HDTenEightyP/NetNews huggingface dataset:
From: arseno@phy.ulaval.ca
Subject: Re: V4V - Velikiye Luki
Summary: good game but crashes
Organization: Laval University
Distribution: all
Date: Tue, 5 Jan 1993 13:42:06 GMT


>Anybody found a way to make the relief scenarios more interesting? I tried to
>tailor the supply levels, which improved the situation only slightly. Any way
>I try it, most of the scenarios are slow, boring slugfests.
>
I find the first scenario and Fortress in the Snow quite interesting. The first
requires some thought to attain a substantial victory as the Germans.

I find the game well done and interesting, although I wish the computer was
more inteligent (but this is not feasible). This is the first wargame I have
played that allows destroying the enemy by massive encirclements, as the
Germans must do on the western side of the city. Yes, supply is a major
problem, but it is not realistic to expect all of your divisions to have attack
supply every turn: as a matter of fact, you cannot even ensure defensive supply
for each German division every turn. So decide how to effectively use and
apportion the supplies you have. This may include increasing your supply store
by giving minimal supply to most divisions and defensive supply to those in the
most critical situations, in order to have enough supply for a major offensive.

The problem I have is the game freezing up after many hours of play, just when
the situation is most interesting! The saved games are no help, they freeze up
too. Either the game freezes or the screen goes scrambled. I suspect this may
be due to the memory going into the stack or the heap. Does anybody else have
this problem? The simplest way to observe it is to let the computer play itself
in a campaign game. About December 17, the game will freeze up. I am playing on
a Mac II with system 6.0.7 and 8 megs of memory.The problem happens with both
finder and multifinder. I tried removing all inits, with the same result. 
Henri
From: wstrain@azure.NoSubdomain.NoDomain (Jeff Strain)
Newsgroups: comp.sys.mac.games
Subject: * BAD Lemmings Crack *
Date: 11 Jan 1993 14:09:55 GMT
Organization: Texas Instruments Incorporated, Austin
Distribution: world
NNTP-Posting-Host: azure.ppe.ppd.ti.com
Keywords: Lemmings ResEdit Copy Protection

Thought I would let all who requested email instructions on how to ResEdit
around the Lemmings copy protection that the crack that I sent you has
a fatal flaw:

It *does* disable the copy protection, but it also prevents the lemmings from
entering the door at the end of the level. Talk about useless!

My sincere apologies for not spotting this earlier, and thank you Ray for
pointing this out to me!

If anybody has a hack that correctly disables the lemming copy protection
(this is for *legal owners* only), please let me know. By the way, I have
had several people recommend using the demo app with the release data files,
but this does not seem to work quite right either,

Apologies,

Jeff Strain
-- 
---------------------------------------------------------------------------
Internet: wstrain@ppe.ppd.ti.com  |  Opinions expressed are my own
AOL:      WJStrain                |  and do not represent Texas Instruments
---------------------------------------------------------------------------
From: cg533@cleveland.Freenet.Edu (James Eugene Alloway)
Newsgroups: comp.sys.mac.games
Subject: Re: V4V - Velikiye Luki
Date: 5 Jan 1993 13:46:42 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


I haven't tried the relief scenarios yet, but I have played the first scenario
where you relieve a small city on the west edge of the board, the actual 
encirclement battle from both sides, and the initial Russian assault from
the German side.  In every case but one I won.  I found that you have to
push your units hard.  Whenever I was on the offensivve, more units on both
sides were destroyed.  Supply is a problem for the German player, but I had no proo
problem moving most of my units around.  In the  city fights, movement is
much more liomited, but I found it enyoyable nonetheless.  As the German,
I dug in like a wild thing, keeping back a makeshift kampfgruppe or 2 to
retake positions.  It was fun, and historically accurate (though I didn't)
know that the time).  As the russians, it was a matter of intense artillery 
prep followed by limited, but aggressive local attacks, aimed right at the
HQ of the garrison.  One that was taken, the garrison started giving up,
'cause the HQ has the supplies!!!.  I had a blast.  I want to try the big
relief battles, but they look hard.  That will be for next month.
    Gene
Newsgroups: comp.sys.mac.games
From: russotto@eng.umd.edu (Matthew T. Russotto)
Subject: Re: Oxyd and this book thing ...
Date: Tue, 05 Jan 93 01:05:19 GMT
Organization: Project GLUE, University of Maryland, College Park

In article <SMITH.93Jan4151940@pell.anu.edu.au> smith@pell.anu.edu.au (Michael Smith) writes:
>
>(Jonathan D Baumgartner) writes:
>>   What's this nonsense about a book?  Has anyone got it?  Do I stand a chance in
>>   hell of getting past level 11 without it?
>
>I believe that you won't be able to.  If you have a try at level 11 you can
>get hold of a flag that does nothing when you try to use it.  I think you
>have to type in a special activating code for this flag in order to
>progress through the level, and that this sort of business continues on
>through the game.  Every time you get to a new level and find a new item,
>you get out your trusty old book, look up the level and find the activating
>code for the item.
>
>Sounds fun doesn't it ;-)
>
>Please let me know if this is not how it works, since I may consider buying
>the game then.

