HDTenEightyP/NetNews huggingface dataset:
From: g.coulter@daresbury.ac.uk (HDF)
Newsgroups: comp.sys.amiga.games
Subject: GamesMaster -=> UK-(NEC)
Date: 23 Nov 92 11:15:44 GMT
Reply-To: g.coulter@daresbury.ac.uk
Organization: Daresbury Laboratory, UK

Hi can anyone out there let me have some info on the upcomming
Games Master event at the NEC, ie will it be worth going, Dates,
and also how much will it cost to get in.

Thanks Gary
 
Newsgroups: comp.sys.amiga.games
From: cmatting@nyx.cs.du.edu (Chris "Watchboy" Mattingly)
Subject: poker games
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Date: Tue, 17 Nov 92 00:03:21 GMT

I am looking for any good strip poker games...actually any good adult games
for the amiga.

Email or post responces. :-)

Later


--
Chris Mattingly -- AKA: Watchboy @ [Hall of Fame, Muddog, and NeXT LPmuds]
Send all flames to: /dev/null
Send all other stuff to: cmatting@nyx.cs.du.edu
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re:  Software Etc. out of Amiga market
Date: Mon, 16 Nov 92 15:55:30 PST
Organization: The Portal System (TM)
Distribution: world
  <2807.2afb70fe@vger.nsu.edu><xrhZr*BX0@Birdland.UUCP>
  <root.02t9@rkamiga.UUCP> <AD9+r*sY0@Birdland.UUCP>

>Those are UPGRADES, genius. Can't you tell the difference? Quattro is $399
>and Paradox is $799. Upgrades for REGISTERED users are very low, for
>obvious reasons. Companies like Borland make 10-15% of their revenue on
>upgrade sales. But you have to make an initial purchase in the retail
>market before those very low upgrades are available.

Re-read what he said. Buying *any* Borland product entitles you to
the upgrade price on *any* of their products.

Sometimes "genius" is just reading carefully.

>Learn how the industry works before flaming it.

Yeah. Exactly.

TomK@cup.portal.com
Tom Krotchko
From: Shawn_Granger@neonate.amiga.atl.ga.us (Shawn Granger)
Newsgroups: comp.sys.amiga.games
Subject: If you're on your own...hang on
Date: 17 Nov 92 12:53:31 EST
Distribution: world
Organization: The Village BBS

I wish game makers would wake up and test thier products on the different
Amigas and then TELL US IF THEY WORK ON THEM!!!!!!!!  If you buy an Dos
game it has on the side 386,286,486 required.  Why can't the Amiga games
give sort of hint?  I hate the fact that I can buy a new game from my local
dist. and it won't play.  Pretty disappointing and a waste of my time,
expecially since they are atleast an hour & 1/2 to get there and back. 
Thats doing 70 all the way.

I want to know if anyone out there with a 404 area code is interested in
playing POWERMONGER over the lines?  I love the game and would love to play
against real people.  The computer just isn't exciting anymore.

-- Via DLG Pro v0.995
From: lestat@acs.bu.edu (Alexander Aranyosi)
Newsgroups: comp.sys.amiga.games
Subject: Re: General Questions about some game demos...
Keywords: Walker / Lemmings 2
Date: 22 Nov 92 05:03:04 GMT
Organization: Boston University, Boston, MA, USA

In article <1992Nov21.203109.22420@clipper.ingr.com> kontos@clipper.ingr.com (Thorne Kontos) writes:
>E-mail responses wanted only - save bandwidth
I would've complied with this, but I think a lot of people are having the
same problem you are, so it's better to deal with them all at once.
>
>lemm2-d.dms simply will not run on my A2000. It does not have the fat
>angus chip, could this be the problem? 

No, it works fine on a 1000.  Also on a 500, 2000, 3000, 4000, etc.
>I have tried using dms111.sfx
>and dms1_11.sfx to unpack the demo. When running the demo, the dma
>design screen comes up, and then everything dies resulting in a
>software failure code (8000 0003). Can someone tell me what is going on
>here?

This problem seems to have something to do with the bootblock.  The same
type of thing happened on my 1000 (although it would just crash instead of
giving me a GURU).  I booted from the HD and ran the demo by typing "test",
and it worked fine.  But do this from df0:, because the demo expects the
disk to be there (if you run it from another drive, it flashes and gronks
df0: until you move the disk).  Give this a try, and it should work fine.
>                                    Thanks,
>                                    T. K. Kontos
>                                    E-mail: kontos@clipper.clipper.ingr.com
> 
You're welcome.


