HDTenEightyP/NetNews huggingface dataset:
From: jdoucette@venus.cc.hollandc.pe.ca (What, me worry?)
Subject: Re: DF&E: Hydran or Kzinti Graveyard ?
News-Software: VAX/VMS VNEWS 1.41    
Organization: Holland College - Charlottetown PEI
Date: Fri, 22 Jan 1993 15:39:00 GMT

In article <1993Jan21.173121.2993@dct.ac.uk>, mcsbc3maw@dct.ac.uk writes...
> 
> 
> 
>	I will be playing  D Fed & Emp for the first time soon against
>	another inexperienced player . My question is , as i am the 
>	coallition , do i try to smash the Kzinti out of the war in the first
>	few turns of hold back and try to nail the Hydrans (you only need
>	3 starbases outside the old colonies!) . Do I build a B10 and if
>	so do i transfer economic points from the Lyrans to do it ?
>		What do the Romulans do ? Crush (ahem) the federation
>	or the gorn ? Or do they nail the tholians ? Or Both ?
> 

	Kill the Kzin, kill the Kzin, kill the Kzin.  Reinforce the Hydran 
border and go for the Kzin.  Keep the pressure on the Hydrans with the 
Lyran Forces and have the Klingon West Fleet go on commerce raiding and 
BATS destroying missions.
	Build all the B-10's you can...in my previous outing in DF&E as the 
Coallition, I had five B-10's under construction, 3 of which got built, 1 
was almost built and the 5th had just started when...the cat pounced. Sigh.
	Seriously, B-10's are a good investment.  You're only going to lose 
them in capital assaults.  There's no need to transfer money from the 
Lyrans.  It only costs 5/turn/B-10, so if the die-rolls work out, you're 
probably not looking at any more than 15-20 points per turn.
	The Roms...depends on how well the Klingon's are doing against the 
Feds.  Just before the cat got our LAST game (again), I was the Feds and I 
had lost about half the Federation due to a combined Kling-Rom attack.  If 
the Klingons are doing well enough, go for the Gorns.  It will be painful, 
but the Gorns simply cannot hold against the Roms.
	Leave the Tholians alone unless you ABSOLUTELY need to deny the 
Alliance the 22 points.
	One last thing on the Roms.  I usually have them attack the Feds 
and then the Gorns.  Since if you attack the Feds the Gorns will storm 
across the border, pound the lizards to dust with the North Fleet and some 
judicious reinforcement.  None of this is easy, mind, but possible.  And 
watch out for those Fed FF/DD groups slipping into your rear and screwing 
your economy!!!

John
From: dlytle@OAVAX.CSUCHICO.EDU (Don Lytle)
Newsgroups: rec.games.board
Subject: The Association for the Study of Play conference
Date: 21 Jan 93 20:04:19 GMT
Reply-To: dlytle@OAVAX.CSUCHICO.EDU
Organization: California State University, Chico
NNTP-Posting-Host: oavax.csuchico.edu


                         *****   ANNOUNCEMENT AND CALL FOR PAPERS   *****

                                     TASP 1993 - St. Paul, MN
                             The Association for the Study of Play
              April 22 - 24, 1993 * The St. Paul Hotel * St. Paul, Minnesota

     The Association For The Study of Play (TASP) will hold its 1993 annual meetings in St. Paul, Minnesota.  The conference will begin Thursday and continue until Saturday, April 24.  There will be featured speakers, playshops, and forums for the discussion and presentation of research papers on all aspects of play research, theory, performance and behavior.
     TASP conferences traditionally have provided a mechanism by which researchers in diverse fields have the opportunity to share ideas and interact in a friendly and collegial atmosphere.
     Papers and proposals for panel sessions or tutorials related to the broad study of play are invited.  Sessions include, but are not limited to:
 - Humor, laughter
 - Computer and cyperspace play
 - Folklore
 - Children's play behavior
 - Cross-cultural play
 - Body work and play art
 - Performance 
 - Anthropology of festive play
 - Sport
 - Literary playfulness

Deadline for submission of abstracts is February 5, 1993.

