HDTenEightyP/NetNews huggingface dataset:
From: btdcs207@csd.brispoly.ac.uk (DOC)
Newsgroups: alt.games.sf2
Subject: Re: M.BISON
Date: 1 Oct 92 10:55:15 GMT
Organization: Bristol Polytechnic, England

In article <1992Sep30.085732.20943@csd.brispoly.ac.uk> btdcs105@csd.brispoly.ac.uk (Chris) writes:
>Seen as most people on this net class themselves as masters at the game

OH DEAR OH DEAR OH DEAR.  That pal, is how you start arguements.
Do I class myself as a master. Nope.
Does evryone else.  I think not.
How about the people who ask how to do fireballs and dragon punches ? are
they masters. ?
I think you really should get your facts straight B4 judging everyone else.
In the mean time MASTER dont talk crap.
From: btdcs105@csd.brispoly.ac.uk (Chris)
Newsgroups: alt.games.sf2
Subject: Re: dragon punch and uppercut
Date: 30 Sep 92 09:18:57 GMT
Organization: Bristol Polytechnic, England

In article <BvBGGq.EqB@acsu.buffalo.edu> v125p7ae@ubvmsd.cc.buffalo.edu (JEFF) writes:
>Simple question looking for a simple response:
>How do you do a dragon punch and/or uppercut?
>thanx to those who respond.

Easy  --O | \ + Any Punch Button Fierce does large DP Jab does small DP
          O  O

Tiger Uppercut is the same

There are also combos if while doing the DP movement you press punch

Couldnt be easier personally I reckon its the easiest special move in the game

Glad to be of help 
Newsgroups: alt.games.gb
From: skf5055@tamuts.tamu.edu (Shawn Keith Fox)
Subject: ip address.
Summary: need an ip address.
Organization: ~/lib/organization
Date: Sun, 4 Oct 1992 20:20:32 GMT

Would someone please mail me the ip address for groucho.cs.nyu.edu? 
Or you can just post it if you want. :)  Please send mail to
skf5055@tamuts.tamu.edu
Newsgroups: alt.games.gb
From: ddickey@aspen04.cray.com (Dan A. Dickey)
Subject: Re: Huh...
Originator: ddickey@aspen04
Organization: Cray Research, Inc.
Date: 5 Oct 92 08:41:10 CDT


In article <1992Oct4.192951.11110@cc.umontreal.ca>, wuest@ERE.UMontreal.CA (Wuest James D.) writes:
> Just a question.  Being a newbie, I need some help.  I've been STRONGLY
> hinted that I'm doing something wrong.
>  
> I try to get the GB server (on berkeley) to work on my PC (the gbpc.zip,
> the server for MS-DOS).
>  
> So, here's what I do.  If you can find an error and correct it, I would
> be gratefull.  
>  
> I ftp at scam.berkeley.edu.  I cd into the gb directory.  I 
> get gbpc.zip with no problem.  Then, I connect from home with Procomm +
> in 9600 bps.  I initiate the transfert with KERMIT -e 1000 -is gbpc.zip.
>  
> 1K blocks is MUCHO faster...  
>  
> Procomm reconize the Kermit transfert automatically and starts the dl
> by itself.  I complete the dl with no visible problem.
>  
> But when I try to unzip the thing with PKUNZIP gbpc.zip, I get an error.
> Seems like the file isn't under a normal PKUNZIP file format.
>  
> I got the PKUNZIP 1.93
>  
> Huh?

I not sure about how Procomm works, but using kermit, you need to
'set file type binary' or some such command...perhaps there's a
procomm option for this also?	-Dan
-- 
---------
Dan A. Dickey      ddickey@cray.com
Newsgroups: alt.games.gb
From: deragon@GROUCHO.CS.NYU.EDU (John Paul Deragon)
Newsgroups: alt.games.gb
Subject: Alt.game.gb personals
Date: 29 Sep 92 08:47:48 GMT


	I dunno, maybe we should start a new newsgroup:
alt.games.personals, we can have ads like:


	SEGBN (Single Experienced GB Nerd) ISO (in search of)
	same for fun times and hot fights in a galaxy far, far away.

	Must like to tread on unknowing colonies, raping and piliging
	defenseless civilans, and buzzing around feeps in hyper-drive
	equipped interceptors. 

