HDTenEightyP/NetNews huggingface dataset:
From: tehyang@aludra.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: Sega CD Rom
Date: 21 Jan 1993 19:49:06 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

In article <1993Jan21.141426.109600@lexmark.com> songer@lexmark.com (Christopher Songer) writes:
>On the other hand, a complete system is $400 (US) and it does not even
>meet or exceed the capabilities of all the other consoles. It cannot do
>color as well as the SNES or the TG. This is pretty important -- contrasting
>the visuals in Prince of Persia for the SNES and the Sega CD, the SNES
>wins hands down. Those colors make a big difference! Yet to play PoP on
>the Sega CD will cost you $450, to play it on the SNES, $150.

I'm sure Sega thought long and hard about including hardware in the Sega CD
to improve the Genesis' color capabilites, but in the end decided not to
include it. The factors involved in the decision could be cost, technical
difficulty, or market-related. I'm not an expert but it seems to me that for
the CD to provide more colors, the graphics hardware in the Genesis would
have to be bypassed completely, and the hardware in the CD being used instead.
The inherent design of the Genesis probably makes it difficult to increase the
color pallette without a total reworking of its graphics hardware. Correct me
if I'm wrong. I heard that even the special 3D hardware in the Sega CD is a
total hack job and is very difficult to learn to use.

>Sega has really messed up with this product. The had great opportunity to
>produce something which leapfrogged their competitors in all areas. Yet
>they ended up with something which is in some catagories inferior.

The only aspect in which it is inferior is in the color palette size. What
else AVAILABLE NOW on the market in the same price range can match the Sega
CD's other technical specs? SNES CD? Could you please tell me where I can
buy one?

-Teh Kao
From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Newsgroups: rec.games.video
Subject: Re: One more time--> Help on Valis III
Date: 20 Jan 93 13:06:28 GMT
Organization: Genesis Public Access Minix  +1 508 664 0149

In article <C14F6L.97D@news.udel.edu> rschwabe@ravel.udel.edu (Robert Josep Schwabe) writes:
>I need some help on defeating the "Boss Screen" where you have to strike the 
>bell three times to go on.  I keep dying rather quickly.  I was wondering
>which magic I should have, which character I should use, and if there is a good strategy to avoid the bad guys because they are kicking my ass.
>
>Thank you.
>
>PS if anyone has any idea on how to get past the final level of Ninja Spirit  
>the one with the sword dudes, let me know as well.
>
>Robert J. Schwabe- Just looking for a little turnip in the country
>
  I think I used that girl with the whip to beat that level.  You have to
hit that bell more than three times... keep hitting it...  

------
  Ralph A. Barbagallo III
  nugget@genesis.nred.ma.us
Newsgroups: rec.games.video
From: rdurant@rdurant.mentorg.com (Rich Durant)
Subject: SNES F-Zero for trade. Super Mario Kart wanted.
Date: 28 Jan 93 09:09:20
Distribution: rec
Organization: engr


Want to trade F-Zero (includes original box and manual) for
Super Mario Kart.

Hardly any play time on this cartridge. My kids aren't that interested
in single player games.

Trade only. Not interested in selling F-Zero.

-- Rich
--
                    rich_durant@mentorg.com
                   | Mentor Graphics Corp  | Phone: 503-685-7000
                   | 8005 SW Boeckman Road | Fax:   503-685-1202
                   | Wilsonville, OR 97070 |
Newsgroups: rec.games.video
From: palmer@uvmark.uucp (Filaman)
Subject: Re: ATARI
Date: Sat, 23 Jan 93 17:17:07 GMT
Organization: VMARK Software, Inc.

In article <1jpsar$5sd@agate.berkeley.edu> sandyl@soda.berkeley.edu (Sandy Lai) writes:
>Hello I have some questions about ATARI
>Is there a difference between the ATARI that makes the LYNX and the one that does the coin op games ? What is the relationship to TENGEN ?
 
Atari is Atari is Atari is Atari (and Tengen too!) :)

>What is the Jaguar ? Will it really exist ?

Your guess is as good as anyone's, but probably...eventually...definately maybe
-- 
 _____   _   _       __    _    _    __    _    _     Palmer Chappelle
| ____) | | | |     /  \  |  \/  |  /  \  |  \ | |    VMark Software, Inc.
| __)   | | | |__  | || | | |\/| | | || | | |\\| |    palmer%uvmark@merk.com
|_|     |_| |____) |_||_| |_|  |_| |_||_| |_| \ _|    USRSA Certified Stringer
Newsgroups: rec.games.video
From: gsnow@clark.edu (Gary Snow)
Subject: Re: Let's form alt.super.nes!!
Organization: Clark College, Vancouver, Wa.  USA
Date: Wed, 27 Jan 1993 19:20:14 GMT

In article <1jpsv2INNl8p@crcnis1.unl.edu> mgleason@cse.unl.edu (Mike Gleason) writes:
>Let's not.  alt.sega.genesis should not have been created in the first place.
>Amazing how someone knew how to create a new group, but not how to edit their
>kill file to screen out unwanted systems.  Many people don't get alt groups,
>and those who don't shouldn't be missing any news that could just as easily
>be posted to an existing group.  If you insist on new groups, do it under the
>r.g.video hierarchy with the usual CFV method.

Yeah, our site here doesn't get that many ALT groups, and I doubt this
ALT.SNES newsgroup would get created here.....I wouldn't want to miss
anything.

Gary
-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: jas@ISI.EDU (Jeff Sullivan)
Newsgroups: rec.games.video
Subject: Re: Game copier musings...
Date: 25 Jan 93 21:26:04 GMT
Organization: USC-ISI
In-reply-to: scottw@src4src.linet.org's message of 22 Jan 93 19:50:59 GMT

In article <1993Jan22.195059.25275@src4src.linet.org> scottw@src4src.linet.org (Scott Weintraub) writes:

>In article <76uNXB10w165w@mind.ORG> bushwick@mind.ORG (Pete Rittwage) writes:
>>Now come on guys, how many of you actually beleive all this gibberish 
>>about game copiers being used to "back up" your cartridges because you 
>>"are worried about your investment"?  These are not being sold for this 
>>purpose.  Most of the ads I also include the number for (or are sold by) 
>>SysOps who carry the latest games on their boards.  There is no other 
>>reason for there existence except for illegal purposes.  Anyone who 
>>thinks otherwise is fooling themselves.  If there are actually any honest 
>>users of these devices, sorry to offend, but I doubt there are too many 
>>of you out there.
>> 
>>Pete
>
>Can you justify the purchase of a cable descrambler?  Are there any honest
>users of those devices?  They have many more illegitimate uses than
>legitimate
>
>The fact of the matter is, when you purchase a piece of copyrighted material,
>by law, you are entitled to make a copy of it for personal use.  Therefore,
>console copiers are legitimate devices with legitimate uses.  What people
>use it for comes down to ethics.

Let's be realistic, here.  I think that any reasonable person can see
that the "legality" of game copiers relies on a loophole.  Are there
really people who believe that game copier owners are going to spend
5-10x the cost of a cartridge to protect their "investments" in
cartridges?

Assuming even an unreasonably high defect rate, it's cheaper to buy a
replacement cart for the failed carts than it is to buy one of these
copiers.

The reason these are sold is to pirate carts, which hurts everyone in
the video game industry -- consumers and creators and sellers.

But the pirates only see that they can get a cart for the price of a
rental and floppy disk.  Or they just don't give a shit.  I stopped
pirating software when I finally realized what the hell I was doing,
and that it really did hurt people.  If I see something that I really
want to use, I buy it.

I also rent carts before buying, because you never really know, and if
you can't return it, $50 is too much to gamble (for me, anyway).

jas
--
--------------------------------------------------------------------------
Jeffrey A. Sullivan             | Research Scientist et al.
jas@isi.edu (Internet)          | Information Sciences Institute
72511,402    (Compuserve)       | University of Southern California
Newsgroups: rec.games.video
From: jeff.bowen@rose.com (jeff bowen)
Subject: GG Trade
Organization: Rose Media Inc, Toronto, Ontario.
Date: Sat, 23 Jan 1993 16:24:19 GMT
X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)


Date Entered: 01-23-93 11:00

       Hi, everybody!
    

    I have two Game Gear games, Ninja Gaiden and Lucky Dime Caper with 
    Donald Duck, that I would like to trade for GG Streets of Rage or 
    Sonic 2.

    Both games have insruction booklets, plastic cases, and original 
    boxes.

    If you would like to trade for either of these games, please 
    respond.

                         Thanks,
                                      Sean
---
   RoseReader 1.70 P001057: Honk if you're Elvis.
   RoseMail 2.00 : RoseNet<=>Usenet Gateway : Rose Media 416-733-2285
Newsgroups: rec.games.video
From: kak1@birch02.cray.com (Kevin Kramer)
Subject: CD interference (was Re: Sega CD)
Originator: kak1@birch02
Organization: Cray Research, Inc.
Date: 25 Jan 93 10:14:37 CST


In article <C1BGxD.4oH@ulowell.ulowell.edu>, hsano@cs.ulowell.edu (Hitoshi Sano) writes:
> Ok, so the thing was meant for kids but here I am anyway and I have a 
> question.
> 
> Did anybody else notice a lot of interference on the screen when the SEGA
> CD was hooked up?  It was so bad on mine that any sharp and crisp
> pictures were completely ruined.  Occasionally, a balance could be achieved
> when the picture was clear but one move and it was back.
> 
> The 'experts' said that I didn't hook it up correctly but really all you 
> had to do was hook the shield up and slide it in.  Anybody else notice it?
> 

I had a severe problem with interference with my TG16 CD.  It wouldn't even
play at all reliably.  I found the problem to be the TV antenna, it was 
bringing in alot of strong signals (I live about 2 miles from a airport,
and about 1 block from a radio tower!!)  The signal was so strong that
I could here a radio station through my TV speakers when everything was
turned off!  Well the easy cure was I got cable and disconnected the
antenna and now it works fine (with an occasional hiccup).
From: c60b-3ok@e260-1f.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: ALt.games.Super vrs Rec. game...
Date: 28 Jan 1993 02:55:11 GMT
Organization: University of California, Berkeley
NNTP-Posting-Host: e260-1f.berkeley.edu

In article <C1JGLw.2uB@mentor.cc.purdue.edu> rusbara2@mentor.cc.purdue.edu (Bob Rusbasan) writes:
>
>People have suggest for a long time that we split up the group.  There
>are always loud objections to this, and nothing ever gets done.  Well,
>someone apparently bent the rules a little and created "alt.sega.genesis."
>The result?  A *great* group to read if you are Genesis owner.  This
>just goes to show that splitting rec.games.video is a good idea.
>
>   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>  / Bob Rusbasan                  |     Dance to the tension       \
> /  rusbara2@mentor.cc.purdue.edu |      of a world on edge         \
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


OK, I guess It's time to do this before every system has it's own alt
group and those of us with no alt access miss out on new info.

In the meantime, can everybody in alt.sega.genesis please crosspost
to this group?  Of course, anyone who only reads the alt group won't
see this post.  (sigh)

Thanks.
-- 
Alex Di Ricco
c60b-3ok@WEB.berkeley.edu
adr@ocf.berkeley.edu
Newsgroups: rec.games.video
From: slandrum@ntg.com (Stephen H. Landrum)
Newsgroups: rec.games.video
Subject: Re: ATARI
Date: 26 Jan 93 19:54:09 GMT
Organization: New Technologies Group, Inc.  Palo Alto CA

In article <1993Jan23.171707.46093@uvmark.uucp> palmer@uvmark.uucp (Filaman) writes:
>In article <1jpsar$5sd@agate.berkeley.edu> sandyl@soda.berkeley.edu (Sandy Lai) writes:
>>Hello I have some questions about ATARI
>>Is there a difference between the ATARI that makes the LYNX and the one that does the coin op games ? What is the relationship to TENGEN ?
> 
>Atari is Atari is Atari is Atari (and Tengen too!) :)

Not true.

Atari Corp. makes home computers and home video game console and games.
They make the Atari ST line of computers, used to make the 400/600/800/
1200/65xe/130xe computers, used to make the 2600/5200/7800 game consoles,
and currently make the Lynx handheld.

Atari Games is a completely separate company that makes coin-op video
games.  To get into the home market, Atari Games has a division called
Tengen that makes games for home computers and home game consoles.

There is no longer any connection between the companies except for the
fact that they have the same name.  There used to be one company called
Atari, but it was split into two when Warner sold half of it to the
Tramiels in the early '80s.
-- 
Stephen H. Landrum                                        VOICE: (415) 813-8909
        Domain: slandrum@ntg.com           UUCP: ...netcomsv!ntg!slandrum
 USNAIL: New Technologies Group Inc. 2470 Embarcardero Way, Palo Alto CA 94303
Newsgroups: rec.games.video
From: isc30119@nusunix1.nus.sg (KOK WAI SAN)
Subject: Re: Help with Final Fantast II commands
Organization: National University of Singapore
X-Newsreader: TIN [version 1.1 PL6]
Date: Tue, 26 Jan 1993 10:06:39 GMT


Hi!  I don't know if someone has replied you about this.
Anyway, here's what I do.

To unequip a character, choose the part of the body you want to unequip.
Say, Right hand.
When it shows you the list of items to select, move your cursor to a
blank, ie. somewhere in your list where there is no item.

Select that and the right hand will no longer be using any equipment.
Do the same for the other hand.

Hope this helps.


AnniE
Newsgroups: rec.games.video
From: humphrey@hpcvcpc.cv.hp.com 
Subject: Games for sale
Organization: Hewlett-Packard Company, Corvallis, Oregon USA
Distribution: usa
Date: Mon, 25 Jan 1993 23:41:05 GMT

Games for sale and the prices include postage:

  Genesis:

    Phantasy star 2 - One of the better RPG games. Includes Game, case, manual
                      and "hint book" which has the layout of all of the
                      dungeons and mazes along with helpful hints which is 
                      useful when you get stuck - $30 or trades?

    Phantasy star 3 - Along the same lines as above. Includes cart, case, l
                      manual and hint book($15 value) - $35 or trades?

    Spider man - $25
    Fantasia   - $20
    Thunderforce - $25
    Shadow blasters - $20

  Trades welcome

 ______________________________________________________________________________

    *****   /  *****                  INTEGRATED CIRCUIT BUSINESS DIVISION 
    ****   /    ****
    ***   /_  __ *** H E W L E T T    Tom Humphrey  humphrey@hpcvcpc.cv.hp.com
    ***  / / / / ***                  1020 NE Circle Blvd. MS-3U
    *** / / /_/  *** P A C K A R D    Corvallis, OR  97330
    ****   /    ****                  PHONE: (503) 750-2641
    ***** /    *****                  FAX: (503) 750-2145 / TWX: 510-596-0683
 ______________________________________________________________________________
From: wpb@icf.hrb.com (William P. Bown)
Newsgroups: rec.games.video
Subject: FOR TRADE:SNES:Super Mario Kart
Date: 20 Jan 93 08:20:42 EST
Organization: HRB Systems, Inc.

   I am looking to trade Super Mario Kart.  I am interested in trading for the
following games:

                 Super Star Wars
                 Super Smash TV
                 Street Fighter 2
                 
other games will be considered, but I am not interested in selling SMK.

B. Bown

Newsgroups: rec.games.video
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: Zelda: Blocked by Ball and Chain
Organization: Blue Moon
Date: Tue, 26 Jan 93 05:57:36 GMT

saksa@col.hp.com (Tom Saksa) writes:

>I was in the caves under turtle rock and came across two creatures that
>look like the ball and chain you see clamped to the legs of prison
>inmates in old movies or cartoons.  I have tried most of the things that
>have worked on other enemies but they seem immune.  I can get by them
>using the cape, but the door ahead is locked and I do not have the key.  

>Do I need to keep trying to kill them to get the key, is the key
>elsewhere, or is this door the reason that someone once told me about
>a locksmith?

 You can not kill them. The locksmith is not mobile, so only try to
get him to open stuff you can drag to him.

 Have you tried pushing the blocks in the room? Time things to avoid
getting nailed by the guards and try pushing blocks for a while...
-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.

Newsgroups: rec.games.video
From: marms@python.cs.unm.edu (Mike Arms)
Subject: Re: Ranma 1/2 2 & !@#$?* StReEt CoMbAt
Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
Organization: Sandia National Laboratories
Date: Fri, 22 Jan 1993 04:11:07 GMT

victor@ucme.Berkeley.EDU (Victor Wang) writes:
>   Have anyone else saw the Street Combat Preview in EGM?
>   Ranma 1/2 2 is a great game with 12Mbits.  The game got excellent graphics
>and a lot of improve compare with part 1.  Then, finally the company is going
>to make a Ranma 1/2 2 as US version.  I was very glad to hear it but now . . .
>sTrEeT cOmBaT is **SUCKED**.  The damn characters are completly different from
>the originals and they look like s!@#.  I didn't believe it when I saw it on
>the magazine.  As EGM's picture shown, I see three backgrounds that were used
>in Ranma 1/2 1.  There are two characters call 'Steven' one is 'I'm bad!' anothe
>r is 'I'm cool!'.  'I'm cool!' seems to be Ranma in the original game with the
>Round Punch that appeared in Ranma 1/2 1.(I don't quite remember if there is
>this move in part2)  I think they are making Ranma part 1 to US version and not
>Truly part 2 to US version.
>   Anybody else has the same opion of this SILLY game?

Yep, I saw this in EGM.  Extremely poor.  From what I understood though,
they never were intending to convert Ranma 1/2 II.  It was always the
first [SFC] Ranma 1/2 game.  I have the first [SFC] Ranma 1/2 game.  It
is a lot of fun.  A nice game-play design, and very good anime characters.
One of our favorite SNES games.  

But Street Combat is a perversion.  Basically, they merely slapped on
different character graphics and backgrounds.  It's some kind of weird
dark future world.  Why did they feel a need to take this great anime
game and "Americanize" it?  With the vast number of Street Fighter 2
games beginning to flood, this one will just get lost in the crowd.
At least with an anime theme, it would have stood out somewhat.  

Advice: avoid.  Buy either of the [SFC] Ranma 1/2 games.  The first one
can be had for about $40 used these days (sometimes less as the second
game penetrates further).

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Newsgroups: rec.games.video,rec.arts.anime
From: conty@cbnewsl.cb.att.com (E. Kontei)
Subject:  TG16:  Wanted MACROSS: 2036
Organization: AT&T Bell Laboratories
Date: Wed, 27 Jan 1993 19:22:59 GMT


A friend's deal fell through, and now I'm looking for a copy of
MACROSS: 2036 for the PC-Engine/TurboGrafix.  No reasonable offer
will be refused.

-- 
			    E n r i q u e  C o n t y
			       Master of Science!
			      jester@ihlpm.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: rec.games.video,alt.sega.genesis
From: mts@wam.umd.edu ()
Subject: Re: Re{visted}: [Genesis/Neo-Geo] A/V connector
Organization: University of Maryland, College Park
Date: Wed, 27 Jan 1993 03:04:09 GMT

    Not that this applies to me, but I was just wondering for those that
don't have A/V inputs on their TV, but do have a VCR hooked up.  Is there any
benefit to hooking your Genesis up to the A/V inputs on the VCR and then running
that into the TV, or would the RF modulation between the VCR and TV be the
same as using the Sega RF modulator.  Just wondering.

