HDTenEightyP/NetNews huggingface dataset:
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: best fantasy system: The Fantasy Trip
Date: 26 Jul 92 10:59:25 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  GURPS best ever
 
GURPS is great in that you can change from one genre to another but my votes
for best game design ever in the fantasy category is Lace and Steel, in modern
combat it's Phoenix Command.  Just my opinion.
 
Skeksis
Newsgroups: rec.games.frp,rec.games.frp,misc
From: foxx@foxxjac.b17a.ingr.com (TheFoxx "AJ")
Subject: Re: Live-Action RPG
Reply-To: foxx@foxxjac.b17a.ingr.com
Organization: "Intergraph Corporation, Huntsville AL"
Date: Wed, 22 Jul 1992 20:38:54 GMT

In article <23@generic.UUCP>, psavoie@terranet.cts.com (Pierre Savoie) writes:
|> 
|> That's pretty cool stuff.
|> Yes, live-action groups are springing up everywhere, probably spurred on 
|> by an editorial and article about some groups, done in DRAGON 
|> magazine of Sept. 1991.

There's also some stuff in the current White Wolf Magazine on 
live action role play.

|>  
|>    I happen to know of a live role-playing group that engages
|>  in entire week-ends of in-character gaming, in the Toronto,
|>  Canada area.  They call themselves NARA (North American
|>  Role-Playing Association) [you can expect pretentious names like
|>  that on occasion because groups may tend to imagine they're the
|>  only ones starting up this activity].


I don't know of any relation, but there is a group named NERO 
(New England Roleplaying Organization?) that's based around 
Boston, Massachusetts.  It think they were in that DRAGON 
article.

There's also the Interactive Literature Foundation which seems 
located mainly on the US eastern coast near and north of 
Washington D.C.

I've had personal experiences with the IFGS (International 
Fantasy Gaming Society) which has chapters nation-wide in the US,
as well as a few as widespread as Canada, England, and Australia.

I don't have info at my fingertips, but I could find out more for
anyone who is interested (and e-mails me).  I would also be 
interested in information on any other groups that exist, local 
or not..

Check out the current White Wolf Magazine for another LARP 
article.
From: breaker@pdnfido.fidonet.org (Guy Sisalli)
Newsgroups: rec.games.frp
Subject: Paranoia trade
Date: 29 Jul 92 00:57:33 GMT
Organization: The Source for Source Pub Access Unix

Is anyone willing to mail trade any Pre-Mega-Whoops Paranoia scenarios through 
E-Mail? Thanks
Newsgroups: rec.games.frp
From: fury@next12pg2.wam.umd.edu (Leslie W. Knapp)
Subject: Mystery DC Heroes Product
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 22 Jul 1992 17:45:57 GMT

I have an almost complete collection of DC Heroes products except for one  
thing.  The problem is that I don't know the name of the product, only its  
stock number (MAY236).  Anyone who knows what this product is called can  
E-Mail me at fury@wam.umd.edu.  I'd appreciate it if someone could help me  
out on this.
Thanks.
Newsgroups: rec.games.frp
From: keary@apollo.HP.COM (Matt Keary)
Subject: Re: Live-Action RPG
Date: Wed, 22 Jul 1992 14:40:01 GMT
Organization: Hewlett-Packard Company, Chelmsford, MA

In article <23@generic.UUCP>, psavoie@terranet.cts.com (Pierre Savoie) writes:

|>    Yes, live-action groups are springing up everywhere, probably spurred on by
|>  
|>    I happen to know of a live role-playing group that engages in entire
|> week-ends of in-character gaming, in the Toronto, Canada area.  They call
|> themselves NARA (North American Role-Playing Association) [you can expect

There is also a live-action group in Massachusetts called NERO (New England
Role-Playing Organization).  They run weekends and adventure days at a camp 
near Cape Cod, I think (or they used to, I think I remember hearing that they 
moved their location to southern NH).  I tried it once last summer; it was
pretty fun, but you have to -really- be into it to deal for any length of time.

