HDTenEightyP/NetNews huggingface dataset:
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: What level...????
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 27 Jan 1993 00:20:11 GMT

In some article mad19@keele.ac.uk (Andy Daley) writes:
->I know that the FAQ answers this, but if it states that something is
->commonly found at level 12, what is that in feet?? I'm a player that's
->only just got a character that's survived the first 600 feet, and am
->desperately looking for potions of gain stat.

The formula for translating level to feet is (level * 50 feet); however,
the FAQ should (and does) say that potions of gain stat are found at level
25; healing potions are found at level 12.
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
From: mad19@seq1.keele.ac.uk (Andy Daley)
Newsgroups: rec.games.moria
Subject: Re: *Read this* A New Moria hack...
Date: 26 Jan 93 11:07:45 GMT
Organization: Keele University, England

I for one would like this to be on general release, espicially if there
is a unix version.

Andy
From: mcsbc2msd@dct.ac.uk (Woof.)
Newsgroups: rec.games.moria
Subject: Re: BOSS for UNIX or DOS???
Date: 22 Jan 93 12:26:07 GMT
Organization: Where?

In article <1993Jan20.035148.27156@monu6.cc.monash.edu.au>, rez@yoyo.cc.monash.edu.au (Anestis Kozakis <Rez>) writes:
> I think the question is quite clear!
> When is BOSS going to come out for UNIX and/or DOS?
> A reply from someone would be appreciated (esp by mail, but not
> necessary).
> Enquiring minds would love to know!
> Anestis.
> 
> -- 
> Anestis Kozakis                              rez@yoyo.cc.monash.edu.au
> "Off days" are a part of life, I guess, whether you're a cartoonist, a
> neurosurgeon, or an air-traffic controller. -- Gary Larson.

	Likewise... I would love a DOS version....

	If anybody knows where I can get one, please let me know!!!
-- 
+----------------------------------------------------+------------------------+
| Mike D at the D.I.T.                               | Mike Dolan             |
| Janet: mcsbc2msd@uk.ac.dct                         | 15 Claypotts Place     |
| Int  : mcsbc2msd%dct.ac.uk@nsfnet-relay.ac.uk      | B/Ferry, Dundee        |
|                                                    | Scotland DD5 1LG       |
+----------------------------------------------------+------------------------+
Newsgroups: rec.games.moria
From: dgreen@jarthur.claremont.edu (David Green)
Subject: Re: Wand of Disarming
Organization: Harvey Mudd College, Claremont, CA 91711
Date: Wed, 27 Jan 1993 19:57:06 GMT

In some article cwalker@canopus.cs.bucknell.edu (carleton walker `93) writes:
->	Can someone tell me what a wand of disarming is used for and
->on what type of creature?

A wand of disarming disarms *traps* and unlocks locked or stuck doors.  It 
doesn't "work" on any sort of creature.
-- 
dgreen@jarthur.claremont.edu		        	   David "Mishael" Green
		    Have you scritched your local Furry today? 
************************Who ordered the muon? -- I. I. Rabi*********************
  I have not been appointed Judge, Jury, or Executioner by God.  Just witness.
From: j_herlih@oz.plymouth.edu (Axl)
Newsgroups: rec.games.moria
Subject: Re: A silly question
Date: 26 Jan 93 21:21:46 GMT
Organization: Plymouth State College - Plymouth, NH.

In article <C1H8L4.83D@dcs.ed.ac.uk> rxb@dcs.ed.ac.uk (Ray Barry) writes:
>What do the funny labels like (RF), (R), ..etc mean when they apply to
>armour ?
>I'm sure this must be a faq, but I cant find it in the faq file.
>
	It means that that item raises your resistance, thus reducing
the damage from, certain attacks.  RF = resist fire, RC = resist cold,
RL = resist lightning, RA = resist acid, and R = resists all of them,
a very useful item to have indeed.
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"
From: de04@ns1.cc.lehigh.edu (Dale E. Eckart)
Newsgroups: rec.games.moria
Subject: Re: Weapon question
Date: 21 Jan 93 13:38:34 GMT
Organization: Lehigh University

In article <1993Jan20.110515.7606@arbi.Informatik.Uni-Oldenburg.DE>, Joerg.Plate@arbi.informatik.uni-oldenburg.de (Joerg Plate) writes:
>Hi!
>I'm playing Amiga Moria 1.2(?) a.k.a UMoria 5.5.
>Currently I'm using a Two-handed Sword (SE) +10 +20.
>Now I found at 2350 feet my first (HA) +4 +7 (Bastard Sword).
>I cannot enchant this (HA) :-( What should I use? Try again to enchant?
The probability of success for enchanting a weapon goes down as the weapon
is enchanted more and more.  You can try enchanting the Bastard Sword again -
you certainly shold be able to bring the +ToHit up from +4.

