HDTenEightyP/NetNews huggingface dataset:
From: oraq@ccwf.cc.utexas.edu (Oraq )
Newsgroups: comp.sys.ibm.pc.games
Subject: strikede_dont_upl.txt
Keywords: stike commander origin demo wuarchive ftp pirate
Date: 29 Sep 92 22:18:46 GMT
Article-I.D.: ut-emx.80760
Reply-To: oraq@ccwf.cc.utexas.edu (Oraq )
Distribution: na

The SA's at wuarchive have removed the Strike Commander demo.  They seem
to consider that it is a 'pirate' copu.  So, if you've got a copy, and
if you plan to ul it to another site, let us know.

Eric

<-=) Oraq (=->
---
University of Texas at Austin		                          A radical for
the Human mind;
oraq@ccwf.cc.utexas.edu			                          A radical for Capitalism;
oraq@cs.utexas.edu			                          A radical for myself.
From: ry01@ns1.cc.lehigh.edu (ROBERT YUNG)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: strike commander
Date: 29 Sep 92 03:39:50 GMT
Organization: Lehigh University

In article <7p_pa8_.hchong@netcom.com>, hchong@netcom.com (Hoi Chong) writes:
>From article <1992Sep28.022753.241775@ns1.cc.lehigh.edu>, by ry01@ns1.cc.lehigh
.edu (ROBERT YUNG):

>Well, actually I have seen a larger (like 32meg) Strike Commander demo at
>a trade show (forgot which) which has fantastic ground background.  Can't
>wait till it go into production.
>

Anybody know how big this sucker is REALLY going to be? 32 megs for a demo?!
Anyway, how fast was the demo going at? Did it run an a 486/50? :) Most
importantly (to me), are there more bitmaps of the planes at different angles
so the animation will be smoother? Thanks!
-- 
 (%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%)
  |  Off-campus address...                                          |
  |     first alley down this street, left refrigerator box. :-)    |
  |                                                                 |
   \_(Robert) Bobby Yung_______RY01@Lehigh.Edu_____________________/
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Might & Magic IV is OUT!
From: wwong@mars.uucp (Dark Wing)
Date: 2 Oct 92 19:58:26 PDT
Organization: CSLA

In article <1992Oct2.152228.59388@cc.usu.edu> slf8n@cc.usu.edu writes:
>Might & Magic IV is OUT!!!
>I have a copy in my hand, it says on the box that you need 2 megs to play it.
>t
>Like the demo I'd guess, it looks like it will be really good, I havn't
>had a chance to install it yet. I got it at Software ETC in the crossroads
>mall in SLat lake city , UTah.
>
>I'd I don't know about anybody else but I've been looking forward to this
>game since I played MM3!
>
>Happy adventuring!
>
>Johnny Georgi
> 

	I got my copy too.  However, I have one complaint about it.  In the 
demo, there were support for the PAS 16(great stereo music!).  There was one of
many other reason why I coundn't wait for the game.  After spending $60+, I was
very disappointed.  The PAS 16 support for the music is gone (something about 
not able to use the OPL3 chip in the PAS 16).  I just wish the companies don't
put out demos that have features which won't appear in the actual release.  It
is very annoying that software publishers push out software which are not 100%
bugs free or features enable.  And have to wait for patches to correct bugs or 
enable features. 

	Anyhow, it is still a good game.  I just needed to release some steam. 
Sorry, if I wasted some network bandwidth!

wwong@mars.calstatela.edu

Newsgroups: comp.sys.ibm.pc.games
From: russell@cerberus.bhpese.oz.au (Russell Sparkes)
Subject: Whats this game called ????
Organization: BHP, Newcastle, Australia
Date: Wed, 30 Sep 1992 02:26:41 GMT

I saw a game recently on my uncles Mac called Armour Alley.
I noticed with joy that it was a souped up version of a game we had on the
old apple IIe. Now, where can I get it for the IBM-PC

It's a long flat screen much like "choplifter" that scrolls left and right.
At one end is your base, at the other is the enemy base.
Each side has a helicopter with a limited number of bombs and paratroopers.
As you play the game, you can order more trucks, tanks, and ground troops to
leave your base heading for the enemy. On the way, they get to take the
various bunkers and houses etc on the way, fighting if they have to. In the
meantime, you fly your chopper over the top and drop bombs on the enemy
tanks etc heading towards your base, whilst avoiding the enemy helecopter
(or shooting it down). The idea is to overtake the enemy base.

