HDTenEightyP/NetNews huggingface dataset:
Newsgroups: alt.games.video.classic
Subject: 7800 joysticks
From: cvafy006@vmsb.is.csupomona.edu (Daniel Rouse, Jr.)
Date: 23 Jan 93 22:25:00 PST
Organization: California State Polytechnic University, Pomona
Nntp-Posting-User: cvafy006

Where can I get new Atari 7800 joysticks?  The things just wore our=t on us
(they aren't made that great) and we have only found the 1-button Atari
2600/compatible joysticks.  Certain games like Pole Postion and Dark Chambers
require two buttons to truly be effective.  Anyone know where I can get 7800
sticks, or a 2-button compatible w/ the 7800 stick?
-- 
Signed,

Daniel Rouse, Jr.
Sophomore, Computer Engineering 
California State Polytechnic University, Pomona (Cal Poly, Pomona)
Email: cvafy006@vmsb.is.csupomona.edu

And now...the moment we've been waiting for.  GamePro magazine and EGM
magazine proudly present:  The Arcade Champion!
From: rnm1@aber.ac.uk (Ryan McCamy)
Newsgroups: alt.games.video.classic
Subject: Re: 2600
Date: 25 Jan 93 14:34:09 GMT
Organization: University of Wales, Aberystwyth

I agree that Activision usually put out quality 2600 games.  My favorite in 
terms of graphics and playability was Decathlon.  It had all the events and
they looked almost as good as the arcade version.  I remember the game came
with the programmer's (David Crane, I think) high scores and I actually beat
his pole vault score and javelin throw score.  I never was a good long jumper,
though.  I also seem to remember that if got 9000 points and mailed Activision
a photograph of the screen with the final score they would mail you back all
kinds of really intense goodies (well...maybe just an sew-on Decathlon patch).
My photo never turned out, though.  The only bad thing about the game was the 
jiggling of the joystick got tiring toward the end, but I guess you are 
supposed to get tired at the end of the decathlon, aren't you?  (A trick I
learned for improved feel was to remove the rubber stick and play with just the
plastic one- added 300 or so points to my score.  
Newsgroups: alt.games.video.classic
From: tzcf1@isuvax.iastate.edu
Subject: vectrex wanted
Reply-To: tzcf1@isuvax.iastate.edu
Organization: Iowa State University, Ames, Iowa
Date: Sun, 24 Jan 1993 18:39:44 GMT

I am interested in buying a used vectrex.. and games.. and 3d?
Please write me if you have one to sell
Jesse
tzcf1@isuvax.bitnet
Organization: Masters student, English, Carnegie Mellon, Pittsburgh, PA
Newsgroups: alt.games.video.classic
Date: Fri, 22 Jan 1993 16:56:59 -0500 
From: Matthew A Kagle <mk52+@andrew.cmu.edu>
Subject: Re: Raiders of the Lost Ark

I never menaged to do a good enough job to get to the Ark in the closing
sequence.  What did I do wrong and what happens if you get there?
From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
Newsgroups: alt.games.video.classic
Subject: Thanks for GRAVITAR for the PC!!!
Date: 27 Jan 93 09:22:56 GMT
Organization: MIND LINK! - British Columbia, Canada

To whoever posted the UUENCODED copy of the public-domain GRAVITAR clone, my
eternal thanks.  This is one of those old arcade games that I loved but felt
I would never see again.

The PC version is nearly identical, with a really cool main screen and
opening screen (with the sun and four worlds)  Vector graphics are smooth and
the gravity is modelled properly.

And-- of course-- it runs great under a DOS box in OS/2... need to put
HW_TIMER on otherwise it's waaaaaaaaaay too fast! :)

Only problems are a) no sounds I could find b) keyboard controls are weird
(shifts, alts, capslocks) and b) no joystick or mouse support.

I had to do some strange things to get the uuencoded version unpacked-- my
newsreader missed the trailing spaces on a few lines, I had to add these
manually with a text editor and then splice the three pieces together.  Then
UUDECODE choked on the end, claiming the end of file was reached prematurely.
PKZIP didn't want to unpack the resulting ZIP but PKZIPFIX worked properly
(for once) and to make a long story short... IT WORKS!

