HDTenEightyP/NetNews huggingface dataset:
From: jgregory@ub.d.umn.edu (jennifer gregory)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with TIM level 70
Date: 4 Jan 1993 18:04:34 -0600
Organization: University of Minnesota, Duluth
Distribution: world
NNTP-Posting-Host: ub.d.umn.edu



Please help me, I'm stuck on level 70 of The Incredible Machine...
It seems that although I've fulfilled the requirements for finishing the level, it doesn't like my solution... I've managed to save 'Bob' and all his friends by stopping the bullet from the gun and not letting the cannon fire, but the leve
will not end.  Could someone either describe the solution or send me the
correct code to continue on?

Thanks
From: u7811095@cc.nctu.edu.tw
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 in New City for help !!!
Date: 5 Jan 93 14:58:26 GMT
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]




	I have played Wiz7 for a week, and i got many troubles.
    Could someone help me ?

	(1)  At New City, when!@I use Black Wafer in FORBIDDEN!@ZONE,
		the door still csn't be open.
	(2)  At New City, how to solve the Twisted Head ?  Where can
		I have the hint ?
	(3)  How to open T'RSHIECHES HOUSE and UMPANI DETACHE in New
		City ?
	(4)  In Orkogre Castle, I have opened the King's Chest , but
		nothing found.  There are still many doors can't be 
		open. What should I do ?

	Thanks for your help !
Newsgroups: comp.sys.ibm.pc.games
From: bill@bnr.ca (Bill Brocklebank)
Subject: Re: Spear Of Destiny Cheat? Me too.
Organization: Bell-Northern Research, Ontario, Canada
Date: Fri, 8 Jan 1993 04:55:51 GMT

In article <1993Jan7.173547.19946@ncsu.edu> tmcreek@eos.ncsu.edu (Tobin M. Creek) writes:
:
:My registration card came back with an "address unknown".
:
:Can someone send me the cheat codes?  E-mail please.  I don't get around
:this way much.
:

I also would like the cheat code. I think I remember someone saying it's
something like "debugger" but none of the combinations I try works.
Please re-post the code since I've seen several pleas for help in the last
week. If you don't want to post it, e-mail me and I will.

Thanks for any help.


-- 
-----------------------------------------------------------------------------
- Bill Brocklebank | Network Management Systems Development | Bell Northern -
-    bill@bnr.ca   | (613)763-3863         fax(613)763-2626 |   Research    -
-----------------------------------------------------------------------------
Organization: University of Central Florida--Computer Services
Date: Wednesday, 6 Jan 1993 01:21:47 EST
From: Tad Simmons <SIMMONS@UCF1VM.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Joystick problems with Wing Commander 2, SO2, WC1!!

Well, I don't know that this will help, but let me throw it at you:
  I tried it all.  The WCJFIX patch, new card (Kraft software controlled, nice
card that was recommended to me), and, finally, a friends joystick.
  Turns out that it was my _joystick_ causing the problems, which really annoys
me, 'cause I liked my joystick (Intruder 5, or something like that.  Much more
of a flightstick than a joystick).  I'm eventually going to try swapping out
the pots.  If that works, I'll let the net know...  Until then, my friend isn't
getting his joystick back.  ;)
-Tad
From: dan@dunaad.co.uk (Dan Hunter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 Help!
Date: 8 Jan 93 21:11:37 GMT
Organization: Dunathad


Could someone please help with this game. Here's what has happened, I'm on
the fists path and in the Labarinthe on Crete, I've found the lift and the
chain behind the waterfall but am absoulutly stuck.What do i do next?
Thanks in advance 
DAN
-- 
          DD      AAAAA   NN     N
          D  D   A     A  N N    N
          D   D  AAAAAAA  N  N   N
          D   D  A     A  N   N  N
Newsgroups: comp.sys.ibm.pc.games
From: tyler.brown@uuserv.cc.utah.edu (TYLER JAMES BROWN)
Subject: Re: Dune II soundcard support
Organization: The University of Utah
Date: Tue, 5 Jan 1993 18:58:24 GMT

