HDTenEightyP/NetNews huggingface dataset:
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: e: XWING Delay
Date: 28 Jan 1993 20:40:25 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

In article <1k3rkbINNhrl@network.ucsd.edu> rec@psycho.uucp (Richard E. Currier) writes:
>In article <1993Jan26.083914.10497@rose.com> kevin.sonnenberg@rose.com (kevin sonnenberg) writes:
>>
>>        Actually, there is a new trilogy planned! It will 
>>consist of Star Wars 1, 2 and 3. (the movies were 4, 5 and 6)
>>It deals with the old republic and Anakin Skywalker (Darth 
>>Vader)
>
>Wouldn't it be great if George Lucas got James Earl Jones (the voice
>of Darth Vader) to play the early Darth. He has the power......
>
	Well, the clone wars (which is what the new trilogy is _supposed_ to
be about) is set 35 years b4 the old movies. JEJ seems kinda old to play a
young Anakin. Alec Guiness seems a bit old to play a young Obi-Wan. Still, 
with modern make-up, I suppose you could make Alec look 35 years younger than
he did 16 years ago. Anyways, this is the wrong group for such discussions.
You should be looking for "rec.art.sf.starwars". 

==============================================================================
" There's nothing dumber in the world than a man with an erection. "
				- Borric, Prince of the Blood.

Hadoken! -Ken
From: mas@aero.org (Marcus A.Shaw)
Newsgroups: comp.sys.ibm.pc.games
Subject: King's Quest V for Sale or Trade
Date: 22 Jan 1993 18:05:13 GMT
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: aerospace.aero.org

I have a copy of King's Quest V that I am finished with.  While it
is no KQ6, this game is beautifully painted adventure in 256 colors
and VGA.  I am willing to take all sale and trade offers for this
game.

thanks

*ice*
Newsgroups: comp.sys.ibm.pc.games
From: jmcocker@eos.ncsu.edu (Mitch)
Subject: ** WAYNE EARTHMAN READ THIS **
Originator: jmcocker@c00077-100lez.eos.ncsu.edu
Keywords: WAYNE EARTHMAN, GAME SALE, BOUNCING MAIL
Reply-To: jmcocker@eos.ncsu.edu (Mitch)
Organization: North Carolina State University, Project Eos
Date: Tue, 26 Jan 1993 20:03:49 GMT


Wayne,

  I tried to send the following to you, but daemon can't find you, 
or some such.

   ----- Unsent message follows -----
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	id AA18761; Tue, 26 Jan 93 14:36:02 -0500
Posted-Date: Tue, 26 Jan 93 14:35:53 EST
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From: jmcocker@eos.ncsu.edu
Message-Id: <9301261935.AA13097@c00077-100lez.eos.ncsu.edu>
To: wayne@coude.ucsc.edu (Wayne Earthman)
Subject: Re:  Re: *** GAME SALE ***
Date: Tue, 26 Jan 93 14:35:53 EST

> Mitch,
> 
>   Just now saw your post.
> Which games do you still have? 
> BTW I have a "fast" AT with exVGA & SB card.
> 

Hi Wayne,

   I still have Red Baron ($25 + $3 s/h) and V for Victory: Utah Beach 
($40 + $3) left, and I'd be happy to sell either one to you, or you could make
me an offer for both.  Also, I have Silent Service II - someone has inquired
about it, but he has not yet said for sure that he was buying, so if you're
interested in SSII, you'd be first on the waiting list.  Let me know what you
think.

