HDTenEightyP/NetNews huggingface dataset:
From: buzzsaw@csd4.csd.uwm.edu (Michael Elias Campbell)
Subject: Re: No longer Re: Dangerous Journeys
Keywords: Gygax,
Organization: Computing Services Division, University of Wisconsin - Milwaukee
Date: Wed, 19 Aug 1992 18:02:40 GMT

In article <darknite.714208518@camelot> darknite@camelot.bradley.edu (John S. Novak III) writes:
>In <18AUG199218095954@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
> 
>>>>EGG needs a lobotomy
>	
>>>	No, not another one!!!!
>>
>>But darling Dartanyan, every one knows that men have two heads.
>>Lobotomize that sucker before it has a chance to infect the
>>world with reproductions.  Actually, I think it may be too late.
>>Still, we have to give him credit. He did teach us all how to
>>be an obnoxious thief who thinks he knows everything.
>
>Now, now, let's not be _overly_ harsh...  After all, his primary
>crime is having lived long enough to be an impediment to the very
>field in which he pioneered.
>
>His secondary crimes are simply those of being a pompous,
>overweening, self-important ass. 
>--

 His only secondary crime is deflating the egos of stuffed shirt
 gaming-geeks like yourself. That's a big problem in the gaming hobby
 today: There are a handful of people out there who feel free to
 play "efficency expert" with every game system under the sun, but 
 lack the cajhones to put one out themselves. They feel free to
 derogitorize and insult, but scream in agony when their victum fires back,
 giving him names like 'overweening, self-important ass.'

 I ask you, can you:

 Speak with intelligence on no less than five seperate eras of human
 history?

 Design games that have been recognized as modern classics in their
 field?

 Write with skill in areas that are not your forte?

 and (IMEO) most importantly:
   Reply to cheap shots at you by immature little cretins who's
 historical knowledge is limited to Rambo movies and Tolkien rip-offs.

   Stand behind your opinions when you know you are right but the
   rest of the industry is slobbering and drooling over that "magic
   5%"??

 Let me state right now that I do not agree with everything Gygax says.
 I do however, admire the fact that in an industry that bands with the
 winds of geek opinions and rampant brown-nosing there is an individual
 who says what he means and means what he says and is not afraid to
 put it in firm, solid, print.

 Can any of you do the same?

Newsgroups: rec.games.frp
From: richard@csi.on.ca (Richard Martin)
Subject: Halfling Thieves
Organization: Carp Systems International, Kanata, ON
Date: Fri, 21 Aug 1992 21:23:49 GMT

Hi!
Has anybody here ever actually played a halfling thief?
How long did you play?
Would you do it again?
These are actually serious questions--I'm curious about
whether anybody actually plays this ridiculous class-race
combination.
Richard.
-- 
Richard Martin               	richard@csi.on.ca
If I had anything witty to say, I wouldn't put it here.
From: skeksis@pdrome.UUCP (Clayton Miner)
Newsgroups: rec.games.frp
Subject: Re: Regarding Star Wars (was Re: regarding RIFTS)
Date: 12 Aug 92 18:02:22 GMT
Organization: The PowerDrome BBS [(716)825-3614 CNet]

Dodger-Cannon,
 
   I AGREE with you on your quote from Ben Kenobi (for those who didn't plkace
it, go rent Star Wars again and pay attention this time!  ;)) but the
stormtroopers in the RPG are pretty pale comparisons to the ones *at the
begining of Star Wars*.  You gotta admit that the stormtroopers were getting
worse and worse as the movie went on.. ;)
 
  It is just that in my game I want the Imperium to be a real instrument of
terror and have the military forces to back it up.  To that end the average
naval personnel are pretty darn good too.  I have played a lot of games since I
started in 1975 and I have never enjoyed games/systems/campaigns in which the
opposition in continually wimpy.
 
