HDTenEightyP/NetNews huggingface dataset:
From: an7143@anon.penet.fi
Subject: Eye of the Beholder part II; HELP
Organization: Anonymous contact service
X-Anonymously-To: comp.sys.ibm.pc.games
Date: Thu, 21 Jan 1993 05:43:00 GMT

Hi,
My friend and I just began playing with the adventure game
"Eye of the Beholder II" and we are stuck in two places;

SPOILER....SPOILER....SPOILER....SPOILER....SPOILER....SPOILER
.ALERT......ALERT......ALERT......ALERT......ALERT......ALERT.












(1)     We are stuck in the room where there are 3 jewels (blue,
        green and a red one) but I'm guessing that this is related
        to a red key (which, I have no idea of where it is).


>>>>>>> My friend just told me about placing all 3 jewels in one of
        the small holes but then, he said that he was stuck again.

        There is also this funny thing about the centre of the room
        where there is a sort of leather on the floor






(2)     There is also one room (5th floor) where there is an
        inscription on the wall saying "you've to leave plenty of
        things behind" and the general notion of the room is:

                        l===l   inscription
                --------     --------
                   O      O      O

                   O      O      O

                   O      O      O

doors==>  l===l         l===l         l===l


        We pressed down all 9 stones (by putting on them stones, knives, etc...)
        but the door remained close.




GENERAL QUESTIONS
=================


Is there also any secret passage in the floor where there are plenty
of giant ants? I got a black key there and some magical stuffs but that's
about it.

I also seem to have some extra keys (one extra copper and grey keys) although
I'm pretty sure to have completely visited the first 4 floors.

On the first floor, I've found 1 secret passage (SP): the one leading to
the 3 jewel room (Copper and red keys are needed);

On the second floor, I've found 1 SP: the resurection room;

On the 3rd floor, 2 SP: where you got the 1st copper key and where you can get
the lightning bolt scroll (where the barracks are and where this small thief
INSAL was imprisoned);

On the 4th floor, 2 SP: Both are false walls (illusions), you just go through
and where you can get the cleric, Calandra and one vitality potion. However,
I did not find any SP in the living dead section although I sense that there
must be one there;

On the 5th floor, I found only one SP for the time being: where there is the
cursed long sword and a magical shield with a spider figure on it;

Please feel free to e-mail me any tips or rather e-mail me the answers as
then, I would not miss it on the newsletter. Thanx a lot,

                                             an7143@anon.penet.fi

P.S: Is there any way you could rest on the 5th and 6th floor?
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Xref: sparky comp.sys.ibm.pc.games:32848 rec.games.int-fiction:1219
From: ohoward@matt.ksu.ksu.edu (Todd Howard)
Newsgroups: comp.sys.ibm.pc.games,rec.games.int-fiction
Subject: Help:  Time Quest
Date: 25 Jan 93 17:01:27 GMT
Distribution: usa
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu


I'm stuck again... 

[potential spoiler alert]

I'm trying to get Charlemange's (sp?) crown back from the
pyramid.  I'm figured out how (I think)).  I need to get
Napoleon to get it for me, but to convince him to try,
I need to go across the chasm and get the ankh, but if I 
do that, the bridge collapses.  How do I get across
the chasm to get the crown?

Also, in 1361 BC (with the guy that wants to cook you),
what exactly are you supposed to do, just get the knife 
and leave?  Is there more to it?  

And another things...how do I get into the tower of Babel?
Do I need to?

So far, I've solved 8/10 scenarios, and I'm collecting 
those clues to catch Vettenmeyer.  Any help will be
appreciated (email preferred).

Thanks in advance.

