HDTenEightyP/NetNews huggingface dataset:
From: aea@cacs.usl.edu (Edwin Alexander)
Subject: Re: Ship in DS9 (and ST4?)
Organization: The Center for Advanced Computer Studies
X-Newsreader: Tin 1.1 PL3
Date: Sat, 9 Jan 1993 07:54:26 GMT

timlee@netcom.com (Timothy J. Lee) writes:
: Spoiler on ship types
: 
: jsbell@acs.ucalgary.ca (Joshua Bell) writes:
: |The first ship to appear in the sequence is the Soyuz-class
: |Saratoga. The Soyuz-class is identified by its similarity to the
: |Miranda (Reliant)-class ships, minus the roll-bar, and having
: |extra sensor turrets above the nacelle pylons.
: 
: Wasn't the Saratoga the ship that got disabled by the whale seeker
: in ST4?
: -- 
: ------------------------------------------------------------------------
: Timothy J. Lee                                        timlee@netcom.com
: No warranty of any kind is provided with this message.

You are absolutely right.  The other disabled ship was the Yorktown, ironically
the ship that became the Enterprise-A according to the Tech. Manual.  Odd,
considering how they commented in the beginning of ST5 that "the ship must have
been put together by a bunch of monkeys."  Who knows, maybe it needed a refit.

Later,
Edwin

/---------------------------------------------------------------------------\
| Edwin Alexander                                    aea@cacs.usl.edu       |
| Center for Advanced Computer Studies               aea@gator.cacs.usl.edu |
| University of Southwestern Louisiana               aea5752@usl.edu        |
| Lafayette, Louisiana, USA                          (318) 988-6377         |
\---------------------------------------------------------------------------/
From: starride@silver.ksu.ksu.edu (David Chase)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Holodeck
Date: 4 Jan 1993 02:06:49 -0600
Organization: Kansas State University
NNTP-Posting-Host: silver.ksu.ksu.edu

as547s429@sycom.mi.org (Aaron Smith) writes:

>I have a question about holodecks.. I read the tech manual on this, but it 
>didn't really answer the question on how it is able to make a (lets just say) 
>10 foot room into 30 feet.. Like in the very first episode of TNG, (mabey it 
>was the second..) Data was in the deck and Riker came in and met hime for the 
>first time.. data was across the river and in the woods a ways.. How would 
>that be possible in such a small room?? And in the episode where Barclay was 
>using the holodeck to recreate his fellow officers, he was off sleeping in 
>the woods on the other side of a building when Deana, Geordi, and Riker came 
>in the deck, which was on the other side of the building... I have thought 
>about this many times, but haven't been able to come up with a logical 
>answer..  Ands whats to prevent something like this happening?? If a person 
>is in there and we'll say 100 yards from the door, and someone else comes in??

>Aaron

	Well first what is going on is that the holodeck is not an illusion of
light and sound but of objects that are take from the computer memory of real
objects and through the use of transporters and highly accurate scanners. Then
what the computer does is create the scene in front of you and moves it and you
to/from where you are going while you mainly stay in the middle of the room.
	The episode where Goredi (so I cannt spell their names) accidently 
programs the holodeck with Sherlock Holme's arch enemy Mordiarti to make a 
mystery that Data couldnt defeat instead of Sherlock Holmes you learn alot about
the holodeck. Another episode is when Capt Picard is playing the private eye
and has the deck come up with a scene where it is the computer running what    
happens and the mobsters want a life of their own outside of the holodeck, here
you also learn more about the decks.

	And now to answer your question about how the distance works. In real life
if you could look down on the holodeck and see where everyone was you would see
that they are only a few feet away from each other. What the computer does is make
the scenery to match what is programed and then move you in relation to it. This 
makes a great trainer for what could happen if you get seperated in landing parties.
Also the computer would make it look like someone is far away once again by making
a image appear like it is far away. Illusion you say,  no.  It is just making 
holographs that will look absoultely real.

