HDTenEightyP/NetNews huggingface dataset:
From: erc@plitvice.berkeley.edu (Eric Ng)
Newsgroups: rec.games.video
Subject: VIDEO GAME RATINGS REPORT (ATARI LYNX)
Date: 1 Sep 92 05:08:34 GMT
Reply-To: video@irss.njit.edu
Organization: University of California at Berkeley

For information on the list format and on submitting your ratings,
consult the article entitled `ABOUT THE VIDEO GAME RATINGS REPORT' in
the newsgroup rec.games.video.

VIDEO GAME RATINGS REPORT

ATARI LYNX
New  Distribution  Votes  Rank  Title
      0...01142.      25   7.3  A.P.B.
      ....01.250      15   8.2  Awesome Golf
      .......*..       1   8.0  Batman Returns
      0..02231..      15   5.9  Bill & Ted's Excellent Adventure
      0.1..340.0      20   6.2  Blockout
      ...0003210      49   7.5  Blue Lightning
      000012300.      53   5.8  California Games
      0....00233      41   8.6  Checkered Flag
      0....01123      47   8.4  Chip's Challenge
      0...0..042      11   8.1  Crystal Mines II
      000101220.      34   6.1  Electrocop
      0...1240..      13   6.1  Fidelity Ultimate Chess Challenge
      0.00.14100      37   6.5  Gates Of Zendocon
      0002221.0.      27   5.1  Gauntlet III
      31.12111..      10   4.0  Hard Drivin'
      ......*...       1   7.0  Hockey
      .......*..       1   8.0  Hydra
      2...2.22..       4   5.2  Ishido: Way Of The Stones
      ...0001232      51   8.5  Klax
      ......5.5.       2   8.0  Lynx Casino
      0..003200.      21   6.0  Ms. Pac-Man
      0..111210.      21   6.0  Ninja Gaiden
      0..1151...      14   5.4  Pac-Land
      00.21211..      17   5.2  Paperboy
      0....3130.      14   6.7  Qix
      .0.011310.      26   6.7  Rampage
      .......27.       4   8.8  Rampart
      0...013110      32   7.0  Roadblasters
      112201.0..      14   3.7  Robo-Squash
      0....01222      32   8.3  Robotron 2084
      ..0..440..      16   6.4  Rygar
      0....12212      39   8.1  S.T.U.N. Runner
      .00..03310      16   7.1  Scrapyard Dog
      0...1.0122      18   7.9  Shanghai
      .....4.2.4       5   8.0  Super Skweek
      ...0003221      44   7.9  Todd's Adventures In Slime World
      3.....113.       6   5.8  Toki
      2100110...      12   3.6  Tournament Cyberball
      0.2112....      11   4.2  Turbo Sub
      ...2.431..      10   6.1  Viking Child
      0...001231      55   8.1  Warbirds
      0.00.12220      38   7.3  Xenophobe
      00...0321.      12   6.6  Xybots
      ..00001230      33   7.6  Zarlor Mercenary

In this report, video games have been rated on a scale of 1 to 10,
with 10 being the best and 1 being the worst.  For each video game,
the total number of votes, the average rating, and the vote
distribution are shown.  New video games are indicated by an `*'
before their entry.

Mail votes to video@irss.njit.edu or ...!uunet!irss.njit.edu!video; if
you have any questions, mail them to video-request@irss.njit.edu or
...!uunet!irss.njit.edu!video-request.
--
eric ng  erc@zabriskie.berkeley.edu  ...!ucbvax!zabriskie!erc
Newsgroups: rec.games.video,alt.games.lynx
From: jpl1@Ra.MsState.Edu (John Patrick Lestrade)
Subject: Re: Lynx review! KUNG FOOD
Organization: Mississippi State University
Date: Fri, 28 Aug 1992 19:58:58 GMT

jonke@kong.gsfc.nasa.gov (Stephen Jonke) writes:

>Is any one from Atari listening?  If you try to compete with Sega and
>Nintendo by producing games like what they have, YOU WILL FAIL!!!!  Please,
>please go back to original games with unique concepts that do NOT appeal to
>the masses, but do appeal to a smaller, but still significantly large group
>who are looking for something different.  There Nintendo and Sega can not
>compete, but you have proven that you can.  Don't throw it all away now.

