HDTenEightyP/NetNews huggingface dataset:
From: stelios@chios.dorm.Virginia.EDU (Stelios Makrinos)
Subject: Re: TG16 Hockey games
Reply-To: stelios@Virginia.EDU
Organization: University of Virginia
Date: Sun, 24 Jan 1993 19:47:40 GMT

In article <1june9INNk7c@SUNED.ZOO.CS.YALE.EDU> naiman-jeffrey@cs.yale.edu  
(Jeff Naiman) writes:
> Has anyone bought TV Sports Hockey and/or the new hockey game (?Hit the  
ICE)
> and care to let us know what you think of it/them?
> 
> Thanks!
> 
> - Jeff Naiman

I bought Hit The Ice, and I returned it the next day!  It in my opinion  
was absolutely horrible.  The graphics were subpar, the skating was not  
realistic at all, and after having played a game like NHL on the Genesis,  
I was very dissappointed.  The play on the Genesis is much more realistic  
and a lot more fun if you are a sports game fan.

Hopefully TTI will get EA (Electronic Arts) to port some of their sports  
games.  I know John Madden '93 is coming out, and hopefully there will be  
more to follow.

If you want my opinion, don't buy HIT THE ICE.

Stelios Makrinos
NeXT Campus Consultant, University of Virginia
From: bushwick@mind.ORG (Pete Rittwage)
Newsgroups: rec.games.video
Subject: Re: Mortal Kombat Carnage [Horwitz]
Date: Mon, 25 Jan 93 00:54:20 -0500
Organization: Fortress Development HQ

David Brady <Brady_David@Tandem.Com> writes:

> Perhaps there is a technical problem with having blood in video games?
> 
> A cartridge would need a fairly bullet-proof packaging to keep the blood from
> leaking out and messing up the console.

Yes, it coagulates much too quickly, plus with the problems with AIDS and 
all, you can't expect a manufacturer to supply blood without a SERIOUS 
disclaimer.

> 
> Also, I'm all for mutilation of your fellow players.  That is, as long as the
> don't splatter blood (or any other fluids) on my game console.

I often mutilate opponents myself, is this normal?  Apparently Nintendo 
thinks not.


+----------------------------------------------------------+
|  Rittwage, Peter J.                                      |
|  Junior CS, Georgia State University, Atlanta, Georgia   |
|  Home of the 1996 Summer Olympics, 1994 Super Bowl.      |
|  UUCP: bushwick@mind.org OR gt3871a@prism.gatech.edu     |
+----------------------------------------------------------+
|  "BRrrr!"                           - The Immortal Kano  |
+----------------------------------------------------------+
From: jray@cis.ohio-state.edu (john emery ray)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 23 Jan 1993 16:12:08 -0500
Organization: The Ohio State University Dept. of Computer and Info. Science
NNTP-Posting-Host: gecko.cis.ohio-state.edu

>Ramblings about how the Sega CD should cost $250, and how
>Sega's included CD's aren't worth $50...blahblahblah   

(That was an approximated quote)

Yep... Damn those companies for making profits!  While we're at it,
why don't we complain about car manufacturers, computer manufactures,
and every other consumer product in the world!?!?

Ignorance.
From: palmer@uvmark.uucp (Filaman)
Newsgroups: rec.games.video
Subject: Re: SG vs. Snes
Date: 26 Jan 93 18:43:44 GMT
Organization: VMARK Software, Inc.

In article <1993Jan26.141016.15354@news.ysu.edu> ac374@yfn.ysu.edu (Stanley Kaminski) writes:
>
>In a previous article, palmer@uvmark.uucp (Filaman) says:
>
>>There is intentional slow down in Street Fighter II, however, there is 
>>slowdown in the SNES version that doesn't exist in the arcade game and it
>>is NOT intentional.
>
>This is getting a bit ridiculous; by virtue of what's been posted here
>for the past week or so, one would think that SNES games like Wing Commander
>and Street Fighter II are ridden by constant choppiness and slowdowns, which
>couldn't be further from the truth. I play both games frequently and I don't
>notice any appreciable slowdown. Not nearly as appreciable, say, as the
>character flickering in Streets Of Rage that I often played on the Genesis
>I used to own.

