HDTenEightyP/NetNews huggingface dataset:
From: tk@mistxt.oc.com (Tom Kimball)
Subject: Multi-Player CIV (was  CIVILIZATION - Want to...?)
Organization: OpenConnect Systems, Dallas, TX
Date: Tue, 13 Oct 1992 14:44:29 GMT

In article <67540@cup.portal.com> Ordania-DM@cup.portal.com (Charles K Hughes) writes:
>  CIVILIZATION - What a great game! :)
>        Want to play with a couple of friends?

>Here's how to do it:
>
>        Want to reduce the number of civs in your current game?
>                        Or increase it?
>                93BC, 2
>                0-6
>                The range is only 0-6 because the Barbarians always exist,
>                        and there can only be 7 civilizations.  If you drop
>                        this number down to 0, the computer will probably
>                        ignore all the civilizations except yours and the
>                        barbarians.
>
>        Want to play with a couple of friends?
>                By playing with the number of civs, and changing the 
>                        player civilization number, you should be able
>                        to play a multi-player game.  NOTE: Due to the
>                        required save, edit, and reload steps such a game
>                        will take a LONG time to play.

I tried this and it doesn't work :-(   I wanted a game where both the Roman
and English were human players.  I made Romans the human player, and made
the 0x93BC value 0,1, and 2.  In every case the computer moved the English
units while I was playing the Romans.  I guess the 0x93BC value is only used
at the beginning of the game or when creating new civilizations.

To sum up the problem of doing a multi-player game:  The computer always
moves all of the non active (not in location 2) civilizations every time
a new turn starts.  If you move the Romans, save the game, and then make
the English the human player, you can't move your English units that turn 
because the computer already did while you were the Roman player.

If we can figure out a way to stop the program from moving all the "computer"
civilizations, then we can have a true multi-player game.  I see 2 possible
ways to do this:

1. Hack the game to bypass moving some of the computer civilizations.

2. Figure out enough detail of the save game file to be able to fool the 
   computer into not moving some of the computer civilizations.  Ideally we
   would figure out the entire structure of the save game file, and Charles
   Hughes post is a good start.

Anyone have more thoughts about this?
Newsgroups: comp.sys.ibm.pc.games
From: cliff@jhunix.hcf.jhu.edu (Cliff Chen)
Subject: Review of Ancients
Organization: HAC - Johns Hopkins University, Baltimore
Distribution: na
Date: Fri, 9 Oct 1992 16:09:54 GMT

For those of you who are wondering, Ancients is a new 3-D dungeon game (ala
Wizardry and Bard's Tale) which is available for ftp on ftp.ulowell.edu.

	Basically, I'm writing this review (I normally don't do this sort
of thing) because the game really really SUCKS.  In an age when most games
make the original Wizardry look almost like something a kindergartener
wrote, this game must have been written by a fetus.

	The game is one big black box.  As most people do, you can roll up
characters with various statistics, the typical strength, dexterity,
constitution, etc.  When you gain a level, then there is change that they
will improve.  Of course, what the game doesn't tell you is WHAT your
statistics are.  After you roll up the character, the statistics disappear
behind the games admittedly pretty facade.  You never get to see them
again.  But that's ok, because for the most part them seem to make
absolutely no difference anyway:  a character with 1 strength can do the
same amount of damage as one with 17.

	The game uses the normal spell point method of spellcasting, but
the game never bothers to show you how many spell points you have, it's
just guesswork on your part.

	The worst part of the game is that no matter what you do, your
character NEVER IMPROVE.  My characters went from level 1 to level 12 and
have the same probabilities to hit a monster, to run from combat, and to do
damage.  It's almost as if they haven't changed, the only thing to indicate
that they have advanced in level are the different spells that they can
cast and the number of hit points they have.  The annoying thing is that as
you progress in the dungeon, you come across progressively more powerful
monsters, but as you characters do not progress, you get your ass wiped.

	So, essentially, since the game is shareware, it's worth it.  But
don't bother registering, I don't even think the game is worth the cost of
the stamp to mail your check.

					Cliff Chen
					cliff@jhunix.hcf.jhu.edu
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: Space Quest IV
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Wed, 14 Oct 1992 01:38:51 GMT

Kenneth Sullivan (bigbro@netlink.cts.com) wrote:
: ehamrick@magnus.acs.ohio-state.edu (Eric N Hamrick) writes:
: 
: >      Does anyone know what to do on Space Quest IV when you get to Estros
: >   by your time pod.  I've tried everything I could to get off the stupid
: >   rocks.  I can't really swim in the water.  And almost everywhere I jump
: >   off the ledge I splat all over.  Help, please!
: > 
: >                     Thanks,
: >                               Eric
: 
: just roam around a bit. A large bird will pick you up, and the plot moves 
: on from there...
: 
: 
: for people who have finished it, which goddamn plug do I get? do I have 
: to get to where I need it, than go back and play it all over again?

