HDTenEightyP/NetNews huggingface dataset:
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: about the reorganization
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
Date: Thu, 16 Apr 1992 20:11:12 GMT

>>>>> On 16 Apr 92 16:13:00 GMT, jmd9888@zeus.tamu.edu (DURHAM, JAMES
MICHAEL) said:

DURHAM> JUST DO IT!!!!!!!!
DURHAM> Stop this thread, if you want a new group just do it!

Assuming you are aware of the procedure for setting up a new newsgroup, we
are "JUST DOing IT," mostly on news.groups.

Bob
--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Xref: sparky rec.games.mud:4555 rec.games.mud.lp:1436
From: fsmlw1@acad3.alaska.edu
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: AD&D Style Muds
Date: 6 Apr 92 23:05:12 GMT
Organization: University of Alaska Fairbanks

In article <1992Apr6.164314.1163@umbc3.umbc.edu>, cs201139@zippy.acslab.umbc.edu (cs201139) writes:
> 
> Could someone send me mail with all the fantasy muds they know of which are
> in the style of an AD&D type format. In other words the classes and races
> and abilities correspond closely to that of AD&D as well as the ultimate
> objective of the game. Thanks!


I too would be interested in knowing any addresses of AD&D style muds... I am
hooked on Diku so if there are any of that style around... Please mail me
at fsmlw1@acad3.alaska.edu
I would appreciate it greatly... Thank you in advance....
From: v056rcrx@ubvmsb.cc.buffalo.edu (Chuck, the Fencing God)
Newsgroups: rec.games.mud
Subject: Re: Adversary still down...
Date: 14 Apr 92 00:41:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Apr13.212343.21505@watcgl.waterloo.edu>, anicolao@watcgl.waterloo.edu (Alex Nicolaou) writes...
>wanless@mcl.mcl.ucsb.edu (Paul Wanless) writes:
> 
>>but I don't recommend this mud for starting players as everyone is out for
>>blood and only the high levels have a decent chance of survival...play
>>circle.
> 
> ** There are several places for low level players to go on bigboy, and if
>they are careful they can do well in them. People just aren't used to thinking
>when they play, that's all.
> 
>alex
> 
>(Osric@bigboy)


Adversary (formerly bigBoy) is the first MUD I ever played, and is still the
best.  When it is down, I try playing other muds (LustyMUD, SillyMUD, vieMUD)
but Adversary is the most versatile, user-friendly game out there.

Most muds I get on make it too easy to get to a high level quick.  Either alone,
or with the help of an implementor/high-level, players are level 8 before they 
can even buy a decent weapon, or find their way around.  

On Adversary, players have to EARN their levels, thereby learning about equip.,
other players, and monsters.......by the time you are level 6, you should have
the knowledge to lead groups, buy and sell equipment wisely, and stay away from
the wrong monsters and players.
                                    Chuck "Adversary RULES" Farnsworth
                                       aka ANDROS the Cleric from UB
Organization: Fifth yr. senior, Philosophy, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.mud
Date: Thu, 16 Apr 1992 01:47:38 -0400 
From: Moonchilde <jtraub+@cmu.edu>
Subject: Re: Why port number 4201?

The reason for the 4201 number is because the author of the original
Tinymud here at CMU (Jim Aspnes) had office Wean Hall 4201.

Just a bit of esoteric trivia explained.
Xref: sparky rec.games.mud:4545 rec.games.mud.lp:1432
From: alansz@cogsci.berkeley.edu (Alan Schwartz)
Newsgroups: rec.games.mud,alt.mud,rec.games.mud.lp
Subject: A working LPmud386 and a PC tick-counter for Diku
Summary: foof.dorm.clarkson.edu
Date: 6 Apr 92 19:58:54 GMT
Followup-To: rec.games.mud
Distribution: world
Organization: University of California, Berkeley
NNTP-Posting-Host: cogsci.berkeley.edu
Originator: alansz@cogsci.Berkeley.EDU

For those who've asked:

At foof.dorm.clarkson.edu, the pc tick-counter tsr with a little
documentation is in /MsdosMUD/diku-tick. Executable only, I'm afraid -
I lost the source.

