HDTenEightyP/NetNews huggingface dataset:
From: l2wang@cantor.math.uwaterloo.ca (  Lei Wang  )
Subject:  Xtank:  ftp site?
Organization: University of Waterloo
Date: Mon, 7 Sep 1992 11:21:14 GMT

  I couldn't find the sources or executables on ftp.uu.net or wuarchives.

  Is it hidden somewhere?  Or am I missing the very obvious?

-- 
l2wang@napier.UWaterloo.ca
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ME:  Univ. of Waterloo  YOU:  Huh?   o=> ME:  in Canada,  YOU:  Huh?
ME:  in Ontario,        YOU:  Huh?  /o/  ME:  up north!   YOU:  Aaaaaahhh...
ME:  near Toronto,      YOU:  Huh? ==o                                    Huh??
From: lidl@rodan.UU.NET (Kurt J. Lidl)
Newsgroups: rec.games.xtank.play
Subject: Re: xtank 1.3e
Date: 8 Sep 1992 18:05:36 -0400
Organization: AlterNet -- Falls Church, Virginia, USA
NNTP-Posting-Host: rodan.uu.net

jschrade@brahms.helios.nd.edu (jason schrader) writes:
>Is there anyway to update version d without pulling in everything?  In
>other words I'm a little short on space and need to know if there is an
>easier way to update other than make the entire tar.Z file?

We do not and mosy likely will not distribute patch kits for Xtank.

People (in general, observed over the past 5 1/2 years on the net) have
shown again and again that they are incapable of:

1) locating patch(1)
2) installing patch(1)
3) applying patches
4) dealing with rejects

Besides, most seem to want a pre-packaged solution to their problem.
Christ -- people want *binaries* for goodness sakes!

I wonder just how many people have Xtank installed setuid() to
some games users or other account?  Everyone ought to know by now
how dangerous *that* is to even a moderately talented hacker...

-Kurt

PS -- if enough people want this, perhaps you can talk someone else
into grabbing 1.3d and 1.3e, and creating the patches for you...  You
will find that they are rather extensive...
-- 
/* Kurt J. Lidl (lidl@uunet.uu.net)   | Unix is the answer, but only if you */
/*                                    | phrase the question very carefully. */
/* Don't even think of confusing my opinions with my employer's opinions!   */
Newsgroups: rec.games.xtank.play
From: stripes@pix.com (Josh Osborne)
Subject: Re: Madman game
Organization: Pix Technologies -- The company with no adult supervision
Date: Mon, 14 Sep 1992 18:51:55 GMT

In article <1992Sep14.132509.29095@syma.sussex.ac.uk> michaell@cogs.susx.ac.uk (Michael Lazarou) writes:
>Got 1.3f running and was playing around with it and found the game "MadMan"
>listed in the options. I checked the READMES and helpfiles and even had a
>quick snoop at the code to try to see what the game is but couldn't find any
>help.
>
>Anybody any ideas on how to play this thing?

Yep.

It is a disc/combat game.  You get points for a kill if you have the disc, or if
the person you kill has the disc.  Not musc fun with only two players 'tho.
-- 
           stripes@pix.com              "Security for Unix is like
      Josh_Osborne@Real_World,The          Multitasking for MS-DOS"
      "The dyslexic porgramer"                  - Kevin Lockwood
We all agree on the necessity of compromise.  We just can't agree on
when it's necessary to compromise.       - Larry Wall
Newsgroups: rec.games.xtank.play
Subject: Re: xtank 1.3e
From: Craig.Humphrey@comp.vuw.ac.nz (Craig Andrew Humphrey)
Date: Thu, 10 Sep 1992 23:37:57 GMT
Organization: Victoria University of Wellington. New Zealand


In article <BuD405.9G4@pix.com>, stripes@pix.com (Josh Osborne) writes:
>In article <1992Sep10.112748.27267@tigger.jvnc.net> keithd@bigguy.timeplex.com (Keith Dickinson) writes:
>[...]
>>Yes, but the burning questions is will it compile under 386bsd?
>
>Yes, it does.  No robots 'tho, attempts to wack threading caused the box
>to sieze up and die.
>-- 


Yeah I have similar problems with robots on a HP 9000/340 (BSD4.3).  They just sit
there and do nothing!  Any chance of a bugfix or patch for this?  Otherwise the
game is excelent, love the gun sights, slows things up a bit though.  I'd love to
see it run on a Cray 2!

