HDTenEightyP/NetNews huggingface dataset:
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Newsgroups: rec.games.netrek
Subject: Re: RSA (I like it)
Date: 23 Nov 92 03:08:02 GMT
Organization: School of Computer Science, Carnegie Mellon

jwh@cs.bham.ac.uk writes
> By the way you are right you net stucks not JANET ..... I will not
> give you the technical data but basically it smashes all but your
> local ethernets :-] 

Oh please, give us the technical data, I could do with a giggle :-)

> and we are getting super janet sooooon  100+ megabits per second.  
> That will be nice.  

Almost makes me want to throw out this T3 link.  Almost.

Spaceman "JANET : a network built by committee" Spiff

ObNetrek : what other stuff/formats/access methods/indices/foo would
people like to see in the archive?
Newsgroups: rec.games.netrek
From: mccleod@iastate.edu (PRS Axe)
Subject: Re: I missed it. What is RSA?
Keywords: RSA
Organization: Iowa State University, Ames IA
Date: Tue, 17 Nov 1992 14:34:13 GMT

In <1992Nov16.233651.25272@ucsu.Colorado.EDU> farrow@ucsu.Colorado.EDU (J. Scott Farrow) writes:

>Excuse my ignorance, but I don't read everything in this group.

>Now that bronco is going "RSA", could someone please tell me what it is?
>Just a quick summary would be nice.

If someone has already compiled this could you give me some hints on it.
I have ftp'd all the files I need I believe but can't figure out the crypt
procedure.  I have the crypt key and the crypt readme file but I am still 
heveing problems.  Any help would be appriciated.


-- 
-------------------------------------------------------------------------------
Am I buggin' you?.......Don't Mean ta bug ya. - Bono
PRS Axe a.k.a. mccleod@iastate.edu, Polo, Nigel, & Neil Eric Wood
------------------------------------------------------------------------------
From: jwh@cs.bham.ac.uk (James "wibble" Hawtin)
Newsgroups: rec.games.netrek
Subject: Re: RSA (I like it)
Date: 23 Nov 92 00:45:09 GMT
Reply-To: jwh@cs.bham.ac.uk
Organization: School of Computer Science, The University of Birmingham, UK

Look this is from the UK  :-)

We are not clueless here you can play any time you like I will toast you every time :-)
We just look it when playing when your net is very loaded 600ms and some Ensign twink toasts you. Also we will not die without you however as we have "wibbleSA"  or something here this contain no RSA or PGP code. Now everyone can convert to RSA shortly....

Having looked at the how the RSA idea works it is very good :) The key manager is a bit
basic (c**p) Perhaps I will fix it. Need a good armoured format for the keys with creator date time machine/system stored in it. 

By the way you are right you net stucks not JANET ..... I will not give you the
technical data but basically it smashes all but your local ethernets :-] and we are getting super janet sooooon  100+ megabits per second That will be nice.


				James.
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: RSA minor problem....
Date: 23 Nov 92 00:00:55 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <1992Nov22.063646.22582@primerd.prime.com> jasonp@oslts0.Prime.COM (Jason Pascucci) writes:
>How about doing a simple encryption scheme on the key itself? 

I have suggested this.

>One, never keep the full key in the same place, split it up 
>into fragments, and reconstruct it on the fly.

One thought I had was to store it as #defines and reassemble it.  That way
the constants are in the code segment, which should make them harder to
find (requires some knowledge of the architecture).  It's also good to
scramble the order of the pieces, so that they need to read the code to
figure out what order to put them back together in.

Basically, we need a modified key generator and a new rsa-key.c for the
client.

>                    Put part of it in the main(),
>part of it when you make the connection, etc, etc,
>all over creation, and operate on different parts
>of the key. This is a pain for the client guys,
>but it will make it nigh impossible to decrypt.

The harder it is to break, the harder it is to build.  Since we're making
source code available, it's not easy to do.  Only solution here is to have
a specially tormented version which only gets distributed as binaries.

