Newsgroups: rec.games.video,rec.games.video.arcade
Subject: Re: NeoGeo: More on Art of Fighting
From: rsaeba@oolong.hacks.arizona.edu (A Wind Called Amnesia)
Date: 20 NOV 92 10:14:36    
Reply-To: rsaeba@oolong.hacks.arizona.edu
Distribution: world,local
Organization: UofA Hardware And Computing Knowledge Society
News-Software: VAX/VMS VNEWS 1.4-a4  

In article <1992Nov20.084743.25562@news.Hawaii.Edu>, gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu) writes...
> 
>-  Earlier I asked if going through the joystick motions at different
>  speeds would affect the size/power of the move.  I don't think it
>  makes a difference.  In the Haow-Ken mastery round, try doing it
>  quickly, then do another slowly.  They both appear to be the same
>  size (damn huge. =^)
>   But the length of your Spirit bar WILL affect your moves.

   I believe it how long you wait between doing the motion and then
hitting the button, (i've waited about 2 seconds), but this doesn't
seem to work all the time.( Its useful though. knock the person down,
do the fireball motion, and then hit the button when they start to
get up).


> 
>-  Is there a "good" use for the Deep Uppercut? ("Dragon Punch" move)
>  It's not an "invincible" move as someone noted.  Does it work well
>  with certain opponents?
>

I've see a person beat Lee with the Deep Uppercut.  They knocked him down
then would continually do the deep uppercut against them as they stood
up.  Mickey seems to have a weakness against them, but I'm not sure. and
with todo, you usally have the opportunity to throw him after doing it.

> 
>Todo:  None really (and as a result, he sometimes beats me!)  I usually
>	do a lot of jumping kicks and low kicks.  Plus I often rely too
>much on the Zenretsu-ken in my attacks, but it makes a nice finishing
>maneuver!  Add some spirit balls for flavor. =^)

A lame one, but one that works. Just wait for him to approach you and
then do a C punch against him(C-kicks work sometimes also). WHen I do
this I just hold C down and wait for him to approach, then I just let
the C button go, and he's usally laid out flat.

> 
>Jack:  Throw, Throw, Throw!  (and don't forget to block!)  Block his
>	flying and sliding kicks, then throw as he recovers.  He has
>slow recovery (I think) especially after flying & low sliding kicks
>as it lands him on his back.  Kick or throw him as he recovers, follow
>and do a Zanretsu-ken.  And NEVER jump at him, as one person commented,
>'Jack rules the air.' (Quite surprising for a huge guy... of course
>he doesn't really have to jump to kick high!)

Doing multiple Knee kicks against works good, if you time it right. You
can also (With robert at least) jump kick him three times if you time it right
  As he is getting up, jump toward him, kick, then if it hits, jump forward
again going into a kick right as you go up, then kick him again as your
coming down from the jump.  THis also works against John.

> 
>Lee:  Leap off walls to avoid his spinning attacks.  Often you can
>	standing kick him out of most of his air maneuvers.  (and
>he'll often kick YOU out of your jumping kicks!)  His high spinning
>attack will block your spirit balls.  And you much block LOW if you
>try to block his low blade attacks.  Be careful when blocking his
>combo kicks, he'll kick, kick, land behind you, and repeat his move,
>be aware for this!

If you are using Ryo, you can jump up and kick him out of either of his
spiing blades(straight up that is).  With robert, for the high one, you
can do a standing kick, or with a low one, a crouching kick(Both of these
have to be timed real well though).

> 
>King:  Taunt her to bring her spirit down, usually she'll just stand
>	there.  (maybe 15% of the time she'll fireball you.)  When
>it's down to zero, move in with jump kicks.  Be careful of her low
>it's down to zero, go to work on her.  Either move in, or throw some
>Koow-Kens (Haow-Kens too).  Be careful of her low sweeps, and she can
>still give you a flying knee at close range.  Keeping her spirit low
>is important, as she'll sling a fireball at you, recharge (while
>you're recovering), sling another, recharge...  (and maybe finish
>with a flying knee.)  And don't forget to fireball her for your
>second victory! >=^)
> 

>Micky:  I'm still having trouble with him.  Someone here said to
>	jump kick him constantly.  It does work somewhat, I only
>beat him once that way though (maybe my timing is still off.)
>Try to keep his spirit low, usually he'll just stand there and
>return your taunt with his tongue (and then I kick him in the
>face. =^)  If his spirit is up, he'll flame your feet ("rubber!")
>and do it again as you're recovering from the first.

You jump mickey with the off the wall triangle kicks.  If you hit him,
you can usually follow up with a kick to the knees, and then a punch.
Or, if he's out of range for the kick to the knees, do a B-C kick and
smack him in the head(if he is not blocking)

> 
>John:  Ya got me!

Its a good idea to get his spirit down low like King.

> 
>Mr. Big:  hoo, boy....  I did manage to knock his shades off...
>	But that's about it...
> 

I use off the wall jumps, if I hit, I follow with a crouching kick.  Also,
you want to be standing against all of his attacks(except for the fire across
the ground, and his fly) else he will hit you.

As for ? I don't knoiw.. I just drain his spirit away and then hope I win.

> 

Last of all, has anyone seen roberts ending? I still haven't finished it with
him, or seen someone finish it with him.  He seems harder to use anyway, even
though he is faster.

>	Slightly updated moves listing to follow shortly.
> 
>--
>         Galen Komatsu           !     Apple//e     !      XTC
>gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
>  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
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