In article <1993Jan5.045520.13460@nuscc.nus.sg> law40003@nusunix1.nus.sg (TAN YEW KEONG) writes:
>From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
>Subject: Re: Dune II soundcard support
>Date: Tue, 5 Jan 1993 04:55:20 GMT
>TYLER JAMES BROWN (tyler.brown@uuserv.cc.utah.edu) wrote:
>: >
>: >Is this true?  I installed the game with my soundcard
>: >successfully, and only get soundeffects and music.  Is
>: >anyone out there getting voice?  I have a 386-20 w/
>: >Media Vision 16-bit sound card (sound blaster compatible,
>: >but sound blaster pro compatible???).
>: >
>: 	A friend has this game with a sound blaster pro. There is a little
>: speech but not much. It tells you when you complete a level and a couple 
>: words in the introduction but thats about it. When you run over an infantry 
>: unit with a tank or harvester, they make a pretty cool digitized scream. 
>: Thats about it though.
>: 					Tyler
>
>Actually, there's more. I have 8 megs in my 486, and everything in this
>game is about speech - the guys report to you, when your harvester's
>idle it tells you, the mentat speaks to you, there are vocal wormsign
>warnings, lots and lots of screams, squelching sounds when guys get run
>over by the harvester, many different voices depending on which house
>you're playing (Ordos Mentat sounds like a bloody faggot, but the
>Atreides woman is really sexy!)
>
>I only have a SB 1.0 (not Pro!). I suspect that the manual's 2M
>requirement is wrong, and the manual's description of the types of
>memory is totally wrong, confusing expanded with extended memory.
>
>Why don't the guys with 4M machines get rid of all the TSRs and
>(especially) the disk caches, and try again? You really would love the
>voices!
>--
>
>_________________________________________________________________________
>Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
>Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
>________________________________________________________________________|
	You are right. I have only 1 meg of memory and I get very little
speech. I guess I just need more memory...
			Tyler
Newsgroups: comp.sys.ibm.pc.games
From: white@watsci.UWaterloo.ca (Brad White)
Subject: Re: Joysticks,Joysticks... Which Joystick?
Organization: University of Waterloo
Date: Mon, 11 Jan 1993 14:34:26 GMT

>Currently the best joystick is the Thrustmaster Flight Control System Pro
>(FCS Pro).  US$150 available direct from Thrustmaster only.  It has variable
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Not true.  I bought mine from Chips and Bits for $109.00 US, +$6 for 2 day
delivery by air to Canada.  Whoops....
Brad
From: joak@ocf.berkeley.edu (Jonathan A. Kung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz 7 help with end (again, my fault!)
Date: 7 Jan 1993 07:03:06 GMT
Organization: U. C. Berkeley Open Computing Facility
NNTP-Posting-Host: bigbang.berkeley.edu

Hi there, all.  I did something really stupid, and now you
have to pay for it. :(

Anyway, I posted earlier about being near the end of Wizardry 7,
in the Isle of Crypts...

Spoilers below...


... and asked for help in locating the Blue Locket.  Someone
e-mailed me an answer which I hastily scrawled down as:  "use
sun jewel in wall to left of crypt isle," which isn't word-for-
word with the reply.  So, I try this out on the two structures
on the islands to the west of the Crypt Isle, but nothing seems
to happen.  I also lost the address of the person who e-mailed
me, so it looks like I have to ask for a more precise location...

Also, has anyone solved Crusader Test #2?

Sorry!
-Jon Kung
From: wrsauerw@apgea.army.mil (William R. Sauerwald <wrsauerw>)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Front Page Sports Footy
Date: 5 Jan 93 14:45:52 GMT
Organization: APG-Edgewood

In article <1993Jan5.040145.2429@monu6.cc.monash.edu.au> kevinlu@yoyo.cc.monash.edu.au (Kevin Lu) writes:
>
>Hi,
>	i have a few questions about this game.
>
>	a) Has anyone been able to rush succesfully against the computer?
>I have a running back that has 88 for speed,accl, and agility, but out of
>about 10 games, i've only rushed for over 100 yards ONCE, usuallu ending
>up with about 25 yards overall for the game.