So thats the gist of it, whats it called? Where (How) can I get it?
   Thanks for any info.
     russell.
-- 
Russell Sparkes, BHP Information Technology, Newcastle, Australia
Bits: russell@cerberus.bhpese.oz.au         Voice: +61 49 40 2132
"Say it with flowers - Give her a triffid" - not me.
Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Crack for M1 Tank Platoon?
Organization: just me
Date: Tue, 29 Sep 92 12:10:45 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Sep28.121526.4153@engage.pko.dec.com> piccicuto@pvcsse.enet.dec.com (Phil Piccicuto) writes:
>
>Dos anyone know of a crack for Microprose's M1 Tank Platoon??
>It is a real pain to keep putting in the "key" disk to play this game.
>
>Thanks,
>
>Phil

In general, it is better not to post if there are easy sources of 
information available outside the net.  Just call Microprose's 800 number,
they have cracks for all their key disk games.

	David Pipes
From: sl8nl@cc.usu.edu
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Digitized music in games
Date: 4 Oct 92 23:17:30 MDT
Organization: Utah State University

> The MOD routines may be getting faster and faster, but there will always
> be a tradeoff between the speed of the game and the quality of the sound
> when playing MODs through a dumb DAC.  With games nowadays asking so
> much out of the CPU that even a 386 barely suffices, there are few precious
> cycles left to mix the channels of a MOD in software.  Granted, much of
> the music in games get played during static menu screens, so perhaps we'll
> see a spattering of MODs in new releases.

Nope.  Watch Epic MegaGames's new releases.  Most likely CPU intensive with
module music playing.  My module player takes between 5 and 10% of my 386-16's
CPU speed.  That leaves a nice 90% for the gameplay...and on a 386-33...

Joshua Jensen
From: kenneth@ponder.csci.unt.edu (Kenneth W. Rich)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Sci-fi RPG's
Date: 29 Sep 92 00:49:39 GMT
Distribution: usa
Organization: University of North Texas

In <BvB4C8.5qA@andy.bgsu.edu> rlee@andy.bgsu.edu (Bob Lee) writes:

>Since we're all praising Wasteland so much did any of you remember its
>sequel? Fountain of Dreams.

>Even though it isn't declared the sequel to Wasteland it sure looks and
>plays a lot like it. 

>-BOB

Plays alot like it, but I never had as much fun with it than I did with
Wasteland.  Anyone want to buy that?  I loaned it to a friend, but I'm
sure I can get it back.


Ken.
Newsgroups: comp.sys.ibm.pc.games
From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: GAME BYTES: New article types wanted!!
Reply-To: ross@kaos.b11.ingr.com
Organization: Intergraph Corporation
Date: Wed, 30 Sep 1992 15:34:29 GMT

>Well met Ross,
>
>The BOOKS, Ross, don't forget the BOOKS!! **grin**
>
>Just wondering, thy file size wilt now surely go beyond 1.2 MB, mayhaps
>even beyond 1.44 MB.  Shall we all invest in a 2.88 MB drive? :-)
>
Oops!  Oh yeah, the BOOKS!  I forgot.  There are also a number of
well-written computer gaming books that could also use a review for
the benefit of all.  Thanks Winston.

Actually, no the filesize of Game Bytes (zipped) will never go beyond
1.44MB.  Actually, my intention is to make it always fit on a 1.2 MB
disk too.  Until I get to CD-ROM publishing.  muuhahahaha.  Wicked
laugh.  Then you'll be blown away.  Stick with your 1.44 MB drives.
It will do you fine by me, anyway.

