HDTenEightyP/NetNews huggingface dataset:
From: shimkevi@buchmf.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video.arcade
Subject: Re: Art of Fighting moves (partial)
Date: 15 Oct 92 18:36:56 GMT
Organization: Boston University Chemistry Department

In article <axolotl.719152376@syzygy> axolotl@socs.uts.edu.au writes:

> >KING (King IS a girl-- Fireball her at the end of the 2nd Victory)

>Oh??  More info, please. :-)

Ditto :-)

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@buchmf.bu.edu        //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: rec.games.video.arcade
From: A4EL <A4EL@UNB.CA>
Subject: RE: Need help with T2...
Organization: The University of New Brunswick
Date: Fri, 16 Oct 1992 16:33:30 GMT

In article <9624@ncratl.AtlantaGA.NCR.COM> rharriso@ncratl.AtlantaGA.NCR.COM (Robert Harrison) writes:
>
> A friend and I recently spent the day plunking quarters into T2 to the tune of
> about $40....  We made it to what we believe is the last scene, with the
> T1000 attacking JC in front of the blast furnace.   We tried several times
> to finish him off, but were unsuccessful.  About all we could do was split
> his head in half, but it always reformed and he got to John.  Whatever we
> could throw at him, he was able to recover from.  We assumed that it is
> necessary to force him into the furnace, as in the movie, but couldn't do it.
>
> Anybody have any suggestions as to how to get past this roadblock??
>  I think I've saved up enough quarters now to have another run at it...
>
>Thanks!
>--
  Ok. If you want to knock the T1000 off, you first have to have him
backed away from you (same level as John.) Then, he has to be in the
center of the screen, lined up with the space in the railing.  You
then have to get five or six direct hits with something large,
prefer- ably (sp?) the shotgun.  Once you get him far back enough ,
the last shotgun blast will plug him in the abdomen and

BOOM!

WAAAAAAAA!

(plop)

(sizzle)

:)!!!

Hope this helps.
>.
>.

Newsgroups: rec.games.video.arcade
From: skoester@magnus.acs.ohio-state.edu (Scott A Koester)
Subject: Battletech Game?
Organization: The Ohio State University
Date: Wed, 7 Oct 1992 23:57:35 GMT

I have heard of some places in Florida and Chicago that have a Battletech game 
that you get into, and seal a door behind you. You are linked to all the other 
machines (Battletech machines) and can actually give orders and such and attck 
as a group. I have heard that this game is not in arcades with other games, but
are in a shop with just 10 Battletech machines. When you get in you also put on
a helmet to talk to others. Not sure what else it does. Is this rumor or fact? 
If fact, please let me know of locations if any are known...



Scott Koester
Newsgroups: rec.games.video.arcade
From: jjhoxsey@vela.acs.oakland.edu (Major Lee Obvious)
Subject: *** Knights of the Round ***
Organization: ACME Acres Looniversity Public Relations.
Distribution: mi
Date: Mon, 12 Oct 1992 20:23:33 GMT

	Is the game Knights of the Round (Table?) anywhere in the
Detroit Metro area?  I keep reading posts about it but I have not seen
it anywhere.
	Thanks!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"Even I must take a break from | jjhoxsey@vela.acs.oakland.edu (Kuros)
 wackiness occasionally."      |
               Gogo Dodo       | The IRC Silly Knight (w/rubber chicken)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: rec.games.video.arcade

I have a chance to get an Atari "Starship 1" video game for free.
It's in non-operating condition, but includes a service manual.

Does anyone remember this particular game?  Is it interesting at all?
I can't say that I ever remember playing it.

Any help would be appreciated, thanks.
Dave

d_hanes@hpcnd.cnd.hp.com
From: jstrachman@vax.clarku.edu
Newsgroups: rec.games.video.arcade
Subject: Xmen
Date: 13 Oct 92 23:06:22 GMT
Organization: Clark University

Interesting.  Just about nothing in the game can hit you if you're moving
vertically.  Shares this characteristic with Turtles and Simpsons.  King of
lame.  I got all the way to Magneto on $2.  Then I ran out of money.  It took
me about an hour.  I was also playing alone.  Can you believe that?  And
the controls worked!  I couldn't beat the game because I ran out of quarters.
Has anyone beaten the game on 1 quarter?

