HDTenEightyP/NetNews huggingface dataset:
From: claebaur@shell.portal.com (Tony S Annese)
Subject: Re: Questions!
Followup-To: sender
Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
Date: Fri, 18 Dec 1992 06:31:38 GMT

In article <85378@ut-emx.uucp> kkwast@ccwf.cc.utexas.edu (Kevin A. Kwast) writes:
>Please no flames, I'm new to MU*'s..

Your best bet is to read the rec.games.mud FAQ. It is a bit long but it
explains almost anything which a newcomer usually asks. It was posted 2 
days ago so it may still be available on your system. My system doesnt
turn over the mud groups but once a week so mine stay around a bit longer
than most systems let newsgroups stay around.

>1. What is the difference between MUD, MUSH, MOO, whatever..

Explained in the FAQ.

>2. What is TinyFugue?  Where are sites that use it?  Where can I get it?

Explained in the FAQ.

>3. What is a good "playing" MUD.. the few I've been to usually just
>   involved sitting around talking or throwing cream pies..

That is a matter of your own opinion. What kinds of play are you looking for?
Read the FAQ and it will describe the different types of games and you pick
which type you think you would like and then try a few of them out. You
may find a great one on your first try and it may take you 20 tries before
you find one you really like. Try the different types first and then the 
different muds of each variety to find one which you fit into.

--
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Tony Annese                                           claebaur@shell.portal.com
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
From: jxjdb@acad1.alaska.edu (Jason D. Bourgoin)
Newsgroups: rec.games.mud.misc
Subject: Re: how many players?
Summary: what's the highest number of simultaneous players?
Keywords: stats, MU*s, trivial info
Date: 12 Dec 92 01:52:00 GMT
Article-I.D.: acad1.11DEC199216520911
Organization: UAS Academic Computing
News-Software: VAX/VMS VNEWS 1.41

In article <1992Dec11.184635.19552@seas.gwu.edu>, 
salomon@seas.gwu.edu (A. Lee Salomon) writes...

>what's the highest number of players you've seen logged onto a MU* at any one
>time?  i understand the number can reach as high as about 100, but i've never
>seen this (am lpmud player so i don't know if this has anything to do with it).
>just curious.  thanks

Whether or not a MUD is an LPMUD or not has little to do with how many players
can log in at any given time... there is, however, a plausible consideration.
Some LPMuds have it set that no more than X number of players can log in at a
time.  Others put no limitations... but, if you stop and think about it, the
only real affect is in speed... with 100 players logged in, things will most
definitely slow down, as opposed to only 10.

Hope this helps.

Jason D. Bourgoin,
aka "Katmandu"
_____________________________________________________________________________
\   Jason_D_Bourgoin()->return_email("jxjdb@acad1.alaska.edu");             /
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
\   The opinions/etc expressed herein are my OWN, and do not necessarily    /
/   reflect the views of the University of Alaska, and any affiliates of    \
\   the University, including the University of Alaska Southeast Juneau,    /
/   or the Computer Center and Academic Computing thereof.                  \
\___________________________________________________________________________/
Newsgroups: rec.games.mud.misc
From: j-germuska@nwu.edu (Joe Germuska)
Subject: word on godnet?
Originator: germuska@casbah.acns.nwu.edu
Organization: Northwestern University, Evanston, Illinois, USA
Date: Sun, 13 Dec 1992 20:52:59 GMT

I had just gotten excited about exploring the godnet when it won't accept
connections!  I've been looking, but haven't seen any posts -- of course,
our news feed got hosed a few days ago, so it may have gotten lost.

Anyway, is there any word on GodNet?  It looks very cool!  And I'd like to
check it out...

later,
	Joe
-- 
|   Joe Germuska   |   j-germuska@nwu.edu   |   (708) 869-0354   |

-- 
|   Joe Germuska   |   j-germuska@nwu.edu   |   (708) 869-0354   |
From: dshaffer@andromeda.rutgers.edu (Donald A Shaffer)
Newsgroups: rec.games.mud.misc
Subject: Re: Is there any VARIETY out there? (games)
Date: 16 Dec 92 17:23:43 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

>> Is there a MUD where you can COMPETE and PLAY against other humans?
>> I mean like play hearts, or bridge, or Stratego, or Monopoly, or
>> ANYTHING
  I dont know if this counts, but Btech muse is out there. :)
From: gt9398b@prism.gatech.EDU (Christopher R. Boggs)
Newsgroups: rec.games.mud.misc
Subject: Arctic Diku [Update and Site Request]
Summary: Arctic could use a good site
Keywords: arctic diku
Date: 15 Dec 92 08:10:44 GMT
Organization: Georgia Institute of Technology