Skeksis
From: doug@abby.chem.ucla.edu
Newsgroups: rec.games.frp
Subject: Re: SR: A few Questions...
Date: 18 Aug 92 15:38:11 GMT
Reply-To: doug@abby.chem.ucla.edu
Distribution: usa
Organization: Department of Chemistry, UCLA

In article <57020@mentor.cc.purdue.edu>, beast@mentor.cc.purdue.edu (Beast of Mentor) writes:
>It's been pointed out that the fire-extinguisher idea is silly (I planned to
>use it as a thermal smoke-screen).  How about thermal insulation/coolant in
>armor?

You COULD rig something like that, but keep in mind that any heat that the
person+armor system doesn't radiate away has to stay in the system... the
person (and armor, though that probably doesn't matter much) will become
unbearably hot quite rapidly.

-Doug Gibson
 doug@abby.chem.ucla.edu

Neither UCLA nor the National Science Foundation has a clue what I am doing.
They just pay me to do it.

"We have to tear you to shreds because we care." - EAC
From: beast@mentor.cc.purdue.edu (Beast of Mentor)
Newsgroups: rec.games.frp
Subject: SR: A few Questions...
Summary: Elementals + Projectiles, personal ECM
Keywords: SR, ShadowRun, SRun, Shadow Run
Date: 13 Aug 92 23:24:38 GMT
Organization: Geeker's Path and the Black Market

A question for SR theorists, what would the effect of an air elemental using
it's Movement power have on a projectile, like an arrow, for example.  Would
it improve the accuracy?  Would it increase the Power level?  Would it increase
the Damage catagory?
	-WizKid (Wizzer)


Another question, what would the effect of an ECM device be on cybereyes, or 
on electronic imaging equipment (ultrasound/thermo/low-light goggles + sights)?
What would the effect of fire-extinguishers be on thermographic eyes?
Is there anyway (in addition to the Stealth skill) to reduce noise (on a
person, not vehicle), an equivilant to nightingale slippers?  Does a full suit
of armor hide a person's odor, or make it worse (it's stuffy in there)?
	-Predator, the Silent Hunter
From: ajross@husc9.harvard.edu (Andrew Ross)
Newsgroups: rec.games.frp
Subject: Re: Dangerous Journeys
Date: 15 Aug 92 19:31:16 GMT

tsouth@techbook.com (Todd South) writes:


>I've noticed one thing that irritates me a little about the game.
>When creating a character that is some sort of caster you have to
>immediately deal with tons of tracking and documentation.  An
>initial character can legally start with over 300 spells!

	This seems to be the case in the main Mythus book, but it turns
out that there is a rule in Mythus magick which limits how many spells 
can be kept "known" (castable at a moment's notice) and "recallable" (could 
be called to mind if necessary) and how many must be researched before
they are cast. The 300+ spells are then narrowed down to two digits, with
the rest being inaccessible during adventures (except when the mage is
home, working on projects, etc.) 
	The volume of the game is its main attraction for me. I've seen to
many systems, many of them excellent, to be impressed by its mechanics. In
fact, the ability system is needlessly uniform (giving speed, power, and
capacity to categories to which these really don't seem to apply). I was
present at a chat round-table with Gary on some pay service at a friends house
(the name of the service escapes me; I don't have an account on it) and
asked him "what does, for instance, Spiritual Metaphysical Speed _mean?_
Is it the ability to pray quickly? Believe instantly?" His immediate reply
was "can you think quickly?", which didn't help much; he followed up with
a comparison to an "instant feeling for the truth of something" (or words
to that effect), which seemed fairly spurious to me. It seems to me that
the attributes (power, speed, and capacity) are fairly useless, and could
be replaced with the categories (Mnemonic, Reasoning, Muscular, Neural,
Metaphysical, and Psychic) with a minimum of trouble. Evidently, Gary was
unimpressed with my logic, and I didn't waste his time making my case; it
is his game, after all! :)
	I don't like Gygax's prose style very much (needlessly unclear and
verbose to a fault) and organization (muddled and mushy, for the most
part) but these are just cosmetic gripes for the most part. I am not enough
of a rules lawyer to worry about the fine points of the rules, and thus
unlikely to spend the half-hour it would take to look up an obscure table
or detail. I _do_ like the feel of the game, and the magic rules are very
well researched (two and a half pages or so of bibliography!) or so it
would seem to a layman like myself.
	I have yet to _play_ the game, so I can't give a definitive
verdict on DJ/M. I'm still trying to muster a playing group in Cambridge, MA.

