HDTenEightyP/NetNews huggingface dataset:
From: pgleason@ncratl.AtlantaGA.NCR.COM (Pat Gleason)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Does Maximum overkill work with OS/2?
Date: 22 Nov 92 17:55:26 GMT
Organization: NCR Engineering and Manufacturing Atlanta -- Atlanta, GA

In <j011q+q@rpi.edu> cheunn@aix.rpi.edu (Newton Aaron Cheung) writes:

>Does anyone know if maximum overkill works with OS/2 2.0.  I'd like to know
>before I buy it.

I have not been able to get it to run under OS/2 (the program has executed
an illegal instruction). Under DOS, you can only run it with HIMEM.SYS
(no QEMM, no 386MAX).
From: brown@dgaust.dg.oz (Fred Brown)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wizardry and DRDOS
Date: 17 Nov 92 22:43:41 GMT
Organization: Data General Australia, Melbourne


If anyone has the solution to running Wizardry 7 & DR DOS could they please
post it to this newsgroup ? 
Thanks
Fred

Newsgroups: comp.sys.ibm.pc.games
From: shoffman@iastate.edu (Scot Hoffman)
Subject: Re: VGA: Let's get it right
Organization: Iowa State University, Ames IA
Distribution: usa
Date: Tue, 17 Nov 1992 03:45:39 GMT

In <1992Nov16.182348.21989@cbnews.cb.att.com> tpp@cbnews.cb.att.com (thomas.p.pschar) writes:

>In article 21490, brad@seas.gwu.edu (Bradford J. Crane) writes:

>>	NOTE: An SVGA card is one which can display 1024x768 in 256 colors,
>>		NOT 640x480!!!!! (640x480 is NOT SVGA, it is VGA!!!!!)
>>
>>			AND 320x200 is NOT VGA, it is MCGA!!!
>>
>>	I want to know who started to screw up the namimg system!!!
>>
>>	From what I know:
>>		320x200 4 colors   CGA
>>		320x200 256 colors MCGA  (but is not capable of 640x400 in 16
>>								colors!)
>>		640x350 16 colors  EGA
>>		640x480 256 colors VGA  NOT SVGA, NOT SVGA!!!!!!
>>		1024x768 256 colors  SVGA SVGA SVGA,
>>
>>	Now that I got the above straight, please reply to the above questions
>>	at my E-mail address!!!  (The above monitor descriptions are correct!)
>>
>>							Brad
>>							Computer God

>Well, "Computer God", you'd better get your act together if you want to live
>up to your name.

>640x480x16 is VGA
>640x480x256 is SVGA, as is:
>800x600x16 (or 256), and
>1024x768x16 (or 256)

>Tom Pschar
> 

ACTUALLY.  640x480x16 is an EGA mode on newer cards though on most original
 they only went to 640x350
Any 256 color mode over 320x200 is SVGA
Any 16 color mode over 640x480 is SVGA
320x200x256  is a VGA and MCGA mode 13h
MCGA is basically a CGA with the 13h mode added in.  Dumb card but cheap

VGA just covered 320x200x256 and up to 640x480x16

My .02 worth.

Newsgroups: comp.sys.ibm.pc.games
From: seurer@rchland.vnet.ibm.com (Bill Seurer)
Subject: SSI - Gary Grigsby's Pacific War
Date: Mon, 16 Nov 1992 21:10:45 GMT
Reply-To: BillSeurer@vnet.ibm.com
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
Organization: IBM Rochester

Someone told me this was due to be released on the 20th.  Since I just saw
the first ads for it in the last CGW, I rather doubt this.  Does anyone
know what the real status is on this?

The blurb in CGW and the ad sure looked good for us die hard Second Front
fans!
-- 

- Bill Seurer     Language and Compiler Development      IBM Rochester, MN
  Internet: BillSeurer@vnet.ibm.com    America On-Line: BillSeurer@aol.com
Newsgroups: comp.sys.ibm.pc.games
From: cl129502@ulkyvx.louisville.edu
Subject: Re:      Recognize this game???
Date: Thu, 19 Nov 1992 14:22:56 GMT
Organization: University of Louisville

