HDTenEightyP/NetNews huggingface dataset:
From: pilgrim@daimi.aau.dk (Jakob G}rdsted)
Subject: Re: Legends of V_A_L_O_R!
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Sat, 19 Dec 92 16:46:52 GMT

ftegerer@cip.informatik.uni-erlangen.de (Frohwalt Egerer) writes:

>On my 2000 with '030 it's too fast, too. (Only 'too fast' not 'way too
>fast' ... *SIGH*) But the worse thing is, I get seasick ever I play it.
>Somehow I hate it to see the walls so close, if I bump in them. 

I second this! I've never seen this game, but have the same problem
in the Mercenary/Damocles games(both for 64 many years ago and right now
on the Amiga). I love these games, but it is a fact that moving around
too fast/quickly makes me 'sick' (OK, seasick). I can't understand
why looking at moving perspective (maybe with faults) can affect you
like that; could a movie do the same? Let me explain - I've read
it to be a fact(correct me if it's not) that the person driving the
car never gets car/seasick, while it still may occur to him as a
passenger. So, I'm curious about, if it's the combination with you
identifying with moving around on/in the screen, that does it?

(Don't ask me what this's got to do with games...)

-- 
      Jakob Gaardsted   .    .  | The fourth time you stumble across a posting
  Computer Science Department . | with this signature, you are allowed to go
University of Aarhus, Jylland(!)| and get yourself a cup of coffee. You may 
 .  pilgrim@daimi.aau.dk   .    | reselect the article to achieve this effect.
From: orovner@sdcc13.ucsd.edu (Oleg Rovner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Donkey Kong for the Amiga
Date: 11 Dec 92 21:21:54 GMT
Organization: University of California, San Diego

You need to run the game in PAL in order for it to work properly.
 oleg

-- 
Libertarian in '92, nothing else makes sense.* orovner@ucsd.edu 
Just say NO to Bush/Quyale and Clinton/Gore! * oleg@crumpet.cts.com
From: jtee@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: Beginner FTPing help!
Date: 13 Dec 92 00:29:13 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

	I've downloaded a simple demo from an ftp site to my disk.
Now - I read that if it is a .dms file, then I need a DMS file to
uncompress the demo?  Where can I get this?  The same with .lha
demos.  Will I be able to run the demo after this is done or is there
more?  Beginner's troubles :)

	James
From: madelain@rhea.inria.fr (Eric Madelaine)
Newsgroups: comp.sys.amiga.games
Subject: PD games
Date: 16 Dec 92 16:42:39 GMT
Organization: INRIA, Sophia-Antipolis (Fr)

Somebody posted recently a message recommending PD games such as
Biplanes, Galaga'92, and Mouthman...

I found the others on aminet sites, but not those three!
Any help, please?

-- 
------------------------------------------------------------
Eric Madelaine                tel: 33-93657807 (secr. ...7825)
INRIA Sophia-Antipolis        fax: 33-93657766
Route des lucioles            email: madelain@sophia.inria.fr
06560 VALBONNE  FRANCE
------------------------------------------------------------
From: dalewis@acsu.buffalo.edu (Douglas A. Lewis)
Newsgroups: comp.sys.amiga.games
Subject: SimCity cheats wanted
Summary: Book
Keywords: simcity cheats
Date: 13 Dec 92 06:03:31 GMT
Organization: UB

Hello,
  I was wondering if anyone had a list of cheats and/or strategies for
SimCity.. Thanks in advance..

Email or post...

dough

masdough@ubvms.cc.buffalo.edu
dalewis@acsu.buffalo.edu
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games,comp.sys.mac.games
From: jwt6852@euclid.math.colostate.edu (james thomas)
Subject: Re: Might & Magic III (Help!)
Date: Thu, 17 Dec 1992 03:14:59 GMT
Organization: Colorado State University, Fort Collins


......I need a walkthrough for might and magic three please post on net. I am dddesperate.
From: tscarpenter@bra.isnet.inmos.co.uk
Newsgroups: comp.sys.amiga.games
Subject: Alien Breed cheats.
Date: 11 Dec 92 17:56:15 GMT
Organization: Inmos Limited

 Posting for a friend who has asked the following.

  Anyone know any cheats for Alien Breed special edition.

