HDTenEightyP/NetNews huggingface dataset:
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Newsgroups: comp.sys.ibm.pc.games
Subject: Planets Edge help requested (possible spoiler)
Date: 25 Jul 92 22:04:13 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

I'm stuck in the ANKAQ sector and would sure appreciate some help.
Possible spoilers follow:





















I've got 3 of the spheres but missing the one which I presume is on
Shadowside. I haven't done much on Shadowside. Wiretap tells me to deliver
a death threat to Sepo but when I do Sepo (I think I have the right guy)
tells me Wiretap must give him the gun shipment before he gives him the spores.

There are also three buildings I can't get into, two have no clues on how
to get in. The third asks me to solve a code, do I have to wait until later
to get past these doors.

I gather there is another part to Shadowside which I can't get to. However I
haven't been able to cross over to the other side, how do I do this.

On Alrai there is reference to the Tomb of the Last Defender first letters
of the names. I got into the Tomb but couldn't solve it. Do I have to
solve it, and if so how?

Thanks for any help.
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Obvious question
Date: 24 Jul 92 18:47:20 GMT
Organization: Lockheed Missiles & Space Company, Inc.

------------------------- Original Article -------------------------
In <1992Jul24.142434.9664@newshost.lanl.gov>, masten@beta.lanl.gov (David A.
Masten) writes:

>In article <1992Jul23.235159.1268@usenet.ins.cwru.edu> evw2@po.CWRU.Edu (Eric V

>>Which is the more enjoyable game, SWOTL or AOTP?

>One more thing:
>Only in AOTP do you get to name a plot "George Bush", invariably get his
>butt shot down in his Avenger torpedo (got it right that time!) bomber,
>and then get him elected President with a platform of "lies, lies, lies,
>self-serving hypocritical rhetoric, simplistic mis-representation of
>facts, naked emotional appeals and more damn lies"*.  OK, the game
>doesn't quite replicate the last bit.

Have you considered Bush-bashing in alt.politics or some other place where
it belongs?

Tim Irvin   j056600@lmsc5.is.lmsc.lockheed.com
Newsgroups: comp.sys.ibm.pc.games
From: c60a-tb@volga.Berkeley.EDU (Paul DuBois)
Subject: HELP : Rise of the Dragon
Organization: University of California, at Berkeley
Distribution: usa
Date: Mon, 27 Jul 1992 05:43:18 GMT

I need a bit of a hint here: (spoilers)

So far I have gotten the Chinese Mafia mad at me for blowing up their
warehouse.  Karyn has been kidnapped (I kept the stone and did not give
it to her).  I have showed the tape of the MZT analysis to the Mayor,
but that didn't seem to do much (didn't offer anything in the way of help)

Problems:

I can't get into:
	Police armory
	Johnny Qwong's pad (don't think I have to)
	DH Enterprises

Haven't found use for:
	Candy bars (except if you annoy the Jake in the beginning)
	Gun
	NaPenth

Haven't done anything at the reservoir (endgame?)
Haven't found any use for the people in the bar, aside from the Jake
Haven't figured out what the fortune cookie code is used for (but I
think it's something to do with colors)

Can someone give me a nudge in the right direction?  email or post,
either is fine.

Paul
Newsgroups: comp.sys.ibm.pc.games
From: nyh@gauss.technion.ac.il (Nadav Har'El)
Subject: Re: Most Wanted Cracks List
Organization: Technion, Israel Institute of Technology
Date: Sun, 26 Jul 1992 13:14:18 GMT

