HDTenEightyP/NetNews huggingface dataset:
From: knutson@urbino.mcc.com (Jim Knutson)
Subject: Re: Joysticks,Joysticks... Which Joystick?
Organization: MCC, Austin, Texas
Date: Mon, 11 Jan 1993 20:40:11 GMT

Well, if you REALLY want the best (most expensive?) joy stick, there's
this from Thrustmaster:

F16 Joy Stick - Exact copy of F16C FBW stick utilizing strain gage
	tech.  17 lb. actuating force, 1/4" movement.  Plug compatible
	with desktop standard (game port) unit.  Mounting is 4x4 1/4"
	steel plate.  Price $299, $999 with MIL spec switches.

And if you want REALLY want the best throttle control:

F16 Throttle - Exact copy of F16 throttle quadrant with five detents.
	Unit is cast aluminum handle mounted on 2x1 inch steel shaft.
	Pivot is contained in 6x6x4 1/4" steel box and is plug
	compatible with standard desktop unit.  Price $299, $599 with
	MIL spec switches.

Now, can any of you "power" gamers really claim to have the BEST?

-- 
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!
Newsgroups: comp.sys.ibm.pc.games
From: jtabaska@boulder.Colorado.EDU (Jack Tabaska)
Subject: Falcon 3 Antiship Missions
Keywords: Falcon 3 OFT
Organization: University of Colorado, Boulder
Date:  5 Jan 93 15:52:19 GMT

Okay, so I'm making my first attempt at the Kurile Islands
campaign in OFT (I have applied the patch to version
3.01.1).  Lately, I've been getting a bunch of Antiship
missions with no target assigned.  On the briefing screen,
the message says, "Your primary targets are the =     's."
Then, in the Waypoints screen, nothing shows up in the
Class box, and pushing the Class button does nothing.
My wingmen won't fire their Harpoons at any of the Russian
ships, and after I land, I get a "mission failure" message.
("you did not hit the assigned target" -- Of course not!
There was no assigned target!)

Has anyone else had this problem?  Is there another patch
out there that I don't know about?

Newsgroups: comp.sys.ibm.pc.games
From: awalsh@mta.ca (Andrew Walsh)
Subject: lookin' for SVGA games
Reply-To: awalsh@mta.ca
Organization: Mount Allison U, Sackville, N.B. Canada 
Date: Tue, 5 Jan 1993 00:18:55 GMT

That's basically it. I'd like to test my new monitor's limits. I'm
also looking for some SVGA gifs, just basically anything SVGA 
related. Thanx.

  ______________________________________________________________
  I "I was young and foolish then, I feel old and foolish now."I
  I                - TMBG, "Lucky Ball & Chain"                I
  I                  "Get three coffins ready."                I
  I          - Clint Eastwood, "A Fistful Of Dollars"          I
  I Andrew Walsh/Batman/The Phantom/Nightshade | awalsh@mta.ca I
  I <<<<<<<It's all the same, yet completely different.>>>>>>> I
  --------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: GAMES THAT SHOULD BE COOL BUT SUCK!
From: cvetp036@vmsb.is.csupomona.edu
Date: 11 Jan 93 16:26:24 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvadsaav

> I just brought _Comanche - Maximum Overkill_ back to Egghead. Game
> play was cool, the 256 color graphics were nice BUT the game CLUNKS
> ALONG with a screen refresh only once a second! 'Scuze me, but on a
> 386/25 w/8MB, THIS SUCKS! I picked up F15 Strike Eagle III thinking
> this had to be better, but there's the same CRAPPY one frame per sec
> animation! What gives? Can't someone design a 256 color game that's
> worth a SHIT?!

It's the system. Games in 256 VGA AND animation are generally slow on
a 386DX/25 regardless of how many megs you have. Only solution is to
set it on a lowest detail level. I, too, have a 386DX/25 with 8 megs
and Comanche, UW2, etc. isn't very fluid if I have it on the highest
detail.

