HDTenEightyP/NetNews huggingface dataset:
From: jloya@world.std.com (Jim Loya)
Subject: Re: Wizardry 7 walkthrough wanted
Organization: The World Public Access UNIX, Brookline, MA
Date: Thu, 7 Jan 1993 02:38:30 GMT

Does one even exist yet?  Y'all who seem to have all the answers (This
means YOU, Danny) should help us po' folk out...

Newsgroups: comp.sys.ibm.pc.games
Newsgroups: comp.sys.ibm.pc.games

>(Anthony D. Allen) 
>Help.  I think I've been through all the game I can without finishing Ukpur.
>But, all the Umpani hate me (including all the NPCs).  They say 'intruder
>alert' and attack.  Is there any way I can befriend them and, if not, is 
>it safe to kill everyone in Ukpur?

If things have reached this point, all you can do is kill them all in Ukpyr.
Otherwise you have to replay the game and NOT do whatever you did to get
the Umpani mad at you. BTW they are the sole source of firearms skills.
Too bad. There are some nice guns in the end game.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: lewis@oasys.dt.navy.mil (William Lewis)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: AOTP: Torpedoes don't arm
Date: 4 Jan 93 17:57:11 GMT
Reply-To: lewis@oasys.dt.navy.mil (William Lewis)
Distribution: usa
Organization: Carderock Division, NSWC, Bethesda, MD

In comp.sys.ibm.pc.games, jjm70@ccc.amdahl.com (Jerry Miller) writes:
 >I can't seem to get the torpedoes to arm, ever, in this game.  I've
 >read the book from cover to cover, tried every conceivable scenario
 >and aircraft and the torpedoes still don't arm.  Even with a perfect
 >release from 50' at 80 knots with Japanese torpedoes.
 >Jerry Miller

And all the while I thought it was only me. I gave up trying to torpedo
anything.  I hate flying slow clunky airplanes anyway.  But if there
is a fix I'd like to hear it.
Bill (lewis@oasys.dt.navy.mil)
From: tross@digi.lonestar.org (Tony Ross)
Newsgroups: comp.sys.ibm.pc.games
Subject: AV-8B Harrier by Dommark....where?
Date: 5 Jan 93 21:21:13 GMT
Distribution: usa
Organization: none

I've read comments on the AV-8B Harrier simulation game by Domark. Does
anyone know where in the USA I can purchase this game. I've had no luck
in locating it so far....has it been released in USA yet?

I've also read that the Harrier JUMP Jet by Microprose is not good, so I
don't plan on purchasing another disappointing Microprose simulation.

Thanks in advance!
Newsgroups: comp.sys.ibm.pc.games
From: tong861@cs.cuhk.hk (HE HE)
Subject: lemmings2 demo
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Thu, 7 Jan 1993 14:30:55 GMT

Does anyone know where can I get a demo for Lemmings II?
Newsgroups: comp.sys.ibm.pc.games
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Subject: UW2: help!!
Originator: smintz@sedona
Reply-To: smintz@sedona.intel.com
Organization: Intel Corporation
Date: Tue, 12 Jan 1993 15:22:13 GMT


Spoilers...




































































I have killed the spiders, and gotten thier egg shells, and have the key to the
armory, I however can't find the way into the room on level 3 above the plat
form, (the one that you can only get to by swimming, also, I have heard of
world, well, I have completely ram out of puzzles, and I can't find any secret
doors beyond the first one leading from the avitar room, also, the only key I
have found is the one, leading down to the sewers...can anyone give me a little
lead on where to go next?