-- 
===============================================================================
"I used to think the brain was the most fascinating part of the body...
 Then I realized, 'Look what's telling me that.'" -- Emo Phillips
     "I'm so good, even my blood type is A+." -- Me
Newsgroups: comp.sys.amiga.games
From: mac9167@tamsun.tamu.edu (Matt Costanza)
Subject: Software for sale priced to move....
Organization: Texas A&M University, College Station
Date: Sun, 15 Nov 1992 22:43:53 GMT

I have a few games for sale.  They are priced to move.  They all come in the 
original box will full documentation.  Most all have the warrenty card.
**BUYER PAYS SHIPPING** If you are buying one game then I will ship via
U.S. Mail.  If you are buying more than one game then I will ship via UPS.


GAMES

Dragons of Flame (SSI)			$10.00

Spell Bound (Psygnosis)			$8.00

Ferrari Formula One (EA)		$10.00

Gold of the Aztecs (US Gold)		$12.00

Chamber Sci-Mutant Priestess 
Draconian serie  (info Games)		$10.00

Red Storm Rising (Microprose)		$10.00


APPLICATIONS

City Desk 2.0 DTP (Sunrize Industries)	$25.00




If you are intrested in any of the above, please e-mail me.
-- 
****************************************************************************
* Matt Costanza             | Texas A&M University |     Amiga 2000        *
* Mac9167@Tamsun.Tamu.Edu   | Problem & Change Mgmt|   GVP 030 40 Mhz.     *
Newsgroups: comp.sys.amiga.games
From: link@ucunix.san.uc.edu (Virginia Link)
Subject: Air Hockey Game Title ?
Organization: University of Cincinnati
Date: Sat, 21 Nov 1992 21:22:26 GMT



    Does anyone remember the name of a game that was like Air Hockey.
    I remember there being different chambers that you moved into.

    thanks,
          vl
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Distribution: world
X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
Date: 16 Nov 92 18:44:12 EST
Organization: The State of CT.... NOT!

In article <1992Nov16.014626.6126@ns1.cc.lehigh.edu> elm4@ns1.cc.lehigh.edu (Ed Mackey) writes:

> But of course.  That's because they ported it from a 386 to a 68000, so
> it slows down and people complain.  What they _should_ be doing is porting
> it from a 386 to a 68000 plus custom chips and blitter.  Why is this so
> hard to figure out?

As Origin said, the Amiga coprocessors are rather esoteric and not that 
easy to program. Ok, call it laziness, but let's face it; they don't want
to go through the trouble of learning an exotic chipset unless they see
a profit. Past Amiga sales haven't given that impression.

> A small group bought more than 3 million Amigas?

Two-thirds are in Europe. Look at AMERICA ONLY. Ask CBM what its American
sales are. That's what they count.

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------

Newsgroups: comp.sys.amiga.games
From: levine@oclc.org (Eugene T. Levine)
Subject: Parasol Stars demo wanted
Organization: OCLC Online Computer Library Center, Inc.
X-Newsreader: Tin 1.1 PL3
Date: Thu, 19 Nov 1992 16:05:45 GMT

Does anyone out there have a playable demo of Parasol Stars or Rainbow Island.
From what I have heard I think that I'd like to try them out.
thanks,
-gene levine
levine@oclc.org
-- 
/     E. T. (Gene) Levine                                 OCLC Inc.    \
|      colnet!sppy00!etl                               6565 Frantz Road |
|      OR:  etl@rsch.oclc.org                          Dublin, OH 43017 |
\ OCLC => "Services for Libraries"                     (614) 761-5045  /
Newsgroups: comp.sys.amiga.games
From: ronny@basser.cs.su.oz.au (Ronald Cook)
Subject: Re: EA is gone too
Reply-To: ronny@cs.su.oz.au (Ronald Cook)
Organization: Basser Dept of Computer Science, University of Sydney, Australia
Date: Mon, 23 Nov 1992 23:46:56 GMT
Followup-To: comp.sys.amiga.games
Keywords: EA Amiga games


} A friend who works for Waldensoftware told me an Electronic Arts rep was
} in his store a few days ago, and said that EA is dropping Amiga game
} support. DPaint4.5 is in the works, but games are toast.

