HDTenEightyP/NetNews huggingface dataset:
From: stripes@pix.com (Josh Osborne)
Subject: Re: Fast network display (how is it done)?
Organization: Project GLUE, Merriversity of Uniland, College Purgatory
Date: Thu, 27 Aug 1992 03:33:46 GMT

In article <1992Aug25.022010.5862@news.acns.nwu.edu> rroman@casbah.acns.nwu.edu (Randall Roman) writes:
>As a programmer interested in writing his own networked games, I am
>wondering how xtank achieves it speed of display,

Well, mostly fast networks.  Also Aaron Eastlund put in some point/line
batching, and some code to decide when *not* to redraw some things (i.e.
just leave the last frame's line/pixmap up rather then eraseing it and
leaving it the way it was...).

Basicly xtank just draws in XOR mode (which for color displays is kind of
tricky, look in x11.c), stuff for the current frame, then just before the
next frame it XORs them off (that's not exactally how it works...).

Xtrek draws in COPY mode, and remembers the lines and boxes (it just remembers
pixmaps as boxes) uses COPY with a black (or background color) to remove them.

>                                                     especially over a
>network.  Also, how are events from the different display synchronized?

Look in XMultiSync.c.

>I am interested in discussing techniques, code, etc..  E-mail or posts
>are fine.  Thanks.

Any ideas on how to make it better?
-- 
           stripes@pix.com              "Security for Unix is like
      Josh_Osborne@Real_World,The          Multitasking for MS-DOS"
      "The dyslexic porgramer"                  - Kevin Lockwood
We all agree on the necessity of compromise.  We just can't agree on
when it's necessary to compromise.       - Larry Wall
Newsgroups: rec.games.xtank.programmer
Date: Thu, 27 Aug 92 20:12:16 PDT
From: bruce@ahi.ahi.com (Bruce Factor)
To: xtank@eng.umd.edu
Subject: xtank & Joysticks

	I am from a company called Artificial Horizons.  We are the

distributors of the Flight Simulator for SPARCstations (called Aviator).  I

was informed that you were the originator of the tank game that

runs under the x window system.

	We are in the process of prototyping a device that would allow a user

to hook up any PC-gameport device to a serial port on any Workstation or

X-terminal.  We think that this type of device might make the users of your

program enjoy playing it even more.

	If you are the right person to contact we would like to offer you

our source code that connects to this new interface.  If you would like to

discuss this further we would be willing to send you a copy of the device

(free) to investigate if this would be a workable beneficial device in

conjuction with your program.

	You can contact me at the below email address or telephone number.

Best Regards,
Bruce Factor (bruce@ahi.com)
Artificial Horizons, Inc.
(415) 949-5260
Newsgroups: rec.games.xtank.programmer
Date: Thu, 27 Aug 92 20:09:49 PDT
From: bruce@ahi.ahi.com (Bruce Factor)
To: xtank@eng.umd.edu
Subject: xtank & joysticks

	I am from a company called Artificial Horizons.  We are the

distributors of the Flight Simulator for SPARCstations (called Aviator).  I

was informed that you were the originator of the tank game that

runs under the x window system.

	We are in the process of prototyping a device that would allow a user

to hook up any PC-gameport device to a serial port on any Workstation or

X-terminal.  We think that this type of device might make the users of your

program enjoy playing it even more.

	If you are the right person to contact we would like to offer you

our source code that connects to this new interface.  If you would like to

discuss this further we would be willing to send you a copy of the device

(free) to investigate if this would be a workable beneficial device in

conjuction with your program.

	You can contact me at the below email address or telephone number.

Best Regards,
Bruce Factor (bruce@ahi.com)
Artificial Horizons, Inc.
(415) 949-5260
Newsgroups: rec.games.xtank.programmer
From: stripes@pix.com (Josh Osborne)
Subject: Re: Xtank Programming
Organization: Pix Technologies -- The company with no adult supervision
Date: Sun, 30 Aug 1992 14:40:35 GMT

In article <1992Aug29.170806.1@vax1.umkc.edu> rtiger@vax1.umkc.edu writes:
>Does someone have some instructions on how to program in XTANK?

There is a LaTeX document distributed with xtank that describes it, it is
a bit out of date.

>Is it like ohpascal?

It is alot like any language that can be linked with C code.