Craig

-- 
-------------------------------------------------------------------------------
|Craig Humphrey.  chumphre@comp.vuw.ac.nz      | The above opinions in no way |
|               HUMPHREY_C@kosmos.wcc.govt.nz  | represent those of any sane, |
|Victoria University Wellington,  New Zealand. | normal person, I hope!       |
Newsgroups: rec.games.xtank.play
From: grl@brb.dmt.csiro.au (Greg Lehmann)
Subject: xtank 1.3e
Summary: I like it!
Keywords: GOOD BETTER BEST
Organization: Prentice Centre, University of Queensland
Date: Tue, 8 Sep 1992 12:31:17 GMT

At a first glance all the most annoying things have been fixed. It has been
worth the wait. To the developers I give a hearty well done. To the players
my recommendation. Get it NOW!
-- 
Greg Lehmann,
CSIRO Division of Manufacturing Technology,   Telephone: +61 7 365 3877
c/- Dept. of Mining & Metallurgical Eng.,     Facsimile: +61 7 365 3711
The University of Queensland, QLD 4072.       Internet:  grl@brb.dmt.csiro.au
Newsgroups: rec.games.xtank.play
From: grl@brb.dmt.csiro.au (Greg Lehmann)
Subject: Re: Xtank: ftp site?
Organization: Prentice Centre, University of Queensland
Date: Tue, 8 Sep 1992 00:07:37 GMT

l2wang@cantor.math.uwaterloo.ca (  Lei Wang  ) writes:

>  I couldn't find the sources or executables on ftp.uu.net or wuarchives.

Try export.lcs.mit.edu in the contrib directory. Also ftp.eng.umd.edu for
the most recent in pub/xtank. If you have been following this newsgroup the
new version 1.3e should have been out last Sunday. 1.3d is what's there now.

Still waiting ......
-- 
Greg Lehmann,
CSIRO Division of Manufacturing Technology,   Telephone: +61 7 365 3877
c/- Dept. of Mining & Metallurgical Eng.,     Facsimile: +61 7 365 3711
The University of Queensland, QLD 4072.       Internet:  grl@brb.dmt.csiro.au
Xref: sparky rec.games.xtank.play:247 rec.games.xtank.programmer:446
From: stripes@pix.com (Josh Osborne)
Subject: Re: xtank 1.3e
Organization: Pix Technologies -- The company with no adult supervision
Date: Thu, 10 Sep 1992 12:28:51 GMT

In article <1992Sep10.112748.27267@tigger.jvnc.net> keithd@bigguy.timeplex.com (Keith Dickinson) writes:
[...]
>Yes, but the burning questions is will it compile under 386bsd?

Yes, it does.  No robots 'tho, attempts to wack threading caused the box
to sieze up and die.
-- 
           stripes@pix.com              "Security for Unix is like
      Josh_Osborne@Real_World,The          Multitasking for MS-DOS"
      "The dyslexic porgramer"                  - Kevin Lockwood
We all agree on the necessity of compromise.  We just can't agree on
when it's necessary to compromise.       - Larry Wall
Newsgroups: rec.games.xtank.play
From: stevec@keystone.arch.unsw.edu.au (Stephen Cox)
Subject: Xtank servers
Reply-To: stevec@keystone.arch.unsw.edu.au
Organization: Faculty of Architecture, University of New South Wales
Date: Fri, 11 Sep 1992 06:07:06 GMT

I heard through the grape vine that there are servers that you
can play xtank at. (aka. netrek)

Is this true (or just a cruel rumour?)

