HDTenEightyP/NetNews huggingface dataset:
From: michael@izumi.DIALix.oz.au (Michael Studte)
Newsgroups: rec.arts.manga
Subject: GUNHED
Date: 11 Oct 92 06:16:25 GMT
Organization: JAFWA, Cal-Animage Zeta, Perth, Western Australia


In article <1992Oct6.025419.11161@sol.UVic.CA> whelal@engr.UVic.CA writes:
 > >       Is there such thing as a live-action version of the comic or was
 > >those clips from some sort of GUNHED series?
 > >
 > >       ... and is it available on video or laser-disc here in N. America ?
 >  
 > That music video made by the NindPhasers had clips from the GUNHED movie. The
 > laser disk was released over two months ago and it costs about 65,000 yen. 

The group's name is Front Line Assembly, and the SONG is MINDPHASER.
And I think you're off by a decimal point with that yen value. $650???

--

+-------------------+----------------------------------------------+
| Michael Studte    | Japanese Animation Fans of Western Australia |
| 46 Hackbridge Way | CAL-ANIMAGE ZETA, Perth, Australia   +-------+
| Bayswater  6053   | Internet: michaels@DIALix.oz.au      |
| AUSTRALIA         |           michael@izumi.DIALix.oz.au |
+-------------------+ FidoNet:  3:690/728 (MegaTokyo 2033) |
|  Inokuma Yawara   |--------------------------------------+
|        for        | "Ichi ni mokkori, ichi ni mokkori.." |
|       GOLD!       |                - Ryo Saeba           |
+-------------------+--------------------------------------+
From: doi@jrd.dec.com (Hitoshi Doi)
Newsgroups: rec.arts.manga
Subject: Re: Whats with Ranma 1/2 #22?
Date: 9 Oct 92 03:28:52 GMT
Article-I.D.: jrd.Bvu4C4.LID
Organization: DEC Japan Research and Development Center

In article <axolotl.718593797@syzygy>, axolotl@socs.uts.edu.au (Iain Sinclair) writes:
# pearl@gandalf.rutgers.edu (Starbuck) writes:
#  >My friend's mom brought us back copies of Ranma 1/2 #22 from Japan
#  >today but she said she had alot of trouble finding it and went to
#  >several bookstores/newsstands before finally finding it.  I hope this
#  >isn't another VGA 3,5...
# 
# I can't think of any reason why it would be banned. Surely NOT the
# bloomer ghost story at the end of the volume. ^_^  In Singapore,
# it's anyone's guess, but I'm inclined to think that vol.22 has simply
# sold out.  It was unusally well advertised SS and other Shougakukan
# manga mags.  After all, it has the big family reunion (or disunity :-)
# story in it.

There were stack(s) of vol 22 at the bookstore(s) around here.

--
Hitoshi Doi, International Open Systems Engineering        doi@jrd.dec.com
Japan Research and Development Center               decwrl!jrd.dec.com!doi
Digital Equipment Corporation Japan          [from Japan: doi@dec-j.co.jp]
Newsgroups: rec.arts.manga
From: axolotl@socs.uts.edu.au (Iain Sinclair)
Subject: Gon!
Reply-To: axolotl@socs.uts.edu.au
Organization: Megami Jimusho
Date: 16 Oct 92 07:49:26 GMT

jcowling@godzilla.UVic.CA (Scowling Jim Cowling)
 >My roommate just got the Gon Book 1 in the mail from a friend in Japan.  I
 >don't read Japanese, so the fact that there is not a word of any language in
 >the book other than short English captions, I was able to read it.  I laughed
 >my ass off!

Tanaka Masashi (the artist) has a sense of humor which really appeals
to me.  It's hard to describe... kind of dark, and bizarre, lots of
slapstick.  Not unlike Sam Raimi (the director). I love it.  He's a
good artist, too.  All his stuff that I've seen is pretty much the
same high quality.

Gon first appeared in Flash, another of his works.  This one is set in
the US wild west.  There is a story in vol.2 where Flash (the hero) goes
underground to find a dinosaur egg, and ends up hatching it.  Gon ends
up being Flash's equal, maybe a bit more...

Flash has a tiny bit of Japanese, maybe 1 word/page average.

 >Can anyone out there tell me if there are any other Gon books
 >and who, perhaps, I could order them from?