-- 
|------------------------------------------------------------------|
|  Ross Erickson             |                                     |
|  ross@kaos.b11.ingr.com    | "No individual raindrop considers   |
|  205-730-4019 - voice      |  itself responsible for the flood." |
|  205-730-6445 - fax        |                                     |
|  Internet: 129.135.252.87  |                                     |
|------------------------------------------------------------------|

Newsgroups: comp.sys.ibm.pc.games
From: marke@fsi-ssd.csg.ssd.fsi.com (Mark W. Easter)
Subject: Where can I get MAPEDIT for Wolf3d?
Date: Fri, 25 Sep 1992 15:05:58 GMT
Distribution: comp.sys.ibm.pc.games
Organization: FlightSafety-SSD, Tulsa, OK, USA

Subject says it all

Thanks.
-- 
                                                                         
----------------------------------------------------------------    /|  -
Mark W. Easter            FlightSafety International               / | /|
Staff Engineer            Simulation Systems Division         -----------
Computer Systems Group    Broken Arrow, Oklahoma 74012    Flight   \ |   
marke@fsi.com             918-251-0500 x596                  Safety \|SSD
                   "You wreck 'em - we'll rack 'em"                       
----------------------------------------------------------------------------
Newsgroups: comp.sys.ibm.pc.games
From: tjg2946@ritvax.isc.rit.edu
Subject: Re: ARRGH! Code wheels
Reply-To: tjg2946@ritvax.isc.rit.edu
Organization: Rochester Institute of Technology
Date: Tue, 6 Oct 1992 13:00:25 GMT

I guess you have to go back to thinking again.  TD3 sure does sucks.

This game is not even worth 5 cents.  

Newsgroups: comp.sys.ibm.pc.games
From: dpipes@spica.srg (Dave Pipes x4552)
Subject: Re: Falcon 3.01 brainless computer pilots
Organization: just me
Date: Fri, 02 Oct 92 12:16:34 GMT
Followup-To: comp.sys.ibm.pc.games

In article <1992Oct1.225112.7309@mcc.com> knutson@mcc.com (Jim Knutson) writes:
>Here's a good one.  Last night, I was (trying to) finish up a campaign
>in Israel and was given a deep penetration CAS mission.  I knew the
>SAMs were going to be flying, so I setup a CAP and SEAD flight.  We get
>into the air and I start following the other two flights in.  Then the
>TWI starts lighting up and I hear Singer High messages from the lead
>flights.  Great I say, looks like my SEAD flight will be busy, BUT, I
>hear one of the SEAD pilots say "Dropping air to ground stores."  What
>the h*ll?!?  Both SEAD pilots just kept right on going and the whole
>mission basically fell apart from there.  My only guess is the SEAD
>flight was not flying to a SEAD waypoint yet. However, it seems pretty
>stupid to me to dump the weapons you need to defend yourself.
>
>-- 
>Jim Knutson						   | |

The SEAD guys were first in, right?  I had this problem until I realized
what happened.  I would set up a SEAD flight to precede my other planes by
2 minutes or so, near as I could figure.  This way they could take out the
ground defenses, I thought.  And they will, IFF there are *no* unengaged
enemy aircraft in the area!  If there are, these guys bug out, and they
expect you too, too.  If they ignore the local air - and they may be aware
of planes that you are not aware of - even a mig-19 could take them out as
they do their ground-attack thing.

The way to do this is to send in a flight of 2 or 4 fighters over the SEAD
target area, to arrive a minute or two before the SEAD flight itself.  This
serves two purposes: it allows them to scare off or engage any enemy planes,
and gives the enemy radars time to warm up and light up.  In an ideal world,
your SAM suppression guys show up just after a few ground radars come on
line to deal with the fighters.  The ground radars die, any enemy planes get
royally screwed, and the main flight goes right in with no problem.  Screw up
the timing more than a little, though, and your fighters get popped by the
ground stuff.  Remember, "The attack which can be planned is not the true
attack" - use the interaction of various tactics to manipulate events.  In
this case, you plan a fighter sweep over known enemy anti-air, and a ground
attack in possibly enemy controlled airspace.  Seperately, both plans are
death.  Together, they are devastating :-).

