HDTenEightyP/NetNews huggingface dataset:
From: oispeggy@ubvmsd.cc.buffalo.edu (Peggy Brown)
Newsgroups: rec.games.mud.misc
Subject: need help with Tint 2.2w client
Date: 26 Sep 92 13:52:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I'm new to muds and I'm using  Tint 2.2w as my clint.  I'm on a 
VAX-VMS machine that uses Wollongong Telnet.

I have Tint 2.2w.  I unpacked it.  Looks fine.  Read the 
documentation.

Nowhere did it say *how* to invoke Tint.  Sorry if this should be 
obvious, but its not to me.

Thanks!

- Peggy -
oispeggy@ubvms.cc.buffalo.edu
From: ccs@aber.ac.uk (Christopher "Jd" Samuel)
Newsgroups: rec.games.mud.misc
Subject: Re: The Ultimate MUD Language
Keywords: mud programming
Date: 30 Sep 92 16:55:58 GMT
Organization: University of Wales - Aberystwyth - Prifysgol Cymru

In article <1992Sep29.160816.17547@mintaka.lcs.mit.edu>
   yduj@hal.gnu.ai.mit.edu (Judy Anderson) doodled:

> In article <1992Sep29.084433.17103@alijku05.edvz.uni-linz.ac.at>
> staferne@risc.uni-linz.ac.at (Stefan Taferner) writes:
> >...
> >Other muds can be programmed in C. That's fine, C is my second native
> >language.
> >But C is so mighty that programming has to be limited to wizards.
> 
> Oh, I don't see why this is true.  C is such a pain that it has to be
> limited to wizards; normal humans can't cope.

:-)

...
[stuff deleted]
...

If you don't want to give the people who are writing it shell access
(ie you've prepared a secure editor and development environment) then
you can't have them writing in C, they can just wander off and write
a function which exec()s somat and they are in.

It all depends on how secure you want your machine to be.

Chris
-- 
 Christopher Samuel, c/o Computer Unit, UCW Aberystwyth, Aberystwyth, WALES
  RFC: ccs@aber.ac.uk   UUCP: *!mcsun!uknet!aber!ccs   JNT: ccs@uk.ac.aber
          Deddf Iaith Newydd i Gymru | New Language Act for Wales
Newsgroups: rec.games.mud.misc
From: cks@hawkwind.utcs.toronto.edu (Chris Siebenmann)
Subject: Re: Crossroads UnterMUD Looking For A Lot Of Builders
Organization: Ziebmef home away from home
Date: 5 Oct 92 07:47:11 GMT

 For clarity's sake: Crossroads UnterMUD has absolutely nothing to
do with the late Crossroads MUCK.

 Someone's lament: all the good names are taken already.
(originally applied to naming UUCP hosts)

--
	"This is what separates us system programmers from the
	 application programmers: we can ruin an entire machine and
	 then recover it, they can only ruin their own files and then
	 get someone else to restore them"	- Geoff Collyer
cks@hawkwind.utcs.toronto.edu	           ...!{utgpu,utzoo,watmath}!utgpu!cks
Xref: sparky rec.games.mud.misc:821 rec.games.mud.tiny:380
From: trsnyder@mcs.Drexel.edu (Bob Snyder)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
Subject: Re: An ad - call me crazy.
Date: 30 Sep 92 20:36:30 GMT
	<1992Sep28.021825.2165@vax1.mankato.msus.edu>
	<1ab9unINNrvd@matt.ksu.ksu.edu>
Organization: Drexel University, Dept. of Math. and Comp. Sci.

>>>>> In article <1ab9unINNrvd@matt.ksu.ksu.edu>,
>>>>> jimfost@matt.ksu.ksu.edu (Jim Foster) writes:

Jim> Question: what is AtWoP? And in which books is it mentioned? I've read the two trilogies, _Moreta_ and _Dragonsdawn_ and don't recall the reference. Albeit it has been awhile....

