HDTenEightyP/NetNews huggingface dataset:
From: rcbi110@muvms3.bitnet
Newsgroups: comp.sys.amiga.programmer
Subject: R-L Fonts
Date: 16 Apr 92 11:39:37 GMT
Organization: Marshall University



To make a font that would render from _right-to-left_, would you change
all of the "kern" to a negative number, or "space"?  I toyed with both, but
have not gotten any good results yet.

((   ||  /\\ \\  / /\\  ((      R. Alan Monroe       ((  For best results, ((
 )) _// /--\\ \\/ /--\\  )) rcbi110@muvms3.wvnet.edu  )) squeeze sig from   ))
((              _       ((                           ((  the  bottom and   ((
 ))  ||  /\\  //  ||_/   ))    Pinkwater Rules!       )) flatten it as you  ))
((  _// /--\\ \\_ || \  ((            :^)            ((  go up.            ((

Newsgroups: comp.sys.amiga.programmer
From: wild@nessie.cs.id.ethz.ch (Markus Wild)
Subject: Re: automatic library init with gcc
Organization: Swiss Federal Institute of Technology (ETH), Zurich, CH
Date: Mon, 13 Apr 1992 16:03:02 GMT

In article <stefanb.703155087@rama> stefanb@rama.informatik.rwth-aachen.de (Stefan Becker) writes:
>wild@nessie.cs.id.ethz.ch (Markus Wild) writes:
>
>>I know that something similar (details someone?) is provided with DICE,
>>it would be nice to provide a similar syntax for a similar thing, if 
>>possible.
>
>It's the same syntax, but you don't have to include the inline header file.

You don't have to in gcc either, including the inline header just does the
same thing as if you'd include a pragma file in DICE. If you don't, you have
to declare the base variable explicitly (the inline functions do this for
you) and link with `-lamiga -lauto', no problem.

>BTW.:  In DICE this does only work, if the ...Base variable is declared as
>       extern.

This is a requirement for gcc as well. The library base has to be an
external reference, or there will be no reason to include the auto file
from the library.

-Markus
-- 
Markus M. Wild    -  wild@nessie.cs.id.ethz.ch  |  wild@amiga.physik.unizh.ch 
Q: How many IBM cpu's does it take to do a logical right shift?
A: 33.  1 to hold the bits and 32 to push the register.
Date: Tue, 14 Apr 92 07:39:32 +0000
From: Alexander_Lazarevic@mowgli.fido.de (Alexander Lazarevic)
Subject: FAQ list/annoying SAS5.10 window
Newsgroups: comp.sys.amiga.programmer
Distribution: world
X-Comment-To: Thorne_Kontos@f11.n7000.z2.fidonet.org (Thorne Kontos)
Organization: Independent Point Project 

In a message dated <10 Apr 92  21:52:36> Thorne Kontos wrote:

TK> When compiling programs with SAS 5.10, an annoying window
TK> opens every time I go to run my compiled code. Is there any
TK> way to get rid of this extra window?

IMHO RTFM concerning TINYMAIN!

al

---
From: sie@fulcrum.bt.co.uk (Simon Raybould)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: PasTeX
Date: 8 Apr 92 13:16:14 GMT
Distribution: comp
Organization: Fulcrum Communications Ltd., Birmingham, England

PasTeX was distributed with 8 disks of fonts. I assume that you
haven't installed these in TEX:fonts. They are on ab20.

--Sie

--
Simon J Raybould    (sie@fulcrum.bt.co.uk)            //              {o.o}
"Only joking ... Or am I ?" - Vic Reeves            \X/AMIGA           \-/
===========================================================================
Fulcrum communications L.T.D., Fordrough Lane, Birmingham, B9 5LD, ENGLAND.
Newsgroups: comp.sys.amiga.programmer
From: sjc28473@uxa.cso.uiuc.edu (Steven Joseph Chmura)
Subject: Stealing BIT planes?
Organization: University of Illinois at Urbana
Distribution: comp
Date: Mon, 6 Apr 1992 19:19:46 GMT

Is there any program which will alow me to "steal bit planes" off
a screen.  For example, VistaPRo2 uses tons of chip ram with its' 4
bitplane 640x400 and it's rendering screen.  It would be nice,
oncel all is set up, to cut VP's screen down to 1 plane in order
to free some precious chip mem.  

