HDTenEightyP/NetNews huggingface dataset:
From: wilhelm@infoserv.com (John MacWilliamson)
Newsgroups: comp.sys.mac.games
Subject: Re: Red Baron and Hellcats
Date: Sun, 22 Nov 92 13:53:57 PST
Reply-To: >>
Distribution: usa
X-Mailer: uAccess - Macintosh Release: 1.5v4


In article <j621jfa@rpi.edu> (comp.sys.mac.games), caom@marcus.its.rpi.edu (Miaoyong Cao) writes:
>Hi, Folks!
>	I just bought "Red Baron", it is a great game.  It has smooth graphic,
>you can fly on either side of war as a british pilot in the Royal Fling corps 
>or A German pilot in the German Air service.  Includes 28 different aircraft,
>accurate 3-D graphic.  Mission Record Feature lets you record an entire mission
>to Disk, you can play at any point of game.  
>	I heard a lot about HELLCATS, is this game simular to Red Baron?
>Can someone post a detail description about this game?  Or is there someone
>who have played both games?  Any help?
>			----------------------------------------------------
>				Kevin Cao
>				23 Brinsmade Terrace
>				Troy N.Y.   12180
>				==========================================
>				Caom@rpi.edu


     If you had purchased Hellcats first, *THEN* had purchased Red
Baron, Red Baron would have been somewhat disappointing.  

     Red Baron has a wonderful depth to it, and a fantastic choice
of missions, planes, etc., but once you get to the on-screen performance,
Hellcats captures you.

     Enjoy Red Baron, play it to death, then go buy Hellcats! 

John MacW
wilhelm@infoserv.com
From: eebonar@sn01.sncc.lsu.edu (Dave Bonar)
Newsgroups: comp.sys.mac.games
Subject: Mac Sports Games
Date: 23 Nov 92 15:41:57 GMT
Reply-To: eebonar@sn01.sncc.lsu.edu
Organization: News and Views from LSU
News-Software: VAX/VMS VNEWS 1.3-4
Nntp-Posting-Host-[nntpd-22805]: sn01.sncc.lsu.edu


	I'm looking for info on the best sports replay games available.
I'm mainly interested in baseball and football (pro) but I also have some 
interest in hockey.  

	I'm interested in the Strat-O-Matic or PoP type of game were you 
can either replay real seasons or draft/otherwise compile your own teams.
Obviously I'm not interested in games that have completely brain dead computer
coaches/managers.  Also, since I'm not thrilled with spending money every
year to update the game, I'm interested in ones where I can edit/create the
players myself.  This is especially important in baseball (and basketball)
where you can get access to fairly complete stats, however, I'd love to see
if anyone has it in football.

Dave 
__________
Dave Bonar
eebonar@lsuvax.sncc.lsu.edu
__________
Newsgroups: comp.sys.mac.games
From: sathomas@athena.mit.edu (Stephen A Thomas)
Subject: Re: Hellcats
Organization: Massachusetts Institute of Technology
Date: Tue, 17 Nov 1992 15:12:05 GMT

Bryan:

Run, don't walk to your neighborhood software store (or the phone to call a mail
order joint) and buy Hellcats Over the Pacific (HOTP).  It is simply the best Mac
flight simulator/flight combat game out there.  I have a IIsi with a math
coprocessor and 5MB and HOTP runs very well in 256 colors, with a 14" monitor,
with Hellcats in full screen mode (I don't like to skimp on the graphics).  In
some situations there is a little slow down when I'm near the ground, with a LOT
of objects in view, but it has never been a bother.

If you want a dogfighting game, this is the one to buy.  The game is basically
played by flying one of 8 missions (at least until the Leyte Gulf missions come
out - new missions with more options).  The missions include dogfighting, ground
attack, naval attack, and bomber escort, so there are all kinds of flying to do. 
Just get it - you'll love it.


STEVE THOMAS

MIT Aero/Astro
Newsgroups: comp.sys.mac.games
From: tkwoo@acs.ucalgary.ca (Tom Kwong Woo)
Subject: Pools of Darkness for Trade
Date: Fri, 20 Nov 92 20:31:54 GMT
Organization: The University of Calgary, Alberta
Keywords: game, pools of darkness, trade

I have a copy of Pools of Darkness that I would like to trade for.