I haven't finished it, but I've done enough to help.  Buy ANY one.  You can
always go back to change it.


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: mcganm@marcus.its.rpi.edu (Mark Robert Mcgann)
Subject: Re: Theatre of War
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Tue, 13 Oct 1992 16:04:33 GMT

In article <Bvz36v.BtD@iat.holonet.net> jskubick@iat.holonet.net (Jeff Skubick) writes:
>Has anybody actually played Theatre of War? It looks really cool from the
>box, but I don't know anybody who's actually seen it run. Is it basically
>a ray-traced static-image chess-variant, or is it kind of like a
>ray-traced Archon (THAT would be awesome!). Assuming that it's animated,
>how good is the animation? How playable is the game? How fun would the
>game be for someone who doesn't really care for board games, but who loved
>Archon I & II years ago (and still wishes that EA would make a 1024x768
>256 color version with Ultrasound support)? Thanks a lot!

I just bought the game this weekend.  I'm seriously considering returning the
game and getting another.  I played all the medieval scenarios (there are three
general scenario types medieval, contemporary, and modern) and beat every one 
on the first try with one exception that took two.  The game is also slow on
my machine.  It get's very frusterating when the movents of the mouse lag by
about 1 or two seconds in the middle of a real time battle.  Also the display
is very hard to read when you have more that one piece stacked in a square.

I am running the game off a 386-16 w/4 Mb of RAM.  The video card is an ATI
VGA WONDER + w/512K memory, I do not however have the driver with me so I am
using the ATI driver that came with the game which probalbly isn't of the 
wonder plus.  I am also running stacker although the game is on the uncompresseddrive.  

I tried the game on a 386-33 with an unknown video card last night and it seemedeven slower than my machine, I did not have a chance to optomize the game though 
Mark McGann
mcganm@rpi.edu

P.S. Does anybody out there know where I can get a SVGA driver of an ATI VGA
     WONDER+ w/512K please e-mail me if you do, thanks

Newsgroups: comp.sys.ibm.pc.games
From: dedmunds@selkirk.sfu.ca (Darran Edmundson)
Subject: Contacting Links386 Usenet open organizer
Organization: Simon Fraser University, Burnaby, B.C., Canada
Date: Fri, 9 Oct 1992 21:02:23 GMT

Is anyone else having trouble sending in their results for round 4
to Jon Grantham?  My mail keeps bouncing although it's gone through
fine for the past 3 weeks.

Jon, are you reading this?

-- 

Darran Edmundson
darran@chaos.phys.sfu.ca
From: Valaria_Vorlop@mindlink.bc.ca (Valaria Vorlop)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Out of This World
Date: 11 Oct 92 19:19:25 GMT
Organization: MIND LINK! - British Columbia, Canada
Distribution: world

****** SPOILERS SPOILERS! *******









aabdalla@pollux.usc.edu (Ahmed Abd-Allah) writes:

> How do I get past the room where two goons step out from opposite sides
> and catch me in the middle - instant annihilation?

That's just past the area where you have to run from the water you release
from the resevoir, right? If it is, here's what worked for me:

Enter the screen where the two guys appear, but walk only as far as you can
without them appearing. Make a shield or two to your left, turn around and
make several shields to your right. Then walk one step right and the guys
will appear, turn and shoot the guy on the left first, you may need to make
another shield...if you've been quick enough your right shields should hold
out long enough for you to finish him off, then turn and deal with the guy on
the right, be ready to make another shield too.

HINT: You may have noticed already, but if you crouch when you make a shield
you will be positioned correctly to shoot past it...if you are standing you
will have to step forward first.

HINT #2: The red blasts will always miss you if they come from
off-screen...not so with the white blasts.

--
* * * * * * * * * * * * * * *
Valaria_Vorlop@mindlink.bc.ca    I cried because I had no shoes
or:      a4080@mindlink.bc.ca         Until I met a man who had no feet.
* * * * * * * * * * * * * * *                          - ???
Newsgroups: comp.sys.ibm.pc.games
From: ketrenoj@ucs.orst.edu (Lord Logics)
Subject: Re: ILLEGAL TO RENT???
Organization: University Computing Services - OSU
Distribution: "na"
Date: Tue, 13 Oct 1992 23:54:08 GMT

] After having gone to Software Pipeline (which is Oregon's rent a program)
] outlet and having seen some of the titles they rent, I went home to
] look at the licensing agreement on my (purchased) Desqview package.
] In that licensing agreement, it specifically states that this software
] can NOT be rented.  It makes me wonder about the legality of what
] Software Pipline, or perhaps the enforcement of Quarterdeck's licensing
] statement.

