HDTenEightyP/NetNews huggingface dataset:
From: jld@datascope.com (Jay L. Davis)
Subject: Re: Why Should Anyone Buy Falcon 3.0/OFT?
Organization: Datascope Corp.
Date: Thu, 10 Sep 1992 21:52:49 GMT

In article <188098INNfdn@usenet.INS.CWRU.Edu> eam3@po.CWRU.Edu (Eric A. Meyer) writes:
>
>   Okay, put away those flamethrowers.  Despite the subject header,
>this is an actual question with a bit of an observation thrown in.
>   If you're like me (and I know I am), you're a fan of simulations,
>flight sims in particular.  Especially those that let you shoot
>things.  MicroProse sims,  or all of their corner-cutting when it
>comes to flight models and other things, are your favorites simply
>because they're fun, present impressive visuals, and are even (from
>time to time) challenging.  They may not be fully accurate, but
>they do have versatility....and again, they're FUN.

    <...stuff deleted...>

>   So, help me out here.  I'm interested in flying an F-16 into
>combat, dogfighting and hitting ground targets, dodging hills,
>and so on.  I'm also NOT interested in acquiring a piece of software
>which will annoy me incessantly with its bugs/mistakes/etcetera.
>From all accounts, buying Falcon 3.0/OFT will give me both the
>plane and the pain.
>   Well?  Pick something you really love about the game and tell
>me (us) why.  What makes it special?  How does it add to the game?
>(Try to pick something relatively minor.  Everyone will no doubt
>want to rave about the terrain features and how detailed they are.
>Be different, please.  If you really want to talk about how great
>the terrain is, email me directly.)
>   Okay, so this turned out to be a way long post.  Still, I've heard
>a lot about what's wrong with Falcon 3.0/OFT.
>   Tell me....what's right?
>
>		-EMeyer

There have been a lot of bugs with this program. However, if you start with
version 3.01 (which comes with OFT) then it is an awsome simulator. There
are still a few bugs and there will still be a couple of patches, but the
bugs are mostly minor. Just make sure that you have the right hardware to
take advatage of the game. It runs great (at maximum detail) on my 33mhz 386
with an Orchid Pro-Designer II VGA board and a regular soundblaster. I also
have a 387 which lets me use the hi-fidelity flight model and is a big plus.
Having a memory manager like QEMM is a must because this program really
needs memory. Also, having at least 4 meg of expanded memory gives you
a decent amount a recording time for the flight recorder.

---Jay Davis
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Leisure Suit Larry 5: Major Dissapointment!!!
Date: 8 Sep 92 15:48:59 GMT
Organization: University of Pittsburgh

I recently finished Leisure Suit Larry 5 and I think it was a MAJOR dissapointment!  Yes the graphics were good but I expected more from it.  I think Larry 3
was much better!


				Rob
Organization: St. John's University
Date: Tuesday, 8 Sep 1992 11:16:57 EDT
From: <JAVIERJ@SJUVM.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Acroymns

Gee...where did you get those acronyms from? Hmmmmm...pirated games maybe?

As Phrack people are so fond of saying...

"If you don't get it, you don't GET it!"
Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: Links 386 patch
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Tue, 8 Sep 1992 02:48:11 GMT

What bugs does the patch fix?  Does it fix the problem with playing against
recorded players.

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Birds of Prey - PC version is available
Date: 10 Sep 92 16:23:53 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <5w0TqB3w165w@buscard.fidonet.org>, by jferra@buscard.fidonet.org (Jim Ferraiolo):
> eam3@po.CWRU.Edu (Eric A. Meyer) writes:
> 
>> 
>> In a previous article, ggg@kepler.unh.edu (Gregory G Greene) says:
>> 
>> >	I just got it Dave.  Haven't played it much yet, first thing I did
>> >   was fly the SR-71, just couldn't resist.  Anyways, the amazing thing abou
>> >   BOP is that it only takes up 423K of HD space.  Thats unbelievable in
>> >   todays market of mega huge games.  I really am not looking for it to be
>> >   super accurate with all the flight models and other stuff that Falcon 3.0
>> >   players rave about.  I just want it to be a fun game to play.
>> 
>>    PLEASE let us know if this game is any good....the fact that it simulates
>> 40 planes and takes up less than 1/2 megabyte makes me a little skeptical,
>> but what do I know?  Anyway, if the game is worthwhile, I'll buy it.
>>    Details!  Gotta have those details....
>>    Thanks.
>> 
>> 		-EMeyer
>> 
>> -- 
>> "Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.ed
>>  In mental and environmental change          |  Alumnus,  Beta Nu of Theta Ch
>>  Atmospheric disturbance--the feverish flux  |-------------------------------
>>  Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
> 
> Birds of Prey is TERRIBLE! 40 planes, all with the same cockpit. The game 
> takes up like 400k on a hard drive.. Its just awful.. Plain awful.. After 
> I was SO impressed by the demo, the game lets you down like this. A 
> shame.
> 
> -----------------------------------------------------------------------------

I don't see BOP at the software store, can you say who makes it?

