HDTenEightyP/NetNews huggingface dataset:
From: frnk@cs1.bradley.edu (Paul Ondercin)
Subject: Re: Star Control II Bug!
Organization: Bradley University
Date: 12 Jan 93 18:06:20 GMT

In <1ite36$1l5@agate.berkeley.edu> joak@ocf.berkeley.edu (Jonathan A. Kung) writes:

>I don't know if it's just me, but if you remove all your landers
>past zero, you'll suddenly find yourself with a huge number of
>landers, and the more you remove, the more money you get, for
>as long as you feel like holding down your button.
   STII crashes regularally on my system, and I have had the same thing
happen. I continued with it... and now seem to have the ultimate ship
long before the game expoected me to... :> The problem is that crashes
mess up the FATs on my hard drive, and save games may or may not
survive. I'm still trying to determine if the lander bug caused the crashes
or just the game itself.   
   *sigh* Such a nice game, I wish they'd have spent more time on
garbage collection.

--
frnk@bucs1.bradley.edu, frnk@camelot.bradley.edu, am417@cleveland.freenet.Edu

   I will be building the ultimate RISC machine. I have reduced the instruction
set to only two instructions: ON, OFF.
From: stasiak@tartarus.uwa.edu.au (Stanley Stasiak)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfmap for additional games
Date: 12 Jan 1993 00:26:34 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: NN version 6.4.19 #1

mackinto@oasys.dt.navy.mil (David Mackintosh) writes:

>I've got the Wolfmap program for the shareware game that reads the
>.WL1 files.  Is there one available to read the .WL6 files of the
>additional games?  How about the wolfedit program?

Yeah, there is one available from ccu.umanitoba.ca in /pub/wolf3d
	as maped41.zip (mapedit 4.1) by Bill Kirby
This will let you view and edit maps for all 6 adventures.

Stanley.

stasiak@tartarus.uwa.edu.au
stasiak@swanee.ee.uwa.edu.au (or stasiak@swanee.ee.uwa.oz.au)
Newsgroups: comp.sys.ibm.pc.games
From: hutch@bellman.lanl.gov (John Hutchinson)
Subject: Falcon 3.0 for sale
Reply-To: hutch@bellman.lanl.gov
Organization: Los Alamos National Laboratory
Date: Mon, 4 Jan 1993 20:56:49 GMT

I have a like-new copy of Falcon 3.0 (for pc compatibles) for sale.  I just
don't have the time to dedicate to this highy detailed simulation.

Complete, unregistered, new condition.  $30 plus shipping.  I can even take
your M/C or Visa if you desire.  Please send email.

I would consider trades for Star Control II, as well.
---

- John Hutchinson
  hutch@ilmen.lanl.gov
Newsgroups: comp.sys.ibm.pc.games
From: flick@cwis.unomaha.edu (John Anderson)
Subject: Re: VGA Planets, Starting a New Game
Organization: University of Nebraska at Omaha
Date: Sat, 9 Jan 1993 11:18:30 GMT

Can you please tell me where I can find VGA Planets? I have looked every-
where and cannot find it.  Thanks!
 

--
|  John Anderson                      | The views expressed are usually   |
|  U. of Nebraska at Omaha            | my own, and occasionally someone  |
|  Omaha, Nebraska, USA               | other than myself...but they are  |
|  Internet: flick@cwis.unomaha.edu   | usually %100 correct!             |
Newsgroups: comp.sys.ibm.pc.games
From: stein@bcstec.ca.boeing.com (Halden Stein)
Subject: Indy/Atlantis Hint Please
Organization: Boeing
Distribution: na
Date: Thu, 7 Jan 1993 18:17:35 GMT

In WITS mode I'm on the island with the ruins and have gotten to the point
where I have all three stones, the rubber comb, staff, scarf, etc. I can't
open the brass gate that requires more weight than the two statues I have
(the third being used to open the main gate into the labyrinth). Nor can I
open the gate with the pully or enter the narrow crawlspace. I can't find
anything movable or do-able in the labyrinth, in the ruins, or on the dock.
Can anyone offer a hint please?
   Thanks,
   Hal
From: bing@zinc.cchem.berkeley.edu (Bing Ho)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima Underworld 2 help please!
Date: 11 Jan 1993 23:48:18 GMT
Organization: UC Berkeley
Distribution: world
NNTP-Posting-Host: zinc.cchem.berkeley.edu

I need some help with both the Keep and the Ice Caverns.