>Steve

Steve, 
Could you elaborate on what you mean by the Lynx's "unique concepts".
How are the Lynx games different -- in your opinion -- from the rest?
Why are they better?  Specific examples would help.  
If anyone else wants to comment, please feel free.
jpl1

--
John Patrick Lestrade, PhD        
cnesta::lestrade
jpl1@ra.msstate.edu
Newsgroups: rec.games.video,alt.games.lynx,comp.sys.atari.st
From: mike%jim.uucp@wupost.wustl.edu (Mike Suter)
Subject: Re: Lynx Batman 2 MILLION SELLOUT!!!! (Re: Lynx review! KUNG FOOD)
Organization: BITS, St. Louis, MO
Date: Mon, 31 Aug 1992 14:48:21 GMT

>Did you happen to notice the absence of the Lynx in both the Sears and
>the J.C. Penny's CHRISTMAS CATALOGS?  Someone isn't going to be selling
>Lynxes this Christmas season...

Dont know about the JCP catalog, but they are in Sears (at least
in mine).

Mike
-- 
mike%jim.uucp@wupost.wustl.edu
Newsgroups: rec.games.video
From: drudetb@infonode.ingr.com (Ted B. Drude)
Subject: Anyone Know a Source of Intellivision Parts ?
Organization: Intergraph Corporation, Huntsville, AL.
Date: Thu, 27 Aug 1992 14:44:36 GMT

I've got a non-working Intellivision console.
Looks like it might be a thermal intermittent chip problem.
Is there a source of parts for these things or does
anyone know much about servicing them?

Thanks!

- Ted Drude (drudetb@infonode.ingr.com)
Newsgroups: rec.games.video
From: ski@msbcs.enet.dec.com (John Szczypinski)
Subject: Re: Bugs in Genesis Forgotten World?
Reply-To: ski@msbcs.enet.dec.com (John Szczypinski)
Organization: Digital Equipment Corporation, Boxborough, MA
Distribution: usa
Date: Tue, 1 Sep 1992 14:18:19 GMT


Yup, there is a lockup bug.  Happened to me several times.

In one of the levels very late in the game (ice/cold world)
there is also a tremedous flicker problem; sometimes so bad
you cannot even see your character, so it's like flying blind.
This cart seems to suffer from bad programming as there are not
enough objects on screen to account for this degree of flicker.
This was a very early Genesis cart, so they probably hadn't yet
developed good programming techniques to reduce flicker and
improve sychronization.
Newsgroups: rec.games.video
From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan)
Subject: Re: Fist of the North Star
Organization: Clarkson University
Date: Fri, 4 Sep 1992 16:16:46 GMT



   Did you know that "Fist of the North Star" is actually based
upon a japanese animated movie called "Hokuto no Ken???"  VERY
VERY bloody.  

- rich

Newsgroups: rec.games.video,alt.games.lynx
From: plucky@ais.org (Chris Adamson)
Subject: Re: Old games for today (was Re: Old games on new systems)
Organization: UMCC
Date: Thu, 3 Sep 1992 12:53:43 GMT

In article <laat5uINN4hp@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>>In article <182r4dINNhdb@usenet.INS.CWRU.Edu> bs066@cleveland.Freenet.Edu (Jeff D. Scott) writes:
>>> [Wants 10-15 "classic" games on a 16-bit cart]
>>
>
>  I'll just briefly mention that I'm not as confident that a "Classics Cart"
>will sell so well. You think the "Who cares about old games?" attitude is
>bad on the net? Multiply it by ten to get the mentality of today's typical
>eight-year-old Numbmindo owner.