I imagine that you would have significantly worse luck trying to enchant
your Two-Handed Sword any further.
>Wait for the next (HA)?
You do have an interesting choice about which weapon to use, though.
The Two-handed is heavier, so you may only get 1 or 2 swings with it
(depending on your STR and DEX, of course), but just look at that +20 ToDam!
The Bastard Sword gives the other good advantages of an HA, and one may
get 2-3 swings per round, but won't do as much damage.

One can do the arithmetic to determine "average damage per round", but I
think one's intuition about how well each weapon seems to be doing
is also valid.  The average doesn't help if one's luck is running bad
and one weapon just doesn't seem to be hitting as often at all.
>
>MfG
>J"org
>-- 
>EMail: Joerg.Plate@Informatik.Uni-Oldenburg.DE (should be mathematics...)
>BIX: kultur  CIS: 100024,166  ReflexTest: 932! "I'm working on it"  L.Holt
>
-- 
Dale E. Eckart        eckart@crayamid.cray.com  
                      de04@Lehigh.edu
Newsgroups: rec.games.moria
From: cdwilde@marconi.uwaterloo.ca (Chris Wilde)
Subject: Moria Archive Site number
Organization: University of Waterloo
Date: Wed, 27 Jan 1993 19:41:09 GMT

I recently received a mail message from a person in France who requires
the site number for ftp.cis.ksu.edu, and I have not kept the mail address
of Mr. Hagen, the Archive manager.  Could he please post the site number
for this poor soul's benefit.

Thank you,
Chris Wilde
From: alumn122@whscdp.whs.edu
Newsgroups: rec.games.moria
Subject: BOSS or Moria... A question on (Resist) or Resist all armor.
Date: 28 Jan 93 04:00:03 CST
Organization: Washington HS, Milwaukee, WI

I have a question related to BOSS or Moria.

How can (Resist) or Resist all armor lose magic points (corrosion)?
I have two pieces of (Resist) armor that were corroded without
my knowledge.

Their was Refitted Daysian PowerArmor [30,+10] (Resist)
which is now [30,+8].

I also have a large riot shield that was [10,+8] (Resist)
which is now [10,+5]. 

-- 
                                                  _____
Who else is still waiting for "Naked Gun Part (Pi) | |  "

''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/
'/''/'Nathan'Narloch''/''/''/'"Alumn122@whscdp.whs.edu"/''/''/''/'
/''/'(Enforcer'Burp)'/''/''/''or'/'"NARLOCHN@KIRK.MSOE.EDU"'/''/''
''/''/Milw,/WI/53207/''/'"Join'the'Official'Psycho/Team..."/''/''/
'/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/''/'
From: stdnt148@whscdp.whs.edu
Newsgroups: rec.games.moria
Subject: Moria spin-off question
Date: 28 Jan 93 09:04:19 CST
Organization: Washington HS, Milwaukee, WI

Hello again.  I am getting awfully curious about these new spin-offs of Moria
(CMoria , Angband, etc.) and Was wondering if any of these plays on Vax(VMS)
systems.  Would like more Info as these versions sound great.  Thank you.
****************************************************************************
*  Fred Voeltner, STDNT148@WHSCDP.WHS.EDU    *  "Oh, boy!" -- Sam Beckett  *
*  "Please don't get mad, I'm new here."     *         Quantum Leap        *
****************************************************************************
From: mad19@keele.ac.uk (Andy Daley)
Newsgroups: rec.games.moria
Subject: What level...????
Date: 26 Jan 93 21:19:40 GMT
Organization: Keele University, England


Hello,

I know that the FAQ answers this, but if it states thaqt something is
commonly found at level 12, what is that in feet?? I'm a player that's
only just got a character thats survived the first 600 feet, and am
desperatly looking for potions of gain stat.

Cheers, Andy
Newsgroups: rec.games.moria
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Ghosts
Date: Wed, 27 Jan 1993 20:41:55 GMT

cwalker@canopus.cs.bucknell.edu (carleton walker `93) writes:

>	Is there any way to hurt a ghost when it appears in a wall?
>Like with a spell, device, etc.

 Dispel Undead/Evil works nicely, and I'm not sure but wouldn't OOD do
something?

