From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: ...
Organization: University of Illinois at Urbana
Date: Wed, 18 Nov 1992 21:02:09 GMT

Actually, Brian makes a good point.  During the battle some mistakes
will be made and hits will be traded.  However, getting hit by one Guile
jab is not the end of the world.  Getting hit by one Guile jab when he's
very close is a different story.  So just don't get hit by that one
Guile jab.

The only two characters on SFII-Classic I have seen Guile redizzy with
repeated jab punches are Zangief and Dhalsim.  And this only works in the
corner.  I've never seen anyone do this in the middle of the screen.

I think that if the Dhalsim or Zangief player allowed Guile to get into
that specific situation (ie. close enough to dizzy with jabs), then they
have made some crucial error in their play.  That's okay, Guile has many
ways to make you pay for your errors.

When I played Dhalsim on Classic, I never had the problem of Guile
redizzying me with jabs.  If you're good enough, you can keep yourself
out of this situation.  If you're not, then you'll lose, and just take
that as a fact of SFII-Classic and stop whining about it.  Usually,
Dhalsim will die as a result of some horrible stunning and then restunning
combos by Guile, not as a result of repeated jabs.  It's much easier for
Guile to pull off one of those combos in response to your mistake than
to pull off the repeated jabs.

And if you're playing Dhalsim against Guile, you should probably know that
you can grab Guile if he tries to jab you from that close.  Get him into
the noogies with strong punch and then keep the joystick forward.  When
Guile breaks out of the noogies, watch hit feet.  Just before hit feet
hit the ground, hit strong again.  Then move in a little bit and hit strong
again to get into noogies.  Repeat.  This is far more devastating than
Guile's jab redizzy.

Note on infinite noogies:  Beware Guiles who charge for the razor kick.
If they're not wiggling the joystick around, wiggle yours to keep them
in the noogies.  Noogies can take off a horrendous amount if the opponent
is not struggling.  If they remain patient and stay charged for the razor,
pretend to walk in for the noogies and then block.  Then get them into
the noogies after Guile drops from the razor kick.

Also note:  The noogies don't work as well in the corner.  You need better
timing to pull it off without getting counter thrown.  Rather walking
immediately up to Guile, you need to wait a split second and then
walk towards, strong punch, noogie.  Repeat.  It's easier for Guile to
get out of infinite noogies in the corner than in the middle of the screen.

Also also note:  Even if Guile tries to razor kick, you can many times
grab him before he can get it off.  There are two possible times Guile
can try to razor:
1) After breaking from the noogies.  He can't do it if you time your
strong slap as described about.  Trust me, I've been on the giving and
receiving end of this tick MANY times.

2) After getting hit by the strong slap.  This is easier for Guile to
pull off.  He just needs to razor right after the strong slap connects.
Unfortunately, that commits him to razor kick.  Which means Dhalsim
can block and grab Guile after he comes down from the razor kick.  If
Guile waits to see what you do even for 0.1 seconds, he's gonna get
grabbed into noogies by Dhalsim.  If you see Dhalsim moving forward
after the strong slap and then razor kick, it's too late.  You'll get
grabbed into noogies.  Again, I've been on the receiving and giving
end of this tick MANY times.

If performed correctly, this tick is impossible to get out of.  Is it
cheap?  Sure it it.  But what isn't?  If Guile and kill you with
restuns, then Dhalsim can kill you with ticks.  That's certainly fair,
although in a perverse way.  Just don't let yourself get into that
situation.  'Nuff said.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...