HDTenEightyP/NetNews huggingface dataset:
From: CC100DR@GITVM1.GATECH.EDU
Newsgroups: rec.games.empire
Subject: NEW GAME STARTING!!!!!!!!!!
Date: 15 Apr 92 17:00:53 GMT
Organization: Georgia Institute of Technology-Office of Information Technology


    The game will have one 48 ETU update a day, at 1900 EST. It will be a
64X128 world. Some people may get their own islands, some will be on
islands with other people. I'm looking at a game start date of 2 weeks
from today, on the 29th of April. A test game will be up on Monday.
If you're interested, send country, representative, and your preferred
e-mail address to empire@spcvxe.spc.edu  DO NOT SEND IT TO THIS ADDRESS!
I won't answer any that come here. Oh, before I forget, I'm running
Merc code :) All the constants are stock. I will hand place sanctuaries
in the real game, but you get what you get in the test. All resources will
be as they come out of the ore distribution script. Version follows.

version > vers emp
BSD Empire 1.1 patch level 5 (KSU distribution 1.04)

The following parameters have been set for this game:
World size is 64 by 128.
There can be up to 60 countries.
By default, countries use their own coordinate system.

An Empire time unit is 1800 seconds long.
The next update is at Wed Apr 15 19:59:46.
The current time is Wed Apr 15 12:59:33.
An update consists of 48 empire time units.
Each country is allowed to be logged in 1000 minutes a day.
It takes 25.00 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 1.0 units of food.
1000 babies eat 12.0 units of food becoming adults.

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $3.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.

Happiness p.e. requires 1 happy stroller per 5000 civ.
Education p.e. requires 1 class of graduates per 4000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from your allies is 1.56%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logrithmic growth (base 2.00) after 0.75.

Options enabled in this game:
        ALLYHARBOR, SHOWPLANE, DROPANY, REJECTS, BMAP, AUTONAV, SCUTTLE,
        CONVASAT, ORBIT, ABM, GRIND, PINPOINTMISSILE, FALLOUT, SAIL,
        NUKEFAILDETONATE, MISSINGMISSILES, SHIPNAMES, NONUKESUB, BETTERABM,
        RANGEEDIT, MISSDEF, SHIPSAM, BIND, UPDATESCHEDULING, MERC

The person to annoy if something goes wrong is Dave Re
              (empire@spcvxe.spc.edu).
You can get your own copy of the source by ftp'ing to hp5.mcs.kent.edu
From: hageland@rama (hageland)
Newsgroups: rec.games.empire
Subject: Need a replacement.
Keywords: Merc, Replacement.
Date: 15 Apr 92 17:22:53 GMT
Organization: University of Alaska Computer Network


  I'm currently running a fairly powerfull country in Merc VIII.  I'm  
about medium on the tech level, but have a very good economy with lots
of room for expansion.  However I now need more time for school and my
girlfriend (don't we all) so I'm forced to give up this country.  Write
to me at fsmah1@acad3.alaska.edu for more info if you are interested.   
Please do this as soon as possible because I don't have time to keep up
with it right now.

TNX
From: setzer@math.ncsu.edu (William Setzer)
Newsgroups: rec.games.empire
Subject: Re: Making territories useful
Date: 13 Apr 92 20:08:15 GMT
Organization: The Chebychev Church of Probability

s2842276@titan.ucc.umass.edu (Wanderer) writes:
:
: What I'd like is to be able to do a "cens 1" and have it show me 
: everything with terr set to be 1, I know I could do this with
: "cens * ?te=1" but "cens 1" is a bit more intuitive, and less typing.
: (for that matter "ce 1" is even less typing...)

Here's a hack we've been using for some time now to do just that.
You have to put a "$" in front of the territory number, but otherwise
it acts exactly as you describe.


