HDTenEightyP/NetNews huggingface dataset:
From: davidm@questor.Rational.COM (David Moore)
Subject: Re: Some questions about 2 over 1.
Organization: Rational
Date: Tue, 26 Jan 1993 00:52:19 GMT

grove@triangle.Berkeley.EDU (Eddie Grove) writes:

>In article <1993Jan24.014140.13052@linus.mitre.org> bs@fatima.mitre.org (Robert D. Silverman) writes:

>[Talking about responder's rebid after 1S - 2C; 2D/2H - ?]

>>:Another way to play it is that 3s shows 3 card support with extras.  If you had
>>:4 card support with extras, you would have bid Jacoby NT, Inverted Trump Swiss,
>  
>>Jacoby with a good biddable 5 card suit? Never. e.g.
> 
>>Kxxx
>>Ax
>>xx
>>AKQxx
>>
>>Should ALWAYS bid 2C to show the suit, then support spades. This is much
>>more descriptive of the hand.
>>--
>>Bob Silverman
>>These are my opinions and not MITRE's.

>They are also not Hugh Kelsey's opinions, nor Marty Bergen's.

Well I assume Kelsey was discussing Acol, not 2/1. In Acol, if you
start with a 2C bid, you have no rebid to describe this hand, so you
have to jump shift. The bidding might proceed:

   1S  3C
   3D  3H 
   4H  4S    Which is not sign-off, but slamish.

(Playing modern Acol, if this is a 4-4 fit, partner is stronger - about a 17
count)

I prefer Bob's way when playing 2/1. Otherwise, its hard for partner to envisage
your hand.
Newsgroups: rec.games.bridge
From: jose@math.duke.edu (Greg Lawler)
Newsgroups: rec.games.bridge
Subject: Re: Assess the blame
Date: 28 Jan 93 19:05:44 GMT

In article <1993Jan28.105413.3173@lth.se>, f84beo@efd.lth.se (Bjorn-Erik Olsson) writes:
> Who, if anyone, is to be blamed?
> 
>       Bjorn

-------------------------------------------------------------
With A T x x of diamonds, East would have held up at least one round.
Hence after the unfortunate first four tricks, West knows that
declarer has at least nine trick is he has the spade ace (5 diamonds,
1 club, 2 heart, and a spade---declarer must have the H8 since
East did not play it at trick one).  Hence at this point the only
way to beat the contract is for East to have the  spade ace.  I would in fact
play the king of spades at this point.  



Greg Lawler
From: zilch@apples.Eng.Sun.COM (John Hoffman)
Newsgroups: rec.games.bridge
Subject: Re: How should this be bid?
Date: 22 Jan 1993 20:15:20 GMT
Organization: Sun Microsystems, Inc.
Distribution: world
Reply-To: zilch@apples.Eng.Sun.COM
NNTP-Posting-Host: apples

> As to responder bidding Jacoby 2N ...  usually Jacoby promises a _balanced_
> hand, otherwise you splinter (or perhaps 2/1 with a good outside suit).

I suggest that Jacoby 2N showing a balanced hand applies to those who use 
overly simple followup sequences.  The two most common approaches* are not
adequate even if the Jacoby 2N is based on a balanced hand.

In my partnerships, a splinter response to an opening bid shows a 
limited range, typically about 8 to a bad 14 HCP, and possibly less with 
a void.  So Jacoby 2N is expected with hands that are too strong for a 
splinter.

With some partners, I also play that 2/1 guarantees a good suit 
(5+ with 2 of the top three honors) when you also have 4+ support 
for partner's suit.  Otherwise, bid Jacoby 2N.  

* Briefly, 3 of a new suit shows shortness, 4 of a new suit shows a good 5+ suit
OR 3 of a new suit shows a singleton, 4 of a new suit shows a void.
Newsgroups: rec.games.bridge
From: bharat@cs.uiuc.edu (R. Bharat Rao)
Subject: Re: Ready for Flight A ?
Reply-To: bharat@cs.uiuc.edu
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL
Date: Tue, 26 Jan 1993 16:29:44 GMT

willner@head-cfa.harvard.edu (Steve Willner) writes:

>Here's an interesting play problem from a recent sectional Flight B Swiss.
>The bidding has gone:
>      W     N     E     S
>     1C     P     P    2NT (=18-20 balanced)
>      P    3NT   all pass

>EW are playing a generic five-card major bidding system with 15-17
>notrump.  The minor suit opening promised three cards.