Send abstracts (100 word maximum), audio-visual needs, and registration fees  ($60 professional and $20 student made payable to TASP) to:

Dr. Don Lytle
Department of Physical Education
California State University, Chico  95929-0330. 
Bitnet/E-Mail: DLYTLE@OAVAX.CSUCHICO.EDU; FAX: 916 898-4932; 
Phone: {916} 898-6617 or 898-6373 {message}/894-5028 {evening}.
From: fierkelab@bchm.biochem.duke.edu
Newsgroups: rec.games.board
Subject: Re: Looking for Cosmic Encounters, Illuminati
Date: 21 Jan 93 15:32:36 GMT
Organization: Biochemistry


The original Cosmic Encounters was made by Eon Games.

The newest version is sold by Mayfair Games in the US, and incorporates several
of the expansion sets, but deliberately left out such things as Lucre and
Moons.


Eric Roush			Deck us all with Boston Charlie
fierkelab@			Walla Walla Wash and Kalamazoo!
bchm.biochem.duke.edu	Nora's freezin' on the Trolley,
				Swaller Dollar Cauliflower Alla-ga-Roo!

				Walt Kelley
Newsgroups: rec.games.board
Subject: SPACE HULK CAMPAIGN
From: C1913F@UMSLVMA.UMSL.EDU
Date: Tue, 26 Jan 93 12:35:56 CST
Organization: UM ST. LOUIS
NNTP-Posting-Host: umslvma.umsl.edu

There will be a Space Hulk game conducted on February 13, 1993 at the Hobby
shop located at 4924 Hampton Ave, St.Louis, Mo. Any players interested should d
rop by,and pick up a campaign summary. Please sign the sign up roster,because t
here are limited slots for Marines. Any questions should be directed to this ma
iling address.
 
Thanks for taking part
The GameMaster
From: jrd@bnr.co.uk (J.R.Davis)
Newsgroups: rec.games.board
Subject: Re: WWII micro armour games...
Date: 28 Jan 1993 09:17:54 GMT
Organization: BNR Europe Ltd, London Road, Harlow, England.
NNTP-Posting-Host: 128.199.202.49

In article <1993Jan28.043631.22518@julian.uwo.ca> allan@gfx.engga.uwo.ca (Allan Flanagan) writes:
>
>
>Hello everyone,
>
>I have recently got interested in WWII micro armour and was wondering what
>rules most people use out there.  Any thoughts on what is the best rules
>for WWII scenarios?  We currently use the JagPanzer (sp) rules but find them
>rather lacking.  They have good order of battles but are a little too simplified
>. 
>
>Thanks for any info people can send.
>Allan
>

I thoroughly recommend Command Decision.  It is quite expensive for a set of
mineatures rules, but well worth it - the only set of WWII mineatures rules
I have ever been happy with. They cover pretty much everything, and have excellent
OB's (the best I've seen).  Unusually, the rules use 1 model = 3-5 vehicles,
but it works.  Infantry are handled in platoons. The rules are about as simple
as you can get without losing too much detail (IMHO), and are great for
medium to large actions (not skirmishes).  Scale is 1 turn = 15 minutes,
1 inch (or 1 cm) = 50 yards.

There is a CD mailing list, too. (cdmailer@godzilla.Quotron.COM)
What more could you ask for?  :-)


		-jrd

Internal:  John Davis - Sysmgr HK10-14 - T4E East end HAL02 - Ext. 3618
External:  J.R.Davis@bnr.co.uk - +44 (0)279 403618
Newsgroups: rec.games.board
From: blum@medici.ils.nwu.edu (Dan Blum)
Subject: Re: Looking for Metagames Hymenoptera(sp?)
Reply-To: blum@ils.nwu.edu
Organization: The Institute for the Learning Sciences
X-Newsreader: TIN [version 1.1 PL8]
Date: Fri, 22 Jan 1993 23:31:33 GMT

James Eugene Alloway (cg533@cleveland.Freenet.Edu) wrote:

> As the (probably) misspelled subject sez, I am looking for the Metagame
> Hymenoptera, the "mother" game of Chitin I.  If anyone has it, let me know.
>    Gene Alloway

So far as I know, it was never published... does anyone have any
contradictory info?
--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 334
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-491-7149