[Yeah, Ok, so it's a joke post and I followed up anyway...]
-- 
           stripes@pix.com              "Security for Unix is like
      Josh_Osborne@Real_World,The          Multitasking for MS-DOS"
      "The dyslexic porgramer"                  - Kevin Lockwood
We all agree on the necessity of compromise.  We just can't agree on
when it's necessary to compromise.       - Larry Wall
Newsgroups: rec.games.xtank.programmer,rec.games.xtank.play
From: lidl@pix.com (Kurt J. Lidl)
Subject: Status of xtank1.3e
Followup-To: rec.games.xtank.programmer
Summary: status report
X-Comment: Imminent meltdown of NSFnet backbone predicited,
	Film at eleven.  Packet-data sooner.
Keywords: xtank, status, slug-snot
Organization: Pix -- The company with no adult supervision.
Date: Mon, 31 Aug 1992 04:46:49 GMT

OK, the straw poll has come and gone, and you all have still
not seen any new sources.  Amazingly enough, they are still
sitting on our disk space here...  The wrong end of
a very narrow IP pipe.

As a update, just so you all don't despair, and go out and
do something foolish, like slit your wrists or something,
here's what's cooking with our sources:

1) Josh is getting close to having a first cut at the
   new console driver.  It's a lot cleaner, and a lot
   easier to modify.  Now, as soon as the bars move,
   we're set...  Oh yeah, those colors are pretty
   hideous too...

2) SVR4 threading works (as best we can tell)
   (If you have a SVR4 system, please let us know what
   you experience.  We no longer have our SVR4 machines,
   so we can't tell what works any more.  Thanks OKI!)

3) Much more tolerant of people who explictly include
   /usr/include before . and ./Include when compiling.

4) Slightly cleaned up threading code.

5) Compile with -DNO_GAME_BALANCE for a blast.
   You'll see! :-)  We don't want to hear about
   complaints, here, it will *not* be the default
   behavior from the game.

6) Things which we fixed so long ago we don't remember.

7) Lots and lots of contributed bug fixes from USENET.

8) New bugs.  We just couldn't have a new release without
   adding some new bugs :-)

9) The FAQ has been updated, and will be re-released when
   we ship this code.

We're seriously looking at next weekend for a release.

Really.

Honest.

Put down the gun, that won't help things a bit.

-Kurt
-- 
/* Kurt J. Lidl (lidl@pix.com)    | Unix is the answer, but only if you */
/* UUCP: uunet!mimsy!pixcom!lidl  | phrase the question very carefully. */
From: aqw@cs.bham.ac.uk (Andy Williams)
Newsgroups: rec.games.xtank.play
Subject: Re: UK Players?
Keywords: xtank netrek fast
Date: 1 Sep 92 18:22:53 GMT
Organization: The Istari Council

In article <42904@skye.dcs.ed.ac.uk>, T J Harris writes:
|> 
|> Anyone out there play in the UK?  I've never seen anyone on the UK server, and I'd
|> like to get into this game - but find it a bit boring without someother players.
|> 
|> Please write me - perhaps we can set up some times to play!
|> 
|> Cheers,
|> 
|> Tim Harris

I think you are referring to the U.K. Netrek server and not an xtank server.
Try mailing me and/or discussing it in the group mentioned below.


In article <BtwM3y.6K8@csug.cs.reading.ac.uk>, Kevin Richards [METOFF] writes:
|>
|> Is there actually an Xtank server running in the U.K. If so 
|>	a.	How fast is it ?
|>	b.	Where is it ?
|>	c.	When is it available ?
 
a.	v. fast  (HP750 8-)
b.	netrek.cs.bham.ac.uk port no. 2592
c.	9-5 weekdays, all day weekends (GMT/BST)

For more info on Netrek read rec.games.netrek

Andy.
Newsgroups: rec.games.xtank.play
From: grl@brb.dmt.csiro.au (Greg Lehmann)
Subject: whats the verdict on 1.3d+ do we get it or not?
Organization: Prentice Centre, University of Queensland
Date: Mon, 24 Aug 1992 02:32:28 GMT

the subject says it all
-- 
Greg Lehmann,
CSIRO Division of Manufacturing Technology,   Telephone: +61 7 365 3877
c/- Dept. of Mining & Metallurgical Eng.,     Facsimile: +61 7 365 3711
The University of Queensland, QLD 4072.       Internet:  grl@brb.dmt.csiro.au
From: rkannan@rcsuna.gmr.com (Ram Kannan )
Newsgroups: rec.games.xtank.play
Subject: Compiling xtank on sun4????
Keywords: xtank netrek fast
Date: 4 Sep 92 15:15:19 GMT
Organization: GM