Stephen
-- 
Newsgroups: comp.sys.ibm.pc.games
From: gnome@netcom.com (Andy Perrine)
Subject: Wiz7: Just getting started questions...
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
X-Newsreader: Tin 1.1 PL5
Date: Tue, 5 Jan 1993 21:48:58 GMT

Okay, here's what I've done so far:
Explored the forest, got the mapping kit.
  I know this is a FAQ, but I don't remember the answer... how do you
  use it? When I click on read, doesn't display anything... how high
  does your mapping skill have to be? Does it have to be equipped?
Went down in the mini-dungeon, killed the ra-ka-whatever guy.
  Was I supposed to find anything besides the note? (besides the treasure
  and magic items)
Got into New City, found a priest, he told me to go see the brother
  by the bridge, which I did.  I also was able to get into the armory
  and buy some stuff.

How does the identify spell work? I cast it and nothing happens.

What should I do now? Is there more I should figure out in the city?
Should I just go on to Munkarara whatever?  

Any tips? Spells I should set a priority on getting? Classes/races
I should have in my group? Etc? Thanks...

-Andy
From: pdc@lunch.wpd.sgi.com (Paul Close)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MS Golf Windows - NO, Links 386 Pro - YES
Date: 10 Jan 93 05:58:05 GMT
Reply-To: pdc@sgi.com (Paul Close)
Organization: Silicon Graphics, Inc., Mountain View, CA
NNTP-Posting-Host: lunch.wpd.sgi.com
Originator: pdc@lunch.wpd.sgi.com

Bradley T Banko (btbg1194@uxa.cso.uiuc.edu) writes:
>
>I wish I hadn't impulsively plunked down the $55 for MS Golf.  I probably
>would have bought Links 386, but it was sold out (should've told me
>something).

Yup, you should have waited.

>They are basically the same game, but Links 386 runs under
>DOS and is thus faster because it hogs the machine.

It is my impression (and I reserve the right to be wrong :-) that MS Golf is
the same game as Links, *not* Links 386 Pro.  So you really should have
waited!

>I have 2 Mb of memory and a permanent swap file on my hard disk (3 Mb),
>and a typical terraform in MS Golf (creating a new shot view) takes about
>5-10 seconds.

6 megabytes is the ideal amount of memory for Links 386 Pro.  2 Mb + 3Mb
isn't enough for Pro, which lends a bit to my theory.

You really should have waited for Links 386 Pro!  It's great....  (and now
that it runs under OS/2, I'm even happier!)
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

			No fate but what we make
Xref: sparky comp.sys.ibm.pc.games:28989 comp.sys.ibm.pc.misc:16331
From: rkorczyk@sadis05.kelly.af.mil (RICK KORCZYK - SCDR (AI LAB))
Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.misc
Subject: DEMON FORGE (HELP!!!)
Summary: Need help with Demon Forge
Keywords: help, aemes, demon
Date: 22 Dec 92 19:55:11 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Sometimes

I know this is an old game but I was wondering if anyone has played
this game and remembers Demon Forge.  Were stuck on the level with the
assasin shoots the poison dart, you then have one command to type
before you die.  Anyone know how to get by the assasin and continue
on?  Any help on this and beyond would be appreciated.

Please e-mail.

Thanks, Rick

"Hey, I can't find anything on the radio - eh, try that station" - REM
Newsgroups: comp.sys.ibm.pc.games
From: deryd@ERE.UMontreal.CA (Dery David)
Subject: Starter Kit for Sierra's Network games
Organization: Universite de Montreal
Distribution: na
Date: Tue, 12 Jan 1993 03:38:34 GMT


     Has anyone tried Sierra's new games on network. I saw an ad. where it
said to call 1-800-serria1 for a kit and free time on their new multi-player
game. You play against other player via modem. For example you can form
parties with real people in a RPG. 

Sound's good but is it really ? I live in Montreal Canada and cannot reach
Sierra by the 1-800 number. Has anyone heard if Sierra is going to extend
this in canada ? 

Does anyone know how Sierra can be reached from here ?


