HDTenEightyP/NetNews huggingface dataset:
From: lchong@zeus.calpoly.edu (Leo Chong)
Subject: Re: Falcon 3.0: Operation Fighting Tiger Notes
Organization: California Polytechnic State University, San Luis Obispo
Distribution: na
Date: Sat, 05 Sep 1992 11:55:12 GMT

In article <Bu3EJ2.BFw@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>
>Falcon 3.0 has been extremely playable ever since the D patch.  It's
>no longer a game that doesn't work.  
>

Geez, for me, it's still a game that doesn't work.  I still occasionally see
apex flying in front of me and I see nothing on my threat indicator.  I still
see three planes behind me flying parallel shooting guns in parallel when
I only have ONE wingman flying in VStack formation.  I just can't get ACMI
not to crash for some reason (Am I not recording and save right?).  I say about
2% of the time, my wingman always finds a mig, request for engage, I grant it,
he breaks right, and woooa, I see a mig on my screen just 1 mile out. I don't
know.  Maybe I don't know how to operate my SAD radar correctly.  I always
thought SAD is idiot proof. 

Oh, just in case some dude from SH reads this, you know what I think would
be really cool is if somehow if you can control your head in padlock mode  
with your left hand(maybe this isn't a good idea if too many people own
thrustmasters weapons control) while flying joystick with right.  Or at
least make it an option so people can stick to their old habit.   Or
maybe have a mode where you can zoom out, sort of like the picture on page 74
so that you can keep track of your enemy after he pulls a hard right and still 
look for enemies on your a$$ on your radar screen(numbers don't have to appear
on the overhead display in this model; maybe a needle altimeter and airspeed
indicator is good enough w/o numbers; heck, make it look like a real cockpit!).  
lchong@athena.calpoly.edu
(Future Naval Flight School student)


Newsgroups: comp.sys.ibm.pc.games
From: edh+@SLRT1.SENSOR.RI.CMU.EDU (Eric Hornchek)
Subject: Flight Sim. Patches Uploaded
Originator: edh@SLRT1.SENSOR.RI.CMU.EDU
Organization: School of Computer Science, Carnegie Mellon
Date: Wed, 9 Sep 1992 18:42:00 GMT

Patches for the following flight simulators have been uploaded to:
ftp.uwp.edu in the pub/incoming/romulus/misc directory, and will 
eventually moved to the pub/msdos/romulus/misc directory....

Falcon 3.0  Rev D patch
A10   Patch for ver 1.5 NOT 1.0
Aces of the Pacific   First patch release
F117
Gunship 2000
Red Baron

The Dynamix patches should fix joystick problems on faster 386's, but
 they have not fixed the problem with 486DX-50's.  I've purchased a
gravis eliminator joystick card at my local wal-mart for $24 which
eliminates all joystick problems on fast machines quite nicely.  It
also provides 2 ports so I dont have to use that unreliable home made
y connector.  The card comes with a potentiometer and software to fine
tune performance for your particular machine.

Eric Hornchek
From: sharif@lamar.ColoState.EDU (Thomas Abdallah)
Newsgroups: comp.sys.ibm.pc.games
Subject: Falcon 3.0d hangs on startup
Date: 15 Sep 92 20:00:03 GMT
Organization: Colorado State University, Fort Collins, CO  80523

I've been stumped by a problem with Falcon 3.0d...  On my system,
an IBM PS/2 Model 70 with 4MB RAM and a 215MB hard drive with a
SoundBlaster/MC card, Falcon 3.0d hangs on the 'Chase' screen.

I'm running QEMM-386 with the RAM and ST:M options and loading
all of my device drivers high.

This problem can be circumvented by hitting ESC at the 'Sphere'
screen but I would really like to be able to listen to the sound
and watch the little chase.  It's especially nice to be able to
show to friends who come asking about Falcon.

BTW. I've got my settings for all sounds and voice to go to the
SoundBlaster.

Has anyone had the same experiences... If so, anyone have a fix?

Thanks in advance for any help rendered!