- Mateo
From: Centurion@f6008.n124.z1.fidonet.org (Centurion)
Newsgroups: rec.games.frp
Subject: Misc
Date: 29 Jul 92 16:56:00 GMT

KW> I do play Amtgard, and yes, we are national though not very large.  We are
KW> currently in the process of revamping the rules because they adhere too
KW> closely to AD&D rules.  If anyone wants any information.  Just ask

Which kingdom do you play at? I know a lot of people at the one in Rockwall- I
forget it's name.

Pax....   C*E*N*T*U*R*I*O*N


 * SLMR 2.1a * Success is like a fart- only your own smells nice.

 * Origin: Meridian -=- (214) 235-3164 -=- Dallas, Tx. (1:124/6008)
From: millerl@wharton.upenn.edu
Newsgroups: rec.games.frp
Subject: Re: List of New groups needed
Date: 24 Jul 92 05:39:17 GMT
Organization: Newt World Order

In article <1992Jul23.201310.24140@slate.mines.colorado.edu>, sfellows@slate.mines.colorado.edu (FELLOWS STEVEN B) writes:
> Could someone please send me a list of the new groups for frp?
> 
> It turns out that we now have to submit the list of new groups to the 
> system admin by hand and then he subscribes us to them.

Once again, it's like this:

rec.games.frp.advocacy
             .announce
             .archives
             .dnd
             .marketplace
             .misc

-- 
whoah,
+++++++++++++++++++++++23
Loren Miller                           internet: MILLERL@wharton.upenn.edu
The more corrupt the government, the greater the number of laws -- Tacitus
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: Ars Magica, the best game yet?
Date: 26 Jul 92 11:10:19 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  RIFTS seems to be an amalgam
 
I agree with you that RIFTS seems to be an attempt to cash in on popular trends
but I think it is also an attempt by Palladium to catch up to GURPS by figuring
out a way to blend all of Palladium's games together.  I don't know why they
bothered, I have yet to find a Palladium game I really like.
 
Skeksis
Newsgroups: rec.games.frp
From: ahankin1@cc.swarthmore.edu (A. Luke Hankins)
Subject: Re: Bill Clinton and gaming
Organization: Swarthmore College
Date: Wed, 29 Jul 1992 22:06:02 GMT


wow, am i confused!  the _group_ says .games., the heading says "gaming".
there must have been some net.mix-up, is this rec.games.frp or one of the
poltical-music  (musical politics?) groups??

that type of flaming i think should be reserved for email (and so should
this, probably.... hmm, i guess it's too late:)


-- 
______________________________________________________________________
===Starman-* 		|	ahankin1@cc.swarthmore.edu
			|	tnx luke
________________________|______________________________________________
Newsgroups: rec.games.frp
From: cptully@med.unc.edu (Christopher P. Tully)
Subject: Re: SRUN: Dikote and Firearms...
Keywords: diamond 
Organization: UNC-CH School of Medicine
Date: Thu, 30 Jul 1992 16:36:04 GMT

I'm new to this group, so bare with me if I'm restating someone else's comments.I have spent the last 2 years working in a lab developing diamond coatings, and I have just finished my BS in Materials Science and Engineering.  From that 
perspective, I have a few comments for this discussion on dimond coatings.  
Also, I will comment on some things that a friend asked me about yesterday.

First, diamond is the hardest known, naturally occuring material, but it is 
extremely brittle.  This means that if you tried to coat a bullet with diamond,
the diamond would shatter and fall off, causing ZERO damage, as the bullet 
deformed on impact.  Similarily, the fact that diamond is brittle, means that 
it would impart no strength as a surface coating, although, it would give the 
coated article higher abrasion resistance.  Infact, no thin layer coating will 
impart additional strength to the coated part (send mail or talk to a 
Mechanical Enginner for further explaination).  Finally, if you want reality,
current technology has the following major limitations with regard to improving 
weapons with a diamond coating:

	1.  Diamond coatings are produced by a process called chemical vapor
	    deposition (CVD), which produces polycrystalline, rough surfaced
	    diamond.