Darren,
-- 
o-------------------------------oo========================================oo
| Darren Carpenter -            || The trouble with doing something right ||
| VAX/VMS System Administrator. || first time is nobody appreciates how   ||
| Inmos,                        || difficult it was.                      ||
| 1000 Aztec West,              ||                                        ||
| Almondsbury,                  oo========================================oo
| UK,                           | Tel   : (+44 or 0)-454-616616 x613       |
| BS12 4SQ.                     | eMail : TsCarpenter@Isnet.Inmos.Co.Uk    |
o-------------------------------o------------------------------------------o
Newsgroups: comp.sys.amiga.games
From: jimmy@mickey.uhcc.Hawaii.Edu (Jimmy Chan)
Subject: Re: Civup2 on Wuarchive (Civilization bug fix)
Organization: University of Hawaii
Distribution: na
Date: Wed, 16 Dec 1992 01:20:57 GMT

In article <jim.724321992@marsh> jim@cs.curtin.edu.au (Jim McGrady) writes:
>pwheat@cup.portal.com (Philip A Wheat) writes:
>>>
>>>Does anyone know what bug this is supposed to fix? Is it a bug on a few
>>>versions of the game that was later corrected by Microprose? I recently
>>>got Civilization and would like to know if this fix is pertinent to me.
>>>
>
>>The civup2 is actually the first Civilization update.  (Microprose released
>>the wrong file as the first update)  The update is supposed to keep the game
>>from crashing on exit.  It works most of the time, but it does not fix any
>>of the other problems with the game.  You probably should'nt bother since
>>the game still trashes memory on exit and you're better off rebooting after
>>running it.  But if you want to grab it, it wouldn't hurt.

>The update is a replacement for the main game file. The only (but significant)
>difference I found was that I can now pull down the Civ screen like a regular
>screen ... Welcome back multitasking :-)


I bought my copy of Civilization about a month ago, right after I got my
new power supply.  I sent in my registration about a week after I bought
the game and I wanted to know how do you know if you have a buggy version?
I haven't gotten any mail from Microprose about updates or whatever as yet.
My game doesn't crash on exit and even after exiting I can still run
Civilization again, I often do that when I make mistakes...8-).  I've had
maybe about 1 or 2 crashes only.  Once was when I had two games running
simultaneously.  

I've always had multitasking with Civilization.  I use DJ mouse (hope
that's what it's called, I forget) and I've always been able to switch
screens.  


--
/-----------------------------\
|jimmy@uhunix.uhcc.hawaii.edu |
\-----------------------------/
Newsgroups: comp.sys.amiga.games
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: Heeeelp! stuck in Another World 2
Organization: Vallen Software
Date: Sun, 13 Dec 1992 20:04:55 GMT

In article <lee.724272945@auriga.rose.brandeis.edu>, lee@rose.brandeis.edu (charles lee) says most sayishly:
>shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
>>confused. :)  Is Flashback AW2 or something completely diffferent?
>
>Flashback is definitely Another World II. (I ordered that game through
>a french friend) However, I am a little confused as I haven't seen one
>thing that would link it to the original. Then again, I haven't reached
>the end of the game. There are seven large levels, and as they go on
>they get progressively _harder_. You can take 4 hits, unlike the
>original where you got vaporized from one hit... Lots of neat stuff...
>I would like to buy the English one also, as my French is not too
>great...

Ditto. :)  The only reason I can read some of the French is because I
know Spanish and the constructs are somewhat similar.  But now I'm to
the point (New Washington) where this guy named "Ian" speaks a CRAPLOAD
and I just can't understand it. :)  I hope AW2 is released in the states
SOON!!

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
Newsgroups: comp.sys.amiga.games
From: groucho@sulo.otol.fi (Seppo Typp|)
Subject: flight sims for 1200
Organization: Oulu Institute of Technology, Finland
Date: Mon, 14 Dec 1992 13:31:33 GMT


Now that A1200 and A4000 are out, I was wondering if there are any flight 
simulations coming that would use 256 colors? It would be nice to see
Tornado ( from Digital Integration ) or any Microprose product ( B17,
F-117A, ATAC ) using that mode on the Amiga...:-)

Regards,

Seppo
From: lestat@acs.bu.edu (Alexander Aranyosi)
Newsgroups: comp.sys.amiga.games
Subject: Re: Amiga's game market
Date: 12 Dec 92 01:17:55 GMT
Organization: Boston University, Boston, MA, USA

>> However, Sierra did make use of more colors, hard drive and accelerator
>> for their games. Look at Virgin, Psygnosis and Team 17. Did they program
>> any games which are more than 32 colors, hard drive installable and A3000
>> compatible?

Point 1:  32 colors = 5 bitplanes.  If you try to push more than that around
with a standard chipset and a 7 MHz processor (which, after all, is what you
need to program for to achieve maximum compatibility these days) that it makes
IBM EGA ports seem so fast that you feel relativistic effects.

