HDTenEightyP/NetNews huggingface dataset:
From: blojo@xcf.berkeley.edu (Jon Blow)
Newsgroups: rec.games.netrek,alt.games.xtrek
Subject: Re: deja vu
Date: 25 Jul 1992 00:43:11 GMT
Organization: Experimental Computing Facility, Berkeley.
NNTP-Posting-Host: charon.berkeley.edu

Scott "It's Bob!  It's Bob!  He's big, he's heavy, he's wood!
       It's Bob!  It's Bob!  He's better than bad -- he's good!" Drellishak
                                                                    writes:

> xhost sequent ; telnet sequent 520

Aaaaaaaaaaaarrrrrrrrrrryyyyyyyyeaaaaaaaaaaaaagh!

I think you should be scolded, young man, for making a little joke bound
not to appeal to the majority of the audience on this public forum.

That said, we *should* get this game running again _somewhere_.  Anyone
with a spare server that has X installed and might perhaps be willing to
port an xtrek from X10?

As Tom (Mojo Riser) said the other night, "Yeah, it's *stupid*, but it's fun."

    -Hell "I'll transwarp over there in a C-Ship while you nuke Earth" Peacock
From: brinkley@cs.utexas.edu (Paul Brinkley)
Newsgroups: rec.games.netrek
Subject: Re: Fooling the into thinking you have a clue.
Date: 27 Jul 1992 08:28:10 -0500
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: sahara.cs.utexas.edu

But if you do everything ZZnew guy suggests, won't you then, sort of, well,
"have a clue"??  :-)


Paul Brinkley
brinkley@cs.utexas.edu
Ensign/Lieutenant/Lt. Cmdr. Gamaster@everywhere
Beginning to Get a Clue Himself

Organization: Senior, Art, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 30 Jul 1992 23:17:33 -0400 
From: John Trivelli <jt2n+@andrew.cmu.edu>
Subject: Re: Bronco=Rwd4

Perhaps a dumb question:

 -If bronco "becomes" rwd4, will rwd4 still have vector torps?



  P.S- today everyone was an ensign on rwd4.

      /U\
    (_\_/_)
     (~L~)     "...can't say I'll miss those hornory borgs!"
      {-}                                              The Unsung
Newsgroups: rec.games.netrek
From: petonak@chem.psu.edu (Paul Petonak)
Subject: Re: last night's bronco bonanza
Date: Wed, 29 Jul 1992 20:32:40 GMT

In article <1992Jul29.180905.56982@cs.cmu.edu>, hill@norman.VI.RI.CMU.EDU (Robert Hill) writes:
|> 
|> The bronco game was so good that at one stretch, I had played 20 out of  
|> the last 24 hours of netrek.  I played from 5 till 7, then from 8 till 8.   
|> Thats right, 12 hours.  

AT this point I think I would be numb from the waist down. Just can't sit still
that long. 10 - 3 was enough to leave body parts numb.

|>I was a fed, combating the rom double agri's of  
|> hyd and ald.  
|> 
|> Many times I (well, sometimes it was we :-)) pushed them to the rom core,

I'd like to say that for this game the escorts were excellent. When I would
flash that I was carrying 5 and wanted to go to ald I'd have 4 or more escorts
amassing at the planet south of hyd (Cap?).
  
|> taking one or even both of the rom agris.  It was impossible to hold the  
|> roms down for long.  Soon they'd retake a single agri, then both would  
|> fall.

I think if we could have taken Rom we would have 'broken their backs', so to 
speak. Of the three planets they would have left (Tau, Eri, Dra), Eri was the 
only one with resources.

|> 
|> It seems as soon as we had the advantage, the roms would get more good  
|> players.  It was phantom from 8 till midnight, ZZnew Guy from various  
|> points in the game, Icarus for awhile, MUCUS for a painful stretch, Duck  
|> Dodgers from about 3 till 8, as well as Ben Dover, and other clueful west  
|> coast players.  Ged's base was nearly indestructable, as Chronus and I  
|> poured ship after ship into him to get him to retreat.  Feds eventually  
|> got some clue in Icarus and Chronus.  It was a hellish game.  I quit out

Hellsih, yes, but what fun! Some of the battles for only one planet were
incredible, wIth many ships being wiped out in trying to defend or help
take a planet with one army.   

|> around 8 to go to work, when we had again pushed the roms back to their  
|> core.
|> 
|> Icarus mentioned that he didn't see how a genocde ever happened on prime  
|> time bronco nights.  You are right.  Genocides were rare, and generally  
|> happened in the early morning.
|> 

At 3AM last night  it was still the same setup, w/ the feds having previously
nuked the orions. However, the feds were pushed back to their core and orion
space was in the hands of the roms. I wonder if it will still be the same today...

