HDTenEightyP/NetNews huggingface dataset:
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Keen, Wolf-3D, and a X-MAS Wishlist : )
Organization: HoloNet (BBS: 510-704-1058)
Date: Tue, 10 Nov 1992 14:12:50 GMT

markf@atlastele.com (Mark Ferris) writes:
: In article <1992Nov3.060924.9975@monu6.cc.monash.edu.au> ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen) writes:
: >
: >
: >A nice touch to games of the wolf genre would be friendlies.
: >
: >Irrelevant animations & sounds, such as scurrying rats, dripping water, swaying
: >chandeliers, what have you, would add so much, too!  How about echoes?
: >A crackling fireplace would look good.
: >
: I have noticed occasionally while I'm wandering around that I hear this
: great thundering thump and I've always wondered what that is.  I don't
: recall that it's a sound I hear at any other time (in other words,
: nothing that I seem to do can cause it).  It sounds like some great
: big monster slamming a door.  Anybody else heard it?

It's a door closing in the distance.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: ohd@ornl.gov (OLIVE D H)
Subject: Links Tournament Final Results
Organization: Oak Ridge National Laboratory
Date: Mon, 9 Nov 1992 22:40:27 GMT


Thanks to all who entered the First Bountiful Golf Tournament.

Congratulations to Michael Caines for the Win!!

The Leader Board is as follows:

    Name           Round 1    Round 2   Round 3   Round 4    Score

Michael Caines        53        56        65        63        -47
Kris Arndt            63        61        62        58        -40
Greg Moore            66        65        66        60        -27
John Ferrell          64        65        64        65        -26
Brian Leshin          66        65        65        64        -24
Richard Techmanski    62        65        67        68        -22
Don Olive             71        74        71        71         +3 
H Whitley             68        --        --        --        xxx
Andy Dok              74        --        --        --        xxx


--Michael Caines remains the leader, Kris Arndt moved into 2nd,
--Whitley and Dok have dropped out.
--Greg Moore Moves 4 places with good 4th round.
--Kris Arndt Wins 3'rd and 4'th round but it is not enough to catch up.


It is quite easy to sponsor one of these tournaments and I would highly
recommend that someone do another one.


Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: AOTP: Time scale
Organization: Los Alamos National Laboratory
Date: Mon, 9 Nov 1992 15:35:17 GMT

In article <dpn2.79.721271526@po.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:
>I just decided to compare the readings on the VSI with the actual rate of 
>change on my altimiter. Quite a shock -- the VSI was _way_ off. So I pulled 
>the time scale down...and down...and down. Now I have it on the bottom 
>setting, and the speed is _still_ too fast.
>
>Does anyone have any idea on how I can get it to something more reasonable?

The problem isn't with the time scale, it's with the climb rate.  If you
check horizontal distance covered to elapsed (real)  time, and
velocity, it comes out just about right with the middle timescale
setting.  Aces just screws up climb rates, or at least that's my
interpretation.

Xref: sparky comp.sys.ibm.pc.games:21398 comp.sys.amiga.games:15247
From: isc0005@amazon.austin.ibm.com
Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
Subject: Re: EOBII -- three fireballs
Date: 11 Nov 92 17:41:16 GMT
Organization: IBM, Austin

In article <1992Nov10.103508.15246@cs.ruu.nl> jhoekstr@cs.ruu.nl (Jeroen Hoekstra) writes:
>Well, I'm nearly at the end of the game, but I need to pass the
>level where you need the three fireballs. The problem is that I
>used them earlier in the game. I know there are three more fire-
>balls in the trap with the priest. But, as supposed to be, I will
>be trapped there. Is there a way to get out of the trap, are there
>more `hidden' places where I can find fireballs or do I have to
>play the game all over again?
>

On level 2 of the temple, there is the place where you have a choice
of going up stairs on the left or right. The ones on the right have
a pit which opens and closes....

Take the right hand stairs and on this level there is an altar which
will dispense fireballs every time you put an item in the niche.
You escape this level by doing something with the levers which
eventually allows you to find the stairs down again.

Hope this answers your question.

