HDTenEightyP/NetNews huggingface dataset:
From: alongley@cape.UWaterloo.ca (Allan Longley)
Subject: Re: Testing for Biased Dice
Organization: University of Waterloo
Date: Mon, 16 Nov 1992 23:49:22 GMT

In article <wright.721879981@latcs1.lat.oz.au> wright@latcs2.lat.oz.au (Michael G. Wright) writes:
>dks@acpub.duke.edu writes:
>
>>	This is called a chi-square test, and an article with the
>>procedure and numbers for it appeared way back in Dragon issue 
>>#74...  Thank you, Mr. Longley, for reposting it (or did you come
>>up with it in isolation? =) ) for the benefit of those who don't
>>have the issue (probably most readers).

Yes, I seen the issue.  The chi-square test is a standard statistical test
for determinig if a data set matches a particular distribution -- so, no, I
did not come up with the test in isolation, its been around for a lot longer 
than D&D.  I don't actually have the issue, so I didn't copy it for the net.

I've been playing with the chi-square test and you know what I found out --
ALL DICE ARE BIASED!!  Well, that's not true -- all except d4's and d6's are
biased.  Of course, this really shouldn't be a surprise.  So, I've been 
looking at modifiying the chi-square test for "real world" dice -- more on
this in a later post.

>Actually, I use a program I made to roll dice for stats. Unfortunately, nobody
>in the party wants to use it, because dice rolls invariably end up better. I
>think this must be because of the pseudo-randomness of the program. 
>Anyone out there that knows better?

I wouldn't want to use a computer generated die-value while playing AD&D.
THe thrill of the "rolling die" is part of the game.  Also, with reference
to the above, most players will have a favourite die/dice due to the
inherent bias found in real dice.  The trick is to find the dice that are
biased beyond reasonable playability.

-----------------------------------------------------------------------------
Allan Longley, University of Waterloo, Department of Chemical Engineering
e-mail: alongley@cape.uwaterloo.ca
voice: (519) 885-1211			Snow, no, No, NO, AAAaaahhhh!!!!
home: (519) 746-1498
-----------------------------------------------------------------------------
           "Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"              
-----------------------------------------------------------------------------
Newsgroups: rec.games.frp.dnd
Subject: Re: Some questions about elves, swashbucklers and sword specialisation
From: alanb@sdl.mdcbbs.com (Alan Braggins)
Date: 17 Nov 92 16:46:20 GMT
Organization: Shape Data (Division of EDS), Cambridge UK
In-reply-to: jng53092@uxa.cso.uiuc.edu's message of Fri, 13 Nov 1992 14:16:36 GMT

>>>>> On Fri, 13 Nov 1992 14:16:36 GMT, jng53092@uxa.cso.uiuc.edu (Jon Gad) said:

>>Furthermore, when he fights two-weapon-style, he wants to attck 3/2 with both
>>weapons (for a total of 3 attacs per round). Any opinions on this?
He's a munchkin....

> I believe the rules in the CFHB state that only one attack is ever added with
> Two-Weapon Style.  Therefore, this elf in question (assuming he's less than 7th
> level) would attack 1-1, 2-1, 1-1, 2-1, etc.  The logic here is that (excepting
> truely ambidexterous people) all the training in the world isn't going to make 
> a person as proficient with thier off-hand as with thier primary, therefore
> the number of attacks for the off hand is limited to one.  And game balance 
> says so as well, since by 7th he'd be getting 4 attacks per round, and by 14th,
> 6....

As someone who plays a character with weapon proficiency spent on "Ambidexterous"
as well as "Two-Weapon Style", I think even a truely ambidexterous person will
only get one extra attack for the second weapon - they just get the choice of
which hand is the "primary" one each round.
Normally my character uses two rapiers, so damage is same, but if fighting with 
rapier and dagger, the extra attack could come from either (since she has a magic
dagger, this might happen sometimes).
--
     Alan Braggins, alanb@sdl.mdcbbs.com, abraggins@cix.compulink.co.uk
Shape Data - A division of EDS-Scicon Limited.   Cambridge, UK +44-223-316673
   "Any technology distinguishable from magic is insufficiently advanced."
 "My employer does not necessarily share my views - but I'm working on it."
Newsgroups: rec.games.frp.dnd
From: marks@sci.kun.nl (Mark Stoutjesdijk)
Subject: Tomb of Horror - now as PBeM!
Summary: Who would like to do the famous Tomb of horrors as a PBeM?
Keywords: Tomb_of_Horror PBeM AD&D
Organization: University of Nijmegen, The Netherlands
Date: Sat, 21 Nov 1992 18:51:50 GMT