... a year or so ago (i guess it was almost two) when renting software was
apparently deemed illegal in several states, they said they were going to
close Software Pipeline.  However, they never did.  I personally don't
understand how they can go against the little legal clips that most software
has against renting.  Perhaps they have an agreement w/ the company and this
is how it is done legally.  If my memory serves me correctly, they don't rent
any Sierra games anymore.  Apperently (i think) Sierra didn't want them renting
their games, so they just sell them.

Correct me if I am wrong on that last bit.

James
ketrenoj@ucs.orst.edu

Newsgroups: comp.sys.ibm.pc.games
From: rdippold@qualcom.qualcomm.com (Ron Dippold)
Subject: Re: KEEN WATCH: The U is Toast
Organization: Qualcomm, Inc., San Diego, CA
Date: Thu, 15 Oct 1992 00:07:12 GMT

kak1@cypress31.cray.com (Kevin Kramer) writes:
>I have to agree, I never understood what all the hype was about.  I thought
>it was one of the most boring games I have ever played, there was absolutly
>nothing to it.  I deleted it after about I played it a couple of times, it just
>couldn't hold my interest.  PLEASE don't take my comments personally it is
>just my opinion.

Well, all you're doing is saying you don't like the game.  No problem
there, it's not your cup of tea.  The original poster was upset that
Wolf 3D was selling so well because it is "such a bad game."  He
didn't get the difference between "I don't like this game" and "This
is a bad game."  
-- 
Never trust a man unless you've got his pecker in your pocket. -- LBJ
From: ian.evans@bville.gts.org (Ian Evans) 
Newsgroups: comp.sys.ibm.pc.games
Subject: BASEBALL GAMES
Date: 15 Oct 92 11:11:00 GMT
Distribution: world
Organization: Baudeville BBS - Toronto, Canada 416-283-0114 2000+ conferences
Reply-To: ian.evans@bville.gts.org (Ian Evans) 

Can anyone give me a rundown on the pros/cons of the various baseball
games for the PC.  Stats are very important, as is the ability to enter
a player's attributes (speed, strength, etc), name, etc.  A group of
friends once ran a league in Weaver 1 where we used dice at 'draft time'
to role the attributes.  I'm looking at EWBII but would like some
feedback on the other stuff out there.
                                                                                                                           
Newsgroups: comp.sys.ibm.pc.games
From: rhoge1@esk.compserv.utas.edu.au ([Robert James Hoge])
Subject: Wolf 1-6 emails -- Not really...
Organization: University of Tasmania at Launceston
Date: Fri, 9 Oct 92 07:15:28 GMT

Ok, so it was not true, and here is what I sent to everyone
who wanted it off me.  Hey, and it won't happen again.

------------------------------xxx-----------------------------------

Hey hey hey!!!

I didn't expect all these suckers asking me for all six episodes?!?!
All I expected was hate mail.
I was in a very stupid mood when I posted whatever I posted.
I'm sorry.
 In other words; I did not get wolfenstein 1-6, ok?
Sorry again.

===============================================
This article will be posted to those who wanted
me to mail them the 6 episodes and the newsgroup.
===============================================

So chill out, I don't have them.

(But I sure as hell love "hate mail"!)

-------------------------------xxx--------------------------------

-- 
 _--_|\  Finland,  ______________________________________________________
/      \ America, / [Robert James Hoge]  rhoge1@esk.compserv.utas.edu.au \
\_.--._/  France, \______________________________________________________/
      v <-------   UNIVERSITY OF TASMANIA, LAUNCESTON, A U S T R A L I A.
From: 10u6070@csdvax.csd.unsw.edu.au
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Civ: Subverting versus just a plain revolt...
Date: 8 Oct 92 15:10:48 +1000
Organization: University of New South Wales

In article <92269.063511SIMMONS@UCF1VM.BITNET>, Tad Simmons <SIMMONS@UCF1VM.BITNET> writes:
> OK, I've RtFM'ed, and I can't find where it tells the difference between using
> a diplomat to incite a revolt, and using that diplomat to subvert the city
> instead.  I know it costs twice as much, but what is the difference?  In what
> instances do you have this option (I've noticed it isn't always there...)?
> 
> Any (reasonably accurate) info would be much appreciated...
> Tad
> 
> 
RTFM again - subverting a city does not break a peace treaty, and the city is
not damaged, inciting a revolt breaks a peace treaty and causes damage.  So use
subvert when the other civilisations are at peace with you and have lots of
nukes, and you don't have SDI.

	Grant Weckert
	10u6070@csdvax.csd.unsw.edu.au
Newsgroups: comp.sys.ibm.pc.games
From: GRS00021@APPSTATE.EDU (*Dov Sherman)
Subject: Re: indy 4 fate of atlantis
Organization: APPALACHIAN STATE UNIVERSITY
Distribution: WORLD
Date: Thu, 8 Oct 1992 02:33:15 GMT
X-News-Reader: VMS NEWS 1.24

In <BvrBvF.H7x@undergrad.math.waterloo.edu> de2brown@napier.uwaterloo.ca writes:

> I think I've nearly reached the end of the game but I'm STUCK!
> I've passed the lava room and and now in the room in the center of the city.
> How do I arrange the three disks so that I can finish the game?

Go back in the lava room and look at the walls. There's a picture on the wall
which shows the correct configuration for the disks.

Newsgroups: comp.sys.ibm.pc.games
From: steve@utdallas.edu (Steve Hodo)
Subject: LSL2
Reply-To: steve@utdallas.edu
Organization: The University of Texas at Dallas, ACC
Date: Wed, 14 Oct 1992 19:52:05 GMT


Any hints on how go get a bikini top?

Thanks,

Steve
steve@utdallas.edu
Newsgroups: comp.sys.ibm.pc.games
From: scmattic@IASTATE.EDU (Felix the Cat)
Subject: Anybody Playing Scorched Earth?
Reply-To: scmattic@IASTATE.EDU (Felix the Cat)
Organization: Iowa State University
Date: Fri, 16 Oct 1992 18:57:09 GMT

My friend and I have been playing the great shareware game Schorched Earth
recently.

My question is: What play methods are other people using?
 
We usually set up 4 or 5 computer players, allow computers to buy, weapons level
3, etc.;

and then plink away until everyone is dead, buy more weaponry, and start agian.

Are there some suggestions out there to implement other challenging aspects of
the game?

Main strategies, tricks, "cheats", movement ideas, etc. are welcome.


Thanks,

Steven M.
ISU
Stat. Dept.
From: bpn@po.CWRU.Edu (Brian Nelson)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Playing modem games over the Internet?
Date: Sat, 17 Oct 1992 01:47:25 GMT
Organization: Case Western Reserve University
NNTP-Posting-Host: b62102.student.cwru.edu

Anyone know of any good games that can be played over a Novell network?
I know about Falcon, so don;t send me anything regarding that game...

Any help is greatly appreciated...
"So when I die, the first thing I will see in heaven is a score list?"
1st Law of Hacking:  leaving is much more difficult than entering.
2nd Law of Hacking:  first in, first out.
3rd Law of Hacking:  the last blow counts most.
4th Law of Hacking:  you will find the exit at the entrance.

Brian Nelson
bpn@po.cwru.edu
From: keb@cci632.cci.com (Ken Bernstein)
Newsgroups: comp.sys.ibm.pc.games
Subject: Help with Dark Queen of Krynn (Possible spoiler)
Date: 12 Oct 92 12:11:11 GMT
Organization: [Computer Consoles, Inc., Rochester, NY

HELP!!!!!!!!
I am on the third level of the tower of flame, and am stuck!  How do you get
to the 4th level?  I have killed the draconians at the spot where they get
their power, killed the master, and have gotten the volunteer gnomes.  I 
called the 900 number, and it says that there is a wingship at the shafts, but
I couldn't find them.  Am I missing something, or just being stupid?

Thanks in advance.
Newsgroups: comp.sys.ibm.pc.games
From: ce@wuee1.wustl.edu (Chris Eberhardt)
Subject: Re: CHEAT: CIV available
Keywords: CHEAT CIV
Organization: Washington University, St. Louis Mo.
Date: Fri, 9 Oct 1992 12:24:01 GMT

Mail to you bounced so i'm posting....
In article <kasycz.718400977@ngis> kasycz@geod.emr.ca (Ray Kasycz) writes:
>
>The cheats come zipped up in a uuencoded file of about 43K . Post here or
>E-Mail me if your interested and I'll try and rifle it off...
>
Please mail a copy to me or ftp to one of the usual sites.  Thanks.

chris eberhardt
ce@wuee1.wustl.edu
Newsgroups: comp.sys.ibm.pc.games
From: c89matlo@odalix.ida.liu.se (Mattias Lonnqvist)
Subject: Re: Civ: Democracy is a messad
Organization: CIS Dept, Univ of Linkoping, Sweden
Date: Wed, 7 Oct 1992 05:32:14 GMT

keith@DIALix.oz.au (Keith Johnson) writes:

>>Monarchy:  No modifier to food, resources, or trade (which means it's a +1
>>if you're moving up from anarchy or despotism).  Corruption is lower than
>>anarchy.  Military support is 1 coin per unit.  2 food units for each
>>settler unit.