Point 2:  Regarding Psygnosis (because I don't know as much about the other
two companies listed--they may have similar tales), for games using more than
32 colors look at Agony.  For hard-drive installable, look at Atomino, and
(from what I've heard) Lemmings 2.  At this point, A3000 compatibility isn't
even an issue anymore (except for a few mistakes in the past year or two);
the big question now is whether the games are A4000/A1200 compatible.
A lot of the older games are actually A1200 compatible.  Nowdays, a lot of
people want games that use more than 32 colors, are HD-installable, and can
multitask.  That just isn't going to happen when a large share of your market
is running at 7 MHz, sorry.  If everyone who reads this post goes out and
buys an AGA-based machine, maybe we'll start seeing more games like this.
If not, you can expect the Amiga to enter the graveyard of Sinclair-1000s.

-AJ

Newsgroups: comp.sys.amiga.games
From: mike@sarah.albany.edu (Michael Ciarfello)
Subject: Re: The Guild of Thieves: HELP!
Organization: State University of New York at Albany
Date: Mon, 14 Dec 92 03:36:50 GMT

In article <1992Dec13.090655.3117@prime.mdata.fi> akik@mits.mdata.fi (Aki Kotala) writes:
>I guess the last message didn't some through, I hadn't got a single reply.
>Let's try again:
>
>I'm desperately stuck in The Guild of Thieves. If you've solved this
>game, please Email me!

I haven't played the game in a LONG time, but where are you stuck and I might 
be able to help you.  I haven't solved the game either, but I might be
able to help you.


-- 
----------------------------------------------------------------------------
Michael Ciarfello                         Internet:  mike@uacsc1.albany.edu
State Univ. of NY at Albany               Bitnet:    mike@albnyvms
Student Computer Consultant/Computer Science Major
From: jsteeves@ac.dal.ca (Jason Steeves)
Newsgroups: comp.sys.amiga.games
Subject: Re: Mortal Kombat for the Amiga
Date: 15 Dec 92 12:57:42 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

In article <Bz9Lq4.M3D@usenet.ucs.indiana.edu>, shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
> 
> I'm surprised no one's brought this up.  IMO, SFII sucks. :)  I'm
> completely hooked on Mortal Kombat, and I'd murder to have the game
> made for the Amiga!  I'm going to call Midway today and talk to them
> about it.  If anyone has any possible info on this, or thinks they can
> help bribe Midway, lemme know. :)

Seeing as how the arcade version has a joystick and FIVE different buttons
for play, I'd be very sceptical about how playable an Amiga version would
be with a one button joystick. It's a great game, but if it were to ever
be made into a computer version, I think you'd lose a lot of the moves
the arcade version has.

   ______       
  (__  __)     .----------------------. 
 _  / /        | Jason Steeves        |
( \/ /         | (jsteeves@ac.dal.ca) |
 \__/ ASON     `----------------------'
Newsgroups: comp.sys.amiga.games
From: gspall@cantor.math.uwaterloo.ca (Greg Spall)
Subject: Star Control II
Organization: University of Waterloo
Date: Tue, 15 Dec 1992 20:58:02 GMT

Keywords: 

Hello out there... I just saw a question about StarControl II around and I was just
wondering if anyone out there has actually found any number of Rainbow Worlds???

If you have.. I would really appreciate finding out where they are.. I've only found
four so far..  :-)  Thanx..

							The Ditto
From: app@shamash.cdc.com (CDII Advanced Pkg/Processes)
Newsgroups: comp.sys.amiga.games
Subject: FireAndIce requirements? - second try
Date: 15 Dec 92 21:54:26 GMT
Organization: Control Data Corporation, Arden Hills, MN

Could someone please tell me what is required to run the FireAndIce demo?
Is it PAL only?  Does it require 1 meg chip mem?

I've had no luck with my NTSC A500, 1/2 meg angus/chip mem, 1/2 meg slow-fast
mem, 2 megs fast ram.

Thanks.

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
Mike Lundberg					7115 Alta Ave east
app@shamash.cdc.com				Inver Grove Heights, MN 55077
						home  (612) 455-6538 
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
From: Minotaur@cup.portal.com (A Frank Swilling)
Newsgroups: comp.sys.amiga.games
Subject: Re: Level Codes for Holiday Lemmings?
Date: Wed, 16 Dec 92 22:47:41 PST
Organization: The Portal System (TM)
Distribution: world

>Lemmings II: The Tribes.  If you need help for any of the levels, just ask,
>but they aren't really that difficult.  :^)

>Jean-Guy Speton

I think I have a problem.  I can get the demo to run on my A4000, but
there's no music, and clicking on the different Lemmings types in the
boxes on the bottom and then clicking on a Lemming up on top doesn't
have any effect.  There aren't any instructions.  Am I doing something
wrong, or is the game just not acting right?

