HDTenEightyP/NetNews huggingface dataset:
From: burt@ptltd.com (Burton Choinski)
Newsgroups: alt.games.torg
Subject: Re: Vehicle Repair Rules
Date: 14 Oct 92 13:58:07 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Ks. Jim notes...
------------
The repair times I'm playing with right now for wounds
are much higher than what you suggest - seven wounds is going to take
you about a month to fix (which seems reasonable, since at seven
wounds you are basically rebuilding everything except maybe the
lugnuts.)
------------
Before I posted my idea I was thinking of using the value of wounds in 
4-hour shifts.  Thus 1 wound takes 4 hours, 2 take (1.5 x 4) or 6 hours, 3 
take 10, 4 take 16, 5 take 40, etc.  Assume 8 hours per day.
       -- Burton
From: aodn307@bongo.cc.utexas.edu (Joshua Henry Geurink)
Newsgroups: alt.games.torg
Subject: Re: Is anybody out there?
Date: 13 Oct 92 01:00:19 GMT
Organization: The University of Texas at Austin, Austin TX

In article <81371@ut-emx.uucp> gdavis@ccwf.cc.utexas.edu (Grant R. Davis) writes:
>The Grant Man
>gdavis@ccwf.cc.utexas.edu
>
>Disclaimer: Major Havoc is *not* my schizo alter ego.


	How dare you even suggest such a thing, fiend!  Even now I work
feverishly to discover your secret hideout, and when I do all your
evil scheming will be for naught!


	Cry HAVOC, and UNleash the DOGS of WAAAR!!!!
		-Major Havoc

(NOT the MC version.  I forgot all about him.)
From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
Newsgroups: alt.games.torg
Subject: Re: Infiniverse #27
Date: 16 Oct 92 21:03:36 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

I finally got my first issue of Infiniverse today, but I don't have issue #1
with me. Could some good Samaritan (or Arizonian) send me a list of how to
score adventures?


The Grant Man
gdavis@ccwf.cc.utexas.edu

"Gold is most excellent"- Christopher Columbus
Newsgroups: alt.games.torg
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Subject: Re: Mechanical repair
Organization: National Radio Astronomy Observatory, Socorro NM
Distribution: alt.games.torg
Date: Fri, 9 Oct 92 16:23:36 GMT

In article <mumble> bchoinsk@nyx.cs.du.edu (Burton Choinski) writes:
>In article <grumble> jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH) writes:
>>    You mean that [NOT A FLAME!  Oh stop that.] Sorry about that.  You mean
>>that combining the two was a stretch but allowing let say, Air Vehicles, letting
>>you pilot everything from Zepplins to Fighter Jets
>
>I'm not espeially fond of that either, but at least it has more connection
>then allowing you to fly all of those vehicles AND fix all of them as well...

>I did pull out a seperate "thrown weapons" skill out of Missile weapons.
>Guilty.  But I do feel that just because you can drive doesn't mean you
>can fix.  I doubt Mario Andretti is a better mechanic then his pit
>crew.

If you don't like everything grouped up in one skill you could break
it up into several sub-skills like they suggest in the rulesbook.  So
instead of having just Air Vehicles you would have Air Vehicles
(lighter-than-air), Air Vehicles (rotary-wing), Air Vehicles
(fixed-wing), Air Vehicles (repair) [or even Air Vehicles (repair
fixed-wing)] etc etc.

WEG did this with the Language skill in the Storm Knights Guide,
though they only split it into Written and Spoken instead of a
seperate one for each language (but there's nothing that says you
can't do it that way if you want to.)

-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /|\\|
From: cpearce%nemesis@nemesis.acs.unt.edu (Chris Pearce)
Newsgroups: alt.games.torg
Subject: Earthquakes in Cairo
Date: 13 Oct 92 17:14:55 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

I'm surprised that no one has remarked about the large earthquake that
struck in Cairo recently.

So what do YOU think Mobius is up to?
-- 
Chris Pearce -- cpearce@nemesis.acs.unt.edu
From: clay@vortech.com (Clay W. Luther)
Newsgroups: alt.games.torg
Subject: Torg Archives
Date: 14 Oct 92 23:57:58 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b


I completed the archive move from morticia to clay today.

Note to KJ:

I don't have all of the stelae lists from you.  I have

aysle.Z
france.Z
living.land.Z
n.america.Z
nile.Z
nippon.Z
orrorsh.Z

If you could upload those missing, excellent.

The archives may be purused at clay.vortech.com (149.98.10.61).

