HDTenEightyP/NetNews huggingface dataset:
From: taylors@hubcap.clemson.edu (C. Taylor Sutherland III)
Subject: Re: Fighter Duel Pro any good?
Organization: Clemson University
Date: Wed, 27 Jan 1993 21:44:53 GMT

sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:


>My only advice would be to purchase an analog stick and adaptor.  FDPro
>doesn't really "feel" right with a digital stick.

There has probably been a previous thread about this but I didn't pay
much attention to it, so sue me, but where can you get an analog stick
adaptor, and what make of analogs will work with said adaptor?

Thanks.



-- 
	     We're not hitchhiking anymore.  We're riding!
		     -The Immor(t)al Ren & Stimpy-
         The Fly Boy  <| E-MAIL:  taylors@hubcap.clemson.edu |>
+--<| My life is a math question with one equation and 42 unknowns. |>--+
From: lsa@lulea.trab.se (lsa)
Newsgroups: comp.sys.amiga.games
Subject: Walker Demo
Date: 25 Jan 93 09:40:31 GMT
Organization: Telia Research AB, Aurorum 6, 951 75 Lulea, Sweden
X-Newsreader: TIN [version 1.1 + PL8]

Well all i have got to say is : if the game is as fun (and violent) as the
demo, you can bet that i will buy it the day it hits the stores.
From: nydec@westminster.ac.uk (Charles Heath)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Fantasies
Date: 22 Jan 93 19:42:31 GMT
Distribution: comp.sys.amiga.games
Organization: University of Westminster

I am considering buying this game, but firstly I would like to know whether it
would be worth my while (and my money!). I am a dedicated fan of Pinball Dreams
and having scored over 165,000,000 on this awesome game (Nightmare playfield),
I am in need of a new challenge! I would like reviews of this game to be posted
to me, if possible, so that I can make the decision on whether to part with my
25 quid or wait until Kick Off 3 comes out. 
By the way,is it correct that Kick Off 3 will be called "Goal!" ?

Also, if anyone in the London area fancies their chances against me at 
Kick Off 2 on the Amiga, e-mail me and fix a date!

Thanks in advance!

Chig!
Organization: The Leader Desslok School of Diplomacy
Date: Wed, 27 Jan 1993 12:16:19 EST
From: Mark 'Mark' Sachs <MBS110@psuvm.psu.edu>
Newsgroups: comp.sys.amiga.games
Subject: Re: Questions about F1 GRAND PRIX CIRCUIT
Distribution: comp

In article <TWANG.93Jan27062008@thor.albany.edu>, twang@csc.albany.edu (Teddy
Wang) says:

>I'd like to get it for the Amiga, but I'd like some input first,
>as I have a couple of questions:

>1.  How many colors does it use, 16, 32, or maybe 64?  I bought
>    F-19 and I'm happy (at least graphically) with the game.

I believe 32. But whatever the number is, it's plenty. IE, the cars and
background are quite colorful and there is NO dithering.

Remember, F1GP came out for the Amiga FIRST, about a year before the IBM
version... no port-itis here. About the only difference between Amiga and
IBM versions is that they added some more texture to the track and grass.
Nothing special.

>2.  How smooth is action.  On the IBM version, it lets you control
>    animation speed (and on a 486 you can have it all the way up
>    to 30 fps - extremely smooth!)

It's beautifully smooth at the highest detail level on my A3000/25.

>3.  Does the game work on a 68040 machine?  No I don't have an
>    A4000, but I do have a RCS Fusion-40 sitting in my 2000, will
>    there be any problems in running this game with this processor?

I doubt there are problems, considering the answer to #4...

>4.  Is it hard drive installable?  Probably the best purchase that
>    I've made in a while is Wing Commander as it is OS friendly
>    and installs painlessly on a hard drive!  I was quite disappointed
>    with the fact that F-19 wasn't HD installable.

Yes, yes, yes! Not only that, but you can also quit back to DOS even.
F1GP is, IMHO, one of the most "professionally" written games for the
Amiga there is. Coded for compatibility, moves real fast, installs on
hard drive, and basically doesn't treat the user like a criminal (unlike
the heavily-protected OS-bashing software I might mention...) All games
should be done this well.