Jeez...you guys are dense!!!!! No one said the game was unplayable and I'm
NOT comparing SNES SFII to games like Gradius III. SFII is a great translation
from the arcade game, it's the game I play the most out of all the games and
all the systems I own. However, I play the arcade version a lot and I know
there is some slowdown (not alot mind you) in the SNES version that it is
not supposed to be there! It rarely happens, as a matter of fact, the only
time I ever see it is if I'm fighting against Ken as Ryu. Not the KO punch,
not the smash into the barrels (crates, whatever), but in the normal game
play. That's it - I'm outta this thread...
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
Newsgroups: rec.games.video
From: petitc@vccnw10.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Motion Sickness in Mario kart and F-zero??
Date: Tue, 26 Jan 1993 01:30:57 GMT

glw@io.it.uswc.uswest.com (Glenn Williams) writes:

>Just thinking about F-ZERO makes me sick!

  Ah.  Then think about taking the Purple hovercraft---you know the really
FAST one!  :&)

  F-Zero satisfies my NEED FOR SPEED!

  I WANT to see a Top-Gun like game for the SNES.  That would be fun!

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: kaminsky@tatertot.com (Daniel Kaminsky)
Newsgroups: rec.games.video
Subject: Startropics code
Date: 22 Jan 93 00:05:18 GMT
Organization: Tater Tot News & Mail, San Francisco, CA

Someone asked what the code to Startropics' sub is. The code is 747. And 
yes, I agree, WHAT IDIOT DECIDED TO PUT THAT LETTER IN THE 
INSTRUCTIONS?!?!?!
Later,
        Gasman

Super Nintendo is |            Later,               | The IIgs does what
what Genesisn't   |  Gasman/Kaminsky@Tatertot.COM   | macintrash doesn't
       He's not dead, he's electroencephlographically challenged!
           He's not republican; he's politically challenged!
From: neilw@informix.com (Neil Williams)
Newsgroups: rec.games.video
Subject: Re: SNES -> S-video
Date: 21 Jan 93 01:32:15 GMT
Organization: Informix Software, Inc.

In article <1993Jan20.011408.164524@zeus.calpoly.edu> hwong@hertz.elee.calpoly.edu (Hanson Wong) writes:
>In article <1993Jan19.122854.12984@cs.unca.edu> fauerbac@ivy.cs.unca.edu (John Fauerbach) writes:
>>Has anyone connected a SNES to the S-video port on a TV?  If so, how or where
>>did you get the parts?
>
>If what you mean by S-video is the SVHS port, then you can obtain parts from
>your friendly neighborhood Toys R Us. If S-video means something else, you got
>me...*shrug* *scratches his head*

It's the wrong group, but can someone explain this to me?  
Mark Newton-John, where are you?  I always thought S-Video was a
different format from S-VHS, but my television's S-VHS port is
labled S-Video.  Is the one port used for both S-VHS and S-Video?

--Neil

-- 
Neil Williams: neilw@informix.com

Seen on my last trip on United: "If you are seated in an exit row 
and can not (sic) read this card... please notify a crew member."
Newsgroups: rec.games.video
From: ronnie@media.mit.edu (Ron Schnell)
Subject: Re: Sonic 2 Level Select
Organization: Massachusetts Institute of Technology
Date: Sat, 23 Jan 1993 18:42:27 GMT

In article <C1ApxL.8o0@rice.edu> dgb@owlnet.rice.edu (Dennis Gale Brown) writes:
>Sorry if this is old news, but here's the Sonic 2 (not 1) level select:
> 
>Go to the sound select. Go right to #19 and push C, use right to 65 and
>push C, use left to get to 9 and push C, use right to 17 and push C.
>Go to main screen (by pressing START) then when Sonic and Tails
>come up, hold A and press START.
> 
>THIS DOES WORK. I JUST TRIED IT. 
> 
>Credit goes to Ryan Katsanes.
>


I can't believe it, it really does work!  Thanks! Two notes:

You don't have to go in the directions prescribed.  You can go right to
19, left to 65, right to 9, and right to 17.  This is much faster.

You can't hit A+start until the 1-player 2-player menu appears.  You
can't do it when Sonic and Tails first appear.

