HDTenEightyP/NetNews huggingface dataset:
From: jdunning@phoenix.Princeton.EDU (John Alan Dunning)
Subject: Re: Luck in Maelstrom..?
Originator: news@nimaster
Organization: Princeton University
Distribution: comp
Date: Sun, 13 Dec 1992 05:27:05 GMT

In article <TSLOPEZ.92Dec11153007@queen.mcs.Drexel.edu> tslopez@mcs.Drexel.edu writes:
>What does the luck do for you in the game, I've gotten it on a few occasions
>and never could figure out what it did for me.

I think if you have luck and other bonuses, like a triple-shot, and you
die, you get to keep the bonuses.  Anyone else know for certain?

John
From: arnett@unixg.ubc.ca (Bill Arnett)
Newsgroups: comp.sys.mac.games
Subject: Re: Stellar 7
Date: 16 Dec 1992 23:41:19 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
NNTP-Posting-Host: unixg.ubc.ca

In article <1992Dec15.210059.25831@maccomw.uucp> Bob_Nordling@maccomw.uucp writes:
>Kim, is Stellar 7 AppleTalk network compatible? As repetitive as Spectre is in
>one player mode, great fun can be had by going head to head with various other
>folks over a network.

Is network play the only thing that makes Spectre worthwhile?  Wouldn't do
me much good on my solitary Mac.  Stellar 7 was *great* on the AppleII and
even better on the Commodore64.  I'm disappointed that the Mac version
is getting mixed reviews here.  (I haven't seen the Mac or IBM versions
in action.)

Bill.
-- 
Bill Arnett                            Internet: arnett@unixg.ubc.ca
Newsgroups: comp.sys.mac.games
From: bredell@tdb.uu.se (Mats Bredell)
Subject: Where to get LToI?
Reply-To: Mats.Bredell@udac.uu.se
Organization: Uppsala University Computing Center (UDAC)
X-Newsreader: TIN [version 1.1 PL6]
Date: Sat, 12 Dec 1992 15:54:04 GMT


Next friday a friend of mine will go abroad to the USA, and I want him to
buy the LToI package for me. He's going to see a friend, so we'll probably
order it by mail order to have it delivered to his friends address, and
I'll pay for it with my swedish VISA card.

Does anyone out there know a good mail order company to contact for this?
I'd like to have LToI part 1 and 2. I've heard rumors about a CD-ROM with
both parts, and if it's true I'd rather go for the CD.

I've contacted some mail order companies earlier, but some of them refuses
VISA payment from foreign customers.

If anyone know of a good mail order company, I'd appreciate hearing from you
ASAP as time is running out.

/Mats
-- 
Mats Bredell                                   Mats.Bredell@udac.uu.se
Uppsala University Computing Center (UDAC)     Ph:  +46 18 187817
Department of medical systems                  Fax: +46 18 187825
Sweden                                         Think straight - be gay!
Newsgroups: comp.sys.mac.games
Distribution: world
From: raph@ultramac.uucp (Raphael Figueroa)
Organization: Odyssey Ultraware, Inc
Date: Fri, 18 Dec 1992 08:31:32 CDT
Subject: re: Prince of Persia question.

You shouldn't have any problems running PoP on a PLus. PoP is able to run on
Imeg configurations, but you don't get to play with the sound effects turned
on.
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: comp.sys.mac.games
Subject: Re: What is Pax Imperia?
Date: 18 Dec 92 19:47:00 GMT
Distribution: world
Organization: USC-ISI
In-reply-to: Jeff_A._Chirikjian@uu0570.foggybottom.com's message of 17 Dec 92 23:23:55 GMT

In article <1992Dec17.182355.79433@uu0570.foggybottom.com> Jeff_A._Chirikjian@uu0570.foggybottom.com writes:

>What do you do in Pax Imperia?
>Foggy Bottom - your FirstClass Mac connection in Washington, DC

Take over the universe, or a customized subset thereof...

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Xref: sparky comp.sys.mac.games:13272 comp.sys.ibm.pc.games:27496
From: dbell@maths.tcd.ie (Derek Bell)
Newsgroups: comp.sys.mac.games,comp.sys.ibm.pc.games
Subject: Re: Help on Monkey Island wanted
Date: 19 Dec 92 18:13:49 GMT
Organization: Dept. of Maths, Trinity College, Dublin, Ireland.