    It's not your RB, its your OL thats important !!!  As the Dallas Cowboys
I regularly rack up 200 + yrds against the computer. (even without E Smith,
as he is the frailest man in the NFL according to dynamix). A couple tips.
Run outside. Use a lead blocker. Get a fast FB (to break tackles). Run to
the strong side.  Use misdirection (there is a plar called FKRTGLT or some-
thing like that, it means fake right, go left).  Use the HB option, but 
don't throw the ball. The LB or CB will drop back into pass coverage.
Also, EXcept for the HB option, DO NOT take control of the RB.  He has more
moves, intuition and breaks more tackles if he is computer controlled.  Keep
your hand on the joystick though, incase he starts to cut back with clear
field in front of him (which they will do from time to time)


>	b) How do i recover a fumble? Fumble isn't even listed in the index!

     Just run toward the ball if you are controlling a player.  If not 
someone computer controlled will run toward it and pick it up.

>	c) Anyone got their QB to successfully throw on the run?

	NO!  If you roll out and are being chased, DONT throw the ball.
your QB will always stop before he throws it and get creamed.  In fact it seems
like it even takes longer for him to get rid of the ball, as he has to stop
and setup.

>  |  Kevin Lu                              | Monash University             |
>  |  Email: kevinlu@yoyo.cc.monash.edu.au  | Clayton, Victoria             |
>  |                                        | Australia                     |


Hope this helps a little bit Kevin.

				Bill S

-------------------------------------------------------------------------
wrsauerw@cbda9.apgea.army.mil        |"Those lips, those eyes, that tatoo on
Aberdeen Proving Ground, Edgewood    | on her thighs.  White teeth, red hair,
We do more before 9 am blah,blah,blah| she hated underwear."
The President will disavow all       |                     Too Much Joy
knowlegde of my actions              |
----------------------------------------------------------------------------
Xref: sparky comp.sys.ibm.pc.games:29065 rec.aviation.simulators:853
From: at608@cleveland.Freenet.Edu (Bob Rogers)
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
Subject: Re: HOTAS control of fligt simulators
Date: 5 Jan 1993 19:30:35 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: at608@cleveland.Freenet.Edu (Bob Rogers)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, wright@lims01.lerc.nasa.gov (Ted Wright) says:

>I saw this posting on the Falcon 3 mailing list:
>
>>From: white@watsci.UWaterloo.ca (Brad White)
>>Subject: HOTAS Controller
>>
>>In Bornsteins book, he recommends in an appendix that we use the HOTAS
>>controller card with the FCS/WCS.  It replaces your joystick controller, and
>>was developed by members of the CompuServe Flight Sim. Forum 'Skunk Works"
>>and are falcon experts.  The card is user programmable and can support upto 4
>>joysticks, button mapping and button programing.  Progressive rates for the
>>primary (first 2 ) joysticks.  The card plugs into a slot in the pc, but
>>also pulgs into the keyboard port.  The joystick, throttle, rudder pedals
>>etc plug into a 'breakout box' that is connected to the HOTAS controller via
>>a ribbon cable.  You download a special file before running the sim and this
>>will remap your joysitcks and buttons.  The program can be modified through
>>an interactive program or by writing a 'program' yourself for use with the
>>hotas controller.  Also, all other sims will still recognize the joystick
>>etc.
>>Has anyone else heard of this?  It sounds awesome.  Unfortunately of course,
>>no price is listed.  Anyone know the price?
>>Anyone have one ? ;)
>>Brad
>
>I too am interested in this, but have seen no replies. I was considering
>constuction of one of these myself; if somebody has already designed one,
>please give us more details.
> 
>Thanks,
>
>Ted Wright (wright@lims01.lerc.nasa.gov)