Paul
Icarus
Big Nifty Balls
Oral Annie

|> Rob
|> aka Spaceace!
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Tue, 28 Jul 1992 14:09:08 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: IGGY SB

Excerpts from netnews.rec.games.netrek: 28-Jul-92 Re: IGGY SB John
Trivelli@andrew.cmu (699)

> I love Iggy. If it was truly a "perfectly reasonable" game, like you say, then
> where was your team when Iggy came knockin' on the SB's airlock? More
> importantly, was your base somewhere he shouldn't be? Prob'ly... I've yet
> to see Iggy squash a base all by himself. Usually he just damages the base to
> the point where if the other team is smart enough, they'll be able to waltz
> over and finish the job. Even that is somewhat rare. There's no point in
> bitchin' about Iggy and asking for changes. Getting screwed is life in
> Netrek.

	I more frequently see a SB getting pounded by Iggy when the enemy team
comes screaming in and SAVES him by passing to close to Iggy and
polymorphing him into somehting else.
	Iggy really doesn't know how to fly a SB.  I have seen a SB play tost
him without taking a hit (I'm not going to say who, because it would
probably start a flame war).  A good base only REALLY loses out when
there is an Iggy on one side and an Ogg wave on the other.  However,
IHMO, if team A has the co-ordination to Ogg from the right side at the
right time, and and team B can't even distract Iggy, it's pretty clear
to me who is going to win anyway.

Note:  I know that Iggy isn't too popular, and I understand the
complaints against him.  However, *if* you accept him as part of netrek,
he is *supposed* to be a hose to a team the deals with him wrong.

ZZnew guy 
Newsgroups: rec.games.netrek
From: rjones@dsd.es.com (Ray Jones - Perp)
Subject: Re: SB vs 6 Captains
Reply-To: rjones@dsd.es.com
Organization: Evans & Sutherland Computer Corp.
Date: Thu, 23 Jul 92 19:56:34 GMT

Someone said that this is all pointless, and that no one is going to change
their minds either way.  Pointless, yes.  But I wasn't sure before, and now
I'm quite sure.  I changed half my mind.  In any case, I was one of the
oggers; here's what I saw.

First, I'm not a Captain.  I just made Commander on bronco on Quad DI, with
ratings barely above 2.0, and a defense of .4 or so.  I'm a team player in
the extreme, thus, the poor ratings.  I don't need to go any farther than
Commander...

When we moved to moriarty, we ended up with 5 oggers, one SB, and one
observer.  I had only played with one of the other oggers, that I remember.
So the waves were what I would consider average.  I've seen much better and
much worse coordinated waves on bronco.  We were a good representation of
an average ogg wave, in a medium clue game (a high clue game would have had
more than 5 oggers.)  

The point is that the SB never died with 10 kills.  He never went past 2
waves, of 5 each.  I killed him as a "straggler" once.  He was wtemped and
cloaked to repair on Vega.  He had to cloak in an attempt not to die.  It
only took 3 or 4 torps to end it.  There was no way he was going to survive
even one ogger on the next wave.  I would guess the average ratio for the
SB was 6-7... Not even a full ogg wave in a high clue game.

Those are the facts.  I was there.  Yes, I was on a different side of
things than the SB, so maybe something else was affecting him.  But what I
saw each time was an SB die in one or two waves of five oggers with with
medium good coordination.  With better coordination/timing, he wouldn't
have lasted one.

