HDTenEightyP/NetNews huggingface dataset:
From: docbrown@eskimo.celestial.com (Dan Sanderson)
Subject: Help: James Bond, The Stealth Affair
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Sun, 27 Sep 1992 19:51:40 GMT

Ok, maybe I give up too easy or something, but I'm stuck, and I've hardly
started!

I'm in the airport at the very very beginning.  Trying to get through
customs seems impossible; I've tried using my American passport, as well
as making the three fake ones (English, German, and French), and all
four get me taken away.  I've tried various things, like using the
newspaper in different ways, bribing the Officer with the currency I had
in my American passport, taking the napkin in the bathroom, climbing out
of the little window in the bathroom (which is apparently impossible),
going back out to the plane, etc.

Nothing seems to work, but obviously I'm missing something.  Can anyone
give me a hint or something?

I shouldn't ask for too many hints, though.... Space Quest IV went by
too quickly because I bought the hint book.  (It was still enjoyable,
but it came to an end before I was ready for it to end, if you know what
I mean.)
-- 
==================================================================
    -                
 __ #    -                  
-| \#___-=----__            docbrown@eskimo.celestial.com
Newsgroups: comp.sys.amiga.games
From: ad487@yfn.ysu.edu (Samuel DiRocco)
Subject: Re: SimCity editor window bar chart
Organization: Youngstown State University/Youngstown Free-Net
Date: Wed, 30 Sep 1992 21:29:42 GMT


	If youre asking about what I think you are, the bars on the lkeft side o  
of the screen tell what is needed. The higher the bar the more the citizens
are requesting that particular development. When they go down this means
you have too much of that development.
$$
-- 
From: Argon 238
		Dear Conan,
			    "Werewolves were gloves, keep hands warm."
No Fate but the Destiny you create!
Xref: sparky comp.sys.amiga.games:13583 comp.sys.ibm.pc.games:15427
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: Re: wishlist for the ultimate role-playing adventure? [poll]
Date: 1 Oct 92 20:00:41 GMT
Followup-To: comp.sys.amiga.games
Organization: =CSE Dept., U.C. San Diego

>One more question... would an RPG without an auto-mapping system really turn
>you off?  Or is that something that is just nice to have, but not at all
>necessary?

Hmm...  If YOU had a game WITH an automapper, it would spoil your
enjoyment???  Why not just not use it, duh...  It could pop up
a note saying "Warning, using automapping may spoil your enjoyment
of this game.  Are you sure you want to do this?"

I like automappers since it saves me a lot of time.  Mapping for me
(maybe not for you) is tedious and adds absolutely nothing to the
enjoyment.  I treat it as a necessary evil if you want to play the
rest of the game.  With automapping, I can get down to the business of
exploring, rather than trodding along (move one step, drop mouse, draw
on map, get mouse, move a couple steps, drop mouse, etc).  This is
especially bad in things like bards tale, where things are essentially
a giant maze.  I would choose a game that had automapping over a game
that didn't anytime (except that there is only one that I know of for
Amiga that has it).  And there are games that I would change my mind
about buying if they had automapping.
-- 
Darin Johnson
djohnson@ucsd.edu
    This is the first time I've ever eaten a patient -- Northern Exposure
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: BattleTech for Amiga...
Date: 6 Oct 92 03:09:40 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

Word through the grapevine is that Activision decided not to port the game 
over to the Amiga.  They were unhappy with the poor sales they got on Amiga 
games...  too bad they kept releasing shitty games for the Amiga...
 
Skeksis
From: Tick@cup.portal.com (Tyler G Lund)
Newsgroups: comp.sys.amiga.games
Subject: Re: Elite (original 8 bit)
Date: Sat,  3 Oct 92 11:54:30 PDT
Organization: The Portal System (TM)
  <BvG7Hz.4u3@undergrad.math.waterloo.edu>
  <1992Oct2.092421.12080@cs.hw.ac.uk>

>also two hidden messages on the original.  If you flew to Anreer, in the
>3rd galaxy, and then looked up the planet data on Anreer, instead of the
>usual sort of remark about silly edible arts graduates or whatever you
>got the message "The inhabitants of Anreer are so amazingly primitve they
>think that A*****r is a pretty neat game" - a sideswipe at Aviator, a
>flight simulator for the BBC Micro.  And if you flew to Arredi, also in
>the 3rd galaxy, you could get the message "Coming soon - Elite II".
>
  I don't know about the first one, but "Coming soon - Elite II"
was in the 64 version. Been so long I don't remember what planet it was
but I do remember seeing it. 