Also, that is why I am always wary of games that does not come with 10
diskettes to install, it usually mean they spent a whole lot of on other
things than programming.  Don't be impressed with 432k on HD, you should
be wary.

In fact, by today's standard, a REAL PC game should come with no less than
5meg install, if not 500meg on a CD-ROM!
From: bk158@cleveland.Freenet.Edu (Su-Cheong Mac)
Newsgroups: comp.sys.ibm.pc.games
Subject: Cracks on Earl Weaver Baseball 2 and Hard Ball 3???
Date: 14 Sep 1992 14:28:42 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Does anyone has the cracks on Earl Weaver Baseball 2 and HardBall 3? 
I hate code wheel! Especially 3 layered code wheel!!!

Another question: In Earl Weaver Baseball 2 I always get 2 inputson
one key stroke........

MSC
msc@sun4.ee.ncku.edu.tw
Newsgroups: comp.sys.ibm.pc.games
From: mcgrath@epx.cis.umn.edu ()
Subject: New World Computing fixes
Organization: University of Minnesota
Distribution: inet
Date: Sun, 6 Sep 1992 08:10:19 GMT

     Hiya!  Does anyone know where I can get fixes for Might & Magic III or
Planet's Edge?  I was sure I read an article about someone being able to fix
the mathematical problems and the brother Zeta thing on MM3, and PE is just
plain buggy (I can't seem to land on one of the planets I'm supposed too).

     Thanks,
     Mike

mcgrath@epx.cis.umn.edu

"Negotiation may cost far less than war, or infinitely more, for in war all
 one can lose is one's life."
                                           -Klingon proverb
                                            (John M. Ford ?)
Newsgroups: comp.sys.ibm.pc.games
From: ptran@watserv1.uwaterloo.ca (Phat H Tran)
Subject: Re: Chuck Yeager Rating
Organization: University of Waterloo
Date: Sun, 13 Sep 1992 15:39:02 GMT

In article <1992Sep13.090345.9352@leland.Stanford.EDU> etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
>>
>>It's not impossible to pull +9.9 or more G's in an F-16.  I'm not sure
>>about that -9.9 G's, but the limit of -3.0 (or was it -4.0) G's in
>>3.0D is less realistic.  There is really no hard limit as to what G's
>>you can pull.
>>
>
>Actually the -3 to -4 G's was more realistic than -9 G's since aircraft are
>generally built to withstand more +G than -G.  Pilots (well trained and
>in good physical condition) can generally handle +9 G's and more for 
>short periods of time; but far less -G's (blood vessels in the brain
>don't like that too much, and it probably hurts alot more too).
>

But in 3.0D, the G readout hits a solid floor of about -4.0 or -3.0 G's.
I thought that this was unrealistic because in real life, you can 
pull (push?) G's more negative than that.  You can also pull G's 
higher than 9.0  The sustainable and design G limits are 9.0 and -4.0
or -3.0, but you can shoot above or below these specs in severe 
situations.  I like the fact that OFT will now show you G readings
outside of the design range.

Phat.
Newsgroups: comp.sys.ibm.pc.games
From: mrubio@dit.upm.es (Miguel Angel Moreno Rubio)
Subject: LSL3: Help needed
Organization: Dept. Ingenieria de Sistemas Telematicos, UPM, Madrid, Spain.
Distribution: comp.sys.ibm.pc.games
Date: Mon, 14 Sep 1992 11:23:04 GMT

	I'm really lost with Patti. How can I get out of the bamboo forest?
        
        
Newsgroups: comp.sys.ibm.pc.games
From: boris@athena.eng.hou.compaq.com (Boris Litinsky)
Subject: INDY4: Help with Hulking Machine
Organization: Compaq Computer Corp.
Distribution: usa
Date: Thu, 10 Sep 1992 14:37:23 GMT

I need help with operating the Hulking Machine (TEAM mode at Atlantis).
How do you get the machine to move? Also, how does one get Sophia
to lose her necklace?

Thanks a lot.