Hello,

After some restless nights I finally decided to run a (somewhat modified)
version of Tomb of Horrors as a PBeM.

If you're familiar with this module, please _don't_ apply, in the end
(or beginning) I'll notice and I'll.. ehm, well... burn you... anyway,
it'll hurt.

It's a dungeon not very fit for hack 'n' slashers, so those shouldn't
apply, as well.

OK, if you like the idea and think you can handle a few minor traps,
send me a mail, and I'll send you more info about application...

Greed,

 //\ //\  Mark
// \\/ \\ ~~~~

Newsgroups: rec.games.frp.dnd
From: dclayton@bnr.ca (Don Clayton)
Subject: Re: A call to the Sages of the Forgotten Realms
Reply-To: dclayton@bnr.ca (Don Clayton)
Organization: Bell-Northern Research Ltd.
Distribution: na
Date: Thu, 19 Nov 1992 14:18:20 GMT

In article <92323.123432RMB111@psuvm.psu.edu>, <RMB111@psuvm.psu.edu> writes:
|>   I need the help of my fellow scholars.  I need information on a wizard from
|> the Forgotten Realms.  His name is Halister.  My new DM (I DM'ed until recently
|> ) says that he is listed in some form of published material about Waterdeep.
|> He told my I could "try" and find something out and to "use ALL my resources"
|> but that I wouldn't be able to find him, But if I wanted to try.... well I do.
|> Little did he know I had the help of all you ladies and gentleman, he he he ;)
|> So how about it, can you help a poor little sage find this Halister from
|> Waterdeep?  ANY help AT ALL will be appreciated.
|> 
|>                                             Thanks in advance,
|>                                                  Meldlm (Sage/Mage)

A couple of points (without giving away too much, after all I'm a DM too and my
characters will read this) :

1. He's crazy.
2. He's powerful (can you say kick Elminster's but?)
3. Look down lad, way down.
4. He'll kill you for fun!

Good luck - you'll need it.

Don Clayton
a.k.a. Admiral Maverick, DM of the Drow
My brain, my thoughts, my words.
If I had a million dollars, I'd buy you a K-car (a nice reliant automobile),
CCCCCCCCCCCCCC                                        CCCCCCCCCCCCCC
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               **** JAYS in 6 - WORLD CHAMPIONS! ****
Newsgroups: rec.games.frp.dnd
From: tgt33358@uxa.cso.uiuc.edu (Thanatos)
Subject: Re: That wonderful spell, wish
Organization: University of Illinois at Urbana
Date: Wed, 18 Nov 1992 11:03:14 GMT
Keywords: hot damn a wish!  Looking for advice.

In article <1992Nov18.015419.5131@sol.ctr.columbia.edu> jlagrave@zeno.ss.uci.edu (John Lagrave) writes:
>
>Wow, my first wish, and I need some advice.  I'm playing a bard.  I've read 
>the wizard's handbook on wish adjudication, so I am familiar with those 
>limits.  But I am wondering, just what the hell would a bard really want,
>above all else?  The innate ability to charm?  To always have some gold in
>his pouch?  I really want to play as something that is truly treasured by
>a bard.  All advice and opinions are welcome.

Okay, first, what's his alignment?  Chaotic, and it'll be a spur of the moment
decision, sorta top of the head.  Lawful, and it will be well thought out.
Evil, and it will be a misanthropic wish, good, and it will be (relatively)
non-nasty.

Second, can you REALLY read scrolls?  How?