     "If you can't dazzle them with brilliance, riddle them with bullets."
[Your blood pressure just went up.]        Mark Sachs IS: mbs110@psuvm.psu.edu
   DISCLAIMER: Penn State University cares about my money, not my opinions.
From: opus@ihcase.att.com (0-robin.kim(frb000))
Subject: Re: Aces over the Pacific/SWOTL/Patriot
Organization: AT&T Bell Laboratories
Date: Thu, 21 Jan 1993 18:29:31 GMT

In article <1jmad9INNstr@pith.uoregon.edu>, ggiles@cie.uoregon.edu (Gregg Giles) writes:
> E.KARANIKOLAOU (ellis@cowan.edu.au) wrote:
> : Is Aces over the Pacific coming out for Amiga? or has Dynamix
> : really pulled the plug.
> 
>    Aces will never make it to the Amiga. Dynamix has really pulled the plug.
>    Dynamix is out of the Amiga market.
>    Dynamix no longer makes Amiga games.
>    Amiga games are no longer produced by Dynamix.
>    Dynamix does not Amiga games make.

And just what is this supposed to mean?!?

> | Gregg Giles (Dynamix, Inc.)

Rob
opus@ihlpf.att.com

P.S.  :^)
From: mhenders@hydra.unm.edu (Mike Henderson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Star Trek 25th Aniversary Game
Date: 28 Jan 93 02:06:42 GMT
Organization: University of New Mexico, Albuquerque
NNTP-Posting-Host: hydra.unm.edu

Hmmm..
	Someone sent me mail indicating he'd seen it already avail...
This could very well be true... at least >I<'d like to see it now!  :)

Well, no AGA, and I can garauntee that this puppy will be around 8-10 disks.
We should (could?) at least hope for 64 colors
Sigh, but probably only 32.
Newsgroups: comp.sys.amiga.games
From: d90eridy@odalix.ida.liu.se (Erik Dyrelius)
Subject: Re: Lost Tales of Infocom (treasures)
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Thu, 21 Jan 1993 00:17:45 GMT

This is not about LToI. Instead I wonder if anyone has heard if the games
in the Spellcasting (101,201...) has been converted to the amiga?
(and in that case just havn't reached Sweden yet), if they are to come or
if you have to get an IBM or a decent Bridgeboard?

	/Erik

--
+--------------------------------------------------------------------+
| dyrelius@robin.lysator.liu.se            (d90eridy@und.ida.liu.se) |
|                                                                    |
|   Listen to me just hear me out, if I could have your attention;   |
|            just quieten down for a voice in the crowd.             |
+--------------------------------------------------------------------+
From: mwalter@theborg.mlb.fl.us (Mark Walter)
Newsgroups: comp.sys.amiga.games
Subject: Legend of Kyrindia
Date: 23 Jan 93 16:46:55 EST
Organization: The BORG BBS; Melbourne, Florida USA, 407-722-4487 (via CNet Amiga)

I am stuck with the gems.  I am supposed to find my birth stones and I have no
clue.  Anyone know what is supposed to go where?  I also got a scroll of cold
or soemthing I do not know what it is for either.
From: Richard.Galezowski@p3.f106.n633.z3.fidonet.org (Richard Galezowski)
Newsgroups: comp.sys.amiga.games
Subject: Hitchhickers Guide
Date: 25 Jan 93 17:01:44 GMT

hi ya
     Has anybody got the cheats for HitchHikers of the galaxy drop me a note at
3:633/106.3 The bit that I'm stuck on is in trying to get that dam bable fish
!!!!!

                          SeeYa .........
                                         Richard

 * Origin: -= Pointing from the study =- (3:633/106.3)
From: steves@CIS.Prime.COM (Steve Stamford)
Newsgroups: comp.sys.amiga.games
Subject: Captive HELP!!
Date: 26 Jan 93 10:35:58 GMT
Reply-To: steves@CIS.Prime.COM
Organization: Computervision R&D Ltd

Hi all,

Could someone please mail me these files from wuarchive.wustl.edu or
amiga.physik.unizh.ch. I have been trying to get them for 2 weeks and no luck.
The problem is I am unable to connect to them because our internet access has gone
squiffy. Please help as I'm unable to proceed any further in this great game.

