HDTenEightyP/NetNews huggingface dataset:
From: saxena@maxwell.physics.purdue.edu (Virendra K. Saxena)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ultima 6 help
Date: 17 Aug 92 03:51:22 GMT


	HELP!! I got U6 and I cannot get it to work with my Thunderboard.
	I have the correct address setting, but it will not work.
	The neat grafix are there, everything works, but no music!!!

		Deepak
From: mudrc@uxa.ecn.bgu.edu (Daniel R. Crowson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Ragnarok crack?
Date: 21 Aug 92 04:08:15 GMT
Organization: Educational Computing Network


  Is there a Ragnarok crack or unprotect anywhere?


---------------------------------------------------------------------------
        Dan Crowson                     |    mudrc@uxa.ecn.bgu.edu       
        Computer Science Student        |    crowsond@vax3.siue.edu     
        Western Illinois University     |    Hacker --> IRC             
___________________________________________________________________________
Newsgroups: comp.sys.ibm.pc.games
From: akctai@acs.ucalgary.ca (Alan Kar-cheung Tai)
Subject: U7 v3.4 available?
Date: Fri, 21 Aug 92 20:13:57 GMT
Distribution: na
Organization: The University of Calgary, Alberta

I am posting this on behalf of a friend who does not have access to Pnews,
please reply to his email address.

-------------------------------------------------------------------------
I was recently snooping around the MSDOS_UPLOADS directory at
wuarchive.wustl.edu and found the zipfile U7_V34.zip or something
very similar and it contains u7.exe and a STATIC/<somefilename>.

Has anybody determined if this is the Version-Patch that gets rid
of all the bugs?

Please let me know via e-mail or post a follow-up.

Thanks VERY much.

--
drguglie@acs.ucalgary.ca
(Darryl Guglielmin)
--------------------------------------------------------------------------

-- 
----------------------------------------------------------------------------
   Alan K.-C. Tai                     Internet:    akctai@acs.ucalgary.ca
   Dept Biological Sciences           Compuserve:  70022,740
   University of Calgary              Voice:       (403) 220-3552
From: pegm@terapin.com (Margaret McCaskey)
Newsgroups: comp.sys.ibm.pc.games
Subject: 4 crystals of Trazere
Date: 22 Aug 92 16:24:15 PST
Organization: BBS

HELP!!!!!!  I am stuck in the first level of fragance in a wierd teleport room.
 how in the hell do I open that chest???????   No hints, I NEED THE ANSWER!!!
(grin)  

Thank you OHHHHHH so very much.

Peg
From: felixh@sunspot.ssl.berkeley.edu (Felix Hack)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Flight sim news from CGW
Date: 17 Aug 1992 06:21:33 GMT
Organization: /etc/organization
NNTP-Posting-Host: sunspot.ssl.berkeley.edu

  Here's a bug in F3 that's pretty major: Enemy jamming is so powerful
that it'll keep your radar from locking on at point-blank ranges!
Since the sidewinder is slaved to your radar, you have to turn the
useless radar OFF if you want to get a missile shot at a guy 1 mile
in front of you.
 
  In real life radars are much stronger than jammers; only the
fact that received radar energy drops off as the fourth power of range
compared to jammers dropping as the square of range lets jammers work.
They function better at long range; at short range you get 'burn
through'.  Even stealth aircraft are detectable at a short enough
range.
 
-- 
-Felix
          UseNet: felixh@sunspot.ssl.berkeley.edu
          GEnie:  F.HACK1
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.ingr.com (Ross Erickson)
Subject: Feedback about Game Bytes #4??
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 14 Aug 1992 15:20:19 GMT

--
Hi all,

By now, many of you have had a chance to take a look at either version
of Game Bytes #4.  I'm interested in hearing from you and what you
think of this issue.  Tell me what you think?


|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.200.245 |                                     |
|------------------------------------------------------------------|
From: colemant@yvax.byu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima IV: New Ultima Player
Date: 14 Aug 92 16:11:43 -0700
Organization: Brigham Young University

In article <BszCz8.MqB@immd4.informatik.uni-erlangen.de>, 
mnfriedr@cip.informatik.uni-erlangen.de (Martin Friedrich) writes:
> saxena@maxwell.physics.purdue.edu (Virendra K. Saxena) writes:
> 
>>	How often should I go to the shrines?
> You only need to go there once in the game... that is,
> as soon as you may reach partial avatarhood.