       Arctic DikuMUD. Based on base Diku code with very heavy modifications.
Old Diku world was scrapped and we recently linked in over 25 new zones that
run nowhere but Arctic. Mana was removed and replaced with a AD&D based spell
memorization system. 30 Lvls for mortals and 10 for Immorts. FULL Online
Creation (You can even do .zon files). FULL access to logs and other related
files via online comands. The sheer amount of utility commands that have 
been added is too long to list here. More info can be given if requested. We
have also added ALOT of mortal commands....IE: alias, prompt, infobar, idle,
and more......The game is VERY user friendly. But it is also fairly balanced
and realistic. Your present con affects your present HP. Dying may make you
lose a level if you drop below the XP required for your present level. The
classes have been balanced and spell memorization makes casters much more 
powerful. Custom traps and the absence of a knock spell gives thieves real
promise. Basically....We have been told by many experienced Diku players and
wizzes that we have the best setup they have seen.

       Now.....The reason I bored you with the above post is because we have
a slight problem. The SCSI card on our host "blew up". Looks like we'll be 
down for 6 weeks. We were within a few weeks of major beta testing and were
really starting to get it all tied together. We were also beginning to  have 
problems with our disk space (too much new stuff filling up our account) and
were beginning to look around for a better account.

       If you have a legal account that could run a Diku and allow access to
ouor coders, would like to be involved in the newest in Diku code, and want to
host what could become the baddest Diku around, drop me a line please. I know
you've heard this all before. But everyone who has seen Arctic seems to agree
with and support the above views.

       Thanx for your time and consideration. If we cannot find a new site, at
the worst, we will be set back about 6 weeks. I'd like to avoid that. We've 
been working on Arctic over a year already.

-Chris.....aka
           Balstaff the High Arctic Minotaur
           Skurge Ragnarok, Apocalyptic Death Knight

PS: Arctic is HEAVILY DragonLance based...Towns and all...=]


-- 
[]==========================================================================[]
 |     Christopher R. Boggs, MGT Major, Georgia Institute of Technology     |
 |    "Death is life's way of telling you that you've been fired." -Anon    |
[]==========================================================================[]
From: stine@handel.psu.edu (Jeffrey Stine)
Newsgroups: rec.games.mud.misc
Subject: Re: how many players?
Keywords: stats, MU*s, trivial info
Date: 12 Dec 92 07:38:47 GMT
Organization: Penn State University

In article <11DEC199216520911@acad1.alaska.edu> jxjdb@acad1.alaska.edu (Jason D. Bourgoin) writes:
[...]
>time.  Others put no limitations... but, if you stop and think about it, the
>only real affect is in speed... with 100 players logged in, things will most
>definitely slow down, as opposed to only 10.
>
Not necessarily true. It depends alot on the mchine it runs on and how well
the mud is coded. As an example I noticed no difference in speed on my mud
when it had over 100 players and when there were only 30 or 40. Of course
at the time we had those large numbers we were running on a SPARC II. :)
But the same applies now that we are on a sun 4/280, 50 players is no different
than 10 or so.
There is no reason why a well planned mud cannot accomodate 100 or more
players without slowing down. Obviously some tasks require a bit more
time and those are the ones that need to be improved the most or have their
use restricted. If every player could initiate such tasks then you certainly
will slow down.
A much larger facter is how much use from other processes the machine sees.
If your mud is niced to 25 and user processes have 80 or 90% of the cpu
then it doesn't matter how many people are on.
Newsgroups: rec.games.mud.misc
From: ea4986@flicka.albany.edu (Airborne)
Subject: Looking for artwork.
Originator: ea4986@flicka.albany.edu
Organization: State University of New York at Albany
Date: Sun, 20 Dec 92 10:27:50 GMT

Hey all.

I am looking for a new logon pic for Holy Mission MUD. I am working on one
myself and want to see what a few people have come up with. We might even use
a few new ones if they fit what we are looking for.

So, if you have an ascii pic that you might want to see on Holy Mission, drop
me a line. I would rather it not be posted so that if it is used, it will
be original to Holy Mission. BTW: this means no art that is being used on 
another MU*.

Later all.

