HDTenEightyP/NetNews huggingface dataset:
From: accom@terapin.com (Andrew Ross)
Newsgroups: alt.games.sf2
Subject: General sf2CE stuff..
Date: 5 Oct 92 11:57:57 PST
Organization: BBS

Well, Im just posting cause I need strategy guides for Bison, Vega, and
Guile... I mostly play Bison though... I specifically need to know strategies
for beating good Ken and Ryu players with Bison... I have learned that the step
on the head is a good counter for fireballs, but sometimes the assholes get
them going so fast I cant even get it off... It either just simply doesn't
work, or I get hit by a ball... Damn, I hate that s***... ANywayz I got a super
cheap way to beat the computer with Bison on the modified versions, it is
basically the old cheesepedo back and forth thing, but you jump first, charge
in air, and throw the cheesepedo when yer JUST about to touch ground... the
computer will almost always try the usual jab thingy, and you'll hit him from
the back with your feet... Its killer... O well.. L8r!
Newsgroups: alt.games.sf2
From: cw21219@uxa.cso.uiuc.edu (Crying Freeman)
Subject: Re: Guile's Sonic Boom & Razorkick
Organization: University of Illinois at Urbana
Date: Sun, 27 Sep 1992 20:52:59 GMT

loverde@ux1.cso.uiuc.edu (AstralWolf) writes:
>     Funny, I thought I already said something about the bugs in SF2?  
>You know that little thing in parenthesis up there... Hehe.  Yeah I know
>classic is strange sometimes...especially at the local hmmm I wonder if
>there are fewer than 5 things wrongs with the controllers today arcade.
>Oh well, back to work...

 Oops.. Yup... I misread your post... duh.

>-- 
>   /|        /              / |      /       /  /-/  Can be reached on the
>  / |  /--/ --- |/-/ /-\|  |  |  ^  /  /-\  |  |/    Astral Planes known as:
> /--|  \-\   |  |   |   |  |  | /| /  |  |  |  |       loverde@ux1.cso.uiuc.edu
>/   | \--/  /  /    \--/| /   |/ |/   \-/  /   /       jvl45017@uxa.cso.uiuc.edu
-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
Newsgroups: alt.games.sf2
From: yl44729@uxa.cso.uiuc.edu (Rick Lin )
Subject: Re: Ryu vs. Saget (SFII)
Organization: University of Illinois at Urbana
Date: Wed, 30 Sep 1992 18:44:41 GMT

ba005@cleveland.Freenet.Edu (Stacey Armstrong) writes:

>BUT.. The subject of my message is Ryu Vs. Saget.  This guy has 
>been giving me more trouble lately, now that I can to him.  I
>have a hint here dealing with backflipping and roundhousing
>in my corner, but  it just is not working for me.
> 
>Can anyone share with me their ways to beat Sagat (whoops..sp)
>with Ryu?
>

I play SF2 on SNES, so I don't know if it makes any difference.  Anyway, I am
working on level 6 with Ken/Ryu now.  One of the ways to beat him is that
when he does his Tiger fire balls, you flip in the air and do a fierce kick 
on him, then followed by a fierce round house trip.   Also sometimes Sagat
charges and do a Tiger uppercut, so I wait for him to go in the air and 
do a fierce Dragon Punch on him.  On the SNES, I've also been able to        
out fireball him once in a while in which case I can nail him with a Ha-do-Ken.
As for Vega, I play him mechanically.  When he jumps off the wall, you can
time it and kick him in the air--3 times in the row, then throw him.  This
game is basically all timing once you can do all the moves.  Hope this helps. 
Newsgroups: alt.games.sf2
From: rcheung@cmcvx1.claremont.edu
Subject: Re: what chun li says(once and for all)
Organization: Claremont McKenna College
Date: 2 Oct 92 11:48:01 PST

ok, i really  dun think chun li says 'wo dai' or 'i'll fight' 'cos that sounds
really wierd in chinese, and obviously you can't even speak very fluent chinese
and i have no idea why you're actually 'teaching' us here...anyways, i think
what chun li says was 'ya da' what kinda means 'alright!' or 'sucess!' in
japanese, although chun li is chinese in the game, but i'm sure she's not
speaking in chinese when she does the helicopter kick...
also, you said the 'li' in her name was one of the most popular surname in
china and again you said it means 'beautiful', well, i can tell you it's not
really easy to find a chinese with the surname that has the same meaning as
'beautiful', dude, those are 2 different characters!!
grow up man, dun wait too much time and energy looking at chun li's picture in
the bathroom, that's not good for your health..!
From: bodom@silver.ucs.indiana.edu (Brian Odom)
Newsgroups: alt.games.sf2
Subject: Re: dhalism deficiency
Date: 2 Oct 92 23:30:55 GMT
Organization: Indiana University