---
Clay W. Luther                               clay@vortech.com
Software Engineer                            Vortech Data, Inc.
Office (214) 994-1377                        Fax (214) 994-1310

Well, it had been 987 years in outer space time when I got back.
Couldn't seem to find any of my friends to tell my interesting
stories to.
Newsgroups: alt.games.torg
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Reality Storms
Originator: jmkaraka@c00000-118dan.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 7 Oct 1992 21:22:31 GMT


|>Aye, yes, it's another question from me.  Anyway, I've another problem
|>in Torg (though this is just minor).  When invoking the Everlaw of One
|>and creating a reality storm, a SK in his home cosm gains a +2 to 
|>his Reality checks, right?  What if he was in another cosm, but before
|>invoking the storm the SK created a Reality bubble:  would he then
|>gain the home cosm advantage.  My players tried this on me, and I
|>was not quite certain what to do.
|>
	When invoking the everlaw of one you are ALREADY pitting your version
of reality vs. your opponents.  The bubble has no effect on that.  The +2
bonus comes from the support of the surrounding cosm.  When you create a 
reality bubble you're 'paying' to make the space you're in act like your home
cosm, so it can't give you any support.  (An analogous situation would be
to take the energy produced by a hand-cranked generator to turn the crank :)

   -john 'never let your players have Super Skill : Reality!' karakash-
Newsgroups: alt.games.torg
From: wolf@cheshire.oxy.edu (Clinton Richard Wolf)
Subject: Re: Infiniverse #27
Organization: Occidental College, Los Angeles, CA 90041 USA.
Date: Fri, 16 Oct 1992 18:08:36 GMT

In article <2802075247@dwetzel.mis.stratus.com> Dave_Wetzel@vos.stratus.com writes:
>In article <gatemail1.0b2882045362@morticia> jogle@aoc.nrao.edu (Ks. Jim) 
>writes:
>> "Berlin Rezoned", also by John Terra, comes out in May.  Tharkold
>> plans on invading Berlin but Mobius interferes, uprooting one of the
>> Tharkold stelae and replacing it with one of his own.  "Berlin turns
>> into a twisted mixture of heroes, villains and techno-horror.  Major
>> Havoc and his comrades battle the bloodlust of the Tharkoldu and the
>> darkness within their own souls in this powerful new book."
>> 
>> (How can Nile heroes have "darkness within their own souls",
>> considering how the Law of Morality works?  At least this should get
>> Major Havoc off the Grant Man's case for a while. 8-)
>
>I beleive the theory is that once tharkold drops a stelae in berlin, the 
>are will become a mixed zone: Tharkold/Nile.  The atmosphere created might 
>be very close to the Batman movies: heros with that near-pshycopathic bent.
>
 Possibly Batman, but I think the 'Martial Law' comics are a much better in-
terpretation of a mixed Tharkold/Nile zone. Martial Law is basically 80s 90s
pulp fiction, sadistic heroes, masochistic villians, death, sodomy, stapling
suits to your skin, wrapping yourself in barbed wire because pain is good,
and all that other good Tharkold stuff. Basically, the Law of Morality and
the Laws of Ferocity and Pain would fuse, created a really perverted hybrid...
From: albert@crick.ssctr.bcm.tmc.edu (Rick Jones)
Newsgroups: alt.games.torg
Subject: Re: Infiniverse #27
Date: 16 Oct 92 21:39:06 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

> I finally got my first issue of Infiniverse today, but I don't have issue #1
> with me. Could some good Samaritan (or Arizonian) send me a list of how to
> score adventures?

	This is a vague guess, but I think it's

1-3: various degrees of failure
4: costly victory
5:  A solid victory
6:  5+ a glory 
7: 6+ planted a story seed
8+ killed the Gaunt Man
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
"Reality is not the world, but the perception of the world." - Sneakers
Newsgroups: alt.games.torg
From: bgardner@hamp.hampshire.edu
Subject: Archives/More Adventures
Organization: Hampshire College
Date: Tue, 13 Oct 1992 21:14:33 GMT

How does one get onto the Torg list/ acrchives?  The suscribe posting gave no
info, and the archives posting gave an adress but no port or other way to gain
access.  When I tried my conection was refused.  I'd like to know because I
want to post adventures there.  I can't post them here because my players
read the news sometimes...  This way my work can be benefitting others in the
world then just my players... plus I'd like feedback on my campaigns and how
others think they work.  Thanks ahead of time... your effort is apreciated.

Schmoo
(The afectionate blob of white goo in the corner... that's me)
----------Schmoo, I am Schmoo and I do the fandango (Very Frightened)-----------
Newsgroups: alt.games.torg
From: Rick Jones <albert@crick.ssctr.bcm.tmc.edu>
Subject: WAHOOO!!!
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Tue, 13 Oct 1992 02:34:01 GMT

	We're Baaaaaaackk!

