HDTenEightyP/NetNews huggingface dataset:
From: rswa@DIALix.oz.au (Radio Spares)
Subject: Re: NOT stuck on first level of hell
Organization: DIALix Services, Perth, Western Australia
Date: Fri, 20 Nov 92 00:45:45 GMT
Keywords: stuck nethack hell

In <1992Nov18.222224.10732@bhprtc.scpd.oz.au> dif@bhprtc.scpd.oz.au (David Faulkner) writes:
>Another hint (which you may know already anyway)
>
>Instead of waiting for a scroll of teleportation, your time may be
>better spent searching for one.
>                                                   -----------
>Scrolls of teleport can sometimes be found in      |.........|
>the small secret rooms you get on most levels.     -.........|
>(The closed door is a secret door.) If you go      |.........|
>back through the dungeon you will probably find    --+--------
>some. You may also come across some undiscovered     ?
>level teleporters. A stethoscope would be an ideal
>tool for such a search. A ring of searching or a pick-axe would be handy
>if you don't have a stethoscope.

Yes, I did find one in such a location using a potion of object detection,
and a pick axe.

I drank my potion of booze and read it, and it sent me to level 13. One
of two things; either I have to be on the castle level or in hell before
it asks me to which level I wish to be transported; or else the scroll
may have been cursed.

Anyway I thought I might find another one in the castle level, so I went
back there, along the corridor with the traps. A dragon appeared, blasted
me with disintegration breath, disintegrated my ring of levitation. I took
one step back, fell down the trapdoor back down to the first level of hell.

Guess I know what to do this time hey?

Clark
From: dcb@wdl1.wdl.loral.com (Predecrement David)
Newsgroups: rec.games.hack
Subject: Re: Cursed Tins and Monsters with Artifacts
Date: 20 Nov 92 17:55:13 GMT
Organization: Gokuraku Videos

datta@durban.berkeley.edu (Ruchira Datta) writes:
>Before I could make another move, a kobold appeared in a doorway next to
>me, and I got something like
>
>The kobold swings its long sword named Frost Brand - More -
>The kobold hits! - More -
>You die...
>
>Did this have anything to do with the cursed tin?  And how did a kobold
>on Dlvl 1 get Frost Brand?

Ouch!  If only you were playing a Valkyrie... (Cold Resistance)

--David
+---------------------------------------------------------------------------+
| David Blume            | "..." "A, Ayukawa!" |    ///  .sig under    ///  |
| dcb@wdl1.wdl.loral.com | "Kasuga-kuun..."    |   ///  construction  ///   |
+---------------------------------------------------------------------------+
From: jwk3@po.CWRU.Edu (John W. Kale)
Newsgroups: rec.games.hack
Subject: Odd behavior of Wisdom Stat?
Date: 19 Nov 1992 01:40:38 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jwk3@po.CWRU.Edu (John W. Kale)
NNTP-Posting-Host: slc5.ins.cwru.edu


	The spoilers say, and the general consensus is, and personal
experience confirms that having a high Wisdom Stat increases your
chance of pleasing your god. Except I had a Caveman the other day,
who, on sacrificing two tiny monster corpses of no real value, recieved
both Sting and Excalibur. This guy's Wisdom Stat was just 4. Yet
his first two sacrifices got him two artifacts, one of them a very
useful one. My question is: was this just very good luck, or is
there something in the code that gives folks with _really_ low
Wisdom Stats a boost? Or perhaps Cavemen have a special "in"
with the deity-types? Anyone know?

-- 
Looking down the barrel of a loaded gun  |       John Kale          ''''
Just to see where the bullets come from! |   jwk3@po.cwru.edu       -o-o
        -Screaming Blue Messiahs         |                   ---UUU---U--UUU--
       STARING AT LIFE BUT SOMEHOW BELIEVING IN NOTHING -- David Bowie
Newsgroups: rec.games.hack
From: hartman@informix.com (Robert Hartman)
Newsgroups: rec.games.hack
Subject: dumb question
Date: 14 Nov 92 03:19:20 GMT
Organization: Informix Software, Inc.

