HDTenEightyP/NetNews huggingface dataset:
From: vaughan@mars.dgrc.doc.ca (Vaughan Loucks)
Subject: Help: Hugo 2 and 3
Keywords: Help: Hugo II and III
Reply-To: vaughan@mars.dgrc.doc.ca
Organization: Communication Research Centre
Date: Thu, 19 Nov 92 13:41:20 GMT

I have been trying to finish Hugo 2 and 3 and have run into some problems. I got some
cheats from romulus so I know what I need to get, but I can't find them.

Hugo 2: Who done it
	1 - I know what the buttons in the shed do, but how do I get the gardener out
	of the way so that I can push them? I've tried kissing him( character is 
	female) but he just gets disinterested. I've tried to bribe him( push button
	for kiss)
	2 - Where is the antidote for the snake bite? It is supposed to be in the maze.
	Where is the maze? 
	3 - What is the well for?

Hugo 3: Jungle
	1 -  I need the book of spells to get past the evit spirit. The cheat said to
	wander around the paths and "look". I have looked on all the paths and there is
	no book. I have the scroll and the bell. Where is the book? Am I missing a 
	hidden path somewhere?

Thanks in advance.

Vaughan Loucks
Communications Research Center
Ottawa Ontario Canada
email: vaughan@mars.dgrc.doc.ca

	



Newsgroups: comp.sys.ibm.pc.games
From: "david milligan" <david.milligan@canrem.com>
Subject: kyrandia
Reply-To: "david milligan" <david.milligan@canrem.com>
Organization: Canada Remote Systems
Distribution: comp
Date: 15 Nov 92 23:45:40 EST

Hello,

re:

K6Im stuck in the cavern where the beings ask you to finish the alter so you can
  leave.  What do you have to use and where do you get it?   KMR116@psuvm.psu.edu

You need to find a coin first. It's on the ground in what looks like a 
clearing. (In fact, you may think you've made it out of the cavern, 
but you haven't). You need to backtrack to the wishing well and drop 
the coin in it. You'll get a Moonstone which gets placed in that altar 
where you are now.

Backtracking to the wishing well means getting out the gate again (at 
the mouth of the cavern where you first entered). To get the gate 
open, you'll have had to pick up 4 or 5 rocks from the cavern to place 
in the scales thingy just inside the gate.

Good luck.

David.
---
  1st 1.02b #779  It's a great day, but I dare say we'll pay for it.
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
Newsgroups: comp.sys.ibm.pc.games
From: church@fraser.sfu.ca (Mike James Church)
Subject: Re: Railroad Tychoon
Keywords: Railroad Tychoon
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 20 Nov 1992 01:17:17 GMT

livigni@bldrdoc.gov (David livigni 303-497-5898) writes:


>A quick question about Railroad Tychoon.

>I am playing Europe in Tychoon mode.  I have a station that has both
>a coal processing plant which produces steel, and a steel processing plant
>that produces armaments.  So I have a load of coal, it gets converted to steel
>which I have to take somewhere else for processing?  Why doesent the local
>steel mill change process it for me?  Is there some way I can force the local
>steel mill to process it, and hence drop off coal and pick up armaments?
>Is this a bug in the game?  

>Is this a bug?  Surely in reality there would be some form
>of transportation in the city capable of bringing the steel to the mill,
>though I wouldn't expect to get paid for it.

Nope.  Fraid not.  The best thing to do (if you can) is to build a
depot outside the city limits but within the range of the steel mill,
(or foundry, armament factory, whatever the hell it's called), so you
get a seperate destination for each step of the process.  Your coal
train should have to go to point 1 to get the coal, point 2 to convert
it to steel, point 3 to convert to armaments, and point 4 to deliver
the armaments.  Point 2 or 3 should be a depot just outside the city.

In the future it's something you'll just have to be aware of.

