HDTenEightyP/NetNews huggingface dataset:
From: mfleig@silver.ucs.indiana.edu (Mark W. Fleig)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Virtual Reality Survey
Date: 24 Jul 92 18:56:13 GMT
Organization: Indiana University

In article <1992Jul24.130336.8101@srg.srg.af.mil> dpipes@spica.srg (Dave Pipes x4552) writes:
>
>(I'm not sure what "it" refers to, but I *think* this is a response to me...)
>Who is selling "Virtual Reality" setups now?  I am unaware of any commercial
>sets now available, although someone mentioned something for the Apple, like
>a design studio for researchers.
>
>I am not stupid enough to believe these arcade games which have VR plastered
>all over them, and Blue Sky is not stupid enough to try to sell Underworld
>as full VR.  So again, support your claim that VR is *not* full field of
>view graphics combined with non-keyboard input, minimally.

Time for my two scents. Virtual Reality is essentially a token,
catch-all phrase for the concept of interactivity. There are literally
hundreds of educated folks claiming to have the definitive definition,
and there are several other key words as well describing similar
things. Virtuality, Virtual Environments, Artificial Environments,
CyberSpace, etc.. All of these words have been used interchangibly,
and essentially mean whatever the speaker wants them to mean. And yes,
it is firmly beleived that books, movies, and even life itself can be
thought of as a virtual experience. (Check out Howard Rheingold's book
for more history lessons.)

I think sci.virtual-worlds is the newsgroup for the serious explorer.
Used to be moderated by Bob Jacobson, though I haven't been on for a
while. I think there are still threads going on about what Virtual
Reality is. The philosophers claim it is any artificially induced
experience lending towards a feeling of inclusion. The techies say
it's what you get with overpriced VPL equipment and a really, Really
fast computer. Every now and then they collide, rattle their verbal
weaponry, and fizzle away still undecided. Give them a hearty listen
sometime, 'sfun.

And as far as computer games and their place in the history of VR, try
Brenda Laurel's book "Computers as Theatre." Some good bits about
reality, games, and Monkey Island. While you're at it, try any of the
following: "Artificial Reality I&II" by Myron Krueger. "Virtual
Reality" by Rheingold. "Eye in the Sky" by P.K.Dick, or anything by
William Gibson. (Yeah, I know. More than $0.02 worth here. But I took
a seminar on the subject, and it's got to come in handy sometime.)

      :)


-- 
,----------------------------. "Therefore, make peace with your god, whatever
: Mark Fleig                  \  you conceive him to be. Hairy thunderer, or
: mfleig@silver.ucs.indiana.edu\  cosmic muffin. With all its hope and renewal,
`-------------------------------' the world continues to deteriorate. Give up."
Newsgroups: comp.sys.ibm.pc.games
From: dmeredit@nyx.cs.du.edu (Don Meredith)
Subject: Shareware version of Lemmings
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Date: Mon, 27 Jul 92 20:07:33 GMT


I recently received a response deck of cards that has an add for a
shareware warehouse that has a game called Lemmings for sale.  Now I
know that I can get mos all of the games they have listed either by
ftp or from a BBS, but I never saw the game lemmings out there.  Is there
such a shareware game as Lemmings or one very similar to it.  If so pleaase
let me know where I can find it either ftp or BBS.

Thanx,
Don Meredith
meredith@turc.usbm-ccn.gov
Newsgroups: comp.sys.ibm.pc.games
Subject: spellbreaker spoiler file - to jan
From: adem1@cs.aukuni.ac.nz (Adam Edward         Demeter        )
Date: Wed, 22 Jul 1992 03:43:06 GMT
Organization: Computer Science Dept. University of Auckland

can jan please post the full spoilers on this group because i have been asked by
many people to get the spoiler, and i cannot email, so please jan post to this
group and help other like me!
thanks a lot! ( by the way the game is almost finished!)
Adam.
.

Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
From: mikkelson@breakr.enet.dec.com (snopes)
Subject: Re: Adventure Construction Set
Organization: Salivation Army
Date: 26 JUL 92 13:09:06    


In article <Brx0L2.CEt@news.cso.uiuc.edu>, 
  khan@mrcnext.cso.uiuc.edu (Scott Coleman) writes...

>The main reason for the multimachine capability is so that people separated
>by some distance can still play "together," whether that distance be across 
>the office on a Novell LAN (SHHH!! Don't tell the boss! ;-) or across the
>country via Compu$erve's MTM Gaming facility (for example) or even around the
>world via the Internet.

Well, okay, but most of the fun of the orignal sprang from having several
players all in the same room at the same time.  Spreading everyone onto
separate machines at geographically dispersed locations makes a multi-player
game pretty much indistinguishable from playing it solitaire against computer 
players.

>Suppose you could find magic potions which, if swallowed, can increase your 
>strength or make you run faster or heal your wounds (or maybe poison you!) 

The original Ali Baba already has those features.

>How about the option to play either cooperatively OR competitvely? 

You can do that with the original game, too -- you just have to make up your
own rules.  One example:  Everyone goes around killing as many living creatures
as possible.  When you finish off a creature, you accumulate points equal to
the original number of hit points of that creature.  Players whose characters
are killed are reincarnated and start over with 0 points.

I'd say that if we're going to have multiple machine hookups, make the game
from a first-person perspective rather than an overhead view.  That way you
don't necessarily know where everyone else is, nor do you instantly see
everything (and everybody) contained in a room upon first entering it.  Adds
a whole new dimension, so to speak.

 - snopes


+-----------------------------------------------------------------------------+
| NOTE:  Use, duplication, or disclosure of this signature is subject 
|        to restrictions as set forth in Subparagraph (e)(5)(iv) of 
|        DMASF 242.289-6987, or in MAS 46.456-90, as applicable.
|
|  + David Mikkelson  Digital Equipment Corporation, Culver City, CA  USA +
+--------------------------------+--------------------------------------------+
Newsgroups: comp.sys.ibm.pc.games
From: glover@elec.uq.oz.au (Stuart Glover)
Subject: Help for Sorcerer
Summary: Help me!!!!!
Organization: Prentice Centre, University of Queensland
Date: Tue, 21 Jul 1992 06:05:40 GMT

I am about half way through the Infocom game, Sorcerer, and am stuck on a particular
problem.  How do you get those scrolls out of the cannon.  Also is there any user
for the waxer or is it just a red herring.

Any help would be greatly appreciated. Thanks in advance,

Stuart Glover.

--
glover@s1.elec.uq.oz.au
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Obvious question
Organization: Los Alamos National Laboratory
Distribution: na
Date: Fri, 24 Jul 1992 01:59:59 GMT

In article <1992Jul23.235159.1268@usenet.ins.cwru.edu> evw2@po.CWRU.Edu (Eric V. Wong) writes:
>
>Which is the more enjoyable game, SWOTL or AOTP?  In terms of
>missions, being able to design your own, etc, also are there
>going to be add-ons for AOTP?  Are the SWOTL add-ons worth 
>the cost?

I responded to a similar query recently.  Sorry didn't keep a copy.
The readers digest version:

I have both and prefer AOTP.  Caveat: framerate.  SWotL is very smooth
on my 386/33 with full everything.  Aces slows down in many situations
to the point where I have to tune down the graphics.

Anyway, Aces has the nicest plane graphics of any game, has better AI,
more planes to fly, and a more interesting theatre (IMHO).  Also has
more varied combat with the addition of torpedoe and dive bombers.

Both have similar, and excellent cockpit graphics.

SWotL has the more involved campaign with you deciding on missions, so
it has a strategic aspect.  It also has a mission designer.  The Aces
campaign is a series of missions which aren't causal.  But it keeps
track of your record, gives promotions and medals (which affects whether
you lead a flight), and will allow plane changes/updates with time.
Plus it covers the entire span of the war.