In article <1992Nov13.161536.24406@u.washington.edu> scythe@byron.u.washington.edu (The Grim Reaper) writes:

So ... I have a magic marker and I get a blank scroll.  Now I want
to write on it.  Any suggestions as to what I might want to write?

-r
From: nick@majiq.com (Nick Adami)
Newsgroups: rec.games.hack
Subject: Teleporting
Date: 19 Nov 92 19:18:27 GMT
Organization: MAJIQ Inc.
X-Newsreader: TIN [version 1.1 PL6]


While playing a Barbarian I've noticed that even with intrinsic teleportation
you cannot teleport with ^T.  However once you reach experience level twelve
you *can* teleport with ^T.  Having teleport control has no bearing on this.
Can anyone verify this?

Nick Adami
aka Ben Dover
Newsgroups: rec.games.hack
From: buie@cbnewsi.cb.att.com (willie.j.buie..jr)
Subject: compiling nethack w/ DJGCC
Organization: AT&T
Date: Fri, 20 Nov 1992 14:31:20 GMT
Keywords: memory compile DJGCC

For those out there who have compiled nethack with DJGCC:

How much memory does it take (with a 386)?  I recall hearing "a lot", but
does that mean 2-, 4-, or 8 Meg?

		--Bill
From: block@klaava.Helsinki.FI (Henri A Block)
Newsgroups: rec.games.hack
Subject: What about this message?
Date: 18 Nov 92 16:14:16 GMT
Organization: University of Helsinki

"You sense the presence of evil."

Quite easy to get but I only got it first time yesterday.

 -HB-
----------------------------------------------From Spaceballs the Movie------
Henri Block                         !"Okay, I'll give it a shot. 
Block@klaava.Helsinki.FI            !  What the hell, it works in Star Trek."
Henri.Block@Helsinki.FI             !               -President Skroob
------------------------------------+----------------------------------------
That light at the end of the tunnel is the front of an oncoming train.
------------------------------------------------------------David Lee Roth---
From: proppi@veeble.han.sub.org (Paul Lenz)
Subject: Nethack for QNX?
Newsgroups: rec.games.hack
Date: Mon, 23 Nov 92 19:01:15 GMT
Organization: veeble Hannover, Germany



Is there nethack running under QNX available? 
If so, where can I get it from?
 
Proppi
 
 
proppi@veeble.han.de  ***  ....!unido!veeble!proppi
Paul Lenz    Friesenstrasse 22    D-3000 Hannover 1
=--> Remember: Rock'n'Roll and CP/M never die! <--=
From: heckman@toadflax.UCDavis.EDU (Mark R. Heckman)
Newsgroups: rec.games.hack
Subject: Re: Yet another strange message...
Date: 18 Nov 92 08:01:34 GMT
Article-I.D.: ucdavis.19369
Reply-To: heckman@cs.ucdavis.edu
Organization: UC Davis - Department of Computer Science

In article <6eZ3TB2w165w@bluemoon.rn.com>, griller@bluemoon.rn.com
(Scott Hout) writes:
> I recently recieved this message when almost dead and praying as a
> last ditch effort to save myself (I had just prayed 50-75 turns
> before and didn't hold much hope for this one):
> 
> A golden glow surrounds you (Hooray!!  Saved again...)
> Your circular amulet softly glows amber (it was unidentified at
> the time, turns out it was a cursed amulet of lifesaving)
> A voice booms out:  "Thou has pleased me with thy progress and thus
> I grant thee the gift of stealth.  Use it wisely in my name."
> 
> Now what the heck caused THAT one??  I've played this game for
> about a year now, and read this newsgroup for about that long and
> NEVER seen anything like that...

You must have offered at an alter recently
because your god likes you a lot!

When you are in really good standing with your god he (she?)
will give you all sorts of good presents, including removing all
curses, curing all sickness, free spellboks, free intrinsics, etc.,
when you pray.