Todd

-- 
 "The statistics on death are in, and they're pretty convincing.  One out
  of every one people die."   -Unknown

Todd O. Howard (ohoward@matt.ksu.edu)
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: ***** Proposed RFD: revision 1 -- please examine
Keywords: RFD split group
Organization: Qualcomm, Inc., San Diego, CA
Date: Sun, 24 Jan 1993 13:00:45 GMT

I like it, but please put something in the RFD about crossposting
being strongly discouraged - putting it into the charter like this
makes gives it a little more "kick."  In addition, we need to make it
formal that the creation of csipg.misc will cause the eventual removal
of csipg (this is a net.standard), and we need to give a time for
that.  Say, 3 months after the creation of the groups.

For the benefit of the busybodies on news.groups, we might want to
list why we rejected some names/groups or we'll go through everything
again ("What about .simulation"?).  Or maybe not.

On .announce: "Followup discussion will be directed to misc." how
about "misc or the most appropriate group at the moderator's
discretion"?  Discussion about the upcoming Ultima XIII might go best
on the crpg group.

Finally, I'm still willing to do the actual vote tallying and/or
moderate .announce.  The software I wrote to tally the votes for csipg
should work for this vote with only minor modification.

Good to see someone doing this, it's a hell of a lot of work unless
there's a group.
-- 
I know two tunes.  One of them is 'Yankee Doodle' and the other isn't.
  -- Ulysses S. Grant
From: ajpotts@castle.ed.ac.uk (A Potts)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3DBENCH.ZIP uploaded
Date: 22 Jan 93 11:10:17 GMT
Organization: Edinburgh University

pprior@magnus.acs.ohio-state.edu (Paul A Prior) writes:

>GW2K 486-66 Vesa 47.4 FPS

>P.s. there is a compolation of 3dbench scores on CIS


>-- 
>--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------

Sorry to be ignorant but what is CIS??


Yours stupidly (yet sexily)

AJP
Newsgroups: comp.sys.ibm.pc.games
From: demo2@ccu.umanitoba.ca (CC demo userid)
Subject: Re: UW help needed...
Organization: University of Manitoba, Winnipeg, Canada
Distribution: usa
Date: Thu, 28 Jan 1993 06:31:49 GMT

In <1jqotpINN38d@gecko.cis.ohio-state.edu> visconti@cis.ohio-state.edu (Mark Visconti) writes:

>Spoilers ahead...
>

>      I've been running around like a chicken with its head cut off.
>Where are Garamon's bones (level and area if possible) and where do I bury 
>them ?  I thought they would be in the tomb that is accessed with the
>crystal, but maybe not.  I talked to Carasso long before I was searching
>for the bones and now he ignores me.  Its the last part of the game and I 
>haven't been able to finish even after grabbing the spoilers.
>Please, I implore you...  Are the bones buried with Endicott on level 5 ?
>How about with Caliburn ?  

>Mucho thanks...
>Mark
>------------------------------
>visconti@cis.ohio-state.edu

	The bones are on level 8.  Grab all the bones you can, and stick
them all in the same bag.  The bones you want will remain separate from
the pile.  Bury them in the grave marked (you guessed it) Garamon--same
place where you got the broken sword hilt.

Greg Johann Vinegar
Newsgroups: comp.sys.ibm.pc.games
From: tad2@Ra.MsState.Edu (Terry A. Donaghe)
Subject: Help Needed on UW2
Organization: Mississippi State University
Date: Sun, 24 Jan 1993 23:32:09 GMT

My roommate has just started playing UW2.  He doesn't have Internet access
so he's begged me to post a question.  I've looked for an answer but haven't 
found one.

He wants to know where the key that Dupre gave him goes... He says that he's
looked where he can on the second level, but the Armory door blocks his
access.  He's tried the key, but it doesn't fit.  Where does it go?


Please email me with the solutions.  He will GREATLY appreciate it. (and so willI since he won't be bugging me anymore)  :)

tad2@ra.msstate.edu

Newsgroups: comp.sys.ibm.pc.games
From: egp41980@uxa.cso.uiuc.edu (M)
Subject: Re: Has anyone actually finished The Summoning?
Organization: University of Illinois at Urbana
Date: Mon, 25 Jan 1993 04:02:55 GMT

Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay) writes:




>In the citadel you need 10 pearls, 5 white and 5 black. There is no problem
>finding 5 black pearls, but apparently there are only 4 white pearls.
>I entered the citadel with 2 white pearls so I didn't have any problems of
>course.