Lord Airborne the Just.
Newsgroups: rec.games.mud.misc
From: tfs@gravity.gmu.edu (Tim Scanlon)
Subject: Looking for a site
Followup-To: rec.games.mud.misc 
Summary: Just that...
Keywords: site for lp 
Organization: George Mason University, Fairfax Va.
Distribution: usa
Date: Sun, 13 Dec 1992 05:55:00 GMT
Expires: 02/01/93



	Hi, the administrators of Mystic are looking for a site for the
	mud. Our prior site went belly up before we could even reopen...
	For those of you who are not familiar with it (yea, it's been 
	a while since it's been open) Mystic is fairly extensive Lp.
		If anyone knows of a site willing to host a good mud
	please drop me mail. We're looking for someplace stable and
	all that good stuff. The disk requirements for the game are moderate
	but not outrageous.


				Tim Scanlon

tfs@gravity.gmu.edu

-- 

tfs@gravity.gmu.edu
From: valerie@nope (Valerie Polichar)
Newsgroups: rec.games.mud.misc
Subject: TinyMud != ONLY socializing (was Re: Who plays both combat MUDs and social MU*s?)
Date: 16 Dec 92 17:32:07 GMT
Organization: University of California, San Diego
NNTP-Posting-Host: nope.ucsd.edu

NOT all TinyMuds are only for socializing!!!!

My home Mud is a Tiny, and features a complex and diverse collection of
Quests, so that characters may choose to either Quest, socialize, or do
both at the same time.  Quests involve puzzles, reasoning, logic and
creativity and are constructed by many different builders, so they have
something for everyone.  I think we have over 30 quests which can be run,
with new ones being built all the time.

Additionally, our God recently threw a team scavenger hunt to celebrate
our Mud's third anniversary!  It took a combination of ingenuity and
knowing the lay of the land; included some small puzzles and a host of good
jokes.  I don't know when I've had so much fun.  Talk about combining
socializing with gaming!

				- Modesty of DragonMud.
Newsgroups: rec.games.mud.misc
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: MUDs and Reality (Theory, LONG)
Followup-To: rec.games.mud.misc
Organization: Real/Time Communications
Date: Sat, 19 Dec 92 08:16:05 GMT

jfurr@polaris.async.vt.edu (Joel K. Furr) writes:
>(Hurin) writes:
>>
>>Then, of course, the question of 'Who cares?' comes up.  You've got to learn
>>to stop wasting your time.  It is entirely inefficient to sit around
>>wondering if you exist.
>
>[Much other fine flaming from Hurin deleted]
>
>Attaboy, Hurin.  *applause*

What in fucking particular about these ten words is so interesting,
innovative or outstanding that you feel that over thirty thousand readers
must share in the wealth of your sentiment, Joel?  Perhaps, in the soiled
squealing mass of futility that is your personal world, to follow up to a
great post is to share the glory, to stand in the limelight with the author.
Perhaps you think, like some aborigines, that if you mention enough names
of people with personalities that you will too eventually come to have one.

Whatever the case is, I certainly hope you overcome this sophomoric tediousness
before everyone surges out of their respective chairs and makes good on their
overwhelming urge to ram your keyboard up your ass. 

Sincerely,

Felix
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: kkwast@ccwf.cc.utexas.edu (Kevin A. Kwast)
Newsgroups: rec.games.mud.misc
Subject: Questions!
Date: 15 Dec 92 15:32:21 GMT
Reply-To: kkwast@ccwf.cc.utexas.edu (Kevin A. Kwast)
Organization: The Underworld
Originator: kkwast@foghorn.cc.utexas.edu

Please no flames, I'm new to MU*'s..

1. What is the difference between MUD, MUSH, MOO, whatever..

2. What is TinyFugue?  Where are sites that use it?  Where can I get it?

3. What is a good "playing" MUD.. the few I've been to usually just
   involved sitting around talking or throwing cream pies..

Thanks..


-- 
--    kkwast@ccwf.cc.utexas.edu (Kevin Kwast)
--    peace, love, and the network always..
--
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
From: durrell@pinball.arcade.uiowa.edu (Bryant Durrell)
Subject: Re: The most EVIL muf program ever????  :)
Date: Sun, 20 Dec 1992 14:48:18 GMT
Organization: University of Iowa

In article <1992Dec20.141512.15097@netcom.com> foxen@netcom.com (Foxen) writes:
>I seem to recall,
>however, from back in the dark ages, that someone once made an @desc virus
>on Brigadoon MUCK that changed your @desc to "little, yellow, different"
>when you looked at anyone who was infected by it, and then you were infected,
>yourself.

