HDTenEightyP/NetNews huggingface dataset:
From: ab588@yfn.ysu.edu (joseph sabatino)
Subject: Re: XEP80 and Monitor.
Organization: Youngstown State University/Youngstown Free-Net
Date: Mon, 31 Aug 1992 21:24:19 GMT


atari did not release anything to the public domain here in the 
US of A....they didn't do anything here
to raise the popularity of the computer except rely on the users
to advertise.
  You can't use an XEP80 on a tv set...I have it on a Magnavox
RGB Display 80 monitor the other one is on a Magnavox green screen
80 col Monitor. (I have 2) There is a mod to hook it up to a TTY
monitor also.  Not all monitors will display the XEP80s output...
I know cuz I had one (forgot the name and got rid of it in less than
24 hours) that would not.
-- 
Joe Sabatino-->ab588@yfn.ysu.edu
Newsgroups: comp.sys.atari.8bit
From: tmkk@uiuc.edu (Khan)
Subject: Re: GEnie To Internet
Organization: University of Illinois at Urbana
Date: Fri, 4 Sep 1992 14:19:08 GMT


In article <5JPFqB1w164w@status.gen.nz> jonc@status.gen.nz (Jon Clarke) writes:
>
> You mail address for GEnie ie username@genie.geis.com.
>
> Email away chaps, all incomming mail is free on GEnie so you can
> talk to all your friends via internet.

Thanks for the info, Jon.

A quick question: when you say "free," do you mean that people can
receive Internet mail without paying the $10 monthly charge mentioned in
an earlier post, or merely that GEnie users who have already subscribed
to the Internet mail option (and paid their $10) will not be assessed
the $0.40 per-message fee on incoming messages?

Newsgroups: comp.sys.atari.8bit
From: bbs@neb (BBS System 801-967-8072)
Subject: Trade(s)
Organization: Nebula - Public Access Unix/bbs SLC Ut, USA
Date: Wed, 2 Sep 1992 03:07:20 GMT

I have a TRAK double density drive w/slave drive (double density as
well) and printer port (with cable) that I'd like to trade straight
across for any of the following:
.
Atari US Doubled 1050
Atari 1050 Happy
Good NLQ Printer (preferably a Star NX-1000)
256k 800xl
320k 130xe
anything else of equivalent value..
-----
Posted by BBS User: James King
-- 
*---------------------------------------------------------------------------*
*                 Nebula - A Public Access Unix system/bbs.                 *
*---------------------------------------------------------------------------*
* Nebula BBS  |   BBS    :Public Node  (801)-967-8072 (PEP/v.32/v.42/bis)   *
* SLC Ut, USA | Numbers  :Private Node (801)-969-9668 (PEP/v.32/v.42/bis)   *
*---------------------------------------------------------------------------*
From: d1dol@dtek.chalmers.se (Fredrik Lundholm)
Newsgroups: comp.sys.atari.8bit
Subject: the 5200
Date: 31 Aug 92 16:55:50 GMT
Organization: Chalmers University of Technology, Gothenburg Sweden

Why isn't 5200 cart's compatible with the 400/800/130XE range?
isn't the 5200 just a keyboardless 600XL, somewhat like the XE/GS?

I think I read something like this about it way back in 83 or something..
I do also have a few games that are 5200/conversions that runs on my 130XE..

Perhaps they just changed the cart. pin config?


-------------------------------------------------------------------------------
Fredrik Lundholm           DDD    OO   L   
~~~~~~~~~~~~~~~~           D  D  O  O  L   - RECORDS         
d1dol@dtek.chalmers.se     DDD    OO   LLLL   
------------------------------------------------------------------------------
From: moon!cyberden!phbill@well.sf.ca.us
Newsgroups: comp.sys.atari.8bit
Subject: Re: >> CrashMan! <<
Date: Wed, 26 Aug 92 13:17:46 PDT
Organization: Indescribable Creations

Rick_Michael_Cortese@cup.portal.com writes:

> Say Bill, just thought I'd let you know I finally UL'd that GR.(12/13) screen
> editor to BAAUG today "SCRNEDIT.ARC". It takes a little while to get used to,
> but eventually you start doing things like drawing with the cursor by holding
> the fire button down & using the keyboard. The copy cursors take some

Thanx.. I'll check it out.  For now I've been using my specialized mapper 
for crashman!... it lets me plot character-pairs on the screen in one 
fell-swoop (or swell-foop), as well as moving the cursor around in two 
character steps horizontally.  Of course, this can be overridden, for mor 
exact placement of objects and whatnot (say you had some crystals (like 
coins)... they'd look like this: "<>".. in a 20 column screen, you could 
only position them like this:
        <>
      <><><>
    <><><><><>
but in the 40 column, paired-character setup that crashman! uses (like 
Bros. used), you can do this:
        <>
       <><>
      <><><>
it's not very important, but it's a nicety.. it gives the game a 
different look than Bros.)