Hmm... must be some sort of fraud, or my eyes need checking. I could have
*sworn* that I received a couple of brochures from EA last week...

One was a "Buy 2, get 1 free" offer (and a list of games to which the offer
applied). The other was a list of upcoming new released being distributed by
EA in Australia. While the PC list was worryingly larger than the Amiga list,
there were a number of notable titles listed as coming up for the Amiga...
including Star Trek (25th Anniversary). Only Prophecy of the Shadow was listed
in the Amiga releases for SSI, however :-(.

Of course, this might just be another angle on the "many faces of EA" angle.

		...Ronny
Newsgroups: comp.sys.amiga.games
Subject: re: Arcade conversions  
From: Chris_Gin@kcbbs.gen.nz (Chris Gin)
Date: 20 Nov 92 16:28:15 GMT
Organization: Kappa Crucis Unix BBS, Auckland, New Zealand

d11073@tanus.oz.au (Steve Murray) writes:   
  
>  
>In line with conversions, how about the elevator action one, and the  
>under-water one where you are a scuba diver. What was it called.....?  
>  
  
Hasn't Elevator Action been released years and years ago? I don't think  
it was called Elevator Action (but it might've been) and it wasn't PD,  
but it was almost identical to E.A.  
  
And that Scuba Diver game, wasn't it called Posiedon (sp?) Adventure? I  
used to love that game, but I couldn't see myself playing it today....  
  
What I'd love to see converted is that simple little game where you  
control a person with a paddle, and the aim is to whack a ball into the  
other person's goal.  
Also that old Atari 2600 game 'Combat' was another excellent two-player  
game.  
  
Chris  
  
--- KCReader v1.10 beta
From: d11073@tanus.oz.au (Steve Murray)
Newsgroups: comp.sys.amiga.games
Subject: Arcade conversions
Date: 18 Nov 92 02:30:06 GMT
Organization: Pro-Net Australia

In line with conversions, how about the elevator action one, and the
under-water one where you are a scuba diver. What was it called.....?

INET: d11073@tanus.cec.edu.au
Newsgroups: comp.sys.amiga.games
From: WALLY@UKCC.UKY.EDU
Subject: Re: EOB underground
Organization: University of Keentookey
Date: Sat, 21 Nov 1992 16:51:24 GMT

In article <Andy.032v@Birdland.UUCP>
Andy@Birdland.UUCP (Andy Patrizio) writes:
 
>HELP! I'm stuck on underground level 4 in EOB II. You need two darkmoon
>keys to get out of there, and I only have one. It was in the lower SW
>corner, through a pair of illusionary walls. I've been all over that level
>and can't find diddly. Where is the second key???
>
>----------------------------------------------------------------------------
>Andy Patrizio       \\        uunet!tension!birdland!andy       //
>Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
>----------------------------------------------------------------------------
>"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
>they were groveling through a hymn to His Majesty." - Hannibal Lecter
>----------------------------------------------------------------------------
>
 
Have you tried going farther down?
 
I thought that you got a key from a Margoyle and one from the room behind
the illusionary walls..
 
It's rather hard to fuck up to where you can't do anything..  If something
looks impossible, skip it and go on...
   ___________________________________________________________________
  /                                                                  /|
 /__________________________________________________________________/ |
 |             _                                                    | |
 |    Walter_ //   Wally@UKCC.UKY.EDU   AN723@Cleveland.Freenet.EDU | |
 |      R   \X/    Wally@MIK.UKY.EDU                   /|           | |
 |   Francis       Francis@UKPR.UKY.EDU        /|     / |   /|      | |
 |____________________________________________/ |   _/  | _/ |______|/
                                                |  /    |/
                                                | /
                                                |/
Newsgroups: comp.sys.amiga.games
Subject: Re: BLEED IS RACIST
From: Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten)
Date: 17 Nov 1992 17:44:17 CET
Organization: MEDIAtex AG, CH-8807 Freienbach/SZ

Er.. I feel very sick if I only read the
word "racist", because in that BBS I use
, we have more than enough problems with
 them. (Actually we HAD).


This is an Amiga-Newsgroup.
Who agree with me? Grin.


Greetings.


