HDTenEightyP/NetNews huggingface dataset:
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: Racism in SF2?
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 16 Nov 92 02:27:38 GMT

In article <1992Nov15.235400.19644@midway.uchicago.edu> alee@midway.uchicago.edu writes:
>Hmmm, could there be perhaps a bit of racism in SF2? On the CE version,
>when it goes the demo version, it will show a blond white guy facing
>a black guy (who can only be seen by his back). The blond guy then
>punches out the black guy, and then "Street Fighter II" appears on the
>screen... Could this be a bit of racism?

Before you guys start flaming this guy to a crisp, take a look at other
aspects of SFII.  Namely, the endings.

Ken:  Left his girlfriend to fight in the tournament.
Guile: Deserted his family to go after Bison
Ryu: Doesn't like ceremony; looks for the next fight.
Honda: Keeps on training, being all he can be.  =)

IN GENERAL, the 'Americans' in SF2 are cocky, arrogant, and not all-around
nice people, while the Japanese characters are focused, dedicated 'warriors.'
There's a definate polarization here.  Don't believe me, check out the nintendo
cart...

1) In the manual, Ken abandoned his master (sheng long) to go lounge with his
   girlfriend on the beach after SF1.
2) One of Ken's 'I won' sentences is, 'Get up, it's too early for you to be
   defeated.' 
3) One of Ryu's 'I won' sentences is, 'Pretty good, but you'll have to 
   practice more to beat me.' <---that's a paraphrase

There's other stuff, like the Capcom version of the 'American Dream' as told
be Balrog in his ending. All these politics have nothing to do with the
playability of the game, but they _do_ give a bit of insight into the minds
of the game's creator(s).  So what's the verdict?  Is this a legit finding, or
are all these coincidences??

>-- 
>Typical news read   Computer: NFS server wakinyan not responding still trying
>at the U of C -     Computer: NFS server wakinyan not responding still trying
>Don'tcha love it?   User    : God dammit! Not again! Aaaarrrrgggghhhh!!!!!!!!

---
T. Cannon
(who likes SF2 desipe all this political cr@p)

Newsgroups: alt.games.sf2
From: mhen@nodisk.webo.dg.com (Mat Hen)
Subject: Re: SFIII - not out, won't be for ages.
Date: 20 Nov 92 15:36:29
	<1992Nov13.181642.44749@kuhub.cc.ukans.edu> <axolotl.721804067@syzygy>
	<axolotl.721965890@syzygy>
Organization: NSDD, Data General Corp.

>>>>> On 17 Nov 92 02:04:50 GMT, axolotl@socs.uts.edu.au (Iain Sinclair) said:

> axolotl@socs.uts.edu.au (Iain Sinclair) writes:
> >From what I last heard, Capcom is continuing work on games which are
> >completely related to SF2.
>              ^^

> That should be UNrelated, obviously... (specifically, games like Warriors
> of Fate etc.)


> What do I care, Art of Fighting is ten times more interesting than SF2. :-)


Then WHY are you reading this newsgroup???


> --
>  Iain Sinclair    axolotl@socs.uts.edu.au
--
------

Mat Hen
Organization: University of Illinois at Chicago
Date: Sunday, 15 Nov 1992 18:56:17 CST
From: <U59207@uicvm.uic.edu>
Newsgroups: alt.games.sf2
Subject: HELP VF1.ZIP

Hi!  I just got vf1.zip file from wuarchive.wustl.edu.

But I can't unzip the file somehow.  When I run pkunzip,

it says 'I DON'T KNOW HOW TO HANDLE .....'

Could someone tell me what is wrong and how I can't unzip it?

Thank you very much.......


------------- Dave --------------------------------------
From: jcherney@envy.reed.edu (Joel Alexander Cherney)
Newsgroups: alt.games.sf2
Subject: Re: CE Guile's knee hop
Date: 23 Nov 92 03:37:17 GMT
Reply-To: jcherney@reed.edu
Organization: Reed College, Portland, OR

Keith Miyake writes
> 
> Does anyone out there know how to make this thing useful.
> 
> For me, this is mostly just a pain which happens when the joystick isn't
> working properly, but there is one player around here who uses it a lot.
> He uses it instead of the backhand roundhouse in fireball battles
> (comes out faster), and also has a sonic boom, hop forward, sonic boom
> which works like Ryu's slow/fast fireballs on people who have fallen down
> (have to block twice).

This is probably the most USELESS move in the game.  It makes you throw bait.  My only use  
for it is to finish someone off with it and gloat...

