HDTenEightyP/NetNews huggingface dataset:
From: clf3678@ultb.isc.rit.edu (C.L. Freemesser)
Newsgroups: alt.games.video.classic
Subject: Re: Hmmm.
Date: 26 Jan 93 22:07:23 GMT
Organization: Rochester Institute of Technology

In article <1k3ujgINNu5@leela.CS.ORST.EDU> littaum@atlantis.CS.ORST.EDU (Mike Littau) writes:

>If there were once hostile factions back when it was really something to 
>have an Atari, it's pretty much gone now, since many people now own
>more than one system (now that just about any of the old systems can be
>picked up around $10 for the console).  

I remember when I was back in grammar school we had some serious
factional fighting when it came to video games.  Seems like half of us
had VCSes (2600s for some of you), and the rest had Intellivisions.  I
remember getting into some tizzies trying to convince the Intellivision
people how much better the VCS was.

Of course, then I saw B-17 Bomber on the Intellivision, and wasn't too
sure of my position anymore.  :^)


 //===================================================================\\
 || Chris Freemesser, RIT Comp.Eng.Tech.     I'd rather have a bottle ||
 || I'm from NY, and I *HATE* the Bills!!!   In front of me.....      ||
 || Usenet: clf3678@ultb.rit.edu             .....than have a frontal ||
 || GEnie: C.FREEMESSER                         L O B O T O M Y ! ! ! ||
 \\===================================================================//
Newsgroups: alt.games.video.classic
From: petitc@vccnw07.its.rpi.edu (Christopher Jon Petit)
Subject: Re: [2600] Games for sale
Date: Tue, 26 Jan 1993 03:52:20 GMT

tjn@iastate.edu (Tony J Neyens) writes:

>I must agree that Activision leads all other companies with games which are
>consistently excellent.

 Does anyone else remember Fishing Derby.  That was FUN---snaking the line
down, getting a fishie, and then trying to haul it in before the Shark ate
it.  Original concept, too.

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
Newsgroups: alt.games.video.classic
From: gak@wrs.com (Richard Stueven)
Subject: 2600!  2600!  2600!  AAAAAAAAAAAAAAAAAA!
Reply-To: gak@wrs.com
Organization: Wind River Systems, Inc.
Date: Fri, 29 Jan 1993 00:33:38 GMT

Anybody for spliiting this group into:

alt.games.video.classic.arcade
alt.games.video.classic.home

???

gak
107/H/3&4

---
Richard Stueven        gak@wrs.com         attmail!gakhaus!gak        107/H/3&4

How can you be ignorant of something you didn't know in the first place?
                                                      - Choo
From: jam4944@ritvax.isc.rit.edu
Newsgroups: alt.games.video.classic
Subject: Re: Swordquest(EarthWorld),RaidersOfTheLostArk(Atari2600)
Date: 21 Jan 93 19:56:26 GMT
Reply-To: jam4944@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology

Hello.

	Yeah I remember Yar's revenge. Yeah there was a way to do it. If no one
else has mentioned it (I skipped 71 responses), I'll explain. But first,
my memory has to surface on that.

	There's more things I wanna talk about, but I'll get back to u guys
after I get done with my College Physics III lab. :)

caM giB
From: 2a42dubinski@vms.csd.mu.edu
Newsgroups: alt.games.video.classic
Subject: InTV add-ons
Date: 25 Jan 1993 21:19:14 GMT
Organization: Marquette University - Computer Services
Reply-To: 2a42dubinski@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

I was wondering if anyone has any of the add-ons for the Intellivision II
system that they would like to see?  
	What I am specifically looking for is the Atari 2600 adaptor.

  ------------------------------------------------------------------------
  | Robert S. Dubinski	 |   Pre-Dent Scholar  |  Marquette University   |
  ------------------------------------------------------------------------
  | Internet Address: 2A42Dubinski.vms.csd.mu.edu  |	Milwaukee, WI    |
  ------------------------------------------------------------------------  
  | Home Address: Colonel Bob's Weekend Camp for the Mentally Insane     |
  | "It is not I who am crazy, it is I who am MAD!!!!" - Ren Hoek        |
  ------------------------------------------------------------------------
Newsgroups: alt.games.video.classic
From: budd@playfair.Stanford.EDU (David Budd)
Subject: Re: Raiders of the Lost Ark
Organization: Stanford University
Date: Sun, 24 Jan 93 02:35:43 GMT

In article <cfM6qfy00iUyA7V6JZ@andrew.cmu.edu> Matthew A Kagle <mk52+@andrew.cmu.edu> writes:
>I never menaged to do a good enough job to get to the Ark in the closing
>sequence.  What did I do wrong and what happens if you get there?


