HDTenEightyP/NetNews huggingface dataset:
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.video
Subject: Re: Neo Geo
Summary: smileysmileysmileysmileysmileysmileysmileysmileysmileysmileysmiley
Date: 31 Aug 92 19:54:34 GMT
Organization: California State University, Chico

HoloNet Guest Services writes:
>Most of the positive NEO*GEO comments come, naturally, from NEO*GEO
>owners.  It isn't because NEO*GEO owners are loyal, etc., etc., but it's

... because they've spent $400-$700 on it and would hate to have to 
admit that it was a mistake... =)

(No, I don't want to start a flame war... it's just that even the 
line break left the opening. Gimme a break, eh?)

>remember when Fatal Fury came out people whined because it wasn't at all
>like Street Fighter II - it was a decent attempt, but not good enough. 
>Now Alpha Denshi has released World Heroes for the NEO*GEO, which mimicks
>Street Fighter II in almost every respect.  Now those same people are
>whining about the game's lack of creativity and that it's *TOO MUCH* 

There are some people who are never satisfied. I've even heard complaints
from 'expert' players that the 'retro' SF2 machines "don't play as well
as the _real_ ones." Geezzzz. And then there was a discussion I heard two
kids about the ball-end joystick over the bat-style ones...

>... you have to use a memory card just to finish.  

Whats a memory card? (Obviously I'm not a N/G owner, though I've played
the stand-up and was less that impressed.)
-- 
How much does it cost to entice a dope-smoking UNIX system guru to
Dayton?
		-- Brian Boyle, UNIX/WORLD's First Annual Salary Survey
Newsgroups: rec.games.video
From: mario@nintendo.com (Dr Mario)
Subject: SMW CHEESE BRIDGE: HELP!
Reply-To: mario@nintendo.com (Dr Mario)
Organization: Dinosaur Land
Date: Fri, 28 Aug 1992 12:55:57 GMT


Okay, I've made it through the Cheese Bridge,
and, according to the map, there's a keyhole
somewhere in there.  I went through on Yoshi
and got the wings, and flew into some secret
zone--but there was no key or keyhole to be
found there.  Does anyone know where the 
second exit from the Cheese Bridge is?  This
is the first secret exit I haven't been able
to find, and I hate to go to the next stage
without finding it, cuz there might be
something I need. 

Thanx.

mario
From: George_Lin@mindlink.bc.ca (George Lin)
Newsgroups: rec.games.video
Subject: SF2: Capcom Joysticks are here.
Date: 27 Aug 92 02:11:56 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

Well, I just saw the Capcom Joystick yesterday.
It was retailing for $169 CDN.  This was the SFC version (works with SNES
though).  It's not very similar to the arcade setup though.

The joystick has a ball at the end (instead of a tapered stick) that doesn't
look like it can be changed.

The buttons for strong punch and strong kick are offset (slightly lower than
the other puttons.)

And the entire assembly looks like two square blocks molded together at the top
(V shaped).
--

 -------------------------------------------
| George Lin                  | 145.270 MHz |
| George_Lin@mindlink.bc.ca   |   VE7FKU    |
 -------------------------------------------
From: louisc@lsil.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: Game copier: Survey
Date: 3 Sep 92 22:05:01 GMT
Reply-To: louisc@lsil.com
Organization: No,no, no

Hi everybody,

I've got some preliminary result on my little survey which you might/
might not be interested.

Here is the result: (all the numbers are in number of games, not number
person)
Backup                       : 3
Pirate                       : 115
Try out and erased game later: 9
Try game out and bought it   : 6
---------------------------------------
Total usage                  : 133

As you can see 86% of copier usage is pirating, 11% is to try out
new games and "surprisingly", only 3% is for back-up.

These are all FYI. If I get more responses, I'll update this
data.

