HDTenEightyP/NetNews huggingface dataset:
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Guardians & Daemonsgate (Lynx)..when???
Date: 6 Nov 1992 21:49:46 -0800
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <92311.095554U59985@uicvm.uic.edu> <U59985@uicvm.uic.edu> writes:
>I remember seeing Guardians:
>Storm Over Doria at Winter 1992 CES in Vegas. It looked pretty complete
>then. I was playing it on one of the demo Lynxes they had out. The graphics
>looked good too. I wonder why it's taking them a year to get the game out.

  The version you saw at the Winter CES was only half done at the time (this
was the same version "reviewed" by EGM near the start of the year). The final
game is supposedly significantly different, and the reasons for the tie-up
was due to some last-minute changes (not QUITE enough room for all the
animation and the plot), and some rewriting from Telegames...

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: ar903@cleveland.Freenet.Edu (Robert Taylor)
Newsgroups: rec.games.video
Subject: Re: Legend of Zelda for NES
Date: 11 Nov 1992 10:19:51 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


In order to kill the last guy (Gannon) you must hit him with the magic sword
then shoot the silver arrows at him (it could be the other way around, seeing I haven't played it in abour 3 years)

-- 
french hawk
ar903@cleveland.freenet.edu
International Snack Professionals
702-594-7322
From: c60b-4gi@e260-1b.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: Sega CD Out: Update 2
Date: 12 Nov 1992 20:47:20 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-1b.berkeley.edu

In article <BxL319.2Ho@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>
>expect. Also, no software has arrived, yet, except
>the pack-ins.
>
>[ -> Jer Horwitz ] [INTERnet Game Consultant]

Bummer, I don't even care about the pack-ins, I just want the new games
like Night Trap and Sewer Shark.  I hope they release the extra software
soon.

Alex Di Ricco
c60b-4gi@WEB.berkeley.edu
adr@ocf.berkeley.edu
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: SEGA CD Commercial
Date: 5 Nov 92 20:02:52 GMT
Article-I.D.: clark.1992Nov5.200252.4745
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Nov5.173746.9237@megatek.com> max@megatek.com (Max Elliot) writes:
>
>  Some architectures use a CLUT, some do not. (in which case the bit-depth
>  of the frame buffer determines the TOTAL available colors and the number
>  displayable at one time) There are also variations on both of these
>  schemes. When discussing number of available colors etc. make mention
>  of the architecture so that it is clear what is really being said.
>  I hate statements like:
>
>   " The MAC has 16million+ colors! "
>
>  Yeah? Which mac?

Any of the Macs you can stick a video card into. Most of the new ones
support 16bit color on the motherboard though.

>  What do you mean? Are these all silmultaneously displayable?

Of course they are, if you had lots of VRAM and a 4096x4096 monitor to
display them on.

>  If I am running concurrent applications in different
>  windows, who gets the CLUT, or, how is the color map divided or
>  shared?

The foreground application of course.

>  Sorry, I'm just tired of nebulous drivel about colors on systems.

It is starting to get that way isn't it.....

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
Newsgroups: rec.games.video
From: brian@chromagrafx.com (Brian C. Hobbs)
Subject: Re: BallBlazer?
Organization: Chromagrafx Imaging Systems, Hauppauge, NY
Date: Tue, 10 Nov 1992 13:51:50 GMT

In article <1dn9e6INNcb3@usenet.INS.CWRU.Edu> ah499@cleveland.Freenet.Edu  
(John Daniels) writes:
> 
> I have Ballblazer for the Apple II.  It'll run on a 64K Apple ][+
> minimum.
> 
> It has the split screen and one player can use the joystick while the
> other uses the keyboard or both can use the keyboard.  Awkward I
> imagine.
> 
> I bought my 7800 machine just to play Ballblazer with 2 joysticks.  I've
> since discovered a lot of other terrific games for it though.  :-)
> 
>                                                 John Daniels
>                                         ah499@cleveland.freenet.edu
> 

There's a relatively new game out for the SNES out called Space Football  
(or something like that.)  The graphics on the back of the box look  
suspiciously like ballblazer.  Anyone have any further insight?