"HAH! I decimated you with the PINNER KNEE!  Hang your head in shame!" *)
From: kmiyake@village.rutgers.edu (Keith Miyake)
Newsgroups: alt.games.sf2
Subject: CE Guile's knee hop
Keywords: Guile
Date: 22 Nov 92 08:17:51 GMT
Organization: Rutgers Univ., New Brunswick, N.J.


Does anyone out there know how to make this thing useful.

For me, this is mostly just a pain which happens when the joystick isn't
working properly, but there is one player around here who uses it a lot.
He uses it instead of the backhand roundhouse in fireball battles
(comes out faster), and also has a sonic boom, hop forward, sonic boom
which works like Ryu's slow/fast fireballs on people who have fallen down
(have to block twice).

I've tried using it, but it doesn't work the same for me.


Keith
-- 
kmiyake@cs.rutgers.edu
Newsgroups: alt.games.sf2
From: petitc@nuge112.its.rpi.edu (Christopher Jon Petit)
Subject: SFIII:  Ideas
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Tue, 17 Nov 1992 13:52:19 GMT

  How about it?  What are your ideas for SF3?

  Personally, I came up with:

  SFIII: The Time Warriors

  Characters are from different time periods, and hence, have totally unique
fighting styles.  Some of the characters would be:

   Ryu (He's still in here)
   Guile (Ditto)
   Lancelot (Has a sword and shield---former for special attacks, latter for
blocking)
   Og (Caveman---uses sheer power to win)
   Mericus (Roman Soldier---can do ramming attacks and fun things like that)
   Robin Hood (Has a bow + unlimited arrows for missile attacks, is very
agile, not-so-powerful)
   Luke (from the movie---has a NASTY lightsaber attack)
   Hyperion (A demigod from distant future---can shoot lightning bolts and do
electricity like Blanka)

-- 
Trust:  A very precious social commodity, due both to high value and terrible
scarcity.
MATWDTM:  Mothers Against Teenagers Who Drink Too Much (failed name for MADD)




Newsgroups: alt.games.sf2
From: hoanga@rs6405.ecs.rpi.edu (Alain Hoang)
Subject: To all EXPERT or good Sagat players....
Reply-To: hoanga@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Wed, 18 Nov 1992 03:29:25 GMT

	Can anyone please post a list of combos or place your ideas on combos
that you believe to work well?  I don't mean just guessing out of blind air I 
mean you have a theory on WHY this combo works and its effectiveness.  Ones
I'm particularly looking for are ones with a tiger knee.


	So far these are the ones I've figure out.......

jab-tigeruppercut 2hit combo (hey even if it is a jab it takes off more!)
flying roundhouse-fierce hit
flying short-standing short
I've seen some others with a jab jab fireball but there has to be more combos
than that to Sagat.....


Alain Hoang
-Street Fighter Examiner-
E-mail replies:  hoanga@rpi.edu

Keywords: 

Organization: Fifth yr. senior, Social & Decision Sciences, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.sf2
Date: Fri, 20 Nov 1992 21:54:38 -0500 
From: John Teng <jt2o+@andrew.cmu.edu>
Subject: Re: Bison is King
	<1992Nov20.004943.4426@mercury.unt.edu>
Distribution: usa

You are  ckrazee!!! Sheesh!!
Newsgroups: alt.games.sf2
From: mlm@mrcnext.cso.uiuc.edu (Michael McCool)
Subject: DP and throwing
X-Newsreader: Tin 1.1 PL5
Organization: CSO Resource Center
Date: Thu, 19 Nov 1992 05:07:11 GMT


I have 2 questions, really.  The first is:  When executing the dragon punch,
is it easiest to go directly from forward to down?  I keep trying to do the
move but I can't seem to to save my life.  So I guess the question is:  What's
the most certain way to get off a dragon punch, or do I just have to spend
more money?

The second is:  I keep hearing about people blocking high and getting thrown.
However, I've never seen someone get thrown while blocking; only if someone
gets behind you or if you the block to try and attack.  Am I just foolish?

Thank you much.

--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "Well, you're certainly in touch with your anger."  --Frank Drebbin
Newsgroups: alt.games.sf2
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Subject: Re: E.Honda Strategy Guide Wanted - also, is Honda's 100 han
Organization: Indiana University
Date: Mon, 16 Nov 1992 02:14:07 GMT

In <u895174.721795971@franklin> u895174@franklin.cc.utas.edu.au (Tim Morris) writes:

>> By the way, I beat some Vega player who kept ticking me (slash, slash, throw...)
>> by using 100 hands and moving toward him with my hands going.  Needless to say, I beat him 10 times in a row and he got pissed, saying that the 100 hands
>> was not able to be blocked (he would take a little damage and then a lot as
>> actual hits connected.  He was blocking high.  I think that he needed to block low.  I think he was, but he claims that at some point he automatically ends up
>> blocking high and gets nailed in the feet.).  Is this ticking (C'mon, if Honda
>> doesn't use his hands, it's like Ken and Ryu not using their dragon punch :))?

