HDTenEightyP/NetNews huggingface dataset:
From: currin@unpsun1.cc.unp.ac.za (Michael Currin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wanted: GRAND PRIX UNLIMITED (accolade) - codes/crack
Summary: Want codes for GRAND PRIX UNLIMITED
Keywords: grandprix,crack,codes
Date: 4 Jan 93 05:35:43 GMT
Article-I.D.: unpsun1.currin.15.726125743
Distribution: world
Organization: Univeristy of Natal, Pietermaritzburg, RSA
NNTP-Posting-Host: pc036.cc.unp.ac.za

Hi All

I have recently bought the ACCOLADE game GRAND PRIX UNLIMITED at a discouted
price from my local computer dealer - the reason being that the codes were 
missing.  According to the owner someone had swipped them from the demo copy
and he has been unable to get a replacement.  I have also tried but have had
no luck with other stores.

** What I would like to ask is if there is someone or a program that can
** bypass the codes for me.

Any help would be greatly appreciated.  Any comments on the game while you're
about it ?  How does it compare to the new Microprose ( I think ) game, I've 
seen a demo of this it looks very good ?

Michael Currin
  - currin@unpsun1.cc.unp.ac.za
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: F15 (F-15E's SNIFF) Help needed!
X-Xxmessage-Id: <A76E0AD13001BA16@godzilla.jdola.lanl.gov>
X-Xxdate: Mon, 4 Jan 93 15:40:01 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d13
Date: Mon, 4 Jan 1993 22:49:32 GMT

In article <1993Jan04.180928.15933@rat.csc.calpoly.edu> Leo Chong,
lchong@polyslo.csc.calpoly.edu writes:
>The essay book that came with it states, "Both spend a lot of time using
the 
>old reliable 'Mk One Eyeball', watching outside for hazards or
opportunities."
>Then it further states, "Unless a bogey gets within ten miles, the pilot
>doesn't usually mess with the radar."  TEN MILES?  That's kinda hard.  How
>exactly do you 'Mk One Eyeball'?  When you mean 'ping' does that mean that
>as soon as my AWACS finds a snap or bogey, do I turn on my radar, conduct
>a sweep, take a shot and see how fast the plane is going?  Then do I perform
>a calculation in my head as to how long I have before the plane reaches my
>ten mile vicinity?  How do you exactly do this?
>
>-Leo

I was being a little facetious about the Mk. 1 eyeball.  What I meant was
that their AWACS (or ground troops fly over) will get your position,
heading, and speed.  They then vector the bandit to an intercept point. 
Since everything isn't precise, the bandit spends some time visually
acquiring you.  It's possible that MP took some liberties on the visual
range of the enemy pilots. 

If your AWACS gives you a SNAP xxx xxx (hhh rrr ??), press '8' and see if
your looking in the direction of the heading given by the AWACS.  If so,
keep an eye out for the bandit.  Before I returned the game (and Dave, yes I
did gain 10MB of disk space back yes terday), I would determine if the bogey
was in front half or within 25 miles.  If so, I would set my A-A radar
accordingly and do a full 360 degree turn with it turned on to see if I
could pick the bogey up.  If so, I _might_ engage depending upon the
circumstances.

I meant 'ping' in the sense that when an enemy radar swept you (mud! or mud
spike!), you ccan be sure that the enemy will scramble a bandit in your
direction.

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: daryl@cs.UAlberta.CA (Hawken Daryl Kent)
Subject: WANTED: Battlehawks 1942
Organization: University of Alberta, Edmonton, Canada
Date: Sat, 9 Jan 1993 18:02:06 GMT

  I have been looking for Battlehawks 1942 ever since I 
got Battle of Britain a couple of years ago.  Now you can
only buy the two of them together.  If anyone has this 
game and wouldn't mind parting with it, it would be much 
appreciated.  Please Note: I am posting from Canada.  Keep
this in mind when deciding price and shipping.  Thanks.