Birds of Prey does this but only to the screen in the back.


-- 
							Steven Chmura
							"7-weeks till..	
							MD-2-B
From: app@shamash.cdc.com ( GSD Advanced Packing/Processes)
Newsgroups: comp.sys.amiga.programmer
Subject: Fujitsu SCSI compatability question
Date: 13 Apr 92 22:21:32 GMT
Organization: Control Data, Arden Hills, MN


I recently purchased a Fujitsu hard drive and tried to get it to work 
on a Spartan SCSI interface.  I am not having much luck.

For those who don't know what it is: Spartan is a build it yourself
SCSI interface which was featured recently in the AC TECH magazine.
The article was written by the designer and included in the article
was the software which is the driver for it and a low level
formatter.

I believe I've ruled out the possiblity of there being a hardware assembly
error.  I built two and carefully checked them over.  I ohmed them
out and checked all the pins with an oscilloscope.  I also know the
drive works on my A500 with a Supra controller.

I know of at least two hard drive brands that the interface and
driver work with, Seagate and Quantum.

Does anyone know of any subtle difference between the SCSI protocall
required for the Fujitsu drive vs the Seagate and Quantum drives?

Thanks in advance.

					Mike Lundberg
					app@shamsh.cdc.com
From: Todd_Petit@agwbbs.new-orleans.LA.US (Todd Petit)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Amos new version.
Date: 14 Apr 92 11:53:23 GMT
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Mon 13 Apr 92 14:41, Cuajg@uxa.ecn.bgu.edu (arthur Graml
wrote:

 CG> Hey everyone. I was just reading Amiga Shopper's amos column. They
 CG> mentioned amos 2.0 in an article about Easy Amos. Does anyone have
 CG> any
 CG> more information on this yet?
 CG> Another thing mentioned is a PC version of Amos/Stos. Though it can't
 CG> be
 CG> as powerful, this sounds like a great way to write programs across 3
 CG> platfroms. Anyone know anything else about this either?

 CG> Later 

 CG> Jay

AMOS 2.0 is a major upgrade to AMOS--availability not yet set.  It is
supposed to add all the stuff "we" (the AMOS public) have been clamoring
for.  Easy AMOS is a stripped down version of the language--supposed to be
out this summer but delayed.  AMOS PC is a PC version of the language which
the author describes as "boring" compared to the Amiga version.


-- Via DLG Pro v0.991

From: todd_petit@agwbbs.new-orleans.LA.US
From: ps270faa@sdcc4.ucsd.edu (Steven Cobb)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Latest version of SAS/Lattice C
Date: 16 Apr 92 08:00:48 GMT
Organization: University of California, San Diego

Has anyone gotten a version of VI  to interact
with the SAS/C AREXX port for compiling.  I remember that
the PD VI clone VIM had some mechanism to work with MANX.
Any Ideas?

Regards,
	Steve

scobb@ucsd.edu
From: charliec@Everest.Tandem.COM (Charlie Comstock)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Enforcer
Date: 6 Apr 92 19:10:11 GMT
Article-I.D.: tandem.1992Apr6.191011.9328
Distribution: comp.sys.amiga.programmer
Organization: Tandem Computers Inc., Cupertino CA

In article <2452@creatures.cs.vt.edu>, lawsons@csgrad.cs.vt.edu (Shannon Lawson) writes:
>
>I'm trying to use the Enforcer to help debug a program.  However, I have no
>documentation for it.  When invoked, the program claims that data is sent either
>to the serial or parallel port.  I have never had any success in sending it to
>the parallel port.  How is this done?
>
>Also, I'm using Aztec sdb at the same time, so I can dump the section of code
>given by the approximate PC value spouted by the Enforcer.  Can someone
>explain some of the other fields?  User Stack Pointer and User Stack are
>pretty straightforward, but I'm not sure about some of the other fields.
>
>Stupid Enforcer Tricks:
>
>If you have a modem, load up your comm package before enabling Enforcer.
>Make sure local echo is enabled (ATE1), and then enable the Enforcer.  Run
>your bug-ridden code, and presto!  Well, it's REALLY slow, but you eventually
>get to see the Enforcer output on your comm screen.  You can get hardcopy by
>opening a buffer with your comm program before running the code.  It's 
>painfully slow, but it works.  Obviously, parallel port dump would be nice.