Louis Chui

P.S. Someone from somewhere in Europe (Finland??) told me that
     he obtained 75 games which he'd never seen through a BBS
     network. Interesting, huh?
Xref: sparky rec.games.video:18052 alt.games.lynx:581
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Old games for today (was Re: Old games on new systems)
Date: 4 Sep 92 13:57:16 GMT
Distribution: world,local
Organization: NASA Goddard Space Flight Center

In article <3SEP92133353@tiamat.hacks.arizona.edu>, omf@tiamat.hacks.arizona.edu (Oscar Fowler) writes:
> 
> 
> Speaking of Robotron, I bought a copy of it recently at Software Etc. due to  
> the fact that they had it on sale for $16.99!  It is a GREAT game... highly
> recommended.  My thumb has never been so sore, though ...
> 

If anyone else is looking to get Robotron for the Lynx and find this price,
keep looking!  I've seen it for $12.99 in both Electronics Boutique and
Babbages....  It was worth the $20 I paid for it, it's DEFINITELY worth
$12.99 (or even $16.99 for that matter.)

Steve
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: Waht are Mode 7 effects (was Re: Super Star Wars vs. Arcade Star Wars)
Date: 31 Aug 92 22:25:32 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

ss@wpi.WPI.EDU (Scott Streeter) writes:

>In the small write up in Nintendo power it said that Super Star Wars
>has Mode 7 effects. What exactly are Mode 7 effects. Also the game
>will have sounds right from the movie and a password.

	Mode 7 is a graphics mode which allows the SNES to warp, scale, and
rotate the background.  Good examples of mode 7 effects are the ground in
Pilotwings, the floors in Street Fighter two, and the racetrack in F-Zero for
examples of perspective views of flat surfaces.  The title from Actraiser
and a spinning tubular hall in Castlevaina IV are examples of non-flat warps.
This feature only works for the background; the size-changing or rotating
bosses from Super Mario World are backgrounds rather than sprites.
From: egp41980@uxa.cso.uiuc.edu (M)
Newsgroups: rec.games.video
Subject: Re: Capcom, Strider, & Genesis.
Keywords: what about Strider
Date: 2 Sep 92 16:39:28 GMT
Article-I.D.: news.BtyM9u.80J
Organization: University of Illinois at Urbana

carleton@tecsun1.etl.army.mil (Daniel Carleton) writes:


>	If CAPCOM is not supporting genesis, why was Sega able to have 
>Strider.  The title screen says 'Reprogrammed by Sega'.  What's to stop
>Sega from liscencing SFII and Final Fight?

I believe Nintendo had Capcom sign some agreement stating that for Capcom
to be allowed to release a SNES version of these games they couldn't do
versions for other machines for a couple of years. I may be wrong, but I
believe Nintendo used to do this with old NES games so they may still do
so with SNES stuff.


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp41980@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
Newsgroups: rec.games.video
From: sikorski@phoenix.Princeton.EDU (Edward Sikorski)
Subject: Re: D&D (Genesis)
Originator: news@nimaster
Organization: Princeton University
Date: Tue, 25 Aug 1992 16:18:08 GMT

In article <1992Aug23.175559.10420@eng.umd.edu> dskim@eng.umd.edu (Daeshik Kim) writes:
>Damn! What a shitty ending!
>
>I was hesitating buying this; but after reading couple of
>reviews, I bought it on Friday evening after work.
>Hacking over weekends, I'm done with it - too short;
>generally, I think it's good game but too small map
>& virtually no towns to explore (except the castle where
>you started, or maybe Lizard's man's camp).
>
>I played with default-set; but I'm not willing to play again.
>
>But I really liked the fighting secene in the dungeon & cave
>specially those movements of the enemies.
>-- 
>	Daeshik Kim	H: (703)273-1517 O: (703) 689-5878
>	/PN=Daeshik.Kim/O=SprintIntl/ADMD=Telemail/C=US/@Sprint.com
>	dskim@eng.umd.edu