Cheers,

    _______                                  
   /   _   \_                __                    
 Mike | |__| |__   __ _ ____|  |__       
   |  |  _|     ) |  | / _\ _\    )
   |  |_|  | |  |/   |  |  (__ |  |
   \_______/_|__|_/__|__\____/_|__| 
    church@sfu.ca
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Aces of the Pacific Patch?
Organization: Los Alamos National Laboratory
Date: Mon, 23 Nov 1992 17:50:14 GMT

In article <1992Nov23.160649.13281@spartan.ac.BrockU.CA> bross@spartan.ac.BrockU.CA (Brian J Ross) writes:


Forgot to mention the filename:  acepatch.exe
Once again, its at ftp.ulowell.edu in /msdos/Games/Patches.
 
>This "improvement" is a curse!  With the increase of flak, the
>frame rate crawls on my 486DX33.  I'd prefer this fix to be unfixed.

Strange, it runs faster now on my 386/33, even with more flak.  BTW I
love the flak effects.  You can attempt to avoid it, but if you fail and
fly through it, say goodbye!

Difference of opinion, but I think the game is *far* better now.
Newsgroups: comp.sys.ibm.pc.games
From: Gavin Adams <gavin.adams@lso.mts.dec.com>
Subject: Re: ST:TNG PC Game Coming!
X-Xxdate: Mon, 23 Nov 92 16:16:16 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d9
Date: Mon, 23 Nov 1992 23:17:31 GMT

In article <1992Nov23.174227.17899@ncsu.edu> BRIAN KEITH PIPA,
bkpipa@eos.ncsu.edu writes:
>Just read December's VG&CE (Video Gaming and Computer Entertainment - I
think)
>and read an article about Spectrum Holobyte's work on
>Star Trek: The Next Generation. They are digitizing the actual sets
>at paramount and have MANY artists to work on aliens, alien worlds.
>
>The article went into greater detail, but suffice it to say it will
>be a great game for Trekkies and non-Trekkies.
>
>Game is scheduled to come out in late '93.

Now is that 1993, or 2093, or 2293? :)

--- Gavin
Visualize Whirled Peas!
Newsgroups: comp.sys.ibm.pc.games
From: mikebo@timesink.chi.il.us (Michael Borowiec)
Subject: Re: Wolfenstein maze, self induced insanity?
Organization: HAM Radio Station N9EUZ, Naperville, IL
Distribution: usa
Date: Sun, 22 Nov 1992 08:45:23 GMT

In article <1em0bhINN7rb@phad.hsc.usc.edu> lfreeman@phad.hsc.usc.edu (Leny Freeman) writes:
>I am playing Wolf 3D, episode 2 operation Eisenfaust, level 8.  There
>is a secret passage off one of the main corridors.  This secret
>passage leads to another secret passage and to another and to another
>etc. ad infinitum.  Sometimes these passages lead to 2 secret
>passages. I spent an hour 'pushing back blocks' and finally couldn't
>find my way out.
>
>Question: Do these passages lead anywhere or did I just fall into a
>trap of my own creation?
>

This is a quagmire of a maze... the deeper you go, the harder it is
to find your way out... There's nothing of real interest in there,
altho the authors throw you a bine or two in the way of treasure and
an anchor or two with some mean dudes. (-8  First time I looked at
this maze with a map editor I laughed... I also got hopelessly lost
in there and looking at it from on high, you'll know why!
- Mike

--------------------------------------------------------------------------
Michael Borowiec  -  HAM Radio Station N9EUZ  -  mikebo@timesink.chi.il.us
  >>> Dedicated to the Pursuit of Computer Assisted Time Dissipation <<<
--------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: stevep@ims.com (Steve Poulsen)
Subject: Re: Wiz 7, Weapon shoppe help?
Reply-To: stevep@ims.com
Organization: Integrated Measurement Systems, Inc.
Date: Wed, 18 Nov 1992 17:07:27 GMT

In article <1992Nov17.184015.25057@uvm.edu>, chambers@hal.emba.uvm.edu (Christopher A Chambers) writes:
|>   I still have not been able to find a way into the Arms of Argus
|> weapon shoppe in New City. I have heard one hint, that says that the
|> Umpani's first question is the one he really wants answered, but have
|> still had no luck. At this point,  a spoiler would be welcome.

Talk to an inn keeper in New City and ask him about rumors.  He will
tell you about a dark operation being run from the Arms of Argus.

**** SPOILER ****


























You need to tell the Umpani what it is you seek: B---- M-----.

