From: kucloak@kuhub.cc.ukans.edu (Bryan Kennedy Reed)
Newsgroups: rec.games.frp.misc
Subject: Re: Shadowrun-Trid and other questions
Date: 15 Nov 92 03:23:51 GMT
Article-I.D.: kuhub.1992Nov14.212351.44792
Organization: University of Kansas Academic Computing Services

In article <1992Nov13.151751.13793@midway.uchicago.edu>, lev0@kimbark.uchicago.edu (Ron Levy (Armchair)) writes:
>>In shadowrun you can create a 
> massively powerful street sam troll,14 body ect.. full of cyberware,skillsofts,
>>loads of money to spend on contacts ie military(so you can now buy military
> armour and weapons).That can survive just about anything(and they usually do!!)
>>Surely this is wrong!
> 
>      You bet it is.  Sure, trolls is tough.  We knew that.  Pelt a spell
> into them and they fall over and go beddy-bye.
>
Try second edition.  Even trolls aren't bulletproof now.  Everybody
dies.
 
>>  I have known a troll street sam beat a dragon in hand to hand combat .
> 
> Don't know about you, but around here the dragons cast spells, fly
> away, breathe fire, and (game mechanics) have combat skills instead of
> relying on just reaction dice for attack dice like the book says.
> I'd believe a troll street sam could GET into hand to hand and HURT a
> dragon, WITH an entire team also fighting said dragon.
>
Bzzzzt.  Thank you for playing.  There is a chance in first edition,
but it is statisticaly insignificant.  Hitting a dragon is like
hitting a brick wall (except there is a chance that the wall will
give.)  And don't forget that a dragon has reach, even on a troll.
 
> survive an explosion in an a small room with about 10 grenades.
> 
>      Trolls is tough, and grenades is not.  Grenade tech didn't rise
> quite so fast as armor tech.  Now, if you use SPECIAL grenades...
>
Second edition solves this problem.  A single grenade in a small room
is enough to kill about anyting (except maybe a dragon.)
 
> another point(oh no!)is the magic well in fact trid spectacle. The rules do not
>>go into this spell in enough detail. So by the rules you can use trid to give
>>an image(or lack of one!)and this can fool all senses so you could say right
>>I use trid and i want to make myself look invisible(or incredibly small) and
>>nobody has a chance of seeing this. So what is the point of invisibility??
>>You could trid spec yourself as a great dragon and surely everyone would run!
>>not the case is it!
> 
> Not at all.  Illusion spells generally suck.  The number of successes
> you get in any illusion spell is the target number (or target
> modifier) for a perception test.  Therefore, suppose you have trid
> spectacle at 6 and a magic pool of 6.  You roll 12 dice and, with the
> generic illusion targetting number of 4 you get 6 successes.  Now
> everyone rolls their intelligence.  If they get a 6, they know it's an
> illusion.  What's more, it gets kind of obvious hat something is an

Wait a sec, one six?  Illusion spells are resisted spells, which mean
that those resisting the spells will need more than one sucess.  Plus
target numbers and dice rolled will change depending on atributes.
Yes, illusion spells don't work very well on mages (and others with
high willpower,) but will work on you average sammie, etc.....
-- 
		
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  Invincibility depends on one's self;	   kucloak@kuhub.cc.ukans.edu
  The enemy's vulnerability on him.	    bkreed@oread.cc.ukans.edu
 		  --Sun Tzu 		      Bryan Kennedy Reed
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