Also, a kind soul posted a complete and functioning version of lpmud386.
Look in /MsdosMUD/lp/wholelp386mud

 - Alan


----
Alan Schwartz                    | Disclaimer: I represent no one
alansz@cogsci.berkeley.edu       |
UC Berkeley                      | "Life is what happens to you while
Cognitive Science/Women's Studies|  you're busy making other plans"
                                 |          - J. Lennon
Newsgroups: rec.games.mud
From: sterling@netcom.com
Subject: Re: Newsgroups and the like.
Date: Sat, 11 Apr 92 18:57:05 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

In article <1992Apr11.165219.27166@cs.rose-hulman.edu> brombadc@HYDRA.ROSE-HULMAN.EDU writes:
>Oh, another thing I realized, is that if we want to cut down the volume of 
>messages through this newsgroup, we all could ignore this Bruce character.
>I don't know how many messages with the title "Re: Renistate Bruce..." I've
>skipped over.  If we all do this, then Bruce will essentially be posting
>to himself.

For your amusement (and mine), I thought I'd point out two things:

1.  By far the largest volume of traffic in rec.games.mud the past two weeks
has been from people talking about splitting rec.games.mud because it has too
much traffic... although the "Re: Reinstate Bruce..." is probably a close
second...

2.  The overwhelming majority of the volume in the "Re: Reinstate Bruce..."
postings have been from people other than myself.  You are quite correct that
if people had not chosen to jump on the thread, we would not have had a traffic
problem.  (And I wouldn't be posting to anyone, let alone myself).  However,
rec.games.mud has always been a haven for flamewars, unlike some other groups
which somehow manage without them.

Bruce

-- 
--- sterling@netcom.com - sirbruce@gnu.ai.mit.edu - bwoodcoc@isis.cs.du.edu ---
Yes.  We fuck.  Often, and with great enjoyment of the act.  We aren't married,
we use birth control, we use interesting little toys on occasion.  We moan like
beasts in heat.  Life is *great*.  -- Bryant, ref. to Erin, on alt.brother-jed.
Newsgroups: rec.games.mud
From: bt189@cleveland.Freenet.Edu (Art Lee)
Subject: Re: How to do the Sand Goblin quest on Top Mud
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Fri, 17 Apr 92 17:37:17 GMT


I got an idea ... since Top mud is an LPMud, why not posts your silly
little quests on rec.games.mud.lp

Thank you
-- 
Blah Blah Blah
Newsgroups: rec.games.mud
From: aa687@cleveland.Freenet.Edu (Keith Ammann)
Subject: Re: Christian MUDS, are there any?
Reply-To: aa687@cleveland.Freenet.Edu (Keith Ammann)
Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Fri, 17 Apr 92 15:43:25 GMT


In a previous article, mktjadx@gsusgi2.gsu.edu (Jeff A. Dilcher) says:

>Fallacy number 2.  Non christians greatly outnumber Christians!

Not in America, dude.  Unless you mean that the number of people who
comprehend and adhere to the Christian faith outnumber the people who
merely -claim- to be Christians.





-- 
I throw it all away  (Don't talk to me no more)
The more I think, the less I've got to say  (I don't remember you no more)
About these poison years, it's just a memory
                                                aa687@cleveland.freenet.edu
From: alan_cox@computing-department.poly-south-west.ac.uk (Alan Cox, Unix Security)
Newsgroups: rec.games.mud
Subject: Network Use
Date: 7 Apr 92 09:37:21 GMT
Article-I.D.: cd.23000.9204070937



It doesn't take a lot of effort to restrict access to a game, or any other
program to .au only, or to restrict it to a campus ethernet for the local
users. In addition you can do a lot very easily by using anti fragmentation
code in your software and above all by limiting the bandwidth used - if the
server counts out say 1K of data and then refuses to send any more that 
second it won't risk saturating the network. There are still far too many 
people who forget the value and cost of things like the internet backbones:
If you are in the US go onto compu$erve and play British Legends - see how
much it costs you. _Some_ of that is profit but most is costs - and those 
costs for the internet are being paid for by the respective governments.

Maybe if people were a bit more thoughtful about the impact they have on 
networks and themselves went to the trouble of not causing problems or
allowing problems to occur then there would be less trouble. Forty people
charging around a computer game as fast as it will let them can quite easily
chew up most of a 56Kbit link if you let them, and even a 56Kbit link is
not cheap to lease.

