HDTenEightyP/NetNews huggingface dataset:
From: mikee@seas.gwu.edu (Mike Me)
Subject: Re: Most Wanted Cracks List
Organization: George Washington University
Date: Wed, 22 Jul 1992 18:17:07 GMT

>
>for my $0.02 I always smiled at games like Falcon 3.0 : tough to
>play without the manual simply for logistical reasons, and by
>the time you've xeroxed the manual, you've spent more than the
>game costs.....
>
>Simon
>

Unless you copy them at work..... :-)
	(hypothetically ofcourse...)

	Not that I think Falcon 3.0 is worth the time and effort...
From: dweldy@todd.ecn.purdue.edu (Dennis E Weldy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Virtual Reality Survey
Date: 30 Jul 92 23:00:32 GMT
Distribution: na
Organization: Purdue University Engineering Computer Network

wyman@rtsg.mot.com (Mark S. Wyman) writes:

[...some stuff....]
>Now, I don't really think that viewing angles necessarily make a game
>virtual reality.  UW is the closest to VR concerning PC games but it is
>not VR for the simple fact that you are still sitting in front of a screen
>while using a mouse as input.  Adding a power glove and goggles that allow
>head tilting would really set UW apart from the other games.

	I don't mean to split hairs....well OK, so I'm splitting hairs.
Virtual Reality is a simulated world that the user can interact with. This
includes all of the helmeted-holographic stuff down to Infocon's interactive
text games. The original definition didn't even include computers. The press
has (as usual) narrowed this to mean the latest advance super techno wiz-gee
stuff that could be better described as First Person Interactive Environment
(wow, a new acronym FPIE ;-} ) or something equally silly. UW is VR, and a
d*mn good one IMHO. Hackers....any coments?

DEW
From: twong@nucleus.cuc.ab.ca (Thomas Wong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Harpoon Battleset Number 2, Scenario One
Date: 21 Jul 92 12:56:06 MST
Organization: The Nucleus 16 Lines 403-531-9353 -CNet Amiga-

bknutson@higgins.ecn.purdue.edu (Brian A Knutson) writes:
>
>
>    I would like a newsgroup for harpoon.  Also Are scenario's made
>with the scenario editor transportable between machines (i.e. IBM to/from
>MAC).
>
 
If I remember correctly, I don't think the Harpoon scenarios are transportable
between MAC and IBM... tho, I seem to remember seeing a conversion program on 
CompuServe that allows you to convert from MAC to IBM.  Not sure if it was a
2-way conversion program or not... my mind isn't what it used to be :)
 
Newsgroups: comp.sys.ibm.pc.games
From: martin@hal.emba.uvm.edu (Kai A Martin)
Subject: ATTN: Person who asked about "Castles" by Interplay
Organization: University of Vermont, EMBA Computer Facility
Date: Thu, 30 Jul 1992 21:14:19 GMT


Whoever emailed me about Interplay's "Castles",

	Your email address is such that you can send messages to me, but I
can't reply to you. How the hell can I write you without having to post on this
damn thing?

			Kai Martin (martin@emily.emba.uvm.edu)

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: lidz@quads.uchicago.edu (adam lidz)
Subject: Re: Most Wanted Cracks List
Reply-To: lidz@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Thu, 23 Jul 1992 12:11:52 GMT

In article <1992Jul23.042440.6313@r-node.gts.org> yung@r-node.gts.org (Amos Yung) writes:
>
>Go check the licensing statement on your software again and you will find
>out: lending your software to another person is prohibited! Therefore no
>matter whether you retain a copy in your hard drive or not, it is against
>the licensing policy, which you swear with your heart and soul to obey
>once your break the magic seal, for anybody other than yourself to use
>the software.
>
It turns out that this seal thing isn't at all legally binding.