--
| Boris Litinsky	          "I came to the woods to live deliberately,  |
| ASIC Design Engineer 	          "so that when it came time to die, I had    |
| boris@athena.eng.hou.compaq.com "not learned that I have not lived."-Thoreau|
| "The views expressed here are my own, and not those of my employer."	      |
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3 gripes
Date: 7 Sep 92 08:04:36 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: avalanche.berkeley.edu

In article <1992Sep7.010714.27895@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:
 >Yep, what would be nice would be if you had some more commands like "get
 >that bogey of my tail", or "enemies at x o'clock" (just like they have).
 >Also "turn on/off radar" would be *real* useful. 

I agree about the need for better communication.

I hate it when I've lined up on a bogey and I'm just about to fire when several
missiles from my wingmen fly by me.  I can't get them to target the other 
planes at a distance (when they're closer, a few well-planned breaks work) and
they all seem to fire at one plane.  Furthermore, they keep on firing.  I once
counted about 4-5 missiles heading to down one plane (give it a minute to 
work guys).  
-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
From: mcmath@csb1.nlm.nih.gov (Chuck 'Amnesia causes.... uh, I forget' McMath)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Release Dates
Date: 11 Sep 92 13:53:59 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: MSD

When I was skipping thru this list and came upon these lines:

Links Course Designer				Access Software		2Q93
Mech Warrior 2					Activision		2Q93


I interpreted the number as the year 2093.  And thought 'hmm, how about
that, a realistic release date!'

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 - Partial baseball score just in- Toronto 3 |
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
Newsgroups: comp.sys.ibm.pc.games
From: tong861@cucs18.cs.cuhk.hk (Tong Ka Leung)
Subject: Space Quest V
Organization: Faculty of Engineering, The Chinese U. of Hong Kong
Date: Fri, 4 Sep 1992 09:10:18 GMT

I've heard some rumors that space quest V have been released. Is that
true?

Has anyone got the demo for this game? Is it great?
Newsgroups: comp.sys.ibm.pc.games
From: mcgrath@epx.cis.umn.edu ()
Subject: Re: Sailing Wargames
Organization: University of Minnesota
Distribution: inet
Date: Wed, 9 Sep 1992 23:40:31 GMT

     Speaking of sailing wargames...  I wonder why The Ancient Art of War at
Sea was never redone (updated to VGA, maybe a few new features...).  That and
the Ancient Art of War were two of my favorites back in the "olden days". :)

     These were GREAT games -- I wish there were more like 'em!

     -Mike McGrath
      mcgrath@epx.cis.umn.edu
Newsgroups: comp.sys.ibm.pc.games
From: edd974y@mings2.cc.monash.edu.au (N.P. Green)
Subject: Re: Epic: where is the generator in mis#1?
Organization: Monash University, Melb., Australia.
Date: Tue, 8 Sep 1992 04:25:16 GMT

phth1@cc.newcastle.edu.au writes:

>I'm impressed by Epic, but so far I can't even destroy the big tracking dish.
>I can sit there and blast it with everything from every angle, but can't seem
>to hit the 'generator' or whatever it wants me to hit.

>How the heck... (easy question I know...)


>Tony

The generator is up the top of the screen, it looks like a grey square on
your terrain map.  It consists of four towers, shoot them the go to the dish
and kill that.  
	
See ya,  Nathan Green
Newsgroups: comp.sys.ibm.pc.games
From: c2s4027@tamsun.tamu.edu (Cedric Sims)
Subject: Question: Police Quest 3 (I need a hint)
Organization: Texas A&M University, College Station
Date: Mon, 7 Sep 1992 14:01:27 GMT


Hello,


I need a hint for PQ3. I've found the body in the dumpster, done
a full search (found the paint on the car, etc) and have turned
the evidence in. I just got a message that the chips came from
a GM of some sort.  Right now, that guy across from my desk
(I can't recall his name) keeps telling me to plot the recent
crimes on the computer. I've done this and it looks like the
crimes are being done in a pentagram form. But what do I do
next? I've left the office and driven to that place that looks
like the next killing spot, but I can't get out of the car. What
is next? What should I do? I have the tracker in my possession,
should I find a way to attach it to Pat Morales? What does the
number series '386' in her drawer mean? If someone could help me
get past this point I would be greatful.

Thanks,
Ced
-------------------------------------------------------------------
 Cedric J. Sims                               Texas A&M University
                                         Computing Services Center
 cedrics@tamu.edu                          (SELL)  Room 216 Teague
 +1 409 862 4104                    College Station, Tx 77843-3142
-------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: andnick@milton.u.washington.edu (Nick Anderson)
Subject: Police Quest 3 hint
Keywords: police
Reply-To: andnick@u.washington.edu
Organization: University of Washington, Seattle
Date: Thu, 10 Sep 1992 15:39:39 GMT

Ok, I need help that is similar to the message I saw posted earlier, but
not quite. 
 
