HDTenEightyP/NetNews huggingface dataset:
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: Wing Commander Demo
Organization: Clemson University
Date: Thu, 10 Sep 1992 21:46:02 GMT

positron@engin.umich.edu (Jonathan Scott Haas) writes:

>Maybe I'm a minority of one here, but I didn't think the demo was all too
>terrible. After reading about how disgusting it was, I was prepared for
>a real piece of trash, and was pleasantly surprised. Granted, the in-flight
>scene is horrible, and the dithering couldn't be worse. But all the other
>scenes were fine. The animation ran faster and smoother on my stock Ami
>500 than on my roommate's 486.

Isn't the *point* of the whole game the in-flight part?

Mediocre intro-anims and horrible in-flight animation do not a good game 
make. :)

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
Newsgroups: comp.sys.amiga.games
From: E.Davies1@lut.ac.uk (Edy.Ace) 
Subject: Kick Off III
Reply-To: E.Davies1@lut.ac.uk (Edy.Ace)
Organization: Loughborough University, UK.
Date: Tue, 8 Sep 92 14:20:56 GMT

I have just been to Smiths and have read a preview of Kick off III due for\
 'immenent' release. I was hoping someone on the net has more money than me and can buy the magazine as i didn't like to read it for too long.

I think it was in a magazine called AMiga.

I did notice a couple o things, tackles now have aftertouch. Players have
acceleration and decelleration and the sprites are 24 x 16 instead of 16 x 16.
There are many more options and colours and the claim is that every feature of
it's predecessor has been improved in some way.

Anyone got any more info? p.s.24.99 pound retail

Also, part to of Brabens preview is out in the one. I noticed that each planet
will allow trading while docked. i.e. watch the prices in local stock markets
and trade while docked. Also, there was a photo of earth with Berlin, London
etc labelled. Sounds a bit goood does't it.

Anybody know more about elite II?

Ed
From: carl@bain3.bain.oz.au (Carl Sandland)
Newsgroups: comp.sys.amiga.games
Subject: MONKEYII-Can't hold my GROG..
Date: 7 Sep 92 23:23:20 GMT
Organization: Bain & Company, Sydney, AUSTRALIA
X-Newsreader: Tin 1.1 PL5


	Thanks to those who responded yesterday, now I'm waged in a bitter
bout of rum sculling with a fat old pirate, who I am certain has aquired an
immunity to all forms of alcohol. I have opened the shutters, placed the mirror,
and used the telescope on the statue, SO WHAT ? All i got was a spot on a wall!

	OK PLEASE WHAT DO I DO ??

	I have a feeling that he can't be beaten and I have to open that 
trapdoor somehow, but how... ARGGGG this game is driving me batty, but I do
love it.

	Thanks.
From: rlyngsoe@daimi.aau.dk (Rune Bang Lyngs|)
Newsgroups: comp.sys.amiga.games
Subject: Where is Solitaire?
Date: 8 Sep 92 15:47:28 GMT
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark

I am looking for a Solitaire for the Amiga similar to that in MS-Windows 3.1
Newsgroups: comp.sys.amiga.games
From: brianc@iastate.edu (Brian J Cerveny)
Subject: Re: How to kill Pinball Fantasies time limit
Organization: Iowa State University, Ames IA
Date: Sun, 13 Sep 1992 21:29:50 GMT

In <1992Sep10.003918.9034@tc.cornell.edu> Vince@alchemy.tn.cornell.edu (Vince Koh Kia Keng) writes:


 >>>So, following is a description of how to remove the
 >>>time limit using NewZap, DekSid, or a similar binary file editor:
 >>>
 >>>	1. In the binary editor, open the 'gamedemo.exe' file.
 >>>	2. Jump to file block 7.
 >>>	3. At position $106, change the byte $6A to $60.
 >>>

 >	MISTAKE!!!!
 >	Line 2 of the above post should read:
 >		Jump to file block 8.
 >I just tried this and block 7, cursor $106 hasn't got the value $6A.
 >After checking and changing cursor $106 on block 8 (ie sector 8 using
 >NewZap), I managed to get infinite time (which implies infinite balls
 >too!).

