HDTenEightyP/NetNews huggingface dataset:
From: alex@crystal.ipac.caltech.edu (Alex Werner)
Subject: Re: Ryu vs. Blanka
Organization: California Institute of Technology
Date: Tue, 8 Sep 1992 18:47:08 GMT

In article <18gknaINNb38@usenet.INS.CWRU.Edu> ba005@cleveland.Freenet.Edu (Stacey Armstrong) writes:
>Anyway, I have not figured out the trick to beating Blanka.  I
>usually end up winning by getting him to jump in and then either
>fierce punching him, or strong dragon punching him.
> 
>Can anyone tell me a good way to beat Blanka?
> 
>Stacey Armstrong
>ba005@Cleveland.Freenet.Edu

What I usually do, which works ok although it doesn't give perfects, is
crouch and wait for him.... if he does a ball, I jab bunch him... if he
jumps, I dragon punch, if he walks forward I wait till he's very close
and then fireball... this will often hit him, and in fact, you can
usually do it three times in a row and get him dizzy. IF you do, a
triple or quad-hit DP combo is called for... otherwise, wait until he's
down and then jump at him...  do a flying roundhouse followed by a 
crouching roundhouse - fireball combo (otherwise known as a crouching
roundhouse followed by a  "bufered" fireball). He will block all three
hits but will almost invariably jump at you after blocking the fireball.
Dragon punch him out of the air and jump at him when he's down, etc...
.
From: ramos@engr.latech.edu (Sheng Long)
Newsgroups: alt.games.sf2
Subject: Stereotyping players (Was: Re: Blanka's jumping STRAIGHT UP fierce)
Date: 14 Sep 92 22:27:19 GMT
Reply-To: ramos@engr.latech.edu
Organization: Louisiana Tech University

In article @lynx.unm.edu, dphantom@triton.unm.edu (darlene an  92sep02 lawry) writes:
> It never ceases to amaze me how stupid som people are.  The first comment, ok,
> well now you have.  But the second one...if they've never seen a girl play
> before, then how do they know I'm good...for a girl?  Just plain, open,
> blatent chauvanism and stupidity.  I also get a little tired of people refering
> to Chun Li as BITCH...and then, of course, they feel it necessary to say "oh,
> I mean Chun Li, not you."  Open mouth, inset foot.  Chew and swallow.

Not to mention the problem with Honda.

One guy almost got beat up for real over here for 
referring to "THE FAT FUCK" one time too many.
From: ckincy@mcs213c.cs.umr.edu (Charles Kincy)
Newsgroups: alt.games.sf2
Subject: Re: "Sheng Long" literal translation (was:
Date: 11 Sep 92 01:08:41 GMT
Organization: University of Missouri - Rolla

In article <1992Sep9.181956.9801@lsil.com> stephen@lsil.com writes:
>In article Azv@acsu.buffalo.edu, v131pt62@ubvmsd.cc.buffalo.edu (GOKU) writes:
>>>According to SNES SF2 manual, Sheng Long is Ryu and Ken's master.
>
>>Ryu- You must defeat Sheng Long first to stand a chance (something like that)
>
>Not in SNES, have you ever played SF2 on SNES at all ? 
>
>>
>>     If you are correct, Stephen, that would mean you must defeat the master
>>of Ryu and Ken to stand a chance?????    makes no sense...
>
>c'mon, it comes from the official SNES SF2 manual, and its written by Capcom!
>In SNES, Ryu said "You must defeat my dragon punch to stand a chance!"
>It makes perfect sense to me. 
>
>Buy the game and verify before you post again.