In article <1992Jul23.130813.11914@hemlock.cray.com>, kak1@cypress31.cray.com (Kevin Kramer) writes:
> 
> In article <54888@mentor.cc.purdue.edu>, adam@mentor.cc.purdue.edu (Adam) writes:
> > In article <1992Jul23.154934.22641@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
> > >User A buys game Z for $40 finishes the game and sells to user B.
> > >User B buys game Z for $30 (from A), finishes the game and sells to user C.
> > >User C buys game Z for $20 (from B), finishes the game and sells to user D.
> > >User D buys game Z for $10 (from C), finishes the game and throws it away.
> >
> > >According to all the "Software Avatars", this is perfectly legal and ethical.
> > >Consider this scenario:
> >
> > >Users A,B,C,D chip in $10 apiece to buy game Z for $40.
> > >they make 3 copies, play the game simultaneously and when finished, throw
> > >their copy away.
> >
> > >I just don't see the difference. In both cases, the producer makes 1 sale and
> > >gets $40, 4 people play the game for a net cost to each of $10.
> >
> > >Seems to me that both scenarios
> > >should be ethically equivalent, either both are ok or both are bad.
> >
> > Someone arguing in favor of the second scenario remaining illegal would
> > say the company had lost sales to users B,C and D because only one copy
> > of the game was sold.  The pro-piracy or (pro-sharing) person would say
> > that chances are really high that those three people wouldn't have all bought
> > $40 games all by themselves anyway, so there's no real loss.
> >
> > I agree totally with you.  I tend to think that ethically, these two
> > scenarios are identical.  I can also see how legislature on such grey
> > issues could be tough, to say the least.  I mean what if user B would have
> > bought the program on his own after all?  That would put a new twist on
> > the "ethical legality" of secenario #2, but it's pure speculation.
> > Like all other piracy issues that I've seen come up, it's just going to
> > end up with both sides spinning around in circles...
> >
> > Just look at all the talk we've had about it.  Think about what it would
> > be like if we were the ones passing laws!  (UGH!)
> 

Don't forget Einstein's reletivity theory: there is no meaning to two 'concurrent'
events: two events might be concurrent in one frame of reference, but
one comes before the other in another frame. Therefore, the two scenarios
are physically equivalent.

-- 
Nadav Har'El                         | ######  ########     # | <-- Sorry if
Email: nyh@gauss.technion.ac.il      |      #       #       # |    you can't
Department of Mathematics, Technion  |      #       #       # |    read Hebrew.
Israel Institute of Technology       | ########     #  ###### |    Nadav. ;)
From: jlong@uhunix.uhcc.Hawaii.Edu (John Long)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Questions from a Falcon 3.0 rookie
Keywords: Falcon 3.0
Date: 24 Jul 92 21:58:16 GMT
Distribution: na
Organization: Cyberian Air Force

In article <jtabaska.711817511@beagle> jtabaska@boulder.Colorado.EDU (Jack Tabaska) writes:
>Has anyone else had a problem with pilots crashing during landing?
>Every time I run a campaign, I lose more pilots to bad landings 
>than to SAMs and enemy fighters.  It happens so often that I've
>learned to use the resulting pillar of smoke to line up with the
>runway!  Is this a bug in the program (no, I don't have the D patch
>yet), or is it something I have to train my pilots to do? (Oh boy!!! 
>Touch-and-go's at Nellis!!!)  Or is it something that I just have
>to live with?

You might try playing with the waypoint altitude settings when you
set up the mission. I Just a hunch. I have not experienced crash 
landings, but other strange crashes I have seen and corrected by
this tekneek. I think it may be because the altitude setting is relative
to sea level, and we usually think in terms of altitude above ground
level when flying. Maybe.

-LongJohn
Xref: sparky comp.sys.ibm.pc.games:7140 rec.games.misc:16254
From: das@cci632.cci.com (David Stumme (co-op))
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 21 Jul 92 13:03:23 GMT
Organization: [Computer Consoles, Inc., Rochester, NY

In article <1992Jul21.051200.17195@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>
>In article <54571@mentor.cc.purdue.edu>, adam@mentor.cc.purdue.edu (Adam) writes...
>>In article <1992Jul20.174204.10116@nrcnet0.nrc.ca> num208jn@MBDS.NRC.CA writes:
>>>In article <Brp0HJ.Cow@undergrad.math.waterloo.edu>, djtooley@napier.waterloo.edu (Doug Tooley) writes:
>>>
>>....
>>>>>2) Splitting the cost between a couple friends.
>>>
>>>Hey, splitting the cost of games isn't illegal.  If you split the cost
>>>of a game, and run it on one machine (which room-mates often do), or
>>>take turns passing it around so that it's only loaded up _once_
>> 
>>I'm sure that isn't what he meant.  The example he was using was one of a
>>few friends sharing the cost of the game and ALL running copies of it.
>>Yes, this is illegal, ...
>> 
>
>
>I am still quite unclear what the distinction being made here is. If say four
>people chip in to buy a game, does it really matter whether they play it
>serially or in parallel? It is still 4 people playing off one purchased copy.
>I think that it is just plain silly to say that if they wait their turn its
>okay but if they all fire it up at the same time it's illegal.(think of it as
>timeshifting).

