HDTenEightyP/NetNews huggingface dataset:
From: fletch@camelot.bradley.edu (Alan Lurie)
Subject: WOLFENSTEIN: THE PAC-MAN LEVEL!!!
Organization: Bradley University
Date: 23 Nov 92 09:55:16 GMT


	Okay.  I've posted before about the "Pac-Man" level and since I did
everyone wants to know where it is, how to get to it, and what it's like.
So, I've taken the trouble (be grateful, heh heh) to go find it myself again.
So, there are MAJOR spoilers ahead.  These will tell you the debugging codes
so that you don't have to get to the level through skill alone.  I will also
reveal the codes necessary to make yourself invincible, which is neccessary
in the "Pac-Man" level.  So, be warned, 'cuz here it comes!  You know, I
must admit, I'm amazed.  I thought everyone knew about this level before I
posted about it....























	Okay, they're gone.  Now, when you want to play the game, DO NOT TYPE
wolf3d.  This is the normal game.  To play the game with debugging mode on, you
must type: wolf3d -goobers.  That is intact, minus the period at the end of
course.  This will enter you into the game like normal.  Then, here are the
neccessary codes.  These are not all the codes, but the ones that really matter.Oh, don't forget!  YOU MUST enter, upon choosing a game, ALT-LEFT SHIFT-BACKSPACE!!!!  This is the only way to ACTIVATE the debugging mode.  You should see
a sign telling you that the debugging keys are now active.  Here are the codes:

TAB-W: Warp to any level (1-10)
TAB-G: God Mode (on or off)
TAB-I: Free items (Gatling gun, 99 ammo)  (press twice to get full guns & ammo)

Okay.  There are others, such as walking through walls, but they don't work well and I don't use them.  Now, the "Pac-Man" level IS on game #3 (Die, Fuhrer,
Die) and it is Level 10 (the bonus level).  Remember, you can't kill the ghosts
.  You just have to run about "gobbling" goblets and getting extra lives until
you find that exit door!  IT IS HILARIOUS!  Again, kudos to whatever genius
thought it up.  Next they should try sticking BJ in a pong game....
Well, I hope this works.  If you have any problems, praises, or you just
want to share your experiences with me, just e-mail me.  I'm always willing
to listen and discuss.  Good luck and may all your Nazis be dead!

					-- Alan S. Lurie, Esq.

--

______________________________________________________________________________
fletch@camelot.bradley.edu --- Alan S. Lurie, Esq. --- The fastest man alive!!
------------------------------------------------------------------------------
       "Jesus Saves!!!  And so do all the apostles when they're playing
	a game as dangerous as SPELLCASTING: 301.  Remember to save your
	game.  SAVE EARLY, SAVE OFTEN!!!"
From: markus@cs.utexas.edu (Markus Kaltenbach)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7 Hint Book Available?
Date: 16 Nov 1992 08:58:22 -0600
Organization: CS Dept, University of Texas at Austin
Distribution: world
NNTP-Posting-Host: grit.cs.utexas.edu
Keywords: Wizardry 7, Sir-Tech, Hint Book


Is there a hint book available for Wizardry 7 (Crusaders of the Dark 
Savant) similar to the one published by Sir-Tech for Wizardy 6 (Bane
of the Cosmic Forge)?

Any information is appreciated,

Markus
-- 
______________________________________________________________________________
Markus Kaltenbach           markus@cs.utexas.edu
Univ of Texas at Austin, Dept. of Computer Sciences, TAY 150B
Home:    (512) 443-7417     Fax:     (512) 443-5439    Office:  (512) 471-9777 
Newsgroups: comp.sys.ibm.pc.games
From: blasius@gmd.de (Volker Blasius)
Subject: Re: CRACKS and CHEATS
Organization: GMD, Sankt Augustin, Germany
Date: Mon, 23 Nov 1992 20:16:34 GMT

In article <wunner.722442732@nova> wunner@nova.tat.physik.uni-tuebingen.de
 (Guenter Wunner) writes:

>The cheat for Xenon2? Gawd, I didn't know there are still people who
>don't know it...

>Cheerio,
>        Lukas.

>        *** Lukas Wunner, Hustadtring 143, 4630 Bochum, West-Germany ***
>      *** lukas@trillian.tp1.ruhr-uni-bochum.de / lukas@134.147.160.21 ***
>    *** "To err is human, but to really fuck things up takes a computer" ***

Oh Lukas, Thou art so Great and Omniscient; I admire Thee!