	Must be experienced in discipline, and pain, to keep unruly
	feeps and keeshs in place.  

	Please send galactic resume, references from 5 metamorphs
	and urine/semen/blood samples.  


	John-

-----
John Deragon 			deragon@groucho.cs.nyu.edu
-----
Space is big.  You just won't believe how vastly, hugely, mind-bogglingly
big it is.  I mean, you may  think it's a long  way down the  road to the 
drug store, but that's just peanuts to space.
-- "The Hitchhiker's Guide to the Galaxy"
From: agrimm@slate.mines.colorado.edu (Snarf)
Newsgroups: alt.games.gb
Subject: Re: I wanna join!
Date: 6 Oct 92 20:15:32 GMT
Organization: Colorado School of Mines

Aww, don't listen to them...  GB is a very fun game, albeit a very
time-consuming one.

I played my first game last (school) year, and had a great time.  Yes, even
when my race got munched (it was fun to take out a few of those OAP's that
got rammed down my throat!).

Usually you can find some players who are willing to help out a newbie as
well.  Now if you can just find a game... :)

Dictator Snarf of the Awesomely Huge Gloobz Empire (Pooh)
High Warrenmaster Snarf of the Cute Little Bunnies (HAP)
-- 
Snarf (alias Andy Grimm) agrimm@mines.colorado.edu  |      Cheery thought
"And if I refuse?"                                  |       for the day:
"If you refuse, you die, she dies, EVERYBODY dies." | Jump off a cliff, 20,000
Sounded reasonable to me!              -Heavy Metal | lemmings can't be wrong!
From: wcalderw@nmsu.EDU (CALDERWOOD)
Newsgroups: alt.games.gb
Subject: Re: NYU games starts!
Date: 28 Sep 92 00:06:02 GMT
Organization: New Mexico State University, Las Cruces, NM


>PS:  Personal to the dimwit who claims the PC client on berkeley is 
>     messed up: 
>
>     Get a brain loser.  Figure out how to download binary files.
>     There is nothing wrong with the zip.  If you can't find any
>     clues on your own, I suggest you ask someone nearby who is 
>     not drooling and/or dragging their knuckles on the ground
>     (ie... not a member of your immediate family.)
>
>     Oh yeah... ":)"
>
>---------------------------------------------------------------------
>Chris Fodor  aka Feepness                    cfodor@UCSD.edu
>Disclaimer: Beware Feepness: Destroyer of small defenseless 
>            newbies with poor internet connections.
>---------------------------------------------------------------------
>
OOOOOh I just love a good flame in the morning!

Bill,
wcalderw@nmsu.edu
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: GB5.1 update
Date: 6 Oct 92 02:17:30 EDT

Whew, well I finally got my server to compile on a Dec-station. I am
also doing more lint cleaning on it, so I really do hope to have a game
this quarter.

-Garrett



Newsgroups: alt.games.gb
From: boutell@cshl.org (Tom Boutell)
Subject: racegen bug: yeesh!
Organization: Cold Spring Harbor Labs
Date: Wed, 30 Sep 1992 13:03:08 GMT

The Dialogue() function of racegen is designed in a manner so utterly
incorrect as to be downright obscene. If it runs on your machine, congra-
tulations, but if it doesn't, it sure isn't your compiler's fault.
No, Virginia, it is NOT safe to just increment past the first argument
to simulate the behavior of varargs. Use it right, or used fixed
argument lists and cope.

Man, is this ugly.
-- 
Tom Boutell, boutell@cshl.org

Clausthaler is the best non - alcoholic beer in the known universe.
Newsgroups: alt.games.gb
From: dpund@silver.ucs.indiana.edu (dennis james pund)
Subject: Re: Alt.game.gb personals
Organization: Indiana University
Date: Wed, 7 Oct 1992 00:39:00 GMT

   Well I was messing around with racegen today (it finnally works on my
system ) and thanks to all those that helped to get it to work.  But I
was createing a race and , correct me if I'm wrong, I don't think I
should get more points added for -decreaseing- the mass of a race...Do I
have a bad copy or something....

		Newbie waiting for a game to start... :)
From: deragon@GROUCHO.CS.NYU.EDU (John Paul Deragon)
Newsgroups: alt.games.gb
Subject: Hap Code?
Date: 2 Oct 92 03:54:53 GMT



	Hi,

	I am looking for any sites that has the gb-hap code on it.
I know morticia *had* it but it is no longer accepting anonymous ftp.