-Zephyr
Newsgroups: rec.games.video.arcade
Subject: Re: Ora! (Neo-Geo World Heroes)
From: cwhi2@cs.aukuni.ac.nz (Craig Dean          Whitmore       )
Date: Fri, 9 Oct 1992 03:42:29 GMT
Organization: Computer Science Dept. University of Auckland

In <BvtML6.8o@usenet.ucs.indiana.edu> shulick@osage.ucs.indiana.edu (Sam Hulick) writes:


>Can someone please email me the entire moves list for World Heroes?  If not the
>whole thing, at least Fuuma, Dragon, and Rasputin.  I can't figure out Fuuma's
>snake punch thing.  Thanks.

I need the moves to all the players too.

>-- 
>Sam Hulick          | "The direction of the eye, so misleading.  The defection
>shulick@indiana.edu | of the soul, nauseously quick."  --Pearl Jam

Thanks!

-- 
----------------------------------------------------------------------------
|Craig Whitmore      Auckland   | ????????????????????????                 |
|Auckland University New Zealand|              ?????????????????           |
----------------------------------------------------------------------------
From: 129.179.180.81 (K. Chu)
Newsgroups: rec.games.video.arcade
Subject: Re: SF3: Game Suggestion
Date: 16 Oct 92 15:09:14 GMT
Followup-To: rec.games.video.arcade

In Hong Kong, there is a modified version of SF2 (modified by Taiwanese)
that Ryu's fire ball can have three different speed. He also can make fire
ball in three different angle (horizontal, upper right andd lower right).
One more thing is that Ryu can make fire ball even he is jumping on the
air.
From: andrew@minster.york.ac.uk
Newsgroups: rec.games.video.arcade
Subject: Atari coin-op trivia - Question
Date: 14 Oct 92 13:52:57 GMT
Organization: Department of Computer Science, University of York, England


Do Atari still produce coin-op machines??  Does anyone know what their last
coin-op release was?


--  
*Andrew Hague -- Research Student -- Computer Aided Learning & On-Line Lectures*
 Dept. of Computer Science, University of York, York, Y01 5DD (+44/0)904 432762
 EMAIL: andrew@minster.york.ac.uk 
 "And... why not?"
Newsgroups: rec.games.video.arcade
From: shulick@navajo.ucs.indiana.edu (Sam Hulick)
Subject: Re: MK fatality and strategy?
Organization: Vallen Software
Date: Wed, 14 Oct 1992 04:59:04 GMT

In article <1992Oct13.231520.1755@cnsvax.uwec.edu> falknemj@cnsvax.uwec.edu writes:
>  Fatalities can only be used when "FINISH HIM/HER/(IT for Goro??)!!!" appears. 

You can't pull a fatility on Goro nor Shang Tsung, and they don't have
fatalities, either.  Hmm.. too bad!!  I wanted to rip off Goro's head and keep
it as a trophy. :)

-- 
Sam Hulick          | "A baby is an alimentary canal with a loud voice at one
shulick@indiana.edu | end and no responsibility at the other."  --Anon.
(NeXTmail welcome)  |
From: foss@cat32.cs.wisc.edu (Brent Foss)
Newsgroups: rec.games.video.arcade
Subject: Wanted: Tron standup machine
Keywords: tron
Date: 9 Oct 92 14:23:22 GMT
Distribution: usa
Organization: University of Wisconsin, Madison -- Computer Sciences Dept.


