HDTenEightyP/NetNews huggingface dataset:
From: mao6541@venus.tamu.edu (OLDROYD, MARK A)
Newsgroups: rec.games.moria
Subject: Ftp'ing moria
Date: 25 Jan 1993 15:15 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: venus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    

 Not sure if this is going out or not but...I have been trying to 
Ftp a moria version so i can start playing again but for some reason
the directories dont exist at Cis.ksu.edu. One day there is no data
in the pub dir. and the next there is a list of dir. but nothing in the 
game dir. Could someone please help me. E-mail is control@venus.tamu.edu.
Thanks for any help.
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.moria
Subject: Re: Missile weapons and enchantment
Date: 21 Jan 93 18:44:13 GMT
Organization: /etc/organization
In-reply-to: ruelle@casbah.acns.nwu.edu's message of Wed, 20 Jan 1993 15:09:12 GMT

In article <1993Jan20.150912.24276@news.acns.nwu.edu>, Travis Ruelle writes:

> So.  We all know (and if we don't, then now you do) that the
> maximum damage enchantment for a melee weapon is the maximum
> damage that the particular weapon can do.  My question is 
> about missile weapons.  Seeing as they don't do damage per
> se, what (if any) is their enchantment max?  I thought perhaps
> it was the max of the type of missile they fire (i.e. 3 for
> Slings, 4 for Bows, and 5 for Crossbows), but quickly disproved
> this theory by enchanting a bow up to +6 damage with no trouble.
> Do missile weapons have a damage enchantment limit, or is is
> like the to hit...no limit, but after about +10 it's harder 
> than hell to get it any higher.

In 5.5, missile weapons and bows can still be enchanted up to +10 to
damage.  The chance is less than 1% that you can enchant them any
higher.

The maximum damage bonus on a melee weapon (or digging tool) is equal
to its normal maximum damage; again, there is a chance of less than 1%
that you will succeed in enchanting it higher.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.moria
Subject: PC color moria 5.4 blinking...
Keywords: pc color moria 5.4 blinking
Date: 26 Jan 93 08:48:29 GMT
Distribution: rec
Organization: University of Tampere, Finland

I wonder if there is something wrong with the PC Color Moria 5.4...
I downloaded it yesterday and every now and then when I resume the game
there are items(/stairs/doors) on the map which are white in color and
are blinking. This problem disappears when I leave the level.
Bug? 
Is there a corrected version anywhere?

#############################################################################
#################Topi#Ylinen#(f1toyl@kielo.uta.fi)###########################
#############################################################################
	"A great while ago the world begun,		
	   With hey, ho, the wind and the rain,
	 But that's all one, our play is done,		  (W. Shakespeare:
	   And we'll strive to please you every day."	   Twelfth Night)
#############################################################################
        NOTE: If you reply to this, please do not copy the whole
                text body. Thank you.
From: jvessey@husc10.harvard.edu (Jonathan Vessey)
Newsgroups: rec.games.moria
Subject: Re: *Read this* A New Moria hack...
Keywords: angband
Date: 24 Jan 93 19:12:42 GMT
Article-I.D.: husc.jvessey.727902762

Sounds incredible to me. I'm all for releasing it to the public (especially
if someone out there wants to port it to Mac!)

Jon
From: haojiang@engin.umich.edu (Hao Jiang)
Newsgroups: rec.games.moria
Subject: First druid winner?
Date: 22 Jan 1993 18:37:36 GMT
Organization: University of Michigan Engineering, Ann Arbor
Distribution: world
NNTP-Posting-Host: accent.engin.umich.edu

Wow! The first ring my druid found the first time he went done to 50ft
is a ring of speed +1 !!!!
The second day he found a glove a slaying (+3,+3) in the store, then
a spear Holy Avenger!!!  Luckly I insisted on digging for gold in the
dungeon, but still I had to sell my best items to get the HA.  Also
very lucky that the spear is light enough for him to wield.
I sent him to 2000ft the second day (he's level 25).  I guess I'll
have the world's first druid winner!
I'm play MacMoria5.5d.
From: wooledge@ces.cwru.edu (Greg Wooledge)
Newsgroups: rec.games.moria
Subject: Re: Omega
Date: 28 Jan 1993 21:17:39 GMT
Organization: Crusaders for Truth
NNTP-Posting-Host: john.ces.cwru.edu

tob@world.std.com (Tom O Breton) writes:

>That's correct, there is no groups for Omega.

