HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.mac.games
Subject: Good new Games
Date: Tue, 05 Jan 1993 16:00:00

Would anyone like to send me or tell me where I can get some decent 
mac games without having to dial std as I am in Launceston , 
Tasmania and can't afford it. 
Reply on fidonet preferred - to Databank 3:670/301 on my name Matt 
Jeffries.
Thanks
From: wilkied@dcs.glasgow.ac.uk (David Wilkie)
Newsgroups: comp.sys.mac.games
Subject: Hitchikers problem
Keywords: stuck!!
Date: 11 Jan 93 17:23:58 GMT
Organization: Glasgow University Computing Science Dept.

Help!!!!!!!!

I cant get the Nutrimat Computer Interface from the skeleton.  As soon as I  
leave the Beast's cave, I get captured.  Any hints would be apreciated.

Also, after entering my own brain, what do I do.  I've tried taking the
particle but after five turns my head explodes.  What can I do to prevent this?

Please e-mail any responses to wilkied@dcs.gla.ac.uk

Cheers!
From: jreid@csugrad.cs.vt.edu (Joe Reid)
Newsgroups: comp.sys.mac.games
Subject: A-Train, HELP
Date: 5 Jan 93 17:35:08 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Help, I can't seem to make a profit.  No matter what I do, or how big my
train system is I lose $2 to $1 on a daily basis.  Can anyone give me
some basic hints?  I didn't get the game until after the thread ran out
a month ago, and I can't find an archive for this news-group.  If there
is an article, or someone who has a large portion of this thread
archived please let me know.

			Thanks in advance.

			Joe Reid
-- 
jreid@csugrad.cs.vt.edu			Those guys in "The Wizard of OZ,"
jreid@vtssi.vt.edu			they all want such complex things,
vpcjoe@vtcs1.cs.vt.edu			a heart, a mind, and some courage.
vpcjoe@vtcs1   <----BITNET		All I want is a simple job.
From: rjs@citi.umich.edu (Robert J. Skrobola)
Newsgroups: comp.sys.mac.games
Subject: Quick Civilization Review
Date: 11 Jan 1993 22:04:57 GMT
Organization: Center for Information Technology Intergration, University of Michigan
Distribution: world
NNTP-Posting-Host: bodwin.citi.umich.edu

In case you don't know: Civilization is a large scale strategy (not a war game)
game. In it, you guide the development of a civilization from technological
and idealogical infancy through the development of various advances
like religion, gunpowder, nuclear fission etc. In addition, you utilize the 
resources of your people and environment to expand the boundaries of your
civ, and to improve the infrastructure of the cities which comprise it. This
takes place over about 6000 years. Each earlier turn takes up 50 years (I think)
and later turns (in the 20th century), takes 1 year per turn, with gradations
in between.

To make life interesting, you contend against 1-7 other civ's (you choose)
who operate with "leaders" whose personalities vary from very aggressive
(Joe Stalin) to rather passive and technological (Gandhi).  The computer
players are fairly smart, and as you raise the difficulty level of the
game (1-5) they get some breaks which make it harder for you to win. 

You can fight wars against the computer players, make peace with them,
and ally with one against another.  The game can be "won" by eliminating
all the other civilizations, or by reaching Alpha Centauri by the year
2100 (or earlier, on the higher levels).

As for the program, I would say that the interface is pretty well constructed
and fairly intuitive. The graphics are pretty good (not great, but ok)
, not an evil straight DOS port. They did redo the graphics for the mac. 

Replay value is pretty high. You have different levels of difficulty, 
you can play on a random planet of several different sorts (big continents,
little continents, medium etc, different climates), or play
as an earth civilization. So there is a good bit of variety. Its also
challenging to try different strategies.

Opinion: I think the game is an excellent one. It provides a good bit of
challenge and entertainment. The worst thing is that you should
be careful about buying it if you have other things to do!

