HDTenEightyP/NetNews huggingface dataset:
From: djs6015@ultb.isc.rit.edu (Don Smith)
Subject: Re: SuperVGA
Originator: djs6015@ultb
Organization: R.I.T.
Distribution: comp
Date: Sat, 25 Jul 1992 16:27:17 GMT

In article <BURTLE.92Jul23150141@zephyr.cs.odu.edu> burtle@zephyr.cs.odu.edu (William J Burtle) writes:
>are there any games, shareware or otherwise, what support
>full-blown 1024x768x256 svga?  My particular one is a Trident...

I don't know about commercial games, but I know that a lot of 
Moraff games (try ftp.ulowell.edu msdos/Games/Moraff)  have
SVGA support.

In my opinion, I believe SVGA games are still useless. Most of them
don't look *all* that much better, and you have to sacrifice
speed when using them.
-- 
   | Don Smith     (yahweh)      |  Its a Satanic drug thing....     |
   |djs6015@ultb.isc.rit.edu     |    ....you wouldn't understand.   |
   |djs6015@ritvax.isc.rit.edu   |                                   |
   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Virtual Reality
Keywords: What is it?
Date: 30 Jul 92 15:55:45 GMT
Article-I.D.: usenet.Bs7LKx.26v
Distribution: na
Organization: Indiana University

In article <1992Jul30.125213.21996@ists.ists.ca> joseph@gkcl.ists.ca (Joseph A. Beernink) writes:
>I just found out that an arcade here on campus will be getting a
>virtual reality game come September.  I've heard a little about it,
>but I'm wondering exactly what it is, and what types of games are
>currently on these machines.  Sounds cool, but how cool is it?
>
>
>

Sounds like the Virtuality game that hit our campus a few months back.
This was the game featured on the Prime Time Live segment on VR a
while back. (Think they called it NightMare, or some odd game-name
like that.) 

Good experience if you've never done VR before. Two folks stand on
their pod/platforms and don a head mounted display. You find yourself
in a rather gaudy arena with the other player, running about and
firing with the trigger/joystick mechanism you hold. Nice feel for
looking around and aiming. The platform has a magnetic bar around it
for steadying yourself, as well as detecting your current crouching
position. You can duck down behind things and wait for your opponent
to walk by, but at roughly a dollar a minute, it's not recommended.

Playing this game will give you an idea of why current VR setups are
mostly restricted to the government and academia. The HMD is
production line quality, and I'd imagine rather expensive, despite the
fact that it has a very small field of vision, and really gives very
little impression of "being there." The company, however, has several
VR video games installed in the UK, and I'm sure within the next
several years we'll see the cost of the equipment come down, and
become more available to the general public. At the moment, the only
alternative to the "Hack a portable TV" HMD involves a VPL Helmet
running around $2000 for the LEEP optics alone. Wonder if they give
student discounts.   :)




-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
From: ENVIRON@SLACVM.SLAC.STANFORD.EDU (Brett Rogers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Hugo 2 help needed; Possible SPOILERS
Date: 27 Jul 92 22:24:03 GMT
Organization: Stanford Linear Accelerator Center

I saw a post on this earlier but couldn't find a posted answer...
How do I get the cat to take the bell?  Does it have something
to do with the mouse?  I've been stuck here for a while...
Thanks in advance...

Brett
From: prpst2+@pitt.edu (Paul R Perdeus)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: F-15 III ???
Date: 25 Jul 92 02:02:43 GMT
Organization: University of Pittsburgh

In article <14q4ctINNlqu@agate.berkeley.edu> dbr@ocf.berkeley.edu (Daniel Rosler) writes:
>A friend of mine in LA thinks he recently saw an ad for a winter release of 
>F-15 III which might feature upgraded graphics and other goodies, but he didn't
>read it.
>
>Can anyone confirm this?  Do you know anything about it?
>-- 
>
>-----------------------------------------------------------------
>Dan Rosler                       Internet: dbr@ocf.berkeley.edu