You would have to say what you had done for me to say
what you were doing wrong. When you do find the
ark, the opening sequence where INDY is on the pedestal
below the ark is repeaated. It was kind of anti-climatic.
--
David Leung-tak
"You can always tell a Harvard man. You just can't tell him very much."
"A day without sun is night."
Newsgroups: alt.games.video.classic
From: abuhr@owlnet.rice.edu (Aaron M. Buhr)
Subject: Re: Gravitar?
Organization: Rice University
Date: Thu, 21 Jan 1993 08:32:35 GMT

In article <C16Iyy.4sp@ulowell.ulowell.edu> jrichard@cs.ulowell.edu (John Richardson) writes:
>
>Does anyone remember a 2600 game called Gravitar?  If anyone has it, could
>you post or reply with a description of it?  I've always wanted to 
>write a version of it, but never owned it and I can't remember exactly
>how it worked.  It had something to do with flying an asteroids-type
>spaceship around tunnels with planets that had varing gravities.

    I assume the 2600 version is a spin-off of the arcade game, which was a
really great game.  I seem to recall it was mentioned here recently, so I
won't go into detail about it but it was a vector graphics game in which
there were "solar systems" with 4 or 5 "worlds" each.  You start in the
"solar system" and fly to "worlds" while avoiding the evil UFOs from the
sun.  The "worlds" were defined by a sideways-scrolling zig-zaggy line
landscape, with gun emplacements and fuel boxes scattered around.  You had
to kill all the guns to complete the world.  The central feature of the game
was the strong gravity pulling you toward the sun in the "solar system" and
to the center of the planet (bottom of the screen) in each "world".  You had
thrust, left, right, fire, and shield/fuel-tractor-beam controls.

    I have a shareware PC version called Graviton.  It's pretty faithful to
the original in terms of gameplay, though the program does get choppy when
there's a lot going on.  Still a lot of fun, and as addictive as the
original. If you can't find it, send me mail and I'll uuencode it for you or
something.


Aaron Buhr
abuhr@owlnet.rice.edu
From: skelly@amiganet.chi.il.us (Sean Kelly)
Newsgroups: alt.games.video.classic
Subject: Re: Crazy Climber
Date: 20 Jan 93 17:00:42 CST
Organization: Amiga Network Information Systems

foregone@stein.u.washington.edu (Carl Chavez) writes:

>OK, it may have been 6-8 years ago, but I distinctly remember buying the
>Crazy Climber 2600 cartridge for $5 at a Woolworth's department store. Are
>you sure it was impossible to get unless through the video club?
 
 
     It's possible that after the club shut down that Atari sold any remaining
inventory to retailers.  Even if they did, not that many Crazy Climber was not
even produced in a very large quantity so not that many were available to be
had no matter where you went to get it...

%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
%   Sean Kelly - Sysop Amizon BBS (312)594-1146                         %
%   Always looking for classic video games for the following systems:   %
%                                                                       %
%  Atari 2600-Atari 5200-ColecoVision-Atari 5200-Intellivision-Vectrex  %
%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%^%
From: st1pk@rosie.uh.edu (Lord of Newbies)
Newsgroups: alt.games.video.classic
Subject: Re: [2600] Games for sale: that racing game...
Date: 27 Jan 1993 09:51 CST
Organization: University of Houston
Distribution: world
NNTP-Posting-Host: rosie.uh.edu
News-Software: VAX/VMS VNEWS 1.41    

In article <r5p3gkr@rpi.edu>, petitc@nuge115.its.rpi.edu (Christopher Jon Petit) writes...
>jam4944@ritvax.isc.rit.edu writes:
> 
> [ Requested a complete list of Activision games ]
> 
>>	Enduro
>>	Pitfall I and II
>>	Kaboom!
>>	River Raid
>>	Skiing 	(anyone remember that?)
>>	Keystone Kapers
> 
> Fishing Derby
> Chopper Command
> River Raid II
> The Dreadnought Factor
> Star Command (was that the name?)
> Barnstorming
> Grand Prix
> Laser Blast
> (the game where you shoot cheeseburgers, bow ties, rings, dice, etc)
> 
  Boxing
  Freeway
  tennis
  space shuttle

