From: johnjohn@cco.caltech.edu (John Carlos White)
Newsgroups: rec.games.misc
Subject: Re: Civilization - Help on Higher Levels?!
Date: 26 Jan 1993 01:01:15 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

minieri@cerl.gatech.edu (Joe Minieri) writes:

>In article <1jt86jINNovd@gap.caltech.edu> johnjohn@cco.caltech.edu (John Carlos White) writes:

>Funny you should mention this.  I was just promoting myself to the
>next level this past week.  Unfortunately, this weekend, I could not hack
>it any longer and went back to chieftan (so I am a wimp...).  My main
>problem was everyone was at war with me and kept breaking my peace treaties
>with me (even the peace loving Indians).  Fortunately, I was the most
>advanced, and every city of mine is building Nukes and I launch several
>per turn.  This is getting old and I can't seem to stop their attacks
>any other way - so I went back to chieftan level for a while...

Hey, thanks for the suggesstion, but that's the exact opposite of what I
want to do.  I mean, I don't want to get constantly embroiled in wars,
I don't want to nuke constantly, and I don't want to have to drop down
to chieftan again! :-)

>>If not, (or even, if so) can people post how they like to start out
>>their games, what wonders to work for, strategies for placing cities,
>>and things like that?  I'd really appreciate it!
>I only build things when they will be a greater benefit then they
>cost (I guess this is obvious).  For example, I wouldn't build a
>market place unless the benefit of having the market place out
>weighed the cost of having it (ie - the amount of more $ brought in
>would pay for it + a surplus).  Another thing I try and do is 
>rearrange where the people in the city work to maximize trade/food/resources.
>Another thing I noticed is that roads and railroad generate lots of
>trade - so I surround my cities with them to boost trade in the squares
>that people are working in.  Oh yeah - and when I turn down the science
>(because I have most of the technology) - sell off all the libraries too.

Again, thanks for the advice, but this seems to be the exact opposite
of what I see skilled players doing.  They anticipate the need for things
like marketplaces, temples, etc.  They tend to not sell off things like
libraries which are key in helping to advance your civilization.  Stuff
like that. 

>As far as wonders go, the one I really try and get is Magellan's Voyage(?)
>since it lets your ships move and extra space each turn.

And they tend to work for wonders that advance their civilization in
more ways than moving 1 more space a turn.

Again, thanks for your suggestions,  , but I'm looking for strategies
to help me succeed at the Prince + levels (especially king and emperor).

Come on, if Civilization got so many votes, isn't there anyone out there
who could sit down and outline the process that they go through to shape
the beginnings of their higher level games?  Please?

I understand that with experience comes some amount of intuition, and I
don't expect anyone to say, "do this to win an emperor game of Civ," but
I would like an idea as to how skilled players go about their play.

Thanks in advance!

John White
johnjohn@cco.caltech.edu

who could take a second of time to