HDTenEightyP/NetNews huggingface dataset:
From: keith@dogmatix.cs.uoregon.edu (Keith Steiger)
Newsgroups: rec.games.netrek
Subject: Re: Clueless games
Date: 24 Jan 93 05:47:03 GMT
Organization: University of Oregon Computer and Information Sciences Dept.

In article <106319@netnews.upenn.edu> botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>In article <1993Jan23.042255.22172@cs.uoregon.edu) keith@dogmatix.cs.uoregon.edu (Keith Steiger) writes:
>)Some days, I think that 60% of mankind is fundamentally stupid.
>)Other days, I'm not that optimistic.
>No no no.  60% of mankind is fundamentally average.  Saying "most people
>are stupid" shows a blatant disregard for the most elementary concepts
>of statistics.  The truth is most people are of average intelligence.
>If you wish to comment on the average intelligence, pick another way.

If my definition of "stupid" was "below average", then this would indeed be a
valid criticism.  However, the first dictionary I found defined "stupid" as
"silly or foolish, either generally or in particular".  Anyone can act foolish
without regard to their ranking on intelligence tests.

>)If people are really doing this, then the process needs to be repeated every
>)15 minutes or so.  That way, they'll get annoyed enough by their own death
>)that they either keep up their message window or play elsewhere.
>Why not make them answer messages every 15 seconds while you're at it?

Because the point is not to make the game impossible or inconvenient to play.
The point is to make people glance down at their message window every once in
a while.

	Keith Steiger
	who isn't sure why he cares, because he doesn't have an RSA client yet
	"I'd forgotten how... argumentative... rec.games.netrek can be."
Newsgroups: rec.games.netrek
From: osyjm@cs.montana.edu (Jaye Mathisen)
Subject: From the STatbOy: Regular stat postings?
Organization: CS
Date: Tue, 26 Jan 1993 19:52:44 GMT



For the upcoming season, is there any interest in my posting regular stats
of the games, and the cumulative stats for the players?  
I've got most of the scripts finished now, so this could be done.

Team captains could possible use it to look for strong players on other
teams, although most likely people know who those are anyway...

If you think this would be useful, either mail me, or post a follow up.

Please put something like 'Hey Statboy' in the subject: so I can have
my mailer prioritize those messages to the top.  (At least the word statboy :).
-- 
 Jaye Mathisen, COE Systems Manager                (406) 994-4780
 410 Roberts Hall,Dept. of Computer Science
 Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu
Newsgroups: rec.games.netrek
From: danny@cs.su.oz.au (Danny)
Subject: Not 6, but 4.5
Organization: Basser Dept of Computer Science, University of Sydney, Australia
Date: Fri, 22 Jan 1993 09:48:20 GMT
Keywords: request

I don't know about Balton or Spaceace! being able to survive continual
attacks by 6 captains given one escort, but I am pretty sure I could
hold any 4 oggers with a really good escort, and I suspect 5.  And I am 
quite prepared to believe Balton/Spaceace!/Wreck/... can do one better 
than me.

Why don't the CMUers try it?  Balton escorted by Spaceace!, attacked by
ZZnew guy, Akira, MUCUS PIG, ... just keep adding oggers till he blows!

[ And please please can I have a spectator slot? ]

In article <2B5E04C9.28422@ics.uci.edu> hadley@thoth.ics.uci.edu (Tedd Hadley) writes:
>   My experiments with robot oggers and a robot base have lead
>   me to theorize that a base* (unescorted) can survive an
>   absolute maximum of only 4 oggers* indefinitely.  The reason
>   for this is solely due to the weapon temperature limit.
>
>   Increase the weapon temperature and you increase that limit,
>   in my opinion.
>
>* INL quality

I think even with no weapon temperature limit a base would be unable to 
cope with 6+ oggers without an escort.