Dan,

	In the latest issue of Game Players PC Entertainment (Formerly
Game Players PC Strategy Guide) they had a several page article on the
summer consumer electronics show in which they gave a publisher by
publisher review of upcoming games.  Under Microprose they say:

	F-15 Strike Eagle III continues the Strike Eagle series
	with a new look that blends 3-D polygon and bitmapped graphics
	- the result is more realistic flying and dogfighting action.
	A campaign mode and a two-player head-to-head combat mode are 
	featured.

i hope this sort of answers your question.  The picture they show is
UNREAL!  Or maybe i should say VERY real!  It looks like a photograph!
You never know though, I know I have bought many games with incredible
looking still photos on the box, but which never came close to it during
actual play.  We can only hope...

The magazine's main story was on several new golf games, including one
from Microsoft (yes, the Windows people!), Microprose, and the recently
hotly-discussed Links-386.  The pictures are truly amazing for all of
the games, but especially Links-386.  Sure can't wait to get that 486!
:)

Oh yeah, they also mention from LucasArts Entertainment:

	X-Wing, based on the Star Wars fantasy, is a space-based
	combat game in which you are placed in the cockpit of a
	Rebel Alliancestarfighter to battle waves of Darth Vader's
	Imperial fighters and Star Destroyers.  X-Wing is slated for
	a December release.

Hold on a second while I wipe the drool from my keyboard!  :)
The mag does a good job on upcoming releases...if anyone is curious
about anything in particular and can't find the magazine, just send me
some email and I'll be happy to oblige.

					laters,

					    Paul

				prpst2@unix.cis.pitt.edu
Newsgroups: comp.sys.ibm.pc.games
From: fuzzy@netcom.com (Fuzzy Fox)
Subject: Re: HELP Prince of Persia
Date: Mon, 27 Jul 92 06:22:49 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: pnw

topcat@hardy.u.washington.edu (Vincent) writes:

>Does anybody know how to save and restore a game in Prince of Persia?
>I hear there is a secret code or password to do it.

Ctrl-G to save the game, Ctrl-L to load it.  Read your MANUAL.  Ahem.

-- 
#ifdef TRUE         | Fuzzy Fox                  fuzzy@netcom.com
#define  TRUE   0   | a.k.a. David DeSimone      an207@cleveland.freenet.edu
#define  FALSE  1   | ---------- Bob and Doug Meet Bill and Ted: -----------
#endif              |  "Take off, dude!"  "No way!"  "Yes way, you hoser!"
Newsgroups: comp.sys.ibm.pc.games
From: whitsitt@rtsg.mot.com (Scott E. Whitsitt)
Subject: Re: Links 386 Pro info (Define VGA)
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Tue, 28 Jul 1992 13:45:46 GMT

In article <1992Jul24.200139.21735@mdd.comm.mot.com> wu@mdd.comm.mot.com (Philip Wu) writes:
>In <1992Jul23.160825.23950@rtsg.mot.com> whitsitt@rtsg.mot.com (Scott E. Whitsitt) writes:
>
>>I just got my official release from Access and it does come with VESA drivers
>>for many boards.  In particular, it does have Trident covered (I also have
>>a Trident board.  Also, they include one additional course along with the
>>release.  I forget which one because one of the disks they sent me is bad.
>
>Does it come with drivers for an S3 card??  If it does then I'll go
>and pick it up.
>
>Phil
>wu@mdd.comm.mot.com

The VESA drivers that are provided with Links386 Pro include
support for:
AHEAD
APPIAN TECH
ATI
BOCA
CHIP & TECH
DIAMOND
EVEREX SYSTEMS
GENOA SYSTEMS
IBM (25sx and models with same card)
TSENG LABS
OAK TECH
ORCHID TECH.
PARADISE
PERFECT VIEW
SIGMA DESIGNS
STB SYSTEMS
TECMAR
TRIDENT
TSENG LABS
VIDEO SEVEN
WESTERN DIGITAL