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

HANDY "TWIN PEEKS" CHART          [MOBY]<-->[LAURA]<--/-->[Bob]<--["Bob"]
                                   [murder]<--|     ^         |        ^
                                              v     v         v        |
                                         [David   [That FBI guy]   ["J.R."]
                                          Lynch]         ^             ^
                                         /               |             |
                                        v             [donuts]    [Bobby in 
[the log lady]<->[flouridation]-->["Eraserheads"]        =       the shower]
 ^         ^                                           [sex]          |
 |         |     /->[Monty Python's Flying Circles]                   v
[bag     [lumber-                                             /->[Ted Bundy]
ladies]   jacks]<--["RoboJox"]<->[VW]<->[FOX]-->[Al&Peg Bundy] 
  ^         |                             ^                   \->[Children] 
  |         v                             |                                 
[the dog-faced boy]-->[Laura's<-/->[the Simpsons]<--[Life in Hell]<--[UseNet]
                     evil twin]                                         |
                                                                        v
And remember, the name of the show is a breast metaphor.   [alt.tv.twin.peeks]
                                        ^    ^                |          ^
                                       /     |                v          |
[Mike Douglas]=[Douglas firs]-->[breasts]   [drumsticks]  [rmgroups] /->[logs]
      |                      \______________________________________/    ^
      v                                                                  |
  [Albert]<--/-->[furry white rats]-->[green rats]-->[traffic   [the log lady]
     ^                                                lights]     (here too!)
     |                         [walk with fire me]--->  ^             ^
 [Layland]<-->[Pinky Lee]                               |             |
                               [Herve Villachaise]<--[tattoos]     ["Bob"]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: dgb@owlnet.rice.edu (Dennis Gale Brown)
Newsgroups: alt.games.video.classic
Subject: Re: [2600] Games for sale: that racing game...
Date: 26 Jan 93 21:02:01 GMT
Organization: Rice University

Megamania! That's the game where you shoot just about everything.
From: woodre@HYDRA.ROSE-HULMAN.EDU
Newsgroups: alt.games.video.classic
Subject: Re: anyone remember this game ?
Date: 21 Jan 1993 18:21:24 GMT
Organization: Rose-Hulman Institute of Technology
Reply-To: woodre@HYDRA.ROSE-HULMAN.EDU
NNTP-Posting-Host: hydra.rose-hulman.edu

In article <86584@ut-emx.uucp>, sill@zoe.as.utexas.edu (Daniel Sill) writes:
>hello all,
>
>i will soon be getting a copy of the old arcade game (for
>colleco (spelling sorry) vision i think) "OMEGA RACE"...
>
>i kinda remember playing the game and i think it was really
>fun,but, i can't remember how it worked...
>

   Hey! I remember. I once owned an Omega Race cartridge for my VIC-20. 

     Playfield:  Two rectangular "force fields", one around the outside of the
screen, and the other in the middle, taking about half of the width of the 
screen and about a third of the height. All of the action occurs between these
two force fields (around the edge of the screen).

     Action:  Your spaceship pilots just like an Asteroids spaceship (Rotate
left/right, thrust forward). Shoot all the nasty little fuzzy octagon ships and
watch out for the blinking ones - they turn into "Death Ships" which fly madly
about the screen. (The other ships just plod along around the 'track'.)
Sometimes ships leave space mines behind, but these can be shot and detonated.
Hit anything except the walls -- which rebound you off -- and you die. When all 
of the enemy ships are gone (read: destroyed), you move on to the next round.
     
     Pretty Simple, really. 


                     That's all for this episode of "This old Game",
		tune in next week when I describe surefire strategies
		for victory in TARGET FUN ... 

P.S. - Does anyone remember U.S. Games? How did they ever manage to sell 
       anything?

                                                             
Newsgroups: alt.games.video.classic
From: jsmith@owlnet.rice.edu (James Pope Smith)
Subject: Re: StarPath adapter for the 2600
Organization: Rice University
Date: Thu, 28 Jan 1993 04:10:56 GMT

In article <27JAN199309381976@rosie.uh.edu> st1pk@rosie.uh.edu (Lord of Newbies) writes:
>
>	Did anyone have the Star Path Cassette drive addapter for the
>atari 2600? I was like a big cartridge with a cassette line coming out of it
> The games i had where a lot better than Cartridges. I had DragonStomper,
>Communist mutants from outer space,Escape from mindmaster, and a few others.
>Does anyone know of anyother games besides these?