On the SF2 arcade game console, it says at the end of the instructions:
"Good luck--and may Sheng Long be with you!"

cpk
From: dcha@flex.com (Doug Cha)
Newsgroups: alt.games.sf2
Subject: Re: Ken's Uppercut
Date: Sun, 06 Sep 92 08:26:42 HST
Organization: Flex Information Network [Hawaii] 808.531.3539

mjb@srl02.cacs.usl.edu (Matthew Brumley) writes:

> 
> I'm a bit confused.
> 
> I've been playing Ryu/Ken on TCE for a while now, and there is only one
> instance in which I can do a 'triple dragon punch' _with one button_.
> Sometimes, if I hit the Fierce button a little late while doing a Dragon Punc
> Ken throws a normal fierce punch, then immediately DPs.  As far as I am
> concerned, this is not a 'triple dragon punch'.  I mean, it's just a fierce-D
> Everyone I know (a buncha Ken >:-P players) says that his DP only hits TWICE.
> His first hit is a doozie, and his second is a little weaker.  
> I put Zangief, Balrog, Sagat, and Bison into stars/birdies, walked up as clos
> as I could get, then I Dragon Punched 'em.  I only saw 2 hits.  
> 
> Similarly...
> Fierce - Fierce - Fierce Dragon Punch, only hits 'em four times (listen to th
> punch sounds).  
> 
> Maybe my eyes are screwd up or something, but I only see two hits.  That's it
> Besides, THREE hits??  (as if Ken's cursed DP isn't powerful enough already)
> 
> 
> Ryules

I think it only hits 2 times as well, but don't wanna start something 
since 5 other guys swear it hits 3 times..  I'll have to look close next 
time.

Newsgroups: alt.games.sf2
From: cyu@athena.mit.edu (Joe Shmoe)
Subject: Helicopter kick
Organization: Massachusetts Institute of Technology
Date: Wed, 9 Sep 1992 19:06:43 GMT

Anybody find any uses for this Chun Li move?  It seems pretty useless, because
most people just duck, then fierce.

I tried to do SOME stuff with it.  Please tell me if this stuff is just stupid,
or really works.

1) I used it against this Vega kid that was pretty decent, but he got nailed so
	many times.  I have no idea why.  Is it good against Vega?

2) I sometimes can nail Vega while he's doing the wall jump, but not always.
	(BTW, any other good ways to stop Vega's wall jump?)

3) Sometimes I do a short or foward one to close in on the other guy and chuck
	him when I land.

Newsgroups: alt.games.sf2
From: dphantom@triton.unm.edu (darlene an  92sep02 lawry)
Subject: Re: Combos Wanted
Date: Sun, 13 Sep 92 00:24:55 GMT
Organization: University of New Mexico, Albuquerque

Argh--I dunno where who you guys play against, but I have been hit with
a 3-hit dragon punch on numerous occasions (fortunately, successfully
blocking them most of the time).  And no, I do not mean a Fierce and then
a 2-hit DP...the other player has to be close enough to you, though. Don't
ask me how to execute it, as I usually play Chun LI and can't do DP's
to save my life.
Also, I've seen a 3-hit razor kick from Guile ONCE.  But from the fact that
I've only seen it once, I gather it's rather tricky to execute it.
Blah.
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: alt.games.gb
Subject: Client junk.
Date: 10 Sep 92 17:40:10 GMT
Organization: University of California, San Diego

I need to find about out data dump commands that may not be known
to the average joe (or Feep).  I assume they exist for IMAP and such, so 
if you are out there Keesh drop me a line if you through playing
musical e-mail addresses.

I am also entertaining ideas on how to dump all the data necessary
for imap to a PC at 2400 baud in a reasonably short amount of
time.  Initial calculations show ~1300 sector jovians would take
almost 5 minutes!

PS: I am still working on the client, and I got rid of the 
nasty bug that caused it to crash hard after ~10 minutes of use
and I will post it when I add some stuff to triggers.

--------------------------------------------------------------------
Chris Fodor aka Feepness                      cfodor@UCSD.edu
Disclaimer:  Hi Mom! Hi Mom! Hi Mom! Hi Mom! Hi Mom! Hi Mom! Hi Mom!
--------------------------------------------------------------------
From: vancleef@ohstpy.mps.ohio-state.edu
Newsgroups: alt.games.gb
Subject: Re: How can I get involved?
Date: 8 Sep 92 00:26:26 EDT

In article <92251.144155IO20643@MAINE.MAINE.EDU>, IO20643@MAINE.MAINE.EDU writes:
>     Tell me how to get ivolved please. I want to know because I do.
> So please tell me. OK. Thankyou
> 
> -supa-n8-

As soon as I get a computer to run the game on I will let you know :/

-Garrett
From: wuest@ERE.UMontreal.CA (Wuest James D.)
Newsgroups: alt.games.gb
Subject: Re: GBPC
Keywords: gb
Date: 16 Sep 92 01:27:00 GMT
Distribution: usa
Organization: Universite de Montreal

Ok, I went to get a GB client!  <The crowd goes WILD!>
 
	BUT!
 