Rob Tulloh (robtu@itx.isc.com)
From: gtewing@unix2.tcd.ie (EGG MAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Anyone got X-Wing simulator.
Keywords: WANTED: X-Wing Demo.
Date: 13 Nov 92 09:39:05 GMT
Organization: Trinity College, Dublin


If any one out there has got a copy of the X-Wing Demo would they please
mail it to me as I don't have access to any FTP sites.
		Much appreciated,
			EGG MAN.
				(gtewing@unix2.tcd.ie)

--
 cat egg
From: choock@hpsgm2.sgp.hp.com (Choon Kiat CHOO)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Why's the prince blonde?
Date: 11 Nov 92 08:15:45 GMT
Organization: HP Singapore Notes-Server

In comp.sys.ibm.pc.games, rdippold@qualcom.qualcomm.com (Ron Dippold) writes:


  >  I doubt there'll be a sequel, but if Michener carries out his
  >  traditional pattern, he should be hard at work on a game that makes
  >  this one look crude.  Have you ever seen Karateka?  That's what he did
  >  previous to this.

  >  He came out with Prince of Persia a few years ago, and the updates and
  >  conversions have been written by others, it appears, so he should be a
  >  good way into the next one.
  >  -- 
  >  Feeling good about government is like looking on the bright side of any
  >  catastrophe.  -- P.J. O'Rourke



  If I'm not wrong, Out Of This World (Another World) is the software
  developed by the author after Prince of Persia.



  choock
Xref: sparky comp.sys.ibm.pc.games:21145 rec.games.misc:18279
From: hashman%ble%boo@pacbell.com (The Hashman)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: INDY 500 --- 386 vs. ADLIB PROBLEM !!! HELP
Date: Mon, 09 Nov 92 22:46:03 PST
Distribution: world
Organization: Black Lodge Engineering

adrianr@ecr.mu.oz.au (PLUGGER) writes:

> with 386 or 486's have experienced? Ive tried Indy 500 on my 386/40 with
> sound blaster 2.0 and my friends 486/33 with sblaster 1.5 and both cant
> play the adlib music and sound effects properly, giving a different but

	..I have had the same problem as well in the past.. As far as I know,
the only solution is to slow down the system by turning off turbo.. 386/486
machines are just too fast, atleast thats the excuse Electronic Arts gives..
--
Please send any replies here: hashman%ble%boo@pacbell.com
From: tom@europa.lonestar.org (Tom Kimball)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: multi-player Civilization ideas...
Date: 9 Nov 92 06:28:48 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Moria Mining Guild (BBS) -- Dallas, Texas, USA

In article <REYNOLDS.92Nov6124037@park.bu.edu> reynolds@park.bu.edu (John Reynolds) writes:
>
>Everyone I know is clamoring for Multi-player Civilization.  Is this
>a possible hack job, or would it have to be done by Sid and Bruce?
>
>Why not alter the turn sequencing to allow multi-player play?
>Designate additional civilizations as player civilizations, and treat
>them like the single player's civilization, using the same basic code.

I think that someone skilled in hacking/cracking PC games could do this.
Just hack civ.exe so that not all of the computer civilizations move.
We could take care of the rest by altering the .sve files.


>Wouldn't it be fun to try to resist your friend's tanks and bombers
>with your hordes of primitive fighters, funded by your ally, an
>economic superpower?  Or to make treaties with a technologically rich
>friend, trading advances for land?  Or to wait until just the right
>moment to turn on a former ally, marching in and taking over his
>carefully developed infrastructure?  
>
>Every player plays a different strategy, so your strategy would have
>to be subtle and carefully thought out.   The possibilities are mind
>boggling!  
>

ditto.
-- 
Tom Kimball  			tom@europa.lerctr.org    
tom@europa.lonestar.org		tom%europa@egsner.cirr.com
Newsgroups: comp.sys.ibm.pc.games
From: twb@cbnewsh.cb.att.com (thomas.w.beattie)
Subject: WANTED: WC2 Special Operations I and II
Organization: AT&T
Distribution: usa
Date: Mon, 9 Nov 1992 21:02:16 GMT


I have WCII itself and would like to get the Special Operations disks.
Anyone wish to sell their copies?

TIA, Tombo
---
Tom Beattie
t.w.beattie@att.com
att!hoqaa!twb
From: liljeber@kypros.Helsinki.FI (Mika Liljeberg)
Newsgroups: comp.sys.ibm.pc.games
Subject: Laser Chess (three of them, actually) available!
Date: 12 Nov 92 14:32:44 GMT
Distribution: comp
Organization: Department of Computer Science, University of Helsinki, Finland

A couple of weeks ago I posted an article, where I asked if anyone
still had the game Laser Chess lying around somewhere. I got several
replies. Thank you everyone! Since there was some interest, I have
uploaded my findings to wuarchive.wustl.edu under /pub/MSDOS_UPLOADS.