Also, another thing I did was make two dirt characters.. in Bros. and 
Super Mario Bros., that same pattern gets monotanous... and with 40 col. 
positioning and single-character placing modes you can make the dirt 
pattern even more varied... 

I'll check SCRNEDIT out tonite...

btw: I'll probably end up adding the Mapper to the registered version of 
Crashman!...                    thanx                                bill

___________________________ ||| __      PhBill @ Cyberden (+1 415 472-5527)
PhBill: Bill Kendrick      / | \        San Rafael, California, U.S.A.
moon!cyberden!PhBill@well.sf.ca.us      (North of San Francisco)
__________________________________
                   August 26, 1992
Newsgroups: comp.sys.atari.8bit,misc.forsale.computers
From: dam1@Ra.MsState.Edu (Daniel A. Martin)
Subject: Atari 8-bit stuff for sale
Organization: Mississippi State University
Date: Thu, 3 Sep 1992 23:01:05 GMT

I have finally decided to sell my Atari 8-bit system,
it includes the following: (this is an updated list)

Hardware - 800XL with RAMBO XL (256K)
           1050 Disk Drive with US Doubler & SpartaDOS 3.2d
           1020 color pen plotter/printer
           256K Multi I/O Board
           ICD hard drive kit -- can include 1 or 2 20 meg hard drives

Accessories - 5 joysticks
              1 set of paddles
              1 ICD printer cable
              1 ICD modem cable

Software on cartridge - BASIC XE

Software on disk - Bank Street Music Writer
                   The Converter version 1.51
                   Paper Clip
                   Print Power
                   The Print Shop
                   RAMbrandt version 2.0

Games on cartridge - Asteroids
                     Star Raiders

Games on disk - Alternate Reality - The City
                Alternate Reality - The Dungeon
                Artic Antics
                ballblazer
                Boulderdash Construction Set
                Chessmaster 2000
                David's Midnight Magic
                F-15 Strike Eagle
                Hacker
                Jawbreaker
                Jewels of Darkness
                Leaderboard Dual Pack
                Master of the Lamps
                MRCA Mach 2
                Pinball Construction Set
                Quest of the Space Beagle (no docs)
                Silicon Dreams
                Tail of Beta Lyrae
                Temple of Apshai Trilogy
                Gateway to Apshai
                Trail Blazer

Books - Basic Atari BASIC
        De Re Atari
        Mapping the Atari, revised version (includes XL stuff)

Magazines - ANALOG Computing issues 44, 45, 46, 49 (7/86, 8/86, 9/86, 12/86)
            Antic: May, July, Aug/1985
                   May*, June, Dec*/1987
                   Feb, Apr, Nov*, Dec*/1988

                   * these issues include the disk

Except as noted, all hardware is in great condition and all software
includes documentation.

I also have over 50 dd/ds SpartaDOS formatted disks with
shareware/public domain/magazine software on them...

If you are interested in any of the above please contact me...

            Danny Martin
            P.O. Box 2439
            Miss. State, MS 39762

            601-325-5767

            dam1@ra.msstate.edu
--
Danny Martin : dam1@Ra.MsState.Edu
Newsgroups: comp.sys.atari.8bit
From: ccx062@cch.coventry.ac.uk (Chris Taylor)
Subject: Re: Chimera (Old Game Nostalgia)
Organization: Coventry University
Date: Fri, 28 Aug 1992 08:03:00 GMT

In article <Btnq1C.6n8@news.cso.uiuc.edu> tmkk@uiuc.edu (Khan) writes:
>Anybody remember the game called "Chimera" for the 8-bits? What was the
>deal with this game? I remember you guided a robot through a maze using
>the joystick. The maze contained various hazards as well as food and
>water. That's about all I remember - anybody remember more? Anybody ever
>SOLVE it?