		Rob

-- 
-----------------------------------------------------
Rob Skrobola      Institutional File Server Project
Normal Disclaimer: I speak only for myself
-----------------------------------------------------
From: auerbach@doc.bmd.trw.com
Newsgroups: comp.sys.mac.games
Subject: Re: Leyte Gulf scenarios tips?
Date: 7 Jan 93 14:33:51 MST

So how about some hints on the mission where you have to sink the subs before
they get the carrier.  I just can't seem to figure that one out.

BTW, just put in an accelerator on my LC.  I'm now running at 33 Mhz.  Leyte
Gulf is a whole different program now.  Highly recommended...
From: doug@abby.chem.ucla.edu
Newsgroups: comp.sys.mac.games
Subject: Re: Software stores (was Re: Stellar 7 (was Re: etc))
Date: 4 Jan 93 23:10:34 GMT
Reply-To: doug@abby.chem.ucla.edu
Organization: Department of Chemistry, UCLA

In article <42993@sdcc12.ucsd.edu>, bruss@cs.ucsd.edu (Brian Russ) writes:
>
>	The Electronics Boutiques around here (San Diego (where I live) and
>Sacramento (where I spent Christmas)) have no Mac stuff whatsoever.
>At all.  I had presumed this to be true elsewhere?
>

Used to be.  Here in LA, the Electronics Boutique in Westside Pavilion started
carrying Mac stuff recently (like in the last few months).  You might check
again if you haven't lately.


-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
Newsgroups: comp.sys.mac.games
Distribution: world
From: Kim_Shekar@bmug.org
Organization: BMUG, Inc.
Date: Mon, 11 Jan 1993 19:08:51 PST
Subject: Re: Kings Quest VI

The number for Sierra-On-Line/Dynamix is :1-800-326-6654
NOTE: Sometimes the things the reps tell you are not quite true. Once I asked
if a game was available and they said it wasn't released while a friend
already had it for the same computer!


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Xref: sparky comp.sys.mac.games:13986 rec.sport.football.pro:31762
From: murphy@npri6.npri.com (David P. Murphy)
Newsgroups: comp.sys.mac.games,rec.sport.football.pro
Subject: never thought i'd post to BOTH of these groups
Date: 8 Jan 93 17:30:32 GMT
Distribution: na
Organization: NPRI, Alexandria VA

looking over the items offered in the GAMES section of MacWarehouse's
latest catalog, i notice that there are three "pro football" programs:

	PlayMaker Football (Broderbund)    $15
	NFL Challenge (XOR Corporation)    $55

the description of the latter includes the sentence "the only
[realistic NFL football simulation] officially recognized and licensed
by the NFL".

call me cynical, but i cannot possibly believe that the NFL actually
decided that "hey, this game is *much* better than the other game,
so we should endorse it" (from what i've seen in the c.s.m.g group,
playmaker is more popular).  my perception of the owners runs more like
"hey, this publisher is offering *much* more money for official recognition
than the other publisher, so we'll endorse _his_ game".

am i right, or unnecessarily mean-spirited?  i haven't played either game,
and would like to hear about opinions of the macintosh games.

p.s.  also, i am inclined to NOT buy the game from XOR because they have
      two redundant adjectives in their description . . .
      a "realistic simulation"?  an "NFL football simulation"?  :-) :-)

ok
dpm
-- 
murphy@npri6.npri.com 602 Cameron St. Alexandria, VA 22314 (703) 683-9090

              When every one is dead the Great Game is finished.  Not before.
                              --- Hurree Babu, "Kim"
Newsgroups: comp.sys.mac.games
From: shobe@expert.cc.purdue.edu (Matthew Shobe)
Subject: Hellcats, Falcon MC, big questions
Keywords: Hellcats, Falcon, MC
Organization: Purdue University
Distribution: na
Date: Tue, 12 Jan 1993 16:59:26 GMT

Real quick: Hellcats is really good, MC is jerky as hell.