The distinction is that if only one of the four friends has the game
installed, it doesn't violate a licensing agreement, since the program
can only legally be in use on one computer at a time.

If they all make copies and play together, 3 of the copies are pirated.  If
they take turns, with only one installed copy, it's the same as selling/trading
used software....there is only one "owner" at a time.
From: s750884@otto.bf.rmit.oz.au (Peter NUNN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Problem with ftp downloads (CIV3 zipped file)
Date: 21 Jul 92 05:44:39 GMT
Organization: RMIT Computer Centre, Melbourne Australia.

I made my first attempt to download using ftp.  I changed to binary mode
(type binary) and copied the file apparently successfully, but when
I tried to unzip it pkzip told me to use pkzipfix, which I did but
this did not work.  What am I doing wrong? I got the file from 
wuarchive.wustl.edu - civ3_upgrd.zip.
Any suggestions appreciated.
Peter.
From: shanks@saifr00.cfsat.honeywell.com (Mark Shanks)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with SWotL Manager
Date: 28 Jul 92 15:22:08 GMT
Article-I.D.: saifr00.1992Jul28.152208.5646
Distribution: comp.sys.ibm.pc.games
Organization: Honeywell Air Transport Systems Division


I've downloaded the SWotL Manager (swotl-1.zip) from the
wuarchive, unzipped it, installed it per the documentation,
and when I attempt to invoke it, (Alt-F1) it just blanks the screen
and hangs the computer. (Pressing a key will bring up a cursor, but
naught else.) Please note, I've tried unzipping the sm211 file with
the -d parameter, but it didn't create a "hanger" subdir, so I did
manually and copied the appropriate extension files (.art, .exp, 
etc.) into it. I edited the SW.BAT file to invoke the Manager
on startup, and I DO get the note saying it's there, it just
doesn't activate properly. 

Has anyone out there got this running properly? ANY advice on
installation, including what files should go in what directories,
will be sincerely appreciated. Thanks in advance.
-----------------------------------------------------------------------------
Mark Shanks
Principal Engineer, 777 Displays
-----------------------------------------------------------------------------
From: spud@apple.com
Newsgroups: comp.sys.ibm.pc.games
Subject: HardBall 3 keys
Date: 22 Jul 92 00:24:17 GMT

Does anybody out there know the keyboard controls for HardBall 3?  I'm
mainly interested in runner/batter controls; it's rather boring getting
nothing but singles all the time...  :-)

Thanks in advance.
From: deryd@ERE.UMontreal.CA (Dery David)
Newsgroups: comp.sys.ibm.pc.games
Subject: Dark seed day 2&3
Date: 29 Jul 92 19:42:19 GMT
Organization: Universite de Montreal


   Has anyone finished Dark Seed ? I have been playing the game for a while
now and i am wondering if someone has made it ! There is a msg from the radio
that says "Turn yourself in and leave the key, the key is usefull only in the
other side" What Key ? I can't leave the key in jail cause the game won't let 
me! 
	Also, has anyone manage to leave the house once in the alien world ?
If so, i would appriciate a few spoiler :-)


Thanks
David

-- 
===============================================================
David Dery                     | David Dery, 5127 Earnscliffe    
deryd@tornade.ere.UMontreal.CA | H3X 2P7 Montreal, QC, Canada
===============================================================
Newsgroups: comp.sys.ibm.pc.games
From: cdwilde@ritchie.waterloo.edu (Chris Wilde)
Subject: Re: Virtual Reality Survey
Organization: University of Waterloo
Date: Fri, 24 Jul 1992 18:17:47 GMT

In article <1992Jul24.130336.8101@srg.srg.af.mil>, dpipes@spica.srg (Dave Pipes x4552) writes:
 
> I am not stupid enough to believe these arcade games which have VR plastered
> all over them, and Blue Sky is not stupid enough to try to sell Underworld
> as full VR.  So again, support your claim that VR is *not* full field of
> view graphics combined with non-keyboard input, minimally.

But they are.  The term virtual reality means basically a 3 dimensional
world where you can move about and manipulate objects.

Wolf3D may not be classified as VR.  It has a 3D window, but it is basically
a modification of the old 3D tank battle games.  UW is however, since it
allows full vertical movement and the ability to move and manipulate objects.
Under this definition, UW probably would be VR, but EOB (I and II) might not
be (no vertical movement, and limited 2D (square to square)).