--
Steve Poulsen, Integrated Measurement Systems, Inc.  Beaverton, OR  USA
Voice: 503-626-7117   Fax: 503-644-6969   Fidonet: 1:105/31.6
INTERNET: stevep@ims.com   Compuserve: [70262,3115]
From: David.White@launchpad.unc.edu (David White)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Star Con II: Help needed
Date: 23 Nov 92 14:33:18 GMT
Distribution: usa
Organization: University of North Carolina Extended Bulletin Board Service

>is. I haven't bothered to visit them yet because blowing up their
>ships is worth 550 RU's each, which is quite a bit considering the
>Yehat Terminator is only worth 225. I typically lose about 10 crew

Visiting them will just give you the OPTION to instantly destroy the
probes - you can still fight them as usual if you want. 

=-=-= David =-=-=

--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  laUNChpad.unc.edu or 152.2.22.80
From: gt0040a@prism.gatech.EDU (Tom Sorensen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Scorched Earth v1.2 Full of Bugs
Date: 23 Nov 92 17:57:09 GMT
Distribution: usa
Organization: Georgia Institute of Technology

In <1992Nov22.185707.2967@news.columbia.edu> kra@cunixa.cc.columbia.edu (Kenneth R Aron) writes:

>You people!  This poor guy writes a program and uploads it for
>all our use, and all you can do is bitch him out.  If you notice,
>it was written by Wendell Hicken, not Hicken Software, or
>anything else that would imply a company with the resources to
>beta-test every possible hardware combination.  Let's see you do
>better!

Down boy... I'm a beta tester also (ie- its shareware & I payed for it) so I've
seen every version Wendell has released since post 1.0, including the released
betas for 1.1 and 1.2. But just because its shareware doesn't mean it can get
away with lots of bugs. I haven't seen any yet, but I haven't had a lot of
time to fool with it recently.

>Also, a friend of mine spoke to Mr. Hicken over the net, and
>suggested what became the 'synchronous mode' option.  Any
>programmer who takes good suggestions to heart is A-OK in my book

I also suggested the synchronous mode- I'm sure several people have. Mr. Hicken
has been *extremely* responsive to user input- 2.0 will be incredible if he
can get enough time to work on it. Most of the suggestions I've put in are
supposed to appear in 2.0. I'm sure others have made suggestions that have
turned into parts of the game by now.
          Tom Sorensen
-- 
---------------------------------------------------------------------------
Tom Sorensen              gt0040a@prism.gatech.edu
"I believe OS/2 is destined to be the most important operating system,
and possibly program, of all time." - Bill Gates, November, 1987
From: rxa21@po.CWRU.Edu (Ranjit Annamalai)
Newsgroups: comp.sys.ibm.pc.games
Subject: PAS user group around?
Date: 16 Nov 1992 08:56:46 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: rxa21@po.CWRU.Edu (Ranjit Annamalai)
NNTP-Posting-Host: slc12.ins.cwru.edu


Is there a Pro Audio Spectrum user group that one could join to find out
what latest games support pas sound boards?  If there isn't are any PAS
owners interested in starting a user group?
Newsgroups: comp.sys.ibm.pc.games
From: Alexx@world.std.com (Alexx S Kay)
Subject: Re: CIV: Canals?
Keywords: Civilization
Organization: The World Public Access UNIX, Brookline, MA
Date: Wed, 18 Nov 1992 18:49:12 GMT

jstevens@linda.carleton.ca (Jonathan Stevenson) writes:

>Another feature that would be nice in Civilization is the construction
>of canals (to allow ships to take a short-cut from one side of a
>continent to the other).  There's been many games where I could have
>used this.  I believe such a feature would be possible only after a

You *can* build canals, they're just called cities :-)  If you put a
city down in Panama, ships can enter on one side and leave on the
other, no problem.  For longer canals, use more cities.

