HDTenEightyP/NetNews huggingface dataset:
From: svirsky@tti.com (Bill Svirsky)
Subject: Re: Quest for Glory III
Organization: Transaction Technology, Inc.
X-Newsreader: TIN [version 1.1 PL8]
Date: Sun, 24 Jan 1993 20:30:26 GMT

Paul Conrad Stark Jr. (starkp@rs6008.ecs.rpi.edu) wrote:
: I have been wandering around the map for three days a
: I can't find the flower in the jungle to give the 
: leopardwoman as the gift of friendship.  Can anyone
: Give me a hint?

*** SPOILER ALERT!!!

Maybe the game is different for different characters. As a paladin,
I didn't give the leopardwoman a flower. The physical gifts I gave
her were:



beads, leopard carving, a long dagger.

There was 1 other gift I gave her:



the gift of trust.



Trust her enough to release her, then head for the jungle.

--
Bill Svirsky  svirsky@tti.com, Compuserve:72137,1547
..!{philabs,psivax,pyramid,quad1,rdlvax,retix,rutgers}!soldev!svirsky

"There's never enough time to do all the nothing you want"  Calvin & Hobbes
From: S_MARTIN@IRAV21.ira.uka.de (|S| Ralf Martin)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wing commander at warp 8
Date: 21 Jan 1993 12:01:34 GMT
Organization: University of Karlsruhe, FRG
Distribution: world
NNTP-Posting-Host: irav21.ira.uka.de
X-News-Reader: VMS NEWS 1.25

In <C16q4K.Eq5@rahul.net> gordon@rahul.net writes:

> In article <C14v84.J2L@news.cso.uiuc.edu> rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas) writes:
> >I know this is prob an old question, but how the HELL do I slow down WC.  I have
> >a 66mhz DX2 so frame rate is not good enough.
> >
> >RT
> 
>     Changing the motherboard usually works well.     :^)
> 
> -- 
> Gordon Vickers <gordon@rahul.net>

Gossip,Need no slower Motherboard required.
Yust start it under Windows.
After that you can go to dinner during a Dogfight.

Alter Ego
From: lxb@doc.ic.ac.uk (Luan Xuan Bach)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Patriot: New Design in Wargames
Date: 28 Jan 1993 16:11:42 -0000
Organization: Department of Computing, Imperial College, University of London, UK.
Distribution: world
NNTP-Posting-Host: oak47.doc.ic.ac.uk


In article <1993Jan27.164707.1376@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
|> From article <1993Jan27.142644.33857@rchland.ibm.com>, by seurer@rchland.vnet.ibm.com (Bill Seurer):
|> > I played around with Patriot a bit more last night and here's some more info.
|> 
|> Is there a reason why they don't give us the 800x600 option???
|> 
|> I mean 640x480x256 gets you just about the same as 640x480x16, only 
|> more colors.  Even the most cheapo card/monitor today supports at least
|> 800x600x16 (with 256K), and even 800x600x256 (with 512K).  Of course the
|> best would be that they support 1280x1024, so that we can see everything
|> without scrolling and having overlapping windows. 

WHAT??? ARE YOU KIDDING?? Have you seen the price of monitors capable of
1280x1024?? :-(
Newsgroups: comp.sys.ibm.pc.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: Massachusetts Institute of Technology
Date: Sat, 23 Jan 1993 01:41:39 GMT

In article <1jno00INNqme@usenet.INS.CWRU.Edu> kxj6@po.CWRU.Edu (Kijin Jung) writes:
>
>In a previous article, tedboone@ravel.udel.edu (Edward F Boone) says:
>
>>>>>486/33 ET4000-based Local Bus (no-name):		26.6 FPS
>>>>386/40 with 16-bit ET4000 card				16.3
>>>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit	24.3 FPS
>>486 DX2/66, Ultra SVGA Local Bus                        45.4
>>
>
>P5/100, ATI VL Mach 128                                 308.4
>
Has anyone actually seen this thing? I know that Pentiums are fast, but
6 times faster than a DX2-66 on video? It seems that the limiting factor
at high speeds is the video card, not the processor.

