HDTenEightyP/NetNews huggingface dataset:
From: echeverr@scf.usc.edu (5150)
Newsgroups: rec.games.netrek
Subject: Re: GB at LAR
Date: 18 Nov 1992 23:35:10 -0800
Organization: <censored>
NNTP-Posting-Host: girtab.usc.edu
Keywords: With apologies to Mark Neeley

In article <1ed75sINN3n5@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
>But you, personally, can go to hell.

I love you too, Tom.


Big, wet SMACK!


5150
Newsgroups: rec.games.netrek
From: jch+@cs.cmu.edu (Jonathan Hardwick)
Subject: Re: GB at LAR
Organization: School of Computer Science, Carnegie Mellon
Date: Sat, 21 Nov 1992 15:16:15 GMT

horde@reed.edu (Mr. Heiji Horde) writes
> jch+@cs.cmu.edu (Jonathan Hardwick) writes:
> >If USC's net connection has degraded sufficiently that the farce is
> >becoming Reed-like (correct school, right?), then I think USC should
> >do the honorable thing and leave the INL until they can get a
> >reasonable net back. 
> Are you proposing that minimal equipment rules be put into effect for joining
>   the INL?  Things like you have a "clean" network connection or the server
>   needs to be run on a decent machine? 

No.  I'm saying that it would be nice if teams, of their own accord,
decided that playing netrek over a connection that generates eg 20
ghostbusts per hour, or ping times with a variance of 500ms (extreme
examples, but you get the idea) isn't going to be "high quality
netrek" by any definition.  It almost certainly won't happen, but boy,
it would be nice... 

Jonathan H., jch@cs.cmu.edu                        Spaceman Spiff, Flying Pig
I run a Netrek information archive.   Access: [1] WAIS (gourd.srv.cs.cmu.edu, 
port 6000, name netrek-ftp)  [2] AFS (try cd /afs/cs.cmu.edu/user/jch/netrek)  
[3] Anon FTP from gs69.sp.cs.cmu.edu   [4] e-mail from ftpmail@decwrl.dec.com
From: usdgog@vtserf.cc.vt.edu (Greg Granger)
Newsgroups: rec.games.netrek
Subject: Re: Where can I find crypt?
Date: 20 Nov 92 17:57:43 GMT
Organization: Virginia Tech, Blacksburg, VA

In article <1992Nov18.192752.20607@ucsu.Colorado.EDU> farrow@ucsu.Colorado.EDU (J. Scott Farrow) writes:
>books@fsunuc.physics.fsu.edu (Roger Books) writes:
>
>>The subject line says it all.  It is not included in Ultrix or VMS.
>>(Hate DEC, Hate DEC, Hate DEC.)
>
>>Sherlock
>
>>Roger
>>books@fsunuc.physics.fsu.edu
>
>I second that. I also couldn't find it on our RS6000's or our only Sun.
>Archie was not helpful in finding source code, just binaries for other machines,
>or something to do with Kerberos.
>
>Where the hell is this program?

As far as the 6000 goes it doesn't much matter, I was able to decrypt it
(on a NeXT), but it's not blessed, so it can't be used at many popular
RSA sites.  I do like the default font selection much better and I'm 
glad someone took the time to put together a 6K client ... I sure wish
someone could/would bless it.

I was never able to find a crypt source either.  The crypt on the NeXT
worked and it's based on a one-rotor 256 element machine.  I was told
that there was a crypt breaker in Unix.comp.sources that (given enough
cycles) could/would break this kind of coding, altho that seems a bit
extreme to me.  Most of the NeXT stuff is PD, maybe some kind net person
with source can post it.



Newsgroups: rec.games.netrek
From: jive@spanky.ssc.gov (Jim Ivey)
Subject: Discovery's profanity rule
Organization: SSC Laboratory, Dallas, TX
	<1992Nov17.164137.5828@msuinfo.cl.msu.edu>
Date: Tue, 17 Nov 1992 19:33:32 GMT


     The following article contains vulgarity.  If this displeases you, hit
'n' now.  