Thanks, David

-- 
---------------------------------------------------------------
David Dery                     | David Dery, 5127 Earnscliffe    
deryd@tornade.ere.UMontreal.CA | H3X 2P7 Montreal, QC, Canada
---------------------------------------------------------------
From: david.fairweather@freddy.ersys.edmonton.ab.ca (David Fairweather) 
Newsgroups: comp.sys.ibm.pc.games
Subject: STUCK IN GOBLIIINS UNDERG
Date: 3 Jan 93 21:26:00 GMT
Reply-To: david.fairweather@freddy.ersys.edmonton.ab.ca (David Fairweather) 
Distribution: world
Organization: Freddy's Place BBS - Edmonton, AB - 403-456-4241

-> I'm pretty sure that this has been asked before, but I'm stuck in
-> Gobliiins, in the level right after you talk to the wizard.  There is
-> a mask, a hunchback, and a coffin.  I've tried all of the

        Have you used magic on the small plant on the bottom right hand
corner of the screen; it is just before the hunch back?  It is fairly
easy from there.
                     
Newsgroups: comp.sys.ibm.pc.games
From: carlson@ucunix.san.uc.edu (David Carlson)
Subject: Re: Empire?
Organization: University of Cincinnati
Date: Mon, 11 Jan 1993 21:02:54 GMT

In article <2719@cronos.metaphor.com> polk@Metaphor.COM (Ben Polk) writes:
>
>There is a game called "Empire, The Wargame of the Century", or
>something pompous like that that is a close relative of the VAX
>Empire game, and of Strategic Conquest.  It's a good game.
>
I agree.  And New World is going to release a deluxe version (by the
same programmer/designer) any day now...

>But I'd suggest you just go out and buy Civilization, which is the
>best game ever in this genre, and make the Mac weenies green with
>envy.
>
I disagree.  Civilization is definitely a great game, but it doesn't
have what makes Empire great...Multiple Human Players...

				David
			(carlson@ucunix.san.uc.edu)
From: bantz7128@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: >>>PC Games for Sale<<<
Date: 4 Jan 93 14:01:15 -0600
Organization: University of Northern Iowa

The following games are still available for sale, in original boxes and postage
paid by me:

Indiana Jones and the Last Crusade   $20
Twilight 2000  $15
Birds of Prey  $20
World Games    $10
Conan the Cimerian  $10
The Cycles   $10
Tom Landry Strategy Football  $22
Cybergenic Ranger   $12

Contact me via e-mail at:  bantz7128@iscsvax.uni.edu 
if interested.

-Steve-

Newsgroups: comp.sys.ibm.pc.games
From: forman@fraser.sfu.ca (Pamela Catherine Forman)
Subject: Lure of the Temptress
Organization: Simon Fraser University, Burnaby, B.C., Canada
Distribution: usa
Date: Wed, 6 Jan 1993 04:37:55 GMT

Has anyone else played this game?

Does anyone like it?

It is a point-and-click type exploration game sort of similar to Lucas
Films, Sierra, etc. but (IMHO) falls very short in terms of being
"fun".  I bought it for my girlfriend for Christmas who gave up on it
in disgust after about one night of fighting with it.  I managed to
persevere and finish the game but only because I can put up with more
punishment that she can.

The game boasts 60 locations to explore and 25 characters to interact
with but by todays standards this is far inferior.  I took me all of
about 2 days to get through it all and another day checking things out
that I might have missed.  The basic game play (a hint book is really
not needed for this game) is to talk to everyone possible, find out
what you are supposed to do, talk to everyone until you find the
person you are supposed to deal with, then repeat.  Basically it works
out to be walk to one end of town, do something, walk to the other end
of town, do something, repeat.  If you are stuck talk to everybody and
look at everything and sooner or later the solution becomes apparent.

The game is simple and tedious.  Too simple for anyone who knows how
to play these games and too tedious for anyone who doesn't.  Granted
the game has some neat things in it such as being able to give
compound orders to others, a few interesting solutions to puzzles, and
some of the canned sequences were interesting, but overall it is not a
game that comes up to today's standards.  If you want to try it out,
save yourself some money and play a friend's copy instead.