Once again, thanks!


--
Jeremy_Reimer@ |"It turned out, as N-Man discovered later, that the black
mindlink.bc.ca | boat hadn't been after him at all.  It was full of riotous,
---------------| unemployed former James Bond villains enraged at the fall
aka THE JAGUAR!| of Communism in the Soviet Union."
---------------|
Stealth Sig#69 |  --From "N-Man #3: N-Man on Holiday"
Newsgroups: alt.games.video.classic,rec.games.video
From: grover@emunix.emich.edu (Grover Thomas)
Subject: Atari 2600/7800 games available
Organization: Eastern Michigan University
Date: Fri, 22 Jan 1993 07:41:20 GMT


OK, I have gotten a few replies about the 2600 "Gravitar" cartridges,
so I am reposting with a few other goodies.  A couple local stores
have some NEW in-the-box 2600 and 7800 games available, which I am
willing to pick up for other Atari fans:

2600 games:
  Gravitar    Crystal Castles     Venture
  Asteroids (though the Asteroids boxes are very beat-up)

7800 games:
  Asteroids  Ballblazer  Barnyard-Blaster (req. Lightgun)  Centipede
  Choplifter Crossbow    Dark-Chambers    Dig-Dug          Donkey-Kong
  Donkey-Kong-Jr    Food-Fight   Galaga   Hat-Trick        Joust
  Jinks       Karateka   One-On-One-Basketball     Pole-Position-II
  Robotron-2084     Tower-Toppler    Xevious

Price for each cartridge is $1.50 (U.S., plus shipping).  I can safely 
estimate about 3 games per pound shipping, so bulk orders will be cheaper.

If interested in any of the above, please e-mail me.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__) "wrong number that wakes you up at 3 in the morning." -Darkwing Duck (__)
From: v075p7mg@ubvmsd.cc.buffalo.edu (Jonathan G Keller)
Newsgroups: alt.games.video.classic
Subject: atari golf
Date: 27 Jan 93 14:55:00 GMT
Distribution: na
Organization: University at Buffalo
News-Software: VAX/VMS VNEWS 1.41

Am I wrong in saying, that no matter how pitiful and unimaginative the
Atari 2600 sports games were ie. Golf, Football, Home Run, they are
still kindoff neat.  Much better than Madden '93 or bases loaded. 
Newsgroups: alt.games.video.classic
From: gak@wrs.com (Richard Stueven)
Subject: Wanted:  Robotron, Star Wars, Space War
Reply-To: gak@wrs.com
Organization: Wind River Systems, Inc.
Date: Thu, 21 Jan 1993 18:34:00 GMT

If anybody in the SF Bay Area has a Robotron, Star Wars, or Space War
arcade machine for sale, let me know...I'm finally moving into a house
with enough space for all the toys I've been wanting!

thx
gak

---
Richard Stueven       AHA# 22584 |----------|
Internet:            gak@wrs.com |----GO----| Disclaimer: I'm not allowed to
ATTMAIL: ...!attmail!gakhaus!gak |---SHARX--|             have opinions.
Cow Palace:            107/H/3-4 |----------|

Newsgroups: alt.games.video.classic
From: freelanc@next12csc.wam.umd.edu (Anthony Joseph Rossello)
Subject: WPIX,NY
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Mon, 25 Jan 1993 19:58:15 GMT

just wondering if anyone remembers this classic intellivision/network 
concoction.
PIX...PIX...PIX...PIX... 
				Anthony
From: littaum@atlantis.CS.ORST.EDU (Mike Littau)
Newsgroups: alt.games.video.classic
Subject: Poll repost
Date: 28 Jan 1993 01:06:15 GMT
Organization: Computer Science Outreach Services - Oregon State University
Distribution: world
NNTP-Posting-Host: atlantis.cs.orst.edu

A repost:

If you've already voted in my poll (IE-if your email address appears in the
following message) then disregard this message.  If you have not voted...