In article <1992Nov17.164137.5828@msuinfo.cl.msu.edu> adc@tardis.msu.edu
(Alan D. Cabrera) writes: 

>   Case in point, my employee Mike, who is the server god of discovery (I
>   hear sighs of relief?!?! That's right I'm not the server god), as a
>   rule does not post to r.g.n because he doesn't want to deal with the
>   irrational flamings.  BTW, we have the no profanity rule on discovery
>   because we are required by the University; we like our jobs and want to
>   keep our SPARC 2s on our desks :-).

     In regards to discovery's profanity rule.  A week or two ago I logged
in, not knowing about the rule against profanity.  I scummed a couple
kills, grabbed some armies, locked on to the home planet and cloaked.

     Two minutes later my screen unlocked and of course I was back at the
motd.  Naturally when I came back into the game I was a bit irritated and
said "fuck" on the ALL board.  And was ejected.

     Now I found it humorous.  I giggled for a few minutes, then logged
back in, read the motd, entered the game, and publicly apologized for what
I said.

     However...

     Since then I have logged into discovery a few times, and _each_ time I
have seen some random foul-mouthed person from msu being vulgar on the ALL
board, or personally to me.  Note that where I was merely saying a
'naughty' word, these people have continuously verbally assaulted other
players, including myself.. and got away with it.

     I don't understand this policy.  In the future, I will begin taking
login names and tacking them to the end of my posts, with a question as to
why I am ejected for "fuck", and they are _not_ ejected for "fuck you
loser" or "I fucked your mother's ass, 4".

     I don't mind that discovery has this policy.  It is a nice change,
actually, from some of the other servers.  Admittedly, I am one of the
bigger assholes on servers, but in Real Life (tm), I rarely raise my voice
above normal tones and am rarely if ever insulting to someone.  I can
appreciate discovery as a place to have a nice, calm game where people can
be clueless or work together without a FillInTheJerk spoiling it with his
comments.

     But if the rules do not apply to everone, including server gods, I can
see absolutely no reason to play there at all.

     Thanks,

     Jim Ivey / FillInTheBlank / Karma / The Veep
Newsgroups: rec.games.netrek
From: tz@ll.mit.edu (Taras Zommers)
Subject: Re: IC forfiets
Organization: MIT Lincoln Laboratory
Date: Tue, 17 Nov 92 17:03:44 GMT

In article <721985252.6410.0@patterson.bh.andrew.cmu.edu> Rick <stimpy+@cmu.edu> writes:
>Your team has 3 cmu players on it, two of whom have their own machine
>they can play on. Sure, there are some nights when there are many
>machines open before midnight, but you CAN'T count on that happening.
>So it's a Very Bad Idea to schedule a game on a weeknight before midnight.
>Also, midnight here is only  9pm on the west coast, where BOTH our
>teams have players. If you try to play earlier here, then they can
>have problems finding machines out there.
>
>But all this isn't even the point. Rob told you, YOUR captain picked
>the time. We would have played on the weekend. We would have played
>anytime. I'm sure we'd still be willing to scrimmage you. But stop
>blaming your forfeit on us. Talk to your captain about it. He just
>"chunged" an INL game.
>
>--Tomato Boy
>Valet at the Motel Spaceace!
>PT Nurse for Yea Boy at the retirement home.

Does everything on this news group have to be turned into "you twink" stuff.
Grow up.  Some of us don't live on campus and can't run over to the CS
building to log onto a stupid computer.  I don't go to school anymore and
I really don't feel like driving 45 minutes to get to work just to play
netrek against a bunch of twinks (you started it).  Wait till you mature
little bit...  maybe when you do we can see what your opinion is then.

Back to the original point, Stilleto said that it was the only time.  In fact
two of us said that Thursday was the ONLY bad day for us.  His original mail
said that you guys suggested 12:00am and I said no.  Weekends are fine with me
too.  And at this point I really don't care because I couldn't give a ^$%^*
whether we were number 1 or number 16.  I play because it is a fun game but
this crap really takes away from it.
From: lab@mtek.chalmers.se (Lars Bernhardsson)
Newsgroups: rec.games.netrek
Subject: UTILITY: Filtering MetaServerII's output
Keywords: metaserver utility
Date: 21 Nov 92 18:58:29 GMT
Organization: Chalmers University of Technology

I don't know if this kind of thing has been posted already,
anyway here's a small script I made for filtering
the MetaServerII's output from port 3521 (new format).

