HDTenEightyP/NetNews huggingface dataset:
From: sikorski@phoenix.Princeton.EDU (Edward Sikorski)
Subject: Re: Neo Geo - The Best Console
Originator: news@ernie.Princeton.EDU
Organization: Princeton University
Date: Wed, 29 Jul 1992 16:30:34 GMT

In article <1992Jul29.104003.2037@merrimack.edu> desmondw@merrimack.edu writes:
>In article <1992Jul27.163450.20689@rice.edu>, jsj@ravl.rice.edu (Jeffrey Spence Jeffress) writes:
>> In article <1992Jul27.102245.2022@merrimack.edu> desmondw@merrimack.edu writes:
>>  
>> 	Sorry about the rambling but I too am finally tired of 
>> 	hearing about the system wars. Sometimes they are useful, 
>> 	but everything that needed to be said already has been 
>> 	in this case.
>
>      Lets face it, The system wars will continue until SNES and Genesis
>users allow Neo Geo owners to have a say on their system in this
>newsgroup. SNES and Genesis owners won't allow one Neo Geo owner to
>ask any info on a game or a review. Every time a Neo Geo owner asks
>for another Neo Geo owner to post a review of a game he/she gets flamed
>to death on this newsgroup with crap like "you're such a loser for
>paying $500 for that system", "the games all suck", etc. 
>     If you don't believe me look about 20 posts above at someone who
>reviewed Fatal Fury and got some jerk telling him the game sucks and
>get with SF2. This is why I keep the war up with SNES  and Genesis owners
>and will continue it until this bullshit is stopped. How would you feel
>asking for  a review of a game for the Genesis and getting 20 flames
>on your mail?

I tend to agree. On another net group (rec.video.releases), I had posted
about a subject I was disqusted with. Immediatedy, a cock-suckin,
asshole had flamed my article! I was totally unbias and this jerk cut me
up because he was narrow-minded. Many Netters see this kind of new
stereo-type that hides behind his/her terminal. They are secure and feel
they can get away with anything. Not true. Look what it has done to some
Nets. It is amazing how we post are thoughts and some self-proclaimed
god has to contradict everything you post regarding a product he likes
or dislikes. (Pardon my language-above but the jerk had Emailed me
directly with colorful metaphors I didn't deserve, nor anybody!)

As far as flames go, Snes, Nes, Genesis, Sega, Lynx, Atari, GameGear,
Gameboy, TG16 and all other HOME VIDEO GAMES should be welcome here!
Especially NEO-GEO! Heck, I don't own the game, but I rented it Last
summer from the only source in Denver, CO., and I liked it! There were
only 4 games out, but they were fun. However, the cost must come down.
The price of the gold system would set back quite a few budgets. If
NeoGeo developes a CD-ROM system, it may be even more expensive.

Hey, flames are welcome, but don't expect the attention to those who
have a point of view of their own!
Organization: University of Illinois at Chicago
Date: Thursday, 30 Jul 1992 00:16:58 CDT
From: <U20565@uicvm.uic.edu>
Newsgroups: rec.games.video
Subject: Wanted: F-ZERO for sale

Anyone up on selling their copy of F-ZERO? If so please respond ASAP (directly
of course). The price better be reasonable, for example a local dealer has
them for around $40. I guess since it is an old game it might not be selling
well. If memory serves some people don't rank it too high up there.

I rented it and enjoyed it. If you can make me a reasonable offer it will
prevent me from going to the dealer and simply purchasing it outright. I
am posting this at 12:22AM Thursday, 7/30. Respond by 1:00PM today. Otherwise
there is a good chance I will have gone out and purchased it. No guarantee
that I WILL purchase after the latter time, but a good chance nonetheless.