	The reason I want it is to add the autoscrap code to the
new NYU gb game.  So... drop me a line if anyone knows the whereabouts
of it.

	John.
From: deragon@GROUCHO.CS.NYU.EDU (John Paul Deragon)
Newsgroups: alt.games.gb
Subject: New improved NYU GB
Date: 29 Sep 92 04:51:16 GMT


	Howdy...


	It seems that there was a slight bug in the NYU game that
allowed several races to have over 100 iqs with 32 updates.  I
am not quite sure what happened to cause it, but I am looking into
it.

	As a result, I am going to be starting a NEW game this friday,
at 10PM EST.  All of the players that are currently enrolled in the
NYU game will be automatically entered in the new game with the
existing race. (Unless I am told other wise).  Anyway, this is a 
good time to send in your racegens that were too late for the last
game, or you were to lazy to get around to do.


	I have not quite decided on the update schedule, but it will
be faster to start, and then eventually slow to 10am/pm after awhile.

Included is the game_info.h for use with racegen.  Please get me your
races by thursday.  Thanks alot... 

	Anyway... more details to come.
	Thanks.  John.


begin game_info.h
----


/* game_info.h - game-variable parameters for compiling racegen
 */

/**************
 * Game dependencies.  These will likely change for each game.
 */
#define DEADLINE   "Oct 1, 1992 11:59PM EST"
#define GAME       "NYU"
#define GB_VERSION "Standard GB 5.0"
#define LOCATION   "groucho.cs.nyu.edu 2010"
#define MODERATOR  "John Paul Deragon"
#define PLAYERS    "30 players max"
#define STARS      "100"
#define STARTS     "Oct. 2,  1992 9:59 EST"
#define TO         "deragon@groucho.cs.nyu.edu"
#define UPDATE_SCH "\
15 minute updates for first 12 hours, then 30 minutes for 12 hours,
then 10am/pm for updates."
#define OTHER_STUFF ""

/**************
 * Racegen options.  
 */
#define COVARIANCES
#define STARTING_POINTS 1100
#define MIN_PASSWORD_LENGTH 4
/* #define TRADITIONAL_RACES */
#define DEFAULT_MESO_IQ_LIMIT 180
From: rlewis@isi.edu (Roger Lewis)
Newsgroups: alt.games.gb
Subject: Re: I wanna join!
Date: 7 Oct 92 02:28:55 GMT
Reply-To: rlewis@venera.isi.edu (Roger Lewis)
Organization: Information Sciences Institute, Univ. of So. California

In article <1992Oct6.201532.22019@slate.mines.colorado.edu> agrimm@slate.mines.colorado.edu (Snarf) writes:
>Aww, don't listen to them...  GB is a very fun game, albeit a very
>time-consuming one.

I have to agree.  People are just a little bummed cuz a game just died
at NYU.  But the server works really well on some machines.  (It acts like
garbage on mine unfortunately).

We've had very long games WITHOUT DATABASE CORRUPTION on some machines.

The secret is not to waste too much time on the game, particularly when
it's being run for the first time on a machine.  The games to bury
yourself in are what I call sequel games.  Sequel games are games that 
eventually end without problems and a new game is started to replace
the old game.
From: dmfernan@rosarita.engr.ucdavis.edu (David Manuel Fernandez)
Newsgroups: alt.games.gb
Subject: Dave Sherohman
Date: 2 Oct 92 05:51:35 GMT
Organization: College of Engineering - University of California - Davis

Sorry to post to the net.

I can not mail to yuor account. 
Try and email me at itlm063@dino.ucdavis.edu
Game starts Friday 7pm (PST)

-David
From: mars@carroll1.cc.edu (Sean Tyler Mars)
Newsgroups: alt.games.gb
Subject: Nintendo Gun question.
Date: 30 Sep 92 03:14:54 GMT
Organization: Carroll College-Waukesha, WI


	I have a question for anyone who knows anything about how a 
light gun works for a nintendo game.  I am doing a senior project and
I would like to use a "gun" for my application.  I would like to know
where I could possibly find information on how this actually works.