-- 
****************************
Scott Whitsitt
(708) 632-4433
whitsitt@maize.rtsg.mot.com
Newsgroups: comp.sys.ibm.pc.games
From: lachlan@dmp.csiro.au (Lachlan Cranswick)
Subject: Re: LSL2
Organization: CSIRO Division of Mineral Products, Melbourne, AUSTRALIA
Date: Wed, 29 Jul 1992 09:37:50 GMT

<ISSJXS@BYUVM.BITNET> writes:

>Ok, I'm at the very end of the game and I have the bag, the bottle,
>and the matches.  I go over to a spot that is condusive to bombing
>and type "PUT BAG INSIDE TONIC BOTTLE" then the guy tosses the
>useless bottle into the crevice before I can type light bag to
>blow the place up.  How do I wrap this thing up??????

Its almost ancient history to me, but
I think you have to do everything on the one command line?

You have to be standing at the right place or he
just throws it in the crevice.  From memory
it is down and right a bit from the elevator.

Hope this helps.
-- 
  Lachlan Cranswick  -  CSIRO             _--_|\  lachlan@dmp.CSIRO.AU
  Division of Mineral Products           /      \     +61 3 647 0367
  PO Box 124, Port Melbourne 3207        \_.--._/ 
  AUSTRALIA                                    v 
Newsgroups: comp.sys.ibm.pc.games
From: sjked@ritvax.isc.rit.edu
Subject: WANTED: Hugo2 solution
Reply-To: sjked@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 28 Jul 1992 19:22:58 GMT

I have the hints, but I need the solution. Please e-mail
replies.
TIA
Newsgroups: comp.sys.ibm.pc.games
From: ellingrw@infonode.ingr.com (Bob Ellington)
Subject: CIV: Have I found a bug?
Organization: Intergraph Corporation, Huntsville, AL.
Date: Wed, 22 Jul 1992 13:32:36 GMT


While playing CIV last night, I was maintaining about 30 cities under
Democracy.  All of a sudden with no notice, when I tried to click open
one particular city it would not let me.  I even lost one cavalry unit
that was in the city.  I moved another cavalry unit to the city and
it came up and said I had captured the city and a big chunk of gold.
Yet the other units I had in the city remained.  I lost my temples and
other items I had built.  Has this happened to anyone else?

Another question:  I have seen several people post about selling 
factories and such.  Now that I am at Democracy I don't need any
Courthouses, right?  How do I sell it?

Thanks
Bob

Newsgroups: comp.sys.ibm.pc.games
From: cb062@cleveland.Freenet.Edu (Ira C. Smith)
Subject: Re: Game Sought
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Tue, 21 Jul 92 19:59:25 GMT


 Try one of the ftp sites. wuarchive.wustl.edu fo instance. I'm
assuming your refering to the card game, if so, you might it as
shareware there. 

-- 
Chris Smith )))))))))))))))))))))))))))))))))))))))))))))))))))))
Purdue University          | Cleveland Freenet
School of Mech. Engr.      | just a member
ismith@mn.ecn.purdue.edu   | cb062@cleveland.Freenet.Edu
Organization: University of Illinois at Chicago
Date: Friday, 24 Jul 1992 08:48:51 CDT
From: ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: * Starflight III ?
 <1992Jul21.141228.11332@ulowell.ulowell.edu> <5585@vexpert.dbai.tuwien.ac.at>
 <1992Jul23.163715.16143@news.ysu.edu>

-- What- Another person that had to patch Starflight to run on a PCjr. Wow.
I thought I was the only one who bought one! Actually, I thought the patched
version ran better than the EGA version. It was a great game, but you
didn't save to often. It seemed liked minutes for each save. I didn't care
for Starflight II.
-- Alan
Newsgroups: comp.sys.ibm.pc.games
From: byoung@nb.rockwell.com (Bruce Young)
Subject: Re: RRT: Computer opponents up to their eyeballs in debt
Organization: Rockwell International
Date: Wed, 29 Jul 1992 21:46:23 GMT


In article <1992Jul29.024154.25957@slammer.UUCP>, brad@slammer.UUCP (Brad Isley) writes:
.
.
.
> 
> That's much more likely.  I never can accumulate more than $30,000,000.  It
> seems the game has a limiter builtin there.  BUT!  I just downloaded version
> 3 from MPS's BBS.  The tech rep claimed that this version fixes that problem.
  ^
  ^
Can this version of RRT be placed at some site (similar to the releases
of civ) ?