>The opening lead is the K of hearts, and you see:

>        65   J93  AKQ5  9643

>        AKQ3 82   T63   AKJ7

>West proceeds to cash four rounds of hearts, having started with
>AKQT.  What do you discard on the hearts, and how do you play to make
>3NT?  West will not lead a club into your tenace.

The play problem is not that most interesting thing on this hand:-).
With 8 top tricks and threats in all 3 suits, a squeeze stands out..
However, the more interesting question is...

>For extra credit, where did the defense go wrong?

All West has to do it NOT cash the fourth heart.  Once dummy has 3
hearts, West knows that partner has at most 4.  So he should cash only
3 hearts, and exit passively with a spade as he knows partner can;t
have a top trick anywhere...

Also, 9 times out of 10 declarer will make the safety play of
finessing clubs into the hand that is out of hearts -- "oops".   Also,
with only 3 tricks cashed, there is no way for declarer to rectify the
count, and so he is down anyway..  I would certainly expect this play
to be made by a good defender at IMPs -- it is a lot harder to do at
matchpoints...  speaking of which.. what do you do with this hand at
MPs

Sitting West holding, Holding xx,AKJ9,xxx,9xxx, the opponents briskly
to 4NT after South deals and opens 1H
       North  South
        -      1H
       2D      2S (this is a reverse -- 2C is NOT 2/1 GF but "Standard")
       3C      3N
       4N      P

You lead the HK and dummy hits with

         Jxx,x,AJTxx,KQTx

xx,AKJ9,xxx,9xxx

This is matchpoints.  Plan the defense...

>Steve Willner     

Bharat

--
R. Bharat Rao                         E-mail: bharat@cs.uiuc.edu
AI Group, Beckman Institute for Advanced Science and Technology
405 N. Mathews, Urbana, IL 61801   (217)-333-5978 (O), 337-6498(H)
Electrical & Computer Engineering, University of Illinois, Urbana
Newsgroups: rec.games.bridge
From: paul@sco.COM (Paul Jackson)
Subject: Re: Inverted minors : was Re: Bob S
Organization: SCO Canada, Inc.
Date: Fri, 22 Jan 1993 15:22:40 GMT
Keywords: FAQ

In article <C13rzs.DzH@cs.uiuc.edu> bharat@cs.uiuc.edu (R. Bharat Rao) writes:
>A simple question -- what prevents me from bidding 1minor-1NT when NOT 
>playing inverted minors -- absolutely nothing.  Except I now have the 
>flexibility of raising to 2minor when my hand pattern warrants it.

Your system, perhaps? Many partnerships that I have seen do not allow
a huge amount of latitude in whether to respond 2m (natural, limited) or 1NT

Note also that the inferences are somewhat different in that 1minor - 1NT
covers a wider range of hands when playing inverted minor.

>
>Or are you making the claim that 1NT is ALWAYS superior to 2minor
>when partner opens 1minor and you have a 4 card fit...  if so,
>lets ban the raise to two of aminor forever:-)
>
>bharat

I am making NO claims as to theoretical superiority. I am merely reporting
that I have personally observed the auction 1m - 2m to generally be
significantly less pre-emptive in effect than the auction 1m - 1NT. You can
ridicule this as much as you want and I'll ignore you. Or you can argue that
this ISN'T so (not that it shouldn't be so, but that it is NOT so) and I'll
listen to your arguments.

There are many hands on which I WANT to make a simple minor raise where I am
forced by system to bid a NT instead. Then, on comparing results, more often
than not I found that we got to a "better" (higher scoring, this is
matchpoints remember) contract than the field.
Newsgroups: rec.games.bridge
From: nateward@uxa.cso.uiuc.edu (ward nathaniel)
Subject: Re: 2/1 question
Organization: University of Illinois at Urbana
Date: Tue, 26 Jan 1993 18:30:17 GMT

jose@duke.edu (Greg Lawler) writes:


>I noticed that some people were discussing what to bid playing 2/1
>over a one spade opener with

>    K x x x   A x   x x  A K Q x x


>Excuse me for suggesting a reactionary idea, but how about a jump shift
>in clubs (strong) followed by a raise in spades.
 
 I also agree that 3C is by far the BEST bid with this hand, the only
 problem is that many tournament players are unable to do this.  Either they
 play Bergen raises, WJS, or assign some other conventional meaning to 3C.