The files are on amiga.physik.unizh.ch in

/amiga/game/hint/captive.lha
/amiga/game/hint/captive.readme

and on wuarchive.wustl.edu in 

/mirrors4/amiga.physik.unizh.ch/amiga/game/hint/captive.lha
/mirrors4/amiga.physik.unizh.ch/amiga/game/hint/captive.readme


cheers

steve

---
Steve Stamford, Operations Technician,	 | steves@cis.prime.com
Computervision R&D LTD, Harston Mill, Royston Road, Cambridge, ENGLAND
+44 223 872377 Ext 350.
From: rlt20429@uxa.cso.uiuc.edu (Psycho)
Newsgroups: comp.sys.amiga.games
Subject: Re: wing commander flames and
Date: 27 Jan 93 18:37:56 GMT
Article-I.D.: news.C1Izr9.JvC
Distribution: comp
Organization: University of Illinois at Urbana

Dear Al

I never once flamed the amiga as a machine it self.  I like the amiga and find
it the best machine out there (though no longer for the best price).  I do
not see the IBM as the end all computer, (and for that matter I don't own an
IBM :-) ) nor do I see commodore as behind the times (though when they nuked
1/2 the R&D department they must have been flirting with the idea).  My prob
with the amiga is not the machine, which I now look upon, the ragtag out of
date A2000, (and before you start screaming A1200 or 4000 I know the 2000
is obsolete as the xt bridge card inside it), but with the company behind it.
Commodore has NEVER been able to make big move into the PC market and lets 
face it thats where the money is.  Anyone can sit in the splender of their
great machine, but alas with software support dwindling, dealers crumbling,
and the machine STILL perceived by most of those computer cretins as only a 
game machine, (the A600 box with the nice picture of robocop reinforces this
untrue opinion), you will be like a king without a kingdome, a computer 
without software.  Now I am sure that the cry of Europe is on your breath
at this moment, but let me state it poeticly, big fucking deal.  I have had
a correspondence with an Amiga owner in Europe and he said that amiga does not
get a much better rap there.  Perhaps the Europeans are more perceptive then
the American computer buyers, and can see the gem the amiga really is, but
that is of no matter.  The biggest computer market is the US (remember when
commodore stock jumped to 18 after they announced the 2mil unit sale (think
it was 2 mil) anyways when it was known that they were sold in europe it was
bac to 7), and commodore USA is dieing.  What the amiga COULD do is far greater
then what it has done, but what is WILL do is seriously in doubt.

RT a.k.a. Psycho
From: pdietz@cse.unl.edu (Phil Dietz)
Newsgroups: comp.sys.amiga.games
Subject: Re: CRICKET
Date: 24 Jan 93 19:26:19 GMT
Organization: NCEMRSoft
NNTP-Posting-Host: cse.unl.edu

mjt@dcs.warwick.ac.uk (Malc Treby) writes:

>Hi,
>	I'm desperatley looking for a PD or shareware version of cricket.
>This is because we've been told to design a cricket simulator for an
>assignment, and we need to look at at previous examples to see how well
>certain ideas work and what is lacking. All info is gratefully received, but
>I do need this quite quickly.
 
I have never heard of a cricket game: neither
the outdoor sport nor the dart game....