Scary thought: Wing Commander 2 on such a machine.

Daniel Silevitch                                    dmsilev@athena.mit.edu
Massachusetts Institute of Technology


Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Thu, 21 Jan 1993 09:33:04 -0500 
From: David Reeve Sward <sward+@CMU.EDU>
Subject: Re: ***** Proposed RFD: c.s.i.p.g reorganization -- please examine

Excerpts from netnews.comp.sys.ibm.pc.games: 20-Jan-93 Re: *****
Proposed RFD:  c... by Shawn Keith Fox@tamsun.t 
> I haven't seen all of the proposed newgroups,  but as far as choosing when
> to make a new subgroup, I think the easiest thing to do would be to base
> them on the groups as used in _Computer_Gaming_World_Magazine_, I think
> they have 5 groups, under which everything seems to fall, without a misc
> group or whatever.  I think the groups are Action, Adventure, Simulation,
> Strategy/Wargames, and ??? (something else).  Or maybe there were just
> four groups.  I think that works quite well, and most games seem to fit
> into those groups quite well.

I'm looking at Jan '93 CGW, and here are the groups (and the top games
in each category as of Poll #100):

Adventure:
Indiana Jones, Monkey Island 2, Secret of Monkey Island

RPG:
Ultima Underworld, Eye of the Beholder 2, Might & Magic III

Simulation:
Red Baron, Aces of the Pacific, Falcon 3.0

Strategy:
Civilization, Solitaire's Journey, Hong Kong Mahjong Pro

Wargames:
Perfect General, Warlords, V for Victory: Utah Beach

Action:
Wing Commander II, Wolfenstein 3D, Lemmings

Storts:
Links 386 Pro, Hardball II, Links


You can make of these what you will.

--
David Sward   x4405   (1-412-268-4405)   sward+@cmu.edu or dsa3+@andrew.cmu.edu

Newsgroups: comp.sys.ibm.pc.games
From: edg@Ingres.COM (Ed Goldman)
Subject: Re: 3DBENCH.ZIP uploaded
X-Newsreader: Tin 1.1 PL3
Date: 21 Jan 93 20:10:21 GMT

hchong@netcom.com (Hoi Chong) writes:
: From article <1993Jan20.170225.27620@pony.Ingres.COM>, by edg@Ingres.COM (Ed Goldman):
: > 486/33 ET4000-based Local Bus (no-name):	26.6 FPS
: 
: Show off!  I got about 17 for a 486SX-25, 16-bit ET4000 card. 
: With a no-name 8-bit card on the same machine, it was slightly more than
: 10. 

Well, as later posts show I'm probably not even in the top 5 anymore :-{
Time to upgrade!

-edg-
Newsgroups: comp.sys.ibm.pc.games
From: ftw33616@uxa.cso.uiuc.edu (.)
Subject: Re: Indy 4 (FOA)
Organization: University of Illinois at Urbana
Distribution: na
Date: Sat, 23 Jan 1993 06:59:49 GMT

stein@bcstec.ca.boeing.com (Halden Stein) writes:


>Thanks to all those who responded to my last request for help.

>This time, I'm at the large digging machine and can't figure out
>the  combination of pin pushes and pulls to start it running. I
>can turn it on with a bed but can't get it to move. I've tried
>every permutation of pin combinations based on the markings carved
>in the wall and floor, with no luck.
>Thanks in advance for any hints anyone can give.
>   Hal






















There are two combinations.  each has their own purpose.  and btw, you need
to find two control rods.  trying to set one, and then using the stick to
set the other doesn't work.  you need to have them both set at the same time.
From: stasiak@tartarus.uwa.edu.au (Stanley Stasiak)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d maps and cheats
Date: 26 Jan 1993 02:20:16 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: NN version 6.4.19 #1

rnoia@netcom.com (Roger F. Noia) writes:

>2.	i have yet to figure out how to move the secret level elevator
>from level one...if you move the elevator .. and place it somewhere else
>your will not go the secret level but rather the next normal level...
>there must be something with the position of direction of the elevator
>that decides what level you go to...