			Daryl Hawken
From: apostle@cis.ksu.edu (Jim Hare)
Newsgroups: comp.sys.ibm.pc.games
Subject: Game questions on Star Trek and Empire.
Date: 7 Jan 1993 22:13:12 GMT
Organization: Kansas State University, Dept. of Computing and Information Sciences
NNTP-Posting-Host: cygnus.cis.ksu.edu

Hello, does anyone out there know when the newest version of Empire for the
IBM PC will be released?

Also, I am having a hard time getting past the battle with the false
Enterprise in Star Trek 25th Aniversary Edition.  The Other Enterprise
and Elesi pirates just overwhelm me to quickly.  Any hints or things
that might otherwise help???

Thanks;

-Jim Hare    mastedon@matt.ksu.ksu.edu

------------------------------------------------------------------------------
       
:

Newsgroups: comp.sys.ibm.pc.games
From: drh@unccsun.uncc.edu (drew hartman)
Subject: Bards Tale
Reply-To: drh@unccsun.uncc.edu (drew hartman)
Organization: University of NC at Charlotte
Date: Mon, 11 Jan 1993 16:47:05 GMT



After successfully beating the statue of the mad god, and being teleported
inside the gates of kylrean's (sp) tower, I read in the solution file that
I was entering one of the hardest mazes and that I should be sure to backup
my characters.  So, I left the tower, and backup'd my characters.  When I
returned to the gates of kylrean's tower, I found that I could not get in. :(
Do I have to fight the mad god all over again, just to get inside the gates?
Newsgroups: comp.sys.ibm.pc.games
From: rcsteele@cantor.math.uwaterloo.ca (Robert C Steele)
Subject: Lemmings help
Organization: University of Waterloo
Date: Thu, 7 Jan 1993 13:10:36 GMT


I am currently stuck on:
	Tricky level 28
	harder than tricky level 3
	hardest level level 2

any help on these levels would be appreciated.  Also a list of the codes for
the different levels would be appreciated also.

Thanks in advance,
Rob Steele
Newsgroups: comp.sys.ibm.pc.games
From: shayden@ringer.cs.utsa.edu (Sean Lee Hayden)
Subject: Re: CRACK NEEDED: Cyber Empires
Organization: University of Texas at San Antonio
Date: Tue, 12 Jan 1993 23:36:42 GMT

In article <1993Jan11.212125.9655@choate.edu> ramirez@spock.uucp (Andreas Orphanides) writes:
>In article <1993Jan9.220617.1876@ringer.cs.utsa.edu> shayden@ringer.cs.utsa.edu (Sean Lee Hayden) writes:
>>	The title says it all..  Thanks in advance.
>>
>>	BTW whatever happened to romulus.mercury...crack ftp site??
>
>You wouldn't NEED a crack for cyber empires if you hadn't either pirated
>the game or done something really stoopidd (like rest a steaming hot wok
>on it) to it. 
>
>Also the reason the crack ftp site's not there is probably beecuz
>some higher official FOUND OUT ABOUT IT (hhint hint)
> 
>
>

Oh sh*&.  Here it comes...another 300 articles on why cracks are used!  
Some people HATE looking into manuals.. no matter how easy the questions are
so go flame on another group.....

Sean

Newsgroups: comp.sys.ibm.pc.games
From: saden@mtu.edu (STEVEN E. ADEN)
Subject: UW : help
Followup-To: comp.sys.ibm.pc.games
Organization: Michigan Technological University
Date: Mon, 4 Jan 1993 18:00:27 GMT

Need help with Ultima Underworld!

Possible Spoilers Ahead


I can't seem to find Judy on level 5, I have the picture of Tom
to give to her, and remember talking to her before in the south-east
corner, but now I can't seem to find her anywhere.
thanks in advance

saden@mtu.edu
From: stevev@miser.uoregon.edu (Steve VanDevender)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Betrayal At Krondor
Date: 8 Jan 93 02:13:53 GMT
Article-I.D.: miser.STEVEV.93Jan7181353
Organization: University of Oregon Chemistry Stores
NNTP-Posting-Host: miser.uoregon.edu
In-reply-to: umwieb69@ccu.umanitoba.ca's message of 6 Jan 93 05:46:24 GMT

In article <C0F41D.BIG@ccu.umanitoba.ca>
umwieb69@ccu.umanitoba.ca (Brent Michael J. Wiebe) writes:

   I was just wondering if anyone out in netland had tried this
   game yet.  I saw it in the winter edition of Interaction and
   it just looks amazing!  It looks like it would take a long
   time to complete.  Now, before I send Sierra 59.45 for it, I
   was wondering: 

                     1.  If you've played it, is it worth that amount?
		     2.  What was it like overall?
		     3.  etc.etc.etc...

"Betrayal at Krondor" is not yet released.  Never believe the
marketroids.