I love this game.

	David Pipes
robear@digex.com


Newsgroups: comp.sys.ibm.pc.games,comp.sys.amiga.games
From: dmsilev@athena.mit.edu (Daniel M Silevitch)
Subject: Re: Civ: Esko Aho's government effect
Organization: Massachusetts Institute of Technology
Distribution: comp
Date: Tue, 6 Oct 1992 19:27:44 GMT

In article <6890@kielouta.fi>, f1toyl@uta.fi (Topi Ylinen) writes:
|> First of all, thanks to everyone who helped me. I simply did not realize
|> maintaining all those City Improvements cost me THAT much every turn!
|> And I had systematically built each one of the City Improvements as soon
|> as I discovered them to all of my cities... a good thing i did not do the
|> same with wonders! :=)

Wonders of the World do not have any maintanance costs, and they cannot be sold.
Also, only one city on the map can have each wonder, so you don't have to worry
about increased costs from a Wonder.

|> 
|> --
|> *****************************************************************************
|> TOPI YLINEN		f1toyl@kielo.uta.fi
|> =============================================================================
|> The brotherbeat to any bull-eyed bulbomasons with an applemeter of
|> blunderblood in his veins... the philo-oxidative paygreen pathofinder,
|> a terror firmly tiger-belted in a toad-twisting taxbus.
|> *****************************************************************************  

Daniel Silevitch                         dmsilev@athena.mit.edu
Newsgroups: comp.sys.ibm.pc.games
From: med2062@ultb.isc.rit.edu (M.E. Donnaruma)
Subject: Re: siege
Originator: med2062@ultb
Organization: Rochester Institute of Technology
Date: Tue, 29 Sep 1992 00:34:35 GMT

In article <1a33anINNceg@bigboote.WPI.EDU> dodger@planet10.WPI.EDU (DoDGeR) writes:
>could someone please send me a copy of this great game?
>thanx

     Quick! Someone flame him for his stupidity! Might as well have said
"Hey FBI! Arrest me for Pirating!" DoDGeR!!!! oh well...

     Mark
From: lasse@mits.mdata.fi (Lasse Reinikainen)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: No Street Fighter II for IBM :(
Date: 6 Oct 92 04:34:55 GMT
Organization: Microdata Oy, Helsinki, Finland

In article <16009@mindlink.bc.ca> Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer) writes:

>Doesn't the Amiga have a 255 colour mode?

No - Amiga has max 32 pure colors (from palette of 4096). It is also possible
to use 64 or 4096 colors, but these modes require some tricks (these modes are
directly supported by Amiga hardware so you don't need any programming tricks).

>In any case, we know it's possible to look virtually identical if not better
>in MCGA 320x200x256 on the PC.

Yes it is, but I'm worried about playability.

    __________________           __                 
    \_________________|)____.---'--`---.____
                  ||    \----.________.----/
                  ||     / /    `--'                  lasse@mits.mdata.fi
                __||____/ /_
               |___         \
                   `--------'
Newsgroups: comp.sys.ibm.pc.games
From: hchong@netcom.com (Hoi Chong)
Subject: Re: Key-disk... It's back again!!
Organization: Netcom - Online Communication Services  (408 241-9760 guest) 
Distribution: na
Date: Tue, 6 Oct 1992 00:44:03 GMT

From article <1992Oct5.215206.32277@xylogics.com>, by simpson@steam.Xylogics.COM (Reid Simpson):
> If CDROMs get cheap enough, then pirates will "press" them. The vinyl
> record bootlegging wasn't prevented by the expense of making masters and
> pressing them, and I suspect that CD foundries aren't going to be much
> more expensive. In fact, I can envision whole collections of games on
> CD, making CDs pirating well worth the effort. Secondly, your argument
> about mandatory docs holds as long as they are printed. When docs become
> hypertext help and are bundled on the CD, then the pirates go to town...