Alexx

Alexx@world.std.com
"Now, If you need help and there are three people you can ask, a
 six-foot Bunny, a stupid Saxon, or a smart Norman, whom would you ask?
 A: The stupid Saxon, because the others are only figments of 
 your imagination."     -- Caradoc ap Gwydion
From: franklir@helium.gas.uug.arizona.edu (Ryan J Franklin )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7, advice needed.
Date: 19 Nov 92 06:55:39 GMT
Organization: University of Arizona, Tucson, AZ

In article <XIBO.92Nov18230131@fido.fido.econ.arizona.edu> xibo@fido.econ.arizona.edu (Mr. Coates) writes:
>
>I'm also curious if certain well, other scenes are somehow, well, different,
>if you play a female avatar.  In particular, the girl at the shrine of
>compassion, does she still fall in love with you, etc?

No, she doesn't.  (I was wondering the same thing... ;-) )
 
Instead, you're her "true friend."  "Like a sister to her," or words to that
effect.  Apart from that, gender really doesn't play a role in U7.  I don't
think I noticed any major differences between running a male Avatar and a
female....even the sleazeballs on New Magincia treated me the same (asking
if I wanted to help hijack Constance off to Buc's Den for a life of sin and
degradation...;-) ).

--
The story you have just read | "By the time they got the elevator going an
is true.  Only the names are |  hour later, I had dead bodies all around
changed to protect Ryan, and |  me--and man, that just wasn't any fun at all."
franklir@gas.uug.arizona.edu |     'Cheap Perfume Kills 6!' _WWN_, 11/17/92
From: honnold@bobcat.ent.ohiou.edu (Jeff Honnold EE UnderGrad )
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Planets Edge Utilities
Summary: WHERE!
Date: 18 Nov 92 07:38:42 GMT
Organization: College of Engg. & Tech., Ohio University, Athens, Ohio

Just exactly where did you upload these utilites to?  Wuarchive?  Ulowel?
How about a little hint...Please?
Newsgroups: comp.sys.ibm.pc.games
From: hsiao@seneca.eel.ufl.edu (Jerry Hsiao)
Subject: Looking for a game
Reply-To: edo@ugrad.ee.ufl.edu
Organization: UF EE Department (Graduate Student)
Date: Mon, 23 Nov 92 21:08:27 GMT


Is there a game out there where you can design ships, spacecraft, weapons,

aircraft (no, I'm not interested in MS-Flight Simulator Aircraft/Scenery Maker),

or other "technology-like" objects that one can use in battle, strategy, tactics,

etc. Sort of a OMEGA without the heavy emphasis on the programming.

Also similar would be MILLENIUM or OVERLORD where you used things like freighters,

tankers, agricultural space stations, battleships, but where you DESIGNED them 

instead of your scientists making their plans, you discovering the plans, or the 

designs were availiable already.


I'm not limited to space. Ships (water), aircraft, gunnery, tanks, transports, 

pretty much ANYTHING is fine.


Please try to mail me since I don't read this group too often. If not then post it

anyway; I'll eventually get to it. Thanks


						Jerry Hsiao
						hsiao@sioux.eel.ufl.edu


Newsgroups: comp.sys.ibm.pc.games
From: stoeter@valentin.fmi.uni-passau.de (Armin Stoeter)
Subject: Re: Wiz7 - old city hint needed
Organization: University of Passau, Germany
Date: Mon, 16 Nov 1992 17:34:56 GMT

Hi !!

Ask the old Rat from the library about ARCHIVES.
Now you get a key which fits there you ment you got to press the button.

Newsgroups: comp.sys.ibm.pc.games
From: scstech@solomon.technet.sg (Fong Khai Yin)
Subject: Re: SUMMONING:  So cloooooose...
Organization: Singapore Computer Systems Ltd
X-Newsreader: TIN [version 1.1 PL6]
Distribution: na
Date: Fri, 20 Nov 1992 05:09:36 GMT

Ronnie Simonds (nicholas@next12csc.wam.umd.edu) wrote:
: 
: I hope someone I helped through part of the game earlier is kind enough to  
: return the favor. :)
: 
: I'm *VERY* near the end- Level 3 in the citadel.  I need two more white  
: pearls to open the long passageway.
: 
: Now, there's only one part of the game, on the first level, I can't enter.   
: It's behind a door with a skull that states 'I crave the power to turn all  
: who oppose me to cinders and ashes.'  The obvious answer (an Ashwood wand,  
: which throws fireballs) does NOT fit in the object hole next to the  
: skull... how do you open this door?
: 
: Also in this area is a teleporter in a small dead end passage with a lever  
: next to it.  I've fiddled around with this in various ways and can't get  
: THAT to do anything interesting... can you do anything with this? Are the  
: two puzzles related? Don't leave me hanging one level from finally  
: finishing! :)
: 
: -Ronnie
Spoilers ahead





























Try a fireball patchment, after that you will need 3 other patchments to enter
room.