+--------------------------------------------------------------+
| Thomas-Sharif Abdallah        | Graduate Student in Info Sys |
| sharif@lamar.colostate.edu    |   Colorado State University  |
|                               |  Fort Collins, Colorado  USA |
+--------------------------------------------------------------+
From: hennessy@acsu.buffalo.edu (Mathew A. Hennessy)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civ:  How do you remove your own cities?
Date: 10 Sep 92 20:19:50 GMT
Organization: UB


	I put a city in a really bad spot, hemmed in by two bigger ones which
had claim to all resources that this city was near.  it never grew beyond 2,
so I am wondering how do I remove this city?
	also, what is Knoweldge good for besides inventions?  I recently had a
game where I discovered every invention and was going into "future invention"
research (which I did not see as being pparticularly useful) so I was
wondering if there was a way to turn all this knowledge into something
useful..  (oh I was at future tech 20 before the game ended) 



-- 
   /I\          Fuck 'em if they can't take a joke.
  /(*)\         hennessy@acsu.buffalo.edu                 
 /IIIII\        
/IIIIIII\       Give me SLACK or give me food (or kill me).
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: WIZARDY 7 INFO HERE!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 9 Sep 1992 14:36:48 GMT

>FLAME ON
>
>	Gee, thats nice.  Software Etc. says 9-17.  Now you tell us its the
>   end of the month.  F**king Sir-Tech, when are they ever going to actually
>   release Wiz 7 on time?  All I've got to say is, Wiz 7 had better be the

What's "on-time".  I don't really think there is such a thing.  They
can estimate until they're blue in the face, but nobody has a contract
with Sir-Tech to have it by such-an-such a date.  Would you rather
have it early and full of endless bugs?

>   greatest adventure/rpg game of all time.  They had over a year in endless
>   delays.

>       It's hopeless anyways.  When the end of Sept. comes they'll just tell
>   us that the middle of Oct. is now the release date.  No flames towards
>   Ross by the way, I love GameBytes.  I'm just a frustrated pissed off
>   Wizardry player.

Maybe you shouldn't buy it :-).  Show your displeasure with your
wallet.

|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: dbr@ocf.berkeley.edu (Daniel Rosler)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3 -- Would you believe this bug??
Date: 6 Sep 1992 08:10:11 GMT
Organization: U.C. Berkeley Open Computing Facility
NNTP-Posting-Host: avalanche.berkeley.edu

In article <1992Sep6.032256.18245@cos.com> cooper@cos.com (Gary Cooper) writes:
 >>I've noticed a few times now that there is a sure-fire way to win a "protect 
 >>ally assets" misison.  If an SU24 is approaching, lock on with the radar,
 >>then type "q" to view the threat, and he'll drop his bombs prematurely!  
 >>Although the "q" feature is something the enemy shouldn't know about, they
 >>seem to be camera shy.
 >
 >Not a bug, really - the pilot is jettisoning because you have RADAR lock,
 >and he's shitting his pants (as would you if YOU were the one in a slow
 >Sov bomber and a falcon locked you :>)

I think I tried to clear this up earlier...  What I meant was that they wouldn't
drop the load with just the radar lock.  They would dump the bombs when I used
the "q" feature to view them.  This could be a minute later and *then* they'd
drop the bombs.  It happened several times this way.



-- 

-----------------------------------------------------------------
Dan Rosler                       Internet: dbr@ocf.berkeley.edu
Because you never get a third chance to make a second impression.
-----------------------------------------------------------------
From: rlwst8+@pitt.edu (Robert L Williamson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Red Baron
Date: 6 Sep 92 18:22:02 GMT
Organization: University of Pittsburgh

Hey folks I realize these kinds of things piss you off but does anyone 
have a copy of Red Baron they could send me.  I have looked everywhere 
for it and I can't seem to get a copy.  Any help would be greatly
appreciated.



				Rob 
Newsgroups: comp.sys.ibm.pc.games
From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: Falcon 3.0: Operation Fighting Tiger
Organization: University of Illinois at Urbana
Date: Wed, 9 Sep 1992 00:34:18 GMT

dzimmerman@condor.navsses.navy.mil writes:

>>...you can only fit so much on a 320 by 200 screen....

>So why (he asks) don't the game designers catch up with the past 4 years
>of hardware development, and write a game in 640 by 480 resolution?  Falcon
>would be MUCH improved on a higher resolution screen.  I can't believe that
>it would be that much harder--in Falcon fully half the screen is instruments
>when you're looking in the cockpit, and are pretty much static.