I am a unix learner.  I downloaded the xtank software from MIT and 'am in the rpocess of compiling the code.  I am getting the following error

making all in ./Src...
making all in ./Src/Programs...
rm -f version.c
Updating version number... Done.
cc -g -Bstatic  -I/usr/include  -I. -IInclude   -DXTANK_DIR=\"/home/games/xtank\
" -DX11 -DUNIX -DS1024x864 -DKEYPAD_DETECT  -DSTINGY_REDRAW -DBATCH_LINES -DBATC
H_POINTS  -DCODE_SIZE=0x20000 -DSTACK_SIZE=0x8000 -DSUNOS4_0 -DTHREAD_SUNLWP -DM
ULTI_SYNC -DDYNALOAD  -DALLDEFINES="\"-DX11 -DUNIX -DS1024x864 -DKEYPAD_DETECT
-DSTINGY_REDRAW -DBATCH_LINES -DBATCH_POINTS  -DCODE_SIZE=0x20000 -DSTACK_SIZE=0
x8000 -DSUNOS4_0 -DTHREAD_SUNLWP -DMULTI_SYNC -DDYNALOAD\""   -target sun4 -c  v
ersion.c
rm -f xtank.sun4
cc -o xtank.sun4 3d.o XMultiSync.o actions.o animate.o box.o collision.o  consol
e.o cosell.o display.o escher.o explosion.o  file.o game.o gr.o graphics.o highl
ib.o hit.o icounter.o  init.o input.o interface.o intersect.o lowlib.o main.o  m
alloc.o mapper.o maze.o mdesign.o menu.o message.o  objects.o program.o radar.o
repair.o scroll.o setup.o  setups.o status.o sysdep.o thread.o unix.o update.o
util.o vdesign.o vehicle.o newfile.o vload.o  version.o  -g -Bstatic -lXext -lX1
1 /usr/lib/debug/malloc.o -llwp -LPrograms -lxtankrobots -lm
Undefined
_load_settings
_cv_int
_cv_kw2i
vload.o: _cv_tread: multiply defined
vload.o: _zz_init_buffer: multiply defined
vload.o: _cv_engine: multiply defined
vload.o: _ReadVehicleFormat1: multiply defined
vload.o: _zval: multiply defined
vload.o: _zzin: multiply defined
vload.o: _cv_special: multiply defined
vload.o: _zz_switch_to_buffer: multiply defined
vload.o: _cv_bump: multiply defined
vload.o: _cv_susp: multiply defined
vload.o: _cv_weap: multiply defined
vload.o: _cv_armr: multiply defined
vload.o: _cv_body: multiply defined
vload.o: _zzout: multiply defined
vload.o: _zzlex: multiply defined
vload.o: _zz_delete_buffer: multiply defined
vload.o: _zz_create_buffer: multiply defined
vload.o: _zzrestart: multiply defined
vload.o: _zz_load_buffer_state: multiply defined
*** Error code 2
make: Fatal error: Command failed for target `xtank.sun4'
Current working directory /home/games/xtank/Src
*** Error code 1
make: Fatal error: Command failed for target `all'


COULD someone please help me with the solution!!!!!!!

Thanks,
ram
From: harris@epcc.ed.ac.uk (T J Harris)
Newsgroups: rec.games.xtank.play
Subject: UK Players?
Date: 1 Sep 92 09:43:14 GMT
Organization: Edinburgh Parallel Computing Centre


Anyone out there play in the UK?  I've never seen anyone on the UK server, and I'd
like to get into this game - but find it a bit boring without someother players.

Please write me - perhaps we can set up some times to play!

