HDTenEightyP/NetNews huggingface dataset:
From: 158.114.17.157 (Emmett York)
Newsgroups: alt.games.gb
Subject: Re: AVPM
Followup-To: alt.games.gb
Date: 28 Jan 1993 14:34:50 GMT
Organization: University of New Mexico, Albuquerque, NM
Distribution: world
NNTP-Posting-Host: eyork.mcl.bdm.com

In article <1993Jan27.065922.17924@greco-prog.fr>,
guyot@capitoglio.greco-prog.fr (Prosty / Jean Luc) wrote:
> 
> Hello,
> 
> I play gb for a long time, but never become an high tech race.
> Now, i've discovered AVPM technology.
> But i've got a problem:
> How can you make them work ?
> i've tried lotta things, but none work.
> Also, the docs doesn't mention anything .
> 
> Thx in advance
> reply to guyot@capitoglio.greco-prog.fr
> --
>        ___------__      ***********************************
> |\__-- /\       _-      *  Guyot Jean.Luc  *  /nick Prosty*
> |/    __      -         *************************************************
> //\  /  \    /__        * e-mail: guyot@capitoglio.enserb.u-bordeaux.fr *
> |  o|  0|__     --_     *************************************************
> \\____-- __ \   ___-    * Nothing is faster than the speed of light ... * 
> (@    __/  / /_         *                                               *
>    -_____---   --_      * To prove this to yourself,                    *
>     //  \ \\   ___-     *                                               *
>   //|\__/  \\  \        * try opening the refrigerator door             *
>   \_-\_____/  \-\       *                                               *
>        // \\--\|        * before the light comes on.                    *
>   ____//  ||_           *                                               *
>  /_____\ /___\          *************************************************


what the heck is avpm??????
Newsgroups: alt.games.gb
From: ninja@halcyon.com (Jonathan Roy)
Subject: Re: Clarkson Game final standings....
Organization: The 23:00 News and Mail Service
Date: Tue, 26 Jan 1993 01:05:42 GMT

Wanted to point a few things out... CReepazoids led the game
most of the time, then dropped out... GEM of course killed
all our colonies and such without a responce from us.
You'll note his 33K morale, and Creep's -27K morale. :)
Also, power in that game was still the older, messed up,
one that gave massive weight to morale, and little
to tech/ships/res, etc. 

Just had to be said by someone. ;)


-- 
  F F  Jonathan Roy, of the Free Access Foundation    Email: ninja@halcyon.com
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  Vorlons, of the Galactic Bloodshed Development Team      GEnie: J.ROY18
 "Everything that has transpired has done so according to my design." - _RotJ_
From: deragon@jed.cs.nyu.edu (Seeker)
Newsgroups: alt.games.gb
Subject: NYU Game ON!
Date: 21 Jan 1993 15:59:15 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu


	
	Well, everything looks like it is in working order for the
friday start of the game.  There are 35 races enrolled, so we are 
FULL!


	But.... If you are a beginner, and would like to play, please send me 
mail.  I was thinking about having a race which would be composed of 5 
beginning GB players, which I can guide along in the game.   

	This race would not concentrate so much on winning, but more
on technique and such.  If you are interested drop me a line...


	Otherwise... see you tommorow 10PM EST! 

	jethro.nyu.edu port 2010
-- 

-----
John Deragon		   deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu
-----
From: varneyml@wckn.dorm.clarkson.edu (Mike Varney)
Subject: Clarkson Game final standings....
Organization: Clarkson University
Date: Mon, 25 Jan 1993 16:46:21 GMT


Here are the final rankings of the GB 5.2 game run at Clarkson for
the last few months:

----==== PLAYER RANKINGS ====----
      ##  Name           Morale   Tech  IQ
 1 M [ 8] GEM             39312  201.21 159
 2   [11] Selenes          9528  165.68 180
 3   [14] Rakshasa         2972  150.14 195
 4 M [ 5] Leviathan         898  112.62 149
 5   [ 7] Gun-Roh-Chin     -456  109.09 140
 6   [ 3] Truzenzuzex      -764  110.02 171
 7   [15] The Blaine       -766  121.60 160
 8   [ 4] Seeker           -946  126.52 164
 9   [13] Vulk            -1248   92.14 120
10   [ 9] Masher          -1279   91.45 120
11 M [ 6] Killer Gerbils  -1515   60.03 138
12   [10] Anacer Union    -2004  126.89 160
13   [12] Smileys         -3521  114.01 144
14   [ 2] Creepazoids    -24633  197.72 186
15 D [ 1] The_Lord(tm)        0    0.00   0


         ========== Galactic Bloodshed Power Report ==========
rank  #  Name               VP  mil  civ cash ship pl  res fuel dest morl VNs
 1 [ 8]  GEM              9.0K  22K 9.4M 547K 2.0K332 299K 451K 116K  39K   0
 2 [11]  Selenes          1.4K 4.3K 1.5M 451K  576 67  24K  51K 9.7K 9.5K  31
 3 [14]  Rakshasa          382 1.4K 269K 353K  156 16  11K  19K 1.5K 3.0K   0
 4 [ 5]  Leviathan        1.4K 1.4K 5.3M 605K  492 39  73K 177K  12K  898   0
 5 [ 7]  Gun-Roh-Chin      177  463 162K 289K   46  4 6.4K10.0K 2.3K -456   0
 6 [ 3]  Truzenzuzex       202   33 165K  96K    8 14  25K  29K 3.8K -764   0
 7 [15]  The Blaine         10    0 3.1K  19K    3  2  855  887    6 -766   0
 8 [ 4]  Seeker             62   43  20K  96K    7  1  943 5.2K 2.1K -946   0
 9 [13]  Vulk               13    0  29K 5.8K    0  4  760 1.2K  179-1.2K   0
10 [ 9]  Masher             14    0  54K 3.1K    2  1 1.1K 1.4K   50-1.3K   0
11 [ 6]  Killer Gerbils    163    0  85K 8.6K   16 11  18K  28K 8.5K-1.5K   0
12 [10]  Anacer Union      215    0 518K  87K   20 12  29K  35K 4.2K-2.0K   0
13 [12]  Smileys            70    0  35K  46K    9 11 7.6K  11K 3.0K-3.5K   0
14 [ 2]  Creepazoids       449 2.3K 904K 458K  589 73 116K 218K  47K -25K   0
15 [ 1]  The_Lord(tm)        0    0    0    0    0  0    0    0    0    0   0

The game was ended when it was rather obvious that GEM was going to win. :)

I may run another game shortly... stay tuned.

							Mike
Newsgroups: alt.games.gb
From: ninja@halcyon.com (Jonathan Roy)
Subject: Re: Clarkson Game final standings....
Organization: The 23:00 News and Mail Service
Date: Fri, 29 Jan 1993 00:30:17 GMT

 - And it was GEM who led the game in the very beginning when there
was
 - more than just few active races!
 
   Mesos always lead early. They get colonies on other planets, and
the
morale shoot them ahead a little bit. That is why Vorlons is in the
top
3 of NYU. It means nothing.
 
 - After that break we had it was damn easy to you to take all those
 - colonies you had 'cause there were only few active races left.....
 
   Considering that Creep had jump ships before anyone else, it's not
really because of the number of idle races. Creep is the best player
I've ever seen.
 
   I just posted because I didn't want anyone to think Creep lost the
game that badly. (Last place.) He had jump first, d's first, C's
first,
B's first. I'm in awe of his skill, and wanted to publicly note that.
If
you believe otherwise, feel free to. If anything contributed to
Creep's
desire to quit, it was most likely my inability to spend much time in
the game... There was no way a normal with 200+ colonies, with no
auto/thresh/popn, can compete with a meso that has many governors.
 