		Thanks to all who helped; you can stop mailing now, my friend
can get ahead now ;-)
-- 
Derek Bell dbell%maths.tcd.ie@cunyvm.cuny.edu 
Newsgroups: comp.sys.mac.games
From: Ken Wilkens <wilkens@oursun.med.yale.edu>
Subject: Re: Pax Imperia Questions
Organization: Yale University
X-Useragent: Nuntius v1.1a2
Date: Mon, 14 Dec 1992 12:59:06 GMT

well Pax shipping date is the 21st! (yes of december 1992). That is the
date they will be shipped from the office for people who preordered the
game, might take a few more before mail order houses have it in stock. at
this time it dosen't look like networking will be in the game, but it
will be a free upgrade when it is ready! :) In general the game is real
solid and though it will work on smaller machines having a big monitor
helps with all the windows you can have! (I am using a 1152x870 monito
for it!)

Ken
From: jstewart@snake39.cs.wisc.edu (John Stewart)
Newsgroups: comp.sys.mac.games
Subject: Re: Maelstrom Cheats
Keywords: Maelstrom hack
Date: 12 Dec 92 19:44:35 GMT
Organization: UW-Madison CS

In article <1992Dec11.143546.15683@kth.se> d88-jwa@dront.nada.kth.se (Jon Wtte) writes:
>
>Patching the A5-realtive global world is version dependent,
>i.e. if the patches were for versino 1.0, they won4t work
>for 1.02
>-- 
> -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --

Well, I know that the Macsbug hack works for both versions 1.02 and 1.02.

One thing that wasn't mentioned in the hack is to be sure that you have
started a game before dropping into the debugger...

John

-- Mac Hacker Lite --
Newsgroups: comp.sys.mac.games
Subject: Re: Help with A-Train
From: <BA2JACCW@MIAMIU.BITNET>
Date: Thursday, 17 Dec 1992 13:21:23 EST
Organization: Miami University - Academic Computer Service

Try building 4 or 5 apartment buildings near the station area you want to devel
op, then build 1 or 2 factories nearby, and a lease building. Be patient, and
remember that land close to the stations is what will be built on first.
Newsgroups: comp.sys.mac.games
From: walker@eplrx7.es.duPont.com (Scott Walker)
Subject: Re: Interested in MacTrek 1.5.1???
Organization: DuPont Central Research & Development
Date: Wed, 16 Dec 1992 14:26:35 GMT

In article <1992Dec15.171919.13055@bsu-ucs> 00bwanderson@leo.bsuvc.bsu.edu writes:
>
>Is there any interest in MacTrek 1.5.1?  I downloaded it today from AOL, and
>it's pretty cool.  Colour support (backgroud and foreground colours only) and
>even speech with MacInTalk.  Wow! 8^)  If anyone's interested POST HERE. 
>Please don't flood my SMALL mailbox.  Thank you! 8^)
>
>Bruce
>-- 

Yes! I'm interested.
******************************************************
Scott C. Walker
walkersc@esvax.dnet.dupont.com

+++The few opinions I express are not the opinions of my employer.
"What's settled down?  Settled down is you get married and then you buy a
house.  You can get a wood house, a plaster house or a stucco house.  
Oh, how you can get stucco!"  - David Lee Roth, on Rockline, stolen
from Groucho Marx.
******************************************************
Newsgroups: comp.sys.mac.games
Distribution: world
From: Eric_Blanpied@bmug.org
Organization: BMUG, Inc.
Date: Tue, 15 Dec 1992 13:08:49 PST
Subject: Re: Spectre questions??????

I don't think Spectre will run on a 68000 (a friend of mine with a classic
can't run it)

Controls via keyboard.

Definitely a good game.

It looks a bit like Battlezone in vector graphics mode & the world you're in
is of the same sort, but Battlezone was never so fast & furious.