I'm currently conducting a various poll on what people's opinions are on the
best video games of yesteryear.  Anyways, rules are as follows:

1>  Poll is for the best video games for 4 video game systems:  Atari 2600,
Atari 7800, Colecovision, and Intellivision.

2>  For *EACH* system, you can list up to 10 games which are your favorite.
So, if you happened to have all 4 systems, you'd send me 4 lists of 10
games each (assuming you have at least 10 games for each system).  If you
have less than 10 for your system(s), then just list what you have.  

For each system, the game at the top of your list gets 10 points, the game
right below it (IE-#2) gets 9 pts, and so on, until the last game on your
list (at #10) gets 1 point.  

Send these e-mail, too...

Anyways, here is a current tally on who has voted and a list of the top 3
leaders for each system.  

From: marlinb@aol.com
From SML108@PSUVM.PSU.EDU 
From MGLICKSMAN@LOYOLA.EDU 
From: chase@physics.rutgers.edu 
From: kist@acsu.buffalo.edu 
From: EGW@utkvx.utk.edu
Usenet: clf3678@ultb.rit.edu            
From: mbrockma@ecn.purdue.edu 
From: aa382@freenet.carleton.ca 
From: <adam@owlnet<adam@owlnet.rice.edu>
From: grover@emunix.emich.edu 
From: <jleitzel@magnus.acs.ohio-state.edu>
From: dux@ecn.purdue.edu 
 
 Atari 2600
 1> Pitfall! - 33 pts
 2> Space Shuttle - 24 pts
 3> Starmaster - 21 pts
  
  Atari 7800
  1> Ballblazer - 34 pts
  2> Robotron - 32 pts
  3> Xevious - 25 pts
   
   Colecovision
   1> Donkey Kong - 17 pts
   2> Donkey Kong Jr - 16 pts
   3> Turbo - 16 pts
    
    Intellivision
     
     1> Auto Racing - 15 pts
     2> Astrosmash - 14 pts
     3> Slam Dunk SP B-Ball - 10 pts
     3> NFL Football - 10 pts

Newsgroups: alt.games.video.classic
From: rsrodger@wam.umd.edu (Yamanari)
Subject: Re: worst home game
Organization: University of Maryland, College Park
Date: Tue, 26 Jan 1993 19:06:10 GMT

In article <1993Jan26.164246.23479@hubcap.clemson.edu> charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
>petitc@nuge106.its.rpi.edu (Christopher Jon Petit) writes:
>
>>mary@wam.umd.edu (Mary Louise Cassidy) writes:
>
>>>The crappiest game I have for the 2600 is Frogs N Flies by
>>>Intellivision.  SUCKS!!
>
>> No way!  That game was great---hopping around and eating flies.  And you gotta
>>love the corny "Buuurp"ing noise the frog made when it ate a fly.  :&)
>
>It certainly gets points for originality.  I'd forgotten that I even *had*
>the game till I saw this post. :)  Sneak 'n Peek is the crappiest game 
>ever made for the 2600, IMHO.


	
	Nah.  The absolute worst game ever was:  Night Driver for the 2600. 

	<I'm even withdrawlingmy nomination of ET for this one>



-- 
Attempts to lessen the burden of proof in rape | Why not put me in your kill
trials are violent assaults on civil rights.   | file?  add: "/: rsrodger/h :j"
  =====boycott=is=coercion=is=censorship=is=closed minded=is=cowardice=====
	Pyramid schemes are illegal unless you're the US government.
Newsgroups: alt.games.video.classic
From: freelanc@next12csc.wam.umd.edu (Anthony Joseph Rossello)
Subject: arcadeversions
Keywords: machineinquiry
Organization: Workstations at Maryland, University of Maryland, College Park
Date: Thu, 21 Jan 1993 17:10:15 GMT

Since jr. high I've wanted my own arcade version of a few now very hard to
machines:
	Xevious (my all-time favorite shoot 'em up with a twist)
	Tempest
	Dragon's Lair (Sensational at best but still very cool)

Every once in a while I wonder into some obscure deli or one of the rest
stops on the New Jersey Turnpike and see, at most, one of these (never 
D. Lair) and it brings back memories of hanging out in variety stores and
delis mindlessly feeding the video game monkey on my back. Life as a Long
Island youth, I guess. Anyway, if anyone knows of any leads, or is selling
one of these give me a ring, all this Sega and Nintendo crap is beginning
to get on my nerves, with a few exceptions. thanks.