	Hope this helped you and anyone else .

	Also know that I am not always correct and I do forget exact details
so please be easy on the flames. 

Newsgroups: rec.arts.startrek.tech
From: mlj44080@uxa.cso.uiuc.edu (Michael Lee Jacobs)
Subject: DS9 Runabout names *very small spoiler*
Organization: University of Illinois at Urbana
Date: Tue, 5 Jan 1993 06:58:13 GMT

Okay we have the Rio Grande, and the Yang-Tze so obviously we are looking
at Terran Rivers here..any guesses/info on the third runnabout's name?
WE have a South American River and an Asian river so Id guess the Rhine, the
Nile, or the Missippi....perhpas the Euphrates.


-- 
"Salam and good evening to you sir.  Welcome to Agribah, land of mystery
of enchantment, and the best deals this side of the river Jordan, come on down"
From: judson@watserv.ucr.edu (Mike Judson)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Holodeck
Date: 11 Jan 93 04:54:36 GMT
Reply-To: judson@watserv.ucr.edu

In article <19246@mindlink.bc.ca> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)  
writes:
> 
> Of coures I'm still not sure why they have such BIG holodecks instead of a
> closet sized unit in every crewperson's quarters.

Because you couldn't fit ten people in a closet.

--
If you ever fall off the Sears Tower, just go real limp, because 
maybe you'll look like a dummy and people will try to catch you 
because, hey, free dummy.

judson@watserv.ucr.edu
Newsgroups: rec.arts.startrek.tech
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Subject: Telepathy - Anyone want to take a shot?
Date: Tue, 12 Jan 93 06:33:23 GMT
Organization: The University of Calgary, Alberta

We've got causality licked. The Holodeck's ho-hum. Transporter
technology is old hat. We can sort isolinear chips with one
appendage behind our backs. So whats left for a group of
Treknologists to ponder?

Has anyone given any thought to the 'science' of Star Trek's
telepathy? By this, I mean the usual "I sense the blatantly
obvious" comments from Troi, as well as things like the
Traveller's manipulation of reality, the Ullians of "Violations",
and that sort of thing.

Since this _isn't_ covered in the Tech Manual (Thank GR!) its
open for speculation. Any thoughts?

Joshua
|         A shimmering net undulating like an infinite borealis.             |
|                                                  - Chapterhouse: Dune      |
|                                                                            |
| jsbell@acs.ucalgary.ca  Academic Computing Services, University of Calgary |


Newsgroups: rec.arts.startrek.tech
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Telepathy - Anyone want to take a shot?
Date: Tue, 12 Jan 1993 15:13:55 GMT

jsbell@acs.ucalgary.ca (Joshua Bell) writes:

>Has anyone given any thought to the 'science' of Star Trek's
>telepathy? By this, I mean the usual "I sense the blatantly
>obvious" comments from Troi, as well as things like the
>Traveller's manipulation of reality, the Ullians of "Violations",
>and that sort of thing.

>Since this _isn't_ covered in the Tech Manual (Thank GR!) its
>open for speculation. Any thoughts?

 "If you believe in ESP, raise your hand.  If you believe in telekenesis, raise
MY hand."  :&)

 On a serious note, yes.

 Empathy is a partial 'reaching out' of one person's mind to another.  The
empath 'touches' the other's personality, and is able to look for the overall
'color' (e.g. emotion).  Developed empaths are able to penetrate more deeply,
probing the deeper emotions.

 However, telepathy is a highly refined version of empathy.  A good comparison
is that an empath is like a person who has really crummy vision trying to read
a colorful book---only the colors get through.  In telepathy, the individual
thoughts of the person must be tracked---a tricky process at best requiring
intense training (e.g. even full Betazids must learn at an early age how to
be and more importantly how NOT to be telepathic).  Thoughts flicker through
one person's mind.  By 'catching up with' that flow, the telepath can read
thoughts.

