From: rane@peltosirkku.cs.tut.fi (M{kinen Rauno,,,OHJ,53667)
Newsgroups: rec.games.misc
Subject: Re: Civilization - Help on Higher Levels?!
Date: 27 Jan 1993 15:13:31 GMT
Organization: Technical University of Tampere, Dep. of Computer Science ,Finland 
Distribution: world
Reply-To: rane@peltosirkku.cs.tut.fi
NNTP-Posting-Host: peltosirkku.cs.tut.fi
Originator: rane@peltosirkku.cs.tut.fi

From article <1k22grINNm78@gap.caltech.edu>, by johnjohn@cco.caltech.edu (John Carlos White):
> 
> Again, thanks for the advice, but this seems to be the exact opposite
> of what I see skilled players doing.  They anticipate the need for things
> like marketplaces, temples, etc.  They tend to not sell off things like
> libraries which are key in helping to advance your civilization.  Stuff
> like that. 
>
These words are backed with a 299% CIVILIZATION! (Emperor level, large, wet,
warm and old world)

In the beginning try to build three cities
-first in a place producing a lot of food 
 (this city will take care of producing settlers)
-second in a place producing a lot of shields
 (this city will take care of producing veteran phalanx)
-third in a place producing a lot of money
 (this city will take care of building wonders)

Take care to set your producting people in desired squares inside the cities.
Optimate shield production and food production (in cases building is finishing
or city is growing).  Choose best squares for the purpose the city is built for.

Use new settlers to make roads between cities (inportant for defence)
and to expand.  The new cities should make a lot of caravans (you should
quickly discover trade) to help build wonders (we built all the wonders
of the world in same city).  Build first Colossus to increase science
production, hanging gardens to keep people happy (in cities as big as
size  four), pyramids to move to democracy.  In democracy your production
level is so high you can build all the wonders and develop scince.
After Bach's Cathedral you can allow the cities grow more (remember build
temples, cathedrals and colosseums when needed).  Irrigate all squares
and build railroad for them.

Always say "home" to a troop defending a city, also home settlers for cities
you don't want to grow and to balance food production.

Use "we love the (king) day" to grow the cities when possible (in democracy).

Use only veteran units for attacking and defencing.

Diplomats are the best unit for attacks (you can buy all the cities you need).

Change information always when possible, except when you have invented a
militarily efficient invention (bronze working, wheel, mathematics, gun powder).

Never use nukes, it's difficult to clean all the pollution.

Avoid wars - try to expand without attacking.  When you don't have more
free land, try to fight with only one enemy at a time.

When you have to attack, gain better military power to end the war quickly.
Make sure you don't lose any city (you may also lose important military 
knowledge). Unneccessary enemy cities can be destroyed after conquiring
by buying a lot of settlers.

Don't cheat by saving & restoring.

> Thanks in advance!

You can ask for more information.
 
Our opinions:
	chieftain 	--	not played
	warlord		--	not played
	prince		--	tried once, very easy
	king		--	played several time to practice, easy
	emperor		--	difficult compared to others, not impossible


-- 
Rekursio: monissa maissa virastolle laadittu pyynto muuttaa virastossa
          tyoskentelevan virkamiehen paatos.

	-- Gummeruksen uusi tietosanakirja --
Newsgroups: rec.games.misc