If it is true is there a site to telnet to find out what is
happening? (aka. charon.... netrek) 

---
________________________________________________________________
 _--_|\     Steve Cox           stevec@keystone.arch.unsw.EDU.AU       
/      \    School of Architecture, University of New South Wales, Australia
\_.--._/<-------------------------------------------------------------------
      v   Australia, If you don't watch out, one day you might tread in it!
    argustuftargustuftargustuftargustuftargustuftargustuftargustuftargustuft
    ________________________________________________________________________         

Newsgroups: rec.games.xtank.play
From: richard@elroy.jpl.nasa.gov (Richard Weidner)
Subject: What is the strategy behind standard?
Organization: Image Analysis Systems Group, JPL
Date: Thu, 10 Sep 1992 20:15:31 GMT

I am a bit non-plussed playing the standard game.
Obviously the drones can do a lot that you can not do.
(eg. turn, aim, fire simultaneously to different locations)
I can sort of see the reason to go 1 on many but since they
fight each other you can lose the game without even moving
or seeing anything. Why that strategy? Also, it seems a 
bit un-fair to allow them to shoot at one location and turn
and move to another simultaneously. There is no way you could
do that without two mice and four hands. Also
it is impossible to perform their fire patterns. Even  holding
the key down continually will not give that fire density. What is the 
idea behind that game?

Also, why are there so many wimpy vehicles? It seems like half
of the vehicles can be destroyed by the standard vanguard drones
before you could even do anything. For instance the 
mine layers are pretty useless as well as the one machine
gun vehicles. I am guessing they
are for a different game but why are there so few vehicles of
use in the standard solitaire game? Do most people create their
own vehicles so they don't need the 20 or so supplied ones?

Actually I am guessing that not many people play the standard game.
The customized game with your own vehicles seems to be the 
better game. You can at least put the drones in different 
teams to keep them from ending the game before you even find them.
From: stripes@pix.com (Josh Osborne)
Newsgroups: rec.games.xtank.play
Subject: Re: Xtank servers
Date: 11 Sep 92 12:22:52 GMT
Organization: Pix Technologies -- The company with no adult supervision

In article <1992Sep11.060706.25086@usage.csd.unsw.OZ.AU> stevec@keystone.arch.unsw.edu.au writes:
>I heard through the grape vine that there are servers that you
>can play xtank at. (aka. netrek)
>
>Is this true (or just a cruel rumour?)

Sorry, just a cruel rumour, however it is high on the priority list.
-- 
           stripes@pix.com              "Security for Unix is like
      Josh_Osborne@Real_World,The          Multitasking for MS-DOS"
      "The dyslexic porgramer"                  - Kevin Lockwood
We all agree on the necessity of compromise.  We just can't agree on
when it's necessary to compromise.       - Larry Wall
Newsgroups: rec.games.xtank.play
From: han@cluster.gps.caltech.edu (Hari Nair)
Subject: Crumple armor?
Organization: California Institute of Technology, Pasadena
Date: Thu, 10 Sep 1992 18:49:36 GMT

What's crumple armor in xtank 1.3e? The documentation doesn't appear to
have been updated. Thanks!

Hari Nair
han@cluster.gps.caltech.edu

Newsgroups: rec.games.xtank.play
From: jschrade@brahms.helios.nd.edu (jason schrader)
Subject: xtank 1.3e
Reply-To: jschrade@brahms.helios.nd.edu (jason schrader)
Organization: University of Notre Dame, Notre Dame
Date: Tue, 8 Sep 1992 18:47:20 GMT

Is there anyway to update version d without pulling in everything?  In other words I'm a little short on space and need to know if there is an easier way to update other than make the entire tar.Z file?
-- 
* Jason Schrader                | "We are upping our standards ...      *
* (jschrade@bach.helios.nd.edu) |   so up yours."                       *
*                               |  -- Pat Paulsen for President, 1988   *
Newsgroups: rec.games.xtank.play
Subject: INFO
From: <KR6AEGRW@MIAMIU.BITNET>
Date: Tuesday, 8 Sep 1992 12:31:22 EDT
Organization: Miami University - Academic Computer Service

I HAVE NEVER HEARD OF XTANK-- COULD SOMEONE PLEASE MAIL ME SOME INFO....
 
                                  ----WRATHCHILD
Newsgroups: rec.games.xtank.play
Subject: Xtank 1.3e
From: Craig.Humphrey@comp.vuw.ac.nz (Craig Andrew Humphrey)
Date: Tue, 8 Sep 1992 22:20:29 GMT
Organization: Victoria University of Wellington. New Zealand


Is 1.3 going to be posted to this group?  This could be useful for people without
internation ftp access.  Or could someone email it to me, and I'll ftp it to
local ftp sites. 