I agree! The T-Rex vs. Squid monster was terrible! 
Okay! For Sale:
	1- D&D: Warriors of the Eternal Sun 
	     with Hint book.
		total=  $43. (incl UPS)	

	1- Desert Strike	$30.
	1- Genesis w/joypad and Powerstick 
		& Sonic         $100.	
	1- Terminator		$35.
	1-MD Devils Crash	$30.
	Plus some other games to those strong enuff to inquire!	
I'm getting rid of this game system. I need a PC/Mac to make $$$ not
spend it. RIP.  :| 



Xref: sparky rec.games.video:17708 alt.games.lynx:512
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Re: Lynx STEEL TALONS is out, and looks hot!
Date: 30 Aug 92 05:05:13 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <la0c5tINN4fs@aludra.usc.edu> rjung@aludra.usc.edu (Robert A. Jung) writes:
>Just to get the word out to the weekend Lynxers out there--
>
>  STEEL TALONS for the Lynx just got released, and it looks like a four-star
>winner! The details are being pounded out for an upcoming review (grin), but
>if you're a fan of flight sims and/or sophisticated action/combat games,
>you'll want to run out and grab a copy ASAP!
>
>
>                                                --R.J.
>                                                B-)
>
>//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
>   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
>--------------------------------------+------------------------------Lynx up!
>"You weren't chosen because you are the best pilot in the Air Force. You were
>    chosen because you are the class clown and frankly, you're expendable."
>

  Is it multi-player?  The GamePro review kinda hinted that it wasn't.

 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)
From: cjg@hayes.ims.alaska.edu (Chris George)
Newsgroups: rec.games.video
Subject: SNES mario world help needed
Date: 27 Aug 92 21:21:35 GMT
Distribution: rec
Organization: Mr T. Fan Club

I'm looking for hints as to where the second exit is in the following
areas:

donut plains 2
cheese bridge
forest of illusion 4
choc island 2
choc island 3

any help is very much  appreciated.

thanks.

-cjg
Xref: sparky rec.games.video:17725 alt.games.lynx:516
From: rjung@aludra.usc.edu (Robert A. Jung)
Newsgroups: rec.games.video,alt.games.lynx
Subject: Electronic Games (was Re: Lynx review! STEEL TALONS)
Date: 30 Aug 1992 16:34:43 -0700
Organization: Southern California Lynx Enthusiasts
NNTP-Posting-Host: aludra.usc.edu

In article <9208302859@genesis.nred.ma.us> nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
>  Well that sucks, Steel Talons isn't multi-player?  That was one of my
>favorite features of the arcade version.  

  >Shrug<  I wish it was, also. But considering everything else that's been
crammed into the card, I'm not grousing very loudly...  B-)
 
>BTW, how much is Electronic Games?  Does it have a large fandom section?

  I paid $3.95 + taxes for my copy. I'm not sure what you mean by a "fandom"
section, but most of the magazine is video/computer game reviews, a collection
of science-fiction games, and a few interviews. Best way to view it is a
slightly slicker-looking version of VIDEO GAMES & COMPUTER ENTERTAINMENT.

  (BTW, I hear a rumor that "Die Hard", the game store, will be putting out
their own magazine in September...)

                                                --R.J.
                                                B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
   Send whatevers to rjung@usc.edu    |      If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
    chosen because you are the class clown and frankly, you're expendable."
From: btribble@terapin.com (Bobby Tribble)
Newsgroups: rec.games.video
Subject: Re: Neo Geo
Date: 30 Aug 92 20:47:41 PST
Organization: BBS

In article <1992Aug30.234054.4580@ecst.csuchico.edu>, tdunn@ecst.csuchico.edu
(Tim Dunn) writes:
>>I know that the games cost twice as much, but they are also twice as
>>good (from a grachics point of view). What do you think?
>
>I dunno about that. I've looked at N/G a lot at the arcade, and they
>just don't seem to be all that great. They're definitely better than
>8-bit NES, but I don't know if the huge price differential justifies
>what I feel to be a marginal improvement in graphics.
>

I've heard that when you play it at home, without all the "outside
interference" of the arcade, the experience is a lot better. If you basically
don't like the games, though, I don't it will do anything for you. I don't have
a Neo, so I don't really know...