Don't use Baud Bandit for this trick.  It does things that Enforcer doesn't
like very much!

Charlie Comstock

>-----
>  Shannon Lawson, EE Grad Student           || E-mail: lawsons@csgrad.cs.vt.edu
>  Virginia Tech                             ||         lawsonse@vttcf.cc.vt.edu 
>  Disclaimer:  I said it.  So what?  Do you believe everything you read? 
> 
Xref: sparky comp.sys.amiga.programmer:7671 comp.sys.amiga.audio:2229
From: jhawes@everest.srd.bt.co.uk (Jason Hawes)
Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.audio
Subject: Re: MOD -> AMOS conversion...
Date: 14 Apr 92 12:46:20 GMT
Reply-To: jhawes@everest.srd.bt.co.uk
Organization: British Telecom

From article <1992Apr13.233836.16537@edsi.plexus.COM>, by jason@edsi.plexus.COM (Jason White):
> 
> AMOS 1.34???
> 
> I got my 1.3 update public domain, so is 1.34 public domain also, 
> and if it is, where is it?

its on ab20 in incoming/amiga/amos   so hurry!
Xref: sparky comp.sys.amiga.programmer:7486 comp.sys.amiga.introduction:772 comp.sys.amiga.misc:8285
From: cfiddyme@neumann.une.oz.au (Chris Fiddyment)
Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.introduction,comp.sys.amiga.misc
Subject: Uploading Files??
Date: 9 Apr 92 01:50:59 GMT
Followup-To: comp.sys.amiga.introduction


  I have recently written a game which I want to place in the public domain
  and was wondering what I would have to do to upload it. Do I need permission
  etc. Also where should I upload it now that ab20 seems to be leaving.
                     Thanks.
                                  Chris.
********************************************************
* Chris Fiddyment.        |   I never promised anybody *
* cfiddyme@neumann.oz.au  |   anything.   Kermit.      *
********************************************************
Newsgroups: comp.sys.amiga.programmer
From: sc144120@seas.gwu.edu (David Corrleon)
Subject: Re: Does GadToolsBoxV1.3 work?
Organization: George Washington University
Date: Tue, 14 Apr 1992 21:51:36 GMT

Hello;
I have heard so much of this program, but can't find it anywhere ?
Can anybody please help ?

Thanks, David.
From: forgeas@swinjm.UUCP (Jean-Michel Forgeas)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: window border pens
Date: 12 Apr 92 12:50:21 GMT
Organization: The Software Winery

In article <1992Apr11.053205.21618@sbcs.sunysb.edu>, David Tiberio writes:

>       I want my custom screen and windows tagged to that screen to appear
> similar to the Workbench 2.0 windows.

Use the tag SA_Pens for opening your screen:
  { SA_Pens, pens }

I you want the default values for the pen values, declare pens as:
UWORD pens[] = { ~0 };  /* pointer to the value -1 */

Regards
--
Jean-Michel Forgeas
cbmvax!cbmehq!cbmfra!swinjm!forgeas
From: butabrax@opal.cs.tu-berlin.de (Holger Emden)
Subject: Re: GadTools CYCLE_KIND gadgets
Organization: Techn. University of Berlin, Germany
Distribution: fb20
Date: Tue, 7 Apr 1992 11:39:44 GMT

labben@iesd.auc.dk (Lars Bodin) writes:

>1) I am using the cycle gadgets for e.g. selecting how the data is
>   presented to the user: a simple listing, misc. statistics, graphs etc.
>   This can also be selected through menus and keyboard shortcuts. 
>   When I e.g. select a certain type of presentation by using the pull-down 
>   menu I have to update the corresponding cycle gadget in order to
>   display the correct text. So, how can I control which text is being
>   displayed int the cycle gadget?

There is a function called GT_SetGadgetAttrs or GT_SetGadgetAttributes
( I dont have my RKMs with me in university ). It needs the pointer to
the gadget and a taglist, in which you set TagData on the id of the
wanted text.

>2) One of my cycle gadgets cycles between 3 texts. How do I determine 
>   which text is active, when the gadget is clicked (i.e. after I 
>   receive the GADGET_UP IDCMP)?