 Seeing how strong jump shifts have almost been discarded in modern bidding,
 it is refreshing to see that there are still some hands which come up that
 prove they can still be of some use.  (I will admit that I am as guilty as
 most everyone else; with most of my partners the only strong jump shift
 that I have available is 1H - 2S).
From: grabiner@math.harvard.edu (David Grabiner)
Newsgroups: rec.games.bridge
Subject: Re: Ready for Flight A ?
Date: 26 Jan 93 05:19:05 GMT
Article-I.D.: germain.GRABINER.93Jan26001751
Organization: /etc/organization
In-reply-to: willner@head-cfa.harvard.edu's message of 25 Jan 93 21:19:02 GMT

In article <1993Jan25.211902.5314@head-cfa.harvard.edu>, Steve Willner writes:

> Here's an interesting play problem from a recent sectional Flight B Swiss.

> The bidding has gone:
>       W     N     E     S
>      1C     P     P    2NT (=18-20 balanced)
>       P    3NT   all pass

> The opening lead is the K of hearts, and you see:

>         65   J93  AKQ5  9643

>         AKQ3 82   T63   AKJ7

Declarer, not dummy, held the heart jack.  It obviously doesn't matter
in the play, but it gives him the 18 count promised by the bid.

--
David Grabiner, grabiner@zariski.harvard.edu
"We are sorry, but the number you have dialed is imaginary."
"Please rotate your phone 90 degrees and try again."
Disclaimer: I speak for no one and no one speaks for me.
Newsgroups: rec.games.bridge
From: ingvar@doctor.chem.yale.edu (Ingvar Lagerstedt)
Subject: Re: bidding after a t/o double
Organization: Yale University
X-Newsreader: Tin 1.1 PL4
Date: Sun, 24 Jan 1993 21:38:23 GMT

Newsgroups: rec.games.moria
From: mdale@magnus.acs.ohio-state.edu (Michael L Dale)
Subject: Attn: ENSERB
Organization: The Ohio State University
Date: Thu, 21 Jan 1993 15:07:41 GMT

Is your version of Umoria available for others to review? I hear
you have a super-hacked version that has some great ideas, items
and monsters!
Can you share...

=-=-=-=-=-=-=-=-=-=- Vivo procerus et adiuvo -=-=-=-=-=-=-=-=-=-=
| Michael L. Dale                                               |
| The Ohio State University                                     |
| 2003 Millikin Road            mdale@magnus.acs.ohio-state.edu | 
| Columbus,  Ohio 43210                                         | 
=-=-=-=-=-=-=-=-=-=-=-=- Pax et vivo habito-=-=-=-=-=-=-=-=-=-=-=
From: J.A.Needham@daresbury.ac.uk (J.A. Needham)
Newsgroups: rec.games.moria
Subject: Re: A silly question
Date: 26 Jan 93 22:22:46 GMT
Organization: SERC Daresbury Lab., Warrington, U.K.

In article <C1H8L4.83D@dcs.ed.ac.uk> rxb@dcs.ed.ac.uk (Ray Barry) writes:
>What do the funny labels like (RF), (R), ..etc mean when they apply to
>armour ?
>I'm sure this must be a faq, but I cant find it in the faq file.
>
>Ta,
>
>Ray

Ray:  The odd labels you sometimes get with armour refers to its special
powers against a particular type of attack:

RA - Resist Acid,  RF - Resist Fire, RC - Resist Cold, RL - Resist Lightning
R - Resist the lot

I'm not sure what levels of protection you get from them; from past experience
with (R) armour, not a lot - I met up with an AMHD with 350+ hit points on one
occasion & in one breath of fire I went to -100 or so & got killed.  Mind you
this was on an old version of Moria running on a VAX.  Maybe the newer versions
are different...

BTW: You only have these resistance values on body armour and shields, nowt
else.

Jim N.
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: PC color moria 5.4 blinking...
Keywords: pc color moria 5.4 blinking
Date: 26 Jan 93 17:54:04 GMT
Distribution: rec
Organization: UB

f1toyl@uta.fi (Topi Ylinen) writes:

>I wonder if there is something wrong with the PC Color Moria 5.4...
>I downloaded it yesterday and every now and then when I resume the game
>there are items(/stairs/doors) on the map which are white in color and
>are blinking. This problem disappears when I leave the level.
>Bug? 
>Is there a corrected version anywhere?