William

---
*** snxtsct.c	Sun Jul  2 23:58:16 1989
--- emp/player/subs/snxtsct.c	Thu Sep 12 16:13:12 1991
***************
*** 41,51 ****
--- 41,58 ----
  	struct	range range;
  	coord	cx, cy;
  	int	dist;
+ 	char    hack[80];
  
  	if (str == 0 || *str == 0) {
  		if ((str = getstring("(sects)? ")) == 0)
  			return 0;
  	}
+     if (*str == '$') { /* hack by rcb to make territories useful */
+       sprintf(hack, "terr=%s", ++str);
+       snxtsct_area(np, &worldrange);
+       nstr_comp(np->cond, &np->ncond, EF_SECTOR, hack);
+     }
+     else
  	switch (sarg_type(str)) {
  	case NS_AREA:
  		if (!sarg_area(str, &range))
Newsgroups: rec.games.empire
Subject: UB Game + More...
From: tvaughan@desire.wright.edu
Date: 7 Apr 92 14:17:24 EST
Organization: Wright State University 


	Just thought I'd mention a few OPINIONS:

	First, there is no harm in bitching about the UB game in this
group.  Everyone claims that Rodina broke a number of unwritten rules
as a Diety, and the debate is at least giving people (especially newbies
like me) a better idea as to what the unwritten rules actually *are*.
	Following that idea, I'd request that someone (name player, etc)
post the "unwritten" rules--Diety conduct, no one can play 2 countries,
etc.  As you may have noticed, unclear rules lead to pretty messy arguments.

	Second, I don't think there's any problem with someone playing
another person's country if

	1) the Country's owner specifically requests it and
	2) the two countries are *official* allies.

	This means that you couldn't log on when a buddy was being attacked,
and also that conflict of interest arguments won't hold if the two countries
are already allied.  Again, this is just an opinion to generate thoughtful
discussion.

	Finally, as a personal note, I'd just like to know if any new games
are starting soon.  The UBuffalo game was the only game I was participating,
and even though it's up now:

	1) I don't know how long it'll stay up, and
	2) I'm pretty much toast in that game anyways.

	Anyone who is starting a game, please post it, and if anyone is
considering starting a game, believe me, there are a lot of interested
people (not even counting the UB game).

	Just my $0.02 worth.

		tvaughan@desire.wright.edu
From: thaanuj@prism.CS.ORST.EDU (John Thaanum)
Newsgroups: rec.games.empire
Subject: eif compile problems
Date: 12 Apr 92 22:04:54 GMT
Distribution: na
Organization: Oregon State University, Computer Science Dept.

I thought I'd give the eif client a try, but I am getting a compiler error.
This is what happens:

prism 52% make
	cc -g  -c -o eif.o eif.c
cc: "eif.c", line 119: error 1584: Inconsistent type declaration: "sprintf".
*** Error code 1

Stop.


When I look at the source, everything appears ok.  Is my compiler stupid?
Do I need to set some flags or something in the Makefile?  I've never been
that hot at working out problems in other people's code, so any help would 
be thoroughly appreciated.

Many thanks in advance,


-- 
      +--------------------------------------------------------+
	   John Thaanum          thaanuj@prism.cs.orst.edu
	"A better tomorrow takes your best today..."  -Triumph
      +--------------------------------------------------------+
Newsgroups: rec.games.empire
From: mjd@mm.ovro.caltech.edu (MARK DEAZLEY)
Subject: Reflections on Fodder Frenzy III
News-Software: VAX/VMS VNEWS 1.3-4x  
Reply-To: mjd@mm.ovro.caltech.edu
Organization: California Institute of Technology
Distribution:  world
Date: Thu, 9 Apr 1992 05:40:10 GMT

Ahhhhh, First one little grievance...

>         Grand_Seljuk took an early tech lead, a lead which he would
> never lose through the course of the game.  First to ship, plane, and
> nuke tech, this newcomer to the game showed that he had what it takes
> to keep a delicately balanced economy up and running, and still have
> time to throw nukes around like rice at a wedding...