--
                                                              Phil Dietz
       Death by COBOL.                                pdietz@cse.unl.edu
                                                  University Of Nebraska
From: cprvzn@vaxa.hofstra.edu (Vincent Nastasi)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE player needs help
Date: 25 Jan 93 16:36:50 EST

In article <1993Jan24.225913.7865@pixel.kodak.com>, brett@strohs.kodak.com 
(Brett VanSprewenburg) writes:

> In article <1993Jan13.164651.473@vaxc> cprvzn@vaxc.hofstra.edu writes:
>>My friend just sold his Amiga (don't ask me why) and he gave/sold me
>>most of his games.  One of the games was Elite, but he no longer had
>>the docs.  It looks pretty cool (never played it on the C64), but I
>>really don't know what I'm doing.  I exit the space station and fly
>>around a bit.  After I get bored, I shhot a couple of spacecraft.
>>After I destroy a spacecraft, a cargo canister is floating around.
>>How do I get it?  Am I supposed to get it?  What am I supposed to
>>be doing in this game?  What are the keyboard commands?
> 
> I hate to mention it friend, but you need the manual to play the game
> at all. It's "look up the word in the manual" copy protected.
> Now, what was your story again...?
> 
> ==Brett

Well, "friend", I hate to mention it but my story remains the same.  A little
ingenuity with a binary disk track/sector editor will do wonders in 
circumventing the "look up the word in the manual" form of copy protection.
And, "friend", if the game is an original as it is in this case, that is NOT
piracy which, I believe, is what you are accusing me of.

It is self-riteous, gung-ho, finger-pointing attitudes such as the one which
you are displaying which spawns a scourge over the nets comparable to
McCarthyism.  And it is these forms of unfounded accusations which can
severely damage one's reputation.

May I remind you that this newsgroup is a forum to discuss the realm of
games for the Amiga - not a forum for casting aspersions.  Perhaps you
should register for a comp.piracy newsgroup.

If, in the future, you feel the uncontrollable urge to flame another person
affiliated with the newsgroup, may I suggest sending such flames directly
to their E-Mail (that's why they're listed).  I'm sure the other readers
do not want their time wasted reading your drivel.

-- Vincent Nastasi
   Hofstra University, New York
   EMAIL: cprvzn@vaxc.hofstra.edu
Newsgroups: comp.sys.amiga.games
From: horn@acsu.buffalo.edu (Christopher Horn)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt
Date: 26 Jan 93 14:14:09 GMT
Organization: University at Buffalo, Comp. Sci. Dept.
X-Newsreader: TIN [version 1.1 PL8]

Ok, I'm on the third level or so, and I'm a bit stuck.  How do I get past
the skull glyph?  I can't run through it, and if I walk I die.  The potion
of invulnerability will keep one of my characters alive, but that can't be
the solution.  Also, I got the Mask of Truesight, but it doesn't seem to
change anything with the unseen ones.  Any help?

Chris

--
| Christopher Horn             //   Internet:  horn@acsu.buffalo.edu         |
| CS@Buffalo                 \X/      Bitnet:  horn@sunybcs.bitnet           | 
|StandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAre|
-- 
| Christopher Horn             //   Internet:  horn@acsu.buffalo.edu         |
| CS@Buffalo                 \X/      Bitnet:  horn@sunybcs.bitnet           | 
|StandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAreStandUpForWhoYouAre|
Newsgroups: comp.sys.amiga.games
From: tmurray@socrates.umd.edu (Tony Murray)
Subject: Re: Black Crypt - 1 st level
Organization: University of Maryland University College
Date: Fri, 22 Jan 1993 21:09:16 GMT

davids@amiganet.chi.il.us (David Strangeman) writes:

>3315943@QUCDN.QueensU.CA writes:
>>I am having trouble early in the game. I have mapped out as much of the
>>game as I can -yet there is a door on the starting level that I can not open,
>>and a door and a porticulus on the two-headed orgre level that I can not open
>>I am also unable to find the orgreslayer blade. Help!
>> 

>If you had mapped out level 1, you would have the key for that door.

This is inaccurate.

There is one door on Level one that you cannot open. The key to this is
obtainable during your progress through Level 2.  I just did this myself
last night, which is how I'm so sure.  




-- 
--Tony Murray (tmurray@socrates.umd.edu)
  Graphics Illustrator
  University of Maryland University College

Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Wing Commander -- The finish
Organization: University of Maryland, College Park
Date: Sun, 24 Jan 1993 23:52:53 GMT

   Well, a little fix for the Wing Commander review. The smallest amount
of missions you can have on the Vega Campaign is 18 if you do every mission
right. Fail, and you'll be in there for a little while longer. By the way,
the strike on the destroyer missions are very crucial. Don't fail to take
them out or you'll immediately have to do more and more missions. Probably
ones with maniac too(Yeck!!!!) Any failed mission does it, but there's one
particualr destroyer that can shorten the game by a mile.
 

