HDTenEightyP/NetNews huggingface dataset:
From: jerryc@tekig7.PEN.TEK.COM (Jerry C Carathers)
Newsgroups: rec.games.pinball
Subject: Re: Jerry's sound system
Date: 21 Aug 92 16:02:28 GMT
Organization: Tektronix, Inc., Beaverton,  OR.

In article <BtB0un.FpE@cgl.ucsf.edu> strob@labmed.ucsf.edu (Steve Robert) writes:
>Hey Jerry!  I was wondering how you've got your sound system set up.
>Can you blast more than one machine at a time, or do you just 
>switch them on one at a time?
>
>That could add a whole new meaning to the term 'crosstalk'.
>Steve Robert, UCSF, Box 0100, S.F.,Ca. 94143  (415) 476-1059


One stereo per machine with the exception of Dr. Dude and The Party Zone.
They sit next to each other in my living room so I tied Dr. Dude into the
left channel and PZ into the right.

Crosstalk is not a problem as the good doctor is prevalent in both games
:^). My life was dull... my life was drab...Hey Dudes...let's Partaay!!!

Actually, ground looping can be a problem even when the third prong and
ground braids are intact on both games. My recommendation if you're tieing
two pins to one stereo is hook one into aux and the other to a tape monitor
so the two can never be amplified at the same time.

On the newer WMS games, feedback can be a problem from the lower speaker in
the game acting as a microphone. On the old WMS CPU's (pre-FunHouse),
there's a convienient pre-amp-level pick-off on the audio board and you can
disconnect the lower cabinet woofer. The new system has no easy line-lvel
pick-off and if you disconnect the cabinet speaker the sound shuts off.
Wierd series hookup. Anyway, with these, I tie into the display-panel
speakers.

	      Boy did you get me rambling or what...

	      Jerry (Mr. Pinball) Carathers

P.S. I had this terrible dream about waking up and finding LFS in the Grand
     Champion spot on all my games. What could this mean...
-- 
Internet: jerryc@tekig7.MAP.TEK.COM
___          __   __                __                        __  __
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|    | | \| |__) |  | |__ |__    | ___)    |  |  |     |__ | |   |__     
Newsgroups: rec.games.pinball
From: sbb@panix.com (Steve Baumgarten)
Subject: Re: Black Rose, found one in Alb.
Date: Tue, 18 Aug 1992 00:39:24 GMT
Organization: PANIX Public Access Unix, NYC

In article <f=9m4dl@lynx.unm.edu> blowfish@carina.unm.edu (rON.) writes:

   Dunno about this game. Its rules are tough to learn, and I'm not a big
   fan of that. The ramp down the middle was annoying, but not overly so.
   Not having any clue as to what I was supposed to be shooting at, that
   was annoying....

   I'm not a big fan of games where you can flap the ball around for 10 
   minutes and get 3 million, but then whack a couple of ramp shots and
   *poof* you've got an extra 15 million or something.

You discovered the terrible secret of BLACK ROSE: 

	1. Load the cannon.
	2. Sink ship.
	3. Hit ramps during multiball to score SHIP letters.
	4. Repeat.

I hope I didn't spoil this wonderful game for anyone, but that's
pretty much the only way you *can* play it, at least if you're going
for score and not just bouncing the ball around.

The scoring on this game is really out of whack, and it makes you
appreciate how balanced most Williams games are.  I don't know what
was going through the game designers' minds this time, but I've seen
someone score well over a billion points on this game playing only
with the right flipper (holding a ball on the left).  If you can do
that on a game, something just isn't right.

(Interestingly enough, Data East did a superb job with LETHAL WEAPON 3
when it comes to balanced scoring.  It's a lot like T2 in that you
have many different ways to get a high score, and you're not forced by
the game to concentrate on just one.  Usually it's Data East that
designs games that are somewhat unbalanced -- HOOK's ramp shots, for
example -- but they seem to be improving while Williams still
occasionally slips.)

