HDTenEightyP/NetNews huggingface dataset:
From: din@gradient.cis.upenn.edu (Clarence Din)
Newsgroups: rec.games.video
Subject: Re: TurboDuo Questions
Keywords: TTI Turbo Graphics Duo
Date: 16 Dec 92 18:59:20 GMT
Distribution: usa
Organization: University of Pennsylvania

In article <cfoon.13.0@stanford.edu> cfoon@stanford.edu (Curtis Foon) writes:
>I just bought a Turbo Duo, and I have a few questions.
>
>How does the difference in main computer ram affect games?

Plenty.  For one thing, you'll be seeing a lot more games which use a
lot more of the higher-res graphics modes.  Take a look at
Shapeshifter with its screen panning at the very beginning and end.
Also, you'll notice that SCD games don't require the sometimes long
load times of the standard CD.

>What is a TurboBooster and is it included in the TurboDuo?
>	* People mention improved graphics and sound

The Turbobooster adds a preamp to the TG-16 for sharper sound.  There
is a direct connect to your stereo system or stereo TV from the back
of the Turbobooster.  Yes, this function is inherent in the Duo and
the standard CD ROM drive.

>Any specs on the CD-ROM unit in the Turbo yet?
>	* I am surprised that TTI hasn't release them

Check out the Turboforce magazine.  Aren't there specs in there?
(Or, I must have it in some other TTI literature)

>Is the access speed of the Sega-CD comparable to the Turbo CD?

Dunno.  Can anyone answer this one?
---------------------------------------------------------------------------
Clarence K. Din
Information Systems Specialist III, Dept of Chemistry, Univ of Pennsylvania
din@gradient.cis.upenn.edu
---------------------------------------------------------------------------
I have my toys (D-50+M-EX, SR-16, TurboDuo, SNES, HP48SX) and you don't!  Nyah!
From: hm002b@uhura.cc.rochester.edu (Hasit YJM Mehta)
Newsgroups: rec.games.video
Subject: Re: Unbelievable Streets of Rage 2!
Date: 18 Dec 92 01:04:21 GMT
Organization: University of Rochester (Rochester, NY)

In article <BzF5sE.I1p@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (JER HORWITZ) writes:
>[Before I begin, my sincere thanks to Teh Kao, as always, for
>his answers to *my* questions...]
>
>I just picked up Streets of Rage 2... and damn, is it excellent!
>I'm totally shocked by the quality, especially in the "highest"
>difficulty mode. This is seriously, and I mean seriously,
>superior to any walk 'n' fight for the SNES or Genesis released
>to date. The moves are totally terrific, the characters are
>all really neat, and just everything seems right. The only
>thing that doesn't settle is the repeated music from the
>opening screens of SoR ... but I love all the tracks a lot!
>Another fabulous Yuzo Koshiro game soundtrack!
>
>And, boy, did they make the graphics wicked! You've got to love
>the animation on everyone's new moves, especially Axel's
>jumping shouler slam. I just am so totally satisfied I can't
>believe it... Sega strikes twice in one year, amazin' !
>
>Any queries to my mailbox...
>
>[ -> Jer Horwitz ] [INTERnet Game Consultant]
Any word on a possible SEGA-CD version of this game?
Hasit
From: operbwt@nextwork.rose-hulman.edu(Barry Trottier)
Newsgroups: rec.games.video
Subject: Re: Joysticks for SNES
Date: 12 Dec 1992 19:13:24 GMT
Organization: Computer Science Department at Rose-Hulman
Reply-To: operbwt@nextwork.rose-hulman.edu
NNTP-Posting-Host: yellow.nextwork.rose-hulman.edu

In article <1992Dec12.033335.23991@ucsu.Colorado.EDU> fans@ucsu.Colorado.EDU  
(SPAM w/rice) writes:
> I don't think any of those joysticks are really worth what companies seem to  
be
> charging for them. If you happen to have a little time, and an extra SNES 
> control pad, I suggest that you make your own. I've made mine, it works  
great.
> The total cost should run somewhere's around $50 or so bucks. It's not tons
> cheaper, but the parts themselves aren't exactly cheap. But you do need to  
have
> a basic knowledge of soldering, not that difficult. Besides if you realy feel
> like it, you could make a solid, two person controller, meaning both sets of
> controls on one large panel.
> Well that's just my thoughts for today, and I thought some of you might want  
toknow.
> 
> SPAM!

Just a question, how long did it take you to make a joystick?  Please reply!!