Too bad in present form the maps in Aces are almost worthless (SWOTLs
are v good but not quite up to F3).  Also things like minimal flak and
lack of escort when in bombers detracts from the "you are there".

In ground graphics I give Aces a slight edge.  Both pale compared to F3.

The Aces replay is marred by a very slow ffwd and no reverse.  The
SWOTL replay is somewhat confusing.

Oh, SWotl has no external view when flying (only in replay where there
is no internal view I think).  To me this is a big drawback.

Wasn't as short as I intended.  Hope it gives you some feel.

David Masten
masten@beta.lanl.gov

Newsgroups: comp.sys.ibm.pc.games
From: etxfln@eos.ericsson.se (Fredric Lonngren)
Subject: Re: UW Stygian Abyss level 3
Reply-To: Fredric.Lonngren@eos.ericsson.se (Fredric Lonngren)
Organization: Ericsson Telecom AB
Date: Thu, 23 Jul 1992 09:39:53 GMT

In article <2A6E71ED.8517@ics.uci.edu>, nbush@bonnie.ics.uci.edu (Nathan C. Bush) writes:
|> In article <1992Jul21.164026.18805@mnemosyne.cs.du.edu> janderso@nyx.cs.du.edu (Justin Martin Anderson) writes:
|> >In article <BARTELS.92Jul20131808@wind.jsc.nasa.gov> bartels@jsc.nasa.gov (Jack Dean) writes:
|> >>Also, I found a ragged scroll which places an eye icon in my spells
|> >>window and changes my view to black and white, but I haven't been able
|> >>to learn what the spell is for.
|> >I'm not sure either, but I assume it lets you see stuff you normally couldn't.
|> >I cancelled it as soon as it happened though (why does the game feel it
|> >necessary to treat this superspiffy SVGA monitor like it's a Herc?)>
|> 
|> The spell is in fact Night Vision.  Another poster mentioned that it
|> "goes almost as far as Daylight." This is true.  There is an important
|> difference, though...  Night Vision works without any light at all!
|> You see fine (albeit in black and white), but no one sees you.
|> 
|> I found it especially handy to have a night vision scroll in the room
|> with Sir Roderick.  I used it, cast a [silence, stealth, I forget the
|> name] spell, and hid in the corner of the room without any torches or
|> candles going.  Roderick never knew what hit him when a lightning bolt
|> to the head flew out of the corner of a silent, pitch black room!
|> 

That brings up the question why everybody else in the abyss lurks around in
total darkness. Why doesn't anybody else use light ? It should be pretty cool
if you could see a corridor lighten up from behind a corner if someone with a 
ie a torch approched. Of course some of the races don't need light to see  
in the dark but the humans should.

|> I still think Underworld is the best game around...

Agree.

|> How long 'til Destard?
|> 
|> Nathan

-- 
====================================================================
I Fredric Lonngren       / Mail :Fredric.Lonngren@eos.ericsson.se  I
I  Ericsson Telecom AB  /  Memo : ERI.ETX.ETXFLN                   I 
I  EO/ETX/TX/ZH        /  Voice : + 48 8 719 5226                  I
I  126 25 STOCKOLM    / Telefax : + 48 8 719 5557                  I
I  SWEDEN            /                                             I
====================================================================
Newsgroups: comp.sys.ibm.pc.games
From: ellingrw@infonode.ingr.com (Bob Ellington)
Subject: CIV:Women's Suff question
Organization: Intergraph Corporation, Huntsville, AL.
Date: Fri, 24 Jul 1992 13:06:19 GMT


   I am confused.  I developed Women's Sufferage which the book says
prevents anyone from becoming unhappy when a military unit is away from
the city.  Yet, every transport, tank, and Nuke seems to make unhappy
people.  What is the deal?  Also, under Democracy, what city 
improvements do I no longer need?

