HDTenEightyP/NetNews huggingface dataset:
From: busch006@staff.tc.umn.edu (Johnny R.)
Subject: Good House Rules Wanted for B. 
Keywords: Battletech
Organization: University of Minnesota
Date: Mon, 11 Jan 1993 23:44:45 GMT

 Hiya,

	I'm looking to make a compendiem of good house rules.
Basically "good" means it adds a liitle more realism to the game 
with out bogging it down with numerous rules and charts to consult.

	So to start the list off is one we play with. 
	-Whenever you roll (1,1) on a hit location you roll
	to see if you get crits and if you do you reroll the location
	and the damage and crit(s) applies to the new location.
	Otherwise if you don't get a crit(s) the hit applies
	to the CT.
	The reasoning behind this is why is the CT the only place you
	can get a lucky crit on. Is the armor there flakier? My
	reasoning is that a (1,1) hit dislodges something from the 
	inside of the mech in that area and it damages something
	else but the area should not be restricted to the CT.

	PS does anyone have a better theory on CT pos crits
	as in why did FASA restrict it to only the CT?
	
					Send in those rules,

					Johnnyb

Newsgroups: rec.games.mecha
From: rday@magnus.acs.ohio-state.edu (Robert E Day)
Subject: Re: Questions on XL Engines.
Keywords: XL
Organization: The Ohio State University
Date: Wed, 6 Jan 1993 15:51:22 GMT

In article <1993Jan6.140619.8361@ericsson.se> etlsal@etlxd30.ericsson.se writes
:
>Q1:If a Inner Sphere mech with a XL engine has a side torso completely
>   destroyed, i.e. all armour and internal structure gone, is the mech
>   destroyed?

That is the major downside to the IS X.L. engine.

>Q2:If the answer to question 1 is YES, then what happens to a Mech
>   with a XL engine, a side torso that suffers a ammo explosion (a big
>   one) but is protected with CASE?

All three engine crits are destroyed, and the Mech is K.O.ed, but salvagable.
The mechwarrior is wounded from the ammo explosion(as normal) but would 
survive.

>   I've also seen Mech Designs from FASA books that have Mechs with
>   Ammo in Centre Torso locations protected by CASE. What for?

CASE will increase the survivability of the mechwarrior, and decrease the cost
of repairing the destroied mech. This is of no importance in a "one off" game, 
but in a campaign, it is very important.

>   I'm new to this group and I haven't seen any FAQs so I don't know if
>   this problem been sorted out. Could anybody give me a workable
>   set of CASE/XL rules.

-
-- 
If the price that I must pay to obtain my *  Robert E. Day/Syr Otto von    *
freedom, is to acknowledge that the Gov-  *  Schwartzkatz, Shire Mugmort   *
ernmet was granted the power to infringe  *  Barony Middle Marches,        *
on them, then I am not free. Paul Anderson*  Middle Kingdom                *
Newsgroups: rec.games.mecha
Subject: Ral Patha...
From: parnell_p@kosmos.wcc.govt.nz (Pi-Rat)
Date: 4 Jan 1993 12:30:55 GMT
Reply-To: parnell_p@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

Hi Im actually posting this for Peter Hamilton....
	Has Ral Patha produced all/most of the 2750 mechs?
	and have they come out with a set of Wolf Clan Omni's?


well thats about it execpt that I would like to know if they have produced any
3055 mechs yet B-)....

Paul
	Ciao, May The Dice Be With You
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Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: MECH: Heavy Hammer
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Mon, 4 Jan 1993 20:19:25 GMT

> >       Now, you can make this that much more munchkin by making the
> >       internal structure Endo steel, having 13 Double Heat sinks and
> >       CASEing the AMS system. This would be the final WHM-7X that I'd
> >       build
> 
> IS Endo Steel takes up too much room.
> 26 Heat won't let you fire all those Medium Lasers.
> CASEing the AMS is a waste of time as it runs out of ammo long before
> Torso Vulnerability becomes an issue.
> 
> Axly

	You have plenty of room for Endo-Steel. Bah, 30 heat - 26 heat
	sinks ... that's better than 3025 ... so it's a "Good Thing (tm)"

	Oh well... designers NEVER agree anyways. :)


+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: Mechwarrior Version II, is it actually being made?
Keywords: MechWarrior Version II, is it actually being made?
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Tue, 5 Jan 1993 16:25:00 GMT

From: mfcdbarn@ubvmsb.cc.buffalo.edu (Darryl K. Barnes)

> Hello
> 
    > I was just wondering if there is any truth to the rumors regarding
> the creation of Mechwarrior version II.  I can't remember when I saw it
> last posted, but I believe it was before this group started.  Oh well
> if anyone has any current (correct) information, please don't keep it
> to yourself.