I remember the heart beat, and that it go slower as you died.....
I think mine must have been a demo, cos I could never get anywhere in it...

Not a bad game tho !!

Ahh....takes me back to my youth (and games like Spelunker, Ball Blazer &
Tail of Beta Lyrae)

	-Chris
	
-- 
------------------------------------------------------------------------------
		Chris Taylor:	ChrisT@cck.cov.ac.uk  
	Coventry University, Computing Services.    Tel: (0203) 838644
------------------------------------------------------------------------------
From: bd891@cleveland.Freenet.Edu (Paul Allwood)
Newsgroups: comp.sys.atari.8bit
Subject: Can I use BOBTERM with 80 COLLUMS??????????????????
Date: 3 Sep 1992 14:19:59 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
NNTP-Posting-Host: slc4.ins.cwru.edu


Is it possible???????????????????????????????????????
GO ATARI
GO ATARI
GO ATARI
go comp.sys.atari.8bit
go comp.sys.atari.8bit
-- 
I am not ashamed of the gospel of Christ for it is the POWER of 
God unto SALVATION! * Paul Allwood bd891@Cleveland.Freenet.edu
From: dunham@mpd.tandem.com (Jerry Dunham)
Newsgroups: comp.sys.atari.8bit
Subject: Re: Atari binaries postings. A comment...
Date: 31 Aug 92 23:19:28 GMT
Reply-To: dunham-jerry@tandem.com (Jerry Dunham)
Organization: Tandem Computers, Inc.

In article <1992Aug31.191412.28951@dartvax.dartmouth.edu> crow@coos.dartmouth.edu (Preston F. Crow) writes:

>I think you have a good point.  Why don't we just post uuencoded files
>here for now.  If it becomes a problem, then we will have a much better
>argument for a new group.  As it is, I'm not convinced that a new group is
>needed.
>
>BTW:  Will people have trouble accessing uuencoded files?  I won't
>have any problem, but then again, I'm using a Unix box to do my transfers.

I'll take it either way.  If we can justify a separate newsgroup, fine.  If
not, post 'em here.  They would be a bit easier to deal with in a separate
group, but if they are few and far between they might just as well be here.

As for problems with uuencoded files, I receive them via an SMTP gateway
to the Tandem network, which is not Unix, MS-DOS, or Atari.  I'm sure few
of you have heard of the Guardian 90 opeating system.  Anyhoo, from there
I IXF to my MS-DOS PC, copy to a 3.5-inch floppy, take the file home to my
ST, uudecode with Steve Yelvington's UUCODER.PRG, and use Xformer to get 
it over to the $ machine.  There are probably as many ways of capturing
uuencoded files out there as there are 8-bitters interested in doing so.

How do YOU uudecode and xfer to your $ Atari?

-- 
Jerry Dunham                                        dunham_jerry@tandem.com
Tandem Computers, Inc.                                dunham@mpd.tandem.com
Austin, TX                                                    (512)244-8598
                 This opinion intentionally left blank.
From: bruck@BRACHOT.JCT.AC.IL (Itay Chamie1)
Newsgroups: comp.sys.atari.8bit
Subject: To Sam Pattons
Date: 27 Aug 92 09:01:23 GMT
X-Unparsable-Date: Thu, 27 Aug 92 12:00:20 EET DST


To Samuel Pattons...
Sam, you asked me to tell you about messages I get. Unfourtunately my system
doesn't reckognize "cs.colostate.edu", so I stuck this message here..

Forwarded message (slightly cut) :

:) From: ab588@yfn.ysu.edu (joseph sabatino)
:) To: bruck@brachot.jct.ac.il
:) Subject: Re: Percom w/3-1/2" drives?
:) Reply-To: ab588@yfn.ysu.edu
:) 
:) Yes, you can run 3 1/2" drives from a percom controller ONLY if 
:) you have a percom double sided drive card.  They can it both
:) flavors...single sided and double.
:) RFD-44s1 and AT88-SPD are the ones that you want.  I know they
:) will format 360k but don't know about 720k.