--
Steve VanDevender 	stevev@greylady.uoregon.edu
"Bipedalism--an unrecognized disease affecting over 99% of the population.
Symptoms include lack of traffic sense, slow rate of travel, and the
classic, easily recognized behavior known as walking."
Newsgroups: comp.sys.ibm.pc.games
From: cp79055@csie.nctu.edu.tw (Ultima)
Subject: Re: Can't Lift the Cage in Puzzle 78 of the INCREDIBLE MACHINE
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 11 Jan 1993 09:47:37 GMT

                                  
                 I    / \  
                 I  /   B \       
                 I ---.---
                 I|
                 I|  
                  Cage
From: aleks@sovin.msk.su (aleks)
Newsgroups: comp.sys.ibm.pc.games
Subject: StarControl II - hint/solution wanted
Date: 10 Jan 93 16:05:41 GMT
Reply-To: aleks@sovin.msk.su
Organization: Joint-Stock Venture SOVIN

Hi.
Who have hint/solution about this game - please send me.
I'm have more solutions/hints about more games!
Alexander Mozhejko.
aleks@sovin.msk.su
Newsgroups: comp.sys.ibm.pc.games
From: hofstoet@vanessa.fmi.uni-passau.de (Hans Ulrich Hofstoetter)
Subject: Re: os/2
Organization: University of Passau, Germany
Date: Fri, 8 Jan 1993 07:45:34 GMT

In article <1993Jan6.232342.2264@choate.edu>, drizzt@spock.uucp (Neela Jacques) writes:
> In article <1993Jan5.190420.24984@apgea.army.mil> rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>) writes:
> >
> >Does anyone have a list of what games work, and work well, under os/2 2.0?
> >
> >Rob Merritt
> 
> WHO CARES!!!

People who are not as ignorant as YOU !!!!!
> 
> -- 
> *******************************************************************************
> * Neela Jacques*Drizzt@choate.edu**********************************************
> **************************************Caitanyam Atma***************************
> *If you know what this means E-mail me.****************************************

****************************************************************
hofstoet@eva.fmi.uni-passau.de
****************************************************************
...if you confront the Black Lodge with imperfect courage,
it will utterly annihilate your soul".
                               Hawk - Deputy of Twin Peaks
From: u6104701@ucsvc.ucs.unimelb.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: VIRUS ALERT!
Date: 9 Jan 93 15:16:20 +1100
Organization: The University of Melbourne

In article <1993Jan8.123410.7158@gw.wmich.edu>, 20lim@gw.wmich.edu writes:
> In article <1993Jan8.161329.9987@oucsace.cs.ohiou.edu>, honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad ) writes:
>> In article <1ijesfINNfdk@ub.d.umn.edu> jgregory@ub.d.umn.edu (jennifer gregory) writes:
>>>
>>>Just a quick note, as I've already seen posts referring to pkzip 2.04c --
>>>I nabbed a copy off of wuarchive.wustl.edu -- it has, in two files, once
>>>extracted, strains of the MALTESE AMOEBA virus, which cannot be repaired.
>>>Luckily, I scanned before execing anything, and I thought I would warn you
>>>all.
> There is a real 2.04c out there.
> For more info read comp.sys.ibm.pc.misc

have a read info in comp.virus
posting called "false positive in the new pkunzip (PC)


Newsgroups: comp.sys.ibm.pc.games
From: donovan@cadzook.ColumbiaSC.NCR.COM (David.Donovan)
Subject: Joy stick blues II
Organization: NCR MCPD Columbia SC.
X-Newsreader: Tin 1.1 PL5
Date: Tue, 05 Jan 93 22:10:09 GMT


Has anyone else noticed a problem with trying to 
use two joysticks? ie player one has joystick one
player two has joystick two.