I beg to differ, the shrines have hints to move toward deserving partial
avatarhood.  Go for each of the cycles and don't return until deserving of
progress as an avatar.
 
And don't be afraid to die.  --Tom
Newsgroups: comp.sys.ibm.pc.games
From: mgilbert@rodan.acs.syr.edu (Michael W. Gilbert)
Subject: Re: Annoying things about HardBall 3
Organization: Syracuse University, Syracuse, NY
Date: Thu, 20 Aug 92 22:53:07 EDT


Well, I had a *minor* annoying thing happen to me the other day.

I'm in the field, with 2 outs, and runners on first and third.  The batter
hits a pop-up that is foul, on the first base side.  My fielder decides
that this would be a perfect time to drop the ball.  Well, he does this
in *foul* territory, but the runners advanced!

Needless to say, the ESC key just happened to get accidentally
hit a few times shortly thereafter... (I should've made a highlight
first, but I was too steamed!)

/-----------------------------------------------------------------------------\
| Mike W. Gilbert          | Quick to Judge, Quick to Anger, Slow to          |
| Software Engineer        |   Understand, Ignorance and Prejudice, and Fear, |
| GE O&RSD, Syracuse, NY   |   walk hand-in-hand."     Peart, 1981            |
\-----------------------------------------------------------------------------/
Newsgroups: comp.sys.ibm.pc.games
From: trevor@IASTATE.EDU (Trevor E Meyer)
Subject: Out of this World -- HELP!! (some spoilers)
Reply-To: trevor@IASTATE.EDU (Trevor E Meyer)
Organization: Iowa State University
Date: Sat, 15 Aug 1992 05:20:51 GMT


I think this was asked a while back, but the answer did not help me.

I am stuck in the caves. On the lowest level, I have made it to thebottom of the
well and back to the triangular rock, but I can't get back to the upper caves.
In the middle level, I have flooded the passage and thus deactivated the
waterfalls. When I cross the lower fall, I get to the top of the empty well and
I am stuck there (should it be full of water? I figured so, but I can't blast
the wall and then get back to the upper caves). When I cross the upper fall, I
get to this guy hiding behind a triple layer door and about a dozen force
fields, and there doesn't seem to be any way to kill him. What have I missed? I
assume there is a way up from the lowest level, but I can't find it. By the way,
I know you can blast the triangular rock to make a ramp, but I'm on the wrong
side. 

Any help would be appreciated. I am desperate!

trevor
(trevor@iastate.edu)
(trevor@euler.ee.iastate.edu)
Organization: Bar-Ilan University Computing Center, Israel
Date: Wed, 12 Aug 1992 17:51:46 IST
From: <S26604@BARILVM.BITNET>
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Another bug?

I guess your enemies have SDI.

                                Zongi
Newsgroups: comp.sys.ibm.pc.games
From: mmwang@adobe.com (Michael Wang)
Subject: Re: U7: Trapped in Britian.
Organization: Adobe Systems Incorporated
Distribution: usa
Date: Tue, 18 Aug 1992 21:57:30 GMT

In article <1992Aug18.162044.1838@drycas.club.cc.cmu.edu> myst@drycas.club.cc.cmu.edu writes:
>	I'm trying to leave the city, but the computer locks-up whenever
>I reach a certain line. I believe it is trying to load in the next area.
>Has anyone else encountered this bug, and is there a solution for it?

Try turning the music off. I used to have a problem with my machine
locking up as I moved around until I turned off the music.


>	I also have version 3.0 of the game. Does anyone know if this
>version resolves the key disappearence problem?

It still has that problem.