--Mark Heckman
------
Sig?  What sig?
Newsgroups: rec.games.hack
From: glock@chip.cba.ufl.edu (Joe Granto)
Subject: Re: Wish for 1st levl mage
Organization: College of Business, University of Florida
Date: Tue, 17 Nov 1992 15:20:35 GMT

In article <XoBDuB1w164w@cellar.org> madmax@cellar.org (Alex Strumpf) writes:

>d_jaracz@oz.plymouth.edu (David R. Jaracz) writes:

>> What do you think is the best wish for a 1st level wizard (or any
>> other character)
>> 
>> P.S. I still say a tinning kit!  ;) ;)

I like wishing for "blessed +3 gauntlets of power," "blessed +3 gray dragon 
scale mail," or "blessed +3 warhammer named Mjollnir."

I like gauntlets of power most since they allow you to do great damage, 
carry lots o' stuff, and lowers your AC by 4.  It is a toss up between gray 
dragon scale mail or Mjollnir; if you already have a good weapon, get the 
armor.  It is AWESOME armor.  If you don't have a decent weapon, maybe 
Mjollnir, Stormbringer, or Excalibur would be nice.  I usually create 
Excalibur during the game, so I would take the armor.






Joe

****************************************************************
**                 GLOCK@chip.cba.ufl.edu                     **
**                                                            **
**     "When the going gets tough, the tough get a GLOCK."    **
****************************************************************
Newsgroups: rec.games.hack
From: elvis@netcom.com ('kEvin')
Subject: Re: More 3.1 suggestions
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Date: Thu, 19 Nov 1992 08:36:33 GMT

dpn2@po.CWRU.Edu (Damien P. Neil) writes:

>In article <1992Nov18.132833.20548@yang.earlham.edu> marcs@yang.earlham.edu (Marc Seebass(Thunderbolt)) writes:
>>Student: Starts with a lot of spell books and scrolls, and a magic marker. 
>>   Stats: str:10 int:15 dex:10 wis:12 con:12 chr: 14
>>Has intrinsic sleep resistance, and has a percent chance of having poison 
>>resitance from exposure to school food. 

>Now _this_ one I like! Perhaps it should be 'hacker' rather than 'student'? 
>    str:8 int:18 dex:16 wis:12 con:7 chr:3

Nah, keep the student - but give him the stuff real students carry:
a six pack (6 potions of booze - cursed,uncursed or blessed (cheap,
domestic,imported)
a qool leather jacket (leather armor)
and rollerblades (boots of speed)
some homework (spellbooks)
and a chance at decent shades (blindfold) or a magic marker
or an icebox (with the potions of booze in it to start)

with no weapon and shitty armor, the boots of speed probably aren't
too unbalanced. If you have to arm the kid, give him a boomerang.
I'd make the con higher, and the other stats with a wide range of
values.


kEvin
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: The Wiz ain't no Wiz...
Organization: University of Washington, Seattle
Date: Mon, 16 Nov 1992 20:12:07 GMT

In article <1992Nov16.171741.7288@kakwa.ucs.ualberta.ca>
picker@ee.ualberta.ca (Derek Pickering) writes:

>I can get to the wizard but what do I do with him then?
>I tried attacking him (dumb move) and I got wiped.

You really shouldn't be playing with the Wizard if you can't mop the
floor with him, but there are other ways besides beating him to a
pulp...

>How do I get the Amulet and escape to the endlevel?
>(preferably without him chewing my ass all the way there!)

You sense the presence of spoilers.--More--

If you have a cockatrice corpse and a pair of gloves handy, you might
wield the corpse and whack him over the head with it.  If you have a
ring of polymorph control and some method to polymorph yourself, you
might change into a nymph and simply steal the Amulet from him.
Neither of these will keep him from following you, however.

If you throw a potion of paralysis at him, then leave the level before
he recovers, he will be unable to follow you.  Make sure you get the
Amulet first, though.  This feature will probably be taken out of
version 3.1, so don't rely on it too much.

--
>$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
>$  Derek Pickering         $ - The subtilest lie is the truth.   $
>$ picker@bode.ee.ualberta  $             (Honest!)               $
>$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst


Newsgroups: rec.games.hack
From: dif@bhprtc.scpd.oz.au (David Faulkner)
Subject: Re: Quick question on finding the Wiz....
Organization: BHP Steel, Sheet & Coil, Research & Technology Centre
Date: Wed, 18 Nov 92 02:56:14 GMT

scythe@byron.u.washington.edu (The Grim Reaper) writes:

>Quick question (slight spoiler ahead)-
>
>Darwin the Archeologist is on his way to winning the game.
>Using the apply mirror to self trick, I determined
>that a powerful wizard lives "far below" when I was on level 34
>and "below" on level 35.  So what level is he on?

