HDTenEightyP/NetNews huggingface dataset:
From: cpw8034@summa.tamu.edu (Alan Wen (409) 693-2924)
Newsgroups: comp.sys.amiga.games
Subject: Star Control II
Date: 13 Dec 92 17:55:00 GMT
Article-I.D.: summa.13DEC199211552763
Distribution: world
Organization: Texas A&M University, Academic Computing Services
NNTP-Posting-Host: summa.tamu.edu
News-Software: VAX/VMS VNEWS 1.41

First of all, is it out for the Amiga?  I saw it in a magazine ad a few
months ago but didn't get it because the IBM version was already out at
the local store.  So I got the IBM version instead.

Secondly, for those that have played it, I have a few questions:

1)  How do you get the creature the guy that HAS the female Shofixti want
    from the 8 star constellation with the yellow light that eats something
    or another.  I interpreted this as the Serpentis constellation just
    south of that first guy.  It does have 8 stars and one of them is yellow.
    Gamma Serpentis to be exact.  I looked everywhere there and the only
    thing I found was the Yehat's home base... no animal.  I also can't
    seem to beat the guy's Vux armadas... does he REALLY have an infinite
    amt of ships?  I took out at least 30 of them before I gave up.

2)  I have the red orb, aqua helix, and the spindle... now, the guys at
    Hydaes still won't give me the super bomb.  What do I need to do?
    Someone tole me to get a broken Ultron from the Druudge but he didn't
    have it...

I'm at December 6, 2157 and time is running out...  I'd really appreciate any
help anyone can offer.

alan
From: justin@pilot.njin.net (Justin Warburton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Four Crystals of Trazere - Help!
Date: 13 Dec 92 03:23:25 GMT
Distribution: na
Organization: Rutgers Univ., New Brunswick, N.J.

Ike@cup.portal.com (Ed - Eichendorf) writes:

>Hi,
>   
>  I'm stuck on level 2 of the dungeon below Treihadwyl. I've found four
>ornate keys but can't find a fifth one. I do have a silver key and a door
>I can't get to in a room with a bunch of damage symbols on the floor. If
>I send a missile damage spell to the one square I can hit it causes a
>floor tile with a skull on it to appear. How do I get past this room?

I think you shot a double harm spell at the skull. does anyone know 
on level 2 of the 2nd dungeon there is a ornate key and the only 4
doors left dont budge any help? please


-- 
********************************************************************************
Justin Warburton    justin@pilot.njin.net                          // 
Aikido                                                          \\//
*******************************************************************************
Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: Games for Xmas
Organization: University of Virginia
Date: Sun, 20 Dec 1992 07:25:08 GMT

nugget@genesis.nred.ma.us  writes:
> In article <1gqmeoINN6aq@rave.larc.nasa.gov> jrb@jrb.larc.nasa.gov (James R. Burley II) writes:
> >I've got two young boys (ages 5 & 7) and a 2000 with a 100MB hard drive
> >and 3MB of memory. Question - I need some suggestions for pure fun games
> >and educational games for Xmas.
> >-- 
> >
>   Try these "pure fun" titles...
> 
> Shadow of the Beast III
> Vektor Storm
> Out of This World
> Robocod
> Pinball Fantasies (!!)
> 

Wow, some of those sound like a bit much for a 5 or 7 year
old...  Especially SotBIII and OoTW.   Are you sure?
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - Games that don't work
Date: Wed, 16 Dec 92 16:52:52 PST
Organization: The Portal System (TM)
  <1992Dec15.164112.1576@sol.cs.wmich.edu>

>I think skick, nocache, 1 meg chip - should make a lot of games work.

If you have to castrate the thing so that it mimics a 500, what's the
use of buying a 1200?

TomK@cup.portal.com
Tom Krotchko
From: Jean-Guy_Speton@tvbbs.wimsey.bc.ca (Jean-Guy Speton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Level Codes for Holiday Lemmings?
Distribution: world
Date: 15 Dec 92 23:46:37 PST
Organization: Tunnel-Vision BBS!