There is a *complete* Tanaka Masashi section in the latest r.a.m
guide, which I'll post separately.  Ordering info is in the r.a.m
faqs.


--
 Iain Sinclair    axolotl@socs.uts.edu.au
Organization: St. Mallard's School for the Stupid at Heart
Date: Fri, 16 Oct 1992 14:53:13 EDT
From: <CMH114@psuvm.psu.edu>
Newsgroups: rec.arts.manga
Subject: Re: Orion

I started reading this sucker, and 6 pages in, me mind was screaming "Melissa
Scott! Melissa Scott! She wrote a so-so sf trilogy with almost the same premise
 of a older form of scientific mysticism turns out to be perfect for replacing
current technology!" (gah, yep, that's how my mind works, good god, I'm going
to get nowhere in life :(  In that case, it was Alchemy, late medieval style,
this time around it's Buddhist tantrism. Mildly interesting, but Mark C. is
right, M. Shirow's later style is a lot more dual cartoonish/serious than was
prevalent in Appleseed (or Dominion, if I remember correctly, it's been a
while). My brand new copy of Ghost in the Shell also has a high percentage of
cartoonish background stuff, and minor characters that stay silly looking.
It's a bit arring (argh, this machine is missing it's "" key, hint, the key on
the keyboard between h and k), the rapid transfer from cartoon to absolute
serious dramatic style. Shirow, as usual, drops us straight into the story with
out briefing us first, halfway throurgh conversations.

Mitch Hagmaier         One Moment in Annilihation's Waste,
Quest Laboratories     One Monent, of the Well of Life to taste-
Terraforming Division   The Stars are setting and the Caravan
State College, Pa      Starts for the Dawn of Nothing - Oh, make haste!
cmh114@psuvm.psu.edu
Newsgroups: rec.arts.manga
From: kuo@sumax.seattleu.edu (Chih-Ping Kuo)
Newsgroups: rec.arts.manga
Subject: FSS
Date: 8 Oct 92 06:15:04 GMT
Article-I.D.: sumax.5340
Organization: sumax city 0092

the latest FSS is getting very interesting. 

basically, book 1 cover Addler, book 2 & 3 cover Juno, Book 4 and 
the upcoming book 5 cover Both (in two months. yeah!) so this year's
materials cover up to book 6. 

from the beginning, it looks like Nagano want to do a story on Atropos, 
(by the title), then it deviated to Sopp, and the race to get the 
water of life (gee, wonder if Nagano ever read/watch Dune ? :) now it
more looks like the latest saga from the floating temple, apparently
Amaterasu's hold on most of the mirage knights is very precarous. 
one can do a count of how many knights rebel when giving the chance, 
of course, I am still a little confused on the Satan parts, but who
cares, just a little episode over the 7777 years.
Newsgroups: rec.arts.manga
Date: Thu, 15 Oct 92 15:13:05 EDT
From: Steven Feldman <AR402004@BROWNVM.brown.edu>
Subject:      Re: MR. ARASHI'S AMAZING FREAK SHOW
To: Enrique Conty <jester@ihlpl.att.com>, rec-arts-manga@darwin.sura.net,
        alternative/independent comics list <comix@world.std.com>

On Thu, 15 Oct 92 13:44 CDT The Conty said:
>
>> Where the hell did you see this???
>
>My local comic book store.  They get lots of weird manga stuff for one of
>their big customers (namely, me ^_^).
>
>> Is this one of those X-rated Catalan-type things?
>
>No.  As I said, it's published by Blast Books of New York.

     New York, eh?  Is this available to comic shops who order through
Capital City and Diamond?  Is this an actual English-translated Japanese
manga?  How many issues will it run?  Should we be discussing this on
the manga or comix list?  Etc. . . .