Most of the two player games that I have don't 
seem to work correctly when using both joysticks.
Ether joystick by its' self works.

Games that don't work:
Demon stalkers
Double Dragon
Double Dragon III ( Bought this in hope that it would work.
                    The only manual I got was some folded sheets
                    of paper.  I can't even figure out how to
                    get the secound player to use a joystick. )
Golden Axe
Some others

I have had one or two that did work.
I have had several machines 286,386,486
Several game cards. ( Yes one for a high speed machine. )
( Only one in the machine at a time :) )
Several different types of joysticks.

Does anyone know of arcade style, two player simultaneous, games
that work with two joysticks?

Newsgroups: comp.sys.ibm.pc.games
From: ieeesb@ee.ubc.ca (ieee student branch)
Subject: U6: A burning Question 
Organization: University of BC, Electrical Engineering
Date: Tue, 5 Jan 1993 17:52:06 GMT


Who killed Quentin in Skara Brae?  I played this games years ago; could not
figure it out then, or now, and nor can anyone I know.  Also, that dude who
lives between Brae and Britain -- he has a name (I've forgotton it) which
no one tells you.  (I got it through some hacking).  Anyhow, you can ask
people in Brae about him, and they'll have something to say, but how the hell
were we supposed to find out his name "properly"? 

Inquiring minds want to know.

	--Paul Nadj


Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: Dune II - adding credits w/ norton diskedit
Organization: Adobe Systems Inc., Mountain View, California, USA
Date: Tue, 5 Jan 1993 21:47:26 GMT

In article <1icefdINN7ht@hpscit.sc.hp.com> matthias@nsr.hp.com (Matthias Kamm) writes:
>How does one "edit" the saved file in Dune II to add credits?
>Ok, Ok, to CHEAT!
>Thanks.

Well, like most games with saved game files, the way to edit those
files is to jot down some important statistics while in the game
(number of credits in the case of Dune II, character statistics in the
case of RPGs), and then, with the help of a calculator that can do
decimal to hex conversion, start poking around the saved game file.
For those who haven't done this sort of stuff before, Intel-based
machines store binary numbers starting from the low-order byte. For
example, 1000 in decimal converts to 03 E8 in hexidecimal. This would
translate to E8 03 in the saved game file.

I just got the game and did some preliminary poking around. The number
of credits you have seems to be stored in three different places
(though I haven't double-checked this to be sure). I tried changing
those three values to something a lot larger. When I got back into the
game, the number of credits was screwed up. There was what looked like
a lambda or something in front of the numbers, and instead of
decrementing when I purchased something, it incremented instead. This
also had the side effect of giving me effectively unlimited credits
(at least so far). I think there may some limit on how many credits
you can stockpile at one time (also possibly compounding the problem
is that I didn't have any extra storage silos to store these extra
credits). I didn't bother trying to figure it out since I was more
interested in learning how to play the game.

With other games like Might & Magic, Darklands, etc., you can do the
same sort of thing, though sometimes, the manufacturer is a bit more
clever and "encrypts" the values making it tougher to edit (Ultima
Underworld adds a delta to the stats and Castles II seems to encrypt
the entire file).

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: rob@cad4.lbl.gov (Robert J. McNamara)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: UW2: A little help needed
Date: 12 Jan 93 01:42:59 GMT
Reply-To: rob@cad4.lbl.gov (Barracuda)
Organization: Lawrence Berkeley Laboratory
NNTP-Posting-Host: 128.3.252.177

In article <gting.726713757@sfu.ca> (Boo) writes:
->Just a quick question here:
->
->I've been all over the dungeons down to level 5, and I still can't seem
->to find the key to the armory that Fissif talked about. Spoilers, anyone?

Spoiler Alert!

The key is held by a reaper (tree monster) in a swamp that can be entered
through the rat warrens in the south....just keep south and move east
and you'll find him. Oh....thats on level 4.