--------
Barry Trottier
e-mail:  operbwt@nextwork.rose-hulman.edu
Newsgroups: rec.games.video
From: john@meaddata.com (John Manion)
Subject: Re: Game-Gear Sonic shortcuts
Organization: Mead Data Central, Dayton OH
Date: Fri, 11 Dec 1992 20:41:51 GMT

In article <Bz3o4x.MCv@dcs.ed.ac.uk>, malcolm@epcc.ed.ac.uk (Malcolm Brown) writes:
|> 
|> 
|> Hi,
|> 
|> I have just but a game gear system and Sonic 1.  Can anyone tell me what
|> the 'secret' codes are to all me to move between levels from a menu.
|> 
|> 	thanks,
|> 
|> 		Malcolm
|> 
|> -- 
|> 
|> ============================================
|> Malcolm Brown : malcolm@epcc.edinburgh.ac.uk
|> Thinking Machines Corporation

Please post them, I'd like them also.

Another question.  How do I get to the crystal on the 
first bridge act?  It is on a ledge that I am above and can't seem to get 
down to.

Thanks for any help.
-- 
|John T Manion      | USER - The word com- |                 (513) 865-1773|   
|Mead Data Central  | puter professionals  |   Legal Collection Engineering|
|P.O. Box 933       | use when they mean   |              john@meaddata.com|
|Dayton, Ohio  45401| "idiot".             |        ...!uunet!meaddata!john|
                             -- Dave Barry
From: il@bambam.u.washington.edu (Il Hwan Oh)
Newsgroups: rec.games.video
Subject: Sonic 2 help
Date: 11 Dec 92 19:39:10 GMT
Reply-To: iho@cac.washington.edu
Organization: University of Washington, Tacoma

I need help with the Wing Fortress Zone (or whatever it's called).
I can get the one-up.  I get as far as the place with the crane things.
How do I get to the right of that tower (rudder?) thing?

-- 
Il Hwan Oh                              | "You live and learn.
Computer Facilities Manager             |   At any rate, you live."
University of Washington, Tacoma        |            -- Douglas Adams
iho@cac.washington.edu                  |
From: clf3678@ultb.isc.rit.edu (C.L. Freemesser)
Newsgroups: rec.games.video
Subject: Re: Is TG-16 $49.99 everywhere?
Date: 15 Dec 92 16:41:33 GMT
Organization: Rochester Institute of Technology
Originator: clf3678@ultb

In article <1992Dec14.182138.2795@pslu1.psl.wisc.edu> buxton@whitewater.chem.wisc.edu (buxton) writes:
>At Toys R Us this weekend, I noticed that the TG-16 is 49.99.  I hadn't  
>realized that they were marked down again.  This makes me seriously  
>consider buying one.  If I did, however, I would want a Turbobooster (or  
>whatever that thing is called that allows RCA plug connections with or  
>without the game saver feature).  Does anyone have one for cheap?
>Also, have other people noticed the drop in price in TG-16's, or is this a  
>local phenomenon?

Not at all local!  I just bought one this weekend for $49.95 at our
local Toys-R-Us.  I think this is an attempt to gain back market share 
buy dumping lots of T16s on the market for $50.  Tha machine DID come
with 2 games (Keith Courage and Ordyne), and new games are pretty cheap
these days!  I'm already agonizing over buying the CD player for $149!

 _______________________________________________________________________
 || Chris Freemesser, RIT Comp.Eng.Tech.     I'd rather have a bottle ||
 || "A professional college student" :^)     In front of me.....      ||
 || Usenet: clf3678@ultb.rit.edu             .....than have a frontal ||
 || GEnie: C.FREEMESSER                         L O B O T O M Y ! ! ! ||
 -----------------------------------------------------------------------
Newsgroups: rec.games.video
From: rcl35764@uxa.cso.uiuc.edu (Rich Lin)
Subject: Game Gear SONIC 2
Organization: University of Illinois at Urbana
Date: Wed, 16 Dec 1992 22:59:33 GMT

I usually don't post to ask for help, but I'm in the midst of finals week
and I don't wanna spend too much time pondering this:

Is there a pattern to get past the boss at Gimmick Mountain?  I spent all my
Sonics (about 23 of them) just tryin' to get past this boss.

           
Rich Lin
e-mail:  rcl35764@uxa.cso.uiuc.edu
or post it.