I would like either Hellcats or Dark Queen of Krynn for it.

Tom
tkwoo@zinc.chem.ucalgary.ca
.
    


Newsgroups: comp.sys.mac.games
From: lind@ils.nwu.edu (Jeff Lind)
Subject: Re: Ultima for the Macintosh
Followup-To: comp.sys.mac.games
Organization: Institute for the Learning Sciences
Date: Mon, 23 Nov 1992 16:23:10 GMT

In article <92328.022934ICLBO@ASUACAD.BITNET>, <ICLBO@ASUACAD.BITNET>
wrote:
> 
> Hi all,
> 
> Reading about all these old classic games such as Archon has me wondering if my
> favorite game of all time, Ultima (any number) will ever appear on a Macintosh.
> Does anyone know if Origin is planning to port it over?  I think that some of
> the older Ultimas did exist on the mac at one time.  Does anyone know anything
> about these classics of adventure gaming?
> 
> Just wondering,
> Brad Oliver (iclbo@asuvm.inre.asu.edu)

Simple answer: Only Ultima III.  

Long story and explanation:  Ultima III was ported several years ago when
the mac was fairly young and Ultima itself was at about IV.  This may or
may not be still available for sale.  It was a direct port for the b/w 9"
screen macs, and didn't take advantage of the Mac's capabilities.  My guess
is that is was not that successful.  Later, some undergrads at some
university in Texas apparently did a huge project with Origin's cooperation
and ported one of the games (I think it was V) to the mac for a class
project in large systems.  It was nearly finished when their semester
ended.  It had served it's purpose, (It got at least one of them a job at
Origin) and it was, reportedly, shelved indefinitely.  Garriot (Lord
British) is supposed to love the mac.  It's said that he has one on his
desk, even.  But their corporate feeling is that Mac games aren't worth the
investment due to the usual factors:  small installed base, smaller
games-buying market, price of packaging and promotion in order to turn a
profit.  Various efforts have been undertaken to petition Origin to at
least finish that port and release it, but none have had any real success. 
I guess a change in the mac gaming market, or the success of other similar
games might change their mind, though...

--Jeff
From: yjc@po.cwru.edu (Jerome Chan)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia/Spaceward Ho -- which one?
Followup-To: comp.sys.mac.games
Date: 20 Nov 1992 05:32:19 GMT
Organization: The Tofu Society of Singapore
Distribution: na
NNTP-Posting-Host: b61539.student.cwru.edu

In article <69881@cup.portal.com>, JMoylan@cup.portal.com (John Thomas
Moylan) wrote:
> 
> Spaceards Ho!: EXTREMELY simplified version of the typical space strategy,
> not much more than clicking on different buttons,  the best "feature" being
> network play.
> 
> Pax Imperia:  The game that you are probably looking for if you have played
> Reach for the Stars, Second Conflict, etc.  relying more on strategy,
> trade/economics,  politics, etc.  The big drawback is probably no network
> capability in the initial release,  but overall, a MUCH better game.

Pax Imperia reminds me a bit of Galactic Bloodshed.

---
The Evil Tofu
Xref: sparky comp.sys.mac.games:11660 rec.games.misc:18451
From: brl@kopasker.is (Bjorgvin Runar Leifsson)
Newsgroups: comp.sys.mac.games,rec.games.misc
Subject: Duplicating items in SSI games (was: Dupl. in Blades)
Date: 21 Nov 92 13:51:21 GMT
Reply-To: brl@kopasker.is (Bjorgvin Runar Leifsson)
Followup-To: comp.sys.mac.games
Organization: Kopasker Primary, Iceland

In a reply to my follow-up to the original article, I was asked to post the
replier's way to duplicate items (seems a better way than mine):

In article <1168@kopasker.is> you write:
>tominatr@ac.dal.ca writes:
>
>>Could someone please re-post the method for duplicating items in Secret of
>>the Silver Blades?  I'm wondering if it would work for Dark Queen of Krynn.
>
>>Thanks,
>
>>     - Tom N.
>
>Go to the training hall and save game.  Remove (NOT delete) one character 
>(answer YES on the 'update' question).  Create a new character and add him
>to your party.  Give the item(s) you want to duplicate to the new character
>and then remove him (Yes on update).  Load the saved game.  Remove one char-
>acter and add the new one.  You should now have the items with this new
>character PLUS those characters that carried them originally.
>
>Bjorgvin R. Leifsson
>brl@kopasker.is


There is even a quicker way:

Go to training hall and save game (just for sure)

give items you want to duplicate to one character

REMOVE this character from party

answer Y to question :'overwrite?'

ADD the same character to party

give items to other characters

REMOVE character from party

answer *N* to question 'overwrite?`

Add character to party

Tadaa!!! new items!  

Please post this message on the group, for I can't post on usenet,
just read it...

thanx in advance,
Ruud

In hope that some of you SSI players will be better off in duplicating items,

Bjorgvin R. Leifsson
brl@kopasker.is
From: hui@rainbow.uchicago.edu (Hui Dong)
Newsgroups: comp.sys.mac.games
Subject: Re: Mac game developer seeks advice
Date: 23 Nov 92 07:03:37 GMT
Organization: University of Chicago

>....
>Mr. Dong's rather heated reply to the initial inquiry of the thread "Mac
>game developer seeks advice," a reply which angrily cited a large number
>of downloads of his game from both umich and sumex with only two shareware
>checks received. Again, if memory serves, using his experience as example, Mr.
>Dong dumped rather heavily himself on ftp'ers who had, in some sense,
>cheated him of his shareware fees, and he told the initial inquirer that
>the shareware approach was, accordingly, a failure.

I wonder how do you know I am angry? All the above description of emotions
are something of your own imagination and without basis.
I cited the data to let the shareware authors have some ideas of what they
may expect. I never accuse anybody, certainly not the 1100 people who downloaded
the game (either use it or not) of any wrong doing. My game is not accepted
well by you guys, that's just a little bit disappointing. If I can't tolerate
this, I won't release it as shareware in the first place. The plea for fee
is just a desire to get some encouragement and help. After the game is done,
you play it won't cause me any more effort or time, so why not if I already
get what I can get?
(I like to end this subject, and talk and read more about Falcon MC and
Harpoon that cost me a bundle.)


Cheers
Newsgroups: comp.sys.mac.games
From: jwo@gallant.apple.com (Jamie Osborne)
Subject: Re: What is PAX IMPERIA?
Date: Mon, 16 Nov 1992 18:40:29 GMT
Reply-To: jwo@apple.com
Organization: Apple Computer, Inc.

patlin_s@cubldr.colorado.edu writes:
s

>> Well, it's rumored it hasn't gone to the beta testers yet (even though Macs
>> Place says it will be in stock Real Soon Now).
>> 
>> If it comes out in the next month it will probably be chock-full o' bugs.
>> 
>> -H-

>I have heard that beta testers have seen multiple working versions of it.
>While everyone has said that it'll be longer than Mac's place claims
>(not terribly unusual, they always think they're gonna get everything day 
>after tomorrow.) I am under the impression that it really is in the final
>stages.

>Scott.

	Scott is correct.  Testers have seen multiple versions.  The
latest one is by far the most stable, I hear.  Unless catastrophe
strikes, I am expecting to see "the real thing" in stores by
Christmas.  But then, that's just my own feeling.

-J
From: ealdrich@zeus.calpoly.edu (Eric M. Aldrich I)
Newsgroups: comp.sys.mac.games
Subject: Re: Pax Imperia Demo
Date: 23 Nov 92 02:32:03 GMT
Organization: California Polytechnic State University, San Luis Obispo

In article <1680@radius.com> pierce@radius.com (Pierce T. Wetter III) writes:
>>You apparently cannot colonize a world (so far I havent discovered how).
>
>Send your ship to the planet, then invade a region.
>
>the planet has to be hospitable to your life form.

Actually, it appears it doesn't. I've started mining colonies on some pretty
incompatible planets and moons. Have no clue how economics in the game works
yet, but I guess I'll just have to wait until the game arrives so I can read
the manual . . . .

Eric

-- 
***f**********n*****************o***********************r***********d*** ^ ***
* Eric M. Aldrich I             *  "And the Mayan panoramas             / \
* ealdrich@polyslo.calpoly.edu  *   On my pyramid pajamas              /<O>\
* ealdrich@eos.calpoly.edu      *   Haven't helped my little problem" /_____\
Newsgroups: comp.sys.mac.games
From: heeschv@cognos.com (Brian VanHeesch)
Subject: Re: Lemmings Copy Protection ARRGGHHH!!!
Organization: Cognos Incorporated, Ottawa CANADA
X-Newsreader: Tin 1.1 PL3
Date: Thu, 19 Nov 1992 20:17:09 GMT

: I bought Lemmings yesterday, and found to my dismay that their "off-
: disk-look-up-in-the-manual" cp is extremely annoying. For one, you have
: to look up a number in a table printed in very light almost invisible
: blue on a certain page. Even that I wouldn't have minded too much. But
: then came to dialog...which said "What is code 17 on the page that has this
: icon [icon here]".  WHAT?!?!?  I have to search through the manual to first
: find the &"#!@ icon?  They could be descent enough to give me a page number.
: I don't see how this accomplished anything but annoying users! Let's
: say I copied it and did not have the manual. Would giving the page number
: the table is on give me any more access to the game? NO! 

The thing that is strange is the fact that Lemmings has only ask me ONCE! for
the code number.  I don't have the demo on my machine, no funkie inits, its a 
2si w 12' color.  Weird!

I've been playing it on/off fer about 3 weeks now.

Brian Vanheesch
Newsgroups: comp.sys.mac.games
From: taihou@suliman.iss.nus.sg (Tng Tai Hou)
Subject: Armor Alley 2.0 - more request
Originator: taihou@suliman
Organization: Institute of Systems Science, NUS, Singapore
Date: Tue, 17 Nov 1992 05:20:06 GMT

I have been playing Rescue Raiders on my Apple IIe since 1984. When it came
out for the Mac as Armor Alley, wow!!!

Here are my requests:

1.  Do not slow things down on fast machines. If possible, hardcode
    certain things for speed on faster Macs.
2.  Have at least one more view. It would be thrilling to see (and not
    just hear) the action when you are flying elsewhere.
3.  Add background music which pulsates with the action. The closer
    your convoy is to the enemy (and the enemy base), the more active the
    sound.
4.  Have a more 'thump thump' sound for the chopper.
5.  Have another view which shows your selection of troops or equipment
    comming alive.
6.  Have a fast scrolling action gaming experience as found in "Star Blazer"
    in my good old Apple IIe - missles, bombs, bullets - all moving
    superbly fast, and still retain the strategic element.
7.  Have a Lemmings-like approach of individually controlling the pieces -
    both man and equipment. It would be great to stop a tank, have a repair
    vehicle travel up to it for repairs, and refuel, and rearm.
8.  Have a pseudo-3d (as oppose to real 3d) view with multiple "lanes" of
    convoy instead of just one lane. This can be seen to great effect in
    the Populos game.
9.  Have yet another view which allows the user to "pan" to for a quick view.
10. Add a super introduction.

All these eat up CPU power. But it is up to the user to determine if his/her
Mac is up to the task. Otherwise, the normal single playing view would suffice.
I believe my Quadra 950 can take all these views and music and still allow me
to play a SoundTracker piece in the background as well.

Newsgroups: comp.sys.mac.games
From: tblackma@gn.ecn.purdue.edu (Tom Blackman)
Subject: Hellcats Scenarios......
Organization: Purdue University Engineering Computer Network
Date: Wed, 18 Nov 92 03:50:02 GMT

Has anyone received the new Hellcats scenarios?  The release date from 
Mac's Place was Nov. 15.
Just waiting patiently(while tearing my hair out!!!!)
-- 
tblackma@gn.ecn.purdue.edu--------------------------Thomas Blackman
Paint em all, let the judges sort em out.          Go team Tippmann
Newsgroups: comp.sys.mac.games
From: gjb@fig.citib.com (Greg Brail)
Subject: Re: Installing Harpoon Designer Series
Organization: Citibank IBISM
Date: Mon, 16 Nov 1992 20:13:45 GMT

In article <26348@optima.cs.arizona.edu> jtgorman@cs.arizona.edu (J. Taggart Gorman) writes:
>  The only other error I have found is the sub targeting fluke.  You really
>have to be testing hard (or just really into the game you are playing) to
>find this bug.

I'm not so sure about that. It's a pretty obvious bug. I also noticed that
shipboard guns seem to work the same way -- the computer allocates some
shots from the guns. You can deallocate them, but you can't reallocate those
guns to another target, even if the guns are in range.

> Something that is not a bug in my book, but a feature, is the fact that enemy
>planes will now only fire on other planes in the group they were targeted to
>attack.  Can't tell you how many times I've shot down F-14D's loaded with 2
>Phoenix missiles each with Mig-29K's.  The longest ranged missile is a mere
>25nm, and half the time, I have to finish off some Tomcats with AA-11s!  (6nm
>range!)  No complaints here!  :)

I've seen this too -- enemy planes assigned to attack some of your planes
or ships fly straight towards them without trying to shoot down any other 
planes in their way. So, like you said, if the computer sends a mixed group
of F/A-18s and F-14s towards a Red base, I (as Red) can shoot down the planes
at close range without fear of Phoenix missiles. I suggested to 360 that
they change this, but I guess they haven't. It would make the game much
more challenging.

				greg
-- 
Greg Brail ------------------ Citibank -------------------- gjb@fig.citib.com
lose (lOOz) v. 1. a. To be unable to find; mislay. b. To incur the 
deprivation of, as by negligence or accident. 2. To be unable to maintain,
sustain, or keep. 3. The most commonly misspelled word on Usenet.
From: mem10@po.CWRU.Edu (Milton E. Moskowitz)
Newsgroups: comp.sys.mac.games
Subject: Lemmings Help needed!
Date: 17 Nov 1992 04:48:48 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Reply-To: mem10@po.CWRU.Edu (Milton E. Moskowitz)
NNTP-Posting-Host: thor.ins.cwru.edu


Greets!
	If anyone knows the answer to this dilemna, I'd greatly appreciate
some help!  I'm stuck on Level 23 of Tricky...  If I had one more
builder...  But alas I don't!  Anyone who's gotten by here, could you give
me a hand?  Thanx much!
-- 
Milton E. Moskowitz         mem10@po.CWRU.edu       IRC Operator Warlock
"We close our eyes and the World has turned around again.  
 We close our eyes and dream and another Year has come and gone." -Boingo
"Happy Happy... Joy Joy" "I'll teach you to be happy!" -Ren and Stimpy
Newsgroups: comp.sys.mac.games
From: emason@mail.trincoll.edu (Ethan A. Mason)
Subject: RE: Creepy Castle
Followup-To: comp.sys.mac.games
Organization: Trinity College, Hartford, CT.
Date: Thu, 19 Nov 1992 03:32:27 GMT

Creepy Castle is kind of like PoP, however much more amusing, I think.

I though that Creepy Castly was agreat game, and was lots of hours of fun,
I strongly recommend it.

Ethan
Newsgroups: comp.sys.mac.games
Distribution: world
From: starsabre@ultramac.uucp (JT August)
Organization: Odyssey Ultraware, Inc
Date: Thu, 19 Nov 1992 20:19:02 CDT
Subject: Re: Star Wars debate over!

I used to use an Atari 8-bit (800xl).  About a year and a half ago, I contacted
Sierra On-line about acquiring so out of print games for the 8-bits.  They
told me the products have abandoned and that they did not mind me copying said
programmes, as long as I did not pay anyone for a copy or sell copies (selling
originals was acceptable).  As far as they were concerned, the products held
no further viability and so as long as no illegal profits were being made, they
basically didn't care what happened.  This debate has gone about reguarding
the contless thousands of programmes no longer available and, for some, never
again to be available programmes.  Think about it.  If a company is no longer
in existance, and no one picked up the rights to a programme as the previous
holder vanished, who is going to care if it is copied for free.  Now
programmes still availble and/or supported by fully active companies will be
guarded religiously, sa they should be.  But if I cannot get a programme by
purchasing it in any legal way, shape, or form, I am not going to look at it
and sigh a goodbye.

This is not to say I am a pirate, I am not.  But I don't see how anyone can
say "It's not available, and will never be again, so you can't have it."

Any software programmers who's products are no longer available for ANY
computer, please respond.  I would like to hear your defence (a request I have
made on many national networks and have yet to receive one (1) reply).

John
starsabre@oui.com

Newsgroups: comp.sys.mac.games
Newsgroups: comp.sys.mac.games
Distribution: world
From: starsabre@ultramac.uucp (JT August)
Organization: Odyssey Ultraware, Inc
Date: Wed, 18 Nov 1992 10:25:25 CDT
Subject: Re: New games info wanted

I didnot know Lexicross was out for the Mac.  I love it on the IBM (oh how I
hate those lettres).  I definately recommend it.  Great twist on the drab
Wheel of Boredom <g>.

John
starsabre@oui.com
From: s2@sequent.com (Sally Squire)
Newsgroups: comp.sys.mac.games
Subject: Help with Lemmings
Date: 17 Nov 92 18:44:14 GMT
Article-I.D.: sequent.1992Nov17.184414.22901
Distribution: na
Organization: Sequent Computer Systems, Inc.

What is the secret for getting through trickly level 21? Does it just take
excellent hand eye coordination, or is there a trick I am missing
Lines: 6
Date: Wed, 18 Nov 92 09:23:53 MST
Newsgroups: comp.sys.mac.games
Subject: PGA Golf Patch
Distribution: usa
Organization: Brigham Young University, Provo UT USA
From: mikad@bones.et.byu.edu (David P. Mika)

I know that a few of y were looking for this, I will
have it uploaded to our system for the next couple of
days so if you want it send me a message and I will mail
it to you.
From: numerow@unixg.ubc.ca (Susan R. Numerow)
Newsgroups: comp.sys.mac.games
Subject: ATTN Joe D Ciarcia
Date: 17 Nov 1992 20:29:16 GMT
Organization: University of British Columbia, Vancouver, B.C., Canada
Distribution: na
NNTP-Posting-Host: unixg.ubc.ca




Joe, I am having trouble Emailing you.  ( I must have the wrong address)
The trade sounds good to me if you still want it

David
numerow@unixg.ubc.ca
:wq
From: jaesyn@carson.u.washington.edu (Jason Smith)
Newsgroups: comp.sys.mac.games
Subject: Re: Lemmings only in B/W on greyscale PowerBook!
Date: 22 Nov 92 19:43:14 GMT
Article-I.D.: u.1992Nov22.194314.26898
Organization: University of Washington

d88-jwa@dront.nada.kth.se (Jon Wdtte) writes:

>In <1992Nov20.022028.21967@u.washington.edu> jaesyn@carson.u.washington.edu (Jason Smith) writes:

>>	Wah.  Here I was looking forward to running Lemmings on my PowerBook 
>>180, but the Demo, at least, assumes any screen smaller than a 13" is a B/W, 
>>and uses the B/W graphics.  I want greyscale, dammit.  Is there a small screen

>You're mistaken.

>The PowerBook screen is only 4 bits of greyscale; Lemmings comes
>for 8 bits or 1 bit.

>Sorry,

>						/ h+

>-- 
> -- Jon W{tte, h+@nada.kth.se, Mac Hacker Suedoise (not french speaking) --

>   Speed is arbitrary. Don't believe me? Try a PowerBook 170 running
>   System 7 against a 486 laptop running Windows 3.1.

	You're right, I checked it on a 14" monitor in 8-bit, 4-bit and B/W.
Only the 8-bit offered the full screen size, and color or greyscale.  I was
suggested by someone to try the LC sized screens, are they talking about the
small screens for the 9"?  Or is there something extra in the full game that
isn't in the Demo?  It'd be nice to have a 4-bit PowerBook sized screen...
(Blatant hint to the the authors.)

-jaesyn

Jason Smith
Physics / Math
University of Washington
Newsgroups: comp.sys.mac.games