	PC Color Moria 5.4 utilizes a second file, COLOR.SAV to store 
information about colors for a given player.  If this file is deleted, or if
different characters are used, the program becomes confused about the colors.
As you noted, this is fixed upon leaving the level, although the items on your
person might have their colors affected.
	My recommendation is to create a backup color save file for each 
character.  For example, let's say you were playing a paladin and a ranger.
Whenever you exit the game, create a backup e.g.

C>copy COLOR.SAV COLOR.RAN    for the ranger
C>copy COLOR.SAV COLOR.PAL    for the paladin

	If you switch characters, when you go back to the other one, simply
copy the backup file to COLOR.SAV.  While this is all a bit tedious, it does
solve the problem.
	I hope this helps...
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
Newsgroups: rec.games.moria
From: tob@world.std.com (Tom O Breton)
Subject: Re: PC color moria 5.4 blinking...
Keywords: pc color moria 5.4 blinking
Organization: The World Public Access UNIX, Brookline, MA
Distribution: rec
Date: Tue, 26 Jan 1993 19:23:29 GMT

Topi:

> I downloaded it yesterday and every now and then when I resume the game
> there are items(/stairs/doors) on the map which are white in color and
> are blinking. This problem disappears when I leave the level.

I believe that is what happens when your COLOR.SAV file is deleted.

You wouldn't happen to be <ahem> restoring dead characters from backup?
If so, I suggest the -r command-line switch instead, which restores a
dead character (In Town) I believe this does not cause problems with
COLOR.SAV

        Tom

PS: I'm not absolutely sure -r is the right switch... it's been a while
since I experimented. Anyhow, it's in the docs.

-- 
The Tom spreads its huge, scaly wings and soars into the wild sky...      
(tob@world.std.com)
From: jls11@po.CWRU.Edu (John L. Spetz)
Newsgroups: rec.games.moria
Subject: New Monsters, How to add them??
Date: 22 Jan 1993 01:40:04 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: jls11@po.CWRU.Edu (John L. Spetz)
NNTP-Posting-Host: slc5.ins.cwru.edu


I have tried adding 4 new monters to the Color MORIA 5.4 source code,
but, after changing all constants in constant.h that seemed to apply,
the game runs but gives the dreaded "Software bug leaps out at you there
is no defense" message.  I am trying to compile using the tc++ version
1.01 compiler. 

Does anyone out there have any advice/known gotcha/help to offer?  If so
I would greatly appreciate any email responses 

The proposed new monsters are:

Electrum Golem -- Like iron but 3 bite for Lightning attacks, level 35
Queen Harpy    -- Can confuse among other skills, level 35
Demonic Lich   -- Etherial, ie passes thru walls, version of Emperor,
		  level 55
Imp 	       -- Tough invisible, etherial beastie that can cast most
		  spells, call for help, poison 5d10, and lower CON
From: mjb@acsu.buffalo.edu (Matthew J. Bernhardt)
Newsgroups: rec.games.moria
Subject: Re: HAs/DFs: How rare can they be?
Date: 25 Jan 93 00:45:34 GMT
Distribution: usa
Organization: UB

dmerrill@cdc.hp.com (David Merrill) writes:

>> Is there something wrong here, or are HAs THAT rare, and that other Ranger
>> just got lucky??  
>> 			- Darke Phoenix, 36th lvl Ranger, 2750ft

>Try entering wizard mode and generating a whole slew of objects.  If no HA's or
>DF's are listed, you've got a bad executable.  Otherwise, you're just unlucky.
>--
>dave

	Important safety tip: use a scratch character when going into wizard
mode if you want to keep your good characters on the high score list.
-- 
Matt Bernhardt
University of Buffalo            If it is to be, it is up to me.
mjb@acsu.buffalo.edu
From: gharris@jade.tufts.edu (George W. Harris)
Newsgroups: rec.games.moria
Subject: Re: Another moria version
Date: 26 Jan 93 15:36:30 GMT
Organization: Tufts University - Medford, MA


	Okay, what's the deal with this Druid Moria thing?  Specifically, other
than:

	The Druid class itself,

	A no-haggle toggle, and
	
	The auto-roll-up feature,

	are there any substantive changes in the game, like changing the 
frequency of some objects/monsters, new objects monsters, changing how combat
works, etc.?