Send me your offer,
Mario Pacheco
Newsgroups: rec.games.video
From: mfolivo@sactoh0.sac.ca.us (Mark Newton-John)
Subject: New Ranma 1/2 game
Keywords: For NEC CD-ROM
Organization: Sacramento Public Access Unix
Date: Tue, 28 Jul 92 17:27:01 GMT

In <BrzHq0.JC8@news.cso.uiuc.edu> cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang ) writes:

>I've seen the new Ranma 1/2 in the latest EGM.
>Does anyone have any more info on this game?
>Is it out yet in Japan? and also, can we get it
>here yet in the US?

Hmm. I don't know about a Super Famicom game, but a new Ranma 1/2
game for the Turbografx was just released. This is the third Ranma
1/2 game for the Turbografx.

By the way, there was a Ranma 1/2 game released also for the
GameBoy, but I had heard it wasn't that good...


-- 
#############################################################
# Scaramento Public Access UNIX     sactoh0.SAC.CA.US       #  
#  (916) 649-0161, 722-6516 & 722-5068    E-Mail & USENET   #
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Newsgroups: rec.games.video
From: ingram@hotair.enet.dec.com (Larry J. Ingram)
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Organization: Digital Equipment Corporation
Date: Wed, 22 Jul 1992 18:07:19 GMT


> Lots of drivel about bus widths, byte and word length, etc. deleted.

	Why don't you folks just play the games?

	Geez, the amount of mis-information and useless techno-babble in this
	topic is staggering!

Larry
Xref: sparky rec.games.video:15799 comp.sys.atari.8bit:3844 comp.sys.atari.st:11695
From: moon!cyberden!phbill@well.sf.ca.us
Newsgroups: rec.games.video,comp.sys.atari.8bit,comp.sys.atari.st
Subject: Re: Modifying NES lightgun for Atari 2600/7800 - need help
Date: Fri, 24 Jul 92 13:50:54 PDT
Organization: Indescribable Creations

Here's what ANTIC says about the Sega gun being used on the 8-bits.

from: "First Look Inside the XE Game System," ANTIC V7,#4, Aug.1988, p.42

"..If you're tired of waiting, you may wish to pick up the Sega light gun 
for about $25 (when on sale) and modify it for the Atari.
"  To modify the Sega gun for the Atari, you'll have to cut off the 
incompatible connector.  The wires must be stripped back and soldered 
into an Atari joystick connector as follows:
   SEGA GUN             ATARI JOYSTICK PORT
   Blue wire            Pin 1 stick FWD
   Gray wire            Pin 6 trigger
   Green wire           Pin 7 +5 volts
   Black wire           Pin 8 ground
"  Because of the close-fitting connections for the XEGS ports, don't 
wire in a DB9 female connector that has "ears."  Most joysticks don't 
have wires for unused signals, so cutting up an old joystick may not 
work.  Specifically, an Atari joystick does not need the +5 volts, so 
there isn't likely to be a wire connected to Pin 7. Howeverm you can find 
joystick extension cables at Radio Shack [I don't think this is true 
these days...check MCM Electronics...], which have all nine pins wired 
from male to female.  [...Antic disclaimed responsibility for damages or 
deaths...hehe]
"  Once it's all hooked up, you'll notice that the gun fires when you 
/release/ the trigger, which is annoying.  The Sega trigger wiring is the 
opposite of what the Atari light gun uses.  To rewire the trigger switch, 
remove the five screws (one is under the Sega logo on the side). Find the 
trigger micro switch with three connections. Wire to the normally 
/closed/ contacts instead of the normally open."

There ya go.    Sounds like a bit of work, but I suppose it's worth it.  
Does anyone know if the Genesis has a seperate light gun and if it works 
identical to the Masters or what??

later

    "Be seeing you!"
Say|____________9_year_veteran_ ||| __
Hi |PhBill: Bill Kendrick      / | \
if |moon!cyberden!phbill@well.sf.ca.us
in |__________________________________
NJ!|                     July 24, 1992
From: louis@netcom.com (Louis Chui)
Newsgroups: rec.games.video
Subject: Re: CAPCOM JOystick
Date: 25 Jul 92 04:15:47 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

In article <91714@bu.edu> antoniou@buitc.bu.edu (George Antoniou) writes:
>Just order one from Chips and Bits for $69+$2 shipping.  Will not be shipped
>until August, though...
>
>Just wondering who else has ordered one,  and for how much and where...
>
>please post...
>
>giorgios

Just came back from the Software Etc. in the mall. The saleslady told me
that they are expecting the Capcom Joystick to come in August 1st at $84.00.