Newsgroups: comp.sys.ibm.pc.games
From: mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich)
Subject: Re: Misc UW questions
Organization: Student Pool, CSD, University of Erlangen, Germany
Date: Mon, 27 Jul 1992 11:03:22 GMT

sorrow@maple.circa.ufl.edu writes:

>Howdy, just had a couple questions about how to do stuff in 
>Ultima Underworld.

>1.  How can you adjust your height when Levitating or Flying?

Ummm...I guess that's in the manual.

>2.  Where are all the secret doors in the caves behind Rodrick's area?
>	( I found two, one had a goblet )

There are three, you only need the one to the south, which leads towards
a door with two buttons at each side.

>3.  How do you solve the lever problem by the Great Stairs?

Which one? Which level? The Great Stair is long...

>4.  What IS the Great Stair?

Haven't read the storyline, have we?
The Great Stair once was the Stair that connected all the levels of the
colony. With the death of Cabrius there have been several cave-ins which
caused the Great Stair to collapse.
You didn't guess the stair is really a stair, do you?

>5.  How do you solve the Bullfrog puzzle ( is that the room with all the
>	skeletons? )

No, in the room with the Skeletons pull each lever and climb the pillars.

>6.  Is there a list of where all the rune stones are located on the
>	various levels?

I don't have one.

>7.  Is there a list of various mantras?  I have a few written down, but
>	have only reached level 4.

There's been a nice postscript-list of various mantras, spells and of the
lizardmen tongue. But I dunno who posted it, and I don't have it anymore.

>Thanks,
You're welcome,

-Efchen
---
   /~\   |  Martin Friedrich                   IRC/MUD: Efchen 
  C oo   |  Postfach 1602           TAPPMud: Sir Efchen, Knight of Elvendar
  _( ^)  |  8520 Erlangen
   ~\    |  GERMANY           email:mnfriedr@cip.informatik.uni-erlangen.de
---------------------------------------------------------------------------
          Yes means no and No means yes. Delete all files? [Y]
From: rrussell@mailhost.aa.cad.slb.com (Robert Russell)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf sequel coming soon!!! (debug keys? not.)
Summary: Well, ok, *slightly* misleading subject.
Date: 30 Jul 92 13:14:55 GMT
Organization: Schlumberger CAD/CAM; Ann Arbor, MI (USA)

In article <ugfrrbr> elvis@yoyo.cc.monash.edu.au (Chris Ham) writes:
>Can someone please tell me the debug activation keys for wolfenstein
>v1.1.
>
>Thanks.

From what I hear, they disabled the debugging code for 1.1. Bummer...
(I could be wrong - this is word-of-mouth from the Shareware dealer
I got it from - but the old keys didn't work with the new version..)

Rob
Newsgroups: comp.sys.ibm.pc.games
From: johna@intacc.uucp (John Allen)
Subject: Re: Falcon 3.0 on DR DOS 6.0?
Date: Tue, 21 Jul 1992 21:21:22 GMT
Organization: Inter/Access' Matrix BBS
Keywords: Falcon 3.0 DR DOS

In article <1992Jul15.045315.29222@ms.uky.edu> sean@ms.uky.edu (Sean Casey) writes:
>In article <1992Jul14.153709.29658@urbana.mcd.mot.com> mscott@urbana.mcd.mot.com writes:
>:Has anyone been successful in getting Falcon 3.0 to work under DR DOS 6.0?
>:BEFORE I open the software I got via mail order, I want to make sure this
>:will work. I know it says it requires MS DOS 5.0, but is there any way to
>:get it work with DR DOS?  I am not going to give up DR DOS just for one
>:stinkin' game, but I really want this stinkin' game.
>
>If you have MSDOS 5.0, you could make a bootable 5.0 floppy, and use
>it to run Falcon off your hard drive.
>
>Sean
>-- 
>                  |``Wind, waves, etc. are breakdowns in the face of the
>Sean Casey        | commitment to getting from here to there. But they are the
>sean@s.ms.uky.edu | conditions for sailing -- not something to be gotten rid
>U of KY, Lexington| of, but something to be danced with.''