	2.  There are very few materials that diamond sticks to on a reliable
	    basis.  On most materials, even with VERY CAREFUL handeling,
	    diamond flakes off.

	3.  There is no way to polish an as grown diamond surface down to a 
	    sharp edge as would be needed for say a knife.  Diamond can be 
	    polished, but only on flat surfaces; the technology does not yet
	    exist for polishing a non-planar surface.

Thats reality, if you don't like it, ignore it, but if you prefer reality in 
your games, please stick to it all of the time.

Chris Tully
cptully@med.unc.edu
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: Ars Magica, the best game yet?
Date: 26 Jul 92 18:02:45 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

RE:  Can't kill 'em

That is not the only game that hasthe problem of underpowered
firearms...D&D/AD&D has cannons that wouldn't kill a wounded bee, I have heard
several people who are familiar with firearms and archery grumble that the
missle weapons in GURPS are underpowered, as much as I enjoy Star Wars (West
End Games) the blasters are WAY underpowered, but the *best* has got to be Car
Wars (Steve Jackson Games).  I.E.  If you shoot yourself with a .44 magnum you
will do 2 points damage to yourself, but it takes 3 points to kill yourself,
and if you only do 2 points you knock yourself out...
 
I have fiddled with Paladium games from time to time and even ran Robotech for
awhile (liked the concept, hated the execution).  My biggest complaints with
the system is the *need* for class and alignment in each and every one of them.
 WHY???????????????????????????  What is this monomania in gaming that says
players, monsters, and bugger-all EVERYTHING has to be quantified??? 
Alignments are at best a pain in the a$$ and more often than not are a crutch
used by gamers who should know better to justify modes of behaviour and courses
of action.  I dropped alignments out of D&D before AD&D was more than a rumour
and never looked back and found to my surprise that people played according to
their view of the character.  Another thing I hate about Palladium's stuff is
this insistance on this MEGA damage concept.  Oh boy, another way to make poor
insignificant humans feel like dirt!  If the best the designers at Palladium
can do is create yet another stilted, stultifying, and restrictive way to allow
referees to pass out moral judgements and limitations, count me out.
 
Skeksis
Newsgroups: rec.games.frp
Subject: Needed: Roomate for Gencon
From: <RK3HMKTW@MIAMIU.BITNET>
Date: Thursday, 23 Jul 1992 18:43:31 EDT
Organization: Miami University - Academic Computer Service

I know this is a strange posting, but...
 
I've got a car (small but adequate), and a reservation at a Budget Motel
ten miles from MECCA (The convention center GenCon is being held at).
 
Unfortunately, while looking at costs, I realized that I can't afford to
do the trip alone.  Thus...
 
If there is someone out there (preferably either in Ohio (I'm leaving from
Cleveland) who is either from Ohio or on the route to GenCon from Ohio,
Who needs transport and room, lemme know!
 
1/2 Gas (est): $35.00 (for both there and back)
1/2 Rm. (est): $80.00 (Arrive the 20th, leave the 23rd)
               ------
               $115.00
 
 
Yeah, I know it's a wierd letter.  Usually I go with a group, but they aren't
going this year.  The room is a King size bed (flip for the bed, or pass out
wherever, I don't care).  Because I am selling in the Auction, I have to
remain through Sunday.
 
Leave Cleveland: 4am the 20th.  Expected arrival: 11am-1pm
Leave Milwaukee: 5pm the 23rd.  Expected return:  12am - 2am
 
I do all the driving.
 
A bit about me?  Ryan Kolter.  20 year old Male.  I don't drink, and don't
smoke.  (Would, as one requirement, ask for non smokers only?  I've got
athsma).  Congenial personality.  No, this isn't a personal.
 
Well... I've said my piece... any takers?  Please 'reply'!
 