The purpose of the flag is as a 'checkpoint'.  If you put the flag
down, the next time you break your marble you will restart where the
flag is.  I don't believe it is related to the protection. (though the
coded block definitely is.)

-- 
Matthew T. Russotto	russotto@eng.umd.edu	russotto@wam.umd.edu
Some news readers expect "Disclaimer:" here.
Just say NO to police searches and seizures.  Make them use force.
(not responsible for bodily harm resulting from following above advice)
From: conty@cbnewsl.cb.att.com (E. Kontei)
Newsgroups: comp.sys.mac.games
Subject: Re: Yet Another MacWorld Games Report(LONG)
Date: 13 Jan 93 04:25:43 GMT
Organization: AT&T Bell Laboratories

In article <1993Jan13.002343.8774@netcom.com>, howard@netcom.com (Howard Berkey) writes:
> 
> The way the FSF looks at it (and I'm unsure whether or not I agree)
> is, what would you do if someone patented, say, linked lists?

That would fall like a house of cards as soon as the patent was tested
in court.  The "prior art" clause (the idea that anyone would have thought
it up) takes care of that.
-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
Subject: Spectre network over modem?
From: kmoffatt@cstp.umkc.edu
Date: 10 Jan 93 13:35:56 -0600
Organization: UM - Kansas City, Computer Science
NNTP-Posting-Host: vax2.cstp.umkc.edu

My friend and I have both purchased legal copies of Spectre. . .my problem is
this:
	We want to play net play over a modem. . .is there anyway to set up an
appletalk network through the modem? (make Spectre think my modem is HIS
computer? also, IBM versions allow direct modem access. . .does anyone know if,
with the above question answered, you could connect an IBM to a mac through a
modem using appletalk?  or any other kind of server, I guess. . .anyway, I've
babbled long enough.  Thanks for the help!
			Keith Moffatt
			KMOFFATT@VAX2.CSTP.UMKC.EDU
From: howden@allouez.cps.msu.edu (Sally Howden)
Newsgroups: comp.sys.mac.games
Subject: Lemmings help needed
Date: 7 Jan 93 21:05:46 GMT
Organization: Michigan State University, CPS Department
NNTP-Posting-Host: allouez.cps.msu.edu

My brother and I have been working on Level 23 of the Tricky section
for over a week and can see no new way to try (that we haven't already
tried several hundred times each!)  We're crying "Uncle!"

Can anyone give a hint (or down-right tell me how to do it 8^)?

Thanks,
Sally J
howden@cps.msu.edu
Newsgroups: comp.sys.mac.games
Distribution: world
From: Michael_A._Israel@cybermac.sadye.emba.uvm.edu
Organization: Adrenaline Online, (802) 425-2332, a FirstClass system
Date: Mon, 04 Jan 1993 05:22:28 EST
Subject: Prince of Persia

Can anyone tell me how to get out of Level 3?

The only way I can think of getting out of it is to hit a floor panel that
open the gate and run across the top.  However, I can't get near the gate or
jump from the falling floor panel.

HELP!!



===========================================================================
=  The author's opinions are not necessarily those of Adrenaline Online.  =
===========================================================================
=   /| |\  |-\ /-- \ |  /\  |   | \ | /--  Adrenaline Online (FirstClass) =
=  /-| | \ |_/ |-  |\| /--| |   | |\| |-   (802) 425-2332 * Charlotte, VT =
= /  | |_/ | \ \-- | \ |  | |-- | | \ \--  Macs, cyberpunk & battle games =
===========================================================================
= This message was gated from from a FirstClass BBS via PostalUnion Lite. =
===========================================================================
Newsgroups: comp.sys.mac.games
Distribution: world
From: Sean_P._Peisert@bmug.org
Organization: BMUG, Inc.
Date: Thu, 07 Jan 1993 18:06:51 PST
Subject: Re: Strategy game wanted

Halls of Montezuma

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Ron_Hunsinger@bmug.org
Organization: BMUG, Inc.
Date: Mon, 11 Jan 1993 14:34:56 PST
Subject: Re: Prince of Persia - little arrow?