-- 
Louis Chui 
Internet address: louis@netcom.COM
UUCP address    : oliveb!valisys!chui
Newsgroups: rec.games.video
From: xepo@csd4.csd.uwm.edu (Scott R Violet)
Subject: [SNES] Chocalate Road (?) 2
Originator: xepo@csd4.csd.uwm.edu
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Distribution: usa
Date: Mon, 27 Jul 1992 17:25:58 GMT

Hi,
	I am having trouble finding the second exit from this one.
Since it is a red one, it should have one.  I am not sure if I have
the name right, but it is the one that says the number of coins or
time, can affect where you go.  So, any suggestion?
-- 

		-Scott Violet (xepo@csd4.csd.uwm.edu)
From: matsis@bagels.enet.dec.com (Pam Matsis)
Newsgroups: rec.games.video
Subject: (SNES) Final Fantasy II for Sale or Trade
Date: 22 Jul 92 19:03:01 GMT
Organization: Digital Equipment Corporation


Final Fantasy II - In perfect condition with Box, Packaging and Instructions.

Will Trade for one of the following games in same condition.

Lemmings
Contra III
Castlevania IV
Pilot Wings


Will Sell for $40. (plus $2 for shipping and insurance if necessary)


Pam
Newsgroups: rec.games.video
From: kdorff@hobbes.comp (Kevin C. Dorff)
Subject: Re: QUESTION: Does "8 meg cartridge" mean "1 megabyte"?
Organization: /home/dante3/kdorff/.organization
	<1992Jul21.053318.27044@beach.csulb.edu>
Date: Tue, 21 Jul 1992 23:15:29 GMT

>"A byte is the usual unit of computer memory.  Nearly all machines, a byte is
>8 bits and that is the standard definition." - from New C Primer Plus, P.56.
>Divide 16 million bits by 8 bits/byte = 2 million bytes!
>SNES does have 16bit data path but it does not change the fact that 1 byte =
>8bits.  16Mbits is the maximum size SNES can handle directly through CPU.

PLEASE lets not confuse the DATA BUS with the ADDRESS bus.  It is the
address bus that determines how much data can be access.  The data
bus determines how much you can access at one time.

A 16 bit data bus says only you can access 2 bytes at one fetch.
Dosen't the SNES actually have an 8 bit data bus ANYWAY?  And functions
16 bits internally?  I may be wrong, but this is how I remember it.

To get a max cart size (accessable memory size) of 2 megsbytes (16megabits)
you would need a 14bit address bus.  I haven't seen many of them. I
am not saying it is impossible (it may even have one) but it dosen't
seem LIKELY.

What does seem more likely to me is a 16bit one.  Giving 8megabyte
cartridge maximums, unless two of the lines are unused or used for
determine ROM and Cart access.

Dunno.

Any GOOD TECHNICAL info on the SNES (not just it has these chips) would
be helpful for posting or email to me.  Things like bus sizes, et al.

Anyway, good luck
Kevin

--

            Kevin Dorff
            kdorff@nmsu.edu
From: ST403383@brownvm.brown.edu (Thai Pham)
Newsgroups: rec.games.video
Subject: snes controller innards, diagram and question.
Date: Tue, 21 Jul 1992 18:28:23 EDT
Organization: Brown University - Providence, Rhode Island  USA
NNTP-Posting-Host: brownvm.brown.edu
News-Software: BNN via BNN_POST v1.0 beta

Help with snes controller needed:

  I opened up a snes controller to find the following:

  A single chip is connected to all the switches in the controller.
  There are 5 lines (C1-C5) connected from the chip to the snes.  When
I short C1 with one of the pins that has a switch connected to it, the
effect is the simulation of a button pushed.

