From: michael@iastate.edu (Michael M. Huang)
Subject: Re: **** TOP 10 LPMUDs ****
Organization: Iowa State University, Ames IA
Date: Mon, 17 Aug 1992 12:08:48 GMT

In <1992Aug17.113249.8144@usenet.ins.cwru.edu> ak853@cleveland.Freenet.Edu (Eric Blade) writes:

[Some text deleted]
>	Have you guys ever heard of a neat thing called simplicity?

Well, to view it from another coin, have you ever heard of a neat thing
called complexity?  What if someone got on here and started to complain
about how simple the muds in the current LP world is, and how mindless
that most of them have become?

Maybe the people who code current Genesis *like* the complexity and
beauty of things.  Maybe, just maybe, there are more players out there
with more stamina and wit to live in the current Genesis world.  Like
a favorite cliche from so many postings here "If you don't like it,
you don't have to stay."  LPMUD, like you said, is programmable.
And "differences" is the inherent "evil" that comes with the meaning
of programmability.

LP world used to be pretty much the same.  Every mud you log on all
look the same.  Most even had same "castles".  You always start up in
a church (or endoplasmatorium, depending on the side of the Ocean 
you're on :)  This was the old days.  Then, some insane souls decided
that "different can be good", and many "different" muds sprang up 
everywhere.  Different, in those days, meant different baseworld.
The basic mudlib still remained the same.  Then, people got more
lunatic and insane and changed the mudlib.  These were not drastic
changes, mind you.  They were only minor alterations and additions
here and there.  But, people look at it and say "Different is good".
From all these ancient alterings (oh... 1-2 years back :) sprung
the current LP madness, where every mud tries to be different
and "unique".  But, the truely different muds are those that have
taken far drastic paths than the rest.

Look around you, mudders.  Sure, most muds are different from each
other now.  But, if you look closely, they're still the same.  Same
type of idea operates the same type of mudlib operates the same type
of gaming system ever since Lars sat down one day and typed in those
first lines of LP codes.  Many muds claim to be different and running
the new and improved 3.0, but inherently, they're still the same
muds that ran on this network highway way back to LPMUD 1.3 or beyond.
Only a few are the truely original with drastic ideaology changes than
from the mainstream LPs.  And those are the muds that one should cherish
and visit, for it would be from those LPs that give rise to the future
implementations of LP ideas.  When people get sick of the "old ways",
new ways will be sought out.  And it will be from those muds that the
copycats of the network will seek their ways.

>	All Genesis stands for anymore is a mass of confusion.  It has
>no right to be called an LP-Mud, for the only thing even close to
>similar to Lars Pensj's LP-Mud is that it is programmble.

I would like to see a definition of LPMUD from somewhere which states
that one mud is or isn't an LP.

I speak for no particular mud here, only the idea behind "different".

-michael
 From the Grave
 Deceased/retired Vincent's Hollow wanderer.

Newsgroups: rec.games.mud.lp