From: mark@cheers.jsc.nasa.gov (Mark Manning)
Subject: The WMI (2/9)
Organization: NASA
Date: Wed, 23 Dec 1992 15:05:09 GMT

 
 
 
 
 
This is file: report.wmi( 2/ 9)
 
This file must be concatenated to the rest of the files in this series
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running BinHex will accomplish nothing.  The FIRST FILE ONLY will contain
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You will have to remove that line as well.  Enjoy.
 
 
 
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              hits the water, but retains texture and smell.  Urine
              changes color and smell to that of expensive wine.
              
Notes:
              
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Item Number:  14 
Date:         17 Oct 91 15:22:53 GMT
Title:        Armor (any type) of Displacement
Inventor:     tsc0265@venus.tamu.edu
Author:       CHENG, TEH S
Class:        ANY (If leather is allowed for mages)
Subclass:     
Cost:         
Synopsis:
              Armor which, when worn, will act as a cloak of displacement.
Description:
              When describing this, treat as if a variant of
              the cloak of displacement. All testing and trials will
              verify this.
              
              However, at the first occurance of real combat, the entire
              suit of armour will displace itself 5 feet to the right and
              (1) fall to the ground with a loud crash, or (2) animate and
              follow the movements of the wearer.  Ref's option.
              
Notes:
              
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Item Number:  15 
Date:         21 Oct 91 13:28:11 GMT
Title:        The Blue Gauntlets
Inventor:     amerritt@armltd.co.uk
Author:       Andy Merritt
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A pair of dark blue leather gauntlet which allow
              a character to know what is happening to another character.
Description:
              This pair of dark blue leather gauntlets
              radiates magic when detected for. However, their dweomer is
              somewhat obscure, and it may be hard to discover their
              purpose.  The way they are intended to be used is for each
              gauntlet to be worn by a different person. If either wearer
              experiences an extreme feeling such as great fear, great
              pain, or extreme danger, then the other wearer will be aware
              of this state.  Both wearer's are aware of the other's
              current concious state (gauntlet not worn, awake, asleep,
              unconcious or dead).
              
              In order to somewhat disguise the nature of the gauntlets,
              previous owners have had a second pair of identical looking
              gauntlets made, and each of them have worn one of each pair.
              
Notes:
              
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Item Number:  16 
Date:         26 Oct 91 09:12:04 GMT
Title:        Parchment of Mail-order Catalog
Inventor:     gordon@sneaky.lonestar.org
Author:       Gordon Burditt
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A rolled up piece of parchment with obscure
              writing and (mayhap) pictures.
Description:
              Intended to be used like toilet paper, this
              paper is covered with undecipherable writings, and has the
              consistency of modern sandpaper (or what passes for toilet
              paper at certain colleges).  The person who uses it in the
              normal way (and on himself) suffers 1 hp of damage and until
              it is healed, must save vs. spells every time he sits down
              and every round while sitting, or s/he will stand up.  Using
              it on a non-willing subject who is not tied down or an
              infant requires a to-hit roll at -10 (or worse if the target
              is wearing armor), and anyone seeing you try this will think
              you're a pervert.
              
Notes:
              
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Item Number:  17 
Date:         26 Oct 91 09:12:04 GMT
Title:        Terminal of Usenet Posting
Inventor:     gordon@sneaky.lonestar.org
Author:       Gordon Burditt
Class:        Techno
Subclass:     Computer Freak
Cost:         
Synopsis:
              A technological device with dubious intent.
Description:
              This mysterious device permits you to
              communicate with others at a distance, and, regardless of
              how hard you try, increases your reputation for being
              stupid, argumentative, and a not nice person.  The accuracy
              of information you get is questionable at best.
              
Notes:
              
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Item Number:  18 
Date:         26 Oct 91 09:12:04 GMT
Title:        Amulet of Earthquake Prediction
Inventor:     gordon@sneaky.lonestar.org
Author:       Gordon Burditt
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              An amulet which seems to tell when an earthquake
              is about to happen.
Description:
              This amulet emits a wail warning of a natural
              earthquake, between 1 minute and 3 hours in advance.  The
              trouble is, about 99% of the time it's a false alarm.  At
              the GM's option, it may give warning of magically-caused
              earthquakes, probably with not much warning. In this case it
              should probably give false warnings any time anyone thinks
              of using earthquake-type spells.
              
              Every hour of game time, the GM rolls percentile dice until
              01 does NOT come up.  The number of times 01 comes up is
              counted and looked up on this chart (this is probably best
              done with a computer):
              
              0-1:  Nothing happens
              2 or more:  the amulet gives a warning  (with the
              probabilities given, this goes off about once every 14
              months of game time.  The GM is allowed to fudge rolls.)
              2:  Nothing happens
              3:  Minor earth tremors, no significant damage,
              but definitely noticible.
              4:  Moderate earth tremors.  Structural damage
              to buildings, people walking may fall, dungeons, mines, and
              tunnels may collapse.
              5:  Serious earthquake, like San Francisco or
              any other really bad earthquake you care to name.  People
              may get thrown into cracks in the earth.  Most of a dungeon
              collapses.
              6.  Catastrophic earthquake:  worse than #6, and on a planetary
              scale.
              7.  Earth explodes, Sun explodes, comet knocks
              Earth out of orbit, moon crashes into Earth, or similar
              astronomical accident
              8.  Galaxy explodes.  Might as well include all the planes, too.
              
