HDTenEightyP/NetNews huggingface dataset:
From: putzolu@toadflax.cs.ucdavis.edu (David Putzolu)
Newsgroups: rec.arts.startrek.tech
Subject: Re: bodies going ka-boom in vacuum
Date: 7 Nov 92 04:02:17 GMT
Organization: Department of Computer Science, University of California, Davis

In article <spinuzzi.13.720926188@gab.unt.edu> spinuzzi@gab.unt.edu (Clay Spinuzzi) writes:
>In article <1992Nov4.224524.24072@news2.cis.umn.edu> crick@tsp.med.umn.edu (Ed Crick (CD)) writes:
>> [Animal rights person outraged stuff snipped]
>Yeah! Damn you, Ed, why couldn't you have used a lawyer instead???

But would this be an experiment that would be generalizable to
the average human? I might argue that the rat would be more
closely related to the average human than a lawyer is. :)

Perhaps we should use more variety: A lawyer AND a politician, with
maybe a poacher thrown in as well. :)
>
>======================================================================
>Clay Spinuzzi        spinuzzi@gab.unt.edu     Now only 12% decomposed!

| David M. A. Putzolu               | putzolu@cs.ucdavis.edu               |
| Senior Undergraduate              | op disclaimer(opinion : ptr mine)    |
| Computer Science and Psychology   | SG:1.024 PPM    NH3+4+:0.15    NO3:0 |
| University of California at Davis | 76 Deg. F  CaCO4:400  NO2: 10  PO4:0 |
Newsgroups: rec.arts.startrek.tech
From: jnigrin@opie.bgsu.edu
Subject: Re: Orientation
Organization: Bowling Green State University
Date: Sat, 7 Nov 1992 23:36:08 GMT

In article <1detq4INN8uh@bowen.rick.cs.ubc.ca>, w5y092@rick.cs.ubc.ca (Stephen Todd Leroux) writes:
> 
> Why is it that when two ships meet out in the depths of space, they're
> always both the same side up?  It's not like there's a big this-side-up
> sticker for the universe, is there?  Picture the scenario:
> 
> Picard: "On screen, Mr. Worf"
> < Upside down Ferengi-dude appears >
> Ferengi-Dude: "Stupid Hum-an.  Your ship's upside down."
> Picard: "Is not."
> Ferengi-Dude: "Is too.  Turn it over."
> Picard: "Why don't you?."
> Ferengi-Dude: "I asked you first."
> Riker, standing with his chest puffed out like he's got something
> shoved up his butt: "I don't like the looks of this, Captain.  I say we 
> fire phasers."
> Picard: "Agreed, Number One.  Make it so."
> Riker, all excited about getting into the action: "Fire phasers, Mr. Worf."
> Worf, barely able to contain his emotion: "Aye, sir."
> Phasers: "zap."
> Ferengi-Dude: "kaboom."
> 
And we would then know the Ferengi ship had been seriously damaged 
because it would be hanging at an angle instead of straight on.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jon Nigrine                              "A foolish consistency is
jnigrin@opie.bgsu.edu                     the hobgoblin of little
                                          minds."  -- Emerson
Newsgroups: rec.arts.startrek.tech
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Subject: Re: Trans Warp Drive
Date: Sun, 08 Nov 92 10:44:38 GMT
Organization: The University of Calgary, Alberta

In article <1992Nov6.152204.28936@ctp.com> bpita@ctp.com (Bob Pitas) writes:
>In article <2NOV199209402835@sigma.tamu.edu> mrh0631@sigma.tamu.edu (Mark Hesidence) writes:
>>In article <30OCT199221452551@rosie.uh.edu>, cosc1871@rosie.uh.edu (92F06787) writes...
>>>>>As far as speed is concerned, well, it is suppose to be faster
>>>>>than what any conventional warp engine can muster.  In other words
>>>>>this puppy can *exceed* Warp 10 limit in TNG and *not* exactly
>>>>>do a time travel bit.
>>
>>   No matter how much you try to explain it below you said, "...this puppy
>>   (TrasWarp) can *exceed* (the) Warp 10 limit in TNG and *not* exactly
>>   to the time travel bit."
>>
>>   Please explain how you *exceed* an infinite speed?  
[snip]
>>
>>    So either:
>>    a) Explain how to exceed infinity
>>    b) Or admit your mistake

>Isn't this a little strange to say that he needs to explain how to exceed
>infinity??? 