Well, alt.games.omega exists at my site, but has no messages in it.  I
remember it having messages previously, but I guess it just kind of died.
-- 
This package sold by     | ||| || ||| || || |     Net weight 0 grams.
weight, not by volume.   | ||| || ||| || || | 9   No cholesterol or sodium!
Greg Wooledge            | ||| || ||| || || |     New, improved product;
wooledge@ces.cwru.edu     3 14159265 2718282          same low price!
From: stdnt148@whscdp.whs.edu
Newsgroups: rec.games.moria
Subject: Curious Halfling Question
Date: 25 Jan 93 14:41:40 CST
Organization: Washington HS, Milwaukee, WI

Hello, again!  I just wanted to ask a silly question, with a serious reason.
The question is...

Why can't halflings be priests?

I ask this because they seem to have the highest wisdom score I've ever seen.

Is this question old?  Or maybe worthless (with rumored changes that anything
can be anything)?

Would enjoy info on this.
****************************************************************************
*  Fred Voeltner, STDNT148@WHSCDP.WHS.EDU    *  "Oh, boy!" -- Sam Beckett  *
*  "Please don't get mad, I'm new here."     *         Quantum Leap        *
****************************************************************************
From: mao6541@zeus.tamu.edu (OLDROYD, MARK A)
Newsgroups: rec.games.moria
Subject: error? in vms version/Number for ftp sit
Date: 27 Jan 93 22:40:00 GMT
Organization: Texas A&M University, Academic Computing Services
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41

129.130.10.80.
Also i got some help in getting the vms moria untarred and unzipped but when 
we went to try to run it i kept getting an error that its missing a file 
or trying to find a file that isnt there if anyone knows anything about
this and could help it would be much appreciated.
Newsgroups: rec.games.moria
From: llagos@renoir.die.udec.cl (Leonardo LAGOS M)
Subject: Thanks & Other help :-)
Date: Mon, 25 Jan 93 21:53:27 GMT
Organization: Universidad de Concepcion, Concepcion - Chile
X-Newsreader: TIN [version 1.1 PL7]

Thanks to the people who answered my previous post.!
Now, I've another question, I guess some of you can
answer, please. I've found a staff of Curing.
It cures what.....??? 
Wounds? 
How much? Medium, Critical, Serious,etc.????
Others?

Thanks in advance for your help.!

--
Leo         .                  e-mail : llagos@renoir.die.udec.cl
         |\ | /                cc     : llagos@halcon.dpi.udec.cl
     ----| >|<-----
         |/ | \               Departamento de Ingenieria Electrica
         '     `                   Universidad de Concepcion
From: jls11@po.CWRU.Edu (John L. Spetz)
Newsgroups: rec.games.moria
Subject: Moria Addition -- Invocable Weapons!
Date: 22 Jan 1993 01:22:23 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jls11@po.CWRU.Edu (John L. Spetz)
NNTP-Posting-Host: slc5.ins.cwru.edu


What pray tell is an invocable weapon.  This is a special kind of ego
weapon which, rather than being HA or DF or SD or etc, has the magical
ability to allow any user/owner to cast whatever spell is associated
with it.  The idea is that the weapon, say a dagger, has a spell/prayer,
say fire ball, associated with it which can be cast much like a
wand/staff but which uses up *MANA* rather than charges.  This way a
relatively puny character, read warrior/rogue, can get his grubby hands
on a weapon which can inflict decent carnage.

Obvious problem:  Warriors don't get any mana.
Obvious solution:  Give them some.  I suggest that how much they get
could be based on (WIS + INT) / 2 or perhaps better on DEX.  The
rationale being that, even if warriors are too dumb/impious to learn
spell/prayers, they could if agile enough (given some INT and/or WIS) to
trigger the weapon which magically knows how to drain them of the
necessary mana.