I have covered this part of the game quite some time ago to remember, but 
try this:
   
   Throw two boulders to the dead end.  activiate toggle.  this should 
   open up a door nearby.  Look at your map to find where.

To get to the next level is to find 5 black pearls and 5 white pearls.

good luck

Fong

Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Christmas sale!
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Mon, 23 Nov 1992 22:19:19 GMT

Well, I had so much success doing this last year, I thought I would
try it again. Below are the games I have for sale. To save bandwidth,
I've just listed the titles, disk sizes and prices. Please email me
for more information about system requirements, sound and graphics
support, etc. Shipping is $3 per title. Deals can be negotiated for
multiple game purchases. All games are complete with their original
boxes, docs, disks, registration cards, etc.


$20  Armada 2525  (5.25" LD & 3.5" LD)
$15  Command HQ  (5.25" HD)
$17  Eye of the Beholder + cluebook  (3.5" LD)
$25  Falcon 3.0  (5.25" HD)
$15  Flight of the Intruder  (5.25" HD)
$12  4D Boxing  (3.5" LD)
$25  Global Conquest  (5.25" HD)
$10  Immortal  (5.25" LD)
$20  Lost Admiral  (5.25" LD)
$25  Might & Magic III  (5.25" HD)
$20  NFL Football  (5.25" HD)
$12  Nova 9  (5.25" HD & 3.5" LD)
$25  PowerMonger + strategy guide  (5.25" HD)
$15  Secret of the Silver Blades + cluebook  (5.25" LD)
$12  Shadow Sorcerer  (5.25" HD)
$15  Warlords  (5.25" LD)
$25  Western Front  (5.25" LD)
$10  Zeliard  (5.25" LD & 3.5" LD)


Shop early and save!
-- 
Michael Wang
mmwang@mv.us.adobe.com
Newsgroups: comp.sys.ibm.pc.games
From: mtichy@fraser.sfu.ca (Martin Tichy)
Subject: Re: SB16 vs PAS16
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Mon, 23 Nov 1992 22:03:34 GMT

> I'm hearing a lot about this Gravis board...I have a couple of
> questions about it.  First, is it 100% Sound Blaster and Adlib
> compatible?  Secondly, I know that the PAS-16 has a built-in SCSI
> interface for CD-ROM, thus saving a precious slot.  Does the GUS
> have this, or are they planning to develop a CD- ROM interface
> soon?  I'm buying a system shortly and am carefully weighing the
> options...
 
Nope, not 100% SB & Adlib compatible.  At the present time two 
games don't work with it - Roger Rabbit and [not sure about 
this but I think it's F15 II].  Anyways, it also doesn't sound 
exactly like a SB.  In some cases the emulation is better and 
in some cases worse.  Gravis is also producing a CD ROM 
interface on a daughter card for the UltraSound.
From: edmund@iitinc.uucp (Edmund Leung)
Newsgroups: comp.sys.ibm.pc.games
Subject: Action Sports Soccer
Date: 17 Nov 92 00:27:59 GMT
Organization: Integrated Information Tech.


	Anyone wants to buy this game, please email me.  $25 including
shipping if in U.S.

	In this game, you lead an English soccer team to one of the 3
European cups.  I spent 8 hours playing last weekend.  It's fun.

	Thanx...

	Edmund.
Newsgroups: comp.sys.ibm.pc.games
From: pmk@access.digex.com (Pete Kilcullen)
Subject: Re: Cracks for games
Organization: Express Access Online Communications, Greenbelt, Maryland USA
Date: Sun, 15 Nov 1992 18:28:23 GMT

bradley@riemann.math.mun.ca (Bradley Goodyear) writes:

>C'mon guys. Fill me in. Where can I find cracks for ibm games.