Thanks
-- 
-----------------------------------------------------------------------------------
|Craig Humphrey.     chumphre@comp.vuw.ac.nz        | The above opinions in no way |
|                    HUMPHREY_C@kosmos.wcc.govt.nz  | represent those of any sane, |
|Victoria University Wellington,  New Zealand.      | normal person, I hope!       |
Newsgroups: rec.games.xtank.play
From: keithd@bigguy.timeplex.com (Keith Dickinson)
Subject: Re: xtank 1.3e
Organization: Ascom Timeplex Inc.
Date: Thu, 10 Sep 1992 11:27:48 GMT

In article <18j83gINN4v8@rodan.UU.NET> lidl@rodan.UU.NET (Kurt J. Lidl) writes:
>jschrade@brahms.helios.nd.edu (jason schrader) writes:
>>Is there anyway to update version d without pulling in everything?  In
>>other words I'm a little short on space and need to know if there is an
>>easier way to update other than make the entire tar.Z file?
>
>We do not and mosy likely will not distribute patch kits for Xtank.
>
>People (in general, observed over the past 5 1/2 years on the net) have
>shown again and again that they are incapable of:
>
>1) locating patch(1)
>2) installing patch(1)
>3) applying patches
>4) dealing with rejects
>
>Besides, most seem to want a pre-packaged solution to their problem.
>Christ -- people want *binaries* for goodness sakes!
>

Yes, but the burning questions is will it compile under 386bsd?

Newsgroups: rec.games.xtank.play
From: stripes@pix.com (Josh Osborne)
Subject: Re: Crumple armor?
Organization: Pix Technologies -- The company with no adult supervision
Date: Fri, 11 Sep 1992 00:24:21 GMT

In article <1992Sep10.184936.20477@cco.caltech.edu> han@cluster.gps.caltech.edu (Hari Nair) writes:
>What's crumple armor in xtank 1.3e? The documentation doesn't appear to
>have been updated. Thanks!

The documentation has explicitly not been updated, as a condition of the
release.

All the stats for crumple armor appear in the vdesign armor types menu,
what they mean is explaned in the vechile design manual.

However since it is a bit odd, I'll explain it here.  When a weapon hits
you it's damage value (call it D) less the armors hits off value (call it
H) points of armor are lost, with a minimum of zero points being lost.
Crumple has a H of -15, so if a light machinegun round (D of 1) hits
crumple armor 1 - -15 points are lost, or 16 points of armor.  To make
up for it's really high attririon rate crumple is light and cheap.  You
can *really* armor a vechile with crumple - but it will not be a cost-effictave
combat vechile (or at least my 3 attempts were not).  However it may unbalance
No Restart, Pay-to-play, or Assult games.
-- 
           stripes@pix.com              "Security for Unix is like
      Josh_Osborne@Real_World,The          Multitasking for MS-DOS"
      "The dyslexic porgramer"                  - Kevin Lockwood
We all agree on the necessity of compromise.  We just can't agree on
when it's necessary to compromise.       - Larry Wall
From: michaell@cogs.susx.ac.uk (Michael Lazarou)
Newsgroups: rec.games.xtank.play
Subject: Madman game
Date: 14 Sep 92 13:25:09 GMT
Organization: University of Sussex at Brighton

Got 1.3f running and was playing around with it and found the game "MadMan"
listed in the options. I checked the READMES and helpfiles and even had a
quick snoop at the code to try to see what the game is but couldn't find any
help.

Anybody any ideas on how to play this thing?

Thanks.

--
INSSOMNIAK
Newsgroups: rec.games.netrek
Subject: help.. DEC VAXstation3100 won't run it
From: <MTF108@psuvm.psu.edu>
Date: Mon, 14 Sep 1992 11:48:43 EDT
Organization: Penn State University

   I'm trying to run any version of netrek through a VAXstation 3100.  I'm
currently operating out of that vaxstation...it is only running DECwindows not
motif or anything fancy.  I'd like to be able to run Netrek through this
terminal.  I'm currenlty trying to run it from my sparcstation, but when I
pipe it through to the VAX it keeps saying can't find 6x10 font.  I'm able
to play Xtank through here, which seems to have the same font and screen setup.
   Any help would be greatly appreciated.