	I would really like to use the gun on a PC screen or if I have to
I would use a Mac. 

	Any help would be really appreciated.
-Sean T. Mars
mars@carroll1.cc.edu
-Thanks
From: koffleva@darkwing.uoregon.edu (Evan Koffler)
Newsgroups: alt.games.gb
Subject: Racegen has been updated
Date: 30 Sep 92 18:34:37 GMT
Organization: University of Oregon Network Services

Racegen.shar on scam.berkeley.edu has been updated with
the fix to use varargs correctly.

I quickly test compiled it on a sun 4 but no other systems.

Enjoy.

(--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--)
)  Evan Koffler                   ( GB and reality are mutually        (
(  GB II Client Coder             ) exclusive!!!! - Vers. 2.2.8 6/9/91 )
)  (Keeshans@GB/HAP)              (--==--==--==--==--==--==--==--==--==(
(  koffleva@darkwing.uoregon.edu  ) PPPUUUUURRRRRRRRRRRR!! - Tribbles  )
)  koffleva@oregon.uoregon.edu    (==--==--==--==--==--==--==--==--==--(
(  ekoffler@cie.uoregon.edu       ) LW: type "help fire" - me & Feepie )
)==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==(
From: deragon@GROUCHO.CS.NYU.EDU (John Paul Deragon)
Newsgroups: alt.games.gb
Subject: NYU GB
Date: 30 Sep 92 21:13:42 GMT



	Hi-Ho...


	Ok, here are some TENATIVE times for the new NYU Game,
as well as the OLD NYU GB game.

	Ok... first the new schedule (I love having the power to decide
	everyone social schedules) 8-)

	Game starts Friday, Oct 2. 10pm EST.
	
	One segment every 15 minutes untill 2:15am
	One update  every 30 minutes untill 2:30am.


	So, there will be a total of 10 updates from 10pm to
	2:30 am every hour and 30 past the hour, and a total
	of 10 segments from 10pm to 20am every 15 and 45 past 
	the hour.


	After that there will be 2 segments/1 update, per hour
	untill 10am, then it will be 2 updates/segments per day,
	at 10pm/am.


	So the bottom line is this:

	Friday

	10pm Game Starts
	10.15 segment
	10.30 update
	10.45 segment
	11.00 update
	11.15 segment
	11.30 update
	11.45 segment	
	12.00 update
	12.15 segment
	12.30 update
	12.45 segment
	 1.00 update
	 1.15 segment
	 1.30 update
	 1.45 segment
	 2.00 update
	 2.15 segment (last 15 minute segment)
	 2.30 update  (last 30 minute update)

	 3.00 update
	 3.20 segment (approx)
	 3.40 segment (approx)
	 4.00 update
	 .
	 .
	 .
	10.00 update (10am)
	 5.00 segment (approx)
	10.00 update (10pm)
 5.00 segment (approx)
	

	As far as the current NYU 2010 game, I will start the
blitz tonight I guess, setting the updates to every 15 minutes 
at midnight, since the game is getting wild anyway..

	Please give me feedback on both these schedules.

	John
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: alt.games.gb
Subject: Re: Racegen Fix (For K&R C - ANSI similar)
Date: 30 Sep 92 16:36:25 GMT
Organization: Deep Thirteen, Gizmonics Institute

In article <BvE7L0.40x@phage.cshl.org> boutell@cshl.org (Tom Boutell) writes:
>OK, this is my racegen.c, in which I have used varargs instead of the
>unsafe assumption used previously to get varargs - like behavior in
>the Dialogue(...) function. This version is correct for K&R C. I believe
>ANSI C compilers will handle varargs also, but a stdargs version
>is only slightly different. 

Yeesh.  I have had more mail about this simple bug fix... serves me
right for trying to be clever.  ("I will not write machine-dependent
code" [smack!] "1059... I will not write machine dependent code"
[smack!] "1060... I will not...")

Could someone with a clue please upload this, or some other fixed
version of racegen, to scam and whereever else these things are kept
these days?  I am tired of hearing about it.

