HDTenEightyP/NetNews huggingface dataset:
From: nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle)
Subject: Re: Sega CD Rom
Organization: St. Olaf College; Northfield, MN
Date: Fri, 22 Jan 1993 22:34:59 GMT

In article <1993Jan22.175205.17330@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <472010c9b@ofa123.fidonet.org> Scott.Thomas@ofa123.fidonet.org writes:
>> 
>>4.  You know why Nintendo has suddenly decided to not release a CD-rom?  No,
>>it is not becasue they are smart, it is because they never intended to release 
>>one in the first place.  They KNEW that they could not produce a 32 bit cd-rom 
>>that was CD-I compatible for under $200 bucks. 
>
>Well, that is your uninformed opinion, isn't even close to the truth, and
>shows a high bias on your part.

First of all, I am biased.  But, the video game magazines seemed very skeptical
of the fact the SNES CD player would be under $200.  I have found very few
people who think it's possible.  Almost as good as Nintendo telling us the
Super Fami would never come...

Nathan
From: ballt@ucs.orst.edu (Teresa Ball)
Newsgroups: rec.games.video
Subject: Re: Do any girls read this group?(was Re: Nintendo vs. Girlfriends!)
Date: 26 Jan 1993 16:58:50 GMT
Organization: University Computing Services - OSU
NNTP-Posting-Host: ucs.orst.edu

Well, I don't know about girls, but the last time I checked I was very
definately female (and not, for those who might think it, lesbian).

Terry
From: c60b-3ok@e260-1f.berkeley.edu ()
Newsgroups: rec.games.video
Subject: Re: Article of Interest
Date: 26 Jan 1993 01:35:10 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-1f.berkeley.edu

In article <1993Jan25.185401.10895@mprgate.mpr.ca> vanderby@mprgate.mpr.ca (David Vanderbyl) writes:
>imcnabb@Nyongwa.CAM.ORG (ian mcnabb) writes:
>
>>  CD games have great potential because a single one of the 
>>shiny little discs can store 500 megabytes of information
>>compared to a maximum of 8 megs in a standard Sega Genesis
>               ^^^^^^^^^^^^^^^^^
>>game cartridge.  All CD game systems also play music CDs and
>
>Is this true (I doubt it).  If it were true though, it would 
>probably be one of the reasons Sega introduced their CD system
>now.
>


If the original article meant 8 megaBITS, then it is wrong, as
there are a few Genesis games that are larger than that (Streets of
Rage 2 for example).  Actually, If it meant 8 megaBYTES it was still
wrong, since no home system (except the NEO*GEO) could have a game
that big.

-- 
Alex Di Ricco
c60b-3ok@WEB.berkeley.edu
adr@ocf.berkeley.edu
From: 152kang@gw.wmich.edu
Newsgroups: rec.games.video
Subject: [SNES] Looking for Mystical Ninja.....
Date: 24 Jan 93 15:55:17 EST
Organization: Western Michigan University

Hi,
I am looking for Mystical Ninja for SNES.
                ^^^^^^^^^^^^^^^^
If you have one to sell, please drop me a email to kim@cs.wmich.edu with 
offer.

Once again, please DO NOT REPLY TO THIS ADDRESS.

            Please EMAIL TO KIM@CS.WMICH.EDU

thanx...
Organization: Freshman, H&SS general, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Mon, 25 Jan 1993 16:20:00 -0500 
From: Myung Joon Choi <mc83+@andrew.cmu.edu>
Subject: Nintendo+Games 4Sale

I'm looking to sell my Nintendo and all my games.  The Nintendo is in
excellent working condition and comes with all the accessories (manuels,
gun joystick, two control pads, etc.).  I should note however, that one
of the joysticks is some turbo kind of control pad that some people
like, some people don't, but hey, it works.  Also, I have the following
games:

Super Tecmo Bowl- Best game that Nintendo has to offer.  Actual NFL
players whose abilities are rated on their 1991 season performance.  Has
a season-play option which holds all regular-season stats and has
playoffs just like in real life.

Tecmo Bowl- The predecessor to Super Tecmo Bowl.  This game is a little
simpler than Super and only has about fourteen of the NFL teams, but the
game is still great fun.