To a certain extent, flight sims may also fall under the VR heading.  They
have full 3D movement, and fully 3D objects (enemy aircraft).

Just because the visuals are not full 3D, doesn't mean that the program is
not VR.  With stereo sound augmenting many commercial games, a 3D positioning
element is avaiable in many games.  And this will only be getting better.

cdwilde@sunee.waterloo.edu
Newsgroups: comp.sys.ibm.pc.games
From: bdmccorm@nyx.cs.du.edu (Bob McCormick)
Subject: Darkseed - help with gun
Keywords: Darkseed
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Mon, 27 Jul 92 18:34:08 GMT


Does anyone know how to get the gun back after you are arrested in the
normal world?  I hid the bobby pin under the pillow, then used the cup to
get the guard and gave him the "get out of jail free
 card. But then I can't get the gun back to get arrested again in the dark
world.  When I click on the gun with the hand icon, the cop at the desk
just says "Nice Gun huh?" (or something like that)


Bob McCormick
s1lu6@starburst.uscolo.edu
bdmccorm@nyx.cs.du.edu

Newsgroups: comp.sys.ibm.pc.games
From: Paul.Fortman@bbs.oit.unc.edu (Paul Fortman)
Subject: Wanted: Poker, Blackjack (21), and other casino games
Organization: Extended Bulletin Board Service
Date: Tue, 28 Jul 1992 04:16:35 GMT

I am looking for Poker, Blackjack (21) and other casino games for
my IBM clone PC with Hercules monocrome graphics.  

Thanks.

*Pooh Bare

Paul Fortman

fortmapl@udavxb.oca.udayton.edu

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Basketbal games for PC
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Sun, 26 Jul 1992 03:57:12 GMT
Organization: Computer Science Dept. University of Auckland

In <92206.170506MLADINIC@PURCCVM.BITNET> MLADINIC@PURCCVM.BITNET (Antonio Mladinic) writes:

>HI:
>   I would like to buy a basketball game (PC)  Can you let me know about
>the best one?  Where I can buy it?

>                                    Thanks,
Is TV sports basketball the best? Its the best i have seen..
$0.02
Adam.
.
Newsgroups: comp.sys.ibm.pc.games
From: ctt31684@uxa.cso.uiuc.edu (Ching Tai)
Subject: Re: Most Wanted Cracks List
Organization: University of Illinois at Urbana
Date: Tue, 28 Jul 1992 01:00:07 GMT

stella@gandalf.rutgers.edu (Ricky Suave Stella) writes:

>adam@mentor.cc.purdue.edu (Adam) writes:

>I think this whole issue is getting to be similar to the records/tapes/cd
>industry.  Nowadays, all people buys cd's tapes (well not records anymore :)
>and a few "share the cost"  by making a copy and giving it to a friend.

>Still, it's illegal but record companies don't care about it.  If you like the
>album, you'll most likely buy it.


You can't compare CD copying to game copying.  1) Unless you make a DAT copy,
you'll loose info., and not too many people have a DAT (I only have 2 friends
who do).  So you'll end up, most likely, with something that's not as good as
the original CD.

With game copying, you get something that's as good as the original.

>-- 
>------------------------------------------------------------------------------
> Ricardo Stella			Summer ONLY E-mail ----> rickys@hound.att.com
> Inbound Services		All Time E-mail -> stella@gandalf.rutgers.edu 
> HO 2B-603 - (908)949-3049      ...suave...	       AT&T Bell Laboratories
Newsgroups: comp.sys.ibm.pc.games
From: robert@solan.unit.no (Robert Schmidt)
Subject: Re: Indy Jones 4 help **spoiler**
Keywords: Robot entry to inner ring
Organization: Norwegian Institute of Technology
Date: Fri, 31 Jul 92 19:08:41 GMT

In article <58@motatl.UUCP>, mad@motatl.UUCP (Mark Davidson) writes:
 > 
 > I have the wheel, the crescent and the mouth.  I put the wheel on the
 > middle peg, the mouth on top of it.  I then put the crescent on the
 > right two pegs.  I now put a bead in the mouth and the wheel spins but
 > nothing happens.  I think I am missing a gear.  I have gone through
 > Atlantis several times and have not found the gear.  I also have not
 > been able to get my partner out of the prison cell.  Does anyone have
 > any hints concerning these two situations?