Internet: Ikki(at)BEIZ.mediatex.ch



|B                                    B|
|E           CH: VTX *3600#           E|
|I           D:  BTX *28881#          I|
|Z                                    Z|
Organization: Middle East Technical University - Computer Center
Date: Wednesday, 11 Nov 1992 11:43:46 TUR
From: <E58708@TRMETU.BITNET>
Newsgroups: comp.sys.amiga.games
Subject:    Eye of the Beholder II

  Although I didn't enjoy this game I realy want to see the final screen.
But there is a problem,after returnin back to the upstairs where there is
three teleports at the end of a coridor,one of them sends me a room.
there is three gems on three door and a key at one.After some strugle I found
the way out,but I can't go more.There is two doors which I couldn't open. One
of them is talking and there is a strange picture on the other.
 And my second request is names of some good FRPs.
                                               THANK YOU.
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 15 Nov 92 16:09:36 GMT
Organization: Dartmouth College, Hanover, NH

crystal@glia.biostr.washington.edu (Crystal) writes:
>I have some horizontal lines on the left side of my screen, too.  (an A2000)

same here.

>BTW, where does this DMA come from?  I though Psygnosis was the Lemmings
>publisher.  Did they sell out?

DMA Design is the team which created Lemmings and Walker.  (just like 
Reflections designed Awesome and Shadow of the Beast).   Psygnosis is
a mere publisher... (the people who decides to add odd-ball copy protections
on their programs).

>Crystal
>  ;>

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
Newsgroups: comp.sys.amiga.games
From: mathers@sibelius.trl.oz.au (Steven Mathers)
Subject: Re: Perfect General
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Wed, 18 Nov 1992 00:12:17 GMT

In article <Paul_Cottingham.00lf@amusers.UUCP>, Paul_Cottingham@amusers.UUCP (Paul Cottingham) writes:
|> Anyone have any opinions on this game? Is it any good? and does it install
|> on a hard-drive?
|> thanx in advance
|> ...Paul
|> 
|> -- Via DLG Pro v0.995

I like it, but I think the computer opponent is too dumb.  I finished
every mission in 3 days, and I cant find another person willing to sit
down and null-modem with me, so I cant comment on 2-player playability.
It does install on a hard disk.
From: Andy@Birdland.UUCP (Andy Patrizio)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra is gone
Date: Wed, 18 Nov 1992 13:47:54 EST
Reply-To: uunet!tension!birdland!andy
 <1992Nov16.144712.12987@hubcap.clemson.edu> <1eb38oINNcnh@pith.uoregon.edu>
Keywords: Sierra griping game quality
Summary: They do, trust me
Expires: never
Distribution: world
Organization: The State of CT.... NOT!
X-Newsreader: Arn V1.00 beta rel2

In article <1eb38oINNcnh@pith.uoregon.edu>, Gregg Giles writes:

>    One question for everyone: for all of those who have griped about the quality
> of Sierra's past product, how many of you have ever actually written to the
> company and said this? No company can read minds - without user response, they
> are unable to know exactly what you are feeling about their product. 

Oh they do. I've been told this more than once from the software publishers.

My arguement has been that these companies don't know the esoteric chips in
the Amiga, and that all these programmers on here, all these people who
release demos, not necessarily the same people of course, should start sending
their resumes to these companies. If you can program the 680x0 and x86 chips,
then they can work on other development as well. 

It's an old cliche, you can't change the system from the outside. If some of
the CS majors on here would start applying to Sierra, EA, Origin, Broderbund,
MicroProse, and other game publishers, then at least they can bring a decent
product to the marketplace. Then, if good product is out, it will sell (we
hope.)

Now those bozos at Commodore have to get their product into the retail 
outlets...

----------------------------------------------------------------------------
Andy Patrizio       \\        uunet!tension!birdland!andy       //
Stamford, CT, USA    \\//        andyp@admiral.uucp          \\//
----------------------------------------------------------------------------
"God's a trip. He dropped a church on 34 of His worshippers last Sunday as
they were groveling through a hymn to His Majesty." - Hannibal Lecter
----------------------------------------------------------------------------
From: sl79d@cc.usu.edu
Newsgroups: comp.sys.amiga.games
Subject: Sports simulator info wanted
Date: 17 Nov 92 20:14:42 MDT
Organization: Utah State University

Hello, AMIGA fans...