Baseball Stars- Winning games earn cash with which you can buy free
agents or build up various characteristics for other players.  Has a
season play option and keeps stats.

Nobunga's Ambition- Fantasy Japanese Warlord game where goal is to take
over other territories.  This game involves a lot of strategy and can also be
played with many other friends .

NFL Football- Action is a little slow but comes with NFL-like playbook.

John Elway's Football- Like the arcade game.

Mario Bros./Duck Hunt- Game which came with original package.  I'm sure
you know about it.

Snake's Revenge- Game which I cannot seem to figure out for the life of
me, but it does come with instructions so maybe you can.

Mike Tyson's Punchout- Must fight through various challengers before
getting a chance against Iron Mike.  IMHO, tough game to finish.

Guantlet II- Just like arcade game, except this one doesn't seem to have
an ending.

Shingen The Ruler- Similar to Nobunga's Ambition.


All games except Mike Tyson's Punchout come with original boxes, but
some of the games lack instruction manuels.  You should, however, be
able to figure out how to play the ones that don't.  I'm selling the
system for $150(I'll pay shipping) or best offer.  Please feel free to
contact me via e-mail if you have any questions.  Thanks.

                                                        Myung Choi
 

Newsgroups: rec.games.video,alt.sega.genesis
From: garrett@me.udel.edu (Joel J. Garrett; Office 127 CMSL; Phone 831-2332)
Subject: Re: [Sega Genesis] A/V connector
Organization: Department of Mechanical Engineering/University of Delaware
Distribution: na
Date: Tue, 26 Jan 1993 02:40:44 GMT

In article <1993Jan25.183617.12772@tellab5.tellabs.com> don@tellabs.com (Donald Leonard) writes:
>
>>``What are the pinouts on the Genesis A/V connector?''
>>
>>Starting from the 1 o'clock position, looking at the Genesis from 
>>the back, and going clockwise, the pins are:  red, audio, +5 volts, 
>>ground, green, composite video, and negative combined sync, with 
>>blue on the center pin.

I thought the A/V connector on the Sega could bring out stereo, shouldn't
there be a left and right channel on the connector?

>Seriously though... I'd like to build a cable that will carry all
>of the signals (sterio,audio and video) to the TV. The TV has line
>inputs.

Me too!!!

>thanks for the help
>don

Once again, same here - thanks for any light anyone may be able to shed here!
From: dlou@sdcc3.ucsd.edu (Dennis Lou)
Newsgroups: rec.games.video
Subject: Re: NO SNES CD in 93!
Date: 23 Jan 93 02:27:37 GMT
Reply-To: dlou@ece.ucsd.edu
Organization: University of California, San Diego


In article <2456@newsserver.cs.uwindsor.ca>, ouckama@server.uwindsor.ca (OUCKAMA  GAVIN JOHN      ) writes:
|> more levels than the Sega version!  To me that sound REALLY sad.  You can
|> put what on a CD - 600 meg - compared to 16meg (so far) on a cart and

Um, if you are talking bytes, that's 600 megabytes CD, 2 megabytes cartridge.
If you are talking bits, that's 4800 megabits CD, 16 cartridge.

Following Moore's law, we should see 16 megabit ROM chips very 
soon now which means 32 megabit cartridges (or 4 megabytes)

Also keep in mind that code space on the SNES is a lot smaller than
the Sega since the 68000 uses several bytes per instruction while
the 65816 uses far fewer.

Also, CD audio tracks and full motion video take up lots of space
on the CD.

Therefore, CD games ought to be radically different from cartridge
games rather just improvements on cartridge games.

-- 
Dennis Lou             || "But Yossarian, what if everyone thought that way?"
dlou@ucsd.edu          || "Then I'd be crazy to think any other way!"
[backbone]!ucsd!dlou   |+====================================================
dlou@ucsd.BITNET       |Steve Jobs and Steve Wozniak went to my high school.
-- 
Dennis Lou             || "But Yossarian, what if everyone thought that way?"
dlou@ucsd.edu          || "Then I'd be crazy to think any other way!"
[backbone]!ucsd!dlou   |+====================================================
dlou@ucsd.BITNET       |Steve Jobs and Steve Wozniak went to my high school.
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: SG vs. Snes
Date: Wed, 27 Jan 93 14:17:52 GMT
Organization: VMARK Software, Inc.

