HDTenEightyP/NetNews huggingface dataset:
From: blum@news.ils.nwu.edu (Daniel Blum)
Subject: Games for sale (1 new)
Organization: The Institute for the Learning Sciences
X-Newsreader: Tin 1.1 PL5
Date: Thu, 8 Oct 1992 21:44:25 GMT

Here are some PC games I have for sale.  They are all in the original
packaging with all the original docs.  They are mostly just 5 1/4"
versions - there are a few 3 1/2" games, which are noted.

I may not be able to send any of these out until Thanksgiving, but I
may be able to have them sent out after Columbus Day.  In any case,
you can buy at any time, just so long as I get a check before
Thanksgiving.  Postage is extra - $4 for the first game, $1 for each
additional game, more in certain (noted) cases.

e-mail address: blum@ils.nwu.edu


Empire                                           - $15
Global Dilemma                                   - $15 
Visions of Aftermath                             - $8
Ancient Battles                                  - $10
Star Saga Two                                    - $20
Ancient Art of War at Sea                        - $10
Sword of the Samurai                             - $8
Caveman Ugh-lympics                              - $8
Covert Action                                    - $15
Balance of the Planet                            - $15
Hacker II                                        - $8






--
_____________________________________________________________________
Dan Blum           Institute for the Learning Sciences   Room 327
blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-467-2306

"By the power vested in me by my own over-inflated ego, I now 
 declare this bridge officially open."
_____________________________________________________________________

Newsgroups: comp.sys.ibm.pc.games
From: bgabe1@cc.swarthmore.edo (Bradley Gabe)
Subject: Pause problems with WCII
Organization: Swarthmore College
Date: Fri, 16 Oct 1992 17:56:04 GMT


	First of all, thanks to all who responded to my first and most recent
posting
about Star Control II.  I'll keep an eye out in the stores and report on it
after I buy it.  Only, now I'm having problems with Wing Commander II.  I
just
received and set up a 486 50Mz with a Sound Blaster card and installed
WCII.
Everything is fine except when I engage in battle, the action pauses for
about 2 seconds every 15 seconds or so.  It seems that in this time, the
hard drive is being accessed briefly, then the action proceeds.  I am using
QEMM (which might be the problem?) and have 16Megs of RAM.  Has anyone had
this problem or know how to fix it?  Thanks in advance.


                         Since Early,
																																						-b(R)ad



Newsgroups: comp.sys.ibm.pc.games
From: umteghts@ccu.umanitoba.ca (david teghtsoonian)
Subject: Problem with Soundblaster & FS4.0
Organization: University of Manitoba, Winnipeg, Canada
Date: Sat, 17 Oct 1992 02:06:59 GMT


  When running Flight simulator 4.0 on my 486 with the graphics/sound upgrade
using sampled sounds, my machine screws up after about 10 seconds of flight.
The sound turns off, and the frame rate and joystick sample rate drop to about
1 frame per second. This problem never occured on my 286. If I use the
synthesized sounds (Adlib setting) everything is fine. Anyone else have this
problem and/or can help? Note that I am NOT using the soundblaster joystick
port (it is disabled).
Thanks in advance.
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: V for Victory (by Three-Sixty)
Organization: University of New Hampshire  -  Durham, NH
Date: Fri, 16 Oct 1992 17:25:12 GMT

>BTW, Don't ask when Patriot is coming out.  I just saw the first ad
>for it.  No screen shots, so I'm not holding my breath.  It says it
>will have 256 SVGA (640x480x256), so it should be pretty slick looking.
>
>		--Mike

   There was a pretty impressive screen shot of Patriot in the October 92
   Computer Games Strategy Plus magazine, page 27.  640x480x256 is really
   nice, but this game looks like it would be awesome if you could play
   it at 1024x768.  Oh well, can't have everything.

							G.Greene
From: chrisr@ersys.edmonton.ab.ca (Chris Ringe)
Newsgroups: comp.sys.ibm.pc.games
Subject: W7: Wizardry VII (what a disappointment!)
Keywords: WIZARDRY, RPG, SUCKS
Date: Wed, 07 Oct 92 15:16:13 MDT
Organization: Edmonton Remote Systems #1, Edmonton, AB, Canada

rdippold@qualcom.qualcomm.com (Ron Dippold) writes:

- (I propose W7 for the Wizardry VII subject tag)
-
- Brace yourself!  Word on "the street" is that W7 is damned close to
- being here.  It's only two 1.44M disks, so after this amount of time
- it better be incredibly awesome and bug free.
- --
- Four kinds of homicide:  felonious, excusable, justifiable, and praiseworthy.

