HDTenEightyP/NetNews huggingface dataset:
From: Mike_Noreen%cave@sweden.eu.net (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: Re: A3000 owners:  Help me with Black Crypt!
Date: 29 Aug 92 19:01:29 GMT
Organization: The Misty Cave BBS +46 753 33132

In a message dated Thu 26 Aug 92 12:20, Slbfn@cc.usu.edu wrote:

 S> I just want to know if anybody has gotten Black Crypt to work
 S> on an Amiga 3000-16/40.  Also, this Amiga has 2.0 ROMs, so the
 S> 2.04 Kickstart is loaded into FastMem.

 S> Will it still work?  Just wanting to know 'cause I'm going to purchase
 S> it.

Yes. It will run beautifully. Though I personally feel that Eye of the
Beholder II is better... ;-)

-- Via DLG Pro v0.992

Mike_Noreen%cave@sweden.eu.net
cave!Mike_Noreen
From: okes@essex.ac.uk (Oke S)
Newsgroups: comp.sys.amiga.games
Subject: Re: NULL modem cable
Date: 2 Sep 92 13:08:42 GMT
	<1992Sep1.173301.1@vaxr.llnl.gov>
Organization: Department of Computer Science, University of Essex, UK.
In-reply-to: yurick@vaxr.llnl.gov's message of 2 Sep 92 00:33:01 GMT

In article <1992Sep1.173301.1@vaxr.llnl.gov> yurick@vaxr.llnl.gov writes:
| In article <92245.174818TEW105@psuvm.psu.edu>, TEW105@psuvm.psu.edu writes:
| > I would like to get a null modem cable to connect Amiga to Amiga and
| > Amiga to IBM.  Am I going to have to get two different cables?  Or can
| > I use one cable and a gender bender?
| > The guy at the local store told me I could use any null modem cable to do
| > Amiga to IBM but I though the Amiga serial port was the opposite gender.
| > Thanks for any info!
|
| This depends on which Amiga you have.  The A1000 has non-standard ports!
Modern Amigas have 25 pin serial ports. PCs tend to have 9-pin ones. So I
guess you will probably have to get 2 cables.
 
--
This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
like it and keep a copy for your own use, you owe me $20. Please pass it on
to your friends with all documentation.              Email okes@essex.ac.uk.
----------------------------------------------------------------------------
"Hell's bells!" the machine roared as it plummeted fifteen storeys and
	smashed itself to bits on the ground below.
Newsgroups: comp.sys.amiga.games
From: ECZ5ACK@MVS.OAC.UCLA.EDU (Andy Kohler)
Subject: Re: NULL modem cable
Reply-To: ecz5ack@mvs.oac.ucla.edu
Date: 2 Sep 92 07:48:33 PDT

In article <OKES.92Sep2140842@SunLab45.essex.ac.uk>, on 2 Sep 92 13:08:42 GMT,
okes@essex.ac.uk (Oke S) writes:

>
>In article <1992Sep1.173301.1@vaxr.llnl.gov> yurick@vaxr.llnl.gov writes:
>| In article <92245.174818TEW105@psuvm.psu.edu>, TEW105@psuvm.psu.edu writes:
>| > I would like to get a null modem cable to connect Amiga to Amiga and
>| > Amiga to IBM.  Am I going to have to get two different cables?  Or can
>| > I use one cable and a gender bender?
>| > The guy at the local store told me I could use any null modem cable to do
>| > Amiga to IBM but I though the Amiga serial port was the opposite gender.
>| > Thanks for any info!
>|
>| This depends on which Amiga you have.  The A1000 has non-standard ports!
>Modern Amigas have 25 pin serial ports. PCs tend to have 9-pin ones. So I
>guess you will probably have to get 2 cables.
>
Actually, most modern PCs and clones have 2 serial ports - one (usually
COM1) is a 25-pin male port; the other (COM2) is a 9-pin female port.
Adapters to change gender, or to convert from 25 to 9 pin, are
readily available at most computer/electronics stores.
--
Andy Kohler (ecz5ack@mvs.oac.ucla.edu)
From: pmancini@ds5000.DAC.Northeastern.edu (Peter Mancini)
Newsgroups: comp.sys.amiga.games
Subject: Re: : F-18 Interceptor - Last Mission
Summary: The answer to the end-mission of F-18
Date: 2 Sep 92 11:43:19 GMT
Organization: Northeastern University, Boston MA. USA 02115