Bobby Tribble  |8')
From: jrh@cup.portal.com (John R Hoffman)
Newsgroups: rec.games.video
Subject: SNES Super Mario Help Needed
Date: Mon, 31 Aug 92 20:55:55 PDT
Organization: The Portal System (TM)
Distribution: usa

I need some help getting through the Donut Land Secret Ghost House.
Any help will be appreciated.

John Hoffman
jrh@cup.portal.com
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.video
Subject: (SNES) SF2: Same Character Code
Date: 30 Aug 92 01:13:52 GMT
Article-I.D.: ecst.1992Aug30.011352.21962
Organization: California State University, Chico


I tried and I tried. I just can't get it to work. I thought it was a
bogus 'feature' (like the play-a-boss-code) but then I saw it in the
latest issue of VG&E (I think... there were alot of mags there....)
so it *is* a real feature. 

I just can't seem to get it to work. Help!!!!
-- 
No one can make you feel inferior without your consent.
		-- Eleanor Roosevelt
Organization: University of Maine System
Date: Wednesday, 2 Sep 1992 10:33:53 EDT
From: <IO20084@MAINE.MAINE.EDU>
Newsgroups: rec.games.video
Subject: Re: SFII endings?
 <1536@cogsci.ucsd.EDU> <1992Aug27.114450.13327@admiral.uucp>

Yes, all the bosses endings are the same on SFII:CE.  The only difference is
the main character in the picture.


Chuck
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Mega Drive/ SFC in Japan
Date: 4 Sep 92 16:48:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Mario -
I was the person who wrote re: Mega Drive and Super Fami
stuff in Japan. It wasn't just that Kid Chameleon was
selling for $15, down from an original $45 - it was that
the price was that low only several days after release.
That does not bode well. A successful title, like
Street Fighter II, for the SFC, maintained a near-retail
price for several months. A less successful game by
Capcom, Magic Sword, was selling for 75% on the day of
release, 50% or less thereafter. I bought mine for 3800
Yen -- $29 -- a few days after release at a price of 8800 Yen
or $65. The problem that exists is that a "bad" game
generally gets discounted. Because the Mega Drive is unpopular
and the games are generally mediocre, prices are lowered
on the games. A major difference -- a good Mega Drive game
is close to retail price if the magazines like it - like
Thunder Force 4, or Lunar: The Silver Star.

That's the story. 

That's the story. For more details, ask specifics.
-> Jer
From: westendorf@iscsvax.uni.edu
Newsgroups: rec.games.video
Subject: SNES Spoilers/Hints Compilation wanted
Date: 3 Sep 92 07:48:24 -0500
Organization: University of Northern Iowa

 I thought I saw a compilation of SNES spoilers and/or hints for many
 games.  Does anyone have this and if so could you email it to me. 
 Maybe putting it on the network again would be beneficial to others.
 Is someone compiling all this info?  
  Thanks in advance. 

  Mary
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: Anybody played SNES Magic Sword yet?
Date: 1 Sep 92 22:53:00 GMT
Distribution: na
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Sep1.190209.27134@adobe.com>, mmwang@adobe.com (Michael Wang) writes...
>I saw this in the store and was wondering how it compares to the
>coin-op version.
> 
>-- 
>Michael Wang
>mmwang@mv.us.adobe.com

It's a reasonably cool translation. Since the obvious interface has been
 retained, I'll just mention what was left out... or screwed up.

o  The 2-player option is obviously gone.
o  The bosses have been toned down significantly, removing one or tmo
and replacing them with a Hydra-type thing. One snake boss was butchered
in graphics but not in behavior.
o  The music is (like SF2) not as good as the arcade by far, but is still
catchy, I guess. The arcade music (I have the CD) is really deep and 
resonant - the home is kind of bubbly. The sounds are pretty much the
same.
o  For some reason, a stage select with levels 1-33 was put in the game.
Real dumb. If the only goal of a game is to get to the last level, why
make it only 17 levels away?