ICMP Redirect - SC bomber with lag
danny - best base in the Southern Hemisphere
From: 340drew@gw.wmich.edu
Newsgroups: rec.games.frp.dnd
Subject: Re: Any Amiga AD&D software out there?
Date: 28 Jan 93 01:43:35 EST
Followup-To: jszeder@descartes.uwaterloo.ca
Organization: Western Michigan University

In article <C1IyHy.EqD@undergrad.math.waterloo.edu>, jszeder@laplace.uwaterloo.ca (John Szeder) writes:
> Anyone write any software for the amiga for generating characters?
> 
> If so, is 1.3/2.1 compatible? Multitasking? 
> 
> some one out there please fill me in! (E-mail preferred but post if you like:
> I'm sure there are at least three other people who would wanna see this 8-)
> 
>                                                                                                                                                                                                                                                           
>        				
> 
> -- 
> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-__
> |A little man with a big eraser,|Ph'nglui mglw'nafh Cthulhu R'lyeh|        ///|
> |jszeder@descartes.uwaterloo.ca |wagn'nagl fhtagn                 |       /// |
> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+  __  ///  |
> |John Szeder:Amiga enthusiast, Beer-Drinker, Metal Head           |  \\\///   |
> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-\X//+-+-+

Please post to net!
From: tsmuelle@cip.informatik.uni-erlangen.de (Thomas Mueller)
Newsgroups: rec.games.frp.dnd
Subject: Re: Dragon Psionics Class
Date: Thu, 21 Jan 1993 10:38:57 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany
NNTP-Posting-Host: faui09.informatik.uni-erlangen.de
Keywords: psionics deryni character class

kjetilgr@ifi.uio.no (Kjetil Granlien) writes:

>I couldn't agree more.. They suck!

>Here are some of my problems I am having in the campaign I am running.. 
>fourth - This does not bother me.. but some power really are ridicolous.. 
>         Like 'See Sound' and 'Hear light'.. I don't see the point..

The SEE SOUND is useful if you have someone in the party who can
cast darkness. You use SEE SOUND and fight with no penalty (unless
someone also casts silence ;-).

Just my 0.02$.
Thomas

Newsgroups: rec.games.frp.dnd
From: adray@mcs.kent.edu (Adam Dray)
Subject: Re: WANTED: munchkin generator
Reply-To: adray@mcs.kent.edu
Organization: Kent State University CS
Date: Wed, 27 Jan 1993 22:26:47 GMT



>   #include <sdtio.h>
>   #define ACCEPTABLE_STAT 18
> 
>   main (void)
>   { int i; 
> 
>     for (i=0; i<5; i++) printf("%d\n", ACCEPTABLE_STAT);
>   }


Hee, hee.  I must be tired.  Before I get a hundred messages telling me I don't
know how to program, I should say that it should be "stdio.h".

The loop is correct.  Munchkins don't use Intelligence, so there are only five
stats... =)
						Adam.


-- 
adray@mcs.kent.edu            The word is my oyster,
                              and meaning is
                              a tiny grain of sand.

Newsgroups: rec.games.frp.dnd
From: kjenks@gothamcity.jsc.nasa.gov
Subject: Re: Temple of Elemental Evil
Originator: kjenks@gothamcity
Keywords: magic
Organization: NASA/JSC/GM2, Space Shuttle Program Office
Date: Sat, 23 Jan 1993 01:44:24 GMT

In article <1993Jan22.202712.1978@cc.gatech.edu> kali@cc.gatech.edu (Khaled S. Ali) writes:
>About how powerful a group is needed to attempt the module set T1-T4
>"The Temple of Elemental Evil".  Such as, how many characters,  what
>average level?  My players do not have super scores, and I rarely give
>magic items.  So, keep this in mind when determining the power level of
>the group.

You should start off with about 6 first-level characters.  The whole
adventure lasts a LONG time -- our group met twice per month for about
5 hours per session, and the whole TEE took over a year to complete.
There were some side adventures, of course, and they didn't get to
all of the areas, but that's not a bad estimate.

There are quite a few magic items in T1-4.  I recommend that you move
them around a bit, taking them from empty rooms and giving them to
monsters and NPC's, but at the end, the magic item level of the group
will be consistent with that necessary for starting other TSR modules
like the Giant series.  Don't take away too many, or you'll hinder the
ability of the NPC's to inflict harm on the PC's, and vice versa.

Have fun!

-- Ken Jenks, NASA/JSC/GM2, Space Shuttle Program Office
      kjenks@gothamcity.jsc.nasa.gov  (713) 483-4368

      "There is no doubt; you have come to a place of ineffable Evil.
       Still, it is most certainly a place for high adventure and 
       untold treasures.  It is time to ready spells, draw weapons,
       check equipment, and set forth into the maze of peril that
       awaits you."
         -- AD&D Module T1-4, Temple of Elemental Evil, p.36
From: rothwell@ravel.udel.edu (James C. Rothwell)
Newsgroups: rec.games.frp.dnd
Subject: Re: Temple of Elemental Evil
Date: 26 Jan 93 20:36:27 GMT
Organization: University of Delaware

Our group "did" Temple over a two-school-year period of time, playing at
least every other weekend, if not more.  We "eliminated" the temple, but
it took us that long real-time to do so.  I'd guess that it took us six
months game-time to do it.  When we finally faced the demoness, we had a
party of six, all at 8th to 9th level, and it was a close thing.  My thief
died *after* the combat in one of the death-traps the demoness left behind
when she fled to her own plane (no, we didn't dare follow her).