Mitch ----------------------> jmcocker@eos.ncsu.edu

Newsgroups: comp.sys.ibm.pc.games
From: weasel@merle.acns.nwu.edu (Mike Rosenberg)
Subject: Re: Looking for alt.games.vga_planets...
Organization: Northwestern University, Evanston Illinois.
Distribution: usa
Date: Thu, 21 Jan 1993 19:14:44 GMT

In article <1jmbnrINNqv3@flop.ENGR.ORST.EDU> polingd@prism.CS.ORST.EDU (POLING DAVID GLEN) writes:
>I can't seem to find this newsgroup on my system.  Has anyone?
>I just started my first game, and I strongly suggest that if
>you like strategy games to download this one!  Who needs an
>AI when you've got 10 other people vying for galactic dominion.
>
>Someone mentioned earlier that VGA Planets found it's own
>newsgroup, and if so, could someone tell me how I could still
>access it (Mail-Server, Rlogin, Telnet, .....)

the name is   alt.games.vga-planets

use a - not a _ in the name

also, you should probably bug your sysadmin to make sure they pick up the
group.

--Mike
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
*  Mike Rosenberg                   |   msr@casbah.acns.nwu.edu              *
*                                   |   jth@isp.nwu.edu                      *
*  "Weasel is not a nickname --     |   weasel@merle.acns.nwu.edu            * 
*   it's a state of mind."          |   weasel@nwu.edu                       *
*                                   |                                        *
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
"Ordinarily he was insane, but he had lucid moments when he was merely stupid"
	Heinrich Heine
From: kxj6@po.CWRU.Edu (Kijin Jung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Star Control II and Betelgeuse
Date: 28 Jan 1993 07:19:26 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kxj6@po.CWRU.Edu (Kijin Jung)
NNTP-Posting-Host: thor.ins.cwru.edu


Minor spoilers...


Hello, I've recently started playing this, having only been
in th lower left quadrant of the star chart, but I've managed
to build up a powerful starship using all the one-eyed trader's
technology (in Alpha Vulpeculae). The year is mid '57.

There was a time when I was exploring the galaxy without saving
the game (practice runs, if you will). I remember getting the
mycon eggshell in copernicus, travelling to betelgeuse sometime
after that, and then showing the mycon proof to the scantily
dressed Commander Takana at the Betelgeuse space station.

However, I cannot seem to show her the mycon shell anymore. The
conversation ends with "Goodbye, Commander..."; I recall that there
was a choice automatically given to me, something to the effect of
"You won't believe this Commander, but we found a specimen, etc."
I've tried all combinations (talking to Takana, travelling to
get the shell, coming back to Takana; or travelling to get the shell
first, going back to earth to get an explanation for the shell, then
going to Takana; etc. etc. etc.).

Is this a bug? Or is there a timeframe during which this event is
supposed to occur? Thanks in advance...

                                          -Kijin

-- 
 __ Kijin Jung ________________________ To affect the quality of the day, __
|   kxj6@po.cwru.edu                 |  that is the highest of the arts.    |
|   Case Western Reserve University  |                                      |
|__ (216) 754-1101 __________________|________________________ -Thoreau ____|
From: fbruno@ysw526 (F. Bruno)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3DBENCH.ZIP uploaded
Date: 25 Jan 93 17:19:46 GMT
Organization: Lockheed Sanders
X-Newsreader: Tin 1.1 PL4

486DX-50 (8M RAM/ 256K CACHE/ Diamond Stealth VRAM) - 17.7
(Would have been faster, but my scanner interface craps out when I turn
up the us speed beyond clkin/4)
				-Frank
Newsgroups: comp.sys.ibm.pc.games
From: jdolske@andy.bgsu.edu (justin dolske)
Subject: Re: Ultima UW help needed
Organization: Bowling Green State University B.G., Oh.
Date: Thu, 21 Jan 1993 16:00:34 GMT

Tricky <mfd91@ecs.soton.ac.uk > writes:
> 
>    I have almost completed UW I but I am currently stuck . I have
> killed Tyball and have the key of infinity and that blokes bones ( is
> his name Garamon ? ) but I haven't found his resting place . Once I've
> put his bones in the right place is it simply a case of opening the
> door with the key and killing the Slasher - or is there more in store
> for me ( like some convoluted way of getting out ).
> -- 
 
  SPOILER!      


  Go back up to the 3rd (?) level - the one with the knights. In the Northeast
is a "puzzle" consisting of two dials and two buttons. Using these, you can get
to a passage in the northeast and go down a set of stairs.