BUT, it's challenging to the same level as any other SNES title except
Nintendo games.... It's fun for a while, and is a good rental. Not a 
must buy, however...

-> J
d
From: gt2862c@prism.gatech.EDU (gt2862c THAM,JEFF C)
Newsgroups: rec.games.video
Subject: Recommendations for good SNES shooters?
Date: 29 Aug 92 07:29:27 GMT
Organization: Georgia Institute of Technology

I just recently bought a SNES. Can anyone give me recommendations for a
good shooter? I am looking at Darius Twin, Gradius III, or Super R-Type.
Any comment on these? How about EDF? Thanks for all info.

Jeff

Newsgroups: rec.games.video
From: gkomatsu@uhunix.uhcc.Hawaii.Edu (Galen Tatsuo Komatsu)
Subject: Re: jealous of sf2
Organization: University of Hawaii
Date: Mon, 31 Aug 1992 03:43:02 GMT

In article <kebzzh600awE032EN1@andrew.cmu.edu> "Michael J. Viola" <mv1e+@andrew.cmu.edu> writes:
>I'm pretty sure that this subject has come up before but when will
>capcom release a street fighter version for the sega genesis. I don't
>know much about the workings of the genesis but it shouldn't be any
>problems in converting the game. The only thing I can think of was the
>number of buttons in the controller. I'm desperately waiting for game.

	Personally, I'm more or less hoping that they DON'T come out with
a Genesis version of SFII.  Some sort of "SFII-Killer (tm)" maybe, but
not SFII.  First of all, I'd hate to think how they'd handle the controls,
and second.....

	I don't have SFII (and an SFC/SNES) and find it to be more "fun"
that way!  No I'm not some SFII-Hater, but not having it makes me "look
forward" to playing it whenever I go to my friend's house.  It becomes
more of an "event" in day-to-day life, and I don't "get too much of" it
by having it at my immediate reach.  Some people on the net as well as
some friends from time to time have expressed "boredom" with the game
when having nobody to fight but the computer.




--
         Galen Komatsu           !     Apple//e     !      XTC
gkomatsu@uhunix.uhcc.hawaii.edu  !  Sega MegaDrive  !  Sakai Noriko
  ar592@cleveland.freenet.edu    !    Atari 7800    !    Checkers
Newsgroups: rec.games.mud
From: mouse@thunder.mcrcim.mcgill.edu (der Mouse)
Subject: Re: Inter-MUD communication.
Organization: McGill Research Centre for Intelligent Machines
Date: Fri, 28 Aug 92 09:02:35 GMT

In article <1992Aug25.135337.23113@decuac.dec.com>, mjr@hussar.dco.dec.com (Marcus J. Ranum) writes:
> d8andjo@dtek.chalmers.se (Johan Andersson) writes:

>> I feel udp is the way to go, when [...].

It also must be tolerant of being silently dropped, duplicated, or
delivered out of order.

> This is true, but if you want reliable communication, you wind up
> very quickly writing something similar to TCP on top of UDP, and it's
> inefficient as hell.

> The technically correct solution is to use both TCPs and UDP
> datagrams.  Send the datagram if it's disposable and requires no ack.
> Send it over the TCP if you need reliable sequenced delivery.
> Another nice aspect of using the hybrid approach is you can use TCP
> keepalives to know if the other MUD is dead in the water, and then
> stop sending it UDP messages.

Not really.  All keepalives will tell you is that the remote *machine*
is alive, and that the net between you and it is still up.  The MUD
itself could have gone into an infinite loop and the keepalive will
never tell you.

