HDTenEightyP/NetNews huggingface dataset:
From: markp@microsoft.com (Mark Pennington)
Subject: Re: Quest for Glory I : hint needed
Date: 12 Oct 92 15:02:36 GMT
Organization: Somewhere in time and space
Distribution: na

In article <1992Oct10.014102.28831@sequent.com> tpv@sequent.com (Tom Vickory) writes:
>I need a small hint for "Quest for Glory I". 
>
>How do I deal with the "3 Stooges" once I've secured myself
>inside the hall in the brigands fortress ? I don't seem to
>have much time to do anything, and can't seem to cut the rope
>holding the chandelier.
>Thanks.
>
>Tom Vickory









As I remember, you have to push the candle holder over.  I forget the exact
command.  Once you do that, they will start back the other way.  Wait for them
to get about halfway back, then get the rope.  
 
Nice animation there...
Mark



-- 
Commit Random Kindness and Senseless Acts of Beauty
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Calling all Mechwarrior fans
From: ppugliese@pimacc.pima.edu
Date: 8 Oct 92 16:59:46 -0700

In article <1992Oct7.204612.6182@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
> Seen the ad in CGW regarding Cyber Empire?  Looks like another great
> bettlemech game.  Looks like you can design your own mech (ok, I am just
> guessing by the pictures I saw).  But it is by SSI.  

Has anyone *actually* played this game?

How 'bout a review? or any other info for that matter.

thanks, PHIL
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack Request--Perfect General
From: slee@vax1.umkc.edu
Date: Thu, 8 Oct 1992 04:21:11 GMT
Organization: University of Missouri - Kansas City

Does anyone have any idea if a crack exists for QQP's The Perfect General?
Please forward any responses (and general comments on the game) to:

	SLEE@VAX1.UMKC.EDU(Steve Lee)

Thanks for any assistance!!!
From: wo@rio70.snibln.de (Wolfgang Kalthoff)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help needed with Indy J. & F of Atlantis and Willy Beamish...
Date: 16 Oct 92 11:44:17 GMT
Organization: Siemens Nixdorf Informationssysteme AG, Berlin, Germany

lin@franklin.ee.umr.edu (Austin Lin) writes:

>I'm stuck in Fate of Atlantis at the site with the bull stuff.  I've got the
>transit and have used it to try to find SOMETHING, but can't locate the
>door after seeing it in the transit viewing mode.  Subtle hints are preferred
>over spoilers.
>Austin
>lin@ee.umr.edu

Position the transit on the tall horn.
(I hope, that's subtle enough :-))
Have fun
Wolfgang
--
Wolfgang Kalthoff    | S iemens             | EUnet: kalthoff.bln@sni.de
Gustav-Meyer-Allee 1 | N ixdorf             | USA  : kalthoff.bln@sni-usa.com
D-1000 Berlin 65     | I nformation Systems | Tel: +49-30-4673 2951 Fax: 2915
--------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES! Screen Captures!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Tue, 13 Oct 1992 15:09:25 GMT

--
BTW, for those who can't ftp (?), I'll gladly uuencode the screen
capture programs (GRAB and PCXDUMP) and email them to you directly.
Please respond as soon as possible.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: kak1@cypress31.cray.com (Kevin Kramer)
Subject: Re: KEEN WATCH: The U is Toast
Originator: kak1@cypress31
Organization: Cray Research, Inc.
Date: 14 Oct 92 13:34:25 CDT


In article <1992Oct13.191235.24033@unvax.union.edu>, mcwhirtj@unvax.union.edu (Jim Mcwhirter) writes:
> rdippold@qualcom.qualcomm.com (Ron Dippold) writes:
> --- text deleted ---
> 
> >You don't like the game, you don't like it.  Fine.  But "bad game" is
> >just your snobbery.
> 
> >I'm not toally unsympathetic, however.  Being at Berkeley, you should
> >have options not open to the rest of us.  Perhaps you could depress
> >Wolf 3D sales by bringing insensitivity charges against anyone who
> >dared to play it.
> >-- 
> >The flush toilet is the basis of Western civilization.  -- Alan Coult
> 
> "Bad game" is not snobbery, it is an opinion, a view oposing your own,
> which does not make it snobbery.  It is also my opinion, so let me put
> in my two cents worth. My 9 year old son and I were big Keen fans, and
> when Wolf3D came out, we initially were, like everyone, captivated by
> the graphics.  But even my son (in spite of television cartoon
> programming) got both bored and grossed out after a while.  It is (my
> opinion) NOT a challenging game, once you have played it once.  And
> the mindless slaughter is just that.  After about two weeks, we
> decided wasn't worth the disk space and removed it.  I haven't missed
> it one bit. I'm sorry to hear that midless, gross graphics are "in",
> and cute and cleaver is "out".  
> 
> yeah, it is just my opinion.  Oh well ...
> 