In a message dated Tue 15 Dec 92  9:08, Dingebre@imp.sim.es.com (david Inge
wrote:

 > Could someone post or otherwise direct me to the level codes for the 
 > Holiday Lemmings Demo?

Sure.. here they are...

LEVEL 1: Well, just select START...
LEVEL 2: ??????????  (Level 1 is so easy I didn't bother to copy it)
LEVEL 3: NKLDLCADCJ
LEVEL 4: HLDLCIOECQ

I personally feel that levels 2 and 3 should be switched, as 2 was rather
difficult but 3 was a breeze.  Level 4 is a nice challenge.  Upon
completion, you will get a nice holiday greeting and a small plug for
Lemmings II: The Tribes.  If you need help for any of the levels, just ask,
but they aren't really that difficult.  :^)

As a side note, I had heard there is a XMas '92 demo with the NEW (Lemmings
II) attributes.  Is there such a demo, and if so, which FTP sites have it?

J. Speton

-- Via DLG Pro v0.995

---------------------------------------------------------------------------
Jean-Guy Speton               jean-guy_speton@tvbbs.wimsey.bc.ca
Vancouver, BC,                                -OR-
Canada                              a7e192@scheme.cs.ubc.ca
From: isc0005@amazon.austin.ibm.com
Newsgroups: comp.sys.amiga.games
Subject: Re: Help with EOBII
Date: 17 Dec 92 19:31:22 GMT
Organization: IBM, Austin

Spoilers...

In article <BzCtpA.Jo1@hpqmoea.sqf.hp.com> bill@hpqtdlm.sqf.hp.com (Bill McFarlane) writes:
>
>After bashing the EOB's and winged snakes, on one of the upper levels, I'm currently
>supplying objects to a load of talking mouths. Most of which I've done.
>One mouth I'm stuck with is requesting something small and red and another

small and red is the red ring I think (it's been awhile since I
played). One of the flying snakes you kill drops a red ring.

>is requesting something with a faint glow. Any ideas??? 

did you find the idol down in the mantis warrior level? If not
go back to the room with the green eye (hatchery) and play with the gems
in the eye.

>Post responses here.

OK.

Rob Tulloh (robtu@itx.isc.com)
-- 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Rob Tulloh (robtu@itx.isc.com please!!!)
+ Interactive Systems Corporation, Austin, TX
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.amiga.games
From: dimmen@hsr.no (Kjetil Dimmen)
Subject: Re: ELITE: TIMELESS CLASSIC OR NOSTALG
Organization: Rogaland University Centre
Date: Thu, 17 Dec 1992 19:21:35 GMT

[various opininions on old and new versions of elite NOT included]

It seems some/most of you have missed the main difference between the old
(read C64) and new (read Amiga) versions:
The original version of Elite was (is) a simulator, the new version is a game.

(For those who do not get my drift:
In Amiga version, at harmless level, you encounter only ONE enemy ship at
a time. (Okay, you may have to fight more than one, but only if a new ship
comes along b4 you have dealt with the first.) As you rise in combat rating,
you may encounter 2, 3 and 4 ships at a time. (P'haps more? I have only
reached dangerous.) It was not like that on the 64 version. (Approaching
Anarchy planets with low combat rating was close to suicide...))
-- 
Good sigs, when short, are twice as good. - Gracian (almost)
Newsgroups: comp.sys.amiga.games
From: rkunenbo@cs.ruu.nl (Ronald Kunenborg)
Subject: Warhead help - anyone ?
Summary: AAAAAaaaaaa....
Date: Mon, 14 Dec 1992 11:13:12 GMT
Organization: Utrecht University, Dept. of Computer Science
Keywords: Help - mega onslaught is killing me every time!

Can anyone help me ?

I've solved the problem with the berserker and done the missions
afterwards, but now I'm stuck - I get a full-scale raid on SOLBase
and even though I'm able to wipe out the first wave, the second wave
of attackers means death in seconds.

BTW: IMHO It's still the best space game. Even compared to WC & EPIC.