:) 
:) Joe Sabatino-->ab588@yfn.ysu.edu

 ___________________________________________________________________________
| Itay "Bruck" (??) Chamiel | bruck@brachot.jct.ac.il   -->   Jerusalem!!   |
| The Parasite!!            | Bruck is the LEGAL owner of this account!     |
|___________________________|_______________________________________________|

      Disclaimer: I'm not a computer freak, but I play one on Usenet!!
_____________________________________________________________________________
From: cummins@a.cs.okstate.edu (CUMMINS JOHN WILLI)
Newsgroups: comp.sys.atari.8bit
Subject: Re: col80.arc (1/1)
Date: 2 Sep 92 23:30:33 GMT
Organization: Oklahoma State University, Computer Science, Stillwater

In article <9209011551.AA08232@brachot.jct.ac.il> Itay writes...
>Here is the  final version of Col80...
>uudecode and binary-post this?     thanx   ItayChamiel
>

I just sent it to the archives....

4518 bytes 
col80.arc
in the "new" directory at atari.archive

to get it:

cd /atari/new
get col80.arc
(be sure you're in binary mode!)

jc
Newsgroups: comp.sys.atari.8bit
From: andy@homebase.vistachrome.com (Andy Finkenstadt)
Subject: Re: GEnie To Internet
Reply-To: andy@homebase.vistachrome.com
Organization: Vista-Chrome Incorporated
Date: Fri, 28 Aug 1992 21:13:34 GMT

jdz1@Ra.MsState.Edu (John D. Zitterkopf) writes:
>In article <92237.160413JJMCWILL@MTUS5.BITNET> JJMCWILL@MTUS5.BITNET (Jeff McWilliams) writes:
>	Maybe not Delphi, But America OnLine {AOL} "gave" it to their users.
>There was no aditional monthly fee AND no per-charge basis.

Well, if you want to pay $6/hour (or thereabouts) to send and read internet
mail, feel (not) free. :)

>Too bad AOL isn't acessable without an IBM or MAC.
>John

That is one of GEnie's best traits - no forced audience. :)

-- 
Andrew Finkenstadt       | Vista-Chrome, Inc.   |           andy@GEnie
GEnie Unix Sysop/Manager | The Printing House   |    NIC Handle: AF136
+1 904 222 2639 home     | 1600 Capital Cir SW  |   ...!uunet!rde!andy
+1 904 575 0189 work     | Tallahassee FL 32310 | andy@vistachrome.com
--------->  "Our OS which art in CPU... UNIX be thy name"  <----------
From: aa700@cleveland.Freenet.Edu (Michael Current)
Newsgroups: comp.sys.atari.8bit
Subject: Re: Help! Uudecode/Yau.com
Date: 1 Sep 92 15:20:26 GMT
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Organization: Case Western Reserve University, Cleveland, OH (USA)
NNTP-Posting-Host: slc8.ins.cwru.edu


In a previous article, bbs@neb (BBS System 801-967-8072) says:

>I've just requested two files (and received them) from the Atari
>archives at umich.edu. Problem is this: One file (raindemo.arc) came to
>me in several parts (about 4, I believe). I had the system send them to
>me, received them to hard drive on my Atari 800xl. Now, how do I turn
>those 4 parts into one functional .arc file? Running Yau.com, it tells
>me, cant read header (or something of that nature). Do I need to /a
>append the 4 files to one another in sequence - thereby creating ONE
>file (out of 4), then run Yau.com on them? Any help appreciated. I'd
>like to know the exact procedure for receiving files via the archives to
>my atari. Thanks!

That's just about right.  Note that Uudecoders do not like any junk text
in the middle of the file, so when you combine your four parts
you have to go in with a text editor to fit them together into a single 
pure .uue file.
-- 
 Michael Current, Cleveland Free-Net 8-bit Atari SIGOp   -->>  go atari  <<--
   The Cleveland Free-Net Atari SIG is the Central Atari Information Network
      Internet: currentm@carleton.edu / UUCP: ...!umn-cs!ccnfld!currentm
     BITNET: currentm%carleton.edu@{interbit} / Cleveland Free-Net: aa700
Newsgroups: comp.sys.atari.8bit
From: moon!cyberden!phbill@well.sf.ca.us
Newsgroups: comp.sys.atari.8bit
Subject: Re: What... No Crashman??