--
+-----------------------------------------------------------------------------+
|Mark T. Falk              |_  /------\  _|  Insert cute quote here           |
|MTF108@PSUVM.PSU.EDU      |   \______/   |                                   |
+-----------------------------------------------------------------------------+
From: tundra@sam.ksu.ksu.edu (Daniel Gene McDaniel)
Newsgroups: rec.games.netrek
Subject: Re: Hockey? An Offsides Rule
Date: 4 Sep 1992 16:52:52 -0500
Organization: Kansas State University
Distribution: world
NNTP-Posting-Host: sam.ksu.ksu.edu


In article yohan@shadow.ksu.ksu.edu (Jonathan W Newton) writes:
>
>From: bav@hobbes.ksu.ksu.edu (Brick Verser)
>And...if you're still reading...does anybody LIKE 8 on 8 hockey games?
>We've reached that a couple times on NOVA.  I am learning to cope with the
>crowds, but I think the game degenerates a lot with more than 6 on a team.  
>
>
>Me:
>I think 8 on 8 is simply too crowded, which is what I feared (see my Hockey
>shedule article from last weekend).  I think a 6 on 6 maximum would be ok, but I
>think we should play some more 8 on 8's before anything is changed.  I think I've
>only been involved in 1 8 on 8.


Idea: 
How about letting 8 people in the game on each side as usual.  But only let 6
per team play at a time.  Thus two spares sit on the side till either someone 
dies on their team or one of their team mates comes to the side for a breather.

===============================================================================
--Tundra/Dan | "Is he a man or a killing machine!"
    aka      |            --Tundra/Dan aka ED209
 Rubber Duck |         "Rubber Ducky your the one.... "
===============================================================================
From: nlc@vulcan.xtel.co.uk (Neil Cook)
Newsgroups: rec.games.netrek
Subject: Re: Changes for Netrek...
Date: 10 Sep 92 14:39:32 GMT
Organization: X-Tel Services Ltd.

In article <88410@netnews.upenn.edu>, botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
|> In article <18m54gINN4mu@agate.berkeley.edu) tom@soda.berkeley.edu (Tom Holub) writes:
|> )In article <446Y03eW7dCt00@amdahl.uts.amdahl.com) fadden@uts.amdahl.com (Andy McFadden) writes:
|> ))
|> )))Who cares?  This is NOT Star Trek.  Some of us despise Star Trek.
|> ))
|> ))Mojo... say it ain't so!
|> )
|> )OK, well, maybe 'despise' is too strong a word.  Star Trek, however,
|> )was a mediocre show; not only was the acting and scripting rather weak,
|> )the science was laughable.  It was innovative, I'll give it that, but
|> )I just don't see why it still has such a rabid following.
|> )
|> )And in any case, it has nothing to do with netrek beyond bitmaps.
|> 
|> It seems like Mojo has been doing well (Cs) in the Danny "Trust Fund" Quayle
|> Skule of Comuneakatshun.  Like the VP, just when you start to think "Well, 
|> maybe he's not really *that* bad," he opens up his mouth and lets you know
|> just how much of an idiot he really is.
|> 
|> ) -Mojo

Hey, some of us on this newsgroup look up to Mojo! Kindof like a father-figure,
well more of a grandpa figure, always ready with a calm word to cool things
down. I've always imagined him with a pipe in his mouth, well okay so 
more of a great-grandpa figure, all wrinkly, dispensing pearls of wisdom 
from the days when "you darn netrek newbies weren't so uppity!".

Then there's Scott - always cynical, knows his mind, but a good comrade to
have when the chips are down and Fritz is closing in fast.

Compare them to those brash upstarts at CMU... it always reminds me of
what they did to poor Winston after the war...

Did I ever tell you what I did in the war?

|> Justin

Grandpa Joe.
Newsgroups: rec.games.netrek
From: siegl@risc.uni-linz.ac.at (Kurt Siegl)
Subject: Re: Players from EUROPE? --Please read.
Organization: RISC, J.K. University of Linz, Austria
Distribution: rec.games.netrek
Date: Mon, 7 Sep 1992 19:30:40 GMT

In article <4610@disun44.epfl.ch>, margot@disuns2.epfl.ch (Joel Margot) writes:
> Hi to you, european fans, if any ;-O
> 
There are some, but wide spread with slow networks.