Regards,
-- 
Ronald Kunenborg, Ina Boudier-Bakkerlaan 89-3, 3582 XD Utrecht, The Netherlands

        "I believe we are on an irreversible trend toward more freedom
	      and democracy, but that could change." - Dan Quayle
Newsgroups: comp.sys.amiga.games
From: mtja@dcs.ed.ac.uk (Michael Armstrong)
Subject: A1200 version of Zool
Organization: Department of Computer Science, University of Edinburgh
Date: Tue, 15 Dec 1992 19:33:06 GMT

I recently bought the "Super Enhanced A1200 Version" of Zool and,
to be honest, I'm a bit disapointed with it. Don't get be wrong; it's
a brilliant game but the "enhanced" version isn't enhanced enough for
my taste. Maybe I was expecting too much. Anyway, the differences are
(as far as I can tell) as follows:

1: One AGA picture in the title sequence. Yep, all the rest of it is
   exactly the same as the normal version. Mind you, that pic is very
   nice but it sticks out like a sore thumb.

2: A bit after the main title sequence and before the game. 
   Zool jumps across the screen in front of a scrolly backround,
   occasionally accomanied with some sound. Maybe my version is knackered
   but I only get the sound on the first time I load up (if I'm lucky).
   Nice all the same.

3: The main game has an extra playfield scrolling in parallax with the main
   playfield. Nice to look at. I think it uses all 8 planes (but I can't
   really tell).

4: A few extra samples (I think. I can't really remember. It's been a while
   since I played the normal version on my friend's A500+)


This may seem quite good but it could have been better. For example, the
whole title sequence could have been changed for AGA (if Gremlin could be
bothered). This would have been very nice. Also, if you play the normal
A500/600 version on the A1200 then it is very smooth. On the A500 the screen
update slows down occasionally but it always runs at 50Hz (PAL) an the A1200.
This may seem trivial to you but it annoys me. Needless to say, the A1200
version DOES slow down like the A500 version. Not any worse (I think), but
not any better. Shame really.

But by far the greatest problems are those that are inherent in the normal
verion, i.e. the sodding decoder wheel, the lack of HD support and most
annoyingly, it only works of one disk drive !!!! WHY !?! The reason I
bought a second disk drive was to stop disk swapping. Does Zool use it?
No. I had dearly hoped that Gremlin would fix this for the new release
but no............ :-(

Apart form that (!) it's wonderful. But I still get the feeling Gremlin
rushed it to be the first AGA game on the market. On sale now for
29.95 (pounds sterling). Is that dearer than the original version?
I think it is..........

Maybe the AGA version of Putty will be better....:-)  


T.J.


       o
--------
   |   |                                     +-------------------+
   |   |         Michael T.J. Armstrong.     | mtja@dcs.ed.ac.uk |
    `--'                                     +-------------------+


Newsgroups: comp.sys.amiga.games
From: knecht@avalon.physik.unizh.ch (knecht roland)
Subject: Wing Commander Amiga
Summary: Is WC-Amiga done well? 
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Date: Sat, 19 Dec 1992 16:42:59 GMT

Hi there...

I just saw Wing Commander for Amiga in a Shop and think about bying it.

But after the Amiga-Conversions of Ultima V, VI I fear that WC-Amiga is as
terrible as other Origin-Conversions.

Is WC on the Amiga the same fun as WC-PC? Or is it just an other *#@%g
conversion?

Btw. I have an A3000. So the game should be as fast as on a 386...

Greetings

 Roland Knecht

---------------------------------------------------------------
Yes, I'm swiss, so don't mind my english!  :-)
---------------------------------------------------------------
From: jamiller@kuhub.cc.ukans.edu
Newsgroups: comp.sys.amiga.games
Subject: Conquest of Japan Question
Date: 19 Dec 92 15:50:29 CST
Organization: University of Kansas Academic Computing Services

So has anyone seen 'Conquest of Japan' or not?  Be interested in
hearing any comments...

e-mail preferred...
-- 
jamiller@kuhub.cc.ukans.edu
James Miller

_chicchai .sig no ho ga ichiban iin janai ka..._
             Enlightenment Happens?
Newsgroups: comp.sys.amiga.games
From: Jason.Price@launchpad.unc.edu (Jason Price)
Subject: Re: PD games
Organization: University of North Carolina Extended Bulletin Board Service
Date: Fri, 18 Dec 1992 13:35:15 GMT