Cheers,

Tim Harris
From: kr1@csug.cs.reading.ac.uk (Kevin Richards [METOFF])
Newsgroups: rec.games.xtank.play
Subject: Re: UK Players?
Date: 1 Sep 92 14:40:45 GMT
Reply-To: kr1@csug.cs.reading.ac.uk
Organization: Dept. of Comp. Sci., University of Reading

Hi, 
	I sometimes play Xtank which I must say is an excellent game. But what do you mean byIn article 42904@skye.dcs.ed.ac.uk, harris@epcc.ed.ac.uk (T J Harris) writes:


>Anyone out there play in the UK?  I've never seen anyone on the UK server, and I'd
>like to get into this game - but find it a bit boring without someother players.

Is there actually an Xtank server running in the U.K. If so 
	a.	How fast is it ?
	b.	Where is it ?
	c.	When is it available ?

Cheers 
		Kev
---
  ____________________________________________________________________
  Kevin Richards                                     kr1@reading.ac.uk        
                   University of Reading, Whiteknights, 
                          Reading, Berkshire, Uk

                       Phone +44 734 875123 ext 7642
From: barton@latcs1.lat.OZ.AU (Douglas P Barton)
Newsgroups: rec.games.xtank.play
Subject: Re: programs..how do I load it ?
Date: 26 Aug 92 00:43:27 GMT
Organization: What ORGANISATION???  This mess is total chaos!!!

In article <9223823.29173@mulga.cs.mu.OZ.AU>, farb@ecr.mu.oz.au (William_Cuming FARROW) writes:
|> 
|>  I have been trying to get those latest programs 
|> written by Doug Barton barton@latcs1.oz.au and they
|> wont dynamicaly load.
|>  How do I load them properly ?
|> 
|> Farb@ecr.mu.oz.au


First, what does Xtank do/say when it attempts to load the program?

Second, I must appologies for being (yet again) a dork by forgetting
to mention that the program was written for 1.3d which I think has
some extra functions in the Xtank.lib file...  So previous versions
of xtank may not load this code...  Simple Solution --> install 1.3d
;)

If you can catch what complaints Xtank has when you attempt to load
the program an send them to me, I will see what I can do to help...

-- 

Douglas Barton - barton@latcs1.oz.au
		"My ,son.  Take for thyself another world,
 		 for that which I leave thee is too small..."
Newsgroups: rec.games.xtank.play
From: bwoodall@bilbo.qualcomm.com (Bill Woodall)
Subject: Re: programs..how do I load it ?
Reply-To: bwoodall@bilbo.qualcomm.com (Bill Woodall)
Organization: Qualcomm Eng. Dept.
Date: Wed, 26 Aug 1992 15:01:34 GMT

In article <1992Aug26.004327.11779@latcs1.lat.oz.au>, barton@latcs1.lat.OZ.AU
(Douglas P Barton) writes:
|> In article <9223823.29173@mulga.cs.mu.OZ.AU>, farb@ecr.mu.oz.au
|> (William_Cuming FARROW) writes:
|> |> 
|> |>  I have been trying to get those latest programs 
|> |> written by Doug Barton barton@latcs1.oz.au and they
|> |> wont dynamicaly load.
|> |>  How do I load them properly ?
|> |> 
|> |> Farb@ecr.mu.oz.au
|> 

Yes, please post what are X-Tank responses.

|> 
|> First, what does Xtank do/say when it attempts to load the program?

The UMD guys could answer better, but here it goes.

	The process start off in load_prog_desc() (interface.c), and if the
	file can be found it the $XTANK_DIR/$PROGRAM_DIR or if you have
	given the full path (ie. /bilbo/mnt/bwoodall/xtank/'bots ) then the
	the module calls compile_module() (unix.c) to try to compile (cc) and
	then link (ld) into memory at a given address.

|> 
|> Second, I must appologies for being (yet again) a dork by forgetting
|> to mention that the program was written for 1.3d which I think has
|> some extra functions in the Xtank.lib file...  So previous versions
|> of xtank may not load this code...  Simple Solution --> install 1.3d
|> ;)
|> 
|> If you can catch what complaints Xtank has when you attempt to load
|> the program an send them to me, I will see what I can do to help...
|> 

	YES, Please post the problems that you are having.

|> -- 
|> 
|> Douglas Barton - barton@latcs1.oz.au
|> 		"My ,son.  Take for thyself another world,
|>  		 for that which I leave thee is too small..."