"It's nothing, honey - the dog's learning how to juggle."
_____________________________________________________________________
From: rpowers@panix.com (Nowhere Man)
Newsgroups: rec.games.board
Subject: Re: Hackers
Date: 28 Jan 93 04:41:52 GMT
Organization: PANIX Public Access Unix, NYC

In <1993Jan27.113102.1@adcalc.fnal.gov> standeven@adcalc.fnal.gov writes:

>	Definitly get "Hackers". We have had a lot of fun with it. And yes, all
>your conspiricy theories will be confirmed, only now it is an elitist group
>of "winner" hackers that ride the net on the backs of regular net "losers".

>	Dont Bielieve me, play the game. We did make one house rule. I play
>with our system manager and he pointed out that the nets developed in 
>hacker dont develop any down time from hardware failure. So we randomly
>roll each turn to see if a node goes down. He even added a rule that If you 

When I played, we thought it was unrealistic that no matter how many
times a hacker crashes a system, nothing comes of it.  So we decided
that if a system was crashed 5 times it would be taken off the net
(out of the game).
-- 
(   Nowhere   Man    )    Please do not use this document
( rpowers@panix.com  )    as toilet tissue.
From: cjs@phy.duke.edu (Carl Schnurr)
Newsgroups: rec.games.board
Subject: Domain
Date: 25 Jan 93 00:31:37 GMT


I was in a game store recently and game across a new game (at least
to me).  The name of the game was "Domain" and it looked like a 
Heroquest type game.  The reason it caught my interest was that it 
had German as well as English rules--and I've been on an import game
kick recently.  Anyone have comments on this game?

Thanks for your time,
-Carl
-- 
	Carl J. Schnurr					1-919-684-8256
	Duke University Dept. of Physics        	cjs@phy.duke.edu
	Durham, N.C.      27706
From: wyattw@tekig1.pen.tek.com (Wyatt A Webb;629-1592;92-835;tekig1.pen)
Newsgroups: rec.games.board
Subject: Re: A&A Game Balance
Date: 22 Jan 93 19:44:23 GMT
Organization: Tektronix - Application Software Development
In-reply-to: emcglynn@moose.uvm.edu's message of 22 Jan 93 18:37:28 GMT

In article <1993Jan22.183728.4650@uvm.edu> emcglynn@moose.uvm.edu (Ted McGlynn, In the back row!) writes:



   Personally my fav strategy with the allies is to concentrate a small force in china and have USA build a IC there....becomes a bitch to the Axis in a few 
   turns ;-)

   Is there anyone out there that thinks the big ticket items are rather uneeded??
   I mean they are nice.....but can be basically an expensive toy. Airpower can wreck any navy.....and bombers seem alittle too weak. And I've always found
   Industrial bombing to be only done when my bomber is sitting with nothing else to do. GIMME TANKS!!!! 8-)

   Tedler



Re: big ticket items... I would agree somewhat.  When was the last time
you purchased a battleship?  I buy bombers every once in a while and
fighters only when absolutely necessary.  My purchases are almost always
infantry, armor and/or transports.

Later,

	-Wyatt

--
=====================================================================
|   wyattw@tekig1.pen.tek.com	|       Engineers are better	    |
|				|	      by design		    |
=====================================================================
***       Disclaimer: I have no opinions...my dog ate them	  ***
Newsgroups: rec.games.board
From: Mike McShane <mcsh0001@student.tc.umn.edu>
Subject: Silent Death
X-Xxdate: Thu, 28 Jan 93 07:14:14 GMT
Organization: None Whatsoever
X-Useragent: Nuntius v1.1.1d7
Date: Thu, 28 Jan 1993 07:14:09 GMT



Greetings all,
  
		I will probably get flamed pretty bad from the steadfast SFB players,
but I'm-a-postin' anyway.   Are there any Silent Death players out there.
 I picked up the boxed set at Gen-Con '92 and my friends and I are really
enjoying it.  I think some discussion about ships and scenerios would be
a great addition to this group.  Also, any players (either SFB or Silent
Death) around The Twin Cities University of Minnesota campus are welcome
to e-mail me if they are interested in playing.  My address is
mcsh0001@student.tc.umn.edu.  Or call (612) 788-3026 (weekdays).  

