HDTenEightyP/NetNews huggingface dataset:
From: sathomas@athena.mit.edu (Stephen A Thomas)
Subject: ATrain:  Me Too
Organization: Massachusetts Institute of Technology
Date: Wed, 7 Oct 1992 17:43:42 GMT

In case multiple postings help info along, I want to add a hearty ME TOO to
another poster's request for info regarding ATrain.  It's awful hard being both a
game freak and a RR freak at the same time, so any time we can bring the two
together is a blessing.

STEVE THOMAS

MIT Aero/Astro
From: klaus@diku.dk (Klaus Ole Kristiansen)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings level #4
Date: 13 Oct 92 09:51:18 GMT
Organization: Department of Computer Science, U of Copenhagen

burglin@opal.mgh.harvard.edu (Thomas Burglin) writes:

>In article <1992Oct11.010207.12840@cognos.com>, heeschv@cognos.com (Brian VanHeesch) writes...
>>What's the average time left on this left?  I usually have 3-4 seconds
>>left.  The secret is to have 2 or 3 lemmings digging at once..
>> 
>>Hope it helps.
>> 
>>BVH

>Just increase the + number to 99 so they come out of the trap faster.
>and then press the shift to bring them home.  

What does shift do? I have had no problems with this, though I don't
know how much time I have left. Anyway no shift, one lemming digging,
no problem.

Klaus O K
Newsgroups: comp.sys.mac.games
From: emason@mail.trincoll.edu (Ethan A. Mason)
Subject: Grid Wars:whatever happened to it?
Followup-To: comp.sys.mac.games
Organization: Trinity College, Hartford, CT.
Date: Thu, 8 Oct 1992 17:53:51 GMT

Does anyone know what happened to what was probably the first, and
definetely one of the best mac games ever: Grid Wars?

I know it was originally created by Silicon Beach, I think, but that was
when I used to play it on a 128k Mac, back in '86.

It was a really great game, and I wish that someone would revive it.  Maybe
just modify it to be comptatible with system 6.0.x.  That would be great. 
If anyone knows anything about it, please let me know!

Thanks alot,

Ethan
Newsgroups: comp.sys.mac.games
From: umcho000@ccu.umanitoba.ca (Connie Cho)
Subject: Re: Help needed on DQofK (possible spoilers)
Organization: University of Manitoba, Winnipeg, Manitoba, Canada
Date: Thu, 15 Oct 1992 13:57:33 GMT

In article <1992Oct09.024027.53106@bmug.org> Leslie_L._Shafer@bmug.org writes:
>You cant go through that way!  You have to find another way in!  Hint:  It's a
>teleporter...  The real answer after my question.
>
>Now, I'm wondering, Did more than one of your characters have weapons that
>could damage the Iron Golems?  Where did you get them???
>
>
>
>
>
>
>Spoiler!!
>
>
>
>
>
>
>
>To find the teleporter to the 11th level, you have to go to the sublevels by jumping into that poorly covered pit .  Once you're down there, fight the
>ensuing fight, and then climb up the pile of bodies to get to the next
>sublevel.  
>On this level, the teleporter is hidden "under the porch"

Do you have to hop into every 'poorly hidden' pit on every level? I've
been avoiding them, but do they all have importance?

CKC
From: palane@iastate.edu (Paul A. Lane)
Newsgroups: comp.sys.mac.games
Subject: Re: SimLife = Neat!
Date: 14 Oct 92 18:38:38 GMT
Article-I.D.: pv7412.palane.719087918
Organization: Iowa State University, Ames IA

In <1992Oct14.140313.4839@dartvax.dartmouth.edu> ack@coos.dartmouth.edu (Andy J. Williams) writes:

>Just got and read through the entire SimLife manual! It's really neat!

>I won't even attempt a review. Suffice to say that it is extremely complex
>and the interface is the smoothest they've yet done.