#Ron
Newsgroups: rec.games.video,rec.games.video.arcade,alt.games.video.classic,ne.forsale,misc.forsale,comp.sys.ibm.pc.games
From: tinguyen@cs.ulowell.edu (Tin Nguyen)
Subject: PC, Famicom Set, Turbo CD, SNES Games For Sale
Organization: U. Mass. at Lowell
Date: Thu, 21 Jan 1993 17:01:49 GMT

I have Famicom Set For Sale
       ***********

Main Set
2 Turbo Controllers
Adapter
A/V Connector


Famicom Games
*************


Contra 
Contra II 
Tetris ( 2 ) 
Banana
Super Mario Bros. 3
Cobra Command
Quarth
Dragon Buster II
Ninja Ryukenden
 2 in 1 :  Brave Soldiers, Goonies II
15 in 1 :  Super Mario Bros. 2, Star Force, Lode Runner, Bomber Man, 
           F1 Race,4P Mah Jong, Pac Man, Macross, Lunar Ball, Circus,
           Chess, Balloon Fight, Donkey Kong, Urban Guys, Mario I
30 in 1 :  Tenjiku, Circus, Raid on, Mario Bros. 2P Mah Jong, Wrestler,
           Valkyrle, Fish Maze, Bungeling Bay, Ninja Spirit, Race Car,
           Shooting Target, Urban Guys, Eskimos, Sprite, Galaga II,
           Popeye, Devil's World, 3D Phoenix, Baseball, Tennis, Platoon,
           Golf, Space Invaders, Trerasure Finder, Dirty Biker, Tank War,
           Shibada's Adventure.

I would take the separate offer for the above stuff, make offer!



Turbo Grafx-16 CD Game
**********************

Magical Dinosaur Tour      $15


SNES Games
**********

Street Fighter 2  (no booklet)   $40
Lemmings  (no booklet)           $30


PC games
********

X-MEN II                     $10
Rambo III  (no box)          $5
Double Dragon  (no box)      $5




please e-mail if you feel interesting, thank you!



Newsgroups: rec.games.video,alt.sega.genesis
From: tshay@magnus.acs.ohio-state.edu (Timothy B Shay)
Subject: [Genesis] Games for TRADE
Organization: The Ohio State University
Date: Tue, 26 Jan 1993 08:19:32 GMT



	For TRADE:


	Warsong AND King's Bounty (2 Cartridges as a package)

	Starflight

	I'll accept SMS games with Warsong trade, as long as it isn't
something I have/played.  No Sports games please.

	For example, a nice trade for Warsong & King's bounty
	would be Master of Monsters and Alien Storm (or some other
ok-but-not-great game...).

	Especially interested in:
		Master of Monsters
		Buck Rogers
		Devil's crash
		Tazmania
	

-- 
"A little rudeness and disrespect can elevate a  |"We've got to get some Beer!
 meaningless interaction to a battle of wits and | We've got no Atmosphere!!
 add drama to an otherwise dull day!!" -Calvin   | From looking into the Sun!" 
 ---->  tshay@magnus.acs.ohio-state.edu  <----   |        - Pixies 
Newsgroups: rec.games.video
From: dondd@sr.hp.com (Don Dillon)
Subject: Re: Let's form alt.super.nes!!
Date: Thu, 21 Jan 1993 22:40:52 GMT
Organization: HP Sonoma County (SRSD/MWTD/MID)
X-Newsreader: TIN [version 1.1.9 PL6]

Richard John Rauser (rauser@fraser.sfu.ca) wrote:
: 
:    Hey, if they can form alt.games.lynx and alt.sega.genesis, why not
: alt.super.nes? Especially considering the Super NES is pretty darn close
: to #1...anyone like the idea?
: 

YEASSSSSSSS!!!! this is definitely a superb idea.