----*(A)
Alan
Organization: Ege University - Computing Center
Date: Tuesday, 14 Apr 1992 21:09:34 TUR
From: Turgay Zengin <OBL9150@TREARN.BITNET>
Newsgroups: rec.games.mud
Subject: Info about cbermuds wanted

Hi all!..I don't have access to internet,but wonder about cybermuds a lot.
Can anybody playing a cybermud,send me some files about it please(help,commands
,quests files,or whatsoever).That would be appreciated.
Thanks in advance,OBL9150@TREARN.BITNET
Newsgroups: rec.games.mud
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Subject: Re: Furrymuck and "Bruce"-WAUGH!!!
Organization: Johns Hopkins University CS Dept.
Date: Fri, 17 Apr 1992 16:27:30 GMT

In article <1992Apr17.001930.3924@iscsvax.uni.edu> rubel0455@iscsvax.uni.edu writes:
>> (Besides, I'll bet if you were barred from a mud while other people were able
>> to say things against you unopposed for a few months, people would laugh at
>> you too under these circumstances....)
>Quit your fucking whining!!!

Hey, you sound pretty good.  Would you like to join the Brotherhood of EVIL!
Mudders?

	--Jiro/Mizue the long-titled
--
"Do you know what to do with peons?  Pee on them, obviously...." --Random

Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
     INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
Newsgroups: rec.games.mud
From: djo20321@uxa.cso.uiuc.edu (Daniel J. Orum)
Subject: Coming Soon -- New MUSH(Need Input)
Organization: University of Illinois at Urbana
Date: Tue, 7 Apr 1992 04:03:51 GMT


We are currently working on a new MUSH. The theme is not set
in stone yet, but the basic idea is based on the Marvel Comics.
We would like to have input on this idea, and invite you to
telnet in and leave @mail to theme.  The rest of the MUSH is
not open to players, and characters will be on a register
system when it does come up, so characters created during pre-
opening may be destroyed. Please don't mail to this account.

Thanks,
Professor_X

---------------------------------------------------------------------
No Name as of Yet.....           137.207.224.10 5555
But working on it....
---------------------------------------------------------------------


Newsgroups: rec.games.mud
From: rsnyder@fergie.dnet.ge.com (Bob Snyder)
Subject: Re: All right already
Organization: GE Aerospace, Advanced Technology Labs, Moorestown, NJ
	<1992Apr8.064419.14000@henson.cc.wwu.edu>
Date: Thu, 9 Apr 1992 01:28:46 GMT

>>>>> In article <1992Apr8.064419.14000@henson.cc.wwu.edu>,
>>>>> n8743196@henson.cc.wwu.edu (Jeff Wandling) writes:

Jeff> rec.games.mud.announce           --- Announcements and new users FAQL's.
Jeff>                                      (moderated)

I dislike this being moderated, as I see this as being where are the new
muds post that they are up, down, sideways, whatever...

Jeff> rec.games.mud.design             --- Esthetics of game design. No code.

Jeff> rec.games.mud.internals --- Existing parser discussion,
Jeff> Bandwidth, Load averages, Issues about the "driver" that are
Jeff> unseen by players & wizards

Jeff> rec.games.mud.programmer --- Object programming, LPC, TinyC,
Jeff> MushC, MuckC..(you know what I mean)

This would be a bad idea, IMHO.  You'd have the Tiny people asking about the
use of @switch while the LPC people are asking about set_level() and the others
doing their things...  You would end up with just as much (or more) to sift
through to get to what you want, especially as this seems to eliminate
r.g.m.lp, which took a lot of that off r.g.m.  I don't think the internals of
the various parsers are compatable enough to do it...

Jeff> rec.games.mud.admin              --- Issues related to administrative roles in
Jeff>                                      mud.

Jeff> rec.games.mud.{milieu|adventure} --- Elements of playing any mud.

Jeff> Alias r.g.m to r.g.m.m. Axe r.g.m.lp. And never let a specific
Jeff> mud get it's own group. There lies dragons.

I really think this would not be the best way to handle this.  The
proposed rgm.admin, rgm.parser, rgm.design, and rgm.{milieu|adventure}
should all fall under a single group, either rgm or a group like
rgm.misc, if you want to do crossmud discussions.  Otherwise you are
going to have everyone talking over/around/though each other on the
group to reach people doing the same thing, and that does not make
from good newsgroup neighbors.  Most people, from what I see, tend to
stick to a single type of mud, like LP or Tiny (in it's various
formats), and don't particularly care about the other.