I would recommend that this thing take somewhat more than the standard
amount required for spell/prayer cast/chant.
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.moria
Subject: Re: Ghosts
Date: 27 Jan 93 20:08:07 GMT
Organization: Tufts University - Medford, MA

In article <1k6f02INN7s9@coral.bucknell.edu> cwalker@canopus.cs.bucknell.edu (carleton walker `93) writes:
>
>	Is there any way to hurt a ghost when it appears in a wall?
>Like with a spell, device, etc.

	Well, swinging a weapon at it usually works.  I suppose Word of
Destruction, Earthquake, Mass Genocide and Genocide work as well, but you
don't get the XP then.

>Thanks,

	You're welcome,

>Carl Walker				"Hectic days ahead of us,
>cwalker@canopus.cs.bucknell.edu		 Children never mind." - The G's H
--
gharris@jade.tufts.edu          
George W. Harris              	"He'd kill us if he had the chance."  
Dept. of Mathematics            
Tufts University              			The Conversation
From: jdhl@troi.cc.rochester.edu (papa_sm00sh)
Newsgroups: rec.games.moria
Subject: ftp access for unix machines...
Date: 21 Jan 93 19:05:46 GMT
Organization: University of Rochester - Rochester, New York




can anyone point out an ftp site with a unix compatible moria game?
preferably one of the later editions if possible...

thanks,

jason
From: cwalker@canopus.cs.bucknell.edu (carleton walker `93)
Newsgroups: rec.games.moria
Subject: Re: Resurrecting a character on the Mac
Date: 24 Jan 1993 18:06:22 GMT
Organization: Bucknell University, Lewisburg, PA
NNTP-Posting-Host: canopus.cs.bucknell.edu

In article <1993Jan22.094935.1@wharton.upenn.edu> kashyap@wharton.upenn.edu writes:
>I accidentally killed my 26th level druid by quitting. 
>I am playing Moria5.5 on
>the mac. How do I resurrect my character and will it still be a valid one? Any
>help on this matter would be greatly appreciated.

	I realize this is cheating, but I am such a horrible Moria
player that I feel that I'm justified. What I do, is save two copies
of each character in two different folders. You just start up a
character, save it in a separate folder. When you play, just alternate
saves between the two folders.

>RK

Carl

--
Carl Walker				"Hectic days ahead of us,
Bucknell University			 Rotten ones behind,
Lewisburg, PA				 Keeping plastics in our pockets,
cwalker@canopus.cs.bucknell.edu		 Children never mind." - The G's H
From: greyhelm@cis.ksu.edu (Karl S. Hagen)
Newsgroups: rec.games.moria
Subject: Re: Moria Archive Site number
Date: 27 Jan 93 23:38:09 GMT
Organization: Kansas State University
NNTP-Posting-Host: cygnus.cis.ksu.edu

cdwilde@marconi.uwaterloo.ca (Chris Wilde) writes:

>I recently received a mail message from a person in France who requires
>the site number for ftp.cis.ksu.edu, and I have not kept the mail address
>of Mr. Hagen, the Archive manager.  Could he please post the site number
>for this poor soul's benefit.

     129.130.10.80

*******************************************************************************
****     Karl S. Hagen - greyhelm@cygnus.cis.ksu.edu                       ****
****     Moria Archive Manager            Empire Archive Manager           ****
****     Archive Site Address     -           ftp.cis.ksu.edu              ****
*******************************************************************************
From: marshal@matt.ksu.ksu.edu (Timothy Pat Marshall)
Newsgroups: rec.games.moria
Subject: Another moria version
Summary: New version avaible?
Date: 25 Jan 93 17:02:44 GMT
Organization: Kansas State University
NNTP-Posting-Host: matt.ksu.ksu.edu

Abit back C.J. Petit wrote about a new version of moria being 
avaible, has to become avaible yet?




                                       Tim
                                 Is any penny out there?
From: khearn@pyrps5.eng.pyramid.com (Keith Hearn)
Newsgroups: rec.games.moria
Subject: What a waste
Date: 22 Jan 93 22:50:59 GMT
Organization: Pyramid Technology Corporation, Mountain View

While working my way from 1250 to 1500 feet, I just came across the
  following weapon:

a Two-Handed Sword (Zweihander) (4d6) (+10,+32).            28.0 lb

Unfortunately, I'm running a mage, with only a 9 strength. Waaaah!