		Anthony
		freelanc.umd.edu
Newsgroups: alt.games.video.classic
From: mbrockma@bank.ecn.purdue.edu (Matt Brockman)
Subject: Re: Worst video Games...
Organization: Purdue University Engineering Computer Network
Date: Sat, 23 Jan 1993 22:23:09 GMT

In article <1jqa1dINNb09@master.cs.rose-hulman.edu> woodre@HYDRA.ROSE-HULMAN.EDU writes:
>	Gopher - Farmer tries to bonk carrot-stealing gophers on the head with
>	   	 his shovel. Minutes of entertainment!

Are you kidding? This game was great!

===============================================================================
Matt Brockman                                           mbrockma@ecn.purdue.edu
-------------------------------------------------------------------------------
    "While a llama may produce some of the world's finest of wools, prized
        around the world, their breath, on the other hand, could only 
            be prized somewhere in the far reaches of llama hell."
===============================================================================
From: mol@jyu.fi (Mika O. Latokartano)
Newsgroups: alt.games.video.classic
Subject: Re: Thanks for GRAVITAR for the PC!!!
Date: 27 Jan 93 11:28:13 GMT
Organization: University of Jyvaskyla, Finland

In article <20123@mindlink.bc.ca> Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:
>To whoever posted the UUENCODED copy of the public-domain GRAVITAR clone, my
>eternal thanks.  This is one of those old arcade games that I loved but felt
>I would never see again.

  Thanks for the thanks ;)  But I must emphasize, that I only posted it, 
  I've done none of the coding.  Please send your thanks and encouragements
  to the programmer, Timo Joutsenvirta (joutsenv@cc.Helsinki.FI).  He's
  done a wonderful job, and still goes on developing the game.  
  
>The PC version is nearly identical, with a really cool main screen and
>opening screen (with the sun and four worlds)  Vector graphics are smooth and
>the gravity is modelled properly.

  Timo gladly accepts all kinds of hints and suggestions on how to further
  improve the already excellent adaption of the classic arcade game.  
  If you remember the original Gravitar by heart, mail him, and describe
  to him the details of the game.

>And-- of course-- it runs great under a DOS box in OS/2... need to put
>HW_TIMER on otherwise it's waaaaaaaaaay too fast! :)
p>
>Only problems are a) no sounds I could find b) keyboard controls are weird
>(shifts, alts, capslocks) and b) no joystick or mouse support.

  Yes, the sounds would be nice.  In my opinion, they should be kept
  simple, just as in the original game.  A Soundblaster support might
  be nice as well (to further develop the dream ;) but still nothing
  grandiose, just the original sounds as close as possible.  The advantage
  of using Soundblaster would generally be just the possibility to hook it
  up to decent speakers.  

  Joystick support might be ok, but the original game was button-controlled,
  if I recall, so the keyboard control seems like a nice idea.
  Also, joystic might present problems - for example how to precicely
  control the ship and press shields at the same time.  And then there's
  the shooting along with all else.

  The keyboard as it is now feels rather well thought out, in my opinion.
  It is easy to learn and the controls are just were I want them to be.
  Of course, a useful feature would be the possibility of configuring
  the control keys to personal preferences.

  Timo's Gravitar is indeed a dream come true ;)  Check it out; it'll
  very likely blow you away.

	- Mika
-- 
[  Mika O. Latokartano	  |    "They say the sea is cold, but the sea  ]
[  Internet : mol@jyu.fi  |     contains the hottest blood of all."    ]
[  mol@vipunen.hut.fi     |     Whales Weep Not!  -D.H.  Lawrence      ]
From: hgm@sparcler.cc.ncsu.edu (Hal G. Meeks)
Newsgroups: alt.games.video.classic
Subject: Air Raiders -- how to land?
Date: 25 Jan 93 16:59:57 GMT
Organization: NCSU

I picked up a copy of Air Raiders (by M-Network) this weekend. I've figured
out how to take off, and I'm getting pretty good at shooting planes down. 

But I run out of fuel, and can't figure out how to land to refuel.....any
one know how?

If you've not seen this game, it's a pretty decent stab at a simple flight
simulator (very simple). 

--hal

--
hgm@unity.ncsu.edu           "Office Buildings are our Pyramids." 
Newsgroups: alt.games.video.classic
From: vgriscep@wam.umd.edu (VGR (Craig Pell))
Subject: Re:  Worst Video Game Ever?
Organization: University of Maryland, College Park
Date: Sat, 23 Jan 1993 00:27:28 GMT

In article <1993Jan22.141308.10102@iscsvax.uni.edu> sprengel0348@iscsvax.uni.edu writes:
>        And the worst game of all time?  "Sneak 'n' Peek", also for the 2600,
>manufactured by the obscure (and certainly long-defunct) U.S. Games
>Corporation aka Vidtec.  This is supposed to be a hide-and-seek game geared

I agree the hiding places are maddeningly difficult to find, but once you
know how to enter them, the game is at least as decent as any other.  It
certainly provided a reasonable challenge.

I will stick with the Mythicon games as the worst ever.  Don't call any game 
the worst until you've seen a Mythicon game.  :-)
-- 
      | $000C35FA                  <>-----=------------------------=----=----<>
 VGR  | (1812 Overture)            | "The size of the brain is no measure of  |
      | I GIVE UP                  | its capacity."   - Mr. Jonathan Frisby   |
      | YOU MUST BE A  VIDEO WHIZ  <>-----=---------=------------------------<>
Newsgroups: alt.games.video.classic
From: jkeegan@cs.ulowell.edu (Jeff Keegan)
Subject: Re: WPIX,NY
Reply-To: jkeegan@cs.ulowell.edu
Organization: /usr/ug/1992/jkeegan/.organization
Date: Wed, 27 Jan 1993 10:24:58 GMT


>just wondering if anyone remembers this timely intellivision/network tv
>concoction.
>PIX...PIX...PIX...PIX...PIX...
>
>		Anthony
>

Yes!!!! As a matter of fact me and my brother were reminiscing about that
like a week or two ago..  You'd scream "PIX!" and something would happen.
The one I remember most vividly (as someone already said) was Space Armada..
And I remember being a kid thinking "wow, I wonder what kind of stuff they
had to do to get the game to fire when you talk...".. It never even OCCURRED
to us that there was probably some guy sitting there listening to the phone,
hitting the button whenever you said anything..  I also remember there was
always someone who thought he had it figured out, and would go
"PIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIXPIX!!!!!!!!!"
only to be disappointed at seeing like a tenth of them work.  I too remember
feeling unfortunate not living in New York and all... Wow, the kind of things
that we thought were cool way back then were a heck of a lot different..  :)

..Jeff Keegan

 /=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\
 | Jeff Keegan            | I told you I'd shoot, but you didn't believe me! |
 |=--==--==--==--==--==--=| WHY didn't you believe me?!  -Stinky Wizzleteats |
 | jkeegan@cs.ulowell.edu | 'Dem bats is smart! They use radar -D. Letterman |
 \=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

Newsgroups: alt.games.video.classic
From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
Subject: Re: worst home game
Organization: Clemson University
Date: Tue, 26 Jan 1993 16:42:46 GMT

petitc@nuge106.its.rpi.edu (Christopher Jon Petit) writes:

>mary@wam.umd.edu (Mary Louise Cassidy) writes:

>>The crappiest game I have for the 2600 is Frogs N Flies by
>>Intellivision.  SUCKS!!

> No way!  That game was great---hopping around and eating flies.  And you gotta
>love the corny "Buuurp"ing noise the frog made when it ate a fly.  :&)

It certainly gets points for originality.  I'd forgotten that I even *had*
the game till I saw this post. :)  Sneak 'n Peek is the crappiest game 
ever made for the 2600, IMHO.

-- 
+ Rick __     + EMAIL:charlet@hubcap.clemson.edu +   //\          + /|\ It's +
|      /aylor | IRC  : Tomalek / The Romulan     | \X/--\miga 500 |  J rainy |
+-------------+----------------------------------+----------------+----------+
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating...         +
From: mol@jyu.fi (Mika O. Latokartano)
Subject: Re: Gravitar?
Organization: University of Jyvaskyla, Finland
Date: Thu, 21 Jan 1993 08:41:28 GMT

In article <C16Iyy.4sp@ulowell.ulowell.edu> jrichard@cs.ulowell.edu (John Richardson) writes:
>
>Does anyone remember a 2600 game called Gravitar?  If anyone has it, could
>you post or reply with a description of it?  I've always wanted to 
>write a version of it, but never owned it and I can't remember exactly
>how it worked.  It had something to do with flying an asteroids-type
>spaceship around tunnels with planets that had varing gravities.

  A net-friend of mine, Timo Joutsenvirta from Finland, has coded IMHO
  an excellent adaption of the classic game for the PC.  He has stated
  it is in the PD, so I feel I can post it here if there is interest.
  The newest version is v0.49, if I recall.  I must check what version
  I have, and then post it here uuencoded, if there is enough interest
  and no objections from the readers.


	- Mika
-- 
[  Mika O. Latokartano	  |    "They say the sea is cold, but the sea  ]
[  Internet : mol@jyu.fi  |     contains the hottest blood of all."    ]
[  mol@vipunen.hut.fi     |     Whales Weep Not!  -D.H.  Lawrence      ]
Newsgroups: alt.games.video.classic
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: [2600] Games for sale
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 26 Jan 1993 00:13:55 GMT

Hey, do anyone remember this cool racing game for the 2600 which you 
race through different stage of day, from daylight, to dusk, to night, to
foggy morning, and back.  You must pass 100 cars the first time around, 
150 next time, and so much lateron...

Loved that game!
From: littaum@atlantis.CS.ORST.EDU (Mike Littau)
Newsgroups: alt.games.video.classic
Subject: Re: Classic Game Reproductions
Date: 26 Jan 1993 18:09:50 GMT
Organization: Computer Science Outreach Services - Oregon State University
NNTP-Posting-Host: atlantis.cs.orst.edu

Someone made good versions of Joust & Mario Brothers for the IBM PC (in VGA).
Although I don't know the legality of it, because from what I've heard he got
in big trouble by the rights holders to the games.
From: petitc@nuge111.its.rpi.edu (Christopher Jon Petit)
Newsgroups: alt.games.video.classic
Subject: Re: atari golf
Date: 27 Jan 93 17:15:39 GMT
Distribution: na

v075p7mg@ubvmsd.cc.buffalo.edu (Jonathan G Keller) writes:

>Am I wrong in saying, that no matter how pitiful and unimaginative the
>Atari 2600 sports games were ie. Golf, Football, Home Run, they are
>still kindoff neat.  Much better than Madden '93 or bases loaded. 

 You're right on.  It seems that, when games programmers had no powerful
graphics stuff to work with, they pushed playability and FUN as much as
possible.  But now, they can just lay back and let the pretty graphics wow
the customers, make money off it, without having much on playability.

-- 
"Protect endangered species!  Contribute to the Exxon Supporter's Fund!"
"Pay no attention to that little man behind the keyboard."
"If you want to look for fish, best not to look in desert."
"The greatest beauty in the world is beauty that is private."
From: anguilla@acpub.duke.edu (Hunganh Nguyen)
Newsgroups: alt.games.video.classic
Subject: Re: [2600] Games for sale: that racing game...
Date: 26 Jan 93 15:28:58 GMT
Organization: Duke University; Durham, N.C.


	You speak of Activision's Enduro.  Fantastic game!  IMO, the best 
racing game for the 2600.  Of course, the number of cars you have to pass is
actually 200 or 300 depending on what day it is.  The best I ever did was up to
day ten, and there were 99 days in the race!

	- @    @

           \__/    Eddie!