From: j_herlih@oz.plymouth.edu (Axl)
Subject: Da Big Bad SFII Moves List :)
Organization: Plymouth State College - Plymouth, NH.
Date: Sat, 12 Dec 92 18:16:17 GMT

	    ----==>  The Complete SFII Moves List  <==----
		     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 -  all characters are assumed to be facing right
 
 -  proper range is assumed for certain moves to work

 -  note that only the movements necessary for the move are listed
    here. timing when exactly to hit what (i.e. "do I hit the kick 
    at the top of his jump or before?")  is up to you.  

     0  0  0       jab   strong  fierce   
      \ | /         o       o       o
    0 -   - 0                 
      / | \         o       o       o      		
     0  0  0      short  middle  roundhouse 

 Blanka:
 -------
 
 thunder storm       :  repeatedly hit jab or strong punch button
 
 spinning ball       :  0- or  / , pause, then -0 + any punch button 
                              0                        
 
 double claw         :  close, then fierce punch button
 
 head butt           :  -0 + strong punch button
 
 knee jab            :  -0 + short or middle kick button
 
 face bite           :  -0 + fierce punch button
 
 
 Chun Li:
 --------
 
 lightning kick      :  rapidly hit short or middle kick button
                        -hit the roundhouse kick button rapidly
                         with the middle to make the kick go faster
 
 spinning bird kick  :  |, pause, then 0 + any kick button
                        0              | 
 
 open hand hit       :  close and fierce punch button
 
 head hop            :  | + middle kick button (while in the air)
                        0
 
 throw (on ground)   :  -0 + strong or fierce punch button

 aerial slam         :  strong or fierce punch button while in air and
                        near opponent
 
 Dhalsim:
 --------
 
 yoga fire           :  |  \  -0 + any punch button ( | not required)
                        0   0                         0
 
 yoga flame          :  0-  /  |  \  -0 + any punch ( 0- not required) 
                           0   0   0
 
 throw               :  -0 + fierce punch button
 
 head grab/punch     :  -0 + strong punch button
 
 slide sweep         :   | + any kick button
                         0  
 
 head butt           :  close + fierce punch button
 
 knee jab            :  close + roundhouse kick button
 
 open hand uppercut  :  close + strong punch button
 
 spinning head dive  :  jump, then 0- or  / or \  or -0 + fierce punch    
                                         0      0
 
 spinning foot dive  :  jump, then 0- or  / or \  or -0 + roundhouse 
                                         0      0         kick
 
 E. Honda:
 ---------
 
 hundred hand slap   :  rapidly hit jab or strong punch button
                       (hit the fierce punch button rapidly with
                        the strong to do a faster slap)
                      
 
 killer head ram     :  0- or  / then pause, then -0 + any punch 
                              0  -does a double head butt when close  
 
 bear hug            :  -0 + fierce punch button
 
 repeated knee jab   :  -0 + roundhouse kick button
 
 throw               :  -0 + strong punch button
 
 body slam           :  jump + middle kick button
 
 butt drop           :  jump + short kick button
 
 double kick hit     :  close + roundhouse kick button
 
 knee butt           :  close + middle kick button
 
 double toe hit      :  close + \  + middle kick button
                                 0
 
 Guile:
 ------
 
 sonic boom          :  0- or  / , pause, then -0 + any punch button  
                              0                        
 
 razor kick          :  | or  /  , pause, then 0 + any kick button  
                        0    0                 |
 
 backdrop            :  -0 + fierce punch button
 
 throw               :  -0 + strong punch button
 
 aerial back breaker :  jump + middle or roundhouse kick button
 
 aerial throw        :  jump + strong or fierce punch button
 
 upside down kick    :  close + -0 + roundhouse kick button
 
 backhand punch      :  close + fierce punch button
 
 knee butt           :  -0 + middle kick button


 Ken/Ryu: 
 --------
 
 Sheng Long          :  -0  |  \  -0 + any punch button
 (dragon punch)             0   0

 fireball            :  |  \  -0 + any punch button ( | not required)  
                        0   0                         0
 
 hurricane kick      :  |   /  0- + any kick button ( | not required)
                        0  0                          0
 
 shoulder throw      :  -0 + strong or fierce punch button
  
 foot throw          :  -0 + middle or roundhouse kick button
 
 
 Zangief:
 --------
 
 double lariat       :  simultaneous all three punch buttons
 
 spinning pile driver:  -0  \  |  /  0-  0  0  0  -0 + any punch
                             0 0 0        \ | /        button
 
 suplex              :  -0 + fierce punch button
 
 pile driver         :  -0 + strong punch button
 
 head slam           :  -0 + roundhouse kick button
 
 back breaker        :  -0 + middle kick button
 
 heel toss           :  \  + fierce punch button
                         0
 
 shoulder throw      :  \  + strong punch button
                         0
 
 bear hug            :  \  + strong punch button
                         0
 
 face squeeze        :  -0 + strong punch button
   		            (longer range than pile driver) 
 
 head smash          :  -0 + fierce punch button
			    (longer range than suplex)
 
 body slam           :  jump, | + roundhouse kick button
                              0

 ----------
		      SFII:TCE - The Final Four
                      ^^^^^^^^   ^^^ ^^^^^ ^^^^

 Balrog:
 ------

 charging punch      :   /, pause, then -0 + any punch button    
                        0                    
                                   
 charging uppercut   :   /, pause, then -0 + any kick button    
                        0

 haymaker            :  simultaneous all three punch or all three kick 
                        buttons 
                                   
 headbutt            :  close, then  -0 + strong or fierce punch
			button  

 Bison:
 -----
 arm throw           : close -0 + strong or fierce punch button

 head stomp          :  | ,  /, 0 + any kick button
                        0   0            
                                 
 blitz kick          :  /, pause, -0 + any kick button
                       0                   
                                 
 torpedo roll        :  /, pause,  -0 + any punch button
                       0 

 Sagat:
 -----
 high tiger          :  |  \  -0 + any punch button
                        0   0                
                                  
 low tiger           :  |  \  -0 + any kick button
                        0   0 
                                  
 tiger knee          :   / , then 0 + any kick button
                        0        /            
                                  
 uppercut            :  -0 | \  -0 + any punch button
                           0  0                
                                  
 throw               :  -0 + strong or fierce punch button


 Vega:
 ----

 double-flip         :  0-, 0, 0-   (doubletap quickly)                   
                                      
 rolling claw        :  /, -0 + any punch button        
                       0                            

 slide kick          :  | + roundhouse kick button      
                        0                            

 backdrop            :  close,  -0 + fierce punch 

 aerial throw        :  jump, close + middle or roundhouse kick

                           0
 wall jump           :  /, | + any kick button  
                       0                        
                                       
 screaming eagle     :  wall jump, any punch button       
                                       
 aerial backdrop     :  wall jump, close + middle or roundhouse kick

  
 /--Direct all comments, queries, gripes,\ NOTE - Do NOT repost this 
 \--flames, etc.....to the address below./        to any newsgroup.
--
-Axl @)-->--- 
 j_herlih@oz.plymouth.edu - "There can be only one"