From: desj@ccr-p.ida.org (David desJardins)
Newsgroups: comp.sys.ibm.pc.games
Subject: SIEGE unit tables
Date: 16 Aug 92 20:01:13 GMT
Organization: IDA Center for Communications Research, Princeton

Has anyone else been playing SIEGE by Mindcraft?  I like this style of
game a lot, although I'm not very happy with its speed on my 386/33.  I
can't imagine playing it on a 286/12, which they claim is the minimum
configuration.  When the computer is thinking, it doesn't respond to any
mouse or keyboard input, so there is frequently a 30 second delay
between clicking on a unit and having it highlight as selected.  I've
found that the only real way to play the game is to let it run for a
while, pause it, scroll around to examine the battles and issue
commands, unpause, and so on.  It's not like, say, RAILROAD TYCOON,
where you can actually run it at slow speed, and scroll around and see
the different things that are happening.

Anyway, I was interested in understanding how the units actually compare
to one another.  The game tells you the adjustment that each unit has to
the base values of its weapons and armor, but it doesn't tell you what
those base values are.  I think that I have located the base values in
tables in the executable file.  (The game turns out to be written in
Borland C++.)  Anyway, here they are.

The values in the tables are definitely present in the executable file,
but the headings are just my guesses at what the values mean.  I've
computed the last two columns in the Units table by adding the base and
additive values for weapons and armor, but whether that is really how
the game does it, and how fatigue affects these numbers, I don't know.
The last table, which I've called Objects, is definitely present, but
what the values mean is also a complete mystery.  I've just included it
in case someone else wants to puzzle it out.

If anyone is interested in the actual representation of these tables in
the executable image, let me know.  It looks like it would be easy to
modify them with DEBUG, to make units stronger or weaker as desired.  I
don't know if the computer strategy would adapt to this, though.

                                        David desJardins

P.S. The best I've done so far is to win Highrock 936A as attacker at
difficulty level 4.  I think the most important ingredient of doing well
is to use your heros and wizards effectively.  If you can get a small
group of heros to meet the enemy head on, with a purple wizard or two
behind to cure them, then you can achieve an infinite kill ratio.  At
least, until burning oil or a flaming boulder or a fireball gets dropped
on your little group :-(.  The computer doesn't seem to use its Jerrahs
very efficiently; in the game I played it saved them all until I had
surrounded the barracks area and wiped out all of its other troops, then
it sent them out en masse and fireballed the whole area (including all
of the Jerrahs).

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Copyright (C)1992 Mindcraft Software, Inc.  Quoted without permission.
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                        Table 1.  Units.

Icon      Unit                Per Spe Cli Wpn Arm Dm+ Ar+ Hit% Def%  Off  Def
   
HUMENG    Human Engineer       1   2   0   1   3    0   5  20  10     10   20
HUMELITE  Human Berserker      3   0   0   4  13   70   0  35 -20    100   55
HUMSARGE  Human Sergeant       3   1   0   4  12    5   5  35  15     35   40
HUMWARR   Human Warrior        2   0   0   4  12    0   0  32  10     30   35
DWFELITE  Dwarf Elite Warrior  4   0   0   5   4   35  30  50  15     75   60
DWFENG    Dwarf Engineer       4   2   0   5   4    0  10  10  10     40   40
DWFSARGE  Dwarf Sergeant       3   1   0   5   4   10  15  35   5     50   45
DWFWARR   Dwarf Warrior        3   0   0   5   4    0  15  30  15     40   45
DWFHERO   Dwarf Hero           4   3   0   9   4   60  72  90  30    110  102
HUMHERO   Human Hero           4   3   0  10  15   50  72  90  30    110  137
ELFARCH   Elf Archer           1   0   0  15   2   10   0  60 -35     35   10
ELFELITE  Elf Elite Archer     2   0   0  15   3   25  10  80 -25     50   25
ELFSARGE  Elf Sergeant         2   1   0  15   3   15   5  65 -30     40   20
HUMARCH   Human Archer         2   0   0  16   3    0   0  30 -40     20   15
DWFTHRWR  Dwarf Axe Thrower    3   0   0  18   4    0  15  25 -10     15   45
HUMSPEAR  Human Spear Hurler   2   0   0  19   2    0  10  20  10     35   20
WIZDARK   Blue Wizard          1   4   0  21   0  125  30  70 -60    195   30
WIZLIGHT  Purple Wizard        1   4   0  22   0  125  30  70  20    195   30
    
DMGWARR   Domug Warrior        1   0   0   0   2   40   0  35   0     45   10
GNMENG    Gnome Engineer       1   2   0   0   2    0   0  10  15      5   10
GOBENG    Goblin Engineer      1   2   0   0   2    0   0  20  10      5   10
GOBELITE  Goblin Elite Warrior 2   0   0   2   2   20   0  50  20     35   10
GOBSARGE  Goblin Sergeant      1   1   0   2   2    5   5  35  15     20   15
GOBWARR   Goblin Warrior       0   0   0   2   2    0   0  30  10     15   10
ORCSARGE  Orc Sergeant         2   1   0   3  11    5  15  30  10     25   35
ORCWARR   Orc Warrior          1   0   0   3  10    0  10  30   5     20   25
TRLSARGE  Troll Sergeant       3   1   0   3   1   75  30  45  15     95   35
TRLWARR   Troll Warrior        2   8   0   3   1   75  30  40  10     95   35
SKELETON  Skeleton Warrior     4   9   0   4   8   35  35  50   5     65   40
ORCELITE  Orc Elite Warrior    2   0   0   6  12   20  15  45  15     45   50
ORCENG    Orc Engineer         2   2   0   6  12    0   5  15   5     25   40
MINELITE  Minotaur Mazemaster  4   0   0   9   1   70  60 110  30    120   65
MINENG    Minotaur Engineer    4   2   0   9   1   30  10  30  15     80   15
MINSARGE  Minotaur Sergeant    4   1   0   9   1   60  35  70  15    110   40
MINWARR   Minotaur Warrior     4   0   0   9   1   55  20  60  15    105   25
DRDHERO   Dreadknight          4   3   0  10  15   50  72  90  30    110  137
DMGARCH   Domug Archer         2   0   0  12   1   30   0  45 -40     45    5
TEKARCH   Tekhir Archer        2   0   0  12   2   40   5  40 -35     55   15
TEKELITE  Tekhir Elite Archer  3   0   0  15   3   55  15  60 -25     80   30
TEKSARGE  Tekhir Sergeant      3   1   0  15   3   45  10  40 -30     70   25
ORCSPEAR  Orc Spear Hurler     1   0   0  19   1    0   5  15  10     35   10
GOBTHRWR  Goblin Rock Thrower  1   0   0  20   2    0   0  10 -30      5   10
JERRAH    Jerrah               1   4   0  21   0  125  30  70 -60    195   30
ZORLIM    Zorlim               1   4   0  22   0  110  20  50  20    180   20
    
