HDTenEightyP/NetNews huggingface dataset:
From: a434amid@cdf.toronto.edu (Rudy Amid)
Newsgroups: comp.sys.amiga.games
Subject: >Pirate ftp site explodes... film at eleven
Date: 14 Oct 1992 21:01:58 -0500
Organization: University of Toronto Computing Disciplines Facility
NNTP-Posting-Host: cs.utexas.edu

Dan Barrett jestered:
>                siht.eveileb.uoy.fi             (Finland)     
>                bmud.yrev.era.uoy               (Uruguay)     
>                eb.dluohs.setarip.lla           (Llamaland)   
>                erunam.esroh.ni.deppid          (Middle Earth)

   Stop!!


   You're tickling me to death!  :>

-- 
!Rudy Amid              ///
a434amid@cdf.toronto.edu//
amid@r-node.gts.org   ///
Netrek/IRC: Radix  \\X//
Newsgroups: comp.sys.amiga.games
From: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Subject: Re: Yet more civilization questions
Originator: jmkaraka@c00000-118dan.eos.ncsu.edu
Reply-To: jmkaraka@eos.ncsu.edu (JOHN MARTIN KARAKASH)
Organization: North Carolina State University, Project Eos
Date: Wed, 7 Oct 1992 20:30:11 GMT


|>> Okay.  Some of the things you can do to increase scientific production that
|>> you don't mention:  Build roads.  Make more cities.  Build railroads.
|>
|>I do build lots of roads.  After making a city, I usually have one
|>settler unit building roads around that city, irrigating, and mining.
|>Then, after "improving" all the squares around the city, I have the
|>settler build roads between cities.  After that, I disband it until
|>later in the game when it can clean up pollution.
|>
|>  - steve
|>
	I usually have one settler building roads around a city and one doing
'other' improvements.  The increase in prodution seems to more than offset
the upkeep on the settlers and it's much quicker.

	-john-
Newsgroups: comp.sys.amiga.games
Organization: Penn State University
Date: Fri, 9 Oct 1992 15:03:35 EDT
From: <EXG106@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: EOBII-HELP!!!!

I am at the 8 amgic mouths and have closed all but one:  the one that says
that it wants something made of greed and something about one for every year, "
and one less to fear."
What does it want?

                Please help me,
                  Eylon Geva
Newsgroups: comp.sys.amiga.games
From: lionel@cs.city.ac.uk (Lionel Tun)
Subject: Which is the strongest chess program?
Keywords: need advice
Organization: City University, London
Date: Mon, 12 Oct 92 12:15:32 GMT

Well, the subject line says it all - which is the strongest playing
chess program for the Amiga? (To run on an A3000 if it make any
difference.)

I have seens adverts for ChessPlayer2150 a few years back claiming
to be the best. Is this still the case?

--
Lionel Tun   (lionel@cs.city.ac.uk)
Vision Group, City University, London, EC1V 0HB. 071-477 8000 x 3889
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: Analog joystick games???
Date: 8 Oct 92 00:54:56 GMT
Organization: The PowerDrome BBS [(716)825-3614 Excelsior]
X-BBS-Software: EXCELSIOR! v0.960

This has nothing at all to do with the analogue joysticks but the last post I 
read in this thread was from Gregg Giles of Dynamix and I just wanted to tell 
him that I find Nova9 to be *impossible*!  My house mate who woul rather spend 
time playing Pinball Dreams has already beaten worlds 1 nad 2 and is on her 
way to world 3 but I can't even get off of world 1!  grrr  ;)
 
Skeksis
From: dollens@equinox.unr.edu (C Blake Dollens)
Newsgroups: comp.sys.amiga.games
Subject: Re: Galaga 92
Summary: it's on Fish disk #738
Date: 16 Oct 92 03:04:59 GMT
Organization: University of Nevada, Reno

In article <1992Oct11.212855.7130@hubcap.clemson.edu> charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
>st1gs@rosie.uh.edu (Spice, Darrell G.) writes:

>>Well, after seeing a few posts about how great Galaga 92 was, I decided
>>to ftp it.  Apparently it doesn't like something about my machine as
>>instead of a full color game, I get a black & white game screen where
>>all the graphics flicker on & off. 