     Maybe.  It sure won't have the arcade-license appeal of the most
recent "Double Street Fightin' Ninja Dudes" game, but you'd think it'd
get a few more people in the stores than some of these "me too" games.

>                       A "classics cart" will probably have limited
>sales, drawing mostly nostalgic older players and youngsters who are not
>pre-biased against old games simply for being old.
>

	Of course, we're assuming above that such nostalgic players
would even HAVE a system to plug such a "classics cart" into.  As one
such player, I have only a Lynx -- I just don't like what's available
for the other systems.  Therefore, a BOSCONIAN for the Genesis won't
do me any good.

> [Rob's list of several classics available for modern systems]

To add to Rob's list...

Q*BERT		NES, Genesis (?)

DONKEY KONG &
DONKEY KONG JR.	NES

Would MARBLE MADNESS count?  I remember that came around at the end
of the first video-game era ('84-'85), but its sophistcated grahics &
sounds (and use of a 68000 chip, I believe) make it seem rather
contemporary. 

And as for my wish list:

SINISTAR, BOSCONIAN, RALLY-X, TEMPEST, GRAVITAR, STAR WARS (Atari coin-op)

    ============================================================
   / Chris Adamson    /         See the world...              /
  / Michigan St. U.  /         buy youself a globe           /
 / Media Arts Prgm. / ------------------------------------- / 
/ M.A. student     / plucky@umcc.ais.org , plucky2@aol.com /
===========================================================
DISCLAIMER:  I'm sure MSU neither understands nor cares
From: exuhag@exu.ericsson.se (James Hague)
Newsgroups: rec.games.video
Subject: Re: Old games for today (was Re: Old games
Date: 4 Sep 92 13:48:28 GMT
Reply-To: exuhag@exu.ericsson.se
Organization: Ericsson Network Systems, Richardson, TX

mdelaney@informix.com (Unix Dude) writes:
>
>I would think that this is more of a reflection on the limitations of
>the hand-held systems that is similar to the limitations of the older
>home consoles (and some of the arcade machines).

I think that's why we don't see more versions of the classics:  there
is a misconception that game quality and hardware technology are directly
related.  If a game doesn't use a zillion colors and have four layer
scrolling then it already has two strikes against it.

>It seems a shame to bash the new games since they are derivatives
>of these classic games that you are drooling over.  I have an SNES,
>and this holds true... kind of; aren't the following newer versions
>of classic games:
>
>Defender (or Cobra):    Darius Twin, Gradius III, Super E.D.F., 
>             U. N. Squadron, Super R-Type

Horizontal scrolling and shooting are not the sole characteristics
of Defender which make that game what it is.  You have to look at the
entire package.  The game has a *feel* to it.  It has a certain *balance*.
It has *subtlety* and allows finesse and individual playing styles.
Most modern shooters have gorgeous graphics, but can be reduced to "get
big powerups, memorize patterns, and plow your way to the end."  None
of these things is bad in itself, but there's got to be something below
the surface.

Your other examples are similar.  They aren't bad games, but you can't
compare superficial aspects out of context.  You can't compare some of
those awful GameBoy puzzle games with Klax, for example.

[For the record, I'm not saying "old games GOOD, new games BAD."  Nor am
I saying that all derivative games are worthless.  But I'm much more
amenable to a nice little personable game which tried just missed the
mark (Lynx Super Skweek, for example) than an empty, superficial clone
(SNES Joe & Mac).]