>Oh..>VARY THE LD<. Put some modules first sometimes, 
>switch modules in the middle, etc. This will make it PAINFUL
>to cmp, but, again, not impossible. 

That's already in the INSTALL file; I suggested it a good while back.

>If anybody does crack a key, please post it. You won't 
>be censured. I will even applaud your efforts.

Ay, there's the rub.  The last thing we need is to get into a duel with
some twit like tfeng who has nothing better to do than try to crack whatever
we come up with.  There will ALWAYS be ways to either extract the key or
convince a blessed binary that it's really talking to a server.  After a
certain point it becomes a challenge, and people will start hacking on it
just so they can say they've done it.

Look, if you've got a nice debugger and you're familiar with the hardware,
great, do whatever you want.  We can't stop you, and it isn't worth the time
to try (beyond some simple things to avoid silly brute-force attacks).  Sure,
we could go crazy and implement a complete pseudo-language interpreter and
invoke it from different places and generally go insane, but it's just not
worth it.

>Jason R. Pascucci
>jasonp@primerd.prime.com

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: oneill@cs.ulowell.edu (Brian 'Doc' O'Neill)
Subject: Re: Yet another move in the ulowell server...
Organization: University of Massachusetts at Lowell Computer Science
Date: Fri, 20 Nov 1992 23:41:08 GMT

In article <By0uoH.EIF@ulowell.ulowell.edu> oneill@cs.ulowell.edu (Brian 'Doc' O'Neill) writes:
>In the hunt for a good system to run the server on, where lag will be at a
>minimum, I have moved the ulowell server once again. Right now, it is
>physically located on a system called netrek.ulowell.edu, and has the IP
>address of 129.63.32.4, and is on port 2592.
>

Oops...wrong IP address...try 129.63.32.1...

=======================================================================
Brian O'Neill - Systems Manager, Computer Science 	 (508) 934-3645
University of Massachusetts at Lowell
Internet: oneill@ulowell.edu		Moderator, comp.binaries.ibm.pc
From: nlc@vulcan.xtel.co.uk (Neil Cook)
Newsgroups: rec.games.netrek
Subject: Re: Graphic size-how to change it?
Date: 18 Nov 92 11:54:12 GMT
Distribution: rec.games.netrek
Organization: X-Tel Services Ltd.

In article <5160@disun44.epfl.ch>, margot@disuns2.epfl.ch (Joel Margot) writes:
|> I just changed university and stations, as a consequence.
|> My question is: how can I (if I can...) change the size of the 
|> drawings on my screen? I mean, on this screen, the ships and gal.
|> map appear really tiny... too tiny in my opinion. 

De-iconize it...:)

|> Cordially, Joel
|> 
|> being developed

Neil

Drax...
Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Where can I find crypt?
Organization: FSU nuclear physics
Date: Wed, 18 Nov 92 14:21:27 GMT

The subject line says it all.  It is not included in Ultrix or VMS.
(Hate DEC, Hate DEC, Hate DEC.)

Sherlock

Roger
books@fsunuc.physics.fsu.edu
Newsgroups: rec.games.netrek
From: ramid@nyx.cs.du.edu (Rudy Amid)
Subject: Re: RSA (Was: RSA gobbledygook)
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Sun, 22 Nov 92 05:03:37 GMT

paulsen@eniac.seas.upenn.edu (Brian Paulsen) writes:

>Seriously, how many blessed borgs are out there?  Furthermore, how many
>blessed borgs are out there in source code form?  Why not just report
>suspected uses of blessed borgs to the server god and let them take care
>of it.

    It's not so much of a 'borg' but there seem to be a lot of info-clients
and/or clients that have extra features  (ie. new bitmaps, visible this/that,
etc.)   People are upset because they feel cheated, hence the start of a
new blessing scheme.  Besides, how do you 'take care' of blessed borgs?
RSA seems to be an answer.

