HDTenEightyP/NetNews huggingface dataset:
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: U7 II Serpents Isle - release date?
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 20 Nov 1992 22:15:19 GMT

>>>Unfortunately, Serpent Isle and Ultima Underworld II won't be out
>>>until after the new year.  Strike Commander is even later in the first
>>>quarter.  Sigh.
>
>Hmmm.. Strike Commander is coming out at about the same time as the Pentium
>(sounds weird, doesn't it)...coincidence or marketing strategy? Hmmm. This

heheh.  LOL.  I can assure you it's pure coincidence.  Good point
though.

>game better be more than perfect when it comes out! Over TWO YEARS!!! ARGH! Of
>course I probably shouldn't complain...I have a 386sx/16. Ahhh, maybe the
>delay is to give people time to upgrade to the 4866DX2 or 58- ,uh, I mean
>Pentium. Can we dare to hope for Ultrasound support by 1993??????

I think your basic 486/25 would be fine.  Even a 386/33 will play SC
just fine.
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "It's hard to RTFM when you can't   |
|  205-730-4019 - voice      |  FIND the FM.."                     |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: comp.sys.ibm.pc.games
Date: Tue, 17 Nov 1992 19:21:41 -0500 
From: "Demian A. Johnston" <daj+@CMU.EDU>
Subject: Violent Figher---Where?

Where can I find Violent Fighter?  Is it freely distributable??
    Demian  <daj+@CMU.EDU>   <dj1l+@andrew.cmu.edu>
From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Warlords user interface
Date: 17 Nov 92 18:17:44 GMT
Organization: IDA Center for Communications Research, Princeton

Here is a summary of responses to my query about the Warlords user
interface.  Every respondent agreed to some extent that the interface
is flaky and difficult to use.  Of course most of the respondents were
people who enjoy and play the game despite this.

Further experimentation has revealed that the fundamental problem which
caused most of my frustration is that the mouse buttons are not
debounced.  What that means is that holding down the mouse button for
too long is equivalent to clicking it repeatedly.  THIS IS JUST WRONG.
I can't remember ever using another piece of software which had this
property.

This causes many of the effects I complained about.  For example, when I
double click, what usually happens is that one of the two clicks comes
out long enough to seem like a double click itself.  That means I get a
triple click, which is equivalent to a double followed by a single, or
something like that.

I suspect, although I don't have any easy way to verify this, that the
problem gets worse as the computer gets faster.  If the maximum length
of a single click gets shorter as the clock rate of the computer speeds
up, it is going to get harder and harder to use.  I have a 386/33.
Perhaps the correspondents who found the interface less annoying than I
do have slower machines.

                                        David desJardins
Newsgroups: comp.sys.ibm.pc.games
From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
Subject: Wayne Gretzky III - buggy?
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 16 Nov 1992 03:05:56 GMT

A friend of mine bought Gretzky 3 and is having alot of problems with it.
The game locks up almost every game (5 minute periods). My friends computer
configuration is a 386/33 with soundblaster and 4 megs of RAM. He's tried
all sort of different combinations but nothing will get the game to run
reliably.

What he would like to know is whether other people have had similar problems.

If anyone is wondering whether to buy Gretzky 3, I would say it is well
worth it apart from the apparent bugginess. The sound and graphics are much
improved, and overall the game seems more realistic.

Thanks for any info about possible bugs.
From: David.White@launchpad.unc.edu (David White)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Starcon 2 HELP needed
Date: 23 Nov 92 14:34:35 GMT
Organization: University of North Carolina Extended Bulletin Board Service

>Where is the Chenjeesu home world?  I've looked all over, but I can't find it
>anywhere...

Sorry, didn't bring my starmap to school.  :)  But try the Proycon system
in Ilwrath space.

=-=-= David =-=-=
--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Wiz7
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 24 Nov 1992 05:14:16 GMT

Help!
I have searched the Holy Temple of Munkharama and still cannot find the
Holy Work! Am I missing something? Can someone please tell me how to get
it or where exactly is it?
Someone tells me that Capt. Boreigard has solved the ?Temple?Map. Does
that mean he has gotten the holy work alreadY? If so, is there any way
of getting it back?

Also, the gorn king told me to get the chest in his bedchamber open and
that there was a parchment that was important. However, when I got there
it just says someone got there before me. What happened?