Yes :

struct IntuiMessage * mess ;
...
mess = GT_GetIMsg ( ... );
...
if ( mess -> Class == IDCMP_GADGETUP )
        state = mess -> Code ;   /* state : 0 .. number of elements in
                                    list shown with cycle-gadget minus 1 */
...
GT_ReplyIMsg ( mess ) ;

					Butabrax
--
BUTABRAX: Holger Emden, Muehlenstrasse 42, W-1000 Berlin 46, Germany
E-Mail  : butabrax@cs.tu-berlin.de
From: RTillery@cup.portal.com (Rick - Tillery)
Newsgroups: comp.sys.amiga.programmer
Subject: Interlace Copperlist
Date: Mon, 13 Apr 92 20:32:22 PDT
Organization: The Portal System (TM)
Distribution: world

OK, I've created the copper list and put it into the UCopList
structure of the ViewPort.  What I'm doing is going from HAM to
2 bitplanes and back to HAM.  I change to 2 bitplanes fine and
then when I went back to HAM the address was offset since the
pointers to the other 4 planes hadn't been being updated.  I
re-loaded them and....the interlace part of those 4 planes wasn't!
I looked around and noticed there were supposed to be TWO copper
lists for each of the two fields.  However, how do you do that
WITHIN the UCopList to maintain system friendliness?  The version
I have now (with doubled non-lace lines - every other line displayed
twice in the last 4 planes), works fine with the system, but I 
don't see how I can change the copper list in one field to
another within the UCopList.  What's the deal with this?

Rick Tillery
(RTillery@cup.portal.com)
From: jow@hcast.UUCP (Juergen Weinelt)
Newsgroups: comp.sys.amiga.programmer
Subject: Re:  MC68012?
Date: 9 Apr 92 23:34:25 GMT
Organization: Private

In article <kh9Hxa8l6@cs.psu.edu> danb@gaff.physci.psu.edu (Dan Babcock) writes:
>In article <1992Apr8.102144.10385@news.cs.indiana.edu> sgberg@peach.ucs.indiana.edu (Stefan Berg) writes:
>>I just had a look at the "Pocket Programming Guide" of the Devpac 3
>>What is the MC68012 processor? I have never heard about it!
>
>Thee 68012 is identical internally to the 68010. The only difference is that
>more address liness (I forget how many) are brought out to the package..

There are 30 address lines on the 68012 (A01 - A29 and A31). Total address
space is 2 GigaBytes, in 2 non-contiguous blocks of 1 GigaByte each. Highest
address is 4GB-1.


--
  o  _         Juergen Weinelt, Germany
  | (_) \/\/   UUCP: {uunet|rutgers}!cbmvax!cbmehq!cbmger!imart!hcast!jow
  '
Newsgroups: comp.sys.amiga.programmer
Subject: Version checking
From: <JLKARAU@MTUS5.BITNET>
Date: Friday, 10 Apr 1992 15:53:38 EST
Organization: Computing Technology Services, Michigan Technological Univ.

I have the following code in a program I am working on, which is supposed to te
ll a person if they don't have the right version on DOS.Library.  I request a v
ersion 37, 2.04.

DOSBase = (struct DOSBase *) Open Library("dos.library",37L);
if(!DOSBase)
 {printf("You need KS2.04n");exit(20);}

Beta testers with 2.04 are fine, Beta testers with 1.3 just guru on this.  COul
d someone tell me why?
From: IO00198@MAINE.MAINE.EDU (Just some weird dude)
Newsgroups: comp.sys.amiga.programmer
Subject: programming sound-effects
Date: 9 Apr 92 16:31:29 GMT
Article-I.D.: MAINE.92100.123129IO00198
Organization: University of Maine System

This is my weak spot.  I have no trouble in creating whatever kind of
wave I need, but I don't know what the wave I need is.  If I want to
make a crash or explosion sound effect or a laser, how do I know
what the wave should look like?  Any answers or names of sources will
be appreciated.