E. P. Ross
ajross@husc.harvard.edu
From: profesor@woodowl.UUCP (Wayne Fisher)
Newsgroups: rec.games.frp
Subject: Re: SR: A few Questions...
Keywords: SR, ShadowRun, SRun, Shadow Run
Date: 13 Aug 92 20:30:42 GMT
Organization: Woodowl, Livermore CA

dv52151@uxa.cso.uiuc.edu (Axly) writes:

> beast@mentor.cc.purdue.edu (Beast of Mentor) writes:
> 
> >Another question, what would the effect of an ECM device be on cybereyes, or
> >on electronic imaging equipment (ultrasound/thermo/low-light goggles + sight
> >What would the effect of fire-extinguishers be on thermographic eyes?
> >Is there anyway (in addition to the Stealth skill) to reduce noise (on a
> >person, not vehicle), an equivilant to nightingale slippers?  Does a full su
> 
> The effect of fire-extinguishers? Do you mean you are shooting them at the
> person and it's getting in their eyes, or you are discharging them? If you
> get it in their eyes, I can't see it being a major problem, nor can I see
> discharging them being a major problem. Most fire extinguishers don't hold
> enought CO2 to alter room temperatures that much. Thermographic vision is
> more likely to look like those black and white pictures you saw during the
> gulf war than the multicolor images you see in Predator or Robocop. 
> 

Well, your right there wouldnt be a real 'problem' with shooting someone in 
the face with a fire extinguisher, however if you use a CO2 type you could
actually ENHANCE the thermographic sensitivity of the eyes temporarily, 
right after you stopped blasting em that is...  Odds are the Razorguy would
smash you one in the gut if you were close enough to blind him for the few 
seconds such a move would provide.  But within seconds the eyes would begin 
to warm up and as they did they'd be extremely sensitive to heat sources 
like your body around them...  I believe there was an article in either may 
or june in 'Defense Electronics' that covered how keeping thermographic 
sensors 'cool' kept them from being overloaded by input.  

have fun chummers

--
profesor@woodowl.UUCP  (Wayne Fisher)
Woodowl BBS, Livermore, CA
From: hapa@cats.ucsc.edu (Doug Easterly)
Newsgroups: rec.games.frp
Subject: Re: future of rec.games.frp
Date: 21 Aug 92 03:09:38 GMT
Organization: University of California, Santa Cruz
NNTP-Posting-Host: ucsco.ucsc.edu


In article <D5eTPB2w164w@cellar.org> arioch@cellar.org (Arioch) writes:
>I have heard that this newsgroup is going down on 8/25/92. Is this true? If 
>so, what is going to replace it?
>
>------
>arioch@cellar.org (Arioch)
>The Cellar BBS - (215) 654-9184

Yes, this is true. This newsgroup is being replaced by a gaggle of 
newsgroups....

	rec.games.frp.misc
	rec.games.frp.advocacy
	rec.games.frp.marketplace
	rec.games.frp.dnd


I think that's it (may be wrong.) Misc covers most of what this
used to be. Advocacy is full o' flames, and I hope dnd and market-
place seem pretty explanatory.

Oh, yes, there's an archive group, too, but I forgot the name....
(It begins with rec.games.frp, though... probably ends with
something like archives....)

So rec.games.frp will be dead, but certainly not gone.


-- 
-------------------------- Magic-------------------------------
Sandra's seen a leprechaun,	  Donald heard a mermaid sing,
Eddie touched a troll,		  Susy spied an elf,
Laurie danced with witches once,  But all the magic I have known
Charlie found som goblins' gold.  I've had to make myself.
			-Shel Silverstein
Xref: sparky rec.games.frp:24736 rec.games.frp.misc:4167 alt.zines:42 misc.misc:3176
From: smash@oucsace.cs.ohiou.edu (Scott Mash)
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.zines,misc.misc
Subject: RPG zine SS&S #2 Is Ready
Date: 18 Aug 92 14:29:34 GMT
Distribution: na
Organization: Smasher Land BBS (614)593-8359


The second issue of "Silver, Swords & Slaughter" is ready!