 #    name             tech     research    education happiness cap-location
 18    Croatia          461.95    305.04       60.68      35.64  51,33
 30    Zzyzx            512.00    230.78       24.01      17.01  30,32
 32    Grand_Seljuk     214.88    106.62        0.00       0.00  -15,13

OK ... So another newbie toots his horn. But I should mention that
Grand_Seljuk did have the tech lead until we got into a nuke off. I
beat him up at that point because I had a Landsat 2 over his territory
and was able to target his infrastructure accurately, and took out
his capitol with a 3mt nuke after he intercepted my first three incoming
nukes with abms. His nukes landed short of my area and instead tore up my
ally Croatia.

A day later I sent up a network of eleven KH-7s to get better targeting 
info and proceeded to nuke six capitols in a one hour.

I now realize that the ability to put nukes on the important targets
such as capitols, airfields, tech centers, and banks in an accurate
manner played an important part in moving us from the middle of the power
chart to the top. Its hard to wade through the 500 plus lines of data
a KH-7 provides (especially on a 2400 baud link...)  but it made
the difference from blindly lobbing to pinpoint targeting.

I don't feel that the blind grabbing of massive territory is a good
strategy in the long run because the work load is too great in a blitz
game like Fodder Frenzy. The maintenance of an efficient economy that
was aimed at tech buildup was my goal in the game. In the long run it
paid off because I got the intel assets I needed. 

The real bummer is that my netlink died about three hours before the game
ended and my allies finished off Scondia and newbiedom without me.
My hats off to them!

I wish to thank Ace for his Deitying and patience.

							MJD .aka. Zzyzx

PS: Croatia, email me .re. the endgame!!!

*******************************************************************************
* Mark J. Deazley ... Owens Valley Radio Observatory .... (619)-938-2075 x119 *
* INTERNET: MDeazley@ovro.caltech.edu ................... (619)-872-4386 Home *
* "The REAL CA desert starts around Newhall and continues South to San Diego" *
*******************************************************************************
From: Raist@qube.OCUnix.On.Ca (Raist)
Newsgroups: rec.games.empire
Subject: Re: Tamu game
Distribution: world
Date: 11 Apr 92 13:05:03 PST
Organization: The QuBE BBS

How do I go about getting into one of these games? 

Raist

-- Via DLG Pro v0.991
From: gordons@coopsol.com (Gordon Storga)
Newsgroups: rec.games.empire
Subject: Re: PC Empire
Date: 10 Apr 92 06:25:54 GMT
Organization: Stay Awake Software


Author here.  What can I do for you?

<1992Apr3.152629.15877@nic.umass.edu> s1949782@titan.ucc.umass.edu (Matthew Crocker) said:
><0095880B.C7BA9780@Msu.oscs.montana.edu> oususajc@Msu.oscs.montana.edu writes:
>>I am trying to get empire88 to work on my PC, but it is putting the controll
>>characters on my screen instead of actually clearing the screen, and stuff like
>>that.  I had a similar problem with nethack, but I can't remember the fix.  I
>>think it had something to do with config.sys.  Also, it can't find the help
>>files.  Is there anyone out there that can help me with these problems?
>
>Just a guess here... try adding to you config.sys file
>ANSI.SYS
>add the line DEVICE=C:\DOS\ANSI.SYS to you config.sys

Yes, it's stated in the README file, I believe.

As to the help files, when you run UNPACKIT.BAT it creates two directories
in the current directory - DATA for the game data files, and INFO for the
help files.  During the UNPACKIT sequence it puts the help files into the
INFO directory.  Make sure you have the help files in the right directory
and that it is a directory level just below EMPIRE.EXE.

BTW, the latest version is 1.48.  I don't believe it is available yet at
the pitt site, but if you send me your name, disk type, and $5 for postage
and handling I can send you the latest and greatest.  For those of you
that have registered (i.e. paid for the game) just drop me a line that you
are interested in 1.48 and I'll send it out gratis.

Happy conquering.


Gordon (note new address below)
gordons@coopsol.coopsol.com
-- 

The opinions expressed are my own, and not the beliefs or opinions
of whatever company you think I work for.  So there, thhhbbbt!
Message to Kodak:  Freedom for Dan Bredy.
From: mendels@eniac.seas.upenn.edu (Jeffrey Mendelsohn )
Newsgroups: rec.games.empire
Subject: bridge question
Date: 9 Apr 92 21:35:51 GMT
Organization: University of Pennsylvania


Is it possible to build a bridge of length two?  How?

					Thanks,
					Jeff   ( Plainsboro )
From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
Newsgroups: rec.games.empire
Subject: Re: bridge question
Date: 10 Apr 92 02:25:59 GMT
Organization: Georgia Institute of Technology

In article <73500@netnews.upenn.edu> mendels@eniac.seas.upenn.edu (Jeffrey Mendelsohn ) writes:

>Is it possible to build a bridge of length two?  How?

Not off a single bridgehead.  You can only do it from two different bridges
and build them towards each other:

     . . .         . .     
    . + + . .   . . + . .    
   . + + + # . . + + + + .         
  . + + + . = = + + + + .          
   . + . . . . # + + + .           
    . .       . . . . .            
                                   

-- 
Jorge Diaz                       | If winning is not important, then Commander,
Georgia Institute of Technology  |    why keep score?
Office of Information Technology | 
ccoprdj@prism.gatech.edu         |                     - Worf -
From: CC100DR@GITVM1.GATECH.EDU
Newsgroups: rec.games.empire
Subject: SPC Empire
Date: 17 Apr 92 19:01:35 GMT
Organization: Georgia Institute of Technology-Office of Information Technology

OK, here's the final list. The game is now closed. I think that everyone
who sent me mail got a country. If you did send me mai land didn't get one,
let me know. All further correspondance will be by mail....

  Plainsboro   Ragnarok   LSF
  Otago        TOG        Wyrd
  Persia       zog        NIN
  Bierhaus     Caldez     Norgorthrond
  Croatia      Inverness  Crustyland
  Kazzad'ur    Entavia    MutantLizards
  Safari_Club  Orleanais  Aquitane
  Skondia      Hajtaj     Drakona
  Space_Inc    Wermacht   Corto_Maltese
  Tehtys       Gambit     Deathstars
  Angband      Dagorland  K-marts
  Crapulus     Old_Man    Stuart_Hall
  Pegasus      HELL       Ravenloft
  theCON       Nautava    socal
  darkwing     Kelvessia  Petra
  Shadowlands  Atlantis   WYSE

  That's 48 countries. Ought to be a wild game :)

  You should be receiveing mail from me shortly. If you don't, send mail to
empire@spcvxe.spc.edu to the effect that you didn't get your mail notice.
Entavia, MutantLizards, and Crustyland still have to get me their reps and
their e-mail addresses, so they won't be getting the mail, as yet....

  Dave
--
Dave Re                   : "There's nothing to do when I get out!
VM Support, Ga. Tech      :  So me and my hammer go house to house!"
cc100dr@gitvm1.gatech.edu :                   Kill Floor
cc100dr@gitvm1.bitnet     :                   Galactic Cowboys
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: Re:  UBuffalo Game Ends Early (Oh know, not again)...
Organization: The Ohio State University
Date: Mon, 6 Apr 1992 16:54:50 GMT

Re:  UBuffalo Game Ends Early....

Jeez, if I read the text correctly, seems like the diety has been playing the
game.  This raises all sorts of ethical questions... formost of which is:

"Can a Diety play or allow other players to use his (her) account in a 
non-blitz game?"

I think not.  I was in a game not to long ago where the diety played
unbeknowest to the rest of us...  this was discussed in r.g.e.

There ought to be some sort of general concensus:  no diety should allow him
or herself to play.  The dangers and temptations are much to great.  As far as
penalties go, well, I don't think there is a need other than the fact that 
some players are going to keep a "shit-list"... and so it goes...

Ken Pearce, aka LSF
Organization: Georgia Institute of Technology-Office of Information Technology
Date: Thursday, 16 Apr 1992 11:17:31 EDT
From: <CC100DR@GITVM1.GATECH.EDU>
Newsgroups: rec.games.empire
Subject: ANNOUNCEMENT FOR SPCVXE GAME!!!!!!!!



     Due to a stupid, lame brained typo on my part, I managed to delete
all the mail I got from you people. I still have the country names, but
I've lost the reps and the e-mail addresses. Yes, your deity is a
dumb#*! :) Anyhow, if everyone listed below could send me your rep and
e-mail address again, I'd appreciate it :) (include the country, so I
know who you are :)

     This is a list of the people I have as of 1100 today. If you sent
something after that, don`t worry, I probably haven't read it yet.

    Ragnarok          LSF
    Otago             TOG
    Wyrd              Persia
    zog               NIN
    Bierhaus          Caldez
    Norgorthrond      Croatia
    Inverness         Crustyland
    Kazzad'ur         Entavia
    MutantLizards     Safari_Club
    Orleanis          Aquitane
    Skondia           Hajtaj
    DrakonaSpace_Inc
Gambit

    That's 25 players. There's plenty 'o room left, if you still want to
join. Like, I said, though, I'm sorry about this whole mess. Please just
send me your reps and e-mail addresses again. I promise I won't make any more
stupid typos :)

     BTW- unless anyone strongly objects (is that even the right word??)
tech for the test game will be linear. That way you guys (and girls) can
have a little fun if you want :)

     Dave Re
     mail to empire@spcvxe.spc.edu
From: keith@acsu.buffalo.edu (Hawk)
Newsgroups: rec.games.empire
Subject: Test game going up..
Date: 8 Apr 92 03:31:29 GMT
Organization: UB



Greetings... There is a test game going up within the hour at UB..

Note that this is a test game, and MAY be unstable. (That's what I am testing).

there will be about 10-15 countries, with names 1-10 and reps 1-10.
First come first served.

			LOF
Newsgroups: rec.games.empire
From: lexier@fraser.sfu.ca (Lyle Lexier)
Subject: I would like a new ruler to take over my country on UB.
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 9 Apr 1992 07:25:03 GMT

I would like somebody to take over my country on University of Boston.  My
country is a medium power.  I do not have the time to run this country anymore,
because I am so busy with my finals and programming work.
 
Lyle Lexier

-- 
--------------------------------------------------------------------------------
|  Lyle Lexier        | There should be no discrimination against any person   |
|lexier@fraser.sfu.ca | for his/her race, sex, or sexual orientation.          |
--------------------------------------------------------------------------------
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Newsgroups: rec.games.empire
Subject: Explore Tool Wanted
Date: 12 Apr 92 16:33:12 GMT
Article-I.D.: magnus.1992Apr12.163312.8610
Organization: The Ohio State University


	Anybody know of a good explore tool (simular to GEET's nova) 
that I can use on my system's UNIX machine (written in C)?  Oh yeah, has to
be for a dumb VT-100 terminal so X-Windows need not apply :(

Thanks in advance.
Newsgroups: rec.games.empire
From: guidry@casbah.acns.nwu.edu (David Guidry)
Subject: Re: bridge question
Organization: Northwestern University, Evanston Illinois.
Date: Thu, 9 Apr 1992 22:34:47 GMT

In article <73500@netnews.upenn.edu> mendels@eniac.seas.upenn.edu (Jeffrey Mendelsohn ) writes:
>
>Is it possible to build a bridge of length two?  How?
>
>					Thanks,
>					Jeff   ( Plainsboro )

Only a bridgehead sector can build a bridge.  If you are trying to bridge a
2-sector strainghts, then you must have a bridgehead on both sides and
build out one sector from each.

Of course, if you're using the convoluted TOWER code, it's no problem.