I have Dr Dos 6 and Falcon3.0 and its no problem at all. If you're worried
there is an article on how to load Falcon in last months Strategy magazine...

But i have Dr Dos and it was really no problem. just make sure you have enough
at least 1MB and an EMS manager which you do and life will be fine. Its a
great game by the way...John

Newsgroups: comp.sys.ibm.pc.games
From: amigo@milton.u.washington.edu (The Friend)
Subject: game forsale
Organization: University of Washington
Date: Thu, 23 Jul 1992 04:57:21 GMT


	I have Star Control by Accolade forsale.. includes everything
that came with it originally in like-new condition. Asking $15 OBO..


				--> Mike
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Are there any modem games for both PC and Mac?
Date: 26 Jul 92 18:05:43 GMT
Distribution: comp.sys.ibm.pc.games
Organization: Boston University Center for Adaptive Systems

I have a 486/33 and a Mac FX sitting in the same room.  Are there any
games that can be played between them? -John
From: boelter3945@iscsvax.uni.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 6 [Spoiler]
Date: 29 Jul 92 15:13:55 -0500
Organization: University of Northern Iowa

In article <3DXLoB5w164w@jwt.UUCP>, bbs-garfield@jwt.UUCP (David Eison) writes:
> Regarding the Ultima 6 Wind fan:
>   Is there a way to get this without stealing it from Utomo's shop?  I 
> know I'm not supposed to steal, so I try not to, but I can't find any 
> other way.

   There is another wind fan, that you can claim without stealing (because it
is not in a town or owned by anyone).  But in order to get this one, you have
to solve the Pirate's map quest, as this Magic Fan is with the rest of the
Pirate's treasure.

   I won't go into that in this post, but that should help you out in what you
are looking for.

   Good luck!

                                        John "Nightwind" Boelter

--
*******************************************************************************
* John Boelter        a.k.a. Nightwind            boelter3945@iscsvax.uni.edu *
* Organizational Manager and contact person for everything and then some.     *
*******************************************************************************
* The individual who said we only use 10%  * "I hit it with my Sword+10 of    *
* of our brain's mental capacity, was      *  Super Slaying" - "It laughs" -  *
* probably 90% incorrect.                  * "I give the DM the rest of my    *
*            -Unknown comic on A&E-        *  pizza" - *munch* "It dies"      *
*******************************************************************************
From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Most Wanted Cracks List
Date: 24 Jul 92 14:47:12 GMT
Organization: DB and ES Subdivision, TU Vienna

From article <4eQ0Nvi00WCTM8wm08@andrew.cmu.edu>, by ri09+@andrew.cmu.edu (Robert W. Igo):
> Have you heard of bean-counters?  Probability experts who work for
> places like car companies.  [...]

>  Anyway, the probability of a major accident happening in the car,
> multiplied by the maximum expected loss due to lawsuits, for each person
> who owned the car, turned out to be significantly less than the cost of
> a recall on all their cars.  I'm not saying it was right for them to
> think this way, but this is how companies operate.

I do think it was wrong.  I also think it's still wrong to say "there
is no real loss involved" if you pirate a game.  Note that the company
has the right to put the price wherever it wants - if it's too high,
nobody will buy the game, but making a copy will still cheat them out
of the price for a copy that would have been bought otherwise.  Saying
"pirating doesn't matter because there's a beancounter behind there
somewhere" does not reduce this loss.

-- 
Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
University of Technology Vienna                 vexpert!mst@relay.eu.net
Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
From: martin@spira.bri.hp.com (Martin Ward)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Help Eob2
Date: 21 Jul 92 08:34:55 GMT
Organization: World-wide Support Systems, Hewlett-Packard, Bristol, GB.
X-Newsreader: Tin 1.1scd1 PL4

timmy@ironbark.bcae.oz (Tim Simpkin) writes:
: 
: I have been playing EOB2 for a little while now and I am in trouble already. 
: I am on the level where it is not possible to rest (because of bad dreams) and 
: I cannot get off it.  The room where I am having the main problem is one where 
: there are a large number of pressure plates on the floor and a sign on the wall
: saying that I must leave a number of items behind, what is next, what do I do?