I did notice some bugs in it, most to do with saved game and sound
effects, but I also noticed that the more saved games (they all go
into one HUGE file) the more the game crapped out.  With all saved
game slots filled I only got about 1/3 of the way through the game
before it died.  With about 1/2 the slots I got all the way to the end
but then certain parts of the game disappeared.  The final beast at
the end turned out to be invisible until his sword flashed in front of
me.  It was only with about two saved game slots (and you really only
need two) that I was able to finish the game and see what I had
missed.  Too bad it was a disappointment.  Has anyone else had this
problem?  Thanks.

					Alan Stewart
 

Xref: sparky comp.sys.ibm.pc.games:29738 comp.binaries.ibm.pc.d:4351
From: nevries@accucx.cc.ruu.nl (Nico E de Vries)
Newsgroups: comp.sys.ibm.pc.games,comp.binaries.ibm.pc.d
Subject: Re: PKZIP 2.04c vs. ARJ/LHA/ZOO Compression/Speed Results
Date: 9 Jan 93 13:51:16 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: Academic Computer Centre Utrecht

In <1993Jan9.033714.14425@sifon.cc.mcgill.ca> georgewu@ee470.ee.mcgill.ca (WU/CHIH-CHAO/MR) writes:

>This is my very first news posting. I just want to say if anyone is
>doing the compression test, do it on a RAM drive (that's the program
>itself and the stuff you are zipping). It will be more precise this way.

I have to totaly disagree. The benchmark should be as "real life" as
possible. And "real life" means using harddisk etc. Perhaps some
program has fast compression but very slow disk I/O. Your way
of benchmarking would not notice this.

>The other question about PKzip 2.04c: Has anyone got the volume lable
>(-$) to work properly? It doesn't seem it's doing anything with version
>2.04c when I tried to store volume label by using the same command given
>in version 1.10.

There are very much bugs in PKZIP. Some of them capable of crashing your
entier system. Even OS/2 2.0 Crash Protection (tm) has not been
able to always track PKZIP 2.04c. PKWARE is working very hard on
releasing a new version.

Nico E. de Vries  (nevries@cc.ruu.nl  100115,2303) |-----*   AA   III  PPP
_ This text is supplied AS IS, no warranties of any kind |  A  A   I   P  P
| apply. No rights can be derived from this text. This   |  AAAA   I   PPP
| text is likely to contain spelling and grammar errors. |  A  A   I   P
*---------------------------( Donate to GreenPeace! )----*  A  A  III  P

To get (many) ==> LOSSLESS DATA COMPRESSION SOURCES <== get lds_10.zip at 
garbo.uwasa.fi /pc/programming. Make files for Borland C are included.
From: smb@col.hp.com (Sam Bauer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 7th Guest for DOS on CDROM
Date: 7 Jan 1993 17:26:48 GMT
Organization: HP Colorado Springs Division
NNTP-Posting-Host: hpctdib.col.hp.com

gdg2@po.CWRU.Edu (Gary D. Grayson II) writes:
> 
> In a previous article, dougw@ks25.chi.il.us (Doug Waldron) says:
> 
> >
> >I see the 7th Guest is out on CDROM for DOS.
> >
> >Has anyone played this?  Care to give a review?
> >
> >
> >
> Has anyone even found it for sale yet? Its nowhere to be found in Orange
> County, CA.
> 
Chips & Bits claims its still delayed until Feb.  Does anyone actually 
have a real copy?  If so, whered you get it?  How much was it?

-Sam
Newsgroups: comp.sys.ibm.pc.games
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Out of This World (OOTW) question
X-To: JEFFREY JAMES PRICE
Organization: The Zoo of Ids
Date: Wed, 6 Jan 1993 20:13:00 GMT

From jjprice@eos.ncsu.edu (JEFFREY JAMES PRICE)
>wrong place...But you have to get by this guy..keep on going to the right
>you should come to a gun recharger go ahead and get a recharge continue
>to right...There are glass bulbs hanging here...wait until you see the
>gaurds reflection in it abd blast away ...If he starts firing you know you
>missed and have to restart ...this kills the guard and you dont have to
>worry about him anymore..