>A changing of the reserved.c could be done, but this RSA stuff seems a
>little extreme.

    It is, however, dissapointing to know what people would do to cheat
to achieve "glory" in this measly but addictive game.  A change is needed
to make the game more fair and enjoyable.  New scheme is not easy to
implement nor enforced.

>Brian
--
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
Newsgroups: rec.games.netrek
From: ppregler@risc.uni-linz.ac.at (Peter Pregler)
Subject: Re: RSA question (Why only US and Canada)
Organization: RISC, J.K. University of Linz, Austria
Date: Thu, 19 Nov 1992 08:07:31 GMT

In article <1992Nov18.162444.9059@seas.smu.edu>, barry@seas.smu.edu (Robert Barry) writes:
> However, the NSA (National Securtiy Agency for those of you overseas) has
> done a particularly bad job of enforcing this, and I am certain that if
> you were not concerned with the legality of it - you COULD find RSA code
> out there on internet via anonymous ftp.
> 
PGP IS a a sort of public key system AND uses a RSA-algorithm. And it is
available all over the world. Still Americans can't use it for all purposes
because PKP has a copyright on it.

-Peter.

-- 
Make a remark, it's ridiculous to leave all the conversation to the pudding.
-------------------------------
Peter Pregler / RISC, University of Linz, Austria
Bitnet: K315470@AEARN.BITNET  Internet: ppregler@risc.uni-linz.ac.at
From: mvanheyn@whale.cs.indiana.edu (Marc VanHeyningen)
Newsgroups: rec.games.netrek
Subject: Re: NBR proposal: Another gimmic to help the clueless newbie
Date: 18 Nov 92 06:41:17 GMT
Distribution: na
Organization: Computer Science Dept, Indiana University
X-Quoted: 33%

Thus said esj@cs.brown.edu (Eugene Santos Jr.):
>Purpose - To draw newbies attention to any possible important incoming
>	message.
>
>Proposal - Introduce the following remote client capability:
>	R4 --> R3	VIM: <this is a very important message>
>	<R3 now gets some sort of audio beep/signal>
>	[Highlighted line] R3 --> R4 <this is a very important message>

Gads, so many changes to allow experienced players to effect newbie
stuff.

New NBR proposal:  Introduce the following remote client capability:

	R3 --> R4  IDIOT!

Upon receiving this message, R4 would be ejected from the game and R3
would take over his session.  Since R3 is so highly clued, he can play
both ships at the same time.  This way R4's being an idiot will not hurt
his team.  A .xtrekrc option to disable this would be added, so this
would only affect the clueless.  Will collect seconds...
-- 
Marc VanHeyningen    mvanheyn@whale.cs.indiana.edu    MIME & RIPEM accepted
On->ORI Ogg their base!
Om->ORI Killing their base does nothing to help our team at this point.
On->ORI But he's hurt!!!
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: Re: INL changes, NIT, etc
Date: 22 Nov 92 01:19:14 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

wk5w@brain.med.virginia.edu (William Katz) writes:
>What's going on with the NIT and championship matches?  Can someone post
>a tree with the stuff .. and maybe odds, etc :)

Uh, I think I'm "someone."

The NIT commissioner will soon be sending out all the juicy stuff.
Second-round games should be finished by Sunday, 6 December 1992, 5 pm PST.

- Gamera
Newsgroups: rec.games.netrek
From: jsin@oahu.cs.ucla.edu (Jonghoon Sin)
Subject: Re: GB at LAR
Organization: UCLA, Computer Science Department
Date: Tue, 17 Nov 92 19:49:52 GMT

In article <1e9slvINNgfr@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
> I think LA Riot deserved most of the acrimonious
>comments; to play a game on calvin when other servers are available
>is intentionally taking unfair advantage of the home field.
> -Tom

Why does LAR deserve acrimonius comments simply because calvin is lagged?