Frank
Minotaur@cup.portal.com
From: crystal@glia.biostr.washington.edu (Crystal)
Newsgroups: comp.sys.amiga.games
Subject: Re: Mario Bros.
Date: 13 Dec 92 00:36:11 GMT
Article-I.D.: glia.crystal.724206971
Organization: University of Washington

In <Paul_Trauth.19e0@agwbbs.new-orleans.LA.US> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:

>In a message dated Sat 12 Dec 92  2:49, Funky@nevada.edu (matthew Kaphan)
>wrote:

> FK> Anybody know if the original Mario Bros. has been ported to the
> FK> Amiga, or 
> FK> anything that looks similiar to it?  The game consists of Mario and
> FK> Luigi
> FK> hitting turtles and crabs over and kicking them off the screen. 
> FK> Please let
> FK> me know if there is a commercial or PD version of it, and the FTP
> FK> site and
> FK> full pathname.  Thanks in advance.

>There's one out there called "Doody" which is a very nice rendition. Except
>for one glaring annoyance. The only way out of it is a reset, and it's got
>this damn little reset tag that WON'T GO AWAY! on everyone's machine. So
>you might have to power down (ICK!) after playing it.

>And no, i don't know where you can find it. (I think it was from a cover
>disk...)

>-- Via DLG Pro v0.995

>- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
>--------------------------------------------------------------------------
>Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
>Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
>--------------------------------------------------------------------------
>  "eagles may fly, but a weasel will never get sucked into a jet engine"


I just ran across doody on wuarchive  systems/amiga/incoming/games

Crystal 
  :>
From: lehors@koala.inria.fr (Arnaud Le Hors)
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island II
Date: 11 Dec 92 16:32:49 GMT
Organization: Koala Project, Bull Research France

Easy Mode - Part III. I'm stuck in front of this huge door with a lot of locks,
looking for the key to get Willy free. Any hint ?

-- 
 Arnaud LE HORS - lehors@sophia.inria.fr - BULL Research France, Koala Project
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: SimCity cheats wanted
Organization: Youngstown State University/Youngstown Free-Net
Date: Wed, 16 Dec 1992 20:06:19 GMT


Someone posted to type CASH I think they meant FUND for $10,000
and i've never had an earthquake doing it once each year so it must
be a consecutive thing.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
From: Jean-Guy_Speton@tvbbs.wimsey.bc.ca (Jean-Guy Speton)
Newsgroups: comp.sys.amiga.games
Subject: Creatures demo
Distribution: world
Date: 15 Dec 92 23:49:37 PST
Organization: Tunnel-Vision BBS!

I got the Creatures demo from amiga.physik.unizh.ch, but get a "bad
loadfile hunk" when I run it.  Do I have a bad copy, or is there a special
trick to getting it to load?

Also, my copy of the BCKid preview has an extremely displaced display (and
it jumps too).  I assume this is because I need PAL.  Does anyone have an
NTSC fix?

Thanks for any info...

J. Speton

-- Via DLG Pro v0.995

---------------------------------------------------------------------------
Jean-Guy Speton               jean-guy_speton@tvbbs.wimsey.bc.ca
Vancouver, BC,                                -OR-
Canada                              a7e192@scheme.cs.ubc.ca
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Mario Bros.
Distribution: world
Date: 12 Dec 92 17:00:05 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sat 12 Dec 92  2:49, Funky@nevada.edu (matthew Kaphan)
wrote:

 FK> Anybody know if the original Mario Bros. has been ported to the
 FK> Amiga, or 
 FK> anything that looks similiar to it?  The game consists of Mario and
 FK> Luigi
 FK> hitting turtles and crabs over and kicking them off the screen. 
 FK> Please let
 FK> me know if there is a commercial or PD version of it, and the FTP
 FK> site and
 FK> full pathname.  Thanks in advance.

There's one out there called "Doody" which is a very nice rendition. Except
for one glaring annoyance. The only way out of it is a reset, and it's got
this damn little reset tag that WON'T GO AWAY! on everyone's machine. So
you might have to power down (ICK!) after playing it.

And no, i don't know where you can find it. (I think it was from a cover
disk...)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: Manjit_Bedi@mindlink.bc.ca (Manjit Bedi)
Subject: Help on BcKid
Organization: MIND LINK! - British Columbia, Canada
Date: Sun, 13 Dec 1992 21:57:44 GMT

First is this a full game or a demo?  It had no docs.

How do you climb up the first cliff in the Highlands.  The little bald
kid can't quite jump high enough.