---------------------------------------------------
Tyler Lund                       "SPOOOOON!"
Portal: Tick                             -the TICK
Usenet: Tick@cup.portal.com
---------------------------------------------------
From: slbfn@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: What is BLACK CRYPT like???
Date: 2 Oct 92 21:58:43 MDT
Organization: Utah State University

What is Black Crypt like?

I really enjoyed Bard's Tale III alot more than Ultima 6.
Which is Black Crypt more like?    Also, in BTIII, spells
were just too easy.  No memorization, etc...  NOT very D&D
like.   How is Black Crypt on D&D standards?

When not in the dungeons, is it a "heads-up" view or a first-person
perspective view?

Greetings,

	Travis Carter
	slbfn@cc.usu.edu
From: doerrhb@expert.cc.purdue.edu (Heath Doerr)
Newsgroups: comp.sys.amiga.games
Subject: Arcade Classics
Keywords: list now being compiled
Date: 6 Oct 92 19:30:54 GMT
Organization: Purdue University


          I appreciate the large response my last post recieved!  Thanks
      go to all of the people who gave suggestions, and locations of
      everyone's favorite oldies.  To those of you who are also wondering
      where to pick up these gems, I am in the process of making a list
      of all the games available, and where to find them.  So:

          If you know of any GOOD conversions, (by this I mean the
      programmers didnt add a bunch of their own ideas, and the graphics
      still look very similar to the original) then mail me with the
      title and location.  By the way, this of course limits all submissions
      to the Public Domain or Shareware! 

               So far I have :

            Frogger (Croak)             Omega Race (AmegaRace)               
            Pac-Man  (Deluxe Pacman)    Space Invaders (Ameoba Invaders)
                      ^^^^^^^^^^^^^
                 This one added a lot of stuff that wasnt in the original,
                 but is still excellent!

            Asteroids                   Centipede (Centip [Not Rollerpede!]) 
            Missle Command              Defender (Zeron)
            Q-Bert (Puggles)

              Some that I have yet to find :

            Zaxxon (Hate)               Dig-Dug (?)

           Thanks, and watch for future posts!
-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|_|     |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
| |eath |_/oerr "With great power also comes great responsability" \X/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Newsgroups: comp.sys.amiga.games
From: dyrelius@lysator.liu.se (Erik Dyrelius)
Subject: MegaTraveller problems
Keywords: MegaTraveller
Organization: Lysator Academic Computer Society, Linkoping University, Sweden
Date: Thu, 1 Oct 1992 10:33:25 GMT

Help!
I've been playing MegaTraveller for a short time and I've got a mayor problem.
How the f- to give something to somebody. In sears for example is a man who
has lost his medallion/necklace and wants it back. Ive got it but I cant give
it to him. On another planet there is this girl who likes emeralds and I
cant give them to her. I cant even try. And dont RTFM (read the f-ing manual)
me cause Ive got the original and if anyone finds out a solution and doubts
me he can send a reference to the manual (but make it precise please).
I would be most grateful! Please mail me.
	/Erik

Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.amiga.games
Date: Sat,  3 Oct 1992 18:37:52 -0400 
From: "Scott D. Curtin" <sc4x+@andrew.cmu.edu>
Subject: EOS for the AMIGA?

Hello,

            Does anyone know if EOS (Earth Orbiting Stations), which was
originally made by Electronic Arts for the C64, was ever made for the
amiga.  And if so where it is avaliable.  I used to be hooked on this
game, as well as M.U.L.E., which someone else had asked about before. 
Thanks in advance for an info.


                                                                Lates,
                                                                        Scott

Other titles I am looking for on the Amiga that I had on the C64:

Racing Destruction Set
Mail Order Monsters

Info. On either of these titles would be equally appreciated.
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Yet more civilization questions
Organization: Youngstown State University/Youngstown Free-Net
Date: Tue, 6 Oct 1992 15:07:42 GMT