As Hadley said, there were several INL games played on calvin all these
months but no one complained seriously about the lag.  So the first game 
against the GB was played on calvin, like any other game.  Is that wrong?  
Does that make the LAR deserving of your comments?

If what I heard was correct, GB would not show up for the game if LAR 
played on calvin for the re-match.  So LAR took the time and effort to 
setup a UCLA server and drove here to accommodate the GBs!  LAR could 
have taken the forfeit from GBs but elected to give you a fair(er) shot.

If that doesn't deserve an award in the "nice guys" department, I don't
know what does.  

You can flame calvin all you want, but remember there are people playing in
LAR.  I know or have met most of them, and they are nice folks who don't 
deserve anything less than a "thank you" from the GBs.

Do you really think they "deserved most of the acrimonius comments", Tom?
-- 
John Sin       <jsin@janet.ucla.edu>  ...!uunet,ucbvax)!seas.ucla.edu!jsin
UCLA EE Dept.  53-109 Engineering IV, Los Angeles, CA 90024  (213)206-7983
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: Re: Screaming at the Sun
Keywords: "Statuesque?"  We'll just see about that...
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Wed, 18 Nov 1992 04:43:30 GMT


In article <gf2InP200WB2A8m4Mf@andrew.cmu.edu> Nanci Ann Miller
<nm0w+@andrew.cmu.edu> writes:
>Wow!  3 posts in a row by Felix and none of them made any reference to me
>or my fantasies or my being next in line for goddess status....  What's the
>world coming to???  :-)
>
>Nanci (who thinks that everyone needs to lighten up around here before she
>decides that you guys are just no fun anymore... :-) )
>

Heh heh... you tell me your fantasies, I'll tell you mine, but...  :-P

Well, I'm sure I could have stepped in as Assistant Drooler, given a little
warning, but (having been retired for the semester) I've been a bit out of
touch.  (Barrages of 10-15 page papers have a similar dramatic effect on
on-line time, as well.)

Besides, we still haven't seen that GIF, Nanci... I don't buy ANYTHING sight
unseen, let alone elevation to demi-goddess status.

Better start uuencoding...

			--Commodore Video Sex Pope, NCSU [retired 'til Jan.]
			--"Caveat emptor, I always say... caveat emptor."
--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: n2ktj@sun102.cci.com (Darren Swartzendruber)
Newsgroups: rec.games.netrek
Subject: Re: Audio Client features?
Date: 18 Nov 92 14:36:47 GMT
Organization: Northern Telecom NAS, Rochester, NY

We have been playing with audio clients here for over a year now. Most
everyone uses SparcStations and these are in our offices. Those who
play on HP's here are out of luck. My client allows the sound to be
toggled on/off. Sound volume and particular sound enabling is done
via the .xtrekrc file and the option screen 'o'. Sounds we have
currently: STIV Theme, torp, phaser, plasma, 2 different red alerts,
explosion, and a comm whistle. All sounds are from the public
domain.

I use headphones and turn the volume up. I don't use the torp sound,
it does become tiresome after awhile.

Wish list: Etmp "Captain, she can't take it anymore", Wtmp "Weapons
offline/online", beam up sound.

It does add just that extra "fun" to the game.
--

Darren Swartzendruber			Internet: n2ktj@cci.com
Northern Telecom NAS		Packet->Internet: n2ktj@w2xo.wpa.pa.usa.noam
Rochester, NY
                      Jesus is the Lord of my life!
From: mehlhaff@soda.berkeley.edu (ERic MeHlHaFf)
Newsgroups: rec.games.netrek
Subject: Re: FLEE v. AA
Date: 15 Nov 1992 18:02:54 GMT
Organization: The Dis-Orginization
NNTP-Posting-Host: soda.berkeley.edu