  Incidently, did you ever find the guy the lizard-men king was looking for? I 
finished the game w/o finding him, but am curious...
 
Justin

Newsgroups: comp.sys.ibm.pc.games
From: jacobw@phoenix.Princeton.EDU (Jacob Solomon Weinstein)
Subject: Save Princeton- a new text-adventure game via FTP
Originator: news@nimaster
Organization: Princeton University
Date: Fri, 22 Jan 1993 22:57:39 GMT

Save Princeton, a text-adventure game created with TADS, is now
available for MS-DOS. I've put it in a zip archive called
"saveprin.zip," which I've been uploaded to wuarchive.wustl.edu, 
in /pub/MSDOS_UPLOADS/games. 

The game has fifty-two locations, and a vocabulary of
about 980 words, which makes it about as complex as a middle-period
Infocom game. I've put a year and a half of work into it, and I'm pretty
proud of the thing.

Save Princeton puts the player in the role of a visitor to Princeton
University. You have to oust a mysterious force of invaders who have
taken over the campus. Along the way, you'll meet the archetypal jock, a
naked drunk man, the president of the university, and countless other
colorful characters. While folks who know Princeton U will undoubtably
get special enjoyment from the game, anybody can solve and enjoy Save
Princeton.

Save Princeton is shareware, with a fee of $10. Try it out, and let me
know what you think.
From: bkssmith@thunder.LakeheadU.Ca (BKS Smith)
Newsgroups: comp.sys.ibm.pc.games
Subject: HELP: Wiz7 (Munkharama)
Date: 26 Jan 1993 22:04:57 GMT
Organization: Lakehead University, Thunder Bay, Ont., Canada

As promised, I'm back with more questions. Possible spoilers follow.
























I have found the Holy Work (actually, the Holy Covenant; it is the same
thing, isn't it?) beneath Munkharama.  In the same room as the fountain
or 'golden face' as T'Shober calls it, there are a bunch of gates that
I can't open.  Where are the keys for these gates?  Or did I not get 
them because the Gorns found the Crypt map before me (Ulgar told me they
found it).

I also found the notched staff and put it in the hole in the wall to turn
off the pit trap.  Now the only reason I knew to do this is because I read
about it on the Net.  When I searched the spot with the hole it didn't even
tell me about it.  Should I have let myself fall down the pit?  I fell down
there once and ended up fighting the Leper Giant, but didn't save the game.

On the subject of keys, should I keep the iron and pewter keys that I 
sometimes find after fights? I've yet to find a door that they actually
open.

Well, enough questions for now. Thanks in advance.

					BKS

--
AMAZING BUT TRUE ...                      |
There is so much sand in Northern Africa  |  bkssmith@thunder.lakeheadu.ca
that if it were spread out it would       |      or
completely cover the Sahara Desert.       |  bkssmith@flash.lakeheadu.ca
Newsgroups: comp.sys.ibm.pc.games
From: kkane@nyx.cs.du.edu (Kevin Kane)
Subject: Re: Star Control II and Betelgeuse
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Thu, 28 Jan 93 20:51:23 GMT

In article <1k81duINN5p2@usenet.INS.CWRU.Edu> kxj6@po.CWRU.Edu (Kijin Jung) writes:
>However, I cannot seem to show her the mycon shell anymore. The
>conversation ends with "Goodbye, Commander..."; I recall that there

I had to get the information about the Deepchild destroying Syra from the
Melnorme before that menu choice appeared - just keep buying info from the
Melnorme and you'll get it eventually.

Newsgroups: comp.sys.ibm.pc.games
From: sbohne@cs.ulowell.edu (Stephen Bohne)
Subject: Please help: UW2 Mage Academy
Organization: University of Massachusetts at Lowell Computer Science
Distribution: usa
Date: Wed, 27 Jan 1993 22:06:24 GMT

I am having trouble getting out of the mage academy.  In the ethereal void,
after I cross the small water maze, I come to a massive locked door.  I can't
pick it open, and open spells do not work.  I've tried all my keys on it, too.
Would someone PLEASE tell me the location of the key I need to open this god
damned door!!!