	I presume you mean the computer game. Yes it is!

	Dynamix is working on it, under contract to Activision.

	When ? ... well, there is a programmer from Dynamix 
	skulking around here ... last I checked :)

	Wink Wink, Nudge Nudge, Say no More!

   > Darryl K. Barnes


PS	I'm despretlly trying to get my hands on the SNES cart of the
same name! Maybe this year :)

+---------------------------------+   ___     ___       ___
| Stephane I. Matis               |  /   \_BATLLETECH  /\__\ Viva NeXT! 
| E-Mail : kgnome@cs.concordia.ca |  \___/   \___/     \/__/ NeXTSTEP 3.0!
| "It Just Works..." - Steve Jobs |      \___/   
+---------------------------------+       Wolfnet Operative & NeXThead 
Newsgroups: rec.games.mecha
From: conner@qucis.queensu.ca (Mike Conner)
Subject: Locust Question
Organization: Computing & Information Science, Queen's University at Kingston
Date: Tue, 12 Jan 1993 04:54:38 GMT

Could someone clear something up for me.  Why does the Locust have SRM
pods on its left and right top leg yet they are not mentioned in
the armament list.  If you look on the cover of some FASA novels you
can see missles coming out of them.

What gives?
:) Mike

Newsgroups: rec.games.mecha
From: st1y2@elroy.uh.edu (Gray, William W.)
Newsgroups: rec.games.mecha
Subject: Re: BTECH:Original Fiction
Date: 12 Jan 1993 01:12 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: elroy.uh.edu
Keywords: Battletech
News-Software: VAX/VMS VNEWS 1.41    

In article <1itbegINN98n@jhunix.hcf.jhu.edu>, probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes...
> 
>   Anyone mind if I post some original Battletech (Loosely in some cases)
>original fiction? (Mostly based on my games)... They're about from 6-10
>pages in length and will be marked clearly BTECH:STORY if you wish to put
>that in your kill file.

Great, post away...
Newsgroups: rec.games.mecha
Subject: Re: BTECH: Help with making maps
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Date: 7 Jan 1993 01:33:57 GMT
Reply-To: taia_a@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1993Jan05.190051.3190@crash>, malloy@crash.cts.com (Sean Malloy) writes:
>In article <1993Jan2.032456.14603@ringer.cs.utsa.edu> ewood@lonestar.utsa.edu (Eric S. Wood) writes:
>>    Me and couple of friends have started playing Battle Tech a couple of
>>weeks ago. We are getting tired of using the same maps every time and I was
>>wondering if anybody out thier has come up with a way to make maps. Any ideas
>>would be greatly appreciated.

>There was enough of a thread following this that I figured I'd post it as
>well as replying.
>Go down to your local game store and look at the expansion map boards that
>Avalon Hill puts out for their WWII game _Advanced Squad Leader_; the
>terrain features transfer pretty easily to Battletech, and the map boards
>are geomorphic -- you can rearrange the boards and the terrain features
>(roads, woods, etc.) will line up between adjacent boards.
> Sean Malloy        Navy Personnel R&D Center

 These are good, but one can't combine them with standard Btek maps. Though I
do recommend them, but then I play ASL anyway :) I'm trying to overlay hexes
onto my _Simcity_ printouts, but the clash of hexes and squares is giving me
a few problems. Does anyone know of a hex-based "Sim" game that prints out
well? _Simcity_ isn't the type of game I normally play as I consider it
boring, I much prefer wargame simulations :)

This has been....
 Tony Taia                 (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! Pussycats -1/2 price :)
**Noone knows what I know, so you know that what I know is only mine to know**
Newsgroups: rec.games.mecha
Subject: Re: Battletech: 'ere Comes the Dragon.....Again.
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Date: 13 Jan 1993 03:48:13 GMT
Reply-To: taia_a@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1993Jan13.162033.1@kosmos.wcc.govt.nz>, hamilton_p@kosmos.wcc.govt.nz writes:
>  Well, I've recieved stuff all mail from anyone for the last post 'ere Comes
> The Dragon, I posted last week, so 'ere goes again.

 This can be a curse, didn't the old Net-hacker state:
  "May you receive lots of interesting mail."