   --McD.eXodus.IST
From: kbw@po.CWRU.Edu (Kevin B. Williams)
Newsgroups: comp.sys.ibm.pc.games
Subject: VGA Planets..
Date: 12 Jan 1993 03:44:10 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
NNTP-Posting-Host: slc12.ins.cwru.edu


Is anyone going to be starting a new game soon?  If not, will someone 
tell me SPECIFICALLY how to run one and I'll start one!  

Kevdog
-- 
Name that quote!
"You shall have camels, desert vehicles, an armed escort, and tanks."
"You're welcome."
From: sl3nf@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Aren't you worried?
Date: 6 Jan 93 19:55:28 MDT
Organization: Utah State University

	I've noticed a lot of people on this group posting or asking for cracks
for games.  I've done my share of hacking/cracking, but isn't anyone worried
about the problems involved with blatantly telling everyone that you want to do
something illeagal?  Jail terms are a possibility for copywright violations.

 "... where the 'stuff of life' is raining out of the skies..." 
                            -Carl Sagan 
                         sniggerfardimungus
                        in%"sl3nf@cc.usu.edu"
                 The usual disclaimers apply anywhere 
                     you can find a sticky spot.
From: pesetas@diku.dk (Dennis Risvad Nielsen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indiana Jones and the Fate of Atlantis & Monkey Island II
Date: 7 Jan 93 17:05:00 GMT
Organization: Department of Computer Science, U of Copenhagen


Monkey Island II:
How do I win the spitting contest? I have blown the horn to make the
spitmaster disappear and moved the flag-poles, but I still can't spit any
longer than the second pole. Do I have to use a special combination of
the strange sounds before spitting?

Indiana Jones ant the Fate of Atlantis:
I'm stuck in the submarine. I know hov to navigate the it and have
'found' the air lock, but I don't know what to do next or how to enter
the air lock. I've got the three stones back, made myself a sandwich
and put the greasy towel near some wires where Indy says i fits (why did
I have to do that?).

Thanks in advance.
Newsgroups: comp.sys.ibm.pc.games
From: msch@netmbx.netmbx.de (Mario Schmid)
Subject: Re: Alone in the dark - The worm
Organization: netmbx, Berlin, Germany
Date: Tue, 12 Jan 1993 20:26:10 GMT
Keywords: dark alone worm

andy@atlas.kingston.ac.uk (Andy Gulliford) writes:

>Help!!

>I can't get past the worm in passage from the cellar. 
>Whatever I go, carry or do, I get killed every time.

Hi Andy,

don't use this way.... there is no way to kill the worm.
But maybe there is an other way to the underwold :-)

Have fun 

   --Mario

Newsgroups: comp.sys.ibm.pc.games
From: twb@cbnewsh.cb.att.com (thomas.w.beattie)
Subject: Corrupt maped41? [Re: Wolfmap for additional games]
Organization: AT&T
Distribution: usa
Date: Tue, 12 Jan 1993 18:17:20 GMT
Summary: Print wolf maps?

In article <1it37qINNk4q@uniwa.uwa.edu.au> stasiak@tartarus.uwa.edu.au (Stanley Stasiak) writes:
>Yeah, there is one available from ccu.umanitoba.ca in /pub/wolf3d
>	as maped41.zip (mapedit 4.1) by Bill Kirby
>This will let you view and edit maps for all 6 adventures.

I just FTP'd a copy of this file (maped41.zip) and could not successfully
unzip it.  Can someone replace it with a valid file?  Please?

Also, I got the wmaps-60.zip (all 60 maps for the full version)
What is the "best" way to print the level 1 map files?

---
Tom Beattie
t.w.beattie@att.com
att!hoqaa!twb
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators
From: wright@lims01.lerc.nasa.gov (Ted Wright)
Subject: Re: HOTAS control of fligt simulators
Organization: NASA Lewis Research Center
Date: Fri, 8 Jan 1993 14:43:40 GMT

In article <1993Jan7.184659.7676@titan.tsd.arlut.utexas.edu> larry@tsd.arlut.utexas.edu (Larry Maturo) writes:
>From: larry@tsd.arlut.utexas.edu (Larry Maturo)
>>Until I buy rudder pedals, I would like to use the X axis of my second
>>joystick to control the rudder. I can't do this without a breakout box.
>>
>>Ted Wright (wright@lims01.lerc.nasa.gov)
>
>Where can you get this breakout box?  What is it refered to as?  I've seen
>previous references to using multiple joysticks and even have a helicopter game
>that can use them but I've never been able to figure out how you actually hook
>up two since a PC can only have one game port.