	I got the gbII, uncompress it, sh <file>.shar it in it's directory,
but I can't build it.  I'm running under a System V (Irix System V.3)
and even if I use the compiler options "generic" to System V (contained
in the Makefile for Library option and compiler option) doesn't build
properly.  What am I doing wrong?
 
	Also, GBPC.ZIP is under .ZIP format, but not a PKZIP/UNZIP I found
out.  How should I deal with it?  
 
Newsgroups: alt.games.gb
From: gvbraun@vipunen.hut.fi (Toni Kotinurmi)
Subject: Re: How can I get involved?
Reply-To: gvbraun@vipunen.hut.fi (Toni Kotinurmi)
Organization: Helsinki University of Technology
Date: Tue, 8 Sep 1992 09:05:09 GMT

In article <92251.144155IO20643@MAINE.MAINE.EDU> <IO20643@MAINE.MAINE.EDU> writes:
>
>    Tell me how to get ivolved please. I want to know because I do.
>So please tell me. OK. Thankyou
>
>-supa-n8-

Check the FAQ, then the only game I know for sure is up is in
melmac.risc.uni-linz.ac.at 2010
and that's about it. If you want more info, mail me or telnet to
the melmac-game...

CU in GB
Keskiolut,
GVB

a Toni

Newsgroups: alt.games.gb
From: ninja@halcyon.com (Jonathan Roy)
Subject: HELP! Client won't run!
Organization: The 23:00 News and Mail Service
Date: Tue, 8 Sep 1992 06:58:28 GMT

My client no longer works. I had it in my  in for about 2 months... It used
to work. It was 2.4.1. Now, when I run it, I always get a Segemntation
Fault and a core dump.

I recompiled it, and the same problem. It doesn't always
happen at the same time, but usually after a map command.

So, I FTP'ed the 2.4.3 code, and it still segmentation faults
the same way.

Dbx isn't much help for someone of my limited skill...

Here's the crash location:

Segmentation fault in _doprnt at 0x1f851
0001f851  locc  $0,r0,(r2)x1d404

And the where command:

_doprnt() at 0x1f851
sprintf.sprintf(0x7fffa573, 0x22d7f, 0x665f7367, 0x0, 0x20000000, 0x7fffb6a0, 0x
7fffb68c, 0x621f, 0x2, 0xfffffffd, 0x0, 0x7fffb5bc) at 0x1b642
msg(fmt = "--> %s", a1 = 1717531495, a2 = 0, a3 = 536870912, a4 = 2147464864, a5
 = 2147464844, a6 = 25119, a7 = 2, a8 = -3, a9 = 0, a10 = 2147464636), line 395 
in "str.c"
bind_translate_char(c = '\037777777775', mode = 0), line 235 in "bind.c"
get_key(), line 810 in "key.c"
gbs(), line 423 in "gb.c"
main(argc = 0, argv = 0x7fffc724, 0x7fffc72c), line 319 in "gb.c"


If anyone has any help, please please contact me. I can't get
teh client working at all. I'm on some sort of DEC VAX system,
running under Ultrix. The client USED to work fine for over
a month...

Thanks. (sigh)

-- 
  F F  Jonathan Roy, Vice President, Free Access Foundation.    GEnie: J.ROY18
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  "A server is a terrible thing to waste."    Internet: ninja@halcyon.com
 "Everything that has transpired has done so according to my design." - _RotJ_
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: alt.games.gb
Subject: Re: Client junk.
Date: 10 Sep 92 20:02:20 GMT
Organization: University of California, San Diego

PPS: What is the bandwidth of the server?

I assume it can send all characters from 32-127, but what about
beyond that?  Would 0-31 be ok?  How about 128-255?  Would telnet
be alright with those?  Enquiring minds want to know.  The
characters wouldn't be displayed, just used to transmit data in
as few characters as possible.