Newsgroups: rec.games.video
From: bneale@access.digex.com (Brian Neale)
Subject: New Genesis Titles??
Organization: Express Access Online Communications, Greenbelt, Maryland USA
X-Newsreader: Tin 1.1 PL3
Date: Fri, 11 Dec 1992 17:54:56 GMT


Subject: New Genesis Titles??
Newsgroups: rec.games.video
Organization:  
Distribution: 
Summary: 
Keywords: 

Any ideas what new SEGA Genesis games are planned to  be released before
Christmas or shorty thereafter?  Any word on X-MEN?
--
***************************
Brian Neale
bneale@access.digex.com
***************************
From: shimkevi@acs.bu.edu (Sergey Shimkevich)
Newsgroups: rec.games.video
Subject: Re: Valis II - Question...
Date: 15 Dec 92 17:27:24 GMT
Organization: Boston University, Boston, MA, USA

In article <n10eat@ofa123.fidonet.org> Kevin.Kline@ofa123.fidonet.org writes:

> They dropped the price down for that game to $19.99... Nope, it isn't worth
>your $20.00 at all!!!   It's a pretty sad game and even though they claim
>great animated sequences, all you will get is cheap animation in them with
>cheaply made "saucer-eye" girls in them.  The main character is one them.   If 
>you like playing girls that play with swords, fine... But using cheap
>animation and "saucer-eye" girls for a video game is SAD and a waste of CD
>space...

Well, as far as my tastes are concerned, I play video games mostly to see
anime-style intermissions :-)

"Saucer-eyes"? As an anime fan, I feel deeply insulted!!!

(The above is meant to be only semi-serious. Valis 2 IS a bad game, after all)

//////////////////////////////////////////////////////////////////////////////
// Ryan: What is it to you, demon?       //// Sergei Shimkevich             //
// Lune: It is Sir, Demon to you, worm!  //// shimkevi@acs.bu.edu           //
// -Phantasy Star III                    //// shimkevich@A1.tch.harvard.edu // 
Newsgroups: rec.games.video
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: GAME BYTES VIDEO GAME OF THE YEAR!
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Thu, 17 Dec 1992 05:28:20 GMT

--
Just a quick note to all who have voted so far in the Game Bytes
reader/players choice awards.  As expected, Street Fighter II is
leading, but it is remarkably slim.  I'd like to encourage all who
haven't voted yet to email your votes.  Doesn't matter what platform,
the votes will all be tallied.  Get 'em in soon.


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | Read GAME BYTES Magazine!  Found    |
|  205-730-4019 - voice      | on ftp.ulowell.edu and              |
|  205-730-6445 - fax        | wuarchive.wustl.edu.  Check it out! |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: gregf@hpnmdla.sr.hp.com (Greg Farrell)
Date: Tue, 15 Dec 1992 15:55:00 GMT
Subject: WHICH is better: Genesis or Super NES?
Organization: Hewlett-Packard, Santa Rosa, CA
Newsgroups: rec.games.video


I am planning to purchase either a Sega Genesis or an SNES for my son 
for Christmas, but have no idea which is the better value, or better machine
to get.  Any opinions which is better?


Many thanks in advance.


Greg
Newsgroups: rec.games.video
From: davem@uvmark.uucp (Dave Meeks)
Subject: Re: WHat are 'essential' carts for Genesis?
Date: Sat, 19 Dec 92 18:22:59 GMT
Organization: VMARK Software, Inc.

In article <1992Dec18.201258.17474@clark.edu> gsnow@clark.edu (Gary Snow) writes:
>In article <1992Dec18.163007.30032@uvmark.uucp> davem@uvmark.uucp (Dave Meeks) writes:
>>
>>I played Space Megaforce for awhile the other day..  I still find it way 
>>overhyped, though it seemed better than Axelay.  Easily the best shooter for
>>the SNES.  I did find some slowdown and even some problem with sprite f***
>>in certain sections.  I might buy this one... (I found it at a used store
>>for $35...  hmm... just maybe...)
>
>All I've got to say is "WHERE?" I have finished this game, and I only noticed
>VERY minor slowdown, and in the heat of battle it wasn't noticable at all.
>I had to look very hard to notice it, and when I did I would die....:-)

Well, actually in the very first level..  I should clarify it by saying it 
was VERY minor, but noticable slowdown.  It didn't affect anything I was 
doing.  It happened when their was a decent number of enemies on screen and
I used that super bomb or whatever (the swirling fire that destroys everything)
when it slowed down some...  Again, noticable, but minor and did not affect
the game play at all.  But, I made the comment because so many people have
been talking about it as having absolutely NO slowdown, etc...  
>
>And about your "problem with sprite f***" I say BS, not on this game, perhap
>you had a bad cart. The graphics are flawless on the one I play.

