HDTenEightyP/NetNews huggingface dataset:
From: jesup@cbmvax.commodore.com (Randell Jesup)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Date: 21 Dec 92 04:21:07 GMT
Reply-To: jesup@cbmvax.commodore.com (Randell Jesup)
Organization: Commodore, West Chester, PA

Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
>In a message dated Sat 19 Dec 92  8:34, Jesup@cbmvax.commodore.com (randell
>wrote:
>
> J>  Things that are solved with tricks like that are usually bugs in
> J> copy-protection and/or direct-disk-access code.  CP writers in
> J> particular often
> J> ignore or don't even know the drive specs in order to make things
> J> harder to
> J> copy/crack, and when we buy drives from a different manufacturer they
> J> break.
> J> This has been happening for at least the last 5 years, to one degree
> J> or
> J> another, though I think it's less common now.
>
> J>  We've published several articles (3? 4?) in AmigaMail on how do get
> J> direct disk access right, how to do timing in a processor-independant
> J> manner,
> J> etc.
>
>That's not going to get to the people who write this stuff! Try posting
>some of it to alt.sys.amiga.demos, for instance, or otherwise getting it
>into the EuroHackerCommunity... (It probably won't be listened to anyway,
>but at least SOME people might see and heed it.)

	Any programmer writing professional software (and that includes
copy-protection code!) should get AmigaMail.  Also, many things that appear in
AmigaMail later appear in the RKMs.  Some electronic distribution of
AmigaMail is done (at least in europe) to registered developers via adsp.

	I'm not about to do anything with a.s.a.demos.  I don't really have
time for the things I do answer on Bix and in c.s.a.programmer now, let alone
wasting my typing to people who don't care.

	We've answered questions like this before in c.s.a.p, on Bix, etc.
I think we've posted code, and perhaps some of this code was on Fish disks
(I forget).

-- 
To be or not to be = 0xff
-
Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com  BIX: rjesup  
Disclaimer: Nothing I say is anything other than my personal opinion.
Newsgroups: comp.sys.amiga.games
From: dylan@cs.washington.edu (Dylan McNamee)
Subject: biplane
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Fri, 11 Dec 92 19:01:57 GMT


I just tried this game last night -- it's pretty good, but the documentation
doesn't make everything clear.  For example, if I stall, there seems to
be no way to recover at all.  Is this right?

Even at the "easy" level, I get beaten up pretty badly.  Does anyone have
any clues for this game?

dylan
Newsgroups: comp.sys.amiga.games
From: cad002@dunix.drake.edu (Christopher Drake)
Subject: Info Wanted
Organization: Drake University, Des Moines, Iowa, USA
Date: Mon, 14 Dec 1992 08:28:54 GMT

  Hi, I'm interested in strategy games like Ultima, SSI, and stuff like
that.  A couple of years ago I played a game (when /I had a Mac. )
called 'Foll's Errand', I was wondering if there was anything similar on
Amiga, or for that matter any good strategy type games.  You can post or
E-mail.  E-mail CAD002@acad.drake.edu
Chris
From: dobrien@sybase.com (Dave O'Brien)
Newsgroups: comp.sys.amiga.games
Subject: Re: Has anyone played Vektor Storm??
Date: 11 Dec 92 19:33:40 GMT
Organization: Sybase, Inc.
X-UserAgent: Nuntius v1.1

In article <QUINLAN.92Dec4142604@spsd630a.erim.org> Kevin Quinlan,
quinlan@spsd630a.erim.org writes:
>While browsing through the new Amiga World rag, I spotted an ad
>for a Tempest-like game called Vektor Storm from INOVAgames. As an 
>old arcade Tempest fanatic, my curiosity was aroused. Has anyone 
>played this that could either recommend or discourage the purchase
>of this game?

I bought Vektor Storm at the Commodore show in Toronto on Dec.4. It's
available now. Cost me $25 U.S. (maybe a show special?).