	Gilbert
From: ronr@ateami2.EBay.Sun.COM (RON RICHARDSON - SUN MICROSYSTEMS)
Newsgroups: comp.sys.ibm.pc.games
Subject: Resend:Cracks for Chessmaster 2100 and Battle Chess?
Date: 16 Nov 1992 22:20:42 GMT
Organization: Sun Microsystems Inc., Mountain View, CA
Distribution: world
NNTP-Posting-Host: ateami2.ebay.sun.com

I haven't received any info regarding this subject.  Are these
just too old?  Nobody found a crack?  They've got to be out there.

Thanks for any help...

Ron Richardson

Newsgroups: comp.sys.ibm.pc.games
From: inkblot@leland.Stanford.EDU (Thomas Calvin Cannon)
Subject: Re: VGAPlanets update: 2 SPOTS left.
Organization: DSG, Stanford University, CA 94305, USA
Date: Tue, 24 Nov 92 02:00:35 GMT

In article <1992Nov23.221606.2268@daimi.aau.dk> u912078@daimi.aau.dk (S|ren Erland Vest|) writes:
>Hi all,
>
>The following races are taken:
>
>The Fascists  The Solar Federation  The Robots          The Birdmen
>The Cyborg    Evil Empire           The Crystal People  Colonies of Man
>
>
>If you want to be in the game, then hurry.
>
[ stuff deleted]
>End of communication,
>Soeren E.
Hey, what is this game anyway? sounds neat from what little i've heard, but
could someone give me some details?  
(e-mail would be fine)

>
>--------------------------------------------------------------------
>SnailMail:                                    E-mail:
>Soeren Erland    \_\_\_  \_\_\_  \_   \_
>Hvedevangen 26    \_      \_      \_   \_
>8200 Aarhus N      \_\_\_  \_\_    \_   \_   u912078@daimi.aau.dk
>                        \_  \_       \_ \_
>86 10 66 68          \_\_\_  \_\_\_    \_
>
>                            -the one
>--------------------------------------------------------------------
>

>Strapped to the chair at the city's gaschamber,
>               why I'm here I can't quite remember
>
>                            -Guns'n'Roses


---
T. Cannon
Newsgroups: comp.sys.ibm.pc.games
From: sigurdg@ifi.uio.no (Sigurd Gl{rum)
Subject: Harpoon
Organization: Dept. of Informatics, University of Oslo, Norway
Date: Fri, 20 Nov 1992 09:28:14 GMT
Originator: sigurdg@brenna.ifi.uio.no


Went out and bought a copy of Harpoon a couple of days ago. It
turned out to be an old version (ver. 1.21).  There was no version
number on the package, I had to run the game to find out. I tried the updated
version 1.32 available via ftp, but it bombs out to DOS if I try
to do anything fancy, complaining that I lack the file HARPOON.RSC 
(the update seems to require the presence of ver. 1.30).
I guess this file is unavailable in the public domain so I will
have to return the game.  Could anybody give me list of the updates
between ver. 1.21 and 1.32, just to make my point clear with the 
computer store?  A realease date for ver. 1.21 would be nice too.

Thanks
Sigurd Gl{rum
From: 9020152@sunvax.sun.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: INDY-help me
Date: 23 Nov 92 10:20:38 GMT
Article-I.D.: sunvax.1992Nov23.082038.5651
Organization: University of Stellenbosch

I've finished Indy in Atlantis twice now once with Sophia and once 
"without" her.  In the first game I got 619 out of 712 aand the 
second time round only 560/843.  My question now is were on earth 
are the rest of my IQ-Points? Can you actually miss about two eigths
of the points and still finish?????

Thanks if you can help me otherwise thanks for reading this anyway.

Charles
Newsgroups: comp.sys.ibm.pc.games
From: riddell@brahms.udel.edu (Shane Laver Riddell)
Subject: WC II - how to defeat a Fraltha?
Organization: University of Delaware
Distribution: usa
Date: Wed, 18 Nov 1992 05:52:39 GMT

Can anyone offer me any advice on defeating Fraltha's in Special Missions 1?
I can get past the fighter defenses, but before the torpedoes can get a lock,
I get blown out of the sky.