/lab, capt. CTHNS (sweden ENL team)

---cut here---
#!/bin/csh
#
# meta - A script for sorting out the important info from the metaserver.
# Author: Lars Bernhardsson (lab@mtek.chalmers.se)
#
# Usage:  meta [1-3]
#	No argument: list servers with players but no queue.
#		  1: Also list servers with queue.
#		  2: And empty servers.
#		  3: And not responding servers.
# Output:
#	    *  num_players  -h adress -p port
#	QUEUE   queue_size  -h ...
#	EMPTY last_checked  -h ...
#	DOWN  last_checked  -h ...
#
telnet charon.amdahl.com 3521 |& \
nawk 'BEGIN { FS = " " } \
	$6 == "OPEN:" { \
		printf("    * %2d  -h %s -p %s\n", $7, $2, $4) } \
	$6 == "Wait" { if(lev == "3" || lev == "2" || lev == "1") \
		printf("QUEUE %2d  -h %s -p %s\n", $8, $2, $4) } \
	$6 == "Nobody" { if(lev == "3" || lev == "2") \
		printf("EMPTY %2d  -h %s -p %s\n", $5, $2, $4) } \
	$6 == "Not" { if(lev == "3") \
		printf("DOWN  %2d  -h %s -p %s\n", $5, $2, $4) }' \
	lev=$1
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Newsgroups: rec.games.netrek
Subject: Re: The use of profanity
Date: 23 Nov 92 05:17:27 GMT
Reply-To: hill@norman.vi.ri.cmu.edu
Organization: School of Computer Science, Carnegie Mellon

Alan D. Cabrera writes
> [I write]
> Yet another example where Robert neglects to read my previous posts or
> chooses not to reference them to his advantage.  I did it because the
> rules, from uunet.uu.net, say that discussion should take place on
> news.groups.  You have a problem with uunet.uu.net, not me.

Nope...neither.  I just fail to grasp the idea of why discussion about  
rec.games.netrek is conducted on a newsgroup that most rec.games.netrek  
readers will ever read.

> >poor boy...no really, I feel for him....so shallow he couldn't take a  
> >netnews flame about a video game...that's pretty sad.
> 
> Well Robert, just as you take these postings so personally, so do
> others.

I don't take postings personally.  I just enjoy flaming you without being  
too hard on you.

Rob
aka Spaceace!
Newsgroups: rec.games.netrek
From: gosselin@ll.mit.edu (Dave Gosselin)
Subject: Re: Base stats for NBR
Organization: MIT Lincoln Laboratory
Date: Fri, 20 Nov 92 12:40:45 GMT

In article <62202@mimsy.umd.edu> leonard@mimsy.umd.edu (Leonard Dickens) writes:
>It would be cool if the server kept track of a few base stats in the
>NBR server.  Here are some ideas for base stats.
>
>Offense:  kills/time
>Defense:  deaths/time
>Armies:   armies on board/time
>Bombing:  armies killed on board enemies/time 
>Position: ratio of distance from own home planet to enemy home planet/time
>Repair:   total shield+internal damage repaired/time
>


Just having the total t-mode time in a base would be nice as well.

dave
aka: Tom Servo, Crow T. Robot, BermudaTriangle, soma
gosselin@ll.mit.edu


Newsgroups: rec.games.netrek
From: hde+@cs.cmu.edu (Herbert Enderton)
Subject: Re: Scrimmages
Organization: School of Computer Science, Carnegie Mellon
Date: Mon, 23 Nov 1992 20:45:30 GMT

In article <1992Nov23.121600.21722@pasteur.Berkeley.EDU> von@cory.Berkeley.EDU (Steve Von Worley) writes:
>Welll, I really think we should keep distiguishing between scrimmages 
>and actual INL games.  A scrimmage is a practice game in which both
>teams, well, practice, without much pressure.  Often, the entire 
>roster may not make it because they have lives.  In an INL game, on the
>other hand, everything is tense, and there is no room to try new
>tactics or strategies without totally self destructing.  Pride is
>on the line.