    -- -Have fun!!!!!
    ---- Taught those Kitties a REAL good lesson. Need my Secret Missions.
      --- Mike Bromery.

     P.S. -- Those who still get 16-color. Does it specifically say 
             (Accelerated machines supported and lists the AGA machines
               on the label??) That could also answer some questions.
From: abs0@coos.dartmouth.edu (Kelvin Leung)
Newsgroups: comp.sys.amiga.games
Subject: Re: Wing Commander Amiga (Public Note)
Date: 22 Jan 93 17:00:56 GMT
Organization: Dartmouth College, Hanover, NH

rlt20429@uxa.cso.uiuc.edu (Robert L. Thomas) writes:


>Chuckle, 386 at 16mhz?  Well standard mhz is 33 now and thats almost to fast 
>for it.  I have a 66mhz and had to turn off my cache to get a chance to play
>it.  While I agree that amiga is a better machine on paper then the ibm types
>time for the amiga is/has run out.  Before you buy that 1200 perhaps you 
>should think about the future of commadore.  I bailed out because I had 
>no desire to have to mail order my games from europe in a few more years.
>Also point two is that wing commander is OLD for the ibm, think its been at 
>least a year since its release, and civilization is the same.  I for one got
>sick of waiting to see if they would make an 'amiga version'.  If you want to
>see state of the art (well almost its old too) try wing commander II on a 
>486 - whatever.  Smooth, great graphics (much better then on one) better 
>game play, and the sound is fantastic with a soundblaster (aprox $85 for that)
>now the question is will they make THAT one for amiga, and for that matter
>will they make privateer (the new game from the WC series) EVER for the 
>amiga, and will it be in 2 years, long after it has gathered dust on the
>ibm users shelves?
>RT

>(anyone want to buy a 2000?)

Ohhh...  ohhh... ohhh wow... oohhh wowoo.... IBM is gggggggrrrrrrrrrr-
eeeeeeeeaaaaaaaaaatttttttttttttt....


I am drooling now... :-)_____________________________________

gimme gimme!!! 

NOT!

I read this newsgroup because I want to know what's up with the Amiga 
game scene.  If I want to read about IBM games, I will go read *ibm.games.

If you _don't_ want to discuss about Amiga games, please go read some
other newsgroup.  Please keep this kind of junk off *amiga.games.  Take
it to *advocacy if you will.  Or better yet, take it to *ibm.games

BTW: which mail-order company is selling WC I (Amiga ver, please) and how much?

Yours Sincerely,
Kelvin
e-mail: abs0@coos.dartmouth.edu
Organization: Middle East Technical University - Computer Center
Date: Wednesday, 27 Jan 1993 13:04:13 TUR
From: <E59173@TRMETU.BITNET>
Newsgroups: comp.sys.amiga.games
Subject: Re: AMIGA SOCCER GAMES

if you are looking for a good soccer game, Kick Off is what you're looking for.
You should try to findKick Off II, if you want to have additional options such
as aftertouch and extra-time.

Beware |||  Kick Off is addictive |

--caglar













Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Wing Commander Amiga (Public Note)
Organization: University of Maryland, College Park
Date: Sat, 23 Jan 1993 02:21:00 GMT

  Whoops, that was Adlib not Adblib or something.
From: joek@syma.sussex.ac.uk (Josef Karthaus)
Newsgroups: comp.sys.amiga.games
Subject: Re: Pinball Fantasies
Date: 23 Jan 93 20:48:16 GMT
Distribution: comp.sys.amiga.games
Organization: University of Sussex, School of Cognitive Sciences


Pinball Fantasies is brilliant!! If you liked Pinball Dreams then you are in
for a real treat...

The tables on this game are bigger, smoother, and faster than the last
version. Three of the tables have an extra flipper, usually at the top or
halfway up the table.