The solution lies in the floor value inside the elevator.
There is a special value (can't remember) for the floor
which when placed inside the elevator will make it got 
to secret level. This will work on any level. Try the value
normally used in secret elevator on level 1.

Stan.
From: mintz@orchid.UCSC.EDU
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Summary: Posted results sorted in descending order
Keywords: VGA, 3dbench, fast, zoom-zoom
Date: 22 Jan 93 02:51:18 GMT
Organization: Santa Cruz
NNTP-Posting-Host: orchid.ucsc.edu


Here's the systems posted so far, plus my 386/33 with the Orchid card.  
      
486DX2/66 with 256k cache, VESA local bus Cirrus Logic card  43.4 FPS
486DX2/50 0k , VLB Zeos NCR77C22E+                           33.3 FPS
486DX/50 w/ ET4000 ISA card (8 bit)                          28.3 FPS
486/33 ET4000-based Local Bus (no-name):                     26.6 FPS
486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
486/50 256k cache, Fahrenheit 1280-1M                        17.5 FPS
386/40 with 16-bit ET4000 card                               16.3 FPS
386DX/33, 64k cache, Orchid Prodesigner II (16 bit)          12.8 FPS
486SX/C, NEC Prospeed, 25 Mhz, VGA on m-board, LCD Color VGA 12.0 FPS
386DX/33 MHz, 256k cache, ATI VGA Wonder, Rapid Cad chip set 11.3 FPS
386DX/33 with 128k cache, Trident-9000 card                  10.6 FPS
486/33 with 256k cache, Paradise VGA (8-bit)                  9.8 FPS
386/33 with 64k cache, Trident VGA-1M                         8.2 FPS
386-25 w/ 512k Western Digital-Paradis VGA & Software cache:  7.4 FPS
386SX-20 NEC Powermate, 0k cache, Paradise VGA                6.4 FPS
286/12 NEC Powermate, VGA on m-board                          4.7 FPS
IBM PS/2 Model 55 SX (80386 SX/16 MHz) with Ahead VGA         3.6 FPS
8088 with 8-bit ATI Integra (16-bit, 8-bit slot) ;)           0.5 FPS
From: schrock@cps.msu.edu (Gary L Schrock)
Newsgroups: comp.sys.ibm.pc.games
Subject: star control 2 keeps crashing
Keywords: ?
Date: 25 Jan 93 17:41:00 GMT
Reply-To: schrock@cps.msu.edu (Gary L Schrock)
Organization: Dept. of Computer Science, Michigan State University
NNTP-Posting-Host: indian.cps.msu.edu
Originator: schrock@indian.cps.msu.edu

A friend of mine purchased this game, but doesn't have access to the net
so I'm asking this question for him.  It is just about imposible to get
the game to run without crashing for any extended period of time.  What
appears to occur is the starmap gets garbled and most often the game
crashes when it tries to find the name of a star.  We are reasonably
certain that the problem is not related to the computer since we have
tried it on the following machines:
386/25DX w/2M ram
486/33DX w/8M ram
486/33DX w/8M ram under os/2

We were wondering about the availability of a patch to fix the problems
or if anyone knows how to fix it.  Based on the number of people who
talk about finishing it there has to be some way to get the program to
work properly.  I would prefer it if you could email any knowledge you
have of the problem to me at schrock@cps.msu.edu as opposed to replying
through usenet.

Thanks
Gary Schrock
schrock@cps.msu.edu
Newsgroups: comp.sys.ibm.pc.games
From: avoid@en.ecn.purdue.edu (Kenneth W Atherton)
Subject: repost: Stunt Island film uploaded to wuarchive
Organization: Purdue University Engineering Computer Network
Distribution: usa
Date: Mon, 25 Jan 93 15:59:28 GMT

I posted a Stunt Island film to wuarchive over the weekend, but I think my
post regarding it has gone nowhere...I don't think it even left my machine.

Anyway, for those of you who are interested in Stunt Island films, its there.
Please send comments, positive and negative.

Also, post your own films and/or original stunts!