I agree, and reading this I find it hard to see why anyone would
prefer an INL game over a scrimmage game.  How about we just play
lots of scrimmage games, but have somebody tabulate the results?  No
need for an organized tournament, we can just argue about who's best
based on the scrimmages.  Well, okay, we probably want to have the
INL tournament in addition.

But random scheduling is very unfair, as we have seen this season.
Tom says that with a 6 game schedule it will be just fine, but I
think it will still be pretty bad.  The tournament would be much
fairer with a round-robin within each division.  Even more so with a
double round-robin (home and away) like the NFL divisions do.  There
will always be some unfairness, like if the lag is especially bad one
day.  But we can reduce some sources of unfairness, if we want to.

The ladder idea has potential but needs work.  I like giving teams
some freedom about whom they play, and even how many matches they
play (with incentives for playing more matches).  We should try to
make sure that all the top teams play each other, and that nobody can
gain any advantage by avoiding a game.

I also think Streaker's idea of having regular weekly game times has
merit.  Anything we can do to ease the pain of scheduling games is a
good thing.  Maybe some teams won't be able to play on Saturdays, but
if they announce some other times and days of the week on which they
will accept any challenge, that'd be good.  While we're at it,
let's clamp down on late starts and frivilous pauses.

  -- Bert (Red Shirt)

P.S.  Is the INL next season going to allow subs who aren't on
any official roster to play for several teams during the course
of the season?  Maybe I'll be a mercenary.  How about players who
quit one team and join another, is that allowed?
Newsgroups: rec.games.netrek
From: von@cory.Berkeley.EDU (Steve Von Worley)
Subject: Re: GB at LAR
Organization: University of California, at Berkeley
Date: Thu, 19 Nov 1992 23:58:51 GMT

In article <1eh7qaINNk1l@girtab.usc.edu> rone@girtab.usc.edu (Ron Echeverri) writes:
>In article <1992Nov19.212226.22047@pasteur.Berkeley.EDU> von@cory.Berkeley.EDU (Steve Von Worley) writes:
>>In article <1effutINNg9u@girtab.usc.edu> rone@girtab.usc.edu (Ron Echeverri) writes:
>>>HEY:	a) It's not our fault.
>>>	b) We have to play with this lag anywhere outside of USC.
>>>	   This means it is NOT, i repeat, NOT a one way deal that
>>>	   screws over our opponents only.
>>
>>I don't give a shit whose fault it is and what you have to suffer with.
>>Other people should not have to suffer because you do.
>
>So basically, USC is fucked because we have a shitty connection.  So we have
>to bus our asses to UCLA for any INL 'home' games we may have, yet suffer
>"calvin" lag for all our away games.  Let's see how many people agree with
>you.

Yes, you and everyone else in the INL is fucked, until the INL disallows
servers from crappy regions of the net, which it probably won't.

I repeat:
OTHER PEOPLE SHOULD NOT HAVE TO SUFFER BECAUSE YOU DO.  

OTHER TEAMS SHOULD NOT HAVE TO LOSE GAMES DUE TO TOTALLY UNFAIR LAG
CONDITIONS.

Note that you could go to UCLA for every game.  This is not realistic, 
but it could be done.  And it would have to be done if the INL instated 
the ban mentioned above.

>Hey, Mr. Worley, it's only ONE goddam game each team has to play at calvin.
>We have to play HALF of our games outside of it.  WHO gets hurt more?

I don't give a shit how your connection hurts you.  I wish you would 
understand that.    Your connection is your problem, but it should not
be someone else's.

And it's Mr. Von Worley.

>>Say I set up a server on a machine connected to the Internet by SLIP,
>>with 8 worksations connected to it via LAN, and started a team 
>>which could play on the eight stations.  Should the INL have to
>>deal with the playing conditions?  Of course not.  calvin is just
>>a milder example of the above.
>
>Hogwash.  You would be setting up the server on purpose.  We don't have
>some version of lagd running across our system, you know.