>Have you tried hitting jab?  Ken, Ryu and Guile can all crouch and jab to
>stop an advancing "lawn mower" Honda with his hands going.

You're right, he needs to block low.  If not, then that lower hand, of the
1000 hands will hit you, so it looks like every 3rd hand is hitting you.
It's definitely not ticking and tell him to take his "Vega-playing, fag-butt,
hot-head, cheap-ass" home.  He's ticking you and he gets pissed when he loses.
What a sore loser.  If he only knew how to block low...

-- 
Brian T Odom

"We are all manufacturers -- some make good, others make trouble, and still
others make excuses."
Newsgroups: alt.games.sf2
From: sds@chaos.cs.brandeis.edu (Dong Sung Shin)
Subject: Would Someone send me the game Violent Fighter?
Summary: I want the game Violent Fighter!
Keywords: Requesting the game Violent Fighter!
Organization: Brandeis University
Date: Thu, 19 Nov 1992 05:25:17 GMT

     Would someone please send the copies of the IBM SFII clone 'the
Violent Fighter' to my account?  I have looked and searched through
all the ftp sites I know, but am still unsuccessful.  ;(

     Thank you, in advance.

post scriptum - my account is  sds@chaos.cc.brandeis.edu



   ___________________________                                                 
  /___________________________)
  |    >> Stealth Shin >>    /      [@@@>   SDS@CHAOS.CC.BRANDEIS.EDU
  |__       ________________/
   / ***** / (  /          
  / ***** /____/          Beware of Shin Master!  If you dare to use   
 / ***** /                this holy Internet address, the Internet will
/_______/                 automatically f** you off!  Beware!



     Legalists - The Best!         - by PFC Shin


     :              ,&&&&..         ,,$$$$$$$$$,           +   .*######        
    :        +     &&:..  ''       ;$'      '$$$:         /*.*.*.######+@###   
    %        :      ''&&&&&..      $:        $$$:       //*.*.*&*######+@##    
   .%        %            '&&&,    $     ,,,,,$$:      //######&#######+@##    
   %.       ,%.    |       ,&&.    ;$,,''   '$$:'     //#######&       +@#     
   .%.     ,%:.    &.     ,&&...    $'       ,::  ___/(________________________
    ''%%%%%:''      '&&&&&&&..'     |       ,$'     sds@chaos.cs.brandeis.edu





Newsgroups: alt.games.sf2
From: jstrachman@vax.clarku.edu
Subject: RE: ...
Organization: Clark University
Date: 18 NOV 92 05:41:54 GMT

> 
>If you get hit by ONE jab and the game is OVER then you're LAME.  First of all
>why was this opponent allowed to get so close (and don't say it's not the
>player's fault.  Especially when he/she has sole control over the joystick and
>buttons)?  Second, why didn't the player block the damn hit???  If this puss
>move is killing you, then BLOCK the *first jab* or get the opponent away.

I don't think you understand.  A series of standing jabs on orig. SF2 is
an autostun combo.  ORIG. SF2 only, you see.
Also, if you think jabs are wimpy, try this combo:
Jumping jab, crouching jab, jab sonic boom, standing jab, standing jab.
This is autostun on the orig. SF2, and LOTS OF FUN!

Guile can do a series of jab on you just as you are landing, if he can get
under you.  It requires roughly the same timing as running under and throwing.
It worked especially well against Chun Li on orig.  Yes, it is legit.

Don't flame unless you've seen what the other person is talking about.

-Zephyr
Newsgroups: alt.games.sf2
From: txam1@isuvax.iastate.edu
Subject: Re: Racism in SF2
Reply-To: txam1@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Tue, 17 Nov 1992 09:42:40 GMT