I remember that one.  Mostly because I tried to make a morphing
program that incorportated a virus scanner, slipped on a rather
important bit, and ended up making, well, another virus desc
program.  Ooops.

-- 
Bryant Durrell					   durrell@chop.isca.uiowa.edu
------------------------------------------------------------------------------
                 I feed on the flesh of the living, and I vote.
Newsgroups: rec.games.mud.misc
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Monster Docs?
Organization: University of Toronto, Engineering Computing Facility
Date: Fri, 18 Dec 1992 18:40:51 GMT

Hello,

    First off, seasons greetings and hope you guys and gals
    out there have a happy holiday season.

    I'm wondering if there is any way I can find out the
    relative strengths of the monsters on any given (standard)
    mud.  (DIKU)

    I would specifically like to know the special spells,
    strength levels or damage per hit capabilities of monsters
    such as the dracolich, weaponsmaster, beholder and so on.

    Perhaps there are some docs out there.  shrug

    Well, take care and happy mudding ;)

    Midnight the Shadow Warrior

Newsgroups: rec.games.mud.misc,rec.games.mud.admin,rec.games.mud.diku
From: wagner@main.mndly.umn.edu (Rick Wagner)
Subject: Re: Perilous Realms
Organization: the Minnesota Daily (U of MN Student Newspaper)
Date: Sat, 12 Dec 1992 23:35:53 GMT

In article <1992Dec11.163103.2565@vlsi.polymtl.ca> RiTz@eckert (Richard Taillon) writes:
>From: RiTz@eckert (Richard Taillon)
>Subject: Re: Perilous Realms
>Date: 11 Dec 92 16:31:03 GMT
>> If you havent tried us out yet well come by!
>> We usually have around 75 chars on at a time so theres lots of
>> help.  We have 500 levels for chars 13 classes and 12 races. Now
>> that break has arrived for me I will be installing 5 - 10 new areas
>> and hopefully some new skills for everyone.
>> 
>> -Deth of Perilous Realms
> 
>Deth, I was wondering on what machine Perilous Realms was running on ?
>Your MUD is the best one I saw so far, and it incredibly addictive <smile>
>The only problem is Lag. I was wondering if it was due to the distance (I
>am in Canada) or rather the machine Perilous is running on. 
> 
>Boggor the French Ogre.

I did some testing, because I also am addicted to this particular mud.  Not 
to start any ways but it is by far the best one that I've ever seen.  
Anyways, what appears to be REALLY slow are the routers and bridges that 
connect the network at oregon to the T3 Cloud.   I don't know what the story 
is exactly but the net traffic across these thing is definitely the 
bottleneck.  BTW: this was not what I expected to find.

Rick aka Poison.
Newsgroups: rec.games.mud.misc
From: gohn@ecf.toronto.edu (GOHN IVAN LLOYD)
Subject: Kludge World - Doc.2
Organization: University of Toronto, Engineering Computing Facility
Date: Sat, 12 Dec 1992 18:54:34 GMT

My intention was not to misinform the readers here.  I was
simply posting what I was told and nothing more.  I mentioned
that the information may not have been accurate, and it seemed that
many could not read.

My intention was, however, to give access to those who are truely
interesting and mudding to try the site and above ALL to enjoy and
have fun.

I have NO need of people entering the mud and critisizing my postins
since I ALWAYS point out that I may be in error.

Sorry for the Inconvience

Midnight
Xref: sparky rec.games.mud.misc:1640 rec.games.mud.tiny:1125
From: chuong@ecf.toronto.edu (CHUONG HAN HSING)
Subject: Kludge World - Doc. 3
Organization: University of Toronto, Engineering Computing Facility
Date: Sun, 13 Dec 1992 21:30:54 GMT

It seems that Kludge World is now down for repairs and
improvement.  (Just when I asked people to play too *sigh*)

Any way, new spells, skills and code commands are soon to be
introduced so that there may be a player-file reset.  However,
unused bits may be used to avoid (at least temporarily) the
player-file reset, but only time will tell what happens to the
files.

For some brief infor on KW:
Shouting is avoided on this mud by using channels, not unlike those
on some trekMUSE currently up, and is used only in cases of
emergency - ie when lost or otherwise requesting help.