-- 
Michael Wang
mmwang@adobe.com
From: marc@constellation.sybase.com (I am Marc E. Strohwig)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon 3.0 and LAN's
Date: 20 Aug 92 19:57:47 GMT
Organization: Sybase, Inc. (OLTP-RDBMS)
In-reply-to: bjpocock@undergrad.math.waterloo.edu's message of 17 Aug 92 22:10:07 GMT


> Hey there... I just want to know how Falcon 3.0 works with LAN's.  I have a 
> CHOOSEN LAN hooked up at home.  Does the game work fairly well?

> ANy info would be great...

>					BEASTOR THE MAD


I have been running Falcon 3.0 on a Novell net.  I works great.  I
tell you though, you get alot more concerned about your wingman when
he's your colleague in the next office.

Flying with a real person is such a blast.  The other guy followed me
down on a bombing run and got a kick out of watching me take out a
line of trucks with a barrage from my LAU pod.

	Thanx,
		_Marc
--
------------------------------------------------------------------------------
    "We don't guarantee, any work caused by or arising out of the failure
         of the owner to comply with instructions or recommendations."

Marc E. Strohwig	-    		       "Opinions ?? Mine, mine, mine!!"
Senior Software Engineer					
Graphical Object Oriented Engineering				marc@sybase.COM
Sybase, Inc.			   {pacbell, lll-tis, pyramid, sun}!sybase!marc
From: steveg@dowjone.UUCP (Steve Good)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wanted: anonymous FTP sites for windows 3.1 games
Summary: ftp.cica.indiana.edu has tons of windows software
Keywords: games
Date: 12 Aug 92 14:15:56 GMT
Distribution: usa
Organization: Dow Jones, Inc., Princeton, NJ

In article <1992Aug11.141901.21295@sparky.imd.sterling.com>, bwalker@IMD.Sterling.COM (Bruce Walker) writes:
> I am looking for windows 3.1 or compatible games that are
> freeware or shareware that I can ftp anonymously. In
> particular there is a card solitaire game that I've seen
> on a MAC. My wife loves this game (with cards) and it would
> be a great way to justify some of my computer time by getting
> her this game (if you know what I mean). 
> 
> Thanks in advance.
> -- 
> Bruce Walker	             UUCP:     uunet!sparky!bwalker

Yeah, I know what you mean.  But beware, after I put all these great solitare
games on the computer I haven't been able to get much computer time.

ftp.cica.indiana.edu has tons and tons of windows software.  If you want card
games the following can be found in /pub/pc/win3/games:
cnfld.zip
whearts.zip
winspidr.zip

Some other games I think are worth getting are:
bg06.zip	Backgammon
chess321.zip
ishidot1.zip
taipei.zip
Newsgroups: comp.sys.ibm.pc.games
From: bcash@crchh410.BNR.CA (Brian Cash)
Subject: Re: Nova 9, Killing 'Bosses'
Reply-To: bcash@crchh410.BNR.CA (Brian Cash)
Organization: Bell-Northern Research Ltd.
Date: Tue, 18 Aug 1992 01:09:27 GMT

In article <66219@hydra.gatech.EDU>, gt0040a@prism.gatech.EDU (Tom
Sorensen) writes:
|>In <1992Aug14.120704.675@mala.bc.ca> epp@mala.bc.ca (Lorne Epp) writes:
|>
|>>In article <1992Aug14.083622.15068@crash>, uzun@crash.cts.com (Roger
Uzun) writes:
|>>> Can Someone tell me how to kill the Giant Lizard, at Sauria.
|>
|>>You have to shoot into his mouth when he opens it to shoot you.
|>
|>Easier said then done: I always mistimed it. Finally gave up on the game
|>simply because of this level- you only get to make about 3 "mistakes" before
|>your tank is destroyed. I can ace the first two levels, but this boss gets
|>me every time.
|>           Tom Sorensen
|>-- 
|>---------------------------------------------------------------------------
|>Tom Sorensen              gt0040a@prism.gatech.edu
|>"I believe OS/2 is destined to be the most important operating system,
|>and possibly program, of all time." - Bill Gates, November, 1987
                 
No problem!

