HDTenEightyP/NetNews huggingface dataset:
From: mcsbc3maw@dct.ac.uk
Newsgroups: rec.games.board
Subject: Re: SFB: Rom. SkA vs Thol. DD- Any advice?
Date: 21 Jan 93 17:17:57 GMT
Followup-To: rec.games.board
Organization: Dundee Institute of Technology

In article <1jjs3tINNr2e@srvr1.engin.umich.edu>, byh@beaker.engin.umich.edu (Bartholomew Hsu) writes:
> 
> 	Hello.  I am a inexperienced SFB player stuck in a scenario flying a
> Romulan Skyhawk-A vs. a Tholian DD+web snare refit+Legendary Weapons officer.
> (Not by choice; The scenario was that we would each get a randomly selected
> destroyer, (each being balanced to approximately the same BPV) and just slug
> it out).  Frankly, he is beating the tar out of me with those disruptors and
> I can't think of an effective way to reply.  Those Pl-F's don't have enough
> range to be effective and he can fly just as fast as I can.  Any advice or 
> suggestions would be greatly appreciated.
> 
> Bartholomew Y. Hsu
> (byh@engin.umich.edu)
> University of Michigan-Ann Arbor


	You can 1) gorn anchor him then launch torps on impulse 32 
	           use EW to cancel the effect of his snares (see webcaster)
	
		2) Massively reinforce a facing shield and wait for him to come 
		   to you.
        
	        3) close to range 5 , bolt the plasma , cloak for 2 turns
		   to reload then repeat the procedure .
	
		4) fire a pseudo PT let him snare it , fire another Pseudo PT
		   let him snare that close to range 5 and bolt both fs and
		   phasers . 
	
		5) If he does not close then cloak and wait for him
		   (move towards him all the time)

		                Basic Precepts

		Use Plasma BOLTS when facing web : either range 5 or range 10
		then cloak and reload . Try Suicide shuttles and Dummy Suicide
		shuttles , Make him waste his snares . While under cloak repair
		your shields .
From: emeu09@castle.ed.ac.uk (Mech Eng Student)
Newsgroups: rec.games.board
Subject: Re: Lord Of The Rings boardgames?
Date: 25 Jan 93 12:03:52 GMT
Organization: Edinburgh University Computing Service

In article <1993Jan23.150005.6410@ips.cs.tu-bs.de>, koch@eis.cs.tu-bs.de (Andreas Koch) writes:
|> What boardgames (_not_ role-playing games like MERP) 
|> are dealing with the Lord Of The Rings theme by J.R.R.Tolkien? 
|> Aeons ago (-1984), there was a large game made by SPI that enabled 
|> players to recreate the trilogy (if I remember correctly, maybe 
|> someone else knows more). Any info is appreciated!
|> 
|> Andreas Koch
|> -- 
|> Andreas Koch                                Email  : koch@eis.cs.tu-bs.de
|> Institut f"ur theoretische Informatik       Phone  : x49-531-391-2384
|> Abteilung Entwurf Integrierter Schaltungen  Phax   : x49-531-391-5840
|> Gaussstr. 11, D-3300 Braunschweig, Germany  Telex  : 95 25 26

   I Know the game you mean.  My Uncle has it but has lost the cards.  He also got two free Wargames with it (A special offer) which were the seige of Gondor and the Battle of Something or other fields (you know, when sauron lost the ring)
I'll see if I can find some more info out for you.  Its unfortunately out of print.

TTFN
Roderick Easton
2nd year Student    Edinburgh University     SCOTLAND
Newsgroups: rec.games.board
From: smyers@boi.hp.com (steven myers)
Subject: Buying used miniatures
Date: Mon, 25 Jan 1993 09:15:22 GMT
Organization: Hewlett-Packard / Boise, Idaho
X-Newsreader: TIN [version 1.1.4 PL6]

	I am interested in those miniatures that are collecting dust in
your house with no hope of ever getting painted.  Yes, I too have more than
I will ever get painted (...but please no one tell my wife :) and I'm
looking for more.  I prefer lead figures (who doesn't), but plastic
miniatures are all right too if the price is right.  I prefer fantasy
stuff, but even futuristic figures are great if they are good quality and
interesting looking.  I especially like those that are interesting or
unusual.  
	I am going this route not to find elusive figures, but to get a
good deal.  If you are willing to deal and have some good figures, let me
know.  Talk to me!