-----------------------------------------------------------------
Don { Go Niners ^H^H^H^H^H^H^H^H^H Cowboys } Dillon

INTERNET : dondd@sr.hp.com
TELNET   : 577-3690
PHONE    : 707-577-3690

Newsgroups: rec.games.video
From: eric@geoblue.gcn.uoknor.edu (Eric Pyle)
Subject: Re: Sega CD Rom
Originator: news@kittyhawk.ecn.uoknor.edu
Date: Fri, 22 Jan 1993 13:51:26 GMT
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK 73019

In article <1jo74fINN3q8@phakt.usc.edu> tehyang@phakt.usc.edu (Teh Kao Yang) writes:
>In article <C18Lw2.34G@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
>>The releases for Sega CD have been exceedingly weak.  Sega really needs to
>>"blast" out with a tremendous RPG.  A big, really BIG one.  One with lots
>>of diverging plotlines and lots of player control/decision making.  I'm
>>sure the sports titles will appear.  Just give EASN enough time to come
>>up to speed.  Another shooter?  Yawn, just what the Genesis needs.  :-(
>>Unless this shooter is tremendous.  Say wwith a massive storyline in between
>>the sequences.  It might be nice to make this a strategy/shooter cross.
>
>A really BIG RPG would be great, the problem is that if Sega started on one
>tomorrow it would take about 2 years for it to come out. Heck it's taking 
>Sega over a year and a half to release 3X3 Eyes and Dark Wizard for the 
>Mega-CD. I guess
>bigger means more work for the programmers. I would venture a guess that the
>biggest RPGs that will come out for the Sega CD within a year will be Dark
>Wizard(this one is almost complete,really), Might and Magic 3, Dungeon Master,
>and maybe Y's 4 and Shining Force CD. As for shooters, I really wouldn't mind 
>another one as long as it's Thunderforce 5. 
>
>-Teh Kao

	I heard someone mentioned that Mega-CD has an RPG called
    Silver Star or something like that. They said is was
    fluctuating on the list for being the best Sega game. Any
    more info on this?

					Eric

Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.tiny
From: cmeadows@nyx.cs.du.edu (Chris Meadows)
Subject: What happened to AmberMUSH?
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: usa
Date: Wed, 27 Jan 93 15:54:06 GMT


Can someone tell me what happened to AmberMUSH?  I can't get it to
pick up.  Hope it hasn't gone down for good...

--
Chris Meadows  | Robotech/RIFTS/Palladium fanfic author/editor                  
CHM173S@SMSVMA | They Might Be Giants about Star Trek aliens:                   
CHM173S@VMA.SMSU.EDU   | "Everybody wants prosthetic foreheads                  
CMEADOWS@NYX.CS.DU.EDU | on their real heads!"                                  
Newsgroups: rec.games.mud.lp
From: stlee@eos.ncsu.edu (STEVEN TUN-HOU LEE)
Subject: overdrive? cyberworld?
Originator: stlee@c00502-119rd.eos.ncsu.edu
Reply-To: stlee@eos.ncsu.edu (STEVEN TUN-HOU LEE)
Organization: North Carolina State University, Project Eos
Date: Thu, 28 Jan 1993 20:39:18 GMT


anyone out there have the new address for overdrive? I hard it was back up.

also, anyone know what happened to cyberworld? I hear they need a new site.
Do they have one already in mind or are they just aimlessly adrift?
Newsgroups: rec.games.mud.lp
From: chrisopj@acfcluster.nyu.edu
Subject: smartmonster, dumb coder
Organization: New York University
Date: Sat, 23 Jan 1993 04:35:57 GMT

Ok, I'm not sure if anyone has experience with this, but hey, here it
goes:  I am trying to use smartmonster.c, Padrones' very nice new
improved monster.c.  However, I have a recurring problem the efun
sizeof() in one of the functions...it gags on the argument, saying "bad
type."  As far as I can tell, it should be fine, unless there is
something wrong with a mixed * going thru sizeof().

Has anybody had any experience with this little doober?  Sorry if this is
a stupid problem, but I am relatively new still, and smartmonster is
hairy enough to make it difficult for me to trace type problems. (BTW: 
there is #pragma strict_types in force, if it matters...does it on
LPMud?).

Thanks in advance,
Zazz on cyberworld; Jeff in real-life.
From: ssurpeat@csug.cs.reading.ac.uk (Richard T Peat)
Newsgroups: rec.games.mud.lp
Subject: LPMud 3.1.5
Date: 21 Jan 93 11:50:07 GMT
Reply-To: ssurpeat@csug.cs.reading.ac.uk
Organization: Dept. of Comp. Sci., University of Reading

A friend of mine claims to be playing on an LP V3.1.5, which I've never heard of.