I later went through temple again in a two-character campaign.  It was my
psionicist/thief, and a mage/thief that went in, on the orders of the
local powers-that-be, on a mission to reconnoiter and cause whatever
trouble we could without risking ourselves.  We started at 1/1 level each,
and ended at about 4/4, after quietly encouraging several blood feuds
among the various priesthoods.  It was quite successful, and much better
than the previous bloodbath our paladin led us through.

I would suggest a method like the second to anyone else, whether they had
seen Temple before or not.  It's a great way to experience intrigue and
danger, without resulting in many pitched battles (at least, not if you
want to survive....)

In the second version we never did meet the demoness.  That was saved for
the army and Knights of Veluna that razed the temple with our maps and
information.

Good luck,
Jim

-- 
_________________________________________________________________________
James Rothwell             |   There are three types of mathematicians:
rothwell@ravel.udel.edu    |   Those who can count, and those who can't.
Newsgroups: rec.games.frp.dnd
Organization: Ryerson Polytechnical Institute
Distribution: na
Date: Thursday, 21 Jan 1993 16:40:14 EST
From: Sean Edward Blenkhorn <ACPS7035@RyeVm.Ryerson.Ca>
Newsgroups: rec.games.frp.dnd
Subject: Re: Traps-list

Greetings

As for additions to this traps list...
There used to be a list of traps on the system called the Net.Traps.Notebook.
It was a small list of traps, which also was too small to be of any good
use.  As such, I have been expanding it and including all the traps that
I find.  I am sorry, but I have not been keeping track of the people that
submitted it, as I thought I would not be ever having an account on the net
again.
I will be taking the list of traps that I have found here on the list and
including them into the Traps Notebook that I have created.  As such, it
is 50 traps so far, to the obvious 'Big Stone Ball' and 'poison darts'
to a few traps that have been modified from the Grimtooth Traps books that
people have found a use for.  Also there are a few original traps, and I
will try and convert the traps I have found here into the format I have
and upload it to the list here.

     /     /|\     \        AND GOD SAID...             -LATER-
   /     /  |  \     \        .D=P               ACPS7035 @ RYERSON
 /_____/____|____\_____\      .B=O               ACPS7035 @ RyeVM
     / \    |    / \          E=-aB/aT        Sean Edward Blenkhorn
   /     \  |  /     \        H=i+aD/aT             Blackthorne
 /         \|/         \    AND THERE WAS LIGHT!          aka
 Who Wants to Live Forever?                            The Dragon
Newsgroups: rec.games.frp.dnd
From: gitzlaff@uxa.cso.uiuc.edu (Jim Gitzlaff )
Subject: Re: Copyright
Organization: University of Illinois at Urbana
Date: Thu, 21 Jan 1993 20:35:07 GMT

To: jaymin@maths.tcd.ie
Subject: Re: LaTeX Net.MU|PR spellbooks v5
Newsgroups: rec.games.frp.dnd
Organization: University of Illinois at Urbana

In article <1993Jan21.095304.4921@maths.tcd.ie> you write:
>In article <1jl2dtINN460@bigboote.WPI.EDU> jskinner@starbird.WPI.EDU (James Bryan Skinner) writes:
>>It will include the PHB and TOM spells, and whatever else I come across.
>	Yes! Finally someone with the time, energy and forebearing to JUST
>SAY NO to copyright laws. I've been looking for the standard spells on-line
>for years. Actually gone half-way to typing them in myself. I wholy support
>and encourage this effort.

>PS: Don't let the copyright demons frighten you. TSR almost certainly
>will not press charges or anything so rediculous.
>_______________________________________________________________________________
>Jo Grant			| Warbot: "I am the very model of a modern
>jaymin@maths.tcd.ie		|		major war machine!"
>Dublin, IRELAND			| Jakobot: "So what?"	[Extreme Paranoia]

This is stupid.  Setting aside the fact that when you break copyright laws
you are STEALING someone else's work, what this bozo claims simply isn't
true. 