> My purpose would be to regroup us, european players, by some
> kind of newsgroup or mailing list. The aim is to be able to
> fill a european server with more than 2-4 players at one
> given time. We could set up rendezvous  and even define  
> teams.
> 
That would be great. I would also suggest an european league.
But the european network have a major problem. They are slow. Most of the conections 
are only 64k/s links and 128k for the main routes. That restricts playing a lot.

So I could think of a league with 6 players per team (or even less). We may also
have a home and return match if the ping times are below 500ms. In other case
we have to chose a neutral server (most probably in US).
 
> The problems I met are as follows:
> - I haven't the faintest idea on how to open a new news-
>   group named either rec.games.neetrek.europe or
>   eur.games.netrek (if "eur." is the european newsgroups
>   subclassification, which I am not sure of).

Better having only one group for general discussions about Netrek. 
For special anouncements about games a mailing list would be okay.

> - Starting a mailing list is also a problem to me. I 
>   thought I could use an account only for this (i.e.
>   very small quota and an automatic forwarding of all in-
>   coming mails to all people on the mailing list), but
>   the only available account for this that I have is a
>   VAX/VMS account and it doesn't seem to be possible there
>   on my low priviledged level :(
> 

Here at RISC we have a local LISTSERV installed, that allows easy creation of mailing
lists. For local purposes there is already a netrek-l mailing list available. It should
be no problem to extend it to europe.

If you are interrested in that stuff then send a mail to

listserv@tiger.risc.uni-linz.ac.at

containing the message:   help

> If you have any idea or solution to those problems, I'd be
> *very* happy for any answer.
> 
> In the meantime, send me your email address if you want me 
> to keep you informed on how all this will evolve. 
> 
> Hope we are more european players than just a handful...  ;-)
> 
I hope so, too. BTW I've installed an INL server at melmac.risc.uni-linz.ac.at and
need some interrested peoples (not restricted to european) for testing it in a full 
game. Please tell me if someone is interested in an game under INL conditions.

> 
> Best, Joel   

Have fun,

Fleet Captain 007 on melmac.risc.uni-linz.ac.at
various ranks below on several european and US servers
From: jimmyhua@aludra.usc.edu (Jimmy Huang)
Newsgroups: rec.games.netrek
Subject: Re: Where can I go?
Date: 11 Sep 1992 17:31:55 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu
Keywords: I've been out of the for awhile, so I would really like it if someone

rawdon@colby.cs.wisc.edu (Michael Rawdon) writes:

>In <1992Sep8.195405.25861@msuinfo.cl.msu.edu> bond@wolverine.cps.msu.edu (Curtis R Bond) writes:
>>would please post a new host list. (Esp. for borgs. (no flak please, I'm not
>>interested in a borg/no borg debate :)) 

>You can get a pretty good list from the netrek MetaServer II server, by
>telnetting to charon.amdahl.com port 3521

>I mostly just play at purdue and msu, which have decent clue and are
>pretty active. :-)

Purdue has more clue? really? Oh well, People's opinions differ then. 
(I always thought Calvin had more clue - a little more only.)


>[ Renaissance ]
>-- 
>Michael Rawdon				 rawdon@colby.cs.wisc.edu
>University of Wisconsin Computer Sciences Department, Madison, WI

>My plants outnumber me.
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: Hockey? An Offsides Rule
Date: 6 Sep 1992 10:28:49 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu
Keywords: puck, hockey, your face

In article <1992Sep2.165144.15183@wuecl.wustl.edu> flan@starling.wustl.edu (Ian Flanigan) writes:
)
)A point of strategy:  Consensus says that it's better to cripple players than  
)kill them.  I've found that when close to the goal, death is preferred since it  
)usually moves the player well out of position.  Comments?

More than once someone has 'left me crippled' right outside the goal
while a teammate scooted a pass in to me.  Like any general rule,
there are cases you must use your brain instead.
 -Mojo
Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA