HDTenEightyP/NetNews huggingface dataset:
From: rowe@engin.umich.edu (Steven Rowe)
Subject: Simple programming language for Mac
Date: Sat, 09 Jan 93 12:15:12 EST
Organization: University of Michigan Engineering, Ann Arbor

In article <1993Jan9.102159.27492@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
>In article <0Hf=5J+@engin.umich.edu> rowe@engin.umich.edu (Steven Rowe) writes:
>>If you want object-oriented and interpretive, why not hypertalk?  It's
>>bundled with the Mac, and there's a compiler for it, and it's oop,
>>and interpreted, and simple, and provides for lovely GUI...
>
>I didn't say that I wanted it to be OO. It would be nice though...
>
>IMHO, hypertalk is barely, if not at all, object oriented. The
>inheritance system is limited to the stack/background/card/button
>hierarchy.

True, there are no user-definable objects, but messages ARE passed
among things that are very much like methods.

>
>The browsing system is terrible and the message window is only
>marginally useable as an interactive interface.

Why on earth would anyone think of using the message window as an
interactive interface?  No, you use text fields and buttons to build
a user interface.  Heck, HC even lets you write self-modifying routines!

>
>Besides, HyperTalk is really sloooow.
>

Yeah, it's pretty slow.  I've got a IIci, and I find it passably fast
(not for writing arcade games, obviously, but about as fast as a BASIC
interpreter on my old Apple ][ system).  But there are a couple of HC
compilers out there.

>I hope you had an implied smiley in that article.

Well, no, actually.  I'd noticed that BASIC had been brought up in the
thread, with a note to the effect "we don't aim to get folks to program
well, just to program."  Perhaps I missed the context, but if I were
asked to identify a good programming platform for a beginner on the Mac,
and they had no intention of porting to another machine, I'd seriously
suggest HyperCard.

--

-- 
Steve Rowe: B0 f- w- c g+ k+ s- e+ r-
I drank too much beer, then tried to sober up by drinking
too much coffee.  The result was that I was still making
irrational decisions, but I was making them *FAST*!  -me
Newsgroups: comp.sys.mac.games
From: awmin@athena.mit.edu (Art Min)
Subject: Civilization Review
Keywords: Civilization
Organization: Massachusetts Institute of Technology
Distribution: world, local
Date: Mon, 11 Jan 1993 23:56:52 GMT

Hello everybody,

I got Civilization in Electronic Boutique (if you see it there,
there's also a 5 dollars coupon at the counter (look for it)).

AWESOME GAME!! ADDICTING, and if you like it for a couple games,
I think it'll be a game that you'll play every once in a while
for a long time.

I've played the PC version on my friend's computer MANY TIMES, I
was waiting for the Mac Version for the longest time. First of all
the graphics are incredible compared to the PC. My friend is jealous.

It's a great game, even though there are bugs, the write to NILs 
occur a lot in B/w games, so b/w beware.

Because I've played the PC version, I've noticed that some of the 
pictures are actually mixed up (only in the cyclopedia).

To end a turn with the mouse, click on the lower left box.

Great game, I recommend it to those who like Spaceward Ho or Simcity.

Art
awmin@athena.mit.edu
Newsgroups: comp.sys.mac.games
From: N.W. Choe <nwc1@midway.uchicago.edu>
Subject: Top Maelstrom Scores wanted
X-Xxmessage-Id: <A76F2F940B017488@sl-mac-8.rh.uchicago.edu>
X-Xxdate: Tue, 5 Jan 93 18:29:08 GMT
Organization: Beaver Consulting Co.
X-Useragent: Nuntius v1.1.1d13
Date: Tue, 5 Jan 1993 18:36:03 GMT

In article <1993Jan5.073513.5958@midway.uchicago.edu> N.W. Choe,
nwc1@midway.uchicago.edu writes:
>As promised, from those who replied to my post last year...
>top maelstrom scores (no cheating).

Well, this above post generated a bunch of mail. I'd like to get a
list
of ALL the top maelstrom scores, as they keep coming in.
Requirements:
score (truncated to the thousand's place), level and person's name.

Cheating is not allowed, of course. I tried it out and got something
absurd
like 600k points at the 34th level- and I could have gone on.