Steve Myers
smyers@dmd48.boi.hp.com

Greetings from the land of the obnoxious smileys!
:):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):)
From: cscoging@unpcs1.cs.unp.ac.za (Chris Scogings)
Newsgroups: rec.games.board
Subject: Re: Duration and monster games
Date: Tue, 26 Jan 1993 08:11:14 GMT
Organization: Dept. Computer Science, UNP
NNTP-Posting-Host: pc092.cc.unp.ac.za

My penny's worth:

>King & Things: 1-2hours
Agreed.

>Dune: 1-3 hours
3 hours min.  We have played for 6 before.

>Gammarauders: 3-5 hours
Less than 4 usually.

>Republic of Rome: 5-7 hours
Anything from 45mins (4 wars) up to 3 days.

>Civilization: 5-7 hours
8 hours minimum.

>Merchant of Venus: ?
3 to 6 hours

Our group may be on the slow side - lots of arguments, etc.

Chris

Never try to teach a pig to sing
It wastes your time and annoys the pig
                               - Robert Heinlein
Newsgroups: rec.games.board
From: gyugyi@leland.Stanford.EDU (Paul Gyugyi)
Subject: Monster in my Pocket
Organization: DSG, Stanford University, CA 94305, USA
Date: Fri, 22 Jan 93 22:41:09 GMT


Anyone ever played "Monster in my Pocket". 
I saw the game at Toys R Us, it's got
a board divided into 4 regions, plastic monster
figures, and you can recruit monster cards to
join your monster, etc.  It was apparently aimed
at the 8 year old age group (i.e. too young to
realize an alternate meaning to the title :) ),
but looked like it might be good.

-- 
Paul J. Gyugyi
Grad student, control systems, Stanford University
(and an avid LEGO collector)
gyugyi@isl.Stanford.EDU
From: holcomg@atlantis.CS.ORST.EDU (Gordon Holcomb)
Newsgroups: rec.games.board
Subject: Re: Lord Of The Rings boardgames?
Date: 26 Jan 93 01:29:30 GMT
Article-I.D.: leela.1k245qINN264
Organization: Computer Science Outreach Services - Oregon State University
NNTP-Posting-Host: atlantis.cs.orst.edu

In article <25JAN199322314689@vxcrna.cern.ch> casper@vxcrna.cern.ch (CASPER,DAVI./PPE) writes:

>In short, the game, despite being a good starting point, as you say needed a
>lot of work.  The 'historical' realities were reversed - Dark Power military
>victory and Fellowship ring victory were both hopeless.
>
Huh?  When I played, I thought the Fellowship ring victory was pretty
easy; you simply get every available charactor to the volcano, fight
every Dark Lord character, and then throw the ring in.  We added some
bit about having to roll your ring rating at the end to throw it in, but
there was usually a hobbit left to toss it in.  The dark lord had to get
lucky early, or at least attrition some of the followship characters off
to have a chance at winning.  

It was still fun, but the last time I hauled it out to play, it seemed
very dated.

Gordon
Newsgroups: rec.games.board
From: nicholso@pioneer.arc.nasa.gov (Melvin H. Nicholson YBH)
Subject: Re: Do YOU play to win?  (was: Re: Winning isn't everything)
Organization: NASA Ames Res. Ctr. Mtn Vw CA 94035
Date: Fri, 22 Jan 1993 18:23:35 GMT

In article <1993Jan22.050153.559@scott.skidmore.edu> gschlesi@scott.skidmore.edu (Christopher Robin) writes:
>If you don't start a game with the idea that you want to win, then
>there is no real joy in playing it.  A game isn't fun if you're
>playing with people who aren't trying to win.  The competition and the
>uncertainty of the game make it worthwhile.  It's basicly just a
>question of keeping in mind that it is only a game.  Personally, I
>play to win, and if I can't win I try to stop the person who has been
>winning the whole time from winning.