Thanks,
Steve

Newsgroups: comp.sys.ibm.pc.games
From: mvarila@klaava.Helsinki.FI (Mikael J Varila)
Subject: Re: Carls cool new WOLF 3D LEVELS!  (for wolf v 1.0)
Organization: University of Helsinki
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 22 Jan 1993 10:39:40 GMT

Ian Upright (Ian_Upright@mindlink.bc.ca) wrote:
> 
> Cool new levels for Wolf3d (v 1.0)
> 
> section 1 of uuencode 5.15 of file carls.zip    by R.E.M.
> 
> begin 644 carls.zip
> M4$L#!`H````!`#:IG1E7\<K8)````"H````+````34%02$5!1"Y73#'-5B$`

-- Lines deleted --

> M4"Y73#%02P$""P`*````!@"JL30:_5?V_U8!``#A`0``"@`````````!`"``
> F``!^20``4D5!1$U%+E185%!+!08``````P`#`*H```#\2@``````
> `
> end
> sum -r/size 41509/26740 section (from "begin" to "end")
> sum -r/size 21369/19388 entire input file
> 
> --
> -----------------------------------------------------------------------------
>  Origin:  Astaria Digital Enterprises             Ian_Upright@mindlink.bc.ca
>  BBS: (604) 852-1866, or FidoNet  :-)  1:153/513                  CANADA eh?
> -----------------------------------------------------------------------------
> 

Is this file corrupted ? If it is, could you repost it?

							Mikael
From: rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Was there ever a STAR WARS for the PC?
Date: 26 Jan 93 19:12:29 GMT
Organization: APG-Edgewood

In article <C1FH8z.FG1@ecf.toronto.edu> kamg@ecf.toronto.edu (KAM GREGORY K) writes:
>
>
>I was wondering if there was ever a STAR WARS game for 
>the PC that came out before.  I just got my 386 two summers ago
>and I haven't seen one since.
>
>I really liked the arcade game and was wondering if 
>a home computer version existed, and if it does, if it is
>any good....
>
>(comparable to the arcade?)
>
>Greg
>1


Yes there was but It was too fast even on a 286. It was made for the 4.77 xt
PC crowd around 85. (there were a dozen or so versions for different machines
and game systems) I had the Colleco Adam verson and that was probably the
best translation.

Speaking of which, Anyone noticed the complete disappearance of Zaxxon?

There was a version on tape that blew the Arcade version of Super Zaxxon awayon the Adam. Had like 10 "worlds" and so many space fight sequances.

There was a PC version out for the IBM but the world had no texture, there was
only on villian or wall on screen at a time and there was no 3d shadow.

Rob Merritt
Newsgroups: comp.sys.ibm.pc.games
From: awai@rainbow.UWaterloo.ca (Alex Wai)
Subject: Wiz7:  Question about Old City
Organization: University of Waterloo
Date: Thu, 28 Jan 1993 04:44:07 GMT

Could someone tell me, 

How are you supposed to know to ask Prof. Wunderland about "archives"  
other than reading it in this newsgroup?


Thanks,

Alex
Newsgroups: comp.sys.ibm.pc.games
From: haueisen@lars.acc-admin.stolaf.edu (Timothy W Haueisen)
Subject: Ultimas for sale
Organization: St. Olaf College; Northfield, MN
Distribution: comp.sys.ibm.pc.games
Date: Tue, 26 Jan 1993 20:52:04 GMT

I have these two Ultimas for sale:

Ultima 7 with FoV and clue book--$45

Ultima 6--$25


Both come with original disks, boxes, and documentation.  If you're
interested email me at: haueisen@stolaf.edu

Newsgroups: comp.sys.ibm.pc.games
From: pprior@magnus.acs.ohio-state.edu (Paul A Prior)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: The Ohio State University
Date: Fri, 22 Jan 1993 23:34:30 GMT

In article <1993Jan22.172151.27057@ncsu.edu> bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA) writes:
>
>PLEASE STOP POSTING BENCHMARKS!
>
>This is a GAMES group!
>I realize that the benchmarks relate to gaming in a roundabout way,
>but come on! Are the figures really doing anyone any good?