Some of you might disagree, but I found Reid to be quite realistic.  LIke
I said before I have a friend who knows a guy who has a CD-ROM duplicating
machine for $20,000 (used).  He can press a CD-ROM for 46 minutes, and cost
about $1.  Now not every Tom and Dick can afford $20,000 (probably a little
less soon), but I bet there will be many, many small-time pirates who 
can invest that much. 

And then what will happen?  The game companies will once again make us
use manual protection ON TOP OF the CD-ROM protection. 
Newsgroups: comp.sys.ibm.pc.games
From: ins866n@lindblat.cc.monash.edu.au (D.A. Svendsen)
Subject: Re: WC II Fixes?
Organization: Monash University
X-Newsreader: TIN [version 1.1 PL6]
Date: Mon, 5 Oct 1992 04:53:10 GMT

On the subject of WC2 fixes, occasionally during play my ship's guns
go into autofire and the craft goes into an uncontrollable spin or fails
to maneuvre (sp?) at all.  Perhaps out of range values on the joystick are
being read????  Is there a patch for this?
Any help would be appreciated.


===========================================================================
 Dean Svendsen - 2nd Year Comp Science    |   
  Monash University - Clayton Campus      | How much wood could a woodchuck  
   Melbourne, Victoria, 3192.             | chuck if a woodchuck could
                                          | chuck wood?  
 email:ins866n@lindblat.cc.monash.edu.au  |   
  or                                      |      - Guybrush Threepwood  
       ins866n@aurora.cc.monash.edu.au    |    Le Chuck's Revenge (Act I)  
===========================================================================
                  A day not wasted is a day wasted!!!

Newsgroups: comp.sys.ibm.pc.games
From: f89-cmb@alv.nada.kth.se (Mikael Bjrn)
Subject: Re: EMERGENCY: Lightning Club isn't a Police
Organization: Royal Institute of Technology, Stockholm, Sweden
Date: Sat, 3 Oct 1992 20:45:16 GMT

In article <1992Oct3.214354.1@mars.ibioc.serpukhov.su> orlov@mars.ibioc.serpukhov.su writes:
>                 L I G H T N I N G     C L U B      A L E R T    
>
>                   ******** To all the game fans: **********
>
>HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEY !!!!!
>
>Someone posted a letter containing the following warning:
>
>"Lightning Club may be a kind of Pirate Police" (or something like it)
>
>We, the founders of the Lightning Club, claim that we are NOT A PIRATE POLICE!
>We are from RUSSIA! - indicated by ".SU" at the end of our email address.
>There's no copyright law in here -- so how can we be a pirate police!?
>
>Now, to all the people who wrote us and wanted to trade:
>
>Where are you??? We've opened a new service especially for YOU, but
>you had disappeared. We are waiting for your offers. We hope you SHALL
>be our clients. So don't forget about us and remember: we are NOT a Police!
>
>						Lightning Club
>

I just want to know the Internet-adress, that is the number version of this
adress. This because our system don't know of any .su systems. So please tell
me somehow. I prefer e-mail.

Thank's in advance and hope to hear from you.
Mikael
From: wcalderw@nmsu.EDU (CALDERWOOD)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: The Multi Player Games Network...a little info
Date: 5 Oct 92 21:56:07 GMT
Organization: New Mexico State University, Las Cruces, NM


>This Morning after staring blankly at the add in this months CGW I called
>the 800-number for the MPG Network to get the starters kit and 10 free hours
>did have an internet connection  (mpgn.com) which i have since telnetted to
>and it does exist (I have no login yet...nor the base software for the
>games themselves).


Hmmmm I just telneted to mpgn.com and I have a login prompt. :)
I think I'll try to ftp to it.

