HDTenEightyP/NetNews huggingface dataset:
From: kw@doc.ic.ac.uk (K. Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 8 Oct 1992 15:40:11 +0100
Organization: Department of Computing, Imperial College, University of London, UK.
NNTP-Posting-Host: oak8.doc.ic.ac.uk

	IMHO, there are only 2 types of games, games that can be finished, 
and, obviously, games that can't be finished. Most adventure, FRPGs, SFRPGs,
etc, games go into the 1st. Most sims, strategy, etc, games go into the second.
And of course, there's stuff in this group that are not games related, (mostly
flame wars.... maybe C.S.I.P.G.flame-wars?)
	Anyways, anyone notice the number of reg.games.misc posts lately?

==============================================================================
" There is no right, there is only POWER! "
				- Ashen-Shugar,A Darkness at Sethenon

Hadoken! -Ken
Newsgroups: comp.sys.ibm.pc.games
From: sauron@femto.engr.mun.ca (Patrick Ryan)
Subject: WC I Runs SLOOOOOOOOOW on '486
Organization: Memorial University of Newfoundland
Date: Sun, 11 Oct 1992 01:17:01 GMT

I just installed WC I on a '486 33MHZ, and it's CRAWLING!  Is it
incompatible with HIMEM, EMM386, DOS 5, or just '486'es in general?

--
   ,---, ,---, ,-----, /  Of course I said it!  Do you / sauron@ / o o
  /   / /   /    /    / think  MUN  even acknowledges / femto.  /   v
 /---` /---/    /    / my existence, let alone allow / mun.ca  /   `-'
/     /   /    /    / me to speak for them?/chris@zeus rented this space
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 7 Oct 1992 04:59:59 GMT

COME ON, YOU ALL!

Why are some of you idiots out there so bloody intolerant of other's
views and opinions?

This damn room is full of all sorts of weirdos, crackos, wonderful
people, wimps, machomen, and ... you get the picture!

So, with that in mind, I don't see the rationale behind whacking the
living daylights out of each other so bad.

One thing though - Doesn't Ross have any better thing to do than to
bother Yale about that guy Joshua? This is just a matter of curiosity,
nothing else! No flame intended, Ross!         
Newsgroups: comp.sys.ibm.pc.games
From: opus@cbnewsc.cb.att.com (robin.g.kim)
Subject: Re: falcon 3.01
Organization: AT&T
Distribution: na
Date: Fri, 9 Oct 1992 19:29:46 GMT

In article <1992Oct8.3211.7043@dosgate> "steven baldassarra" <steven.baldassarra@canrem.com> writes:
>  I'm having a tough time evading SA-7s while in the padlock view, because the
>SA-7s can't be seen in the TWI. The only evasive action that kind of works is
>to turn tightly, dump countermeasures, and dive below 500' AGL.
>  Can somebody give me some hints on how to dodge SA-7 IR SAMs?

I've posted my method before, but here it is again.

- Level your wings.
- Switch to padlock view.  The SA-7 will ALWAYS be almost directly behind
  you (this should be a clue for how to avoid getting them shot at you).
- Throttle up, but don't engage afterburners.  If you're going faster than
  500 knots, use the airbrake to bring you down to 450-500 knots.
- Pull straight back, until the view just starts to swing around.  That's
  when you have a 90 degree aspect to the missile (you'd see it if you
  had enough time to look straight up out of the cockpit).
- Maintain the 90 degree aspect angle, dumping flares when the missile
  gets close.  Break hard at the last minute (you'll have to to maintain
  the aspect angle).
- The missile will pass very close by you, but will miss EVERY SINGLE time.
  This method is foolproof for dodging ONE SA-7.  When they lob several
  at you at once, you might have to nose up or down to get the next ones
  at the right aspect.  Praying may help here as well.
- If you dodge the one, roll out of the loop and go looking for the S.O.B.
  who tried to nail you.  You'll be pointed in the right general direction,
  though you may have to dive or climb quite a bit to level out.

This is the only way I've found to dodge them.  I've tried level turns
and gotten burned every time.  I never tried diving to the deck at the
same time, though.  My method has the advantage that it always works.  If
you have Mavericks, it can also be used to blow away the unit that shot
at you, but otherwise it is a disadvantage that you end up flying back
toward the battle.  I guess you could try to do a quarter roll while
vertical and head off perpendicularly, but I'm usually too disoriented to
do anything that fancy.  I have enough trouble figuring out which way is
up when I switch back to front view.