Thanks for the time, 

				Mike 

ISC captain to Andro commander

"Take that .... and that , and that, and that....."
Newsgroups: rec.games.board
From: btrusso@ADS.COM (Brad Trusso)
Subject: Re: Mutual annihilation
Organization: Advanced Decision Systems, Mtn. View, CA (415) 960-7300
Distribution: na
Date: Fri, 22 Jan 1993 22:44:48 GMT

From: joltman@raisin-nut.ai.mit.edu (T. Andy Frakes)
> Of course, if you play with a bunch of ignorant wimps, you can probably
> get away with a lot of threats like that.  Or you may be able to convince
> the person that it will be advantageous for you to carry out your threat
> even though it really isn't, but I was assuming optimum conditions (in my
> mind) where everyone is an expert at the game and is playing to win.

It sounds like your group of experts has already decided to adopt the
"no blackmail" policy.  That's fine, and then you're right, threats don't 
work.  In my group, threats and counter-threats, deals and backstabbing 
were all part of the fun.  Different strokes for different folks.

But remember, a threat can also be part of playing to win.  When I
play in a new group, I don't know how they'll react.  If they back
down, I win!  If they proclaim that they will not be blackmailed,
I would graciously withdraw my threat, without hurting my position.  
You can't blame a guy for trying!  (Shoot.  Now that I've admitted it
publicly, I can't threaten any more!  8^)  Of course, I could still
give them "friendly advice"!  (8^)

- Brad Trusso
Newsgroups: rec.games.board
From: alsandor@Micor.OCUnix.on.ca (Michel Boucher)
Subject: Re: Address for CONSIM?
Organization: M.B. Cormier INC.
Date: Fri, 22 Jan 93 09:26:56 EST

mathers@sibelius.trl.OZ.AU (Steven Mathers) writes:

> My messages from the consim mailing list seem to have died, and I cant
> remember the address.  what is it?

The address is:

listserv@vm.ucs.ualberta.ca

sub consim-l

For those who don't know, CONSIM (Conflict simulation) is a list devoted
almost exclusively to discussion of historical wargames.  All are welcome
to join, and unjoin if they find it's not to their liking :-)

I administer the Solitaire Games List on CONSIM, which I post 
irregularly.

Michel

C. Michel Boucher              | alsandor@micor.ocunix.on.ca
Private user                   |
Ottawa, Canada                 | member, Christina Amphlett fan club
CANADA                         |
Newsgroups: rec.games.board
Subject: Re: A postal bid system
From: kuznick@meglos.mdcorp.ksc.nasa.gov (david kuznick)
Date: 26 Jan 93 13:10:19 EST
Reply-To: kuznick@meglos.mdcorp.ksc.nasa.gov (david kuznick)
Distribution: world
Organization: McDonnell Douglas Space Systems Company


In article <bjm.0345@rommel.apana.org.au>, bjm@rommel.apana.org.au (Brad
McMahon) writes:
 
|>I am only new on the net (about two months) and in that
|>time I have seen a few auctions take place. This "Dutch Bidding"
|>system seems unfair to all concerned except the auctioneer.
|>Brian Youse has come close to a fair system after he realised
|>that there was a lot of counter bidding - which is really counter-
|>productive. I participate in postal auctions on a regular basis
|>here in Australia for militaria and the system that is used seems
|>fair for all concerned. I will explain it for you, with a couple 
|>modifications and ideas and those of you that are considering
|> holding a game auction should seriously consider it, as IMHO it
|> is fair for all concerned.

I fail to see how "Dutch Bidding" as you call it is unfair to all
concerned.  This is the free market system!  Why should the seller get
less than what the game could go for?  And why should someone with a
slower net connection be penalized?