Good stuff:
- smooth, fast gameplay (very good control with mouse)
- choice of mouse, keyboard, or joystick (mouse is best)
- autofire on left mouse button (so you don't wear it out), smart bomb on
right button
- good music and sound effects, exhilirating starflight effect between
levels
- installs on hard disk
- takes over machine, but returns gracefully to WB when you're done
- gradual increase in difficulty (unlike most British games which are
impossible from the start)

Bad stuff:
- uses 320x200 lo-res mode, which looks a bit chunky because of the
vector style of the game - this would look amazing at 640x400, but oh
well...

If you liked Tempest, this is a great clone. I'd buy it again.
From: jesup@cbmvax.commodore.com (Randell Jesup)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Date: 17 Dec 92 01:52:04 GMT
Reply-To: jesup@cbmvax.commodore.com (Randell Jesup)
Organization: Commodore, West Chester, PA

David_Wong@mindlink.bc.ca (David Wong) writes:
>> Do I have a defective PF program disk ?  They're all NDOS so there isn't
>> much too look at.  Does PF choke on 1 meg Agni ?  Does it need more than
>> 1 meg (I've got 32, but its only there if the 040 is) of memory ?
>>   On a side note, does the hard drive installable version they're offering
>> (for a bonus 2 weeks and $10 more), work on the 040 ?
>>   Am I the victim of a defective disk or yet another defective program
>> written by defective programmers ?
>
>I have the same problem with it hanging and asking me for the main disk. I
>solved this by putting the disk in df1: when it hangs.  Data disks must be
>inserted into df1: as well.

	Things that are solved with tricks like that are usually bugs in
copy-protection and/or direct-disk-access code.  CP writers in particular often
ignore or don't even know the drive specs in order to make things harder to
copy/crack, and when we buy drives from a different manufacturer they break.
This has been happening for at least the last 5 years, to one degree or
another, though I think it's less common now.

	We've published several articles (3? 4?) in AmigaMail on how do get
direct disk access right, how to do timing in a processor-independant manner,
etc.

-- 
To be or not to be = 0xff
-
Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com  BIX: rjesup  
Disclaimer: Nothing I say is anything other than my personal opinion.
From: squigg@gssec.bt.co.uk (Stephen Quigg)
Newsgroups: comp.sys.amiga.games
Subject: Re: Euro Language and etiquitte.
Date: 11 Dec 92 13:25:04 GMT
Organization: BT Glasgow Systems and Software Engineering Centre, Scotland.


-- 
Unfortunately , in the UK , one of our 'news'papers (i use the word news
advisedly) has publicised the word bonk as meaning 'to shag' , ie sex... so if
it was released here under that name , then it's just possible that it would
offend , but I doubt it , and anyway , just think of the headlines in all the
computer magazines , you would become famous overnight ! :

	"Bonkball - the game you can really get down to ! "
	"Bonkball - the most fun you can have with your pants on ..."
	".....etc......."

I'll happily Beta test it for you :) !

in a bonkin' style .
Stephen Quigg
squigg@gssec.bt.co.uk 
British Telecom , GSSEC , Glasgow
(Nothing in any of my mail represents my Employer in any way)
From: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE: TIMELESS CLASSIC OR NOSTALG
Date: Sun, 20 Dec 92 17:47:10 +0000
Reply-To: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
Distribution: world
Organization: Arkham Asylum, Stockholm, Sweden 
OD-Comment-To: Petter_Nilsen

> What do you mean "it doesn't" ?  I've done all the missions on both versions,
> the
> Amiga version has got *5* missions.

I don't doubt that, it's just that I think there is more than 2 missions on 
the C64 version. There's the 'Tribbles (right name?)', and the stolen 
prototype, but I seem to remember running a map for the navy aswell. Not sure 
though, it was quite some time since I played the C64-version.

> No, it's TOO easy as I just said. Ever tried the challange with the 
Thargoids> in hyperspace on both versions ?  Then you'll know what I mean...