-- 
  F F  Jonathan Roy, of the Free Access Foundation    Email: ninja@halcyon.com
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  Vorlons, of the Galactic Bloodshed Development Team      GEnie: J.ROY18
 "Everything that has transpired has done so according to my design." - _RotJ_
Newsgroups: alt.games.gb
From: d89magni@odalix.ida.liu.se (Magnus Nilsson)
Subject: NYU at JED.CS.NYU.EDU
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Tue, 26 Jan 1993 22:33:15 GMT

Anybody who knows what is wrong?
I can't get any response from jed. Both groucho.cs.nyu.edu
and jethro answers to ping, so it isn't the net that is down.

Magnus, aka the Spaceorcs.
From: koffleva@darkwing.uoregon.edu (A Ghost Walking in the Shadows)
Newsgroups: alt.games.gb
Subject: Re: Help: no newlines in client
Date: 28 Jan 1993 18:34:14 GMT
Organization: University of Oregon Network Services
NNTP-Posting-Host: darkwing.uoregon.edu

In article <5101@svin09.info.win.tue.nl> marceln@info.win.tue.nl writes:
>Help!
>
>I finally succeeded in compiling a client program with xmap option,
>but it prints no newlines, so everything is printed on the same line.

This is a problem with term types I haven't quite gotten licked
yet. What term type are you on?

>I have edited xmap.* to remove #ifdef XMAP and included -lX in the XLIB section
>of the Makefiles so it runs under X.
>
>I do not have this problem when I use telnet
>
>Any suggestions (like the mail address of Evan Koffler, which is NOT ekoffler@zephyr.cair.du.edu)?

Hmmm, where did you get that address from? I haven't
been on zephyr in 2 years. All the other gbII files point to this
address (koffleva@darkwing.uoregon.edu). Side note, I do not
have access to an X machine so I do not support the xmap stuff,
which is clearly stated in the README files. However, if the fixes
or enhances to xmap are simple enough I do take the time to include
them in the gbII releases.

Evan
koffleva@darkwing.uoregon.edu
From: jerosen@carson.u.washington.edu (James Rosenbaum)
Newsgroups: alt.games.gb
Subject: Re: Clarkson Game final standings....
Date: 27 Jan 1993 00:19:33 GMT
Organization: University of Washington, Seattle
NNTP-Posting-Host: carson.u.washington.edu
Summary: KingFish responds.


OK, I think the post on the Clarkson game may be just a tad misleading.  By
the end of the game, it was really just a few of us playing around with no
competition whatsoever.  Creepazoids was the only race that stood up to GEM
at all.  So, when they/he quit, the game just died.  GEM proceeded to take over
the universe and waste all of Creep's ships at his leisure.  Selenes fought
with Smileys and won in the end.  That was about it though, as far as I saw.

I've rearranged the power report so that it is in descending order based on
victory points instead of morale.  And astericks are to denote the races
that (to the best of my knowledge) were idle by the end of the game.  Hope
this clears things up a bit.

         ========== Galactic Bloodshed Power Report ==========
rank  #  Name               VP  mil  civ cash ship pl  res fuel dest morl VNs
 1 [ 8]  GEM              9.0K  22K 9.4M 547K 2.0K332 299K 451K 116K  39K   0
 2 [11]  Selenes          1.4K 4.3K 1.5M 451K  576 67  24K  51K 9.7K 9.5K  31
 4 [ 5]  Leviathan        1.4K 1.4K 5.3M 605K  492 39  73K 177K  12K  898   0
14 [ 2] *Creepazoids       449 2.3K 904K 458K  589 73 116K 218K  47K -25K   0
 3 [14]  Rakshasa          382 1.4K 269K 353K  156 16  11K  19K 1.5K 3.0K   0
12 [10] *Anacer Union      215    0 518K  87K   20 12  29K  35K 4.2K-2.0K   0
 6 [ 3] *Truzenzuzex       202   33 165K  96K    8 14  25K  29K 3.8K -764   0
 5 [ 7] *Gun-Roh-Chin      177  463 162K 289K   46  4 6.4K10.0K 2.3K -456   0
11 [ 6] *Killer Gerbils    163    0  85K 8.6K   16 11  18K  28K 8.5K-1.5K   0
13 [12]  Smileys            70    0  35K  46K    9 11 7.6K  11K 3.0K-3.5K   0
 8 [ 4]  Seeker             62   43  20K  96K    7  1  943 5.2K 2.1K -946   0
10 [ 9] *Masher             14    0  54K 3.1K    2  1 1.1K 1.4K   50-1.3K   0
 9 [13] *Vulk               13    0  29K 5.8K    0  4  760 1.2K  179-1.2K   0
 7 [15] *The Blaine         10    0 3.1K  19K    3  2  855  887    6 -766   0
15 [ 1]  The_Lord(tm)        0    0    0    0    0  0    0    0    0    0   0
 