>Sometimes during game play, I get a funny arrow-like symbol in the
>upper-right corner of the monitor.  It seems to move, and sometimes
>it has a partial border.  What's the deal?

Do you have Easy Access in your Control Panels folder?  Do you use the
SHIFT key as your action key?  If you answered yes to both questions,
this could be Easy Access kicking in and out.  (Five consecutive presses
of the SHIFT key with no intervening keystrokes turns it on/off.)

Use some other key in place of SHIFT.  PoP accepts CTRL, OPTION,  or the
zero key on the keypad, as alternatives.  I use <kpd>-0 because it
allows me to play one-handed.


**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.
Newsgroups: comp.sys.mac.games
Distribution: world
From: Kim_Shekar@bmug.org
Organization: BMUG, Inc.
Date: Mon, 11 Jan 1993 19:04:32 PST
Subject: Re: CD ROM games

Some other ones I saw were Lunicus and Iron Helix which were both run OFF a CD
at the demo, and not compressed onto some HUGE drive to run faster. Lunicus is
the best for slower machines and was amazingly fast. It has 3d hallways on a
spaceship and action sequences better than 99% of proffesional arcade games.(I
tried it and it was an INCREDIBLE feeling using the mouse as a crosshair and
blasting away at 3d enemies while moving with the arrow keys. Using the numeric
keypad still caused a bug that is supposed to be gone by the time it's coming
out in March.) Iron Heliz was also runnin off aCD and was fast as well. I
don't think it is as much action but it certainly involves certain elements.
You are a science probe on a desrteed space ship that will start an
interplanetary war and neeed to stop it. To make this tougher there is a
protector robot that wants to kill you. Luckily you have sensors and it
doesn't. Unfortunately, it has guns and you don't. 
PS: HellCab looks really good graphics wise but I'm not sure how the game is.
Any more questions???

**** From Planet BMUG, the FirstClass BBS of BMUG.  The message contained in
**** this posting does not in any way reflect BMUG's official views.

Newsgroups: comp.sys.mac.games
From: CSMSETS@MVS.OAC.UCLA.EDU (CSMSETS)
Subject: Re: Pax Ending
Date: 4 Jan 93 16:01:14 PST

In article <kharri-040193070455@elvex33.acns.nwu.edu>, on 4 Jan 1993 13:11:39 GMT,
kharri@casbah.acns.nwu.edu (Karl Harrison) writes:

>  ..Stuff deleted...
>
>Has any one sucessfully brided an alien advisor, I still haven't yet. How
>much does it cost, I tried up to about 5 million with their loyalty at 61%
>with no sucess.
>
>--- Karl
>

I have bribed aliens but it is VERY expensive (like a few turns at
30+ million). Someone said that it was reported that the computer
players only way of cheating is in micro managing their finances?
Does anyone else notice that if you are playing in turn mode and
you go into combat that you can only update your fleet commands
every 5-10 'rounds' while the computer updates his movement and
target info each round?

       --Ed
Newsgroups: comp.sys.mac.games
From: sjk6119@ritvax.isc.rit.edu (Sgt. Kleper)
Subject: Re: Simple programming language for Mac
Reply-To: sjk6119@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Mon, 11 Jan 1993 22:49:49 GMT

The problem I ran into with Pascal was you learn a little, then say, 
"Okay, that's cool, but how would I do this?" After a little while,
you're deep into the language, and find that when you ask that question
again, you're told, "You can't, only C can." In that respect, it would've
been nice to just start in C. Of course, you have to take a logical path
in programming. All these years until relatively recently, when I was
just messing around with BASIC, I could've been learning something useful.
Many programmers decide that the things that they want to do can only be
done in assembly, and many of the rich and famous began in assembly. I
personally have no idea what's going on when I go into MacsBug, and that
I regret. Maybe it doesn't matter anyway, because it's not always easy
to get the right training for a language. Books are sometimes hard for kids
to stick with. I was lucky enough to get into a college course, but most
kids are stuck at high school (yuck!)

-Scott j. Kleper
"Sgt. Kleper"
From: pug@apple.com (Russ Emmons)
Newsgroups: comp.sys.mac.games
Subject: Re: Journeyman Project
Date: 12 Jan 93 23:07:01 GMT
Organization: Apple Computer, Inc.