-- 
                                          Ray Jones
                                          rjones@dsd.es.com
                                          Captain of 12 Angry Men
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: Iggy SB's....
Date: 30 Jul 92 18:13:27 GMT
	<157n9kINN215@agate.berkeley.edu>
Organization: Carnegie Mellon, Pittsburgh, PA

Excerpts from netnews.rec.games.netrek: 30-Jul-92 Re: Iggy SB's.... Tom
Holub@soda.berkeley. (737)

> OK, give Iggy tracking torps and 400-point plasmas, then.  It will make
> him easier for good players to kill and harder for idiots.  Of course,
> it will make it even more like chaos mode and less like netrek.
>  -Mojo

I know that othrs won't agree with me, but this sounds fine by me.  I
don't think that Iggy belongs everywhere -- just on servers that promote
clue.  If you don't like him, I strongly suggest that you play on a
server that doesn't have him.

ZZnew guy
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 24 Jul 1992 19:24:48 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Fooling the into thinking you have a clue.

 >Fooling you Foes:

I meant to also have:

9) If your enemy really wants to go somewhere, get in his way and shoot.
 If you really need to be somewhere too, just shoot.  You almost always
have enough fuel for a few torps or a phaser, and if she really wants to
be somewhere, then you really don't want her there.  Most of the time,
if someone is flying really fast near enemies, flying cloaked, or deep
in your space, they really want to be somewhere.

ZZnew guy
Newsgroups: rec.games.netrek
From: mmoore%peruvian.utah.edu@cs.utah.edu (Michael Moore)
Subject: Re: IGGY SB
Date: 29 Jul 92 16:30:53 MDT
Organization: University of Utah CS Dept., Salt Lake City

In article <1992Jul29.205619.239201@cs.cmu.edu> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
>
>Of course.  Actually going to all the trouble of talking to the server
>gods is wayyyy too much hassle.  Just sit here and insult people.
>

	I'm not insulting anyone.  You'd think with all the bloody 
'o's I put in my "looooosers" people would catch that.

>
>> 	Perhaps you should go back and read my original post.  Wherein
>> I asked if Iggy was just going to hang around because Terence liked him
>> and Terence had at least earned that much of a concession for all his
>> contributions to netrek.
>
>Maybe *you* should go back and reread it.  The version you've just
>described is not the one you posted.

	Maybe my "summary" wasn't completely accurate but the gist of
my point remains, and you appear to have completely missed it in your
eagerness to critique my brief synopsis...

>
>> 	What you've basically got is a stupid robot who serves little
>> purpose but to annoy everyone and help keep Starbases from utilizing
>> middle space. 
>
>As other people have pointed out, you don't know Iggy.

	I know plenty about Iggy, more than I ever wish to.  You can
take all these uses for iggy of which you say I am unaware and
classify them under the "annoy everyone" heading.

	But like I said before, folks can go ahead and do whatever
they want regarding Iggy.  I'm just saying I'm against his being in
the bronco release because I feel he is far more annoying than 
usefull... and that most players agree with me.

	-Michael (Ged... who is exceedingly found to be quibling about 
		  the stupidest of things...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Michael D. Moore     Office : (801) 582-5847x4721  Home : (801)359-6552  +
+Software Q&A Programmer   Evans & Sutherland     mmoore@dsd.es.com       +
+Student                   University of Utah     mmoore@peruvian.utah.edu+
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: Re: SB vs 6 Captains
Date: 22 Jul 92 18:04:28 GMT
Organization: Universal Export Ltd, Regent's Park, London

Sunscreamer writes:
>Everyone gets lag at Moriarty.  It is the pit of ineffable evil,
>the accursed lair of the damned.  Since the SB and the Captains
>got equal lag, this test was as conclusive as anything involving
>six or more human beings is gonna be.

Not.  "Equal" lag works strongly in favor of the oggers in a SB ogg
situation.  If a good ogger misses a second of play due to lag, he was
probably cloaked anyway and therefore not really doing anything.  Even
if he was just uncloaking, and the SB smokes him, the rest of his team
should be getting the advantage while the SB's weapons are busy.  In
contrast, a lost second for the SB will mean at best some lost
opportunities to fire torps to try to light up ogger.  At worst, it
means literally hundreds of points of damage per ogger.  Think about it.


>In fact, I strongly believe that lag favors the starbase, especially
>server lag.  There's something about being able to lazily float your
>mouse button over to the slowly uncloaking cruiser and mail off the
>"phaser pressor torp torp torp" order that makes starbases live longer.