                          -- Steven Feldman <ar402004@brownvm.brown.edu>
From: ph111-dz@violet.berkeley.edu (david mou)
Newsgroups: rec.arts.manga
Subject: Re: Gon!
Date: 16 Oct 1992 08:12:01 GMT
Organization: a.b., s3x3, m.j., c.n.
NNTP-Posting-Host: violet.berkeley.edu

In article <1992Oct16.062024.16619@sol.UVic.CA> jcowling@godzilla.UVic.CA (Scowling Jim Cowling) writes:
>My roommate just got the Gon Book 1 in the mail from a friend in Japan.  I
>don't read Japanese, so the fact that there is not a word of any language in
>the book other than short English captions, I was able to read it.  I laughed
>my ass off!  Can anyone out there tell me if there are any other Gon books
>and who, perhaps, I could order them from?
>
Consider yourself lucky, as I looked far and wide and found one copy of Gon 1
in most of Southern California.  The manga is on and off in Morning Magazine,
so that should be the first place to look for new stories.  Otherwise, just
keep holding your breaths.  (a person to talk to about this manga is 
Hiroshi H {aka Heretic on #anime!}, who took the liberty to scan and made
ftp-able pages of Gon).  Gon 2 may come anywhere between 2-6 months.
(Have to check the Monthly Manga lists.)

-- 
                                                                         o
    dmou@orion.acs.uci.edu   ph111-dz@violet.berkeley.edu   studio 3x3  ^ ^

                           Dave no $@G>;`L!2h8&5f=j(J
From: Jason.Low@f108.n134.z1.fidonet.org (Jason Low)
Newsgroups: rec.arts.manga
Subject: Shirou/Shirow ?
Date: 8 Oct 92 20:03:01 GMT
Article-I.D.: etu2.rec.arts.manga.9210090030.AA03486
Reply-To: <Jason.Low@f108.n134.z1.fidonet.org>
Comment: This message originated in FidoNet.  It was forwarded by
Comment: glarwill@educ.ucalgary.ca (Glen Larwill, 1:134/93).
Errors-To: glarwill@educ.ucalgary.ca
Apparently-To: rec-arts-manga@darwin.sura.net


 >>*    Matthew A. Davis     *  two different things."
 >>* (aka Prince Nematocyst) *                   -Masamune Shirou
 >>*   mdavis@trinity.edu    *                    ^^^^^^^^^^^^^^^
 >>***************************

 > I think someone may have already asked about the correct/real name
 > of the creator of Appleseed, Orion, etc. :

 >      Shirow or Shirou ?

REAL name? Hm. I think the jury's still out on that one.  But I've seen it as
both Shiro and Shirow, and since his `signature' on an Appleseed cover has
the 'w' on it (on a can labelled "SHIROW M GAS"), I'd be willing to go with
that one.
From: vlad@ersys.edmonton.ab.ca (Vlad G. Pohnert)
Newsgroups: rec.arts.manga
Subject: Re: Video Girl Ai 3,5: What's the big deal...hmmm.
Date: Tue, 13 Oct 92 23:49:51 MDT
Organization: Edmonton Remote Systems #3, Edmonton, AB, Canada

lonewolf@ersys.edmonton.ab.ca (Benoy Koshy) writes:

- I got Video Girl Ai yesterday in the mail.  There was nothing other than 
- the scene where Ai's clothes get blown apart andshe gets tied up by some 
- techno-cables and that was it.  I can't believe that THIS was banned 
- compared to some of the material that is available in manga form...I 
- guess the censors are truly audience sensitive.  
-  

I have to agree, after going through both volumes, I just don't see why 
the MEGA ban!! I have seen MANY worse stuff in Anime that seems to be 
childish in content (aimed at a young audiance) and still have brief 
nudity.....
 
Hmmm....Maybe some sort of Japanese anti porn/nudity group got a hold of 
the two volumes and are forced a ban on them as an example.... Or maybe 
it's a marketing plot! (Just imagine how much everyone wants both issues 
now!!! I bet even the redone issues will sell like hot cakes!!!
 
Vlad

< Vlad G. Pohnert                            >> a Zions greatest   >
< "BAKA no Baka" Fanzine Co-ordinator        >> Nightmare:         >
< Want a career in Anime?                    >> Madoka piloting    >
< Join Strike Force Baka and help kick butt! >> ZZZ Gundam Mk II!  >
From: coram@ed.ecn.purdue.edu (Chaosmage)
Newsgroups: rec.arts.manga
Subject: Re: Miyu - Manga vs OAV
Date: 7 Oct 92 19:13:34 GMT
Organization: Shadow Walker's Anonymous

In article <Oct.6.21.32.04.1992.19109@romulus.rutgers.edu> moakler@romulus.rutgers.edu (bam!) writes:
>
>As an aside, did anyone besides Howard read this? I've been expecting
>messages telling me that it's Larva, not Rava, but I'm more interested
>in people's comments about the style I used. (None yet 8-(.) I think
>Miyu has a somewhat affected manner of speaking and I tried to carry
>that over in my translation. 