In article <36555@sophia.inria.fr> madelain@rhea.inria.fr (Eric Madelaine) writes:
>Somebody posted recently a message recommending PD games such as
>Biplanes, Galaga'92, and Mouthman...
>
>I found the others on aminet sites, but not those three!
>Any help, please?
>

GET   MEGABALL !!!!!!!

jAsOn PrIcE
pricej@v3.hanscom.af.mil

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: evanhane@spiff.cs.hut.fi (Esa Vanhanen)
Newsgroups: comp.sys.amiga.games
Subject: Re: does waynegretzkyii w
Date: 20 Dec 92 18:42:26 GMT
Distribution: comp
Organization: Helsinki University of Technology, CS lab
NNTP-Posting-Host: spiff.cs.hut.fi

In <1992Dec19.4888.21244@dosgate> "rick huizinga" <rick.huizinga@canrem.com> writes:

>Never mind Wayne Gretzky II, will Wayne Gretzky Hockey III be done on the
>Amiga???  I've seen it for the PC, and it is vastly better than I and II

I think it will - a shop here in Finland already had WGH III on their price 
list for both PC & Amiga. But when is it released...??

--
********************        evanhane@niksula.hut.fi       *******************
*** Esa Vanhanen ***   ---------------------------------  * Bowling is fun! *
********************   Helsinki University of Technology  *******************
Newsgroups: comp.sys.amiga.games
From: jrb@jrb.larc.nasa.gov (James R. Burley II)
Newsgroups: comp.sys.amiga.games
Subject: Games for Xmas
Date: 17 Dec 1992 20:03:36 GMT
Organization: NASA Langley Research Center, Hampton, VA  USA
Distribution: world
NNTP-Posting-Host: jrb.larc.nasa.gov

I've got two young boys (ages 5 & 7) and a 2000 with a 100MB hard drive
and 3MB of memory. Question - I need some suggestions for pure fun games
and educational games for Xmas.
-- 
---------------------------------------------------------------------------
 James R. Burley II                         NASA Langley Research Center
 VOICE: 804-864-2008  FAX: 804-864-8294   MS 152E, Hampton, Va. 23665-5225     
---------------------------------------------------------------------------
From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
Newsgroups: comp.sys.amiga.games
Subject: Re: A1200 - GAMES?
Distribution: world
Date: 16 Dec 92 02:23:58 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

In a message dated Sat 12 Dec 92  2:55, Stelmack@elsinore.csee.usf.edu (gre
wrote:

 In a message Steven Hurdle (The Swindler) wrote:

|> I guess we really know who our friends are.  It's obvious, too, who are
|> BEST friend is.  Psygnosis releases EVERYTHING on the normal Amiga, and
|> with a tonne of effort in each product too.  They're heavy into
|> CDTV/Amiga-CD and have a reportedly extremely impressive adventure game
due
|> out soon.  Now they're moving to support AGA.  Good work Psygnosis! 
You'll
|> get my bucks for all your CD-only titles I'm sure, and many of your
|> Amiga-to-CDTV ports as well.  As for AGA, well the A1200 is tempting so
|> we'll see.

 S> Your best friend, maybe. When they're stuff installs on my harddrive,
 S> then
 S> maybe they'll be mine. And as soon as they start doing quality checks
 S> on their
 S> programs (how did Air Support EVER make it out the door). At least
 S> their
 S> new stuff works with my accelerator.

 S> According to rumors, though, this may all start with Lemmings2...

That's what I hear too.  Everything will come stemming from the release of
Lemmings 2.  With that release and future releases past it we'll get
HD-installability, lessened copy-protection or possibly even none to speak
of at all, AGA versions, and CDTV/Amiga-CD versions.  It looks like they're
cleaning up their act n these departments finally.  Or at least that's what
rumour would have you believe, isn't it?!  :)

 S> -- 
 S> -- Greg Stelmack (INTERNET: stelmack@eggo.csee.usf.edu   BIX:
 S> gstelmack)
 S> -- FullTime Grad Student, PartTime Amiga Salesman, PartTime Amiga
 S> Developer
 S> -- Author of: Spades, Pro Port Analyzer Plus, more to come...
 S> -- DISCLAIMER: The opinions reflected here are mine and mine alone.