                  45

  -dif-
-- 
Dave Faulkner, Research Engineer                    (dif@bhprtc.scpd.oz.au)
BHP Coated Products Division, Research and Technology Centre
Port Kembla, New South Wales, Australia.
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: rec.games.hack
Subject: Re: PC: color question
Date: Mon, 23 Nov 1992 05:34:07 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b62102.student.cwru.edu

In article <Uf3keka00WBN45PG9K@andrew.cmu.edu> David Reeve Sward <sward+@CMU.EDU> writes:
>Date: Sat, 21 Nov 1992 23:21:04 -0500 
>From: David Reeve Sward <sward+@CMU.EDU>
>Subject: PC: color question
>I just got nethack for the pc from linc, installed it and tried to play.
> Unfortunately, it has the most god-awful color scheme.  I looked in the
>group and in all the filed I found, plus the spoilers, and I couldn't
>find any way to fix this without completely turning off the colors
>(color:off or somesuch in .cnf).  Is there any way to fix this without
>hacking the source and recompiling?  I've played Larn & Moria and this
>looks fun, but I can't stand the damn colors...
>
Try editing the color settings in termcap.

"So when I die, the first thing I will see in heaven is a score list?"
1st Law of Hacking:  leaving is much more difficult than entering.
2nd Law of Hacking:  first in, first out.
3rd Law of Hacking:  the last blow counts most.
4th Law of Hacking:  you will find the exit at the entrance.

Brian Nelson
bpn@po.cwru.edu
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Scroll of charging
Keywords: magic markers
Organization: University of Washington, Seattle
Date: Mon, 23 Nov 1992 20:39:08 GMT

In article <1992Nov20.171533.24811@majiq.com> nick@majiq.com (Nick
Adami) writes:

>Can a magic marker be charged more that once with a blessed scroll of
>charging?

Well, if you mean to ask whether a magic marker can be recharged using
multiple scrolls, the answer is yes, although it's a waste of scrolls.
If you mean to ask whether using a blessed scroll will add more than
one charge, yes, it will.  If you mean to ask whether you can read the
same scroll multiple times, don't be ridiculous.

>Nick
>aka Ben Dover
--
Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst
Newsgroups: rec.games.hack
From: piiro01@convex.zdv.uni-tuebingen.de (Dave Rodriguez)
Subject: Re: Best Wish for 1st level Mage: the TRUTH
Organization: Comp. Center (ZDV) U of Tuebingen, FRG
Distribution: rec
Date: Thu, 19 Nov 1992 20:40:33 GMT


>yqdx@vax5.cit.cornell.edu writes:

 
>  Wizards are by far the SINGLE EASIEST CHARACTER to win with, once
>you know their tricks.  

   I agree. 

   
>  There is a reason why the ATHAME cannot be gained by either polypiling
>or sacrificing. I have been known to wish for an Athame when playing less well-
>endowed characters, such as Barbarians and Tourists. :)

   I consider it the best wish for a first level character (assuming one is 
not playing a wizard of course). 

   
> Wish first and foremost for a ring of LEVITATION.  

   Levitation boots would also suffice.

   I'm also tempted to suggest a ring of polymorph (if you have a ring of 
polymorph control or vice versa.) Extensive polymorphing has its drawbacks
though. 


                                 David Rodriguez

Newsgroups: rec.games.hack
From: u519876@csi.UOttawa.CA (U. N. derGrad)
Subject: Incredible.  Simply.
Organization: Dept. of Computer Science, University of Ottawa
Date: Tue, 17 Nov 92 20:45:15 GMT

Unbelievable.  This is _by far_ my best game ever, and I'm only
on dungeon level 7!

FOUND (believe it!) so far: gauntlets of power, 2 blessed magic lamps (!),
boots of speed (yessir!), amulet of reflection, blessed tinning kit.

WISHED for (2 lamps):  Mjollnir (now up to +6), gray dragon scale mail (+0).