Thanks for any help
Bob
From: cniekel@cs.vu.nl (Chris 'Civver' Niekel)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ: how to buy a city?
Keywords: civilization, civ, games, computing, buying cities, shopping
Date: 21 Jul 92 13:11:53 GMT
Organization: Fac. Wiskunde & Informatica, Vrije Universiteit, Amsterdam

Hi,
I read in this newsgroup much about buying out a city, but I was wondering,
how can I do that?  Any help is appreciated.

Greetings,

Chris Niekel.
Newsgroups: comp.sys.ibm.pc.games
From: gsbg9079@uxa.cso.uiuc.edu (G. Scott Braley)
Subject: Power Monger: Comments Requested
Organization: University of Illinois at Urbana
Date: Sat, 25 Jul 1992 01:46:38 GMT

The subject line says it all:  any comments on Power Monger by Electronic 
Arts/Bullfrog?  Looks interesting to me...

-- 
*****************************************************************************
*  F.B.I.B.M.--The most feared merger  *  gsbg9079@uxa.cso.uiuc.edu         *
*****************************************************************************
From: bxxmic01@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Oh no! More Lemmings - help?
Date: 26 Jul 92 12:41:02 +0200
Organization: University of Cape Town

HELP!   :-)

Could you please tell me how to finish the last level (Mayhem 20) of
"Oh no! More Lemmings", otherwise known as Lemmings 2?

Alternately, please could you tell me where I could obtain such a solution.

The code is RTDMGILEGS.

E-mail preferably - Thank you.

Cheers
Mike
From: steveg@dowjone.UUCP (Steve Good)
Newsgroups: comp.sys.ibm.pc.games
Subject: Games for trade/sale
Date: 20 Jul 92 13:35:40 GMT
Reply-To: steveg@dowjone.UUCP ()
Distribution: usa
Organization: Dow Jones, Inc., Princeton, NJ

Games for trade:
    IBM compatible:
        ($25) Eye of the Beholder, plus the official hint book
        ($25) Eye of the Beholder II
        ($22) Links
        ($7)  Midevil Warriors
    Sega Genesis:
        ($10) Altered Beast
        ($15) Blockout
        ($15) Klax
        ($20) Castle of Illusion
        ($20) Road Rash
        ($20) Golden Axe
        ($25) The Immortal
 
Games that I would like to buy or trade for:
    Chessmaster 3000 (DOS or Windows)
    Ultima Underworld
    Castles
    Lemmings
    Special Operations 1 & 2 for Wing Commander II
    Warsong (Sega Genesis)
 
All software includes original disks & documentation. 
All prices include shipping.  Trades will be considered before sales.

===============================================================================
Steve Good      Work: 609-520-5382
Internet:       steveg!steveg%dowjone@Princeton.EDU
uunet:          steveg%dowjone@uunet.uu.net
UUCP:           ...!princeton!dowjone!steveg
===============================================================================
From: gt6192a@prism.gatech.EDU (TURNEY,STEPHEN SCOTT)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: CIV technologies
Date: 23 Jul 92 07:14:47 GMT
Organization: Georgia Institute of Technology



n article <64073@hydra.gatech.EDU> gt7159a@prism.gatech.EDU (WATKINS,MARK ANTHO
NY) writes:
>
>
>       Sometimes during a game (I usually play Prince)  I have all the
>prerequisites for a civilization advance, but the science advisor will not
>give me that advance as an option.  What is the deal?  Does it have to be
>a certain year before I can discover a technology ?

Mark, since I play CIV on your computer all day while you are at work, I
think that I am qualified to answer this question. My guess is that it is
basically random just like whether or not you start with two settlers and
which techs you get, etc. It does seem like you can't get good stuff like
railroads and conscription until you acquire lame (IMHO) stuff like feudalism

>Thanks

you're welcome homey


-- 
TURNEY,STEPHEN SCOTT
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt6192a
Internet: gt6192a@prism.gatech.edu
Newsgroups: comp.sys.ibm.pc.games
From: bbs.ryu23@tsoft.sf-bay.org (Chieh Chou)
Subject: Ultima 7 wizards, please put me on the right track!
Organization: The TSoft BBS and Public Access Unix, +1 415 969 8238
Date: Sat, 25 Jul 1992 22:36:34 GMT