On my IIsi, the experience of flight is roughly akin to keeping you eyes shut
and opening them every 3 seconds or so to make an adjustment or fire a 
weapon. It's virtually impossible to line up on a ground target like a tank
or hovercraft because control adjustments (w/o a joystick, does that help?) are so blocky and imprecise. Am I set up incorrectly, or is MC really a waste of money beyond the excellent intro and mission pre-flight screens? I'm running
w/o any extensions in 7.0 w/ tuner 1.1.1 with 5MB RAM and nuthin' special 
under the hood.

Hellcats is one smooth kitty, however. I just wish the goddamn franks in Leyte
weren't soooo much like Me 262s -- I get blown away far too often to call those
dogfights pleasant experiences.

Anyone heard anything lately about FA/18 or whatever? If Graphic Simulations cangive us all a fantastic jet experience with their modeling engine, I'm set for
life.

Agreements, flames, input welcome.
.

Newsgroups: comp.sys.mac.games
From: smiller@andy.bgsu.edu (scott miller)
Subject: RE: Battle Chess
Organization: Bowling Green State University B.G., Oh.
Date: Fri, 8 Jan 1993 18:36:24 GMT

Battle Chess (B&W) is filled with cute animations, but falls short as a good chess
program.  Once you've seen all of the fighting sequences all that's left is
chess.  If a good chess program is what you want then get Sargon IV.  Using
multi-finder I pited the second worst level on Sargon IV (1 minute moves) 
against one of the highest battle chess levels.  BC certainly took its time,
while Sargon was hurried by the time limit.  Still Sargon IV was able to
demonstrate an embarressing slaughter of BC.

Sargon IV also offers a lot of features to allow you to create an oppenent
of your level.  And since Sargon IV has a superior chess algorythm, you don't
have to wait forever, even when playing a reasonably difficult level.  Plus
Sargon IV has some bells and whistles too.  You can design your own pieces
and there are some interesting chess problems that come with the game.  Of
course if you don't play chess much, the Battle Chess algorhythm might be
good enough for $10.

Scott
From: hulsej@sun.lclark.edu (Jose Hulse)
Newsgroups: comp.sys.mac.games
Subject: Red Baron, Bane of Cosmic Forge for sale
Date: 4 Jan 93 17:37:04 GMT
Article-I.D.: lclark.1993Jan4.173704.5322
Distribution: usa
Organization: Lewis & Clark College, Portland OR


Hello, all...

Prices:

Red Baron:  $23 (includes shipping)

Bane of Cosmic Forge:  $22 (includes shipping).

Let me know!
-Jose'
-- 
_______________________________________________
Jose' Hulse  hulsej@lclark.edu | "Super colossal lights and display contest!?
...find the true meaning of Christmas--win money,money, money!?  Aargh!  My
own dog, gone commercial!" --Charlie Brown, _A Charlie Brown Christmas_.
Newsgroups: comp.sys.mac.games
From: ejohnson@void.ncsa.uiuc.edu (Eric E. Johnson)
Subject: Re: Civilization?
Organization: University of Illinois at Urbana
Date: Thu, 7 Jan 1993 15:40:24 GMT

derek@netcom.com (Derek LeLash) writes:

>>>Does it have anything to do with the board game by the same name?
>>
>>    I believe it is based on the board game put out by Avalon-Hill, but don't
>>quote me on that.
>>
>Based on the above description, the computer game Civilization is nothing
>like the board game of the same title (which I've played many times).  Pity;
>I'd enjoy a computerized version of that game.

Regardless of whether its passed on the board game, Civilization is a
great game.  Its very addictive.  Ruling the universe with an iron fist
is a lot of fun.