    When this game came out, oh about 1,000,000 years ago, I had the same
problem as you all did.  How do you win?  Well my younger brother figured it
out.  You see my problem was I was working for the Department of Defence
(Defence Logistics Agency Defence Contracts Administrative Region BOSton or
DLADCARSBOS for short!) and I knew too much about what to expect from the
equipment in 'real' life.  Simply he loaded for bear, found the sub/carrier
(not as stupid an idea as you might think, I can name at least one sub/cruiser)
locked his missiles on it and fire the bunch of them.  The s/c will die.  He
may have had to go back and reload, I can't quite remember.  I'll try and re-
member to ask him.  It seems there are other ways of winning because someone
posted that they cleared shop of the enemy squadron and flew around for awhile
till it said they won...

By the way, my brother is well on his way to recieving a PHd in Comp. Sys.
makes sense...

--Pete Mancini
P.S.  Northeastern University's opinion may or may not be the same as mine,
they may or may not condon/condem the use of wargames, and they sure don't
take any responsibility over anything I blab online.

P.P.S.  The sub/cruiser is French and can be found in the literature.  You
can't miss it (its the one with the three 8" guns in a forward mounted turret.
To the cherries, 8" refers to the bore size not the length or hight ;-)


Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: This just in...
Date: Sat, 29 Aug 92 21:33:06 EDT
Organization: University of Michigan Engineering, Ann Arbor

Saw this in the latest issue of Amiga Power. Dunno if there's the tiniest
bit of truth in it, but if it's so, it could be the best thing ever to
happen to the Amiga.

NINTENDO NIRVANA WITH COMMODORE?
--------------------------------
  Speculation is rising that Nintendo are set to buy out Commodore. Both
parties are keeping their lips sealed, but rumours are ripe that of a
meeting which allegedly took place between the heads of both companies
at the recent Chicago electronics show.

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Organization: The Leader Desslok School of Diplomacy
Date: Fri, 4 Sep 1992 09:49:31 EDT
From: Norman St. John Polevaulter <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Virtual Reality: 'Dactyl Nightmare
Distribution: usa
 <dalessio.715529438@graphite20> <92090322548@genesis.nred.ma.us>

In article <92090322548@genesis.nred.ma.us>, nugget@genesis.nred.ma.us (Ralph
Barbagallo) says:

>  Ya, they're coming out with Falcon 3.0 for Virtuality.  I really don't see
>how much enjoyment you can get out of Falcon 3.0 in 3 minutes or so.

Well, I'm sure you know that the Virtuality system is run on Amiga 3000's.

Does this mean we're going to get Falcon 3.0? (oh please, oh please...)

[Your blood pressure just went up.]       Mark Sachs IS: mbs110@psuvm.psu.edu
       DISCLAIMER: If it ain't money, Penn State doesn't care about it.
   "Ladies and gentlemen, I've suffered for my music! Now it's your turn!"
From: Anthony_Horan@guru.pub.uu.oz.au (Anthony Horan)
Newsgroups: comp.sys.amiga.games
Subject: Termcap, anyone?
Date: 2 Sep 92 22:15:04 GMT
Organization: Guru Meditation BBS

I'm looking for a text file called "termcap" or at least the template for
it, as used by both ixemul.library and of course ZMachine. The archive on
Fish 716 unfortunately didn't include this very necessary file... anyone
got one lurking in their S: directory?

Thanks in advance...


Anthony Horan


-- Via DLG Pro v0.992

(@)  (@)  Anthony Horan        |  Internet: anthony_horan@guru.pub.uu.oz.au
   UU     Melbourne, Australia |  or if that doesn't get me,
////////  via DLG Pro          |  hamster@phoenix.pub.uu.oz.au will!
----------------------------------------------------------------------------

Amiga Release 2 - some have it, others just feel blue. And orange. And
white..
Organization: University of Maine System
Date: Friday, 4 Sep 1992 14:49:31 EDT
From: <IO10836@MAINE.MAINE.EDU>
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra vs Dyanmix (1)


I just played Adventures of Willy Beamish on an unaccelerated A500.  Now,
the graphics and sound seemed very nice, but the speed was just awful.
Was this just a bad port?  Or are all their games like this?
(I'm mean very slow on an unaccelerated Amiga.)  BTW, I played the game off
of a Quantum LPS hardrive attached to the Amiga 500 via a Grandslam with
2 megs inside.  Also the A500 had a 1 meg agnus (chip ram).
From: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
Newsgroups: comp.sys.amiga.games
Subject: Re: BESTEST GAMES !!!
Date: 26 Aug 92 16:26:29 GMT
Organization: Rose-Hulman Institute of Technology


> More Another (out of this) World.
> Delphine are apartely working on another Another World type game I have  
read with
> interest. Although it is not a sequel its a similar sort of think. Based  
on a planet
> called Titan you play a student being chased around whilst trying to  
unfold the
> secret plot etc. The game still has no release date not even a name - so  
I'll just
> call it ABLAW - a bit like another world.

I saw in Electronic Gaming Monthly (or some similar magazine) some info  
about this.  On whatever 16-bit gamebox it's being released for it will be  
only on CD--I wonder how the Amiga version will be distributed...

Brian
From: dchristo@zaphod.axion.bt.co.uk (David Christoffersen)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Dungeon Master - any ideas on how to map??? *
Date: 2 Sep 92 07:58:24 GMT
Reply-To: dchristo@zaphod.axion.bt.co.uk
Organization: British Telecom Labs

In a recent article, Jim Fang writes :

> I found a group of characters that were "hacked" so they had really high 
> stats.  Something like 190+ in each of the attributes, but their skill 
> levels are not so high.  They did really well in Chaos Strikes Back!
> 
> You can use the graphics editor in Chaos Strikes Back to rename and redraw 
> them too!
> 
> The maps are available from: wuarchive.wustle.edu  (I think?!) via FTP.
> I can't remember where I got the characters from though, although I could 
> UUENCODE them and post it up for everyone to take.
> 

Jim, I tried this ftp site, but it gives me unknown address. Do you
have the maps lying around and could maybe post 'em up?? (The
characters would be valuable too!)

cheers,

Dave



Dave "The Rave" Christoffersen   | Jesus Said "I am the way, the truth," 
dchristo@elephant.axion.bt.co.uk | "and the life. No-one comes to the" 
BT Research Laboratories         | "Father except through me."
IPSWICH UK +44 473 646225        |        John 14:6
Newsgroups: comp.sys.amiga.games
From: taylors@hubcap.clemson.edu (C. Taylor Sutherland III)
Subject: Re: : F-18 Interceptor - Last Mission
Organization: Clemson University
Date: Thu, 27 Aug 1992 15:08:10 GMT

Berry_Shin@lppl.mi.org (Berry Shin) writes:

>In a message dated Wed 26 Aug 92  3:48, Mjb@gserv1.dl.ac.uk (m.j.t. Bell)
>wrote:

> MB> I tried sending to the author of the last F-18 Interceptor message to
> MB> no avail so...

> MB> Dear David, (or anyone ???)
> MB> When you said (in comp.sys.amiga.games) that you had done the last
> MB> mission on
> MB> F-18, were you talking about the Sub Carrier one.
> MB> If so did you destroy the carrier ? How ?

> MB> I love the game but can never complete the Sub mission ???


>     Well, it is my understanding that one cannot destroy the sub.  Just
Oh but you can.  I have not done it myself, but you can land on the sub, get
refueled, and  rearmed and fire everything you have at the sub a couble hundred
times and it will in fact blow up.  What I would like to know is how you drop
the D*** rescue pod!!!!!  I have long since buryed the docs under piles and
piles of crud . . . never to be seen again.  It is a legitimate copy.



>shoot down all air targets, and you should be shown a message stating that
>the mission has been successfully completed (I have personally done this). 
>As an aside, if one lands on the enemy sub, it will both re-arm and re-fuel
>you!

>-- Via DLG Pro v0.992

>Berry_Shin@lppl.mi.org.

-- 
	I've heard a good .sig can let you meet people....
	Anybody got any good ideas for one?
The Fly Boy  <| E-MAIL:  taylors@hubcap.clemson.edu |>
+--<| My life is a math question with one equation and 42 unknowns. |>--+
Newsgroups: comp.sys.amiga.games
From:  pdietz@cse.unl.edu (Phil Dietz)
Subject: Out of this world help
Organization: NCEMRSoft
Date: Wed, 2 Sep 1992 20:06:04 GMT


I've just started so don't accuse me of stupidity :-)

You get out of the water....you kill the worms....you run like hell from the
bear thing....you swing on the  rope...two guys come out and shoot the
bear AND *MYSELF* with the laser.

How do I prevent them from shooting me?