Yes they actually do.  They allow you to get a feel for how fast
a given processor/video card combination will run Dos based
video games.

'Nuff said.


-- 
--------pprior@magnus.acs.ohio-state.edu----(614) 621-8240----------------
Paul A. Prior    Ban anchors, not reef tanks    Nuke Gay Whales for Jesus  
3rd year medical student 		        
The Ohio State U. College of Medicine   Tobacco Kills- Please don't smoke!
From: jsciv@polaris.async.vt.edu (Joseph Cochran)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MISC:  Split - Should '.adventure' and '.rpg' be Combined?
Date: 25 Jan 93 18:46:28 GMT
Organization: Escape from Blacksburg, VA

In article <1jvnnbINNnc3@MINERVA.CIS.YALE.EDU> randall-joshua@yale.edu (Joshua E. Randall) writes:
>I will keep this poll going for as long as it take to
>establish a trend, and try to cut it off by Wednesday, 27
>January 1993 if possible.  (Would whomever is working up the
>RFD please hold off sending it to 'news.groups' until the
>results of this poll are in?)

	Okay, the RFD revision will be posted on Wednsday, and as soon as
I get results from Joshua (or by Feb 2) I will act on his results if 
warranted, and post to news.announce.newgroups.
					*--Joe--*
					jsciv@polaris.async.vt.edu
Newsgroups: comp.sys.ibm.pc.games
From: stein@bcstec.ca.boeing.com (Halden Stein)
Subject: Indy 4 (FOA)
Organization: Boeing
Distribution: na
Date: Fri, 22 Jan 1993 18:56:43 GMT


Thanks to all those who responded to my last request for help.

This time, I'm at the large digging machine and can't figure out
the  combination of pin pushes and pulls to start it running. I
can turn it on with a bed but can't get it to move. I've tried
every permutation of pin combinations based on the markings carved
in the wall and floor, with no luck.
Thanks in advance for any hints anyone can give.
   Hal
Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: UW2: Finished but with questions
Date: Wed, 27 Jan 1993 13:12:08 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

Spoilers!































I finished last night but I have a few questions.  If someone else who
knows would answer some of these I'd sure like to know.  I plan to try
again and beat the pitiful 33 days it took me to finish.  I actually
think a mage will be easier to play than a fighter sort in uw2 as
opposed to uw1.  Anyway, ...

1) Does the guy who flaps his arms and pats his head (or whatever) in
   the blue world in the Void do anything other than give you a flight
   scroll?  He got between me and a couple of those little demon guys
   that toss lightning and they fried him.
2) What is the goal of the yellow world?  I found a moongate embedded
   in the floor of a room that had two of the brain creatures in it
   but was unable to enter it.  I also found a bronze wall that seemed
   to have no purpose.  And then there's that area beyond another
   moongate of a long path of yellow squares that leads nowhere
   important that I found, even flying all through it.
3) I finished the void by dropping a moonstone in the shrine while dreaming
   which I am not sure is the "correct" way to do so.  Is it that I missed
   something in the yellow area?  I was pretty proud I figured out how to
   do that since I had been screwing around in that #^%$^% yellow area
   seemingly forever.
4) When I entered the goblin tower I angered one of the guards and from 
   then on they all attacked me.  Did I miss anything interesting?  By
   the time I freed the troll I had already finished off all the goblins.
5) How many magic rings have people found?  I had 3 at the end: prot.
   poison, prot., and regeneration.
6) Did anyone find any rooms that could only be teleported to besides the
   one in the lowest level of the pits guarded by the undead?
7) I never found a Tym rune.  Several times when I fought someone near
   water or lava their stuff plunked.  Did I miss it this way or was it just
   hidden somewhere else?