Hey...let me know if you ever come upon any V or T runesstones. 

+-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
     Rob McNamara - rob@cad4.lbl.gov  - LBL EE CAD/CAE software support
                       Register & Vote Green!

>> New mail from ghwbush@whitehouse.dc.gov - (No Subject Specified)
From: atkins@stimpy.CND.HP.COM (Brian Atkins)
Date: Mon, 4 Jan 1993 17:12:52 GMT
Subject: Re: Educationa games info wanted
Organization: HP Network and System Management Division
Newsgroups: comp.sys.ibm.pc.games

Thanks to all who replied.  I finally settled on Treasure Cove by 
The Learning Company.  I also have SpellBinder and Midnight Rescue by TLC.  
These are all excellent games!

TLC is a very high quality company.  They even have an 800 tech support
line (rare by my experience), though I never have had to call it. 
I have tried to reach Broderbund to try and get around a hanging problem 
in Treehouse, but their number (not 800) was busy for 2 days straight!.

I was asked repeatedly to post any replies.  They are my next post to this
thread.  I also want to mention a fantastic resource I found at my public
library.

There is a file entitled "Software Reviews on File" which has information 
on all types of software. It is a monthly report which is organized into 
annual binders.  It's from a service called "Facts on File", and according
to the reference librarian, costs maybe $100 - $150 a year!

It contains all the manufacturer's information including their marketing
blurb, intended audience (like "Grades K-2"), list price, and a summary 
of reviews from various periodicals (like PC Magazine).

The index is especially good and includes references by manufacturer, 
title, and subject area (like Education - grades K-4).  

(One additional index I would have liked was hardware.  Many games 
are developed for PCs only, or for Macs only.  I would like to have 
eliminated Macs since I have a PC.)

My library has it in hard copy.  I hope that it is/will be available via 
CD-ROM with the ability to specify multiple criteria (like Educational + 
Grades K-2 + IBM PC).

If your library does not carry it, I would recommend you try to persuade them.
In this day and age it is something any community should have access to!

Brian

------------------------------------------------------------------------------
Brian Atkins		atkins@cnd.hp.com			(303) 229-2114
Hewlett-Packard (MS102)	3404 E. Harmony Road, Ft. Collins, CO	80525-9599
Newsgroups: comp.sys.ibm.pc.games
From: NETOPRBL@ncsuvm.cc.ncsu.edu (Brian Lane)
Subject: Thanx for Lemmings Help!
Organization: North Carolina State University
Date: Wed, 6 Jan 1993 13:31:27 GMT

Thank you to everyone who sent me mail on how to solve that level.
I have the answer now...it was a question of lemming mechanics I was not
aware of. So stop stuffing my mailer now ;)
 
Brian Lane
Newsgroups: comp.sys.ibm.pc.games
From: djweisbe@unix.amherst.edu (David Weisberger)
Subject: EOB2: Stuck at Beholder Level
Organization: large
X-Newsreader: TIN [version 1.1 PL7]
Date: Thu, 7 Jan 1993 02:44:41 GMT

The beholders after the test of faith just cream me.  They seem not
to have hitpoints.  What works against them, or do I just have to
run away and hope I don't get cornered?  I don't see how that would
work in some places.  Anyway, I found the Disintegrate spell, but
my mages are levels away from being able to use it.

What to do?

-D

--
Davebo                    "Don't believe I'm taken in by stories I have heard.
                           I just read the Daily News and swear by every word."
djweisbe@unix.amherst.edu
From: polk@Metaphor.COM (Ben Polk)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Castles II strategies
Date: 11 Jan 93 03:27:38 GMT
Reply-To: polk@Metaphor.COM (Ben Polk)
Organization: m4

In article <james.725693286@menaik>, james@cs.UAlberta.CA (James Borynec; AGT Researcher) writes:
|> wiggins@mist.cs.odu.edu (Samuel E Wiggins) writes:
|> 
|> >Aside from the tips described in the manual that came with the games, does
|> >anyone have any good strategies that consistently work?  
|> 
|> I find that the easiest tactic is to attack the other guy.  You get
|> all your forces and he only gets a fraction of his.  you can easily wipe
|> out virtually his entire army in a couple of battles.
|>  
|> I always group all of my army in a tight group at the bottom left of 
|> the attack zone.  That way, the enemy line has to come at me one
|> trooper at a time.  Kowabunga!
|> 
|> j.b.