Boy, lots o' questions.
here goes. 
advantage of democracy: no corruption.
manditory retirement: depending on difficulty level your game automatically
     ends after so many years 2100 for chieftan and getting shorter as you
     get better 
problem about not being able to go to war because of republic:
     switch to communism when you need to go to war and then switch back.
**movement trick** Can't move because his troops are spaced just right? 
     move a caravan or diplomat onto the next space (remember that 
     the above are not subject to movement policies with troops)
     then move your military unit on to the caravan or diplomat from 
     an adjacent space.
blockading: ok this works well on land with troops but what about sea?
     put some troops in likely places around your cities that will 
     warn you of invaders. Put a cannon/catapult/armored/artillery unit
     on sentry and either blow them away when they approach or retreat to
     your city.
after 20: make specialists (entertainers/taxmen/scientists) or settler units
     I find it helpful to have a few settlers sentry on railroads as a 
     "Pollution patrol"  for when that global warming becomes a problem.
want more knowledge?  exchange knowledge whenever you can (unless it's 
     the mongols who are constantly attacking you and they want gunpowder)
sail vs. battleship: remember that even a trireme can defeat a battleship.
     if it attacks and it gets lucky.  i can't remember the defense on the
     battleship but if it's say a 6 and the sail has an attack of 1? then 
     the sail will win 1 in 7 times (i think my idea of combat is right)
     (what seems stupid to me is that cavalry can snuff armored units
     at all.
well that's all i can think of right now.   
btw: whenever you have the chance to block someone else's city do it.
if you can't move onto that coal mine because it's being worked...
then move the diplomat on there and then move troops on.  the workers 
will leave since the diplomat is there and then your troops can move in.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
From: cdunn@esk.compserv.utas.edu.au (Colin Dunn)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island Deadlock...
Date: 6 Oct 92 00:44:24 GMT
Organization: University of Tasmania at Launceston

In article <1992Sep28.113112.1305@msus1.msus.edu>, martin@TIGGER.STCLOUD.MSUS.EDU writes:
>
>Where on the Ship is the Recipe???????

Look in the cereal box you get from the galley of the key......

>-------------------------------------------------------------------------------
>Omega? NO!, Ameega?, NO!!, Ahmaga?, NOOOO!!!!!! A-M-I-G-A!!  jeeze...where
>have you been living....in the USA? :)       
>                       J. Martin  MATRIX -- If it's made, we sell it. Almost.
>                       MARTIN@TIGGER.STCLOUD.MSUS.EDU
>-------------------------------------------------------------------------------

-- 
-----------------------------------------\/-------------------------------------
..And remember, if you put a Tarantula  ||   Quote: Doug Anthony All Stars!
in your mouth and staple your lips shut, ||         Colin Dunn - EMail:
you're a flamin' idiot! - D.A.A.S.       /\  cdunn@pieman.compserv.utas.edu.au
From: shakes@mentor.cc.purdue.edu (Shakes)
Newsgroups: comp.sys.amiga.games
Subject: Public Domain Stratego???
Date: 28 Sep 92 18:58:24 GMT
Organization: Purdue University Computing Center



Could someone please tell me if there is a public domain version of Stratego
yet, and if so where can I get it?  I would prefer a one-player version with
as many options as possible.  It would be greatly appreciated.

Shakespeare   shakes@mentor.cc.purdue.edu
From: dac@prolix.apana.org.au (Andrew Clayton)
Newsgroups: comp.sys.amiga.games
Subject: Civilisation HELP!
Date: Wed, 30 Sep 1992 08:40:32 GMT
Organization: More like Dis~, really.
X-Newsreader: Arn V1.00 beta rel2

Yeah, Civilisation is a neat game, but sheesh, it's hard when
you're starting out.

Just what influences a city to produce more PEOPLE!

How do you stop pesky barbarians from TRASHING cities that are
perfectly well defended by fortified veteran phalaxes, and get
creamed by stupid little Barbarian cavalry units.

How is it that the computer players can make lots of cities, and
I can make two, and then flatline for two-thousand years! :-(

Help requested. Thanks in advance. Oh, and any hints about other
things will be greatfully recieved. Yes, I have the
documentation, yes, I purchased the program [twice - I bought a
copy for my father as well]. No, I'm not normally a wargamer so I
have no clues.

My email site has been DOWN for a fortnight [Impressive, eh], so
you can either reply via my newsfeed site or via
comp.sys.amiga.games. Thanks.

Dac
--
dac@prolix.apana.org.au              David Andrew Clayton.           // _| _  _
dac@prolix.sserve.cc.adfa.oz.au      Canberra, Australia           \X/ (_](_](_

** NOTE ** my mailfeed is currently down. Email via dac@prolix.sserve ...
Xref: sparky comp.sys.amiga.games:13598 comp.sys.ibm.pc.games:15504
From: lavonius@plootu.Helsinki.FI (Ville Lavonius)
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
Subject: Re: Civ: Esko Aho's government phoenomenon????????
Date: 2 Oct 92 15:33:58 GMT
Distribution: comp
Organization: Cthulhoid Entities for a Better Tomorrow

In article <6838@kielouta.fi> f1toyl@uta.fi (Topi Ylinen) writes:

   I don't get it.
   I play Civilization using every single piece of advice I get from any source
   and still my every game ends up the same way: I go bankrupt. In 15th century
   and afterwards I have no money at all. I can always hire taxcollectors or
   raise tax rate, but that works only for a few turns  - after that my funds
   start vanishing again.
   I have small armies (mainly defensive units) and supporting them cannot cost
   that much money. Where IS my money going????