 
--Hills
 
Xref: sparky rec.games.frp:24388 rec.games.frp.misc:3226
From: wcalderw@nmsu.edu (William A. Calderwood)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: Twilight 2000 SniperRifle
Date: 31 Jul 92 17:38:13 GMT
Organization: NMSU Computer Science



If this weapon is similar to the light 50 cal used in vietnam. Then
there were reported cases of kills up to 1mile away with a good scope.

Of course just hitting a tree next to someone would probably do some
damage to them. (50 cal rounds produce quite an explosive impact.)

Bill,
wcalderw@nmsu.edu
From: derlith@wuntvor.norman.ok.us (August Derlith)
Newsgroups: rec.games.frp
Subject: The Shifter
Date: Thu, 30 Jul 92 02:31:06 CDT
Distribution: world
Organization: The Eternal Apprentice BBS, Norman, OK

        Seems like an interesting character type.  It almost sounds more 
like a race, than a class, but I'll playtest it and get back to you.  May 
I publish the Class in a monthly gaming newsletter that I edit?  I'll 
give you full credit, of course.

                                                                Derlith
(If anyone has submissions, I'll be happy to take them.)

=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=
/  August Derlith  /     "No...  one's....  Slick like Gaston!        /
\  Vampire at Large\      No one's quick like Gaston!                 \
/  Lover of Night  /      No one's neck's as incredibly thick as 
\  Wronger of Rights\               Gaston's!!!!!!!!!                 /
=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=
Newsgroups: rec.games.frp
From: ins769v@aurora.cc.monash.edu.au (Veltyen)
Subject: SRUN: Pbem 
Organization: Monash University
X-Newsreader: Tin 1.1 PL4
Date: Thu, 30 Jul 1992 04:05:39 GMT


Anyone out there interested in a small group (5-6 players and me.)
Srun pbem for the next 4 months or so.

The pbem will be set around 2020 where the magic is weaker and more
"unknown", cyberware is amazingly expensive (and not as good to boot)
and where all the runners were originally human mundanes.

Please reply to ins769v@aurora only.

Veltyen  .... GM from Hell
ins769v@aurora.cc.monash.edu.au
	 
Newsgroups: rec.games.frp
From: mrmach@mtu.edu (MARK R. MACH)
Subject: Re: the best fantasy system?
Organization: Michigan Technological University
Date: Tue, 21 Jul 1992 04:36:55 GMT

In article <14e524INN9oe@agate.berkeley.edu>, stas@soda.berkeley.edu (Stan Malyshev) writes:
> 
> I would like to hear your opinions on which system is best for fantasy-genre
> worlds.
> 
> My experience with the fantasy setting comes mainly from ADnD, and I am
> thinking of switching to a system with hit locations, armor damage absorption
> rather than only hit "prevention", and good psionics treatment.

    I've run a variety of systems for fantasy campaigns, and I've eventually 
settled on the Hero system.  You may find this system quite useful if you want
'good' psionics treatment.  Hero also has optional hit location rules (which 
I've always used in my combats) as well.
-- 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mark R. Mach <mrmach@mtu.edu>, Technical Consultant, CCLI, MTU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Newsgroups: rec.games.frp,rec.games.frp.advocacy
From: tga20201@uxa.cso.uiuc.edu (The Traveller)
Subject: Re: best fantasy system: The Fantasy Trip
Organization: University of Illinois at Urbana
Date: Wed, 22 Jul 1992 04:30:34 GMT

dmgirard@nyx.cs.du.edu (David Girardot) writes:


>The Fantasy Trip has been out of print since 1981, it was created bt SJ
>Games and is *the* forerunner of GURPS ... rather, GURPS is a revised TFT.
> 
>The game rules are, how to put it, elegant.  Three attributes: ST, DX, IQ.
>All rolls are done on 3d6.  Can you say, this system handles fight s
>*fast*, sure you can.  Another good thing about it is pcs can play fairly
>exotic type characters from the start; like gargoyles, reptile-men, and
>prootwaddles.  Also, the xps system is set up so that progression comes
>gradually rather than the insane spurts of ADND.
> 
>FInally, the background material (what there is of it) is really cool.  In
>a sense, TFT (the world is called Cidri) is a multigenre game, b'cuz Cidri
>was put together by a dimension-hopping race of wierdos called the Mnoren,
>and its made from bits and pieces of the entire multiverse, so you could
>conceivably find *anything*.
> 
>Over the years, I have prodded and improved on the original rules, mostly
>in the way of character creation systems.  But overall, it is the best
>damn system I have ever seen.  Why?  B'cuz it's rules encourage playing,
>that is, they don't get in the way.  Most other games I have seen, GURPS
>included have all kinds of arcane bitty, well, *rules* that get in the
>way.  TFT has the wonderful playability of a beer and pretzels game, but
>with the potential for the most involved fantasy campaign you can think to
>come up with.

I have to agree with David.  TFT was one of the first and best games I ever
played.  Since the rules were minimal, they were great to play around with.
I messed around a bit with the rules for STR, allowing mages to build up
"psychic" strength instead of having to become Conan the Mage or
becoming dependent on STR batteries.  One of the things I really liked was
the fact that characters don't have rediculous ammounts of stamina.  When
you got hit with a broadsword, it HURT.  And getting hit with lightning bolts
was no laughing matter.  It changed the game dynamics, making the players
more likely to try to talk their way out of a bad situation than bully
their way through an entire adventure.  Players actually went out of their
way to avoid unnecessary combat.

>Now, unfortunately, as I mentioned, the rules have been out of print for
>over ten years.  Copies of the rules can be real hard to find.  Heck, my
>copy was donated to me, and it was ever in really bad shape.  But if you
>*should* find a copy, hang on to it, b'cuz it's a gem.

I have a complete set of all the rules:  In the Labyrinth, Advanced Wizard,
and Advanced Melee.  I even have the Microgames Wizard and Melee around
somewhere.

>--David
From: cwagner@ccwf.cc.utexas.edu (Christian Wagner)
Newsgroups: rec.games.frp
Subject: Re: Ars Magica, the best game yet?
Date: 22 Jul 92 01:59:07 GMT
Organization: The University of Texas at Austin, Austin TX

In article <Bae0NB3w165w@tsoft.sf-bay.org> bbs.techie@tsoft.sf-bay.org (Robert Mc Daniel) writes:
>> 	Is there anybody who can think of an overall better game than Ars M
>> Magica? I am at a loss to, (but of course I don't own every game in existance
>> either).
> 
>Well, RIFTS is pretty spiff.
>

Oh Gods, not Rifts.......

My reaction to the Rifts "world" combined with that Palladium psuedo-system
would have to be placed on alt.tasteless.......

Is it just me, or does Rifts seem an awful lot like someone's attempt to 
get several popular genres into one game, in order to increase sales? To whit;

1) Battletech style giant robots
2) Magic and fantasy critters from any fantasy game on the market
3) Cyberwear and other "dark SF" type stuff

It's like someone tried to splice AD&D, Gamma World, and ShadowRun, and got
something that had none of the good parts of any of them...... 

Ecccch..... A completely and utterly worthless product. I'd rather play AD&D
or (gag) Shadowrun than play Rifts......

<flame all you want, I'll make more>

-- 
It is better to be     |      Christian Wagner      | I may make you feel,    
quotable than honest.  | UT - Austin, CS Dept. (UG) | but I can't make you
  - Tom Stoppard       | cwagner@ccwf.cc.utexas.edu | think. - JT, "Taab"

Newsgroups: rec.games.frp
From: ess3791@zeus.tamu.edu (Storm)
Subject: Re: hello
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Fri, 24 Jul 1992 09:44:00 GMT

In article <1992Jul24.060024.14675@news.columbia.edu>, pw15@cunixa.cc.columbia.edu (Philip  Wang) writes...
>I don't know if this is an appropriate question here, but I'll ask anyway. I've
>done a bit of computer frp (if you can call it that) on Wizardry and was
>wondering if any of you knew if there was a sequel to Bane Of The Cosmic Forge
>expected in the near future. Also, who has played the AD&D computer games? I
>just started working on Pool Of Radiance and have no idea what it is I'm 
>supposed to be looking for. I thought I cleared out all of the monsters in the
>slums already but I haven't gotten a reward yet. And how to you kill trolls? I
>forgot that they regenerate, and I can't stop them. (This is on a computer 
>system, so it may not be the same as the normal rpg version.
> 
>philip