      Well, I've done it.  I've killed the 2nd generator or
      whatever that the timelord wanted me to do, and I was urged
      to go to bucaneer's den and look for hook (and maybe a 
      3rd generator?).  Well, I go there, find the fellowship hall
      (no, it was the gambling hall, but same thing:) and go through
      into the dungeon.  Okay, so I've walked around, killed fellowship
      members, even a liche, but still, NO HOOK, and no generator. But
      I was given several clues to go to Avatar's Isle, so I went and 
      well, without sounding redundant, I think I may have missed 
      something along the way.  Please guide my way, o'guardians.


--
Chieh Chou (bbs.ryu23@tsoft.sf-bay.org)
Newsgroups: comp.sys.ibm.pc.games
From: edb892rsft@vx24.cc.monash.edu.au
Subject: Re: Ultima 6
Organization: Computer Centre, Monash University, Australia
Date: Mon, 27 Jul 1992 04:11:12 GMT

..In article <FuF7NB1w164w@ersys.edmonton.ab.ca>, pjb@ersys.edmonton.ab.ca (Paul Bolle) writes:
>         Where am I supposed to go after putting the balloon together in 
> U6? Confused....yet again.
>         Oh, and how is it controlled?
> 
> Paul Bolle              pjb@ersys.edmonton.ab.ca
> Edmonton Remote Systems:  Celebrating 10 years of service to Northern Alberta
> 
Reply-
Well i'm not sure about where you have to go but the balloon is
controlled using the wind fan. You use the fan and it changes the
direction of the wind. If you are stuck I know a cheat mode inbuilt in
the game. Talk to Iolo and say Spam three time regaurdless of his reply
then say Humbug and a cheaters menu should appear. 

               Hope this helps
                               Avenger


Newsgroups: comp.sys.ibm.pc.games
From: derek@morris.b17d.ingr.com (Derek Morris)
Subject:  Darkseed Crack Wanted
Keywords: Darkseed, Key disk, unprotect 
Reply-To: derek@morris.b17d.ingr.com
Organization: Intergraph Corp. Huntsville Al.
Distribution: na
Date: Wed, 22 Jul 1992 19:57:34 GMT

I know it's new, but does anybody know of an Unprotect for the
key disk protection for DarkSeed?   I hate key disk hassles!
Thanks...

-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Derek Morris                 \\ "This area was intentionally       |
Intergraph Corporation       //  left blank".                      |
Huntsville, Al. 35894-0001   \\                                    |
(205)730-7069  FAX:730-6956  //        derek@morris.b17d.ingr.com  |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Newsgroups: comp.sys.ibm.pc.games
From: c60a-zg@volga.Berkeley.EDU (Martin Guerrero-LabA)
Subject: Game classics?
Organization: University of California, at Berkeley
Date: Thu, 23 Jul 1992 06:18:29 GMT

What games would you people out there consider classics?  Perhaps those
which influenced you and/or the game industry.  Perhaps even a cult
classic of sorts.  You pick the games...

My classic list:
1) Wizardry -- One of my all time favorites
2) Infocom's Zork Series -- how many people started adventuring around
			    the lands of Zork?
3) SimCity -- Does this deserve classic ranking?
4) Lode Runner -- Now don't tell me you haven't played this game.  Say,
		  does CGA ring a bell in anyone's head?
5) Civilization -- too early to tell, but is it?

Remind me if I forgot anything.
From: tedp@tekig5.pen.tek.com (Theodore C Padgett)
Newsgroups: comp.sys.ibm.pc.games
Subject: INDY4 - 4 SALE
Date: 24 Jul 92 17:45:39 GMT
Organization: Tektronix, Inc., Beaverton,  OR.


                        **************************************
			INDIANA JONES AND THE FATE OF ATLANTIS 
			**************************************  

                 For IBM pc's or compatables.