Gott

-- 
David A. Guidry       |    On a clear disk, you      |       empire
Student Consultant    |      can seek forever        |   Not just a game
Academic Computing and Network Services |   GEAUX    |  but a way of life
<empire@nwu.edu><dawidge@nuacvm.bitnet> |  SAINTS!!  |  -- Gott im Himmel
Newsgroups: rec.games.empire
From: ccoprmd@prism.gatech.EDU (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: Re: Making territories useful
Date: 11 Apr 92 14:43:50 GMT
Organization: The Dorsai Grey Captains

In article <1992Apr11.125049.25777@nic.umass.edu> s2842276@titan.ucc.umass.edu (Wanderer) writes:

>Well more to the point the census command is the one that needs modification.
>What I'd like is to be able to do a "cens 1" and have it show me 
>everything with terr set to be 1, I know I could do this with
>"cens * ?te=1" but "cens 1" is a bit more intuitive, and less typing.
>(for that matter "ce 1" is even less typing...)

What would we do with realms, then?  As it is, 'cen #1' does realm 1, and 
it goes from there.  What would we gain by replacing that with territories, 
and having to type 'cen * ?realm=1' to get realms?

>Perhaps we could see this added to empire 2.1?

I certainly hope not. :-)

-- 
Matthew DeLuca                      "Being next to Dorsai is a slow form of
Georgia Institute of Technology      the 'dissolve' command..."
Office of Information Technology    
Internet: ccoprmd@prism.gatech.edu                  - Banzai, Merc V
Newsgroups: rec.games.empire
From: kpearce@magnus.acs.ohio-state.edu (BULLDAWG)
Subject: UB Cheating (can a diety play?  _no_way_)
Organization: The Ohio State University
Date: Mon, 6 Apr 1992 22:31:42 GMT

Re:  UB cheating (and such)

	The fact is, that screaming the loudest does not make one right.
I mention this because the rebuttal in the Diety / Player scenerio sounds
loud.

	There are several problems as I see it with a diety playing.

1)  Honest intentions aside, it is possible to cheat.

2)  I find it hard to believe that in a game where information is power, that
someone with access to the diety account would resist the urge to "peek."

3)  Even if the diety was _completly_ honest, who will believe him?  The lack
of evidence of cheating is not _proof_ of no cheating.  The diety can massage
the data-base or whatever to hide ones tracks.

4)  The game should have been pulled down until a non-player could diety.  
Or just shut the game down.

Bottom line:  it is hard to reconcile anything that can be said in defence
of deity / player situations.  There is just far too much that can go wrong.
Besides, innocent or not, if you look bad then you are guilty in everyone's
eyes.

I still firmly believe that, blitz games excluded, that one can not have a
diety in good faith also play the game as a full fledged player.  When the 
diety's country is also in the top running then ... well, you know, 
the questions will abound of their own accord.

Ken Pearce, aka LSF
From: ccoprmd@prism.gatech.EDU (Matthew DeLuca)
Newsgroups: rec.games.empire
Subject: Re: Making territories useful
Date: 11 Apr 92 15:39:09 GMT
Organization: The Dorsai Grey Captains

In article <1992Apr11.151554.20196@nic.umass.edu> s2842276@titan.ucc.umass.edu (Wanderer) writes:
>ccoprmd@prism.gatech.EDU (Matthew DeLuca) writes:

>>What would we do with realms, then?  As it is, 'cen #1' does realm 1, and 
>>it goes from there.  What would we gain by replacing that with territories, 
>>and having to type 'cen * ?realm=1' to get realms?

>why would you get rid of that feature? there's certainly no reason why you
>can't have BOTH!

>no reason to get rid of the old stuff, what made you think I'd do that?

Brain death, not enough sleep, the usual stuff. :-)

There's probably (I'm certainly not going to look at find out) coding reasons
why 'cen 1' won't work, but making it something like 'cen $1' for territories
might be useful.  Then again, I don't usually use territories, so who cares? :-)
-- 
Matthew DeLuca                      "Being next to Dorsai is a slow form of
Georgia Institute of Technology      the 'dissolve' command..."
Office of Information Technology    
Internet: ccoprmd@prism.gatech.edu                  - Banzai, Merc V