--
gharris@jade.tufts.edu          
George W. Harris              	"He'd kill us if he had the chance."  
Dept. of Mathematics            
Tufts University              			The Conversation
From: l115130@lehtori.cc.tut.fi (Lehtonen Tero)
Newsgroups: rec.games.moria
Subject: The ultimate AC?
Date: 24 Jan 1993 18:59:19 +0200
Organization: Tampere University of Technology, Computing Centre
Distribution: world
NNTP-Posting-Host: cc.tut.fi

Hello, fellow Moria-gamers! Has anybody out there beaten my current record
of AC??????

 Name        : Derek the Deathbringer  Age          :     28   STR :  18/89
 Race        : Half-Elf                Height       :     73   INT :  18/96
 Sex         : Male                    Weight       :    134   WIS :     17
 Class       : Ranger                  Social Class :     21   DEX :  18/95
 Title       : Guide (8th)                                     CON :  18/89
                                                               CHR : 18/100

 + To Hit    :     13        Level      :     33    Max Hit Points :    319
 + To Damage :     21        Experience : 328749    Cur Hit Points :    319
 + To AC     :     79        Max Exp    : 328749    Max Mana       :     94
   Total AC  :    118        Exp to Adv : 450000    Cur Mana       :     94
                             Gold       :  80253

(Miscellaneous Abilities)

 Fighting    : Superb       Stealth     : Excellent    Perception  : Superb
 Bows/Throw  : Superb       Disarming   : Superb       Searching   : Excellent
 Saving Throw: Superb       Magic Device: Superb       Infra-Vision: 20 feet

Character Background
 Your father was a Green-Elf.  You are one of several
 children of a Serf.  You are a credit to the family.  You
 have blue-gray eyes, straight red hair, and a dark
 complexion.

  [Character's Equipment List]

  a) You are wielding   : a Pike (DF) (2d5) (+9,+10) [+10] (+3 to stealth).
  b) Worn on head       : a Steel Helm [6,+9].
  c) Worn around neck   : an Amulet of the Magi [+3] (+15).
  d) Worn on body       : Full Plate Armor (RL) (-3) [25,+10].
  e) Worn on shield arm : a Small Metal Shield (R) [3,+10].
  f) Worn on hands      : a Set of Gauntlets of Slaying (+1,+2) [2,+9].
  g) Right ring finger  : a Ring of Increase Damage (+5).
  h) Left  ring finger  : a Ring of Lordly Protection (ACID) [+5].
  i) Worn on feet       : a Pair of Soft Leather Boots [2,+9].
  j) Worn about body    : a Cloak [1,+10].
  k) Secondary weapon   : a Morningstar (HA) (2d6) (+10,+11) (+4 to STR).


Regards, Tero Lehtonen, l115130@cc.tut.fi
Date: Thu, 28 Jan 1993 10:57:55 CET
Newsgroups: rec.games.moria
From: mstroebl@risc.uni-linz.ac.at (Markus Stroebl)
Distribution: world
Organization: RISC, J.K. University of Linz, Austria
Subject: Starting problems

My friend and I started to play Moria 4.8 on an Amiga 3000. We have some
starting problems as soon as we get to the level of 100 feet, some
invisible *IT`S* are attacking our characters. We have found some
potions, wands and scrolls, but we have no time to use them. So what
should we do? Thanks in advance,

Markus

********************************************************************************
Millions of lemmings can`t be wrong, so throw yourself off the cliffs.
********************************************************************************
From: rxb@dcs.ed.ac.uk (Ray Barry)
Newsgroups: rec.games.moria
Subject: A silly question
Date: 26 Jan 93 19:53:27 GMT
Organization: Department of Computer Science, University of Edinburgh

What do the funny labels like (RF), (R), ..etc mean when they apply to
armour ?
I'm sure this must be a faq, but I cant find it in the faq file.

Ta,

Ray
Newsgroups: rec.games.moria
From: jch@netcom.com (Jack Hwang)
Subject: Moria for Window, Anyone?
Organization: Netcom - Online Communication Services (408 241-9760 guest)
Date: Fri, 22 Jan 1993 00:32:05 GMT

The subject says it.

Jack
From: x90baker99@gw.wmich.edu
Newsgroups: rec.games.moria
Subject: Savefiles
Date: 21 Jan 93 13:13:55 EST
Organization: Western Michigan University

Hey all, what's up?