Only because you have to face zillions of them in the Amiga version. They dont 
fight any better, but seven thargoids at once is indeed a 'challenge'.
You must admit that the average space pirate or thargoid is easier to kill on 
the Amiga, and as a rule I think the amiga-pirates are 'dumber' than the
C64 ones.

--- Xenolink 1.0 Z.3
Newsgroups: comp.sys.amiga.games
From: bob@harrier.demon.co.uk (Bob Day)
Subject: Monkey Island II help 
Distribution: world
Organization: Harrier Softnet Ltd
Date: Sun, 20 Dec 1992 16:16:25 +0000

 Hi Folks

 My wife is well stuck in part II of Monkey II. For the last week she's been 
 making my life a misery..

 Being such a lady she has no idea how to win the spitting contest.....

 How/where does she get the ashes?..

 I guess that'll mean something to monkey affectionados..All clues gratefully 
 accepted. 

 cheers

 bob

Harrier Softnet Ltd    tel +44-734-731181              I'd rather be playing
Ivanhoe Rd             fax +44-734-734546              with my chopper
Finchampstead          email bob@harrier.demon.co.uk     O  / __________
Berkshire                                               -|-<>     /\======O
RG11 4QQ                                               _/ \_    __\/__
Newsgroups: comp.sys.amiga.games
From: lee@rose.brandeis.edu (charles lee)
Subject: Re: Flashback: Earth is a bitch!
Organization: Brandeis University
Date: Sun, 20 Dec 1992 00:51:55 GMT

shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:

>cops try to blow my ass away.  Can someone give me some techniques that
>make it easy to kill cops?  That forcefield that Ian gives is a piece of
>shit, IMO. :)  You have to have GREAT timing to make it go up when the
>cop fires.  I just roll in there, pull out the magnum, and keep firing,
>but unfortunately, my shield takes quitea few hits. :(  Any advice would
>be great.. thanks.

There is no easy way to kill cops. I suggest that you keep practicing
with your forcefield. A hint: The cops fire _after_ the second time
they cock their rifle. Watch them carefully and you can get you timing
down....

Yes... Let me guess... You're stuck at the part that has the cop,
the robot, and the two electroballs...

/-------------------------------------------------------------------------\
| Charles Lee                  :______/\_M_I_G_/\______:= FocuS GraphicS =|
| ~~~~~~~~~~~                  : for the Creative Mind :  ~~~~~~~~~~~~~~  |
| lee@auriga.rose.brandeis.edu :=-=-=-=-=-=-=-=-=-=-=-=: 2D/3D Graphics   |
| Brandeis University          :1 Universe, 1 Computer.: 2D/3D Animation  |
| Structual Biology Lab        :         Amiga.        : Rates negotiable |
Newsgroups: comp.sys.amiga.games
From: rittle@supra.comm.mot.com (Loren James Rittle)
Subject: Re: Pinball Fantasies
Organization: Land Mobile Products Sector, Motorola Inc.
Date: Mon, 14 Dec 1992 14:39:05 GMT
Keywords: n

Didn't work on the local dealer's A4000.  Needless to say,
I didn't buy it --- what a pathetic piece of programming...

Loren
--
Loren J. Rittle (rittle@comm.mot.com)
Systems Technology Research (IL02/2240)
Motorola, Inc.
(708)576-7794
Newsgroups: comp.sys.amiga.games
From: mlc9g@Virginia.EDU ("Matt Condon")
Subject: Re: Amiga's game market
Organization: University of Virginia
Date: Thu, 17 Dec 1992 17:09:02 GMT

whangj@aix.rpi.edu  writes:
>      A good reason why many previous & current Amiga owners would
> not buy AGA machines is due to spectre of orphaning of Amiga.
> Add to that lack of any marketing by CBM and what you have is Amiga
> userbase evaporating like a uncapped cup of water on a hot, dry day.
> 

That's why I'm afraid to do any Amiga upgrading right now...
From the looks of it, the market (at least here in North
America) is dropping out from under us.  I've been a dedicated
Amiga user since 1987 or so (whenever the 500 first came out --
I bought mine one month after and went through all of the power
supply, etc. problems of the time), but, unless something major
happens soon (and I don't think AGA by itself will cut it), my
next machine is going to have to be something else...