>>I'm running on an Amiga 2000HD, with WB2.04.  I've used degrader to
>>force it to use only chip ram, pal mode, and many other things but
>>to no avail.

>Well, make sure you get the version from the Fred Fish disks ... although it
>won't do you any good if you have an accelerator (according to the docs, 
>anyway).

It's true that you should only get the program from the Fish disks.  I first
found it at an ftp site somewhere, and it had a problem similar to that
described above.  (I'm running an A2000 with one meg chip RAM, two megs
fast RAM, and the 2.04 OS).  When I saw it in the Fish collection, I 
decided to try again, and it worked great.  The only problem now is that
I'm hooked....

>I forget the disk number, but it's recent and availible on wuarchive.wustl.edu

It's on disk #738.  I'm sure it's on wuarchive somewhere, but it's easier to
find at ux1.cso.uiuc.edu.  It's in the amiga/fish/f7/ff738 directory.

Blake
-- 
"That's All"            | "A common mistake that people make when trying to
  -Phil, Mike, and Tony |  design something completely foolproof [is] to
Blake Dollens           |  underestimate the ingenuity of complete fools."
dollens@equinox.unr.edu |                 -Douglas Adams, _Mostly Harmless_ 
Newsgroups: comp.sys.amiga.games
From: u9155406@cs.uow.edu.au (Gerardo Bentancor)
Subject: Re: FTP sites which have commercial games?
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Wed, 14 Oct 1992 11:48:48 GMT

Andrew.Morison@f550.n635.z3.fidonet.org (Andrew Morison) writes:

> DB>	You are in luck!  Yes, there is a major ftp site with most
> DB>commercial games on it.  It even gets them faster than the
> DB>stores do, and
> DB>the copy protection is usually removed.

>    I don't know if you know this or not, Daniel, but Federal Police have
> access to these messages, and furthermore have access to University Computers.
> Now that you have given anyone who reads this message, and who has a Uni
> account, access to commercial Pirated stware. The federal Police can now use
> this information to prosecute the oraganisers of this site.

>    You have been very stupid, but i wish the Federal police read it and bust
> the people involved.

>    Good luck Mounties 8^)

>Regards.
>    /\/\ozza.

One comment here, If you happened to read the address of this site backwards
you would get a nice surprise! if you noticed it then fine, but why did you
post such a stupid reply?? If you didn't notice it then I suggest you take
more care before you jump the gun...

gb

u9155406@cs.uow.edu.au
Newsgroups: comp.sys.amiga.games
Subject: Re: Willy Beamish - HELP NEEDED!!
From: tribble@gphs.vuw.ac.nz (John Matthews)
Date: Thu, 8 Oct 1992 02:47:46 GMT
Organization: Institute of Geophysics, Victoria University of Wellington, NZ

In article <1992Oct7.101232.26048W@baron.edb.tih.no>, havardn@edb.tih.no (Haavard Nesse,o92a) writes:
> Help, I can't get past the "Bat Babysitter"! I know that I should use 
> the vacuum-cleaner in some way, but I can't get the babysitter close
> enough. Can anyone help me?
>                                    Havard N.
You need the fake mouse from your little sister's bedroom.
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Sierra drops Amiga support
Organization: York University, Toronto, Canada
Date: Thu, 8 Oct 1992 13:50:29 GMT

In article <67340@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:
>
>Its is never a good thing when a vendor stops producing games for the Amiga,
>particularly when a sucessful vendor drops support; it will have an effect
>on Amiga sales in the long run.
>

Yes, there are not enough movie type adventure games on the Amiga market.
Lucas Film only produces one per year. However, Sierra and Dynamix
produce one per month. If Sierra drops Amiga support, we can only discuss
Monkey's Island II for a whole year long.
Newsgroups: comp.sys.amiga.games
From: dofok@daimi.aau.dk (Brian Kofoed)
Subject: Re: Idle Neuromancer Question
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
Date: Thu, 8 Oct 92 23:16:43 GMT

Try ask Julius Deane about HARDWARE and he will sell you a gasmask, which
you have to operate, before entering Maas Biolabs....