It looks like this "breakout box" is not available anywhere, you have to
build it yourself. The original post mentioned a group of people on
Compuserve that apparently built a programmable version of this that
could remap joystick buttons, connect more than 2 joysticks, etc. I
was hoping for some information from them, but I have heard nothing
so far.

If you just want to use two standard joysticks (for simulations like
Falcon 3 or GS2000), you can use a Y adapter with a single game port
or get a dual game port. I really liked the way Falcon 3 worked with
2 joysticks: right joystick controls ailerons and elevators, left
joystick controls throttle and rudder. I can't fly GS2000 without
2 joysticks (I _need_ analog control of the collective).

The problem I would like to solve is, now that I have a Thrustmaster
FCS, I can't use 2 joysticks (I mean the FCS and another joystick).
The FCS uses the X & Y axis of the right joystick, and the Y axis of
the left joystick for the coolie hat. It also uses both buttons on both
joysticks. I would like to use my second joystick to control the X axis
of the left joystick, but I need a way to disable the X axis and buttons
for that joystick. Hence the need for the breakout box. I would also like
to be able to flip a switch to re-enable the X axis and buttons of the 
left joystick and diasble the coolie hat and buttons 3 & 4 of the FCS so
that I can use 2 joysticks with programs that have never heard of or
don't need the FCS.

Someone suggested that I could buy all of the Thrustmaster products:
FCS, WCS, rudder pedals. This would be nice, and I probably will 
eventually, but it won't do everything I want it to do.
Programable button remapping and programable switching of
even more analog inputs would solve all of my problems. 

 

Ted Wright (wright@lims01.lerc.nasa.gov)
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Newsgroups: comp.sys.ibm.pc.games
From: szopinsk@picard.med.ge.com (Jerry Szopinski Mfg 4-6983)
Subject: Re: What is the best role playing game available now?
Organization: GE Medical Systems, Magnetic Resonance
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 6 Jan 93 12:10:52 GMT

Marco Kemper                    and Berry v.d. Wijst (students of Kees Huizing) (stukh2@wsinfo11.info.win.tue.nl) wrote:
: 
: After playing a lot of war games, my interest in moving
: to RPG. I haven't played one yet, only saw some games
: at a computer meeting. They looked very interesting!
: 
: So if you think that you're the only one who
: really knows what the best RPG is, send me some mail about it, OK?
: 
: Thanks in advance,
: Marco
 



Marco,

For a simple role playing game the Wizardry series can't be beat.


:
From: krebs@cub.kscorp.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Rex Nebular Help -- Village access
Date: 8 Jan 93 18:08:29 CDT
Distribution: usa
Organization: KineticSystems Corp., Lockport, Il

In article <stephane.726466885@tdsb-ipx>, stephane@mais.hydro.qc.ca (User Stephane) writes:
> michaelp@ux1.cso.uiuc.edu (Michael Pemberton) writes:
> 
>>alix@netcom.com (Alexandria North) writes:
> 
>>>I'm stuck near the beginning of Rex Nebular and the Cosmic Gender Bender.
>>>I've found the blond villager and proved to her that I'm a real man ;^), 
>>>but now I don't know what else to do. I can get into the village to the 
>>>north -- is there any way to get past the woman who doesn't appreciate "my
>>>kind"? Or is my next step to get the binoculars back, or get passed Great
>>>Big Crushing Woman?
> 
>>>Your help is appreciated. If you can, please be subtle. Thanks.
> 
>>>Alix
> 
>>I'm stuck at exactly the same place and would appreciate help too.  Does
>>anyone have a walkthrough of this game they could post?
> 
>>Michael Pemberton
> 
> 
> Hi guys, i'm stuck at the same place, if ever you know
> how to do it, please let me know...
> 
> Steve...