Funny, Wiz VII was on store shelves on the 2 of October.  I find it quite a
disappointment.  With all the delays, and hearing that they were trying to
re-work it to be better than it's competition (no names mentioned), i find the
to be a general disappointment.

Ah well, atleast Ultima VIII is do out soon...


 /  __  ___   /___                    \ /   Chris Ringe       (VE6MCP)    \
|  /  \(__   / ___)                    |    St. Albert, Alberta, CANADA    |
|  \__/___) / (___   F O R E V E R !   |    MAIL: chrisr@ersys.edm.ab.ca   |
 \         /                          / \   PHONE: (403) 460-PLAY/7529    /
Newsgroups: comp.sys.ibm.pc.games
From: c89matlo@odalix.ida.liu.se (Mattias Lonnqvist)
Subject: Re: CIV: Sid breaking his own rules? 
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Wed, 7 Oct 1992 02:03:27 GMT

hchong@netcom.com (Hoi Chong) writes:

>I thought I saw somewhere in the manual that at Emporer level, you have
>to have more than 2 persons to go crazy (rebellion)?  Now I have only
>ONE person in the city, and it went crazy.  So I made the only person
>an entertainer to stop the whinning.  And guess what?  The city disappear
>by itself! 

>Sid, oh, Sid, you are a very bad boy. 

>p.s. This is with the latest patch.

>p.p.s.  Sometimes one would like to strap Sid in a chair and make him
>        listen to that city in revolt theme for hours and hours, and see 
>        how he likes it! 

You weren't possibly playing with democracy/republic, and having some
of your cities armies out of the city.
The "two-person-content-rule" only applies b4 all other possible
changes (eg wonders, luxuries, armies etc).

		/Mattias
--
 _____________________________________  _______________________________
| Computer Science                    ||  Mattias Lonnqvist            | 
| Linkoping Institute of Technology   ||  c89matlo@und.ida.liu.se      |
|-------------------------------------'`-------------------------------|
|Also possible to reach via fidonet - 2:204/416, Forumnet - 80:461/110 |
|     IntlNet - 57:4604/0     or    57:4604/100   , VirNet - 9:463/602 |
`----------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: angelrat@next12csc.wam.umd.edu (RaT)
Subject: El-Fish
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Wed, 14 Oct 1992 13:33:34 GMT


does anyone know if a game called 'El-Fush' is out yet, or has seen it
somewhere ?

thanx
Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Anyone play Quest for Glory III?
Organization: DSG, Stanford University, CA 94305, USA
Date: Mon, 12 Oct 92 22:50:28 GMT

I was thinking about going out to buy QGIII, but I wanted to ask if anyone
has played it, and if so, what they think of it.  Post or e-mail, please!

--Eushuk



-- 
-----------------------------------------------------------------------------
Eushuk Hong                                             Sophomore, Psychology
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
From: plecs_b@jhunix.hcf.jhu.edu (Michael B Plecs)
Newsgroups: comp.sys.ibm.pc.games
Subject: Out of this world
Date: 12 Oct 92 04:56:26 GMT
Organization: HAC - Johns Hopkins University, Baltimore


Still stuck @ TXHF.  I've blasted the power thing, and killed everyone but
the guy trapped on the lower left.  How do I get to the next stage??

TNX again,
LC
Newsgroups: comp.sys.ibm.pc.games
From: GRS00021@APPSTATE.EDU (APHiD)
Subject: Re: Christian games
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: WORLD
Date: Thu, 8 Oct 1992 03:11:39 GMT
X-News-Reader: VMS NEWS 1.24

In <VAAGA.1.718357718@gribb.hsr.no> VAAGA@gribb.hsr.no writes:

> Hello!
> 
> Does anybody know something about christian games? 
> 
> 
> 
> Vaaga

I have a hard time imagining Christian games that wouldn't be sacreligious.

But here's some ideas:

  *** "On No! More Moses!" - Help Mose lead the Chosen People through all
       sorts of hazards from a Plague of Frogs to the Parting of the Red Sea!

  *** "SimMessiah" - Think you could have done a better job as the Messiah?
       Find out in this advanced simulation where you control the number of
       followers and apostles. Plot the course of history but be careful.
       Lose too many followers and you could get crucified!