>In particular,

>Hardball ii
>Hardball III
>Jack Nicklaus Golf

>Brad

Have you tried ftp.cs.uwp.edu:/pub/msdos/romulus?

Pete Kilcullen
Newsgroups: comp.sys.ibm.pc.games
From: louns@cs.washington.edu (Michael Lounsbery)
Subject: Re: CIV: Bug with Great Library?
Organization: Computer Science & Engineering, U. of Washington, Seattle
Date: Fri, 20 Nov 92 18:12:28 GMT

heidi@ucthpx.uct.ac.za (Heidi de Wet) writes:
>I'm playing Civilisation V1, and I'm getting strange behaviour with
>the Great Library.  I built it a while back, and have never acquired
>any technology from it.  Sometimes I get a message like "Religion
>cancels effect of Oracle" and all my cities go into revolt, but I
>don't actually get Religion.  What's going on?  Is this a known bug,
>or am I missing something?

I don't think this has anything to do with the Great Library.  Most of the
Wonders are canceled when some tech advancement is done BY ANY CIV.  So
although you didn't develop Religion, maybe the Germans did.  This is
actually a handy thing to keep in mind.  For example, if another civ has a
wonder that you wish they didn't, you can beeline to the advancement that
cancels it.

If you're not getting anything from the Great Library, that's probably a
good thing.  You only get developments from it when 2 other civs get them
first. So if it's not giving anything to you, then you know that no more
than one other civ is ahead of you technologically.  It's a good thing to
get if you know you're way behind on tech, but otherwise, I usually avoid
it. And to prevent another civ from getting it and stealing my tech, I just
develop the University advancement (see above paragraph).

Have fun,

Michael Lounsbery
louns@cs.washington.edu
From: ariz@sulo.otol.fi (A Salmela)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Reorg: Suggestions for possible subgroups?
Date: 15 Nov 92 15:37:53 GMT
Distribution: world,local
Organization: Oulu Institute of Technology, Finland

From article <rdippold.720213654@qualcom>, by rdippold@qualcom.qualcomm.com (Ron Dippold):
> In article <23OCT199202362070@violet.ccit.arizona.edu> f67700241@violet.ccit.arizona.edu (Greg Franklin) writes:
>>
>>air-combat: For air combat games/simulators (WC, Falcon, F-15 Strike Eagle)
>>
>>sports:     For sports games (Hardball, John Madden Football, etc.)
>>
>>frp:        For fantasy/role-playing games (Ultima, Wizardry, etc.)
>>
>>arcade:     For arcade and action games (Centipede, Street Fighter, etc.)
>>
>>simulation: For non-air-combat simulations (SimCity, Civilization, etc.)
>>
>>piracy-debate: For the obvious.... :-)
> 
> If you do this, you need a "misc" group for the catchall stuff.
> -- 
> A list is only as strong as its weakest link.  -- Knuth

I dont know about anything else, but "hints" and "bugs/problems" would be
great!

- Ari
Newsgroups: comp.sys.ibm.pc.games
From: sbrague@loligo.cc.fsu.edu
Subject: Anyone know the unprotect for Dark Queen of Krynn?
Summary: unprotect for DQoK
Keywords: UNPROTECT CRACK DQOK KRYNN
Organization: Florida State University Computing Center
Date: Thu, 19 Nov 92 00:40:14 GMT

	I've died so many times I've almost worn my manual out checking
for the protection.  Checked cs.uwp.edu, they had the crack for Death
Knights of Krynn, but no Dark Queen.

Thanks,

Steve
sbrague@loligo.cc.fsu.edu




Newsgroups: comp.sys.ibm.pc.games
From: M22110@mwvm.mitre.org
Subject: LSL2
Organization: The MITRE Corporation, McLean VA 22102
Date: Thu, 19 Nov 1992 16:27:10 GMT

>Dudes,  I am playing LSL2 and can't get past the quicksand on the island.
>Help!  Please don't give me hints.  Just tell me what to do.
>
>thanks.
Newsgroups: comp.sys.ibm.pc.games