The biggest problems with this looping evasion technique are that it bleeds
a lot of airspeed and makes you more vulnerable to SA-6s because of the
altitude you gain.  That's why I suggest throttling up right away.  You
might also dive low afterwards to either prevent SA-6 launches or to
dodge them.  They aren't much of a threat when they have to dive to attack
you.

Good luck!

Rob
ihlpy!opus@att.att.com
From: veit@Unify.com (Veit Irtenkauf)
Newsgroups: comp.sys.ibm.pc.games
Subject: KQ 6:  Am I first?
Date: 16 Oct 92 16:16:42 GMT
Organization: Unify Corporation (Sacramento)

Am I the first one who made it through King's Quest VI?  Just finished
yesterday, and the game is fun!  If you like KQ5, you'll like KQ6.

However, Sierra's claim is not true that 50% of the game is optional.
You still have to go through 75% of the scenarios.  After that you
can take a short-cut to rescue the princess.  Of course, if you know
that you'll take the shortcut, you don't have to pick every item you
find on your way.  If I would play again knowing that I'll take the
shortcut, I could make it probably with 130 of 231 points, but if you
play the first time, I assume you'll get at least 170 points.

Well, as an experienced KQ player, it was not too tough, and a lot of
fun.  I finished with 230 of 231 points, but I won't search for the
missing point.

Enjoy it

-- Veit

p.s.
If you get stuck, you can always mail me - I hope I'll remember what I
did!
Newsgroups: comp.sys.ibm.pc.games
Subject: Heros quest
From: bigbro@netlink.cts.com (Kenneth Sullivan)
Date: Sun, 11 Oct 92 19:12:49 PDT
Organization: NetLink Online Communications, San Diego CA

er actually Quest for Glory... I hear a third is coming or is already 
out? anyone know?  I have been building a God character in 
anticipation...

--                    
INTERNET:  bigbro@netlink.cts.com (Kenneth Sullivan)
UUCP:   ...!ryptyde!netlink!bigbro
NetLink Online Communications * Public Access in San Diego, CA (619) 453-1115
Organization: Masters student, Urban and Public Affairs, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Thu,  8 Oct 1992 12:22:42 -0400 
From: Tony Niderost <tn10+@andrew.cmu.edu>
Subject: Xeen bugs

Well, just got finished talking to New World Computing's tech support.
You cannot run Smartdrive 4.0 with Clouds of Xeen because it damages
the save game files. If you ran smartdrive and got a good game going, you
might as well disable smartdrive and start over. They blamed it on
Microsoft, and now 10 hours of building up my characters is shot.

Take heed.

Tony
From: VEILLEUX@MAINE.MAINE.EDU (Troy D. Veilleux)
Newsgroups: comp.sys.ibm.pc.games
Subject: MANTIS
Date: 9 Oct 92 18:31:36 GMT
Organization: University of Maine System

I'm not sure of the full name of this game, I think it is MANTIS EXPERIMENTAL
FIGHTER.  Has anyone played this space oriented game?  If so how good was it
and is it a game worth buying.
                              Thanks in advance,
                              Troy Veilleux
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Memory problems with Wiz7
Organization: University of New Hampshire  -  Durham, NH
Date: Wed, 14 Oct 1992 05:44:58 GMT

>Has anyone gotten Wizardry 7 to work under DR DOS?  I tried a
>minimal configuration and still got an out of memory error.  Also
>has anyone gotten Wiz7 to run in a dos session under OS/2 v2?  I'm
>thinking about switching to that as well.

	I was able to install it and play it under OS2.  The only problem
  is that the sound effects of Wiz 7 using my SBPro card were all screwed
  up.  The music for the game works fine though.  I ended up moving it to
  pure DOS 5.

							G.Greene

>
>Thanks
>Ken McKinney
From: robinsonm@clvax1.cl.msu.edu (Admiral Robinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mech101.zip:Stunning Success!
Date: 15 Oct 92 22:34:27 GMT
Reply-To: robinsonm@clvax1.cl.msu.edu
Organization: Starfleet Command - Terran Empire
News-Software: VAX/VMS VNEWS 1.3-4

Where can one find this here game?????