I read it and really appreciate it.  As far as MY katakana reading skills go,
there ISN'T an 'r' before the 'va' anyway.  Maybe you should have done it
as 'Ravaa' since the 'a' looks long to me, but that's just nit-picking.

--
----------------------------------------------------------------------------
| Kevin C. Coram | INTERNET: coram@ecn.purdue.edu | CompuServe: 72567,2201 |
| "Don't tell me I'm nuts.  I know.  It keeps me sane."                    |
----------------------------------------------------------------------------
From: rang@bonnie.ics.uci.edu (Jyan-ken)
Subject: Re: Video Girl Ai 3,5: What's the big deal...hmmm.
Newsgroups: rec.arts.manga
Reply-To: rang@ics.uci.edu (Jyan-ken)
Organization: Univ. of Calif., Irvine, Info. & Computer Sci. Dept.
Date: 14 Oct 92 09:01:08 GMT


This is somewhat personal, but here it goes..

My opinion of why they banned 3 and 5 is :

5 is very wild in its images of lesbianism, RNP's (Random Nude Pictures) and
a start of a serious depravation scene where a guy locks himself up to
stay for "sexual favors" until he collapses from lack of water; Not very
pretty..?(Something I like about Ai; it has beautiful and cute scenes, but also
amidst some graphically evil scenes too)

3 is also graphically violent as Yota endures the most amount of pain to get
to Ai..And the obvious RNP's...ANother similarity between the two manga is
their use of the FULL naked figure (minus the pubic hair), as opposed to just
the top half exposed..A lot of the shot are not your typical "just a sideshot"
or "implied nakedness" shot, but a lot of very choreographed poses from
the front (In other words, it gets close..)

I'm glad they didn't edit book 7 with a very true-to-life r**e scene (If
you saw it you'd know it.Don't ask me, I won't say unless you've read it
already), done very powerfully and with serious reprocussions to the story.
Nonetheless I found the scenes in 7 more disturbing than the others, as
that seemed to be the pivitol point of the story (Before that scene, all
the characters of Yota's affection got introduced and the relationships
between them all, then after that, people change personalities, status,
relationships, and even added a few more characters and plot lines to
throw the reader into a tizzy.. Great reading.)

So, STudio Proteus, ready to translate another great, adult manga? (Or
other company...)

Jyanken
From: kuo@sumax.seattleu.edu (Chih-Ping Kuo)
Newsgroups: rec.arts.manga
Subject: One more week till Orion
Date: 9 Oct 92 22:01:49 GMT
Organization: sumax city 0092

the title says all, the English version of Orion #1 is scheduled to
hit the American comic store next week. 

I take a look at the preview of Anime UK, and I don't know if it is
because the reproducing process, it looks dark and smudgy on that 
magazine, I will reserve my opinion until I see the real thing. 

and the translation looks.......corny, the way they explain yen and yin
and dragon and snake......oh well.   from the beginning I don't expect
they can do a good job on that one, translation of culture mystic into
another language will simply lost its nature flavor.  so I won't be too
hard on them for that one, but I will be more picky when they do trans.
of GitS and Appleseed, which is basically of retranslate back Western 
culture from Oriental works.

(imagine how hard it is to translate Lancelot and the story of 
round table, or the story of beowolf sp? into Japanese or Chinese?
I kind of crack up when I see the translated version compare to the 
original.) 

on the side note, Guyver #1 and Orguss #1 had already hit the store 
shelf, quick works!  but where is UY?
From: lonewolf@ersys.edmonton.ab.ca (Benoy Koshy)
Newsgroups: rec.arts.manga
Subject: Video Girl Ai 3,5: What's the big deal...hmmm.
Date: Tue, 13 Oct 92 13:45:50 MDT
Organization: Edmonton Remote Systems #2, Edmonton, AB, Canada

I got Video Girl Ai yesterday in the mail.  There was nothing other than 
the scene where Ai's clothes get blown apart andshe gets tied up by some 
techno-cables and that was it.  I can't believe that THIS was banned 
compared to some of the material that is available in manga form...I 
guess the censors are truly audience sensitive.  
 