Ken

P.S.  For those of you who don't have Stunt Island, you can't view this film
with the standalone program...The .all file seems to crash the program about
50 seconds into the film...Sorry!
From: idler@cs.tu-berlin.de (Andreas Kuehnel)
Newsgroups: comp.sys.ibm.pc.games
Subject: UW2 Spoiler wanted
Date: 28 Jan 1993 12:06:06 GMT
Organization: Technical University of Berlin, Germany
Distribution: world
NNTP-Posting-Host: jet.cs.tu-berlin.de

   Could anybody send me a Spoiler for Underworld II?
							Thanks
Newsgroups: comp.sys.ibm.pc.games
From: vohaul@choate.edu
Subject: Power Monger - Crack ?
Originator: vohaul@rattle
Organization: Choate Rosemary Hall
Date: Sun, 24 Jan 1993 21:54:45 GMT


I have just purchased Power Monger.
The game is absolutely _WONDERFUL_.
I have already played Populous and Populous 2 , so I loved this game
even more.
The game is much more developed and the intros are excellent (I tried
the intros in both VGA and EGA ... They are different and if you
haven't seen them yet , try it).

The only problem with the game is that the copy protection is 
_REALLY_ annoying. Every time I want to start , I have to look in
the manual get the stupid number and after all this crap , I have to
use those arrows to enter it (at least they could have let the user
type the number in ?!?!)

Anyways , my question is : is there anybody out there who has the
crack for the game (just the protection . I do not want anything
else that would spoil the action).

If you do so , would you please uuencode it and mail it to me
or post it here ?.. (I do not have FTP access so I cannot get it from
there).

My adress is vohaul@choate.edu

Any help would be appreciated.
Thank you.


-- 
  
Newsgroups: comp.sys.ibm.pc.games
From: szgershe@kimbark.uchicago.edu (Shadowspawn)
Subject: Re: Ultima 7 Weapons
Reply-To: szgershe@midway.uchicago.edu
Organization: University of Chicago
Date: Wed, 27 Jan 1993 15:25:16 GMT

In article <137950038@hpfcso.FC.HP.COM> rauchfuss@hpfcso.FC.HP.COM (Brian Rauchfuss) writes:
>
>And while I'm asking questions, do other people think that the Firedoom staff
>is more a menace than a help?  I keep blasting my party at the same time as the
>enemy!  If I get a chance to fight a battle from the carpet (and it works) I'll
>try it.
>
>----------------------------------------------------------------------
>Brian Rauchfuss (Smokefoot)  "... the world could change in the blink
>brian@hpfcbdr.fc.hp.com           of an eye."

About the hoe of destruction:  the key to it is on the northwest
part of lock lake, inside a dead fish, and this dead fish is
partially hidden underneath a bush.  It took me a while to find
the fish, since there are a lot of dead fish there!  If you
find a fish that you can't open up, it is a trout, which apparently
you could eat, wouldn't want to though.

Yeah, the firedoom staff is pretty nasty.  What I do, is have each
character use a different attack mode, which causes them
to spread out more, and this slightly decreases the chances
of hitting my own characters, but yeah, it is a pretty dangerous 
weapon.  So is the juggernaut hammer, which can also affect
your characters.  The magic axe does not seem to harm your
characters, just the enemy, so it is by far  the best weapon in
the game, except of course for the BLACK ROCK SWORD if you have
forge of virtue, and perhaps the hoe of destruction.  I had the
black rock sword, the hoe of dest., three magic axes, and the
juggernaut, at the end (the juggernaut is just too much to 
use...)  I am not sure about the sword of defense, magebane, 
lightning whip (never used), etc.

Anyone else want to make comments?

Steven
From: D.Morgan@bradford.ac.uk (D MORGAN)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: underworld 2 : Prison Tower question
Keywords: underworld prison tower
Date: 28 Jan 93 04:45:13 GMT
Organization: University of Bradford, UK
Originator: 92191459@muser







FAQ SPOILER;
     (not here, idiot! down there!)









