HDTenEightyP/NetNews huggingface dataset:
From: aladdin@stein.u.washington.edu (Local Violator)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima VI
Summary: Quenton
Keywords: Ugaboo
Date: 23 Dec 92 01:41:41 GMT
Article-I.D.: u.1992Dec23.014141.11496
Organization: University of Washington, Seattle


	Howdy, fellow Ultima-philes, I have a quick question that I
hope one of you answer for me.
	As my summary indicates, I need help w/ Quenton. I can't get him
to talk to me. I mean, we can talk, but the only words I can make him
react to are 'kill', marney, gargoyle, sea. I can't get him to expound
upon anything else or give me any more clues. Seance (the spell) doesn't
work on him.
	If there's a key word or two one of you might be able to pass
along to me, I'd appreciate it. If there's somethign I'm missing (an
object or something), please let me know that so I can quit biting my
nails.
	Thanks for the person who told us how to get your Sound Blaster
card to work w/ U VI, btw... setting it up as an Adlib card w/ default
settings worked great.


Please REPLY to the address above, I don't have time to read every post
in this newsgroup. Thanks.

-Christopher V.
aladdin@u.washington.edu
-- 
	   Chris V. - Local Violator - aladdin@u.washington.edu
	      ** The NG TrekMUSE : Nebula.Lib.Vt.Edu 1701 **
  "And at the end Crow will do the Gene Simmons 'tongue' thing." - MST3K
Beware the George Bush Virus : It doesn't really do anything, but you can't
Newsgroups: comp.sys.ibm.pc.games
From: chrisp@wimsey.bc.ca (Chris Phillips)
Subject: Re: Found a NEW GAME on wuarchive!
Organization: Wimsey Information Services
Date: Sun, 3 Jan 1993 08:08:51 GMT
X-Newsreader: Tin 1.1 PL5

BRIAN KEITH PIPA (bkpipa@eos.ncsu.edu) wrote:
: for the most part. There are 27 levels in the Shareware version.

I think there are only 5 levels in the Shareware version. I wrote a 
program to show the levels. I put it on wuarchive. Its called labmaps.zip
it's in the pub/MSDOS_UPLOADS directory.


	Chris
From: matthias@nsr.hp.com (Matthias Kamm)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Prince of Persia Level 12 Help!
Date: 29 Dec 1992 01:00:17 GMT
Organization: Hewlett Packard Santa Clara Site
NNTP-Posting-Host: hpmvd069.nsr.hp.com
X-Newsreader: TIN [version 1.1.2 PL7]

stephan.gross (sg@cbnewsh.cb.att.com) wrote:
:   I just started level 12.  I climb the tower on the right,
: dislodge the overhanging plates and climb to that level.
: I'm stuck - I can't jump the gap to the right.
:   Am I missing something?  Or is it just technique here?
: 
:
You don't dislodge any plates.  You climb up as far as possible
on the right tower, then take a running leap off to the left.
There's lots more where that came from.  A lot of technique
is needed for the last level.  Keep trying!
From: sys_hjk@LIFRA.LIF.DE (Hans-Joachim Koch)
Newsgroups: comp.sys.ibm.pc.games
Subject: Trying to connect wuarchive.wustl.edu
Date: 24 Dec 92 07:38:45 GMT
Reply-To: koch@lifra.lif.de
Organization: Lahmeyer International GmbH, Frankfurt/Main, Germany

Hello all,

I'm trying to connect wuarchive. Sometimes it works, but most of the time
it doesn't :-(

During the last week, the routing always stops at the same node. Is this
an intended behaviour or just misconfigured routing? Perhaps someone
can help me? The traceroute logfile follows:

$ multinet trace wuarchive.wustl.edu
traceroute to wuarchive.wustl.edu (128.252.135.3), 30 hops max, 38 byte packets
 1  sunny (149.233.0.11)  0 ms  0 ms  0 ms
 2  139.4.2.36 (139.4.2.36)  650 ms  990 ms  139.4.2.1 (139.4.2.1)  610 ms
 3  139.4.10.1 (139.4.10.1)  60 ms  60 ms  60 ms
 4  134.222.1.1 (134.222.1.1)  90 ms  90 ms  120 ms
 5  134.222.5.2 (134.222.5.2)  200 ms  360 ms  210 ms
 6  137.39.11.2 (137.39.11.2)  370 ms  340 ms  380 ms
 7  192.41.177.253 (192.41.177.253)  500 ms  480 ms  460 ms
 8  140.222.58.2 (140.222.58.2)  430 ms  340 ms  360 ms
 9  140.222.56.4 (140.222.56.4)  270 ms  560 ms  260 ms
10  140.222.32.1 (140.222.32.1)  320 ms  500 ms  620 ms
11  140.222.40.2 (140.222.40.2)  470 ms  270 ms  530 ms
12  140.222.24.3 (140.222.24.3)  270 ms  270 ms  490 ms
13  140.222.80.3 (140.222.80.3)  590 ms  440 ms  500 ms
14  140.222.81.1 (140.222.81.1)  430 ms  330 ms  460 ms
15  140.222.140.1 (140.222.140.1)  420 ms  330 ms  380 ms
16  192.35.171.6 (192.35.171.6)  440 ms  400 ms  390 ms
17  128.242.253.3 (128.242.253.3)  410 ms  380 ms  450 ms
18  128.242.60.1 (128.242.60.1)  310 ms  480 ms  340 ms
19  * * *
20 

It always stops at 128.242.60.1.
Thanks for your help.
Hans.
-- 
Hans-Joachim Koch, Computer department of Lahmeyer International
Lyoner Strasse 22, POB 71 06 51, D-6000 Frankfurt (Main) 71, Germany
Phone: +49 69 6677-642, Fax: +49 69 6677-571, Tx: 413478 li d
EUnet: koch@lifra.lif.de, AMPRnet: dk9om@db0lj.ampr.org 
Newsgroups: comp.sys.ibm.pc.games
From: arvola@sol.acs.unt.edu (Arvola William)
Subject: Re: Star Control Opinions wanted
Organization: University of North Texas
Date: Mon, 21 Dec 1992 22:30:04 GMT

exukozi@exu.ericsson.se (Tom Koziatek) writes:



>I've seen a bunch of stuff about particulars in SC2, but no rating or overall opinions. 

>Anyone care to comment on :

>1 - the game play (fun, bad, etc)

I liked it.  Talking with aliens can be a real riot (the highlight
of the game IMHO).  I enjoyed the (mundane) exploration aspects
as well.  Ship-to-ship combat is very arcade-like.  The
documentation gives one the impression that one must choose one's
ships very carefully from among many offered.  This is true,
one carefully chooses one particular ship and adopts a one-ship-fights-all
attitude :-)  Strategically/puzzle-wise the game is of the
simple-minded follow-your-nose variety (this is good IMHO -- if
I want hard problems to solve, I can always do my regular work :-)
The puzzles can be solved by good gamesmanship [e.g.
thorough note-taking, thorough exploration, guessing that useful
things tend to lie close to "portals", etc] rather than brilliance.
I finished the game in one pass [no restarts] though I did use
"local" backups in potentially tight spots.  The game did end too
soon IMHO.  Once again, I liked StarControl II though when it
was over I felt myself weighing it slightly unfavorably versus
StarFlight II (though this may be due to the fact that I played
one on the heels of the other, perhaps if I had played them in the
opposite order things would be different :-)

>2 - the graphics

Pretty!  The main complaint that I have with the graphics is the
fact that I spent perhaps a quarter to a third of the game with
my eyes glued to the itty-bitty subscreens in the corners while
relatively useless graphics panned across the lion's share of
the screen.

>3 - the sound

No Opinion:  my computer is mute :-(

>4 - replayability ??

I have already wiped SC II from my hard drive.  Enough said :-)

>5 - is it like SC1, or better ? (I didn't like 1. No strategic options...too arcadish)

SC I is virtually a proper subset of SC II i.e. the latter does
every thing the old does and much more.

>--------------------------------------------------------------------------------
>Death is the Ultimate Victor............            
>                                                                      -Tom

>Note : I don't care that my location shows .se, I'm in Dallas !!
>--------------------------------------------------------------------------------

                   arvola@sol.acs.unt.edu
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3.0 help   Pirated???
Date: Sun,  3 Jan 93 14:10:50 PST
Organization: The Portal System (TM)

For a definitive answer as to whether the copy of Falcon 3.0 that came
"pre-installed" on a computer was pirated or not, why not give
Spectrum Holobyte a call, explain the situation, and ask for a manual..?

