HDTenEightyP/NetNews huggingface dataset:
From: fadden@uts.amdahl.com (Andy McFadden)
Newsgroups: rec.games.netrek
Subject: Re: Removing old characters
Date: 12 Aug 92 23:43:40 GMT
Organization: Amdahl Corporation, Sunnyvale CA

In article <169g8iINNfsb@agate.berkeley.edu> maroo@soda.berkeley.edu (Maroo Lieuw) writes:
[somebody else wrote:]
>>Recently, I've been considering removing all the old characters from
>>the bezier (formerly sequent) database.  Does anyone have any
>>objections to this?  Also, does anyone have a tool which removes old
>>characters *and* updates the .global file accordingly (trimscores just
>>uses the old values)?  I expect that everybody's defense will go up if
>>I remove characters from the pre-ogging days.
>
>	What exactly does old characters mean?  I do not wish to lose my
>rank character because I like to see my # of kills over the lifetime of when
>I started it.  I can understand a lot of characters that aren't used anymore
>but how would you tell which characters are being used and which are not???
>Make a log of who plays??? 

There's a "when was this player last on" field in the .player database.  The
"trimscores" utility goes through and whacks people based on their rank and
when the last time they played was (so an admiral who hasn't played for six
months would be left, but an ensign would be long gone).  Different versions
of trimscores may use different criteria; please don't start a flame war over
rank.

Anyway, it just whacks the characters, it doesn't change .globals.  What
you want is a utility which merges pledit with trimscores...  I suggest that
the original poster (sfd?) look at the relevant code in pledit (v1.1!  It was
wrong in v1.0!) and add it into trimscores.  And then MAKE IT PUBLIC so that
the next guy doesn't have to deal with this (add a "-g" switch maybe).

>>Scott

Oh, there you are.

>--Amazing

-- 
fadden@uts.amdahl.com (Andy McFadden)
[ Above opinions are mine, Amdahl has nothing to do with them, etc, etc. ]
Newsgroups: rec.games.netrek
From: mmoore@itchy.dsd.es.com (Michael Moore)
Subject: Re: Mucus... how good is he?  (was Re: I will assault MUCUS(and he will not respond))
Organization: Evans & Sutherland
Date: Thu, 13 Aug 92 15:53:51 GMT

In article <l8juinINNcjl@alcor.usc.edu> rone@alcor.usc.edu (Ron Echeverri) writes:
>In article <1992Aug12.203717.5544@dsd.es.com> mmoore@itchy.dsd.es.com (Michael Moore) writes:
>>	spaceace, amazing, ginger lynn, duck dodgers, freekill, hector,
>>red shirt, mergatroid, videodrome, zznewguy, gadfly, mojo, wreck,
>>mr. wizard, quodavis, sandia, spaceman spiff, eek, yea boy!!!,
>>washout, ayeser, d'spayre, drewskii, luri, mind crime, rjones, 
>>darkhorse, fillintheblank, old nick, icarus, bav, spaceghost, beck,
>>balton, helix, sunscreamer, and myself.
>
>Who ARE these people?
>
>5150
>miffed he wasn't included :-)


	Well, that was just off the top of my head.  I missed a lot
of people, you among them.  If I really took the time the list could
grow quite large.


	-Michael (Ged)

--
 ---------------------------------------------------------------------
|Michael Moore                      \  "Hey, you sass that hoopy Ford |
|Evans & Sutherland Employee         \  Prefect?  There's a frood who |
|University of Utah Student          /  really knows where his towl   |
|Email      : mmoore@dsd.es.com     /   is."                          |
|Home Phone : (801) 359-6552        \                                 |
|Office     : (801) 582-5847 x 4721  \  -Hitchhiker's Guide (THGTTG)  |
 ---------------------------------------------------------------------
From: fortony@sonne.cso.uiuc.edu
Newsgroups: rec.games.netrek
Subject: Re: The $COST$ of Netrek (UDP help!)???
Date: 19 Aug 92 17:57:08 GMT
Article-I.D.: murphy.fortony.714247028
Organization: University of Illinois at Urbana
Originator: fortony@murphy

cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee) writes:

>In article <1992Aug19.135956.14715@news.uiowa.edu> tabraun@icaen.uiowa.edu (Terry A Braun) writes:
>>
>> [... netrek cost, mainly UDP line, in addition to others ...]
>>
>> [I NEED AN ANSWER. ...]
>>
>>T Braun
>>Commander Hayden Fry
>This is a good question.  Let's approach this problem in a top-down manner.
>I'll start at the top.
>Variables:
>	Let C be the cost.
>	Let CperS be the unit cost per second playing netrek.
>	Let S be the seconds spent playing netrek.
>Formula:
>	C = CperS * S

>Next level of refinement anyone please.

Let X be the realization that keeping a job where they even allow you
near a DECstation [as opposed to a french fry basket] is more important
than any amount of pleasure gained via netrek [which has yet to pay
my telephone bill].

Let G be the gorgeous girlfriend who is waiting at home eyeing her watch
and wondering if the bar scene would be more functional.

Let T be the amount of time required to write the great american novel.

The cost of netrek is X!, -G!  -T!

>- Iolo the Bard
-- 
a b c d e f g h i j k l m n o p q r s t u v w x y z
Felix Sebastian Ortony	fortony@murphy.gis.uiuc.edu
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: SINL finals (long...sorry :-))
Date: 16 Aug 92 05:52:59 GMT
Organization: University of Pennsylvania

In article <ceXSJf600awUE_QlBh@andrew.cmu.edu) gc2n+@andrew.cmu.edu (Greg K Chung) writes:

)But I think your argument is a little lacking... if each team should
)have its own subs all the time, then 12AM would have lost horribly in
)the playoffs.  To have enough players, 12AM would have had to have been
)Thirty-Two Angry Men once upon a time...
)
)Also, 5150, I think you are missing the idea of "sub".  My idea of a
)"sub" is someone who is NOT on the team.  It's someone who you get
)because your regular team isn't available.  And because of this, you
)usually can't be too picky with who you get.  

The only sub that 12AM had, that I know of, was SpaceGhost.

Since I had not played on any SINL team, and had given at least 7 days
notice, I should be considered a lately added member.

)Greg,
)Team Rank Scum

Justin
Team:  The Eight Hectors
From: rone@alcor.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: Mucus... how good is he?  (was Re: I will assault MUCUS(and he will not respond))
Date: 12 Aug 1992 22:59:51 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: alcor.usc.edu

In article <1992Aug12.203717.5544@dsd.es.com> mmoore@itchy.dsd.es.com (Michael Moore) writes:
>	spaceace, amazing, ginger lynn, duck dodgers, freekill, hector,
>red shirt, mergatroid, videodrome, zznewguy, gadfly, mojo, wreck,
>mr. wizard, quodavis, sandia, spaceman spiff, eek, yea boy!!!,
>washout, ayeser, d'spayre, drewskii, luri, mind crime, rjones, 
>darkhorse, fillintheblank, old nick, icarus, bav, spaceghost, beck,
>balton, helix, sunscreamer, and myself.

Who ARE these people?

5150
miffed he wasn't included :-)
Newsgroups: rec.games.netrek
From: john@chsun1.spc.uchicago.edu (John Van Voorhis)
Subject: Re: the endless quest for the perfect keymap
Organization: University of Chicago Computing Organizations
Date: Wed, 19 Aug 1992 21:22:29 GMT


For what its worth, here is my keymap.  I have the important keys
  mapped to the numeric keypad, cause I find i lose my place less
  often there.  I also make a modification when I play base (which
  causes much embarrassment when i forget after the base dies.)

keymap:		aDWwdenr E0d1c2%3R.b4p5366+x7s8T9l-f=y/D*=U+H*rU
base changes: 5y6z

- John (Ensign - Commodore Alf)
-- 
  --- John Van Voorhis                 |      |\  All I ask is a tall ship,
 Chapin Hall Center, 1155 E 60th St    |     /| \  and a star to steer her by,
 Chicago, IL 60637  (312) 753-5983     |    / |--\  - John Masefield
 john@chsun1.spc.uchicago.edu          |---\______/--------------------------- 
Newsgroups: rec.games.netrek
From: tabraun@icaen.uiowa.edu (Terry A Braun)
Subject: What is Wrong?  -Help
Date: Wed, 12 Aug 1992 13:02:46 GMT
Organization: Iowa Computer Aided Engineering Network, University of Iowa

From tabraun@virgo.cca.cr.rockwell.com Wed Aug 12 07:33:01 1992
Received: by icaen.uiowa.edu ( 5.52 (84)/1.1) id AA01722
	on Wed, 12 Aug 92 07:32:55 CDT.
Received: by virgo.cca.cr.rockwell.com (5.57/Ultrix3.0-C)
	id AA14587; Wed, 12 Aug 92 07:33:59 -0500
Date: Wed, 12 Aug 92 07:33:59 -0500
From: tabraun@virgo.cca.cr.rockwell.com (Terry A. Braun)
Message-Id: <9208121233.AA14587@virgo.cca.cr.rockwell.com>
To: tabraun@icaen.uiowa.edu
Subject: error
Status: R


I used to be able to get onto multiple wait ques while waiting
for a game.  I don't know what happened, but when I try to
now, I get this error.  Does anyone know what's wrong?

X Error:  BadValue - integer parameter out of range
  Request Major code 89 ()
  Value 0x4b006d
  Error Serial #48
  Current Serial #53


Terry Braun
From: botelle@eniac.seas.upenn.edu (Justin Botelle)
Newsgroups: rec.games.netrek
Subject: Re: CMU Egos
Date: 18 Aug 92 01:25:02 GMT
Organization: University of Pennsylvania

In article <1992Aug17.051443.5214@coe.montana.edu) osyjm@cs.montana.edu (Jaye Mathisen) writes:
)In article <seXn1jO00VoxNAr18n@andrew.cmu.edu) tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
))*sigh* From the very beginning, "We are better than you." was supposed
))to be part of the Arrogant Assholes persona.
)
)I personally thought it was great.  The best thing about cute slogans is when
)they're also true...

I thought it was apropos.  It may be true for you, but individually, it scores
a big NOT!! from me.

)"I'm not as good as you..." 
)-- 
) Jaye Mathisen, COE Systems Manager                (406) 994-4780
) 410 Roberts Hall,Dept. of Computer Science
) Montana State University,Bozeman MT 59717	osyjm@cs.montana.edu

Now, if I could just get all Eight Hectors in the room at the same time .

Justin
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: Hector's Handicap
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Sun, 16 Aug 92 22:33:02 GMT

In article <1992Aug16.203538.19828@dsd.es.com> mmoore@dsd.es.com (Mike Moore) writes:
>In article <86302@netnews.upenn.edu>, botelle@eniac.seas.upenn.edu (Justin Botelle) writes:
>|> 
>|> Not at all.  I'm the best (better than Streaker :), and i'm not from CMU.
>|> As I've already pointed out, I would crush 6 captain oggers, both Balton
>|> and Ged in a base, and an iggy SB, all at the same time.  What's the 
>|> problem :)
>|> 
>
>	Justin, Justin, Justin.
>
>	You fool, you did not point out that you would be flying a 
>scout.  You'll impress no one if you do it in a BB, everybody already
>knows beyond doubt you can do that with your "eyes closed".

Besides, he never took the planet.

Ray


--
                                          rjones@dsd.es.com
From: tom@soda.berkeley.edu (Tom Holub)
Newsgroups: rec.games.netrek
Subject: Re: inoffensive INL change
Date: 17 Aug 1992 02:03:59 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
NNTP-Posting-Host: soda.berkeley.edu

In article <QeXh6mq00Vp_Eoe25f@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
)
)	I would like to suggest that the INL change its name to the
)INTERNATIONAL NETREK LEAGUE.  This would not only suggest that people
)other than collage students play, but also encourage play from abroad.

It's true that it's not truly 'Intercollegiate', but I'm not sure we
*want* to encourage play from abroad.
 -Tom
(INL play, that is, not play in general)
From: rone@alcor.usc.edu (Ron Echeverri)
Newsgroups: rec.games.netrek
Subject: Re: inoffensive INL change
Date: 16 Aug 1992 15:29:21 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: alcor.usc.edu

In article <QeXh6mq00Vp_Eoe25f@andrew.cmu.edu> tw1r+@andrew.cmu.edu (Timothy C. Worsley) writes:
>	I would like to suggest that the INL change its name to the
>INTERNATIONAL NETREK LEAGUE.  This would not only suggest that people
>other than collage students play, but also encourage play from abroad.

Seconded.

5150
From: leonard@mimsy.umd.edu (Leonard Dickens)
Newsgroups: rec.games.netrek
Subject: CMU cluefulness
Date: 14 Aug 92 17:45:28 GMT
Article-I.D.: mimsy.59675
Organization: Universal Export Ltd, Regent's Park, London

Justin writes:
>There are many people from CMU who think they are great, and who in fact
>are kind of mediocre.  It comes from having a larger portion of the best
>players than any other school, which comes from a larger number of players.
>Nothing special, though I laugh when I hear someone say "They're from CMU,
>so they *have to be clueful."

They certainly have a larger player base, and therefore more of the
best.  But that alone does not explain their netrek dominance.  I
think there are two other factors involved.

First, many CMU players have been playing netrek for longer than
anyone but some Berkeleyites.  Getting to be very best really does
take time.  I am still learning and getting better at netrek, and I
still see a gulf between me and the best.  Being the best means doing
not just the generally right thing, but handling all the tiny facets
of the situation correctly as well, to optimize the chance of success.
I have yet to learn how to best exploit many of the smaller details of
netrek, for instance planet-hooking.  There are only so many hours of
scumming available in a day, and lately I have working on my base play.

Second, I believe that CMU has a synergistic effect working for it
that most or perhaps all other schools lack: the fact that EVERYONE
there knows how to use a workstation and has an andrew account, along
with the rampant clue already present, both COMBINED with the fact
that it is much easier to get clued with someone teaching you who can
see what you are doing.  People at remote places like Maryland have to
learn everything from scratch that is not available in the netrek
archive.. that is, most of the subtleties of the game.  People at CMU,
if they are lucky, can be taught by a master looking over their
shoulder from the word go.  Even if they don't know anyone when they
start, if they dedicate themselves at all they can get good enough to
join a team, and then have the masters instruct them.  They can
probably also watch the excellent teams there play games if they are
so inclined.  This is how players like Stiletto can rise from
obscurity to general respect in a single semester.

-Leonard
From: stimpy+@cmu.edu (Rick)
Newsgroups: rec.games.netrek
Subject: Re: the endless quest for the perfect keymap
Date: 20 Aug 92 00:32:03 GMT
	<714213692.3546.0@borman.res.andrew.cmu.edu)
	<86523@netnews.upenn.edu>
Organization: Freshman, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA

What I meant was, those were all the admirals I could think of whose
keymaps I could get because they have accounts on 'andrew.cmu.edu'
I got them all from 'cat ~userid/.xtrekrc |grep keymap'
Actually, I forgot Admiral Black Reaver (Val Ckurai  )
Of course, they are all bronco Admirals. You can get everyones keymaps
from the final database, too... 
Once again, I must say that my keymap is the best. I never have to look
at the keyboard. 
btw, the default 'u' key *toggles* shields. I think it's a good idea
to have a shields up and a shields down key. In my keymap, a puts them
down, and s puts them up. That way, you can hit s a few times to make
sure they go up.

Also, Beck has had Admiral Vodkan for at least six months, he just
rarely plays that character. (like Admiral Ream 'em, Admiral The
Tempest, Admiral Cronus...)

(Now I have "Admiral Bug in the Code" on doorstop...:)

--Rick
"Bronco Netrek Server. You will never find a more wretched hive of
scum and villainy." -- Admiral Kenobi (aka Terence Chang)
From: vreddy@das.harvard.edu (Venkatesh Reddy)
Newsgroups: rec.games.netrek
Subject: help?
Date: 12 Aug 92 18:02:52 GMT
Article-I.D.: das.1992Aug12.180252.12411
Organization: Aiken Computation Lab, Harvard University

I an new around here, so if this is an FAQ, sorry. I was wondering what is wrong,
because when I close the netrek window (iconify it) in OpenWindows, it can't
be opened again. Is there something I am doing wrong, or is this a problem that
can't be solved? Thanks...

-- Venk --
Organization: Carnegie Mellon, Pittsburgh, PA
Newsgroups: rec.games.netrek
Date: Wed, 19 Aug 1992 02:24:35 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: SINL finals (long...sorry :-))
	<16scimINNcav@agate.berkeley.edu>

Excerpts from netnews.rec.games.netrek: 19-Aug-92 Re: SINL finals
(long...sor.. Tom Holub@soda.berkeley. (399)

> )...  I don't think there was any malice in the RS/AA
> )collaboration.  They couldn't field full teams so postponed the game.

> First of all, they didn't postpone the game, they declared it a tie.
> My question is, would they have attempted to do that if Rankscum had
> lost to the Ogglies?  I doubt it.

	Rob had already begun talking to _______ (AMAZING, I think.).  I
suspect that we would have played in about 2 weeks.  Either that, or we
would have played a 8am EST (The latest that AA could hold up a full
team.).  
	AA and RS always intended to play eachother.  The only agreed to call
it a tie because we *thought* that we had to turn in some result on
Saturday.  

Can we just forget it until the guys who posted come back?

ZZnew guy
Newsgroups: rec.games.netrek
Newsgroups: rec.games.netrek
Date: Sat, 15 Aug 1992 19:44:08 -0400 
From: "Timothy C. Worsley" <tw1r+@andrew.cmu.edu>
Subject: Re: 12AM vs. AA

	I ws very impressed by 12 AM.  When last we played them, the game
lasted for 34 minutes.  This time, we failed to genocide.  Hector was
their MVP without dobt.  He was all over the place.  When we started
specificly targeting him while going for core planets, we started taking
them.  Until then, we couldn't crack their core.

Died with
>ZZnew guy  --  31

Some of these were picked up off of their Core Agri in order to keep it
from being bombed.  10 of them were very embarassing loads.  I need to
keep out of AS.

ZZnew guy
From: maroo@soda.berkeley.edu (Maroo Lieuw)
Newsgroups: rec.games.netrek
Subject: Re: Multiple INL teams
Date: 16 Aug 1992 08:43:51 GMT
Organization: U.C. Berkeley, CS Undergraduate Association
Distribution: world
NNTP-Posting-Host: soda.berkeley.edu

In article <16k9fdINN5sj@agate.berkeley.edu> labc-4aa@web-2h.berkeley.edu (CS 60C Lab Assistant) writes:


>The more teams the merrier I say.
>I think if a school has the resources and
>drive to have lots of teams then they 
>should be allowed to. They just better 
>make sure they have enought subs for 
>each team because I really doubt that
>I would show mercy about allowing them
>to sub in members from other teams.

	Here!Here! If you come to a game short then play short!
	People(namely myself) don't understand the impact of 
	allowing other players play in a INL game.  The
	first time GBO played CD we genocided, and the second
	time we played CD I let 2 players sub in (Videodrome
	and Red Shirt I believe).  First game genocide, and
	second game win in sudden death.  You should expect
	no mercy from any team with this kind of affect.

>Not like they wouldn't anyway. So it really
>doesn't matter.

	Unfortunately this is very true and totally uncontrollable.

>The Masters fought well but due to lack of
>inexperience (mostly due to my fault of not
>following my gut instincts at the time) and not
>skill.. we lost to akira but that still doesn't
>mean that we couldn't have made it to the finals.

	I was anxiously looking forward to a game with WIZARD, or 
	even a rematch in the finals.  I don't know if TEAM AKIRA
	knew but MASTERS had no scout bombers for last half of game
	where the tide turned.(ACK!!! total flaw and lack of inexperience)

>We didn't even have playoffs and I didn't even
>have the chance to adjust my strategies from the
>information I have gotten. You guys claim to
>have won the Battle and The War but the war
>wasn't even over. You can claim to be the winners
>of last season INL but as far as I'm concerned
>time ran out and we can honestly say that
>no one knows for sure who would have won.

	This is exactly Mojo's point that the playoffs do mean something.
	At large teams and non-experienced teams learn from every game.
	Sorry to say do you think GBO learned anything from pounding
	MA and SOD.  I would have preferred to play CMU anytime before
	playoffs.  HECK!! RS didn't impress me because I expected more
	from them.  RS beat GBO in sudden death and RS lost to AA in
	sudden death(i believe).  Hell in sudden death our SB didn't 
	even shoot torps at the planet to kill the planet taker.  Having
	at large players hurts the chance to beat a school team of quality
	that of CMU.  I think my team did great and I am surely proud of
	them.

>Duck Dodgers


	Amazing


p.s. On this note of GBO vs CP that someone mentioned earlier.  I say
     fine with me because by then I'll have full strength team since 
     3 of my first string players were out of town for the RS game.
     I wouldn't mind CRUSHING a cmu team and learning valuable experience
     to take into the FALL INL.
From: ed@balrog.aecom.yu.edu (Ed Geraghty)
Newsgroups: rec.games.netrek
Subject: Getting NETREK server for IBM AIX/RT blessed
Date: 17 Aug 92 18:22:52 GMT
Distribution: na
Organization: Albert Einstein College of Medicine -- Dynamic Brain Imaging Lab


Greetings,

     I have ported the scam source to the IBM RT running AIX but I am trying
to get the binaries blessed. Who do I need to contact to have this happen. 
I sent mail to some bronco people and I guess they are on vacation for the 
summer. Its a pain to wait till cyborg hours!!!. 

                             Any help would be appreciated,

                             Ed Geraghty


*******************************************************************************
Ed Geraghty                         |  "There is no true escape - I am watching 
Systems Manager                     |   all the time..." - JP "Electric Eye"
Albert Einstein College of Medicine | 
Dynamic Brain Imaging Lab           |  "Whenever you dream, you're holding a 
Bronx, NYC 10461                    |   key. It opens a door to let you be 
email: geraghty@aecom.yu.edu        |   free" - Ronnie James Dio
*******************************************************************************
Newsgroups: rec.games.netrek
From: rjones@itchy.dsd.es.com (Ray Jones - Perp)
Subject: Re: SINL finals
Organization: Design Systems Division, Evans & Sutherland, SLC, UT
Date: Sun, 16 Aug 92 06:07:45 GMT

In article <YeXSfPy00VpNMQHkVE@andrew.cmu.edu> "Timothy C. Worsley" <tw1r+@andrew.cmu.edu> writes:
>Yes, it's true.  Some of us do have lives outside of netrek.  I know
>that *I* would have been speaking an octive higher if I had played in
>the first AA vs. RS match.


I won't ask.. But I would like to say that this is my favorite posting of
the week.

Ray
--
                                          Ray Jones
                                          rjones@dsd.es.com
Newsgroups: rec.games.netrek
From: hill@norman.VI.RI.CMU.EDU (Robert Hill)
Subject: SINL playoffs...action please, not words
Organization: School of Computer Science, Carnegie Mellon
Date: Thu, 13 Aug 1992 19:26:32 GMT


Howdy.

What gives with the SINL playoffs?  They are supposed to be tomorrow, but  
yet, we don't know who will play?  This is terribly silly.  How do teams  
expect to be there if we don't know where "where", "when", "who", or "how"  
is?  What I want to know is:

1)  Who is in the playoffs?  It looks like it will be:
	GBO, AA, RS, CP or AM.
	The last I heard was that the angry men
	weren't sending a playoff team.  This means
	crackpot makes the playoffs.
2)  Who plays who on friday?  I've heard that GBO has home field  
advantage(number 1 ranking) which I consider to be rediculous, because we  
beat MUCH harder opponents, which is why we won by less planets.  Anyway,  
it looks like it will be:
	GBO (home) versus CP
	AA (home) verus RS
3)  What time are the games going to be played?  What servers?

I think teams will have alot of trouble, at this short notice to be ready.   
I hope that I am wrong.

Rob
aka Spaceace!
acting co-captain AA
Newsgroups: rec.games.netrek