I received, would you believe it, _three_ _different_ versions of the
game and someone told me he was writing a new one right now. And here
I thought Laser Chess was long forgotten! (For those, who didn't read
the original message: Laser Chess is a chess-like game with futuristic
pieces and rules. You have a laser, a bunch of mirrors and, of course,
a king. The objective is to either capture the opponent's king, or to
blast it to smoldering smithereens with your KingBlaster(tm) 2000 kW
heavy duty military laser. Oh, you must be careful not to let the
opponent get a mirror edgewise. Very hazardous. :-)

The uploaded packages are:

laserch.zip

	This is the original one. CGA only. This one has the simplest
	rules, which makes for quick, interesting games.


laserche.zip

	This one is for EGA. VERY nice graphics!


lazchs15.exe

	This one (LazerChess, actually) is the most sophisticated of
	the trio. Features VGA and mouse support. Modem and sound card
	support in the works. Closest to chess. Shareware.


Note that all these games have different rules and a different set of
pieces. They are all worth trying.


Have fun!

	Mika
--
Mika Liljeberg			Email:	liljeber@hydra.Helsinki.FI
Helsinki University			Mika.Liljeberg@Helsinki.FI
Dept. of Computer Science
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Where to get Links386 Pro 1.05??
Date: 12 Nov 1992 23:35:08 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: sam.civil.ubc.ca

In article <jrsellec.721547493@syzygy> jrsellec@socs.uts.edu.au (91066720 j r selleck) writes:
>As he said in the first mail, Access said to call on of the BBS's.
>
>So if anyone knows where to get version 1.05 for this guy, just mail it to
>
>twong@civil.ubc.ca    (Thomas Wong)
>


Hi there. Thanks for the help. I have it already so don't have to email
it to me anymore. Thanks again for all the help.

Thomas.
From: benrg@ocf.berkeley.edu (Ben Rudiak-Gould)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: REPOST: All about Wolf 3-D ***SPOILERS****
Date: 8 Nov 1992 10:01:10 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: whirlwind.berkeley.edu

I just posted to this group the most recent version of the wolf3d
debug mode file, which supercedes the version posted in the article
I'm replying to.  Check it out if you want the latest info. :-)

--
Ben Rudiak-Gould
benrg@ocf.berkeley.edu
"It is easier to ask for forgiveness than it is to ask for permission."
         -- Adm. Grace Hopper
Newsgroups: comp.sys.ibm.pc.games
From: horv7895@nova.gmi.edu (horvath joshua m)
Subject: Violent fighter
Organization: GMI Engineering&Management Institute, Flint, MI
Date: Mon, 9 Nov 1992 01:07:08 GMT

I've got violent fighter but I still can't get it to work.  Even after I
unplug my joystick, the game locks up.  I can watch the entire intro but aft
er the copy protection, multicolored vertical bars fill the top half of my
screen and my computer locks.  Am I doing something wrong?  Is this game
worth the trouble?

Josh (horv7895@nova.gmi.edu)

Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolf3D: Selecting sound output...
Organization: HoloNet (BBS: 510-704-1058)
Distribution: all
Date: Fri, 13 Nov 1992 06:03:01 GMT

umhagma1@ccu.umanitoba.ca (Brett Hagman) writes:
: So how do you manually select output to Disney Sound Source?  (BTW, you can
: use a simple non-monatonic R-2R D/A converter hanging off of the parallel
: port).  If you have a Sound Blaster plugged in at the same time, Wolf3D
: automatically selects it and not the DSS.  There must be a way...
: 
: Thanks in advance,
: Dr. Phrancinstyne.

The game should see all the sound devices you have on-line and allow you
select among them.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: bb760597@LANCE.ColoState.Edu (Blake Buhlig)
Subject: Re: Wayne Gretzky 3 won't install
Date: Thu, 05 Nov 1992 18:03:41 GMT
Organization: Colorado State U. Engineering College

>>what's the deal?
>>i bought it... tried to install it.. it locks up.. it doesn't even
>>ask for a destinaiton drive.
>>
>>Took it back to the store... got another copy.  No dice.
>>
>>Is anyone else having problems with this program
>>(other than the ridiculous memory requirements.. almost if not more
>>than wingcommander? AND 9-13megs of hard disk? )
>>rog
>
>Hi! When I bought a copy last Wednesday, the shop tell me that the
>install disk 1 is double zipped, so they gave me a copy of a 'revised'
>disk 1 (can be considered as some patch). 