No. The first writer is saying that TransWarp can "*exceed* Warp
10 limit". Given that BY DEFINITION in TNG, Warp 10 is INFINITE
in speed, this writer is babbling.

Give me any velocity you want. Anything. Zip around the universe
10 times in one second. I can represent that velocity as a speed
on the TNG Warp scale as a number LESS THAN 10.

> By current theory, you can't exceed the speed of light, and
>yet the writers of ST explain it by saying that spacecraft can be suspended
>in a sub-space bubble.  You believe this without question, even though
>it's currently impossible.  And yet you won't believe that by suspending
>a ship in a 'transwarp bubble' or somesuch, that you can exceed the limits
>of warp speeds.  Give the guy a break!

The writer stated that you could go faster than an infite speed.
If he stated you could get to higher speeds _more efficiently_
than Warp, by using Transwarp, thats okay. The writer was not. He
stated something _mathematically_ balderdash. Physics, either
realistic or fictional, have no bearing on the matter. What was
stated was akin to saying 'Transwarp can generate a number less
than zero in the equation y=1/x, x>0, by picking a larger value
than x.'

>  If the writers of ST can say the
>warp-bubble can skirt the laws of physics as we currently know them, then
>the guy from UH can explain transwarp as a new dimensional technology,
>or a deeper subspace where warp-bubble physics don't apply, or whatever!
>Remember, it's ALL fiction, until someone crosses the light-barrier!

Yes, its all fiction. But, no matter where you are in the galaxy,
1+1=2. :)

Joshua
|         A shimmering net undulating like an infinite borealis.             |
|                                                  - Chapterhouse: Dune      |
|                                                                            |
| jsbell@acs.ucalgary.ca  Academic Computing Services, University of Calgary |
From: jdsiegel@ocf.berkeley.edu (Joel Siegel)
Newsgroups: rec.arts.startrek.tech
Subject: Re: "TerraWatt"
Date: 8 Nov 1992 02:20:14 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: sandstorm.berkeley.edu

In article <1992Oct25.002607.14035@umbc3.umbc.edu> cs202144@umbc8.umbc.edu (cs202144) writes:
>The Warp physics are the same between ST:TOS and ST:TNG for the most part.
>Transwarp dows not exist since it was a complete failure. The thing is they
>do something to the crystals (I believe this was mentioned in Relics when
>Scotty opened the thing that holds the crystals) which increases efficiency.
>That's part of the reason why the warp scale has been re-calibrated. Another
>reason is that Gene wanted 10 to be the limit so that's why it was defined
>as infinity. 
>
>I don't think it's so complicated that different formulas are used for the two
>series and that numbers on the two graphs do not correspond. As a general rule
>of thumb all numbers on the old scale will be less than the corresponding
>number on the new scale except for 1. Numbers above 10 on the ST:TNG scale
>are meaningless so far as we have seen since Warp 10 is infinity. Only way
>to go faster than that is to get there before you left.

From the (canonical?) STTNG Tech Manual (Okuda and Sternbach),
p. 56:

"THEORETICAL LIMITS
Eugene's Limit allows for warp stress to increase
asymptotically, approaching but never reaching a value
corresponding to Warp Factor 10. As field values approach ten,
power requirements rise geometrically, while the aforementioned
driver coil efficiency drops dramatically. The required force
coupling and decoupling of the warp field layers rise to
unattainable frequencies, exceeding not only the flight system's
control capabilities, but more important the limit imposed by
the aforementioned Planck time.  Even if it were possible to
expend the theoretically infinite amount of energy required, an
object at Warp 10 would be traveling infinitely fast, occupying
all points in the universe simultaneously."