In article   <92322.212123C09615DK@wuvmd.wustl.edu>,         C09615DK@wuvmd.wustl.edu writes:
> Has anyone ever heard of the following game... I only saw the box and wanted it
> a LOOOOOONG time ago, so A) my description may be a bit fuzzy and B) I don't
> know if the game even exists any more.
> 
> The main thing I remember is that the character generator (as shown on the back
> of the box, in a blue boundary) is that you walk under a 'Stats Bar' and what-
> ever stats were on the bar as you went under it were assigned to your character
> .  The interface looked very Bard's Tale-ish (Wizardry-ish, Might and Magic-ish
> , etc... etc... etc...)
> 
> Anyway, this is a very old game, and I think it MIGHT not even have been made
> in VGA.  If anyone has any idea what this game might be, please 'e' me or post
> to the group, whatever...
> 
> Thanks in advance--Dan K

This game was called Alternate Reality:  The City, and I used to play it on an
old Apple IIe and my old Amiga.  Now that I have an IBM, could someone tell me
if they would sell me their IBM version of this game, or tell me where I could
get it.  I always loved that game.  BTW, if anyone used to play it, could you
mail me because I've always had a few questions about it I'd like to ask
someone who knows.  Thanks.

Jude Greer
cl129502@ulkyvx.louisville.edu
cl129502@ulkyvx.bitnet
Newsgroups: comp.sys.ibm.pc.games
From: cs177wai@sdcc5.ucsd.edu (Never mind)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ questions and civ viruses
Date: 23 Nov 92 20:50:24 GMT
Organization: University of California, San Diego

In article <1992Nov23.154816.3166@gn.ecn.purdue.edu> mechalas@gn.ecn.purdue.edu (John P. Mechalas) writes:
>In article <1992Nov23.085117.45042@kuhub.cc.ukans.edu> 2huxsting@kuhub.cc.ukans.edu writes:
[Stuff about Civilization infected with viruses deleted.]

What a wonderful idea for copy protection!  

Release a normal version included with the boxed game.

Release a second version infected with all sorts of nasties through
illegitamite means.  (Upload it to a few "bad" BBSs.  "Accidentally"
let the copy get out the door.)   Game plays normally for one-half
hour, then !BOOM!  wipes the hard drive.  No one bothers to crack
the real version since they think it already has been cracked, but
if anyone uses the "cracked" version they get smacked real damn
hard.

Sounds pretty effective to me!

Chris
Newsgroups: comp.sys.ibm.pc.games
From: widow@camelot.bradley.edu (Shaun Burnett)
Subject: Re: TIM, level 8
Organization: Bradley University
Distribution: usa
Date: 16 Nov 92 06:11:49 GMT

In <1992Nov16.045614.16939@reed.edu> odlin@reed.edu (Iain Odlin) writes:


>  Just a quick question:  Has anybody solved "Put the balls in the baskets"?
>  I can get one or the other, but I've yet to get both.  (Heck, I've yet to
>  even get both *moving* at the same time...)  It is possible?

	Yes.  *gloat*  It took awhile tho'

	Hint:












	In my sol'n, I used the 2 gears from the parts box to move the
	basketball first ....


	E-mail if you need more info., but you should be on the edge
	of clawing your eyes out before mailing me.    :)


Shaun Burnett		    |	"You can't survive on a new planet with a
widow@camelot.bradley.edu   |	soul full of hope and fresh air you know."
OS/2--Happy Happy Joy Joy--OS/2		-  Dr. Who (Tom Baker)
Newsgroups: comp.sys.ibm.pc.games
From: maj1@Ra.MsState.Edu (Mark A. Jamison)
Subject: Help with Wizardry 7
Organization: Mississippi State University
Date: Wed, 18 Nov 1992 21:08:39 GMT

I'm having problems in Munkrahamma.. I'm looking for the Staff with the 
funny end on it.. Where is it??

One other question, How do you defat the Lord of the Dark forest..

Please reply via Email..

--
______________________________________________________________________________
                       Still looking for Luthien
maj1@ra.msstate.edu                                 jamison@cs.msstate.edu
______________________________________________________________________________
From: oestline@maui.qualcomm.com (Ofer Estline)
Newsgroups: comp.sys.ibm.pc.games
Subject: Bicycle POKER
Summary: CPU goofs on low hands
Keywords: is it me, or is it a BUG
Date: 23 Nov 92 22:20:59 GMT
Organization: Qualcomm, Inc., San Diego, CA


	Has anyone but me tried out Bicycle's POKER program ??
	I found that when going in low on a hand, the computer will
	mess up.  Example :
	I had a seven card hand with an 8 low.  The player I went in against
	had a jack low.  But the CPU picks your 5 lowest cards, and picked
	for me a 3, 5, 8, and a PAIR of aces, with which I won!!!  A pair
	took a jack high on a low hand!!!
	example2:
	The computer beat my ace 2 3 4 9 with a pair of jacks on a low hand.