I'd like to know more about this thing too!
-- 
Bob Rogers            Internet:  at608@cleveland.freenet.edu
Newsgroups: comp.sys.ibm.pc.games
From: hblim@ntuvax.ntu.ac.sg (Lim Huey Bing)
Subject: STAR TREK: 25th anniv. (HELP & tips)
Organization: Nanyang Technological University - Singapore
Date: Mon, 4 Jan 1993 22:53:32 GMT

I'm stuck at the machines room in the cave in Demon's World. What should I do
with the control panel with sliders. Does the abstract "art" thing above it
help us in selecting the values on the sliders?


BTW, despite all the earlier postings that the initial simulation can't be won,
IT IS POSSIBLE to win the fight. The trick is to maintain warp 8 throughout the
battle, whether you get hit or not. Keep your eyes on the enemy ship on the
radar and then only focus on the main viewer when the two dots are about to
merge. There is no need to switch to big screen view 'cos at warp 8 your ship
will travel too fast pass the enemy after hitting it the first few times; you
need the radar to tell you where to travel.

Hit the enemy with all you've got simultaneously when it has slowed down after
being hit initially. Only then do you slow down to about warp 2. If the
Republic (enemy ship) still doesn't buckle, go back to warp 8 and continue --
it should --- soon. No need to run off if you have been hit, maintain pursuit.
Your doggedness will pay off. Repairs are faster than you think.



Lim Huey Bing   at  hblim@ntuvax.ntu.ac.sg

From: robink@hparc0.aus.hp.com (Robin Kenny)
Date: Mon, 4 Jan 1993 07:29:21 GMT
Subject: Re: Indy Last Crusade - minor spoilage
Organization: HP Australasian Response Centre (Melbourne)
Newsgroups: comp.sys.ibm.pc.games
X-Newsreader: Tin 1.1 PL4

kmacdona@mipos2.intel.com (Keith Mac Donald) writes:
: Greetings!
: I'm playing Indiana Jones & the Last Crusade (I know, an old game).
: I've gotten into the catacombs, but I can't get any further.
: I can't move the torch, I can't move the slab, I can't pull the plug,
: I can't open the vault door.  HELP!
: Thanks!

Me too, (did you get the two books from the library shelves? - it doesn't
seem to get anywhere but I found them after many re-attempts to get
past the grating/rusty-key)

Regards:  Robin Kenny
robink@hparc0.aus.hp.com
-------------------------------  usual disclaimer insert here ---------

Lines: 24
Date: Wed,  6 Jan 93 22:09:46 MST
From: haymoree@alaska.et.byu.edu (Edward Haymore)
Subject: Re: Joystick problems with Wing Commander 2, SO2, WC1!!
Newsgroups: comp.sys.ibm.pc.games
Organization: Brigham Young University, Provo UT USA
X-Newsreader: TIN [version 1.1 PL8]

Jerry Gulla (gulla@sun.soe.clarkson.edu) wrote:
| OK, I'm about ready to give up!  Recently, I posted a message saying I
| was having trouble with my joystick (i.e., becoming non-functional after
| a few minutes.)  I d/l the WC joystick patch prog.  (thanks to those who
| gave me tips.)  Still did the same thing.  Last night, I even
| re-installed WC2 and SO2 - BOTH did the SAME thing!  I don't think is a
| "calibration" problem anymore; the games *ignore* the joystick after a
| few minutes.  Anyway, I'm running these games on a 386/40 using the
| joustick port of my old SoundBlaster card (rev 1.5, I think.)  My
| current theory is, if I get a joystick card for fast machines (the kind
| that "auto-sense" the cpu speed), should this solve the problem?  I'd
| like some idea before I shell out $30 for a joystick card.  Thanks!

I have the same problem (joystick being ignored after a few minutes) with
my setup -- a 386SX-16, SB 1.0, and Suncom Analog Edge plugged into the SB.
Mine isn't fast enough to have a cpu-speed problem (unfortunately), so it
must be something else.  I wonder if it's the SB -- has anyone else had the
same problem _without_ the joystick plugged into the SB?