Arghh.  (I thought I was perm. stuck when I saw the bear :-)


--
                                                              Phil Dietz
     If people could predict, I'd be                  pdietz@cse.unl.edu
          hell'of'a'lot richer.                   University Of Nebraska
From: kentd@FtCollins.NCR.com (Kent Dalton)
Newsgroups: comp.sys.amiga.games
Subject: Re: LURKING HORROR: Hey, buddy, I'm no pirate.
Date: 26 Aug 92 08:33:31 GMT
Organization: NCR Microelectronics, Ft. Collins, CO
In-reply-to: tone@athena.mit.edu's message of 25 Aug 92 21:23:37 GMT

>>>>> On 25 Aug 92 21:23:37 GMT, tone@athena.mit.edu (Matthew E Antone) said:

Matt> 	I didn't use all the backups, though, and bla bla bla...
Matt> basically my situation is that I have a few backups of old games
Matt> (Archon and Arctic Fox are among them), but no boxes or manuals; I
Matt> don't know whether the law dictates that I erase them or not, now
Matt> that I've sold the originals, but in the beginning they were only
Matt> for backup purposes because my A1000 was eating many of my games,
Matt> causing read/write errors, etc.

When you sell your originals you are legally obligated to destroy the
backup copies or include them with the originals at the time of sale. By
not doing so, your backups became pirate copies at the time of sale.
There is no grey area here, legally.

I suggest you buy Lost Treasures of Infocom if you'd really like to
play Lurking Horror. LTOI is a great value anyway, and will provide you
with hours of enjoyment.
--
/**************************************************************************/
/* Kent Dalton                   * EMail: Kent.Dalton@FtCollinsCO.NCR.COM */
/* NCR Microelectronics          * Phone: (303) 223-5100 X-319            */  
/* 2001 Danfield Ct. MS470A      *   FAX: (303) 226-9556                  */
/* Fort Collins, Colorado 80525  *                                        */
/**************************************************************************/
..  hubub, hubub, HUBUB, hubub, hubub, hubub, HUBUB, hubub, hubub, hubub.
Newsgroups: comp.sys.amiga.games
From: dalessio@rtsg.mot.com (Mario D'Alessio)
Subject: Re: Virtual Reality: 'Dactyl Nightmare
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: usa
Date: Thu, 3 Sep 1992 13:59:42 GMT

crystal@glia.biostr.washington.edu (Crystal) writes:

> 'Dactyl????
>  
>  As in Pterodactyl????
>   
>  Please enlighten me about this game, as the posts I am reading seem to 
>  have nothing to do with the game but with costs and bungee jumping (?).
>   
>  I am a fan of these prehistoric reptiles and would *love* to have a game
>  that contains them to a large degree. (preferably visually).

The name is a bit misleading. There are pterodactyls in the
game, but the main hazards are the other players. Here's
the scenario:

You compete with up to three other players, each in his own
unit. In the video world, there are five platforms arranged
something like this. This is an overhead view. The center
platform is at a lower level than the rest, and there are
stairs leading to the others. There are also columns and
other stuff to hide behind.


                              +------+
                              |      |
                             o|      |
                              |      |
                              +------+
                                 ||          o
                   +------+   +------+   +------+
                   |      |   |      |   |      |
                   |      |===|      |===|      |
                   |      |   |      |   |      |
                   +------+   +------+   +------+
                      o          ||
                              +------+
                              |      |
                              |      |o
                              |      |
                              +------+

You have a gun and you try to shoot the other players without
getting hit. The pterodactyls fly aroung and try to pick
you up. If they get you, they will carry you high and then
drop you. You want to try to shoot them if they are coming
at you.

That's about it. Oh, there are also little pads that can
carry you from one raised platform to the next (the o's
above).

Mario


************************************************************
* ******************************************************** *
* *  __________________           __                     * *
* *  \_________________|)____.---'--`---.____            * *
* *                ||    \----.________.----/            * *
* *  __/\__      __||____/ /_    `--'                    * *
* *  \RUSH/     |___         \   Mario D'Alessio         * *
* *   |/\|          `--------'   dalessio@rtsg.mot.com   * *
* *                                                      * *
* *    Work: (708) 632-2323  9am to 6pm Central Time     * *
* ******************************************************** *
************************************************************
Newsgroups: comp.sys.amiga.games
From: tjehl@sedona.intel.com (Timothy Jehl)
Subject: Re: LURKING HORROR: Hey, buddy, I'm no pirate.
Originator: tjehl@sedona
Reply-To: tjehl@sedona.intel.com
Organization: Intel Corporation.
Date: Wed, 26 Aug 1992 15:30:31 GMT


In article <1992Aug26.133150.9942@mintaka.lcs.mit.edu>, gfm@hal.gnu.ai.mit.edu (George Francis McBay) writes:
> .  Erase the disk and go buy a legal copy of the game.

