HDTenEightyP/NetNews huggingface dataset:
From: ric@netcom.com (Richard A. Bretschneider)
Newsgroups: rec.games.video
Subject: SNES Zelda III for Sale
Keywords: Zelda SNES
Date: 15 Oct 92 20:31:07 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

I've got an absolutely pristine copy of Zelda III - A Link
to the Past for Super Nintendo for sale.  Played once, ready
to sell.

Send me an offer, we'll talk.

-- 
                 
               | The face of a child can say it all, 
Ric            | especially the mouth part of the face.
Bretschneider  |
AKA            | If God dwells inside us, like some people say, I sure
ric@netcom.com | hope he likes enchiladas, because that's what he's getting.
Newsgroups: rec.games.video,alt.games.lynx
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Re: Bad GameBoy LCD screen.  etco
Organization: Eastern Michigan University
Date: Fri, 9 Oct 1992 18:32:17 GMT

In article <1992Oct8.041438.25158@midway.uchicago.edu> ttak@midway.uchicago.edu writes:

>a vertical column of pixels on the LCD screen is disappearing
>from both sides.  Therefore, it's a bit hard to play games,
>
>How can I get this problem fixed?  Should I clean the contacts?
>Would Nintendo of America fix a Japanese product for me?


I have seen this problem in other GameBoys as well.  It seems that the
circuit leads into the screen itself have broken (or otherwise degraded).
They are too small just to resolder by hand.

Somebody here on the net mentioned that his Gameboy, which developed
this problem, was fixed entirely for free by one of the Nintendo Service
Centers.  I would start by calling the one nearest you.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__) "Teachers are the only profession that teach our children"           (__)
(__)                                                         --Dan Quayle (__)
From: dougf@neptune.informix.com (Doug Fielder)
Newsgroups: rec.games.video
Subject: Re: John Madden '93
Date: 8 Oct 92 16:14:58 GMT
Organization: Informix Software, Inc.

In article <1992Oct7.200059.3792@vax.muskingum.edu> ed_medeiros@vax.muskingum.edu writes:
>If you haven't heard by now, John Madden '93 will be coming out late Nov. early
>Dec..  Or at least that is what EA told me last night when I ordered it.  It
>will contain all 28 NFL city teams plus 8 of the greatest teams in football
>history.  Such as '78 Pittsburgh, '76 Oakland, '85 Chicago, and '84 San
>Francisco.  That is what was listed.  It will also contain the "No Huddle"
>offense and the QB clock stopping play, probably spiking the football.  That is
>all I know.  Does anyone else have any information???

I may have missed this already, but what machine is this for, Genesis?

Thanks,
Doug Fielder
Informix Software, Inc.
Lenexa, KS
dougf@infmx.informix.com
From: carleton@tecsun1.etl.army.mil (Daniel Carleton)
Newsgroups: rec.games.video
Subject: Re: HELP NEEDED on SNES ZELDA III
Date: 7 Oct 92 23:58:45 GMT
Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.

weed@sweetpea.jsc.nasa.gov (daniel weed) writes:


>-- 
>Well, I'm new to these roll playing games, and I may be not quite 
>with the program yet - so this may be a stupid question.

>I am in the dungeon looking for the first pendant.  I've come across
>a room with a pot guarded by 4 red star like things whirling
>around the pot.  How do I get to the pot?  Is there something else
>I need?  I only have the sword, a few bombs,and a boomerang.  I
>havn't found the big key yet, but I've explored all but a few areas.

>Also, how do I defeat the green knight?  He's the one that appears
>to sleep until you get too close - but repeated sword blows have no
>effect.

	You must kill all monsters in that room;  then the red things will
leave the pot.  The green knigts are vulnerable only when moving.  If there
are pots in the vicinity, get one, wake up the knight, and clobber him with it!
I think knights can be killed with the sword, but it takes lots of hits.
From: djmst19+@pitt.edu (David J Madura)
Newsgroups: rec.games.video
Subject: Re: SF2 comming to Genesis!
Date: 8 Oct 92 07:41:56 GMT
Organization: University of Pittsburgh

In article <Bvs4Kn.CJu@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
>Incidentally, people have pointed out that the SNES doesn't appear
>to have the pinout to support six buttons...and yet, it does have six
>buttons, and they all work.
>
The SNES control pad information is read out SERIALLY by the snes
hardware. The number of pinouts does not always correspond to the number
of buttons/actions. They could just have easily multiplexed the data
also.
From: U61724@uicvm.uic.edu
Newsgroups: rec.games.video
Subject: RGB CABLES FOR SALE!
Date: 15 Oct 92 00:17:48 GMT
Article-I.D.: uicvm.92288.191748U61724
Organization: University of Illinois at Chicago