Thanks.
______________________________________________________________________
  COREY GRAY   IO00198@MAINE.MAINE.EDU  |
 "THE MEEK SHALL INHERIT THE EARTH -    | "A WET DOG SWIMS IN THE RAIN
  AND THE BOLD SHALL INHERIT THE STARS" |   BUT A DRY MARTINI LAUGHS"
   - ME, AND PROBABLY A MILLION OTHERS. |  - DEFINITELY ME
----------------------------------------------------------------------
From: Charlie_Gibbs@mindlink.bc.ca (Charlie Gibbs)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Can Lattic compile assembly code? How?
Date: 16 Apr 92 17:05:51 GMT
Article-I.D.: mindlink.11461
Organization: MIND LINK! - British Columbia, Canada

In article <41081@shamash.cdc.com> app@shamash.cdc.com
(GSD Advanced Packing/P) writes:

>If it can't be done, what are the chances that the PD assembler called
>A68k (I think) can do the job?

     Pretty good, probably.  I tried for Metacomco compatibility
when I wrote A68k.  Give it a shot and let me know how it comes out.
Someday I hope to find the time to do a new version of A68k, and
any problems you encounter could go onto my "to do" list.

"Look!  The pyramid is opening!"   |   Charlie_Gibbs@mindlink.bc.ca
"What pyramid?"                    `-------------------------------
"The one with the ever-widening hole in it!"  -- Firesign Theatre
From: kdmiller@m4-035-11.MIT.EDU (Kenneth D Miller)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: AmigaBASIC and AmigaOS 2 willitwork?
Date: 10 Apr 92 23:40:29 GMT
Organization: Massachusetts Institute of Technology

In article <1992Apr10.010538.6047@bsu-ucs.uucp> 01ksdavis@bsu-ucs.uucp writes:
>
>	Hello!  I have been thinking of upgrading to AmigaOS 2.0.  But, I heard
>that my AmigaBASIC programs might not work.  If anybody can give me any info on
>this-i.e. why it won't work, what needs to be done to make it work, etc., I
>would be very appreciative.
>	I am thinking of making an upgrade to AmigaBASIC that would be PD. 
>Anybody have any ideas about this?  You think Commodore would go for it?  Some
>features you would want to see in it?
>	To be honest, I have never programmed in ML, but will be taking a
>course in it next year.  I figure there are some simple things that we don't
>even have to bother mentioning that could be done better in AmigaBASIC.
>		Well, thanx for your help.
>			:-)Kyle

I have managed to get AmigaBASIC running under 2.04 on my A3000 by using
NOFASTMEM before running it.  It seems to work if you do that.  After it has
started, you can use NOFASTMEM again to get back your memory.  AmigaBASIC
works perfectly (so far as I can tell), though it won't open a window on the
workbench screen bigger than 200 pixels tall.

Hope this helps.  Of course, you could always get a hold of AMOS; I've seen
some very impressive work done with it.

-- 
kdmiller@athena.mit.edu   |  Yep, it's KENNY MILLER... 
    ///                   |  The Nth Greatest Programmer EVER!!!
\\\///  Amiga Makes It    |
 \XX/     Possible!       |  (Where N is any very large integer)
From: paulk@terapin.com (Paul Kienitz)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Question concerning CrossDOS
Date: 7 Apr 92 10:01:40 PST
Organization: Not an Organization

>    Of course, with the advent of 2.0, the FFS support for floppies
> is now totally transparent.  The same device name is used for the
> same floppy drive whether it has an OFS or FFS floppy in it.  But
> support for IBM disks is another story.  Packages such as CrossDOS
> still suffer from shortcomings very similar to those of the pre-2.0
> hacked floppy FFS support; the same physical device has two
> different device names depending on whether it has an AmigaDOS or
> IBM floppy in it.
>  
>    What I am wondering is: would this be an easy thing to fix?
 
This has been accomplished.  A shareware program called MultiDOS
enables you to use ms-dos disks through the DFn: dos device names.  I
think there's some kind of hook in the new OS for multiple
filesystems per device, but I'm not clear on the details.  I think
the idea is that they are going to put this to full use in 2.1.
 