I think BLACK ROSE could have been a much better game had the scoring
been worked out a little more thoroughly.  I still do play it every
so often just for fun, trying out some of the other shots -- but
knowing all the while that I'll never get a high score playing that
way. 

--
    Steve Baumgarten       |  "New York... when civilization falls apart,
    PANIX, New York, NY    |   remember, we were way ahead of you."
                           |  
    Email: sbb@panix.com   |                            - David Letterman
From: ung@felix.filenet.com (Bill Ung)
Newsgroups: rec.games.pinball
Subject: Nuclear meltdowns (Simpsons)
Date: 19 Aug 92 23:06:02 GMT
Reply-To: ung@fritz.filenet.com (Bill Ung)
Organization: FileNet Corp., Costa Mesa, CA

In article <1992Aug17.194235.7413@nsisrv.gsfc.nasa.gov> oday@lobster.gsfc.nasa.gov  (Orin Day) writes:
|
|A couple weeks ago I had a bizarre shot on "The Simpsons" - a machine
|I don't really like, but am willing to play while waiting for TAF
|because it is only 25 cents - T2 is 50/75/1.00, and Hook is, well, Hook.

Yeah, I noticed at least one "Simpsons" go to 25 cents around here too.

|Anyway, they had just revitalized the Solid Spray flippers so that
|they had a good deal of power, and I managed to pop a ball on top
|of one of the bumpers (the red plastic nuclear cooling tower was gone).

Ya know, the last two "Simpsons" I've seen are also misisng one of
the red plastic nuclear cooling towers.  Bad design?  Planned obsolecence?
Core meltdown?  Or did Bart steal it?  :-)

Bill Ung
  ung@filenet.com

Newsgroups: rec.games.pinball
From: chupchup@ferkel.ucsb.edu (Robert Earl)
Subject: Re: TAF - Weird Shots
Organization: (EVIL!)
Date: Thu, 20 Aug 1992 01:15:58 GMT

medic@milton.u.washington.edu (Travis Lauricella) writes:

| coutinho_b@kosmos.wcc.govt.nz writes:

| >Has anyone else had funny or weird shots while playign TAF (or any other 
| >common Pinball)

| Not exactly a wierd shot, bu I learned something new on TAF today.  Something 
| called the triple combo.

| I think (but I'm not sure) that I shot up the thing ramp, thing picked up th
| ball and put it back, as it rolled down I shot it up the left ramp, and 
| concluded with getting my 5X graveyard value.

Actually, Three-Way Combo is a subset of the Four-Way Combo:

(1) Shoot ball up centre Bear Kick Ramp and across playfield to right
return lane, lighting "Lite X Bonus".  (2) Shoot ball in clockwise
loop between the jet bumpers and around the top to upper right
flipper, collecting X Bonus.  (3) Shoot ball up left ramp, collecting
a Thing Star and lighting 5X Graveyard.  (4) Shoot ball from upper
left flip across playfield into Graveyard.

So if you miss one shot and get 1,2,3 or 2,3,4, you get a 3-way combo,
which is 5M points (usually, is this settable?), and a 4-way is worth
10M.

-- 
"If you've got a pig that likes jumping fences, | robert earl
you have to make its fence a lot higher all at  | rearl@ucsd.edu
once -- if you do it by increments, all you're  | rearl@piggy.ucsb.edu
doing is training a jumping pig." -Henry Spencer|
From: jerryc@tekig7.PEN.TEK.COM (Jerry C Carathers)
Newsgroups: rec.games.pinball
Subject: Re: SPECTRUM--I'm in love with it!
Date: 17 Aug 92 16:46:41 GMT
Distribution: na
Organization: Tektronix, Inc., Beaverton,  OR.