"Silver, Swords & Slaughter" is an amateur rpg zine that covers
nearly every rpg past and present.  All articles have been submitted
by readers, friends and net-folks.  The only charge for this small
zine is $1 which will cover the cost of the paper and stamp and will
only be distributed in the USA. (this is to keep the costs down).

I am making no money from this magazine all the money goes back into
the next issue of this zine.  "Silver, Swords & Slaughter" is nothing
special, it is done in black and white on standard 8 1/2 paper which
has been folded so you get more for your buck.

If you are interested in a subscription or just one issue please email
me at sss@smashland.nelsonville.oh.us.  

Submissions are needed for the third issue.  The authors of the
articles that have been used will receive a free copy of SS&S.
Submissions can be emailed to the address above.

Scott Mash
Editor of "Silver, Swords & Slaughter"
Sysop Of Smasher Land RPG BBS



-- 
| smash@oucsace.cs.ohiou.edu         |  Scott A. Mash               |
| smash@bigbird.cs.ohiou.edu         |  Smasher Land RPG BBS        |
| system@smashland.nelsonville.oh.us |  (614) 593-8359, 2400 Baud   |
| cs819@ouaccvmb.bitnet              |  RPG Textfiles And Utilities |
Newsgroups: rec.games.frp
From: darknite@camelot.bradley.edu (John S. Novak III)
Subject: Re: No longer Re: Dangerous Journeys
Keywords: Gygax,
Organization: Bradley University
Date: 19 Aug 92 07:15:18 GMT

In <18AUG199218095954@rosie.uh.edu> lib1p@rosie.uh.edu (Tammy Stark Blandino) writes:
 
>>>EGG needs a lobotomy
	
>>	No, not another one!!!!
>
>But darling Dartanyan, every one knows that men have two heads.
>Lobotomize that sucker before it has a chance to infect the
>world with reproductions.  Actually, I think it may be too late.
>Still, we have to give him credit. He did teach us all how to
>be an obnoxious thief who thinks he knows everything.

Now, now, let's not be _overly_ harsh...  After all, his primary
crime is having lived long enough to be an impediment to the very
field in which he pioneered.

His secondary crimes are simply those of being a pompous,
overweening, self-important ass. 
--
"Dave's Black Box Theory:
     You just worry about the input and the output; you don't worry about
     the sh*t in between."
John S. Novak, III		darknite@camelot.bradley.edu
From: gt9405b@prism.gatech.EDU (Lord Goodgulf the Ma-a-a-agical Wizard)
Newsgroups: rec.games.frp
Subject: Re: Bill Clinton and gaming
Date: 15 Aug 92 18:51:30 GMT
Distribution: usa
Organization: Georgia Institute of Technology

I'm posting this for a friend who doesn't have internet access.

In article <1992Aug14.063027.11870@techbook.com> tsouth@techbook.com (Todd South) writes:
>Ami, that goes from ridiculous to stupid.  You really mean that you
>are in favor of telling elementary level children the basics of rape,
>mutilation and degredation of others?  Also, how could this effect
>your rights in anyway?  I bet your local NOW chapter would have a
>cow!
>
>Todd...:)

From gt6944c Sat Aug 15 08:28:41 1992
Return-Path: <gt6944c@prism.gatech.edu>

If elementary children KNEW about these basics...they would ALSO know about
child molesters...KNOW that what the molester is doing is WRONG....and 
probably come forward and TELL somebody so these criminals can be STOPPED.
I've had personal experience with friends of mine who didn't know what their
father's were doing to them until they were much older...like teenagers...and
never told ANYBODY because they had been led to believe that what happened to
them was THEIR FAULT.  This is WRONG WRONG WRONG!!!  My children (though I
don't have any yet...but I AM planning on it in the future) will know about
these things before I send them out in the world with total strangers so that
there is at least a chance I will find out about an incident after the FIRST
time it happens and not years later when finding the perpetrator could be
almost impossible!!