Third, if it were me, I'd save the puppy.  No telling how useful one of those 
things are down the road.  For instance, I once played a Female Drow Cavalier
(First edition).  She had _2_ magic items, when she was 12th level, a 
beastplate magicked so that it acted as plate-mail (no magic bonus, however),
and her prize, one of the legendary Swords of Answering, received at the end 
of a LOOONG quest (over 8 levels).  It was her greatest possession.  We were
crossing the sea on a ship, when the captain shanghais us, ties us up, and
ruts through our possessions.  Since the sword is alignment specific, 
and he had no use for it, the captain tossed it into the sea.  I made no 
move.  One of the players whined that one of his daggers were thrown 
overboard.  I reminded him of the value of my sword, but he reminded me that
the dagger was special, since it struck the final blow against a dragon.
We escape, and come upon a luckblade later.  I save the one wish it contains,
in case we get decimated, and I can revoke the damage.  He sneaks into my 
pack and wishes for his dagger back.  Sigh.  I really liked that thief.   
-- 
I don't mind being the smartest	    / Thanatos, DeathUrge, Master of Unknown
man in the world...I just wish it   \ Time and Space tgt33358@uxa.cso.uiuc.edu 
wasn't this one...	       	    / It's a Zen thing... 
	-Ozymandias 		    \	 you wouldn't understand...  
Newsgroups: rec.games.frp.dnd
From: jelliw@nuge101.its.rpi.edu (William Brian Jellig)
Subject: Re: Girdle of Femininity/Masculinity
Reply-To: jelliw@rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Date: Mon, 16 Nov 1992 20:56:53 GMT

|> In article <1992Nov15.200721.20327@murdoch.acc.Virginia.EDU> fes9s@faraday.clas.Virginia.EDU (Frank Erick Sellin) writes:
|> >Now here's a disturbing thought, especially for all the devious DMs out
|> >there:
            [stuff about girdle & effects deleted]


|> >Has anybody used the girdle in their campaign, and if so, how
|> >has it affected subsequent roleplaying and campaign dynamics?


	In the campaign I play in, this has happened to me. It wasn't from
the girdle, though. I was the unfortunate victim of one of our Wild Mage's
more humorous surges. (Humorous to everyone BUT myself, mind you)  I thought
I was getting Stoneskins, but *poof*, my armor suddenly got a bit tight in the
chest area (yes, my DM ruled that my armor was not suited to my new sex, and 
had to be altered).  Physically, I had changed completely. Mentally, I still 
considered myself 100% male.  My condition persisted for about 6 months of 
campaign time, until we were able to borrow an artifact which restored me.
During that time, however, internal conflict began to grow within me. Few 
people I met were able to cope with what I told them, about being Male, when
their eyes told them different. The rest of my party made the difference. They
would make the occasional jokes in the beginning, but they stayed sympathetic 
to my condition, helping me retain my identity through many awkward situations.
(one such time occured when a male of my species fell in love with me-YECH!)
It may sound like a devious trick for a DM to pull, but it does make for some
excellent ROLE PLAYING to break up the monotony of hack-and-slash.

no sig, just Bill
From: cfw2@ns1.cc.lehigh.edu (CARL F. WALDBIESER)
Newsgroups: rec.games.frp.dnd
Subject: Re: Athas is FR?
Date: 20 Nov 92 13:48:03 GMT
Organization: Lehigh University

In article <1egc7hINNih4@bigboote.WPI.EDU>, rparker@wpi.WPI.EDU (Richard E Parke
r) writes:
>
>       Well, sorry to disappoint all the folks who think Athas is the
>Realms....
>
>       The new boxed set, Forbidden Lore features a "Land" and a Dark Lord
>who are both from Athas.  Considering that there are quite a few people
>from Forgotten Realms in Ravenloft too, most notably Gondegal, it is reasonable
>to assume that Athas and Abeir Toril are NOT the same place.
>
>                                                       Paladin
>
    Due to the strange nature of the planes (and the mists of Raveloft)
    couldn't time distortion across the planes occur?  Not that I seriously
    entertain that Athas and Toril are the same place, however.