Also, what is the speed of a red-breasted sparrow carrying a
coconut?

Chris
Newsgroups: alt.games.gb
From: hwloidl@risc.uni-linz.ac.at (Hans Wolfgang Loidl)
Subject: A running GB
Organization: RISC, J.K. University of Linz, Austria
Date: Wed, 9 Sep 1992 13:39:52 GMT

Dear GBers!

Believe it or not: There is a GB that is currently running.
It is the RISCy GB and you can reach it under the address
   melmac.risc.uni-linz.ac.at 2010
You can log in with: guest1 0
Newbies are welcome there. So, if you are a newbie you can
make your first experience with a running GB there. 
Furthermore, as the GB is developing quite rapidly
(currently 2 updates per day) there will surely be need of
governors by several race leaders. If you want to become a
governor, post a news in the GB or directly talk with the
people currently logged in.

Greetings,
-- 

                                    Hans Wolfgang Loidl
                                 hwloidl@risc.uni-linz.ac.at

----------------------------------------------------------------------------
| RISC-Linz                                    | Phone: +43 7236 3231-66   |
| Research Institute for Symbolic Computation  | FAX:   +43 7236 3338-30   |
| Johannes Kepler University                   |                           |
| Linz, Austria, Europe                        | Bitnet: K318576@AEARN     |
|---------------------------------------------------------------------------
| Praying is just a strange way of sending mail to god.                    |
----------------------------------------------------------------------------
Newsgroups: alt.games.gb
From: ninja@halcyon.com (Jonathan Roy)
Subject: Teammate wanted for the new games.
Organization: The 23:00 News and Mail Service
Date: Wed, 16 Sep 1992 03:11:25 GMT

There are a few new games starting up soon I think. Now that
I'm back in school, I can't dedicate a few weeks to playing in them, so I'd
like a partner. The'll hopefully be the versions with "general" code,
the my partner(s?) will be nearly equal to me... Although someone
over in Europe would be perfect (For that day/night thing) I'd love
to hear from anyone who's interested in a team, and can play either
rather late at night EST, or in the early afternoos/morning, while I'm in
school. Weekend's aren't much of a problem, although I sometimes
work a day on the weekend...

If anyone is interested in this, just drop me some email! Oh, BTW, I 
only play meso races. :)

-- 
  F F  Jonathan Roy, Vice President, Free Access Foundation.    GEnie: J.ROY18
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  "A server is a terrible thing to waste."    Internet: ninja@halcyon.com
 "Everything that has transpired has done so according to my design." - _RotJ_
Newsgroups: alt.games.gb
From: gvbraun@vipunen.hut.fi (Toni Kotinurmi)
Subject: Re: Suggestion for production etc ( rather long )
Keywords: 1) resource 2) tech 3) VP 4) Sum it up
Reply-To: gvbraun@vipunen.hut.fi (Toni Kotinurmi)
Organization: Helsinki University of Technology
Date: Fri, 11 Sep 1992 14:45:38 GMT

In article <37923@sdcc12.ucsd.edu> mbmarlow@sdcc13.ucsd.edu (Physics/CSE ) writes:
>>GB has now been meta-friendly and it might as well be techie-friendly for a
>>while :). And the mods would be always modifiable. ( defines ).
>
>	You forget, techies have one major advantage over mesos that
>is often overlooked.  A meso, without a techie allie, is absolutly
>the most vulnerable race in the game.  A techie doens't have to 

I mean a big game; when techies (most) get tech 100, meta can have up to
tech 70-80 with decent luck with planets. How many times have you seen
a techie take a planet by fight ? Naah. It is either a fast
bombardment & mech-mission or nuking all out. And currently I see mechs
almost no-good until tech about 130.

>depend on anyone.  As a meso, you are subject to weather your techie
>friends will backstab you or merely charge you 50%+ cost for ships.
>As I see the game, its about balanced right now.

>-Raven

As a meta, I pay twice the price of ships to a techie-ally. And they are cheap.
About the other point, I would like to see major backstabs. If you do it;
they put a stamp on your forehead:never ally unless absolutely absolutely
absolutely absolutely absolutely necessary. I would. That's what alliances
are about, if you can't be trusted once you can't at all.