Thanks in advance....
-- 
========================================================================
Bruce Young                              e-mail : byoung@nb.rockwell.com
And now a word on behalf of my employer:
Any opinions stated in this message do not necessarily reflect those of
Rockwell Int.
========================================================================
Newsgroups: comp.sys.ibm.pc.games
From: eric@geoblue.gcn.uoknor.edu (Eric Pyle)
Subject: F19 Soundblaster (adlib) files
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK
Date: Thu, 23 Jul 1992 17:43:47 GMT

	Does anyone know where I can get an Adlib or
	Soundblaster driver or file that allows sound effects to
	be played through the Sound Blaster on F19 Stealth
	Fighter? I've seen it somewhere. 

						Eric

Newsgroups: comp.sys.ibm.pc.games
From: jrjohns@eos.ncsu.edu (JOHN RICHARD JOHNS)
Subject: Re: Wanted: Hint for SpaceQuest II
Organization: North Carolina State University, Project Eos
Date: Mon, 27 Jul 1992 14:16:49 GMT

[I originally attempted to send this in mail.  BOUNCE!  Go figure.]

Gosh, your predicament brings back memories!  It's been a long time
since I've played SQ2.

At any rate, you should have in your inventory a GLOWING GEM.

Whazzat, you say you didn't see one?

Well, look around in the swamp...there's an area where the water is deep...

That's all I'll say there.  Once you have the gem, btw, you'll need
to "hold gem" to use its luminesence (sp?).  You'll also need the gem
at a later point in the game, so if you ever drop it, be sure to pick it
back up!  <hint, hint, grin>

- John

-- 
____________________________________________________________________
|  No New Tiny Toons Episodes in 1993?!  | The Original UnOriginal |
| "You know whut?  That makes me...mad!" |     John R. Johns II    |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.ibm.pc.games
From: mmeltzer@wam.umd.edu
Subject: Aces of the Pacific vs A-1 Tank Killer
Reply-To: mmeltzer@wam.umd.edu
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 30 Jul 1992 01:16:19 GMT


Can someone please tell me some of the differences between these 2 games.   
I'm looking to buy a good flying game and have seen good prices for both  
of these.

If anyone has demos of either game, please let me know where I can get a  
copy.

Thanks!!!

---------------------------------------------------------------------
			mmeltzer@wam.umd.edu is

			     Marc Meltzer
		      President of The Meltz Inc
---------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: smb@col.hp.com (Sam Bauer)
Subject: Re: OOTW with a joystick
Date: Mon, 27 Jul 1992 20:15:21 GMT
Organization: HP Colorado Springs Division

kskapin@csws8.ic.sunysb.edu (Keith T Skapinski) writes:
> 
> Has anyone had any luck playing Out of This World with a joystick?
> It works fine except that I can't figure out how to jump or how to run and
> jump at the same time with the joystick. Since button one kicks or shoots
> I would assume that button two is for jumping but it doesnt work. Any ideas?
> 
I had the same problem.  Jumping was not possible.  I called the support
line and was told that joystick support was added later, and the control
was not that good anyway, but that it should work fine, unless I had one
of those few joystick port boards that the software had a problem with.
I assume he was just trying to downplay the seriousness of the bug.  Anyway
a new version was available that I did get after sending in my disks and 
waiting a few weeks for the new version to come back.  The joystick option 
works pretty well with my gravis "digital" gamepad, but no so well with my
analog gravis (too much travel is required to register the directional change).

This was just my experience, hope it helps.