-ewb
***************************************************************************
             From Planet BMUG, the FirstClass BBS of BMUG, Inc.
              The above message was gatewayed via PostalUnion
***************************************************************************
The message contained in this posting is entirely the poster's personal
opinion.  Any possible, real or perceived, (dis)similarities with the
views held by BMUG, are purely coincidental.
***************************************************************************
Newsgroups: comp.sys.mac.games
Subject: Saved Harpoon 1.2 games
From: <G95HC@CUNYVM.BITNET>
Date: Saturday, 19 Dec 1992 13:54:46 EST
Organization: City University of New York/ University Computer Center

In the brochure that came with my Harpoon 1.2 update stated that it is now
possible to load previously saved game by directly double clicking it in
finder, however, every time I try it, it just brings up the 360 screen and then
it ask me to select the battleset, just like what would happen if I launch the
application itself.  What gives?  Another bug I encounterred is in the group
map: if you select a particular platform and then try to get info on it, the
upper right part of the info screen that gives vital statistics such as max
speed and damage points does not appear?  Does anyone know what's going on?
Please E-mail your responses.
Newsgroups: comp.sys.mac.games
From: elliott@halley.est.3m.com (Scott J. Elliott)
Subject: MacPro Football additional disks
Organization: 3M Company, 3M Center, Minnesota, USA
Distribution: comp
Date: Fri, 18 Dec 92 20:25:26 GMT

Seasons Greetings,

A friend is looking for additional disks for AH MacPro Football. If
you've got any or know of where to get them, let me know.

Thanks,

Scott Elliott
elliott@halley.serc.3m.com
Newsgroups: comp.sys.mac.games
From: phaedrus@halcyon.com (Mark Phaedrus)
Subject: Re: Welch's response to the whole Haller similarity thing
Organization: The 23:00 News and Mail Service
Date: Mon, 14 Dec 1992 06:50:16 GMT

In article <ingemar.724004761@isy> ingemar@isy.liu.se (Ingemar Ragnemalm) writes:
>Rich.Rubel@launchpad.unc.edu (Rich Rubel) writes:
>>There is nothing new under the sun.
>Well, "nothing"... I thought Pararena, Glider and Toxic Ravine were
>pretty original. Am I wrong?

     Well, Pararena is sort of a mixture of skateboarding and hockey;
skateboarding was done in the earlier arcade game "720", and hockey's been
done a hundred times.  There was an old Apple II game where you dropped bombs
from a balloon on a canyon full of rocks, trying to clear it; Toxic Ravine is
_extremely_ similar in basic gameplay (though jazzed up with lots of extras).
And we all know that flight simulators are a dime a dozen. :)
-- 
\o\ Internet: phaedrus@halcyon.com  (Seattle, WA Public Access Unix)     \o\
 \o\ "How'd you like to move a few steps down the food chain, pal?"       \o\
  \o\ If you enjoy fantasy/SF stories with transformation themes, email me \o\
   \o\ for a copy of the Transformation Stories List.                       \o\
Newsgroups: comp.sys.mac.games
From: Sean McMains <mcmains@unt.edu>
Subject: Re: Spectre ONE!!!!! Player version
X-Xxmessage-Id: <A75422C46C010205@isbdeskmac.acs.unt.edu>
X-Xxdate: Wed, 16 Dec 92 16: 03:16 GMT
Organization: University of North Texas
X-Useragent: Nuntius v1.1.1d12
Date: Wed, 16 Dec 1992 00:02:12 GMT

In article <BzA3ot.JtE@rice.edu> Colin Law, claw@spacsun.rice.edu writes:
>but only 2 players.  I read the box over and over and all the ads and
>nothing ever specified that you could NOT play 2 people on a single pack.
>In fact nothing said anything except you might want to get the LAN pack.
>IN FACT...the box states the following...
>			Multiplayer Network Mode Included
>			Exciting Multiparticipant Network play

Yep. I had the same experience. This certainly SOUNDS as though one ought
to be able to play multiplayer, doesn't it? Pretty misleading
advertising, if you ask me. I took it back and traded it in for
Microsloth's Flight Simulator. If the product doesn't work as the
packaging says (implicitly or explicitly) it should, you have every right
to take the product back to the point of sale and get a refund.
==========================================================================
Sean McMains <mcmains@unt.edu>        |          University of North Texas
==========================================================================
"An open mind, in questions that are  not ultimate, is useful. But an open
mind about  the ultimate  foundations either  of Theoretical  or Practical
Reason is idiocy." - C.S. Lewis
==========================================================================
From: Jason.Kool@f204.n2603.z1.ieee.org (Jason Kool)
Newsgroups: comp.sys.mac.games
Subject: MAELSTROM SCORING
Date: 12 Dec 92 04:18:00 GMT
Organization: FidoNet node 1:2603/204 - Not Even Odd, Forest Hills NY