  My question is: what is this chip?  From what I have right now, I could
wire switches from a joystick straight to the chip... but I would like
a more elegant interface...

  Maybe a diagram will help:

Manufacturer's logo            chip legend

    \ \                           1H1T
  /  \ \                        /\\ V520


                            -------------                    __
                down        1   \_/  20                    C1?
                left        2        19      up
                right       3        18      L-Button
                select      4        17      R-Button
                start       5        16      x
                C5          6        15      a
                C4          7        14      b
                C3          8        13      y             __
                C2          9        12                    C1?
                C1          10       11      C1
                            -------------

What I call C1 bar is strange.  On the board there are two parallel traces;
one from C1, the other leading to the pins I call C1 bar.  There is some
kind of a silicon block soldered between the two traces.  What is it?

Voltage reading:
red on pin 10, black on 20  -4.12 V
red on c1, black on c4      -4.94 V
red on c1, black on c5      -4.12 V

On a normal chip, pin 20 would be VCC and 10 GND.  But 10 and 20 are
connected together via the strange silicon bridge.

To sum up my questions:
1) What is that chip on the snes?
2) any idea what C1-C5 are? C1 is a power lead, since it is connected to
   all the switches in the controller.  The switches just short c1 and
   the pin that the switch is connected to.
3) What is that strange silicon bridge that I mentioned above?

Sigh, it's summer so I have no access to a logic analyzer.  If anyone
has any experience with this, please reply.

-Thank you
Thai Pham
st403383@brownvm.brown.edu
Newsgroups: rec.games.video
From: rauser@fraser.sfu.ca (Richard John Rauser)
Subject: Re: Atari Jaguar busting loose!!!
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Thu, 30 Jul 1992 19:28:07 GMT

jyoung@nyx.cs.du.edu (Jeff Young) writes:

>New EGM said Atari Jaguar 32+32 is ready to run already with 20
>games!! Atari is planning roll out early 1993? 

>Now nine lives company Atari will have Lynx, Falcon, and Jaguar
>to make half life of SNES and gameboy!  

    I'll believe it when I see it...but it would be interesting to see what
kind of games they come up with. I URGE them not to bring out a bunch of
Lynx ports or "classic" 2600 games with souped up graphics. (I can see it
now...Super Deluxe Asteroids will be the pack-in cart). Seriously, though, 
I really don't know why Atari is going to bother. With the SNES and Genesis
having such a stranglehold on the home market, and NEC gobbling up the few
fringe owners, who would bother buying the Jaguar? I doubt if even Robert Jung
would get one.



-- 
Richard J. Rauser       "You have no idea what you're doing."
rauser@sfu.ca           "Oh, don't worry about that. We're professional 
WNI                        outlaws - we do this for a living."
--------
BANNED from alt.good.news! Censorship is alive and well on Usenet!
From: marms@sandia.UUCP (Mike Arms)
Newsgroups: rec.games.video
Subject: Re: GENESIS -- Games with great sounds?
Date: 22 Jul 92 22:11:38 GMT
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Distribution: rec.games.video
Organization: Dimsdale Brothers Extortion Agency

mjbrown@lonestar.utsa.edu (Marc J. Brown) writes:
>linet2@mentor.cc.purdue.edu (Lord Eugster) writes:
>
>>I was just wondering if anyone else found any games for the Genesis with
>>noteworthy to awesome music and sound effects?
>
>The one game I can remember having extraordinarily great music was Super
>Hydlide.  It's ironic, though, because the graphics and sound effects (and
>even the gameplay, since it's an RPG) all sucked big time.  

