HDTenEightyP/NetNews huggingface dataset:
From: jchien@leland.Stanford.EDU (Jennifer Crystal Fang-Chien)
Subject: Dragon Magazines & Various Manuals
Organization: The Land of Earthquakes (Southern Cal)
Distribution: usa
Date: Fri, 21 Aug 92 18:16:47 GMT


	Prices negotiable
	(from sympathetic donation to minimal postage =) 


	Dragon Magazines, most in good condition (no missing pages,
		rips, wrinkles, etc), a few with minor cover rips
		 -- #70 - 112, The Best of the Dragon, & The Best
		of Dragon Magazine v.II - IV

	Original D&D Sets --
		v = copyright date, not necessarily date of purchase

		Basic (v. 1981) Manual and B2: Keep on the Borderlands
		only minor cover wrinkles on binding

		Expert (v.1981) Manual and X1: Isle of Dread (2 copies)
		same condition as above

		Companion (v. 1st ed in 1984) Manuals
		same condition as above

		Master (v. 1st ed in 1985) Manuals
		pages a wee bit yellow from time but otherwise blemishless

	all in original boxes (no dice, however)


	AD&D Manuals --
		all have white lines on binding from opening, but
		no other damage (some were never used, merely read)

	Orig. Players Handbook (v.1978)

	Orig. Dungeon Masters Guide (v.1979)

	Monster Manual II (v.1983)

	Fiend Folio (v.1981)

	Unearthed Arcana (v.1985) w/photocopies of "Arcana
		update, part 1" from Dragon Mag

	Oriental Adventures (v.1985)




Newsgroups: rec.games.frp.marketplace
From: adray@Chaos.mcs.kent.edu (Adam Dray)
Subject: Re: Current Prices on 1st Ed AD&D
Keywords: EGG, Gygax, signature
Organization: Kent State University
Date: Wed, 19 Aug 1992 18:28:20 GMT


In article <Aug.19.07.25.14.1992.19250@remus.rutgers.edu>, clong@remus.rutgers.edu (Chris Long) writes:
|> How do we know that GG *really* signed them?  I've often wondered
|> about this.

If it really matters that much to you, have the signature photocopied,
send it to me, and I'll compare it to the EGG signature I have.

But I doubt it's that important.  =)
--
						Adam.
					adray@mcs.kent.edu
Newsgroups: rec.games.frp.marketplace
From: jwolf@nyx.cs.du.edu (The WolF)
Subject: Stuff for Sale
Summary: AD&D-1 and Space Opra 
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Sun, 16 Aug 92 04:53:14 GMT

Here's what I have left:

AD&D-1
Modules: OA 1 - $4
         OA 5,6,7 - $6/each

Boxed Sets: Kara-Tur - $9
            Mazicta - $14

Space Opra
Module: Rowsion II - $6

AD&D-2
Module: LAN3 - $6

Gurps:
Haven't gone through it yet, but feel free to ask!  :)
From: sulkom@ubvmsb.cc.buffalo.edu (Philandros)
Newsgroups: rec.games.frp.marketplace
Subject: Special Offer!
Date: 23 Aug 92 01:52:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

*****************************************************************
*	Original Dungeons & Dragons book for sale!		*
*								*
*			GREYHAWK (#1)				*
*								*
*	My other two OD&D books have already been sold!      	*
*	The first and most interesting one is still up for	*
*	grabs.  Asking price: $24.95 + postage			*
*								*
*****************************************************************
From: mosson@reseau.Berkeley.EDU (Groupe ELEVES)
Newsgroups: rec.games.frp.marketplace
Subject: Re: LOREMASTER Items Wanted
Date: 13 Aug 92 08:26:06 GMT
Reply-To: mosson@reseau.Berkeley.EDU (Groupe ELEVES)


In article <1992Aug5.160747.25286@wam.umd.edu>,
fury@next11pg2.wam.umd.edu (Leslie W. Knapp) writes:
> 
> I would be interested in acquiring the following Loremaster Products from  
> ICE:	Cloud Lords of Tanara
> 	Shade of the Sinking Plain
> Anyone interested in selling these two items can E-Mail me at:
> fury@wam.umd.edu
> 
> Thanks.