Video Girl Ai #5 was worse in content but still not too bad.  Well I 
wonder what kind of changes are going to be made for those books.
 
What collected volume is Video Girl Ai on?  #10 or 11 or... 

Ben Koshy/Lone Wolf              lonewolf@ersys.edmonton.ab.ca
President of B.A.K.A.            Banzai Anime Klub of Alberta
 __________|________________________________________________
|_|_|_|_|_|||______________________________________________/
 ~   ~   -'|   "Grospolina Blade Form" - Katsumi Liquer,  Magical Girl
From: kuo@sumax.seattleu.edu (Chih-Ping Kuo)
Newsgroups: rec.arts.manga
Subject: Re: Whats with Ranma 1/2 #22?
Keywords: Censorship *sigh*
Date: 8 Oct 92 22:30:07 GMT
Organization: sumax city 0092

In article <1992Oct8.205008.2897@blaze.cs.jhu.edu> arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee) writes:
>>In article <1992Oct8.084633.14716@iti.gov.sg> lenny@iti.gov.sg (Lenny Lim Kiong Peng) writes:
>>>Yesterday, back at the shop, I couldn't find a single copy anywhere. The lady
>>>at the cashier told me that the censors got to it, saying something about
>>>undesirable publications.

>Um, .sg is Singapore, noted for making it illegal to chew gum....

ohh, you mean the place where they place 'urine detector' in the elevator
so to make sure no one pxx in there? :)

seriously, I can not remember any Ranma story dealing with chewing gum....
and last I check, homosexual is legal in Singapore, is it? 

(now I am really curious as to the why.....) 

-- 
*********************************************************************
Ping Kuo			"There is not enough darkness in all    
kuo@sumax.seattleu.edu		 the world to put out the light of  
standard disclaimer applied   	 one small candle."
Organization: Penn State University
Date: Tue, 13 Oct 1992 16:14:13 EDT
From: <CMH114@psuvm.psu.edu>
Newsgroups: rec.arts.manga
Subject: Re: DARK HORSE Godzilla

In message: <Bw2MJB.6Bv@ecf.toronto.edu>, Hsu Titus Heng-Hsueh said:

>Speaking of Orion, I just read through it a few days ago.  That book is very
>difficult to understand (Sort of typical for Masamune manga).  In the first
>few pages, Masamune introduces tons of special terms.  Also, the way he words
>his sentences is also rather tough to absorb.  This 250 pg. book took me
>close to 2 hours to go through.  It actually felt more like having read a
>novel, as opposed to a manga, after I was done with it.

AKK! You read a Shirow manga in *2 HOURS*!?!?! You have comprehension skills
far in advance of mine, my friend. Admittedly, I'm talking Proteus trans, and
the english versions may be less clear than the original Japanese, but still.
Usually takes me 3-4 hours per book, first run-through. May take 3-4 readings
to begin to comprehend. I thought the name was (eng version) Masamune Shirow,
(Japanese order) Shirow Masamune?


Mitch Hagmaier         One Moment in Annilihation's Waste,
Quest Laboratories     One Monent, of the Well of Life to taste-
Terraforming Division   The Stars are setting and the Caravan
State College, Pa      Starts for the Dawn of Nothing - Oh, make haste!
cmh114@psuvm.psu.edu
From: uerics@mcl.ucsb.edu (Eric D. Shepherd)
Newsgroups: rec.arts.int-fiction
Subject: Re: Length of Descriptions in Adventure Game
Date: 12 Oct 92 05:21:51 GMT

If you're ambitious, here's a thought: provide the ability to select
"short" and "descriptive" text.  That way, the "I just wanna play the
game" crowd can have their way, and the "I wanna _savor_ the game" people
can really get into it.

- Eric S.

--
Eric Shepherd  |  Internet: uerics@mcl.mcl.ucsb.edu  |  AOL: Sheppy
-------- ACM Member ----- Apple II Alliance Charter Member --------
"Apple II Forever!"   is a trademark of Apple Computer, Inc.
						 Isn't that ironic?
From: toma@sail.LABS.TEK.COM (Tom Almy)
Newsgroups: rec.arts.int-fiction
Subject: Re: Number of rooms (a tangent)
Date: 7 Oct 92 14:55:42 GMT
Article-I.D.: sail.12683
Reply-To: toma@sail.labs.tek.com
Organization: Tektronix, Inc., Beaverton,  OR.