The problem is that the install.exe file is really a .zip file.  If you
have an ZIP decompression program, you can fix it yourself.

1) rename "install.exe" to "install.zip" on disk 1. (Make a backup first)

2) unZIP "install.zip".  The result is "bethesda.zip"

3) unZIP "bethesda.zip".  The result is the REAL install.exe

4) copy the new install.exe to Disk 1, and then run it.  It should work from
there on out.

Comment:  WGH3 is a major improvement over WGH2.  Has some flaws, but
	all and all an excellent sports simulation.





--
-------------------------------------------------------------------------------
 Blake Buhlig                                        Colorado State University
 bb760597@longs.LANCE.ColoState.Edu            Electrical/Computer Engineering
-------------------------------------------------------------------------------
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Thu,  5 Nov 1992 09:44:25 -0500 
From: Robert Bruce Findler <robby+@CMU.EDU>
Subject: FAQ Request

Can someon e-mail me the FAQ for this group?

Robby
Newsgroups: comp.sys.ibm.pc.games
From: sampsonb@ucsu.Colorado.EDU (SAMPSON BRENT ALAN)
Subject: Future Wars... Again.  Help!
Organization: University of Colorado, Boulder
Date: Fri, 13 Nov 1992 02:56:30 GMT


Okay. How do I escape from the prison cell in the future?  I've removed
the grate from the air duct with the key, but now what?  Any suggestions?
Thanks.
B.
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Wiz7: Forbidden Zone
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Thu, 5 Nov 1992 15:37:08 GMT

James N. Potts (jnpotts@iastate.edu) wrote:
: Okay... I give up... In New City, how do you get past the "heavily steeled"
: door with the slot in the building which says "Forbidden Zone?"  I've been
: trying to insert the black wafer, but it keeps setting off the alarm.
:

Spoiler : 







use control card, not black wafer.


 
: Oh, and on another note, if your mapping skill gets high enough, will doors
: start appearing on the map?
: 
Yes.
: Thanks for any help!
: 
Welcome.
: James
: 
: -- 
: _____________________________________________________________________
: James N. Potts          |  "To err is human.  To get multiple UAE's 
: jnpotts@iastate.edu     |   requires MS Windows."
: tabp6@isuvax.iastate.edu|                      - Me

--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
*Self censured*FINE country - FINE for littering, FINE for chewing gum,| 
FINE for smoking, FINE for not flushing public toilets ... et cetera.  |
_______________________________________________________________________|
From: zweldron@ruhets.rutgers.edu (Matthew Charlap)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: EOB Questions
Keywords: EOB, Help!
Date: 8 Nov 92 18:12:05 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

bkssmith@thunder.LakeheadU.Ca (BKS Smith) writes:
>Just a few questions about Eye of The Beholder:
>1) I know I can use Detect Magic to show me which items are magical
>   in nature, but is there some way to identify EXACTLY what an item
>   is?
To completely Identify an object, you need to get an Orb of Power (they are 
hidden on levels 9 and 12) and go to an oracle.

>2) What good is a thief? I have never been able to pick a lock. Is this
>   just because his level is too low?
Thieves can only pick locks on the upper levels. A thief is only really useful
if you transfer to EOB2, where lockpicking is a definite advantage in the
beginning. In EOB1, however, there should be enough keys to get everywhere
without a thief.

>3) Should I keep the gems from level 3 or am I just wasting space?
Keep 'em./ You never know when they might come in handy...

>4) My GIF map tells me there is a secret door at (11,11) (in (x,y) 
>   co-ordinates, (0,0) being the SW corner). How do I reveal this door?
Look at the walls in the nearby area. one will have the little deformaty that
you are looking for to open the door.

>6) There seems to be a lot of rocks strewn around in this level. Should I 
>   take them or would I just be wasting space?
Take any that look strange when picked up.
Any others are only good for sling ammo

>7) There are 2 apparently non-magical maces to be found on this level. Are
>   they worth keeping?
You can use them to hold down pressureplates later on, if you want.

>						BKS

Matthew
-- 
This is a test of the .signature 
If this were a real .sig file, something else would be here.
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wiz7: Forbidden Zone
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Thu, 5 Nov 1992 15:31:03 GMT

In article <jnpotts.720931185@pv7b8f.vincent.iastate.edu> jnpotts@iastate.edu (James N. Potts) writes:
)Okay... I give up... In New City, how do you get past the "heavily steeled"
)door with the slot in the building which says "Forbidden Zone?"  I've been
)trying to insert the black wafer, but it keeps setting off the alarm.