	Thanks.
-- 
****************************************************************************
* shane                                                                    *
* riddell@brahms.udel.edu                                                  *
* riddell@netcom.com                                                       *
Newsgroups: comp.sys.ibm.pc.games
From: kks2n@dayhoff.med.Virginia.EDU (Kirby K. Stiening)
Subject: Great Naval Battles - what scenarios?
Originator: kks2n@dayhoff.med.Virginia.EDU
Organization: University of Virginia
Distribution: usa
Date: Mon, 16 Nov 1992 16:21:48 GMT

     Before I plunk down $50 or so for Great Naval Battles, I'd like to
know waht North Atlantic scenarios are included.  As an aside, does anyone
know about a release date for Task Force 1942?
From: langlais@cg-atla.UUCP (Ken Langlais)
Newsgroups: comp.sys.ibm.pc.games
Subject: Yet another bug in KQ6
Keywords: KQ6 KQVI
Date: 18 Nov 92 14:09:31 GMT
Distribution: comp
Organization: Agfa Compugraphic Division, Wilmington, Mass. USA



	I discovered another BUG in KQ6. If on the Isle of Wonderment you

	try 5 or 6 items on the spider a window with the message

	"461.msg not found" will appear and the computer hangs. I performed

	a soft-reboot of the computer, restore to my last save and off I go.

	And for the record I bought this game and I like the animation better

	that KQ5.

				Ken
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ
From: cole_d@kosmos.wcc.govt.nz
Date: 20 Nov 1992 01:41:22 GMT
Reply-To: cole_d@kosmos.wcc.govt.nz
Organization: Wellington City Council (Public Access), Wgtn, Nz
NNTP-Posting-Host: kosmos.wcc.govt.nz

What's the diference between the versions???

Newsgroups: comp.sys.ibm.pc.games
From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
Subject: Re: CIV: Canals?
Organization: Lockheed Missiles & Space Company, Inc.
Date: Wed, 18 Nov 92 20:00:24 GMT

In <jstevens.722110414@cunews>, Jonathan Stevenson writes:

>Another feature that would be nice in Civilization is the construction
>of canals (to allow ships to take a short-cut from one side of a
>continent to the other).  There's been many games where I could have
>used this.  I believe such a feature would be possible only after a
>cilization has acquired Engineering, Bridge Building and Railroads
>(which would simulate how REAL canal building on Earth only started to
>become important in the early 1800's).  Heck, the Suez Canal or Panama
>Canal could even be considered as another WOW!

You can, in effect, build the Panama Canal by properly placing a city in a
location where the continent is only one square wide in some direction.

For random worlds, find a spot where the continent is at its most narrow spot
and build cities there.  In the last game I played, I created three cities side
by side so my ships could pass through each city and leave on the other side
of the continent.

>Just some random thoughts for all you HACKERS out there, from a guy
>STILL trying to win at Emperor level on V4!

Of course, one *could* always hack...


Tim Irvin
*****************************************************************************
"Dammit, Jim!  I'm a programmer, not a doctor!"

Newsgroups: comp.sys.ibm.pc.games
From: s026@brems.ii.uib.no (Paal K Holmberg)
Subject: Re: Falcon3 keyboard vs. joystick
Organization: University of Bergen, Norway
Date: Thu, 19 Nov 92 11:52:39 GMT

...
|>
|> If you do recommend a joystick, is there one that is best? Are those that ar|
> designed for flight simulators (eg, thrustmaster, flight stick) that much
|> better?
|>
|> Thanks....
|>
|> Allan
|>

 i played falcon by keyboard for a few months before i got a joystick, and
i wouldnt change back for anything. You have much better control of the plane
with a joystick, you can maintain a constant turn without haveing to 'pump' on h
e
keys. This means it is easyer to get close enough for guns, and to stay there.
 I use a quickshot warrior 5 (or that is what i think it is called).i have no
 experience with others,but this one works great for me


-- 
 Paal Krebs Holmberg
 UiB
 Norway
 
 "To program, or not to program - thats not a question " ;-) 

                               |                          
                               |                           
                               |              
                              (n)             
                   X-----====(.i.)====-----X  
                      X       +++       X    
                               ~             
  		   Good flying,and check six
From: nrabinow@itsmail1.hamilton.edu (Nancy Rabinowitz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: ATTN. MAXIS GAME OWNERS!!!!! (SimXXXX, etc.)
Keywords: maxis, simsity, simant, simearth, simrobots
Date: 17 Nov 92 22:46:23 GMT
Organization: Hamilton College - Clinton, NY

Nope, I haven't gotten the magazine.  Are the games supposed to be much
different, or did they just take out the cheat modes?
Newsgroups: comp.sys.ibm.pc.games
From: simon@wotangate.sc.ti.com (Jean-Yves Simon)
Subject: Re: Railroad Tycoon
Organization: Texas Instruments
Date: Mon, 23 Nov 1992 18:06:55 GMT

In article 5652@sunvax.sun.ac.za, 9020152@sunvax.sun.ac.za () writes:
>I'm thinking of buying Railroad tycoon becuz Civilization is briliant
>and seeing that RT is also a Sid Meier gme I wonder if it is in the 
>same class as CIV.  I don't have a lot of money to waste so I want to 
>bye something that is worth it.
>
>Therefore I would appriciate it if someone could just briefly tell me 
>what RT is all about.