What if SLIP was my only interface to the net (kinda like this crappy
router is your access to the net)?  If I wanted to play, I would have to 
set things up this way.

>>>Now leave this alone.
>>No.
>Suit yourself.

Ok.

Sandia
-- 
Steve Von Worley
von@cory.berkeley.edu
Computer Science Gradual Student
University of California at Berzerkly 
Newsgroups: rec.games.netrek
From: markiel@callisto.pas.rochester.edu (Andrew Markiel)
Subject: Re: Your ranting has become tiresome.
Organization: U(r) AstroTheory Group
Date: Fri, 20 Nov 92 03:39:31 GMT

In article <1992Nov15.065932.8471@wixer.cactus.org> rhodesia@wixer.cactus.org (Felix S. Gallo) writes:
>  (a long discusion deleted...go read the original post)
>
>I haven't ever really saved a post to use later as an example before, but
>today, I found the answer to the perennial question, "what makes people
>think that Berkeleyites and CMUers are arrogant, tedious dickheads?"  Ta da.
>
Just remember that this doesn't generalize to everyone at either of these
schools. Since CMU and Berkeley still have more people who play netrek and
post to rec.games.netrek than any other school (I think), it's a statistical
likelyhood that they also have the most people who play netrek and post
obnoxious messages to r.g.n. I'm not convinced that there is any correlation.
>-- 
>----------------------------------------------------------------------------
>Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
>----------------------------------------------------------------------------
-Grey Elf
Newsgroups: rec.games.netrek
From: genie@netcom.com (Gene Choi)
Subject: Re: GB vs LAR lag
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Fri, 20 Nov 1992 03:29:59 GMT

In article <1eh73nINNjme@girtab.usc.edu> rone@girtab.usc.edu (Ron Echeverri) writes:

>a) LAR - GB @ calvin:  Utterly cruddy lag (15% loss); 19-1, LAR
>b) LAR - GB @ ksu: Regular calvin lag for LAR; 11-8, GB
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Hello?  Have you been awake?  The game was played at UCLA, with
most of the USC/UCLA players playing from the local net.  That
means the "best-possible-net-connection-in-an-INL-game".

>
>Now, let the reader extracts his own conclusions.

Yes.  Please do.  Please get your facts straight.

Gene
Newsgroups: rec.games.netrek
From: rhodesia@wixer.cactus.org (Felix S. Gallo)
Subject: Re: Your ranting has become tiresome.
Followup-To: rec.games.netrek
Organization: Real/Time Communications
Date: Mon, 16 Nov 92 04:50:04 GMT

tw1r+@andrew.cmu.edu (zznewguy) writes:
>
>	Isn't empire based on Conquest?

The jury's out.  Empire was (as far as I can tell) first to the multiplayer
multiple-ship type real time kli/fed/ori/rom quadrant armies/phasers/bombing/
torpedos/tractors/beaming/information well.

>	Of course, you can trace them all back to StarTrek.  So, where did Gene
>Rodenberry go to school?

Whatever you do, *don't* crosspost this.  

>
>ZZnew guy


-- 
----------------------------------------------------------------------------
Felix Sebastian Gallo                              rhodesia@wixer.cactus.org
----------------------------------------------------------------------------
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Newsgroups: rec.games.netrek
Subject: Re: RSA - in favor
Keywords: RSA
Date: 22 Nov 92 17:44:48 GMT
Article-I.D.: usenet.By4pAo.5xF
Organization: Indiana University Astrophysics, Bloomington, IN

In article <1992Nov22.161219.25539@athena.mit.edu> ranald@athena.mit.edu (Gregory L Yantz) writes:
>A few nights ago I was playing Rom against the Feds who had us down
>to our core. This was some NON BORG server. Anyway, at one point, some clueless
>Rom cloaked in a bad spot and acted as a very good decoy for a genuine
>Fed carrier. When he was scolded for his clueless cloaking, the weenie had
>the nerve to accuse US of being morons because Romulan cloakers had red
>"??" and Fed cloakers didn't, and were we colorblind or what?