>Like SimAnt, you can just let it go and things will just happen. But the
>point of this is not to "win". It is an experimentation tool (among other
>purposes) and the point is to see what happens. So, you can let it go but
>that's boring. It is much more fun to do nasty things to the ecosystem
>and watch evolution do its thing... or not, as the case may be.

For those who might be interested, I believe this is a computer adapta-
tion of the game Quirks that Eon published a few years ago (those are the
same folks who published Cosmic Encounters). Glad to see that it didn't
die when the company went under.

Paul
From: jmt8@po.CWRU.Edu (James M. Trela)
Newsgroups: comp.sys.mac.games
Subject: NetHack
Date: 17 Oct 1992 03:03:03 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: thor.ins.cwru.edu


Does anyone here play NetHack?

If yes, maybe you could help me.

I'm in hell, and I can't find the downstairs.

If anyone knows how I can find them, I'd appreciate some help.

Thanx,

Jim Trela
jmt8@po.cwru.edu
From: cokin@aludra.usc.edu (Darren Cokin)
Newsgroups: comp.sys.mac.games
Subject: Re: Hellcats questions
Date: 12 Oct 1992 17:36:48 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <183854@pyramid.pyramid.com> andrem@pyrman2.mis.pyramid.com (Andre Molyneux) writes:

>How do you succesfully ditch?  The manual states that bailing out is the most
>dangerous option, but I've never managed to ditch without destroying the
>plane.  I've tried several different ways, but none of them seem to work.
>One time I stayed at around 400 ft until I was about to stall, then dove down
>and flared just above the water.  When I touched my vertical airspeed was
>quite low, and my forward airspeed was right about at stalling.  I thought
>for sure I'd been succesful that time, but the plane cracked up as usual.
>What's the secret?


You need to have more speed.  Your slamming into the water and blowing up
cause you don't have enough lift.  Don't use flaps.  There good for a steep
decent, which is exactly what you don't want.  You shoud have like 100 knots
when you touch the water.  You go at the water in a shallow dive, and don't
do a big flair.  You want to be just a bit above level when you touch the 
water. 


                                                Darren
Newsgroups: comp.sys.mac.games
From: csuley@cs.cornell.edu (Christopher Suley)
Subject: Re: FTP site for shareware/pd mac games?
Keywords: ftp, site, where
Organization: Cornell Univ. CS Dept, Ithaca NY 14853
Distribution: na
Date: Fri, 16 Oct 1992 20:20:32 GMT

myke@terminator.rs.itd.umich.edu (Michael Dautermann) writes:
>cwarner@CATICSUF.CSUFRESNO.EDU (Chris Warner) writes:
>>
>>Greetings all!
>>
>>I am looking for ftp site(s) which have a large collection of
>>shareware and public domain games and stuff for mac.
>  
>oh definitely.... the finest sites I know of are 
>wuarchive.wustl.edu, and sumex-aim.stanford.edu...
>
>anybody know of any others?

There was one other one I had heard of... can't quite remember the name.

>-----------------------------------------------------------------
>myke@terminator.rs.itd.umich.edu = usermyke@umichum.bitnet = myke@umich.edu
>mike@mac.archive.umich.edu = that's MISTER archive to you... 
      ^^^^^^^^^^^^^^^^^^^^^
Oh yeah, that was it! mac.archive.umich.edu !  Quite a fine ftp site,
with all the good stuff you could want. :)
From: triantos@acsu.buffalo.edu (Nick B Triantos)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings Question
Date: 9 Oct 92 20:18:24 GMT
Organization: The University at Buffalo
Originator: triantos@lictor.acsu.buffalo.edu

In article <1992Oct09.150230.24433@brtph560.bnr.ca> billh@mesaadm.cre.nt.com (Bill Hansley) writes:

>Is there a way to make these little critters dig UP??

>Straight accross, straight down and diagonally down are no problem, but
>there's no way to go up.

You got that one right.  You can make them climb up, but no digging.

