HDTenEightyP/NetNews huggingface dataset:
Newsgroups: comp.sys.ibm.pc.games

mdjhelp@rigel.tamu.edu (mikey) writes...

>i remember seeing an advertisement for nintendo which had this game called
>something like Boxxel.  (no this is not the wrong group, just keep your
>pants on.)  the game was a logical on in nature in which you had to move 
>boxes around the various rooms to get to the other side.  you were timed
>for a score and could also pick up various treasures (me thinks) for extra
>points.  my question is the obvious: is there a ibm pc equivalent of this 
>game?  i saw a similar type game called Chip's Challenge which was a tangent
>of this idea but the game was corrupted so i had to return it.  anyway, if 
>anyone has heard, seen, felt, licked (oooo gross) this game before -or- 
>have any ideas as to a similar genre please direct me a nice site. or send
>it to me :)

I don't know about the PC, but I've seen several versions/variations of this
game for dedicated game consoles.

  Boxxel I & II  for GameBoy
  Shove It!      for Sega Genesis
  Tricky Kick    for NEC/TTI TG-16/Turbo Duo  (similar theme, but not exact)

This is, conceptually, a very simple game.  Movable blocks are placed on a
grid.  Immovable blocks are placed on the grid to form a maze.  You control
a cursor/man that can move up/down/left/right into any open grid space.  You
can move the movable blocks by getting next to them and pushing them up/down/
left/right.  Pulling blocks and diagonal moves are not allowed.  The object
of the game is to move the blocks from their original starting position to
some predefined "goal" position.  None of the games I've mentioned has a time
limit or "power-ups."

This game should be easy to implement (you could use ASCII graphics _yuk_).
There must be a PD/Shareware version out there someplace.

Hope this helps.


-------------------------------------------------------------------------------
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Information Networks Division |   but I certainly support your right to do so!"
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From: bugsy@emilio.WPI.EDU (Christopher Sean Moran)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ncaa
Date: 22 Dec 1992 17:42:25 GMT
Organization: Worcester Polytechnic Institute
Distribution: world
NNTP-Posting-Host: emilio.wpi.edu



Does anybody out there know if a NCAA basketball game like
the Super NES one will be released anytime soon for the IBM.

ThanX
Newsgroups: comp.sys.ibm.pc.games
From: morrisom@ucsu.Colorado.EDU (Mark Morrison)
Subject: U7: Arrrgghhh!
Organization: University of Colorado, Boulder
Date: Mon, 21 Dec 1992 18:08:00 GMT

I'm a bit stuck on Ultima VII:  How do you destroy the cube generator?
I can get past the outer defenses fine, but I can never make it to the 
center where the prism is once I'm in the cube.  Any suggestions?
	Please E-mail me, as I may not be reading the news for a while.
Thanx in advance!

Newsgroups: comp.sys.ibm.pc.games
From: chaojira@fraser.sfu.ca (Viboon Chaojirapant)
Subject: Re: EOB II "Help me, or I'll shoot the computer!"
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 25 Dec 1992 22:12:47 GMT

sltxh@cc.usu.edu writes:

>     Hi all. I've been enjoying SSI "Eye of the Beholder II" for the 
>past few days. However, I've run into one slight problem... I'm stuck
>in that INFERNAL "All who enter are doomed" level, and I can't get out.
>     Now, I've solved the room with the nine pressure plates. (Althought
>what good it did, I surely don't know  :( ), I've explored the level
>with the gaint ants for a couple of days now... to no avail. 
>     In short, a HINT LIST would be quite nice... thanx. Otherwise, I'm
>afraid that I will just HAVE to perform a DOUBLE BARRELLED LOGOUT!!!

>                               Much thanx in advance.
>                                                       Joel


>SLTXH@cc.usu.edu

    Hi, seeing that this article is not answered (here) yet...