* Robinson 
-------------------------------------------------------------------------------
| Michael A. Robinson      | "Oh my beloved ice cream bar, how I love to lick |
| English Department       | your creamy center."                             |
| Michigan State University|    -- Ren, "Space Madness"                       |
-------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: dquock@jarthur.claremont.edu (Daniel Quock)
Subject: Re: PLEASE HELP ME WITH INDY.. PLEASE!!!!
Organization: Harvey Mudd College, Claremont, CA 91711
Distribution: na
Date: Wed, 14 Oct 1992 20:53:28 GMT

In article <1992Oct14.184359.1617@rat.csc.calpoly.edu> lchong@polyslo.csc.calpoly.edu (Leo Chong) writes:
>I'm still at the first level where I'm trying to get something for Costa
>and answer Sternhart's question on what the title is for the lost dialogue
>of Plato.  So far, I've picked up a coal, mayonaise jar, and a rag.  Can any
>one please give me any subtle hint to help me continue this game?  I've been
>stuck for two days now and I can do a thing and it really sux cuz I've paid
>more money than mail order to get this game ($44).  
>
>Thank you for your time.
>lchong@polyslo.csc.calpoly.edu


Okay, this is my first post, so I hope I don't screw up too badly.  :)

If you're trying to answer Sternhart's questions the best "subtle" answer
I can give you is that Sophia and Sternhartwon't tell you the answer but
the answer is found somewhere in theroom with the Souvenir Stand.

Hope that that was enough.

And since we're on the topic ...

I'm in the outer ring of Atlantis.  I found Sophia locked away and got
rid of the guard that was there.  But I can't get her out nor can I get
into the gates.  I've got the crab in the ribcage and (I think) all
of the machinery parts.  Any hints?

Thanks,
Daniel Quock
Newsgroups: comp.sys.ibm.pc.games
From: knutson@mcc.com (Jim Knutson)
Subject: Re: Falcon3
Keywords: Falcon3
Organization: MCC, Austin, TX
Distribution: usa
Date: Fri, 9 Oct 1992 20:29:02 GMT

In article <84640@bcsaic.boeing.com> dpd007@bcsaic.boeing.com (Mark Standiford) writes:
>Could someone please e-mail me info on the debug modes for Falcon3. 
>How do you get in, what can you do.  I have the d rev.

I don't know how much good this is for a people reading USENET news, but
if you have access to a wais client somewhere, you can query for things
like this in my temporary wais database.  Use the following source:

(:source 
   :version  3 
   :database-name "/usr/local/test/src/wais/wais-8-b5/wais-sources/falcon3"
   :ip-name "urbino.mcc.com"
   :tcp-port 8000
   :update-time (:time-interval :interval :daily)
   :cost 0.00 
   :cost-unit :free 
   :maintainer "knutson@urbino.mcc.com"
   :description "Server created with WAIS release 8 b5 on Sep 30 15:33:02 1992 by knutson@urbino.mcc.com

This is a collection of most of the mail and news traffic I have seen
on Falcon 3 since Feb. 1992.  This database should be considered
temporary and was setup to help me write "The USENET Guide to Falcon
3."  I haven't decided whether or not to continue maintaining it
indefinitely.

The files of type mail used in the index were:
   /usr/stp/knutson/mail/Falcon
"
)

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
From: purda_p@kosmos.wcc.govt.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Lost Sherlock Holmes sequel???
Date: 10 Oct 92 23:11:18 NZST
Organization: Welligton City Council, Public Access.
NNTP-Posting-Host: kosmos.wcc.govt.nz

Is there going to be a lost files of sherlock holmes sequel. At the end of the
game, sherlock says that in time he will have to deal with a master criminal
(Moriarty). If there is a sequel, when is it coming?

Newsgroups: comp.sys.ibm.pc.games
From: phillips@uwa.oz.au (Christopher Phillips)
Subject: Re: Stopping Piracy... 70% rule
Organization: Elec Eng, Univ of Western Australia
Date:  8 Oct 92 09:40:55 GMT

devasoft@cup.portal.com (David Michael Alves) writes:


>Not that this should change your mind or anything...  :-)

>People copy software because it is easy and *POSSIBLE*.  High prices  
>have done nothing to keep buyers from purchasing tons of NINTENDO and
>SEGA cartridge based games, which on average sell for a much higher 
>price then their PC counterparts and have a much(!) lower incidence 
>of piracy.