I went to the keep and got the blackrock, but I never figured out
the cat's history, found the banner of the keep, or figured out what
those brain thingeys were for.  What have I missed for the keep?

I also went to the ice caverns and got the blackrock, but I haven't
figured out the puzzle with the switch, lever, chain, and button.  Any
suggestions there?

Could somebody give me a rundown of what I need to complete at each step of
the way (at least for the  keep and ice caverns).

Thanks.
-- 
Bing Ho
bing@zinc.cchem.berkeley.edu   University of California, Berkeley   
Newsgroups: comp.sys.ibm.pc.games
From: sc6803998@ntuvax.ntu.ac.sg
Subject: Re: Dune II with qemm and sound card.
Organization: Nanyang Technological University - Singapore
Date: Wed, 6 Jan 1993 03:32:04 GMT

Hi all,
	Just my two cents on the sound cards and qemm with Dune II.
	I have a SB 16 ASP card :) and I am using qemm 
with the ram option only. Dune II seems to work fine. Had a hell of
a problem with Atredies when fighting all three combined.
Thanks for the hint on the use of sonic tanks at max range!	
	Oh BTW I have a 386-33 with 4megs ram. Qemm v6.02 so I don't think
qemm causes any xms or ems problems with dune. I tried stacking dune
too and no problems. I am using Hyperdisk as a disk cache at the same time.
	Chow!

Michael

Newsgroups: comp.sys.ibm.pc.games
From: Andrew McCallum <andrewm@zooid.guild.org>
Subject: Re: Gravis UltraSound 3D!
X-To: RON DIPPOLD
Organization: The Zoo of Ids
Date: Sun, 10 Jan 1993 16:11:00 GMT

From rdippold@cancun.qualcomm.com (Ron Dippold)
>jwilbur@iat.holonet.net (Jay Wilbur) writes:
>>Good News: I was told that there is no board upgrade for the 3d stuff....it's
>>all in the driver!
>
>Thank you, Gravis!

    Woah woah woah.. I missed out on the origional post about this.  Are you
saying that if already own a GUS (which I do), I just need new software to
get the 3D effects?!

---
    .sig's are neat,                   | Andrew McCallum
    .sig's are fun,                     \ andrewm@zooid.guild.org
    .sig's tell where to flame someone.  |andrewm@terranet.cts.com

            SUPRESS THE POOR, SAVE THE RICH, KILL THE STRANGE

Newsgroups: comp.sys.ibm.pc.games
From: bowles@mentor.cc.purdue.edu (QUAK)
Subject: Re: GAME BYTES: ARJ compression.  O.K.?
Organization: Purdue University Computing Center
Date: Fri, 8 Jan 1993 04:12:29 GMT

