HDTenEightyP/NetNews huggingface dataset:
From: carter@CompSci.Bristol.AC.UK (David Carter)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE
Date: 26 Aug 92 10:44:53 GMT
Organization: Dept of Computer Science, University of Bristol, UK.

E.Davies1@lut.ac.uk (Edy.Ace) writes:
: I would like some help with this game. Please could you tell me where to 
: receive the first mission. I did it on the BBC but I can't remember where.
: Also I then had trouble refinding the rogue in the next galaxy.
:

   It works differently on the Amiga to the BBC. Instead of giving you
missions when you reach certain ratings, you have to hyperspace into the
second galaxy and then just jump around. I believe that 64 jumps will get you
the first mission, a further 128 the next and so on.

Dave
From: gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (High Frontier)
Date: 2 Sep 92 17:58:08 GMT
Article-I.D.: cs.1992Sep2.175808.22748
Organization: Rose-Hulman Institute of Technology


In article <10386@baird.cs.strath.ac.uk> gsturgeo@cs.strath.ac.uk (Garry W  
Sturgeon CS91) writes:
> In article <1992Aug26.163120.22575@cs.rose-hulman.edu>  
gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn) writes:
> >WOWOWOWOWOW!!!! I can not wait for this!!!  It sounds like everything I  
> >could have wanted in Elite!!!  (Well, except for networking, so  
multiple  
> >players could play, but oh well....)
> >
> >Brian
> 
> 
> The idea of networking sounds quite good at first, but think about it.
> You would never actually meet anyone. The chances of mmeting someone
> in a galaxy of 100,000,000,000 planets/moons/stars is VERY unlikely.

Well, if there was a HUGE Internet version, it's possible that you would.   
also--they could increase the difficulty of the computer controlled ships,  
and then a group of people could get together and attack places  
simultaneously.

Brian
From: gsturgeo@cs.strath.ac.uk (Garry W Sturgeon CS91)
Newsgroups: comp.sys.amiga.games
Subject: Re: ELITE 2 (High Frontier)
Date: 28 Aug 92 12:30:41 GMT
Organization: Comp. Sci. Dept., Strathclyde Univ., Glasgow, Scotland.

In article <1992Aug26.163120.22575@cs.rose-hulman.edu> gunnbr@NeXTwork.Rose-Hulman.Edu (Brian R Gunn) writes:
>
>> Thats all I can recall from the article. As I said there is to be one  
>more
>> final article next month. What joys will we be enticed with? Ill tell  
>you
>> this.....my pants are wet with anticipation!! ;-)
>> 
>> L8r wet panters
>
>WOWOWOWOWOW!!!! I can not wait for this!!!  It sounds like everything I  
>could have wanted in Elite!!!  (Well, except for networking, so multiple  
>players could play, but oh well....)
>
>Brian


The idea of networking sounds quite good at first, but think about it.
You would never actually meet anyone. The chances of mmeting someone
in a galaxy of 100,000,000,000 planets/moons/stars is VERY unlikely.


L8r


-- 
###############################################################
# Garry Sturgeon            # I wear a suit of armour made of #
# gsturgeo@cs.strath.ac.uk  #    nothing but my mistakes.     #
###############################################################
From: doerrhb@expert.cc.purdue.edu (Heath Doerr)
Newsgroups: comp.sys.amiga.games
Subject: Pinball Dreams
Date: 2 Sep 92 18:03:07 GMT
Organization: Purdue University Computing Center


    Could someone please tell me where I can get a PAL version
    of Pinball Dreams through mail order?  I got the demo
    and I am hooked!!!!

                               Thanks
 
                               Heath
-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|_|      |~\     SLA ECON CQ SWB505 doerrhb@expert.cc.purdue.edu      //
| | eath |_/oerr "With great power also comes great responsability" \X/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Newsgroups: comp.sys.amiga.games
Subject: Re: LURKING HORROR: Hey, buddy, I'm no pirate.
Date: 26 Aug 92 13:31:50 GMT
Organization: /etc/organization

In article <1992Aug25.212337.25546@athena.mit.edu> tone@athena.mit.edu (Matthew E Antone) writes:
>	Yes, re-reading my message, it did seem that way (I would have thought
> so too). Truth is, I bought The Lurking Horror a LONG time ago but didn't 
> really get into it...at the time, I made a backup copy, and since then I've
> sold most of my software, boxes, instructions, and all to make some money 
> for a new computer.

	Sorry, but this makes you a pirate (Playing a backup). You should have
bulk erased all backup copies as soon as the originals were sold.  I'm not
saying you were purposfully breaking the law, but it's still a form of pirating
.  Erase the disk and go buy a legal copy of the game.
From: zelek@remus.rutgers.edu (Grey Wolf)
Newsgroups: comp.sys.amiga.games
Subject: Re: Weapons in BC
Keywords: BC Black Crypt
Date: 1 Sep 92 06:15:12 GMT
Organization: Rutgers University

jim@lillee.cs.curtin.edu.au (Jim McGrady) writes:

>Hi All

>I am at the level with the Ram demons in BC and have just found a battle axe.
>What I would like to know is how this axe compares to my current sword; Demon
>Dicer. For that matter, I would like to know which of the following swords is
>best (I dont really like carrying around an armoury shop :)

>long sword +1
>Ogreblade
>HopeBlade
>Razor
>Demon Dicer
>Battle Axe


   I'm right at the end of that level [trying to figure out a strategy to
beat the major ram demon at the next lowest level -- anyone have any 
hints/help?  Mail me, please!] and, to the best of my experimentation, it
appears that the Demon Dicer is the best weapon of the lot, with that
battle axe being about the worst.  

Chris [zelek@aramis.rutgers.edu]
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Companies dropping Amiga
Date: Sat, 29 Aug 92 10:06:31 PDT
Organization: The Portal System (TM)
  <1992Aug26.050645.19486@ucc.su.OZ.AU>

Well, the rumor is less than accurate. Some companies are pulling back form t
Amiga and not porting everything over as they once did. SSI is an example; th
will now do conversions on a case-by-case basis. Origin is not a good example
they have recently released Ultima VI, plan to release Wing Commander in Euro
in September (which would put US release around Christmas) and are in talks 
with UK Mindscape for conversions of Savage Empire and Martian Dreams.
They've also announced plans for Wing Commander II. Beyond that is a rumored 
but unconfirmed conversion of Ultima Underworlds. 
I think, in a sense, this rretrenchment is a natural consequence of the 
Amy's niche status -- 3.5 million beside a gamers PC market (not all PCs are
game PCs) of ... say, 15-20 million. 

No, it's not time to bail. It *is* however time to keep a livelier eye on
the European scene, as more and more games will come from there (the
majority already do, in fact).
Newsgroups: comp.sys.amiga.games
From: jim@lillee.cs.curtin.edu.au (Jim McGrady)
Subject: BC level5 Q? - possible spoilers
Summary: Answering riddles on level 5
Keywords: BC Black Crypt
Organization: Curtin University of Technology
Date: Wed, 26 Aug 1992 04:24:05 GMT


POSSIBLE SPOILERS


Hi All

I am on level 5 (I think :) I am on the quest for the Sun symbol. 
I am asked a riddle which I don't have a clue about the answer for;

    "Of what holy wood is Oakraven's tomb made?"

If anyone can mail me the solution, I'd appreciate it.

Thanks in Advance

Jim
From: kuch@reed.edu (Jerry Kuch)
Newsgroups: comp.sys.amiga.games
Subject: Black Crypt and EA
Date: 23 Aug 92 21:25:45 GMT
Organization: Evil Ernie's Eggplant Emporium

Hi.  I bought Black Crypt a month or so back and have NEVER managed to get it
past the introductory menus running on my A2000 with GVP 68030/68882 25MHz
card and Impact Series I hard disk controller.  Does anybody out there have a
line on a current phone number for EA's customer support that I could use to
try to get this sucker working?  Failing that, does anybody want to buy a 
not really used copy of Black Crypt... worked fine on the A500 across the
room that I'll soon be parting with....

Arrgh.  :-(

-- 
Jerry Kuch (t-gerldk@microsoft.com) | "Sic Gorgianus Allos Subjectatus Nunc."
  "I was wrong to play God.  Life is precious, not a thing to be toyed with.
   Now take out that brain and flush it down the toilet." - Montgomery Burns
Newsgroups: comp.sys.amiga.games
From: gc14@ellis.uchicago.edu (Grace Putao Chang)
Subject: EobII
Followup-To: gc14@ellis.uchicago.edu
Keywords: EOBII EobII
Reply-To: gc14@midway.uchicago.edu
Organization: University of Chicago Computing Organizations
Date: Mon, 24 Aug 1992 00:41:39 GMT


Hi there!  I'd like to thank all those who replied to my last post; your 
advice was most helpful!!!! :-)
Now I'm afraid that I'm in a bit of a quandry again.  I just gave the eight
magic mouths what they wanted and went up the stairs.  Unfortunately, my
party cannot survive a battle with a beholder!!!! With the door locked behind
me, I can't go back, and I didn't see anything useful near all of the teleporter squares
(except the keys :-) )
What should I do now???  Is there some way to kill the Beholders that I need to know??
I'm really getting frustrated with having my characters disintigrated...

Any info will be *GREATLY* appreciated
					One frustrated gamer,
						Grace

please reply to : gc14@ellis.uchicago.edu

P.S. I also found a scroll with a map on it, which showed a whole block of
	illusionary walls.  Only trouble is, I don't know where the map is
	showing!!!!
From: kentd@FtCollins.NCR.com (Kent Dalton)
Newsgroups: comp.sys.amiga.games
Subject: Re: STREET FIGHTER II
Date: 27 Aug 92 08:28:35 GMT
Organization: NCR Microelectronics, Ft. Collins, CO
In-reply-to: shulick@navajo.ucs.indiana.edu's message of 26 Aug 92 06:08:20 GMT

>>>>> On 26 Aug 92 06:08:20 GMT, shulick@navajo.ucs.indiana.edu (Sam Hulick) said:
Sam> Originator: shulick@navajo
Sam> Nntp-Posting-Host: navajo.ucs.indiana.edu


Sam> Does anyone
Sam> know if this baby is coming out for Amiga?  

Yes, I do. It's not coming out for the Amiga.

Sam> I suspect it'd be slow as hell, since, of course, the arcade is
Sam> dedicated to nothing BUT the game.  If no one else knows anything
Sam> about it, I could call Capcom.

If it's worth it to you to outlay the bucks for a good home SFII system,
I'd recommend that you buy a Super Nintendo ($99) and the Street Fighter
II cartridge ($70) for it.  SFII for the SNES is almost an exact
duplicate of the arcade game (It was written by Capcom).
--
/**************************************************************************/
/* Kent Dalton                   * EMail: Kent.Dalton@FtCollinsCO.NCR.COM */
/* NCR Microelectronics          * Phone: (303) 223-5100 X-319            */  
/* 2001 Danfield Ct. MS470A      *   FAX: (303) 226-9556                  */
/* Fort Collins, Colorado 80525  *                                        */
/**************************************************************************/
FUN is never having to say you're SUSHI!!
Newsgroups: comp.sys.amiga.games
From: newman@grind.cheme.cmu.edu (Ryan Newman)
Subject: Re: Platform Games
Organization: Grind Systems, Inc.
Date: Sat, 29 Aug 1992 23:54:09 GMT
X-Posted-From: grind.cheme.cmu.edu
X-Posted-Through: sol.ctr.columbia.edu

In article <1685113BD0.ROGOSCHP@MAX.CC.Uregina.CA> ROGOSCHP@MAX.CC.Uregina.CA writes:
>I would like opinions on what people think is the best or some of the best plat
>form games for the amiga.
> 
> 
> 
> 
I'm currently working on one of the best and most polished platform
games I've ever played - Harlquin.  Its from Gremlin, which is soon to
release Zool, which looks to be another great platform game.  

Other excellent platform games:

Fire and Ice
Leander
Wizkid (never played this, but got good ratings)
Rodland
Bubble Bobble
First Samurai
Addams Family
Rick Dangerous (helarious)
Great Giana Sisters (good luck finding this SMario clone - took off
      market because it was too similar to SMB - and they were right :)
Monty Python - a necessary game for MP fans
New Zealand story
Prince of Persia - incredible game - animated and very well done




In addition there is a category of games which may be my favorite,
platform shoot em ups.  Although some of the games above can be
considered shooting games, SEU's (Shoot em up's) are more intense.
There are some EXCELLENT platform SEU's - if you like shoot em ups and
platform games, they are the thing to play

the best:  Turrican 2.  Hands down best platform SEU ever.  Great
graphics, great sounds, huge, and unlike many other games with great gfx
and sfx (Psygnosis <ahem>), this game is one of the most playable games
I've ever seen.  Incredible.  A must have.

Others:

Turrican
Gods - a Bitmap Brothers game - this one is pretty cool, involving some
       strategy
Switchblade
Myth
killing game show 


Perhaps the platform SEU field is alittle thin - so you may feel that
there about all the good games ytou can make - this is a section that
can be improved on.  The only recent efforts are Myth (not GREAT, but
good) and Risky Woods (never seen) as well as Psygnosis's Ork (typical
psyggie - bad).   So (ahem, programmers listening :) make some more.


There are of course more platform games that are good - but this is a
good list.  Enjoy.

-Ry
newman@grind.cheme.cmu.edu
From: jono@pdnfido.fidonet.org (Jon Oransky)
Newsgroups: comp.sys.amiga.games
Subject: Re: STREET FIGHTER II
Date: 27 Aug 92 22:05:15 GMT
Organization: The Source for Source Pub Access Unix

I agree w/ you 100% man, i've never been more addicted to a Fighting game then
SF2... i cant wait till i get the money to buy a SNES and SF2!!!

-- 
| Jon Oransky                           |
| Email me: jono@pdnfido.fidonet.org    |
| Amiga 2000 - 030/22 Courier HST 14.4k |
Newsgroups: comp.sys.amiga.games
From: positron@engin.umich.edu (Jonathan Scott Haas)
Subject: Re: Motherlode compression
Date: Tue, 01 Sep 92 12:05:45 EDT
Organization: University of Michigan Engineering, Ann Arbor
Keywords: lharc, motherlode

In article <169@sbe.csuhayward.edu> asymptot@sbe (Mike Mathews) writes:
>I just downloaded Motherlode from wuarchive, but don't seem to be able 
>to uncompress it.  I have what I believed to be the latest version of
>lharc, but whenever I try to uncompress it it gives a message along the
>line of 'unsupported compression --lh5--' (or something close to that)
>
>What is the latest version of lharc?  Could some nice person UUENCODE it
>and send it to me?  Or do I need WB 2.0 or better (Gads! keeping up is
>expensive... :-)   )?

Your problem is that it's not compressed with lharc, but with lha. (lharc
files end in .lzh, lha files end in .lha). I'm sure that lha is on wuarchive
somewhere.


-- 
__/\__  Jonathan S. Haas         | Jake liked his women the way he liked
\    /  University of Michigan   | his kiwi fruit: sweet yet tart, firm-
/_  _\  positron@engin.umich.edu | fleshed yet yielding to the touch, and
  \/                             | covered with short brown fuzzy hair.
From: mohr@educom.adsp.sub.org (Frederic Botton)
Newsgroups: comp.sys.amiga.games
Subject: Re: Monkey Island II--Need help w/ Kate
Date: 25 Aug 92 11:36:39 GMT
Organization: Educom
X-NewsSoftware: Amiga GRn V1.29 4/25/92 (Beta) by Mike Schwartz

In article <23AUG199213505387@sundog.caltech.edu> dg@sundog.caltech.edu (DALE GARY) writes:
>There was a hint about this earlier, but it was a little too subtle for
>me.  How do I get the near-grog from Capt Kate?  I gather I have to do
>something with her leaflet, but I tried USEing it and GIVEing it to and
>with everything, and nothing works.  HELP!  We've been at this point for
>almost a week!  I think I need a blatant, step-by-step description.
>

Go out and search for the Guybrush-wanted posting on the wall near the
prison ! Here lies the solution...

Fred.

--
   /\      /~~ /~\  /  / /~~ /~~/ /|/\ uunet!cbmvax!cbmehq!cbmfra!educom!mohr
  /==\=>  /-- /  / /  / /   /  / / / /  :-Cdi Destroys The ozone layer :-C
 /____\  /__ /__/ /__/ /__ /__/ /   /  cbmfra!educom!mohr
From: Harry_Flaxman@amicol.UUCP (Harry Flaxman)
Newsgroups: comp.sys.amiga.games
Subject: Global Effect
Date: 27 Aug 92 08:18:08 GMT
Organization: Amiga Colony BBS

Have left this on a few boards, in a few net areas, but not sure where it
went!

Has anyone had any luck playing Global Effect??

I have gotten as far as 56 years before I freeze.  Was told to build coal
plants to heat up the planet, and this prolonged the game, but I still
can't stop the planet from freezing up on me.

Any help appreciated!!!

Harry

-- Via DLG Pro v0.992
Newsgroups: comp.sys.amiga.games
From: u9147063@cs.uow.edu.au (Richard Barry Ling)
Subject: Re: Killing Game Show
Organization: Dept of Computer Science, Wollongong University, Australia
Date: Fri, 4 Sep 1992 03:09:43 GMT

Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
> Dingebre@imp.sim.es.com (david Inge) wrote:

> DI> I just purchased a copy of The Killing Game Show. Has anyone any
> DI> hints,
> DI> suggestions, cheats, etc, etc, etc. For example, how does one avoid
> DI> the
> DI> long, but very well done, introduction? Is there a way to save a game
> DI> for another day?

> Intro avoidance: Hold down fire when booting, you'll hear the normal
> loading gronks, then a sudden big gronk. No need to hold it down beyond
> that; it's loading in the opening theme. (Anyone ripped that tune?)

Yes. I have both KGS tunes on disc in SoundTracker format.

--------------------- Richard.  u9147603@cs.uow.edu.au ---------------------
"The rooster stared back at me, his power and confidence almost overwhelming.
Down below, a female paused warily at the coop's entrance. I kept the camera
running. They were beautiful, these 'Chickens in the mist'."  -  Gary Larson
From: robert@landru.mtc.ti.com (Robert Treese)
Newsgroups: comp.sys.amiga.games
Subject: John Madden's Football
Date: 26 Aug 92 13:49:08 GMT
Organization: Manufacturing Technology Center, Texas Instruments, Dallas


My friend just bought JM's football and was disappointed that he could
not edit the player's capabilities.  Are there other team disk or an 
editor out there for this game.

We tried the game on my Amiga 2000 and I get a guru when it is trying
to start the game.  My Amiga is a stock 2000 bought about 3 yrs ago.  
I have know idea what chips are inside since I have had no problems
and no money to upgrade.  Anybody have any ideas about this.

Robert
robert@landru.mtc.ti.com
Newsgroups: comp.sys.amiga.games
From: aa395@yfn.ysu.edu (Perry Tarantine)
Subject: Re: Civilization - Lock up, city domestic advisor
Organization: Youngstown State University/Youngstown Free-Net
Date: Sat, 29 Aug 1992 15:31:56 GMT


I think you don't have enough free chip mem
I had the same problem because when i'm running the game from 
my hd i only have 1.2-1.3 megs of ram available
change your workbench to 2 colors and close all windows 
and you should be allright to play it. 
you may also have problems with the animations on some 
constructs, after a while you may just want to turn off the animations
it speeds up the game a lot.
hope that this helps you.
-- 
Perry Tarantine  aa395  /*/     ///   /*/ Amiga: Computer for the
SysOp of the RPG Sig   /*/     ///   /*/     Creative Mind.
Type "Go RPG" and     /*/  \\\///   /*/ Your mother was a hamster
Join the Adventure   /*/    \XX/   /*/and your father smelt of elderberries
From: Adam_Noyce@amusers.UUCP (Adam Noyce)
Newsgroups: comp.sys.amiga.games
Subject: Star Flight II (help)
Distribution: world
Date: 28 Aug 92 23:40:30 PST
Organization: The Amiga Users Group of Victoria BC

Wow! I can actually post in usenet (about time) I've been reading this
stuff for months and could have answerd alot of questions.

Now for the question, I've been reciently playing SFII (I know it's old)
and I'm stuck.

Where is the Transmiter key located? I need it to get by the Guardian
Orbiting the planet where the Halls of Memory are located.

Thanks in advance!

-- Via DLG Pro v0.992
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: MI2 (Easy): How to dig thru concrete?
Distribution: world
Date: 28 Aug 92 22:49:41 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

(concrete, cement, whatever it is - same thing.)
 
I'm on Dinky Island, in the easy game. Managed to find the X (and yes, i
even sat there and went through ALL the colors with Herman...) but nothing
i do seems to get rid of the concrete.
I have a feeling i'm near the end of the game here.
I also have a feeling i may be missing something.
Somebody. Anybody. Tell me how to get rid of this @#$%^ concrete!
Hint. Spoiler. Anything. I'm desperate.

And this is supposed to be the EASY version. I shudder to think of the HARD
one. Well, there's more jokes in it, at least...


-- Via DLG Pro v0.992

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
Newsgroups: comp.sys.amiga.games
From: specter@disk.uucp (Byron Guernsey)
Subject: Re: null-modem-games : which do you kn
Organization: The Alaskan Organization for Amiga Domination
Date: Sat, 29 Aug 1992 18:27:17 GMT

sacke@gn.ecn.purdue.edu (Elizabeth E Sack) writes:

>>F> >>>I now have the possibility to play some games with two Amigas
>>F> >>>which are connected by a null-modem-cable.
>>F> >>>Which games can I play with that option ?
>>F> >>
>>F> >>BattleChess
>>F> >>Operation Combat
>>F> >>Falcon
>>F> >>Populous II
>>F> >Armourgeddon
>>F> >Flight of the intruder
>>F>
>>F> Lotus Challange II (works even on one or both Amigas in 2-Player-Mode,
>> And do not forget F-16 Combat Pilot By DI the very best f-16 sim !!!
>Do not forget PowerDrome by Electonic Arts, and Fighter Duel by Jaegersoft.
>Also the upcoming Fighter Duel Professional will play over the modem.

Also add these to the list...

Knights of the Sky
Firepower -good tank game, good price!! I paid 10$ new- its the answer to piracy
Flight Simulator II
And theres this robot combat game that has networking..not sure if it supports
null-modem.

Byron

-- 
Byron 'Maxwell' Guernsey                       |       ///  //\\
specter@disk.UUCP     or                       |      ///  //  \\
uunet!ukma!corpane!disk!specter                |  \\\///  //====\\
"Great programs aren't written, they're fathered." \\\/  //      \\ m i g a
From: stewartm@bfield.uucp (Stewart Mckinnon)
Newsgroups: comp.sys.amiga.games
Subject: Re: EobII
Date: 31 Aug 92 10:00:16 EST
Organization: Bakers Field BBS

RE: Tackling the Beholders....

It's staggeringly simple to defeat these nasties. Hit and sidestep is all you
need to do - I never bothered with haste spells or any of that stuff, and was
never hit once. As for the two beholders in the room with the mark of Darkmoon,
simply charge into the room and go right up to the end where you're asked the
question about whether you want to put your hand on the pedestal or not.

*****************************************************************************
*   "What other computer is there?"                                         *
*   "Amiga Users.....we march to a different drummer."                      *
*****************************************************************************