Ah yes! Know that room well!





****  SPOILER **** SPOILER  ****  SPOILER  ****  SPOILER  ****  SPOILER  ****






















First you need to weigh down the four corner plates. Nothing will happen yet.

Next, move around to just north of the centre plate, without walking on it.
Face south and step onto the centre plate. This will open the southern door,
and likely as not release one of those Alien-like creatures (I forget the
name).
Step off the plate and fight it.

Step on the plate and let the next beasty out. There are around 6 Aliens
behind the door, so don't (like I did) get impatient and storm in...and get
blatted by three of the at the first junction!

When you think you've got them all, simply weigh down the centre plate with
an item, and stroll south!

: 
: Another question, I am playing EOB2 on the IBM after having played EOB on the
: Amiga, the upshot being that I cannot transfer my characters from EOB, this 
: means that I do not have the items from EOB ( particularly the stone objects).
: There are portals in EOB2, but I have found no way of using them yet.  There
: is one on the level I have been talking about, is it possible to use it?
: 
When I transferred my IBM characters over from EOB I, the stone keys didn't
come with them either. This, I suspect, is intentional.

Yes, you can use the portals (There's another one on the first floor of the
temple itself, BTW), but again, you need to findthe stone keys.

: thanks in advance.
: 
Welcome. Glad I could help someone.

|\/|

--
+-----------------------------------------------------------------------------+
| |\/|artin |/\|ard | martin@spira.bri.hp.com              Martin WARD/HPC655 |
|                   | CServe: 100023,3204                Tel: +44 272 228 142 |
+----------martin%spira.bri.hp.com%hplb.hpl.hp.com%uucp-gw-1.pa.dec.com-------+
| Support Systems Europe, Filton Road, Stoke Gifford, Bristol, AVON, BS12 6QZ.|
+-----------------------------------------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: COMING SOON: New Wolf3d editors that work with all 6 episodes
Organization: Qualcomm, Inc., San Diego, CA
Date: Tue, 21 Jul 1992 22:01:07 GMT

mfleig@silver.ucs.indiana.edu (Mark W. Fleig) writes:
>Bill, how does this apply to new graphics sets, such as the WolfnPac,
>etc..? I've been working for a few weeks and am near completion on a
>completely new graphic set using the WolfEdit program that looks
>fairly interesting, but I don't want to find myself in bad with Apogee.
>(They've got a great product in Wolf3d and should be rewarded.) But I
>don't see supplements like these detracting from sales, helping
>promote them if nothing else.  Any opinions on the matter, or should I
>be directing these questions to Apogee?

If your graphics sets have _any_ Apogee drawing in them at all,
you're going to have a copyright violation.  Perhaps you could use an
install program that adds your graphics to the Apogee graphics? 
-- 
Does the name Pavlov ring a bell?
Newsgroups: comp.sys.ibm.pc.games
From: jjhoxsey@vela.acs.oakland.edu (Major Lee Obvious)
Subject: *** Railroad Tycoon Help ***
Organization: ACME Acres Looniversity Public Relations.
Distribution: na
Date: Thu, 23 Jul 1992 06:00:08 GMT

	Please forgive me if this has been beaten to death, but I
haven't seen any discussion here on this:  How does the computer get
away with building terminals/stations/depots on angled track?  Also,
how does it get to build two sections of track together when they
aren't connected? (i.e. starts in both Boston and Providence and meets
in between).
	Thanks.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"Even I must take a break from | jjhoxsey@vela.acs.oakland.edu (Kuros)
 wackiness occasionally."      |
               Gogo Dodo       | The IRC Silly Knight (w/rubber chicken)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Newsgroups: comp.sys.ibm.pc.games
From: rubin@watson.ibm.com (Bill Rubin)
Subject: Re: Wolf3D RegVer 1st Mission Bug?
Date: Wed, 22 Jul 1992 15:47:56 GMT
Distribution: usa
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM T.J. Watson Research Center