In <2OCT92.16002977@vax.clarku.edu> jstrachman@vax.clarku.edu writes:

>In a previous article, v125p7ae@ubvmsb.cc.buffalo.edu (JEFF) wrote:
>>After playing Dhalism, I realize that it has a serious
>>weakness.  Whenever an opponent is right on top of him,
>>Dhalism doesn't really have any move to counter the
>>move as a dragon punch, or flash kick would. What to
>>do in this situation? Anyone know?  I know 
>>Dhalism isn't a popular character but I'm sure
>>somebody out there knows how to use him well.
>>thank you

>There are a few counters.  One is his head butt, but this isn't very reliable.
>One is the jab punch.  This is neat, but you tend to end up trading damage.  
>This is his best counter to the screaming eagle if you can time it well 
>enough.  His best counter to an aerial attack if he is right on top of you is 
>a short slide.  This either hits the person as they land, or gets under them.  
>Either way, you now have a perfect opportunity to throw them!  Beware, as some 
>people find this cheap, ie. ticking and throw, despite the fact that you're 
>doing it in self-defense.  Also, the throw is reversible, so go for the noogie 
>instead if your opponent keeps reversing your throw.  Good luck!

>-Zephyr

Jab punch is for the most part useless.  Against screaming Vegas, if
they jump towards the wall behind me, I use a head drill before they can
get there.  If they jump at the wall behind Vega, then a jumping
roundhouse works best for me.  Also, if Vega jumps towards your wall,
just jump back (without attacking) and sometimes both of you land safely
on the ground (beat him to the throw!).

Back to the original post:

As Dhalsim, you shouldn't have too many people jumping in on you like
that, but, hey, it happens.  What I do (depending on the distance) is
either:         

1) block, throw
2) short slide, throw (not a cheap move, if you use it to "run" under
your opponent)
3) run under and throw

#3 seems to be the least effective, but sometimes it'll result in a
sacrifice throw.  #2 seems to work best.  But, it depends on your
playing style.  When someone is close, you must take to the defensive.
A dragon punch shouldn't be hitting you; you should block then counter.


-- 
Brian T Odom
From: ghosty@terapin.com (Noah Hanna)
Newsgroups: alt.games.sf2
Subject: Re: Interesting Blanka combo I worked out.
Date: 4 Oct 92 16:54:28 PST
Organization: BBS

> 
> Ooops! You say ROUNDHOUSE??
> Did you mean forward kick, or are you assuming the roundhouse is blocked?

It's always been roundhouse as far as I can tell...

  __     .  .     
 /_-host (/\)riter
From: clark@daffy.tmc.edu (Matthew Clark)
Newsgroups: alt.games.sf2
Subject: Re: Chun-Li's saying
Date: 23 Sep 92 14:57:37 GMT
Organization: University of South Florida, Department of Computer Science and Engineering

In article <1992Sep22.204738.21368@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard) writes:
>In article <1992Sep22.193151.27265@rose.com> victor.ng@rose.com (victor ng) writes:
>>She says "Yah-ta!" which roughly translates to "I did it!".  BTW, it's
>>japanese (well what else is it supposed to be?).
>
>Excuse me... but Chun-Li isn't Japanese.. so why would she say something in
>japanese? Ryu and Honda already have it covered... Besides, being Chinese
>myself, it doesn't really translate into anything sensible.. (perhaps if I
>spoke to the person who wrote it originally though...)

Maybe because the Japanese were the original creators of the game?


 _Release 8.21.92 _   Kimi_wa,_Hontou no_TMN_wo_Mada Shiranai_  
|_   _|  \/  |  \| |O|  _| _ | | | _ | __| __| __| | | |  \/  | 1
  | | |      | |\  | | |_||_|| |_||_||__ |__ | __| |_| |      | &
  |_| |_|\/|_|_| \_|O|___|___|___|___|___|___|___|_____|_|\/|_| 2
  clark@daffy.csee.usf.edu         clark@galadriel.csee.usf.edu
Newsgroups: alt.games.sf2
From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Another weird occurence
Organization: University of Illinois at Urbana
Date: Fri, 2 Oct 1992 19:09:30 GMT

alex@crystal.ipac.caltech.edu (Alex Werner) writes:

>Something weird happened while I was playing CE yesterday..... I was playing
>guile against a human sagat. He threw a low tiger at me, and just as it was 
>about to get to me, I threw a sonic boom (I don't remeber what speed they
>were). As you would expect, his tiger hit my sonic boom and stopped. But, 
>my sonic boom kept on going... So I was able to use a sonic boom to block a
>tiger and still keep the sonic boom going to hit him.... it was cool...
>I doubt its easily replicable, hwoever

This is true.  It happened to me too, twice in the same game.  I don't
think it should be that difficult to replicate.  Maybe just as hard as
hurricane kicking over a strong fireball with Ryu.

-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Super SF2 CE -- question
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Fri, 2 Oct 1992 20:43:54 GMT

In article <97398@bu.edu> robrod@csa.bu.edu (Roberto Rodriguez) writes:
>I have a little trouble believing all those guys who say they have seen
>a new version of SF2CE.  If it's out there, why hasn't there been any
>advertising by Capcom?  Why would they release a follow-up so soon after
>the first one?  Why haven't I heard of it being anywere in the East
>coast, and yet, in places like Australia and Hawaii they are supposed to
>have it?

The east coast must be behind the times. So many different people
have reported playing on this machine that it would be hard to
dismiss it as just a rumor, especially since all the details are
consistent. Anyways, if you are ever in the San Francisco Bay Area,
be on the lookout for the "turbo" version. Many of the arcades now
have them. Heck, even my local 7-11 has one.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: alt.games.sf2
From: ctam@nodisk.webo.dg.com (Chi Hang Tam)
Subject: Re: Triple DP
Date: 25 Sep 92 11:02:35
Organization: NSDD, Data General Corp.

>>>>> On Wed, 23 Sep 92 06:46:21 GMT, dphantom@triton.unm.edu (darlene an  92sep02 lawry) said:

> Oh yah, wanted to add something to my post where I map out how the person
> did the two different 3-hit moves:

> Yes, you'll note that he only hits the punch once, for either case.  I
> double checked this with him...only one button.  He says most people have
> trouble doing it with only hitting the button once, however.

You double checked that with him.....  Uaah....  See, you don't how to
do it.  So stop saying that this or that is possible if you're not
sure(I'm not saying that the one-button triple(if that's what you want
to call it) doesn't exist.  It can be done.  But don't say that it can
be done when you don't know how to do it!).


> I think you can tap the button  more than once w/o affecting actually
> duplication of these moves (since he uses only 1 button for both cases).
> Just so long as you hit the first punch no sooner than is indicated on 
> my diagrams.

What do you mean you think....?  You're not sure again!  If you tap
the button more than once, that's like a regular fierce-fierce DP
combo. 



> (yah, I know, that doens't make much sense...if you need clarification,
> regarding this small piece or something else, email me)

> ---Phantom



Gee...........



--
------
 -----------------------------------------------------------------------
| Chi Hang Tam                          |    henry_tam@dg.com           |
| call me Henry...                      |    chi_hang_tam@dg.com        |
|                                       |    "What a beautiful day!"    |
|                                       |                               |
|                               //|\\                                   |
 ------------------------UUU-----O O-----UUU----------------------------
                                  U 
                                 \_/
                        
Newsgroups: alt.games.sf2
From: scott@athena.mit.edu (Scott D Bradburn)
Subject: Re: Chun Li gets ass kicked by Dhalsim/Blanka/Honda in Major Upset
Organization: Massachusetts Institute of Technology
Date: Sun, 4 Oct 1992 01:40:44 GMT

In article <1992Oct2.003553.1@acad2.alaska.edu>, pstlb@acad2.alaska.edu writes:

|> Anyway, tired of losing quarters, I selected a different player:  Dhalsim.
|> 
|> Magic time.  When Li jumped up in the air toward me, I jumped back and got her
|> with my Stretcho Leg.  When she bird-kicked, I flamed; when she came for me on
|> the ground, I did the Stretcho Punch.  At this time, I was thinking that I had
|> just formed a direct mind-to-circuitry link to the machine, as I beat the shark
|> using Blanka and Honda in rapid succession thereafter.....
|> 
|> Chun Li players, take note:  Speed isn't everything..... :)
|> 
|> Hasta.....
|> 