See what they have to say about it..

BobR
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Newsgroups: comp.sys.ibm.pc.games
Subject: SB sound with Prince of Persia
Date: 30 Dec 1992 07:18:19 GMT
Organization: California Institute of Technology
Distribution: comp
NNTP-Posting-Host: crystal.ipac.caltech.edu

Does anybody know how to get the digitized sound for Prince of Persia to
work with a Sound Blaster whose addresses are not set to the 
default values? thanks
Newsgroups: comp.sys.ibm.pc.games
From: norm@bnr.ca (Norm MacNeil)
Subject: Re: JetFighter 2 Question
Reply-To: norm@bnr.ca
Organization: Bell-Northern Research Ltd.
Date: Mon, 21 Dec 1992 23:00:39 GMT

Speaking of which, I think the flying model of JF2 is pretty good - not as
"true to life" as Falcon 3.x but easier to get up and going.  The only problem
I find is that the game is way to easy!  I can't seem to find a "difficulty"
setting in the game.  I dunno... after a while it just seemed way to easy to
pick off the enemy.  Is it just me or am I missing something?
-- 
  Norm.

+-----------------------------------------------------------------------+
 Norm MacNeil                     Phone: (613) 763-3372
 Data Systems                     Fax:   (613) 765-2854
 Bell-Northern Research Ltd.      EMail: norm@bnr.ca (INTERNET)
 #include <disclaimer.std>       "Roller bladers do it in-line!"
From: mcspimf@dct.ac.uk
Newsgroups: comp.sys.ibm.pc.games
Subject: Links 386 & Apricot problem.
Date: 30 Dec 92 14:16:12 GMT
Organization: Dundee Institute of Technology

Can anyone tell me how to get Links 386 Pro to work on an Apricot LS-PRO. The
problems seems to lie with the video chipset. The LS-PRO uses Cirrus Logic
CL5410 video chips. Links 386 does not supply a VESA driver for this chip set.
I have tried almost all the VESA drivers supplied with Links 386 and cannot get
any of them to work.
If there is a driver available any where can someone tell me where to get it. I
would be grateful for any help.

Thanks, MF.
Newsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators,rec.aviation.military
From: cash@calvin.ee.udel.edu (Jason Scott Cash)
Subject: Re: Power User Review: F15III 
Organization: University of Delaware, Newark
Date: Sun, 3 Jan 1993 17:22:32 GMT

In article <1993Jan3.053523.22977@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>My configuration: 486-25SX, FCS Pro (FCS with variable tension-springs),
>played the "Quick Start"!
    I am running it on a 486 50dx2, sound blaster joysticks etc...
>
>The plane not only handles real, but also sounds real and looks real
    I love it as well.  It doesnt have the same feel as f16, but
I like it better for some reason.  Its overall layout is very
like the original f-19 sf. (as in the mission layouts..)

>Graphics is the best amongst flight sim (yes, I have 'em all).  It is
>not as real-looking as Comanche, but it does not have the big-dot effect
>of the Comanche.  It is more like smaller-square-dot, but ok.  The intro
>sequence when the plane comes out of the cloud reminds me of the time
>I accidentally went into cloud while flying a real plane, brings back
>that errie (and possibly fatal) memory.  That is another story.
The sky and water are amazing , but i can see the people who dislike
"tiny block" backgrounds would be displeased. 
>
>Conclusion
>==========
>This plane (notice that I non-conciously used the word "plane" and not 
>"flight sim") feels more real than the F16 flight sim.  For some reason
>the F16 feels more like a arcade plane, while the F15III feels like a real 
>plane (just my opinion). 