They actually let me leave the citadel and return once,  keeping the pass.
Another time, when I was entering the citadel I right clicked on the mouse
before the animated sequence began and they took my pass but left me in on 
the outside.  However, noone else seems to have been able to do this. (I did
put on the messenger clothes before I talked to the guards, maybe if you 
don't they'll take your pass.)


-- 
_______________________________________________________________________________
Emery Puskas            egp41980@uxa.cso.uiuc.edu
                         ep4287@coewl.cen.uiuc.edu
"If we took the bones out, it wouldn't be crunchy, now would it?"
From: rucky@y.cip.e-technik.uni-erlangen.de (Gerhard Ruckriegel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Request for SF2 1.90 or better
Date: Wed, 27 Jan 1993 19:47:01 GMT
Organization: Regionales Rechenzentrum Erlangen
NNTP-Posting-Host: cipy.e-technik.uni-erlangen.de


Hi! I am seeking for a new version of famous SF2 made by the Korean guy!!!!!
I got version 1.87 from WUARCHIVE just before they deleted it :(
So if you have SF2 1.90 or better, please send it to me (uuencoded) 
( I just can't wait fighting against Ken and Dalsim! =8*) )

Further if someone posts it to me, I can send it to others untill my 
mail server knocks down because of SF2 activities. B*)

Thanks!
-Rucky
email: rucky@cip.e-technik.uni-erlangen.de

---------------------------------------------------------
If anyone knows where it can be found on an Internet Site,
so feel free to give this information to me.

Newsgroups: comp.sys.ibm.pc.games
From: s36503e@taltta.hut.fi (Samuli Olkkonen)
Subject: Humans level 22 - HOW?
Organization: Helsinki University of Technology, Finland
Date: Fri, 22 Jan 1993 21:24:07 GMT


Hi!
How do I get down a ladder with a wheel, without dying? How do I lose
the wall, one human on the block doesn't do it. In other words, how do
I get through this level?


+----------------------------------------------------------------------------+
! Samuli Olkkonen         !   All men are mortal. Socrates was mortal.       !
!                         !   Therefore all men are Socrates.                !
! s36503e@taltta.hut.fi   !                                                  !
From: rmm20@ccc.amdahl.com (Robert Mitchell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II: Atreides mission 3
Date: 21 Jan 93 00:09:22 GMT
Reply-To: rmm20@JUTS.ccc.amdahl.com (Robert Mitchell)
Organization: Amdahl Corporation, Sunnyvale CA

>In article <C16007.Gwp@ulowell.ulowell.edu> oneill@cs.ulowell.edu (Brian 'Doc' O'Neill) writes:
>>OK, I've got Dune working on a different PC than my own, and it runs fine.
>>Haven't figured out why yet...
>>
>>Anyways, I am playing as Atreides, and cannot get past mission 3. I have
>>tried various methods. My construction follows
>>

At least in my case, the best strategy was just to lose this scenario.
Your Mentat will be a bit disappointed, but you move on to the next
mission with no penalty.
The higher levels (except for nine) are easier, and you get more
hardware to play with.
The Atreides Sonic Tank is the best weapon in the game.

 - Robert Mitchell


-- 
UUCP:  rmm20@juts.ccc.amdahl.com
DDD:   408-746-8491
USPS:  Amdahl Corp.  M/S 205,  1250 E. Arques Av,  Sunnyvale, CA 94086
Newsgroups: comp.sys.ibm.pc.games
From: drizzt@spock.uucp (Neela Jacques)
Subject: Re: Has anyone heard of Rail Baron?
Organization: Choate Rosemary Hall
Date: Tue, 26 Jan 1993 16:24:51 GMT

In article <lestrade.727722625@Ra.MsState.Edu> lestrade@Ra.MsState.Edu (John Patrick Lestrade) writes:
>A friend is looking for a railroad simulation (Rail Baron?).  Is it PD?
>Does anyone know where to get it?
>thanks
>
>--
>John Patrick Lestrade        
>cnesta::lestrade                       Let's try again in '96!
>lestrade@ra.msstate.edu

Are you sure you are not looking for Sid Meier's Railroad Tycoon?