-- Via DLG Pro v0.995

Steven Hurdle <==> The Swindler                [public replies only please]

Writer of "Virtual Rumours", a rumour/news column in some club newsletters.

          Coming to you from Victoria B.C., the Bahamas of Canada

                     "Give me AGA, or give me DEATH!!!"
From: blacky@bmagic.incubus.sub.org (Thomas Schwarz)
Newsgroups: comp.sys.amiga.games
Subject: Re: Space Shuttle Simulator
Date: 16 Dec 92 20:28:15 GMT


Hi!

 > It looks like it might not worth the hassle  Does it even install on
 > a hard drive?

Yes, it does. And on my original A1000 it just runs fine :)
Well, there are some graphics bugs in it and in "advance/skip time" mode
it is unbearably slow, but in general it is really impressing...

Bye
 Thomas
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.hardware,comp.sys.amiga.misc
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Amiga 500 memory hack and some games
Organization: York University, Toronto, Canada
Date: Sat, 19 Dec 1992 07:14:15 GMT

In article <1gp7g8INNfem@uniwa.uwa.edu.au> pdcruze@tartarus.uwa.edu.au (Patrick D'Cruze) writes:
>Michael R Charbonneau (charbonn@castor.crd.ge.com) wrote:
>: 
>: hi,
>: 
>: 
>: My friend Ted originally had an Amiga 500 with 512K of chip ram. He
>: brought it in to the dealers for a little hardware surgery that transformed
>: it into 1 meg of chip memory (he had the right FAT agnus, I believe they
>: just cut a trace, and did a wire wrap).
>: 
>: So, Workbench tells us he has 1 meg of chip ram (and 2 meg of fast ram),
>: but a lot of games dont work at all. these include:
>: 
>: pinball dreams
>: pinball fantasies
>: the perfect general
>: and a few others.
>: 
>: 
>: I believe that these games are not seeing the full 1 meg of chip memory.
>: So, the question is why can workbench see the extra memory and the games cant?
>: is there a fix for this?
>: what is the hardware reason for this problem?
>: 
>: 
I think it is time to use memory checking program to test all your chip
and fast memory. I've both pinball series and modified A500 (1 meg
chip). There is no such a compatible problem with it.
Newsgroups: comp.sys.amiga.games
From: keith@actrix.gen.nz (Keith Stewart)
Subject: Re: Space Shuttle Simulator
Organization: Actrix Information Exchange
Date: Fri, 18 Dec 1992 23:56:28 GMT

In article <1992Dec14.141719.13106@msuinfo.cl.msu.edu> murphyjp@convex.cl.msu.edu ("!clue") writes:
> cjs@bluemoon.use.com (Chris Schaller) writes:
> 
> >I have an A3000 25/50. Im attempting to run the Shuttle Simulator.
> >the only way I can run it is if I do nofastmem to turn off the extra
> >memory, set the stack to 1000000, and set cpu nocache, but there is still 
> >a problem, the screen is split down the middle, with the correct view in 
> >the left half of the screen and the right half show a what seens to be 
> >reverse video of the same screen. Does anyone know whats happening?
> *Sigh*  I've been waiting for this Shuttle sim for more than a year.
> It looks like it might not worth the hassle  Does it even install on 
> a hard drive?
> 
> -jp  ( murphyjp@convex.cl.msu.edu )


I looked at the box today and it said 68000 CPU only

WHY!!!!!!!!!!

Don't these people want to sell their products? I would hazard a 
guess that the 68020+ person would be more inclined to buy this
product than the 1 meg 68000 person.

No flames please from A500 persons who I know are the backbone of the
Amiga line. :-)

Keith
From: jsteeves@ac.dal.ca (Jason Steeves)
Newsgroups: comp.sys.amiga.games
Subject: Civup2 on Wuarchive (Civilization bug fix)
Date: 13 Dec 92 13:56:24 -0400
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

On Wuarchive, there's a program in systems/amiga/games called
civup2.(lha I think). I got the .readme file to see just what it was
(with civ in the name, I figured it had something to do with Civilization).
The only thing it said was it was a bug fix for Civilization.