I have a question that someone can help me with.
I am looking for some sport simulation games, like the board games
Avlon Hill, or SSI make,  a game that takes more than a quick wrist
but some thought...  Any sport is of interest, let me know what's out 
for the 3000.
thanks  greg
sl79d@cc.usu.edu
From: keith@majestix.cs.uoregon.edu (Keith Steiger)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt in EXACTLY 1 meg
Date: 16 Nov 92 01:43:44 GMT
Article-I.D.: cs.1992Nov16.014344.28470
Organization: University of Oregon Computer and Information Sciences Dept.

Okay.  I bought Black Crypt some time ago, but was too busy at the time to
play it.  Now that I want to play with it a little, I install it onto the
hard drive, and try to run it.  I can create characters, and play with the
configuration, but when I try to enter the game, it says "THIS MACHINE DOES
NOT HAVE ENOUGH MEMORY."  Now, I've tried everything I can think of--add21k,
running it from CLI, running it from Workbench--nothing changes.  And, yes,
I am aborting my startup-sequence before it starts, so forget that.  I have a
stock Amiga 2000HD, and the only devices are df0: and dh0:.  In fact, once I
managed to get "free" up to 901320 bytes of memory, and it STILL complained.

Is there anything that can be done?  With all of the Black Crypt players on
the net, someone must have run into this....

	Keith Steiger
	"But I don't WANT to go back to my homework.... ;-)"
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shoot Em Up's
Date: 16 Nov 92 20:03:05 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1

In article <1992Nov11.055504.10352@monu6.cc.monash.edu.au> Jim Giannakis,
ins750t@aurora.cc.monash.edu.au writes:
>Personally I think Z-Out was(is) still the BEST horizontal SEU and not to
>forget the SEU level on Turrican 2.

For horizontal SEU's, I'd put in a nostalgic vote for R-Type, and a
current vote for Cybernetix (Shareware Defender/Asteroids clone) which is
hard as hell but worth it...
From: vexar@watserv.ucr.edu (Joe C Solinsky)
Newsgroups: comp.sys.amiga.games
Subject: Red Sector @ Quartex
Date: 23 Nov 92 22:54:11 GMT

I was exploring the nic.funet.fi FTP site, and I discovered the demos area.  I  
thought I would find some nice Lemmings II demo, but it turned out that all  
that was there were a whole bunch of Demo Screens, with music and cool  
graphics, things to DEMO the Amiga with, I guess.  I am impressed.  If anyone  
knows how to contact Red Sector or Quartex Substance, I would be interested in  
asking what else they do.  If they make games, I would love to hear of the  
titles.  The only drawback (for me) is that the demos are in PAL format.  NTSC  
cuts off the bottom 1/4 of the screen.
Joe Solinsky
vexar@watserv.ucr.edu
Newsgroups: comp.sys.amiga.games
From: WALLY@UKCC.UKY.EDU
Subject: Re: ***HELP ON BLACK CRYPT***
Organization: University of Keentookey
Date: Mon, 16 Nov 1992 14:39:37 GMT

In article <1992Nov16.090852.13000@ghost.dsi.unimi.it>
quaini@ghost.dsi.unimi.it (michele quaini) writes:
 
>Ok, i have the following situation:
>- 3 scrolls of life
>- one rod of ressurrection
>My question is:
>Why the cleric can't raise dead? I need him an higher level ????
>or i need a special object?
>
>Thanks,
>
>Michele Quaini
>
>quaini@ghost.dsi.unimi.it
 
You might need something of the person you're trying to revive...  Something
that suddenly appears when they're dead..
 
Newsgroups: comp.sys.amiga.games
From: in2a505@rzaixsrv1.rrz.uni-hamburg.de (Elvers)
Subject: Re: Lemmings demo doesnt work!!!!
Keywords: lemmings
Organization: University of Hamburg, FRG
Date: 19 Nov 92 07:29:28 GMT

justin@pilot.njin.net (Justin Warburton) writes:

>I got lemm2-demo.dms from amiga.physik.unizh.ch which when umpacke rebooted
>I got that nice title screen then a guru. I tried using nofastmem that didnt
>work. so I went and got LemmingsII-demo.dms from hubcap.clemson.edu that
>didnt even unpack that gave me CRC errors. I did all this on an A1000
>w/ 512k chipram and 2 megs fastram.Please help me I want to try this!

A friend of mine had the same problems... He also has only 512k chipram, and 
that is the problem I think. You will need 1Meg ChipRam. 
BTW: No Problems on the A4000 :)

   - Andreas
 


Newsgroups: comp.sys.amiga.games