So if you reply to me, I will keep your scores for some time, and
then post
them, depending on what people feel is appropriate.
N.W. Choe    Beaver Consulting Co.- Chicago
5454 S. Shore Dr. #318
Chicago, IL 60615     312.702.4605
"Embarking upon the obvious to stumble upon the truth."
Newsgroups: comp.sys.mac.games
From: eric@sad.hp.com (Eric Lucas)
Subject: What I saw at MacWorld
Date: Wed, 6 Jan 1993 23:22:19 GMT
Organization: HP Sonoma County (SRSD/MWTD/MID)
X-Newsreader: TIN [version 1.1.4 PL6]


Well, I just got back from Macworld.  I was pretty impressed.  They've got
the other part of Moscone Center open now, so you can foget about hopping 
buses to Brooks Hall.  Here's some neat things I saw there in the way of games:

Spaceward Ho 3.0 is out and looks really good.  Picked it up for $30

F/A 18 Hornet has not yet been released.  Look for it later this spring.  They
  had a barely working version of it there on display and from what I saw, it
  is very impressive.  The instrument panel looks real and the game seems to
  be much more complex than Hellcats.  The graphics looked a lot better too.

Pax Imperia was there.  The booth was drawing a little crowd, and I heard 
  several people complaining about all the bugs.  I didn't stick around to hear
  excuses.  It looks like a good game, I hope it lives up to its reputation.

Virtual Valerie II looks pretty good.  They didn't have any demos though.  It's
  in full color.

Didn't see any other games worth mentioning except maybe Journeymen and a few
other CD based games.

If you can attend, it is really worth it.

Eric Lucas

Newsgroups: comp.sys.mac.games
From: juskiw@ee.ualberta.ca (Scott Juskiw)
Subject: Re: Oxyd 3.3
Organization: University Of Alberta, Edmonton Canada
Date: Tue, 5 Jan 1993 17:39:45 GMT

Oxyd 3.4 was posted on AppleLink recently. For those who care, it lets you play
the first 20 out of 200 levels without the book (according to the read me file).

-- 
Scott Juskiw
Electrical Engineering
juskiw@ee.ualberta.ca
Newsgroups: comp.sys.mac.games
From: sasrdt@shewhart.unx.sas.com (Randall D. Tobias)
Subject: HotP FAQ's?
Originator: sasrdt@shewhart.unx.sas.com
Date: Mon, 4 Jan 1993 16:35:43 GMT
Organization: (none)


I didn't have the game before when it was posted; now I do.  Can
someone post (or email me) a copy of the FAQ's for HotP?  Thanks.
BTW, I've sent away the registration card, but I'm the impatient
type (besides, I remember hearing that they take they're time
getting the key back to you): is there a hack to get around the
copy protection?

-- 

Randy Tobias          SAS Institute Inc.     sasrdt@unx.sas.com
(919) 677-8000 x7933  SAS Campus Dr.         72450.2545@compuserve.com
(919) 677-8123 (Fax)  Cary, NC   27512-8000  norat@aol.com

 ... just my $(-exp(2*sqrt(-1)*arcos(0))/(((2**(2 + 1)) - 1)**2 + 1)).

Newsgroups: comp.sys.mac.games
From: sbgros@skcla.monsanto.com
Subject: hqx games
Organization: Searle, Skokie, IL
Date: Wed, 6 Jan 1993 09:47:44 GMT

Hi All,

sorry if this is the wrong place for this post but it does concern
game files.  I uploaded some games from wuarchive and they came in the 
form *.hqx ,  what is hqx (I assume its compressed)?  if so how do I
uncompress them?  This is actually being posted for a friend, as I 
know very little about mac info.  please email me as I'm looking
for the answer quickly.   

BTW  it will run on system 7.01

thanks

scott gross
sbgros@monsanto.com
From: chris_russo@gateway.qm.apple.com (Christopher Russo)
Newsgroups: comp.sys.mac.games
Subject: Re: What should Apple do to make the Mac better for games?
Date: 8 Jan 93 18:28:18 GMT
Organization: Apple

In article <9212311547.AA09649@Early-Bird.Think.COM> Richard
Lim, 
RTL@siva.bris.ac.uk writes:
>Will the new system software extension QuickDraw GX, due for
release next/
>this year (depending on whether you read this posting in '92
or '93) be
>something that games developers can utilise to speed up 3d
graphic animation?

I'd have to say no.  Quickdraw is too generalized and slow for
any 
self-respecting game programmer to use.  Don't get me wrong, 
Quickdraw is great for drawing to multiple pixel-depth 
monitors/windows with fancy clipping and masking.  But you can 
speed up things MANY times by using some tight hand-coded 
assembly routines.