CATTLE    Battle Cattle        2   0   0   0   0    0   0   5  10      5    0
CHICKEN   War Chicken          0   0   1   0   0    0   0   5   0      5    0
ELEAIR    Elemental of Air     4   5   1   0   0   90  85  75  45     95   85
ELEEARTH  Elemental of Earth   2   5   0   0   0  120 125  75  10    125  125
ELEFIRE   Elemental of Fire    4   5   0   0   0  120  85  75  45    125   85
ELEPLANT  Elemental of Plant   2   5   0   0   0   90  85  75  10     95   85
ELEWATER  Elemental of Water   2   5   0   0   0   90  85  75  10     95   85
SPIDER    Arachnid Warrior     4   6   1   0   0   60  30  55  10     65   30
ETTIN     Behemoth Warrior     3   8   0   3   1   50  40  50   0     70   45

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                        Table 2.  Personalities.

Num  Personality
 
 0   Wimpy
 1   Mild Mannered
 2   Even Tempered
 3   Quick Anger
 4   Brutal
 
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                        Table 3.  Specialties.

Num  Specialty

 0   Soldier
 1   Sergeant
 2   Engineer
 3   Hero
 4   Magician
 5   Elemental
 6   Bug
 7   ?
 8   Giant
 9   Undead
 
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                        Table 4.  Weapons.

Num  Weapon               Missile  Damage  Rate?  Range

 0   Bare Handed              0       5      1      1
 1   Dagger                   0      10      1      1
 2   Hand Axe                 0      15      1      1
 3   Mace                     0      20      1      1
 4   Long Sword               0      30      1      1
 5   Battle Axe               0      40      1      1
 6   Morning Star             0      25      1      1
 7   Flail                    0      25      1      1
 8   Spear in Hand            0      20      1      1
 9   Great Axe                0      50      1      1
10   Two-Handed Sword         0      60      1      1
11   Awl Pike                 0      55      1      1
12   Short Bow                1      15      5     15
13   Horse Bow                1      20      5     15
14   Light Crossbow           1      25      2     15
15   Long Bow                 1      25      5     25
16   Composite Bow            1      20      5     20
17   Heavy Crossbow           1      35      2     25
18   Throwing Axe             1      15      1      8
19   Throwing Spear           1      35      1      8
20   Rock                     1       5      1     10
21   Raw Power [Fireball]     1      70      1     20
22   Will Power [Cure]        0      70      1      1
 
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                        Table 5.  Armor.

Num  Armor                Weight?  Absorb

 0   No Armor                 1       0
 1   Animal Hides             2       5
 2   Hardened Leather         2      10
 3   Studded Leather          3      15
 4   Chain Mail               3      30
 5   Banded Mail              4      50
 6   Splinted Mail            4      50
 7   Plate Mail               4      60
 8   Shield Only              1       5
 9   Hides + Buckler          2      10
10   Leather + Buckler        2      15
11   Studded + Shield         3      20
12   Chain + Shield           3      35
13   Banded + Shield          4      55
14   Splinted + Heater        4      55
15   Plate + Heater           4      65

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                        Table 5.  Objects.

Num  Object               ????   ????  ????  ????  ????  ????

 0   Assault Ladder          0     0     0     1     1     0
 1   Siege Tower            17     0    50     3     3     0
 2   Mobile Bridge         802     0     0     5     5     0
 3   Battering Ram         299     0     0   200     1     1
 4   Ballista              316     0     0   200     2    30
 5   Catapult              333     0     0   200     5    40
 6   Gold Crown Flag      1886     0    25     2     0     0
 7   Black Skull Flag     1894     0    50     3     0     0
 8   Worthless Rock       1134     0   300     4     0     0
 9   Oil Cauldron         1142     0   300     3     0     0
10   Pool of Oil          1399     0    50     1     0     0
11   Arrows                383     0     0   100     2    15
12   Spear                 391     0     0    35     2     8
13   Axe                   399     0     0   100     2     6
14   Fiery Boulder         403     0     0   300     2    20
15   Boulder               407     0     0   300     2    20
16   Camp Fire            1435     0   100     1     0     0
17   Siege Tower           157     0   100     1     0     0
18   Barracks Tent        1709     0   100     1     0     0
19   Camp Tent            1469     0   100     1     0     0
20   Flag Base            1475     0   100     1     0     0
21   Battering Ram        1221     0     0   200     1     1
22   Cast Vitriol          466     0     0   300     2    20
23   Moat Squid           1498     0    90     1     0     0

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