and I
|> would like to clarify that for the 11th level quest where you need to
|> put the Kenku eggs in the one room's shelves, that you need to put TWO
|> in each...  from the discussion I was under the impression that you only
|> needed one...

Nope, only one egg per shelf is required.  However, nothing else can be in the
shelves or on the floor in the room.  You must be carrying everything else.

|> 
|> Another part of that discussion talked about resurrecting the bones you
|> find all over the place.  I'm not so sure it is possible after trying
|> several times -- sometimes crashing the game.  Anyway, I would like to
|> know if it is possible, and if so, how.

You know where you met the dwarves.  Well, they have a cleric in the corner of
that room that you can get healing and ressurection from.  That cleric is the
only way you can get bones brought back to life.  It works great.  (BTW:  If
it's a cleric or mage or paladin that your raising, be sure to save their
spell book/holy symbol that you find by their bones.  The are raised with no
equipment.

|> 
|> Oh, one of the other level quests I'd like to know more about.  Where is
|> the wall that says something like "the key is hidden behind here" or 
|> whatever. (you then proceed to throw a dagger through it to get Orbs
|> of Power).

Just take a dagger, and throw it at the wall with the writing.  The dagger
will pass through the wall and the wall will disappear.  Then walk in and pick
up the three orbs.

BTW:  Does anyone know what that button does inside that wall?
|> 
|> BTW, I have completed the game (by way of dodging the beholder rather
|> than using the silvas wand)....
|> 
|> Paul

You get a much more gruesome ending if you use the wand.  You get to see the
spikes from that spike trap pierce the beholder right through the large
eyeball.  Good graphics.


-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  353 Tucker, Box 04780, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Game Bytes #5 SHIPS!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 11 Sep 1992 21:20:13 GMT

--
Just a quick note to all that Game Bytes #5 is now officially released
and is on WUARCHIVE and ULOWELL for your reading pleasure.  The
filenames are:

GB05-GRA.ZIP - for the 'screen-shot' graphics version
GB05-TXT.ZIP - for the text-only version

We rewrote the whole magazine and have a new look now, and we'd really
appreciate hearing from you on what you think about the new look.
Thanks and enjoy Game Bytes.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: etxisac@osd.ericsson.se (Sven Isacson)
Subject: LSL3 help
Keywords: Larry3
Reply-To: etxisac@osd.ericsson.se
Organization: Ericsson Telecom AB
Date: Thu, 10 Sep 1992 15:24:36 GMT

I am stuck with SHARP KNIFE, SOAP, TOWEL and LEI.
What to do next ?
/Sven



Newsgroups: comp.sys.ibm.pc.games
From: pab5891@ritvax.isc.rit.edu
Subject: EOB 1
Reply-To: pab5891@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 7 Sep 1992 12:07:45 GMT

Spoilers...

























First off, there was much discussion about level quests earlier and I
would like to clarify that for the 11th level quest where you need to
put the Kenku eggs in the one room's shelves, that you need to put TWO
in each...  from the discussion I was under the impression that you only
needed one...

Another part of that discussion talked about resurrecting the bones you
find all over the place.  I'm not so sure it is possible after trying
several times -- sometimes crashing the game.  Anyway, I would like to
know if it is possible, and if so, how.

Oh, one of the other level quests I'd like to know more about.  Where is
the wall that says something like "the key is hidden behind here" or 
whatever. (you then proceed to throw a dagger through it to get Orbs
of Power).

BTW, I have completed the game (by way of dodging the beholder rather
than using the silvas wand)....

Paul
From: estewar1@husc9.harvard.edu (Eric Stewart)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: TEST
Date: 7 Sep 92 01:57:33 GMT
Article-I.D.: husc3.1992Sep6.215734.15422
Distribution: comp.sys.ibm.pc.games
Organization: Harvard University Science Center

In article <5546@blue.cis.pitt.edu.UUCP> rlwst8+@pitt.edu (Robert L Williamson) writes:
>In article <8002@lee.SEAS.UCLA.EDU> dhawan@crowe.seas.ucla.edu (Rohit Dhawan) writes:
>>this is a test.
>>This is only a test.
>>I am conducting this test to check the level of my posting skills.
>>Hopefully, they will be adequate.      
>
>Not Bad it seems you are competent in using this editor...congrats. 

