HDTenEightyP/NetNews huggingface dataset:
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Subject: V is for Victory review?
Organization: HAC - Johns Hopkins University, Baltimore
Date: Sun, 8 Nov 1992 01:44:44 GMT


Anyone have a review for _V_is_for_Victory_?  I saw it in the stores, and 
was about to get it, until I turned the box over and saw the $60 price tag.

So, I was just wondering what I'm missing.

LC

Newsgroups: comp.sys.ibm.pc.games
From: psains@ibis.ru.ac.za (Paul Sainsbury)
Subject: Re: Crack site
Organization: St Andrews College, Grahamstown, South Africa
Date: Sat, 7 Nov 1992 18:17:40 GMT

In article <Bx9Kw6.H7K@news.cso.uiuc.edu> walk@mrcnext.cso.uiuc.edu (Todd Walk) writes:
>Does anyone know of a site that has game cracks?

There is a FTP site which has cracks in "/pub/msdos/games/crack".  If the "/
crack" part of that is wrong just "dir" or "ls" the "/pub/msdos/games" 
directory.  The site's Internet Address is "ftp.sun.ac.za".  Login 
as  "anonymous" and give your password as your mail address.

From
  Paul
--
Paul Sainsbury - St Andrews College, Grahamstown, South Africa
Internet: psains@ibis.ru.ac.za                 Phone: +27 [0]461 23872
    uucp: ..!uunet!m2xenix!quagga!ibis!psains
Xref: sparky comp.sys.ibm.pc.games:20480 rec.games.misc:18210
From: gordon@osiris.cso.uiuc.edu (John Gordon)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Elfland - new shareware game!
Date: 5 Nov 92 04:10:18 GMT
Article-I.D.: news.Bx8697.AHG
Organization: University of Illinois at Urbana

x89werner6@gw.wmich.edu writes:

>In article <CERIKSON.92Oct30220511@occs.cs.oberlin.edu>, cerikson@occs.cs.oberlin.edu (Carl Erikson) writes:
>> 
>> I have created a new shareware game called Elfland and have uploaded it to
>> wuarchive.wustl.edu in the /pub/MSDOS_UPLOADS directory. The file is
>> elf1.zip and there is another file, elf1.txt, that describes the game.
>> 
>> Program Description: Elfland is an arcade/adventure game that will have you
>> ...
>> ...
>>
>I've seen ads for a game called Elf from Psychosis that sounds alot like the
>game you just described.

	They are not the same game.  I have downloaded and played Elfland
a little bit, and it is an okay game, but definitely not commercial quality.

---
John Gordon                        My incredibly witty saying has been 
gordon@osiris.cso.uiuc.edu         Politically Corrected into oblivion.
Newsgroups: comp.sys.ibm.pc.games
From: schnurr@bnr.ca (Eric Schnurr)
Subject: Wiz6 - Different Endings??
Organization: Bell-Northern Research, Richardson, Tx.
Date: Tue, 10 Nov 1992 19:17:51 GMT

I've seen several mentions lately about the different endings
to Bane of the Cosmic Forge and was curious what the different
endings were and how they were achieved.  Please enlighten me
if you can.

Thanks,
   Eric Schnurr
 
  'schnurr@bnr.ca'

These views are mine alone, BNR has no claim to them.
From: dfh@dwroll.att.com (D461-David_F_Haertig(Dave)83040)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Kings Quest VI:  EGA/VGA question
Date: 9 Nov 92 23:54:34 GMT
Reply-To: dfh@dwroll.att.com
Originator: dfh@dwroll

From article <83236@ut-emx.uucp>, by reza@magellan.ae.utexas.edu (Alireza Vali):
> In article <Bx77G5.DM2@undergrad.math.waterloo.edu> fjbarwel@leibniz.uwaterloo.ca (Frederick Barwell) writes:
>>
>>I recently saw Kings Quest VI in a local computer store and wanted to purchase
>>it.  However, the box was labelled  "for EGA and VGA".  Furthermore, it did 
>>not specify whether the VGA it supported was the 256 colour version.  Since
>>I have a VGA monitor, I wanted to make sure that I would get the 256 colour
>>version since I remember that KQV was released both for EGA and VGA separatly.

>>Can anyone tell me if Sierra has packaged both the 16 and 256 colour version
>>in the same package or should I look for a VGA only copy?

I just bought a copy this weekend.  The box said "EGA and VGA".  A small
side panel said something like "EGA 16 color and VGA 256 color".  It was
confusing, but I thought "What the heck, I can always return it."  It
installed and ran just fine in 256 color VGA mode.