Yes, I will be also interested to read any information about this game,
I have seen many posts about this games and it seems to be great.



From: dlow@pollux.svale.hp.com (Danny Low)
Date: Wed, 18 Nov 1992 21:52:24 GMT
Subject: Re: Wiz7 Space required ?
Organization: HP LOVECRAFT DIVISION
Newsgroups: comp.sys.ibm.pc.games

>I'm really interested in Wiz7 but having looked at a box
>in our local game store it doesn't say what disc space it needs.

About 6.5MB for the game. Save files are extra.

			   Danny Low
    "Question Authority and the Authorities will question You"
	   Valley of Hearts Delight, Silicon Valley
	     HP CPCD   dlow@pollux.svale.hp.com
From: rkimmel@stein.u.washington.edu (Robert Kimmel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scorched Earth 1.2 Sucks The Big One
Date: 22 Nov 92 09:25:56 GMT
Article-I.D.: u.1992Nov22.092556.18522
Organization: University of Washington, Seattle

In article <millernw.722421999@craft.camp.clarkson.edu> millernw@craft.camp.clarkson.edu (Neal Miller) writes:
>mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS) writes:
>
>>It has too many bugs in the damn thing that I switched back to 1.1.  The bugs
>>were posted in a previous letter.  Also more weapons weren't there like I
>>expected.  All in all it just ate shit.
>
>	I disagree.  Once I found that running the file in any sort of 
>compressed format triggered the bugs, I've gotten it to work relatively
>bug-free.  Why did you expect more weapons?  Did you also expect sound
>card support?  Better graphics?  Jeez, get a clue, Mike, and look at the
>volume numbers.  When they're that close, you should know that it's more
>likely to be a bug fix than a new version (Ok, Windoze 3.1 was an exception).
>If you look at the readme file, it tells you exactly what bugs were fixed,
>so stop being so damn cynical and let's wait for SE 2.0.
>
>
>--
>-----------------------------------------------------------------------------
> Neal Miller         | "Why not go mad?"  | millernw@craft.camp.clarkson.edu
> Clarkson University |     - Ford Prefect |     dark@craft.camp.clarkson.edu
>-----------------------------------------------------------------------------

actually, I couldn't get it into 380x480 (or what ever the next mode up from 320x200) mode, aas comparted to version 1.1.  I'm sure he put some nice time into programing this version, but he should of put more time into testing it.
Newsgroups: comp.sys.ibm.pc.games
From: fjoyce@unix2.tcd.ie (Zeldo the Human Cannonball)
Subject: Re: Help--.uu files
Organization: Trinity College, Dublin
Distribution: comp
Date: Thu, 19 Nov 1992 14:23:07 GMT


>	I have recently been sent a uuencoded file via email.  I saved
>the file and uudecoded it, with the resultant output xxx.uu.  What is
>the next step toward creating an executable ibmpc file?  What is the
>decompression method for .uu files?
>	Any suggestions would be appreciated.
>Jim


Uncanny, I'm having the exact same problem could any kind people out
there also mail me the correct procedure, PLLEEEEEEEEAAAAASSSE.

--
When you kill one person you are a murderer,   / 
when you kill many people you become a leader,/Francis Joyce,
when you kill everybody you are a god.       /Trinity College, Dublin
                                            /E-mail: fjoyce@unix2.tcd.ie
From: ba1cs181@troi.cc.rochester.edu (Ivan Pulleyn)
Newsgroups: comp.sys.ibm.pc.games
Subject: OOTW - Crack available?
Date: 21 Nov 92 23:13:49 GMT
Organization: University of Rochester - Rochester, New York


  I want to know if there is a crack available for 'Out of this World'?  I
looked in the romulus directory at 'ftp.uwp.edu', but found nothing.  If
anyone knows where to find one, it would be much appreciated.

	thanks!
Newsgroups: comp.sys.ibm.pc.games
From: wayne@eng.umd.edu (Wayne C. McCullough)
Subject: VGA Planets game -- Three more spaces!
Date: Tue, 17 Nov 92 18:46:34 GMT
Organization: Project GLUE, University of Maryland, College Park

There are three more spaces left in my game, on a first come first
serve basis.  The first turn will be sent out at 9:00pmish this thursday,
with the first update being 24 hours later, 9:00pm on friday, with one
update every 24 hours.