-Nick

--
Nick Triantos    internet: triantos@acsu.buffalo.edu
                 AOL:      Triantos
"Scientists tell us that the fastest animal on earth, with a top speed of
120 ft/sec, is a cow that has been dropped out of a helicopter." - Dave Barry
Newsgroups: comp.sys.mac.games
From: Rich.Rubel@bbs.oit.unc.edu (Rich Rubel)
Subject: Re: Chuck Yeager for MAC
Organization: Extended Bulletin Board Service
Distribution: usa
Date: Thu, 8 Oct 1992 10:51:37 GMT


As others will no doubt point out, you're not quite correct.  What's
available for the Mac is "Chuck Yeager's Advanced FLIGHT Trainer", which
was available in the PC world ca. 1987 and the Mac world ca. 1990.  What
this other person is talking about is "Chuck Yeager's Advanced COMBAT
trainer", released for the PC last year and NOT yet available for the Mac.
 I too await its release.
[RICHR]
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
Newsgroups: comp.sys.mac.games,comp.sys.mac.misc
From: ndgarigl@rodan.acs.syr.edu (Nick D. Garigliano)
Subject: Educational programs for the Mac
Originator: ndgarigl@rodan.acs.syr.edu
Organization: Syracuse University, Syracuse, NY
Distribution: usa
Date: Fri, 9 Oct 92 13:56:33 EDT

I'm looking for ideas for an educational program for the Mac.  It is for a 
5 year old and I was hoping for something along the lines of a reading/spelling
program that is challenging, yet entertaining.  We already have played
with Kid Pix and would like to move on up.  If you could e-mail any 
suggestions I would appreciate it as work is pretty busy now, and I don't
have a lot of time to peruse the 'net.  THANKS

From: Babak.Gohari@f421.n109.z1.fidonet.org (Babak Gohari)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: Re: ATRAIN
Date: Wed, 07 Oct 1992 11:29:48 -0500

A-Train: well, I've seen it briefly on the IBM, and I've also read a review of
it: basically, even though it's put out by Maxis, it's NOT a Maxis product (i.e.
they hired some out-of-house group called Artdink to do it, or something like
that.  BTW, that's why this is the first Maxis product that came out for the PC
first).  Anyway, A-train is supposed to be a complex game that mixes RRT and
SimCity, and adds a dash of Millionaire.  The review I read said the game is
EXTREMELY complex, so a lot of people might not like it.  But if you're like me
(and I suspect you are, since I love RRT as well), then the complexity will
appeal to you.  I think that as long as it's still playable, the more complex
the better.

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.mac.games
Date: Thu, 15 Oct 1992 23:21:11 -0400 
From: "Roy C. Huang" <rh3c+@andrew.cmu.edu>
Subject: HINTS?SpaceAce2 & Dragon's Lair1

I am looking for the hints to both:
Space Ace II and Dragon's Lair I Macintosh Games...
 
..Perhaps someone jotted down the proper key combinations
to progress in the games...
 
I would appreciate it if anyone would reply to my address:
 
rh3c@andrew.cmu.edu
 
 
Regards,
 
R.C. Huang
 
 


Newsgroups: comp.sys.mac.games
From: 10667547@eng2.eng.monash.edu.au (JIMMY FANG)
Subject: Re: Pools of Darkness - party composition
Organization: Faculty of Engineering, Monash University 
Date: Tue, 13 Oct 1992 06:05:44 GMT

In article <DRESNICK.92Oct7113844@smith1.mit.edu> dresnick@athena.mit.edu (David I Resnick) writes:
>From: dresnick@athena.mit.edu (David I Resnick)
>Subject: Pools of Darkness - party composition
>Date: Wed, 7 Oct 1992 15:38:49 GMT
>What do people out there think is the ideal party composition?
>I need to decide soon (I just started, and could restart).  I
>currently have:
>
>Paladin
>Ranger
>Fighter/Thief
>Cleric
>Mage
>Mage
>
>I have doubts about the F/T, since he (a dwarf), is maxed out as a
>fighter.  Is there anywhere in the game where a thief does anything a
>Knock spell or brute strength will not?  Is the backstab ability worth
>walking around in leather armor and not getting 2 attack per round (as
>he would if I had another fighter/ranger/magic user instead).  Does
>anyone out there have multiclass humans?  How about ranger convered to
>magic user?