In article <1992Aug14.162938.8655@cbfsb.cb.att.com+ yyz@cbnewsf.cb.att.com (donald.w.coons) writes:
+In article <1992Aug13.232754.1@oread.cc.ukans.edu+ matthew@oread.cc.ukans.edu writes:
++Hi guys--
++	Over the summer, I found a copy of _Lure of the Silver Ball_
++and fell in love with a machine made by Bally (I think) in 1982 called
++SPECTRUM.  Does anybody know about this machine?  I thought I was
++looking at something just coming off the production line of Bally or
++Williams this year!  The backglass just looked so...well, '90s.

+I think this is where the name comes from. For instance I remember the top 
+spotted the color blue. Sorry this is a bit hazy but I am sure someone else
+has more vivid memories, Jerry?
+
+Don Coons

Sorry Don, I'm as fuzzy as you. I had only one Spectrum and got rid of it
around 1984 or '85. The right flipper did launch the ball and the overall
design was innovative, but I was more into Kings of Steel and Black Hole
and Black Knight and Lady Luck and Fathom and Vector and... why did I ever
sell that Fathom!

Does anyone else own a Fathom? It was a Bally from mid-1981. The design was
almost identical to EBD, but I always thought it was better. EBD killed it
off early and the production run was minimal. It had multi-ball and great
sound effects. Beautiful graphics as well.

Fathom, Black Hole and Stern's Catacomb were the best pins of 1981. Oh and
lets not forget Solar Fire and Jungle Lord. There I go, deviating from the
main topic ;^).

                   Woooooops!  Too Much English!!!

		   Jerry (Mr. Pinball) Carathers
-- 
Internet: jerryc@tekig7.MAP.TEK.COM
___          __   __                __                        __  __
|_ ) | |\ | |__) |__| |   |      | (__     |\/| \ /    |   | |_  |_    
|    | | \| |__) |  | |__ |__    | ___)    |  |  |     |__ | |   |__     
Newsgroups: rec.games.pinball
From: phoenix@rigel.tamu.edu (Fred Montgomery - Small Computer Operations Supervisor)
Subject: "Travel Time" 
News-Software: VAX/VMS VNEWS 1.41    
Keywords:  Travel Time, The Good Old days
Organization: Texas A&M University, Academic Computing Services
Distribution: usa
Date: Wed, 12 Aug 1992 13:22:00 GMT

Hello.

I'm new to this group, so please bear with me. :-)

I was wondering if anyone out there remembers a machine called "Travel Time".
I'm afraid I don't know the make of the machine, though I believe the time
period would have been pre-1982. It didn't have a set number of balls, it had a
clock and as long as you had time on the clock you could shoot another ball. I
have fond memories of playing it as a kid, and was wondering if anyone could
tell me more about it, so I can decide if it's worth trying to track down one.
Memories are usually a lot more kind than the reality. 

Thanks!

+----------------------------------------------------------------------------+
|  Fred Montgomery                              F1m9940@summa.tamu.edu       |
|  Academic Computing Services                  Texas A&M University         |
|                                                                            |
| "I am the finest swordsman on two worlds, seven moons, nine asteroids, the |
| comet Kohoutek, and Melvin's Bar and Grill in Uptown Yonkers."             |
|                            -John Carter                                    |
+----------------------------------------------------------------------------+ 
Newsgroups: rec.games.pinball
From: blowfish@carina.unm.edu (rON.)
Subject: Re: TAF - Weird Shots
Date: Thu, 20 Aug 92 03:35:23 GMT
Organization: University of New Mexico, Albuquerque

In article <chupchup.714273358@piggy> chupchup@ferkel.ucsb.edu (Robert Earl) writes:
>Actually, Three-Way Combo is a subset of the Four-Way Combo:
>(1) Shoot ball up centre Bear Kick Ramp and across playfield to right
>return lane, lighting "Lite X Bonus".  