I have to agree, I never understood what all the hype was about.  I thought
it was one of the most boring games I have ever played, there was absolutly
nothing to it.  I deleted it after about I played it a couple of times, it just
couldn't hold my interest.  PLEASE don't take my comments personally it is
just my opinion.

Kevin
Newsgroups: comp.sys.ibm.pc.games
From: comptec90071@camins.camosun.bc.ca
Subject: wolf 3d cheat mode.
Organization: Camosun College
Date: Tue, 13 Oct 1992 18:57:04 GMT

Anyone have the key combination for cheat mode in the registered version
of Wolf3d? I know you load it up with WOLF3D -GOOBERS , but have been able
to remember to remember the combination.
thanks

Xref: sparky comp.sys.ibm.pc.games:17359 rec.games.misc:17931
From: lucas@scicom.AlphaCDC.COM (Kevin Lucas Lord)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Dark Sun by SSI and Dragonlance
Date: 16 Oct 92 04:51:53 GMT
Followup-To: poster
Organization: Conclave of High Sorcery, Wayreth Forest


	Does anyone know if SSI is planning to make any Dragonlance
games in the fashion of the new Dark Sun games that are coming out?
	Also, does anyone know if SSI has an Internet address, and
if so, what?

-- 
Raistlin Majere, Alpha Institute. -  DOMAIN lucas@scicom.alphacdc.com
Order of the Black Robes, {csn,ncar,}!scicom!lucas  Kevin L. Lord
"Est Sularis Oth Mithas, My Honor is my Life." --- Michael
"Yes. So it generally ends." --- Raistlin Majere
From: davidf@zoomer.wpd.sgi.com (David Fenstemaker)
Newsgroups: comp.sys.ibm.pc.games
Subject: IBM PC Games For Sale
Date: 17 Oct 92 01:27:26 GMT
Organization: Silicon Graphics Inc.


Aces of the Pacific	$30 (includes shipping)
Heroes of the 357th 	$20 (includes shipping)

Original Games, diskettes, docs in perfect condition. Most
bits hardly used.

davidf@sgi.com
Newsgroups: comp.sys.ibm.pc.games
From: david@ajfcal.uucp (David Field)
Subject: AMON RA PROBLEM
Keywords: help
Organization: Crafield Digital
Distribution: comp
Date: Wed, 14 Oct 1992 16:54:52 GMT



        I made it to the furnace room,
        saved steve and open the secret
        door and now I have a problem
                  SNAKES
        How do I get past them? I've tried
        everything I can. Please help me so I 
        can finish this stupid game and buy a 
        better one...........................
        
                               
                                             KEEP THE FAITH..
From: jfriday@helena.stat.uga.edu (Paul Stacy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Recent Harpoon releases
Date: 13 Oct 92 12:48:14 GMT
Organization: UGA Statistics Department

With all the talk about the recnet 1.3 release and a supposed repair for
it I've become rather confused on the whole issue.

I bought the Challenger Pak last summer and hope to get the Indian
Ocean/
Persian Gulf disk today (still looking for The Mediterranean disk).  I
now see that a locak store has the designer series program.

I am trying to find out what this new release is all about and is it
worth it.  I'm seeing a lot of complaints about it..

Thank you.




Paul "Joe Friday" Stacy (not net.police)       Buffalo State College, New York
STACY54@SNYBUFVA.BITNET (Buffalo State College VAX)                JUST THE
jfriday@marie.stat.uga.edu (Univ. of Georgia, Athens UNIX)      "VAX", MA'AM!
Disclaimer:  This isn't the opinion of the school, police, Chief of Detective
             Staff Brown, Planet Spaceball, Starfleet Command, or the Pentagon.
Newsgroups: comp.sys.ibm.pc.games
From: enrique@malloco.ing.puc.cl (Enrique Pinaud W.)
Subject: Re: CHEAT: CIV available
Organization: Pontificia Universidad Catolica de Chile
X-Newsreader: Tin 1.1 PL5
Date: Fri, 9 Oct 1992 19:31:40 GMT

Can you send me one copy of the two CIV programs?
Or give me an FTP site to get it ?