William A. Calderwood
wcalderw@nmsu.edu
From: mmwang@adobe.com (Michael Wang)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Dark Sun AD&D Series from SSI, When?
Date: 5 Oct 92 19:52:49 GMT
Distribution: na
Organization: Adobe Systems Incorporated

In article <uzun.718170362@crash> uzun@crash.cts.com (Roger Uzun) writes:
>Does anyone know when SSI intends to release its Dark Sun game
>for the PC, or Amiga?  It is advertised in Computer Gaming
>World, it is the latest and greatest of the AD&D TSR games
>from SSI.

They seem to have slipped on this game (VERY rare for SSI). Latest
I've heard is sometime in November.

-- 
Michael Wang
mmwang@mv.us.adobe.com
From: Hinding.1@nd.edu (John E. Hinding)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: STRUCTURE OF THIS NEWSGROUP
Date: 5 Oct 92 02:27:02 GMT
Followup-To: comp.sys.ibm.pc.games
Organization: University of Notre Dame

In article <BvMBt8.Gt3@mentor.cc.purdue.edu>, jewell@mace.cc.purdue.edu
(Larry Jewell) wrote:
> 
> In article <1992Oct4.200235.9349@netcom.com> obrien@netcom.com (Robert O'Brien) writes:
> ....
> >So, where would you put Wolfenstein 3D???   I got hooked on the 'Shareware'
> >which is actually freeware with ads, then I sent $60 for all the later levels
> >and the hint/cheat book.
> 
> What's wrong with putting it in .shareware?  You can only split a hair so 
> many times.
> 
> >No, all we need to do is establish a group netiquette, post it frequently,
> >and wade through the few newbie messages that don't have the desired 
> >tag characters in their headings.
> 
> If it works,  I'll send you a valuable prize!  It hasn't worked elsewhere
> and only aggravates the situation when the unofficial moderators start
> over-reacting to every thing posted.
> 
> Larry J
>    
> -- 
> #L.W. Jewell Moderator at the Veterans Information Site (veteran@cc.purdue.edu)#
> #& WWII-L Listowner: "Sunday's horoscope is note worthy because of its strange,#
> #sudden and wholly unpredictable and inexplicable occurrences, affecting all   #
> #phases of life." "Your Horoscope" L.A. Evening Herald Express, Sat, 12/06/41  #	
	The problem is that thier are very few posts about shareware games. 
Mention  anyother shareware game that has more than two articles about it
except wolf3d.  While the subject tag is not the best, I really don't see
any alterantive except for splitting up by category wich has it's own
problems. 
Newsgroups: comp.sys.ibm.pc.games
From: jzarin@nyx.cs.du.edu (Jason Zarin)
Subject: Fast video cards & games
Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
Distribution: usa
Date: Mon, 5 Oct 92 22:05:14 GMT

I'm planning to buy a Speedstar 24x or a speedy ATI card.  Since both
these cards have faster DOS benchmarks than my crappy Trident, will I
notice any major difference when playing games?

Specifically, will Wing Commander II be any faster?  Right now it is
rather slow.  How much is the game's speed due to processor speed and
how much due to video bottlenecks?

If you have any experiences with switching from a dumpy card to a
lean-and-mean one, please let me know.

Thanks

Jason
--
-------------------------------------------------------------------------------
Jason Zarin         zarin@econ.sccnet.ucla.edu
To an economist, real life is just a special case.
Go Bruins!!!
From: smintz@sedona.intel.com (Stephen Mintz exp 11/92~)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: What kind of speakers is everyone using?
Date: 1 Oct 92 21:59:32 GMT
Article-I.D.: ichips.1992Oct1.215932.13079
Organization: Intel Corporation
Originator: smintz@alamo


My Altec Lansing are not as big as those (ARs), though they make up for it, by having
that sub-woofer unit, under the desk...the sucker can knock your fillings loose
in WC!!
:)
Stephen