       Chris Russo
-----Christopher Russo
----- I admire a clever .sig message.  Wish I had one. <sigh>
----- day 408.974.6070
From: chris_russo@gateway.qm.apple.com (Christopher Russo)
Newsgroups: comp.sys.mac.games
Subject: Re: Yet Another MacWorld Games Report(LONG)
Date: 11 Jan 93 21:12:51 GMT
Organization: Apple

In article <1993Jan8.010459.29849@netcom.com> Chris Yaryan, 
gloomboy@netcom.com writes:
>East/West Communications was showing "L-Zone" from Japan. Yet
another CD 
>of wandering around an abandoned city/labyrinth with robots
and such. I see a 
>pattern emerging with some of these releases...how many
friggin derelict 
>ships/cities etc. are people willing to spend $70 + to wander
around?

I agree to an extent.  The other upsetting thing was that all
of these games 
seemed SOOOO slow.  That's the opinion I got after watching a
few of them and 
playing Iron Helix for a little while.

Another decent game I saw there was called Luminouscus(I think
that was it.) 
It was a 3d wander, around the city/buildings game.  I was
impressed because 
the graphics looked fairly fast and smooth, so I tried to
strike up a 
conversation with the author.  He reminded me of one of those
guys in college 
who wouldn't even tell you what the homework in a class was
because he was 
worried about his gpa in a competitive sense!  I asked a couple
of questions 
like, 'Did you double buffer the entire screen?' and 'Are you
saving the 
intersecting regions or redrawing the whole thing?'.  He said
something like, 
'Kinda.' and 'Sorta.' then walked away.  I hope it doesn't sell
well.

I'm thrilled when I can give someone some gamewriting advice. 
I want 
DESPERATELY for there to be some really good games for the Mac,
and I don't 
care who writes them.(Except for that guy:-)
-----Christopher Russo
----- I admire a clever .sig message.  Wish I had one. <sigh>
----- day 408.974.6070
Newsgroups: comp.sys.mac.games
From: worman@elm.cis.ohio-state.edu (robert worman)
Subject: Re: Spectre modes???
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Wed, 6 Jan 1993 15:33:52 GMT

In article <1idu15INN22g@uwm.edu> bowden@csd4.csd.uwm.edu (John William Bowden) writes:

>
> I have a question.  What are the grenade/auto-targeting mode/special
>weapons mode/teleportation modes in Spectre..  and how to use them?

	The only mode of these I know of is the grenade active mode, starting
in level 10.  To use the grenades (which use up 10 'ammos'), you use the Option
key.  The grenade can destroy a red vehicle with a near miss, but to kill an
orange one you need a direct hit or 2 or 3 near misses.

	Does anyone else know about the auto-targeting, special weapons mode?
I suspect Mr. Bowden is referring the Hyperspace option, which is invoked by 
the unshifted 'tilde' key (i.e. `).

rob
From: chris_russo@gateway.qm.apple.com (Christopher Russo)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom luck...
Date: 11 Jan 93 21:18:39 GMT
Organization: Apple

In article <1993Jan7.124749.26267@cas.org> , mrc65@cas.org
writes:
>In article <1993Jan7.025257.25943@news.media.mit.edu> 
bfbrown@media.mit.edu 
>(Brian F. Brown) writes:
>>
>>Can anyone tell me what exactly luck does on Maelstrom?  The
little
>>closer appears, and I can't see a difference in the way the
>>game behaves.  Thanks.
>>
>
>When luck is in effect, you'll find that your shield is more
likely to protect
>you in the event that you 1)run out of shield just as an
object is about to
>hit you and 2)you are not quite quick enough on the 'shield'
key. You know
>you have been subject to the luck factor when you hear a male
voice yell,
>"Sweet".

Also, sometimes when you die with luck, you get to keep your
weapons with 
your next ship.
-----Christopher Russo
----- I admire a clever .sig message.  Wish I had one. <sigh>
----- day 408.974.6070
From: guglielmetti@elia.epfl.ch (Philippe Guglielmetti)
Newsgroups: comp.sys.mac.games
Subject: Re: Best Flight Simulator?
Date: 6 Jan 93 14:57:11 GMT
Organization: IA-DME-EPFL
X-UserAgent: Nuntius v1.1.1d11
X-XXMessage-ID: <A770B4762E027B20@iamace9.epfl.ch>
X-XXDate: Wed, 6 Jan 93 16:08:22 GMT