Thanks

--
------------------------------------------------------------------------------
|	Enrique Pinaud Wehrli (Pontificia Universidad Catolica, Chile)	     |
|	 		enrique@ing.puc.cl			     	     |
------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: jch@netcom.com (Jack Hwang)
Subject: Re: MANTIS
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Sat, 10 Oct 1992 06:14:59 GMT

In article <92283.143136VEILLEUX@MAINE.MAINE.EDU> VEILLEUX@MAINE.MAINE.EDU (Troy D. Veilleux) writes:
>I'm not sure of the full name of this game, I think it is MANTIS EXPERIMENTAL
>FIGHTER.  Has anyone played this space oriented game?  If so how good was it
>and is it a game worth buying.
>                              Thanks in advance,
>                              Troy Veilleux

I have spent 1 hour palying it in CompUSA's demo PC.  I don't think it is
a good game.  There is almost no plot for completting the missions.  You
just drive this dumb fighter to get rid of enemy fighters.  With it stupid
space dynamics(i.e. pulse jets and skid), you are going nowhere.  Since the
computer on your fighter can identify targets and calculate the approach
path to the targets, and also control the fire-and-forget missles, why can't
it provide the support for more freedom in movements just like WC?

My two cents advice: save your money for some other games.
From: wag@georwell.EBay.Sun.COM (Rick Wagoner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Buzz Aldrin Status ???
Date: 9 Oct 92 17:33:11 GMT
Reply-To: wag@georwell.EBay.Sun.COM
Distribution: usa
Organization: Sun Microsystems, Inc.
NNTP-Posting-Host: georwell.ebay.sun.com

Anyone know the status of this Pseudo-game?

I've got cash just a-watin'!

Rick


---
+-----------------------------------------------+
+ Rick Wagoner					+
+ Sun Microsystems Education Dept.		+
+ 408-276-5658					+
+ 						+
+ email Rick.Wagoner@EBay.Sun.COM		+
+ or	rick.wagoner@Ebay 			+
+ or	rwagoner@sun.com			+
+						+
+ or whateverthehell the DNS server mangles my	+
+    address into!				+
+						+
+-----------------------------------------------+
+ Opinions: MINE!	Systems: Theirs!	+
+-----------------------------------------------+
+  Everybody likes to stir the excrement        +
+  but nobody likes to clean the paddle...	+
+-----------------------------------------------+
From: gt0519b@prism.gatech.EDU (PETTY,DARIN LAROL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Subverting versus just a plain revolt...
Date: 10 Oct 92 18:59:00 GMT
Organization: Georgia Institute of Technology

<In article <1992Oct8.151048.3259@csdvax.csd.unsw.edu.au< 10u6070@csdvax.csd.unsw.edu.au writes:
<<RTFM again - subverting a city does not break a peace treaty, and the city is
<<not damaged, inciting a revolt breaks a peace treaty and causes damage.  So use
<<subvert when the other civilisations are at peace with you and have lots of
<<nukes, and you don't have SDI.
<<
<
<I'm an officially registered owner that has TFM, and I can't find it,
<either. Mind telling us what page that info is on? Thanks.
<
<
<-- 
<George Plopper 
<Email: plopper@husc8.harvard.edu
<"I wish somebody'd tell me what diddy-wah-diddy means."

I can't find it in the manual, but from personal experience,
You can always subvert (with enough money) except for enemy capitals.
If you are at peace AND you have enough money, the options:
     Incite revolt x moneys
     Subvert (x2)
appear.  I believe that subverting does NOT cancel peace, but I don't
know about damage.  Inciting decreases population by one and may destroy
improvements.

-- 
PETTY,DARIN LAROL (404) 872-3928               |   ...they call this a 
uucp: ...!{allegra,amd,hplabs,seismo,ut-ngp}   |   muddle puddle tweetle 
	!gatech!gazelle!darin                  |   poodle beetle noodle 
ARPA: darin@gazelle.gatech.edu                 |   bottle paddle battle.
From: ppugliese@pimacc.pima.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cluebooks & why are they so expensive ?
Date: 14 Oct 92 08:26:11 GMT

In article <1021@dgaust.dg.oz>, brown@dgaust.dg.oz (Fred Brown) writes:
> 
> Yet another reason to thank $#@*ing pirates !!! How else are software
> producers supposed to recover their losses ? 