                                                        Carl Waldbieser

                                                        
Newsgroups: rec.games.frp.dnd
From: dclayton@bnr.ca (Don Clayton)
Subject: Re: A call to the Sages of the Forgotten Realms
Reply-To: dclayton@bnr.ca (Don Clayton)
Organization: Bell-Northern Research Ltd.
Distribution: na
Date: Fri, 20 Nov 1992 14:13:00 GMT

In article <1eh0qvINNb2@matt.ksu.ksu.edu>, reddrgon@matt.ksu.ksu.edu (Red Dragon the True) writes:
|> dclayton@bnr.ca (Don Clayton) writes:
|> 
|> >2. He's powerful (can you say kick Elminster's but?)
|> not likely, seeing as how Elminster is immortal and all

Really, where did you read this?  He appears to be very old and powerful, but I
don't remember reading he was immortal.  The reason I say he would kick Elminster's
but is because they both write 9th level spells for fun and his look uglier.  Also
he's evil, and good doesn't seem to do as well as evil in the FR (thank god!).

Man, the Harpers are geeks! (notice the DM of the Drow thing).  Elminster wouldn't
last 10 minutes in Menzoberranzan!

Don Clayton
a.k.a. Admiral Maverick, DM of the Drow
My brain, my thoughts, my words.
If I had a million dollars, I'd buy you a K-car (a nice reliant automobile),
CCCCCCCCCCCCCC                                        CCCCCCCCCCCCCC
CCCCCCCCCCCCCC                   C                    CCCCCCCCCCCCCC
CCCCCCCCCCCCCC                   C                    CCCCCCCCCCCCCC
CCCCCCCCCCCCCC             CCCCCCCCCCCCC              CCCCCCCCCCCCCC
CCCCCCCCCCCCCC              CCCCCCCCCCC               CCCCCCCCCCCCCC
CCCCCCCCCCCCCC             CCCCCCCCCCCCC              CCCCCCCCCCCCCC
CCCCCCCCCCCCCC           CCCCCCCCCCCCCCCCC            CCCCCCCCCCCCCC
CCCCCCCCCCCCCC         CCCCCCCCCCCCCCCCCCCCC          CCCCCCCCCCCCCC
CCCCCCCCCCCCCC       CCCCCCC   CCCCC   CCCCCCC        CCCCCCCCCCCCCC
CCCCCCCCCCCCCC      C CCCCC   CCCCCCC   CCCCC C       CCCCCCCCCCCCCC
CCCCCCCCCCCCCC        CC  C   C CCC C   C  CC         CCCCCCCCCCCCCC
CCCCCCCCCCCCCC                   C                    CCCCCCCCCCCCCC
CCCCCCCCCCCCCC                                        CCCCCCCCCCCCCC
               **** JAYS in 6 - WORLD CHAMPIONS! ****
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.frp.dnd
Date: Sat, 21 Nov 1992 11:34:50 -0500 
From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
Subject: Re: Girdle of Femininity/Masculinity
	<1992Nov19.021325.26390@mailer.cc.fsu.edu>


kdelgado@loligo.cc.fsu.edu (Kevin Delgado) writes:

> if you are the wrong class. Always keep in mind that the mage suffers any and
> all penalties encurred as a result of identification...that is the major 
> drawback to the most powerfull 1st level spell.

Hmm...another bid for "the most powerful first level spell".  Here are
the others I've heard:

unseen servant 	(my favorite)
phantasmal force (like unseen servant, very versatile)
sleep	(unless you're fighting elves it's excellent)
grease	(most people forget grease is flammable)


	joe
Newsgroups: rec.games.frp.dnd
From: kjenks@gothamcity.jsc.nasa.gov
Subject: Re: Most powerful first level spell
Originator: kjenks@gothamcity
Keywords: enlarge
Organization: NASA/JSC/GM2, Space Shuttle Program Office
Date: Sun, 22 Nov 1992 03:48:49 GMT

I'll cast my vote for Enlarge and its reversal as the most powerful
first-level spell, but in actual game play, Detect Magic turns out
to be indespensible in almost every adventure.

I have a couple of AD&D1 Magic-Users who can't know Detect Magic.
They find that a great hinderance, and they rely on their cleric
friends' Detect Magic spells a great deal.