-Sam
Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: Falcon 3.0 and you eagle eyes
Organization: Corporation for Open Systems
Distribution: na
Date: Wed, 22 Jul 1992 14:52:37 GMT

In <1992Jul18.152754.23517@newshost.lanl.gov> masten@beta.lanl.gov (David A. Masten) writes:


>Conclusion:  4x gives the most realistic portrayal of the scale of
>planes as seen by the naked eye.  So don't feel bad about using it!
>1x is for y'all with 20/huge vision.

Interesting article dave, thanks - but wouldn't 1x be for those
who couldn't see the broadside of a barn if they were standing
in the loft? 
-- 
Gary Cooper (not the dead one)    personal responses - cooper@cos.com
* * * * * * *  Standard Disclaimers Apply, Of Course * * * * * * * * *
      "Sir Ranald, in my domain, never tell me ... always ask." 
                        - Sheriff of Nottingham  _Robin and Marian_ 
Xref: sparky comp.sys.ibm.pc.games:7463 rec.games.misc:16326
From: marshall@tfh.enet.dec.com (Hunting the Snark)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Most Wanted Cracks List
Date: 23 Jul 92 20:06:04 GMT
Organization: Digital Equipment Corporation


In article <Bruqr7.4Er@unx.sas.com>, sasjaa@morticia.unx.sas.com (James Adams) writes...
>In article <1992Jul21.051200.17195@engage.pko.dec.com> marshall@tfh.enet.dec.com (Hunting the Snark) writes:
>>
>> [Scenario #1]
>> 
>> User A buys game Z for $40 finishes the game and sells to user B.
>> User B buys game Z for $30 (from A), finishes the game and sells to user C.
>> User C buys game Z for $20 (from B), finishes the game and sells to user D.
>> User D buys game Z for $10 (from C), finishes the game and throws it away.
>> 
>> [Scenario #2]
>> 
>> Users A,B,C,D chip in $10 apiece to buy game Z for $40.
>> they make 3 copies, play the game simultaneously and when finished, throw
>> their copy away. [i.e. all copies are destroyed]

>Boy I hate adding to this thread, but I think you left out another important step:
>no copying of the software. By playing "simultaneously", you have bilked the
>producer out of $120. 

Please explain a little more the stipulation of "no copying". What does the
producer see? She sees one sale for $40, some time later she sees four people
who have played the game. Why, therefore, doesn't scenario #1 *also* bilk her
out of $120? Please explain what you see as distinguishing the two events. Is
the only thing the act of copying? The only reason copying is illegal is that
it deprives the producer "the fruit of her labor", i.e. revenue. If I were to
copy product Z and send the producer $40, have I done anything immoral? No,
because the producer has received payment for my copy. In scenario #1 she only
receives payment from user A; B,C,and D do not pay her for their use of her
product. Why then is scenario #1 ethical and #2 unethical?

>I would change your scenario to read: Users A,B,C,D chip in $10 apiece to buy
>game Z for $40. they make no copies, play the game and when finished, pass the
>game to the next person and throw their copy away.

This is scenario #1.

Sm
From: dedmunds@selkirk.sfu.ca (Darran Edward Edmundson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0 Red Flag, Loch Ness Monster
Date: 28 Jul 92 20:38:46 GMT
Organization: Simon Fraser University, Burnaby, B.C., Canada

otto@nevada.edu (Frederick J. Haab) writes:

>I can't wait to finish all the training and try out a campaign,
>do I really need to finish all the lessons?  Are the campaigns,
>even lost, good training?

I would certainly complete all of the stock missions that come with
Falcon as these are the minimum necessary to at least become familiar
with all of your weapon systems.

Also, don't start with the Panama campaign - try Israel or Kuwait instead.
Take ECM's on every flight and watch out for SAMs.

Patch D for Death.

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca
Newsgroups: comp.sys.ibm.pc.games
From: clarsen@vipunen.hut.fi (Christian H Larsen)
Subject: RELEASE ?: Links 386 Pro
Organization: Helsinki University of Technology, Finland
Date: 22 Jul 92 12:12:05 GMT

I just want to ask if anybody has seen Links 386 Pro in the shops yet.
If not when is the release date ?