-- 
============================================================
	Man's capacity to learn is not fixed in any ordinary
sense.  It is not fixed in terms of the responses it will
produce;  it is not fixed in terms of absolute level of
knowledge it will achive. - 
============================================================
From: hadley@vlsi.ics.uci.edu (Tedd Hadley)
Subject: Re: Fairly distressing happenings...
Newsgroups: rec.games.netrek
Organization: UC Irvine Department of ICS
Date: 1 Sep 92 03:28:37 GMT
Distribution: rec

In <1992Sep1.022906.2899@galileo.cc.rochester.edu> amrk@troi.cc.rochester.edu (Andrew Markiel) writes:

>Oh, that reminds me of something. A while back, I was playing on a European
>server, and the lag was *really* bad (1000+ms). Anyway, on one of my ping
>outputs, one of the packets got lost with this message:

>ICMP Source Quench from 134.222.5.1 for callisto.pas.rochester.edu (128.151.144.141) to 192.33.149.2 port 60160

>I've never seen this before...anyone else ever run into it? Sounds like the
>packets are getting scrunched up somewhere. Anyone know where 134.222.5.1 is?

   It's amsterdam.nl.eu.net, about 3 hops before legend.cma.fr.  I think it's
   a/the European-US gateway, since the site right before it is in Falls Church,
   VA.  Isn't the infamous 56Kb satellite link between the two?

   I've never seen source quench with ping since it doesn't send more
   then a packet per second, but with a trans-atlantic jump I'm sure anything
   is possible..

++
   Tedd Hadley (hadley@uci.edu)
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Fri, 28 Aug 1992 20:47:15 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: Borgs : WHY? HOW? AS IF...

I will try to explain both sides of the issue.

Why borgs?

1) As a test of progaming skill.  Some hope that borgs will lead to AI bots.
2) Some people don't like to play without cheating.

Why borg hours on otherwise good servers?

1) To give progammers a chance to test out their creations (Some servers
were set up by borg authors.).
2) To encourage cheaters from writing blessed borgs and playing on
human-only servers.

ZZnew guy
From: wansari@magnus.acs.ohio-state.edu (Waheed A Ansari)
Newsgroups: rec.games.netrek
Subject: Re: Demise of nova.ksu.ksu.edu   (Hockey on geo1s)
Date: 27 Aug 92 00:02:20 GMT
Organization: The Ohio State University

In article <MeanfIC00VooAXS2kZ@andrew.cmu.edu> Nanci Ann Miller <nm0w+@andrew.cmu.edu> writes:
>bav@hobbes.ksu.ksu.edu (Brick Verser) writes:
>> I knew it was bound to happen. [nova.ksu.ksu.edu goin' away -- literally] 

>*sigh*  So now where will we play hockey on Thursday evenings (and
>hopefully more once it catches on)?  Any server god's willing to volunteer?
>The ohio server might be good for it... 


I have been running geo1s in hockey mode since the time that
nova went online, because I kinda like (and yet kinda hate)
Netrek Hockey (not to be confused with Netrek Soccer).
I was planning to take geo1s out of hockey mode at the end of
this month, but since nova is going the way so many UDP packets
have gone before, I'll leave geo1s on hockey for another month
(until the end of September).  After that, I'd like to set up
some kind of regular schedule, maybe hockey on days 1 thru 15
of each month, and plain ol' fashioned War/Empire mode the
rest of the time.

A server mod can also be applied so that someone (anyone) can
send "newgame" to ALL to start a new game.  However, the
possibility of someone unilaterally spoiling an ongoing game
cannot be disregarded, and I cant take the time off my other
life to hack in voting mods.  (I got an RS6000 Model 550E
demo machine from IBM yesterday... one more toy to play with.)
So for now, a new hockey game will begin on geo1s at the hour
(approximately), although anyone can join in anytime.

- Waheed (ansari@geo1s.mps.ohio-state.edu)
=============================================================================
SERVER: GEO1S.MPS.OHIO-STATE.EDU (128.146.130.2)   PORT: 2592   OPEN 24 HOURS
To find who's playing,  "telnet geo1s.mps.ohio-state.edu 2591"
=============================================================================
Newsgroups: rec.games.netrek
From: flan@starling.wustl.edu (Ian Flanigan)
Subject: Hockey Night
Keywords: Hockey, Netrek, Grunk better show, Excellent
Organization: Washington University, School of Engineering, St. Louis MO
Distribution: na
Date: Wed, 2 Sep 1992 16:59:21 GMT

It's coming upon Thursday once again--Hockey Night!  So grab that terminal and  
bop over to hockey.ksu.edu (2592) on Thursday, September 3, at 9:00 CDT for an  
excellent game of hockey!