A) You're correct - this isn't the right group for computer games.  Try 
   rec.games.video

B) The troll battle is part of the slums, so if you haven't killed the trolls
   then they aren't going to pay you for finishing the slums.  Use a sleep 
   spell on the ogre in front and then throw flaming oil at the trolls in
   the back.  Stand on the space where the trolls fall down and they won't
   be able to get back up.

-Storm

/--------------------------------------------------------------------------\
|-|  "The Power of Love    /    Scott Shaw  (ess3791@rigel.tamu.edu)     |-|
|-|   is a curious thing" /      Texas A&M University - Mathematics      |-|
|-|     (Huey Lewis)     / "Words as weapons, sharper than knives" (INXS)|-|
\--------------------------------------------------------------------------/
Xref: sparky rec.games.frp:24245 rec.games.frp.misc:2793
From: ahabig@bigbang.astro.indiana.edu (Alec Habig)
Newsgroups: rec.games.frp,rec.games.frp.misc
Subject: Re: WANTED: frp map maker
Date: 24 Jul 92 16:43:38 GMT
Organization: Indiana University Astrophysics, Bloomington, IN

A wargame for the PC, "Universal Milatary Simulator", has good map making
facilities.  There's a new version of this out, but I've only seen the old one.
Check it out - it's also a fun game in its own right.

	Alec
Newsgroups: rec.games.frp
From: floyd@casbah.acns.nwu.edu (Mark Kobrak)
Subject: Re: Champions - Using weapons
Organization: Northwestern University, Evanston Illinois.
Date: Fri, 24 Jul 1992 18:33:25 GMT

In article <1992Jul24.082138.16847@ecst.csuchico.edu> tdunn@ecst.csuchico.edu (Tim Dunn) writes:
>Jason Bell writes:
>>There appear to be no "hard and fast" rules about picking up say a steel 
>>girder and hitting someone with it. 
>
>Hmmm, assign a Strength Min for it, remember that there are OCV penalties
>if the character doen't have enough STR. I'd say 30 or 40 may be a good
>figure (mind you, this is to use a girder as a weapon, not dead-lift it.)
>If it can be used, then it's a non-select AE cone with a 2" radius (or
>however long the girder is). Remember that the defenders get a chance to 
>dive for cover. 
>-- 
I'd also assign OCV penalties, since it's not balanced or shaped quite 
right to be easily used as a weapon.  Or, if it's AE, I might let targets
have bonuses to Dive for Cover, or if they have acrobatics let them use
those rolls to avoid damage.

Just my .05 Shekels worth.
________________________________________________________________________________
These could be my employers' opinions;  | Campus Crusade for Cthulhu Glee Club
I don't know, I haven't asked.          | This Christmas, Carol with Cthulhu!
                                        | floyd@casbah.acns.nwu.edu
________________________________________________________________________________
Newsgroups: rec.games.frp
From: schwarts@cps.msu.edu (Steven Eric Schwartz)
Subject: Re: GrimRules
Originator: schwarts@atlantic.cps.msu.edu
Reply-To: schwarts@cps.msu.edu (Steven Eric Schwartz)
Organization: Dept. of Computer Science, Michigan State University
Date: Thu, 30 Jul 92 16:02:47 GMT

What and where are GrimRules?



-- 
Steven Eric Schwartz            "It's not safe out here. It's wonderous, with
(schwarts@cps.msu.edu)           treasures to satiate desires both subtle and
125 East Wilson Hall-MSU         gross.  But it's not for the timid."
East Lansing, Michigan  48825                           - Q, "Q Who"
Newsgroups: rec.games.frp,rec.games.frp.misc