AtWoP is shorthand for the Book All the Weyrs of Pern, Anne's latest book,
which some say she must have been insane during the writing of. :-)

If you don't want it spoiled, don't read this thread. *grin*

R'dor, Wizard, SouCon MUSH (soucon.cygnus.com 4201)
From: s914426@minyos.xx.rmit.oz.au (Mathew Julius Horvath)
Newsgroups: rec.games.mud.misc
Subject: Battletech?
Keywords: Want sites with Battletech, please!
Date: 30 Sep 92 03:28:08 GMT
Organization: RMIT Computer Centre
NNTP-Posting-Host: minyos.xx.rmit.oz.au

Please, anyone out there, I am dying to play Battletech, or something
similar over the internet. I tried the Battletech site given in one of
the postings, and it doesn't work!!
  I would really appreciate it if someone would mail me some sites
  for Battletech,(or something similar), as soon as poss...

  Thanx a lot

  Mathew     s914426@minyos.xx.rmit.oz.au
Newsgroups: rec.games.mud.misc
From: juana@serss0 (Juana Villa)
Subject: World of Two Moons
Organization: Florida International University, Miami
Date: Wed, 30 Sep 1992 14:25:30 GMT
Keywords:  Elfquest,World of two moons

        What happened to the World of Two Moons MUSH?  I've been
        getting 'connection refused' for over 2 weeks now.  Please
        e-mail me a response.  Thanks in advance.
Xref: sparky rec.games.mud.misc:831 rec.games.mud.diku:538
From: gaynor@inferno.rutgers.edu (silver)
Newsgroups: rec.games.mud.misc,rec.games.mud.diku
Subject: Re: Renegade Outpost DIKUMud
Date: 2 Oct 92 12:39:06 GMT
Followup-To: rec.games.mud.misc
Organization: Rutgers Univ., New Brunswick, N.J.

The big problem here is that sharing doesn't pay the bills well.
I've got nothing against it, heck, I share much of the software I write.
Fuckitallanyway, I go a hell of a lot farther than that.
But there are worldly needs which idealism does not provide.

Regards, [Ag]
Newsgroups: rec.games.mud.misc
From: staferne@risc.uni-linz.ac.at (Stefan Taferner)
Subject: The Ultimate MUD Language
Keywords: mud programming
Organization: RISC, J.K. University of Linz, Austria
Date: Tue, 29 Sep 1992 08:44:33 GMT

Hi Muddlers !

I am thinking about the ultimate mud programing language. Let me tell you some
thoughts:

I like muds like TinyMush because everyone can create objects. Creating objects
there is not too dificult and makes fun. But there has to be somebody who
keeps an eye on all objects created, otherwise there would exist some that
are not good objects. Idea: If one must pay maintenance for every object he
created, or at least for every room, maybe one would household with them.
But the language of TinyMush has some restrictions due to the set of commands
allowed.

Other muds can be programmed in C. That's fine, C is my second native language.
But C is so mighty that programming has to be limited to wizards.

What I suggest is a language that combines some advantages:
- Programming syntax should be C or C-like.
- Everyone should be able to create *simple* objects. E.g. objects with
  commands/functions that are not allowed to contain carriage returns. 
  Something like inline functions. Single line functions.
- Only wizards are allowed to create complex objects. These objects are
  allowed to contain user-defined function calls and everything like that.
  Allowing only wizards from building such complex functions keeps the mud
  code smaller, I think.
- Only wizards (or builders) are allowed to build new rooms.

What is your opinion? How should your ultimate mud language look like? 
Maybe we can investigate in that?

Bye, Stefan.

Stefan Taferner
staferne@risc.uni-linz.ac.at
Research Institute for Symbolic Computation
Newsgroups: rec.games.mud.misc
From: glen@pandora.sdsu.edu (Glen)
Subject: ABER Sources wanted
Summary: source wanted
Keywords: source aber
Organization: San Diego State University, College of Sciences
X-Newsreader: Tin 1.1 PL5
Date: Sat, 3 Oct 1992 23:18:51 GMT


I'm looking for source code to AberMUD, any version(s), including any
universe/world files that may be out there.  If you have anything like
this, or know where I could locate it, please email me!  All responses
will be appreciated!  Thanks!