If you resuce polit, you get one extra life free!Or every five thousands point
you get another one life free


--  
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
 Jason Kool - Internet: Jason.Kool@f204.n2603.z1.ieee.org
Newsgroups: comp.sys.mac.games
From: C521832@MIZZOU1.missouri.edu
Subject: Cyberblast--new game
Organization: University of Missouri at Columbia, U.S.A.
Date: Thu, 17 Dec 1992 04:31:29 GMT
X-Posted-From: mizzou1.missouri.edu
NNTP-Posting-Host: sol.ctr.columbia.edu

Has anyone seen this game? It's called Cyberblast, from "Innerprise Software,"
and there's a color ad in the back of a new magazine "Mac Home Journal."
It looks like a science-fiction version of Gauntlet, and the graphics look
very nice.
 
Incidentally, the back cover of the magazine is a color ad for the CD game
Victor Vector & Yondo, with several nice screen shots.
 
Rev
Newsgroups: comp.sys.mac.games
From: kieran@world.std.com (Aaron L Dickey)
Subject: Re: Maelstrom Registration
Organization: The World Public Access UNIX, Brookline, MA
Date: Sat, 12 Dec 1992 06:43:06 GMT

peirce@outpost.SF-Bay.org (Michael Peirce) writes:


>The "You Idiot" sound wasn't sampled from Ren & Stimply.  It's actually
>a friend of Andrew's doing his best to sound like it (not a bad try either!).

I agree.  Whoever did it is thousands of times better than the "new Ren"
that replaced John K.

--Aaron

Newsgroups: comp.sys.mac.games
From: UC525655@mizzou1.missouri.edu (Mark Eaton)
Subject: Re: THIS IS NOT comp.sys.mac.games.editorial.comments
Organization: University of Missouri
Date: Sat, 19 Dec 92 12:53:49 CST

In article <1gv787INNlqk@usenet.INS.CWRU.Edu>
eph3@po.CWRU.Edu (Ephraim P. Hochberg) writes:
 
>
>
>If the discussion of what parts of Maelstrom represent original work are
>really important enough to keep talking about why doesn't the subject get
>switched over to alt.flame.
>
>At this point the comments have no relevance to gameplay and should not be
>discussed in this newsgroup.
>
I disagree. I think c.s.m.games covers *all* aspects of games on
the macintosh computer. If people want to discuss the relative
merits of Maelstrom to its predecesors, I say let'em. Where I draw
the line is (heavy) discussion of games on other platforms, or
personal attacks at the game authors
 
>**Flame Away**
>
No flames here, just discussion.
 
>--
>Ephraim Hochberg                                eph3@po.cwru.edu
>        Nitrogen Narcosis: It's not just for divers anymore.
>        Hyperbaric Oxygen Tharapy: Your friend and mine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mark Eaton                    | Opinions? We're not allowed to have
UC525655@MIZZOU1.MISSOURI.EDU | opinions at Mizzou... get back to me
                              | in '94 when I graduate... ;)
From: phil@phunt.MV.COM (Phil Hunt)
Newsgroups: comp.sys.mac.games
Subject: Re: Lost Treasures of Infocom
Date: Mon, 14 Dec 92 14:48:35 EST
Organization: Howtek, Inc.
Reply-To: phil@phunt.MV.COM
X-Mailer: uAccess - Macintosh Release: 1.6v1


In article <1992Dec3.150754.4055@aplcen.apl.jhu.edu> (comp.sys.mac.games), (jmhodapp@aplcomm.jhuapl.edu) writes:
] I missed much of this discussion, so 3 quick questions:
] 
] a) What format are the games delivered in? Floppy/ CD-Rom??
] b) Will they run on a PB 100?
] c) Do you get the manuals to them, or is there a new 'megamanual' with
] all the background, etc???
] 
] Thanks for the assist.
] 
] Jon    jmhodapp@aplcomm.jhuapl.edu
] =-=-=-=-=-=-=-=-
] For every complex question, there is a simple answer. And it is wrong.
] - H. L. Mencken
] I have both Vol I and II.