MultiDOS is lots better than MessyDOS.  I have verified that it works
on hard disks.  It's semi-compatible with CrossDOS, using the same
DosType numbers.
From: bevis@en.ecn.purdue.edu (Jeff Bevis)
Newsgroups: comp.sys.amiga.programmer,comp.lang.stdc
Subject: Re: limit to malloc() allocation size?
Date: 16 Apr 92 16:56:53 GMT
Organization: Purdue University Engineering Computer Network

In article <1992Apr16.133429.3259@sunb10.cs.uiuc.edu> rittle@hew2.cs.uiuc.edu (Loren Rittle) writes:
>Original question:
>>Is there a maximum size which the malloc() family (malloc(), calloc(), etc.
>>can allocate?
>
>bevis@en.ecn.purdue.edu (Jeff Bevis) then wrote:
>>I believe that the ANSI C specification requires that you limit yourself
>>to no more than 64K length allocs at once.  (don't quote me, please)
>
>I replied:
>>This is incorrect.  malloc() and friends can allocate upto <max. number
>>that fits in a variable with type size_t> bytes.
>
>Finally, bevis@en.ecn.purdue.edu (Jeff Bevis) replied to my reply:
>>I do *not* believe so.  Note that I said you *should* not allocate more 
>>than 64K blocks, as per ANSI definition.  This is for the purpose of 
>
>But the C Standard doesn't say one way or another whether one should
>or shouldn't try to allocate memory in pieces larger than a given
>size.  The C Standard only says (what I said above) that malloc()
>and friends can allocate upto <max. number that fits in a variable with
>type size_t> bytes.  Do you disagree with that (You said, ``I do *not*
>believe so.'' in response before)?
>

No, I don't.  I disagree with your disagreement with my statement about
ANSI's definition...  Let me make this more applicable to the Amiga
situation.  Refer to page L20 of your Lattice library reference.  You
will see the following quote: 

"By ANSI definition, calloc, malloc, and realloc can only allocate
 64K at a time."

Now, at least the authors of our favorite compiler share this viewpoint.
And I am positive I have read the same suggestion elsewhere.  This is 
what my argument is predicated upon.  And please, I'm not trying to make
this 'personal'... The original question was "Is there a limit to how
large of a malloc I can do at once."  According to the compiler's authors,
ANSI says 64K.  That is all.


-- 
-------------------------------------------------------------------------------
"Oh, my beloved ice cream bar!  How I love to lick your creamy center -- and
your oh-so-nutty chocolate covering.  You're not like the others -- you like
the same things I do! Wax paper... boiled football leather... dog breath!" -Ren
From: dvljrt@cs.umu.se (Joakim Rosqvist)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Ascii space craft
Date: 8 Apr 92 09:16:02 GMT
Organization: Dep. of Info.Proc, Umea Univ., Sweden

In article <1992Apr5.111314.15294@sbcs.sunysb.edu> dtiberio@csws17.ic.sunysb.edu (David Tiberio) writes:

>>I am writing a space game using ascii chars only.
>>If anyone has any good designs of craft or other things using ascii
>>could they please mail or post them to
>>
>
>\o/	- astronaut
> I
>/ \
>
>~~~~	- wave of ultraviolet light
>

Please notify us when this game is finished!


Inhibitant of YXMON-5

	      \/		    __				   .
	     -""-		   "=="  ))    ))     ))	   !  Reciever
	   \_/""\_/						   !
	     !II!		 Signaling UFO			   !
	    //	\\						  {_}
	   _II	II_						 /   \


/Joakim Rosqvist     ($DR.HEX$)   Email to: dvljrt@cs.umu.se
----------------------------------
Hi! I am a .signature virus. Copy me into your .signature to join in!
From: schaem@sgi.com (greg schaem)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: How long does it take to execute instructions?
Keywords: clock cycles
Date: 16 Apr 92 16:32:16 GMT
Article-I.D.: fido.jkea8i4
Organization: Silicon Graphics, Inc.

In article <1992Apr3.173355.14362@math.ufl.edu> sdk@math.ufl.edu (Steven D. Kuck) writes:
>I have seen listings for Intel processors up to the '486 which give the number
>of clock cycles it takes to execute an assembly language command.  Is it
>possible to get/make a table like this for the 68xxx series of chips?  I noticed
>someone mentioned in the 3d rotation discussion about not wanting to use divu. 
>I presume it's because it takes too many cycles to execute this instruction.
>
>Even a listing for C commands would be fine.  I think the reference I saw was
>for Turbo C++ [but don't quote me, I just know I saw it].  It would help in
>optimization of code.  Reply Email - or to the net - your discretion.
>
>Steven Kuck

 Get the Motorola user manuals... And "high level" language dont have
command timming.

 divu at worse (register to register) is equivalent to 35 additions, anyway
if you know the divider and the range you work on a table can be precalculated
this way you win around 114 cycle...
Newsgroups: comp.sys.amiga.programmer