Here's a tangent...

Some games don't have a winner.  By this I don't mean that the game was
drawn, but that the whole concept of winner isn't even defined.  Take
a look at the activities set up for elementary school children to
play, and I think you'll agree that in many cases there is NO WINNER
(and therefore no loser and less tears), but the children still seem to
be enjoying themselves.

I'd hate to think I'd "matured" past the point where I couldn't have fun
playing a game without "Victory Conditions"

Mel
(drat, I've used up my whole break and the group still had messages)


Newsgroups: rec.games.board
From: cleggp@rebecca.its.rpi.edu (Paul Jason Clegg)
Subject: Stupid WH40k Mailing List Question
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Thu, 21 Jan 1993 16:20:32 GMT

Is there a WH40k Mailing List (I think there is)?
If so, how can I get into/on it...?

...Paul


-- 
+                +        +    +  + + +  +    +        +                +
      Paul Clegg, cleggp@rpi.edu.   Send me your Guide Articles! 
         System One RPG designer.   Project Galactic Guide Coordinator.
+                +        +    +  + + +  +    +        +                +
Newsgroups: rec.games.board
From: Ray.Chramega <Ray.Chramega@mixcom.mixcom.com>
Subject: WANTED - Tryopoly/Tryology Sets
Organization: Milwaukee Internet Xchange BBS, Milwaukee, WI U.S.A.
Distribution: usa
Date: Wed, 27 Jan 1993 04:53:37 GMT



   I'm interested in most Tryopoly/Tryology game components minus the box
and board unless they are in really good condition. I'm also searching for
a copy of the double tryopoly rules.


  Thanks

-Ray Chramega

   
-- 


------------------------------------------------------------------------------
                Email: chramega@mixcom.COM or mmwwmm@mixcom.COM
Newsgroups: rec.games.board
From: btrusso@ADS.COM (Brad Trusso)
Subject: Re: Mutual annihilation
Organization: Advanced Decision Systems, Mtn. View, CA (415) 960-7300
Distribution: na
Date: Sat, 23 Jan 1993 02:42:04 GMT

From: Bruce_Harper@mindlink.bc.ca (Bruce Harper)
> Well, our last Risk group disintegrated when one player would always suicide
> on anyone who attacked him.  Rather than deterring such attacks, everyone
> just stopped playing.  It's a complex topic.

Yes, suiciding on anybody who attacks you is silly.  By definition,
the winner is the one left standing after everyone else is dead.
Thus the only way anybody can win is by attacking you and everyone
else.  To insist that nobody ever attack you is to insist that
everyone else lose, and that is unacceptable.  Time for "no
blackmail", and not inviting somebody who can't get the idea.

Our threats often came in the context of a backstab.  One or two
people would be in the lead, and a few people at the bottom would
make non-aggression pacts over shared borders to free up troops for 
attacking the leaders.  By definition, the coalition will be over 
once the leaders are brought down.  The members of the coalition
will become the new leaders, and will fight each other to determine
who wins.  So the allies know they will attack each other eventually,
it's just a question of when.

Timing the backstab involves waiting long enough to let the 
coalition whittle down the old leaders, but being the first to 
shift the troops back to those tempting weak borders!  Of course, 
the best backstab is one that destroys your old ally in a single 
turn, which prevents any revenge, then take his/her five cards  (8^), 
take out the next guy, get his/her cards, and pretty soon you have 
the whole world!  (8^)

Seeing the backstab about to happen, the old ally threatens Holy 
War.  This is basically role playing the righteous indignation over 
being betrayed.  Carrying out the threat (if you get the chance) is 
the satisfaction of going out in a blaze of glory, taking the dirty, 
no good, stinking backstabber with you!  (8^)

I haven't played Risk in a long time.  This has brought back
some fond memories!  (8^)

- Brad Trusso
From: ccjm@st-andrews.ac.uk (Colin Charles James MacDonald)
Newsgroups: rec.games.board
Subject: Re: DF&E: Hydran or Kzinti Graveyard ?
Keywords: F&E
Date: 22 Jan 93 12:19:16 GMT
Organization: St. Andrews University, Scotland.