Yeah, as I thought; in UW2 you cannot go through the door using PORTAL.
-- 
|ok, this is a test of a 4 line sig to see if anything happens;            |
|fat chance  |TO EB OR NOT TO EB.\what is that wiggly line just to the left|
|slim chance |That's no question /side of this piece of writing there for? |
|Whatever.   |   -Shakespear(NOT)\Well, to be quite frank, I have no idea. |
Newsgroups: comp.sys.ibm.pc.games
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Re: 3dbench results (was Re: 3DBENCH.ZIP uploaded)
Organization: University of Maryland, College Park
Distribution: inet
Date: Tue, 26 Jan 1993 02:42:22 GMT

In article <slg.4@stud.hsn.no> slg@stud.hsn.no (SIMON LINDGREN) writes:
>In article <TIMO.JANTUNEN.93Jan25103116@lk-hp-15.hut.fi> Timo.Jantunen@hut.fi (Timo Jantunen) writes:
>
>
>>>486DX2/50, 0k L2 cache, Diamond SS24X ISA 16-bit:            24.3 FPS
>
>>>486SX/33, 1M 8900 Trident with Sierra HiCol                   20.0 FPS
>
>My 486DX/50Mhz, 256K Cache, 8Meg Ram + Trident 8900 1Meg gives a result of 
>21.3 FPS. Why isn't it THAT much faster then the above?????


	1.  Trident sucks.  Trident cards are _SLOW_.
	2.  You guys are both saturating the slow ISA bus.  That's
	what MCA, EISA and LB (VESA, PCI) are supposed to alleviate.
	We haven't seen any figures from MCA (32 and 16--specify) 
	or EISA (using _EISA_ and not ISA cards) machines yet, but
	they should be interesting to compare to the LB cards.
-- 
Attempts to lessen the burden of proof in rape | Why not put me in your kill
trials are violent assaults on civil rights.   | file?  add: "/: rsrodger/h :j"
  =====boycott=is=coercion=is=censorship=is=closed minded=is=cowardice=====
	Pyramid schemes are illegal unless you're the US government.
Newsgroups: comp.sys.ibm.pc.games
From: phth1@cc.newcastle.edu.au
Subject: Homemade rudder pedals ???
Organization: University of Newcastle, AUSTRALIA
Date: Mon, 25 Jan 1993 03:26:45 GMT

I have recently aquired a CH FLIGHTSTICK and it makes me very happy.

Only one thing would be better, and that is if I had some rudder
pedals. So I would like to MAKE myself some. If the flightstick can
put some standard potentiometers to use, I don't see any reason why
I couldn't rig up some contraption with pedals connected to another
pot.

Has anybody else tried this? What is the appropriate pin set to use
on the game connector? I assume a standard y-adaptor would boycott the
throttle control on the flightstick, so I'll have to think about the
pinout a bit.

Tony Dyson
University of Newcastle
Australia

Newsgroups: comp.sys.ibm.pc.games
From: ee_aronl@uxmail.ust.hk (Aaron without...)
Subject: INDY help needed!
Organization: Hong Kong University of Science and Technology
X-Newsreader: TIN [version 1.1 PL8]
Date: Tue, 26 Jan 1993 12:08:11 GMT

Hi all netters,
	I am now in the Atlantis finally. I got the eel, lots of beads, bronze
wheel, statue part, the cresent-shaped gear... but I can't find a bronze gear
anywhere! Can anyone help me?

--
+-----------------------------,,    ,,----------------------------------------+
| Liu Pak Wai (Aaron Liao)   <<    <<                                         |
|  ee_aronl@uxmail.ust.hk     >>    >>                                        |
+-----------------------------''    ''----------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: acw0892@u.cc.utah.edu (Alan Carl Wong/ Humanities)
Subject: GAMES FOR SALE
Organization: University of Utah Computer Center Student Mail Machine
Date: Thu, 21 Jan 93 14:54:11 GMT


	Hi, all, I have some stuff to get rid of.  Prices don't include
shipping.  Please include $3 to the price.  You send me money order or
cashiers check, I send you game.  Most games have registration card.