Just save some Invinsible [sic] power packs, use them, and just sit in front of
his mouth!  (Power shot and speed shot help, also)

Brian /-|-\
=====================================================
Don't bother looking...I don't use a .sig.
Newsgroups: comp.sys.ibm.pc.games
From: gwc@csd4.csd.uwm.edu (Greg F Walz Chojnacki)
Subject:  FTP Patch sites (Was IBM FTP SITES!!!)
Originator: gwc@csd4.csd.uwm.edu
Reply-To: gwc@csd4.csd.uwm.edu
Organization: University of Wisconsin - Milwaukee
Date: Thu, 20 Aug 1992 16:23:03 GMT

Is there a site where various game patches are collected. (I don't mean
unprotects). 

If not, It wouldn't be a bad idea, would it?

Greg

Newsgroups: comp.sys.ibm.pc.games
From: noeth@informatik.uni-wuerzburg.de (W. Noeth)
Subject: GS2000 problems
Originator: noeth@dec8
Organization: University of Wuerzburg, Germany
Date: Mon, 17 Aug 1992 10:33:47 GMT


I recently bought Gunship 2000, and, having logged several flight hours,
I find it great. But there are some serious nuisances, which make it
impossible - at least for me - to finish most missions against elite
enemies:

 - Fuel is running out much too fast!
     My average flight time per tank is about 30 minutes, with an
     average covered distance of 60 km.
     Having consulted a book about military choppers, I find this
     ridiculous. The Apache e.g. has a range of > 600 km. That is
     > 2 hours full speed flight!
 - Mission time rating is very hard.
     My most successful tactic against dangerous enemies is hopping
     from hill to hill, and looking for new foes. That, obviously,
     costs a lot of time (about 20 minutes per target). After 
     destroying both targets and returning to base without a scratch,
     I get criticised for having spent too much time, and, what's worse,
     I get a low score.
 - Ripple fire with guided missiles (HELLFIRE...) doesn't work properly.
     Two out of three multiple fired missiles miss their targets.
     They obviously don't like the target change, when the first target
     is killed. So I have to wait 'til the missile hits, then fire the
     next ..., and meanwhile I get myself shot up.

Having played on a 16 MHz 386 SX and a 33 MHz 386 DX, I found things
even worse on the faster machine. Time flow and fuel consumption nearly
double. This raises the frustration factor against hard enemies to
infinity.

So my questions are: 
  - Is someone out there suffering the same problems, or is it specific
    to my machine and my version of GS 2000 (version 469.06) ?
  - Are there any tactical solutions for those problems or, if my tactics
    aren't that bad, are there any known patches to fix them?

I'm sorry, if those problems were already discussed in here, but I've had
no time to permanently follow this newsgroup.
Any help would be greatly appreciated.

Thank's in advance.

-- 
----------------- Please use following adress for reply -------------------
Winfried Noeth                                                             
Lehrstuhl fuer Informatik II       noeth@sundae.informatik.uni-wuerzburg.de
Universitaet Wuerzburg             ----------------------------------------
From: morton@oasys.dt.navy.mil (Michael Morton)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with FOOTBALL GAMES!!
Date: 12 Aug 92 15:29:50 GMT
Reply-To: morton@oasys.dt.navy.mil (Michael Morton)
Organization: Carderock Division, NSWC, Bethesda, MD


    Hey....
	 I was wondering if anyone had a good suggestion for a
football game.  I read (on here) about NFL Challenge and it
sounds great!  Does anyone know a price?  How about other
football games?  Anyone?  Please list what they do, how they
look, and prices.  Thanks in advance!
					    -=MIKE=-
Newsgroups: comp.sys.ibm.pc.games
From: jwilbur@iat.holonet.net (Jay Wilbur)
Subject: Re: Wolf 3D & What They Say
Organization: HoloNet (BBS: 510-704-1058)
Date: Thu, 20 Aug 1992 19:22:37 GMT

rdippold@cancun.qualcomm.com (Ron Dippold) writes:
: jwilbur@orac.holonet.net (Jay Wilbur) writes:
: >General
: >Fettgesicht:
: >		Roseknospe	Rosebud
: 
: That's great!  Someone has a sense of humor.
: 
: So tell me, who came up with the name "Nocturnal Missions"?