Those who don't show will be publicly ridiculed.

--
Ian Flanigan		"You can never have too many napkins."

Project Zeus
Washington University in St. Louis
flan@starling.wustl.edu
From: yohan@shadow.ksu.ksu.edu (Jonathan W Newton)
Newsgroups: rec.games.netrek
Subject: Re: Hockey? An Offsides Rule
Keywords: puck, hockey, your face
Date: 3 Sep 92 05:54:42 GMT
Article-I.D.: shadow.185cg2INNdjo
Distribution: world
Organization: Kansas State University
NNTP-Posting-Host: shadow.ksu.ksu.edu


In article <lab7rdINN7qv@aludra.usc.edu>, rone@aludra.usc.edu (Ron Echeverri) writes:
>In article <1992Sep2.165144.15183@wuecl.wustl.edu> flan@starling.wustl.edu (Ian Flanigan) writes:
>>I had an idea one night as I was getting seriously pounded by a crippling  
>>string of torps.  What if torps just made inelastic collisions with your ship?
>>You'd take no damage, just get slowed way down. The torps could have different
>>"mass" depending on the type of ship shooting.  Dunno how this would play, but
>>it's an idea.
>
>Wow!!!! Why didn't i think of that!!?? Great idea! (bav, take note)
>
>
>5150


The main problem I see, is that it would eliminate attacking.  If someone is
behind you, you're going to beat them to the puck anyway.  Torps wouldn't be
used, because smart players are going to want to save that fuel for max-warp and
lengthy tractoring (which should RARELY be done, for all you potential newbies
out there); simply slowing someone down wouldn't merit the fuel use.  This MIGHT
be ok if you went to a CHAOS type of fuel rate.

Jon Newton aka Ender
Newsgroups: rec.games.netrek,talk.bizarre
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: SSC
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Sat, 29 Aug 92 06:11:09 GMT


I just got sucked into cross-posting a reply to r.g.n and t.b.  In it I
expounded some of the traits of the clued.  I shall add something to that
list:  Clued people check their Newgroups line.

Irony.. gotta love it.

(just glad it wasn't to misc.test)
--
                                          rjones@dsd.es.com
From: flan@starling.wustl.edu (Ian Flanigan)
Subject: Hockey Night
Keywords: late, hock, nova, my eyes
Organization: Washington University, School of Engineering, St. Louis MO
Date: Thu, 27 Aug 1992 19:33:48 GMT

Though late, it's better than never!  Come to nova.ksu.ksu.edu around 9:00 PM  
CDT and we'll try for some real hockey action!

And remember: It can't hurt you if you lock it in a bottle and drive a stake  
through your head.

--
Ian Flanigan		"You can never have too many napkins."

Project Zeus
Washington University in St. Louis
flan@starling.wustl.edu
From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: rec.games.netrek
Subject: When should the INL season begin and end?
Date: 1 Sep 92 13:36:15 GMT
Organization: Dept. of Computer Science, University of Maryland at College Park

Hi, thought I'd be the most recent of the INL council members to have a flood
of mail in my mailbox from a personal survey.  Please answer the following
four questions:

(1) To what organization (school, government, corporation, etc.) do you
belong?

(2) What part will you play in the upcoming INL season (team captain, team
member, local or at-large team, etc.?)

(3) What are the constraints *you personally* see for the beginning of
the fall 1992 INL season?

(4) What are the constraints *you personally* see for the end of the fall
1992 INL season?

E.g.

(1) University of Maryland at College Park.

(2) Captain of the local UMCP team.

(3) Classes begin 8 September 1992 at UMCP.  However, most of my team are
grad. students, so we can play any time.

(4) Finals begin 14 December 1992 at UMCP, and we begin losing people to 
Christmas vacations.


DO NOT WRITE:

(3) I heard a rumor that some team can't start until October!

unless you can substantiate the rumor...


Please respond!  We'd like to try to make sure that everyone who wants to
play in the INL this fall, can.

- Gamera