 What about that race that was really good at working with memories?   They
can merely probe 'static' pictures and emotional content.  These are much
easier to read, but require a vastly different technique---learning to search
for a desired memory is incredibly difficult due to the vast amount of things
we have stored up there.

 And finally, what of the Traveller?  I feel that he expressed the highest
degree of mental development.  Thoughts are composed of a special kind of
energy, which can interact at the quantum level.  However, the amount of
energy to affect even a tiny change in the 'real world' is usually far too
great to permit any one person or even group of people to affect any change.
The Traveller, however, input equations into the powerful Warp Drive, which,
when active, uses sufficient power.  The Traveller then takes some of the
spillover from the Warp drive, gives it form through all of the people on the
ship, and directs it through himself to 'make it so.'

 Sound reasonable?


-- 
Your Lucky Number is 3.1415926 but must be played between 3 and 3:15 PM on
January 11, 1993.
"The greatest beauty in the world is beauty that is private."
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
Newsgroups: rec.arts.startrek.tech
From: freier@mail.physics.utah.edu (rodney james freier)
Subject: Re: Below absolute zero???
Organization: University of Utah - Physics Department
Date: Mon, 11 Jan 93 17:25:49 GMT

In article <1993Jan11.022033.2759@sfu.ca>, knott@sfu.ca (Dave Knott) writes:
|> 
|> 	I don't know if anyone else noticed this, but I'll mention it  
|> anyway.
|> 	Last night I was watching the ST:TNG episode "The Royale". You  
|> know, the one where Riker et al are trapped in the casino. Anyway, when  
|> they arrive at the planet, LaForge does a scan of the surface, complaining  
|> about the hostile environment and all that. But he mentions that the  
|> surface temperature is -291C !!! 
|> 	But how is this possible? Absolute zero (0 Kelvins) has been  
|> calculated at approximately -273.15C, and it is a known fact that nothing  
|> may achieve a temperature lower than that. You'd think that the ST  
|> technical advisors would know better!
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    What??!!?!   After ALL of the travesties committed not only against
physics, but even against simple consistency??!!??  Not on your life.

|> 
|> Dave Knott
|> KNOTT@SFU.CA

Rod,  Who's still trying to figure out why the Cardassians stopped hammering
DS9 just because a wormhole opened.  
Newsgroups: rec.arts.startrek.tech
From: cwynne@liberty.uc.wlu.edu (Colin J. Wynne)
Subject: Re: course of the Enterprise?
Date: Sat, 9 Jan 1993 04:04:17 GMT
Organization: Washington & Lee University
X-Newsreader: Tin 1.1 PL5

Umm, in DS9: Emissary, they say that the worm hole carried them either
7000 or *70,000* light years from Bajor.  SOmeone might check that,
because the latter is truly impossible to swallow.

CJW

--
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  =====  Colin J. Wynne                     Washington & Lee University  =====
  =====  cwynne@liberty.uc.wlu.edu              Lexington, Virginia      =====
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
From: kfr@pro-freedom.cts.com (Kurt Roithinger)
Subject: Re: NCC-1701D vs. Death Star
Date:  8 Jan 93  2:09:02 GMT 
Organization: ProLine [pro-freedom] AppleVan (Apple UG of Vancouver, WA)

In <C0I0HM.Fxr@ccu.umanitoba.ca>
roholdr@ccu.umanitoba.ca (R Ross Holder Jr) writes:

>A few friends using the FASA Star Trek Role Playing Game and with alot of
>improvising with the Starship Construction Set had a fight with a pair of
>Reliant classes vs. an Imperial Star Destroyer.  Talk about your basic
>battle royal!  My ship was reduced to a dead hulk and the other Reliant class
>was moderately damaged (my ship was the victim of a most unfortunate fighter
>attack).
>
>I would imagine that a conflict with a Death Star would prove, albeit
>interesting, rather brief and catastrophic without thousands of starships
>involved in the effort.  I doubt even several Borg starships would prove
>an adequate match.  Perhaps that neutronium-hulled doomesday machine...
>
>-- 
>R. Ross Holder, Jr.    INTERNET: roholdr@ccu.umanitoba.ca   (Winnipeg, Manitoba)
>Department of Philosophy   ---Season's-Greetings---   The University of Manitoba
>--------------------------------------------------------------------------------
>DISCLAIMER: The views I express are not neccessarily those of the U of Manitoba.

oh, please.
1701-D vs. stardestroyer = big, big problem for the empire.
the SW movies frequently stated that their beam weapons are "lasers" or
"turbolasers". well, lasers went out of service even before TOS. phasers
are supposed to be almost 5 times more powerful. considering photon torps.
put out even more power and the fact that imperial stardestroyer seem to
have rather mediocre shield technology (two fighters blow out the shield
generator in "jedi" and the superstardestroyer looses its bridge soon
thereafter...)
the only advantage a stardestroyer might have: size.
they are about four times bigger then the enterprise - D.
but then, they are likely to be four times less manouverable...

ProLine:  kfr@pro-freedom
Internet: kfr@pro-freedom.cts.com
UUCP:     crash!pro-freedom!kfr
==============================================================
From: adamg@lemming.csd.sgi.com (Adam Ginsberg)
Newsgroups: rec.arts.startrek.tech
Subject: AirForce/Army vs StarFleet
Date: 7 Jan 93 01:12:30 GMT
Organization: Silicon Graphics, Inc.

Would it be safe to assume that in the 23rd century, there
would be no Army/AirForce equivalent of Star Fleet (Naval Model)

Would you suppose there would still be a need for a Land Army
and a planetary air-force ?

If so, could you imagine the inter-service rivalry which could
develop?
Newsgroups: rec.arts.startrek.tech
From: sweet@ug.cs.dal.ca (garth r sweet)
Subject: Re: Holodeck
Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 4 Jan 1993 13:07:37 GMT


	Lot's of people seem to pose "What if I did this in the Holodeck"
questions like Take a 100ft rope and have two people walk away carrying an
end. I think for the bulk of these cases, the Holodeck would simply fail,
they would reach a point where they are near the real edge of the Holodeck 
the Holodeck would simple stop moving them forward or the computer would
break in with a nice message saying they have done something the Holodeck
can't handle. No one has ever said (to my knowledge) that the Holodeck is 
perfect and can handle every instance.

	My question is though, since it's generally accepted that the
holodeck uses a mix of holograms, shaeped forcebeams and real matter, 
wouldn't that make the holodeck very unuseable for Geordi? With his visor
he can distinguish force fields and holograms easily, I have seen at least
one show (don't know which one) where using his visor he detects a force
field before the others can. Plus unless the replicated object used exactly
the right matter composition, he should be able to tell them as fakes.

+---------------------------+----------------------------------------------+
+ Name : Garth Sweet        + Hackers Motto:                               +
+ email: sweet@ug.cs.dal.ca +   "Getting there is ALL the fun!"            +
+ phone: 902-865-8987       +                                              +
+---------------------------+----------------------------------------------+
Newsgroups: rec.arts.startrek.tech
From: quetzal@yoyo.cc.monash.edu.au (Quetzal)
Subject: Re: Federation v. Empire??? NOT!!
Organization: Monash University, Melb., Australia.
Date: Wed, 13 Jan 1993 02:10:46 GMT

In <BORO.93Jan12173916@idefix.ph2.uni-koeln.de> boro@ph2.uni-koeln.de (Rene Borowski) writes:

>But: THAT's ANOTHER UNIVERSE - OK ?!

Plus, it was a long time ago, in a galaxy far, far away . . . . :)

Tim Pickett.