I have a slight problem...my copy of moria...unix 5.5...won't let me save my
games anymore...i know absolutely nothing about programming, so would someone
please help me out?  thanks a lot

penny



is there anybody out there......?


Newsgroups: rec.games.moria
From: mag@wam.umd.edu (Michael)
Subject: help me!
Organization: University of Maryland, College Park
Date: Tue, 26 Jan 1993 21:12:48 GMT


     Hey out there!! Hopefully someone can help me! I used to play Moria
a couple years ago at my old school, but I don't know how to access it
here at this school...can anyone help me?

please E-mail me if you can help.

mag@wam.umd.edu

Newsgroups: rec.games.moria
From: ijr@canard.uwaterloo.ca (Ilana Jayne Shewchun)
Subject: Winner
Organization: University of Waterloo
Date: Tue, 26 Jan 1993 04:03:23 GMT



Here is my first winner, ever, after years of trying and trying...
Most of you probably aren't too ntrested in this, but I am too excited not
to post it... 

-Ilana



 Name        : Ilana                   Age          :    128   STR : 18/100
 Race        : Elf                     Height       :     53   INT : 18/100
 Sex         : Female                  Weight       :     81   WIS : 18/100
 Class       : Ranger                  Social Class :     32   DEX :  18/94
 Title       : **QUEEN**                                       CON : 18/100
                                                               CHR : 18/100

 + To Hit    :     14        Level      :     77     Max Hit Points :    387
 + To Damage :     16        Experience : 7094369    Cur Hit Points :    387
 + To AC     :     47        Max Exp    : 7094369    Max Mana       :    141
   Total AC  :     75        Exp to Adv : 104859     Cur Mana       :    141
                             Gold       : 588714

(Miscellaneous Abilities)

 Fighting    : Superb       Stealth     : Very Good    Perception  : Excellent
 Bows/Throw  : Superb       Disarming   : Superb       Searching   : Very Good
 Saving Throw: Superb       Magic Device: Superb       Infra-Vision: 70 feet

Character Background
 You are one of several children of a Green-Elf Ranger.  You
 have light grey eyes, straight silver hair, and a fair
 complexion.
 

  [Character's Equipment List]

  a) You are wielding   : a Beaked Axe (HA) (2d6) (+8,+10) [+3] (+1 to STR).
  b) Worn on head       : a Steel Helm of Infra-Vision [6,+4] (+4).
  c) Worn around neck   : an Amulet of the Magi [+3] (+5).
  d) Worn on body       : Metal Scale Mail (R) (-2) [13,+7].
  e) Worn on shield arm : a Medium Metal Shield (R) [4,+12].
  f) Worn on hands      : a Set of Gauntlets of Free Action [2,+5].
  g) Right ring finger  : a Ring of Speed (+1).
  h) Left  ring finger  : a Ring of Speed (+1).
  i) Worn on feet       : a Pair of Soft Leather Boots of Stealth [2,+3] (+1).
  j) Worn about body    : a Cloak [1,+6].
  k) Light source is    : a Brass Lantern with 151 turns of light.
  l) Secondary weapon   : a Two-Handed Sword (No-Dachi) (DF) (4d4) (+7,+8) [+6] (+2 to stealth).


  [General Inventory List]

a) 8 Books of Magic Spells [Beginners-Magik].
b) 8 Books of Magic Spells [Magik I].
c) 11 Books of Magic Spells [Magik II].
d) 11 Books of Magic Spells [The Mages Guide to Power].
e) 8 Rations of Food.
f) 9 Flasks of oil.
g) 17 Potions of Restore Life Levels.
h) 9 Potions of Invulnerability.
i) 4 Potions of Restore Mana.
j) 15 Potions of Cure Light Wounds.
k) 5 Potions of Healing.
l) 5 Scrolls of Word-of-Recall.
m) a Scroll of Rune of Protection.
n) 2 Scrolls of Protection from Evil.
o) a Wand of Acid Balls (0 charges).
p) a Wand of Lightning Balls (0 charges).
q) a Wand of Cold Balls (0 charges).
r) a Wand of Cold Balls (0 charges).
s) a Wand of Lightning Balls (0 charges).
t) a Wand of Lightning Balls (9 charges).
u) a Wand of Fire Balls (21 charges).
v) a Staff of Detect Invisible (4 charges).