You don't need the mask to complete the (as you have noticed... :-))...

Brian
From: wdieteri@wrdis01.af.mil (William)
Newsgroups: comp.sys.amiga.games
Subject: Civilization cheats
Date: 13 Oct 92 15:12:03 GMT
Organization: 1926CCSG Robins AFB

Here is a cheat I found out the last time I played. I had destroied all but 
one city of the enemy, but I did not know this location, and since I had
exploried the whole planet, I had to  start searching everywhere again. 
Since I had an embassy with them I was notified that they had to rebuild the
palace, just for fun I tried to find city on that city, and the map was
located to a different region.  I then few a plane out to that area and found
the city.  So it looks like as long as you have exploried an area you can find
any city in that area as long as you know its name.




 Name:   Will Dieterich                             Call Sigh: KD4LZE
 E-Mail: wdieteri@wrdis01.af.mil
"Hello Microsoft Customer Support.  Please hold for an hour." -- MST3K
From: TomK@cup.portal.com (Tom R Krotchko)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra drops Amiga support
Date: Wed,  7 Oct 92 19:15:50 PDT
Organization: The Portal System (TM)
  <1992Oct4.144844.27541@gn.ecn.purdue.edu>

>Is this really such a horrible thing?  Sierra games were nothing more than
>bad IBM ports for the Amiga anyway.

Yes, it is a horrible thing. Whether or not Sierra games are to everyone's
taste, the fact remains that Sierra has hit upon a very successful gaming
formula.

Its is never a good thing when a vendor stops producing games for the Amiga,
particularly when a sucessful vendor drops support; it will have an effect
on Amiga sales in the long run.

TomK@cup.portal.com
Tom Krotchko
From: jchiu@csugrad.cs.vt.edu (James Chiu)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Dreams Ignition
Date: 14 Oct 92 14:40:04 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Anybody know what happens when you get fuel for all of the planets from
Mercury on to Pluto? And if it's a jackpot, how many points is it.
I've gotten all the planets but the last one-Pluto-
Anybody gotten that far yet?
From:  (Greg Baicher)
Newsgroups: comp.sys.amiga.games
Subject: Re: monkey isle II
Date: 14 Oct 92 17:41:01 GMT
Followup-To: comp.sys.amiga.games
Organization: Apple

In article <718927144.AA00000@csource.oz.au>,
Mike.Everest@f513.n635.z3.fidonet.org (Mike Everest) wrote:
> 
> hi all,
> ok, so how DO i get that mirror away from the parrot?  i have tried all manner
> of things, even replacing the mirror with a picture from the front of a bag of
> 'parrot chow' all to no avail....... i assume that this is the mirror i need?
> all comments appreciated... thanx,
> Cheers,      Mike Everest.
> 
-->Your on the right track.  You need to hang the parrot chow from
something.
You have to draw the parrot's attention away from the mirror.
Newsgroups: comp.sys.amiga.games
From: cdunn@esk.compserv.utas.edu.au (Colin Dunn)
Subject: Re: EobII-Help PLEASE!
Organization: University of Tasmania at Launceston
Date: Tue, 13 Oct 92 00:18:15 GMT

In article <92285.124653EXG106@psuvm.psu.edu>, <EXG106@psuvm.psu.edu> writes:
>I'm just got the mark of Darkmoon and went up the stairs to where all of those
>statues are (the ones you can smash).  I went to the mouth that demands the
>mark of Darkmoon, and it allowed me passage.  Now then:  There is big green
>see-through shield blocking my way.  I've *hacked* at it incessantly, but
>nothing happens.  How do I get past it?
>
>                  Thanks!
>                      Eylon Geva

You need the crytsal hammer (which is green like the shield) to break it.
You can find it through a MASSIVE secret passage part within the Mark of
Darkmoon trial, on the same level that the actual mark is on. You will know
you've found the right place when you find a beholder stuck in a hole in the
roof.