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: Living with AMHD's
Date: 25 Jan 93 00:51:46 GMT
Organization: UB

rages@pan.arc.nasa.gov (kathy rages) writes:

>I'm interested in finding out what people do about AMHD's (and EL's)
>before they get permanent speed items.  Yes, I know -- "run away" -- but
>once they notice you they won't let you leave quietly.  I'm playing a
>rogue, so I don't have any of the high level spells, and I currently
>have no long range teleport capability (for either me or the dragon).  I
>did manage to wall up a couple of EL's, back when I had a wand of wall
>building, but I foolishly dropped it to make room for something I
>thought was more useful, just before I started meeting AMHD's at every
>turn.

	One key defense against AMHDs is available from a Staff of Mass
Polymorph.  (This trick works against any nasty monster (save the Balrog) that
you might not feel like dealing with.)
	Position yourself so that the AMHD (or any other monster) does not have
a clear line of sight on you.  Use the staff.  All monsters in the region will
have been polymorphed, hopefully to more innocuous creatures.  (There is no
saving throw.)  If any new nasties have appeared, use the staff again as 
necessary.  Just make sure that no monster has a clear shot at you, in case
some nasties dragon shows up to breathe on you.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: petitc@nuge105.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Another moria version
Date: Mon, 25 Jan 1993 21:12:22 GMT

marshal@matt.ksu.ksu.edu (Timothy Pat Marshall) writes:

>Abit back C.J. Petit wrote about a new version of moria being 
>avaible, has to become avaible yet?

It's available right now, but I hafta recompile it for the IBM PC's.  Some
slight inventory bugs corrected (e.g. no WoR scrolls.  Oops!  :&O ), and the
Metal Giant class was toned down  (a fun alternative to Half-Trolls, really,
with more HP, but a bit worse fighting ability, and slightly better resistance
to attacks, EXCEPT for Acid---it kills them).

If there's enough interest, I'll uuencode it when it's finished, and post it
here.

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: ss1@kepler.unh.edu (The Rink)
Newsgroups: rec.games.moria
Subject: Exploits request
Date: 24 Jan 1993 20:22:01 GMT
Organization: Turkey Hall
NNTP-Posting-Host: kepler.unh.edu


A while back last December, a Moria narrative called Exploits II was posted.
I have the first three parts to this, but I'm missing the others, and also
all of Exploits I.  Could somebody mail me these?  I appreciate it to no end.

Thanks!

					-- Sam.
-- 
     ____           Jesus lives.  Jesus loves.  Jesus saves.          ____
 ____|  |____        Jesus forgives.   Jesus changes lives.       ____|  |____
 |___    ___|                                                     |___    ___|
     |  |                    But will you let Him?                    |  |
     |  |                                                             |  |
     |__|      email:  ss1@kepler.unh.edu / ss_cs611@unhh.unh.edu     |__|
From: pcs$1955@altair.selu.edu
Newsgroups: rec.games.moria
Subject: quit
Date: 21 Jan 93 22:53:19 -0600
Organization: Southeastern Louisiana University

HI to anyone who wants to .....cheat..... go into debug and find a weapon
RENAME THE WEAPON to something like bobbie or dan and change the damage to
99d12 this also for somereason makes your ac go into the 10000s
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.moria
Subject: Re: Compressed Moria files available???
Date: 22 Jan 93 22:24:08 GMT
Organization: Kansas State University
Distribution: na
NNTP-Posting-Host: cygnus.cis.ksu.edu

cmeadows@nyx.cs.du.edu (Chris Meadows) writes:

>I have been FTPing Moria from the archive site, but it's really
>a pain getting each file separately.  Do these files exist any-
>where compressed into one file, preferably zipped?  It would save
>me a lot of time if this were so...


     Looks like you didn't look at the directory's very well...

    look in   pub/Games/Moria/pc/zip-arc   on ftp.cis.ksu.edu

   	I believe you will find what you are looking for ...

*******************************************************************************
****     Karl S. Hagen - greyhelm@cygnus.cis.ksu.edu                       ****
****     Moria Archive Manager            Empire Archive Manager           ****
****     Archive Site Address     -           ftp.cis.ksu.edu              ****
*******************************************************************************
From: gjs@aber.ac.uk (Gary John Salter)
Newsgroups: rec.games.moria
Subject: Re: Attn: ENSERB
Date: 27 Jan 93 16:35:10 GMT
Organization: University of Wales, Aberystwyth