 OK, that actually wasn't a mistake... turns out that NewZap starts out on
 block 1, while Deksid starts out on block 0, which is what I used.  So
 the correct term I guess would be "the 8th block of the file".  Just pay
 attention to whether the editor starts at block 0 or block 1.
-- 
   // Brian J. Cerveny (brianc@iastate.edu)
 \X/  Disclaimer:  The views expressed above are my own.  So there.
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: comp.sys.amiga.games
Subject: Re: The Seventh Guest
Date: 6 Sep 92 06:08:31 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <Bu4x5B.GLn@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>Hey -- anyone here have details on the graphic things done
>in The Seventh Guest by Virgin Games? As in, how do they
>accomplish realtime 3-D, etc?.. with video splices?
>
>Thanks ! And, if you've played it .. let me know!
>-> J
>
  I've seen a demo for it.  It only showed one example of 3-D motion and
the redraws were kinda slow on a 386/25.  But, then it showed a ghost
running down a hallway...which was very fluid!  All the graphics in this
game are done in SVGA...something like 1024x768...
 _____________________________________________________________________
(                              (                                      ) 
 )  Ralph A. Barbagallo III     ) Co-Editor of                       (   
(         -----                (                M I N D  S T O R M    )     
 ) nugget@genesis.nred.ma.us    )                                    (   
(                              (  THE Newsletter for high-end gamers! )  
 ---------------------------------------------------------------------
 MindStorm-9474 Fallson Ct., Blue Ash, OH  45242   (ed. Aaron Buckner)

  
Newsgroups: comp.sys.amiga.games
From: obbe@ph.tn.tudelft.nl (Obbe Vermey)
Subject: Re: HELP ON EOBII (CHALLENGE)
Organization: Delft University of Technology
Date: Tue, 15 Sep 1992 10:53:46 GMT

aces@mcode.amdahl.com (Jeffrey D. Smith) writes:

>In article <obbe.716469777@galaxy>, obbe@ph.tn.tudelft.nl (Obbe Vermey) writes:
>> 
>> Hi Michele,
>> 
>> I don't know if you've already had response to your
>> letter but here is my advice:
>> You cannot skip the challenge and it is possible to    
>> beat the bad guys without the magic. Beating the
>> baddies however isn't easy and there is a way to
>> bring along some magic. You can take one spellbook   
>> or holy symbol in the mouse pointer. When you take
>> an object from the ground or from a character it
>> changes the mousepointer in that object. You can
>> put a spellbook in the pointer and enter the tele-
>> porter. EoB won't notice the magic you brought and
>> you can use it to beat the monsters.
>You'll need plenty of healing power to survive the
>Wall Of Souls.  Each character must take 48 pts damage.

I took my spellbook along instead of a holy symbol. Ofcourse
I also took the 48 pts damage you mentioned but I just waited
till my characters were healed again. This took a lot of hours
in game time (somewhere around 1000 I believe) and about half
an hour 'world time', but it worked. A spellbook gives you
some offensive spells you will need against the baddies.(the
elephant man).
(How long can we go on nesting letters like this?).
					Obbe.
.
From: CS19240954R@LUST2.LATROBE.EDU.AU (JENKINS, MICHAEL)
Newsgroups: comp.sys.amiga.games
Subject: Re: Civilisation - Those Damn Specialists
Date: 10 Sep 92 01:50:35 GMT
Organization: La Trobe University
X-News-Reader: VMS NEWS 1.22

In <1992Sep9.054826.16085@ccsd.uts.EDU.AU> swalker@uts.EDU.AU writes:

> Can someone please tell how in hell to use these damn specialists.
> The useless manual and tech supplement are a pain in the bum.
> They tell you the benefits of specs but don't say how to create them!!!
> I'm finding that my money always runs low so I get a message telling me
> that I better raise taxes of get a tax collector specialist.
> The tech supplement says some garbage about pressing 'P' and entering
> the cursor onto a square where there is 'nothing' so I do this and press enter
> and nothing happens. Then they start telling me about the numbers 1-8
> and pressing these wil change specialists. Geez, things are not explained at ALL
> Well, it's frustrating too , because I think that if Ican't figure it out
> how will say a teenager.
> Can someone PLEASE help me
> Thnaks
>  BYe

It isn't all that difficult, but can be a hassle if you do not own a mouse (as
I assume is your situation).
First press "p" to get into the box that displays the cities resources, then
use the arrows to move to a square that you can afford to get rid of. Once on
it hit space and the resource will disappear and one of the little dudes in the
upper left corner will change to an entertainer.
Get out of the resources box and press "1" to change the guy to a taxman and
"1" again to change him to a scientist. If you have more than two resouce
squares changed use "2" for the second guy and so on....

A bit trickey to follow, but easy once you get used to it..
Hope this helped. 
________________________________________________________________________________
:  =====    "Look, would it save you a lot  :   Jenx's address:                :
:    ||enx   of time if I just gave up and  : CS19240954r@lust.latrobe.edu.au  :
: \\_//      went mad now?" -Arthur (HHGTTG): This .sig is a nuclear free zone.:
--------------------------------------------------------------------------------
Newsgroups: comp.sys.amiga.games
From: cadwallader@forty2.enet.dec.com ()
Subject: Re: Address of Team17
Reply-To: cadwallader@forty2.enet.dec.com ()
Organization: Digital Equipment Corporation
Date: Tue, 8 Sep 1992 15:24:16 GMT


TEAM 17 Software,
Prospect House,
Borough Road,
Wakefield,
West Yorks.
WF1 3AB
England.

								- JIM CAD*
Newsgroups: comp.sys.amiga.games
From: ggiles@cie.uoregon.edu (Gregg Giles)
Subject: Re: Nova 9
Organization: University of Oregon Campus Information Exchange
Date: Sat, 12 Sep 92 07:43:15 GMT

In article <Bruce_Johnson.0hlm@a68k.denver.CO.US> Bruce_Johnson@a68k.denver.CO.US (Bruce Johnson) writes:
>
>  Last nite I solved Nova 9...  Nice game, scratch that, great game..
>The ending left alot to be desired though..  Is there going to be a sequel?

   Yeah, the ending was cheesy on the MS-DOS version, too. <Grin> Maybe it
got lost with Leisure Suit Larry IV. (Poor joke. It's late.)
   As for a sequel, who knows. Nova 9 was a sequel to Stellar 7. Maybe the
next one will be Red Dwarf 11. (Red Dwarf joke there...) <Grin>


-- 
----------------------------------------------------------------------------
Gregg Giles (Dynamix, Inc.)                 BIX: ggiles 
All opinions expressed are my own.          Internet: ggiles@cie.uoregon.edu
----------------------------------------------------------------------------
From: jacquet@ligiahp.univ-lyon1.fr (Yvan Jacquet)
Newsgroups: comp.sys.amiga.games
Subject: BLACK CRYPT - Help me...
Date: 5 Sep 1992 11:30:29 GMT
Organization: INSA Informatique (Grasp), Lyon, France
Distribution: world
NNTP-Posting-Host: ligiahp.univ-lyon1.fr
Keywords: BC

Once again, I need some help/advice in BC...
My questions follows...

======================================================
Warning : may contains SPOILERS !!!!
======================================================










































I'm in the soultakers level (is it 14 or 15 ?) and
there are 3 skulls keys that open 3 differents parts of this level,
in each you have to get a crown of skulls...

I found one, but I'm blocked by the 2 skull glyphs and I can't
go any further in the part where there's 3 teleporters. I can pass
the 3 teleporter but there's still another one in the corridor, and
I don't see how to disable it...

