From: eas3714@ultb.isc.rit.edu (Ezra Story)
Subject: Re: New hardware reference guide?
Originator: eas3714@ultb
Organization: Rochester Institute of Technology
X-Newsreader: Arn V1.00 beta rel2
Date: Fri, 11 Dec 1992 21:18:42 GMT

In article <1992Dec8.163848.1305@greco-prog.fr>, fortier Patrice writes:

> Rich Carreiro (rlcarr@animato.network23.com) wrote:
> >
> > If the only way the Amiga can survive is to have tons of minimally
> > configured systems sold to be used merely as game consoles, then
> > the Amiga does not deserve to survive.  Commodore should go into business
> > selling videogames, then.  What's the point of developing a nifty-neato
>
> So tell me what are the A600 and the A1200 ?
> All the commercials here in France are talking about games,games and
> games on amiga!

Good, work towards the game console idea... but don't whine about not having
any decent applications for the Amiga when you're done.

> I agree that if I want to code an utility, I'll use the OS and a C
> compiler, but if I wanna code a game or a demo (I'm talking about
> action or sim' games...) *I* will NEVER use the OS !!!
> Coding a demo with an OS doesnt mean anything.

It means that it'll work on most future models of the machine.  It means that
I can install it on a harddisk.  It means I don't have to realign my drives
every 2 months because of some "nifty" disk loading scheme... that really
doesn't load any faster than any other anyway...duh.

(game != demo)  I BUY one.. I don't buy the other.

> What does C= expect? that the game programmers will use their
> routines and code in C? Even if they use the OS they will still code
> in assembler! and do you think that there will be any compatibility
> between a 8-bitplans-and-'020-game and an A500?

Are you completely dense?  There's nothing wrong with using assembler to
program under the operating system, dude... What do you think the assembler
includes are for?..

Making an 8-bitplane AGA game work on a 500 is not the point.. making an ECS
game work under aga and beyond, and making an AGA game work on later chipsets
IS the point.  Although, some games could work both ways, if you were willing
to make the effort... which apparently, you aren't.

> Do you really think that a software company will sell a game which is
> slower on a 1200 than on a 600 just because of the lack of doc?

Yes, because if they don't.. they can virtually guarantee that their game
will not work on anything but a A4000 or A1200 model...  Do you really think
that anything BUT ECS is gonna get a compatibility mode switch at bootup?
Dream on.

> Anyway, demoes on the 1200 wont work on an 500 just because they will
> use the 8 bitplans and the new instructions from the '020.

You miss the point.  We're talking future here, not past. The 500 in my
opinion is less than a A600.  That means(to me) that its just about dead.
Wake up and smell the RKM's, dude. (hehe)

> I dont worry for the scene, a friend of mine is already hacking the
> libs and he's not the first one (and the last ;-). But I worry for
> the amiga in Europeean countries.....

I'd worry if people like you were the ones programming for the Amiga in
Europe.


-- 
"THAT is a DRY turtle.  That turtle is NOT moist!"
Ezra Story, a student at RIT, and
eas3714@ultb.isc.rit.edu, his trusty(?) mailing address.