It seems to me that no matter what they'll still charge one hell of 
alot! Witness what happened to a company, whose name I can't recall,
about 7-8 years ago. They said that when they cut their prices they
immediately lost shelf space because the stores preferred to stock
more expensive stuff because they made more money off the more expen-
sive items! This is generally true for any retail outlets BTW. A
representative for a wholesaler gave a talk , a few years ago, in
one of my business classes about the methods companies use to hang
onto shelf space. The manufacturers *will* find an excuse to price
gouge, one way or another. Piracy could disappear & they'd either
claim it was still around or come up with something else.

PHIL
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES Needs a LOGO!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 8 Oct 1992 14:16:27 GMT

--
O.K., all you budding artists out there.  We have a rather unique
request.  None of us here are artistic in any way shape or form, and
we would like to have a little contest to see who can design the most
attractive and eye-catching logo for Game Bytes.  The winner, judged
by a group of 3 of us here, will be awarded a free computer game.  The
logo submissions need to be in .pcx or .gif format and would be very
useful if they were submitted scaled at various sizes.  This is to be
the 'stamp' of Game Bytes, so your work should live on for a long
time.

The winner will get his choice of:

Laura Bow 2: The Dagger of Amon Ra - Sierra On-Line
B-17 Flying Fortress - Microprose
Siege - Mindcraft

Get your submissions in early.  The contest will end October 31st,
with judging to commence soon thereafter.

Thanks for participating in Game Bytes.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
Subject: Hi-res graphics games for everyone
From: ppugliese@pimacc.pima.edu
Date: 16 Oct 92 17:14:55 -0700

If the companies *really* want to go with hi-res w/o cutting out
a substantial portion of the market why don't they go with the
standard VGA Mode 52? It's 800x600x16 & since most cardboard
wargames rarely have more than 16 colors anyway that should do
just fine. The nice thing is you only need 256k on the VGA card
& no special drivers.

PHIL

Newsgroups: comp.sys.ibm.pc.games
From: 11442204@eng2.eng.monash.edu.au (DAVID HSU)
Subject: Re: prince of persia
Organization: Faculty of Engineering, Monash University 
Date: Fri, 16 Oct 1992 04:41:17 GMT

>for a prince of persia cheat:
>at the dos prompt type:
>prince megahit

One question, what is the difference between

	prince megahit			and
	prince bypass megahit		???

BTW you can edit the cheat password (megahit) by using an editor.
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: megafortress
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 15 Oct 1992 14:41:09 GMT

>does anyone know where I can get this game (megafortress)

Uh, how about Babbages, Waldensoft, or Software Etc..Maybe even
Electronic Boutique.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: dmfriend@iastate.edu (David M Friend)
Subject: Sierra install problem
Organization: Iowa State University, Ames IA
Date: Sun, 11 Oct 1992 19:19:00 GMT

I just bought Laura Bow 2 and Quest for Glory 3 from a guy out here at school
and I have a problem installing the games.

I'm trying to install on the schools Zenith 386/20's, but it doesn't want to
work.  I put the disk in, type install, and it draws the string of periods
across the screen and then it stops after getting out 2/3 of the way across
the screen.  This happens with both games.

I tried copying the files to the hard drive and installing from there, but
that doesn't work either.  The hard drive quits running and the system hangs.
When installing from drive a:, the drive keeps running and the system hangs.
I waiting for a long time once and it seemed to do something (it scrolled the
screen up about 4 lines) but it still didn't bring up the menus or anything.

What's going on?   Anyone have this happen to them?  The computers out here
have a lot of network crap on them; could this be interfering somehow?  I've
never had this problem before, but I think these new sierra games have a
different install program than the old ones.

Any help would be _greatly_ appreciated!!

-- 
dave

Dave Friend                    
dmfriend@iastate.edu        
Newsgroups: comp.sys.ibm.pc.games
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Subject: Re: f/a-18 engineering
Organization: Honeywell Air Transport Systems Division
Distribution: comp
Date: Thu, 15 Oct 92 14:46:51 GMT

In article <1992Oct15.3211.7624@dosgate> "steven baldassarra" <steven.baldassarra@canrem.com> writes:
>  Hullo, Mark.
>  Have you ever signed up and went to one of those programmes that let the
>designers of the USAF aircraft to work as members of ground crew of the
>aircraft for a week or two?