    Since you have gone through the giant ants and the 9 plates room,
I assume that you must have at least 1 darkmoon key with you. To get the
2nd darkmoon key: Go into the 9 plates door again, there is a wall that is
an illusion. Walk through that and try finding another illusion. Then
I think that you will be able to get the 2nd darkmoon key. (there seems
to be a few illusion or secret buttons around, try finding them).

   Anyway, with the 2 darkmoon keys, you will be able to open the doors
to upstairs. Hope it helps.

V-BOON. =)
-- 

Orange Road, a road that is both sweet and sour.     

Newsgroups: comp.sys.ibm.pc.games
From: btbg1194@uxa.cso.uiuc.edu (Bradley T Banko)
Subject: MS Golf for Windows vs. Links 386?
Organization: University of Illinois at Urbana
Date: Sat, 26 Dec 1992 16:47:05 GMT

I am using MS Golf for Windows on a 20 MHz 386sx with 2 Mb of memory.
It is compatible with the courses for Links 386 (another golf game) by
Access Systems.  I am a little disappointed by the speed of MS Golf
during "terraforming" where it calculates your new shot view.  It takes 
about 5-10 seconds with all other Windows 3.1 applications closed.
Is Links 386 faster (and/or better in other ways)?

Please email responses.  Thanks.

b-banko@uiuc.edu

Brad Banko


-- 
Brad Banko;  Dept of Physics;  U of Illinois;  b-banko@uiuc.edu
=========================================================================
Tatiana Gutsu for President!                     73 de kb8cne @ n9lnq.il
From: zorak@matt.ksu.ksu.edu (Scott E Flowers)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon3.0 help   Pirated???
Date: 2 Jan 1993 00:56:52 -0600
Organization: Kansas State University
Distribution: na
NNTP-Posting-Host: matt.ksu.ksu.edu
Keywords: manual copy

first off, i want to say that i am relaying this for a friend without
internet access.

This friend of mine just bought a new 486 33MHz computer and i was helping
him with it.  Upon investigating the preloading software, i found falcon3.0
and Simcity on the drive.  These were not part of the listed preloaded
software.  it appears that the computer at some time before my friend bought
it, it was a demo computer for these two games.  

So, since i knew how to play simcity, i explained that to him.  What i was
wondering was if some kind soul out there could send me a copy of the manual
of falcon3.0 or tell me a place i could find it.     

i understand that to some of you, my friend might have _pirated_ this 
software since he didn't actually pay to the company for these programs.
that is why the subject is as such.  but in some defense, the computer
came with preloaded software and falcon3.0 was part of that, and he paid 
for the computer.  

so, if some one out there can help my friend, i would really appreciate it.
thanks in advance for any help.


zorak@matt.ksu.ksu.edu  ==  scott flowers       
Newsgroups: comp.sys.ibm.pc.games
From: rich@grebyn.com (Richard Lawrence)
Subject: Need CIV advancement maps -FTP site?
Organization: Grebyn Timesharing
Date: Thu, 24 Dec 1992 18:21:34 GMT

Could somebody point me towards an FTP site with the postscripts
Civilization advancement maps (showing dependacies)?

Thanks.

-- 
Rich Lawrence, Synoptics Systems Engineer  DOD#9630  rich@grebyn.com
     '92 Seca II "Yuri"  CI$:71101,2272  GEnie:R.LAWRENCE14
   216 years ago my government gave me certain inalienable rights.
     Since then, they've been trying to correct their mistake.
From: cclark@cco.caltech.edu (Clark C. Chang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II - Problem?
Date: 27 Dec 1992 09:33:10 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: punisher.caltech.edu
Keywords: Dune Problem

The problem with your harvester turning green next to the Ordos is not a bug, it's a feature:)
actually, the Ordos have something called the Deviator (it's their special weapon)
which will change the loyalty of the units it hits, i.e. your harvester would 
have theoretically been Ordos property, but the computer didn't respond
quickly enough to give it new directions... In fact, if you're the human
playing Ordos, it's fun to spend time hunting down the enemy's harvester's and
hijacking them :)
.