BTW, I wonder who defined Eugene's Limit.... :-)

-Joel "Building my own Holodeck" Siegel

"Politics is the art of preventing people from taking part in
affairs which properly concern them."
 
- Paul Valery
From: sl6wv@cc.usu.edu
Newsgroups: rec.arts.startrek.tech
Subject: Re: Orientation
Date: 12 Nov 92 15:38:23 MDT
Organization: Utah State University

In article <1992Nov11.213738.20469@yang.earlham.edu>, uril@yang.earlham.edu writes:
> In article <26106@optima.cs.arizona.edu>, william@cs.arizona.edu (gniltreH mailliW) writes:
>> In article <192@newave.newave.mn.org> john@newave.newave.mn.org (John A. Weeks III) writes:
>>>Use the right hand rule from physics, and your thumb will point to the
>>>natural "up" in the universe.  Since everyone needs maps to navigate, and
>>>it would be a pain to have a different "up" on each map, it makes sense
>>>to me that most spacefaring races would standarize in a similar manner.
>>>After all, with the diverse cultures we have on Earth, most cultures
>>>have picked "North" to be at the top of their maps.
>> 
>> That seems kind of silly. All maps may be oriented the same way, but the 
>> ship doesn't need to be oriented in any specific direction. After all,
>> do we humans need to lie down with our heads facing north to understand a 
>> map? No, you can look at the map while facing in any direction, and
>> still understand it. You don't even need to orient a map so that north
>> is on the top, and you'll still understand it.
>> 
>> william
> 
> Considering the size of the universe, wouldn't it also be hard to create a 
> standard map?  Also, in battle situations, I don't think a ship would be 
> concentrating on which way was up.
> -- 
> 
> Uri J. Lessing |  Earlham College |  Richmond, Indiana

	Standard maps?  It should be noted that most of Star Trek takes place
within the Milky Way galaxy, with just a few exceptions.  This would give an
almost two-dimensional geometry going across the plane of the galaxy, and the
orientation would be with the galactic "north" pole pointing up.  Now how this
compares to sector [0,0,1], i.e. Sol sector, I will leave up to some other
posting.

		
		Rob "Woodchip" Horning

Newsgroups: rec.arts.startrek.tech
From: riouxp@IRO.UMontreal.CA (Pierre Rioux)
Subject: Re: The Next Class of Starship...?
Keywords: beyond galaxy....
Organization: Universite de Montreal
Date: Fri, 13 Nov 1992 02:21:20 GMT

happy@garfield.catt.ncsu.edu (Rusty Soots) writes:

>  Hi all.  Based on the creative juices of the people who read this group,
>yeah right :), what in your opinion should the next class of starship
>(after galaxy) be like?  What kinds of modifications, advances, etc.
>would you like tosee in the next class of starship?  I'm just curious
>to hear everyone's two cents...thanks!  :)
>								Rusty

All I know is, I'd like these ships to be called "Asimov Class". :-)
--
----------------------------------------------------------------------------
 | Pierre@phaze.CAM.ORG    |      "No, no!" said the Queen. "Sentence     |
 | riouxp@iro.umontreal.ca |       first -- verdict afterwards."          |
---------------------------------------------------- The Queen of Hearts ---
From: max@west.darkside.com (Erik Max Francis)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Dyson sphere construction
Date: 6 Nov 92 17:44:32 GMT
Organization: The Dark Side of the Moon +1 408 245 SPAM

drew@tcom.stc.co.uk (Scooby Doo) writes:

> If neutronium is only found in the hearts of neutron stars
> a) How do you mine it if phasers can't cut it?
> b) If you can't mine it, how do you manufacture it?

They were obviously taking liberties.  Neutronium is so dense (the 
density of the nucleus of an atom) that a blob of it will automatically 
form into a perfect sphere due to gravity.  Getting a piece of it is one 
thing, but actually forming it into something useful is something else!