>>(Also: the box didn't mention how much disk space the game takes - is it over
>>       10 megs like KQV was?)

You better bet it is!  When I installed it, it said that I needed more
disk space if I wanted to install the whole thing - including the
opening cartoon.  I had 16 Mb free on the drive at that time.  The
install program said that I needed "20.2 megabytes".  That's right,
20.2 Mb (this is *not* a typo).  I freed up a bit more disk space
to give me 21 Mb free.  After installation, the game actually took
up 13+ Mb (not the 20.2 Mb it claimed it needed).  When you run the
program the first time, it decompresses some more files for the
opening cartoon.  After the decompression, the game occupied 15+ Mb.
The manual states you can free up 6 Mb by deleting the opening
cartoon.

So why did the install program say I needed 20.2 Mb?  The only thing
I can figure is that the game may grow to this size during the short
intermediate period of the opening cartoon decompression.  At some
time the compressed cartoon and the uncompressed cartoon must exist
simultaneously, and I guess the total size could hit 20.2 Mb.  But
why isn't the opening cartoon decompressed during the initial installation?
It appears that Sierra pulled a real boner here.  I'm especially
pissed because I had to shrink a Stacker volume to increase my free
disk space from 16 Mb to 21 Mb.  Those of you that have Stacker
know that once you shrink a STACVOL file you can't expand it later.

KQ6 will probably run on a stacked drive (KQ5 did).  But I found that
KQ5 slowed down quite a bit when changing screens if it was on
a stacked drive.  This is probably because KQ5 keeps it's graphics
files in compressed format all the time.  Therefore, you have the
Stacker overhead of trying to decompress the files without the
benefit of reading less from disk.  Hence the slowdown.  I figured
KQ6 was the same way, so I installed on a non-stacked drive.
Newsgroups: comp.sys.ibm.pc.games
From: etxstfr@helix.ericsson.se (Stefan Frick)
Subject: Re: 3D Helicopter Simulator (Comanche?)
Reply-To: etxstfr@helix.ericsson.se
Organization: Ericsson Telecom, Printed Circuit Mfg.
Date: Tue, 10 Nov 1992 17:50:19 GMT

In article 18755@wixer.cactus.org, lestat@wixer.cactus.org (Lyle J. Mackey) writes:
>In article <1992Nov9.192033.1569@raid.dell.com> zucker@raid.dell.com (Brian Zucker) writes:
>>I heard rumors of a game that will be coming out soon with a "better" 3D
>>engine than Strike Commander.  Supposedly the guys at Origin saw a demo
>>and were quite disturbed.  Does anyone have any news or demo of this
>>helicopter game.
>
>I saw the demo for this thing tonight, and yes, it is INCREDIBLE.
>
>I'll try to get a hold of the demo and upload it somewhere for FTP. It's not
>an interactive demo, it's just animations, but ohmahgawd, it's UNREAL.
>
>Oh, and it's being done by Novatel, which is another subsidary of Electronic
>Arts, of which Origin is a subsidary, so the Strike Commander guys aren't
>terribly upset. If they can use any parts, I'm sure they will.
>
>If I can get the demo, look for it at ulowell, I guess.
>

Hmm.... I downloaded the demo some three weeks ago, and the first impression was:
WOW! But after the tenth flight through the ravine I started to have more closer
look at the screen. Have you ever seen a chopper with lots of F-keys in the
cockpit? Ok, I don't know what intentions they have with game, but to me
(and others...) it seems more like a shoot'em-up type of game rather than
a good helicopter _simulator_. Maybe it's in disguise....

-Stefan


Newsgroups: comp.sys.ibm.pc.games
From: ewood@lonestar.utsa.edu (Eric S. Wood)
Subject: **** GAMES FOR SALE ****
Organization: University of Texas at San Antonio
Date: Tue, 10 Nov 1992 22:38:25 GMT

I have the following games for sale.

1. Eye of the Beholder II                $33 Dollars (U.S.)
2. Buck Rogers Countdown to Doom         $15 Dollars (U.S.)
3. Civilization                          $34 Dollars (U.S.)
4. The Perfect General                   $33 Dollars (U.S.)



Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Wiz7: changing professions ???
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Tue, 10 Nov 1992 19:11:11 GMT

In article <markus.721404863@colores> markus@colores.informatik.rwth-aachen.de (Markus Steinberg) writes:
)Hy,
)
)  by now i've read many postings about Wizardry 7 and many mention the
)benefits of changing professions.
)
)I tried it once, but the only remarkable things that happened were not
)very encouraging:
)
)- the stats were lowered
)- my once was a ninja's suit was all useless
)- my once was a bard could no longer play the lute
)
)etc.
)
)Do i miss something ??