Newsgroups: rec.arts.startrek.tech
From: gunnarh@dhhalden.no (GUNNAR HORRIGMO)
Subject: Re: course of the Enterprise?
Organization: Ostfold College
Date: Tue, 12 Jan 1993 01:14:58 GMT

In article <93Jan10.015354.16590@acs.ucalgary.ca> jsbell@acs.ucalgary.ca (Joshua Bell) writes:
>From: jsbell@acs.ucalgary.ca (Joshua Bell)
>Subject: Re: course of the Enterprise?
>Date: Sun, 10 Jan 93 01:53:54 GMT
>In article <1993Jan9.040417.9652@liberty.uc.wlu.edu> cwynne@liberty.uc.wlu.edu (Colin J. Wynne) writes:
>>Umm, in DS9: Emissary, they say that the worm hole carried them either
>>7000 or *70,000* light years from Bajor.  SOmeone might check that,
>>because the latter is truly impossible to swallow.
>
>Any particular reason a wormhole taking you most of the way
>across the galaxy is harder to swallow than one taking you across
>a spiral arm is? I'll check, if no-one else does. As it stands,
>the 70,000 light year jump makes more sense, at it'd take 70
>years at moderate Warp to travel that far, making the use of the
>wormhole much more beneficial than a wormhole that only saves you
>7 years.
>
>Joshua

Any scientists to be out there: Please update me on the so far known 
potential of wormholes. Last thing I heard they couldn't prove that they 
even existed. Think they speculated in this being the only possible way to 
make time travel possible though. Something about taking a wormhole ride one 
way, and travelling back in a normal way? I also seem to recall that 
wormholes could be stabilized and stretched by using electric fields...



          /\           | I didn't say this.      | "When there's no 
        /    \         | My supervisor would     |  more room in hell,
      /        \       | kill me if i did.       |  the dead will     
    /    (<>)    \     |_________________________|  walk the earth."
  /                \   |Gunnar Horrigmo          |
/____________________\ |gunnarh@sofus.dhhalden.no|
Organization: Penn State University
Date: Mon, 11 Jan 1993 09:50:11 EST
From: <TMS139@psuvm.psu.edu>
Newsgroups: rec.arts.startrek.tech
Subject: Re: AirForce/Army vs StarFleet
 <1993Jan10.083801.9247@uumeme.chi.il.us>

Does anyone know whether Mars and the Earth will actually be nearby on the
date in question?  --(Borg invasion of Solar System)

Of course, that person who knows would also have to know the date in question.
I don't.

Tim.
From: castor@athena.mit.edu (Charlie)
Newsgroups: rec.arts.startrek.tech
Subject: Chain of Command: "Main L" instead of "Stereo"
Date: 5 Jan 93 19:05:28 GMT
Organization: Massachusetts Institute of Technology

I went home for the holidays and came back yesterday.
I recorded both eppisodes parts of Chain of Command.
I have a stereo VCR and I noticed that the episodes
were recorded in Main L instead of stereo.  Did they
broadcast these episodes using mainly the Left channel
or did I set up my VCR the wrong way?

Any ideas will be helpful.

-Charlie
Newsgroups: rec.arts.startrek.tech
From: jsq002@acad.drake.edu
Subject: WARP SPEED STUFF
Reply-To: jsq002@acad.drake.edu
Organization: Drake University, Des Moines, Iowa, USA
Date: Fri, 8 Jan 1993 18:25:20 GMT

     Ahem...on the subject of Warp speeds and their relation to the 
     speed of light...According to the STTNG Technical Manual, which,
     admittedly, is about as canonical as the animated series, approxi-
     mate values for integer Warp factors are as follows:

		Warp 1 = c  
		Warp 2 = 10c
		Warp 3 = 39c
		Warp 4 = 102c
    		Warp 5 = 214c
		Warp 6 = 392c
		Warp 7 = 656c
		Warp 8 = 1024c
		Warp 9 = 1516c