There are two pieces of gear in the circular maze, to be found in rooms with
robot parts in them.  Make sure you visit the entire maze.

Also get a piece of gear from the robot you (hopefully) destroyed by Sophia's
cell.

Somewhere in the canal there's a room with stairs going up on the right edge
of the screen.  In the room at the top of the stairs is an open cupboard.
Get the gear from there.  Close the cupboard and study the assembly diagram.
(I guess you've already done that.)

 
 > Regards,
 > 
 > -- 
 > Mark Davidson -  INET: mad@atl.mcd.mot.com  UUCP: {emory,gatech}!motatl!mad
 > Motorola Technical Systems Division (TSD)
 > 400 Interstate N. Pkwy, Ste 450, Atlanta, GA 30339  Hep Me...Hep Me! I've been
 > Phone: 404-933-8628     FAX: 404-952-0892           hypnotized! - Disclaimer

-- 
Cheers from Robert Schmidt, aka Ztiff Zox, aka Buuud (IRC).  E-mail to 
robert@solan.unit.no, snail-mail to Stud.techn. Robert Schmidt, Stud.post 170,
Norwegian Institute of Technology, 7034 Trondheim, NORWAY          

Warlords: Now do you think my .sig is boring enough?
Newsgroups: comp.sys.ibm.pc.games
From: ignatz@chinet.chi.il.us (Dave Ihnat)
Subject: Re: COMING SOON: New Wolf3d editors that work with all 6 episodes
Summary: Why not work a deal with Apogee?
Date: Thu, 23 Jul 1992 16:57:25 GMT
Organization: Chinet - Public Access UNIX

In article <rdippold.711768831@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>Because you have "stolen" their work (the graphics) and are freely
>distributing it.  As to all the whys and wherefores, it's time for a
>copyright lawyer.   It's the same reason you can be sued for sampling
>pieces of someone else's music for use in your own music.

It's quite true that you would be violating Apogee copyrights.  But a simple
question comes to mind.  It's obvious that there's a *lot* of interest in the
editors.  Correspondingly, there's also a *lot* of interest just in the maps,
without modifying the game.  (I've a lot of nieces and nephews that are too
young to want to puzzle out the hidden walls, for instance, but using the map
with the game is a challenge in its own right for them; and they enjoy the
"cartoon".  A map display for the new games will net Apogee its $50 from me...)

Why not contact them and offer your product as an adjunct to theirs?  License,
work with the author--even get cooperation in the game development.  Fork over
a part of what you make for your package (or even better--have Apogee handle
sales, and collect a royalty.)  Develop a shareware version that goes out with
the games.  The argument that the editor will cut into sales is specious; there
are a number of people for whom this is interesting, but the majority just want
to plug'n'play.  For that matter, you could flag levels written with a licensed
editor so they only work with a licensed copy of the game; shareware versions
would only work on the shareware game; and even sell licenses (that cost more)
that permit "level authors" to distribute their levels for all games.
Eventually, all these games "wear out", but an ongoing set of such things would
extend the life of the game quite a bit.  In a more general vein, it should be
possible to make this apply to most of the Apogee games, no?  At least, I'd
use a set of common graphics and game engines under the hood...

Like, it doesn't have to be "How can we do this despite Apogee's lawyers".  It
*can* be "How can we do this WITH Apogee and their lawyers."

Just a thought,
		Dave Ihnat
		ignatz@homebru.chi.il.us (preferred return address)
		ignatz@chinet.chi.il.us
Newsgroups: comp.sys.ibm.pc.games
From: joseph@gkcl.ists.ca (Joseph A. Beernink)
Subject: Virtual Reality
Keywords: What is it?
Reply-To: joseph@gkcl.ists.ca (Joseph A. Beernink)
Organization: York University, Toronto, Ontario, Canada
Distribution: na
Date: Thu, 30 Jul 92 12:52:13 GMT

I just found out that an arcade here on campus will be getting a
virtual reality game come September.  I've heard a little about it,
but I'm wondering exactly what it is, and what types of games are
currently on these machines.  Sounds cool, but how cool is it?



------------------------------------------------------------------
Joseph A. Beernink			   | "Being #1 isn't a state of mind,
joseph@gkcl.ists.ca            | it's a state of being." -- me
cs921031@dialup.ariel.yorku.ca | (416) 739 1975 - York U. Toronto, Ont.
Newsgroups: comp.sys.ibm.pc.games