	So I searched the manual for a customer support phone #, but there is
	NONE... only an address.  

	Has anyone run across this problem, or knows where the fix is located ??

	Thanks,
	--Ofer
Newsgroups: comp.sys.ibm.pc.games
From: veen2976@mach1.wlu.ca (veenstra christopher)
Subject: Elfland  - stuck
Organization: Wilfrid Laurier University
Date: Sun, 22 Nov 1992 18:23:55 GMT

Hi netters,

  Well, I ftp'd elfland from wuarchive and now I'm stuck.  I have the rope,
the board and the armor, but now I'm stuck.  I think the next thing for me
to solve is the area with the glowing 'door' and all the little dome things
on the floor.  Anyone know what to do here?

  Clues or outright spoilers are welcome.

Chris Veenstra
veen2976@mach1.wlu.ca
From: minidis@urz.unibas.ch ( Capt.J.T. Kirk )
Newsgroups: comp.sys.ibm.pc.games
Subject: How can I play Indy 4 without sound ??
Date: 19 Nov 92 16:29:25 MET
Organization: University of Basel, Switzerland

Yo,

I've installed INDY IV (fate of atlantis) on our PC here in
our computer room. Normally the PC is used for data-transfer to
the Vax, but it has VGA, 4MB, 386 32 (33?)MHz.
So therefore there is no one really whom I could ask for what I need
(and I myself am no regular PC user):

I want to run INDY IV without sound, but I have no idea
how to turn off the internal speaker.

Can somebody help me ?
(email please)
-- 
Alexander                                <minidis@urz.unibas.ch>
----------------------------------------------------------------
-- Scotty, beam me up, there`s no intelligent life down here! --
-- (Capt. J.T. Kirk, USS Enterprise)                          --
----------------------------------------------------------------
From: xibo@fido.econ.arizona.edu (Mr. Coates)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Ultima 7, advice needed.
Date: 19 Nov 92 06:01:31 GMT
	<1992Nov18.115221.24861@panix.com>
Organization: Xibological Perimeter

In article <1992Nov18.115221.24861@panix.com> ilaine@panix.com (Liz Stokes) writes:
# not quite, if you steal in Britannia where a guard can see you, you
#get arrested and thrown in jail in Yew. It doesn't end the game, you can get
#out - but it's embarassing - you are the Avatar after all.
#  -Liz


I was once in the back of the mountains behind Britain and moved some
food I found in a pack.  Sentri got all uppity and said "I'm leaving!"
and these guards came out of nowhere and busted me.  But I got away...
turns out they were open to a little palm greasing, if you know what
I mean...

It might be fun to play U7 again, but be totally unvirtuous.  Ask everyone
to join and then scare 'em all off.  See if anyone remains.

I'm also curious if certain well, other scenes are somehow, well, different,
if you play a female avatar.  In particular, the girl at the shrine of
compassion, does she still fall in love with you, etc?


Xibo
Newsgroups: comp.sys.ibm.pc.games
From: umeister@leland.Stanford.EDU (Eushuk Hong)
Subject: Re: U7 II Serpents Isle - release date?
Organization: DSG, Stanford University, CA 94305, USA
Distribution: na
Date: Thu, 19 Nov 92 23:32:13 GMT

In article <wyman.722198909@opal8> wyman@rtsg.mot.com (Mark S. Wyman) writes:
>ross@kaos.b11.ingr.com (Ross Erickson) writes:
>
>>Unfortunately, Serpent Isle and Ultima Underworld II won't be out
>>until after the new year.  Strike Commander is even later in the first
>>quarter.  Sigh.
>
>Ha Ha Ha Ha Ha......
>The Assault begins Christmas 91!!!!
>Ha Ha Ha Ha Ha......