You can get rangers and convert them to Magic Users straight away, if you 
want.  It will take a while until you can cast MU spells with armour.
Don't have Paladin/Magic Users, as they can't cast MU spells while wearing 
armour.

I don't have any single class MU or Clerics as they don't have the HP maxed 
out Rangers or Paladins have, or 18/00 strength.  Paladins make good multi-
class humans specialising in Clerical abilities (as they have good saving 
throws).

Non-human characters are at a severe disadvantage in this game.  The thief 
class can be very good if you start with a Chaotic Good Ranger and convert 
it to a thief.  At higher levels (about 18?) your ranger gets two attacks 
per round, and if you convert it to a thief, you can backstab twice in a 
round!  My ranger/thief can hit for 100+ damage at times!  IMHO, the ranger/
thief is the most powerful combat character.  With Bracers (2) and ring of 
protection (at +5 this can give a very good defensive protection), it can be 
better protected and cause more damage than a fighter with magical plate-
mail, etc.

Don't forget that the Bracers are not considered magic, so you go through 
limbo as well.

I've got character editors and methods to "cheat" to get more armour, etc, 
but seeing as this is mac group, I don't think my amiga stuff will work for 
you.  I can UUENCODE some characters for you to add to your roster if you 
want, and you steal Magic items, etc from them.

>I am curious what folks out there think is best.
>
>Thanks,
>--
>       David Resnick                           dresnick@athena.mit.edu      

Regards,

Jim Fang - Bachelor of Economics (3) / B.E (3) .-_|\        Snail Mail
Monash University - Clayton, VIC, Australia   /     \       POA Box 539
InterNet  10667547@eng2.eng.monash.edu.au     \_.-._/       Brentford Square
 E-Mail:  kroddos@yoyo.cc.monash.edu.au            o     // Victoria 3131
          ece950aec3@vx24.cc.monash.edu.au       AMIGA \X/  Australia
---->SOCIALIST: someone who has nothing and wants to share it with everyone.

Newsgroups: comp.sys.mac.games
From: jsvrc@rc.rit.edu (J A Stephen Viggiano)
Subject: Dungeon (was: Zork/Dungeon 2.7m) (HINTS/SPOILERS Follow)
Organization: RIT Research Corp
Distribution: usa
Date: Mon, 12 Oct 1992 14:51:08 GMT

In article <1992Oct7.221411.1220@lclark.edu> hulsej@sun.lclark.edu (Jose Hulse) writes:

>I know it's not exactly cutting-edge gaming, but I picked up the
>NON-commercial Mac port of the old mainframe Dungeon/Zork game on sumex

Usually, we refer to the non-commercial, one-part game as _Dungeon_, and
reserve the name _Zork_ for the three-part commercial version published
by Infocom. Anyway, cutting edge or not, these games are much beloved.



SPOILERS BELOW:









>1. In the Bank of Zork, how do I go through the curtain of light??? In the
>commercial version, it was "enter curtain", but it must be something
>fiendishly obscure in the mainframe version, because "enter curtain" won't
>work.

You need to use a different verb. It's not fiendisly obscure, though. When
I realized what the answer was, I would have liked to kick myself.

>2.  Also, how do I get the portrait of J Pierpont Flathead and the zorkmid
>bills out of the bank???

The answer involves the Curtain of Light, as you probably suspect. If you
already know about how to enter the vault (I'm assuming so, as you mention the
bills), you already understand something about how the curtain functions. In
case you don't, when you go through the curtain you wind up in a place
determined by the room you were in before the room containing the curtain
and vault (the Vault room).