Brian
From: uzun@crash.cts.com (Roger Uzun)
Newsgroups: rec.games.video
Subject: SNES TKO Boxing and NCAA Basketball
Date: 12 Nov 92 23:50:05 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

Well, I rented a game from Softel called TKO Boxing, at my local
BlockBuster store (SNES versions).  The TKO Boxing game was in
my house for about 1/2 hour before I returned it to BB, gameplay
was poor, reminiscent of Rocky Boxing for the ColecoVision circa
1983, with less control and playability.  There is a training feature
which wa a nice idea, you can buff out your boxer through trips
to the gym after each fight, but gameplay was tedious, boring and
downright rotten, like many SNES games.
They let me have NCAA basketball instead, which was nice of them
(not to charge me for it that is).  This game is marvelous, both
in terms of graphics and playability.  Very interesting viewpoint,
really puts you on the court, so to speak.  You can save games, and
you try and win enough conference games to make it to the NCAA
tourney and eventually the Final Four.  This is  one game
I can heartily recommend, not only looks good, but plays quite well.

Any comments on George Foreman boxing, or Magic Sword?

-Roger
--------------------------------------------------------------
bix: ruzun
NET: uzun@crash.cts.com
Newsgroups: rec.games.video
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: SNES Games Listing:  Suggestions Wanted
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Thu, 5 Nov 1992 13:53:38 GMT


  Well, I'm compiling a list of the SNES games with the best value, and I'd like
to hear what you think is the best value for the SNES.  I'll post the list in
about a week.

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: rec.games.video
From: Stephen Jonke <jonke@kong.gsfc.nasa.gov>
Subject: Re: one more tidbit-SEGA CD
X-Xxmessage-Id: <A721903328015C5D@joe.gsfc.nasa.gov>
X-Xxdate: Sat, 7 Nov 92 20:24:35 GMT
Organization: NASA Goddard Space Flight Center
X-Useragent: Nuntius v1.1.1d12
Date: Sat, 7 Nov 92 20:24:39 GMT

In article <BxB5G5.uD@acsu.buffalo.edu> craig m kazial,
kazial@acsu.buffalo.edu writes:
>	As well, are there any functions? (ie- skip, random, program..)
>	I assume it is as good as any 8 times oversampling CD player
>	in general... and when I speak of functions I mean physical
>	switches/keys on the system itself.

It's controlled via software, there are no control buttons on the
unit itself.  That is, you turn on your TV and move the cursor
around with the control pad to press on screen buttons.  This
implies that it must be connected to the Genesis.  The TurboDuo uses
a similar technique and it works fine.  The Duo has all the features
you'd expect: random play, program play, etc.  However, since I've
already got a CD player I find the dedicated player a lot more
convenient primarily because of the remote control.  On the other
hand, I think the Duo and presumably the Genesis would be very
usable as a CD player if it's your only one.

Steve
------------------------
jonke@kong.gsfc.nasa.gov
------------------------
From: lovangel@cats.ucsc.edu (Angela Dawn Hancock)
Newsgroups: rec.games.video
Subject: For Sale: Japan Mega CD
Date: 13 Nov 92 19:12:17 GMT
Distribution: usa
Organization: University of California, Santa Cruz
NNTP-Posting-Host: am.ucsc.edu


Konnichi-wa gang!  

I have got a Mega CD for sale: Only $175  all bits included no software. (boo)

Since the Sega CD is out I want to get one of those.  Any trades out there?

The software is sold already, sorry.

bye

-lov

lovangel@cats.ucsc.edu
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: For sale: PCE and TG-16 CD games
Date: 10 Nov 1992 00:55:50 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

I have the following CD games I would like to sell. The Japanese PCE CDs are
completely compatible on the Turbo Duo and Tg-16 CD.

Japanese CDs:
Valis 3 	$25
Valis 4 	$25
Fighting Street $7 (no box, CD slightly scratched and has sound problems)

TG-16 CDs:
Fighting Street $15

I also have a Mega-CD game for sale:
Detonator Orgun $30

Prices don't include shipping which is $3(for 1 or more games). Prices are
negotiable. Please repies to tehyang@aludra.usc.edu.