Date: Tue, 01 Sep 92 10:33:51 PDT
Organization: Indescribable Creations

jim@neb (Jim Hood) writes:

> What??  Not done yet!!!  Shesh...  get those fingers moving!!!
> (just kidding of corse...  I guess I was just a little over anxious to
>  see something new on that old 8-bit!!)  
> Looking forward to seeing it when it is availaible.  

That reminds me!  I'd better work on it, eh? hahah... I've been 
fascinated with what I'm doing in PURE BASIC with a BBS (ie- no "by me" 
ML routines.  Just the typical "move bytes" and "load bytes" quickies 
that I always use (in BASIC... I'd just MOVE or BGET in TBXL)).  Hell, I 
even have a GOSUB'd routine called "OS" which checks for system halt 
[BREAK] disabled, [HELP] is checked instead), updates the clock, etc.  
All on my nifty custom DL (non scrolling data lines at the top..first 
time i got something like that WORKING correctly!)...

but yeah...  I'm still waiting to get the music (Marek!? jk.. no rush), 
and add enemy movement..   You also gotta remember the work invovled in 
designing and testing each level! (PD version will come out much sooner 
than registered version!)  

Also, I got school to worry about starting next week! (yeah, 5 1-hour 
classes...  one of which is typing... another is yearbook... <yawn>... 
call it Club Med, but... hehhehee)

Thanx for the interest!  I guess I know I have at least ONE order coming!
;)

___________________________ ||| __      PhBill @ Cyberden (+1 415 472-5527)
PhBill: Bill Kendrick      / | \        San Rafael, California, U.S.A. //
moon!cyberden!phbill@well.sf.ca.us      (North of San Francisco)    \\//
__________________________________      << Coming soon: C.E.BBS! >>  \/
                 September 1, 1992
From: norlin@ESSEX.ECN.UOKNOR.EDU (Norman Lin)
Newsgroups: comp.sys.atari.8bit
Subject: Endings to PastFinder, Necromancer, Shamus, Ghostbusters
Date: 31 Aug 92 20:01:50 GMT

Newsgroups: comp.sys.atari.8bit
Subject: Endings to Pastfinder, Shamus, Ghostbusters, Necromancer


This is the sixth try for sending out this article.  This has become
an obsession for me.  My newsreader and the email-news daemon at
ucbvax both are giving me immense trouble, but I **AM** going to see
this article posted, in my lifetime.

[Re: Pastfinder]

>dmb@rice-chex.ai.mit.edu (David Baggett) writes:
>
>>Has anyone ever completed this *infernal* game?  I've been playing it
>>for years now and I've never gotten past the last stage.  Every time, I
>>feel like chucking my 8 bit out the window becuause it's *so
>>frustrating* to play for three hours and then lose 30 lives in the last
>>four rows.

Yes.

>Speaking of unfinished 8-bit games, did anybody ever get past the last
>graveyard in Necromancer?  Some friends and I tried for years, but never
>managed to do it.  It's a great game, but I'd rather eat my own intestines
>than have to play it again...

Yes.

Of course, I had to hack the games a bit :-) so that you couldn't die, or
had infinite lives, or were immune to enemy shots, etc.

In Pastfinder, after you complete each stage, you get a new "ranking".  The
last "ranking" says "YOU ARE GREAT" and it doesn't change after that.
(BTW, IMHO, Pastfinder has some of the best character graphics and animation
I've ever seen.  Very creative 3-D effects!)

In Necromancer, after you complete the last graveyard, you get a not-
too spectacular screen with horizontal bars of color flowing up and down
from the center of the screen with a powerful fading musical chord in the
background.  Then you are returned to the title screen.

In article <9208281058.AA01063@brachot.jct.ac.il> bruck@BRACHOT.JCT.AC.IL (Itay Chamie1) writes:
>Ghostbusters... anyone get past the Marshmallow Man??

Yes; you get a vertical scrolling view of the building, then see your men
stationed at the top of the building closing the gateway to the netherworld
with their beams.  The game then continues as usual, with you getting some
large sum of money for 'winning'.

>Quasimodo...

Never heard of this game, unfortunately.

