HDTenEightyP/NetNews huggingface dataset:
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Subject: Re: Password in "Prince of Persia"
Date: 19 Aug 92 02:26:04 PDT

In article <1992Aug18.144318.189@wixer.cactus.org>, on 18 Aug 92 14:43:18 GMT,
purp@wixer.cactus.org (Jim Meyer) writes:

>
>In article <92231.002253WXT106@psuvm.psu.edu> <WXT106@psuvm.psu.edu> writes:
>>Does someone know how to get rid of the password dialog in the game of Prince
>>of Persia? I do have the original copy of the game. I really don't want to look
>> up in the manual everytime I play this game, how annoying!!
>>   Any help will be appreciated, thanks in advance!!
>>
>>Weid Tang
>>WXT106@psuvm.psu.edu
>
>
>Okay, a twist to an earlier ethics question:
>
>I, too, legally own PoP. And I have a copy has the password feature
>disabled, thanks to sources unknown and a rented hard disk.
>
>Is it ethical for me to supply Mr. Tang with a copy, provided I were to
>first verify that he, too, is a legal owner of PoP?
>
>--Purp, perplexed.
>--
>+---------------+------------------------------+-----------------------+
>| Jim Meyer     | If I express an opinion, you | purp@wixer.cactus.org |
>| Austin, Tejas | can bet no one else agrees.  | aka jimpurp@pro-lep   |
>+---------------+------------------------------+-----------------------+
>
Although I too would be interested in any application that had its
copy-protection disabled (as long as I owned/had the license the
programs in question), I would think that it is illegal to distribute
an altered copy of a copyrighted program.

Gann Matsuda
From: mcmath@csb1.nlm.nih.gov (Chuck McMath)
Newsgroups: comp.sys.mac.games
Subject: Re: ATTENTION: Macintosh Games Release List readers
Date: 20 Aug 92 14:12:08 GMT
Followup-To: comp.sys.mac.games
Organization: MSD

In article <1990003@hpcc01.corp.hp.com>, isaacs@hpcc01.corp.hp.com (Stan
Isaacs) wrote:
> 
> > 
> > P.S. Saw Heaven & Earth and the Legend of Kyrandia for the PC yesterday. 
> > As usual, they keep getting more while we starve to death!
> 
> But Heaven and Earth is scheduled to be released on the Mac later this
> year.  I've only seen the puzzle section, but there are some *great*
> puzzles in it.  In fact, about the only "real" puzzles on the Mac that
> I know of (almost.)  (That is, not arcade games, not puzzles embeded
> in a story, just good puzzles with good graphics.)  I'm anxiously
> awaiting the release!
> 
>   -- Stan Isaacs

Actually, there is a kind of 'story' associated with Heaven and Earth, if I
read a recent review correctly.

There's a short writeup about it in the back of PC Games (?) magazine
(Don't recall the mag title exactly, so that might be wrong.  But it's a
current magazine).  The writeup made me want to buy it LESS, not more. 
It's true that this is a puzzle game, and that there are different types of
puzzles, but it seems pretty steeped in Eastern mysticism - like for your
'reward' after completing some puzzle is getting an excerpt from some Hindu
(I believe - could be some other Eastern group) text.  BTW, I believe the
people who did this also did Ishido (another game with Eastern mystic crap
in it).

I LIKE games on the Mac, and I LIKE puzzle games.  But don't give me this
mystic garbage.  It doesn't add to my enjoyment of the game, and it makes
me wonder what you're selling besides the game.

chuck

|- chuck mcmath - mcmath@csb1.nlm.nih.gov - MSD, Inc. ------------|
|- National Library of Medicine - National Institutes of Health --|
|- Bethesda, MD 20894 -  !aixelsyd evah uoy siht daer nac uoy fI -|
|- "Hey batter, hey batter, hey batter, swing" - Anon. -----------|
From: jpb@newssun.med.miami.edu (Joe Block)
Newsgroups: comp.sys.mac.games
Subject: Re: Password in "Prince of Persia"
Date: 20 Aug 92 03:58:57 GMT
Organization: University Of Miami, Medical School

owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka) writes:
: In article <1992Aug19.110122.22283@jarvis.csri.toronto.edu> mart@csri.toronto.edu (Mart Molle) writes:
: >jpb@newssun.med.miami.edu (Joe Block) writes:
: >
: >>owen@olympus.arc.nasa.gov..arc.nasa.gov (Owen S. Nishioka) writes:
: >
: >>:  purp@wixer.cactus.org (Jim Meyer) writes:
: >>: >
: >>: >Is it ethical for me to supply Mr. Tang with a copy, provided I were to
: >>: >first verify that he, too, is a legal owner of PoP?
: >>: 
: >>: First, how would you go about verifying this?  [...]
: >
: >>There is a program called UpdateMaker on Sumex that will compare two files
: >>and create a program that will transform File Original to File Patch.  Without
: >>the original, the updater would be useless.
: >
: >Close, but no cigar.  In most circumstances, this technique is fine,
: >the worst-case being someone can update a bootleg copy of "release A"
: >to "release B" without bothering to pirate it a second time.  However,
: >in this case, the pirate could update any *non-working* copy into a
: >*fully functional* copy.
: 
: In addition, in the aforementioned case of serial numbers, the serial
: numbers would transfer as well - thus the result would be two people
: owning the same piece of software with the same serial numbers, etc.
: 

I was a little unclear, earlier.  What I meant was for someone with an
unpatched copy to make a duplicate, patch the dupe, and then run UpdateMaker
or some similar utility.  UpdateMaker will intelligently scan the two files,
figure out the differences between the two, and since both copies have the
same serial number, not affect the serial number at all.  At least, that is
what I think it'll do.

jpb
Newsgroups: comp.sys.mac.games
From: dauter@terminator.cc.umich.edu (Michael Dautermann)
Subject: Re: SimCity v1.4, where/how
Followup-To: comp.sys.mac.games
Summary: where else but THE mac.archive...
Keywords: mac, archive, whoopie, sim, city, updater, pd
Organization: We're from the government, ma'am
Date: Mon, 17 Aug 1992 01:44:17 GMT
Expires: Tue, 15 Sep 1992 04:00:00 GMT

In article <1992Aug15.183849.13330@smab.se> hans@smab.se (Hans C Larsson) writes:
>The (excellent) "Macintosh Games release listing" says that
>there is a SimCity 1.4 updater available, is this a free
>updater or does it cost something.
>
>Where can I get it ?

  
where else but the most (excellent) Mac.Archive.Umich.Edu!

here's the entry from our index (which is in the /mac/00help directory)

>UP/SIMCITY      258     8/14/92    BinHex4.0,Compact1.331
>/mac/misc/update/simcity1.4updater.cpt.hqx
>
>   Updates the b/w and color versons of SimCity to version 1.4.
>   

I'll e-mail a copy to Hans in the meantime.




-- 
-----------------------------------------------------------------
dauter@terminator.cc.umich.edu = usermyke@umichum.bitnet = myke@umich.edu
mike@mac.archive.umich.edu = that's MISTER archive to you... 
Michael Dautermann - U-M Ann Arbor, Dearborn and, soon.. your world!
From: v065hjku@ubvmsd.cc.buffalo.edu (Jason Osborne)
Newsgroups: comp.sys.mac.games
Subject: ------------ANY info on a game like Axis & Allies
Date: 12 Aug 92 13:46:00 GMT
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

I am a long-time fan of the board game Axis & Allies, but have never seen
it in computer format.  Has anybody else seen it, commercially or
otherwise?  I would be very grateful for any information!

______________________________________________________________________________
Jason Osborne | Disclaimer: Who'd listen to me anyway?
______________________________________________________________________________
For information on the Underground Phont Archive, drop me a note via email
______________________________________________________________________________
Newsgroups: comp.sys.mac.games
From: K_LEPA@unhh.unh.edu (Kristen   Lepa)
Subject: Original copies of "The Colony" for sale
Organization: University of New Hampshire
Date: Wed, 19 Aug 1992 05:25:42 GMT
X-News-Reader: VMS NEWS 1.12

Well, there have been several "offers" for me to buy "The Colony" for people.
To be fair, I just bought them all (keeping one for myself), and I'm
putting three up for sale: three best-offers takes 'em.  E-mail me if
you're interested.  Anyone's who's already contacted me, please mail me
again.

	-Kristen

< |/
 :o<)
< |\

k_lepa@unhh.unh.edu

just trying to be fair to everyone...
From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
Newsgroups: comp.sys.mac.games
Subject: Re: Wizardry and system 7
Date: 18 Aug 92 08:30:28 GMT

In article <1008@kopasker.is>, on 14 Aug 92 22:31:37 GMT,
brl@kopasker.is (Bjorgvin Runar Leifsson) writes:

>
>Hi, netters!
>Just wanted to know if Wizardry 1 and 2 are system 7 compatible.  I understand
>that W 3 and 4 are compatible but don't know about 1 and 2.
>Just respond by e-mail.
>Thanks in advance,
>Bjorgvin R. Leifsson
>brl@kopasker.is
>
Wizardry I and II (Knight of Diamonds) are both compatible with
System 7.0...
From: Dan.Hughes@f421.n109.z1.fidonet.org (Dan Hughes)
Sender: Uucp@blkcat.UUCP
Newsgroups: comp.sys.mac.games
Subject: HELLCATS TIP?
Date: Thu, 13 Aug 1992 00:01:19 -0500

I've got a tip for Hellcats. On the bomb base mission, don't waste your bombs on
the runways which only net 100 points per hit. What's better is a carefully
placed hit with a bomb right on top of the three fighter planes parked next to
the runway. If you aim well you can get 1,500 points and wipe out all three of
them. I've scored six dead fighters on this mission with good luck. Of course,
landing is another matter, but with Hellcats rescue you can resurrect you dead
pilot ace who scored six dead fighters.

From: daves@hpnmdla.sr.hp.com (Dave Smith)
Date: Wed, 19 Aug 1992 16:16:36 GMT
Subject: Re: Password in "Prince of Persia"
Organization: Hewlett-Packard, Santa Rosa, CA
Newsgroups: comp.sys.mac.games

I'm a little tired of having to fight all the guards. Can someone send
me a copy of the patch that renders all the guards dead when you start
the game?

Sarcastically yours,
Dave

Newsgroups: comp.sys.mac.games
From: fullerto@broccoli.cis.ohio-state.edu (timothy dwight fullerton)
Subject: Mission Thunderbolt
Organization: The Ohio State University, Department of Computer and Information Science
Date: Sat, 15 Aug 1992 02:38:25 GMT


	Dear Netters,

	A few weeks ago, a blizzard of Mission Thunderbolt correspondence
piqued my interest in the game. Today, I bought it. Unfortunately, I did not 
see fit to copy all of the letters.:-(

	If any of you happen to have archived any of them, or could tell me of
an ftp site which houses them, or just know something that I MUST know,
please post or e-mail me.

		Thanks a lot...

			Tim F.
			fullerto@cis.ohio-state.edu
Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (Conty-kun)
Subject: Re: HELLCATS TIP?
Organization: AT&T Bell Laboratories
Date: Thu, 13 Aug 1992 16:04:05 GMT

In article <713710815.F00001@blkcat.UUCP>, Dan.Hughes@f421.n109.z1.fidonet.org (Dan Hughes) writes:
> I've got a tip for Hellcats. On the bomb base mission, don't waste your
> bombs on the runways which only net 100 points per hit. What's better is
> a carefully placed hit with a bomb right on top of the three fighter
> planes parked next to the runway. If you aim well you can get 1,500
> points and wipe out all three of them.

Then how do you complete your mission?  The game won't let you finish the
mission until you bomb the runway.

> I've scored six dead fighters on this mission with good luck. Of course,
> landing is another matter, but with Hellcats rescue you can resurrect
> you dead pilot ace who scored six dead fighters.

Tsk tsk.  Cheating...  :-)
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
Newsgroups: comp.sys.mac.games
From: conty@cbnewsl.cb.att.com (Conty-kun)
Subject: Re: INFO IN "THE COLONY"?
Organization: AT&T Bell Laboratories
Date: Wed, 19 Aug 1992 14:29:59 GMT

In article <714165925.F00008@blkcat.UUCP>, Dan.Hughes@f421.n109.z1.fidonet.org (Dan Hughes) writes:
> Well, it's not a bad game on a Mac Plus with System 6. It's only B&W and bombs
> under System 7. So, take it from there.

1) I have a color version.
2) It works under System 7.
-- 
			    E n r i q u e  C o n t y
			The Incredible Man-with-no-Life
			      jester@ihlpl.att.com
		    Disclaimer: You're not dealing with AT&T
From: jch@netcom.com (Jack Hwang)
Newsgroups: comp.sys.mac.games
Subject: Rolemaster -- What's that?
Date: 18 Aug 92 15:58:52 GMT
Organization: Netcom - Online Communication Services (408 241-9760 guest)


Sorry if this question does not belong to csmg.

A couple of months ago I read something about Rolemaster and I just
forgot the details.  Does anybody know what it is?

Thanks in advance

Jack
From: cnc@Apple.COM (Chris Christensen)
Newsgroups: comp.sys.mac.games
Subject: Re: Columns
Date: 17 Aug 92 16:48:16 GMT
Organization: Apple Computer Inc., Cupertino, CA

>Hehe... This is not meant to offend, but that's what you get for
>thinking that the version of Columns that comes for our MACs is the
>official Columns. Quite the contrary, actually. This post convinced
>me to go check out the Jewel Box because it sounded suspiciously
>familiar, and sure enough, it was. "Jewel Box" IS the REAL Columns,
>the way SEGA intended it to be. If you have ever played the real
>Columns on a Genesis or in the arcade, where it began, then
>Jewel Box is a refreshing break from the so-so Columns likeness
>attempt that we have become SO accustomed to. Actually, MAC Columns
>is Columns with a twist, and Jewel Box is the REAL THING! After this,
>the color Columns doesn't really hold a candle, unless you are looking
>for unusual additions to the original game, such as sideways pieces
>and the like. But, I would HIGHLY recommend Jewel Box. THANKS JIM!
>Without your post, I would have NEVER seen it!

Well, actually...

SEGA did not invent Columns. They bought the rights from Jay Geertson
(although he did not get any money, but that is another story) who made
columns on X11. The original Xcolumns was similar to the original Mac
version columns except with color not patterns. I am the author of Columns
and Columns ][, you may be suprised to learn that I have never played any
SEGA version of Columns. I did see an arcade machine in the Denver airport
one time, but did not have time to stop and look. I do, however, include
Jay's name and picture in the credits for Columns. I believe in giving credit
where credit is REALLY due :-) 

P.S. I also think that Jewel Box is well done. I appreciate all good Mac
games, even when they compete with mine. 
Newsgroups: comp.sys.mac.games
From: Rick.Igou@bbs.oit.unc.edu (Rick Igou)
Subject: Where is Arkanoid?
Keywords: Arkanoid; Discovery Software
Organization: Extended Bulletin Board Service
Distribution: usa
Date: Mon, 17 Aug 1992 23:49:40 GMT

Perhaps you're familiar with the arcade game, Arkanoid. I downloaded a
demo-version from the umich section of wustl/mirrors3 and was
pleasantly surprised with the play and graphics on my Mac Plus. The demo,
though, provides only two levels of play. . .and I want more.

My problem is that I can't contact Discovery Software, the game's
maker. The demo lists an address and two phone numbers for Discovery,
but both numbers have been disconnected, and the operator/machine
provides no new numbers. I checked the third edition of the Macintosh
Bible, but it lists the same address and one of the disconnected numbers.

Can someone steer me toward a source for this game: either Discovery
Software, should they still exist, or a retailer?

Thanks,

-Digou

(rick.igou@bbs.oit.unc.edu)


--
   The opinions expressed are not necessarily those of the University of
     North Carolina at Chapel Hill, the Campus Office for Information
        Technology, or the Experimental Bulletin Board Service.
           internet:  bbs.oit.unc.edu or 152.2.22.80
From: mhz7c@poe.acc.Virginia.EDU (Mark H. Zollinhofer)
Subject: ***game for sale***
Organization: University of Virginia
Date: Mon, 17 Aug 1992 00:37:27 GMT

Hi.

I have had Secret of the Silver Blades and would like to sell
or trade for another game.  Please suggest price.

Email me back

ZOLLIE
--
____________________________________***__________________________________
|   Mark H. Zollinhofer                 Quotable quote:                 |
|   619 Highland Ave.                    "THERE'S NO NEED TO TAKE       |
|   Charlottesville, VA 22903             GOD SERIOUSLY."               |
Newsgroups: comp.sys.mac.games
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: Hellcat under the bridge!
Date: Mon, 17 Aug 92 16:32:22 GMT
Organization: Starfleet Headquarters: San Francisco

Try:

  - Landing on the bridge.
    (I've never succeeded, but it should ought to be possible...)

  - Shooting the bridge, and watching what happens.


-- 
_/_/_/       Brian Kendig  Macintosh Jedi           Live never to be ashamed
 _/_/   Starfleet Captain  Oracle Employee         if anything you do or say
  _/  Intrepid Adventurer  Saturn SL2 Owner    is published around the world
      bskendig@netcom.com  Twin Peaks Junkie    -- even if what is published
    Princeton '92! BSE/CS  Writer/Actor/Singer                   is not true.
Newsgroups: comp.sys.mac.games
From: an780@cleveland.Freenet.Edu (Travis Grundke)
Subject: More Information on MacinPlay Digest- the New Mac Games Magazine!
Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
Organization: Case Western Reserve University, Cleveland, OH (USA)
Date: Fri, 21 Aug 92 01:16:08 GMT


 Well folks, here's the rundown on the new Macintosh Games Magazine-
MacinPlay Digest:


----------------------------------------------------------------------------
  	     MacinPlay Digest - Who we are and what we do.
 
We at MacinPlay Digest are dedicated to give our readers a greater quantity
and more timely information about games for the Macintosh than has been
available before from any source.
 
The world of Macintosh games has been widely ignored for many years by
main-stream publications and it's high time for this to change.
 
How many times have you looked though a mail order catalogue under the
entertainment section and not know what half the games are about?
 
MacinPlay Digest is about to change all of that.
 
When you subscribe, here's what you'll get in every issue- 
 
 Reviews, Reviews, Reviews of games past present and most importantly,
 FUTURE!
 Hints, tips, tricks and hacks for your favorite games.
 Columns and interviews about games and the people who make them.
 Player feedback - Here's where you write us and we tell the people who
 make games what we want.
 Contests - Win stuff for your high scores.
 
MacinPlay Digest is a bi-monthly newsletter that will be mailed to
subscribers starting in September.
 
We are looking for founding subscribes now!
 
As a founding subscriber (One who subscribes before the second issue in
November is mailed) you will receive a guaranteed subscription rate
forever! Also, on every off month you will get as small two-page newsletter
with samples of what is coming up so you get everything early!
 
Subscriptions cost $12.00 per year ($18.00 Overseas) in U.S. funds only.
Send name and address to:
MacinPlay Digest
860 E. Norton Ave.
Muskegon, MI 49444
 
Questions and comments can be mailed to the same address or replied to by
private netmail.
 
Thank you, we look forward to hearing from you!
Dean Davis
Editor - MacinPlay Digest.
----------------------------------------------------------------------------

-- 
         Travis Grundke- Contributing Editor, MacinPlay Digest
                      an780@cleveland.freenet.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
    MacinPlay Digest: The first magazine dedicated to Macintosh Gaming.
From: eykan@snll-arpagw.llnl.gov (kan edward y)
Newsgroups: comp.sys.mac.games
Subject: Re: Adventure 1.1 - Cave Resources?
Date: 13 Aug 92 14:49:53 GMT
Distribution: comp
Organization: Sandia National Labs, Livermore, CA


How to get out of the ice caves in Adventure: try mapping out the caves,
there are no one way doors or anything. If you get stuck, try going 
northwest in some of the rooms. If you've mapped it out neatly, you'll
have found an ice-sculture, and eventually will have found the exit.. then
you'll have to say the magic word.
-- 
Ed Kan
eykan@snll-arpagw.llnl.gov
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Newsgroups: comp.sys.mac.games
Subject: Re: Possible Command HQ bug?
Date: 16 Aug 92 23:32:29 GMT
Reply-To: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Organization: Organization?  We don't need no steenking organization!
Discliamer: Upon my being captured or killed, my professors will
            disavow any knowledge of me, my statements, and/or
            my mission.


In article <1992Aug16.162712.311@ee.eng.ohio-state.edu>,
Citizen zimmy@kalman.eng.ohio-state.edu (Michael Zimmerman) writes :
>I was playing along the 2nd tutorial this morning when I noticed something
>rather odd.  I had my ships up along the European coast and was ready
>to try the "Use nukes" option as it says in the manual.  Not sure
>of the radius I did it first quite away from my ships, and yess, well, what
>a nice little mushroom cloud.  But when I looked again, MOST of my ships
>had disappeared.  A few moments later they started to re-appear, but as
>the enemy (red), not mine.  Needless to say I was not amused, and am glad
>this was a tutorial and not a game.  Am I missing something here, or
>is this a bug?

  When you use a nuke, the manual, correctly, states that you will lose allied
"countries".  What the manual neglects to mention is that you will also lose
units.  They defect to the other side, screwing you big time.  Either your
troops have no moral, or the game goes overboard with the loss of allies idea.

  After I used 1 nuke and lost 10 allies, and a good chunk of my forces, I
realized that nukes were totally useless in the game.  The computer never uses
them (played 4 out of 5 levels) and I have never needed to use them, either.  I
tried out nukes at first, using them when I was in a bad situation - ie, losing
units fast and not enough money to replace them all, so I used the strategy
that NATO wanted to use in Europe - faced by superior numbers, then use nukes.
I managed to get all enemy units in the Persian gulf, but I managed to lose to
defection nearly all of my other units.  Not fun.

  Maybe it is a bug, but it could easily fall under the category "That's not a
bug, it's a feature!"

|--------------------------------|    "If you were happy all of your life,
|      J. Taggart Gorman Jr.     |     you wouldn't be human - you'd be a
| jtgorman@caslon.cs.arizona.edu |     game show host."
|--------------------------------|             Winona Ryder, in _Heathers_