--
James Hague   
exuhag@exu.ericsson.se
Newsgroups: rec.games.video
From: galt%peruvian.utah.edu@cs.utah.edu (Greg Alt)
Subject: Re: real game controllers
Date: 2 Sep 92 13:13:31 MDT
Followup-To: rec.games.video
Organization: University of Utah CS Dept
Distribution: na

kak1@cypress31.cray.com (Kevin Kramer) writes:
><U20565@uicvm.uic.edu> writes:
>>joe@otto.lvsun.com (Joe  Barger) says:
>> >
>> >        What is the deal with the home systems today I mean when you
>> >        look back at the Atari 2600 you could get any type of controller
>> >        you wanted (I.E. Joystick, Paddle, Steering, Trackball)
>> > [stuff deleted]
>> Sure, why not rerelease a 16 bit version of PONG. Wouldn't that be exciting....
>>[more stuff deleted]
>> I agree with your point about specialized controllers. They're fun.
>> Problem is that even back in the days of Colecovision, not enough games took
>> advantage of the special controllers. Justifying their cost was difficult.
>> The steering wheel controller for the Colecovision was probably utilized by
>> one game, the one it came with. What was it called again? "Turbo?" I agree
>> they're fun, but often times it is hard to justify their cost for ONE game.
>> Would you buy the new CAPCOM controller to play Street Fighter 2? Just one
>> of them runs $150 by reports of someone else on the net. But you can use it
>> as your general controller, it's not a one game controller.
>> 
>
>[even more stuff deleted]
>I still dig my coleco/atari 2600 out quite often as a matter of fact it is on 
>my living room floor right now.

I bought my first atari 2600 last month, and it is GREAT!  I spent $5 for the
console, and I have about 80 games now (at an average of about $1 a piece).
For about the cost of ONE cartridge for one of the 16-bit systems, I have
a complete library of games.  Sure, many of the atari games suck, but I would
much rather play Yar's Revenge than yet-another-boring-walk-along-and-hit-em
game.  Also, about the cost of controllers, atari paddles could easily be
made to work with a PC game port.  All that you would need is a connector that
goes between the 9-pin and 15-pin ports, making sure to map the pins 
correctly.  After all, a PC joystick is just two potentiometers and two buttons
just like an atari controller.  I bet the controllers could be made for under
$5 and packaged with the game that uses them (what's an extra $5 for a $50
game).
 
Greg
----
"Dwayne Dibly?!" - The Cat (I've seen 5th season.  Have you?)
----
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 4 Sep 92 08:11:18 GMT
Organization: /etc/organization

In article <Bu06HL.LGG@ais.org> plucky@ais.org (Chris Adamson) writes:
>And as for my wish list:
>SINISTAR, BOSCONIAN, RALLY-X, TEMPEST, GRAVITAR, STAR WARS (Atari coin-op)

	The Commodore-Amiga computer has GREAT ports of all the original
Atari coin-op games.  I never liked Return of the Jedi, at the arcade or
on the Amiga, but the SW and ESB games (unfilled vector graphics) are still
two of my very favorite games.
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: D&D Warriors etc.....(Genesis)
Date: 25 Aug 92 23:02:02 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

MAHTJW@rohvm1.rohmhaas.com writes:

>I just won this game an had to give an overall opinion. It was just too easy.
>From the pictures in the book and the scroll level of spells I found, It
>seems that level 14 is the maximum a character could get. I finished the game
>with 4 level 8 characters. I'm not patting myself on the back here, just
>stating that for all the spells I found, I wish that the game stayed
>challenging enough to allow my characters to work up to the max level
>before reaching the conclusion. IMO, the hardest area is the pyramid,
>just because the traps are ridiculous. Beyond that, any dungeon is a joke
>if you have missile weapons.

>I would recommend this game wholeheartedly, I just wish I had waited
>for the price to come down a little...

>For those that have finished it... I am wondering if the town revolt
>is automatic, or if it can be stopped. It happened to me after I finally
>found the Olaatekan? allies. Has anyone managed to finish the game without
>the town revolting? or if it always happens at this point.

>Also, what magic items did you find?  All I ever found (besides weapons
>and armor) was a ring of regeneration, ogre gauntlets, a healing staff
>displacer cloak and scrolls.  Anything else?