Server lag does favor the base.  No argument there.

-Wreck
From: fortony@sonne.cso.uiuc.edu
Newsgroups: rec.games.netrek
Subject: Re: Iggy SB's....
Date: 31 Jul 92 16:53:53 GMT
Organization: University of Illinois at Urbana
Originator: fortony@murphy

"Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:


>"WHAT? Sunscreamer in the base?  DON'T OGG HIM.  He might die!"

Well, *someone* has to base sometimes.  Since whenever I pick up armies
a large klaxon goes off in the CMU terminal room and the CMU blessed
air-to-sunscreamer missile borgs go to berserk mode, my teammates usually
figure it's best to have me in the ship with the most armor at the time.

During last night's clue games, I'd get a kill, get two armies, and
watch in dread as a constellation of question marks erupted into my
locality.  They ogged me with scouts.  They ogged me with destroyers.
They did everything but bring up a cloaked starbase.  Red Shirt and
Phantom must have had netrek*SunScreamerWhileCarryingFont: 60x60 in
their Xdefaults.

But meanwhile, the CMU players on our team were taking planet after
planet, racking up 5 kills, building up defenses of 48, you know the
deal.  So what is the *story*?  What's up with the sunscreamer feeding
frenzies?  International conspiracy?

I mean, I'm not *that* much better than Red Shirt.

modestly,

rear ensign sunscreamer
minister of truth, TWELVE ANGRY MEN
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Sat, 25 Jul 1992 20:29:25 -0400 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Hell's Bagels versus Lagg U

A couple of additions that should be made to the last post:

>Then with about 10 or 15 minutes left our SB advanced to LAL and
>guarded it for the rest of the game. 
Actually, it was only 5 minutes left.  But the action was rather frantic
so I guess it just seemed a lot longer.

>Most of the game revolved around trading PLI and LAL back and
>forth.
PLI was taken  over 25 times and LAL was taken over 24 times.   


> I wanted to be roms (at the urging of ZZ), but
>my teamates all wanted to be orions so the game began and neither the
>feds or the roms were involved (actually, ZZnew guy suggested I enter
>ROM before the team hosed itself by choosing orion. 

Would there have been any way for my team to know who chose the race? 
Some of my teamates teamates said they wouldn't have been happy with
being roms and would have hunted me down, etc.  Any way they could have
found out who did it?

	joe
	Purple haze
Newsgroups: rec.games.netrek
From: rg@msel.unh.edu (Roger Gonzalez)
Subject: INL RESULTS: Gashouse Gorillas at Sons of Dorothy
Organization: UNH Marine Systems Engineering Lab
Distribution: rec
Date: Fri, 31 Jul 1992 03:23:52 GMT


The Gashouse Gorillas tore through the Sons of Dorothy like a tornado through
a trailer park... genocide at just shy of the one hour mark.  Once we saw how
we badly we were beating them up, we got kind of sloppy, and weren't able to
pull together to take the last couple planets for the better part of half an
hour.

We'd like to thank R9 for constantly flinging himself at warp 12 into our path
in a scout; the free kill was often just what we needed.

Their MVP was Bazooka Joe; basically the only one who ever did much.

Here are the stats:

GASHOUSE GORILLAS (AWAY) FEDERATION    (WINS BY GENOCIDE AT 57 MIN)
SONS OF DOROTHY (HOME) ROMULANS

                          Tournament            
Name         seconds kills losses planets armies
Rogue           3026    40     38       3    204 GASHOUSE GORILLAS
Huh?            3082    46     30       8     50
sparrow         3045    24     20       7     25
Doc             3053    30     36       1      3
tfeng           3124    36     23       2     78
Tom Servo       3061    23     47       0     45
Keptain Kirk    3144    13     17       1     36
Wangker         3128     9     20       0     73

bav             3117    38     20       0    103 SONS OF DOROTHY
lynn            3139    24     22       1     79
wac             3053    27     35       0     25
jean luc picard 3092    20     23       0     14
BAZOOKA JOE     3103    38     24       4    151
carebear        3051    19     30       0    229
zog             3035    25     58       0    127
dudley          2824    27     20       0    110

Top 3's:

KILLS:   Huh? (46), Rogue (40), bav/BAZOOKA JOE (38)
PLANETS: Huh? (8), sparrow (7), BAZOOKA JOE (4)
ARMIES:  carebear (229), Rogue (204), BAZOOKA JOE (151)

                          Starbase            
Name         seconds kills losses maxkills
sparrow           61     3      1     3.36       GASHOUSE GORILLAS
dudley           285    10      1    10.33       SONS OF DOROTHY


Planets taken and destroyed (note where they ALL are..)