You also have to be very careful about doing non-blocking I/O, which is
significantly less portable (and easier to get wrong) than simple
socket operations.

					der Mouse

			    mouse@larry.mcrcim.mcgill.edu
From: sld@phys.ksu.edu (Steve Davis)
Newsgroups: rec.games.mud
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Date: 31 Aug 1992 16:30:27 GMT
Organization: Kansas State University
NNTP-Posting-Host: bohr.phys.ksu.edu

In <9208290545.AA07953@ucbvax.Berkeley.EDU> mudloser@nolife.geek writes:
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*Sigh*. Learn to fake a header or don't fake it at all...

>HEY WHY DON'T YOU GO OUTSIDE AND DO SOMETHING ACTIVE?
 
I suppose the 8 miles that I rode my bicycle last night doesn't count...
And I guess the 3 mile run really wasn't all that active, either.

>ALL YOU DWEEBS EVER DO IS LIE AROUND YOUR COMPUTER TERMINALS AND SPEND ALL
>DAY TALKING TO GUYS (NO GIRLS PLAY MUD, THE SOCIAL EXCUSE FOR PLAYING MUD
>IS BULL SHIT)

*Shrug*. You got me. I only know about five females who mud. The rest of
them could just be gender-benders, since I haven't met them in real life.

>GO OUTSIDE, SMELL THE AIR, REALIZE THAT NO ONE IS TRULY HAPPY IF THEY WASTE
>ALL THIER TIME PLAYING MUD.  GET A CLUE THEN GET A LIFE!

Sounds like you could use a bit of your own advice, but I won't argue...

>SOMEONE WHO IS VERY SUPERIOR TO YOU

Gosh, if you say so, I'd better believe it.  

(By the way, a posting like yours appears in r.g.m about once every 3
months, so you haven't come up with anything brilliant or original)

Steve Davis
sld@phys.ksu.edu

Newsgroups: rec.games.mud
From: gish@NCoast.ORG (Tyson Chihaya)
Subject: Re: GodNet : What gives?
Organization: North Coast Public Access *NIX, Cleveland, OH
Date: Thu, 3 Sep 1992 16:16:28 GMT

pvanheus@frodo.cs.uct.ac.za (P A van Heusden) writes:
: What is happening with GodNet these days? Each time I try and get in, I
: get connection refused. Does anyone know what is on?
: 
: Peter
: --
: *******************************************************************************
: Peter van Heusden              "Thou shalt not kill
: CS2 lab, UCT, Cape Town               Kill kill kill!"
: pvanheus@frodo.cs.uct.ac.za                    Ministry   

Um..I think GodNet's been down for awhile. I don't know if it's coming
back or not.

BTW (not to be nitpicky, but..:) ) it's "You will not kill"...taken from
Full Metal Jacket.

-- 
Tyson Chihaya	|  capricorn sister taste of eucalyptus chartreuse regalia
gish@ncoast.org	|  purple pie petes dance electra burgundy baby blue eyed
                |  soul capricorn sister freddie mercury jezebel child
                |  motherlovebone breeds like rabbits gonna set you free
From: jrg@netcom.com (Parade)
Newsgroups: rec.games.mud
Subject: Re: HEY YOU LOSERS GET A F**KING LIFE YOU STUPID DWEEBS
Date: 31 Aug 92 22:23:53 GMT
Reply-To: jrg@netcom.com
Organization: People's Popular Front for Revolutionary Darwinism
X-Newsreader: Tin 1.1 PL4


	Gosh!  I tried to mail a reply to mudloser@nolife.geek, but
it keeps bouncing, saying it doesn't recognize that site! WHAT'S GOING 
ON?!

					DeathMaster @ LPMuds

-- 
jrg@netcom.com                                             russ granger
   Founder of the People's Popular Front for Revolutionary Darwinism
                     Parade says, "Evolution NOW!"
Newsgroups: rec.games.mud