I dunno either :-(.  I believe there is another wafer around -somewhere.
I suspect old city, that's just a guess.

)Oh, and on another note, if your mapping skill gets high enough, will doors
)start appearing on the map?

Yep.  Doors, grates, up and down ladders and stairs will all eventually
all be marked.  Quite handy!

Newsgroups: comp.sys.ibm.pc.games
From: t7841aa@cd1.LRZ-Muenchen.DE (Eberhard Guentsch)
Subject: Re: Wiz7 : map
Organization: Leibniz-Rechenzentrum, Muenchen (Germany)
Distribution: lrz
Date: Thu, 5 Nov 1992 13:58:53 GMT

hermann@homer.uni-passau.de (Michael Hermann) writes:


>Hi,

>where do I find the map (skill ?) so that I can use automapping ?
Near the place where you are starting is a street which leads to a
dungeon. Before you reach the dungeon there must be a way south to the sea, if
I remember correctly.
There you should be able to find a chest and in the chest, you got it.
But you at least one character with mapping skill, the higher the better.
>Thanks..
If you have more problems with Wiz7 mail me directly under
eg@lsm.mw.tu-muenchen.de
>   - Mike
Enjoy this fine game,
    - Eberhard
Newsgroups: comp.sys.ibm.pc.games
From: ekarabin@magnus.acs.ohio-state.edu (Eric B Karabin)
Subject: Re: WIZ7 - How to get mapping kit working??
Originator: ekarabin@magnusug.magnus.acs.ohio-state.edu
Organization: The Ohio State University
Date: Sun, 8 Nov 1992 15:30:41 GMT

In article <1992Nov7.235239.24305@csc.canberra.edu.au> act@softserver.canberra.edu.au (Andrew Turner) writes:

   Newsgroups: comp.sys.ibm.pc.games
Path: magnus.acs.ohio-state.edu!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!uunet!munnari.oz.au!manuel.anu.edu.au!csc.canberra.edu.au!news
   From: act@softserver.canberra.edu.au (Andrew Turner)
   Sender: news@csc.canberra.edu.au
   Organization: University of Canberra
   Date: Sat, 7 Nov 92 23:52:39 GMT
   Lines: 8

   Simple on: I've got the mapping kit, lots of scouting points, have assayed the 
   kit and yet when I read it I get nought.  Please give me the info needed to get
   the kit working.  Give it to me real simple as I'm sure I've brain dead.
   -- 


	Scouting points have nothing to do with the Mapping.

You need mapping points.

	You don't read the map, you USE it.

								Eric...

-- 
------------------------------------------------------------------------
ekarabin@magnus.acs.ohio-state.edu
70004.1523@compuserve.com
ekarabin@csi.compuserve.com
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: multi-player Civilization ideas...
Date: 6 Nov 92 17:40:37 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Boston University Center for Adaptive Systems


Everyone I know is clamoring for Multi-player Civilization.  Is this
a possible hack job, or would it have to be done by Sid and Bruce?

Why not alter the turn sequencing to allow multi-player play?
Designate additional civilizations as player civilizations, and treat
them like the single player's civilization, using the same basic code.

Or, if ignorance of other culture's actions is key, have players make
all their moves at once, and divide their turns into two phases:

1) you see what other civilizations have done to you since you last
   moved,

2) you move.

Wouldn't it be fun to try to resist your friend's tanks and bombers
with your hordes of primitive fighters, funded by your ally, an
economic superpower?  Or to make treaties with a technologically rich
friend, trading advances for land?  Or to wait until just the right
moment to turn on a former ally, marching in and taking over his
carefully developed infrastructure?  

Every player plays a different strategy, so your strategy would have
to be subtle and carefully thought out.   The possibilities are mind
boggling!  

If this is impossible to hack, then let's begin a discussion and I
will put together a list of ideas, which I'll send to Sid and Bruce.
If the discussion is as voluminous as the piracy debate, it would help
convince them to pursue this, before another game comes along to fill
the multi-player civilization development slot! 

Thanks, John
From: n9140724@beaker.cc.wwu.edu (Master Chaos)
Newsgroups: comp.sys.ibm.pc.games
Subject: Another World
Keywords: Another World
Date: 5 Nov 92 19:56:12 GMT
Article-I.D.: beaker.n9140724.720993372
Distribution: comp.sys.ibm.pc.games
Organization: Western Washington University


A friend of mine is playing Another World and is stuck.  Does anyone know of a hint/solution file that I could ftp
for this program?


Christopher