Quite frankly, at the time I bought my Amiga, it was really
something special.  It filled all of my friends who owned IBMs
with graphics envy.  That's just simply not the case, now.  The
current technology in other markets is running at 20mhz
minimum, have had graphics for quite some time that are almost
if not as good as those just finally coming out with AGA, and
is no longer nearly as cost prohibitive as it once was.
Meanwhile, we're still stuck at 7mhz with an "advanced chip
set" that, while it was once a technological marvel, is now
almost an embarassment since we can't upgrade it nearly as
easily as changing a graphics card, rather limited four voice
sound, and a small market that keeps the prices up.

Commodore's big mistake was to push both the 64 and the
"business" aspects of the Amiga way too far.  While they should
have been working on moving the Amiga into the mass market
position held by the 64, they were instead whining about just
how serious a computer the Amiga was (a computer that was
originally DESIGNED as a game machine, for god's sake...) and
trying to squeeze every last bit of life out of their old
technology.  Now, with an IBM in every Sears store, the Amiga
is fighting an uphill battle to even get into the market at
all, let alone the mass market.

It's time for Commodore to either get it in gear or stop
bothering.
From: gkropf@bfield.uucp (Gary Kropf)
Newsgroups: comp.sys.amiga.games
Subject: Uninvited
Date: 14 Dec 92 05:43:12 EST
Organization: Bakers Field BBS

If anyone can give any cheats or hints on this game, don't be afraid to send
them as I will take what ever you have. Thanks in advance...

                 **********************************************
                 *         bfield!gkropf@tdksc.waterloo.on    *
                 *         Gary Kropf  C/O BakersField BBS    *
                 **********************************************
Newsgroups: comp.sys.amiga.games
From: thanatos@titan.ucc.umass.edu (MATTHEW D SCHMILL)
Subject: ST/NT mod suggestions
Organization: University of Massachusetts, Amherst
Date: Sat, 19 Dec 1992 17:57:21 GMT

	Hello out there. I figured this would be the best net to post
to, so here goes :

	I am currently working on a fantasy role playing game and
would like to include a whole bunch of ST/NT mods with it. So, I am
asking anyone out there who has listened to a bunch of them, which
soundtracker modules have a mood that would suit them for includeing
in a RPG (like ultima or wizard's crown) ?

	Thanks in advance, and if anyone is wondering, it will be
written in AMOS, and will have editors for items, monsters, maps, etc.
thus making it "create your own". I will be looking for designers when
the game is done (no tenative release date - 75K of source and about
1/2 done).

 -matt
From: jesup@cbmvax.commodore.com (Randell Jesup)
Newsgroups: comp.sys.amiga.games
Subject: Re: xtrek for the Amiga?  Maybe?
Date: 16 Dec 92 03:47:01 GMT
Reply-To: jesup@cbmvax.commodore.com (Randell Jesup)
Organization: Commodore, West Chester, PA

jesup@cbmvax.commodore.com (Randell Jesup) writes:
>	I'm about ready to release Netrek (descendant of XTrek) for the 
>Amiga.  Ported from X11 to Intuition, works over the Internet using AS225
>sockets (by modifying socket.c, you could use it without AS225, though you'd
>have to understand or learn sockets).  It really wants an A2024, but it works
>with an overscanned screen and autoscroll mouse (I scale the windows just a
>hair so that the entire Local combat window is visible at once).

	Oh yeah, I forgot, it will use the narrator to speak incoming
messages as well (useful if you don't have a 2024, since you can't see 
messages and the local screen at once...)