-- 
---------------------------------------------------------------------------------Clark C. Chang			       \
cclark@cco.caltech.edu (preferred)	>(This space to be filled) with nonsense
clark@alice.wonderland.caltech.edu     /
---------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: law40003@nusunix1.nus.sg (TAN YEW KEONG)
Subject: Re: Dune II: Is my strategy wrong?
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 26 Dec 1992 06:20:45 GMT

CHENG KWONG WING (law40001@nusunix1.nus.sg) wrote:
: On my third mission, an offensive campaign, it took me over 3 hours
: before I overran the Harkonnens?  At the end of it, I discovered that 83
: of my troops had been destroyed (mostly heavy quads) and I had
: eliminated nearly 300 of the enemies.  Is this usually what you guys get
: too?
:
No I haven't finished, but isn't this a great game? It is so great, I
forsake eating to play it!

I take about 1.5 hours per mission, running on slowest. I use a variety
of strategies, sometimes I take his ass out, sometimes I go right into
his front door. (1.5 hours per mission for the 3rd mission series). I
too am looking for an easier way to kill those idiots - hell, I've got a
human brain and the computer's just AI! There's gotta be some bug in the
AI!

Tell me if anybody's found the bug!
  



 
--

_________________________________________________________________________
Michael Tan Yew Keong | law40003@nusunix1.nus.sg | law40003@nusvm.nus.sg|
Final Year Law student - OH GOD, IT'S BEEN A HELLUVA LONG TIME!!!       |
________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: ksl@cfm.brown.edu (Kiseok Lee  )
Subject: Incredible Deal until last day of 1992
Organization: Brown University Center for Fluid Mechanics
Date: Mon, 28 Dec 1992 23:33:47 GMT

Hi gamers

I have following two PC games.
Perfect conditioned, evrything you get from the store.

Sherlock Homes - the lost file
Spell Casting 3 - spring break

I requested sevral time for trade, however there are no serious request
so far. Thus I would like sell both games only by $45.
Shipping included (USPS priority-2 day). Yes only $45. First offer,
First go. So hurry up!

And also for trade of King Quest VI, if you pay additional $10, I
willingly give you both games, 2 games.

Happy New Year!

Kiseok
ksl@cfm.brown.edu
From: markp@adsi.homecare.com (Mark Parr)
Newsgroups: comp.sys.ibm.pc.games
Subject: Front Page Sports: Football
Date: 31 Dec 92 14:26:18 GMT
Organization: Application Data Systems, Inc.

Well, I was playing the game last (which I like *alot*) and noticed a slight
bug in the opposing team/computer coach logic.

They had thrown a completed pass for 29 yards and a first down placing them 
somewhere around their 40/45 yard line.  I was called with defensive holding:
5 yard penalty and an automatic first down.  They accepted.  The next play, 
they were first and ten on around their 20 yard line......

Anyone noticed anything similar.....

Mark


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 | |-------------|  Application Data Systems     |  Phone: (601) 393-2046  | |
 | |  Mark Parr  |  1930-B 1st Commercial Dr. N  |    Fax: (601) 393-6605  | |
 | |-------------|  Southaven, MS 38671          |    markp@adsi.vp.com    | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Newsgroups: comp.sys.ibm.pc.games
From: sg@cbnewsh.cb.att.com (stephan.gross)
Subject: Prince of Persia Level 12 Help!
Organization: AT&T
Date: Mon, 28 Dec 1992 17:00:31 GMT

  I just started level 12.  I climb the tower on the right,
dislodge the overhanging plates and climb to that level.
I'm stuck - I can't jump the gap to the right.
  Am I missing something?  Or is it just technique here?

  Help would be appreciated.