  Don't buy Shade. It's basically uninteresting. Very poor quality when
compared with ICE products ( It's a NPP product ). On the other hand, if
you can get Cloudlords, do it! It's probably one of the 2 or 3 best
campaign supplements ICE has ever written - Not fully integrated in the
Shadow World environment, alas...

						Redwing
Newsgroups: rec.games.frp.marketplace
From: fury@next10pg2.wam.umd.edu (Leslie W. Knapp)
Subject: Umbar Wanted
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 12 Aug 1992 20:37:08 GMT

Hi.

I'm looking for the first edition printing of Umbar, Haven of the Corsairs  
(from ICE).  I know that a revised edition is coming but my brother (no  
net access) would have a complete Middle Earth collection if he can  
acquire this module.  He is willing to pay $30 (plus shipping) for a  
complete copy that is in reasonable shape.  Anyone interested can e-mail  
me at:
fury@wam.umd.edu

Thanks
From: paik@cgl.citri.edu.au (Karen Paik)
Newsgroups: rec.games.frp.marketplace
Subject: WANTED: Bunnies & Burrows
Summary: I want a copy of Bunnies and Burrows
Keywords: Bunny, Burrow
Date: 17 Aug 92 07:11:06 GMT
Organization: RMIT Advanced Computer Graphics Centre, CITRI, Melbourne


    Hi,
    Does anyonyone have a copy of Bunnies & Burrows that they would be
willing to part with?
                                             Thanks,
                                             Andy Paik
                                  (borrowing his wife's account)
                                  paik@godzilla.cgl.citri.edu.au

P.S.- Yes, this letter is from Australia...  I will also pay the cost of
mailing in whatever type of money is required.  (My bank does international
funds...)
--
-------------------------------------------------------------------------------
Karen Paik                      paik@godzilla.cgl.citri.edu.au
Advanced Computer Graphics Centre, CITRI, Melbourne, Australia
From: v124jw4y@ubvmsb.cc.buffalo.edu (Benjamin R Pierce)
Newsgroups: rec.games.frp.marketplace
Subject: Tunnels and Trolls Wanted
Date: 16 Aug 92 21:22:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I'm looking for products from the old Flying Buffalo Tunnels and Trolls line,
particularly:

1. Sword For Hire (individual module, not the UK release)
2. Captif D'Yvoire (ditto)
3. Weirdworld (new cover)
4. Dungeon of the Bear, level 2
5. Dungeon Master's Screen
6. T&T FIfth Edition Rulebook (original)

If you have any of these and are interested in selling, please get in touch
with me (heck, if you have ANY T&T stuff you're willing to sell, or just want
to trade stories, get in touch!)

                                         Thanks in Advance,

                                         Ben
From: bn837@cleveland.Freenet.Edu (Joseph J Egry IV)
Newsgroups: rec.games.frp.marketplace
Subject: AD&D First Addition Stuff For Sale
Date: 19 Aug 92 13:15:59 GMT
Article-I.D.: usenet.1992Aug19.131559.22551
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)


Time to clean out my closets.  I found the following that could use
a good home.  Contact me if you can be a good provider.

Dungeon Masters Guide: $3.00

Monster Manual: $2.00 

Players Handbook: $2.00

Forgotten Realms Campaign Set: $5.00

Module C-1 The Hidden Shrine of Tamoachan

Module C-5 The Bones of Llywelyn

Module D-1 Decent Into The Depths of the Earth

  The Modules are $2.00 each and are in good condition.  The Books are well
worn.

