HDTenEightyP/NetNews huggingface dataset:
From: margot@disuns2.epfl.ch (Joel Margot)
Newsgroups: rec.games.netrek
Subject: SB: how to get rid of glue-oggers?
Date: 7 Nov 92 23:56:47 GMT
Reply-To: margot@disuns2.epfl.ch (Joel Margot)
Distribution: rec.games.netrek
Organization: Ecole Polytechnique Federale de Lausanne

Well, this is probably a FAQ about SBs... Anyway, here goes:               

I took my first base the other day and got messed up with guys locking and
orbitting on me. How can I get rid of them so that I can shoot them down
properly thereafter? (without having the full impact of their hull ex-
ploding under my nose)

Thanks, Joel
From: josh@cqs.washington.edu (Josh Hayes)
Newsgroups: rec.games.netrek
Subject: The use of profanity
Keywords: motivation, sponges, earlobe, fnord
Date: 9 Nov 92 18:49:23 GMT
Article-I.D.: mowgli.josh.721334963
Organization: University of Washington

Well, I was going to drop out of this debate, but after skippy
the wonder-swabbie accused me of being unable to say anything
without putting the word -- well, YOU know what word -- in it,
I had to respond.

It seems to me that what is required here is an assessment of
the MOTIVATION of the person sending the messages. If you want
to control your server so that nothing offensive gets said, then
you've got your work cut out for you. Is sending the message
"Die, smegma-rich maggot scum" really less offensive than "Die,
fucking smegma-rich maggot scum"? It isn't the "fucking" that
makes it offensive, it's the tone, the intent....and if you
think you as server god have the right and responsibility to
control those two things, do us a favor and post that to the
net so we'll know to avoid your server.

If the policy at a server is REALLY "Don't send stuff to the message
board that will piss off the server god", than why not put that in
the MOTD instead of lying and saying that profanity is what drives
this? We all know that profanity has nothing to do with the issue.
In fact, I seem to recall some server that used to have something
to that effect in the MOTD....calvin, maybe?...something like
"DON'T PISS ME OFF". Clean. Succinct.

I don't want to delve into the positive values of profanity, but
of coruse there are some. These are words that unleash a great
deal of emotion and anguish in one pithy, consonant-filled syllable.
Or maybe two. Save them up, use them when you really NEED them, and
they have some value. I too find people who use the word "fuck" 
every fourth or fifth word to be dreary. I am not such a person.
Don't accuse me of being that shallow unless you know me. And
then I'll pull rank and say don't make the accusation until you've
finished up your doctorate, like me.

the doctor (THEY don't call me doctor for nothing)  is   FINISHED

--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 543-5004
      We got a kinder, gentler, machine gun hand.
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: sunsreamer's How to be a Scoutbomber, part 2
Date: 10 Nov 92 00:31:58 GMT
Organization: University of Pennsylvania

We should also add the "How to Bomb a Planet Under Anybody" list.

There are only a handful of tactics that work against the clueful.
1) Approach the planet, dodge back and miss the fired torps by as little as
   possible.  Jump back on the planet when the last torp gets by.  Start
   bombing.  If you get a lucky bomb (about near 50% actually) you can
   bomb the planet before he can det all the torps and fire a new stream.

2) Approach the planet at warp 5.  Go through the planet, and again dodge
   the torps by as little as possible.  Do as above.

3) Go near planet.  If the guy won't shoot at you, try making a big circle
   around the planet.  This usually convinces the guy that you are, in fact,
   orbitting the planet.  Again, dodge the torp stream.

4) Go through some other planet, and then go to your desired planet.  Enemy
   usually fires at wrong planet.

5) Enemy is ultra-clueful and expects you to do one of the above.  Just lock
   on to your planet and bomb.  By the time he realizes you went straight in,
   you may be on the planet and bombing.

Detting may or may not help for any of the above strategies.  Detting is
most ineffective if you, the enemy, and the torps are almost in a straight
line.  The reason is that the enemy usually fires at the exploded torps.
If you are in a straight line, then he still gets the phaser lock.  If you
aren't in a line, then there is a good chance that he may fire into thin
air.

Brian
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri,  6 Nov 1992 00:35:26 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: How Not To Pick A Captain (was Re: more exodus bashing; also call for scrimmages)
	<Bx8z2u.CuJ.2@cs.cmu.edu>

Excerpts from netnews.rec.games.netrek: 5-Nov-92 How Not To Pick A
Captain (.. Jonathan Hardwick@cs.cmu (1007)

> iastate
> has the misfortune to have a captain who has done more to ruin their
> image than any other school in the history of netrek.  Learn from this
> mistake. 