    You could always wait till he stops walking.

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

            SUPRESS THE POOR, SAVE THE RICH, KILL THE STRANGE

Newsgroups: comp.sys.ibm.pc.games
From: yves@cc.mcgill.ca (Yves LePage)
Subject: Re: Ultima 6 magic
Organization: Computing Centre, McGill University
Date: Wed, 13 Jan 1993 01:36:49 GMT

Hello.




                      *** MINOR SPOILER ***












   In Ultima 6 the spellbook is a very important item to be able to cast
   spells. At first, there is just a few spells in it. As you advance in the
   game, you will get new spells by buying them... 

   To be able to cast a certain spell, you only have to buy it once but
   you must have reagents. In fact, the spell you buy is just a recipe.

   When you have reagents, you will see (while consulting your spellbook)
   how many times you can cast a certain spell with the reagents you
   currently have in your possession. This number of time you can cast
   the spell is related to your other spells as well because: let's say
   you can cast 2 light spells and 3 fireballs. You then cast a light
   spell, you will only have 2 fireballs left. The number of times you
   can cast a spell only indicates the TOTAL qty of reagents you have,
   not the number of spells you can cast.

   I hope it answers your questions about magic.

   bye.
From: calvin@bitmap.sybase.com (Calvin Lim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Origin FX screen savers for windows - SALE
Date: 5 Jan 93 22:50:18 GMT
Reply-To: calvin@bitmap.sybase.com
Organization: Sun Microsystems, Inc.

Are you dying to see what Strike Commander looks like? longing for
those beautiful animation and screen shots you see in those Origin
ad for Privateer. Now you get a preview of them in Origin's
FX screen saver for winodws. 

Feature characters and screen shoots from all Origin's hit, like
Strike Commander, Wing Commander II, Ulitma VII, the guardian, UW,
plus many other unique screen savers. It entertains as well as protects
your screen from burn-in. 

Requirement: 386SX or better with windows 3.1
	     2 MB of RAM
	     VGA or SVGA display
	     Adlib or SB

format: 3.5" diskettes

Condition: excellent, includes warrantly card

price: $23.00 includes shipping.

Please send mail to calvin@sybase.com if interested.
	     

---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sybase Inc. / 6475 Christie Avenue / Emeryville / CA / 94608
Calvin Lim	   uunet!{pacbell,pyramid,sun}!sybase!calvin
calvin@sybase.com			       
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Everything I said belongs only to me ......
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: W7
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 9 Jan 1993 01:20:25 GMT

Peter VonKaenel (vonk@cs.rochester.edu) wrote:
: 
: 
: I have run into a little sticking point in W7.  I'm in the Dragon cave (at
: least I think I am: cave filled with large rivers of salt water) and cannot
: seem to get past the water that pulls you under.  I read the Dragon map
: but it hasn't help me very much.  Would someone please let me know how to
: continue?
: 
: Thanks,
: Peter von Kaenel  (vonk@cs.rochester.edu)

--
No, that is not the Dragon cave and you have to use the Rebus Egge at
the place where you see salt and the cause of the turbulence. It is one
of the shores.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg
From: Martin.Steinert@arbi.informatik.uni-oldenburg.de (Martin Steinert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry7
Summary: Help with Key of skulls
Date: 11 Jan 93 22:41:22 GMT
Organization: University of Oldenburg, Germany

Hello,

I thin i'm really near the end somehow, but i can't find the key
of skulls to open the gate in the crypt. Must i kill all the sixth
beasts (fiend of 9 worlds, beast of 1000 eyes ...) to get the key ???

I'm without a chance at the beast ...