The bonuses are great. You've got to really learn the tables because it makes
you earn them.

The game now has a matrix display at the top of the screen on which
animations are displayed.

All in all if you likes Pinball Dreams then spend your money NOW on Pinball
Fantasies. Hours and hours of fun lie waiting!!!

Cheers,

    Joek
From: chrisg@cbmvax.commodore.com (Chris Green)
Newsgroups: comp.sys.amiga.games
Subject: Re: 1200 Hardware registers
Date: 22 Jan 93 13:33:04 GMT
Reply-To: chrisg@cbmvax.commodore.com (Chris Green)
Organization: Commodore, West Chester, PA

In article <727543030.9552@minster.york.ac.uk> amc-a@minster.york.ac.uk writes:
>
>	I`ve read somewhere before that an `unofficial' HWRM for the 1200 is being produced.
>Until then, I`ve sussed a few things on a friend`s 1200 which you might find useful (I don`t
>have one myself (yet)):
>

	Every reverse-engineered AGA doc I have seen so far only addresses
the "easy" stuff.

	If you follow these reverse engineered chip docs, not only will you miss 
a lot, but your game/demo will run far slower than an OS viewport, because 
they have all left out support for 2x and 4x fetch modes, which is the "hard" 
part. If I followed your tips for creating a 320x200 7 bit-plane screen, the system
would be 7/8 saturated (worse than 3 bitplane hires on the old system). If
I used the OS, it would only be 7/32 saturated (better than 2 bit lores on
the old system).

	It was faster for me to add AGA support to my 3d code by ripping out my
custom copper list and replacing it with a double-buffered intuition screen then
it would have been to replace it with new custom copper list code. And I have full
chip docs in front of me, almost 2 years experience programming the AGA chips,
a logic analyzer, access to the schematics for the chips & the guys that designed
them.

	Difference in speed? Well, of course it got faster because it was now
taking full advantage of the AA speedups. And it was a lot nicer because
I could drag the screen around.

	I can't tell you how to program, but if you are doing real commercial
programming, I advise you to think hard about your game, and whether it could
be made to use the OS, or use the OS as much as possible, and whether it is
worth having to rewrite all your code from scratch for the next chipset,
and worth having your game ABSOLUTELY POSITIVELY NOT WORK on the next chip set.
I know that these games typically only sell for a short period of time,
and future compatibility is not considered a big issue, but it
would be nice to be able to re-use some code for the next game, wouldn't
it?

	Note also that it is possible to build different cheaper configurations
of machines using the AGA chipset on which A1200 4x copper-lists won't work,
but the OS's will.
-- 
*-------------------------------------------*---------------------------*
|Chris Green - Graphics Software Engineer   - chrisg@commodore.COM      f
|                  Commodore-Amiga          - uunet!cbmvax!chrisg       n
|My opinions are my own, and do not         - icantforgettheimpression  o
|necessarily represent those of my employer.- youmadeyouleftaholeinthe  r
|"A screaming comes across the sky..."      - backofmyhead              d
*-------------------------------------------*---------------------------*
Newsgroups: comp.sys.amiga.games
From: knecht@avalon.physik.unizh.ch (Roland Knecht)
Subject: Re: Two questions
Organization: University of Zurich, Department of Computer Science
X-Newsreader: Tin 1.1 PL4
Date: Mon, 25 Jan 1993 14:12:14 GMT

Jonathan.Benson@f106.n633.z3.fidonet.org (Jonathan Benson) writes:
: Hi Terry
: 
: T> 2:  Is there a "S.T.U.N. Runner -like" game for the Amiga?   Pardon my
: T> ignorance of the current game situation but as a PhD student my gaming
: T> time has been largely given over to statistical computing and DTP. :(
: 
: I believe STUN Runner was released on the Amiga, have a look around for
: it.  Good Luck.
: 
: Regards, Jonathan.
: 
:  * Origin: Andy's Attic! V32b (03) 749-4897 (3:633/106.0)

There was an unplayable slooow S.T.U.N. Runner on Amiga. Forget it!

Roland Knecht

Newsgroups: comp.sys.amiga.games