Tom Hall said it after a long night of level editing.  Everyone here broke
into laughter and the name stuck.
  
: Jesus saves sinners... and redeems then for valuable cash prizes!

I see we are not the only ones with a sense of humor.

-- 
/-------------------------------------------------------------------------\
| Jay Wilbur  | jwilbur@orac.holonet.net | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/
From: halls@gn.ecn.purdue.edu (Scott Hall)
Newsgroups: comp.sys.ibm.pc.games
Subject: Game Machine
Keywords: hardware
Date: 19 Aug 92 17:21:36 GMT
Organization: Purdue University Engineering Computer Network

Hello 

I am sorry to post a hardware Question but I just got rid of my 8086 after
graduation and am looking to buy a new game machine.  I know some of the new
games reguire 386, so i at least need to go that high.  Any suggestions 
about machines with good graphics, sound, mouse, joystick, and SPEED would
be appriciated.  

Thank You

Scott
From: merx@vax5.cit.cornell.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CGA blues...
Date: 17 Aug 92 09:02:01 EDT
Distribution: comp
Organization: Cornell University

In article <1992Aug14.095343.202384@uctvax.uct.ac.za>,
mncmic02@uctvax.uct.ac.za writes: 
> 
> 
> Hi.
> 
> I'm sure I'm one of the many unlucky people who still have CGA... (and get
> depressed every time we read this newsgroup!)
> 
> My question is... Are there any new good games out there (flight simulators or
> otherwise) which will still work on my outdated 286 with CGA? Also, does anyone
> know of games which are EGA or VGA which will still work on my CGA?
> 
> Thanks
> 
> Mike
> University of Cape Town
> South Africa


KEEN4 works well on CGA.
Mike Ray

Newsgroups: comp.sys.ibm.pc.games
From: greg@Quotron.COM (Greg "Maddog" Knauss)
Subject: Re: Wing Commander Anachronisms!
Organization: Quotron System, Inc.
Date: Wed, 12 Aug 1992 15:04:41 GMT

wayne@eng.umd.edu (Wayne C. McCullough) writes:

>In article <l8hp8jINNs5m@needmore.cs.utexas.edu> dusttheg@cs.utexas.edu (Steve Mekata) writes:
>>oh, sure, and I'm sure by that time in the future, there's technology to allow
>>people to breathe on the takeoff deck, even tho it's exposed to outer space...
>
>But of COURSE they could breath on the take off deck...

Force fields.  Strong enough to keep an atmosphere in, but weak enough to
let a ship out.

>							After all, acording
>to origin, in the 27th century, space will be filled with Air of some sort,
>I mean, SOMETHING has to slow the ships down, keep a minimum speed!

Dark matter.  Something like 90% of the matter of the universe is
unaccounted for -- it's all just floating out there, slowing down ships.

>I do not envy the job of physics professors who get to combat this
>blatant error.

In science fiction, you can rationalize anything...  Go ask Gene
Roddenberry (It's a figure of speech!) why every alien in the universe
shaped pretty much like a human actor.
--
 ------------------------------------------------------------------------------
 Greg "Maddog" Knauss               "Aieee!"              greg@duke.quotron.com
 ------------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: jsvrc@rc.rit.edu (J A Stephen Viggiano)
Subject: Re: Apogee royalties
Organization: Acme, Inkorpurayted
Distribution: na
Date: Fri, 21 Aug 1992 17:27:24 GMT

In article <BtADH4.IBI@iat.holonet.net> jwilbur@iat.holonet.net (Jay Wilbur) writes:

> We don't want to see WOLF3D on a rack that . . . uses cheese wiz packages.