In article <1k4kdjINNp5k@charnel.ecst.csuchico.edu> jamesb@ecst.csuchico.edu (James L. Brookes) writes:
>
>*Sigh*,  not again. 
>
>Please, tell me exactly _where_ the SNES version slows down that the arcade
>does not.  I've heard it over and over again on this newsgroup, and I'm
>perfectly willing to concede that I might have missed some slowdown somewhere
>(my experience with the arcade version isn't as extensive as it is with
>the SNES).  
>
>I've seen buzillions of "it has slowdown" commants, but nobody seems to be
>able to point out exactly where it slows down.  Until someone does, I'll
>take it for what it is: unsubstiantiated, and therefore suspect.


Well, James, you can take it like you want, but having experienced it on
a number of occasions, it is there.  There is a LOT of slowdown, but most of
it is intentional, and exactly the same as the arcade version (KOs, hitting
with fireball, etc...).  However, on a number of occasions, just THROWING
a fireball has caused slowdown.  As an example, a friend and I play Ken/Ryu
and one time he threw a fireball which I H.Kicked over...  The ball didn't 
hit me, I hadn't hit him yet, and it slowed down.  In a similar circumstance,
I jumped over his fireball and hit him with a fierce.  As I was in flight
over the fireball, it slowed down and ruined my chances for the big kill:-)

It doesn't happen all the time, nor does it happen consistently, but it does
happen.
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
Organization: Freshman, IM - MCS/CIT Track, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Thu, 21 Jan 1993 16:29:39 -0500 
From: Matthew Asher Simon <mscb+@andrew.cmu.edu>
Subject: Re: HELP: SNES ZeldaIII (DW#4 Boss?)

What you have to do is expose the person to the light the problem is
that to do this you first make it so that there is sun light in the
bosses room. To do this what you have to do is go up above the bosses
room where you will see a cracked floor. You can't reach it but you can
throw a bomb on it. Once you have done this go get the prisoner and take
her back to the bosses room once exposed to the sun light, the boss will
show his true colors. Good Luck
					Matt
From: efk@bifur.unh.edu (Edward F Keisling)
Newsgroups: rec.games.video
Subject: Genesis:  T2
Date: 23 Jan 1993 17:24:02 GMT
Organization: University of New Hampshire  -  Durham, NH
Distribution: all
NNTP-Posting-Host: bifur.unh.edu
Summary: i need help
Keywords: boston cream pie, turtles, workstations


	ok, for all those who can't get by the first protect the truck
	scene, i have a rather unscientific way of geeting by this.
	i collect as many rockets as i a can before i get to this 
	screen, (100+ usually does it), and in short bursts i blanket
	the screen with rockets....  this usually destroys most of the
	HK's before they get on the screen.  i ignore the endoskeletons
	completely, even sacrificing a life if i have too (since you
	get 25 more rockets or so if you die)

	but, i can't get past the protect the truck part with the mac
	truck..... does any body have any suggestions for this?  i have
	tried hitting it with everything i have but i always get
	killed.  please help before i go nuts!!!



________________________________________________________________________________
  Edward F. Keisling 			"Time flies when you don't know what
  University of New Hampshire			you are doing." 
  Durham, NH  03824				WRITE ME!!!!! :)	
  IM Math/Computer Science	   efk@kepler.unh.edu  e_keisling@unhh.unh.edu 
________________________________________________________________________________
From: jonathan@comp.lancs.ac.uk (Mr J J Trevor)
Newsgroups: rec.games.video
Subject: Attention MikeO (Re: *SNES games for trade*)
Date: 26 Jan 93 11:27:22 GMT
Organization: Department of Computing at Lancaster University, UK.

In article <1993Jan25.125115.1@rapnet.sanders.lockheed.com> ostrouch@rapnet.sanders.lockheed.com writes:
>Posting this for a friend without net access:
>***SNES games for trade***
>Pilot wings
>Soul Blazer
>F-zero
>Link III (a link to the past)
>Sim city
>
>Looking for x-men, but any & all trades considered.
>
>Reply by e-mail, all reply's will be returned.....