Steve

-- 

                      Steve Gross    (...att!hogpa!sg or sg@HOGPA.ATT.COM)
From: mike.mcaulay@spacebbs.com (Mike Mcaulay) 
Newsgroups: comp.sys.ibm.pc.games
Subject: 'JOY'STICK BLUES
Date: 2 Jan 93 18:08:00 GMT
Distribution: world
Organization: SPACE BBS - Menlo Park, CA - 10 Lines + 4gB - 415-323-4193
Reply-To: mike.mcaulay@spacebbs.com (Mike Mcaulay) 

-> Subject: 'Joy'stick blues

jim@bilpin.co.uk writes:

-> just gets stuck in a corner and refuses to budge). I've tried three
-> different analogue joysticks (I've currently got a Suncom Analog
-> Plus), and haven't found one that works reliably. Some of the

Sounds like the joystick port on your machine is the culprit.  Try the
same program and same stick on a different machine; I'll bet it will
work fine.

M.
                                                                                                
----
SPACE BBS - Menlo Park, CA - 10 Lines - BoardWatch Top Ten BBS
415-323-4193 (v.32bis) - 4gB (50,000 files) + Wx, UPI News, etc.
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Indy 4 bug (cracked version)
From: cvetp036@vmsb.is.csupomona.edu
Date: 24 Dec 92 19:31:41 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvetp036

> I have a problem with the cracked version.
> 
> Indy is invisible since the robot plate.
> Now my machine falled in the lava and it's
> very ennoying to not see where I am.
> 
> Do you have any idea ?
> 
> Thanks,
> 
> Marc Stern  --  <stern@mble.philips.be>

Yes, you have a bad crack. The second crack fixes that disappearing Indy
problem.

    -- McD.eXodus.IST

Newsgroups: comp.sys.ibm.pc.games
From: dboisver@cs.ulowell.edu (Dana Boisvert)
Subject: PQ1:Need Help Near Start
Organization: University of Massachusetts at Lowell Computer Science
Date: Tue, 29 Dec 1992 23:01:54 GMT

Hi,
   I have the VGA rework of this game and I am stuck.  I have gotten all of
the stuff at the station and received the call to go to the traffic accident.
When I get there, I called the dispatch and they said that the backup was
on the way.  After that, I talked to the guy in the red shirt until he
finished his story.  Now, is there anything else that I do here?  I assume
I have to wait for the backup to get there, but I don't know if there's 
something else I should do first.

Thanks in advance for any help,
Dana



-----------------------------------------------------------------------------
| Dana Boisvert                  |  University of Massachusetts Lowell      |
| dboisver@cs.ulowell.edu        |  Go Boston Bruins, Boston Red Sox,       |
| or                             |  Philadelphia Eagles-  win it for #99,   |
| boisvertda@woods.ulowell.edu   |  and Boston Celtics                      |
|                                |  Thanks for the Memories #33             |
|"Maybe someday you'll find me   |  FSU Seminoles- '92 Cotton Bowl Champs   | 
| fishing for the lock that fits |               - '92 Sweet 16             |
| with my key" -Damn Yankees     |               - '92 College World Series |
| "Mister Please"                |  Charlie Ward for Heisman '93!           |
-----------------------------------------------------------------------------
Commisioner of the Jackie Robinson Rotisserie Baseball League and proud
Owner/GM/Manager/Batboy of the Mudville Mudcats (AL) and Bois To Men (NL)

Owner/Coach/GM/Equipment Manager/Zamboni Operator for the Bois With Sticks (IHL)

Newsgroups: comp.sys.ibm.pc.games
From: Fred.West@nautical.r-node.gts.org (Fred West)
Date: Tue, 22 Dec 92 14:00:55 EST
Organization: R-node Public Access UNIX Information System (416-249-5366)
Subject: Re: Help: Sherlock Holmes!
Distribution: world
Reply-To: Fred.West@nautical.r-node.gts.org (Fred West)
X-Posting-Software: UniBoard 1.10a S/N 120921

In message <1992Dec21.081911.10993@nuscc.nus.sg>
dated Mon, 21 Dec 1992 08:19:11 GMT
law40001@nusunix1.nus.sg (CHENG KWONG WING) writes:

> Hi folks,
> 
> Well I'm new at games and I'm stuck.
> 
> I have just beat the guys at darts and have spoken to the chemist and
> his assistant.  I think I'm supposed to apprehend the fellow but have
> been unable to do so.
> 
> I've tried everywhere but am still stuck.
> 
> Heeeelllllppppp!
> 
> Thanks in advance.   
> 
> --
> --
> ____________________   .    .   __         . 
> \______NCC_1701_____|) .____.--"--"---._____ 
>              ||      /-----._________.----/  
>      /=======||====/___/       "--"          
>    . \==\____________|(-                .   
I am past this point. Did you talk to the bartender after winning at darts.
Ask him about the dog.
Fred

--
Fred West, user of the UniBoard System @ r-node.gts.org
E-Mail: Fred.West@nautical.r-node.gts.org


R-node Public Access Unix/BBS - Free Access to the World thru Usenet
                 Data: 1-416-249-5366 (3 Lines)
     Shell Accounts Available - Contact marc@r-node.gts.org
Newsgroups: comp.sys.ibm.pc.games
From: ph@fungus.zso.dec.com (Phillip Hutchinson)
Subject: Re: SC][ info needed (yet again...)
Organization: Digital Equipment Corporation
X-Newsreader: TIN [version 1.1 PL8]
Date: Thu, 31 Dec 1992 19:53:32 GMT

SPOILER





















Damon Harper (Damon_Harper@mindlink.bc.ca) wrote:
: OK, I got the sun device.
: Now the Ilwrath have decided to send an infinite number of their ships to
: Procyon.  I figure, though the Ilwrath are easy to beat, I will hit the
: planet an infinite number of times before I can destroy an infinite number of
: them.
: I hate infinity.
: How do I get rid of them?  I know should be able to control them with the
: Umgah 'caster by pretending to be Dogar and Kazon (their gods).  However, I
: cannot for the life of me figure out how to do this.
: Someone please help.  I would download the walkthrough, but that would spoil
: it just a bit too much.  Right now, though, I am really stuck.
: Thanks.
:

                                                                -Damon Harper

You need to get rid of the Ilwrath.  Luckily, those crazy Umgah have
been teasing the Ilwrath for years, making them think that their gods
have been talking to them.  Now, YOU TOO can be the voice of God to the
Ilwrath!

Go to the Ilwrath homeworld (in the Taurus region, if memory serves),
and enter orbit about their homeworld.  DO NOT attempt to land on their
planet.

Now, use that there 'caster, and tell the Ilwrath what bad boys they
are.  They should go off to find some new race to play with, and leave
the Pkunk and the Procyon system alone.

Cheers!

Phil Hutchinson

Newsgroups: comp.sys.ibm.pc.games
From: Fred.West@nautical.r-node.gts.org (Fred West)
Date: Tue, 22 Dec 92 13:59:03 EST
Organization: R-node Public Access UNIX Information System (416-249-5366)
Subject: Re: Sherlock Holmes ... Stuck at a dead end
Distribution: world
Reply-To: Fred.West@nautical.r-node.gts.org (Fred West)
X-Posting-Software: UniBoard 1.10a S/N 120921

In message <1992Dec20.224455.9715@ac.dal.ca>
dated 20 Dec 92 22:44:55 -0400
jester@ac.dal.ca writes:

> We seem to bee stuck on Sherlock holmes.  We've reached a point where there s
eems 
> seems to be nothing new to do.  We have yet to find Blackwood or Sarah's boyf
riend
> boyfriend, or her sister.  We've found the Opra house, chemist, morque, flowe
r
> ladey, rugby field, tabaco shop, Sarah's flat and Scotland yard.
> 	We don't know where to go from here....
> 	Any help would be appreciateded..
> 
I am past this point, so if you give me some specifics of where you are, I
can probably help you. Have you played the dart game yet?
Fred
--
Fred West, user of the UniBoard System @ r-node.gts.org
E-Mail: Fred.West@nautical.r-node.gts.org