In article <1993Jan21.173121.2993@dct.ac.uk> mcsbc3maw@dct.ac.uk writes:
>
>
>
>	I will be playing  D Fed & Emp for the first time soon against
>	another inexperienced player . My question is , as i am the 
>	coallition , do i try to smash the Kzinti out of the war in the first
>	few turns of hold back and try to nail the Hydrans (you only need
>	3 starbases outside the old colonies!) . Do I build a B10 and if
>	so do i transfer economic points from the Lyrans to do it ?
>		What do the Romulans do ? Crush (ahem) the federation
>	or the gorn ? Or do they nail the tholians ? Or Both ?
>     Mark

All IMHO): I have only ever played one full game of F&E, as the Lyrans. We
did not engage the Kzinti heavily enough, so that they were still a threat
when the Hydrans entered the game. That left us fighting heavily on two fronts,
and things went downhill pretty rapdily. The Klingon (against my advice) built
a B-10 and lost it in its first engagement. They make *wonderful* targets. If
you are *really* winning and want a high density unit for, say, a capital
assault, then I suppose it might be useful, but only if you *really* don't mind
losing it, 'cause you will.
The Romulans attacked the Gorn in our campaign. Again, this was probably a 
mistake, as it left the Fed's clear to come and mop up us Western races. As
far as I can see, the Roms are going down anyway, so you may as well use them
to force the Feds to ease up on the Klingons until you can well and truly
paste the Hyrans and Kzinti, and consolidate the Fed border. You may as well
just ignore the Tholians.

Our problem was that all the races were controlled by individual players none
of whom wished to take 'do-or-die' gambols by engaging decisively.
I, for instance, re-enforced my Hydran border pre-emptively, which meant that
I could not paste the Kzinti's on turn 1. The Rom claimed that there was no
point in him engaging the Feds because he 'could not win'. All sensible and
I suspect realistic, but if you are going to be the aggressor, be aggressive.

Colin
From: jtisdel@digi.lonestar.org (J. Michael Tisdel)
Newsgroups: rec.games.board
Subject: Re: DF&E: Hydran or Kzinti Graveyard ?
Date: 22 Jan 93 13:44:22 GMT
Organization: DSC Communications Corp, Plano, TX

In article <1993Jan21.173121.2993@dct.ac.uk> mcsbc3maw@dct.ac.uk writes:
>
>
>
>	I will be playing  D Fed & Emp for the first time soon against
>	another inexperienced player . My question is , as i am the 
>	coallition , do i try to smash the Kzinti out of the war in the first
>	few turns of hold back and try to nail the Hydrans (you only need
>	3 starbases outside the old colonies!) . Do I build a B10 and if
>	so do i transfer economic points from the Lyrans to do it ?
>		What do the Romulans do ? Crush (ahem) the federation
>	or the gorn ? Or do they nail the tholians ? Or Both ?
>
>	Mark

Well, its been my experience that the Kzinti can't be taken out if the
Alliance Player realizes that they can.  (Right!).  If you Alliance
opponent plays the Kzinti for time -- fighting and giving ground while
building up BATS and SBs in his home system, the Coalition can't hope to 
break the ratcats.  If, however, the Kzins follow typical scream-and-leap
tactics, a two-pronged assault (one Lyran and one Klink) could knock them
out before the Fed gets going.

As for the Trashcans, let the Lyrans leave a picket force at their SB in the
south with plenty of frigates to screen any Hydran thrusts.  The Klinks should
be the ones to handle the lions share of this fighting.  Go for the SB first
and save the 'capital' for last.  At all costs, prevent a Hydran expeditionary
force from reaching the Fed (good used of F5's).

The best bet would be a conquered Kzin and a Hydran mop-up operation when
the Fed finally gets off his duff.  Then Turn the Trashcans over to the
Lyrans, who should now take over the far eastern patrols and use the entire
weight of the Klink forces to drive a wedge into the Feds.  Force a Fed
incursion into Orion, if you can, but don't enter it yourself.  Fight to
establish a salient into the Federation and wait for the arrival of the
Romulans before pushing for a final blow.  Be sure to time your attack
so that the salient stabilizes about the same time the Romulans enter and
about the same time the Klinks go into Economic Exhaustion.