>I go from Windows in 1024 by 768 (by 256) to Falcon at 320 x 200, and it's
>a bit of a jolt.  The sim makes up for it, really, but it would be much 
>nicer at a reasonable resolution.  

Of course we'd all have to go out and buy 486/66s with all the goodies,
just to get the plane flying, due to speed problems, but it would be fun.

	- Ryan

Newsgroups: comp.sys.ibm.pc.games
From: cooper@cos.com (Gary Cooper)
Subject: Re: F-15 III (a few tidbits)
Organization: Corporation for Open Systems
Distribution: usa  
Date: Thu, 10 Sep 1992 01:50:16 GMT

In <Btn4v5.Lt9@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:

>I hate Microprose for what they're doing!  They're always giving us
>the icing without the cake, as far as their flight sims go.  I'd
>probably still buy F-15 SE III for its looks, but would likely come
>back to Falcon 3.0 when I want to fly a real simulation.  

ditto - I'm REALLY dissapointed in B-17.  I'm never going to buy
another MProse sim till I read about it here...  
-- 
gary cooper (not the dead one)     "Non Dignis Sum!" - Waynus and Gartus 
Newsgroups: comp.sys.ibm.pc.games
From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
Subject: Re: Darklands and OS/2?
Organization: The Ohio State University
Date: Sun, 13 Sep 1992 23:30:24 GMT

mckinney@cs.utexas.edu (Durwood Y. McKinney) writes:
>I got it to run under OS/2 but it is quite slow in the menu area.
>I haven't tried it under DOS so I don't know if it's the game or
>not.  I checked HW TIMER to ON and VIDEO_RETRACE_EMULATION to OFF.

Thanks for the answer.  I got it to run finally, but I found that
I couldn't run the install program under OS/2.  I also had to turn
VIDEO_RETRACE_EMULATION to on or the animate would halt intermittently.
Strange, especially since it usually works best to turn it off.

I'll be adding this info to the Games and OS/2 summary soon.

Steve Smith
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: EOB II: A LOAD of questions...
Organization: Monash University
X-Newsreader: Tin 1.1 PL5
Date: Tue, 8 Sep 1992 00:33:33 GMT







SPOILER ALERT!!!

















Harry Bakker (I87) (bakker@fwi.uva.nl) wrote:
: To everybody who wants to help me with these pressing problems.
: 
: I'm stuck in EOB II, and it's all these mouth's there fault.
: 
: 1) The mouth on the first level of Darkmoon asks for the "Sign of Darkmoon".
:    What is that?
Haven't the foggiest idea.  I'm of the impression that you needn't worry
about it until you've completed the thing with the mouths.

: 2) On the same level there is a door which has a keyhole shaped like a circle
:    and coloured red. Where do I find the matching key?
See answer to one.

: 3) On the level with the eight mouths. One is asking for a, what I believe,
:    red diamont. Where can I find one?
Its somewhere on that level; you'll need to satisfy another mouth to gain
access - not sure which mouth :(

: 4) On the same level, another mouth asks for an object with a hidden glow.
:    What is it and where do I find it?
By trial and error, I discovered that it wanted the idol taken from the mantis
men.

: 5) On the same level, another mouth asks for "items born of greed". Now what
:    the heck are these things?
Rocks(?)  Worked for me!  There is an illusionary wall near the trapped priest
(I think), its this room that gave me the hint.

: 
: I realise I must be looking totally stupid, with all these questions. But I
: have tried everything and NOTHING seems to work. I am really desperate.
Know whatcha mean!

: 
: Thanks to everyone who lends a helping hand,
You're welcome.

: 
: -harry
: bakker@fwi.uva.nl
: 

===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!
From: hchong@netcom.com (Hoi Chong)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Beverly Hills 90210 Computer Game
Date: 14 Sep 92 15:17:29 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest)

From article <1992Sep14.141309.5361@gn.ecn.purdue.edu>, by mechalas@gn.ecn.purdue.edu (John P. Mechalas):
> In article <waynb9n.hchong@netcom.com> hchong@netcom.com (Hoi Chong) writes:
>>From article <1992Sep14.040331.8125@gn.ecn.purdue.edu>, by mechalas@gn.ecn.purdue.edu (John P. Mechalas):
>>> In article <15106@mindlink.bc.ca> Gordon_Wong@mindlink.bc.ca (Gordon Wong) writes:
>>>>There's supposed to be a BH 90210 game to be released soon. Does anybody know
>>>>what kind of game it is?
>>> 
>>> Stupid, maybe?
>>
>>Eh... what's one plus one?  Three? 
> 
> Hmm...I thought it was 11...