Whew, that's enough (too much!) for now.
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Subject: Re: WC: Whatever happened to...
Organization: MIND LINK! - British Columbia, Canada
Date: Tue, 26 Jan 1993 13:43:54 GMT

> C09615KF@wuvmd.wustl.edu writes:
>
> Msg-ID: <93025.113340C09615KF@wuvmd.wustl.edu>
> Posted: Mon, 25 Jan 93 11:33:47 Org.  : Washington University, St. Louis
>
>    Just got to thinking, what happened to Iceman & Knight? Bossman died,
> Angel gets a desk job, Maniac gets famous, Spirit survives, Paladin
> goes undercover.  From the Secret Mission, Doomsday survives and
> we all know what happens to Jazz.
>    Anyone out there remembers their (Iceman & Knight) story?
>
> Kendal M. Furuya


From Secret Missions 2, you can assume that Knight took up the offer of pilot
training instructor that he was offered, assuming he wasn't on the TC when it
blew.  Knight was losing it as a pilot but he knew a thing or two, he would
be a good instructor.  As for Iceman, who knows?  From Jazz's comments at the
end of WCII you can assume he (and maybe Knight as well) were killed when the
TC was destroyed.


--
Jeremy_Reimer@ |"It turned out, as N-Man discovered later, that the black
mindlink.bc.ca | boat hadn't been after him at all.  It was full of riotous,
---------------| unemployed former James Bond villains enraged at the fall
aka THE JAGUAR!| of Communism in the Soviet Union."
---------------|
Stealth Sig#69 |  --From "N-Man #3: N-Man on Holiday"

Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (No parking EXCEPT FOR BOB)
Subject: Re: Wolf3D (and Spear) SoundBlaster troubles w/new 486dx50
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 23 Jan 1993 09:15:35 GMT

Well, my "Color Designer" board with the et4000 couldn't be made to
run Windows properly, and I've traded it for a Genoa 8500 VL.  Unfortunately,
I don't seem to have a complete set of the support disks, so I still
can't run windows other that straight VGA.

But the sound problems with Wolf are *unchanged*  The Genoa board
has Cirrus Logic chip(s) on it, no Tseng.

What I *think* may be happening is that my board is running the VESA bus
at 50MHz, which is technically a violation of the VESA standard.  The
standard apparently sets a speed limit of 40MHz, and maybe I'm lucky
anything works at all.  The "turbo off" mode, which claims to be
25MHz, solves nothing, but then, it probably does not slow the VLB
down, anyway.  Maybe this is what I get for trying to 'pioneer' the
hot-shot setup...

	Bob

--
From: szgershe@quads.uchicago.edu (Shadowspawn)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2 Help - Dorstag!
Date: 25 Jan 93 22:49:39 GMT
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago

In article <1993Jan25.161947.5625@seas.gwu.edu> brad@seas.gwu.edu (Bradford J. Crane) writes:
>	If you can't kill Dorstag, then DON'T!!!! YOU DON'T HAVE TO KILL DORSTAG
>
>
>***** SPOILERS *****
>
>
>Alright, if you don't want to kill Dorstag, goto world four and find a grey 
>stone there. I know you will find one somewhere! Now, go to the pits of carnage
>and go all the way to level three, and talk to the troll guy. GIVE THE GREY
>STONE to the troll. Now, ask the troll to kill the big mean Dorstag and get the
>shiny black gem for you!!!!!!! He will kill him for you!!!!!! Cool!
>
>							Brad
>

Actually, it is much simpler than that.  Just pick up one of the
black stones in the troll's room, and give it to him when he asks
for it.  The game is black-white stones.  The whole point is that
you have to be nice to the troll, and let him win, so he
becomes your friend...

Steven
From: tozz@hpindda.cup.hp.com (Bob Tausworthe)
Date: Wed, 20 Jan 1993 21:05:16 GMT
Subject: Re: UWII <Spoiler Requested> --> Mages Academy
Organization: HP Information Networks, Cupertino, CA