Again, in similar circumstances, it experienced the old "lost a rectangle".
Call it flicker, or whatever..  but it happened to me once or twice.  Again,
barely noticable and I wouldn't say anything bad about the game because of
it...
-- 
David T. Meeks            || "New shadows tugging at the corner of his eye
VMark Software, Inc.      ||  Jostling for attention as the sunlight flares
uvmark!davem@merk.com     ||  Through a curtains tear, shuffling its beams
davem%uvmark@merk.com     ||  As if in nervous anticipation of another day"
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: rec.games.video
Subject: Re: Program in assembly...NOT! (was Re: Ca
Date: 17 Dec 92 19:52:51 GMT
Organization: Lehigh University

This is sort of related to assembly...
   I heard that the CPU in the SNES only had 3 registers. This CAN'T be true!
Right? Won't this make it really slow? Even the 8085 has 7 registers...
-- 
================================== ILAN ======================================
  Query: In Nick's "Salute your shorts" show, what does Z.Z.'s name mean??
==================(Robert) Bobby Yung_______RY01@Lehigh.Edu===================
From: schen@mensa.usc.edu (Hsiung2 Chen2)
Newsgroups: rec.games.video
Subject: Zelda III questions
Date: 15 Dec 1992 19:09:44 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: mensa.usc.edu


Thanks for many replies to help me to beat the Agahnim and to begin
the trip in the dark world, finally.  Here I got some questions again:

1)The first place I should go is the eastern palace.  But I couldn't find
  a way to get to the place with a flashing number #1.  There are spray fences
  blocking the road.  How can I do?  The tiles on the ground have different
  colors and there are many stones with arrow symbols and scruptural stones
  that also block the paths.  It was uselessno matter I hit them, cut them, 
  bombed them, even sprayed magic powder on them.  Are they important?

2)Near the Zora's Water Fall and Waterfall of Wishing in the dark world,
  ther is a post indicating that there is a circle of stones.  I know we
  can throw something on it.  But I didn't find the circle of stones.
  Where is it and what can we throw?

3)After I entered in the dark world, I found I could only wander on the
  east side of the land.  The bridge to graveyard is broken and the bridge
  to the goods shop and fortune teller's house is blocked.

4)I found there is a wall with sculpture and a hole which is blocked by
  2 sculptural stones on the 2 floor outside the hyrule castle in the
  dark world.  Are there any secrets inside them?  How to get in?

5)Right now, I have sword(2), red shield, blue armor, pegasus shoes, power
  glove, flippers, and moon pearl.  I also have lamp, 3 bottles, bug net,
  book, bow, magic powder, mirror, ice rod, and ether medallion.  what are
  the next important items I should get?

I found myself stuck all the time.  So please help me!  I really appreciate
your replies.  Thank you very much.


Kathy
From: shihtape@aludra.usc.edu (Shih-ta Peng)
Newsgroups: rec.games.video
Subject: Re: Apollo joystick(was Re: Joystick, is it worth?)
Date: 12 Dec 1992 16:51:30 -0800
Organization: University of Southern California, Los Angeles, CA
NNTP-Posting-Host: aludra.usc.edu

tehyang@phakt.usc.edu (Teh Kao Yang) writes:

>I'm looking for a good joystick myself and was wondering...

>Has anyone tried the Apollo joystick?

I've had two of them since August of this year. 

> It's not made in the USA

I don't see how that should matter.

>and is only
>available from stores that import stuff from Asia but it seems like a great
>joystick.

There lies part of the problem. It would be hard to have it service for some
one who isn't electrically/mechanically inclined. But, the inside of it is
pretty simplistic. There is not much inside the actual joystick base itself
besides the micro-switches. 

> It has 6 buttons, is big and sturdy,

Big, it is. But, sturdy is a relative word in this case. I've put in many rough
hours on the two sticks. One of them had problem from the very beginning. It
would sometime not repond at all for a few seconds...but if you shake it a 
little it'll come back to life. It's ok most of the time, I must add. The other
joystick I haven't had a problem with even until now. 

> is compatible with the Genesis, SNES, Neo-Geo, and PC Engine,

I've only tried it with the SNES and the Genesis. There is a slight awkwardness
when using it with the Genesis. The B and C buttons are reverse. It's because
the buttons are set up to be used with the SNES where the B button is used
for jump where as the Genesis games invariably use C for jump. Another problem
for those of you who want to use it to play SFII is that the unit is way too
light(i.e. not heavy enough). The stick always seem to slip when you try to do
a sudden move in the heat of the battle. The last, but not least is that there
is no individual "turbo" button. You must turbo all of the six buttons together
or none at all. This does not effect SFII in anyway. There is the added feature
of slow motion, which is implemented through continuous pulsing of the "start"
button.

> and costs around $90. It sounds like a great deal to me.