Eric
-- 
Eric E Johnson             | "The uncontested absurdities of today are the
ejohnson@a.cs.uiuc.edu     |  accepted slogans of tomorrow." - Ayn Rand
From: Derek_Juntunen@abcd.Houghton.MI.US (Derek Juntunen)
Newsgroups: comp.sys.mac.games
Subject: Trade
Distribution: world
Date: 11 Jan 93 18:05:41 EST
Organization: Amiga BitSwap Central Dispatch

I would like to trade my copy of Pax Imperia.  Some games I'm interested in
is Spaceward Ho!, Civilization, Rise of the Dragon, Prince of Persia,
Monkey Island...:-)


-- Via DLG Pro v0.995

Newsgroups: comp.sys.mac.games
From: smiller@andy.bgsu.edu (scott miller)
Subject: RE: Empire Master
Organization: Bowling Green State University B.G., Oh.
Date: Thu, 7 Jan 1993 22:27:53 GMT


Before I start any criticisms or complaints, I would like to say
that Empire Master is potentially one of the best games I have
seen on the Mac.  In comparison to Strategic Conquest...well really
there is no comparison.  In SC, the outcome of the game is determined
more by luck (starting position, coming across bountiful islands, etc.)
than by tactical thinking (the fun part of war games).  Empire
Master includes a lot of features that help eliminate this, such
as allowing for a known world (This is a really nice feature for two
human opponents as it allows the players to look at the world and
determine whether the starting positions are partial to one player
and another.  And if the map is unfair, simply generate another one).
EM also has a lot of commands to take out the drudgery of moving each
individual piece when scanning and patrolling and such (sure SC has some
but not nearly as many that are trully helpful).  And don't forget the
power of creating your own unit rules; this gives you basically a chance
to quickly and easily make your own games.

Unfortunately Empire Master has some problems too.  For one, the game
takes too long to get interesting.  The first couple of hours of play
are spent expanding and taking neutral cities (the tactics for this
are learned quickly and it soon becomes tedious to execute them).  It
took me and a friend about 15 hours to get to the point at which we
both had sizable empires, the point at which you start to really go
at each other, the point at which the fun begins.  Yes one could say, 
"Just play with a smaller map, butt head."  But with a small map there 
aren't enough cities for the luck (failed city attempts, still some 
positioning unfairness, etc.) to balance out.

In the updated ruleset that Chris sent out just recently, came
"Perimeter Template" a pre-saved game with the map already generated
by a person (Chris, I would assume).  This provides a purely fair
gaming atmosphere, where tactics play the major role in the game's
outcome.  If a saved-game editor were to be released, the implications
would be grand.  The game length could be shortened by a vast amount
if empires were pre-distributed along with a bunch of troops.  Strategy
would begin as soon as the game started.  More importantly along with
the unit rule editor, the user would be given the power to create
any scenerio that could possibly be concieved.  You want an Axis & Allies
game for the Mac, no problem.  Just make a map of the world.  Hand
out the appropriate amount of cities in each region; you could even
distribute the starting pieces.  Same with Fortress America, Conquest of
the Empire, or anything!  And imagine being able to upload any of these
games from sumex or umich which the people can make.

I myself would be more than willing to pay $15-20 dollars just for the
editor itself.  

Scott
From: egorr@hebb.uoregon.edu (Eric Gorr)
Newsgroups: comp.sys.mac.games
Subject: Civilization?
Followup-To: comp.sys.mac.games
Date: 6 Jan 1993 19:44:28 GMT
Organization: University of Oregon Network Services
Distribution: world
NNTP-Posting-Host: eeg5.uoregon.edu

Can someone tell me what this game is all about?

Does it have anything to do with the board game by the same name?

thanx...
Newsgroups: comp.sys.mac.games
From: jlc5@engr.uark.edu (Jeff Cato)
Subject: Secret Agent help!!!
Summary: Need help w/ passwords on mission two.. LOST in cave and cant get out!
Organization: University of Arkansas
Date: Thu, 7 Jan 1993 21:00:06 GMT

   Need help w/ the passwd on mission two ... LOST! After going thru well then
   thru the wall at the bottom of well, going into room the thru a door to
   dark tunnel.. Using arrow key to move but won't.. HELP please!