Yeah, I'll look for them in stores after I graduate....from grad school. :-)


-- 
-----------------------------------------------------------------------------
Eushuk Hong                                             Sophomore, Psychology
umeister@Leland.Stanford.Edu                              Stanford University
-----------------------------------------------------------------------------
From: pdc@lunch.wpd.sgi.com (Paul Close)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: MM4 on OS/2
Date: 18 Nov 92 20:29:11 GMT
Reply-To: pdc@sgi.com (Paul Close)
Organization: Silicon Graphics, Inc., Mountain View, CA
NNTP-Posting-Host: lunch.wpd.sgi.com
Originator: pdc@lunch.wpd.sgi.com

Harald Fragner (harald-f@dsv.su.se) writes:
>You could set DOS_HIGH and DOS_UBM to ON. That will give you 50K or so
>of extra low memory.

And make sure you give it at least 64k of XMS.  Something to do with UMBs,
I guess.  With that and no TSRs, you should be only a few k away from 640!
QEMM, eat your heart out :-)
-- 
Paul Close	     pdc@sgi.com	   ...!{ames, decwrl, uunet}!sgi!pdc

			No fate but what we make
From: suh@haas.berkeley.edu (Anne M. Suh)
Newsgroups: comp.sys.ibm.pc.games
Subject: test
Date: 18 Nov 1992 05:01:12 GMT
Organization: Haas School of Business, Berkeley
Distribution: usa
NNTP-Posting-Host: haas.berkeley.edu

This is a test.
From: niflheim@diku.dk (Christian Loft)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: DKQ-Stuck in the Lighthouse
Date: 20 Nov 92 11:50:07 GMT
Organization: Department of Computer Science, U of Copenhagen


          DDDDDDD    QQQQQQ   K  K
          D      D  Q      Q  K K 
          D       D Q      Q  KK
          D       D Q      Q  K K
          D      D  Q    Q Q  K  K
          DDDDDDD    QQQQ QQQ K   KK


I AM STUCK ON 10TH LEVEL OF THE LIGHTHOUSE TOO. I HAVE TALKED WITH THE 

   ELFEN CHIC CHICK...

        IT IS RATHER OBVIOUS THAT  WHAT SHE SAYS  HAS GOT TO  BE A CLUE ...


        

    BUT WHERE IS THE PORCH?


    HELP HELP HELP!!!
Newsgroups: comp.sys.ibm.pc.games
From: obrien@netcom.com (Robert O'Brien)
Subject: Re: Need Civ Game, Please?
Summary: It's _commercial_, Jim.
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 15 Nov 1992 21:16:00 GMT

Let me take a moment, first, to apologize for any self.appointed.net.police
who may have jumped on you for your posting, believing you were asking for
help in *piracy*.  I believe every word of your message, more or less, and
believe the answer you really want is that you should go to a software
store, like Egghead or Babbage's or whatever, and expect to pay nearly $50
for a proper copy with the docs and all.  I also reccommend, if your budget
can handle it, a book, _Sid_Meier's_Civilization_, _or_Rome_on_640K_a_Day_,
which I found a a discount bookstore for about $17.  There is also a "Deluxe"
package of Civilization which includes a different book, and I *do not*
reccommend that book.

I bought my Civ some time ago, and I hope the $50 price has come down by now.
It should run on your system, though a mouse is reccommended - try to pick
one up cheap at a swap if you can.  I hope you didn't mean to imply that
you have less than 64K of memory, the box says 640K required. It runs in
DOS, no windows req'd. It says VGA, EGA, MCGA or Tandy graphics, all I've run
is VGA, though I think I've seen EGA and it looked acceptable. Be sure
your copy includes the PC supplement to the manual, or you'll have a LOT
of questions, expecially being without a mouse. 
d

	Bob  (CSUS, C.Sci, '81)

how _do_ you spell "reccommended"?  it doesn't look right to me...


***** quoted article FOLLOWS my comments, skip it if you've read it *****

In article <1992Nov14.161017.1@csusb> jimbo@csusb writes:
>I'm new to the net and have read through postings on
>this group about the gam CIV.  It sounds like a cool
>game and I really would like to play it.  Only one
>thing prevents me....I CAN'T FIND IT!  I guess that is
>my question---Where can I get it and what do I need
>to run it.  I have a 386 clone but no mouse. Do I need
>a window eviroment, 64k(or greater) memory, etc.  Sorry
>if these are FAQ's but I couldn't find a FAQ address
>for this topic(although one poster made refrence to one).
>I don't mean to waste bandwidth, but I really would
>like the game.  Nobody in this area has even heard of
>it so I'm really in dark.
>
>Thanks for any info and your paitence.


