HDTenEightyP/NetNews huggingface dataset:
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Helsinki University of Technology, Finland
Date: 11 Nov 92 15:25:27

>    The smoothness of the vectors (filled polygons on the Ami) is still
>   IMHO a benchmark to contend with.(although "Frontier" will be 50fps!)

You shouldn`t believe everything you read. The people at the One
would write anything to hype the game.

>    Also a big plus in ELITE's overall timeless playability was the        
>   addition of an excellent in game hex editor (ie: the SARA cheat mode)

WHAT are you talking about???? The Sara cheat was the most stupid thing
I`ve seen in my entire life! It destroyed all feelings I had for the game.
I had been playing for weeks without eating or sleeping when I read
about the Sara cheat, and it completely put me off playing. After having
tried it out a couple of times, what's the use of sitting for hours
and hours trading to get the money when you can do it by pressing a
few keys? Sara was fun to try once, and a spoiler for the rest of your
life. I hope braben DIDN`T do anything that stupid to Frontier! (well,
Braben didn`t write the Amiga version anyway, so the blame is put on
the guys who made the conversion). Cheating is for wimps only.
  
--

 *=-------------------------------------------------------=*=----------------=*
 *          E-Mail:   mknip@niksula.cs.hut.fi              *                  *
 *   Helsinki University of Technology /                   *                  *
 *                      department of Computer Science     *                  *
 *=-------------------------------------------------------=*=----------------=*
 
Newsgroups: comp.sys.amiga.games
From: rn11195@medtronic.COM (Robert Nehls)
Subject: Re: Software Etc. out of Amiga market
Organization: Medtronic, Inc.
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 11 Nov 1992 15:41:09 GMT


Tom R Krotchko (TomK@cup.portal.com) wrote:
: >sounds kinda high to some of you, the Software Etc. in downtown SF (which
: >I used to frequent) had their stuff at a max of about 10 or 12% off re-
: >tail.  why would I want to buy stuff from them?  (ie. it's too much to pay
: >for the added convenience.)
: 
: Don't you wonder in those stores when you see something like Quattro for
: $350? Everybody and their mother can buy it direct from Borland for $100.
: 
: How do they manage to sell even one?
: 
: TomK@cup.portal.com
: Tom Krotchko

--
The Software Etc. in the Minneapolis area not only charged more, were late
with their releases, but they also never advertised that they carried Amiga
products.  The only way that I found out that they carried anything for the
Amiga was by stumbling on it one day.  When you first walk into the store,
the IBM stuff is literaly thrown at you where as the Amiga stuff is on one
shelf towards the back of the store.  Also, the help at these stores did not
know much about the Amiga so you couldn't count on them for any meaningful
assistance.  All of this talk about them pulling out of the Amiga market due
to lack of sales really pisses me off.  They don't advertise, don't have any
technical knowledge, stock only a small amount of products, are late to
release, and then charge $20 more for the product.  And then they whine that
catalog sales are taking away their business.  I've got news for them; poor
support and the lack of any sort of a sales plan took away their business.
Basically, I think that all stores like these are just basically lazy.  They
might have to work to establish a base for the Amiga so they just take the
easy way out by selling to the clone drones.  If any business has the
ability and the willingness to really support the Amiga I think they will
really profit handsomely.  After all there are 4 million or so Amigas sold
with more sold each year.  If such a place does exist,or is going to exist,
 it is up to the
Amiga User community to support them.  I'm climbing down off of my soapbox
now :-).