The Roms should drive another wedge into the Feds but keep enough forces at
home to discourage a Gorn end-around.  If the Roms and Klinks can meet up,
the Coalition has won.  If they're close, the Alliance is probably dead. If
either are stopped, the Alliance will eventually come back.  Note, that as
the war moves to the center of the map, the possibility of and damage from
Hydran or Kzinti raids increases.

Good luck.  DF&E is a fun game and not as tough as people imply.
J. Michael

-- 
J. Michael Tisdel                   \\\\\\\\\\\\  digi!jtisdel@uunet.uu.net
DSC Communications Corporation       \\\\\\\\\\\\ jtisdel@digi.lonestar.org
1000 Coit Rd, MS 120, Plano Tx 75075  \\\\\\\\\\\\         jmtisdel@aol.com
                     Better living through workstations.
Newsgroups: rec.games.board
From: aa699@Freenet.carleton.ca (Michel Boucher)
Subject: Re: New Illuminati
Reply-To: aa699@Freenet.carleton.ca (Michel Boucher)
Organization: The National Capital Freenet
Date: Sun, 24 Jan 1993 04:37:54 GMT


In a previous article, wilhelm@cs.cornell.edu (Wilhelm Uwe Georg) says:

>Hey, I can't believe, that noone came up with any new ones.

Actually, Uwe, the original pocket box game of Illuminati had three
expansion sets.  If you're talking about the new Deluxe Illuminati
(well...newer), I don't know what it had.  The expansion sets had
additional cards and one even had a board on which to play.

Michel


-- 
C. Michel Boucher               | aa699@freenet.carleton.ca
<no affiliation>                | alsandor@micor.ocunix.on.ca
Ottawa, Ontario                 |
CANADA                          | member, Muriel Moreno fan club
Newsgroups: rec.games.board
From: toriver@flipper.pvv.unit.no (Tor Iver Wilhelmsen)
Subject: Re: Steve Jackson Games' "Hackers" too much like "Illuminati"?
Organization: ProgramVareVerkstedet - UNIT
Date: Wed, 27 Jan 93 20:12:38 GMT

In article <1993Jan27.115534.23170@jyu.fi> mol@jyu.fi (Mika O. Latokartano) writes:
>
>  Having recently become devastatingly aware of the ongoing conspiracies
>  everywhere and currently contemplating on the obvious connections
>  between Kibo and Fnord, I'm considering the option of plunging into
>  another potentially eye-opening experience offered us by the
>  conspiracy-ridden SJG; Hackers.  My worry is, that "Hackers" seems
>  a lot like the original addiction (i.e. Illuminati).  What's the
>  word?  Should I go for it, or let it pass, and still remain at least
>  somewhat assured that the network is still safe?
>
>	- Mika
>

Actually, there are a lot of differences:

- Both game uses cards, both for the "groups" to go into networks, and for
special "event" cards that can be played during the game.
- All the players operate on the same network, instead of each player
having separate networks.
- All players have the same victory conditions, instead of each player
having different ones. There are some common victory conditions in
Illuminati as well, I know that.
- Instead of rolling BELOW the value needed, you must roll ABOVE it. Other
players cannot interfere, but can act after the hack has been made,
hitting you with a raid from some Law&Order agency.
- It's much easier to win "quick-and-dirty" victories in Hacker, since you
can work up 3+2+1+1=7 hack attempts/round; with a victory condition of 12
accounts, that would ensure a fast victory. But since nodes can be
crashed, effectively disconnecting several of your accounts, a large
player can easily be brought down to size... for a while.

I like Hacker much better than Illuminati - it doesn't have the paranoid
diplomacy, but I find it a more playable game.