-Leonard  (Ex-gb addict, racegen/enroll/makeuniv hacker)
From: cedelle@yin.irisa.fr (Alain Cedelle)
Newsgroups: alt.games.gb
Subject: Re: I wanna join!
Summary: player offering to join game
Keywords: games
Date: 5 Oct 92 20:33:00 GMT
Organization: IRISA, Rennes (Fr)
News-Software: VAX/VMS VNEWS 1.41

In article <1abpcmINN814@uniwa.uwa.edu.au>, alextien@tartarus.uwa.edu.au (Tien Choon Wei) writes...
>I would like to experience the joys of games, so I am offering to join
>any of the games currently available.

 Maybe you should be warned, GB is not piece of cake ;(  the Joys of game
 is really altered when you have to cope with various number of server bugs,
 and/or network problems.

 First, to run racegen, you better have a debugger at hand ... ;)  ( or you
 may also rely on luck . it works, sometimes ;)

 The first GB i played turned unreachable after 20-25 updates, I never
 figured out if it was a network breakdown, or if the MTBF of the server was
 only 5 minutes, just after one update.

 The second one was a bit more accessible, but affected by a real large amount
 of problems :
 -Unscheduled Updates: There was some kind of random effect on the schedules,
                       awful consequences if you try to plan any movement.
 -invisible ships : Some players were able to make their ships invisible. funny
                    but not really fair.
 -Blacks holes :  ships disapearing in some areas ... real mysterious.
 -Time travel:  At some stage of the game (update 60 ..?) the data files were 
                so much corrupted that is was necessary to play back from old
                backup. 
                That's how after the update 60 we played back the update 40. 
                Most of players gave up there. Nice fun for those who staid, 
                who immediately applied the rule Nr 1 in GB strategy :
                crush-the-race-that-don't-play (*)

 The Third game started on 2010 port, but after some days, it was decided to
 reset it (guess why ?... an other little bug ;) , and restart on 2020 ... 


 I'm still looking for a 'debugged' GB ... Does that exist ??

>Since I haven't played in any of those games before, I would appreciate
>it if anybody could help me.

 Hmmm... you might find some help, but you should be warned that 
 'crushing-the-newbie' is also the most common strategy here. ;)

 have fun. ;)


a.c.  aka Medusae


 (*) : Don't forget it's main sub-rule : 
       crush-the-player-when-he-is-not-connected ;) 
       And some here call that 'Battleskill' 8-).
From: sbaker@eng.auburn.edu (Samuel Baker)
Newsgroups: alt.games.gb
Subject: NYU game
Date: 5 Oct 92 21:25:50 GMT
Organization: Auburn University Engineering

Hello,
	Wasn't the NYU game supposed to start Friday night?  I tried to
connect all night but the game never appeared to be up.  Did anyone else
have this problem?  Was the game cancelled without my knowing?  Am I using
the correct address (groucho.cs.nyu.edu) ?  Any help appreciated.  Thanks.
				Link
From: merrillg@polari.online.com
Newsgroups: alt.games.gb
Subject: Modification, order <ship> protect modification
Date: 30 Sep 92 00:48:14 GMT
Organization: Seattle Online Public Access Unix (206) 328-4944

Like all GB'ers, I have been painfully aware that the number
of server protection capabilities are quite lacking.  

While perusing the code a couple days ago, I noticed there is a dummy
field next to the ship.protect field.  I grepped the entire code, and
discovered to my glee that this is never used anywhere!

Why was I happy?  Simply this, wouldn't it be nice to have the ability
to have a ship protect _any_ ship that is shot at in the current scope?
order <shipnum> protect all
would be a very nice addition to the game.  

It would be quite easy to modify the fire code to check to see
if the protect.dummy flag had been set on a certain ship, and
if so, so have it protet any ship fired upon.  I would like to
talk to the 'keepers of the flame' as to how they think
it should be done....

Greg
merrillg@polari.online.com

-- 
================================================================
		HELL		HEAVEN	|
Cooks		English		French	|
Cops		German		English	|
From: dmfernan@rosarita.engr.ucdavis.edu (David Manuel Fernandez)
Newsgroups: alt.games.gb
Subject: Need a gov/co-ruler for the NYU game
Date: 29 Sep 92 06:38:16 GMT
Organization: College of Engineering - University of California - Davis

Am an experienced player looking for the same.
Need a co-ruler or some govs to cover hours.
I play to have fun (but you have to win to have fun right ?) 
send me games you have played in and I will send you a password.