I'm looking to buy a Tron arcade machine.  Does anyone know where I 
could get ahold of one?  I checked with some of my local distributors
and they can't seem to find one.  If anyone knows where I could get one
please e-mail me.  I'm willing to arrange for any shipping or come pick it 
up if it's anywhere nearby.  Thanks in advance for any info.
Newsgroups: rec.games.video.arcade
From: sichen@bode.uwaterloo.ca (Simon Chen)
Subject: Re: When Mk Falls, SF2 Will Reign
Organization: University of Waterloo
Date: Wed, 7 Oct 1992 15:01:31 GMT

In article <torresce.718394404@craft.camp.clarkson.edu> torresce@craft.camp.clarkson.edu (Carlos E. Torres) writes:
>petitc@nuge102.its.rpi.edu (Christopher Jon Petit) writes:
>>|> 	People who are used to SF2 tend to suck at MK until they get used to 
>>|> that block button.  Since you've only played it once, you probably sucked at
>>|> it.  Therefore, I believe your opinion to be biased and thus, irrelavent.
>
>This is not entirely true.  I played MK for the first time last weekend, and
>after two quarters I was kicking ass (although I must thank one of the guys 
>there for quickly showing me a couple of moves).  But I got used to the block
>button rather quickly - and later, only the real experts could beat me.  I
>think this was b'cse I was pretty good with Ken (like in kicking) so I took
>advantage of that in MK.  I also could do subzero's freeze ray since it is
>like a fireball in sfII.
>
Yes.. many of the SF2 experts tends to prefer Sub-Zero and Scorpion.  The game
is great once you've got the block down.  I think MK is also more realistic in
that you can take damage from all hits even when blocking... 8)
From: robm@void.ncsa.uiuc.edu (Rob McCool)
Newsgroups: rec.games.video.arcade
Subject: Re: Atari coin-op trivia - Question
Date: 14 Oct 92 20:38:52 GMT
Article-I.D.: news.Bw4pCt.Mz7
Organization: University of Illinois at Urbana



One of their last releases was "Steel Talons", a head-to-head helocopter game.
  It's not too bad.


-- 
Rob McCool, NCSA STG System Administrator
robm@ncsa.uiuc.edu r-mccool@uiuc.edu robm@imsa.edu
It was working ten minutes ago, I swear...
Newsgroups: rec.games.video.arcade
From: schiu@terapin.com (Steven Chiu)
Newsgroups: rec.games.video.arcade
Subject: WANTED: Mortal Kombat Strategies
Date: 13 Oct 92 20:12:25 PST
Organization: BBS

 Well, after couple thousand tokens & quearters, I get the hang of the game.
Now I need some strategies, I mean all I really can do with, say "Sub-Zer0" is
hope the guy will miss the BLOCK button, so I can freeze hime then uppercut
him. Sometimes I'd do the Freeze (they kump) but I jump kick them. Not reaaly
good huh? I don't think theres any more to do. Can someone help me? Post up
some strategies? 
 
  I also need alot of help of how to defeat that guy that looks exactly like
"Sub-Zer0", uh Sc0rpion! He's a toughfy! His jump kicks usually beat mine, and
the rope attack is really annoying. HELP ME!
From: rharriso@ncratl.AtlantaGA.NCR.COM (Robert Harrison)
Newsgroups: rec.games.video.arcade
Subject: Need help with T2...
Keywords: T2
Date: 15 Oct 92 15:31:01 GMT
Distribution: usa
Organization: NCR Engineering and Manufacturing Atlanta -- Atlanta, GA


 I haven't noticed any discussion regarding this game since I subscribed to this group a few months ago.... Maybe it's because the game is not the lastest
 one, and I apologize if T2 has already been discussed to death prior to this...

 A friend and I recently spent the day plunking quarters into T2 to the tune of
 about $40....  We made it to what we believe is the last scene, with the
 T1000 attacking JC in front of the blast furnace.   We tried several times
 to finish him off, but were unsuccessful.  About all we could do was split
 his head in half, but it always reformed and he got to John.  Whatever we
 could throw at him, he was able to recover from.  We assumed that it is 
 necessary to force him into the furnace, as in the movie, but couldn't do it. 

 Anybody have any suggestions as to how to get past this roadblock??
  I think I've saved up enough quarters now to have another run at it...

Thanks!
--
From: potter@geech.gnu.ai.mit.edu (Robert D. Potter)
Newsgroups: rec.games.video.arcade
Subject: Re: MK: What the creators look like.
Date: 14 Oct 92 23:03:52 GMT
Organization: /home/fsf/potter/.organization

In article <1992Oct12.142124.581@whscdp.whs.edu> stdnt171@whscdp.whs.edu writes:
>Has anyone out there ever wondered what the kind of people who would make a
>game like Mortal Kombat look like?  I just read a column in Electronic Gaming
>Monthly Magazine about MK and it said that the faces of the programmers could
>be seen impaled on the spikes at the bottom of the level with the bridge and
>pit.  I found this rather interesting.