Chun Li used properly will destroy Dhalsim.  The idea is to either A)
Fake Dhalsim into jumping, where he's dead, or B) jump in over an attack
aimed to hit you on the ground (IE standing fierce), and then get next to
Dhalsim and do short helicopter kicks, lightning kicks, strong sweeps
and all sorts of equally evil moves.  Just don't let him get away from
you again.
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: alt.games.sf2
Subject: Re: M.BISON
Date: 30 Sep 1992 14:12:13 GMT
Organization: California Institute of Technology
NNTP-Posting-Host: crystal.ipac.caltech.edu

>I just cant beat the Cheesepedos
I've got two words for you: fireball and dragon punch
the moment the round starts, fireball. If he blocks it or if it hits him, 
fireball again. If he jumps over, dragon punch. Repeat until he's toast
shouldn't take long
.
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Super SF2 CE -- (dumb) question
Date: Sat, 03 Oct 92 12:42:55 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

robrod@csa.bu.edu (Roberto Rodriguez) writes:

> I have a little trouble believing all those guys who say they have seen
> a new version of SF2CE.  If it's out there, why hasn't there been any
> advertising by Capcom?  Why would they release a follow-up so soon after
> the first one?  Why haven't I heard of it being anywere in the East
> coast, and yet, in places like Australia and Hawaii they are supposed to
> have it?
>
>
>

        Roberto Rodriguez..  Trust us all, it exists.  The frame/machine is the
same, it's just a chip update.  It's a bit goofy in my opinion, but a nice
change for people who are sick of SFII:CE.
        Just because your little arcade doesn't have it, it doesn't mean it
doesn't exist does it?  And since when does Capcom *ever* advertise an arcade
video game??  Or any arcade video game maker?

    +------------------------------+
    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
                ------------------------------------------------------
Newsgroups: alt.games.sf2
From:  (Shiva)
Subject: Charging on SNES
Followup-To: alt.games.sf2
Organization: Public Macs, Academic Computing, Yale University
Date: Fri, 2 Oct 1992 20:52:59 GMT

			Blitzkreig: On the SNES (I don't know about CE), you can ready any
charging move before the match has begun. Just hold the joystick in
whatever direction necessary before the "fight!" announcement and unleash
immediately when the fight is initiated. This works especially well with a
fast Blankaball as it can't be countered easily by fireballs or DPs. If you
play Guile, carefully varied openings with either of his charging moves can
be most effective.
From: v125p7ae@ubvmsd.cc.buffalo.edu (JEFF)
Newsgroups: alt.games.sf2
Subject: dragon punch and uppercut
Date: 29 Sep 92 01:36:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Simple question looking for a simple response:
How do you do a dragon punch and/or uppercut?
thanx to those who respond.
From: maestasm@helium.gas.uug.arizona.edu (Mark J Maestas )
Newsgroups: alt.games.sf2
Subject: SFIICE : Super Chip
Date: 26 Sep 92 10:17:47 GMT
Organization: University of Arizona, Tucson, AZ

Well, we're getting the 'super chip' at our Tucson Golf 'n Stuff (and there was
much rejoicing: yaah.) So my question goes out to those people that have 
played the unofficially modified version (LEPRECAUN chip?).  I want to know
what the differences are between SFIICE and this version.  More specifically,
I've already read about the moves with Ryu, Ken, and Guile, so what about
the others.  Especially Vega, Balrog, Bison, Honda, and Zangief(for Jowfus
also).  As you can see, I like fighting people with obscure, underestimated
characters (heheh). 
      
                         Mark "Terminator" Maestas
             maestas@cs.arizona.edu  OR  maestasm@gas.uug.arizona.edu   
                       "Hasta la vista, baby!" - [8^!

P.S. Think in REAL TIME!!!
Newsgroups: alt.games.sf2
From: v114mdun@ubvmsb.cc.buffalo.edu (SYS$LOGIN:SIGNATURE.TXT)
Newsgroups: alt.games.sf2
Subject: test
Keywords: test
Date: 28 Sep 92 05:44:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Sorry...just have to test my new setup...