Corruption ?

Which government you're using ? 

Unless you're running republic, or democracy (lots better, saves costs on
courthouses), you really can't support many big cities with costly
improvements. And on > prince you need every possible thing to keep the
populace happy...

Trade is very important, all cities should be surrounded by roads, and (at
first the most producing ones) should be equipped with mps/banks. 

BTB - Can you actually get higher life expectancy than 99 years, I began
getting future techs in my latest game in the late 19th century, and all
cities had most of the modern conveniences (expect SDIs of course, they're
just for sale), but the number just wouldn't climb into three figures.

   TOPI YLINEN		f1toyl@kielo.uta.fi
--
Ville Lavonius	        University of Helsinki, Dept. of Computer Science
lavonius@cc.helsinki.fi : "Some of my best friends are nukes" - R. Reagan
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Any info on these?
Date: Tue,  6 Oct 92 20:25:07 PDT
Organization: The Portal System (TM)
  <BvI7Aw.2zr@dunaad.co.uk>

Only a very few of those are slated to come out for the Amiga: Gunship 2000,
Hyperspeed and Laser Squad II. SimCity II is still some distance away even fo
the IBM, but Maxis has been quite good about bringing things over, so I'd 
expect that one'll be along in time. LS II is slated to be brought out here
by DigiTek this fall. Not sure of the current status of the MPS titles; they
seem to have cooled on the Amiga a bit lately, but I think both of those
are from the UK division, so they will probably see the light of day there, a
least.
From: ktakenak@sdcc13.ucsd.edu (Kerry Takenaka)
Newsgroups: comp.sys.amiga.games
Subject: TV Sports Basketball
Date: 28 Sep 92 07:38:44 GMT
Organization: University of California, San Diego

Hey everybody, I had been playing TV Sports Basketball off my old &
worn original floppies forever, and they finally died on me.  Why
did I now make an archival copy you ask?  I did, but now I can't
find 'em.  Anyway, I was wondering if anybody had this old (but
great) game lying around that I could buy, or point me in the
direction of someplace that still has it.  Thanks in advance!

ktakenak@ucsd.edu
Newsgroups: comp.sys.amiga.games
From: music@moravian.edu (Steve Heller)
Subject: EOBII hintbook?
Keywords: EOBII
Date: Mon, 5 Oct 92 10:36:24 EDT

Hey, does anyone have a EOBII clue book they want to sell?
-- 
*-------------------------------------------------------------------------*
#   export meaning_of_life=$(eval 'grep -i truth mind_of_god | sort -u')  #
# Work: music@moravian.edu  <#!AMIGA!#>  Home: moravian.edu!vortex!lothar #
*-------------------------------------------------------------------------*
From: tominatr@ac.dal.ca
Newsgroups: comp.sys.amiga.games
Subject: MENACE for sale (Desperate!!)
Date: 4 Oct 92 20:14:57 -0300
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

Okay, I sold my Amiga 2 years.  Someone PLEASE buy this game:

Menace by Psyclapse.

Has box, docs, and disk (of course)

Make an offer (I'll take ALMOST anything).
From: il@bambam.u.washington.edu (Il Hwan Oh)
Newsgroups: comp.sys.amiga.games
Subject: more help with LSL III
Date: 27 Sep 92 18:28:00 GMT
Organization: University of Washington, Tacoma

Thanks to all who helped me with the locker-room problem.  There was really
no way to tell when I was at the right locker.  The message was same whenever
I was in the right general area.

I am now Patti.  I got down the cliff and across the chasm.  I need help
getting by the feral pig.  I heard something about putting the coconuts in
the bra, but I can't figure out how to take off the bra.  Help!
-- 
Il Hwan Oh                              | What is "Martinizing",
Computer Facilities Manager             |  and why does it
University of Washington, Tacoma        |   take one hour?
iho@cac.washington.edu                  |
From: ccjy@bristol.ac.uk (APATHY=)
Newsgroups: comp.sys.amiga.games
Subject: Re: Music to commando
Date: 5 Oct 92 08:31:30 GMT
Organization: University of Bristol, England