Those are legitimate disadvantages.  You retain skills when you
switch classes, but are still limited by what equipment is allowed
for your new class.However, the equipment issue can  be overcome - especially
with some pre-planning of the party and  'reversible' switches.  A fairie
switching between mage and bard is one example of a very effective and
relatively easy switch.  Such a character quickly learns spells, gets lots of
skills, and can hide in shadows when things get tough.   They also have
the other fairie advantages - fast reactions (tend to get spells of first)
lower base AC, magic resistance - and the disadvantages, too (low hitpoints).

By planning the switches out, you will have your original character in
position to 'switch back' to a ninja and re-use the suit, or another
character in a likely position to be able to use it.  (About the only
easy-to-do ninja switcher I found was a dwarf ninja/saumari switcher, BTW).

The three most effective switchers I have are the dwarf ninja/saumari,
the lizardwoman priest/valkyrie and the fairie mage/bard (who has also
been a thief and an alchemist as it happens).  Actually, an alchemist would
not be a bad place for him to wind up - that way, he can't be silenced (even
when casting mage spells, an oddity in the wizardry system).  I was originaly
planning to keep him a bard, but the magic pool was growing too slowly
for my taste, so I decided that a mage (or alchemist) was more appropriate.

The way things have worked out with my party now is that the dwarf is
staying a saumari.  He gave his ninja armor to the dracon ninja, who started
out as an alchemist and has alchemy at 100%.  The dracon bounced around as
an alchemist and mage for a while, then became a ranger, finally qualifying
to be a ninja.  This is nice because he still learns alchemist spells as
a ninja.  However, she won't get as big a magic pool this way.

General advantages of well executed switches are high skills and large
spell collections - my thief has 100% skullduggery, for instance,
and my mage has most of the magic spells.
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: Re: Are there ANY games that use 640x480?
Date: Fri, 13 Nov 1992 13:57:02 GMT
Distribution: na
Organization: University of Louisville

> Which issue contained the "first look" at SVGA Air Warrior?  I must have
> missed it, though I have been anxiously awaiting the release of this game.
> Were there any screen shots?
> 
> For those who don't know, this is a front-end to the Air Warrior game on
> GEnie, but unlike the currently existing front-ends, it is supposed to support
> computer enemies and modem play (another minor difference is that you'll have
> to PAY for this one--the others are free).  It is the PC's answer to Fighter
> Duel on the Amiga (which runs at 640 x 400 resolution, 28 frames per second,
> even over a 2400 bps modem connection).
> 
> Any details would be greatly appreciated!

Well, when I went home, I found that it was in the most recent issue, #101.  I
didn't realize it at the time I posted that message, or I would have said it
was in the newest issue.  Anyway, it did have a screen shot, but it was too
small to really tell what the graphics would look like.  For anyone's
information, the _small_ overview of it was in the Christmas buying guide.

Jude Greer
cl129502@ulkyvx.louisville.edu
cl129502@ulkyvx.bitnet

Newsgroups: comp.sys.ibm.pc.games
From: vohaul@spock.uucp (Razvan Surdulescu)
Subject: Buying Soft
Followup-To: none 
Summary: Buying Soft
Organization: Choate Rosemary Hall
Date: Fri, 13 Nov 1992 14:11:16 GMT

I am looking to buy the following software , as cheap as possible.
If you want to sell one of the following , then mail me at
	vohaul@choate.edu
I would prefer C.O.D. handling.
However , I will mail a letter with more details as soon as I get your
answer.

Games :
-----------------------------------------------------------------------------
King's Quest VI
Police Quest I - The upgraded VGA version
Quest for Glory III
Quest for Glory II (Vga or Ega)
-----------------------------------------------------------------------------

Programming :
-----------------------------------------------------------------------------
Turbo Pascal For Windows (TPW)
Turbo Pascal 7.0 (?)
-----------------------------------------------------------------------------

Again , mail me at 
	vohaul@choate.edu
--
Organization: Penn State University
Date: Fri, 6 Nov 1992 15:00:18 EST
From: <ECN101@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: WHERE IS Violent Fighter?!?!?!?!!!!???!

Where is Violent Fighter?  It appears to have been taken of WUARCHIVE.  WHY?  I
s it a Pirated Game?  Or doesn't someone like Streetfighter Clones?  If you kno
w where it is or are willing to send me a  copy, please email me at the above a
ddress.