Yeah, I had one of those things.  I thought it was the best thing ever
created for the 2600.  Escape from the Mindmaster is one of my all time 
favorites for the 2600.  DragonStomper was pretty good to.  Did you ever 
defeat the dragon at the end?  He was a tough old SOB.  Communist Mutants
was OK.  I believe I also had a game similar to Star Raiders from them
as well.  All in all, I believe that the capabilities the Star Path gave the
2600 were remarkable considering the limitations of the 2600.

James Smith, Rice University
jsmith@owlnet.rice.edu
Newsgroups: alt.games.video.classic
From: digdug@cwis.unomaha.edu (Greg Dugger)
Subject: intellivision
Keywords: help
Organization: University of Nebraska at Omaha
Date: Mon, 25 Jan 1993 21:57:20 GMT

Hi all, I just got an intellivision used that should be working. i also
got the sppech deal and an adaptor to play atari 2600 games,but all i get
is a black screen no matter what is plugged in. any ideas?

--
Only Amiga!!!!!!!!!!!!!!!!
From: woodre@HYDRA.ROSE-HULMAN.EDU
Newsgroups: alt.games.video.classic
Subject: Re: Worst video Games...
Date: 24 Jan 1993 05:12:56 GMT
Organization: Rose-Hulman Institute of Technology
Reply-To: woodre@HYDRA.ROSE-HULMAN.EDU
NNTP-Posting-Host: hydra.rose-hulman.edu

In article <1993Jan23.222037.14804@wam.umd.edu>, vgriscep@wam.umd.edu (VGR (Craig Pell)) writes:
>In article <1jqa1dINNb09@master.cs.rose-hulman.edu> woodre@HYDRA.ROSE-HULMAN.EDU writes:
>>
>>
>>       I didn't pluralize and capitalize the word 'games' in the title on 
>>accident. I must nominate the entire line of US Games games the worst video
>>games of all time. My 'favorites':
>
>I feel sorry for any kid gullible enough to believe Sneak 'n' Peek could
>possibly be a video version of hide-n-seek.  I just think of it as ... a game.
>The *theme* may be hide-n-seek, but I can't imagine anyone believing it was
>supposed to *feel* like real hide-n-seek.  Of couse, I never saw any of those
>huge ads;  if U.S. Games made the game out to be something better than it was,
>then I know I'd be very pissed, myself.

[more deleted]

	Actually, Craig, the four - page ads weren't just for Sneak 'n' Peek
(Oh Lord, what a thought!). The four-pagers were laid out like a newspaper and
there were 'articles' on each of the games. They weren't reviews or anything
useful, just fictional background stories for the games. Didn't sell me 
anything, least of all sneak 'n' peek. (Chuckle) Sorry, I laugh every time I
think about sneak 'n' peek - fond memories of a younger, sillier time.


				Rob
Newsgroups: alt.games.video.classic,rec.games.video
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: Telegames USA system query
Organization: University of Maryland, College Park
Date: Wed, 27 Jan 1993 00:11:03 GMT

In article <bennetta.728036193@sfu.ca> bennetta@fraser.sfu.ca (Jason Patrick Bennett) writes:
>I recently picked up a Telegames USA ColecoVision-compatible system (albeit
>missing a pad) from a local store, lacking instructions and original box.
>
>Of course I don't need instructions to figure out how to hook it up to my TV,
>but I'm at a loss to explain the use of the "second" slot on top of the unit,
>dubbed "A".  "B" slot is clearly the ColecoVision cartridge slot.  Is "A" slot
>a second cartridge port supported by "unique" Telegames USA carts??  Any
>help in explaining this mystery port would be greatly appreciated.

I think it's safe to assume that slot A is the expansion slot.  You know;
for Expansion Module #1 (the Atari 2600 adapter), Expansion Module #2 (the
driving controller), etc.

>Also, does anyone know if Telegames USA sells individual pads for their 
>system?

Well, you may have to buy two.  But I'm certain Telegames sells controllers.
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
From: donovan@titan.ucs.umass.edu (Sean Donovan)
Newsgroups: alt.games.video.classic
Subject: Re: Worst home game of all time? ET!
Date: 27 Jan 93 02:43:02 GMT
Organization: University of Massachusetts, Amherst
NNTP-Posting-Host: titan.ucs.umass.edu

In article <QfNOh1i00iV2I6aX5R@andrew.cmu.edu> Matthew A Kagle <mk52+@andrew.cmu.edu> writes:
>My vote goes to Intellivision Boxing

Really?  My best friend at the time had an Intellivision, and a group of 4 of
us spent MANY hours playing boxing.  I still think it's a great game --
actually, we dragged out the intellivision about a year and a half ago and had
a BALL playing it.  After many hours, we stopped after fighting to a 15
round decision (his).  It was great - almost any punch that landed knocked a
fighter down after about round 13, but they kept getting up.  Wish the 2600 had
something this good (but you're certainly entitled to your opinion as well!).