-- 
*******************************************************************************
* Neela Jacques****drizzt@choate.edu*******************************************
***********Caitanyam Atma*******"the self is consciousness"********************
*******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: krhobson@midway.ecn.uoknor.edu (Kenneth Ray Hobson)
Subject: Re: starcon 2 -rainbow worlds
Date: Sun, 24 Jan 1993 20:22:45 GMT
Organization: Engineering Computer Network, University of Oklahoma, Norman, OK, USA

rsj0@ns1.cc.lehigh.edu (ROBERT STEPHEN JOHNSON) writes:

>does anyone out there have a list of where the rainbow worlds are?

>if you happen to have a list of where they are, could you e-mail me the list.
groombridge
beta pegasi
zeta sextantis
epsilon draconis
epsilon lipi
beta leporis
alpha andromedae
gamma recticuli
gamma kepler
gamma aquarii
Newsgroups: comp.sys.ibm.pc.games
Subject: a
From: accdtr@vaxa.hofstra.edu
Date: 24 Jan 93 12:33:17 EST

oops - never mind.

Newsgroups: comp.sys.ibm.pc.games
From: biggles@biggles.nsc.com (biggles)
Subject: T2029 immortal cheat
Organization: BigglesTech (a YoYoDyne Subsidiary GmBH)
Distribution: comp.sys.ibm.pc.games
Date: 22 Jan 93 12:32:07


I downloaded a cheat called t2029cht.com, that is supposed ot make
you immortal, ut I get an error message saying it doesn't work on
my verion, since I haven't recieved an update from Bethesda, I 'm
currious.

Anyway, coudl somebody maybe give the C-source for the cheat  or
atleast tell me what  ists trying to do so I can try and see  if it
cann be made to work on my version. --  or just send me a cheat
that works


Thnks
-B
From: mucds@uxa.ecn.bgu.edu (Corey D. Stinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II: What I'd like to see
Date: 24 Jan 1993 14:08:30 -0600
Organization: Educational Computing Network
NNTP-Posting-Host: uxa.ecn.bgu.edu

   I have though the same!  Head-to-head modem play for this game would
be intense!  Human adversaries could be infinitely craftier than the
computer AI.  I think we should all flood Virgin with mail demanding
that a module be built so we can play over the modem!  If nothing else,
I'd like to see add-on missions like Seige has.

  Really!  Let's get Virgin to do this for us!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| Corey D. Stinson             |   .  _______   .       .   .         .  .  |
| Western Illinois University  |     /       \      \|    .     .           |
| Macomb, IL                   | .   \ O   O / .  . \|/_   .       .        |
|  (the center of the action)  |      |  U  |      .//       .         .  . |
|  mucds@uxa.ecn.bgu.edu       |    .  \|||/    .  //  .       .      .     |
| Fear of the dark...I have the constant fear that something's always near! |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Newsgroups: comp.sys.ibm.pc.games
From: haldin@cc.helsinki.fi
Subject: SC2 crack, revisited (& Indy 4 crack, anywhere ?)
Organization: University of Helsinki
Date: Tue, 26 Jan 1993 09:52:34 GMT

I remember something about a crack for StarControl II, but can't seem to
find it anywhere. Please e-mail the crack or the ftp-site where
available.

Also, if anybody out there has a crack for Indiana Jones IV, I would be
much obliged for either info on where to get get it or the crack itself.

Michael Haldin
IN%"haldin@cc.helsinki.fi"

Thanx in advance.

Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: XWING Delay
Originator: bkpipa@c00396-346dan.eos.ncsu.edu
Reply-To: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Organization: North Carolina State University, Project Eos
Distribution: usa
Date: Fri, 22 Jan 1993 14:56:03 GMT


:>At this rate, the game's release may end up coinciding with the next trilogy
:>of movies! 8^)
:
:  When did you hear that there was going to be another trilogy???

I think that's the point! ;)

Brian
-- 
| Brian Pipa              |   .signature on vacation    |
| bkpipa@eos.ncsu.edu     |                             |
| NCSU - Raleigh, NC USA  |     THIS SPACE FOR RENT     |
From: stella@gandalf.rutgers.edu (Ricky ...suave... Stella)
Newsgroups: comp.sys.ibm.pc.games
Subject: Thunderboard and T2029
Date: 27 Jan 93 08:21:40 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

There was some talking before about UW with Thunderboard not working the
speach...

On T2029, after an explosion, the sounds from gunfire are gone.  After a
missle launch, ALL sound is gone...

Help with IRQ/address/BIOS that will make this work...

e-mail prefered, as it's imposible to keep up with this newsgroup...

-- 
---------------------------------------------------------------------------
 Ricardo Stella                                 stella@gandalf.rutgers.edu
 RUCS-US Site Manager - IML-SERC                stella@remus.rutgers.edu
 Hill 118 - (908)932-2491        ...suave...    Rutgers University, NJ
From: kdj@sw.stratus.com (Ken Jordan)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d maps and cheats
Date: 26 Jan 93 22:04:03 GMT
Organization: Stratus Computer, Inc.
NNTP-Posting-Host: mrbt.sw.stratus.com

In article <1k2750INNnp0@uniwa.uwa.edu.au>, stasiak@tartarus.uwa.edu.au (Stanley Stasiak) writes:
> rnoia@netcom.com (Roger F. Noia) writes:
> 
> >2.	i have yet to figure out how to move the secret level elevator
> >from level one...if you move the elevator .. and place it somewhere else
> >your will not go the secret level but rather the next normal level...
> >there must be something with the position of direction of the elevator
> >that decides what level you go to...
> 
> The solution lies in the floor value inside the elevator.
> There is a special value (can't remember) for the floor
> which when placed inside the elevator will make it got 
> to secret level. This will work on any level. Try the value
> normally used in secret elevator on level 1.
> 


The original poster was on the right track.  It doesn't have to do with
the floor value, it does have to do with the floor location.  I'm trying
to remember, but I thought the elevator had to be in the 10th column(?)
(from the left side of the map editor) facing horizontally in order to go
to the secret level.




-- 
Ken Jordan                   |Definition:    hill-bil-ly (hil-bil-ee)
kdj@sw.stratus.com           |n. 1. someone from a remote rural area in
Stratus Computer             |the US (e.g. Arkansas).  2. Short for Hillary
Marlboro, MA, USA            |and Billy Clinton.
--------- These are my opinions and not necessarily those of Stratus.------
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Sun, 24 Jan 1993 18:13:35 -0500 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Humans level 9

I'm back!  Now, I can't seem to solve this level.  In fact, I don't even
know where the exit square is.  I've attacked the dinosaur (should I?)
to no avail with both spears that I could get to (the third is behind
the 'saur).

Thanks!
--
David Sward   x4405 (1-412-268-4405)   sward+@cmu.edu or dsa3+@andrew.cmu.edu

Newsgroups: comp.sys.ibm.pc.games
From: krhill@naz.edu (Kenneth R. Hill)
Subject: Re: Spellcasting 101 HELP!!!!
Keywords: Spellcasting 101
Organization: Nazareth College of Rochester, NY
Date: Tue, 26 Jan 1993 14:02:51 GMT

In article <1993Jan25.145311.23652@bmers145.bnr.ca>, peterlew@bmerh99a.bnr.ca (Peter Lew) writes:
> 
> SPOILER ALERT!!!