How many rooms adjoin the Vault room? Try using the curtain after entering the
vault room from each of them. If you don't have the answer, you haven't tried
_all_ the rooms. Make sure to try *ALL* of them.
Newsgroups: comp.sys.mac.games
Subject: Lemmings level three help
From: $ennsnr@brandonu.ca (To be average scares the hell out of me)
Date: 15 Oct 92 12:15:03 CST
Organization: Brandon University, Brandon, Manitoba, Canada

I have tried and tried to get past level three, but can't see to figure it
out.

Could someone please post the correct way to finish this level???

Thanks
Neil

-- 
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

    _/      _/  _/_/_/  _/  _/		Reading furnishes the mind only with 
   _/_/    _/  _/      _/  _/		materials of knowledge; it is thinking
  _/  _/  _/  _/_/    _/  _/		that makes what we read ours.
 _/    _/_/  _/      _/  _/			-- John Locke
_/      _/  _/_/_/  _/  _/_/_/		
					Neil Enns, Brandon University
Disclaimer: Huh?			Internet: $ennsnr@brandonU.ca

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings! in B/W
Date: 8 Oct 92 14:08:50 GMT
Organization: University of Pennsylvania

In article <1992Oct7.160655.24206@lrs.e-technik.uni-erlangen.de> scharf@lrs.e-technik.uni-erlangen.de (Ron Scharf) writes:
>guiyu@spectra (Kui Yu Chang) writes:
>
>>>Does anyone know if the Lemmings demo on sumex works with black+white Macs?
>>>jason
>
>>Included in the Demo are 3 versions of LEMMINGS!
>>	1) B/W
>>	2) 13" Color
>>	3) LC(12") Color
>>But you have to get the whole file (800K) at one FTP.
>
>>The B/W version should RUN on the 68000, otherwise why B/W? They would be losing
>>a considerably big piece of market.
>
>The demo at least runs on a SE/30's internal monitor (don't know whether it
>will run on 68000 Macs also).
>You have to press Cmd-Space to see the menu bar.

The Lemmings demo works great on my Mac Plus.  There's no sound,
though, as a message says that I need at least an SE to get the
sound.  It's a little annoying having to press the space bar to
see the different stats.

For a real gas, try Lemmings in some non-256 color mode on a Mac
II (I tried it on a IIsi).  The game loads up the B/W version and
it's a bit speedier!
---------------------------------------------------------------------------
Clarence K. Din
Programmer/Analyst II, Language Analysis Center, University of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
  "I have my toys (D-50 with M-EX, SR-16, TG-16 with CD-ROM, SNES, HP48SX)
   and you don't!  Nyah!!!"
From: wilsona@cpva.saic.com
Newsgroups: comp.sys.mac.games
Subject: Re: Mac games vs PC Games- comparison (again!)
Date: 15 Oct 92 08:52:20 PST
Organization: Science Applications Int'l Corp./San Diego

In article <ejohnson.719092413@void>, ejohnson@void.ncsa.uiuc.edu (Eric E. Johnson) writes:
> wilsona@cpva.saic.com writes:
> 
>>NO, NO, NO, NO, NO!!! 
> 
>>I hate when color games only will run in a 9" window and not use the 13"
>>available in color monitors. PGA Golf is a great example of this. Nice game,
>>but the window is to damn small! I understand that games like these are 
>>designed to run easily in color or b/w on small or large monitors, but
>>it seems like the effort could be made to make color games use AT LEAST a
>>12" window, since that is the smallest color monitor available. 
> 
> The idea is that by limiting the graphics to a smaller window one can
> achieve better animation, and a smoother effect.  IBM's achieve this
> by the flexibility in choosing the resolution of the graphics display.
> Unfortunately, Mac's do not have this option.  The way to get around
> that is to use a smaller window.
> 
> To rephrase Ben Haller's question, I think it should be, "Would you
> rather have a small window with smooth graphics, or full screen
> graphics will slightly choppy graphics?".  
> 
> Eric

I understand what you're saying, but when graphics intensive games such
as Hellcats can adjust to a 13" monitor and still run smooth, I expect
other game programmers to be able to do the same with their games.