In article <1992Nov16.192420.44853@kuhub.cc.ukans.edu>, lerner@kuhub.cc.ukans.edu writes:
>[Some guy saying: PC is great, PC is good, etc...]
>
>Indeed.  I don't think most people would disagree with you in saying
>that one shouldn't say things designed to insult people, but where I
>get really offended is where you decide what I can and can't say.  I
>get scared that a movement such as this is gaining so much popularity.
>Think of what it could become.  You have a group of people dictating
>what everyone else can say, and hopefully (THEY hope, I certainly
>don't) what everyone else will think.  Ever read Fahrenheit 451?
>
>Ok let me clear up a few things. PC is not and will not ever get to the point
of extreme censorship. Nor will it come to a point where every word you say
will be monitored by the govermenet. For all you people crying communism and
stupid shit like that i say this. There is a false since of freedom of speech
that has existed in this country even before PC was even thought about on the
national level. Since when have people with a theme or thought that didnt
represent the views of main stream white america been able to speek,act
or do anything without facing the same scrutiny that is now placed on
alot of you non-pc people out there. How many gays have been bashed?
How many people have been beaten, shot killed and tortured for speaking
out against racism?  All you people that are turning your backs on PC
need to realize that if there was equality in every aspect of our society
there would be no need for PC. PC is just a small step in the evolution
of this society. People are out for change. People of all kinds are out to
put a fucking end to this social ignorance that infects, affects, and retards
this country. There are only 2 types of change; 1. Evolution, 2.Revolution.
Any close - minded, indifferent, conservative asshole can call me a communist.
Thats the easy way out. Any body with open eyes can see that this country
needs a big assed adjustment. As the consciousness of this country rises
the socially igonrant as well as the culturally indifferent will feel more
and more pressure. This post isn't directed to any one person its directed
to anyone who is foolish enough to think that this country is as good as it 
should be to its people. Its also directed to anyone who thinks that
he was ever free enough to do or say whatever he wanted to do in this country
regardless of who he offended. Igonrance is not bliss.

Jason Gregory
So. Political Science
Iowa State University
 
>
>Remember, Big Brother is watching.....
From: petitc@nuge102.its.rpi.edu (Christopher Jon Petit)
Subject: Useless Moves
Reply-To: petitc@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 23 Nov 1992 23:00:05 GMT


  Here are my opinions for most useless moves for each character (CE):

Chun Li:  Helicopter Kick---too slow

Blanka:  Downward Punch---range too tiny

Balrog:  Haymaker---too slow

Bison:  None I can think of (but NOT a Bison player)

Vega:  Claw Roll---again, too slow for Vega

Sagat:  Tiger Knee---too small a hit area

Guile:  Knee Jump---same as Sagat

Dhalsim:  Yoga Flame---too slow and tiny range, low priority

E. Honda: 'Butt Jump' --- suplex has more range

Ryu/Ken:  Knee attack---does little damage

Zangief:  Dunno---don't use him at all

-- 
"He shook with fear.  Shook like a nervous teenage boy on his first date."
Paradoxes---Roach Motels of the mind.  "Thoughts check in, but they don't
check out."  Personally, I'd like to know what the cover charge is at the
Roach Motel.
From: hogue@cs.arizona.edu (Justin C. Hogue)
Newsgroups: alt.games.sf2
Subject: Re: Racism in SF2?
Date: 18 Nov 92 00:50:30 GMT
Organization: U of Arizona CS Dept, Tucson

>Before you guys start flaming this guy to a crisp, take a look at other
>aspects of SFII.  Namely, the endings.
>
>IN GENERAL, the 'Americans' in SF2 are cocky, arrogant, and not all-around
>nice people, while the Japanese characters are focused, dedicated 'warriors.'
>There's a definate polarization here.  Don't believe me, check out the nintendo
>cart...
>
  Well, I noticed this a while ago, esp. in the NES cart instructions.  I'm
sure many people will be pissed to hear this, but the Japanese ADMIT they
are racist and discriminate (better than the cowards in the hoods, in a 
twisted way).  Why do you think they oppose the working hours limit over there?
Because America has one and they consider us lazy.  I say let them enjoy it
while they can: America is in the worst recession it has seen in a while and
is still right on Japan's heels economically.  Wait until this recession gripp-
ing Japan gets them:  they already had a riot.

 --------------------------Jowfus   hogue@cs.arizona.edu------------------------
 | Before I die I plan to do one of two things: Solve the saw function problem |
 | or find a program that works better in COBOL than any other language.  Both |
 | are impossible.                                                             |
 -------------------------------------------------------------------------------
Newsgroups: alt.games.sf2
From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
Subject: Bison's Seven Hit Redizzy!
Summary: Bison's Redizzy
Organization: University of Illinois at Urbana
Date: Sat, 21 Nov 1992 20:39:08 GMT
Keywords: Bison's Redizzy