   Please send passwd for this mission - have all but this one...

   thanx in advance!!
   Rick
   rkl@sparky.uark.edu
Newsgroups: Gaming,comp.sys.mac.games
Distribution: world
From: Steven_D._Luscher@magicbb.uucp
Organization: MAGIC - Macintosh Awareness Group In Canada
Date: Sun, 03 Jan 1993 12:21:02 EST
Subject: Space Quest II HELP!!!

  I need a little bit of help with SQ2.

  I'm stuck at the bttom of the canyon with the mountain of boulders blocking
the way to the north and the little men who keep killing you when you walk
south-east.

  I have the puzzle, translator, gem, keycard, cage key, and whistle. WHAT DO
I DO? Any help would be appreciated!!!

  Steven Luscher ( Steven_Luscher@magicbb.uucp)
Newsgroups: comp.sys.mac.games
From: worman@skink.cis.ohio-state.edu (robert worman)
Subject: Dragon's Lair opinions?
Organization: The Ohio State University Dept. of Computer and Info. Science
Distribution: usa
Date: Tue, 5 Jan 1993 05:26:57 GMT


	I am considering purchasing the Dragon's Lair game for the mac; 
is there anyone out there who already has it and would like to share their
opinions of it with me?

rob
Organization: The American University - University Computing Center
Date: Mon, 11 Jan 1993 09:38:41 EST
From: Peter M. Cohen <PC2370A@auvm.american.edu>
Newsgroups: comp.sys.mac.games
Subject: Prince of Persia - level 6

I am having problems with level 6.  I can beat the fat guard to the left of the
entrance.  I proceed to the left and come to a chasm. On the other side is a
gate and my twin is standing behind the gate.  I step on the pressure plate to
open the gate and take a flying leap to the other side.  Just as I land my
twin steps on a pressure plate and slams the door on me !!  Of course I end up
falling.  When I land I hit a pressure plate which opens a door.  Then it says
"level 7" followed by "press any key to continue".  When I press a key the game
starts over at the point where I fall !!  I land with a splat and the door open
again... It seems like a bug.  Saving the game does not work.  Is it possible t
to beat the twin on the other side before he steps on the plate ?  The path
which leads to the right of the entrance to level 6 seems to dead-end.  What am
I doing wrong ?

Bewildered....
From: cokin@phakt.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Oxyd opinion & easter eggs
Date: 11 Jan 1993 16:24:12 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

I just got back from vacation 2 days ago.  If you have been wanting to get in
touch with me, now you can.  :-)

First of all let me say that I think Oxyd is a great game.  Great combination
of old ideas to creat something original.  Part marble madness, part memory,
part sokoban (one level in particular, 7 I believe).  Works great with my
mousestick (vector mode).  I love the fact that it's available on so many
platforms.  More game companies should do this.  It doesn't even feel like a
port.  It might not have a mac interface, but it doesn't really need one.
I'm not so sure I like the dangleware concept in general though.  If can only
play the first 10 levels, why did I waste my time downloading the other 90?
And the $40 price tag for a few pieces of paper to get around the copy
protection sounds a little steep.  I would be more willing to pay if they
distributed a demo, and then sold a cp free version for $40.

I'm not on a net here.  Would someone mind posting what the 2 player game is
like?  Is there anyway to play player two's levels in a one player game?  I
understand player 1 and 2 get different's levels.  I'd like to try the other
set.

Now the easter eggs.  In the main window start typing.  What you type appears
at the bottom of the screen, with each letter repeated 2 times.  The font has
some interesting characters with control and option.  If you hit command-W it
cycles through screen after screen and lets you see all the neat graphics not
in the first 10 levels.  If you hit command-K, you are given 2 "secret keys."
These are 8 digit numbers.  I have no idea what they are for.  They do not
work to start at a new level, or get by the magic brick in level 11 (at least
not by just typing it when your next to it).  If you hit command-K several
times in a row you are shown the same 2 numbers, but if you play a game then
hit it again, you get at least one new number.  If anyone figures out what
these numbers do, PLEASE POST IT.  Thanks.