-------------------------------------------------------------------------------
Violence is not an Just mean to an end.  But it sure is fun.
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: SoD Demo??
Organization: HoloNet (BBS: 510-704-1058)
Date: Fri, 13 Nov 1992 06:05:46 GMT

markt@rocky.gte.com (Mark Tsombakos) writes:
: 
: Hi all,
: 
: I'm aware of the proliferation of FAQ material on this group, so if this
: qualifies as FAQ, my apologies.
: 
: I own Wolf3d(1-6), and only recently became aware of Spear of Destiny :(.
: I'm sure I read somewhere in here that there was a version out (PD) that
: only let you into two levels, i.e., demo version, a la Apogee/Id.
: 
: Is this just wishful thinking?  I love Wolf, and will soon be done with
: the six episodes.  I'd like to know if the changes in SoD are worth it.
: (read: I'd LOVE to try-it-before-you-buy-it).
: 
: Keep up the good work, Id.  Glad to have you here, Jay.

There is a 2 level demo out there...has anyone seen it at a FTP site?  I'm
in Vegas for COMDEX and don't have access to my files in the office so I
cannnot upload it.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@holonet.net      | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: med50001@nusunix1.nus.sg (TAN TENG HONG)
Subject: Re: Wiz7
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 13 Nov 1992 05:29:21 GMT

TAN CHYE HEE (sci30139@nusunix1.nus.sg) wrote:
: I have just started Wizardry 7, and after much wandering around, I have
: gone through the dungeon near New City, New City and Munkharma.
: 
: I am not very sure what I am supposed to have accomplished in each place
: and thus am not sure whether I have thoroughly gone through each
: location.
: 
: Can some post me a list of things to do at each of those locations for
: me to check?
:
In New City, many things are to be done, and these cannot be done in one
sittings, you have to explore other places and when you found the
necessary item or information, then coming back to complete the task.

In Munkharama, you need to do the following (some are not necessary to
complete the game though.):
1.  Solve the puzzle of the 4 urns.
2.  Answer the riddle of the well.
3.  Solve the bean puzzle.
4.  Locate the alchemist.
5.  Locate the land of dreams.
6.  Get into the underground dungeon/temple to get the holy work.
7.  Get into and explore the land of dreams, find Xen Xheng and return
him the holy work.
8.  Kill a few monsters along the way :-)
 
: 
: 
: 	Gilbert
: 
: 
: PS: I do not mind spoilers!
: 
: 
Newsgroups: comp.sys.ibm.pc.games
From: seichi@david.wheaton.edu (Gregory S. Ota)
Subject: Re: KQ6 - Stuck in Castle
Keywords: kq6 sierra
Organization: Wheaton College, IL
Date: Wed, 11 Nov 1992 21:49:20 GMT

In article <BxHpun.JG6@immd4.informatik.uni-erlangen.de> mnrausch@cip.informatik.uni-erlangen.de (Martin Rausche) writes:
>Hi!
>
>I have a problem with KQ6. I am in the castle. I entered it by wearing the
>girls clothes. Now I cannot fool the guards in the upper hallway. I've tried
>all things I can think of, but they always catch me, when I've removed the
>painting of the king and the queen. What can I do?
>
>Thanks in advance, Martin.
>---
>Martin Rausche                      is mnrausch@cip.informatik.uni-erlangen.de
>"Da tanzt der Baer, da zockt der Mob, da boxt der Papst im Kettenhemd" W.Moers

I haven't gotten much further.


Spoilers possible ------

You can get the tack out from behind the painting, but that's as far as I've
gotten.  I can't get to the bedroom door, or back out of the hall once I've
taken the painting down and the nail off the wall.  The guards always notice
it is down and take me away.

I restored an old save file and returned to the other islands with some
stuff and gotten a few more items, but none seem to help with the upper
level of the castle.  I suspect that you are supposed to go into the
bedrooms or get the nail and go back downstairs to pick the lock that the
waiter went through, but I haven't had any luck accomplishing this.  I
either need to do something with the painting, or there is an item I need
that I haven't gotten yet, or there are some bugs in the program.

-- 
Gregory S. Ota				| seichi@wheaton.UUCP 		|
US MAIL:				\ uunet!telllab5!wheaton!seichi	| Carem
36 Sterling Cr. #301			/ h. (708) 665-5742		|    Deo
Wheaton, IL  60187			| w. (312) 630-4537 		|
From: jmd91@ecs.soton.ac.uk (JM Duffy)
Newsgroups: comp.sys.ibm.pc.games
Subject: MaX Gone
Date: 13 Nov 92 12:47:12 GMT

I have been trying to get a copy of Maximim overkill (or whatever
it was called) from an FTP site (wuarchive.. etc.). I have read on
nn that it has been there but when I look it is gone...
                     can someone re-post it
                        Thanks 
                                  JIM
                         
From: dlow@pollux.svale.hp.com (Danny Low)
Date: Fri, 6 Nov 1992 00:56:05 GMT
Subject: Re: Gateway to the Savage Frontiers - comments?
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

(Ian Brown) 
1) The manual mentions drinking in taverns (gossip clues etc),
	HOW - all I get offerd is FIGHT or LEAVE

The options depend on the taverns and sometimes the game.