Glen
glen@pandora.sdsu.edu
Xref: sparky rec.games.mud.misc:837 rec.games.mud.tiny:392
From: lwl@eniac.seas.upenn.edu (Lydia Leong)
Newsgroups: rec.games.mud.misc,rec.games.mud.tiny
Subject: Some new MUSH things
Keywords: manual, pennmush
Date: 3 Oct 92 05:09:27 GMT
Followup-To: rec.games.mud.misc
Organization: Evil Geniuses for a Better Tomorrow

I've just put two things in the /pub/mush directory of
caisr2.caisr.cwru.edu:

mushman.2.005.shar.Z
    A new update of the MUSH manual. This fixes errors that people have 
    pointed out to me from the last edition, corrects some mistakes that 
    people didn't catch, and updates the info to match the latest MUSH
    versions.

pennmush-1.50.p3.tar.Z
    This is the new version of PennMUSH 1.50.
    *** THE PARSER IS FIXED ***  
    Finally! You can now nest brackets, use \ as an escape character, 
    use ITER(), avoid doubling percent signs in objects using @emit, and 
    generally get consistent behavior. As far as I can tell, it behaves 
    identically to the parser on PernMUSH (which is TinyMUSH 2.0 patchlevel 
    6 with minor mods).
    There are also a bunch of new commands and functions, and some 
    bugfixes. If you're using an earlier version, UPGRADE!

Share and enjoy.

    -- Amberyl

-------------------------+----------------------------------------------------
Lydia Leong, CSE '94     | C code. C code run. Run code run... please!
lwl@eniac.seas.upenn.edu | Backup not found:  (A)bort  (R)etry  (P)anic
lwl@imsasun.imsa.edu     | "man reboot" (-n option): Avoids the sync(1). It
lwl@csa.bu.edu           | can be used if a disk or the processor is on fire.
-------------------------+----------------------------------------------------
Newsgroups: rec.games.mud.misc
From: bpm8542@zeus.tamu.edu (MARTIN, BRIAN PAUL)
Subject: Sim mud??????????????
News-Software: VAX/VMS VNEWS 1.41    
Organization: Texas A&M University, Academic Computing Services
Date: Mon, 5 Oct 1992 11:59:00 GMT


Does anyone know of or remember a mud called Sim mud.  It was troll mud but 
it changed hands last april I think.  If someone could please send me the
address for it, i would be oblidged.

Newsgroups: rec.games.mud.misc
From: mforbes@gmuvax2.gmu.edu (The Danckler)
Subject: Survey questionnaire
Followup-To: RE: A Mud Paper
Organization: George Mason University, Fairfax, Virginia, USA
Date: Wed, 30 Sep 1992 18:48:47 GMT

hello....
just read through the questionnaire post,
went through and edited the files to have my responses, 
and then realized I had accidentally deleted the address of the sender.....
if anyone could pass that address to me, I'd appreciate it.
thanx! :)
-mike forbes

Newsgroups: rec.games.mud.misc,rec.games.mud,rec.games.mud.tiny
From: anderts2@mentor.cc.purdue.edu (Aaron Smith)
Subject: Dimension MUSE Official Opening! 
Followup-To: laotzu@blazer.med.ucla.edu
Organization: Worlds Welfare Work Association, Purdue Branch.
Date: Tue, 6 Oct 1992 22:41:38 GMT


     Announcing the official opening of Dimensions Muse.


   ||----------\                ||\                /||
   ||----------\\               ||\\              //||
   ||           \\              || \\            // ||
   ||            \\             ||  \\          //  ||
   ||             \\            ||   \\        //   ||
   ||              \\           ||    \\      //    ||
   ||               ||          ||     \\    //     ||
   ||               ||          ||      \\  //      ||
   ||               ||          ||       \\//       ||
   ||               //          ||        \/        ||
   ||              //           ||                  ||
   ||             //            ||                  ||
   ||            //             ||                  ||
   ||           //              ||                  ||
   ||----------//               ||                  ||
   ||----------/     o          ||                  ||   o

**********     128.2.112.111 port 4208     **********

Dimensions Muse has four separate worlds to enjoy.

     Narnia is a magical Kingdom which was found by 4 human children
     one day. They were bored and ventured into a wardrobe at a
     relative's house. At the back of the wardrobe they stumbled out
     into Narnia, a land of Talking animals Evil Witches and
     many high adventures.

