From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
Newsgroups: alt.games.sf2
Subject: Re: Good (and bad) of ticking[please read]
Date: 30 Dec 92 07:56:02 GMT
Organization: University of North Texas, Denton

[FLAME ON]

THE FOLLOWING IS AN EXAMPLE OF THE CLASSIC UNSKILLED PLAYER WHO DISLIKES
'CHEAPING':   [please read for insight into their mind]

In article <1992Dec29.165407.45953@kuhub.cc.ukans.edu> epasls@kuhub.cc.ukans.edu writes:
>
>
>	There are two kinds of ticks. 
>
>	You can do a whole bunch of little hits to dizzy your opponents,
>but you can also do a bunch of ticks that are unavoidable.  You can corner

   For one, "a bunch of hits to dizzy your opponent" is also known as beating
the shit out of someone.  This is why the game is called Street Fighter.
Second, NO tick is "unavoidable" [you can always reverse it or stay out of the
situation].

>the opponent, do a flying knee, and walk towards and throw him, it works 99.9 
>percent of the time. You can also do a hurricane over your opponent and throw 

   HAHA.  A flying knee will get YOU thrown 100% of the time!  Take the hit and
sac throw you to hell.  As for HKs - standing block them and throw as they are
landing - works 100% of the time also.  Those are "sucker ticks".

>him when you land. It's less definite to work but the odds are good.
>
>	As to the ethics of ticking, of course, an arcade can't enforce the
>hazy line between skill and cheapness. But it is a universal code with SF2

   So far it seems you know about neither.  You have little knowledge of either
skill or cheapness.  What is sad is that you arn't even being cheaped well -
yet you complain.  I shudder at the thought if you ever faced a truly "cheap"
opponent.

>that if you are cheap, no one will play you, and they will give you dirty 
>looks. But cheap is hard to define. Things that can be done, throws in block, 
>that type of thing, things that block won't help are cheap. But usually, you

    WHAT?!?!!  If you can't block it, then it is cheap?!?!  Hell, you can just
do a little damage and then block your opponent till time runs out?  You are
completely diluted - get a clue.
    My best reward is hearing a chump mumble "fuck you" and walk away cause
his Guile can't hit my Dhalsim.  Fireball/forward kick is cheap.  I guess I
should let him get in on me and have the advantage?  Oh well, lost cause.

>can't tell cheap unless you see it. I could see twenty people watch Chun Li
>do a sequence of throws and not complain. But one short-kick,short-kick,throw,
>and they will be all over that guy. There's cheap, there's ticking, and there's
>cheap ticking. I'd like to be rid of it altogether, but nagannadewit. I've seen fistfights over ticks. People take SF2 seriously. It's more than a game now.  All I can say is watch the short kicks and throws, because it makes people mad, and if someone can't beat you in SF2, they can beat you for real.

    WHAT?!!?  Are you serious?  You'll get arrested *real* quick if you pulled
that in an arcade here.  But that would be sooo much fun - it would just add to
the pleasure.  Not only do you get to kick the guys ass in a game - but then you
get to kick his ass in real life.  The only problem with good old fashioned 
fighting these days is those damn guns.  It used to be you learned a martial art
and could walk around at night without a problem - now you have to worry if the
guy you just cut off on the freeway has a gun.  And now, according to you, we 
have to worry about if the guy we play SF against has a gun.
    What is this world coming to?  People fighting over SF, total losers posting
absurdities.  Oh well, I'm rambling - just remember you're a loser.

Ciao...


                                                       - Jason