Personally, I paid $55.00 for it. For that price, it was definitely a great
deal. In fact, don't get me wrong, it is a very good joystick...once you get
use to some of it's shortcomings. The response is great, and it can really take
a beating. I just want people to know what they are getting into. I am very
happy with my apollo. It's the best deal in town.

> But I was just wondering if $90 is a good price for an Apollo? Also
>are there any other multi-system joysticks out there that are reasonably
>priced?

I think the Apollo is the only multi-system joystick out there right now.

Shih-ta
From: nwsedlak@csugrad.cs.vt.edu (Neil Sedlak)
Newsgroups: rec.games.video
Subject: SNES Contents???
Date: 16 Dec 92 14:54:11 GMT
Organization: Virginia Tech Computer Science Dept, Blacksburg, VA

Could someone tell me what all the Super Nintendo (US version) comes with?
I mean as far as cables and such. I got one from a friend used, and I 
would like to know what, if anything, is missing. I thought i would be able
to hook it up through my stereo A/V reciever via RCA type cables, but I didnt
get any. Is this what should go into the MULTI-OUT port on the back of the SNES
and if so where could i BUY the cable???
From: gsnow@clark.edu (Gary Snow)
Newsgroups: rec.games.video
Subject: Re: What is "BLAST PROCESSING"????
Date: 18 Dec 92 19:26:43 GMT
Article-I.D.: clark.1992Dec18.192643.16246
Organization: Clark College, Vancouver, Wa.  USA

In article <1992Dec17.194903.58004@ns1.cc.lehigh.edu> ry01@ns1.cc.lehigh.edu (ROBERT YUNG) writes:
>All those SEGA ads with Sonic2 keep on saying "We have Blast Processing, so we
>are better than Nintendo", or something like that. WHAT is it? Maybe SEGA with
>copyright it: BlastProcessing(TM)  :-)

Yeah, I've just started seeing those ads on TV too, just what the heck are
they talking about. Looks like more hype to rake in more consumers if you
ask me.

Gary

-- 
-----
Gary Snow
uunet!clark!gsnow  or  gsnow@clark.edu
From: bishop@rutile.enet.dec.com (Lewis Bishop)
Newsgroups: rec.games.video
Subject: Re: Action Replay Codes for SNES SF222222222...
Date: 17 Dec 92 13:26:59 GMT
Reply-To: bishop@rutile.enet.dec.com (Lewis Bishop)
Organization: Digital Equipment Corporation


Andy,

You've brought up an interesting point there. If these codes are indeed pokes (? - what exactly are they?) then surely they'd be the same although the Game
Genie and Action Replay series are different makes. I can't try out the codes
because i don't have the game, but it could be possible that they're duff codes
for some reason or another. Can the author check? And has anyone used them
successfully?



					Lewis.
From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
Newsgroups: rec.games.video
Subject: Re: SNES: Game Genie, Prince of Persia,and Death Vally Rally
Date: 16 Dec 1992 07:35:53 GMT
Organization: /etc/organization
NNTP-Posting-Host: hal.gnu.ai.mit.edu

In article <1992Dec16.051344.11017@pasteur.Berkeley.EDU> victor@ucme.Berkeley.EDU (Victor Wang) writes:
>
>Well, in one article that was posted by somebody else listed the codes for
>SF2 below:(I am not sure if Game Genie is the same as Action Replay)
>
> [codes deleted]

Does anyone know if these codes will work on the Japanese version of
SF2 (what I have)?  I know there should be no reason why not, but I'm
just making sure before I (potentially) invest $50 for this :).

-Maruku of (\/)ega(/\)atts
jbrown@gnu.ai.mit.edu
Marc Brown


Newsgroups: rec.games.video
From: machala@spdc.ti.com (King Mosher)
Subject: Desert Strike Help [SNES]
Organization: Texas Instruments
Date: Tue, 15 Dec 1992 14:16:11 GMT

I've been playing Desert Strike for awhile and am on level 4, I believe
the last level. I can get through with the first three missions of saving
the oil fields, stopping oil spills and rescuing MIA's from bomb shelters,
but I can't seem to find clues as to the location of the bomb parts. 
I've blown up the entire southern part of the city and also the nuclear
reactor (saved the guy in the building who says something about "the
madman's going to try and ship parts out of the country..." but still I
only get question marks as to the location of the bomb parts. Any hints,
or spoilers would be appreciated. One other thing, the northern part of
the city has many, many mobile AA missiles which waste me from a _long_
way away. any hints on blasting these would also be appreciated.

--
              Beer - It's not just for breakfast anymore.

Chuck Machala - Semiconductor Process and Design Center - Texas Instruments