	Everyone hear that??  Hector drops to #2.

ZZnew guy
Newsgroups: rec.games.netrek
Subject: Re: Ship Weapon Stats
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Date: Thu, 5 Nov 1992 14:10:59 GMT
Distribution: na
Organization: School of Computer Science, Carnegie Mellon

wolfone@ccwf.cc.utexas.edu (Patrick Chester) writes
> I was just wondering about the characteristics of the weapons if each class of
> ship. Like what is the max phaser damage and the damage done by photon and
> plasma torps for each ship class? Also, how much maximum damage does each
> ship do when it explodes? I know characteristics vary between servers so
> just give me the ones for bronco-type servers. Sorry if this is a FAQ.
> 
> Please post it on the net if you don't want any "me toos" from other people
> who want to know. Otherwise just e-mail please. 

See the files "ship-facts.Z" and "code/ship-table.ps.Z" in the archive.

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com
Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 5 Nov 1992 22:09:46 -0500 
From: "Joo C. Chung" <jc7o+@andrew.cmu.edu>
Subject: Re: Flt. Captain tufu?  I don't think so.

Flt. Captain tufu has those stats because at one time or another, there 
was a mistake or something and his stats were lost. Fortunately the server god
promoted tufu to Flt. Captain (rank which he had beforethe accident) and 
some of the stats were restored but not all such as hours.



This I was told by tufu himself.

Joo.
Newsgroups: rec.games.netrek
From: gdearing@magnus.acs.ohio-state.edu (Gregory D Dearing)
Subject: Problems connecting to metaserver.
Organization: The Ohio State University
Date: Sun, 8 Nov 1992 00:28:35 GMT

Whenever I connect to the 'charon.amdahl.com' ports, I get the
message, "telnet: connect to address 129.212.33.1: Host is unreachable.",
before it returns the server list.  Normally this isn't a problem: It
just means that I have to use the name instead of the numeric address.

Unfortunately, when I try to connect with my emacs client, this seems to
give it hissy fits.  What I'd like to know is:

    Are there other metaservers I could connect to? (I tried bigdog,
    but it doesn't seem to be in service anymore.)

Before anyone says anything, I've already mentioned it to my system
administrator.  I don't think it bothers him too much =)

-- 
Greg Dearing
Email: Dearing.2@osu.edu
From: usdgog@vtserf.cc.vt.edu (Greg Granger)
Newsgroups: rec.games.netrek
Subject: New RSA clients and the crypt format
Date: 13 Nov 92 19:11:33 GMT
Organization: Virginia Tech, Blacksburg, VA

<sigh>janitor clueless reporting for duty

Is anyone else having problems with the encrypted format of the new
RSA clients?

Could some kind soul point me in the right direction?

My machine doesn't have a crypt command (and I couldn't find one via 
archie, lots of nice GNU subroutines out there tho).  I did find the
command on a NeXT but given the format of the key file (key.aix32)
I don't think it was intended to be used with this command.

If this has already been covered in the group could someone direct me
to some log files and a date range?

Thanks,
Greg <usdgog@vtserf.cc.vt.edu>


Newsgroups: rec.games.netrek
From: books@fsunuc.physics.fsu.edu (Roger Books)
Subject: Re: new no-profanity rule at rwd4
Keywords: surprise, fnord
Organization: FSU nuclear physics
Date: Tue, 10 Nov 92 13:53:48 GMT

In article <1dnc83INNaiq@sal-sun199.usc.edu> echeverr@scf.usc.edu (Profane Blasphemous Netreker) writes:
>In article <books.91.0@fsunuc.physics.fsu.edu> I wrote:

>[blather blather]
>
>Oh yeah?  Fuck you!
>

I missed a day here and the way our mail is I may have missed a few posts
so, where is my counter flame?  I hope there were better responses than
this.  I (hopefully) gave someone a warm toasty feeling.  Where's mine?

R.G.N. The only newsgroup to which I will post a flame.

>
>5150
>yes, you asked for it

I asked, but I didn't get it from you. The blather bit was a nice touch
though. :)

Sherlock

Roger
books@fsunuc.physics.fsu.edu
From: paulsen@eniac.seas.upenn.edu (FreeKill)
Newsgroups: rec.games.netrek
Subject: Re: lagg U genocided by SS
Date: 10 Nov 92 00:07:17 GMT
Organization: University of Pennsylvania

One question.  Where was the home server?