TSR is very litigation conscious.  They most likely won't sue until the crime
(note: that's what you're talking about -- a crime) is blatant enough that
they think they're losing money on it.  Not necessarily enough money on this
one instance to pay for the litigation, either.  If they *think* that they
can make an example of a blatant case and that their action would discourage
similar future thefts, their potential payback grows immensely.  You take a
big gamble -- sure, you probably won't be caught.  Sure, they probably won't
sue even if they catch you.  But if they do, you will go through all that
fun that comes with a big civil suit ($$) and a felony criminal charge.

You should know, too, that the recent trend for young law students (1L's,
mostly, though 2L'sdo it too) is to work for the government and companies
for free during the summer.  That way, they get around hard economic times
and still get something on their resumes.  The companies/government, on the
other hand, get free labor in the legal departments.  Given that the
copyright holders or the government might get such free help, you can't even
count on economic cost protecting you.

Trust me on this.  I'm a law student myself, and know what the system looks
like if you get hit.  Avoid it.  You save yourself a lot of trouble AND have
the added benefit of NOT being a thief.

Jim Gitzlaff
gitzlaff@uxa.cso.uiuc.edu
From: dant@cs.utexas.edu (Dan Alexander Thompson)
Newsgroups: rec.games.frp.dnd
Subject: Re: CONSOLIDATE:  A single character generator
Date: 26 Jan 93 09:42:13 GMT
Article-I.D.: latexo.lmbc1lINNir5
Organization: CS Dept, University of Texas at Austin
NNTP-Posting-Host: latexo.cs.utexas.edu


NOTE: Apologies for posting what should be email.  The original author's
      address won't accept mail for some reason, though.

In article <1993Jan25.234528.3941@sol.ctr.columbia.edu> gtd543a@sol.crt.columbia.edu (death) writes:
>I've been working on a character generator, and from the recent
>slew of posts regarding them, so apparently has everyone else.  
>However, I believe that my character generator has what few others
>currently have:  the quality of being free and with source code.

HURRAY!  Somebody brings the light of reason to AD&D software!


>I like playing AD&D, and I know others do.  I would like to set up
>a mailing list for developers who would like to create a single set
>of tools for the AD&D player.  Optimally, these tools would be
>compiled under gcc and be portable to other environments.  However,
>this is not a requirement. 

YES YES YES!  The way things oughtta be!  I'd be more than glad to help
develop code for a project like this.  Please put me on your list.
(Dan A Thompson dant@cs.utexas.edu).


>Tools to be available soon (free, with full C source):
>	- Character generator for 2nd Edition
>	- Dungeon stocker (npcs, treasure, etc.)
>Tools on the far horizon (would like to add to this list):
>	- Dungeon generator (inc. stocker; maps, monsters, more)
>	- Character generator support for kits & 1st edition
>	- wizard's companion (spell book(s), spell database, etc.)

A couple of fairly simple-minded but very handy tools I have been working on
recently are a generic dice roller (ie, when I want to make 30 monsters with
3+3 hit dice, I say "roll 30 3d8 +3" and it gives me the results), and a
random name generator.  The name generator is not very good yet, but it can
provide some interesting names.  Mine has the advantage that you can describe
the language you want the names to look like, and it makes them appropriately.

Anyway, this is a great idea and please sign me up!  Thanks.

-- 
dant@cs.utexas.edu  |  The opinions expressed are yours, so get used to them.
     Big Dan        |  "Do you ever get the feeling that the story's too
  The Stingy DM     |  damn real and in the present tense?"  --Jethro Tull
Newsgroups: rec.games.frp.dnd
From: kurgan@spock.uucp (Andrew Twyman)
Subject: Re: Dragon Psionics Class
Keywords: psionics deryni character class
Organization: Choate Rosemary Hall
Date: Mon, 25 Jan 1993 17:00:43 GMT

In article <1jk5bbINNf5r@shelley.u.washington.edu> scythe@stein.u.washington.edu (The Grim Reaper) writes:
>In article <1993Jan20.163422.10475@ifi.uio.no> kjetilgr@ifi.uio.no (Kjetil Granlien) writes:
>>
>>In article <1jjr7lINN7bk@life.ai.mit.edu>, adair@hal.gnu.ai.mit.edu (Jonathan Edward Adair) writes:
>>> 
>>> ???  2nd Edition psionics work well?  They're worse than the first
>>> edition.
>>> 
>>I couldn't agree more.. They suck!
>>
>>Here are some of my problems I am having in the campaign I am running.. 
>>
>>first - There are not enough monster out there who could do anything about a 
>>        psionist.. It requires more work for the DM. 
>Hmm... what do you mean?  Most of the really nasty psi powers allow saves.
>And very few do damage.