They come on floppies.  They have been updated to work under System/7

(No more, 'hit key to restart system' messages)

They come with all books/knick-knacks they used to come with.   Some manuals
have been combined into a mega-manual, but they are all seperate sections
containing exactly what the original had in it.

Phil

------------------------------------------------------------------------
Phil Hunt                                                  (603)882-5200
Howtek, Inc.		                   "Wherever you go, there you are!"

Internet: phil@phunt.MV.COM         uucp: {decvax|harvard}!mv!phunt!phil
From: udmorrow@mcs.drexel.edu (Daniel Morrow)
Newsgroups: comp.sys.mac.games
Subject: Black Jack 1.3.1 is here!
Date: 15 Dec 92 01:53:08 GMT
Distribution: usa
Organization: Drexel University

This is a posting for a friend of mine, so please do not send any comment
to me personally.

-Dan.

> Black Jack Deluxe 1.3.1 by Ed Trice is here, with some cool features:
>   Autoplay - watch the computer play itself and make winning bets.   
>   Modifyable card counting system.
>   Cheating option.       
>	Coach and hint modes.
>   A host of preferences.

> Great in black & white. Awesome in 8-bit color.
> (Shareware $25, Self-extracting, binhex'd file. Mac SE and greater.)

You can find this version of Black Jack at 
   sumex-aim.stanford.edu

in the 
   info-mac/game
directory.

Enjoy!
From: cshotton@oac.hsc.uth.tmc.edu (Chuck Shotton)
Newsgroups: comp.sys.mac.games
Subject: Re: Leyte Gulf enhancement.
Date: 14 Dec 92 19:47:11 GMT
Followup-To: comp.sys.mac.games
Organization: Academic Computing

In article <79nE03G7c3gr00@amdahl.uts.amdahl.com>, jsp@uts.amdahl.com
(James Preston) wrote:
> 
> I'm sure it's wonderful, but I have to question the wisdom of the
> company that spends the effort to implement multiple monitors rather
> than multi-players (networked). 

The original Hellcats supported multiple monitors while it was in beta
test. The code was (apparently) removed before it shipped because it was
flakey. I doubt very much effort was expended to add it back into Leyte.

Do you have any idea how tough it is to sync up multiple flight simulators
over a SLOW network? 
Newsgroups: comp.sys.mac.games
From: elbow@apple.com (Jesse Ellenbogen)
Subject: Stuck in Indy Atlantis Labrynth - SPOILERS
Date: Fri, 18 Dec 1992 20:00:25 GMT
Organization: Apple Computer, Inc.

Would apreciate a hint.  I've got the gold box & the orichalium, and I can use
the bull's head on the elevator, and the clay jug's filled with water.  I
can't figure out how to operate the pulley behind the Map Room (?) gate, nor
can I operate the internal shelf-activated gate without trapping myself inside
by closing the outer shelf-gate.  I hope to find a means of escape in the Map
Room, if only I could get there...  If you post a reply to this newsgroup,
please also email me.

Thanks!

--Jesse Ellenbogen
Newsgroups: comp.sys.mac.games
From: rjacks@austlcm.sps.mot.com (rodney jacks)
Subject: Re: Maelstrom- READ THIS
Organization: Motorola Inc, Austin, Texas
Date: Thu, 17 Dec 1992 16:03:09 GMT

In article <1gpaanINNbu3@phakt.usc.edu> cokin@phakt.usc.edu (Darren Cokin) writes:
>Andrew Walsh (the programmer) asked me to post this here.  He talks about
>the Haller similarity thing, mentions a new version, gives the scoring,
>and "The Official Maelstrom Cheat Guide."
>
>He just makes reference to version 1.03.  He talkes about it like it's out
>already.  Could someone on AOL please post it to sumex?

I'll send the Maelstrom 1.03 update to MagGifts today, that is unless
someone beats me to it.