I agree however that the game is rather balanced if there is not many
players.

Keskiolut,GVB
--
Toni

Newsgroups: alt.games.gb
From: ninja@halcyon.com (Jonathan Roy)
Subject: Need a meta-General?
Organization: The 23:00 News and Mail Service
Date: Sat, 5 Sep 1992 00:34:22 GMT

I'm just about to get the local-access telnet ability I've been
waiting for. I think I've missed joining any of the new games, so if
anyone out there has a meso race and would like a general
or governor (depending on teh code the game is), feel free to contact
me. I'm not very experianced, but I am a fairly decent
played. My race name is always "Valheru" so you'd know if you played
with/against me in the past.

I look forward to hearing from anyone. I should be able to begin play 
Saturday night (9/4/92).

-- 
  F F  Jonathan Roy, Vice President, Free Access Foundation.    GEnie: J.ROY18
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  "A server is a terrible thing to waste."    Internet: ninja@halcyon.com
 "Everything that has transpired has done so according to my design!" - _RotJ_
Organization: University of Maine System
Date: Monday, 7 Sep 1992 14:41:55 EDT
From: <IO20643@MAINE.MAINE.EDU>
Newsgroups: alt.games.gb
Subject: How can I get involved?


    Tell me how to get ivolved please. I want to know because I do.
So please tell me. OK. Thankyou

-supa-n8-
From: mbmarlow@sdcc13.ucsd.edu (Physics/CSE )
Newsgroups: alt.games.gb
Subject: Re: Suggestion for production etc ( rather long )
Keywords: 1) resource 2) tech 3) VP 4) Sum it up
Date: 11 Sep 92 12:46:50 GMT
Organization: University of California, San Diego

>These mods would ( I certainly hope so ) make GB more playable;
>nowdays many metas have too much an advantage, with these mods the advantage
>might go to techies but in the long run NOT ( I hope ). And even if it does,
>GB has now been meta-friendly and it might as well be techie-friendly for a
>while :). And the mods would be always modifiable. ( defines ).

	You forget, techies have one major advantage over mesos that
is often overlooked.  A meso, without a techie allie, is absolutly
the most vulnerable race in the game.  A techie doens't have to 
depend on anyone.  As a meso, you are subject to weather your techie
friends will backstab you or merely charge you 50%+ cost for ships.
As I see the game, its about balanced right now.

-Raven
 

-- 
/**************************************************************************
*'The Moving Finger writes, and having writ, Moves on: Nor all your Piety
* nor Wit Shall lure it back to cancel half a line, Nor all your tears wash
* out a Word of  it.' -Omar Khayyam, The Ruba'iyat
From: cfodor@sdcc13.ucsd.edu (Hi.)
Newsgroups: alt.games.gb
Subject: GBPC
Keywords: gb
Date: 12 Sep 92 17:59:25 GMT
Distribution: usa
Organization: University of California, San Diego

GBPC v2.1 on SCAM.

/src/games/gb

GBPC.ZIP for executable.
GBPCSRC.ZIP for source.

Fixes:
Backscroll.
"Com Error: 3"
Triggers made easier (or non-existent if you want :)

New Features:
Key bindings.  F1-F10, with SHIFT/CTRL/ALT.

NOTE:
Other PC client makers look at keys.c, good stuff to steal there.

-----------------------------------------------------------------
Chris Fodor aka Feepness                         cfodor@UCSD.edu
Disclaimer: So, what makes strdup and strcpy different again?
-----------------------------------------------------------------
Newsgroups: alt.games.gb
From: mrh0631@zeus.tamu.edu (Mark Hesidence)
Subject: Newbie help
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Tue, 8 Sep 1992 16:29:00 GMT


    Difficult game to get started in.  Anyone want a newbie governor?
    Are there any races in a current game not being used anymore
    that I can have?