A Nit here- you don't have to have the Bonus X lit in order to collect the
combo shot. You can collect the last 3 of the 4 shots from just the right
flipper around to thing to thing flipper to swamp. :)

Technically, one can get the 4-way too- if the ball jumps the tracks around
the bear-kicks and happens to land on (or near) the right flipper :)
r.
From: crywalt@vaxc.stevens-tech.edu (Christopher Rywalt, maladjusted cartoonist)
Newsgroups: rec.games.pinball
Subject: Re: Posting pix of pins?
Date: 20 Aug 92 14:34:59 GMT
Organization: Fairleigh Dickinson University

In article <2+#nsxd@lynx.unm.edu>, blowfish@carina.unm.edu (rON.) writes:
> 
> Simple solution:
> Find and FTP site- store the pictures there. There are dozens of FTP
> sites around the country that have huge amounts of pictures of most
> all sorts (no, don't mail me asking for addresses).
> Find one willing (or create one of your own) to put Pinball pictues on.
> Also post them to alt.binaries.pictures.
> 
> If you don't get a.b.p, you can FTP them.
> If you can't FTP- well then find somebody to mail them to you.
> 
> Binaries in this group would kill this group. Please don't do that :)
> r.

	I've been willing to set up an FTP site for some time; I have
	one which is currently offline, but could be brought back up
	very easily.

	If someone wants to bury me in pinball images, feel free to zap
	me e-mail; for those of you who want it easy to read, here's my
	address:

		crywalt@vaxc.stevens-tech.edu
			or
		crywalt@apollo.stevens-tech.edu

	As soon as I hear anything, I'll post!


-- Chris

%SYSTEM-F-ACCVIO, access violation, reason mask=00, virtual address=00000000, PC
=0000BFEF, PSL=03C00009
%TRACE-F-TRACEBACK, symbolic stack dump follows
module name     routine name                     line       rel PC    abs PC
                                                                                
SIGNATURE	main				 2226      00000107  0000BFEF
Newsgroups: rec.games.pinball
From: sjsobol@tiny.com (Steven J. Sobol)
Reply-To: sjsobol@tiny.com (Steven J. Sobol)
Newsgroups: rec.games.pinball
Distribution: world
Subject: LW3 or TAF in Cleveland, or NE Ohio?
Organization: The Tiny Software Company, Main Office, Cleveland, Ohio
Date: Sat, 15 Aug 92 09:17:49 


Does anyone know of any? Thanks

-- 
***  **  ** | The Tiny Software Co.  23707 Glenhill  Cleveland OH 44122
 *  *   *   | Steve Sobol * President * sjsobol@tiny.com or tiny!sjsobol 
 *   *  *   | Alternate addresses: sjsobol@wariat.org or ag510@po.cwru.edu
 *    * *   | Disclaimer: I *AM* the Tiny Software Company. 
 *  **   ** | --- If you love America, vote for Bill Clinton in November ---
From: sjsobol@tiny.com (Steven J. Sobol)
Reply-To: sjsobol@tiny.com (Steven J. Sobol)
Newsgroups: rec.games.pinball
Distribution: world
Subject: Complaints and dreams
Organization: The Tiny Software Company, Main Office, Cleveland, Ohio
Date: Fri, 14 Aug 92 23:18:24 


Let's get the complaints out of the way...

1. Minor complaint: Worked the graveyard shift Thursday night at my
   "real" job, and went downtown to take care of some business. Came
   back by way of Randall Park Mall, and it was 9:30 and the gameroom
   (Fun 'n' Games) wasn't open yet.

2. The Fun 'n' Games arcades in Cleveland don't buy new pins. And they don't
   keep the old ones in good shape. Are these franchises? When I lived in
   Dayton, the one down there kept their games current and in good working
   order... but Dayton is three and a half hours from Cleveland.

3. HS2: Had 130M in one ball, two clicks away from Redline Mania, had a chance
   to get another 100M-150M... and I messed it up on the final two. Grr..


Now the dream...

I found a place in town that has an F-14! In really good condition!!
(As are most of their games, from what I can see.) I told the attendant to
give the owner my name and number... "I'd be interested in buying the F-14
when you're ready to sell it." What do you think a good price would be...
I've seen them advertised for $600 in arcades....