Otherwise a nicely done game (or game demo).
--
        Manjit Bedi
                ( Manjit_Bedi@mindlink.bc.ca or manjit@inde.bc.ca )

Newsgroups: comp.sys.amiga.games
From: eric@j30264293.reslife.cornell.edu (Eric L. Beyer)
Subject: Re: Heeeelp! stuck in Another World 2 (stupid side-track)
Content-Type: text/plain; charset=iso-8859-1
Nntp-Posting-User: elb1@cornell.edu
Content-Transfer-Encoding: 8bit
Organization: The Solaris Development Group
X-Newssoftware: GRn-beta 1.16g (10.12.92) by Michael B. Smith & Mike Schwartz
Mime-Version: 1.0
Date: Sun, 13 Dec 1992 06:24:56 GMT

In article <Bz6CA8.9J6@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
> 
> I've gotten past the part w/ the pipe dripping green stuff.. and this
> old man wants to sell me the anti-G thingie for 500 credits.. what am I
> supposed to do?  I've explored the area, and it seems there's no where
> else to go.. 
> 
> -- 
>     // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
>    // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
> \\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
>  \/                     / taxi."  --George Bernard Shaw

-- 
  Is that game available in the States yet?

  How does it compare with the original?
--
  Eric L. Beyer
  Proud owner of his rusty A500
  Paper pusher of Solaris Devlopment Group
  (elb1@cornell.edu)
From: lehors@koala.inria.fr (Arnaud Le Hors)
Newsgroups: comp.sys.amiga.games
Subject: BLACK CRYPT - DESPERATLY NEED HELP
Date: 11 Dec 92 16:43:34 GMT
Organization: Koala Project, Bull Research France

I've replayed the game from the very beginning and I'm back again on the level
7 (blue one). I'm stuck here, and even with the map from the doc I can't find
a way out. I've successfully removed on pillar up north from the
incoming teletransporter, this leads to two niches. I've gone to the east and
successfully opened one room where I've found one key. And I of course went
down to the little room where I've found some food I think. But then I need
another key to open the second door in the east corridor and/or to free the
second pillar which is west from the entrance.

Please I'm getting very frustrated. HELP ME.

-- 
 Arnaud LE HORS - lehors@sophia.inria.fr - BULL Research France, Koala Project
Newsgroups: comp.sys.amiga.games
From: larsm@dhhalden.no (LARS MARTINSEN)
Subject: STUNT CAR 2
Organization: Ostfold College
Date: Wed, 16 Dec 1992 14:45:35 GMT


WE ALL HAS TO AGREE ON THAT A SEQUEL TO STUNT CAR MUST BE THE MOST WANTED
PRODUCT AT THIS TIME, NOW HOWEVER WITH:

	- FPU support
	- Outside view
	- Replay
	- Link 4 computers
	- Track generator
	- A (little) less time loss when driving off the track
	- Inside mirror to see opponents that breathing in your neck

WE ALL SHOULD PRAY FOR THIS TO HAPPEN BEFORE WE GO TO SLEEP EACH NIGHT!!!!!
Newsgroups: comp.sys.amiga.games
From: 22black@sol.cs.wmich.edu (Martin Black)
Subject: Re: Pinball Fantasies
Organization: Western Michigan Univ. Comp. Sci. Dept.
Date: Sun, 13 Dec 1992 02:02:11 GMT

visconti@gecko.cis.ohio-state.edu (Mark Visconti) writes:

>  I recently found Pinball Fantasies at the local Walden Software and have
>had 0 luck getting it to boot properly.  I've got a 2000/040(RCS) running
>2.04.  With the 040 active I have absolutely 0 luck (even degrader doesn't
>help).  With the 040 disabled (pain in the butt), I get to the first
>opening screen that mentions expanded memory available, and then the program
>hangs asking me for the main disk (which is still in the drive, I might add).
>Do I have a defective PF program disk ?  They're all NDOS so there isn't
>much too look at.  Does PF choke on 1 meg Agni ?  Does it need more than 
>1 meg (I've got 32, but its only there if the 040 is) of memory ?
>  On a side note, does the hard drive installable version they're offering
>(for a bonus 2 weeks and $10 more), work on the 040 ?
>  Am I the victim of a defective disk or yet another defective program
>written by defective programmers ?


Well you are a victom of defective programming.  For some odd reason when
run on some a2000's it just doesn't work like your problem.  Possibly
a sync in the disk drive causing the copy protection to think that it is
a fake.  Nothing to do with your memory.  the 040 I don't know about
since I only have an 030.  And mine works.  But a friend has an a2000 and
it chokes like yours.  Problem of trying to get the prog out the door
earlier.

Martin