	-Sean.

  ------------------------------------------------------
  Sean Donovan               donovan@psych.umass.edu  
  Department of Psychology
  University of Massachusetts
  ------------------------------------------------------
Newsgroups: alt.games.video.classic
From: bobsoron@world.std.com (Bob Soron)
Subject: Re: Adventure
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 23 Jan 1993 05:48:05 GMT

In article <IfM6lni00iUy47V4Jf@andrew.cmu.edu> Matthew A Kagle 
<mk52+@andrew.cmu.edu> writes:
>I'm curious; how many people found the Created by Warren Robinett sign
>without any help (or without even knowing it was there, like I did)?
>
>
>         Respectfully Yours,
>
>        -- Matt2
>
[.sig trimmed]

I did. The tip-off was that the various items you could carry started
flashing when there were four in a room (I think that's the right
number). In that room where you picked up the dot, it apparently took
only three items to get them flashing. I figured that meant there must
be some little gimmick in there, and took in the bridge and started
exploring. (If memory serves, that's the one room in the game that
isn't symmetrical, too, which was another hint.) I eventually found the
dot and couldn't quite figure what to do with it, but eventually
noticed the barrier line vanishing under the right conditions. Took a
little while... one play session, certainly. (Of course, that could
have been hours, at the time. Even though games took only a few
minutes after a couple months with the cartridge, I'd still play for
hours.) 

At the time I was the home computers columnist for Video Action
magazine, and sent in a proposal to do an article on this, but the
mag died soon after. We had a pretty short lead time, so if it had
hung around another couple months, I think it would've been the
first article printed on the topic. (The mag died in early summer
of '82.) So close, yet so far... :-)

Bob
bobsoron@world.std.com
"With Velcro, gravity is obsolete" -- Mister Boffo
Newsgroups: alt.games.video.classic
From: sony@camelot.bradley.edu (David Lennie)
Subject: Re: intellivision
Keywords: help
Organization: Stevie Patrick's Home for the Underpriveleged
Distribution: usa
Date: 26 Jan 93 04:34:06 GMT

In <digdug.727999040@cwis> digdug@cwis.unomaha.edu (Greg Dugger) writes:

>Hi all, I just got an intellivision used that should be working. i also
>got the sppech deal and an adaptor to play atari 2600 games,but all i get
>is a black screen no matter what is plugged in. any ideas?

it is most likely dirty or loose contacts in the main unit.  you could
try blowing them clean with with one of those cans o' air available at
camera and electronics stores, or i used to use a little audio head
cleaner on a q-tip.  watch that you don't leave any lint, though.

cartridges and add-ons are equally as susceptible to this problem.
Newsgroups: alt.games.video.classic
From: dgb@owlnet.rice.edu (Dennis Gale Brown)
Subject: WANTED--Colecovision+games
Organization: Rice University
Date: Thu, 21 Jan 1993 16:11:02 GMT

I'm looking to buy a Colecovision (working) and a few games:
Zaxxon
Smurf
Donkey Kong (any in this series)
 
I can't pay much (was thinking around $40 + shipping).
E-mail if you want to sell.
From: woodre@HYDRA.ROSE-HULMAN.EDU
Newsgroups: alt.games.video.classic
Subject: Re: Worst video Games...
Date: 24 Jan 1993 05:04:16 GMT
Organization: Rose-Hulman Institute of Technology
Reply-To: woodre@HYDRA.ROSE-HULMAN.EDU
NNTP-Posting-Host: hydra.rose-hulman.edu

In article <1993Jan23.222309.26749@noose.ecn.purdue.edu>, mbrockma@bank.ecn.purdue.edu (Matt Brockman) writes:
>In article <1jqa1dINNb09@master.cs.rose-hulman.edu> woodre@HYDRA.ROSE-HULMAN.EDU writes:
>>	Gopher - Farmer tries to bonk carrot-stealing gophers on the head with
>>	   	 his shovel. Minutes of entertainment!
>
>Are you kidding? This game was great!
>
>===============================================================================
>Matt Brockman                                           mbrockma@ecn.purdue.edu
>-------------------------------------------------------------------------------


        Great WHAT? I think YOU must be kidding.


			Rob