     CyberSpace is the destiny of the world.  After destroying
     ourselves we become independent to only ourselves. Machines
     took over the world and we were forced into battle for our
     homes. Thus the saga of Man VS. Machine started.

     ShadowWorld  based on the game ShadowRun it is a Blend Of
     Cyberpunk and Fantasy where Magic has returned and the creatures
     of Fantasy as well.  So welcome to a Cyberworld where Dragons and
     elves, and orcs reign.  Get set to enter a world where the
     motto is Be prepared for the unexpected.

     FunWorld is a sci/magic place that combines science with
     magic with some interesting results.

The Directors of Dimensions are;

     Allanon: GOD of The Dimensions
     Giao: General Director
     LaoTzu: Registrar/Documentor
     Sphinx: Narnian Director

Administrators of the Four Dimensions;

     Narnia: Aslan
     Cyberspace: Kragon
     ShadowWorld: Tavalok
     FunWorld: Eric

     We have something for everyone on Dimensions, so come check us out!

     Please send any questions to laotzu@blazer.med.ucla.edu
From: pwh@bradley.bradley.edu (Pete Hartman)
Newsgroups: rec.games.mud.misc
Subject: Re: The Ultimate MUD Language
Keywords: mud programming
Date: 29 Sep 92 21:17:14 GMT
Article-I.D.: bradley.1992Sep29.211714.27912
Distribution: usa
Organization: Bradley University


In <1992Sep29.084433.17103@alijku05.edvz.uni-linz.ac.at> staferne@risc.uni-linz.ac.at (Stefan Taferner) writes:
>What is your opinion? How should your ultimate mud language look like? 
>Maybe we can investigate in that?

PERL!  Just ask Larry Wall!

It has all the functionality of C, without requiring the complex
invocations.
-- 
Pete Hartman		       Bradley University	pwh@bradley.bradley.edu
               The animal that coils in a circle is the serpent;
   that's why so many cults and myths of the serpent exist, because it's hard
      to represent the return of the sun by the coiling of a hippopotamus.
From: yduj@hal.gnu.ai.mit.edu (Judy Anderson)
Newsgroups: rec.games.mud.misc
Subject: Re: The Ultimate MUD Language
Keywords: mud programming
Date: 29 Sep 92 16:08:16 GMT
Organization: /etc/organization

In article <1992Sep29.084433.17103@alijku05.edvz.uni-linz.ac.at> staferne@risc.uni-linz.ac.at (Stefan Taferner) writes:
>...
>Other muds can be programmed in C. That's fine, C is my second native language.
>But C is so mighty that programming has to be limited to wizards.

Oh, I don't see why this is true.  C is such a pain that it has to be
limited to wizards; normal humans can't cope.

>
>What I suggest is a language that combines some advantages:
>- Programming syntax should be C or C-like.

Lambdamoo.  Check.

>- Everyone should be able to create *simple* objects. E.g. objects with
>  commands/functions that are not allowed to contain carriage returns. 
>  Something like inline functions. Single line functions.

Lambdamoo.  Check.  Um, well, actually I haven't a clue what you mean
by "single line functions" (can anyone say "APL"?) but anyone can
create a clone of an object which someone else has preprogrammed (and
is willing to have cloned).

>- Only wizards are allowed to create complex objects. These objects are
>  allowed to contain user-defined function calls and everything like that.
>  Allowing only wizards from building such complex functions keeps the mud
>  code smaller, I think.

Well, on LambdaMOO they're called "programmers", but, yes.  Check.

>- Only wizards (or builders) are allowed to build new rooms.

Well, actually, everyone is allowed to build new rooms, but only to a
maximum number of objects, if they want to build more they have to ask
the Architecture Review Board, who may say "no" if the existing
building fails to meet a certain standard.

>What is your opinion? How should your ultimate mud language look like? 
>Maybe we can investigate in that?

Oh, there's way lots of things that could be improved in the MOO
language, like named structures and named arguments, and so forth, but
it's pretty good; easy to learn for new programmers, yet a complete
language and people who want to do complex things don't have to
contort their brains too much.  I find that MUSH makes my brain hurt
if I want to do more than have an object that responds to very simple
commands in very simple ways.