>  I will be in the San Antonio Texas area, and anywhere between Atlanta
> Georgia, and Washington D.C. So if you play Battletech send me some mail by
> tomorrow, 13th Jan (NZ), 12th Jan (USA). It would be nice to talk 'tech with
> another yank, besides Hollis Ross, as these bloody Kiwis can get to you after
> a while. 
>  /                        Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS /

 Actually the dates are 14th and 13th respectively. Pete got them mixed up
again! Though I put it down to his accent :) At least we Kiwis speak the
Queen's English :)

 Since I'm here, does anyone have any good stores that do mail orders, both
books and games? It's still cheaper to order from the States than buy here :(
This has been....
 Tony Taia                 (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! Pussycats -1/2 price :)
**Noone knows what I know, so you know that what I know is only mine to know**
From: RiTz@pascal (Richard Taillon)
Newsgroups: rec.games.mecha
Subject: Re: BTECH: $%@#$%^& password
Date: 11 Jan 93 22:57:48 GMT
Organization: Ecole Polytechnique de Montreal
X-Newsreader: TIN [version 1.1 PL6]


venhuize@fraser.sfu.ca  Christian Venhuizen at Simon Fraser University Says:

> If anyone out there has the password for the map room which I have 
> most likely buried for an eternity in my closet, I would appreciate
> it you could either post it in this group or email it to me at  `
> venhuize@sfu.ca  '. This would be appreciated because I am growing 
> tired of trying to remember the password by attempting different 
> combinations.                               
>    
> Thanx.
 
Sure: the codes are:
 
Achenar
Benjamin
Kathil 
Pesh
Ryerson
Skye
Summer
 
You're welcome.
 
                                                ___
  _______        __________        ___....-----'---`-----....___
 /____   )    _ /___  ____/  =========================================
   __ ) /    (_)   / /  ______      ___`---..._______...---'___
  / // /    __    / /  /__   /     (___)      _|_|_|_      (___)
 / / \ \   / /   / /    /  /__       \\____.-'_.---._`-.____//
/_/   \ \_/_/   /_/   /______/         `````.__`---'__.'''''
       \_/                                     `````
Newsgroups: rec.games.mecha
From: kgnome@cs.concordia.ca (MATIS stephane)
Subject: Re: A really Stupid Idiot
Organization: Computer Science, Concordia University, Montreal, Quebec
Date: Sat, 9 Jan 1993 23:34:07 GMT

>>We are planning on destroying him utterly, but if you would happened to  
>>think of any interesting and fun ways to do so, please post it, or E-mail  
>>me at:
>>		makacj@nextwork.rose-hulman.edu
>
>OK, I'll post...
>
>Ways to destroy him...
>
>1) Build a working PPC and test it on his dorm room
>
>2) Borrow some Nitro-Nine 9Doctor Who0 and blast himk
>
>3) Sucker him into not playing with you by always
>	having a regiment or two land atop his lance, and
>	let the drop ships blast him away, If you do this
>	every time you play with him he'll leave.
>
>4) Muzzle load himinto  a Gauss Cannon..
>
>
>Any more ways folks?
>


	How about posting his 'Mech on Turtle Bay just before the
planetary bombardment started.

	Or as a Network News 54 'Mech guard on Tukayid, while the 13th
Wolf Guard ransacked a Green Comstar Divison. (You'll get the whole
thing on tape too! :)

	etc ...

	- Steph
From: st1y2@elroy.uh.edu (Gray, William W.)
Newsgroups: rec.games.mecha
Subject: Re: A really Stupid Idiot
Date: 9 Jan 1993 00:42 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: elroy.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