I really think going with seperate groups for each type of mud is the
wiser thing to do, with a few special purpose groups like rgm.announce
and rgm.misc to catch the stuff that doesn't fit nicely into a single
mud system.  True, you might get the creator/players of every variant
of mud out there going "Well, we need rec.games.mud.foobar, since we
are the k00lest mud around," but I don't feel it will be a lasting
problem...

Fordan, god, Dragon's Den LPmud
R'dor, WeyrLeader, Southern Weyr, wizard, SouCon MUSH

--
Bob Snyder          rsnyder@fergie.dnet.ge.com, or rsnyder@atl.dnet.ge.com
Computing Services  ^^^^^^^^^^^^^^^^^^^^^ if it bounces, try ^^^^^^^^
GE Aerospace, Advanced Technology Labs  (609) 866-6672 FX: (609) 866-6397
Xref: sparky rec.games.mud:4618 alt.fan.furry:1165
From: sirbruce@hal.gnu.ai.mit.edu (Bruce Sterling Woodcock)
Newsgroups: rec.games.mud,alt.fan.furry
Subject: Re: PETITION:  REINSTATE BRUCE ON FURRYMUCK
Date: 8 Apr 92 02:51:28 GMT
Organization: Purdue University Computing Center

In article <1992Apr7.204430.13648@magnus.acs.ohio-state.edu> csteele@magnus.acs.ohio-state.edu (Christopher E Steele) writes:
>Well, Bruce, seems you participate rather well in flame wars.  Half of the
>articles i see are from or about you.
>And as for this list, I would like to know how many of the cosigners on it
>have a login site from a Bruce account?  Maybe they are all just other
>identities that share his body as well?????

Umm, so far as I know, none of them are from my site.

>I mean he has how many differnt characters?

Very few, actually.  You should meet Claire or Foxen sometime.

>I still remember Bruce and Beth from What the Hell Muck
>They would be the only two people on other than me, they would be in the
>same room, both unidle, both on from the same host, fingering the host showed
>that there was only ONE account that was unidle, yes, ONE, and they usually
>had descriptions that were hinting along the lines of something sexual.
>I mean, c'mon, tinysex by yourself?????  That is lame

Oh Grod.  At first I didn't remember that, but now I think I recall...
Beth was Ariela in cognito, and we'd hop over there every once in a while to
'do the dirty deed' behind Druid's back... I believe we were both coming in
from one of the gnu machines back then, but I assure you were are and were
seperate people in seperate bodies, etc.  I don't know why you only showed
one login... probably because I was running an xterm -ut from there.  In that
case finger wouldn't show you anything.  Then again, she may have been using my
account on some particular night that you happened to check... although I don't
think so.  This was a while ago and I don't rememebr all the details.

Bruce
(posting from here since netcom's newsfeed got dropped on the floor)

-- 
--- sterling@netcom.com - sirbruce@gnu.ai.mit.edu - bwoodcoc@isis.cs.du.edu ---
Yes.  We fuck.  Often, and with great enjoyment of the act.  We aren't married,
we use birth control, we use interesting little toys on occasion.  We moan like
beasts in heat.  Life is *great*.  -- Bryant, ref. to Erin, on alt.brother-jed.
From: h309@ellis.uchicago.edu (Unknown Author)
Newsgroups: rec.games.mud
Subject: Re: Spliting rec.games.mud (Was: New News Group: rec.games.mud.diku (PLEASE))
Date: 16 Apr 92 20:19:50 GMT
Reply-To: h309@midway.uchicago.edu
Organization: Mindcrime


  Actually, there should be a "common" newsgroup for muds that discuss issues
that we have been discussing in the past (ie, player killing, mud rape, 
etc...)  And there should NOT be a shithead, er I mean Bruce newsgroup!
If Bruce is trying to get back on furry muck, he should post on alt.fan.furry
rather than to have us suffer reading all of his lies.