       Judy Anderson yclept yduJ     'yduJ' rhymes with 'fudge'
	      yduJ@symbolics.com      yduJ on LambdaMOO
	LambdaMOO is lambda.parc.xerox.com [13.2.116.36] 8888
    Join the League for Programming Freedom, league@prep.ai.mit.edu
From: djohnson@cs.ucsd.edu (Darin Johnson)
Newsgroups: rec.games.mud.misc
Subject: Re: The Ultimate MUD Language
Keywords: mud programming
Date: 30 Sep 92 17:53:55 GMT
Distribution: usa
Organization: =CSE Dept., U.C. San Diego

>PERL!  Just ask Larry Wall!
>
>It has all the functionality of C, without requiring the complex
>invocations.

Oh, is there a new version of PERL then that removes the complex invocations?
-- 
Darin Johnson
djohnson@ucsd.edu
    Where am I?  In the village...  What do you want?  Information...
From: oreillym@tartarus.uwa.edu.au (Michael O'Reilly)
Newsgroups: rec.games.mud.misc
Subject: Re: The Ultimate MUD Language
Date: 30 Sep 1992 12:50:27 +0800
Organization: Home
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: Tin 1.1 PL4

staferne@risc.uni-linz.ac.at (Stefan Taferner) writes:
: Hi Muddlers !
: 
: I am thinking about the ultimate mud programing language. Let me tell you some
: thoughts:
: 
: [Tiny mu{*} is too retrictive]
: 
: Other muds can be programmed in C. That's fine, C is my second native language.
: But C is so mighty that programming has to be limited to wizards.
: 
: What I suggest is a language that combines some advantages:
: - Programming syntax should be C or C-like.
: - Everyone should be able to create *simple* objects. E.g. objects with
:   commands/functions that are not allowed to contain carriage returns. 
:   Something like inline functions. Single line functions.
: - Only wizards are allowed to create complex objects. These objects are
:   allowed to contain user-defined function calls and everything like that.
:   Allowing only wizards from building such complex functions keeps the mud
:   code smaller, I think.
: - Only wizards (or builders) are allowed to build new rooms.

Heh. There is a MUCH better solution. Simply remove anything that can
find an object. I.e. Make sure that the only objects a program can access
are the ones that it is given. Viola!!! security!
 
The language has little or nothing to do with it. The only thing you want to
take care of it how far the object can reach. I am in the middle of writing
a distributed multi-threaded driver that is based entirely on this principle.

The whole idea is that unless object A has B's object handle, there is no
way that A can call/acess/or even know if B exists. It doesn't need to.

Things like rooms et al are handled simply by giveing objects variables
that are shared among in the class. (I.e. the variable is global to the
class, not just the object).

Of course, strong typeing becomes a nessesity.

: What is your opinion? How should your ultimate mud language look like? 
: Maybe we can investigate in that?
: 
: Stefan Taferner
: staferne@risc.uni-linz.ac.at
: Research Institute for Symbolic Computation
From: lwall@netlabs.com (Larry Wall)
Newsgroups: rec.games.mud.misc
Subject: Re: The Ultimate MUD Language
Keywords: mud programming
Date: 1 Oct 92 20:49:42 GMT
Distribution: usa
Organization: NetLabs, Inc.

In article <38825@sdcc12.ucsd.edu> djohnson@cs.ucsd.edu (Darin Johnson) writes:
: >PERL!  Just ask Larry Wall!
: >
: >It has all the functionality of C, without requiring the complex
: >invocations.
: 
: Oh, is there a new version of PERL then that removes the complex invocations?

badump bump.

Larry Wall
lwall@netlabs.com
Newsgroups: rec.games.mud.misc
From: kwi@postman.hsn.no (KLAUS WILLIAM WIK)
Subject: Telnet port server needed
Organization: Nordland College
Date: Mon, 28 Sep 1992 11:11:44 GMT

	As some f***ing as**ole somewhere has plugged my portserver,I need a 
new one!What I need is a place to connect to without a portnumber, where I 
can call further on to a server with a port number. Can anyone help me out?