 -- The rankings above are from the moale based power report.
 -- Creep jumps from last place to fourth when its on VP and not morale.

Also.  I played Rakshasa in this game, I took it over from Kevin Martin
(sigma).  In the morale influenced victory chart, I placed 3rd.  That was only
because I got bored towards the end and wasted the capitals of a couple idle
players.  On the victory point chart above, I place 5th.  Thats not very 
impressive considering how many races were idle at the end.  So, what I'm 
saying guys is that I really sucked it in this one. :-)

--Jim Rosenbaum
  KingFish, ruler of Rakshasa (borrowed race name)
From: cs161ffn@sdcc10.ucsd.edu (Fiziks )
Newsgroups: alt.games.gb
Subject: New GB game
Date: 27 Jan 93 11:56:06 GMT




      	New Game Declaration:
 
*******************************************************************************
		CENTER FOR ASTROPHYSICS AND SPACE SCIENCE
			WINTER QUARTER 1993
			GALACTIC BLOODSHED

*******************************************************************************

Host: cass146.ucsd.edu

Server up 5pm - 9am PST every night.  May be up earlier.

30 update blitz opening weekend.
1 update/day on  weekdays.
2 updates/day on weekends.

15 Players Maximum.

Using Seekers Code...makeuniv has been corrected to give a proper
distribution of sectors instead of the previous desert heavy
version.

Tentative Starting Date:  Next Friday 
Racegens due:             Next Weds
 
First 15 racegens received that are validated will be enrolled.

Use the following game_info.h and racegen.c
DO NOT USE REGULAR ( racegen.c ).  

-Discrete


Newsgroups: alt.games.gb
From: sigma@degas.ipl.rpi.edu (Kevin Martin)
Subject: Re: Clarkson Game final standings....
Date: Wed, 27 Jan 1993 21:18:22 GMT

Petri.Wessman@hut.fi (Petri Wessman) writes:
>This sounds suspiciously like one of those sports newscasters who are
>always trying to dig up reasons why their favorite/home team just
>lost. You know, "we would have won this one for sure if...
>	a) there had been more sunspots
>	b) the tarot deck had been favorable
>	c) half the team hadn't been at home watching Simpsons reruns
>Come on, if GEM won then he (it?) won. That's that. Better luck next time.

Perhaps you can look at it this way.  But what if football were scored
according to number of injuries inflicted, or one point for every first
down?  Wouldn't outcomes (and strategy) be a bit different?

Face it.  Morale ranking, and even ranking by the current VP formula, suck
goose eggs.

-- 
Kevin Martin
sigma@ipl.rpi.edu
"I told you I'd shoot, but you didn't believe me! WHY didn't you BELIEVE me?!"
Newsgroups: alt.games.gb
From: Andreas.Bartelt@arbi.informatik.uni-oldenburg.de (Andreas Bartelt)
Subject: Re: X-Map
Organization: University of Oldenburg, Germany
Date: Tue, 26 Jan 1993 00:08:04 GMT

sigma@degas.ipl.rpi.edu (Kevin Martin) writes:

>Andreas.Bartelt@arbi.informatik.uni-oldenburg.de (Andreas Bartelt) writes:
>>Seems like we both are missing the Motif Libraries... Is there a way
>>to get a X-Map with simple X11R5 ?

>No!  XMap doesn't use any widgets or libraries except its own.  The problem
...
>missing identifiers should be in that file.  You can manually compile
>xmap.c, or hack the Makefile, or whatever... post what you do if you get it
>to work (it's fairly simple).  I don't have the source around any more.