Yeah, but the pictures suck.  The guy who did all the sounds and music (Dan
Forden) was my college roommate, but for the life of me I can't figure out
which face is supposed to be his.  It might be the upright one in the
foreground with the open mouth.

	-Robert

P.S.  Yes, he told me what Raiden shouts when he does his "shove" attack across
the screen, but he made me promise not to tell anybody.  Use your imagination.
Newsgroups: rec.games.video.arcade
From: 00mcfields@bsu-ucs.uucp
Newsgroups: rec.games.video.arcade
Subject: Sonya's Flying Punch?
Date: 16 Oct 92 16:40:14 GMT
Article-I.D.: bsu-ucs.1992Oct16.114014.10660

I am an avid Sonya player...  I have one problem though...  I cannot get her
flying punch across the screen...  How the heck do you do it...

Also does anyone know where I can get the list of moves for MK?

Thanks in advance,

Matt
From: porterg@gems.vcu.edu
Newsgroups: rec.games.video.arcade
Subject: Finding "antiques"...
Date: 13 Oct 92 11:11:33 -0400
Organization: Medical College of Virginia


Does anyone know a good source for "antique" arcade games?  Specifically, I
am trying to find a "Red Baron" machine in decent condition (Atari, vector
graphics, same vintage as Battlezone).  Any help appreciated!

Greg Porter
porterG@ruby.vcu.edu
      ^don't forget the "G"!

Newsgroups: rec.games.video.arcade
From: 737ochs@gw.wmich.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Longest Playing Time
Date: 8 Oct 92 14:45:40 EST
Organization: Western Michigan University

In article <XB8asB1w165w@micromed.com>, abraham@micromed.com (Abraham Roots) writes:
> 737ochs@gw.wmich.edu writes:
> 
>> In article <1992Oct6.170900.27912@tandem.com>, David Brady <Brady_David@Tande
>> > In article <ROB.92Oct5221235@occs.cs.oberlin.edu> Rob Chauncey,
>> > rob@occs.cs.oberlin.edu writes:
>> >>Well, since there seems to be a call for it, let's hash out what our
>> >>best games and playing times are...
>> > 
>> > When I actually had time to do such things -
>> > 
>> > 
>> > Asteroids - 16 hours - made it on the local tv news for this one  :-)
>> > Space Invaders - 8 hours - local tv (Bay Area) and newspaper  :-)
>> > Robotron - approx 5 hours (turned the waves over from 255 to 1 twice)
> 
> I recall playing the Atari Defender for at least 8 hours once, I was 11 
> at the time,  went through all 100 levels several and had a ton of warps 
> and lives.. I finaly quit, after using suicide method of killing bad 
> dudes (crash into them)... and came out with a button finger blister =)
>> > Defender - 4 hours
>> > Star Castle - 4 hours (or so) - I still remember the pattern for this one
> 
Yea, me too, I played on the Atari Defender for proabably 4-5 hours
I played Atari Pac-man for 2 or 3 just to hit 100,000
I also remember playing Asteroids for the Atari 2600 for I would say 5 hours
or more on one game, wish I had that time to blow now ;^)
Fred Ochs
From: dalessan@clam.rutgers.edu (he who kicks puppies)
Newsgroups: rec.games.video.arcade
Subject: Genesis
Summary: Question about Sega Genesis/GameDoctor
Keywords: Genesis
Date: 17 Oct 92 00:27:08 GMT
Organization: Rutgers Univ., New Brunswick, N.J.

Hi there...a couple quick questions...Is there a newgroup
just for 'home' video games (genesis, SNES, lynx, etc) or
should any related posts be left here?