 1; I can't for some reason get the paint out of the scratch on the car
 I don't have the correct tool, I have tried everything I have (keys 
 etc, but to no avail.
 
2; In a certain place in the game I get this message to respond to an assault
    at oak tree mall (long after marie is stabbed) but when I get there there
    is "no reason for me to go there"
 
3. I'm also at the point where all I can do is go to the court but apparently
   i'm so dim witted (in the game) that all I can think of doing is asking
   mildred simpson to drop some fix-it ticket, which she wont do.
 
any help is appreciated. 
 
thanks in advance--- Nick Anderson Evergreen State College, Olympia, WA
andnick@milton.u.washington.edu
From: mmoore@epx.cis.umn.edu ("None of ya Bizness")
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing Commander I help!
Date: 15 Sep 92 17:42:05 GMT
Organization: University of Minnesota

In article <BuA8pn.A0C@news.cso.uiuc.edu> rnmg1200@uxa.cso.uiuc.edu (A Lady and her Walrus) writes:
$In article <18itcaINN1qt@usenet.INS.CWRU.Edu> bz556@cleveland.Freenet.Edu (Joshua E. Randall) writes:
$>
$>In a previous article, charles@gremlin.muug.mb.ca (Charles) says:
$>
$>>In case it matters:
$>>machine is a 386-40  using keyboard control
$>                            ^^^^^^^^
$>                            Oh, oh oh, oh oh, mon ami, you will *never*
$>finish the game using keyboard.  Go out and buy yourself a joystick.  You
$>can get a good one by CH Products for under $30.  Go ahead, do it.  I did,
$>and it made my life better.  :-)
$
$Au contraire, mon frere.  WC I is quite simple with the keyboard.  I've had
$little trouble finishing the game (several times) with a keyboard.

You obviously weren't on a 386-40.


-- 
Malcolm Diallo Moore, CIS-Univ. of Minn.                mmoore@epx.cis.umn.edu
				            	
	"Arresk the Presidink!"
				-- Popeye the Intelligent Hoodlum
From: fcrossen@ccvax.ucd.ie
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELp FOR .UNP FILES WANTED
Date: 11 Sep 92 15:03:04 GMT
Organization: University College Dublin

In article <1992Sep9.120331.1@woods.ulowell.edu>, handeh@woods.ulowell.edu writes:
> 
> 
> 
> Hi,
> 
>    Could anyone tell me which software to use to unpack 
> files with .unp extentions. I have tried pkunpack, dezip but they are not
> for these type of extentions. Thanx
> 
> H

It's just a text file.  The *.UNP stands for UNProtect.

Fran...
From: jaguar@outb.wimsey.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: How do I SLAY Lord British in U7?
Date: 10 Sep 92 01:21:11 PDT
Organization: Wizard Online

Re: Killing Lord British:

I have found a way to kill him in every game except Ultima 1.  I believe Richard Garriott may have forgotten about this game when he stated that you could do it in every game.  I had the strongest weapon and stats artificially increased to 99, but unlike the other kings, LB didn't even absorb any damage!

Here are some tips for killing LB in other games:

1: Don't know
2: Just use a strong weapon, he's rather weak.
3: Hard!  Attack a guard or a jester.  LB chases you.  Use [N]egate time
   so you have time to exit the castle, board the ship outside, and blast
   him with the cannons. Then you can proceed to clean out the entire castle.
4: I did this once, but it was so long ago I forgot how.  I think you can do
   it with strong weapons (magic wand) and a lot of patience
5: How are you supposed to kill him, he's in the Underworld!
6: Use a glass sword on him when he's asleep.  He'll "wake up" but not in
   time-- a "stiff"!
7: Still have to try the chandelier trick.  

--- Via UCI v1.02 (C-Net Amiga)
From: saxena@maxwell.physics.purdue.edu (Virendra K. Saxena)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW HELP!
Date: 13 Sep 92 03:12:59 GMT


	HELP!! I installed UW and when I try running it, I got a message saying
	Resource or internale error.  Code A006(Somewhere along those lines
	actually), help!!!!!

		Deepak
Newsgroups: comp.sys.ibm.pc.games
From: mat@nella6.cc.monash.edu.au (Mathew Hille)
Subject: ELITE II
Summary: game description
Keywords: games
Organization: Monash University, Melb., Australia.
Date: Fri, 11 Sep 1992 07:58:29 GMT

Most people would have played elite or at least seen it. There is a
series of article in the british 'The ONE' magazine' talking about the
sequal called 'High frontier'.