Could someone help me for this ?

Also, I only have 2 helms of the triton and 1 water breathing ring...
That's a problem for the *water* level... Can I find a fourth item
for water breathing ? and where ? (I've done the Ram demons sublevels
but found nothing related to this...)


Ok, thanks a lot for any help you can provide me...

yvan.




-- 

-----------------------------------------
  ////
 | ^^|   Yvan Jacquet
 C ..|
 |  |'   jacquet@lisisun.univ-lyon1.fr
  \-/
   "
-----------------------------------------
Newsgroups: comp.sys.amiga.games
Subject: Re: Moonstone?
From: dprebyl@vax1.umkc.edu
Date: Wed, 9 Sep 1992 20:33:33 GMT
Organization: University of Missouri - Kansas City

In article <1992Sep8.215113.9335@bsu-ucs.uucp>, 01ksdavis@bsu-ucs.uucp writes:
> 
> 	Anybody else play "Moonstone?"
> 
> 
> 		Kyle
Great game...Unfortuality the programmers screwed it up.

Amigian Dave
From: beust@modja.inria.fr (Cedric Beust)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Demo Fix
Date: 11 Sep 92 11:32:25 GMT
Organization: University of Nice Sophia-Antipolis, France

In article <BuC62H.477@mentor.cc.purdue.edu>, doerrhb@expert.cc.purdue.edu
(Heath Doerr) writes:
>
>           The time fix for Pinball Fantasies is working great but 
>      there is just one problem; it's pointless with unlimited
>      lives.  Is there a way to fix it so you just get three? 

	Yes : wait for the original and buy it.


--
Cedric BEUST, beust@sa.inria.fr, Bull Research Koala proj, KoalaBus & xforum
Pho:(33) 93.65.78.07(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
Newsgroups: comp.sys.amiga.games
From: ECZ5ACK@MVS.OAC.UCLA.EDU (Andy Kohler)
Subject: Re: Binary File editor
Reply-To: ecz5ack@mvs.oac.ucla.edu
Date: 11 Sep 92 13:30:51 PDT

In article <1992Sep11.144119.15110@wam.umd.edu>, on 11 Sep 92 14:41:19 GMT,
davereed@wam.umd.edu (Michael Robert Bromery) writes:

>
>  The title says it all. I'm looking for a binary file editor that I can
>  get from an ftp site. Right now, I cannot edit any file that has binary
>  in it and it really shows when I download files that were orignally written
>   on a PC. Not all files I say, but sometimes they contain binary
>   stuff and screw up my editors. I have five now, but they are all
>   ascii editors I believe. Any response would be "most excellent!"
>   --- Mike
>      email: davereed@wam.umd.edu
>
Try NewZap.  Version 3.3 is on disk 574 of the Fred Fish collection.
You can get it through FTP from any site that has the Fish disks -
ux1.cso.uiuc.edu in directory /amiga/fish/f5/ff574, for example.
It's worked well for me: works under 1.3 and 2.0, allows forward
and backward searching, and multitasks fine.
--
Andy Kohler (ecz5ack@mvs.oac.ucla.edu)
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Black Crypt and Eye of the Beholder II..
Date: 8 Sep 92 20:38:39 GMT
Organization: =CSE Dept., U.C. San Diego

>It may not be strict D&D style, but I liked it.

Well, being D&D style is the main *drawback* of Black Crypt.
-- 
Darin Johnson
djohnson@ucsd.edu
  - Grad school - just say no.
From: cm182s182@pdrome.UUCP (Clayton Miner)
Newsgroups: comp.sys.amiga.games
Subject: Re: SWOTL Vaporware ??
Date: 8 Sep 92 18:53:47 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]
X-BBS-Software: EXCELSIOR! v0.95f

Yeah, right....getting SWOTL to run on a stock 68000 would prbably just as 
hard to get to run as BOB...anybody remind this guy that LucasFilm Games 
already HAS two of their flight/combat sims out for the Amiga???
 
