From: agreene@mta.ca
Newsgroups: alt.games.torg
Subject: Re: Burnt Out GM who needs help with New Adventure IDEAS
Date: 13 Oct 92 15:09:47 GMT
Reply-To: agreene@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada

In article <1992Oct12.223858.89@rivers>, acs_mogged@rivers.acc.uwrf.edu writes:
>
>	As a GM who has been gming Torg every week since the Aysle sourcebook
>has came out I have now hit the point....  What do you run after you run every
>west end game adventure(even the bad ones)?????
>
>	So can anybody tell me some good ideas for a adventure, act, scene, 
>or even just a round idea......   The idea can be action-filled, comic, horror,
>etc just as long as it fits and adheres to the CURRENT TORG UNIVERSE!!!!
>
>	If you have some adventure that you have run or thought of just send to 
>me or send it up to the list I think most people would enjoy the ideas...
>
>	PLEASE HELP A BURNT OUT GM.  DONATE AN IDEA TO THE BURNT OUT TORG GM
>FUND.  YOUR IDEA COULD SAVE A LIFE...
>
>	Brian.s.mogged@uwrf.edu
>

         Well, if you're absolutely desperate for ideas, most of my
campaign's adventures were my own (I have a hard time running packaged
adventures.  My last (and most super, awesomely-humungeous and spectacular
death-defying, gospog-stomping, and liverworst-eating) adventure was never
completed by my players; they all moved out of town, which may be from
other causes but which might also reflect my GMing style (hmph!)
         The adventure began in Aysle, where one of the heroes heard a
legend of a powerful magical sword which had been wielded by the dwarf-kings
in the land between.  The sword (which is an eternity shard) was stolen
by a renegade dwarf (Gnurmkin...) and taken accross the bridge into earth.
The dwarf then fled with the sword into the Land Below, fleeing south until
he reached a section of Merretika located just below the Nile Empire
tunnels.
         Well, news of this sword spread, so plenty of people are looking
for it.  There are several Ayslish expeditions (of which the PCs were a
part of one), Nile Empire search parties intent on finding the shard for
Dr. Mobius, a renegade NE party which wanted the shard for its own purpose
to thwart Mobius's power and bring about a new order (this party was
contacted by Mobius's darkness device, who is still considering a new 
High Lord and which is guiding the party to the shard), and several
Merretikan bands who wanted the shard for their own purposes.
          This plot, if it wasn't confused enough, was further complicated
by a Nemesis subplot.  One of the rival Ayslish bands turned out to be 
lead by the Barbarian character's older brother, whom he had thought dead
for years.  This brother had thought the character had abandonned him, and
had it out for the poor Barbarian.  Of course, a played Connection card
proved that one of the characters was old friends with another member of the
same gang.  The rogue NE party was lead by a Campaign Nemesis, who had 
last been defeated by the SKs in a reality storm and had since disappeared.
The adventure also had room for Personal Stakes and Romance cards if they
happened to be played.
          If you can make ANY sense out of this muddled garbage, you're 
certainly welcome to it.  It would have worked out quite well, but my
players just disapeared on me.