I agree wholeheartedly. Only the Unnkuulian Unventures should have "cheez
wiz" (tm) packages.
Newsgroups: comp.sys.ibm.pc.games
From: markp@microsoft.com (Mark Pennington)
Subject: Hero Quest:  Need Help...SPOILERS FOLLOW!!!
Date: 21 Aug 92 15:25:07 GMT
Organization: Somewhere in time and space
Keywords: hardware

Ok, I made it in the back door of the brigands hideout, killed the
troll, killed the minotaur, made it through the trapped room, stepped
over the trip wire, made it through the chandelier room and now I'm in 
a STRANGE room with "ME" there.  "ME" delights in throwing things and
knocking me off onto an endless loop where I fall and roll.  I've figured
out if I issue the command stop, I stop rolling.  If I go in the Secret 
Enterance, I come out where I can pull a handle, but that just opens the
door I roll out of, I can't seem to make it back before that door closes.
If I do that enough, the game crashes after putting up an error message saying
that I have done something they hadn't planned for me to do. :)
HELP!!!!!!

Thanks in advance

-- 
Commit Random Kindness and Senseless Acts of Beauty

Newsgroups: comp.sys.ibm.pc.games
From: peaan3@cserve.cs.adfa.oz.au (PEARSON ARRAN)
Subject: Re: Wing Commander Anachronisms!
Organization: Australian Defence Force Academy
Date: Sun, 16 Aug 1992 06:13:06 GMT



What does it matter, WC I & II are probably filled with details that fall apart
under 'scientific' examination.  Why can't it be taken for what it is .....
A GAME!!!!!  If you want to pull it apart well good for you but I find it adds
to the enjoyment to find a game that is simply there to be played and is not
trying to be as ralistic as possible.  If realism is what you are after, play
Falcon 3.0.  WC I & II emphasise the playing side of simulations NOT the attention
to detail and this is a refreshing change

Arran Pearson
.
Newsgroups: comp.sys.ibm.pc.games
From: mkk9316@tamsun.tamu.edu (Mark Kuebeler)
Subject: Re: AOTP Bug??
Organization: Texas A&M University, College Station
Date: Mon, 17 Aug 1992 14:33:15 GMT

In article <1992Aug17.124000.29313@u.washington.edu> mandos@u.washington.edu writes:
>
>Has anyone else ever had their plane get destroyed on the runway?
>I'm flying a P-51 and everytime the throttle gets turned up past a certain 
>point the plane blows up.  Not only my plane but every plane in my flight.  
>It also makes a splash like you crashed into water, but this is on the runway.
>Any ideas?
>

What airfield are you trying to take off from?  I've heard there is one in
the Phillipines that is on the water (a bug), and that as soon as you give
full throttle and start moving, you splash in.

Newsgroups: comp.sys.ibm.pc.games
From: khan@mrcnext.cso.uiuc.edu (Scott Coleman)
Subject: Re: The Sierra Network
Organization: University of Illinois at Urbana
Distribution: na
Date: Sat, 15 Aug 1992 14:14:52 GMT

[Anyone who's been on the Sierra Network, please feel free to jump in with
a reply to this note.]

tar@pa.reuter.COM (Dan Tarnower) writes:

>The basic service gives you access to table games, as well
>as chatting areas.  They have forums where "experts" give
>open discussions on various topics.  There is a schedule
>of these talks.

>The SierraLand is sort of an amusement park.  At present,
>it only has a paintball game, a mini-golf game, and a
>WWI dogfight game.  The dogfight game is pretty good.

I'm curious: how do they implement these games? I assume they're all
graphically based - is there a special terminal package (like the one
Fraudigy provides you with when you sign up) which draws the graphics on
your screen, or is there a special "front end" program for each game, like
Air Warrior on GEnie? 

In general, how's the response time?

--
Scott Coleman                                                    tmkk@uiuc.edu

Free Advice: It is inadvisable to read Bush's lips at an official banquet.
Newsgroups: comp.sys.ibm.pc.games
From: vonk@cs.rochester.edu (Peter VonKaenel)
Subject: Re: Opinions about Ultima Underworld
Organization: Computer Science Department University of Rochester
Distribution: comp.sys.ibm.pc.games
Date: Fri, 21 Aug 1992 19:41:14 GMT


Thanks to everyone who gave me some info on UW.  Except for one reply,
the messages were very positive.  I guess I might have to get
this game.

thanks,
Peter von Kaenel  (vonk@cs.rochester.edu)