                                                       Darren
Newsgroups: comp.sys.mac.games
From: deweeset@ptolemy3.rdrc.rpi.edu (Thomas E. DeWeese)
Subject: Re: What should Apple do to make the Mac better for games?
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sat, 9 Jan 1993 01:05:03 GMT

In article <1993Jan8.224050.17301@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
>In article <34400@goofy.apple.COM> chris_russo@gateway.qm.apple.com (Christopher Russo) writes:
>>I'd have to say no.  Quickdraw is too generalized and slow for any 
>>self-respecting game programmer to use.

>Games like PacMan, Prince of Persia, Glider and Fool's Errand can be
		    ^^^^^^^^^^^^^^^^
>written with just QuickDraw. I'm not saying that they were written
>with just QuickDraw, but that they could be written with it.
>  Juri Munkki	

  Actually I don' think you could do POP with Quickdraw.  From looking at it
I believe they do some tricky depth mask stuff that you might not be able to
do with standard Quick Draw (CopyMask might work, but I suspect that it is
really a z buffer of some kind not a simple copymask).  Anyway it would be 
alot slower than it is if it did use QuickDraw.  And on a MacII it can get
really bogged down.
  							Thomas DeWeese
deweeset@rdrc.rpi.edu
From: nwc1@midway.uchicago.edu (N.W. Choe)
Newsgroups: comp.sys.mac.games
Subject: Top Maelstrom Scores wanted
Date: 5 Jan 93 18:33:24 GMT
Organization: Beaver Consulting Co.
X-Xxmessage-Id: <A76F2F940B017488@sl-mac-8.rh.uchicago.edu>
X-Xxdate: Tue, 5 Jan 93 18:29:08 GMT
X-Useragent: Nuntius v1.1.1d13

In article <1993Jan5.073513.5958@midway.uchicago.edu> N.W. Choe,
nwc1@midway.uchicago.edu writes:
>As promised, from those who replied to my post last year...
>top maelstrom scores (no cheating).

Well, this above post generated a bunch of mail. I'd like to get a
list
of ALL the top maelstrom scores, as they keep coming in.
Requirements:
score (truncated to the thousand's place), level and person's name.

Cheating is not allowed, of course. I tried it out and got something
absurd
like 600k points at the 34th level- and I could have gone on.

So if you reply to me, I will keep your scores for some time, and
then post
them, depending on what people feel is appropriate.
N.W. Choe    Beaver Consulting Co.- Chicago
5454 S. Shore Dr. #318
Chicago, IL 60615     312.702.4605
"Embarking upon the obvious to stumble upon the truth."
Newsgroups: comp.sys.mac.games
From: u921470@postoffice.utas.edu.au (Anthony Chan)
Subject: Save Princeton
Organization: University of Tasmania, Australia
Date: Wed, 13 Jan 1993 02:50:05 GMT

Ok I give up, Does anyone know how to get the fudge (I take it that's what
you
need to eat).  I am still 1 cent short.

Also how do you get the jock to lift manhole cover once you get him into
the correct area?

Otherwise I think that what I have played of it is good.  I liked the
special references to the user and how the instructions were made an
integral part of the game.

(why does it required 2 Megs of RAM to run a text adventure though?)

(could you send any replies to my e-mail address -
u921470@postoffice.utas.edu.au)
Newsgroups: comp.sys.mac.games
From: caom@marcus.its.rpi.edu (Miaoyong Cao)
Subject: Lemming (sale or trade)
Organization: Rensselaer Polytechnic Institute, Troy NY
Distribution: usa
Date: Tue, 5 Jan 1993 00:41:25 GMT

	
	Hi, everyone!

		I have a copy of Lemming for sale or trade

		It has everything(manuals, box). $26 No bargain.

			(I posted this massege before chrismas, but the person
			 who agree to trade the game never send me his game.)


Newsgroups: comp.sys.mac.games