-------------------------------------------------------------------------
| You have reached an imaginary number, please  | Mark R. Hesidence     |
| rotate your phone 90 degrees and try again.   | mrh0631@zeus.tamu.edu |
-------------------------------------------------------------------------
From: steve@chama.eece.unm.edu (Steve Jorgensen-S)
Newsgroups: alt.games.gb
Subject: Re: How can I get involved?
Date: 14 Sep 92 18:34:46 GMT
Distribution: world
Organization: University of New Mexico, Albuquerque

In article <1992Sep8.090509.3549@nntp.hut.fi>, gvbraun@vipunen.hut.fi (Toni Kotinurmi) writes:
|> In article <92251.144155IO20643@MAINE.MAINE.EDU> <IO20643@MAINE.MAINE.EDU> writes:
|> >
|> >    Tell me how to get ivolved please. I want to know because I do.
|> >So please tell me. OK. Thankyou
|> 
|> Check the FAQ, then the only game I know for sure is up is in
|> melmac.risc.uni-linz.ac.at 2010
|> and that's about it. If you want more info, mail me or telnet to
|> the melmac-game...

	Actually, UNM will be running a game (assuming I still have
	permission)  But I'm waiting for the new server before I
	start one.  So there will be an announcement 2 to 3 weeks
	after the new server is released (need some time to make
	sure it'll work on our Apollo.. :)

					Steve

-- 
----------------------------------------------------------------------------
Steven Jorgensen           |  Come sweet slumber and shroud me in thy purple
steve@chama.eece.unm.edu   |  cloak; huh, doesn't even rhyme. -Max Headroom
The Khoros Group           |
University of New Mexico   |  DISCLAIMER: Anything said in this message is
Albuquerque, NM 87131      |  just my own warped view of reality
----------------------------------------------------------------------------
            "Khoros is a trademark of the University of New Mexico"
Newsgroups: alt.games.lynx
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: [LYNX] Storing those carts...
Date: Tue, 15 Sep 92 15:03:47 EDT
Organization: University of Michigan Engineering, Ann Arbor

BTW, am I the only one who thinks that storing Lynx carts was *much*
easier before they changed the cartridge design to include that silly
curved bit of plastic at the end?

-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
Organization: Penn State University
Date: Sun, 13 Sep 1992 19:41:19 EDT
From: <SML108@psuvm.psu.edu>
Newsgroups: alt.games.lynx
Subject: Re: Steel Talons Help
Distribution: usa
 <BuJFJJ.F2C@ais.org>


In article <BuJFJJ.F2C@ais.org>, plucky@ais.org (Chris Adamson) says:
>        BTW, my record for the Canyon Run is 37 seconds -- anyone
>beaten it?

35 seconds...  'Nuff said... :-)

Scott
From: srp@travis.csd.harris.com ( Stephen Pietrowicz)
Newsgroups: alt.games.lynx
Subject: Re: [LYNX] Storing those carts...
Date: 15 Sep 92 23:17:05 GMT

This might have already been mentioned...but you know what works just
great?  Nintendo Game Boy boxes....the little plastic jobbies that hold
the Gameboy carts.  

Steve
--
"For a long time I did not know what my aim was with my messages."
		-- Marc Barrett
From: mcscs1ibe@dct.ac.uk
Newsgroups: alt.games.lynx
Subject: Batman and all .
Date: 14 Sep 92 13:34:12 +0100
Organization: Dundee Institute of Technology




How do you get Batman for free ?

Like a mug , I bought it , but I'd like a free one .

How good is anyone at it ?

Anyone completed it yet ?

After three weeks play , I can get to level 4 and get about halfway through 

it . 

======================================
jon. at DIT . 
courtesy of eddie .

mcscs1ibe@uk.ac.dct
======================================
From: maddie@crash.cts.com (Tom Schenck)
Newsgroups: alt.games.lynx
Subject: Re: Hidden message?
Date: 9 Sep 92 19:55:02 GMT
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA

Since we're talking about Rampart, the banner of the horseman riding by
on the intro screen is actually the device (coat-of-arms) of an SCA
(Society for Creative Anacronisms) war-group that one of the people
involved with the game belongs to.

In the Soon-to-be-released Dirty Larry, Renegade Cop, there is a
sign in the window of a shop with the name of the development company
that did the game. This kind of thing is very common, and also very
hard to find in many cases, because many are inside jokes...

Anyone else find some interesting art?