Just to add to this thread, the music in M.U.S.H.A. Aleste is terrific.
Hard drivin' rock for this very fast and intense vertical shooter.
I've always thought that the music in Technosoft's games were great:
Thunder Force 2, Thunder Force 3, Devil's Crash MD.  Plus on Devil's Crash MD,
you can enter a password to select the background music for use in the
game - the selections are from other Technosoft games.  We'll see if that
made it over to the US in Tengen's port, Dragon's Fury.

-- 
Mike Arms
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms
From: pol_in01@oswego.Oswego.edu
Newsgroups: rec.games.video
Subject: Looking for F-Zero (SNES)
Date: 25 Jul 92 03:28:19 GMT
Reply-To: pol_in01@oswego.Oswego.edu ()
Organization: Instructional Computing Center, SUNY at Oswego, Oswego, NY
Originator: pol_in01@gidney.oswego.edu

Title says it all I am looking for a copy of F-Zero for sale or trade
e-mail at the address below:

-------------------------------------------------------------------------------
Abiguity is the Devil's volley ball - Emo        |Brandon W. Hockle just a guy@
"SpAcE CaBbAgE...Juss how yew like it!"          |pol_in01@gidney.oswego.edu
                         -  Ren & Stimpy         |pol_in01@penelope.oswego.edu
SUPER NOFRIENDO! I BOUGHT IT FOR THE COOL EJECT BUTTON SO SHOULD YOU!!!!!!!!!!
-------Sig File Straight From the Intellectual Cauldron @ S.U.N.Y. OSWEGO------
From: joe@dollishill.uk.sun.com (Joe Haywood - SUN UK - City of London - Sales Executive)
Newsgroups: rec.games.video
Subject: SONIC - GAME GEAR
Date: 22 Jul 1992 15:25:39 GMT
Organization: Sun Microsystems
Distribution: world
Reply-To: joe@dollishill.uk.sun.com
NNTP-Posting-Host: dollishill.uk.sun.com

Hello all

I'm sorry to ask again but I received absolutely no replies last time...


Does anyone know the level select cheat for Sonic on GameGear (u,d,l,r A&START together
doesn't work on it).

Thanks - Joe
From: davem@uvmark.uucp (Dave Meeks)
Newsgroups: rec.games.video
Subject: Re: genesis footballgames
Date: 31 Jul 92 15:11:56 GMT
Organization: Vmark Software, Inc.

In article <1992Jul30.155613.3908@magnus.acs.ohio-state.edu> sshank@magnus.acs.ohio-state.edu (Samuel L Shank) writes:
>Is John Madden Football avail for the Genesis?  If so is it better that Joe 
>Montana's?  Are there any other football games that compare?
>
>Thanks.
>
>Sam
>sshank@magnus.acs.ohio-state.edu


Poor man...  John Madden '92 is perhaps the best sports title available, 
for any system.  Pick it up for the Genesis... you will not be disappointed.
Much better than Montana..
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Mon, 27 Jul 1992 12:30:23 -0400 
From: "Steve D. Leu" <sl3w+@andrew.cmu.edu>
Subject: EA's NHL Hockey II

Does anybody know when Electronic Art's NHL Hockey II is due out?

What new features will this have over the first release?

Thanks.


Steve Leu                          Home: Garrettsville, OH
Internet: sl3w@andrew.cmu.edu      <--- This address expires 8/1/92!
          steve.leu@odybbs.gvl.oh.us  (Home)  
          
"Life is an endless sea of sorrow indispersed with few brief waves of
joy"             
                                     - Thomas Hardy

"Who's gonna ride your wild horses?" - U2 Achtung Bay

"After all these starts and stops, we keep coming back to these two hearts"
                                     - Peter Cetera
Newsgroups: rec.games.video
From: wmt@node_1f11c.bnr.ca ( Mike Teague   )
Subject: Zelda III question
Keywords: Zelda, NES
Organization: Bell-Northern Research, Research Triangle Park, NC
Date: Mon, 27 Jul 1992 13:23:25 GMT

I have a question concerning the early part of Zelda III.