The screen shots in the latest issue are amazing. The game is just
like elite, but extended.
New features are ..
You can land on planets, or more precislty cities doted on the planets.
3-D universe based on our own. Earth is in there now.
You can by new ships as well as equipment.
People. The game keeps trake of several hundred people, so you can
actualy meet the same people many times.

The graphics are very much better, you can tell what equipment a ship
has by looking at it. The planets look amazing, including contenents,
clouds and even rings for planets like saturn.

The ONE is a magazine for Amiga computers, and the game is being
developed for the Amiga.

Has any one heard of a PC version. The Amiga version is due before
chrismas.

Bye Matt
-- 
Matthew Hille, Department of Software Development, Monash University.
Mail: mat@nellads.cc.monash.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: pyro@starbird.WPI.EDU (Stephen D Tomas)
Subject: Indy - Lost in Atlantis ; need crack.
Organization: Worcester Polytechnic Institute
Date: Tue, 8 Sep 1992 17:30:51 GMT

I am getting sick of looking up the symbols in the book before
pressing the spindle.  Does somebody know of a patch to eliminate
this bother, or to just press the spindle.

(before you all flame:  Yes I do own a registered copy of the game)

Thanks in advance,
Stephen Tomas
pyro@wpi.wpi.edu
From: srodgers@waikato.ac.nz
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Cheat/Debug help needed for DUNE!!!!!!!!!!!!!!!!!!!2
Date: 14 Sep 92 11:29:51 +1200
Organization: University of Waikato, Hamilton, New Zealand

In article <1992Sep12.162105.254024@ns1.cc.lehigh.edu>, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
> In article <18qhc6INNf6n@usenet.INS.CWRU.Edu>, bz556@cleveland.Freenet.Edu (Josh
> ua E. Randall) writes:
>>
>>In a previous article, ry01@ns1.cc.lehigh.edu (ROBERT YUNG) says:
>>
>>>I've played DUNE for 100+ game days. I have control of more than 75% of the
>>>planet and I'm about to kick some major ass when all of a sudden, the emperor
>>>wants a ton of spice! There is NO more spice on the planet (at least not on
>>>the conquered territories). I do not have enough time to conquer more
>>>territories befor the big E decides to blast me. Please help! Anybody know how
>>>to get my spice level up (infinity would be nice)? BTW, do I REALLY need
>>>ecology in dune? Why can't I just kick butt? THANKS!!!!!!!!!!
>>>
>>
>>No, don't waste your time with ecology, it just depletes your spice.  In
>>the game you are currently in, you might try ordering everyone to become an
>>army (I mean *everyone*, including the prospectors) and sending every
>>f---ing one of them to attack the enemy castle.  If you lose it won't
>>matter that you don't have any spice left, now will it?
>>
>>--
>>Joshua E. Randall
>>bz556@cleveland.freenet.edu
>>My motto:  "So little time, so little to do."  --Oscar Levant
>>
> 
> I would love to do that but they keep on saying something about "jumping into
> the lion's den". What wimps!!!
> -- 
>  (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
>   |  Off-campus address...                                          |
>   |     first alley down this street, left refrigerator box. :-)    |
>   |                                                                 |
>    \_(Robert) Bobby Yung_______RY01@Lehigh.Edu_____________________/

OK first things first having tribes specializing in ecology increases the
fremen moral and as such improves the way they fight, thus they are a good idea
but converting sand to vegetation kills spice therefore less production.(even
in surrounding areas). In my experience make a couple of groups of ecologists
but keep them in a small group thus less enviromental damage but still good
morale.

Next you can NOT attack the harkonnen castle until you have captured the rest
of there teritory (and there nukes), and the surveyors won't train in army as
far as I know.

Good Luck.

SRodgers@Waikato.ac.NZ

Gee I Hope I Got it right.
Trailer still in Workshop.
Organization: Penn State University
Date: Sat, 5 Sep 1992 22:11:28 EDT
From: <HCM100@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstein Speaks

I always preferred to believe that the blue SS guys said

GOOSE POPPEL!

It's funnier that way!

Hans C. Masing | HCM100@PSUVM.psu.edu  | Penn State University MIS Dept |

If a kid asks where rain comes from, I think a cute thing to tell him is
"God is crying."  And if he asks why God is crying, another cute thing to
tell him is "Probably because of something you did."  - Jack Handey
Newsgroups: comp.sys.ibm.pc.games