-Steve

-- 
***  **  ** | The Tiny Software Co.  23707 Glenhill  Cleveland OH 44122
 *  *   *   | Steve Sobol * President * sjsobol@tiny.com or tiny!sjsobol 
 *   *  *   | Alternate addresses: sjsobol@wariat.org or ag510@po.cwru.edu
 *    * *   | Disclaimer: I *AM* the Tiny Software Company. 
 *  **   ** | --- If you love America, vote for Bill Clinton in November ---
From: overturf@bigbootay.sw.stratus.com (Dallas Overturf)
Newsgroups: rec.games.pinball
Subject: Re: Help!!! 1977 Bally: Bobby Orr's Power Play
Date: 20 Aug 92 14:20:24 GMT
Organization: Stratus Computer, Software Engineering


In article <1992Aug17.203932.23928@sgi2.mathstat.uoguelph.ca> you write:
>Help!!!! I have a 1977 Bally, Bobby Orr's Power Play that keeps blowing a 
>fuse every time I power it up (I'm running out of fuses).  The fuse it keeps
>blowing is the F4 fuse on the transformer assembly.  Does anyone have any
>experience with this problem, or a similar problem?  Does anyone know where
>I can get the schematics for this machine?
>
>If anyone has any suggestions, they would be greatly appreciated. 
>
>Thanks....
>
>Dan Ryan
>MTHRYAN@VM.UOGUELPH.CA

F4 the +43volt solenoid fuse.  Assciated bridge rectifier is BR3.
If it blows on the 6th or 7th flash of the led then it
is blowing due to the game attempting to pull in
a coil that is bad or whose line is shorted to ground.


Solenoids pulled in, in approximate order are:

1.  The flipper relay on the driver board (probably not the cause but if you
	have a spare driver board it is easy to prove).

2.  The chimes.  On power up this game goes through its melody on the
     chimes.  On flash 6 or 7 X the most likely suspect is a bad chime
	coil or a short near them.

3.  Coin lockout coil on the front door is energized early I believe after
	the chimes have sounded but check it out, it may be energized
	prior to the chimes. (note this coil sometimes looks a little
	brown; if in question just disconnect it and re-try.

4.  Check the drop target bank coils I think some early games used to
	pop those up on power up as well.  This would be on or after
	the 7th flash of the LED on the mpu also.


If the fuse blows the instant you turn on the switch then it is likely
that the bridge rectifier associated with that fuse is bad or you have
43v directly tied to ground.

BR3 is a VJ248 Bridge rectifier min rating of 200v PIV.
Your local distrib will likely have them in stock.

Hope this helps, as you did not give me much to go on!

				Regards,	Dallas...
Newsgroups: rec.games.pinball
From: jimh@pacdata.uucp (Jim Harkins)
Subject: Re: Black Rose
Organization: Pacific Data Products
Date: Thu, 20 Aug 1992 16:30:36 GMT

In article <Bt9AD8.I1y@cs.psu.edu> flee@cs.psu.edu (Felix Lee) writes:
>
>A curious shot I once made accidentally: three bank ricochet.  If you
>shoot the ball so that it bounces off each of the target banks in
>succession, you score X million.

Yeah, I managed to hit 2 banks of targets with the broadside.  Went through
all sorts of neat graphics and made damn sure I knew that I was gonna get
a second chance to shoot something.  Gave me a 30 second timer.  Neglected
to give me anything to shoot with, and I'd left my trusty 9mm at home :-)
No kidding, nothing in the cannon, nothing in the plunger, nothing stuck on
the playfield.  So I got to sit there watching the display tell me I had a
wonderful opportunity to score lots of points, and told me my time was
slipping away.  At least it wasn't telling me to 'shoot the transporter, what
are ye waiting for?"  When it counted down to 0 the ball showed up at the
plunger.