_AND_ I've just found a wand of wishing!  WITH 3 CHARGES! on dlvl 7!

*suppressed shiver*

The obvious question:  what do I wish for?  I've go 6 wishes left (I've already
wished for a blessed scroll of charging (I wished for 3, but only got one. ?),
so 2 (left) + 3 (recharge) + 1 (wrestle out of wand).  SIX!  :-)

Please note that I'm not a newbie (well, not too bad).  Using saved games, I 
_have_ reached demi-godhood.  For the past month, I've been trying to complete
the game without saving, and always seem to meet _stupid_ deaths.  Furthest I've
gone without saving is dlvl 30.  This _should_ be THE game.

My own suggestions:  amulet of life saving (more than 1, perhaps?), 3 blessed 
scroll of enchant armor, ring of levitation, 3 blessed scroll of genocide
(liches, et al), 3 cursed scroll of genocide (nurses, wraiths), ring of teleport 
control.

Side question:  I don't have Stormy or Excalibur, so I'm not protected from level
drains.  If I genocide liches, am I safe?

Other Side question:  can I wish for more than 1 amulet of life saving with a
single wish?  

What do the experts think?  BTW, I'm playing a priest.

--
Kevin Coughlan
u519876@csi.uottawa.ca
--
From: jbbb+@andrew.cmu.edu (Joshua John Buergel)
Newsgroups: rec.games.hack
Subject: Unusual Death...
Date: 15 Nov 92 22:36:23 GMT
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

I'm just not having very good luck with wizards.  You'd think that since
I've won with a tourist I could win with a wizard.  This time, I had
pretty damn good loot to begin with.  Rings of invisibility and conflict
and a wand of cold.  First store I saw, I was gonna lob my potion of
sickness at the storekeeper, and then blast away with the wand.  Yeehaw.
 The other potions and scrolls were pretty sad, but who cares.  Also, I
had 18 CON and 18 INT.  Not bad.

I find a lock pick on the first level.  "Great," I think, knowing I
wouldn't have to boot the heck out of chests to open them.  On the
second level, I stop a chest.  # loot.  "Hmmm...this chest is locked." 
"No problem," I think, whipping out my trusty lock pick.  (a)pply.  q. 
"You succeed in picking the lock."  "Groovy shoes," says I.  # loot. 
"You are zapped by a jolt of electricity! -more-"  "Your ring of
invisibility turns to dust! -more-"  "Your wand of cold explodes!
-more-"  "You die..."

@-W died on level 2
Killed by exploding wand.

In all my time playing nethack, I have never seen an electricity trap. 
Fire traps, yes.  Electricity?


Joshua Buergel - allroy@cmu.edu - jbbb@andrew.cmu.edu
Newsgroups: rec.games.hack
From: angus@hardy.u.washington.edu (Angus the Demonchild)
Subject: Re: Best Armor poll
Organization: University of Washington, Seattle
Date: Fri, 20 Nov 1992 22:10:55 GMT

In article <1992Nov20.012455.7026@eskimo.com> gregs@eskimo.com (Greg
Sumner) writes:

...stuff deleted...
>Gauntlets of Power	Good at the early levels, for carrying and damage.

	For the earlier levels, yes, but later on Gauntlets of
Dexterity become more useful.  18/** Strength is as good as or better
than 25, and is reachable by natural means.  Increased Dexterity also
increases your chance to hit, giving you a combat advantage similar to
that provided by Gauntlets of Power.

>Boots of Speed		Hey, double attacks.
>Cloak of Displacement	Is it better than invisibility?

	No, but since you can get intrinsic Invisibility through other
means, I wouldn't worry about cloaks of Invisibility.  Stealth is also
important, but it too is often attainable through other means (boots,
rings, or class intrinsics).  Imho, Displacement is only better than
Protection in that you occasionally get an interesting message.

>Shield of Reflection	This seems to be very very rare.

	It's also the only shield that does anything other than add to
your AC.  It's really handy.