I don't want to start another resolution discussion, we've seen enough of that
here lately. To a game player, it just seems that if games like Solarian,
Hellcats, Spaceward Ho!, etc. can make use of a larger monitor, others could
too. For example, PGA Tour Golf is a fantastic game that makes good use of
the 256 color mode. I understand that to acheive smooth animation, the main
window must be smaller. But why not be able to use the rest of the screen
for secondary windows like Ho!. In the case of PGA, you could have a window 
open showing the leaderboard , and another showing your scorecard. 

OK, so here's my point: Animation aside, if game makers are going to write
games that use color, they can assume that a portion of the game buyers
will be using a color monitor, and since the smallest color monitor is 12",
why not make use of the space available?

Another $0.02   -Al
From: tvo@bonnie.ics.uci.edu (Tung Ta Vo)
Subject: Re: Role Playing Games: Reprise
Newsgroups: comp.sys.mac.games
Reply-To: tvo@ics.uci.edu (Tung Ta Vo)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Distribution: usa
Date: 13 Oct 92 20:14:50 GMT
Followup-To: D&D games request


Hi, my name is Tom Vo from UCI.  In answer to your request, I suggest to your
son the following games:   Bard's Tale I, Bard' Tale III, (The fate of thieves)
and Ultima III.  I have played these games and find it highly amusing and
exciting.  I have played Ultima IV and found it too restritive.  It is bigger
and more detail than Ultima III.  The characters in the game are more powerful
and can do a lot more.  But in Ultima IV you are a good person and can't
go around killing and destroying the population including the King as you can
in Ultima III.  Bard's Tale is great because the characters in the game is
great.  You are always anticipating the advancement of your characters so you
can recieve more power in strength and magic.  You go to new places, find new
magical items and armor, and cast powerful spells.  It's great.  Currently I
am playing Might & Magic II and find it a bit tedious compare to Bard's Tale.
I also have King Quest V to trade if you want to.  It's new and never been
used.  Its in color.  The games are for Mac. and I have a Mac LC.  If you want
to trade King Quest V and Might & Magic II for some other adventure games,
write back.
							Tom Vo
							tvo@ics.uci.edu
							10/13
From: seanmcd@ac.dal.ca
Newsgroups: comp.sys.mac.games
Subject: Is Dark Queen of Kryn worth buying??
Date: 13 Oct 92 18:54:13 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Is Dark Queen of Kryn worth buying? I've played Pools of Radiance and Silver 
Blades. They were okay, but pretty lacking in the interface department. Is
Kryn any better?
I glanced at a review today where the reviewer said that he gave up playing
the game 3/4 of the way through, complaining of poor game design and boredom.
Opinions??

Thanks.
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings! in B/W
From: $ennsnr@brandonu.ca (Neil Enns)
Date: 9 Oct 92 13:46:47 CST
Organization: Brandon University

In article <1992Oct7.160655.24206@lrs.e-technik.uni-erlangen.de>, scharf@lrs.e-technik.uni-erlangen.de (Ron Scharf) writes:
> guiyu@spectra (Kui Yu Chang) writes:
> 
>>>Does anyone know if the Lemmings demo on sumex works with black+white Macs?
>>>jason
> 
>>Included in the Demo are 3 versions of LEMMINGS!
>>	1) B/W
>>	2) 13" Color
>>	3) LC(12") Color
>>But you have to get the whole file (800K) at one FTP.
> 
>>The B/W version should RUN on the 68000, otherwise why B/W? They would be losing
>>a considerably big piece of market.
> 
> The demo at least runs on a SE/30's internal monitor (don't know whether it
> will run on 68000 Macs also).
> You have to press Cmd-Space to see the menu bar.
> 
> Bye
> 	Ron
> scharf@lrs.e-technik.uni-erlangen.de

The demo will run on my MacPlus, which has 2.5 megs of ram. To see the menubar,
I have to hit the return key

Neil
$ennsnr@brandonU.ca

Newsgroups: comp.sys.mac.games