Other question: I just read in the latest Issue of Phrack (#40)
that there is a system called the GameDoctor that allows 
transfering of cartridges thru a scsi port onto a pc's hard
drive and vice versa. Has anyone seen or heard of this device?
If anyone wants it I still have that issue and I could email it.

thanks

trebor
dalessan@clam.rutgers.edu
Newsgroups: rec.games.video.arcade
From: alumni106@camins.camosun.bc.ca (Max Sterling)
Subject: Re: When Mk Falls, SF2 Will Reign
Organization: Camosun College
Date: Fri, 9 Oct 1992 05:11:15 GMT

In article <BvrB2K.EME@watserv1.uwaterloo.ca>, sichen@bode.uwaterloo.ca (Simon Chen) writes:
> In article <torresce.718394404@craft.camp.clarkson.edu> torresce@craft.camp.clarkson.edu (Carlos E. Torres) writes:

> Yes.. many of the SF2 experts tends to prefer Sub-Zero and Scorpion.  The game
> is great once you've got the block down.  I think MK is also more realistic in
> that you can take damage from all hits even when blocking... 8)

Well, if that's true, they must have some pretty pathetic blocks in that 
game. Maybe they should have programmed the characters so that they have 
SOME semblance of blocking skills, at least. Mata ne.

                                            -=]> Max <[=-

+-----------------------------------------------------------------------------+
|Kup- "This reminds me of the time when my   +-> Kup- "You ever SEEN a Regulan|
|      my platoon was stranded on Regulan IV;|         Metal Monger, lad?"    |
|      there we were, only SEVEN HUNDRED of  |   Hot Rod- "Uh, no,..."        |
|      US, against THREE WHOLE REGULAN METAL |   Kup- "TRUST me! We were      |
|      Mongers!"                             |         outnumbered!           |
|Hot Rod- "Seven HUNDRED of YOU? Against     +--------------------------------+
|          THREE of THEM? Aw, come on, Kup!"-+ alumni106@camins.camosun.bc.ca |
+-----------------------------------------------------------------------------+
From: ap2a+@andrew.cmu.edu (Andrew B. Potratz)
Newsgroups: rec.games.video.arcade
Subject: Re: MK Sonya's wedgie
Date: 16 Oct 92 01:03:42 GMT
	<pierre.719166984@nowhere>
Organization: Carnegie Mellon, Pittsburgh, PA

pierre@nowhere.so.screw.you writes:
> benjamin@cs.UAlberta.CA (Ferreira Benjamin S) writes:
> 
> 
> >A neat move to try on Sonya is to foot-seep her repeatedly. While doing 
> >take a look at her wedgie! heh! Those leotards are pretty tight!
> 
> Yeah, she's a fox!  You've also gotta love watching her when she takes that deep
> breath during the wood/stone/whatever breaking sessions!

And did you know that Sonya and Chun Li are actually lovers? :)

(that ":)" means humor.  dont start another flame war on my behalf)
Newsgroups: rec.games.video.arcade
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re: solution to TIME WARP:DL2
Organization: University of Maryland, College Park
Date: Thu, 8 Oct 1992 00:28:47 GMT

In article <1992Oct7.092526.3833@ultb.isc.rit.edu> jmp2020@ritvax.isc.rit.edu writes:
>Here's my official moves lists for any fans who loved this game, DRAGON'S
>LAIR II: TIME WARP. So now you know the basics...4 directions and a 
>sword. there are 8 levels in all, listed in order below:

I've done all the flaming I'm gonna do.  All I'll say is that you don't need
the moves.  The game is a far more satisfying challenge if you attempt to
play it with your reflexes.

   VGR
From: stdnt171@whscdp.whs.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Mortal relaxation techniques
Date: 13 Oct 92 12:46:07 CST
Organization: Washington HS, Milwaukee, WI

In article <1992Oct11.190443.1457@ccsvax.sfasu.edu>, z_owensbw@ccsvax.sfasu.edu writes:
> Does anyone else play Mortal Kombat for the sole purpose of just pissing
> yourself off?

Not really, but it does tend to happen.