	Well, kids, hold on to your hats.  Here is the M.Bison seven hit redizzy  I have performed it only once successfully, but I'm sure it can be done consis  tently.  It is as follows:
	1) You must immediately recognize that your opponent has been dizzied.
	(It should be fairly apparent after several good hits and that unusual
	fall).  Perform Bisons crouching roundhouse slide while your opponent is
	still down on the ground so that you will not actually hit him/her, but
	you will be right on top on them when they stand up and are dizzy.
	2) While charging for a scissor kick, perform one standing jab punch.
	3) Still charging, perform a ducking jab (It is my understanding that
	you can land more jabs if you alternate between standing and crouching          -this may in fact be wrong)
	4) Still charging, perform another standing jab punch.
	5) Execute the forward scissor kick (maybe roundhouse or short will work        too).  It should hit twice.
	6) This is where the precision becomes hazy.  I believe that following 
	the scissor kick with a strong punch will definitely hit (I know a jab 
	will, but it may not complete the combo) a crouching forward is also 
	O.K. I think.  (Please, no flames, just possible corrections, I've only
	done the damn thing once).
	7) Complete the combo with a standing forward (Again, I'm not positive 
	this was correct, the guy was not cooperating and may have tried           
	in between moves allowing for me to hit him, where he could have    
	potentially blocked.)  If all goes well, your opponent should be stunned        again. (Repeat ad nauseum).

	As a side note, I was playing against Dhalsim and I include the                 disclaimer that the guy was not "allowing" me to try this and may have
	allowed me to land an ordinarily blockable hit, in an effort to escape.

	Regardless, Bison is still a big weenie and is dogmeat for Ryu and Z.
	Happy hunting!

	Seth Killian
				      "We all believe that which we know cannot
				      be other than it is."
							       -Aristotle

							       B
							       -
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Recognizing a Master (REPOST)
Organization: University of Illinois at Urbana
Date: Wed, 18 Nov 1992 01:11:21 GMT


There was some question a while ago about how to recognize a master SFII-CE
player.  It's easy, you know one when you see one.

Walk into any place with a SFII-CE machine.  It's usually where there's a
large crowd of people.  Get a little closer and watch.  You'll be surprised
to see that in this crowd of about 7-8 people, no one is playing on the
2nd player side.  So you ask, "Can I join in?"  To which someone in the
crowd replies, "Sure, if you want."  Then you ask hesitantly, "Is the joystick
broken?"  "No," they reply.  So you toss your two quarters in the machine.
You lose the first round and it seems like this guy is approximately your
level of player.  The second round you narrowly win.  The third round you are
soundly trounced.  After being bested, you look around behind you to see if
there are any challengers.  They all shake their heads timidly.  You nearly
drop another quarter in the machine, but think better of it.  Perhaps this
is a master, you think to yourself.  So you, along with the rest of the crowd,
watch impatiently for the fellow to finish.

He's pretty far along already.  He  comes up against Blanka as the last 
character before the boss characters.  Oooo.  It should be real tough since
the machine level is set on ultra-death high.  You are somewhat surprised
when he beats Blanka with a perfect first round.  Then second round, it
appears that he's going to perfect again, but at a crucial moment, he forgets
to block!  Blanka gets him into a nasty combo and takes most of his life away.
The "master" is lucky to get away with a double K.O.  The crowd groans.
The next round, the same thing happens.  As soon as the "master" has gotten
Blanka down to a centimeter of death, he suddenly forgets to block!  This
time, it results in death.  Well, the guy is human... isn't he?  Next round,
Final Round, he easily trounces Blanka with combos.  However, he had to block
a Blanka ball, and it ruined his perfect, awwww.

Next up is Balrog.  After he perfects Balrog, you begin to get suspicious.
After he times out with a tie on the second round, it's almost certain.
When he loses the third round and perfects the Final Round, you decide it's
time to find yourself a new arcade.  This one is haunted by a true master.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
Guys with long sigs are just trying to compensate for something...
From: won@cs.columbia.edu (Won Y. Kim)
Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
Organization: Columbia University Department of Computer Science
Date: Tue, 24 Nov 1992 04:24:05 GMT

In article <1992Nov24.015303.20226@leland.Stanford.EDU> inkblot@leland.Stanford.EDU (Thomas Calvin Cannon) writes:
>
>This is sexual harassment Darlene.  You don't have to put up with this kind
>of cr@p you know.  ;)

What does this have to do with sf2?? 

-- 
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Won Kim. Programmer ReProgrammer..
"I am the SuperGrunt. The *ORIGINAL* SuperGrunt. Perhaps you have heard of me?"
						- The Orginal SuperGrunt
From: terong@tartarus.uwa.edu.au (Ferry)
Newsgroups: alt.games.sf2
Subject: SF2 for Sega MegaDrive/Genesis ?
Date: 20 Nov 1992 09:54:05 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au

I am wondering if the SF2 for Sega 16-Bits coming out already?

------------The .sig still in construction--------------------------


Newsgroups: alt.games.sf2