And what's this joystick patch program?  Anyone care to direct me to it?

--
Ed Haymore
ed_haymore@byu.edu
Newsgroups: comp.sys.ibm.pc.games
From: fanyl@vms2.iscs.nus.sg (FAN YENG LOON)
Subject: Re: bug in Ultima Underworld II??
News-Software: VAX/VMS VNEWS 1.41    
Organization: National University of Singapore Dept. of Computer Sc.
Date: Mon, 11 Jan 1993 17:39:00 GMT

In article <1993Jan10.080436.15775@magnus.acs.ohio-state.edu>, ctoth@magnus.acs.ohio-state.edu (Christopher M Toth) writes...
> 
>	While exploring the Keep Killiron(spelling?), the program has
>started to freeze for about 5-10 seconds every 5 seconds or so. There is
>no hard drive access, the program just completely stops. I have a 486DX 50
>computer and this is the first time this has happened while playing this...
>has anyone else run into this problem??
> 
>-- 
>Christopher M. Toth             | "... We travel in the dark of a new moon
>The Ohio State University       | A starry highway traced on the map of the sky
>Columbus State                  | Like lovers and heroes,
>CIS/History/Classics/ect..Major | Lonely as the eagle's cry..." -Peart

I've once encountered a similar problem on level 2.  While I was roaming 
around, the program would freeze for about 1-2 seconds every 5-10 steps I made. 
I got pretty peeved and started to remove all my TSRs and reboot my 486 with a 
clean AUTOEXEC.BAT and likewise, CONFIG.SYS.  And it absolutely solves the 
problem!!

Try removing any unnecessary TSRs (you may try keeping devices like QEMM, disk 
cache, etc).  It should do the trick.  *;)

--
apple "swingin' low" core  | "The guitar's all right, John,           | Hired.
fanyl@nusdiscs.bitnet      |  but you'll never make a living at it."  | Tired?
fanyl@iscs.nus.sg          |                          - Aunt Mimi     | Fired!
Newsgroups: comp.sys.ibm.pc.games
Subject: Sherlock Homes CD (Vol II) $ 30.00
From: lsim@vax1.umkc.edu
Date: 9 Jan 93 14:36:47 CST
Organization: University of Missouri - Kansas City
NNTP-Posting-Host: vax1.umkc.edu

******************
Sherlock Holmes II
******************

01.  Sherlock Holmes Consl. Detect. Volume II CD-Rom.       $ 30.00 + shipping.
     (MSDOS)

 If interested, please send email.  Thanks ....


+=============================================================================+
|                                  | Internet : <LSim@vax1.umkc.edu>          |
|  Lin-Chow Sim                    |          : <LCSim@vax2.cstp.umkc.edu>    |
|  Graduate Student                | BitNet   : <LSim@UMKCVAX1>               |
|  Comp.Science/Telecomm. Program  |          : <LCSim@UMKCVAX2>              |
|  University of Missouri          |                                          |
|  Kansas City, Missouri           |                                          |
|  United States of America        | Heartland: <lcsim@heartland.bradley.edu> |
|                                  |                                          |
+=============================================================================+
From: sgil@netcom.com (Steve Gilbert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control II Bug!
Date: 13 Jan 93 00:41:48 GMT
Article-I.D.: netcom.1993Jan13.004148.5873
Organization: Netcom - Online Communication Services  (408 241-9760 guest)
X-Newsreader: TIN [version 1.1 PL6]

Paul Ondercin (frnk@cs1.bradley.edu) wrote:

: In <1ite36$1l5@agate.berkeley.edu> joak@ocf.berkeley.edu (Jonathan A. Kung) writes:

: >I don't know if it's just me, but if you remove all your landers
: >past zero, you'll suddenly find yourself with a huge number of
: >landers, and the more you remove, the more money you get, for
: >as long as you feel like holding down your button.