Thine humble servant

Volker

---
Origin: a maze of twisty little passages, all different (2:243/50.37)
From: GRS00021@CONRAD.APPSTATE.EDU (APHiD)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Monkey Island (the first one!) Help Archive?
Date: 14 Nov 1992 11:59:03 GMT
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: world
NNTP-Posting-Host: stat.appstate.edu
X-News-Reader: VMS NEWS 1.24

In <56640001@a2605ux1.msr.hp.com> dale@a2605ux1.msr.hp.com writes:

> 
> 
> Is there an archive of game hints for "Monkey Island" (the first version).
> 
> I just got the CD and need some hints.  Monkey Island 2 is out now of 
> 
> course but I'm going to do the first version before I get the second.
> 
> Thanks,
> 
> Dale Hammer
> 

To be honest, I'm not really sure but I _think_ that romulus has one. It
probably does. Try FTPing to cs.uwp.edu in dir /pub/msdos/romulus/games/
and look for a dir called hints or solutions or something.

Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES articles...
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 20 Nov 1992 21:43:37 GMT

--
As I mentioned in a message a few weeks ago, I would REALLY like to
encourage all our there who don't consider themselves reviewers to
still participate in Game Bytes by submitting other types of articles.

We are still very interested in publishing articles that relate to:

1.  Strategies.  These could be tips on playing strategy games or
wargames (or even CRPG games...) that are winning hints for playing
against a human or the computer.  This isn't necessary a walkthru,
just generally winning strategies.  Games such as Civilization,
Conquered Kingdoms, Empire, V for Victory, are the types of titles I'm
talking about, but use your imagination.  It could also be a tactics
article on flight sim ACM, etc.  No limits.

2.  Walkthrus.  Simply stated, these are articles that take a player
through a game from beginning to end (if there is a beginning to end).
These are obviously useful for RPG and adventure game players.

3.  Editorial'izing.  This type of article is your opportunity to have
your voice heard about a particular issue in the industry.  What do
you think about the rapid advancement of hardware technology etc?
Lots of wide open space here.

4.  Short articles.  Previews/First Looks!  Letters.  

5.  We also want to encourage those who are seeking for a modem
opponent in their area to send us your wants and we'll publish the
game title and their phone number in a special section just for those
who are looking too.  This could turn into a huge section.  Kind of
like:

Ross Erickson
205-555-1212
Huntsville, AL
Falcon 3.0 opponents wanted

etc.

Anyone interested in something like this??

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

From: dlow@pollux.svale.hp.com (Danny Low)
Date: Tue, 17 Nov 1992 00:35:51 GMT
Subject: Re: Wiz 7 - Questions
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

2. Have anyone found the city in the sky??? I've got the
   Helazoid Banner,... and am waiting to use it.

It's an end game place. You will wait a long time.

3. I've got the Fools Map and the Legend Map. Haven't found
   a use for them??

The Fool's map is only for fools. Keep the Legend map. It is
the only map that actually has a use instead of being a clue.

Unsolved Question in Nyctalin:
1. Scepter. In one of the 1x1 room in the cemetry, there
   is a scepter that the ghost keep on snatching before
   you. I think I need a figurine to get the scepter, but
   couldn't fine the figurine (have you done this?)

2. Forcefield. There is a forcefield in the cemetry that
   I can't pass. I think it is related to 1.

3. Statue of Creator. Do we need use anything there?

Solve 3 and 1 and 2 are solved.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: steve@fulcrum.oz.au (Steve Taylor)
Subject: Re: Civ question: Revolt Vs Subvert
Organization: The Fulcrum Consulting Group
Date: Thu, 19 Nov 1992 22:40:10 GMT

u7917055@cc.nctu.edu.tw (ultima) writes:

>once  - be yours
>twice - be independent

No - either way the city becomes yours, but the less expensive option causes
the enemy empire to go to war with you. Pay more and you stay at peace.



								Steve
Newsgroups: comp.sys.ibm.pc.games
From: esh127@cck.coventry.ac.uk (WOLFMAN)
Subject: wolf3d
Organization: Coventry University
  just got a copy of wolfenstien3d (not the shareware v) but the cheat
  posted will not work....i have version 1.1 help anyone out there>>>!!!
Date: Fri, 20 Nov 1992 14:38:56 GMT


  

-- 
------------------------------- 'An economist is a man who tells you what to
** |}an [alias \/\/olf/\/\an] *  do with your money after you have done
** esh127@uk.ac.cov.cck       *  something else with it' 
-------------------------------  [New York American ]
Newsgroups: comp.sys.ibm.pc.games
From: doyle@share.enet.dec.com (ETD)
Subject: Re: Fred Pohl's GATEWAY - Beach VR?
Organization: Digital Equipment Corporation
Date: Mon, 16 Nov 1992 13:59:41 GMT