		 Five 3.5" discs with manual in the original box.
		 Asking $35.00./negotiable

		 Call days 503-627-5782 or send E-Mail in care of this 
		 station.
From: gt7994a@prism.gatech.EDU (ORMOND,SEAN PATRICK)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM IV or EOB III
Date: 24 Jul 92 18:16:56 GMT
Organization: Georgia Institute of Technology

>>In article <1992Jul21.185358.27415@cbnewsc.cb.att.com>, rtr@cbnewsc.cb.att.com
>>(ricardo.t.rollins) writes:
>>>
>>>Netters,
>>>
>>>Does anyone know if there are plans for Might and Magic IV. Has it been
>>>announced yet? When it'll be released?
>>>
	
	According to CGW CES report, New World is planning M&M IV: The Clouds
of Xeen and M&M V: The Darkside of Xeen.  Both are stand-alone, of course,
but if the games both reside on your hard drive you can link them in some
way providing a third "endgame"... 

I hope they debug 'em this time!  If they want me to beta-test M&M IV, maybe
they could send me a complimentary copy - the bugs in III were reprehensible!

SPO



-- 
Sean P. Ormond
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt7994a
Internet: gt7994a@prism.gatech.edu
From: reynolds@park.bu.edu (John Reynolds)
Newsgroups: comp.sys.ibm.pc.games
Subject: Multi-Player Civilization (Was Re: Civ: Future of?)
Date: 23 Jul 92 20:29:47 GMT
	<54755@mentor.cc.purdue.edu> <REYNOLDS.92Jul23161715@park.bu.edu>
Organization: Boston University Center for Adaptive Systems
In-reply-to: reynolds@park.bu.edu's message of 23 Jul 92 20:17:15 GMT


In the real world leaders like George Bush devote time to foreign
policy at the expense of domestic development, partly because they
only have 24 hours every day to work.  (Of course in George's case,
fishing/vacations also take time!)

Limiting the time per turn for a multi-player version of Civ. would
also introduce additional possible benefits to more modern types of
government.  

For example, the "automatic city mode", which automatizes city's
production could only be available in representative forms of
government like Republic or Democracy, in which the leader can
delegate local decisions to local government officials.
From: markc@hpldsla.sid.hp.com (Mark Cervarich)
Date: Tue, 21 Jul 1992 00:33:43 GMT
Subject: WANTED: Eye of the Beholder I
Organization: HP Scientific Instruments Division - Palo Alto, CA
Newsgroups: comp.sys.ibm.pc.games

Hello Everyone.

   I'm looking to buy Eye of the Beholder I from anyone.

If you have the game in box with all docs and disks, please

e-mail me.

Thanks,
mark


Mark R. Cervarich
markc@hpldsla.sid.hp.com
                          Honda '80 CX500C      Suzuki '86 GS550ES
PLAY LACROSSE
Newsgroups: comp.sys.ibm.pc.games
From: at887@cleveland.Freenet.Edu (Scott Butler)
Subject: Re: Fish Evolution Sim
Reply-To: at887@cleveland.Freenet.Edu (Scott Butler)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Wed, 29 Jul 92 13:31:32 GMT


In a previous article, bair@cbnewsb.cb.att.com (matthew.a.bair) says:

>
>Netters,
>
>Somewhere I read about a company coming out with some software for PCs that
>emulates a fish tank.  This program put a new twist to the idea by allowing
>the fish to mate and evolve.  Colors and behavior change into new combinations.
>
>If any one could tell me what company is involved with this effort or where
>a blurb on this program could be found I would be grateful.
>
>Matt Bair
>bair@ihlpm.att.com
>
The company is Maxis, makers of SimEarth, SimCity, etc.  I don't have the 
Computer Gaming World that I got this info from handy, but I believe they
purchased the fish simulation from a Japanese company.  The article also
mentioned that Maxis would be coming out with Sim Life....
-- 
Scott Butler
------------
100% disclaimer-free!