Red Baron, Hellcats, FlightSimulator, or Falcon?
 I didn't try RedBaron on the Mac. on the PC it's really fun.
Hellcats is definitely my favorite. But remember it's a game, not a
simulator. The flight
dynamics is not so good, but the scenarios and animation (on a Quadra
with 19 inch monitor) is absolutely great! Falcon was my former
favourite, but is now outdated (black and white). Falcon 3.0 on the PC is
too complex but is the top of the top in combat simulators.
Flight simulator is still the reference for realistic civil flight. Not
fun, but interesting.
Bye
From: jdb1@kepler.unh.edu (Jonathan D Baumgartner)
Newsgroups: comp.sys.mac.games
Subject: Re: Technical Question about Maelstorm. IMPORTANT!
Date: 11 Jan 93 05:33:44 GMT
Organization: University of New Hampshire  -  Dover, NH
NNTP-Posting-Host: kepler.unh.edu

In <1464@shrike.com> flash@austin.lockheed.com (James W. Melton) writes:

>I saw your first post and downloaded it just for grins. It bears pointing
>out, if it is not obvious, that POV-ray *requires* an FPU or FPU emulator.
>I'm sorry I wasted the time; my LC is not so equipped.

Just thought I'd add that although POV will work with the FPU emulator (ie,
Software FPU) it's pretty much pointless.  I used it in this format on my
IIsi before I got the co-processor and it was like molasses.  POV is 
amazingly slow even with hardware FPU (although most of the time it's worth
the wait), but I would strongly advise against using it with software FPU.

Jon

-- 
Jonathan D. Baumgartner         		         "D O T H  G R O O V E"
jdbaum@unh.edu							   - Tommy Lutz
		 	 	      "It's just a matter of opinion" -- Primus
			  "I laughed 'til I stopped."  -- Tiny Toons Adventures

Newsgroups: comp.sys.mac.games
From: howard@netcom.com (Howard Berkey)
Subject: Re: To the Defense of Pax Imperia
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Thu, 7 Jan 1993 18:24:44 GMT

In article <1ihdpsINNk07@usenet.INS.CWRU.Edu> cg533@cleveland.Freenet.Edu (James Eugene Alloway) writes:
>
>Look, Pax Imperia is a complicated, ambitious game.  It has serious graphics,
>ai, astronomical data, etc. It is also a version 1.0.  It will have bugs. Any

[...]

It's also very very late.  I would fault pre-advertising and such more
than Changeling.  I hope Changeling survives releasing such a buggy
product, they have a lot of good ideas.  They're also attempting
something I've wanted to do for some time, namely developing a killer
game in their own (outside of work) time.  More power to them.

However, I wouldn't think of buying the game for a few weeks at least,
maybe months.


-Howard


-- 
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Howard Berkey                                   	   howard@netcom.com
"These check boxes actually function as check boxes." - from a SW spec
... .. ...   ... .. ...   ... .. ...    ... .. ...   ... .. ...   ... .. ...
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Newsgroups: comp.sys.mac.games
Subject: Re: Simple programming language for Mac
Date: 10 Jan 93 22:45:20 GMT
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

>How can a programming language be _too_ easy?

Here's how:

HyperCard is great. I luvvit. However, when I was first using HyperTalk
and HyperCard, I didn't consider it programming. It was just the feel
of the environment. It was too "easy" to link things together. There was
no feeling that I had created a program, but rather linked cards, and 
done some simple scripting. HyperCard/HyperTalk is great for doing custom
stuff, but IMHO, it is not the appropriate way to get people interested
in programming. It's tough to explain, but if you're trying to figure
out what would appeal to a kid, take a kid's point of view (i'm a kid).
I was hooked on programming after taking a BASIC course so long ago. When
I took HyperTalk, it was too "fun" and "easy", and just didn't seem like
something I wanted to continue with. If you can present HyperTalk to kids
in such a way that they'd feel like they were really building applications,
that's great! Another option is SuperCard. That can do color, and can do
stuff that's a little more application-like. I don't want to start a flame
of HyperTalk vs. BASIC, because that's obvious. HyperTalk is a better
language. However, more of my friends and classmates know and use BASIC
than HyperTalk. It's just something about writing actual code that's "fun".