Thanks
-- 
Joseph Egry
bn837@cleveland.freenet.edu   or    egry@logdis1.oo.aflc.af.mil
"Fate protects fools, little children, and ships named Enterprise."
                                      William Riker
Newsgroups: rec.games.frp.marketplace,rec.games.frp
From: bbk3@cunixa.cc.columbia.edu (Bradley B Kohn)
Subject: Wanted: Cardboard Heros
Organization: Columbia University
Distribution: usa
Date: Thu, 20 Aug 1992 17:12:53 GMT

	I am looking for the very old Cardboard Heros, which used to be put
out by Steve Jackson Games. I am only interested in the fantasy genre sets,
but most of the sets are. Even someone unwilling to part with them, I
would still be interested in a photocopy of sets that I could color and mount,
but this is probably illegal even though they are out of print (maybe not,
I don't know). If anyone has them and would be willing to part with them, or
sees them in a store and would be willing to mail them, I would appreciate
it.
	Thanks,
	Bradley Kohn (bbk3@cunixa.cc.columbia.edu)

Newsgroups: rec.games.frp.marketplace
From: jerrett@iastate.edu (Gregory A Jerrett)
Subject: Gamma World
Organization: Iowa State University, Ames, IA
Date: Fri, 21 Aug 1992 19:24:30 GMT

I am interested in purchasing man old edition of Gamma World.  I would like to
get my hands on the old, cheesy first addition (the cheesier the better). I am
not sure how many editions exist, I think just the original and the new one.
If anyone out there can help me I would sure appreciate it if you would email
me. 

Greg
From: jjonsson@alexandria.lib.utah.edu
Newsgroups: rec.games.frp.marketplace
Subject: Tunnels & Trolls for sale
Date: 21 Aug 92 00:43:31 GMT
Article-I.D.: alexandr.jjonsson.94
Organization: Marriott Library, University of Utah

Ok, for all those needing T&T stuff, I have the following items for sale:

T&T 5th edition rulebook
Complete Dungeon of the Bear (Levels 1,2&3.)

Send me e-mail with offers or queries.

I'll probably offer some more stuff for sale in the near future, but I have 
to decide what I want to part with.


Jeff Jonsson
Marriott Library System Support, University of Utah.
==============================================================================
--"It's the sound of the secret--  jjonsson@alexandria.lib.utah.edu
-- machinery at the center of  --  jjonsson@utahlib.bitnet
-- the world." -Cliff Steele   --  "You talkin' to me?"
From: gilgamesh@csource.oz.au (Benjamin Hurwitz)
Newsgroups: rec.games.frp
Subject: Re: "LACE & STEEL" IS NOT DEAD & GONE!
Date: Wed, 12 Aug 92 23:20:32 +1000
Reply-To: gilgamesh@csource.oz.au
Organization: Unique Computing Pty Ltd, Melbourne, Australia

mehawk@agora.uucp (Michael Sandy) writes:

>
> What is it people like about Lace and Steel besides the fact that it
> has the best character generation and experience system I've ever seen?

Could you do me a favour and make quite a few people happy by reviewing this 
game.

Regards
Benjamin.

> "The above does not reflect the views of any organization."
Yea sure .. thats what they All say K-)


BH

From Benjamin Hurwitz      gilgamesh@csource.oz.au
Newsgroups: rec.games.frp
From: lib1p@rosie.uh.edu (Tammy Stark Blandino)
Subject: No longer Re: Dangerous Journeys
News-Software: VAX/VMS VNEWS 1.41    
Keywords: Gygax, 
Organization: University of Houston
Date: Tue, 18 Aug 1992 23:09:00 GMT

In article <57100@mentor.cc.purdue.edu>, dart@mentor.cc.purdue.edu (Dartanyan the Witchling) writes...
>In article <17AUG199217454816@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
>>EGG didn't invent AD&D
> 
>	Did I say he did?
>	I said he thought he did.


No you didn't, just commenting.  You know how it is, when you
just gotta get it off the ole ... er... uhm.... chest.