2) Is it worth detecting magic on the junk left by the lower level
	encounters (currently I just sell them).

Magic items are normally found only after fixed one time fights.
Random fights don't yield them.

3) What is the best way to earn cash? (lots of money needed for training)
	Should I try Troll hunting in the ruins of Nesme(sp).

Sell unneeded magic items. BTW magic items are rare in this game.

4) What is the best way to deal with trolls?
	Does holywater do anything?

Trolls are vulnerable to fire. Otherwise its hack and slash.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
Newsgroups: comp.sys.ibm.pc.games
From: sywu@csie.nctu.edu.tw (candle)
Subject: Re: SF2 clone at wuarchive
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 10 Nov 1992 16:26:30 GMT

Jay Chu (shadow@r-node.gts.org) wrote:
: Where is the SF2IBM.ZIP located at wuarchive?
: 
: I couldn't find it.

     It was in pub/MSDOS_UPLOADS. But now it's killed.
 
Newsgroups: comp.sys.ibm.pc.games
From: dmo@cs.vu.nl (Osinga DM)
Subject: Re: civ: The offset list
Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
Date: Fri, 6 Nov 1992 13:54:37 GMT

obrien@netcom.com (Robert O'Brien) writes:
: rsthomas@nyx.cs.du.edu (Rich Thomas) writes:
: >Well, I'd be willing to write a save-file editor if a complete
: >offset list were to be written.
: >
: >A couple of things which I think were missing...
: >1) The "Global warming" factor
: >2) The spaceship-completed mask.
: >
: >Of course, a TSR would be better. But I dont know how to write them.
: >Presumably, the format in memory is similar to the format of the
: >save file. How about a whole load of cheat keys? Ctrl m lets you change
: >the money, Ctrl V sets a unit to veteran etc?
: >

Well, I wrote a simple TSR program in Turbo Pascal, which was able to
change Defense/Attack/Movement scores during the game. F11 made a
militia 10/10/10, F12 1/1/1. It works fine to win.

I tried to extend it, but I couldn't find the right tables. If anybody
would be interested enough to change the thing into a full TSR-editor,
please e-mail me, I'll send you my code and some ideas I have (for
instance, the editor would need to work in 320x200x256 mode, and Civil
had its own keyboard handler, so you would have to do something about
that)

Douwe.
-- 
------------------------------------------->
      ___   _  _   __
     //  | //\/ | // |       douwe m osinga
    //  / // / / //  /       dmo@cs.vu.nl
From: aabdalla@pollux.usc.edu (AAA)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ Patches
Date: 9 Nov 1992 15:43:37 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: pollux.usc.edu

I know this has been asked before, but please answer it one more time:

Can someone mail me ALL the civ patches (uuencoded of course), or let me
know if they're on some ftp site (I already checked ftp.lowell and 
wuarchive.wustl).

Many thanks,

AAA

Xref: sparky comp.sys.ibm.pc.games:21507 bit.listserv.games-l:6607
From: dlangend@magnus.acs.ohio-state.edu (d'Lang)
Newsgroups: comp.sys.ibm.pc.games,osu.for-sale,bit.listserv.games-l
Subject: Games for sale
Date: 12 Nov 92 19:57:07 GMT
Organization: The Ohio State University




    IBM format
  
    Twilight 2000        $30
    Knights of Legend    $25

    Amiga format

    Centerians(sp?) Defenders of Rome   $25


     all games have orginal disks, docks and boxes.
     Knights of Ledgend i'm thowing in the back ups,
     the others don't have back ups.   Tbe best offer I recieve by monday
     gets'em or the first person to pay me the asking price.  If an offer
     is to low and yet still the best one i will not sell.

      thanks,
         --D.
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Strike Commander question
Date: 5 Nov 92 06:22:27 GMT
Organization: DSG, Stanford University, CA 94305, USA

I'm really sorry if this is a FAQ, but does anybody know the latest "projected"
release of Strike Commander?  First, I heard November, then Spring, '93, then
that the game was scrapped during the EA buyout!  Please post or e-mail any
info.  Thanks!

Eushuk

-- 
-----------------------------------------------------------------------------
Eushuk Hong                                             Sophomore, Psychology
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------