  Also available:
   
         *** "Where in the World is the Wandering Jew?"
        
         *** "Pagan's Lair II: Escape from Pilate's Castle"

                            - and -
         *** "PowerMonger II: The Spanish Inquisition"



----------------------------------------------------------------------------
APHiD - He's not a bug! He's cubist film-noir!     _/o\   /o\_
Internet:  GRS00021@Stat.Appstate.Edu                ~ | \_~
Bitnet: I don't know. Probably the same thing         (\ _/\)
        mixed up and with %'s and !'s somewhere.   /  ____||___
"Well if I had a hammer, I'd sell it for a       / \ |     | /\|
dollar, invest it in real estate...."                 \    /
                        --- Children of the 90's       |  |
----------------------------------------------------------------------------
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: No Street Fighter II for IBM :(
Date: 7 Oct 92 09:29:56 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

> Lasse Reinikainen writes:
>
> Msg-ID: <1992Oct6.043455.12679@prime.mdata.fi>
> Posted: 6 Oct 92 04:34:55 GMT
>
> Org.  : Microdata Oy, Helsinki, Finland
>
> In article <16009@mindlink.bc.ca> Jeremy_Reimer@mindlink.bc.ca (Jeremy
> Reimer) writes:
>
> >Doesn't the Amiga have a 255 colour mode?
>
> No - Amiga has max 32 pure colors (from palette of 4096). It is also
> possible
> to use 64 or 4096 colors, but these modes require some tricks (these modes
> are
> directly supported by Amiga hardware so you don't need any programming
> tricks).
>
> >In any case, we know it's possible to look virtually identical if not
> better
> >in MCGA 320x200x256 on the PC.
>
> Yes it is, but I'm worried about playability.


Well, if they support the Gravis Gamepad, that's four buttons, and not much
lost in the way of gameplay (some standup arcade versions even have 4 buttons
instead of 6).  Or you could use the keyboard and the joystick, but that
would get unwieldy and difficult for 2 players..

Animation speed isn't an issue.  The game Fatal Challenge runs just fine on
just about any PC from 286+ and has similar animation.  The only drawback is
that you are limited to two characters.

There's also a Chinese clone of SF2 that I saw at a computer dealer's place
(looked like a pirate copy of one, btw) that has very smooth animation.  Too
bad I don't read Cantonese... :)



--
Jeremy_Reimer@ |"Anti-ninjas were the most feared assassins in the world.
mindlink.bc.ca | Instead of appearing out of thin air, throwing metal stars
---------------| and messing around with bo staffs and numchuks they simply
aka THE JAGUAR!| shot people and then drove everyone mad with pointless
---------------| conspiracy theories for years afterwards."
Stealth Sig#42 |  --From "N-Man #3"
From: hribnak@nucleus.cuc.ab.ca (Jim Hribnak)
Newsgroups: comp.sys.ibm.pc.games
Subject: Monkey Island II
Date: 12 Oct 92 17:45:43 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

I have just fallen where the treasure is and LeChuck is casting voodoo spells
on me making me vanish from room to room..  how do I get out of this basement? 
I have taken the elavator to the top but cant go anywhere.


HELP!
Newsgroups: comp.sys.ibm.pc.games
From: ggg@kepler.unh.edu (Gregory G Greene)
Subject: Re: Memory problems with Wiz7
Organization: University of New Hampshire  -  Durham, NH
Date: Thu, 15 Oct 1992 15:40:51 GMT

>>Has anyone gotten Wizardry 7 to work under DR DOS?  I tried a
>>minimal configuration and still got an out of memory error.  Also
>>has anyone gotten Wiz7 to run in a dos session under OS/2 v2?  I'm
>>thinking about switching to that as well.
>
>>Thanks
>>Ken McKinney
>
>Hi Ken !
>I have the same problems with DrDos and Wizardy 7. I saw in a store that game
>with a sticker on it: Won't run with DrDos.
>I'm going to use a MsDos boot disk to play it.
>A friend is playing W7 with OS/2 v2 and has no problems at all.

        Can you find out what sound card he/she is using, and what DOS settings
  he/she is using under OS2 to play Wiz7??  I got it to work but the sound
  effects are all screwed up under OS2.  I have a Sound Blaster Pro by the way.
  It works fine under pure DOS 5.