To enter the village, you must first get your gender bent. To proceed past this
point of the game, you must cover the pit with the leaves located nearby. Once
the pit has been covered, place the twinkifruit on the pit. This causes the
large woman to fall into the pit. You may then proceed north in the game. You
must then find the correct number to engage the teleporter.

More information available upon request !

Good luck.
From: erich@eye.com (Eric Haines)
Newsgroups: comp.sys.ibm.pc.games
Subject: *** PC Games for Sale ***
Date: Tue, 5 Jan 93 16:04:49 GMT
Summary: EOB II, KQ IV, Hyperspeed
Distribution: usa
Organization: 3D/EYE, Inc.  Ithaca, NY

Games for sale or trade (prices include shipping):

	Hyperspeed (3.5")		$20
	King's Quest IV	(3.5" & 5.25")	$20
	Eye of the Beholder II (5.25")	$20
		no box for this one, but includes hand-made maps of all levels
		if you get stuck.

I'm interested in trading for the QQP games Conquered Kingdoms, Battles of
Destiny, or Solitaire's Journey - make me an offer...

Eric Haines, erich@eye.com
Newsgroups: comp.sys.ibm.pc.games
From: bkpipa@eos.ncsu.edu (BRIAN KEITH PIPA)
Subject: Re: Lemmings 2
Organization: North Carolina State University, Project Eos
Date: Fri, 8 Jan 1993 15:35:00 GMT


>No. The demo's available, but I don't think the full thing is due out
>for a couple of months yet.
>
>Dave W.
>
WHERE is the demo? ftp site perhaps?


-- 
| Brian Pipa              | Doing nothing is the hardest thing in      |
| bkpipa@eos.ncsu.edu     | the world because you can't stop and rest. |
| NCSU - Raleigh, NC USA  |      from THE ELFIN SHIP by James Blaylock |
Newsgroups: comp.sys.ibm.pc.games
From: tax@tolsun.oulu.fi (Samuli Takala)
Subject: Re: Falcon 3.0, Copy Protection?
Organization: University of Oulu, Finland
Date: Tue, 12 Jan 1993 20:49:48 GMT

In article <1it6ujINNcff@charnel.ecst.csuchico.edu> njawed@OAVAX.CSUCHICO.EDU writes:
>
>	Does Falcon 3.0 use a codewheel, questions from the 300+ page manual,
>or someother type of protection?  Thanks.

It has no copy protection (if you don't consider the manual as such :-)

Samuli Takala, tax@tolsun.oulu.fi
               tax@rossy.oulu.fi


Newsgroups: comp.sys.ibm.pc.games
From: svirsky@tti.com (Bill Svirsky)
Subject: Re: HELP: Quest for Glory 3 (spoilers)
Organization: Transaction Technology, Inc.
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 6 Jan 1993 17:44:29 GMT

rrogers@minnie.imd.nrc.ca wrote:
: 	My brother just got this game for christmas, and he needs help.
: 	The question is where are the three gifts to give some creature?
: 	I can't remember the creatures name, just that it was female.
SPOILERS FOLLOW:

In the bazaar, get the leopard carving from the Katta, the beads from the bead lady,
and the long dagger from the weapons merchant.

--
Bill Svirsky  svirsky@tti.com, Compuserve:72137,1547
..!{philabs,psivax,pyramid,quad1,rdlvax,retix,rutgers}!soldev!svirsky

"There's never enough time to do all the nothing you want"  Calvin & Hobbes
From: ebstokes@uncc.edu (Edward B Stokes)
Newsgroups: comp.sys.ibm.pc.games
Subject: FTP sites
Date: 11 Jan 93 20:36:54 GMT
Reply-To: ebstokes@uncc.edu
Organization: University of NC at Charlotte

Hello I am relatively new to the INTERNET scene. I would be grateful if someone would post a list of FTP sites that are good for games.
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: THE DAMAGE OF PIRACY
Organization: Qualcomm, Inc., San Diego, CA
Date: Sun, 10 Jan 1993 17:53:32 GMT