-- 
Blah, Blah .....
Newsgroups: rec.games.mud
From: jwtlai@jeeves.waterloo.edu (Jim W Lai)
Subject: Re: Mud rape?
Organization: University of Waterloo
Date: Fri, 17 Apr 1992 12:21:28 GMT

In article <1992Apr15.035315.361@phantom.com> dead@phantom.com (Bruce Fancher)
writes:
>>The one time I saw [mud rape] happen, I @toaded the bastard. No appeals.
>>
>>Marcia of Telgar.
>>TinyTIM: foof.dorm.clarkson.edu 5440
>
>"Go ahead... make my tick..."
>Dirty Harry comes to muds...
>
>Gee, I guess mud rape is a serious <giggle> psychological <snort!> torment.

Hm, and that last article about "cease and desist".  Dirty Harry comes to
Usenet?  Relax.  It's only a game.  If mud rape is no big deal, then mud
@toading is no big deal.
From: jacob@fy.chalmers.se (Jacob Hallen)
Newsgroups: rec.games.mud
Subject: Re: What does 3d3 +0 +0 means?
Date: 15 Apr 92 22:23:22 GMT
Organization: Chalmers University of Technology, G|teborg, Sweden

In article <z!yjp9g.sterling@netcom.com> sterling@netcom.com writes:
>Sorry, this is one of my pet peeves... it annoys me when someone calls one die
>a dice, but usually they get it right by calling the plural dice as well.  This
>'dices' thing seems to be an extension on the original misconception.

For your information, sir:

singular - dice, plural dice is used in English.
singular die, plural dice is used in American English

The latter form has aquired acceptance in English lately but the
former is the original.
Xref: sparky rec.games.mud:4543 rec.games.mud.lp:1430
From: awhitloc@ringer.cs.utsa.edu (Andrea Whitlock)
Newsgroups: rec.games.mud,rec.games.mud.lp
Subject: Re: top mud pleeeeze!!!
Date: 6 Apr 92 19:36:52 GMT
Article-I.D.: ringer.1992Apr6.193652.3263
Organization: University of Texas at San Antonio

In article <1992Apr6.185641.13061@ringer.cs.utsa.edu> mike@lonestar.utsa.edu (Mike D. Thornton) writes:
>In article <1992Apr6.181436.11429@ringer.cs.utsa.edu> maudlin@lonestar.utsa.edu (Alex L. Mauldin) writes:
>>
>>    Topmud has been "terminated" by the Lonestar administrator.
>>
>>    Send any complaints to:  senseman@lonestar.utsa.edu
>>
>>    Maybe if he gets enough complaints ...
>>
>>
>If you can think of any better way to totally piss off a sysadmin,
>then try it and see what happens. I think someone tried this on 
>another mud and it seemed to spark a lot of controversy and hundreds
>of net-replies. Please don't bug the sysadmin. If you want a reason
>as to why the mud went down, mail a game god.
>

Don't mail a game god.  And don't listen to a NON-UTSA student with
a UTSA account, who is NOT affiliated with Top Mud.  :)  The game is
dead.  There are no game gods.  Only a sys admin.  If you want to know
what happened, mail him, not us.  :)
From: gt9398b@prism.gatech.EDU (Chris Richard Boggs)
Newsgroups: rec.games.mud
Subject: New Diku is up and running
Date: 14 Apr 92 02:39:28 GMT
Distribution: usa
Organization: Georgia Institute of Technology

Try Renaissance DikuMUD at 128.220.27.102 4000.

Its brand new and cool. Give em a try.         

                  

-- 
________________________________________________________________________________InterNet at gt9398b@prism.gatech.edu    or    Balstaff@Arctic & Chris@Adversary
 "If you cant baffle them with bull****, dazzle them with dexterity"
--------------------------------------------------------------------------------
From: agri@PA.ITD.COM (Howard/Dark_Lord/IOAG)
Newsgroups: rec.games.mud
Subject: Traceroute THE FACTS
Date: 16 Apr 92 16:50:25 GMT

You people sit here and debate and spout and mouth untill I can't stand it.