With them, probably 11 plus another little (but growing) 1.
Newsgroups: comp.sys.ibm.pc.games
From: avik@icase.edu (Avik Banerjee)
Subject: Re: Mantis XF5700
Organization: ICASE/NASA Langley
Date: Wed, 9 Sep 1992 17:59:50 GMT



whats the game about? (i.e. future, past, presemt, earth, golgafrinchem)


            ___ __    _ ______  __
           /   || |  / /| || | / /
          / /| || | / / | || |/ /
         / / | || |/ /  | || |\ \
        /_/  |_||___/   |_||_| \_\
  		@icase.edu
-----------------------------------------------
|"Only the insane have strength to prosper.   |
| Only those that prosper judge what is sane."|
-----------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: An invitation from Game Bytes
Keywords: game bytes magazine
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Fri, 11 Sep 1992 23:38:01 GMT

--
Just briefly, we would like to extend an open invitation to all game
players to participate in Game Bytes by joining the growing list of
reviewers.  We need your help and experience.  Please email me if
you're interested in being a part of this growing, world-wide
magazine.  It's becoming a phenomenon!


-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|
From: darrylo@hpnmdla.sr.hp.com (Darryl Okahata)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: DARKLANDS short review
Date: 4 Sep 92 18:05:15 GMT
Organization: Hewlett-Packard, Santa Rosa, CA

In comp.sys.ibm.pc.games, mmwang@adobe.com (Michael Wang) writes:

> The docs recommends not using Smartdrive with some memory managers in
> some configurations. I'm using Super PC-Kwik with QEMM 6.0 and I haven't
> noticed any problems that I can attribute to the disk cache. And the game
> does run faster with it installed.

     I've tried using QEMM with SMARTDRV, PC-KWIK, and Central Point's
PC-CACHE, and all Darklands has problems with all three on my system
(yes, I only installed one cache at a time).  It seems to work if QEMM
is not installed (I'm using QEMM's stealth, and I haven't had the time
to try disabling stealth).

     As I've seen reports of nicknames being changed (the first letter
of the name is incremented by one), I suspect that there's some memory
corruption bug (or something) in Darklands, which might be causing
problems with caches.

     -- Darryl Okahata
	darrylo@sr.hp.com
From: haugrud@plains.NoDak.edu (Michael Haugrud)
Newsgroups: comp.sys.ibm.pc.games
Subject: Keen 2 question
Date: 15 Sep 92 15:58:42 GMT
Organization: North Dakota Higher Education Computing Network

In the Washington, D.C. location in Keen2 there is a red key
card. I have not found any use for it. Is this just a teaser
or is there some secret location that I have not found?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Any opinions expressed are those my my employer, not my own. +
+ Michael Haugrud                     haugrud@plains.nodak.edu +
+ Eschew Sesquipedalianism!                                    +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Newsgroups: comp.sys.ibm.pc.games
From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Getting locks on helos......
Keywords: helos that won't go down!
Organization: Los Alamos National Laboratory
Distribution: na
Date: Sun, 13 Sep 1992 00:31:25 GMT

In article <BuGDC9.BJG@watserv1.uwaterloo.ca> ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:
>In article <nsoloway.716270029@uclagsm> nsoloway@agsm.ucla.edu (Natalie Soloway) writes:
>>Well I tried it before and I just tried it again and still I can not
>>get locks on helos with a sidewinder... I'm no dummy in this game
>>(I've only been playing the damn game every day since its release date
>>and have mastered some portions of the sim winning one campaign so
>>far). As some of you suggested before I tried to turn off my radar and
>>switch to sidewinder IR missles but still no dice. For the people that
>>said this works I think you better check up on it again! :-) 
>>
>
>Adam, I said to use AMRAAMs.  My reasoning was that choppers, especially
>something like the Gazelle, won't have a hot enough heat source to 
>attract a Sidewinder.  Its radar signature, however, should be quite
>inviting to radar missiles.
>
>Phat.