> 
>>EGG doesn't understand half of what he writes about
> 
>	But he understands more than we can manage to, with his writing style.
>	Crowley is less abstruse, and at least HE is being that way on purpose.
> 
>>EGG needs a lobotomy
>	
>	No, not another one!!!!
> 
But darling Dartanyan, every one knows that men have two heads.
Lobotomize that sucker before it has a chance to infect the
world with reproductions.  Actually, I think it may be too late.
Still, we have to give him credit. He did teach us all how to
be an obnoxious thief who thinks he knows everything.
From: stevea@jab.tucson.az.us (Steve Albany)
Newsgroups: rec.games.frp
Subject: ICE Mailing List
Date: 22 Aug 92 02:44:57 GMT
Organization: Just Another Bbs. Tucson, AZ


        Still some openings!!! If you're into ICE RPG's, mail your request 
to:
 
        ice-l-request@gyaos.kpno.noao.edu
 


   ==========================================================================
   |                            | "My son, ask for thyself another Kingdom, |
   |      Steven E. Albany      | for that which I leave is too small for   |
   |  Morris Computer Services  | thee"                                     |
   |   1955 W. Grant Rd #210    |       -- King Philip of Macedonia said to |
   |      Tucson, AZ 85745      | his son, Alexander the Great in 339 B.C.  |
   |   (602) 620-1222 [Voice]   |-------------------------------------------|
   |                            |      EMAIL: SteveA@Jab.Tucson.Az.Us       |
From: lib1p@rosie.uh.edu (Tammy Stark Blandino)
Newsgroups: rec.games.frp
Subject: Re: Hello out there...
Date: 17 Aug 92 22:48:00 GMT
Organization: University of Houston
News-Software: VAX/VMS VNEWS 1.41

In article <2a8a629e@f406.n247.z2.fidonet.org>, Brian_Matschke@f406.n247.z2.fidonet.org (Brian Matschke) writes...
>In a message to ALL, Dennis wrote:
> 
> DJB> I'm new to this group and was wondering if this is just for D&D style  
>DJB> gaming or are there strategic simulation gamers (eg. Avalon 
> DJB> Hill...) out here as well.
> 
>Hello Dennis!
>       Well, I asked that same question a few days ago and found out that this 
>area is for Fantasy Role Playing...I wish there was an area for 
>wargaming/Strategy! Since this subject is "Off Topic" here, I will netmail you 
>with some ideas for PBEM (Play by E-Mail)...and others..
> 
>Ciao,
> 
>Brian
> 
Does anybody out there know how to start a newsgroup?for

I'm sure there are enough wargaming/strategist out there
to make such a group a worth while creation.  

Tammy
From: ppugliese@pimacc.pima.edu
Newsgroups: rec.games.frp
Subject: Re: Gygax
Date: 22 Aug 92 11:54:58 GMT

In article <1992Aug21.045607.8379@generic.uucp>, psavoie@terranet.cts.com (Pierre Savoie) writes:
> 
>    It was also written somewhere that Gary Gygax was also an expert on
> Communist China.  There was this simulation game he participated in, and he
> played the part of China.  He *really* read up on the subject, in depth, and
> was quite ready to play the part of Mao.  But the game never really took off.
>    Too bad.  So if you happen to meet Gygax, keep off the topic of the Great
> Leap Forward, the Four Modernizations, and all that other stuff.  At least it
> got him thinking about the possible fun to be had in detailed simulation of a
> character and...well...you know the rest.
>    Yeah, it looks SOOOOO easy to play and even invent role-playing games--now
> that you know what one is.  Give Gygax credit, and keep in mind that gaming
> scuttlebutt against Gygax was calculated to help squeeze him out of further
> royalties for AD&D.  Check out the hardcovers which say "this is a derivative
> work from the 1st-edition AD&D", a way to deny a direct connection.  Since a
> TSR committee wrote 2nd-ed. AD&D, and their company owns it, by this legal
> denial of a direct connection Gygax gets no royalties from 2nd-ed.