Not that cartridges provide safety from piracy, either.
The game RoboCop II came out on the c64 in cart form
only, and I saw a pirate disk version _before_ the reviews
of the original hit australian shores!
--
Christopher Jam	__________________________________________________
phillips@swanee.ee.uwa.edu.au			c64 forever!!!!
300,000 c64's were sold in the fiscal year ending June 1991 :)
------------------------------------------------------------------
From: ap986@cleveland.Freenet.Edu (Andrew D. Linegang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: FALCON 3.0/OFT - Wanted: Head to Head
Date: 15 Oct 92 03:04:20 GMT
Reply-To: ap986@cleveland.Freenet.Edu (Andrew D. Linegang)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


In a previous article, pprior@magnus.acs.ohio-state.edu (Paul A Prior) says:

>I'm trying to find anyone willing to go head to head playing
>falcon 3.01/OFT.  Local is preferred, but if you have a large
>bank account and want to call me Long distance I won't
>stop you.
>
>Also, let's hear from others who have gone H2H..how does it
>work?

I too would like too find someone who wants to play Falcon head
to head.....however I have already tried with a couple of friends
and it never worked....The dumb thing always locked up.  Is this probleem
solved with the D patch or another....sorry if this has already been 
answered but I haven't read the net in a while.

By the way I am noot a Clevelander....I am at the University of 
Dayton in Dayton, Ohio for anyone who is interested in playing 
head to head.

Email me at Freenet or at
	
	LINEGAAD@udavxb.oca.udayton.edu

later
-- 
Andy Linegang			|  University	| "Why are we here?
linegaad@udavxb.oca.udayton.edu	|      of	|  Because we're here..."
ap986@cleveland.freenet.edu	|    Dayton	|	 -Rush
_______________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: mikebo@timesink.chi.il.us (Michael Borowiec)
Subject: Ultima Underworld Interface Sucks?
Organization: HAM Radio Station N9EUZ, Naperville, IL
Date: Sat, 10 Oct 1992 17:32:09 GMT

On the recommendation of a sales droid at Egghead, I purchased
"Ultima Underworld". It looks pretty interesting, especially after
playing "Castle Wolfenstein" for a few weeks. The problem is, I
find the mouse interface *really* clunky. I got spoiled by "Wolf-
enstein"s super smooth-scrolling animation using the cursor keys.
In "Wolfenstein", constantly shoving the mouse forward to move
gets tiresome and the cursor keys, once you get used to them,
afford a tremendous degree of accuracy of movement.

With "Underworld" I feel like I have very limited control with the
mouse and find I overshoot doors and run into walls constantly.
"Underworld" looks like it's *capable* of super smooth-scrolling
animation and control like "Wolfenstein", but I'll never get the
control I want unless "Underworld" has a keyboard interface I don't
know about. Have I missed something in the documentation? Can anyone
shed light on this, or should I take the game back to Egghead?
- Mike

--------------------------------------------------------------------------
Michael Borowiec  -  HAM Radio Station N9EUZ  -  mikebo@timesink.chi.il.us
   >>> Dedicated to the Study of Computer Assisted Time Dissipation <<<
The Timesink Organization  -  121 Thrush Lane  -  Naperville, IL 60540 USA
--------------------------------------------------------------------------
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW Level 4 Help Bullfrog/Maze (Spoilers)
Date: 8 Oct 1992 20:06:28 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, mcmath@csb1.nlm.nih.gov (Chuck 'Big Brain, No Thoughts' McMath) says:

>I am almost done with level 4 in Underworld, and have two questions about
>it:

Spoilers!
How the hell do I get a ^L in here???





















>
>1. The Bullfrog puzzle: I have fiddled with it, and don't want to mess with
>it any more.  Just give me the coordinates for the two levers!  I assume
>that by pushing the levers to the correct locations I will be able to reach
>that secret passage on my map (in the southeast corner, leading east)? 
>That is the 'unseen' thing I'm supposed to jump into, right?

No...the puzzle in not solved by one specific position of the levers. One
lever is an X coordinate, the other is a Y coordinate. One button raises
the floor, and the other lowers it. You have to build up a platform that
you can jump off of. And remember..."The heights in the north have a hidden
counterpart."