No, but I flew USAF aircraft, and when your talking B-52s, you get to
see a LOT of aircraft maintenance.

>  BTW, is it true that during a catapult shot, the Hornet pilots take their
>hands off the controls and let the autopilot take over the take-off?

Some. Let me quote from the NATOPS procedure:

	When satisfied that the aircraft is ready for launch,
	HOLD THROTTLES FIRMLY AGAINST THE DETENT (my emphasis),
	place your head against the head-rest, then salute the
	catapult officer with your right hand. Throttle friction
	may be used to help prevent inadvertent retraction of
	the throttles during the catapult stroke. (other stuff
	deleted) Immediately after the end of the catapult stroke
	the aircraft will rotate to capture the trimmed AOA
	WITHOUT CONTROL STICK INPUTS (my emphasis). PIO can occur
	immediately after launch if the control stick is restrained
	during the launch or control inputs are made immediately
	after launch. The pilot should closely monitor the catapult
	sequence and be prepared to make corrections if required.

It's not the autopilot but aircraft trim. The pilots I talked with
kept their hands off the stick but on the throttle, but I guess
you wouldn't NEED them on the throttle during launch. Sounds like
fun, doesn't it?

BTW, the Navy films ALL carrier night landings. I saw a film of a
Hornet coming in too low, smash into the end of the ship, rip off
its gear and scream down the deck with sparks and chunks of metal
flying everywhere. The landing officer had to radio to the pilot to
eject, 'cause the pilot thought he had made a typical carrier landing.
That gives you some idea of what THOSE must feel like!

Mark Shanks
Newsgroups: comp.sys.ibm.pc.games
From: mikekle@microsoft.com (No Anchovies Please)
Subject: Help with DeepSpace Text Adventure
Date: 13 Oct 92 17:10:48 GMT
Organization: It's the end of the world as we know it, and I feel fine!

I need a hint to help me along with the DeepSpace shareware
text adventure that was developed with the TADS system.

Maybe tiny spoiler ahead





OK, so it's clear I need to plug in various things to the power 
supply, but I can't figure out how.  I
have tried all of the obvious things, (at least what seems obvious
to me).  "Plug in the reader", "Attach the reader to the supply" etc.
It is clear from the responses that I am not even close.  This is what
I really don't like about some text adventures, not being able to do 
something not because I can't solve the puzzle, but because I don't 
happen to use the right syntax.  Anyway, if anyone could email me
with the answer, I would appreciate it.  

BTW if you don't already know the game (and many others) is at
ftp.ulowell.edu.  I believe it is in the msdos/Games/TextAdv directory.

Thanks
MAK


-- 
Mike Klein (mikekle@microsoft.com)         | We are males, hear us roar
     I certainly do not recollect          | We are macho dinosaurs
      making these statements, in spite    | And we're much too smug
      of any evidence to the contrary.     | To care who we offend
From: gt0519b@prism.gatech.EDU (PETTY,DARIN LAROL)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: civ: East-West wraparound (was CIV: version2 wanted)
Date: 12 Oct 92 13:13:50 GMT
Organization: Georgia Institute of Technology


I have a good guess.  If civ allowed E-W wraparound AND N-S wraparound, the
map would simulate a TORUS, not a sphere.  On a sphere, you can "wrap around"
N-S, but all N-S wrappings pass through the north or south poles.  Not to
mention that on a sphere, the shortest distance between two points is NOT
a straight line on a flat map!

Anyway, the poles are (IMHO) to avoid having a toroidal planet.
-- 
PETTY,DARIN LAROL (404) 872-3928               |   ...they call this a 
uucp: ...!{allegra,amd,hplabs,seismo,ut-ngp}   |   muddle puddle tweetle 
	!gatech!gazelle!darin                  |   poodle beetle noodle 
ARPA: darin@gazelle.gatech.edu                 |   bottle paddle battle.
From: kkk@magma.fipnet.fi (Kristo Kulju)
Newsgroups: comp.sys.ibm.pc.games
Subject: GATEWAY: I need some help....
Date: 13 Oct 92 21:30:48 GMT
Distribution: comp
Organization: Fipnet

I'm in 3rd part, in the watchtower. After satellite I touched the globe
and now I'm stuck in the party. It seems to be just another VR, but I 
don't know what to do.
--
	-* Signature under construction *-