Might and Magic - Clouds of Xeen		$30
Amazon						$30
Links386					$30
Most Links golf courses				$10 each.
Martian Memorandum				$25
Countdown					$15
Crime Wave					$15

Send all replies to 
acw0892@m.cc.utah.edu
Newsgroups: comp.sys.ibm.pc.games
From: night@halcyon.com (Brent Olson)
Subject: UW1 Ring of Humility..am I toast?
Summary: I may have touched the center
Keywords: Help with ring of humiltiy
Organization: Northwest Nexus Inc. (206) 455-3505
Date: Thu, 28 Jan 1993 07:29:54 GMT

SPOILERS ALERT!!


O.k.  I was cruising along in the game, and I came to
the Ring of Humility room.  I didn't know the order of
lever, and just kinda played around with them.  I may
have touched the center platform..I can't be certain.

After talking to a friend of mine, I asked him how to
solve this puzzle.  It turns out that I never told mr
Gold-thirsty that I slayed the Gazer up on level two, 
so he never gave me the Gemcutter, which I never gave 
to what's his name, to give me the code.  I have been
playing for quite a while since then, and I have no
save games left prior to touching the center platform.

Question: am I screwed?  I am not at all interested in
playing all over from the beginning.  I currently have
6 of the talismans and am level 15.  I won't start over.

How can I get the Ring of Humility???


Thanks in advance for any suggestions.

Brent Olson
night@halcyon.com
From: exubrst@exu.ericsson.se (Brad Steele)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Whatever happened to Zaxxon?
Date: 27 Jan 93 19:42:55 GMT
Reply-To: exubrst@exu.ericsson.se
Organization: Ericsson Network Systems, Inc.
X-Disclaimer: This article was posted by a user at Ericsson.
              Any opinions expressed are strictly those of the
              user and not necessarily those of Ericsson.

Wasn't there a 3-D version of Zaxxon on the Sega when
it first came out with the 3-D glasses?

This brings up a good point.  Once upon a time there was
a selection of marvelous games in the arcades.  Unfortunately
these games were at the height of their popularity long before
the PC was capable of mimicking them in any decent form.  Does
anyone know of 'classic' games that have been redone since the
PC has become VGA/Sound capable?  Here are some games that I'd
love to see redone for the new 'power PC' generation:

missile command
asteroids
galaga
joust
defender

I've seen 'weak PC' versions of these.  Now I want to play
with power (Nintendo don't do it!).  Anyone else have ideas
of what they'd like to see?

Brad

Internet: exubrst@exu.ericsson.se
|------------------------------||-------------------------------------|
|  "That's Right!  Pooterballs || The opinions expressed here are     |
|   are made of people!"       || not mine, my company's, nor those   |
|------------------------------|| of anyone I know.  They are,        |
                                | however, the opinions of a small    |
                                | creature living in my inner ear.    |
                                |-------------------------------------|
Newsgroups: comp.sys.ibm.pc.games
From: ramirez@spock.uucp (Andreas Orphanides)
Subject: VAMPYR...Help!!!
Organization: Choate Rosemary Hall
Date: Mon, 25 Jan 1993 21:21:33 GMT

I am having an impossible time finding the talisman... I assume it's on the
floor of the dungeon with the treasure on it, but where, and how to get there?

Also, I have noticed two strange things:

One: Most of the time when I die and go to heaven, when I talk to the Gods,
they get caught in a loop saying "Charming fellow....Quite lucky" or some-
thing of the sort depending on my stats over and ovwer again. They never stop.
Thus I rarely ever get resurrected and have yet to find out what the blue
rose does.

Two: I noticed, while scanning the EXE file with Norton, that in addition to
the other races, it is possible to become a member of the "supreme race" or
something like that. How do I become this race and what does it do for me?

Please email any hints, spoilers, etc to 

ramirez@choate.edu

Thanx.

Newsgroups: comp.sys.ibm.pc.games
From: gchen@envy.reed.edu (Mark Aranedes Jin'lewood Chen)
Subject: help with Wiz 7
Organization: Reed College, Portland, OR
Date: Fri, 22 Jan 1993 18:19:00 GMT

I've done all the places on the map I think.  
I haven't done the City in the Sky since I don't know where it is.
I also haven't done all of the Sea of Sorrows.
Should I just go roaming around there?
mark