Sorry Phat, you have it bass-ackwards as others have pointed out.  The
heat signature of helo engines (turbines) should be plenty big enough.
And according to SH, the chopper blades wreak havoc on radar.

But as to the game...
I tried getting locks against SA342's and Mi24's in RF missions in OFT.
Absolutely no success with HFR.  Also tried turning off the radar and
just using AIM9's (both types).  Again, no missile (not radar) lock, and
no hits when I fired anyway.
Was able to get intermittent lock with the SAM radar setting.  It always
locks better than HFR.  Then I was able to get the kills.

Dave Masten
From: yuqian@bvc.edu (Suicidal Freshman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Falcon3 bombing question
Date: 15 Sep 92 18:41:57 CDT
Organization: Buena Vista College, Storm Lake, IA

In article <Bu6zJz.Ktx@watserv1.uwaterloo.ca>, ptran@watserv1.uwaterloo.ca (Phat H Tran) writes:

>>OK, how do you quickly get a lock on your desired target with the GBU
>>glide bombs?  Seems like there is some heinous intelligence that makes
>>it lock on every other target but the one I want.  It's also real slow
>>to unlock (using the x key I believe?  I use the WCS).


> I really don't know what the required parameters are for a GBU target
> lock, but I've been lucky in that it always seems to pick the target I'm
> after.  Try a longer approach to give you some time to cycle through 
> potential targets.

I always use T key, and it changes quick enough to get a bomb off.

SF
bvc

-- 
******************************************************************************
*           "I didn't think I ate that much!"                                *
*                                       -- Ding Chavez                       *
*----------------------------------------------------------------------------*
*                yuqian.bvc.edu		    the Suicidal Freshman            *
******************************************************************************
Newsgroups: comp.sys.ibm.pc.games
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris)
Subject: Re: WIZARDY 7 INFO HERE!
Organization: Motorola, CCR&D, CORP, Schaumburg, IL
Date: Wed, 9 Sep 1992 04:13:42 GMT

In article <c164-aa.715678761@po.berkeley.edu> c164-aa@po.berkeley.edu (Paul DuBois) writes:

)OK, let's take a step back here.  We have a bunch of people flaming MicroProse
)for releasing Darklands before it was finished -- and a sizeable number of
)said people say that it could have been a really good game, but for the
)obvious "rushed" quality.
)
)On the other hand, we have people swearing at Sir Tech for not releasing
)a game on time, causing them needless frustration and anguish.  And of course,
)saying that "Wiz 7 had better be the greatest ... game of all time".
)
)We _all_ know what's going to happen if it is released with bugs.
)
)There is a point that software companies frequently advertise products well
)before they are due.  However... big deal.  You should expect it by now.
)Get excited, stoked, <insert adjective here> when you hear of an upcoming
)game, but don't expect to know when you're going to get the thing on your HD.

Yep.  That's my view.  I'd rather have a late game that works than an
earlier one that doesn't.

Obviously, not everoyone has the same opinion :-(.

Newsgroups: comp.sys.ibm.pc.games
From: sauron@femto.engr.mun.ca (Patrick Ryan)
Subject: Out Of This World Hack Needed!
Organization: Memorial University of Newfoundland
Date: Wed, 9 Sep 1992 16:19:41 GMT

I hate code wheels.  Twice in one game?!?!?!  Help, please!

--
   ,---, ,---, ,-----, /  Of course I said it!  Do you / sauron@ / o o
  /   / /   /    /    / think  MUN  even acknowledges / femto.  /   v
 /---` /---/    /    / my existence, let alone allow / mun.ca  /   `-'
/     /   /    /    / me to speak for them?/chris@zeus rented this space
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Need Global Conquest patches. PLEASE!
Date: Wed, 09 Sep 92 14:55:24 GMT
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 

From article <18imlqINNfj5@usenet.INS.CWRU.Edu>, by jtb5@po.CWRU.Edu (Justin T. Ballard):
> 
> The subject says it all. I need the patches to global conquest. 
> I'll be most appreciative for anybody who tells me where to find
> them or sends them to me. Thanks!

Why bother.  I downloaded the patch direct from MPS BBS and it still does
not fix the mouse-goes-crazy thing (no, not solar flare).  I wonder 
what else Dan has been doing in Arkansas that kept him from correcting
this problem...

(no, I don't have the patch any longer, I deleted it in anger, kind of)