    I have cables to connect SNES and Genesis to a Commadore
 1084s monitor through the RGB input. If you're looking for
 THE BEST PICTURE YOUR SYSTEM HAS TO OFFER, then RGB is the
 way to go. If you're starting from scratch, the Commadore
 1084s is a great buy. Or maybe you already have a 1084s and
 want to connect your system through the RGB input for that
 completely flawless picture. The SNES cable and the Genesis
 cable are each $35. They are top of the line redmond cables.
  If interested, please reply through e-mail.
                                        Gregg Gorczowski
                                        Chicago IL
From: sheris@yang.earlham.edu
Newsgroups: rec.games.video
Subject: World Heroes questions, anyone?
Date: 9 Oct 92 05:18:42 GMT
Organization: Earlham College, Richmond, Indiana

Here's a question for you folks...anyone out there play 
World Heroes on a fairly regular basis, and if so, what are some special
moves for Janne and the Genghis Khan Look-a-like(what's his name again?)
I can get the flaming bird for Janne, but the Death Sword attack eludes
me.  Also, Brocken (the cyborg) has a special attack where he points
diagonally up, and a blue spiral of energy comes out.  Any clues on 
this?   Also, what is the general opinion in comparing WH to SF2?
I like World Heroes because it is new, and I don't know all the moves
for everyone yet, unlike SF2, where I can get just about everything.
I have heard that there is a newsgroup devoted to SF2 and similar stuff,
but I can't get it here, so bear with me if my questions have already
been answered there.

					Thanks Heaps,
					Isaac "Ghostwind" Sher
					High-Lord Of Earlham College

PS--Am I the only one who likes to play Balrog on SF2:CE?
 
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Road Rash II, Card extension, Spiderman questions
Date: Fri, 09 Oct 92 14:18:15 GMT
Organization: Vmark Software, Inc.

In article <1992Oct8.130211.19809@yang.earlham.edu> irac@yang.earlham.edu writes:
>And another differnent rug, Does anyone know how to kill the sandman on
>Spiderman? I can sit on top of him and pummel him forever but he never dies.
>Does the solution have something to do with the fire hydrant?
>

Yes..  It has everything to do with it.   Wait until you get the Sandman
to pop up in front of it, and hit it with your web...  Sandman go bye-bye!!
-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
From: 6500dtpt@ucsbuxa.ucsb.edu (David Tipton)
Newsgroups: rec.games.video
Subject: Atari 2600/7800 games WANTED
Keywords: Atari
Date: 16 Oct 92 15:13:40 GMT
Distribution: rec

I am looking for the following game cartridges:
Atari 7800:
Xenophobe, Winter Games, Desert Falcon, Alien Brigade,
Ikari Warriors, Mario Brothers, Matmania Challenge,
Mean 18, Meltdown, Midnight Mutant, Motor Psycho,
Ninja Golf, Planet Smashers, Scrapyard Dog
 
Atari 2600:
Sentinel, StarGate (Defender II?)
and M Network Tron Deadly Discs
 
As David Letterman would say, "I'm not gonna pay a lot for
this muffler."  I am hoping that someone who lives near one of
those warehouses that are selling such games for $1 each will
be willing to get them and ship them to me, and in the process
make a profit (shoot, if they are $1 apiece you'll come out
pretty good on the deal, I reckon.)
My e-mail box is ready and waiting!
 
David Tipton 6500dtpt@ucsbuxa.ucsb.edu
(Also, if you are more interested in a trade, I have a giant
stack of Antic magazines which are available...I may also be
interested in Atari 8-bit/XE carts if anyone wants to trade/sell)
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: SF2 (FS2) for PCE - Yes.
Date: 11 Oct 92 15:17:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1992Oct10.010052.18669@lsil.com>, louisc@lsil.com writes...
>In article 62B@acsu.buffalo.edu, v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
> 
>+>the SFC SF2 translation. It will be (no joke)
>+>20 Megs, the largest ever for a home system
>+>(save Neo-Geo).
>+>
>+>[That's all I know. I can't speculate more.]
>+>
>+>-> Jer
> 
>Is it going to be a Super CDROM or HuCard game? If
>it's a SCD game then 20Meg is peanuts. Far East of 
>Eden 2 filled up the whole 540Mbyte.
> 
>Anyway, I might have sold my PC Engine a little too
>early. :(
> 
>Louis Chui 
>louisc@lsil.com
HuCARD. No one ever lists meg numbers for CD games, since it's
pretty arbitrary what you count as game data. One can say that
the music tracks are "data", even if they're not, or whatever.

And you didn't sell your PCE too early. The only bad time to
sell a PCE was when NEC introduced them in the US. In other words,
they were a little too late in coming.

-> Jer
From: daq@hpfcso.FC.HP.COM (Doug Quarnstrom)
Date: Wed, 7 Oct 1992 15:12:18 GMT
Subject: Re: Lynx sucks (NFL football)
Organization: Hewlett-Packard, Fort Collins, CO, USA
Newsgroups: rec.games.video

In rec.games.video, rjung@aludra.usc.edu (Robert A. Jung) writes:

> >
> >I looked at it LONG before your review got to the net.  Sorry, next
> >time I will wait for your revelation before living my life.
> 
>   Sheesh. Provide people with a public service, and they still trample all
> over you.  B-)  Did you ever meet Mother Teresa?

I think I beat her to a parking place at the mall once.

> 
> >Let's have some strategy and war games.  Hell, I would be satisfied
> >if they would just port Eastern Front and Star Force (or whatever
> >that old atari game was called.  Either would be more interesting to
> >me than what exists.
> 
>   I hate to say this, Doug, but aside from MILITARY MADNESS for the
> TurboExpress, there is _nothing_ resembling wargames on *ANY* of the portable
> game systems out there. If you really want in-depth strategy wargame-type
> games, I'd recommend a home computer instead.

I have a home computer.  I want the games on a portable platform.  Just
because the competition is no better does not mean that the lynx is
satisfactory.

> 
>   (Now, if you just want brain-straining puzzle-game types, there's a good
> crop of those on the Lynx too. Write for details)

No, I am not terribly interested in puzzle games right now.

> 
>   On the other hand, ULTRA STAR RAIDERS for the Lynx has been announced for
> a 1993 release. You know, STAR RAIDERS, a.k.a. "whatever that old atari game
> was called". I haven't seen it and I doubt you have either, but I suspect
> you'll just boil it down to Yet Another Blow Things Up Shooter Game...

Maybe.  If it is implemented like the old Star Raiders game it should
be fun, and I will probably buy it.  Of course if it has been announced
for 93, we will see it some time in 95, and after all that waiting, 
the implementation will probably be godawful, but one can hope.

Star Raiders is hardly the most interesting game in the world, but it
would be better than anything I have seen recently.

doug
Newsgroups: rec.games.video,alt.games.lynx
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Game review slants (was Re: More new stuff)
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Mon, 12 Oct 1992 15:11:40 GMT

>  In contrast, your video-game magazines are working with a much smaller pool
>of advertisers. Can you, as an editor-publisher watching the bottom line, dare
>to cheese off Sega, Nintendo, Konami, or or Electronic Arts? Journalistic
>integrity is a nice idea, but it won't bring in the money you need to feed the
>family. Especially given the audience level of a video-game magazine; do kids
>want a thick magazine chock full of lots of cool pictures and words, or a thin
>rag that maintains an objective view?
>
>  Just personal IMO, of course. But I do think that an advertiser-free
>enviroment is the best place to get the closest thing to an objective view.

HECK!!  WHAT A GREAT ADVERTISEMENT!  THEN YOU OUGHT TO BE READING GAME
BYTES MAGAZINE, (ELECTRONIC) RIGHT NOW!!!!  No advertisers, no cost.
Check it out.
-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: Sega or Genesis (Give me a break)
Date: Wed, 07 Oct 92 00:30:50 GMT
Organization: Vmark Software, Inc.

In article <1992Oct6.160350.13415@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <btribble.1rqs@terapin.com> btribble@terapin.com (Bobby Tribble) writes:
>>In article <1992Oct5.205941.10521@clark.edu>, gsnow@clark.edu (Gary Snow)
>>>
>>>Actually I hear that "Out Of This World" has been delayed indefinately,
>>>and has been removed from dealer price lists.
>>
>>For what platform, SNES or Sega-CD? And, of course, where did you hear it from?
>>(Is OOTW already out for the SNES? Hm, oh well...)
>
>Actually is was a friend of mine at Software, Etc. He even brought out the
>dealer price list and showed me. It listed OOTW as a deletion from the list,
>with a short littel explanation.....can't remember if it was for SNES or
>SEGA though.
>
>Gary


Just as a guess, I would venture to think it would be the SNES version, as
that was due out sometime soon, while the Sega version (CD) wasn't due out
until the beginning of next year.  But, it is just a guess...
>
>-- 
>-----
>Gary Snow
>uunet!clark!gsnow  or  gsnow@clark.edu


-- 
David T. Meeks                    ||" We are jigsaw pieces, aligned on the 
VMark Software, Inc.              ||  perimeter edge, 
uvmark!davem@merk.com             ||  interlocked through a missing piece"
davem%uvmark@merk.com             ||" ...This world is totally Fugazi"
Newsgroups: rec.games.video
From: gfm@hal.gnu.ai.mit.edu (George Francis McBay)
Subject: Re: SNES Co-processor add-on
Organization: /etc/organization
Date: Wed, 7 Oct 1992 12:52:41 GMT

In article <1992Oct5.211618.11347@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>Also, have any of you considered that the co-processor chip might not be
>a 65816 (or even from the 6502 family). That could explain the 33mhz
>speed rating of the chip. Also, it might not even be a CPU chip, it could
>just be an FPU chip.

	Maybe I'm ignorant, but I just cannot see how adding a fast Floating
Point coprocessor would help game software on the SNES much.  Do SNES games
make use of lots of floating point numbers?

	Just wondering..
From: tehyang@phakt.usc.edu (Teh Kao Yang)
Newsgroups: rec.games.video
Subject: Re: SF2 (FS2) for PCE - Yes.
Date: 7 Oct 1992 14:04:52 -0700
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: phakt.usc.edu

In article <BvrL03.62B@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>It will be (no joke)
>20 Megs, the largest ever for a home system
>(save Neo-Geo).
>

Wait a sec, is it going to be on a Hucard? A 20 meg Hucard?? I was thinking
they would release it on CD for sure, but on a CD 20 megs is too little! 
Please clarify....

-Tehkao
From: v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz)
Newsgroups: rec.games.video
Subject: Re: SF2 (FS2) for PCE - Yes.
Date: 8 Oct 92 00:37:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

In article <1avjdkINNbf6@phakt.usc.edu>, tehyang@phakt.usc.edu (Teh Kao Yang) writes...
>In article <BvrL03.62B@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
>>It will be (no joke)
>>20 Megs, the largest ever for a home system
>>(save Neo-Geo).
>>
> 
>Wait a sec, is it going to be on a Hucard? A 20 meg Hucard?? I was thinking
>they would release it on CD for sure, but on a CD 20 megs is too little! 
>Please clarify....
> 
>-Tehkao
Thats what I was told. 20 megs. 

I think it's better, personally. They want obviously to
appeal to the biggest crowd - on CD, it's not worth it...
to buy a CD player for most people is quite expensive.

It couldn't be done on 64k CDrom2, either. Theyd
have to do it on SuperCD, then ...

So, that's it. 20meg HUCARD.
From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
Newsgroups: rec.games.video
Subject: Re: What's Wrong w/NHLPA '93
Date: 13 Oct 92 18:19:01 GMT
Organization: NASA GSFC

In article <92286.112243DAN110@psuvm.psu.edu>, DAN110@psuvm.psu.edu writes:
> 
> I have recently purchased NHLPA '93 and for the most part I think that it is a
> 
> well designed game, but I think that I have found one really annoying bug in it
> Does anybody else find it very easy to score from long range. Whether it be a h
> ard or weak shot or even sometimes a dinky little pass?  Please leave me E-Mail
> on this topic as I want to know if maybe i received a game in a defective batch
> Should i return it? does this problem often happen with new sega games?
> 
> 

Hmm, well I've noticed that scoring seems much more realistic in NHLPA Hockey
as opposed to the original.  Any way, are you playing as one of the better or
weaker teams?  If you want a real challenge take Ottawa or San Jose and pick
a good team to play against, especially one with good defense and a great
goalie (like New York).  And for even more challenge, put your WEAKEST
goalie in the net -- that way, your defense has to be top notch in keeping
the computers players from getting clear shots at the net.  That's one thing
I really like about NHLPA (and NHL Hockey) -- there are lots of ways to
vary the difficulty level.

Steve
From: c60b-4gi@e260-4a.berkeley.edu (Alex Di Ricco)
Newsgroups: rec.games.video
Subject: Re: For Sale: Turbografx16, CD and games
Date: 9 Oct 1992 22:22:23 GMT
Organization: University of California, Berkeley
Distribution: usa
NNTP-Posting-Host: e260-4a.berkeley.edu


Oops.. sorry about the blank post yesterday.  All I wanted to say
was that all the turbo stuff has been sold.  Thanks to all who
replied.

Alex Di Ricco
c60b-4gi@web.berkeley.edu
adr@ocf.berkeley.edu
Newsgroups: rec.games.video
From: mary@wam.umd.edu (Mary Louise Cassidy)
Subject: Re: Out of This World: IBM vs SNES
Organization: University of Maryland, College Park
Date: Thu, 15 Oct 1992 06:48:17 GMT

Of coursou all know that the IBM version was just a port of the Amiga version,
and the Ami sequel is due soon (demo already out)...
Newsgroups: rec.games.video
From: rnakhwa@us.oracle.com (Rajesh Nakhwa)
Subject: [SNES] Review requested for Super Double Dragon
Organization: Oracle Corporation, Redwood Shores CA
Distribution: usa
Date: Wed, 14 Oct 1992 18:38:51 GMT
X-Disclaimer: This message was written by an unauthenticated user
              at Oracle Corporation.  The opinions expressed are those
              of the user and not necessarily those of Oracle.


I have seen this game out in my local toy store.  Wondering if anyone has
played it.  According to GamePro, they rated this game very well but then,
they do that with most games anyway.  What's the scoop?
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: rec.games.video
Subject: *****SELL ME YOUR NINTENDO GAMES (NES ONLY) ******
Date: 12 Oct 92 13:14:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I had a few people send me lists of what they are selling, and while
I was printing out the lists, and after I had deleted the lists, the 
printer crashed, losing everything.

SORRY to those who responded earlier---

But the GOOD news is I am still looking for nintendo carts to buy. 
SEnd me your lists, short descriptions are helpful, especially if they
are two-player or more games, which I love, price, and phone #.

THANKS! 
______________________________________________________________________________
Jason Osborne | Disclaimer: Who'd listen to me anyway?
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
From: ai029@cleveland.Freenet.Edu (Nick Poulos)
Newsgroups: rec.games.video
Subject: Re: SF2 comming to Genesis!
Date: 9 Oct 1992 02:27:58 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: ai029@cleveland.Freenet.Edu (Nick Poulos)
NNTP-Posting-Host: slc4.ins.cwru.edu


In a previous article, rusbasan@expert.cc.purdue.edu (Bob Rusbasan) says:

>In article <1992Oct7.221438.2521@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>>Unless Sega actually modifies the games system itself, I doubt they will be
>>releasing a controler with more than 3 player action buttons. The Genesis
>>console just doesn't have the pinouts to support them.
>
>A recent game magazine asked a Sega representative about this, and they
>said that the Genesis is capable of supporting a joystick with *ten*
>buttons.  Since this was someone who worked at Sega (and I believe they
>were named -- it wasn't a Quartermann thing), I would tend to believe
>them.  Incidentally, people have pointed out that the SNES doesn't appear
>to have the pinout to support six buttons...and yet, it does have six
>buttons, and they all work.
>
>-- 
>   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>  / Bob Rusbasan                  |     Dance to the tension       \
> /  rusbasan@expert.cc.purdue.edu |      of a world on edge         \
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
I would tend to believe that the Genesis would have no problems
supporting more buttons. Remember the old Colecovision Super Action
Controllers for sports games? They had 4 fire buttons, the keypad, plus
a roller to speed runners up. If that can be done on ColecoVision, just
imagine what could be done on a Genesis or SNES.
-- 
INTERNET> ai029@cleveland.freenet.edu
Cleveland Freenet      ai092        Youngstown Freenet     aa392
Medina County Freenet  ac211        Heartland Freenet      npoulos
TriState Online        usr5720a
Newsgroups: rec.games.video
From: jarnold@spot.wrc.xerox.com (jeff arnold esc1-318)
Subject: Used SNES games ... 
Organization: Xerox
Date: Tue, 13 Oct 1992 19:33:33 GMT


Hi,
  Is there a place in the Los Angeles area (perferably in the
South Bay) that sells used SNES cartridges?

Thanks,

Henry
From: ALI00MHS@UNCCVM.UNCC.EDU (Mark Sullivan)
Newsgroups: rec.games.video
Subject: Re: SNES: Mario, where is Torpedo Ted?
Date: 12 Oct 92 14:16:41 GMT
Organization: UNC Charlotte

In article <1992Oct12.011832.22500@sunb10.cs.uiuc.edu>
greco@sparc9.cs.uiuc.edu (Steven Greco) writes:
 
>
>I've finished just about everything on Super Marioworld including the
>special level after the star world and killing Bowser.  In the end credits
>after killing Bowser it shows a character named "Torpedo Ted".  I have never
>seen this character in all the times that I've played.  Anyone know where he
>might pop up?
 
I'm sure you've seen him without realizing it.  He shows up in more than one
of the underwater worlds, I think -- for sure in the Soda Lake you get to
after the lower bridge.
 
--Mark
Xref: sparky rec.games.video:20371 alt.games.sf2:3484