-- 
>Gregory Sumner       _   _                              
>gregs@eskimo.com    (,) (,)    Look!  He has a new      
>Seattle, WA            "       EMAIL address!           
>                       O                                

Disclaimer:  I could be wrong.  It wouldn't be the first time.

another fine product from the house of angst


Newsgroups: rec.games.hack
From: scythe@stein.u.washington.edu (The Grim Reaper)
Subject: Re: Best Armor poll
Keywords: armor
Organization: University of Washington, Seattle
Date: Fri, 20 Nov 1992 20:54:01 GMT

In article <1992Nov20.012455.7026@eskimo.com> gregs@eskimo.com (Greg Sumner) writes:
>
>With all the talk about armor setup, I'd like to get some opinions on
>what's best.  Here's my votes:
>
>Helm of Telepathy	For seeing monsters before they see you.
>GDSM			Obvious reasons
>Gauntlets of Power	Good at the early levels, for carrying and damage.
Not power, dexterity.  High dex is better than high str anyway,
and besides 18/** is gettable naturally, and is about as good as 25 str.
>Boots of Speed		Hey, double attacks.
>Cloak of Displacement	Is it better than invisibility?
>Shield of Reflection	This seems to be very very rare.
>
>Any other input?  If I'm invisible, I dump the cloak of displacement and
>put on an elven cloak.
Displacement+invis is probably better than invis+sneak
>
>-- 
>Gregory Sumner       _   _                              
>gregs@eskimo.com    (,) (,)    Look!  He has a new      
>Seattle, WA            "       EMAIL address!           
>                       O                                


Newsgroups: rec.games.hack
From: snelling@bnr.ca (Peter Snelling)
Subject: Re: - in name??
Reply-To: snelling@bnr.ca (Peter Snelling)
Organization: Bell-Northern Research Ltd.
Date: Thu, 19 Nov 1992 15:34:58 GMT

In article <1992Nov18.202346.13104@netcom.com>, ianb@netcom.com (Ian Barkley) writes:
>In article <1992Nov18.005122.1408@netcom.com> ianb@netcom.com (Ian Barkley) writes:
>>During a recent game, my character Sermil 'became a new man'. When asked for
>>a new name, I didn't have any wonderful ideas, so I typed 'Sermil-ish', and
>>then later saved. Now, how do I get back into the game? 
>>"nethack -u Sermil-ish" says "unknown role I" and gives the start-up screen.
>>Ditto on setting name in $NETHACKOPTIONS, or even $USER. This is a
>>multi-user system, so I can't rename the data file, either. 
>>I didn't see this in the FAQ. Any hints?
>
>Note for everyone, since I've been getting a lot of mail with this:
>nethack -u 'Sermil-ish' does NOT work. It shouldn't - this is a nethack
>problem, not a shell one, and the same arguments will get passed to nethack
>regardless of the quotes. I also tried nethack -u \'Sermil-ish\'; no, that
>doesn't work either. Perhaps the programmers out there should program in a
>way around this?
>

It's actually really simple.  Nethack interprets the character
following the final '-' as your class.  So, if you were a wizard,
"nethack -u Sermil-ish-w" would work.

>>Thanks, 
>>-Ian
>>P.S. please respond by e-mail, as I don't read this group.

Don't have e-mail.  Maybe some kind soul will pass this on to you.

-- 
Peter Snelling
Newsgroups: rec.games.hack
From: rswa@DIALix.oz.au (Radio Spares)
Subject: NOT stuck on first level of hell
Organization: DIALix Services, Perth, Western Australia
Date: Tue, 17 Nov 92 09:00:43 GMT
Summary: Found my way from the first level of hell
Keywords: stuck nethack hell

Hi guys,

Well firstly thanks to all who helped with suggestions to find my way
off the first level of hell. Here's what happened.

A unicorn of my alignment appeared on the level, so I figured with
nothing better to try I would get my luck up (via gem throwing) and
then try walking over the trapdoors on the castle level.

On the way over to the stairs there was a nymph which I promptly 
despatched. Instead of leaving the usual mirror plus potion of object
detection he also left a cursed ring of teleportation. Hooray!

I'm now back on level 23 waiting for a scroll of teleportation to 
appear. I'm at 60,000 plus moves now but it will be worth it when I've
finished.

Clark (happy again) Lawton