True.

>>second - Some of the powers are godlike invulnerability... Ectoplastic form
>>         is one example. When using this power you became a foglike figure,
>>         much like a ghost, only not ethereal or anything.. This fog can pass
>>         through anything, and thus anything can pass through it.. 
>>         You become an whispery outline.. Hard to see. impossible to touch.

Have you ever heard of Wight Form, a third level Wizard spell which is just as
	good.  Gaseous Form is also very similar, so the Psionic power isn't
	unique.  I wouldn't say that this makes the Psionicist too godlike.

>>            Another power is disintegration.. Failed saving throw and the
>>         dragon is dead! With disintegration the psionist is godlike!
>Hmm.  Notice how many PSPs disinitigration costs?  And what your chance of
>success is?  You burn PSPs real fast with disintigrate, etc.

Is it just me, or is there a wizard spell called Disintegrate which is just as
	powerful??

>>
>>third - It seems to lack a lot of testing and stuff. . its unbalanced. 
>>        At least in comparison to the rest of the AD&D system.. 
>I don't think so.  It's not really that unbalanced, unless the DM lets it be.
>
>>
>>fourth - This does not bother me.. but some power really are ridicolous.. 
>>         Like 'See Sound' and 'Hear light'.. I don't see the point..
>>
>>So.. if any of you out there got some solutions to some of my problems.. I'd be
>>grateful.. 
>There's some good powers, and some bad powers.  But just like spells, 
>the trick is finding a use for the bad ones.

Some of the seemingly 'bad' powers might turn out to be the most useful if
	you're creative.  A friand of mine once played a Wizard who used almost
	no spells beside "Magic Mouth" and "Cantrip".  He managed to achieve
	some very interesting effects.  You just have to have an imagination.
-- 
*-----------------------------------------------------------------------------*
|  -"I have something to say.  It's better to burn out, than to fade away!"-  |
|                          -* THERE CAN BE ONLY ONE *-                        |
*kurgan@choate.edu*-----------------------------------------------------------*
Newsgroups: rec.games.frp.dnd
From: lodge@owlnet.rice.edu (David John Lodge)
Subject: Yet another Character Generator
Followup-To: rec.games.frp.dnd
Organization: Rice University
Date: Mon, 25 Jan 1993 20:35:38 GMT

220z
  Yeah, I know, there are enough of these things floating around already.
Mine's a little different from those I've seen, though.  I am trying to
make it flexible enough for the user to add or delete whatever classes/kits/
spells/etc. they wish.  I am currently using the 2nd edition PHB with the
complete books of Thieves, Priests, and Dwarves (all I have available right
now).  I am writing it in MS Visual Basic for Windows, so it has some nice
windows interfaces.  I was just wondering if there'd be any interest in
this program once I have a version ready.

- Corwin
  lodge@owlnet.rice.edu

PS, If I put it out there, it will be under the BarterWare principle.  If
you like it, send me something cool (games, gifs, net.handbooks, whatever).
-- 
Whenever I hear anyone arguing for slavery, I feel a strong impulse to
see it tried on him personally.
                -- A. Lincoln
From: breitweg@phys.ksu.edu (a nice guy)
Newsgroups: rec.games.frp.dnd
Subject: looking for a game and asking a few questions
Date: 27 Jan 1993 18:02:11 GMT
Organization: Kansas State University
NNTP-Posting-Host: bohr.phys.ksu.edu

hi all,

I just got back from Christmas break with all my dungeons and dragons stuff 
and I am looking for a campaign to join.  Does anybody out there need a 
player?  I will be around college till May so I can play till then.

Also what is all the mention about net books and the like can anybody
explain to me what these are and how I can get them?

Thanx to anyone that can help me.

Sincerely,
Jason Breitweg
jbreitwe@polar.bowdoin.edu

--
+-----------------------------------------------------------------------------+
|                                                                             |
| Jason T. Breitweg (J-Man)               "You can get what you want          |
| jbreitwe@polar.bowdoin.edu               and still be unhappy."             |