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

> 
>Thanks   Mike O

Its true! All my e-mail bounces back since it cannot be delivered *8-(

Mike, please get in touch with me via email (jonathan@comp.lancs.ac.uk)

-- 
___________
  |onathan   Phone: +44 524 65201 x3793 Address:Department of Computing
'-'________    Fax: +44 524 381707              Lancaster University
            E-mail: jonathan@comp.lancs.ac.uk   Lancaster, Lancs., U.K.
From: scst73@csc.liv.ac.uk (Mr. A. Lewis)
Newsgroups: rec.games.video
Subject: F-Zero - Hints? Tips?
Date: 26 Jan 93 17:36:32 GMT
Organization: Computer Science, Liverpool University

I own the PAL version F-Zero for the SNES. I have completed both
the Knight and Queen leagues on Master....the new level after Expert.
My problem is that I still cannot complete King league on Expert...
I can come first on the first four races but the last track has me 
beaten?

Are there any hints (or tips) that could help me complete this 
annoying game. (It's getting on my nerves now!!!!!!!!!!!)

Thanks in advance

- Andy
Newsgroups: rec.games.video
From: ac374@yfn.ysu.edu (Stanley Kaminski)
Subject: Re: [Genesis]: Starflight Question
Reply-To: ac374@yfn.ysu.edu (Stanley Kaminski)
Organization: St. Elizabeth Hospital, Youngstown, OH
Date: Wed, 27 Jan 1993 01:29:34 GMT


In a previous article, ching@guardian.WPI.EDU (Jason R Heminger) says:

>I have been wondering about this too ever since I got the game about 2 years ago.  Other
>than the lack of a really helpful manual, this is an incredible game.  I have also
>heard that a sequel to Star Control is being made for the PC and it has been reviewed
>as the best space game ever, because it will have the great combat aspects of the original
>Star Control while having a Starflight type exploration and mining of colonies and contact
>with other races.  I can't wait until the Genesis version is converted.

Unfortunately it seems that whenever a PC game is converted to a home video
console, one of the first casualties is the manual. The docs for Amiga Star
Control are substantially more involved than those for its Genesis version,
although the gameplay for both is very similar.

Star Control 2 has already been out for a while for ms-dos machines. I'd
jump through hoops to see an SNES version. *B^)

---Stash
-- 
ai815@cleveland.Freenet.Edu        ///   "Bourbon and beans;
ac374@yfn.ysu.edu                 ///     an explosive combination!"
GEnie: S.KAMINSKI             \\\///    --James T. Kirk, STAR TREK V
-------------------------------\XX/---------------------------------
From: fongj@ee470.ee.mcgill.ca ( chun kwai jay  fong)
Newsgroups: rec.games.video
Subject: Re: Yamato and Macross 2036 with TG-CD
Date: 21 Jan 93 21:00:33 GMT
Organization: EE Lab, McGill University EE Lab, Montreal

In article <1993Jan21.091440.11659@sactoh0.sac.ca.us> mfolivo@sactoh0.sac.ca.us (Mark Newton-John) writes:
>Macross 2036 will work with the ver 2.0 card, but to get the whole
>game experience, you need the ver 3.0 card.
>
>The Macross Love Song game (Simulation) is a Super CD-Game.
>
>Yamato is also a Super CD-Game.
>
>Macross Love Song and Yamato are Super CD-Games ONLY. (Looking at
>the December issue of PC Engine Fan magazine)
>
>
>-- 
>mfolivo@sactoh0.SAC.CA.US   SAC-UNIX (916) 649-0161

  Hi there,

  Where did you get this "PC Engine Fan magazine"?  Is it available in North
America?  Specifically Canada?