In article <1993Jan24.224839.29618@greco-prog.fr> verdier@aventino.greco-prog.fr (VERDIER Jean-Francois) writes:
>In article <1993Jan21.150741.25621@magnus.acs.ohio-state.edu>, mdale@magnus.acs.ohio-state.edu (Michael L Dale) writes:
>> Is your version of Umoria available for others to review? I hear
>> you have a super-hacked version that has some great ideas, items
>> and monsters!
>> Can you share...
>> 
>> =-=-=-=-=-=-=-=-=-=- Vivo procerus et adiuvo -=-=-=-=-=-=-=-=-=-=
>> | Michael L. Dale                                               |
>> | The Ohio State University                                     |
>> | 2003 Millikin Road            mdale@magnus.acs.ohio-state.edu | 
>> | Columbus,  Ohio 43210                                         | 
>> =-=-=-=-=-=-=-=-=-=-=-=- Pax et vivo habito-=-=-=-=-=-=-=-=-=-=-=
>
>
>Our version is now called Cmoria. It's an ENSERBien (a student of ENSERB), called
>Roger CHEVALIER (chevalie@goofi.greco-prog.fr), who has modified several times
>Umoria version 5.2 . I'll try to describe it more precisly.
>
>*New monsters :
>- First, the win creature is nomore the Balrog, but Sauron (0)
>- Some new monsters have been introduced, like Venerable dragons (D), old
>dragons(d), colored balrogs, and some
>monsters taken from ENSERB students... It's often funny, but some of these
>monsters may be really dangerous.
>- The characters who die leave their ghost at the level they died, and these
>monsters are often dangerous.
>- The maximum level for the charcters is now 60, instead of 40.
>
>*New objects :
>- Weapon of slaying (SE,SU,SA and SD)
>- weapon of AC(more AC) and detect(see invisible)
>- The black market, where players can exchange objects by selling and purchasing
>(multi-users)
>- What we call {} objects, which are unique and have very special properties
>
>*Other ideas :
>- The monk class, who fight with bare hands.
>- New spells, for example acid ball, energy ball
>- New attacks for monsters, like drain magic
>- Some other things I don't remember, and maybe I don't know these are new.
>
>Any other questions?
>
>
>
>-- 
>"Cette amoureuse ardeur qui dans les coeurs s'excite   |	JEFF
>N'est point, comme l'on sait, un effet du merite;      |-----------------------
>Le caprice y prend part, et quand quelqu'un nous plait,|   MOLIERE
>Souvent nous avons peine a dire pourquoi c'est."       |Les femmes savantes V,1
From: wooledge@ces.cwru.edu (Greg Wooledge)
Newsgroups: rec.games.moria
Subject: Re: Why class equality? (Re: As long as we're taking suggestions...)
Date: 26 Jan 1993 22:23:59 GMT
Organization: Crusaders for Truth
NNTP-Posting-Host: john.ces.cwru.edu

aarons@yang.earlham.edu (Ace Pumpkin) writes:

>(i.e., Half-Orc Rogue, Dwarven Mage (or do people use these often?)).

I use Half-Orc Rogues all the time.  They're essentially warriors with a
little combat skill traded for some VERY useful spells.  (Hint: get good
strength and constitution, and be willing to let your dexterity suffer a
little bit.  That third stiletto attack is very hard to get, anyway.  Two
is usually enough even for a mage; it ought to be plenty for someone with
+2 or +3 natural to-damage bonus.)

Speaking of powerhouses who can cast spells, I really like half-troll
priests.  They can fight their way out of just about any situation, and
can cast the mighty Orb with the best of them.  Protection from Evil
essentially turns them into paladins with better spell-casting.  Who needs
Orb when that vampire can't touch you?

Are dwarven mages possible?  I didn't think they were.  I could be wrong,
though.  Perhaps it depends on the version (I'm using UMoria 5.4.something).
Half-elves and humans seem to be the toughest mages I can get.  And I really
don't like not having infra-vision.

An idea I've thought about for a little while is this: since the rogue gets
a small selection of mage spells, why shouldn't the pure warrior get an
even smaller selection of priest prayers?  By my reasoning, tainted as it
may be, a warrior should not be reduced to helpless cowering by green mold.
(S)he should be able to cast Remove Fear.  Similarly, the prayers for Call
Light, Detect Evil, Detect Traps, etc., are fundamental necessities.  So
give the warrior prayers from the first priests' book.  My first guess at
acquisition times would be something like this:

	Spell                     Level Mana %Fail
	------------------------  ----- ---- -----
	Detect Evil                 11    1    20%
	Cure Light Wounds	    14    3    30%
	Bless                       17    4    40%
	Remove Fear                 20    4    50%
	Call Light                  23    5    60%
	Detect Traps                26    7    80%
	Detect Secret Doors/Stairs  29    7    80%
	Slow Poison                 32   10    90%

That %Fail statistic is not something I'm really certain about.  It would,
of course, be modified by the regular 3% per level (starting at 12), and
wisdom bonuses, and be penalized in the normal manner for lacking mana.
Needless to say, the warrior's maximum mana should be about half or even
one third that of the paladin.