Thax to Rich I got it working on a DECstation:

Here are his tips:

You need to do two things:

1) add the line 
#include "gb.h"
before line 7 ('# ifdef XMAP').

2) around line 103 or so, find the line
extern int is_xmap_survey
and change 'extern' to 'static'.


also I have had to add -lX11 ... and got it working. 

The only problem left is the following: If I try to type some input into
the top box nothing happens. A day after I did complie it on a SUN and it
worked fine...

Bye,
     Tares

-- 

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
 Name        : Andreas Bartelt
 Organization: Fachbereich 10 Informatik, Universitaet Oldenburg
 Nickname    : Tares                                            
 INTERNET    : Andreas.Bartelt@informatik.uni-oldenburg.de 
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
From: t91matfa@odalix.ida.liu.se (Mattias Fagerlund)
Subject: Mail me a PC GB, please?
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Sat, 23 Jan 1993 16:27:18 GMT

If there is someone out there with a Galactic Bloodshed for PC?
I can't ftp, my university doesn't allow it.
Plaese mail it to me!

	-Mattias
From: koffleva@darkwing.uoregon.edu (A Ghost Walking in the Shadows)
Newsgroups: alt.games.gb
Subject: Diffs for login at jed.
Date: 28 Jan 93 07:51:53 GMT
Organization: University of Oregon Network Services
NNTP-Posting-Host: darkwing.uoregon.edu

A change to the server at jed.nyu.edu at my request
changes how the login sequence works. Appended to this file
is a patch for 2.4.6 clients (gbII). I've updated the 
gbII.client.tar file to work (although it is still 2.4.6).

The formal syntax for the client developers is:
Enter Password <race> <gov>:

Upon a failure due a to a wrong password, it displays:
Invalid: Bad Password.

and redisplays the Enter Password line.

If you are already on, it says:
Invalid: Player already logged on!

and redisplays the Enter Password line.

The main difference is this stuff is now INSIDE the server
instead of inthe welcome.txt file. Which means it is less likely
to vary game to game. :)

Keesh

--------- cut here ----- yes here bozo ---------


*** socket.c.bak	Sun Jan 24 01:59:55 1993
--- socket.c	Wed Jan 27 23:38:33 1993
***************
*** 66,71 ****
--- 66,72 ----
  long last_no_logout_time;		/* for no_logout */
  int notify = -2;
  int command_has_output = FALSE;
+ int password_invalid = FALSE;
  
  char *build_scope ();
  
***************
*** 248,254 ****
  	}
  	if (end_prompt == PASS_PROMPT) {
  		client_stats = L_PASSWORD;
! 		if (GET_BIT (options, AUTOLOGIN)) {
  			send_password ();
  		}
  	} else {
--- 249,255 ----
  	}
  	if (end_prompt == PASS_PROMPT) {
  		client_stats = L_PASSWORD;
! 		if (GET_BIT (options, AUTOLOGIN) && !password_invalid) {
  			send_password ();
  		}
  	} else {
***************
*** 526,534 ****
  		 MATCH (s, "Please * password*") ||
  	    	 MATCH (s, "please * password*") ||
  	    	 MATCH (s, "Please * Password*") ||
! 		 MATCH (s, "Password:*"))
  		end_prompt = PASS_PROMPT;
! 	else
  		end_prompt = NOT_PROMPT;
  }
  
--- 527,544 ----
  		 MATCH (s, "Please * password*") ||
  	    	 MATCH (s, "please * password*") ||
  	    	 MATCH (s, "Please * Password*") ||
! 		 MATCH (s, "Password:*")) {
  		end_prompt = PASS_PROMPT;
! 	} else if (streq (s, "Enter Password <race> <gov>:") &&
! 	  !password_invalid) {
! 		end_prompt = PASS_PROMPT;
! 	} else if ((streq (s, "Invalid:  Bad Password.") ||
! 	  streq (s, "Invalid:  Player already logged on!")) &&
! 	  client_stats == L_PASSWORD) {
! 		client_stats = L_CONNECTED;
! 		password_invalid = TRUE;
! 		CLR_BIT (options, LOGINSUPPRESS);
! 	} else
  		end_prompt = NOT_PROMPT;
  }
From: rlewis@isi.edu (Roger Lewis)
Newsgroups: alt.games.gb
Subject: Re: Clarkson Game final standings....
Date: 29 Jan 93 01:10:07 GMT
Reply-To: rlewis@venera.isi.edu (Roger Lewis)
Organization: Information Sciences Institute, Univ. of So. California

Regarding the Clarkson standings....