In article <1ikva9INNllm@master.cs.rose-hulman.edu>, makacj@NeXTwork.Rose-Hulman.Edu (Christopher J Maka) writes...
>In article <1igh8fINN1oe@master.cs.rose-hulman.edu>  
>wongrr@NeXTwork.Rose-Hulman.Edu (Ryan R Wong) writes:
>> Get this, 
>> 
>> 	My friends and I are playing BattleTech with 3025 stuff.
>> We grudgingly let one of my friends roommates play because he
>> always says he knows so much about BattleTech....blah,blah,blah...
>> So the game is in the third round and the kid has his Archer with a 
>> 1-1 pilot and declares a called shot on a moving mech. "What the
>> hell do you think you're doing?!?" we all say.
>> 
>> "Well, my 1-1 pilot can do that and the modifier is only +3 you morons,
>> I know, I played this so much, I know the rules inside out!" he says.
>> 
>> Obviously this Phil Hochgesang kid doesn't know what the hell he
>> is doing. The stupid F**K insists that he is right despite printed proof  
>> from the Compendium.
>> 
>> Since my friend has to put up with the kid for the rest of the year,
>> he won't tell the kid off( Phil's ego extends into everyday life )
>> because the kid is the type who'll do something psychotic. The same  
>reason  
>> none of the rest of us will tell him off. Unfortunately, on a
>> small campus like Rose-Hulman, its hard to always avoid the kid.
>> 
>> Any suggestions on how to get rid of Phil would be welcome.
>> Just e-mail them to me.
>> 
>> And if you want to anonymously flame him, here's HIS e-mail address:
>> 
>> 		hochgegp@nextwork.rose-hulman.edu
>> 
>> Any suggestions and/or 'evil' letters to him will be appreciated by
>> all seventeen of us.
> 
>Well, I am one of the unfortunate few that is forced to play BTech with  
>Phil Hochegesang.  I belive that all of our campus agrees that he is one  
>dumbest <fill in the blank> at this school.
> 
>As for his BattleTech knowledge, it can be summed up in four words:  "I  
>didn't know that."  This is a kid that bought the sourcebooks for Star  
>Wars the role-playing game, yet he did not have the rules.  He just bought  
>the sourcebooks for the reading material.
> 
>We are planning on destroying him utterly, but if you would happened to  
>think of any interesting and fun ways to do so, please post it, or E-mail  
>me at:
>		makacj@nextwork.rose-hulman.edu

OK, I'll post...

Ways to destroy him...

1) Build a working PPC and test it on his dorm room

2) Borrow some Nitro-Nine 9Doctor Who0 and blast himk

3) Sucker him into not playing with you by always
	having a regiment or two land atop his lance, and
	let the drop ships blast him away, If you do this
	every time you play with him he'll leave.

4) Muzzle load himinto  a Gauss Cannon..


Any more ways folks?
Newsgroups: rec.games.mecha
Subject: Re: Battletech, The Succession Wars
From: hamilton_p@kosmos.wcc.govt.nz
Date: 6 Jan 93 08:48:18 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

 lunatic asks,

>     _
>    (_
>    __)peaking of the less-played FASA BTech games...  Has anyone here
> ever played "The Succession Wars?"  I've never even known anyone who
> bought it.  What are the opinions of people who've played it?  Even
> though it's probably out of print, now, anyway....
 
  Seen it played a few times, and herd heeps of stories about the game, but 
 never played due to the inhibiting cost. Don't let me ever hear anyone in 
 the States saying Battletech stuff is expensive over there. The Succession 
 Wars list price in New Zealand is $90.00 (NZ) or about $45.00 (US). Thank
 God I'm coming home on holiday to go shopping...soon, there will be no Ral
 Partha figures in any shop, safe from my wallet.

  I digress. Aparently, with a few minor changes, to simplify the game, The
 Succession Wars, I've been told, is quite a good game, and just sitting on
 the shelf at Ming Games 'ere in Wellington. Sigh :-< (Death to smilies!)

  ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
  \                                                                          \
  / 'I dont need to be able to spell for my AC/20 to rip your head off...'   /
  \                                                                          \
  /                        Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS /
  \                        (3025, our speciality)                            \
  /                        E-mail: HAMILTON_P@Kosmos.wcc.govt.nz             /
  \                                                                          \
  <-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-
Newsgroups: rec.games.mecha
Subject: Re: Aerotech Question
From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
Date: 8 Jan 1993 02:36:54 GMT
Reply-To: taia_a@kosmos.wcc.govt.nz
Distribution: world
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <1993Jan7.140855.7138@gw.wmich.edu>, x90vanderkol@gw.wmich.edu writes:
>In article <2591@cix.cict.fr>, maillet@tls-cs.cert.fr (Luc Maillet) writes:
>> In article <1993Jan5.181712.11799@tdb.uu.se>, m91kgh@tdb.uu.se (Karl-Gunnar Hultland) writes:
>> |> I was just wondering if anyone use those optional rules on
>> |> different targeting systems that was published in Battletechnology?
>> |> They list all the targeting systems from 2750 and 3025.

>>   Whoa ! Is it long ? Could you post'em ? Here in France, Battletechnology is
>> virtually unobtainable.
>> 								Redwing.
>	Here in the US too. 
>John VanDerKolk

 What are you guys complaining about? Here in New Zealand, we haven't even
got Battletech 3rd Edition yet and it took me a year to get a copy of
_Lost Destiny_, plus it's easier and cheaper to get figures from the USA
than through the local company Blackwood and Gayle.