							G.Greene

>
>Thilo Wunderlich    c15o@alf.zfn.uni-bremen.de
Xref: sparky comp.sys.ibm.pc.games:16274 rec.games.programmer:4168 comp.sys.amiga.games:13819
Organization: Penn State University
Date: Wed, 7 Oct 1992 14:59:46 EDT
From: Chris Stoy <CMS129@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games,rec.games.programmer,comp.sys.amiga.games
Subject: Re: player interaction in multiplayer games
 <92280.150914CMS129@psuvm.psu.edu> <6OCT199214033557@acad3.alaska.edu>
 <BvrAw0.9IJ@mach1.wlu.ca>

Ok, maybe it's no feasble to let the other PC's deal out justice.  The
automated police (and vigilanties) would probably be the best course.  I still
say that characters should be able to have a chance of defeating these law
enforcers.  If someone ever became that evil, then it would give all the other
PCs a new enemy to defeat.

I don't play MUDs but I do play paper and pencil RPGs and other computer RPGs.
The one thing I really hate is the artificial feel of the enemies.  There just
plain dumb in most cases.  Now if another human was controlling the evil
then I think it would be a lot more fun.

-----------------------------------------------------------------------
Chris "Slothman" Stoy |  "It is in the nature of the mind to forget
cms129 at psuvm       |   and in the nature of man to worry over his
cms129@psuvm.psu.edu  |   forgetfullness"    (I dunno, sounded cool)
-----------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: kekims@ritvax.isc.rit.edu (Ken Kindler)
Subject: Re: Darklands questions
Reply-To: kekims@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Wed, 7 Oct 1992 23:15:18 GMT

>] 3) Trading formulas. Is there any way to assign which character gets the
>] formula, or do I have to change the alchemist as Leader before trading?
>    The latter.

     I must be doing something wrong. I've tried making the alchemist the
leader. I've changed the marching order. I've made them the first member added
to my party. No matter what I do formulas always seem to go to everyone BUT the
alchemist.
     This leads me to a question. When is leadership set for an event? If you
run into an incident and switch leaders before making your choice of action
does the change have any effect or is the leader the person who was set when
the incident occured? Am I making sense...?
-------------------------------------------------------------------------------
       This is our life. What a chase it has been. What a wonderful dance.      
              Ken Kindler - Internet: KEKIMS@RITVAX.ISC.RIT.EDU
From: vinson@shiva.seas.upenn.edu (Jack Vinson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: RR Tycoon questions
Date: 12 Oct 92 13:25:44 GMT
Organization: The University of Pennsylvania

<brianc.718741586@pv322b.vincent.iastate.edu> writes this in article brianc@iastate.edu (Brian J Cerveny)
>
>The computer doesn't cheat... if you'll notice, the computer does not
>actually run trains!  All of the computer's revenue and development is all
>handled by formulas adjusted for each difficulty level.  The tracks are there
>just to demonstrate which cities are connected.

Whether the computer cheats or not, it IS frustrating and funny to see the
configurations that the computer dreams up.

My question is why the income generated by the computer players drops
drastically when you take over?  If I notice that a competitor is making
mega-bucks and take over, they are all of the sudden not making anywhere
near the previous year's profits.  Grrrr.

The Purple Puddle Eater
Jack Vinson			vinson@unagi.cis.upenn.edu
From: benrg@ocf.berkeley.edu (Ben Rudiak-Gould)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of this World
Date: 9 Oct 1992 08:36:18 GMT
Organization: U.C. Berkeley Open Computing Facility
Distribution: world
NNTP-Posting-Host: whirlwind.berkeley.edu

In article <16119@mindlink.bc.ca> Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop) writes:
>The area at the bottom of the screen where there is a bat and falling
>rocks...is it necessary to get through this? My friend thinks it is just a
>'red herring' to cause frustration.

WARNING: FAIRLY MINOR SPOILERS

It is not a red herring.

>I made it though the falling rocks ONCE,
>only to be gobbled by a tentacle on the other side.

The rocks do not fall randomly.  Don't just try to haphazardly dodge them.
Instead, experiment with different patterns of movement until you find one
that works.  I can get through the first rock room 100% of the time with
a simple technique (which I'll let you figure out).

>This is a great game, except for the fact that they could have chosen the
>placement of their code sequences a bit better at times...there are things I
>could have done without repeating over and over again, like the swim upwards
>in the first area, the swinging in the cage and of course the damn
>run-from-water part.

Once you pass the rocks and do what is required beyond them, you will get
newer codes, and you will no longer have to endlessly repeat the [censored]
water part.

