From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Newsgroups: alt.games.sf2
Subject: Re: A few combos for orig. SF2.
Date: 14 Oct 92 14:17:35 GMT
Organization: University of Illinois at Urbana

jstrachman@vax.clarku.edu writes:

>> 
>>>Honda:  Jumping roundhouse, crouching fierce
>>>        Jumping fierce, standing strong, crouching fierce

>?  Not a combo!  The third is blockable!  It is superior to use the crouching 
>fierce.
>->         Jumping fierce, standing strong, hundred hand slap


>>>Blanka: Jumping roundhouse, crouching fierce
>>>        Jumping fierce, standing strong, crouching fierce/roundhouse
>>>        Jumping roundhouse, standing strong, crouching fierce
>>>        Jumping fierce/roundhouse, standing strong, standing fierce
>> 

>Does anyone know any combos that involve the ball?  I can't seem to work it so 
>it buffers fast enough.  Best I've seen is jumping roundhouse/crouching 
>forward/fierce ball.  Not unblockable, but often catches people off guard for 
>some reason....

>>>Guile:  Jumping fierce, crouching strong, fierce sonic boom
>>>        Jumping fierce, crouching strong, forward razor kick
>>>        Jumping fierce, standing fierce, fierce sonic boom

>>         Jumping roundhouse works better than jumping fierce, since it
>>                 hits those short crouching idiots like Blanka.
>> 

>Well, true, but you can't continue with the rest of the combo then.

Yes you can.  You just have to hit them low with the roundhouse (which
you needed to do anyway, since they were crouching).  If they were
standing, you can do all the rest of the above.  If they were crouching,
then you'd have to do crouching strong, razor kick, or variations.

>>>Ken/Ryu:Jumping fierce, crouching strong, fierce fireball
>>>        Jumping roundhouse, crouching roundhouse
>>>        Jumping fierce, standing strong, fierce fireball (VERY tough)
>>If this is the orig. SF2, the easiest combo is:
>>         Jumping roundhouse, short, short, short, short sweep.
>>Others:
>>         Jumping roundhouse, forward sweep, fierce fireball

>Only on CE!!!!

>>         jumping roundhouse/fierce, jab dragon punch
>Not a combo unless you're literally on top of them.

>>         fierce punch, jab dragon punch (for missed fierce DP's :)
>> 

>Can't do it with fierce punch, it doesn't buffer.  Use the strong punch.

Hahaha!  It SURE does!  Just ask the Guile's who get redizzied by the
fierce, jab dragon punch!

>>>Chun Li:Jumping fierce, standing strong/crouching forward, crouching fierce
>>>        Jumping roundhouse, crouching forward, crouching fierce
>>>        Jumping forward, crouching forward, crouching forward

>These next two are combos, but generally inferior.
>>         Jumping fierce, standing strong, crouching forward
>True, but crouching fierce punch hits for more.
>>         Jumping fierce, standing strong, standing fierce (good in corner
>>           or when you nearly jump over their heads)

>Crouching fierce hits for the same and has a greater range.

Crouching fierce has greater range than standing fierce?  Take a look
at Chun Li's long range standing fierce sometime.  It goes out about
as far as Guile's backfist.

>>>Zangief:In theory:  Jumping fierce, crouching forward, crouching roundhouse
>>>        In practice:  Not worth it if you can SPD, anyway.
>>>        Standing forward, crouching roundhouse (useful against people just
>>>                                                getting up)
>>         Jumping fierce (Joystick down and nearly jumping over them),
>>         crouching jab, jab, forward sweep, SPD.
>> 

>That's ticking!

So call the cheap move cops.  Nothing's illegal around here.  If you get
noogied to death by Dhalsim, it was your own fault for trying to go in
and throw him.  If you get restunned to death by Guile or Ryu, it's your
fault for not blocking.  And if Zangief kills you with INESCAPABLE ticks,
it was your fault for letting him get that close in the first place.

IMO, if you messed up (which means blocking an attack when you could have
dragon punched, razor kicked, or whatever), then you've lost the advantage,
and your opponent has every right to press the attack.  If you blocked,
then the opponent can come in and throw or footsweep, or whatever they
please, and you'd better be ready to counter somehow.  If you don't know
how to, then that's too bad.  You either need to learn to keep them from
getting into that position of advantage over you, or learn how to counter.

>I take it back.  Zangief's only combo seems to be jumping fierce, standing 
>strong, crouching roundhouse.  Not terribly useful, and the SPD takes off just 
>as much....

>>>Dhalsim:Forget it.
>> 

>I take it back!  Dhalsim can do a crouching forward kick/yoga fire combo.  I 
>forgot about that.  Also, if you're close enough, after hitting them with a 
>jumping punch and being close enough to the ground, you can hit them with a 
>slide before they can recover.  Unblockable.  If you buffer a yoga fire, 
>HMMMMMMMM....  Dhalsim might have a combo after all...  not particularly 
>useful, yet you never know....

>>>Any combo with special moves (fireball/sonic boom/razor kick) must be
>>>buffered, ie. do the move before you finish the last one.
>>-- 
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
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