Skeksis
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Civilization - a great game, but...
Organization: Youngstown State University/Youngstown Free-Net
Date: Wed, 9 Sep 1992 16:34:38 GMT


You only have to sit through the evolution of man when you are 
starting a new game.
just hit l to load a new game or any other key will bring up a menu.
as for the councelor thing, how much chip mem do you have.
if you are having problems change your wb screen to 2 colors, close down
all windows before you play the game...
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
Organization: Penn State University
Date: Fri, 11 Sep 1992 01:15:02 EDT
From: James Klingler <JRK123@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: HELP ... Abandoned Places 2nd request !!

Hello all !!!


   OK this is the second time I'm posting for help ... I'm really not sure
what to do next !!!

   question 1:  I found all three pieces of the sword and I am bot sure if I
    should go after one of the other items or one of the other two scrolls
    ??? I hate searching an area pixel by pixel and then giving up because
    I can't find (am not supposed to find???) the dungeon that should be
    located there !!!

   question 2: the three sword pieces are really heavy and are weighing down
    my party ... what can I do to alleviate this ???!!!

Thanks in advance for all info !!!
 Jim Klingler (JRK123@psuvm.psu.edu)
From: aces@mcode.amdahl.com (Jeffrey D. Smith)
Newsgroups: comp.sys.amiga.games
Subject: Re: Chaos Strikes Back
Date: 8 Sep 92 20:19:31 GMT
Reply-To: jds30@amail.amdahl.com
Distribution: na
Organization: Amdahl Corporation, Sunnyvale Ca.

In article <Bu9tF3.nA@mentor.cc.purdue.edu>, wikman@sage.cc.purdue.edu (Lobo) writes:
> 	I played and solved DM with no great difficulty and waited
> anxiously for CSB.  When it came out, I got the cluebook right away
> so I could have the maps.  The thing totally boggles my mind!  The 
Yes, the fabulousness of CSB exceeds the maximum configurable fabulosity
index on the fabulosometer!  It's fabulous!

> whole idea of the 4 paths and them changing and criss-crossing has me 
> totally messed up.  The cluebook does nothing at all to help the situation,
The cluebook tells EVERYTHING.  In the front section, each path has
a few alternate routes (silent invisible timed teleporters), so you
must map carefully and use the MAGIC MAP.  It will show enough of the
level for you to figure out where you are by refering to the clue book.

I usually cast a ZoKathRa and use it to hunt for the teleporters near
the Junction.  When the ZoKathRa vanishes, I know that I have about 4
seconds to walk past that area without getting teleported.  The teleporters
take you more difficult levels, and generally cause mapping grief.

> either.  Half the time, I can't tell what level I'm on or even if I'm supposed
> to be going up or down!
> 	Could somebody please post or e-mail me a general description
> of what the hell is supposed to be going on?
The cluebook describes your goals.  You must travel the 4 ways, starting
from the junction of the ways, DAIN, ROS, NETA, KU.  These separate ways
will meet again at the Diabolical Demon Director.  By the time you reach
the DDD, you should have found a very special key for that particular way.
The key opens one door of 4 in the DDD which leads to the second half
of that way.  You must then find the CORBUM for that way in the second
half.  You must find a total of 4 CORBUM chunks and throw them into the
FUL YA pit on level 1 (top).  You find and destroy them individually, or
collect them and destroy them all at once.

The dungeon will change slightly depending on which way you travel. Walls
will appear or disappear near the DDD to block or expose hallways, 
respectively.  The pits along each way are designed to either: (1)
Send you to another level on the same way, or (2) back to the junction
of the ways (if the pit is accessible from two ways).