Detect Magic can, depending on the circumstances, find traps, locate
secret doors, locate invisible creatures who are carrying magic items,
differentiate between the bulky, encumbering items and the truly
valuable stuff, detect charms, detect polymorphs, detect illusions,
discriminate between potions and poison (which may not be magical), and
generally help adventurers determine if all things are are not what
they seem.

And, in a good game, things are never exactly what they seem.

-- Ken Jenks, NASA/JSC/GM2, Space Shuttle Program Office
      kjenks@gothamcity.jsc.nasa.gov  (713) 483-4368

      "Orcs are cruel and hate living things in general, 
       but they particularly hate elves and will always 
       attack them in preference to other creatures."
         -- AD&D Monster Manual 1, p. 76.
Newsgroups: rec.games.frp.dnd
From: Edward_Swatschek@mindlink.bc.ca (Edward Swatschek)
Subject: Re: A very good POINT on Bow Profic.
Organization: MIND LINK! - British Columbia, Canada
Date: Mon, 23 Nov 1992 07:51:29 GMT

> dks@acpub.duke.edu writes:
>
>         Bow specialization in 2nd edition makes little sense to me, too.
> ...
>         Now in 2nd edition, you still have to spend two extra proficien-
> cies (total 3) to specialize, and receive only (correct me if I'm wrong
> -- _one_ of you, not ten) a bonus to hit (+2?) at point blank range.
> The 2nd edition ruling should be modified by individual DMs, either to
> reduce the cost to the normal one extra slot, or increase the power of
> the specialization (very carefully).
>         Anyone else have something to say on this?
>                                                         -Abdiel


   In our games, we reduced the cost to specialize to 1 extra slot, and
changed the rate of fire to 3 per round.


--

               Edjs                    _
              ------                _ //  CI$  : 76427,662
   Edward_Swatschek@mindlink.bc.ca  \X/   GEnie: E.SWATSCHEK


Newsgroups: rec.games.frp.dnd
From: kdelgado@loligo.cc.fsu.edu (Kevin Delgado)
Subject: Re: How do UNDEAD smell?
Organization: Florida State University Computing Center
Date: Tue, 17 Nov 92 15:59:15 GMT

In article <JDTDuB4w165w@mantis.co.uk> mathew <mathew@mantis.co.uk> writes:
>vacek@athena.cs.uga.edu (George Vacek) writes:
>>many d'n'd undead (such as ghouls) have a phenomenal sense of smell.  this
>>could easily be good enough to allow facile navigation in the dark.  
>>especially in their lairs.
>
>Q: HOW DO UNDEAD SMELL?@
>A: TERRIBLE!@
>
>HAW HAW HAW!@!@
>LIKE POTATOE!
            ^

Awright, who let Dan Quayle on the net?!

>
>
>mathew
>

:)
Kevin
From: jskinner@bigwpi.WPI.EDU (James Bryan Skinner)
Newsgroups: rec.games.frp.dnd
Subject: FTP sites
Date: 19 Nov 1992 14:57:54 GMT
Organization: Worcester Polytechnic Institute
Distribution: world
NNTP-Posting-Host: bigwpi.wpi.edu

Does anyone out there know of good FTP sites for AD&D material?  I'm looking
for the NetSpellbook in particular.

- Jim (jskinner@wpi.wpi.edu)
From: trottibw@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: rec.games.frp.dnd
Subject: Re: Girdle of Femininity/Masculinity
Date: 16 Nov 1992 04:34:00 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: trottibw@nextwork.rose-hulman.edu
NNTP-Posting-Host: g310c8.nextwork.rose-hulman.edu