In article <1992Oct2.113412.29599@abo.fi> MHANNINEN@finabo.abo.fi (Mika H{nninen Inf) writes:
>In <SPACEY.92Oct1140047@kauri.kauri.vuw.ac.nz> spacey@kauri.vuw.ac.nz writes:
>
>> Ok, I was just wondering if anyone could tell me who performed the song that
>> Robb Hubbard used in the loading music to Commando (by Elite) on the C64.
>> I think the song is called "Stop!" but I wouldnt have a clue who it's by.
>> ("Stop! Living on a video...")
>> 
>> Ta,
>> Mike
>Rob Hubbard did *not* make the loader music to Commando. The music you are
>talking about is the standard loading music that Elite used.
>The point I'm making is Hubbard is *GOD* and that tune sounds nothing like him
>or his sound. 
>				-Mika


Well it seems to me  that the ttune you are asking about is a track by a one
hit wonder band 'Trans-X' and the track was called 'Living on video'
Its an oldie, about 1984 i think.

My friend

U4ia
Newsgroups: comp.sys.amiga.games
From: harpesta@loki12.cs.stolaf.edu (-Psionicist)
Subject: Re: BattleTech for Amiga...
Organization: St. Olaf College; Northfield, MN
Date: Mon, 5 Oct 1992 19:46:17 GMT

In article <53.2acd2939@ivgate> larry.clevenger@mtask.omahug.org writes:
>from:  Larry.Clevenger@mtask.omahug.org
>
>Greetings!
>
>A while back, there was a game called MECHWARRIOR for the IBM.  Does anyone
>know if there are plans to convert it to the Amiga?
>
>I enjoyed it greatly, and found it much more enjoyable than the two Infocom
>games that were made (Battletech, Crescent Hawks Inception)
>
>  -=LC=-
>
>


There is a game called MECHFORCE that I play constantly.  This is similar
to the actual RPG battletech.  (I haven't seen the infocom version of the
game battletech, but if it is from infocom... [I'm not a big fan])  The 
game is a shareware game and there is a demo of the game floating around.
I got it origanally from ab20 before it went down.  If you like the RPG
battletech, mechforce is EXCELLENT.  The person who made mechforce is 
working on a game called mechwarrior which is supposed to be a close range
battle simulator between two mechs, but I haven't heard much more about it.

If interested in finding out, mail me and I can see about finding more info.

-Psionicist

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<>  \)_ ,  -Psionicist                   _/\_ "Rest all ye physical means,  <>
<>  /)  '  harpesta@loki12.cs.stolaf.edu  \/   let thous mind control all." <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><RMH<>
Newsgroups: comp.sys.amiga.games
Subject: Monkey Island Deadlock...
From: martin@TIGGER.STCLOUD.MSUS.EDU
Date: 28 Sep 92 11:31:12 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

Where on the Ship is the Recipe???????

I have been stuck there for 2 weeks now!!!!!

please HELP!

mail or post

Jim Martin
-------------------------------------------------------------------------------
Omega? NO!, Ameega?, NO!!, Ahmaga?, NOOOO!!!!!! A-M-I-G-A!!  jeeze...where
have you been living....in the USA? :)       
                       J. Martin  MATRIX -- If it's made, we sell it. Almost.
                       MARTIN@TIGGER.STCLOUD.MSUS.EDU
-------------------------------------------------------------------------------
Xref: sparky comp.sys.amiga.games:13500 comp.sys.amiga.marketplace:7801
From: Nervid@cup.portal.com (Dave Dave Luke)
Newsgroups: comp.sys.amiga.games,comp.sys.amiga.marketplace
Subject: Scrabble?
Date: Tue, 29 Sep 92 15:02:40 PDT
Organization: The Portal System (TM)
Distribution: usa

Hi anybody out there ave Scrabble they would like to sell.  I am looking
for the original disks and docs.

Also, does anyone know of a public domain version?

Dave Luke
nervid@cup.portal.com
From: IO00198@MAINE.MAINE.EDU (Just some weird dude)
Newsgroups: comp.sys.amiga.games
Subject: Re: The Gods and passwords
Date: 28 Sep 92 18:01:21 GMT
Organization: University of Maine System

A password is a three letter word.  You only get one when you
defeat a level and the first world of the next level.  As far
as I know, the game won't accept a password if you didn't earn it.
You have to beat the level on the disk you are using.  There is
a cheat version, which installs on disk2 and allows you to type
in the codes.
______________________________________________________________________
  COREY GRAY   IO00198@MAINE.MAINE.EDU  |
 "THE MEEK SHALL INHERIT THE EARTH -    | "A WET DOG SWIMS IN THE RAIN
  AND THE BOLD SHALL INHERIT THE STARS" |   BUT A DRY MARTINI LAUGHS"
   - ME, AND PROBABLY A MILLION OTHERS. |  - DEFINITELY ME
----------------------------------------------------------------------