In <robinson.711641274@knuth> robinson@knuth.mtsu.edu (David Robinson) writes:
> In mission 1 of the registered version of Wolf3D, there appears to be a
> bug.  Attempting to take the secret elevator to level 10 doesn't work
> like it did in the old shareware version.  Both the secret elevator and
> the normal elevator take me to level 2.  The secret elevator in mission
> 2 works correctly.  I have the version dated 6-10-92.  Has anyone else
> experienced this?  I've tried calling Apogee tech support, but their
> phone is always busy. (sigh)

There is apparently a bug in this version, and it's been fixed.  The latest
release is 1.11 (alternatively known as 1.2 but apparently it's not), and I
found it on my local BBS last week.  The code is dated 6/22.  I am told that
this (the missing level 10) is the only bug fixed.

-- Bill rubin@watson.ibm.com
Newsgroups: comp.sys.ibm.pc.games
From: edb9140@tamsun.tamu.edu (Edward Dale Boling)
Subject: Re: Ultima 1-4
Keywords: ultima
Organization: Texas A&M University, College Station
Date: Fri, 24 Jul 1992 03:12:13 GMT

You can buy all the old Ultima games for the IBM.  I myself have the first three Ultima games in a trilogy pack.


EDB9140@tamsun.tamu.edu
Newsgroups: comp.sys.ibm.pc.games
From: dboisver@cs.ulowell.edu (Dana Boisvert)
Subject: STUNTS
Organization: University of Massachusetts at Lowell Computer Science
Date: Fri, 31 Jul 1992 10:42:40 GMT

Hi,
   I just purchased the game Stunts by Broderbund and I love it- best game
I ever bought for $16...  Anyway, I seem to remember that someone had put
up some tracks for this for ftp somewhere.  If anyone knows which ftp
site this is at, I would appreciate it...

Thanks,
Dana




-----------------------------------------------------------------------------
| Dana Boisvert                  |  University of Massachusetts Lowell      |
|                                |                                          |
| dboisver@cs.ulowell.edu        |  Go Boston Bruins, Boston Red Sox,       |
| or                             |  Philadelphia Eagles-  win it for #99,   |
|                                |  and Boston Celtics.                     |
| boisvertda@woods.ulowell.edu   |  FSU Seminoles- '92 Cotton Bowl Champs   | 
|                                |               - '92 Sweet 16             |
|                                |               - '92 College World Series |
-----------------------------------------------------------------------------
Commisioner of the Jackie Robinson Rotisserie Baseball League and proud
Owner/GM/Manager/Batboy of the Mudville Mudcats (AL) and Bois To Men (NL)
Newsgroups: comp.sys.ibm.pc.games
From: hhuang@athena.mit.edu (Han-Young Huang)
Subject: Re: CIV: Nukes
Organization: Massachusetts Institute of Technology
Date: Thu, 23 Jul 1992 01:00:27 GMT

In article <1682C8E82.CHBRIN5@nyx.uni-konstanz.de> CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann) writes:
>Just two short thoughts about nukes:
>
>1) Did anybody notice that nuking a city doesn't destroy any population?
>   Strange.
>
>2) I found out that the only real use for nukes is to sink enemy ships when
>   they are away from land. No land -> No polution -> No heat problem.
>
>Does anybody else use nukes or are they really that useless?
>
><*     Kai Hortmann - University of Konstanz - Germany      *>
><* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>


You have to send in somebody next to the city to see that it has
actually lost 1/2 its population.

I believe nukes destroy every single military unit in the square and
I think if the nuke hits on land or a city, it destroys every single
military unit around it (I believe on land).