> 	Thanks in advance!!
You're welcome.
From: rock@lakes.trenton.sc.us (Rockerboy)
Newsgroups: comp.sys.amiga.games
Subject: Re: * Dungeon Master - any ideas on how to map??? * (Repost?)
Date: Thu, 10 Sep 92 15:06:50 EDT
Reply-To: rock@lakes.trenton.sc.us
Organization: The Veronica Lake Fan Club

stewartm@bfield.uucp (Stewart Mckinnon) writes:

> RE: HACKED CHARACTER CHEATS, OR "SUPER_CHARACTERS".....
> 
> What's the point? About 70% of the *FUN* in Dungeon Master and Chaos Strik
es
> Back, is seeing your characters gain levels! Winning the game is, to me, a
n
> anti-climax. The gameplay is the thing.
> 
> Point is, having cheats for this type of game is REALLY LAME. I can see ha
vin
> cheats for action or platform games, where you really don't have to use yo
ur
> brain much - just blast everything that moves - but with a DM-style game, 
hwy
> bother?
> 
> Before people flame me, this is just *MY OPINION*. 'kay?

Hmm, well, after trying to kill Dran Draggore for the hundredth time in
EOBII, I gave up and hacked my characters up to 4095 hitpoints each and
greased him.  There seemed no other way to win the game...

Actually, though, I had resisted the temptation the whole game, because I
wanted to win fair, but I must have missed a vital weapon or something, as
the final enemy (Dran) was far too much for my characters...


"Sometimes what you say is going to fly right in the faces of the 
powerful people who really run this world, but you don't care...you know 
it's your place to challenge authority..."

                                          Rockerboy
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Binary File editor
Organization: University of Maryland, College Park
Date: Fri, 11 Sep 1992 14:41:19 GMT

  The title says it all. I'm looking for a binary file editor that I can 
  get from an ftp site. Right now, I cannot edit any file that has binary
  in it and it really shows when I download files that were orignally written
   on a PC. Not all files I say, but sometimes they contain binary 
   stuff and screw up my editors. I have five now, but they are all
   ascii editors I believe. Any response would be "most excellent!"
   --- Mike
      email: davereed@wam.umd.edu
From: ESRLPDI@MVS.OAC.UCLA.EDU (Ivan Ivanick)
Newsgroups: comp.sys.amiga.games
Subject: Complete Games Moron Needs Kind Advisor for Out of This World
Date: 15 Sep 92 23:24:07 GMT

Woof, I am terribly sloppy at this gaming stuff.  I've only ever owned
3 Stooges & Monty Python, so I'm completely unfamiliar with these
adventure type things.  Good lord, I can't get past the beast that comes
right after the switchblade weilding slugs!
  So some gentle assistance for a backwards games-neophyte, or direction
to a cheat file somewhere would be greatly appreciated.  I'm just tired
hearing myself splash back into the pool every couple of minutes!

Thanks muchly,
Ivan I  esrlpdi@mvs.oac.ucla.edu
From: rb6t+@andrew.cmu.edu (Robert Everett Brunskill)
Newsgroups: comp.sys.amiga.games
Subject: Psygnosis
Date: 6 Sep 92 11:41:06 GMT
Article-I.D.: andrew.0eeZvGa00iVgA1i4Eb
Organization: Freshman, CIT general, Carnegie Mellon, Pittsburgh, PA

Skesis Writes:
>I can think of one instance when Psygnosis screwed up and released a good 
>playable game....Obliterator.  Lots o fun!
 
>Skeksis - Me transmitte susrum, Caledoni

I have two Psygnosis favorites:  Bratticas (The first game to be
realesed under the Psygnosis title) and Deep Space (Flight Sim in
space).  Both were pretty cool once I learned to control them.  I've
even won at Bratticas which probably has one of the most complex control
systems ever designed.  The only thing used is the mouse, and there is
something for every button-push combination (some of which aren't stated
in the rules).  Although I never really got very far in Deep Space I
still thought it was fun to fly around and blast what I could.

Of course I also liked the Killing Game Show and would play it for hours
on end.  It's your choice.

Rob Brunskill
"These are my oppinios, they are NOT facts."
"Just the fax." - Yellow pages commercial
Newsgroups: comp.sys.amiga.games