----------
Erik Max Francis   Omnia quia sunt, lumina sunt.  Coming soon:  UNIVERSE _ | _
USmail:  1070 Oakmont Dr. #1 San Jose CA 95117  ICBM:  37 20 N  121 53 W _>|<_
UUCP:  ..!apple!uuwest!max   Usenet:  max@west.darkside.com   464E4F5244   |
From: w5y092@rick.cs.ubc.ca (Stephen Todd Leroux)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Scotty in Transport
Date: 5 Nov 1992 13:06:30 -0800
Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
NNTP-Posting-Host: gambier.rick.cs.ubc.ca

In article <1992Nov3.174456.15219@liberty.uc.wlu.edu> cwynne@liberty.uc.wlu.edu (Colin J. Wynne) writes:
>How 'bout this?  They used TOS transporter effects.  Not TNG, not even
>movies, but TOS.  And in TOS they couldn't even move in transport; they
>were in a sort of stasis (no, not a stasis field, but something similar)
>during transport.  It was later tech advances that made it possible to
>remain conscious and somewhat active during the beaming process.
>
>CJW

In one TNG episode -- the one where Picard and a ?Tammarian? (you know,
the dudes who talk in metaphors) are sent down
to a planet to kill a monster -- Picard is beamed up just as he's about to
strike the vicious beasty.  And he freezes in mid-swing.  That seems to be
pretty strong evidence that people freeze during transport.  Unless of 
course, episodes are non-canon.
  +-----------------------------------------------------------------+
  | Steve Leroux            | My views do not necessarily represent |
  | U of British Columbia   | those of carbon-based life in general |
  | Canada                  | or human beings in particular.        |
From: perry@bobcat.lmc.edu (Braxton Perry )
Newsgroups: rec.arts.startrek.tech
Subject: Re: Next Class Starship
Date: 13 Nov 92 17:50:47 GMT
Article-I.D.: bobcat.perry.36
Organization: Lees-McRae College, Banner Elk, NC


Okay, first the next generation ship should look nothing like the current.

If the enterprises computer can remember what Dwight Schultz did to propell 
them into space then they have the next engine and propustion system.

If they can remeber how he (Dwight) increased sheild efficiency then they 
have a new set of sheilds.

Now make the next shape a simple saucer design. I know it is old fashioned, 
but heck, it's stable and efficient. Then you can stop worrying about 
torques and hinge strengths.

The Federation should learn from the Borg about adaptation technology and 
build a BORGish suit for use by high level Navy Seal type away teams and for 
use in inhospitable climates.

OFFENSIVE WEAPON SYSTEMS! : They need the ability to fire phasers from any 
point on the ship. This should be done with an array of phaser / photon 
toredo tubes such that each bay is 100 yeards away from another bay. and 
build Death Balls (Baby Death Stars) that can be launched and attack 
critical targets like engineering, weapons systems, command and 
control, and the side of a ship with no sheilds. There are to many diplomats 
running the show here.

DEFENSIVE WEAPON SYSTEMS! : Remember the radiation trapfrom STTNG, build it. 
That is what I would have used against the BORG. 

Why hasn't someone invented a countermeasure system to Photon Torpedos yet?! 
Even if the computer dedicated  memory to locking on every surounding ships 
torpedo bays, they could blow these things up before they launch. That would 
contain the damage to inside the enemy ship.

Like Patton said, the object is not to die for your country , but to make 
the other $%$# die for his (or hers)!