> I do..and so do my friends.
> We enjoy the rush you get when an apparent holding of the block button yeilds
> absolutley no protection from Raiden's punches or flying attacks ( dick head ).
> And how about those mall rats that sit there and play all day on one quarter
> while the rest of us hard working (right) college student types are feeding the
> machine dollar after dollar that could be put towards a nice Itza Pizza. But

Thank you for pointing this out.  For all of you out there who like to do this,
It would really be nice if you would let up for a while and let some
inexperienced players play for a while without dying within 10 seconds.  I get
really pissed off when I drive to the only arcade in my area I know of that
only costs a quarter to continue, which is no where near my house, and then go
through about five bucks and only winning maybe two matches.

> what I really enjoy is the intense reaction i recieve from others that just
> can't understand why I have to throw a stool through the window when Lui
> K-can't get a real fucking name-ang decides to mercilessly bloxk my punches
> while flying his monkey ass around kicking me n stuff.
> btw..thanks to those that posted the moves lists...now I can rip that
> freshman's fucking head RIGHT off *snap* *pop* and I won't even get arrested
> this time.

I wish it were that easy.  I've had moves lists from this newsgroup for some
time now, but I still get my ass kicked by a lot of people.

-- 
---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
-=	Pick a quote, any quote:                                            =-
-="There's a giant sea monster attacking the cape!... Do you have any tartar=-
-=	sauce?" -Wild Cat                                                   =- 
-="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu                                            =-
-="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
-=	-John Cleese                                                        =-
-="...True love prevails over all.  She got hit by a truck."                =-
-=	-5 guys called Anthrax                                              =-
-="This is a country, where tobacco kills 400,000 people a year so they ban =-
-=	artificial sweeteners... because a rat died!" -George Carlin        =-
-=Complaint of the week:                                                    =-
-----=I am personally offended by your flagrant misuse of the letter "L"=-----
Organization: University of Illinois at Chicago
Date: Monday, 12 Oct 1992 12:47:18 CDT
From: <U55909@uicvm.uic.edu>
Newsgroups: rec.games.video.arcade
Subject: Re: Sprint!!! (Was Re: The first video game
 <1992Oct8.184406.17310@exu.ericsson.se>
 <1992Oct12.152810.9744@pony.Ingres.COM>

Hey do you guys remember this game that had four cabinets linked together someh
ow in which you fought each other and enemies in this solar system?  The variou
s cabinets and players were called Hawk, Eagle, Falcon,...?  Talk about a multi
player game!!!  Anyone remember what I'm talking about, any comments?

                                                 ---Shawn---
From: eric.crisp@gate.micromed.com (Eric Crisp) 
Newsgroups: rec.games.video.arcade
Subject: Longest Playing Time
Date: 6 Oct 92 15:49:00 GMT
Reply-To: eric.crisp@gate.micromed.com (Eric Crisp) 
Distribution: world
Organization: Micro-Medic Network Gateway - +1 408 280-1610 - Public access BBS

RC-=>time...Anyone who has played it...Ever score more than 38 goals?  Let
RC-=>me know...

Haven't seen it but 38 GOALS! Jeez.. They do have goalies in these games
don't they?

My longest playing time is probably on this volley-ball game (forget the
name) in which you have a top-down view of the players. You only pay
when you lose and after you get the hang of it only human competition
can defeat you...


Eric Crisp - Sysop
The Fantasy Sports Network -(408)377-6445
Dedicated to Competitive Gaming
---
 . OLX 2.1 . Look at the size of his disk!
                                                                                          
PCRelay:NEWDIM -> #97 RelayNet (tm)
4.11              New Dimensions; 408-274-5550; 2 Gigs; MCI!
From: dostal2060@iscsvax.uni.edu
Newsgroups: rec.games.video.arcade
Subject: Re: MK Sonya's wedgie #2
Date: 15 Oct 92 19:53:01 -0500
Organization: University of Northern Iowa

Sonya looks like my gym teacher!!  In twenty years she will be a fat ugly
bitch.  Try beating on Sub-Zero with her then!
Newsgroups: rec.games.video.arcade
From: justin@lkba (Justin Blische)
Subject: MK moves
Reply-To: uunet!lkba!justin
Organization: LKB Associates, Inc.
Date: Mon, 12 Oct 1992 00:09:09 GMT

Could someone please mail me a list of MK moves I'm especely interesed in Sub  
Zero ,Scorpian,and Raiden. 

Thanks 



          Justin Blische