I appreciate the people who stood up for Creepazoids placing higher.

Now for my opinions.

Creepazoids was not a meso that game.  Mesos always win.  Therefore
the only question was WHICH meso would win?

GEM was a well designed race, played rather well, and apparently
scrapped their gov center for early resources and didn't get
caught with their pants down.  [Newbies, don't try this at home.
Scrapping your @ only gives 250 res, but will cost 913 to rebuild.
And will most likely be built at a lower tech than the tech 100
@ you started with.  Scrapping your @ is risky, but if you can do
it without getting pegged, it can be VERY rewarding.]

Creepazoids tried to play without allies since it was a small
15 player game, and had a leader and 1 gov.

GEM had a techie ally, a leader for their race and 4? govs, one of
whom was relatively inactive.

With 7 star systems per player, Creepazoids managed to land 200
colonies, but could not afford the time to do all the civ shuffling
and stuff involved with KEEPING the colonies.

When GEM eventually got to our systems, he merely absorbed our 
populations wholesale, and did it without destroying the planet.
We would have to DESTROY a planet to take it back.  This is why Mesos
always win.

GEM was well played, well designed, and worked hard on diplomacy and 
arm-twisting.

Creepazoids was designed as my *LAST* attempt to play a solo techie.
I wanted to make one last try at a techie that could WIN.  My conclusions
are that without a LOT of automation (to order all those ships) mesos are
easier cuz pods are launch and forget.  And even if mesos weren't easier,
they still always win due to absorption not damaging a planet.

No problem.  If I want the fun of playing a techie again, I'll just know
ahead of time that it isn't a winning race and I'll be some MESO's pet.
In fact, I'll probably be GEM's pet. :)  I developed a lot of respect for 
GEM's ability in the Clarkson game.

But I still say: my governor (Vorlons) is the hardest working gov in the
universe.  Heck, he worked harder on my race than I did.

Anyway, justwanted to add this little bit of revisionism from the history
books of the Creepazoids.

Slugs and Kisses,
         -Creepy





-- 
rlewis@venera.isi.edu	I'm the NRA *AND* the ACLU.

"Some people are men, and some people are women.  They're made that way
so that they can dance together."	-Lucille Ball (as Lucy Ricardo)
From: cs161ffn@sdcc10.ucsd.edu (Fiziks )
Newsgroups: alt.games.gb
Subject: game_info.h
Date: 27 Jan 93 11:57:11 GMT


/* game_info.h - game-variable parameters for compiling racegen
 */

/**************
 * Game dependencies.  These will likely change for each game.
 */
#define DEADLINE   "First 15 Races"
#define GAME       "CASS GALACTIC BLOODSHED"
#define GB_VERSION "Seeker's Code"
#define LOCATION   "cass146.ucsd.edu 2010"
#define MODERATOR  "Matthew Marlowe"
#define PLAYERS    "15"
#define STARS      "60"
#define STARTS     "Sometime soon-prob Next Fri"
#define TO         "mbmxte@cass146.ucsd.edu"
#define UPDATE_SCH "\
Weekend Blitz followed by one update a day, weekdays,
two updates/day on weekends.\n"
#define OTHER_STUFF "\n\
More info later via email\n"


/**************
 * Racegen options.  
 */
#define COVARIANCES
#define STARTING_POINTS 1200
#define MIN_PASSWORD_LENGTH 4
/* #define TRADITIONAL_RACES */
#define DEFAULT_MESO_IQ_LIMIT 150
Newsgroups: alt.games.gb