I think someone asked about Shamus.  The last room has 2 vertical bars
with a gap scrolling vertically (as with many other rooms in Shamus),
and between the 2 bars lies the shadow.  When you shoot through the gap
and hit the shadow, a rainbow of horizontal lines, scrolling downward,
fills the screen, and the message "Congratulations... but now it gets
REAL HARD!" appears (or some similar message).  You then continue on the
next level of the game, back in room 1.

Any other games anyone is curious about?  I've completed a few other games
(in similar fashion) in case anyone's dying to know the ending to a
particular game.

Norman Lin
norlin@mailhost.ecn.uoknor.edu
nlin@alliant.backbone.uoknor.edu

-- 
Newsgroups: comp.sys.atari.8bit
From: andy@homebase.vistachrome.com (Andy Finkenstadt)
Subject: Re: GEnie To Internet
Reply-To: andy@homebase.vistachrome.com
Organization: Vista-Chrome Incorporated
Distribution: usa
Date: Thu, 27 Aug 1992 22:05:36 GMT

usenet@samba.oit.unc.edu writes:
>Last night on GEnie, there was a RTC (round table conference) with the
[deleted]
>There should be a transcript of the entire night's conversation on
>alt.bbs (maybe alt.bbs.internet?), but I'm not sure in which newsgroup
>it will end up...

I will post it here as soon as I have the transcript finalized.
-Andy
 moderator of that conference. :)

-- 
Andrew Finkenstadt       | Vista-Chrome, Inc.   |           andy@GEnie
GEnie Unix Sysop/Manager | The Printing House   |    NIC Handle: AF136
+1 904 222 2639 home     | 1600 Capital Cir SW  |   ...!uunet!rde!andy
+1 904 575 0189 work     | Tallahassee FL 32310 | andy@vistachrome.com
--------->  "Our OS which art in CPU... UNIX be thy name"  <----------
Newsgroups: comp.sys.atari.8bit
From: tgreen@iastate.edu (Todd Greenfield)
Subject: wanted: printer interface
Keywords: interface
Organization: Iowa State University, Ames IA
Date: Thu, 3 Sep 1992 01:56:06 GMT

I'm looking to buy a printer interface for an 8bit system
that I'm giving to my nephew.  I'd like to spend $15 - $25,
but would spend a little more for an 850 or PR connection.
Email me if you've got one to sell, or if you know somewhere
that might have one for a few $$.

Todd
From: crow@coos.dartmouth.edu (Preston F. Crow)
Newsgroups: comp.sys.atari.8bit
Subject: Re: Atari binaries postings. A comment...
Date: 31 Aug 92 19:14:12 GMT
Organization: Dartmouth College, Hanover, NH

In <1992Aug31.175413.20955@cbnewsk.cb.att.com> garold@cbnewsk.cb.att.com (g.d.redenbaugh) writes:

>I am in favor of having binaries posted for the following reasons:

>        - more convenient than ftp'ing somewhere
>        - new binaries and updates come right across the screen
>          (don't have to ftp to there and figure out what is new
>           or decide if you are interested)
>        - more convenient for people to post binaries (hopefully
>          more binaries will be posted)

>However, is it necessary to have a separate binaries news group.  It
>used to be common for binaries to be posted right to this group.  I am
>not against a binary news group if it will get binaries posted but is
>there a reason why binaries can not be posted here.

I think you have a good point.  Why don't we just post uuencoded files
here for now.  If it becomes a problem, then we will have a much better
argument for a new group.  As it is, I'm not convinced that a new group is
needed.

BTW:  Will people have trouble accessing uuencoded files?  I won't
have any problem, but then again, I'm using a Unix box to do my transfers.

--PC
--
The position and/or opinions in the above message are those of the Board of
Trustees of Dartmouth College.  Copyright (c) 1992.  All right reserved.  The
above positions are also held by George Bush, many foriegn world leaders, and
you who are reading them.  Preston bears no responsibility for the content.
From: Rick_Michael_Cortese@cup.portal.com
Newsgroups: comp.sys.atari.8bit
Subject: Re: Fixing a 1050 disk drive
Date: Thu, 27 Aug 92 07:57:34 PDT
Organization: The Portal System (TM)

With the drive facing you look for a variable resistor in the back left
hand corner labled "VR2" it's a small pot about 1/2 the size of a dime that
needs a small screw driver to adjust.