	Thanks Clay. 
-- 
Rick Jones				Systems Support Center
albert@bcm.tmc.edu			Baylor College of Medicine
Voice: 713-798-7352			standard disclaimers apply
Sky fits heaven, so ride it.  		Remote has button, so MUTE it.
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Newsgroups: alt.games.torg
Subject: Re:  Earthquakes in Cairo
Date: 13 Oct 92 22:46:56 GMT
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Originator: jmkaraka@c00120-100lez.eos.ncsu.edu


|>Chris writes:
|>
|>> I'm surprised that no one has remarked about the large earthquake that
|>> struck in Cairo recently.
|>
|>Hadn't heard about it.
|>
|>> So what do YOU think Mobius is up to?
|>
|>He's obviously perfecting that Earthquake Bomb of his (recently used
|>against Japan, according to Iverse a few months back).
|>
	Nahhh.  It's a deranged, P-rated, weird scientist whose family was
killed by Mobius' troops.  You see, he's gone insane and created the
monstrous Multi-frequency Omni Terra-Vibrator!  Which, unbeknowest to him,
or forgotten in his mad rage, will eventually create a resonating vibration
that will shake apart the world!
	Or it could be plates shifting, but that I regard as unlikely.  :)

	-john-

	(Can you see the players working WITH Dr. Mobius to stop this man.
This has poss...  Oops, I almost said it.)  :)
Newsgroups: alt.games.torg
From: sjs28257@uxa.cso.uiuc.edu (Steve Stelter)
Subject: Re: Reality Storms
Organization: University of Illinois at Urbana
Date: Wed, 7 Oct 1992 21:41:31 GMT

agreene@mta.ca writes:

>While I've got your attentions, I might as well ask about tapping
>eternity shards.  One of my players insists that he can spend a
>posibility while tapping a shard.  Does one gain extra rolls from
>posibilities and for Up results when trying to tap?  In the above
>instance, a player generated a damage total of 118 with his sword,
>reducing a dragon to a pile of tiny, bloody bits of spam.  He did this
>by spending the possibility and a Hero card (while on an Up result) on
>the tapping, and he gained about 7 possibilities from it; the next
>round (after a Core Earther used his Seize Initiative to keep the
>Up result), he spent the 7 possibilities and a Drama card.  The effects
>were incredibly dramatic, but certainly not clean.

I'm no guru where the eternity shard rules are concerned, but isn't it the
case that you can only draw one possibility from an eternity shard at a
time?

                                                --Steve Stelter
                                                  sjs28257@uxa.cso.uiuc.edu
From: jogle@zia.aoc.nrao.edu (Jim Ogle (Ks. Jim))
Newsgroups: alt.games.torg
Subject: Future trends?
Date: 16 Oct 92 20:35:17 GMT
Organization: National Radio Astronomy Observatory, Socorro NM

This isn't really about future plot developments in the Possibility
Wars, more about future things West End may be doing to "our" game.
And I ramble on quite a bit, my apologies in advance...

Munchkinism: No, this isn't a specific rant against Tharkold (those of
you who were here last spring will remember my comments about the
Tharkold SB) but the seemingly munchkin trend WEG is beginning to
show.  

For example, the recent flap I raised about ninja getting to have
Dexterity values of 16 - screams MUNCHKIN to me!  Sure, most ninja are
going to be NPCs, but a PC munchkin is going to be so out of balance
with most other characters it's ridiculous.  Any other character with a
16 Dexterity has an Adventure Cost he has to pay, but not the ninja!
All he has to do is avoid disconnection and reality storms (which
everyone does anyway) and he's taken care of!  Not to mention the
rules-raping potential of a Core Earth Ninja Prodigy (possible
starting Martial Arts skill value of 22!)

Plus, they are hinting in Infiniverse that the Akashans are going to
be developing bigger weapons, primarily for use against the Tharkoldu.
If a Space God pistol can have a DV of 30, can you imagine what their
heavy weapons are going to be like?!?  If the Tharkoldu weren't such
ridiculously powerful things in the first place....  (Ok, ok, so I
ranted against Tharkold again.)