-- 
To be or not to be = 0xff
-
Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com  BIX: rjesup  
Disclaimer: Nothing I say is anything other than my personal opinion.
From: 9012583@sunvax.sun.ac.za
Newsgroups: comp.sys.amiga.games
Subject: Stuck on lev2:AnotherWorld2
Date: 18 Dec 92 10:42:28 +0200
Organization: University of Stellenbosch

What must you do at the second level in your second-last job,I can't get 
anything right here!

Thanx - reply to laub@cs.sun.ac.za please
From: Fady_Kardoush@amusers.UUCP (Fady Kardoush)
Newsgroups: comp.sys.amiga.games
Subject: Re: I Solved Menace!!!!
Distribution: world
Date: 15 Dec 92 21:18:08 PST
Organization: AmUsers - The Amiga Users Group of Victoria BC

I just read a message from a person by thr name of Mark Sachs. Now is this
the same person who made pictures for the DPaint picture demo disk?

-- Via DLG Pro v0.995

             +----------------------------------------------------+
             |      Fady Kardoush    |           AMIGA!           |        
             |  Victoria, BC, Canada |The spirit of multitasking! | 
             +----------------------------------------------------+
From: d2hacker@dtek.chalmers.se (Magnus Hacker)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Date: 16 Dec 92 14:42:55 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

app@shamash.cdc.com (CDII Advanced Pkg/Processes) writes:

>I was plagued by this problem for a long time on copy protected games 
>on my A500.  I cured it by setting the alignment on the internal drive
>with the Ami Alignment Kit.  I get a lot less read/write errors now   
          ^^^^^^^^^^^^^^^^^

I have never heard of this. Is it commercial? If not, is it on a ftp site
somewhere?
--
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_-Magnus Hacker,  Chalmers University of Technology, Gothenburg, Sweden-_
_-                   email: d2hacker@dtek.chalmers.se                  -_
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
From: martin@TIGGER.STCLOUD.MSUS.EDU (Psigon Matrix....do you DOUBT us??)
Date: 20 Dec 92 23:00:59 -0600
Reply-To: martin@TIGGER.STCLOUD.MSUS.EDU
Organization: St. Cloud State University, St. Cloud, MN

In article <1992Dec14.143905.18086@lmpsbbs.comm.mot.com>, rittle@supra.comm.mot.com (Loren James Rittle) writes:
>Didn't work on the local dealer's A4000.  Needless to say,
>I didn't buy it --- what a pathetic piece of programming...
>


Likewise here about it not working on the 4000...I was REALLY looking forward
to it also...So, i figured hey, I'll get EPIC instead...did that work on the
4000? Nope...sigh.



>Loren

Jim
-------------------------------------------------------------------------------
Screeeemmmmmin fast 4000/040..YEEEEEEHA!!          X-ASOCC (CBM Blew that one)
          Jim Martin   MATRIX -- If it's made, we sell it. Almost.
  -----(612) 656-9693--                         MARTIN@TIGGER.STCLOUD.MSUS.EDU
      We're almost done with the Cray module for the EmPlanT.  :) heh
-------------------------------------------------------------------------------
From: tjcalnan@tartarus.uwa.edu.au (Timothy Calnan)
Newsgroups: comp.sys.amiga.games
Subject: Re: biplane
Date: 15 Dec 1992 14:03:43 GMT
Organization: The University of Western Australia
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL5

Dylan McNamee (dylan@cs.washington.edu) wrote:
: 
: I just tried this game last night -- it's pretty good, but the documentation
: doesn't make everything clear.  For example, if I stall, there seems to
: be no way to recover at all.  Is this right?
: 
: Even at the "easy" level, I get beaten up pretty badly.  Does anyone have
: any clues for this game?
: 
: dylan

Does everyone really have problems with this game?
I personally find it really easy. This must be the best two palyer game
( apart from dynablasters ).

If you are having problems here are a few hints to give you the upper
hand in any battle.

just as you take off, shoot off one shot through the barn, this often
gets the computer or your buddy.

At take off, hold back till you are heading in the other direction and
blast other guy before he takes off.