Dave.

Organization: Software Engineering Institute, Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.video
Date: Wed, 27 Jan 1993 09:53:57 -0500 
From: "Peter O. Hill" <pohill+@CMU.EDU>
Subject: Super Star Wars Codes

I've seen a few people post on the board asking for level select codes for
Super Star Wars for SNES.  Unfortunately I haven't seen any replies.  If anyone
out there has them could you mail them to me or post them here?  THanks
in advance!

Peter
pohill@cmu.edu
Newsgroups: rec.games.video
From: eric@geoblue.gcn.uoknor.edu (Eric Pyle)
Subject: Re: Sonic 2 Level Select
Originator: news@kittyhawk.ecn.uoknor.edu
Date: Sun, 24 Jan 1993 05:16:54 GMT
Organization: Geosciences Computing Network, University of Oklahoma, Norman, OK 73019

In article <C1ApxL.8o0@rice.edu> dgb@owlnet.rice.edu (Dennis Gale Brown) writes:
>Sorry if this is old news, but here's the Sonic 2 (not 1) level select:
> 
>Go to the sound select. Go right to #19 and push C, use right to 65 and
>push C, use left to get to 9 and push C, use right to 17 and push C.
>Go to main screen (by pressing START) then when Sonic and Tails
>come up, hold A and press START.
> 
>THIS DOES WORK. I JUST TRIED IT. 
> 
>Credit goes to Ryan Katsanes.
>

	This is news! If this works, this information will make
	many people happy! Did the person get this from a gaming
	magazine or something? I have only heard that there was
	NO secret level select for Sonic ][.

					Thanks,
					Eric
			
Newsgroups: rec.games.video
From: grant@bluemoon.use.com (Grant DeLorean)
Subject: Re: BOYCOTT the OVERPRIVELEGED!!!!!!!!!!!
Organization: Blue Moon
Date: Wed, 20 Jan 93 20:03:02 GMT

mkleczka@gacvx2.gac.edu writes:

>In article <1jfrtaINNh64@aludra.usc.edu>, tehyang@aludra.usc.edu (Teh Kao Yang) writes:
>> In article <1993Jan18.200504.9964@iscsvax.uni.edu> holmes7000@iscsvax.uni.edu writes:
>>>BTW.  Do any of you have problems with girlfriends and video games.  My
>>>girlfriend, on more than one ocasion has said that the Nintendo goes or she
>>>does.  For now I still have both but I don't know for how long.  
>> 
>> Gee I wish I had a problem like that. Personally I would dump all the games 
>> without a second thought (if I had a girlfriend). I thought that video games
>> are only for people with no life (ie no girlfriend).
>> 
>> -Teh Kao

>My dear Teh,

>On the most part you are correct but there is an elite group of Video Game
>Players (notice I capitalized that) who do have girlfriends. Would anyone like
>to join me in a boycott of these overprivliged people?

 Gee, I'd like to have a girlfriend and my video games, but my wife
won't let me...

-- 
\   Grant DeLorean  - IHMSA & NRA Life Member -  (grant@bluemoon.use.com)   /

        Good leaders being scarce, following yourself is allowed.
From: un026300@wvnvms.wvnet.edu
Newsgroups: rec.games.video
Subject: Death Duel Cheats Wanted
Date: 28 Jan 93 12:06:23 EST
Organization: West Virginia Network for Educational Telecomputing

     

     Does anyone have any cheats for Death Duel from Razorsoft.  Nothing has
appeared in EGM or Gamepro and I thought it was either due to the "mature"
content of the battle scenes or no one gave two shits about the game.  Please 
e-mail any responses.
						
Jim

GO L.A. Kings







Newsgroups: rec.games.video