>
>2. The Maze of Silas: where the *bleep* is it?  Is it in that secret
>passage, or is it somewhere else?  Just give me a hint here pleeeez.

You know the passage up at the north, where you found the evil knight? You
go east to the puzzle of the Bullfrog, and west to the Maze.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: alpet@ocf.berkeley.edu (Alex Petrushko)
Newsgroups: comp.sys.ibm.pc.games
Subject: TimeQuest.
Date: 14 Oct 1992 00:02:32 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: "na"
NNTP-Posting-Host: tornado.berkeley.edu

Has anybody played TimeQuest? If yes, can somebody post a review? The
game is kind of old but I have heard it is pretty good, and I am considering
getting it.  Are there are any similar games? 

P.S. Somebody posted a request for "popcorn," an Arkanoid clone. I have played
the game long time ago, when I lived in Soviet Union. As far as I remember,
it had more levels than new Arkanoid (it has 33, and I passed them). If some-
body has popcorn, can you e-mail me or post info?

Alex.

Internet: alpet@ocf.berkeley.edu

Newsgroups: comp.sys.ibm.pc.games
From: c15o@alf.zfn.uni-bremen.de (Thilo Wunderlich)
Subject: Re: How can I disable the internal speaker.
Organization: Univ. Bremen, Informatik
Date: Thu, 15 Oct 1992 10:50:47 GMT

Andrew.Stratton@cm.cf.ac.uk (Andrew F Stratton) writes:


>The title says it all - preferably software means - if not then what
>potentiometer should I use in series to turn the volume down.

>P.S. What about headphones? (I am not interested in buying a sound
>board).

Hi Andrew !
First you should try Simtel or any mirror site. In sysutl you'll find 
SIL2.ARC, SILENCE.ARC. Secondly you can use a 100 Ohm resistor to turn 
the sound down. There are two ways to built in this potentiometer:
I used an unused slot, took the metal cover (that one over the free slot)
and drilled two holes in it. One for a switch and one for the poti.
It works fine. The other possibility is to use the built in keyboard-lock
switch. Just cut the two cables attached to it (don't connect them :*))
and connect the cable from the speaker to it. Now you can turn the sound on
and off with the keyboard-lock-key.    
I hope this helps
Thilo 
-- 
Thilo Wunderlich    c15o@alf.zfn.uni-bremen.de

--
Thilo Wunderlich    c15o@alf.zfn.uni-bremen.de
From: apo@datmuc.UUCP (Karsten Seidel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW Lvl 1: Cant open door to shrine
Date: 9 Oct 92 09:05:30 GMT
Distribution: usa

In <MORGAN.92Oct8141747@dl5000.bc.edu> morgan@dl5000.bc.edu (Morgan Stair) writes:

>I saw someone post hear that there's a switch somewhere that opens the
>"Massive Door" to the shrine on level 1.  This is the one you have to
>jump carefully to get to.
>I've looked everywhere I could think of.  How do I get it open!
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Obviously not. The lever is in the same "room" or hall where the door is.
In this room there are 2 pillars surrounded by water. Also, there are
a few platforms in the walls you can jump to. One of them is very difficult 
to discover. You have to go to every very edge of the pillars to see it or 
to have it mapped. 
Switch the lever and the door opens.
Hope that helped.
	apo
From: garton@jeeves.ucsd.edu (Simon Garton)
Newsgroups: comp.sys.ibm.pc.games
Subject: warning on oft patch
Date: 16 Oct 92 01:51:41 GMT
Organization: University of California, San Diego


Warning ! I have just spent two hours trying the OFT
patch program which showed up on onion.rain.com. With
my f3map'd version, it didn't like it, so I completely
reinstalled falcon3 into another directory

and it still didn't work !!!!!!!

Can anyone confirm whether this does work ? before
you all trash your installation like me ...

Simon

Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Anybody Played Cyber Empire?
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Tue, 13 Oct 1992 19:36:01 GMT

From article <3!1zk=_@rpi.edu>, by mcganm@marcus.its.rpi.edu (Mark Robert Mcgann):
> 
> Just wondering if anybody has played Cyber Empire or knows anything about it.
> I saw it in the store the other day and it looks like a new release.  It looks
> like a strategic level strategy game with production and such forth but the
> battles are fough arcade style.  It's by SSI.
> 

Where did you see the game?  I saw the ad/magazine review that said that
it is a battlemech kind of thing. 
>