[ Joel D. Cohen (Alfalfa)        ! "Propaganda is the art of      ! "HEEEEYY!"]
[ Lambda Phi Epsilon - An        ! persuading others of what      ! - Vinny   ]
[ Experience in Brotherhood      ! you don't believe in yourself" ! (Fernando)]
[ v114mdun@ubvms.cc.buffalo.edu  ! - Abba Eban                    ! Shoryuken!]
From: jrennie@terapin.com (Jimmy Rennie)
Newsgroups: alt.games.sf2
Subject: Re: Ken is Japanese? Chun Li is Chinese?
Date: 29 Sep 92 16:25:51 PST
Organization: BBS

Don't you think that 'And her eyes are so big?' comment is rather racist?? [sp]
Newsgroups: alt.games.sf2
From: mjk31124@uxa.cso.uiuc.edu (The Mikester)
Subject: Re: Vega vs Ken/Ryu was (Re: q)
Organization: University of Illinois at Urbana
Date: Wed, 30 Sep 1992 07:32:08 GMT

dcha@flex.com (Doug Cha) writes:

>I assume this is a response to my comment on how I've never seen a Vega player
>that could be a good Ken/Ryu player.  I'm not even close to the best at my
>school, and I can usually beat *every* Vega player.

Obviously the Vega players at your school are as ignorant of Vega's special
moves as you are...

>with counter-punch Ryu and Vega are equal in health!  If Vega were as fast as
>Chun Li, he might be more deadly.  (But maybe I'm just in a non-Vega player
>state.. who knows?)

FYI Vega is piles faster than Chun Li. According to Capcom Vega IS the fastest
character in SF2 during normal movement. (I saw this on a SF2 CE machine.)
(At least you admitted you are in a non Vega player state... 8)          )

>    +------------------------------+
>    |  Doug Cha    dcha@flex.com    --------+            ..Neo-Jion..
>    +- GE:D.Cha1   dougc@musubi.pubnet.com   --------+      .H.Q.
>      ---------+   doug_cha-uhmanoa@uhplato.bitnet    --------+
>                ------------------------------------------------------

I have seen Supreme Vega players do multiple rolls and blazing fast combos
that I couldn't follow them... "scratch", "scratch", slide, air kick, triple
roll, punch, KABOOM!... dead... hehe...


       "Characters are only as good as the players"... nuff said.

Newsgroups: alt.games.sf2
From: u895174@bruny.cc.utas.edu.au (Tim Morris)
Subject: Re: Yet another EGM bullshit
Organization: University of Tasmania, Australia.
Date: Tue, 29 Sep 1992 09:26:19 GMT

>After hearing a report from someone who visited Taiwan last summer.
>It's confirmed that there already IS a SF2 comic strip.
>And I've heard rumors of a SF2 cartoon in Japan.  (this rumor is
>about a year old)

There is an SF2 comic, I've seen four issues of it (from across the counter)
and had a flick through one.  They were all in Japanese so it was kind of
hard to follow what was going on.  I gathered that Bison, Sagat and Balrog 
were bad guys, but other Capcom characters also make an appearance.
The issue I saw had Sagat and Balrog taking on some dude with drills for
hands.  Interesting tidbits from other issues: Raide (?) getting killed,
Sagat raping Chun Li (Ryu's girlfriend in the comics), Bison getting
beheaded (didn't see these issues, don't flame me).  Ken and Ryu
(and maybe others) were drawn androgenously, almost effeminately,
which was a bit of a put-off.

--
Tim Morris

Newsgroups: alt.games.sf2
From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
Subject: Re: Weird messed-up machine
Reply-To: kim@vax.mpiz-koeln.mpg.dbp.de
Organization: Regional Computing Center, University of Cologne, F. R. Germany
Date: Mon, 05 Oct 92 11:34:18 GMT

In <BvMw5s.3E7@news.cso.uiuc.edu> mjk31124@uxa.cso.uiuc.edu (the Weasel...) writes:

>This could also be mechanical probs with the joystick... I played Blanka on
>a machine that kept putting him in a crouched position and backing up... I
>would do a jumping combo and 90% of the time he would do an automatic ball.

How can a flaky joystick account for the machine confusing  blows
and  kicks?  When speculating about which part of the machine may
be damaged I'd much rather say it's some IC evaluating the  input
from the stick and the buttons.

>More appropriate is has anyone come across a non-messed up machine? All
>the ones in my arcade are fucked (bad joysticks, sticky buttons, etc...)

Very well spoken, Mike. So far, I've never come across a  machine
where it was possible to do Zangief's SPD consistently because of
the weird corners in the frame that limit the freedom  of  motion
of the joystick. :-(((((

Or maybe I'm just too stupid?

Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
Newsgroups: alt.games.sf2
From: C572105@mizzou1.missouri.edu (Oliver Ilagan)
Subject: Test
Organization: University of Missouri
Date: Mon, 5 Oct 1992 04:27:04 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

This is only a dumb test.