Jay
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Newsgroups: rec.games.video
Subject: Still looking to pick up some Genesis Carts.. ANYONE?
Date: 27 Jan 93 21:15:39 GMT
Distribution: na
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu

Hi,
	I was wondering if anyone had a Sega Genesis with some games for 
sale?  If you do, please leave me some e-mail with condition, price and
selection of games.
		Thanx,
			Dave Webb
P.S
	I'm mainly looking for sport cars but will consider anything 
decent.  To name a few: Ecco, T2, NHLPA '93, Smash T.V., Alien ^3, etc.

	Thanx again,
			ME
From: oplinger@minerva.crd.ge.com (Brian Oplinger)
Newsgroups: rec.games.video
Subject: [TG16] TurboDuo
Summary: Where to buy
Date: 26 Jan 93 15:34:59 GMT
Article-I.D.: crd.1993Jan26.153459.26395
Expires: Sun, 14 Feb 1993 05:00:00 GMT
Distribution: na
Organization: GE Corp. Research & Development, Schenectady, NY

I just returned my second turbografix and CD player to toysRus
yesterday. I am getting tired of this. Two systems in less than a
month went bad on me. Since I still need to buy the CD system 3 card I
think I will just buy the new turboduo. But all I have is Geoffrey
money (toysRus in store credit). My big question is ...

Will I ever be able to bou the Duo at toysRus or will I have to waste
$250 in credit for something else (what I'm not sure)? Has anyone ever
bought a Duo at toysRus?


-- 
brian
oplinger@ra.crd.ge.com

<#include standard.disclaimer>
From: daw@jhunix.hcf.jhu.edu (Dave Webb)
Newsgroups: rec.games.video
Subject: Ed Hirsch.. Please contact me about your Sega Games..
Date: 26 Jan 93 14:57:25 GMT
Distribution: na
Organization: Homewood Academic Computing, Johns Hopkins University, Baltimore, Md, USA
NNTP-Posting-Host: jhunix.hcf.jhu.edu

I tried to leave you e-mail twice about your Genesis games and havn't hear
from you.. Please contact me if those games are still available.
	
	Sorry for the waste of bandwidth..
		
		Dave Webb
Newsgroups: rec.games.video
From: petitc@vccsouth04.its.rpi.edu (Christopher Jon Petit)
Subject: Re: Sega CD Rom
Date: Sat, 23 Jan 1993 03:37:28 GMT

nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:

>First of all, I am biased.  But, the video game magazines seemed very skeptical
>of the fact the SNES CD player would be under $200.  I have found very few
>people who think it's possible.  Almost as good as Nintendo telling us the
>Super Fami would never come...

 Personally, I think it IS possible---if Nintendo chooses to forget about
adding extra graphics and sound hardware inside the CD player.

 Doesn't a 'basic' CD player cost around $100 (portable CD players can cost
around here)?  So, Nintendo has about $50 to 'play with' to add special
features.



-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: sandro@ccwf.cc.utexas.edu (Sandro Sarang)
Newsgroups: rec.games.video
Subject: Re: Any thoughts on Gradius III?
Date: 27 Jan 1993 08:20:23 GMT
Organization: The University of Texas at Austin, Austin TX
NNTP-Posting-Host: sleepy.cc.utexas.edu

In article <C1I3DK.4oE@csulb.edu> slee@csulb.edu (Steve M Lee) writes:
>Since we're on the subject, anyone in netland know of any SNES game(s)
>in Surround Sound (Dolby or Pro Logic)?
>--SLee (Steve)

Hey,
     I believe Royal Conquest, a new game out similar to Lemmings, has
a Dolby Surround track.  I think it's the only one.

-- 
|****************************-[The Sandman]-******************************|
| One said, "It's too late! I'm dying!"                                   | 
| The other asked, "Why? What's wrong?!"                                  |
| And the first replied, "There's just no cure for humanity..." - Anon. - |
| Replies, comments, regards:  sandro@ccwf.cc.utexas.edu                  |
| Flames, etc.: Where the sun don't...well, you get the picture.          |
From: sf1x+@andrew.cmu.edu (Shinya Fujimoto)
Newsgroups: rec.games.video
Subject: SUPER MARIO KART
Date: 26 Jan 93 20:51:24 GMT
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA

Can somebody send the hidden codes for SMK?

I'd appreciate direct  e-mail along with the posting.