In article <5231@daily-planet.concordia.ca> jamesc@cs.concordia.ca (SCHIDLOWSKY james c.) writes:

>This made me think of something... what is the least amount of rooms in
>a game?  

Hey, the ENDgame of the original adventure, Colossal Caves, had a mere two
rooms.

-- 
Tom Almy
toma@sail.labs.tek.com
Standard Disclaimers Apply
From: uerics@mcl.ucsb.edu (Eric D. Shepherd)
Newsgroups: rec.arts.int-fiction
Subject: Re: Adventure Game Toolkit?
Keywords: AGT
Date: 14 Oct 92 00:51:04 GMT
Article-I.D.: mcl.uerics.719023864

Ah.  Well, yes, I knew what AGT stands for.  I'm looking for it via ftp,
if it's available there.  Archie can't find it anywhere, which scares me.
Alse, how does it compare to TADS?

I have a couple of adventures I designed over the years which never
completely made it into a workable form.  I'd like to actually build them
finally.

- Eric S.

--
Eric Shepherd  |  Internet: uerics@mcl.mcl.ucsb.edu  |  AOL: Sheppy
-------- ACM Member ----- Apple II Alliance Charter Member --------
"Apple II Forever!"   is a trademark of Apple Computer, Inc.
						 Isn't that ironic?
Newsgroups: rec.arts.int-fiction
From: out@cs.utwente.nl (Dirk-Jan Out)
Subject: A one room adventure already exists !
Organization: University of Twente, Holland
Date: Wed, 7 Oct 1992 10:58:15 GMT

jamesc@cs.concordia.ca (SCHIDLOWSKY james c.) writes :

>> This made me think of something... what is the least amount 
>> of rooms in a game?  How about a game with only ONE room? 
>> It would of course contain tons of stuff, and you'd have to
>> find or build something, by rummaging through all the stuff.

Everything has already been done before an infinite number of times.

There is an adventure of only one room in existence, albeit for
the now somewhat obsolete ZX Spectrum. It was one of the
programs on an add-on tape for a magazine whose name I forgot.
I also forgot the name of the adventure, (I probably should stop
drinking) but I can remember two things:

- It featured the Balrog (you) being locked in his own bathroom
  and having to escape.
- I couldn't solve it (which gives it an Infocom rating of
                       at least Introductory :-)

	Dirk-Jan Out   out@cs.utwente.nl
From: max@west.darkside.com (Erik Max Francis)
Newsgroups: rec.arts.int-fiction
Subject: advsys?
Date: 15 Oct 92 08:00:01 GMT
Organization: The Dark Side of the Moon +1 408 245 SPAM

I've heard of advsys, and I've heard that it's LISP-like, but I've never 
seen it.  On what ftp sites can I get it?

----------
Erik Max Francis   Omnia quia sunt, lumina sunt.  Coming soon:  UNIVERSE _ | _
USmail:  1070 Oakmont Dr. #1 San Jose CA 95117  ICBM:  37 20 N  121 53 W _>|<_
UUCP:  ..!apple!uuwest!max   Usenet:  max@west.darkside.com   464E4F5244   |
Newsgroups: rec.arts.int-fiction
From: edski@systemname.uucp (Ed Skinner)
Subject: Re: Number of rooms (a tangent)
Originator: edski@
Organization: Motorola Computer Group Marketing
Date: Thu, 8 Oct 1992 16:37:22 GMT


There was an adventure-gaming program--called "GROW" I think--that allowed
the players to "extend" the game as they played.  Starting with one room,
the "cave" would grow dependent on the creativity of the players.  The origi-
nal version was published in a programming magazine, and I think it was in
BASIC.

I dabbled with this program a little and, over the years, transmogrified it
into several different versions and languages.  In general I found that being
the "writer" of a dungeon is far more challenging (and difficult) than being
the "player."

Please don't ask.  I no longer have the source for any of the now mostly
forgetton implementations.
-- 
--
#include <disclaimer.h>
Ed Skinner, Customer Education Services, Motorola Inc., USA(602)438-3956
Internet: edski@phx.mcd.mot.com,  UUCPnet: noao!asuvax!mcdphx!edski
Newsgroups: rec.arts.int-fiction