In article <dalera.721887135@marsh>, dalera@cs.curtin.edu.au (Richard Dale) writes...
>Where is the "bug" to be found in the VR part of Gateway?  I've tried
>everything at the beach.  Gave the bartender a drink... Got him drunk.
>Got me drunk.  Used the scanner to create more drinks.  That's about
>all I can do.  
> 
>Please help!
> 
>Richard.
>dalera@lillee.cs.curtin.edu.au
> 

  Just leave the drink on the scanner and watch it go to town.
		
Newsgroups: comp.sys.ibm.pc.games
From: jason@jazz.cnd.hp.com (Jason Zions)
Subject: Re: Railroad Tychoon
Date: Fri, 20 Nov 1992 01:40:07 GMT
Organization: HP-Network and Systems Management Division

In article <7016@dove.nist.gov> livigni@bldrdoc.gov (David livigni 303-497-5898) writes:

   I am playing Europe in Tychoon mode.  I have a station that has both a
   coal processing plant which produces steel, and a steel processing plant
   that produces armaments.  So I have a load of coal, it gets converted to
   steel which I have to take somewhere else for processing?  Why doesent
   the local steel mill change process it for me?  Is there some way I can
   force the local steel mill to process it, and hence drop off coal and
   pick up armaments?  Is this a bug in the game?

Not a bug; just the way it works. There's a simple gimmick to solve this:

1) Build a depot just outside the station where the steel and armament
plants are.

2) Give your train a schedule like this:

   coaltown        coal cars
   plant-town      steel
   newdepot        steel
   plant-town      armament

The idea is to get the steel and take the shortest possible trip with it, so
it gets converted again.

This can be quite effective, especially if the leg from the depot to the
station is not travelled often (it might be worth building a spur to nowhere
to keep interfering traffic to a minimum) and if the place where you got the
coal will accept armaments.

Jazz

This is not an official statement of The Hewlett-Packard Company. No war-
ranty is expressed or implied. The information included herein is not to be
construed as a committment on HP's part. Save a tree - disband an ISO working
group today.

Jason Zions			The Hewlett-Packard Company
Colorado Networks Division	3404 E. Harmony Road
Mail Stop 102			Ft. Collins, CO  80525  USA
jason@cnd.hp.com		(303) 229-3800
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Patch for Wolf3d
Organization: HoloNet (BBS: 510-704-1058)
Distribution: na
Date: Fri, 20 Nov 1992 23:13:24 GMT

dwolf@usdsd1.DaytonOH.NCR.COM (Don Wolf) writes:
: A friend of mine has a registered copy of Wolf3d, but there is a bug in
: it.  The elevator on the 1st floor of the 1st level that is meant to 
: take one to the 10th floor (secret floor) simply takes one to the 2nd
: floor.  Does a patch exist to fix said bug?  How does one go about getting
: it?  By mail to Apogee or Id?  From an FTP site?  Please e-mail with any
: help you might have in this area.

The patch exists...it's the v1.2 patch.  If you cannot FTP it you can get
it directly from Apogee by calling 1-800-GAME123.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\----------------------------Live from COMDEX-----------------------------/
From: MA.MXG@forsythe.stanford.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Anyone heard of REX NEBULAR?
Date: 16 Nov 1992 15:59:50 -0800
Organization: Stanford University
NNTP-Posting-Host: morrow.stanford.edu

Hi,

       Has anyone heard of the game "Rex Nebular"?
I'm thinking of buying it but I don't know if it's worth it.
Can anybody give me some opinions on it?

            Thanks alot,
        *  *     Amos_
       * *____________}
        * *
         *
From: 837robot@gw.wmich.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Please upload Violent Fighter to WUARCHIVE
Date: 18 Nov 92 14:33:24 EST
Organization: Western Michigan University

In article <92322.160326DM9HMBIW@MIAMIU.BITNET>, <DM9HMBIW@MIAMIU.BITNET> writes:
> Hey, I've been hearing a lot about this Violent Fighter game but the only
> version I was ever able to download (from WUARCHIVE) was corrupt.  Could
> someone please upload that puppy again, or tell me where to find it?  Also, if
> anyone has that FIGHT sf clone, it would be nice if they could upload that to
> WUARCHIVE also.  I've been looking for a good IBM fighting game forever, and
> I want to try these babies out.  Thanks!!
>  
>          |___/|        D         The Bad Boy of Biology
>          | _ _ |          A         INTERNET:
>          |  v  |            M         DM9HMBIW@MIAMIU.ACS.MUOHIO.EDU
>    _____/|     |_____        O              BITNET:
>   /                            N              DM9HMBIW@MIAMU

If you really up to the whole VFI files, I can only wish you good luck.
I've been trying to get them for almost a month.
Response is so far big NILL !!
I only can get the VFI1.ZIP, which has nothing but the Games Intro/demo.
  