Not again!  Sheesh, well it was about due...
-- 
The budget is a mythical bean bag.  Congress votes mythical beans into it,
and then tries to reach in and pull real beans out. -- Will Rogers
From: polk@Metaphor.COM (Ben Polk)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Empire?
Date: 11 Jan 93 03:25:45 GMT
Reply-To: polk@Metaphor.COM (Ben Polk)
Organization: m4

In article <1in5kkINN8pp@usenet.INS.CWRU.Edu>, au527@cleveland.Freenet.Edu (Dan Current) writes:
|> 
|>      The latest craze on my floor here at school has been Strategic Conquest,
|> which is for a Mac, and I was wondering if there was a good copy of this game
|> around for IBM and clones?  It is also here on our VAX called Empire (not the
|> VAX, the game :-))
|>      Any responce would be greatly thanked.
|> 
|> -=Dan
|>        "We're happy as fish and gorgeous as geese,
|>         And wonderfully clean in the morning." -Genesis

There is a game called "Empire, The Wargame of the Century", or
something pompous like that that is a close relative of the VAX
Empire game, and of Strategic Conquest.  It's a good game.

But I'd suggest you just go out and buy Civilization, which is the
best game ever in this genre, and make the Mac weenies green with
envy.

Ben Polk
polk@metaphor.com
From: atoenne@mpi-sb.mpg.de (Andreas Toenne)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry 7:MUNKHARAMA HELP!! PLEASE!!
Date: 8 Jan 1993 09:55:40 GMT
Organization: Max-Planck-Institut fuer Informatik, Saarbruecken
Distribution: world
NNTP-Posting-Host: mpii02013.ag2.mpi-sb.mpg.de

In article <1993Jan7.232257.7147@gw.wmich.edu>, x86baumstark@gw.wmich.edu writes:
|> 	Ok,  I'm still stuck in munkharama.  I appreciate all the help i'm 
|> getting from everyone but I still need help.  I got past the dark lord munk,
|> found the notched staff, used the staff, got to the dungeon and i'm stuck.
|> I found a room with a pit and I pull a lever and a small alter with a black
|> sphere comes up, is this the Holy Work?  It says w somebody's power shere.

That thing is the Wikum Globe. If that doesnt ring a bell... it IS important.

|> I also found an area with water and a fountain of healing, but I can't open
|> any of the gates.  Where is the holy work?  If it's behind one of these gates
|> how do I get to it?  Was I supose to go to the dungeon by falling through
|> the trapdoor before useing the notched staff to deactivate it or am i missing
|> something.  I have the temple key but don't know where to use it.  Also
|> do I need the fools map to finish the game?

Hmm... can't remember where I used the temple key but I do not have it anymore.
Anyway, the place with the pool and the fountain is fine.
Did you notice that this place gives you instant swimming skills of 100?
Take a bath, drink, take a bath, drink .... hehe

While taking a bath you should look around a bit. Who could be so stupid to
place a hidden door in a pool ?

	Andreas

-- 

	Andreas Toenne			Voice: 	x49 681 5846272
	Max-Planck-Institut		Office:	x49 681 302 5363
	fuer Informatik			e-mail:	atoenne@mpi-sb.mpg.de

	Im Stadtwald
	6600 Saarbruecken, Germany
From: pryrates@carson.u.washington.edu (Eric Neuman)
Newsgroups: comp.sys.ibm.pc.games
Subject: GameBytes
Summary: Gamebyte: Games of the Future
Date: 6 Jan 93 02:45:24 GMT
Article-I.D.: shelley.1idh44INNfti
Organization: University of Washington
NNTP-Posting-Host: carson.u.washington.edu


                          GAMEBYTE MAGAZINE
                          wwwwwwwwwwwwwwwww
                          proudly presents..
                        "Games of the Future"

        Wouldn't it be great if you, the computer game player, could create
your owns games, or at least offer suggestions to those who could?  GameByte
Magazine is starting just such a column, starting next month.  The column
will feature the ideas and artwork of you, the player.  To sumbit an idea,
all you have to do is contact me, and include the name of your product, and
a brief description.  These descriptions can range from the deadly serious
to the strange or funny.  The more creative, the better!  For all you
artists out there, why not turn on the old computer and whip togeather a
"game" screen, depicting all the action.  That's right!  We'll actually
include actual "game" screen shots of your "products" if you'll send them
to us.  This is an ongoing event, and will be published for as long as you,
the user, continues to submit ideas.