Tharkold (and the Nile) expanding into Berlin - I guess good old
Malraux just isn't as smart as those pesky old technodemons - he can't
get a stelae planted in Europe to save his life, but a bunch of
berserko nonhumans are able to sneak three stelae into Germany and
plant them around the freakin' capital of almost-United Europe.  Is
the Cyberpapacy getting shafted in favor of Tharkold? Could be!  The
fanboys like those nifty demons better so WEG has to keep them active
(while forgotten realms like the Cyperpapacy and the Living Land fall
by the wayside.)  And combining Tharkold with the Nile lets us come up
with all kinds of Marvel/Image-esque superheroes (cybered mutants with
pulp powers - you know its coming; its "hot"!  Blech.)

Return of the Gaunt Man - Lord, let this be done right.  I'm crossing
my fingers and hoping the "supermodule" doesn't turn out to be a "led
by your nose around the world doing nothing important because you
can't prevent, alter, or even really participate in the final outcome"
kind of adventure.  I also hope that the module isn't going to
automatically assume that the party going through the adventure is
going to have several "big gun" characters to "deal with" the monsters
- Orrorsh shouldn't be that way.

So is it just me?  Am I ranting about nothing?  Maybe I'm just getting
too old and set in my ways....

-- 
Kansas Jim (Jim Ogle, TORG guru)                               /|
jogle@aoc.nrao.edu (NRAO-VLBA, Socorro New Mexico)           o| |-
"I'd be apathetic if I cared."                              /| \|
Newsgroups: alt.games.torg
From: Deryni <RAGRIMES@VAX1.UMKC.EDU>
Subject: Re: convention torg sessions...
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
Organization: University of North Texas
X-Gatemail-Version: 1.0b
Date: Wed, 14 Oct 1992 19:41:55 GMT


To get signed up for "the convention thing" you need to call Jeff
(can't remember his last name) at WEG.  He'll want to know what 
con you want to represent WEG at.  In other words, you can't just
say "I want to represent you; where do I go?"  :)  If you get him
the con name and what you plan to do, he'll send you prizes and
the $25 credit.

WEG can be reached at 1-800-338-6140.  I don't have the toll number 
here with me, but it is what they prefer you call...

Alavairthae!
  Deryni
    aka Alan Grimes
From: bchoinsk@nyx.cs.du.edu (Burton Choinski)
Subject: Spell Costs
X-Disclaimer: Nyx is a public access Unix system run by the University
	of Denver for the Denver community.  The University has neither
	control over nor responsibility for the opinions of users.
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
Distribution: alt.games.torg
Date: Wed, 7 Oct 92 23:47:26 GMT

Recently my one of my players (in Aysle) wanted to buy some magic items.  
As in non-listed ones.

Anyone have a fast-and-dirty cost estimates for spells?  I.E. how much
should a spell cost (in trades) to be cast for you?  Has anyone seen
such information?  If you wanted a movement spell cast on you, or a
conjured fireball (impressed into object version, say), how many trades
would it be?  Based on difficulty?  Backlash?  Both?  Time to cast?
All three?  

Any best Guestimates are welcome.
   -- Burton
Newsgroups: alt.games.torg
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Newsgroups: alt.games.torg
Subject: Re: A Yawn and a Stretch
Date: 13 Oct 92 22:40:00 GMT
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Originator: jmkaraka@c00120-100lez.eos.ncsu.edu


    [a very detailed and horrible ritual thankfully deleted]
|>
|>
|>---
|>Clay W. Luther                               clay@vortech.com
|>Software Engineer                            Vortech Data, Inc.
|>Office (214) 994-1377                        Fax (214) 994-1310
|>

	Calm down Clay, we've got the nice jacket right here.  The friendly
jacket that just love to hug you and hold you nice and tight.
	All kidding aside, that was good in, intentionally I'm sure, a 
disgusting sort of way.  BTW, do you happen to read Doom Patrol?  They've
got a place for people like you!

        -john 'Did you fill out this tender bones donor card?
                     Well, we've come for them.'  
              'Sorry, but I'm still using them!' karakash-
Newsgroups: alt.games.torg
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Mechanical repair
Originator: jmkaraka@c00040-100lez.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Distribution: alt.games.torg
Date: Thu, 8 Oct 1992 21:38:16 GMT


|>Combining the two skill sets was too much for me to swallow, but that is
|>beside the point.  
|>

[NOT A FLAME * NOT A FLAME * NOT A FLAME * NOT A FLAME * NOT A FLAME]

    You mean that [NOT A FLAME!  Oh stop that.] Sorry about that.  You mean
that combining the two was a stretch but allowing let say, Air Vehicles, letting
you pilot everything from Zepplins to Fighter Jets
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re: A Yawn and a Stretch
Date: 13 Oct 92 17:00:00 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Chris replies to Clay:

> > Once cut down, the priests would descend on the
> > bodies with sharp traingular pieces of metal called O-o and slice away the
> > warm moist bones.  With these, they would build singular boxes into which
> > they would place their pregnant women and carry them to the top of a
> > mountain where existed peculiar rocks that gave of a blue glow.  They would
> > leave the women in the boxes near the rocks for an hour.  Most would die,
> > but those that survived produced the most horrible monstrousities.  These
> > deformed and hideous offspring were worshipped as gods.
> 
> The Nile Empire without William S Burroughs is like a hot fudge sundae
> without pickles.