No Problem: Colin.
-- 
-----------------------------------------\/-------------------------------------
..And remember, if you put a Tarantula  ||   Quote: Doug Anthony All Stars!
in your mouth and staple your lips shut, ||         Colin Dunn - EMail:
you're a flamin' idiot! - D.A.A.S.       /\  cdunn@pieman.compserv.utas.edu.au
Newsgroups: comp.sys.amiga.games,comp.sys.ibm.pc.games
From: mrmarcel@eos.ncsu.edu (MICHAEL RONN MARCELAIS)
Subject: Re: EOB2 win post
Keywords: eob2
Organization: North Carolina State University
Distribution: comp
Date: Wed, 7 Oct 1992 18:18:37 GMT

In article <6908@kielouta.fi>, f1toyl@uta.fi (Topi Ylinen) writes:
|> Just like in EOB1, the only possible way to win the final combat
|> was the "hit&run" technique, which was quite disappointing.

True, to win EOB2 you have to use 'hit and run', even the hint book says this,
but in EOB1 you can defeat the beholder using 'creativity.'

*SPOILERS*

Just use the wand of silvas to push the beholder back and south into his own
trap.  Neat graphics of him getting pierced through his eye.




|> *****************************************************************************
|> TOPI YLINEN		f1toyl@kielo.uta.fi
|> =============================================================================
|> The brotherbeat to any bull-eyed bulbomasons with an applemeter of
|> blunderblood in his veins... the philo-oxidative paygreen pathofinder,
|> a terror firmly tiger-belted in a toad-twisting taxbus.
|> ***************************************************************************** 

-- 

+-------------------------------------+------------------------------+
|  Mike Marcelais                     | mrmarcel@eos.ncsu.edu        |
|  356 Tucker, Box 04783, NCSU        | Fourth Bryan Productions     |
|  Raleigh, NC  27607                 | #include <disclaim.h>        |
+-------------------------------------+------------------------------+
| if the above address bounces, then try the address below:          |
| mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu                              |
+--------------------------------------------------------------------+
From: 2rs9acevedom@vms.csd.mu.edu
Newsgroups: comp.sys.amiga.games
Subject: Re: Galaga 92
Date: 11 Oct 1992 21:16:58 GMT
Organization: Marquette University - Computer Services
Reply-To: 2rs9acevedom@vms.csd.mu.edu
NNTP-Posting-Host: vmsa.csd.mu.edu

Galaga 92 is in Black and White.
Newsgroups: comp.sys.amiga.games
From: maxc1169@steer.sdsu.edu (Yuan-chi Chiu)
Subject: Shadow of the Beast III
Organization: SDSU Computing Services
Date: Wed, 14 Oct 1992 20:04:17 GMT

Hello Amiga Gamers,

   Does Shadow of the Beast III work with Amiga 3000 computers?

   This is very important to me because both Shadow of the Beast I and II
breaks on my A3000, so this time I must be sure that It'll work on my machine
before I go and purchase it.

   Thanks for your help
-- 
___________________________________________________________________________
   Yuan-chi (Bill) Chiu.   maxc1169@ucselx.sdsu.edu.   Amiga Enthusiast.
___________________________________________________________________________
If you take any activity, any art, any discipline, any skill, take it and
From: scst97@csc.liv.ac.uk (Mr. I.K. Goddard)
Newsgroups: comp.sys.amiga.games
Subject: Re: Text Adventure games on Amiga Format
Date: 9 Oct 92 11:45:57 GMT
Organization: Computer Science, Liverpool University
X-Newsreader: TIN [version 1.1 PL6]

There is an article in the new edition of Amiga Format dedicated to
the lost treasures of infocom.  It goes into detail about each of the
games, and I remember reading that they are sold in a bundle for
39.99(sterling, for what it's worth 8> ).  There definitely are
versions of the infocom games out there, and I think that there is an
interface program for them called z-machine, although I have never
used it.  You can download this via ftp for sure.