	I am re-playing the game.  The plan is to never talk to the duke, so
He can't banish me!   I hope it works.  Because there is a provision for 
using charachters in the next game, the high levels must be there because
the next game will be for higher level charachters.  You could concievably
build up your charachters for the next game rather than finishing.  As for
playing through twice, I will have 8 charachters to choose from for the next
game, though beginning with high charachters could make it too easy.
From: gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C)
Newsgroups: rec.games.video
Subject: Genesis monitor cable
Date: 1 Sep 92 03:05:44 GMT
Organization: Georgia Institute of Technology

Does anyone have the schematics for making your own Genesis monitor cable?
What about one for PC multi-sync monitors? Anyone know if this is possible?
Thanks in advance!

Jeff
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Rival Turf Hints?
Date: Thu, 27 Aug 92 01:10:38 GMT
Distribution: na
Organization: Vmark Software, Inc.

In article <1992Aug26.182706.16979@linus.mitre.org> rs@mbunix.mitre.org (Szczypinski) writes:
>
>   Hey Gang, 
>
>          Reguarding the SNES game "Rival Turf" , I was wondering if anyone out there had any more combinations for warp zones, I already know of one zone but
>someone told me there are more. 
>
>         Also, any word on Hockey games for the SNES? Super Blades of Steel 
> would be a dream come true. 
>
>    Well I think I'll go play S-Nintendo! aka (No-Friend-o).
>

Well, Electronic Arts is coming out with NHLPA Hockey '93, which should
be great...
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: bs066@cleveland.Freenet.Edu (Jeff D. Scott)
Newsgroups: rec.games.video
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 3 Sep 1992 12:37:36 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: bs066@cleveland.Freenet.Edu (Jeff D. Scott)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, rjung@aludra.usc.edu (Robert A. Jung) says:

>In article <1992Sep2.134952.26561@hemlock.cray.com> kak1@cray.com (Kevin Kramer) writes:
>>In article <182r4dINNhdb@usenet.INS.CWRU.Edu> bs066@cleveland.Freenet.Edu (Jeff D. Scott) writes:
>>>I would like to see a company bring out maybe 10-15 of the older
>>>classics (Missle Command, Pac-Man, Defender, Warlords, Asteroids,
>>>etc...) out on one cartridge for the modern 16-bit machines.
>>
>>That is an excellent idea, I hope someone from nintendo is reading this,
>>(they should be they can get a lot of good ideas and input) I think that
>>alot of people would buy such a cart.
>
>  I'll just briefly mention that I'm not as confident that a "Classics Cart"
>will sell so well. You think the "Who cares about old games?" attitude is
>bad on the net? Multiply it by ten to get the mentality of today's typical
>eight-year-old Numbmindo owner. A "classics cart" will probably have limited
>sales, drawing mostly nostalgic older players and youngsters who are not
>pre-biased against old games simply for being old.
>
>  Soapbox aside...
>
>  Here's an incomplete list of where you can buy "classic" video games for
>today's home consoles. This list is hardly complete, but enough for a lot
>of people to know where to get some of their faves. Note that finding some of
>these titles may be a bit tough, but they're out there...
>
>ASTEROIDS	Nintendo Gameboy
>		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)
>
>CENTIPEDE	Nintendo Gameboy
>
>DEFENDER	Atari Lynx, coming soon (on DEFENDER/STARGATE/DEFENDER II)
>
>JOUST		Nintendo Entertainment System
>		Atari Lynx, coming soon (from Shadowsoft)
>
>MISSILE COMMAND	Nintendo Gameboy
>		Atari Lynx, coming soon (on SUPER ASTEROIDS/MISSILE COMMAND)
>
>MS. PAC-MAN	Sega Genesis
>		Atari Lynx
>
>PAC-MAN		Nintendo Entertainment System
>		Nintendo Gameboy
>		Sega Game Gear
>
>ROBOTRON: 2084	Atari Lynx
>
>XEVIOUS		Nintendo Entertainment System
>
>  Additions and corrections welcome!
>

Notice that most of the classic versions are for hand-held systems.  Of
which the majority of the owners are over 21 (Gameboy at least).  This
shows that at least the companies bringing out these conversions are
going for the nostalgia factor...