Just my .02 worth.

Dawn

---
Dawn Lewis		CS Major for Life		gt6944c@prism.gatech.edu"Is this all that's left of my life before me? Straight jacket memories,
sedative highs?  No happy endings like they always promised.  There's got to be something left for me!" 
	-Queensryche		--Eyes of a Stranger
From: 70253.2621@CompuServe.COM (Chris & Susan Colvin)
Newsgroups: rec.games.frp
Subject: OOPS!!!  Survey
Date: 20 Aug 92 08:24:00 GMT

It seems my post intended for alt.satanism made it to a few other places
that it was not intended to go.  This note is an apology for anyone
inconvenienced.  I posted to alt-satanism@ucbvax.berkeley.edu, and somehow
it got posted here too.  Judging by the responses publically and
privately, it started quite a stir ?-). 

Once again, sorry.  If you are really inflamed, really sorry.  If you are
sooooo inflamed that you cant sleep at night, see a shrink.  Anyway, no
harm or waste of bandwidth intended.

Don't extend this thread.  Kill the survey thread if you wish, or keep it
going.  It seems like a lot of folks had fun with it.  Please, no more
e-mail however.  It's getting discarded without being opened (just no
time to read it) so don't waste time sending it.

Best wishes,
CDC



Distribution:
  Everyone >internet:soc-motss@ucbvax.berkeley.edu
  rec.games.frp >internet:rec-games-frp@ucbvax.berkeley.edu
  >internet:sci-physics@ucbvax.berkeley.edu >internet:sci-physics@ucbvax.berkeley.edu
From: Brian_Matschke@f406.n247.z2.fidonet.org (Brian Matschke)
Newsgroups: rec.games.frp
Subject: Hello out there...
Date: 13 Aug 92 06:24:46 GMT
Organization: The SUMMIT,  Frankfurt Germany
X-Comment-To: (Dennis J. Buttery)

In a message to ALL, Dennis wrote:

 DJB> I'm new to this group and was wondering if this is just for D&D style  
DJB> gaming or are there strategic simulation gamers (eg. Avalon 
 DJB> Hill...) out here as well.
 
Hello Dennis!
       Well, I asked that same question a few days ago and found out that this 
area is for Fantasy Role Playing...I wish there was an area for 
wargaming/Strategy! Since this subject is "Off Topic" here, I will netmail you 
with some ideas for PBEM (Play by E-Mail)...and others..

Ciao,

Brian
Newsgroups: rec.games.frp
From: holmes@mentor.cc.purdue.edu (Krishgan)
Newsgroups: rec.games.frp
Subject: Re: SR: A few Questions
Date: 16 Aug 92 17:46:58 GMT
Organization: the Night Crafters Associated Press

Concerning "Beasts" questions...

  1.  Movement on Projectiles (and -maybe- ballistics) I would think would
    -up- the Power level.

  2.  ECM on cybernetic stuff...good question, I'll think about it for a
    while.

  3.  Fire-Extinguishers on Thermal Vision, from the standpoint of an
    obscurity, I would say anywhere from +1 to +4 for all visual related
    tests.

  4.  Reduction of noise on a person?  Sure, A Silence spell.

  5.  Armor and BO.  Good question, if you have the chemsealed stuff, I 
    would say the scent would be reduced to near-nothing (depending on
    how it was put on).

    -Keith
From: gt7219a@prism.gatech.EDU (Christopher Michael Lawyer)
Newsgroups: rec.games.frp
Subject: Re: Email and Postings
Date: 13 Aug 92 05:56:24 GMT
Organization: Georgia Institute of Technology