I think some of the new clients had this feature built in (calvin client?).  It
is an info borg feature, but was included in a few blessed clients during a
features frenzy a few months back (if I remember the discussion here on rgn
correctly).

	Alec
Newsgroups: rec.games.netrek
From: george@ece.cmu.edu (George Cebulka)
Subject: Re: Lag and the standard on bronco (SC bombers rule!)
Originator: george@fornax.ECE.CMU.EDU
Reply-To: george@ece.cmu.edu (George Cebulka)
Organization: Electrical and Computer Engineering, Carnegie Mellon
Date: Mon, 16 Nov 1992 15:47:25 GMT


In article <1992Nov16.012117.26268@cs.su.oz.au>, danny@cs.su.oz.au (Danny) writes:
|>I spent two hours playing on bronco last Friday (about 12-2am bronco time).
|>Lag started at 2000ms, climbed to 2500 and then fell gradually to around
|>900... packet loss 3% overall.

12am-2am is perhaps one of the worst times to play on bronco lag wise, due to
the fact that this is when we run our backup, system upgrades and general
maintaince chores. This generally hoses our net due to all the traffic. Not to
mention what netrek does to it.

|>
|>Anyhow what I wanted to say was that there is a massive shortage of people
|>willing to SC bomb or base on bronco.  There are plenty of planet scums,
|>and quite a lot of oggers, but noone ever seems to bomb.  I was the only
|>person on my team bombing with any dedication, and noone on the other team
|>was bombing at all as far as I could see!  It is also hard to find people 
|>willing to base (you have no idea how frustrating I find this!!), and they 
|>often aren't too cluefull - some of them just die, some of them wander off 
|>towards the front line for no apparent reason and then die :)  (I've seen 
|>some really good bases on bronco, but they are the exception rather than 
|>the rule.)

Please do yourself and bronco a favor, don't judge it or the level of play there
on only 2 hours of play. As for overall clue try doing:
        finger netrek@bronco.ece.cmu.edu

        George Cebulka, Bronco server co-slave.
From: sward+@CMU.EDU (David Reeve Sward)
Newsgroups: rec.games.netrek
Subject: Re: DH at FLEE stats
Date: 23 Nov 92 02:20:57 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

*heh*

If you looked closely, you would have noticed that the planet count
graph has a _slight_ problem with the elapsed time.

:)

Oh well.

Spectre, statboy of FLEE
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Thu, 19 Nov 1992 15:57:59 -0500 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: INL changes
Distribution: rec

Excerpts from netnews.rec.games.netrek: 18-Nov-92 INL changes Sam
Shen@aero.org (985)

> 2. Get rid of sudden death overtime.  Just have a 15 or 30 min
> overtime period.  Sudden death makes sense when scores are few and far
> between (like in baseball), but in netrek planets change hands fairly
> quickly (more like basketball).


	I actually rather like the sudden death overtime.  I feel like taking
1.5 extra planets is a wide enough margin that it shouldn't happen on a
fluke.
	What I don't like about it is that everyone gets poofed right before
it.  It results in the sort of defensive stace that GB used against SS
(Note: I thought that it showed excelent planning by GB to do that.  I
also thought that it demonstated a fundemental problem with the current
overtime system.).  A brief freeze and a big anaouncement to ALL would
be better.
	I hope that the INL council considders this before next season.  As
there get to be more and more OT games, this will become more and more
of an issue.

ZZnew guy
Newsgroups: rec.games.netrek
From: sherod@newton.Colorado.EDU (Scott Herod)
Subject: Re: RAS hummm....
Organization: University of Colorado, Boulder
Date: Sun, 22 Nov 1992 05:43:09 GMT

 
|> Well, as a matter of fact, the way around RSA has been found already.  And
|> a blessed borg with source code is in an anonymous ftp site.  Send me mail
|> for more information.
 
|> tfeng aka. Phone Company aka. Ij Sucks aka. Pony Boy! aka.  <lots others>


Well. Does this mean you were using it on doorstop on Friday?  :-0

Scott
Organization: Carnegie Mellon, Pittsburgh, PA