            Gashouse Gorillas          Sons of Dorothy
             destroyed taken           destroyed taken
Aldebaran        1       1
Capella          1       1
Draconis         2       3                 2       1
Eridani          1       1
Hydrae           2       2                 1       1
Indi             1       1
Regulus          2       2                 1       1
Romulus          1       1
Sirius           2       2                 2       1
Tauri            2       1                         1

Gashouse Gorillas ogged 8 on ships, 21 on base
Sons of Dorothy ogged 58 on ships, 25 on base

--
"The question of whether a computer can think is no more interesting
 than the question of whether a submarine can swim" - Edsger W. Dijkstra 

Roger Gonzalez   -  rg@msel.unh.edu
Division of Bit Banging and Reluctant Robotics
UNH Marine Systems Engineering Laboratory, Durham, NH  03824-3525
(603) 862-4600 -4399 (fax)
From: tw1r+@andrew.cmu.edu (Timothy C. Worsley)
Newsgroups: rec.games.netrek
Subject: Re: DREAM TEAM
Date: 29 Jul 92 05:28:26 GMT
Organization: Carnegie Mellon, Pittsburgh, PA

Duck Says:

>I watched the USA Olympic Basketball dream team 
>and saw how they massacred Angola with a huge
>point differential.


>I wonder who would be on our USA Netrek Dream >Team?

>let's say.. 8 starters 4 subs.... 

Red Shirt
Videodrome
Araman
ZZnew guy
Spaceace
Warlock
Westly
Ray
West
Yeah Boy!!
Drewski
Sunny
Tortise

Wow, the team already exists!  And what do you know:

We are better than you.

ZZnew guy
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: couple o' questions
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Fri, 31 Jul 92 15:19:44 GMT

I've got a couple of questions that i haven't been able to figure out from
reading the hints stuff or (fairly limited) expirimentation.

1) Does one get bombed armies DI for reinforcing a planet up that is below 4
armies?

2) What exactly does the 'coup' ('C" key) do?

	Thanks,
	Alec Habig
Newsgroups: rec.games.netrek
From: petonak@chem.psu.edu (Paul Petonak)
Subject: Re: Bronco update
Date: Tue, 21 Jul 1992 17:22:00 GMT

>From bronco's motd (message of the day):

>  Reminder:  This server is closing permanently at Sat Aug  1 23:59:00 EDT.
>  The player database will be merged into discovery.cl.msu.edu,
>  doorstop.design.iastate.edu, and maybe new servers opening next fall
>  in Ohio and California... stay tuned.


What if you have a character name on Discovery who is doing better than
your current bronco name (i.e. you learned to play on bronco) and you DON'T
want the discovery stats killed?

Paul

Icarus
Big Nifty Balls
Oral Annie
Newsgroups: rec.games.netrek
From: mikey@sgi.com (Mike Yang)
Subject: Re: Multiprocessors and shared memory bug
Keywords: server code, daemonII.c
Organization: Silicon Graphics, Inc.
Distribution: rec
Date: Wed, 22 Jul 1992 16:08:39 GMT

In article <2A6D10B8.14700@ics.uci.edu> hadley@vlsi.ics.uci.edu (Tedd Hadley) writes:
>   A recent problem on the calvin.usc.edu server got me looking into shared
>   memory in a little more detail and I believe I've discovered a potential
>   problem in daemonII.c for multiprocessor machines.

Thanks for the analysis and fix.  I've also seen this problem on the
4-processor SGI machine here serving as a netrek server.

-----------------------------------------------------------------------
                 Mike Yang        Silicon Graphics, Inc.
               mikey@sgi.com           415/390-1786