-Teh Kao
From: c150-bj@po.berkeley.edu (John Rinck)
Newsgroups: rec.games.video
Subject: Road Rash cheating
Date: 11 Nov 92 02:32:51 GMT
Distribution: usa
Organization: University of California, at Berkeley

Here is a way to get a ton of money in Road Rash:

When you have just completed a race,(whether you finished or not) go to
the password screen.  The letters/numbers third and fourth from the left
on the lower left group of the password must be changed according to the
following rule:

Third from the left - increase by two.  ex.  f becomes h
Fourth from the left - decrease by two.  ex. a becomes 8.

keep doing this for about 10 times in succesion. (any more and you will
actually lose money.)  You will see how much money you have after you
run the next race.

(because my explanation may suck, here is a step by step example of how
to cheat:)

To begin with, your password may be something like this:

57743 0HRTY
548D1 RE343  (notice the 8 and the D in the lower left)

next, increase the 8 to an A, and decrease the D to a B; result:

57743 0HRTY
54AB1 RE343

doing this once more will leave you with:

57743 0HRTY
54C91 RE343

WARNING!  never increase a letter/number to above Z, and never decrease
a letter/number to below 0.

ONE MORE TIP:  Cant finish Palm Desert, but every other race is easy?
Notice that the group of five letters/numbers in the upper left will
always add to a constant value, and each one of the letters/numbers
corresponds to one the the races (Palm Desert, Pacific Coast, etc.)
If you see an A, that corresponds to a 10, just like Hexadecimal.  Any
letter higher than an F and you're guessing.

For example, say the upper left is as following:  11511, and say
that the 5 corresponds to your best finish in Palm Desert.  To cheat,
simply replace the 5 with a 4, and increase any one of the 1's to a 2.
The sum is preserved, and your off to a new level!  Or, simply swap the
5 for a 1, and replace any one of the 1's with a 5, this way you
won't automatically change levels.

I sold my copy of Road Rash two months ago, so I am relying on memory
for the money cheating scenario, but I know I am not far off, so if I am
wrong, it shouldn't be too hard to figure out what I mean.

Thanks for listening,

The Road Rash Hacker
Newsgroups: rec.games.video
From: "louis ghinis" <louis.ghinis@canrem.com>
Subject: snes used games
Reply-To: "louis ghinis" <louis.ghinis@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 6 Nov 92 21:30:19 EST

I'm opening up a computer store in a few months and I'll be rented snes
cartridges.  In the meantime if anyone has gotten bored of their snes
cartridge or sega cartridge and like to sell it fast I'm offering $20-30
for it depending what game it is.  Leave me email stating which
cartridges you like to get rid of and i'll quote a price.

  Louis
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: rec.games.video
From: jmp2020@ritvax.isc.rit.edu
Subject: Capcom MEGA MAN !
Reply-To: jmp2020@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 11 Nov 1992 21:18:26 GMT

hello mega-fans for the games of Mega Man....
BTW I seems to have forgotten those prototypes of these robots....
When I make all the endings from Mega Man 1, 2, 3, 4....you see the numbers
which is specially made to those robots. Can anyone know about this?
For example:

000  ???
001  PROTOMAN
002  MEGAMAN
003  BOMBMAN
004  CUTMAN
005  GUTSMAN
006  FIREMAN
007  ICEMAN
008  ELECMAN

and so on... those numbers 003 to 008 are from part one. 001 was introduced
in part three and numbered him in the end of part four. This listing above
may not be correct cuz I would like to know exactly who the numbers are for.

there are some others that might help refresh your mind....

AIRMAN       BUBBLEMAN      FLASHMAN        METALMAN      QUICKMAN
SNAKEMAN     PHAROAHMAN     GEMINIMAN       TOPMAN        CRASHMAN
HEATMAN      NEEDLEMAN      WOODMAN ?       SKULLMAN ?    ATOMICMAN ?

Well, I'll appreiacate you helping me out, thanks!

your humble narrator, PAL.


LONG LIVE MEGAMAN !!!
GET READY FOR PART 5....GYROMAN, CHARGEMAN, STARMAN, ETC.....
Newsgroups: rec.games.video
From: vanhek@nuge101.its.rpi.edu (Kevin George Van Heusen)
Subject: Snes cable
Organization: Rensselaer Polytechnic Institute, Troy, NY
Distribution: ALL
Date: Mon, 9 Nov 1992 15:43:28 GMT

Can anyone give me the address of a place that sells cables to
hook up a SNES to a Pc`s super vga monitor?

vanhek@rpi.edu
From: chewy@sage.cc.purdue.edu (Chewy)
Newsgroups: rec.games.video
Subject: SNES & SEGA
Date: 10 Nov 92 01:16:04 GMT
Organization: Hitlers allies

I was wondering if anyone out there could possibly turn me
in the direction to find this info.  Or has this Info that
I need.  I am looking to find out the different processors that
the Genesis/Megadrive and the SNES use, and the pinouts that
they both have.  Any other technical info on these two machines
would also be appreciated also.  Thanks in advance.