Brian
From: josh@cqs.washington.edu (Josh Hayes)
Newsgroups: rec.games.netrek
Subject: Re: new no-profanity rule at rwd4
Date: 9 Nov 92 18:01:37 GMT
Article-I.D.: mowgli.josh.721332097
Organization: University of Washington

rwd@CS.CMU.EDU (Randall Dean) writes:

>Bzzt.  Todd Mummert and I are the only ones able to boot people.  

Well, you know what the problem is, it's that STUPID CMU LOGIN
SYSTEM.

System? Hah. I wonder if this player here is really Todd Mummert,
I'll just do an "i" on him....hmm....no, he's rh3k, ah, I see....

Why can't you people have REAL logins, like the rest of the world?
Like....like PANTHER....

ObSmiley: Warning....not for the humor-impaired....

the doctor    is      SLEEPY
--
Josh Hayes, Quantitative Sciences HR-20 U of Washington
josh@mowgli.cqs.washington.edu             206 543-5004
      We got a kinder, gentler, machine gun hand.
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: ARF-MOO client
Date: 13 Nov 1992 03:46:49 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <sf0ee_u00awJMnYVkU@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
)
)	This is a good point, and I will talk to the owner about this.
)	It also brings up a point.  Apparently a large number of Berkeley
)players were using a client which showed the lock-on arrow (It may have
)shown the visible T/P too, but I'm not certain on this point.) in INL
)games *months* before it was released.  At the time, there could be some
)debate about whether this was allowed or not.  

This is not true.  The client was available from cad.ics.uci.edu, and that's
where we got it from.  Mehlhaff didn't even work on modifying it until
a couple months ago.
 -Tom
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: The use of profoundity
Date: 13 Nov 92 09:04:43 GMT
Organization: Amdahl Corporation, Sunnyvale CA

[ whole bunches of people write: ]
[ lots of stuff which I deleted ]
>Having isolated this group out from the netrek community, the remaining
>people like Josh, are somewhat less reconciliable to society.
[...]
>                                                                Others
>like him or worse clearly show the "damage" that netrek can cause
>with its extreme "escapism".

Okay... deep breath... and:

>Ensign "smileys are for the unsophisticated reader" Seth

Got it?

>uucp:	...!{ihnp4,decvax}!brunix!esj		Eugene Santos Jr.

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: archmage@hardy.u.washington.edu (Michael Bakkemo)
Subject: Re: Thier phasers are locked on sir, now what?
Organization: University of Washington, Seattle
Date: Wed, 11 Nov 1992 16:24:30 GMT

My suggestion would be (depending on where you where in relation to them) to
uncloak, presser, and maxwarp outta there. Give them something to worry about.
The idea here is the same one for staying uncloaked when you're getting ogged.

you're probably dead in any event.

Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: sunscreamer's How to be a Scoutbomber, part 2
Followup-To: rec.games.netrek
Organization: Real/Time Communications
Date: Thu, 5 Nov 92 18:44:24 GMT

e <1992Nov5.070746@IASTATE.EDU> exodus@IASTATE.EDU writes:
>
>suncreamer writes:
>Exodus		PS,KS,RS,F-,T,A good physical talents, low clue
>
>Poor dogfighting skills? I suggest you check your list for
>errors.......despite the lack of importance, this skill
>happens to be my best.......Perhaps the dogfight server
>thing will enlighten you........

Whether or not it's your best, my list is made up from my experiences
and failures/successes as a mediocre dogfighter.  My *direct*
experiences.  Sound familiar?

>BTW, I can't believe you wasted your time like that.
>Especially when so many of your estimations are so far
>off...........

Hey, lots of mail is a great way to start one's day.  I knew Tom
was gonna jump in on the post (and I admit, I based his rating on
the Old Tom I remember playing), but I stick by my ratings as
objective assessments of my subjective experience.  If you wanna
post your own list, seeing as you think you can do better, please,
I *beg* you.

>				Exodus
-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
Newsgroups: rec.games.netrek
From: jecoleb@eos.ncsu.edu (have clue, will travel)
Subject: A pair of idiot-caliber questions (maybe...)
Reply-To: jecoleb@eos.ncsu.edu
Organization: The Ghost Of Christmas Past Society
Date: Fri, 6 Nov 1992 22:48:27 GMT


1)   I've been playing with the Berkeley client, and like some of its 
features, but there's one bug in it I could do without.