I can't afford to carry this anchor around with me until I get myself
  strong enough to use it. I sure wish I had a safe place to store
  stuff. 

Oh, well. Such is life.

Keith

-- 
Arlon Greyfletch, Manager of Mayhem, Inc. / After two turns of fights,
Vithicar Arena (game #49) since turn 98  / We're 4-6-0, and moving up.
khearn@pyramid.com                      / Got a death to get revenge
(408) 428-7304 or (510) 263-2701       / for, tho, against an adept :(
From: f1toyl@uta.fi (Topi Ylinen)
Newsgroups: rec.games.moria
Subject: Morgul mania...
Keywords: morgul
Date: 26 Jan 93 08:55:51 GMT
Distribution: rec
Organization: University of Tampere, Finland


Wow! I finally got my hands on the PC version of Morgul and the only thing
I can say is CONGRATS! (And thanks!) The game is _great_! (As is Moria).

The file copywrit says that the game is Shareware. Do you really mean that
or is it Public Domain? If it is Share, that's too bad, it is not easy to
register games here in Finland...

My only real disappointment was that the game does not allow you to use your
Moria savefile. (*sniff* my poor Der Wanderer the Wizard Lord who achieved
level 40 just yesterday and moves at Very Fast+1 speed can never visit the
dungeons of Morgul). Yes, I have created "Der Wanderer jr.":s but this far
every one of them has been killed by nasty Grabbits as soon as they ran out
of mana... (hmm, should I close the door and try resting? But that way they'd
breed to hundreds...)

The "point allocation" system is nice. However, if you ever make a new version
of Morgul, you could allow the player to choose whether he wants to create
his character via point allocation or rolling... there are some who will
want to use rolling (I cannot make up my mind - point allocation seems to
work ok as well).

Anyway, thanks again for your pains!

#############################################################################
#################Topi#Ylinen#(f1toyl@kielo.uta.fi)###########################
#############################################################################
	"A great while ago the world begun,		
	   With hey, ho, the wind and the rain,
	 But that's all one, our play is done,		  (W. Shakespeare:
	   And we'll strive to please you every day."	   Twelfth Night)
#############################################################################
        NOTE: If you reply to this, please do not copy the whole
                text body. Thank you.
From: mao6541@zeus.tamu.edu (OLDROYD, MARK A)
Newsgroups: rec.games.moria
Subject: Tar/decompress Vms
Date: 26 Jan 1993 18:12 CST
Organization: Texas A&M University, Academic Computing Services
Distribution: world
NNTP-Posting-Host: zeus.tamu.edu
News-Software: VAX/VMS VNEWS 1.41    


Is there anyone out there familiar with doing this on the Vax/Vms. I am still ha
ving some trouble getting it to work all though i figured out the command with
some other help. Again any help would be appreciated. *sigh*

Newsgroups: rec.games.moria
From: mday@apple.com (Mark Day)
Subject: PurpleX sources available
Date: Fri, 22 Jan 1993 02:27:03 GMT
Organization: Apple Computer, Inc.
Followup-To: rec.games.moria

I have uploaded the sources for the PurpleX port of umoria for the
Macintosh to ftp.cis.ksu.edu on behalf of the author (Richard
Knuckey).  They are now available in the file
pub/Games/Moria/mac/PXMoria1.0src.cpt.hqx.

Thanks a lot to Richard for making the sources available!

---
Mark Day, Apple Computer, Inc.
mday@apple.com
Newsgroups: rec.games.moria
From: mad19@keele.ac.uk (Andy Daley)
Subject: weapon wonders...
Followup-To: mad19@seq1.keele.ac.uk
Organization: Keele University, England
Date: Thu, 21 Jan 1993 16:44:16 GMT


Hello,

My 18th level human mage has just found a Mace (FT) (2d4) (+1,+3), but
he already has a Mace (2d4) (+4,+4). His armour takes 1 off his + to
hits, so which is the better weapon, and why??