> 
> I've managed to finish the island of lost souls and the island
> of amazon women. From these islands, I got a big key (no idea what
> to do with it) and a sword, dress and bonnet. 
[deleted lines]
> I've also visited the island where time goes backwards... I keep 
> dying, no matter what I do. I've gone to the lagoon with the monster in
> it... can't get by him.


> SPOILER ALERT!!!

	First the lagoon monster is the last thing you want to do.
next the island of backward time works like this.
COMPUTER - "you walk bacward to the north."
YOU      - "s."
COMPUTER - "you pick up a box"
YOU      - "drop box."

get the idea?

P.S. you should put either a ^L {control-L} or a set of blank lines after
a SPOILER ALERT!!!

LATER

-- 
-----------------------Disclaimer----------------------------
	The spelling in this document doesn't necessarily 
represent the English language, or any other language used 
by, man, animal, or alien culture.
Newsgroups: comp.sys.ibm.pc.games
From: rajensen@rodan.acs.syr.EDU (Russell A. Jensen)
Subject: Re: KQ6 Entering Demon World
Organization: Syracuse University, Syracuse, NY
Date: Thu, 21 Jan 93 16:57:56 EST

In article <1992Dec31.205421.21397@ramsey.cs.laurentian.ca> byron@ramsey.cs.laurentian.ca (Byron Eastman) writes:
>Happy New Year!
>
>How does one enter the Demon World - Graphics are supposed to be great
>(?)
>
>Byron

	Get the

	1) Skull and coins from the minotaur's lair the FIRST time you are
in the catacombs. (Opps, I meant Skull and coins from the catacombs.Sorry.)
	2) The ashes (hot coals) from the druid's fire pit
	3) The sulpher from the rotten egg that you get from the Red Queen
	after you give her the lump of coal
	4) Hair strand from the ribbon that Casandra gives you after you send
	her the poem via. sing-sing. (You have to look at the ribbon when
	it's in your inventory.
	5) After you have all of this, then climb the cliffs again, and the 
	nightmare should be there. Mix all of these ingredients inthe skull
	and cast the intonation for charming a creature of the night.

	Hope I helped.

	Russ


Newsgroups: comp.sys.ibm.pc.games
From: et262tut@credit.erin.utoronto.ca (Jagtar Singh)
Subject: NEWS:  Spectrum Holobyte's working on ST: DS9 for Autumn '94
Reply-To: et262tut@credit.erin.utoronto.ca (Jagtar Singh)
Organization: University of Toronto, Erindale Campus
Date: Mon, 25 Jan 1993 15:30:17 GMT


	That's right!!!  I heard from a round about source that Spectrum
is working on an 11 episode game based on Star Trek:  Deep Space Nine.
It's going to be approximately 34 megs (that's not a typo, thirty-four
megs!!) which implies awesome graphics and sound.  For you GUS owners, it
will support GUS native mode but only with an add-on module.

	And get this:  Rick Bergman (sp?), the executive producer of the 
show will have the final say as to when the game is ready for shipment.  He
wants NO bugs in it (the software kind as well as the Trekker kind).  No 
story line well be released as one of the characters will be killed off in 
the show soon.

	Don't hold me responsible for any of the above because, like I
said, I heard this in a round about way.  But if anyone has more recent or
more accurate info we're all listening.
-- 
   Jagtar Singh <===> et262tut@credit.erin.utoronto.ca
============================================================================
|  -He who knows not and knows not that he knows not is a fool, avoid him. |
|  -He who knows not and knows that he knows not is ignorant, teach him.   |
From: korinj@ersys.edmonton.ab.ca (Korin Bampton)
Newsgroups: comp.sys.ibm.pc.games
Subject: DUNE II Cheats
Date: Sun, 24 Jan 93 17:39:45 MST
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

A little while ago the two trainers for DUNE II were posted here in 
uuencoded fashion.  If it is not to much trouble could that person post 
them again or mail them to me.  It would be greatly appreciated.


--
Korin Bampton              korinj@ersys.edmonton.ab.ca