The game really sucks big time.

jim

-- 
Lawyers Creed:  What's mine is mine, what's yours is negotiable.
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               jim@pacdata.com
--------------------------------------------------------------

Newsgroups: rec.games.pinball
From: blowfish@carina.unm.edu (rON.)
Subject: Re: Posting pix of pins?
Date: Thu, 20 Aug 92 03:31:20 GMT
Organization: University of New Mexico, Albuquerque


Simple solution:
Find and FTP site- store the pictures there. There are dozens of FTP
sites around the country that have huge amounts of pictures of most
all sorts (no, don't mail me asking for addresses).
Find one willing (or create one of your own) to put Pinball pictues on.
Also post them to alt.binaries.pictures.

If you don't get a.b.p, you can FTP them.
If you can't FTP- well then find somebody to mail them to you.

Binaries in this group would kill this group. Please don't do that :)
r.
From: srp@travis.csd.harris.com ( Stephen Pietrowicz)
Newsgroups: rec.games.pinball
Subject: Re: Beltway area source
Date: 12 Aug 92 19:54:03 GMT

From article <19463@fritz.filenet.com>, by ung@felix.filenet.com (Bill Ung):
| In article <1992Aug9.172607.13521@linus.mitre.org> hal@gateway.mitre.org (Hal Feinstein) writes:
| 
| |Off to the
| |side was a Eight Ball Delux with a similar price tag.
| 
| Dunno what an Eight Ball Deluxe goes for, but I find it hard to
| believe one would sell for $1800-$2000.
| 

About a year ago I bought an EBD for about $450.  It was in B+ to A- condition.
From: adoerfer@lndrfr.enet.dec.com
Newsgroups: rec.games.pinball
Subject: Re: Pinball Flyers...
Date: 14 Aug 92 20:25:50 GMT
Reply-To: adoerfer@lndrfr.enet.dec.com ()
Organization: Digital Equipment Corporation


 
> Any volunteers?  At least with this -- as opposed to sound recording
> and schematic copying -- we won't be violating anyone's copyrights...
> 
Actually, if you look at flyers, you will see copyrights (as well as
trademarks)
on them.  Also, if it's a "theme" pinball, you'll probably see copyrights
to the original owner(s) of the theme, too.

What about back issues of the Trader?  Jack, want to give the rights to
have them
posted here?  What about videos of people's games?  Want to get a master video
showing features of various games - some games people probably haven't even
seen.... Again, since it's a recording of a soundtrack, and copying
licensed artwork,
I'd like to see official permission to do it, but why settle for one
page or one
picture when this group probably could easily do. oh, a quarter of an
hour putting
a machine through it's paces on video?
_bill
From: marston@coos.dartmouth.edu (David Marston)
Newsgroups: rec.games.pinball
Subject: Re: "Travel Time"
Keywords: Travel Time, The Good Old days
Date: 13 Aug 92 03:37:17 GMT
Distribution: usa
Organization: Dartmouth College, Hanover, NH

In article <12AUG199208220825@rigel.tamu.edu> phoenix@rigel.tamu.edu (Fred
Montgomery - Small Computer Operations Supervisor) writes:
>
>I was wondering if anyone out there remembers a machine called "Travel Time".
>I'm afraid I don't know the make of the machine, though I believe the time
>period would have been pre-1982. It didn't have a set number of balls, it had a
>clock and as long as you had time on the clock you could shoot another ball.

Williams made TRAVEL TIME in 1974 or so. It's a single-player with a layout
that was fairly typical for Williams back then. The big problem with the
layout was at the bottom: the flippers were far apart with an eject pocket
in between, so most of the one-two flipper maneuvers were useless.

Over the years there have been about 5-8 different machines with time play,
but BEAT TIME and TIME ZONE are not. I plan to discuss this further at
Pinball Expo '92--stay tuned.

.................David Marston          uunet!dartvax!coos!marston
                                        marston@coos.dartmouth.EDU
Newsgroups: rec.games.pinball