    Works great on a 486 50dx2, Unacceptable frame rate on dad's 386-16

Jason Cash
cash@udel.edu
From: isc30108@nusunix1.nus.sg (AMBAT SASI S/O PALISSERY P)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Alone in the Dark
Date: 29 Dec 92 00:38:52 GMT
Distribution: usa
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]

Alexandria North (alix@netcom.com) wrote:
: I'm curious about this games, as I've only seen it mentioned in requests 
: for hints, and not in stores. Is it a good game? What kind of game is it 
: -- adventure, role-playing game, arcade, mixture? How are the graphics?
: 
: Thanks!

highly interactive 3d polygon-based graphic adventure.
something like out of this world ported to 3d with less arcade.

sasI
Newsgroups: comp.sys.ibm.pc.games
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: 'Joy'stick blues
Organization: University of Waterloo
Date: Sun, 3 Jan 1993 08:55:45 GMT

In article <1993Jan2.160346.12395@monu6.cc.monash.edu.au> ksmith@monu6.cc.monash.edu.au (Keith Smith) writes:
>rdippold@cancun.qualcomm.com (Ron Dippold) writes:
>
>
>>I'd check your joystick card.  Do you have a fast computer?  Some
>>cards can't handle that
>
>Does anyone know if the joystick port on the GUS is designed to work with
>486 machines?  I too bare the burden of a 'slow' (comparitively) joystick 
>port and am having muchos problems with the joystick with all games (mostly
>flight sims).  I was wondering if the GUS would clear this up....
>

The GUS has a speed-compensating joystick port, meaning it should work on 
the fastest of machines.  

Phat.
From: mmenn@convex.com (Michael J. Menninger)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with UW sound!!!!!
Date: 30 Dec 92 18:56:26 GMT
Distribution: usa
Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA
X-Disclaimer: This message was written by a user at CONVEX Computer
              Corp. The opinions expressed are those of the user and
              not necessarily those of CONVEX.


I recently bought Ultima Underworld because I've played most of the Ultima
games and I heard so many great things about it on the net.  Unfortunately,
I'm having one MAJOR problem with it: I can't get the music or sounds to work!!

I've installed the game on a 486 33 with a Soundblaster board (220h & IRQ 5).

After typing 'uw', it quickly flashes the following lines:
	EMS allocated
	sound system initialization failed
Then it continues on to the game.
I get the voices during the introduction, but the rest of the game is silent.

Clicking the 'ON' button in the sound and music menus under options has no
effect.  (It won't even highlight the buttons.)

I tried changing the jumper on the SB to IRQ 7 (which UW considers to be the
the default mode) and even re-installing the game after the change.  But still
no sound.  I've tried the Adlib option with the same results.  It did allow
me to turn the sound on in the PC speaker mode but I don't think I'm ready to
settle for that.

I did change (and save) the configuration with 'uwsound' and it verifies that
it correctly finds everything.

I don't believe it's a SB problem because it works fine on my other games
(including Ultima7).

Of course, Origin's customer service line is forever busy.

If anyone has come across this problem or has ANY ideas, PLEASE let me know.
It looks like a great game but I'm only experiencing half of it.
Newsgroups: comp.sys.ibm.pc.games
From: millerje@CS.ColoState.EDU (Jeff Miller)
Subject: DANGER! Monopoly Deluxe for Windows
Date: Mon, 21 Dec 1992 15:39:06 GMT
Organization: Colorado State University, Computer Science Department

Do not buy this!!! You've been warned!  Why?

1. The game does not work properly (the status screen is messed up) on any
   resolution over 640x480 (the standard windows resolution).
2. There are MANY bugs.  One of them being, when you land on a spot (I forget
   which, but it's two above "go"), your icon disappears
3. Any time you start the program you have to click "ok" for 3 (or is it 4)
   credit screens - you can't skip them!  This is worse than most shareware
   I've seen!  Even nagware!

Needless to say I returned this.  Luckily Babbage's has a good return policy,
or I'd be stuck with that piece of crap.

Just figured I'd save someone $40.00

-- 
 _____________________________________________________________________________
|                                                                             |
| "Nuke the unborn gay whales!" |  millerje@cs.colostate.edu  |  Jeff Miller  |
|_____________________________________________________________________________|
Newsgroups: comp.sys.ibm.pc.games
From: jimh@pacdata.uucp (Jim Harkins)
Subject: Re: HELP NEEDED FOR MAGAZINE!
Organization: Pacific Data Products
Date: Tue, 22 Dec 1992 17:00:28 GMT

In article <1992Dec21.131840.21613@miles.com> sjm@miles.com (Scott Mark) writes:
-In article <something> <somebody> writes:
-
->
->^M
-> 	Hi- I'm from MacGames Digest, a new premier magazine for ^M
-> ...^M
-> ...^M
-> ...^M
->software writers, PLEASE, we'd really like any information you have.^M
->^M
-> Many thanks for your help.^M
->^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z
->^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z
->^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z
->^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z^Z
->-- 
-
-
-Come on, this is a joke, right?