If by miracle you can get them, please let me know or best please REUPLOAD
them to WUARCHIVE.

Once again, Good Luck..

BRN
Newsgroups: comp.sys.ibm.pc.games
From: adam@mentor.cc.purdue.edu (Adam)
Subject: Slow utility
Organization: Purdue University Computing Center
Date: Mon, 16 Nov 1992 14:07:57 GMT

Anyone have the FTP address where I can get ahold of ATSLOW or another
slow-down TSR for games?  Wing Commander fans??  Email me... thanks in
advance.

Adam
adam@mentor.cc.purdue.edu
From: twong@civil.ubc.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Control 2 (Software Etc $44.99) is out.
Date: 18 Nov 1992 20:53:50 GMT
Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
Distribution: world
NNTP-Posting-Host: sam.civil.ubc.ca


Any reviews on how good this game is? Compared to Wing Commands II for
example? How's the resolution? SVGA? Thanks in advance.

Thomas.
From: mrmarcel@eos.ncsu.edu (Mike Marcelais)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV: Canals?
Keywords: Civilization
Date: 18 Nov 92 20:56:26 GMT
Organization: North Carolina State University

In article <jstevens.722110414@cunews>, jstevens@linda.carleton.ca (Jonathan Stevenson) writes:
|> 
|> Another feature that would be nice in Civilization is the construction
|> of canals (to allow ships to take a short-cut from one side of a
|> continent to the other). 

Canals already exist in Civilization.  They're called cities.  

Ships can move through cities.  All you have to do is build a row of cities
across a continent and a ship can sail from city to city to city all the way
through the continent.

|> 
|> -- 
|> ------------------------------------------------------------------------------
|>                                         
|>     JJ DDDD   SSSS     Jonathan D Stevenson                     
|>     JJ D  DD SS  SS    Dept. of Aero & Mech. Engineering     
|>     JJ D  DD  SS       Carleton University (Ottawa, Canada) 
|>     JJ D  DD    SS 
|> JJ  JJ D  DD SS  SS    E-Mail: jstevens@ccs.carleton.ca        
|>  JJJJ  DDDD   SSSS          
|> 
|> "My hovercraft is full of eels"
|> 
|> ------------------------------------------------------------------------------
|> 

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: ramirez@spock.uucp (Andreas Orphanides)
Subject: Re: Possible BATTLETECH game ?
Organization: Choate Rosemary Hall
Date: Sun, 22 Nov 1992 16:47:27 GMT

In article <1992Nov19.175009.2507@vax1.mankato.msus.edu> vxc15931@vax1.mankato.msus.edu writes:
>Can any of you recommend a PC or MAC shareware game which has a game format
>similar to BATTLETECH?  I heard that Mega v2.55 (?) works like BATTLETECH but
>I am not sure.  Any comments on this?
The game of which you speak is MEGATRON VGA for the IBM. In the game, you choose between a clan
Mad Cat or a clan Vulture. It's got nice 360 by 480 vga graphics that will work on any
256 k fully VGA compatible card. You can choose to blow away your opponent with lasers or missles
but you only have 30 or so missles. There is AdLib/SoundBlaster sound if you register, and full
modem support so you can blow someone away from a different state. The shareware version has full
modem support but card sound only on the first level. The movement method is sort of like EOB in that
you move only one step at a time one grid-square at a time. There isn't the diversity of real
BATTLETECH but the graphics on the robots are 3d and *really* nice.
Unfortunately I have no idaea of FTP sites where it may be available, though TSL shareware
distributors publish a catalog and you can order it from there thru the mail or over the phone.
--
ramirez@choate.edu
.sig pending
There can be only one.
Newsgroups: comp.sys.ibm.pc.games
From: ngoldber@nyx.cs.du.edu (norm goldberg)
Subject: world circuit demo reuploaded
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Tue, 24 Nov 92 03:27:16 GMT