-Rodney
(rjacks@austlcm.sps.mot.com)
From: lari@strauss.cs.unc.edu (Humayun Lari)
Newsgroups: comp.sys.mac.games
Subject: Re: Welch's response to the whole Haller s
Date: 16 Dec 92 04:03:33 GMT
Organization: The University of North Carolina at Chapel Hill

In article <1992Dec14.191916.20041@exu.ericsson.se> exuhag@exu.ericsson.se writes:
>Mark Phaedrus writes:
>>There was an old Apple II game where you dropped bombs
>>from a balloon on a canyon full of rocks, trying to clear it; Toxic Ravine is
>>_extremely_ similar in basic gameplay (though jazzed up with lots of extras).
>
>Sounds like the old Atari 2600 game "Canyon Bomber" which I believe
>was translated from a Really Old coin-op of the same name.

<Grin> I remember an '82 Creative Computing that had source code for something
called Dive Bomber that did much the same -- it was actually pretty cool.
I wonder which came first...

>As for originality, there isn't any if a game designer sets out to
>write a game "just like GameX, only better" or "a version of
>GameY for the Mac."  There's nothing wrong with this.  But it
>isn't the only approach to writing a game.  You can write fiction
>without using a published book as a model ("I'm gonna write a
>better version of _Moby_Dick_"...)

True. But the average Moby Dick-author-wanna-be gets to study English for 
decades. Game designers don't have that luxury/affliction. :-) Perhaps if game
design got taught along with math, games would be more original... ;-)

It's too bad source code is such a rare commodity these days; people might be
able to concentrate more on design if there was more of it floating around.


Humayun Lari
(lari@cs.unc.edu)
Newsgroups: comp.sys.mac.games
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Castles II
Date: 18 Dec 92 14:28:32 PST

In article <1992Dec17.182421.79435@uu0570.foggybottom.com>, on 17 Dec 1992 18:24:21 EST,
Jeff_A._Chirikjian@uu0570.foggybottom.com writes:

>
>When does Castles II come out for the mac?
>Foggy Bottom - your FirstClass Mac connection in Washington, DC
>
>
Well, presumably after we get Castles I... :-)  Which, BTW, should be
out early 1993...

Gann
Newsgroups: comp.sys.mac.games,comp.sys.ibm.pc.games
From: robertr@austin.ibm.com (Robert Reynolds)
Subject: Re: Help on Monkey Island wanted
Originator: robertr@cosmic.austin.ibm.com
Date: Thu, 17 Dec 1992 16:03:22 GMT
Organization: IBM Austin


In article <1992Dec15.200344.16213@maths.tcd.ie>, dbell@maths.tcd.ie (Derek Bell) writes:
> 
> 	Please email replies to the below address.
> 
> Subject: Monkey Island. HELP!!!
> From: year3-38@midir.ucd.ie (David Jordan)
> Does anyone out there know how to get the navigator's head off the
> natives???
> Is it in the temple? If I try to approach it, I'm told "it might be
> boobytraped".
> 
> 
> Any suggestions.


  You need to use the pamphlets that you found.  Read the pamphlets and
  I think you'll get the idea. 

> 
> 
> -- 
> Derek Bell dbell%maths.tcd.ie@cunyvm.cuny.edu 
-- 
   <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
   Robert Reynolds                      E-MAIL:   robertr@austin.ibm.com
   AIX High Speed Commo Device Drivers  VNET:     ROBERTR at AUSTIN
   11400 Burnet Rd, 905/9551            Phone:    (512)838-3534 TL: 678-3534 
Newsgroups: comp.sys.mac.games
From: zephyr@cory.Berkeley.EDU (COIFMAN)
Subject: Re: AG! IT WON'T RUN!
Organization: University of California, at Berkeley
Date: Fri, 18 Dec 1992 03:35:09 GMT

 There is a program called System Switcher (public domain even) out
there that will let you have more than one system on your HD and switch
between them. It seems to work with system 7 even. You might want to try
it and put a system 6 on the drive for those favorite games that just
won't work anymore. Note that I have also seen a few similar programs to
system switcher, but can't remember the names, but they're out there.
Give 'em a shot.



   _ -----------  -------------  ----------- _  -------------/^^^^^^^^\----
  /^____________||_____________||____________^\|[] ==== ====  ___ ___   == |
 'o-o ------ o-o  o-o ----- o-o  o-o ------ o-o o-o ------------------- o-o
Way of the Zephyrs        zephyr@cory.berkeley.edu             Benn Coifman
                           zephyr@robotics.berkeley.edu