Notes:
              
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Item Number:  19 
Date:         26 Oct 91 09:12:04 GMT
Title:        Amulet of Sunset Prediction
Inventor:     gordon@sneaky.lonestar.org
Author:       Gordon Burditt
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              An amulet similar to the Earthquake Amulet but
              instead tells you that the sun is going down.
Description:
              Looks and sounds just like an amulet of
              earthquake prediction, but goes off every evening between 1
              minute and 3 hours in advance of sunset.
              
Notes:
              
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Item Number:  20 
Date:         Tue, 29 Oct 91 02:46:59 GMT
Title:        Ring of Animal Shape
Inventor:     pyr491@oz.plymouth.edu
Author:       Scott Bernier
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              Aring which allows the user to assume the shape
              of a given animal.
Description:
              To activate the ring the wearer needs to mumble
              a command word (usually it deals with some aspect of the
              animal or saying that animal's name). Upon activation, the
              wearer becomes that animal in shape and skills/AC, etc.
              until he/she wills him/herself back to his/her original
              form. Sounds like a ring of temporary polymorph right?
              Well, here is where it gets interesting....
              
              Each ring only works for one animal type.  While the ring is
              worn, no matter the user's present form, they will get some
              of the attributes of the animal- type of the ring...For
              example: Squirrel--the ability to climb trees quickly.
              After each use there is a 1% cummulative chance that the
              user will not want to or be able to change back from the
              animal form (DM should roll this secretly ahead of time),
              however if this finally comes to pass, the user can save vs
              polymorph in order to forcefully change him/herself back
              (don't forget the system shock roll).
              
              After the 5th use, the user startes to retain some of the
              features of the specific animal type...wiskers, feathers,
              etc.  The closer the user gets to the percentage rolled
              above, the more features he/she should retain.  Afterall, I
              am not completely coldhearted and try to give my players a
              hint when something is being overabused.  That is the reason
              behind these last two "side affects" of this item.
              
Notes:
              
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Item Number:  21 
Date:         Fri, 25 Oct 91 13:28:48 EDT
Title:        Uncuttable String
Inventor:     longley@theochem.waterloo.edu
Author:       Allan Longley
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A normal looking string which can only be cut
              with magical weapons.
Description:
              String that can only be cut by magical edges
              
Notes:
              
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Item Number:  22 
Date:         Fri, 25 Oct 91 13:28:48 EDT
Title:        Protected Sword
Inventor:     longley@theochem.waterloo.edu
Author:       Allan Longley
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A sword which won't tarnish.
Description:
              A sword protected from rust, tarnish, and
              dulling.  It receives a +1 on saving throws and counts as a
              magical weapon, but no bonuses.
              
Notes:
              
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Item Number:  23 
Date:         Fri, 25 Oct 91 13:28:48 EDT
Title:        Sword of Screaming
Inventor:     longley@theochem.waterloo.edu
Author:       Allan Longley
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A sword which won't tarnish.
Description:
              Sword screams out OUCH!! or OMPH! whenever it hits a
              creature.  No bonuses to hit or damage.
              
Notes:
              
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Item Number:  24 
Date:         Tue, 29 Oct 91 13:52:16 +0100
Title:        Towel of Cleanliness
Inventor:     s082@brems.ii.uib.no
Author:       Ketil Malde
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A towel for those who can't stop to clean-up.
Description:
              Will wipe anything clean and free from dirt
              (Our DM also increased healing by 1HP/day if
              used to clean wounds)
              
Notes:
              
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Item Number:  25 
Date:         Tue, 29 Oct 91 13:52:16 +0100
Title:        Amulet of vision
Inventor:     s082@brems.ii.uib.no
Author:       Ketil Malde
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              An amulet which helps the user to see.
Description:
              Can be activated/deactivated.  Creates a 20' diameter
              area around the wielder to be lit as per Faerie Fire.
              
Notes:
              
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Item Number:  26 
Date:         11/5/91
Title:        Oosha
Inventor:     holscher@mace.cc.purdue.edu
Author:       Dan Holscher
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A cape which makes a character look like superman.
Description:
              This floor length cape has the word "oosha" wriiten on a tag on the
              inside collar (written in an easily accessable language). When this
              word is spoken a *slight* breeze makes the cape rise and flap in the
              wind. This would very probably draw attention to the wearer as they
              entered a bar or other establishment.
              
Notes:
              
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Item Number:  27 
Date:         11/5/91
Title:        Bic
Inventor:     holscher@mace.cc.purdue.edu
Author:       Dan Holscher
Class:        ANY
Subclass:     
Cost:         
Synopsis:
              A magical Bic lighter.
Description:
              This magic item is a blue piece of metal about 3" high, 3/4" wide, and
              1/4" deep. There is the following word wriiten on the side: phyr.
              When the command word is spoken, a very small flame appears at one end
              of the item and lasts until blown out. The flame gives off
              illumination in a 3 inch radius (real inches).
              
Notes:
              
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Item Number:  28 
Date:         11/5/91
Title:        Pot
Inventor:     holscher@mace.cc.purdue.edu
Author:       Dan Holscher
Class:        Cleric
Subclass:     
Cost:         
Synopsis:
              A strange cigarette-like substance which induces divination.
Description:
              Each joint of this exotic weed which is smoked gives the smoker a 1%
              chance of divination.
              
Notes:
              
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Item Number:  29 
Date:         11/5/91
Title:        Claw of the Griffon
Inventor:     scavanag@gara.une.oz.au
Author:       Lightchild
Class:        Fighter
Subclass:     
Cost:         
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