Sounds more Orrorshan to me - obviously the Gaunt Man (no, Gaunt, not
Grant!) had influenced this culture into performing the necessary
ritual for the creation of Horrors as part of their culture.  Truly
shocking!

Kansas Jim (jogle@aoc.nrao.edu)
From: jogle@aoc.nrao.edu (Ks. Jim)
Newsgroups: alt.games.torg
Subject: Re: Vehicle Repair Rules
Date: 14 Oct 92 03:39:03 GMT
Organization: University of North Texas
X-Gated-By: The Black Marble Wombat@morticia.cnns.unt.edu
X-Gated-From: torg mailing list
X-Gatemail-Version: 1.0b

Burton replies:

> Hows about this:
> Assume that, if you have wounds, odds are you have a boat-load of shock
> as well.
> 
>If 8 is an average task difficulty, then 8 is the average to remove any or all
> shock.  Add +2 if a K or K0 condition exists.  Shock and KO is the type of
> stuff that gives you problems (flat tire, broken fan belt, etc).
> Time required equals 1 minute per shock, plus 15 minutes for a K or 30
> minutes for a KO.

Kind of close to what I'm working on - a difficulty of 8 is the number
I came up with for fixing shock damage, though I included K and O
conditions as well without changing the difficulty.

I'm modeling my vehicle repair rules on the first aid/medicine rules
and how magical/miraculous healing is done.  The time required to
perform a certain level of repair is what's giving me problems - I
like your idea, have to stick it in somewhere.

> If there are wounds, add the modifiers you noted before (+2 for one, +3
> for two, etc).  Now make your roll, and if successful repair the damage
> indicated.  Wounds are major structural damage and take the number of wounds
> as the time value in hours (thus, a 7 wound truck will add 25 hours to
> the repair time roll.

I'm actually just using fixed difficulty levels for wounds but it's
the same thing as adding modifiers basically.  Right now I'm using
level of success to determine how many wounds are repaired, instead of
allowing you to fix all of them with one roll (unless you do real well
or course.)  The repair times I'm playing with right now for wounds
are much higher than what you suggest - seven wounds is going to take
you about a month to fix (which seems reasonable, since at seven
wounds you are basically rebuilding everything except maybe the
lugnuts.)

I should have the remaining bugs stomped out by tomorrow.

Kansas Jim (jogle@aoc.nrao.edu)
From: scottsc@polari.online.com
Newsgroups: alt.games.torg
Subject: The Namless One Strikes
Date: 12 Oct 92 15:22:02 GMT
Distribution: na
Organization: Seattle Online Public Access Unix (206) 328-4944


	Nearly a week without messages. Apparently the Nameless One has
located the alt.torg cosm and assimilated it. Perhaps I have time to send
this last Herald out befo
-- 
=========================
scottsc@polari.online.com
=========================
From: usenet@transfer.stratus.com (Mr. Network News)
Newsgroups: alt.games.torg
Subject: Re: Mechanical repair
Date: 8 Oct 92 18:36:38 GMT
Reply-To: Dave_Wetzel@vos.stratus.com
Organization: Dave_Wetzel

In article <1992Oct8.151057.11420@mnemosyne.cs.du.edu> 
bchoinsk@nyx.cs.du.edu (Burton Choinski) writes:

> Well, that's what the world book had listed -- Scholar (Mechanical).
> I personally have added a Technical skill to my game to cover these 
things.
> My brother's character has Air vehicles and Technical (Aircraft Mech).
> 
> Combining the two skill sets was too much for me to swallow, but that is
> beside the point.  

Torg is not exactly what I'd call high realism...  Be careful what you 
split up.  Character's aren't given enough starting skill adds to have a 
rich, full-bodied skill list.

Anyway, I kinda' thought that scholar(Mechanic) would be a generic repair 
skill.  So where Land Vehicles lets you repair land vehicles; 
scholar(mech) would let you repair land, air, and/or sea vehicles (and 
probably radios, tv's, etc).

just my guess...

--------------
Dave_Wetzel@vos.stratus.com
Newsgroups: alt.games.torg