Bob Nehls                             Sr. Design Engineer
rn11195@sage.medtronic.com            (612)574-8559

Working Towards Full Life...
Newsgroups: comp.sys.amiga.games
From: davereed@wam.umd.edu (Michael Robert Bromery)
Subject: Re: Agony on A3000
Organization: University of Maryland, College Park
Date: Thu, 5 Nov 1992 14:27:52 GMT

    Actually, I got in contact with Psygnosis, and they claim that Leander
  and Agony and just about all of their games work perfectly on ROMS 2.0 and >.
   So far, this seems to be true. On my A500, I have had no problems running
    any Psygnosis game that I received. I finished Leander with it n and the
     beasts seem to work well with the roms too. Possibly it maybe something
     else in the system.
     --- Mike

Newsgroups: comp.sys.amiga.games
From: abend@tortoise.cis.ohio-state.edu (dan edward abend)
Subject: Re: No, it's not Psygnosis's fault (was Re: Psygnosis bones)
Organization: The Ohio State University Dept. of Computer and Info. Science
Date: Sat, 7 Nov 1992 20:21:49 GMT


Addison Laurent writes:
>>looks really really nice. If they won't support current systems, and
>>even admit that it is their programming practices at fault, then I just

Sam Hulick writes:
>                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>Believe it or not, it's not Psygnosis programming that stuff.  Psygnosis
>rarely programs anything, actually.  Notice that at the beginning of
>almost EVERY Psygnosis game, it says "DMA Design" or "Reflections
>Software," or "Art & Magic."  THESE are the real programmers.  Psygnosis
>licensed Lemmings to DMA Design.  They licensed Shadow of the Beast
>1/2/3 to Reflections.  They licensed Agony to Art & Magic.  So the
>answer is simply not to buy stuff from lame-o programmers like Art &
>Magic.  Reflections has done a GREAT job on Shadow of the Beast 3.  The
>game works on every Amiga I've seen.  So do a little research before you
>blame the company itself and refuse to buy anything else from them.
>Next time you see a game by Psygnosis that was licensed to Art & Magic,
>be cautios.  Next time you see a game by Psygnosis that was licensed to
>Reflections, GET IT! :)

It is true, Psygnosis licenses programs but they are responcible for the
customer support.  They should act as the last measuer of quality control
before the consumer received the product.  It would be in their best
interest to not release programs which (a) don't work with accelerators
(b) don't work with WB 2.0 or higher (c) don't intstall on the hard drive.

I have spoken with people at Psygnosis and I think you should write them
and tell them what you think.  It is up to them whether the program gets
released or not and if you tell them point blank that you won't pay for
something and why, they will listen.  If they don't a lot of unsatisfied
people are going to take their business elsewhere and Psygnosis will be
a memory.

Dan Abend - Editor/Publisher AMIGAphile
From: Peteroo@cup.portal.com (Peter Niel Olafson)
Newsgroups: comp.sys.amiga.games
Subject: Re: Software Etc. out of Amiga market
Date: Mon,  9 Nov 92 07:10:34 PST
Organization: The Portal System (TM)
  <1cr3ueINNmte@mozz.unh.edu>
  <1992Nov2.164053.1015@awdprime.austin.ibm.com>
  <2807.2afb70fe@vger.nsu.edu>

In article <1992Nov2.164053.1015@awdprime.austin.ibm.com>, isc0005@amazon.austi
n.ibm.com writes:
> Well, I am pretty dejected about the whole retail thing. Here in Austin,
> the local Software Etc. only carries a few titles and mostly out of date
> stuff. The Waldensoft and More store closed out all of its software
> stuff some time back. Now, the only other place in town, The Station,
> is overpriced and is not geared toward retail sails. I used to buy
> via mail order because the prices were lower and selection was better.
> Now I don't have any choice in the matter.
> 
> I can't decide if the loss of local distributors is a terrible thing
> or not. As long as I can buy software I am happy. However, it does
> give me a bad vibe that you *can't* buy software locally at all.
> 
> Rob Tulloh (robtu@itx.isc.com)

Maybe if you had bought more software in the local stores, they wouldn't have
had to go out of the software sales business.
 
I'm always amazed by people who want the local stores to carry software so
customers can go in and loook at it, before said customers hurry home to
mail order it a lower price.
From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
Newsgroups: comp.sys.amiga.games
Subject: Re: Obsess-O-Matic missing from FISH disks!
Distribution: world
Date: 7 Nov 92 18:20:52 CST
Organization: The Amiga GateWay BBS * New Orleans, La.

In a message dated Sat  7 Nov 92  1:06, Crystal@glia.biostr.washington.edu 
wrote:

 C> I discovered a tetris clone called Obsess-o-matic on FISH 305, but I
 C> can
 C> not find it on any of the fish sites.  Does anyone have a copy of
 C> this?
 C> It uses invisible blocks and exploding blocks to add to the addictive
 C> nature
 C> of tetris. (Several other Tetris clones are missing from the sites,
 C> too,
 C> but this one sounded most intriguing!)

If i recall correctly, Spectrum Holobyte (the Official Publishers of
Tetris) leaned on Fred to pull all the _tris games out of circulation. (My
favorite was Andy Hook's great Lego-ized version... with complete 68000
source...)
Then they turned around and stole lots of ideas out of these same games for
their "Super Tetris". Figures. (or at least it looks that way - haven't
seen it in action...)

_if_ i had FTP access, i'd put the whole set of tetris clones up
somewhere... but i don't... oh well. (and they're far too big to uuencode
and email...)

-- Via DLG Pro v0.995

- be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
--------------------------------------------------------------------------
Internet -> paul_trauth@agwbbs.new-orleans.LA.US        \\\///\\\///\\\
Usenet   -> rex!agwbbs!paul_trauth                      \\\///\\\///\\\
--------------------------------------------------------------------------
  "eagles may fly, but a weasel will never get sucked into a jet engine"
From: ralph@bugend.edvina.se (Staffan Vilcans)
Newsgroups: comp.sys.amiga.games
Subject: Re: Sierra Online
Date: 13 Nov 92 10:53:21 GMT
Organization: Bugend BBS

iank@microsoft.com (Ian Kennedy) writes:

> You must be one of those folks with a A500 with two floppy drives and
> one MB ram. Stick to platform and scroller games, as that's all
> a gutless 68K A500 can handle.

Have you ever seen ArmourGeddon? That runs *smoth* on an A500 with one 
floppy drive and 512 KB of RAM. So I guess it has less to do with the 
hardware...


---
"Piracy is theft." / FAST
"Property is theft." / Pierre Proudhon
Newsgroups: comp.sys.amiga.games
From: cs902125@ariel.yorku.ca (SHUK C YIP)
Subject: Re: Important news on Wing Commander
Organization: York University, Toronto, Canada
Date: Sun, 8 Nov 1992 05:52:21 GMT

In article <Andy.02t6@Birdland.UUCP> Andy@Birdland.UUCP (Andy Patrizio) writes:
>
>The final product is still being finished up. The programmer behind it had
>a near-fatal case of meningitis and was laid out for 6 weeks, hence the 
>delay. That demo came out in September, right? The product won't be out
>until the end of this month/beginning of next month. A lot has happened
>in between.
>
>Origin is going to send me a real demo of the game that they want me to 
>put out on FTP sites. They would also like everyone on here to tell any 
>local boards with the demo to remove it for when the real one arrives.
>
>So do me two favors guys. One, tell everyone you know to hold off judgement
>until they see the real demo, and two, acknowledge this post. I can't
>believe my last post on this went completely ignored. At least reply to
>this so I know it went out. This is rather important news, after all...
>
It's funny! THE ONE has already had a review of this game. However, if
it is not finished, how can they rate this game for 92%.
From: foregone@stein.u.washington.edu (Ah so Grasshopper!)
Newsgroups: comp.sys.amiga.games
Subject: Re: Shoot Em Up's
Date: 13 Nov 92 17:52:53 GMT
Article-I.D.: u.1992Nov13.175253.29212
Organization: University of Washington, Seattle

In article <BxMIu7.A3H@dunaad.co.uk> dan@dunaad.co.uk (Daniel Hunter) writes:

>
>Also the fast SEU level on Turrican 2 is great, first time i saw it i was
>blown away completely.

Was that level slowed down on PAL machines? My NTSC machine would go really
fast and then all of a sudden it would move like molasses, and then speed
From: pdietz@cse.unl.edu (Phil Dietz)
Newsgroups: comp.sys.amiga.games
Subject: ***** Please fill out his Amiga survey *****
Date: 9 Nov 1992 16:35:04 GMT
Organization: NCEMRSoft
Distribution: world
NNTP-Posting-Host: cse.unl.edu



Please fill out the survey below!  E-Mail to pdietz@cse.unl.edu

The information is for my Cartography class here at UNL.  For our final
project we are to design 4 or 5 thematic maps pertaining to any topic we
wish....  it should however convey a message.

I decided to do mine on the Amiga since it will be fairly interesting to see
the survey's results compared to Commodore's actual results.

As soon as I get permission from Commodore, I will FTP the maps in GIF format
to wuarchive and amiga.physik so everyone can enjoy them.

------------------------------------------------------------
All People are welcome to complete the survey!  
The more the BETTER!!!!!

I encourage foreign users to reply to get a world opinion.
------------------------------------------------------------

Thank you much.
Phil Dietz

======================================
Name:
Age:
City, State, and Country you live in:

How long have you had an Amiga?
How many Amiga dealers are in your city?
How many Amiga dealers are in your state (a guess)?
How far is the nearest Amiga Dealer (a guess in miles or km)?
How many User Groups are there in your state/country (a guess)?
Does your friend also own an Amiga?

How many commercial Amiga software products have you purchased?
;count everything including games, wp's, etc.

Summarize what you like to do with your amiga into a category:
;ie music, games, telecommunications, biz, etc.
Summarize what you WANT to do with your amiga into a category:

Rate your degree of Amiga knowledge from      0-100  (0=new user):
Rate your degree of Amiga programming skills  0-100  (0=none):
Rate your approval of the Amiga from          0-100  (0=hate):
Rate your approval of Commodore               0-100  (0=the worst):
Rate the degree of Amiga support in your area 0-100  (0=none):
Rate your investment in your Amiga system     0-100  (0=very little): 

Have you heard of a program called newlist?
If so do you use it?
 
Do you ABSOLUTLEY LOVE science fiction (ie Star Trek TNG, etc.)?

================================================

Thank you very much.  E-Mail please to save USENET bandwidth.

--

Phil "the demon advocate" Dietz    pdietz@cse.unl.edu  University Of Nebraska
Newsgroups: comp.sys.amiga.games
From: marnold@cwis.unomaha.edu (Matthew Eldon Arnold)
Subject: Re: Demo of Wolf3D like game on euro-mag disk
Organization: University of Nebraska at Omaha
Date: Fri, 6 Nov 1992 03:23:23 GMT

jon@stat.tamu.edu  writes:
> The demo seems good and bad.  The graphics engine is fast on my 68020
> (maybe 15 frames per second) in a window roughly a quarter of the size of
> the screen.  When I switched to 68000 mode, my frame rate dropped to about
> 5 frames per second.  The demo wasn't very "playable", more "wanderable".
> All you could do was wander around and go into a couple of shops.
> 
>   --Jon Davis

5 frames per second on an 68000?!?  That's a heckuva lot better than
Ultima Underworld on a 386sx.  UW is so unbearable on slower machines,
Orgin made the 386sx or faster a requirement.  Imagine if the developer
of "Legend" wrote for an 030-based or faster Amiga.  Can you say,
"kick Ultima Underworld code in the pants."

The problem is our base machine.  We've got to get away from this 68000.
The A1200 should remedy this.  Our new base machine will be VGA compatible
(so you can play ports of garbage Sierra VGA games), have a 68EC020
processor, and a HD (~40meg HD which will hold only one of the previously
mentioned garbage Sierra games.)

Don't worry; the future looks bright.  The clone crowd has got the most
SORDID and EVIL of all pasts.  All those 486s are an 8088 at heart.
They're going to try to move forward in the near future.  I can't wait
to see what happens.  :^)

-- 
+-----------+     /\/\                                ///  
| Will code |    //\/\\                              ///   
| for food  |   //    \\arnold@cwis.unomaha.edu  \\\///    
+-----------+   ===============================   \XX/     
Newsgroups: comp.sys.amiga.games
From: jkscott@eos.ncsu.edu (JENNIFER KAYE SCOTT)
Subject: Joysticks...
Organization: NCSU's own private hell
Date: Tue, 10 Nov 1992 23:54:57 GMT

I am looking for some good joysticks for the Amiga.
Where is NC or KY can I dearch to find them (I don't have any
Amiga mags nearby...should I check them?)

Later

-- 
 -----------------------------------------------------------------------------
Watchboy--Protector of time everywhere :-) (@Hall of Fame and MudDog LPMuds)
Flames and other stuff may be sent to:
	jkscott@eos.ncsu.edu
Surgeon General's Warning: Reading of this sig could be hazardous
                           to your health!
 -----------------------------------------------------------------------------
From: h08f@alf.zfn.uni-bremen.de (Faroul)
Newsgroups: comp.sys.amiga.games
Subject: Re: How to upload a Very Nice Game to an FTP site?
Date: 9 Nov 92 15:26:55 GMT
Organization: Free University of Berlin, Germany

crichard@news.weeg.uiowa.edu (christopher richards) writes:

>Hi.  I have written what I think is a Very Nice Arcade Game and would like
>to upload it to an FTP site so that other folks can enjoy it as well.  My
>question:  what is the proper procedure?

>A have FTP access and have downloaded programs from various places in the
>past, but do not know exactly what's involved in uploading.  More
>specifically:

>What is the best bulletin board to upload to?  

amiga.physik.unizh.ch  and  wuarchive.wustl.edu  are most popular sites

>Do you put the program in the proper directory or do you submit it somewhere
>and one of the Powers That Be transfers it?

Usually there's a dir called "incoming" or "new", which is the only one
you might write (upload) to.
If your site sucks, re-putting it must use a new name on most sites, as
you may not delete files. Just mail the ftp-admin (see login-text)
which file is bad, which is the good one.
Usually you should also include a file called "<file>.readme" which includes
a short description of your file (see also README-Files in incoming / new)

>How do you go about having something put into a PD library like Fred Fish?

Have a look at Fish's "Submissions" file and his monthly postings to
"comp.sys.amiga.misc"

	Faroul
--
		Henning Peters (h08f@alf.zfn.uni-bremen.de)
"Die Leute verreisen, um zu vergessen. Wenn sie dann am Urlaubsort die Koffer
 auspacken, sehen sie, wie gut sie es schafften..."
From: rmm20@ccc.amdahl.com (Robert Mitchell)
Newsgroups: comp.sys.amiga.games
Subject: Re: Lemmings II Demo Available For FTP
Date: 13 Nov 92 16:03:53 GMT
Reply-To: rmm20@JUTS.ccc.amdahl.com (Robert Mitchell)
Organization: Amdahl Corporation, Sunnyvale CA

In article <19921113.001428.453@almaden.ibm.com> tblanchot@vnet.ibm.com writes:
>In <ceDw02DY2ab801@JUTS.ccc.amdahl.com> Robert Mitchell writes:
>>In article <KENTD.92Nov11101834@zappa.FtCollins.NCR.com> kentd@FtCollins.NCR.com (Kent Dalton) writes:
>>>>>>>> davereed@wam.umd.edu (Michael Robert Bromery) said:
>>>
>>>Michael>   About the lemmings II demo from physik. Well, like I stated
>>
>>These demos require DMS 1.11.  The only DMS on amiga.physik is
>>dms111.sfx.  
 
My thanks to all the people who sent me EMail to let me know that
.sfx means self-extracting!
The only thing that I would add is that I had to	
set the executable bit (protect dms111.sfx e).
I had tried executing it, and got the "not executable" message.
Also, the demos are well worth getting!
 - Robert Mitchell


-- 
UUCP:  rmm20@juts.ccc.amdahl.com
DDD:   408-746-8491
USPS:  Amdahl Corp.  M/S 205,  1250 E. Arques Av,  Sunnyvale, CA 94086
BIX:   bobmitchell
Newsgroups: comp.sys.amiga.games
From: harpesta@loki12.cs.stolaf.edu (-Psionicist)
Subject: Mail-ordering software
Organization: St. Olaf College; Northfield, MN
Date: Wed, 11 Nov 1992 03:51:26 GMT


What are some of the mail-order companies?


I am now looking for alternative places to buy software since
all of the places in my area, besides my dealer, have stopped 
selling AMIGA software.  

Could I get some of the addresses to a few
mail-order companies?

THANKS!

-Psionicist

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<>  \)_ ,  -Psionicist                   _/\_ "Rest all ye physical means,  <>
<>  /)  '  harpesta@loki12.cs.stolaf.edu  \/   let thous mind control all." <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><RMH<>
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Newsgroups: comp.sys.amiga.games
Subject: Re: Walker from DMA Design
Date: 12 Nov 92 22:48:32 GMT
Article-I.D.: hubcap.1992Nov12.224832.26538
Organization: Clemson University

cmcalzon@math.uwaterloo.ca (The Anti-Chris) writes:

>I noticed that at the end of the demo, it is possiible to get a lock just
>above the magnet on the "final" machine, but I cannot destroy it.  Is it
>possible to do so?

Yes, it's possible to destroy the machine.  (I completed the demo in two
tries ... hope the game's a bit more challenging. ;) )

Watch the machine closely when it's going to drop something on you ... there's
a vulnerability somewhere. 


>-- 
>Christopher Calzonetti, cmcalzon@math.uwaterloo.ca

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
Newsgroups: comp.sys.amiga.games
From: mknip@niksula.hut.fi (Mats Anders Knip)
Subject: Re: Elite: timeless classic or nostalgia piece?
Organization: Helsinki University of Technology, Finland
	<OAHVENLA.92Nov6174417@lk-hp-5.hut.fi>
	<jbickers.0hxu@templar.actrix.gen.nz>
Date: 11 Nov 92 15:29:42

>Amiga versions, and highly doubt the case with Spectrum version. C64 Elite he
>might have done. It's very near the original, and BBC has a 2MHz 6502, so he
>I read that Jez San was one of the people who did the C64 port.

Did NOT!!!! David Braben and Ian Bell made the BBC & C64 versions.
Don`t make guesses if you haven`t got the slightest idea. There
are thousands of people reading your messages.
 
--

 *=-------------------------------------------------------=*=----------------=*
 *          E-Mail:   mknip@niksula.cs.hut.fi              *                  *
 *   Helsinki University of Technology /                   *                  *
 *                      department of Computer Science     *                  *
 *=-------------------------------------------------------=*=----------------=*
 
Newsgroups: comp.sys.amiga.games,rec.games.misc
From: plank@eskimo.celestial.com (David Walker)
Subject: Keef the Thief spells
Keywords: help
Organization: -> ESKIMO NORTH (206) For-Ever <-
Date: Sat, 7 Nov 1992 00:24:15 GMT



I have bought one scroll in the bookstore that tell 3 spells and
discovered one spell by accident.

 the spells I have are: Bandus Aidus, Emmus Exesus, Flickus Bickus and
Nudus Bunsus.
 Are there any other spell books?? Or do you have to experiment with the
regents to come up with new spells?
Any one have a list of the spells?

   Thanks