        You can send all ideas and submissions to Eric Neuman at the
following locations:

                Internet: pryrates@carson.u.washington.edu
                U.S. Mail: Eric Neuman
                           Games of the Future
                           14355 SE 47th Pl
                           Bellevue, WA 98006
        
NOTE: If you have screen shots you would like to mail, feel free to use the
cheapest disk you can get your hands on.  It would be preferable to have
the file in .PCX or .GIF format.  Let's get those submissions rolling!
Newsgroups: comp.sys.ibm.pc.games
From: haueisen@lars.acc-admin.stolaf.edu (Timothy W Haueisen)
Subject: pk204c.exe  WHERE IS IT??
Organization: St. Olaf College; Northfield, MN
Distribution: comp.sys.ibm.pc.games
Date: Tue, 12 Jan 1993 23:19:00 GMT

Could anyone out there please direct me to a place where I can get the
latest version of pkzip.  It seems that it has been deleted from 
wuarchive.
Thanx
Tim
Organisation: European Space Technology Centre (E.S.T.E.C)
Date: Tuesday, 12 Jan 1993 21:15:56 CET
From: <DSTAFFOR@ESTEC.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: OOTW:Need Help on XDDJ
 <1993Jan5.202955.17191@galileo.cc.rochester.edu>

In XDDJ I've gone all the way to the right and shot the wall,
run back, and made the rock staircase so I can go back to shoot
the pool and flood the caves. However, how on earth can I get
up the rock staircase? I shoot the rock to make the thing, but
I can't get onto it again.

HELP!

Dave Stafford
Newsgroups: comp.sys.ibm.pc.games
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: Re: Alone in the Dark-Is it any good?
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Tue, 12 Jan 1993 08:14:39 GMT

In article <C0pAKv.159@dunaad.co.uk>, dan@dunaad.co.uk (Dan Hunter) writes:
|> 
|> Title just about says it all,I'm pretty new to the PC world and after
|> finishing Indy4 and Monkey2 fancied a bit of an arcade adventure so i

Have not played 'em (I surley will) but most sierra titels.

|> thought Alone in the Dark looked pretty good. Is it more arcade than

6 out of 10 I'd say. Cool graphics & sound but some quite annoing problems.
One gripe is that the story is driven by reading a LOT of books you find
everywhere, rather than by traditional quest-solving. So you must find and 
read a book to get hints on how to solve quests with your objects. 
I prefere the traditional way where objects and quests are connected by 
(mostly) logical and natural relations.  

|> adventure? Will it work well on a 386 20?Is it good fun?and is it pretty

More adventure. Worked well on a 386DX/25. It's not _good_ fun, but fun.

|> spooky like the magazines said?

Yes, quite spooky. 

|> Any reply would be great.
|> Thanks in advance
|> Dan

-- 

     --  F   r   e   d   r   i   c       L   o   n   n   g   r   e   n  --
   ==== Ericsson Telecom AB    Email : Fredric.Lonngren@eos.ericsson.se ==== 
-====== EO/ETX/TX/VH           Memo  : ERI.ETX.ETXFLN                   ======-
   ==== 126 25 STOCKHOLM       Voice : + 46 8 719 5226                  ====
     -- SWEDEN                 Fax   : + 46 8 719 5557                  --
From: chim@sfu.ca (Alan Chim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wizardry 7 -- New City <POSSIBLE SPOILERS>
Date: 9 Jan 1993 00:33:52 -0600
Organization: UTexas Mail-to-News Gateway
NNTP-Posting-Host: cs.utexas.edu

Possible Spoilers Ahead


I was just wondering how to get into the museum, and where do you get
the boat maps.  In addition, what do you say to the weapons guy (arms
of argus).  Thanks for any help in advance.

Alan.
chim@sfu.ca