In article <1992Aug13.001835.24342@cs.odu.edu> page@hurricane.cs.odu.edu (D.) writes:
>>This is a message to Beth Savage.  If that is not your name, please hit
>>'k' now.
>
>
>>Any other nosy people who got this far can feel free to reply if they think
>>they can help.  Otherwise, just BUTT OUT!  THIS IS A PRIVATE CONVERSATION!
>
>
>This is the reason for email you yo-yo.
>Please keep your postings civil.
>And Fuck Off.
>
Are you a complete ninny or what?   If you read the post you 
would realize that he *couldn't* reach her by e-mail.  He was
even nice enough to use a  so that the rest of us didn't have 
to read the entire post.  You on the other hand are a butthead.
You deleted stuff from his original post without noting the 
same.  You also quoted him out of context.  It would be the same
thing as me citing your post as:

|This is the reason           you
|
|    Fuck
>

the manatee
"Here's a quarter.  Go buy yourself a clue."
From: dart@mentor.cc.purdue.edu (Dartanyan the Witchling)
Newsgroups: rec.games.frp
Subject: Re: Dragon lancing kenders and other such sports
Date: 18 Aug 92 02:54:47 GMT
Organization: Purdue University Computing Center

In article <1992Aug16.091607.9097@generic.uucp> psavoie@terranet.cts.com (Pierre Savoie) writes:
>    A peeve of mine is people who post "filksongs" with NO indication of how
>the lyrics should be sung (usually "Sung to the tune of _____").

	Maybe you aren't supposed to sing it?
	Matbe it's just a poem?
	A peeve of mine is people who assume.

					D
Newsgroups: rec.games.frp
From: adray@Chaos.mcs.kent.edu (Adam Dray)
Subject: Re: DND ftp sites
Keywords: FTP
Organization: Kent State University
Date: Thu, 20 Aug 1992 16:44:32 GMT


==============================================================
	Anonymous FTP Sites for Role-Playing Games
==============================================================

	tybalt.caltech.edu	/pub/adnd/*
	greyhawk.stanford.edu	/D_D/*
	soda.berkeley.edu	/pub/ars-magica/*
				/pub/vampire/*
	potemkin.cs.pdx.edu	/pub/frp/*
	quayle.mu.wvnet.edu	/pub/rpg/*
	garfield.catt.ncsu.edu	/pub/DND/*
				/incoming/Dnd.stuff/*
	ftp.nau.edu		/public/rpg/*

==============================================================
	Compiled by:  adray@mcs.kent.edu (Adam Dray)
==============================================================
From: tdunn@ecst.csuchico.edu (Tim Dunn)
Newsgroups: rec.games.frp
Subject: Re: Hero System damage
Date: 22 Aug 92 15:47:11 GMT
Organization: California State University, Chico

Max Callahan writes:
>"A normal can destroy a car in minutes with his bare hands" 
>the average punch from a normal will do no damage to the car
>one punch in 36 will do 4 body (two sixs on two dice) 
>this will then do one body to the honda, it has 15. 

Hmmm, you're forgetting about pushing and haymakers, aren't you?
Depending on how you stack them (I dunno if it is a house rule
or not, but we put the push *after* the haymaker) you get either
an additional 3 or 4 dice, bringing the total to 5 or 6 dice.

Now, the average body for that many dice is the number of dice,
roughly (I'm not a statistics major.) Thus, assuimg 5 dice, it
will take a normal 8 blows to kill the car. With 6 dice, it will
take only 5 blows.

The only hitches deal with pushing: 

1) it takes a lot of end, so don't expect the normal to deal these
   blows out as fast as s/he can. 

2) this is assuming superheroic pushing rules. With Heroic pushing,
   chances are different.

-- 
If you want your spouse to listen and pay strict attention to every
word you say, talk in your sleep.
Newsgroups: rec.games.frp
From: marion@cs.tu-berlin.de (Klaus Rennecke)
Subject: Re: Including tables in computer programs
Organization: Techn. University of Berlin, Germany
Date: Wed, 19 Aug 1992 10:29:23 GMT

demon@desire.wright.edu (Stupendous Man) writes:
 > [...]
 > 	Thus the copyright for the phone book covers that specific layout, and
 > not the alphabetical listing of people and their phone numbers.
 > 
 > 	Now all you have to do is figure out if game tables are public info :).
 >  [...]

I'd say, phone book customer lists are public info, but RPG tables in
rule books are not, these are supposed to be referred to as literature.

But i wonder what if you transpose the table's contents somehow.

marion
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