R-node Public Access Unix/BBS - Free Access to the World thru Usenet
                 Data: 1-416-249-5366 (3 Lines)
     Shell Accounts Available - Contact marc@r-node.gts.org
From: beng@dorsai.com (ben ng)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dune II - Problem?
Keywords: Dune Problem
Date: 27 Dec 92 20:34:24 GMT
Organization: The Dorsai Embassy, New York's Computer Consulate. +1.718.729.5018

Possible Spoilers






















kasdorf@nu.uleth.ca (Matthew Kasdorf) writes:

> Just a simple quo to ask if anyone else out there in news-land knows of
> a problem with Dune II?  I'm up to Mission 8 where I deal with both
> Harkonnen and the Ordos, but I first noticed the occurence on Mission 7.
> Say I have a Harvester working a little too close to the Ordos and it
> gets shot a few times then zowy my blue Atreides Harvester is Ordos
> green!  If I was lucky enough to hit RETURN it returns the spice to my
> Refinery and it turns blue again, if not I loose it to the Ordos!
> Any clues?

Its not a bug...its a feature. :) Your unit got attacked by an Ordos 
Deviant Launcher. They launch chemical missiles (similiar to a regular 
launcher) that converts for a temporary time your unit to one of theirs.
You may revert your unit back by hitting it with something. Once infected
your units are controlled or can be controlled by the Ordos.

Ben Ng
beng@dorsaid.com
uupsi!dorsaidm!beng
1:278/706
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: Ultima 7 (Hourglass help needed)
Reply-To: stevep@ims.com
Organization: Integrated Measurement Systems, Inc.
Date: Mon, 28 Dec 1992 15:47:43 GMT

In article <1992Dec24.053537.23703@umbc3.umbc.edu>, sean@umbc4.umbc.edu (Sean Williams) writes:
|> ***** SPOILER WARNING *****
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 
|> 	I'm having trouble getting the hourglass enchanted.  I have the
|> ethereal ring and Penumbra has enchanted it, I have the hourglass but how
|> does it get enchanted?  I cannot enter the Tetradohern(sp?)as it is now.
|> Any help is welcome.
|> 

First, be sure you have the right hourglass.  The one you want comes
from the shop in Paws.  To enchant the hourglass, I think you have to
take it to Nicodemus who lives in Yew.  Note, you may have to destroy
one or more generators before Nicodemus will act in a rational way.

Good luck,

-Steve-

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: mechwarrior
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 22 Dec 92 00:28:00 EST

JS>BW>Shooting at one leg on an inbound mech was always my favorite
JS>BW>thing. I just loved it when they'd finally collapse.

  Taking out the eight Dark Wing 'Mechs with one single Phoenix Hawk is possible
but tricky. The method is to think three-dimensionally and take advantage of the
faults in the game's AI.

BW>---
BW>  QMPro 1.0 41-6908  Clarke Development - making yesterday's BBS tomorrow!
BW> * Data Tamers BBS Georgetown, KY (502) 857-2548 USR D/S V42bis
BW> * PostLink(tm) v1.04  DATATAME (#168) : RelayNet(tm) Hub
---
  DeLuxe 1.21 #6922  Closing on ship target.  Music on!  Harpoon away!
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
From: y0xiao01@ulkyvx.louisville.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: game ftp site?
Date: 27 Dec 92 03:33:07 GMT
Organization: University of Louisville

Anybody can direct me a ftp site for some interesting games?
Newsgroups: comp.sys.ibm.pc.games
Subject: cracks
From: hempel_j@kosmos.wcc.govt.nz
Date: 30 Dec 1992 02:25:55 GMT
Reply-To: hempel_j@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

I'm after someone to swap some cracks with.  I have currently got just over
200.  Anyone interested, please e-mail me.

Cheers....John.
Newsgroups: comp.sys.ibm.pc.games