It is a fairly standard mud, with no bells or whistles, and I
believe that, like most muds out there, can be very addictive ;)
and enjoyable to all who put the time to learn to play.

I will post another message when I find the server up again, and
until then Happy Holidays :)

Kludge World address (for those who are interested) :
st6000.sct.edu 4374

P.S.: Thanks to the three characters on Renegade who made me
feel welcome as JustLooking. ;)
Midnight the Shadow Warrior
Xref: sparky rec.games.mud.misc:1620 rec.games.mud.tiny:1111 rec.games.mud.admin:965
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny,rec.games.mud.admin
Subject: Re: Roleplaying
From: jamie@kauri.vuw.ac.nz (Jamieson Norrish)
Date: Mon, 14 Dec 1992 01:32:09 GMT
 ><JAMIE.92Dec12114923@kauri.vuw.ac.nz><1992Dec13.095131.12705@mnemosyne.cs.du.edu>
Organization: /u/student/jamie/.organization

In article <1992Dec13.095131.12705@mnemosyne.cs.du.edu>
jfurr@nyx.cs.du.edu (JKF) writes:

   an evening.  It's not a roleplaying MU*, but then Mua'karr isn't a costume
   party.  Apples and oranges.  People can enjoy both without having to say
   one is better than the other.

Two points: What I posted was, of course, IMHO - I didn't think that
needed to be said. Secondly, my entire point was that MasqueMUCK
wasn't the only way, nor the most successful, of getting roleplaying
in a MU*, and that roleplaying is in fact enhanced by having
the characters in keeping with a coherent world. I apologize if I was
a bit too forthright in my opinions, and if the main point of the post
didn't come out clearly enough.

Jamie
From: mjr@TIS.COM (Marcus J. Ranum)
Newsgroups: rec.games.mud.misc
Subject: Re: how many players?
Date: 15 Dec 92 22:32:50 GMT
Reply-To: mjr@TIS.COM
Organization: Trusted Informations Systems, Inc.

>>Lpmuds are slower (compared to a diku for example) simply because they
>>use an interpreted language.

	That doesn't necessarily follow, however. A small and efficiently
written interpreted MUD can outperform a compiled MUD written badly, or
one that uses too much memory and spends all its time in page waits.

mjr.
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.misc
Subject: Re: how many players?
Date: 13 Dec 92 20:11:11 GMT
Organization: =CSE Dept., U.C. San Diego

>Lpmuds are slower (compared to a diku for example) simply because they
>use an interpreted language.

True, but I always "felt" slower when I was on a diku.  Probably
because of the longer delay between attacks and similar things.  I
just felt like I was poking along most of the time (always giving up
in frustration before level 3 or 4).  On most LP's though, I zip around
to the other side of the mud in a few seconds...

-- 
Darin Johnson
djohnson@ucsd.edu
    "Only Nixon could go to China"  -- Vulcan proverb
From: gt9398b@prism.gatech.EDU (Christopher R. Boggs)
Newsgroups: rec.games.mud.misc
Subject: Arctic is back up
Summary: Got a loaner card
Keywords: arctic diku mud
Date: 15 Dec 92 22:17:11 GMT
Organization: Georgia Institute of Technology


      Okay......Arctic's site is back up. We are on a loaner card till the
replacement comes back in. So you guys afiliated with Arctic come on back and
lets finish up and start testing. 

-Balstaff the High Arctic Minotaur

-- 
[]==========================================================================[]
 |     Christopher R. Boggs, MGT Major, Georgia Institute of Technology     |
 |    "Death is life's way of telling you that you've been fired." -Anon    |
[]==========================================================================[]
From: morpheus@cco.caltech.edu (Kynn Bartlett)
Newsgroups: rec.games.mud.misc
Subject: LegionMUSH...
Date: 15 Dec 1992 05:29:40 GMT
Organization: California Institute of Technology, Pasadena
Distribution: world
NNTP-Posting-Host: globie.caltech.edu


Oh, someone asked about the Legion of Super-Heroes MUD

I suppose, being the god (RJ_Brande) of LegionMUSH, I should
comment.

We might have been what you were talking about, then again, we
might not have been.  In any case, there was a MUSH based on
the LSH running for a while, but because of other time constraints
on the part of the wizards, lack of a permanent site, and a
general lack-of-interest feeling, I shut it down a few months
back.

Further inquires can be directed to me via email.

			--Kynn
			  RJ_Brande/Polar_Boy on LegionMUSH