 BTW does anyone have the latest Battletechnology? I want to get a subscription
and order back copies as I'm getting into some money soon :):):)

This has been....
 Tony Taia                 (Chu-sa of the Second Genyosha)
 TAIA_A@kosmos.wcc.govt.nz  **Join the DCMS see the Inner Sphere and kill it**
3055-3067: So little time, so many Clan meks to kill! Pussycats -1/2 price :)
**Noone knows what I know, so you know that what I know is only mine to know**
Newsgroups: rec.games.mecha
From: velardeb@kinglear.cs.colorado.edu (Brandon Craig Velarde)
Subject: BTECH:  Merc Handbook 2nd Ed.
Organization: University of Colorado at Boulder
Distribution: usa
Date: Wed, 13 Jan 1993 00:13:43 GMT

When will we see the 2nd Ed Merc handbook?  Does anyone know when it will be
shipping?

--------------------------------------------------------------------------------
Brandon                          | A proud member of Clan Steel Viper
velardeb@rintintin.colorado.edu  |
velardeb@kinglear.cs.colorado.edu|
Disclaimer:  vlta'pu'be'         | Any Klingons out there?
--------------------------------------------------------------------------------
From: parnell_p@kosmos.wcc.govt.nz (Pi-Rat)
Newsgroups: rec.games.mecha
Subject: Fasa Products
Date: 11 Jan 1993 01:08:26 GMT
Organization: Wellington City Council (Public Access), Wgtn, Nz
Reply-To: parnell_p@kosmos.wcc.govt.nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

I'm in the process of compiling a list of all the FASA BattleTech Products,
at last count there were just over 85 items on the list and I was wondering
about some things....
First the list starts at product number 1604 BATTLETECH(2nd/3rd ed) are there
any items published between 1600 and 1603?
Secondly according to a price list dated Jan 1st 1988 there was soposed to be a
product 1628 _COMSTAR_ scheduled for relece in the third quarter however no
other list has this on it any explination? and if it was pulled why not produce
another item with that product number?


Paul
	Ciao, May The Dice Be With You
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|       We gaurantee fast service, No matter how long it takes...             |
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Newsgroups: rec.games.mecha
From: plt@wasp.eng.ufl.edu (Pete Taylor)
Subject: BTech Chronology
Reply-To: plt@wasp.eng.ufl.edu (Pete Taylor)
Organization: U of Florida Engineering Comuputing Services
Distribution: us
Date: Thu, 7 Jan 93 20:53:26 GMT

Hi all you BTech enthusiasts.  I need a little help.  I have some but not all
of the BTech novels (some I enjoy, some are so so).  I was wondering if some
kink soul could post a chronologically correct listing of all of the novels
that FASA has published.

Thanx.

Pete
--
Peter Taylor                    |Paintgun:  68Automag
plt@wasp.eng.ufl.edu            |Martail Art:  Cuong Nhu Oriental Martial Arts
worldmage@maple.circa.ufl.edu   |              Cypress School, U of F
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mecha
Date: Sat,  9 Jan 1993 00:47:36 -0500 
From: Robert Everett Brunskill <rb6t+@andrew.cmu.edu>
Subject: Re: BTech Chronology

From: cb401@cleveland.Freenet.Edu (William Scott Carlson):
>Ah, my favorite part of BattleTech.
> 
>Decision at Thunder Rift
>Mercenary's Star
>The Price of Glory
>Heir to the Dragon (begins 3004, ends 3040)
>Wolves on the Border (begins 3021, ends 3028)
>Warrior: Engarde (begins 3022, ends 3027)
>Warrior: Riposte (begins 3027, ends 3029)
>Warrior: Coupe   (begins 3029, ends 3029)
>Lethal Heritage  (begins 3030, ends 3051)
>Blood Legacy     (begins 3051, ends 3052)
>Lost Destiny     (begins 3052, ends 3052) beginning of Clan/IS truce
> 
>Way of the Clans
>Blood-Name
>Falcon Guard
>Wolf Pack
>Natural Selection
>

You forgot 'Sword and the Dagger'.  It takes place in 3025, so I'd put
it right before (after the prolog of) Warrior: Engarde.  The bits in
Shrapnel are all sometime before Warrior as well.  Don't take the
chronology as a strict order of the books as the dates tend to cross
over a lot.  Heir to the Dragon takes place before and after the Warrior
Trilogy, and according to the scenario book, all the Gray Death Novels
take place in 3024 and later.

Rob Brunskill
 
 
 
 
Interesting how many of us play Paintball and BattleTech...
 
 
-- 
William Scott Carlson             cb401@cleveland.Freenet.Edu
Battle Tech Player, Paintballer, and Honorable Gentleman.
Alias Kael at bbs.isca.uiowa.edu...come on in and visit.