After rescuing (sp?) the princess, I go the the West village and find out that
I must go find the descendant of the Wise Men.  I go east to find a man who
tells me I must find 3 pendants.  I go the the closest castle, and then I get
stuck.

I have found the map and the compass.  I found a place where the wise man can
talk to me.  He says use what I find in the castle to defeat armored foes.
Thus far, every locked door I go to says I need the big key which I haven't found.
I can't defeat the firefly looking enemies.  At one point they seem to be
guarding an urn.  Do I need to go somewhere else (in the overworld) first?

Any hints subtle or otherwise would be appreciated. Thanx.
From: u8939683@csdvax.csd.unsw.edu.au
Newsgroups: rec.games.video
Subject: Copiers for snes       ATTN:  hobond@brahms.udel.edu
Date: 28 Jul 92 21:33:43 +1000
Organization: University of New South Wales

Hi Anthony here,

I just read your FAQ on copiers and I have a few question to ask you,

Basically I live in Australia and have the snes, this snes has a lock
out chip install.  Both on the cart and the console itself.

I want to purchase a copier for the snes but am worried which one to
get because of the lock out chip.  

I have seen the super magicom drive working but only on the super
famicom.  Could you please tell me which copier would be better
for the australian snes.

The lock out chip is really pissing me off.  The aust snes is a PAL
machine, does this effect the copier.  (as in aust carts not working 
on the copier)  Aust carts are the same size and shape as the jap
carts.

Also do you know of any adaptors that will let me get aroung the lock 
out chip and play us and jap games as well.

Thanx for your help


From: tominatr@ac.dal.ca
Newsgroups: rec.games.video
Subject: 1084S: Pixel and knob problem
Date: 23 Jul 92 19:51:46 GMT
Organization: Dalhousie University, Halifax, Nova Scotia, Canada

I need a little help:

I have my Genesis & SNES hooked up to a 1084S Commodore monitor.
I was showing a guy some SNES games I was selling and when I
turned away he played with the knobs.

Now when there is a large patch of 1 color on the screen, I can
see each pixel.  I can still play games but I had it perfect
before.  Anybody else out there with a 1084S care to tell me
where your dials are set, using a clock method?

Thanks in advance...

        - Tom N.
From: buxton@whitewater.chem.wisc.edu (Eric Buxton)
Newsgroups: rec.games.video
Subject: Re: Vindicators home video game?
Date: 22 Jul 92 16:18:06 GMT
Organization: Physical Sciences Lab, UW-Madison

>   A more recent version is slated for release soon for the Atari Lynx.
> Hopefully it'll finally come out this year -- it was only announced in  
June of
> 1990. This gets my award for the latest Lynx game ever...
> 
Well, for those of you who really can't wait for the Lynx version and want  
a portable version, I believe that that awesome piece of computer  
hardware, the Gamate comes with Vindicators!!!  At least it is pictured  
with the console.  Ohh boy, I want to run out and buy one now!!-NOT!!!!!
Newsgroups: rec.games.video
From: cw21219@uxa.cso.uiuc.edu (Kenneth C. Wang )
Subject: [SNES] Is Golden Fighter out yet?
Organization: University of Illinois at Urbana
Date: Sun, 26 Jul 1992 06:56:32 GMT

Does anyone know whether this game is out? 
If not, when is it gonna be released? It 
looks like yet another SFII clone, but
supposedly also has a side scrolling beat em up
game. Anyways, just wondering what anyone might
know about this game...
				--Yuan
 

-- 
 Kenneth C. Wang	| University Of Illinois Champaign-Urbana	
 			| Internet: c-wang@uiuc.edu			
			| AKA Che-Yuan Wang
From: dt@pnet51.orb.mn.org (Ryan Williams)
Newsgroups: rec.games.video
Subject: character redifinition
Date: 27 Jul 92 06:05:14 GMT
Organization: People-Net [pnet51], Minneapolis, MN.

Does anybody know a way to redefine characters in any graphics mode(VGA
prefered) to incorporate them into games?