Oh, also tell me what race you played and how well you did :)

-D
From: wuest@ERE.UMontreal.CA (Wuest James D.)
Newsgroups: alt.games.gb
Subject: Huh...
Date: 4 Oct 92 19:29:51 GMT
Organization: Universite de Montreal

Just a question.  Being a newbie, I need some help.  I've been STRONGLY
hinted that I'm doing something wrong.
 
I try to get the GB server (on berkeley) to work on my PC (the gbpc.zip,
the server for MS-DOS).
 
So, here's what I do.  If you can find an error and correct it, I would
be gratefull.  
 
I ftp at scam.berkeley.edu.  I cd into the gb directory.  I 
get gbpc.zip with no problem.  Then, I connect from home with Procomm +
in 9600 bps.  I initiate the transfert with KERMIT -e 1000 -is gbpc.zip.
 
1K blocks is MUCHO faster...  
 
Procomm reconize the Kermit transfert automatically and starts the dl
by itself.  I complete the dl with no visible problem.
 
But when I try to unzip the thing with PKUNZIP gbpc.zip, I get an error.
Seems like the file isn't under a normal PKUNZIP file format.
 
I got the PKUNZIP 1.93
 
Huh?
Newsgroups: alt.games.gb
From: esper@cs35b.cs.umn.edu (Dave Sherohman)
Subject: Re: Huh...
Organization: University of Minnesota
Date: Mon, 5 Oct 1992 20:47:53 GMT

In article <1992Oct4.192951.11110@cc.umontreal.ca> wuest@ERE.UMontreal.CA (Wuest James D.) writes:
> 
>I ftp at scam.berkeley.edu.  I cd into the gb directory.  I 
>get gbpc.zip with no problem.  Then, I connect from home with Procomm +
>in 9600 bps.  I initiate the transfert with KERMIT -e 1000 -is gbpc.zip.

Did you forget to set the ftp to binary mode?  (Just type 'binary' after
you connect.)  It sounds like you got everything else right.  I'm not familiar
with the kermit -e option, but -i gets the binary there, of course.

As to the previous response, I know from much experience with ProComm that it
will automatically go into binary mode (even if the other end is sending in
ASCII mode, PC+ says it's in binary mode...  still works just fine, though...)

Newsgroups: alt.games.gb
From: ninja@halcyon.com (Jonathan Roy)
Subject: Re: GB5.1 update
Organization: The 23:00 News and Mail Service
Date: Wed, 7 Oct 1992 01:43:44 GMT

THere were so many bugs in teh 5.0.8 code that the NYU game
died twice, and is basicly dead now. :( Does 5.1 fix most of these
things? The main once I can remember are:

Dissolve caused all ships in / scope to lose all fuel and be lost.
Unloading civs from a ship in an enemy sector yields massive combat
   boost.
Using insurg on a sector that just experianced combat is impossible.
   The enemies civ rating is in the 100's of millions. (When
   he really had under 15K.)


Hmm. Can't remember others right now... THose were teh majors
once I remember. (THe unload was used against me, I couldn't
respond with insurg and I lost 600 pods with the dissolve
bug. :) THat's why I remember them...)

--

Ever found and killed these pests?

-- 
  F F  Jonathan Roy, Vice President, Free Access Foundation.    GEnie: J.ROY18
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  "A server is a terrible thing to waste."    Internet: ninja@halcyon.com
 "Everything that has transpired has done so according to my design." - _RotJ_
Newsgroups: alt.games.gb
From: sigma@picasso.ipl.rpi.edu (Kevin Martin)
Subject: Keep the faith (was Re: I wanna join!)
Keywords: games
Date: Mon, 5 Oct 1992 16:30:00 GMT

cedelle@yin.irisa.fr (Alain Cedelle) writes:
> I'm still looking for a 'debugged' GB ... Does that exist ??

This is a very common question.  Everyone's getting very frustrated, and
talking about running things other than GB, or going through GB, stripping
it and rewriting it, maybe in pure ANSI, maybe in C++, maybe in Snobol for
all I know.

Have faith, people.  GB has enough trouble getting new players already; we
can't afford to lose many more.  Garrett will release 5.1 Real Soon Now,
right?

Watch this space six weeks from now.  I'll have a solution.
-- 
Kevin Martin
sigma@ipl.rpi.edu
"We're gonna need another Timmy!"