From: Nick_Janow@mindlink.bc.ca (Nick Janow)
Subject: Product Release: Legacy
Status: OR
Followup-To: rec.games.frp.misc
Originator: cwatters@bottom.magnus.acs.ohio-state.edu
Organization: The Ohio State University
Date: Tue, 22 Dec 1992 21:19:00 GMT

*-----------------------Product Release: Legacy

I finally have the pleasure of announcing the release of Legacy: a SF rpg
for those who want "realistic" gaming in a believable universe.  It was
designed with believability, consistency, and playability in mind.

Believability and consistency are interrelated; each supporting the other.
Both are met by mechanics and background that are designed to simulate
life in a projected future.

Other SF rpgs seem to be built on a few "nifty SF ideas" such as light
sabres and FTL battleships, with some rules to help hold those ideas
together, and they don't hold together very well beyond a few limited
types of activities.  Those games--both in background and mechanics--lack
depth, like a Hollywood stage.

Legacy offers a believable future based on projections of the present
world.  Technologies, cultures, politics, economics, careers: all affect
each other as they should, and are projected from present trends.  Players
will find that the universe obeys a consistent set of rules, allowing them
to make decisions based on what they know, rather than trying to guess at
arbitrary rules.

Playability is met by simple, unobtrusive mechanics that produce realistic
results.

Unlike most SF rpgs, Legacy supports campaigns based on activities other
than combat.  Exploration, running a business or colony, investigating a
news story--these all make for interesting adventures without combat.  The
careers, skills, and the task resolution system allows the non-combat
skills to be as enjoyable in play as combat skills.  At a local game
convention, a group of graduate students praised a (non-combat) campaign
based on a scientific expedition beneath the ice of Ganymede, saying that
"it had the fun part of science."

Combat can certainly be part of a campaign, but be warned that it is
realistically deadly.  It's darned exciting though.  :)

Legacy is based on--though not limited to--a specific background: the
Regency of Man in the year 2150.  Humanity has spread to several nearby
star systems, via a somewhat limited FTL drive.  There is only one planet
with a biosphere, and it isn't Earth.  :)    Technology is about 50 years
advanced; advanced enough to be very interesting, yet not so far advanced
as to have inconceivable effects on everyday life.

Support material will include several modules detailing colonies, and
annexes detailing equipment, ship design, etc.  There is also a Legacy
mailing list.  To subscribe, send mail to:

  mail-server@vsystem.wimsey.bc.ca

  In the body of the text write:

  SUBSCRIBE REGENCY

  and you'll be added to the mailing list.

  All messages should be posted to regency@vsystem.wimsey.bc.ca


I'll post an overview of the system in rec.gam.frp.misc.  If you're unable
to access that group, or have further questions, contact me at:

  nick_janow@mindlink.bc.ca



Legacy is now available by mail order. The price is CAN$16.00, plus
shipping.

Canada Surface:        Add CAN$3.00
Canada Air:            Add CAN$4.00
United States Surface: Add CAN$3.50
United States Air:     Add CAN$4.50
International Surface: Add CAN$4.00
International Air:     Add CAN$8.00

 *** Please make all cheques and money orders payable to J.D. Frazer. ***

If you wish to be notified of upcoming releases, send your name and
mailing address along with a note requesting your name to be added to our
database.

Our address is:

                        Discordian Games
                        Suite 101-8391 Bennett Rd.,
                        Richmond, B.C.
                        CANADA V6Y 1N4

--

Nick_Janow@mindlink.bc.ca

Newsgroups: rec.games.frp.announce