:    STII crashes regularally on my system, and I have had the same thing
: happen. I continued with it... and now seem to have the ultimate ship
: long before the game expoected me to... :> The problem is that crashes
: mess up the FATs on my hard drive, and save games may or may not
: survive. I'm still trying to determine if the lander bug caused the crashes
: or just the game itself.   

From what I saw while playing the game SC2 only saves your status for
real when you "quit";  there were a couple of times when I rebooted
[because I'd screwed up badly :) ] and found that all the games I'd
"saved" had vanished!

My suggestion for using this cheat would be to rack up a lot of RUs
by selling landers until you're back to having less than 10, then
save the game, and quit.  I didn't have the game lock up on me once
even though I'd used the cheat.  Since the screen update routine
goes crazy when you get into negative landers there's a good chance
that the program may have stomped all over memory.  By getting things
back to "normal" with less than the regularly allowed maximum number
of landers and a fresh copy of the game in RAM you've got to stand
a better chance of avoiding any problems.
--
Steve Gilbert					(sgil@netcom.com)
From: towel@elcsci.com (Big Wilber)
Newsgroups: comp.sys.ibm.pc.games
Subject: Crack Needed: Battles of destiny
Date: 13 Jan 93 00:11:13 GMT
Article-I.D.: elcsci.1993Jan12.161113.1847
Organization: Electro Scientific Industries, Portland OR

I just bought Battles of destiny by QQP, and I like the game, but
hate the manual lookup copy protection.

If some kind soul has a crack for this, and would be willing to e-mail me a
uuencoded copy, I would sure appreciate it, as I have no ftp access.

many thanks in advance,
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Lee Towe                                       Towel@elcsci.com |
| MIS computer operations                        ^(@,@)^ Who..Who |
| Electro Scientific Industries                                   |
| Portland, Oregon, USA                    compuserve: 70614,1721 |
|     Caution: if you use UNIX, you just might turn into one      |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Newsgroups: comp.sys.ibm.pc.games
From: Joel_Murray@mindlink.bc.ca (Joel Murray)
Subject: Re: Shuttle Questions
Organization: MIND LINK! - British Columbia, Canada
Date: Wed, 6 Jan 1993 07:32:51 GMT

David Fisher writes:

: I have been having problems landing in shuttle after the first test flight.
: I line up with the runway and land at 215 MPH.  Just before the mission
: briefing window, I see the shuttle is on the runway.  The program tells me
: that I veered off the runway and that I failed the mission.  Any hints on
: how to land good enough for the program?

This is a known bug with the first release of the program.  Just write to
Virgin Games, include the UPC off the back of the box, and a letter
requesting the upgrade, and they should send it off to you within a week or
two.

I received mine and now the bugs in the programs--there were other bugs--seem
to have been squashed.

: BTW, does anybody know about any hacks that will let you get to all the
: missions?

From the DOS prompt, type SHUTTLE /ALL (if my memory hasn't totally failed
me).

--

       Joel Murray / Vancouver, British Columbia  /  Canada, Eh?
       Joel_Murray@mindlink.bc.ca               CIS:  73200,3117

Ligneous and petrous projectiles can potentially fracture my osseous
structure, but pejorative appellations will forever remain innocuous.
From: sofmac@cesl.rutgers.edu (Sofus Attila Macskassy)
Newsgroups: comp.sys.ibm.pc.games
Subject: maps for EOB I?
Keywords: postscript maps... where?
Date: 4 Jan 93 19:25:14 GMT
Organization: LCSR @ Rutgers University

A while ago somebody posted a lot of postscript
maps for EOB I, and now I've finally gotten the
game for myself and was wondering if those maps
are still out there somewhere.

Thanks,

-Sofus
______________________________________________________________________________
Sofus Mackassy           \\   Work: (908) 932-0544        Home: (609) 799-5234
sofmac@cesl.rutgers.edu  //   UUCP: {backbone}!rutgers!cesl.rutgers.edu!sofmac
Newsgroups: comp.sys.ibm.pc.games