Hope this helps,

Ian
--
-------------------------------------------------------------------------------
   Hubba,  |Ian Goddard, Dept. of C.S., Liverpool University,
   Hubba!  |                                  scst97@uk.ac.liverpool.compsci
-------------------------------------------------------------------------------
From: death@alliant.eitc.edu (Death Devil)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shadow of the Beast III
Keywords: SOB, Shadow
Date: 14 Oct 92 03:34:51 GMT
Organization: Eastern Idaho Technical College


For the silver balls, you only need 3 (that's all you can get) Push 1 all the way over to the left and use the hammer to push the block until the ball is about in the middle, then push the 2nd ball under the edge, when the 2nd ball is in the middle, push the 3rd one under the edge. The first ball will be free and you can repeat the pattern. As for the ice blocks and furnace, you are on your own. I can't figure it out either. :)
Newsgroups: comp.sys.amiga.games
From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
Subject: Re: Sierra drops Amiga support
Organization: Norwegian Institute of Technology
Date: Thu, 8 Oct 92 19:13:11 GMT

TomK@cup.portal.com (Tom R Krotchko) writes:
>>Is this really such a horrible thing?  Sierra games were nothing more than
>>bad IBM ports for the Amiga anyway.

>Yes, it is a horrible thing. Whether or not Sierra games are to everyone's
>taste, the fact remains that Sierra has hit upon a very successful gaming
>formula.

>Its is never a good thing when a vendor stops producing games for the Amiga,
>particularly when a sucessful vendor drops support; it will have an effect
>on Amiga sales in the long run.

Yes...  But:  Sierra games for the Amiga have since the last SCI upgrade dropped
in quality to the point where it's embarassing to see something so abysmal on
the Amiga.  The graphics are ported over from the PC, probably using some 
algorithm which needs SEVERE modifications; the SCI doesn't utilise the Amiga's
resources AT ALL (I mean, they must be working HARD to get something to go this
slowly...  Maybe their PC-to-Amiga-graphics conversion is done in real time?)...
I actually heard that you can't complete the new version of SQ1 on a vanilla A500
because it's on a time limit, and the graphics move too slowly (can't verify this
one, though).  The end result:  Games which look GREAT on PC's, but SUCK on the
Amiga.  Therefore, unless Sierra make proper Amiga conversions of their games
(look at LFL, for instance), it would be a better thing for them not to convert
Amiga games anymore, and pretend it's the best the Amiga can do.

-Eyvind (eyvind@lise.unit.no)
From: marv@pnet51.orb.mn.org (Marv Gordon)
Newsgroups: comp.sys.amiga.games
Subject: Tom Landry Strategy Football
Date: 7 Oct 92 12:25:01 GMT
Organization: People-Net [pnet51], Minneapolis, MN.

Any news on when this will be out for the Amiga? Any Beemers have it? If so,
is really the next Earl Weaver for football?

UUCP: {tcnet, crash, quest}!orbit!pnet51!marv
ARPA: crash!orbit!pnet51!marv@nosc.mil
INET: marv@pnet51.orb.mn.org
From: clambert@dwalin.eecs.wsu.edu (Christopher Lambert - MME)
Newsgroups: comp.sys.amiga.games
Subject: MechForce Questions
Date: 16 Oct 92 00:24:14 GMT
Organization: Washington State University


OK, so I found a bunch of mechs that somebody uploaded to wuarchive, and
I pulled them down to check them out.  The problem is, there's so damn
many of them that it takes about an hour (give or take a week) for the
file requester to read all of the mechs in a given directory.  (Yes, this
is an 'I don't have a hard drive, snivel, moan' story.)