-Scott J. Kleper
"Sgt. Kleper"
age 15
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Subject: Re: What should Apple do to make the Mac better for games?
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Date: Sat, 9 Jan 1993 10:17:15 GMT

In article <p=#36wc@rpi.edu> deweeset@ptolemy3.rdrc.rpi.edu (Thomas E. DeWeese) writes:
>In article <1993Jan8.224050.17301@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
>>In article <34400@goofy.apple.COM> chris_russo@gateway.qm.apple.com (Christopher Russo) writes:
>>>I'd have to say no.  Quickdraw is too generalized and slow for any 
>>>self-respecting game programmer to use.
>
>>Games like PacMan, Prince of Persia, Glider and Fool's Errand can be
>		    ^^^^^^^^^^^^^^^^
>>written with just QuickDraw. I'm not saying that they were written
>>with just QuickDraw, but that they could be written with it.
>>  Juri Munkki	
>
>  Actually I don' think you could do POP with Quickdraw.  From looking at it
>I believe they do some tricky depth mask stuff that you might not be able to
>do with standard Quick Draw (CopyMask might work, but I suspect that it is
>really a z buffer of some kind not a simple copymask).  Anyway it would be 
>alot slower than it is if it did use QuickDraw.  And on a MacII it can get
>really bogged down.

I still say that it can be done with QD. THey probably just have background
graphics, animated shapes and foreground graphics. Most of the time they only
have a maximum of 3-4 shapes moving at a time and the frame rate is not much
more than 10 frames per second. There's no scrolling at all.

If they actually used assembly language for the drawing, it wouldn't bog
down anywhere. Maybe they use assembly, but if they do, they bungled it
big time...

If you carefully align all your pixel maps, color QD can be fairly good
for a small number of relatively large moving shapes. You have to have
identical color maps to get any kind of speed.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
From: rjms@scripps.edu (Russell Mortishire-Smith)
Newsgroups: comp.sys.mac.games
Subject: Buying Civilization
Date: 12 Jan 93 22:33:25 GMT
Article-I.D.: riscsm.1993Jan12.223325.15186
Organization: The Scripps Research Institute, La Jolla, California, USA

Having played Civilization on a friends PC last night, I've decided to
buy it myself for my Mac. However, MacWarehouse aren't stocking it yet,
neither are any of my local computer stores. Does anyone know of a 
mail order house that is stocking it right now?

Russell

-- 
rjms@scripps.edu   |If at first you don't succeed,
		   |so much for skydiving.
From: cg533@cleveland.Freenet.Edu (James Eugene Alloway)
Newsgroups: comp.sys.mac.games
Subject: Where is MacCiv?  The world wonders.
Date: 4 Jan 1993 15:27:30 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


LIke the subject, people.  When?
Gene
Newsgroups: comp.sys.mac.games
From: drusch@sunflower.bio.indiana.edu (Douglas Rusch)
Subject: Re: Spaceward HO! 3.0...When?
Summary: phone number
Organization: Biology, Indiana University - Bloomington
Date: Tue, 5 Jan 1993 21:57:11 GMT

I also am interested in ordering SPaceward Ho! 3.0 However I dont seem to
be able to find their phone number, so could someone please tell me?

Thanks in advance,
drusch@bio.indiana.edu
Organization: City University of New York/ University Computer Center
Date: Tuesday, 12 Jan 1993 09:50:35 EST
From: <G95HC@CUNYVM.BITNET>
Newsgroups: comp.sys.mac.games
Subject: Multi-player Spectre

Hello,
    I just recently purchaced a single player version of Spectre, and I would
like to find out how the multi-player version of the game ranks with Bolo.
Does anyone know of any way to do this?  Does any one want to sell his/her used
Spectre?  Any info or cracks on how to make my tank invincible is also welcome.
I would really like to find out what all this fuss about multi-player Spectre
is all about, but I just want to try it once...since none of my friend has Macs
anyway.  :-(  Thanks for any info...please e-mail your responses.
Newsgroups: comp.sys.mac.games
From: drand@spinner.osf.org (Douglas S. Rand)
Subject: Prince of Persia
Organization: Open Software Foundation
Date: 11 Jan 93 12:38:40


Please someone.  A friend of mine has given me the disks (yes 
the real ones) for PoP.  I think I have most of the movements
figured out,  but since he couldn't find the instructions,  I've
been going by trial and error.  I'd appreciate a list from anyone
who cares to compile it.  I've been using the numeric keypad
and the shift key.  I did manage to get through level 1.

--
Douglas S. Rand <drand@osf.org>		OSF/Motif Dev.
Snail:         11 Cambridge Center,  Cambridge,  MA  02142
Disclaimer:    I don't know if OSF agrees with me... let's vote on it.
Amateur Radio: KC1KJ