LOOK!  HERE ARE THE RESOURCES CONSUMED ON A TYPICAL TRACEROUTE USAGE!!!!

traceroute to quartz.rutgers.edu (128.6.60.6), 30 hops max, 40 byte packets
 1  128.160.2.251 (128.160.2.251)  2 ms  2 ms  2 ms
 2  128.160.32.2 (128.160.32.2)  2 ms  2 ms  2 ms
 3  proroute.navo.navy.mil (128.160.13.1)  3 ms  3 ms  3 ms
 4  128.167.40.1 (128.167.40.1)  13 ms  12 ms  13 ms
 5  128.167.220.2 (128.167.220.2)  14 ms  23 ms  13 ms
 6  128.167.121.1 (128.167.121.1)  15 ms  15 ms  15 ms
 7  128.167.128.1 (128.167.128.1)  38 ms  38 ms  38 ms
 8  128.167.130.1 (128.167.130.1)  43 ms  43 ms  46 ms
 9  128.167.160.2 (128.167.160.2)  46 ms  46 ms  48 ms
10  Atlanta-Enss.gatech.edu (192.76.181.253)  46 ms  46 ms  45 ms
11  t3-1.cnss73.t3.nsf.net (140.222.73.2)  54 ms  68 ms  54 ms
12  t3-3.cnss72.t3.nsf.net (140.222.72.4)  56 ms  58 ms  58 ms
13  t3-0.cnss56.t3.nsf.net (140.222.56.1)  63 ms  64 ms  64 ms
14  t3-0.cnss32.t3.nsf.net (140.222.32.1)  68 ms  71 ms  88 ms
15  t3-0.cnss33.t3.nsf.net (140.222.33.1)  70 ms  69 ms  81 ms
16  t3-0.enss137.t3.nsf.net (140.222.137.1)  73 ms  79 ms  72 ms
17  d (130.94.6.250)  87 ms  83 ms  81 ms
18  rutgers-gateway.jvnc.net (130.94.7.10)  88 ms  83 ms  92 ms
19  hill-gw.rutgers.edu (128.6.21.15)  80 ms  78 ms  78 ms
20  monster-gw.rutgers.edu (128.6.99.2)  84 ms  85 ms  88 ms
21  quartz.rutgers.edu (128.6.60.6)  82 ms  78 ms  78 ms

Summary statistics:
	Command being timed: "traceroute quartz.rutgers.edu"

	User time (seconds): 0.4
	System time (seconds): 0.10
	Percent of CPU this job got: 3%
	Elapsed (wall clock) time (h:mm:ss or m:ss): 0:03.73

	Shared Text size (kbytes): 0
	Unshared Data size (kbytes): 384
	Stack size (kbytes): 0
	Average size (kbytes): 384
	Maximum resident set size (kbytes): 252
	Integral resident set size (kbytes): 384

	Major (I/O requiring) faults: 0
	Minor (no I/O) faults: 79
	Voluntary Context Switches: 65
	Involuntary Context Switches: 86
	Swaps: 0
	File System Inputs: 0
	File System Outputs: 0

	Socket Messages Sent: 86
	Socket Messages Received: 86

	Signals Delivered: 0
	Page size (bytes): 4096
	Exit Status: 0

A full 86 messages sent and received.   Now you know EXACTLY how much 
resources traceroute generally consumes.   I'm NOT going to debate wether or
not Joe Random User should be running traceroutes or not.


-- 
******************************************************************************
*                              Howard                                        *
*               Howard or Dark_Lord on most MUDS and BBSs                    *
*               Admin of AfterFive at pa.itd.com 9999   128.160.2.249 9999   *
******************************************************************************
Yeah, yeah, yeah, Standard disclaimer here.  I do NOT in any way shape or form
speak for ITD, SRSC, NASA, nor any other organization.   Everything contained
in this mail are my own personal thoughts and opinions.  Flame away.
From: santi@phylo.life.uiuc.edu (Santiago Zorzopulos)
Newsgroups: rec.games.mud
Subject: Re: split of rec.games.mud
Keywords: rec games mud
Date: 13 Apr 92 20:33:38 GMT
Article-I.D.: phylo.santi.703197232
Organization: University of Illinois at Urbana

>To be fair, this massive mental affliction has apparently migrated to a
>chosen few other non-diku net.charlatans.  But it seems especially prevalent
>in the ranks of the dikuMUDders, who by very nature have a much higher
>cluelessness per capita than people who actually interact with other humans.

     It sounds to me like you're calling a group of people stupid based
solely on the evidence of what MUD they like to play.  There's enough
racial and sexual discrimination in the world, and no one needs
bullshit about which MUD players you like and which ones you hate.
Newsgroups: rec.games.mud,news.groups