Does anyone know what bug this is supposed to fix? Is it a bug on a few
versions of the game that was later corrected by Microprose? I recently
got Civilization and would like to know if this fix is pertinent to me.

Thanks.

   ______       
  (__  __)     .----------------------. 
 _  / /        | Jason Steeves        |
( \/ /         | (jsteeves@ac.dal.ca) |
 \__/ ASON     `----------------------'
Newsgroups: comp.sys.amiga.games
From: mikeh@starnine.com (Mike Haas)
Subject: Re: Falcon 1.2
Date: Thu, 17 Dec 1992 05:48:37 GMT
Organization: StarNine Technologies, Inc.

In article <71496@cup.portal.com> Tony-Preston@cup.portal.com (ANTHONY FRANCIS PRESTON) writes:
>Spectrum HoloByte Inc.
>2061 Challenger Dr.
>Alameda, CA 94501
> 
> (415) 522-0107
> 
>BTW, Flight of the Intruder is another one by them that allows you
>to link up two computers and either fly together or against each other.
>I don't have it, but a friend does and it sounds interesting.

Also, FIGHTER DUEL will play across the serial port head-to-head.
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Newsgroups: comp.sys.amiga.games
Subject: Re: Mortal Kombat for the Amiga
Date: 16 Dec 92 04:30:46 GMT
Organization: Vallen Software

In article <1992Dec16.040544.2164@sol.cs.wmich.edu>, 22black@sol.cs.wmich.edu (Martin Black) says most sayishly:
>Yet you will lose some moves, but not all.  And possibly you could select
>which ones you want to keep.  After all SFII is coming out for the amiga

U.S. Gold is putting out a special joystick that has 6 buttons on it.
This is a rumor, though, but it sounds reasonable.  After all, the
makers of Gauntlet II released a hardware piece that plugged into
parallel? port and allowed 4 joystick to be hooked up.

-- 
    // Amiga 3000   ___ \ Sam Hulick: shulick@indiana.edu (NeXTmail OK!)
   // 68030 25 MHz /__/\ \ My opinions wear combat boots.  Or whatever.
\\// OS 2.04       \__\/ / "Walk!  Not bloody likely.  I am going in a
 \/                     / taxi."  --George Bernard Shaw
From: cox_m@kosmos.wcc.govt.nz
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II help
Date: 20 Dec 92 23:12:12 GMT
Reply-To: cox_m@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

In article <724885268snx@harrier.demon.co.uk>, bob@harrier.demon.co.uk (Bob Day) writes:
> Hi Folks
>
> My wife is well stuck in part II of Monkey II. For the last week she's been 
> making my life a misery..
>
> Being such a lady she has no idea how to win the spitting contest.....

You need to do two things for the spitting contest - first you need to cheat
like any good pirate would. Second you need something to let you spit
further - now who spits real well, and what did they use? If you can achieve
both these points there should be nothing to bar your success except flagging
spirits! :-)

> How/where does she get the ashes?..

Where do you ususally find dead people? Stan's Previously Owned Coffins is the
key, and this isn't a cryptic clue... You will also need to do a little light
reading at Governor Phatt's mansion. :-)
 
(That's all fairly obvious now I hope! :-) If your wife can't follow that, feel
free to E-Mail me for a detailed explanation :-) )
Newsgroups: comp.sys.amiga.games
From: akik@mits.mdata.fi (Aki Kotala)
Subject: The Guild of Thieves: HELP!
Organization: Microdata Oy, Helsinki, Finland
Date: Sun, 13 Dec 1992 09:06:55 GMT

I guess the last message didn't some through, I hadn't got a single reply.
Let's try again:

I'm desperately stuck in The Guild of Thieves. If you've solved this
game, please Email me!

--
| Money never disappears  | Aki Kotala         |                    |
| from the world; it just | Vantaa, Finland    |  Justice is gone   |
| changes the owner.      | akik@mits.mdata.fi |                    |
\___________________________________________________________________/