Anyone know anything about it?

Richard Peat
ssssurpeat@uk.ac.rdg
From: laviers@IRO.UMontreal.CA (Cocotte Minute)
Newsgroups: rec.games.mud.lp
Subject: Re: Valhalla Open House!
Date: 22 Jan 93 03:28:17 GMT
Organization: Universite de Montreal, Canada

In article <93021.143709BAB127@psuvm.psu.edu> bab <BAB127@psuvm.psu.edu> writes:
>     About the pay to play thing.  This doesn't violate anything that Lars
>or other coders did.  This is because there is nothing left of what they did.
>Fletloss has basically written his own driver.  And yes Fletloss has spoken
>with Lars about this matter.  And just for the record...Valhalla is the
>best lpmud that I have ever come across.
>
>mordor (used to be)@valhalla

I still wouldn't pay 8$/month to mud.
And I suppose that you have played extensively on all the LPmuds in netville?

Well, in any case, my daddy is stronger than your daddy!

Seb

-- 
_____________________________________________________________________________
|Sebastien Lavier [Calimero]    | Centre de recherche, Hopital du Sacre-Coeur  
|laviers@iro.umontreal.ca       | "The opinions expressed here are mine and  
|Universite de Montreal, Canada |   should also be yours!"
From: tlglenn@cs.arizona.edu (Ted L. Glenn)
Newsgroups: rec.games.mud.lp
Subject: Re: Summoning guards
Date: 23 Jan 93 01:20:08 GMT
Organization: U of Arizona CS Dept, Tucson


Somehow, I think the best method is to modify attacked_by(ob).

i.e.

attacked_by(ob) {
  summon_guards(ob);
  ::attacked_by(ob);
  etc etc etc
}

-Dojo@Rogue,etc
--
Ted L. Glenn             "Don't worry, be happy!" <--Ack! Pffffhhht!
HI! I'm a .sig disinfectant. Please remove all viruses from your .signature.
"tlglenn%cs.arizona.edu"@ARIZVMS.BITNET {noao,allegra,uunet}!arizona!tlglenn
From: benjamin@rice-chex.ai.mit.edu (Benjamin Renaud)
Newsgroups: rec.games.mud.lp
Subject: Re: Valhalla Open House!
Date: 25 Jan 1993 23:27:45 GMT
Organization: MIT Artificial Intelligence Laboratory
NNTP-Posting-Host: rice-chex.ai.mit.edu

In article <michael.727674671@tbird.cc.iastate.edu> michael@iastate.edu (Michael M. Huang) writes:
>In <C18Bv6.Cqr@ais.org> hoagy@ais.org (Matthew Rupert) writes:
>
>>	Would lars be willing to admit this on the net?  Will he send
>>out notarized letters to those who ask?
>>	Will Fletloss be willing to make this claim under legal
>>oath?  Will Fletloss be willing to provide a record of monies
>>received and spent?  Will this record be available to the public?
>>Will he be willing to list his necessary expenditures for us
>>before sending in money?  Will he guaruntee the MUD will not go 
>>after our money is sent in?
>
>And the most important of all, is this "legal" under the guidelines of
>the Internet usage policies?  I know that business transactions and
>Internet has always formed a grey area.  Where does this particular
>instance fall under?
>
>-michael
> Vincent's Hollow
> (It's still *FREE*)

I can't believe this. You guys are really a bunch of retarded idiots...

Who fucking cares what is done with the money? You pay, the condtions
of the contract on the help register file are clearly stated (although
none of you who are so fucking worried about copyright and legal
matters took time to check it out) and you can read them before
making your decision.

People play because they like it and they trust the people who took the
time to organize it all: when you have some spare time do simple
arithmetix and see how rich Fletloss is going to get (call your local
phone company for the cost of an internet feed and your computer
dealer for the cost of the machine)

As for copyright on code or "the particular instance this falls
under," i won't say what i think of it.

Benjamin Used to be Ranxerox@Valhalla, now has too much work to
mud, but will register for this summer.
From: dchong@mail.sas.upenn.edu (Dennis Chong)
Newsgroups: rec.games.mud.lp
Subject: Unrelated, but:  Address for Talk Forums?
Date: 21 Jan 93 17:58:04 GMT
Organization: University of Pennsylvania, School of Arts and Sciences


I know this really has nothing to do with MUDs at all, but I thought
someone out there could possible help me....