Perhaps someone can help me, thanks ...
From: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAME BYTES: ARJ compression.  O.K.?
Date: 8 Jan 1993 17:42:44 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Reply-To: bz556@cleveland.Freenet.Edu (Joshua E. Randall)
NNTP-Posting-Host: slc10.ins.cwru.edu


In a previous article, towel@elcsci.com (Big Wilber) says:

>now that pkware has released pkzip ver 2.04c, why not use that.  it compacts
>tighter than arj

Because PKZip 2.04c has only been out for a few days and has not spread to
enough people.  ARJ 2.30 has been out for months.

Actually the safest best is probably to stick with PKZip 1.1 -- it's old,
but sturdy, portable, and widespread.

-- 
Joshua E. Randall			bz556@cleveland.freenet.edu
From: x86baumstark@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7:MUNKHARAMA HELP!! PLEASE!!
Date: 7 Jan 93 23:22:57 EST
Organization: Western Michigan University

	Ok,  I'm still stuck in munkharama.  I appreciate all the help i'm 
getting from everyone but I still need help.  I got past the dark lord munk,
found the notched staff, used the staff, got to the dungeon and i'm stuck.
I found a room with a pit and I pull a lever and a small alter with a black
sphere comes up, is this the Holy Work?  It says w somebody's power shere.
I also found an area with water and a fountain of healing, but I can't open
any of the gates.  Where is the holy work?  If it's behind one of these gates
how do I get to it?  Was I supose to go to the dungeon by falling through
the trapdoor before useing the notched staff to deactivate it or am i missing
something.  I have the temple key but don't know where to use it.  Also
do I need the fools map to finish the game?

	Thanks in advance , hopefully this will be the last hangup but i
haven't tried funhouse yet.  that should be fun.

Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: av8b harrier
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 5 Jan 93 19:01:40 EST

  To: Maruice Blok

MB>  Newsgroup: comp.sys.ibm.pc.games
MB> Message-ID: <C0Bn6G.JM1@cs.vu.nl>
MB>    Subject: AV8B Harrier

MB>Domark made the Mig-29M sim, which I think wasn't worth the money..
MB>But I bought AV8B anyway. And it was Ok! A few minor bugs once you
MB>get passed them.

  What bugs?
  And how does AV-8B Harrier Assault compare with Harrier Jump Jet?
---
  DeLuxe 1.21 #6922  Paint us like Thunderbirds first...  sir!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: mackinto@oasys.dt.navy.mil (David Mackintosh)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolfmap for additional games
Date: 11 Jan 93 16:00:15 GMT
Reply-To: mackinto@oasys.dt.navy.mil (David Mackintosh)
Organization: Carderock Division, NSWC, Bethesda, MD

I've got the Wolfmap program for the shareware game that reads the
.WL1 files.  Is there one available to read the .WL6 files of the
additional games?  How about the wolfedit program?
From: bla@reef.cis.ufl.edu (Basilius Arvanitis)
Newsgroups: comp.sys.ibm.pc.games
Subject: SC II Walkthrough
Date: 10 Jan 93 17:28:09 GMT
Organization: Univ. of Florida CIS Dept.



	Does anyone know if there's a walkthrough or at least a hint
file (accessible by ftp) for Star Control II?  I've looked around the usual
sites and I can't seem to find anything.

	Thanks in advance...



	
Newsgroups: comp.sys.ibm.pc.games
From: terryh@cae.wisc.edu (Terry Henning)
Subject: PowerMonger
Organization: U of Wisconsin-Madison College of Engineering
Date: 11 Jan 93 23:44:18 CST

Hi,

I just called EA today and asked them about the problems I was having with
the digital sound support in PowerMonger.  I have an ATI Stereo F/X board and
I installed PM with the SB support.  The game just hangs.  They told me that
it is a bug in the program in the fix for it is to install the game with the
Adlib option.  What a load of crap!!  The guy I talked to told me that they
don't plan to have a bug fix!! (At least not in the near future.)  I would
like to know if any others who have PM have problems with the game when they
install it with the SB support.

Any comments/remarks/suggestions welcome,

Terry Henning

terryh@cae.wisc.edu