I also know quite a few people 21+ who own a SNES and would probably buy
a classic game cart if it ever happened to surface.

I know I would.

Jeff
-- 
Jeff Scott                  | Classic Video Game Collector   |||  |    ,-.
usr5271a@tso.uc.edu         | Atari (2600/5200/7800/XEGS)    |||  |   / | \
bs066@cleveland.Freenet.edu | Intellivision, Colecovision   / | \ |   \/|\/
----------------------------+-------------------------------------+    `-'
Newsgroups: rec.games.video
From: cstuckless@kean.ucs.mun.ca
Subject: [SNES] Contra II & Final Fight Codes
Organization: Memorial University. St.John's Nfld, Canada
Date: Mon, 31 Aug 1992 00:37:37 GMT


  If anyone has codes for Final Fight or Contra III I'd appreciate it
if you could mail them to me.

  Also - any opinions on how these two games compare to other SNES games
in their catagories?

-- 
  
Colin Stuckless          \  The bottleneck for every computer 
FutureVision Ltd          \  platform is the mind's ability to invent 
CStuckless@kean.ucs.mun.ca \  creative new applications for the system 
Newsgroups: rec.games.video
From: louis@netcom.com (Louis Chui)
Subject: Re: SFC VERSION OF SFII FOR SALE $50 !!!
Date: Wed, 26 Aug 92 21:49:56 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <1992Aug26.024614.8829@uxmail.ust.hk> csandrew@uxmail.ust.hk (Andrew Wat) writes:
>In article <BtJLuJ.Jpo@world.std.com> wdm@world.std.com (Wayne D Michael) writes:
>>pat@ocf.berkeley.edu (Patrick Horio) writes:
>>
>>>I have the Super Famicom (Japaneses) version of Street Fighter II
>>>for sale at $50.  This is the original unedited version... 
>>
>>This is misleading, the only major change from the Super Famicom
>>version to the SNES version is that the Japaneese text was
>>converted to English. The only other change was in the hand motions
>>of background characters, changed to make it look less like
>>masturbation.
>>-- 
>>Wayne Michael
>>wdm@world.std.com
>
>Hey! There is "EDITED" version of Super Famicom version of Street Fighter II in Hong Kong THAT allows :
>1.	Ken/Ryu to throw his fireball or do the dragon punch while jumping
>2.	Guile to do his magic throw 
>3.	...
>
>Andrew Wat

This might belong to email but I think I'm not the only one who's puzzled.
Let's assume such a version of SFC Street Fighter 2 exists. (I'm assuming
that this is not a JOKE!) Here's my question(s):

1. Is this "EDITED" version an official Capcom release ? or
2. Is this a hacker's job on a Game Copier disk?
3. If it's a hacker's job, which game copier system's disk is the job being
   done? And what is the code offset and value to be used when you use
   Norton or its equivalent to hack the disk?
4. If you can't provide the code offset, I think someone might know which
   HK magazine covered this code.

Enuf of questions.


-- 
Louis Chui 
Internet address: louis@netcom.COM   ( home )
                  louisc@lsil.com    ( work )
From: U13818@uicvm.uic.edu
Newsgroups: rec.games.video
Subject: Ending password for Devil Crush (MD)
Date: 30 Aug 92 20:59:23 GMT
Organization: University of Illinois at Chicago


          Go to the password screen and enter RDCLAE8EDF, and start the game.
With this password you will have 40 balls, and automatically go to the final
stage, once you push the ball out. Good Luck!

                                                     Herman
                                                        8-30-92
Newsgroups: rec.games.video
Subject: Re: Super Star Wars vs. Arcade Star Wars
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Date: Mon, 31 Aug 1992 18:32:32 GMT
Organization: California State University, Chico

Jarno Kokko writes:
>I just heard that it's out as a copier file somewhere, 

What's a copier file?
-- 
If you give Congress a chance to vote on both sides of an issue, it
will always do it.
		-- Les Aspin, D., Wisconsin