And for heaven's sake give the ships computer permission to evade anything 
when you are at yellow alert or better.

oh well e mail me back on what you think.
***********************************************************************
Braxton Perry	        No longer on AOL
Lees-McRae College 

To be the best, you have to beat the best (Rick Flair)
  or
Be nice, be very nice, until it's time not to be nice 
					  (Patrick Swayze)

Banner Elk, NC  28604                          perry@bobcat.lmc.edu
***********************************************************************
Xref: sparky rec.arts.startrek.tech:6167 rec.arts.startrek.current:18222
From: Robert.T.Warfield@dartmouth.edu (Robert T. Warfield)
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
Subject: Re: Why is Data so limited?
Date: 11 Nov 92 23:29:08 GMT
 <1992Nov11.110840.7331@aston.ac.uk>  
 <1992Nov11.201544.8075@williams.edu>
Organization: Dartmouth College, Hanover, NH
X-Posted-From: InterNews1.0b1@newshost.dartmouth.edu


  In the episode where Data had a daughter, it was infered that Data's
skin tone and eye color were due to the lack of available materials.

**********************************************************************
* Arthur, king of the Britons    * King of the who?                  *
* King of the Brittons!          * Who are the Brittons anyway?      *
* I am, you are, we all are the  *                                   *
* Brittons and I am your king!   * Well, I didn't vote for you.      *
**********************************************************************
Robert T. Warfield@dartmouth.edu
Newsgroups: rec.arts.startrek.tech,rec.arts.startrek.current
From: jsbell@acs.ucalgary.ca (Joshua Bell)
Subject: Re: Why is Data so limited?
Date: Sat, 14 Nov 92 02:05:14 GMT
Organization: The University of Calgary, Alberta

In article <1992Nov11.233228.16014@cs.mun.ca> joseph@garfield.cs.mun.ca (Joseph Dawson) writes:
>In article <1992Nov11.110840.7331@aston.ac.uk> evansmp@uhura.aston.ac.uk (Mark Evans) writes:
>Mark>Because data was intended to be a humanoid sentient being. How many humans
>Mark>klingons, vulcans, deltans, ... do you see with build in phasers or
>Mark>communicators.
>Mark> ...
>Good point mark, but if you use that logic, Data would only be as strong as
>a human and would move as fast as a human.  How many humans can think as fast
>as data, or move as fast or be as strong as Data?  As well I don't think
>that having a build in phaser of communicators would make him any less sentient.

There isn't any evidence that Data _thinks_ faster than a human.
He can _compute_ faster than a human, but then, so can my
calculator. If anything, he appears to think slightly slower than
the humans we see him with, unless its a matter of mathematical
deduction (again, an expert system can out-'think' a computer, if
given the facts in a format it 'understands').

Joshua
Newsgroups: rec.arts.startrek.tech
From: tkeiser@magnus.acs.ohio-state.edu (Anthony L Keiser)
Subject: Re: The Next Class of Starship...?
Keywords: beyond galaxy....
Organization: The Ohio State University
Date: Fri, 13 Nov 1992 02:15:37 GMT


     Preferably one with a starboard power coupling that dosen't fail 
everyother episode.




          I'm not wasting a .sig here
From: starman@crash.amigans.gen.nz (Robin Halligan)
Newsgroups: rec.arts.startrek.tech
Subject: Re: Holodeck Hijinx
Date: 5 Nov 92 21:32:27 GMT
Organization: No organisation at all
X-Newsreader: TIN [version 1.1 PL6]

Eric Magnusson (emagnus@hfglobe.intel.com) wrote:
: >[human chain on holodeck deleted]
: 
: The above could never be tested because :)
:  *  I have never SEEN more than 15 or so people on the enterprise at any
:     one time.
:  *  If one were to have that many people residing in the holodeck at one
:     time, someone would invariably need to go to the bathroom, which may
:     or may not exist. (perhaps the holodeck could create one?)
: 
: Maybe the Enterprise needs a STUMP_THE_HOLODECK Day when crew members could
: match wits with the computer and try such things as the "Holodeck Hijinx."
: What would the prize be?  Would Wesley always win?
: -- 
: Eric Magnusson                           emagnuss@pcocd2.intel.com
: Intel Corporation, FM2-66
: 1900 Prairie City Rd, Folsom, CA 95630   (916) 356-2986
: ------------------------------------------------------------------