 Ok, i noticed the genius at wuarchive killed the world circuit demo, so
this time i uploaded with the requested .txt file. This should hopefully
keep the file their for a while. Anyhow your better off acting now and
getting it before the a-hole over their kills it again.It can be found as
files gp386.zip and gp386.txt in pub\MSDOS_UPLOADS\demos.Ftp to
wuarchive.wustl.edu.
From: dg@wet.UUCP (David Goodenough)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Duplicating items in DQoK like SoSB?
Date: 20 Nov 92 21:17:51 GMT
Organization: Wetware Diversions, San Francisco

In article <1992Nov18.211955.8989@ac.dal.ca> tominatr@ac.dal.ca writes:
>There was a way with SECRET/Silver Blades to duplicate items.
>
>Is there a way to do it with DQoK?  I remember you had to use
>the vault to do it.

You probably want to try something like this. Backup your entire SAVE
directory before starting, just in case.

Save a game where a character is holding the item (Game A). Now, carry on
playing and deposit said item in the vault, and then save again (Game B).

Quit, and copy vaultb.whatever to vaulta.whatever, restart and load game A.
You should have a copy of the item in the players inventory, and also a copy
in the vault.
     dg
Xref: sparky comp.sys.ibm.pc.games:23002 rec.aviation.simulators:489
From: adong_d@galaxy.gov.bc.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: PC Wrestling games (or lack of)...
Date: 23 Nov 92 12:55:45 -0800
Organization: BC Systems Corporation

A while back someone asked about PC wrestling games.... About 4 years ago
the boys at Activision put one out. I still have a copy, but it was made 
for a 8088, and you can not play it on anything faster than that. I have
never seen another....
  
Newsgroups: comp.sys.ibm.pc.games
From: griller@bluemoon.use.com (Scott Hout)
Subject: Re: OOTW help
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Thu, 19 Nov 92 08:39:10 EST

mjoyce+@pitt.edu (Michael J Joyce) writes:

> I am having trouble getting past the part where you pull the lever to release
> the large nasty animals on the guards.  I have done everything I can think of
> before dropping to the cage level, but I always manage to get fried.  Is ther
> anything else to do besides run?  (I have put up shields, but they get 
> destroid too.)
> 
> 			Mike
> 

This may pertain to me, too.  I'm stuck at the level where I clocked
the guard with the ceiling ornament, I run right, drop down a hole
and all hell breaks loose.  I can blow the right side door, run like
hell through the automatic doors, but come up to what 'appears' to
be a grate on the wall and am stopped cold.  The bad guys seem to be
unlimited and I'm eventually toasted.  I'd appreciate a blatent 
walk through for this area, I've been stuck for 4 days now... Thanks!

 This is from
     griller@bluemoon.use.com
who doesn't have his (or her) own obnoxious signature yet
Newsgroups: comp.sys.ibm.pc.games
From: wildstar@wam.umd.edu (Susumo Kodai)
Subject: Re: Maximum Overkill Out: Any Impressions?
Summary: sucks sucks sucks sucks sucks sucks
Keywords: THIS GAME BLOWS GOATS!
Organization: University of Maryland, College Park
Date: Fri, 20 Nov 1992 20:22:42 GMT


Spent fifty on Maximum Overkill.
Pretty composite vga graphics.
really crappy (can I say "crappy" on this sig?) flight model.
exceptionally weenie sounds. The 20mm vulcan sounds like a very fast
pez dispenser!
One of the most user hostile flight sims. I have yet to find the INS!

All in all, if you want to spend money on a chopper sim, buy GS2000 & the
Islands and Ice disks.

If you really have a irresistable desire to buy this, buy it at babbages.
You can return it to babbages once you realize how bad it chomps, no hassle.

Later,

Wildstar

"I normally refrain from net-posting due to my bad grammer and spelling, but
if I can prevent one person from buying this lame software, it will be worth
the humiliation."
Lines: 6
Date: Mon, 16 Nov 92 09:36:02 MST
Newsgroups: comp.sys.ibm.pc.games
Subject: Wiz7
Organization: Brigham Young University, Provo UT USA
From: hainswob@bones.et.byu.edu (Bradley D. Hainsworth)

i
Rattkin Ruins -- Where is this place to plant the Bonsai tree? I looked all 
over the place but can't find anything but the Gnarled Tree.



Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: RoboSport
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 22 Nov 1992 02:26:39 GMT

I've not tried the PC version, nor do I intend to.  Anybody who wants to
pay $15 plus shipping can have my Mac copy, box, receipt, and all.
	Bob
Newsgroups: comp.sys.ibm.pc.games