		Please reply to kwik@nyx.cs.du.edu
Xref: sparky rec.games.mud:8985 rec.games.mud.diku:551
From: P.C.Walker@bradford.ac.uk (Paul Walker)
Newsgroups: rec.games.mud,alt.mud.lp
Subject: ***IDEAS FOR MONSTERS NEEDED***
Date: 6 Oct 92 21:43:59 GMT
Organization: University of Bradford, UK
Originator: 91657715@muser


	Some friends and I are currently in the process of writing a player
killing mud, in a similar vein to Genocide. HOwever, the general theme of our
mud is based around the players playing monsters. Each monster class would have a number of advantages / disadvantages ( must balance ) that are relevant to
the monster and are feasible in LPC. We would thus be grateful if anyone could
post any ideas to this group, or email the address below. If possible, the ideasshould be in the form of:

Monster name: 
Abilities:
Penalties:
Alignment:
Comments/notes :

	All suggestions used will be credited when the mud goes live ( not long now hopefully ;-) )

Contistar, Godslayer (chronos), Psychomech, Gotrek

aka P.Walker, C.Soh, J.Martin, A.Lowe

email ->   p.c.walker@uk.ac.bradford


Look forward to seeing you all, eventually, on "Monster MUD"

Thanks for your help
 
Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.admin,rec.games.mud.lp
From: derek@loligo.cc.fsu.edu (Derek J. Sedlack)
Subject: LpMudPC sources (that are running)
Summary: 386 IBM Lp source
Organization: Florida State University Computing Center
Date: Mon, 5 Oct 92 22:44:29 GMT
Expires: 10-08-1992

I am looking for a source for an IBM Pc 386 or better machine that is already
proven to run on said machines. I cannot get the version I have from alcazar.
cd.chalmers.se that is supposed to run, to run. Anyone with a source that
they have running on a Pc, please send the files arc'd, zip'd or whatever
to any anon-ftp site, including ftp.fsu.edu. Please include a doc on any
changes you may have made to crunch the files. Thanks in advance for any help.


PS Yes, I wrote to the person whos name was on the bottem of the README file
   but they have been kind enough to ignore my problems. :(

				derek@loligo.cc.fsu.edu
"We may lose to the number one team year after year, but who always seems
 to end up in the top 5?" - my response to our lose to Miami
Xref: sparky rec.games.mud:8965 rec.games.mud.misc:795 rec.games.mud.tiny:355
Newsgroups: rec.games.mud,rec.games.mud.misc,rec.games.mud.tiny
Subject: Re: An ad - call me crazy.
From: renegade@vax1.mankato.msus.edu
Date: 28 Sep 92 02:18:25 -0600
Organization: Mankato State University

In article <LmoRRB4w165w@angus.mi.org>, John Lussmyer <dragon@angus.mi.org> writes:
> raybro@sun1x.actc.res.utc.com (Ray Brohinsky) writes:
> 
>> Maybe you can answer a question for me. This has bothered me for a while,
>> but since a lot of people seem to be dealing with it just fine, I'd
>> like to know how.
>> 
>> What do dragonriders _do_ to justify their existance in 500-year,
>> PostAtWOP Pern?
>> 
>> That's the most difficult thing I can imagine getting over. 
>> 
>> After that, it's probably all very easy...
>> 

The answer is the simplest one you can imagine. On Pern MU*, AtWoP never
happened. At least Pern MUSH and SouCon MUSH have policy statements that say
just that, and I would assume DragonsFire does as well. 'The ship was found
empty' I believe is how it was put. As I understand it (we haven't gotten this
far in weyrling training yet) we are nearing the beginning of the 10th pass,
and will be fighting thread once again, at least on those two MUSHes.

Apologies for any duplication of things already on alt.fan.pern, I have the
misfortune of being unable to get the alt groups, and this was posted on
rec.games.mud.

PS Jim/Mertonn: I'm sure you'll be able to follow up that ad fine. We're all
countin' on you. ;)
 
------------------------------>>>
Tarod
Replies/flames to tarod@vax1.mankato.msus.edu, not here please. :)

===============================================================================

Tarod @ numerous MU* (GodNet, DarkThorn and Gehenna, notably)
Y'dros @ Pern MUSHes
Gorthaur @ Torg
Xref: sparky rec.games.mud:8988 rec.games.mud.admin:483 rec.games.mud.misc:836 rec.games.mud.diku:555