Well since this exactly what Gygax tried to do to Arneson wrt the royalties
from AD&D1 , I don't feel too sorry for him.

>    He's not really a petulant ogre, I think the strain of being followed
> around by adoring pimply 14-year-old boys probably got to him.  And the
> popularity of AD&D didn't really suit his basically introverted nature, having
> graduated from the pimply 14-year-old boys himself.  Unless someone has a
> specific "Gygax story" showing he's awful, I think it's just a case of
> unwanted fame. 

Arneson has *LOTS* of stories to tell! And who's to say which one's are
true. (I prefer Arneson's version, myself)

> Like, what if YOU invented some doohickey which you though was
> neat, made a few more for a few friends, got encouraged and made some more,
> which got snapped up, and then before you knew it millions were using your
> stuff and you got a cult following?  I'd shoot myself after the 300th
> autograph for sure...
> 

I might've done exactly what Gygax did! (It's similar to winning a BIG
lottery. IMHO)

Annnnd thennnn , I'd be a jerk too!


PHIL
Newsgroups: rec.games.frp
From: dv52151@uxa.cso.uiuc.edu (Axly)
Subject: Re: SR: A few Questions...
Organization: University of Illinois at Urbana
Date: Fri, 14 Aug 1992 00:12:17 GMT
Keywords: SR, ShadowRun, SRun, Shadow Run

beast@mentor.cc.purdue.edu (Beast of Mentor) writes:

>Another question, what would the effect of an ECM device be on cybereyes, or 
>on electronic imaging equipment (ultrasound/thermo/low-light goggles + sights)?
>What would the effect of fire-extinguishers be on thermographic eyes?
>Is there anyway (in addition to the Stealth skill) to reduce noise (on a
>person, not vehicle), an equivilant to nightingale slippers?  Does a full suit
>of armor hide a person's odor, or make it worse (it's stuffy in there)?

ECM isn't likely to effect ultrasound, thermo/low-light or other electronic
vision equipment. ECM is (at least in our time) interference broadcast in
the electromagnetic spectra. It messes up radar, radio, TV, microwave  signals.

The effect of fire-extinguishers? Do you mean you are shooting them at the
person and it's getting in their eyes, or you are discharging them? If you
get it in their eyes, I can't see it being a major problem, nor can I see
discharging them being a major problem. Most fire extinguishers don't hold
enought CO2 to alter room temperatures that much. Thermographic vision is
more likely to look like those black and white pictures you saw during the
gulf war than the multicolor images you see in Predator or Robocop. 

Wearing slippers won't help that much, IMHO. You can move fairly silently
in normal footwear, and the slippers would be inconvenient in a lot of 
terrain.
 
I don't think anyone's odor would go up significantly from wearing a full
suit of modern armor, nor do I think it would signifcantly decrease it.


Axly
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp
Subject: Re: Dangerous Journeys
Date: 18 Aug 92 02:46:28 GMT
Organization: Purdue University Computing Center

In article <17AUG199217454816@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
>EGG didn't invent AD&D

	Did I say he did?
	I said he thought he did.

>EGG doesn't understand half of what he writes about

	But he understands more than we can manage to, with his writing style.
	Crowley is less abstruse, and at least HE is being that way on purpose.

>EGG needs a lobotomy
	
	No, not another one!!!!

				D
Newsgroups: rec.games.frp
From: pmwg1641@uxa.cso.uiuc.edu (Peter M. White)
Subject: Re: SR: A few Questions...
Organization: University of Illinois at Urbana
Distribution: usa
Date: Thu, 20 Aug 1992 17:35:27 GMT

chem7l@jane.uh.edu writes:

>In article <0095F473.25284420@abby.chem.ucla.edu>, doug@abby.chem.ucla.edu writes...
>>In article <57020@mentor.cc.purdue.edu>, beast@mentor.cc.purdue.edu (Beast of Mentor) writes:
>>>How about thermal insulation/coolant in armor?