--
Ben Rudiak-Gould
benrg@ocf.berkeley.edu
From: dpn2@po.CWRU.Edu (Damien P. Neil)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Renting Games? (Was Re: B-17 Flying Fortress)
Date: 7 Oct 1992 21:41:48 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: dpn2@po.CWRU.Edu (Damien P. Neil)
NNTP-Posting-Host: thor.ins.cwru.edu


In a previous article, mckinney@cs.utexas.edu (Durwood Y. McKinney) says:

>I was just wondering,
>
>what keeps libraries from stocking computer software?  Surely it's
>not illegal for them.  And what about used software places, where
>you bring in two of your programs and get one of theirs?  would this
>be legal?

Offhand, I'd say it would cost them a lot, open them to the accusation that
they are supporting pirating, and have a limited audience. I really can't
imaging most librarians being interested in stocking software, although
there may be some.

>What is it that makes a computer program different than a videotape?

When you copy a videotape, you see a LOT of performance degradation. When
you copy a program, there is none. That's really the only difference. Oh --
and you can copy a disk with only one drive (swap disks), but you need two
VCRs to copy a tape. Generation loss is the main reason no one worries
about video piracy, though.
-- 
+-------------+------------------+---------------------------------+
| Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
+-------------+------------------+---------------------------------+
Newsgroups: comp.sys.ibm.pc.games
Subject: Help please. Atlantis final scene.
From: lee_g@qis.dofasco.ca (Dofasco Steel Inc., Hamilton, Ontario, Canada)
Date: 14 Oct 92 13:37:03 GMT
Organization: Dofasco Inc, Hamilton, Ont. Can.
Nntp-Posting-User: lee_g



I entered the room at the bottom of the lava lake and put the three
stones on the spindle.  After trying many logical and not-so-logical
combinations, I can't seem to get any further.  Any hints, pleeeease?

					...Gary

--------------------------------------------------------------------
Hamilton, Ontario
Canada
E-mail: lee_g@qis.dofasco.ca					(B*Q
From: aron@samarra.ced.berkeley.edu (aron bonar)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: TimeQuest.
Date: 14 Oct 1992 04:11:41 GMT
Organization: University of California, Berkeley
Distribution: "na"
NNTP-Posting-Host: samarra.ced.berkeley.edu

Hmmm...TimeQuest...

As I recall it had an identical format to the Spellcasting 101 and 201 games.  That is
to say there is a psuedo windows format with a picture window, and a input windows where 
you typed in commands...such as "go north" or "pick up the banana".

But basically its a puzzle solving game with pictures to keep you more interested.  The plot 
centers around a bad guy who is going though time and screwing with major historical events
and your job is to go after him and set things right. Presumably at the end of the game
you catch up with the bad guy and put him behind bars (or some similar occurance).

I remember that the graphics were actually in 640x400 resolution so the windows and pictures
look pretty sharp but the trade-off is that it only has 16 colors.  Still, the pictures looked
reasonable.  

This game really isn't my cup of tea so I really can't say whether its good or bad.  But if
you are into those adventure/problem solving type games, this could be for you.

 
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: Darklands questions
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Fri, 9 Oct 1992 21:57:10 GMT

In article <1992Oct7.231518.22323@ultb.isc.rit.edu> kekims@ritvax.isc.rit.edu writes:
)>] 3) Trading formulas. Is there any way to assign which character gets the
)>] formula, or do I have to change the alchemist as Leader before trading?
)>    The latter.

)     I must be doing something wrong. I've tried making the alchemist the
)leader. I've changed the marching order. I've made them the first member added
)to my party. No matter what I do formulas always seem to go to everyone BUT the
)alchemist.
)     This leads me to a question. When is leadership set for an event? If you
)run into an incident and switch leaders before making your choice of action
)does the change have any effect or is the leader the person who was set when
)the incident occured? Am I making sense...?

You probably are using the earlier version.  With the v6 patch, making the
alchemist the leader seems to give him the formula.  Before that, it was
semi-random.

If you play at levels other than 'expert', you can, as the documentation
states, hold the shift key down to get a probability estimate for various
courses of actions (you also had to indicate the action while the shift key
was held down).  Sometimes, as you will see, the probability *does* change
depending on the leader - sometimes the 'best' in the party is used and the
leader isn't important - it is not consistent.

However, it does appear that changing the leader beforehand does do
something, you don't have to set it in advance.

BTW - sometimes what happens seems to me to be different from the alleged
probability indication, not sure how far to trust it, but that's another
issue.