From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: req for Command HQ comments
Date: 20 Aug 92 05:13:34 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1992Aug19.180534.6538@ee.eng.ohio-state.edu>,
Citizen zimmy@bode.eng.ohio-state.edu (Michael Zimmerman) writes :
>I botched my first war really badly, but have done much better since.
>I think it is very playable, and the graphics are good, but not outstanding.
>One big irritant for me is the non-standard window sliders, which cry out
>"PORT... PORT" to me.  Not that big of a deal really, just a tad annoying.

  About the sliders being a port - yes and no.  Yes, they are non-standard,
but you should be glad they are there.  From what I have gleaned, the MS-DOS
version does not have any sliders.  To select a view in the zoom map, you
have to double click from the world map.  Yuck!

>As for length of playability, I expect it will last a good while.  I 
>was dismayed to see someone else post that it cheats on the higher levels,
>but I'll deal with that when I get there.

  That was me saying it cheated.  I have no played more than 1 game at the
highest "intellegence", so it could just be a fluke.  Maybe I will test some
more.

>As for a general description (in case it is needed), this game reminds
>me of old SSI(?) board games, with little cardboard cut out pieces representing
>your armies (infantry, tanks, airplanes, etc).  Over lapping pieces
>fight.  Your airplanes can do infantry drops, or air strikes.
>In the later scenarios, you get nukes, foreign aid, and intelligence (spy)
>info, but I have not used the intel yet.
>
>The highest level scenario is supposed to be radmonly generated, or some
>such, so you can always find a new war there, but I have to finish my
>current campaign before I'll start that. ( also need to get some
>thesis work done).

  As for the year ???? scenario (that's how it's listed), the game is alot
like Strategic Conquest.  You have 1 city and must conquer the world.  Luckily
the world is still the good 'ole earth, so you know the lay of the land.  You
can also see the locations of cities and oil wells, but you don't know
ownership until you get close.
  I have played this scenario several times, and it might become my standard.
The only problem is that in a random set, you could get really screwed, as I
did yesterday.  I was on the North American continent, loaded with cities,
but only 4 oil wells on the whole thing.  The computer started in Russia, I
think, and had taken over 3/4s of the world and all the other wells by the
time I finished the Americas.  I lost.  In the very next game, I started on
the West African coast, and the computer was stuck in the middle of the
Gobi, without close cities or oil.  It got an even worse balance than was
handed to me in the before-mentioned scenario.  Oh well, at least it's random!

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_
Newsgroups: comp.sys.mac.games