In article <hyiu.34jo@terapin.com> hyiu@terapin.com (Henry Yiu) writes:
>In article <1993Jan6.123508.27487@athena.mit.edu>, dmsilev@athena.mit.edu
>(Daniel M Silevitch) writes:
>>In article <1993Jan6.011656.20486@b11.b11.ingr.com>, ross@kaos.b11.ingr.com
>(Ros
>>s Erickson) writes:
>>|> --
>>|> A quick question to all game bytes reader, present and future:  Due to
>>|> my constant battle to enhance Game Bytes by adding more to it yet
>>|> still having to fit it on a floppy for transportation purposes, I
>>|> resorted to compressing issue #8 with the ARJ compression program
>>|> (version 2.3).  I wound up saving over 100K of space vs. PKZIP 1.1 and
>>|> thus could fit it on a 1.2MB floppy.  The program (ARJ) is not as
>>|> widely known as PKZIP, yet is far superior in terms of features and
>>|> compression ability.  Without it, I would have been in a real bind.
>>|> Who knows what the future of PKZIP holds.  I'll evaluate that as it
>>|> happens.
>>|> 
>>|> My question is, does anyone vigorously object to my continuing to use
>>|> ARJ for future editions of the magazine?  I'm also considering sending
>>|> up each issue as a self-extracting ARJ so the program itself wouldn't
>>|> be necessary to have to extract the magazine.  Any thoughts on the
>>|> matter?  Post them publically if you like as we might start an
>>|> intelligent debate on the matter.  On the other hand, you opinion,
>>|> emailed to me, is also valuable and takes up far less bandwidth.
>>|> 
>>|> Thanks for reading Game Bytes.
>>|> 
>>
>>ARJ is a great program, and we all should use it for compression. In the
>>case of Game Bytes, it also has another advantage: ARJ supports multi-
>>volume archives, while ZIP does not. Remember the INCA demo? That was
>>arj'ed, as it was the only way to split the 5 meg demo into something
>>reasonable.
>>
>>I applaud your decision. (BTW, Issue #8 was great :)
>>
>>Daniel Silevitch                               dmsilev@athena.mit.edu
>>Massachusetts Institute of Technology
>
>ARJ is alright, but the new Pkzip 2.04c is even better!

2.04c .. The only compression program you have to configure... Jeez..
From: mayojr@cs.rose-hulman.edu (John R. Mayo)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Joystick problems with Wing Commander 2, SO2, WC1!!
Date: 9 Jan 1993 00:41:40 GMT
Organization: Rose-Hulman Institute of Technology
NNTP-Posting-Host: sarah.cs.rose-hulman.edu


I've got Wing Commander I, a Comtrade 386/40, Mach III joystick, and I
have the same problem. I have disconnected the joystick from my sound
blaster, disabled the joystick port on it, and used another joystick
port I have. No luck. I got the "patch" from somewhere (ulowell?). No
luck. I have slowed down my cpu. No luck. The joystick works fine with
Wolfenstioen 3-d, Twilight 2000, and various other games, but not with
WC. Anybody got a clue?
-- 
John Mayo
mayojr@cs.rose-hulman.edu
"They're not dead, they're just metaphysically challenged." -MST3000
Newsgroups: comp.sys.ibm.pc.games
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: Dynamix BBS Phone Number
Keywords: BBS
Organization: MCC, Austin, Texas
Date: Fri, 8 Jan 1993 19:46:37 GMT

Onion.rain.com is 147.28.0.161.  I believe it runs over a SLIP line, so
be patient when connecting.

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: chinc@ecf.toronto.edu (CHIN CHIEN TING)
Subject: Re: DUNE II: Purple Guys
Organization: University of Toronto, Engineering Computing Facility
Date: Wed, 6 Jan 1993 00:43:04 GMT

In article <1993Jan4.164504.29059@jato.jpl.nasa.gov> jennifer@jato.jpl.nasa.gov writes:
>
>The only way I've gotten it to work is to first click on a unit, and then
>click on the other units and tell them to move to the first unit while
>the first unit is still moving.  This will at least get them all moving
>in the right direction and close to wherever it is you want them to be.
>It does not work like it says in the manual.  That's about the only
>bug I've seen in the game too, although once the picture of the construction
>yard became darker and I couldn't access anything in the yard.  This really
>is a great game!
>

Doesn't work all that well does it?

Actually I have seen another bug, on the 5th or 6th level (forgot), I launch
a premature strike and end up with 3 damaged tanks returning home. The 
Harkonen send a fleet of 20 vehicles, and I was waiting for destruction.
But they stop half way and didn't respond as my entire army of 3 tanks
flatten their base. The computer must have remembered the 1st Law of
Robotics all of a sudden. 