It's not that I'm new t the game, just that I've never got this far
before.

Thanks a lot,

Andy
From: J.A.Needham@daresbury.ac.uk (J.A. Needham)
Newsgroups: rec.games.moria
Subject: Re: Ring of slaying...
Date: 26 Jan 93 12:06:41 GMT
Organization: SERC Daresbury Lab., Warrington, U.K.

In article <1993Jan26.090357.4040@ifi.uio.no> larshaug@ifi.uio.no (Lars Haugseth) writes:
>
>
>Just found a Ring of slaying (+4,+7).
>Is this one among the better of its kind?
>
>Lars
>

It's pretty good!!  I've never found one above (+2,+3) but I've not been
playing this newfangled version very long (Lev. 37 Human Ranger).  Definitely
worth hanging on to!      Jim.
From: wooledge@ces.cwru.edu (Greg Wooledge)
Newsgroups: rec.games.moria
Subject: Re: Ghosts
Date: 27 Jan 1993 21:23:51 GMT
Organization: Crusaders for Truth
NNTP-Posting-Host: john.ces.cwru.edu

cwalker@canopus.cs.bucknell.edu (carleton walker `93) writes:

>	Is there any way to hurt a ghost when it appears in a wall?
>Like with a spell, device, etc.

If it "appears", then you can see it, so just attack it.

Dispel Undead and/or Dispel Evil will get it if it's in the wall, as long
as it's in your line of sight.

You can always try to dissolve the wall with Stone To Mud.  Of course, the
spirit is free to leave the ex-wall square.

If it's invisible, then it depends on what version you're playing.  In
older versions, trying to move into the wall would attack any invisible
creature therein.  (You could therefore "attack" all the walls with no
time penalty for uninhabited squares, making the corridor the best place
to fight spirits.)  In newer versions, you must tunnel into the wall to
attack invisible creatures in it.  This causes you to waste time if the
square is uninhabited.

For more details, see my previous post.
-- 
This package sold by     | ||| || ||| || || |     Net weight 0 grams.
weight, not by volume.   | ||| || ||| || || | 9   No cholesterol or sodium!
Greg Wooledge            | ||| || ||| || || |     New, improved product;
wooledge@ces.cwru.edu     3 14159265 2718282          same low price!
From: cwalker@canopus.cs.bucknell.edu (carleton walker `93)
Newsgroups: rec.games.moria
Subject: Re: Ghosts
Date: 27 Jan 1993 16:58:42 GMT
Organization: Bucknell University, Lewisburg, PA
NNTP-Posting-Host: canopus.cs.bucknell.edu

In article <0!q388-@rpi.edu> petitc@nuge115.its.rpi.edu (Christopher Jon Petit) writes:
>rxb@dcs.ed.ac.uk (Ray Barry) writes:
>
>>How do I kill ghosts/stop them from draining and generally ruining my game.
>>I don't have a HA or DF or anything else funky which lets me see invisible,
>>and by the time I've used a staff of see invis, the Ghost has moved ....?
>
> Play a Priest.  Around 11th level, they can get Sense Invisible---it lets
>you see invisible creatures for a few turns.

	Is there any way to hurt a ghost when it appears in a wall?
Like with a spell, device, etc.

Thanks,
Carl



--
Carl Walker				"Hectic days ahead of us,
Bucknell University			 Rotten ones behind,
Lewisburg, PA				 Keeping plastics in our pockets,
cwalker@canopus.cs.bucknell.edu		 Children never mind." - The G's H
From: sigurhel@rhi.hi.is (Sigurdur Runar Helgason)
Newsgroups: rec.games.moria
Subject: About those multible attacks ..
Date: 26 Jan 93 12:51:26 GMT

Well now I have found a Execu.. sword (FT) (+1+9) and was wondering
if I should use it instead of my Pike (+5,+5) .
I get 2 attacks a round with the pike ..
Str 18/77 dex 17, I think one with the exec..sword I haven't been able to
use it because of the wight attacking me right now (if I should just get one
attack ..) 