Thanks!
Xref: sparky rec.games.video:28836 alt.games.lynx:1687
From: ronnie@media.mit.edu (Ron Schnell)
Subject: Re: Finally, Sonic 2-Genesis CHEAT (Spoiler)
Organization: Massachusetts Institute of Technology
Date: Fri, 22 Jan 1993 09:32:04 GMT

In article <1993Jan22.033144.19706@cronkite.ocis.temple.edu> rhoenes@picasso.ocis.temple.edu (Richard Hoenes) writes:
>Ron Schnell (ronnie@media.mit.edu) wrote:
>
>: In addition to a couple of Game Genie codes for Sonic 2 in this month's
>: EGM, they had 2 NON-Game Genie cheats for Sonic 2.  The first one is *not*
>: a cheat!  They didn't bother to read the manual.  Basically, they describe
>: cooperative mode as though they discovered it and it's the greatest scoop!
>
>What were the Game Genie codes?
>
>Richard


Few requests for these:

1. ROTA-DERP

Makes Sonic invisible and invincible.  "Being invisible has its advantages
and disadvantages.  You are invincible but you cannot collect normal
rings.  You can however, get the 10 rings that are in the monitors.  Try
to collect a shield, so you can see where your location is on the screen."

2. AA8A-AAD2

Start with only one life.

3. JXGA-CA7G

Infinite lives for Player 2.

4. SATA-DAVW

Rings worth 8 for player 2.

#Ron
(ronnie@twitch.media.mit.edu)
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: SG vs. Snes
Organization: Clark College, Vancouver, Wa.  USA
Date: Tue, 26 Jan 1993 18:43:57 GMT

In article <1k06t2INNjmn@charnel.ecst.csuchico.edu> jamesb@ecst.csuchico.edu (James L. Brookes) writes:
>
>Maybe you havn't played the arcade game.  Personally, I find the "slowdown"
>very annoying, but it does that in the arcade SFII as well (although, I
>can't say it does that in CE or Turbo).  

Yes, both the CE, and Turbo CE have the slowdown, but its not as bad.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: sting@alumina.rutgers.edu (Steve Ting)
Newsgroups: rec.games.video
Subject: Super Mario World game length
Date: 21 Jan 93 21:04:50 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

I just bought my SNES system last night, and played SMW for
many (too many) hours already.  Is this game easily finishable
or will I need mucho help from the net/FAQ list?  How much
time did it take you people to finish it?  

So far, I've enjoyed it, but I plan to milk everything out of
it before I have to dish out $50 or $60 to buy something new.


					Thanks,

					Steve Ting
					(sting@oliver.rutgers.edu)
From: s92458km@sfc.keio.ac.jp (Kunio Muto,79204584,12)
Newsgroups: rec.games.video
Subject: Re: SUPER MARIO KART
Date: 27 Jan 93 10:50:31 GMT
	<cfNOFAu00Vpg4t9UNe@andrew.cmu.edu>
Organization: Keio University Shonan Fujisawa Campus, Fujisawa Japan

In article <ofNVvRy00Vp68cx0kL@andrew.cmu.edu>
sf1x+@andrew.cmu.edu writes:

>> BTW, what are people's record time for Time Attack
>> on the First Course?
>> 
>> My time is 1:03 "53, but I've heard some people
>> go under 1 minute.
>> 
				The kunedog (s92458km@sfc.keio.ac.jp)
				Freshman, Keio Univ. SFC. 
				Faculty of Policy Management
From: jon@mcl.bdm.com (Jon Humphreys)
Newsgroups: rec.games.video
Subject: [GAME GEAR] Game for sale
Date: 26 Jan 1993 12:43:08 GMT
Organization: University of New Mexico, Albuquerque, NM
NNTP-Posting-Host: apollo.mcl.bdm.com


I have the following Game Gear game for sale:

	Dragon Crystal

Please make me an offer.
--
Jon Humphreys                 Phone: 703/848-6677 OR 800/955-BDM1 ext. 6677
BDM International, Inc.       Internet: jon@mcl.bdm.com
1501 BDM Way                  Sign in Tokyo: "Street Narrows - Drive Sideways" 
McLean, Va 22102-3204