   Actually, go buy a legal copy of the came, and then keep the disk as
your backup.

Tim
From: sprackle@rel8.ncsa.uiuc.edu (David Spracklen)
Newsgroups: comp.sys.amiga.games
Subject: Re: : F-18 Interceptor - Last Mission
Date: 25 Aug 92 17:20:46 GMT
Article-I.D.: news.BtJuun.CBz
Organization: ncsa

In article <1992Aug25.141040.12387@gserv1.dl.ac.uk>, mjb@gserv1.dl.ac.uk (M.J.T. Bell) writes:
|> I tried sending to the author of the last F-18 Interceptor message to no avail so...
|> 
|> Dear David, (or anyone ???)
|> When you said (in comp.sys.amiga.games) that you had done the last mission on
|> F-18, were you talking about the Sub Carrier one.
|> If so did you destroy the carrier ? How ?
|> 
|> I love the game but can never complete the Sub mission ???
|> 
|> Help !
|>       +-------------------------------+
|>      / The names Bell..  Mark Bell ! / \
|>     / but my friends just call me   /   +-----------------------------------+
|>    / m.bell@uk.ac.daresbury.gserv1 /   /                                   /


That's a trick question.  I have never destroyed the rotten thing
either.  I have even landed on the bugger.  After wiping out the enemy
squadron, I would just fly around the carrier until the game said that
I had won.  I wish I knew what triggers the win, but I don't really know.
Perhaps someone could shine some more light on the subject.

Dave
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: STREET FIGHTER II
Originator: shulick@navajo
Reply-To: shulick@navajo.ucs.indiana.edu
Organization: Vallen Software
Date: Wed, 26 Aug 1992 06:08:20 GMT


I love it!  I've never EVER come across an addictive fighting game before.
Yes, I've just recently "discovered" it.  I've always watched people play it,
but never got around to it.  Does anyone know if this baby is coming out for
Amiga?  I suspect it'd be slow as hell, since, of course, the arcade is
dedicated to nothing BUT the game.  If no one else knows anything about it, I
could call Capcom.

-- 
Sam Hulick         \ "Thank God I'm an atheist."
shulick@indiana.edu \
(NeXT mail welcome) /
From: rmills@controls.ccd.harris.com (Richard C. Mills)
Newsgroups: comp.sys.amiga.games
Subject: Re: LURKING HORROR: Hey, buddy, I'm no pirate.
Date: 26 Aug 92 15:17:36 GMT
Organization: Harris Controls and Composition

Pirate? Because he plays a back-up copy and no longer owns the original?
Oh, pleasssse.  You must be joking.
-Richard
rmills@ccd.harris.com
From: ecrjbruce@economics.adelaide.edu.au
Newsgroups: comp.sys.amiga.games
Subject: LEANDER - Help needed with level 1.4
Date: 28 Aug 92 02:51:18 GMT
Organization: Economics, University of Adelaide

*******************************************************************************
I am posting this through a friends account - if you can answer my question
please either send it to him with the subject header "Send to Daniel", or
e-mail me at 9207987h@Levels.UniSA.Edu.Au 
Please do not post the answer as I cannot always read this newsgroup!   
*******************************************************************************

Could someone please help me with Leander?

I'm stuck on Level 1.4 - the level where you must get the silver crossbow.
I can get to the cave where the crossbow is, get the crossbow, but then I can't
get OUT of the cave! You can't jump back up from where you came.

How do I get out!!
From: tcarter@53iss4.Waterloo.NCR.COM (Tom Carter)
Newsgroups: comp.sys.amiga.games
Subject: Joystick Nedded
Date: 27 Aug 92 16:45:21 GMT
Organization: Imaging Systems Division, NCR Corp, Waterloo, Ont., CANADA

I want/need a really good, price is no object, joystick. Have a Gravis (don't
like it much), wrecked 2 Megasticks (?), my Wico is flaky, and my Epyx
Ergostick causes my hand to cramp up so hand helds are out. Any
reccommendations/suggestions? Would also appreciate a source (mailorder) if
possible. Thanx.....
--
Tom Carter
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Gameboy 'Emulator'
Date: Sat, 29 Aug 92 09:55:31 PDT
Organization: The Portal System (TM)
  <92082526163@genesis.nred.ma.us>

I've seen reviews of it in the UK game mags; you may want to try one of 
the mailorder PD places there.