Of course it's a joke, the guy said MacIntosh :-)  (moving away from my
flammable christmas tree)

jim

-- 
Plumbers Motto:  A flush beats a full house.
--------------------------------------------------------------
Jim Harkins                         [ucsd|uunet]!pacdata!jim
Pacific Data Products               jim@pacdata.com
--------------------------------------------------------------

Newsgroups: comp.sys.ibm.pc.games
From: paul@hp4at.eunet.co.at (Paul Gillingwater)
Subject: Re: Help me ... King's Quest VI
Summary: Spoilers!
Organization: EUnet EDV Dienstleistungs GmbH A-1010 Wien Austria
Date: Mon, 28 Dec 1992 06:06:59 GMT

In article <1992Dec23.235411.4172@uxmail.ust.hk> cs_dwon@uxmail.ust.hk (@@ Jingle Bells @@) writes:
>	I have just gotten a new lamp, spoiled egg(how to use? Make sulphur?)
>I want to know how to get synx river water (something like that).  I have  heard that I should get the letter from the chess queen but how? when? Pls help me!!

Spoilers follow...

To get the Styx river water, you need to visit the underworld.  The
friendly people (NOT!) on Island of the Mists should be able to help you
get there (one way or another!).  You'll need the egg to survive meeting
them.  The Queen only gives you a spoiled egg, not a letter.
-- 
Paul Gillingwater
Home system: paul@actrix.co.at (Waffle)
Newsgroups: comp.sys.ibm.pc.games
From: ebalkan@hamilton.edu (Erol Balkan)
Subject: how do you ftp to ulowell.edu
Organization: Hamilton College - Clinton, NY
Distribution: usa
Date: Tue, 22 Dec 1992 21:19:58 GMT


i tried to login to ulowell.edu several times but each time i couldn't
get in. can someone tell me how to do it? when it asks username and
password. thanks.
ebalkan@hamilton.edu
From: cg533@cleveland.Freenet.Edu (James Eugene Alloway)
Newsgroups: comp.sys.ibm.pc.games
Subject: Wolf3d -- HELP!!!!!
Date: 22 Dec 1992 15:11:10 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: hela.ins.cwru.edu


There are some rooms which I can see through couluns and barrels, but can't
seem to get to.  The level I was on had a chain of secret passages, like
8 or so.  At the end, when I was checking for hidden passages, and the sound
I get when there aren't any doors changed!!! What does that mean? Is there
a different way yo open the passage? Does the sound change mean anything at
all?  
    
Also, When I got to the elevator of one level, there was a barrel in front of
the lever and I couldn't get it out of the way.   How can I do that?
   Gene
Newsgroups: comp.sys.ibm.pc.games
From: yfwu@Uz.nthu.edu.tw (EE U780935)
Subject: Re: KQ6 - Isle of Wonder - Sight
Organization: National Tsing Hua University (HsinChu)
Date: Mon, 28 Dec 1992 11:41:24 GMT

Return to the Isle of Crown, go to Pawl Shop, and get the ink from the trash
can. Then return to Isle of Wonder and try again!

--
===============================================================================
 Yuh-Fuu Wu                                      National Tsing-Hua University
 e-mail: yfwu@uz.nthu.edu.tw                     Dept. of Electric Engineering
                                                 Hsin-Chu City, 300
 Like MS Visual Basic most!                      Taiwan, ROC
===============================================================================
Newsgroups: comp.sys.ibm.pc.games
From: connie@zus.let.vu.nl (Connie Veugen)
Subject: Laura Bow - Dagger of Amon Ra Help needed
Summary: Help wanted Laura Bow
Keywords: Laura Bow
Organization: VU Amsterdam - dienst CCA
Date: Wed, 30 Dec 1992 22:46:23 GMT

Help at the beginning of act 5 i get hit over the head by a person in
a black robe. I cannot escape. What did I miss? I locked the snake up
took the grapes and the smelling salts but as soon as I leave Dr Myklos
office act 5 starts. BTW how do I open the grate in the laboratory? And
how do I open the door in the armour room?