In article <christ.726805764@crash.cts.com> Chris Trichel,
christ@crash.cts.com writes:
>Well a Friend of mine just got Journeyman Project (the hot new CD Rom game)
from
>ComDex... apparantly they were selling pre-releases up there... (oops meant
>MacWorld not ComDex) So far he's in love with it... I haven't gotten a chance
>to hang around his place yet and see it so......... more to follow

I picked this up at MacWorld too, and I've totally fallen in love with it. 
I've
only played it for around 4 hours so far, but I'm enjoying every minute of
it.  The graphics are wonderful, and the storyline so far is really 
interesting.  I just need a faster CD-ROM player--I spend far too much
time waiting for various scenes to load.

Oh, my brother-in-law was over at my place all day Sunday, and he's
even more gaga over it than I.

Many KUDOs to the guys at Presto Studios!

Russ
pug@apple.com
Portable ROM Guy
Newsgroups: comp.sys.mac.games
From: inthalw@lims02.lerc.nasa.gov (Magnus)
Subject: Sim City Supreme
News-Software: VAX/VMS VNEWS 1.41    
Organization: Closed Boxes
Distribution: na
Date:  4 Jan 1993 08:08 EST  

Greetings,

Does anyone have a copy of Sim City Supreme that they are willing to 
unload?

I'll pay $28 including shipping. (There are lots o' neat new games out 
there!  A little cash might come in handy!)

Subliminal message to follow: Sell Sim City. You don't want to play that 
old game anymore. Play new games. Yes. New games. Nice new games.

Reply via e-mail to inthalw@lims02.lerc.nasa.gov if we can make a deal.

Thanks,
Magnus
Organization: The American University - University Computing Center
Date: Tue, 12 Jan 1993 09:24:35 EST
From: Peter M. Cohen <PC2370A@auvm.american.edu>
Newsgroups: comp.sys.mac.games
Subject:    Prince of Persia - Thanks for the help !

Hi:

I want to thank all those that mailed/posted advice to me regarding level 6.
I was pressing the right key (shift) but it wasn't working !!  I remembered
reading other posts about "Easy Access" causing some problems.  I removed
Easy Access from my System Folder and restarted the Mac.  Prince of Persia then
worked fine. I have to wait now untill my 2 year old goes to bed to play.  He
won't let me have a turn !!! :-)

--Peter Cohen
From: wstrain@azure.NoSubdomain.NoDomain (Jeff Strain)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings
Date: 5 Jan 1993 23:07:04 GMT
Organization: Texas Instruments Incorporated, Austin
Distribution: comp
NNTP-Posting-Host: azure.ppe.ppd.ti.com

I have the ResEdit instructions to bypass the copy protection on the commercial
version.

E-mail me at the address below if you want a copy.

Regards,

Jeff Strain

(And yes, I own a legit copy, but PowerBooks just are not as much fun when
you are carting manuals full of inane code words around...)
-- 
---------------------------------------------------------------------------
Internet: wstrain@ppe.ppd.ti.com  |  Opinions expressed are my own
AOL:      WJStrain                |  and do not represent Texas Instruments
---------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: gort@netcom.com (george harrington)
Subject: Re: SimLife
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 9 Jan 1993 19:55:40 GMT

In article <1993Jan7.133957.20774@yang.earlham.edu> jeffj@yang.earlham.edu (ChaOs) writes:
>In article <1993Jan6.174053.6590@wam.umd.edu>, jellis@wam.umd.edu (Harry Tuttle) writes:
>> I haven't heard anything about SimLife around here in quite some time.
>> Is it any good or should I get A-Train instead?
>> 
>> Please post if you've played either.
>> Thanks.
>
>On a related note, does anyone know if SimLife will run on a MacPlus? 
>According to the box, it'll run on CLassics, LCs, etc.  Is there something
>preventing the Plus from running it, or is it just a hint that I should upgrade
>my computer?
>						Thanx
>							Jeff
>
>-- 
>Jeff (ChaOs) Johnston                             JeffJ@yang.earlham.edu

I just installed SimLife on my Plus (4 meg, system 7.0.1 tuned, lots of
extensions and control panels) and it seems to be running fine. It could
be that Maxis hasn't tested it on the Plus, and therefore didn't want to
claim compatibility. The box claims SE compatibility, and I can't recall
anything that will run on the SE but not the Plus.

Then again, I haven't run it very long, so maybe there's something out there
waiting to byte me. I'll post if I find any probs with it on the Plus.


-- 
george harrington gort@netcom.COM
Netcom - Online Communication Services San Jose, CA
From: mark@prepress.com (Mark S. Bubien)
Newsgroups: comp.sys.mac.games
Subject: Leyte Gulf Patch?
Date: 7 Jan 93 14:54:31 GMT
Organization: Pre-Press Technologies, Carlsbad Ca.