This scheme, or one like it, would make the warrior more playable.  And it
doesn't seem to introduce difficult codings or game-balance-altering powers.
-- 
This package sold by     | ||| || ||| || || |     Net weight 0 grams.
weight, not by volume.   | ||| || ||| || || | 9   No cholesterol or sodium!
Greg Wooledge            | ||| || ||| || || |     New, improved product;
wooledge@ces.cwru.edu     3 14159265 2718282          same low price!
Newsgroups: rec.games.moria
From: cdwilde@knuth.uwaterloo.ca (Chris Wilde)
Subject: Morgul is now available.
Organization: University of Waterloo
Date: Thu, 21 Jan 1993 08:40:28 GMT

Well, well.  It's here.  For your viewing pleasure.  In all its glory!
It's ...
IT'S ...

morgul

rah.

Yes, it is ready for your greedy little fingers.  You can find it on:

ftp.cis.ksu.edu

in the directory:

pub/Games/Moria/incoming

BUT!!!!!!!!!!!!!!!!

beware.  If this thing somehow causes your hard drive to go "uggnnh", I
take NO responsibility.

Also, please don't go throwing it onto every bloody BBS across the world.  I
intended this only for the small audience who appear to be fanatics on this
Net.  Like you!

Morgul is simply a test-bed for various modifications to Moria.  If you find
that I have unbalanced the game, well, I can't say that I'd be surprised.

Now, a brief description of what you will find on pub/Games...

morgul.zip: This is a zipped (V1.something, the one that worked) file of the
	TC++ compiled PC version of Morgul V0.5.  It should be a simple ftp,
	mcopy, unzip, and PLAY!

morgul05.tar.Z:  the source.  These are only the *.c, *.h, and files
	that accompany the executable.  It does include a .prj file for other
	TC++ users.  IO.C somehow seeped in, TCers don't need it.  For
	information on how to compile MORGUL on non-PC's, you'll have to
	figure out how to compile MORIA, then substitute MORGUL's files for
	MORIA's.  Please do not come to me for help on anything other than
	TC++.  My suggestion for compiling on alternate systems is:  get
	the Moria V5.5 source and get it to compile before you attampt to
	get mine to compile.  If you're an old hand at compiling, then
	everything ought to be obvious.

That is all.

Further information.

I will be making the source available on the newsgroup comp.sources.games.
Watch for that next week (I'm in no rush).  Please do not request sources
directly from me yet.

I think that's all for now, except have fun.  Personally, I use backups,
but there's no way I'll ever make it easy on myself and add a save
function to Morgul.


Chris Wilde
(37th Level Human Paladin with 3 Nazgul slain, but he just can't keep an
invulnerability potion)

Attention: Norman A. Smith of Aberdeen, UK.
Both email addresses you gave me bounced!  I would indeed like you to attempt
what you said, but if you can't ftp, I need somewhere to send you the stuff.


Newsgroups: rec.games.moria
From: petitc@nuge115.its.rpi.edu (Christopher Jon Petit)
Subject: Another Moria Version
Date: Fri, 22 Jan 1993 21:36:49 GMT

  If anyone wants, I'll post the uuencoded chunks for the IBM-PC compiled
version of Moria that I use.  Major Differences:

  Warriors:

    Can resist XP drain to some extent, have extra +to-hit and +to-dam that
increase with level, have (RF) (RC) and (RG) at their level percentage, get
extra blows/round with heavy weapons (>12 lbs).

    (Actually, EVERYONE can resist XP drain to some extent, but Warriors are
the best at it)---it's a saving throw that, if missed, lets full XP drain take
place.

  Rogues:

    If wear light armor (<=7 lbs), they get 5+1/2 their level for an AC bonus
(dodging).  Also are more resistant to pickpocket attacks, and can perform a
Backstabbing attack if the critter is asleep.

  Mages/Priests:

    Spell Lists have been changed slightly (everyone has WoR as a spell, and
some spells are different)

   Different classes added (Witch/Ninja/Wizard/Sailor/Merchant)

   Added Avion race and Metal Giant race.

   Nothing else is changed---no items were changed except ones the Witch
demanded (e.g. added 4 Magic Books).

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."