Other minor complain, Ornithropters and Carryall should contribute to 
field of view. Also there is no effective way to tell Rocket launchers
and Sonic tanks to sit still (and not hit friends with their undiscriminating
weapons. 

Finally: if you like the game, read the book, and burn the movie!
-- 
CHIN, Chien Ting 
Dept of Physics, University of Toronto                 \ /
------------------------------------------------------- * <
light is my work                                       / \
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Fallicy of my judgement of pkzip2.04c...
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Sat, 9 Jan 1993 17:36:51 GMT

	Sorry folks.  It appears that I was incorrect at this one.  I was
presuming that since 2.0 and 2.1 and such forth was a hacked version (some
with a virus in it), that I was prepared right off the bat to declare
2.04c a hack.  But a quick call to McAffe (?) BBS end my misjudgement.  
	Just now I had receive several 'enlighting' and several 'informative'
e-mail about it.  To those 'informative' e-mails, thank you for your
explaination but I already check it myself.  To those 'enlighting' e-mail,
please learn not to hate others, and take a long break from what you are
doing and stop being hell-bent to send someone a message full of colorful
lanuage just because I made a stupid error.

Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: Wiz 7 query
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 5 Jan 1993 02:34:46 GMT

James N. Potts (jnpotts@iastate.edu) wrote:
: 
: Where the heck is the teleporter in Ukpyr?  I just spent a lot of time looking
: for it, but with no luck.
: 
--
Look for a room called the Humpawahammer (or something like that) near
the IUF barracks.


----------------------------------------------------------------------

			Gilbert Tan Chye Hee
		      sci30139@nusunix1.nus.sg
From: ronr@ateami2.EBay.Sun.COM (RON RICHARDSON - SUN MICROSYSTEMS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Stunt Island help wanted
Date: 12 Jan 1993 21:29:22 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: ronr@ateami2.EBay.Sun.COM
NNTP-Posting-Host: ateami2.ebay.sun.com

In article 4174@kcbbs.gen.nz, Murray_Moffatt@kcbbs.gen.nz (Murray Moffatt) writes:
|Is it my imagination or is there something wrong with stunt #8 (shoot 
|planes in formation)??
|
|The stunt seems to abort when I shoot one of the enemy planes (usually 
|the one closest to the two friendlies).  Has anybody else found this 
|or am I just a bad shot?
|


You're shooting the friendlies.  I solved this after flying really high
to see the formation and the friendlies are the "+" below and the bad
guys are "x" flying in the direction of the arrow and looking from
above.  Shoot the "x" and you'll finish it.  Hope this helps
.



                        +                             +                      ^
                                                                                 |
                 x              x           x                 x             |


Ron
From: u6104701@ucsvc.ucs.unimelb.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: paganitzu room19 solution
Date: 9 Jan 93 15:44:23 +1100
Organization: The University of Melbourne

various solutions to room 19 were mailed to me

below is a solution to the second half, for those who are interested




















solution room 19

 part the red sea, go to the threerocks in a vertical line, push the top and 
bottom ones(1,3) to the left, so they are against the wall. manipulate the 
middle rock(2) and place it in front of the first spears, as far up as possible.
IE @=WALL W=WATER NUMBERS=ROCKS S=SPEARS #=REMOVABLE WALL $=SNAKE K=KEY