The following countries have been taken:

Fascists 			
Bird People     	
Rebel Alliance  		
Evil Empire     		
Cyborgs				
The Colonies
Privateers

there is also one player who is undecided about his race.   Don't delay,
if you don't mail me, you can't play!

Also, if anyone who has mailed me, and there race isn't listed here, and
they haven't gotten anything back yet, harass me again.  I think I responded
to all of my mail, but I could have missed something.  

W
From: harrison@lclark.edu (Mark Harrison)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Incredible Machine Demo? Where? FOUND!!!!!!
Date: 16 Nov 92 22:33:35 GMT
Article-I.D.: lclark.1992Nov16.223335.10812
Distribution: usa
Organization: Lewis & Clark College, Portland OR

On an entirely different note...

Now that people are getting their Gravis Ultrasounds, has anyone figured
out how to use it with Tim?

-- 
=============================================================================
Mark Harrison           |  "We are the Priests, of the Temples of Syrinx
harrison@sun.lclark.edu |   Our great computers fill the hallowed halls."
              -- Me     |                                    -- Rush
Newsgroups: comp.sys.ibm.pc.games
From: sci30139@nusunix1.nus.sg (TAN CHYE HEE)
Subject: Re: WIZ 7 - Plurry Land of Dreams
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 23 Nov 1992 05:23:13 GMT

Andrew Turner (act@softserver.canberra.edu.au) wrote:
:




 Spoilers Ahead
:










 
: Plurry Moser wants to know where dreamers go before he'll say any more. A mind
: read spell revealed 'secret school' but he doesn't like that answer.
: 
: So please give the whole dream bit to me, fully spoiled, pls.  Who/what has/had
: the info.
:

They go to the Land of Dreams of the Palace of Gran Melange.

 
: Also what's with the d'rang t'rang who keeps popping up. Am i supposed to
: get some info from him?
: -- 
: Renrut Werdna			Probable-Possible, my black hen,
: 				She lays eggs in the Relative When.
: 				She doesn't lay eggs in the Positive Now
: act@ss.canberra.edu.au		Because she's unable to postulate how
From: mechalas@gn.ecn.purdue.edu (John P. Mechalas)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scorched Earth v1.2 Full of Bugs
Date: 22 Nov 92 22:53:12 GMT
Distribution: usa
Organization: Purdue University Engineering Computer Network

In article <1992Nov22.185707.2967@news.columbia.edu> kra@cunixa.cc.columbia.edu (Kenneth R Aron) writes:
>[flame on]
>You people!  This poor guy writes a program and uploads it for
>all our use, and all you can do is bitch him out.  If you notice,
>it was written by Wendell Hicken, not Hicken Software, or
>anything else that would imply a company with the resources to
>beta-test every possible hardware combination.  Let's see you do
>better!
>[flame off]

Does that mean that the bugs are not supposed to be reported, then?   Sure,
flaming him outright is not very ethical, but pointing out bugs in the
program actually *helps*.  You can't fix a problem if you don't know it
exists!
  I agree that he is an excellent program, and that Scorch is one of the
best shareware deals on the market, but the latest version has two major
bugs.  It's not a flame...it's a fact.  And I am sure that Mr. Hicken wants
to be aware of the bugs so that:  1) He can have a record of them, 2) The
bugs can fixed in a later version, if necessary, and 3) Options for averting
the bugs can be presented.
   Don't get too upset.  Ther is nothing wrong with reporting a bug in a
program.  And, if you present a program to the public that has bugs in,
with or without your knowledge, you are going to hear some feedback.  It's
a risk you take when you distribute software...whether it be commercial,
shareware, or otherwise.

-- 
John Mechalas                                          "I'm not an actor, but
mechalas@gn.ecn.purdue.edu                                 I play one on TV."
Aero Engineering, Purdue University                     #include disclaimer.h
Newsgroups: comp.sys.ibm.pc.games
From: int766m@lindblat.cc.monash.edu.au (S Malnovic)
Subject: chessmaster3000 woes! repost
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 23 Nov 1992 03:37:23 GMT

anyone want to take me up on this ???

I am wondering if there is a difference between window and dos version of 
chessmaster 3000. I heard there is ie. windows version is somewhat inferior to 
the dos version in terms of skill settings

As I said, anyone like to comment

Sascha

Newsgroups: comp.sys.ibm.pc.games