This is more of a cheat, one sure to get your friend yelling abuse at
the computer at killing him for no reason.
To do it, fly horizontally off the edge of the screen. As you emerge
fire a bullet at curve back to the other side running your plane into
your own bullet. This kills the other guy

			T.J.C

Newsgroups: comp.sys.amiga.games
From: m92mmy@tdb.uu.se (Mattias Myrberg)
Subject: Re: Heeeelp! stuck in Another World 2
Organization: Dept. of Scientific Computing, Uppsala Univ.
X-Newsreader: TIN [version 1.1 PL6]
Date: Sun, 13 Dec 1992 14:44:00 GMT

Flashback is NOT Another World II, check out your manual or whatever and
find out about the plot. It's about a guy who get's imprisoned at a planet
called Titan by some aliens <--who tries to take over the earth.


/Mattias

_______			  _________
Mattias Myrberg       Uppsala Univ.

m92mmy@bellatrix.tdb.uu.se

Newsgroups: comp.sys.amiga.games
From: cjs@bluemoon.use.com (Chris Schaller)
Subject: Space Shuttle Simulator
Organization: Blue Moon BBS ((614) 868-998[024])
Date: Sat, 12 Dec 92 08:42:07 EST

I have an A3000 25/50. Im attempting to run the Shuttle Simulator.
the only way I can run it is if I do nofastmem to turn off the extra
memory, set the stack to 1000000, and set cpu nocache, but there is still 
a problem, the screen is split down the middle, with the correct view in 
the left half of the screen and the right half show a what seens to be 
reverse video of the same screen. Does anyone know whats happening?

                                thanks
                                Chris



 This is from
     cjs@bluemoon.use.com
who doesn't have his (or her) own obnoxious signature yet
Newsgroups: comp.sys.amiga.games
From: cmh061@cck.coventry.ac.uk (Batman)
Subject: Re: SimCity cheats wanted
Keywords: simcity cheats
Organization: Coventry University, UK
Date: Tue, 15 Dec 1992 13:33:07 GMT

In article <Bz6otv.Lu1@acsu.buffalo.edu> dalewis@acsu.buffalo.edu (Douglas A. Lewis) writes:
>Hello,
>  I was wondering if anyone had a list of cheats and/or strategies for
>SimCity.. Thanks in advance..
>
>Email or post...

Type in CASH or it could be cash
Each time you type it it gives you $20,000
Every third time you type it you get an earthquake


-- 
   __                           | JANET cmh061@uk.ac.cov.cck
  /  )      _/_                 | AKA R.Batty
 /--<  __.  /   ____  __.   __  |
/___/_(_/|_<___/ / <_(_/|__/ <_ | "All I Want From Life Is To Get Out Alive !"
Newsgroups: comp.sys.amiga.games
From: z3kpw@ttacs1.ttu.edu ("Wheeler, Kevin")
Subject: ftp with VAX/VMS - help please
Date: 15 Dec 92 17:51:00 CST
X-Received: by usenet.pa.dec.com; id AA02546; Tue, 15 Dec 92 15:50:34 -0800
X-Received: by inet-gw-1.pa.dec.com; id AA20983; Tue, 15 Dec 92 15:50:31 -0800
X-To: "comp.sys.amiga.games.usenet" <comp.sys.amiga.games.usenet>

Hi.  Somebody on here mentioned how he'd written a utility that would
strip off the extra bits that ftp'ing with a VAX would add to the
donkeykong.exe file (and other non-packed files).

Could that person please send me that utility or put it on a site?
Thanks a lot.
Organization: The Leader Desslok School of Diplomacy
Date: Sun, 13 Dec 1992 00:56:40 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Heeeelp! stuck in Another World 2

We'll tell you what the next part is, but only if you tell us 1) where
you got AW2 and 2) is it hard-drive installable. Deal?

"Thank you, Dr. Science."

[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions they'd probably try to charge me for it.
Newsgroups: comp.sys.amiga.games