--
**
David Kuznick
kuznick@meglos.mdcorp.ksc.nasa.gov
MUTLEY! Do something!  - D.D.
From: randym@triton.unm.edu ()
Newsgroups: rec.games.board
Subject: Re: VGs The Civil War question
Date: 22 Jan 1993 17:19:17 GMT
Organization: University of New Mexico, Albuquerque
Distribution: na
NNTP-Posting-Host: triton.unm.edu
Keywords: Civil War, cavalry

In article <C19KLo.L5v@usenet.ucs.indiana.edu> charbonn@silver.ucs.indiana.edu (gary charbonneau) writes:
>
>We've always played that the cavalry magically become infantry and control
>the city.  It doesn't bother me.  As you say, why shouldn't 5,000 cavalry
>be able to exercise control?  Heck, that's probably more than the population
>of some of those places.  What I find a little more disturbing is the
>ability to make cavalry out of infantry just by giving them a cav
>leader.
>
There was an article in FIRE & MOVEMENT way back when, in which the
designer (Eric Lee Smith) explained his rationale for all that. He said
that cavalry is always present (within the army or the strength points),but
that it takes an exceptional leader to make them do anything more than
raise a cloud of dust. Admittedly it seems like a rather gamey device,
and there is probably a better house rule somewhere out there. One
solution might be to make some Cavalry Strength Point counters, so that
they don't revert to infantry without the leader.


***************************************************************************

Yet another witty sig.line

***************************************************************************

Randy Moorehead
Zimmerman Library
University of New Mexico

Email at randym@hal.unm.edu  (internet) or ILL1@UNMB (bitnet)

Naturally my opinions are my own, and not shared by the powers that be.
From: sau@cco.caltech.edu (Sean Alan Upchurch)
Newsgroups: rec.games.board
Subject: Re: SFB: Rules question, tractors v fighters
Date: 25 Jan 1993 21:24:50 GMT
Organization: California Institute of Technology, Pasadena
NNTP-Posting-Host: sandman.caltech.edu

mcsbc3maw@dct.ac.uk writes:

>In article <1993Jan22.122339.27859@st-andrews.ac.uk>, ccjm@st-andrews.ac.uk (Colin Charles James MacDonald) writes:
>> In my dusty old Commanders' Rules, HETs are prohibited on the first impulse
>> of the turn. I cann't find anywhere a specific exemption from this for
>> fighters.
>> This would indicate that it is possible to drag slow fighters to death if you
>> tractor them on impulse 1.
>> Any comments?
>> 
>> Colin.


>	As i remember hets to escape tractor by a fighter were in ADDITION
>to the other het . But no het may be performed after the 'Escape HET' .
>This special case probably allows the fighter to escape on Impulse one
>as the prohibition on Imp1 het does not mention the 'Escape Het' .

>	Makes sense anyway.

>Mark

As I recall, you cannot death drag a fighter on an impulse that your ship
doesn't move.  This means that unless you are moving really really really
really . . . fast you won't death drag a fighter on impulse 1.  Also, last
I checked, drones and plasmas couldn't death drag fighters :)

Sean A Upchurch
sau@juliet.caltech.edu
From: bruno@cerberus.csd.uwm.edu (Bruno Wolff III)
Newsgroups: rec.games.board
Subject: Re: Lord Of The Rings boardgames?
Date: 25 Jan 1993 17:49:12 GMT
Organization: University of Wisconsin - Milwaukee
Reply-To: bruno@cerberus.csd.uwm.edu
NNTP-Posting-Host: 129.89.7.46
Originator: bruno@cerberus.csd.uwm.edu

From article <1993Jan23.150005.6410@ips.cs.tu-bs.de>, by koch@eis.cs.tu-bs.de (Andreas Koch):
] What boardgames (_not_ role-playing games like MERP) 
] are dealing with the Lord Of The Rings theme by J.R.R.Tolkien? 
] Aeons ago (-1984), there was a large game made by SPI that enabled 
] players to recreate the trilogy (if I remember correctly, maybe 
] someone else knows more). Any info is appreciated!
] 
I have the War of the Ring and two related games.
The War of the Rings is interesting but needs a lot of work. The Nazgul are
very wimpy. The full game is pointless to play since it takes a lot longer
than the character only game, but has little affect on the outcome. This is
mostly because seiges take very long compared to what is going on with the
characters. It is a good idea to get Gandalf killed, since you know he will
comeback as the better Gandalf the white.
There were a couple of different versions of the rule book. My roommate's
copy had some stuff to try and keep the Nazgul from being really pitifull.
I haven't done a lot with the other two games, but while looking at the one
where Sauron loses the ring we noticed a problem with the victory conditions.
The Sauron forces can win (but not decisively) by not bringing on any
reinforcements, since the won't be enough units to be destroyed for the good
side to win.
Lines: 81
From: an5445@anon.penet.fi (Bad Elf)
Subject: Space Marine
Organization: Anonymous contact service
X-Anonymously-To: rec.games.board
Date: Thu, 21 Jan 1993 15:04:32 GMT