                     -W  @WWWW@
               RED SEA   @WWWW@
                     -W  2   K@
                     @1   4   @
                     @    67  @
                     @3    5  @
                       $  K#  @
                       @@S@@@S@ 

push rock 1 into the water above it(this is for more space later). then quickly
push rock 4 to the right one space,by doing this  you trigger the spears and 
leave your self to the right of the spears. 
now go around the rocks and push the removable wall and get the key, the snake 
is now blocked by the spears. you should now be able to move the remaining five
rocks to get over the water, past the other snake and get the third key.  
cheers


martin
|e-mail                           |snail                            |
|U6104701@ucsvc.ucs.unimelb.edu.au|School of Chemistry              |
|phail				  |University of Melbourne          |
|(03) 344 4125	                  |Parkville Victoria 3052 Australia|
From: S_MARTIN@IRAV22.ira.uka.de (|S| Ralf Martin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: wiz 7 (5 flowers)
Date: 11 Jan 1993 12:52:48 GMT
Organization: University of Karlsruhe, FRG
Distribution: world
NNTP-Posting-Host: irav22.ira.uka.de
X-News-Reader: VMS NEWS 1.25

In <1ir2a1INNm3m@manuel.anu.edu.au> ors101@page.anu.edu.au writes:

> 
> 
> 
> Hi,
> 
> I have a wiz 7 question.
> 
> I've found 4 of the 5 flowers. The flower I need to find is called 
> "mythia". Does anyone know where it can be found?
> 
> 
> Any help would be appreciated.
> 
> Thanks in advance,
> Rob.
> 
In your Hex-editor,but for real,I can't remember the exact position,
but it is either in the forest behind Ukpyr,in the Witch Mountains
(they're connected if you throw a long vine down a cliff in the
mountains),or in the forest that leads from munkharama bridge to
said mountains.(My tip would be the mountains)

Alter Ego


Newsgroups: comp.sys.ibm.pc.games
From: cp79055@csie.nctu.edu.tw (Ultima)
Subject: Re: monkey island I HELP PLEASE!!!
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 13 Jan 1993 04:02:36 GMT


   Find the third guy, on the top on map, a small isle......
   Leave the gov's house along.
Newsgroups: comp.sys.ibm.pc.games
From: pgeltner@netcon.smc.edu (Peter Geltner)
Subject: Re: Ultima Underworld 2
Organization: Santa Monica College, Santa Monica, CA
Date: Thu, 7 Jan 1993 21:27:06 GMT

In article <1ihpfmINNf1b@hp-col.col.hp.com> smb@col.hp.com (Sam Bauer) writes:
>hyiu@terapin.com (Henry Yiu) writes:
>> In article <C0Fnys.1Gn@dunaad.co.uk>, dan@dunaad.co.uk (Dan Hunter) writes:
>> >
>> >Hi, could sombody tell me what kind of PC you need to play this game 
>> >specificaly if it will run on a 386 20.
>> >Thanks in advance,
>> >DAN
>> >
>
>Does anyone really have this game yet?  Has it been released?  Where
>can you get it and for how much?
>
Ditto.  I checked out Egghead and CompuUSA today in Los Angeles, and they
didn't have it.

-- 

Peter Geltner   Administrative Dean of Computing
                Santa Monica College
                Santa Monica, California 90405
From: No path, I don't want the mail (Gemini)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Aren't you worried?
Date: 8 Jan 1993 23:09:47 GMT
Organization: California State
Distribution: na
NNTP-Posting-Host: rhino.meaddata.com
Keywords: Hacks, egocentrists, immaturity, antisocial, etc.

In article <1993Jan6.232103.1@vmsb.is.csupomona.edu>, cvetp036@vmsb.is.csupomona.edu writes:
|> In article <1993Jan6.195528.62507@cc.usu.edu>, sl3nf@cc.usu.edu writes:
|> > 	I've noticed a lot of people on this group posting or asking for cracks
|> > for games.  I've done my share of hacking/cracking, but isn't anyone worried
|> > about the problems involved with blatantly telling everyone that you want to do
|> > something illeagal?  Jail terms are a possibility for copywright violations.
|> 
|> If you own a legal copy of the game I don't see what the problem is.

The average hacker/cracker does not believe in Copernicus -- the world does
not revolve around the sun, it revolves around him/her.  They are egocentric,
immature, and irresponsible ... rarely taking into account the consequences
of their actions because they live for themselves and live for the moment.

