From: charon@ccwf.cc.utexas.edu
Newsgroups: rec.games.video.arcade
Subject: Re: Bison's Torpedo (SFII: TCE)
Keywords: Bison SFII Vega
Date: 16 Apr 92 11:50:22 GMT
Organization: The University of Texas at Austin, Austin TX

In article <1992Apr12.170937.30908@uokmax.ecn.uoknor.edu> tlhayes@uokmax.ecn.uoknor.edu (Zatar) writes:
>
>Everyone says that this move is really easy to stop, mostly just jumping
>up and kicking him on the way down.  Well, I can do this, but if he ever
>knocks me down once, he just does the thing before I even have a chance to
>get up, knocks me into the back wall, throws me as soon as he is done, and
>starts it again before I even get up.  I can throw him when he comes out
>about 1/6 of the time, and I am usually playing Vega, who I would imagine
>to be fast at throwing.  So I can beat Bison, but only if he never knocks
>me down.  I wish you could start the backflip defense when getting hit - I
>always try it, but even if I get it off in time, the slower torpedos will
>hit me on the last roll.  So, anyway, is there some easier way to keep him
>from throwing me after the torpedo?  This would help a lot.  As it is, the
>only way I can beat Bison every time is go back to someone who can throw
>fireballs.  Thanks.
>					Zatar
>					tlhayes@uokmax.ecn.uoknor.edu

    I hope to answer all problems with Bison's torped (I play bison) in this
post so no more bandwith will be wasted on "its too powerful".

*  How to keep Bison from throwing after torpedo?

    You can simply jump up.  Doing this will leave you vunerable if he doesnt
try to throw -- but then again its a game of anticipation.  You can also try
to crouch kick him -- depends how close he is to you.  As vega you could
go for the wall as soon as you get up.  In general it should be a "free throw"
for you if you were knocked down by the torpedo, thusly...
 IF YOU ARE GOING TO BE CORNERED AFTER TORPEDO TAKE THE HIT!
  (and then sac throw if he is still there when you get up).

*  If I've fallen the Bison can just knock me down with a correctly timed
*  torpedo!
 
   This is wrong.  If you would just hold the j-stick in crouch block why
  you are on the ground you will never be re-knocked down.

*  It takes off too much energy when blocked.

   I crouch block in such a way that it hits me a max of 4 times.  Try turning
around while he is half way through you.

FYI:  Often it does LESS energy if you take the hit.

*  The torpedo is unstopable!

   Ridiculous.  You just arn't used to the distance required and timing needed
to stop it.  Dont whine about it. As now you know exactly whats needed to stop
Guile from getting off his razor kick you will eventually get down how to
stop the torpedo (a move with a very long vulnerablility time!).


In short:  I hardly use the torpedo anymore.  The sonic kick (as I call it) is
  much faster and more effective as I see it.  The torpedo is only a good move
  to do when someone either overjumps -- or you need to do a final blow to
  a fallen opponent.  Thats about it.

Ciao...


Bison is the man.  With Z at his side.


-- 
WOW!  I can use a toaster with my MAC/IBM.  Thats great!
"See, I told you the Toaster was compatable...ha!"

Sorta like buying a "ferrari box" and tying your Yugo to it and saying 
"I told you it just needed a little work...ha!"
Newsgroups: rec.games.video.arcade