In article <4f1Jftq00Uh_E3Kkg4@andrew.cmu.edu> sward+@CMU.EDU (David Reeve Sward) writes:
>FLEE (home) genocided AA in ~30 minutes of play - there were many GBs of
>the AA players though, so without the GBs it would have been much closer.
>
>Spectre of FLEE

The Armchair Admirals played with only 2 of its original members, and 5
alternates who'd never been in an INL game before.  The net was extrememly bad
throughout this 'game' -- I've seen better to servers in Europe. In fact, one
of FLEE's players was playing from Italy.  The only people that actually got
ghostubsted killed their clients.  We just had net 'burps' just long enough to
keep us in the game...

And to top it off, we had to play from the Web's sun3/50's.  Oh well, its kind
of fun to have an enemy appear on your screen, and then see the death screen
a few minutes later.

It's been an amusing season. I'm surprised that I kept the Admirals 'viable'
throughout it, and didn't have to dissolve before the season was completely
over.


But next season...



-- 
ERic mehlhaff					   mehlhaff@soda.Berzerkeley.EDU
mehlhaff@ocf.berkeley.EDU         "Life? Don't talk to me about life..." -Marvin
From: jwh@cs.bham.ac.uk (James "Oolon Colluphid" Hawtin)
Newsgroups: rec.games.netrek
Subject: ENL RESULTS Torp' Toasties vs. Apocalypse Knights. 20:0
Keywords: DOOOSH!
Date: 12 Nov 92 14:54:47 GMT
Organization: School of Computer Science, The University of Birmingham, UK

The Torp' Toasties First game in the ENL went with a FOOOOP.

The Apocalypse Knights first turned up 2 hours early because the did not
understand the relationship between GMT and local time; Oh well! The AK
choose Federation (good ARGI verses Romulans Veg&Beg + front line Rom. Ind)
and the TT then choose Orion (Cas & Ant ARGI). The scrummage finally
started, and within 5 minutes the AK armies where flat, this was helped by
the fact that they first went to bomb the Romulans and not the Orions :-)

Within 15 mins the TT had taken the outer AK planets. Then the whole AK team
got ghostbusted, and so they reconnected complained about the lag and left,
however we were already 5 planets up. The pings where only 200-250ms from
this end, this is what we normally play with to the US. Our NVP has to be
Mushroom Toasty the only person to get promoted. Their NVP has to be War who
did a starbase ogg with the rest of the AKs who choose to attack our
starbase at the TT home planet Orion and so had a very short life!

Name               Seconds    Armies   Planets     Kills    Losses

Apocalypse Knights:

calamity              9776        34         0         2         4
War                   6213        53         0         2         2
carestia              6162        44         0         2         4
desperation           9154        92         0         2         2
TheMule               9205         5         0         0         3
rampoldi              3429         0         0         0         0

Torp' Toasties:

Mushroom Toasty      19605        93         3         2         2
Gerbil Toastie       18083        22         2         2         1
Spinach Toastie       3641        73         0         1         1
Tofu Toastie         19345        45         0         3         9
tuna toastie         19432       108         0         4         5

Starbase:
Name               Seconds     Kills    Losses  Maxkills
War                   4020         7         1  7.467161
Spinach Toastie      15996         6         0  6.420000

	Jam&Egg Toastie The minister for disinformation aka.


			James 
Newsgroups: rec.games.netrek
From: sherod@news.Colorado.EDU (Scott Herod)
Subject: Clueless U
Organization: University of Colorado, Boulder
Date: Mon, 16 Nov 1992 22:10:44 GMT

Well its been penn, harvard, umd, and iastate.  I suspect we may start
to get a similar rep. here.  There are a couple of new cs labs down
the hall from me and I often can look in the windows to see people
running netrek.  NONE OF THEM HAVE MESSAGE WINDOWS OPEN!  Groan.

Mad DDogg
From: paulsen@pixmap.seas.upenn.edu (Brian Paulsen)
Newsgroups: rec.games.netrek
Subject: Made Admiral on bronco
Date: 21 Nov 92 23:32:33 GMT
Organization: University of Pennsylvania

I made Admiral on bronco due to my incredibly huge natural talents.  The
larges of these talents include playing when the daemon got screwed up
and was just giving out rank...  Since I've fulfilled my life's dream,
I think I may be retiring from the world of netrek soon... NOT!

Brian
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 17 Nov 1992 03:00:38 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Comments during games
	<palane.721929863@pv7427.vincent.iastate.edu>

Excerpts from netnews.rec.games.netrek: 16-Nov-92 Re: Comments during
games Paul A. Lane@iastate.edu (594)

> My test is what happens when I yell OGG THE BASE DAMNIT! If that doesn't
> get people running, I might as well forget it and just scum.

	Lot's of times it's a bad idea to Ogg the base.  I frequnetly find
players on my team who feel that Ogging a base is always the right thing
to do.  I hate them.

R4->Rom OGG BASE NOW!!!!!
R2->Rom Why
. . .
twenty lines of foo
. . .
R4->Rom Why is no one Ogging
R2->Rom Now is a stupid time to Ogg.  Take Reg back instead.  It's Agri.
. . .
twenty lines of foo
. . .
R4->Rom You guys suck.  No one will Ogg.

	Don't assume that a team that refuses to Ogg sucks.  A team that
refuses to acknowledge that you asked, on the other hand. . .

ZZnew guy
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Minimum number of players
Date: 24 Nov 1992 05:20:40 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <sf4FGLm00WB20rg4A9@andrew.cmu.edu> Nanci Ann Miller <nm0w+@andrew.cmu.edu> writes:
)
)I DO think that requiring teams to have a roster of 12 players at all times
)would certainly help tho.  For about half of this semester, XG only had 8
)official, non-retired players on the roster so we had to be very careful
)about scheduling games.  Luckily, most of us had few schedule constraints.
)Toward the end of the semester, we added a bunch of people from MIT plus
)another player here at CMU and that made things MUCH easier.

I suggested this for the fall INL, but it was pointed out that 1 good
player is worth as much as 3 flakes, and I kind of agree with this.
The summer Golden Bears had about 16 people on the roster but
consistently didn't have enough players for games, while the fall
Golden Bears had 10 and didn't have nearly as many problems.
 -Tom
From: nlc@vulcan.xtel.co.uk (Neil Cook)
Newsgroups: rec.games.netrek
Subject: Re: Audio Client features?
Date: 17 Nov 92 20:12:20 GMT
Organization: X-Tel Services Ltd.

In article <62126@mimsy.umd.edu>, jerryw@cs.umd.edu (Jerry Wieber) writes:
|> In article <1dr9gtINNcqp@usenet.INS.CWRU.Edu> mcn@b62103.student.cwru.edu writes:
|> seriously, I've also written an rough bolt-on audio client (for the Sun
|> IPX) as a programming exercise.  For a NeXT it's easy to do, for a Sun
|> a little harder.  Here's a list of the sounds I've chosen to
|> implement....

<implementation stuff deleted>

|>  *  A sound can interrupt another sound if it has an equal or higher priority.

We have written an audio client that mixes the sounds together, so you don't
interrupt sounds, you get all of them. It has volume controls for each sound,
and you can turn sounds on/off via a window. 
|> 
|> I arbitrarily selected this priority system as a way to manage sounds.  The
|> actual sound handler is a child that communicates via shared memory
|> and interrupts.

The audio capability is just included as a library, and operates asynchronously, 
so there is no need to create a child. It's pretty neat. I did this ages ago, 
but it got wiped in a disk crash. (No backups).

Anyway, when I've got the bugs sorted, I'll distribute a binary or something.

It's for Sun SPARCstations  with an audio device.

|> -Jerry

Neil Cook.
Newsgroups: rec.games.netrek