But someone posted a table here not long ago about when you get multible attacks
with weapons depending upon weight ..
Could someone repost it or email it to me .

sigurhel@rhi.hi.is
Newsgroups: rec.games.moria
From: cdwilde@norton.uwaterloo.ca (Chris Wilde)
Subject: Morgul for Unix update
Organization: University of Waterloo
Date: Fri, 22 Jan 1993 17:42:43 GMT


Many thanks to Karl Hagen at ksu, who has compiled Morgul V0.5 for Unix.
He also passes on this information for those who have or will be attempting
to compile Morgul: apparently, there is a typo in misc1.c on line 819.
There is a statement there that looks like "K<+".  Remove the '+', and
everything should be fine.
You can find the Unix version on ftp.cis.ksu.edu in the pub/Games/Moria/incoming
directory.  It is "morgul05-unix.tar.Z".  I have not had time to look at the
file, but I trust Mr. Hagen (he is the Moria Archive Manager after all).

Ciao,
Chris Wilde 
Newsgroups: rec.games.moria
From: petitc@nuge101.its.rpi.edu (Christopher Jon Petit)
Subject: Spell Damage Reduction
Date: Sun, 24 Jan 1993 17:31:00 GMT

 As most of you know, I posted awhile back, suggesting that spells should do
less damage at a greater distance.  Now, I've put this into the hacked
version of Moria that I use (I call it Pmoria).

 Now, the formula for damage goes like this:

 damage_actual = ((OBJ_BOLT_RANGE - distance_traveled) * damage_wanted /
                   OBJ_BOLT_RANGE)+1;

 (The +1 keeps damage from becoming 0)

 So, what we get is that, at the end of range, the spell does 5% of its
full potential.  Area effect spells are unaffected, since they disperse at
their target point.

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
Newsgroups: rec.games.moria
From: j_herlih@oz.plymouth.edu (Axl)
Subject: Re: Curious Halfling Question
Organization: Plymouth State College - Plymouth, NH.
Date: Tue, 26 Jan 93 00:19:46 GMT

In article <1993Jan25.144140.1015@whscdp.whs.edu>
stdnt148@whscdp.whs.edu writes:
>Hello, again!  I just wanted to ask a silly question, with a serious reason.
>The question is...
>
>Why can't halflings be priests?
>
>I ask this because they seem to have the highest wisdom score I've ever seen.
>
>Is this question old?  Or maybe worthless (with rumored changes that anything
>can be anything)?

	My opinion is, it has more to do with the fantasy & some RPG
settings more than any other reason.  Hobbits in Tolkien's work didn't
have much to do with worshipping of gods and such, so being a priest
would be unlikely.  Kender from DragonLance are strict neutral, so
that'd cause alot of them not to be.  If that's not the case, than I
don't know.  It's a good guess, anyways. :)
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"

Newsgroups: rec.games.moria
From: miller_g@iamok.enet.dec.com (Robert Miller)
Subject: Omega
Organization: Digital Equipment Corporation
Date: Wed, 27 Jan 1993 03:40:38 GMT


Probly not the right place to ask, but I didn't see a group for it...

Anybody know where to get a copy of Omega for an IBM compatable?

Waiting for DOS BOSS too... 
miller@vermnt.enet.dec.com
Newsgroups: rec.games.moria
From: rez@yoyo.cc.monash.edu.au (Anestis Kozakis <Rez>)
Subject: Help with some variables
Summary: Help with some variables
Keywords: variables help
Organization: Monash University, Melb., Australia.
Date: Wed, 27 Jan 1993 02:30:10 GMT

Could someone please answer me the following questions.
1> What does the variable Pos in player.c control and what is it's
maximum value it reaches during the game (in decimal?)
2> What variable controls Perception and what maximum value can it
reach during the game (in decimal?) ?

Much appreciated.
Anestis.
-- 
Anestis Kozakis                              rez@yoyo.cc.monash.edu.au
"Off days" are a part of life, I guess, whether you're a cartoonist, a
neurosurgeon, or an air-traffic controller. -- Gary Larson.
"Children on the _Enterprise_?!" - J.L. Picard - "Yesterday's Enterprise"