So actually, it's quite devastating if used correctly.  Nuke the capital,
and then send your troops in.
From: gavin.adams@lso.mts.dec.com (Gavin Adams)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d and PAS-16 -- problem?
Date: 28 Jul 92 13:59:21 GMT
Organization: Digital Equipment Corporation
X-Useragent: Nuntius v1.1.1d1



In article <1992Jul27.193245.12574@pasteur.Berkeley.EDU> A L L E N
-LabA-, c60a-zh@volga.Berkeley.EDU writes:
>This happens to me also. I notciced that the digialized sound stops
>after you shoot a dog. If you hit a function key to get to a setup
>menu after you shoot a dog, the digitalized sounds return when you
>exit the setup menu and return to the game.
>
>ALLEN

I added the 'SET BLASTER=' command to my autoexec.bat file and the sound
is *much* clearer.  Also, them damn dogs do keep barking now!  Now if I
only could get a fix for Falcon 3.0....  <sigh>

--- Gavin
Gone Fission.          Visualize Whirled Peas!
From: lambert@uhuru.enet.dec.com (Bob Lambert)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Laura Bow II help needed....
Date: 23 Jul 92 20:26:07 GMT
Reply-To: lambert@uhuru.enet.dec.com (Bob Lambert)
Organization: Digital Equipment Corporation

Hi,

You need to find the dagger.  You won't be able to take it when you do, but it
is "on display" where you can see it if you examine at all your alternatives.


-----------------Spoiler Alert---------------------

























Go to the gift shop and examine every souvenir dagger in the display case.
Xref: sparky comp.sys.ibm.pc.games:7450 rec.games.misc:16324
From: peterlew@bnr.ca (Peter Lew)
Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
Subject: Re: Adventure Construction Set
Keywords: adventure construction set acs
Date: 23 Jul 92 18:14:11 GMT
Reply-To: peterlew@bnr.ca (Peter Lew)
Organization: Bell-Northern Research Ltd.

I've never played with this type of software but it sounds really interesting. Where can I get me one? and how much is the damage ($$)?

Peter Lew

I've lost my sig and I don't know where to find it!!
From: eam3@po.CWRU.Edu (Eric A. Meyer)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: SWOTL install
Date: 27 Jul 92 14:23:13 GMT
Reply-To: eam3@po.CWRU.Edu (Eric A. Meyer)
Organization: Case Western Reserve University, Cleveland, OH (USA)


In a previous article, alexees@wam.umd.edu (E.O.T.) says:

>I downloaded SWotL from the ftp site at ULowell. The problem is that it asks
>me to insert the disk into the drive. I haven't tried that yet but isn't there
>someway of installing onto the hard drive?

   pkunzip -d swotl
   ("-d" = unzip directories and place the appropriate files in them)

That's all.  Nothing else.  (If this keeps up I'm going to have to start "The
EMeyer Hint Sheet" with these directions along with "How to Figure Out Which
Version of a MicroProse Game You Have".  That way I don't have to retype it
every time somebody asks the question...)

		-EMeyer



-- 
"Unstable condition--a symptom of life       | Eric A. Meyer (eam3@po.CWRU.edu)
 In mental and environmental change          |  Alumnus,  Beta Nu of Theta Chi
 Atmospheric disturbance--the feverish flux  |---------------------------------
 Of human interface and interchange-"  -N.P. |    "What do you think, sirs?"
From: agus@cae.wisc.edu (Gunawan Agus)
Newsgroups: comp.sys.ibm.pc.games
Subject: Indy 4 help
Date: 31 Jul 92 09:07:54 GMT
Organization: U of Wisconsin-Madison College of Engineering

This is embarassing. I just begun to play this game and apparently
I got stuck rather quickly. Just found out the first 4 places that
can be visited (NY, Iceland, and two other strange places). I don't
know what to trade with the old man (or where to find it). Also,
what is the Book of Plato's lost dialogue's name? Arrghh... This is
too depressing for me. 

Thanks for all the helps,
G.Agus