How about this there is more than one HOLODECK room
every one here is talking glibly about the HOLODECK when it is not a deck
but one room.
if there was more then one room (see below then the computer could beam
out one wall and use two HOLODECK's
so HOLODECK 1 may need to become longer so it beams out the wall
between 1 & 3 ect   (IMHO)


              ______________________
              |          |         | 
              |          |         | 
              |    1     |    2    | 
              |          |         | 
              |          |         | 
              |__________|_________|
              |          |         | 
              |          |         | 
              |    3     |   4     | 
              |          |         | 
              |          |         | 
              |__________|_________|

--
Starman@crash.amigans.gen.nz  (Robin Halligan)
Amigans Public Access UUCP Node Wanganui New Zealand

I'm a K 1 W 1 from the land of the long white cloud
    from the day i begun till the day i'm done
                     I'm a K1W1
Newsgroups: rec.arts.startrek.tech
From: jfe@alchemy.tn.cornell.edu (Brian Chung)
Subject: Re: The Next Class of Starship...?
Keywords: beyond galaxy....
Organization: Alchemy International
Date: Fri, 13 Nov 1992 18:38:40 GMT

In article <1e0lfpINNrod@chnews.intel.com> smintz@sedona.intel.com (Stephen Mintz exp 11/92~) writes:
>
>In article <riouxp.721621280@iros1>, riouxp@IRO.UMontreal.CA (Pierre Rioux) writes:
>> happy@garfield.catt.ncsu.edu (Rusty Soots) writes:
>> 
>> >  Hi all.  Based on the creative juices of the people who read this group,
>> >yeah right :), what in your opinion should the next class of starship
>> >(after galaxy) be like?  What kinds of modifications, advances, etc.
>> >would you like tosee in the next class of starship?  I'm just curious
>> >to hear everyone's two cents...thanks!  :)
>> >								Rusty
>> 
>> All I know is, I'd like these ships to be called "Asimov Class". :-)
>I second the motion!!!!
>

	If the TNG Tech Manual is any indication, the next class, should
there be one, may be called Nova Class.  There are four different models
for this class at the end of the TNG Tech Manual.  Without going into
any more detail, I don't like the looks of any of them.  On the other 
hand, I never really liked NCC-1701D either.  My favorite ship will
always be the refitted NCC-1701 and no bloody A, B, C, or D! :)


-- 
T. H. Brian Chung                      | IRC nick:  Idaho                
Internet: jfe@alchemy.tn.cornell.edu   | I'm the one with the Earl Grey tea.
Bitnet: jfe@cornella                   | 
DECnet: lns62::thc                     | 
Newsgroups: rec.arts.startrek.tech
From: bmaddox@cs.umr.edu (Brian Maddox)
Subject: The Star Trek Encyclopedia
Date: Sun, 8 Nov 1992 02:53:01 GMT
Organization: University of Missouri - Rolla
Keywords: Star Trek Encyclopedia, 
Originator: bmaddox@mcs213j.cs.umr.edu

   This is to the person who posted part of the Star Trek encyclopedia.  I
deleted your name off of the listing by accident so I don't have your address.
Could you E-Mail me because I'm interested in the other parts of the 
encyclopedia.  Thanks and sorry to take up the bandwidth.

-- 
-------------------------------------------------------------------------------
| "No matter where you go, there you are." | "Ah, come on Captain, lemme shoot|
|    Buckaroo Banzai and USS Excelsior     | the guns this time" - Lt. Worf   |
-------------------------------------------------------------------------------
From: meierdalepau@bvc.edu
Newsgroups: rec.arts.startrek.tech
Subject: RE:  Software/hardware
Date: 12 Nov 92 08:26:16 CDT
Organization: Buena Vista College, Storm Lake, IA

	Yes and no.  Some of the elements in the parts or even entire parts 
for computer hardware in ST:TNG can't be replicated accurately enough to be 
used.  Therre was an episode in one of the earlier seasons that this 
problem was mentioned in, but I can't remember which one.

Dale Meier
Xref: sparky rec.arts.startrek.tech:6231 rec.arts.startrek.current:18351