Connie

From: wang@hpcupt1.cup.hp.com (Thomas Wang)
Date: Mon, 21 Dec 1992 21:44:01 GMT
Subject: Re: SCII:A Documentation of a case of Hyperspace Freeze...
Organization: Hewlett Packard, Cupertino
Newsgroups: comp.sys.ibm.pc.games

>rcj41604@uxa.cso.uiuc.edu /  9:15 am  Dec 17, 1992 /
>Well, I got the ol' Hyperspace Freeze yesterday, and here's the situation
>report:
>This is the Second time I've played it, it didn't freeze the first time (!)
>I wasn't using any cracks or cheats (such as the lander thingy)
>The Freeze occured at Feb 29 2156 (+/- a day)

I am hit by the freeze problem also.  Is a patch available to fix this problem?

Also, whenever I found some artifact from planet surface, the sound track
would get messed up at the end of the tune, with some static noise.
The noise goes away after a while.

There is another time, when I got the mycon egg shell, then I encountered
some mycons for the first time.  I didn't hit 'converse', I hit 'attack!'.
The machine then freezes.

>  Huh!?  rcj41604@uxa.cso.uiuc.edu   (Gone for Christmass)

 -Thomas Wang           (Everything is an object.)           wang@cup.hp.com
Organization: Penn State University
Date: Thu, 31 Dec 1992 17:43:17 EST
From: Donald A. Hazle <DAH@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0 Install Problem



Several recent copies of Falcon 3.0 have an install error that will not
allow files on Disk 4 to decompress.  A second copy from your dealer
may result in the same error.  I contacted Spectrum HoloByte at
510-522-1164 and they will send a new Disk 4 while the vendor recall
is in process.  The error on my PC put a "8" in the task box and
dropped me to C:\FALCON3.  Good luck getting a person to answer the phone,
it took me 1 hour.
Newsgroups: comp.sys.ibm.pc.games
From: "steven baldassarra" <steven.baldassarra@canrem.com>
Subject: aerial operations
Reply-To: "steven baldassarra" <steven.baldassarra@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 22 Dec 92 00:27:59 EST

  To: Robert O'Brien

RO>  Newsgroup: comp.sys.ibm.pc.games
RO> Message-ID: <1992Dec19.090908.18355@netcom.com>
RO>    Subject: F16 Characteristics

RO>I only worked for General Dynamics, though I did work *at* McDonnell-Douglas
RO>for a while.  So I also know a little about B-24, B-32, B-36, B-58, F-15,
RO>F-18, & AV-8B, but not much.  I know a *lot* about the A-12, but so what?

  So, what do you think of the various flight sims that are based on these
aircraft you mentioned? Flight sims like AotP, F-15E Strike Eagle III, Harrier
Jump Jet, and SWotL? Are there any overt aerodynamical errors in these sierra
hotel flight sims?

RO>As a modeller, my specialty is really WWII tanks, so no wonder I forget stuff
RO>about "blowtorches" and "windmills"

RO> Bob
RO>---
RO> * PCB/UseNet Gateway from Sparkware #1


RO>HEADER:USENET

RO>Newsgroups: comp.sys.ibm.pc.games
RO>Path: dosgate!canrem!uunet.ca!uunet!spool.mu.edu!umn.edu!csus.edu!netcom.com!obrien
RO>From: obrien@netcom.com (Robert O'Brien)
RO>Subject: Re: F16 Characteristics
RO>Message-ID: <1992Dec19.090908.18355@netcom.com>
RO>Organization: Netcom Online Communications Services (408-241-9760 login: guest)
RO>References: <1992Dec17.141056.15436@news.columbia.edu> <1992Dec17.202136.15444@netcom.com> <1992Dec18.045506.24118@julian.uwo.ca>
RO>Distribution: usa
RO>Date: Sat, 19 Dec 1992 09:09:08 GMT
RO>Lines: 16
---
  DeLuxe 1.21 #6922  He's a dot...  One Russian bugging out...
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Canada Remote Systems  - Toronto, Ontario
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