>>You COULD rig something like that, but keep in mind that any heat that the
>>person+armor system doesn't radiate away has to stay in the system... the
>>person (and armor, though that probably doesn't matter much) will become
>>unbearably hot quite rapidly.

>>-Doug Gibson
>> doug@abby.chem.ucla.edu

>Actually, there is an alternative... Use a coolant undergoing a reversible 
>endothermic chemical reaction to absorb the waste heat.  This would have a 
>limited duration (depending on how strongly endothermic the reaction is and how
>much of the reactants you carry) but would be rechargeable.  Use a catalyst, the
>amount of which you can manipulate to control how much heat is absorbed.  Choose
>a reaction that can be reversed by using a different catalyst and reaction 
>conditions, such as refrigeration.  This means your suit has a rechargeable
>active thermal mask with a limited duration but no heat buildup.

>Jim Corbit
>Chem7l@Jetson.uh.edu

In Predator II, the capture team had insulated suits cooled with liquid
nitrogen.  That is a workable scheme.  I *think* that the LN2 was both
for personal cooling and [groan, snicker] freezing the predator.  
Otherwise, those guys would have heat strokes pretty quickly.  Just
jogging up a flight of stairs generates a *lot* of heat.

Liquid nitrogen is cheap and expendable.  Hmm...when I have some free
time I will dig through the literature and figure out how long a
liter will last.  Just need to compare the caloric comsumption at a given
level of physical activity. with the latent heat of vaporization (which
will dominate the cooling capacity of the nitrogen).

--Peter



______________________________________________________________________________
						|
     "Guards!  Let me draw their fire!"		|	p-white@uiuc.edu
		   --Scapegoat,_Marshal Law_	|
______________________________________________________________________________
Newsgroups: rec.games.frp.misc
From: braca2@cspyr1.cs.adfa.oz.au (BRAY CHRISTOPHER)
Subject: Re: CP 2020: Novice GM question
Organization: Australian Defence Force Academy, Canberra, Australia
Date: Tue, 18 Aug 1992 13:09:20 GMT

batemanc@p4.cs.man.ac.uk (Mad Chris) writes:

>sorflet@bnr.ca (Winston Sorfleet) pleads:

>>Another problem that I noticed people mentioning is that Attributes way
>>out-perform Skills.

>Amen! At the very least, have a -2 or more penalty when people use skills
>on the attributes alone (e.g. they make an Athletics roll on Reflex 
>because they don't actually have Athletics ). If you have time, I 
>recommend throwing out the mechanics and writing your own, but this
>can be a little time consuming! :-)

 In the rules it details that doing a task that the character has never 
 done before is at -3, I vary this on the 'skill' difficulty factor that
 would have been used.  Not trying to quote the rules (I dont know em all
 , honest), just adding a little.

>Other problems:

>*Armour is too good
>Solution: Use Fast-Kill rules from Challenge or Hardwired OR
>  Use legal restrictions, as described in Interface.

   Or the cost restriction, or availibilty.  'Sorry man, sold my last
   Kevlar singlet to that Corp dude, I've still got this [-1ev] jacket
   here, sell it too you for ....'

>*Netrunning is flawed ( Matter of Opinion - MoO )
>Solution: Fix it. The problems are not easy to fix, and it is easier
>  to simply throw out the existing rules and replace them. A 
>  discussion of flaws with the netrunning rules is too long to 
>  use here. If you are a novice GM, I advice keep netrunners as
>  NPC's, or omit them entirely.
     
     Or dont use it till you've really got a game going.  I know it doesnt
     sound CP, but read _Voice of the Whirlwind_, didnt see no 
     netrunners there.

Another point, keep your weapons small, until your PC's are battle hardened.
Or else make sure that the bad guys have equal or better firepower.  Better
make it better infact ;)


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Newsgroups: rec.games.frp.misc