Newsgroups: comp.sys.ibm.pc.games
From: wde@media03.UUCP (Wim Dekker)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Starflight2 help!
Date: 23 Nov 92 15:22:15 GMT
Organization: Mediasystemen, Netherlands
X-Newsreader: Tin 1.1 PL4

mzhang@eniac.seas.upenn.edu (Min Zhang) writes:
: I recently bought a pretty old game from someone through mail, starflight2.
: There is problem with the game which both the sender and I couldn't figure 
: out why. When I install the game(origianl disks), and start a new game, 
: everything is OK. But when I press ESC and try to save it, 
: four option suppose to
: pop up, Save & Resume, Save & Quit, Resume, Quit. But Save & Resume 
: option is missing. OK, that's fine, not a big problem. But when I used 
: the Save & Quit option, it says "game saved" and exit to the mainmenu in 
: dos. And I tried to resume the game, save it as a different game, I tried 
: all the options besides
: Start a New Game and Quit, but I always get the same message,"There is 
: no saved game" and I did use Save & Quit. I tried install a couple times, 
: tried a few different new games and nothing seems to work. 
[ stuff deleted ]

I've had the same problem. It looks like this game is made for DOS 3.2 
or earlier, and can't handle disk sizes bigger then 32Mb. If you run it
in a RAM drive of say 3Mb, or in a partion which is completely inside
the first 32Mb of your harddisk, you don't have a problem.

Wim

Newsgroups: comp.sys.ibm.pc.games
From: wyman@rtsg.mot.com (Mark S. Wyman)
Subject: Re: U7 II Serpents Isle - release date?
Organization: Motorola Inc., Cellular Infrastructure Group
Distribution: na
Date: Thu, 19 Nov 1992 18:48:29 GMT

ross@kaos.b11.ingr.com (Ross Erickson) writes:

>>I have seen many ads for U7 Serp Isle and was wondering
>>if anyone out there knows of a release date?  I loved U7
>>part 1 and can't wait to get part 2 (though I may need
>>a larger hard disk!)

>Unfortunately, Serpent Isle and Ultima Underworld II won't be out
>until after the new year.  Strike Commander is even later in the first
>quarter.  Sigh.

Ha Ha Ha Ha Ha......
The Assault begins Christmas 91!!!!
Ha Ha Ha Ha Ha......
Newsgroups: comp.sys.ibm.pc.games
From: teh@acs.ucalgary.ca (Keng H. Teh)
Subject: Fairlight (old game)
Date: Sat, 21 Nov 92 23:03:58 GMT
Distribution: na
Organization: The University of Calgary, Alberta

Hello - this is my first posting so apologies if I break protocol.
Has anyone heard of an old game called Fairlight? It's from the era of
Sinclair Spectrums/Commodore 64s/Amstrad 464s. If so, does anyone know if
it's ever been ported over to the PCs?

Thanks in advance!

K. Teh
Dept. of Comp. Sci.
University of Calgary

Newsgroups: comp.sys.ibm.pc.games
From: msv9203@tamsun.tamu.edu (Marshall Scott Veach         )
Subject: Gods Crack
Organization: Texas A&M University, College Station
Date: Wed, 18 Nov 1992 01:05:21 GMT

Does anyone know where I can find a crack for Gods?
It's not that I hate looking up those numbers, or that a fire
swept through my dorm and burned my docs - I just have a pirated
copy and can't play until I get a crack. :)
                         
Scott

Newsgroups: comp.sys.ibm.pc.games
From: tommie@pacesetter.com (Tom Levin)
Subject: Games to trade
Organization: Siemens Pacesetter, Inc.
Date: Fri, 13 Nov 92 19:13:44 GMT

I have the following games to trade. All have the original box and
documentation and are in "as new" condition.

 o Space Quest IV (VGA)
 o Rise of the Dragon (VGA, 3.5" & 5.25" disks)
 o Budokan the Martial Spirit (VGA, 5.25" disks)
 o Links with extra "Hyatt Dorado" Course (VGA, 5.25" disks)
 o Stellar 7 (VGA, 3.5" and 5.25" disks)
 o Space Ace II: Borf's Revenge (Dan Bluth type game) (VGA, 5.25" disks)
 o PC Globe 4.0 (VGA 5.25" disks)
 o PC USA 2.0 (VGA 5.25" disks)

Games I want:
 o Willy Beamish
 o Nova 9
 o Any of the newer Leisure Suit Larry's (VGA + sound board support)
 o Kings Quest V or VI
 o Heart of China
 o Microsoft Golf for Windows

-tom
-- 
Tom Levin                                       __/__/__/  __/__/__/  __/   __/
INTERNET: tommie@pacesetter.com                   __/     __/   __/  __/__/__/ 
"Game over, man!"                                __/     __/__/__/  __/   __/

Newsgroups: comp.sys.ibm.pc.games
From: psycho@asl.uni-bielefeld.de (The Spanish Inquisition)
Subject: Re: Wolfenstein music, trivia question
Date: Mon, 23 Nov 1992 16:57:36 GMT
Organization: Universitaet Bielefeld, ASL.

In article <1992Nov21.021215.6260@ils.nwu.edu>, blum@medici.ils.nwu.edu (Dan Blum) writes:
|> "Deustchland Uber Alles" was written long before the Nazis came to
|> power, and refers (I believe) to the unification of Germany (i.e.,
|> Germany as opposed to individual states with their regional loyalties,
|> quarrels, etc.).  I don't know when it became the national anthem,
|> though.  Are there any Germans out there who could enlighten us?
|> 
|> --
|> _____________________________________________________________________
|> Dan Blum           Institute for the Learning Sciences   Room 327
|> blum@ils.nwu.edu   1890 Maple Ave., Evanston, IL 60201   708-467-2306
|> 
Yes, you are right, the text of the National Anthem was written long ago
by Hoffmann von Fallersleben (about 1814), the music is from Haydn ("Das
Kaiserquartett"). The song was first used as the national anthem in the 
time of the "Weimarer Republik" (about 1919). The nazis used it as the
national anthem, too, with all 3 verses.
Nowadays only the third verse is used ("Einigkeit und Recht und Freiheit ..."=
"unity and right and freedom"). The other ones are forbidden.

But the first song you hear in Wolfenstein3d is not the German National Anthem,
but an old Nazi-SA-March: "Die Fahne hoch".
As I remember the text was something like:
"Die Fahne hoch, die Reihen fest geschlossen, SA marschiert mit ruhig festem
 Tritt. Kameraden die Rot-Front oder Reaktion erschossen, marschieren im Geist
in unseren Reihen mit".
(No, I don't like this kind of music, we discussed this ugly song in history-
lessons).
I try a translation of the text, to give you a picture of the contents:
"The flag is high, the rows are closed, SA is marching with a keen and brave 
steps. Comrades, killed by reactionists or at the red-front are marching in the
mind with us."
Yeah, I know that this is q rude translation, but I don't like this song and my
english is not too brilliant, so don't flame me.

christoph

*** Yes, I still have no signature ;) ***
Newsgroups: comp.sys.ibm.pc.games
From: sywu@csie.nctu.edu.tw (candle)
Subject: Re: STREET FIGHTER II FOR IBM ****!
Organization: National Chiao Tung University
X-Newsreader: TIN [version 1.1 PL6]
Date: Fri, 20 Nov 1992 06:23:28 GMT

JAYAN ZE GREAT (j_aruna@pavo.concordia.ca) wrote:
: Okay, my back is broken from searching for this ^*&%^@%#^ program. Someone out
: there has it... so be kind enuff to tell me where to get it (Please!) or upload
: it somewhere... I managed to upload half the file successfully, but when I
: tried to get the file again, it had been removed! Grrrrrr!
: 
: One of you has it... so don't keep the other millions of us out in the cold.
: 
: Thanks in advance for any response.
: 
: 
: 	Coolly,
: 
: 
: 	*JaYaN*
      I've uploaded it to wuarchive.wustl.edu many time!  But I think they 
don't like this file there because it's deleted soon.  If you tell me where
I can upload file except wuarvhie, I'll upload it again.  And this is my
LAST time to do it.
                                        Xian-Yow Wu
Newsgroups: comp.sys.ibm.pc.games