>Therefore Monarchy isn't plus 1 to all food/resource/trade.
>BTW: Does anyone use Monarchy?

>Keith.

Never. I go straight for Democracy, and then stays there.

		/Mattias
--
 _____________________________________  _______________________________
| Computer Science                    ||  Mattias Lonnqvist            | 
| Linkoping Institute of Technology   ||  c89matlo@und.ida.liu.se      |
|-------------------------------------'`-------------------------------|
|Also possible to reach via fidonet - 2:204/416, Forumnet - 80:461/110 |
|     IntlNet - 57:4604/0     or    57:4604/100   , VirNet - 9:463/602 |
`----------------------------------------------------------------------'
Newsgroups: comp.sys.ibm.pc.games
From: david@ajfcal.uucp (David Field)
Subject: AMON RA PROBLEM
Keywords: help
Organization: Crafield Digital
Distribution: comp
Date: Fri, 9 Oct 1992 16:02:34 GMT



                             I made it into the furnace
                             room and saved steve. We opened
                             the circular secret door and
                             go upwards in the tunnel
                             Now I only have one problem
                             SNAKES!!!  I use the snake
                             oil but it doesn't seem to work
                             what do I do? 
                             
                             
                             
                                             KEEP THE FAITH...
From: bangarth@uwovax.uwo.ca
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Roland Soundboards: Help needed.....
Date: 13 Oct 92 14:01:12 GMT
Article-I.D.: uwovax.1992Oct13.100112.1
Organization: University of Western Ont, London

In article <1992Oct9.010529.4463@netcom.com>, primus@netcom.com (Robert keng) writes:
> Hi all:
> 
> 		I am looking for info on the Roland MT-32, LAPC-1, and their
> new SCC-1 GS. Any info is appreciated (price too :-) ), especially detailed
> specifications of each board (that would REALLY help!). I also want to know
> if they are shielded from noise and their compatibility (i.e. is SCC-1 
> compatible with MT-32 or LAPC-1 so I can use the softs written for those 
> boards too?). I've heard alot of wonderful things about these boards and they
> seem like just what I need (317 digitaly sampled instruments/SFX on board of
> SCC-1 GS? Built in DSP?) so please, if anyone out there has any detailed info
> please e-mail me. 
> 
> 		Oh yeah, one more thing: I need to know where I can get them,
> as the mom and pop shops here in the bay area only carries the locally made 
> SBPro and PAS-16. Most don't even have a clue as to what I'm talking about.
> DOes anyone know of a mail order place or maybe a computer store within the
> SF-Bay area that carries them? Thanx in advance.....
> 
> 
> primus
> primus@netcom.com

--
Thr Roland boards tend to be more available in music instrument shops. Look
for shops that advertise midi equipment.
 
*******************************************
*            Bangarth@uwo.ca              *
*******************************************
From: may@hpcesma.ce.hp.com (Elaine May)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Multi-Player CIV (was CIVILIZATION - Want to...?)
Date: 17 Oct 92 01:30:24 GMT
Article-I.D.: scd.Bw8s6p.L2s
Reply-To: may@hpcesma.ce.hp.com
Organization: HP Corporate Engineering - Palo Alto, CA
X-Newsreader: TIN [version 1.1.4 PL6]

Juha-Matti Liukkonen (jliukkon@klaava.Helsinki.FI) wrote:
: Secondly, someone said that you can only have 7 civilizations. I just
: finished a game that had 11! (Me, germans; in America, the americans,

When you kill off a civ early on, another "related" civ (same color) springs 
up on another continent to take its place.

The related civs are:
White: Russian & Roman
Yellow: Aztec & Egyptian
Light Blue: American & Chinese
Dark Blue: German & French
Grey: Indian & Mongol
Green: Babylonian & <I forgot who>
Pink: English & <I forgot who>
[I've been playing too many 5 civilization games lately.]

--
Elaine May                               Hewlett-Packard Corporate Engineering
may@hpcesma.ce.hp.com		         Palo Alto, California
Newsgroups: comp.sys.ibm.pc.games