- Tor Wilhelmsen


-- 
"I'm a Derek, and Dereks don't run!" - Derek in 'Bad Taste'
toriver@pvv.unit.no
Standard disclaimer should apply to this, I guess...
"Reality is a poor escapism for people who cannot handle roleplaying" - Me
From: mcb@PRESTO.IG.COM ("Michael C. Berch")
Newsgroups: rec.games.backgammon
Subject: Test message (ignore)
Date: 27 Jan 93 23:59:16 GMT
Reply-To: "Backgammon strategy" <BKGAMMON@INDYCMS.IUPUI.EDU>

This is a test of the BKGAMMON -> rec.games.backgammon gateway.
No need to reply.

--
Michael C. Berch
Gateway admin
mcb@presto.ig.com
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: rec.games.backgammon
Subject: Re: Gammon for PC
Date: 26 Jan 93 01:05:21 EST
Organization: The Ohio State University, Department of Physics

In article <C1F7Iy.7BH@news.cso.uiuc.edu>, am49469@uxa.cso.uiuc.edu (Alexander Mesin ) writes:
> I found a what I think is a backgammon game for a pc in wuarchive.wustl.edu
> 
> in  /mirrors3/archive.umich.edu/msdos/games/board 
> 
> called pcgammon.arc
> 
> I can't seem to unzip it though.  If anyone know how to do it, or has the
> game somewhere, could you post something here or E-mail me?
> 
> thanks in advance.

You can't unzip it because it isn't a .ZIP archive. You have to use PKUNPAK
to extract from it.

-Garrett

>
From: mcb@PRESTO.IG.COM ("Michael C. Berch")
Newsgroups: rec.games.backgammon
Subject: Problem with mail/Usenet gateway
Date: 28 Jan 93 21:47:07 GMT
Reply-To: "Backgammon strategy" <BKGAMMON@INDYCMS.IUPUI.EDU>

Dear list subscribers and Usenet readers:

There sems to be a problem with the news to mail gateway at
net.bio.net (which replaced the gateway at presto.ig.com), causing an
extra copy of Usenet messages to be posted when passing through the
gateway.  This only happens in the Usenet to BITNET direction.

This affects the following groups/lists:

Usenet newsgroup                Mailing list

comp.os.coherent                COHERENT@INDYCMS.IUPUI.EDU
talk.politics.soviet            TPS-L@INDYCMS.IUPUI.EDU
soc.culture.soviet              SCS-L@INDYCMS.IUPUI.EDU
rec.games.backgammon            BKGAMMON@INDYCMS.IUPUI.EDU
comp.soft-sys.nextstep          NEXTSTEP@INDYCMS.IUPUI.EDU
comp.unix.solaris               SOLARIS@INDYCMS.IUPUI.EDU
comp.os.msdos.4dos              JPSOFT@INDYCMS.IUPUI.EDU

We are trying to debug the problem and hope to have it cleared up very
soon.

Apologies for the inconvenience,
--
Michael C. Berch
Gateway admin
mcb@presto.ig.com / mcb@net.bio.net / mcb@postmodern.com
From: an1060@ANON.PENET.FI
Newsgroups: rec.games.backgammon
Subject: Good Books??
Date: 29 Jan 93 01:57:32 GMT
Reply-To: "Backgammon strategy" <BKGAMMON@INDYCMS.IUPUI.EDU>

X-Anon-To: rec.games.backgammon

Hello All,

I suppode this is an FAQ...but I have not seen the FAQ list in a while
so I will ask anyhow...

Would you please recommend some good books for learning strategy??
Or some "scientific" approach???

Thanks in advance...

Abe

mantell@ams.sunysb.edu


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Newsgroups: rec.games.backgammon
From: an1060@anon.penet.fi
Subject: Good Books??
Organization: Anonymous contact service
X-Anonymously-To: rec.games.backgammon
Date: Fri, 29 Jan 1993 01:57:32 GMT

X-Anon-To: rec.games.backgammon

Hello All,

I suppode this is an FAQ...but I have not seen the FAQ list in a while
so I will ask anyhow...

Would you please recommend some good books for learning strategy??
Or some "scientific" approach???

Thanks in advance...

Abe

mantell@ams.sunysb.edu


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Newsgroups: rec.games.backgammon