Does anyone know of any interesting "Talk board" addresses they could give
me?  I kind of just feel like talking to people sometimes (on the system).
I think you know what I mean:  kind of like MUDS in that you log in under
a name and see other people there and stuff, but you don't solve quests or
kill monsters or anything, you just sit around and chat....

Anyway, if you could give me some address, it would be appreciated....
You'd probably prefer to mail me instead of posting to his board. 

Thanks in advance!  -- No flames, please.

....dc
From: ccasted@prism.gatech.EDU (Edward Deering Boykin)
Newsgroups: rec.games.mud.lp
Subject: what's up with Realms
Date: 27 Jan 93 21:44:50 GMT
Organization: Georgia Institute of Technology

Why is realms locked. When wqill it be unlocked? What neet things are going on inside?


Ed Boykin
ccasted@hydra.gatech.edu

-- 
BOYKIN,EDWARD D    Wanna-be Experimental Aircraft Builder Extraordinare
Georgia Institute of Technology, Atlanta Georgia, 30332
Internet: ccasted@prism.gatech.edu
	  gt5584e@prism.gatech.edu
Newsgroups: rec.games.mud.lp
From: michael@iastate.edu (Michael M. Huang)
Subject: Re: Valhalla Open House!
Organization: Iowa State University, Ames IA
Date: Fri, 22 Jan 1993 03:51:11 GMT

In <C18Bv6.Cqr@ais.org> hoagy@ais.org (Matthew Rupert) writes:

>	Would lars be willing to admit this on the net?  Will he send
>out notarized letters to those who ask?
>	Will Fletloss be willing to make this claim under legal
>oath?  Will Fletloss be willing to provide a record of monies
>received and spent?  Will this record be available to the public?
>Will he be willing to list his necessary expenditures for us
>before sending in money?  Will he guaruntee the MUD will not go 
>after our money is sent in?

And the most important of all, is this "legal" under the guidelines of
the Internet usage policies?  I know that business transactions and
Internet has always formed a grey area.  Where does this particular
instance fall under?

-michael
 Vincent's Hollow
 (It's still *FREE*)

-- 
Michael M. Huang    | Don't believe what your eyes are  telling  you.  All they
Carver & Vis Labs   | show is limitation.   Look with your understanding,  find
Iowa State Univ.    | out what you already know, and you'll see the way to fly.
michael@iastate.edu |- Jonathan Livingston Seagull -- #include  <disclaimer> --
Newsgroups: rec.games.mud.lp
From: spierce@wam.umd.edu (Stephen Pierce)
Subject: MudOS FTP server
Organization: University of Maryland, College Park
Date: Sat, 23 Jan 1993 08:43:58 GMT

   Does anyone know of a FTP server for my wizards and gods that is
compatable with MudOS. Like that tmi ftp server, using a different port
number instead of letting your ftp client use the default?
  Anon FTP site would be great. Thanks guys. 

Steve
From: beesonm@helium.gas.uug.arizona.edu (Mark R Beeson )
Newsgroups: rec.games.mud.lp
Subject: Re: After Hours?
Date: 27 Jan 93 16:31:13 GMT
Organization: University of Arizona, Tucson

In article <drice.728107270@ponder> drice@ponder.csci.unt.edu (D. Keith Rice) writes:

>Anybody know why After Hours is closed to players?

It seems that there is a couple things up with AH..  first, there's
supposedly a major bug in the code that's being worked on (from what
I heard from a wiz right before the shutdown) and second, they're re-doing
the clerical class.. adding abilities, getting rid of defrog (!), etc
etc...

No, I don't know when it will be back up, but I hope it's soon.

AH Junkie,

Mark Beeson
"Madman" on AH..

--
***************************************************************************
* "You're perfect, yes it's true.    *PearlJamSoundgardenTheJesusAndMaryCh*
*  But without me, you're only you." *ainMinistryFaithNoMoreAliceInChainsP*
*             - Faith No More        *ixiesNirvanaNineInchNailsHooDooGurus*