I'm trying to estimate when it will arrive here in Finland.

Thanks in advance
Christian Larsen, Helsinki
clarsen@vipunen.hut.fi
From: ms@terapin.com (Benjamin Craycraft)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM IV or EOB III
Date: 24 Jul 92 03:04:46 GMT
Organization: BBS

In article <1992Jul21.185358.27415@cbnewsc.cb.att.com>, rtr@cbnewsc.cb.att.com
(ricardo.t.rollins) writes:
>
>Netters,
>
>Does anyone know if there are plans for Might and Magic IV. Has it been
>announced yet? When it'll be released?
>

    Yes, Might and Magic IV is called The Clouds of Xeen. Schedulud release
date is NEXT month!!!!! I have a demo of it, and it looks GREAT!! Better
animation, better digitized sounds effects, etc.. I can't wait. BTW, the demo
is a whopping 4.2 megs decompressed!
Newsgroups: comp.sys.ibm.pc.games
From: wishnu@cs.ruu.nl (Wishnu Prasetya)
Subject: CIV: United Nations
Summary: civilization, united nations
Date: Tue, 21 Jul 1992 12:34:04 GMT
Organization: Utrecht University, Dept. of Computer Science

Hi there!

The last time I ask for direction in this news group, I was still in
Warlord level but now I have promoted myself to the King level. Cool
isn't it?

Started as the English, with King Arthur of course. I survive, and I'm
sure to survive longer because I have United Nations wonder at my
possesion. Which means now I can throw army to the wind, well almost
... maintaining just a handful to drive away barbars. I'm third in the
race, with the damn Germans and Zulus about twice ahead me. I plan to
switch to democracy, and then producing lots of coins to buy rival
cities. Think this will win me the race in the end for I haven't heard
rival civs can buy your cities. But this is just the point. I feel
like cheating. With United Nations in hand, I'm free to buy them off
without they can do anything about it. So what do you guys think? 

Also I still don't get it, some of you say to acquire
industrialization at 1AD, or even buying enemies cities early in the
game. I have tried hard, buy I never manage to get Battle Ships before
1700 AD, even with Great Library, and I never seem to have enough cash
overflow to buy cities of substantial importantce before I get my rail
road.

-Jade-
From: dcutter@oregon.uoregon.edu (dann cutter)
Newsgroups: comp.sys.ibm.pc.games
Subject: Bugs and Games
Date: 29 Jul 92 20:31:30 GMT
Organization: Stellar Enterprises

Can anybody enlighten me as to why a company (say Origin) who spent over a
mil on a games development (ultima7) can't get it bug free enough that when
they release it they have to update it like five or six times. While
hundreds of Video games are released every year (albeit, most not as
complex (though Zelda3 comes closer than most (see my bitchy post about
Simcity and Nintendo))) have relatively few or no bugs to speak of (or
they'd be screwed).
IOt can't be that tough to pick up stuff like disappearing keys if you send
out enough copies to beta testers. With Ultima 7 coming out for the SNES
soon (hope to hell they do a good transfer job...(why don't they start it
for Mac... wouldn't be to tough)) one wonders if you'll have to take your
Cart in ever couple weeks for a memory implant thingi to fix the all around
annoying bug of having your SNES decide you play too many video games and
instead broadcasting I love Lucy, or hopping down from the TV and raiding
your fridge while you go to the bathroom. dann

___________________________________________________|Stellar Enterprises*	  
    	       	
"I know that one is left. And that once you        |private space explo...
figure out that, then the other hand is your right.| 	Pres: dann Cutter
Then basically all you have to do is make a choice.|"because Space IS the 
But the question is, how do you figure out that    |  Final Frontier!"
first part."dann Cutter 
dcutter@oregon.uoregon.edu|
Newsgroups: comp.sys.ibm.pc.games