So, I get too smart for my own good, and split them up into alphabetical
directories (you know:  A/ holds all mechs starting with a, etc.).  This
works great for loading them up and getting a team started, but then the 
computer can't find the mechs directory, and I get to see that old pal, the
GURU screen.

What I need to know is:  is there a specific directory structure that must
be maintained for the program to find the mechs?  Does it have to be the
"Assault, Heavy, Medium, and Light" directories?  Is there a way to modify
these defaults, besides using the ConfigEd program that comes with it
(since that didn't work)?

Any help would be greatly appreciated.  If you could, and e-mail reply
would be preferable, since I get to read the news about once a century, 
or whenever my homework is done, whichever comes first.

-- 
     ///                                                  ///
    ///   clambert@yoda.eecs.wsu.edu  aka  Starhawk      ///
\\\///                                               \\\///
 \XX/     Amiga:  there is no substitute!             \XX/
From: Richard_Cavin@fcircus.sat.tx.us (Richard Cavin)
Subject: Re: Galaga'92 cheat mode?
Newsgroups: comp.sys.amiga.games
X-NewsSoftware: BBX-UMB 0.25c beta (Oct 09 1992)
Date: 12 Oct 92 12:36:10 CDT
Organization: The Flying Circus BBS, San Antonio, TX


In <4617@equinox.unr.edu>, dollens@equinox.unr.edu (C Blake Dollens) writes:
> I've just discovered the freeware game Galaga '92.  Great game!!  Does 
> anybody out there know how to activate the cheat mode that supposedly 
> exists on this game?
> 
> Also, the text in the game mentions a version of Elevator Action coming
> soon.  Has this been finished yet?  If not, does anyone know when it will
> be coming out?
> 
> Thanks in advance.
> 
> Blake
> -- 
> "That's All"            | "Fundamentally, every bar is the same as every other
>   -Phil, Mike, and Tony |  one, if it's the kind you're drinking in, to end a
> Blake Dollens           |  sentence with a preposition, which I haven't."
> dollens@equinox.unr.edu |                            -Walter Slovotsky

I'd like to know HOW you got this game to work??? I have a A500 (NTSC)
with 512K chip ram, 512K internal expansion, external floppy, GVP with
105 meg hd and 4 megs of ram. I tried everything to try and get this one
to work. Even disconnected my GVP, external drive, PAL booters,
degrader, etc. All I ever got was a ghosty black and white display with
some objects on it. I was/am a BIG fan of Galaga so wanted it to work.

Richard


-- 
Richard_Cavin@fcircus.sat.tx.us
Newsgroups: comp.sys.amiga.games
From: trav@wixer.cactus.org (traveller)
Subject: Re: Spirit of Excalibur
Organization: Real/Time Communications
Date: Fri, 16 Oct 92 14:11:57 GMT

In article <gandalf.719179218@camelot> gandalf@camelot.bradley.edu (Frank Salata) writes:
>
>I am have been looking for Lancelot for quite some time now.  I have
>managed to get some information from Drug or whatever his name is in the
>village of Caerwent.  He said the lancelot had gone north, perhaps as far
>as york.  But I could not find him anywhere, or any more clues to his
>whereabouts after that last clue.  Can any one point me in the right
>direction?
>
i haven't played the game in many months because i was told Lance had gone to 
a village called Camelais <sp?> but i could not find it anywhere, either on the
map that comes with the game, in the game itself, or in any maps in books 
of arthurian tales or other real maps. so if you find out where this village
is, or find lance somewhere else, please post it so i can get back into the
game, it is really cool.

trav


-- 

trav@wixer.cactus.org  |   In Austin, Tx:
     The Traveller     |      The city that made being a slacker an
                       |      acceptable alternative lifestyle.