A lot more competent than some of the people who post regularly, no less!
;)

Eric J. Stewart                               estewar1@husc.harvard.edu
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: REGISTER(e: Maximun overkill
Date: Sun, 13 Sep 1992 05:31:53 GMT
Distribution: na
Organization: University of Louisville

In article <1992Sep13.002024.19707@newshost.lanl.gov>, masten@beta.lanl.gov (David A. Masten) writes:
> In article <BuGApw.6y7@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>>>
>>>Hi,
>>Novalogic makes the game.  DataEast is only the distributor.
>>
>>It looks very nice, but if it uses bitmapped sprites like the WC series,
>>I don't think I will like it.
> 
> I thought I was the only one that didn't like bit-mapped graphics (both
> WC and SWotL).  Now I've seen a few people say that too.  As I mentioned
> previously, X-wing will break with the Larry Holland tradition of using
> bit-maps.  Arefilled polygon graphics winning out?
> 
> Dave Masten
> 
Yeah, but don't bit-mapped graphics look better?  Doesn't bit-mapping allow for
more detail to be put on other planes/spaceships at the expense of speed?  Just
wondering because I like the graphics to be very detailed.  BTW, anyone have
any info about this new game called X-Wing.  I read about it in CGW, and it
looks like it will be good.  Any info about release dates or minimum
requirements?  Thanks in advance.

Jude Greer
cl129502@ulkyvx.louisville.edu
From: gt3017a@prism.gatech.EDU (Guy Elden Jr.)
Newsgroups: comp.sys.ibm.pc.games
Subject: AOTP Patches??
Date: 11 Sep 92 01:36:14 GMT
Organization: Georgia Institute of Technology


   It's been at least two months since I've heard anything about the second
patch that dynamix is supposedly working on for Aces. Does anyone have any new
info about  a new upgrade, or will this almost-finished game remain that way
forever?
-- 
gt3017a@prism.gatech.edu             | "All of us get lost in the darkness,
a.k.a. Guy Elden Jr.                 | Dreamers learn to steer by the stars,
                    Neil Peart ------| All of us do time in the gutter,
                    'The Pass'       | Dreamers turn to look at the cars"
From: lrg@crud.cray.com (Lee Gordon)
Newsgroups: comp.sys.ibm.pc.games
Subject: Another Postscript Civilization Advances Chart
Date: 4 Sep 92 22:50:08 GMT
Reply-To: lrg@crud.cray.com (Lee Gordon)
Organization: Cray Research, Inc.
Originator: lrg@crud



     I just finished uploading a postscript chart showing the advances in
Civilization.  It's in /pub/MSDOS_UPLOADS on wuarchive.wustl.edu and it's
called civad.ps.  Someone had produced a similar chart earlier (the person's
name eludes me), and I found it to be very helpful.  The chart is pretty
straightforward, but there's a couple things I'd like to point out.  First,
the chart is done in a tree fashion.  That is, each level of advancement in
the tree is dependent upon the previous level.  Also, I removed all redundant
dependencies.  For example, the Computers advancement requires Electronics
and Mathematics.  However, Mathematics is required to get to Electronics.
The other chart showed this with a dotted line.  I didn't have room for it
so I left it out.  And finally, the chart shows what things you can produce
after a given advancement, and which Wonders are negated when you get that
advancement.  The '~' character indicates the effects of the given Wonder
are cancelled.  If anyone finds any mistakes with the chart, please let
me know ASAP.  Also, if anyone would like me to mail them the postscript or
xpic version of the chart, I can do that too.

Enjoy,

	-Lee
Newsgroups: comp.sys.ibm.pc.games
From: millernw@craft.camp.clarkson.edu (Neal Miller)
Subject: Re: Scored Earth II???
Organization: Clarkson University
Date: Mon, 14 Sep 1992 01:06:07 GMT

<UD178394@NDSUVM1.BITNET> writes:

>Does scorched earth II exist??  I've seen several postings talking 'bout
>'lasers', and I noticed that someone else was also asking 'bout it.
>If it is out there, could someone be kind enough to please inform me
>as to where i can pick up a copy of it? (insert begging and groveling
>noises here)

	As far as I know, Scorched Earth v1.1 is the latest available,
 and it's been out for a while?  Anyone beg to differ?

z

--
-----------------------------------------------------------------------------
 Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
 Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
-----------------------------------------------------------------------------
From: grantham@jif.berkeley.edu (Jon Grantham)
Newsgroups: comp.sys.ibm.pc.games
Subject: How is Tom Landry Football?
Date: 13 Sep 1992 20:57:07 GMT
Organization: U.C. Berkeley Math. Department.
NNTP-Posting-Host: jif.berkeley.edu


Anybody got it?  Specifically, what about running a league, actual player
stats, video & sound.  Comparisons to other football games, especially
Pro League & Konami NFL are highly desired.

Thanks!

Jon
-- 
Jon Grantham					grantham@math.berkeley.edu
Newsgroups: comp.sys.ibm.pc.games