It seems that every few minutes the "Update galactic map ___" toggle
spontaneously reverts to DON'T update without so much as a by-your-leave.

This is quite annoying, as I don't particularly enjoy having to call up
shift-O and fix it in mid-ogg... ;)  Anyone know what causes this?  Eric?


2)  I've finally broken down and started futzing with my .xtrekrc file.
(Call me a diehard, but I've resisted it up to now, and I don't want no
steekin' keymap...)

Now, there's a couple of things I'd like to change, but haven't been too
successful with...

----- How do I have UDP on by default?  I know, I know, this was posted a
	couple of weeks ago; humor me, please.

----- How can I change the default colors for teams?  (The Klingon neon-green
	and Orion candy-ass cyan get on my nerves.)

I tried futzing with   color.cyan: ___, color.green: ___, et al
in .xtrekrc, and all it did was reset them to yellow and red, respectively.
I'm running this on a DEC5000/25, if that helps any.

				--Lt. Cmdr. Nixon's Colon, NCSU
				--"Just because I've been playing for three
			        --  years doesn't know I know what I'm DOING."

--
                         jecoleb@eos.ncsu.edu 
          ---------     have clue, will travel.    ---------
  "I am a penis. Worship me."--lead singer of rock band Bicycle Face,
vainly attempting to gain attention of the crowd at the Cat's Cradle
in Chapel Hill, while opening for Mojo Nixon & The Toad Liquors
From: srt@aero.org (Scott R. Turner)
Newsgroups: rec.games.netrek
Subject: Re: New Server: ww2.cs.ucla.edu
Date: 7 Nov 92 00:04:55 GMT
Organization: The Aerospace Corporation, El Segundo, CA
NNTP-Posting-Host: sun-marino.aero.org

Well, at least my posting elicited some interesting comments.

First, I said (or meant to say) that you need *more* than 1 kill to
come back immediately.  Probably that should be more that 1.10 kills.
Mutual destruction with another ship should not allow you to come back
quickly, unless of course that ship had kills himself (i.e., was a
worthwhile target).

Second, some good points were made concerning planet scumming being a
problem if people with 0 kills could carry.  To a certain extent I buy
that, to a certain extent I don't.  If anyone can carry, a good Netrek
team has to play more defense.  In vanilla netrek, there's very little
defense beyond chasing a bomber when you happen to die and reappear
near one.  And ogging.  But very little planetary defense until you
get down to LPS.  Most every game is played with both teams bombed
flat, until one team gains a big planet advantage and the other team
goes into LPS mode.  If anyone can take, there's an increased need for
defense.  You can't let people waltz up to your planets, and you must
keep the other team bombed.

That being said, perhaps it would work better if ships other than ASes
could only carry one army per.  Or perhaps two.  (Comments aside,
scout scummers don't seem to be a huge problem in the games I play
in.)  The idea is to require more coordination for offense and more
defense.  The exact numbers might need adjustment.

Third, maybe these are FOCS (I wouldn't know; I haven't seen that
posted in a long time).  So why doesn't someone implement them so we
can try them out?  It's all very well and good to say "this is bad
because X will happen" but its all conjecture until we actually try it
out.  Worse comes to worse the server turns out to be a joke and is
set back to vanilla after two weeks.

So who's going to be adventuresome?

						-- Scott T.

Newsgroups: rec.games.netrek
From: isae@IASTATE.EDU (ISU Boy !!!!!)
Subject: Re: Dogfight division championship results
Reply-To: isae@IASTATE.EDU (ISU Boy !!!!!)
Organization: Iowa State University
Date: Thu, 12 Nov 1992 23:04:07 GMT

Btw, did anyone record the tourney?


-Gajah "HunterKiller is boring, HunterDoosher is way to go!" Mada
From: mcp@cs.umd.edu (Mike Polek)
Newsgroups: rec.games.netrek
Subject: RSA SERVER/CLIENT v2.0
Date: 8 Nov 92 21:16:54 GMT
Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742

My sincerest apologies to all those who have RSA up and running.
I had to put in a patch regarding the way RSA packets are handled.
I also put in version control. 

Basically, a v2.? server will accept any v2.? client, etc, etc,
but not a v1.0 client. It will give a BAD CLIENT VERSION message.
Yeah, I know... that means we have to recompile clients, but the
good news is the old keys may be used, so you don't need to update
any public key files. 