	I've been reading this board for quite a while now, and I've seen very
little about the Space Marine game.  I'd be interested in corresponding with
other players to trade battle stories, stratigies, homecooked units, etc.  
Space Marine is one of the hottest games here (well, "here" is Carrollton,
GA, so I guess that doesn't count for much), and I know there must be other
players out there.
							The Bad Elf
							wrsstu@sun.cc.westga.edu
-------------------------------------------------------------------------
To find out more about the anon service, send mail to help@anon.penet.fi.
Due to the double-blind system, any replies to this message will be anonymized,
and an anonymous id will be allocated automatically. You have been warned.
Newsgroups: rec.games.board
From: emcglynn@moose.uvm.edu (Ted McGlynn, In the back row!)
Subject: Re: A&A Game Balance
Originator: emcglynn@moose.uvm.edu
Organization: University of Vermont -- Division of EMBA Computer Facility
Date: Fri, 22 Jan 1993 18:37:28 GMT

From article <1joo39INN31d@gap.caltech.edu>, by keith@cco.caltech.edu (Keith Allan Schneider):
> rpc@moscom.com (Robert Colbey) writes:
> 
> 
> 
>>f12008ad@triton.unm.edu writes:
> 
>>A quick summary of my game-balancing rule modifications:
> 
>>NO new industrial centers. This favors the Axis because it keeps the Allies'
>>lines of supply longer than the Axis', at least until the Axis has expanded
>>it's territory.
> 
> I think this tends to favor the Allies, actually.  Most Japan players
> end up building a few ICs on the mainland.  The only allied IC that seems
> to be commonly built is perhaps an English IC in India.
> 
> keith
> 
   A few IC's?!!! Why? Perhaps one......many seems a little much tho.

Personally my fav strategy with the allies is to concentrate a small force in china and have USA build a IC there....becomes a bitch to the Axis in a few 
turns ;-)

Is there anyone out there that thinks the big ticket items are rather uneeded??
I mean they are nice.....but can be basically an expensive toy. Airpower can wreck any navy.....and bombers seem alittle too weak. And I've always found
Industrial bombing to be only done when my bomber is sitting with nothing else to do. GIMME TANKS!!!! 8-)

Tedler
From: cg533@cleveland.Freenet.Edu (James Eugene Alloway)
Newsgroups: rec.games.board
Subject: Wanted: Wargame Design, S&T Staff Study #2
Date: 28 Jan 1993 21:49:05 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


Like the subject sez:  I am looking for the book Wargame Design by S&T, 
or rather SPI, 1977, ISBN 0-917852-01-x.  I am also interested in 
another Staff Study by the same people on the Eastern Front.
    Gene Alloway
Newsgroups: rec.games.board
From: koch@eis.cs.tu-bs.de (Andreas Koch)
Subject: Lord Of The Rings boardgames?
Organization: TU Braunschweig,Informatik,EIS,West Germany
Date: Sat, 23 Jan 1993 15:00:05 GMT

What boardgames (_not_ role-playing games like MERP) 
are dealing with the Lord Of The Rings theme by J.R.R.Tolkien? 
Aeons ago (-1984), there was a large game made by SPI that enabled 
players to recreate the trilogy (if I remember correctly, maybe 
someone else knows more). Any info is appreciated!

Andreas Koch
-- 
Andreas Koch                                Email  : koch@eis.cs.tu-bs.de
Institut f"ur theoretische Informatik       Phone  : x49-531-391-2384
Abteilung Entwurf Integrierter Schaltungen  Phax   : x49-531-391-5840
Gaussstr. 11, D-3300 Braunschweig, Germany  Telex  : 95 25 26