Because they have never learned to interact with others, and because they
never acquired the discipline to live without immediate gratification (after
all, the world DOES owe them a living), they never stopped to think that
someone outside their own little tech circle may have access/interest to
the same communication vehicles they use (for discussion on pirating) and
they never realize the irrationality of "taking the easy route."

Only an idiot would plunk down $s for a game (to challenge and entertain
them) and then attempt to subvert the challenge through a cheat.  Hey gang,
here's a deal: send me $1 and I WON'T send you a game!  Then you won't
have the possibility of getting stuck or having to exercise those flabby
neurons!

Yeah ... you're really getting away with something!  (Not.)

But it is a victimless crime, much akin to masochism.  If it makes 'em
happy, they only hurt themselves.  Except for the NOBLE mavericks who
see pirating as a social statement against big business or for freedom
of software.  These folks are to be pitied: they want so much to "be"
someone, but either don't have the ability or motivation to channel that
into something ... well ... something worth even admitting.

-- Gemini

Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: Joysticks,Joysticks... Which Joystick?
X-Xxmessage-Id: <A77829FF8701BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Tue, 12 Jan 93 07:55:43 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Tue, 12 Jan 1993 14:58:36 GMT

In article <1993Jan11.204011.1948@mcc.com> Jim Knutson,
knutson@urbino.mcc.com writes:
>Well, if you REALLY want the best (most expensive?) joy stick, there's
>this from Thrustmaster:
>
>F16 Joy Stick - Exact copy of F16C FBW stick utilizing strain gage
>	tech.  17 lb. actuating force, 1/4" movement.  Plug compatible
>	with desktop standard (game port) unit.  Mounting is 4x4 1/4"
>	steel plate.  Price $299, $999 with MIL spec switches.
>
>And if you want REALLY want the best throttle control:
>
>F16 Throttle - Exact copy of F16 throttle quadrant with five detents.
>	Unit is cast aluminum handle mounted on 2x1 inch steel shaft.
>	Pivot is contained in 6x6x4 1/4" steel box and is plug
>	compatible with standard desktop unit.  Price $299, $599 with
>	MIL spec switches.
>
>Now, can any of you "power" gamers really claim to have the BEST?

Oh, I'm sure at least _one_ person will have to have these. :) (and it's not
me)

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Subject: Re: World Circuit Unpro?!
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 5 Jan 1993 06:30:37 GMT

Diego Gallina writes:

: Hey folks!
:         If any of you like car games, GO GET WORLD CIRCUIT!! Microprose
:         has finally (except for the sound) done right.

I agree on both counts.  After playing World Circuit, I finally took Indy 500
off my hard drive.  The sound, however, is not that great.  Not bad, mind
you, but not that great (especially the tire squealing--my wife had to ask me
what that sound was!)

:         On to the subject... does anybody yet have an unprotect for the
:         manual look-up??  I've just bought the game today and like it
:         lots but find the copy protection annoying to say the least.

Again, agreed.  I find it interesting that Microprose chose to protect World
Circuit (perhaps because of its European origin) but not F-15 Strike Eagle
III.

If there is any unprotect for this game, please let me know!  Yes, yes, yes,
I do own the real game.  It was my birthday present, if you must know!  :-)
--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous
structure, but pejorative appellations will forever remain innocuous.
From: f_langleyrh@ccsvax.sfasu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: King's Quest 6, kq6, kq VI, etc. - help requested
Date: 9 Jan 93 11:26:05 CST
Organization: Stephen F. Austin State University

In article <1993Jan9.082802.28537@netcom.com>, elvis@netcom.com ('kEvin') writes:
> 
> I've completed the main path with 98% of the possible points, and
> have been trying to solve it the other way, but I keep getting
> fried by Shamir at the end. I haven't been able to get his bottle.
> 
> Any hints?
> 
> 
> kEvin

I am stuck at the same place.  Help!?!

  --  Adam
	z_rasmusseam@ccsvax.sfasu.edu