-Matt                      ...chewy@sage.cc.purdue.edu...
Newsgroups: rec.games.video
Subject: Re: KEYS
From: achou@eis.calstate.edu (Andy C Chou)
Date: Fri, 13 Nov 1992 09:31:18 GMT
Organization: Calif State Univ/Electronic Information Services

correa@vax.sonoma.edu writes:
> I lost my keys somewhere between r.g.v and comp.s.ibm.games if you 
> find them let me know. There is about five keys, a car alarm remote, 
> a bottle opener and a one hundred dollar bill attached to them.
> 
> Please let me know if you find them.
> 
> A reward of $10.00 will be given to honest chap.
> 
> 
> Thanks
> 
> 
> Juan
> 

	Somebody PLEASE explain this to me, thanks.

	BTW, anybody got any codes for Contra 3?
	I'm still looking for help with Super Star Wars.
	This game is a tough one to crack, but a beautiful one to play.


Newsgroups: rec.games.video
From: victor@ucme.Berkeley.EDU (Victor Wang)
Subject: SFII for SNES for Sale
Organization: University of California at Berkeley
Date: Sat, 7 Nov 1992 17:53:02 GMT

Hi Guys,
   Does any one interest in buying Street Fight II for SNES?  The game included
Box and user's manual.  I bought the game in Toys "R" Us(a damn expensive place)for $74 so I would like to sale it for $60 + shipping/handling.  If anyone
interesting in the game, email me at victor@ucme.berkeley.edu.  Thanks!

Andy Chien
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: TG-16 Game in Sega Ad?!?
Date: 10 Nov 1992 00:08:46 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1992Nov9.192942.7187@keinstr.uucp> marks@keinstr.UUCP (Mike Marks) writes:
>
>TV in that ad.  The scene is clearly from Sinistron, a TG-16 game.
>My question: has this game been released for the Genesis/MD, or
>did the photo people simply screw up that ad.  

Yes, the game shown is Sinistron for the Tg-16. There is no Genesis/MD version.
I guess they just picked a game at random to show on the TV screen. The 
entertainment package they were advertising could be used for all systems 
anyway. I guess it would be more appropriate if they showed a Genesis game,
since they *are* advertising in an exclusively Sega magazine.

-Teh Kao
Newsgroups: rec.games.video
Subject: Re: MAGICOM what is it
From: achou@eis.calstate.edu (Andy C Chou)
Date: Fri, 13 Nov 1992 09:35:22 GMT
Organization: Calif State Univ/Electronic Information Services

newark@cbnewsm.cb.att.com (antonio.cruz) writes:
> What is a SUPER NES MAGICOM?
> 
> Is this a Japanese version of the USA version's SUPER NES?
> 
> A guy is selling a unit with 40 tapes for $675.
> Is this worth it.
> 
> It includes:
> 
> Super Star Wars
> Super Double Dragon
> X-Men
> Madden '93
> Ramn 1/2 ??????
> Sonic Blast Man
> Spiderman
> 
> Any information would be appreciated.
> Thanks in advance.
> 
> ++++
> TONY
> ++++
> ajc@hlwpd.att.com


	Not worth it at all!  A magicom (or even better, a 
	Multi-Game Hunter) costs at the most 350 dollars, and 
	the games?  Bah, it's super obvious he's pirated 
	ALL of them and if you buy the machine (from elsewhere)
	you too can do some pirating, saving you about 300 dollars.

	The whole point of these machines is the piracy aspect.
	Guess you can say it's a kind of rebellion against high
	software prices. :)  Just kidding, no flames, please.


Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 11 Nov 1992 12:43:51 -0500 
From: "Richard K. Shehady" <rs7f+@andrew.cmu.edu>
Subject: Re: NHLPA Hockey '93

>
>Nice re+make.  However, the teams' nicknames and symbols weren't allowed to be
>used.  In the middle of the rink is a big EASN.  The ice is bluer, and the
>crease is solid blue.  The goalies perform much bettter.  They dive for the
>puck, chase it and everything.
>There are more grunts, and their volume is adjusted according to how far your
>player is from that grunting player.  Fights are somewhat rare, and if someone
>gets injured during a fight, he's out for the game, and he hobbles over to the
>penalty box [the fighting penalty is ALWAYS active].  When a player gets
>injured, a pool of blood forms on the ice.  The glass makes different sounds,
>depending on how hard it's hit, and it even shatters with hard slapshots.  And
>if two players accidentally bump heads with each other, you hear this
bell that
>sounds like Sonic The Hedgehog in the Spring Yard Zone, when he hits a bumper.
>It's a damn good game.  Much better than the original, although the new music
>sucks.


The goalies still suck.  Me and my friend usually score about 10 goals each
in a 30 minute game (10 'minute' periods).  Of course, we play waaayyy too much
of this game. 

But really, its still too easy to score.  There's one little move that
always gets 
goalies.  Skate in towards the goalie, angling to the left or right.  At
the last
second, shoot the other way.  You don't even have to turn, just shoot it the
other way.  If done right (it does take a little practice), this goes in 80% of
the time, more for good shooters.  That's not really a good explanation of how
to do it, I'd have to show it to you.

The problem is that there are too many breakways.  Its better then it
used to be in
the old game, but there's still too many.  Of course, its makes the game more
exciting, so I'm not complaining.

Overall, a better game, but they should have made the goalies better
against this
shot.  It works so oftenm we call it the 'money shot'.  No shot in
hockey should
be so predictable and effective.

The new music does suck, though. ;-)


--------------------
Rick Shehady
rs7f+@andrew.cmu.edu
--------------------

Newsgroups: rec.games.video
From: bryker@cwis.unomaha.edu (Barrett T. Ryker)
Subject: Re: CD+G (was: Re: Sega CD info please. Email replies.)
Organization: University of Nebraska at Omaha
Date: Tue, 10 Nov 1992 07:55:10 GMT

brandon@aardvark.ucs.uoknor.edu  writes:
> In article <la>, Stephen Jonke <jonke@kong.gsfc.nasa.gov> writes...
> > 
> >4. Normal CDs, CD+G (Music CD with still frame graphics -- pretty
> >much worthless since this technology has been around for eons and
> >there is still only one CD that I know of that uses it, and I
> >believe that later pressings dropped the G part or at least no
> >longer indicate that it exists on the label, since it went unused. 
> >Can't remember the title, but it was by the Talking Heads) and Sega
> >CD games, of course.
> 
> Fleetwood Mac's CD which was released around 1990 was CD+G. I got to see it
> when I played it in a friend's TurboGraphx CD (Yawn.)
> 
> Domo. Ja na.
> 
> Brandon Freels (Garland Operator 7-G)
> brandon@aardvark.ucs.uoknor.edu  -or-  brandon@uokucsvx.bitnet
> "I'm witty naturally, I don't need quotes."

Can a Turbo-Duo support CD+graphics?  I have a cd called "INFORMATION
SOCIETY" and it supports CD+G.  I've seen it only once, and it is rather
amuseing......

-Barrett
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: TG16-- new games
Date: 11 Nov 92 21:57:12 GMT
Organization: University of Pennsylvania

In article <1992Nov11.202228.29287@informix.com> neilw@informix.com (Neil Williams) writes:
>In article <97028@netnews.upenn.edu> din@gradient.cis.upenn.edu (Clarence Din) writes:
>>In article <1992Nov10.211323.10018@cs.UAlberta.CA> andre@nojack (Andre LeBlanc) writes:
>
>Clarence, how do you like Order of the Griffon?
>If you've played any AD&D games on a pc, how would you compare them?
>
>--Neil

I like Order of the Griffon.  I've been playing it for about 1-1/2
weeks now.  It looks a lot like Wizardry on the PC, which is why
I like it.  The strategy portions (combat) are much more
sophisticated, though.  You actually get to move characters around
the playfield and all characters can take part in the action.
---------------------------------------------------------------------------
Clarence K. Din
Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
  "I have my toys (D-50 with M-EX, SR-16, TG-16 with CD-ROM, SNES, HP48SX)
   and you don't!  Nyah!!!"