Can someone re-post the Leyte Gulf patch that gives
you more than 6 missiles (or any other patches, for
that matter)?

Thanks
	-Mark
--
=============================================================================
                        |  Most of the time, my head is on straight         |
Mark S. Bubien		|  Most of the time, I'm strong enough not to hate  |
mark@prepress.com	|  I don't build up illusion, 'til it makes me sick |
                        |  I ain't afraid of confusion, no matter how thick |
Pre-Press Technologies	|  I can smile in the face of mankind.              |
2443 Impala Dr.		|  Don't even remember what her lips felt like on   |
Carlsbad, Ca 92008	|       mine                                        |
(619) 931-2695		|  Most of the time.                                |
                        |                -Bob Dylan                         |
=============================================================================
Newsgroups: comp.sys.mac.games
From: markkj@muse.cs.mu.OZ.AU (Mark Johnston)
Subject: Re: Civilization?
Organization: Computer Science, University of Melbourne, Australia
Date: Wed, 6 Jan 1993 22:47:05 GMT

egorr@hebb.uoregon.edu (Eric Gorr) writes:
>Can someone tell me what this game is all about?

    You start with a group of settlers on a big map with lots of computer
players, have to build a town, and from there, expand & develop different
technologies, and eventually reach Alpha Centauri (One of those stars anyway).
Similar to Strategic Conquest, but a good deal more fun.  Does anyone know if
multi-player games are supported (by this I mean can you play over appletalk?)


>Does it have anything to do with the board game by the same name?

    I believe it is based on the board game put out by Avalon-Hill, but don't
quote me on that.


	Mark.



--------------------------------------------------------------------------------
Real programmers get it right the first time: |        Mark Johnston
                                              |    Software Engineering
#include "/dev/tty"                           |    Melbourne University
--------------------------------------------------------------------------------
Real hackers get it right the first time:     | markkj@muse.cs.mu.oz.au
                                              | markkj@munagin.ee.mu.oz.au
cat > foobar.o                                | markkj@mundil.cs.mu.oz.au
--------------------------------------------------------------------------------
Newsgroups: comp.sys.mac.games
From: bredell@tdb.uu.se (Mats Bredell)
Subject: Re: Prince of Persia - little arrow?
Reply-To: Mats.Bredell@udac.uu.se
Organization: Uppsala University Computing Center (UDAC)
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 11 Jan 1993 09:04:06 GMT

Aaron L Dickey (kieran@world.std.com) wrote:
: tom@ulysses.att.com (Tom Smith) writes:
: 
: >First, is there a tip-sheet for Prince of Persia?  That might save
: >time for the asker as well as you readers.
: 
: I wouldn't mind knowing this myself. :)
: 
: >Sometimes during game play, I get a funny arrow-like symbol in the
: >upper-right corner of the monitor.  It seems to move, and sometimes
: >it has a partial border.  What's the deal?
: >P.S.  There are some sounds I cannot account for, either.
: 
: Tom--
: 
: This is caused by the Easy Access Control Panel, which was probably
: automatically plopped in your System Folder the last time you upgraded
: systems.  It's really not of much purpose to you unless you have a
: disability with your hands (carpal tunnel, for example).  If you really
: want to know more about it, it's in the Mac manual.
: 
: Anyway, Easy Access "kicks in" when you hit the Shift key 5 times in rapid
: succession.  That causes that "wheep!" you hear, and the appearance of the
: funny icon in the menu bar.  Five more hits of the Shift key turns it off
: (which a "Wheeoop").  
: 
: So, in short, you can either change your PoP keyboard setup so you won't
: be using the Shift key, or just move Easy Access out of your System
: Folder.  All problems will be solved (after a restart, natch). :)
: 
: --Aaron
: 

I wouldn't recommend removing Easy Access. I has saved a lot of work for me
twice when my mouse stopped working.

I think you can use the option key instead of the shift key by default. At
least you can in the demo.

/Mats
-- 
Mats Bredell                                   Mats.Bredell@udac.uu.se
Uppsala University Computing Center (UDAC)     Ph:  +46 18 187817
Department of medical systems                  Fax: +46 18 187825
Sweden                                         Think straight - be gay!
From: Arabella.Clauson@f6268.n106.z1.fidonet.org (Arabella Clauson)
Sender: Usenet@f-454.fidonet.org
Newsgroups: comp.sys.mac.games
Subject: CIVILIZATION
Date: Sat, 09 Jan 1993 22:52:25 -0600

I just purchased Civilization today at Egghead Software for $47.99....was it
less expensive through MacWarehouse?

Arabella Clauson
clauson@aol.com