     Further, the manual states that although the ship attains a velocity
     _equivalent_ to the above listed factors, the ship is actually alter-
     nating between two states of velocity while remaining at neither for
     longer than the previously mentioned Planck time (1.3 *10^43 s), 
     having the effect of giving the spacecraft light speed without the
     infinte energy expenditure that would be required.  Within the para-
     meters of current physics, of course, this is all unadulterated BS,
     but STTNG is a television show, and they can do whatever they want,
     like having the strange existence of _sound_ in a bloody vacuum, one
     thing that has always bothered the hell out of me about scifi movies
     and TV.  Oh well...thought I'd put in my US $0.02...

		Jason 
===============================================================================
Jason S. Quick       				        Drake University
jsq002@acad.drake.edu                                   Des Moines, Iowa USA
-------------------------------------------------------------------------------
"The universe is a lot more complicated than you think, even if you start from
a position of thinking it's pretty damn complicated in the first place."
-------------------------------------------------------------------------------
*Forward all replies, flames, and obscene stuff to the above listed address.*
==============================================================================
Disclaimer: My opinions do not reflect those of Drake University, mainly
            because I don't put my ideas on reflective surfaces.
 
                                                                               

Newsgroups: rec.arts.startrek.tech
From: MLINDROOS@FINABO.ABO.FI (Marcus Lindroos INF)
Subject: Re: Warp Speed Collisions
Organization: Abo Akademi University, Finland
Date: Sat, 9 Jan 1993 00:01:45 GMT
X-News-Reader: VMS NEWS 1.24

In <RDUFF.93Jan8083956@arrirs04.uta.edu> rduff@arrirs04.uta.edu writes:

> 
> After watching the DS9 preview, i got to thinking:
> 
> 	They use warp fields to reduce the mass of the ship/station,
> I assume in order to make it easier to propel.  However, in BOBW II,
> Riker, in desperation, orders a collision course with the Borg Vessel.
> He then orders engineering to prepare to go to warp speed.
> 
> 	If the ship were to jump into warp, wouldn't its mass be so
> reduced that the net effect of the collision would be like throwing a
> balloon at the target?
> 
> Ever pondering...

Excellent idea! This would explain why starships moving at relativistic
velocities aren't perceived as much of a threat by people living on the
planets. Even a photon torpedo with a mass of 500kg travelling at "only"
0.7c would contain enough kinetic energy to make a 20km deep crater
if it impacted on a planet. But the warp engines reduce the mass of a vessel
in realspace. Robert gets my vote for this year's "Zephram Cochrane Prize:-)"

MARCU$ 
> --
> ===============================================================================
> Robert Duff              | "Let him who boasts boast of this, that he under-
> Automation and Robotics  | stands and knows me, that I am the Lord who exer-
> Research Institute - UTA | cises kindness, justice, and righteousness on earth,
> rduff@arri.uta.edu       | for I delight in these things." Jeremiah 9:24
From: drew@bnr.co.uk (Scooby Doo)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Below absolute zero???
Date: 12 Jan 1993 13:29:40 GMT
Organization: BNR Europe, New Southgate, London.
NNTP-Posting-Host: bnsgs211.bnr.co.uk

In article <9N09wB5w165w@west.darkside.com> max@west.darkside.com (Erik Max Francis) writes:
>knott@sfu.ca (Dave Knott) writes:
>
>> 	But how is this possible? Absolute zero (0 Kelvins) has been  
>> calculated at approximately -273.15C, and it is a known fact that nothing  
>> may achieve a temperature lower than that. You'd think that the ST  
>> technical advisors would know better!
>
>Answer:  It's not possible.  The writers for that episode just screwed 
>up.
>

Of course it's possible. There was a strange energy field hanging around
that had never previously been encountered....

-- 

Pretty damn silly place to leave a signature...

Newsgroups: rec.arts.startrek.tech