Client builders: kindly patch, compile, strip, and upload.

I don't anticipate actually going to a v3 ever, and unless I hear
of any other bugs, this could be the last release. (yeah!)

The new clients/servers also tell you their version during 
verification, but if it flies by too quickly, you can always do
a 

strings netrek | grep RSA

and the version should come up.

As usual, no clients/servers should cause each other to crash.
The -o option is still operational as well.

The updates are available from pittslug.sug.org. Check the /incoming
directory first, as the code probably won't migrade to /pub/netrek/rsa
until Monday sometime.

The rsa_client.sun4 has been upgraded to RSA v2.0 (check /incoming first).

cheers,
Mike Polek
<mcp@cs.umd.edu>
<RSA server/client dude>
Newsgroups: rec.games.netrek
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Subject: Re: RSA gobbledygook
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Fri, 13 Nov 1992 09:42:06 GMT

In article <62018@mimsy.umd.edu> mcp@cs.umd.edu (Mike Polek) writes:
>I don't see the problem. All ya hafta do is keep an account somewhere
>here in the US. (Or buddy up to a freshman 8^) )  Then you can
>play netrek, and your machine can even be nearly local to the
>server, right? No netlag!... All those X packets flying across the
>net won't cause a problem, right? Nah...

I tried this once.  Was good for a few laughs, sort of like watching a sports
bloopers film in slo-mo.

The real problem is that I'm the exception - a US netrek player who happens to
be in Europe.  What about all those poor sods who will be stuck in Europe
Netrekland forever (or until they wise up an come to grad school in the US) ?
Sure, they can always play only on servers over here, but the lifeblood of
netrek tactics learning and evolution is the interaction with everyone else.

	Alec
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: SBs and TMNT
Date: 12 Nov 92 22:31:36 GMT
Organization: School of Computer Science, Carnegie Mellon

ZZnew Guy writes
> 	I know of only two married netrekers, Scoutmaster and CrackPot. 
> ZZnew guy
> 
> *ObSunscreamer

Justin's married.  Perhaps he can make a post about how he balances his  
netrek and marriage.  :-)  Flame bait.

Rob
From: trown@ecst.csuchico.edu (Nick Trown)
Newsgroups: rec.games.netrek
Subject: Re: RSA keys once more! :>
Date: 10 Nov 1992 20:11:06 GMT
Organization: California State University, Chico
NNTP-Posting-Host: guzzler.ecst.csuchico.edu
Summary: RSA keys

In article <92Nov8.201238est.31000@marvin.cdf.toronto.edu> a434amid@cdf.toronto.edu (Rudy Amid) writes:
>Uh.. I'm new to this RSA thing, compiled my new RSA server but confused
>on which keys to include.  I've got:
>
>key.amdahl         key.sun4        	key.bronco.amdahl  key.vax.ultrix  
>key.bronco.rt-aos  key.hadley.amdahl	keys.bronco.3100
>key.hp700          key.sgi
>
There a few more keys out there. The ones I have made include 
berk.hp700.pubkey, and key.hp300. 

The hp keys were made by me using HPUX 8.0. The Amdahl keys were made
by Andy McFadden, the DEC3100 keys were made by George Cebulka (sp?), and
the Sun keys by Mike Polek. The others I'm not sure about.

>A description for each of these keys is nice.  ie: creator, arch, OS.

I think it would be a good idea for the current catalog to be posted.
There are a couple of keys that I have that I have no idea where they
came from.

>
>Next, where can I find the clients?  I'm used to using Tedd's or Eric's
>clients, so are the RSA 2.0 versions available anywhere (yet)?
>

As far as I know I have the only Berkeley client compiled. Eric made
some for other architectures besides hp700 but there seemed to be a
bug in them. I don't know what his progress is now... If you want to
compile some of the clients please feel free. :)


Nick Trown
Netherworld
Server god for guzzler
trown@cscihp.ecst.csuchico.edu
From: jh@heel.CS.Berkeley.EDU (Jack Hsu)
Newsgroups: rec.games.netrek
Subject: Dogfight server
Date: 5 Nov 92 10:21:14 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: heel.cs.berkeley.edu


Dogfight server is now running at bigdog.cs.berkeley port 2592 and port
3000. It will no longer run on sickdog.

-Jack
 Gaia
 
Newsgroups: rec.games.netrek