The best thing to do with this game is take it back to the store and
get your money back if you can. (IMHO of course.)
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: EoB II help requested - Dran's room
Organization: Adobe Systems Inc., Mountain View, California, USA
Date: Tue, 5 Jan 1993 21:59:07 GMT

In article <1992Dec30.201401.26768@wilbur.coyote.trw.com> malcom@wilbur.coyote.trw.com (Michael Malcom) writes:
>Hello, and happy holidays!
>
>So I found Dran's lair, after fighting enough mind-flayers to
>bring my spellcasters up to levels high enough to cast 6th
>level spells.  The guy is certainly not easy to defeat.
>
>I've tried a lot of tricks, including running away, sticking
>Dran behind a Wall of Force, and rummaging through his lair
>looking for objects or hidden rooms (didn't find any).  I
>also tried the Fear spell, since some hint somewhere said
>that "Dran is a coward".  Ha.  Most other spells have little
>or no effect.  Just beating on Dran seems to do more damage
>than casting offensive spells.
>
>Do I need to alter my strategy once Dran shape-shifts?

To beat Dran, you need to master the EoB side-step manuever. I.e., you
need to move from side to side without shifting direction. What you do
is whack him a few times, and then shift left or right. Then when he
moves over to face you again, you can whack him again. Or, if you
haven't recovered yet, shift left and have him follow up again.
Sometimes he will move forward instead of moving to the side in which
case to have to circle around him so that you are facing him again. If
you just turn to face him he will usually blast you. So, as an
example:

    ---
   |A B|
   |C D|

Assuming a simple 2x2 room and you start off in D and Dran in B, move
to C and wait for Dran to move to A and then whack him quickly and
move to D. If Dran moves to B, whack him again and move to C. If when
you move from D to C, Dran moves to D instead of A, you should move to
A and turn around quickly and wait for Dran to move to C. If you don't
think you can do that quick enough, you may have to move in a circle
(C->A->B->D) until you can get Dran to face you again.

The same strategy works after Dran turns into his real form. Also
having the Starfire scepter helps mitigate his attacks a bit, but if
you are good at the side-stepping, you won't even need that.

-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: wanderer@athena.mit.edu (Hobbes)
Subject: Civilization under Windows 3.1
Organization: Massachusetts Institute of Technology
Date: Tue, 12 Jan 1993 05:40:46 GMT

Whenever I run Civilization under Windows, it gets really slow on my
486/33... it gets slower than on a 386sx/16!  Does anyone know how to fix
this, or if one of the newer versions fixes it? (Also, what is new about
the master edition? better graphics or anything? should I bother buying
that one?) Thanks!

Conroy

Newsgroups: comp.sys.ibm.pc.games
From: hall@extro.ucc.su.OZ.AU (John Hall)
Subject: HUGOII
Organization: Sydney University Computing Service, Sydney, NSW, Australia
Date: Wed, 13 Jan 1993 05:03:18 GMT


Could anyone tell me how to find pen, paper and the room Hugo is in I'm back in the house after going through the caves etc.

		John Hall
		hall@extro.ucc.su.oz.au

Newsgroups: comp.sys.ibm.pc.games
From: beowulf@cbnewsm.cb.att.com (john.a.foley)
Subject: Monkey Island I: Hint Needed
Organization: AT&T
Date: Tue, 5 Jan 1993 15:37:01 GMT


Possible, minor spoilers...



I'm working on the first of the three trials; I got the money to
buy the sword; I have managed to find the Sword Master, but of course,
I need training.  I *think* I'm looking for a Captain Smirk, have
roamed and talked with EVERYONE, but can't seem to find who it is
that will train me.  Hints would be appreciated!
Thanks,
John A. Foley