In article <9683@blue.cis.pitt.edu.UUCP> seawasp@vm2.cis.pitt.edu (Sea Wasp)  
writes:
> In article <1992Nov15.200721.20327@murdoch.acc.Virginia.EDU>  
fes9s@faraday.clas.Virginia.EDU (Frank Erick Sellin) writes:
> >Assume you've wangled an unwitting PC into putting on the girdle
> >of femininity/masculinity (sheesh, that's hard to type correctly, 
> 
> >That leaves unanswered the question of what happens to...
> >1) STats, if somebody's stats exceed the limit allowed for females
> >(obviously, this usually isn't a problem the other way  around in
> >a "standard" campaign.)
> 
> 	Well, I don't HAVE "limits" on stats per se -- that is, any STR
> value a male can have a woman can have too. I do, however, have BIASES
> for some races -- that is, women TEND to be physically less powerful
> than males, in humans at least. So I debit the strength by one or two
> and raise the con by one if a male goes female, and vice versa.
> 
> >2) Physical appearance.  Is the character suddenly a perfect
> >muscular, hormonal, and otherwise structural example of the gender? 
> 
> 	Yep. My ruling is that the character becomes the person they would
> have been if they had been born the opposite gender. So hulking Conan
> zapped by the Girdle would become a shorter, but proportionately as
> tall, still massively muscular (for a woman), prime-condition barbarian
> warrior woman. Hair and eyes would be the same, and the features would be
> similar although probably slightly modified for whatever gender the 
> switch was to.
> 
> 
> 					Sea Wasp

Ok, but what about in the case of a "neuter"?

What is the physical appearance to be for a sex-less person?

-------------
Barry Trottier
e-mail:  trottibw@nextwork.rose-hulman.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: Girdle of Femininity/Masculinity
From: wright@latcs2.lat.oz.au (Michael G. Wright)
Date: 16 Nov 92 02:34:44 GMT
Organization: Comp Sci, La Trobe Uni, Australia

fes9s@faraday.clas.Virginia.EDU (Frank Erick Sellin) writes:

>Now here's a disturbing thought, especially for all the devious DMs out
>there:

>Assume you've wangled an unwitting PC into putting on the girdle
>of femininity/masculinity (sheesh, that's hard to type correctly, 
>why not just call it the Dread Girdle of Sex Change?). Bamf, 
>instant gender reversal, 90% of the time (the other 10% of the time 
>you end up neutered--which raises the question of why not a 
>hermaphrodite?  >=^)   )

>That leaves unanswered the question of what happens to...
>1) STats, if somebody's stats exceed the limit allowed for females
>(obviously, this usually isn't a problem the other way  around in
>a "standard" campaign.)

>2) Physical appearance.  Is the character suddenly a perfect
>muscular, hormonal, and otherwise structural example of the gender? 
>Or do we have a bunch of hairy, sometimes bearded females who can
>outlift Conan, and conversely a flock of males who are the envy
>of all transvestites?  

>Has anybody used the girdle in their campaign, and if so, how
>has it affected subsequent roleplaying and campaign dynamics?

I would rule that 1: Stats remain unchanged (2nd Ed. doesn't impose STR limits
					     on females anyway).
		  2: Appearance changes to appropriate type of female with
			the same stats. (if 'it' has 18 STR then that is one
			butch woman!)

Just my two c.p.
-- 
Michael Wright            _-_|\     Peg- "Al, can I have a thousand bucks?" 
LaTrobe University,      /     \     Al- "Why sure honey, have you got change
Melbourne, Australia.    \_.-_*/          for a million?"
wright@latcs1.lat.oz.au       v                Married with children. :-)
Newsgroups: rec.games.frp.dnd
From: steevesm@woods.ulowell.edu
Subject: Athas and FR
Organization: University of Lowell
Date: Wed, 18 Nov 1992 13:42:11 GMT

Something about the whole FR/Athas thread occurred to me....

To those that read the Dragon Lance Legends trilogy, remember the world as it
would be if Raistlin had assumed godhood.  Now go to FR, and think of the 
avatars, and Cyric's assumption of the portfolios of three gods.  Maybe the fact
that he took the duties of three gods would upset the balance of FR, enough so
that the natural order could be disrupted enough to allow Athas to be formed?
Or maybe defiler magic comes about because Midnight doesn't have a full grip
on the powers of Mystra....

Just some random thoughts....

-darkelf
-----
"I have no brother, am like no brother;
 And this word "love", which the greybeards call divine,
 Be resident in men like one another
 And not in me.  I am myself alone."
	-Gloucester, Henry VI Pt. 3
-----
Newsgroups: rec.games.frp.dnd